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File: glow wyrm cave.png (600 KB, 949x714)
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Glow Wyrm Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked cook-off adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, cook off and fight each other for victory (and the best meal).
A campaign mode is currently in the works, hoping to post a first Campaign Scenario within the next week or two. (you) are more than encouraged to contribute.

3 versions of the rules exist, TWO of which have been playtested. The main one is 2e, to be found :
> https://app.mediafire.com/us7vnek39dc6k
as with maps, tokens and lore ressources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

> TQ 1 (cont.): With the success of the NPC rules in the last playtest I'm thinking of expanding the lists of Hostiles to include more, if you have ideas for monsters or profiles please go ahead.

> TQ 2 (cont.): Please continue to offer lore blurbs for units in books, they really help giving structure to the factions.

Old
>>93142524
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I still want a torero mercenary unit.
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Also, if we had to locate the main towns/cities in the maps, where would we locate them?
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"I can do no evil, for I know not what it is."
>The Eloi are among the stranger races known to dwell within the deep. Their widespread settlements suggest some ancient hegemony, and yet they appear entirely unsuited to the task of empire building.
>They are a lethargic, uncommitted people. They tend not even to their basic needs, preferring to recline and ponder philosophy rather than perform any manner of physical labor.
>Perhaps because of this nature, they are rarely found living alone. Whether it be Gorgs, Neanderthals, Morlocks, or stranger things yet; Eloi settlements tend to contain a small heart of the Eloi surrounded by sycophantic followers who tend to their masters' every whim.
>Their ability to acquire these followers is uncanny, much as everything about the Eloi is. It seems to be no unnatural compulsion, simply a fact of life that the weak-willed are drawn like moths to the service of the Eloi.
>And yet, the Eloi are often brutalized by their followers. An Eloi lover killed in a fit of rage by a jealous Neanderthal. A particularly beautiful Eloi devoured by ashamed, weeping Morlocks.
>The Eloi, for their part, seem to care very little about such incidents.
>The utter apathy with which the Eloi treat pain and fear and death can be disquieting. An Eloi might express some sadness when one of its favorite petitioners dies, but he will move on swiftly and never allow such feelings to linger for more than a moment.
>The Eloi seem to have little capacity for empathy beyond their own preferences for individuals. They do not spare a thought for people who do not entertain or intrigue them. They have little capacity for sadism as well, generally preferring conversation or competition as a means of engaging with all people they encounter.
>It is perhaps because of this that they often find themselves as wandering merchants, duelists, prophets, and mercenaries.
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>>93213366
good question.
what about ice caves? i know there is the 9th, but that doesnt really count. would the ice caves be inbetween the 2nd and 3rd, but not in the third itself? that is sort of what i was thinking. also, is the Neo-Tethys fresh or salt water? personally, i like the idea of it being fresh, at least in some parts.
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>>93213106
Thank you for the OP!
>>93209759
>did you use some sort of game design manual for the homebrew?
Nah, it grew up entirely from this thread's inspiration, my austism, and in large part the feedback from anons in regards to mechanics.
>>93213198
I have not forgotten about it, it's on the list!
Sam with the Monster from last thread.
> Picrel
Is supposed to be an OP character you get through Sponsorship from the Temple of Tigress. Possibly with Lemurian Agent-related mechanics vs Colonials. She is supposed to cause heavy Dread penalty for the remainder of any Campaign where you lost her on the field.
Also, literally immortal.
If anyone has ideas for rules let me know, this is the kind of model where you can go wild.
I also have an idea for First Prophet Ozymandias, its pretty memey and possibly stupid broken, but if no other anons had something brewing on him I'd throw it up.
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>>93213408
>Of particular note are the latter. Only rarely do Eloi take up arms in any particular numbers. Their abject apathy instills in them no patriotism, no racial pride, nor any particular dedication to any faith or creed.
>Indeed, it seems that they turn to warfare largely as a means of entertainment. Those Eloi for whom dueling becomes too dull find themselves invigorated by larger and larger scales of combat, greater risks and triumphs.
>The methods by which Eloi fight are as beautiful and graceful as each individual Eloi. They often prefer nimble, thin blades well suited to finding the holes in their opponents defenses. Some among their number take to archery, loosing arrows with unerring precision.
>Eloi seem to shun firearms, however, either of Atlantean or Epigean make. The roar of shot and the smell of smoke are unpleasant to their refined tastes, and while they care little if their companions in arms bear such weapons, they tend to consider them too base to wield themselves.
>Given their refined nature, one would be forgiven for assuming that Eloi would pursue the arts. Though they have a great appreciation for painters, architects, novelists, and others; the Eloi have utterly no drive to create things themselves.
>Many a talented artist has found himself enraptured by the Eloi, drawn into their worship after his art was praised by these ephemeral beings.
>It is not known at this time where the Eloi came from, or how they have spread throughout the depths. I believe they have some connection to the ancestral roots of the Morlocks, for the two often dwell in proximity to one another, but there is no conclusive connection known at this time.
>In truth, I detest these people. I cannot abide their vacant stares, the utter indifference to their own pain- or that of others.
>My time among the Eloi changed me, in some way. I feel as if I have lost a part of myself simply by their presence.
>However, the work continues.
A. Schöpperlin, Deep Ethnographies
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>>93213486
>She is supposed to cause heavy Dread penalty for the remainder of any Campaign where you lost her on the field.
Actually, I know this one. She's the Lost Seer Jayanyati's (from the Lost Men) mother and so she penalizes her expeditions if the Lost Seer dies, even if she's hostile.
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>>93213408
Do you have any ideas for the unit?
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The POLICEMAN of the FUTURE is here for your SAFETY!

Worry not about the threat of LEMURS, DREAMSTEALERS or GORGS IN THE NIGHT! With the POLICEMAN OF THE FUTURE on watch, you can sleep soundly knowing that he keeps you and your family SAFE! Equipped with all the latest technological advancements and advanced TRAINING, he is well equipped to battle ANY horror or terror underground!

Donate to your local precinct today! Contribute to the welfare of future generations, and have a memorial bench named in your honour!

