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There’s no point i trying to stop Mercy. For now, at least. Even if you did destroy the organs she did manage to harvest, what’s stopping her from taking more from organs from other captives? What if she’s got a whole room full of spares ready in case she loses the ones in her lab? These thoughts rush by you, Josie’s peeking her head out from one of the exists watching the guards carefully. You never knew she could be this quiet for so long. She seems satisfied with her surveillance, and ducks back into the lab, and reports her findings to you.

“It seems that they’re not eager on comin’ into this Mercy creep’s lab. Figure that if we don’t make too much noise they won’t bother lookin’ for us in here.” You don’t blame them, it’s only natural to want to avoid a place like this. Diane has other plans, it seems, as she draws her rapier from its sheath, blade glinting dangerously in the light. It sparks as she drags the weapon across the ground, leaving a deep gash in the ground. She glares at the patrol with the eyes of a killer. You never knew that Diane has this much hatred inside her. Erika mentioning France must have really set her off.

“I advocate for a more direct approach. The more dead Germans the better, oui?”

You aren’t too sure about that, but if it makes Diane happy, then you suppose there’s no reason you can’t oblige her.

[x] No, that might endanger the prisoners. Grab Diane’s arm so she doesn’t do anything stupid
[x] Let her have her fun, she’ll make a good distraction while you loot the armory
[x] Write in
>>
>>459475
>[x] Let her have her fun, she’ll make a good distraction while you loot the armory
>>
>>459475
>[x] Let her have her fun, she’ll make a good distraction while you loot the armory
>>
>>459475
>[x] Let her have her fun, she'll make a good distraction while you loot the armory
>>
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You shrug indifferently as Diane voices her murderous desires. Fewer Hexengrenadiers for the main force of Sargon to deal with, right? And there are only three of them, she should be able to handle them with ease. If she’s careful about it. And besides, having to deal with an enraged Frenchwoman means that they’re not going to be dealing with you.

“Fine, just don’t make too much of a mess.” Diane smiles coldly as she follows through with her plans, she’s done away with the pistol, leaving it on the floor where she once stood as she darts outside. The shout of the Hexengrenadiers starts as quickly as it’s silenced by Diane’s rapier in his throat. Blood splatters against her face, making her smile look more creepy than anything else.

“Hexen! Achtun-” You turn away from the carnage and leave for the armory. Diane’s not letting them get away, nor is she letting them fight anyone else, rewarding attempts at leaving her with a stab through the back. You push the door that bars the armory from the rest of the base open. You finally understand what they mean when they say ‘like a kid in a candy store.’ You’ve uncovered Atlantis. Shangri-la. Weapons of all makes and models line the walls and sit in crates. MP40s, MG42s, even a Laserkarbiner sits on the wall. Even American and British ones. Josie looks away from the treasure

“Eh, sorry boss, ‘fraid I’ll shoot one of you if I get my hands on one of those.”

“That’s fine, more for me then!”

What do you take?

[x] As many as you can carry. You don’t need a weapon, but the prisoners sure do.
[x] As many as you can carry, but take one of the smaller ones your yourself
[x] As many as you can carry, but take one of the heavier weapons for yourself
[x] Let Erika do the picking, she knows more about German weapons than you
[x] Write in
>>
>>459614
>[x] As many as you can carry, but ask Erika which one of the smaller ones you should take for yourself.
>>
>>459614
>[x] Let Erika do the picking, she knows more about German weapons than you
>>
You don’t know where to start. There’s just so much material to choose from, and all generously funded by your friends in Nazi Germany. You figure that the prisoners would settle for anything that’s got a trigger and shoots bullets, regardless of where it was made. You scoop up as many rifles and submachine guns as your arms will allow. Looks like there aren’t any crew served weapons here, which is a mixed blessing, considering that the prisoners probably won’t have much time to set one up. Erika’s glancing over the armory like a professor grading a test, her gaze settles on a pistol, which looks like it just left the factory. She cocks it and examines the sights before she takes it’s magazines with her. You figure that you should bring take one of these for yourself. You’ve earned it, after all. Problem is, that you don’t know much about Kraut guns, aside from the fact that they hurt you when you get shot by them. And with your hands so full, you doubt that you’ll be able to use anything much larger than a pistol, and even that might be a chore.

“Hey, Erika which one of these should I bring home with me?” You do your best to gesture at the guns surrounding the three of you. She seems to get the picture, walks over to what looks like a workbench, and takes the pistol hanging above it. She examines the gun carefully, it looks fancier than her’s at least. It’s grip is inlaid with some kind of pearl, or maybe it’s ivory? The SS emblem is emblazoned on the side of the weapon.

“Here. Fine tuned for precision shooting. Having an armful of guns shouldn’t degrade its performance at all.” She hands it to you, and make a sour face at the symbol printed on it, but accept it.

“Sounds like it’s better than any ordinary pistol, why not keep it for yourself?” Her face is as stoic as ever, but you manage to see a slight bit of rose on her cheeks.

