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File: lilian1.png (130 KB, 700x553)
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You are Lilian, a Seamstress running your very own boutique in a small town. You collect used clothes, patch them up, then resell them. Your weird collector's obsession often causes you to pick up the weirdest of clothings, some may even be enchanted for all you know.

There is still some time until you have to open up store.

What do you do?
>>
>>188533
Clean up that pile of clothes on the floor. Were you raised in a barn, Girl?
>>
>>188533
Take count of your current stock.
>>
Step outside for a moment through the back door, maybe there's trash- I mean, old clothing thrown around!
>>
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>>188548
Why yes, voice in head that sounds suspiciously like pap-pap in heaven, you were indeed raised in a barn. Still, you don't want customers seeing a mess in your store, so you cleaned up the pile of clothes.

You decide it is time to open up store, you turn the sign to OPEN, and soon enough, a customer walks in.

Why, it's Mrs. Kibetz! Here to pick up her order of clothes.

Let's see... Which one was the clothes Mrs. Kibetz ordered again?

1: Her Dancer Costume
2: Her Maid Uniform
3: Her Winter Attire
4: Her Wedding Gown

Roll a d4 to figure it out!
>>
Rolled 1 (1d4)

>>188689
Here's hoping for Winter Attire.
>>
>>188700
Ah, of course! Mrs. Kibetz is a Dancer in the next town festival! Of course she'd want a new Dancer Costume! You picked this one up a couple weeks ago and patched it up good as new.

You wonder if there are any residual enchantment within the clothes, the design looks intricate and mystifying.

Roll a d6, 1-2 means there are no enchantments, 3-6 means there is an enchantment in the clothes, we'll roll what the enchantment is after.
>>
Rolled 1 (1d6)

>>188724
>>
Rolled 3 (1d6)

>>188724
>>
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>>188775
It's just a plain old Dancer's Costume! Mrs. Kibetz dons it proudly and thanks you for the fine work. The sight leaves you hoping the Costume would've been enchanted with a Beautifying Enchantment.

Not long after Mrs. Kibetz takes her leave, another customer enters your store.

....oh it's this guy. Franky always tries to flirt with you everytime he comes by, looks like he's here to pick up an order as well.

Let's see....Which one was the clothes Franky ordered again?

1: A new Swimming Trunks
2: A new Farmer's Attire
3: A new Bard's Costume
4: A new Princely Attire

Roll a d4 to figure it out!
>>
Rolled 1 (1d4)

>>188891
>>
>>188934
...ah yes....he wanted a new swimming trunks. Obviously to try and impress women at the beach around this time of year. How very quaint.

This swimming trunks you got from a seller of oddities a month back, you wonder if there are any residual enchantments within it.

Roll a d6 please, 1-4 means there are no enchantments, 5-6 means it is an enchanted trunks, we'll roll what the enchantment is after.
>>
Rolled 5 (1d6)

>>188944
>>
>>188952
You shouldn't have expected anything else when you bought this from that seller of oddities. You can feel a faint magic woven into the fabric.

Let's see what kind of enchantment it is with a d6!
1: Enchantment of Sickness; the wearer will be badly ill.
2: Enchantment of Illusory Flames; the wearer will combust into Flames that they themself will not notice, but everything else will feel the heat.
3: Enchantment of Water Protection; any water that comes close to the wearer will be repelled! Not a very good enchantment for a swimming trunks...
4: Enchantment of Wealth; the wearer will be blessed with great fortune.
5: Enchantment of Charisma; the wearer will become incredibly attractive to everyone. No one can resist the charm.
6: Enchantment of Tranquility; the wearer will reach enlightenment, they will shed worldly needs and shall become the beacon of peace that the world deserves. Unfortunately it will only be effective when they are wearing nothing but the swimming trunks.
>>
>>188962
>>
Rolled 1 (1d6)

>>188967
>>
>>188970
Franky's gunna have a bad time
>>
>>188970
Karma's a bitch. We feel no regret. Frankie needs to stop hitting on us; he knows we're a lesbian.
>>
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>>188970
"Thanks Lilian baby! Don't I look just absolutely stunning in these tru-"

Franky's face starts to tuns ghastly pale, and his body shivers and shrinks to a skinny skeleton like figure.

"I....I don't feel well. What's happeni-"

He fell unconscious.

You watch as the medical personnel carries Franky out of your boutique. You feel slightly guilty but at least you won't have to put up with his flirting for a while.

Soon after the unfortunate event, another customer enters your establishment. He seems to be looking for a costume to wear to the next town festival costume party. You happen to have quite the selection of odd costumes that will satisfy anyone!

Let's see... Which costume should you give to the gentleman?
1: Foreign Loincloth
2: Plantain Mascot Costume
3: Foreign Monk Robes
4: A Costume of Leonard, a famous hero of the Kingdom.

Roll a d4 to figure it out!
>>
Rolled 3 (1d4)

>>189001
>>
Rolled 2 (1d4)

>>189001
>>
>>189001
>roll for actions
This seems like a one person CYOA thread, but one that is completely luck based, meaning that it's more of a LLCYA (Let Luck Choose Your Adventure) Thread.
>>
Rolled 4 (1d4)

>>189001
>>
>>189008
and this is bad because....?
>>
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>>189004
Well you're sure he'd like the Foreign Monk Robes, it is quite exotic after all. Since the Monks of this foreign land are famous for their hand to hand combat ability, it is well known that they fight completely without magic or other tricks, so at least you know for sure the clothing can't be enchanted. The gentleman left quite satisfied.

There sure are a lot of unusual customer today, you hope the trend doesn't continue.

.....the bell rings and two cloaked figure walks into the shop. Boy, they sure don't look suspicious at all.

The man said they're looking for some cheap clothes, anything will do. The nerve! Fashion can't be cheap you mutter to yourself. Still, the customer desires so, let's see what you have in stock...
>>
>>189664
As it so happens, you have just the thing, two sets of old peasant clothes that were nestled in a crate WAY in the back. They don't fit quite right and are ~40% eaten through by moths, wear and tear, and the like, but they're cheap and good enough... you hope?
>>
>>189682
That works.
>>
>>189664
Everyone deserves the best, try to convince to check out the more luxurious outfits.
>>
>>189664
Get the two cloaked figures the skimpiest clothes you can. Get them the stuff the cheap disease ridden courtesans tend to wear.
>>
>>189709
>>189696
>>189606
You are very adamant about this aren't you?
>>
>>189713
Hell yeah nigga. Blind girls won't be able to tell you're even there. I just want a protagonist that can grow a pair and do some sex offender shit.
>>
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>>189664
For the man, you have 4 selection of hats and 4 selection of Clothings.

