[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: 001.jpg (52 KB, 800x800)
52 KB
52 KB JPG
You are one of the top Door Punchers in the city. Solicitations for your service are few in quantity. Compensation, woefully inadequate. It is a balmy summer evening, you think. You are feeling particularly hard boiled tonight, if that's something Door Punchers can be.

You find yourself standing in a completely generic room. There's nothing to do or see here.

What will you do?
>>
>>121711
You decide that you need a change of pace. Something to break the monotonous duty of door punching. You position yourself in front of the door and give it a good kick.
>>
File: 002.jpg (129 KB, 800x800)
129 KB
129 KB JPG
>>121721
> You decide that you need a change of pace. Something to break the monotonous duty of door punching.

You position yourself in front of the door and give it a good kick.

You wind up a solid punt before letting it loose.

You break your toe painfully and begin to weep.
>>
>>121751
Oh well. We still have nine left. Perhaps we should open the door to see what's outside.
>>
>>121751
Pun that door, avenge thy foot.
>>
>>121751
Punt the door with your other foot. Don't stop until either all your toes are broken or the door is.
>>
File: 003.jpg (47 KB, 800x800)
47 KB
47 KB JPG
>>121757
>Oh well. We still have nine left. Perhaps we should open the door to see what's outside.

You try the handle. It doesn't budge.

(as a note to players, I start drawing after waiting 5 minutes)
>>
>>121751
You punch the wall in frustration.
>>
>>121774
Try punching the doorknob, that will surely work.
>>
File: 004.jpg (120 KB, 800x800)
120 KB
120 KB JPG
>>121785
>>121791
>Try punching the doorknob, that will surely work.

You get frustrated and show the doorknob what's what.

It turns into a little man with a spiffy hat. He seems thankful.
>>
>>121828
Punch him again. Continue the process until he stops moving and opens up, like a door should.
>>
>You are one of the top Door Punchers in the city.
>No arms.
>There is nothing to see or do here. What will you do?
wew
>>
>>121828
Pick the metaphorical lock of the little man with your penis.
>>
>>121828
Ask the spiffy man who he is and what his business is.

Also, begin planning on your obvious eventual thievery of his spiffy hat.
>>
I very much agree with the stealing of his amazingly awesome hat. But before doing so, ask if he can open the door for you somehow.
>>
>>121829
>>121832
>>121835
>Punch him again. Continue the process until he stops moving and opens up, like a door should.
You begin the beatdown.
He just keeps turning from man to door and back again.

Eventually he begs that you stop and consider you and him talk this over.

>Ask the spiffy man who he is and what his business is.
>Also, begin planning on your obvious eventual thievery of his spiffy hat.

You agree to his pleadings and stop beating him long enough for him to explain that he'll let you out if you promise to bring him with you. You agree, of course, because you'd have to be fuckin' moron-bananas not to.

While he speaks you ponder what being a door must mean for one's sexual prospects.
Whatever the answer, you're sure his fine headwear must assist greately in his romantic endeavors. You inwardly vow to yourself that you will attain either his hat, or unlock the secrets of such endearing fashion.
>>
File: 005.jpg (270 KB, 800x1600)
270 KB
270 KB JPG
>>121869
(fuck)
>>
>>121871
Ask where we're goin'.

Also ask him why he's bein' an aberration of door-kind, an affront to all you've ever known.
>>
File: 006.jpg (88 KB, 800x800)
88 KB
88 KB JPG
>>121874
>Ask where we're goin'.
>Also ask him why he's bein' an aberration of door-kind, an affront to all you've ever known.

He seems a little hurt by your critical words.

He says that he doesn't know what lies beyond this room. He's sure that anything is better than whatever this is.

(short pause. next post will be ~30minutes+time it takes to draw the next suggestions)
>>
>>121882
You don't like the expression on his face and punch him three more times for good measure, then demand that he lead you out of the room.
>>
>>121882
Tell him that you'll put him on a temporary punch-truce until better doors are found to fistify.

Wait that sounded weirdly sexual, er, you mean, punch. Punch. There is nothing fetishistic about your punching of doors.

Make sure to stress this to the stranger, in clear terms, just in case he notices your fluster. Your punching of him isn't a sex thing. It isn't.
>>
>>121913
Maybe this door likes being misused.
>>
File: 007.jpg (126 KB, 800x800)
126 KB
126 KB JPG
>>121906
>>121913
>Tell him that you'll put him on a temporary punch-truce until better doors are found to fistify.
>Wait that sounded weirdly sexual, er, you mean, punch. Punch. There is nothing fetishistic about your punching of doors.
>Make sure to stress this to the stranger, in clear terms, just in case he notices your fluster.

You punch him three more times to punctuate your assurance.
Your punching of him isn't a sex thing.
It isn't.

This results in a transformation of man->door->man->door.
All this violence helps you forget the shooting pain in your foot. You've stopped crying.
You demand that he lead you out of the room.

(Continued...)
>>
>>121941
Shit. Should probably punch him once more _then_ ask.
>>
File: 008.jpg (124 KB, 800x800)
124 KB
124 KB JPG
>>121941
He swings open.

