[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: 1444.png (24 KB, 720x499)
24 KB
24 KB PNG
Are you ready to manage a club in synth-medieval faux-Miami?
>>
File: shrine000.png (16 KB, 636x471)
16 KB
16 KB PNG
>>49072
You've been hired to turn this ruin into the trendiest firlink shrine in town.

Feel free to suggest neccesary changes
>>
You should link to the previous thread.
>>
But first thing, we need chairs. People can't just stand around the bonfire all day. Make a circle of chairs around the bonfire.
>>
File: shrine001.png (11 KB, 458x460)
11 KB
11 KB PNG
>>49264
done!
>>
>>49324
starting quest soon?
>>
File: 048.png (14 KB, 501x469)
14 KB
14 KB PNG
>>49334
>starting quest soon?
we have actually already started
>>
>>49072
AYYYYY

Anyways, put like a bar off to the side or something, with a bartender. Have like a box of records off to the corner, posters with 80's looking shit, and other random decorations.
>>
File: shrine002.png (19 KB, 439x433)
19 KB
19 KB PNG
>>49399
It actually starts to look pretty comfy
>>
Get rid of the candles, replace them with some proper lights.

Maybe atmospheric orange lighting because firelink shrine.
>>
>>49454
Just have some drunk guy passed out to the side as decoration, as that would look kinda cool.

Have like a keytar and some guitars somewhere and have stations for the random npcs to come to like in Dark Souls.
>>
Whats everyones jobs?

I call dibs on bartender.
>>
File: shrine003.png (24 KB, 436x469)
24 KB
24 KB PNG
aaand done for now
>>49503
firelink shrine will get populated as the dungeon runs continue

ANYONE UP FOR ONE SHORT DUNGEON RUN?
>>
>>49507
OF COURSE
>>
File: 067.png (22 KB, 832x537)
22 KB
22 KB PNG
>>49509
>>
Lets try undead suburbs this time!
>>
File: new version.png (33 KB, 1306x888)
33 KB
33 KB PNG
also, if anyone new wants to join
>>
Is it possible to change weapons before a dungeon run or is that just locked in forever?
>>
>>49529
Hey QM, can I suggest classes?
>>
>>49529
Looks neat. How does this work? Link to previous thread?
>>
>>49584
http://suptg.thisisnotatrueending.com/qstarchive/11046/ Link to previous threads archive.
>>
File: 065.png (9 KB, 348x404)
9 KB
9 KB PNG
>>49573
locked in until buying new stuff
>>49577
sure thing
>>
>>49605
JOOOOOOOHNNNNYYYYY! D:<
>>
>>49584
basically turn-based skirmish game about undead knights in neo-80s Miami
>>
>>49605
glamstar
4 health, 5 ap
heavy metal bard (think KISS or any other glam metal act, really), uses a flying V guitar as their weapon. they're the debuffer to the keyboardist's buffer.
>>
>>49613
(i don't have time to play right now, I'm just suggesting the class)
>>
>>49529
Sure, I'm in.

>Siegtrude of Catada
>Knight
>Riot Shield and Baton
>>
Johnny here, I'm busy now but I'll lurk and possibly invade later
>>
>>49620
sure, gimme a sec
>>49573
you're in, right?
>>
>>49620
...Uosen Chunded.
Solarion 'Solguy' Of Astorion
Siegtrude of Catada.

>mfw
>>
>>49629
Yes.
>>
File: 068.png (6 KB, 325x425)
6 KB
6 KB PNG
>>49634
>>49620
You both appear in a dungeon, next to the bonfire. Scent of blood and mystery is in the air.

>what do ye do
>>
I wave to the onionbro then go into the next room.
>>
>>49649
am i late?
>Junkie
>Mac-10

is hit and run possible?
>>
>>49649
Raise shield, go in to the next room.
>>
File: 069.png (8 KB, 480x337)
8 KB
8 KB PNG
It's not a surprise a small group of ruskie mobsters are hiding in this dungeon, squatting and drinking foul liquids. They have not noticed you yet.

>Uosen
>3HP/6AP - 1 estus
>to hit: 4,5,6

>Siegtrude
>5HP/4AP - 1 estus
>to hit: 4,5

>>49655
give me a sec!
>>
>>49655
Attacks dont end your turn, so you can move in, attack then move and roll away. Only rolling ends your turn from doing it.

So yeah, its possible.

Mac 10s only hit on 5 and 6's, by the way, so...Prepare for misses :P
>>
>>49662
I move five spaces into the room then use my last action point to raise weapon/block/parry.
>>
>>49665
how about the range limit? is there blocking?
>>
>>49662
Keep shield raised, move as far in as possible.
>>
File: 070.png (12 KB, 665x411)
12 KB
12 KB PNG
now that we can see everything
>COMBAT BEGINS
>PLAYERS PHASE

>Uosen
>3HP/6AP - 1 estus
>to hit: 4,5,6

>Siegtrude
>5HP/4AP - 1 estus
>to hit: 4,5

>a7EoQwpP
>3HP/6AP - 1 estus - 10 bolts
>to hit: 5,6
>>
I move five spaces forward and raise my weapon to block, as said earlier :P
>>
>>49679
>>49677
>>
>>49682
junkie move behind the ally, taking them as meatshield
>>
File: 071.png (13 KB, 581x389)
13 KB
13 KB PNG
>>49693
>>49682
>Uosen charges in with Siegtrude right behind him
>second junkie is wondering about possible moves
>>
>>49703
yo me ip fluctuate
>>
>>49703
what is my gun range anyway? straight as a line? how many squares? will it be blocking by ally?
>>
File: 072.png (12 KB, 514x381)
12 KB
12 KB PNG
>>49706
oh ok!

>DUNGEON PHASE
>while the second junkie gets behind, all mobsters raise their swords and charge at their enemies.

>PLAYERS PHASE

>Uosen
>3HP/6AP - 1 estus
>to hit: 4,5,6

>Siegtrude
>5HP/4AP - 1 estus
>to hit: 4,5

>Sec Junkie
>3HP/6AP - 1 estus - 10 bolts
>to hit: 5,6
>>
>>49710
unless stated otherwise or behind another enemy, the range is pretty much limitless
>>
Rolled 6 (1d6)

>>49716
thx
>>49713
hit the middle fucker
and bail , move back 3 squares
>>
>>49713
Move down next to Uosen, shield up. Wait for them to come to us.
>>
Stay close to Siegtrude. Let them protect me with their shield.
>>
>>49721
Pretty cowardly... but it works! Bolt hits enemy mobster without a miss
>>49731
Hoping it will defend him against sword, Siegtrude moves and raises his shield.
>>49731
you've got one mobster in range to attack
>>
>>49738
Don't care; I'm not moving up to 3 enemies with 3 HP, and spend up all my AP.
>>
>>49738
is bolt limited? how to replenish?
>>
File: 073.png (13 KB, 564x378)
13 KB
13 KB PNG
Rolled 3, 2, 5 = 10 (3d6)

>>49738
>>49743
oh yeah, a pic. All mobsters will in this turn get in range and attack, two of them targeting Uosen, and one targetting Siegtrude.
>>49744
after each encounter, you can reload weapon.
>>
>>49738
If I swing, will I drop my guard? Because if I can swing and keep my shield up, then do that. If not, then I didn't know moving would put me in range like that, and I'd probably a failing on my part to read the rules.

If I would drop my guard, then ignore this roll.
>>
File: 074.png (13 KB, 655x373)
13 KB
13 KB PNG
>>49747
Riot shield did wonders against sword attack, all while Uosen masterfully dodged all swings.