“I still have to repay you for rescuing me.” You sigh as you leave the armory, you wonder what it’ll take for her to get that idea out of her head. The sight that greets you in the hall is predictably gory. It looks like Diane took her time with the Hexengrenadiers. One of them is desperately trying to crawl away, one arm hanging limp and useless at his side. Diane is nowhere to be seen. Josie’s face blanches as she shouts her friend’s name

“H-hey Diane? Where the hell’d you go? If this is a prank i-it isn’t funny!”

[x] Ask the Hexengrenadier a few choice questions
[x] Find somewhere to stash these guns and look for Diane.
[x] You need to get these to the prisoners ASAP
[x] Write in
>>
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A Nazi Asuka appears!
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>>459720
>[x] Find somewhere to stash these guns and look for Diane.
>>
>>459720
>[x] Find somewhere to stash these guns and look for Diane.
We are a lot less effective with our team not at full complement.
>>
>>459720
>[x] Find somewhere to stash these guns and look for Diane.
>>
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There’s no sign of Diane anywhere on this floor. Not even in the lab. You take the pistol she careless left behind and throw it in with the other guns. Aside from that (and the dead bodies) there’s no evidence to prove that Diane even came with you to this floor. You take the lift back down to the main level of the Tower of Babel, and still nothing. No guards running to attempt to stop a berserk Frenchie, no klaxons going off warning of an enemy presence in the base. It’s eerily quiet, too quiet for a warzone at least. The silence does nothing to soothe Josie’s worry, she’s practically on the verge of tears. Erika one the other hand is as calm as she’s ever been, busy scanning the area for even the slightest threat to you. Nothing, not even the sounds of battle to break the silence. Your arms grow tired as the load of weapons weighs heavily on you, the urge to just dump them on the ground tempts you, but you manage to tough it out long enough to stow them in a crevice in the wall.

“Jeez, it’s a good thing we don’t have to march with those things, my arms felt like they were gonna fall off.” No one responds to your complaints. It looks like the silence is getting to your teammates too. It’s not until you’re almost at the prison that you spy Diane, bloodied and battered, clutching a damp, bloody spot in her dress. She holds her rapier unsteadily, and her eyes dart from place to place. She shouts

“Sh-show yourself, coward. Afr-” Her words don’t get to leave her mouth before something smacks into her, a baton, it looks like. But wait, how can batons float in the air? You were never the best student, but you’re pretty sure that they can’t defy gravity. Their centers glow with blue energy. Anti magic. So that’s why she looks so beat up.

“Cl-cloa-” A spurt of blood flies from Diane’s mouth as the baton hits her again. Josie screams, and charges into the fray

“Stop! I’ll kill you if you don’t stop!” Her fists are light aflame as she charges into the fray, blocking baton strikes from all angles. The other invisible baton wielders drop their weapons. Great. You can’t see them, but you can hear their boot steps. That’s a design flaw in this cloaking system Jerry’ll have to work out. You can hear the steps get closer and closer, apparently more interested in Erika than you.

[x] Deal with the unarmed invisible soldiers first
[x] Help Josie and Diane
[x] Write in
>>
>>459834
>[x] Deal with the unarmed invisible soldiers first
So just grab a gun, then spray and pray we hit the invisible guys?
>>
>>459834
>[x] Deal with the unarmed invisible soldiers first
>>
>>459834
>[x] Deal with the unarmed invisible soldiers first
Those damn Nazis have all the cool shit.
>>
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The sounds of boot against stone is the only proof you have of there being hostiles on the floor with you in the first place. They circle you and Erika, waiting for a moment of weakness before deciding to strike. A moment you don’t intend to give them. The whoosh of air being displaced signals one of the invisible soldiers leaping at you, slamming a fist against the side of your face. That’s gonna leave a mark. You leap out of the way and rub your new bruise, it might not have an antimagic weapon, but getting socked in the face hurts no matter how you are

“Ow ow ow, c’mon, you can’t just hit girls like that. That really hurt!” The soldier doesn't respond to you. How rude. The puffs of dust his steps make are enough for you to determine his location, and you unload with your pistol. You brace for another strike, but none comes. A thump hits the floor, and the soldier fizzles into reality, the other stop to stare at their dead comrade, as if in disbelief over the fact that he’s dead, and then resume their assault with renewed vigor. They avoid you entirely, preferring to focus on Erika, who’s having trouble handling them. They swarm around her like bees, the smack of fist against her flesh makes you wince in pain, they’ve disarmed her with clinical precision. Did they hire kung-fu masters to use as these troops or something?

You should have Josie teach her close quarters combat, or the basics of it, at least. You take aim with your pistol, careful to avoid hitting Erika in the midst of the struggle. It might not be the best idea, but you don’t know if joining the brawl would make things any better. Another shot rings out, and Erika ducks instinctively. One more down. The final soldier realizes that he’s beaten, and dashes away, you spray in the direction of the sound of his footsteps. No dice. You turn your attentions to Josie and Diane. Or, just Josie. Oh no. She slams a long dead cloaked soldier into the floor beneath her.