Hats:
1: Mask of Eastern Origin; mask made straw obtained from Eastern lands
2: Archer's Hat; an old Archer's Hat, nothing special, but it keeps the sun away.
3: Beaked Mask; Mask worn by the Birds of Prey a group of assassins who are famous for their bird symbolisms.
4: Hooded Owl Mask; a hood worn by a famous alchemist long past. Surely have some lingering enchantment in it.

Clothings:
1: Court Jester's Costume; yeah you're not sure how you got these but here it is.
2: Trenchcoats: It's a bit dirty, but you have patched some holes in it and it's wearable now at least.
3: Adventuring Tunic: A garb perfect for adventuring, may have some lingering magic woven into it.
4: Black Magician's Robes: a Robe worn by a powerful Magician, definitely have some strong enchantments in it.

We'll need 2 separate d4s to find out what the Man gets!

As for the woman....
>>
Rolled 3 (1d4)

>>189723
>>
Rolled 2 (1d4)

>>189723
>>
Rolled 1 (1d4)

>>189723
>>
>>189729
>>189730
>>189739
dice+2d4 rolls two four sided dice fyi
>>
Rolled 1 (1d4)

Roll
>>
Rolled 2, 2 = 4 (2d4)

>>189744
Oh
>>
>>189729
>>189730
Damn, our guy is gonna look a lot like he did before.
>>
Rolled 4, 4 = 8 (2d4)

Rerolling
>>
>>189751
I vote for this one.
>>
>>189751
this
>>
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>>189723
For the woman, you also have 4 selection of hats and 4 selection of Clothings.

Hats:
1: Summer Hat; a hat made of straw. It functions to block the shade, but not much else.
2: Jeweled Face Decorations; a foreign Dancer's Jeweled Face Decorations, may be enchanted.
3: Witch's Hat; a former Witch sold this to you when she quits her witching ways, has a high probability of being enchanted.
4: Engraved Eye Visor; Eye Visor used by the priestesses of old, exudes powerful magic.

Clothings:
1: Foreign Dancer's Garments; a revealing garment worn by Dancers of a foreign land, not very protective, but at least it has a high chance of being enchanted with some sort of magic.
2: Peasant Tunic; a ragged tunic you got from a peasant. Proooobably not enchanted.
3: Royal Gown; a gown worn by a Princess, looks absolutely beautiful, but probably doesn't hold any magic.....maybe.
4: Battle Pristess Robes; Robes worn by the Squad of Combat Priestesses, highly protective and has a high chance of being enchanted with combat enchantments.

We'll need 2 separate d4s to find out what the Woman gets!
>>
Rolled 2, 2 = 4 (2d4)

>>189767
>>
>>189744
>>189769
I'll take that as 2 for the hat, I will need a different person for another d4 for the Clothing
>>
Rolled 2, 4 = 6 (2d4)

>>189767
>>
Rolled 2, 2 = 4 (2d4)

>>189767
Roll
>>
Rolled 4 (1d4)

>>189767
Sorry, reroll
>>
>>189774
Voting for this one.

"Totally not Aria" needs priestess gowns for the big reveal that she "totally is Aria".
>>
>>189729
The Beaked Mask should be perfect for him. Since it is worn by a squad of assassins, it might be enchanted with some form of combat enchantment.

d6 to find out! 1-2 no enchantment, 3-6 there is enchantment.

>>189730
The Trench Coat looks like it'd suit him just fine. It's just an old clothing from a normal person so probably not enchanted.

d6 to find out! 1-5 no enchantment, 6 there is enchantment.

>>189769
The Jeweled Face Decoration would look beautiful on the Woman! It looks ornate so maybe there is an enchantment on it.

d6 to find out! 1-3 no enchantment, 4-6 there is enchantment.

>>189774
(taking the 4 since it's the second dice)
The Battle Priestess Robes looks like it'll complement the Woman's figure well. It has a high chance of helping her in battle too!

d6 to find out! 1 no enchantment, 2-6 there is enchantment.

(So I'll need 4 separate d6 rolls from different people)
>>
Rolled 1 (1d6)

>>189803
rolling for beak mask
>>
Rolled 6 (1d6)

>>189803
>>
Rolled 3 (1d6)

>>189803
roll
>>
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Rolled 2 (1d6)

>>189803
>>
>>189825
>>189808
You both are fucking awful

>>189831
And you're almost as bad, but you barely passed.

Come on guys. This is important; stop dropping the ball like this.
>>
>>189845
No need to be rude. I will roll my dice with much more effort next time, I assure you.
>>
>>189856
You better. Blow on the dice next time, for luck. Either that, or offer it a handy behind the set. We need the dice's A game today.
>>
>>189808
Hmm, it actually looks like a normal mask. Perhaps it's an imitation? No magic in this one.

>>189811
Woah wait now that you notice, this Trench Coat emits powerful magic! The old man that you bought this from might not be a normal person after all!

Let's see what enchantment it is with a d6:
1: Enchantment of Illusory Flames; the wearer will combust into Flames that they themself will not notice, but everything else will feel the heat.
2: Enchantment of Shivers; The wearer's hands won't stop shivering during important moments.
3: Enchantment of Calming; The wearer will have a cool head no matter the situation.
4: Enchantment of Wealth; the wearer will be blessed with great fortune.
5: Enchantment of Strength; the wearer is blessed with inhuman strength! Trench Coat SMASH!
6: Enchantment of Arcane Magic; the wearer will be capable of using incredibly powerful magic!

>>189825
Guess it's just normal jewels, nothing special.

>>189831
Yep, of course the Battle Priestess Robes would be enchanted.

Let's see what enchantment it is with a d6:
1: Enchantment of Delusion; the wearer will see/hear things that aren't there periodically. May affect mental condition in the long run.
2: Enchantment of Slowness; the wearer will move slightly more sluggish.
3: Enchantment of Healthiness; the wearer will never get sick/poisoned.
4: Enchantment of Beauty; the wearer is blessed with an incredibly attractive physique. No one will be able to resist!
5: Enchantment of Battle Momentum; the wearer's attacks increase in damage the more successive hits they can do to an enemy!
6: Enchantment of Divine Protection; the wearer is protected from damage to an incredibly high degree. Not even Dragon Fire can burn the clothes!

