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Ruling the skies edition

>What is this?
/TG/ DEVELOPS A GAME.
IT IS CURRENTLY PLAYABLE.
EXPEDITION - an ~1870s era, Jules Verne-inspired retro-futurist, underground blood storm hellscape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, and currently in the works. (you) are encouraged to contribute.

3 versions of the rules exist, TWO of which have been playtested:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, playtests started, ~75% done. Campaign system is developed here.
>3e - Replaced 4e because it died. Spearheaded by 3e anon, needs more playtests, rules present in the doc

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

Old
>>91416168

> TQ : We've skirted the issue of underground day/night cycles for a while now. Perhaps it would be good for the World book if we could pin it down a bit more precisely. So, do days/nights follow the same cycle across Layers (beside the 2nd I mean)? Is it 24h? Do people see the Inner Sun in the sky moving, and if so, how do Sky-People see it themselves from above? Can an airship "hit" the Inner Sun, ir is it just an "afterimage"...
>>
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>>91510472
>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>2e Main Rule Book, Expedition & Tokens. Mu, Duosicilians & Lemuria ALL NEW RELEASED!
https://app.mediafire.com/us7vnek39dc6k
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
>>
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REJECT MODERNITY
EMBRACE GORG
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>>91510472
Also, if anyone wishes to contribute to Hyperborea's rulebook, feel free to suggest stuff, how a specific unit might play, Emanations, tech, anything really. This is one I wanna do well so I'm going to take my time looking for options.
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bump before bed
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bump after bed. I doubt I'll have time for it today, but if so I'll try my hand at an Atlantis World book entry.
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So how the fuck does this work? It's an airship but does that mean thermal airship lifted by stink juice or a regular one flown by gas? And what the fuck is this about fuel, have the sky-people cracked internal combustion or is it a liquid powered steam engine like some of the later naval engines they made?
I'm so confused 1e lore is a mess man.
>>
>>91515114
Well, technically we'd already have an Epigean internal combustion engine airship by 1872, so I assume its something similar.
Another option is that this is a non-rigid non-airtight balloon and that Stink Juice is used as a way to produce either Helium or Hydrogen to constantly keep it filled.
>>
>>91517302
Also,
> French-Brazilian Alberto Santos-Dumont set multiple records for various flights and a series of 11 balloons he built between 1898-1905, returned to his country hailed as a national hero, and then promptly committed suicide.
Paulistaen Golden Syndicate trying to send balloons to Hyperborea?
>>
Since it seems this thread will shape up to be about Sky-People a lot, has anyone thought about what kind of gimmick, if any, we are to give them?
> Just lots of flyers
> Models can be deployed from the Ceiling and bungee jump
> Models have a "flying" and a "landed" token, you may choose to land them down and disembark
> Mix of all of the above
> ???
>>
>>91519098
Wind direction stuff? That might be complicated though. The First and second options seem good enough for me.
>>
>>91519250
Scatter in movement for balloons would be an easy way to simulate wind direction, as well as additional cost to change direction more than a certain amount. I only have my sailing experience to go by but I assume tacking any form of balloon, even a rigid one must be way harder than doing so with a boat.
>>
>>91521221
Sailing a boat's not really comparable to flying an airship, they work more like submarines. The only way to go against the wind is to either change altitude to where the wind is moving in a different direction or use an engine to overpower the force of the wind.
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>>91510524
Obviously inflicting self-wounds for some bonus is on the table.
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>>91521513
But you could turn against the wind, right? And my guess is that depending on the shape of the balloon you might get a lot of drag, no?
With propeller engines would you get something like an inverted tacking duel or wind stealing? In sailing the lead boat can position itself to fuck up its followers if they are close enough by forcing them to eat wind that's just been disturbed by the first boat's sails (or if you are leeward invertly the boats behind can just open their sail and choke you).
Not that it matters much for the game but airship dueling/racing seems kino as hell to me.
>>
Any news on the RPG front? Or the naval warfare game?
>>
>>91522278
>But you could turn against the wind, right?
Not without motive power. Rudders could angle them a little but not fully rotate since the length of the ship would countermand it. In theory a ship could have the front end facing into the wind and be blown backwards, not sure if it ever happened in real life.
>And my guess is that depending on the shape of the balloon you might get a lot of drag, no?
Most were streamlined bodies (or spheres) designed to minimize drag. Drag was a big factor but mainly in forwards/backwards movement. Turning times and radii were important though.
>With propeller engines would you get something like an inverted tacking duel or wind stealing?
Here we have pretty much zero data. Aside from that one time with the balloons there haven't really been any instances of Lighter-than-air parity combat. Even in peacetime there have been incredibly few instances where enough airships have been close enough to have any sort of effect. My instinct says yes but only if the size difference was large (N.S Class vs the R100 size difference for example)

