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This time, I'm going to make an actual quest but Pokemon are still involved (It's what I draw best sadly).

---

You are Keira. You are a 25 year old female Sandslash and a dockworker here in Bellor Town. You live a rather mundane and routine life. Sleep, eat, work then get drunk before woozily getting home and repeating the process.

You're sick of it.

You want to do something interesting but you don't know what you want to do at all- besides something other than working at some docks. You would prefer to avoid water as best you can.

As you sit at the bar mulling over your drink, you think of the future prospects you could choose- not that there are many. Bellor Town is a port town on the edge of a desert so there isn't much outside the town itself but you can do things if you put your mind to it.

So... what do you want to do in the future?

>Maybe join one those damn guilds- not that I'll like it
>Travel to a faraway land. Maybe I'll find a new beginning somewhere that isn't here
>Dive into a life of crime and become an outlaw. It seems exciting but dangerous but a change of pace altogether
>Write in

Choose one and Roll 1d100 - Highest wins.
>>
Rolled 8 (1d100)

>>142427
Get some new shoes, a fresh hat, and a pleasant disposition on life. Reconnect with our family.
>>
Rolled 21 (1d100)

>>142427
>>Travel to a faraway land. Maybe I'll find a new beginning somewhere that isn't here
>>
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>>142445

You decide on going abroad. It will be quite a boring trip from what you overheard as a dockworker's. The nearest other port is St. Valders and that's a week's trip.

But you're dead-set on leaving this dead-end life so you take your last chug and leave- setting off for bed and for preparations tomorrow. Good thing tomorrow is your day off.

(1/2)
>>
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>>142605

You wake up in the morning ready to go out and buy supplies for you trip and quit your day-job as well but you just realized something.

You're broke as hell.

You curse all the gods you know up and down before settling on using what you have: 450 Lindols- which isn't really much. You remember the exchange rate between Lindols and Poke to be around 1 Poke for every 50 Lindols.

Well, let's see what we can buy

>Clothes shopping, you have no idea what St. Valders is like though so you don't know what to dress for
>Adventuring supplies, you never know when you need rope and such
>Steal, how about not using the money and just snatch some items? Not the best plan obviously
>Write in

Choose one and Roll 1d100 Highest wins
>>
>>142666
>>Clothes shopping, you have no idea what St. Valders is like though so you don't know what to dress for
>>
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>>142760

You go to the closest (and cheapest) clothing store you could find but as it turns out, the only thing that you could buy with your measly amount of cash is a small scarf. You buy it and put it on, tying your bandanna to your right arm so that you can keep it on you. It may not be much, but a scarf is better than nothing at all.

Now that you're clothed (sort of), what should be done next?

>Go to the docks and quit your job
>Go to the docks and try to see if there are ships leaving for St. Valders soon.
>Use whatever funds you have left to try and buy something else
>Write In

Choose 1 option and ROLL 1d100 - Highest Roll wins
>>
Rolled 35 (1d100)

>>142869
>Go to the docks and try to see if there are ships leaving for St. Valders soon.
>>
>>142869
>>Go to the docks and see if you can't get your last paycheck before you take off, then quite and leave
>>
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>>142922

You go to the docks to see if there are any ships leaving soon for St. Valders. You don't just want to quit your job just yet without knowing it you had a ride out of town or not. Thankfully, you know you're way around the docks and quite familiar with the sailors that come and go.

You ask around if any of the ships docked were heading for St. Valders but they all had said no. You almost gave up hope until you overheard a conversation from some of your colleagues.

"The QuickFoot eh'? What a terribul name that is but it's better than no name at all!"

"Obviously. You hear about the captain of the ship? That eccentric little fuzzball? Said he was going to St. Valders but apparently had no crew! He's looking for new sailors!"

"How bad a captain is this guy if his 'hole crew quit!?"

"E's a Furret- they're not built for the sea- they're built for da forests! And you should've seen him scampering 'bout! Made quite the ruckus when 'is crew left 'im."

A Furret is looking for a crew to St. Valders!? Sounds like the best type of ride- one where you'll get paid!

"'Ey is that Kira! Oy Kira what're doing 'er, isn't it ya day off!?"

"Uhh.. just taking e' walk and I uhh... wanted ta see the wata'!"

"'Ever ya say Kira! Come on Dami, we got work ta do. See ya 'round Kira!"

"Uh.. see 'ya, bye!"

You forgot that your were planning on quitting this job but most of co-workers would be disappointed. You were quite literally the only female worker at the docks. Most other girls work at the guilds or at store or something.
You also remember you despise your accent it's far too thick and sailory but working at a port for 3 years does that to you. You need to find a way to lose it but you don't know how.

You walk for a bit, trying to find that Furret and his ship, the QuickFoot and got a stroke of luck. There it was, the QuickFoot- at least that's what it says on the ledger posted nearby. But no sign of the captain. Hmm..