Last dice rolls I promise! I'll need 2 separate d6s if you please.
>>
Rolled 4 (1d6)

>>189886
here you go.
>>
Rolled 4 (1d6)

>>189886
>>
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Rolled 5 (1d6)

>>189886
>>
>>189890
>Enchantment of Wealth
Hell yeah, bring your A game.

>>189892
>Enchantment of Beauty
But she's already a beauty. How much more beautiful can we make her (besides repairing her eyes)?
>>
>>189886
>Wealthy coat and beautiful Robes
This will go an interesting direction on the Alchemist Quest.
>>
Rolled 6, 2 = 8 (2d6)

>>189886
alright, first one is for the mask, second one is for the robes
>>
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>>190001
Another satisfied customer! This town sure is lucky to have such a wonderful boutique with beautiful clothes.

You had a lot of customers today, more than usual, so you reckon it's a good enough time to close shop and do something else for today.

You need to stock up on food so maybe you should go to the general store, or you could go to the inn and listen in on some interesting gossip! How you just love to chat about the latest rumors.

What do you do?
>>
>>190002
go to gossip in the inn
>>
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>>190002
Go to the inn for some nice gossip! And maybe try out their salad bar too.
>>
>>190002
going with gossip majority
>>
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>>190014
>>190019
>>190020
You decide to go to the inn for some drinks and a bit of gossiping.

You hear some people talk about the infamous Knight Demon that dwells in a town far to the north.

"I heard the King sent more troops to slay it, but none of them returned!"

"Good thing it seems to not stray too far from that town, I'd hate to imagine such a strong demon attacking our town."

"That's what they get for housing a Witch! She probably summoned the Demons into the town!"

"I heard it was the Church that burned down the town first!"


Boy, the world sure has gotten dangerous, good thing you're a peaceful civilian staying forever in this quiet old town.

You also hear some talk about military activities to the northeast of Town, but before you can hear much about that, there are loud commotions from the outside of the inn.

It seems a large group of people have formed in the town square. Gathering around what seems to be......Angels? And a Priestess too.

What do you do?
>>
>>190212
Check the commotion.
>>
>>190212
Maneuver to the front so that you can get a better view.
>>
>>190212
>Markus is dwelling in the town far to the north
Maybe he just needs some companionship. Get ready to take a trip to meet this Knight Demon.
>>
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>>190223
>>190264
You go to check out the commotion. It seems the Priestess is one of the Prison Tower Priestesses and she's here to inquire about escapees. The Angels accompanying her looks to be Warden Angels.

"If any of you have seen two suspicious individuals, report to me immediately or we will have to search the whole town for them."

Well that's unfortunate, good thing you haven't seen any suspicious individuals and are completely unrelated to this incide-

"Ah, I saw those two suspicious individuals! I saw them go into the Boutique, the Pharmacy, and the General Store!"

"Oh me too! In fact there's the Seamstress in charge of the Boutique over there!"


People start to gather around you now. Murmuring rumors and gossips.

"Good, you will come with us for now. Don't worry, we're just going to do some questioning on you"

.....

You are now in a Prisoner Cart, caught under suspicion of hiding fugitives.

What do you do?
>>
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>>190706
Tell the prisoner beside you that you will make him some custom clothes for free if he can help you get out of this mess.
>>
>>190706
Ask around and see if you can find out who the two hooded figures were.
>>
>>190706
Tell them this a misunderstanding and that you just sold the two people some clothes. You can tell them what clothes they are wearing if it helps clear suspicion of your name.

You are but a simple seamstress; how could you know that you were selling to criminals?
>>
>>190706
say... can you appraise the cuffs they put on you? they do qualify as a fashion statement of a particular kind, maybe they messed up and gave us ones enchanted with a positive effect? or at the very least we'll know how bad our situation is if they have a nasty negative effect. And if they're non-magical well, that one less security measure to worry about if we need to bust out some how.
>>
>>190706
Ask who were those two people
>>
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>>190768
>>190799
>>190742
You scream and yell for your innocence, demanding that you tell them who those two people are. The Priestess tells you to shut up until she wants you to speak, and barks back that you should be the one to tell them about the fugitives.

"Calm down Little Lilian, I'm sure it's all a misunderstanding."

>>190725
It's Mr. Tius, the owner of the General Store. He smiles kindly at you, calming you down a little bit.

"Yes Lily, I'm sure they will release us once they realize we're innocent."

Ms. Cloranne, the owner of the Pharmacy assures you as well. It seems they have been detained along with you.

Just after Ms. Cloranne said that, you feel the cart stop. Weird, this is nowhere any law facility should be, in fact you seem to be in the middle of nowhere. One of the Angel came in the cart and dragged Ms. Cloranne out.

"Let's start with you! Tell us all you know!"

You hear the Priestess start questioning Ms. Cloranne just outside the cart.

>>190780
While Ms. Cloranne is being questioned, you try to discern if there are any enchantments on your Cuffs. Initially you don't feel anything special from them, but as you concentrate some more, you can feel magic welling up from within it.

roll a d6 to realize the enchantment, 1 means it remains hidden, 2-6 will lead to another roll to decide what the enchantment is.

Also you have one more free action while they question Ms. Cloranne.

What do you do?
>>
Rolled 6 (1d6)

>>191374
someone else may pick the action
>>
>>191374
Try to guess where you, by approximation, by looking at the features of the land and where the see is moving.
>>
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>>191419
From the look of the surroundings, and how much time has passed in the cart, you seem to be in the plains across the Grand River, near the Settlement of Sainteper.

>>191381
(natural 6 so you get 2 enchants)
As you continue to concentrate on your cuffs, unbelievable power wells up from within it. You are unsure how you did not notice such incredible magic until now, but there is no way for this to not be a powerful enchantment!

