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File: The Skar.jpg (388 KB, 728x486)
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Rolled 64 (1d100)

Last time you made things blow up on a massive scale, suffered employment problems, and finally decided to work with an usual villain who despite being otherwise ordinary was able to pick a fight with an entire team of super heroes, but win.

Your now heading to his HQ which apparently is located in the notorious Scar. A place where things best left forgotten are buried, the dead refuse to stay dead, and dark secrets a kept. A refuge for the monstrous, the hated, and the hunted. A very dangerous place with secrets left best undisturbed.

Yet somehow he thought it a good idea to base himself there. Fortunately you are being escorted there by some old clones with new gear. They say it would likely be a rough trip but full of shortcuts. You don't really doubt them and just hope the sign up bonus/hazard pay are going to be worth it.

So you headed down there prepared for the worse and hoping that maybe just maybe things wont go too poorly. Things so far have went oddly well if you don't account for the getting attacked by zombies and mutants once each. Only problem is you find yourself at a crossroads. One place route leading to a place of twisted machinery and the other a place of infestation. Supposedly on the other side of both these places is the base...where safety is.

What do?
>Take the machinery route
>Take the infested route
>Try to go around.
>Back track to see if you can find another way
>Other?
>>
Rolled 85 (1d100)

>>662180
Old Thread.

Reminder your a super with literally explosive powers and immunity. You decided to join a villain's gang for profit, good position, and because he ain't stupid.
>>
Rolled 94 (1d100)

>>674611
>Take the machinery route
Getting exploded machinery on us won't infest us with brood. Secondly Brood, thirdly FUCKING BROOD. The machines may be just as dangerous but they won't infect us.
>>
Rolled 16 (1d100)

>>674611
Other las makes a convincing arguement
>>
Rolled 32 (1d100)

>>674684
I like this
>>
Rolled 89 (1d100)

>>674684
Where the Brood might be interested in grabbing our explosive genes, and therefore devote massive amounts of troops to that end, I think the bots would be less likely to be interested. I support this decision to take the machinery route.
>>
Rolled 5 (1d100)

>>674684
Guess it just must be slow today.

Anyway you decide to take the machinery route. Not trusting those highly suspicious growths. The machinery route despite its appearances. Turned out to be the route with fewest problems. If you consider a bunch of pissed off probably rampant bots a few. Luckily excessive degrees of EXPLOSIONS clears the problem right up. You very nearly got lost though.

Everything fucking looked the same with all the rubble and twisted machinery everywhere. Yet somehow those old clones knew the route and soon guided you out. They were however in notably poorer condition then yourself. Having two wounded guys and a badly wounded one. You for your apart discovered with great joy that few things cannot be solved with EXPLOSIONS.

Also being immune to said EXPLOSIONS.

Very important last part.

The clones notably started to relax when they saw some walls and alert look turrets that would pause every once in awhile to unleash a storm of bullets or missiles. Possibly both. Your not sure what they seemed to be shooting at but they notably ignored your own forces as you approached.

To see some alert guards who notably weren't ignoring your approach with raised guns until apparently they got orders to stand down. As they just as abruptly lowered them and proceeded to ignore you. As they stared alertly yet some how dully to what was out there.

When you got inside the base you could see a number of newish looking buildings and the surrounding walls bristling with turrets while being patrolled by guys. You noticed those near the infested area were all carrying flamers and also over there the walls were on fire.

Literally.

You could see teams of guys head over and beyond at a regularly interval. You know they were still alive by the bursts of flames that regularly rose up in the air from their general directions. Those from the route you took meanwhile you noticed teams were going out and started salvage bits of metals and bots they proceeded to carry back after placing them in carts.

After a short while you approached what you assumed to be the command center. Which was an oddly non plain looking building with an oddly high number of antennas. There the old clones wandered off and you saw the boss man himself. Wearing a speedo displayed on a chair sipping martinis.

How he could be so fucking relaxed here of all places you have no idea and your starting to realize this is apparently a normal thing for him.

"Oh so your here finally! Don't worry about the way back we got shortcuts!"

Bullshit you just seen what those shortcuts are.

"What you don't believe me?"

"No."

"Well you should see how long and dangerous the long way is!"

"...Then why have your base here of all fucking places?"

"How often it is do you think we are bothered by people?"

"..."

"Yeah never. Pretty nice when you get used to it. Anyway for your sign up bonus...well unfortunately we sorta blew up that whole testing site. So things are bit a delayed."
>>
Rolled 64 (1d100)

>>675176
"Don't worry though we got some good leads. Except for the thing boosting your current powers...they are ranked very high. Its REALLY not easy finding something that can boost it even further. Don't worry though we got some leads and once i get some cash together we'll soon be able to get something that can get you something new! Nice right?"

"...So my sign up bonus is delayed?"

"Oh don't put it that way. You any idea how much the other guy costs? Fucker had duel talents I really broke the bank with that one. Your both easier...and harder. Seriously I was NOT expecting a two for one special. Twice...in a row."

"So what do you have for me?"

"Well I got some good leads with some super geniuses. You should of seen how excited they were with your super ability level...so hey if your impatient. Volunteer to become a test subject. Apparently they get really sick of normals and weaklings."

"..."

"Oh come on I was fucking with you! No not really...anyway we can arrange something soon that will give you some new options. Now that special something that can boost your powers will take longer. Not about to risk my precious supers being damaged with drugs no sirree...your way too fucking expensive for that."

"I got gangsters and junkies for that sorta thing. So what I am getting a hold of is the good stuff! So if your impatient you can always sign up to be a test subject. Otherwise we got some stuff for psi and magic. Though to be honest your test ratings in that isn't the greatest but its something at least."

Don't worry we'll compensate you and we got some leads. So what are you interested in?"

Sign UP Bonus Options
>Alien Augmentation
"Got a lot of weird alien tech floating around. Stuff some of that in you and get some nifty new powers!"
>Biotech Booster
"Bioweaponization also gone a long way...also biomods plus its all natural so its gotta be good for you right?"
>Super Serum
"Classic but a goodie."
>Strange Seed
"I acquired this through some magic channels. Supposedly it will give you some more natural powers. Not entirely sure what though damned magi say it changes from person to person."
>Cyborg Core
"Now don't tell anyone I managed to lift one of these. Its no ordinary cyborg core and will give you some tech powers."
>Black Box
"No I don't know what it is or what it does. Supposedly it came from a black site and because they also don't know what it does I got it on sale."


"Anyway I do got some drugs that will help heal you and recover your energy for more power blasting. Also got a store, a doc, and a salvage yard if your wanting anything more. The lab is off limits still though until you make your super augmentation choice."

What do?
>Go to lab anyway
>Check out the store
>Go see the doc
>Visit the salvage yard
>Walk around the Command Center
>See what is at the barracks
>Go explore outside
>Other?
>>
>>675255
>Other?
Train some more, focus on expanding our energy.
>>
Rolled 24 (1d100)

>>675255
>Black Box
THE MYSTERY BOX IS A GO, PLUG IT INTO MY BRAIN SCOTTY!

>Check out the store
See if we can get a better outfit and a nice mask.
>>
>>675255
>Other
Training our psi and/or magical aptitude
Become the explosion. Exist in a phase of celestial explosion
>>
>>675255
>>675465

Oh yeah, supporting
>>675328
For Black Box Business and new appearance.
>>
Rolled 39 (1d100)

>>675465
>>675519
Yeah, dice roll mucking around.
>>
Rolled 83 (1d100)

>>675465
>>675255
This
>>
>>675519
Maybe the box will give us the Way of Implosion, gaining juice to power explosions. Black hole ayyy
>>
Rolled 80 (1d100)

>>675568
>>
See! All Praise the mystery box
>>
Rolled 76 (1d100)

>>675465
You decide to train.

Train in becoming the explosion.

You recall that big fight where you went KABOOM. You recall how you made it rain...explosives.

Recall making things EXPLODE.

Yet you have yet to achieve...becoming the explosion.

So you study some magic and psi to get a better understanding of making things explode.

Of causing explosions.

Alas you have yet become the explosion...you clearly are not yet ready.

Or even worse not good enough.

What do?
>Go to lab anyway
>Check out the store
>Go see the doc
>Visit the salvage yard
>Walk around the Command Center
>See what is at the barracks
>Go explore outside
>Other?

>>675659
Unfortunately there is not enough votes for the BOX.

Not to mention who says its gonna be a good thing hm?
>>
Rolled 20 (1d100)

>>675741
Thats the beauty of the mystery box, good or bad the point is it's fun

>Check out the store
Lets get us an outfit of sorts...i'll be honest i'm thinking something like pic related. Because if we get some nice guns we can actually bluff not being a super for a while
>>
Rolled 14 (1d100)

>>675848
Supporting.
Also, later we should train in making different kind of explosions, like supernova's and sonic booms.
>>
Rolled 15 (1d100)

>>675848
Do it.let's look boss as fuck.
>>
>>675875
Wow....what's with today's rolls? Have decided how we personally look by the way?
>>
Rolled 58 (1d100)

>>675866
Another roll.
>>
Rolled 61 (1d100)

>>675848
Vote
>>
Rolled 66 (1d100)

>>675848
All these shitty rolls for mystery box...

that is just sad.

Anyway Mystery Box LOCKED!

You also go to the store. Why there is a store there all of all places you really don't know. When you ask about a new suit and mask. The proprietor actually knew what you were asking about.

"Ah yes the new super...equipment. Your in luck boss said that the best stuff was to be brought out for this. We still happen to have some leftovers from the other guy AND we just got a new shipment! With a black box thrown in for some reason...don't really know what that lost bit is for."

Gained
Amped Powah Armor.
Illegally manufactured with materials to amplify and nullify powers. EXTREMELY Illegal.

Super Villain Nobody Knows No Clone Mask aka the NKN-SV Mask.
Engineered by a super villain who decided the best mask was one whom you couldn't penetrate. Free Customization Mod. ILLEGAL Tech.

Duel Amped Power Fists Super Smash.
When powers are used through fists they are amplified. Highly Illegal.

Amp Blast Cannon Series Super Buster.
When powers are channeled through weapon they are amplified. If powers are not ranged munition is infused with power instead. Highly Illegal.

"And no I don't know where the fuck he found this stuff.The other guy has a kind of similar outfit equipped with magi and psionic materials."

"So wait..why is this stuff illegal tech?"

"Technically its highly restricted and the boss man had it crammed with illegal tech."

"Such as?"

"From what I understand he included some hacked corp mods, restricted tech, and good ol fashion illegal tech. Its stronger then what you'll find the pro heroes using and well i am entirely uncertain of the overall included illegal modifications."

"Such as?"

"You noticed how its oddly slimmed down?"

"...Now that you mention it...what the hell..."

"Safety devices have been removed another other counterparts. More firepower but...well you best hope it doesn't backfire on you."

"Ouch."

"That ain't all...the armor. Has some speed modifications and illegal slimdown. You wont be able to take a beating as well but the boss used much higher end materials for the end result. You got some nifty powers you can channel through the armor. Not to mention when getting blasted by other supers it will do its best to absorb their powers. So long as its another super they'll feel like they are trying to beat down a super heavy instead of a super light."

"That is fucking dick."

"What is even more dick is the fact the armor stores so their powers so..."

"BOOM?"

"I FUCKING LOVE THIS GODDAMN ARMOR AND I AIN'T EVEN USED IT YET! Wait...what about non supers?"

"...Well we were suppose to get a special shipment of shields but for some reason the boss delayed it. Said they weren't 'super enough'. Oh yeah for the mask it has some super manufactured software and the materials used to create it were apparently designed by a super villains who collaborated upon its creation."
>>
Rolled 80 (1d100)

>>675954
fucking hype
>>
>If anons are feeling silly here
http://powerlisting.wikia.com/wiki/Special:Random
give yourself a randomly generated power.
>>
Rolled 98 (1d100)

>>675954
"Its so fucking popular and good you'll even see super heroes using knock off copies."

"Damn..."

"Yeah and that ain't the half of it. See here? Comes with a built in super encryption and network access. You can tap into villain and illegal networks everywhere. Including villain support services."

"...Villain support services? So like...what exactly?"

"Think internet delivery and services but illegal."

"nice...so I can call for back up?"

"So long as you put forth the payment you can hire other super villains at the push of a button."