Beyond swirls the abyss.

PROCEED?
Y/N
>>
>>121941
Travel through the door, close it behind you, and punch it again to turn him back into a little man.
>>
>>121945
Y but hold onto doorknob ( not a sex thing) Punch door and steal hat and we both tumble unto abyss
>>
>>121946
In favour of this, assuming the abyss doesn't take us away immediately.
>>
>>121948
This. Because it's pretty much this >>121946 but it ensures the man comes with us.
>>
File: 009.jpg (524 KB, 800x1600)
524 KB
524 KB JPG
>>121946
>>121948
>>121950
You step through the portal, keeping a tight grip on the doorknob on your side just in case.

Your grip is ripped from the doorknob and you spin helplessly through the abyss for a brief moment before being spat out on the other side, smacking your toe in the process, causing you to start crying again.

You quickly slam the door shut behind you and give the door a solid closed knuckle smack, turning him back into a little man and thus fulfilling the deal between you.
>>
>>121976
Why did I close the door-man? I want to see what happens when he is open and punched.
Also he needs a punch to remind him that the
>fulfilling
has been 100% non-sexual even when I got inside him.
>>
You know that deep down, it's his fault for your broken toe. You punch him and take his hat as a means of compensation.
>>
>>121976
Inspect this weird-looking floor
>>
>>121986
Now that you mention it, yeah, the strange pattern isn't present in any of the previous images.
>>
>>121986
>>121991
Perhaps he's outside.
>>
>>121995
By the looks of the walls I think he's still inside, but it looks like maybe its soil or leaves or something
>>
>>121997
Yeah, hard to tell. I can't tell if it's a wall or a patch of grass or something.

(No offence, OP.)
>>
File: 010.jpg (195 KB, 800x800)
195 KB
195 KB JPG
>>121985
>>121986
>Inspect this weird-looking floor
It feels somewhat soft and slightly spongey. Like some kind of moss, but much firmer to walk on.

While observing this, you swap hats with the little guy. I'm sure he wont mind if you jack his swagger for a while. Non-senxually, you mean. You didn't mean that sexually.

You didn't.
>>
>>122009
Inspect the rest of the room.
>>
>>122009
What the hell is that on the wall?
Should we... kick it?
>>
>>122014
I say we chuck Door Bro at it to test his durability. He might come in handy in case of battle.

I think it's a painting/window to illustrate that they're inside.
>>
>>122009
See through window
>>
>>122016
Oh, and inspect the rest of the room as >>122011
suggested.
>>
File: 011.jpg (261 KB, 800x1600)
261 KB
261 KB JPG
>>122011
>>122014
>Inspect the rest of the room.

This room is much, much larger than the one you came from. the mossy floor seems to get thicker and darker further into the room, before it seems to erupt from the floor itself growing as tall as or taller than trees. Beyond that you cannot see.

You examine the wall directly to your right, for no reason, because there's nothing there. (it was a panel you dopes, it's his feet & the moss)
However, it does draw your eye upwards. There is no roof in sight, but something about the way the light reflects across the walls gives you the imression of a great orb shining light from far, far above.
>>
>>122035
Gotta go. Thanks for the quest, OP.
>>
>>122035
Ask hatman if this happens to everyone that gets inside him (no homo).
>>
>>122035
Wonder if there are any doors in this moss jungle... any we come across won't have had a good punching in years.
>>
>>122035
I think we need to try punching something to make it into a door. I want to try punching myself in the fist.
>>
>>122035
Throw your hat up into the air with deadly accuracy to hit the orb or whatever on the ceiling!
>>
File: 012.jpg (127 KB, 800x800)
127 KB
127 KB JPG
>>122040
>>122041
>>
>>122053
(oops)
>Ask hatman if this happens to everyone that gets inside him (no homo).

He shakes his head, blushing ever so slightly. He says that he's never seen anything beyond the room you started in. On account of everyone else always leavin' him, he says. He doesn't think anybody else liked the hat very much.

While he rambles, you get a bit antsy. You wonder aloud if there's anything worth punching in a mossy jungle.

Little Door, you decide on calling him that, just shrugs. Probably, he says. How else are we gonna get outta here?

You say you didn't think of that.
You say you guess that's a bit obvious. You mean it's your name, after all.
>>
>>122056
We should head closer to the mossy jungle with Little Door, see if we can get a better look at it.
>>
>>122056
Towards the otherside of the room!
>>
File: 013.jpg (172 KB, 800x800)
172 KB
172 KB JPG
>>122059
>>122069
>We should head closer to the mossy jungle with Little Door, see if we can get a better look at it.

You both walk to where the moss begins to rise above the floor.

There's no helping it, you can't see over them and you can't walk under them. There's no way around, either.

Your stomach sinks. A pang of dread makes home in your gut.
You're being railroaded.
How horrible.
>>
>>122078
Punch Little Door into a door and use him to climb over the moss.
>>
>>122078
Damn it. Well, let's try and find something to burn it all down!
That's what we usually do when railroading happens.
. . .There could be some fire over the moss.
>>
File: 014.jpg (336 KB, 800x1600)
336 KB
336 KB JPG
>>122081
>>122084
>Punch Little Door into a door and use him to climb over the moss.