First d4 will decide the first, passive enchantment:
1: Enchantment of Charisma; no one or thing can resist your charm. [Ability to CHARM any one person for a d100 amount of time, usable once per rest (long sleep or big feast of food)]
2: Enchantment of Hardened Armor; your body is blessed by natural diving protection, attacks dissipate before hitting you. [Ability to resist attacks at the effectiveness of d100, usable 3 times per rest]
3: Enchantment of Magical Affinity; Energy based attacks are partly nullified and absorbed as health for you. [No usage limit]
4: Enchantment of Phantom Princess; when you are in danger, a phantom Knight will be summoned to protect you. [If the Phantom Knight is defeated, you will need to rest for it to be resummoned]

Second d4 will decide the second, active enchantment/ability:
1: Enchantment of Northern Wind: You can blow an extremely cold wind from your hands, freezing everything in the general vicinity for a short duration. [Usable twice per rest]
2: Enchantment of Dark Slumber: Your target falls into a deep, unwakable sleep for the rest of the day. [Usable 3 times per rest]
3: Enchantment of Leonard's Mirror: You can fire an attack that you just received at twice the power at your opponent. [No usage restriction]
4: Enchantment of Jounir's Wrath: Magical meteors rain down from the sky, smiting your enemies akin to the God of War, Jounir smiting opposing forces. [Incredibly high damage spell with a wide radius, usable once per rest]

Here's your chance to be OP as hell, may the dice gods be with you.
>>
Rolled 4 (1d4)

>>191862
>>
Rolled 1 (1d4)

>>191862
>>
>>191862
Now that we know we have a knight to protect us if they put us in danger, comply with their wishes and answer any questions. The last thing we want is to become fugitives ourself. These cuffs make for good insurance just incase they decide to get a little too murderhappy.
>>
Rolled 4, 2 = 6 (2d4)

>>191862
First roll for passive, second for active
>>
Rolled 3 (1d4)

>>191862
Rolling for active power. I'm hoping we get a nice synergy of enchantments.
>>
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>>191880
>>191889
You discern that the magic that dwells inside your cuffs is the Enchantment of Phantom Princess, and the Enchantment of Northern Wind.

>>191909
With these powerful enchantments at your side, you feel like you are safe from any danger. They will release you in no time, but just in case they get rough, you will have no worries. You smile smugly at your discovery.

SPLAT!!

The sound of something spraying on to the tarp window of the cart shakes you back into reality.

"NO! CLORANNE!"

Tius yells out in anguish.

"If you won't talk then that's fine for us, we can always just brand you as a Black Alchemist. Now no one will ask where you went. I will just have to ask your friends instead."

Seems the situation has turned rather dire.

What do you do?
>>
>>192090
Northern wind then make a run for it.
>>
>>192090
Bad day! Bad day! Run! Run!
>>
>>192090
Freeze the door, grab the other guy, and run. If they try to chase you, a Phantom Knight will distract them.
>>
>>192090
run for it with the general store guy for sure, maybe use Northern wind to ice the ground behind you to make pursuit difficult, save the phantom knight for later.
>>
>>192090
WELP this went south fast. Also it's kinda odd her shackles are enchanted... does this mean she has to have them for those abilities or are they just her abilities now?
>>
>>192543
Well, consider how many people with magical talent like witches etc have probably died/ been executed while wearing those cuffs, that's how you make cursed objects of great power in a lot of settings, we just seem to have gotten lucky and got one without any notable negative effects besides bound hands.
>>
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>>192136
>>192152
>>192215
>>192242
You both burst out of the back of the cart, then you use your Northern Wind ability to freeze the closest Angel to you. The Angel is frozen solid and will stay as so for some time. The Priestess and the other Angel are outside the range of your ability however.

You yell at Mr. Tius to make a run for it, but he stands his ground. With great strength he breaks his own cuffs.

"You run away Little Lilian! I will not let them do as they please to Cloranne's body! Leave! I'm a half-giant, I can handle myself! I will not forgive them for doing this to sweet Cloranne!"

You know that Mr. Tius is strong, but even he won't be able to handle both the Priestess and the Angel at the same time. On top of that, your own Cuffs are still binding both of your hands. You spy the key dangling from the Priestess' waist.

What do you do?

>>192543
You have to have them on to use the ability, but if you can unlock the cuffs, you don't have to use them on both hands, you can let it hang on one hand like a bracelet.
>>
>>192652
hmm, can we have our phantom knight grapple the priestess while we snatch the keys? or just whomp on the priestess?
>>
>>192652
These are the people you've grown up with. You may just be a mild mannered seamstress, but you can't sit here and allow these murderers to kill those you care about.

Summon the knight in any way you can (even if that means running into danger) and prepare to grab Cloranne's body. You won't kill if you can choose to, so you will hand over the body to the half-giant to carry so you can all escape together.
>>
>>192652
Freeze the priestess's head, let's make it count it's our last one before a rest.
>>
>>192732
That's pretty specific aiming, let's roll a d100 to see how accurate you aim the Northern Wind. If there's more than one roller I'll average it.
>>
Rolled 100 (1d100)

>>192745
>>
>>192763
>>192745
How's that for accuracy, boss?
>>
>>192763
YEAH OK NEVERMIND

Drawing the critical hit.
>>
>>192763
Seamstress >>> Priestess
>>
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Wonder if this guy taught the seamtress? Would explain her affinity for magic.
>>
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>>192732
>>192763
You muster all your anger at the two Cloaked Jerk Escapees that caused you to land in this mess, and channeled it all into your ability! Your Northern Wind shoots out with pinpoint accuracy and freezes the top half of the Priestesses body with a CRITICAL FREEZE. She won't break out of that anytime soon.

>>192706
At the sight of the helpless Priestess, you jump at the key with glee. But you forgot about the other Angel! It swings at you with it's Halberd-Spear! Danger! Serious trouble!

From out of nowhere a ghastly suit of Knight armor materialized, and blocked the Angel's attack for you! It carries you within it's arms protectively. Oh my! This is quite embarrassing!

Meanwhile, Mr. Tius stands in awe at your performance, the other Angel is starting to break free from the ice, and the Priestess seems to be choking under hers.

What do you do?
>>
>>193179
Yell at Mr. Tius to grab her body and flee with us. Then, when we get to a reasonable distance, remove the spell on the priestess. They may be murderers, but we don't have to stoop to their level and suffocate the woman.
>>
>>193179
Steal the key, free yourself (but keep the cuffs), then break the ice suffocating the priestess. We don't want to become murderers.
>>
>>193198
This, abscond with priestess while the ghost knight holds off any angelic pursuers.
>>
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>>193198
>>193199
>>193281
The Phantom Knight is going toe-to-toe with the Angel, it seems they are fighting on equal grounds. While they do that, you call over Mr. Tius and snap him back into it. He ran over to grab Ms. Cloranne's body.

Wait a second! The Priestess isn't doing too good. They're horrible people who killed Ms. Cloranne without batting an eye, but you don't want to go so far as to kill her! You don't have much control over your Ice once it's frozen something, so you try to break the ice covering the Priestess' face with your cuffs, akin to an otter smashing a clam. Soon, the ice covering her face breaks open, and you can feel her coughing and trying hard to breathe.