What do you do now?

>Find that Furret around the docks and try to join his crew
>Check out the QuickFoot in more detail, maybe he's in it
>Write In

(Forget rolling, it isn't working all to well. Just vote. Majority or nominated answers wins)

I'll be back in a few hours but don't be afraid to vote.
>>
>>143055
>Check out the QuickFoot in more detail, maybe he's in it
>>
>>143055
>>Check out the QuickFoot in more detail, maybe he's in it
>>
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>>143250
>>143445

You decide to check out the ship closely- if you define closely as getting on it. OF course when you do, you notice that there's no one aboard but you remember that the crew had all quit- of course there was no one around.

"Ello!? Anybady thare?" You call out.

No answer.

"EEELLLOOO?" You call out louder.

*Creak~*

You turn to see that the door go into the captain's quarter is open and peak in. You hoped to see the captain but it was dark- despite being a Sandslash, you're not accustomed to the dark anymore- you've worked to long in the bright sun.

What you do hear is snoring. Someone is snoozing away- and quite heavily if they didn't wake to your calling.

What should you do?

>Go inside and look for the source of the snoring. See if it's the captain- but don't wake him.
>Take a look around the rest of the ship first- let whoever's in there finish resting
>Yell "Ake' UP!" Hope whoever it is isn't mad
>Write In
>>
>>143802
>Yell "Ake' UP!" Hope whoever it is isn't mad
>>
>>143802
>>Yell "Ake' UP!" Hope whoever it is isn't mad
Nothing can go wrong.
>>
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>>143839
>>143820

You decide to yell into the room and wake up whoever's inside. This can't possibly end in a disaster, could it?

"Ey' AKE' UP SLEEPIEAD!"

*THUD*

"Ohh~... Wah.. who's there!? What do you want!?"

"I'm lookin for the cap'n of this ship... is aht you?"

"Yeah... yawn that would be me. Captain Bluetail of the QuickFoot at yer service! So what did you come see me for? Looking to work fa me?"

"Well uh...

>Yeah
>NO, I mean- not right now
>Write in

That's it for now, I'll be back after I sleep. twitter is @Artic_Kobold if you want to know when I'm back
>>
>>143989
>So what did you come see me for? Looking to work fa me?
maybe, to make a long story short I'm looking for a change of scenery and I'm willing to work at least until the next town. Whether or not I stay on past that is still up in the air

(feel free to add the accent as I can't do accents to save my life)
>>
>>144222
Backing
>>
>>144222
>>144283

"Uh, Maybe? Ta make a' lon' storie' short.. I'm lookin' for a change a scenery and I'm willin' ta work at least up ta St. Valders. Whether or not I stay is still up in the air."

"Hmm... better than I suppose... okay, you're hired! You're my new First Mate!"

"Great. So... when do ya' think ya' can get an entire crew? Tha two of us can't manage this ship ourselves ya know."

"I'm workin' on it! I'll have ya know that I posted ads all aroun' town and that mon' should be comin anytime soon."

You step outside the quarters for a second to see if there was anyone on the docks besides your soon-to-be-former coworkers.

There wasn't anyone around at all.

"Sir... I don' think anybady's comin'. Not unless ya hire some deadbeats or somethin; like tha'."

"Hmm... that's a great idea! You're a great First Mate already- lemme just go inta town quickly."

Before you could give him your most disappointed face, Bluetail left the ship in a scurry and ran into town- quite quickly as well.

This could not possibly go wrong at all, letting your new Captain hire some outta work deadbeats but there's no choice- two people can't manage a whole ship. But for now... it was time to quit your day job. You're going to miss some of these guys but Bellor Town is grinding on you hard- leaving is all you want to do now.

So how should you quit?

>Quietly, no need to cause a scene or anything- you're leaving, that's it
>Farewells, say goodbyes to some of the co-workers you don't want to throw into the ocean- never know if you ever need this job again
>Cause a scene- why not have some fun, except for the part where things can go utterly wrong
>Write In
>>
>>144689
Farewells of course. We'll miss the old lads, we should give them our best before we shove off.
>>
>>144689
>Quietly, no need to cause a scene or anything- you're leaving, that's it
>>
>>144743

Seconding
>>
>>144845

Fuck me, I mean I need someone to make a second opinion. Fuck my phone.
>>
Rolled 2 (1d2)

>>144705 (1)
>>144743 (2)

Since no else has made a seconding, I'm just going to roll to see which I do.
>>
>>144945
Sounds fair to me.
>>
>>144945
>>144743

You decide to leave as quietly as you can- so you quickly and quietly make it to the small building that serves as main office of the port. Inside was the secretary, an Audino, who's name slips from mind and you know it doesn't matter. She's busy writing away on some parchment, most likely a ledger for one of the ships docked in the port.

You clear your throat to catch her attention.

"Huh? Oh Keira! What brings you in today? I thought you didn't work today."

