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You were not but a humble maid for fanciful estate in the prosperous Southern Counties, but alas you have been cast out!

Escaping a fate most horrible, you fled into the woods not so far from the estate. You are in a state most awful though, with many wounds and little remaining of your clothes, let alone any personal possessions you had. It's been so hard, that thoughts of returning and begging to be taken back in are on your mind, though you know that would only end badly. For you.

So you sit in poor shelter from the rain, beneath the overhang of an old tree.

>What do you do now?
>>
>>557061
tend to your wounds
>>
>>557114
It seems the most pressing matter is your injuries, both from the punishment you received before leaving, as well as those sustained from fleeing through the woods. They include,

>Many severe lashings across your back
>A branded mark on your shoulder
>Many scrapes and cuts across your extremities from your trek here

Whatever shall you use to tend to these injuries though? You've barely tatters left.
>>
>>557132
See if we can find some untainted rainwater, maybe running off a leaf of a tree or something.. If so, use it and a small scrap of our tatters to clean our wounds as best we can, and then some more strips of fabric to bandage any deep cuts we can reach properly. Health before dignity.
>>
>>557220
this
>>
>>557220
Deciding you don't want to fall to a fever before morning, you rip up what little you have to see to the worst injuries. In this case probably the lashings, however on your own you'll have trouble tending to them properly. The best you can do is try to make use of the rain, rather than standing water, and try to drape the ripped parts of your clothing across your back and tie them at the front.

It takes some time and is quite painful, but from what you can feel at least, you'd guess that you covered up some of the worst injuries on your back. Unfortunately you run out of clothes to do the same with the brand mark or the myriad of smaller injuries to your extremities. You're in a better state than you were before though, however you dread crossing paths with anyone in your state of undress.

>What do you do now?

It's late afternoon to your estimate, though it's hard to tell with the weather like this.
>>
>>557261
I hate to move in the rain like this, but it could go all night, we need to find some form of shelter and sleep.

Keep moving.
>>
>>557390
You trudge through the rainy woods, treading slippery ground of wet leaves and slogging through mud, trying to find someplace for shelter. Unfortunately you've never been out this far so you're going blind pretty much. After a couple hours though with the light waning, you do stumble upon what seems like a small trail. Maybe a frequent path of some local animals? It's about the best thing you've found though. You could try following it, or just keep searching elsewhere, eventually settling for whatever tree you can find that affords the most cover, if you have to.

>Choices?
>>
>>557434
Follow it, hopefully it'll lead us to civilization
>>
>>557466
You follow the low trail for awhile, struggling to keep to it as it gets darker, and a few times you even wander off it and have to retrace your steps. Eventually though, you come upon a strange shape amid the trees. Nearing closer you see it's an old carriage! Perhaps it was abandoned, but it's clearly been here for a very long time, and is quite overgrown.

Nearing closer you see it's in a terrible state, the wheels are either broken or missing, and much of it has rotted away. However, looking in from a short distance away you can see the roof is in tact. As you try to approach however, you hear angry animal sounds. Snarling, growling, perhaps a racoon or something like that?

>What do you do?
>>
>>557514
Try to sneakily scavenge anything useful
>>
>>557672
Without actually opening or otherwise going into the carriage itself, you try to see what you can take from it. Unfortunately with barely any light left it's hard to make anything out, but even then you can tell there's very little if anything here. You can see some tattered drapes which you pull off, but they smell moldy so you probably should use them on any injuries. There's also the barest remnants of the leather driver's seat, though similarly rotten. In trying to pull it free though, you find a small compartment housing a little pouch. By the sound of it, it contains some few coins.

Other than that though, not much else of use. Do do pull free a decent sized panel of wood though, to hold over yourself against the rain. It wouldn't do much in the way of covering you while you sleep though.

>What to do now?

Night is upon you, with only flashes of lightning to guide your way.
>>
>>557702
Sleep under the cart if possible
>>
>>557802
Without trying to find out what calls the carriage a nest, instead you clamor underneath, having to pull away a lot of undergrowth before you can fit. It's cramped and uncomfortable, but at least it's dry. You lament the happenings of the day so far, probably the worst you can remember, but eventually fall asleep, crying and hungry. You don't sleep well either, awakened a few times in the night by particularly loud thunder or intensity of the rain.

---

You awaken to the sound of speaking, and startled as you are, bang your head on the underside of the carriage. It's all very disorienting, and takes you some time before you remember the previous day and come to understand what you're doing here.

Looking again to the speaker, you see a small figure crouching by the way you crawled under the carriage. As your eyes adjust to the light, you realize it's a goblin fellow, young from the sound of his voice.

He speaks in poor common language, asking you why you've got no clothes on.

>What do you do?
>>
>>557840
Tell him what happened and ask him if he can help you out
>>
>>557911
Against your better judgement of talking to a gob, and moving past the surprise and concern of one being this close to noble lands, you find relief in someone you can talk to and crawl out from under the carriage. You don't bother to stand though because of his height.

He doesn't seem to understand much of what happened to you when you tell him, and wonders why you didn't just kill the people who hurt you, but in relating your story to him and going over it yourself again you can't help getting weepy, grabbing onto him and asking for help. He says he's not sure how much he can help you, but you're free to come with him if you want. He seems rather distant about it all though, until he offers you his coat (if you can call it that) to cover yourself up, and you realize he's actually embarrassed by your state of undress. Probably doesn't help with you holding onto him, but the thought never crossed your mind to feel ashamed about it to a gob. He could have been a dog and without thinking, you'd have felt the same about being exposed.

At any rate you take what he offers, and though the size is too small to wear, you can at least hold it over yourself. After that he helps you up, and says you can keep the coat even if you don't want to go with him.

>What do you do?
>>
>>557992
Follow the guy, if he's trouble we can take him.

Hopefully
>>
>>558009
Also how old are we and what kind of setting do we live in?
>>
>>558009
You follow along with him, and in the dim morning light of a drizzling overcast, you make him out better. Short and green as expected, a mess of black hair on his head, not scarred up indicating his age or background, though his clothes are clearly patched together. If you had to guess, he's the equivalent of a country boy for gobs, if he was from a city or a tribe it would be clear to tell. He seems to know his way around the woods pretty well though, which is reassuring.

He doesn't talk much along the way though, so you fill the gap, taking about yourself and where you came from. Asking of his name, he says he's Rafe, and wants to know your name.

>What is your name, by the way?

>>558033
You are a 19 year old human, of common farming folk background. You took to maid service as a way to escape what would have been a marriage to a rather unappealing older man. It suited you well and you learned some useful skills, until what happened, that you were punished and driven out for.

The setting is Almace, a temperate country between forests and fields and rivers, with no real mountains to speak of. The King rules over all, with the lords supporting him. Though for some time the direct power of the nobles has been declining in favor of a commoner "middle class" of merchants and tradesmen, as such was the case for the family you served. Would that you were from another universe looking in, you might describe your world as "fantasy", but of course to you it's all normal.
>>
>>558090
John
>>
>>558090
Aeris
>>558123
What're you fucking gay anon?
>>
>>558090
Maggy

We are female right?
>>
>>558148
Well you're a maid, you'd be a real fag if you were a guy.

>>558141
So it's between Maggy, Aeris, and John. Tiebreaker!

Or just roll a dice, d20 or something.
>>
Rolled 13 (1d20)

>>558162
>>
Rolled 12 (1d20)

>>558162
>>
>>558148
Supporting this
>>
>>558162
Maggy
>>
>>558202
>>558185
>>558148
Yussss
>>
>>558172
Good roll, but got to go with the votes.

So your name is Magdalena, Maggy for short. You continue on with Rafe, exchanging information and learning that he's only eight years old, though from what you understand and what he says that's getting into adolescence for goblins. At the same time he's surprised by your age, more than ten years his senior.

Eventually he finds another path and along the way checks some snares, finding a pair of rabbits in two different traps. It's not long after that, you come upon a hovel in a small grove, smoke trickling out a small chimney and a little garden plot attached, behind a small shoddy stone wall. Making his way inside, Rafe soon returns with a female goblin who is alarmed at first but through their chatter she approaches you. Telling you to lower to her height, she says she wants to check you out, your injuries.

>What do you do?
>>
>>558242
Do what she says
>>
>>558323
In your condition you decide to trust the gobs, better than wandering off into the woods again. Before you get down, the female is going off on Rafe, angry and asking him why he bought a human here and what that's going to mean for them. When she sees your state though, her attitude changes dramatically, and calls you inside. You have to crawl to fit in their home, if you could call it that, but once inside you manage to find a place to sit while she examines you. After awhile of taking the crude wrappings off your back, she says she can do her best to make sure your wounds don't turn rotten, but she says you're going to have them as scars, and as if to answer your next question, that they'll be bad.

You try to keep it together but she asks you what the brand on your shoulder means. You haven't seen it yet and assume it was a cattle brand out of cruelty, but when she describes the mark to you, you realize it's a slave brand. It seems the Mistress of the estate was serious about what she was going to do to you. You can't help but cry again, as you know this means you're never going to be able to have a normal life again. Not if anyone ever knows or sees the mark on your shoulder.

Some time passes where the female tends to your injuries, and you learn her name is Greda, Rafe's older sister. Once seen to, she offers to make you something to eat, but while waiting for her to cook for you, you pass out again. This time it's in an actual bed though, one which you are obviously far too large for, but it's infinitely better than sleeping in the wet grass under a rotten old carriage.

---

You wake up some time later to Greda stroking your hair and whispering something. In a panic you jolt up again, and once more bang your head on the wall. She tries to calm you down though, and says you need to eat something, and is sitting next to you with a bowl of what looks to be stew. You don't think of gobs as being culinary-minded, but you're terribly hungry so let her feed you. You can't tell if it's the hunger talking, or if she's actually not half bad, but it's a welcome taste.

>Anything you want to talk to her about?

A glance outside and you'd guess it to be midday about. Rafe is nowhere to be seen, but then you are in a separate room.
>>
>>558415
Ask if we can help them with something and if there's any settlements around
>>
>>558415
Ask her why it was a bad idea for Rafe to bring you there
>>
>>558434
Maybe it's the maid talking, but you can't help but feel indebted to them after all they've done for you. You ask if you could help out in any way, and when you talk about your skills and explain your background, Greda seems quite pleased and says you could certainly be a lot of help to them if you don't mind staying. Particularly farming, if you still have any of that knowledge.

She makes a point though of saying not to help Rafe, or at least not help him with what he's been trying to do. Neither of you need the trouble she says, and without you he won't keep trying.

When you ask about other settlements though, she understands if you want to leave or have family you need to see, quite surprised herself to learn of your age and that you're not married with a family. She says there's a "scaly" camp not far from here who they trade with sometimes but are generally trouble, as well as a few bandits who roam the woods and they sort of pay protection to. Beyond that though, she speaks of some human settlements which you know by name, and a few smaller situations, like a local hunter and trapper they know of. She cautions though heading off into the woods again on your own, for various reasons including the dangers she just spoke of, in the bandits as an example.

>>558465
Speaking with her as she sees to you, you feel curious enough to ask about something that had been said earlier. When you ask her about why she was upset to you coming here, she hesitates for awhile before answering in a way you know was carefully thought out. She says that normal humans would surely drive her and Rafe out if not kill them, and worse still if you were a criminal fleeing from other humans, they don't need that kind of trouble here. That makes sense to you, but you feel that's not the whole picture. When you prod her more, she admits that first seeing you, she thought maybe Rafe had mugged you or found you mugged, and brought you back to keep as a prisoner. The thought of this clearly worries her, but beyond that she refuses to speak anymore.

>So given the options, what would you want to do?

For the time being, Greda says you can keep resting if you want, and certainly you can stay until you've healed. She doesn't force you to stay in bed though if you want to do things, just that she says to be careful you don't exert yourself too much with your injuries.
>>
>>558529
Rest a little while longer. Stay and work for a couple days, just long enough to feel we've repaid our debt.
>>
>>558529
Lets do some mild farm work and ask if we can keep some of the produce for our trip.

Are we still naked? And can we go lewd if possible?
>>
>>558567
That sounds like a better plan, stay long enough to earn some rations, maybe something we can use to defend ourselves if we have to.
>>
>>558566
That seems fair to you, help them however you can, and when you're rested and able-bodied, continue on. You're not exactly sure where though, if any humans catch or even see the brand on your shoulder, you're basically screwed.

>>558567
Awhile later you get up off Greda's bed and crawl into the main area to see her doing housework. You talk to her about your plan for now, to stay till you're healed up and then head out, and ask if you'd be able to take what you earn as supplies. She says they'd have given you supplies anyway, but if you want to earn them she won't argue.

As for clothes, you weren't ever naked, but to patch yourself up you tore up what was left of your dress, so you were down to just some undergarments for your nethers, but otherwise bare chested. Since then though, Greda gave you a blanket to wrap around your waist, and her effort to bandage you up, included covering your chest in order to wrap around you. You're not fully clothed, but not indecent anymore.

As for lewd, well that's up to you.
>>
>>558601
Do the scaly people know about the slave brand?
>>
>>558601
Talk to Rafe to thank him for bringing us here but actually to find out what kind of trouble he wants to cause
>>
>>558599
So over the next few days you help out and try to earn your keep. Your skills as a maid are greatly appreciated as you teach Greda a few things and she you, and since you're together in the house most of the days, you become fast friends. Strange really, that a week ago if someone told you that you could normally converse with a goblin rather than throwing stones at them, you'd have thought them mad. Now you're living with a pair and getting on well. Some things you help with include making them some proper farming tools, showing them how to plant in a better layout, and some "heavy" lifting duties. You're not strong by any measure, but compared to even Rafe, they're amazed by what you're able to do as well as your height.

>>558704
You converse with them over dinner one night, and from their descriptions you'd guess what they mean by "scalies" to be kobolds. You've never seen one, but from what you've heard, they wouldn't know about the slave brand but they might treat you as a slave regardless.

>>558756
While helping fix the roof one day, you thank Rafe properly for helping you out, which causes visible embarrassment in the young gob fellow. This works to your liking though, because you actually want to know more about what it was that Greda hinted he was up to. He doesn't want to speak about it at first, but a couple days later and he approaches you about it when Greda isn't around. He asks you to keep it a secret, and says that the reason they came to this place to begin with, was after the previous goblin king died, this small plot of land was granted to his family. He says he and his sister had to flee to this place though because there was a lot of contention over it; apparently, there was an old treasure stash near to here, and the only reason the land itself was made note of. Mostly just legends and rumors, but if even possibly true, then it could be significant.

The legends and rumors though, have nothing on the map he says he has. If it's legitimate, and he had your help, then he'd be able to get it he thinks. If it does exist that is, before the kobolds might find it, being the reason they came here as well in the first place. Looking for the treasure.

>What do you want to do now? Anything more mundane, or in relation to the gobs, over the coming days?
>>
>>558931
Keep helping them and when you're fully healed go to the scaly camp
>>
>>558988
Without giving any solid answers, you stick around to help them out until you're healed enough to travel again. About a week passes and you say you want to go to the kobold camp, despite the gobs telling you that is probably a bad idea. At any rate though Rafe offers to show you the way, and again you set out together.

It doesn't take long, maybe a couple hours walk from the shack, till you hear the yelling of commands in some other language, and the clanging and grunting of construction or mining work. When you get within seeing distance of the camp, you can tell it's both. However before you can approach much closer, a pair of guards drop from the trees holding weapons at you.

They're clearly in a panic and more worried about you, though Rafe tries to talk them out of attacking. It raises a big fuss, with kobolds running back and forth, but it seems to be that if you're willing to surrender then they'll converse with you. Otherwise you should go away lest they attack.

>Do you want to do or say anything, or do you surrender?
>>
>>559117
Surrender and tell them we come in peace
>>
>>559197
You'll be no better than you started if you just run off, so you decide to surrender, though Rafe says he can't help you past that point.

So the kobolds lead you into their camp, the place is a mess and not at all pleasant, but to your eyes it looks to be well-run and efficient. Eventually you're led to a low tent where you suffer the indignity of being strip searched, though none of them seem at all fazed or to really care. Maybe because most of them aren't wearing anything either, but then they're lizard folk so it's not like they've got anything to cover up in the first place.

Some minutes under guard later, and the assumed foreman enters into the tent and wants to know what you want, since they're very busy. He says if you're here just to waste time, then they're going to put you to work too.

>What do you do now?
>>
>>559244
Ask him if we can work for clothes and tools for our journey to a human settlement
>>
>>559277
The foreman is confused at first and doesn't seem to understand that you actually want to work for them. After several times of explaining it though, he accepts the arrangement though is obviously suspicious of you. You're made to sign a contract which amounts to using your hand print in ink to mark a crude parchment. After the contract, only then are you given underwear at least by your own request, the rest of your stuff is taken away though for what purpose you're not sure.

After that you're taken away to a separate tent, what looks to be storage for things not mined. The assumed quartermaster grills you about what your skills are, and though he isn't really interested in hearing what maid skills are, that you can cook and clean does interest him. So under his charge, you're made to do just that, cook and clean for the kobold group. They're rather unpleasant to deal with, and demanding, not to mention hostile though out of suspicion and fear of you it seems.

The first night, you're given a bedding, and you try to get some rest while wondering if you made a mistake coming here.

>Anything you want to do, or just keep working away until you earned what was agreed on?
>>
>>559338
>Continue working, and if possible try to pick up on a bit of the kobold language. If we can understand them a little then maybe we will be able to glean any clues as to what they know about the gob treasure.
>>
>>559338
Try to get the kobolds to warm up to the idea of working with us
>>559360
Also this first
>>
>>559360
You continue working for the kobolds and during your free time try to learn from the quartermaster, particularly their language. It's hard though because it makes use of a difference in vocal set than humans or even just mammals in general. It might be that you could come to understand it, but not speak it. You try at any rate, though in a few weeks as the time it takes to work for them you aren't able to pick up much.

You have the clever idea though, rather than just asking them about the treasure, to try to learn words related to it. Just focusing on that, you do start to pick it out in their talking. With the passing of time though they inform you that you worked out your debt, and they allow you to take the clothes and tools you want. You are led to a a goblin merchant with a cart of goods appropriate for humans, and it would seem that in advance the kobolds sent word for and requested a trader who specialized in human goods. You're given the go ahead by the quartermaster to pick out the things you want from the merchant, and the kobolds will cover the cost up to a certain amount.

The merchant himself doesn't seem to care all that much, as long as he gets paid. He does try to put on a salesman's air though, in trying to offer you things you don't need.

>What would you like from the cart of goods?

>>559366
At some point you try to prod the idea of working together on the matter of any treasure, but the foreman says he's not at all interested since they've got a quota to fill so anything left has to be split among them. Considering he's not even interested in giving you a cut for it, it's doubtful he'd be willing to share with the goblin siblings you stayed with.
>>
>>559430
Nice clothes, dried food, water skin, knife
The we set off to human lands
>>
>>559430
Get a set of new clothes, a dagger, water container and then go back to the gobs house to say goodbye
>>
>>559469
>>559505
You get a decent set of clothes, some basic provisions as well as a water container, though they won't pay for a knife for you. Otherwise though, you're better off than you began, and it's nice to finally have some actual properly fitting and made clothes for yourself again.

When all is said and done however, when you intend to leave the kobolds stop you and say you can't leave. When you press the matter, the foreman brings up the contract which states you were to work for the goods you got, but that doesn't include your freedom, or them letting you go at any rate. You naturally start to worry when you're told your work is a great help, particularly your cooking, so they're not keen on letting you go. At least not yet.

Now you wish you had that knife, but at any rate you can't really risk going against them for now when they forcibly prevented you from leaving. For now they make you go back to cooking and cleaning, and have a guard now standing by to watch you, you figure.

>What to do now?
>>
>>559546
Ask the guard to let us see the foreman and if possible grab something sharp on the way there and "Convince" him to let us go.
>>
>>559580
After a couple days where it doesn't look like you're going free, you request to see the foreman, and managed to sneak a sharpened utensil. Having prepared yourself for what could happen as best as you can, once you get to the foreman, after talking for a bit you go for him and grab him. It's like fighting with a small angry child but more prone to scratching and biting. At any rate you manage to hold him hostage with the would-be shanker. At your mercy you tell him what you want, but even if he let you go, the others in the camp will still hold to the contract and come after you. As well, if you go as far as killing him, it wouldn't be pleasant for you afterward either.