You're kind of pissed at the revelation you just had, and you punch him a little harder than you meant to.

He poofs into a different door than last time. He seems to have graduated to having a doorframe. Ooh la la.
>>
>>122117
Pull on Little Door's knob and open him up.
>>
File: 015.jpg (345 KB, 800x1600)
345 KB
345 KB JPG
>>122121
>Pull on Little Door's knob and open him up.

You can't help but glance around just to make sure nobody can see you grabbing his knob.

You step into the abyss once more.

TO BE CONTINUED.

(I'll be back same time tomorrow: about 6am UTC)
>>
>>122148
Quick, protect your toe as you're falling through the abyss
>>
>>122148
punch the door before it closes
>>
File: 016.jpg (422 KB, 800x1600)
422 KB
422 KB JPG
>>122536
>>123280
>Quick, protect your toe as you're falling through the abyss
You still land face first, but manage to avoid hitting your toe again.
That's an improvement, right? Yeah, you think it is. In fact, you've punched LD enough that you think you've earned enough XP to gain a level!

You ascend to level 2 Door Puncher. That's right... You feel power surging into your fists. The fury inside your soul has been ignited. A great yearning to punch doors, people and door people alike ripples throughout your being.

You have to release it somehow, so you punch the nearest door you can find, the still-open LD.
He is launched from the wall.
>>
Behind the door was the most unfunny comedian, Amy schumer. She complains to you about sexism until you are at half health
>>
>>126163
Have a look at what the thing on the desk says
>>
>>126163
Arrange the wall paintings to make a depiction of Tim Buckley's masterpiece, "Loss", to show how cultured you are.
>>
File: 017.jpg (61 KB, 800x800)
61 KB
61 KB JPG
>>126176
>>126180
>Have a look at what the thing on the desk says
You examine the object on the desk. It's a nameplate that reads "KEY MASTER"
>>
>>126210
Pocket the keys while LD isn't looking.
>>
File: 018.jpg (115 KB, 800x800)
115 KB
115 KB JPG
>>126224
>Pocket the keys while LD isn't looking.
You snatch them while he's looking, since he doesn't take his eyes off you.
He doesn't care.

You add the ASSORTED KEYS to one of your two pockets.
>>
Punch LD and try the keys in him
>>
>>126296
Kick the painting of the woman!
>>
>>126296
Admire wall decor.
>>
File: 019.jpg (183 KB, 800x1600)
183 KB
183 KB JPG
>>126307
>>126309
>>126310
>Punch LD and try the keys in him
You turn to try these keys out for a spin, but LD knows what's coming.
He suggests that you instead admire that tasteful wall decor.

Yep.
Anyone who doesn't take their time to enjoy this fine decoration sure is operating at a loss.
One of the paintings clearly stands out, though.

That's because it's not a painting at all, but a framed black and white photo of Amy Schumer. What a shame, it completely ruins the artistry of the scene.
>>
>>126360
Look away from Amy Schumer and check out the rest of the room.
>>
Furiously jerk off onto the Amy schumer photo until it tear a hole in the photo revealing a secret key
>>
>>126360
AH! Then we HAVE to kick it! Because it tricked us!
That photo has sinister plans. Of that I'm sure!
>>
S U P P L E X the framed picture
>>
File: 020.jpg (129 KB, 800x800)
129 KB
129 KB JPG
>>126371
>Look away from Amy Schumer and check out the rest of the room.
With pleasure.

It seems to be some kind of office, probably belonging to the man behind the desk, right there, that was sitting in plain sight the whole time.

Presumedly he is the Key Master.

The rest of the office is fairly sparse, save for a couple more Schumers.
>>
>>126428
A door! Run over to it and punch the knob!
>>
>>126428
For having such poor taste in pictures. I think this man requires some kind of punishment.
Shit on his desk and then punch this shit into his face.
>>
File: 021.jpg (375 KB, 800x1600)
375 KB
375 KB JPG
>>126434
>A door! Run over to it and punch the knob!
Your soul bursts into flame at the site of the lofty door! You cannot help yourself.

You launch yourself into a flying punch aimed squarely at the key shaped knob.
You think you're so great, huh!? Well here comes a healthy snack of humbleness!!

You punch it and nothing happens. You guess you're too low level to be tackling a beauty like this.
>>
>>126467
Ask Key Master about his obsession with keys.
>>
>>126467
Curses! We've been foiled! But by who? Is the door really too high of a level or is this the Key Master's doing? Or... dear god... could it be... *gasp* the photo's of AMY SCHUMER!?
Either way, we need answers. Fast!
>>
>>126467
Throw things at your arch enemy. The keeper of pictures of evil and master of unpunchable doors!

Or try some keys on the door.
>>
File: 022.jpg (268 KB, 800x1600)
268 KB
268 KB JPG
>>126475
>>126478
>>126479
>Ask Key Master about his obsession with keys.
It's his job, he says.
He assumes you're a Door Puncher, yeah?
Yeah, you say.
It's sorta like that.