>PLAYERS PHASE

>Uosen
>3HP/6AP - 1 estus
>to hit: 4,5,6

>Siegtrude
>5HP/4AP - 1 estus
>to hit: 4,5

>Sec Junkie
>3HP/6AP - 1 estus - 9 bolts
>to hit: 5,6
>>
Rolled 5, 1, 1 = 7 (3d6)

>>49752
Oh, I see. Ignore >>49750 then. Swing three times, then put shield back up.
>>
Rolled 2 (1d6)

>>49752
I attack the top one then roll backwards behind Siegtrude.
>>
Rolled 1 (1d6)

>>49752
hit the btm one, the one that near purple pool

>da fuq if i no bolt, can i punch?
>>
>>49762
Penetrating sword, why do you fail me so?
>>
>>49767
is me
fuck roll
>>
>>49768
Try despair, then despair
>>
File: 075.png (14 KB, 632x349)
14 KB
14 KB PNG
Rolled 3, 2, 6 = 11 (3d6)

>>49757
>>49767
>>49768
Police baton rarely hits but if it finally does, it crushes skulls - killing the bottom mobster. Uosen misses and rolls away while Second junkie is shooting at the ceiling.

>DUNGEON PHASE
..
>>
File: 076.png (14 KB, 645x368)
14 KB
14 KB PNG
>>49779
>3,2
Injured mobster has no luck getting through Siegtrude's shield
>6
but was distracting enough for the second mobster to get behind knight and score a pretty nasty backstab

>PLAYERS PHASE
>Uosen
>3HP/6AP - 1 estus
>to hit: 4,5,6

>Siegtrude
>3HP/4AP - 1 estus
>to hit: 4,5

>Sec Junkie
>3HP/6AP - 1 estus - 8 bolts
>to hit: 5,6
>>
Rolled 4 (1d6)

>>49779
I move three squares; two right then one up, and I attack the enemy I'm next to.

Then I move below Siegtrude with my remaining 2AP.
>>
Rolled 3 (1d6)

>>49794
DAMNIT DIDNT READ THAT LAST POST

I use 4 squares nstead, attacking the top enemy. Do I keep the roll?
>>
Rolled 6 (1d6)

>>49791
move back 2 square
shoot the backstabbing mothefucko
>>
>>49810
Damn son
>>
>>49810
forgo again, is me
>>
Rolled 2, 6, 4 = 12 (3d6)

>>49791
Fucking backstabs. Swing at the fucker who just did that. Shield up after, gotta keep the front protected at least.
>>
>>49817
how u get to roll so many?
>>
File: 078.png (13 KB, 659x386)
13 KB
13 KB PNG
>>49802
>>49794
Uosen gets behind the injured enemy and backstabs him. Combined attacks of the knight and second Junkie proved to be enough to deal with the last standing mobster.
>COMBAT FINISHED!

You snort all soul powder and prepare yourself for the next room.

>what
>do
>ye
>do
>>
>>49825
is it too late to join?
>>
>>49824
attacking costs 1AP and doesn't finish your round
>>
>>49825
Welp. Shield up, next room. Side by side Uosen? You have a shield, right?
>>
>>49829
It's never too late, bruh. Character creation is somewhere earlier in the thread
>>
File: images-1.jpg (11 KB, 320x276)
11 KB
11 KB JPG
>>49810
>>49817
DAMN SON

>>49825
I MOVE TO THE NEXT ROOM!

...After gesturing victoriously, ofcourse.

P.S. Junkie you might want to give yourself a name.

And...I guess that mobster got...

Penetrated in his rear.
>>
>>49837
>>49825
there is only one and only junkie

i crossboarding
>>
>>49833
Nah man, I have a rapier only, no shield.
>>
>Be a Knight with Rapier?
>>
>>49836
sweet
lets get spoony

>Ricardo Crador
>Keyboardist
>Keytar
>>
>>49843
Oh. Well, I'll take point I suppose. It only makes sense the shield should be in front, and being a phantom means I'm mostly expendable.
>>
>>49851
I don't think any of us are phantoms, atleast not visibly. We don't have the glow. But sure, take point.

Also Knight is like the most popular class now...3 players as of >>49846
YEAH RAPIER BUDDIES
>>
File: 079.png (15 KB, 664x427)
15 KB
15 KB PNG
oh boy

Arnstein, as invader you move and attack in the dungeon phase.


>PLAYERS PHASE
>Uosen
>3HP/6AP - 1 estus
>to hit: 4,5,6

>Siegtrude
>3HP/4AP - 1 estus
>to hit: 4,5

>Sec Junkie
>3HP/6AP - 1 estus - 10 bolts
>to hit: 5,6

>Ricardo
>5HP/4AP - 1 estus
>to hit: 5,6

>Invader Arnstein
>4HP/4AP
>to hit: 4,5,6
>>
Rolled 4, 3, 5, 3 = 15 (4d6)

>>49876
shoot each fuckers once
roll sequences:
>dark spirit
>skeleton
>top mafia
>btm mafia
>>
>>49876
The gank...

The gank is real

>I'm sorry
>Ornstein was my favourite boss
>>
>>49876
I hide behind the table because holy shit they have guns
>>
File: 080.png (16 KB, 617x456)
16 KB
16 KB PNG
>>49893
>>49887
Only one of the bolts meets their target. Top mobster is now injured. 6 bolts left.
>Ricardo and Siegtrude still have action points
>>
>>49876
Shield up, wait for the melees to come to me.
>>
>>49914
Arnstein, you can declare you moves now because nothing will change on the field
>>
>>49919
>Move 2 SW, 2 W
>>
File: 081.png (15 KB, 690x390)
15 KB
15 KB PNG
>>49928
>DUNGEON PHASE
While Ricardo plays an idle tune, Invader is slowly getting closer. Baseball skeleton, on the other hand, is sprinting and swinging his weapon wildly. Both mobsters prepare to shoot.

>PLAYERS PHASE
>Uosen
>3HP/6AP - 1 estus
>to hit: 4,5,6

>Siegtrude
>3HP/4AP - 1 estus
>to hit: 4,5

>Sec Junkie
>3HP/6AP - 1 estus - 6 bolts
>to hit: 5,6

>Ricardo
>5HP/4AP - 1 estus
>to hit: 5,6

>Invader Arnstein
>4HP/4AP
>to hit: 4,5,6
>>
>>49940
I go up and to the right diagonally, then move 2 squares right, one square down-right diagonally, then up-right diagonally so I'm inbetween the pillar and the barrel.
>>
Rolled 1, 3, 6 = 10 (3d6)

>>49940
move behind to table (take 3 AP)
shoot in sequence;
>top gun x1
>btm gun x2
>>
File: 082.png (14 KB, 605x410)
14 KB
14 KB PNG
>>49964
>>49957
Junkie injures another mobster; 1 bolt remaining and Uosen gets past enemies.
>waiting for knight and Ricardo
>>
>>49940
One step forward, shield raised, wait.
>>
File: 083.png (14 KB, 571x397)
14 KB
14 KB PNG
>>49982
>Ricardo has disconnected;

>DUNGEON PHASE YA'LL
>>
Rolled 3 (1d6)

>>49984
shoot at invader

>what i do now?????
>>
Rolled 6 (1d6)

>>49984
>Move 3 NW
>Attack Uosen
>>
File: 084.png (13 KB, 566x362)
13 KB
13 KB PNG
Rolled 1, 3, 5 = 9 (3d6)

>>49991
Invader ignores shielded opponent and goes for the easier enemy.
>Uosen HP: 2
>>
Max players?
Great game btw.
>>
File: 085.png (14 KB, 559x385)
14 KB
14 KB PNG
>>50001
Skeleton's kick wasn't enough to break knight's defenses. One bolt fired by the mobsters hit Junkie.