You grab the key to your Cuffs from her waist and free your hands. Freedom! After what felt like eternity! However, before you get to enjoy your newfound freedom for long, the Priestess clasped your arm in an iron grip.

"you....you're dangerous...! Turning an ordinary item into such a high level Enchanted Item.... You must be an Enchantress! I won't let you go, you will definitely be a problem in the future!"

What is this crazy bitch even going on about?! After you so mercifully saved her life too!

Mr. Tius alerts you that you should get going soon, but he was cut off. The frozen Angel managed to break through the ice already, half of it's body is still frozen, but he managed to stab Mr. Tius in the back.

This does not look good...

What do you do?
>>
>>193977
Well Tius is going to die, might as well abduct the priestess and hold her hostage.
>>
>>193977
Kill them. Kill them all.
>>
Rolled 96 (1d100)

>>193977
>smashing a clam
Groin kick. Shame you coudn't smash her clam in the [i]other way.[/i]
>>
>>194431
RIP pelvis
>>
>>193977
Tackle the angel stabbing Tius in the back and tell him to "FUCKING RUN!" (mind our language, but we are a bit stressed at the moment). Tell him that we'll catch up to him soon and bluff that you discovered tons more enchantments that will allow you to take care of these people with ease, so he should just worry about himself.
>>
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>>194013
You try to pull the Priestess but the ice makes her too heavy to move.

>>194431
You kick the Priestess in a spit of anger, CRITICAL KICK! She lets go of your arm and seems to be incapacitated due to the pain.

>>195380
You hit the Frozen Angel, attempting to distract it from Mr. Tius. Then you yell for Mr. Tius to run away with Ms. Cloranne's body while you distract the enemy. You try to reassure Mr. Tius that you have some more enchantments up your sleeve through your panicked tears and shaking voice.

"I'm sorry Little Lilian... Please be safe, I will try and get help."

Mr. Tius left carrying Ms. Cloranne's body. Meanwhile the Phantom Knight managed to slay the other Angel, though at no cheap cost. It looks quite damaged.

The Priestess is incapacitated, and the other Angel have been slain. It's only the Half-Frozen Angel left.

What do you do?

Battle Music: https://youtu.be/olZMC6SKESo
>>
>>195853
Undress, it will intimidate the enemy
>>
>>195853
Show them the power of your Stand.

VELVET KNIGHTO
>>
>>195986
"YARO YARO YARO YARO YARO YARO YARO YARO YARO YARO YARO YARO! YAARO!"
https://www.youtube.com/watch?v=yWDAw2nsIjw
>>
>>195853
When your knight is distracting the angel, grab the angel's spear arm to weight it down.
>>
>>195853
I'm starting to see a theme that Holy=evil.
have your knight fight them normally...while you throw rocks and try to make them slip up...Or mud, even better if you can cover their face with it.
>>
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>>195986
>>196180
You command your 『Phantom Knight』 to attack the Angel.

https://www.youtube.com/watch?v=VRdxpYrqhQU

Meanwhile you jump onto the Angel's weapon arm to slow it down. While the Angel is distracted, your Phantom Knight managed to cleave it in two, though that did a lot of damage, it didn't quite kill the angel. The Angel counters the Phantom Knight and dealt a killing blow. Phantom Knight disappears into a cloud of magical mist.

The Angel only has one working limb holding it's weapon, and it is heavily damaged. This is it, time to deal the killing blow!

What do you do?

That panel took way too long, never again.
>>
>>196582
Choke from behind, it can't stab us there.
>>
>>196582
Ora Ora it with our bare fists.
>>
>>196582

Steal the weapon and use it against the angel.
>>
Freeze then shatter it with its own spear.
>>
>>196838
We used up all our charges.
>>
>>196582
That first panel was awesome, great art QM!
as for a strategy for our heroine... circle to the angels frozen side, it's reach will be impeded there giving her a chance to rush in and hopefully deal a finishing blow.
>>
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>>196701
You try to wrestle the Angel's Spear-Trident off from it, but he's quite strong. As you pull with all your strength, somehow the Trident end snapped off! You are left with a....Parrying Dagger...? Well you have a weapon now so that's good.

>>196596
You circle around the Angel and stab it on the back of it's neck. With a loud shriek, it dissipates into nothingness. The other angel also turns into ashes. Huge surge of holy energy surrounds the air.

The holy energy goes into your Cuffs, you can feel the enchantment inside grow stronger.

[Northern Wind now does actual damage on top of freezing enemies. Usage up to 4 per rest]

[Phantom Knight grows stronger and more resilient]

On top of that, you can feel some sort of energy rouse inside the Parrying Dagger, and it grows stronger as it absorbs the holy energy around it.

roll some d50s! With the average we will decide which enchantment awakens inside the Dagger. If anyone gets a natural 50 I'll add a bonus enchantment.

1-10: Enchantment of Illusory Burden; Enemies damaged by the weapon will be slowed down.
11-20: Enchantment of the Wind Rider; Your weapon is guided by the wind, moving as fast as the gale, enables short distance flight (hops) as well.
21-30: Enchantment of Unrelenting Force; Enemies will be blown back by a mysterious force, knocking them away with the strength of dragons.
31-40: Enchantment of Energy Riposte; With a d100 you can parry part of energy based attacks with multiple times the power.
41-50: Enchantment of Urniseus' Judgement; No one can know what will happen to enemies struck by this weapon, they will be left at the beckon of the Goddess of Luck. [Completely random thing can happen to an enemy, from instant death to buffing them instead, severity decided with a d100, usable 3 times per rest]

>>197373
Thank you, I traced it from a manga panel but it's still actually rather hard to do haha.
>>
Rolled 50 (1d50)

>>197477
Don't forget to tie up the priestess and kidnap her.
>>
>>197487
...
whew lass
>>
>>197487
ayy lmao that was fast
>>
Why do angles and demons poses holy? holy as seem to be both powerful but dangerous to those who directly absorb it.
>>
>>197518
Plot twist, Demons and Angels are from same thing.
>>
>>197487
Amazing roll. Also, seconding this. Tell the priestess, as you are tying her up, "Don't worry. I'm just a harmless seamstress... who is also a lesbian. Must I say that you are quite beautiful also, who makes your clothes?"
>>
So I guess yall will just stick with the 50 for the first enchantment? It's fine if you want to rely on the completely random enchantment, I can roll with that.

