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/qst/ - Quests


Once you were a mighty people. Under leaders who called themselves Dark Lords, Dread Kings, High Emperors, your people swarmed over the world. Vast armies were gathered and sent into the field against the other peoples of the world. Vast lands were conquered, great cities built.

Once.

This is no longer the age of Dark Lords, they now say. After the last and greatest of them was crushed - who puts all their powers in a pendant that could easily be dropped into a lava pool and destroyed, anyway? - your people are now scattered. Leaderless, without allies, you were slaughtered without mercy.

The same enemies that prided themselves on their 'nobility' and 'light' and 'goodness' fell upon men, women and children alike of your people, and soaked themselves with innocent blood. When they tired of killing, they then rounded all the rest they could find, to become slaves. To be worked to death in mines and on plantations.

Some goodness. A goodness that only they deserve, no doubt!

But somehow, through all this, you survived. And not just you - a few of your brethren have followed you into safety and sanctuary. And now you realise that your enemies were right.

This is no longer the age of the Dark Lords.

If you can figure this out yourself, you don't *need* them!

But first things first - so where exactly did you manage to find sanctuary?

> On an island. Built a raft, drifted out.
> In swamplands. Men and others fear the 'sickly' swamps, which is good for you.
> Into mountains. The rough terrain, and your smaller size, means you can easily escape pursuit.
>>
>>517749
I vote swamp
>I fucking love swamps in games
>>
>>517749
Sigh, another shitty civ.
>>
>>517755

> Thanks for your contribution!
> Would you like to vote?
>>
>>517749
> In swamplands. Men and others fear the 'sickly' swamps, which is good for you
>>
>>517749
>In swamplands. Men and others fear the 'sickly' swamps, which is good for you.
>>
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839 KB JPG
>>517753
>>517764

> Swamps

You know some goblins fled towards the mountains, but you fled towards the sea, southwards. But instead of setting sail out into the Ocean itself, you found refuge at the mouth of a small river instead.

There, the muddy ground and thick forests of mangroves make progress very difficult for Men and other 'Good' peoples, and besides they are afraid of the sickliness in the swamps. This makes them reluctant to come near, mostly.

And that serves your purposes just fine.

Having newly fled into the area, you haven't had the time to do a lot in terms of housing. All you've managed to do so far is to dig a few shallow holes on a higher bank, reinforce them with wooden stakes, and sleep in them at night. Of course, the wooden stakes can also be sharpened into wooden spears, which you're using for armament for your fellow goblins.

> You have 20 goblin-folk, armed with makeshift spears.

Among the small band of survivors you've gathered, some goblins are more... special than others. But first, let's talk about you. What was *your* experience during the Final Wars?

> You were a commander of an elite infantry force.
> You were just a soldier, but you took command after everyone else was murdered.
> You are a trained assassin, a goblin infiltrator who made it out just in time.
> You were a grain caravan commander. Not every goblin fights! Who can fight without provisions?
> Other.
>>
>>517789
>You were a commander of an elite infantry force.

It's how we made it out. We saw the traps the "good" armies were making and tried to escape with our men. Not everyone survived the attempt.
>>
>>517791

Makes sense. Wait, so does that mean your current band of survivors are also military?

> Yes - our former subordinates. Or at least the few who got out. There were 300 of us...
> Not really. We were separated. These goblins are refugees, non-fighters.
> Other.
>>
>>517789
>You were a grain caravan commander. Not every goblin fights! Who can fight without provisions?
>>
>>517794

...Green (ID: uyYgW1UY)
08/29/16(Mon)16:57:18 No.517794
>>517791 (You) #

Makes sense. Wait, so does that mean your current band of survivors are also military?

> Yes - our former subordinates. Or at least the few who got out. There were 300 of us...
> Not really. We were separated. These goblins are refugees, non-fighters.