>PLAYERS PHASE
>Uosen
>2HP/6AP - 1 estus
>to hit: 4,5,6

>Siegtrude
>3HP/4AP - 1 estus
>to hit: 4,5

>Sec Junkie
>2HP/6AP - 1 estus - 3 bolts?
>to hit: 5,6

>Ricardo
>5HP/4AP - 1 estus
>to hit: 5,6

>Invader Arnstein
>4HP/4AP
>to hit: 4,5,6

>>50003
I'm not sure if I could manage more players as proved with Ricardo. Each dungeon run has different players and invaders though
>>
>>50013
I move onetile southeast and backstab the invader, take an estus pill, then move to the right 3 tiles and then northeast one tile, hiding from the invader behind the barrel.
>>
Rolled 2, 6, 5 = 13 (3d6)

>>50013
Smash the shit out of this Skelton.

Then shield up.
>>
Rolled 2 (1d6)

>>50029
Forgot to roll.
>>
>>50036
THIS RAPIERS FUCKING CURSED!
>>
>>50046
Try despair, therefore try despair.
>>
>>50052
I disapprove of this white soapstone message
>>
>>50064
>confusing orange with white
Eyes needed ahead.
>>
File: 086.png (14 KB, 658x365)
14 KB
14 KB PNG
>>50031
nothing can survive the raw power of POLICE BRUTALITY
>>50029
what a nice backstab.

>still waiting for Junkie
>>
>>50081
whoops
>>
>>50085
no bolt wat dO?
>>
>>50112
I'm not sure if I counted right then, shouldn't you have 3 bolts left? Sorry about that
>>
>>50112
Smack them with your gun/crossbow?
>>
Rolled 1, 2, 1 = 4 (3d6)

>>50115
3 bolt that is

shoot all to that red fucker
>>
>>50127
fck
>>
>>50112
Keep one bolt, stab them with it

This will surely work
>>
>>50127
RIP
>>
File: 087.png (14 KB, 562x371)
14 KB
14 KB PNG
>>50127
It's a miracle you didn't kill yourself

>DUNGEON PHASE
>>
>>49507
I know it's been a while, but is there a chance to have a npc included? If wanted, I can join the game as normal, but would be satisfied with being a npc merchant to serve as a barkeep.
>>
Rolled 4 (1d6)

>>50149
>Move behind Siegtrude
>Backstab.
>>
>>50155
Awwww thats cute-

>>50160
NO

NOT THE ONION KNIGHT

YOU BASTARD
>>
File: 088.png (14 KB, 545x371)
14 KB
14 KB PNG
>>50160
sweet backstab. Mobsters prepare to shoot another round.

>PLAYERS PHASE
>Uosen
>3HP/6AP
>to hit: 4,5,6

>Siegtrude
>1HP/4AP - 1 estus
>to hit: 4,5

>Sec Junkie
>2HP/6AP - 1 estus
>to hit: 5,6

>Invader Arnstein
>4HP/4AP
>to hit: 4,5,6
>>
>>50172
4 tiles east, 1 tile southeast, backstab the one to the left.
>>
>>50172
run to kick invader back
>>
>>50172
Estus, move up three, lock on to Arnstein
>>
File: 089.png (15 KB, 583x403)
15 KB
15 KB PNG
>>50155
hope I got the sprite right
>>50198
>>50185
waiting for rolls
>>
Rolled 4 (1d6)

>>50185
Lol oops
>>
Rolled 5, 1, 2 = 8 (3d6)

>>50198
i guess i can like kick him thrice?
>>
>>50216
Is locking on a thing in this?
>>
File: Spoiler Image (15 KB, 611x577)
15 KB
15 KB PNG
>>50218
Yes, perfect! Verdict on npc or pc?

>>50167
Thank you, and good fortune upon your brow!
>>
File: 090.png (14 KB, 614x376)
14 KB
14 KB PNG
Rolled 1 (1d6)

>>50233
>>50231
Mobster is killed, Invader is injured.

>DUNGEON PHASE
>>
>>50251
You said hed be a bartender npc in firelink shrine, right? Thats cool
We have a robot bartender.

...Wait...

Should we be letting him handle liquids...?
>>
File: moon_meme.png (233 KB, 775x752)
233 KB
233 KB PNG
High Priestess Serena approves of this thread :v
>>
>>50251
Everyone can be a pc. If you want to keep things unique you can choose yourself a custom weapon and become summonable phantom to help with bosses and stuff
>>
Rolled 2, 5, 3, 5 = 15 (4d6)

>>50253
>Murder the man standing next to me. 4 attacks.
>>
>>50276
Only one attack per turn. Ary m8...
>>
>>50266
I have been told that I make the best Estus soup. The secret is concentrated soul powder.

>>50270
Oh, in that case let's go with a composite shortbow, a quiver of arrows, a shortspear, and a battleaxe. Who needs a shield when you're just there to serve
>>
File: 091.png (14 KB, 587x407)
14 KB
14 KB PNG
>>50276
Junkie returns to the abyss. Invader Arnstein collects 1x RED SOUL POWDER which will used once I finish upgrade system. Mobster B, shoots himself in the foot and bleeds out.

>PLAYERS PHASE
>Uosen
>3HP/6AP
>to hit: 4,5,6

>Siegtrude
>5HP/4AP
>to hit: 4,5

>Invader Arnstein
>3HP/4AP
>to hit: 4,5,6

>>50284
why?

>>50269
oh my, THE skirmish dude is here, thanks!
>>
>>50284
Huh. Is that how it works? I wasn't around for the last thread, and the chargen image doesn't mention that.
>>
>>50302
Wait what it isn't one attack only each turn?

Damn. I thought it said that in character creation lol.

...

JUNKIE NOOOOOOO!
>>
>>50312
I thought it said that last thread but I was obviously mistaken. My bad.
>>
>>50318
My apologies, but I can only play the role I was given. How else will I learn lightning magic?
>>
>>50329
Atleast it isn't permadeath. Everyone respawns when the dungeon run ends.
>>
>>50332
>PLAYERS PHASE
>PLAYERS PHASE
>PLAYERS PHASE
>>
>>50337
I use my 6 AP to move closer to the invader.
>>
Rolled 2 (1d6)

>>50302
1 SW, 1 S, swing at Arnstein once, 1 N
>>
gtg bye
>>
File: 092.png (13 KB, 570x385)
13 KB
13 KB PNG
>>50355
Arnstein is provin himself to be a worthy opponent.

>DUNGEON PHASE

>>50364
see you next time, bruh - thanks!
>>
>>50364
Junkies last words as his corpse fades back into the abyss.
>>
Rolled 3 (1d6)

>>50366
>Move 2 E, 1 NE
>Attack Uosen
>>
File: 093.png (13 KB, 565x387)
13 KB
13 KB PNG
>>50374
A bold but in the end fruitless try.

>PLAYERS PHASE
>Uosen
>3HP/6AP
>to hit: 4,5,6

>Siegtrude
>5HP/4AP
>to hit: 4,5

>Invader Arnstein
>3HP/4AP
>to hit: 4,5,6
>>
Rolled 3, 6 = 9 (2d6)

>>50374
I never thought I'd be glad for the rapiers cursed rolls.