"I uhh, I don't. I umm.. I'm quittin'."

"What! But Keira, where will you go!? You can't just quit without a plan!"

"Ya know aht' ship at the end of the dock- the QuickFoot? I'm now the First Mate."

"Really? Congrats Keira!"

"..."

"..."

"...Wait, I thought didn't like the ocean? Why the sudden change of heart?"

"Well, I kinda wanna go some place new- some ere' exotic and I got a chance an' took it."

"If that's what you want, I won't stop you. The boss isn't in right now but I can substitute- fill out a resignation form and hand it to me and you'll be all set to leave.... You know, we'll will miss you Keira- a hard worker and the only female one as well, a Ground-type no less! You're quite hardy for a Sandslash. I hope you do well where ever you're going"

"Thanks."

You fill out the forms and hand them to secretary before stepping out. You have officially become a former dockworker.

With that done, should we:

>Wait for Bluetail on his ship, maybe tidy up and organize his room a bit
>Check the rest of the QuickFoot out- you never went below deck
>Check around town for Bluetail- maybe he got into trouble
>Write in
>>
>>145018
Check around the rest of the quickfoot. We're the first mate now, we should be familiar with the ship. If he hasn't returned by the time we've checked things out it wouldn't hurt to go check on him.`
>>
>>145047
Backing
>>
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>>145047
>>145103

You decide to go back to the QuickFoot and check out the lower decks- might as well check since you didn't before, after all you're going to be on this ship for a week, might as well see what it's like down below.

Once below deck you see that the crew quarters are a mess- cots are everywhere, blankets and pillows are strewn about with the assorted book thrown in there. The mess is well.. a mess. Food is everywhere, on the floor, the walls, the ceiling- the fucking ceiling! What happened in here!?

You take a look in the cargo hold to check what's there but you regret even bothering- anything of worth is strewn about or leaking out of a barrel. From all this, either the crew got REALLY drunk or the ship went through the seven steps of the Voidlands to get here.

Or more likely, they got caught in a really bad storm. Though it makes you think- this happens all the time, why would the crew just leave after one storm?

You put the question away, you might as well clean-up a part of this place but you only have time for one part of the ship.

Should you clean:

>The Crew Quarters, it's where you'll be sleeping, making it clean again will put your sleepy head on right
>The Mess, you're going to be eating here so you want it to at least be clean
>The Cargo Hold, the least messy but the least important- but there could be something of worth down here
>Write In
>>
>>145241
The cargo hold, we can set the new crewmates on the rest later and make sure that any valuables stay with the ship and not in some vagabond's pockets. We're an honest sandshrew.
>>
>>145241
>The Cargo Hold, the least messy but the least important- but there could be something of worth down here
it's were the money comes from so I think that's where we should start.
>>
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>>145372
>>145258

You decided to do the least amount of work and try to clean up the Cargo Hold- might be something worth pocketing yourself. But you wouldn't do that, your an honest Sandshrew- well were an honest Sandshrew but that was some time ago...

As you put clothes back into their chest, clean up the goop leaking from the barrels, which was molasses as you found out, and made sure to check if the goods in the crates were okay before closing up the holes.

You were almost done when a small gem fell from within one the shirt you were going to place in the chest. You pick it to find that it was an Emera. While they were common in dungeons and the like, seeing one outside of a dungeon was quite rare but it happens time to time; of course to use an Emera, you need a Looplet and you don't own one so it's useless for now but it could fetch a nice bit of coin at a pawn shop or at an auction. Usually if you find an Emera outside a dungeon, its found out that these do not break, which is amazing if the Emera was something like a Type Bulldozer or a Barrage one.

Sadly, you have no idea what kind of Emera it is, so until you find out, selling it is pointless as well- you don't want to be swindled out of your "fair" share do you?

"Ey'! First Mate, ya' down ere'?!"

Sounds like Bluetail is back- might as well check if he got something resembling a crew.

---

I'll back in a couple of hours, maybe 3-4. Sorry for stopping so randomly. But I will continue when I get back.
>>
>>145572
metal brace yourself for disappointment... and hide that thing in your scarf so you don't lose it or your new crew mates think they need a "fair" share as well.
>>
>>145584
Yeah, let's pocket it for now and then go and greet the captain and see what kinda of deadbeats he managed to coerce into sailing with us.
>>
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>>145584
>>145590

You finish up putting everything away, before heading the Emera in your handkerchief before wrapping it around your arm. Don't want anyone seeing something this valuable with you- especially that captain- you want to have some funds when you get to the new town.
You go upstairs to find that Bluetail has come back with a motley crew all of 3 other Pokemon. A duo consisting of a Minun and a Plusle and a Nidorina.

Oh boy.

"Cap'n... wha's tha meanin' fa dis'? I thought ya would've gotten some more of em' at least! Not only dat', but they don't look like they ave' any experience at all!"