>>197518
I won't touch on that subject too deeply in these side-quests, you'll have to go to the main quest (Priestess Quest & Alchemist Quest) for that.
>>
>>197572
I'm fine with random effects.
>>
>>197572
Random is fun, plus it means more dice rolls which helps the audience feel like they participated more.
>>
>>197572
I want the bonus enchant too. A nat 50 roll earned it.
>>
>>196582
oh shit you can actually draw
>>
>>197487
So this is where all the luck that Jara's quest is missing went.
>>
This is a great quest OP, and I love how there is continuity and interconnection between all your quests. Honestly, you should get paid to do this.
>>
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>>197487
The welling power inside the Parrying Dagger grows stronger and stronger, when it finally settles, you feel two enchantments within. Enchantment of Urniseus' Judgement, and Enchantment of Celestial Blade. It's a lightsaber now. Yeah.

You search for a rope inside the cart, then tie up the now unfrozen but still unconscious Priestess. Doesn't look like she's waking up soon, but better to have her under control in case she start messing with you again. You're also not strong enough to drag her around with you.

You sit down and slowly the situation seeps into your mind. You are alone in the middle of nowhere. Ms. Cloranne is dead. You have no idea what has become of Mr. Tius. You are probably branded as a heretic now and the church will hunt you down. You won't be able to go back to the peaceful town of Solania again.

Ah...mother... A smile keeps the sadness away, but it is so very hard to keep up a smile right now....

...

What do you do?
>>
>>198591
Set up a make shift camp and wait for the Priestess to wake up so you can interrogate her.
>>
>>198591
let's ask the priestess for directions. What could go wrong?
>>
>>198591
Now is not the time for tears, it's the time for strength.

Head north. You need to get out of the country as soon as possible. Maybe we can leave the country by passing through the border at ORNOSSA.

Also, leave the priestess an apology note and explain everything in it. Mention that you did not kill her angels out of spite, but just a need to survive. You hope that she feels better when she wakes up and that you hope that she does not attempt to pursue you. You're just an average everyday seamstress who just so happened to be at the wrong place at the wrong time and you never wanted to hurt anyone (even if they did kill a friend of yours).

We're not spiteful. Hopefully everything will just work out and we'll hopefully be able to start anew in the new country we end up.
>>
>>198645
Maybe we can reform the priestess? Like, turn her into a good guy.
>>
>>198720
>reform the zealot who believes her cause is the most righteous and that our character is the evil one
Funny.
>>
>>198591
Cry more
>>
>>198731
Eh, just don't play to her expectations and see if she comes around, if not, try to part on amicable terms before ditching the country.
>>
>>198591
oh shit for once our mouth isn't 3
no I know we're really distressed
well at least now I know we aren't stuck like that
>>
Is there anything worth saving in our shop, or were all the clothes "normal" when we bought them?
>>
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>>197962
Unfortunately that one is a trace of a manga panel for the pose anon, but here is the original Lilian design before I simplified it for the comic.

I COULD probably draw in a better style for these, but it'd be a couple days per update as opposed to the already long couple hours per update right now. I'm pretty shit and draw super slow.

>>198476
Hey thanks anon, it's a two man job and it's been real fun to do. Getting paid for my shitty drawing skill is nowhere on my bucket list but that's a nice thought. We appreciate it.

>>198731
Hey, we have a Dagger with an Enchantment with a literally completely random effect. One of those effect might just be mind control/infatuation. WE NEVER KNOW.
>>
>>199024
Omg pls. Let's just keep tapping her with the dagger harmlessly until she loves us. New companion when?
>>
>>199024
I like your current artstyle. It's charming in its own way.

Also, would our seamstress really want to mindrape a girl? I'd like to think we are pretty neutral/lawful good. She's just a kind seamstress afterall. She's known too many good people to want to actually permanently hurt anyone.
>>
>>199024
Alright then, when the Priestess wakes up, interrogate her by threatening to tap her with a dagger that can affect her in any way.
>>
>>199037
>>199057
I'm just going really meta right now but it's a good time to explain the mechanics of the random enchantment and other meta business.

While yes, anything is a possibility, it's still controlled by a d100, and something very specific like mindraping her to suddenly love you like family is very specific. If you get some critical fail number, something very very bad might happen. On top of that the usage limit is 3 times per rest, which I set to prevent too much chaos from ability spam. The Dagger also needs to actually ATTACK, as in do a fair amount of registered damage, not a tickle with the tip of it. This is even harder to do now that it's a lightsaber.

And yeah, Lilian is pretty meek to probably attempt something completely damaging.

On another note, Lilian doesn't have the supply needed to go too far, and she's not very adept at wilderness survival either.

My hand's pretty sore from drawing a lot when I'm not used to it so I won't update until tomorrow morning probably. I'll let you guys decide what to do until then.
>>
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>>199090
>And yeah, Lilian is pretty meek to probably attempt something completely damaging.
Oh yeah, she did get caught up in the moment fighting the Angels heroically but it was in the heat of the moment and having a Phantom Knight at your side boosts some confidence.

Some even more meta stuff:

Here's a map of where we currently are. Red Circle is where Lilian approximately is. Green circle is her town, Solania. Blue circle is Sainteper, a sizable settlement where Priestessses are trained, though right now it is crowded with travelers on a pilgrim and countless merchants so security is more loose than usual.

Another thing, we are looking for a name for the series. We want to make a twitter so we could do thread updates and status and random sketches that never makes it to updates and whatnot because people seem to want one, but we don't have a name for it so that's a problem. Suggestions are more than welcome.
>>
>>199174
Ummm... Seamstress Quest?
>>
>>199188
By series I meant for Priestess Quest, Deserter Quest, Alchemist Quest, Seamstress Quest, and the hopefully some more Quests we might make in the future. Can't really call it "Occupation Quest Series". If we get a concrete name like DemonBound or whatever, we'll just call quests "DemonBound: Seamstress" or something so you would know it's part of the continuing story/universe.
>>
>>199090
>>199174
Search the bodies, the wagon, the priestess and take all available supplies and goods from them. Remove any religious symbolism from the wagon and use it as your own. Then head off for the northern border. Being a local of this region, I'm sure you know that the best place to cross the border is at ORNOSSA, so begin heading there.
>>
>>199174
Call it the destiny bound quest series?
>>
>>199210
Firstly, link me to Deserter quest please; I want to read it (I want to read all of my favorite /qst/ series). Secondly, what about the name: "Occuquest"? It can stand for both "Occult Quest" and "Occupation Quest" (as this is all pretty occult and is based around individuals' occupations).
>>
>>199234
>>199217
Priestess Quest: http://suptg.thisisnotatrueending.com/qstarchive/103337/
Deserter Quest: http://suptg.thisisnotatrueending.com/qstarchive/114900/
Alchemist Quest: >>185820

We will see what everyone can come up with and sounds good, I will need to sleep now, but Alchemist Quest OP said he will attempt to pull an all nighter to finish the thread, you can suggest names to him as well.