>>50386
One west, one southwest. Two backstabs or one backstab and normal attack, then roll west.
>>
>>50386
Oh, huh, I must have misread the chargen thing. I thought I hit on 3.
>>
Rolled 4 (1d6)

>>50386
2 E, Swing, roll W
>>
>>49529
Forget this: >>50299
Do this instead: Neonmancer with a battleaxe keytar. Gotta make those savory licks a thing.
>>
File: 094.png (13 KB, 590x390)
13 KB
13 KB PNG
>>50412
oh fuck, good eye - you did hit Uosen
but in the end
>>50414
>>50398
it doesn't even matter.

>AN INVADER IS DEFEATED!
>Uosen
>2HP/6AP
>to hit: 4,5,6

>Siegtrude
>5HP/4AP
>to hit: 4,5

Arnstein returns to the abyss with one RED SOUL POWDER as a reward for defeating an enemy.

Do the remaining players want to test their might at boss fight or return to the firelink shrine. Getting killed while fighting boss means you will lose 3 WHITE SOUL POWDER each you got this dungeon run.
>>
>>50433
I say press on, but I won't unless Uosen wants to bugger off to resupply.
>>
>>50433
Good timing anyways, I have something I need to do in 15 minutes. Good luck to the rest of you!
>>
>>50433
>>50441
Yeah, we'll press on...But first,

>Fistbump Siegtrude.
>>
File: 095.png (14 KB, 586x392)
14 KB
14 KB PNG
>>50474
>>50441
Lord of the undead himself appears to test your might.

>PLAYERS PHASE

>Uosen
>2HP/6AP
>to hit: 4,5,6

>Siegtrude
>5HP/4AP
>to hit: 4,5
>>
>>50492
Three forward, shield up.
>>
>>50492
Is it possible to be summoned to assist without there being a request or sign? Not sure how those work in this game. If it is possible...

>Spawn
>Play own intro music https://youtu.be/ICjD3f-8SXE?list=PL3Xkcd7UEoUNP_NKOCDU0IyOpzT5hKsbD
>>
File: images-4.jpg (9 KB, 319x200)
9 KB
9 KB JPG
>>50492
Two forward, one northeast.
>>
File: 096.png (13 KB, 592x376)
13 KB
13 KB PNG
>>50502
>>50517
Lord raises its bony arms and gets closer.

>Uosen
>2HP/6AP
>to hit: 4,5,6

>Siegtrude
>5HP/4AP
>to hit: 4,5

>>50514
It's kinda rushed so no summons this time bruh. Also, auto-promotion, I added a few things to the track I've posted the last time
https://www.dropbox.com/s/s655z0upjen5zpd/bad%20tooth.mp3?dl=0
>>
Rolled 4, 2 = 6 (2d6)

>>50540
One forward, swing twice, shield.
>>
>>50540
No problem. Sounds good by the way.
>>
Rolled 1 (1d6)

>>50540
Sick beats bro

I'm just listening to Caravan palace for this.

Anyways, one northeast, three east, one southeast, backstab.
>>
File: 097.png (14 KB, 579x390)
14 KB
14 KB PNG
Rolled 4 (1d6)

>>50561
Cursed rapier is a thing now.
>>
File: images-5.jpg (22 KB, 384x383)
22 KB
22 KB JPG
>>50561
...
no
>>
>>50567
OH SHIT RUN
>>
File: 098.png (15 KB, 621x461)
15 KB
15 KB PNG
>>50568
From the cracks in the floor as well as from the dark lord himself a green gas comes, dissolving the flesh of those standing nearby

>Siegtrude
>3HP/4AP
>to hit: 5,6

Uosen joins the skeleton court of the dark lord.
>>
>>50587
RIP.jpg
>>
>>50587
oh yeah,
>PLAYER PHASE
>>
>>50567
So is cursed rapier really a thing now or was that jusy a joke
>>
>>50587
Uh, fug. Is the poison persistent? Better not risk it, back up three and shield.
>>
File: 099.png (13 KB, 622x382)
13 KB
13 KB PNG
>>50647
seeing the rolls I'm certain there is something wrong with it
>>50682
As you raise your shield, Lord moves forward.

>PLAYER PHASE
>Siegtrude
>3HP/4AP
>to hit: 5,6
>>
>>50698
Forward two, swing once, shield.
>>
Rolled 4 (1d6)

>>50712
Whoops dropped my die.
>>
File: 100.png (12 KB, 572x364)
12 KB
12 KB PNG
>>50712
>>50731
As Siegtrude missed, Dark Lord retracted the weapon inside of him

>PLAYER PHASE
>Siegtrude
>3HP/4AP
>to hit: 5,6
>>
Rolled 1, 3 = 4 (2d6)

>>50742
Swing twice, back up, shield.
>>
>>50742
I thought batons hit on 4s and 5s? It said that on earlier posts-

>Checks character generation
>Ohhhhhh...
>>
File: 101.png (12 KB, 545x361)
12 KB
12 KB PNG
Rolled 1, 2, 5 = 8 (3d6)

>>50750
Dark Lord makes a step forward, followed by three brutal stabs
>>
File: session2.png (42 KB, 872x928)
42 KB
42 KB PNG
>>50761
well damn, this session took too long and really gotta go now. For being persistent and brave, Knight Siegtrude gets to save 3x WHITE SOUL POWDER he collected during this dungeon run and returns to the firelink shrine

Thanks everyone and sorry Sieg for disappointing you with this one
>>
>>50769
It's fine. It was fun while it lasted.

Now if you'll excuse me, I think I need a little nap. Fighting Ravelords is tiring work.
>>
>>50769
Its okay QM! Thanks for running!
>>
>>50769
Huh. Is that me in the corner?
>>
File: borealis.png (3 KB, 436x311)
3 KB
3 KB PNG
>>50831
yeah, everyone who has created a character is there
>also a little sneak peek at Thing's inspired level
>>
>>51400
I was literally about to post that the only thing this quest needed to ascend into the next level of 80s was scanlines

hell yes
>>
>>51728
scanlines were on every pic in this thread though
>>
>>51748
Yo I was johnny in the last thread, do I have 3 red soul powders? What can we spend them on?
>>
>>50769
HEY HEY HEYYYY

for the shrine, can kingseeker be like a guy selling potions or shit, and by that i mean drugs
>>
>>51400
Looks tight. The guide rope that they used in the movie to travel between different buildings would be a nice touch though
>>
Our fire keeper should be some rude punk rock girl
>>
>>54554
Tank girl punk, or furiosa? Actually, what was that movie about women in an asylum going on haphazard adventures through the psyche?
>>
>>56248
Sucker punch?
>>
>>56291
YES

Or would that be out of the era? Trying to think of a good 80's punk character to base a concept sketch off of.
>>
>>56308
Doesn't have much to do with the 80s but could be good inspiration. I picture the stereotypical heavy dark eyeliner with a cutoff black t-shirt, jeans, and combat boots.
>>
Hey OP you're really good at sprites. Where did you learn to do that stuff?
>>
this board sucks
>>
damn, missed the thread
that's what i get for actually taking initiative in my life, i miss cool shit like this
>>
>>56597
>people have lives outside of the internet
>>
File: anton.png (96 KB, 637x635)
96 KB
96 KB PNG
>>56552
I used to make shitty games. Also embracing laziness in making art allows you to get away with being shitty

>>52189
Soon!