>You're in a tough position, what do you want to do?
>>
>>559677
Let him go, tell him you're sorry and that you're desperate to leave and hope he forgives you
>>
>>559712
In a panic over the situation, and how things are more complicated than you thought, you let him go. He's obviously angry, and quite soon has you grabbed by guards to be punished. Once again your possessions are taken from you, and they throw you in a pen with a wolf they caught for a short while, but on top of being traumatized you get savaged pretty badly. Unfortunately you aren't given much in the way of medical attention since they're used to treating kobolds obviously, and are expected to work still. To top it off, you also have a collar put on you, so you can be forcibly led or grabbed, if they want.

If you weren't a slave before, well now you're definitely starting to feel like one. Crying yourself to sleep is something you're getting used to now.

>Looks like things have taken a turn for the worse, how do you respond?
>>
>>559803
We need to keep strong, hopefully the gobs will come looking for us.

Can we roll for escape?
>>
>>559882
Well you can try to plan an escape, like if you can describe how you'd try to escape and it's clever or just reasonable, it can happen.

If you roll well though, then that too could just get you free. Though if you roll bad, there will be consequences.
>>
>>559906
Is the cage made of steel or is it made of something else?
>>
>>559923
You're not being kept in a cage currently, just watched as before. They put the collar on you but that's made of leather, though fastened together with metal so you can't just take it off.
>>
Rolled 89 (1d100)

>>559941
Seduce the guard, try to get the collar of mid way the seduction, get him unconscious and if it works just run towards the goblins house.
>>
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>>560006
Holy Shit, YES
>>
>>560006
>89

With little else to do, and running out of hope, you figure to resort to THAT.

Maybe you lucked out and ended up with a guard who's into smooth skins, or maybe you just made a good effort, but you got the guard curious. Weirdly he seems more interested and turned on by the differences between you, like the idea of boobs to him is completely unfathomable. Leading him on with the idea that you want to make him, or at least his lizard wang feel good, you convince him to take you outside of the camp that night for some privacy.

So he leads you out, and you proceed with the seduction of letting him feel you up till you can get his weapon away and end up getting into a fight with him. You wrestle with the lizard until you get a good hold of him and throw him at a tree. You don't think he died from it, but he also doesn't get up after, so you just make a break for it.

>You weren't able to get the collar off, but you're now free of the camp. Naked in the woods, but free. Where do you go now? Back to the gobs?
>>
>>560052
If they haven't found his body go back for him, we'll convince him it was a Human thing and that they found us and took it the wrong way, keep running to the Goblins house and stay away of the roads just to be safe.
>>
>>560078
Make another roll then, to see if you can convince him to defect from the kobold group.

Or provide some sort of reasoning, or way to convince him to, instead.
>>
Rolled 91 (1d100)

>>560114
Tell him we could use the company on our journey and that we can find something better than working every day in that mine (?)

If that doesn't work
>>
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>>560155
Fuck yes
>>
>>560155
>91

You make a good and logical case to the small lizard man, as to why he should come with you rather than continue working basically slave labor along with the other kobolds.

You can't tell if it's your sound, flawless logic that convinces him, or that you're naked, but one way or the other he agrees to go with you. So the pair of you run through the woods at night, with no real bearing or plan, with naught but the desire for freedom, and a lust for soft squishy skin in your hearts.

>Assuming you find, or are found by the gobs, how do you want to approach them and ideally explain the situation?
>>
>>560164
Tell them they wouldn't let us go, turned us into a slave and that we had to escape with kobold guy here, ask them for supplies and keep going, we don't know If they'll come looking for us

Ask the kobold his name while the two of you run.
>>
>>560195
By the early morning you eventually stumble upon the clearing where the gobs live. There's a lot of fuss at first since you not only show up totally naked this time, but in a worse condition and with a kobold to boot. Greda is unhappy with the situation obviously, but willing as always to help out, while Rafe is just happy you're alright now.

After everything you've been through, you zonk out right quick, and don't awaken till the late afternoon to Greda again, and the kobold fellow (whose name is Avor, you learned) staring intently at you, obviously having a crush on you. Greda though informs you that in your state, it wouldn't be smart to leave until you've healed up again, most obviously from the injuries by the wolf. She says much longer and you might have died, and as it is, there's a chance you could lose a leg.

As for whether the kobolds will come looking, Avor is pretty sure they will, and Rafe knows they'll come here eventually to look but both the gobs say they can hide you if the need arises. Until then though, unless you want to risk your health, you shouldn't go anywhere.

>What do you do now?
>>
>>560263
>Focus on rest and recovery.
If we're careful we might not lose our leg.
>>
>>560263
Ask the kobold to find the keys for our collar and food and clothes, steal if he must
>>
>>560263
>>560273
This
>>560284
Don't make him go to the camp, that will probably get him killed, tell him to gather food and plants that can be used to help you heal up
>>
>>560273
Well that'll be another slow week for you to rest off a fever and heal up, though it's still a vast improvement on your conditions with the kobolds.

>So, anything you want to do till you get better? Both in terms of actions, and also in relation to the others you're living with now.

>>560284
You don't have to worry about the collar because while you couldn't get it off yourself, the gobs were eventually able to cut the leather down to the metal inside, and then unhook it. As for your taken possessions, Avor says he thinks he knows where they would be, however Rafe says by now it would be obvious that the both of you are missing. Knowing this, Avor is pretty sure that if he returned, the least they would do is punish and put him in bonds for letting you go, if not just killing him.
>>
>>560327
>>560331

Tell him to stay close while scavenging, and do what you can to help around the house while you heal up
>>
>>560331
Get him to steal from the human settlements. Sneak at night, bring some clothes
>>
>>560392
Nah man, he would probably get thrown into jail if he gets caught, ask him to make us some clothes with leaves or something
>>
>>560341
As before you help around inside where you can while getting better, while Avor scavenges what he can, though admits he's not used to surface scavenging. If he were in a cave, it would be another story. He still tries his hardest though, since he thinks he's doing what he can to help you get better.

>So about a week passes, and you're well enough to travel again, though you're definitely getting a collection of prominent scars. What do you want to do now?

>>560392
The nearest human settlement is at least a day or two off from here. While he might be capable of stealing goods from the humans there, he's not exactly willing to go that far away. Partly because he doesn't want to leave your side for that long, but for another reason he doesn't seem to want to say.

If you're worried about clothes though, same as last time, Greda can make clothes for your size. They'll be patchwork, but they'll fit and do the job clothes should. She could also make clothes for Avor, though he's not really worn clothes before and thinks it unnecessary.
>>
>>560415
Go to a fucking human city. Try to find work there.
>>
>>560415
Convince Avor to tell you the other reason why he won't go to town, he could bring be a wanted Kobold for all we know, ask Greda for sum clothes and a loincloth for Avor, thank them, say goodbye, promise you'll repay them and start walking to the village with Avor.
>>
>>560458
>>560459
You decide to make your leave, thanking the gobs for their help and the clothes and supplies they gave you, promising to repay them despite their insistence that you more than made up for it with your help.

Along the way you try to pry more information out of Avor, as to his reluctance to head far out when you were ill. Eventually he admits that he's worried you'd use that as an excuse to ditch him, and that it wouldn't be the first time he experienced that. He says he feels too lucky to have gotten a human girlfriend (at least that's how he seems to view the situation) and thinks if he's not careful he could lose you. You think that he means, he's afraid you're leading him on and using him.

>You make your travel through the woods, eventually coming to a road, the first sign of human civilization again. It's nightfall by then though, and still at least half a day's walk to the nearest town. What do you want to do?
>>
>>560497
Assure we're not ditching him, send him off to find food. Then ditch him because I'm sure people wouldn't like kobolds in cities
>>
>>560497
Find a secluded spot to rest for the night and convince Avor you won't ditch him with the lewds you owe him from the camp.
>>
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>>560514
anon wtf
>>
>>560514
>>560516
GETTING CONFLICTED CHOICES HERE
>>
>>560529
>Lewd with non humans
Degenerate pls
>>
>>560516
This.
>>
>>560558
Nice proxy
>>
>>560566
>>560558
>>560542
>>560529
>>560516
>>560514

>DIVISION OVER LIZARD LEWDS
>>
>>560542
Don't lewd him then, just tell him you won't leave him, he helped us out, Cmon anon we cant ditch him.
>>560576
So....? We fucking or wat
>>
>>560576
No rebuttal, the proxy fags lose
>>
>>560576
Don't ditch.
>>
>>560595
Even if lewd choice did win, you wouldn't be banging (yet), you've only known him for like a week. And he's a lizard. At any rate I'll count that as a rescind, so it's back to being unbalanced.

Therefore, while you're not interested in getting freaky with Avor for a number of reasons, you don't just up and ditch him. Not yet at least, for either situation. Instead you decide to camp out for the night, which turns out to work pretty well since Avor knows how to make a fire, something you didn't know how to do. He's happy and intent just to be around you, but you treat him as an ear and talk over dinner before going to sleep.

When you wake up you find him snuggled up to you though. Initially alarmed by this, you find out from him, as well as seeing that because he's cold-blooded, he's very lethargic without some warmth. He didn't think you'd mind since in his culture it's normal. At any rate though, even trying to leech some heat from you, it's awhile before he warms up enough to be properly active, so you make breakfast instead.

>A couple hours and you're on the road, headed towards the nearest human settlement. Any plans for it, or what you do?

A special note on Avor, since human-kobold relations are not great.
>>
>>560676
Find a brothel, start work there
>>
>>560676
Any plans?
>Not get killed
>Don't get avor killed
>Learn how to kill shit for money.
>>
>>560676
Just keep on walking but stay at a reasonable distance from the main road on the way ask him about his previous experiences about getting ditched.

>>560685
>>560689
We should find an inn to work as a waitress or barmaid when we get there.
>>
>>560698
When do we get around to learning to kill things for money?
>>560676
How fantasy is this world?
Dragons?
Magic?
>>
>>560685
Curses be the day that a young woman must turn to prostitution to get by in the world! Except that you realize, even if clients are ok with the many ghastly scars across your body, things will go badly for you when they see the brand on your shoulder. It seems like a risk to get into a profession where you take your clothes off, when you have that much a risk factor on you.

>>560689
Well for what it's worth, Avor does know how to fight, he was a guard. If you can find some profession to make use of that, you're sure he could teach you a thing or two.

>>560698
At least initially, a waitress or barmaid seems like a better choice for work, than a prostitute.

>>560705
>How fantasy is this world?
Fairly, but definitely not high fantasy.
>Dragons?
You've heard stories about the dragons of old, which Avor is related to, though you've not heard of any dragons attacking or interacting with people for many years. If there are any left, they're probably sleeping in caves of treasure, or gone someplace else where people aren't.
>Magic?
One time you could have sworn you saw a sorcerer, given the sorts of feats he performed, though other people told you it was just tricks. Still, you do know that at least in Almace there is a magic school. What little you know, where there are any magical persons around, they're usually employed for their skills just like with any job. You figure it's not strange if a town might have a designated magic user, while cities would have more.
>>
>>560729
Let's become a barmaid and have avor teach us fighting skills then.
Become a hired sword and stop by the magic school eventually.
Maybe one day we'll find a dragon.
>>
>>560729
Barmaid, find some Noble to bewitch, if you must sell your body for extra
>>
>>560729
Lets keep walking and we'll look for a job on an Inn when we get there
>>
>>560749
>>560756
>>560760
You keep walking for another few hours, till you come upon the town. You try to keep off main roads for Avor's sake, though you still get some mean looks and a mean drunk follows you swearing and carrying on.

You do eventually find an inn though, which is also hiring. Not in the barmaid position, ironically enough mainly maid duties but with a focus on cleaning. Still though, you manage to land the job when you talk about your skills and past employment with a rich family.

When you return, Avor is hiding in a barrel because some people came looking for him. Otherwise though, it seems your main concern now is finding a place to stay/live for the time being, until you can properly afford accommodation with your job income. And then there's the matter of what Avor should do while you work.

Still though, not a bad start.

>What to do now? You start working tomorrow.
>>
>>560781
We can set up camp outside the town until we have money.

Rough it in the woods and stuff.
>>
>>560781
Get some well needed sleep.
Also, please get some pics of what maggy looks like
>>
>>560788
This

Preparing dinner, don't let AdQ derail the quest while im gone
>>
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>>560788
That's sensible, a good way to save money. Avor certainly knows how to survive in the wild at least, apart from getting food, but you can easily provide that.

>>560792
You spend a couple hours getting used to the village and the rough layout, before making your way back out, to find some place to camp for the night. Once again Avor takes care of the fire, while you handle the food.

---

In the early morning you're woken up by the commotion of yelling. You immediately notice Avor hiding behind you and half-screeching half-shouting at a human nearby. A young fellow, looks to be a hunter. It seems he thinks Avor to be a hostile, dangerous kobold with a captive human prisoner.

Also

>Viola, Maggy. Googled peasant girl.
>>
>>560828
Play as the damsel in distress. Maybe the Hunter could get us better accommodation and services
>>
>>560828
Shiiieeet, get between them and tell them he's with you
>>
>>560828
>Get between them
>"I will not let you harm a friend of mines."
>>
>>560832
Since this will probably end well for you and badly for Avor, I'll count it as a conflicting action with >>560834

In which case a tiebreaker or some other choice will be needed.
>>
>>560848
Tie broken>>560845
We are protecting kobbro.
>>
>>560857
Ty bby
>>
>>560845
Well I guess this counts as a tiebreaker.

So you decide to stick up for Avor, though you think it wise not to speak so positively as "friend" of him, lest you be thought crazy.

At any rate though you sit up proper and try to defuse the situation, or at least get the hunter to lower his weapon. You talk to him feigning anger over the ordeal, and explain that Avor is your pet, speaking in a more proper manner of common than Avor would be able to understand.

The hunter is clearly embarrassed by the situation now, apologizing and heading off on his way. After that you don't really face much trouble, and go about making breakfast before heading into town to get to work. You'd like to have washed beforehand, but you don't have that luxury yet.

>Anything to do on your first day of work, and what should Avor do? Just wait out of town?
>>
>>560862
Yeah, let him go hunt something
>>
>>560862
Avor should try hunting and scavenging in the area.
And brush up on his fighting skills if he can.

And we should obviously work hard and make money.
>>
>>560862
>>560866
This

And head over to the inn to see if they can give us a bath or something before we get to work
>>
>>560871
>>560868
>>560866
You go to work, while Avor is to remain out of town with the promise that you'll return. You make the money, he improves the fighting and surviving.

It's difficult work but you're pretty used to it actually, and get by well enough to impress the owner.

>A day passes, you get some little pay (it's expected) and Avor has made an actual little camp for the two of you now, having moved a little ways into the woods nearby to avoid more situations like with the hunter.

So if you've got a job now, and living arrangements, is there any goal you want to work towards? Assume that you'll just keep working till reaching that point, how long do you want to keep at it, or is there something you're looking to accomplish in the meantime?
>>
>>560877
Learn to fight.
Assemble enough money to become a sword for hire.

Learn magic so we can back up avor if we can.(this is in the future though)
>>
>>560877
Get enough money to get some armor, a good sword for you and Avor, have Avor train your combat skills when you have spare time and when we're fully equipped do some quests
>>
>>560882
>>560883
Well for that, it takes several months worth of work, at least as a maid more or less.

Eventually though you do manage to get a weapon for both you and Avor, as well as some leather armor and a chest plate. With Avor showing you what he knows, you make some fair progress. It's definitely some difficult months, since saving up everything you make for the equipment means camping outside of town the whole time and living on the bare necessities.

You've done it though, you made it this far. Along the way you've also made some new friends in town, as well as gone back to visit the gobs every now and then.

>What do you want to do now?
>>
>>560902
Well go to work.
Then do what we need to do to get quests.
>>
>>560902
Find the Lord of this town, seduce him
>>
>>560902
Who are we friends with tho?
>>
>>560905
The lord of this village doesn't actually live in or near the village, though you could try with his son, who comes around time to time. You'll have to be specific about a plan on seducing him though.

>>560904
It's not so much that you can just go to some board and take a quest, or talk to someone and be offered a quest. It's more you can ask around about what problems people are having, or listen for rumors, and then set about solving them yourself.

If you want actual fighter work though you could always take a job as protecting a trading caravan or something like that, something that needs security. Maybe being a bodyguard for some noble or rich lady?

In either case you can say how you'd go about finding these types of info, or you can roll and see what you find.

>>560906
Not anyone particularly important, just the sorts of people you encounter from your work, to show you've been getting used to village living and meeting people.

The only one of real note, besides actual figures from the town, is a minstrel who's been staying in town for awhile and working at the tavern you do.
>>
Rolled 63 (1d100)

>>560919
Rolling for a noble or rich madam to work for.
Ideally one headed to almace
>>
Rolled 81 (1d100)

>>560919
Rolling for good bodyguard job
>>
Rolled 36 (1d100)

>>560919
Play damsel in distress when his son comes. Avor will run away when the Prince tries to rescue us. Then we "distract" him
>>
>>560930
Why try to bed him?
We're swords for hire.
We're probably not gonna stay here anyways.
>>
>>560922
>>560924
>63
>81

You do manage to hear of interest, of specifically a female personal guard, to the daughter of a noble the next county over. It would seem from the sound of things, that he doesn't trust a man to that close proximity with his daughter. You could try writing to the next county about it, since luckily you learned how to write as a maid, though to get the job will probably require traveling to the county in person.

>>560930
>36

Well you you try to make yourself look in need for the Lord's son when he happens by on his horse. The initial plan goes off without a hitch, that Avor runs off, but the Lordling seems more interested in pursuing the kobold than tending to you.

>>560936
It's not a bad plan to be fair, even if you just swindle him. The thing is you'll need better success than that.
>>
>>560936
Mercenary quest is overdone as fuck. I want to play as a courtesan who swindles and enslaves nobles
>>560938
Try again
>>
>>560938
Get Avor and start making your way to the next County
>>
I got to thinking, we should burn over the slave brand or something. If someone asks, say we tripped in a black smith shop.
>>
>>560944
>>560938
Pretty good so far OP but i gotta sleep keep it up
>>
>>560944
I'll support this.
>>
>>560947
It would hurt a lot and burn over a huge chunk of your skin
>>
>>560947
Also this, maybe get the girl we're supposed to protect to trust us and then we'll find a way to remove it
>>
>>560942
>Mercenary quest is overdone as fuck. I want to play as a courtesan who swindles and enslaves nobles

That's a good point, though as it stands, you don't exactly have the background or skills for it. Not that it's impossible, but it will take some good rolls, like if you want to try again.

>>560949
That's fine, I'm going to sleep not much longer myself, though I will continue tomorrow.

>>560944
With a plan in mind you go get Avor and make preparations for the trip to the next county.

>Just in case, is there anything else you want to do, or try in this village before leaving?

Worth noting that Rafe expressed interested in tagging along if you ever went traveling, though obviously that's up to you. It would take traveling back to the gobs shack to get him though.
>>
>>560965
>Say goodbye to our friends.
>Grab rafe.
Monster mercenary Corp confirmed for now.
>>
>>560965
Nah let's not. Let him stay in his nice shack. Just say hi if you meet him again
>>
>>560965
Shit bro, if we go back we run the risks of getting caught by the kobolds , we should just leave

We'll come back when we're richer
>>
>>560972
>>560974
>>560970
You say goodbye to the people you got to know in town, but decide against bringing Rafe. You know it would probably upset Greda anyway.

Besides that you head out to the next county. It will take many days to reach it by foot though, and as usual you'll have to be careful with Avor along for the trip.

>Any travel plans along the way? How are you planning on making the trip itself for example?

It'll have to be by foot, since you don't have the money for a horse.
>>
>>560982
Walk. Obviously. Try not getting killed
>>
>>560982
>By foot
Of course.
We don't stop our sword training though.
Set aside some time in the day for that.
>>
>>560987
>>560988
You begin your overland trek to the next town!

The going is tough at first getting used to it, but you soon take to the road. It's funny thinking about yourself now, and yourself of those months ago. What would your family think of you now, hefting a sword and carrying armor, off make money by fighting?

Things pass fairly normally, with you and Avor having to duck off the road when people come past. On the third day though, you awake to catch a bandit of some sort rifling through your belongings. When you get up though he panics and makes a break for it farther into the woods, taking your chest plate and rations with him.

>How do you act?
>>
>>561007
Avor is asleep I assume?
>Yell out for avor to wake up
>Chase the thief down.
We're going to beat him down.
>>
>>561012
Do this
>>
>>561012
>>561021
You don't take the time to rouse Avor, instead shouting and running after the thief. This is obviously his turf though and he knows the place well enough to keep ahead of you and steadily make distance. Eventually you end up losing him, although Avor after eventually catching up to you, says he can track the guy to wherever he's gone to.