"Oh god...I am in love OH IT CHANGES APPEARANCES FUCK YEAH. No wonder this mask is so popular..."

"Just be aware while it can protect your identity among its other packaged services it wont do you much good if it gets removed. Got it?"

"Yeah...so I suppose I could ALSO offer my services? Who can you hire on it or buy?"

"If you wanted to you could even by groceries. You'll be surprised how often that particular option is used. As for hired help...honestly mercs, minions, other villains, assassins, handy men. Its got it all."

"Damn...so what is the down side?"

"You gotta pay for it. Upfront. Also whatever you fucking do DON'T try to hack their shit. Not even super hackers get away trying to pull that off."

"That serious huh?"

"Secrecy is extremely important. Its something every villain understands intrinsically. So unless you wanna piss off every single goddamn villain out there and then some don't do it."

"What about super heroes?"

"From what I understand they got their own system. Apparently its less cash focused. Don't know how that works but it does."

"No I mean hacking."

"Oh...well that is part of the mutual understanding also its not only super villains who offer their services. So you hack...and those guys don't have to play by the rules."

"Oh fuck no wonder. So about those shields..."

"I don't really know what the boss is carrying on about that, but apparently he has something special in mind."

"Is it going to be liked the other amped stuff?"

"Yeah something like that."

"Awesome...so about the power storing functions..."

"See this slot here?"

"Yeah."

"Grenades will be churned out containing their powers within it. Or you know you could unleash it through the armor or one of your weapons."

"...Awesome. So...anymore fun toys?"

"Afraid not."

"Aw...well I suppose I can't get everything that is pure awesome. I fucking love being a villain!"

"Well it certainly does pay better..."

"Oh wait so the black box already arrived?"

"Yeah what of i-"

You didn't hear the rest of it as you proceeded to charge towards the labs. Which apparently is going to give you your new power. There you saw the boss and a strange appearing team whom he appeared to be arguing with.

Right when you were about to ask them about the box one of the bastards threw a fucking syringe at you knocking you out before you could say a word. When you next awoke it was in a blank room in and bed...you felt different.
>>
>>675979
We got some scientists Porn and Music sorting AI didn't we
>>
Rolled 43 (1d100)

>>675979
Naturally you couldn't RESIST trying it out!

...Why does your face feel so fucking funny? And why does the rest of your body ting-HOLY SHIT," you scream staring into a mirror. As suddenly you had...boobs. With an extremely manly looking face.

"OH THE HORROR," you scream as your body changes again. Now looking like a pretty boy, then an elderly person, followed by a rugged fellow, and so on...

"WHY CAN'T I CHANGE BACK TO MY OWN FACE GODDAMN IT," you curse. Shockingly enough you actually heard someone suddenly start cursing even more loudly and much more vividly then you.

"FUCK YOU HAVE GOTTA BE FUCKING KIDDING ME! I SPENT ALL OF THAT FOR A FUCKING APPEARANCE CHANGER? GODDAMN IT I GOT OVERCHARGED AS SHIT...YOU ANY IDEA HOW CHEAP THOSE ARE AHH-."

From the sounds of it boss man is less then happy, also you still haven't gotten your old appearance back. This is way harder then you thought and when you normally do the explode thingie-

"OH SWEET MOTHER OF MERCY ITS A FUCKING ELDRITCH ABOMINATION THAT EATS SANITY FOR BREAKFAS-wait's me." that is just you in the mirror...holy fuck how did you do that? Goddamn it this is worse then everything else combined...not to mention even the most ugly disfigured appearance was a big improvement compared to what you now look like...shit.

>>675986
And free theme songs included.

What do?
>QUICK EXPLODE AGAIN ANYTHING IS BETTER THEN THIS
>Randomly shift to get to a more...acceptable appearance.
>Keep shifting to see if you can get back to your old looks
>Scream for help
>Other?

http://powerlisting.wikia.com/wiki/Madness_Combat
Hah sounds like a typical Psycho.
>>
>>675991
>Keep shifting to see if you can get back to your old looks.
Get an old picture of us maybe that will help.
>>
Rolled 47 (1d100)

>>675991
>Keep shifting to see if you can get back to your old looks
And once we do warp ourselves too look hot, dat jawline, hair to make people weak at the knees and then fuck it, radiant amber eyes with our brown hair.

I just wanna draw it
>>
>>675991
Just too clear up is this a one time character transformation or we a shape shifter now?
>>
Rolled 56 (1d100)

>>676007
Roll.
>>
Rolled 45 (1d100)

>>675991
Actually I take that back. Sadly MAD ain't that fucking simple now it if it was an ordinary insanity power then yeah.

But the two are not the same thing.

>>676021
You can change your appearance. Hence why boss man is so pissed.

A special ability like that has insane amount of demand so its long become of the best supplied(illegal) powers there is. Not to mention a very common spell.

Even psions have figured out ways to fuck with their appearance.

He massive overpaid for a common ability.
>>
>>675991
>>Keep shifting to see if you can get back to your old looks.
Get too close enough...maybe let ourselves have some bad ass scar or disfigurement so we can say we got it in a "black box" incident. Atleast it sounds good.
>>
Rolled 53 (1d100)

>>676035
>>675991
And here are my dice. Though this does offer up the option to literally change our shape by the sounds of it. great for having a secret identity. Why would this even be kept in a Black Sites Black Box?
>>
Can someone please ensure the last thread is archived
>>
Rolled 3 (1d100)

Keep trying for our old looks
>>
File: Maticico Super deployment.jpg (2.96 MB, 2254x1500)
2.96 MB
2.96 MB JPG
Rolled 53 (1d100)

While I initially saved this for the last civ but I think IF they show up it'd be around about this time in history.

If 100 this era is when Maticico first gets Umbra's attention
>>
Rolled 89 (1d100)

>>676035
Vote
>>
Anyone had any name ideas? I'm a fan of "Hazard".
>>
>>676182
Not bad.

I need to go and reread the last thread, I want to make a picture of our abilities and gear.

Anyone care to out line a few we have?
>>
>>676201
see
>>675848
>>675954
An we make anything and everything explode
>>
Rolled 24 (1d100)

>>675255
Ooh look, a mystery box.
>>
>>675991
Seems like there's a little more to this appearance changer than meets the eye. Might be a full blown shapeshifting modification.
>>
Rolled 70 (1d100)

>>676182

Fragimus Maximus
Boomlord
Explosion Man
Detonation Dude
Fulminatory Friendo
Concussive FORCE
Blowout Brother
>>
We're totally going to get a motorcycle right?

Powered by EXPLOSIONS
>>
>>676386
We should totally become a tag team with the other Super, we cover each others weaknesses. BLAST/Lord and PSI/Lord

Demolisher
Havok
Lord Detonator
>>
Rolled 61 (1d100)

>>675991

>Randomly shift to get to a more...acceptable appearance.
>>
>>676392
I'm sure we will. The great thing about signing up under a motherfucker like this is that he'll take care of the big picture, all we have to do is fight/kill/destroy whatever he tells us to. We're free to perfect our art of explosions, and he's happy to help us in it because it makes him more powerful too.
>>
Rolled 34 (1d100)

Guys I've got an idea/theory. If we ourselves can become an explosion like literally our body becomes fire and ash, do you think we could reform from them? It would create a kind of intangible amity for us. If you don't hit hard enough you get blown back, hit too hard we God damn explode becoming a searing ghost until we reform?
>>
Rolled 55 (1d100)

>>676583
Sounds fun, but hard to get out of that state.

A roll of 80 for a seemingly common ability. Let's suck up for another bonus.
>>
Rolled 65 (1d100)

>>677715
I have to disagree with sucking up. Our boss has done incredibly straight by us thus far, and he's as pissed or more so about how this turned out than we are.

Let's let him do his thing without hounding him any, I think it'll turn out better that way.

That aside it might not be a bad idea to wait around for a minute and test the limits of the power(s) before we go and dismiss them out of hand.
>>
Rolled 20 (1d100)

>>675991
You decide to keep shifting until you got your old appearance back. Alas it didn't work until you got a picture of yourself. Even then you struggled to get it right. You ended up having to stick with it by pieces. Slowly assembling your former and correct appearance.

It took awhile but eventually it worked. Though you can't help but shake the feeling your missing something...

What do?
>train your new power
>train your old power
>Go somewhere
>Head back to the city
>Other?
>>
Rolled 83 (1d100)

>>677824
>Train your new power
Look, it was Black Tech. It may have just been an appearance changer power, but it was still a Black Tech box that it came out of. That means there's SOMETHING about it that made it illegal, and we got a hint of it when we accidentally turned into an eldritch thing.

Let's experiment with this new power. See if we can shift into non-human things and maybe if we inherit those powers too. Try touching an exotic animal or something and then trying to shift into it or use its native powers. There's got to be more, we just need to figure it out. Even just being able to shift forms is actually pretty damn useful you know?
>>
Rolled 69 (1d100)

>>677849
Vote
>>
Rolled 28 (1d100)

>>677824
>train your old power
We have to know its interraction with this shape shifting.
>>
Rolled 56 (1d100)

>>677849
Backing,
but only so long as we keep changing back to our origonal apperance.
Dont want to be one in a long list of changers who forgot what they really looked like.
>>
Rolled 63 (1d100)

>>677849
You decide to experiment with your transformation. Tried touching some strange critters that unfortunately didn't do anything for you. Your not sure why you turned into that eldritch abominat-wait.

When you did it you were thinking how to EXPLOD-

"AHH ITS ELDRITCH ABOMINATION!"

"SHUT UP ITS JUST THE NEW GUY!"

"...When did we recruit an abomination?"

"How much you wanna bet it was the boss again?"

"No really. When did we get one of those?"

"Uhh...well you know boss has weird friends."

"Whats next then a fucking broodmother?"

So when you attempt to explode when using other new power...you turn into an eldritch abomination looking mofo. Yet when you tried to transform into nonhumans before it never went anywhere...you should probably reconsider using that one transformation. Nearly got you set on fire here and you would hate to think what would happen elsewhere.

What do?
>Go to the labs
>Check out the store
>Go see the doc
>Visit the salvage yard
>go Command Center
>See what is at the barracks
>Go explore outside
>Train Old Powers
>Train New powers
>Other?
>>
Rolled 25 (1d100)

>>678361
>>Go see the doc
Doc what do any ideas? I'm a scary motha fucka now
>>
Rolled 73 (1d100)

>>678375
Vote
>>
Rolled 24 (1d100)

>>678361
>Go see the doc

Well at least we never have to worry about a halloween costume ever again.
>>
>>678361
We can still use our explosion powers right?
>>
Rolled 42 (1d100)

>>678375
The doc's place you noticed look a lot less like a clinic and much more like a body disposal area. You see literal mounds of human body parts, cyber parts, and...well your not sure what the rest of it is.

You tanks where people are being held in. You see an entire row of chassis of some kind are hanging plugged in and occasionally twitching. The doc with disturbing speed was cutting off limbs, replacing them, and patching wounds. It only stopped when the doc noticed you and said

"I REALLY hope you don't expect me to fix that..."

"Any ideas at least?"

"Well...are you a mutant? Got cursed by some outsider exposure or something? For the love of don't tell me your own of those drug or strange substance bastards."

"...Well it was a something from a black box."

"Oh so your that guy and yeah your fucked. Very few super geniuses are at that level and fewer still can fix something like that. On the plus side it sounds like you still got your head er mind! Also enjoy your ability to abuse other substances with little side effect. You end up like that and it really cannot get much worse."

What do?
>Go to the labs
>Check out the store
>Go see the doc
>Visit the salvage yard
>go Command Center
>See what is at the barracks
>Go explore outside
>Train Old Powers
>Train New powers
>Other?
>>678413
Yeah.
>>
>>678431
New powers suck ass.
>>
Rolled 79 (1d100)

>>678431
>go Command Center
Lets go find something to do.
>>
>>678431
>Train Old Powers.
Different kind of explosions.
>>
Rolled 99 (1d100)

>>678431
Sooooooo... Sin Overflowing?
>>
Rolled 34 (1d100)

>>678447
Sure
>>
TENTACLES.
>>
Rolled 12 (1d100)

>>678447
You decide to head to the command center. This time however the boss man was not sunning himself while in a speedo. Which is a good thing as that sight was painful. On the inside you weren't entirely sure where to go. Some rooms were filled with computers, others...with some kind of material. After awhile you find a room where the boss man is arguing with some hologram.