also, I've passed my exam and have free time to create stuff. Post ideas
>>
>>57519
how do I snort my red soul powder
Where do I get other colours of soul powder? Does it come in purple? I like purple.
>>
File: aaa.png (3 KB, 652x64)
3 KB
3 KB PNG
>>57548
That's everything I've got now
>>
File: catarina.png (3 KB, 612x299)
3 KB
3 KB PNG
>>57560
also knights of Catarina, which is faux-Hawaii
>>
>>57576
If Catarina is faux-Hawaii, what's Astora and Anor Londo?
>>
Okay so ideas. Who has ideas? I don't really. I just want to throw lightning. And I need a spear.
>>
File: solaire.png (1 KB, 153x144)
1 KB
1 KB PNG
>>57736
Astora is surely the the jolly land of milk in bags and maple syrup
>>
Next dungeon run when?
>>
>>57519
Molotovs my g

and i guess a class of ash from evil dead lookalikes would be cool.

for weapons, a chainsaw, low rolls, but low damage
>>
>>61633
Chainsaw would be cool but it should require more than one consecutive success to do damage. Like you have to use at least two AP with two rolls for an attack that deals increased damage.
>>
>>57519
Different drinks from the bartender can be bought before each dungeon run and have different effects like buffs for a few rounds or molotovs, poison, etc.
>>
>>61749
good idea, im going with your thoughts here
>>
What we really need are some Jason voorhees and freddy Krueger bosses
>>
Catarina being Hawaiian. I can get behind it.

Now I need to stop looking like a cop and look like a cop with a hawaiian shirt over his gear.

Also, my shield needs an onion spray painted on it. Just saying.
>>
Do we get to join Covenants? Do we get to start covenants?
>>
File: gost demon.png (10 KB, 297x313)
10 KB
10 KB PNG
Molotovs and chainsaws will surely get in
>>61749
this is a bretty gud rule.

>>64146
>>58424
I'll think about customizing armors, trying to keep it simple.

>>65197
maybe later, any specific idea?

ALSO, ANYONE READY FOR A QUICK DUNGEON RUN???
>>
File: newest version.png (42 KB, 1308x1046)
42 KB
42 KB PNG
>>65212
newest version of the rules
>>
>>65212
Fuck I wish I could. Not a good timeslot for us non-NEET Americans
>>
>>65212
Im up for it but I've been in most of them so I mean, if someone new wants to take my spot if we get three players I can gtfo.
>>
Can people still join this?
>>
>>65415
there is no upper limit of people total
>>
>>65419
Alright, Biker with two handed sword ready to roll.
>>
File: images-2.jpg (8 KB, 202x200)
8 KB
8 KB JPG
Rolled 6 (1d6)

>>65422
I'm also ready to ROLL
>>
File: 102.png (3 KB, 221x395)
3 KB
3 KB PNG
>>65422
Uosen, you there?
>>
>>65212
Huh I'm actually awake for one of these, aight I'll take a stab at it
>Stabby
>Rioter
>Rapier
>>
>>65429
Ayyyyy we have pink bits on our clothes

>>65430
AYYYYYYYYYY PENETRATION
>>
File: 103.png (10 KB, 420x472)
10 KB
10 KB PNG
>>65432
Your task today is to get to the Boletarian Palace, a club and the mobster fortress. The air smells of ozone. And blood but you have got used to that already.

>what do ye do
>>
>>65446
Proceed to the west unless something comes up.
>>
File: 104.png (12 KB, 597x392)
12 KB
12 KB PNG
>>65449
A welcoming committee of two hollow mobsters and one Hoplite is guarding the only way to the club.

>BATTLE BEGINS
>PLAYERS PHASE

>Uosen
>3HP/6AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Stabby
>5HP/4AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Zeke
>5HP/5AP - 1 estus - 1 molotov
>to hit: 4,5,6
>>
>>65449
This, pretty much.
>>
>>65455
What a nice welcome.

I move 5 spaces forward and raise my rapier to guard.
>>
>>65455
"They came all this way to greet us? Thats nice maybe if they come closer we can start the stabbing"
Hmm might need to backstab that hoplite
>Movement: 3W
>Raise weapon to block
>>
>>65455
Move: Southwest, west, west, west
Raise weapon to block.
>>
>>65467
By forward I mean towards the enemies, so, west.
>>
File: 105.png (8 KB, 439x343)
8 KB
8 KB PNG
>>65469
>>65468
>>65467
>DUNGEON PHASE
As you spread out, alerted enemies hastily pick up their weapons and prepare to fight


>BATTLE BEGINS
>PLAYERS PHASE

>Uosen
>3HP/6AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Stabby
>5HP/4AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Zeke
>5HP/5AP - 1 estus - 1 molotov
>to hit: 4,5,6
>>
Rolled 5 (1d6)

>>65486
I move northwest, 2 west, then one southwest (I think thats the way behind the first mobter) and backstab him, then take a step northwest.
>>
Rolled 9 (1d9)

>>65486
Move: West, west, west, west
Throw molotov. 5 is the space above the hoplite and just behind the mobster. Rolling to hit.
>>
>>65496
Thank god I moved away holy shit
>>
Rolled 6 (1d6)

>>65486
Lets' Rock
Move:3W
Attack:NW mobster(attack are 8-way?)

Also quick question what does drinking my Molotov do?
>>
>>65505
I thought our rapiers were cursed, whats up with the earlier unnatural 6 and the nat 6?
>>
>>65514
Dunno but clearly the gods want us to stab these fools.
>>
File: 106.png (9 KB, 463x319)
9 KB
9 KB PNG
Rolled 3, 3 = 6 (2d6)

>>65495
Showing experience, Uosen executed a perfect backstab and moves away from the remaining enemies.
>>65496
Flying bottle gets intercepted by Hoplite's shield. Its black body appear to be flammable so that's ok.
>>65505
You stab the mobster, injuring him.
>Also quick question what does drinking my Molotov do?
Rule of cool. choose stuff like double damage, full heal, more APs and so on

>DUNGEON PHASE
Standing enemies try to counter the attacks
>>
Rolled 4 (1d6)

>>65528
I move 2 NW then 1 W, and move in for sloppy seconds, PENETRATING THE HOLLOW MOBSTER FROM THE BACK!
>>
>>65533
2 NORTHEAST*

2 EAST*

lmao got my compass directions mixed up.
>>
File: 107.png (9 KB, 455x379)
9 KB
9 KB PNG
>>65528
both missing actually soo..
>>65533
100% kill rate so far

>Uosen
>3HP/0AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Stabby
>5HP/4AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Zeke
>5HP/5AP - 1 estus
>to hit: 4,5,6
>>
Rolled 2 (1d6)

>>65528
Move: Southwest, southwest. Should place me behind the hoplite.

Burning 2 AP to execute a heavy attack. Rolling to hit.
>>
>>65533
Well you seem to have him under control so

>>65528
Movement: Southwest, West
Attack:BackStab(?) the hoplite
Movement:North

Also drinking molotovs is neat, gotta save it for a boss though
>>
>>65538
Ah, dammit
>>
Rolled 5 (1d6)

>>65539
and whoops forgot my roll

>>65538
BACKSTAB BUDDIES!
>>
Meant northwest. I'm stupid.
>>
File: images-1.png (10 KB, 413x356)
10 KB
10 KB PNG
>>65537
"Guess you could say the hollow mobsters got their veins..." I put on a pair of sunglasses I had in my jacket, "...Hollowed out." Then I take them off.

I'm too far away to actually reach the hoplite in 6 AP so I spend my points with that pun.
>>
File: 108.png (13 KB, 468x506)
13 KB
13 KB PNG
>>65544
>>65539
>>65543
Good job gang! The work is not over yet. Over the barricades you can see the hunched Guard. Right behind him, two mobsters. They have not spotted you yet
>>
>>65550
Zeke heaves the sword on his shoulder as he finishes his swing. "Keep 'em coming."