>Do you want to follow up with that, if so how do you want to approach the guy if you do find him again?
>>
>>561024
>Track him down
He took our food and chest plate.
>Approach peacefully but make it known you will hurt him bad if he doesn't give us our shit back.
>>
>>561024
Hunt down the fucker
>>
>>561028
>>561032
It takes Avor awhile, and it's a little odd to see him track since you can't remember needing him to before, but he must have a really good sense of smell. At any rate, it still takes awhile but after an hour the two of you come to sneak up on a shoddy shack built into a ruined stone tower.

You can hear the guy inside and eventually see him, looks like he wasn't expecting to be followed that well or that far, and when you approach and announce yourself he panics and drops what he was doing. He can't flee again though because you're by the only entrance/exit that you're aware of. Taking a look around inside, it looks like he's got some basics to get by, though nothing indicating where your armor is. You do see your food on the table though.
>>
>>561041
Cripple and interrogate him
>>
>>561041
>Stuff. Return. Now. Or else.
>>561044
You mean like hack of his limbs?
>>
>>561047
Yeah, I mean he's a thief, he's gotta keep his stash somewhere
>>
>>561057
I'm fine with taking anything good from his stash.
Do we need to hack off his limbs though?
He can't run or fight.
Seems unnecessary.
>>
>>561044
>>561047
You approach the thief and smash one of his hands against the wall with the bottom of your sword as payback, while asking for your belongings back, and Avor scampers around going through the place looking for whatever he can. The thief in response says he put your armor downstairs with the other valuables he's gotten, and points to a trap door in what would be the center of the floor of the tower. It's not locked or anything, so that would make sense if he had just gone down there to stow your chest plate.

>How do you proceed?
>>
>>561063
>Knock him out.
>Loot any money and get our stuff back.
>>
>>561063
Get avor to open the trapdoor. Knock his fucking head out. Loot everything then gtfo
>>
Sorry for the delay, this will probably be my last post for the night.

>>561066
>>561078
You decide to knock him out before looting all the stuff. Unfortunately, you don't really have the skill or the strength to perform such a feat, let alone safely, so really all it amounts to is you hitting him hard over the head with the bottom of your sword. He yells out in pain, and accepts total defeat, but is otherwise still conscious.

In the meanwhile you get Avor to open the trapdoor. It looks to do down a ways though, into darkness. It seems alright at first though, until a few moments of silence pass and suddenly an updraft from below hits you, and you retch at how strange it smells. It's not even putrid or otherwise horrible, but it's an almost painfully strong chemical smell, one you've never smelled even close to before and certainly aren't used to. Poor Avor you can tell is already struggling to breathe. Whatever it is down there, you're not going till it airs out for some time, and you figure maybe to just subdue or kill the thief and then wait.

Until you hear a raspy but vaguely feminine voice from below, assumed to be asking the thief, if he brought someone new for her.

>What do you do?
>>
Rolled 22 (1d100)

>>561139
>Locate the speaker. Stealthily
I detect a potential first kill.
>>
>>561139
Use the thief body as cover, kill him first of course
>>
>>561139
OP I gotta sleep.
Don't let AdQ get too murder happy.
>>561154
People are awful shields.
No grips. Bad weight distribution. Not durable. Etc
You're better of just dodging.
Or using your sword.
>>
One more post before sleep!

>>561140
>22

You know the speaker is coming from the hole below, but beyond that, you have no idea. You do start to notice though, very thin strands billowing up with the draft from below. Like many white hairs almost, in no particular pattern or concentration, just being blown upwards from beneath.

In preparation you hold the thief holding his head in front of you, but by the time you manage to maneuver him into place, you see it. First one and then another, and another; dark, thick appendages, covered in hairs and segmented with many joints. Like long fuzzy arms without hands at the end. You can help the feeling of dread creeping up your spine, some instinctual fear you don't fully understand, but know it isn't baseless. Backing up and trying to pull the thief who chuckles to himself, you end up counting a total of eight such appendages reaching from below for a grip above, and you see the shimmer of many reflections across many rounded surfaces in the dark.

Again you hear the voice, asking the thief if "they" are softer this time.

>How do you respond?

Avor is probably afraid as well, but hasn't run away yet. He seems to be waiting for you to act first.
>>
Rolled 14 (1d100)

>>561165
Bash the thief's head until he tells us what that thing is and how to kill it
>>
>>561165
Throw thief in and get Avor to put a cupboard or something on the trapdoor.
>>
Rolled 7 (1d100)

>>561167
Fuk that, throw the thief at it and then make a run for the exit
>>
>>561431
Jesus Fucking Christ
>>
Rolled 82 (1d100)

>>561165
Slash the appendages
Tell avor to find the main body
>>
>>561235
Do this since my good rolls decided to fuck off
>>
>>561433
Bruh, no, let's just go that shits dangerous work.
>>
>>561437
RNG obviously wants me to kill it.
After we do I wanna convince the thief that he owes us.

The rolls desire it.
>>
>>561441
Good rolls do not a good plan make.
>>
>>561445
But success they bring nonetheless.

Besides eventually when our renown increases we're gonna be asked to deal with shit like this.
>>
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>>561445
Wise words Master Yoda
>>
Kill the thief and gtfo that place
>>
>>561446
They get you better results. QM doesn't need to give you success if you're out of your depth.
>>
>>561461
I wonder if we even can escape.
We already entered it's den.
We might be in its waist deep in its trap already.
>>
>Ok so,

Frozen in fear for a bit, you finally act by shoving the thief towards the thing rising from below. After that you try to make an attack on the creature, telling Avor to go for whatever body there might be, while you go for the limbs.

Right away the thief lands against the emerging creature, his weight causing it to lose some balance as he ends up landing on but quickly rolling off it and hitting the ground a ways below with a yell of pain. The creature doesn't wait around long though and now vigorously clamors out of the trapdoor to investigate who hath traipsed into its den!

You are greeted by the sight of a spider about the size of a cow, a proportions considered. You try striking the nearest legs and though your sword does obviously cause some damage or at least pain, since the legs sharply withdraw for a moment, it doesn't seem to actually cut them at all and spider soon continues. Avor meanwhile tries to go for the main body, but unfortunately with his small stature and short reach, the spider keeps him at bay with one to two of her legs, and ends up pushing him over quite forcefully.

By the time she fully emerges from the trapdoor, she expresses anger over you attacking her, and says to stop being so rude and accept the state of things.

>What to do now?
>>
Rolled 33 (1d100)

>>562045
Oh it's just a giant spider.
I was worried it'd be something like a demon or witch.

>Have avor keep close to us
>Avor focuses down the limbs and we draw it's attention by attacking the main body.
>>
Rolled 11 (1d100)

>>562067
>33

You tell Avor to keep close and you switch up fighting targets, so he goes for the legs while you go for the body. Unfortunately you don't do well, and trying to get close enough to attack her head on, she knocks the sword from your hands with her mandibles, sending it skirting along the floor. Avor at least seems to be doing better at keeping her from advancing, but still not really causing damage.

>What do you do now?

Also rolling to see if she can grab you, since you're close now.
>>
Rolled 39 (1d100)

>>562113
Just swing around hopefully we'll get her
>>
>>562119
Fuk
>>
>>562119
Well you swing around but without your sword you don't do much. It does well enough though to stop her from grabbing you with her mouth. Clearly becoming frustrated, she ends up barreling over you towards Avor to push him farther back, while pushing you towards the trap door with her hind legs.

You try to hang onto something but eventually drop down, landing on the thief who seems to have sprained his ankle or something like that. It takes a bit for your eyes to adjust but you start to make out a lot of webbing, and hanging masses cocooned in silk. The most obvious thing would be to climb out as soon as possible, but you happen to catch sight of some reflective objects in the dim light.

>What do you do now?
>>
>>562134
>Head towards the reflective objects.

I gamble it's the weapons of the dead.
>>
>>562151
Leaving Avor to tussle with the spider above, you creep forwards in the dark towards the gleaming objects. Stepping over bones and dried husks of bodies, you try to keep from puking, until finally you reach what looks like a little shrine of sorts. Maybe it was built as part of the tower, but now it's laden with goods. Not much of it looks valuable, mainly just things found that would be the most reflective and shiny, like smooth dinner trays and polished metal plates. You do see though at the center, a large jewel around which all the reflective metals are oriented. You hear the thief though between groaning, telling you to keep away from that.

>What do you do?
>>
Rolled 99 (1d100)

>>562178
Grab small things that look valuable and if possible a sword, and then climb back out to help Avor
>>
>>562184 YES
I meant come out and back stab her
>>
>>562178
The large jewel as well.
Bet it's his prized item.

Will probably sell well.
>>
>>562184
You grab whatever things you can fit in your clothes, including the jewel (and when you do the thief starts shouting up to the spider you'd guess) but on the way out you notice the thief is armed and take from him a dagger he had.

Quickly climbing up, to try to rejoin the fight to find that Avor has scaled a tree outside, and the spider is circling around it and trying to find a way up. She's also trying to talk him down, but he's obviously not responding.

So with a 99, you got everything you think was worth it down the hole as well as a weapon, and you've got the jump on the spider, she doesn't notice yet that you're up out of the hole.

>What do you do now?

I'm guessing attack her, but just in case.
>>
Rolled 63 (1d100)

>>562189
>Murder!
>>
>>562189
Lunge at her with the dagger and land on her neck then let gravity pull you down while still attached to her that will probably hurt.
>>
>>562194
>63

You run up behind her and go to stab the back of her with the knife. The attack goes off without issue, and the spider shrieks and instinctively kicks back and knocks you on your ass. In anger she turns to face you and makes an advance, until she notices the knife in your hand and recoils as if you took a fire to her.

She worriedly asks (probably rhetorically) if you took the thief's dagger, and spits curses at you but otherwise remains at bay, clawing her arms at the air in your direction but seemingly unable to approach you further. Or maybe she just doesn't want to.

>What do you do now?
>>
Rolled 5 (1d100)

>>562220
>Why is this dagger so important?
>Surrender now. Or we will kill you.
Seems we have the upper hand.
(Rolling because.)
>>
Rolled 35 (1d100)

>>562235
>>562220

Keep knifing her
>>
>>562235
>>562247
>5
>35

Confused, you try to ask what makes the dagger important, but she doesn't say much other than that it's cursed and horrid and to keep it away from her.

You get the idea to finish the job with it from what little you know, and make a run at her after jumping to your feet. Same as before though, when you get close it's too difficult to really get a solid attack on her. You manage to cut one of her legs which results in a similar display of pain and fear, but as close as you are she manages to grab you. She doesn't bite, at least you don't think she does, but with a mouth grip on you she shakes you around till you drop the dagger. Then recoiling from it as before, she carries you with her away from it till she reaches the tower and starts to back up along it.

>What do you do now? Alternatively you can giver orders to Avor if you call to him, though that's probably obvious by now.
>>
Rolled 24 (1d100)

>>562269
>Tell avor to grab the dagger
>Poke her in the eyes and run towards avor.
>>
>>562269
Yell at Avor to snipe her with a knife throw to her head
>>
Rolled 87 (1d100)

>>562275
Forgot to roll
>>
>>562278
Yessss
>>
>>562274
>>562275
>24

Well you are able to tell Avor to get the dagger and to use it against her. You also try to poke her in an eye in the hopes of escaping but that just angers her, and she actually does bite you this time. A sharp pain as you feel a pair of fangs puncture your stomach, followed by an immensely uncomfortable mix of a burning and numbing sensation.

>87
Avor though does manage to get the knife after jumping down out of the tree, and throws it quite well that it hits the spider in the head-area. She shrieks and drops you before rolling around on the ground to try and pry the dagger free, before quickly scurrying up and around the ruins, spitting more curses at you and trying to knock rocks in your direction. She's quite high up now though, so it's your chance to get the dagger back. By the time you reach and pick it up though, you don't feel able to stand anymore, and are having trouble with any feeling in your abdomen.

Avor runs over to you swearing back at the spider, and trying to see what's wrong.

>What do you do now?
>>
Rolled 32 (1d100)

>>562274
God dammit anon
>>562289
Stand up with Avors help and go back to town
>>
Rolled 33 (1d100)

>>562296
Blame RNG.
>>562289
Helping with other anons roll.
>>
>>562296
I must have used up all my luck yesterday.

(That's what I get for good rolls)
>>
>>562296
>>562303
With Avor's help you try to stand up again but only make it a few steps before collapsing again, and a strong nausea is starting to creep in. Avor is panicking and wants to help, but also doesn't want to leave your side to find anything that might help, when the spider is still there, above and now audibly laughing. At least you think she's laughing, it's more weird spider noises.

You can still crawl it seems, but you won't get anywhere at that pace. Since Avor can't carry you either, you might be in a bad position if you can't think of something to do. At least you still have the dagger to keep the spider away.

>What to do now?
>>
Rolled 85 (1d100)

>>562313
>Last ditch knife throw at the spiders head.
RNG I will accept cursed rolls forever just help me now!
>>
>>562313
Have Avor drag us to safety and help him by pushing the ground below our feet while keeping an eye on the spider
>>
>>562316
I would roll but I'm not feeling confident right now
>>
>>562321
I at least pulled out one good roll.
RNG may do with me what it will.
>>
>>562316
>85

Avor tries one last time to throw the knife at her, though she's more than 50 feet away and up in the ruins. He does manage to hit her again in the head region with a lucky throw, and she suffers for it, but it doesn't do as much damage as you'd have hoped. As well, now you don't have the dagger.

Pretty soon you lose sight of her as she clamors back down the tower to the ground, and is not following after you, nearing closer by the second.

>>562318
Avor tries to drag you but his small frame can only do so much, though your help is appreciated. Unfortunately it won't be enough to outrun the spider, who bearing down on you at a pace of her leisure.

>What do you do now?
>>
Rolled 51 (1d100)

>>562340
Grab any branches and shit.
Fire time!
>Rolling to light some branches for fire for us and avor.
(RNG I know I'm being impertinent but please!)
>>
Rolled 39 (1d100)

>>562340
Throw stones at her as hard as we can while calling out for help
Rolling for effectiveness
>>
Rolled 71 (1d100)

>>562358
Trying to help
>>
Rolled 63 (1d100)

>>562358
Support roll
>>
>>562358
>>562363
>>562368
>>562385

By throwing stones and dirt at the spider as she nears to stall her approach, Avor is quickly but just barely able to light a fire in time, or at least set a branch alight so that it can be waved in the spider's direction to keep her away.

It does the job for now and Avor sets about making a proper fire while the spider circles, both along the ground and up and down trees. She whispers though that you can't keep the fire going forever, and have to sleep sometime.

Your attempts at calling for help don't result in much though. You're quite far into the woods, and your voice is weak anyway from the spider bite.

>What do you do now?
>>
Rolled 62 (1d100)

>>562397
>Threaten to set the entire forest alight.
>Light some sufficiently large branches and try to make our way towards the knife.
>>
Rolled 76 (1d100)

>>562407
This
>>
>>562415
Dice gods are plotting it seems anon.
>>
>>562407
>>562415

You threaten to set the woods on fire, though she doesn't seem overly concerned and says she's not that attached to the woods to begin with.

As for the knife, the problem is you threw it up at the tower. Trying to find it again would be immensely hard in this condition, and it may very well still be up in the ruins after it hit her. If you make your way over there eventually, and roll well enough, like really high, you might find it. That's all assuming she does nothing to prevent any of that though.

>What now? You can't really feel your legs anymore, and your vision is getting blurry.
>>
Rolled 93 (1d100)

>>562435
It's time for avor to shine.
>Two branches on fire.
>1v1 this damn spider.
If only we had another ally.
>>
Rolled 40 (1d100)

>>562435
Have Avor poke her with some fiery branches if all fails tell Avor to run to the town and tell them what happened
>>
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>>562453
Nvm Avor can take her
>>
>>562460
I hereby nominate Avor for Most Valuable Character.
>>
>>562453
>93

Avor decides he's had enough, and with two lit branches, he lets out a kobold battle shriek and runs at the spider. The display is so effective, probably mostly the fire, that rather than even bothering to fight, the spider shrieks in terror and flees outright off into the woods. You're fast losing consciousness, but you don't see or hear from her again till that point, by when Avor drags you inside the shack built into the tower and sets about barricading the place up.

---

You awaken an unknown amount of time later feeling horrible, and pretty quickly have to puke. Avor is there though, sitting on you and trying to see if you're alright, doing what he can. He says that after looking around, he found that the thief had a bottle of some sort of antidote that helped. He doesn't think the bite would have killed you (though it might have) but you'd have been unconcious for several days at least. For now, only about half a day has passed, and it's in the early hours of the morning. You're still not well enough to travel though.

The spider eventually came back also, but hasn't been able to, or even really tried to get in. She's just been outside trying to talk her way in, or into you surrendering. Interestingly, Avor says she apparently went and caught a deer to eat, so is less intent on getting at you for hunger reasons.

>What do you do now?
>>
Rolled 30 (1d100)

>>562494
Fucking Avor is king.
Base Avor.
>Ask the spider why it wants to kill us so bad.
>>
>>562498
Do we have to roll for that?
>>
>>562494
If we don't have to roll for it ignore the roll.
I just wanna know why spider wants us so dead.
>>562510
So we never betray avor for now huh anon?
He seems 100% trustworthy.
>>
>>562498
You try talking to the spider outside, seeing what the deal is and why she wants you dead. She says before she was hungry so just wanted to eat you, but now she's just kind of angry over the harm and trouble you caused her, though she's less intent on wanting to kill you. It's more like, if she could kill you she would, but she doesn't really want to fight anymore. You figure you might be able to apologize and smooth things over even? Just a guess though.

>>562515
It's less that Avor is trustworthy, and more that he wants dat human pusi b0ss.

>What do you do now? Looking around the shack, it doesn't seem that bad, and you'd imagine the thief has been living here for awhile. You can still hear him occasionally from below, complaining about being stuck in the hole and his ankle hurting.
>>
>>562536
Don't let the spider in. Loot the room and look for possible escape ways.
>>
>>562536
Tell her we did what we had to, if the situation was different we wouldn't have attacked her, it's the thiefs fault
>>
>>562546
It's the thiefs fault for bringing us here

Also is it a spider or is it a spider lady?
>>
>>562536
>Try to apologize to the spider.
>"Listen I'm sorry for attacking you. I just thought that asshole thief lead us to get eaten and at this rate it's not even worth it. Can we grab all our stuff. Sweet loot included and just leave? And maybe the knife too since you hate it so much?
>>
>>562542
You loot the place, but unless the trapdoor has some secret tunnel out, you're not aware of any other ways to escape.

>>562546
>>562549
You apologize to the spider and explain the situation, she says she wasn't aware that the guy bringing her food was actually stealing all that stuff from people, and apologizes for biting you.

She says you could go, but she'd prefer it if you stayed to bring her food instead, since the thief is well, a thief. She says she'd take care of you well if you did that for her. At any rate she'd be happy if you took the dagger away, though good luck finding it since she chucked it after Avor threw it at her.

>>562548
She's just a normal giant spider, but female.
>>
>>562589
>Want to travel with us? If we find any Bandits you can eat em
>>
>>562589
>Want to come with us. It seems I have a habit of working well with nonhumans.

OP are there other ways to learn magic besides magic school?
Anyone selling magical knowledge?

Also we should learn stealth,hunting, and tracking.
>>
Rolled 85 (1d100)

>>562589
>>562601
Rolling to convince in case we need it.
>>
>>562594
>>562601
You ask the spider if she wants to come with you and then you can work together and she can get better food elsewhere rather than just deer always. She considers it and say sure, but expresses concern over other people, and probably rightly worries how she'd get attacked on sight.

As for magic, there might be other ways, but you honestly have no idea or experience with it or about it. It might be that magic could be totally easy to learn, but you don't know the first thing about it. It's something you'd have to ask around and figure out from people who would know.

As for those other skills, it would be similarly hard since you don't have anyone who can teach you.

>Besides that though, what do you want to do now?
>>
>>562614
Make some clothes for the spider so people know she's cool then keep walking to the village.

And give Avor a peck on the cheek for everything he did for us.
>>
>>562614
And the monster merc corp grows.

>Tear down the barricade.
>Send avor and (we'll name her Arachne for now since we need something to call her) to hunt for food.
>Prep to cook.
>>
>>562626
Also this
>>
>>562625
You can't exactly make clothes, though you take the bedding and drape it around her and tie it off, explaining that people might be less hostile if she wears clothes. She says she can make silk though, but you're not sure how you can utilize that since you don't have a loom.

