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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Realm%20in%20Ruins
QM's Twitter: @ContraImperator
--------------------------------------------------------------
Born as a commoner, fate had much in store for the young Jean Capet, as his Lord, Jandant de Labendai took him in as his squire.
Years later, Lord de Labendai died without heirs, raising Jean to the rank of a Lord with his last breath.
However, the realm had fallen on hard times after two years of sickness that had befallen Lord Jandant de Labendai.
Still, there was hope. Jean took up the name and title of Lord Jean de Labendai, first of his name. In only a few months, he has proven a prodigy at ruling his lands, restoring what was left of them to peace and order, making many friends, but also a few opponents along the way.

At the moment, you are in your great hall, learning from Victor de Pierre, Lord Armand de Pierre's cousin and head smith about his trade.
>I think the metal itself is a wonder of creation. Iron, Copper, Tin and everything that can be made from them, like Bronze and Brass...
you tell him. Victor nods.
>I know this feeling very well, Lord Jean. Iron is hard, but rough. Copper is not as hard, but more flexible. Tin is very soft, allowing you to hammer it without having to warm it up beforehand.
During the next few hours, you learn enormous amounts about the abilities and limits of various metals and alloys, from steel to tin.
After lunch, Victor asks you for your will to continue. You nod eagerly.
>It's rare to have an expert of your format around. I should learn however much I can.
Victor smiles. Looks like your enthusiasm impressed him.
>Very well, what should I teach you about now, Lord de Labendai?
You don't have to think about this too long.
>I don't have much of a metal income from these lands. Whenever I need anything, I would have to import it. The ability to tell apart good quality from lesser qualities would be a great help to this cause.
Victor nods again.
>Well, this is easily done if you remember a few pointers. Those would be...
Dinner time comes and you learned a lot about quality estimations of ores, ingots and finished goods.
>Thank you, Victor. This was incredibly helpful.
you tell the man, who makes an appeasing gesture.
>No reason to thank me. I enjoy having a student this eager.
he answers.
The night comes and in the morning, the smiths and traders of House de Pierre take their leave.
>It was a wonderful stay, but we have to go sometimes. Can't have our apprentices get too cocky.
Victor jokes. You chuckle and wish them a safe travel.
Now, that they are gone, you are faced with your usual decision. What do you want to spend your day on?
[cont.]
>>
>Ask for possible political tasks.
>You learned a lot about noble behaviour so far. Why not learn more about it?
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>This new dance is great. Maybe we can perfect it today?
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1022784
>Ask for possible political tasks.
>You learned a lot about noble behaviour so far. Why not learn more about it?
>>
>>1022909
Alright. Roll me 2d20+1 for your learning success. Best of three.
>>
Rolled 10, 17 + 1 = 28 (2d20 + 1)

>>1023124
>>
Rolled 15, 11 + 1 = 27 (2d20 + 1)

>>1023124
>>
Rolled 8, 15 + 1 = 24 (2d20 + 1)

>>1023124
And a last roll, so we can continue.
>>
You enter your stewards' office and ask for anything that might need your immediate attention. Lucius shakes his head.
>Not really. It is late fall, almost winter. This is a time during which not much happens.
Well, this sounds reasonable. You thank him and leave the office to meet up with Annabelle and Missa, who already gathered at Missa's quarters for some light dance practice and lessons in nobility.
>Hello, Jean. I brought you a cup of peppermint tea.
Annabelle greets you. You bow in thanks and take the cup. It tastes great and the warmth is a great feeling, now that it's cold and rainy outside.
You chat for a while and you find yourself following some ways of speaking and behaving like a noble almost without thinking about it. Looks like the training is going well.
Afterwards, you practice your dancing some more, which goes pretty well, too. Looks like Annabelle and you can now keep up with the rest of the noble youth and their dancing fashions. [All ways of dancing: learned. You can now work on masteries]
Afterwards, you sit down for some more time and Annabelle teaches you another valuable lesson about proper etiquette, with Missa helping out pretty well again. Maybe one more lesson, two at best and you will be a great courtier. If only you weren't this far away from any classic courts...

Another day well spent, you fall into your bed with a sense of accomplishment. Fighting like a noble, ruling like a noble, acting like a noble... You might pass for someone who was born into the higher society soon.
The morning comes and there is nothing of immediate importance, so you can choose how to spend your day again.
>Ask for possible political tasks.
>Finish the nobility training. It should be easy now, right?
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1023329
>Finish the nobility training. It should be easy now, right?
>>
>>1023329
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>>
Other opinions? The same opinion another time?
>>
>>1023356
this
need more time before checking on the traders.
>>
Rolled 8, 20, 6 = 34 (3d20)

You decide that you will need to finish your training. After all, you never know when you might need them. Especially with two potentially dangerous lords right at your doorstep.
>Hello, sweetheart. Why don't you come in and have a cup of tea? I just made some.
Missa greets you and invites you into her quarters, where Annabelle is waiting already.
You don't know how she is doing this, but again there is a teapot hanging over the fireplace. Peppermint again. Not that you're complaining.
>Today, we will repeat what we have learned. You know all of the facts, now you will have to apply them without having to think about it.
Annabelle tells you. You nod and the training begins. The ladies have set up some kind of exam, presenting you with various examples on which you have to act. You feel certain that you are able to do this well.
>Roll me 1d20+1 for your success. Best of three.
>>
Rolled 5 + 1 (1d20 + 1)

>>1023569
>>
Rolled 10 + 1 (1d20 + 1)

>>1023569
>>
Rolled 18 (1d20)

>>1023569
>>
You've always been a quick learner, and this topic is just the same as most of them. Without much thinking, you know what to say and do.
After the last test, Annabelle and Missa are applauding eagerly.
>This was impressive, Jean! Just like you have been a lord all of your life now!
Annabelle says. You make an appeasing gesture.
>I couldn't have done it without you two helping me this much. Thank you.
you answer. You feel an incredible sense of accomplishment, as you say goodbye to Missa and lead Annabelle back to her quarters.
>Now you only need to grow another inch or two, so you can look appropriately impressive.
she says with a smirk. You smile back.
>I think I am just perfectly sized. I neither have to crouch, nor do I have to stretch for this.
You give her a kiss to the forehead and Annabelle kisses your cheek.
>I am so proud of you, Jean. Honestly. You did so very well.
You hug her tightly.
>All of this is because of you, my love.
For a moment, you kiss passionately. Then, Annabelle leaves for her quarters, leaving you with a free afternoon.
How do you want to spend the rest of your day?
[cont.]
>>
>Ask for possible political tasks.
>You didn't do much with your medical knowledge for months. Better repeat some of the basics, to stay in shape.
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1023956
>>You didn't do much with your medical knowledge for months. Better repeat some of the basics, to stay in shape.
>>
>>1023956

Work our magic in the kitchen. We have a lot of work until we will truly be a master of it
>>
>>1023965
Second
And then visit Damien
>>
>>1023965
>>1024055
Alright. Roll me 2d20 for your success. Best of three.
>>
Rolled 5, 8 = 13 (2d20)

>>1024157
>>
Rolled 3, 11 = 14 (2d20)

>>1024157
>>
Rolled 2, 5 = 7 (2d20)

>>1024157
Saving roll
>>
Rolled 7, 14 = 21 (2d20)

>>1023329
>a cup of peppermint tea
>the warmth is a great feeling

>peppermint
>warmth
pick one


>>1024157
>>1024200
noice save.
>>
>>1024178
>>1024180
>>1024200
Well, looks like the rolls blew it, mostly. Want to use a free reroll? You got 28 at the moment.
>>
Rolled 19, 14 = 33 (2d20)