4N, raise weapon to guard
>>
>>65550
Hmm they have guns and I'm not exactly a big fan of mister drooly over there, maybe we should bait them him out first?
>>
Rolled 5 (1d6)

>>65550
Our high rapier rolls are unsettling to me.

Uosen goes 5 north, then yells "HEY FUCKFACE, YOU'RE UGLY!"

Rolling to bait the...Guy with the flag.

>>65557
Mundane Automatic Crossbows require 5-6s to hit you, so they're pretty shit.
>>
>>65556
Well can't argue with that strategy
>Movement: 2 north, 1 West
>Raise weapon to block

>>65564
Good to know, and don't worry we'll miss at some crucial point I'm sure
>>
File: 109.png (14 KB, 443x484)
14 KB
14 KB PNG
Rolled 2 (1d6)

>>65571
>>65564
>>65564
>>65556
Feeling pretty bold, you charge at the enemies, hoping to take them by surprise.

>DUNGEON PHASE
>>
>>65575

In hindsight, I could have hid behind the fence and yelled at him instead. Whatever.

"ALSO! YOUR MOTHER WAS A HAMSTER, AND, AND YOUR FATHER SMELLS OF ELDERBERRIES!"

Yelling straight into the guards dumb face.
>>
File: 110.png (13 KB, 437x481)
13 KB
13 KB PNG
>>65575
Mobsters raise their MACs to shoot but the guard stands still, he just slowly raises his free arm to his helmet

>Uosen
>3HP/6AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Stabby
>5HP/4AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Zeke
>5HP/5AP - 1 estus
>to hit: 4,5,6
>>
>>65582
You two are touching the tips of your swords ;)

I move southwest one, three west, then one northwest, then backstab.

"YOU SMELL OF DECAPITATED HEAD!"
>>
Rolled 3 (1d6)

>>65588
Forgot to roll
>>
>>65582
Playing it safe for now. North, northwest, north and roll straight west.

Should get me cover behind that barrel if I'm not mistaken.
>>
>>65582
Heh, our swords are touching. Also Uosen you might want to get away from his face

>Movement: Northwest, NorthEast, Northeast
>Roll 2 Northeast
>>
>>65596
>>65588

I moved away from his face to PENETRATE HIS BACKSIDE WITH MY SWORD ;)
>>
File: 111.png (12 KB, 459x441)
12 KB
12 KB PNG
Rolled 3, 3 = 6 (2d6)

>>65596
>>65594
>>65590
Uosen barely managed to score a backstab, while the rest assumed their positions.

>DUNGEON PHASE
>>
Well this is cool.
>>
File: 112.png (14 KB, 412x490)
14 KB
14 KB PNG
>>65603
Guard raises his helmet at starts to uncontrollably vomit pure Neon around him. It's dissolving Uosen's flesh!

Luckily, crossbow mobsters missed their shots.

>PLAYERS PHASE
>Uosen
>1HP/6AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Stabby
>5HP/4AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Zeke
>5HP/5AP - 1 estus
>to hit: 4,5,6
>>
>>65606
oh, and we still have a spot open for it's almost a tradition now a fourth player joins and fucks shit up for everybody
>>
Rolled 3 (1d9)

>>65618
OH SHIT NOT AGAIN IVE HAD ENOUGH WITH THESE GODDAMN FLESH DISSOLVING ATTACKS!

"Nah thanks, I'm good."

I take four steps west, take an estus pill and chuck a molotov at the exact square Guard is on.
>>
Rolled 3 (1d6)

>>65618
BACKSIDE OPEN MUST RESIST URGE TO PENETRATE, FUCK IT HE SPAT ON MY FRIEND

>MOVEMENT: 3 West
>Backstab Mr.Vomit Drool
>>
>>65622
Really, you say? I can fuck shit up for everybody. I'm good at that.

So is this how I lay down some beats?

>Pick Neonmancer
>Pick Longsword and Shield

hp 4 | ap 4
Mac 10 (5, 6)
Estus 1, Molotov 1
--

Also this is genuinely pretty impressive, art-wise.
>>
>>65636
Not an invader too


Hnnnnnnggggg
>>
>>65634
Neat, rapiers are still 100% hit chance this run
>>65646
How is the QM determining phantom/invader status anyway? The colour of the ID?
>>
File: 114.png (14 KB, 444x458)
14 KB
14 KB PNG
>>65634
>>65646
Two backstabs finally killed the guard. Zeke still has his action poin- wait, what is that?

>>65636
as an invader you move and do stuff in DUNGEON PHASE and get exp for killing heroes
>>
Rolled 6 (1d6)

You guys take the knight thing, I'm taking the gunmen.

Assuming I can move over the fences: Northeast, two north, northwest. Backstab mobster.
>>
>>65652
No idea. Probably just the players that want to join after we hit 3.
>>
File: 115.png (11 KB, 435x379)
11 KB
11 KB PNG
>>65655
You can't finish the turn on the fence, that's the only way you can get to that mobster.

>DUNGEON PHASE
Both mobsters prepare their weapons to shoot again as INVADER DERLIN moves in
>>
Hello.

I, uh. I guess I have to kill you all. Sorry about that. Rules of the beat, you know. Let's just make this nice and orderly, yeah? Orderly like a flashing neon sign.

I'm still on working on me pithy lines. It's taking some work.

hp 4 | ap 4
Longsword (4, 5, 6) + shield
Estus 1, Molotov 1
--
>>
>>65654
"Guess you could say this Guard, couldn't Guard himself."
>>
>>65654
Well spitroast formation went alright, lets see about the rest of these blokes shall we?
>>
>>65665
You gonna post your action, bro?

"Yeah, okay, man, that's chill, man."
>>
Ah crap. Panicked and miscalculated.

gg
>>
>>65679
Zeke pls

Dont die
>>
>>65679
I believe in you Zeke, you'll definitely survive to split that fool in half
Dibs on his sweet helmet
>>
Rolled 1 (1d6)

>>65670
Oh? I was assuming it was a player phase. So I was waiting for you to do it.

holy shit I can't read

>Neonmance the shit out of that guy with the biker helmet far West
>move 2 DOWN

hp 4 | ap 4
Longsword (4, 5, 6) + shield
Estus 1, Molotov 1
>>
>>65693
Holy shit this dungeon runs so lucky for the players this time

All enemy attacks besides that acid vomit missed and then you nat 1 your roll omg
>>
File: 116.png (12 KB, 469x400)
12 KB
12 KB PNG
>>65693
Invader wasn't ready to use his powers yet.
>>65696
just you wait until you see the boss :^)

>Uosen
>3HP/6AP
>to hit: 3,4,5,6

>Stabby
>5HP/4AP - 1 estus - 1 molotov
>to hit: 3,4,5,6

>Zeke
>5HP/5AP - 1 estus
>to hit: 4,5,6

>INVADER Derlin
>4HP/4AP
>to hit: 4,5,6

oh, if you can include your stats and equipment like Derlin did it would be great
>>
Right-ho you band of scallywags, prepare to murder these crossbow totting goons.

Wait, no - I mean, crossbiw totting goons! Murder these biker-clad gangbangers!

Being Evil is so confusing.

hp 4 | ap 4
Longsword (4, 5, 6) + shield
Estus 1, Molotov 1
>>
>>65710
>PLAYERS PHASE
and invaders don't get estus and molotov, it would be too much
>>
Alright guys, go for the eastern mobster/invader. I got this sucker.

