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By The Emperor! Another Planetary Governor Quest thread!
>>
>>538234
First for the Space marines being hidden.
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>>538234
Second for the Directorate of Imperial Commissars
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>>538234
>>538202
>>538200
>>538192
>>538173
>>538151
Xeroth gets to work on the first proper manufactory on Tarkon IV, even though we will need to get some manufacturing equipment to make it work at full capacity...

What would we like to make at this new facility?

A. Lasweapons, the primary weapons of the Imperial military, from the humble lasrifle to the might lascannon, they are relatively cheap and effective
B. Mining Equipment, the Imperium, like all great Human Empires before it, was built on blood and iron, and we will need lots and lots of iron....
C. Farming Equipment, we need more food, so we can create more bodies to serve the Emperor!
D. Chimeras and Chimera variants, the backbone of any mechanized guard force, the Chimera is a versatile warmachine
>>
>>538261
B. Mining Equipment, the Imperium, like all great Human Empires before it, was built on blood and iron, and we will need lots and lots of iron....

We shall have a surplus of jobs, so that we can build a lower class who will send their kids to school and build up the middle class.
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>>538234
>B. Mining Equipment, the Imperium, like all great Human Empires before it, was built on blood and iron, and we will need lots and lots of iron....
>>
>>538261
>B. Mining Equipment, the Imperium, like all great Human Empires before it, was built on blood and iron, and we will need lots and lots of iron....
>>
>>538261
B. Mining equipment.

Does it matter whether we post word-for-word the option we choose in greentext? i just wonder because everyone else is doing it.
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>>538261
>B. Mining Equipment, the Imperium, like all great Human Empires before it, was built on blood and iron, and we will need lots and lots of iron....

Now lets say we wanted to build mining equipment for, say, a gas giant, how far are we from that?
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>>538261
B. Mining Equipment, the Imperium, like all great Human Empires before it, was built on blood and iron, and we will need lots and lots of iron...
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>>538294
I think we are more basic than that. Your talking about industrial equipment, we are building the tools that will make the tools, to build the industrial tools we want.
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>>538286
no I just need the letter
>>538286
>>538279
>>538275
>>538267
Xeroth has a basic assembly line set up, having the workers put together autodrills and autoshovels by hand, more advanced machines will be required if we want to increase production and the sophistication of what we produce...

You are asked once again by Sergeant Zachias to raise a new regiment of jungle fighters from our jungle tribesmen, a specialist force that will serve as staunch defenders of Tarkon IV and asset for the Imperial Guard...

Raise the Regiment?

A. Do it
B. Hold off on this idea for now, we dont really need another unit
>>
>>538316
A. Do it
>>
>>538316
A. Do it

Why not?

Also, we should rename the major celestial bodies of our system. I say we consult with the tribesmen worried about loosing their culture for ideas. It will be a powerful concession that costs us little.
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>>538316
A. Do it

How many can we support?

What are our PDF, Guardsmen, Stormtroopers, mercenary numbers, etc at?
>>
>>538316

A. Do it

also advanced machinery FTW
>>
>>538318
>>538375
>>538369
>>538319
The new regiment numbers 10,000 men, trained to a brutally high standard by Zachias, taken from the already hardened jungle tribesman, each squad of recruits is forced to work together, dropped into the jungle unarmed and without food and not allowed to return to base without the corpse of a Tarkonian Tiger, massive beasts that live in the southern jungles.

Many recruits die in training but the men that survive the training are an elite force, thus the 1st Tarkonian Tigers are formed.

>>538369
We can easily support another 10,000 man regiment

We currently have 2000 stormtrooper bodyguards, 10,000 mechanized troops, 10,000 airborne troops, 4000 mercenaries and now 10,000 Jungle Rangers. These are all considered to technically either be PDF or household troops.

We will need to raise another 10,000 men for the Imperial Guard next year for our Tithe requirements.

You are reviewing the newly assembled men in formation when you are notified over the vox, that your astropath has received another message from Tzavaras, apparently he is looking to sell.

You wrap up the review of the unit, and give a brief speech, honoring Sergeant Zachias and the men, before boarding your shuttle back to the space station.

You enter the Astropathic chamber nad get the message....

He is looking to sell several items

A squadron of 5 baneblade tanks(limit of 1 buy)

A shipment of heavy weapons(missile launchers, autocannons, lascannons)

A shipment of 100,000 lasrifles

A Company sized unit of Leman Russ tanks(20 tanks)

A Valkyrie Squadron(5 aircraft)

A Company unit worth of Chimera (20 APCs)

A Company worth of Basilisk Artillery(20 mobile Artillery pieces)

A shipment of manufacturing equipment

A shipment of mining equipment

An old gas freighter

We have resources to trade for 8 Items...

Would you like to buy anything?(please choose)
>>
>>538570
Because last time they weren't here. And I kinda owe that one anon.

>A squadron of 5 baneblade tanks(limit of 1 buy)
>A shipment of manufacturing equipment
>A shipment of mining equipment
>An old gas freighter
>A Valkyrie Squadron(5 aircraft)
>A shipment of 100,000 lasrifles

Ask if he can get anything the space marines might need as well? or atleast the ability to produce what they need?
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>>538570
>A Valkyrie Squadron(5 aircraft)
Ask if he can gets us a few Aquila Landers next time.
>A shipment of manufacturing equipment
>A shipment of mining equipment
>A shipment of heavy weapons(missile launchers, autocannons, lascannons)
>>
>>538570

>A shipment of 100,000 lasrifles
>A Company sized unit of Leman Russ tanks(20 tanks)
>A shipment of manufacturing equipment
>A shipment of mining equipment
>>
>>538570
> An old gas freighter
>A shipment of manufacturing equipment
>A Valkyrie Squadron
>A company of Leman Russ tanks
>A shipment of 100,000 lasrifles
>A shipment of heavy weapons
>A company of Chimera

We are making our own mining equipment so we don't need that. Manufacturing equipment will allow us to speed this up or start another industry.

The gas freighter will help us get out from under our Mechanicus debt faster.

Our "mechanized" and "airbourne" divisions barley have the right to call themselves such. They need more tanks, APCs, and aircraft. I thought we were only making companies, not whole divisions.

We always need more basic infantry equipment especially with the tithe coming up.

We should really stop relying so much on Tzavaras. He's a good source for exotic stuff like baneblades but I'm sure we can get standard Guard stuff for much cheaper, if not for free, elsewhere. That should be our next task.

>>538617
I see no reason to get Aquila Lander instead of Valkyrie's.
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>>538570
>A shipment of heavy weapons(missile launchers, autocannons, lascannons)
Need some better defences for our planet
>A shipment of 100,000 lasrifles
for training and stuff.
A Company sized unit of Leman Russ tanks(20 tanks)
Something to supplement our baneblades and to provide the troopers with armor presence when no baneblades are available
>A Valkyrie Squadron(5 aircraft)
Need airpower
>A shipment of manufacturing equipment
Build up our world and economy.
>A shipment of mining equipment
Obviously, and we can use it for future mining on other planets.
>An old gas freighter
need to start building our merchant fleet.
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>>538570
Oh god yussss
>A shipment of heavy weapons(missile launchers, autocannons, lascannons)
>A Valkyrie Squadron(5 aircraft)
>A Valkyrie Squadron(5 aircraft)
>A shipment of manufacturing equipment: Lasweapons
>A shipment of mining equipment: For the Gas Giant
>An old gas freighter
>A Company unit worth of Chimera (20 APCs)

leave 1 resource unspent for later
We're probably going to focus for now on having a quick reaction force, so the chimeras and valks are good for that. Baneblades seem like too much of a problem in terms of finding spare parts and such. Mining and manufacturing so we can just produce our own lasguns and such, and the gas freighter to sell more gas and hopefully pay off the new freighter and cruiser quicker.

Also, do the Astartes have any suggestions?
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>>538675
What Baneblades?
Also, we are already making mining equipment at home.

>>538685
>>538570

If we can specify what the manufacturing equipment does I support it producing lasrifles too.
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>>538672

I was going to say it had better specs, but you are right the Valkyrie is better than the Aquila Lander in every way.
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>>538685
>>538570
Also, if maintenance for the Baneblades going to be a thing to consider unlike all the other vehicles?
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>>538713
For the purpose of these purchases, assume that replacement parts and maintenance kits have been provided, however long-term we will need to look into ways to maintain our vehicles, and not be reliant on infrequent shipments from a rogue trader
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>>538704
Nvm, I thought we bought baneblades last thread, we almost but wanted devour drop-ships instead.
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>>538729
In that case, can we plase start doing what I said near the end of >>538672 ?
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>>538713
>>538729

Fair enough. I'd be ok if we get baneblades. I don't think we need them now and I think Leman Russ' are better for now, but eh.

>>538752

I'm not sure we have enough equipment though to actually mine the gas giant. We have transports to send the raw product off, but idk if our facilities can actually produce the gas mining equipment. That way we can pay the mechanicus quicker.
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>>538764
I believe we just sent our first shipment of gas off.
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>>538570
Considering all of our airborne

>5 valk squads
>old freighter
>lasrifles
>heave equip
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>>538570
Voting
>Baneblades
>Heavy weapons
>Gas freighter
>Manufacturing equipment
>Valkyrie squadron
>Leman Russ tanks
>Mining equipment if it's more advanced than what we can manufacture ourselves
Save the last one or two points.

I'm also thinking we should use some of our newly produced mining equipment to construct 4 armoured strongholds around the planet (one near our main city of course) and fill each one with a baneblade and 1000 mechanised troops - no sense keeping them all deployed near our main city if heresy or dark eldar crop up on the opposite side of the planet. And allowing more of the primitives to see the protective might of the imperial baneblade rolling through their territory will definitely halt any thoughts of treason.
>>
Why does everybody keep thinking hersay and treason is gonna spring up suddenly from the natives? We mercilessly purged 3 whole tribes earlier in the year.
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>>539017

Sounds liek we due.
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>>539140
but why? We've purged the minor corruption and have a SUPER crazy Zealot on the planet, and ontop of that nothing they have can 'hurt' us in any real fashion. There isn't a need or fear of rebellion.
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>>539017
It's not that I think heresy is likely to spring up (attack by raiders is much more likely) but if we have 5 baneblades it's a lot more useful to have them positioned to protect as much of the planet as possible. I think we're unlikely to need superheavies at all but in the unlikely event that we do need them ... I'd like to actually have them in position.

If we have them all clustered in our main city then any DE could warp in, take as many slaves as they want then piss off before the baneblade battalion even arrives n the same continent.
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>>539158
DE need webway or warp travel. We can detect the warp jumps as we did before. I have no issues with the Baneblades now but I'm confused as to the whole hersay everywhere! Stick
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>>538605
>>538617
>>538665
>>538672
>>538675
>>538685
>>538970
>>538991
You decide to order several things from Tzavaras, most notably another shipment of Leman Russ and Chimera, another shipment of lasguns.

You also get advanced manufacturing and mining equipment for the surface, as well as an old gas freighter

Finally to bolster our airforce we buy 2 more valkyrie squadrons...

The shipment should come in in several weeks...

In the meantime Felix has returned from exploring the galactic east. Finding once more several more primitive Imperial worlds, however he also has run across Urian Secundus, a medium sized hiveworld, they have an astropath, a small shipyard and are looking to trade for food, in exchange for manufactured goods...

We also find a major Imperial shipping lane going past Urian Secundus...

With the gas freighter and Tzavaras freighter's coming in and out of our system every few weeks, our system has become more known to local traders, military forces and political leaders...

We should look into improving our spacestation...

You have Xeroth look over the designs and look to outfit some new rooms/functions

A. Additional weapon mounts and reinforced armor, just in case we have a run in with some less friendly guests
B. Ballroom and Luxury Suites, for entertaining high level guests
C. A Pub, with a small performance stage, also good for entertaining and giving everyone a place to wind down
D. Hydronics bay, for growing our own food on the station
E. Brothel, profitable, and keeps the troops and spacers happy too
F. Bazaar, allow local merchants to sell things in one of the large storage bays on the station, we take a small cut of all proceeds of course...
G. Other(write-in)
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>>539291
>B and if possible A sense thats external
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>>539291
A
Until we get that cruiser our planet is an inviting target for pirates. Especially if we boost our industry before our defence and "let ourselves become more well known"
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>>539291
>A. Additional weapon mounts and reinforced armor, just in case we have a run in with some less friendly guests

Just in case some Pirates try to test their luck
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>>539291
>A. Additional weapon mounts and reinforced armor, just in case we have a run in with some less friendly guests

We can do B next. Hopefully we don't offend anyone with the amenities in the mean time
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>>539291
>F. Bazaar, allow local merchants to sell things in one of the large storage bays on the station, we take a small cut of all proceeds of course
Our space station already has defences, and aside from the DE, we haven't run into any stellar threats.

In saying that, increasing our system fleet should be priority 1. To do that we need more trade / money, ergo, the bazaar.
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>>539340
>increasing our system fleet should be a priority
Well we are getting a Goddamn Cruiser fairly soon. I think that combined with a tge space station's defenses will make us pretty damn formidable in space
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>>539357
Not only that but our other ship as well. We aren't looking too bad defensively, especially once the Luna-class Cruiser gets here. With the station upgrades we should be fairly formidable for such a backwater system
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>>539291
Make a bazaar for that sweet trade money
>>
F. A Bazaar would help with income and give us a reason to requisition more defences from the administratem
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>>539361
>>539357
>>539339
>>539326
>>539314
>>539309
Xeroth gets work on outfitting the station with additional weapons, and reinforcing the armor plating all around the hull, additional bulkheads and interior doors are installed as well, making the station easier to defend and compartmentalize in the event of a large breach...

In the meantime, while construction is underway, shipments from Tzavaras begin to arrive, including the manufacturing equipment, allowing us to build another manufactorum able to build lasweapons.

We also receive some advanced surface mining equipment, to supplement the equipment we are already building, further increasing our yields and producing enough of a surplus that we may be able to start building small ships here, if we had a shipyard....

The captain of one of the freighters tells you of a terrible rumor, that an unidentified xenos force has completely annihlated several Imperial worlds on the far western frontier...

With Imperial Forces stretched thin fighting the heretics in the Sabbat Sector, there are few left to stop these new xenos...

This seems to corrobate that you have recently noticed much more traffic of Inquisition vessels from their base and Corean hasnt contacted you in months...

You have also received a wide astropathic distress call from a hive world to the galactic west, requesting aid in fending off a major WAAAGHH from a space hulk that materialized nearby....

What should we do?

A. Nothing, we need to focus on defenses at home before we worry about other worlds
B. Send some troops in our freighter transport to support them
C. Other(write-in)
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>>539404
>B. Send some troops in our freighter transport to support them

I think we could help make a difference, it's also a good move politically, especially if our troops perform well.
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>>539404
B. Send some troops in our freighter transport to support them
Goddamn. Do not fuck around with Ork Waaghs. Crush that shit before it starts to snowball.
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>>539404
>B. Send some troops in our freighter transport to support them
Oh shit kill it with fire!
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>>539404
>B) MY PEOPLE THEY COME. FREE ME WARBOSS
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>>539413
>>539411
>>539410
>>539407
A reaction force is assembled to counter the WAAAGHHH, Lieutenant Felix and the Corvette are recalled to escort the large freighter.

Who should be deployed to help defend the hive?

A. Captain Masson and the Airborne unit, their mobility will be essential to counter the orks unpredictable nature
B. Colonel Detorio, his mechanized forces have the right combination of toughness, speed and fire power to go toe to toe with the orks
C. Sergeant Zachias, his new ranger unit are tough brutal infantry, skilled in stealth and melee combat, the tenacity and ability to dig in anywhere will make them invaluable to the hives defense
D. Other(Write-in)
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>>539427
>C
>B once we get the new tanks? In
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>>539427
>B. Colonel Detorio, his mechanized forces have the right combination of toughness, speed and fire power to go toe to toe with the orks

We need to bring overwhelming firepower and wipe them out as quickly as we can
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>>539429
We did get the new tanks in, sorry if that wasnt clear before
>>
A and B if two or just B
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>>539427
If we can take more than one, B&C. If not, B. Let's really not hope we get bogged down in inter-hive fighting.
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>>539427

A - The last thing we want to do is get bogged down in a meatgrinder fight. That's just playing right into the ork's hands.
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>>539463
And if the planet is over run? And then the next? And then the next? And then they come to our doorstep? Best to do what we can to eliminate the problem where it is now, rather than have them snowball into an epidemic in this region
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>>539466

That implies that being swift and mobile is somehow less effective. If there's one thing that can hurt orks, it's precision strikes against leaders and other vulnerable areas - They can't do too much if their vehicle & ship assembly areas keep getting raided, and their bosses crumped up bad.
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>>539471
Shit my bad, I totally read that as "Do nothing"
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>>539427
>A. Captain Masson and the Airborne unit, their mobility will be essential to counter the orks unpredictable nature

Let's put those Valkyries to good use
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>>539482
>>539463
>>539451
>>539443
>>539430
>>539429
Since there seems to be a lot of votes for sending multiple regiments

We will be sending the Airborne and Mechanized units, leaving the jungle rangers at home.

It takes less than a solar day to gather the troops for the operation, our Devourer dropship taking on nearly the full mechanized regiment, while the valkyries are placed in the massive storage bays of the Freighter, prepped for a quick deployment. In addition to our airborne troops, 1 thousand mercenaries have also joined the relief effort, to help guide our airborne forces and provide a core of veteran troops to reinforce any problem areas.

Our forces arrive to find that one the largest, central hives has been lost to the ork surprise attack, while the rest have quickly fortified and assembled their PDF forces.

The orks led by a massive warboss have already seemed to have scrapped together lots of vehicles and are armed to the teeth, they seem to be moving towards the northern hive...

Our troops are quickly deployed to counter the enemy...

Please roll a d100 to determine the success of the operation..

A. Land our mechanized troops behind them and have our airborne harry them on the way to the hive
B. Bolster the defenders of the hive, defensive placing our vehicles and troops, and use the Valkyries as close air support
C. Other(write-in)
>>
Rolled 92 (1d100)

>>539571
FOR THE EMPEROR!

A. Land our mechanized troops behind them and have our airborne harry them on the way to the hive
>>
Rolled 16 (1d100)

>>539571
>A. Land our mechanized troops behind them and have our airborne harry them on the way to the hive
You know what would've been nice here? Sending the Lunar for lance battery support.
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>>539571
I'm just gonna support this guy. >>539583
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>>539590
We don't have it yet
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>>539593
Need to roll homie, it's average of the first 3. Don't forget to praise the emperor loudly for best results.
>>
Rolled 77 (1d100)

>>539571
A try and snipe the warboss from the air
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>>539598
Ah fuck me i forgot it was avg, not the best roll like the other quests I'm in. And somebody beat me to rolling, kek.
>>
>>539583
>>539590
>>539603
Average of 62 a fair success

The devourer lands our mechanized forces on the fallen hive behind the orks, while our airborne troops attack isolated convoys, the Valkyries slaughtering and disabling most of their warriors and vehicles, followed by our droptroopers finishing off the survivors

Our mechanized troops quickly destroy vulnerable enemy supplies...

With much of the more vulnerable force wiped out, only the Warboss on his mighty battlewagon and his host remain.

Unfortunately heavy fire from his vehicles has forced our valkyries away, and our own vehicles are still catching up when he hits friendly lines protecting the northern hive...

The fighting on the ground is savage, as the orks force the PDF troops into hand to hand combat...

However our mechanized regiment is now in position behind the orks...

A. Using the mechanized troops as the hammer to the PDFs anvil, ride in and crush the greenskin scum
B. Have the Airborne launch surgical strike against the warboss, slaying him will break the orks resolve and drive them into the guns of our mechanized comrades

Please roll a d100 to determine the success of this mission
>>
Rolled 39 (1d100)

>>539657
B. Have the Airborne launch surgical strike against the warboss, slaying him will break the orks resolve and drive them into the guns of our mechanized comrades

TAKE THE WHEEL MALICE
>>
Rolled 39 (1d100)

>>539657
>A. Using the mechanized troops as the hammer to the PDFs anvil, ride in and crush the greenskin scum

Wipe out all of the scum FOR THE EMPEROR!
>>
>>539670
Damn psudo-random dice. I should have waited.
>>
Rolled 19 (1d100)

>>539657
One more roll just to keep things moving
>>
Rolland fer the emprah
>>
>>539691
You don't roll again mate, We wait for somebody else.
>>
>>539693
Yeah I wasn't going to, I know it's rude, I was being impatient. My bad
>>
Rolled 6 (1d100)

>>539657
>A. Using the mechanized troops as the hammer to the PDFs anvil, ride in and crush the greenskin scum
LET'S GO
>>
Rolled 44 (1d100)

>>539657
>B
>>
Rolled 80 (1d100)

>>539657
Fear the Xeno, Hate the Xeno!
>>
>>539696
EVERYTHING WENT HORRIBLY BAD
>>
>>539704
That's what happens when you submit to chaos anon. Malice aint yo friend.
>>
so back to training a new pdf then?
>>
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>>539715
p much famalam
>>
>>539715
We'll only lose like 75% of our shit. Its really acceptable losses for PDF and Guard forces to be honest.
>>
>>539731
>>539735
GLORY TO THE FIRST MAN TO DIE!
>>
>>539715
Don't think of it as battlefield losses, think of it as Veteran training.
>>
>>539747
Promotions for every man who survives! Glory to the families of every man who dies for our cause!
>>
you guys think we should try and get a tribe of Ogryn or not bother?
>>
>>539786
Would be pretty sweet
>>
Hey OP, I'm guessing you've gone to bed or work or whatever (No idea what timezone you're in) but in the future could you let us know when you're done with the thread for a large block of time? Just a quick message that you're done and will be back later in the day/tomorrow/next week/etc would help. Cheers.
>>
>>539657
>>
>>539657
rollin
>>
>>540056
>>540050
Goddamnit...
>>
https://www.youtube.com/watch?v=6vcUNUarrZA
>>539670
>>539665
>>539698
>>539697
>>
>>540000
Doing proper sessions would be nice
>>
Rolled 34 (1d100)

>>539657
>A. Using the mechanized troops as the hammer to the PDFs anvil, ride in and crush the greenskin scum
>>
>>539665
>>539670
>>539691
>>539697
>>539698
average of 32 a minor failure

Colonel Detorio leads the mechanized troops in behind the ork horde, dismounting the infantry and forming a gunline using the chimeras and leman russ tanks, opening up on the orks

Meanwhile above Valkyries strafe exposed orks while droptroopers join the fray, providing fire support to the PDF troops caught in melee with the orks.

Seeing his boys begining to waver, the Warboss turns his attention to our mechanized troops, followed by hundreds of massive Nobz the finish slaughtering most of the first line of PDF defenders before charging our mechanized gun line

Despite disciplined and accurate fire from chimera multilasers and Leman russ battle cannons and storm bolters and our mens lasrifle fire, only half the orks are dropped by the time they get into melee range....

A call to fix bayonets comes down the line as our men prepare to meet the greenskins head on.

Colonel Detorio himself leads the regiment from one of the first line Leman Russes, near the center of the formation. Calling out orders over the vox, he calms and encourages our men to stand firm against the green tide....

Unfortunately as the orks begin to close the gap, their innaccurate but powerful weapons begin to take their toll, with automatic fire ripping through our troops and rockets destroying and disabling several vehicles...

Early in the fighting, Colonel Detorios vehicle suffered a near miss from a large rocket, the vehicle is intact, but the Colonel was knocked unconscious from the blast and has suffered a major head injury...

As this is happening the Warboss and his nobz have begun cutting down hundreds ofour men, massive ork cleavers hacking down man and machine alike...

Seeing the Colonel is down and the center of the line wavering, Captain Masson is forced to make the decision to launch an attack run on the Warboss, despite friendly troops still engaging the orks in melee.

The roar of a dozen valkyries is heard over the battlefield as they fly over, cutting down dozens of Nobz and badly wounding the Warboss, long enough for the rest of the mechanized troops to reorganize and focus fire. The beast taking multiple battle cannon shells to finally take down.

With his death the nobz are cut down by focused fire as well, but not before cutting down dozens more of our troops in close range fighting...

Seeing the Warboss slain, the defenders rally and rush out to slaughter the rest of the orks, surrounding the surviving greenskins

Another hour of fighting to wipe out the rest of the trapped ork passes, eliminating the threat at the cost of a great deal of Tarkonian blood spilled....

An extensive operation is launched to clean up the hives of any trace of ork activity, finally being declared secure, a great feast is held in honor of our men and their timely rescue of the world...
>>
>>540108
>>540000
Sorry guys, I will try to better about that, I am on eastern time for what its worth, and part of the reason there are gaps between the posts is that I try to slip a few posts in at work and then a few after I get home before bed.
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>>540137
Hey as long as the Colonel gets medical attention and I mean good medical attention, This was a victory... and we can recover the wrecks/left over weapons of the lasguns and shite.
>>
>>540137
We need to shoot the Colonel for incompetence, who the fuck forms a static gun line when your a fucking MECHANIZED as in MOBILE unit?
>>
>>540144
All good mate, Send the men for R&R after clean up duty.
>>
>>540170
Hey now, we're not exactly actual Guard units. Let him live and learn how a Chimera can shoot while in full reverse.
>>
>>540170
>>540199
Is this guy our cousin who is supposed to have experience in armored warfare? How'd he get to be so shit?
>>
>>540170
>Employing effective tactics with a shit roll
>executing our own cousin

Lad
>>
>>540208
There could be any sort of reasons why. Insufficient communication between the order of battle, little or bad intelligence on the enemy location, suprise on the enemy's part..
A military unit consisting of two regiments can be hard to keep in order.
>>
>>540217
As soon as they saw the orcs charging they should have all mounted back up and moved out of the way.

>>540211
I know its because of the roll, but in-world it should be recognized that forming static formations with a mobile regiment is a shitty thing to do.
>>
>>540137
It is unclear if Colonel Detorio will survive, and the family will be displeased to hear if your cousin has fallen after serving you for less than a year

All is not well with the troops either, heavy casualties were taken among the mechanized troops, while casualties were relatively light in the airborne unit

This divide is further exacerbated by the fact that Captain Masson ordered an attack run on the Warboss, while he was engaged with our men in melee, resulting the several hundred men and a few vehicles lost to friendly fire...

Of the 20,000 men deployed, almost 5,000 were lost

Most in the last battle fighting the warboss.
Several companies in the front line were wiped out to a man.

16 Chimeras were lost, along with a dozen Leman Russ, additionally 2 Valkyries were shot down by ground fire.

After the battle, the bodies of our fallen troops are collected(whats left of them anyway)

With the wounded getting the attention they need, and the feast over. Our men depart back to our world...

Upon their return, Sergeant Zachias is fuming after reading the battle reports, chastizing the officers of our forces for not using effective combined arms tactics and taking advantage of their superior mobility.

He claims an Imperial Army unit half the size couldve wiped out that WAAGH with minimum casualties

With the battle over, he institutes new tougher training for both new recruits and veterans...

After the battle, you receive a message of thanks from the Governor of Radick's Folly, the hiveworld we just saved, he offers a number of gifts, you may only take one.

A. A shipment of powerswords from the worlds greatest artisans
B. A shipment of 100 Leman Russ tanks, fresh off the factory line
C. A shipment of 100 Chimera apcs, fresh off the factory line
D. A full wing of Valkyries. 20 aircraft also fresh off the line
E. Specifications and technical support to build a small shipyard
F. A corvette, fresh out of their shipyard
>>
>>540228
Maybe they were in heavy fog, or in a mountainous region, or stuck in front of chokepoints like bridges or gates. The hedgerows of France during WW2 could impede the tanks of the day.
>>
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>>540233
>E. Specifications and technical support to build a small shipyard
We Spess Ships now!
>>
>>540233
E. Specifications and technical support to build a small shipyard
Here we go. Improved shipping, access to naval repair, domestic production of Defence Monitors and light cruisers. This is the shit right here.
>>
>>540233
>A. A shipment of powerswords from the worlds greatest artisans
While the shipyard is tempting, we don't have the industrial base to support if.

Everything else we can get from our friendly Rouge Trader - but power weapons are unique.

Ensure to take one for ourselves and our tribal bodyguard.
>>
>>540233
E.

In addition, ask him to replace our losses in terms of vehicles lost. Shouldn't be too much to ask for.

Also, do the vehicle casualties include those that could be repaired?
>>
>>540233
E. Specifications and technical support to build a small shipyard
>>
>>540233
>A. A shipment of powerswords from the worlds greatest artisans

Could use some to gift to some of the ranking planetary leaders.

While the shipyard sounds awesome to me as well, remember our talk about the locals culture erasing and modernizing the planet too fast?
>>
>>540252
Mate, the natives won't be in the fucking shipyard. We have hives on the world remember?
>>
>>540252
I'd feel much more sympathetic if the planet wasn't a feudal world. Our value to the Imperium is really low, unless an Astartes Chapter wants to settle down.
>>
>>540238
>>540228
>>540217
>>540211
>>540208
>>540199
I reasoned that he was faced with coming from behind the orks in a dense urban area, while the orks were engaged with the local PDF, which forced them to get in closer than theyd like and give them limited room to manuever, even on the wide roads of a highly developed hive city
>>
>>540261
Wait, we have a Hive?

I thought hives were the results of centuries of unplanned, ad hoc buildup? What we have is more like a planned out city.
>>
>>540266
We have HIVERS from our familys? Shipment that came in. So we can stick them in the shipyard. No need for the natives to get all spooked.
>>
>>540261
Building up the manufacturing capacity to work with a shipyard would be the issue.
>>
>>540268
How do we support the shipyard?

We have 1 major factory on the ground producing lasguns. We'd need hundreds to produce all the components required to build a shipyard, let alone the ships themselves.
>>
>>540274
Well, it wouldn't need to get done right away. This can and probably will be a gradual building project. Who knows, by the time of it's ribbon cutting we could be a civilized world.
>>
>>540274
>>540270
We're not IMPORTING a newly built shipyard. We're getting the designs to build one, this MEANS we can focus on the industry on the planet or nearby worlds and then build the shipyard off of our station. We can always get power weapons shit from these guys later.
>>
>>540280
Meaning it doesn't do us much good, and we will be needing to take it easy on industrializing the planet as it is.

>>540287
>We're not IMPORTING a newly built shipyard.
Duh
>>
>>540302
In the long term, this is the best option. All of the other things we have gotten from other places so far. This is a better deal than what the Mechanicus would ask for the same.
>>
>>540251
>>540250
>>540244
>>540241
You graciously accept the governors gift, and ask for the shipyard designs, in addition he sends over an engineer to assist on the project, Lyra Kaine, while young she is quite brilliant and graduated from one of the top Academies in the region, she also happens to be the niece of the governor....

