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Saur Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked cook-off adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, cook off and fight each other for victory (and the best meal).
A campaign mode is currently in the works, hoping to post a first Campaign Scenario within the next week or two. (you) are more than encouraged to contribute.

3 versions of the rules exist, TWO of which have been playtested. The main one is 2e, to be found :
> https://app.mediafire.com/us7vnek39dc6k
as with maps, tokens and lore ressources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

> TQ 1 (cont.): Please continue to offer lore blurbs for units in books, they really help giving structure to the factions.
> TQ 2 : With the success of the NPC rules in the last playtest I'm thinking of expanding the lists of Hostiles to include more, if you have ideas for monsters or profiles please go ahead.

Old
>>93073590
>>
>>93142524
I was hoping to have more playtests from anon to judge this on but at the same time I really feel like there's no reason why we wouldn't include it, so I went ahead and put the new colonial firearms, some of the mounts and updated to have the mod to accuracy only at more than half range as well as the over/under for the Melee weapons, I'll soon remove Threshold altogether.
I realize Atlan anon was right and Knockback is missing as a common sp rule, must have removed it at some point. At the same time it was a dumb "be pushed back d3, take damage if you hit something", so if any anons have more inspiration please go ahead.
>>
>>93142508
A proposal was made to lessen the role of the Miskatonic Institute in the US ecosystem and have a Vanderbilt Institute centered around the Mammoth Cave to replace it, the MI would become kinda like the Knights of Britannia in the UK, an academic institution that's way over its head and sends undergrads along expedition for credits, etc.
Work is being done on the first scenario, a very simple Race for the Temple (I actually had a bunch of ideas to build on it for the 2nd or 3rd scenario last night but didn't get the time to write it down).
Aeronaut Professor, Balloon, Arabian Merc, Lemurian Merchant and Lemurian Cherubs got added. A newer but incomplete version of the Merc book including them got done.
We playtested the first Hostiles in the last two games, they felt really intuitive and didn't at all bug down the game (I think).
Gotta be missing some stuff...
>>
>>93142665
>Gotta be missing some stuff...
Polished Princess vs Lost Seer
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>>93142682
Ah yeah, I guess its noteworthy in itself, Lost Men had their first game since the redesign, Lost Seer was really fun to play, at least imho. Olms got field time too.
So for the Hostiles I was thinking of giving a list to Saurs alone (there's enough of them I think), moving the Tiger and Megagorilla to their own list and adding at least a new one for horrors of the deep, where Lemurs and Shapes and Death Wyrms and stuff that don't necessarily fit really well in other groups can be put.
Picrel. I thought Lemurs could have two profiles, one for the small ones and one for the big 4 armed ones, that's the minor/major distinction. Swarmsaurs as compys?
For design cues, please keep them relatively simple to use, however you can include some special rules if they work out into something quick to resolve. Don't hesitate to add stuff like "always counts as Dodging while in x or y" or some such because while they shouldn't be too tough they should stay on in play long enough to have an impact.
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>>93142524
Any kind soul willing to summarise past four threads? Just came back from a work assignment in a complete backwater, no net access for the duration
>>
>>93142740
>Swarmsaurs as compys?
i like that. maybe a Spitsaur? shouldnt Terror Bird should be with the other Saurs?
>>93143099
i would, but ive been beat to it. >>93142665
>>
are we still game on for this afternoon?
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>>93142665
>the MI would become kinda like the Knights of Britannia in the UK, an academic institution that's way over its head and sends undergrads along expedition for credits, etc.
But doesn't that defeat the point?
As in - you've got two fractions that are different by their sponsor, rather than what they really are.
>>
>>93142665
Illinois Jack teaches at Mammoth Insitute which I am aware is not in Illinois.
This is canon now.
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>>93144227
it is pretty close to Illinois, and it explains he would be "Illinois Jack" instead of just "Jack". it should probably be called Mammoth University so it isnt confused with Miskatonic Institute.
>>93143402
i was thinking Mammoth take the sponsor slot Miskatonic has now, and lorewise would be the American mirror of the Agarthan Society. Miskatonic would be more focused on Morlock and Morlock adjacent topics, and wouldnt be a sponsor. to my mind, Miskatonic is the backup school / the hyper specialized local school. they cant afford to send the undergrads underground, but some graduates probably get unpaid internships at the Department of the Interior, some professors get hired as Advisors, and they probably do lots of research on Morlocks and a decent amount on Sub-Humans and fishing. Misktonic probably has strong Whalur connections, and Mammoth probably has ties to the Episcopal and Moravian Churches.
i was thinking Miskatonic Institute could be the ones who developed and sold Officer Bubbles to the military.
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>>93143390
Sorry, , I meant to write something before falling this morning, can't today, tomorrow?
>>
>>93144891
sure thing.

id like to redo Wall Mystic, he feels disjointed, too powerful and too passive. this is what i came up with, i think its pretty good. let me know what you guys think.

Wall Mystic: Cost 45
Specialist
AP: 3
Movement: 1, Accuracy: 5, Strength: 9, Discipline: 9, Evasion: 0. Labor: 6, Awareness: 7
Health: 5
Armor: 9T9T9T
[Immune to Diplomacy]

Wall Adoration:
While this Model is in your Expedition, whenever you place any Walls on the map, place twice that amount of Walls.

Wall Union:
When a Wall is removed, this model takes a Graze. When this model is removed from the game, replace it with a Wall token that when Removed grants 1 Titanium Ore to the model that Excavated it and the owner of that model gains 1 Dread.

Titanic Mercy: [1 AP]
This model may take a Graze wound and lose Titanium on one Armor Location to have any Friendly Model gain Titanium on one Armor Location for the rest of the turn. Or, it may take a Graze wound and lose 1 Armor to have any Friendly Model gain 1 Armor for the rest of the turn.

Titanic Grace: [1 AP]
When a model with a Titanium Weapon Attacks, this model may take a Grievous wound to ensure that the Attack Roll is a Crit.

This model may not take Weapons, Equipment, or Rations.
>>
it would be cool if he had Wall as a keyword. wish i had though of that before i posted.
possible blurb

Wall Mystic:
Wall Mystics seek union with The Scared Wall.
When long held Atlan strongholds in Panthalssa fell, a schism appeared in the Wall Priests. A rough idea formed: there is a invisible ‘Liquid Wall’ that separates all things, and no thing may touch another without the permission of the Liquid Wall. Most dismissed the idea. Some believed, but said that it is no flaw to penetrate a Liquid Wall. The few that believed in the Liquid Wall, and that its penetration would be a flaw, became the Wall Mystics.