You ask him about the door.
He says you'll need a special key, not like any of the ones you pocketed right in front of him. This door is pretty important: it's an elevator that leads up to the very top, where the Key Lord manages things.

You say huh. What about the weird girl?
He says she's funny.
Oh.

You proceed to completely drop the Schumer matter.
>>
>>126501
Ask Key Master if he knows the whereabouts of any more doors.
>>
>>126501
I don't completely buy it. The photos may be simply tricking the Key Master as well!
But, we should ask the Key Master if he knows where the special key might be. We can deal with miss Schumer later.
>>
>>126501
So he's stupid? Lets trick him into giving us all his things.
>>
File: 023.jpg (121 KB, 800x800)
121 KB
121 KB JPG
>>126505
>>126507
>>126511
>Ask Key Master if he knows the whereabouts of any more doors.
>ask the Key Master if he knows where the special key might be
You inquire further.

He says the special key is with the Celestial Door in the SOLAR BODY, the floor below the KEY OFFICES. In order to get to him, you'll need to ascend the five floors to the SOLAR BODY, retrieving the key from the doors at each level, starting with the Earthen Door.

He says you need to use each the keys you get from the doors to unlock the floor above it and ascend using that elevator.

You say that was quite a mouthful.
He says he's used to it. It's his job to make sure the Door Puncher knows what he's doing, so he has to explain this a lot.

This all sounds like a bunch of railroading to you.
>>
>>126537
Dammit. We're a Door Puncher, not a train!
Sock this guy in the face!
>>
>>126537
>>126555
After we punch Key Master, we should punch LD too and get out of here before we too are corrupted by Schumer's eternal gaze.
>>
>>126560
And take the Key Master with us!
>>
>>126564
Of course! We'll need as much help from men in spiffy hats as we can get!
>>
File: 024.jpg (539 KB, 800x1600)
539 KB
539 KB JPG
>>126555
>>126560
>>126564
>Sock this guy in the face!
To hell with getting railroaded, you're blowing this joint!
You sock KM right in the face, and he's launched back into a door!

You do the same to LD, with similar results.

On the way out you bop KM back into a man and drag him with you into the abyss.
>>
>>126601
Nice! Wait, he can turn into a door too! We were probably supposed to go through him as well!
Those devious rail roaders!
Good thing we went through LD. Once we get to the other side let's punch LD again to turn him back into a man while the door is still open.
>>
>>126601
LAND ALREADY.
>>
File: 025.jpg (258 KB, 800x1600)
258 KB
258 KB JPG
>>126620
You and KM are flung out the other end of LD, and you forget to protect you toe.
You start crying again.

You punch LD back into being a man, launching him too. You'll have to remember for next time to see if that happens when he's closed too.

Great, you're back on the rails again. KM better have something that burns on him, or so help you..!

>>126656
(sorry, lots of new stuff to draw + more objects to be copypasting each page.)
>>
>>126689
You got meme'd my friend. I'll be more obvious about references next time.

PUNCH KM AND DRAG LD IN WITH YOU
>>
>>126693
NOOOO! THAT'S EXACTLY WHAT THE RAIL ROADERS WANT!
Let's do it anyways.
>>
>>126689
Have a look around to see if this is the same moss room from before, or if its just similar floor.
>>
>>126701
OR IS THAT WHAT THE RAILROADERS WANT US TO THINK SO WE DON'T DO THAT AND INSTEAD DO WHAT THEY WANT?! THIS IS HOW WE GET OFF THE RAILS, MY FRIEND! HOLD ON!
agreed
>>
File: 026.jpg (314 KB, 800x800)
314 KB
314 KB JPG
>>126693
>>126701
>PUNCH KM AND DRAG LD IN WITH YOU
Screw this lame moss room, we're going off these rails!
Tally ho!

>>126693
(no no, I got the reference, I'm just getting self-conscious about the time between pages that's all)
>>
>>126727
MAYBE WE SHOULD PICK UP A SECOND PROFESSION AND BECOME A RAIL ROADER OURSELVES SO WE CAN CHOOSE OUR OWN DESTINY!
CAAAAAAAPS!
>>
>>126735
Once we land, close the door and punch it.
I have a bad feeling about this next room and I don't want KM going flying into death.
>>
File: 027.jpg (160 KB, 800x1600)
160 KB
160 KB JPG
>>126739
>Once we land, close the door and punch it.
You fly through the door and land on a pile of pillows.
LD bounces off you and lands on the hard floor.

You quickly punch KM.

LD appears to recognize this room!
>>
>>126789
Shake LD by the shoulders and ask him him what the numbers mean! Wait, no, ask him what he knows about the room!
>>
File: 028.jpg (223 KB, 800x1600)
223 KB
223 KB JPG
>>126797
>Shake LD by the shoulders and ask him him what the numbers mean! Wait, no, ask him what he knows about the room!
THE NUMBERS, MASON!

He says one of the previous Door Punchers came back to his room before dying. He said something about a room that looks just like his completely generic room, only with two doors instead of one.