In order to build the shipyard itself we will require a great deal of steel, as well some compounds we will have to import.

Things return to business as usual when you receive a message from Corean congratulating you on your successful defense of Radrick's Folly.

He doesnt go into specifics, but states that there are problems on the western frontier and warns you against doing anything there at least for the time being...

The day finally comes when your cruiser arrives...

A Lunar-class fresh out of the shipyard, she is a sight to behold.... In fact so big, we will need a shipyard to do any meaningful work on her...

She'll need a name and a captain, what should we do?(also we never named our corvette)

(This is a write-in)
>>
>>540494
>Bright Lance for Luna-Class [Give the Corvette guy a promote to this]
>Flaming Arrow for Corvette [Put his second in command here]

>Ask our tech-priest about where we could get the imports and also if we could build the shipyard to be connected to our station to make it larger
>>
>>540494
Astraea for the Cruiser, Narcissus for the Corvette.
>>
>>540494
Waxing Crescent for Lunar Class

Redline for the Corvette
>>
>>540208
“The 75mm main gun is firing,” Lt Giles recalls, breathlessly. “The 37mm secondary gun is firing, but it’s traversed round the wrong way. The Browning [machine gun] is jammed. I am saying, ‘Driver advance’ on the A set, but the driver – who can’t hear me – is reversing.
“And as I look over the top of the turret, and see 12 enemy tanks, just 50 yards away, someone hands me a cheese sandwich.”
>>
>>540494
Edge of Tomorrow for Lunar-class

Dawn's Early Light for the Corvette
>>
>>540515
Might do to find a proper captain with experience, I'm sure the rogue trader would know someone.
>>
>>540562
I dunno. Considering the possible legal issue of a simple planetary governor owning an Imperial Navy warship, I'd rather have loyalty for a ship this big than some better experience.
>>
>>540562
you mean a person with loyality elsewhere?
>>
>>540494
I like >>540537's suggestion for the corvette

For the Cruiser though, I'd say Ex Tenebris Lux
>>
>>540531
Backing these names.

For the captain, I suggest that we promote Lt Felix.

For the now Captain-less Corvette, I suggest that we request some newly minted naval officers out of the nearest Schola.
>>
>>540571
I would assume since we got it from the mechanics we should be square.

>>540573
I mean someone who knows what they are doing with a proper ship, wherever we get them from.
>>
>>540494
>>540573
we could ask if our friend governor has any relatives in the navy business who would want a commission, it would be up to our Astartes friends to determine if he's capable

We have a friend abroad that has connections, and a dozen of the most experienced soldiers available. Time to work with them a bit.
>>
>>540648
I hate to cast doubt right now, but we're asking somebody if they like to command a Lunar cruiser for a newly minted governor of a feudal world, that doesn't even have the infrastructure down to repair it. It's kinda a big temptation to take the thing and run.
>>
>>540233
We did make sure they all got scrubbed down and washed, including our equipment and ships before the came back home right?

>>540494
Some purity seals, and promote some of our current navy guys.

We need to build up our base knowledge so they can man our equipment or do this >>540562
>>540551
lol
>>
>>540494
Promote Felix to command the cruiser, loyalty is what I care for most in the man commanding the enormous armoured gun battery in orbit around our world.

I'm also backing a diplomacy roll to get the governor of R's Folly to replace our vehicle losses in the battle. As >>540250 mentioned.

Our mechanised veterans should have some good experience now, right? Especially with Great Crusade-era space marines training them.

For names
>>540556 Edge of Tomorrow - cruiser
>>540515 Flamng Arrow - corvette
Are pretty good.
>>
>>541017
>>541009
>>540683
>>540648
>>540592
>>540591
>>540575
>>540573
>>540571
>>540562
>>540556
>>540537
>>540531
You recall Lieutenant Felix and invite him to your office, having seen the Cruiser in orbit, he seems to know what you are going to say....

You offer him the rank of Captain and command of the Edge of Tommorow, which he accepts immediately.

You will need to find a replacement for the commander of the Redline, where Lieutenant Daniels is in command for now

You also, seeing the losses sustained in the battle for the hive, decide to contact the Governor and ask him as a sign of friendship between our two worlds, if he would be willing to replace our vehicle losses.

Please roll a d100+20 to determine the success of this action
>>
Rolled 64 + 20 (1d100 + 20)

>>541046
>>
Rolled 45 + 20 (1d100 + 20)

>>541046
>>
Rolled 6 + 20 (1d100 + 20)

>>541046
>>
>>541046
>>
Rolled 2 + 20 (1d100 + 20)

>>541046
>>
Rolled 55 + 20 (1d100 + 20)

>>541046
>>
>>541066
>>541064
>>541052
58.3 a very minor success

Using a little bit of charm, and guilt, you are able to convince the Governor to send you replacement vehicles for the losses sustained on his world.

You have been increasingly attentive to the astropath lately as their are many distress calls coming from worlds on western frontier, they claim to be battling xenos that resemble robotic skeletons and possess advanced technology....

Word from the 2nd Sabbat crusade is grim as well, with the main thrust stalled out against a heretic stronghold world...

Our men have drawn adoration and commendations by their commanders, who were expected feudal barbarians, but received properly trained and equipped infantry, who have proved resolute in the face of harsh odds, and gained fame and renown for their ferocity in melee combat with their Tarkonian war axes and a few Tarkonian war hounds they managed to sneak onto campaign with them...

The hivers and local Tarkonian warriors seemed to have blended into a seamless unit, the hivers adopting many traditions of their adopted home on the brutal battlefields of the Sabbat sector...

Unfortunately rumors have spread that they were trained and gifted their weapons by a powerful astartes warrior in black armor, which could potentially draw the wrong type of attention to our operations....

Seeing these things has only made you more determined to make our planet as self sufficient and defensible as possible...

You pull up your datapad and look into another surface project....

A. Build an underground bunker complex
B. Build a school(we will need someone to run it)
C. Expand the mines
D. Expand the farms
E. Have a small lasweapon manufactory built
F.Other(Write-in)
>>
>>541120
>D. Expand the farms
With the food from the farms we can trade with the neighbouring hiveworld for vehicles, las weapons or heavy weapons as needed. Maybe even get ourselves some power weapons for our bodyguards.

School I think is the least useful given our tribal's fears of being cultarally genocided.
>>
>>541120

>D. Expand the farms

Need to compensate for the coming boom in population and giving exporting the surplus to the hive world in need of food.
>>
>>541120
>D. Expand the farms
>>
>>541156
>School I think is the least useful given our tribal's fears of being cultarally genocided.

Was thinking, we might could do something to promote their culture in regards to a school. Not sure what, but could do with something along the lines of a martial school.
>>
>>541120
D, Expand the mines,

Gotta get ore for both the lasweapons and the shipyard.

Also, when we start making lasweapons can we make the frame out of wood to save on costs?
>>
>>541179
>Also, when we start making lasweapons can we make the frame out of wood to save on costs?

Could be cool flavor there, wouldn't do for our airborne guys tho.
>>
>>541184
Yeah, they need lasrifle carbines.
>>
>>541120
D. Expand the farms
>>
>>541156
>>541120
Actually, can we ask Inq Corean to gently suppress the Astartes rumours.

We also need to put a strategy in place to prevent further tithed regiments from running into the same problem, loose lips sink ships/planets. Maybe have our astartes take a step back from training and only work through intermediaries or with our trusted non-tithed regiments. Also direct troops in describing them as knights or something, make them out to be some feral world's vague (but Eclesiastically benign) superstitions rather than Astartes (or demons).

Finally, can we get a summary of our current production in terms of
>Frenzon
>Population
>Plantation + farms
>Mines
>Gas mines (IIRC we upgraded the gas mining capacity after we made the multi-year contract for our cruiser so we should be able to use the extra gas capacity to make additional purchases from the forge world)
>Current manufacturing capacity
That way we can work out how much more we can regularly purchase from rogue trader +/- hive world +/- forge world.
>>
>>541193

I also think a resource and production summary is sorely needed now.
>>
>>541120
C. Expand the mines
>>
How many gas shipments have we sent so far?
>>
>>541204
I think somewhere around... 7 units of gas, Cause we paid off the first 5 and we're currently working on the 20 for the cruiser.
>>
>>541201
Really some pastebins showing our military forces, production, and characters and relations wouldn't hurt.

>>541193
>Actually, can we ask Inq Corean to gently suppress the Astartes rumours.

Couldn't they be chalked up to some Deathwatch that he allows to aid us?
>>
>>541210
>Deathwatch that he allows to aid us?

If we know about the Deathwatch we could suggest it as an alternative to our astartes friends.
>>
>>541193
>>541210
Stats and useful information
Current Worlds controlled
Tarkon IV
- Farms
- Imperial Shrine
- Improved Frenzon Plantation
- Primitive Manufactory(farm equipment
- Modern Manufactury(mining equipment)
- Iron mines
- Gold mines
- Military Training ground
- Lumber Yard
- Advanced Medical lab
In Orbit

Imperial Class- Space Station
Upgrades
- Medical Bay
- Advanced Defenses
- Gun Range/Workout facility
- Astropathic Chamber


We also have a mining station on Tarkon II, mining Hydrogen Gas

Military Assets

Warships

Edge of Tommorow- Lunar Class Cruiser
Redline- Claymore Class Corvette

Planetary Defense Forces
2,000 Elite stormtrooper bodyguards
10,000 Mechanized troops
10,000 Airborne troops
10,000 Jungle troops
4,000 Airborne mercenaries

60 Leman Russ Battle Tanks
60 Chimera APCS
20 Valkyrie gunships
1 Devourer dropship

We also have large stocks of lasweapons and other heavy weapons in storage

Important Characters
Captain Lorenzo Felix- Leader of our space forces and captain of the Edge of Tommorow
Colonel Reynaldo Detorio- Leader of our mechanized forces, also your cousin on your mothers side
Captain Salazar Masson- Mercenary commander of the remnants of the 854th Elysian Regiment, on longterm contract to help lead and train our airborne troops
Sergeant Zachias- time warped Dark Angel, from the fall of Caliban, training our PDF
Battle Brother Ishmael- time warped Dark Angel, trained as an apothecary, working in our medical lab
Battle Brother Gideon- time warped Dark Angel, trained as a pilot, working with our Valkyrie squadron
Xeroth- Our resident Techpriest
Deacon Abrams- our representative from the Ecclesiarchy, very zealous
Lord Inquisitor Corean- Our friendly neighborhood inquisitor
Rogue Trader Alexios Tzavaras- Our friendly neighborhood Rogue Trader, can get you almost anything and everything if you are willing to pay for it
>>
>>541217
Well, it's something Corean would have to suggest true enough, but talking with him about suppressing the rumors seems to be a prudent course of action.
>>
>>541193
I am working on a production summary as well, probably will do it sometime tomorrow
>>
>>541228
Am I missing anything, also I am doing production as a separate page, since that will change frequently
>>
>>541238

The gas freighters
>>
>>541228
Thank you

>>541210
>Couldn't they be chalked up to some Deathwatch that he allows to aid us?
YES!
That's a perfect cover. We just need to make people think that.
>>
>>541238
What about our brother?

What's he getting up to
>>
>>541206
>>541204
Weve currently made 8 gas deliveries, but its going to take another 17 to pay for the cruiser...
>>
>>541192
>>541193
>>541172
>>541160
>>541156
Another massive plot of land is cleared for farming, with the crops planted immediately, fit will be a few months before we get any yields, but these new crops will help us expand our surplus and support future population expansion....

You go over your reports and learn that your brother has gotten up to his old way, contriving a way to turn some of the lumber workers rations into alcohol making some sort of improvised still, hidden in the jungle...

Now that we have Felix and the Cruiser, we need to assign a mission to our ships...

(This is a write in)
>>
>>541292
Isn't there trouble afoot to our west?

Having them do some patrols in that area might be useful.
>>
>>541292
Continue surveying the area around us.

We still need to look at the South and West, right?
>>
>>541295
>>541315
>>541292

Lets do south first, the Inquisitor told us to avoid the west for now.
>>
>>541228
What about our younger brother managing the timber operations...

How's he going btw?
>>
>>541322
Right, south it is then.
>>
>>541193
Teach them concepts of OPSEC.

>>541210
an we have the Inquisitor say they loaned them to us from his retinue? Maybe actually loan them a bit to Corean so its not a total lie.

>>541228
We have too many 10,000 Mechanized troops, and too few vehicles to use them properly.

What happened to our other brother or whoever we left to work on a lumber mill?
>>
>>541325
>>541331
>>541292
>You go over your reports and learn that your brother has gotten up to his old way, contriving a way to turn some of the lumber workers rations into alcohol making some sort of improvised still, hidden in the jungle...

>an we have the Inquisitor say they loaned them to us from his retinue? Maybe actually loan them a bit to Corean so its not a total lie.

Would be mutually beneficial and further our friendship with Corean as well.
>>
>>541292
Chastise our brother for his actions and inform him that he has one last chance to run straight, otherwise we will take appropriate measures.

Also, buy off some of the workers to monitor him for us.
>>
>>541322
Can we launch probes to act as listening devices into the western region?

>>541292
Patrol the nearest route to a trade-able planet to us, and begin trade.

>>541322
Why not... why don't we organize a mini-crusade against this new xeno threat? It be a great idea guise! Guys? right?
>>
>>541341

Y'know, we might could indulge him and set him off on building up a profitable liquor/wine industry for export.
>>
>>541292
Offer our Big I friend any aid he needs, while also moving our Brother once more or put him in charge of tasting the wine. Something useful...OR SEND HIM TO THE SPACE MARINE MEDICAL PLACE.
>>
>>541339
Yeah I posted before the auto updater kick in.

So long as he promises to make sure to return them in good order, and to make sure he gives them a good story/background that works well with ours. It may also help him in his troubles in the west, earning us more brownie points.
>>
>>541353
I say we put some more effort into whipping him into shape, or else we have to face the shame of a family burden and dishonour.
>>
>>541325
>>541331

See

>>541292
>You go over your reports and learn that your brother has gotten up to his old way, contriving a way to turn some of the lumber workers rations into alcohol making some sort of improvised still, hidden in the jungle...

Also about our brother, this may sound crazy but what if we gave him the resources to make an actual distillery? If he is so passionate about alcohol maybe we could challenge this into something positive. Make it a challenge for him, if he is going to be a drunken fool let make something out of that drunken fool. Hell he might surprise us and make something we could export.
>>
>>541377
>Also about our brother, this may sound crazy but what if we gave him the resources to make an actual distillery? If he is so passionate about alcohol maybe we could challenge this into something positive. Make it a challenge for him, if he is going to be a drunken fool let make something out of that drunken fool. Hell he might surprise us and make something we could export.

I'm for it.
>>
>>541386
We should make sure hes responsible and doesn't end up feeding his habit.... Duty first. Make him a connoisseur of sorts for fine dining, foods, and quality control.
>>
>>541377
I'm game, perhaps use him in the marketing, the deltoro seal of approval or something.
>>
>>541377
I disagree, drunks will say that every wine tastes great and are poor conversationalists.
>>
>>541377
While I'm sure he could run such a facility, I think he'd do so much more poorly then someone who isn't a miserable alcoholic.

He does seem to have a knack for scrounging though, as evidenced by his improvised still. Maybe we should conscript him and put him up as the head of planetary logistics. Scrounging is an important ability for a quartermaster.
>>
>>541377
I think we had get to know our brother better before trying anything with him. He's got to have a reason to try to be something.
>>
>>541292
>You go over your reports and learn that your brother has gotten up to his old way, contriving a way to turn some of the lumber workers rations into alcohol making some sort of improvised still, hidden in the jungle...

Send him into the army as a private. He'll either shape up or get his ass killed. either works for us.
>>
>>541541
No, we can't get him killed, he's family. We've got to avoid the political ramifications of his shocking failure.
>>
>>541545
Don't send him to fight, if he really is such a fuckup he can go peel potatoes back at base.

But I agree on sending him to shapen up in the military.
>>
>>541552
I think the carrot might be more effective than the stick, if the carrot is used first. I'd like to just talk to him, see if we can figure out what motivates him.
>>
>>541545

So we put him on stasis and send him to the family home on Sanguinala?
>>
>>541295
>>541322
>>541344
You have Felix head south, scouting the area for worlds looking for trade, meanwhile you have the corvette patrol to the west, staying alert for threats....

Meanwhile you try to think of a long-term solution to deal with your brother

A. Send him to the military, let Sergeant Zachias straighten him out
B. Put him in charge of our winery operation
C. Other(Write-in)
>>
>>541562
A. Let the sergeant at him

Just don't out him through the regime with a high mortality rate...
>>
>>541559
No, that's a fail state as well. Also what a shitty present to give on a holiday, good emperor.
>>
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>>541562
>A. Send him to the military, let Sergeant Zachias straighten him out

We can make him an NCO or even a low-level officer or something, but I think getting his ass kicked a few times would straighten him out.

Plus the guard is dry in basic as I recall. Call it "rehab for the unwilling"
>>
>>541562
>B. Put him in charge of our winery operation

Give him one more chance to straighten himself out before we do it ourselves, which I mean our men do it for us.
>>
>>541571
No, he needs to start at the bottom.
>>
>>541562
>B. Put him in charge of our winery operation
>Warn him if any wine goes missing his being sent to the military.
>>
>>541562
>B. Put him in charge of our winery operation
>>
>>541504
This actually, supporting this!

Also, how do our jungle fighters compare to Catachans?

>>541562
>C. Other(Write-in)
Speak to him first, see >>541504 this before
>A. Send him to the military, let Sergeant Zachias straighten him out
If all else fails.
>>
>>541562
>A. Send him to the military, let Sergeant Zachias straighten him out
>>
>>541562
A. Send him to the military, let Sergeant Zachias straighten him out
>>
>>541562
> B.
we give him a fixed allowance of wine to drink based on how good he does. and inform him that should he fail he will be joining the pdf.
>>
>>541622
my philosophy here is that he would be working hard to keep his addiction, same as pimps use crack we will use absinthe to control him.

we could even make an exotic drink to send with our troops, they will carry that to the front lines of a crusade, we could have generals grow to like the stuff, it could become as popular as gin and absinthe became during their height of popularity as the flavor of our planet. If we do that we could have nobility lining up to get the stuff.
>>
>>541653
Thats why I want him doing the wine. He'll make sure its the best fucking wine he can make/produce.
>>
>>541622
Supporting this idea.
>>
>>541683
you're going to have to vote for this to make sure the QM recognizes it. just a >B
>>541670
I was thinking of seeing what bootleg drinks he made are good and instructing him to make that, we're probably cornered on wine here.
>>
>>539144
It's cause it's 40k. There's ALWAYS heresy. Thinking there's not, that's how they get ya. You're thinking it's cool, everything's ok, then BAM! Slaneshi cultists. Or you've just gone through some purges, you know, sisters o' battle and the inquisition working to make sure the populace is loyal and your ass is safe in the governor's seat, maybe they tear off a few toenails or pop a few citizens what aren't singing loud enough in church, and no sooner than they packed up and went off to the next world, and you're thinking you're able to get back to the business o' quality control and employee training in the harem when POW! Your second best concubine turns out to be a Khornate cultist who knows some nifty tricks with a chopstick.

Man, cultists and heresy, I tell you.
>>
>>539144
In all seriousness now, the hazard with heresy isn't a worry about political stability, it's that Chaos is seductive, and the question isn't "is there a cult" its "did we get them all in time?" When Chaos does its mind-warpery so that many people exposed to it fall prey, it pays to keep seriously vigilant and patrol shit.
>>
>>539357
I think you just named our cruiser.
>>
>>538250
yep
>>
>>541758
>>541683
>>541622
>>541589
>>541586
>>541575
You call up your brother to the station one day, and tell him that this is his last chance. You tell him since he likes to drink and carouse so much anways why doesnt he take over our wine export operation, maybe if he refines that stuff he was making in the still, he could sell that too.

You know if he fails we always have Sergeant Zachias to straighten him out...

You put him to work on that, while you attend to other governor's business. You are finally getting a free moment, playing with Tarquin, when you are alerted to a contact entering the sytstem.

You are soon hailed by Johan Achilles Cicero, a man claiming to be the governor of a feudal world north of us, he says that he was contacted by our ship on its scouting mission and has heard impressive rumors about us from the Sector Governor's court.

He wishes to purchase some wine from us and get to know us better....

A. Let him aboard, its always good to have friends in the Imperium
B. Shoo him off, we don't need a second rate governor trying to leach off of us
C. Other(write-in)
>>
>>542245
>A. Let him aboard, its always good to have friends in the Imperium
>>
>>542245
Let him aboard but be prepared for heresy and/or betrayal

Pack every room next door to the one we're meeting him in with as many axe-wielding savages, stoomtrooper bodyguards and Elysian veterans as we can.
And put as many as the rules of diplomacy will allow in the same room as him/us. And our big fucking dog
>>
>>542278
Far out man, have you been exposed to the warp recently? Experienced any taint or come into contact with heretical objects? You are mighty paranoid. Although I do like the idea of introducing him to our war hound.
>>
>>542245
Why did we go with B. when A and B were tied?
Could have done a compromise.

>>542278
Backing this. But not cramming our rooms full of men, as that will limit the tactical value of our troops, who need to be able to move and maneuver. Rather, have our highborn bodyguard nobles, 2 squads of Stormtroopers, 4 squads of our jungle troops, and about 100 airborne troops with a 50/50 mix of our own and mercenaries, all packing serious firepower.

>>542281
Never heard of gunboat diplomacy?
>>
>>542301
My bad, mustve miscounted, anyways he will likely be joining our PDF if he fucks up again
>>
>>542301
>Never heard of gunboat diplomacy?
Not until this post. Funny what you learn about, playing games on image forums.
>>
>>542245
>A. Let him aboard, its always good to have friends in the Imperium

Showing off some of our Honor Guard and Tarquin sounds like a good idea, and I imagine he might like a brief tour of the station while we get to know each other
>>
>>542311
Also, let's pay attention to how Tarquin behaves around our guest. We might learn something....
>>
>>542309
Its a very fitting concept for 40k me thinks.

>>542308
Eh, I just wanted to get to know him, see some char development, and not feed his addiction, unless its to wean him off of the stuff.

My city has a serious drug problem (relatively speaking) so I hate the idea of indulging bad habits and addictions.
>>
>>542315
>>542311
>>542261
>>542278
You decide to allow him to board, but not before positioning your guards all around your quarters, as well as 2 bodyguards and Tarquin in the room with you itself.

You make sure that the party meeting him is impressive as well, consisting of a dozen stormtrooper bodyguards in perfect formation, while you are flanked by two Serathi highborn warriors at all times.

You can clearly see the man disembarking was the subject of some gene therapy, reminding you of home, getting that perfect tall blonde, noble look.

The man seems to be dressed in the finest liveries and accompanied by a few stormtrooper bodyguards of his own...

Despite his attire, he arrived in beat up freighter and his bodyguards don't seem quite as sharp as our own, taking a moment to fall into formation or stand to attention....

He seems quite impressed by the tour of the station, commenting that you have come so far for only running the place for less than 2 years....

He talks about how tempting it is to simply enjoy life and let the planet run itself, collecting the tithes once a year but otherwise leaving the natives to their business...

You finally get around to dinner and discuss many things, notably politics and the goings on of local noble families...

Using some of that wine you glean some useful information out of him, apparently he is the member of an old noble family too, and took over his planet around a decade ago.

His planet is undeveloped, and seems to rely on exporting manpower and ceramite to the greater Imperium, he mentions that he can easily sell Ceramite to the local forge world, but they can provide little in terms of the finer things in life. He claims he sells lots of military equipment he gets from the forge world to Rogue Traders and passing merchants in exchange for Wine, Fine Food, Fine women, and implied drugs as well...

You get down to business, with Johann asking you if you would be interested in selling a shipment of wine to him, hes also interested in Frenzon and the Tarkon leaf drug as well if we were willing to sell that to him.... You can get 1 item for the wine, and another if you are willing to sell him drugs as well

He claims to have several things hes willing to trade for these items...

A. Ceramite, needed to build our own shipyard
B. A shipment of Leman Russ Tanks
C. A shipment of Chimera APCs
D. A shipment of melee weapons, including a few dozen power swords
E. A shipment of hand selected men and women from his world, chosen for their beauty...
F. We aren't really interested in making a deal with this guy right now
G. Other(write-in)
>>
>>542359
E, informants would be nice, but he might be a cultist so watch out
>>
>>542359
>A. Ceramite, needed to build our own shipyard

Ceramite certainly, I'm unsure about a second item, I'll leave that up to the other anons
>>
>>542367
Definitely the Ceramite. I'm debating giving him some drugs in exchange for Power Weapons too. They could really make out already melee-oriented infantry a whole lot deadlier
>>
>>542376
Thats a good idea, powerswords would be useful.

>>542367
so + powerswords on this one
>>
>>542359
>A. Ceramite, needed to build our own shipyard

And D
>>
>>542359
G. Other(write-in)
Express interest in a few things such as ceramite and surplus equipment he has at hand for the finer delicacies from our planet. Show him around the place, and make small talk on trade and throw in a mention of trade agreements or contracts. Then take him on a tour of our vineyards and show him some of our production facilities.

When hes all buttered up and fat on the luxuries we can trade/offer him, then we strike the bargain and deals. Have us tailed by some of the finest beauties our planet can offer, and have them cater to his every whims with food, wine, delicacies and sex.

This should make for us in a very powerful trade position, while our PDF runs military drills coincidentally in the area. Not to close as to disturb our conversations, but close enough to be seen, but not heard.

>>542365
Good idea, but I'd advise against that until we build up the local women to be smart, and educated enough to operate Imperium spy equipment and understand what chaos, heresy, and information to look out for etc.
>>
>>542359
2 years already? Felt like less than 10 months....
>>
>>542359
>He seems quite impressed by the tour of the station, commenting that you have come so far for only running the place for less than 2 years....
>He talks about how tempting it is to simply enjoy life and let the planet run itself, collecting the tithes once a year but otherwise leaving the natives to their business...


Perhaps when our business deals are concluded, we could politely urge him to take a more pro-active approach to governing his planet. He seems somewhat remorseful of his hedonistic ways, and having a productive ally might prove useful down the line.
>>
>>542359
>>542435
Also, let him stay for a few days. Up to a week, while we treat him, not to lavishly, but better than what hes likely got at home.
>>
>>542359
>a
>d
>>
>>542359
>A. Ceramite, needed to build our own shipyard
>D. A shipment of melee weapons, including a few dozen power swords
>>
>>542359

Keep an eye on this guy and what ever he brings. You don't usually brag about not doing your job with strangers and could be rivals.
>>
>>542359
this guy is a slaaneshi cultist
>>
>>542517
That was my thought as well. But he might just be a decadent idiot, neglecting his planet. Something to keep an eye on however, and possibly something for our Lord Inquisitor to hear about next time we see him. Maybe not until we have actual intel first though.
>>
Considering that if heresy pops up on his planet, that will hurt us too as it's our guys who have to go and fight the heresy.
We should make sure to try and nip it in the bud.
Ultimately, our drugs aren't anything beyond combat stimulants.
However, if they're misused, it could lead to heresy.

We should tell that ecclesiarch that he should send some guy to check up on him.
The drugs we sold him can make him do his job better if he uses them correctly.
The alcohol can help him in diplomatic work.
However, he needs a moral compass in order to make sure he doesn't fall into temptations of easy pleasures.
>>
Also, it was a really good call to send your guys to send your guys to deal with the orks immediately.
If the hive world had failed in repelling the orks, we might have faced an even stronger force.
>>
>>542539
I'm not sure we should do anything. We're a planetary governor, not an inquisitor. We aren't afforded the same treatment.
>>
>>542541
And it looks great politically. But yeah that was the general idea "if this planet is overwhelmed they'll eventually make it to us".

>>542542
I agree that it isn't our business, we can't really go stomping around in someone elses station and world and send off our Ecclesiarchy to investigate. That would be overstepping our bounds. But if we catch wind of anything more suspicious than his general debauchery and indulgence we should at least pass along the suspicion.
>>
>>542539
>>542542
>>542546
We could covertly take over the place, keep the head (Johan), but replace the neck to the body (planet).

We should also ask our rouge trader friend about him next time he comes by. No doubt hes done trade with the guy in the past, and don't forget to celebrate the (first?)/new batch of wine from his own vineyards.
>>
>>542500
>>542481
>>542511
>>542453
>>542435
>>542421
>>542378
You accept the offer to trade your wine and drugs in exchange for a shipment of ceramite ore and a shipment of melee weapons, which will serve your Serathi bodyguards and officers well...

You have the governor stay for a few days, as you take him on a brief tour of the world, spending most of the time in a villa near the vineyards, making sure to briefly fly the shuttle over the military facility during the tour, allowing him to get a glimpse of our PDF engaged in wargames...

A night of drinking and whoring in the villa, leads to you growing closer, talking about home...

He decides to invite you to a "social gathering" he is having on his station in a month...

You tell him you will think about it as he leaves back to his world, contract in hand...

As he leaves, youre datapad is lit up with a notification from your Astropath, who requests your presence immediately...

You rush to the chamber, and enter alone, leaving your guards outside. He tells you he sensed another psyker attempting to intercept his messages, he believes they are human and likely somewhere within the sector....

What do we do now?(this is a write-in)
>>
>>542554
call the police
this is an orgy
wtf
>>
>>542554
Are you able to locate the Psycher? Get a rough distance? Can our Astropath psychly attack the psycher? If so have him do that.

As for the gathering, we should go, we should find a way of recording it and as soon as we have evidence that it's heresy gtfo and call the inquisition
>>
>>542562
You gotta ask yourself, what would the Emperor do?
>>
>>542554
Lets play a game of Ask the Inquisitor!
>>
>>542554
>Call for our friendly Big I

>>542570
Forget he had actual flesh and blood children shortly after impregnating them all.
>>
>>542554
>none of my posts get quoted ;.;

Can it be ascertained as to what messages they were trying to intercept?

Raise the Alert level for the PDF, inform Captain Lorenzo Felix, to make a quick stop by in system to do some scans before returning to his schedule, and to check back in every 72 hours until we receive the all clear.

See if we can set up some sensors and scanners to relay info back to us, place them onto nearby celestial objects and debris, things like comets that come and go from the system, and space junk.