if you guys would be okay with it, i would also like to change Adamant Mystic. maybe hone in on Stonesense and Song of the Titans, the theme being resonance.
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I remember wind.
It was unheeded on the march, our column traipsing through what we believed to be still air. The grass to either side of the streambed was yellowed, and the stream bone dry. It had seemed natural to conclude that even the wind was long dead in the Sixth Layer. But alone as I was then, I realised there was indeed a bare and silent breeze.
The Inner Sun fancied itself to be setting. The dried grasslands around the streambed were painted in the dull yellows of a late afternoon at three in the morning. My throat was dry and my legs heavy as I stood beside my Analytical Engine. When the wagon wheels snapped in that panicked rout through the streambed it had rolled ponderously off onto the dirt, the cylindrical tower of cogs now leaning against the stream's side like a felled tree. It had been useless through the whole expedition, but I still felt saddened to see it in such a state. The ninth compensation gear, the one with the new tooth-shape, was still visibly jammed. When the Lemurians descended upon us I had been bringing the engine up to tension to attempt predictions, and the new gear hitched right as the calculations had almost finished.
My concern for the engine was momentary, as I was more worried about the chariot which had pulled alongside the streambed. All around the wreck of our expedition Lemurians sat silently upon their steeds. Moments ago they had been running circles around us, howling as they slashed at the regulars with swords and hurled javelins about us. When the Sergeant, for he was the last, finally collapsed with two spears in his chest I had given up hope. I was hiding under the engine as it leant against the stream wall, but when everything became silent I regained enough composure to crawl out and die standing, as an Englishman should.
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Stepping down now from the chariot I beheld a man in simple tan robes, with a necklace of beads and lines of blue paint across his chest and limbs. His arms were bare, and he wore no shoes. His face however was that of a European, with a neatly trimmed and waxed moustache, and hair in an artistically long but certainly not unpleasant style. From the neck up one could mistake him for a poet, perhaps Swinburne. There was an awful dropping feeling then, for I realised that I had seen this man before. We had seen him in the fifth layer, at the docks, we had seen him in the third layer, at the station, I had even seen him in London, at the coffee house! That last revelation was especially terrifying, as I had not even signed on with the expedition that day.
“Mr. Lowe! What a pleasure it is to see you again!” Spoke the Lemurian, with that cheerful Oxford accent and a caring warmth in his face. I thought I could have cried then.
“And how are you finding Lemuria? You told me you should like to see it one day!” He continued, as pleasant as if we were still in that coffee shop, waiting on our desserts. My mind tumbled over itself, trying to run away because I would not move my legs. Everywhere my thoughts raced to I saw that face, in a fine suit, in dirty robes, smiling with horrific cheer.
It was the Sergeant who brought me back to reality, Dead though he was. He had died standing, and what’s more he had died without complaint or tears. I decided to respond as he would have, and taking my eyes off his body I gazed once again at that smile.
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“Lemuria? It’s a pleasant enough…” I said, my newfound resolve wavering as I realised the smile had vanished. Indeed, the man now gazed at me stone faced while two attendants approached from behind, one combing his hair and another dusting him with some ritual cosmetics. I watched as that European face grew wild, the hair braided and the moustache a ragged beard. In seconds the poet I had gazed upon now looked like some mad Dervish, though expressionless as before. And above his eyes in the centre of his forehead was a hole, perhaps the size of a penny. He did not speak, and so after consideration I decided on a good starting point.
“But, why?” I asked, for it was he who had advised me to sign on with the expedition, only for he himself to slay them almost to a man.
“Do not flatter yourself fatebound, you are not the locus of this conflict.” The accent was gone now. Indeed, he spoke with a pronunciation and diction so crystalline as to make my blood run cold. While he spoke a warrior rode up, and walking past me and my engine without so much as a sideways glance he began to retrieve something from the body of our Lieutenant, handing it over to his commander. He held it up, and smiled what I believe may have been a genuine expression. It was self-assured and cruel. In his hands was a small orb of fine crystal, an artificially made cultivated-eye. He held it up to his own, before throwing it upon the ground where it shattered into a fine powder. He laughed then, and spoke.
“In the coffee house, do you recall what I said my favourite course was, fatebound? That, is the reason I have invited you to my homeland. I have enjoyed my entree, and now I will savour my dessert.” On that last word he looked at me with a gleeful malice, and I understood that death might not be what he had in store for me. There was a terror then. During the whole expedition I had heard tales, the soldiers had whispered in the night of the ancient Lemurian art of-
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“Cultivation. Yes, Mr. Lowe.” The agent replied, though I had not spoken.
“The fatebound outlanders of your nation are all too eager to learn our secrets. You have stolen our most sacred art of prophecy with your crude imitations, you have tried and failed-” And here he motioned at the shattered orb on the ground.
“-to steal our alchemy as well.” I spoke then,
“I don’t understand.” For I knew more than one faux-eye had been made.
“Your nation is one of the weak leading the strong, and it is these flaws which I have exploited to bring you here. Already my acolytes are spreading the news of how these cheap imitations of our alchemy lead an expedition to doom with imagined visions and squandered finances. No spineless minister or bloated general will dare to endorse a project which led to such a public defeat”
“But I’m the only survivor, and I’m here! Who will believe your men?” I cried out,
“Who wouldn’t believe a man with the face, and the voice, and the knowledge of your compatriots. Indeed a man who quite resembles that fine soldier next to you is staggering back towards Beatrice Shores as this very instant, a spear head lodged in his chest. I cannot see anyone questioning a man like that, who shed his blood for queen and country.” It was the sergeant that he spoke of, and I began to feel not just terrified, but angry as well.
“And it was I who lured this expedition down here in the first place, when we met I was just heading home from a meeting with some very promising young politicians, too greedy and naive to realise my tales of a treasure filled temple were as hollow as that eye. It’s such a shame too, I had foreseen they could have been great men had their careers not been cut short by this little debacle.” He was enjoying himself immensely now, smugly stepping to the edge of the stream bed to tower over me as I gazed up. Above him the Inner Sun crackled and rippled, casting him in silhouette.
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“Why me?” I said, stepping back until the engine pressed into my back.
“Dessert, Mr. Lowe. I can hardly chastise an empire for its failings, so I chose you. If you had not gone on this expedition I foresaw a long career in an engine-house, tabulating data contently. No ambition, no strength!” He spread his arms now, as if he were scolding a child.
“To me you are every failing of the British. You are weak, and so rely on pathetic machines. You are craven, and so hide behind better men. You are envious, but rather than cultivate your power you cheaply imitate that of others. And Mr. Lowe, you are far from home.” The circle of Lemurian warriors seemed to draw inwards then, tightening around me.
“But, you did show an eagerness to explore. I can appreciate that, certainly. And while most British merely imitate our sacred arts you shall get to experience them firsthand. Do you know what it is to be Cultivated, fatebound?” The warriors raised their arms towards the Inner Sun at that last statement. The Agent’s outstretched hands seemed to glow, and the warriors stomped on the ground once. Then there was then a single, precise, mechanical clunk from behind me. That stomp had dislodged the ninth compensation gear.
Each layer we progress down introduces new mathematical difficulties, and the ninth compensation gear was designed to assist with those. Unfortunately, it tended to jam below the fourth layer, and was downright unusable in the sixth. The engine had been a useless hunk of metal for the entire expedition, and my insistence that we not leave it behind had most definitely played a part in our annihilation. Nonetheless, it was ticking, clicking, and chunking away like cheerful mechanical till while half-lodged in the dirt. I wheeled back around to face my imminent fate, only to see the agent had stopped. I did not recognize the expression on his face at first, until I saw his mouth agape.
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“No.” He said, like a weak command. I reached into my coat pocket and retrieved my pocket-notebook.
“No! That can’t happen!” He said, louder. I stepped to the side of the engine and felt around with one hand for the control ratchets. I stared silently at the agent.
“Outlander! What did you do?” He demanded, stepping back as the warriors raised their weapons. I made a few educated guesses as I engaged the conditionals with one hand while facing the agent.
“Nothing! It’s just the gear was stuck and-” I stammered while I racked the windspeed ratchet up by one, to account for the breeze.
“You! Fate-Deserter!” He barked, before focusing his eyes intently on the ground where I stood. My own widened as I saw the hole on his forehead begin to grow. The engine groaned as I heard a small snapping from within. Some gear teeth must have crunched, but it would still work.
“I can’t, I can’t!” He growled out through gritted teeth as the hole reached his eyebrows. I could see spirals within, all around a dark central point. The warriors had all weapons readied, but some were stepping back towards their mounts. The engine began to chunk and clatter rapidly as a long strip of punchcard fed out of the prediction slot. Glancing rapidly back and forth from the agent and my notebook I began to translate the predictions from the card. Most were put in for calculation days ago, piling up on the engines internal queuing order since I hadn’t had the time to clear the memory. I know not why I spoke
“Windspeed to increase by three knots, sun to dim for period of nineteen hours, Enemy force to be encountered at 3 miles west by north west-” My Engine was groaning like a locomotive now, I heard a retaining wire snap and whip about inside. The Agent had slid down the side of the stream bed and was running towards me with his arms reaching for my throat. The Hole has taken most of his face, and just before he reached me he screamed out,
“I CAN’T SEE!”
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The hole took his mouth as he reached me. I will not describe how. Before the thing that was once the agent wrapped its hands around my throat there was a different noise.
“ChunkChunkChunk, DING!”
I saw a moment in time then, as if someone had gently taken my engine apart and laid each component separate in the air. I marvelled at the intricacy of it, and chuckled to myself as I realised the simple design flaw that I had been trying to fix for the whole expedition. Then the moment passed, and I found myself lying dazed in the streambed. The agent lay on the opposite side, slumped against the wall. The ninth compensation gear stuck out from his throat, the new tooth-shape having proved useful at least once. Around us lay the scattered remains of the engine, lodged in the ground, the walls, the agent and myself. The warriors were gone, I assume they had thought me dead. I wondered what I was to do about the man who was not the Sergeant, and then I thought about what the agent had said for a time, and what the engine had replied.
The wind was strong now, the grass rolling in waves across the vast emptiness of the sixth layer.
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>>93146076
>>93146065
>>93146055
>>93146038
>>93146025
>>93146016
>>93146004
I have peculiar taste when it comes to prose, so I don't know how much my opinion will reflect that of other, but to me this is *incredibly* well written. Honestly makes me a bit jealous.
I'm gonna put it in a pdf and add it to the Mediafire. Have a title in mind? A handle so I can credit you?
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>>93146460
Thank you very much for your nice words.
You can use my CYOA handle Rigger the Skylark if you want but I'm fine being anonymous.
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>>93146510
Will do!
Any idea for a title?
Unrelated, but I archived the previous thread. Still getting downvotes, lol.
>>93145341
Will update!
For the game tomorrow would you like trying some of the maps from the Map thread currently up? Some might work well.
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>>93147399
>trying some of the maps from the Map thread currently up?
do you have one in mind? how would we run it?
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Reposting from last thread.

