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File: INFILINC_S2_M2.png (105 KB, 621x291)
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>Previously: http://suptg.thisisnotatrueending.com/qstarchive/769487/
>http://suptg.thisisnotatrueending.com/qstarchive/769487/

https://www.youtube.com/watch?v=D6qCo5LA0wU

Hiya Agents! Are you doing okay? Got the pumpkin cleaned out of your suit and flushed the NervTranq?

Happy news. Agents Brakow and Agathe are recovering pretty well from the... Processing Incident... and we've mostly taken control back over the internal HQ systems!

Just no one use the coffee machine on the second floor, it sets the output to unsustainable levels and appear to have develope a grudge against all human kind. Also the cameras on the third floor tends to track your movements now which some of the technicians have been descriving as "eerie" so I wouldn't have any personal conversations up there just yet.

Well, on it goes.

Johnson has a small accounting update. It appears restoring the internal superstructure, load bearing walls, paying for the medical expenses and restocking the armoy has run our proud organization once again into the red so to make a lot of cash quickly, we've settled on a few new contracts.

Agent Hedgehog and TEAM HAZE will be attending the Hong Quarterly Ball this week as Securitainment. Up and coming sub-director Wonglei will be present as well! He even got us the tickets. Great times.

Teams MIST and FOG will be deploying to the Dig Zone to run oversight for a few Driet vessel scuttling.

And us poor footsloggers get to have a gun fight with the professional military. I figured we drew the best of the bunch, high society parties with free food are boring anyhow ya?
>>
File: INFIL_INC_v6.png (312 KB, 1297x2603)
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So on with the briefing!

The UNCC High Command recently send over some top notch instructors to educate their footsloggers. With the Ethics Oversight case getting the media attention it got, they need to be seen to be handling the situation. That might be why they've been doing more routine patrols recently.

Well, the graduates of their new Seniral 'Crystal Rose' RIDER Facility finish up their their accelerated learning course this week. Good on them, I hear its hard to parallel process sixty autonomous combat units at once without developing rapid onset DID. Can't imagine a 5 month course is much good when the standard training usually takes 3 years.

Anyhow! You might be wondering why we're taking potshots at a military unit, right?

The UNCC is a little worried their investment doesn't actually fit the usual rough nature of urban pacification. If their trainee RIDERs get killed in their first action, the Crystal Rose Facility will take a major hit and the investment of High Command probably nose-dive with it. It's all gone a bit political.

We're playing the beligerent opposition in a simulated live fire exercise, to stress-test the RIDERs in an as-close-to-real situation as we can manage.

Plus, heh

Director Werenhofff pitched you were all rather good at destroying things.
>>
File: Rider_SecurityPhase.png (2.54 MB, 2364x2549)
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The Urban Combat Trial Area is here. Because we're pretending to have home ground advantage, we get to set up.

Our job is to hold on and attempt to fight off the UNCC RIDERs. The flag markers are zones of control. The more we hold at the end, the higher our score. The more they hold, the higher theirs.

Company betting pool gives is 9:1 against us holding any.

Standard RIDER doctrine is a light screening swarm, dispersed formations and overwhelming suppressive fire from slaved drones with the RIDERs taking out high value targets. The light drones are mostly for harassment, and you can likely shrug off their fire.

Walker models are reinforced, and will need to be brought down with concentrated fire.

Keep in mind that RIDERs can only focus their attention in a small subsection of the swarm at once, and any they're not directing are idling processing cycles to harness information. Target the RIDERs or lock the swarm up, but getting into a running gunfight with the self-replinishing urban pacification programme isn't ideal.

UNCC Conventions ban a few weapons, and they'll play nice so long as you do. We're classe as Belligerent Populations for this match, so the UNCC can't bring out mjolnir missiles, energy tech or any form of gas. If you stick by the rules, they can't escalate.

Hazardous material, energy weapons of our, self-aware code fragments or contraband high explosives means they can escalate their protocols. If you think you can match the brigands in blue, be my guest. I've got company popcorn and the entire office will be watching the match in the main projection room.

I'm counting on ya!

Ya can prepare the field ahead of time. Talk to me if you want to arrange something.