I don't even know if we can do all that, we may have to buy or request them from our rouge trader friend.
>>
>>542542
Well if they get chaos cults on their planet, it's us who gotta clean it up.
>>
>>542570
spetnaz style invasion
kill everyone
even the innocent ones
>>
>>542579
No, it's not us. It's the Inquisition. Even if they decide to use our cruiser and our men, it's their jurisdiction.
>>
I've an idea.
How abouts we contact the rogue trader?
We could ask him to track down the psyker with his Navigator, because rogue trader navigators tend to be pretty powerful in comparison to your average psyker.
>>
>>542584
Yea, but I mean it's probably our resources that get spent on that.
>>
>>542566
Our astropath is too weak to track the other psyker, also it seems that the other psyker is deliberately veiling their presence and location...
>>
>>542594
this could be a trap
>>
>>542588
It will also make us look good though. Political capital can be pretty useful. We will be the guy sent out to some remote backwater planet who, in such a short time, rooted out and destroyed a cult left behind by the previous governors incompetence, built up his PDF to be a skilled and powerful force that helped stop an Ork invasion and then discovered and put a stop to a heretical governor in a near by system who was worshiping slaanesh.

Pretty impressive.

>>542594
In that case I agree with contact the Rogue Trader. Also have our ships do a sweep of the system for unknown entities (although I suspect this is the work of someone aboard the visiting Governors ship)
>>
>>542554

Hold on sending any message outside schedule. We should try to prevent we don't know their presence yet. Apart from that we should do as >>542578 just wait before calling the captain as to not make it obvious we are reacting to this.
>>
>>542599
It also makes us look dangerous. A planetary governor, possessing a lot of skilled, loyal armed men and his own warship, who doesn't mind attacking other planets? We're looking like a planet in risk of secession.
>>
>>542594

Do they know we know about them?
>>
>>542618
Not really, our Big I could pull some strings and so the nearby forge world. Plus we've been meeting our tithes.
>>
>>542618
A planet run by a confirmed cultist is a planet that needs attacking. All we do, we do for the Empire and for the Holy Emperor.
>>
>>542621
Our Astropath does not think so
>>
>>542578
This part probably isn't necessary. This seems like garden-variety espionage, not trying to cut off communications as a prelude to attack. Knowing if the psyker is a friend of our new friend, tho...it might be time for their beat up freighter, terribly unsafe, you know, to have a spectacular "accident".

Of COURSE it was Dark Eldar.
>>
>New shipment of powerswords.

Hold a tournament for our bodyguards and chieftains. Swords are status symbols and marks of prowess for the fastest and most loyal blades your service. Have the Space Marines instruct our bodyguards who win them in their use. Play up the mystique of "secret techniques of eons ago" (that's actually not far off).

Also, begin rotating our bodyguards through PDF units, especially those on deployment. We don't need them getting stale.
>>
>>542618
Just means they will up the tithes by a buttload.
>>
>>542554
Within the sector, or within the system?
>>
>>542641
The sector, the psyker could in fact be quite far away, but this an intentional attempt to intercept our astropathic messages

>>542599
>>542586
>>542572
>>
>>542642
Inform the inquisitor, ask him about options for securing astropathic communications. Possibly a focus chamber of some kind?

In the meantime, institute the use of coded transmissions (if they're not already) and double-check our own code clerks for security.

Then get back to the important stuff...womanizing, gambling, drunkeness, vandalism and arson. And building a freaking awesome shipyard and the economic infrastructure to support it. Try and separate that from the "traditional" native culture tho. Baby steps.
>>
>>542642
Sorry forgot to reply,

You try to contact the Inquisition base over the vox, using an encrypted channel, to contact the Inquisitor, he responds and recommends we act as nothing is happening, while quietly preparing our defenses. He also has his cruise and a few corvettes, stealthly sitting in low orbit, if anything happens...

You reach out to Tzavaras under the guise, of making a purchase, but request one of this freighters come to pick up a shipment of his wine ASAP allowing us to send a message through one of his freighters, which are unlikely having their messages intercepted, this allows to get into contact without using our Astropath in a way that gives us away....

He lets you know that a freighter will be there in another day....

In the meantime it is another day before our corvette returns from its scans and several weeks before our cruiser returns from its scouting mission...

The next morning you are rudely awoken by one of your bodyguards, apparently 2 contacts have been reported at the edge of the system, using some sort of stealth, obscuring their identity to us....

We've also picked up what seem to be encrypted Imperial communications....

What do?(write-in)
>>
>>542650
Shit ok. Well do as he said and quietly ramp up the readiness of our forces on the planet, station and our ships. Do we have any way of attempting to break the encryption? Or perhaps seeing where the messages are directed to? Other than preparing for an onslaught I'm not sure what to do.

Any more 40k savvy people have ideas?
>>
>>542579
Or maybe it gets put under new management. Our management.
>>
>>542617
Yeah, sorry, forgot astropaths are the only way to really do long distance communications. I thought we'd use radio, or lasers or some w/e.
>>
>>542650
>Act as if we haven't detected them as of yet but send a shuttle down to speak to the Space Marines, while our body guards are alert.
>Have the Tech-priest try to crack the Imperial Communications and also our Astropath.
>>
>>542637
OF COURSE!
https://www.youtube.com/watch?v=hLSnGe06kAI
>>
>>542667

I support this, maybe move more men into the station itself.
>>
>>542673
No, because we don't know what they already know. If we send a message its more like us watching them closely still. Where as if we suddenly have a bunch of ships coming and going it'll alert them.
>>
>>542658
>>542650
I think we need to hide our Space marines, They should leave with the rouge trader to meet up with our inquisitor friend, for a tour of duty.

Start doing patrols into nearby population centers, do a large scale military exercise, announce this to the troops as a week of gruel and drool or whatever sticks. Look for any previous signs of landing attempts and landing craft. Put our stormtroopers or whatever elite troops suited to the task to monitor our Astertes, and the people around them. Inform them of the potential that they've been found.
>>
>>542677
>Told to not do anything different
>Suddenly doing abunch of different shit thats loud as fuck when unknown vessels warp in/get spotted.

A..anon, Please.
>>
>>542677
No fucking way are we telling the Rogue Trader we have Space Marines. We are on friendly terms with him but don't forget what he is.
>>
>>542677
Also what this anon said

>>542679

That shit is way to loud and obvious. The Inquisitor told us to chill and quietly ready ourselves
>>
>>542681
What? Got the posts switched there?

>>542679
Yeah Its overkill for trying to be subtle ordering military exercise, but I felt that they probably already landed some spies or something and wanted an excuse to "accidentally find them", but in conjunction with all the other stuff, its too much.

>>542680
I'm not too well informed about rouge traders or the 40k lore in general, for that I apologize.

>>542677
Gonna revise my post in a bit.
>>
Shit did anyone archive the last thread? I forgot to do it, since I was sick the last few days.
>>
>>542686
They wouldn't be found 'accidentally' because then they'd be shitty spys. We simply need to send a message via a runner to the Marine at the medical place. He'll then take care of the rest.
>>
>>542686
>>I'm not too well informed about rouge traders or the 40k lore in general, for that I apologize.

All good, that's fair enough. Basically whilst this dude is cool to us you can't really trust them. They aren't really beholden to anyone but themselves for the most part. They deal in all sorts of shady shit, do things for the Empire that decent folk wont go near, some of them pirate, cavort with xenos filth, and there is always the question of where and how they get all the shit they manage to sell. A good resource but not one you want to entrust the kind of information that could get us killed with. Having Space Marines hidden on our planet could get us killed so we can't tell him.

As for the linking in my previous post, yeah it was structured poorly but I was agreeing with the other anon that large scale activity out of nowhere is a bad idea.
>>
someonepls explain me the space marines shit
>>
>>542696
We have DA's from the Crusading Era. Meaning they are most likely going to be deemed 'Heretics' and tortured horribly before being killed. We're also gonna end up killed most likely for even KNOWING of them.
>>
>>542698
>>542696

It involves a little too meta gaming. Just know that they are time displaced from an era that could make then Saints or heretics depending on their luck.
>>
>>542696
This is covered if you read some lore on the Dark Angels, especially the part about the "Fallen"
>>
>>542693
Ok I see. My perceptions of "RT" were skewered from the first 40k planetary governor quest I followed. It had some pretty nice writing as I recall, and a fairly charming Rouge Trader.

I'm just refer to Rouge Trader as either RT or
>Alexios Tzavaras
Hmm, how does Altaz sound?
>>
>>542702
Its not Meta-gaming to know that abunch of Crusading DA's showed up, said Emp's wasn't a god and realizing how fucking BAD that is if they get free.
>>
>>542702
I just realize my post >>542677 acted on way to much meta info..... Goddamit!
>>
sorry guys i didn't explain my answer
i just didn't knew there were even DA hidden
but thanks anyways
>>542705
>>542698
>>542702
>>
>>542667
>>542674
>>542658
>>542693
You have the PDF set to a lower level of alert and the station placed on standby as the two contacts approach the station....

As they get closer the scanner reveals 2 astartes strike cruisers

Records indicate that they are the Wrath of Caliban and the Sword of the Lion, both registered to the Lions Defiant, a Dark Angels successor chapter....

They get within weapons and range and broadcast a message to the station.

"Hello Governor, I am Interrogator-Chaplain Boreas. we believe there are fugitives hiding out on your planet. May we come aboard?"

The Inquisitor warned us about these guys earlier, stating that they were secretive and untrustworthy...

Unfortunately the Corvette is not due back until later today, and the only other ship coming to the system would be Tzavara's freighter.

We can contact our Cruiser but it will take a few days to return....

What should we do?

A. Allow the Astartes aboard, let them check for the fugitive on our station
B. Reject their request(read demand) and ask that they get inquisitional authority
C. Other(Write-in)
>>
>>542706
>> first 40k planetary governor quest I followed

Was there another one or are you taking about the 1st thread for this quest?

>Tzavaras

Yeah that's the guy, he's cool but as a Rogue Trader you can't trust him in the end.
>>
>>542719
There was one last summer I think, I followed it too, it was very good... but the OP dropped off the face of the earth a few threads into it
>>
>>542718
Are the Space Marines on the station? If not, then let them know and ping the Inquisitor on our planet. If so, Reject their demand.
>>
>>542721
No they are all working on us in various roles on the surface
>>
>>542718
Well I don't fancy being utterly destroyed so I guess we have to comply. Get in contact with the Inquisitor as well and update him on whats going on.

>>A. Allow the Astartes aboard, let them check for the fugitive on our station
>>
>>542719
There were 2 other 40k themed quests, I think I took part in the second one.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Planetary+Governor

Planetary Governor Quest: Part One #18282927
&
Planetary Governor Quest 1 #39830611

Worth reading, to kill some time between posts to fill any PGQ cravings.

Also, glad to see this one got archived, but I can't upvote it for some reason, says thread not found?
>>
>>542724
*for us
>>542691
Its archived in Sup Qst
>>
>>542731
Yeah I saw, thanks!
>>
>>542730
Cool, thanks for the links anon
>>
>>542718

We can't stand against two strike cruisers. I say we try to cooperate.
>>
>>542734
Just don't binge, and focus on this quest first!

I have no Idea how to deal with this. >>542718

>>542718
I think we should try to play the cautious Governor for now and send a runner or encrypted info to the space marines. Its too late ,and not enough time to get everyone to stfu about how we have 3 Astartes with us.
>>
>>542730
>>542733
>>542734
>>542719
Not sure why these arent more popular to run, they seem to be super popular and people really love them.

I have run some very succesful civ quests, but even the most succesful were not as half as popular as this, with posts hitting 700+ 100+ unique ids in the first thread alone...

Especially with the glut of shitty civ quests going around
>>
>>542737
I really don't like Civ quests...
>>
>>542718
B. Reject their request, ask them what fugitives are supposedly rumored to be on our world that would draw the attention of two Dark Angels Successor Chapters.
>>
>>542737
Generally I avoid civ-quests but I enjoy the 40K stuff, you never know where it's going to go.
>>
>>542737
If I recall, there was that Astropaths quest, not sure what happened to it, seems like it died it the qm? I forget the guys twitter.
>>
>>542742
>>542739
Ha I like well run civ quests... you guys can check a few of them out on the archives sometime if you are bored. They are good if done right, and you establish a meta universe for them, its very difficult to make a great story from a blank slate
>>
>>542742
Balls to the walls!
>No walls in space
>there is no end to how far the balls fly!
>>
>>542741

Come on! We couldn't last more that 10 minutes against those strike cruisers and who knows how many marines they have in those. We should cooperate even our friends wanted to get in contact with the DA at first.
>>
>>542747
Its a game that mroe or less requires you to screw over other plays, and you can't exactly do sneaky stuff like espionage or sabotage, raise insurrectionists in other players nations without being found out in the same post you attempt it.

Take the Der kreiger civ quest, It was kinda interesting, and I really wanted to try to get into it since I like 19thC&20thC history but it was so off putting with how players seemed to get weighted votes on how big their political parts get per election, and almost guarantees new players will probably not have nearly as much fun if they come late to the quest.

Not knocking on you or folks who like them, but just expressing my disdain for them. I don't find them all that fun.
>>
>>542736
>>542729
>>542721
>>542735
You accede their request to board, but not before having an encrypted message sent to Inquisitor Corean and another sent to the marines on the surface

You assemble your guards and prepare to meet the Astartes...

As you are giving them clearance to send a shuttle over, 5 more contacts show up on the Augur scanner

It becomes clear they are approaching the astartes vessels as well,and their identities are soon revealed as the Shadow Blade, Lord Inquisitor Coreans flagship and 4 Inquisition Corvettes.

He comes over the Vox inquiring why 2 strike cruisers have been dispatched to hunt a fugitive, when there is a crusade going on a few sectors away and a xenos incursion on the western frontier.

The Lord Inquisitor states that are outside their area of operation and that the Adeptus Terra has been notified. He then demands they join him against the xeno incursion, claiming their chapter ignored his earlier calls for support...

The strike cruisers, do not respond over the vox, with encrypted communications between each.

After a moment they seem to charge their weapons and you order the station to do the same...

As this is happening another contact is detected at the edge of the system...

Tzavara's freighter is detected warping in...

With out a further word, the two Astartes strike cruisers back off, and leave the system

You communicate with Corean who believes that they were concerned about the freighter escaping as a witness to their actions.

He expects nothing to come of his complaint to the Adeptus Terra as the Dark Angels and their successors have a lot of influence with the high lords...

He believes that they will likely come back, probably at our moment of weakness...

What do we do now?(write-in)
>>
>>542772
Holy shit. Well I think it's time for our Space Marine friends to take a trip with the Lord Inquisitor here. He could use the help anyway, a mutual favour. Ask Corean for advice in how to proceed and keep ourselves safe. Also, perhaps keep our ships close by for now. Ease off on the long distance patrols so that we have them close at hand if things get hairy again
>>
>>542718
>A. Allow the Astartes aboard, let them check for the fugitive on our station
>>
>>542772
Talk to our friends our world is on longer a safe place for them.
>>
>>542772
>ask the Lord Big I his opinion
>ask our space marine friends theres
>WEAPOINZE and prepare to deal with a counter attack by the DA
>>
>>542756
The ones Ive played/hosted were similar to this format, where you jointly control the civ, and a few heroes...

I also tried to do a basic pattern, like one or two votes on development, then an event, have the players deal with it, more development
>>
>>542772
We should certainly recall our cruiser for one.

Best to talk with Corean about better concealing our astartes friends, probably do to see about beefing up our fleet somehow.

Bit off topic but i remember talk of trying to aquire a tribe Ogryn, how could that be done?
>>
>>542794
Not sure if the native population would approve that.
>>
>>542798
Yea, likely not.

Could always settle some on another planet down the line i suppose
>>
>>542772
Ask him if he has any recommendations for future actions and precautions.

Ask how we can become a more advanced world without being forced to pay hefty tithes.

I don't want to leave the Imperium, but the fk If i want to be fucked over like this constantly like this.

Ask what the hell was that all about? They were about to kill us because we had some of their long lost brothers?

Ask the Marines if they would be ok serving under Corean every now and then as thanks, for saving us from a serious 2 pronged reaming.

Offer Corean a case (from our half) of the vineyard wine we make as a small, very small, but important token of our gratefulness.

Ask if we could return some small favors to him. Don't want to be a leech towards him.

>>542794
I think they might ruin our tarkonian loveslaves.
in more ways than one
>>
>>542794
Anon where the fuck will we find one of that?

>>542793
3 Strikes Crusiers vs 1 Luna Class, 1 Corvette without Big I back up.... What scale ship can be produced from the shipyard plans we found mate?
>>
>>542772
We should sit down with Corean, thank him for his help, and look into beefing up our defenses. Perhaps we should try to coordinate our forces more closely in the future

It seems that we have made an enemy of the Dark Angels. We may want to hold off on all the exploration for a while and keep our cruiser and our freighter around in case of another attack.
>>
>>542807
Oh ya OOC, The DA will be back for these fugitives or at the very least to 'look' around for them by mass murdering any witnesses of them even being here in the first place.
>>
>>542807
While we're at it, we may want to consider putting our forces on high alert. Be prepared for a big counter Attack of some kind
>>
>>542808
I vaguely recall the DA as being incredibly big assholes, though that is largely the extent of what I remember about them. That and they hate Chaos a whole lot I think
>>
>>542803
It was only 2 strike cruisers, but the DA have many more to call upon if neccessary....

Our future shipyard can build escort class ships, not neccesarily powerhouses, but they can be made cheaply and quickly.

Over time we can upgrade to a bigger shipyard and build cruisers as well.
>>
>>542803
I say, we start focusing on turning as much of the planet into a workable force ASAP, with a focus on basic education, economy, then infrastructure.

We start building up our ability to manufacture heavier equipment, with a focus on hives being the manufacturing centers with a population workforce built up around them to support manufacturing. Hives will no longer be areas for habitation but focused on producing high tech Imperium hardware and technology.

According to the 40k wiki I've been reading, some Hives have been know, or are capable of producing space capable ships..... Though I assume they have a much higher tech base than us.

Things we should look into making in the future are

http://wh40k.lexicanum.com/wiki/Astra_Militarum_Vehicles_(List)
Light
http://wh40k.lexicanum.com/wiki/Bike
http://wh40k.lexicanum.com/wiki/Tauros
Heavy
http://wh40k.lexicanum.com/wiki/Valkyrie
http://wh40k.lexicanum.com/wiki/Chimera
http://wh40k.lexicanum.com/wiki/Leman_Russ_Battle_Tank
http://wh40k.lexicanum.com/wiki/Leman_Russ_Eradicator
http://wh40k.lexicanum.com/wiki/Leman_Russ_Demolisher

http://wh40k.lexicanum.com/wiki/Imperial_Navy
Shipyards
http://wh40k.lexicanum.com/wiki/Claymore_Class_Corvette
http://wh40k.lexicanum.com/wiki/Tempest_Frigate
http://wh40k.lexicanum.com/wiki/Firestorm_Frigate
http://wh40k.lexicanum.com/wiki/Sword_Frigate

http://wh40k.lexicanum.com/wiki/Defence_Monitor
http://wh40k.lexicanum.com/wiki/System_Ship

http://wh40k.lexicanum.com/wiki/Dauntless_Light_Cruiser
http://wh40k.lexicanum.com/wiki/Endeavour_Light_Cruiser
http://wh40k.lexicanum.com/wiki/Endurance_Light_Cruiser
http://wh40k.lexicanum.com/wiki/Defiant_Light_Cruiser

http://wh40k.lexicanum.com/wiki/Lunar_Cruiser
http://wh40k.lexicanum.com/wiki/Tyrant_Cruiser
http://wh40k.lexicanum.com/wiki/Gothic_Cruiser
>>
>>542812
Fuck that leaves us at a server disavagte for the time being. We'd need atleast 3-1 odds and the DT have a shit ton of succesor chapters.

>>542814
Half of those we could't build yet and Luna's we could shit out as they are stated to be the easy ones to make.

Our biggest issue is if they strike and kill any witnesses. We could then be labeled heretics by all those chapters and the High Lords of Terra love dragging there feet.
>>
>>542772
Also guys Im going out for a while and will not be making another post for a few hours so think about longterm things we can do, beyond protecting ourselves from the DA such as this>>542638

Itll keep the quest interesting and help give me some ideas as well

Also it would be cool if you guys expanded a little on Tarkonian culture, based on what we have already talked about
>>
>>542814
We don't have any hives, we have a low-tech feral world with a bunch of tribes and a single city that we've constructed
>>
>>542814
>>542818

Expanding on this I could see our Serathi nobleman eventually trading in their horse for warbikes....
>>
>>542818
ya we should totally ignore the fact a Chapter doing sketchy shit and suddenly charging up to fire on us isn't a threat.
>>
>>542821
I mean you should talk about that too, but also general long term planning, you have inquisition protection... for now
>>
>>542818
Thanks for the heads up

>>542820
That could be pretty cool.

>>542821
He didn't say ignore it. We've covered it. We have our response. He said he wont be able to write up the next post for a few hours so we should focus on ideas for other parts of the game. Don't be a retard.
>>
>>542822
the last QM who said you're fine for now, fucked everybody in the quest over because Anon's took that as 'its fine guys'. But ya ya, I got you.

>>542823
How is being well aware of the amount of bullshit DA can toss at us Retarded?
>>
>>542814
For the more primitive areas, we can develope them to eventually make Bikes, and Tauros.
I really want Tauros, since they can actually make our units properly mechanize on the cheap, and they are air transportable by our Valkyries. They would be produced cheaper and easier, in greater numbers than we could Leman Russ Tanks and Chimera APC's. There would be enough to ensure our entire force could be at the least, motorized infantry.

We'd work on building up small ships first before moving onto the larger ones. With focus on making possible a merchant fleet secondary to our navy and civilian fleet much later on. We'd be building more Claymore Corvette's, then try and go for Lunar cruisers. As a stopgap measure we buy up ships when we can, or shell out more trade with the mechanicus for ships.
>>
>>542825
Acting like the QM told us to ignore a threat is what is retarded.
>>
>>542829
>Focus on other things
>Not the most pressing matter to our Char's life.

Okay, Well geez. I'm sorry anon that I'd rather we focus on the IMPORTANT shit first and then deal about 'fluffing' out the fucking local wild-life.
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I really don't like the idea of tangling with a space marine strike force, inquisition help or no, we should try to find a diplomatic solution.

Also
>>542818
In the meantime we should try to max out our food yields and keep recruiting jungle regiments for tithing. We can trade the food to local worlds that need it in exchange for construction materials and tech, while trying to build the population and industry on our planet.

As far as Tarkonian culture I dunno, maybe they have mystery cults dedicated to the emperor, with highly ritualized use of the drugs we produce for ritual participants (under the watchful eye of the Ecclesiarchy of course)
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>>542818
>long term goal

I'd like to see Tarkon become a self-sufficient military powerhouse. A world that is known for supplying the Imperium with some of the best damn Guardsmen around.

I feel like we've been doing a good job with that, and have been gaining quite the reputation in our sector, but I'd like to see us develop further so that not even the DA can pose that much of a threat to us anymore. It's a high goal but if we work hard at it I think we can make it, especially with some help from friendly governors and from our Inquisitir friend.
>>
>>542828
Yeah I like the idea of a merchant fleet after we build up our defence fleet. That would be cool. Likely a great source of info about the goings on in the greater area as well. Tauros are a great idea.

>>542831
Go fuck yourself anon, stop being an idiot. We've had a pretty big, long discussion about how we are going to handle the DA threat in general. No one is saying DO NOT speak of it just that, in the mean time, there might be other stuff worth talk about as well.

It isn't as if the QM is going to come back and decide "Welp, you fuckers didn't discuss it enough, the DA have arrived in full force to anally rape you and cast you down as a heretic. Game over". But by all means, make more suggestions about what we can do to protect ourselves, I'm open to ideas. Maybe something diplomatic? We can't really take them in an open fight. Personally I think we should ship the Astartes off with the IQ for now
>>
Shipping of the Astartes is probably the best idea, but we also have to make sure that in the event that we do have to let them board the station that loose lips don't sink space stations.

Next time we talk to the RT we need to order a bunch of different factory components for Leman Russ's, Chimera's, Valkyries, heavy weapons, and flak armor. I don't care if the resources needed to sustain these eats away at our exports we need to be able to build and replenish an army yesterday.
>>
>>542817
Corvette's are the current goal, and we can move up to Lunar class later, the rest of the ships is just variety, and potential options.

>>542819
I thought we were in the process of building one? Even better if its not built yet, we can have it designed up as a hive sized STC or something manufactorum stuff. City planning and urban density planning but applied to Hives to create a effective economy of scale.

>>542818
I'm just outlining a 10 or 20 year plan....

>>542820
I had a few things planned for culture and such but >>540252
And the other post which might be in the old thread talked about culture.

I had a small thing set up, but dice roll solved it so I didn't need to elaborate.

So far I thought up of doing some camaraderie rituals and training, with patches and painful tattoos. Including some high quality equipment inscribed with the regiment and their names, and a motto of some cultural relevance.
>>
>>542814
Well, while we do need to build up our industry we'll have to do it slowly. Our world is a feudal world and the natives are already concerned about their culture being wiped out. For that matter i think we should take measures to promote their culture in some way or another to help smooth things over.

And hives? Our planetary population could maybe make up a neighborhood in one, thats a looooong way off.

>>542828
Tauros and bikes would be excellent choices really, works well with all our forces and the bikes especially could work with the natives.

>>542831

Stop acting like a tard, he's going to be out for a bit and only asked us to flesh some things out if we like, didnt say shit about ignoring the DA threat.
>>
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hey guys
can we create a elite rough riders regiment, since we medieval n shiet
:) ?
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>>542848
Yes yes as the other guy pointed out, I'm fucking retarded for wanting to talk and get a clear fucking plan for dealing with the DA and there succession chapters out of the way first then what the fuck the flowers exist on the world. I forget this is /qst/ and its reputation.
>>
>>542847
Regardless of whether or not we have a hive built, we can't fill them, we simply don't have enough people.

We'd need to wait through centuries of explosive growth for it to even be worth it to build one.
>>
>>541596
Also since I have a minute to pop in and post
I would say our troops are not as good as Catachans, but they are at least a step up from the average Imperial Guardsmen.

They are well trained and equipped but our people lack the experience and military tradition that the Catachans have after they have been fighting the wars of the Imperium for millenia

>>542825
Id like to read what he did to you guys, and no Im not gonna do that. I had a had experience of trying to kind of sort of wipe out the game/do a major time skip and it ended horribly
>>
>>542839
Yeah I've sort of been up all night (Did i even sleep? No I don't think so.) reading and planning, and creaming myself over the fact that something other than Chimeras Leman Russes and Baneblades exists for vehicles. But mostly over the Tauros, I'm borderline obessed with them now, with Claymore Corvette's, and Lunar cruisers as seconds and thirds.

I installed a bunch of games on my computer in just the last few hours.

If I start losing coherence and making any sense.... lemme know. Or call a commissar.

Speaking of commissars, do we have any? like on the entire planet? Or In our station? If not we can like make our own.
>>
>>542848
Don't worry about the culture I can work on that and build on it... I just need to sleep or something cause I'm starting to feel funny.
>>
>>542836
A couple ideas maybe about the Tarkonian culture

Could establish some kind of annual tournament/games for all the kingdoms/tribes of the planet to compete in

Maybe establishing a basic school system that teaches their own history and culture in depth

Maybe make a few kings some kind of councilors?

Establish some strange blend of a knightly order and PDF commissariat
>>
>>542856
I'll look for it on Sup, but I doubt the fucker archived it. This was back in the wee little days of Questing before most got shoved here and died.
>>
>>542860
I did think about that since there are kings on the planet, our very own Maximilian Archulus Tiberius Valoran could be considered the high king of the planet, since he is governor after all
>>
>>542852
We have several hours to talk, stop sperging out.

Had it occured to you that having proper plans in place for our future will in fact help to deal with any future fuckery by the DA and friends?

QM didnt even say to not duscuss plans for dealing with them. Fucks sake anon.
>>
>>542860
i say yes for the knightly order
>>
>>542860
The annual games is a good idea, the school is an excellent idea.
>>
>>542838
>A world that is known for supplying the Imperium with some of the best damn Guardsmen around.

I like that we should create a military academy to work towards that goal. Ask our astarties friends to help us build the curriculum so that we can keep training high quality guardsmen should they departed our planet.
>>
>>542831
I think we can do both, after all this is a discussion period, not a discussion making time limit, QM went out for a few hours. We will get around to it. Just state openly your concerns, grievances, and your thoughts or solutions to what you perceive as pragmatic or practical options we can take to rectify them.
>>
>>542856
I would be surprised if we beat them in quality, for the sheer fact that they live in a death world, we are in a relatively primitive garden world.

Which brings up another thing, we can limit the level of industrialization and globalization to a degree by colonizing some of the other planets and putting our manufacturing bases over there.

This would also help to prolong and preserve the original culture of the currently peoples planets (that still have living humans on it).
>>
>>542864
Well they consider us as such even if we dont ourselves, what with refering to our station as a sky castle. Having a few of them on hand could help advise us on domestic affairs.

>>542868
Im pretty partial to it myself

>>542870
Cant see how either would hurt really.
>>
>>542873
We should also Equip them ourselves, with Carapace armour and hotshot lazguns, throw in some krak grenades or something and some random support vehicles and mounted crew served weapons.
>>
>>542877
Would that affect tithing though? I think either way we are going to paying more to the empire but it would cut down on changing the culture of this current planet like you said. Only problem is man-power. We'll either need another shipment of hivers from the family or we'll have to take a chuck of the population from here and move them to the industry planet which seems kind of harsh.
>>
>>542860
These are all great ideas.

We should also set up a local Schola - to help train the next generation of Imperial officials.
>>
>>542884
Well our last tithe had a decade of backpay tacked on, we shouldnt have much trouble keeping up now. Afterall, we could build up our exports to a surplus to avoid sending out men.
>>
>>542881

I could like if we could prioritize making great soldiers first. Making the hotshots and the carapace ourselves might be a longer term goal.
>>
>>542884
I barely know how the tithing system works. Apparently it involves judge dredd style space cops or something.
>>
>>542897
Essentially every year we are expected to give a portion of our resources (usually in the form of money or soldiers) to the Empire to help fight the good fight and all that. The more developed the world, the more worlds you control, the higher quality you maintain a world the more you end up owing. Basically success = debt to a degree. It's one of the reasons anons have been reluctant to go full steam ahead in developing the world we have (besides the culture matter)
>>
>>542897
http://wh40k.lexicanum.com/wiki/Tithe_Grade
>>
>>542897
Not really...

http://warhammer40k.wikia.com/wiki/Tithe_Grade

Given that we back-payed it, I doubt we'll have any trouble filling it in the future.

To be honest, I'm more worried about fielding a space force to counter the SM's than our ground army.

QM, could our station go 1-1 with a strike cruiser?
>>
>>542900
I know the year tax part, just not how it incrementally increases, the rules and laws surrounding it, aside from, occasionally send ships to punish people who don't pay? And just the general bureaucracies and minute details.