“Fuck! You!” She punctuates her slamming with the curses. Diane’s once again nowhere to be seen, along with a majority of the cloaked soldiers. Josie glares daggers at you.

“We’re going to go find her.” It’s not a question, or a request. Josie’s stating a fact. You’re the commanding officer of the unit, you decide where you go.

[x] Very well, we’re going to go find her.
[x] No, we have a job finish.
[x] Write in
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>>459905
>[x] Very well, we’re going to go find her.
>>
>>459905
>[x] Write in
Order Erica back to take the weapons to the prisoners. We'll search for Diane with Josie.
>>
>>459905
[x] Very well, we’re going to go find her.
>you’re almost at the prison
Drop dem weapons off first. Then we better go rescue the damsel before Dracula gets her fangs in her.
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>>459910
Agreeing with having Erika take the weapons to the prisoners
>>
>>459905
>>459910
Going with this.
>>
Gonna call it for tonight, hopefully I'll finally be able to start earlier like I keep saying tomorrow
>>
Josie continues glaring at you. It looks like she might kill you herself if you don’t comply with her. You do your best to stand your ground in the face of the furious magical girl. She drops the corpse, and stands. You never realised how tall she was, you have to look up at her to meet her face to face, a hard thing to do when she stands a whole head taller than you. You don’t intend on giving any ground to her. The attempts at intimidation last for another few seconds before Josie slumps over, tears streaming down her face. She looks much weaker than she did a few seconds ago. Her eyes take on more of a pleading look to them, as if Diane was the last thing she had to live for. You wince, this is much more effective than trying to scare you into doing what she wants.

“Pl-please... I can’t let Dracula take someone else from me. Y-you have to let me go...” Josie’s pitiful state convinces you finally and you sigh. Splitting the group like this was never a good idea.

“Fine, Erika’ll bring the guns to the prisoners while we go look for Diane.” You find yourself pulled into a bear hug by the muscular boxer, she practically squeezes the air out of your lungs as she does. Erika nods and she takes the pile of guns and walks over to the prison. Well, now that that’s taken care of, you have to problem of finding out where they took Diane. It couldn't have been the prison, or you would have heard Captain Frost open fire. Unless they already dealt with the prisoners. Which only leaves one possibility as far as you know.

[x] Go through the research hall
[x] Try to find that soldier that ran, try interrogating him
[x] Write in
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>>461875
> go through the research hall
If there is only one way they could have gone...
>>
>>461875
>[x] Go through the research hall
>>
>>461875
>[x] Go through the research hall
>>
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Erika vanishes into the prison, you can hear shouting from inside, that quickly dies down once she drops her guns for the prisoners. Now to figure out where Jerry took Diane. There aren’t many places in the Tower that they could have brought her. Not unless it’s a facility outside of the Tower, but that’s rather unlikely. There doesn’t seem to be any other buildings for miles. You briefly consider chasing after that cloaked soldier who escaped, but you doubt that you’ll catch him. He’s got a pretty big head start on you, after all. That only leaves one possible course of action. Going through the research hall. You and Josie creep into the room, it’s filled with tablets and glowing runes of all kinds. Sheets of paper are stacked next to them, written in inscrutable German. Strangely, there’s no one in here either. Maybe they evacuated the scientists when they heard that you were coming? Maybe they’re all out on some dig site, or in some upper part of the tower that you haven’t seen yet. You carefully step between the stacks of research material that line the floor. These people really have to be more careful with where they put their stuff. You’ve almost tripped over some textbooks twice already. Josie’s much less careful than you, knocking over anything and everything in her way. You spot a large sarcophagus, not unlike the ones you found in the Mausoleum. The lid to the thing is separate from the main body of the coffin, revealing that there really is nothing inside. Weird. It’s not until you reach the end of the hall that you see the broken form of Diane, being held by the arms by a pair of Hexengrenadiers. It looks like she’s given up on resisting, or can’t anymore. The statuesque girl towering over her scoffs at her.

[1/2]
>>
>>462033
“I would have thought that the famed Diane Delacroix would have posed more of a threat.” She shrugs as she kicks her in the ribs. Diane doesn’t react at all

“I suppose I expected too much from a French person. I wonder if you’re even worth drinking from, worm.” You hide yourself behind a pillar. Josie confirms your suspicions regarding who that is.

“Dracula!” She hisses. Memories of the vision you had spring up in your mind. Is this where Diane dies?

Uh oh.