Move east, northeast, southeast.

2 AP to Backstab mobster with heavy attack.

Considering I fibbed and rolled when I couldn't attack last time, can I keep that nat 6 or should I reroll :P
>>
>>65704
Hmm we SHOULD play the numbers game, but I am a little misguided so......
>Movement: 1 North, 1 NorthEast
>Raise my weapon to block

So Stats like these?
Stabby
Rapier(3,4,5,6 to hit)
5Hp|4AP

>>65710
Hey! I resent that, this is a baseball jersey not a biker jacket
>>
>>65715
Just like real Dark Souls.

I move three squares northeast and crouch behind the fence.

Do diagonal backstabs count as backstabs by the way?

3HP|6AP
Rapier (3,4,5,6 to hit)
0 estus|0 molotov
>>
>>65718
reroll, the dice are on your side anyway
>>
Rolled 4 (1d6)

>>65732
Got it, chief.
>>
File: 117.png (13 KB, 449x448)
13 KB
13 KB PNG
>>65742
Mobster stood no chance against the heavy slash.
Still waiting for Stabby
>>65730
>Do diagonal backstabs count as backstabs by the way?
depends on the enemy but generally nope
>>
>>65760
Already moved chief >>65719

Stabby the Rioter
Rapier(3,4,5,6 to hit)
5Hp|4AP
1 Estus|1 Molotov
>>
>>65760
Wouldn't I be behind the fence instead of beside it?
>>
Rolled 1 (1d6)

I really am dreadfully sorry about this, you know.

>Neonmance Biker in the back of the head
>Raise Shield
>Move 1 row down ( not so much I'm blocking my buddy)


hp 4 | ap 4
Longsword (4, 5, 6) + shield
>>
>>65769
Man its just not your day. Or maybe its just our day I'm not sure
>>
>>65769
I am a terrible neonmancer.
>>
>>65769
>>65776

Your reluctance to fight us is affecting your rolls.

"Look, dude, you gotta just let the hate flow through you, man. None o' this sympathy stuff if you wanna be...Like...A groovy invader dude, dude."
>>
File: 118.png (12 KB, 382x465)
12 KB
12 KB PNG
Rolled 5 (1d6)

>>65767
you mean the square where the fence is or one up? You can't end your turn on obstacles.

>DUNGEON PHASE
>>
>>65760
Zeke makes another swing in the air to wipe the blood off of his sword before hoisting the big thing back on his shoulder.

"One down." Though obscured by the helmet, his smile is almost audible.
>>
>>65785
One tile below the fence. From where I was and with 3 moves northeast I'd end up there unless I'm reaaally bad at diagonals.
>>
Rolled 4 (1d6)

>>65781
Oh yeah? Oh yeah?! I can do that! I can totally kill you all! Violently. Using /violence/ which is violent!

>>65785
I think I already did, boss-voice.
>>65769

I MEAN I'LL REDO IT, YEAH
HOW'S THIS FOR VIOLENT VIOLENCE?
(Only accept this if relevant, otherwise other action obviously stands)

>Diagonal SW
>W
>Strike Biker
>Roll Back 2, face W

hp 4 | ap 4
Longsword (4, 5, 6) + shield
>>
File: 119.png (14 KB, 431x363)
14 KB
14 KB PNG
>>65794
noted

Bolt fired by the second mobster hit Zeke in the back. Karma much? After that, Kind Invader Derlin makes an uncertain gesture with the sword arm and protects the mobster with his shield.

>ZEKE: - 2 HP

>PLAYER PHASE
>>
>>65813
Hah! That's how you do it, buddy-mine. Forward! Or.. backwards. I think actually wait, no, don't advance anywhere because if you do you will get stabbed.

Did that hurt? I hope it didn't.
*Cause I mean... that'd be kinda bad.

Oh well. Try to stab me gently, right?
>>
Rolled 5, 6, 6, 5 = 22 (4d6)

>>65804
Oh damn thats a hit and a backstab too, guess the helmet makes it easy to blindside him

>>65813
Right well I'm gonna have to apologize in advance, I kinda like that guy so I'm gonna have to stab you.
>Attack: 4 STABS TO DERLIN THE INVADER

>>65820
Don't worry I hear all of my stab targets only felt a small prick

Stabby the Rioter
Rapier(3,4,5,6 to hit)
5Hp|4AP
1 Estus|1 Molotov
>>
>>65794
"You biker dudes are...Creepy, man. Chill bro." Uosen pauses and thinks about something. "Glad youre on our team though, man. That swords...Like...Way bigger than ours. You compensating for something, man?"

He shrugs. "It's cool though. I picked this long stab sword cause its longer than my dick too."

>>65804
"I told you you'd do good with more hate, man! Good job, you're gonna be a great invader-NOOOOOOOOOOOOOOOOOO! ZEEEEEEKE!"

Uosen runs 5 squares east then one square northeast, yelling out Zekes name.

So is Zeke dead or can he take an Estus?
>>
>>65830
Zeke has 5-2 = 3 HP don't worry
>>
>>65826
Well shit, wasn't expecting that
"Geez he seemed nice, I feel like a jerk now" Stabby offers his hand "No hard feelings?"
>>
File: 120.png (15 KB, 477x410)
15 KB
15 KB PNG
>>65826
Raised shield absorbed two hits. KIND INVADER DERLIN loses 2 HP.
>>
>>65848
Waaaait

So are the squares we move in the SMALL squares or the BIG squares made out of 4 smaller squares?
>>
Rolled 3, 4 = 7 (2d6)

My face. That was very gentle. I only lost, like, six teeth. Thanks buddy!

I'm terrible at this sword-thing, does it go something like this? Goon-squad, do the shoot... thing!

>move SW, W
>Attack Stabby (backstab)
>Attack... Zeke? (backstab)

hp 2 | ap 4
Longsword (4, 5, 6) + shield
>>
Rolled 1 (1d6)

A grunt and Zeke turns to the sender of that bolt. Not appreciated.

Northeast, three east. Make a swing at that bastard with the crossbow.
>>
>>65866
>>65868
Guys I think we should wait for

>DUNGEON PHASE

And

>PLAYER PHASE
>>
>>65868
Ah c'mon.
>>
b-but the pictures.

Yeah, sorry. I'm not used to cascading battle updates. It messes with my flow; I usally do both parties in one set and then upload alternating. Sorry.
>>
>>65872
We got a player phase though.

>>65813
>>
File: 121.png (14 KB, 503x386)
14 KB
14 KB PNG
Rolled 3 (1d6)

>>65868
Luck is running out!

>DUNGEON PHASE
>DUNGEON PHASE
>DUNGEON PHASE
>lone mobster is trying to stab biker with his MAC's bayonet
>>
>>65891
I know but invaders get their turn on Dungeon Phase.

>>65894
Speaking of...
>>
Rolled 5, 6 = 11 (2d6)

I just want you all to know, that I really am - terribly, terribly sorry about this. You seem like a nice sort. I wish we could'ave been friends.

>Move 1 N
>Stab Zeke in back twice
>Roll NW

hp 2 | ap 4
Longsword (4, 5, 6) + shield

>>65905
I see it! I can do right this time.
>>
>>65912
Sodding hell all this never-ending thread-cycling is killing me.

THAT IS I, DERLIN.
>>
>>65912
Damnit Zeke you should have taken an estus pill!