He looks puzzled.
These doors don't have any handles, though. He's never heard of a door without a handle. That's hardly a door at all, just a wall with hinges!
>>
>>126825
The only thing that can be done to doors without handles is to punch them!
>>
>>126831
THIS! IT'S IN TH- wait.... why was the other Door Puncher dying?
Could it be.... a trap of some sort!?
>>126825
Throw pillows at the doors!
>>
>>126825
OPEN SESAME
>>
File: 029.jpg (166 KB, 800x1600)
166 KB
166 KB JPG
>>126831
>The only thing that can be done to doors without handles is to punch them!
It just opens. There's no flare or gaping abyss, just another room.
You guess it's just a wall with hinges.
>>
>>126883
Scream Open Sesame!
>>
>>126883
Hm, let's check our options first. Throw a pillow at the other wall with hinges.
It's alright if we don't punch it, it's not a door.
>>
File: 030.jpg (157 KB, 800x800)
157 KB
157 KB JPG
>>126891
>>126893
>Scream Open Sesame!
>Fling pillows at the wall with hinges
No matter how much you scream and throw pillows around, nothing happens. It appears that only a Door Puncher can open the DEKNOBBED DOORS. It kind of begs the question of what the point is.

You guess a door without a knob isn't going be talking back a whole lot.

LD and KM wonder why you all don't just go into the room. You're not exactly supposed to know about this yet, aren't you? asks KM.
He means, he's not supposed to be talking to you until after you get the Earth Key from the CARPET, anyway. There's no way this is railroading. Nobody else brought LD with them, remember?
>>
>>126926
But this could be... the true path! Maybe we were supposed to bring him! And maybe that's why all the others failed!
But no, we shall succeed!
PUNCH OPEN THAT PSUEDO-DOOR!
>>
File: 031.jpg (65 KB, 800x800)
65 KB
65 KB JPG
>>126945
>PUNCH OPEN THAT PSUEDO-DOOR!
There's no need. It's already open, remember?
You walk into the room.

There's nothing here but a table with some junk on it.
>>
>>126958
NOOOO! I MEANT THE OTHER ONE!
The rail road is truly strong in this room.
Examine junk. There seems to be three. Perfect, that's just how many- wait, we only have TWO hands! Curses.
>>
File: 032.jpg (80 KB, 800x800)
80 KB
80 KB JPG
>>126966
>Examine junk
They appear to be thematically appropriate objects.

>DP: Examine gloves
>LD: Examine doorknob
>KM: Examine key
>>
>>127003
Fuck examining then. Jam the gloves on and punch the little guy again
>>
>>127003
Sometimes the best ways to break a rail road is to follow it! After punching the little guy grab the knob and put it on the other wall with hinges.
>>
File: 033.jpg (499 KB, 800x1600)
499 KB
499 KB JPG
>>127011
>>127024
>Fuck examining then. Jam the gloves on and punch the little guy again
All this deliberation sounds an awful lot like railroading. You say screw it and skip ahead to some action!
You equip the HUGILISTS FINGERLESS TIPPERS and prepare to deliver a beating.

Looks like LD had a similar idea. He's already seized the MALE ENHANCEMENT and dropped it down his trousers, boosting his physical stats to monstrous heights!

KM is too busy basking in the glow of his new MASTER KEY to help you.
>>
>>127100
GET IN A FIST FIGHT WITH LD!
If we lose... Say he has grown well.
If we win... Say he still has much to learn while helping him up.
>>
>>127100
Punch one of them on the hinged wall so that it becomes and inception door.
>>
File: 034.jpg (459 KB, 800x1600)
459 KB
459 KB JPG
>>127108
>GET IN A FIST FIGHT WITH LD!
There's a certain buzz in the air. You can practically feel the powerlevels rising.
You square your shoulders and prepare yourself for a tough battle.

You launch yourself at Huge!Little Door, putting all your might into the punch!
It connects, and he...!
>>
File: 035.jpg (98 KB, 800x800)
98 KB
98 KB JPG
>>127220
Turns into a door.

You guess he was still the same level, just really buff.
Looks like Door Punchers have a natural advantage against doors. Who could've known?

You have much to learn, you say to H!LD.
>>
>>127225
Let's just hope he can still pack a wallop against any possible enemies.
Turn him back and check up on KM.
>>
Sorry OP. My people need me. And by my people I mean my bed.
MAKE SURE THOSE LOSERS DON'T LOSE OUR COMPANIONS!
Seriously, I will be so salt if I come back to find KM or LD gone.
>>
File: 036.jpg (163 KB, 800x1600)
163 KB
163 KB JPG
>>127237
>Turn him back and check up on KM.
LD removes the Male enhancement and stashes it in his/your cap.

No crazy bodily growth over here, only tears of joy. Or reverence. Sorrow? You're not sure why he's crying. You guess it's an important key.

KM turns to address the two of you.
Do you know what this means?
No, you reply.
These are tools to break out of the railroad. You shouldn't have that kind of gear until you're almost halfway to the Key Lord!
And this MASTER KEY... He pauses dramatically.
He had no idea it was even real. This thing alone will be more than enough to get you to Key Lord.