Still intending to write the Napoleon under the Pyramids story but if I'm too lazy to do it here's the gist of it:

The wish granter is real, it is underneath the pyramids, it is broken, and Napoleon wants to fix it.

Why do you think the Egyptians worshipped the SVN? There is only one.
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>>93147858
I've been trying a bunch but I'm running into issues with the overlay on Owlbear, and yeah it doesn't make for figuring out easily what type of terrain is what. I'm gonna try editing it first with an overlay before even uploading it and see if that works.
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>>93146004
>>93146016
>>93146025
>>93146038
>>93146055
>>93146065
>>93146076
Very nice read, hope you write more! Quite an excellent short story all in all.
>>
Potential for new NPCs
> Star Nosed Hydra Mole as a 7hex monster.
> Death Wyrm as another target for the Coil rule.
> Skywhales
> Devouring Hanging Gardens
> Giant Scorpions
> Yeti Crabs
> Armadillo Snakes
> Titan Angler-Frogs
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>>93149962
Do we have any T-Rexes? I reckon they'd make a good side quest, a free dread relief when you kill them would be cool.
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>>93150046
Terrorsaur was the T-rex in my mind, and in the art I included, however the term could simply mean a particularly nasty and huge saur, while T-Rex is something else.
So far I went with
> Swarmsaur - compies (tentatively)
> Clawsaur - The Lost World Raptors (this OP's picrel), kinda like JP raptors but slightly weaker.
> Cavesaur - any theropod large enough to be ridden (although we don't have to get autistic about it, anything the size of a deinonychus should work).
> Skysaur - any large enough pterosaur to be ridden, but not as large as a Quetzalcoatlus.
> Dire Skysaur - Something akin a Quetzalcoatlus
> Bullsaur - Triceratop
> Megasaur - Bronto and above
> Terrorsaur - T-rex
>>
Reposting some stuff from previous threads in regard to critters

> Star-Beetles : A form of Scarab with beatiful gold and blue carapace, Star-Beetle are a fairly common sight in Agratha. Or were before the explorers from the second layer figured out their exoskeletons were made of precious metals. Since then their numbers have rather declined in the upper layers due to over hunting, and it is very much hunting, rather than collecting.

> Star-beetles are rather like Lobsters in that the never stop growing, but also never stop laying eggs, and the larger the beetle laying the eggs, the larger their young will be. As a result, they vary massively in size, from the size of a human hand to taller than a Clydesdale. These larger specimins are prized, but difficult to take down, especially given their metal shells and habit of crawling along the roofs of caverns (part of the reason they're called star beetles).

> Still, people make a good living off, but hunters have noticed that they seem to be bigger on average the deeper one goes, A prospect that excites the greedy, and really worries everyone else.
>>
> Sun Eaters : One of the stranger inhabitants of Agartha, Sun eaters are a mysterious species half believed to be myths. You see, Sun Eaters literally eat light. Not in a photosynthesis sort of way, but as in they drain it from their surroundings. They spend most of their lives seeking out light sources and just hanging around them, drinking up the light till they're "full". As a result, no one's actually seen a live one, as they don't leave any light to reflect off them. Dead, they seem to resemble large, slightly translucent, slugs, but no ones sure if that's how they look while alive.