"The ability may not be as it appears."

"Its a damned appearance changer. You any idea how common that is?"

"Black site no? Maybe they were experimenting with them maybe it has some special perks...or not."

"So what your saying its special?"

"..."

"..What? Oh fuck don't tell me someone is behind m-AHHHH. Fuck Henry you know today isn't the card game day. What the fuck you doing here?"

"Whose Henry?"

"Uhh...wow you REALLY looked him."

"See told you it might have something different about it."

"You got any ideas what this is then Genius?"

"Don't you have any friends in the black sites?"

"I got friends in strange places...so maybe. Wouldn't they have charged me more for an abomination ability though?"

"You said they didn't know what they had."

"...Well my much uglier comrade...you wouldn't happen to not stay like that now would you?"

"I can change."

"Oh...good. That was a close one...I was worried there."

"Got anything for me to do?"

"Uh...well we are having to stay low since the whole super hero team booby trap, but well I suppose i might have a job. You wont have minion support though. Things are a little too heated for my guys right now if you don't stick to the lower city."

"So what do you have available?"

"Take a look," with that the boss man threw a slate over to you that had a list of missions.

"S Class Missions available 3."
>Testing Super hero reactions. Hit these areas at the following times. Required to record proceedings. The longer you can last the better.
>Lower City Super Gang cleanup. We got a problem with a gang who got a super. We obviously need said super taken care off so we can mop them up properly. MINION SUPPORT included.
>Suspected Super Tech Shipment. Security Very High but success means getting away with piece of super tech. SUPER BACKUP Enabled.

Other Jobs.
Skar Cleanup: Operations are to be expanded so we gotta clean some places up nearby to expand. If you help you will be allowed to request 1 base upgrade of your choice.
Slaughterhouse: Take part in busting non super enforced or strongly backed gangs. Will be a slaughter if you help you will be given your own private base in the lower city.
Recruitment Drive: Few things are helpful as recruiting then showing you got a Super with on the team too. You help and you'll be awarded a team of minions.
Robbery Lower City: Identified illegal shipments of goods. The more you hit the more your cut. May run into criminal reinforcements. Minion support granted.
Robbery Upper City: Identified shipments of high value goods. You hit them on their routes Possible Super backup. No minions
>>
>>678699
>Testing Super hero reactions. Hit these areas at the following times. Required to record proceedings. The longer you can last the better
Definitely choosing the chaos option.
>>
Rolled 97 (1d100)

>>678699
>Testing Super hero reactions. Hit these areas at the following times. Required to record proceedings. The longer you can last the better
If I do this one it will be the perfect opportunity to steal that super tek while I keep them busy. Let's you test out that other guy too.
>>
Rolled 29 (1d100)

>>678699
>>678727
This, play smart. We should introduce ourselves too that other Super.
>>
Rolled 48 (1d100)

>>678727
"Unfortunately it ain't that simple. You see this is a debut appearance. The more trouble you cause the higher up your going to be on the rating so they'll come after you with stronger guys."

"At the same time you only get the debut appearance once. The intel for this is very high."

"As for the opportunity distraction it ain't that easy. We don't know how they are going to react hence why I want the info to be acquired. So we can use it for future jobs."

Not to mention you'll both be on your own. There is a reason why i made that job a team up one."
>>
Rolled 24 (1d100)

>>678761
That's cool. Time too show the press the "Horror from beyond the Blast"
>>
Rolled 85 (1d100)

>>678727
You decide to test super hero reactions. So you suit up and head out to the directed location. This is going to be your debut(again). You got a kick ass mask and gear. The bigger the show you put on the higher up your going to be. Yet if you start too strong too soon innocent people are going to get hurt...

What do?
>Start Big Go Even Bigger
>Start Small stay small
>Start Small Go bigger
>Put on a Show
>Other?

The longer you can last and the different danger ratings the more valuable the intel. As a debut you get a single one time multiplier.
>>
Rolled 62 (1d100)

>>678761
In any case, might want to learn how to control and use this new ability, before jobbing.

Doc said substance abuse would be with little side-effect: is Sin included in that?
>>
Rolled 92 (1d100)

>>678778
>Put on a Show
>>
>>678778
>Put on a Show.
Put on THE Show.
>>
Rolled 78 (1d100)

>>678778
>Start Small Go bigger
>>
Rolled 31 (1d100)

>>678783
Doc thinks the mysterious black box fucked your physiology 21 ways to Sunday. Which basically means you can laugh off the majority of substances because of how fucked your body now is.

Its a rare substance indeed that could further mess up your body.

Problem is your mind. To lesser degree your body will also protect your mind but its not to such a high degree.

Your actually kind of lucky the Doc in question is a Cloned Dark Doc meaning are used to very fucked up shit. So said doc has a better idea of it then most.

Doc would say Sin is unlikely to do too much to you so long as you can live with the addiction but it wont be that strong due to your warped body. Your body will easily absorb the rest so long as you stay away from Sins that carry mental powers or is recycled from those who have them.

Basically don't use any old random sin and you should be fine.

Its also best that when you do it do so when your body is in Abomination form in case your transformations don't all have the same effect. Hell the side effects might even further enhance your Abomination form.

Apparently there are such things as Sinner Abominations according to the Doc. Real nasty bastards who can even give the super sinners a run for their money.
>>
>>678869
What about the other power-enhancing drugs? Is there any that'd only affect the physical aspect (so that there'd be no side-effects for us) or with a very low addiction?
>>
Rolled 59 (1d100)

>>678778
>Put on a show
>>
Rolled 12 (1d100)

>>678934
Both do exist but they are not as common. Sin was special because despite its problems it is the most adaptable super substance out there.

You have drugs that can moderately boost things but they are not super level. Not to mention it would have to powerful enough to get passed your Abomination form.

Fun fact you weren't suppose to get the abomination form but it turned out your preexisting ability allowed you to access it. It was just suppose to be an experimental appearance changer power.

That experimental aspect combined with your old powers gave you the Abomination form.

Problem with power enhancing drugs most of the stuff out there is for those with weak powers. You got a very strong one making it very VERY hard to find something that can further enhance it.

Even if its just temporary.

Its also extremely difficult to create a substance that can enhance your powers that isn't addictive. Because power is addictive. Physical affecting power enhancing drugs do exist. Boss man has a supply of basic power refreshing drugs. The other stuff its going to take him some time to get his hands on.

If you get the right base upgrade you can enjoy a ready supply of it or be willing to pay for it.

>>678812
You decide to put on a show.

"LADIES AND GENTLEMAN I AM HERE TO WELCOME YOU TO ONCE IN A LIFETIME SHOW. MY DEBUT! AS FOR WHAT THIS SHOW IS CALLED!"

"Its Horror from Beyond the BLAST!"

With that an explosion occurred and people started to scream/run away.

"Oh what is this...I am just getting started! I have not even showed the Horror yet nothing but BLASTS!"

That was when you unleashed a series of explosions. Truthfully your not really holding back on how much energy your burning because of supply of drugs that will refresh you. Means you have much less to worry about which is nice. That was also when the cops showed up.

Alas they got out and tried to make you surrender. You responded by blowing up their ride.

"Now tell me where is the Super Heroes that shall rescue all these people? Or how about the some people who actually are worth something at all," you proceed to taunt as you unleash many colorful explosions.

Fireworks got nothing on you now.

Soon enough the super heroes are going to show up...

What do?
>More EXPLOSIONS
>A big explosion
>Unleash the Horror
>Make some preparations.
>Other?
>>
>>679039
>More EXPLOSIONS
Sing "Baby I'm a firework"
>>
Rolled 70 (1d100)

>>679039
>Make some preparations.
Speedfreaks arrive first or teleporters, likely with a grudge from before so if we have any way too limit their movement or make them easier too track now is the time.

>More EXPLOSIONS
Keep the show on the road.

When we fight another super if we are able too out muscle them we should transform while holding their fist before detonating their head from the inside
>>
Rolled 3 (1d100)

>>679039
>More EXPLOSIONS
>>
>>679072
We can't kill supers yet. Too much attention for our debut.
>>
>>679069
not putting on some overly large headphones and blasting Jpop and Nightcore loud enough those close can hear it?
>>
Rolled 24 (1d100)

>>679039
>More EXPLOSIONS
>>
>>679102
That is genius.
Do we have sound explosions? We need sound explosions.
>>
Rolled 17 (1d100)

>>679072
Vote
>>
Rolled 47 (1d100)

>>679069
You start sing as you set off yet more EXPLOSIONS.

>>679102
You also start cycling through your music player for the required songs and your eyes lit up as you notice some speakers in nearby stores. You can't up but cackle evilly as you headed over for the special surprise.

You proceed to steal yourself a nice pair of new headphones. On time too as you get the music playing as some big bruiser super hero drops down.

Damn you thought the speed freaks and teleport get here first. Guess he must of been nearby.

You have the music wired up to some speakers ready to play at the push of the button. Until then you had your headphones blaring loud and proud.

It wasn't long before the super hero started dissing your taste in music. Your SO going to enjoy blowing his shit up.

What do?
>Blow him up with a big explosion bastard is dissing your excellent tastes
>Make it Rain make him dance to the music he so hates
>Ignore him and set up some more fireworks his time will come but you need some more super heroes present to make the coming humiliation that much better
>Make some preparations
>Other?
>>
>>679169
>Make it Rain make him dance to the music he so hates.
>set up some more fireworks his time will come but you need some more super heroes present to make the coming humiliation that much better.
Do both, make him dance with the music and occasionally make firework explosions.
>>
Rolled 42 (1d100)

>>679193
>>679169
Lets go with this. Maybe if we can feel the sound blasts we can amplify them. Nothing like a live fire exercise
>>
Rolled 92 (1d100)

>>679169
>Ignore him and set up some more fireworks his time will come but you need some more super heroes present to make the coming humiliation that much better
Drop the BASS

We are still as explosive, that's good. Is Eldritch Aspect driectly linked to our Explosions, or we can do them without the squick?
>>
Rolled 17 (1d100)

>>679226
Support. Nothing gets under a meathead's skin like ignoring them
>>
>>679193
Also, i might not be here in time to vote so I'm posting my ideas for training now.
>Different types of explosions.
>explosion parkour.
>stamina training by using tiny explosions to sustain fight/hover. A great two-for-one deal.
>Sniping with explosions, make a chain of tiny, possibly invisible explosions and end the chain with a big boom.
>Delayed explosions so we can make grenades out of anything.
>Underground explosions so we train our ability to cause internal explosions.
Another thing about different explosions, if we can make a heat only explosion we can train it to be hot enough to immediately melt metals, making a great defense against certain projectiles.
>>
>>679226
Eldritch Abomination aspect is triggered by channeling what would be explosive energy normally if you were using your older power. Into your newer one. The otherwise explosive energy basically caused the ability to go haywire and transform you into abomination.

Problem is your still new at this so while you can easily go abomination you have a real hard time with the other stuff.

>>679169
I also hate whoever suggested nightcore my ears still burn from the youtube video.

Its like what would happen if you successfully managed to translate J Pop and K Pop. My fucking ears man.
>>
Rolled 97 (1d100)

>>679226
I'll support it
>>
Rolled 95 (1d100)

>>679226
You decide it is now...time to start the music and some more fireworks.

You also happened to have the awesome timing of doing JUST when the super heroes started warping in and otherwise teleporting.

Beautiful.

Just a beautiful opening.

...but now its time to get serious.

+Bonus Style.
+Special Bonus option activated.

What do?
>Big Boom
>Make it rain(and that guy who dissed your music dance)
>Special you have been contacted by unknown villain who compliments your taste in music and your skill in fireworks. Villain is wondering if you want even better music for a truly 'awesome show'.
>Time to run
>Unleash the horror
>Other?
>>
>>679269
I love all these ideas, but to expound we also have psi and magic minor talents.

Which, to me, sound ripe for adding special effects to our explosions so that we're not doing the same thing over and over again, easily countered like what happened when we had our first debut.
>>
Rolled 64 (1d100)

>>679436
>>Make it rain(and that guy who dissed your music dance)
As in make it rain his blood and body parts?