>Security Phase
>Liren can handle Map Alteration Requests.
>Your skillset aids how well you pull it off.
>>
File: ARMORY_S2_M2.png (156 KB, 1240x2522)
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Our traditional armory isn't really ideal for going toe to toe with the actual military, but I've got a few things.

If you've got something you want me to try and dig out, I can do that too.

Your show Agents. Good luck!
>>
>>797896
1. Do we have mines?
2. How Lethal can we get.
3. Sign me up.
>>
File: Plans.png (2.47 MB, 2364x2549)
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>>797896
This is my suggestion as to what to do.
Red: Mines, where to place roughly.
Black: Where to move cars as obstacles.
Green: A place to use a car to drop on a person's head.
Blue: What else? Car bombs of course.

Remember, never enough explosives.
>>
>https://drive.google.com/open?id=0B38ntdkgWYH0Z21INEhGU3F5Y0E

>Just as a general collection of info
>>
>>797916
We'll be using tracking suits, a combination of telemetrics and impact registration, paint rounds, tracers, AR enabled markers for live/casualty tracing and a other tricks. We have medical personel standing by off-site as well. The RIDER swarm is a benefit here, the sensors metrics they output allow us to comprehensively analyze the field. If you get shot and the system thinks you're down, you'll feel it.

Don't need to hold back. This is as close to an actual firefight as we can make it.

[TS Liren]
Oh hi agent Orange. What kinda mines would you like? We can modify any standard grenade to have a proximity sensor instead.

>>797900
>!!
>You get ONE dose of NeXX! That stuff is expensive!
>>
File: CARS.png (2.22 MB, 2364x2549)
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>>798015

>Offer crudely drawn map
>Present sad broken cleaning bot to Liren

[Snake-Eyes]
Vit 10
Att 7
Prof 6
Proc 0
Core 2

[Special]

Chipless
Tigerstyleneuromod
Supernaut [-5] 2dr, leap across obsticales
Nightwisp [-4] Adapts to your background, hiding you [stealth 7]

[Gear]
Weapon Vibrobreadknife -8dmg, +1acc [sword] 1 hand
Blitzstimms x2 heal 5 +2atp next turn
Sad broken cleaning bot
Smoke'nade x2 2aeo, -2prof/hex for ranged [thrown]
Electro'nade x3 stun+shock radius 2 [thrown]
>>
>>797900

Do we have some sort of long-range high-damage weaponry? Like a rail driver?
I'm really not looking forward to plinking at power armor with a pistol you know.

Vitality 10/10
Atttempt 6
Proficiency 6
Processing 3
Probability 3
Core 2/2
Special: [Aimbot](2AP to make next shot acc 9 dmg x1.5)

Weapon : ZapSpark (6 dmg, [Shock], [Bounce 2], 4/4 ammo || +2 dmg in melee)

Inventory : [Guided Munitions] [Supernaut: DR2, leap hella high] [Longstrider: move 2 hex per AP]
>>
>>797896

"If it moves, it dies."

[Bunkle]
Vitality 7/7
Attempt 6
Proficiency 11
Core 0 (10)

Special:
>[TigerStyleNeuroMod] Free melee attack upon encountering enemies.
>[Neural Inhibitor] Always alert, -2AP to Overwatch All. Possible Psychosis.
>[TruthTeller] -3AP to reveal all links Node has and gain random info.

Inventory:
>[SD C7 Service Knife] - 8 DMG [Shocks]
>[SD C7 Service Pistol] - 4 DMG. Never Reload. Pistol
>[StopGuard!] 4AP shoot hostiles moving closer
>[SwordFish] 4AP deflect bullets = Prof
>>
File: SecurityPhase_2.png (2.57 MB, 2364x2549)
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All right Agents! I ordered the cars to be moved around a little. Messed with the power cells on some of them.

I also managed to convince one of the local landscaping bots to re-organize the concourse a little, but the main responsible technical liason got upset and told me to stop :(
>>
>>798090
Something with lots of shrapnel, a big boom, and mix in some smoke to blind them.
>>
>>798145

>Prod Liren
>Point to the sad broken cleaning bot
>>
>>798139

It so happens I stowed away some of the equipment listed as "lost" from that hubbub at the office.