> They're usually more of a hindrance than an actual threat, but can cause pretty major navigation hazards if enough of them gather in one place.
>>
> Moon Rabbits : A form of Hyperborean wildlife, Moon Rabbits are so named for various reasons. Their colouration, how high/far they can jump, the fact that their pupils are white and sclera black, and their crescent shaped fangs. They're sort of like particularly furry piranhas, and have definately become an invasive species in areas attacked by Hyperborea. Wierdly enough, they're also found in certain areas of Agartha, which concerns quite a few people.
>>
If people have inspiration for lore blurbs for the monsters instead of units, that I could include in the World book, go for it.
Oh, also, I think we should add a "Important Characters" section to the book, individuals do shape the setting quite a bit.
Long list of all the critters I could find.
All Saurs
Cloud Snakes
Mistrays
Rain Dogs
Tartarodon
Meganeura
Mini-Elephants
Walktopuses
Wapaq
Vampire Mosquitos
Behemoth (Hippopotamus gorgops)
Carolingian Bees
Panther Bats
Salamanders
Boulder Bugs
Giant fire breating Tardigrades
Thuder Moles
Gas Giants
Clind Cave-Fish
Glowing Sea Worms
Yeti Crab
Titan Angler-Frogs
Dragon Turtles
Flying Swarmfish
Python Eels
Cloudelleafints
Skywhales
Albino Skyspiders
Roofworms
Devouring Hanging Gardens
Giant Scorpions
Deathwyrms
Desert Sharks
Flesh-eating Sandflies
Megalania
Molerats
Giant Olms
Krakens
Sabertooth Seals
Satyr Bats
Typhon Lampreys
Sea Swine
Yetis
Garudas
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>>93146004
very good work. i read this last night and it effected my dreams.
>>93149962
Devouring Hanging Gardens?
>>93148116
any idea what you want to play?
i would like to try out some of the rule changes we talked about.
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>>93152178
>it effected my dreams.
Kino.
>Devouring Hanging Gardens?
Very angry lichen.
>any idea what you want to play?
I apologize I'm once again gonna have to push back to tomorrow if you are available. Dumb move on my part,I had completely forgotten it was the national holiday here, some friends dropped on me unannounced, but I should have expected them.
If tomorrow afternoon doesn't work let me know I'll try anything to make it fit this time, I feel really bad for cancelling twice like this.
As for the game I was hoping to get a Warfare Existentialist list done. Otherwise if you want we can play out Atlan vs Atlantis as we had mentioned earlier.
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>>93153505
Roofworms?
>As for the game I was hoping to get a Warfare Existentialist list done
sounds good. i will play lost men. its okay, tomorrow works fine. same time?
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>>93153539
>Roofworms?
There wasn't much on the lore list for it, just the mention.
For the Hanging Garden I just though
> immovable or "growing" multi hex unit that ground soldiers may move under, but maybe not Floaters and Flyers. When controlled you simply get to chose which model under it you attack?
>i will play lost men.
Awesome, can't wait!
>its okay, tomorrow works fine. same time?
Yes (4 right?). Thank you for being so understanding, as always.
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Updated the layered names. Only two layers to be named.
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>>93145726
My immediate problem is that it's really vague and doesn't tie into anything we have on Atlan except for, well, their wall obsession. Why the "Liquid Wall", what is the significance of this concept in the grand scheme of things etc. But it all comes back to how vague the idea of the Wall is in the first place. Now that I've thought about it, there was some discussion some time ago about possibly tying in the Wall with the Firmament, so here's how we could do it.
The Wall IS the Firmament. The walls Atlans erect to enclose their expanding domain are supposed to be a symbolic representation of the Firmament, once erected by the Titans and then sealed shut during the Sinking of Atlantis thanks to their sacrifice (Atlas' of course, but not just his). But the Wall is not just physical, it also has symbolic meanings. The ranks of Immortals on the field of battle form the Wall. Everyone in Atlan is the brick in the Wall. The dissidents and the weak are the cracks in the Wall. Basically the wall represents the integrity of the Atlan civilization and the world as they know it. The world still exists because their divine forebears became one with the Wall and the Atlans are supposed to honour this in every moment of their lives.
And here comes the matter of the Wall units. I don't really understand why you wanted to make two whole Wall characters in the first place, adding them on top of the already existing Adamant Mystics. I think you could fold both the Mystics together as the more insane branch of the religion, seeking spiritual AND physical unity with the Titans and the Wall by injesting Titanium, resonating with the psychic echoes of their gods and turning into rocks. While the Priests (Shamans) could be the more sane branch, focused more on their role as lorekeepers, preserving and passing down sacred knowledge and skills of Old Atlantis, most notably their architectural know-how (their current profile, basically).
>>
I keep wanting to make an inquisition unit, getting far into the idea stage, and then going "FUCK IT'S WARHAMMER AGAIN"
I think I just really like the idea of three specialized branches against three types of enemy.
>>
>>93155043
>The Wall IS the Firmament
Agree. Will elaborate latter.
>I don't really understand why you wanted to make two whole Wall characters in the first place, adding them on top of the already existing Adamant Mystics
felt more comfortable making my own Mystic than changing the one that was their to my liking. I dont have that reservation nearly so much now, but i still do like the idea of keeping Adamant Mystics around in some form.
>I think you could fold both the Mystics together as the more insane branch of the religion
I was thinking that Adamant Mystics could be reworked into Resonant Representatives, who are something of a medium between Mystics and Priests. They would be the "Some believed, but said that it is no flaw to penetrate a Liquid Wall", and they would be unhinged but also practical. Atlan is meant to be a republic, or at least style itself like one.
Yes, Mystics are meant to be the more insane branch of the religion. I Imagine Wall Mystics never speak because they believe it is useless and/or profane, while Resonant Representatives are basically lawyers. Guess Wall Priests would be the lawyers rich architect client that invites him to his church and pretends to be his friend so he can get a discount.
>seeking spiritual AND physical unity with the Titans and the Wall by injesting Titanium
The "Liquid Wall" (hardly set on the name) is meant to in part explain their reasoning for that. The Mystics believe that the practices of the Priests are impotent because of the interference from a "Liquid Wall", and that the "Resonance-ists" are heretical. The "Liquid Wall" is basically meant to be an Atlan conception of human helplessness and disconnection.
>>
Resonance is an alternative to Union.
Union is the idea that nothing can effect another thing if- for late of a better word- fate does not allow it. Your actions are out of your control, you can only move how 'fate' or the "Liquid Wall" allows you to, same as everything else. Still, Your thoughts and body are your own, so if you can expand or change what you are to be the same as or incorporate something external you could influence it free of obstruction from the "Liquid Wall" without having to penetrate it (like with Resonance or Electricity). Wall Mystics are able to expand/alter their nature by ingesting Titanium and living in a wall-like way, and thus gain influence over Titanium, Walls, and perhaps one day the Firmament. the "Liquid Wall" can also be merged with, but it is no easy feat, and doing so results in "dissolution" into the "Liquid Wall".
An object can not be in Resonance with itself, so Resonance and Union are incomparable, at least you can not be in Resonance with the same object you are in Union with. Resonance requires a medium to penetrate and to have effect, were Union is all about avoiding a medium.
sorry, this is a mess i know. hope it makes some sense. just trying to get my thoughts out there. also, i dont mean for this to be a focus of Atlan or anything.
>>
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A reminder
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>>93157488
Did I write that? I can't remember but it seems like something I would have written.
My thoughts are there should be no one explanation for what the Wall actually is even within Atlan society itself.

The wall is a state of mind, the firmament, a pile of bricks in the Yucatan, the armies of the Titking, the fourth layer, every molecule of titanium, and whatever the hell liquid wall is because to be frank I lack the reading comprehension and imagination to grasp even remotely what the concept is.

Weird how both Atlantis and Atlan have really developed philosophies and religions while Mu is just "Bodies lmao" half the time
maybe I'll write some more stuff to even out the score for them.
>>
>>93157488
Yes, but that one contradicted the Titan lore. I propose to reconcile that with it. Titanium is the remains of the Titans, BUT Atlanteans and Atlans believe that the Firmament was made by them and that they've sacrificed themselves to seal it after it was breached, becoming part of the Wall. Hell, if it was made from the skin of Ouranous, it makes sense, from the point of view of their myth, that it would be from the same kind of material so maybe they belive it's also Titanium. Though I'm not sure if the Firmament being *actually* made of Titanium is a good or bad idea.
As for >>93157185
Well, once again, I feel like resonance is redundant here.
You have Wall Priests, who who see the Wall as something they (re)construct physically and spiritually through application of sacred lore and rituals. They could represent the more traditional take on the Wall.
You have Wall Mystics, who view the Wall more as a kind of timeless cosmic order. They believe the Priests are missing the point, because they view the Wall as something they, to some degree, control. But you can't control it, rather you have to BECOME like the Wall and the Titans, understand it's workings and fit within them. They could represent the newer take on the religion that fits with the attitudes that took over Atlan more recently, with people like Tit King seeking to reshape the entire society into something like one big army/mechanism where everyone falls into place working for the cause.
I feel it's tighter and easier to digest than three schools of thought revolving around obscure Wall symboslism.
>>
>>93157538
Mu has the basic idea of "reality is a prison and we should all become formless non-beings in the Void", I envisioned their religion to be about becoming unbound by the rules of reality by sacrificing/shedding aspects of yourself. Kinda like how the known laws of reality gradually break down as you go deeper under the Earth, but more focused. That and invoking the non-beings who can shit on reality for you.
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>>93157538
I think the Mu suffer a little too much from the Lovecraftian influence and all their shit gets explained away with sacrifices to the star ancestors. There was that one poem someone wrote a while back but I can't remember any other major Mu lore stuff.