Have a good night anons.
>>
>>199252
>to finish the thread
Wait. This is near the end of the quest for Alchemist Quest? What? But we're not even close to a real ending.
>>
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>>199212
>>198607
You search the wagon for supplies. You found a couple days worth of Food and Water, some Tinder, Empty Sacks, a few Medicine, but not much else. The horse that pulls the wagon have broken loose and ran away in the commotion. You set up a makeshift campfire using a bit of Tinder.

>>199067
The Priestess stirs, it seems she has awaken from her groinal kick induced unconsciousness. You pull out your dagger and threaten her to spill out information for you or she will be shanked and possibly turned into a sheep by the will of the Goddess of Luck.

"Nnghh...we were trying to capture the Witch of Belia who escaped the Prison Tower with another Heretic. The Witch is a powerful heretic and she mustn't be let loose. I just didn't think that we'd capture and beaten by an Enchantress instead. Who would've guessed from your stupid face. No matter, the Bishop will find them instead. He has personal business with the Witch. They won't be able to escape him."

Huh? What's this bitch talking about? Enchantress? And did she just call your face stupid?

What do you do?
>>
>>200515
"I have absolutely no idea what you're talking about. I'm just a Seamstress with a lucky streak. But I see no reason to hurt you. Are you hungry?"
>>
>>200515
Yell "For the last time, I'm a SEAMSTRESS!"
Then tap her head with the dagger gently.
>>
>>200515
This >>200533
Then rip her clothes with the dagger
>>
>>200533
This.
>>
>>200533

This, but instead of tapping her head, bitchslap her.
>>
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>>200533
>>200542
>>200552
You raise your voice in frustration, insisting that you're just a simple Seamstress!

You bonk the Priestess' head with the hilt of the Dagger.

For arguments' sake, let's roll a d100!
>>
Rolled 34 (1d100)

>>200581
The fates are a strange group.
>>
>>200588
>Rule 34
>>
Rolled 78 (1d100)

>>200581
Rip her clothes and yours
>>
Rolled 97 (1d100)

>>200581
Let's see what happens.
>>
Rolled 32 (1d100)

>>200581
>>
>>200588
>>200599
>>200602
It just keeps getting stronger.
>>
Rolled 4 (1d100)

>>200581
>>
>>200581
>>
Rolled 3 (1d100)

>>200581
>>200687
Fucked up the roll
>>
>>200588
>>200599
>>200602
>>200609
>>200673
>>200694
So far our average is 41.33~
>>
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>>200722
Average: 41; something not bad, but not good either happened.

The Priestess' body begins to shake, then begins to shrink, slowly. Ears start to grow off the top of her head, and her body starts to turn smaller and rounder. The rope binding her coming undone.

The Priestess has turned into a Miniature Dog-Chicken! She has turned into an adorable Small Dicken.

"What have you done?! Turn me back! Turn me back!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!"


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!

...hey she actually looks kinda cute.

What do you do?
>>
>>201083

Demand her help or else she will stay a dicken forever.
>>
>>201083

Kept it as pet or worst case emergency ration...

Try to rest until morning.
>>
>>201083
Scratch her behind the ear and and under her chin. Tell her you have no idea how to turn her back and tapping her again would most likely make things worse. She's not allowed to leave you until she truly becomes a better person, like those story books you read back at your parents farm house.
>>
>>201158
Seconding.
>>
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>>201158
>>201263
>>201138
"Unhand me! I am Elenna! A prestigious Battle Priestess! I am the top graduate of the Priestess Academy of Sainteper! I am not some pet! AAAAAAAAAAAAAHHHH!!"

Elenna's wail fell on deaf ears as you pet and smother her in kisses. Elenna have joined you as a Companion...?

>>201139
You ate some of the supplies you found in the cart, then quickly falls asleep under the starry skies. Elenna's fluffy chest serves as a warm pillow.

Your Enchantments have been recharged!

It is now morning...

What do you do?
>>
>>201508

Try to make disguise before travelling to any nearest village or town.
>>
>>201508
I second disguise. Nobody will believe Elenna is a Priestess and we got a new friend.
>>
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>>201537
>>201676
You will need a disguise! From this point on you're a new woman! Or should you say....a new MAN.

With your new disguise, you and your new best friend/hostage/pet/emergency ration, you journey on to the nearest settlement....Sainteper.
>>
>>202088
is this the end of the quest?
does something else happen?
>>
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>>202088
You arrive at Sainteper, the city of Pilgrimage. The town is packed full of travelers and merchants on their way to pilgrim to the High Order Castle. The noise of the bazaar makes your head hurt. You try and find a more quiet place to rest up, when suddenly you heard a small commotion.

You notice a group of people in one of the empty alleyways. It seems it's a trio of thugs threatening an innocent person. The thugs holds the innocent man at knife-point and seems to be demanding some money from him.

"tch..these people, even after all these time, still..."

Mumbles Elenna. She then jumps off your head and waddles over to confront the group of thugs.

"You people! Have some shame! You still won't quit your faulty ways do you?!"

"Huh? What's this thing? A talking Dicken? Am I seeing things here pals?"

Elenna is surrounded by 3 thugs. The innocent man have ran off during the distraction. The thugs are closing in on Elenna.

What do you do?
>>
Rolled 10 (1d20)

>>202383
We walk up and whack all 3 of them with the butt of our blade for messing with a cute Dicken, obviously.
>>
>>202383
Gaslight them, pretend you don't hear a talking dicken and ask them why are they talking to one.
>>
Pokemon battle theme starts
Elenna, I CHOOSE YOU
Elenna, use bite!
>>
>>202383
Threaten them with the knife. If they try to overwhelm you with force, freeze them.
>>
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"Jahir! Caleb! Leno! Cease your heinous ways already! I cannot believe we were fellow students of the Academy at one point!"

"Huh?! This little fucker's spouting off some unpleasant memory it seems. Who does it think it is eh boys?"