[x] Get out of here, Diane’s doomed, you know it.
[x] You don’t have to fight Dracula, just rescue Diane
[x] She’s the only magical girl here, let her have it.
[x] Write in
>>
>>462038
>[x] You don’t have to fight Dracula, just rescue Diane
>>
>>462038
Shit, even if you can grab Diane and back of your not getting out of here without a fight. Have to lure her back to our ranged allies in the prison.
We can do earth magic right? Can we make a wall to hold Dracula off while we do a snatch and grab?
>>
>>462125
>We can do earth magic right? Can we make a wall to hold Dracula off while we do a snatch and grab?
Sure
>>
>>462038
>[x] You don’t have to fight Dracula, just rescue Diane
I have bent over and kissed my ass goodbye in preparation for this moment.
>>
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You wrap your arms around Josie, covering her mouth with one and restraining her arms with the other. She writhes as she tries her best to escape from your grasp. Your arms protest as you struggle to keep the girl bound. You don’t want her running in there and getting herself and Diane killed. Her shouts her displeasure into your hand, and you lean into her ear, making sure that she can hear you loud and clear.

“Running in there like an idiot’s just gonna get us all killed, Josie. Calm down, alright? We’ll get Diane out of here no sweat. I promise.” This seems to calm her somewhat. Making your job much much easier now that you don’t have to deal with a berserk magical girl punching anything and everything in arm's reach. Now that you’ve solved issue, you have to deal with the much scarier prospect of having to sneak Diane away from the leader of the Hexenkraft herself. She tilt’s Diane’s head up, and your heart stops beating for a little. She nicks a vein with her fang, and lets the resulting drips of blood fall onto her tongue. It looks like she’s sampling a fine wine instead of drinking blood. She smirks at the unconscious girl.

“At least you taste good. Perhaps I should replace my blood bag with you.” The urge to vomit rises in your throat, you only manage bare to hold it back. You hide behind a pillar, and the light of transformation washes over you. They don’t seem to have noticed you, yet. You saunter up to the guards, who stare at you for a few seconds, as if not understanding that you’re real. It’s all the time you need to thrust your maul into one of their chests, before you bring the head of your weapon into the other’s head. Dracula’s slow to respond too, she goes to punch you, only for her hand to meet half a meter or rock. Gotcha. You grab Diane and start running. You’re almost with Josie again, but then everything seems so

Slow.

You don’t have time. It feels like you’re moving through a sea of molasses, until, you, and everything else stops. Dracula chuckles, a deep, throaty laugh that a teenage girl like her shouldn’t have. She shakes her head, as if you just told her a bad joke.

“Athena, dear, you use your gifts like a monkey with a hammer. No finesse at all.” She walks in front of you, brushing the hair out of your eyes. Her hand feels like a block of ice, despite it being so hot here.

“They’re wasted on you. If I had the power to control the earth itself...” Her voice trails off as her mouth nears your neck. Your mind tries to make your body shudder, but it can’t. You try screaming as the tips of her fangs enter your skin. But you can’t. Blood trickles from the wounds. Suddenly, she pulls away, and you collapse, heaving for breath.

“But I’d rather not kill you. A corpse does me no good.” She leans in against your ear, her breath feels like a cold breeze, like icicles against your skin.
[1/2]
>>
>>462233
“Join me, I have no use for these louts anymore. This world is no place for us. But I will make it so, dear.”

You can barely think, let alone answer her.

[x] “In your dreams, creep” Elbow her and book it
[x] “Re-really? A place for us?” Play along, for now at least.
[x] “What’s in it for me?”
[x] Write in
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>>462237
>[x] “In your dreams, creep” Elbow her and book it
>>
>>462237
>[x] “What makes you think I'd want that?”
>>
>>462237
>[x] “In your dreams, creep” Elbow her and book it
Hopefully we got the prisoners some anti magic bullets and they can ambush her when we run back to the prison
>>
Is she crazy? Does she really think that she can win you over with a few honeyed words? Does she really think that’s gonna work? You’re no yellow bellied turncoat traitor, and you never will be until the day you die. You give her a sideways look, as if you were seriously considering the offer. She seems to lower her guard, enough for her to drop her scary vampire magical girl act.

“What makes you think I'd want that?” She chuckles again, taking a cigarette case out of her pocket, she offers one to you. You look at her like she’s grown a second head. Dracula gets the picture, and takes one for herself, lighting it, and blowing a puff of acrid, sour smoke into your face.

“How can you be so short sighted, Athena dear? We shouldn’t be enemies, and this world should belong to us. Are you really satisfied with being controlled by your lessers? Toyed with like an expensive doll?” Your mind goes blank as she flexes her vocabulary at you. Her control of the English language is surprisingly good for a German. You wonder why that is. You nod, as if in understanding. She sends another cloud of cigarette smoke your way.

“Well? What do you say? Friends?” You look up at her, as if you’re looking at your big sister.

“Ha! In your dreams you creepy Kraut!” You bring your elbow into her gut, and run as fast as you can with Diane’s body in your arms.

“Let’s book it Josie!”

“No complaints here boss” She turns around and stick her tongue out at the reeling Dracula. You expect time to stop, and for her to punish you for your insolence, but it doesn’t happen. Maybe she’s letting you get away? You flee to the prison, the soldiers look more like soldiers than prisoners now. The sound of the alarm klaxon rings throughout the tower. Most of the prisoners seem to be ready to fight.