"They were tha' only ones that would work on such short notice! Better than nothing though, so let's get this big ole' ship ready ta go! Before we do that, let's get some introduction's down. You three, this is the First Mate... uhh.."

"Keira."

"Yeah! And now you three!"

The Plusle and Minun both walked forward and before they introduced themselves, you noted that they were clearly siblings, one younger and more feminine and one older and more masculine. The Plusle spoke up first.

"Name's Jay and my sister Kay. We've always wanted to leave town and now we can! Isn't this awesome!"

"You bet Jay!" His Minun compatriot stated before they both stepped back. Then the Nidorino stepped forward, and unlike the other two, he at least looked like he could fight.

"Name's Gail but just call me G. I'm here for one reason and that's to get paid. Just do't bother me too much and don't saddle me with crappy jobs and we'll get along fine."

"Whateva' ya' say."

"I think I know you... aren't you that Sandslash that worked at the docks?"

"Used ta'. Now I'm a First Mate- fa now at least" As the Nidorina stepped back, Bluetail stepped in front of everyone.

"Alright you lot. Time to get the ship ready ta go. I want this thing at least clean enough to walk through without disgust- so first job you all do is clean the lower decks while I get this thing ready ta leave. Jay an' Kay, Crew Quarters, G in the Mess and Keira you go down to tha Cargo Hold-"

"About that: I've already cleaned tha' cargo hold sir."

"Really? Splendid! I picked a great First Mate. Why don't ya help you're new subordinates downstairs as well."

Which of the two groups should you choose to help?

>Jay and Kay, you don't trust those two because, let's face it, they're quite inexperienced in this world
>Gail/G, you've seen the Mess, might as well help. Jay and Kay already are a pair. Might as well make another pair.
>>
>>147364
So is it a Nidorino or Nidorina? You kinda jumped between the two.

Anyways go with G, mostly because I feel they would probably slack off or bitch that we gave them a shit job. That and the twins are just cleaning a room, all kids should know how to do that. Even if they don't we can always just clean a cot off and claim it as our own later.
>>
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>>147524

Nidorina

---

As the twins ran downstairs to go clean the Crew Quarters, you decided to show G the way to the Mess- and what a mess it still was.

"Are you fucking kidding me!? All of this? Seriously?"

"Don't worry, I'm 'elping. Go an' find a couple of scrubbers or some cloth and I'll get some soap 'n water, the faster we do this, tha' faster we get outta ere'."

"Whatever you say boss."

You set to work by finding a barrel of water and filling a couple of buckets but ran out of luck with the soap. Looks like this place will just look spotless but not feel like. As you filled some of the buckets, G came in holding a small pile of rags. Better than nothing you suppose.

"I take tha' left, you got tha' right."

"Yeah, yeah... say.." G started as she started cleaning a stain off the wall, "..why do you have such a deep accent? Been a sailor for that long?"


You start wiping the table off before answering. "No.. just a' dockworker but tha' speech followed. It's hard not ta' copy whatcha hear evryday'. Day n' an' day out, we get sailors coming n' going, with their accents."

"Right." You finish wiping off the table and start wiping out the stains on the wall. At the same time, G had started wiping the floor on her side.

"I got a' question for ya'. Why be a sailor?"

"The pay."

"Nothin' else?"

"Well... I might be avoiding some thugs in town as well..."

"Thugs? With tha' guilds aroun', there aren't many- wait... you aren't suggestin' that-"

"Yes. I'm avoiding the Guilds. I may've been accused off stealing and this was my only way out."

As you're about to respond, you feel a wet slap hit some of your quills. You turn to see G holding a chair above her head.

"Don't you dare tell anyone."

"Threaten' me? Is that really all ya' can do?" You grab the chair from her roughly before you bring the top rest eye level between the two of you. You grab it by both claws and press before it finally gives way:

*CRUNCH*

You crumple up the top rest of the seat with your claws, showing your strength and dominance.

"That'll be ya' face if you try ta' threaten me again. Now listen ere'- I ain't telling the other three about ya' current situation on one condition: don't disobey my orders. Got it?

"..."

"..."

"..."

"I take silence as yes. And we start now. Clean the rest of this up- I'm meeting Bluetail." You put the rag you were holding down on the table and start to leave. As you do, G contemplates for a moment before speaking up, just as you're about to head through the door.

"You were outlaw once... weren't you?"

You narrow your eyes but say nothing as you shut the door on her.

---

Why do things get so complicated... what to do now?


>Do what you said you were going to do and check on Bluetail
>Check up on the twins- see if they screwed up making beds somehow
>Write In

I'll be going to sleep but I'll be back later
>>
>>147605
>Check up on the twins- see if they screwed up making beds somehow
it's one the way and might as well get an idea of who we're working with and by that I mean more then just the hello we got on deck. Then we can see old bluetail.