>>93157864
Could always explain it away as the Titans sacrificed themselves to create the wall, keeping Hyperborea out, making a nice loop on where the titans went and how the wall got created. Or we can just say fuck it lmao and everyone believes different things and the cults regularly go to war with each other over it.
>>
THE MONSTER UPDATE:
-Acolytes:
Pick two of the five following options.
-Neanderthal Captain:
This model may recruit Neanderthal Condottieri as troops. It gains Nimble, Jungle and Forest Affinity, and deadly [Pike and Halberd]
Neanderthal Condottieri units recruited may equip Bradsburg Muskets and Flintlock pistols.
-Tribal Demigod:
This model may recruit Amazons as Elite, and Tribals (The Mu unit I was unable to find the specific name for) as troops. It may be mounted on a saur, bulbasaur, or skysaur, and gains Terrain affinity [Jungle]
-Green-Gorg:
This model gains 2 strength, Brutal Charge, and the special and common rules of a 2-horned Gorg. It may equip stink juice, and recruit Stinker Gorgs, 1-Horned, and 2-Horned Gorgs as troops.
-Morlock Shoal-Lord: (Incompatible with Olms?)
This model gains Soul of the Shoal and Endless Swarm from the Morlock Tall-Fins profile. It may recruit all non-leader Morlock units.
-Olm-Friend: (Incompatible with Morlocks?)
This model may recruit Olm-Men as troops, Bad Olms as Elites, and an Olm Herder as a specialist. It may ride Olm-Steeds, and gains the “Unnatural Contortions” ability. (Use Atlantis as a base for mount)
Unnatural Contortions: (1 AP)
This ability may be used when adjacent to an Olm-Steed unit with a slime token. Remove the slime token, and this model gains the “Tight Squeeze” ability for the next two turns.
>COMMENTARY:
Not quite sure if I’m satisfied with these. I think it might have been better to give him more leader-centric abilities but I had trouble writing a Push of Pike rule for neanderthals. Ideally these would all be tied to Living Deity so they work better when the illusion is intact but he’s complex enough for the moment. I'll put it to a vote if people want each recruitment style to have a unique ability like with Olms or not.
>>
>>93158037
Autocorrect or possibly my own mental retardation turned bullsaur into bulbasaur fuck
>>
>>93158048
Agartha Frens: Flowersaur and Thunder Mole.
>>93157538
>I lack the reading comprehension and imagination to grasp even remotely what the concept is.
this is the concept. when you go to read the words on your screen, you must look through the liquid wall, what you able to see depends on the state of the liquid wall. how you interoperate what your read is on you, but what you read is dependent on the liquid wall. the obstruction of the liquid wall prevents me from communicating the concept of the liquid wall how i want.
perhaps Wall Mystics have a wall in their monastery where they write everything down, and they communicate by taking communion with the wall. perhaps if you want to communicate with a Wall Mystic you have to write what you want to say on the walls of their monastery, or on your Titanium Armor. Maybe Wall Mystics communicate with those outside the order by making writing appear on their skin or nearby walls like that one bible story.
resonance is sympathetic vibration, it is one way to penetrate the liquid wall.
>>93157864
at the very least they have a place mechanically. here are some rule ideas ive had. maybe they could be the fourth character.

Titanic Resonance: [2AP]
Walls, Mineral Veins, and models with Titanium Armor that are adjacent to a Walls or Mineral Vein gain Terror for the rest of the turn.

Morphic Resonance: [2AP, 1LP]
Friendly models within 3 gain this models Armor Profile, and Titanium Weapon rule for the rest of the turn.

Fire Resistant: Armor locations with Titanium may add +1 to it’s Armor for every Wall or Mineral Vein within 3 when resolving Fire Damage.
>>
>>93158014
>>93158030
The other thing is that there's pretty clear divide between Old and New Mu. Most units are New and are regular humans who conceptualize their relationships with Old Mu through their own culture and religion. It makes sense they aren't all voidpilled and thus scream "I HATE HAVING TO BREATHE AIR AND MOVING FLESHY STUMPS ACROSS SOLID SURFACE TO GET WHERE I WANT AAAAAARGGGHHHH SAVE ME STAR ANCESTOR" in your face.
>>
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also, there are some physical actions we are forced to take, because the liquid wall demands it. imagine we are all submerged in a liquid, and that liquid is moving and changing constantly, sometimes even creating pockets of air; those currents could force your movement.
>>93157864
>I feel it's tighter and easier to digest than three schools of thought revolving around obscure Wall symboslism.
it is. i just enjoy thinking abut obscure wall symbolism. it isnt like this would all be in a players face.
>Titan Worship as Ancestor Worship
Quite like that. Maybe Old Atlantis cracked the Firmament, and the Titans helped Old Atlanteans and/or Atlans escape underground and repaired the Firmament (at least somewhat) at the cost of their lives? Maybe the reason the US so easily cracked the Firmament is because although it was repaired, it wasnt as good as new.
>I'm not sure if the Firmament being *actually* made of Titanium is a good or bad idea.
i like it. opens some ideas up.
I figure the Firmament is made of Titanium, and the reason that the stars and moon cant be seen during the day is because when sunlight hits Titanium it glows blue. When there is less sunlight it glows white, when there is little sunlight is glows blue-grey, and when there is no sunlight it is transparent like glass.
Perhaps the reason it can be shaped by fire isnt because of the heat, but the influence of Volcano Spirits.
>>
>>93156647
>I keep wanting to make an inquisition unit, getting far into the idea stage, and then going "FUCK IT'S WARHAMMER AGAIN"
>I think I just really like the idea of three specialized branches against three types of enemy.
Push the academic/supernatural investigator angle instead of the zealous firebrand angle. Like, things were so much simpler before, when someone claiming to have seen a God could just be put to the Question Ordinaire or Extraordinaire, and that was that. Nowadays Inquisitors actually have to figure out if there could not be some amount of truth to the wretch's account.
>>93158014
>>93158230
I'm not sure Mu needs to have a unified religion at all. One of the creative "twist" I like about the faction is that the eldritch beings have, for the most part, very human concerns, and do not present themselves as deities but as royalty.
In my mind (and this may not be reflected in other's) the whole "pact with the Star Ancestor" extends only to the Khan and the Mother. The INNER SVN is technically a part of the Mu Royalty, and is in opposition to the Star Ancestor's desire to snuff out reality, or at least is very much an intrinsic part of the Loop/Volcanic Formation Theory/whatever.
I don't think Old Mu would care so much about a religion's particulars as long as they don't go against their interest in general. Or perhaps they go about it like the Bene Gesserit in Dune and "seeds" religions in advance to Old Mu showing up...
>>
>>93152178
>i would like to try out some of the rule changes we talked about.
Oh, sorry meant to ask yesterday, which ones specifically?
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>>93163191
i was thinking of the Gargoyle armor tweaks and the Polished Princess and Refined Olm tweaks mentioned last thread. would be cool to test the new Mystic, but that isnt what i had in mind at the time.
but dont worry about it, i will play Lost Men.
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>>93163434
>but dont worry about it, i will play Lost Men.
Ah, cool, that's kinda what confused me, I didn't remember discussing much changes to the Lost Men.
I can't get the map I wanted to work without imposing an annoying overlay over the entire app, do you mind if we use the same as the previous game again?
Also,
revised Warfare Existentialist recruitment options
- Arabian Merc
- Returned Noble (as Hero)
- Big Game Hunter
- Candleman
- Dirtman
- The Speleologist
- L'Emmerdeur
- Aeronaut Professor
- The Byronic Battle Poet
- The Anarchist Bomber
- Clockwork Scout
- The Trapper
- Camp Cook
- Malcomite Rebels
- Highland Rifles
- Serbian Rebels
- Kentuckian Rebels
- Chemical Grenadiers
- Hired Hands.
- Landsknecht Walker
(I'm not going to be using the weirder stuff like the Balloon or Walker, I just want to get a feel for the faction first, it might not make for a super challenging fight for you, just so you know...)
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>>93163896
>same map
i dont mind at all. also, i may be 15 minutes late.
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>>93163949
No issue at all.