>The more developed the world, the more worlds you control, the higher quality you maintain a world the more you end up owing.

And what is the quantity of the tithe? What if we by technicality, did not have our major success on planet but off planet in space?
>>
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>>542900
>>542901
>>542903
You guys really do drive a point hard.
>>
>>542924
well might as well be helpful while digging through sup, sense i was an ass earlier.
>>
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>>542929
I'm just being ... something, I forget the word.

Also did you mean a quest relating to this?
>>
whelp I can't find the SUP Quest saved, so I'll give up on it.

What are the plans or so far the most agreed upon plans for the Planet itself?
>>
Could we perhaps look into setting up some planetary missle batteries? Or even orbital.

Wouldnt be terribly effective i imagine, butcit'd be a little extra somethin. Extra targets for attackers at the least
>>
>>542950
Space Marine vessels typically hurt the most up close, so torpedo batteries wouldn't be out of the question.
>>
>>542903
From the looks of it, because we back paid, we WILL have trouble in the future, due to the inconsistencies and the discrepancy of paying our currently owned tithed and all the back tithe at once, they will see that there was a big change from last tithe and will execute us for it, simply because of that inconsistency and not bother investigating why. It might take them a decade to see it, but it will probably happen. More innocent and better reasoned Governors seemed to have met their ends due to this, and we are likely no exception.
>>
>>543027
They increased the demand suddenly and it was 'barely' met when the guy visited for it. We've paided it and should't face an issue.
>>
>>542776
>>542785
>>542794
>>542802
>>542807
You call up Corean and thank him for saving from the Lions Defiant. You offer to have a shipment of wine sent his way.

You also ask him what the most prudent course of action would be....

He tells you to develop the world and make it important enough to the Imperium that it would be missed, it would also help to make our system tough enough to invade that the price would be too high to simply wipe us out....

He is kind enough to send us some schematics for some orbital torpedo batteries, not entirely out the kindness of his heart since they would help protect his outpost as well...

In the meantime youve recalled our corvette and our cruiser and are having them stay close to home, at least until a more robust defense is put together

You also have finally received your ceramite and melee weapons, and can begin work on the shipyard

At this point we could either start a new project or build the shipyard

A. Build the shipyard
B. Initiate a new project(write-in)
>>
>>543048
A. Build the shipyard
>>
>>543048
>A. Build the shipyard
>>
>>542860
the tourney idea would be incredible, but it should be shown as a celebration of mankind and the planet of people that support it. A good idea would be a veteran from the campaign the pdf fought against orks as sort of a torch lighter.
>>542950
we wont be able to fight off a first founding chapter of space marines. all we can do is make a story with elements of the truth.

>what we should say to them, we found a group of astartes defending a group of humans on a space ship, they both claimed to be from your chapter, spoke as if they where from the time when the emperor walked among us, they said they where sent to a planet called Caliban to help train their legion. I hold respect for loyal soldiers of the emperor, so I offered refuge, had a psycher make sure they did not carry the taint of heresy, and told them of the current age and asked their advice on how to continue with them.
>>
>>543065
>>what we should say to them, we found a group of astartes defending a group of humans on a space ship, they both claimed to be from your chapter, spoke as if they where from the time when the emperor walked among us, they said they where sent to a planet called Caliban to help train their legion. I hold respect for loyal soldiers of the emperor, so I offered refuge, had a psycher make sure they did not carry the taint of heresy, and told them of the current age and asked their advice on how to continue with them.

That would be the worse than just outright opening fire on them.
>>
>>543065
Yes lets ignore the fact we were told be careful with them and openly admit we were housing 'heretics' that don't worship the emperor.
>>
Y'know, furthering our relations with the mechanicus by providing more raw resources could help some. Give us access to some better gear, perhaps another ship we cant yet build, and increasing the frequency of ships passing through.
>>
>>543055
>>543061
Production begins on the shipyard in earnest, but it will take almost a whole years worth of iron production and all of the ceramite to make.

It is also highly labor intensive, with many pieces being made on the surface before being transported into the atmosphere.

In the meantime you open up the crates from Johann and look at the power swords, there are a dozen munistorum standard issue power swords....

One of your men on the station recommends doing a tournament, to promote competition and bonding amongst our people.

You put out a call to every tribe on the planet to send a champion to the great meeting spot for a tournament.

All in all 32 champions arrive, including one from the station, fighting as the Sky clan, one of your bodyguards, considered the best swordsman has represented them here as well.

The first prize is a power sword, which is treated to a muted reaction until you turn it on, it glowing in a blue light and emitting a slight humming sound. You demonstrate its power to the natives by taking an old tractor from one the farms and slicing clean through it in one mighty blow.

The native warriors previously mute, now clamor to see the weapon up close....

They also will be given a privledged position as a high ranking warrior in my "sky castle"

In addition leadership from tribes all over the world have come to see the event and a great feast and celebration is held....

You also decide to offer, a chainsword and a position in your guard to the second and third place runner ups

As the "High King" of this land you must make the rules for this tournament

A. It ends with first blood, I don't want anyone dying of this tournament
B. Its a fight to the death, let the last man standing take the sword
C. Leave each round of combat to ended at your discretion, or the discretion of a judge assigned by you...
>>
>>543102
>C. Leave each round of combat to ended at your discretion, or the discretion of a judge assigned by you...

There's no need for two great warriors to die, but some battles should go beyond simply first blood
>>
>>543102
*to be ended, godamnit I can't write today
>>
>>543102
>A. It ends with first blood, I don't want anyone dying of this tournament

No sense in wasting talented individuals
>>
>>543102
C. Leave each round of combat to ended at your discretion, or the discretion of a judge assigned by you...
>>
>>543102
>C
>>
>>543147
>>543120
>>543109
The champions of each tribe are given a choice in their weapons, a sword, spear or axe, all some of the finest make on Tarkon IV.

The fighters are eventually paired up, with each round eliminating a fighter in the pairing.

Several upset victories are seen in the first and second rounds, with the massive and strong Serathi champion wielding a Serathi longsword, was defeated by the agility and lithe movements of a warrior from the Red Hand tribe, from the southern jungle region.

Another upset happened when the Miner clan champion, proving quicker and stronger than anticipated easily dodged the swift attacks of a jungle tribesman, nearly killing him with a savage axe blow... All this despite the man being from offworld

Predictably the Hiver representative from the town settlement, a massive ganger from the worst underhives is outfought in a brutal swordfight with a northern noble warrior. Yielding before being slain by the superior moves of a trained fighter...

Unfortunately, 2 men die in the course of the tournament, while another is severely maimed, despite onsite medical care and attentive judges, the whirling steel took its due...

The first day of fighting over, leaving only 8 fighters left in the tournament, another feast is held and you get to thinking how often you want to hold this event...(we only have 11 power swords left after this one, and you may want to issue them to yourself, bodyguards or officers)

A. Hold it every year, we need new blood rising to the top and it will hold our people together
B. Hold it every 10 years. make it a grand event that people spend years looking forward to...
C. Other(write-in)
>>
>>543188
B. Hold it every 10 years. make it a grand event that people spend years looking forward to...

This way we can ensure that Power-Swords keep there value and showing the winner is the 'strongest' While also ensuring we keep our men well stocked with them.
>>
>>543188
>B. Hold it every 10 years. make it a grand event that people spend years looking forward to...
We are running out of power swords.
>>
>>543192
>>543193
We can always get more, but powerswords are rare and expensive in the Imperium
>>
>>543194
Yeah, well then we should wait maybe 20 years or so.
>>
>>543194
I know we can but it still devalues them. If ever 'year' they get one.
>>
>>543192
we could send him off as a sort of commanders bodyguard/ champion of our troops in the front lines of the crusade that's going on
>>
>>543188
B.
>>
>>543230
or not even send, just offer him the position, I doubt he would refuse a chance to fight against the enemies of the God-Emperor on the front lines. but we should probabally get a system where the regiment sends it back after the champ dies to drum up support for our units. This could be done, some fluff stated that supplies for a regiment could come from the home world.
>>
>>543188
>A. Hold it every year, we need new blood rising to the top and it will hold our people together

We dont necessarily have to hand out a power sword every year. Maybe once every few decades
>>
We should give a power sword too the space marine Sargent
>>
>>543242
>>543193
>>543192
>>543242
>>543192
>>543193
You decide the it will serve better to have the Tournament as a once a decade event, something that people will spend years training for and people will travel far and wide to see...

The final 3 rounds are extremely intense.

The Miner champion barely overcame the northern warrior, the miner furiosly swinging at the northern warrior who almost effortlessly parried his blows. Seeing the miner worn down, the northerner pushes the offensive, the axe proving to be a poor defensive weapon...

The miner finally launches a brutal counter attack, catching the northerner off balance. As the northerner slowly regains control, the miner performs a risky feint, swinging his axe and forcing the northerner to dodge, taking a minor slash to his the shoulder, before moving his leg and tripping the northern warrior, forcing him to yield

The Sky clan warrior, representing the space station and our bodyguards engages in a deadly dance of blades with a savage hill tribesman, both wielding longswords with deadly accuracy, the hilltribesmen wears many beads upon his hair, each a symbol of a victorious duel...

The two fighters clash for over 30 minutes, before the Sky clan fighter, parries a blow, sliding his blade down to the hilt of his opponent, after a minute of wrestling, the hill fighter breaks free, swinging wildly at the unbalanced sky warrior... who dodges the swing and slices the hill fighter's hand clean off... ending the fight.

Fortunately Ishmael is able to reattach the hand....

The Miner is faced with his toughest opponent yet, a lithe, swift handed warrior from the Red Hand tribe, wielding a spear, he dips and dives around the miner, dodging axe blows and staying out of reach...

He finally lays the Miner low with dodge, striking the man with a mighty blow with the weighted back of the spear, knowing the miner unconscious

Finally the final round arrives, with the Sky warrior standing against the warrior from the Red Hand tribe....

Gandron the Sky clan champion and Verasuto, the Red Hand champion salute you, their high king, to the cheers of the crowd before the battle...

The fight lasts for almost an hour, as the fighters stay at a distance, the Red Hand spearman defensively stabbing and striking at any movement, while the Sky Champion attempts to close the gap and get past his guard...
>>
>>543188
>B
Keep it rare. Something for the population to dream of and aspire too
>>
>>543306
In a dramatic display of reflexes, Gandron, the sky champion grabs the spear in his offhand, as it is thrust at him, pulling it aside and knocking Verasuto off balance, disarmed and stunned for a moment Verasuto tackles Gandron, punching him in the face and wrestling him to the ground. As they wrestle its clear that Gendron has the upper hand, Verasuto is able to wiggle his way out of the grip and grab his spear once more, seeing Gandron on the ground and grabbing for his sword, Verasuto moves to stab him, landing a final blow. At the last second Gandron rolls to the side, the spear lodging itself in the sand of the dirt of the arena

To the applause of the arena, disarmed the Red Hand warrior yields the match...

The Sky clan champion, Gandron has brought honor to his clan and you the high king with this stunning display of martial skill.

A great ceremony where a small crown of gold is placed on the champions head, along with awarding him the power sword...

He will now serve as the Champion of Tarkon IV, until he is dismissed or slain in battle

Sergeant Zachias, watching the battle from the stands is very impressed and offers to teach the champion and the other members of our bodyguard how to sword fight in the Astartes style....

Zachias is extremely impressed with Gandron's skills, especially when he is using Frenzine, landing 3 strikes on Zachias, against the Astartes 20 strikes against him, but an amazing feat for human warrior going up against a veteran Astartes.

Zachias says that he along with several other of the top fighters would have made fine Astartes if they had been recruited as children....

Pleased with these developments, you go back the station, resuming business as usual...

You receive a private message on your dataslate from Ishmael, who was also impressed by Gandron, and claims to know some surgical techniques and other methods to improve his performance from his time training as an Apothecary, obviously not up to the level of an Astartes, but putting him far ahead of a regular human warrior...(the Imperium severely frowns on this sort of thing)

He states that he would need to have some special medical equipment brought in and some rare drugs to perform the procedure, the expense reserving its use for the most elite warriors...

A. Support Ishmaels initiative, let us make elite warriors
B. Decline for now
>>
>>543334

A. Support Ishmaels initiative, let us make elite warriors

OH FUCK YA.
>>
>>543334
>B. Decline for now

I don't think that we need any more trouble than a bunch of rogue astartes will bring us....
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>>543334
Ah, the near-Astartes gene modding. These don't pass to kids right? We'll probably have to decline.
>>
>>543334
>a
>>
>>543334
Sounds cool, but I gotta say B.

We should invest our money in regiments, not individual soldiers.
>>
>>543334

A. Support Ishmaels initiative, let us make elite warriors
Elite Cyber-Swordsmen
>>
You guys realize we could just pass it off as genetical traits found in a tribe right? Unless one of the bodies is cut open and researched?
>>
>>543351
Which they might one day, and then we're fucked. Let's ask Inquisitor Corean if he'd like the thought. Hey, super-stormtrooper retinue planet, sweet right?
>>
>>543334
B. Decline for now
>>
>>543357
as long as we never send them OUT and keep them strictly as our body guards. There should be no issue.
>>
>>543334
>B. Decline for now
>>
>>543334
>A
But only subtle things, very minor we don't wanna draw too much attention
>>
>>543334
>B
Lets not risk ruining public opinion while an Astartes chapter holds views us under a suspicious light
>>
>>543306
I say we recruit the miner as well. Good for representation, and he'll probably be loyal af
>>
>>543334
>A

DO IT! "Frowned upon", i.e. by the public, not "Forbidden", i.e. by law. What's the point in having our own fucking fief if we can't do whatever the fuck we want?
>>
>>543384
Nah, kinda undermines the tournament. Let him be, he'll probably have some swole children.
>>
>>543388
Costs. Why invest in one solider when we can get another squadron of lemans or Valkyries?
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>>543391
Because that 1 soldier can keep us safe from the coming Spook Marines who will attack the station where Tanks can't go?
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>>543397
If the space marines get to a point where they are invading our station and we are on it we are fucked anyway. The best way to take down the Astartes will be from a massed army, not some bargain bin rip-off.
>>
>>543397
frankly there's not a lot these guys are gonna do against a bunch of Space Marines. Unless we can fit a regiment of them on the space station or something.
>>
>>543404
You mean a massive army... that somehow fit inside the narrow as fuck hallways...on a space station? K anon.

>>543406
If we give them the super drugs they will.
>>
>>543407
Dumbass, I just said we would be fucked if we are on the space station while its being invaded. One space marine knockoff cannot stand against a squad of them.
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>>543407
No, not even then. The only thing that wins against Space Marines in close quarters are other Space Marines, some Orks, genestealers, hrud, Daemons, and Eversor assassins. These guys aren't Space Marine tier, there's no point.
>>
>>543334
B. lets take the safe way for now and not create any more potential problems.
>>
On a more serious note, we need to decide what we want this world to look like. We want to be "big" but these take all kinds of different forms. We could wind up a hive world with the right investment in mining and manufacturing, keep being a feudal world, with a heavy emphasis on the military, try to be more "typically" imperial, more tech, but at the risk of unbalancing the local culture.

My thoughts are as follows: Hive worlds suck. Huge population resources, but without a enormous resource extraction systemwide, they're not sustainable. Feudal sees ok, but limits itself in terms of manpower (shit medicine). The high point is that the people you can recruit make capable warriors, both by temperament and upbringing. More "imperial", kind of a halfway point, has to me more drawbacks than advantages. We have the problems of running an urban environment, when we could get 90% of the way there by staying feudal with well-chosen offworld partners, or careful manufacturing.

Which leads to my recommendation: We want to be a military power, but without shitting up the same conditions that make us fucking awesome warriors. This world stays feudal, for the most part. One continent, ideally uninhabited, gets all the manufacturing and a hive for the workers. The rest of the world stays largely as is. Other manufacturing can be moved into orbit, as best we can.

This world is CHOSEN! Fated to be the forge for the emperors mightiest warriors. Hephaestus (manufacturing continent) shall be the armory of this world, that shall provide you, my subjects with the mightiest arms and armor to be had. And you shall know no fear. Valhalla, a continent for training and military, shall be to test and temper you! Regiments from offworld may be there to rest and resupply, and all youths between 18-20 shall learn the craft of war from the finest instructors to be had. Hearthstone, the "main" continent, shall be the cradle of these warriors, home and kindred to be remembered among the stars. Our own demesne on hearthstone shall contain plantations of frenzon and the other drig, and our vineyards. Only the most loyal warriors from valhalla shall Ascend, being granted strengths beyond mortal man using techniques from eons ago. They shall live in Gladitae, company-sized units of warriors from their generation (basically company sized units of soldiers that make stormtroopers look like pussies.)
>>
>>543428
The nice part of this is we get to start to be a partner for all kinds of people. Mechanicus trade tech for resources, and we get to put that to work on Hephaestus. Valhalla becomes a rest and resupply point for the Munitorium, and if we can sell them tanks and guns, more money for us. Putting manufacturing in orbit will keep from shitting up the world below, support the shipyard operations, provide a reason for a naval presence and traders, and maybe give us a bunch of people for zero-g units.

The only thing we need to be careful of is disrupting the feudal culture below. Keep the finance industry OUT of the hands of the locals, cause as soon as that happens, the chieftains lose all the power.
>>
>>543428
If we're going full warrior we should settle for what the rest of the Imperium does and make it a fortress world. You know, like Cadia. I'm of the opinion we can stay an Agri-World and still produce hardcore soldiers, we just need to keep training. We should consider the needs of the subsector first though, and see what niche we can fill.
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>>543428
I don't like the term "Hive"; it implies disorderly construction. Unless this game goes on for centuries I don't think it is accurate to describe our planned cities.

I don't agree that a savage upbringing makes a better soldier. History has proven that proud, vicious warriors loose out to disciplined, drilled soldiers every-time. The population boom and manufacturing abilities that come with complete modernization far outstrip any benefit from preserving tribal way of life.
>>
>>543441
Cadia has a massive, perpetual threat on their doorstep that justifies support from the rest of the imperium. Fortress worlds only work when there's a threat staring them in the face.
>>
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>>543428
I think this guy is right by and large. I'd also consider forming a "Sky Clan" civilization in orbit as well. Training the finest warriors by land and by Air/Space would make us an excellent contributor to the Imperium and His Divine Will.
>>
>>543453
>>543428
Come up with less cringy names than "Hephaestus" and "Valhalla" if you want to go down this road. But my point still stands: >>543446
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>>543446
Call the hive an arcology, then. I just didn't want a 40k version of Detroit.

Discipline and drill are not incompatible with a feudal hierarchy, and I think you overstate that record in history some. Consider the roman empire. Still feudal, arguably. Has an emperor, had patrons and clients (lord and vassal parallel). What it ALSO had was a permanent military class, which tribesmen do not. And besides, a division of labor economy tends to destroy skill sets and physical fitness.
>>
>>543446
I'd like to avoid an entire planet covered in hives. I think being able to produce enough food to feed our own people and be generally self-reliant in most matters is the ideal. Hive worlds are not conducive to not relying on agri-worlds. I'd therefore like to head this eventuality off.
>>
>>543460
>>543469

I'm not advocating to turn the entire planet into a city, in fact I believe we should have some conservation efforts to keep valuable flora and fauna around and plentiful enough to harvest.

The Imperial Roman army had professional soldiers drawn from all over the empire, not just from this "permanent military class" and they certainly did not draw specifically from tribes that put an emphasis on martial ability.

A modern army is supposed to be able to take anyone of reasonable fitness and train and equip them to fight effectively. Even if these troops are individually lesser fighters than their opponents, their level of drill and equipment results and ability more than the sum of its parts.
>>
>>543334
>B. Decline for now

But we should certainly keep this in mind for when we are stronger, and have the power and influence to offset the troubles that would come from them being discovered.

>>543428

I like the idea of staying more or less feudal, specializing in specialist light/airborne/elite infantry units and such. Could always set up serious industry on another planet one day.
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>>543421
>>543381
>>543366
>>543361
>>543348
>>543338
You decline the offer from Ishmael, and he tells you that we could activate the project at anytime, given if he is provided the proper equipment...

Given that your champion, Gandron, Captain Masson and Sergeant Zachias are the only other people on Tarkon IV with power swords, you need to decide how to distribute the rest

A. Take one for yourself, and distribute the rest to your high ranking officers, and the head of your bodyguard, leave a handful for future tournaments
B. Save them all for future tournaments
C. Other(write-in)
>>
>>543479
A,

We should also look into getting oursevles some dope wargear. Whats 40k without dope wargear?
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>>543479
>A. Take one for yourself, and distribute the rest to your high ranking officers, and the head of your bodyguard, leave a handful for future tournaments

We should do some training ourselves. We can't be make an militant world and be a wimp ourselves.
>>
>>543479
A. Take one for yourself, and distribute the rest to your high ranking officers, and the head of your bodyguard, leave a handful for future tournaments

>>543481
I agree, we also need some fancy hats as well.
>>
>>543479
A. Take one for yourself, and distribute the rest to your high ranking officers, and the head of your bodyguard, leave a handful for future tournaments
>>
>>543479
Well... do we actually know how to fight?
If so, then
>A. Take one for yourself, and distribute the rest to your high ranking officers, and the head of your bodyguard, leave a handful for future tournaments

If not, then:
>C. Distribute them to our guards, and maybe the two highest ranking officers, with a couple for future tournaments
>>
>>543479
>A. Take one for yourself, and distribute the rest to your high ranking officers, and the head of your bodyguard, leave a handful for future tournaments

We might should get in on some training from Zachias. Even some lessons from a wide traveled mercenary like Masson might not hurt.

Our people do respect martial prowess and strength above all do they not?
>>
>>543487
Even if we don't know how to use it we need it to point at stuff.
>>
>>543471
I didn't say the roman empire didn't draw from all over the empire, I pointed out that the roman empire maintained a standing army that was a de facto permanent military class - the term of service was 20 years (eventually lowered to 16). That's a career.

Also not arguing about the use of drill and equipment making an army more than the sum of its parts, I'm saying that, given a choice, who would you rather have as a soldier:
a) Someone acclimated to orders by upbringing, physically fit from a robust life, skilled in the use of arms from a young age, taught leadership from personal experience, and steeped in the ethos of a military-centric culture?
or
b) A storekeeper/trucker/office worker/schoolteacher/machinist who decided/was drafted to become a soldier.

18 years of exercise, nutrition, and mental and physical conditioning don't get instilled in 26 weeks of training.

I'm also saying if you do this right, you can have most of the advantages of industrialization (in terms of equipment, not total economic productivity) without the problems industrialization introduces.
>>
>>543509
What I'm saying is that you shouldn't worry too much about eliminating warrior cultures to industrialization. The benefits of the latter far far far outweigh the benefits of the former, and restricting industry to only one continent to keep the others "pure" would grossly cripple us.

And anyways, we can create a military tradition of our own based off of professional Imperial soldiers, not backwards tribal warriors.
>>
>>543519
>> Industrial > Feudal
This is a conclusion, not an argument.

Also, don't confuse "feudal" with "backward". Most feudal-type (not just "feudal era") cultures were surprisingly sophisticated.
>>
>>543524
Also, remember we're talking about the quality of human capital produced for soldiers, not the sum ability of a society to produce and maintain military at a distance. That's the rest of the imperium's problem.
>>
>>543481
>>543482
>>543484
>>543485
>>543488
>>543487
You take one of the prized blades for yourself, giving one to your cousin Reynaldo, who made a full recovery from his injuries and is back to service, along with Captain Felix, and the two Astartes. You also give another to Landuin, as the personal weapon and symbol of the Captain of your personal guard.

Leaving 6 blades for future tournaments...

You decide to schedule a few personal training sessions with Zachias to work on your sword fighting skills, you received some formal instruction in your teen years, but you are long out of practice, and have never gotten into a serious fight in your life...

With most of our workers and material tied up in the shipyard project, you look to focus on other issues, as you pull up your dataslate, you are notified of contacts warping into the system....

You immediately detect the Inquisitors flagship, badly damaged, coming out of the warp, 3 corvettes spilling out of the warp right behind it....

You have Felix and the Edge of Tommorow rush forward to offer assistance.

Apparently the Inquisitor has been brought aboard the Edge of Tommorow and is being rushed to our medical center....

You meet the party bearing the wounded Inquisitor and escort him to the emergency room, where Ishmael and several orderlys are prepping to treat his wounds, that appear be from energy weapons of some kind...

He keeps mumbling a word that rings in your mind, as you are kicked out of the operating room... Necrons....

Alright guys thats all I got for tonight, ill pick it up again tomorrow morning

Thanks for playing!
>>
>>543524
Feudal states are inefficient. The current clan system serve our short term purposes but we really should be introducing more and more bureaucracy directly loyal to us rather than to a chief.

And I'm glad you agree industrial > feudal and saw that preserving entire continents from development was fucking retarded. Lets not do that.
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>>543540
Make that 5 blades for future tournaments I cant count
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>>543540
Lets hope it wasn't from a Necron fleet. Those things are seriously OP...
>>
>>543540
Thanks for running

>>543544
Feudal states are fun tho
>>
>>543553
Says who?

I'd think transforming a bunch of degenerate tribes into a bureaucratic meritocracy would be super fun.
>>
>>543544
Dude, you're confusing total economic productivity of a society with the ability of the individuals it produces to actually make decent soldiers.

Lets try to move beyond a B in high school econ, ok?

(I notice you have no convincing counterargument to my earlier question about "who would you rather have as a soldier?)
>>
>>543557
You don't seem to understand that in a developed society the total economic productivity of a society does equal its military might and the ability of its soldiers. Martial prowess stopped being something we looked for in a recruit as soon as it was discovered a gun could be easily produced and easily used by just about anyone. Its not longer a case of "who has the most skilled warriors" as it is "who can get more trained people in armor, weapons, and vehicles".

Therefore, sacrificing space so the tribals can live their lives undistributed when it could instead be developed to be more productive.is fucking stupid.
>>
>>543556
>Says who?

Says me and a few others obviously. Rule of cool > min maxing sometimes y'know
>>
>>543540
Also feel free to keep talking about long-term plans, I ussually try to include the stuff in future posts at least in some form
>>
>>543567
>Feudal states
>cool
Shit taste desu
>>
Just woke up, glad to all the options that I would have chosen, be picked while I was gone.

I'm going to have to write stuff ..... yet I want to procrastinate hard.
>>
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>>543572

Sweet opinion you've got there anon
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>>543565
You realize we're known for some of the hard ass troops here right? So if we get rid of that 'warrior' culture and change there life WAY too fucking fast bad things will happen. If anything it should be a slow build up, and ontop of that the 'Chiefs' thing works fucking flawless as is. We're the head chief, they are below us. If they get out of line we DESTORY them. If we increase them to our level, boom that gap is closed.
>>
>>543632
We do not require having tribes to make quality soldiers, we already have experienced officers and a freaking Space Marine assisting in their training. Remember, we were able to make Hivers from a developed world with no warrior background into troops just as effective as our tribesmen.

And yes, the tribal system works for now but it is exactly because they could rebel if given too much access to technology that we should begin desintergrating these tribal alliances and instead get the next generation to see us and the Imperium as their primary loyalty. Because if we want to make a highly developed world we can't just let a privileged few have access to advanced technology.
>>
>>543632
>>543565

Both of you are making good points. We agree that modernization is the way to go but doing it too fast is likely to cause social unrest. We may not have any trouble putting one of two rebellious chiefs and their tribes but a general revolt could be very troublesome.
>>
>>543655
That was a super stop-gap measure and you know it. We can't ALWAYS rely on that and if you look at the tourment thing. The 'best' hiver lost to one of the tribes 'best' warrior. Meaning our warriors from the tribes would be even best soldiers.

While yes we should focus on 'imperlaizing' the next genertion we should only do it in the north for the time being near the guys who have reached gunpowdered and VERY slowly.

>>543659
I believe the term is Culture Shock or something of that nature.
>>
>>543659
Look, I'm looking a century ahead at least. I understand the need for the transition to be moderate but our end goal should be a modernized, ideal Imperial society with diverse and largely self-sustaining industries.

>>543661
Just because we won't always have the Astartes doesn't mean we can't keep his training techniques. He had under-instructors who will be able to take over for him.

And so what if a hiver lost to a tribal in single combat with swords? That isn't how armies fight. My point remains that having trained, well equipped soldiers beats our the band of primitive and ferocious warriors every time.
>>
>>543673
A band of highly skilled and trained warriors is far better then soldiers who didn't live there life fighting and dying you shite.
>>
>>543673
>Look, I'm looking a century ahead at least. I understand the need for the transition to be moderate but our end goal should be a modernized, ideal Imperial society with diverse and largely self-sustaining industries.

We can do it in less time we can agree with that.
>>
>>543683
Calm down. It just a game.

Also, no it isn't. not when they are drastically outnumbered, outgunned, and out supplied.
>>
>>543693
Yes it is because they can live OFF the land better then guardsmen used to having food and shite.
>>
>>543695
That doesn't do near enough to justify preserving tribal way of life in favor of all the benefits that come with an industrialized one.
>>
>>543568
We should try building torpedo batteries on the periphery as defense.

Also, radically expand resource extraction and food harvesting to support serious military industrialization.

Should probably found a few more cities as well and settle them with the outcasts of a variety of tribes to start breaking down tribal identity and better Imperialize them.
>>
>>543683
Chill bro.

>>543673
There is a trade off at a certain point for one with the martial spirit and discipline, etc.

For example
https://chinadailymail.com/2014/02/01/chinas-deceptively-weak-and-dangerous-military/
>At one military exercise in the summer of 2012, a strategic PLA unit, stressed out by the hard work of handling warheads in an underground bunker complex, actually had to take time out of a 15-day wartime simulation for movie nights and karaoke parties. In fact, by day nine of the exercise, a “cultural performance troupe” (common PLA euphemism for song-and-dance girls) had to be brought into the otherwise sealed facility to entertain the homesick soldiers.

Generally, the PLA wants the rough and rugged hard working, and normally poor and austere type of soldiery from the rural areas, but they also want the more educated and technology orient urban people, who will have a easier time operating high tech military equipment.
>>
>>543685
This is 40k, I'm, honestly surprised a century hasn't passed already.
>>
>>543565
You ain't fucking getting it, man. Let me make it simple:

1) The course I advocated had a feudal culture being trained and equipped by the best the imperium could offer, but not at the cost of industrializing ourselves, thus keeping the quality of our human capital. Superior warriors are thus produced. This hasn't been convincingly argued against, so far - you haven't even tried.