[Donations are not tax-deductible]
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>>93213678
[Ignorance of Evil] ability gives it immunity to dread
Some kind of [Inspiring Beauty] ability lets it rally allied units who are panicking/routing, maybe lets it rally back units that swapped sides? Lower global dread?
Maybe it can designate another unit on your side as its paramour, giving that unit immunity/resistance to dread for as long as the Eloi still lives. It's supposed to be high damage, low health. Maybe something that lets it be obliviously cruel in its attacks, doing more damage by just not giving a fuck about its own pain or anybody else's.
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>>93213408
>>93213516
Love these, will add them to the Worldbook.
>>93213734
Atlan anon had suggested making them as Hostiles NPCs that you can recruit somehow and then can switch, perhaps in relation to who had most Wounds/Dread..?
>>93213730
Seems like a good way to make more use of the Arc Ranger's Shock Baton.
>>
Eloi:
Deep, Leader
AP: X LP: X
Movement 5, Accuracy: 5, Strength 5, Discipline -, Evasion 5, Labor 0 Awareness 5
Health: 1 1 1
Armor: 003
[Tough] [Nimble] [Immune to Moral] [Deadly: Rapier]

Supple: Note a Unnamed and Non-Mechanical, model to gain [Paramore].

Subtle: This model does not cause the generation of Dread for any reason. This model may not be the target of a Prophesy, and does not count against you when rolling for control of a Hostile NPC. This model does not drop below Fed Nutrition.

Come and Play: If an enemy model would avoid Panic were it your model, it becomes your model

Play Rough: If this model would fail an action, you may switch rolls with your opponent.

>[Paramore]
This model ignores Shaken, Panic, and Frenzy. When this model would become Broken or die while Dread is higher than its Discipline, instead replace it with an Eloi with AP equal to it’s Discipline, and if this model is a Leader, LP equal to it’s AP.

>comments
I know Rapiers arnt a thing yet.
I think this would need to be a conditional rule, or part of a Merc sponsor. You shouldnt be able to just buy this guy. Maybe an Anomaly.
I like the idea that Eloi are ‘dreams’, rather than something ‘real’. I think they are born from the dreams of sensitive creatures, as a sort of guardian angle, and manifest when they die as a memory or ghost. I guess I cant really explain what I mean right now. Sorry. I will explain better after ive had some more time to collect my thoughts, and gotten some sleep.
Mechanically, the idea is to have a reason not to end the game when your queen gets raped, so to speak. Alternatively, you could give Paramore to an unimportant Model with lower Discipline, giving you less potential value for a more ‘actual’ value. If this model is broken, I guess it will be because of Paramore’s “This model ignores Shaken, Panic, and Frenzy”. This is a really weird unit, and I think it has to be. This is just one idea for Eloi. thoughts?
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>>93214688
>Hostiles NPCs that you can recruit somehow and then can switch, perhaps in relation to who had most Wounds/Dread
that is the most elegant solution i think, if not the most beautiful. i dont mind either way too much. whatever the anon that wrote the description likes, i like. i admit what i just posted is something of an unorthodox interpretation, and perhaps reproachfully romantic. it isnt an easy thing to have unit that 'doesnt care' and is 'just here for the fun' make sense tonally and mechanically and etcetera-ly. apathy really is an alien thing. that non-existence is the angel i was pushing with the profile just posted. i think anon did a good job writing on the Eloi, i didnt have much of an idea of them before. still dont, really, or it is a light idea.
damn it, i just realised i spelled paramour like the band. that is really embarrassing.
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>>93214688
I reckon make the policeman of the future into a bit of a meme brit/french unit, maybe even american. The colonial answer to the Atlan Immortal. Slow, overcosted, heavily armoured, and covered in a bunch of useless gizmos that will end up saving your bacon in when you least expect it.

>POLICE SIREN: When active, ALL units with less than x discipline must make a discipline test and if failed will flee until they are more than x tiles away from him.
>HOSE-PIPE: The hose pipe may be used to push back a unit 1 tile, if they are within 3 tiles. May not be used on elite models. It may also be used to turn lava or magma tiles to stone.
>FIREWORK: Remove obscurity from all units within a 3 hex area for 1 turn.
>MOB PERSUADERS: Any unit that engages the Policeman in melee automatically takes 1 damage.
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Silver Scarab:
AP: 2
Movement 3, Accuracy: 2, Strength 7, Discipline -, Evasion 2, Labor -, Awareness 6
Health: 2
Armour: 176
[Skittish]

Silver Shell: When this model is killed, it drops a Silver Shell, an Equipment worth 24 Silver. Models must spend 1 AP to pick it up, and drops it as a token when they die. A Model holding a Silver Shell loses 2 Movement and gains 6 Armor on the Body Location (to a maximum of 9). Whenever the Body Location has its armor reduced, the Silver vuale of the Silver Shell Decreases by 4. While the Silver Shell is dropped, it counts as Barricade Level 1.
If Field Skinning is used on this model gain an additional 10 Silver instead of a Ration.

>[Skittish]
If the winning roll for control of this model is over this its Awareness, then it must Disengage.
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>>93215283
this is meant to be the Star-Beetle. i think the mention of Star has too much connection to the INNER SVN and all that stuff, but otherwise i quite like the idea.
possible Leg Fish that works like Silver Scarab but for Sp. Rations instead of Silver. might also be broken.

Leg Fish:
AP: 2
Movement 4, Accuracy: 2, Strength 2, Discipline -, Evasion 2, Labor -, Awareness 6
Health: 1
Armour: 000
[Skittish] [Terrain Affinity: Water] [Amphibious]

If this model is killed by a melee attack, the model that killed it gains Fresh Leg Fish. Fresh Leg Fish can be changed into Leg Fish Jerky by cooking it, or Baked Leg Fish by cooking it at a Campfire. Fresh Leg Fish Spoils at the start of the next turn if it is not cooked, causing the owner of the model holding it to gain 1 Dread.

>Leg Fish Jerky:
Sp. Ration. A Snack Action taken to eat this Sp. Ration does not cost AP.