At any rate though, you'll probably be able to leave tomorrow when you're rested up well enough. You have Avor to go out to hunt, but Arachne is honestly much better at it. She's not hungry, but helps out with that as an apology. Before he leaves though, kiss Avor for his help and protection, to which he visibly perks up and leaves with a smile and a bounce in his step.

>You've got a day ahead of you, so after breakfast is there anything you want to do for the rest of the day? Assume you'll resume travel tomorrow morning.

Also there's the matter of the thief.
>>
>>562668
>Search for knife.
>Stay on the lookout for thief.
>>
>>562689
The thief is still just down in the trapdoor hole.

As for the knife it's going to require an amazing roll. Also it might not be such a good idea if you want Arachne traveling with you.
>>
>>562697
Fine leave the cursed knife.

>Leave thief.
Whether they live or die is based on how resourceful they are.
>>
>>562697
>>562703
I say we kill him, he could have friends
>>
>>562710
Ok.
Let's kill thief then.
Start hoping for good rolls.
>>
>>562703
>>562710
>>562719
You figure to kill him, though Arachne says she wouldn't mind eating him.

Besides that though, anything else to do for the rest of the day? It's still only morning.

>Gonna get food after this so will be out for a little while. I might respond intermittently, but feel free to plan out what to do beyond just today if you like.
>>
>>562769
Lets get our stuff back, tell Arachne to eat the thief then when Avor is back continue on the trip but have Arachne follow us from the trees in case we get ambushed or we meet with some other people along the way.

Cya OP
>>
>>562796
Sounds good.

What about overall goals?
Learn other skills besides fighting?
Also what about when we go into cities and such?
What do we do with them?
>>
>>562807
We need to get to the town so we can get that bodyguard job anon, we'll ask Avor to teach us how to get a fire going, we take them into the city with us, if the citizens don't want them there we can always sleep on the Outskirts with them
>>
>>562826
When I said overall I meant (kinda) long term.
Of course we're still trying for that bodyguard job.
Though I don't think we'll be doing it forever.
>>
>>562769
>>562834
I don't know Anon, maybe get revenge on the people who owned us, just go on with our lives and settle in a nice house on a nice city, become a big merc/mage?

OP didn't give us an end game goal anon so....
>>
>>562867
>Revenge
>Magic/merc
Some of my ideas
>Assemble merc corp
>Gain tons of influence and renown.
>Retire on top.
>>
>>562888
Im ok with this, sounds cool
>>
>>562867
>OP didn't give us an end game goal anon so....

Really just survive the process of getting thrown out, which you did. Anything more you want to do in the long run for Maggy is up to you. If you want to just find a nice man, settle down and have a family and quiet life you can. If you want to become a conqueror queen and topple the monarchy, you can.

Up to you, however long you'd like to keep playing really.
>>
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>>562947
Yussssssss from thrown out slave maid to Merch Queen
>>
First time really going through one of these threads, it's pretty enjoyable so far.
>Perhaps getting Arachne to spin some silk then trying to sell it to a tailor? Buy better equipment, clothes, food with any money made.
>>
>>563662
Shiiieeet, i hadn't thought about that
>>
Alright I'm back. So, what's the consensus on moving forward? Obviously Maggy is heading to the next town, but for the more specific details, if any.

Otherwise, will just skip to when she reaches it.
>>
>>563842
>>563662
>>562796
This bby
>>
>>563856
Very well, that evening Arachne eats the thief, while you and Avor loot the place properly. Looks like the thief had a good amount of stuff, and had also tossed down a fair amount of gold to Arachne's trapdoor. You are of course a peasant, from a farming background, but you don't think you've ever seen this much valuable stuff together in one place. Even your old employers when you were a maid, though rich, didn't just have piles of loot laying around.

At any rate, the next day you move out with Avor and Arachne. By being careful, you manage to travel with them without much trouble, and after another few days eventually reach the next village. It's bigger than the last, though still not really a "town", but the settlement itself is much better made since the local lord's estate is nearby.

>Upon reaching the town, what do you want to do?

You also make note of Arachne able to make silk, for when the opportunity arises to benefit from it.
>>
>>563895
Lets ask around about that girl and rest at the inn, the next day we'll look for her.

Can we make some makeshift bandages to cover our slave brand?
>>
>>563995
This.
Cover up the slave brand ASAP.
>>
>>563995
You ask around, hoping to learn about the girl. It's not hard to find people who know about it though, since it's the lord's daughter you're asking of. And as you find out, indeed it was the case that he's looking for a personal guard for her, besides the usual retinue protecting her. As far as anyone knows, the offer still stands, after he turned away an orc woman who wanted the job. You also get a room at an inn, and might be able to sneak Avor to your room during the nighttime, but there's really no way you can imagine getting Arachne into town.

As for the slave brand, yes it's not a difficult task to cover it up, and if anyone asks just say your shoulder is bandaged from an injury.

>What do you want to do now? If you want to see about the job, it will take going to the lord's estate, and presenting yourself as a worthy candidate for the job.
>>
>>564047
>Go see about the job.
>>
>>564084
The next day, you head on over to the lord's estate. Speaking with an attendant at the gate, you ask about the job saying you know how to fight. It takes awhile till you're seen, but an actual guard escorts you inside.

After being taken by some stables, you're asked to demonstrate your skill. You don't fare well against the guy, but he's impressed with your skills "for a woman" so you're asked to wait awhile longer before being taken to the lord himself.

He asks why you want the job, and why he should choose you? He also asks if you understand the details of the job itself, that you'll be spending most of your time with his daughter when she leaves the estate, and otherwise will be staying available whenever you're needed. It doesn't sound like you'll be getting much freedom at all, though you can't deny the pay is good.

>How do you respond?
>>
>>564116
>Can we take some friends with us to help us out?
>>
>>564116
>Why we want the job.
It's within my skill set and it pays well.
(What else did you expect)
>Details of the job.
Yes. We understand the basics.
>Why he should chose us.
We have former experience working with nobility.
>>
>>564131
Let me rephrase that, can some of my friends join us when shes out?
>>
>>564116
He should choose us as we brought ourselves up from nothing with nothing but determination and the will to succeed. We will do anything it takes to keep her safe, as this to will make or break us.

We want the job because it will make us, and will not break us
>>
>>564131
>>564150
He says he's hiring you, not your friends. If they want guard positions though they can apply, and they'll be evaluated on a case by case basis. Given what you know though, that he rejected an orc woman, it seems unlikely that he'd be open to hiring a kobold or a giant spider.

>>564145
You answer his questions which he accepts without much thought, though when you mention former experience with a noble family, he becomes much more interested in you and wants to know more. Explaining to him your former employment, before you even get around to trying to make up something about how quit, he wants to hire you without any further questions.

>>564163
>we brought ourselves up from nothing with nothing but determination and the will to succeed.

This might actually hurt your chances, since he's a noble, and since you're a woman.

>Either way it looks like the job is yours, if you want it.
>>
>>564177
Of course we want it, when do we start?
>>
>>564177
>Take job.
Finally employed.
And we can sword train in our free time.
>>
>>564198
>>564203
You accept the job, and can start immediately. You become an employee of the estate though, which means you're to live there and be handy if needed. You're afforded some free time, which means going into town if you want, though your time available to spend with Avor and Arachne is significantly reduced.

Your duties are surprisingly lax though, much better than when you were a maid. At least for the time being, it seems the only thing you have to keep up on, is being trained to be better at fighting by the head of safety for the estate. An older fellow and former soldier, he basically skills you on combat in case you need to protect the lady personally.

Occasionally you also accompany her beyond the grounds, but it's never without a few other guards so it's less personal. You suppose you could get to know her better, but that isn't a requirement of the job.

>What do you want to do moving forward? If you like, you could pass time ahead again, keeping at things standard for the time being.
>>
>>564230
>Try to get basic knowledge on magic whether by books or words.
>Hang out with Arachne and Avor when we can.(hunt talk etc.)(also have Arachne spin non sticky thread so we can sell it occasionally)
>Sword training
>Get to know our charge.
>>
>>564230
Also get gifts sometimes for Arachne and Avor.
Nice raw meats for Arachne.
A spear and light armor for avor.

And time skip some more months.
>>
>>564230
Get to know her so we can eventually tell her about our slave brand
>>
>>564251
>>564266
A couple months pass as you settle into your new job. You get a lot better at fighting, and even are getting a little physically fit for a lady.

During this time you try to spend the time you can with Avor and Arachne, though it's harder to maintain a functioning friendship with them when you see them so little. It's not all that terrible for them though thanks to Arachne and her silk-making skills. At first it started with you trying to sell it and finding anyone interested. Before long though it turns a lot of heads in town, and you find a textile merchant who has among other things, a weavery in town. Once you keep up a steady supply, you're able to pass the role to Avor. With the service provided, people soon get used to him, and he and Arachne are making money hand over fist, seemingly as long as people aren't aware of where the silk is coming from.

You also try to get to know your charge better, her name being Lady ___? She's a fine young woman, well-read but a bit prone to gossip and rumors, and sweets. She likes you though, since you can keep secrets about things she likes, and likes to do that she wouldn't want her father knowing about. By now you're on a first name basis with her, and have something of a friendship.

>After this time, it comes to your attention that the lord intends to send his daughter to the regional city, of southern Almace, which has it's own court of nobles. That's the main reason you were hired in the first place, to accompany and keep her safe, and these past few months have been a preparatory period for you.

You've got a couple weeks before you're to leave, anything you want to do?
>>
Rolled 7 (1d100)

>>564318
Have avor and Arachne keep up their silk business.
Gather info on southern almace.(Magical,Cultural,Economical,Nobles assembling there.)
Give avor a goodbye hug.
Try to buy Arachne some choice cuts from the butcher.
>>
>>564251
Also you try to find out more about magic. What you learn is that aside of forbidden, divine, racial or inborn magic, there are a few types that would be considered "introductory";

>Symbol magic, based on recreating symbols or glyphs, which have effects
>Incantation magic, based on reciting spells at length, usually verbally but not always
>Contract magic, based on creating some sort of deal with some sort of magical entity, and essentially asking for favors in exchange for tribute

And then there's types which are possible for people without any magic ability at all;

>Substance magic, based on magical properties of substances, being similar in this way to alchemy
>Item magic, based on activating or using enchanted magical items or objects
>Beast magic, based on working with a magical animal(s) to perform magical feats
>>
>>564345
>Symbol magic
Great for traps
>Incantation magic
If we want something dead and we have time it's good.
>Contract magic
Be very careful.

>Substance magic
Maybe useful
>Item magic
Very useful
>Beast magic
Very useful.

(Would Arachne count as a magical entity or beast?)
>>
>>564361
Was just about to ask about Beast magic and Arachne.
Also. Symbol, Substance, and Item magics seems like a good focus.
>>
>>564344
U wot m8, are we leaving them?
>>
>>564344
You tell Avor and Arachne to keep up the silk business. She's fine with this, though Avor is unhappy with the idea of you leaving and wants to go with. You give him a hug at any rate, though this doesn't cheer him up. For Arachne, she doesn't really eat meat, more she liquefies her food and drinks it. So you buy her a prime cow as a going away gift.

As for southern Almace, with a

>7

you don't know anything! Other than what you've heard before, that it's coastal and sunny with lots of people and lots of trade.
>>
>>564387
They gotta keep up the silk trade.
Make money and all that.
We aren't guarding this girl forever.
>>
>>564361
Well both symbol magic and incantation can perform general magic, it's more how the person chooses to perform it. So like if you wanted a spell to make a flower blossom, the symbol magic user would have a book with the symbol for that kind of magic and then retrace or remake it, probably in the book, and the magic would occur. The incantation magic user would have memorized the appropriate incantation, and then recite it.

Both can do the same thing, it's just how it's done. Same as contract magic really, though that's less personal and more calling upon a magic entity to perform the magic for you.

As for Arachne, she wouldn't count as a magical entity or beast, since although she's a giant intelligent spider, there's nothing actually magical about her. A magical entity or beast would be something which could perform magic. Like a fairy, or from what you know, Avor.
>>
>>564413
Then incantation is the way to go.
That way we can chant and hold a sword.
Are there ways to shorten the chants?

Also Avor?
We might be able to form a contract with avor.

I'll take that under consideration.
>>
>>564422
>shorten the chants

Incantation is just the introductory type of magic. Once getting used to it, the practitioner would graduate to a more advanced type of magic, of which there are types which wouldn't involve speaking at all.

And Avor is a magical beast, not entity. Dragon-descended (all magical by nature) so it would be beast magic with him, rather than contract magic.
>>
Muh Husbando
>>
>>564432
Ok then of to almace then I guess.

Also tell Avor our plans to try and leave this job after we get back so we can continue our adventures.
>>564444
Anon how do with Avor wanting to fuck us?
We considering it.
>>
>>564451
Almace is the country, you're headed to the southern region. You tell Avor the plan, though he is dejected and thinks you're abandoning him. He tries his hardest to put on a strong face and act supportive but you know him better than that.

At any rate a few weeks pass and you're off with Lady ___? to the coastal region. This time you're not on foot thankfully, as you're part of a procession of three carriages. It's a little uncomfortable though because you're seated with the other women, all of whom are more properly feminine with relevant interests.

Things pass by without issue, until the third night where one of the handmaids goes missing, and the guards want to organize a search effort to look for her.

>What do you want to do?
>>
>>564490
>Stay and guard our charge.

We have a job to do.
>>
>>564506
This
>>
>>564490
We should've brought the other 2
>>
>>564506
>>564510
You volunteer to stay put with the other women while they can go off and look for the missing one. After organizing the search, the guards depart, with a couple remaining within a short distance if there's need to run back.

Some time passes while the other ladies talk about this and that and you just try to keep guard. Eventually though you notice the horses starting to get uneasy and try to move free. You get up to look around and see what's up, when you hear a snarl and notice it.

A wolf by the looks of it, though larger and more slouched than fully quadruped, or at least much higher front shoulders. It's mouth is dripping with blood though you can tell by the light of the torches around. It makes an approach to the ladies seated together, seemingly not having noticed you yet.

>What do you do?
>>
Rolled 67 (1d100)

>>564516
Well anon I require rest.
Hold the fort and remember.
>Money
>Power
>Magic
>And our team.
>>564534
Fuck werewolf.
>Attack aim for the throat.
>Yell at the women to run away now.
>>
Rolled 66 (1d100)

>>564538
>>
>>564538
>67

Not hesitating for a moment, you draw your sword and dash at the predator, yelling for the women to get in the carriage.

Catching the wolf off guard, you land a clear blow to the neck, however this draws its attention to you and the predator lunges for you now instead. With the wolf on top of you and probably trying to bite your throat or head, you try your best to keep it back, but it is much stronger than you.

>What do you do?
>>
Rolled 67 (1d100)

>>564556
Kick him in the ball then shove the sword into his stomach while we hold him off
>>
Rolled 73 (1d100)

>>564562
I was going to sleep but I guess that can wait till this thing dies
>>
>>564567
Oh Jesus, thank you Anon
>>
>>564562
>67
>73
This isn't the first time you fought a wolf, and you make use of your free legs. While you don't land a hit on any balls you're aware of, you do manage to unstabilize it enough to grab your sword and go for clear stab in the chest or stomach, wherever you can manage.

Luckily you do manage to get the beast in the ribs and hear a yelp as it falls off you. Crawling back away, you see the wolf rolling around with the sword lodged in its side and shrieking in pain.

>What do you do?
>>
Rolled 64 (1d100)

>>564585
>Grab our sword back
>Neck slice
Low roll inbound.
>>
>>564585
Is there a way to turn him back? We could use a new companion.
>>
>>564591
We have no prior experience with werewolves and no magic.

So I'd hazard no.
>>
Rolled 11 (1d100)

>>564590
If not
>>
>>564591
Turn what back, the wolf? Into what? From what you can tell it's just a big wolf.

>>564590
>64

You go try and get your sword back, and though you manage to pull it free, the wolf now free of sword to the guts turns on you and mauls at your leg. It hurts a ton, especially when it starts to try and drag you off away from the fire, though once you orient yourself on your back, you pull back your sword for another swing and end up stabbing the animal right through the neck. With a muffled, gurgling shriek it lets go of you and tries to scratch away at the sword before crawling off through the trees, probably to die you imagine.

By now you hear the shouting of guards nearing, and can see one of the two closer ones running through the set up camp, looking around for what happened and the ladies crying and pointing in your direction.

>What do you do now?
>>
>>564606
Crawl back to the camp to tend our wounds.

I thought it was a werewolf :/ shiiieeet
>>
>>564606
>Have our wounds tended to.
>Calm the ladies
>Explain what just happened to them
If these aren't the guys that went out.
>Mention that it had blood in its mouth and might have eaten some of our guys.

These guys got taken out by something we beat one on one.

Shamefur Dispray.
>>564608
OP is just stopping us from meta.
It maybe a werewolf. We just never heard of or seen one.
Anyways night.
Don't die.
>>
>>564611
Later bby
>>
>>564608
No real need to crawl when the guard helps you out, and carries you back.

>>564611
What follows is a pretty difficult situation where you are fine with having your wounds seen to, one of the ladies will do it instead of a guy, but you also don't want your slave brand seen. Fortunately the bandages you used to keep it covered weren't that messed up in the struggle, but you still have to keep your attention to it.

Your injuries aren't too bad luckily, and the last time you were put against a wolf was much, much worse. When you and the ladies describe what happened and what it was, there's some discussion all around and the consensus at least among the guards seems to be that it was probably an emaciated dire wolf. That would explain the size (larger than a wolf but smaller than normal) and why it attacked the camp, it was probably starving. When you bring up that it had blood in its mouth though, the guard tell you to quiet up about that, and reveal to you in secret that they found the missing lady, she'd been attacked and mauled, found dead in the woods nearby. They say they plan to bury her in the morning, but they're leaving it up to you as to how the other women are told of the news.

As for the animal itself, they said they can try and follow where it went and see where it died, maybe get your sword back. Tomorrow though, in the light and after the burial.

>What do you do now?
>>
>>564637
There's no need to hide what happened, just tell them the truth when we're done with them let's try to spend time with Lady Astrea
>>
>>564662
Im going to sleep OP, cya
>>
>>564737
That's fine, I'm headed off now too.

>>564662
You decide to be honest about what happened with the other women, and things get pretty tearful. Some time later as people are turning in for the night, you try to spend time with Astrea who says you were amazing and if it weren't for you, they'd probably be dead. She thanks you and says she feels much safer with you around, and hugs you as a physical thanks.

>What do you want to do now?

Either for this evening (the rest of it) or tomorrow. In the morning after everything else is taken care of though, you and the others will continue on to the city, so can probably skip to then.
>>
>>564770
Keep spending time with her, we need to get to BFF status before we tell her about our brand
>>
>>564737
>>565264
Wtf happened to my ID
>>
>>565264
>>565267
So for the rest of the time till, you try to spend your time closer with Astrea. You can't force BFF status, but you're definitely close with her, and there for her in a way on one else is.

At any rate eventually you reach the city of ___?, the regional capital of southern Almace. Situated in a bay, although it's bigger than any settlement you've ever seen, it's not as lively as you would have guessed. The docks are obviously a madhouse of activity, but otherwise the place seems pretty laid back, maybe because of the climate. You Almese are better suited to the static temperate climate of the rainy forests and meadows inland, so a constantly sunny, warm coastal climate is bound to slow you down. Already before you even make it into town proper, going along past the outer farmlands, you've broken a sweat and have to take your armor off at least.

---

Some hours later and your group is settling in, and lady Astrea is staying with a prominent local rich family, who are more than happy to put up actual nobility. The estate is in the city, though is large enough to have grounds around it and gardens for example. All in all it's quite nice, and an amazing change for you (most of the rest of the retinue, Astrea included have come here before in the past), though you can't get used to the funny accents of the locals.

>What do you do now?

While here you're given personal accommodations with the other ladies, specifically the handmaids. Fairly close to where Astrea is, which suits them, but works for you as well if you need to reach her quickly.
>>
>>565624
Look around for any places that sell magic related stuff.
>>
>>565860
As expected, it takes you several days to even turn up anything like that, and from what you learn there's only a few magically inclined persons in the city, at least that are public knowledge. The most well known figure is employed directly by the Marquis of the city, but they don't have a store or anything.