>Special you have been contacted by unknown villain who compliments your taste in music and your skill in fireworks. Villain is wondering if you want even better music for a truly 'awesome show'.
We'll get in touch once we deal with some musical savages who have no taste.

Was the mission statement just too drag this out or do X damage? Was there anything the boss Didn't want us too do?
>>
>>679438
The magic thing gives me an idea.
>Ice explosions, a rapid drop of temperature in target location makes ice/hail.
>>679436
>Make it rain(and that guy who dissed your music dance)
Then
>Big Boom escape.
>>
Rolled 23 (1d100)

>>679482
"Dealing with musical savages with no taste is my specialty! Which is a real problem with fucking super heroes man they got the worse fucking tastes Why do you think I became a villain? You seem to be a fireworks kinda guy and i am the music. If we work together imagine the kind of show we can pull off? Of course its your debut so you'll be the lead! I ain't someone to steal somebody's limelight especially on their big day."

"Just think about it my man clearly your someone with truly distinguished tastes so this one is on the house!"

Mission statement was to draw it out as much as possible and draw as much attention as possible in order to harvest the most data.

He doesn't want you captured or breaking any of the unofficial rules(so no killing supers got it?)
>>
Rolled 49 (1d100)

>>679533
"I'm down for it dude."
>>
Rolled 96 (1d100)

>>679533
Ok no killing supers just enough collateral too keep a good labour force employed for a while. See we're a job creator, us for mayor!
>>
Rolled 72 (1d100)

>>679557
>>679563
"Fine. Fine I know better then to kill supers. Draws way too much heat."
>>
Rolled 93 (1d100)

>>679517
Cold explosions should be doable. Extreme endothermic reaction instead of exothermic.
Could even be used to power up a subsequent explosion.

>>679533

Teams are for pussies, but collabs towards masterpieces are perfectly good.
No death count, just more work for blue collars.
>>
Rolled 15 (1d100)

>>679637
>>679517

Cold is all well and fine, but there's a very wide range of things we could add as side/after-effects to our explosions that would amplify their potency without having to directly amp-up our power level (which has been stated as being difficult). Which we should, by the way, mention to the Boss seeing as he's looking for stuff along those lines.

-Radioactive explosions
-PSI-splosions/Psi-tinged explosions
-Sickness/bacteriological explosions
I can't, offhand, think of any type of magic that couldn't reasonably be applied to an explosion for beneficial effects in the right context.

>>679637
Yeah, collaborations are different from proper teams!

Also is Horror from Beyond the BLAST really the best we could come up with? I actually kind of like it, but if people don't then us players need to fast-track choosing a name.
>>
Rolled 30 (1d100)

>>679714
Likely to be shortened to "Horror Blast"

By changing how the explosion goes (exothermic/endothermic), we could force some chemical reactions or something. Slow down the explosion itself, and well, maybe get A: Fire (Thermite-level Heat and/or flashbang) or B:Blast (Sonic/BlastWave / microwaves)

There are avenues towards augmenting our Special(s) with Psi and Magic.

Thermobaric explosions when?
>>
>>679815
Horror Blast has a nice ring to it. Vote.
>>
>>679843
Eldritch Blast is already taken as a common technique's name, I'm sure, else I'd have gone for it.
>>
hmm, what to do
>>
Rolled 12 (1d100)

>>680805
There's naught to do but wait for Genie to write our collaboration with this Nightcore Fiend.
>>
>>679714
Toxic gas explosions
Chemical explosions

Man, if we can figure out secondary effects on our explosions we'll really have it made.
>>
Rolled 15 (1d100)

>>679557
>>679563
>>679637
You decide to accept the help of this villain who is unknown to you. So you start off with the fireworks more intent on putting on a show then dealing with the super heroes.

The super heroes for their part were most unhappy apparently due to your highly destructive power none of the sponsored heroes want to get involved. So they were on your own.

Good news for you. Especially when you suddenly heard a sonic boom that started to pulverize glass and shatter ground. The music being played put your own set up to shame. That was also when the super heroes start to really curse instead of just complain. The name they called out you could just barely hear.

"DJ BAD MUSIC."

Arrived with a sonic boom and playing terrible music. A mixture of dubstep, pop, and nightcore came blasting out of his speakers as he arrived and started blasting music everywhere.

You throw in your very own fireworks and you had managed to start quite the show. The DJ for his part seemed to be hanging back and blasting tunes loudly to go with the fireworks. Any super heroes who had the brilliant idea of taking the fight to him were blasted mercissly by sonic booms(music) which was quite hard to resist apparently.

Oddly enough however his music seemed to not shake you up as bad. Whether this is due to your own power or done purposefully by him your not sure.

What do?
>Big Boom
>Make it rain
>Make the guy who dissed your music dance
>Unleash the horror
>Run away
>Other?
>>
>>682310
>Make the guy who dissed your music dance
how dare

>Unleash the horror
>>
Rolled 4 (1d100)

>>682490
>>682310
>>
Rolled 29 (1d100)

>>682310
>Make the guy who dissed your music dance
>Make it Rain
>>
Rolled 94 (1d100)

>>682044
Indeed.

If you want to get technical your power is a Force power with something extra for the literal boom. Hence the explosions(though to be honest you sorta got lost in the fact that you could make things explode not to mention its quite easy and very useful).

You are able to manipulate heat and air based on the EXPLOSIONS.

>>680861
He is a DJ with fantastic taste in music.

>>679858
Its a common technique but due to the literal eldritch nature(usually) they vary quite a bit in what they can do exactly.

>>679815
It would take some serious adjusting to your explosions but might work. Basically your power works by collecting a bit of energy and exciting it so much it goes boom. It goes BOOM really well also why there is some heat inside.

You also figured out you could adjust the way it blasts out to create a shape charge and that theoretically you could use it to fly.

>>679714
Healing Magic if your able to convert the damage into healing.
>>
Rolled 61 (1d100)

>>682518
>>682490
Vote
>>
Rolled 49 (1d100)

>>682534
In truth your power can be summed up as a force and energy manipulation. Problem is this can be a real bitch to master and making things explode is much easier also more fun.

Your ranking in each of those is a S but combined they had such synergy as to be acknowledged as an SS power.

You were able to cause the experimental appearance changer from the black site to go haywire by overwhelming it with an 'explosive' energy burst causing you to unlock the Abomination form. If it was channeled through your original powers it would normally cause an explosion but it wasn't.

Hence the unusual transformation.

Also it really helped you had explosion immunity which forcefully absorbed the power during the misguided explosion attempt thereby stabilizing and ensuring the transformation.

Its also why the doc and the gang leader both thought you were a legit abomination instead of a temporary transformation.
>>
>>682580
So I suppose we have a secondary power of the explosion immunity deal which is...distinctly separate from force/energy manipulation and also passive.

We need to get around to banging a mutant chick around here at some point so that our offspring can eventually become Torg.
>>
Rolled 80 (1d100)

>>682656
If you were in your abomination form mutants may consider you quite attractive.
>>
Rolled 26 (1d100)

>>682723
Slow day apparently...no tiebreaker vote?
>>
>>682310
>>Make the guy who dissed your music dance
>>Make it Rain

Horror time is by the climax
>>
Rolled 83 (1d100)

>>682310
>Make the guy who dissed your music dance
>Make it Rain
>>
Rolled 97 (1d100)

>>682518
You decide to make that one guy who dissed your music dance to it now. Dance bitch dance nobody gets away with dissing your taste in music. You are beginning to understand where the DJ Is coming from now.

Oh wait you can't forget those other supers and how this is your show. So time to make it rain!

EXPLOSIONS!

Which did a good job at forcing the slower weaker and squishier heroes to move out of the way. Problem is those guys that are left are likely to be tough customers. Which is going to be trouble. Worse part is that ain't even including speedfreaks and long ranged heroes. You will have to use large booms to do anything to the tougher guys and you have to use the make it rain to drive off the weaker while helping suppress the speed freaks. Problem is that still leaves you open to the long ranged heroes...

Problem is neither of those abilities are cheap and you only got so much drugs able to refresh you. At least you got that other super villain who is sort of supporting you from behind. Mostly through the sound waves of his while he makes some music.

What do?
>Make it rain and evade to buy time
>KABOOM to smash the tougher heroes
>Chain Explosion to blast the long ranged heroes
>Both abilities screw the costs maximum destruction.
>Unleash the Horror
>Run Away
>Other?
>>
Rolled 84 (1d100)

>>683073
>>682996
Roll
>>
Rolled 46 (1d100)

>>683144
Bububuh
>>
Rolled 81 (1d100)

>>683137
>Make it rain and evade to buy time
Because we're meant to be drawing this out. Next round we play our final piece and get out of shop.
>Chain Explosion to blast the long ranged heroes
Link the Chain to the rain to keep the cost lower
>>
Rolled 61 (1d100)

>>683137
>Chain Explosion to blast the long ranged heroes
Blast them from afar!
>>
Rolled 56 (1d100)

>>683137
>Chain Explosion to blast the long ranged heroes
>>
Rolled 67 (1d100)

>>683238
ah cut my finger when trying to make something. posts will be slowed a bit because of it.

anyway you decide to use a chain explosion to give the long ranged heroes something to think about it. Sadly it could of gone better as the chain explosion is a new trick of yours. Some of them were able to see it coming and dodged. Others meanwhile were able to shrug of the explosions due to them not being that big and mighty.

Still it did help occupy them and now they know you can reach them making them more cautious. Alas the tough guys took advantage to close in on you.

The weaker heroes meanwhile seem to be withdrawing if they can't do much to you.

What do?
>Make it rain and evade to buy time
>KABOOM to smash the tougher heroes
>Chain Explosion to blast the long ranged heroes
>Both abilities screw the costs maximum destruction.
>Unleash the Horror
>Run Away
>Other?
>>
Rolled 42 (1d100)

>>683514
So the tough guys are closer now, which would be perfect for a KABOOM, but the weakling swarm's dispersing.
Either making it rain on the squishies + evading the tough guys or do SAN-dam with Horror are fine by me.
>>
Rolled 81 (1d100)

>>683514
>KABOOM to smash the tougher heroes
Ok the squishy ones are out the way, time to up our game to show the big boys we ain't too be fucked with
>>
Rolled 14 (1d100)

>>683692
Vote
>>
Rolled 34 (1d100)

>>683692
But less meatbags means less data. We should actually hit them with something.
>>
Rolled 97 (1d100)

>>683692
Support.
>>
Rolled 80 (1d100)

>>683692
you decide to unleash the biggest boom. Something even those insanely tough bastards aught to feel. Something that will probably leave a big ass crater and hopefully not send you flying.

That all happened with a KABOOM and you found yourself at the bottom of a big fucking crater. That was also when you realized that may not have in fact been a good idea. Not unless you plan to blow up your way to the undercity to make your escape.

Damn it you really need to learn how to fly...

You do have to give the DJ credit for timing that awesome beat drop when you set it off.

...

where is everyone?

"HOLY SHIT partner you sent them flying team rocket style! I can see through entire buildings thanks to the holes some of them made on their way out. Don't worry about them being dead that is something they can shrug off albeit with some difficulty."

"So are they all gone then?"

"Just some long ranged guys who avoided the main blast are all thats left. Got to watch out now though. See now they are going to send in the big boys now."

"...Big boys?"

"Guys who handle big crime that effects the city instead of the 'local neighborhood'."

"Great."

"Also you ended up on the big bad boy list. Congrats kid that usually takes some work."

"So can you handle them?"

"Better question is can you? The next wave isn't going to be a joke .You may wanna call it quits now. Even I wont be able to keep holding back when they show up."

What do?
>RETREAT
>Dig deeper
>Call in super villain backup(will cost you funds)
>Unleash the Horror its time to get serious
>Other?
>>
Rolled 67 (1d100)

>>683976
>Dig deeper
>>
Rolled 88 (1d100)

>>684010
Vote
>>
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Rolled 65 (1d100)

>>683976
>Dig deeper
>RETREAT (we don't retreat we withdraw)
I'd suggest getting out of there before we draw too much heat and can't escape. Now is a good window for that
>>
Rolled 47 (1d100)

>>683976
As a heads up and as something you would know. While you may have the power to take on the big boys. Problem is you are lacking in both skill and experience compared to them.