>Baked Leg Fish:
Sp. Meal. A Snack Action taken to eat this Sp. Meal does not cost AP.
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>>93215265
it feels like a very british unit to me. plus, they could use something like it more than the others.
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>>93213366
The old 3rd Layer map had some indication for some cities.
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The Monster update!
I didn't put in the restriction about Olms and Morlocks, my reasoning being that Amazons are on the list, and one part of the Amazon lore is that while they are very friendly toward Colonials and the more normal Deepfolks, they go full genocide mode whenever they hear that any other Subhumans like Apemens or Gorgs are nearby. Figure if the Monster can get these to work with others, he should be able to get Olms to grudgingly work with Morlocks...?
Also, for the Tribal option for Amazons, did you mean the Mu Nomads or the Devolved Deepfolks? It could be both, or I could simply make a Hostile profile for generic Tribals that can be used for it.
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>>93216851
I thought those were entrances/exits.
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>>93217081
Many (the triangles) are, although they'll also give some indication of the settlement's location in some cases (Paris, Kitezh, New Kirkwall). But the dots are cities.
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New take on the Cultivation Master.
I have no clue if the cost is balanced considering Cruel Tutelage, but whatever.
Also, a 3x Master list would be fun to try so reminder to include some Hero Trait to that effect.
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>>93218142
Reposting from last thread.
Suggested change to Obscurity
> If a models Awareness is not greater than the total Obscurity between it and a given hex divided by its Awareness, then it does not have LOS that to hex.
> Light Sources reduce the Obscurity of adjacent hexes by their value (indicated as Light Source X). If the Obscurity of a hex would be reduced below 0, it gains Light Source X, with X being the amount it would be reduced past 0.
My initial issues with this is
a) I feel this would require a complete rebalancing of Awareness to be balanced.
b) Its added complexity to achieve the same goal (putting models out of Range of actions)
I'm not opposed to trying new things with Obscurity but this seems too much. At the very least I would like to start by testing the original version.
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Pitch for the Infested Degenerate.
The Infestation table could be reworked, it was always left in the air what exactly is infesting their facehole, Shapes always made sense, but I thought the idea of a giant Lemur coming out of it would be funny.
Just realizing right now it could be cool to include some rule to get Degens turned into Ingested Degens if a Hostile get to one.
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>>93215090
Thoughts on some other Eloi units being made a thing? (Like a specialist duelist or something)
Leader-Only (And campaign/sponser to boot) really limits the amount of scenarios where it might show up.
>>93215265
Seems more like the Colonial Answer to that Atlan Trapmaster unit. Cool guy though
>>93216982
meant nomads
>>93217714
coincidentally rewatched Big Trouble on saturday. What's the reasoning behind the armour values? He already has nimble and a lot of AP to dodge with.
>>93219043
It's my view that you should be able to willingly (or accidentally) infest your degenerates by having them stand near an infested one, with the drawback of whatever is infesting them propogating.
The chart mentioned that infested degenerates sort of go back to normal, is that still a thing? This is a unit that I've thought about fairly often so I'll pitch something up if I can find the time. Something relating to Hermit Crabs maybe
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>>93218444
>added complexity
The Obscurity/Awareness comparison doesn't seem too complex to me, because Obscurity is global, you are really just counting the number of hexes. For example, if a model has 4 Awareness, and the Map is Obscurity 2, then you know that model can only see through 7 Obscured hexes. “If the square of a model’s Awareness is greater than the total Obscurity between it and a hex, then that hex is out of LOS” could be a better way to word it.
The Light Source idea is more complex, but it makes high numbered Light Sources more valuable and lets light spread. Those are good things, I think, but you are probably right that my idea for how to achieve those things is too much.
>to achieve the same goal (putting models out of Range of actions)
It is the same goal, but doing it by restricting LOS and restricting Range directly is a different enough way to get to the goal that it would be noticeable. I think that difference is what is most wrong with the idea. One good thing about restricting Range is that it allows for a medium state, where LOS is a yes or no thing.

I think Obscurity rules are probably fine, just wanted to get the idea out. Agree we should try the current rules before seriously thinking about changes.
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>>93213734
Needs a "cathartic transgression" ability whereby Dreaded and Panicking units fall upon their superior in a frenzy. Clears those debuffs for a langer term one.
>>93213730
Any Springheel Jack unit yet? I could see there being a Hookhand Jean who swings about Paris' subterranean crags.
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>>93219043
>Ingested Degens
heh.
>>93221758
looking forward to see what you come up with for Infested Degen.
>some other Eloi units being made a thing?
i will post some ideas later. I should have removed the Leader keyword; it is only meant to be a Leader if its Paramour was one. if it does end up part of a Sponsor, then it would make sense there is a normally recruit able version. might also make an NPC version.
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>>93222309
well, there is Jump Man
Don't tell anyone I said that
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>>93215090
>I know Rapiers arnt a thing yet.
They are, actually. They first showed up in like the 1500s.
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>>93222875
meant in the game. i could be wrong, i didnt do a deep search, but i am pretty sure their is not a weapon profile for one.
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>>93221758
>It's my view that you should be able to willingly (or accidentally) infest your degenerates by having them stand near an infested one, with the drawback of whatever is infesting them propogating.
>The chart mentioned that infested degenerates sort of go back to normal, is that still a thing?
I made the Infested back in the days.
It was more that Degens have no personality left, don't speak (how could they?), have no will of their own, and don't seem to have any memories of the past. When a Degen becomes Infested, it is supposed to gain back its memory and personality (perhaps with some creepy changes) and seek to restart their old life, but are still Degens (something which they dutifully ignore). Just like the Flesh Construct, Lemurians have learned that if you just go along with its delusions everyone is better off. If an Infested is too directly confronted with its nature, it may turn aggressive.
Anyways, that was the initial pitch.
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Ok, so I don't know if this is going to fit or appeal to anyone, but here's my (admittedly very gamey and possibly utterly broken) pitch for First Prophet Ozymandias.
Basically, a stone statue that can pump out Prophecies or boost your other model's Prophetic abilities, and the more Prophecies you succeed, the more Lemurians come to his help. The bit about giving the opponent Silver was mostly a meek attempt at balancing the mechanic, its not going to happen unless you hit 20 models, but if it did the opponent should probably be rewarded for every turn he survives the onslaught anyways...
The cost and mechanic restricts the list building options but you kinda get that back afterwards. The most obvious list would be
> Ozymandias
> 5 Scholar-Prophet
> Some Degens with pickaxes or shovels, either to move Ozzie or to clear up the map from Walls.
This is entirely pulled out of my ass so please let me know your honest feelings, if it doesn't fit it just doesn't.
Next up is Eloi.
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>>93226044
Having to get guys to drag him around is peak.
Would a chariot with two riders count as three? It is a funny image to imagine someone dragging their highest leader behind them on a rope
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>>93226145
Sure! The only thing is that I made it be Workers, and no workers in Lemuria currently have access to Chariots, but I can remove that bit. Plus if you are stuck using Degens only he won't move far at all.
For the Lemurian Officer I was stalling on it, I kinda thought maybe the Officer could be as in "someone who holds an Office" rather than a military officer per say (although there could also be a military officer among the trait choices) and make him a generic mr Potato hero like the Mu Master. So you have some Lemurian who holds an Office from the Temple of Tigress or from some Cultivation School or whatever... ?
>>
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>>93221758
Wandering Eloi: Cost 15
Specialist, Diplomat, Deep
AP: 3
Movement: 2, Accuracy: 6, Strength: 6, Discipline -, Evasion: 4, Labor: - Awareness: 4
Health: 1
Armor: 020
[Tough] [Nimble] [Quick Strike] [Immune to Moral] [Backstab: Swords]