Warfare Existentialist 20 (30)
Horse
Lefaucheux
Chem Grenades x3 3

Speleologist 10 (11)
Lantern

L'emmerdeur 20 (23)
Saber
Lefaucheux

5x Chemical Grenadier 7 (17)
Chem Grenade x3 3
Gras Rifle 2
Donkey 2
Saber 2
Material x3

149
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>>93164026
I realize Chem Grenades don't really fit the new format, so if you are ok with it I change them to

Blast range 1
Pen 1
Strength 4
> Special :Explosion, Scatter D3 if the initial Attack roll misses. Additionally, put a Chem Token in each Hex affected by this attack. Models who activate in or move into a hex with a Chemical Token in it must succeed a Strength Test or become Poisoned.
> Limited use (3) : This is a piece of equipment and not a Weapon, it can be purchased as many times as a model has space to carry it, each time provides 3 uses.
>>
Room is set up, same as usual
https://www.owlbear.rodeo/room/r54k2tjh5byl/ThePriorPull
>>
>>93164525
im going to be later than i thought. im very sorry.
>>
>>93164709
No issue, listening to some music while waiting, you have any idea how long?

https://youtu.be/QRQwZDWz1Pw?si=j_TtkE4ukXXnq6o2&t=2538
>>
150 Lost Men Expedition.
Leader:
Lost Seer Jayanyati (25) Mummy Tongue (5)
Character:
Arabian Merc (15) Bradsburg, 2x Saber (5)
Followers:
2[ Fateless Deserter (8) 2xRations (2) ] {20}
2[ Lost Man, ChemGren Dreg (3) Chem Grenades (3) Henry, Material (4) ] {20}
2[ Lost Man, Serb Dreg (3) Gras (2) Rations (1) ] {12}
2[ Chemical Grenadier (7) Chem Grenade (3) Henry (3) ] {26}
2[ Serbian Rebel (7) Gras (2) Rations (1) ] {20}

pretty sure its 150 on the nose.

still cant play yet. should have posted this sooner.
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>>93165023
No issue, I'll get started on the tokens.
>>
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>>93165023
Made you a PNG
>>
>>
> To the Warfare Existentialists, war is not the type of thing that requires a reason. Having a chance to battle it out with the ones who have managed to make fools out Britain for so long, that's an appreciated incentive, sure, but let's be honest, they'd probably have charged anybody they met anyways.
> The Lost Seer is up to the challenge, and even before the battle starts, a series of pits open up before the Warfare Apologist line.
> A long Lemur waddles in from the side of the battlefield, as foreseen, of course.
>>
>>93167465
> Forgot to mention that The Lost Seer also did a Wager of Blood, which I refused, starting the game at 1 Dread.
> Starting a long series of mistake on my part, I take the first move and start shuffling most of my line behind the line of Walls (another mistake, in retrospect I would have been better off deploying at the bottom)
> A Grenadier digs up the wall, another sets up a barricade, the 2 others open up on the Lemur and puts it down preemptively.
> The Existentialist uses his ability to get everyone Prone.
> One of the Chem Grenadier on the Apologist side takes a bullet from a Serbian Rebel.
> On the Lost Men side, the top shuffles ahead safely behind the walls, while the bottom sets up a Campfire and cooks a bunch of meals
>>
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>>93167494
> We are left to wonder at the Speleologist ability to get a donkey to repel down the Ceiling.
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>>93167505
> However this is where everything turns really fucking south for me. Arabian Merc opens up on the Emmerdeur (this is why I should not have taken first turn, I could have at least activated him first) and straight up headshot him. His Money! ability strikes on top of things, scoring a total of 46 Silver for the Lost Men. Atlan Anon graciously offers to have l'Emmerdeur survive to see him actually do something, but he only charges and whiffs his attack, and gets similarly killed on the next shot.
> One of my Chem Grenadier assault moves and charges a Lost Man, but the only thing that connect is the Saber, failing to get a kill.
> Atlan Anon decides to demonstrate how broken Altered Fate is by spamming it on the Warfare Apologist, and gets it off twice. The third attempt turns one of the Fateless into a Lemurian Degenerate however.
> With my Leader now behind enemy lines, Atlan anon adds insult to injury by once again getting a headshot, insta killing it. I am now way beyond recovery, and so we decide to call it.
Very short and unequal game (it felt for me at least). A large part of it is due to be not being gud at games I guess and making stupid mistakes, but Altered Fate is definitely too much of a deciding factor whenever it is being used, so it will definitely be reworked.
End result
> Lost Men : 69 Silver, 1 Dread
> Warfare Apologists : 10 Silver, 6 Dread
>>
>>93167566
>Arabian Merc pulls 46 silver with one attack
Whoops I may have gone overboard with his rules.
I will say that in our own tests altered fate really does slap. Especially if used on a transport.
>>
>>93167817
It did became a super interesting "what if" because at the end of turn 2 it would have gone Neutral, and Atlan Anon moved me next to him so there was the question that if I could grab 5 Silver somewhere I could simply purchase him to my side, but sadly the Existentialist didn't last long enough for it to become a thing.
>>
Posting the list of Prophesies, if you have inspiration as to how to rework them, please go for it. Right now for the normal ones, Vision of Doom and Altered Fate are above the curve, with Altered Fate being the obvious outlier.
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>>93169105
>>
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>>93146510
>Rigger the Skylark
Here it is!
Been wanting to write for a while now and this just gave me the kick in the ass I needed. Thanks again.
>>
>>93169110
Altered fate maybe can only be used out of enemy LOS?
>>
>>93170310
That's an option. We could perhaps buff up the other Prophecies (at least those that need it) and also include that, make it more common in prophecies?
Another option I thought, and that would be a major rework, would be that all prophecies are made before the game? Those that don't have an immediate effect like the Pits or Drums you accumulate and call when they take effect, and maybe there's something about how they happen that needs to be in line with the prophecy? Not sure how we could all get it to work.
>>
>>93170552
Like, you roll a bunch of Vision of Dooms before the game. During the game you can call those to affect any attack, however if the attack misses then you have to roll a Prophecy failure?
>>
A few things were mentioned in the last game, but I'll note this one because I think it's genius, but
> giving the Assault special rule (can shoot as part of a Move or Charge at -1 Acc) to Mounted Lemurian units.
>>
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>>93170552
Deciding all the prophecies and then what turn they go off at game start might be fun. You'd still have to roll when they get triggered. That way they're less reactive and you have to plan around how they might play out which feels more in line with knowing how fate plays out since you're planning around what will happen rather than making things happen. Maybe each prophetic unit gets one it rolls for at the allotted time but it's a really strong one, or maybe you decide when it's time who rolls for it, I don't know.
>EX:
>Drums of the Deep Turn 1, Buckler of Fate and Apparent Doom turn 2, so on and so forth.
>>
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some ideas.
>Fatebound: Test Awareness. If successful, the next time a you must roll a d10, instead use the number shown by this Awareness Test.

>Predestination: Secretly note a model, a hex, and a turn. If the noted model is on the noted hex on the noted turn, a model within range my take an Attack or Charge action against the noted model for no AP cost.

>Set in Stone: Face-to-Face Awareness test between the model using this prophesy and a selected model. the owner of the model that fails the tests must write down what the model will do next turn, and follow it exactly.