2) Thus, your argument has hinged on "well, if we industrialize, we build a bigger army anyway, so we win." Two problems: The POINT of this entire exercise ISN'T to just put as many butts in tanks as possible, Shit, history amply records that that's a shitty move, as a bunch of people who don't fight as a team gets their ass handed to them by those who do. Just look at changes in U.S. training doctrine after Vietnam, where they did regard soldiers as pieces to just be plugged in. Well then you say, "But our new industrial culture troops are trained, so they work as a team, and are as good as the feudal ones." Ya, man, "trained" and you wave that word around like a magic wand to justify how your proposed mass army with 26-40 weeks of training is better than people trained practically from birth. Training quality COUNTS. The fact is that an industrial society will make more tanks and shit than a feudal one, but will they prevail against a similarly equipped army with more training and a LOT more cohesion?

3) "Well, then, a bigger army can drown them anyway, so why not?" Cause it ain't our fucking job to develop the ability to create and maintain an army at a distance (industrialization and mass in armies). a) that's the job of the fucking munitorium, who maintains, supplies, transports, and gives orders to our tithe. b) when a planetary governor does that, they start getting looked at as a potential rebel.

So does it make a little more sense now, son? The POINT of this exercise, from the role of the players, the rule of cool, and the role of our planet in the imperium as a whole is to make the most badass troops possible to fit into the larger army of the imperium. If the imperium needs tanks n shit, they can go to a forge world, who specializes in that kind of thing. If you feel like being branded a potential rebel, go ahead and try to develop the war potential to fight an entire one on your own.
>>
>>543713
I never meant to imply giving someone a gun and instructions on how to use it was enough, just that we did not require recruits brought up in tribal environments for them to be effective. We should still hold our guardsmen to the highest standards.

And anyways, Imperial society is pretty fuckin martial as is.
>>
>>543713
Also fun or interesting things of note in the article
>In April 2003, the Chinese Navy decided to put a large group of its best submarine talent on the same boat as part of an experiment to synergize its naval elite. The result? Within hours of leaving port, the Type 035 Ming III class submarine sank with all hands lost.
>Best talent in the navy
>ALL HANDS LOST
Kind of Grimdark.

>Apparently becoming suspicious that men might not have the emotional fortitude to hack it in high-pressure situations, an experimental all-female unit was then brought in for the 2013 iteration of the war games, held in May, for an abbreviated 72-hour trial run. Unfortunately for the PLA, the results were even worse. By the end of the second day of the exercise, the hardened tunnel facility’s psychological counseling office was overrun with patients, many reportedly too upset to eat and one even suffering with severe nausea because of the unpleasant conditions.
LOL.
>>
>>543723
I got that for the most part, I'm just building up to something. I think?

Honestly I'm more for a more intermediate resolution between the both of you.
>>543632
>>543655
>>
>>543729
I'm just not going with his full scale industrialization because its not a good idea. It will harm the world far more then it will do, not including the sudden Tithe increases which will strain our newly built shit to the extreme.

>>543699
I'll take Spartan's with Thermal lances and Flash-lights over Hivers with Flash-lights. Because there IS a difference between being trained for a few weeks and living as WARRIORS for years.
>>
>>543720
Jesus Christ, show me on the doll where they touched you. Its a forum game, their's no reason to get into hysterics.

But anyways, I never really cared arguing about whether tribals make slightly better soldiers or not because its irrelevant. Dedicating entire continents of our planet to being tribal reserves in the hope that we can get a few hardasses is illogical, plain and simple.

The ability to produce more of whatever we want to support an army and navy that is rigorously trained and heavily supplied is worth more than the best tribal warriors both to us and the Imperium.

And I shouldn't have to point this out, but the notion that you can only have either STRONK junglemen Rambo's or useless, cannonfoder militia is ridiculous. You do not need to be form a martial society to become a professional, well trained solider. You just need, get this, training.

>>543743
I'd like to see them stand up to Hivers in an armored column.
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>>543720
>1) The course I advocated had a feudal culture being trained and equipped by the best the imperium could offer, but not at the cost of industrializing ourselves, thus keeping the quality of our human capital.
I don't think we are trying to turn into a hive world. Just have a few hives based around the world manufacturing stuff, with the rest being agri-farmland, with notable regions and geographical areas relatively undeveloped or untouched in the area to preserve some degree of culture, heritage, and environment to shape the experiences of the people, particularly the more culturally isolated tribes.

>2) Thus, your argument has hinged on "well, if we industrialize, we build a bigger army anyway, so we win."
Hes advocating for more development as having more of our peoples good enough for to be decent soldiers. We don't need them to be the best, but good enough for what the trade off in loss of primitive culture that shapes a harder person to be the best we can make to, good enough that the differences isn't that great and the trade off would be for better capabilities planet wide as well as having solders that perform just as well, if not better in some cases. Just a different type of soldiers. Though we are likely to lose much of the jungle fighting specialization that the isolated tribes offer.

I don't fully agree or support it, but I get it and understand it. I think I will elaborate on culture later on.

>3) "Well, then, a bigger army can drown them anyway, so why not?"
No not really drown them in bodies, see above for number 2. He's not really trying to min/max our soldiery, to up our building and economy. Hes saying that the loss of the culture and untouched naturel lands would be a worthwhile trade off, for what we can gain. And the soldiers that they can produce while not the best in jungle fighting can excel in other areas. Take a look at our airborne and mechanized forces. They are not raised in harsh jungle but are highborn or middle/lower class. They serve just as well in a different capacity.

>the rule of cool, and the role of our planet in the imperium as a whole is to make the most badass troops possible to fit into the larger army of the imperium
Wew, this feels like a loaded statement. We want to produce the material hardware to be able to defend ourselves from exno threads and angry space marines. We need ships and the like to do that. Having tuff soldiers that can hold out for years only serves to have our planet slowly taken over after brutal fighting that destroys most of what we build, or have us bombed from orbit.
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>>543751
Oh you mean the Hivers whose entire life had been mainly 'don't get caught doing illegal shit' instead of 'kill for a living'

Also where the fuck are you getting these 'armored columns' from you twat? We don't produce people like that, our most recently tithe was filled with Flash-lights, flak armor and I think some horses at best.
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>>543751

>Training

Again, what was your reason for picking shopkeepers and truckers, with 28-40 weeks of training, to be soldiers instead of people with physical and weapons training practically from birth? Did you ever have a good one? Or was "drown them in a big army" your plan?

(And no shit, it's a forum game. However, if you're going to use crap logic, you get crap conclusions. Let's TRY to do good at this, ok? At least TRY.)
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>>543743
I am in the same/similar vein, I don't want to see a good agri/garden world turn into Terra, or something too overbuild. That's why I want the major manufacturing that produces heavy weapons like tanks and atmo based aircrafts etc, to stick to the hives. Ultra heavy stuff like large shipbuilding stick to being built in orbit.

And for the smaller cities and such, they would make bikes and Taranos, other civilian goods and vehicles, middle class consumer stuff, or specialized goods that don't need a "manufacturum hive" to produce. The tribal folks will have at most, towns and villages, mostly based on agriculture and ritual or sustenance hunting, if or when they want to form large communities.

And turn some of the mineral rich worlds or that planet we found the Imperium survivors from into hive worlds or agri worlds.
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>>543774
It doesn't matter if you didn't grow up constantly fighting if you have tanks, air support, artillery and heavy infantry.

What, do you think Spartans would be able to take on today's army as well?

>>543786
Once again, modern weapons and styles of war make it so you do not need to be trained from birth to be an effective soldier. Preserving martial culture is not a valid tradeoff for a modern society and well equipped armed forces.

Your polices might net us some burly dudes, mine will allow us to build battleships.

>>543797
These people want to leave undeveloped entire continents because "muh STRONK warrior traditions". If they had their way we would have to choose whether we wanted to be an agri world or a hive world because we wouldn't be able to expand across the planet.

Like I said, I support diverse industries which are not all heavy or military focused, but we should not waste land just to get a few super special savages.
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>>543774
If I'm not mistaken, Hives are pretty dam violent, with millions dying daily to shit like "Kill him for his fucking shoes!"

And our tithe was solely manpower based, We didn't send them off with anything but maybe flak armor and a lasrifle. Not sure on the last part. I think I read the the Astra Munitorium Equipts our men, and sometimes train them.

Departmento Munitorum, sorry forget that Astra part. They according to the wiki equipt and train them, we give them the best training because we wanted elite troops that can fight worth a dam, and we got some space marines to help with that.

>>543786
Read that, pic related.
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>>543770

1) You'll notice the course you just described was the course I described much earlier in this thread. He wishes to go industrial (not in the hive sense, but in the "imperial world", general 40k world sense, where industrial and urban areas are a common or predominant way of life.

2) Quick question - has lack of human capital been a big factor so far? I understand wanting to go industrial if you don't have enough people able to swing a sword, thus you need tech to enable more of your people to fight. We don't have that problem. We also already have plenty able to shoot a gun. But by keeping it feudal, these people have a greater variety of skills (Cite: Adam Smith's The Wealth of Nations), and have better survival and physical training.

3) Yeah, I GOT his conclusion. He's done a crap job of building the argument that leads to it, tho. He's not explaining how his version of "make it generally industrial, and build it yourself" beats "Have one or two high-output areas and equip tough people."
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>>543797
I have no issue with a slow industrialization and build up to ensure the natives don't suddenly have a culture shock.

>>543808
So your saying some fucking Nigerian Teen who has grown up with blood-shed, war and all that other shit around him. Which guess what is REAL would be ill-prepared to take on an american teen with only 6-8weeks of military training. Really?

So yes if Spartans grew up with there same shit, replace swords with guns I do believe they could kick the shit out of every main 'army' Not including special operations forces who are ALSO highly skilled people and have lived in warfare for years.

Sometimes those Tanks/Air support/Artillery/Heavies are elsewhere because Imperial Commanders are stupid as fuck mate, read the god damn lore or some books.

>>543831
Hivers are indeed Violent, I won't deny that but living on a frontier world with pirimtive shit is far worse. A hiver relies on HIMSELF first and foremost, a Primtive relies on his TRIBE first and foremost which is the founding blocks of a squad.

Holy fuck its late.
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>>543808
>These people want to leave undeveloped entire continents because "muh STRONK warrior traditions".

And now we see both sides of the argument out in the open clearly.

You want to progress, at one extreme, they want to preserve in another extreme.
+Ja9rCuO Is a bit closer to middle than h9GAfgHV, due to concerns of loss of warrior culture and marital ability. Wanting to produce the best dam soldiers we can.

I think +Ja9rCuO wants to develop the world a bit, but not too much and wants some preserves and wildlife regions.

I'm more towards the develop the world more than +Ja9rCuO, but still not as much as you. I stated my desires and perspective here >>543797
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>>543808
"Effective" is a matter of degree. Yours will get us mediocre-average infantry, ok tankers, and no advantage over mine for anything else. Mine will get us badass infantry, rangers, recon, and cavalry.

You'll also notice I was the first person to advocate for industry in orbit to synergize with our shipyards and trading operations. You might be the only one not seeing that I like tech as much as the next guy, but I'm not so stupid as to think rapid industrialization will get us anything but headaches.
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>>543858
Also, that industrialization will destroy the way of life that gets us that badass human capital to begin with. You're still waving "training" around like Harry Potter's dick.
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with all this talk about feudal societies or becoming a hive world, perhaps we should try to get sort of city-states, each competing to put out the best troops. creating a culture of outdoing each-other to serve the emperor, all to create better troops.

We have the games in place to begin that culture, like the Greek Olympics it was set up to promote the martial spirit of the Greeks. starting with the marathon races but evolved into a torny with many games of martial capabilities prided by them. ours could evolve from just the sword fighting torny to include a faux grenade throwing, or endurance contest where competitors train to run carrying a heavy back pack to simulate running under fire towards an objective.
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>>543845
I have explained, rather clearly, how lots of industry + lots of well trained guardsmen > fierce savages with above-average fitness. Your just being willfully ignorant at this point.

>>543858
>Mediocre-average infantry
We have a literal space marine as our head drill sergeant and a slew of highly experienced officers to draw up a variety of different training regimes, You are pulling this out of your ass.

And that shipyard still needs terrestrial factories, a lot of them in fact. Perhaps an entire continents worth. A continent you would waste in the hopes of finding an Arnold every now and then.

>>543861
See above.
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>>543428
>>543857
He wants a literal continent to be left undeveloped. I am not exaggerating.
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>>543866
>All people who including ones who haven't grown up in situations where they are constantly pushed to the limits are just as good as those that have.
>Those that have constantly been pushed to the limits haven't evolved to further there own limits to make it easier on there bodies

I bet you think each human is the same and has no genetic differences what so ever right?
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>>543870
Which continent? The one that's a giant military reserve? Or the one with the bulk of our population? Or the one with all our factories and an arcology?

Can you read?
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>>543845
>1.
Yes, I think we are closer to the middle ground here. I don't build out in a urban sprawl type of way, but build up with hives doing most of the heavy manufacturing on planet. Its kinda like lateral vs longitudinal. I want the later....

>2.
I'm not concerned with human capital, but rather having a solid manufacturing base laterally on planet, like America had in the 50s to 70s, and longitudinal with higher end aerospace stuff (NASA, Boeing) for hives, and shipyards. The lateral manufacturing will be focus on the more developed peoples areas, spread out, not too concentrated, to hives with higher end production build going upwards ,not just in architecture but also in technology base and knowledge, and a culture closer to ours/Imperium.

>Adam Smith's The Wealth of Nations
If you can give a quick summary since I'm short on time, and probably won't get to read this for a few months due to backlog of all the other stuff I have.

3.
Somewhat but, that doesn't mean you disparage him for it. Give him honest to god constructive criticism instead of coming off with what feels more like ad homins.
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>>543854
A Nigerian child certainly isn't going to be able to stand up to 3 basically trained Americans with tanks, artillery, and air support. Even if he himself is equipped like them.

>>543873
Do genetics make you bullet-proof? If not they will only make you a marginally better solider in modern battlefields.
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>>543880
>One continent, ideally uninhabited, gets all the manufacturing and a hive for the workers. The rest of the world stays largely as is
Can you?
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>>543866
>I have explained....
Where?

>We have a literal...
Yep, and he'll do a badass job of training a population he already thinks would have made good space marines. Betcha he wouldn't have said that about urban dwellers.

>Terrestrial factories...
eh, maybe. Depends on the need for raw materials. See earlier comment on a continent for industrial work.

Really, man? CAN you read?
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>>543854
>I have no issue with a slow industrialization and build up to ensure the natives don't suddenly have a culture shock.
I wanted this to, over the course of decades, (20yrs?) Ideally withhold long live rejuvenation stuff or whatever. To introduce a new evolved culture. (I'm really procrastinating on writing that little essay I was thinking about.)

But pragmatism tends to win out in the face of our death or extermination.
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>>543897
>Where?
>CAN you read
Take projecting elsewhere. Your shitting up our thread.
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>>543888
Black Hawk Down, Abunch of people shot down one of the US most advance choppers not once but twice. Tell me hows your 'muh 8 weeks of training' to abunch of people who live in a war zone?

>Stronger muscles
>Better eyesight
>Quicker reflexes
>Able to go farther distances via walking/running
>Skin is most adjusted to shitty weather

VS


>Weaker muscles due to not having to lift as much on a day to day bases for generations
>Eyesight would get worse due to manmade light
>Doubtful with all the LOUD FUCKING NOISES. The ear would evolve to actually dampen sound if possible sense it'd be damaged otehwises
>Wouldn't be used to far walks/runs or able to do it nearly as long due to weaker muscles
>Skin would need to get adjusted to constant exposure and they'd die before it most likely.

>>543903
>>543897
I'm alright with having orbital factories and stuff or 'cities/hives' on each content where people who want to do forging/mining/ect would go. But full scale industrialization without getting the Long-life rejuvenation will destory the shit here.
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>>543911
Oh , and what was the death toll for the better TRAINED better EQUIPPED force vs the genetically "superior" one?

>19 killed Americans
> to 300 killed Somalians by the most conservative estimates

The only reason such a big deal was made about the casualties was because America is extremely casualty averse. The Imperium, not so much.
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>>543884
>Wealth of nations:
In part 1 of that book, Smith noted three factors making a division of labor economy (an industrial one) ENORMOUSLY productive, more more than would have been thought. In that section, he also noted that, for the same income bracket, rural dwellers were considerably more skilled than urban dwellers, as they participated less in a division-of-labor lifestyle. Think about it - you live on a farm, you have to be able to tend animals, plant and harvest crops, preserve food, build sheds and buildings, diagnose illnesses, bargain with merchants and neighbors, and do all this with less infrastructure. A person with a similar income living in a city just has to know his little bit of the economy (i.e. shoemaking) and how to buy food.

My conclusion relevant to this thread is that rural dwellers tend to be tougher and with a wider range of skills.

2) The above is exactly why I DON'T want manufacturing to be a big way of life on Tarkus IV. If our chief strategic goal right now is to develop the ability to raise quality troops and increase the flexibility/range of our existing strategic alternatives, the last thing we need is to kill the conditions that make superior human capital, when we can develop a high output industrial facility using a small fraction of our landmass and population (especially if we stick to military goods, instead of housewares).

I mean, seriously. The people were pretty happy before we showed up. Aside from introducing modern medicine, which will boost the population growth enough to allow us to raise the armies we want, what's the upside in teaching them how to make radios as a way of life, when we can have servitors and a few workers do so a continent away? We still get the armies we want anyways.
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>>543920
Oh shit, I wasn't aware I'm play COD where K/D matters. I thought it was skills and the ones who lived in the war zone that didn't USE cover because it was deemed 'cowardly' still took down 19 Americans with the best kit and shit they had.

Now lets give them the same KIT, and also those war zone fucks american training and redo the sitution. Pretty sure they'll kill MORE americans with LESS casualties.
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>>543896
Yes, I can read you were quoting me from earlier...did you HAVE a point? And including the other two aspects of the quote make you look more honest.

>>543905
"Our". Lol. Membership determined by you. Grow up.
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>>543920
I also didn't state they were 'genetically' superior mate, I showed you a primtive force compared to the American army still did more damage then anybody expected and fucked up quite abit of our shit.

Its an example and I will never say blacks are superior in anything besides short term muscle reaction which is a fact.
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>>543854
>A hiver relies on HIMSELF first and foremost, a Primtive relies on his TRIBE first and foremost which is the founding blocks of a squad.
It also forms the block of ethnic identity and tribal warfare, genocide, war and conflict for resources. For that tribe.

Its a different kind of violence, One is based more on what group your with ethnically. The other is based on who your against in socially.

Of course there are hives who form social gangs and hierarchy which wage similar forms of conflict.

>>543861
I will argue, that with Space marines as our lead driller and instructor, that not even tribal can beat them in brutal hard training regime.

I hate to use another china example but take a look at the Korean war. The Chinese People's Volunteer Army, People's Liberation Army and Korean People's Army, often had 20 year veterans of conflict from various wars, The overthrew the last dynasty, fight the warlords, the civil war, second Sino-Japanese war, which become eclipsed by the second world war, followed by the conclusion of the resumed civil war. So this was a well disciplined, trained, and motivated army, that had men and women who grew in in a world were they only knew death and conflict from 1911-1949 (some with conflicts from before that). They grew up in a broken world.

But in Korean facing American overwhelming material superiority, firepower and technology they lost a huge amount of manpower and veteran forces to many green American and other international forces (they all had veterans from ww2 tho, but most were sent home, some stayed, others go transferred etc.)

Fk outta time.

So this shows that even having an insanely experienced, hardened, disciplined, numerically superior army, still comes out with disparity effectiveness, when your opponent has such technological and material advantages.

Another example on the other side of the coin possibly, was first American gulf war. The armies of America and Saddam were seemingly comparable on paper, Saddam had a "million strong" army, and tanks and materials greater than what America fielded to fight the conflict. But Saddam still lost hard very fucking hard, to a well trained and technologically more advanced nation. Even Soviet advisers and military experts, including Americans were expecting a much more bloody slug-fest, than the ROFL WTF LAMO curbstop that occurred.

And Saddam was only 1 generation behind in tanks and planes.

Gotta go, will write a conclusion if I one is needed? I forget my point.
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>>543929
I don't want illiterates in the thread making poor decision. You bring it down for everyone.

>>543927
>K/D
>Not mattering in war
>>543930
If anything, this just shows how much more important technology can be. If the Somalians did not have the weapons, such as the RPG they used to shoot down the Blackhawk, they would have been crushed. The gun is a might equalizer.

And yes, I'm sure if they were given the same equipment and training they would be able to go toe to toe with the Americans. Because it is equipment and training that count.
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>>543945
Ya, now put the tribals in that position. Even more fucking insane soldiers.

>>543950
So then why do you not understand a race of humans on a planet forced for 1000's of years would be better soldiers then hivers?

Also Nazi Germany had the highest K/D in any war, still lost mate.
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>>543958
I'm not saying they wouldn't make better soldiers, I am saying that it is not worth preserving their land for them to keep their way of life because industrialization will allow us to make a better and bigger army.

The reason you can't have >>543945
with all tribals is because we would have to keep land occupied by them undeveloped, which means none of the awesome firepower, technology, or material surpluses which has made the United States so successful against more experienced armies.
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>>543985
You realize there's a firm divide between the North and South right? We can industlize the north where all the castles and 'civilized' people live. These guys can make our weapons/armor/ect

But the South is where the better soldiers are and were we should draw our tithes from.
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I just want to say that running a feudal/techno barbarian world sounds fun and that's what I'm here for, some industrialism is cool and all but fuck off with turning the planet into a hiveworld and having industry out the ass.

If you want to play a generic advanced industrial 40k game go play that
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>>544005
I'm all for a Techno Barbarian world/Feudal/city state as long as we can keep shite in space to produce our fleet and/or useful for trade.
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>>543992
Marginally better recruits (not better soliders, just better recruits) in exchange for HALF of our planet?
>>544005
Industry doesn't just mean smoke belching factories. It also means farms, mines, lumber mills, and basically anything else that makes the land more productive.
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>>544007

Yea, we shouldn't have issue supporting a small scale space industry, and as it goes if we can up our resource extraction we can trade with the mechanicus and others for fancy big ships and the like. Going with fuck off big plantations and mining operations would seem to fit in pretty well.

>>544013

We do have those things, you know. You want to erase the flavor this planet gives the quest in exchange for efficiency, I don't agree with that course of action.
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>>544013
Its more then just marginally better. They have generation become genetically superior compared to normal fuckers due to the planets conditions. We can make up for with the fact we have a whole fucking solar system.

>>544028
Indeed plus as I said about we have a whole fucking solar-system. We're already exporting gas to a local forge world for the time being.
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>>544013
Guess Catachan was doing it wrong then. They should have industrialised and just made it a Hiveworld and just churn out a gorrillion solders and the quality would be the same because only training and equipment matters.
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>>544028
We have those things in an exceedingly limited capacity. We must expand them because they are the base from which we can build more complex industries.

I don't see why you are against making things more efficient, and believe me this planet isn't loosing it's "flavor" anytime soon. Integrating the tribes is going to be a constant challenge and story-point for this quest, I believe.

>>544041
There was never anything that said they were genetically better.

And having a solar system give me an idea. We can drop the really feral tribes unto a planet and leave them to their own devices and then pickup the best ones for whatever you want.

>>544049
Catachan is Catachan because it is untamable not because people want to keep it that way. The soldiers are just a happy accident.
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>>543945
It's interesting that you should pick that time and that part of the world - I've got a MA in National Security Studies, focusing on the Far East. :)

You raise some interesting points, which I would like to rebut. If I understand it correctly, you're making the case that during the Korean war, hardened Chinese/Korean troops suffered staggering casualties from US forces, although, from our earlier argument, it would be expected that the harder troops would demonstrate a greater combat effectiveness. However, the green U.S. troops inflicted staggering casualties, thus indicating that technology and material advantages are superior to conditioning and motivation.

Unfortunately, your example doesn't really apply to the argument at hand. The disagreement is about whether or not more capable troops are made from people from a feudal lifestyle, with a lifetime of experience with physical hardship, exposure to violence and warfare, but equipped to imperial standards and instructed as needed, including the use of combined arms, or from urban dwellers, similarly equipped and with competent training (the same training the rural dwellers undergo, with allowances for physical capacity), but without this lifetime of conditioning. One school of thought feels that the sacrifices in personal toughness and skills are worth gaining the ability to manufacture large numbers of mechanized units, while the other school does not dismiss forming mechanized units, but wants to do so in a way that preserves the original advantages of this world.

If you remember the Korean War correctly, the U.S. very nearly lost, being pushed back to the Pusan perimeter, after a long and humiliating retreat from the Chosun reservoir. The U.S. troops were surrounded there, and it was only after a, frankly, insane maneuver by Macarthur, landing troops in what was a suicidal spot for an amphibious landing, that the U.S. fortunes of war turned.

As a leader is such a singular thing that generalizations about one way of life over another cannot be drawn from it, the lesson that can be drawn from this example is that light infantry cannot expect to attack entrenched troops with ample support and combined arms without staggering casualties. The thought that even in this thread this is not so has never been argued. Another relevant lesson, is that the U.S. still nearly lost, and would have had Macarthur not had an attack of spontaneous dementia. Conducting a nearly successful campaign using what were peasant soldiers (with all the accompanying deficiencies in logistics, fire support, and medical care) against a mechanized force, even a green one, should give you food for thought. Imagine if the Chinese HAD been mechanized.
You're quite correct about the strife in China at that time - the guerilla war leading up to the creation of the PRC was an extraordinary harsh one. However


However, we are talking about two different things. I advocate for maintaining a way of life
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>>544059
>I don't see why you are against making things more efficient

This isn't efficiency quest

This is a 40k quest
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>>544060
>You're quite correct about the strife in China at that time - the guerilla war leading up to the creation of the PRC was an extraordinary harsh one. However
>However, we are talking about two different things. I advocate for maintaining a way of life

Didn't scroll down far enough. Forgot these were there. My bad.
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>>544059
>we should move these people who existed here for god knows how long because we want the land of a world not even rich in minerals

Mate, we have ANOTHER world full of minerals and perfect for industry. This world ain't it.
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>>544063
I fail to see how those things are mutually exclusive. n fact I'd say ruthless efficiency is a trope often seen in 40k.
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>>544070

Rule of cool is pretty much law in 40k man, what are you talking about
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>>544072
Savages are not cool.
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>>544072
This. Pick any picturesque period in history, 40k goes for it. They just happen to love a lot of WWI.
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>>544075

As hard as this may be for your to accept, your opinion is not law
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>>544097
Neither is yours.
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>>544102

Yeah, see the thing is I'm not trying to change things to fit my opinion. I am here because I find what is already here cool.
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>>544102
>3 opinions for not industrialing
>1 for full scale balls to the walls

Uh mate. 3 beats 1.
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>>544117
Lol.
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>>544114
I'm not trying to change shit, just propose a different way forward.
>>544117
I can't help that people are stupid.
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>>544131
People are stupid because they disagree with your opinion?
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>>544131
>everyone but me is stupid
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>>544139
No. Because they disagree with fact.

I can't stop them if they want to go down the le ebin warrior race route, and the GM will probably humor them, he seems very lenient. But it is objectively a stupid decision to not modernize your planet to save some favorable traits seen in the native population.

>>544147
In this case I'm afraid that it is very much true.
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>>544131
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>>544156
So then yes. You think your opinionis superior and there opinion and choices aren't. Well fair enough anon, no point in trying to debate anything. Rest well.
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>>544147
Oooh. Rookie mistake, going "ur stoopid" is DEATH in 4chan.
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>>544156

We're having fun, it's 40k not super serious land

Fucking autist
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>>544156
Thankfully noone want your le ebin generic industrialised world. Go find a quest that has it if you want that.
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So what I gather is some want the world to turn into a generic imperial world, that supplies above average manpower.

The other side is that keep the feudal world or at most minor changes and have also above average manpower, but more specialty classes. E.G. jungle fighters.

Population density is not a real factor because if masses of conscripts where needed, well that is what a hive world is for.

Industrialization is also not a big deal as we have a forge world nearby or we could turn that other planet into one. Remember we can sell that gas to the forge for anything we want.

Is this a fair summery?
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>>544201
That seems tk sum it up. I'm okay for city state modernizing the north. We have a planet rip for mining and industlizing and we could turn this world into a warrior/argi world.
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>>544201
Not quite. The discussion holds that the feudal world would tend to produce tougher troops across the board because of the lifestyle they are drawn from. Not Catachan, exactly, but tough, nonetheless.

Part of this campaign is keeping our position as governor by increasing the range and effectiveness of various strategic alternatives. That's why we keep wanting mobile and hard-hitting military forces, increased trade, more things to make, and new allies.
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>>544215
In 40k all the 'cool' worlds have strife, with out feudal ours would not have any.

I think that if we make tribes or a region have a particular focus E.G. the plains have tanks, Mountains Valkyries, ect. This would be what we want, a little bit of everything all trained to a high standard, brought up tough, not loosing the 'Culture'.
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>>544244
Not bad. That would lend itself to an Olympics where different regiments from different regions would compete in the different skills of a warrior (marksmanship, endurance, "spirit" - yelling loud, strength, hand-to-hand, stealth, etc.) Stuff that's considered a "fair test" between different types of regiment.
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>>544253
Yes, also a bit self regulating, after our death and maybe an incompetent gets our job. It would stop one tribe taking over another or at least limiting it to one region and one specialty. Also works for the inevitable chaos cults.
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Anyone think a quick attack unit with sentinels would be kinda badass?
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>>544267
Yep, the more flexible we are the better in my book.
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>>544244
>Mountains Valkyries

lad

Mountain Infantry
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>>544274
Looks like I had a brain fart.
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I believe the best method of making this planet invaluable is to turn it into effectively a staging ground for any and every imperial force that wishes to do battle in the sector while being very defensible.

What we need to do that is:
Ability to produce good recruits and train them
Ability to maintain and resupply imperial forces
Ability to defend the planet from invasions

We also need to display that we're not planning to become a secede from the Imperium and try to forge strong ties with various Imperial organisations.
>>
Just so everyone's aware - our planet has a population of about 10 million. The entire planet!

To put that in context
>Early medieval France had a population of 9 million
>Pre-Columbian N America had a population of 2-18 million
>London has a population of 9 milllion
>Illinois has a population of 12 million
>Belgium, Rwanda and Somalia have populations of 11 million
>Nigeria has a population of 186 million
Our planet probably has an average population density close to stone-age Canada or Australia, most likely entire continents are almost uninhabited just like vast stretches of stone-age Canada/Australia were uninhabited with the population concentrated near the hospitable areas (otherwise our planet would have a pre-stone age population density)

I don't think any country in history has reached a population growth rate of >5%, even if we got ours to 20% per year every year for a decade, we'd still only have 50million people planetwide.