You do find a fellow in employ of the city bank who also sells wares, and you hear tell of a goblin fortune teller woman outside the city who supposedly deals with magic. At least though you go to see the bank apprentice, who has beginner wares like books and trinkets. You have no idea though if you have any actual magical ability, you've never tried to use magic and you wouldn't know how. The apprentice says you could get tested for it by an actual mage, like the one working for the Marquis, otherwise you're kind of stuck with magic type things for which the user has no natural magical ability.

>What do you want to do now?
>>
>>565910
Can we find a way to get into contact with the Marquis mage?
>>
>>565910
We can promise the Marquis a good amount of nice raw silk.
>>
>>565916
That's possible but it would take a few days at least since he's usually busy entertaining nobility with magic tricks. If you need it done asap, you could go to one of the other magic persons, the fortune teller or a guy at the city garden the apprentice recommends.

>>565918
If you want to wait to see him, you can tell him this, sure.

Your choice though, on how urgent this is to you.
>>
>>565931
Yes tell him we can trade silk to the Marquis for testing us for magic and some magic training.

He can send some people to pick up the silk.
>>
>>565938
Very well, you wait a few days then and when you get to see the Marqesse at least (Astrea sets up a chance to meet) you tell her about the silk business you have contact with. This is very appealing to her and she's sure her husband would be interested in it for business purposes. Branching from there she sets up a meeting with the royal mage the morning after. An older jolly fellow, even though you're not familiar with magic you get the feeling he might be a crackpot. At any rate though he does have some magic skill though, and with funding from the Marquis he has lots of equipment and trinkets that make up for any shortcomings he personally might have in the magical field.

He's ecstatic to meet you, when he hears you have some interest in magic yourself, and want to get tested for it. Sitting with him in his study, he talks with you and wants to know a few things. Mainly, why you're interested in magic and what you hope benefit, as well as why a young lady such as yourself would want to learn anything of the sort. Surely he ponders, you'd be more interested in practical skills like classical literature or horse riding? He was probably told about you before actually meeting, and you get the feeling if he didn't know you had maid skills, he would have said cooking and sewing instead of literature or riding.

>How do you respond?
>>
>>565970
Why we want to learn magic?

>Magic sounds interesting. You interact with the world in a way you normally can't. The same world but in different ways and I want to see that different side in the end it'll also help me on my journey and I feel it's worth it.

I wonder if he'll like this.
>>
>>566003
He seems amused at first but when you mention you're on a journey his interest becomes serious. He says while he doesn't think it befitting of a young lady to devote her life to such a thing, rather than being a mother or care provider, he can't deny someone if they want to change their fate.

So, taking you with him, he seats you in a separate chair on its own and hefts out a big green stone pendant. A little translucent and quite heavy looking, about the size of a serving tray, he says it's jade from the east and helps in the process. Asking you to hold it to your chest, he brings out a big polished metal surface made of copper you'd guess, and asks you how you see your reflection. You can take your time, but you're supposed to be looking for any sort of aura around you.

What do you see?

>A pulsing aura, indicating magical heritage
This would mean that somewhere in your ancestry is a magical entity or being, from which you carry their blood or mark. Persons with this kind of aura can perform and take to magic quite well, and quite quickly, though it can have side effects.

>A swirling aura, indicating individual magical property
This would mean that by the blessings of the stars, fate, or even just luck, you personally have some individual magical ability. Persons of this kind of aura have a very hard time performing magic and it is difficult to improve, however as they are only relying on their own natural ability there aren't really any side effects (beyond say, exhaustion, like exercising a muscle really).

>Nothing, indicating no magic
Turns out you're not magical in any way, just another normal person. That doesn't completely bar you from all magic though, for example you can still use magical items.
>>
>>566053
Also since this could be a pretty important decision for Maggy, I'm of a mind to let there be a player consensus rather than just who picks first.
>>
>>566053
>A pulsing aura.

I'm curious as to being related to a magic creature.

Will we ever find out which or is that just a mystery?

Also will anyone be able to tell we have weird blood?
>>
>We should burm off the slave brand with fire of we haven't already.
>>
>>566110
You're a bit late m8
Right now we're voting on how we magic talent.
It's
>Related to magic entity
>Sheer luck
>No magic

Though there might be a spell to help deal with the slave brand.
>>
>>566068
If you were related to a magic entity, you would definitely know, it will determine the color of your aura. If you have one that is.

As for people being able to tell, it really depends. Normal people never would, though a magical person with the same heritage would be able to tell. Though as you already know, magical people are quite rare to begin with.

If however you do suffer side effects of your heritage, then it would be fairly obvious if you didn't try to conceal it, since it would likely entail some sort of physical changes at some point. Like if you were related to say, a unicorn, then if you suffered a side effect your hair might turn silver as an example, and that would be obvious for people to tell, even normal people.

>>566110
You haven't done so yet, but you also have been a little reluctant since you're not keen on branding over the already branded scar. Given the shape, it would pretty much take a plate to cover it up completely.

Also considering you haven't really encountered any risks yet involved with it, because of carefully keeping a mind to it, and to keep it concealed, it hasn't been much a danger to you. If for example though you met a nice guy and wanted a relationship with him, then inevitably at some point he's going to see your bare shoulder, so in that case you'd probably want to brand over or remove it somehow.
>>
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>>566162
>Ancestor banged a unicorn

Now I really want to be related to a magical entity.
>>
>>566068
>>566162
Voting for pulsing aura as well. The side effects could be interesting.
>>
>>566162
How rare is having lineage with a magical entity compared to just being a human with magic.

Like which is more common?
>>
>>566183
Well it wouldn't necessarily be a unicorn. But more or less.

>>566208
Magical lineage is the more common of the two, but that's relative because most people who have magical ancestry never even realize and live their life normal and without knowing.

Being a normal person (not just humans, the fortune teller is a goblin) with magic is exceedingly rare, but then everyone in the city is of that type, because when you are, you're much more likely to notice it.

Though as you know by now, any magic at all is rare to begin with.
>>
>>566219
Well if dragons have magic we could be related to them.

That would make us really famous really fast I assume though.

Just for having dragon blood in general.
>>
>>566231
Well if the consensus is magical heritage, I'd give you a choice among some.

If you go dragon though, it's only as much a risk as you make it. You could find out one of your ancestors was a dragon, but never do anything with it. And as long as you're careful about the side effects, or don't go blabbing about it, then no one would be any the wiser and just think you're a standard magic person. Except for of course another dragon related person, but again, you could very well never meet another person like that.

If you are worried about the word getting out though, maybe it would be smarter to go to a different magic person in the city to find out the exact heritage, rather than the royal mage who's in court all day talking to people. I guess you could just tell him you didn't see anything, even though you did.

Again, it's all up to you.
>>
>>566162
>Let's get rid of the slave brand as soon as we can anyway. Better a burn scar mess than be marked as a slave. Is like those fairy tales you heard as a kid, eventually that minor detail at the start of the story causes the hero downfall or the villain to be defeated.

Also better unicorn than dragon.
>>
>>566262
So I assume you are down for a pulsing aura that means we have magical heritage?
>>
>>566271
That seems to be the case, so the only question is how candid do you want to be with the royal mage? Basically how much do you trust him to keep a secret, if you need to?
>>
>>566288
Tell him it's pulsing but that's it.

I assume we don't know what pulsing means in character.
>>
>>566288
>Not showing him the slave brand, play ignorance about being magical.
>>
>>566299
Why would we show him the slave brand?
I don't think that was even asked.
You're worrying alot anon.
>>
>>566253
>Get rid of the slave brand, unicorn or elf
>>
>>566305
Because if we get too candid, we would end having sex and if we remove our clothes, he will see the brand.
>>
>>566294
Agreed.
Maybe go to the Goblin fortune teller later to see if anything comes out of that.
>>
>>566325
Candid means honesty why would it end in sex?
And we won't have sex until we feel like it.

OP is not gonna railroad us into it.
And telling him about our aura won't end with us mentioning the slave brand or having sex.
We barely know him.
>>
Well it looks like magical heritage is the consensus, so you tell the mage you notice a pulsing aura. He's very intrigued and congratulates you, saying it's nothing to be ashamed of, and that love can be found in even the strangest of places. You think he's just trying to make you feel better, about one of your ancestors having mated with some magical creature. He asks you out of curiosity what color you see of the aura, but you tell him you can't really tell, which he says is fine and if that's the case then the romantic (or not) pairing must have happened very far back, a distant line of your family tree for the aura color to have diluted as much over generations.

You thank the mage and leave, but honestly feel a little sick, personally uncomfortable with the knowledge. While it notion of magic was curious to you before, actually finding out that you've got the blood of some creature in you, is disconcerting to say the least. Hopefully it's not something too terrible.

>What do you do now?
>>
>>566364
OP does this mean our aura is colorless?
I said that so we could lie to because more details are dangerous.

Also head to the goblin fortune teller.
>>
>>566381
No it just means you didn't tell him what color it was.
>>
>>566364
>Get rid of the slave brand by burning it ir covering it with another brand
>>
>>566393
This, also see the globin fortune teller.
>>
>>566393
Just a quick question, on how you plan to do that? Unless you can come up with a way to brand yourself, you're going to need someone else to do it for you, which will mean them seeing it.
>>
>>566393
Who the hell are we gonna ask to burn it.
As I don't think we can maintain muscle control while burning ourselves.
This is something we have to plan for.

Let's wait till we return to avor and have him help us.
You're acting like someone is just going to rip off our shirt and show off our brand.
>>
>>566392
Do we get to vote on the color of the aura or will you decide a color for us then reveal it later?
>>
>>566408
Nah you'll get to vote, I'm lining out some possibilities right now.
>>
>>566403
That works.

Also again, unicorn. If we had dragon blood we would be way more hotblooded.
>>
>>566454
Unicorn cause I find the idea of a horny stallion banging our grandmother hilarious.

Also dragons are over done.
>>
>>566454
>Way more hot blooded.

We fought a giant spider instead of running away when we had no prior experience in a real fight.
We have some heat in our blood.
>>
>>566463
I agree with unicorn because that brings alot of questions.

One of them being.
"Why would you plow a horse?"
>>
>>566477
What do unicorns do with virgins? They rape them.

And honesty unicorns are dangerous too. They might be nice with children and virgins but they can kill a man in seconds.
>>
>>566498
That explains why they prefer to be ridden by pure,(read virgin) women.
>>
>>566454
>>566463
>>566470
Personally, I'd like it if the DM chose a heritage based off of how we handled previous encounters. But it seems like I'm in the minority here.
>>
>>566477
>>566498

Unicorns are way more agresive and dangerous than people think. Less my little oony and more The Last Unicorn.

And dragon half manga turned me off of half dragon girls forever.
>>
>>566509
I don't even know if we can assemble an archetype for our character yet.

We haven't exactly made many character defining moments.

Except maybe when we protected that wagon filled with women but that's up to interpretation.
RNG would be the best compromise but I don't trust dice god.
>>566515
People underestimate the amount of blood on that horn.
>>
>>566531
Yeah. The only way men have to kill unicorns is to distract them with a virgin woman. Otherwise they are screwed.
>>
Alright, so despite the discomfort of realization, you have to know for your own sake, what it is you're related to. It takes awhile to track her down by just rumors, but you do find the fortune teller among the goblin camps out of town, and request her help. She asks for payment but you've got money enough for that not to be an issue. You crawl into her carriage and try to sit, though it's obviously cramped so you have to sit hunched over with your knees to your chin. Unlike with the royal mage though, she quite easily deduces what your color is with a special lens. She knows for herself but offers if you like, to look at yourself with it to see for yourself.

It breaks down into thee categories roughly, based on how magical your ancestor was;

>Omni-magic, a creature magical enough that any magic can be pursued and practiced
The choices for this are either fey or dragon.

>Specific magic, a creature of a certain type, which is highly proficient with a certain type of magic but limited to it
The choices for this are either elemental or undead.

>Physiological magic, a creature whose biology is magical and can naturally do something supernatural, rather than perform magic in the traditional sense
The choices for this are either magical beast or planetary trespasser.

Depending on which one you choose, will provide a more detailed breakdown. Or you could just ask if there's something you're confused or curious about.
>>
>>566579
>Omni magic

I saw fey.
That was enough.
I love the fey.
>>
>>566579
>Whatever choice that leads to unicorn.

Since I have no idea what a unicorn counts as.
>>
>>566579
>Physiological magic, a creature whose biology is magical and can naturally do something supernatural, rather than perform magic in the traditional sense

Could explain your unusual travel companions up to this point
>>
>>566579
OP what are the fey like in this world.

Like their classic medieval counterparts?
>>
>>566588
This. Since I too have no clue what a unicorn counts as. I mean their horns are magical but do unicorns count as Physiological magic or what?
>>
>>566588
>>566603
That would be a magical beast. If you choose magical beast, it would be a case of like, googling or going to wikipedia and choosing whatever mythical or magical creature you can find. Unicorn is one example, another common one could be a mermaid, but anything really.

>>566589
Arachne the spider is none of those things, just a giant intelligent spider. Avor is a kobold so dragon in nature, though very distant.

>>566592
In that vein yes.

>Overall probably just think of what type of magic Maggy could end up doing, before you settle on what her ancestor would be.
>>
>>566618
Yes.
I'm for omni magic then.

It has utility and fey look somewhat similar to humans.
Just more beautiful.
>>
>>566618
Then I vote magical beast, fey have too many dumb rules and dragons are over done.
>>
>>566618
Magical beast then. Fey are trouble and no ro dragons.
>>
>>566635
I don't think we're limited by the rules of the fey.
>>566618
Are we?
>>
>>566672
But even if we are not, then we are related to them and fey are trouble. Plus unicorns are way less used so I am voting that.
>>
>>566618
Physiological magic seems interesting but Omni-magic is just too useful to pass up.
I see the possibility of using charm spells to get better deals from vendors or getting information from people of interest. Plus various combat spells and such.
>>
>>566672
>>566696

Half ellf? Nope unicorn master race!
>>
>>566707
There are more Fae then just the elves.
>>
>>566701
Is also more eye catching and likely to atract trouble, so no thank you.
>>
>>566633
>>566672
Well for omni magic the difference would be

- Dragon
>Pros; High magic power, improved instincts/senses and physicality, dragons are friendly towards you and some races revere dragons
>Cons; Dragon physiology, if you start to display side effects

- Fey
>Pros; High magic power, fey physiology (access to fey places or objects), your ancestor may be still alive
>Cons; Easily recognized by magical entities, a much higher personal worth to those who would exploit you and will seek you out, lessened but still present traditional fey weaknesses

As for magical beast, the pros and cons would depend on the magical beast chosen. Like if you pick a basilisk, you might be able to give someone a death stare, but at the same time you'll produce baleful venom. In every case it's going to be a tradeoff, some benefits, some costs.
>>
>>566719
>Scared of trouble.

Fortune favors the brave.
High risk and high reward and all that.
Plus it'll make for an interesting arc dealing with the seelie and unseelie court.
>>
>>566707
>>566718
Elves would be a standard race of people in this world, like goblins. Though they're more like Tolkein elves than like, Vanir or Sidhe or anything like that.
>>
>>566725
We don't have to deal with the rules of the fey.
And we might get access to fey stuff.
>>566747
Do fey have some cool gear we might obtain?
>>
>>566727
We have a damn slave brand, that means any idiot can claim us as a slave. Until we get rid of it by burning it ir covering it with a tatto or something, let's not become eye catching, okay?
>>
>>566761
We can do that in short time.
At worst a few months.
We can resist the side effects until then and look normal.
>>
>>566761
Ditto. A half fey or half dragon slave would be way more valuable than a regular one.
>>
>>566754
>We don't have to deal with the rules of the fey.
>Do fey have some cool gear we might obtain?

You have no way of knowing these things. Maggy barely knows what a dragon is (and only from legends), let alone pretty much anything else on the list.
>>
>>566775
>Resist the side effects, depending on rolls every time we use magic, get a bad roll and win mutations.

No thank you.
>>
>>566788
What are the pros and cons of being part unicorn?
>>
>>566802
Why do we need to use magic right now?
Seems a bit impatient.

We can buy some magic books and wait until we burn out brand.
>>
>>566803
This is a question for the GM.
>>
>>566803
I'd have to go and look up unicorn and see what the benefits and drawbacks of that would be, in traditional myths or whatever. Or if someone already knows then they could say and I'd see if that works.

Off the top of my head though, a drawback would be that your body is immensely valuable to say, a witch, or anyone who wants magical components. Or just to exploit you for your unicorn biology. Like your hair is probably valuable, let alone say, your blood.

>>566813
It's important to note that depending on your ancestry, types of magic may not be possible. Really only a dragon or fey could perform any magic unrestrained.
>>
>>566813
I been voting to burn the brand for a while now. So yeah let's do that.
>>
>>566831
>naturally do something supernatural
>planetary trespasser
Elaborate please?
>>
>>566825
>>566831
Well it seems here if we want every magic we need to be fey.
>>566844
We might be able to get illusion stuff to hide the brand until we burn it off.
Then we can make ourselves plain looking to not draw attention.
Fey seem to have the best chance of gathering lots power if we aren't complete idiots.
>>
>>566813
>>566844

And the only really value thing unicorns have in the horn and we won't grow one. Unicorns represent purity and innocense. And we have neighter.
>>
>>566865
Our blood
There's also our blood and hair.

And I'm pretty sure we're still a virgin.
Also OP might put in negative effects for not being one.

If we're going to create a nation we can't stay a virgin.
>>
>>566844
Also, burn the brand.
>>
>>566881
Fine fey it is. Dragon comes with mutations so nope.
>>
>>566881
Fine fey then. But not dragon, mutations would depress us.
>>
>>566856
Well so like, I'll go back to the basilisk but if it can kill someone with a death glare, then that's a supernatural ability that is considered magical, but not magic in the sense of casting spells and stuff.

That would be like a genie or some other entity, which comes from a place or realm not of this world. Another one I can think of would be a deep one a la Cthulu mythos.

>>566865
Pretty much any beast you choose though, is going to alter your body even if you don't fall under it's normal qualifications. So even if you aren't pure and innocent, you still have unicorn blood and physiology, which is inherently valuable. If you choose unicorn that is.

>>566844
>>566882
Right I get that people want to do that, but you need to explain how you plan on doing it. It's on the back of your shoulder so you can't exactly just take a brand to yourself, and having someone else do it will mean them seeing the brand.

>>566894
>>566896
Dragon would only result in mutations if you push yourself magically. But that's the same with fey, there would be mutations if you pushed yourself magically.
>>
>>566913
So if we don't over exert ourselves we're fine?
Okay then I'm down for fey.

Until we burn off our brand magic is like a good spice.
We don't overdo it.
>>
>>566913
Let one of non humans friends burn the mark, even if we have to backtrack until we find them again.
>>
>>566913
We can have avor do it when we return.
we can learn illusion magic to hide it right?
>>
>>566913
Then list the races that won't cause us mutations cause bad rolls man, bad rolls.
>>
>>566913
What race won't cause mutacions then?
>>
>>566934
I don't think there are any.

OP ain't letting us off that easy.
(It was literally stated in pulse aura that there will always be a chance of side effects)
>>
>>566951
Then let's just go by having so little magic that we only have a minor talent so we won't mutate.

Also, yes let's have one our non human allies burn the mark even if it means backtracking.
>>
>>566968
Pulsing aura always come with high magical talent and training rate.

We won't mutate if we don't cast too much magic at once and over exert.

So no burning down forests yet.
>>
>>566860
>Fey seem to have the best chance of gathering lots power if we aren't complete idiots.

The only thing to keep in mind of course being that, one of the fey downsides is being much more noticeable. If say you started to amass power, some other, higher fey is going to come along and want what you have. Perhaps even your own relative. One thing you can count on actual fey being, is cruel, petulant, jealous, and all other sorts of negative traits. Generally beautiful to behold and awesome in power, but rotten to the core, and junkies for deals, wagers and games.

>>566927
That's fine then, though it will take until you choose to leave this current job of yours, and traveling all the way back to Avor.

>>566929
>we can learn illusion magic to hide it right?
That's true. Alternatively you could end up choosing some ancestor which would cause the brand to heal overtime.

>>566934
>>566949
If you have a magical ancestor, then by default there's a risk of mutations, if you pursue that ancestry.

Though rather than rolls, it would be more about how you progress in the story. I mean if you critically fail and roll a 1/100 that's something else altogether, but otherwise it depends on your pursuits.

Like say you did end up choosing dragon. Well if you never pursued it, you would never manifest dragonic traits. However if you're careful about it and proceed smartly, you could become magically powerful and still never display traits. But then of course if you critically failed or became power hungry you could end up growing a pair of horns, or having scales start to grow in places, or start to cough fire.