Our soldiers sacrificed their lives defending the civilians as we escaped. Our people are the armorers, tailors, and families of the army that followed it. We would have joined them, but they made me swear to care for their families.
>>
>>517803
Wow, that post got fucked badly.

Only this, op:

> Not really. We were separated. These goblins are refugees, non-fighters.

Our soldiers sacrificed their lives defending the civilians as we escaped. Our people are the armorers, tailors, and families of the army that followed it. We would have joined them, but they made me swear to care for their families.
>>
>>517803
Not really
>>
>>517799

> Sorry to miss your vote.

>>517803
>>517804
>>517806

Any more votes to second this, or other options?
>>
>>517804
>>517803
>>517806

> Taking silence as agreement, then.

No - your soldiers... many of them voluntarily stayed behind, in bands and groups, to cover your escape. Yours, and that of the civilians who were following you towards 'safety'. Many of them are the families of your soldiers.

They made you swear to guard their families no matter what, and you intend to keep that promise. The escape into the swamps was harrowing; of the hundreds who followed you in, scores lost their way, fell to attacks from the Men chasing you, drowned or were eaten by the beasts that haunt the waters.

But there must still be some around, and you reckon your first priority is to find them. If you can unite all the goblins in the swamps, you can at least hold this area for a while...

> Rules: time in this game will be divided into periods of 3 days. We will decide actions based on meetings held every 3 days in our council.
> Given that, you need to choose your council members. Choose up to 3 from the below.

> A subordinate officer of yours - a loyal, honest goblin.
> A subordinate of yours - a fierce, aggressive and reckless warrior.
> A bonesetter - crude methods, but they generally work.
> An artisan - lost a lot of tools on the way, but still quite handy.
> A merchant - cowardly, by your standards. But knows numbers very well.
> A former slave - held by the humans, rescued by you. Knows Mannish.
> Other.
>>
>>517819
> A bonesetter - crude methods, but they generally work.
> An artisan - lost a lot of tools on the way, but still quite handy.
> A merchant - cowardly, by your standards. But knows numbers very well.

Health-Industry-Economy
>>
>>517826
>>
>>517819
Loyal Subordinate
Merchant
bonesetter
>>
>>517826
>>517831
>>517838

None of your current council are formed by your military subordinates. There's a reason for that - you tasked each of your officers to lead a column of the civilians, to maximise the chances that at least one column would survive. And survive you have...

... and you hope others have too. But instead, you've got the following goblins:

- Nazhuk the Bonesetter, a medical officer (not really an officer, but you know...)
- Kirnatu the Carpenter, who's been very busy these few days making those wooden stakes.
- Giaduk Silvertooth. He really has a silver tooth. He's a merchant. You'd spit on him in other times, the fat slob, but now you have use for him...

The four of you gather in the burrow built for yourself, at the base of a large mangrove tree. 'What's happening now, then?'

'First of all, Chieftain...'

... hang on. What's your name?

> Kunduk, 'Green-tooth'
> Sorduk, 'Red-tooth'
> Sorkazh, 'Red-hand'
> Balmatu, 'Long-head'
> Zhuktarn, 'Wood-breaker'
> Matutarn, 'Head-breaker'
> Other.
>>
>>517845
> Matutarn, 'Head-breaker'
>>
>>517849
Supporting.
>>
>>517845
>Khargol, 'despoiler'
>>
>>517849
>>517850

> Matutarn, 'Head-breaker'

Well, it's an appropriate name for you.

'Just call me by name, Nazhuk.'

'Matutarn. The burrows we built, we forgot to check the tide. But the tide is getting higher and higher. Yesterday some of the burrows were flooded.'

'Was it full moon yesterday?'

'Tomorrow actually, Chief.'

Nark. You'll have to build an alternative, then. But if you do that, you may not have the people to send out to find other survivors. 'Well, if we rebuild, what do we do first?'

'There are some ways, Boss...' Kimatu says.