Great! What are we waiting for?
>>
File: 037.jpg (177 KB, 800x800)
177 KB
177 KB JPG
>>127330
Let's derail this railroad!

(TO BE CONTINUED)
(I'll be back same time tomorrow: about 6am UTC)
>>
>>127341
punch ourselves
>>
>>127341
Beat your own knob.
>>
>>127341
Maybe we SHOULD follow the railroad, at the very least to level up a few more times before fighting the big Boss. Or we could just open up the other door in this place and find level up candy or whatever.
>>
>>127341
>6am UTC
Damn, that's 2 am for me. Looks like im never contributing to this quest.
>>
>>130435
(just post your suggestion now, like the other guys did. I might take it into account for later, or at least the first page after I return)
>>
>>127341
Punch KM, punch H!LD, put KM halfway inside of H!LD, then punch H!LD again. This will certainly conquer the railroading, if not completely obliterate it.
>>
File: 038.jpg (249 KB, 800x1600)
249 KB
249 KB JPG
>>127677
>>127717
>Beat your own knob.

An odd idea strikes you: What happens when a door puncher punches himself?

You ponder for a moment. You're sure that nothing would happen, but... What if you turned into a door? You'd be stuck, wouldn't you? At least until another door puncher wanders by and gets punchy.

This begs the question: Has a DP ever DP'd themselves? Maybe somewhere out there is a DP stuck in door form, unable to free themselves or even scream for help.

This train of though goes deeper and deeper.
There's no way to tell how long any of these doors have been doors. Do doors have a lifespan? Can doors think? Are they even technically alive while they're just a slab of wood or metal or whatever in a hole in the wall? You contemplate asking one of your companions, but you decide against. There's no need to weigh them down with these lofty philosophical musings.

You decide against punching yourself. Just in case, y'know?

LD wonders what the hold-up is. Why would you say something heroic and decisive like that and then just zone out? What a dumb point to stop. Who even does that?

You move back into the pillow room. There's still another deknobbed door to explore.
>>
>>133152
Swap hats with KM and scuttle under the cardboard pillows
>>
>>133152
Punch the unopened wall with hinges.
>>
File: 039.jpg (463 KB, 800x1600)
463 KB
463 KB JPG
>>133236
>Swap hats with KM and scuttle under the cardboard pillows
Down you go!
It seems like there's several layers of cardboard under the pile of pillows.
And under that...

You're a long way up.
>>
>>133306
Keep going.
>>
>>133306
Let's... not go down.
I'd really like to know what's behind the other hinged wall.
>>
>>133360
>tfw he already drew opening the door ahead of time.
I see your game, wilba. Show us whats in the next room.
>>
File: 040.jpg (171 KB, 800x1600)
171 KB
171 KB JPG
>>133360
(oops)
>>133266
>>133326
You back out before you lose you balance and fall down the trap hole. It was probably placed there to send you to your death immediately upon entering. Good thing someone covered it up!

You punch open the other deknobbed door.
>>
File: 041.jpg (63 KB, 800x1600)
63 KB
63 KB JPG
>>133367
>Show us whats in the next room.
There's nothing in here. Not even the swirly crap of the abyss between doors. It's just pitch black.

And another deknobbed door. Far in the distance.

What a load of crap.
>>
>>133408
Damn. Hopefully one of us will be able to fly eventually.
Go back, punch LD and go on to the next room!
>>
>>133408
Rally your folks through the darkness, and close the door, even if you have to hang on to the otherside of it.
>>
File: 042.jpg (187 KB, 800x800)
187 KB
187 KB JPG
>>133414
>>133417
>Rally your folks through the darkness, and close the door
You don't particularly fancy tumbling through nothingness for eternity, so you take a mental note to come back when you stand a chance.

You all head back through LD to the next room, which is to say, the room you've been avoiding making progress on for most of this quest so far.

You guess you're gonna have to actually go down the railroad before you can find any chinks in it to exploit.
>>
>>133440
Punch the moss! Our awesome new gloves should allow for something interesting to happen.
>>
>>133440
Punch the [WHITE BACKGROUND VOID]! Our awesome new gloves should allow for something interesting to happen.
>>
File: 043.jpg (204 KB, 800x800)
204 KB
204 KB JPG
>>133451
>Punch the moss! Our awesome new gloves should allow for something interesting to happen.
>>133453
>Punch the [WHITE BACKGROUND VOID]! Our awesome new gloves should allow for something interesting to happen.
Nothing interesting happens.

Actually, that's not true. You gain a tiny bit of EXP. Pretty much nothing.
>>
>>133504
Lie down on the floor and massage your toe, maybe the pain will pass
>>
>>133504
Well fuck this shit.
Punch LD again to go back to the room where KM came from.
Maybe we can use the Master Key or whatever on the door.
>>
File: 044.jpg (218 KB, 800x1600)
218 KB
218 KB JPG
>>133517
>Lie down on the floor and massage your toe, maybe the pain will pass
The pain is tremendous, but you push through it, hopefully. It doesn't work.
In fact, it hurts so much your pain threshold has increased.