“Looks like you caused quite a ruckus out there. ” Captain Frost says as he slings his BAR over his shoulder.

“What’s the plan, Victoria.” Erika asks flatly.

[x] “We’re gonna go to the motor pool, take a few of their vehicles and run like hell”
[x] “We’re not done here yet, there’s a entrance to somewhere else at the end of the research hall, and I intend to find out what’s there
[x] Write in
>>
>>462347
>[x] “We’re not done here yet, there’s a entrance to somewhere else at the end of the research hall, and I intend to find out what’s there
Still got a job to do
>>
>>462347
>[x] “We’re not done here yet, there’s a entrance to somewhere else at the end of the research hall, and I intend to find out what’s there
>>
>>462347
>[x] “We’re not done here yet, there’s a entrance to somewhere else at the end of the research hall, and I intend to find out what’s there
Think of how dissapointed Patton senpai will be if we got back and told him we ran away because of a spooky vampire.
>>
You aren’t done yet. There’s something past the research hall. Dracula couldn’t have just teleported there, after all. And you intend to find out what’s on the other side. You glance at Diane, wondering what you’re supposed to do with her. You suppose that you don’t have any other choice but to carry her, hopefully she comes to eventually. You shout above the chatter of the prisoners.

“Alright! Major General Patton himself told us to come here and ruin Hexenkraft’s day. The day’s not over, so we still have a lot of work to do. Let’s get to it!” The other prisoners cheer in response, hefting their weapons in the air in enthusiasm. You smile, maybe you’re a better orator than you expected. You’re about to add more to your impromptu speech before someone taps you on the shoulder. You spin to face the person
“What? Can’t you see I’m trying to raise morale her-” The sight of the perpetrator stops your blood cold. The girl from inside that one cell. It looks like they managed to shoot the lock off of her cell. She does nothing but stare at you. You can spy movement at the end of the hallway leading to the prison. Looks like the Hexenkraft want to start with party a little early.

[x] You don’t have time for this, leave the girl, come back for her when you’re done
[x] There’s no reason you can’t spare her a few seconds for her
[x] Write in
>>
>>462450
>[x] There’s no reason you can’t spare her a few seconds for her
She must be Dracula's blood bag, nobody deserves that fate.
>>
>>462450
>[x] There’s no reason you can’t spare her a few seconds for her
>>
>>462450
>[x] There’s no reason you can’t spare her a few seconds for her
>>
>>462450
>There's no reason you can't spare her a few seconds for her
>>
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This must be the ‘blood bag’ Dracula mentioned before. The sight of her nearly translucent skin still sends shivers down your spine. You can clearly make out the veins running through her face and arms. As well as the fact that she looks like she’s literally skin and bone. Not to mention the fact that she’s almost a spitting image of you. The girl just stares up at you, and you wonder if something’s wrong with her head. She hasn’t said a single word to you, and seems content to just stare at you. You wave at her, still nothing.

“Do. You. Understand. Me?” You say as slowly and clearly as you can, even mixing in hand motions to help her. She responds with that creepy stare. You don’t have much time to teach her English, because the sound of Hexenkraft troops marching down the hall is getting louder by the second. Captain Frost takes the initiave and shouts at his troops

“Let ‘em ‘ave in lads! Lay it on thick!” The barrage of bullets tears through several Hexengrenadiers, sending bursts of orange blood through the air. Their comrades don’t seem to care all that much about the wounded, and step over their prone forms to get a better shot on the prisoners. They return fire, sending blue bolts of anti magic bullets speeding towards you and the prisoners. A few of the soldiers are hit, but the girl reacts quicker than you do, pushing you out of the way and lifting her arm, the ground in the tunnel rises to block any further incoming rounds. She collapses onto her face after that display of power.

“D-damn, I think she just saved us from getting turned into Swiss cheese.” Josie sighs as she rises from the ground. Perhaps, but she also blocked your only exit. You could lower her barrier, but that would put you right in the sights of a few dozen angry Hexengrenadiers.

“It won’t take them long to decide to blow a way in here. I advise keeping our distance from the barrier.”

[x] She isn’t the only one who can control the earth, try digging a new path out of here.
[x] A couple of Hexengrenadiers don’t scare you, you’ll deal with them once you break out
[x] Write in
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>>462502
>[x] She isn’t the only one who can control the earth, try digging a new path out of here.
>>
>>462502
>[x] She isn’t the only one who can control the earth, try digging a new path out of here.
>>
>>462502
>[x] She isn’t the only one who can control the earth, try digging a new path out of here.
Viky the sapper, engage!
>>
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You have one of the prisoners carry the unconscious form of the girl with them. They do so reluctantly. What Erika said is probably right, and you don’t want to be anywhere near here when they do decide to demo the tunnel. You set Diane down, and extend your hands like the girl did, you stand. The wall eventually gives way, and you keep pushing, and pushing, like Moses parting the Red Sea. The light of the outside world shines through the cracks in the wall, and with one final push, you manage to demolish the meters thick concrete wall. The prisoners shield their eyes as the sun’s rays hit them. Who knows how long it’s been since they last saw the sun.