Also did you have enough of a reputation in your old days to get a cool nickname?

also passing out as well, see you when I wake up probably
>>
>>147924
seconding for when AK gets up.
>>
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>>147924 Keira refuses to answer on her past. She just scowls.

>>148706
>>147924

You decide that before you go to meet up with Bluetail upstairs that you should cool off. You'd never have thought that someone could remind you of something so much. Of course, it's not your problem- ignoring Gail until St. Valders will be hard but once you're there, you could just leave and never come back.

As you continue thinking, you meander into the Crew Quarters to see that it's completely clean and organized, although the bunks are a bit randomly placed. It seems the twins are at least good a at cleaning though it raises a new question... where are the twins?

>They might be with Bluetail, possibly telling him what a good job they did
>Cargo Hold, curiosity probably got to them when you said you already did that
>On the deck- maybe they were given new orders by Bluetail
>>
>>149842
check the cabinet to make sure they're not hiding in it or something then head up the deck. If they're not there just go to bluetail.
>>
>>149842
I'd say just go report to bluetail. They cleaned up, no need to bother them until there's more work to do.
>>
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>>149868
You check the cabinet but the only things in there are coats and some pants. They aren't much but if its cold in St. Valders, you have some pants you can wear- but not now.

>>149878
You go upstairs to talk to Bluetail- having calmed down enough to speak without threats coming out.

When you get up to the deck, you see Bluetail ordering Jay and Kay to pull on certain ropes and tie certain ropes to certain points. They were hard at work getting the sails into position. As the duo worked, Bluetail was pulling up the anchor but was clearly having a hard time. You go up to him to help pull it up- having done this plenty of times before.

"Oh Keira! Thank you." He huffs for a bit before speaking again. "The damn things are way too heavy for me. Thanks for helping."

"Don' [i]*huff*[/i] mention it' [i]*huff*[/i] sur'"

After a few more tugs, you were able to pull up the anchor. Once you dragged it to the spot it should be in, you walk to Bluetail, who was standing below the main mast along with the twins and G, who had come upstairs while you were busy.

"Alright crew, we're ready to go! We have cargo to take to St. Valders and from there, we go across the sea to Seana. From there, we go through the Muldane Straits before ending our long journey at St. Albaan. Jay, you're our lookout. Kay, you can be our cook. Keira, take care to keep the sails in check and G, you can clean-up anything that falls during our trip. Now Keira, pull that rope by the barrel next to you and that'll set us off."

As you pull on the rope, the main sail opens up fully to catch the wind while Bluetail ran up to the wheel to steer their way out of the port. Soon, the port was getting farther away as pull on the rope, in different ways per Blue's instructions. You note that Bluetail obviously had quite a lot of experience. If they knew this talented, why was his crew so eager to leave him?

This thought leaves your mind as you look out to see nothing but the open sky and the open sea.

The QuickFoot was now at the mercy of the sea.

"Keira, you can tie the rope with the rest of them- just make sure its taut or the sail will slack."

"Right sur'."

You finish up with the rope and meet Bluetail by the wheel to see him waiting for you as well.

"Keira, I have to ask you this- how strong are you?"

"Uhh.. why tha' question sur'?"

"You know as well as I do that pirates exist. I want to know if we can fight them."

Now is the time for our first stat dump! I've been waiting for this.

As a Pokemon, there are 6 major stats:

HP
Attack
Sp. Attack
Defense
Sp. Defense
Speed

There are a total of 500 points to spread to these categories. Choose carefully.
>>
>>150069
We're a burly bruiser, so we should allocate our points towards Attack and Defense for the most part. I would suggest:
75
150
0
125
75
75

or something along those lines
>>
>>150069
>HP
100
>Attack
110
>Sp. Attack
35
>Defense
115
>Sp. Defense
70
>Speed
70

that should be 500. this look good to everyone?
>>
>>150134
It seems to boil down to us two a lot. Want to let OP roll for who's gets picked or go back and forth until we reach an agreement.
>>
>>150229
I'm good with ether or really. I just put something into sp. attack because sandslash can learn swift so I figure I'd put something in it just encase we ever get it.
>>
>>150235
Eh, I'd rather spec into physical and just ignore swift. The only question I really have is if the HP is a flat value, like 75 points into becomes 75 hp, or what. if it's flat then I'd rather have more HP, maybe dip it out of attack or something.
>>
>>150243
eh, I can see your reasoning for ignoring sp. attack. I just wasn't sure if we could have something at zero or not so I just kinda put a number in it. No idea about whether or not health is set at 75 though.
>>
>>150260
Well I actually have to go now, but I'll be back in a few hours. I'll leave it up to you for the time being.
>>
>>150286
I have to leave for work soon as well and I can only get back to the site on my breaks.
so I'll still be around but I'll disappear for a few hours between post.
>>
>>150303
Phoneposting from work eh?
same here
>>
>>150260
>>150243
HP has an equation for what the total is from the stat number.