> More burrows. We can just move up, it's not difficult. With a few goblins, we can dig enough flood-proof burrows.
> Let's solve the problem. Find a higher bank, fence it, and start building above ground.
> Let's solve the problem. We could probably build shelters up in the trees, connected by walkways.
>>
>>517860
>building in the trees is a very easy and time friendly investment, we should make platforms at the trunks and hammocks in the branches. We will worry about stilt housing and dams later when expansion is needed.
>>
>>517863
This. It will keep us away from animals and insects on the ground too.
>>
>>517863

vote this
>>
>>517863
This.
>>
>>517863
>>517866
>>517869

> So we're building in the trees, but not full blown shelters? Fair enough.

'We should build up in the trees,' you say. 'The canopy is almost continuous. We can easily travel from one tree to another, and do it unnoticed.'

'It will be more taxing to build large buildings, though.'

'Then stick to small buildings, Kimatu. Some platforms, some hammocks. That will do.'

'Very well, boss...'

'The rest of the goblins will be organised to look for other survivors,' you say. 'We'll have to economise...'

> How many goblins will be assigned to each mission? Just say 'x for building, y for searching' or something like that.
> You have 20 goblins.
>>
>>517881
We can't help people if we are fucked ourselves. 14 to building. 6 to search in pairs.
>>
>>517885
This
>>
>>517885
>>517888

With 14 goblins, Kimatu estimates it will take about 5 days to do the work. 'We don't have many tools, boss,' he says. 'I can't do a very good job with poor tools. So we'll have to do the best we can.'

'I understand,' you say. 'Meanwhile, we'll have to search for other survivors. We'll send the other 6 to search in pairs - heading north upriver, east, and west.'

'Chief,' Giaduk says. 'For those searching west. Should they head out to those nearby swamp islands?'

You know what he's talking about. For a small river, this really turns into quite a big, wide delta, and there are many small channels separating swamp islands to your southwest, for several hundred paces' length. You contemplated crossing to one yourself, during the low tide, but decided against it. It's fordable on foot at low tide, but high tide quickly brings in water - and predators.

And, as you've seen from scout reports of torn banners and the occasional, poorly-covered fire, even Men. They're wading around. It's a dangerous race you'll be engaging in if you search there - but there might be goblins there...

> Let's not for now. Head upriver along solid ground.
> Let's send one pair out there.
> We should do the most difficult ones first. Send all three groups southwest to scour the islands.
>>
> We should do the most difficult ones first. Send all three groups southwest to scour the islands.
>>
>>517900
Supporting. Make sure they take spears.
>>
>>517900
>>517901

You think this through aloud. 'The night when we arrived here, Giaduk, do you remember - the tide was low, wasn't it?'

'Quite low, chief.'

'It's very possible some of the goblin bands would have run across and then got trapped by the incoming tide, then. And assuming they haven't been picked off by crocodiles or sawtooth carp, they'll still be around. We'll have to send all three groups to look for them.'

'All three, chief?'

'Let's get the hard stuff done with first, then we can do the easy things, isn't it?'

'Who will lead them then, chief?'

> Matutarn himself, of course.
> Giaduk (Timeskip)
> Nazhuk (Timeskip)
> Other
>>
>>517908
>Matutarn himself, of course.
We ARE the only trained fighter here. We can't really help build much.

(Night op, like the quest so far)
>>
>>517910
This
>>
>>517910

> Thanks very much, goodnight!
>>
>>517910
>>517912

> Also gimme a sec. Dinner.
>>
>>517910
>>517912

> Back. My family is the scourge of my existence. Hate the lot of them.
> Lead personally.

'I think, Nazhuk and Giaduk, you'll have to take charge of the camp for now,' you say. 'Just remember to stay out of trouble wherever possible. There may be parties out on the hunt...'

'Got it, chief...'

And that's how you came to be leading your band of 6. Another advantage that goblins have over humans is keen night vision, so you have no problem waiting until after dark to trek out across the mudflats. As you do, you point things out to each other.