“No time to celebrate, we still need to get back inside.” You inform the troops. The telltale rumble of explosives goes off, it looks like the Hexengrenadiers have started their breach. It’s gonna be hard to sneak around about two dozen men, but with them distracted by an empty prison, things should be at least a little bit easier on you. It seems that most of them have packed themselves in that tunnel. You wonder how they’re feeling after finding out that the prison’s empty. You creep into the research hall. Still empty. Do the Hexenkraft just build things and leave them deserted? The prisoners take up defensive positions among the texts and tablets of the place. A piece of paper catches your eye, one that’s next to a stone box that stands almost as tall as you do. The image on the sheet is very lance like, and very similar to the two pronged design of the lance on the box.

[x] Try breaking the box open and getting a peek inside
[x] Take it with you
[x] Break it and take whatever’s inside, what’s the worse that could happen
[x] Write
>>
>>462538
>[x] Take it with you
>>
>>462538
>[x] Take it with you
>>
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i'm getting too tired, will have to end it here for tonight, hope you all enjoyed
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You can’t believe that you missed this towering box on the your first visit to the research hall. Maybe having to deal with a vampiric magical girl to deal with blurred your vision and judgement. You close with the stone container. It’s made of granite, or some other gray mineral that many of the other Babylonian artifacts seem to be made of. Unlike the others, this one’s devoid of any decoration, or carvings. It’s almost dour in design compared with the rest of the gaudily designed tablets that accompany it. There’s only the twin pronged spear, with it’s tongs coiling around each other like a pair of snakes. You recall what the Handler told you back at Camp Eisenhower. That the Krauts were looking for the Spear of Destiny, a weapon that could seal away magic if you wounded someone with it. You aren’t sure what it looks like, but you figure that a Babylonian container with a spear like carving would be your best bet. You hand Diane’s body over to another prisoner, who unhappily accepts the unconscious girl. You lift it, it’s surprisingly light in your arms, barely weighing anything in your arms. You aren’t sure if it’s your powers acting up, or if it’s because of the box itself.

“Hey boss, how are you expecting to fight like that?” You give Josie a shrug in response. It shouldn’t be too much of a pain to set it down and pick it up after an engagement.

“I’ll manage.” The girl slowly comes to, and then stares at the box, eyes transfixed on it as if the thing was hypnotizing her. She weakly walks to it, hand extended. Erika catches her arm before she manages to make contact with it. The carving seems to glow a healthy blue in response.

“What do you think you’re doing, kameraden?” Erika stares at the girl with suspicion. She shrinks away from the taller girl in fear.

[x] “Hey, relax, it’s reacting to her, see?”
[x] Who knows what she’s thinking right now, Erika’s got the right idea
[x] Write in
>>
>>464149
>[x] “Hey, relax, it’s reacting to her, see?”
>>
>>464149
>"Hey' relax, it's reacting to her, see?"
>>
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>>464191
The carving’s glowing intensifies slightly as the girl stretches her hand as far as she can with Erika holding her back. She looks at it desperately, as if whatever's inside is essential to her survival. This is the longest time she’s looked at something that wasn’t you since you met her. You give Erika a reassuring smile as you try to pry her hand off of the girl’s arm. She seems reluctant to let her go. Maybe she still doesn’t trust her. She races to the box as soon as Erika releases her, and touches both hands to the container. The container’s glowing intensifies until it’s almost blinding, you shield your eyes as the shine of the carving grows exponentially. You finally reopen your eyes, the girls’ leaning her weight against the lance. Erika raises an eyebrow at the newly armed girl.

“Is that...the Lance?” The girl gives no explanation to her newfound weapon. She holds the weapon with confidence, like it belonged to her for years. If that thing’s really capable of what the legends say, then you’d want to keep a wide berth from her. You’d hate to lose your powers because of carelessness.

“See, nothing to be afraid of.” Erika rolls her eyes before continuing down the hall. You come to a stop at the end, coming to face with another lift system. The grinding of gears signals that it’s coming down, bringing you face to face with a pair of those prototype troopers the Hexenkraft just cooked up. Uh oh. They ignore the wall of lead the prisoners throw at them, bullets pinging harmlessly off their thick armor. The march through it with determination.

“Fall back, we can’t hold ‘em. Get back!” Captain Frost has the right idea, and the other prisoners break into an organized retreat. The girl snarls at the soldiers, spear at the ready, waiting to leap into them.