Sorry if I just shot down a bunch of cool ideas, airships tend to suck like that but I love them for it.
My personal rule of thumb is that they're organized and crewed like a naval ship, deal with airplane conditions, go as fast as a car, and work like a shittier submarine.
I will freely admit that my sailing knowledge ends at the term "point of sail" but from what I understand the principle is that water and air have different densities and movement directions, so new forces are made on something in both mediums because of physics. An airship is only in one medium, so it relies entirely on the wind forces present therein. It is possible to create a reverse-sail on an airship where you put something in the water and use that to drag you, but the speed is not impressive. A french guy invented that technique recently and it's pretty cool to watch.
https://youtu.be/nZ63pxM9_6g
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>>91523169
>Sorry if I just shot down a bunch of cool ideas, airships tend to suck like that but I love them for it.
Hey don't worry at all, I figured after thinking about it a bit more and your post here >>91521513 that there's really not much of a reason for airship to reflect the same dynamic as sailboats. Sail geometry and the counterforce of the water on the keel is too big of an asset, which should have been evident to me from the fact you can go faster than the wind in a sailboat. I suck ass at physics but I don't see how a balloon could accomplish that without motive power.
Vid is really cool. It looks like the rope is often losing tension so it'll sucks at towing anything if its not scalable but its a very interesting concept.
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>>91521610
It is.
Also, I was thinking about using the Emanation Mastery ranks in some way. Building up on the Pain Token mechanic that had been mentioned a few threads ago

> Master [which Emanation] : Whenever an Action taken by this model causes a Pain token to be put in an hex, you may instead put an Emanation mastered by this model.

> Source (not sure if its the same as Origin, if so then we can remove this one) [which Emanation]: Whenever this model enters a Hex which contains any number of Pain tokens, you may remove them to put an Emanation mastered by this model in it instead.

> Vector : Whenever an Action taken by this model causes a Pain token to be put in an hex, put an additional Pain token in the Hex halfway between this model and the Pain token that was generated (if the distance is even chose the two centermost hexes).