Also since you would get boosted up the rating chances are the boss is going to have you work more in the lower and under city sections to build up experience/skill. As you are less likely to run into the big boy heroes in the shittier parts of the city.

Mostly because he isn't going to want you to get wiped out too soon. Of all things those worse parts of the city are actually much safer for you to operate now.

So expect to run into more rival villains and slumming heroes if you take missions from the gang.
>>
Rolled 90 (1d100)

>>684138
Also have anons decided upon a names yet?

I been avoiding that topic but its reaching the point where you do need a cape name and real name.
>>
Rolled 1 (1d100)

>>684160
>Real Name
Alex Valkov

>Cape Name
Detonator
>>
Rolled 32 (1d100)

>>684010
Vote
>>
>>684168
Im so glad that no actions were tied to this
>>
Rolled 87 (1d100)

Digging deepêr gives us more options:
- Retreat
- Withdrawing, concentrating firepower
- Horror Ambush
- etc.
>>
>>684168
Actually, I agree with these both.
>>
Rolled 58 (1d100)

>>684168
Too bad crit that was wasted on discussion...
>>
Rolled 41 (1d100)

>>684168
I like these names. Vote
>>
>>684248
Ah ah no.

>>684168
Names are good.
>>
Rolled 3 (1d100)

>>684168
Names locked.

>>684010
You decide to dig deeper first of all. If you decide to escape it will help. If you decide to fight the different terrain will be to your own advantage.

So you proceed to start exploding downwards and inject yourself with the drugs the gang provided for refreshing your powers. They worked too nice, strong, cooling, and oddly refreshing feeling washed over you.

Damn and your energy is back up. No wonder the boss was so insistent on taking some with you. This stuff could be a real life saver.

Soon you dug your way into the lower city.You also heard some helicoptor blades approaching...oddly enough however they were carrying a big metal block. That was then dropped into the whole and that the DJ jumped on its way down. As it fell it started to assemble itself into a mech as it crashed on the bottom.

"We got company soon kid," you heard over the MASSIVE mics on the mech. With that he unleashed as massive sonic wave that was channeled by the tunnel you dug(exploded). The ground trembled but somehow some super heroes despite blocked off by the sonic blast were able to drop down. Managing to somehow avoid it.

Including what appeared to be a magical girl and a rock band.

"Oh not good. Looks like my arch enemies showed up. Sorry about this uh..."

"Detonator."

"Detonator it is then."

"So your arch enemies with a magic girl?"

"Magical girl band to be technical."

"Wow really?"

"Yeah they always insisted on my music being shit and crashing my gigs."

"This time we'll stop you once and for all DJ BAD MUSIC," with that the magical girls who landed in formation started to blast back at the mech with their own music and magic. The mech meanwhile responded by unleashing even bigger mics and shot out boom boxes that blared loudly as they landed.

You actually started to feel like a third wheel until suddenly you got dropped kicked into the fucking floor creating yet another crater...this time of still your own creation...but not by EXPLOSIONS.

This cannot stand! How dare they make you create a crater that wasn't done through EXPLOSIONS. At the edge of the crater you see that cheeky fucking super hero bring a finger to lips before saying.

"Oopsies I, didn't see you there! Wow you made a nice crater there...I thought you were into explosions? What happened did you fail to 'perform'? its okay i heard that is a common problem men."

That BITCH.

"Especially older men...its okay I'll keep it a secret for you. Until you get locked up I am sure you'll enjoy getting your ass pounded thanks. Not like you'll be the one doing the pounding with those performance issues I'll make sure to give them a heads up!"

THAT SUPER BITCH!

What the hell man how is someone like that a fucking super hero...your feelings are really hurt man. That was far more hurtful then getting dropped kicked and making a crater with explosions.

What do?
>KABOOM
>Make it rain
>Retreat
>Unleash the horror
>Other?
>>
Rolled 86 (1d100)

>>684399
>>KABOOM
Okay, now we mad
>>
Rolled 19 (1d100)

>>684414
>Kaboom!
>>
Rolled 86 (1d100)

>>684697
After this I really think we should unleash the horror to break up that magical girl band, and then gtfo of Dodge before things get too hot for us to handle.
>>
Rolled 5 (1d100)

>>684414
Vote
>>
Rolled 70 (1d100)

>>684704
>>KABOOM
She don't need her clothes, blow them away and then
>Unleash the horror
>>
Rolled 25 (1d100)

>>684399
That supahbitch needs a good concussion/permanent trauma

Supporting>>684978
So that we'll get the upper hand even if she resists blasting.
shred her equipment, then her mind.
>>
Rolled 34 (1d100)

>>684414
You are officially mad and probably against your better judgement you decided that bitch has gotta get blown the fuck up!

Sadly you thought about making an even bigger explosion but realized you would risk blowing up that bro villain who also had excellent tastes in music. And to be frank the undercity has never really done anything against you. You would feel bad blowing them up that badly for no reason. The work there is well paying and there is plenty of interesting things if your strong.

Your not about to ruin a good thing but you are going to do your best to mess this turbo bitch up. Things didn't have to be personal but now...now it is.

KABOOM

KABOOM

"FUCK YOU GODDAMN TURBO BITCH!"

KABOOM

KABOOM

You did your best to blow her up so goddamn hard that she would blast through the earth and become a star in the skies...hopefully ending with her landing in a sun or a black hole.

A guy can dream...

"Wow...looks like your own those premature jack off guys huh? Well at least it looked pretty but what a shame...let me guess. Your also compensating for a small dick too right? Normally I wouldn't say that but clearly your compensating for something," taunts turbo bitch super heroine as she dusts herself off to the side.

"AHH" you hate this goddamn turbo bitch so much.

"Oh you also scream like a little girl. So what's next? You going to run away like a little bitch," she asks before clapping her hands together. "Oh how about some more fireworks? Making it rain huh? No wait i forgot your in your refractory period. My bad such a disappointment...you couldn't get it up even if you wanted to, I mean look at me? You STILL can't touch this. Don't feel bad men much bigger then you have also tried. Bad boys and their overcompensating...at least the corporate high rollers have the decently to throw money around instead of destroying shit like pestilent little teenagers."

What do?
>KABOOM BIGGER FUCK THIS
>Make it rain indoors
>Run away like a little bitch
>Unleash the horror
>Other?
>>
Rolled 92 (1d100)

>>685091
>>Unleash the horror
DO IT!
>>
Rolled 26 (1d100)

>>685091
>>Other?
Engage in banter and chain explode to trap her and blow her away (not kill her). Something about her pleasing old men under the corp desk for money or daddy issues, or maybe she's being such a bitch because she is trying to hide the fact that no one truly loves her and despite been a magical girl she will never find lasting happiness as in the end all her friends would leave her as the snappy persona she has developed will drive them away.
>>
Rolled 9 (1d100)

>>685133
>>685103
>>685091
Combo, hideous monster of bantz
>>
Rolled 84 (1d100)

>>685091
>Unleash the horror
DO YOU LIKE TENTACLES? 'CAUSE THAT'S WHAT YOU'RE GETTING NOW. ENJOY YOUR SPIRITUAL JOURNEY TO NON-EUCLIDIAN MINDSCAPES.
>>
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Rolled 66 (1d100)

>>685091
>>685173
We all know where this is going.
>>
>>685196
Hey she keeps opening her mouth it's her mistake
>>
>>685173
YOUR THERAPIST IS GOING TO ENJOY THIS.
>>
Rolled 21 (1d100)

>>685103
>>685173
You cannot take it anymore. This turbo bitch is going to pay!

So you unleash the horror. You became the abomination.

And were rewarded with stunned silence.

That was when you spoke.

"DO YOU LIKE TENTACLES? 'CAUSE THAT'S WHAT YOU'RE GETTING NOW. ENJOY YOUR SPIRITUAL JOURNEY TO NON-EUCLIDIAN MINDSCAPES."

"Uh...guys you can show up now," she nervously stutters while backing away.

"YOUR THERAPIST IS GOING TO ENJOY THIS. No doubt even more then you pleasing old men under the corporate desk or how about the fact that god awful personality of yours no doubts result in the fact that NOBODY will ever truly love you nor can stand you hm? I DO hope you will find pleasure in magical girl treatment when TENTACLES are involved!"

"Wow your a real dumb ass you know that? Not to mention a hideous one at that. Did it ever occur to you WHY I was doing this hm? I was delaying you stupid fuck of a abomination!"

With that suddenly a bunch of super heroes popped out. As she proceeds to laugh her ass off at the successful plan of delaying you go off without a hitch.

"...Shit."

What do?
>KABOOM
>Run away like a little bitch
>Make it rain
>Head towards the other music battle
>Try to take some of them down with you
>Call for backup(will cost funds but your in deep shit now)
>Other?
>>
Rolled 37 (1d100)

>>685339
Really? 92 got us this shite? Couldn't even hit the bitch MG?

I'm afraid I haven't read your other quests, Genie, so I have no idea about the topology of the Megacity.

>Head towards the other music battle
Get our mech-ed out friend closer so escape is easier.
>>
Rolled 67 (1d100)

>>685368
She played you like a fiddle anon. All she was doing was trying to buy time and she did that in spades. A good roll isn't about to magically stop that and you actually managed to scare her off(noticed how she didn't engage and called for backup instead?)

Megacity organization can vary wildly. Megacities generally arise when several nearby cities spill over into each other so badly it becomes pointless to further differentiate them.

A few are purposely designed as a megacity ahead of time. Most of them are created by megacorps or they figure out they will need a megacity ahead of time. Making sure to plan accordingly.

Unfortunately those are the exception and not the rule. So megacities are great big chaotic messes and super sprawls. They grow both upwards, downwards, and all around.

With the Genie stupidity is punished and players will not be coddled. Hence why Genie quests seem to be so hard compared to other quests.

In exchange however Genie rarely says an outright no and has quite the setting to play around in(and fuck up).
>>
Rolled 29 (1d100)

>>685368
Vote
>>
Rolled 10 (1d100)

>>685402
Genie's quests are a bit of an acquired taste. As the Genie plans are deep(there is a reason why veteran anons take care to study things closely and take notes it has paid off repeatedly in massive ways) and the setting is even deeper. Combine that with a tough love approach and stupid causing stupid shit to happen its something else.

The genie is also not half bad with characterization and writing.

This worked to my advantage when I did post apoc civs as those facts actually worked for me instead of against me.

It has admittedly backfired on me a bit as i never seen such fierce players tear shit up in any other quest. I think the Genie treatment has led to the players who hung on become lean and mean. Which has generally become increasingly true as time wears on and helps the new players adjust.

My veteran players are some of the scariest anons i ever seen in any quest. Which impresses me as much as it terrifies me(which is a lot). Once given some time to adjust they really start to fuck shit up and I find myself pressed increasingly harder.

Someday my only hope is going to be a political game(and that is when things are going to get REALLY insane/intense).
>>
Rolled 44 (1d100)

>>685339
>Other?
Tell DJ we gotta go, he cool?

Call the other super on our team, he can debut too. If it's a no we make our escape by exploding fucking everything then slipping away, shape shift to aid escape once we land.
>>
>>685339
How many superheroes and which types?
>>
>>685468
For our escape we should start with smaller explosions crackling around us and then build them up into come colossal boom the biggest we can manage then make good our escape as the rubble, carnage and dust fills the area. The light weights are gone so no one should die.
>>
>>685459
Genie called us his anons... I'm so happy.
>>
Rolled 92 (1d100)

>>685529
Enough to be completely surrounded and then some. You wasted an awful lot of time with turbo bitch. So they had time to surround and prepare.

>>685564
I have a morbid curiosity that is slowly increasing to do a political game. Problem is I have the feeling that it would probably extend from pure fantasy to straight sci fi over many lifetimes of characters or immortality(more likely should anons choose an adventure first route).

I have a feeling the political game once it has had enough time for anons to adjust will no doubt be utterly insanely awesome and intensely in depth.

It would be amazing as it is hard.

So it stays in the back of Genie's mind...slowly growing bigger. I know some day its going to happen and it will be an epic masterpiece once it ages a bit.
>>
Rolled 75 (1d100)

>>685626
Such a game would also result in me to stop holding back after a certain number of threads. I know I will hold back in the beginning to allow anons to adjust but then...well the gloves will be coming off for reals.