>Again, all for making the story possibly complicated but interesting too.
>>
>>566983
Can we get a penalty to reduce our magic then? Something like less magic, more control?
>>
>>567008
I agree with this.
>>
>>567016
>>567008
>>567008
No we can't.
>If you have a magical ancestor, then by default there's a risk of mutations, if you pursue that ancestry.

>Though rather than rolls, it would be more about how you progress in the story. I mean if you critically fail and roll a 1/100 that's something else altogether, but otherwise it depends on your pursuits.

>Like say you did end up choosing dragon. Well if you never pursued it, you would never manifest dragonic traits. However if you're careful about it and proceed smartly, you could become magically powerful and still never display traits. But then of course if you critically failed or became power hungry you could end up growing a pair of horns, or having scales start to grow in places, or start to cough fire.

We just have to be smart.
And not over do it.
For now at least.
>>
Oh and one other thing I should mention, though it probably will never come up, but I realized is still relevant to the setting, is that of the six choices, about half are abhorrent to the gods.

Fey and dimensional trespassers are considered an affront to the worldly faiths, and to a lesser extent undead.

Again, it could never and probably will never come up in game. But if you choose fey for example, and the church finds out, or you try to enter one, things will go badly for you.
>>
>>567008
>Can we get a penalty to reduce our magic then? Something like less magic, more control?

Said here >>566996 that there's no inherent danger to just having a magical ancestor. The choice is if you pursue it, if you don't, nothing bad could happen. If you do slowly and carefully, then you're still fine.

You could pick fey or dragon and despite the potential, you could just settle for low magic power and never advance beyond simple spells.
>>
>>567027
Well fuck, we are doomed.

Because asking people to be careful in a quest is wasted time. Specially around here were any idiot can post and vote for that doom option most players hsve been avoiding for the past ten threads or so.

But really we should be able to take penalties to reduce our magic or at least increase control. Like needing a totem or something.
>>
>>567051
So if we don't chase our ancestry and learn magic at a slow and steady pace we're good?
>>567068
Well as long as we don't leave this thread for a whole day(I won't) we should be fine.
I'm making sure we learn this slow and steady.
>>
>>567068
>Because asking people to be careful in a quest is wasted time.

The worst that can happen is the quest just gets more interesting!

>>567085
>So if we don't chase our ancestry and learn magic at a slow and steady pace we're good?

Pretty much. Though as said before, certain choices bar you from certain kinds of magic. Only dragon and fey can pursue any magic, though they come with harder penalties as a result.
>>
>>567085
>pick dragon
>try and chuck a fireball right away
>brand problem solved
>>
>>567095
Ok then
It seems the majority is for fey. And not being dumb about it.
>>567098
>Inb4 we mutate because of it.
>>
>>567085
Well, I have seen quests ruined because the GM decided to run at a time no one was around snd two anons ruined the quest thanks to bad choices and a seriea of bad rolls.

But really, can we at least pick a magic system that encourages going slow? Or needing an item like a totem or a wand? Any penalty we can pick for increased control?

Because the horrors I could tell you about quests in 4chan... the horrors man!
>>
>>567068
>Well fuck, we are doomed.

Also I feel it's worth mentioning that while you control Maggy, she is still her own person. Even if a bunch of people wanted it, and rolled well for it, she would never say, suddenly go and kill a child, or in this case rapidly turn into a dragon and burn down a city.

She's a former maid, from a peasant farming family. There are things she will and won't do, realistic to her as a person, no matter what actions are sought after.
>>
>>567107
I know.
I remember the rape incident from EDQ.
>>
>>567107
Yeah. I remember one quest where the GM arrived and posted two hours earlier than the time he had posted it was gonna be. Thankfully a lucky 20 saved the day or those damn trolls would have killed the quest.
>>
So unless anyone has anymore questions, now that the details and possibilities are understood, a final vote then please on what the ancestor was.

>Maggy waits with bated breath for the fortune teller to reveal the truth.
>>
>>567154
>Fey
>>
>>567162
>Dragon
>>
>>567154
>Dragon
>>
>>567154
Phoenix
Captcha is bugging out for me
>>
>>567199
>>567194
Are you two plotting to have people worship us?
>>
>>567232
Was that even an option?
>>
>>567232
>>567275
It might fall under magical beast but at that point we're begging to get captured.
>>
>>567260
Do you remember what dragons are usually in medieval fantasy settings, yeah?

Hopefully we can lay the knifht instead of it slaying us.
>>
>>567295
Giant fire breathing hoard gathering power hungry lizards?
That sometimes have their own cults?
But we are gathering power and such. So we have to be slow about it now or else mutations.
>>
>>567260
>>567295

No.

But if we are gonna get mutations anyway, I prefer avoiding the fey and having a strong body we can use to defend ourselves.

Also, let's remember to get rid of the darn brand.
>>
>>567275
It's definitely an option.

At any rate I'll give it another 10-15 mins for anyone else who wants to vote, then call it.

>>567295
That's probably what happened with Maggy's ancestor, if dragon wins.
>>
Holy Shit, a lot happened since my last post
>>
>>567457
Well anon vote on our lineage.
It's currently
>1 fey
>2 dragons
>1 Magical beast(Phoenix)
>>
>>567457
There goes my other old ID
>>
File: 1472951045700.png (276 KB, 528x600)
276 KB
276 KB PNG
>>567326
Let's be the dragon, always be the dragon.
>>
Some pretty disparate votes but it looks like dragon wins by one, with fey and phoenix getting an honorable mention for second place tie. I'll leave it till >>567457 votes if he wants to, maybe another couple minutes.

In the meantime though, whatever the case, if you voted feel free to make a roll, which will determine how distant your magical ancestor is. The lower the number, the farther in generations past, the higher the number the more recent. This will have an effect on your magical potential, based on the result.
>>
>>567467
Dragons
>>
Rolled 37 (1d100)

>>567481
We won't look like that unless we mutate.
>>567486
Rolling
>>
Rolled 75 (1d100)

>>567486
Here you go bby
>>
>>567494
Well that's recent.

What the hell was grandma up to?
>>
>>567494
Nice. Looks like grandma fucked a dragon.
>>
>>567481
>>567487
So dragon looks to win for sure. I wouldn't have minded the others, and phoenix could have been really interesting. At any rate though, you can't go wrong with the classics!

>Blood of the dragon you are, Magdalena, the ancient fire burns in your chest.

So sayeth the fortune teller. You ask her when she thinks it happened, your chest and throat tightening with worry...

>Will probably go with the highest roll, if players are ok with that. Otherwise put forward a different idea for the rolled values.
>>
>>567520
Why don't you roll?

You voted and you might get 90+
>>567523
>Highest roll
That's fine
>>
Hope we didn't screw up anything since the wolf part

>>567523
Plz roll anons, we can do better than 75
>>
>>567531
Never roll if you got a good roll already, 75 is quite good so why risk a nat one?
>>
>>567550
This isn't questingqm
OP is taking the highest roll and using that.
So it's fine.
>>
>>567550
>>567559
Yeah. I figure if you're bold enough to take the risk of having a magical ancestor, and a dragon at that, then you get the benefit of choosing your roll. Well, choosing the one you want at least.
>>
Rolled 92 (1d100)

>>567486
>>
>>567576
And my point is proven.

Mom fucked a dragon.
>>
>>567576
Well, we are a half dragon... fuck. That's a high risk of mutacion.
>>
Rolled 11 (1d100)

>>567481
maybe ill get NAT 100
>>
>>567589
That's only if we start acting dragon like.
(But we're only amassing physical power and making tons of money off silk)
Or magic too fast.
>>
>>567576
>We go to get the brand removed, the brand not only is gone but all our other scars too.
>>
>>567592
Fourth roll. Thank Kamisama you were late.
>>
>>567592
>Nat 100
We're secretly a dragon.
>>567604
He's taking the highest roll not highest of three.
>>
>>567610
That's insane.
>>
Rolled 69 (1d100)

>>567486
>>
>>567643
>69
There are so many jokes here.
Nice roll anon.
>>
>>567643
were a lewd dragon
>>
>>567576
Dang that's close. Well it's your choice then, which of your parents is actually your real parent, and mated with a dragon. To that end you can imagine (or write? lol) however that relationship or lack thereof transpired, though I'm not going to delve into it since this is Maggy's story, not her parents. At the very least though, at some point both your human parents came to meet, and raised you as their daughter along with your siblings.

>More than blood of the dragon, but daughter herself.

So sayeth the fortune teller. You head starts to spin and you feel sick, as you struggle to escape the small carriage. Stumbling over the steps, you fall over outside and puke. This is a kind of distress, a kind of pain you've never felt before, of realizing the awful truth. You notice the gobbo fortune teller at your side handing you a cloth to wipe your mouth, as she tries to console you with words. You can't hold back the tears though, and she offers a shoulder to cry on, in what would probably look like an awkward display to an onlooker of seated human woman with her head in the embrace of a standing gobbo woman trying to soothe her sobbing away.

>What do you do now?
>>
>>567659
>Go to bed.
We just got told that our mom bedded a dragon.
We need rest.
>>
>>567659
>Sleep then the next day go to get the slave brand removed by one of your non humans friends that you can trust.
>>
>>567687
They're not here anon.
They are busy making lots of money at another town.
>>
>>567659
> Go to sleep, then get the slave brand removed, everyone will want a slave half dragon after all.
>>
>>567695
Who will do it?

OP has asked many times.
Many.
>>
>>567694
We already argued this. We will backtra k until we find then and get the darn slave brand removed.
>>
>>567670
Maybe read up about dragons the next day. See if the merchant that was selling magical items is carrying any books about them.
>>
>>567659
>Go to bed wake up tomorrow. Buy those magic books we could get and throw ourselves into sword training.
>>567704
We're in the middle of a job.
We can't just up and bail.
>>
>>567700
The one we trust more.
>>
>>567706
The bank apprentice.
>>
>>567714
There not here.
And we're in the middle of a job.
>>
>>567695
You thank the fortune teller who says it's your choice what you do with the knowledge, and your life. She reminds you that you lived a perfectly normal life till now, and can continue doing so for the rest of your life.

Returning to the city, you make your way back to the estate where Astrea is staying, and head straight to bed, despite requests to attend a fancy dinner.

>>567670
It could just as well have been your dad who did it. Probably easier too, given dragons can't change shape in this world.

>>567687
>>567704
You very well can backtrack, but if you abandon the job and leave, then you're safe in assuming the position won't be here waiting for you when you get back.
>>
>>567707
Finish the last job order then quit and go get the slave brand removed then.
>>
>>567716
No.
That's risky and dumb.
>>567720
It's a security job.
We are done after they're finished with their business here.
>>
>>567719
The slave brand removal is more important. A slave that can do magic and is half dragon would be very valuable. Hence brand removal first.
>>
>>567726
Then at least NOT learn magic until we have the brand removed.
>>
>>567738
Then give the man three weeks notice or something like that.

It's suspicious if we suddenly disappeared for no reason.
>>567741
I'm fine with that.
I just want the books so we have them and can learn later.
>>
>>567741
>>567738
>>567726
>>567726
>>567720

Getting mixed results here but I think the greater majority is choosing to resign?

If that's the case, how would you want to break the news and explain your reason to Astrea and chief guard, as well as how long you care to linger/what you do, before returning?
>>
>>567719
You said that as dragon and fey we could do any kind of magic, then you say we cannot learn transformation AFTER we picked a race?
>>
>>567755
Tell him we plan to leave in a few days because of news from a business associate.

(Drop a line about us selling silk.)
>>567762
It's mutations not regular magic.
And why do it now?
>>
>>567755
>Family emergency excuse.

Also GM you should have told us dragons cannot do shape changing before we picked a race. That might have changed the votes.
>>
>>567786
>>566996
Mentioned here how we dragon out.
OP said that we only show draconic traits if we pursue it.
>>
>>567774
"It could just as well have been your dad who did it. Probably easier too, given dragons can't change shape in this world."

We didn't know that when we voted.
>>
>>567798
There is a difference between "We turn into a dragon" and "Dragons cannot shape change."
>>
>>567762
What do you mean by transformation? There isn't a transformation kind of magic, that would be a supernatural ability, the closest thing would be a magical illusion.

Again though I'm not sure what you had in mind with transformation. None of the races you could have picked would be able to transform, unless like you found some esoteric mythical creature that could shape change naturally. But then I think that would make things too complicated.

If you want to re-vote you can, I'm not locking anything into place so quickly. I'm still picking up on things since it's my first quest.

Again though it would help to understand what you had in mind by "transforming", if we're on different pages here.
>>
>>567813
>"Dragons cannot shape change."

Neither would fey, undead, trespassers, or (most if not all) magical beasts. Even elementals wouldn't be able to change much if at all.

If you were wanting to pick something that can change at will to whatever you want, not really any of the options allowed that.
>>
>>567819
Transformation magic, the ability to transform yourself or others into a different creature.

But if that doesn't exist then how about a creature that's a natural shape changer? All I can think right know are Kitsunes and Chinese Foxes
>>
>>567827
Actually legends about few do give them transformation magic sometimes.But those might be adapted from stories about Pagan gods so whatever.

I guess kitsune and Huli jing do not exist in this quest?
>>
>>567851
Yeah actually physically transforming into objects or animals wouldn't be a magic that exists here, at least not a magic that isn't forbidden. Like a witch might hex someone into a frog, but that's not exactly the same as what you had in mind I reckon. The closest would be illusions or like, horrendously forbidden blood magic.

As for a magical beast which can itself shape chance, for the ones you listed don't they just change between fox and human form? In a sense that's the case with you since you'd potentially transform between a human or a dragon. The only difference that it would just take longer for the dragon.

Though I'm not barring a kitsune or chinese fox if you want to revote on those.

>>567875
They totally can, if you want to play that instead. If it's something that transforms between two forms naturally (like human/animal) that's fine, just a reminder that it bars you from certain kinds of magic. Probably the only thing I wouldn't allow is like some sort of magical creature which has multiple forms and can change to like 10 different things whenever it wants.
>>
>>567905
I'm for continuing dragon.
We have things to do.
>>
>>567905
Actually Chinese foxes are master shape changers that put kitsunes to shame. Huli jing are so good at it that they can even fool gods and demons, hence why the Japanese nerfed them.

But yeah let's stick with dragons.
>>
>>567973
Okay, let stick with dragon since most people voted that.

But is still a shame that we cannot take temporal human form for a few hors if we decide to go full dragon.

Not being able to go to towns is gonna suck.
>>
>>567905
>end up growing a pair of horns, or having scales start to grow in places, or start to cough fire.
>implying this is a bad thing
we chill with a kobold and a giant spider guys we gotta fit in the freak show somehow
>>
>>567989
I don't even think we can go full dragon.
>>567905
Can we become a complete dragon?
>>
>>567989
>Not being able to go to towns is gonna suck.

That depends entirely on how you behave really. From what Maggy knows at least, dragons are generally abhorred on this continent after St. Garlan slew one, which toppled the natural order. You've heard stories though of one or two cooperative dragons kept around. Like the King of Almace you've heard, supposedly has one in the royal menagerie in the capitol, and the next country over, one of the rich city states has one as a guard to their treasury.

So as long as your reputation precedes you of not being a terrible monster, you might not expect angry mobs or state troops looking to kill you. At least eventually.

>>568010
You don't know what you can do, or what is the extent of your body's capability. You can't really get closer to dragon than half-dragon though, so it's a strong possibility.
>>
>>568010
What would have happened if we rolled a 100? We would be a dragon cursed into human form or what?
>>
>>568079
I don't even know.
>>568076
Let's just go tell the man we gotta leave in a few days cause business stuff(don't want him to get even the slightest bit curious about our family.)
Prep for leaving by getting stuff we need or want and leave.
>>
>>568079
Roll a 100 and find out!

---

Anyway, so you give your two weeks notice to your employers. Astrea is saddened by this, while the chief guard is angry and assures you the lady's father will be as well. Now they're going to have to scrape to find a replacement after you leave.

>So as before, anything you want to take care of before leaving?

With some money, you pick up some beginner magic books from the bank apprentice. He also offers you an inscribing wand which you buy too, basically a supposedly magical stick which you can fit a piece of charcoal in, imbuing what you write with magical properties.
>>
I say we continue with the job and when we're done go back on the town we left our friends at and have Avor unbrand us
>>
>>568117
Okay.
>>
>>568122
We fookin wot m8
>>
>>568122
Buy heavier armor.
And buy a spear we can gift to avor.
A well made one.
And a horse.
>>
>>568122
Wait, when/why did we leave? Must've missed that
>>
>>568151
If we are leaving right now this.

:/ I didn't get a chance to lewd Astrea
>>
>>568134
This works. Also buy a spear we can use and armor we can move on.
>>
>>568179
After we befriended the spider and set up the silk business.

And on work.
>>
>>568179
In two weeks we leave.

>>568134
This works. Also don't do magic yet, just read the books.
>>
>>568134
>>568150
More people wanted to quit than to stay, turns out.

>>568151
Not really heavier but you buy more armor, though you're not trained or fit enough to wear it to be frank. You also pick up a good small-sized spear for Avor, and a horse for Arachne. It's for Arachne, right?

So your two weeks pass as you prepare to leave and take care of any last business in town, and there's a tearful heartfelt goodbye, and Astrea wishes to see you again if you ever return. She also whispers if you do ever come back, she'd try her hardest to get you the job again. Probably easy if you found some way to ingratiate the Marquis towards you, since her father wants to impress him.

>>568179
People thought it was a good idea to, before anything else, see about dealing with the slave brand on your shoulder.
>>
>>568194
Her father would have killed us.
But you have two more weeks to try to do it on the sly.
>>
>>568200
I think he means when/why are we leaving Astrea
>>
>>568215
If you had anything you wanted to do during the two weeks, feel free to detail it. Otherwise besides what else happened, not much is going on with Astrea and co.

As for the books, they seem written for young students, and though it might be weird to think of it as reading children's books, it works for you since you have literally no knowledge of magic or how it works.

I'll wait a bit if indeed some people still wanted to accomplish anything extra during the two weeks, otherwise will be moving on.
>>
>>568224
The horse is for us.

Also tell astrea we are actually business buddies with the Marquisse and are going to sell them silk.
>>
>>568234
To remove the slave brand since a magic user half dragon makes a good slave to own.

And the spear was for us.
>>
>>568251
I said we bought this one for avor.
We can get another one though.
>>
>>568246
B-b-but op, what if something happens to her if we actually leave, let's stay plz
>>
>>568260
I'm down for coming back later to check in on her, but lets not make things difficult and avoid rolling back on decisions
>>
>>568260
The other anon are ornery because we have a slave brand under a bandage beneath our clothes.
So we ride out.
>>
>>568260
Well that would be just terrible wouldn't it, and her blood would be on the other players hands!

I mean I guess you could stay until they find a replacement for you, if other players are cool with that.

>>568249
Well that's good news she says, definitely will help smooth things over with her dad.

>>568279
>>568282
GUESS YOU'RE HEADED OUT!

>Anything to do while traveling back?
>>
>>568260
Get early to the quest next time Anon. Also we are the weaker of the two anyway.

>Get spear you can use and practice with it. Also get used to wearing the armor.
>>
>>568286
Practice moving in our armor.
And muscle training.
>>
>>568292
I've been here since the start god dammit
>>
>>568286
Cry ourselves to sleep because we left our Lady friend
>>
>>568303
Don't worry anon.
We can start arrangements for selling silk to the Marquisse and return.
But for now I guess we get the brand removed.
Maybe get rights for our monster friends to enter the city
>>
>>568302
While riding back, at a slow pace (the horse is trained for riding but you have no skill at horse riding), during some of the free time you get you try moving in more of your armor. It's quite tough though and without any skill or training with it you think you could be doing it wrong. At the very least, at some point you'd want to be trained by a solider who knows how, if you want to learn to fight wearing armor.

To help with this you also try to increase your physical fitness, remembering what your brothers did sometimes. Very basic stuff, push-ups, sit ups. It's all very tiring and you are dismal at it, though you've also never worked out before. Defeated, you cry yourself to sleep at leaving your best lady friend, and wonder if dragons ever worked out.

---

You awaken the next day to find your horse missing, though there are clear tracks leading from where you tied it up, through mud.

>What do you do?
>>
>>568350
We keep getting robbed.

>Follow the tracks.
>>
>>568350
Fuck him, let's just go, we can probably buy ten more with the money from the silk business
>>
>>568362
Fine.