> Coordinator (entirely pulled out of my ass right now): Whenever an Action taken by this model causes a Pain token to be put in an hex, put an additional Pain token in an adjacent Hex.
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>>91519250
>Wind direction stuff? That might be complicated though.
Trying to think of a simple way this could be done.
> Roll for Wind Speed before Battle. Wind Speed is 1-3.
> Roll Wind Direction before every turn, as a Scatter dice
> After moving each airship, they must move the Wind Speed toward the current Wind Direction, without changing facing.
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>>91523934
Seems simple enough, what happens if something gets blown off the map?
Also on the chart IIRC there's a sky people unit that can control the weather so that slots in nicely.
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>>91526825
>what happens if something gets blown off the map?
I very much dislike games in which you can lose units altogether (and the game) simply because you miscalculated movement and had them walk of the map, so my reflex would be to set it up so that if that happens the unit goes back into Reserve and is redeployed in the same hex it left from at the beginning of next turn?
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>>91510524
>HYPERWARLORD
>>91523761
>LAITON
I think you have those tokens backwards.
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>>91527892
Its not impossible, but I went back into the archives to get their images, I thought I picked the right ones... Let me double-check...
>>
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>>91527892
Can't seem to find it now, and it doesn't matter that much, I'll switch them.
Also, I was bored at work yesterday and didn't have the will to write shit up so I started converting the png maps to hexmaps. Still WIP, and might not pan out to anything if the result isn't better than the previous ones, but we'll see.
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>>91528254
Will continue to work on it this evening.
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>>91528277
Fucking nice.
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>>91528254
Isn't the earth flat in this setting? What with the firmament and all?
Why do we have globe-projection-caused curvature on the sides?
Maybe I'm just tripping.
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>>91529270
The firmament is a torus that connects to the surface of the globe at the two poles. You can pass through it like a membrane at low altitudes but higher up it's crystalline.
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>>91529270
>Isn't the earth flat in this setting?
It's much weirder than that.
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>>91529308
Actually wait no that makes so sense the firmament has to be solid the whole way around, I bet that the unprotected region at the center of the torus is just really small.
There might also be a hole over South America that the Baltimore Gun Club blasted open on their way to the moon from Florida.
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>>91529270
>>91529308
>>91529451
Oh, the poles are exposed to the firmament. I guess that's why the Hyperboreans are called that? Maybe also an explanation for the Northern Lights.
>>
>>91529585
Correct! (At least if you subscribe to the more mainstream theories)
Personally I don't think the hyperboreans are really out there, I think that they WILL be out there, and in here, but only after we become them. Any you see nowadays are just time-travellers.
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>>91529270
No, it is not flat. But then again there is no "Earth" to speak off, that's just a complete misconception of how the universe is, possibly caused by the effect of light from Hyperborea coming through the Firmament.
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>>91528277
Still WIP, will add frontiers and some variety to the tiles so it doesn't look to uniform. Also, obviously, names and rivers, can't do without the Alph.
We might want to start pinning down some names for the larger lava and jungle region. the bottom middle jungle in particular probably dwarfs the Amazon...
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>>91533295
Are there going to be any regions where the biome is unknown? It'd make sense for colonials and any underground faction not native to the region and help sell that "Darkest Africa" kind of feel where no one knows what could be out there.
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>>91533359
Sure!
I put the green "grass" tile here by default to replace the white from the map but in reality that's either "open" or "unknown". I could put in empty white tiles instead if you wish, or mix it up between the two.
Would make sense there would be more as we go down too, so I guess that would make my job easier for pulling the 5th and 6th Layer out of my ass...
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>>91533295
How much smaller are the Layers compared to one another? how long does it take to circumvent the 3rd, for example? Because with that continuous landmass that's a shitload of free real estate.
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Meant to ask as well, is picrel a named unit?
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Bump.
>>
Bump before work.
Will try to have a working proposal of how Pain tokens and Emanation works once I return.
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>>91539743
>Will try to have a working proposal of how Pain tokens and Emanation works once I return.
Sweet sweet.
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>>91534926
ADM KDMN
no he's just a persona boss i like to post for hyperborea vibes
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>>91544796
I'll use him, I like it and we need something for Machinemen.
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>>91539743
HERE WE GO.
So Wounds caused = 1 Pain Tokens dropped. Pain tokens don't disappear unless picked up or turned into Emanations.
If 3 Pain token are in a single Hex at the beginning of a turn, roll d10, replace the tile with the appropriate Emanation Tile. They are also permanent (for the game length at least), count as Chem so they may Graze you if you go through them (gasmask works against them, and twist! Hyperboreans aren't all immune to Chem or all have gasmasks (skinslaves) so you can self-inflict Wounds for Pain tokens! ) and have some pretty good inbuilt powers, so you want to avoid them. If you are only skirting them its not horrible, but don't stay in them too long or you get fucked.
Masters will have (probably many) abilities involving their specific Emanation. The FOX for example I'm thinking will simply be able to attack from any IZNM tile on the board.
Someone mentioned Hyperwarriors shouldn't try to pick up Pain tokens, they just trip from having them around, so I'll also work that in.
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>>91545443
And some start to the roster.
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>>91545585
Probably gonna add on this one as things develop.
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>>91546440
lol forgot image.
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>>91545585
Does Traumatropic goggles stack? I can see there being some sort of strategy to utterly delete british firing lines by getting pain tokens in a train.
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>>91549816
I didn't think about that but that would be nice, will reword it.
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So, with this I followed the route that Mechanical Hyperboreans are the hyper-rationalist faction, less about just flaying people alive and more about optimizing the Pain economy and their tech. The Psycho-Pump rule is an improved version of the one on the Derelict Tripod.
Fun twist : since they are both Mechanical and Engineers they can self repair!
I'll obviously still have to work something in to use the Pain tokens they collect.
>>
>>91551511
The mid-low Discipline in particular, once it has lost the Machine Heart rule, is more to show them being cautious about risk than being coward.
>>
bump
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>>91551511
Good reference hustle with the powers
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>>91546446
BEHOLD
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Gonna add more to it but this will be a start.
Switching Evasion for Awareness also combos with SRTR lowering Awareness.
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>>91546446
HE LIVES
>>
I believe someone mentioned at some point having a faction of Hyperboreans based on (I believe, biblically-accurate) angels, but I don't know that it went anywhere, so... should we?
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>>91556729
I don't think we should have to limit ourselves just to weird shit from the bible. There's a whole world of "what the fuck is that" out there in mythology and religion.
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>>91560178
>There's a whole world of "what the fuck is that" out there in mythology and religion.
We might want to keep it "end of the world" theme'd, but yeah any cosmology could work.
I'm gonna try to push ahead on the World book and the Sky Clans today. Thinking of adding a "Floating" general special rule to represent airships and others, since for simplicity's sake Flyers were made so they "land" after each move and that doesn't work well to represent airships.
Otherwise, what's the general tech level for Sky-Clans and Sky-Pirates? There's a blurb in the original doc about there being a huge disconnect between the larger cities like Errum being very civilized, stable and advanced, but once you leave the walls of the city anything goes... How would that translate into their weaponry? I always pictured them to be a fairly low-tech army, mostly using archery and crossbows, but I could be wrong on that.
Since they mostly have to worry about air assault however maybe it would make sense if they had gone down the crossbow & ballista tree instead of the black powder one, non?
>>
>>91561162
Fuck me I turned it upside down but it didn't take I guess, don't @ me.
>>
>>91561162
When you have total aerial superiority, all you really need are heavy rocks and good aim.
I could see them using firebombs made of tar and straw or something too.
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Oh also, meant to ask, there's a mention of Uberman in the lore doc for Hyperborea, but I don't think we've ever shitposted anything about them..? if not, any idea?
Picrel works?
>>
bump
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>>91510472
Something humble to start with.
Floater rules to go with it.