+1 ENDURANCE
+1 TENDERNESS

>>133524
>Punch LD again to go back to the room where KM came from.
Of course! The chink in the railroad was handed to us on a silver platter! We sure wasted... oh, I suppose it was only a couple of pages.

Whatever, you're in KM's office again.
>>
>>133538
Tell Km to use the Master Key on the door!
Rail roads begone!
>>
File: 045.jpg (265 KB, 800x1600)
265 KB
265 KB JPG
>>133547
>Tell Km to use the Master Key on the door!
KM does so, though he seems a shaky. You guess he fears death.

The elevator opens up and you pile in.
>>
>>133564
Punch the elevator doors when they close! Maybe we can turn them into minio- I mean companions then.
>>
>>133564
Punch the elevator and see if it takes you somewhere
>>
>>133564
switch suits with KM, and make KM wear LD's suit, then pile on eachother
>>
>>133564
Go up one floor. We need to punch every door we meet and gather ALL the companions. One should be able to fly.
>>
File: 046.jpg (260 KB, 800x1600)
260 KB
260 KB JPG
>>133569
>>133571
>Punch the elevator doors
The doors close.
There's no lights or anything in here.
You punch the doors.

A touch panel lights up.

Which part of the railroad would you like to jump to?

[1. THE CARPET]
[2. THE OCEAN]
[3. THE CORE]
[4. THE CLOUDS]
[5. LUNAR ENTITY]
[6. CELESTIAL BODY]

[I. KEY WAREHOUSE]
[II. GROUND FLOOR]
[III. KEY FACTORY]
[IV. KEY OFFICES]
[V. KEY THRONE]
[VI. KEY VATICAN]
>>
>>133594
THE OCEAN! I could go for some calamari.
>>
File: 047.jpg (206 KB, 800x1600)
206 KB
206 KB JPG
>>133605
>THE OCEAN! I could go for some calamari.
You press the button labelled [2. THE OCEAN]
You hear a sigh of relief from KM beside you, and the elevator goes black again.

A brief moment passes where it feels like nothing happens. You realize you're hungry for calamari.
Now that you think about it, you're not sure you even know what calamari even is. They're those crumbed squid or octopus rings or something, right?
How do you know this?
In fact, you can't remember when the last time you ate was. Hell, you're not even sure you've ever eaten in your life.

A life, you realize, that you've only lived for less than an hour.

The doors open, inturrupting your thoughts.
>>
>>133620
Punch elevator doors
>>
>>133620
Punch elevator doors.
They may not be able to turn into people but you sure as hell can still punch them. It's in the job description!
Oh, and then exit the elevator.
>>
File: 048.jpg (105 KB, 800x800)
105 KB
105 KB JPG
>>133630
>>133631
>Punch elevator doors
You step out into yet another generic room. Four walls, floor and ceiling. So boring.

You turn around and punch the elevator doors. It still does nothing.
>>
>>133634
The hell is that on the other side of the room?
Why is it telling us to shush?
And what's stopping us from punching it?
That last one was a trick question. Cause there's nothing stopping us from PUNCHING THAT STRANGE THING!
>>
>>133635
Yeah! Punch it. Show it who's boss.
>>
File: 049.jpg (345 KB, 800x1600)
345 KB
345 KB JPG
>>133635
>>133641
It's a door made of water. The water shoots from the top down to the bottom at extreme pressure in order to prev-

Oh, you don't care.
>>
File: 050.jpg (467 KB, 800x1600)
467 KB
467 KB JPG
>>133655
You do your best to punch the door that's only really kind of a door.

It turns into a fish man. He doesn't seem thankful.

-10 HP
-10 GALL
>>
>>133683
take his hat
>>
>>133683
PERFECT!
Ask the fishman what calamari is and why it sounds really good right about now.
>>
File: 051.jpg (235 KB, 800x1600)
235 KB
235 KB JPG
>>133687
>>133691
>Ask the fishman what calamari is and why it sounds really good right about now.
You dig deep to come up with a biting one liner.

He doesn't get it. Isn't calamari squid or octopus or something?
>>
>>133705
Well good thing, we weren't trying to dis him, we were asking seriously.
And really? Squid? Does squid taste good? Let's just call Squids calamari-to-be from now on. Make them sound more appetizing.
Ask the fishman to help you up.
Also compliment him on his attire.
>>
>>133705
Compliment his hat and exchange formalities
>>
>>133705
Get your minio- I mean companions to help you complement this fine gentleman's hat.
>>
File: 052.jpg (110 KB, 800x800)
110 KB
110 KB JPG
>>133708
>>133712
>Compliment his hat and exchange formalities
Having been sucker punched for the first time in your short existance, you're quite happy staying on the ground. He's happy to let you.

You decide you'd rather take the diplomatic route rather than get into a fight this this guy, though you're pretty sure you could just punch him back into a door and scamper off if you needed to.