>>1024157
>>
>>1024364
Nice. Really nice, actually. Writing.
>>
>>1024380

Woop woop
>>
You decide to brush up on your medical knowledge. After all, you didn't do too much about if for the last few months.
>Hello, Tuttle. Do you have a moment?
you ask your court physician. He nods.
>Sure. What is it about, Mylord?
You tell him of your wish to keep up your medical training.
>Well, I think you could join the healers today. They are working on some colds and other winter-related illnesses. If that's not too simple for you.
You shake your head and agree to going with the healers. Helping people in need is the reason you learned this, anyway.
After some cases of common cold, which you treat with a tea, made from bark of a spruce and some honey, a bladder infection treated with a balm made from nettles and a broken leg (put into a splint followed by some weeks of rest), you feel like your knowledge hasn't gotten old in any way. You even feel like you are up to most medical tasks that usually arise.
[Medical basics: done. You can now work on a mastery. Surgery is now available]
It's afternoon now, that you returned from medical duty. But there is something you have to see. How is Damien doing?
On the training grounds, you see a silvery shadow moving up and down with an impressive speed. It is Damien. Looks like he worked incredibly hard at this.
You take some pieces of plate and join his marching, which is more comparable to running by now. This boy is doing well, even more than you expected.
You try to join in his marching, fighting against the additional weight that the armor gives you. Only the fact that your legs are longer than Damien's allows you to keep up.
After half an hour of rigorous marching, both of you head towards the box of armor pieces. You feel like you learned a bit, too.
[You're more used to heavy armor. Your constitution has risen slightly.]
>Well done, Damien. Looks like you worked really hard on this.
you say, exhaustedly. Damien gives you an eager smile.
>A knight of House de Labendai must never go at something with less than his full determination.
This child surprises you again and again. You help him with the last bit of armor, then take a seat on a barrel, offering him the seat beside you.
>Now, what do you think, Lord Jean? Did I march well enough for a knight already?
What is your answer?
>Wonderful. I think you can start training with weapons already.
>This was good. Tell Duncan I told him to give you more advanced tasks.
>This was good, but I am sure you can do even better. I heard that the best of knights can do cartwheels in plate, even.
>You did good. But you know that there is more to being a knight than just the martial prowess? Why don't you pick up the social knowledge by serving in the castle for some time?
>I have never seen someone as eager as you. I think you should become my personal squire.
>[To yourself] He needs a knight to take him in and train him well. How about... (who?)
>Well done. You might want to train another way of moving next. Riding practice is essential to a knight.
>Other?
>>
>>1024479

Wonderful. I think you can start training with weapons already
And you should co.e hang at the castke with me to see other things you need to do
>>
Any other opinions?
>>
>>1024799
Some votes are uninteresting enough to not vote on. Still watching though.
>>
>>1024479
>This was good. Tell Duncan I told him to give you more advanced tasks.
>>
Alright, guys. It's 2:31 over here and I have a dentist appointment in around five and a half hour. I'll be back in around twelve hours. Until then, feel free to vote.
Good night and thanks for playing.
>>
>>1024479
>This was good. Tell Duncan I told him to give you more advanced tasks.
>>
Jesus Christ this greentext style is terrible. Is this a /b/ thing that's getting pushed over here?
>>
>>1025949
I don't know, he's been doing this for a few weeks now. It's common amongst civ games
>>
>>1025948
Supporting
>>
Hey, guys. I'm back. I'll be writing immediately.
>>1025949
Sorry that you have trouble reading my writing style. I just find it most covenient to make a difference between said stuff and happening stuff. Still, I might try something else soon.
>>
>You did good, Damien. Very good actually.
you say. Damien beams happily. You wave at Duncan, who is passing you on the way to the castle.
>Good Evening, Mylord. How can I help you?
he says as he stops in his tracks and joins you. You point at Damien.
>Have you seen him marching in armor lately? More like... running in armor by now.
Duncan nods.
>Yes, I have. Damien is a fast learner. Just like you at his age. Do you think we should give him more advanced tasks now?
You nod.
>Absolutely. He tried so very hard, I think he deserves something more advanced.
As Duncan agrees with you, he looks at you expectantly. Maybe you should propose a task?
>Propose a task. (What? Choose from the list in the last post or write in something else.)
>Have Damien propose something. He should know best what he would like to learn, right?
>Have Duncan propose something. He has the most experience and should know something.
>Something else? (Write in)
>>
>>1026558
>You might want to train another way of moving next. Riding practice is essential to a knight.
>>
>You know how to move on your feet. Next would be moving on somebody else's feet.
you say. Damien looks at you puzzled.
>Logically, riding practice would be next. Do you agree with me, Duncan?
Your castellan chuckles and nods.
>Absolutely. Have you been on a horse before, Damien?
he asks. Damien smiles brightly again.
>Yes. Yes, I have. When I did well with cleaning the stables, I was allowed to go on a little ride with the stablemaster. He always lead the horse on a leash, though.
Still, this sounds good. Another topic that the boy will excell at, most likely.
>Well, from tomorrow on, you will learn to ride on your own. How does that sound, Damien?
you ask. Damien jumps up and bows so deeply that he nearly falls over.
>Thank you, Lord Jean! Thank you! I will do my best, I promise.
You expected nothing less from him.
>Now, let's go and grab some dinner, should we? We can't miss it everytime we are out on the field, right?
you say. Duncan and Damien nod, following you to the castle.
The next morning, you are faced with your usual decision. What do you want to do?
[cont.]
>>
>Ask for possible political tasks. There has to be something, right?
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should brush up on the basics?
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1026598
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>>
>>1026598
Time to check on them Vikings.
>>
Rolled 2 (1d2)

>>1026660
>>1026670
Do you hear that, guys? That's a tie-breaker incoming.
>>
You decide to check how the viking traders are doing and head down to the market hall.
In there, you are greeted by two men discussing eagerly about the price of some charcoal.
You keep quiet and watch the discussion for some more time. Finally, the men find a price both can agree on. The farmer, who bought the coal says his goodbyes and turns to leave.
Once he sees you, he bows as far as the sack on his shoulder allows him to.
>Good morning, Mylord. Just bought some coal from Thorbjörn. If he wasn't such a good guy, I wouldn't pay these prices, honestly.
You nod. Looks like the vikings have met a very positive reception.
>I heard you convinced them to sell some of their coal at our market. This was a great idea, Mylord. Wood has risen in price lately, but the coal is affordable if you haggle well enough.
You thank him and continue your way to the stall that the vikings have set up their shop in.
>Hello, Thorbjörn. How is business?
you ask the viking.
>Pretty well. We have to restock once a week, as the people are all over our goods. They are pretty nice, too. I play cards with some guys from around here occasionally.
Well, this sounds good. Looks like Wulfgar sent the best man for the job.
As you leave the market hall, you see Thorbjörn's wife coming along the road with a basket of food and some other women. Looks like they went shopping for food together. Around them, a small group of children run along to the best of their ability. They all are aged between two and five years from their looks.
As it stands now, the vikings have found a friendly environment and a reliable source of income. This helps your plan quite a bit.
It is almost lunchtime now, meaning you still have half a day for whatever you want to do.
What will it be?
[cont.]
>>
>Ask for possible political tasks. There has to be something, right?
>The plan of integrating the vikings is going pretty well. Maybe you should develop a follow-up plan with someone. (Who?)
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should brush up on the basics?
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1026776
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should brush up on the basics?
>>
>>1026776
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should brush up on the basics?
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
We can have two horses and ride with him around the village, asking him questions about this and that
>>
>>1026804
>>1026836
Alright. Roll me 2d20+1 for your learning and teaching success. Best of three.
>>
Rolled 18, 19 + 1 = 38 (2d20 + 1)

>>1026847
>>
>>1026776
Let's go riding.
>>
Rolled 17, 2 + 1 = 20 (2d20 + 1)

>>1026847
>>
Rolled 3, 7 + 1 = 11 (2d20 + 1)