"Like I said before, but for real this time...NOOOOOOOOOOOOO, ZEEEEKE! Don't die on me, man!"
>>
>>65876
>>65912
Ohh you're CC, cool your skirmish looks pretty fun. Never had the time to join in though

Also NOOOO you monster ZEKE DIDN'T DO NOTHING. MAXIMUM STABBING TIME
>>
File: 122.png (13 KB, 509x362)
13 KB
13 KB PNG
>>65912
Two brutal stabs send Zeke back to the Abyss.


...

>PLAYER PHASE
NOT-SO-KIND INVADER DERLIN gets 1x RED SOUL POWDER
>>
>>65932
I'm sorry buddy! You seemed cool. You had a nice name. I'll compose a neon-flavored hymn to your soul!

Now let's all just be r-rational here, no reason to brutally murder me with sharp implements just for doing my job. Uh.

oh god I feel the regret settling in.

hp 2 | ap 4
Longsword (4, 5, 6) + shield
1x RED SOUL POWDER.
>>
Rolled 1, 2, 5, 5 = 13 (4d6)

>>65932
Right well, riding an emotional high its time for bad decisions! "ZEEEEKEEEEEEEEEE"
>Drink Molotov for [EXTRA AP]
>Movement:4N
>Backstab Kind Invader Derlin as many times as I have AP

Right Imma just roll 4 of them since I'm not sure how much AP you want to give me

Stabby the Rioter
Rapier(3,4,5,6 to hit)
5Hp|4AP
1 Estus|1 Molotov
>>
Rolled 6 (1d6)

>>65932
Uosen moves one square up and backstabs the hollow.

"TASTE THE FURY OF MY VENGEANCE! LOOK AT WHAT YOU MADE ME DO, INVADERDUDE! LOOK AT THIS MANS CORPSE! THIS HAPPENED BECAUSE OF YOU!"

Uosen points at Derlin. Menacingly.
>>
Pop goes the weasel.

So what's that mean? Am I out for this run or is it like a Souls where you respawn?
>>
>>65960
I, for one, hope you respawn.
>>
>>65960
You're out for this run but you respawn at firelink shrine for the next one. You do lose your white soul powder though, I think.
>>
>>65956
Uhh damn finally rolled low, hope this doesn't impact my vengeance in anyway

>>65960
Out for the run I think. Do we even get anything if the party wipes? Aside from good times of course
>>
>>65973
If party wipes we lose fucking everything.

JOHNNYYYYYYYY! D:<
>>
>>65982
Johnny here, lurking from mobile. Your salty hero tears sustain me.
>>
File: 123.png (14 KB, 541x418)
14 KB
14 KB PNG
>>65956
Powered up with the molotov coctail Stabby forces himself for additional action, failing to kill INVADER DERLIN but finally scoring a backstab, sending him back to the Abyss.
>>65958
One clean slash kills unsuspecting mobster in half.

Good job gang, but your work is not done yet.
>>65960
out for the run, otherwise we would steamroll the whole dungeon with constant respawns.
>>65973
party wipes mean you gain nothing at all.
>>65982
I miss Johnny, the original invader
>>
Aw. And no soul powder, I assume? Oh well, I should QM my quest anyway. See you next run, lads!
>>
>>65991
Remember me as I was
reluctantly trying to
avoid

d-death.

( I'm super impressed with this, thanks for letting me give it a whirl. Good luck )
>>
>>66006
Oh shit ITS YOU I LOVE YOUR QUEST
>>
>>65991
ZEKEEEEEEE-------oh wait his killer is dead, cool vengeance complete.

>>66006
>>66008
See you again friends, good luck with the stuff you guys are hosting
>>
File: 124.png (22 KB, 637x525)
22 KB
22 KB PNG
>>66006
>>66008
thanks for staying with us, bros!

>Getting to the club was easy
>Getting in will be the hard part
>>
>>66023
Welp. Just us now.

"Guess you INVADED the guys backside, huh...?" Uosen sighs and comes up, highfives Stabby and moves north into the next room.
>>
>>66037
"WOO, HELL YEAH"
Also yep this might be a little rough, running low on resources too
>>66034
God I hope hes weak to backstabs
>>
I actually might need to leave now guys. Its getting late and my phones at 3%.

I'll give you guys a Uosen-Stabby highfive though.
>>
>>66049
>>66061
So, returning to the firelink shrine and saving the white soul powder?
>>
>>66061
Well it was fun, night Uosen.
>>66076
I guess? I have balls but not enough balls to stare down that boss alone
>>
>>66085
Fuck it, I'm in class but Johnny can join in. Might be a bit slow.
>>
File: 125.png (32 KB, 473x459)
32 KB
32 KB PNG
>>66085
You return to the firelink shrine, where all lost souls can rest
>>
>>66097
Aight thanks for running QM, hope I can join in again some other time.
>>
>>66097
So about that whole "Stabbing your buddy in the back" deal; are we all good with that?

'Cause I'm just saying, this is one sweet firelink shrine bar. And I'd love to snort this powder off of one of your exquisite tables.
>>
>>66097
So how can I spend my red soul powder?
>>
File: 126.png (6 KB, 319x288)
6 KB
6 KB PNG
>>66162
>>66130
The blacksmith has just moved in. You will have to wait for upgrades.

We need to create some covenants though, will you help?
>>
>>66187
Sure. There should be one that gives rewards for killing invaders with higher bounties from killing multiple heroes.
>>
>>66187
Maybe one for invaders that wants trophies (not red soul powder) from each hero slain
>>
>>66130
Ehh what happens in the dungeon run stays in the dungeon run. Welcome aboard

>>66187
Hmm maybe have a co-op focused covenant that gets rewarded for taking out a boss with at least one other non-covenant member surviving

Aside from that location specific invasion covenants? Like if the run is taking place at x place they'll always spawn in as invader?
>>
I need a covenant with lightning. I will invade everyone for the gift of lightning. Or cooperate, whichever, I'm not picky.
>>
>>66187
Demon hunters: do increased damage to demonic enemies and get rewarded for demon kills. Needs a more original name though.
>>
>>66187
RETRO RED WAVE
More soul powder for slaying people as an invader

BASS BRO
+1 Estus to everyone in the party if you join
(it's cooperation, and a bonus)

Flippityfloppity
Roll a d6, cooperate on 1-3, fight on 4-6.

Feat: This Guy
If Invader and kill dungeon-crawler, take their place on dungeon-team.
(red transfered to white)

NeonPunk
Give up Estus, gain molotov

Boomwave
Give up molotov, gain Estus

I don't know, what are you going for here?
>>
File: 126.png (59 KB, 1170x918)
59 KB
59 KB PNG
>>66205
>>66260
>>66269
>>66280
>>66292
>>66295
all sound great, I will have to think about it some more

>>66280
One time offer only - all red soul powders for custom armor and weapon, ok?
>>
>>66187
Mccarthys marauders. Worship Joseph McCarthy as a god. They fucking hate Russians.
>>
>>66335
Sign me up for that offer, I've got 3 red powders. Idk what I would want though. Surprise me.
>>
File: 127.png (2 KB, 184x161)
2 KB
2 KB PNG
>>66345
Regular keytar gets upgraded to MOOG KEYTAR
>>
>>66379
Rad. Any stat changes?
>>
How much neon body paint can I lather my naked body with for 1 red powder?
>>
>>66397
I guess getting heavy attack, like the two-handed sword is fair
>>
Petition to rename two-handed sword to greatsword or something

Just sounds better
>>
>>66403
Did we ever figure out any keyboardist-specific skills like buffs or debuffs? Otherwise he's exactly like a knight but without the armor.
>>
This seems pretty rad. definitely gonna join the next dungeon run if I'm around.
>>
When's the next run?
I keep missing these things due to finals



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.