Sweet hat, you say.
The Fish Door scratches his head a little bashfully.
>>
>>133739
Get up and ask him what he knows about the room behind him.
>>
File: 053.jpg (110 KB, 800x800)
110 KB
110 KB JPG
>>133753
>Get up and ask him what he knows about the room behind him.

He says it's a sliver of what used to be the ocean. It's now called, confusingly, THE OCEAN. The Key Lord's to blame.
He seems a little confused. He's never seen someone come back for him. Actually, he's not sure he's ever seen you before.
You point back at the elevator. Master key, you say.
He says oh.
>>
>>133782
Yeah, tell him we're breaking this railroad and we'll take all the companions we can get.
Ask him if there are any other doors in this place.
>>
>>133790
this
>>
File: 054.jpg (230 KB, 800x1600)
230 KB
230 KB JPG
>>133790
>Yeah, tell him we're breaking this railroad and we'll take all the companions we can get.
He really likes your plan.

Plan? you ask. You didn't really have a plan, you were just kind of running around sequence-breaking.
He says that's good enough for him. He's sick of waiting around for hotheaded guys and gals to either be stupid enough to fight him underwater and die or get past him and die to some other stage boss further up.

He's in.

>Ask him if there are any other doors in this place.
Yeah, just a few weak minions back there. Oh, and the elevator.
That's pretty much it for THE OCEAN. Not a whole lot to do here.
You say alright. Wanna see what's up somewhere else?
He says you betcha.

You turn to LD and KM and hi-five them. Man, punching doors is overrated.
>>
>>133847
Tell Sucker-Punch Fish that for initiation, he has to give you his hat and clothes. Switch our hat with his, LD's hat with KM's, Switch clothes with KM, switch LD's and SPF's clothes
>>
>>133855
As tradition dictates. This is what we do
>>
File: 055.jpg (113 KB, 800x800)
113 KB
113 KB JPG
>>133855
>Swap hats around
It's a sacred rite of passage, you assure him.
This time LD gets the best end of the deal, ending up with his fine piece of attire once more.

You also suggest you exchange wardrobes entirely, but the group vetos the idea. You're pretty sure nobody would fit in anybody else's outfits anyway.
>>
>>133912
Carry Lil D on our back and venture forth, using FD as our guide.
>>
File: 056.jpg (320 KB, 800x1600)
320 KB
320 KB JPG
>>133929
>Carry Lil D on our back and venture forth, using FD as our guide.
LD's a little heavy, being a grown man and all, but you manage just fine. You request that your new fishy friend lead the way!

You all pile back into the elevator.

FD kind of smells.

Where to next?

[1. THE CARPET]
[X. THE OCEAN]
[3. THE CORE]
[4. THE CLOUDS]
[5. LUNAR ENTITY]
[6. CELESTIAL BODY]

[I. KEY WAREHOUSE]
[II. GROUND FLOOR]
[III. KEY FACTORY]
[IV. KEY OFFICES]
[V. KEY THRONE]
[VI. KEY VATICAN]
>>
>>133994
5 Lunar Entity
>>
>>133994
KEY VATICAN
>>
>>133997
>>134009
(Alright, these two options will take us in pretty different directions. Both of you roll a 1d100, please.

In fact, let's make it a rule to roll a 1d100 for elevator choices in the future)
>>
Rolled 45 (1d100)

>>134012
>>
File: 1416722647922.jpg (173 KB, 900x675)
173 KB
173 KB JPG
>>121828
>It turns into a little man with a spiffy hat. He seems thankful.
No, nope, I'm not doing this shit again.
>>
(other guy's taking his sweet time so i'll just go off the last digit of the post number in this case.)
>>
File: 057.jpg (234 KB, 800x1600)
234 KB
234 KB JPG
>>134009
You press the button [VI. KEY VATICAN] and the doors close.
You hear a sharp intake of breath from KM when he realizes where you're heading.

The KEY VATICAN, huh?
It's the last thing on the list. Sounds end-game to you.
Is it where the Key Lord is? No, wait, didn't KM say he was in the KEY OFFICES earlier?
So who's next up? Probably Key King, right? Then Key Pope?

The doors open. You step into the KEY VATICAN.

(TO BE CONTINUED
Same time as usual, 6am UTC.
I'll start a new thread, since we'll be autosaging.)
>>
>>134083
Make a new thread for SUDSQUEST too.
>>
>>134083
Find the nearest key priest and ask him where the key pope is
>>
>>136306
(nah, can't have more than 3 threads up at once and SUDSQUEST is nearing the end goal so I'll just see if we can't bash it out this session in the one thread)
>>
>>136420
Dammit, I was liking SUDSQUEST more, but I see what you mean. Are you considering making another dice-based quest after the SUDS thread dies?
>>
>>136467
>Dammit, I was liking SUDSQUEST more, but I see what you mean. Are you considering making another dice-based quest after the SUDS thread dies?
(yep. SUDQUEST will end on a hook that leads into the next quest. We'll just have to wait until the thread's archived before I can start the continuation. I'll probably switch to a similar artstyle to DOORPUNCHER/mspa, since I feel like it's coming out better. I'll still use the same d100 with crits system, since it's been fucking funny so far.)



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.