>>1026847
A third roll, so we can continue.
>>
You haven't been on horseback since your knighting ceremony, which was weeks ago. And even before that, you weren't too great at it. Maybe you should work on that now?
>Maurice? Do you have some time?
you ask your steward. He nods.
>Sure, Mylord. What should I do?
You sign him to follow.
>Come with me. We're going on a ride.
You meet with Duncan and Damien at the stables. Damien is just getting on his horse, a big cold-blood. Calm, but huge.
>Now, set your foot here and swing up over his back.
Duncan instructs him and Damien follows eagerly. With the second try, he manages to get himself seated on the horse.
Giving him an approving nod, you enter the stables to get your horse.
You begin to ride through the village first, telling Maurice about your reasons to have him join you.
>You made impressive progress in learning what it means to be a lord. Now, I would like to... test you on it. If you manage to pass this, I think I have taught you everything I can.
You got this method from Annabelle and Missa and found it very helpful after some learning sessions. Maurice nods.
>Sure. Just tell me what to do.
You ask him a few questions, which he manages to answer perfectly. Seems like you taught him well.
At the edge of the village, you meet a woman who reports a theft to you. Expectantly, you look over to Maurice. This is a great last test.
>Well, there are two options available now. We could gather the men necessary for a proper investigation. But if the theft happened just some time ago, we might still catch the suspect red-handed.
You nod. This man surely learned a lot.
>I would say that the second approach would be best if it was a single suspect that doesn't pose much of a threat, which is the case here.
You can absolutely agree with him. You have the woman describe the stolen goods and thief in some more detail, then you hurry in the direction he is supposed to have went to.
>If he came from the fields, he is likely to have gone to the village. Since it was mostly edibles, I doubt he will try to sell them. Therefore, our thief should be somewhere around this part of the village.
Maurice tells you as he is taking a road you didn't consider. Looks like Lucius told him a lot about the lands already.
In a side alley, you find a silhouette, cowered into a corner. Beside them, there is a basket that looks suspiciously like the one the woman described.
>The description matches, right? And the behaviour is slightly odd, too. Nobody would eat outside in this weather. Unless they don't want to share with their housemates.
Maurice says. Again, you can only nod in agreement. Looks like he actually learned all that you could teach him.
The shadowy person looks up and sees the two of you. In shock, they jump up and run away.
>I hope you are a good rider, Mylord. These alleys are kind of narrow.
You nod. No matter how well of a rider you are, you're not going to let them get away. Quickly, you make your horse go faster.
[cont.]
>>
Holding yourself in the saddle better than you would have expected, you manage to catch up with the suspected thief at the next crossing. [+Riding ability. You are a proficient rider now, long travels and short charges alike. Horseback combat is now available]
>Put your hands behind your head and fall to your knees! This little game of yours is over!
Maurice shouts out and the person follows immediately. Looks like this might actually be over already.
During a quick questioning, the man reveals that he is a former farmhand that had to leave their position for raising their hand against their employer. Being without a source of income, he fell to thievery just now.
>The hunger drove him to this. Still, we can't let him get off lightly.
Maurice tells you. You nod.
>Absolutely. He could have turned to my granaries and storages at any time. It was his foolish pride that kept him from doing so.
you answer.
>I think we have to break this pride somehow. Do you think some time of forced labour will do it?
You can agree on this. He will need a sense of usefulness to keep him from such deeds in the future.
>You did well with this, Maurice. I think you might have learned everything I could have taught you.
you tell Maurice, before you take the basket from the man and tie up his hands.
>You will pay the woman back for what you took. Also, during the winter you will shovel snow on the market square. I want it free of snow at any given time.
you tell him. His head lowered in shame, the man nods.
After delivering the man to the castle, you bring the basket to the woman who thanks you joyfully.
>Well, this was an adventurous afternoon, Mylord.
Maurice says. He's right. Why not give the adventure a happy ending? Some well-cooked dinner might be just the right thing now.
After dinner, you fall into your bed immediately. Riding is stressful, even though you don't have to move your own feet.
In the morning, Duncan approaches you with a surprising message.
>Mylord, there is a man outside that would like to talk to you. He says he comes from the Belamy lands.
The Belamy lands? This is surprising. What do you want to do with him?
>Ask him to join me for breakfast. I want to know what he has to say, but I want a bit of fresh bread, too.
>I'll meet him outside immediately. This might be important.
>Call upon some men first. You don't think you're too popular with the Belamy family.
>Something else? (Write in)
>>
>>1027009
>Ask him to join me for breakfast. I want to know what he has to say, but I want a bit of fresh bread, too.
Make some food, travelers are always hungry
>>
>>1027009
>Ask him to join me for breakfast. I want to know what he has to say, but I want a bit of fresh bread, too.
>>
>Do you think he will want to join me for breakfast?
you ask your castellan. He shrugs.
>Well, it can't hurt to ask. If you will excuse me for a moment...
He heads outside and comes in with an old man, who is carrying a sack that seems way too heavy for him.
You quickly get up from your seat and help him put it down.
>Thank you for the help, Lord de Labendai. I had to bring this with me. It is just way too important to leave it outside unattended.
You look at him with a puzzled face. What might be in this sack? It looks pretty heavy.
>Do you mind telling me what all of this is about? I would like some details.
The man nods.
>Now, where do I begin? Ah, right. My name. My name is Mirco Belamy, uncle of the former lord Marius Belamy and therefore brother to his father, the late lord Mathis Belamy.
A member of the noble family of one of the richest provinces of the realm. This has to be important.
>During the... happenings at chateau La-Roche, which you were a part of, a contract was made.
Right, the trial of Marius Belamy and the administration of his lands that were given to Lord de Pierre. This included a cut of the earnings for you and Lord Sang-Valois.
>In these days, it was decided by the king himself, that a part of the tax earnings of our province was to go to you as a compensation for Marius'... misbehaviour.
Misbehaviour doesn't quite fit the situation that took part back then. A threat to your life sounds more fitting, but you keep it to yourself for now. You want to hear what he has to say.
>And this is why I am here. In this sack, there are two thousand royal guinees. I know that this is not much of an amount, given our possibilities, but Marius never was good with money. I hope you can understand.
You absolutely can understand. For a province like yours, two thousand guinees are a great amount of money. You spent a lot of coin in this year, but all of this didn't even have a chance to amount to something like this. And... there could be more? This is getting better and better.
>I understand that you had some hardships and difficulties to endure, Mirco. Still, I am thankful for this amount of money. I will use it for the good of the realm.
Mirco bows, but for a brief moment, you can see something in his eyes. Is this... surprise?
You just have obtained a massive amount of wealth. What do you want to do now?
>Have it counted and brought to the treasury. It is fairly empty and we will need a reserve, just in case.
>Talk to Mirco more. There are a lot of things you would like to ask (write in your questions)
>Immediately use (all/a part) of the money for an important investment (what?)
>Something else? (Write in)
>>
>>1027204
>Have it counted and brought to the treasury. It is fairly empty and we will need a reserve, just in case.
>Talk to Mirco more. There are a lot of things you would like to ask (write in your questions)
Ask about the former lord Marius and ask about how his lands and people are doing. Also, order some more food and drink for us
>>
>>1027232
this sounds good
I'd like to know more about the new lord to
>>
>Maurice? Would you mind doing the necessary accounting on this? Counting, adding it to the books, creating a receipt for Mirco and having it sent to the treasury? I will see how we can use this best later.
Then, you turn back to the old man and offer him a seat at your table.
>Let's sit down for some breakfast. You must be hungry from your travel. Also, Duncan? Could you prepare a room in the visitors' quarters for him?
Duncan nods and goes to set up a room, while Mirco sits down next to you at the table.
>It's nothing fancy, but in the morning, I am more fond of simple, filling food. Something that gives you strength for the day.
you explain. Mirco nods.
>That sounds reasonable. Also, this bread is great. Looks like what the people say about your wheat is true.
You change the topic to something that is more interesting to you.
>Tell me, how are your lands and people doing? The last few months must have been rough on you.
A bitter smile appears around Mirco's lips. He shakes his head.
>Honestly? The last two months were better than the two years before them. We might be a mere servant province to someone else, but this someone knows how to use money correctly. The people are less likely to starve than they were last year.
This is a pretty grim statement. You look at Mirco and sign him to continue.
>My brother was a good ruler. A just one. He knew what he was doing. We were the kingdom's richest realm, down to the simple workers. Everybody had food and shelter, as well as no worries about what was about to come.
He shakes his head vehemently.
>Everything could have been well, had he been listening to me. Marius was unfit to be a ruler. Everyone knew. But he stubbornly insisted to make his eldest son his heir. Dénis would have been a good fit, Maurice would have been even better. But he didn't want to listen.
Well, this is sad. You nod and wait for Mirco to continue his tale.
>One day, Mathis died and Marius assumed the throne. He didn't care about much, focusing his attention on posh clothing and behaviour. If I may be honest, he did look like a flamingo sometimes.
Again, he smiles bitterly before going on.
>The first year, everything was still acceptable. Everyone managed to scrape by. In the next year, Marius raised the taxes to be able to spend more on his whims. He replaced various officials with his friends, just because he could and didn't care about what happened anywhere in the realm. Cave-ins in our mines, starving peasants in winter, dwindling coin reserves... It was like it all didn't exist to him.
You never thought Marius Belamy a good ruler, but your image of him is getting darker by the second.
>In the end, something had to go down, the way he handled everything. I think it took the most merciful end that it could have taken for him. Maybe this pilgrimage will clear his mind and vision. I sure hope for it.
He shakes his head a last time, then he takes another bite of bread. Now, this is quite a tale to swallow.
[cont.]
>>
What do you want to do now?
>Say something about it. (Write in)
>Just keep quiet and take this in.
>Try to change the topic. (To what? Roll required.)
>Something else? (Write in)
>>
>>1027370
Marius is still nominally the lord. After returning from his pilgrimage, you have to judge him along with your fellow lords (de Pierre, Sang-Valois) if he is fit to return to his position. Should he be deemed worthy, he will be the lord again. Should he be deemed not worthy, a new heir will have to be found.
Until this happened, the realm is administered by Lord de Pierre, who is soon going to marry Lady Maria Belamy.
>>
>>1027379
>Say something about it. (Write in)
That is why I thought of this punishment. Everyone deserves second chance, and though he drew arms against me, I did not want to see his people suffer too much from succession struggles. I hope his trial teaches him some humility and we can meet again on better terms.
>>
>>1027379
>Other
"Is there anything I can do to assist you and your realm? I am unfortunately of limited financial means, but have some small strength of arms. It sounds that the last years have been unkind to both of our peoples."
>>
>>1027392
his brothers then, since they might be the new lord soon.
>>
>This punishment is the best that could have happened, indeed. This way, he has a chance to rethink his ways and possibly change for the better.
Mirco nods.
>Exactly. To be honest, I am intrigued to see how this will turn out. Will he make it to Rome and later Jerusalem? If so, what will it do to his perception of the things.
He sighs.
>But as far as I know him, I fear not even this would do much with him. He's always been... difficult.
Not changing would throw up a new question. Who should be a lord in his stead, should it be needed? Lord de Pierre would be a strong contender, sure. Soon being married to Lady Maria and administrator of the realm is a good claim. Still, Marius' brothers and other relatives aren't out of the picture completely.
>Do you mind telling me a bit more about your family? I think my view of them is kind of... warped by Marius.
Mirco nods.
>Sure. I told you about his father already, right? Would his siblings be of interest to you?
he asks. You sign him to continue.
>Well, first there is Maria. She's his older sister and a quiet and serene girl. Shame she was born a woman. I heard she is soon to marry our new Lord Administrator. Can't say I've got a problem with that. She never found a matching suitor, but I think those two will do nicely.
Well, this sounds promising so far. You are happy for your friend de Pierre for having found a suitable wife.
>Then, there's Dénis. A bit reckless, but dedicated. His father never paid too much attention to his younger sons, but Dénis was so dedicated to his martial work, that he had no other choice than to knight him personally. To be honest, he's not the brightest candle in the chandelier, but with the right advisors, he could do better than his brother easily. Don't tell him, the candle thing, though.
You chuckle and tell him that you will keep it to yourself. Mirco takes another bite of bread, then continues.
>Finally, there is Maurice. A smart boy. If only his father had paid more attention to him, he would immediately have sent him off to university. Now, he is in the army as a mere soldier. A waste of his potential, if you ask me. This boy would have made a fine lord. By the way... didn't you meet him already?
Actually, you did. He was part of the captured soldiers, wasn't he?
>He spoke of you highly. Actually caring about the people instead of incarcerating or executing them for what they did.
You thank him for the intel on Marius' brothers and ask a last question.
>Is there anything your realm needs that I could help you with? Just tell me and I will see what I can do.
Mirco shrugs.
>Not really, but I appreciate the gesture. The realm is in good hands, now that Lord de Pierre is looking after it. But there is a little personal thing... Is there any way we could help Maurice with putting his potential to use?
Well, this is a good question. But you have a good answer to it, right?
[cont.]
>>
>You said he should go to university? I'll send a letter to Lord de Pierre. Maybe he can arrange something.
>Tell me about his abilities a bit more. Maybe he could work for me?
>Why don't you ask Lord de Pierre about it? Tell him I told you to do so. He might have some use for the boy.
>I can't help you too much with this. But wasn't Lord Sang-Valois a friend of Lord Mathis? Maybe he will be able to help out?
>Well, my financial means are pretty limited, so I doubt I'll be able to do much for him. But how about some of the other lords around?
>Something else? (Write in)
>>
>>1027670
>>You said he should go to university? I'll send a letter to Lord de Pierre. Maybe he can arrange something.