Subtle: This model does not cause the generation of Dread for any reason and can not take Labor actions, but ignores Disengage for and cannot be the target of a Prophesy.

Irresistible: [1 AP] During a Face-to-Face Parley roll, this model may switch rolls with the opponent.

Parley [Call for Duel] : Whoever wins this action may force this model and the target enemy model to immediately spend the remaining of their AP to take Attack Actions against each other, or Reload or Move/Charge actions directly toward one another if they cannot make Ranged Attacks. These Attacks are alternated between your opponent and you, starting with them.

>comments
Another place for Call for Duel. Meant to be a more worldly and ‘involved’ Eloi, but still not all there. An Eloi that had learned how to use its gifts to get what it wants, namely Duels and winning them. Fragile, but Nimble, Tough, and the armor should make up for it enough that it can survive long enough to at least win a Duel. Irresistible lets you force a Duel at the cost of being much less fit for it, however a Ration will mitigate that, and if you have it eat a Warm Meal you can force a duel while being at 3 AP. It also allows you to get free LP; if that turns out to gamey, then adding an LP cost of 1 would be an easy fix. I like Backstab, and it obviously works very well with being able to Disengage for 1AP. Subtle has been changed to not be stupid.
thoughts?
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>>93222309
Stray Eloi:
Deep
AP: 1
Movement: 4, Accuracy: -, Strength: 3, Discipline -, Evasion: 2, Labor: - Awareness: 5
Health: 2
Armor: 000
[Dogged] [Terror]

Concupiscence: Shaken and Panicked models with LOS to this model are Frenzied.

Avoidance: When rolling for control of this model, add 2 to your roll for every friendly model Engaged with it.

>comments
Made with the assumption that it would be a Hostile NPC. Having it helpless justifies not taking the time and AP to kill it, and also means you wont just ram it into the enemy if you are controlling it, which means Concupiscence is more likely to do something and hopefully leads to more tactical play. Terror is there mainly as a thorns effect, and also so if you really want to you can just ram it into the enemy and have it do something at least. It is a slower unit and that both fits with the new characterization, and once again makes it harder to get rid of because you cant just shoot it off or send it careening into the enemy. If you want consistent control of it, then you have to deal with the Terror, which could be worth it if your LP isnt doing much (or you have someway to get a lot of it back like with Wandering Eloi). Should be interesting, and hopefully tactical.
Thoughts?
>>
Anyone else checking out the new FL update?
They took our sky-whales man
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>>93217081
>>93217257
Yes, the triangles are entrances and the dots are cities. The colonial settlements themselves would probably not too far off. New Kirkwall and Kitezh are likely on the coast, given the proximity. Paris, Kagoshima and Istanbul by the very nature of their transportation into Agartha are at their entrance points.
>>93226044
I didn't come up with Oz, but I think the one big thing about him was that he's supposed to psychically damage any non-Degen coming too close. Did you omit it because you didn't know how to implement it in a good way?
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>>93231503
>Did you omit it because you didn't know how to implement it in a good way?
Not really, I kinda just got stuck with the Prophecy into Silver to recruit & immobile stone statue idea. By the time I was done doing that it felt like the unit was already very heavy rule-wise. I can add it if you want.
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>>93233259
I think it was a pretty integral to his whole concept, so it should be there. Even more so if you intend to make moving him around such a pain in the ass. And even then it would be better to simplify it, all the song and dance needed to move him 1 hex seems excessive without any trade off for it really. He was also supposed to damage friend and foe alike, so it kinda auto-balances to an extent. Something like Terror+unblockable Graze to the head for any non-degen within the same range could work maybe? That would be 1/4 of one's Health for most units, nothing to sneeze at.
As for movement, maybe just require adjacent units to spend 2 AP total per hex moving him, up to 2 hexes max. So, for example, two Degens (or most units, but you wouldn't use them for that, ideally) would spend all of their AP to do it.
I think there should also be a special rule that basically makes the opponent concede if nobody is left around to move Ozymadias? I'm not sure if a hypothetical situation where he can't move but Lemuria wins because the opponent can't kill him without his army dying and going insane is fucking terrible or secretly genius.
As for the Immortal Founder, is the summoning continuous provided you're not at 20 max at the moment? So if some die, he can ummon some fresh units? Because holy shit that sounds like Morlock spam, but worse and not played as a joke.
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>>93233767
Also I imagine that some units like Husks or maybe even animals could be reasonably conceived to be immune to Ozymandias frying their mind with overflowing Prophetic brainrot, making for some interesting counter potential?
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>>93233767
And yeah, with Grazes would actually be 1/6th, sorry. If you bump the damage up to X, it would be more like 1/3rd. In that case, maybe have an Awareness test lower it to Graze.
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Do you guys think that having a juggernaut cart inspired unit for Lemuria would be cool? I like those things.
https://en.wikipedia.org/wiki/Juggernaut
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>>93235103
That would be very cool.
>>93233767
>I think it was a pretty integral to his whole concept, so it should be there.
Sure, no issue.
>>93215283
Working on this right now.
I'm not a huge fan of renaming things altogether without input from the thread in general. If you feel that strongly about your design I can always add a Silver Scarab in there and keep it different from the Star-Beetle, but otherwise I'd like to keep the terms that were initially used, again, unless we as a group decide there's a better option.
I personally don't see the need to change it just because of connection of terms. Not everything with the name star in it evokes the Star Ancestor, and not everything with the word Sun in it will evoke the Inner Sun.
Also, the idea that people name them like that because they resemble stars on the Ceiling is pretty kino I think.
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>>93230780
I like it, however
>>93230780
>Irresistible: [1 AP] During a Face-to-Face Parley roll, this model may switch rolls with the opponent.
means you'll never lose a Parley unless its out of AP. It removes the risk element out of parleys altogether, and especially since it has 3 AP its not hard to see how it would simply shut down Parleys on the opposite side completely.
> Picrel
Not a finished product, I'm gonna try something with the profile to minimize its size, but even then I think its going to be necessary to split up Hostiles & NPCs into their own book.
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>>93236205
>means you'll never lose a Parley unless its out of AP
it is meant to be only for when that model is involved in the Parley. if that is still too much, could change to cost 1 LP.
>>
could be that you have to declare if you are using it after the first roll or before both, so there is a chance you waste it.
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>>93235103
>https://en.wikipedia.org/wiki/Juggernaut
>juggernaut is not some weird german word transported to english but an english corruption of an indian deity
Huh, the more you learn.
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Check it:
Inside the red circle is critical psychic schizoposting range
Inside the yellow circle is not healthy but bearable
That way you can either have Ozzy as a unit who stands still or gets dragged around or you can put him on the cart and not have to buy half a dozen degenerates to drag him around as long as you're willing to take a few grazes.
The cart itself is 8-hex unit, if you don't want to take Ozzy I think letting people build structures on top would be a unique idea.
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>>93235103
>>93241934
>In his work "Christian Researches in Asia" Buchanan vividly depicted devotees hurling themselves beneath the wheels of the Juggernaut's chariots.
I love this. We could have a system where degenerates or other Lemurian slaves sacrifice themselves to boost the Juggernaut's power level, until it reaches a point where it can run over the enemy and sustain itself on their "sacrifices" instead. I don't think the Lemurians have an answer to the golems or other heavy hitters yet, do they?
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>>93242217
Sacrifices feel a little more Mu than Lemuria, Lemurians seem more self-focused than collective oriented. On the other hand being crushed by a big cart is metal as hell. Maybe there's a way to tie it to their fat(e)alistic outlook?
Having it start slow and get more powerful does give it a sense of impending doom which fits the vibe of the Lemurians as your fate slowly rolls towards you.
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>>93242403
We could maybe implement something about the properly fated sacrifices being needed for the Juggernaut. E.g, your opponent can disrupt the power up by killing one of the sacrifices before they get trodden beneath the wheels, which requires the rest of your expedition to safeguard the sacrifices (and fate itself). A reworking of the Grimsvotn Guard bodyguard rule maybe? e.g:

>If the Juggernaut is present, all non-WORKER units receive the bodyguard keyword.

In fact, I've just thought that we could even roll for the order of sacrifices. Roll to assign numbers to your entire army and that's the order of sacrifices you need to make. It's stupid, there's a high chance it'll blow up in your face, but Fate will not be denied.
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>>93242542
Also, the juggernaut can only ever move in a single direction per turn. A gigantic death kart that runs people over. Glorious.
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>>93242403
>Sacrifices feel a little more Mu than Lemuria, Lemurians seem more self-focused than collective oriented.
I'll echo this. If slavery is Degenarative it seems to me sacrifices would be as well. It is a way to cut corners instead of relying upon yourself, to make someone else pay the price for your power (which is fine for Cultivated Colonials but your own..?) instead of, well, cultivating it. It also kinda goes against the idea (which I had come up with and is in no way sacred, it can be changed, but it was among the only bits of lore at the time) that cultivation requires you to adopt a mindset where you see the weak with a detached sadness, that they couldn't be stronger so as to offer you a proper challenge so you'd improve yourself.
>>
I gave it some thought over the night and came up with some ideas for how the cart (which I do want to be a unit because it is cool) would fit into Lemurian philosophy:
>Suicide Cart:
Those who are going to inevitably die of illness or injury instead get cart crushed. It's a symbol that even though you may not have been fated to reach perfection you still cultivated a strong enough willpower and spirit to face down the cart, while also accepting that your fated destiny is death and not trying to cheat it like a coward.
In this framework the cart is where you willingly throw wounded units or non-degenerate workers (if they ever get added)
>The cart is an workout machine:
Getting crushed is not always fatal (randomized wounds?) This means it's a test of your might, and surviving a crush shows that you are not fated to die yet. It's a way for those without access to a prophecy to show they have a worthy fate, maybe a way for sclub-tier Lemurians to get social cred.
In this framework if a unit survives the cart it gets some wounds but also maybe a unique ability or one of the death-cheating ones the Vedics have.
>Colonial Cart:
The cart is meant to crush colonials and anyone else who pisses off the Lemurians. You can see it slowly rolling towards you but (ideally for them) never escape your fate.
In this framework the cart crushes colonials constantly.

Although, I do realize that none of these are mutually exclusive. Having the cart give you a way to deny silver to the enemy by killing your own wounded with no dread gain (maybe it reduces dread when you kill your own wounded?), a way to upgrade lower units with some prophecy-based abilities at the cost of wounds, and a way to flatten Cunningham can all be part of the same unit.