'Crocodile, boss.'

'There too.'

'Keep together, boys,' you say softly.

You travel for several hours...

[Roll d100 for discovery.]
>>
Rolled 43 (1d100)

>>517971
Why do you hate them, OP?
>>
>>517978

Because they're insane. Or at least one of them is.

Do you watch BoJack Horseman? His mother is pretty much my mother.

> But ANYWAY, this isn't therapy. I could go on but...
>>
>>517988
Go on, if you'd like. I enjoy hearing people out.
>>
>>518009

Hah. It's just a long list of old grievances that she takes out on me because she hasn't the guts to hash them out with the people who actually offended her. I'm like everyone's whipping boy.

Most recently she has been yelling at me all the time for being unemployed. Which would be at least understandable, if I *was* unemployed - but I haven't been for about three months.
>>
Rolled 77 (1d100)

>>517971
>>
>>518018
Then tell her.
>>
>>518022

Have been doing so for three months.

It's nothing to do with me - she's just a classic narcissist parent. Doesn't love kids as humans but as extensions of her will, therefore rages because they don't conform perfectly to every whim. Used to think it was me, but it just ain't.

I'm really just staying around because she also does the laundry and the ironing and I have a free co-working space that I retreat to one weekdays. (Today was different because reasons.) But yeah, by doing that I get by. I'll just see her as a marginally useful person I guess.
>>
>>518036
Well, glad to hear you get by well enough.
>>
>>517978
>>518021

Also, thanks for rolling, of course. Don't mean to use this place as therapy but looks like I just did, hope you don't mind.
>>
>>518062
Meh, i don't. But i love me some gobbos, and would like the quest to continue
>>
>>518062
No problem. Its always nice to vent once in a while.
>>
It is, you reckon, some time past midnight when the light of the bright moon shows a glimmer of... something. One of your boys sees it too, and points.

'Yeah, I see that.'

'Boss, do you see it?'

'Yes, I see that.'

Another boy runs out two steps, splashing, then comes back. 'Boss, boss. Did you see-'

'I saw it. Everyone, I saw it.'

'Is that some flags? Or some banners?'

If it's a banner, then you know who it is. In the pale light it looks... dark. So perhaps the left wing banner, which is black? That would be your loyal subordinate Khargol then. But then besides that banner, blowing in a sea breeze, you don't see any signs of movement.

'There's no boys round that flag, boss.'

'I know.'

'Do you think there's any boys round that fla-'

'Stop it! To station!' You growl, and all your boys quickly form up in two lines of three. Goblins... but wait. Khargol loves that flag. You know his nature - tough, competent, and loyal. He wouldn't leave his flag. He didn't leave it even when the Final Battles were ongoing, and he won't leave it now.

But then where is he?

> First three goblins, run at it!
> Everyone, approach slowly and quietly.
> Everyone approach. Make some noise!
> Other.
>>
>>518078
> Only one goblin, approach quietly, then come back and tell us what he saw.
>>
>>518078
Supporting this >>518080
>>
>>518080
>>518092

You frown. This... hmm. Then you turn to the nearest goblin. 'You.'

'Chief.'

'Go.'

'Go and see, chief?'

'Now.'

'Yes, chief!' He splashes on, running in a roughly straight line across the mudflat. See, those clumsy humans or their bulkier allies would never be able to do this easily, and- 'AIEE!'

All the other goblins behind you echo the squeal as the lone adventurer, running under a grove of trees, is suddenly caught by something. He plops face first into the mud, then a rope hauls him up by his ankle into the air, where he continues squealing. Hah! Hahaha!

'Khargol!' You yell across the moonlit mudflat, and after a while, goblins start coming out from the copse of trees. They cut the poor bastard down, while one of them comes straight for you with his hand on his chest.

'Chief! Chief, I knew you'd come for us!' He stands upright before you and then bows in salute. 'Khargol pays his respects in gratitude.'