Pierres got way too much going for him, I hope the lordship goes to the knight or future scholar .
>>
>>1027670
>You said he should go to university? I'll send a letter to Lord de Pierre. Maybe he can arrange something.
>>
Alright, guys. I just fell asleep. Seems like a sign that I should call it for tonight.
I'll be back in around ten hours again. Until then, good night and thanks for playing.
>>
>You said he was smart? I think he should go to university then.
Mirco nods.
>I might not be a rich man myself, but from what Lord de Pierre earns from your province, he could send whole cities to university. I think I will write him a letter and ask him about this.
Mirco gets up from his seat and bows deeply.
>Thank you, Lord de Pierre! I don't know if I can ever make this up to you, but if I can, just tell me.
You smile and nod. This went well. The old man feels indebted to you, while you might prepare a suitable regent for the Belamy lands. Nothing against your friend Armand, but the Belamy family seems like a good one, except from the dirty spot that Marius left on them.
Duncan returns, telling you that he has finished setting up a suitable quarter.
>This sounds good. Why don't you settle in for a bit? I have some work to to now.
Mirco nods and thanks you again, the he follows Duncan outside.
It's halfway to noon now. How do you want to spend the rest of your day?
[cont.]
>>
>Ask for possible political tasks. There has to be something, right?
>Let's write the letter to Lord de Pierre right now.
>Help Maurice and Lucius with the accounting. Two thousand guinees is an enormous amount.
>The plan of integrating the vikings is going pretty well. Maybe you should develop a follow-up plan with someone. (Who?)
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should brush up on the basics?
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1028669
>Help Maurice and Lucius with the accounting. Two thousand guinees is an enormous amount.
>>
>>1028705
Alright. Roll me 2d20+1 for your work. Best of three.
>>
Rolled 16, 17 + 1 = 34 (2d20 + 1)

>>1028713
>>
Rolled 2, 5 + 1 = 8 (2d20 + 1)

>>1028713
>>
Rolled 12, 15 + 1 = 28 (2d20 + 1)