Vitality 10/10
Atttempt 6
Proficiency 6
Processing 3
Probability 3
Core 2/2
Special: [Aimbot](2AP to make next shot acc 9 dmg x1.5)

Weapon : Chironan-AR-P (dmg 2+<P || a mmo for pulse dmg 4+<P || 4 ammo)

Inventory : [Electro Nade x3 (stun+shock AoE 2)] [Supernaut: DR2, leap hella high] [Nightwisp: stealth 7]
Secret stash inventory: [Containment Nade x2] [BlitzStimm x1]
>>
>>798325
Usually plinking away is a losing proposition. Do you want me to try to acquire a rail driver?

I think I can get one.

Maybe.

... What'll ya offer me to barter with? Blackmarket don't go cheap.
>>
>>798165
it's adorable!! look it can scoot around on the ground and clean! fix it by flipping this bit, turning that bit... there you go

[CleanBot]
4 Stat
2 DMG Cleaning Laser
[Ground Based]
[Quiet]

hmmh maybe we can glue a sword to it, Agent?
>>
>>798360

I offer you the tears of the RIDER squad!
Um, and I have this priceless painting that had been mysteriously lost from a corporate executive's mansion during a firefight? It only has four bullet holes in it!
>>
>>798372
Liren, recieved my orders of mines to be placed on the locations marked here? >>798015
>>
>>798372

>Nod
>Place cleaning bot on shoulder
>>
>>798390
Oooh, score one for looting Wongleis personal stash of paintings. Deal is a deal is a deal, agent Mammoth.

I was trying to see how far I could push you. Here, I got this piece I was using to hammer some nails when I needed to refurbish my... well nevermind.

[Spiren Rail Driver]
14 DMG / 1 AMMO / Penetrate
[Accepts HiEXEX munitions]
>>
>>798428

Hahahahaha
AHHHAHAHAHAHAHAAAAA

Vitality 10/10
Atttempt 6
Proficiency 6
Processing 3
Probability 3
Core 2/2
Special: [Aimbot](2AP to make next shot acc 9 dmg x1.5)

Weapon : Spiren Rail Driver (14 dmg, [penetrate] || 1 ammo)

Inventory : [HiEXEX ammo (hit all enemies in hex)] [Supernaut: DR2, leap hella high] [Nightwisp: stealth 7]
Secret stash inventory: [Containment Nade x2] [BlitzStimm x1] [Broadsword AR (5 dmg, [FA2], 0/6 ammo || 3 ammo for grenade 6 dmg AoE 1)]
>>
"Hey, sorry I'm late to the meeting. I was have a deep personal conversation with a camera on level three."
>Do we have any signal jamming gear? Like, white noise towers or something?

[Roma]
Vitality: 10/10
Attempt: 6
Proficiency: 3
Processing: 7
Probability: 3
Core: 2/2 (11)
Special: [Jinx], [Stiletto]
CS: 0

Weapon1 : PeaceMaker -6Dmg Shot, 5Dmg Whip||Unload(Clip)||5/5Ammo

Inventory :
[KroniKode], [Nightwisp], HeartJolt x2, Cucurbita Lumina
Skuttie Jack: [ScuttleJackal]
8 AP
[Dismantle], [Scuttle]
Vit = 14/14
>>
>Take 3x Inductor Array

MOTHMAN
Vitality:8
Attempt:7
Proficiency:0
Processing:0
Probability:9
Core:1
[Reliable]- 6dmg, 6 shots, Armor Piercing. [Pistol]
[Threat]
[MagnoAegis]- Deflect 9, 10
[Sense] [Tesla] [FerroFist] [BioPulsar]
>>
>>798145
>>798428
"Ugh. Wonglei. Don't remind me a that op- one big clusterfuck that didn't accomplish much but get a whole lot of people killed for no reason.

...At least the concert was decent, I guess."

"Also hey wait a minute. If these RIDER guys are so reliant on drones to do their job, why don't we set up some signal jammers? That seems like the obvious pitfall of their strategy. Hide them in cars or in the tunnels; places where a guy's gotta get close to remove 'em."