Also just a way to have structures that move or an Ozzy-mobile.
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>>93236205
so eloi are no longer Oval-headed bald thin-men that practice self-mutilation? Or is the pic just their Glamour aura?
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>>93245608
>so eloi are no longer Oval-headed bald thin-men that practice self-mutilation?
The new pitch for them is admittedly very different from what I had in mind or the compass gave as an impression. But what I had in mind was basically just a whole race of picrel, and it never really gelled into anything particular.
>>
Bryonic Battle Poet is marked TBF, any ideas for him?
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>>93245608
>>93246739
Perhaps they simply range the gamut from The Treacherous Twink all the way to Feyd Rautha
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>>93247112
His previous ability was too OP. Also, possibly too long to resolve.
> Special Action Recite (1AP) : Test the Discipline of all Friendly models Adjacent to this one. If all tests are successful and at least one test was taken, This model and all adjacent Friendly models gain +X Strength, Discipline and Awareness until the end of the Turn. ‘X’ is the number of times this action was used and resulted in applying the bonus, including this time.
An alternative would be to give him some extra boost to him resolving Rally action?
> Picrel
So I'm going to split up Hostiles & NPCs into a Beastiary(?) book, there's going to be too many of them to keep them in the main rulebook. This is what I'm coming up with for the formatting. Since it'll be a new book I'm thinking I'll "standardize" the behaviour rules like Skittish, Avoidance etc as much as possible to save space. "Swarm" in this case here will be the "spawn an additional model adjacent to each of these ones at the end of the turn" thing I had going on with the Flying Swarmfish. Horde is "spawn 3 of these at a time".
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>>93213106
>/TG/ DEVELOPED A GAME
>IT IS PLAYABLE. IT HAS BEEN PLAYED.
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>>93250150
I mean, there were 2 batreps in the last thread.
I was lazy last week, but there should be an upcoming one next week at some point.
Actually, we've hit another bday, 1 year from the first playtest (I think, it might not have been the very first)
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>>93250150
We're a year old, and getting older. Come join us! It's actually very fun, and we're writing new lore and adding new units every day!
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I couldn't do much last night, at least not that much that is in any state to be posted, picrel is the only thing I got to pitch.
Wrath of the Dragon-Lord is from the initial compass. Likely very strong vs Atlan & Atlantis.
The Prophecy says YOU DIE is how I renamed Vision of Doom, since I pulled that from his profile initially when I made the first list of prophecies. I'm still not 100% sure how Words That Kill will resolve but the intent is that he's got a fairly good chance of causing 2 Grievous, which is usually enough to kill most models.
I may have gone overboard on his health but less felt wrong somehow, the flying firebreathing saur is supposed to be unique so it feels wrong to have it much less powerful than a Terrorsaur.
The Unruly thing is an attempt to lower its value. Still feels like this should be at least a 70+ Silver unit tho. Let me know what you think.
Gonna go sleep, I'll start on the new Prophecy list later on today, as well as the Car of Juggernaut.
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>>93251982
I can do the car if you want
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>>93251982
I personally dislike Words That Kill itself because it's making Prophecies into straight up magic that just does things instead of influencing the odds. Vision of Doom is closer to was proposed initially making it easier to kill the target, not straight up damaging them. I also think maybe having reduced generic versions of Leader prophecies kinda robs them of individuality, but that's a whole other story. I might propose something later.
At any rate, Vritravana's ability could be something like
>Choose one enemy unit. Until the end of the turn, ALL attacks targeting the chosen model resolve with +1 to Accuracy, and the target can't roll Armor Saves or Evade. The model that kills the target gains +1 Accuracy for the rest of the engagement.
To lower value further you could always balance Wrath of the Dragon Lord by making it a toggle that costs you 1 LP per turn when active.
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>>93252543
Sure, go ahead if you want to.
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>>93245133
I really like the Workout+Colonial cart options.
> Vedic Warriors often chose, when given a particularly heroic Fate, to test themselves both physically and mentally by allowing the cart to roll over them. "It was foretold that I would die fighting a great beast in the 7th Layer, this is my Fate, nothing will stop be from reaching it." Many warriors inexplicably survive the process, sometimes even become stronger once the wounds are healed.
The suicide cart/sacrifice thing suggest a sort of religious fervor that I see is almost anthetical to Lemuria. There's a dedication to Cultivation that is taken to the near religious, there's respect of miraculous beings that elevates them nearly into Gods, and well, the whole thing with Fate, but I always felt Lemurians would have a distinct attitude toward these, from say, New Mu citizens observing religious rites imposed by Old Mu and 100% believing it.
Fate is too much of an asspull to be a purely religious concept. Every occasion should be used to make it as ambiguous as possible if anything actually mystical happened or was it just dumb luck in prediction, or someone telling you your Fate was to fuck off and go die for political reasons or whatever.
Similarly I feel like Lemurians shouldn't have religions or gods per say, or at least not the usual attitude one would have toward religions or gods. A god is just a monster you haven't yet killed and stolen the power from, after all...
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>>93254816
>Similarly I feel like Lemurians shouldn't have religions or gods per say, or at least not the usual attitude one would have toward religions or gods. A god is just a monster you haven't yet killed and stolen the power from, after all...
I feel like they would take a very buddhist approach to gods. Some gods exist, certainly, but they don't matter all that much if they aren't also pursuing their Fate. Philosophy supplants the role that religion has elsewhere, and they probably don't even necessarily deny the existence of other gods. They hear that Jesus revived himself after three days and assume he was a really powerful cultivation master or something.
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>>93254816
It's not really about faith so much as it is about having a way for those who would be normally weaklings to show to themselves that at least they're strong enough to willingly get carted.
Like if you can't cultivate strength or mental stuff at least you can cultivate courage.
It's not leaping madly in front of the cart in a fervor, it's walking out slowly and staring it down.

Would you have a suggestion for a way to rework it or should we just keep colonial crushing and workout and call it a day?
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>>93255418
>Would you have a suggestion for a way to rework it or should we just keep colonial crushing and workout and call it a day?
It could crush Degens into Fleshy Outgrowth (not sure if there's a call for it as a mechanic right now however), and simply have a "Grinding Fate" counter for non-degen models it crushed, both enemy and friendly. Not sure what the Counter could give.
I also realize that if we bake LoS into most Prophecies than having the Car simply grant Vantage Point or some improved version of it might be very useful on its own.
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This Juggernaut fellow looks straight out of a Nickelodeon show.
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Rapier: [Reach] [ / ] / [ X ] (5 Silver)
*Lunge; When a model Attacks with this weapon, it may spend 1 additional AP to move 1 directly toward the target and do an additional degree of Severity.