[x] Let her deal with them, her spear should be effective against them, right?
[x] You, Josie, and Erika should deal with them, the girl might be eager to fight, but you don’t now how effective she’s goning to be
[x] Write in
>>
>>464301
>[x] You, Josie, and Erika should deal with them, the girl might be eager to fight, but you don’t now how effective she’s goning to be
>>
>>464301
>[x] You, Josie, and Erika should deal with them, the girl might be eager to fight, but you don’t now how effective she’s goning to be
If only we had a portable tank cannon with us.
>>
>>464301
>[x] You, Josie, and Erika should deal with them, the girl might be eager to fight, but you don't now how effective she's gonna be
>>
You roughly shove the girl behind you. Her enthusiasm is appreciated, but you don’t want it getting her killed. You don’t know how much blood Dracula took from her, but it was enough to make her look like a walking corpse. She doesn’t resist, and almost falls over, you hope you weren’t too rough with her. You remember these guys. A couple of them managed to survive a near miss from Erika’s 88, and it took several of you to take one down. They’re watching you closely with those fish like eyes. One of them shouts something at you in some gurgling and incomprehensible language. It doesn’t sound like any German you’ve ever heard before. You don’t have time to contemplate this before they level their laser rifles with you, and fire. Erika and Josie leap out of the way a split second before they pull the trigger. You aren’t that lucky, and the burning beam of light slams into your chest. You hiss in pain as you look down. They burned a hole right through your uniform. Unforgivable. You almost forgot the fact that there was a little hole in your chest.

“Bo-boss, you ‘kay?” Josie ‘s concerned face quickly morphs to anger as she transforms. These soldiers don’t seem to be blinded by the light like normal people are. Her fists flare to life, but Erika holds her back. She transforms as well, her eighty eight enveloped with magical power. She takes aim, and fires. She missed, the soldiers take a second to look up at where the round impacted. She does away with the cannon, and taps her foot impatiently. The pillars towering over you groan in protest, and eventually, collapse. They raise their arms in an attempt to protect themselves from the incoming slab of rock. It does them no good. They go to ground at the last second. Josie throws her arm around Erika, a broad smile on her face.

“Nice thinkin’, but I think I coulda taken them no problem.” Erika says nothing, she’s too busy trying to hide her smile. It doesn’t last long as the screech of metal against rocks assaults your ears. The two hulking men manage to pull themselves out from the rubble. Their massive hands ball into fists, it looks like their weapons have been destroyed, at least.

[x] You knew it couldn’t have been this easy, deal with them now
[x] These guys are actually unkillable and not worth fighting, run for the lift
[x] Write in
>>
>>464408
>[x] These guys are actually unkillable and not worth fighting, run for the lift
>>
>>464408
>[x] You knew it couldn’t have been this easy, deal with them now
>>
>>464408
> deal with then now
Tear them apart and they will stop working. We still have all the prisoners to get into the lift too
>>
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The hole the laser made in you is starting to really smart now. It’s a good thing that it isn’t bleeding. You summon your hammer to your hand. It looks like the fight’s going to be in close quarters. Good, both you and Josie are more than capable of handling hand-to-hand combat. Or in your case, hammer-to-hand combat. They close with you cautiously, as if expecting some other trick or trap to do them in. You surprise them by leaping forward, and slamming your hammer into the ground next to the lead one. You bring the largest piece of the fallen pillar into him. If this surprises him, he doesn’t show it. It clangs against his armor loudly, send sepnds him sprawling out onto his chest, right in front of you. You smile, victory never tasted so sweet. The last time you were this happy mto defeat someone was when you fought that possessed officer. You bring your hammer back up, readying to crush the soldier’s skull under it’s head. The soldier’s two steps ahead of you, it seems, and sloppily swings at your legs. It’s your turn to go crashing to the ground. You’re still reeling when the soldier mounts you, and readies to deliver the deathblow.

“And Josie Jonas takes round one, she’s still undefeated!” What. You turn to look at the commotion that your compatriot is causing. The soldier looks just as confused as you are. It looks like she’s somehow managed to pick her foe up off of his feet. The dozens of fist shaped dents in his armor might have helped with that. She winks at you, before flinging the man into his comrade. Most of the bulky armor impacts with your assailant's head with such force that they’re both sent flying into a pile of textbooks. A pool of orange seeps from under one of them. Only one of the pair is still moving, and you’re quick to solve that problem with several heavy hammer strikes the the back of the head. Josie cheers, and basks in an imaginary crowd’s praises. You can’t help but smile at her display.

“All clear down here, you guys should get up here!” You shout down the hall. Captain Frost leads the rest of the prisoners with him, a bit bloody, but no worse for wear since you last saw them.

“Jerry put up a helluva fight, but we managed. I’d rather deal with that lot then one of those blokes anyways.” He says, pointing at the dead hulks with his BAR. You nod in agreement.

All that’s left is to go up the lift, simple enough

[x] Take Erika and Josie with you, go up first
[x] Send a couple of prisoners in first
[x] Write in
>>
>>464575
>[x] Take Erika and Josie with you, go up first
>>
>>464575
>[x] Take Erika and Josie with you, go up first
>>
>>464575
I would have everyone go up at once so if there is bad guys up there your mooks could lay down suppression fire so you could rush then but whatever, I suppose the cautious approach will have to do.
Once we get everyone up top we should sabotage the lift too.
>>
You have no idea what awaits you on the other end of this lift. There’s no telling what dastardly traps that the Hexenkraft have set up in preparation for your arrival. You’d rather not have all your men cut down by Dracula, or Godforbid, Mercy. You figure that you’d stand the highest chance of survival if they’ve left a nasty surprise up there for you. You motion for the other magical girls still awake to follow you onto the lift. The girl follows you onto the lift, apparently undeterred that you shoved her like a schoolyard bully earlier. She carries her lance to her chest, like a teddy bear instead of a weapon.