>Get Lost: Face-to-Face Awareness tests between the model attempting this prophesy and a selected model. the owner of the model that wins the test may move the model that lost the test 1 hex.
>>
>>93177863
>>Predestination: Secretly note a model, a hex, and a turn. If the noted model is on the noted hex on the noted turn, a model within range my take an Attack or Charge action against the noted model for no AP cost.
Neat suggestions, but this one seems so specific that it would be impossible to get, unless I'm missing something?
>>
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>>93177863
>Fatebound: Test Awareness. If successful, the next time a you must roll a d10, instead use the number shown by this Awareness Test.
This is very similar to Gog & Magog's mechanic, I like that.
>>93177863
>>Predestination
I feel like this would need a bit more because of how unlikely it is to be pulled off.
>>Set in Stone:
Kek. This is too good not to be made into something.
>>93177863
>>Get Lost
This would be a rework of Altered Fate, right?
I was wondering if simply not lowering AF to 1 was too much, I feel its free movement that can be imposed is so powerful even at 1 it would be worth it.
Profile wise this is all I got done last night. Shadowsaur is pretty much the last bit of Mu left to clean up, I wanted to bump it at least to a 3hex model.
Lastly, I was trying to get the Giant Thundermole done, but man, its such a complete departure from any model, I have a hard time wrapping my head around it. Mind if I rework something for it, and maybe put the profile you made as a regular Thundermole (perhaps lower its health to 1) & Nest idea in some Conditional rule scenario?
>>
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>>93179885
i dont think it would be that hard, if you can use it during a game. for example, if i know what my opponents best move is next turn, then i can write that down. because i can write it down, it may not be his best move anymore. although, trying to predict more than 1 turn out would be very impressive to say the least. also, if you combine it with Set in Stone, you could guarantee it lands, and Get Lost greatly increases your odds.
>>93179945
>would need a bit more because of how unlikely it is to be pulled off.
maybe for each turn out you go, you get another AP free Attack or Charge. also, maybe instead of a prophesy it could be a special action.
>This would be a rework of Altered Fate, right?
yep. i was thinking it could be a Lost Men exclusive prophesy.
>Mind if I rework something for it, and maybe put the profile you made as a regular Thundermole (perhaps lower its health to 1) & Nest idea in some Conditional rule scenario?
not at all. have at it. small thing, the original name was Thundermole, so maybe you should make the regular Thundermole and keep mine giant if you want to keep it in. dont think it really matters, but it is something to note.
>>
>>93179945
>I feel its free movement that can be imposed is so powerful even at 1 it would be worth it.
honestly, might also need to make it cost 2AP. it really is just that strong
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Slow week, huh.
I'll finish work on Mu tonight and post it in the morning. Would really like to try it out for the next playtest.
Also, I'll push on ahead with the Campaign book.
Sorry if I haven't made any edits lately, Paint 3d updated and lost some ease-of-use functionalities, apparently the ability to open up multiple png from the links was way too much for us plebs to handle. I'll rollback tomorrow and start again.
>>
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>>93186672
And Mu is done.
The Faction traits I've put in red since they'll need updating, but each Hero has more than enough traits available to them.
I'll have to add a section for which Mercenaries are available to Mu, but that's about the last part. I want to switch over to Lemuria even if Mu is not 100% done, its still imho very close to being finished.
>>
what do you guys think about giving Dirtman the ability to dig pits?
>>
Also, I have this for the Lemurian Flesh Construct hanging around for many threads, anyone got any image that I could use? I have surprisingly come up empty in my search for proto-aryan martial artist turned shoggoth...

Lemurian Flesh Construct: (21 Silver)
Deep, Elite

AP: 2
Movement: 2
Accuracy: 5
Strength: 7
Discipline: 6
Evasion: 3
Labour: 2
Awareness: 5

Health: (Complex Track)
Revolting Mass: (Limbs) 2 Box
Pulsating Growth: (Chest) 3 Box
Strange Organ: (Head) 2 Box

Armour: 0 in all
Weapon: Death-Jab, 0,0,-1,8,[X]/[Black+X]/free

Adapt!:
Once a certain condition has been met, this model can spend 1 AP to adapt, changing its stats. It can only have two adaptations active at a time, you may spend 1 AP to discard any currently active ones, but the conditions for activation will need to be met again.

-Bone-Plate: (Available after taking one full box of damage)
Gain 5 armour, reduce movement by 2
-Prehensile Spike: (Available after a melee attack is blocked by armour)
Death-Jab gains an additional -2 penetration, damage is reduced to [X]/[Black]
-Bounding Leaps: (Available after an enemy disengages in melee)
Gain 4 movement, lose 1 Strength
-Horrific Mimicry: (Available after killing an enemy specialist, character, or leader)
Unit can spend 1 AP to give the opponent player 1 dread. Unit loses 1 accuracy.
-Bizzare Toxins: (Available after dealing at least two full black of damage to an enemy model without it dying)
Death-Jab gains the Stun and Poison special rules.

Grow with the Flow:
If this model is next to a chi-counter token, place a fleshy outgrowth tile on the counter. This replaces any terrain modifiers, and works as a barricade for friendly models. It shares armour and health with the Flesh-Construct. Remove this outgrowth if the chi-counter moves away.

Recruitment:
This model may be recruited by Lemurian expeditions
Equipment:
This model may be equipped with an Alchemical Artefact, and nothing else
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>>93189695
Just use a screenshot from the thing.
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good book about the Great Lakes before the revolution. one of the characters doesnt believe Lake Ontario is fresh water. what water in Agartha is fresh?
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>>93189299
I would be good with it, Pits needs more inserting. As well as Knockback mechanics to turn Pits into actual hazards.
I need to change his profile to a Character's anyways. Perhaps something like it may Excavate Pits but resets its Excavation count after doing so?
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So, what do we do with the current (all nameless) Leaders in Lemuria? The Chariot-King and the Perfect could be made into Heroes, what about the Scholar-Prophet?
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>>93194729
>No Prophet-General
The prophecy says YOU DIE!
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>>93194729
ideas for named?
>>93194595
>it may Excavate Pits but resets its Excavation count after doing so?
maybe let him move into Excavated hexes, and then make Excavating a Pit cost 2 AP. maybe he can only Excavate a Pit on a Crit but it still only costs 1 AP.
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>>93194729
>>93194944
From the unit design doc:
>Ozymandias, the First Prophet
Stated to be a leader
>Vritravana, the Prophet-General, Dragon of the Deep
Stated to be a leader
>Chosen King Kipunada
Stated to be a leader
>Gog & Magog
Stated to be heroes
>Lady Pythivati
Stated to be a sponsor

Maybe there could be a Lost Seer variant that has her leading Lemurians?
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>>93195081
>>Vritravana, the Prophet-General, Dragon of the Deep
I'd like to try my hand at that, if anyone wants to try designing Kipunada and Ozymandias, go for it.
>>Gog & Magog
>Stated to be heroes
Twas before Heroes gelled into what they are now, they'll work better as Characters, however they could 100% be redesigned, I don't know if they even really work as is.
>>
negative obscurity?
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>>93194595
Didn't think of that when I wrote him but it makes sense. I'd recommend making pit digging a common special rule in case we want others to have it because I like the idea.
Also make it cost dynamite.
>>93189695
I actually made two profiles for the flesh-construct. One was chart based and the other departed from it. Here's the chart one again:
Lemurian Flesh Construct: (21 Silver)
Deep, Elite

AP: 2
Movement: 1d3
Accuracy: 1d6
Strength: 1d6+1d3
Discipline: 3d3
Evasion: 1d3
Labour: 1d3
Awareness: 1d6

Health: (Complex Track)
Revolting Mass: (Limbs) 1d3 Box
Pulsating Growth: (Chest) 1d3 Box
Strange Organ: (Head) 1d2 Box

Armour: 1d3-1 in all
Weapon: Death-Jab, 0,0,-1,6,[X]/[Black+X]/free

Aloof:
This model has -1 discipline for every hex it is away from a war shaman. If discipline reaches 0 or the model becomes panicked it becomes a neutral NPC and is counted as dead for scorekeeping purposes.