[ReptileOne]
Vitality 12/12
Atttempt 7
Proficiency 5
Processing 4
Probability 3
Core:: 2/2 (11)
>[-4] Vitality Treatment - +1 VIT regen, 4 AP +4
>[-5] Metabo-Site - VIT usable as Core Points

Special::
>[Jinx] - You and RES just do not mix
>[SmartLink] - +1 FA on all weapons with an FA stat
>[CritFish] - If Aim, Crit range expanded to 2

Loadout:: Chironan Assault Rifle-Type S
4 dmg, FA 3, Rifle | 3 Ammo for ShockSpark | 9 ammo

Inventory::
Electro-Nade x2
>>
>>799246
Why hello there Roma, feel free to mark the map to declare placement of such equipment if we have availible.
>>
>>798145
'Sorry, Kroni, going to have to leave you at home for this one. Don't worry, you and cam3-104 can continue your disscussion. Liren, can we get a birthday cluster of electronades on a detonator in that blue car next to the center zone? and a tripwire containment on the southeastern stairs? Thanks."

[Roma]
Vitality: 10/10
Attempt: 6
Proficiency: 3
Processing: 7
Probability: 3
Core: 2/2 (11)
Special: [Jinx], [Stiletto]
CS: 0

Weapon1 : PeaceMaker -6Dmg Shot, 5Dmg Whip||Unload(Clip)||5/5Ammo

Inventory :
[H4r4ss], [Nightwisp], HeartJolt x2, Cucurbita Lumina
Skuttie Jack: [ScuttleJackal]
8 AP
[Dismantle], [Scuttle]
Vit = 14/14
>>
>>800224
Done, Agent Roma!

>>799472
Yeah, it kinda does right? Unfortunately if they cut off their drones can recieve signals by laser as well. And a specialized series of handsigns. Jammers are definitively a good idea though. If a drone is in the jamming zone, it's isolated from the network for that duration so it will slow them down.

>>799246
As Agent Remus asked, we have some. I can cobble a few Garblers together in the duty garage if you give me an hour with a welding torch.
>>
>>802455
They have to capture the flag zones, right? What if we stuff them full of remotely-controleld mines?
>>
>>802478
It'll be a bit of a surprise for them the first time around! IEDs show up on scans though. Standard tactical manual would have them check before attempting to sieze the objective.

Want me to arrange something?
>>
>>802481
I want EFPs aimed at the objective zones from outside of them
>>
File: SecurityPhase_3.png (2.65 MB, 2364x2549)
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>>802485
Here ya go! Did I get the placements right? I think I got placements right.
>>
>>802498
Liren, I asked for Explosively Formed Penetrators. Placed outside the objective zone where the opposition is unlikely to scan yet aimed right at the flag.
>>
>>802507
R-right! Uhm. I g-gave your EMPS an put them near that wall because-- uh--

I've gotta take this... call from agent Hedgehog now. Sorry Agent.
>>
>>802507
Sorry, it's we're just kinda out of those. I t-thought you wouldn't notice if I got you EMPs instead.

You're all about set up, agents. Any other requests?
>>
>>802590
Yeah, set up some barriers around key spots so we can safely fire from.
>>
>>802498
Keys from all the doors and gates would be nice.
>>
>>802980
They're keycard locked automatic prop doors, Agent! I can put an old fashioned pad lock on them, if you like.
>>
>>803022
What I want is a way for us to hide in the buildings and move through them. Can't have urban combat without that!
>>
>>802590
Yeah, actually. Add me to the roster.

Hey team, I'm back. Miss me ? There's sand in my shoes, I'm still on withdrawal, they had to reinstall my augs without painkillers because of my problem, Johnson fucked with my clearance, but you know what ?

I'm glad to be back at work. Never though I would say that.

Could I dig out an old PeaceMaker ? It wouldn't feel right without it.

Holiday
Vitality : 10/10, DR : 2
Attempts : 8
Proficiency : 3
Processing : 3
Probability : 3
Core :
Special : [TPWIM?], [Aimbot]

Gear : PeaceMaker -6Dmg Shot, 5Dmg Whip||Unload(Clip)||5/5Ammo
Spoof Ammo, Gunkata, SuperNaut
>>
File: RIDER_Map_1.png (3.02 MB, 2364x2549)
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>>803293
Agent Holiday! Welcome back from your holiday. Did you have a good time?

I've got your old peacekeeper with the box of your other stuff. Do you want to keep the stimms, too?

I see from your files that we might have slightly over-shot the installation of your implants after the kroni-code wiped the file base. Is it really true you have an

[(Un)stable Secondary Core]
+5 Core
Using Core might cause an Overload.

??