This is getting really annoying though.
>>568350
>Screw the horse time skip to when we arrive.
>>
>>568350
>Keep on walking. We are not strong enough to face bandits alone.
>>
>>568350
>Go on foot since we are a wimp. The horse is gone.
>>
>>568378
We need to start setting up traps or something before going to sleep, and sleep next to our things
>>
>>568378
>This is getting really annoying though.

Since you're skipping ahead I can say, but the joke is you weren't actually robbed.

Anyway, you return to the village from whence you came, having walked the rest of the way carrying all the stuff with you. The only thing on your mind the rest of the way is how painfully sore all over you are, from even just that little workout. You have no idea how guys do this all the time.

So you return to town, and see some familiar faces who are surprised to see you again.

>What to do now?
>>
>>568393
Or get a permanent guard friend.
>>
>>568399
>Brand removal
>>
>>568399
>Beeline for avor.
>Have him heat up our sword In a fire and use the flat end to hide our brand.
>>
>>568399
Find our friends, hug Avor for a long time and give them their presents
>>
>>568421
Let's remove the brand with a heated sword while we bite a towel for the pain.
>>
>>568441
This works. Otherwise everyone will hear our screams.
>>
Once in town again you ask around for Avor and eventually you are directed to a fine looking shop. Making your way inside you see lengths of silk and clothes all over the place on display, as well as various workers about and even a girl on hand to ask you what you need. You say you're looking for the owner and make your way through, though are asked not to interfere with the work going on and that you should leave. Eventually Avor emerges from the back working area, bedecked in fine clothes and wondering aloud what the fuss is about. When he sees you though he drops what he was doing and runs to you happily, jumping up into your arms and nuzzling you which you'd guess to be the kobold way of kissing since they lack lips.

After all you've been through in the last few weeks, it's definitely nice to see an old friend, even if he's a bit more touchy feely than you're comfortable with.

---

A couple hours later of talking about things on your end and learning how things have been going for Avor and Arachne here (she's been living in the upper floor of the place, having been snuck into town awhile back), you come to the main topic and your reason for being here. Avor doesn't want to go through with it and pleads for you to change your mind and that he likes you just the way you are, but you know that it needs to be done.

So making use of a stove, you heat up your sword and have Avor do the deed of re-branding you while you clench leather in your teeth. The experience is agony, as you remember what it was like before when you were first branded, but this time the size is bigger. Enough to cover the old slave mark, so it has to be. Afterward Avor fetches the help of the barber/surgeon who tends to the wound as best he can and goes about patching you up, though it doesn't do much to ease the pain.

But hey, at least you're not marked for slavery anymore!

>What to do now?
>>
>>568581
>Tell avor we're half dragon.
He should know.
>Tell him about the deal with the Marquisse.
>>
>>568581
>Catch up with your friends. Ask for spear and armor use training. Offer to help around as a maid to payback.
>>
>>568591
>>568599
This.
>>
>>568591
>>568599
Over dinner at a proper table among you for once, you catch up with your two monstrous friends, and eventually come to explain to them what happened with you learning of your parentage. Arachne simply doesn't believe you and asks how something like that even physically happens, but Avor shrieks with the amount of shock that you'd expect were he having a heart attack, and he runs about the room in a nonsensical haze before running outside. Eventually when you go after and find him, he's having trouble breathing, and drops to his hands and knees as if in worship. He begs and pleads for forgiveness, and says he'd never have acted the way towards you that he's done so far, had he known the truth.

You seem to recall from your time as a prisoner of the kobolds that they revere dragons on par with the gods, so you can't really imagine how this must be for him to know or have to deal with.

>How do you act towards him given the situation?

>>568599
As for armor training he can't help much since he only recently started wearing clothes at all. A spear he could help with though. Given how Avor feels about your situation though, you're not sure if he'll accept you acting their maid.
>>
>>568641
>Reach out our hand. "Avor get up. You've helped me and been with me through a lot so don't worry about it. I consider you someone close to me."
>>
Anons I have a plan.
Eventually
>Mutate into half dragon.
>Roll up on the kobold village
>ASSUME CONTROL
>Nation building begins.
>>
>>568641
>Forgive him and accept spear training as part of his apology. Ask around town for someone who can help you with your armor use. Write letters to your friends, unless they aren't in olaces that receive correspondence.
>>
>>568659
This works. Also girl talk with the spider.
>>
>>568641
Visit the Gobs who made this possible and give them a nice amount of gold and silk stuff
>>
>>568651
>>568659
You tell Avor that it doesn't matter to you, he's your friend and you care about him, and that he can make it up to you with something as simple as spear training. He gets all weepy and hugs your legs in response, talking about how he never believed the prophecy.

Come the next day you start looking around for someone who can help you with armor use. There's an old retired solder fellow who helps out around town, but he refuses to train you since he doesn't believe women should be in combat roles.

You write some letters to your other friends, though it's only been a few days since you saw them. Unless you mean your friends from before you were cast out, but you're not sure if your letters would reach them. The mistress if she found out you were alive and well, would probably come after you anyway, over what happened.

>>568665
What sort of girl talk in mind? She's a willing ear, though it's hard to relate to her.
>>
>>568695
We can do that later, when we finally know how to fight and defend ourselves. There is no hurry.
>>
>>568697
Visit the lord of the town and explain why we had to leave the job
>>
>>568697
Clothes
Bad parents(our draconic one)
Tell her we're contemplating getting in touch with our draconic nature.

Start casting basic magic.
Ideally incantation somewhere without viewers.
>>
>>568749
Our job wasn't for the Lord of this town.
>>
>>568697
>What's like to be a female Arachne, you tell her what it was like being a female human and a maid. Ask for silk to make a confortable one piece suit to weak under the armor and be more comfortable. Tell her about the silk business deal.
>>
>>568767
Shiiieeet i forgot
>>
>>568769
This and clothes. The undersuit would also serve as extra armor since spider silk is very strong, so good idea.

Also buy a book that might help with your armor problem. Maybe a used guide to being a knight? You can akwats lie and say is for a little boy who is your cousin.
>>
>>568782
Anon we should ask avor about this prophecy.
The fuck is that about.
>>
>>568749
>>568767
Actually it was, but he wasn't informed of your resigning. You can go tell him if you want though, he'll be surprised to see you no doubt.
>>
>>568792
>>568791
This works.

Also no magic yet until we have read all the books about magic we have at least once.
>>
>>568797
Did we finish the magic books?

If not continue to finish them.
>>
>>568799
Yeah, let's take the magic business slowly since we lack a teacher.
>>
>>568749
>>568797
I'm not sure we want to explain that anyway, since both the slave brand and the dragon heritage are pretty sensitive topics.
>>
>>568815
It's introductory magic and magic is innate for us.
We read those books once and we're good.
>>
>>568830
For me is not good enough until we can quote what the books say by memory. Since with our luck the books will be stolen.
>>
>>568842
You want to memorize the entirety of multiple books by memory.

The fuck anon?
>>
>>568754
>>568769
During some of the time you have with Arachne, you talk about the things on your mind as well as how the business is going and if she likes it. In the time apart she's become quite stylish you have to admit, and has even picked up habits like smoking (which is incredibly strange to behold, given the way she breathes). When the subject comes to parents, she doesn't exactly laugh at your situation but can't really offer much sympathy. She says her mother killer her father, and even then her mother didn't raise her and wasn't around for her. Like mother like daughter, as she killed her former mate, and all her children were more or less cast out. She says at least you had a family, even if one of your true parents was never around. If you want to get in touch with the dragon parent, she says she thinks it's a bad idea, but then she's imagining her children getting in touch with her which is a distressing prospect. From that and more you get some idea of what it's like being a giant spider, while you try to relate to her being a human. Perhaps unexpectedly, she says she prefers her way of life, and you feel the same honestly. She simply can't fathom how you could spend so much time with others so close, and not end up eating them or being eaten. She does admit though that she envies all the sorts of high quality goods humans have access to, when she's used to just eating to get by.

Changing the subject another day, you ask her for a personal silk suit which she can make for you no problem, and you bring up the possible new job in the city over. She says she doesn't like the water or the sun, but if it means better access to human goods and luxuries, she's open to anything.

>>568791
You try to buy some such book, but the village doesn't have much in the way of books to begin with, let alone for instruction on proper armor use.

>>568792
You happen to ask him what he was talking about the other night since it's been on your mind, but he says he has no idea what you're talking about and certainly can't remember anything like what you're saying.

>Cont with the rest
>>
>>568799
>>568811
You're progressing through the books at a slow pace, but you feel you're making progress. At any rate you haven't actually tried any magic. Another couple weeks and you think you'll have finished all of them and at least feel comfortable in remembering the basic concepts of each.

>So what to do now? Unless you want to just remain in town here reading books constantly.
>>
>>568883
This bby
>>568695
>>
>>568883
>We need power. Finish the books and try some basic magic.
>>
>>568900
Sure that's not a problem in the meantime, just takes a few days to reach them. When you do arrive, things are going great for them, and the ways in which you helped are clearly showing. Particularly with their farming efforts. Both gobbo siblings are happy to see you and have you stay over for a few days, and greatly appreciate the gifts, though money isn't a lot of use to them out here. In telling them as well the truth you learned of your parentage, they seem impressed but say you'll always be the same scared, naked girl in need of help to them, and you're always welcome at their shack. Before you go though Rafe says he's still interested in tagging along if you could use his help in any way.

Your choice to make.

>>568914
Finally you finish the last book, and after a few days muster up the courage to try using the knowledge you've gained. Going somewhere removed from other people, you try with a basic spell, to test out your first use of magic.

>Make a roll!
>>
Rolled 46 (1d100)

>>568976
Our DC is lower cause of our innate talent right?
>>
>>568982
In this case you're not rolling against anything, it's just a first time roll to see how much your inherent magic manifests.

I'll take an average of the rolls rolled.
>>
Rolled 61 (1d100)

>>568976
Can we take both of them with us? I would kinda feel bad if we left her alone in the shack

Also rolling
>>
Rolled 98 (1d100)

>>568976
>>
>>568993
We could take him as bodyguard until the next town we plan to go, then tell him that he can go back.

Is the silk undersuit helping with the armor?
>>
>>568993
You could bring them both along, try and convince them, but if they both leave, it'll be a permanent thing for them where they pack up and head out with you, expecting to settle down where you end up going.

>>569002
Or you can do that, either way. Rafe just seems interested in seeing "big cities" since he's never seen a human settlement.

As for the silk suit, it's not helping much in the way of using the armor, but it's definitely more comfortable to wear and you don't feel restricted while wearing it.
>>
>>568996
Wow.
>>569002

And yeah this works. Are we going back to the town were we won't get iur job back or were are we going?
>>
>>569011
We might actually get our job back if we're buddy buddy with the Marquisse.
>>
>>568996
>>569010

Nice roll anon, maybe get them a permanent place to stay in on the town while helping with the silk business?
>>
>>569010
Then practice it is. We will just wear the armor as much as we can until we figure it out. Also let's keep our spear practice. And yeah a temporary guard is fine. What big city could he enter without being discriminated?
>>
>>569010
Also OP I specifically remember avor saying he didn't believe the prophecy.

What shenanigans is he hiding?

Are we like the kobold chosen one?
>>
>>569033
Soear practice, temo bodyguard and wear armor all the time with the silk undersuit ynder it until we figure the armor out. Anything else?
>>
>>569022
>Spell was a very small flame, we make a fireball bigger than our head.
>>
>>569050
We can go back to southern almace
We should go back with some silk to begin trade relations with the Marquisse. And bodyguards.
>>
>>569062
But would they let our inhuman friend enter?
>>
>>568996
>>568993
>>568982
So the average between these is 68.

You perform your first spell, one to make a seed sprout. After preparing the area and concentrating and doing everything the books said, you recite the incantation and are promptly blasted in the face by a big cloud of smoke. Coughing a lot and trying to wave your hand to clear the air, eventually you catch sight of not a sprouted seed, but an actual sapling. About two feet high and with several young branches. Laughing in disbelief, you know that normally this process would probably take a year or so at least, maybe more? Your heartbeat races as you can feel it in your throat, and you wish you had someone to show it off to, as you do a few short air hops, clapping your hands and grinning like an idiot.

It's an amazing experience for sure, and a real pick me up from the downer mood you'd been in after learning your parentage. It doesn't help console the truth, but if only for a second, you feel maybe it's not such a bad thing, even if it is shameful.

>Cont.
>>
>>569074
Since we're buddy buddy enough with the Marquisseand selling them silk that is a distinct possibility.
>>
>>569082
Shouldn't it be best if three? That's usually how it goes in quests.
>>
>>569033
In the meantime you try to wear your armor as often as possible, at least just to get used to the weight. Overtime you've noticed it's actually feeling less burdensome, maybe the exertion is paying off, as you consider maybe trying to work out again.

As for Rafe, goblins are not so uncommon, particularly in cities. On his own he'd have a tough time, but if he's with you, he wouldn't face any trouble really. At least not in a city.

>>569047
Maggy remembers hearing that too, but Avor simply cannot remember what it is you're talking about or want to know. He asks if maybe in all your excellence, you were maybe hearing things? Dragons do have such good hearing after all!

>>569074
The gobbo siblings as said, wouldn't have trouble entering with you. Avor would probably face some trouble, if even being allowed in at all. Arachne would probably be attacked on sight.

It's not impossible for any of them to tag along, this is just what would most likely happen on a first term basis. To properly get them in, would take some proper and careful actions, either sneaking them in or getting a document of entry for them.
>>
>>569111
Yeah but the GM is crazy.
>>
>>569111
I'm not too familiar with quests but from what I saw it was whichever number comes first/player posts first is the one that goes.

If you guys don't like averages I can switch to some other method. I figured though if people were generally on board with her performing magic, it made sense that she receive their combined effort in success.

Whatever you guys want though. Would you rather she got >>568996 for her first try?
>>
>>569111
If we do best of three we get legendary magic.

I'm conflicted between trying to nerf us and wanting all the power.

I'm fine with best of three if OP switches to that.
>>569117
Try to have Avor set up a wagon with some silk in it.
Also hire bodyguards
Head off for southern almace.
(And tell the Lord we were hired by previously about this.)
>>569125
If you're fine with best roll of the bunch do it.

(But let crit fails outweigh every roll other than crit successes on most rolls is what I think.)
>>
>>569125
Usually most quests use best of three ar least from I have seen from years of lurking.

And didn't we agree to just take one of them with us as bodyguard then just sent him back later? We don't want to ruin their life.
>>
>>569117
Lets take Greda to the town, get her a place to stay in while she helps with the business while we take Rafe with us
>>
>>569117
Also
"Our excellence?"
Just accept that he said that.

Proceed to let it go to our head.
(Maybe being half dragon is kinda cool!)
>>
>>569140
Yeah. No sence to ruin their life. A temporary bodyguard is fine.

And Greda is happy where she is, is her brother the one who wants to see the big city.
>>
You devote your efforts over the next few days to getting a wagon together with silks to tack back with you to ___?

You decide it's probably for the best not to relocate the gobbos, at least not yet, though you'd be happy to have Rafe along as a guard. Probably more like a friend really, he's certainly the person you owe the most to. Before you go, you ask to see the local lord who is first surprised and then supremely pissed to see you here and not with his daughter. You try explaining the silk plan though, and while it doesn't make him less angry, it does temper his wrath with the idea of being in good with the Marquis. He says if you make good on this situation, and say he set it up, he'll think about forgiving you. Maybe.

At any rate you gather everything and everyone together, and head off back to ___?

>Anything you want to do along the way?

>>569140
>>569139
Sure I'll try doing best of three then from now on.

>>569153
It's a weird feeling that you're not used to or all that comfortable with, since you're used to serving nobles and rich folks. You suppose it is a little nice though to be spoken of so highly. Makes you feel like you've made progress and accomplished much from where you started.
>>
>>569208
Buy a horse if possible, and make traps around our camp when we rest ñ
>>
>>569225
We don't trap making anon.

Continue practicing magic.
Go through all the spells we know.
And try to come to terms with our dragon lineage and accept it.
>>
>>569208
So OP what does it mean to chase our lineage?

Does that mean just start acting dragon like and we will realize our half dragon form?
>>
>>569246
Teah. We have a bodyguard to guard us and our things while we sleep.

And we aren't buying another horse. Let's not be wasteful. Walking is good for us.

Go slow with magic, do that sapling spell again.
>>
>>569287
This works, slow and steady wins the race.

And yeah not buying another horse. Not until we learn how to horse ride first.
>>
>>569292
>>569287

Well, we really should be more careful with money. So no horse, try that spell again, be careful and slow with magic and maybe keep our spear practice?
>>
>>569225
>>569287
Well you paid for a cart so there's more than one horse, and more than one guard. Although Rafe is supposed to be there as a guard, the both of you are actually free to take it easy which is nice, since it's been awhile since you spent time together. He does take care of the trapping though since he's quite good at it, while the guards aren't.

>>569246
You try to keep it to yourself since magic tends to draw suspicion, but feel free to roll to see if any benefits or mishaps occur while practicing.

As for accepting your lineage, it's a hard thing to come to grips with. Even if you ever personally accept it, you're not sure how you can ever imagine having a normal relationship let alone a family. You don't even want to burden any children by passing your lineage onto them.

>>569284
It won't be easy if it's something you actually want to pursue, since you're not even aware of how you'd go about doing it. Certainly in just living and being yourself, you don't feel any part dragon.

Currently your best guess would be to try to push yourself magically, since it's the only connection you're aware of to that part of you. Maybe as it develops, so too will that deeper part of you. You imagine it to be like working out, you only tried it recently, and it's a hard process for you but eventually you imagine you'll see the results.
>>
>>569322
Can we remember our human mom/dad and how we got to the estate we ran away from?
>>
Rolled 92 (1d100)

>>569322
Ok so once we are in a position to want to become a sweet looking half dragon we'll push ourselves magically.

Also rolling for magic training
>>
>>569308
You've actually got not a bad little nest egg from your time as Astrea's bodyguard, for as short a time as it was. You can't go buying yourself a house, but basic expenditures like hiring a cart and guards for a silk shipment, you can pay for out of pocket without hurting your savings.

---

After a couple days on the road, during one evening a pair of travelers approach and ask if they can join/stay with you. It had taken them longer than they'd expected on the road, and they'd prefer not to try and camp out themselves in the woods.

>What do you do?
>>
>>569349
Let them in but make sure there is always a guard on watch to pay attention to them.
Also
>>569347
Does his mean we've pushed ourselves magically?
>>
>>569347
So we grow a tree this time? Nice.

We really should try each spell more than once, it helps practice.
>>
>>569345
You easily remember your family, and where you came from, they'd still be there in the Almese midlands. As for the estate, it was remembered earlier in the thread, that you were set to be married to an older fellow who didn't appeal to you or the life that would mean, so instead you took a job with the rich family at their estate. It was a job prestigious enough (for a peasant farm girl) that your father didn't press the matter of your marriage further.

>>569347
>92

UH OH

>>569357

Why yessiree it most definitely does. Assuming no one crit fail rolls.
>>
>>569347
>>569358
Also anons what the fuck is with all these 90s

Fucking dice gods are plotting again.
>>
>>569362
Where the posts of taking it slow just ignored?

And don't trust the people so just say no to travelling with them.
>>
>>569349
Say no.

Also are we doing the same spell again or the warnings about taking it slow just flew over the former maid head?
>>
>>569372
We were trying to take it slow.
But I rolled a fucking 90 so I guess we accidentally used alot of power at once.

Gotta love dice god.
>>
>>569362
Say yes
>>
>>569375
Hence why I asked if it was the same spell. Because it is we grew a tree. We got two votes for that.
>>
>>569383
We still pushed ourselves magically by doing decades maybe even centuries of growth in an instant.

That's extreme no matter how you look at it.
>>
>>569381
You remember our usual luck, don't you? We aren't good fighting and our guard is a midnet. So saying no is safer.
>>
>>569387
Growing a tree is still aafer than let's say, trying a fire spell.
>>
>>569394
It's not about how much damage the spell causes.

It's about tapping into our potential.

And I accidentally tapped into alot.


Thank dice god.
Or Blame him.
>>
>>569388

We've fought off a giant talking spider before. And dodging hooks forever isn't great.

I'm still curious what happened to our horse.
>>
>>569374
>>569372
You suppose that you got a bit overconfident after your efforts have been showing progress, and had a lapse in care. It wouldn't be the same spell since the consensus seemed to be going through the books one spell at a time. In this case you were trying to collect latent water (like dew, droplets) in the area of a few inches, but in a feeling of having your breath sucked out, a large orb of condensed water drawn all from up to 20 feet away expanded in front of you and for a moment enveloped you before you lost control and the orb fell apart, soaking you and the immediate area.