“Be ready, Captain to come up after I give the signal. I’ll holler if we need any help earlier.” He nods and gives you a crisp salute. You return it before you activate the lift, sending you speeding you up the shaft. The only sound that fills the shaft are the grinding of gears. Otherwise, the silence is deafening. Josie’s one to break the silence.

“Soooo...You guys figure that there are more of those spear things?” She gestures to the spear being clutched by the girl. She clutches it even tighter as Josie mentions it. Josie tries to calm her down by smiling at her. Nothing.

“I hope not. I would rather not deal with dozens soldiers armed with magic suppressing weapons. One is enough, thank you very much.” Josie pouts at Erika, apparently unhappy with the fact that she’s burst her bubble. Finally, the lift screeches to a halt at the top. The very top of the tower, you peek over the edge, and immediately suffer from vertigo. The columns and pillars that once might have supported a roof towers over you. You’re really, really high up. There’s nothing though, nothing but Nazis snooping around the place. And at the center of it all, Dracula, and Mercy at her side. You can smell the scent of formaldehyde from here. The pair stand in front of a door. Probably determining how to open it. Several power armored soldiers stand guard around them.

“This is where they would have kept the Spear. Locked away from mortal hands. It needs a more...Babylonian touch.” Mercy reports. Dracula smiles.

“It is a good thing that my blood bag has been so cooperative so far. Babylonians are hard to come by nowadays.” You swear that she stares right into your eyes. You swear on your life. But she walks past you.

“Come, let us retrieve her.”

[x] Fight her, the prisoners are done for if they get to them
[x] Let them go, unlock the door with the girl
[x] Shout a warning down the shaft
[x] Write in
>>
>>464726
>[x] Shout a warning down the shaft
>>
>>464726
Um, I'm confused, they just walked past us? Shouldn't they be trying to kill us and take the spear back?
>>
>>464774
Your spear isn't the spear they want. They've noticed you, just haven't decided to to anything about you yet
>>
>>464785
> fight them
Throw them off of the edge, perfect opportunity. They are probably trying to bait us into opening the door for them.
Then call the prisoners up to help mop up.
>>
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Now’s a better chance than any to deal with Dracula and her goons. But you’ve got to warn the prisoners down below. A magical girl like Dracula would make short work of all of them. You sprint towards the shaft. In one fluid motion, you shove Mercy down the shaft before she can react, and shout at the men below. Dracula doesn’t seem all that perturbed by one of her officers being thrown to her death. She just looks up, and smiles at you, wagging a finger in your face.

“I was hoping to catch you off guard after you unlocked the door. To deal with your lessers before I dealt with you.” She shakes her head, her long hair waving in the desert winds. The girl’s glasses glint dangerously in the sun.

“But I suppose that I will have to deal with you here and now. Athena, a pity, you would have made an excellent ally.” She bares her teeth, fangs shining like knives. You’re frozen with fear. The bite she made earlier hasn’t completely healed yet. Strange, considering how quickly magical girls recover from their wounds. You don’t want to die, especially not at her hands. She draws closer, and closer.

Until Josie slams her fist into the girl’s face, sending her to the floor. Josie looks down at her prone form, flexing her fingers. She slowly goes to stand back up. Only to be rewarded by another punch to the gut.

“Do you remember even Holly, Franziska?” You step back in shock. Franziska? Josie’s on a first name basis with the leader of the Hexenkraft. Dracula wipes the blood from her mouth, and she laughs into Josie’s face.

“She isn’t worth remembering. I’ve already taken all that she’s worth.” Her eyes are wide open, wild with madness as she continues to laugh at Josie. That punch must have screwed around with her head.

“Worthless. Just like all of you. Just like this war.” She growls, and returns her punch with a brutal strike of her own. You’re about to go to help her, but that’s when you find your foot snagged by something. That’s weird. You look down, and immediately wish you hadn’t. Mercy’s crazed eyes look up at you. Two more arms splay from her chest, one of them’s hooked around your foot. The other three are busy scrabbling up the wall of the shaft.

“I’m back, Victory~. Did you miss me?”

[x] Deal with Mercy, let Josie
[x] Double team Dracula and then turn your sights onto Mercy
[x] Write in

Gonna call it here for tonight, might be back tomorrow, might not be. Check qst for updates
>>
>>464858
>[x] Deal with Mercy, let Josie
Thanks for running, QM
>>
>>464858
>[x] Deal with Mercy, let Josie
Dropped Mercy so hard she took half of that prompt with her.
>>
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>>464874
Whoops
>>
New thread here:
>>478317



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