--

>>802975
I found a way to activate something that the system says is "barriers", but I think all it did was cause the underlying servos to shift the urban combat concourse into a different setup. But hey, those are reinforce conrete walls so you can hide behind them just fine, Agent!

--

Oh hi team. You've gone through your preperations, so now its time to act. I'll need you to tell me where you want yourself. Remember you're trying to hold ground here! But perhaps consider giving up something tactically to lure the UNCC into a trap?

It's up to you. Whole office is counting on ya. Bettin' pool and everything!

>SECURITY_PHASE developments now over
>Please pick a deployment spot!
>The entire map is available. Included zones for ease.
>If special deployment is requisted, use drawing tools to indicate where.
>>
>>808164
>Deploy Skuttie Jack at A3
>Deploy 2 of A3
>>
File: deploy.png (260 KB, 874x674)
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>>808164

"Set me up here please"
>>
>>808164
"Not what I had in mind, but any little things help in cover or obstructing. Now Deploy me at E3."

>Deploy E3
>Prone
>>
>>808891
"Prone and with Nightwisp on I'd like to add"
>>
>>808164

>Deploy at E4
>Prone
>-Nightwisp

[Snake-Eyes]
Vit 10
Att 7
Prof 6
Proc 0
Prob 3
Core 2

[Equiped]
Vibrobreadknife

[Special]
Chipless- No proc, hacking, or electronics
Tigerstyleneuromod- Free melee attack upon encountering enemy
Supernaut [-5] 2dr, leap across obsticales
Nightwisp [-4] Adapts to your background, hiding you [stealth 7]

[Gear]
Weapon Vibrobreadknife -8dmg, +1acc [sword] 1 hand
GL-C9- 12dmg, 1/2 per hex distant||4ammo||-2 prof
Blitzstimms x2 heal 5 +2atp next turn
Smoke'nade x2 2aeo, -2prof/hex for ranged [thrown]
Electro'nade x3 stun+shock radius 2 [thrown]

[CleanBot]
4 Stat
2 DMG Cleaning Laser
[Ground Based]
[Quiet]
>>
>>808164
It was horrible. Sand everywhere. I hated every second. I sent some photos.

And n-no, I don't want the stims. I'm clean now. I swear !
>deploy in D1

Holiday
Vitality : 10/10, DR : 2
Attempts : 8
Proficiency : 3
Processing : 3
Probability : 3
Core : 5/5 [Unstable !]
Special : [TPWIM?], [Aimbot]

Gear : PeaceMaker -6Dmg Shot, 5Dmg Whip||Unload(Clip)||5/5Ammo
Spoof Ammo, Gunkata, SuperNaut
[(Un)stable Secondary Core]
>>
>>808164
"I get to pick where I'm deployed? What witchcraft is this?"

>Deploy at B2

[ReptileOne]
Vitality 12/12
Atttempt 7
Proficiency 5
Processing 4
Probability 3
Core:: 2/2 (11)
>[-4] Vitality Treatment - +1 VIT regen, 4 AP +4
>[-5] Metabo-Site - VIT usable as Core Points

Special::
>[Jinx] - You and RES just do not mix
>[SmartLink] - +1 FA on all weapons with an FA stat
>[CritFish] - If Aim, Crit range expanded to 2

Loadout:: Chironan Assault Rifle-Type S
4 dmg, FA 3, Rifle | 3 Ammo for ShockSpark | 9 ammo

Inventory::
Electro-Nade x2
>>
>>809883
The tactics manual refer to it as "Homeground Advantage".
>>
>>814161
"Hey, I'm not complaining. This is just a first, is all."
>>
File: Rider Map 2.png (3.22 MB, 2364x2549)
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Bringing display online...
categorizing...

interface clear.
Weapon locks disengaged.
Tracking biomonitors. Tracking status. Tracking ballistic trajectories...
Core Processing up. Acertaining status.
Integrity check.
Processing check.
FOF Recog check.
Autonomus Decision Routines. Check.
ẉ̠̝̠̱̦eapons check.

--

[R1 Loosewidget]: Swarm cohesion good. Target in sight. Pathfinding algorithms at 94.3%. Seeking alternate route... Acquired. Team sound off.

[R2 Sugarjar]: Night Wisp engaged. Moving at your order.

[R3 Runner]: Distributed Processing on. Ready to relay.