>>1028713
>>
>>1028733
>>1028748
>>1028781
Alright, writing. Sorry for the delay, something came up.
>>
You decide that you should help Maurice and Lucius with the money. Two thousand guinees are a lot of work.
>Hello, Lucius. Maurice. Can I help you with this?
you ask your stewards, who are busy with sorting money into counting boards.
>Sure. We need help with counting the coins first. Three people are quicker to notice an error than two are.
For the next hours, you spend your time with counting coin after coin, a tedious experience.
>Well, this certainly is very tiring. I can't imagine what might happen in the future.
Lucius raises his head curiously.
>There might be more to come? That would be amazing. We could possibly buy back a holding in a year or two!
he exclaims eagerly. You shrug.
>Seems like a good thing to save for. Do you have a certain one in mind?
Lucius nods.
>Absolutely. The village of Sainte-Eminie and the corresponding lands would be wonderful. It has rich soil, a great factor for successful harvests. At the moment, Lord Daymarque holds it.
Well, this sounds good. But you get the feeling that there is more to his advice than a financial advantage.
>This sounds good. Tell me, why did you want this one exactly? Most of our holdings have rich soil.
Lucius slightly lowers his voice while answering.
>My family. Every relative I have is living there. I went away to work in the offices of different holdings and now, I can't reasonably return. Or even visit too often.
Well, this sounds more like a reason to pick this one.
>To be honest, I would rather buy back Montreuil, if we could. It would provide us with a good income due to the coal mines.
Lucius nods, somber-looking.
>That would make sense, yeah. Still, it would require quite some... suggestive potential to make Lord Daymarque sell it back.
Well, this is a good point. What do you want to do with all of this coin?
>Save it up for Saint-Emenie. It's well-positioned and would surely help with feeding the realm.
>Save it up for Montreuil. Should we somehow be able to convince Lord Daymarque into selling it, we could make a good amount of money from it on a regular base.
>Ask about the other holdings we might buy back. We need to consider everything.
>Let's just save it up for now. We should decide things like this once the time really has come. Deciding too early is not going to help in any way, right?
>Actually, we are doing pretty well with our current holdings. We should invest this coin otherwise.
>Something else? (Write in)

It is almost dinner time as you finally have counted all the coin, brought it to the treasury, wrote it down in the books and prepared the necessary documents. It was a lot of work and you are tired, but you feel like you learned a lot about financial administration and such. [+Financial knowledge. You are now proficient with budgeting, taxes and accounting. If you want, a mastery is now in your reach.]
>>
>>1028940
>>Ask about the other holdings we might buy back. We need to consider everything.
>>Let's just save it up for now. We should decide things like this once the time really has come. Deciding too early is not going to help in any way, right?
>>
>>1028940
>Ask about the other holdings we might buy back. We need to consider everything.
>Let's just save it up for now. We should decide things like this once the time really has come. Deciding too early is not going to help in any way, right?
>>
>Well, buying something as big as a holding is an important decision. I think we should decide it once we got the necessary money.
you say. Lucius nods.
>Still, it's always better to have knowledge of every option, right? What can you tell me about the other provinces that once were ours?
Lucius collects his thoughts for a while, then he answers.
>Well, as I said, Saint-Emenie is a small farming community just down the nothern pass. Down the southern pass, there is Montreuil with its mines. Logically, we would have to buy back one of these first, since the others can't be reached without passing through another lord's land otherwise.
Well, looks like it's going to be a somewhat easy decision at the beginning. Still, there are more holdings, right?
>After we got one of these back, we would have access to the three other lost provinces. Sales and Gerberoy are farming communities just like Saint-Eminie. Due to the fact that Gerberoy is close to the former Dupont border, it has a farmers' castle. A wooden fortification for the people to retreat to.
Well, this surely is interesting. But one holding remains.
>And finally, there is Turenne. A city comparable to Durnholm, if not a bit bigger. It has a sizeable market and stone walls around it.
You thank Lucius and tell him that you will consider his words and discuss this again, once the money is available.
After dinner, you fall into your bed immediately. You are mentally exhausted from the monotonous counting and all the thoughts you have spend on your former holdings already.
In the morning, you are met with a familiar decision. How do you want to spend this day?
[cont.]
>>
>Ask for possible political tasks. There has to be something, right?
>Let's write the letter to Lord de Pierre right now.
>Spend some time with Mirco. He might have something interesting to tell.
>The plan of integrating the vikings is going pretty well. Maybe you should develop a follow-up plan with someone. (Who?)
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should work on this?
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>See how Damien is doing with his training. He seemed very eager about riding.
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1029044
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>>
>>1029044
Lets train battle tactics and strategy
Not sure which category that goes in.
>>
>>1029167
Alright. What kind of weapons do you want to use?
>Real ones. Risk of getting hurt, but also getting a bonus dice.
>Training ones. Less likely to get hurt, but only a lesser amount of experience.

Also, what fighting style should Alphonse take?
>Hold back. One less experience die, but no chance to get hurt badly.
>Go all out. Gain another experience die, but with an increased challenge.
>Adapt to how well you are doing. Regular amount of experience dice gained.
You are at 41/100 points of mastery experience, with epic masteries unlocked.
>>
>>1029237
>Real ones. Risk of getting hurt, but also getting a bonus dice.
>Adapt to how well you are doing. Regular amount of experience dice gained.
>>
>>1029237
>Real ones. Risk of getting hurt, but also getting a bonus dice.
>Adapt to how well you are doing. Regular amount of experience dice gained.
>>
>Alphonse? Do you mind sparring with me?
You ask your knight and teacher in swordsmanship, who seems to be training some simple parrying motions on the training grounds.
No, wait. Those are more than parrying motions. At least the crumbling straw puppet sees it this way.
>Of course, Mylord. The same rules we used the last time?
he asks. You nod and draw your sword, polishing it on your tabard one last time.
>Alright. Real weapons. I will go at you with all I have. Should I notice you struggling, I will help you by reducing my speed and such.
Alphonse says as he draws his sword and takes position. The fight begins!
How do you want to open this fight?
>Charge at him. He's fast, so we have to be fast, too.
>Stand your ground and counter. Don't take a risk with this.
>Feint and strike in the potential opening. He won't see it coming.
>Circle him and try to get in his back. He can't hit what he can't see, right?
>Something else? (Write in)
>>
>>1029583
>Stand your ground and counter. Don't take a risk with this.
>>
>>1029603
Alright. Roll me 3d20+1 for your success. Best of three.
>>
Rolled 20, 7, 17 + 1 = 45 (3d20 + 1)

>>1029746
>>
Rolled 4, 8, 9 + 1 = 22 (3d20 + 1)

>>1029746
>>
Rolled 13, 2, 16 + 1 = 32 (3d20 + 1)

>>1029583
K
>>
You decide to stand your ground and counter Alphonse's advances. Since you're still not able to match his speed, this seems like the best tactic to you.
You turn to the side and avoid his initial vertical cleave without much trouble. Looks like he expected a parry to act on.
Quickly, you try to kick for his leg, which he manages to avoid by doing a kind of silly-looking jump, moving one leg forward and the other one backwards.
Still, this is far from over. Throwing yourself backwards, you raise your leg upwards, delivering a painful kick to his groin.
Cursingly, Alphonse stumbles back.
What do you want to do now?
>Follow up with another attack while he is stunned. Always got to use your advantages.
>Let him recover first. It's the honorable thing to do.
>Get some distance between you again. Alphonse is troublesome at close quarters.
>Something else? (Write in)
>>
>>1029946
>Follow up with another attack while he is stunned. Always got to use your advantages.
>>
>>1029946
>Follow up with another attack while he is stunned. Always got to use your advantages.
>>
>>1029958
>>1029967
Alright. Roll me 2d20+1 for your success. Best of three.
>>
Rolled 4, 18 + 1 = 23 (2d20 + 1)

>>1029999
>>
Rolled 18, 10 = 28 (2d20)

>>1029999
>>
Rolled 4, 19 + 1 = 24 (2d20 + 1)

>>1029999
And a last roll, so we can continue.
>>
In a real fight, there is no time to waste. Showing an opponent mercy could quickly lead to them showing you your own entrails. Yeah, not going to risk that.
You go for a quick disarm, striking Alphonse's arm with the side of your blade. The sudden, additional pain surprises him, since he was pretty focused on the pain in his groin. Beginner's mistake, though you can somehow understand him.
Before you can hear his falling sword hit the ground, you've already placed your blade at his throat, making Alphonse slightly raise his hands in defeat.
>This was... quick. Great... job at... disabling me.
he coughs. Looks like you did some sizeable amount of damage.