It was a pretty scary experience actually for it to have gone so unexpectedly, that you decide to lay off the magic for a couple days, or at least stick to the very most basic spells you know and are familiar with. You're probably making the kind of progress in a week, that a "normal" magic person would take many years or even decades to even slightly perform.

>>569374
>>569381
Given the track record so far you decide to say no to the pair. They're free to camp out within a relatively close distance in the night, but you don't want to travel with them. They seem annoyed by it, but don't push the issue.

---

A couple days later and you reach the city of ___? in southern Almace again. Once again you're greeted with the sea breeze and the sun.

>What do you want to do now?

As for Rafe, it's up to you how much longer you keep him around for. He's just amazed to see, to him, such a massive place.
>>
>>569423
Search for Maiden Astrea to see of she's ok
>>
>>569423
>Let's head to the Marquis and start to talk.
Obviously we bring some silk product to show him
>>
>>569423
>Don't keep Rafe for more than a month or two. More than that would be an abuse abd his sister will miss him.
> Try the spells at least two times each to learn more control but don't do more than one spell every two days to avoid taking it too fast.
>>
>>569372
What you did is still considered "taking it slow" since you're performing very basic magic that should be within your range of understanding. You just performed the basic spell exceedingly well with a lot of power.

Taking it fast would be trying to perform more complicated spells without the proper study, understanding, and preparation/practice.

Basically right now you're riding a kiddie bike with training wheels, and did a wheelie or two. Pushing yourself would be like going from the training wheels kiddie bike, to an adult-sized mountain bike. Being grossly dangerous and negligent would be like getting on a motorbike.
>>
>>569423
Did that magical outburst bring us any closer to mutating?
Are we going to wake up to mutations anytime soon.

Also try to come to terms with our power. Rationalize it by thinking we can use it to help our friends.
>>569440
We are taking it slow.
Our innate talent is just too da!n high and we can do alot with basic spells.
>>
>>569434
>>569440

This. We have business to do.
We have power to spare but we need to learn to not over do it. Once every two days seems okay. And doing each spell at least two times is good practice.
>>
>>569442
>>569450

And we still overdid it. Hence we need to learn control. Power we have to spare but if we cannot control how much power we use we would become a walking disaster.

Until we have fine control on the level of power we use, we could accidentally kill someone if we use anything but the basic spells.
>>
Rolled 27 (1d100)

>>569455
>>569442
If we're practicing magic again lemme lemme for it.
(Evil laughter intensifies)
>>
>>569473
Then let's learn to control it.

We ain't gonna learn shit if we only cast once in a blue moon. We need to do it repeatedly and attempt to manipulate the power.

We have to face this head on.
>>
>>569434
First thing's first, you try to get in touch with the Marqese, and after a day she's able to see you. You show her the large amount of raw silk, the bolts, and even some few clothes and she's honestly stunned that you actually came through on it. At a loss for words, it's a few moments before she can speak, and asks how you came across this much, what you want for it, and if you can get more?

>>569433
That's first on your priorities after the Marqese, since she might be able to get you your job back.

>>569440
Rafe you plan to keep on for a month or so, it's nice to have him around and he's great company, and it'll let him get his fill of the city.

As for spell progress, you decide to scale it back and take things at a pace that is slow for you. Though relatively, it's still incredibly fast for what would be a normal magic person.

>>569450
>Did that magical outburst bring us any closer to mutating?
>Are we going to wake up to mutations anytime soon.

There's no way you can know that, it's a learning experience as much as anything else. As for coming to grips with your power, that's definitely a good way of looking at it. Better than say, greed or a hunger for more power, which you imagine someone else in your situation might pursue.
>>
>>569473
Well if you're worried about stumbling into more advanced spells that's good news, because you only have the beginner books, so would have no way of performing spells any greater than that even if you wanted to.
>>
>>569489
>If we can get more
Yes a consistent supply.
>How much.
Tell here to name her price first.


I wonder how flattened we will be by the offer.

Maybe we can sleep on golden coins.
>>
>>569489
>Trading is okay, being our own boss feels nice.
>>
>>569489

1 Would the Marquess freak out if we told her we get it from a giant spider who happens to be our friend?
2 I dunno
3 Yes
>>
>>569502
Price.
>>569495
I mean offer. Basically how much she can pay for it.
>How we came across it.
Trade secret.
>>
>>569502
Anon, calm down, remember our early days, when we were but a frail maiden looking for a barmaid job on an inn
>>
>>569506
This. It also gives us more free time for training.

Also let's try to find a place were they can train us to fight.
>>
>>569514
And now we're a half dragon fighter/wizard making tons of money off of silk.
>>
>>569518
Anon pls
>>
>>569522
>MOAR POWER!
>Spits fire.
>>
>>569518
Not without training we aren't. We need to learn how to fight. We won't be a warrior until we no longer need a bodyguard.
>>
You decide not to tell her how you got it, only that you can get more. She makes you an offer which blows your mind, and talks you into a deal. You don't really have the chance or the sense to be able to match wits with her that quickly, and the amount she offers to you is amazing so you happily accept!

She asks if there's anything else she can do for you, and you remember to tell her that the whole thing was set up by the local lord back at the other town, but her offer still stands if you need something done.

>>569515
In the city of___? it shouldn't be hard to find someone who will teach you how to fight better, you can go look for something like that once you settle in.
>>
>>569529
To be honest, even if you became the most skilled fighter in the world, as a (currently) normal human female, you'd still get btfo by an orc fighter, or like a bear.
>>
>>569530
Look for a good inn. We still don't have enough for a house.
>>
>>569530
Let's inquire with the wizard guy about exercises to control how much power you put into a spell.
>>569533
If we know where our parents are send them a letter through courier.

Tell our parents.
>I know I'm not blood related to one of you.
And that we'll visit soon.
>>
>>569530
Ask if she happens to know of an Orc that's willing to teach us how to fight.

Also

>The City of Rea
Lets keep it simple
>>
>>569533
But that's what the magic is for. Hence why we need more control or we would end hurting friendlies in a fight.
>>
>>569537
Holy Shit, THIS
>>
>>569537
Avoid parents, mark or not we are still a runaway slave.
>>
>>569537
Don't tell our parents, runaway slave remember?
>>
>>569553
Our parents won't turn us in.

Else wise they wouldn't raise us dragon spawn.
I assume they actually care.
Maybe instead of us visiting them they visit us?
>>
>>569545
BAD ANON! DON'T LET THE BITCH THAT PUT A SLAVE BRAND IN US FIGURE WE ARE STILL ALIVE!
>>
>>569535
You find an upscale tenant house to stay at with Rafe for the time being, not exactly in the right mind to be saving money after you feel loaded now, for a peasant farm girl.

>>569537
Which wizard guy?

As for your parents, that's possible, but do you want to be as harsh about it? It's obviously a pretty delicate subject.

>>569539
AH, THE CITY OF REA!

She wouldn't know such a thing, but again you could probably find one if you looked.

>>569542
If you're so worried about immediate protection, just buy a gun. No skill required!

>>569550
>>569553
Not exactly, you were branded for slave trade, but you ran away before you could actually be taken. So without the brand, you don't have to worry that much really, since you were never officially enslaved.
>>
>>569562
Mail is not safe in our town. GM said so. Do you guys even read the posts?
>>
>>569573
It wasn't safe to try mailing to the estate you fled from, to your friends there.

Your parents though live in a completely different county.
>>
>>569568
The one we had test us to see if we had magic.
Try work for the Marquis.

Try not to be too harsh. But ask why they never mentioned it or told us in the letter.

Make it known we're hurt about not knowing.
>>569573
We're not saying we're half dragon.

Just that one of our parent had an affair.
That's not important to anyone else anon.
>>
>>569568
A few posts ago you said sending mail to our old friends and parents was a bad idea since it would help the bitch find us. And that was after we just removed the brand.
>>
>>569568
Then let's ask around to see if anyone knows, and let's send that letter, they don't have any proof that shows that we were branded
>>
>>569581
Try.

I mean that.
>>
>>569573
>>569582

I think theres some confusion about the backstory.

We started at the old parental house. They arranged a marriage. We respectfully declined by running away and becoming a maid.

At the nobles place, where we were a maid, some as-of-yet incident occured where we managed to incredibly enrage the mistress of the house before we got the fuck out.

Parents != mistress, two separate houses
>>
>>569584
Knowing the bitch she put a reward for our head and accused us of being a thief.
>>
>>569596
At best that would only apply to the land she lives in.

At worst she ain't doing shit
>>
>>569582
I'm pretty sure I didn't say parents, but if I did that's my bad. I meant like, your friends from when you were a maid, that would be risky.

Your family though, and friends from your childhood, are entirely elsewhere.

>>569581
>>569584
You settle on writing the letter to your parents, not stating the truth you know, but expressing your feelings on the matter. It's hard to write for you, for sure, and several times you have to go over the words where the ink ran from fallen tears. Even now, you still don't know the truth, of which one isn't really your parent.
>>
>>569581
We already got a work Anon, silk trader, why we would want another job? This one comes with tons of cash and free time!
>>
>>569596
But we don't know what we did anon, we could've done a lot of things, maybe we fucked up small time but that small fuck up really angered our Mistress
>>
>>569609
That was a spelling error.
I meant look for the mage that works forthe Marquis and learn some magic control exercises
>>
Rolled 39 (1d100)

>>569607
Rolling for remembering our mom
>>
>>569611
She wanted to turn us into a slave. Puting a bounty on our head when we escaped sounds like something she would do.

And yeah, we silk traders now, no need for another job.
>>
>>569581
Oh right as for the royal mage, do you want to be going about that with him? If he sees your magic ability it would be pretty easy to tell where your powers come from. Not dragon specifically, but obviously something non-human.

As for work, you mean getting silk? Or other work?

>>569593
That's more or less it, yes.

>>569617
What do you mean by rolling to remember your mom?

Unless I'm mistaken by what you're after, it shouldn't take a roll.
>>
>>569622
Oh well, ignore the roll then
>>
>>569626
I still don't know what you wanted though lol
>>
>>569622
Well he already knows we're partly related to a monster.
Also mention we have a trade deal with the Marquisse and if he speaks about it that flies out the window.

I assume he wants to remain employed to them.

So yeah ask.


Also ignore the work thing.

Spelling error I think.
>>
>>569629
>>569617
Holy Shit i stroked out hard, i meant remembering that our mom is the one that did lewds with a dragon.
>>
No royal mage, let's keep doing magic on our own at least until we can do the basics without overpowering the spells.
>>
>>569696
Yeah, this. If we apear too powerful we will catch the wrong kind of attention.
>>
Just a heads up that I'm turning in for the night soon, maybe another post or two.

>>569651
Well that'll be player consensus. I leave it up to you guys to figure out/choose what went on with that whole situation, if your mom got SCALE'd or if your dad (s)layed the dragon.

>>569641
It's not really in your nature to hold something over someone like that, though you can ask the royal mage for help and just keep secret about what you're related to. Unless you stupidly try to perform some advanced spell in front of him and blow it up, and sprout wings while he teaches you, it shouldn't be an issue.

At any rate you ask him for help, and he actually appears quite delighted by the prospect, to be able to teach a student. He's so used to simply entertaining the nobles, that it would be a welcome change of pace, as well as a learning experience too since his the other kind of magical human. He's also flattered that you came to him, rather than someone else, and it dawns upon you that someone else with actually greater magic talent would be better. Like the fortune teller off the top of your head.

At any rate, the royal mage says he's happy to teach you, but better for your sake he says you should consider to have your study supported by the patronage of the Marquis. It would it afford you much better learning equipment and supplies, at the small cost of devoting service to the Marquis.

>>569696
>>569706
It's just a conversation that takes place for now then, nothing agreed upon. You can mull it over if the deal interests you. You're used to being under the employ of nobles so it wouldn't be much a change, and it does sound promising if the Marquis will pay for your schooling and learning supplies. Maybe even further study at the magic school in the capital, if you surpass expectations? That's certainly one path your life could go down.
>>
Rolled 2 (1d2)

>>569713
Will roll dice for the human parent.
Dice god knows what's best

>1 for mom
>2 for dad
>>
>>569713
No. We are a silk merchant now with tons of free time. At most we will pay for the magic lessons but that's it.
>>
Rolled 2 (1d2)

>>569713
Later bby.

Man i remember when it was only fK4, AdQ and l doing most of the decisions, shits cool yo, keep it up bby.

>>569731

Rolling
>>
>>569743
Agreed. Being someone sevant has ended bad for us at least twice. The slave brand and our slavery to the kobolds. Remember? No; never again.
>>
>>569713
>Offer to pay for magic lessons.
Prepare to head back with the convoy. Minus the silk and with the money the Marquis paid.
Have avor prepare regular shipments.

Then we can prepare to visit our parents.
Then swing back around for magic mentorship.
>>
>>569753
Also I got to go too goodnight and try to actually get stuff done.
We have power to amass.
>>
>>569743
>>569750
>>569753

Yeah, we are merchants now, not servants. This works.
>>
>>569731
>>569745
Is that two consensus dice rolls for dad being the human parent then?

>>569743
He says if that's the case, he can't really spare the time, at least not to be paid for that kind of work when he's already on an as-needed budget by the Marquis.

You guess you'll have to look elsewhere. You could go back to the bank apprentice, considering you did buy all your books from him in the first place.

---

Aside of whatever business you take care of there, I assume you're going to want to head back for another silk shipment. You've got at least a month here in Rea though, before Arachne can produce the same amount of silk stock again, so you've got time to burn with you and Rafe.

>For now though on a day to day or at least weekly basis, what do you want to do?
>>
>>569775
Look for an Orc merc/warrior to train us

Im heading off to sleep OP, cya
>>
Rolled 65 (1d100)

>>569775
Hang out with astrea
Ask around for potential magic schools
Sword training
Practice to control how much power we can put in our spell at will.(rolling to see how well this goes.)

Also yes two rolls for dad bedding a dragon.

Goodnight OP
>>
>>569775
You mentioned the fortune teller, could she teach us if we pay her?

And yes let's find someone to train us.
>>
>>569783
>>570684

>Ask the fortune teller if she would teach us magic if we pay her.
>Look for someone to teach us how to fight.
>Wear armor all the time save when we sleep in a safe place so we get used to it.
>Remember to stay clean and take baths regularly. A merchant has to look clesn.
>>
>>570684
That's probably the case, yes. She wasn't trained in magic in the traditional sense like the royal mage or the bank apprentice, but she actually probably understands magic better than them.

Though if you want a structured manner of teaching, she might not be the best for that either.

>>569783
I guess the question, what sort of combat are you interested in, in the long run? Because as a human at least, standard armored sword fighting isn't going to get you as far as other types of combat will, being a woman. Not that you can't learn it and get good at it, but you'll never be as good as a guy, on top of there being races like orcs abound and not so uncommon.

>>570695
Are you trying to go for the merchant look as well? The armor might throw that off.

>>569786
Even though you're not her bodyguard anymore, you try to spend time with Astrea again when you can, and it's really nice to see her again. She seems to be acting a bit different, but maybe she's just gotten more used to Rea and settled into life here.

Out of curiosity you ask for any magic schools. In Almace though there isn't much beyond the capital, and a hermitage on the eastern border, towards the mountains. For the bordering countries, in ___? to the immediate east there's a city state which is fairly prominent in magic, as well as another city state which has an actual dragon living there. In ___? to the south, because of actions of the inquisition there's really nothing in the way of magic, or even magical creatures really. To the north east in ___?, it's quite common for guilds to make use of magic users and there's at least one actual magic guild. And to the north, across the channel, in ___? is an actual magic university, already a few hundred years old and probably the most prestigious in the continent. Though you doubt they'd let in an Almese like you. Beyond that, any other countries are not bordering Almace so it's hard to learn anything more than rumors, like of supposed magic cities in the deserts to the south east, and in the *far* east magic creatures interacting with and teaching people personally.

As for spell power, you practice to try and stabilize how much magic goes into any single performing. You're definitely getting the hang of it you think, at least with the spells you're most familiar with, so that they won't randomly blow up if you try them.
>>
>>570732
>Ask the fortune teller if she can train us in magic
>Also if she can help track down our dragon parent.
>>
>>570732
OP can we also look for books on human/magic beast hybrids?
>>
>>570732
Might want to start a new thread, it's day 3 so I think we're permasage
>>
>>572021
Well I was going to continue it to later pages, but if you guys want I could make a new thread.

I'll leave it up to you.
>>
>>572247
I'm fine either way m80, I just didn't know if you knew.
Also looks like it's not perma yet
>>
I think the thread is in auto sage so I'll finish up and last bits, and if people actually enjoyed this I can make another thread.

>>571696
You seek out the fortune teller and ask her the things on your mind. She say she can train you in magic, if you help her out with her business. She warns you though that she's not got experience as a teacher.

As for finding your dragon parent, she wonders if that's a question better suited for your human parent?

>>571860
You can find books on magical creatures but specifically on hybrids, or at least human hybrids is a very niche topic. You can try to find such a thing but it will take a roll.

>What do you do now? Choices choices.
>>
Rolled 45 (1d100)

>>572408
I enjoyed the hell outta this OP

>Survived being evicted as a mad
>Befriended goblins
>Got enslaved by kobolds
>Befriended kobold and escaped
>Became a mercenary
>Got attacked by a spider
>Thoroughly whooped but saved by a 90 with our kobold.

Tell her we will take her assistance when we return because we have to talk to our parents.

And rolling to find the book on human hybrids
>>
Rolled 13 (1d100)

>>572408
Like >>572439 said I really enjoyed playing through this plz link to next thread when it's up.

Also rolling
>>
>>572439
>>572487
Well thanks, nice to hear for a first quest. I'll make the next thread probably soonish.

As for the roll, you don't turn up anything better than hybrids of humans and other humanoid races, like orcs and elves.
>>
>>572593
Damnit books on half elves are useless!
(See you next thread)
>>572487
When we get back to avor we should have him start buying up farmland and make a sort of monopoly.

We should try to form them when we can.

We need to expand basically.
>>
>>572600
We also need to get dat kobold d Anon, poor Avor has done a lot for us, he's earned it.

Plus we're kind of royalty to him
>>
>>572623
I don't think we should.

We're not royalty.
We're at least a demigod.

I don't think his heart can handle it.
At least not until he feels he's earned it(by getting us lots of gold to sleep on)

Also we should start chasing our dragon heritage.
>>572593
OP how does avor feel about bedding us now?
>>
>>572600
The only sort of land of that nature that you'd have a chance of is privately owned, which you'd be hard pressed to find. The rest would be owned by lords, who you probably won't be able to compete against in price.

At least that's the way it is in Almace. Buying something like property though, a house or tavern, things like that are fair game.

>>572623
You do owe him a lot to be fair, but you're not sure if he'd believe himself worthy anymore for something like that. But who really knows.
>>
>>572638
Anon plz, we may be a rich silk trader/warrior/wizard now but we're still a humble peasant girl on the inside, we must remember our roots Anon
>>
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>>572673
Part of our roots are dragon.
And those roots demand a horde.
And power.
>UNLIMITED POWAH!
>>
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>>572683
Anon pls
>>
>>572673
Well if you're considering that, then a humble peasant girl isn't going to want to get freaky with some tiny lizard man.
>>
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>>572707
When we embrace our heritage all will bow before us!
First the kobolds.
Then...
>EVERYONE!
>>
>>572715
But that tiny lizard man saved us from a giant spider, helped us while we recovered from our wounds twice and earned us a lot of money, i think he qualifies as our knight in shining armor to be quite honest with you senpai
>>
>>572715

>>572734
at least some hardcore cuddling is deserved
>>
>>572721
You'll probably just get killed before then as a half-breed monstrosity. But hey, that's the life of a maid!

>>572734
That's the great thing about a knight in shining armor though, you don't ever have to give them anything and they'll still do what they do!
>>
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>>572762
I just can't get my LEWDS
>>
>>572872
You very well can if you pursue them. Well at least the situation to get into them, don't expect me to really detail them out, I'm no good at writing smut.

At any rate though here's the next thread;

>>572850

I'm not sure how archiving works though, if people care enough about this quest to keep it saved for future possible threads?
>>
>>572872
You know if you she becomes hybrid queen you might get to lewd avor.
>>
>>572885
Yussss
>>
catching up, but I like what I'm reading so far.



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