as it's own thing. will post a fixed Eloi tonight. i am thinking of a daredevil + picnicker unit, thoughts?
>>93253042
agree about Words That Kill.
>>93255576
could work as an amplifier of some sort, or a relay.
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>>93253042
>I personally dislike Words That Kill itself because it's making Prophecies into straight up magic
>>93255816
>agree about Words That Kill.
How about making it
> Test Awareness, if succesfull note down a turn, enemy model and friendly model. If on that turn that enemy model attempts a Parley action on that friendly, in addition to all other Parley rules, the loser suffers a Grievous as well.
?
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>>93219043
>Fleshy Outgrowth
When I wrote Flesh-Construct I didn't really think about what would happen if an outgrowth detached from it.
I'm not sure how I feel about detached outgrowths. They feel a little more Mu than Lemurian. This might sound weird but I think that if it was fleshy for two turns, and then turned into a stone barricade it would work with the cultivation themes in a way I can't really explain. Like crumbling to dust and rock after having all that power course through you or getting petrified by the inner sun or something.
Also as an opportunity to have petrified units show up in the world as potential treasures to cart away or set dressing in the ruins of Old Lemuria.
>>93255576
Plus, it explains why they'd be crushing degenerates. (aside from the funny squishing noises) They're paving their ancient roads with the petrified impressions of humanoid bodies.
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>>93256174
that is certainly more fitting.
makes me wonder if Parleys should be expanded on somehow, but i guess they would work better in campaigns.
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I've been playing the Ezio Trilogy in the evenings, and I believe that the enemy designs may be a fairly accurate depiction of Atlan boys. Conquistador-adjacent but more flamboyant and fantastical.
Just give this guy some saur scales in the joints and take the ruffled collar and you've got some sort of Atlan warrior primed and ready.
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>>93215090
Eloi: Cost: ???
Deep, Character
AP: x
Movement 3, Accuracy: 5, Strength 7, Discipline 2, Evasion 4, Labor - Awareness 7
Health: 1 2 1
Armor: 000
[Tough] [Nimble] [Quick Strike] [Immune to Moral] [Backstab: Swords] [Deadly: Swords]

Supple: Note a Hero, un-named Character, Elite, or Specialist model to gain [Paramour].
This model may not be Deployed.

Subtle: This model does not cause the generation of Dread and cannot take Labor actions, but Ignores Engagement and cannot be the target of a Prophesy.

Unbearably Light: Any player may voluntarily increase his Dread by 1 to have a Friendly model within 5 of a model with Eloi in the name take a free Move or Charge action as part of its activation. (This does not count as a model having caused the gain of Dread.)

Concupiscence: Shaken and Panicked models with LOS to this model are Frenzied.

Come and Play: If an enemy model would avoid Frenzy were it your model, it becomes your model for as long as you have an Eloi on the board. When rolling for control of Hostile NPCs, both players add +2 to rolls for each friendly adjacent model.

Play Rough: [1 LP] During a Face-to-Face roll involving this model, you always roll first; after you roll, this model may use Play Rough to switch rolls with your opponent.

[Paramour]
This model ignores Panic and Frenzy. When this model is Broken, after removing it from the board, replace it with an Eloi with AP equal to it’s Discipline, and if this model was a Leader, LP equal to it’s AP and the Leader Keyword.

This model may not take Equipment. Comes with either a Rapier or Saber

>comments
in the mourning. i will say i want an Eloi coming out to be an event. weird model, so feedback is especially appreciated. i think a will make a toned down version using the some of the interesting ideas present here. i know Play Rough isnt communicated well, hopefully it is still clear what i mean, and someone who is better with words than me can make it clear. sorry about that.
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>>93257315
That is indeed pretty close to what I had in mind. A bit too colorful and decorated, but otherwise the lines are really good.
>>93257128
>makes me wonder if Parleys should be expanded on somehow, but i guess they would work better in campaigns
There simply hasn't been much use for reloading Leadership in the test games as of yet. Dread is a pretty swingy mechanic admittedly, once things goes south they go south very quick.
> On Prophecies in general
The list of Prophecies is getting weirdly disjointed while taking form in some parts. If its supposed to be about making calls in advance, then Drums of Doom, Wager of Blood and Foresight of the Earth's Breath all stick out. Some ask that you test Awareness on top of making really precise of uncontrollable calls, while others don't. Some reward you for making a call, some for just rolling well, some are clearly spells while others can be thought of as stroke of exceptional luck...
One idea would be to remove all those that aren't predictions, all prophecies have to be about writing down something, or setting up something to happen before a time limit. The other would be to remove the Awareness test whenever possible and have the Prophecy fail if the call was wrong (so, those that read "secretly note down a turn, model and blahblahblah" would become " note down a model and blahblahblah secretly, and a turn number publicly. If by the end of that turn you could not declare the Prophecy successful, note it down as failed).
So anything that involves making a predictive call could become a Prophecy, including Shielded only by Fate...
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Not my best work but its the best I managed...
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>>93263916
if you make it all blurry it hides the edit much better.
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obviously still obvious. full sized.
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>>93257489
after thinking it over, i need to start over. too many conflicting ideas, and half of them are shit.
>>93259546
>If its supposed to be about making calls in advance
I do prefer this route. Your ideas for how to do it make good sense to me.
>Drums of Doom, Wager of Blood and Foresight of the Earth's Breath all stick out
Wager of Blood could become a Parley, and Drums of Doom and Foresight of the Earth's Breath could become conditional rules of some sort.
>>93247333
>give him some extra boost to him resolving Rally action
what about something like
>Test Awareness: if successful, lower your Dread by 1 and increase your opponent’s Dread by 1; if failed, increase your Dread by 1 and lower your opponent’s Dread by 1.
???
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>>93264661
>>Test Awareness: if successful, lower your Dread by 1 and increase your opponent’s Dread by 1; if failed, increase your Dread by 1 and lower your opponent’s Dread by 1.
Oooh I like that a lot. It might not be enough to define a Character completely however, so if you have other similar actions in mind, go ahead, I'll try to come up with 1 or 2 myself as well.
>>93264661
>I do prefer this route. Your ideas for how to do it make good sense to me.
Yeah, I really think going the predictive route makes more sense, and its not like Lemuria doesn't have other Special Rules to use in-game more specifically. Removing or changing Words that Kill altogether should help balance the Vedic Warriors too, and justify them taking bows.
I will look at melee weapons tonight, and include the Tomahawk and Rapier. Any objection to lowering the lethality of melee weapons a bit? Saber sticks out, Halberd is dumb stupid OP... ? I don't see a reason why most weapons couldn't be a single wound type in almost all cases. Tying down models in melee is pretty useful on its own, I don't know that making melee weapons more lethal than range is really necessary in the end in order to balance the AP investment... most range units still want to move up a bit.
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In other news, Mount Etna and Stromboli are erupting. Not quite relevant, but maybe we can organise a trip to italy to sacrifice someone to the volcano gods.
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>>93266488
Saw that yesterday, and the new order for tanks from Italy... the Frenchman in me is quite worried we're heading toward an Abomination War.
> Picrel
A few more Saurs.
Territorial is currently (and let me know if you see a reason this wouldn't work) "apply -1 for each model in Awareness Range of this model when rolling for Control of it, not just those engaged with it".
Ingredient will just be "this model drops this ration type", the ration types themselves will tell you what bonus rules comes with them. Not too sure about what to make Saur Steak.
Also, the special rule for both Baked Legfish and Legfish Jerky is the same, they should be different if there's going to be a distinction.
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As this is the first unit I suggested for the compass, and it didn't fit anywhere for the longest time, it makes me incredibly happy to finally see it come to life.
Not too sure which list I'll stick it in, the obvious being Pelagic Problems, but since its supposed to be incredibly rare and more of an NPC than a Hostile I might try something else.
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>>93267060
Forget to remove the attack, that's an artefact, not a change I meant to make.
>>
Anyone up for a game on Tuesday/ Wednesday?
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>>93266488
strange...
>>93257315
maybe decorating armor with titanium is a way to make a little go a long way.
>>93264771
>lowering the lethality of melee weapons a bit
i dont really know. Saber is probably too strong, and we know Halberd is stupid, otherwise i think it is fine but do not really know.
>>93267018
>they should be different if there's going to be a distinction.
one is a Warm Meal, the other is a Ration. but, if you would prefer there be more distinction or only be one, then i would say cut the jerky.
>>
Who are the most eligible bachelors/bachelorettes in E:AD?
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>>93270488
Well, what are you looking for?
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>>93270605
General consensus. Who would people in-universe point at when asked that question?
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>>93270488
To be perfectly honest, I dont really know what exactly 'eligible bachelor' means.
>>93270930
Who do you think?
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>>93269783
>one is a Warm Meal, the other is a Ration
Ah! Missed that, thank you!
>>93270488
Depends entirely what you are looking for. If its legacy building then Cunningham or Eiffel, if its adventure then Illinois Jack (if you dismiss the rumors about his dating the 12 years old daughters of his academic partners) or the Heiress Explorer.
Otherwise its obviously a whorelock. Might not make you the most socially acceptable dude, but she'll be eager to please, will spawn you a huge brood, and will likely die once she stubs her toe on a table, thus you won't get time to get bored.
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>>93271167
New Mu Priestess does it for me
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>>93251859
heh. as foretold.
>>
>The Lemurian Juggernaut (50 Silver)
7-HEX MODEL (Or more? That would be crazy)
Mechanical, Specialist
AP: *
Movement: *
Accuracy: 5
Strength: 10
Discipline: -
Labour: 1
Awareness: -
Avosion: 2