Also, a stat at zero is unrealistic due to the fact that Pokemon always get points in every stat. It's never really zero but can get close.
>>
>>152319
So what would you say is the lowest we could go
>>151613
Am now and will be for the next 6 hours
[spoilers]fuck 12 hour shifts[/spoilers]
>>
>>152625
10


Wanna know what worse than 12 hour shifts?

10 hour shifts weekend nights and fnishing by 6 A.M
>>
>>152810
so this one works then >>150134?
Because if so I'm going to stick with it just to get this show moving. if you want you can also roll between the two and just take that 10 out of one of the stats and throw it into sp. attack if you roll up his stat line.

alsoI'm finally free, now I must pass out. see you guys when I am once more part of the land of the living
>>
>>152810
Id take that over 14 12's in a row with 1 day off before another 14.
I was literally a zombie that entire month.
Never again. They dont pay me enough.
>>
>>152319
I was treating it more like an EV spread that base stats, but I'm good with
>>153347
>>
>>153470
>>153347

>HP
100
>Attack
110
>Sp. Attack
35
>Defense
115
>Sp. Defense
70
>Speed
70

This is it then? Not bad. I'll get writing.
>>
>>153927

"Well sur' I can take some its' and dish'em out as well. The only thing is tha' I can't really use special attacks."

"As long as you fight good enough, we can overlook that. I mean, the twins are obviously quite weak- so it would just be me, you and G. But of course, the twins are great helping hands so supporting in battle would be great. You're quite a bruiser, I'm good at not being hit and scurrying along, and G is most likely good at the special attacks, being Poison-type and all."

"How are tha' pirates in this sea anyway?"

"Not exactly ruthless, but don't get me wrong, they will kill you if you disobey them once they capture you. Most pirates are just thieves anyways but some are slavers as well. There is even the rare ship that would force you to become a pirate ya'self. It's quite something out in that sea but we avoid pirates like nothing on this ship- it's not named the QuickFoot for nothing ya know."

It's quite a lot to take in knowing that there are pirates out there that would capture and sell Pokemon as slaves. Anything for money you guess although the pirates that want you to become a pirate is just as concerning- you want to be back on dry land as quick as possible- if they get to you, you can kiss the earth goodbye.

"Now then..." Bluetail pulled a map from a barrel and opened it up.
"The best passage is to go along the coast in case of pirates but we can also head deeper into the sea as well. What do you think Keira?"

"Aren't cha' tha' cap'n? Why ask me?"

"Gotta ask the First Mate for advice once in and while. Humor me."

"Alright.. hmm..."

You ponder what to tell him- it's likely that pirates are down both routes, just the likelyhood is higher one way over the other.

Choose one option and roll 1d100

>By the coast, it's the safe bet
1-30: Trouble will be brewing in the future. Pirates to be exact
31-60: Rough sailing but no pirates
611-100: Nothing goes wrong at all

>Go farther into the sea
1-50: Pirates are in your future
51-70: Rough sailing but you're alright
71-100: Nothing goes wrong and you're a day ahead of schedule for going this way
>>
Rolled 55 (1d100)

>>153969
>Go farther out to sea
Adventure Ahoy!
>>
Rolled 58 (1d100)

>>153969
>Go farther into the sea
what self respecting ground type wouldn't want to brave the deep blue sea.
>>
>>154077
>>154258
Cool beans.
>>
>>154258
>>154077

"Ey', why not go out the quick 'ay? It's faster innit?"

"It's also a great place for pirates to strike. Also, aren't you worried if you fell overboard out there that you would drown?"

"I thought this was the QuickFoot not ta' SlowGiant. You said you're good at avoiding pirates- I'd like ta' see that. And I'm worried alright but nothin' some hard drink can't fix."

"Pirates are no sweat but storms are a different matter. It's kinda why my old crew left me. Went through four rough storms in a row. Bunch a sisses- they ain't sailors if they can't take a little wind an' rain. Also, I'd rather you not swig alcohol while on duty please- I've had too many incident beforehand and I don't want to happen again."

"Don' sweat it sur'. I can hold my drink- been doing so for the past 3 years."

"I hope so for my sake. Anyways, back to work- just keep a keen eye out and keep the sails from going slack. Don't want to stop dead in the wata' do ya'?"

"Uh no sur'. I'll get right on it."

You walk down to the main deck and get to work making sure all the ropes are fastened securely before sitting down against the wall leading into the lower decks and resting for a bit. This is your first time at sea and the first time as a sailor yourself. You've always heard the stories, good and bad, from the sailors at the port. Hopefully, nothing goes wrong.

After a few hours, it was sundown and while there wasn't much to do, you found time by practicing your moves in the cargo hold, going up top once in awhile to see if the ropes became unfastened. It all seemed well until..

"Hey captain!" You heard Jay yell from above, "I see something, looks like a storm."