'Don't be so formal. What happened to your wing, then?'

'I gathered a band of men, a few soldiers as well, and we ran across the mudflats. You may already be inland in the woods by then, but there were actually boats and skiffs offshore searching for us. They were loosing burning arrows into the dark. But most of us survived. They're shit at night combat.'

'Always have been. Soldiers, you say?'

'Yes, boss... ten of them. And about fifteen or twenty others.'

'That's a tough boy, Khargol. Very tough.' You pat his shoulder as they come out to greet you too. Good stuff! Many of the soldiers still have their weapons, if not their armour. No doubt armour would suck them into this gloop too easily...

> You have 40 civilian goblins.
> You have 10 soldiers.

'So you've been hiding out here all this while?'

'Yes, boss. Was searching around. But sadly we only found one or two lone goblins that we brought back. One died yesterday. Was injured.'

'Pity. And did you see anything else?'

[Roll d100. You have a +15 bonus.]
>>
Rolled 54 + 15 (1d100 + 15)

>>518117
>>
Rolled 5 + 15 (1d100 + 15)

>>518117
>>
>>518127

> Out here, is the QM allowed to roll as well? I do in Akun...
>>
>>518129
There are no rules saying that it shouldn't happen, but no QM does it
>>
Rolled 81 + 15 (1d100 + 15)

>>518117
>>
>>518124
>>518127
>>518131
>>518140

> Fair enough then.
> 96: EXCELLENT.

'Anything else? Besides the occasional chasing party?'

'There were hunting parties around here?'

'Two. One came by the morning right after. Another came by just yesterday. They brought dogs.' Khargol gestures around. 'This area round here isn't safe. But I didn't want to risk a daytime crossing here - didn't want to move until we were found. And now we are found, chief.'

'I am happy for it myself. But in that case you'd better retreat with us inland, then.'

'Or,' Khargol says, 'or there's another way.'

'Oh?'

'Or rather two ways. There's an island offshore, over there. Probably about four miles offshore. And then over there, out to the west, maybe about three miles down, there's this... sort of mountain. A craggy rock. Not too far from the swamps, but an island at high tide.'

... is that so?

> Ask about the mountain.
> Ask about the island.
> Other.
>>
>>518146
>> Ask about the mountain.
>>
>>518146
> Ask about the mountain
>>
>>518149
>>518151

'Wait, did you say mountain?'

'Yeah. It's just down over there, boss.'

'So it juts into the sea?'

'Yes. Twice a day, water comes in, it becomes an island. But, like right now? You can walk to it.'

'That sounds perfect...'

'It is a good base, boss. But should we all move there immediately?'

Hmm. He makes a good point. But this is difficult. If you were to send scouting missions from where your current base is, you'd take a long while to get all the way to the 'mountain'. But if you base it closer, out here on the mudflats, then it's crocodiles, flooding and the occasional party of Men or other Good Folk.

And besides, they're already building shelters back home... but anyway. Let's think about what to do RIGHT NOW.

> There's no bands around here? Let's head back, then.
> Let's head out and try to reach the mountain by daybreak. Perhaps we can find more bands along the coast.
> Other.
>>
>>518162
Head out for the mountain
>>
>>518162
>> Let's head out and try to reach the mountain by daybreak. Perhaps we can find more bands along the coast.
>>
>>518165
>>518183

'So, what now, Chief?'

'I want to see the mountain,' you say. 'I want to see it for myself, just to have a sense of what we could do with it.'

'Of course. I know the way, and a few of my scouts too. But...' he gestures to the others. 'What about them?'

> Stay put here. It's easier for us to link up.
> Send them back, with the six goblins to guide them. We'll use our soldiers. It'll be safer for the civilians.
> Other.
>>
> Send them back, with the six goblins to guide them. We'll use our soldiers. It'll be safer for the civilians.
>>
>>518185
> Send them back, with the six goblins to guide them. We'll use our soldiers. It'll be safer for the civilians.
>>
>>518197
>>518220

> Okay, after this post I'm heading to bed. Thanks all of you for playing!
> It's 11pm where I am now, and I'll probably be back late afternoon tomorrow (my time).