Mostly because I know not doing so will result in things going poorly for me and not being as awesome as it deserves.

Be aware that Jenny was the result of Genie not being serious(I am not in fact joking about this).

You would be going up against things that make Jenny look like a cake walk in comparison. Of course it wont likely happen right away(mostly anyway you might run into one of them while they are still young, weak, and maturing) as you will hopefully be smart enough to not target the big leagues so early on.

It wont be easy but it will be epic.

Basically those like Jenny and the rest of it was the result of Genie keeping the gloves on and messing around.

So...yeah.
>>
>>685662
:'3
>>
Rolled 95 (1d100)

>>685339
They have us surrounded, those poor bastards.
>Try to take some of them down with you.
>Head towards the other music battle.
Let's take this fight seriously and do everything we can to be a really though guy to take down, try every trick we can think of.
we also must prepare multiple escape routes.
>>
Rolled 93 (1d100)

>>685749
I'll switch too this too keep things moving
>>
Rolled 23 (1d100)

>>685749
Supporting
>>
Rolled 33 (1d100)

Genie a question. I remember you mentioning alot of your world and it's history was allowed to occur by chance, you let things play out despite it possibly going against something you liked. Did you develop a system for events or something? Did you roll for faction events as tine went by?
>>
Rolled 31 (1d100)

>>686497
Random events and careful concluding. A lot of stuff interacts and you have to pay real careful attention. Those interactions can sometimes result in things that I may not like but allow to happen anyway.

Another thing is I roll for random events and luck.

Basically what I do is the following 'formula'(that is insanely oversimplified like real world history).

World.
+
character.
+
Luck is by dice rolls only.
=
Events.

For random events its (world+people)x Luck(dice)= Random Events.

Don't underestimate the power of luck. Glowy Joe is an excellent in game example in this regard.

Another thing is the difference between people and character. Characters in typical events are those whom you can see coming and have info on. In other words they are the important people who influence things.

Random Events however don't play by this rules. Not only is luck a much bigger player(see x instead of +) the characters themselves are changed into 'people'.

This allows for things to really get unexpected. Not only are you stuck with probably unfamiliar characters who got dragged into it you also have luck playing a MUCH bigger part.

The only thing that remains is World.

Which is in truth the most complicated of all. It includes so much and I put a truly absurd amount of work into it. It unsurprisingly is always a huge influence and characters are simple in comparison. However it is the most important thing of all and has the greatest role to play.

For it is the characters/people who live in the world(setting) and it is luck(dice) providing a real sense of randomness to said world.

The only actual events I rolled for was luck's influence in them(especially in random events). Everything else i basically and carefully studied/put together the interactions trying to decipher what would result. Only for luck or some unexpected facet to usually to fuck things up.

In such a detailed world even though I am most familiar with said world and characters things STILL often go to unexpected routes despite not rolling for it. I just throw rolls into it because I had nothing better then that to represent (mis)fortune.
>>
Rolled 88 (1d100)

>>685749
"Uh boss we have a situation."

"What situation?"

"The guy you sent out to test reactions? He made a huge mistake."

"How huge exactly?"

"Just see this," says the messenger as puts the feed on.

"...Shit. Figures he takes the bait and gets delayed."

"In his defense she is a huge bitch."

"Ain't that the point? She wanted him distracted and to stay. She accomplished her objectives exactly...the only thing she wasn't expecting the abomination form."

"...So what are we going to do boss?"

"Well if this same thing happened and they weren't next level heroes. We wouldn't have anything to worry about as he would still be able to fight his way out, but now...well its not like those supers haven't fought abominations before."

"Should we send some reinforcements?"

"...No. They no doubt got some smarties going over their plans and possible escape routes. All we got to do is fuck things up for them. Deeply something that they wont be able to decipher...that resulting chaos will give us that opening we wouldn't otherwise get," says the Gangster Boss as he prepares.

"Uh sir...you couldn't possibly mea-"

"I am afraid so," cuts in the Boss as he puts on his mask and makes some calls. "Its going to be the only way to fuck things up hard enough for it to matter. Don't underestimate those super genius planners. Unfortunately for them there are things out there even they cannot plan for...especially so long as they wish to maintain their precious sanity."

"Now its time to make things...Crazy," finishes the boss as the masks drills itself into place and he finishes his call.

Meanwhile you find yourself surrounded and these super heroes are no joke. Not only can they take a beating they can also beat you down. Abomination form or not. Your really starting to feel it and your tricks are only barely working. Apparently they figured when you went abomination your mind would of also got twisted. Sadly its only a matter of time before they adjust and you do your best to head towards the other fight.

You tried several times to disengage but somehow they knew about all your escape routes you came up with. In each case they were lying in wait and ambushed you.

So you decided to something very stupid in the attempt to lose them.

You jumped into the music battle and soon loss your hearing as your ears began to bleed. Which turned out to be a blessing in disguise when you saw what happened next.

At first you thought they chose not to follow you but that didn't make much sense. Some of them were bound to be able to also endure and the rest could of gone around. So when you looked back you saw a scene you weren't expecting.

Some crazy fucking bastards from who knows where chose to engage the supers in a fucking brawl. Guess you must of accidentally stirred up a MAD nest by the looks of things. Lucky you.

Also lucky you cannot hear what they are no doubt screaming. That has at least gotta halve the sanity damage your taking no?
>>
Rolled 82 (1d100)

>>686885
Sadly your eyes were not blind, also for some reason your other senses felt...off. Like there was something off in the air you could taste and a strange slimy feeling ran over even your abominable skin.

Of the scene of insanity that stands before you proceeded to see something that was off even there of all places.

!WARNING!
alert icons bounced up into your field of vision.

!WARNING!
Mad Detected.
!WARNING!

!WARNING!
Mad Zone confirmed
Evacuate area IMMEDIATELY!
!WARNING!

For a second you couldn't believe your eyes with what you saw. In that scene of madness there strode a figure who seemed entirely unworried, nonplussed, as if this was an ordinary walk and not a scene of insanity made incarnate. As if he was just there to smell the flowers...

The MADNESS raged around it...but never dragged him into it.

No...that ain't right.

The MADNESS warped itself around him.

Either that guy is an incredibly powerful MAD user or maybe even a No-MAD.

For some reason he appears to be looking your way gesturing...but after awhile he for some reason grew annoyed.

That was when an overwhelming powerful voice blasted itself in your mind and tried to shatter your sanity.

"Of fucking COURSE you had to be deaf and dumb motherfucker. For the love of please tell me you can still see..." with that he waved in your direction.

"Yup you can still see. Good...and bad now that i think of it. Welp time to go as per requested to take you out of here alive without capture. Fortunately we don't get penalized should you only lose some sanity. Consider that the price you pay for being a dumbass."

With that you could feel a strange warping sense overtake you. As the MAD overflowed around you warping space and reality itself as it continues to break down their sway. You started to get the sickening feeling of being here yet not here. Your mind starts to fade or break...your not entirely sure which anymore.

...Guess this must be what it feels like to be a paradox then huh?

Until suddenly it was gone and it suddenly became a peaceful void of nothingness. Then you were back and incredibly shaken. Looking around you see Turbo Bitch Super Heroine and the supremely powerful user of MADNESS facing off.

"I don't think so asshole! Your not taking another to drag down with you! You think I am going to let you create another MAD Abomination?"

"Well. Well...if it isn't you. What happen Claire? No...Nettle? Aveline? I can't remember...I just remember when you used to be much more FUN! What happened? Don't tell me the rumors are true...your no longer one of us? Please tell me its a lie..."

"Yeah I went sane again you insane fuck."

"Oh what a SHAME...what a true TRAGEDY. How HEARTBREAKING...so I shall tear out your heard and offer it back to the mind you so cruelly forsaken!"

Holy crap not only did Turbo Bitch totally just save your ass she is even a NOMAD!

While you were still trying to ponder upon that new reality you noticed two strange waves slam into each other.
>>
Rolled 25 (1d100)

>>686926
Contrary to your expectations of explosion like your own power or worse. What happened instead was the complete nullification of one by the other. In this case the wave sent out by the madman to the one unleashed by turbo bitch.

In response the madman kept on leashing additional waves which were all just as pointless as the first. Eventually he was forced to dodge of the way.

It soon became clear who was going to be the winner and loser. As all is many mad tricks kept on getting perfectly countered.

Meanwhile at someplace nearby yet not...

"What is taking them so long," impatiently mutters the gangster both as he taps his finger on his arm rest. "Unless...oh no it can't be," he suddenly realizes as he makes a call. "What is the situation?"

"Some heroine showed up and countered the strongest madman boss. Its like his powers were getting nulled at this rate even the brawl won-" Suddenly he hangs up and curses.

"FUCK of all things they actually had a Nomad present. Shit. They had no reason to dispatch one there before. So the plan should of worked."

"Sir should we move out," asks a nearby veteran clone.

"No it will just get our guys killed..."

"So should we cancel the op and cut our losses?"

"You do recall he has seen our operation right?"

"That is why we are based in the scar..."

"How about our faces? Do you really think he can keep his mouth shut? Or how about the psions who will go digging around in his head?"

"...then what do we do?"

"Either we get our own super villain team who have time to plan...which they cannot and we cannot afford them even without the rush bonus it would require. We still got an option..."

"What option?"

"...Well you heard the stories about the Nomads right?"

"Yeah people who are immune to MAD. Sometimes they were formerly MAD themselves hence the immunity."

"Yeah everyone has heard of them albeit despite them being extremely rare...people know they exist. How about the rumors and stories of the other kind?"

"...You can't be...they don't exist."

"Oh but they DO! I am going to have to meet one personally to see this through though. Its the only way now."

"We will come with yo-"

"No. Stay put it would be pointless."

"Its probably just a lie sir...and there is no way you coul-"

"and you all can? Even if its false its still a MAD user."

"...Its a bad idea boss."

"Yeah but we don't got a choice."

"Someone who uses MAD and stays sane..they are nothing but MYTH boss. Bedtime stories and nightmarish rumors. The closest thing to ever exist like that is a Nomad who used to be MAD."

"You are aware of how mad works?"

"..."

"Theoretically its possible its just the odds are so against as it should be impossible...thing is though MAD is anything but predictable. So they exist."

"MAD is things your not suppose to know boss. That is why people snap and it seems to be unpredictable..."

"MAD IS unpredictable the moment you think you can predict it is the moment its going to bite you on the ass."
>>
Rolled 63 (1d100)

>>687012
"MAD is everything your not suppose to know with a cherry of insanity on top...but don't you see. If it was that predictable how could it be MAD?"

"If a NoMAD exists why not someone who taps into MAD but stays sane? Would it not make MAD that much more unpredictable?"

"...Sounds impossible."

"Good thing then that MAD is nothing but impossibilities, paradox, dreams, nightmares, chaos, chance, secrets, knowledge, and insanity made manifest."

"You really think someone like that can take on a NoMad?"

"Oh i know for a fact they can!"

"This a terrible idea..."

"I agree."

In an unknown location.

"...So you need a NoMAD and heroes taken care of?"

"Well technically a need a villain to be successfully extracted..."

"..."

"So yeah."

"You know we don't like to make moves like that..."

"Good thing your only a myth."

"A myth that keeps getting chased. You any idea how many have succumbed to MAD because they think they can be one of us?"

"Yeah your one HELL of a lure. Why do you think MAD lets you exist?"

"HAH. I like you! Very well then."

"I have always wondered...are you really sane?"

"Should one drive oneself should it not be possible to do the opposite?"

"...well yeah."

"That is how a NoMAD is made. Not born."

"And your kind?"

"Why we...are AWARE of our MADNESS hence why we are in fact the sanest of all!"

"Holy hell you bastards really are all fucking insane."

"What do you think happens when some things insist on learning about things they shouldn't know? You snap...your mind can't handle it if it doesn't kill you kiss your sanity goodbye. Its all about a broken mind trying to keep itself together...when it has certain secrets inside. Certain knowledge that can be considered forbidden hence why it broke but your not dead yet. Because the mind is fighting to stay alive...so it snaps."

"Some of us are also just really good actors are pretending to be sane."

"Truth is we may in fact be the most insane of them all."

"Your speaking in riddles again."

"To those who cannot understand it is indeed a riddle, but not to the enlightened."