"Oh great. Just what the doctor ordered. *sigh* Alright, lets head on through and hope the ship doesn't fall apart or something."

You pray to every god you know that you don't capsize or worse- drown and die.

Roll 1d100 - Highest roll wins

1-10: Welp, Yveltal's coming to see you now
11-30: The ship's going down, but at least you're still alive
31-50: The ships is badly battered but can still go on
51-70: Mild damage, mostly cosmetic
71-90: Just some stuff coming loose
91-100: Unscathed. Arceus likes you.
>>
Rolled 32 (1d100)

>>154644
and it all comes crashing down
>>
Rolled 15 (1d100)

>>154644
Cross your fingers boy, hopefully goatjesus smiles on us.
>>
Rolled 4 (1d100)

>>154673
>>154675
Goddamn, have a pity roll you poor badtards.
>>
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>>154673
>>154675
>>154682
Well that's that.
>>
>>154690
well at least we make it

>>154682
and pity rolls aren't meant to kill us
>>
>>154700
It wasn't my intention. Good luck lads.
>>
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>>154675
>>154682
Good thing I said highest roll wins, huh.

>>154673

As you sail into the storm, the seas getting rougher and rougher- it seems your prays went unanswered. It soon began to rain, at first a light shower before puring onto the ship. Along side, the winds was hitting the ship at full force, almost knocking it over a few times. You almost fell off yourself but you held on for dear life. Jay, who had come down before the storm hit, was holding onto the anchor, hoping it wouldn't move. Kay and G were nowhere to be seen but are likely below deck, taking cover as everything flew off the walls and floor.

Meanwhile, Bluetail was holding on with all his strength to the wheel hoping to steer his way out of this mess.

"Oy Keira!" He shouted as loud as he could, "Make sure the sails aren't going to fall!"

You get up and slowly walk to the ropes that held the sails in place, having to fight the wind and the rain to get to the the knots. Once you do however, you hear someone screaming from beside you.

"HELP! KEIRA, BLUETAIL HELP! THE ANCHOR'S SLIPPING!" You hear Jay yell. You turn to see that indeed, the anchor is slipping out of place and heading to the handrail separating the deck from the rough water. Before your eyes, the anchor slides through the handrail and starts to drop into the ocean.

You only have one shot but you take it anyways without thinking. You run to the chain of the anchor and pull with all your might.

Roll 1d100 Once more

1-10: You slip and fall, the anchor falls of the ship, tugging you and Jay into the ocean
11-30: You stop the anchor just in time but Jay is now hanging off the side of the ship
31-60: You're able to pull the anchor back enough to get Jay onto the ship again but it threatens to fall back once more
61-99: You get the anchor back up, along with Jay and place it back where it needed to be
100: You didn't even struggle
>>
Rolled 85 (1d100)

>>155078
Maybe we got our bad rolls out of the way?
>>
>>155179
Apparently you have.

Quick note- I'll be starting Poke Civ in an hour so this quest will slow down significantly.
>>
Rolled 16 (1d100)

>>155078
I'll roll for the hell of it but my phone hates dice so it might not work
>>
>>155179
>>155917
Well thank god for that 85 then
>>
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>>155179

Your grip on the chain was quite firm and your stance was not buffeted by the wind at all as you pulled with your might to pull the anchor back up. As you did, you saw the small rabbit form of Jay, gripping on for dear life as the ship rocked back and forth, causing the anchor to swing back and forth as well. Thankfully, his wild ride was over once you pulled the anchor over the edge and out of danger, along with a shaking Jay.

"Oh Arceus, I almost drowned! I gotta get inside" He shouted as he dashed to towards the door into the ship, only to be knocked over by the wind due to his small frame.

"Jay, hold onta' somethin'! I'll come getcha'"

"Please hurry before I fly off the ship!"

You pace yourself as you walk to Jay, who was holding onto one the ropes to the sails. Once you reached him, you both hear something strange- like something were stretching far too much. You look along the rope to see that there is a tear in it that threatens to snap it in two. You have little options to solve this- but you have to or the sail might collapse.

What do you do?

>Try to hold onto the end that attached to sail and once it snaps, tie it to something nearby
>Let it snap and hope the sail doesn't collapse
>Ask Jay for a suggestion, you have no idea if he has a solution for this but you have none that will really help
>>
>>156912
>Try to hold onto the end that attached to sail and once it snaps, tie it to something nearby
we are going to need to drink SO MUCH Booze when we're down with this shit I swear.
>>
>>156912
I may be wrong, but from my interpretation, Jay is currently using the rope as a life line correct? if we let it snap, that would leave him in danger. I would say grab the rope from the side past the tear on jay's side, to ease tension and possibly avoid the snapping altogether, at the very least saving Jay.
>>
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>>158381
>>156925

You quickly grab the rope, specifically the end that held the sail, and more importantly, the part that Jay was hanging onto. As you do, it snaps, with you only just holding the end of the rope steady in your hands as the other part of it snaps back to the tying point, now loosely flopping in the wind.