>Armour:
7 in all


>Health:
Wheels: 4 Box (immobilised permanently if broken
Body: 6 Box
(No crew, you can have this thing be unmanned)
>General Abilities:
-Tough
-Immune to Morale
-Immune to Diplomacy
>Special Abilities:
-Prayer Platform: This model may transport up to 7 hexes worth of Friendly Faction Models, These are placed on one of the hexes occupied by this model at the end of each of this model’s Movement. Attacks may target these models individually. Models transported this way may exit through a normal Move Action OR move to a different unoccupied hex of the platform. Hostile models may also attempt to board.
-“Vantage point” : This model ignores Cover but cannot gain Cover either. It counts as a LOS blocker to models outside of it.
-Rolling Shrine: Structures may be built on top of this model, and are carried with it each time this model moves. Before the start of the game up to 7 hexes worth of structures may be placed on top of this unit, subtracting their material cost. Adjacent units may attempt the “PUSH!” action on this model. For each successful “PUSH!” action completed this turn this model gains 1 AP and 1 Movement.
>>
“PUSH!” [1 AP]: This model attempts either a strength or labour test (undecided). If successful, add 1 AP and Movement to the Lemurian Juggernaut unit for the remainder of the turn.
-Crushed underneath the wheels [Free for this model] : This model always ignores intervening enemy models when moving, and those models must succeed an Evasion test or take an [X] wound for each hex of this model which passes over the enemy unit. Any model killed in this manner is replaced with a Fleshy Outgrowth tile, which replaces the terrain type below it. Any Degenerate model killed in this manner generates 10 silver. Any friendly Lemurian model which survives this process gains the “Shielded only by fate” ability of the Vedic Warrior unit.

>Equipment:
This model carries no equipment.
>Recruitment:
This model may be recruited by Lemurian expeditions
>COMMENTARY:
This one needs a lot of editing. There are a lot of ideas, and I’m not sure how to most clearly express them. Unlike the Traction Engine, Balloon, or Tiger Brigade this one starts out entirely unmanned so there is no crew health box. The transport rules are a bit different too since it’s a flat platform without cover unless you build things.
No rule to stop you from putting a chariot on top of the shrine, not sure how I feel about that. For the crushing rules instead of 10 silver we might want it to be leader points, I’m not sure there. As for “PUSH!” if we make it strength that encourages putting valuable yet strong units adjacent to work the cart, if we do labour then it’s a degenerate swarm that is best suited to pulling.
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>>93271757
I just realized that the crushing damage should be one [black] or higher if we want surviving a crush to be hard. Maybe have guarenteed lesser damage too
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>>93271747
>>93271757
>>93271774
Will add it tonight!
> Picrel
Start of the new list for melee weapons. Its a pitch, let me know. This would make the various Fire&Electrical and even Poison damages more relevant, as well as Mount Charges, as they would become the main reliable way to remove a model in one normal Activation dedicated to Charge/Attacks.
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>>93267897
of course, but only if nobody else would like to. Wednesday works.
>>93272187
>to be reworded
what is wrong with the wording?
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>>93272376
>what is wrong with the wording?
To make it clear if you have to be engaged but not adjacent to be able to do lunge.
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>>93270488
I feel like Cunningham is too old, but then again he's the most powerful man in the empire. Doubt he's married either way.

Illinois Jack of course, always been a ladies man. Just have to be careful about getting caught up in his schemes and getting kidnapped.

The Scion may or may not be an eldritch being but I'm sure the ladies all swoon for him.

Bachelorettes I dunno. Most of them are taken I think, I doubt the priestesses would be willing to get busy. Maybe the psycho-socialite? She'll probably poison you for fun though.

>>93271747
I want to see this and the Landskneckt Walker go head to head.
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>>93274739
>I want to see this and the Landskneckt Walker go head to head.
My first thought as well.
Baking.
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>>93275149
New
>>93275179



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