I don't think we have to worry about turning into a hive-world anytime soon.
>>
>>544290
Well, with the 900k hivers sent to us and the health program we instituted to decrease child mortality we should be doing fair soon enough.
>>
I'm of the opinion that a balanced approach is best.
We're too small and lack the resources to become some superspecialised lynch pin so we focus on becoming a small, independent, loyal and secure world that the administratum can trust to continue delivering quality tithes on time and without ever being a burden on the greater imperium. We also position ourselves as useful to the planets around us.

To this end
>Increase hydrogen mining of the gas giant
>Increase farming. In a big way. HUGE mechanised farms placed deep within the mostly uninhabited wilds of our world and crewed mostly by ex-Hivers.
>Begin resource mining on our system's barren world that felix noted had 4x the resources of our planet
>Also increase frenzon farming + manufacture
>Continue to invest in the health+food security of our citizens but counteract the population growth with heavy tithing to avoid runaway population growth or the perception of cultural genocide. Just immunisations and famine relief would let us institute a "every first child to reach adulthood joins the regiment" policy and still come out ahead.
>Encourage the martial and Spartan-like aspects of the local tribes
>Continue to invest in domestic manufacture + planetary defences, particularly the latter.
Then we can
>Increased hydrogen trading with the forge world
>Initiate trading of food with the local hive world
>Initiate trading of resources with the local forge world, hive world and frontier worlds to our north
>Initiate trading of manufactured goods from the forge world to us then from us to the northern frontier worlds
>(Consider) Initiating trading of frenzon with the northern frontier worlds (isolated frontier worlds like force multipliers)
>Maintain our ability to produce hardy, talented soldiers
>Maintain our independence and non-reliance on neighbouring systems.
>Consider sending our rapidly growing forces along with technologically savvy ex-hivers and the former miners from our neighbouring system to resettle that planet and restart the mining programs already in place. With Coreas' plans for planetary missile defence platforms we can even produce leave a few of those in orbit around it.

This would make our planet important to the local forge world, local hive world, neighbouring frontier worlds and one with a good rep among the administratum.

>>544280
to some extent this ties in with my intent. The above ideas would strengthen our ability to produce good recruits, strengthen our ability to produce ample rations, strengthen our ability to defend the planet and maintain the physical space required to marshal and base the armies. We'd also be able to supply moderate quantities of non-food related resupply.
>>
If shit hits the fan, we can always attempt to commit tech heresy by strapping engines on the space station and then attempt to run away.
>>
>>544315
I'm going to support this one. We need to be a good allrounder, so if we fuck up with one place, we aren't suddenly of use to no one. Also this prevents the Space Marines from just buying off a planets governor that we are solely allied with, and then destroying us in order to find the pre-heresy Marines.
>>
>>544280
>>544315
>>544439
Looks like a few of us are on the same page.
I would like to boost the pop to around 1 Bill at some point, so the guard has a 'decent' manpower pool.
>>
>>543540
With the Inquisitor recuperating from his surgery this little you can do but return to the affairs of state.

The food and medicine distribution program has started to see results, as many children are reported to have been born and mortality rates are down across all ages...

With the small starting population however, it will take several generations before we can start truly seeing a large population on the world...

With the shipyards still under construction, you turn back to the surface and see what we you can do improve our facilities there....

You call up Xeroth and see what he can build....

A. Build an underground bunker complex
B. Build a school(we will need someone to run it)
C. Expand the mines
D. Begin a Formal Military Academy
E. Have a small lasweapon manufactory built
F.Other(Write-in)
>>
>>544587
>D. Begin a Formal Military Academy

Next we can focus on the school and teach the history and culture of the world to keep the natives happy
>>
>>544587
D Elite is the only realistic way we can survive.
>>
>>544506
Did some quick math. With pop growth of 1.1% (global rate of growth for earth, present day) we will reach 1 billion in 628 years. (dont know what Tarkon annual pop growth is so 1.1% is rather generous).
With a pop growth of 5% it would take us 138 years to reach 1 billion, and with 10% it would take 69 years (how fitting)
>>
>>544587
> D. Military academy.

Also, see about getting ahold of some heavy artillery for use against necrons. If I'm right, autocannons have good results, and they can probably be manufactured on-world if we can get manufactories up (or in orbit).
>>
>>544587
>E

Huh. I usually miss 3 posts from you mate. Busy day?
>>
>>544587
>C

We don't need to produce officers right now, we need to up our production to make our world more viable for exports to get more stuff in return.
>>
>>544602
I was thinking of making a city of hivers and slowly spreading them out in the countryside. That way we have a influx of manpower for the manufacturing off world while not swamping the feudal societies.
If no one likes this just have a bonus for families with many kids.
>>
>>544608
Changing my vote to this (C) - we've got well trained troops, and a full military academy may be superfluous right now.
>>
>>544613
Dont see how that will affect pop growth, but it does have its benefits. I honestly see the feudal structure as a hindrance to our long-term goals for the planet.
Suggestion: Expand agriculture and bring in hiveworlders from other planets to boost our non-feudal population. When the two groups are of comparable size we can focus on integrating the feudals into modern society
>>
>>544617
Tell me why the fuck we can't stick them on the nearby world that is mineral rich? Seriously we had some fuck demanding we modernize the shitout of everything.
>>
>>544617
>>544617
What are our long term goals? As near as I can see them, they are:
1) Stay in power and don't die/get executed.
a) build badass troops for 1)
2) Develop ??? presumably to give us strategic alternatives, cause we're not sure what the universe (QM) will throw at us.
>>
>>544617

I like feudal for the martial aspect, other than tech knowledge what benefits do you see with leaving feudal behind?
>>
>>544622
Ensure we have high quality troops to send with our tithes.

Mine? But farm like hell this planet its leaves and tezden.

Industrialize and mine the ever living shit out if the nearby world thats better suited for this.

Have a decentish shipyard production capableity

Lots of guns and space defense weapons, sense we're still a frontier eorld and now possibly being hunted by DA and its founders.
>>
>>544625
Maybe we should start a colony next month? Unless shit happens.
>>
>>544625
>Tithe
>Mine
>Nearby industrial world
>produce ships
>Defend

Ok, I get these, but what purpose do these serve? Aside from keeping the adeptus administratum from executing us, what is your opinion of the desired place/role of our world in the rest of the imperium?
>>
>>544629
Considering Necrons woke up nearby and DA are around and waiting for usm I'm going to say a small outpost once we get the machine tools would be the better choice unless we call our family for another hiver shipment.
>>
>>544630
They will end up turning us into a major power player in the sub-sector which will increase our influence and power. It'll stop the DA from fucking us super as well if we make ourselves important enough.

Ontop of all that if we secure all this we could can get our name really out there which is what all 'nobles' desire
>>
>>544631
Speaking of Necrons, we should really be stocking up on heavy hitting anti armor guns, plasma? I'm probably wrong but doesn't Lasguns do jack shit to them?
>>
Honestly, in character we don't know shit about necrons. It's "a word that rings in our mind', seems we've heard the term before but aren't too familiar with it. I'm all for preparing but maybe once we've been informed in character about the threat we face
>>
>>544632
Ok, I'm not being a dick about this, but I need some sense of what "major power player" means. This world could be many things - a shipbuilding hub, a trading and manufacturing world that is the lynchpin of the economy in this sector, a world of craftsmen, a world famed for the quality of its troops/mercenaries (a preferred world for the munitorium), a center for knowledge and learning, a shrine world producing the most pious missionaries, whatever. Except it can't be all these things. I'm asking because this question goes far beyond "don't let the dark angels fuck us" - its what is referred to as "grand strategy", and we need one. It appears a chunk of your desired development course involves becoming relied upon by other imperial groups - if this is so, then the question becomes, "who do we want to rely on us, and what do we need to supply for that?"

Incidentially, my votes are for the munitorium (cause they're predictable), a few rogue traders, the inquisition (never a good idea to be on their bad side, even if personalities DO play too big a role), and be friendly, but not reliant on the mechanicus (fine to sell them shit, tho). Other imperial governors should be in OUR debt, and major imperial corporations and trading houses should never be relied upon to the point our strategic options are limited - the horse may pull the cart, but you don't ask the horse where it wants to go. The ecclesiarchy is a pain in the ass, but one that must be endured, and the space marines are great when you need help fighting an invasion, but the 600 lb gorilla in the room when you don't. Keep them at a distance.
>>
>>544641
Not alot hurts them to be fair. There Guass rifles rip through almost all armor on a molecule level, they use a non-warp FTL. There armor repairs itself and even Space Marines get fucked badly.

I have no idea how to stop them besides destroying the tomb world and even then space marine losses are like 80%
>>
>>544645
A fuck-ton of indirect fire. IIRC, necrons don't have much in the way of artillery.
>>
>>544643
A trading and shipyard hub above our current world. The planet below is famed for the quality of its troops. However we'd ideally have the nearby mineral rich world be the key manufacturing world outside of the Tech-Priests control. If that makes sense.

We're nearby a major space lane already, we simply need to get mining and manufacturing up on the other world in this system before getting our shipyard to lure in merchants for repairs and other goods.

I'm on a phone. So I'll explain better soon but I hope this gave an idea?
>>
>>544643
what if we convinced our family or allies to colonize the nearby worlds mine and build factory there we could keep our advantage of troop quality here with some of the benefits. our familly and tech priest friends in the nearby forge world almost defiantly have the population.
>>
>>544651
Perhaps you could elaborate once you have a better means. I like the idea of being famed for the quality of our troops - this IS 40k after all, and I'm fine with orbital shit, especially. Having manufacturing on a neighboring world is great too, especially if we control it. Speaking of that, if it could be developed, we would be in the prime place to found our own trading and finance house. We'll have goods, ships to carry them, even troops to make our interests felt. We could even swap PDF to "merc duty" for experience and deploy them with our own ships. I'm also sure inquisitors would love being able to whistle up a regiment of hardened veterans complete with transport without having to kiss ass at the munitorium. Hell, we could even use them for "debt collection" in the event governors, rogue traders or trading houses defaulted on us.

If we go this route, tho, we should work with the ecclesiarchy and the ordos malleus to develop a training program that will give our guys an edge against chaos.
>>
>>544662
We could probably ask for another shipment of hivers, and keep it under our control...

Let's look into financing options.
>>
>>544662
I don't understand how setting up a manufacturing world is going to reduce the quality of our troops on the current planet? We could use the extra bodies for sure but otherwise we should be fine. I'd rather keep anything here under our own control
>>
>>544604
>>544595
>>544608
>>544616
>>544606
Since we have tie and I am feeling generous today ill let you do both top items

You order Zachias to pull the top soldiers in our PDF and our tithed troops, and develop a special training/education program for them, specializing in leadership, coordination, strategy and communication. These troops will serve as our first officer and NCO corps...

You also have incentives put out to draw more workers to the mines, allowing us to increase the size of our mining operations on the surface, slowly but surely increasing our yields...

You are walking Tarquin around the station when you unexpectedly receive a message from the Governor of Radrick's Folly, requesting assistance, apparently they have become swamped by refugees fleeing the Necron invasion of the western frontier worlds and Radricks Folly does not have the capacity to accomodate them all. New ships seem to show up every day, carrying desperate people looking from some hope of safety and stability....

He asks if we can step in.

You call on your officers and advisors and they believe that we could feed the new arrivals, but it would wipe out most of our surplus food production, forcing us to expand our farms again in the future if we wish to keep a large rate of population growth...

There are approximately 3 million refugees, mostly Imperial colonists with a modern tech understanding waiting on various freighters and transport ships for your response....

A. By all means, let them come! We need more manpower
B. We do not have the capacity to take on such a major influx of people
>>
>>544674
>A. By all means, let them come! We need more manpower


Fuck yeah population boost. Hope they're ready to work hard and increase our production.
>>
>>544662
What Allies? A rouge trader needs a space-port, Our parents own a HIVE city. It'd be our system to take care so we'd just ask for X-people and set them up on the new mining world.

>>544663
I don't think we can really bring up to Ecclesiarchy or the Ordos Malleus that because its Chaos and thats well known to be crushed non-stop. Even thinking about it could get us...well in trouble.

>>544667
>Take all this land of people who have had to struggle to get by daily
>turn it into factorys
>Now import food

WOW, ITS STRANGE THAT NOBODY HAS TO FIGHT TO LIVE ANYMORE. JUST STAND IN LINE. Who would've thought over generations they'd get weaker because they'd no longer need to push themselves.

>>544674

Do we have the means or ability to settle them on that rich world and get them mining Shmeh? Because if so

>A
>>
>>544667
There was an earlier big discussion about whether people from a feudal background or an industrial background made tougher troops. I am of the school of thought that once you get into a division-of-labor economy as a manufacturing world requires, all kinds of advantages in conditioning are lost.
>>
>>544674
>A
Put them in temp camps until we can colonize the other world.
>>
>>544676
You are by far the saltiest fuck to grace the internet, and not only that, you lack reading comprehension. We were speaking of turning the other planet, the mineral rich one, into a mining and factory farm. No-one is suggesting taking the planet we have now and converting it to a massive production factory.

You know what would be great? If you could make your arguments and have a conversation without resorting to this salty shit every time you think someone is disagreeing with you:

>>WOW, ITS STRANGE THAT NOBODY HAS TO FIGHT TO LIVE ANYMORE. JUST STAND IN LINE. Who would've thought over generations they'd get weaker because they'd no longer need to push themselves.

Keep it civil for fuck sake, we're all just trying to have fun and participate. Conversation and debate are a part of that.
>>
>>544674
A. By all means, let them come! We need more manpower
How much pop can we support with our current agriculture Shmeh?
>>
>>544681
What if we used people from our families hive world or some of these excess refugees? Or are you saying that due to the fact that we will be splitting our focus and will be required to provide food etc for the other world that it will reduce the quality of both?

(Just trying to understand your argument)
>>
>>544674

Shmeh, what are our options for loans/grants to aid in rapid development? Would the ecclesiarchy do "alms for the displaced", or the adeptus administratum be willing to help at all? Would private finance houses be an option (the inquisition might be able to open some doors)?
>>
>>544685
I actually fucked up on that one, My apologizes. I misread your statement and thought you were on about turning THIS world into a factory one. I was annoyed because I thought I'd need to repeat myself for a 3rd fucking time and nobody likes to have to repeat themselves.

I have no issue if we use the Mineral Rich world to set up our industry and shit of that nature there. It'd be foolish not too. And once again I apologize.
>>
>>544688
The original argument contained the assumption we would be colonizing one world, and if we wanted to industrialize or maintain the current background in creating our military forces. This thought of industrializing the second world appears to be an attempt to gain the advantages of industrialization while keeping the tough troops from a feudal background. Personally, I feel that too big a manufacturing world (easily achieved) would shift our attention undesirably, but high output can be achieved with servitors.
>>
>>544692
All good anon, I can understand the frustration
>>
>>544687
>>544683
>>544676
>>544675
We can support roughly 20 million people with the farms and the equipment we have now, but these refugees put us almost up to 14 million..

You gladly accept the refugees, along with the Governor's thanks, now he really owes us one...

Where should they be settled? Our world is sparsely populated, with only a few settlements of note.

Options A-D grant a major yield increase while E, will generate a small yield increase evenly distributed

A. Have them help work the farms, allowing us to expand them again
B. Have them help work the mines, we need more raw materials
C. Have them work in the manufactory, we need goods
D. Have them work on the plantations, we need more export product
E. Spread them equally
F. Other(write-in)
>>
>>544695
>E

And don't try to force them on the locals.
>>
>>544695
>E. Spread them equally.
>F. Ask for former job qualifactions, Put farmers where farmers go, Cops where cops, PDF get recruited, ect.
>>
>>544695
>E
>>
>>544695
>E. Spread them equally

also this
>>544700
>>
>>544700

This is good too
>>
>>544705
>>544704
>>544703
>>544700
>>544699
You have the people questioned and checked for heresy, gathering information about their previous profession and skillsets

You find several thousand former PDF soldiers, and send them to join our forces

There are also a large number of people that worked in mining and farming, so they are given those jobs...

The last issue is one of the freighters, carried a load of prisoners, most with only minor offenses, that need to be settled or taken care of.

You are willing to have a few people look into their records on a case by case basis, and release them from their punishment after a set period of time, likely 5 to 10 years for most.

What should we do with them?

A. Draft them into the PDF
B. Have them do hard labor in the mines and farms
C. Other(Write-in)
>>
>>544717
>B. Have them do hard labor and set up on on the mineral rich world, building the blocks for the world if possible.

If we can't do that, whelp.

>B
>>
>>544717
>B. Have them do hard labor in the mines and farms
>>
>>544717
>>544719
Agree with this
>B
>>
Anyone feel like incorporating checks for genestealers into our basic health program? The doctors performing health services to be stringently checked themselves, of course.
>>
>>544724
In game would we know about this? If so then all for it. Free yearly or 5 yearly medical checkups.
>>
>>544725
Yes, if we can do it in character. 5 years is a lifetime tho... A genestealer cult could grow enormously by then. I recommend making up a disease "If they display these symptoms, get them to a doctor!"
>>
>>544728
Well our pop base is so small 'free' as in forced healthcare should be no problem.
>>
>>544719

This is good but I wish we had some time to prepare. Well life is cheap.
>>
>>544735
well they still gotta make the trip here, So we will have some time.
>>
>>542245
>A. Let him aboard, its always good to have friends in the Imperium.
i mean, one could argue that we're kind of a second rate governor too, albeit a bit of a rising star among that group. lets see if we like this guy, and if there's anything about him we don't like, we can always send him on his way and not continue associating with him. (I seriously doubt a heretic assassin would waste their time with us, when all the good marks are on hive worlds or on crusade).
>>
>>544744
Holy shit dude, hit refresh you are a ways behind
>>
>>544749
>>544744
Lol. Glad to have you here, man. I'd switch away from IE tho.
>>
>>544744
Gobbie, Scroll down.

>>544752
I use IE and ain't far behind. 0-o he is one phone i think.
>>
>>544738

So we need to prepare the mine site, a few cheap shelters, mining and food supplies and a security force or we could go for a minerals for food deal until we are ready to expand the mining operation.
>>
>>544753
This was the joke I was making.
>>
>>544756
RIP ie.
>>
>>544717
>A. Draft them into the PDF
>>
>>544719
>>544721
>>544722
You have the people begin the process of transferring from their ships to the surface settlements, after being vetted by for heresy and skills...

The new people are not exactly welcomed by our locals but seem willing to work and glad to be in a secure area...

You have the prisoners doing hard labor in the mines and farms, allowing them the same benefits of the other colonists once their sentences are up....

With that settled and the Inquisitor unfortunately in a medically induced coma after the operation... Ishmael believes he will be properly healed enough to leave the medical center in a few weeks...

In the meantime you must decide whether to accept Governor Johann's offer to join him on his station for a social gathering....

A. Decide to go, despite it being a little sketchy
B. Pass on it this time, we have better things to do
C. Other(Write-in)
>>
>>544717
>B. Have them do hard labor in the mines and farms.
Throwing fodder into PDF will only needlessly inflate our numbers in the eyes of administratum and make them think we are stronger than we are.
>>
>>544903
A. Decide to go, despite it being a little sketchy

Might as well. Shame we didn't put our bodyguards into that EXTREME gene-theopry. Lol.
>>
>>544903
>A

Nothing ventured, nothing gained. Bring our finest, including the Champion, and be sure to be back for the inquisitor's wakey-wakey.
>>
>>544903
>B. Pass on it this time, we have better things to do
The man reeks of heresy. Best keep our distance.
>>
Actually hold on, since we do have a Cruiser, that should put us in a position of strenght in the event things go south.

We could purge them from the orbit if they end up being heretics.
>>
>>544922
Lets find a fucking teleportarium for that thing.

"Extract!" POOF! "Where the fuck did they go! You! Find them-", "Sir! Their cruiser!" ORBITAL BLAM,
>>
>>544903
>B pass on the time

Can't leave because we have to oversee a refugee crisis
>>
>>544903
>A. Decide to go, despite it being a little sketchy
It is a good opportunity to find out what kind of person he is. If it turns out he is heretical, well... we have the inquisitor right here. I'm sure he'd be happy to BLAM a heretic and thank us for rooting him out.
>>
>>544903
>a
Party time.
>>
>>544903
>B
Things to do
>>
>>544914
>>544906
Mate, why the double vote?
>>
This is interesting. I think this is the most contentious vote we've had since the Baneblades
>>
>>544903
>A. Decide to go, despite it being a little sketchy

Should probably have our SM buddies hide out at the inquisitors base in case some shifty DA types show up snoopi g around in our absence
>>
>>544968
Good idea. We should also gene mod some combat instructors for super long lives an make them the SM understudies, in case the SM have to go away. Can't let those techniques be lost.
>>
>>544922
Lad we'd best leave our cruiser for planetary defense
>>
>>544903
>>544903

>B. Pass on it this time, we have better things to do

I want to go but going right now is asking for shit to hit the fan back home.
>>
>>544985
Not a bad idea, and its on standby, but its terribly risky

Were we stronger or had more influence we could probably get away with it
>>
Hey Shmeh, what's the down side for doing the mods our SM apothecary offered on senior troops? Is it illegal or what?
>>
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>>544903
>A. Decide to go, despite it being a little sketchy

I presume we can bring bodyguards. A couple of our Highborns and some Storm Troopers should be sufficient, along with the Edge of Tomorrow if it's available.
>>
>>545004
We need an assassin as part of our entourage. Set an assassin to catch an assassin. Also send one if someone pisses you off, I guess. Disguise her as a concubine.
>>
>>545001
It would be heresy yeah. It's a one-way ticket to execution if anyone found out
>>
>>545012
If you scroll up it was just highly frowned upon by the Imperial. But thats if any of them are cut open and researched.
>>
>>544903
>A. Decide to go, despite it being a little sketchy
Bring our champion and a ton of bodyguards.

Take the corvette.
>>
>>545014
I know what was said, but that doesn't say what that means. Is it highly frowned upon "oh, get that freak out of this party"? or is it "tech heresy, no shinies for you", or is it "heresy. Can I blam him, inquisitor?" There's a big difference between discouraged by peer opinion and forbidden by law.
>>
>>545013
I don't understand this. Gene-therapy is a huge part of the Imperium.

Rejuv treatments for the nobility, and the crazy ass biological rework to make space marines.

What makes this process worse than that?
>>
>>545013
Where's this from?
>>
>>544912
>>544913
>>544945
>>544946
>>544968
You decide to attend the event, unfortunately Johan does not have an astropath so there is no way to announce your presence before hand.

You tell the Dark Angels to cover at the inquisition base in the case of any suspicious activity from their wayward brothers.

You board your freighter along with a dozen guards, 6 highborn and 6 stormtroopers. The journey is brief and uneventful, a short warp journey carrying you most of the way....

You request permission to board the station, and are quickly granted acces finding a berth next to several freighters and pleasure barges.

You disembark and are led to a large room on the lower decks of the station, finding s scene of debauchery beyond what you saw back home. There is a massive orgy in a room off to the side, while in another there are several noblemen doing lines Tarrelian gold dust off of a whores tits....

In the main chamber there are several couches and chairs and several people sleeping, many laying in floor clearly unable to keep up with the festivities....

Johann sees you and calls you over to where he is sitting talking to two noblewomen you recognize but cannot name from the sectoral ball.

It seems like half the young nobles in the sector are at this party....
>>
>>545020
Pretty sure it means don't get caught.

>>545027
>Greet him and the young ladies.

WHELP, ITS NOT THAT BAD YET. NO SLANNESH SIGNS.
>>
>>545027
Slaneeshi cultists. ORBITAL BLAM time. For the Imperium!
>>
>>545034
not slannesh yet, just Nobles... being nobles in 40k.
>>
>>545021
>>545022
Yeah nah, nevermind me. Other anon was right. I think I was misremembering due to it coming from pre-heresy marines

>>545027
Man I am soo suspicious
>>
>>545027
Time to schmooze around.

Maybe look for the Governor of that nearby hive world?

Also, keep an eye out for any good noble tail.
>>
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>>545027
Do a line with our main man Johann and get down to parrrtaaayyyyin'
>>
>>545027
May as well minlge, best keep our heads tho
>>
>>545027
>>545027

Pretty decadent but no cultish activities yet. Still pretty bad it doesn't fit at all with our character.
>>
>>545027
Lets go gambling. Find a wealthy sucker high as fuck and win a new space yacht.
>>
>>545055
eh our boy has been cutting loose now and then, remember those Tarkonian girls we got when we started?
>>
>>545074

Yeah but we were being decadent because we had nothing to do, these people on the other hand are being decadent because they don't want to do nothing else.
>>
>>545027
>>545052
>>545071
>>545032
>>545041
>>545038

You take a seat on the couch next to Johann, and he hands your a drink "Maxi, my man! come meet these fine ladies. May I introduce you to Lady Gilesia of House Hohenzorn, and Lady Isabelle of House Tarvaynen."

You flirt with the two women, seeing as they seem to have gotten here recently as well....

After an hour and a few drinks, Isabelle takes your hand and pulls you into a small bath room.
She pulls out some black powder, a drug you are unfamiliar with, and a datacard and cuts a few lines, doing several herself, and offering to let you some as well.

Seeing the look in her eyes you do a line, nothing happens for a minute, as she takes off her clothes and you take off yours....

You feel aggressive as hell, your instincts to fuck, eat and fight everything in sight, fortunately the Lady Isabelle is kind enough to indulge your first and strongest desire....

You roar like a Tarkonian war hound as you take her from behind, feeling strength and energy flow through your veins...

You leave the bathroom after an hour, and losing Isabelle in the dance area, shortly after leaving, after a moment you realize she is gone....

Someone comes up to you seeing the black stains under your nostrils, he laughs saying "Hows that new batch of frenzine man? Johann got a new a connection recently, and everybody is saying its good shit"

You say nothing, as the man passes...

Starting to come down from the drug, you grab a drink and post up at the bar, but there are a lot of opportunities here...

A. Go to the orgy room
B. Hang out by the bar
C. Go back to the dance floor
D. Go the closed door in the back, and check out what they are doing
E. Other(Write-in)
>>
>>545150
D. Gotta take a peek
>>
>>545150
D
>>
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>>545150
>D

It'll be...glorious. Prepare to Orbital Blam the station.
>>
>>545150
Stay suspicious. Stay alert
>>
>>545150
>D. Go the closed door in the back, and check out what they are doing
>>
>>545150
You all caught this, right? Somebody's probably dealing our Frenzine on the down-low. We might need to invite Johann for the kind of talk that breaks fingers.

(Mind you, nothing BAD about it, necessarily, if the percentage is kept sufficiently low. But having it entirely outside of our observation is asking for trouble.)
>>
>>545156
>>545160
>>545167
>>545167
>>545170
>>545177

You take another sip of your drink before walking over to the back room. You open the door, and are quickly apprehended by a massive guard....

"No, No, No Gero, he's cool, let him in..."

You see a dozen men sitting around a large table, looking to be playing a game of Terran Hold'em

You recognize one of the faces at the table, Governor Richard Radrick, our old friend from Radrick's Folly, you see a few other governors you recognize from the Sectoral bar, as well as what looks like a Rogue trader and a few younger noblemen....

They seem to be doing some highstakes betting, with the basic buy in being 10,000 thrones(We currently have 50,000, but part of that is because we have been bartering most of our goods for other goods, rather than selling for cash)

A. Pay the buy-in and have them deal you in
B. Take your drink and watch for a round or two, see what happens
C. Other(write-in)
>>
>>545150
>D. Go the closed door in the back, and check out what they are doing
>>
>>545182
I don't know that it's really any of our business. When the governor last visited our station we traded some of the drug to him for powerswords. What he does with it at that point is pretty much up to him yeah?

>>545195
B. Take your drink and watch for a round or two, see what happens
>>
>>545195
forgot to write a line in there, Johann is in there and hes the one that told the guard to let you in
>>
>>545195
>A. Pay the buy-in and have them deal you in
Observers are the worst.

Let's clean these chumps out.
>>
>>545195

>B. Take your drink and watch for a round or two, see what happens

>When you do drugs, drugs do you.
>>
>>545195
>A

Rule one: you can NEVER get in too deep.
>>
>>545195
>Pay the buy-in and have them deal you in
>>
>>545203
>>545223
>>545238
You scan your dataslate on the chip machine, it spitting out 10 one thousand throne chips...

You sit down to the table, the blind being 1,000 thrones this round...

You see one of the men excusing himself from the table, no chips left in his spot, clearly these guys are playing for keeps....

The cards are dealt to you, and everyone else, you have gotten a pair of 7s, a decent start, mind you everyones cards are face down at this point....

The shared cards have not been revealed yet, and you are third to go... both players ahead of you have checked, and the guy across from you seems to be grinning his face off....

Whats your play

A. Bet(how much?)
B. Check
C. Fold
>>
>>545256
I don't know how the fuck you play Hold'em. So... Good luck.
>>
>>545256
Check. A pair of sevens is subpar but if we're lucky could turn into something decent
>>
>>545258
Dont worry lad, poker is a life skill

https://www.partypoker.com/how-to-play/texas-holdem.html

https://www.partypoker.com/how-to-play/hand-rankings.html
>>
>>545256
>Check
>>
>>545263
Danke but I'll lurk for this part.
>>
>>545256
>Check
Man, how long has it been since I've played a good round of Texas hold 'em
>>
>>545263
Are we actually going to play this hand? Not, "roll your gambling skill"?
>>
Play conservatively, talk and banter with the others. Get a feel for the room
>>
>>545295
Yea why not, Im going to add an element of rolling to this don't worry about that
>>545287
>>545310
>>545271
>>545260
You look around the room, seeing that Rogue Trader still grinning like a madman, and check as well....

It goes around the table until it gets to the Rogue trader, who decides to bet another 1,000 on the way back around the table, 3 of the 10 players folding from the increased bet....

What should we do?
A. Meet the bet, and put in another 1000
B. Fold, you doubt you can beat whatever that Rogue Traders got....
C. Other(write-in)

Also I gotta go for a few hours, but ill do another post before bed tonight
>>
>>545364
A. Meet the bet, and put in another 1000

His bluffing.
>>
>>545364
Please don't make us spend all day playing poker.

B. Fold, you doubt you can beat whatever that Rogue Traders got....

We have a pair of sevens and haven't even seen the first two cards. It's a shit hand to bet on
>>
>>545364
>A. Meet the bet, and put in another 1000

He is a Rogue Trader so he is obviously buffing.
>>
>>545364
>A
Wew
>>
>>545364
>A. Meet the bet, and put in another 1000

I'll see the flop for that

>Rogue trader telling that bad

That niggers bluffing
>>
>>545364
>A
I sense a bluff, but the only way to tell it he is baitiing with that face, is to see his cards now.
>>
Wake up to 200+ posts.... fuuhhh.
>>
>>545182
I think its our brother. I'd be annoyed if it is, we don't get enough actions to deal with him properly.