[R4 Twitch]: Heavy Systems functional. Minimum blockage on prefered routes. I see the first Flagzone.

[R1]: Tactical?

[R-Tac]: Uplink active. Data transmission rates fluctuating. There's jammers in your zone, and they're wide-spectrum. Can't isolate. Marking probable sources on HUD.

[R1]: Thank you Tactical. Zone looks quiet. I was expecting more rioters. Pre-mission brief said Zone Pacificaton but this zone is already tranquil. Request mission update.

[R-Tac]: Pre-Brief was doctored.

[R2]: Again?
[R3]: Hmpfh
[R1]: This is getting old, Tactical.

[R-Tac]: Bite me, groundpounder. From up here it looks like a fresh new kind of Hell. Your job is simple - secure flagged zones and hold against any hostile actions. Civilian casualties unacceptable and collateral to be minimized. For all you know you're in Prime Zone and your fingers need to stay off the triggers. IF you encounter any civilians, standard conventions apply.

[R1]: Did my team get out of bed for another calibration test?

[R-Tac]: There's a few surprises in the zone. Orbital wants to see how you...

... improvise.

---

[Agents to act]
1 | Roma
1A | ScuttleJack
2 | Mammoth
3 | Agent Orange
4 | Snake-Eyes
5 | HoliDay
6 | Remus
7 | Mothman
8 | Bunkle

--
>>
Rolled 2, 8, 6, 4, 3, 3 = 26 (6d10)

>>819906

>-Point to Orange point to northern group of enemies
>-Point to Cleaning bot point to northern group of enemies and make washing motion with hands
>-Tap chest and point south eastern group of enemies

>Throw electro'nade 3333
>Move 33
>-Two free attacks
>Attack drones
>Attack drones
>Attack drones


[Snake-Eyes]
Vit 10
Att 7
Prof 6
Proc 0
Prob 3
Core 2

[Equiped]
Vibrobreadknife

[Special]
Chipless- No proc, hacking, or electronics
Tigerstyleneuromod- Free melee attack upon encountering enemy
Supernaut [-5] 2dr, leap across obsticales
Nightwisp [-4] Adapts to your background, hiding you [stealth 7]

[Gear]
Weapon Vibrobreadknife -8dmg, +1acc [sword] 1 hand
GL-C9- 12dmg, 1/2 per hex distant||4ammo||-2 prof
Blitzstimms x2 heal 5 +2atp next turn
Smoke'nade x2 2aeo, -2prof/hex for ranged [thrown]
Electro'nade x3 stun+shock radius 2 [thrown]

[CleanBot]
4 Stat
2 DMG Cleaning Laser
[Ground Based]
[Quiet]
>>
Rolled 5, 9, 7, 9 = 30 (4d10)

>>819906
Enemy sighted. Aimbot protocol activated. Loading Spoof ammo.
>activate Aimbot
>fire at shield drone protecting R3
>activate Aimbot
>fire at other shield drone protecting R3
>fire at southernmost drone swarm
>fire at other drone swarm

Welcome to your worst nightmare !

Holiday
Vitality : 10/10, DR : 2
Attempts : 8
Proficiency : 3
Processing : 3
Probability : 3
Core : 5/5 [Unstable !]
Special : [TPWIM?], [Aimbot]

Gear : PeaceMaker -6Dmg Shot, 5Dmg Whip||Unload(Clip)||1/5Ammo
Spoof Ammo, Gunkata, SuperNaut
[(Un)stable Secondary Core]
>>
Rolled 7, 8, 8, 2, 8, 2, 5, 2, 5 = 47 (9d10)

>>819906
"Well shit. That's a lot more than I expected."