"I am Elenna you fools! And since you seem to have forgotten, I will have to remind you your place once again!"


>>202507
Elenna leaps and bites the arm of the one called Caleb, but he swats her away with ease.

Seeing this, you leap into action, standing between the thugs and Elenna.

"Ngh...you....stay back! ...this is my problem..."

"Yeah, why don't you step away you weird old queer. If that thing is really Elenna, we've got some business we need to take care of on her, hahaha!"


Why the nerve! Weird old queer?! This is the look of a true Gentleman!

>>202433
You whack the one called Jahir using the butt of your dagger since he is the closest.

roll d100 to find out what will become of him!
>>
Rolled 19 (1d100)

>>202703
Don't forget your lightsaber
>>
hit him quickly again before anything happens
>>
Rolled 62 (1d100)

>>202703
Try to use the outcome of the dagger's power to intimidate these thugs.
>>
>>202733
want me to roll for you?
>>
Rolled 22 (1d100)

>>202703
>>
>>202760
yes
>>
Rolled 30 (1d100)

>>
Rolled 6 (1d100)

>>202733
>>202828
rolling for this anon
>>
Rolled 88 (1d100)

>>202850
Rolling to help out.
>>
Rolled 88 (1d100)

>>
>>202703
Do we look like a guy with boobs in a dress?
>>
Rolled 85 (1d100)

>>202906
Forgot roll
>>
>>202709
>>202745
>>202814
>>202838
>>202850
>>202864
>>202874
>>202916
Average is a clean 50 so something neutral will happen! Drawing now.

>>202906
A guy with amazing mustache with boobs in a dress.

Oh also we have a twitter thing now I guess: @DemonityQuests

Not quite sure how QMing with twitter works, but we'll do our best.
>>
>>202939
Sweet!
>>
>>202939
Well we live in a magical world, there's bound to be a guy who happens to like dresses and magic himself to have boobs.
>>
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>>202939
Jahir's knife arm starts to swell and grow into massive proportions. The muscles bulge with strength.

"Haha! What in the world is wrong with this weird guy? He just made me more powerful!"

As Jahir smirks confidently, his legs starts to wobble. Then it slowly changes into elephant trunks. They wobble uncontrollably. Jahir fell onto the ground, his elephant trunklegs writhing with a life of their own.

"AAAAAAAAAAAAHHHH!! What the hell?! What did you do to my legs?!"

>>202709
>>202745
You brandish your Lightsaber Dagger and tell them that if they don't want the same thing happening to them, they better go. Caleb and Leno ran away as fast as their non elephant trunkized legs can take them.

Jahir, still wailing and screaming, is now flailing his huge knife-arm madly in your direction.

"You freak! Turn my legs back! Turn it back or I'll kill you!"

His huge arms has a pretty long reach, and the strength is incredible, it might be dangerous if you get hit by it. He's also slowly trying to stand back up using his wriggling trunk-legs.

What do you do?
>>
>>203171
Strike the dagger aside and let Elenna have her way with him.
>>
>>203171
Bully him
>>
>>203171
Walk up to him and say "You shouldn't bully others. Have you learned your lesson yet?"

If he tries to attack us, let our phantom knight parry his strike.
>>
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>>203191
>>203278
>>203308
Jahir tries to slice you with his knife, but your 『Phantom Knight』blocks the dagger and strike it aside. You tease Jahir as he helplessly lays against the wall.

"That's enough!"

Elenna stops you.

".....Lilian...was it..?

You are indeed powerful. You may not have realized, but you have an incredible talent in Enchanting magic. If you can utilize it well, you may yet become unstoppable. I loathe to see such a threat rise up against the church, but.....

I...have a favor to ask of you. I shall forget the fact that you turned me into this pitiful form, I will consider it payment for killing your friend, and for saving me.

I need to go to the Ruins of the High Order Castle. As you might have heard, the High Order Castle have been destroyed half a year back. No one knows who or what caused it, but it's assumed that there are no survivors. The place is a complete wreck now and I've heard some Demons still lurk it. The general pilgrims are now only allowed halfway the journey there, to pay respects to the lost souls.

I...have a friend who lived in the High Order Castle during the incident. I know that they say no one survived, but I need to see the location for myself. For my own selfish reason, if I do, then I may be able to move on. Without doing so, I can't accept it. I can't accept that he is gone. I can still feel him. He is...important to me.

I can't promise you that once you do me this favor that I will let your crimes and heresy go, and we may be enemies still. I believe in the Church and I do my Priestess duty with honor. If you do me this favor however, I will pretend nothing happened for now, until the deed is done. While we stay in this city, I can guarantee your safety, I know where to hide from the Church and I will help you stay under cover. On top of that, I...will teach you about the basics of magic. I am an honor student of the Priestess Academy, and I will gladly teach you about how to better utilize your powers.

If that is not enough for you, then....

I offer you my pride."


Elenna lowers her small, adorable Dicken head onto the ground.

"I ask this favor of you with all my being. He is that important to me."

What do you do?
>>
>>203710
>ok
>>
Flick her on the forehead and remind her that you're just a simple seamstress, not an enchantress. Then hug her, because you are becoming friends. You'll help a new friend out.
>>
Tell her to roll over, stand up on her hind legs, let you rub her belly, and bark 7 times before even considering her offer.
>>
File: lilian27.png (131 KB, 700x813)
131 KB
131 KB PNG
>>203722
>>203742
"....thank you...


Your training begins soon."


--TO BE CONTINUED--

https://youtu.be/9FBuxs6oxZ4

-----------------------------------------

That's the end of this thread, but Lilian's adventure is not over yet! I will do my next quest soon (TM) and will announce it on the shiny new twitter: @DemonityQuests
I might also post some special side side story about Lilian there as well.

Thanks for joining me in this quest and I hope to see you all in the next one!
>>
>>203908
Alright, cya OP
>Elenna's friend is most likely Aria who went to the castle
> roundabout.jpeg
>>
>>203925
>He is...important to me
>He
>>
>>204288
Oh I misread. Whoops.
>>
Archive of this thread can be found here for future reference: suptg.thisisnotatrueending.com/qstarchive/188533/
>>
D'awww. I like how Seamstress and Alchemist quests ends in a positive note unlike priestess and deserter quest, who ended in tragedies.
>>
>>203908
Great quest so far OP, can't wait to see where this goes!

Also unrelated, I recognize Jeremy Soule as the musician behind Impossible Creatures and that's awesome.



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