[Roll a d10 four times for your swordsmanship experience. Mastery: 41/100]

With another cough, Alphonse falls to his knees, throwing up all over the training grounds. Looks like you can go too hard at someone.
What do you want to do?
>He'll be fine. Everybody got a kick like this sometime. He will survive it.
>We can't risk having our knights emasculated. Better use our medical knowledge right away. Maybe we did lasting damage?
>Let's bring him to Tuttle. He's still a better physician than we are. Also, he got all the medicine and equipment we are lacking.
>Something else? (Write in)
>>
Rolled 6 (1d10)

>>1030180
>>We can't risk having our knights emasculated. Better use our medical knowledge right away. Maybe we did lasting damage?
>>
It's 2:14 over here, which means I will pick this up later. I guess in around twelve hours.
Until then, feel free to roll the experience dice, vote on the last option and such.
Good night and thanks for playing.
>>
Rolled 10 (1d10)

>>1030180
>We can't risk having our knights emasculated. Better use our medical knowledge right away. Maybe we did lasting damage?
>>
Rolled 1 (1d10)

>>1030180
>>Let's bring him to Tuttle. He's still a better physician than we are. Also, he got all the medicine and equipment we are lacking.
>>
>>1030354
This.
>>
Rolled 10 (1d10)

>>1030325
Oh right, experience.
>>
Rolled 1 (1d10)

Hey guys, here's the last experience roll. Writing.
>>
The fight was short, but intense. You feel like you learned a lot, especially on disabling your opponents. Still, you're not sure if you should celebrate...
[Swordsmanship mastery: 63/100]

Alphonse seems pretty badly hurt. You call out to a nearby soldier.
>Come here and help me carry him inside quickly. Then, I will need water and some bandages.
The man reacts immediately, helping you carry the now unconcious Alphonse into one of the baracks next to the training grounds and put him on a table.
>Took quite a beating, huh?
the man asks. You nod and he leaves the room to fetch the items you asked for.
Now, you have to see for the injury. What damage did you cause and what should you do now?
>Roll 2d20+2 for the diagnosis and treatment. Best of three.
You're at 30 free rerolls at the moment.
>>
Rolled 1, 18 + 2 = 21 (2d20 + 2)

>>1032109
>>
Rolled 20, 3 + 2 = 25 (2d20 + 2)

>>1032109
>>
Rolled 7, 9 + 2 = 18 (2d20 + 2)

>>1032109
>>
Once the soldier returns, you have him stay, in case you need help with anything else.
The next part is going to be more embarrassing, though. Undressing Alphonse is one thing, but feeling his... nether region for any less visible injuries makes you blush violently.
>Calm down, Jean. Be professional.
you remind yourself mentally, again and again.
Luckily, it looks like Alphonse got away somewhat lightly. Sure, it will hurt for some more days and you wouldn't recommend walking or riding too much, but there will be no lasting damage done.
>Drench a piece of cloth in water. We need to apply something cooling to the bruise.
you instruct the soldier, who complies immediately.
You wrap up Alphonse in the piece of cloth, almost like a diaper, then turn to the soldier again.
>See that he doesn't make any hasty movements and give him lots to drink. Once he wishes to return to the castle, aid him with walking, will you?
The man nods.
>Very well, Mylord. By the way, may I say that I am impressed by your medical ability?
You smile. Of course, you were taught well about this kind of stuff, but you never had to perform on such short notice. You're kind of proud with yourself.

[Roll me 2 times a d10 for your medical mastery.]

As you leave the barack, it has begun to rain. Very well, this way nobody will have to clean up the mess Alphonse made out here. You take a deep breath, then turn to...
>Ask for possible political tasks. There has to be something, right?
>Let's write the letter to Lord de Pierre right now.
>Spend some time with Mirco. He might have something interesting to tell.
>The plan of integrating the vikings is going pretty well. Maybe you should develop a follow-up plan with someone. (Who?)
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should work on this?
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>See how Damien is doing with his training. He seemed very eager about riding.
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1032180
>>Let's write the letter to Lord de Pierre right now.
See if our buddy has any ideas on what to do.
>>
Rolled 9 (1d10)

>>1032180
>Let's write the letter to Lord de Pierre right now.
>>
>>1032187
>>1032195
Alright, guys. I have to leave for today, since something came up. I should be back around noon tomorrow. (~20 hours)
Feel free to roll and vote until then. Thanks for playing.
>>
Rolled 3 (1d10)

>>1032187
This.
>>
Rolled 9 (1d10)

>>1032180
>>Let's write the letter to Lord de Pierre right now.
>>
Hey guys, I'm back sorry for being late. I'll be writing immediately.
>>
Being able to practice on short notice, even though it is only a minor injury is an important skill every healer and physician should have. You feel more like a full-fledge medic now.
[Medical mastery: 21/100]
To compensate for being late, I'll give you three bonus dice instead of two.

You decide that you have to write the letter to Lord de Pierre as soon as you can. Even if Maurice Belamy should not become a lord, he is highly intelligent and would make a fine addition to any court, with the right training. Most likely Armand's, should he decide to pay for this. But you surely would take him yourself, if the opportunity arised.
>Lucius? I would like to write a letter to Lord de Pierre.
you say upon entering your stewards' office. Lucius nods and hands you a feather, ink and a piece of parchment.
Now, you only need to decide on what to write. What kind of letter is this supposed to be?
>Ask for a favour. Makes you indebted to Lord de Pierre, but will bring Maurice to your court most likely.
>Write a letter of recommendation. Most likely, he will join the de Pierre court after university, but we wouldn't get indebted to anyone.
>Ask Lucius what kind of letter he would recommend. He's got experience, after all.
>Something else? (Write in)
>>
>>1035041
>Write a letter of recommendation. Most likely, he will join the de Pierre court after university, but we wouldn't get indebted to anyone.
>>
>>1035041
>>Ask Lucius what kind of letter he would recommend. He's got experience, after all.
>>
You decide to make this a letter of recommendation. Maybe you will be unable to claim him as one of your men afterwards, but maybe not...
Also, you don't like the feeling of being indebted to someone. Also, occasional small gifts are beneficial to a friendship, right? And someone who only got potential, but no notable skills by now is only a minor gift, you suppose.
You dip the feather into the ink and begin to write.

My dear friend Armand,

I am writing to you because I got intelligence about a person of notable talent.
His name is Maurice Belamy. Although I didn't think too highly of his family after the incident at La-Roche, his potential greatly changed my point of view. As a third son, he did not get much attention nor a proper education, but after some years of rigorous study, he would surely turn into a fine member of any court.
As much as I would love to claim him for myself, I am unable to provide a proper education for him, sadly. Therefore, I would like to recommend this fine young man to you. I hope you will be just as impressed by him as I have been.
May the Lord Above watch over you.
Your friend Jean de Labendai.