>Move 55
>Aim at R4
>- -4 VIT +4 PROC
>Fire at R4 (FA3, DMG 4, PROC 10, CRIT 2)
>Fire at R4 (FA3, DMG 4, PROC 10, CRIT 2)
>Fire at R4 (FA3, DMG 4, PROC 10, CRIT 2)
>Move 1
>-Fall Prone

[ReptileOne]
Vitality 8/12
Atttempt 7
Proficiency 5
Processing 4
Probability 3
Core:: 2/2 (11)
>[-4] Vitality Treatment - +1 VIT regen, 4 AP +4
>[-5] Metabo-Site - VIT usable as Core Points

Special::
>[Jinx] - You and RES just do not mix
>[SmartLink] - +1 FA on all weapons with an FA stat
>[CritFish] - If Aim, Crit range expanded to 2

Loadout:: Chironan Assault Rifle-Type S
4 dmg, FA 3, Rifle | 3 Ammo for ShockSpark | 9 ammo

Inventory::
Electro-Nade x2
>>
Rolled 2, 3, 7 = 12 (3d10)

>>819906
"Liren, I need you to shut down this jammer for a moment. You can turn them on and off, right?"
>-1core to 1proc
>Focus twice
>Hack R4, Turn his HUD into static, ghost images, and false locks, make it hard to see at all.
>[H4r4ss] both of R4's walkers
>Spend remaining 1ap getting Liren and 1A to do things, if needed
Skuttie Jack:
>Move 666 616
>Eat the walker twice, [Scuttle]

[Roma]
Vitality: 10/10
Attempt: 6
Proficiency: 3
Processing: 7
Probability: 3
Core: 1/2 (11)
Special: [Jinx], [Stiletto]
CS: 0

Weapon1 : PeaceMaker -6Dmg Shot, 5Dmg Whip||Unload(Clip)||5/5Ammo

Inventory :
[H4r4ss], [Nightwisp], HeartJolt x2, Cucurbita Lumina
Skuttie Jack: [ScuttleJackal]
8 AP
[Dismantle], [Scuttle]
Vit = 14/14
>>
Oh hi agent. You want me to send a signal to the jammers that jam signals to tell them to shut off their jamming?

I kinda got them on the cheap with the audit and everything. I'll see what I can! Let me just... fiddle with this wire...
>>
>>820148
You mean Prof, right?

>>820196
"You mean you didn't run them through a bunch of lightswitches on your desk? Huh, that's what I would've done."
>>
>>820214
"Good catch there, babe."

>+4 PROF, not PROC.
>Statline should be (FA3, DMG 4, PROF 10, CRIT 2)
>>
Rolled 9, 3, 3 = 15 (3d10)

>>819906

>Aimbot
>Launch Chironan cluster 1,1,1

>>820090
"Acknowledged."

=Agent Orange=
Vitality: 14
Attempt: 7
Proficiency: 6
Probability: 2
Core: 11

Equiped:

Chironan Assault-Cl | 4 dmg, FA 2 || 3 Ammo, 5 AP to launch dmg 5 Cluster || 6 Ammo

Bag:

Scrambler x 3 | 2 AoE [Jaunt] randomly
NeXX x3 | Inject. +4 AP next turn.

[Special]:

[Chipless]
Aimbot: 2 AP to make next shot ACC 9, dmg 1.5X
>>
>>820930
>>819906

"What was that?!" Bunkle twitches.


>StopGuard! (-4AP)
>Overwatch All: Shoot everything that gets shot (-2AP)

[Bunkle]
Vitality 7/7
Attempt 6
Proficiency 11
Core 0 (10)

>[SD C7 Service Pistol] - 4 DMG. Never Reload. Pistol

Special:
>[TigerStyleNeuroMod] Free melee attack upon encountering enemies.
>[Neural Inhibitor] Always alert, -2AP to Overwatch All. Possible Psychosis.
>[TruthTeller] -3AP to reveal all links Node has and gain random info.

Inventory:
>[SD C7 Service Knife] - 8 DMG [Shocks]
>[StopGuard!] 4AP shoot hostiles moving closer
>[SwordFish] 4AP deflect bullets = Prof
>>
Oh hi, Agent. Someone asked for an exhaustive over-view of damage protocols.
>this is intended for GM perusal, so the formatting is what it is.