>>545371
I'm with this guy
B.
>>
>>545370
>>545372
>>545392
>>545394
You call the bluff and along with a couple other players put in another 1000, it seems another 2 out of the 10 players folded....

With only 5 people left, things are already getting interesting, with 15,000 in the pot

Please roll 1d100 for luck, ill take the average of the first 3 rolls
>>
Rolled 61 (1d100)

>>545671
>>
Rolled 75 (1d100)

>>545671
Rollin
>>
Rolled 19 (1d100)

>>545671
TAKE THE WHEEL JESUS.
>>
>>545681
>Praising "jesus"
>Not praising the Emperor
>Rolling low

You got what you deserved heretic

/s
>>
>>545681
>>545676
>>545672
average of 70 a decent success

The dealer flips over the first 3 shared cards, revealing a 3,6 and an ace

Seeing this the Rogue Trader Alfonso L'Orean laughs his ass off, while the other 3 players are muted in their responses, putting on their best poker faces...

You start to pick up on the banter, as L'Orean lays into the man sitting next to you, Apparently the governor of several systems...

He makes a crude joke about fucking the man's daughter, apparently a highly sought after bride....

You find out that you are sitting next to Lestor Macharius, a distant relative of the Legendary Lord Macharius, who conquered much of this territory over 500 years ago....

Lestor responds with a joke about how L'Orean is nothing but a glorified drug smuggler, at which, L'Orean agrees saying that at least his businesses make money... With several other people at the table laughing at that....

Another player, a governor of some frontier world you've never heard of, bets another 2,000 and Lord Radrick, folds, revealing a 3 and a jack, leaving only 4 players left....

What should we do?

A. Meet the bet
B. Fold
C. Other(Write-in)
>>
>>545728
Well shit, ive been drinking and it shows, I put in 75 twice accidently... Oh well we are gonna run with it, clearly this was the will of the emperor
>>
>>545728
A. Meet the bet
Go big or go home I guess.
>>
>>545728
A. Meet the bet

I HAVE NO FUCKING IDEA WHATS GOING ON.
>>
>>545728
>A. Meet the bet
We're in too far lads. 2 of a pair ain't bad.
>>
>>545728
A. Meet the bet
EMPEROR GUIDE MY HAND
>>
>>545739
>>545736
>>545754
You and the 2 other players meet the bet,

The dealer reveals another 3...

You learn about the other man still in the game, Loras Tiranius, Lord of Zella III, a frontier world.

Macharius makes a joke about him laying around all day and fucking native women, to which he responds that Macharius should come over and try it sometime.

You pick up that Tiranius, only a few decades older than you, has followed a similar path to your own, build his own shipyard and working to develop his world to a higher standard... His warriors are renowned through the region as some of the best desert and dry environment fighters, this man could be a potential rival down the road...

Roll a d100, for our luck, ill take the average of the first 3 rolls
>>
Rolled 1 (1d100)

>>545772
Emperor Bless
>>
Rolled 52 (1d100)

>>545772
This some bullshit.
>>
>>545776
Apparently he hates gambling
>>
>>545776
I have been found wanting
>>
>>545784
You are DISMISSED, SAH!
>>
Rolled 96 (1d100)

>>545772
>>
>>545803
>>545777
>>545776
I.. what?
>>
>>545803
WE HAVE BEEN REDEEMED! (mostly)
>>
>>545803
>>545777
>>545776
average of 50, the most mediocre outcome imaginable....

L'Orean does a minimal raise of 1,000 and seeing that Macharius folded, there are only 3 of you left, you decide to go for it.

The dealer reveals the final card, another 3, leaving you with a fairly strong hand, a full house...

Even L'Orean and Tiranius seem unwilling to bet again, and are about to reveal their cards...

Roll a final round of d100s to determine their hands...
>>
Rolled 56 (1d100)

>>545825
GOD DAMN IT MALICE, TAKE OVER.
>>
Rolled 54 (1d100)

>>545825
Emperor, fuck them
>>
Rolled 8 (1d100)

>>545825
>>
>>545834
Fuck 4chan dice. Anyone want to build a new roller?
>>
>>545843
Rolz.org
>>
Rolled 97 (1d100)

>>545834
rip
>>
>>545849
REEEEEEEEEEEEEEEEEEEEE
>>
>>545834
>>545832
>>545829
Average of 39.3 a minor failure

You full house is crushed when L'Orean reveals a 3 and and ace, giving him a 4 of a kind, plus a pair of aces...

Tiranius, appeared to be bluffing the whole time, having a jack and a 4....

You leave the table with 6,000 thrones you'll never see again, but still you had a good time, with the guys and they ask you play another game sometime....

You go back out to the main area, as you enter, you see Johann out the corner of your eye going into the orgy room...

You see him do a line of frenzine, and join in the orgy...

Seeing you he calls your name, as he mounts a whore on the edge of the action....

You see Isabelle and Gilesia, clearly taking a break but seeing you Isabelle waves you over as well...

A. Join in the festivities
B. Go back to the bar
C. Other(Write-in)
>>
>>545862
>Talk to Isabelle and Gilesia
>>
>>545862
>B. Go back to the bar
>>
>>545862
Voting this >>545864 however don't join in. Just stand there and talk.
>>
>>545868
Agreed.

Let her go to town on is if she wants though.
>>
>Talking to girl in the middle of a orgy.
We will die a lonely death.

Unless we're going over to her to have a bit of fun, or play with her body, we should over to Johann.
>>
>>545862
C. Other(Write-in)
Snuggle up in between the ladies.
>>
>>545946
>Not watching the orgy
>Not enjoying the free porn infront of us
>Not showing our Alpha level by having two fuck infront of us for our own entertainment.

Get good beta.
>>
>>545946

>so...come here often?

And then we drop our spaghattus.
>>
>>545953
The flip side of that coin is being a cuckold. Literally.
>>
>>545862
>A. Join in the festivities

Fuck 'em (literally)
>>
>>545962
>>545960
>>545962
>>545946
>>545936
>>545864
You walk over to Johann who sees the two beautiful naked women calling to you... "Get in there dude. are you nuts?" You go to chat with Isabelle and Gilesia, who pull you into the orgy, taking your clothes off for you....

After a few lines of frenzine and a few hours of exhaustive fun, you and the ladies meet up with Johann in the main room.

You find them passing around a glass piper packed with green and blue plant matter on top of some sort of chemical dab....

You join the smoking circle, and the girls both take hits off of it, and pass it to you....

You are not sure about it, but peer pressure from the group, convinces you to do it....

Next thing you know, you wake up on a couch naked, with some naked women under your arm you've never seen before.

It seems Isabelle and Gabriella have left the station on their family Yachts, but Isabelle has left her contact information on your dataslate...

You see people in various states of consciousness in the main room and it seems that the party is ending, with most people leaving the station...

You find Johann, who somehow fell asleep behind the bar...

You gently wake him up and thank him for inviting you before calling you Freighter, letting them know you are coming aboard...

As you walk out to the docks, you are stopped by a massive Ogryn, and several armed guards...

"I said hold him until I got there, not scare the shit of him!" Says L'Orean, who approaches you on the dock...

He waves to the Ogryn and the guards, "get the ship ready, we are warpside in 20 minutes"

He tells you how he was impressed by your mettle of joining the poker game and calling his bluff until the very end...

He tells you, you can refer to him as the Colonel, owing to his previous profession....

He is interested in buying Frenzine, wine and any other mind altering substances off you, as you are developing a reputation for selling such things....

He also is willing to trade you almost anything although he specializes in drugs, medicines and medical equipment...

He says his main ship is only a few systems away, and has a hold full of advanced medical equipment he is willing to trade you for a shipment of Frenzine if you are willing to shake on it right now....

A. Make the deal
B. Pass on it for now
C. Other(write-in)
>>
>>546043
B. Pass on it for now
>>
>>546043
>A. Make the deal
We'll meet him in-system and do the exchange there, as we don't have the Frenzine on us.
>>
>>546043
>Make the deal and meet him shortly with the stuff.
>However both sides need to ensure its what they say it is, no jewing.
>>
>>546043
>A but make sure he is telling the truth.
>>
>>546043
A. Make the deal

Does Alex know we are cheating on him?
>>
>>546043
>A. Make the deal
This could help our =][= friend.

I bet it will also be useful in the ears to come... Split the equipment evenly between our station and groundside hospitals.
>>
>>546089
What he doesn't know can't hurt him :P
>>
>>546093
>A. Make the deal
This could help our =][= friend.

How so?
>>
>>546100
Our Apothcary will then have 'state' hopefully of the art medical kit. We have normal mook shit.

Aka regrowing limsbs, ect
>>
>>546110
Yeah alright, that's a pretty good point. Something I hadn't considered.
>>
>>546077
>>546067
>>546060
You shake the Rogue Traders hand, agreeing to meet in a nearby system in 3 days with the goods....

You board your freighter, and immediately order it home...

The warp travel is slightly bumpy, as the gellar field emits a minor fluctuation, giving everyone a scare, you come out of the warp a few hours later than expected but intact...

You call the station on your way in to prep the a frenzine shipment for delivery....

You take the freighter your cruiser as an escort,to the meeting place where you find an old Rogue Trader Galleon waiting...

The exchange is made, with the goods being transferred between the holds of the freighter and the galleon...

After several hours of moving the goods, your men look over the equipment and all seems to well...

You return to the station, and have the new equipment installed immediately at our facilities, both on the station and on the surface...

You inquire into Corean's health and he is awake but severely weakened, with severe burns covering half of his body...

Fortunately the recently purchased equipment, will allow us to do some rejuvenation work, and minor gene therapy(helpful for our own little super soldier project if we ever pursue that)

The Lord Inquisitor will likely make a full recovery, but it will take months, maybe even years of treatment and therapy before he is back to full capacity again and able to lead men into battle personally....

Given his extreme pain, he is out of it, and in and out of consciousness at best, forcing you to make simplistic conversation or none at all when you visit him at his bedside....

Alright guys thats all I got for tonight....

I will see if I cant pick it up for a few posts tomorrow, but dont expect a ton, I am also supposed to be pretty busy tomorrow night and saturday, so I wouldnt expect much then either.

I should be able to run a lot of posts on Sunday though.

Thanks for playing guys!

Please feel free to discuss more long term plans, fluff out our planet and character or even ask general game questions for me, which I will try my best to answer on my return
>>
>>546120
Jesus I am typing way too fast, a lot of words missing in my sentences, damn autism keeps my mind ahead of my motor functions...
>>
>>546124
No worries Shmeh, thanks for running, you've done an awesome job running every day lately. Don't forget to let us know on your twitter next time you decide to run. It's been great fun so far.
>>
Also don't forget to archive
>>
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>>546124
>>546120
Seriously, you've been awesome.
>>
>>546124
Thanks for the run mate.
>>
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>>546099
I beg to differ.
>>
>>544681
>>544693
You are driving me nuts.
>>
>>546120
Alright guys, plans for the immediate future

In broad terms, this >>544315
I'm thinking keep the main planet for primarily food and soldiers while investing heavily in the shipyards and resource-rich world for the purposes of manufacturing and mining.

I'm not convinced that keeping our world feudal is better in the long-term (even in purely military terms) BUT we can only do so much investing at one time so we should get the manufacturing/mining set up elsewhere in the system where we KNOW it won't cause discontent or anything among the feudal bros.
It's kinda a zero-sum game in that, sure we could continue to invest in mining on our home planet as well as setting up mining on the resource-rich planet OR we could stop investing in mining on our home planet and invest twice as much in mining on the world where it's going to be more productive, pollution won't harm our farms and won't upset our tribesmen.

I think starting up a mining settlement on the new world should be our next move. We can even offer to take more refugees (but only mining or mechanically experienced) from the hiveworld if Radrick agrees to send the machinery needed to help the settlement get started. That way it's win-win, Radrick gets rid of excess mouths while we get both the trained citizens and machinery to start off our new settlement (of course we're benefiting more from the deal than Radrick but that doesn't make his benefit any less real).

Also, didn't we get a second gas freighter or something a while back?
Are we just using that to halve the time our cruiser is paid off in? 'cause it'd be far more useful to keep the initially-contracted payment schedule and use the second freighter to trade for additional supplies in the mean time.
>>
>>543921
I don't want the planet to be to built-up super densely aside from the hives which are more of a massive manufacturing complex with a population workforce around them than the other way around. They'd be on the smaller scale (mainly population wise) on size. Where as areas outside the hives would be different.

The hives would be more akin to the "city-states" like Singapore, but not really politically independent or separated, it would be more on the social and cultural level. We won't be expanding they sizes beyond what their intended purpose currently is, which is making stuff that we need specialized labor for that would be too labour divisive for the native populations (hivers already do the division of labour right?).

For the "rural areas" for the native non-hivers, the Tarkus highborn people with kingdoms, would be more like modern cities in some areas (mainly manufacturing hubs) with agri-space and lifestyles in between stretches of wilderness or plains. Think mid-west America, with very few 3 story building. Then going out of the city where you eventually hit stretches of nothingness, or sparsely populated areas.

They would still keep a good part of their lifestyle and culture in these areas. The more tribal fiefdoms would probably only see the more advanced lifestyles, in the forms of dirt beaten paths lasguns and flak armour, and some Imperium machines passing through the area or flying above for the time being. I will add that these objects alone and their increasing interactions with us will shape and change their culture in the future. They will gain culture cues and influences by us, due to the nature of interactions with us.
>>
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>>547264
With that said, I think you are injecting too much of your and beliefs into somthing that was never a factor we needed to argue over. We are a Planetary Governor, and this plant is our charge. We are here to whip this world into shape, to be able to defend itself and survive in the 40k grimdark future, not make future space Merrica.

The people need to grow and thrive and that is not done isolating and dividing them along cultural lines. That harms social cohesion and national/martial unity, a planet divided.
>>
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>>547267
The Dogma laid down by Smith it seems is of the times it was in. The dogma you try to apply to either today or 40,000 years into a sci-fi future, not so much reflecting the reality of the times, or the practicality of its modern demands.

A urban person from 1776 (according to when the book was published on wiki) is not the same as an urban person working on building a steam engine, or a tank. Sure, the farmer is more capably of other tasks, but that is the nature of their necessity due to the demands of that lifestyle and or environment. Can the farmer build a M1 Abrams tank out in the farm? No, it requires more time, knowledge and a deeper understand of technical tasks, a specialization, if you will, to be able to produce such war machines, and a level of an infrastructure base make it possible. The farmer cannot spend much time doing much of anything else and this the skills not in use is squandered.

The farmer may be capable of many things, but he is also a master of mediocrity, a jack of it all, while a person that does the jobs daily can do them better than someone who does either the bare minimum or does it only to get by. Does being versatile in unrelated fields make that farmer better suited to making equipment required by an advanced society? Or somehow any better suited to the task due to his upbringing being preserved? Entire planets and systems of billions of humans die regularly in and out of the Imperium. Will raising a human under these principles have benefited them in the end?
>>
>>547275
While a person who grows up in an urban environment may not need to know all the extra skills, that the farmer has, it does not mean they cannot learn or adapt them. Do we stop ourselves from making use of gasoline because it would make life harder, just so we become “better” men? We use it because it mobilized us humans to achieve greater. The same can be applied to someone from either a rural or urban background.

If the farmer is more capable, than the average man, would it not be beneficial if we put the farmer in the city? The city would provide a higher jump off point to achieve greater things. You should not lock people into a isolated or stagnant state so to force them by necessity to be good at certain things, but to encourage, promote and embed these values and concepts in the modern man. Losing the environment that gave way to these values and principles doesn't mean we have to lose the said values and principles along with it.
>>
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>>547278
Now don't get me wrong, I don’t think people should only have a single or skill specialization. If a car plant shuts down that person will be out of a job with no prospect of work until they find more in that field or re-train for something else. But having specialized abilities is not a bad thing. The division of labour doesn't have to be stratifying of life, ability, or of the person's quality.

I don't think you should be trying to limit the development of our technology and production abilities to that extent based on trying to keep people forced to live a way of life that corresponds to your values, least of in in a universe where planets and entire systems of humans in the billions can be wiped out without a whimper or a protest. I prefer the roar of and guns than the screams of dying Spartans to that end instead.

End.


~ Heinlein
>>
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>>544060
Earlier argument? I think you're confusing me with the other guy? I did sort of jump in to respond to you while you were talking to the other guy so....Anyways I am trying to show the differences of 2 extremes on both ends, and how having a extreme of either doesn't necessarily work in our favor. Just because I’m advocating for more development, that doesn't mean it will eliminated all the advantages of a harsh or austere upbringing, but to hold back the entire planet and industry just for the people seems foolish and misguided least of all in 40k.

>If you remember the Korean War correctly
Yes, but halfway through my post I ran out of time and skipped most of it including a conclusion part. I figured most people would get bored, uninterested, or lack info on what I’d mean by including those details, and it would have make the post longer. But I was getting more at the fact that despite the stacked advantages the commies had, some of the critical advantages the western UN forces had made them out to be incredible force multipliers and inflicted more casualties, often disproportionate to the number of troops on veteran forces, than the experienced communist veterans had on the UN forces.

I was trying to show that "people from a feudal lifestyle, with a lifetime of experience with physical hardship, exposure to violence and warfare" was not only negated but shown to be in this case. inferior to "mediocre" troops with logistics and hardware backing them. Sometimes you need a boxcutter, other times you need a jackhammer, but it’s probably better to have both.

>Macarthur not had an attack of spontaneous dementia
Kek. I think he wanted the glory he felt he deserved and did not really receive during his pacific campaign in ww2. Its not %100 related to the thread but https://www.youtube.com/watch?v=qd8LDdbfIFY
If you haven’t seen it, I’d recommend it.

>However, we are talking about two different things. I advocate for maintaining a way of life
Yes we are talking about somewhat different things, but I am trying to show that the advantages of maintaining it at the cost of our abilities to produce weapons needed to fight back or survive is not as advantageous and in some cases will cause more harm to our way of life. I'd think aside from having modern/future Injuns in the forest on reservations, the rest of the people will probably be living like Mormons in Utah if we push for progress, but doing so while keeping the values culture, and principles in tact.
>>
>feudal quest?
>why yes, I want to participate in an industrial quest
>>
>>547292
>>547264
>Sometimes you need a boxcutter, other times you need a jackhammer, but it’s probably better to have both.
And that is exactly what we're suggesting by recommending industrial investment occurs on the resource-filled world we have floating just a few orbits down. Or even the neighbouring feudal world we rescued the space marines from. Both of these planets lend themselves to mining far better than Tarkon IV, the latter even has mines already sitting, just waiting to be repaired.
Diversity across these worlds maintains the brutal fighters we've got coming out of Tarkon IV with all the advantges of modern logistics and hardware you're recommending.

Maybe in a few decades we can think about advancing the society of our feudal age but until then, every $ invested in schools or factories or mines on Tarkon IV is a $ that wasn't invested in establishing mines on the more resource-filled world next door or the shipyards orbiting above.

One should play to the advantages one already possesses
The advantages of Tarkon IV are
>Militaristic, hardened peoples skilled in CQC
>Bountiful farmable land
The advantages of Tarkon X are
>Bountiful, easily-mined resources
The advantages of our abandoned neighbour are
>Mines, farms and infrastructure already constructed but sitting empty

That said, I'm still pushing for massive mechanised farms on any of the continents where they won't interfere with the local tribes.
>>
>>547294

Feudal worlds get stomped Industrial worlds put a fight.
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>>547371
I for one agree with this, it is better to invest in what gets the best return. If I had to choose between educating the population on Tarkon IV or building up Tarkon X, X wins by a mile, we can import hivers, this will give us yet another source of different infantry.
The more different and diverse environments we have the better off we will be, we will be able to send an army to fight any enemy in any location and expect to win.
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>>547394
I can agree with this, Tarkon IV can focus on producing soldiers, food and have a reasonable industry and mining in support of the other two while Tarkon X can be specialized on heavy industry and mining.
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>>547394
I like this thinking, would like to delve into it a bit more regarding what sort of infantry we can raise.
From the tribes we recruit our jungle regiments, while the bigger settlements could provide melee auxiliaries for the modern/hiver regiments. This is just a suggestion.
For the record, I was previously in favour of uplifting/abolishing the feudal system, but am now in favour of letting it be as it is
>>
Ok, so I'm pretty sure that social gathering we were in was pretty heretical.
I say we contact the inquisitor and tell him that we need him to stick some locators into our drug containers and see where they go, because I've got a nagging suspicion that where they end up in, there's gonna be cultists.
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>>547623
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>>547623
>being nobles
>is heretical

Anon.. it wasn't forced drugging and nobody was skinning children. It was literally an orgy. Not slannesh enough plus we attended it and our ONLY big I friend is in and out of being awake. We can't.
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>>547708
It was a drug orgy.
If they are not heretics now, they will soon be.
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>>547708
It was heretical enough that if anyone from ecclesiarchy or a puritan Inquisitor would find out about it, they'd probably still kill us.
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>>547863
So what your saying is we shouldn't go to another one and to keep our mouth shut about this one or we might get shot or blackmailed?
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>>547376

Well fuck it why dont we just turn into a planet of space marines and titan legions
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>>547874
We should not under any circumstances go to another meeting.
It was way too debauched to be tolerated by most imperial authorities.

If there ever pops up a cult in there, just that one visit can spell the end of us should anyone find out about it.

We should deal the drugs in a more legit manner from now on.
This drug can be used for more than just crazy parties. We should offer it to the Mechanicus as a means of increasing productivity and to the Imperial guard and Navy as a means of making their dudes pull off more shifts.

Any recreational uses of the drug need to go through rogue trader channels.
This will give us some deniability and a good load of distance.
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>>547954
Still, Frenzon and Frenzine aren't to my knowledge illegal drugs yet exactly, so selling them should be Ok for now, provided the deals aren't shady.
>>
>>547954
Our drugs are already legitimately exported i believe.
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>>547896

Because unlike industrializing our world those two are feasible.
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>>546120
You are in the middle of a workout when you are notified that the astropath has head news of home, you father wants to see how you are doing, as well how your cousin and brother are doing.

You tell him about the battle with WAAAGHH and the Sectoral ball, mentioning your cousins wounding....

You happen to leave out the drug fueled sex orgy you just went to, as well you dealings with Rogue Traders...

Finally you have to bite the bullet and talk about your brother....

A. Lie, tell him hes doing great
B. Be honest, say hes lapsed and you are giving him a last chance, before resorting to drastic measures
C. Other(Write-in)
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>>548133
B. Be honest, say hes lapsed and you are giving him a last chance, before resorting to drastic measures
>>
>>548133
B.

Isn't honestly our best policy. Also thank him for the hivevers.
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>>548133
>B
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>>548133
>B. Be honest, say hes lapsed and you are giving him a last chance, before resorting to drastic measures
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>>548219
>>548201
>>548151
>>548136
You are forced to be honest with your father, telling him your brother has lapsed and you have given him one last chance to get his act together before you resort to sending him to military training as a mere recruit....

Hes also asks you how the Hivers he sent you are working out, telling you that while the family may be short on military assets and money to send you. especially with half the northern Imperium being drafted to fight in the Cadia System there are always plenty of hivers....

A. Ask for another 5 million hivers
B. Ask for a another million hivers
C. Tell him they arent working out, and you dont want any more scum from the underhives sent here
D. Other(write-in)
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>>548235
Shmeh can we realistically support another 5 million at this time? I would like to bring in a ton of hivers but only if we can feed and house them safely.
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>>548235
>Tell him that we'll be asking for the 5million shortly when resources come in to settle them on a nearby world.
>Hivers.jpg
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>>548235
>D

Discuss plans of setting up an industrial center on that mineral rich neighboring planet using hiver colonists
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>>548243
Safety? This is the imperium of man, not a day care center!

But in all seriousness, it will strain our resources to support such a large population, but we have a large food surplus in storage, and farms and shelters can be erected ahead of time, since it will take months for them to get here
>>
>>548253
>>548235
Excellent ship them over

>>A. Ask for another 5 million hivers

We can deal with strain.

I meant safely for us haha, I don't want shit falling down due to mass famine and food riots
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>>548243

Yeah, how many can we feed?
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>>548253

5 million it is!
>>
Suppose we could compromise?

Bring the 5mil in but keep them concentrated with the intention of using them to set up shop on the mineral world?

Could get in touch with the mechanicus for support, and our family for help with setting up a place for them to send some excess people from time to time, emptying out the jails and such
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>>548235
>A. Ask for another 5 million hivers
We as well, think of all the increases in production in the long term.
>>
Might I suggest we find another planet for the Hivers....Our locals are worried their culture is being got ride of and this won't help the watering down of their blood.

Find another Planet and make it our Hiver dumping ground as it were, a vast mining colony.
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>>548396

Yeah we were thinking about sending to Tarkon X to begin the colonization of the planet and getting more minerals.
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>>548396
The Mineral Rich world where we will hopefully story our MAJOR industry is where we want to send the Hivers.
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>>548396
Yea, my thinking as well
>>
I was think that now could be a good time to invest into military strong points in our world. Places where we could rally and hold against planetary invasions. At an HQ for governance and military affairs on the planet as oppose to on orbit.
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>>548437
I dunno, can we build it? We're still transitioning from a feudal world and that looks like a lotta work.
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>>548447

Yeah, you are probably right. Got a little excited when I saw the picture and thought how cool it could be to build something like that.
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>>548452
Don't get me wrong, it's a cool thing to do, but we should invest in ships and shipyards if we want to do DA defense. Gotta hit them where they're weakest, in space.
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>>548235
>D ask for colonization help with our mineral rich world.

we could offer a power sword if we need to sweeten the deal.
>>
sorry guys, something came up earlier, im pretty busy tonight and tomorrow, but I will see if I can squeeze a couple posts in during the afternoon, well have a big session on sunday though
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>>548497
Archive you fool, Cause we hit bump limit.
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>>548501
Just archived it, ill make a new one for my next posts
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>>548511
Got you Shmeh, Honestly having a blast in these threads. Be safe and enjoy yourself.
>>
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>>547275
You missed the point entirely regarding Smith. He made a socioeconomic observation about individuals, in a book about the way an industrial economy works. It's not really a matter of "faith" in the way "dogma" means, it's a scientific observation, open to verification and either verified by observation or not. The sainthood of smith in later political rhetoric was people looking for something to justify their views.

>Farmers are capable of many tasks
Well...duh. Part of my argument for keeping the planet feudal was to keep that quality.

>Farmers can't build M1's
No, of course not. That's why I advocated for a specialized manufacturing sector where it wouldn't affect feudal life.

>Farmers are a master of mediocrity.
Before you say this, you should know Smith identified three factors that made an industrial economy fantastically productive: An increase in personal skill due to specialization, the use of specialized equipment (only made possible because the industrial worker's work is relatively unchanging, the same 8-10 steps every day), and a lack of startup and shutdown time (made possible by a continuing and repeated process). Of COURSE a farmer won't be able to make an M1 from scratch - but neither would a factory worker, who will just make his little bit. We're not asking the farmer to - the M1 is made elsewhere. We're asking him to learn how to use it, to fight well with it, and to retain the aggressiveness and willingness to fight as a way of life that will make an effective soldier. And when the tank breaks, he will abandon it, and conditioned by a lifetime of hardship, will be able to fight more effectively than someone who has spent his life indoors without similar exertion. A tanker without a tank, who THINKS "my tank is dead, I SHOULD and CAN get a rifle or knife or club and keep smashing the enemy", especially where he has the physical conditioning and skill to do so will more readily be found in a warrior culture than an industrial one (there are few industrial cultures with a warrior ethos, cause warrior cultures tend to kill individuals in them, and that interrupts a division of labor economy).

Turn up the hearing aids, because I don't want anyone to miss this part. Make no mistake, I am advocating a HIGHLY artificial society, that if the economic constraints we place on it (we control the machines) are removed, would quickly alter itself beyond recognition. I have never pretended otherwise. The act of building sophisticated weaponry requires division-of-labor at some point (but not to maintain or run it). That quality tends to de-skill individuals in it, and it definitely tempers the aggressiveness of the individual. What factory would stay in operation when personal disputes were settled by blades? My point is that the best troops, pound for pound, will be made by marrying the equipment from an industrial society to the warrior mindset and physical conditioning from a rougher society.
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>>547292
>Some aspects were force multipliers.
Yes...as I acknowledged in an earlier paragraph. Nobody ever said light infantry against entrenched troops with ample fire support wouldn't suffer heavy casualties. I DO point out they nearly still won. I also pointed out that nobody is saying our armies won't have tanks and lasguns, I'm saying they will. I'm also saying the background they come from will likely make them harder, fitter, more aggressive warriors than an industrial background. You don't replace a lifetime of conditioning in boot camp.
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>>548540
So in our case, use feudals and tribals for soldiers and hivers to pump out their equipment?
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>>548422
>>548403
>>548400
>>548396
>>548317
>>548258
>>548235
Negotiate for him to also send the equipment needed to start the settlement on Tarkon X and preference hivers with the useful skills.

Just letting him send us 5 million hivers is us doing a favour for our family by taking mouths of their hands, more than it's them doing a favour for us. So our father can afford to sweeten the deal.

I'd also point out that we have the empty planet in the neighbouring system that would be very easy to resettle. Seriously, we could just dump a couple million on it and then that's it. Unlike either of the planets in Tarkon system we don't need to set up new mines or farms or infrastructure because they already exist. Just need to wipe the blood off them.

Sure, the two million we send to settle there WILL be at risk of dark eldar raids in the future but so what, they're hivers, we're literally doing a favour for Dad + Rodrick by soaking up their excess hard to feed population. There's plenty more where they came from.

Of course I'd prefer to settle the majority on Tarkon X but we need to prepare that planet first, our neighbouring system doesn't require any investment except people.
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>>548589
And finally, any hivers we do settle on Tarkon IV should be used as part of our plan to build large mechanised farms on the uninhabitied continents
>>
>>548551
Nailed it. I'd say the fewer hivers, the better (we can use servitors and the like in factories), as hivers generate their own needs of food, entertainment, housewares (hivers don't farm - they need TV's), and that last will cut into our military output. We don't need to have to worry about 10 million hivers on a nearby world when our own is under invasion, especially when we could have had only 200,000 and servitors instead.
>>
>>548589
I'm still of a mind to stick a tribe of Ogryns somewhere
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>>548589
This is all within OUR solar system though, We can't expand outside our system without a larger fleet or you know, approval.
>>
Shmeh, you're going to be making up lore like crazy soon - we're talking about procedures for founding colonies and stuff.