You seal the letter and put it in some oiled leather to protect it against water.
Now, the letter has to reach Lord de Pierre. How do you want to transport it?
>Send a raven. It's the quickest way.
>Send a messenger. It's possibly safer this way.
>Give it to Lord de Pierre at his wedding in three months. Maybe this is the most personal way?
>Give it to Mirco and let him deliver it. It's about his family after all.
>Something else? (Write in)
>>
>>1035109
>Send a raven. It's the quickest way.
>>
>>1035116
>>1035116
Alright. Roll me 1d20 for the raven's reliability. Best of three.
>>
Rolled 18 (1d20)

>>1035165
>>
Rolled 19 (1d20)

>>1035165
>>
Rolled 6 (1d20)

>>1035165
And a third roll, so we can continue.
>>
The ravens have learned what to do very quickly and Henry has taken some time bringing ravens to Durnholm, Trois-Tours and some productions sites that you can't reach with a day of riding. You doubt that you will need to contact them too often, but you needed a reason to set up a communication line with Olafshall.
Ravens to other realms, you didn't train too many yet. Still, Henry caught a few ravens all around France, so you will have to hope that he has a raven that might deliver this letter reliably.
>Henry? I need to send a message to Lord de Pierre. Do you have a matching raven for this?
Your birdmaster nods.
>You're in luck. This raven was the last one I caught on the way to your lands. It was somewhere around... Mur Rouge. That's two days of travel to Lord de Pierre's home castle. Can you deal with this?
You nod. Absolutely. A letter signed with a lord's seal will find its way to the right receipient. But you really need to set up a communication line with Lord de Pierre and Lord Sang-Valois directly.
>This will do. But tell me, can we reliably set up a communication line to my fellow lords?
Henry nods proudly.
>Of course we can. Ravens are the best messenger animals one can wish for. Pigeons just fly back to their home, carrying a message from somewhere else. But ravens are smart enough to memorize the places, so they work in multiple directions, as long as they are adequately rewarded.
Nature is truly impressive. You are happy that you made the right decision with choosing ravens to carry your messages.
>Still, they will need some time to memorize. Once in a while, somebody will have to take the ravens to the other place they are supposed to memorize. I can do this, but I would rather stay here and train whatever birds I can.
Well, this is something you will have to keep in mind. You give the bird your letter and watch it fly away into the sinking sun.
Oh, right. The sun is sinking. You walk down to the dining hall for dinner. Well, today surely was an... interesting day.
The next morning comes and you are faced with another familiar decision. What do you want to do today?
[cont.]
>>
>Ask for possible political tasks. There has to be something, right?
>Henry told us he would like a hand or two to help him. Let's see if we can find some menials (or an apprentice?) for him.
>The letter to Lord de Pierre is on its way. Maybe Mirco would like to hear about this?
>The plan of integrating the vikings is going pretty well. Maybe you should develop a follow-up plan with someone. (Who?)
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should work on this?
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>See how Damien is doing with his training. He seemed very eager about riding.
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1035341
>>Train in (what?)
Warfare
>>
Find menials for henry
>>
Rolled 2 (1d2)

>>1035361
>>1035385
Alright, guys. Here's the tie-breaker.
>>
>>1035341
Let Mirco know about our letter of recommendation.
>>
You decide that you should help Henry with his work by finding some menials or comparable persons for him.
>Henry? What kind of persons would you need?
you ask your birdmaster. He shrugs.
>Well, they should be great with animals. Birds in special. But otherwise... I would have to see them in person. Would you mind if I joined you on this search?
You don't mind at all. After all, who would know his standards better than he does?

You get to the stables to get your horses. In there, you find Damien, cleaning the boxes and feeding the horses.
>Good morning, Lord Jean. What are you doing?
You tell him that you are searching for additional workers at the raven loft. Damien listens closely while Henry explains some of the duties.

Bonus question: Damien is earning his stay by doing stablework. Do you want to change his profession to apprentice birdmaster?(Y/N)
Roll for your search of menials fit for the task. 4d20+1, best of three at currently 32 free rerolls.
>>
Rolled 6, 12, 11, 11 + 1 = 41 (4d20 + 1)

>>1035563
If he wants to YES. Whatever as long as he doesn't become our squire.
>>
Rolled 7, 10, 5, 7 = 29 (4d20)

>>1035563
No
his fast learning will make him a great knight.
>>
Any other opinions? And rolls?
>>
Rolled 7, 13, 1, 9 + 1 = 31 (4d20 + 1)

>>1035672
Nah boy had potential to become a great knight. We should assign him to Alphonse or Duncan
>>
>>1035584
>>1035672
>>1035901
If you want to know what you just rolled for:
1. For finding enough people (and possibly suitable ones, too)
2. For your ability to keep them fed, housed and paid.
3.For their talent to get along with animals.
4. For the overall quality of their work.

At the moment, you passed all but the first roll, although most of them only barely. Do you want to use a reroll? You got a few leftover ones.
>>
Rolled 2, 4, 12, 11 + 1 = 30 (4d20 + 1)

>>1035947
yes
>>
>>1036010
Well, this didn't help too much. You could use one last reroll. And this time, you might want to roll higher on the first digit.
>>
Rolled 1, 20, 1, 8 + 1 = 31 (4d20 + 1)

>>1036035
Alrigth let me try
>>
>>1036048
God fucking damn it
>>
>>1036060
Alright, writing. By the way... Ouch.
>>
It is a rainy day in late fall today. But you don't mind as you ride through the streets, trying to find anyone ringing a certain bell for you.
But today doesn't seem to be the best day to try this. Most people prefer to stay inside, only leaving their homes if there is no other option.
The market hall doesn't seem to be too promising, so you turn to the other gathering spot in town, the pub.
You haven't been here since it opened, so you are somewhat pleasantly surprised of what Missa and her... contacts have made this abandoned house into.
It has an overall nice atmosphere to it, seems cleaner than most establishments of its kind and the servants inside seem friendly, too.
Still, one thing is lacking today. Customers. There are only a few men sitting around a table and playing cards. None of them look like they have too much talent with animals, let alone with people. Might be the weather darkening their mood, though.
>Welcome, Mylord. How can we help you two today?
a young woman asks. Missa's contacts are truly of high quality. Or it might be somewhat obvious because of the crest on your tabard. But you decide not to think about it too much.
>Actually, there is a way you could help us, thanks. How about...
How about what?
>A pint of ale and some food for the two of us. We are kind of tired.
>Warm food and drinks, as well as a seat close to the fireplace, if that would be possible. We need to dry up for a bit.
>Actually, I would like to know about (what?)
>It seems empty in here. How is business usually?
>Something else? (Write in)
>>
>>1036128
>A pint of ale and some food for the two of us. We are kind of tired.
>How is business usually?
>>
>>1036163
This
>>
Rolled 20, 18 = 38 (2d20)

>A pint of ale and some food for the two of us would be nice. We've been out in the rain for longer than we would have liked to.
you tell the woman. She nods and hurries to the kitchen.
>Take whatever place you want. They all aren't occupied anyway.
You sit down at the table closest to you.
>Well, this wasn't too fruitful, huh?
you ask Henry. He shrugs.
>Might be the weather. At least I hope so. Every other possibility is slower to change.
You nod. That's right. You can try again at any other time. But for now, you decide to focus on the ale and the pork and carrot stew the woman is bringing to your table. Well, mostly.
>Tell me, how is business usually? There should be more people if the weather is better, right?
The young woman nods.
>You're right, Mylord. Usually, we have just enough space. The traders, the farmers who have finished work... There are a lot of people coming here. I think this is kind of because there is nowhere else to go, really.
Well, this sounds good. The first part, at least.
>What would you say is a thing we really are missing? I could see if I could arrange something.
She shrugs.
>Well, I always loved going to church. Not only mass, but everything else they did, too. Sadly, our chapel has been empty for some time. Father Hugo died a year ago and we haven't gotten a replacement for some reason.
This is news to you. Because you weren't too fluent in latin, you didn't go to church much, which would explain why you didn't know about the priest.
>Also, we had a bath house some time ago. Always nicer to be clean, right? But after the people running it left, it fell into disrepair.
She's right. A bath house would be nice. You don't even have a private one, though.
>I don't even know if I should tell you, but sometimes, there were little... brawling events in the back alleys. These were interesting to watch, too.
You act outraged, but smile to yourself on the inside. When people fight, there are bets made. And from bets, there is money to be made. Maybe you can create some kind of official substitute?
>And sometimes, I feel like learning something new. But we don't even have a school for the children, so...
Well, all of this might have a way to resolve it. You just have to make the right decisions and connections, right?
Is there something you would like to focus on first?
>Let's get ourselves a new priest. The people need the word of god more than anything else, don't they?
>Let's see if we can find someone able to run a bath house. Being clean would be nice, after all.
>You heard something about officially organised fights once. The Romans did it, right? Maybe you can find out more about it.
>We need everyone educated. If we could get a teacher or two...
>Let's discuss this with Lucius and Maurice. Maybe they have an opinion on this.
>The pub has to be sufficient for now. We need our coin somewhere else.
>Something else? (Write in)
>>
>>1036384
>>Let's discuss this with Lucius and Maurice. Maybe they have an opinion on this.