WEAPON TYPES
[Fire] - Can ignite target if dmg > ½ HP or VIT
---
[Shock] - ½ dmg from normal weapons is also AP damage
Electric [Shock] weapons is full dmg = ap damage
[Vitals] - DR is ineffective against weapons targetting the Vitals.
[Pentration] - These keep going. ½ DR, continues along path until damage is exhausted BY ENVIRONMENT and WORN DR ONLY.
---
[Bounce X] - bounces from target to target up to X
[Push X] - Moves unit hexes = Push. If obstacles encountered, dmg per hex unable to move.
[FA X] - This machine makes corpses. Roll dice = FA stat when attacking.
[Spoof] - Each hit reduces PROC stat. Proc = 0 - > Network Crash.
[Randomizer] - Each hit reduces PROB stat, each hit increases Cascade chance.
[Bleed X] - Unit takes Bleed X for each action taken which is not first aid
[Poison X] - Unit takes Poison X if ending turn with less AP than Poison X ("toxic shock")
[Cripple X] - Unit must pay AP = Cripple to move 1 hex.
[Guide X] - Missile can make X course corrections to swerve around corners.
[EMP] - Robotic / Drone / Circuits take 2x damage, Shock and Spoof.
[Pulse] - Weapon deals DMG = Margin roll.
[Contain] - DMG is gloop, pellets, plastic or stasis. DMG is HP of barrier created at target. If HP > VIT of unit, unit contained in barrier
[Plasma] - Not Actally Plasma. Superheated materials ignore DR, ignore HP of barriers and auto-penetrate. Targets catch fire if DMG> ½ VIT or ½ HP.
[Tracer] - Tracers give +Prof targetting unit per hit.
[Glitch] - Defenses on Node or Network of target suffer 1 auto damage per hit.
[EXEX] - All units in Hex hit.
[Frangible] - Object DR and object HP is 2x as effective
[Smart] - Munitions are "smart" - +1 crit, damage auto-carries to applicable targets, critical ignore DR.
[MilSpec] - Munitions are contraband Stone Dog munitions. FA +1, Guide 2, Bleed 2, Penetrate, Spoof, Smart, Tracer.
---
[Persist] - Lingers, applying ½ dmg each turn until exhausted.
[Shatter] - Breaks material hex it hits.
---
[Null] - Unit ceases to have existed. Previous turn of unit undone. Unit undone.
[Virulence] - Poison of X, units in radius = virulence roll vs distance from source to avoid being infected.
[Convert] - If damage dealt depletes Vit or Int, unit is converted to source of Convet damage.
---
[Scuttle] - Metal or mechanical takes full damage. Damage usually converts to more scuttle bugs if metal consumed = consumer VIT.
[Dismantle] - Melee attacks auto hit, no DR is possible. Organics unaffected (equipment not)
---

ACTIONS
---
[Discharge] - Attacks = AP resolved as single attack vs DR.
[Unload] - Makes attacks = ammo, at -1 Prof per +attack
[ShockSpark] - Damage is [Shock] with [Bounce] = FA
[Suppress] - AP damage = Bullets Spent
[Cluster] - Cluster bomblets split into multiples, resulting in bomblets = dice roll scattering at target.
>>
>>819906

>pick up [Foresight] [HiEXEX] [Spoof]

Welp time to go

[Hawk]
Vitality 8
Atttempt 6
Proficiency 4
Processing 4
Probability 3
Core 2/2
Res: 0
Special [(Un)stable Secondary Core] [Cognisti] [Slip] [Kinesis] [BioPulsar] [Gltch] [Guided Munitions][Foresight] [HiEXEX] [Spoof]

Weapon1 : Broadsword AS

Inventory :
>>
CompanyCommand forgot to mention Ammo Mods reduces available ammo in gun by 1 unless stated to be higher, didn't he?

I was wondering why Agent Hawk checked out a self correcting, high explosive armor discarding sabot with an electrified dump-code carrying payload warhead firing assault rifle.
>>
>>819906
"Come on, buddy, come into the line of fire. Come oooooon."

>Aimbot on
>2x Focus
>Called shot R3 right in the face
>Drop down to 2

Vitality 10/10
Atttempt 6
Proficiency 6
Processing 3
Probability 3
Core 2/2
Special: [Aimbot](2AP to make next shot acc 9 dmg x1.5)

Weapon : Spiren Rail Driver (14 dmg, [penetrate] || 1 ammo)

Inventory : [HiEXEX ammo (hit all enemies in hex)] [Supernaut: DR2, leap hella high] [Nightwisp: stealth 7]
Secret stash inventory: [Containment Nade x2] [BlitzStimm x1] [Broadsword AR (5 dmg, [FA2], 5/5 ammo || 3 ammo for grenade 6 dmg AoE 1)]
>>
Rolled 2 (1d10)

>>827401
Whoops, my bad.



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