'We'll send them back,' you say. 'Just take the soldiers, Khargol.'

'Good.'

The soldiers are very happy to see you, and before long you are all trekking together across the mudflat - during which time the soldiers point out to you several warning signs in the mud. Tracks - of Men, or perhaps of Mountain Folk, or of the Riverrines.

'Actually, that's true. I'm most worried about the Riverrines out here,' you say. 'This is not a place Men gladly go. But Riverrines don't mind.'

'We haven't seen many of them out here, though. These are probably still made by Men.'

'True. Well, let's press on...'

As you trek towards the place where forest meets sea, eventually the ground turns from mud into sand, which is slightly more comfortable. But you don't go very far at all before you glimpse something winking in the middle distance along the sea.

'There, boss!'

'Dat fire!'

Sure looks like it, yeah. Well, you *hope* it's fire, because something that shines and twinkles like that without being fire is probably sorcery, which is even worse for you. You slowly sneak up close... to see tents on the beach.

Just three of them. No boat.

'Were they here before?'

'No. We've seen some traces but never a camp itself.'

Hmm. 'They're not fishers. Are there fishers around?'

'A village, but some way past the mountain. In general, Men do not come near the swamps here...'

Then who are these people?

> Avoid.
> Observe.
> There's not that many. Attack!
>>
>>518239
>> Avoid.
>>
>>518239
> Observe
>>
>>518239
>Observe
>>
>>518239
> Observe.
>>
>>518239
>Observe
>>
>>518239
Observe.
>>
>>518241
>>518382
>>518389
>>518421
>>518530
>>518616

'What do we do then, boss?' Khargol points. 'There's only three tents. That's five or six at most. We can take them.'

'I'm not so sure about that. They could be a hunting party out here. If they're armed, we'll be in trouble.'

'Hrmm. True. How about I go and observe them then?'

'Bring two boys with you. Be quiet and be quick.'

You get your boys ready as they tramp out across the beach and fade into the branches, in the meantime. If any sound of fighting or movement were to come, you would at least be in position to charge in and attempt a rescue...

... thankfully, nothing of the sort happens. Instead Khargol comes back after a while, as you sense that twilight is already rising at the fringe of the sky. 'Boss.'

'Yeah?'

> Roll d100. You have a +10 bonus.
>>
Rolled 72 + 10 (1d100 + 10)

>>520169
what happened to your ID op?
>>
>>520173

I'm outside now, using a different network. But it's me. No really, I swear!
>>
>>520174
I believe you just thought i'd ask i'm just jumping on now keen to see how this one plays out :0
>>
Rolled 50 (1d100)

>>520169
>>
Rolled 13 (1d100)

>>520169
>>
>>520173
>>520195
>>520264

> Wow, went out with friends for a drink and missed this. The next three days are going to be frantic and I don't know if I can update at all.
> I will do my best to update, probably in evening my time (GMT+8). But if that's not possible, could someone please help me archive this thread if it sinks all the way?
> If not, I will pick this up on Saturday. Very sorry - frantic weeks because boss is in town and have been rushing to meeting after meeting. Thanks for understanding.
>>
>>520341
How do we archive this quest because I have no idea how that works.
>>
>>520341

> Result: 82
> Very good indeed!

Even before you see him in the dark you can smell Khargol's scent - and there's some excitement in it. Also some kind of odour that's familiar but you can't... oh hang on.

'Khargol, are those-'

'Allies, boss. Allies! But not goblins.'

'Right...' and what smell is that, exactly?