"Jus' hold on Jay! I'm gonna tie this bit down and then I'll getcha' as well."

"Please hurry. I don't like the wind that much."

You pull on the rope, enough that it won't snap but is pull-able and tie it to one of the doors that separate the deck from the cargo hold below. As you secure the rope, you feel a sharp wet slap hit you in the chest- stinging you quite badly.

"Oh no. Keira, you okay!? That rope didn't hurt too much did it?" You hear Jay ask from the side, still clinging onto the rope for dear life. You feel something warm trickle down your chest.

Blood.

You're injured. Now you really have to get below deck. Thankfully, once you complete the knot and grab Jay, you walk your way to the door to lower deck, ignoring the searing pain from your chest. Once you open the door, you find Kay trying to keep everything together and in place as best she could. You could only assume G was trying to keep the mess from being messy. She looks to you two when you shut the door rather roughly and notices your injury.

"Keira, are you okay?!"

"I-I'm fine. Jus' a' minor injury. Help Jay get dry before e' catches a' cold or somethin'. I'm going to be helping myself ta' some bandaging."

"Alright then- come on Jay. How was it outside?"

"It... it... it was so COOL. Keira was so strong and pulled me up and..." You hear their voices trail away as you bandage yourself and wondering what to do next.

>Go back outside and help Bluetail
>Stay down here and rest. You hurt yourself saving Jay
>Find booze that isn't on the floor and drink yourself to sleep in the cargo hold and hope nothing goes wron
>Write In
>>
>>158684
You heard her, minor injury. If it's securely wrapped, more salt water is just going to sterilize the wound and help us heal faster, get out there and help the captain. One rope snapped already, who's to say there won't be others?
>>
>>158684
>Go back outside and help Bluetail
go make sure he isn't dead or tangled in the ropes or something.
>>
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>>158947
>>158734

You decide that you're injury is wrapped up enough and go outside to see if Bluetail needs help.

As you step out the door, you hear a sharp crack- the same sound you heard minutes ago when the rope snapped. You move just in time to avoid the end of a rope from slapping you as it hurtles into the door, giving it a harsh mark. It starts to flop around like the other rope and is still a danger but you manage to grab it, and the one that struck you, and untie them, and then tie the two broken ends together to make more rope for yourself.

You now have 1 rope in your inventory to use.

You check around to see if any of the other ropes were about to snap but the driving rain and wind was making it hard. Not only that, but you can't really see if Blue was okay or not. The area where the wheel was, is blocked by the heavy rain. As you check around, you hear another audible snap and only have seconds to react as another rope comes flying at you- only this time, a light welt was not going to be the end result.

Roll 1d70, how fast can Keira dodge?

1-19: That mark is going to hurt a lot- and look bad as well
20-49: She catches the tail end and gets another light slash
50-70: She dodges it
>>
Rolled 54 (1d70)

>>159755
We ain't beyonce, get that chain and whip shit out of my face!
>>
Rolled 92 (1d100)

>>159755
we have better get paid for this shit
>>
Rolled 36 (1d70)

>>159755
>>159783
oops, thought it was a d100, trying again
>>
>>159765
You dodge the rope and manage to grab it, before tying it down securely. (You have gained +1 to speed)

You hurry as best you could to Bluetail to see him drenched but still steering the ship. You walk up to him, getting hit by wind on the way, and stop next to him.

"Sir... I think it's time ta' go below deck..."

"...I know that. But I can't give up... I'm the Captain. I mustn't just quit!" He states jovially before noticing your injury.

"H-how..?"

"The rope sir. Hit me trying ta' get Jay. It's why ah want ya below deck. Ta' not get hit by rope or flung off tha' ship."

"Y-yes.. let's.." The two of you walk down to the main deck only to be snapped at by some of the loose ropes.

"We're not getting across like this... Let's go to my cabin instead. I'll give ya some drink if a ya want."

"Sounds good ta me... now about my pay cap'n."

"Ugh... yeah.. we can talk about it."

The two of you step into his cabin, hoping the storm won't take the ship without them steering.

===

That'll be it for now. I'll be back again Tuesday. Next session- Frisky Fun Time-Storms Ruin Everything Edition.
>>
>>161178
thanks for running Artic. I had fun. was kinda debating with myself whether or not I should post some sea shanties while shit was going down but wasn't sure how well they'd fit.
>>
>>161178
Sounds like a plan. Have a good weekend!
>>
>>161188
Don't be afraid to sing a song. Keira sure won't once she's sloshed.

>>161238
You too.

I hope next thread will have more posters. It was probably the crappy gif I made turning people off.
>>
>>161501
then I might post a few when she get's to drinking. Enjoy your weekend and see you next time.



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