I think we need:
Fluff on colony legal requirements (probably an in-person visit to the sector-sub-sub-sub-secretary for colonial development, that needs to see the 17 copies of the request for permission, the founding charter, even payment for the Arbites sub-sub-detachment meant to ensure order.
Fluff on financing, trading houses, the imperial banking structure in general (imagine having to go to the Helican Sector branch of the Terra Trust and Loan to haggle out terms, and covering up everything before the in-person inspection of our operations before they'll guarantee the loan)
Relations with the Adeptus Mechanicus (how DOES one hire a tech priest? Are they basically employees of the AdMech, or is the AdMech more like a college that lets them work on their own? Or is it like a union that polices its members, decides what jobs to pitch to its members, and members have a duty or choice to take them or not?)
Fluff on Imperial contract law (if we contract with a spire for 10,000,000 pairs of combat boots, is the contract with the world, the spire, or the company? And if they default, who do we go to?)

I'm sure you guys can think of other stuff too.
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>>548660
Also ratlings. Sniper af.
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>>548675
>Colony legal requirements.
Well, I know that if it's an uncolonised world, it doesn't take much to be allowed to colonise it.
You can just buy one from whomever found the unused world and set up shop there.
>How does one hire a tech priest?
You can pretty much buy tech priests or they may send some for free. Admech is eager to expand it's influence and there's a strict hierarchy in the admech meaning if your bosses tell you to go on some backwater planet, there's not a whole lot you can do about it.
You can also get some from rogue traders.

As far as imperial law goes, just assume it as a clusterfuck where your success or failure is dependant on the rolls of your senechal or whoever does your paperwork.
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>>548396
>giving a damn what less than 10 million people think.
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>>548944
That's how you get heresy.
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>>548943
>Admech is eager to expand it's influence

Well it's a damn fine thing we got all these resources laying about

>>548944
>being an arbitrary douche
>missing the point

These people are like our children lad, we have to look out for them.

Besides, from a rp perspective if we replace our worlds pop with a bunch of hive scum then what was the point of it even being feudal in the first place?

On that note tho, since this is a feudal world why is it being treated as a primitive world?
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>>548960
Fair enough. Remember that 10 million people is negligible, and we can give them huge space whilst also having the majority of the world with stuff.

On another note, I would think that our food production would be enough for a few hundred million. Most 21st century countries can feed their populations with our fairly low tech relative to 40K world.

>>548945
Speaking of heresy, we need to build underground fortifications and bunkers that include research stations and gene labs. That way we can chuck a bunch of researchers there progressing technology.

We should also try and build a New Dark Angels world via our three 30K dudes.
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>>548966
>Fair enough. Remember that 10 million people is negligible, and we can give them huge space whilst also having the majority of the world with stuff.

Well, we've undertaken measures to boost population growth as it is. And yes, it is a small population no doubt about that. We start pouring in millions of people from other places we start to dilute the flavor of the world though. Hence some of us wanting to start up another colony geared towards industry while keeping our "warrior" planet for sweet military flavor.

Now of course some limited industrialization is in order for this world, it's only natural with resource extraction, cash crops, and foodstuffs being produced. This is 40k of course, and blend of grimdark and rule of cool is what makes the setting, turning our planet into generic world #94858281216 is just kinda meh in my opinion.

And if you're wanting to go all Lugft Huron we're going to need a lot of buildup before we start doing such things.

Also, with the 30k DA boys, wouldn't that fit pretty right having a top notch knightly order being ran on a feudal world with them making the knights top badasses?
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>>548975
we could probably get our 9 million natives to get up to a 40% birth rate.

We just need to make sure that we have enough adults to deal with the huge bottomed age pyrimid.

Like, every couple having 10 children over the course of 7 years, we could probably actually double population if we end infant mortality within a couple years, then get to a billion in less than a century.

Yeah, becoming a top notch knight planet would be fucking amazing and fun.
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>>548977
We started with 10mil natives, and pretty early on we initiated health programs for the general populace and helping prevent infant mortality, we're only a few years in as it is, but with an influx of hivers and other refugees to blend with the population it should have the population booming shortly. Take into account the excess food production as well.

>Yeah, becoming a top notch knight planet would be fucking amazing and fun.

Not only knights, elite specialist infantry. We've already got jungle rangers and airborne that were formed using help from our former Elysian drop troop mercs. Speaking of, we should really look to keep those fellas on retainer.

And of course all this talk of our 30k DA boys wanting to do modifications to make superior soldiers, and knightly orders... well

Our own personal force of highly trained Gregor Cleganes wielding advanced weaponry amped up on our combat drugs. If we can get away with it, of course.
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>>548982
Gregor Cleganes with stormtroopers training. I'm in. I've been trying to ignite that shit twice so far in this thread.
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>>548982
This can only end well... I am in
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>>548982
Given the shear scale of 40k we might be able to play the knights off as neophytes or something similar... or mabye a mutant human strain or the result of some DAOT gene fuckery
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>>548984
>>548985

I'm for it, but I'm for it cautiously. If we can get a hold of a few more planets expanding our power, and most certainly expand our local influence to the point where we can more or less get away with it I'm all in.

Now, I'm not for going all heresy and shit, but if we can bend the rules and stay loyal servants of the emprah while expanding our own power then hell yeah.

Maybe we can end up like a pale imitation of the ultramarines having our own little semi autonomous region?

Really, just how frowned upon is light genetic modification in the Imperium? I'm having a hard time finding info on it.
>>
>>548943
So tech priests are like property/employees of the AdMech?

Thinking of what I know about them, I conceived of them as basically a combination of a college and a labor union. You join, they train you. You're their bitch. You gain skill, you get promoted. You get underlings and increased autonomy to go with the post. You're subject to orders, but the latitude of your actions within those orders is increased. Once you reach a certain point, it's basically like being a full professor. You're an equal among equals with other magos, and able to determine most of your own work (projects you want), up to the point that a conclave of your peers decides certain actions must be taken (either a leader was selected from your ranks or by some rule of seniority or merit, and he decides the order, or by a conference debating and deciding a course of action), and then you are bound by the order of the machine. One power the AdMech does claim is the right to police it's own members, so there's that, but it's definitely not like a college where you graduate and go take a job. I'm guessing to hire a tech priest you need to apply to the magos of a branch, and he applies mechanicus guidelines to decide if and how much they should charge you, then he assigns people to your case. As one of those tech priests, you're supposed to be part of the machine and they police you so...sucks to be them. There might be some mechanism to protest, but that might not be very 40k.
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>>548991
>So tech priests are like property/employees of the AdMech?

Techpriests are members of the AdMech.

http://wh40k.lexicanum.com/wiki/Tech-priest

Lexicanum is a solid database of info.
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>>548990
Pick soldiers for enhancement from our bodyguard. I basically want a platoon of angry cyborgs banging down doors. You know who Harlon Nayl is (Ravenor book series)? He's Clegane without the soft and fuzzy. A platoon of that.
>>
Hmm. We could always make ourselves able to produce enough food for like 40 billion people and be an agri world for a few centuries until our population starts cutting into our surplus.

That way we are clearly valuable to the Imperium and our fellow sector lords.
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>>548994
I agree, we can then easily get all of the resources we can want from the nearby hiveworlds this way
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>>548992
Yeah, there's not a lot about the AdMech org chart in there, or the powers that the mechanicus has over its members. At some point the hierarchy flattens and becomes that "equal among equals" I referred to though, definitely at the Fabricator - general level. I can see it happening at lower levels, based on the ability of the lower levels to communicate to the FabGen. Like, a Magos Biologos on a backwater world on the edge of known space may have a little more latitude because a) nobody is checking up on him much, and b) his bosses know he can't call in much. They MIGHT give him a little more authority.
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>>548990
>Genetic modification

You know as much as anyone. Shmeh literally said just "its frowned upon", and I've posted asking for clarification, but nothing so far. I DO know IMPERIAL law has nothing against it, nor is it considered a tech heresy (Hostile Acquisitions Rogue Trader supplement, and The Lathe Worlds RT supplement, respectively. If those are considered canon).
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>>548990
Well genetic enhancement is quite common amongst the nobility, we met such an individual earlier in this quest
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>>548993

Yeah, a small select group would be preferable to large scale modifications for sure. It would not be inconceivable to explain it away at first glance.

https://en.wikipedia.org/wiki/Potsdam_Giants

Well, as far as the AdMech go in relation to us, we've already been making good with them and if we have plans for increasing our resource extraction and a building up a healthy industrial base on one of the other planets around us I shouldn't imagine they would at all be averse to sending us enough help to get things rolling as they are always looking to expand their own influence. Hell, might even be able to get some sweet gear out of them if we can find some choice shit they really want. Stock up on plasma and power weapons? Maybe a Knight armor or two? Might could see to a rogue trader running some of that down for us if it could be done for that matter.

>>548994

Considering how we are already tooled up for plantations and with some industrialization it shouldn't be much of an issue having massive farms that aren't terribly labor intensive. Of course, there's also that one planet nearby that we could flat out turn into an agriworld if possible.

>>548999
>>549001

Well, we've already got some heat from the DA on us, frowned upon could turn into "lets just kill these fuckers to be sure" right quick. Perhaps when the LI is finally up and about we can have a patron to vouch for us and see about his opinion on the matter.
>>
Ok... Goals
1) Provide Knightly Infantry, Drop Infantry and Jungle Fighters. A 30KDA can take care of training of each one. Minor Gene Mods are a go.

2) Export so many good we become a cog that can't be misplaced, not just our system but us personally.

3) Stay on the good side of the =][= become their go too guy for guards, vacations and whatever else they need.
>>
>>549007
all three!

number 2 first though
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>>549007
Good plans, Nr, 2 is the priority though
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>>549007
>1) Provide Knightly Infantry, Drop Infantry and Jungle Fighters

Why limit ourselves? I'm sure we can manage another specialist force or two. Gene mods assuming we are support in doing so by our local =][= of course

2 and 3 all the way. Though, it'd do to cozy up with the AdMech as well.
>>
Also, our Knights

Assault bikes with twin linked plasma guns, just sayin
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>>549007
>Export goods.

Hmmm...not entirely sure, it sounds like we're trying to become a factory world while we're not even sure that's a needed thing in this sector, and it may not play to our strengths. I always thought our fighters were our most valuable export, and we've already seen off one Ork Waaagh. Or were you meaning something other than exporting goods?
>>
>>549017
I'm assuming resource extraction, think old European colonies.

Of course, setting up hivers on one of the local planets for a world based on industry can't go wrong.
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>>549017
I was thinking food and wood for export
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>>549023

Don't forget our cash crops

Fine wine and drugs will always find a good price somewhere.
>>
>>549018
>>549023
Awesome. I'm also down with manufacturing arms for our guys, investing in quality control, and becoming a second Gunmetal City, famed for the artisan quality of its weapons.
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>>549024
>>549023
>>549018

Speaking of stuff to export, awhile back in this thread I raised the possibility of making our troops and military manufacturing the start of a new trading house. Shipyard = more ships, military manufacturing, wine, guns = goods for export, combine with troops for deployment/merc/inquisition/"debt collection" work, and a finance division to lend money and we're the start of a new trading empire...all under our direct control, of course. The merc work will not only bring in cash, it'll keep our troops experienced. A two year contract pacifying unruly natives on another world whose governor doesn't want to bring unrest to the attention of the administratum, or protecting miners/laborers on a deathworld will keep anyone sharp.
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>>549024
I can't believe i forgot about our cash crops, they will probably be the most useful to gain us influence and special equipment
>>549031
This plan... i really like this plan, we can then also establish some interesting trade deals with our favourite rogue trader

Given the setting and that political marriages are a thing, should we start giving thoughts to such a union? Or would it be far better to hang of on that until we are actually relevant and can actually get a marriage that could protect us somewhat from the DA and Co.
>>
Hey Shmeh, check out the Rogue Trader supplement Stars of Iniquity for some killer mechanics for colonies. Starts on page 103, resources are on page 27.
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>>549031
Good plan, but that should be our medium term goal after settling Tarkon X, getting shipyards, food support on IV and increasing production on the gas mining.
>>
>>549031

Pretty solid ideas. Hiring our own men out could be quite nice, hell if we get rich enough we could even try to buy out independent mercs if they are around. Would give us a monopoly on the trade.

>>549037
>Given the setting and that political marriages are a thing, should we start giving thoughts to such a union? Or would it be far better to hang of on that until we are actually relevant and can actually get a marriage that could protect us somewhat from the DA and Co.

Well, we do need to get to work producing some heirs. On the one hand, it could pay to wait a bit and find a more advantageous match, but if we can manage to marry up at all at the moment it'd be a great help.

Of course there is that daughter of our rogue trader friend, it would have advantages of its own I imagine.
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>>549057
>Of course there is that daughter of our rogue trader friend, it would have advantages of its own I imagine.

I agree completely, especially if we get a merchant fleet then i think she may be perfect... Besides if shtf then they may be able to smuggle us out of the area... Though that may also have some drawbacks given how rogue traders are viewed throughout imperial space. A worthy risk if you ask me.
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>>549052
Yep. I'm worried about our goals in settling Tarkon X. On one end of the spectrum is a full fledged city, but if it relies on Tarkon IV for supplies, that's an enormous strategic vulnerability for us in the event of any kind of invasion or cult - we have to protect it, AND have to maintain their flow of resources even if our control of space is interrupted. A colony of that size may make local space superiority an absolute necessity.

On the other end of the spectrum is an outpost mainly crewed by servitors, who do all the mining. Efficient, to be certain, but without the same flexibility in the sense that to expand or repurpose the colony may be hard. Also, where would we put the incoming immigrants?

A third option is to attempt mining operations on Tarkon IV in a way that won't interfere with the other assets of the world. Easier, to be certain, but the consequences on public order are not as easily foreseen, and once we put them into place, it's not like we can change our mind.

Combinations of these may also be attempted.
>>
>>549071
My point was that our goals (scale and direction) for Tarkon X should be well thought through, so we know exactly what we want to do with it.
>>
>>549071
I think we should turn it into a small forge world, just shitting out goods and material. With it doing this we can have shipyards and stations so local system would be secure.
>>
>>549071
>>549081

Well, considering the mineral richness of the planet it would make sense to lean towards industry.

Of course, there is that other primitive world near us, which could be converted into a agriworld.
>>
>>549084
Trouble with the other world is that it's in a different system. Thus much harder to defend.
>>
>>547283
>~ Heinlein
Was suppose to delete that.

>>547371
We aren't colonizing those worlds yet because we can't. We have neither the capacity to make it work aside from dropping people there unsupported, and we can't defend it either. We can barely defend our own planet without help. On top of that, it would raise our tithe.

In order to be able to do anything meaningful on other planets, we need to be able to send ships to and back, and defend the trade lanes.

The advantages are minuscule compared to what we'd get by not developing our planet or leaving entire regions untouched.

>>547371
The advantages of spreading so thin to those places is to not be able to defend them, and abandoning everything when there when they are attacked including people).

>>547376
Pretty much. If earth got invaded today by greys, they won't have to worry about beating us in a street brawl, they'd just lob rocks, drop plasma and bio bombs onto us.

>>547896
Why don't we just pop out an army of Primarchs?
>>
>>549114
Tarkon IV and Tarkon X are in the same system, if we can defend IV then we can defend X, no trade lane needed.
The point of putting people on X is that we can't all agree to what we want with IV.
>>
>>549114

We have a few months before they arrive I don't see why we can set up the basic infrastructure in Tarkon X to get them mining.
>>
>>549133
Unless our guns can reach across system to the other planet, we still have to deal with placement of our ships, and cargo going in between the planets can still be intercepted by someone crazy or desperate enough to try it.
>>
>>549133

We definitely want to train our military there and we definitely want to grow our own food to sustain ourselves and export. I think those two should be the priorities of Tarkon IV with a supplementary industrial infrastructure in support of those two with other miscellaneous products like combat drugs, wine and so on. Turn it into a modern world and not the classic imperial industrial world so contaminated it can't grow anything. Tarkon X can be that.
>>
>>549213

This would be a relative short trip between planets in the same solar system with both ends eventually be fortified and reinforcements close to either side. They could also need to avoid detection when arriving on system.
>>
>>548540
>>548546
>You missed the point entirely regarding Smith.
Admittedly I only had what you told me, and a quick wiki read to go on.

Alright I apologize for the misunderstanding then. It was a bit unclear reading through some of you earlier posts.

I still disagree with you on how you want to split the medieval and tribal people on planet, though I alluded to splitting up the natives and hivers earlier (if a compromise was needed, not that I want it that way).

>My point is that the best troops, pound for pound, will be made by marrying the equipment from an industrial society to the warrior mindset and physical conditioning from a rougher society.
And mine was that the loss in resources (mainly mining) to be able to produce weapons and ships, was not as valuable as having some SLIGHTLY less awesome troops, that easily made up their small loss with material and firepower.

Look I’m not saying they can’t be equipped, and I’m not against it. I want to develop part of their region instead of leaving it unmolested, not to the same degree as the highborn areas and lesser still compared to the hivers, but instead of leaving it unmolested. I want to open mines and schools there, and they need to grow some agriculture to be able to grow their population.

>You don't replace a lifetime of conditioning in boot camp.
Good or bad habits can take time and be hard to break, but a sign of a bad training regime is one that can't get everyone to a similar level regardless of their background.
>>
>>549261
This may be more feasible later on, but we'd still have more area and space we needed to defend.

So far we don't have much in the way of detection, only our astropath alerted us because they failed to be discrete in jacking one of our messages.

When the Space marines showed up we needed to recall our one ship, and it can't leave now, to leave us unguarded. And even then, it was the inquisitor and his ships that saved us.

Plus we have to worry about Dark Elder in the region.

Don't misunderstand, I want to utilize those planets and abandoned equipment, but it'd still take resources to set up, and we haven't much in the way of defending our stuff. It'd just become an attractive under defended target.

Frankly I want the shipyards done first so we can transport the goods. We could eventually open up manufacturing there too, but It would be faster to focus on one thing before heading off to do the other, otherwise we do both of them slowly.
>>
>>549309
I think you are misunderstanding,

>I want to utilize those planets and abandoned equipment

That planet is in another system. The one people want to set up as an industrial mining complex is Tarkon X in our system. We can defend that as easily as we can defend our current planet. The distance isn't far enough to be a real noticeable gap in defences.

> we needed to recall our one ship, and it can't leave now, to leave us unguarded.

As long as it remains in system it should be fine.
>>
>>549562

Yeah, same way with our operation in the gas giant. Still a few orbital defenses couldn't hurt us.
>>
This quest madde me realize that I am starving for a 4X video game set in the 40k universe.
>>
>>549562
I was speaking about both the abandoned world and the ones in system.

And I'd still apply that to the planet nearby. Just because its in system doesn't mean it won't take us time to reach it. Not sure how fast our Lunar class and Corvette is.

And
>it'd still take resources to set up
>We could eventually open up manufacturing there too, but It would be faster to focus on one thing before heading off to do the other, otherwise we do both of them slowly.

>>549655
There's Dawn of War..... Although I hear its....
>>
>>549733
Mate it'd take worse an hour to get to a planet in this system and thats at a slow ass speed.

Resources that can very quickly be replaced due to the output of the minerals on the world.

We also don't have much more building to do here besides maybe more educational? And some health. Honestly its warhammer 40k. Losing 20mil ain't that bad at the end of the day.
>>
>>549733

Distances between planets in the same system are inconsequential as warp travel isn't needed.

>it'd still take resources to set up
Everything takes resources, what's your point here? We have more than enough food and we have several months before they arrive to set everything up.

>We could eventually open up manufacturing there too, but It would be faster to focus on one thing before heading off to do the other, otherwise we do both of them slowly.

It could be faster if we begin with mining now and later. We will be getting more resources to trade. Not much different than our mining on the gas giant.
>>
>>549837
We still need to finish upgrading the shipyard, and advance our manufacturing base to the next level, so we don't have to buy heavy tooling from off world. We'd still have to wait for the things to be made.

We are holding off on other developments on Tarkon IV.

>>549840
>Everything takes resources, what's your point here?
We'd be sending the resources to set up an operation that could be spent here spent here on untouched deposits. Much of the planet is still untapped.

Can't trade them if we can't transport the goods. I Mainly want the shipyard done and making a few ships, then be able to transport the trade goods or raw materials to where we need them.

We have like 3 of 4 ships, 2 of which are for military purposes. Unless we can borrow the Inquisitors ships. He's not going anywhere anytime soon, if that's a possibility well then I don’t mind buying more mining equipment.
>>
>>549997
The thing is, a lot of us don't want to industrialize IV, for whatever reason. All of us want to settle X at some point what we are arguing over is when.

You want the shipyard up first, I personally don't see why we cant do both at the same time. If we make a deal with the forge world, either swap gas and/or minerals form X we can get the components we can't make or get in house and infrastructure for X. Depending on how much we are willing to give prob get a ship or two plus some defense stations.
This would be a big order and they will love us for it, mainly if we give them first dibs on future trading or let them set up on the shipyard. We will probably need a few priests anyway.

If we use quick and dirty extraction on X we should be able to payback the infrastructure cost quickly. The workers will be hivers so who cares if they get attacked and all die?
>>
>>550097
If we can do both without a problem the lets do it. But from seeing the equipment list here >>541228 it seems like it would take some time to go out and do it. Unless we can just say we want to do things and it can happen without having to worry about the how or why.
>>
>>550121
The way I see it most of what is taking time for setting things up is trying not to make too big a splash in the feudal societies. X has no such problems.
1) Send a message to the forge world, we need a big list of stuff, advanced mining, processing and manufacturing. No need to go basic on this stuff. Get all the things we need for the shipyard as well, order ships and defense stations. Find out how long it takes to get here and set up.
2) Work out a payment plan as we will be in dept for a while.
3) Send a message to dad and get hivers, as many as we need.

This will jump start us and push us out of early game industry wise.
>>
>>541228
>>550121

>- Modern Manufactury(mining equipment)

Why? It seems to me that we can make the equipment just fine and we have sometime before they arrive.
>>
>>549997
We don't NEED to advance our manufacturing base on IV to the next level. Thats why we have V. IV will be the Warriors/Food/ect world. V is our goods production world.
>>
>>550266
I'd rather be able to make it then buy if from others.

I recall us buying a bunch of stuff previously mining equipment included in
>>519217
>>538570
so we don't really have the ability to produce it yet.
>>
>>550358

It literally says that Tarkon IV has a Modern Manufactury for mining equipment.
>>
>>549292
Not against mining at all. Not against manufacturing, either. I even advocated for an entire continent specifically for that purpose. I'm against trying to civilize the natives to support a "standard" imperial economy.

Mine the shit out of Tarkon IV, manufacture too, but don't make the wholesale changes in way of life that an "industrial" (not hive, just imperial) society needs. To be more specific, we don't need them asking for entertainment and housewares to help them forget after a day in the factory. That cuts into our industry for military production, plus other issues (will elaborate if needed, but it'll be an essay about the interplay between economics and political power in a feudal economy, and that changes when moving to an industrial one).

>A bad training program doesn't get them all to the same level

You ever watch those workout videos on youtube? One thing i heard on one (and confirmed through several sources) is that somebody working out for less than a year is still a rookie at it - they might be doing it perfectly but their body is still adapting to it. Well, the feudal people we're drawing from for troops have a lifetime of living in a pretty hard world. This gives them, on average, a pretty high baseline in terms of physical conditioning, and they are inured to hardship. While it is true that a bad training program doesn't get them all to the same level, even a good training program can't replace 18 years of physical training through farm labor and acting as your own mule. I submit that a good training program (one that develops skills to a required level and standardized that level between troops) training a group from a non-physical background, will on average, be less robust than a group from a physical background after that same program. Likewise, a feudal society tends to produce more warrior types, as stabbing other people to resolve disputes tends to interrupt a division-of-labor society, thus more aggressive traits are discouraged.
>>
>>550350
It would take much longer to start over a manufacturing base on another planet.

>IV will be the Warriors/Food/ect world. V is our goods production world.
We don't have to leave the planet undeveloped for us to achieve that.

>>550394
I thought that was for more basic stuff like power drills, not excavators but I guess I could be wrong?
>>
>>550465
>Hey guys, You know how we had a huge debate over industrializing the world?
>Ya?
>Lets do it AGAIN!

Mate, No. Its been talked about fucking before. We are not turning this world into what you want. V is gonna be that world.
>>
>>550465

Well its modern, plenty of good stuff but nothing like a humongous drill that is a foundry, factory and is mobile at the same time.
>>
>>550445
>>550445
I don't really want it focused on one continent, and have it more spread out a bit with most of it going to the hivers, so the rest of the natives can get acclimated to some of the technology. I worried putting it all there will make it turn into a giant continent hive at some point, but I guess we can make rules against it.

>they might be doing it perfectly but their body is still adapting to it.
It generally takes 4-6 months for the human body to adapt to a new environment, and a similar amount of time for a human to “bulk” up. It may not be as natural for the hivers, and some probably do use enhancements, but it nets the same results in physic in the end.

>Likewise, a feudal society tends to produce more warrior types.
And a urban/hive society tends to creates more violent killer types going by homicide numbers
I’d also like to point out that hivers appear to perform without any problem or noticeable differences in quality >>541120
>The hivers and local Tarkonian warriors seemed to have blended into a seamless unit, the hivers adopting many traditions of their adopted home on the brutal battlefields of the Sabbat sector...

A farming upbringing tend to make someone more disciplined and I generally agree with that sentiment. But it doesn't mean they will be more capable of violence. If we want to use anecdotal, I’ve been told by a sergeant that he had 2 men in his unit from a rural and urban background, the urban Texas boy was definitely more honest hardworking and disciplined, healthier of the two, but when it came to being shot at the black kid from Chicago wasn’t even phased by it, while the kid from rural Texan was distressed by being shot at.

I feel that trying to apply that to the natives on Tarkon is like apples to oranges, it’s not really going to net the same results due to the different conditions they exist in. Different conditions created different outcomes for the actors in that environment. In a feudal society, you had bakers, and tanners, blacksmiths and merchants, soldiers and shoemakers. It shows that a lot of people had been specialized to such a degree some people had their last names as Tanner or Smith, that tells me that applying what was observed to be the causes or strengths for a strong colonial America is not going to net the same results for the natives on tarkon because they exist in a different social and political system.

Now if we can shape their culture a bit and bring them up to the level as the colonials were at, then I can see that type of farmer person being there, that’s not what we are doing.

I’d still say people who in some cases radically different from one another that are shoved into highly population and space dense areas will make more violent people and society.
>>
>>550472
You don't have to be part of the discussion, and frankly with they way you speak to others I'd prefer you to not be. You don't like it not being turned into what YOU want, and you won't accept it any other way.

I'm not even forcing any changes, and any talk outside of voting period is irrelevant to what actually happens to the planet or quest.
>>
>>550911
Mate, Its been back and forth about fucking modernizing for awhile now. There is no need to keep trying to go about it at a different angle with the same desired outcome.
>>
>>550858
Why I don't want to modernize is simple, the more diverse environments we have the more types of regiments we can field. If fighting in a city send hivers, if in the field and without support and will need to live of the land feudal will excel. Turning the planet into a mono culture 'standard imperial world' will loose all the variety and hurt us long run. Frankly there is no need to industrialize even without X as there is a forge world close.
>>
We're useful as an agri/low tech world right now, our main export is grown and most of our trading partners either want those drugs or our food. I think we should keep this planet mostly farms and wilderness and use it to supply food to a heavy industry world once we colonize one. No planet in 40k stands alone.
>>
>>550990
We don't have to turn it into a monoculture, and I wasn't demanding for the whole world to be made into an entirely urban setting, or everyone to be on the same technological level as what we would expect the people from the hives to live in, but that we spread the ability for people around the planet to produce and work in other areas, with some areas, mainly in the highborn regions to be able to produce light equipment, farming tools and bikes, maybe Tauros in some areas. Not in all of their settlements. I wanted natives to be able to work in the mines and factories in the same way that the hivers could serve in the PDF and Imperium, so they gain some more tech savvy and have more experiences in different areas not exclusive to them being a warrior class, or working class only.

But It seems we are going more for a divide in hivers as producers on planet and the native as the warrior class. I’m fine with this so long as the region's resources they live on can be mined, albeit not to disruptively to the natives.

I wasn’t really calling for them to lose their environment for raising robust people, but that they could benefit more and still be robust even if they progress and change a bit. I was telling the other guy that the advantages for this small loss outweigh the small gains from making them live through a hardy lifestyle. I was not calling for either extremes but for a more middle ground. Though I wanted to progress faster than originally planned due to the surprise visit from our friendly local space marines, since they could roll us from space, with us not being able to do much in return, and for that we need ships.

Heck for all we know they could want to adapt some of the more advanced tools for their society after seeing how the rest live.
>>
>>551146
Nobody ever said that we would't have the natives who are already miners mine stuff. They pay us Tithes/gifts every year? I think which then goes towards our tithe. The Guys in the south more native fucks, came to speak with us already about losing themselves with the tech and asked we slow it down with them.
>>
Thread dead?
>>
>>557015
He said he'd start a new thread when it comes to time post again.
>>
This will never end cause I want more

more, gimme more gimme more,

this will never end 'cause i want more

more gimme more gimme more.

If I had a heart I could love you,
if I had a voice I would sing....
>>
>>557142
>>557122
>>557015
New Thread
>>557577
>>
>>548250
>>548258
>>548277
>>548317
>>548319
>>548396
You request 5 million hivers, explaining to your father your plans to build a mining installation on the Tarkon V, a barren, but mineral rich world in the system...

He is impressed by your ambition, but unfortunately cannot offer much to you besides raw manpower and some provisions to feed them for the first few months when they arrive...

You go on to talk about some of the things going on at home, before leaving the astropathic chamber and returning to work...

A few days later you receive a vox transmission from Xeroth stating that shipyard is now finished and we can now start manufacturing starships...

What would we like to build first

A. Claymore-class corvette, a small fast warship, can be equipped for scouting, or with heavier weapons to make it a threat to larger ships (3 months)
B. A gas freighter, allows us to carry more hydrogen gas, and other gasses for delivery after mining them (3 months)
C. General purpose transport, can be used to carry goods, troops, colonists, whatever you need to do, slow and bulky, but they get the job done...(3 months)
D. Other(write-in)
>>
>>559001
Please disregard that last post, I am moving it to the new thread
>>
>>559001
>B. A gas freighter, allows us to carry more hydrogen gas, and other gasses for delivery after mining them (3 months)

People in 40k have no friends, only interests, lets try to be useful to other people so that we will not get ass raped.



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