> It's a sharp, oily smell - the feathered, long-armed Ghanornis, who preen themselves with this stuff.
> It's a dank, sweaty odour - the violent Crocutis, pack-living hunters with incredibly powerful jaws, naturally smell like that.
> It's a woody, earthy smell - the Vinefolk? What are they doing out here?
> Other.
>>
>>520385
Dunno all seems good for me, but as nature fag
> It's a woody, earthy smell - the Vinefolk? What are they doing out here?
Pure random would had been fine too.
>>
>>520385
> It's a woody, earthy smell - the Vinefolk? What are they doing out here?
Damit I miss a hour of this.
>>
>>520385
> It's a dank, sweaty odour - the violent Crocutis, pack-living hunters with incredibly powerful jaws, naturally smell like that.
I want crocobuds!
>>
>>520385
> It's a woody, earthy smell - the Vinefolk? What are they doing out here?
>>
> It's a woody, earthy smell - the Vinefolk? What are they doing out here?
>>
>>520955
>>520385
Whoops, forgot to reply to OP's
>>
>>520471
>>520484
>>520619
>>520955

> Vinefolk!

'... do you mean there are Vinefolk here?'

'Yes, boss.'

The Vinefolk are an interesting bunch - while they can and do move their roots in order to move around, they are best known as semi-stationary guards for your camps and fortresses. But if their roots are slow and relentless, their vines are surprisingly quick.

'Why have they built tents?'

'They are trying to pass as Men,' Khargol says. 'They say there were parties coming nearby and they couldn't move out of the way in time.'

Right. Damn. 'Let's go then...'

You understand Vinefolk speech, but it's difficult to decipher sometimes. Still, you get some information. 'Theeeeyyy...'

'They? The Men?'

'Hunt, horrrseessss. In forresssst.'

'Are there goblins in the forest?'

'Killll... killll. We mooooove.' The leading vine opens its mouth at you - the inside bright red, lined rows and rows of spines. 'We ruuunnn...'

'The mountain. Over there. Have you been there?' Khargol asks.

'Yessss. Men caaaaamp.'

'Damn.' Khargol looks at you.

'Do you know how many?'

'Smallll. Smallll.'

Tsk tsk. Dawn is almost upon you - the Men will have the advantage in the blinding light. As for the Vinefolk... 'can you plant yourselves in this wet mud?'

'Thiiiick. Stinnnnk. Barren.' Then a pause. 'Yesssss.'

Good. But now you're the only person who knows the way back to your camp among them.

> Lead them all back.
> Send Khargol to scout the Men Camp.
> Other.
>>
>>521488
> Lead them all back
>>
>>521488
> Lead them all back
>>
We should have went with the Crocutis
>>
>>521488
>lead them all backu
>>
>>521646

The Crocutis (from Crocuta) are basically gnolls. Just for your info.
>>
>>521646
Most likely meet em later.

>>521488
> Lead them all back
>>
>>521864
>>521773
>>521646
>>521517

> Lead them back.
> Not writing today - sorry. Just finished work, crashing.
> Most probably do this on Saturday, or see if I can squeeze in a post or two tomorrow.
> Thanks for playing!
>>
>>522041

You order your soldiers to speed things along by carrying the Vinefolk - all four of them - along with you back to the mound. And there you plonk them down, where they settle... right outside your burrow.

Over the next two days, you strike out on two more nighttime expeditions, where you manage to find a single other group of goblins - also a valuable find. Two squads of soldiers - 20 goblins in all - under another of your good commanders.

'Sorkazh!' Khargol cries in the morning when he sees his comrade, and the two run together embrace. 'Ah, I thought you were a goner!'

'I thought you were the goner,' Sorkazh says. 'You were wandering with your damned flag into the swamps, I thought you were crocodile food!'

'Well, we might be. But Boss found us.'

'Boss.' Sorkazh salutes you. 'We are yours to command.'

> Personnel:
40 Goblin civilians
30 Goblin elite infantry
4 Vinefolk

So, you've got two lieutenants: Khargol and Sorkazh. Each one has a special Command Ability it can launch.