Recruitment:
This model may be recruited by Lemurian expeditions
Equipment:
This model may be equipped with an Alchemical Artefact, and nothing else
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>>93189263
Sorry if I'm misreading, but what does Saur Order do?
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>>93196138
Saur Order : This model must be Mounted on any Saur mount. It additionally gains +1 Accuracy and +1
Evasion when resolving Charges against a Mounted model or being Charged by a Mounted model.
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>>93189948
>Just use a screenshot from the thing.
Kino choice, it makes for an eerie token.
>>93195889
>I actually made two profiles for the flesh-construct.
I went with the new one rather than the chart one, I really like where you went with it. I added 1 Movement unless you meant it to become immobile if it got Bone Plates (In which case it should probably have Reach built in at the base), and Reach +1 to Prehensile Spike, seemed to fit, and it was a bit weaker.
I really like the Fleshy Outgrowth tile too, however I made it permanent because Chi Tokens move most turns (6/10 times). Unless you guys feel its too out of theme for the faction I'd like to spread it in a few other spots too. Perhaps,
> if a Degenerate or Infested Degenerate dies, test its Strength, if successful it leaves a Fleshy Outgrowth the hex it died in.
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I went ahead and made Chosen King Kipunada, as a Chariot King + the idea from the design doc. If any anons were already designing it or had another idea for it please go ahead and post it.
Also, should I make Chariots a 3hex model by base, capable of carrying 2 model?
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>>93198991
That's a Chosen One if I've ever seen one!
>Also, should I make Chariots a 3hex model by base, capable of carrying 2 model?
I've always thought it should work like that. Lemurian Kodanpani were even meant to be abused this way, since being carried by the chariot wouldn't count as them moving and allow them to use their Accuracy boosting ability.
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>>93177863
Fatebound
How about
> Test Awareness. If successful, note down the current turn (if this is attempted before the game start, write down 0) and the roll's result. Next time a friendly model rolls this result, it gains a number of AP equal to the number of turns elapsed since this test was successful.
Predestination
> Test Awareness (This should be in every Prophecy) If successful, secretly note an enemy or Hostile model, a hex, and an incoming turn. If the noted model is on the noted hex on the noted turn, a number of model equal to the amount of turn elapsed since the test was taken within range may take an Attack or Charge action against the noted model for no AP cost.
Set in Stone
> Keep as is but specify its a Parley as well? Also, specify that if the player attempting it fails the test (not just loses it) it counts as a failed Prophecy.
> Get Lost : Same as set in stone. Perhaps add a "model additionally suffers -3 Awareness until the end of the turn"?
Regular Prophecies
> Drums of Doom : Reduce to spawning Lemur within 5, perhaps add that if you Crit its a Lemur Major that spawns (profile to be released, bigger scarier Lemur basically).
> Wager of Blood : Reduce Wager of Blood to waging Grazes instead of Deep Wounds.
> Foresight of the Earth's Breath : Change to "place up to 3 Walls or 1 Pit". If you Crit, scatter a Tremor from the centermost hex.
> Apparent Destiny : In-turn Predestination. Add in that if no roll triggered it by the end of the turn, it counts as a failed Prophecy.
> Vision of Doom : Same
> Buckler of Fate : Not sure. I kinda want to rework Bucklers and Shields anyways so it should wait until I know what those are I guess?
> Words that Kill : Make it a Parley instead of a ranged attack (which is weird and removes the point of taking ranged weapons on Vedic Warriors)? If the model making it fails the Parley it permanently suffers -1 Awareness instead of taking the Grievous?
> Altered Fate : Reduce to 3, Face to Face?
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>>93203873
>I've always thought it should work like that.
Ok, it makes sense, plus Vedic Warriors would be super expensive if you had to pay one Chariot per Warriors anyways, you'd never see a list with more than 3~4 at 150 Silver. This will give a bit more meat to the faction I feel.
I should probably add a mention that Not this way counts as a Prophecy if failed (however if that happens you've probably lost the game but still... completion).
Do you think Crushed Underneath the Wheels would be broken without the LP cost, just as a passive?
> Lemurian Kodanpani
Did I miss a compass unit? I feel this is the first time I see this term.
>>
>>93203942
Yeah, they were a concept for the Archer unit for the Lemurians. I made a 3e profile for them a while ago, I might translate it into 2e, gimme a sec.
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>>93203962
Please do! Lemurians need at least one more Soldier unit to fit.
> Picrel
Best I could do for Vritravana
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>>93203893
>Fatebound
like your version, but i also like mine. could we do both?
>Predestination
pure improvement.
>Same as set in stone
do you mean just a better set in stone, or the same changes?
>Drums of Doom
could make it so both players get to spawn a Lemur, but the one taking the Prophesy can place a Large Lemur on crit.
>Wager of Blood
maybe make it so refusing it has both players start with 1 Dread, that way it cant be spammed.
>Foresight of the Earth's Breath
looks good.
>Apparent Destiny
very good.
>Vision of Doom
maybe make it so you have to note a turn that isnt this one? same with Buckler of Fate?
>Altered Fate
ofcourse i think; Reduce to 1, Face to Face.
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>>93203942
Lemurian Kodandapani
Soldier
14 Silver

AP 2
Movement 3
Accuracy 7
Strength 3
Discipline 5
Evasion 5
Awareness 7
Labour 3

Health: 2 boxes
0 Armor everywhere

Special rules:

Shielded only by Fate : While this model is not Shaken or Panicked, It always counts as Dodging. Additionally, before resolving any Attack against this model, call out a Location. If the Attack hits that Location, it gains +4 Armour.

Akashic Archery (2 AP): After activating this ability, the model gets Deadly, Quick Shot and +2 Range when resolving it's ranged attacks. Additionally, it also ignores its weapon's Long Range malus. The effect stays indefinitely and ends if it moves, takes damage, is affected by any debilitating ability or generates Dread. The ability must be reactivated afterwards.

Recruitment: This model may be armed with any Ranged Weapon from the Lemurian list and Daggers. It may not be mounted.

Also, there is a Shortbow profile but no Longbow, so might I suggest something like 10/-2/2/X/0?

As for Crushed Underneath the Wheels, I don't think it would be broken, if it only works when the charioted model is Charging.
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>>93204549
>could we do both?
Sure!
>could make it so both players get to spawn a Lemur, but the one taking the Prophesy can place a Large Lemur on crit.
Maybe both place a Lemur, whoever wins place a Large Lemur?
>>93204549
>maybe make it so you have to note a turn that isnt this one? same with Buckler of Fate?
I like that.
>>93204662
Thanks! I'll add it tonight.
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Got a bunch of stuff done last night!
Cultivated seemed to be a good place to add interaction with Fleshy Outgrowth from the start. I added Tough & Terror and the bit about it gaining +1 stat because he's clearly intended to be a Campaign focused unit.
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>>93204662
>Also, there is a Shortbow profile but no Longbow, so might I suggest something like 10/-2/2/X/0?
Forgot to mention, but yes absolutely will add it.
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Added Born in the Saddle (the idea was given to me by Atlan anon) to Vedic Warrior. I lowered the Accuracy & Evasion to balance a bit without bringing up the cost, even without a mount its still a really good unit because of the free Prophecy and always Dodging.
Also, put in a token for the chariot option, I'll look for one for a bison mounted and a horse mounted.
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This is not finished, but I've thought about moving the Perfect to Special Units, you can't recruit it, you need to get another unit to reach Perfection, then you replace it by this one.
Candidate for Perfection
> Scholar-Prophet
> Cultivation Master
> Lemurian Enchantress
> War Shaman
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>>93207955
And with this the first mechanic I thought up to get a Perfect.
I just had the thought but for the Enchantress the mechanic could be
> If you ever have 2 Monkey Paws, 2 Crystal Foot, 2 Cultivated Eyes, 1 Cultivated Skin Parchment and 1 Mummy Tongue between members of your Expedition at the end of a game, you may consume them to replace this model with a Lemurian Perfect.
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>>93208005
actually meant to attach this.
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>>93204662
>Shortbow but no longbow
We should add even more types of bows.
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Anon, did you use some sort of game design manual for the homebrew?
>>
Obscurity is added to the distance drawn between models when calculating if they
are in range, either for an attack or for a special action. If the Obscurity level is set
at 3, then you add 3 to all distances. The one exception to this are abilities which
specify “adjacent” models as the range, those are never considered out of range
because of Obscurity rules.

Light Sources lower the effect of Obscurity by their value (indicated as Light
Source X) for Targets of Abilities or Attacks within 3 hexes.

>Suggested Change

If a models Awareness is not greater than the total Obscurity between it and a given hex divided by its Awareness, then it does not have LOS that to hex.

Light Sources reduce the Obscurity of adjacent hexes by their value (indicated as Light Source X). If the Obscurity of a hex would be reduced below 0, it gains Light Source X, with X being the amount it would be reduced past 0.
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>>93204821
>Maybe both place a Lemur, whoever wins place a Large Lemur?
yes thats good.
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It’s about that time again. No baked legfish image because I’m on my phone.
>>
I can bake. should i change TQ2 or leave it?
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>>93212798
>I can bake. should i change TQ2 or leave it?
Thank you! You can change it if you have inspiration, otherwise its fine with it for a second week.
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>>93212798
Make it TQ1
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>>93213106
>>93213106
new
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They don't know I'm lost, man.



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