Floater : The first time each game a model with the Floater rule is Deployed, use the Wind Speed & Direction rule. This model does not block LOS, ignores non-Floater intervening models and terrain type unless it performs a Landing Action (see Uncommon Actions). Non-Floater models may end their movement overlapping with this model. After each Movement, a model with this rule must move X Hexes toward the Wind Direction, X is the Wind Speed.
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>>91567296
>Sky-Pirate
Good.
Very Good.
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>>91567469
Sky-Pirates and Skywaymen *will* be in, for sure.
Regarding picrel, I might decide to rework the whole "deploy from Reserve" thing, I put it that way because its the simplest way, you don't need to track who is in what, but at the same its weird the models onboard don't simply die when they crash...
>>
What still needs lore writing? Looking through the documents, I don't see anything on Neanderthals or Deep Drunk. As in, more or less where I left them when I wrote those entries. Is it necessary, or are we good?
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>>91568596
>Is it necessary, or are we good?
Deep Drunkness could definitely use a general write up. Otherwise if you would feel up to writing a condensed version of the Atlantis lore that would be a tremendous help. I haven't really worked on them at all lorewise so I feel I wouldn't do the best job representing them in the World book.
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>>91568596
Oh, also maybe a short write up on the Volcanic Formation Layer Theory?
>>
You've heard about the Sea People, Now get ready for:
>SKY PEOPLE
Bringing ruin and death to ground-dwellers since ??? BTD (Before Third Deluge)
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>>91561923
Maybe an experiment done by the Laitons to create a pleasurable killing experience? Basically a flesh golem created from high-quality skinslaves.
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>>91570694
Like an artificial dude where they're trying to correct all the "flaws" a normal person might have? (Mercy, dying to bullets, etc)
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>>91570694
>>91570740
either that of proof of concept that humanity can be integrated into Hyperborea?
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>>91561923
Hyperboreans that focus on Nietzscheanism and biological enhancement. Bold and psychopathic paragons of the biosingularity. The biological counterpart to the technological Hyperborean subfaction.
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>>91576098
ooooh I like that a lot.
>>
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Today was a good productive day.
Anyone got ideas as for rules for Sky-Pirates?
I followed the compass for picrel, it insisted they could Deploy anywhere anytime, so ... that's thing I guess. Will probably go back to it to write in some way to Deploy if the Leader happens to run out of LP.
>>
>>91579242
Sky Pirates should be able to steal stuff and run off the board with it for bonus points.
Equipment, some structures, units who fail an evasion check, corpses (if fighting ottomans,) etc
>>
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>>91579314
Cool, I'll work that in.
For picrel I'm thinking of leaving it blank, just a generic no-frill soldier with alright armour, not much else.
>>
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>>91579545
Will probably add some ability to have them pray for some stalactite to fall or something.
Would anyone have some art to suggest for some larger airships? Something for the Sky-Bomber and probably another one or two as either generic transport and a noble's airship?
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>>91579904
>Would anyone have some art to suggest for some larger airships?
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Will add more to this as I figure what happens with Sky Bomber, but it'll be a variation on the Smoke Balloon rules, these are the models you can Deploy once you Land/crash the Bomber.
>>
bump
>>
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Gotta go to work, I'll try to work on the maps today, as well as Leaders for both Hyperborea and Sky-Clans. I think we are about to hit the thread's limit so if someone would be so kind as to bake for tonight?
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>>91585870
Looks good and yeah, thread limit should be soon.
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>>91589897
Ah surprised its still up!
Will bake a bit later on.
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>>91591242
oh fuck we still had some Sink Juice in us.
ok, well.
Mechanical question regarding Sky-People.
Should we include the Fuel mechanic mentioned in the compass for bigger airships? Gliders wouldn't need any and I'm thinking Smoke Balloons too, and I don't really want it to be simply "No Fuel = Crash" but we could have something where Fuel is noted down and burnt for speed or evasion bursts...
Also, should I switch to simply tracking which model is onboard of which airship, instead of the simple "deploy from reserve when it land" that I'm going right now? It'll make more sense for Campaign play. The one thing is that I don't either want all models to die if the ship gets killed.
Also, couldn't really find art so went with darn Slop, if you have anything else to suggest please do so.
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>>91591374
another easy way would be to simply burn equipped Material/Stink Juice for speed bursts.
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>>91591242
Sweet sweet. I was watching out just in case, but cool to know its covered.
>>
Baking time?
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>>91592765
Baking time!
And baked!
>>91592820
>>
>>91510472
Pic reminds me of Legacy of Time



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