Let's start with Khargol.

> Hold the Line: renders Goblins less likely to break formation in defence.
> Relentless Advance: Goblins advance slower than a charge, but with high morale and cohesion.
> Ferocious Charge: Goblins have looser formations, but a fiercer, faster charge.
> Shoveller: Goblins can throw up defences a lot faster.
> Pillager: Goblins are good at sneak attacks that loot enemy resources.
> Other.
>>
>>525021
> Pillager: Goblins are good at sneak attacks that loot enemy resources.
>>
>>525021
>Other: Bulwark of the weak: civilians have an increased chance of escaping a disaster, At the cost of khargols health.

The future of our tribe lays in the common folk.
>>
>>525369

> You, Khargol, are a true hero of the three kingdoms!
>>
>>525021
> Pillager: Goblins are good at sneak attacks that loot enemy resources.
Get stuff is enuff
>>
>>525303
>>525369
>>525970

Well, Khargol's name doesn't mean 'Gold-taker' for nothing. He's an expert at the raid, the quick night attack, often targeting the enemy's underbelly and denying or capturing his supplies.

And what about Sorkazh? What is his ability?

> Ferocious Charge: Goblins have looser formations but a fiercer, faster charge.
> Bloodsoaked: Leading from the front, his fierceness puts him at greater risk but encourages his forces.
> Over 'ere boys!: He can easily rally even the most demoralised goblins around himself.
> Ambusher: He is a master of the planned surprise attack.
>>
>>526143
> Ambusher: He is a master of the planned surprise attack.
>>
>>526259
Supporting.
>>
>>526143
> Ambusher: He is a master of the planned surprise attack.
>>
>>527145
>>526815
>>526259

> Ambusher

Your regiment is elite in the Goblin way - not those grunt regiments in the centre line which launch the direct attack, but a flanking unit, specialising in finding weak points. After all, Goblins are not known for their strength - but your speed, cunning and resourcefulness are your greatest powers.

But at the next council meeting, that's not really of the essence for now. The building works are going on, and the goblins have done an admirable job linking up several trees into platforms, connected by ropewalks and planks. But in the meantime...

'Boss,' Nazhuk says, 'so we've heard about the Mountain.'

'Yes.'

'Are we going there, Boss?'

Going right to the big decisions, are we?

> Yes. As soon as possible.
> Yes, but not just yet.
> Not for now. We are still safer in the swamps rather than showing ourselves.
>>
>>528032
> Not for now. We are still safer in the swamps rather than showing ourselves.
>>
>>528032
> Not for now. We are still safer in the swamps rather than showing ourselves.
>>
>>528334
>>528340

'What do you think then? Sorkazh?'

'If there's a good fortress, we should take it.'

'But,' Khargol pipes up, 'we have a good position here too.'

'I fear we are not strong enough to hold a fortress,' you say. 'Besides, we need to get a better view of those defences...'

But now that you have the men and commanders, and a sort of shelter, at least the task is easier. You and Sorkazh lead two parties out, one eastwards and one northwards, sweeping the areas you haven't swept yet, while Khargol takes a few goblins west to better scout out the Mountain. You think you will take it - once you've gathered all the goblins there are the gather in these woods.

... if there are still some to be gathered. For on the first day of search your party comes across a gruesome sight - a party of Crocutis, slaughtered on the mud. Blood and their sweaty stench is everywhere, and clouds of flies rise as you approach. The ashes have died, and the corpses have all been half eaten by scavengers - there were some ten or twelve of them...

'Damn.'

That day your spirits are low. On the third day, though...

[Roll d100.]
>>
Rolled 23 (1d100)

>>528403
>>
>>528403
Here's hoping for something good.
>>
Rolled 56 (1d100)

>>529023
Dammit, still new to this.
>>
Rolled 50 (1d100)

>>528403
Hope...
>>
Rolled 92 (1d100)




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