Short time later a figure is soon seen among the MAD zone. Unlike with the previous warping or nullification...this one is just there. A part yet not a part...a piece that one cannot easily see as it so easily disappears into the background as to be considered myth assuming it exists at all...

What do?
>Fight through the brawl
>Escape through the music battle
>Dive through the Nomad and madman
>Attempt Explosive Exit
>Other?
>>
Rolled 8 (1d100)

>>687040
>Other?
Ok we need some other weird escape method...something unexpected, ask our pal. Maybe combo powers to create an exit hole faster than a hero can make a counter ir more important get someone to block it off
>>
Rolled 83 (1d100)

Also game plan anons, we need to consider we'll often be fighting teams, so we need too play smarter and have attracting montage in the lower levels. Nextvwe need to figure out why this level of hero and counter mad....something is out of whack.
>>
Rolled 96 (1d100)

>>687385
Alright I am going to be gone for number of hours. Stuff came up both health related and not.

>>687398
Running into a NoMAD is a freak accident. They really REALLY fuck over MADS pretty hard because their immunity. Some like if your a psionic NOMAD can even weaponize it.
>>
Rolled 89 (1d100)

>>687398
Lower levels will be best for taking on rival villains and vigilante heroes. Contrary to popular belief they aren't completely lawless down there.

Powerful gangs ensure some kind of law in their sections. What cops you'll find will be a bunch of overly well equipped hard asses in their fortified bases, 'patrol', and sending out forces(see sending a damn army to take down whatever their target is). Corps also have their own facilities down there. Lower end enclaves and off the book sites that require proximity to civilization.

Religion tends to be a force to be reckoned with in the lower levels whom only the big criminal groups can consider to rival, and the odd shady government sites.
>>
Rolled 27 (1d100)

>>687404
Take care Genie, we always worry about your health. I there any way we can talk too you besides here?
>>
Rolled 56 (1d100)

>>687450
Well lucky you anons seems I get to stick around for a bit longer before I gotta go.

Also teams are a big problem. Especially as a villain good guys like teaming up against them. Villain aren't well known for their working together. Not to mention the villains have to play by less rules.

That doesn't mean villain teams don't exist they are just against the norm.

One big advantage villains have over heroes is minions. Heroes aren't known to be particularly wealthy and if they do need manpower you'll often see them call upon something like a government for needed manpower.

Villains on the other hand are known for getting into for it money and unlike heroes have little problem with financing their own forces.

Not to mention have a super villain in your gang/group is very useful...

Overall super villains are quite in demand in the criminal underworld and they are amazing at recruiting. It never takes long for a villain to put a crew together. Problems only really arise when super villains try to recruit other super villains.

If a super villain DOES arise they are generally a force to reckoned with but often suffer serious internal problems. If they can somehow shake it off then its never long until they climb up the ranks and become especially notorious.

Villains on average are a better fighter then a hero at an equal level. Is both due to lack of morals of the villain in comparison to the hero, but what is even MORE important. Is a villain is USED to getting ganged up on and playing dirty.

Real surprise why a villain can generally thrash an entire team of heroes. If your not that good then you wont last long. Now if a hero wants to 'git gud' their best bet is actually trawling the lower levels and taking on villains solo.

Takes a lot of balls and its quite risky but its amazing for a hero to git gud on their own. Otherwise their best bet is training with other heroes...(which frankly isn't as good as the other option but also a hell of a lot risky).

Villains are unfortunate in their only options is picking fights with other villains or often entire teams of heroes.

That is assuming you stay on the reservation(which has some serious benefits). There are other options of course but it means taking some serious risks and it becomes more sci fi.

>>687398
Another thing is this isn't the post apocalypse so its not like a ton of knowledge/tech/lives has been lost yet. So things that would otherwise be extraordinary rare in the post apoc can be quite common or at the very least available even if it is a bit pricey(I'm looking at you power armor/paramilitary gear)

Think tank stuff is still expensive but its available problem is its also often experimental so expect problems...after all once its finalized you'll see the corps mass produce it(even if they gotta steal the schematics and claim they totally aren't breaking copyright) and the price will drop.

The corps while otherwise massive dicks are very good at making stuff available.
>>
Rolled 66 (1d100)

>>687486
Now obviously this means a LOT of up coming villains flat out die or get jailed early on. Those who survive on the other hand...they are all a force to be reckoned with.

Think about it they didn't get nearly as much ease as getting into the game as them. So the villains who survive that early stretch(which is also their toughest) they will generally do pretty good for themselves and are unlikely to get caught.

They are all also without fail a force to be reckoned with. Not to be underestimated.

As a villain your in your most dangerous stretch and its why the gangster boss is so worried. Both of the villains he recruited are new guy is stressing out like crazy.

As for the veteran villains they aren't about to be that willing to serve under a normal who leads a small gang...if they would they would want the boss position. Or why not start their own instead?

So the boss is taking a serious risk.
>>
Rolled 16 (1d100)

>>687385
Vote
>>
Rolled 17 (1d100)

>>687513
It also doesn't help that he wants his own super villain team which is another reason he is recruiting new villains. He is hoping and gambling that working together early on will pay off later on.

If he manages it he will be quite the force to be reckoned with. Its clear he knows how to get good minions and make money but he is lacking that extra oomph that is a super villain. Which is another big reason why he wants some of his own so badly.

I wasn't entirely expecting you to team up with the guy but ah well.

He really does have some fantastic minions though. Those veteran clones for instance are insanely bad ass for the sheer fact that they managed to live long enough to get 'retired'.

Stat wise he is basically a super villain who dumped all his stats into minions. Unlike you who dumped EVERYTHING into power.

So that is why he has so many and such unusually high quality minions. On the plus side he can offer amazing support(not really its just MOAR MINIONS). The MORE minions does get old though and if your clever you can really ruin a super heroes(or even an entire team's) day if you use them right.

Which he has.

Admittedly it helps that supers generally underestimate any non super. He leverages this fact to ruin their day. Side effect is he is so hilariously weak that most wouldn't even consider him a super villain. More like middle management type or literally the lowest tier of super at BEST.

Unsurprisingly that belief inspires him even more to ruin their day with nothing but some minions, balls, and bubblegum. Mostly minions and balls as he frequently runs out of bubblegum.

Dude is ballsy as hell to take on an ENTIRE team of super heroes with nothing but a warehouse and minions kicking their ass so fucking badly they got trapped in said warehouse had to beg for help.

Gotta admit I think he is the character with THEE biggest balls I have written so far. Its going to be tough to beat.
>>
Rolled 34 (1d100)

>>687548
Sir Didrikson does have an honorable mention though that guy was also ballsy as hell. He was also hilariously obsessed with getting laid as much as he liked hunting as the gentleman hunter that he is.

I need to make another character like that some time he was pretty cool.
>>
>>687556
Heh, I loved fluffing Didrikson.

I'm so happy we got to see his sons too in Maticio.
>>
Rolled 51 (1d100)

>>687385
Rollan
>>
Rolled 73 (1d100)

>>687398
Really we could've been much smarter about this fight even, and I don't believe that it's unwinnable even with these odds stacked against us this hard.

For instance we did not use a single piece of our gear in this entire engagement.

Oh yeah, that reminds me.

>Other?
Use our Amp Blast Cannon Series Super Buster and channel [KABOOM] at the Magical Girl Band that's giving DJ BAD MUSIC trouble, and then activate [Explosive Exit] and GTFO.
>>
Rolled 61 (1d100)

>>688252
Perhaps I should be more clear, Genie loves the details after all.

>Other?
Channel our [KABOOM] through the Amp Blast Cannon at the Magical Girl Band that's giving DJ BAD MUSIC trouble, then tell him we're vamping out and we suggest he does too.

Thanks for all the awesome music though bro, we'll have to get in touch with you to jam out later whenever we get the chance!

Then
>Dive through the MAD Zone towards that flickering myth-like figure. Attempt to use Explosive Exit if it seems like it'd help at all.

Leave the No-MAD and the MAD battling together. If the MAD gets killed or captured (which seems likely) that's one less dude our boss has to pay. Also that motherfucker tried to drive us MAD.

Be sure we've shifted into our Abomination form whenever we try to go through the MAD Zone though.
>>
Rolled 11 (1d100)

>>688252
Ok this, more cognitive
>>
Rolled 9 (1d100)

>>688252
>>688288
Alright, I'll switch to this
>>
Rolled 33 (1d100)

>>688288
Let's just do this
>>
>>688288
This pretty much, maybe focus on EXPLOSIONS so the MAD won't affect us that much.
>>
Rolled 41 (1d100)

>>687611
You could run into them again if you managed to have the right random event. Alas you neither got that one or Marcus's.

>>688288
Details are useful for ideas and preventing(as much) potential fuck ups. In other words they help a lot with bad rolls.

He wasn't purposefully trying to drive you MAD it was a 'side effect'.

Anyway you proceed to channel KABOOM through the Amp Blast Cannon at the magical girl band afterwards stating you should both escape. Which he does after breaking the sound barrier.

You however concerned you might have broken your gun given how much its steaming and cherry red. You actually found yourself wishing for hero tech safety measures...

Even though you gotta admit it made the EXPLOSION much bigger! In fact you could see two mushroom clouds once coming out of the barrel and again when hit those girls...

Somehow you doubt their dead though. Goddamn supers being so hard to kill.

After that you proceeded to dive through the mad zone. Doing your best to reach the flickering figure. Who flickered from there to here where you could feel a odd feeling when you touched you on the shoulder. By the time you realized he somehow flickered over you were already gone.

Somehow back at base...

Now THAT is what you call a teleport. Though how he managed despite the MAD zone you'll never know. That took some insane goddamn skill though.

What do?
>Go to the labs
>Check out the store
>Go see the doc
>Visit the salvage yard
>report to Command Center
>See what is at the barracks
>Go explore outside
>Train Old Powers
>Train New powers
>Other?
>>
>>689465
>Train.
>>679269
>explosion parkour.
Let's get maneuverability.
>>
Dam it I missed the start of this. O well first thread was fun to read. Now to read this one.

Quick question for y'all. Do ya want me to make some note for us to use?
>>
Rolled 69 (1d100)

>>689752
Yes please, I myself am trying to catch up.

>>689465
>Train
I vote training explosion parkour
>>
Rolled 54 (1d100)

>>689465
>report to Command Center
Tell him we're back, what's our new high score? We'll be smarter next time. I swear magical girls were meant to be cute not like that.

Boss helped us now we make it up too him
>>
Rolled 73 (1d100)

Glad we used our gear at the end there. I was worried people forgot we had those.

>https://docs.google.com/document/d/1hcuTc9eh5J3jO8sCYQebtcg72x8HBACIUi7SI0Yxy6A/edit#
So here's the link to the quick notes. I will refine them later. Currently has the items we got, hero info and music man's summery.

>>689465
>>report to Command Center
Probably a good move to speak to the boss man who just save our ass.

Thinking after words we work on mixing explosions and appearance changing. If we fight in melee it could give a great edge. Making different limbs or just changing the reach we have to throw people off.
>>
http://suptg.thisisnotatrueending.com/qstarchive/662180/

I don't believe anyone did the archive thing. You can still do it on suptg.

Tags: Super Heroes, Super Villains, Walking the path of explosions, Genie

Also for the notes people can view them with out signing in and make comments. With that I'm off, later people.
>>
Rolled 49 (1d100)

>>689945
Great work anon thanks.
>>689465

But yes let's check in.
>>
Rolled 19 (1d100)

>>689945
You decide to report to the command center. Strangely enough the boss wasn't there but there were people who took the data off you and then interviewed you on what happened.

You did your best to report what went down and they slid over a smart slate that had more possible jobs after congratulating you.

Available Missions are below.

Super Jobs
>Lower City Gang Cleanup. Minion Support included.
>Hit a corp shipment destroy or loot. SPONSOR Unknown. Suspected Super Support.

Other Jobs
>Skar Cleanup: Operations are to be expanded so we gotta clean some places up nearby to expand. If you help you will be allowed to request 1 base upgrade of your choice.
>Slaughterhouse: Take part in busting non super enforced or strongly backed gangs. Will be a slaughter if you help you will be given your own private base in the lower city.
>Recruitment Drive: Few things are helpful as recruiting then showing you got a Super with on the team too. You help and you'll be awarded a team of minions.
>Robbery Lower City: Identified illegal shipments of goods. The more you hit the more your cut. May run into criminal reinforcements. Minion support granted.
>Take a break
>>
>>676392
But, aren't modern engines already powered by small EXPLOSIONS?
>>
Rolled 86 (1d100)

>>690663
Huh.

>>690638
Genie does this world still use piston engines with explosions to move or something else? Because I'm liking the idea of us stopping transporters like nothing viva stopping the explosion or amping them.

>Skar Cleanup
Near base training could be fun. Get us some needed exp as well.

If we are successful. I'm thinking training lab as the building. That way we can go all out and not draw unwanted attention.
>>
Rolled 7 (1d100)

>>690638
>Skar Cleanup: Operations are to be expanded so we gotta clean some places up nearby to expand. If you help you will be allowed to request 1 base upgrade of your choice.
Time to be a team player
>>
Rolled 84 (1d100)

>>690748
Ideas for what room/base upgrade/equipment thing we should request?

Vote.

After this I think we should do the Recruitment drive and get our own minion team.
>>
>>690939
Bar? Win/attract more support? A coms system too track movements of the law, penthouse for ourselves on base, teleport station?
>>
>>690989
I was kind of thinking Teleport station myself, that way we can go out and do more risky shit with less chance of getting killed.
But on the other hand I feel like the boss will have already thought of that and probably has one on the way so maybe we should suggest something original with some fluff that would benefit us somehow.
>>
Rolled 59 (1d100)

>>690748
Due to varying tech levels on different worlds you have stuff dating from the stone age to soft sci fi super cities built around entire suns.

So yes.

You decide to take part in the skar base clean up. The following areas are marked for clean up.

Brood Nest.
Monster Lair.
Industrial Factory RAMPANT.
Mutant Warrens.
Criminal Base.

It has been decided ahead of time that the three most likely targets are the monster lair, mutant warrens, and crime base. The force your part of is targeting a nearby mutant warrens. Its going to be full of mutants who are noted for not being the easiest things to handle.

Apparently diplomacy from the boss's end failed and so he marked the site for cleanup. All mutants who stay are to exterminated. So you moved out with a large number of minions and surprisingly enough vehicle support. Mostly in the forms of some artillery and tanks. The surface of the lair has since been pulverized and troops are preparing to invade the underground part. They expect to encounter heavy resistance.

What do?
>Take Point
>Blow your own way in
>Follow Behind
>Hang Back
>Other?
>>
Rolled 70 (1d100)

>>691567
>Other?
We are dealing with underground. So how about we block some paths and let out an explosion to see what other paths things can take. Just force them out and into the open.
>>
Rolled 88 (1d100)

>>691567

>Other?

Any entrances or exits we know about blow up to block off.

Then channel
>KaBOOM
through our Amp Cannon again to see what entrances there are that we /didn't/ know about. See if we have an impulse for Thermobarics while we're at it.

Then grab our Drakon Cannon and head in behind the rest of the troops. Consult with them as we go along and shut down any tunnels that might be used for flanking our forces.
>>
Rolled 59 (1d100)

>>691673
This should, of course, be taken under advisement with the clones about how damaged/not the Boss wants the warrens to be, and how likely it is to collapse, whether this is diplomatically adviseable or not...etc.

?Because KaBOOM channeled through the cannon...is nothing to sniff at.
>>
Rolled 62 (1d100)

>>691673
Solid plan
>>
Rolled 24 (1d100)

>>691673
You went around blowing things up just to make sure any exits were blown up. Who knows maybe some of those mutants know how to burrow quickly.

After that you decided to channel KABOOM through the cannon just to make sure. What followed was a very hot and angry cannon followed by some even further blown up warrens. Craters...huge ass fuck craters everywhere. You blew shit up so hard mutants came charging out the craters and up into your forces crossfire.

Except now they could also use some of the tanks and artillery to further blast them. Alas compared to the super explosion that is a AMPED KABOOM they were like mere firecrackers...

Also you might need a new cannon now. Your old one is currently look tad bit..fried. Like very fried. As in so fried your no longer sure what is metal and what is plastic. Its still steaming that sickening green smoke...and is also very red as in hot. You could feel the heat even through your armor.

After that you grabbed your Drakon Magitech cannon and charged down with the rest of the troops. Shooting at mutants until all those who came charging at were dead. After that came the less still messy but not as bad as it could of been clearing them out layer by layer.

Very bloody fighting and lots of deaths, but it ain't nothing that throwing MORE minions at it can't fix. Finally after awhile you no longer heard the sounds of gunfire or screams of mutants/wounded. So you assumed that the objective has since been cleared.

What do?
>Go to the labs
>Check out the store
>Go see the doc
>Visit the salvage yard
>report to Command Center
>See what is at the barracks
>Go explore outside
>Train Old Powers
>Train New powers
>Other?

What shall the base construct as per your request?
>Training Lab
>Private Penthouse
>Teleportation Station
>Hax Comm Suite
>Bunker
>Barrack
>Factory
>Garage
>Shooting Range
>Other?
>>
Rolled 74 (1d100)

>>692162
>>report to Command Center
I want the training lab, but I think we may as well ask if they need something more.
>>
Rolled 33 (1d100)

>>692162
>Report to Command Center
Still have to thank the boss for what he did to get us out of that mess.

Also drop our amp cannon off at the barracks or armory or quartermaster for servicing.

>Hax Comm Suite
Sounds very cool. Our fight earlier might've gone different if the boss had been able to tell us to gtfo because MAJOR hero backup with super genius support was coming.
>>
Rolled 65 (1d100)

>>692300
>>692162
I'm with this guy. Knowledge is power
>>
>>692162
>>report to Command Center.
Might as well.
When are going to train explosion parkour?
>>
Rolled 32 (1d100)

>>692162

>>692804
Dice for you
>>
Rolled 97 (1d100)

>>692804
>>692227
>>692300
Command Center vote
>>
Rolled 98 (1d100)

>>692300
You decide to report to the command center both to thank the boss and to state what you want as the base upgrade. There you finally found the boss who was sitting in his office with a very large bag of ice on his entire face and groaning in pain. Something about some MAD dealings of his or something.

Still you made sure to thank him for getting you out of that mess. In response he merely waves his hand and you left.

Available missions
Super Jobs
>Lower City Gang Cleanup. Minion Support included.
>Hit a corp shipment destroy or loot. SPONSOR Unknown. Suspected Super Support.

Other Jobs
>Skar Cleanup: Operations are to be expanded so we gotta clean some places up nearby to expand. If you help you will be allowed to request 1 base upgrade of your choice.
>Slaughterhouse: Take part in busting non super enforced or strongly backed gangs. Will be a slaughter if you help you will be given your own private base in the lower city.
>Recruitment Drive: Few things are helpful as recruiting then showing you got a Super with on the team too. You help and you'll be awarded a team of minions.
>Robbery Lower City: Identified illegal shipments of goods. The more you hit the more your cut. May run into criminal reinforcements. Minion support granted.
>Take a break

You also made sure to drop off your...cannon or at least what remains of it at the quartermaster. Who looks at it real hard and states your going to need a new one.

Preferably a stronger one oh and your equipment is also going to need to get updated so it could endure your POWAH being channeled through them repeatedly without getting wrecked like your previously awesome AMP Cannon.

That thing was a real piece of art.

Base Upgrade under construction Hax Comm suite.

What do?
>Go to the labs
>Check out the store
>Go see the doc
>Visit the salvage yard
>report to Command Center
>See what is at the barracks
>Go explore outside
>Train Old Powers
>Train New powers
>Go home your wiped out
>Other?
>>
Rolled 41 (1d100)

>>693804
>>Train New powers
Control of explosions not originally from us.

Like some guy has a gun with an propellant. Whelp that thing will just blow up in their face or do nothing at all. That reactor is generating power viva mini nukes. We will be having none of that.

---

After training I guess we better do Robbery Lower City or Hit a corp shipment destroy or loot. We will need bank to upgrade the gear for our powers.
>>
Rolled 98 (1d100)

>>693853
I'll support this, more blast control, shape the boom and other explosions
>>
>>693853
Supporting this, although i really want to train parkour.
>>
Rolled 81 (1d100)

>>693853
Vote
>>
Rolled 37 (1d100)

>>694280
Have a dice homie
>>
Rolled 15 (1d100)

>>693853
You decide to experiment on trying to control explosives that are not from you. You know you can absorb explosives not from you so why can't you control?

Which actually proved to be quite the enormous pain in the ass. As it turns out other explosives are lacking your special energy signature that makes things so much easier. Another problem is they are often concealed. Like say if its from a bullet.

Now if its a direct explosive charge its a bit easier alas that no energy signature of yours really makes things much harder on you. As you lack the ability to sense it naturally. With some experimenting it find it IS possible to mess with explosions not of your own. Mostly if its a direct explosive and you get a heads up. You using your own energy are capable of altering it to a degree.

Sadly that was the farthest you got.

Afterwards you accepted the robbery lower city. Apparently there are a number of slave, weapon, smuggling, and drug shipments that can be hit. If we nab one we not only have to not pay for the shipment itself we can then sell it for pure profit.

Does this make enemies?

Certainly.

Does the boss care?

No. Unless its a big player fortunately he knows which shipments belong to who and he has marked the shipments we can getaway with hitting.

How does he know about these shipments?

That is a very good question.

So you prepare to head out with some minion support that has come to help with the whole moving the stolen goods, also killing bad guys. Don't expect them to be of much use against a super villain that shows up but that is what you are for!

The odds of that happening are apparently rather low but its not an outright impossibility. Admittedly a bit more likely then running into some slumming super hero vigilante. They generally are happy to see the bad guys kill each other. Means less work for them.

Minion forces are the following.

Geared Up Gangsters. Unusually well armed and actually trained so they are worth a damn. Expect them to devastate normal gangsters but fall apart against anything much better.
Mutant Mercenaries. Boss man has arranged it so some mutants whom he has somehow 'persuaded' to the cause to help out. Very tough sons of bitches known to eat many bullets to the face before dying. Can practically bath in nuclear waste and not feel it. Anything beyond their toughness may vary as really that is the only thing they actually have in common with each other. Apparently word as got out about you being an abomination and they actually volunteered to fight with you.

Gained Reputation Abominable Super Villain.
Gain bonus reputation among mutants and extra evil rep due to being your abominable nature.
Gained bonus to intimidation twice. Both for being an abomination(That shit scary yo) and for being a super villain(also scary).

Unfortunately you now suffer a reputation penalty among the good factions due to both abominable and villain nature.
>>
Rolled 94 (1d100)

>>694422
If it makes you feel any better not all mutant chicks are ugly. Some of them are in fact shockingly attractive.

Suffice it to say though the good guys REALLY don't like you much. Not to mention the biases involved against mutants/monsters will also not being do you any favors. Luckily those forces who are like that will look at you a bit more warmly then usual. Hell even the robotic forces will view you a bit more highly then before. They are often compared to mutants and are used to dealing with them but they have the smallest reputation bonus you can enjoy with.

Undead and aliens still don't give much a damn about you unless they are evil. In which case they may appreciate your villainous nature. Certain outsiders are known to also be especially receptive to abominations which most would consider not a good thing given their fondness for 'creating' said abominations in the first place. Or something like that anyway.

Which means you can actually take a walk in mutant turf and not worry about getting eaten by said mutants. Hopefully you weren't much of a people person before because people are generally biased against mutants and even more so against the infamous Abominations.

but ain't those shapeshifting powers useful? Just be aware that if they don't know your true identity your reputation both good and bad wont be in affect. So it may pay to be in abomination form when you go through mutant turf especially if they don't know your face.

Anyway with some minions were arranged to help out with the robberies you went out into the lower city. Where crime is plentiful and profitable business. Yet you feel there is a kind of poetic justice in robbing criminals and profitting so much from it.

You once thought about being a neutral party doing a mixture of acts and this kind of rubs you the right way in that regard. Another option you considered was merc work which thanks to that one villain net is also doable so long as you check on it and make yourself available.

New thread will be up shortly. It will contain the beginning part of the mission of who to hit first.
>>
Rolled 61 (1d100)

>>694499
New thread.
>>
Rolled 95 (1d100)

>>694502
Ah don't forget to archive.



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