Opinion between priest or teachers would be great.
>>
>>1036384
>Let's discuss this with Lucius and Maurice. Maybe they have an opinion on this.
>>
You thank the woman for her opinion and tell her that you will think about it. She curtsies and leaves to serve other customers.
You finish your stew and ale, pay and head back to the castle.
Luckily, the rain has become lighter by now. Any more of the same and you might have been sick.
You leave Henry with the promise to retry this search under better conditions. He nods understandingly.
>Sometimes you're lucky, sometimes you're not. Next time will be better.
He's right. Next time has to be better. Mostly, because worse would be difficult, but still...
After you changed into some dry clothes, you decide to visit Lucius and Maurice again. Maybe they've got an opinion on this?
>Hello, Maurice. Lucius.
you say upon entering. They look up from some paperwork and greet you.
>May I ask for your opinions on something?
you ask. Lucius nods.
>Sure. What is it, Mylord?
You tell him about your talk with the barmaid and he nods thoughtfully.
>Well, I see a use in some of them. I think getting a priest would be the easiest. It won't bring us any coin, though.
You don't really care too much about your income, as long as it is sufficient for whatever you need to do, so this isn't too troublesome for you.
Maurice gets up and strokes his chin.
>A school would surely have quite some practical use. Everyone being able to read, do basic calculations... I think I might know where to get some teachers.
This is interesting. You will need teachers for a school, but wouldn't have known where to get them yourself.
>Usually, when people graduate from university, they go to high positions at various courts, like being stewards, personal advisors and teachers for young nobles. The best stay at university as professors. But those that are lacking powerful connections or the matching grades usually need to settle for lower positions. If I am lucky, I can get some of my fellow former students to work for us.
Well, this sounds good. What do you want to decide on?
>Let's get a priest. It's the easiest thing, right? (easy)
>Let's see if Maurice can get some of the less... fruitful students. They don't need to teach highly complicated things, right? (medium)
>Maybe Maurice knows someone talented but not very well connected. Those people seem rare, but if we could get one or two... (hard)
>Something else? (Write in)
>>
>>1036565
>Maybe Maurice knows someone talented but not very well connected. Those people seem rare, but if we could get one or two... (hard)
>>
>>1036565
>>Maybe Maurice knows someone talented but not very well connected. Those people seem rare, but if we could get one or two... (hard)
>>
>>1036586
>>1036602
Alright. Roll me 2d20-1 for this. Best of three.
>>
Rolled 5, 6 = 11 (2d20)

>>1036623
>>
Alright, guys. I'll call it for tonight. I should be back in ten more hours again.
Until then, good night and feel free to make the remaining two rolls.
>>
Rolled 7, 1 - 1 = 7 (2d20 - 1)

>>1036623
>>
>>1036631
>>
Rolled 17, 12 - 1 = 28 (2d20 - 1)

>>1036631
Lets try this again
>>
>We need someone who can provide a high quality of education. At best, to adults and children alike. Is there anyone like this?
you ask. Maurice shrugs.
>People like these are very rare. But I'll see what I can do. Maybe I can get one.
He sits down at his desk and begins writing a list, adding new names and crossing out most of them quickly. After some time, he gets up and presents the considerably small selection of people.
>I think I can assume most of the people I know to be out of the picture. In the end, it boils down to this one person. Ulysses de Bergerac.
You can't say you ever heard this name. He must be from a small noble family.
>His father is a rich trader who bought his family into nobility a few years ago. Most lords consider his family some kind of upstarts, which is quite limiting to anybody's social connections. Maybe we are lucky.
Hopefully, you will. You could really make use of a good teacher.
>I will write to him right away. Wish me luck in this endeavour.
You nod and leave the office. It's dinner time already. Even though you ate only an hour or two ago, you feel like you could already eat again.
After dinner, you go to bed immediately. After all, there is a lot to do tomorrow.
In the morning, Mirco leaves your castle to return to the Belamy lands. You hand him the necessary papers and tell about the letter of recommendation.
>I recommended him to Lord de Pierre. My judgement is important to him, since the Labendais have always been considered good at evaluating a person's potential. And Maurice is quite talented.
Mirco's face turns into a bright smile.
>Thank you, Mylord! Thank you a lot! How can this old man ever repay you?
You make an appeasing gesture.
>Don't worry about it. Just helping a friend of mine.
Maurice seems deeply impressed. He bows so far that you worry about him falling off the horse.
>I think Lord de Pierre will find a position that suits him well.
you say. After some more chat, Mirco turns his horse and leaves.
Now, there is a full day to spend. You already know that you will...
[cont.]
>>
>Ask for possible political tasks. There has to be something, right?
>Henry told us he would like a hand or two to help him. Let's see if we can find some menials (or an apprentice?) for him.
>The plan of integrating the vikings is going pretty well. Maybe you should develop a follow-up plan with someone. (Who?)
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should work on this?
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>See how Damien is doing with his training. He seemed very eager about riding.
>Damien is doing very well with his training. We should reward him by making him into a squire to (Yourself? Someone else?).
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1038312
>You are able to ride somewhat decently, still you are far from being a proficient horseback fighter. Maybe you should work on this?
>>
>>1038315
Alright. Roll me 2d20+1 for your learning success. Best of three.
>>
Well, guys... Since nothing much happened today, I will leave for today, since I got an appointment to keep.
Tomorrow, I'll be busy, too. Maybe I can run, maybe I can't. I'll let you know on Twitter.
Until then, good night and thanks for playing.
>>
Rolled 15, 16 + 1 = 32 (2d20 + 1)

>>1038401
Good night.
>>
Rolled 7, 9 = 16 (2d20)

>>1038401
>>
Rolled 9, 19 + 1 = 29 (2d20 + 1)

>>1038401
>>
It sucks that i always seem to work when this quest runs, otherwise i would participate so much more
>>
>>1038907
>>1039151
>>1039632
>>1039644
Hey guys, I got back early. Would you mind if I ran for two or three more hours? I'll be writing anyway.
And my thing for tomorrow got cancelled, so we would be able to run all day.
>>
You decide that some training in horseback combat couldn't hurt. You always were mediocre at best and won the fights against Duncan and Ariadne mostly out of luck. The next time, you want to win because of your skill.
>Hello, Duncan. Guy. Philipp. Edouard.
you greet your men who are assembled at the training grounds.
>We just finished the morning training. How can we help you?
Duncan asks. You point to your horse.
>I would like to practice my horseback combat. I am a good enough rider by now, but fighting on there just feels... foreign to me.
Duncan nods.
>We will help you out. Let's begin with the basic defensive measures.
Both of you get on your horses and during the next hour, you are doing fairly well at avoiding, deflecting and blocking the attacks that he and the soldiers are throwing at you.
>Now, we might as well try some offensive maneuvers. Being able to defend yourself is nice, but as long as you can't attack your opponent, it's not ultimately useful.
He's right. First, you start with trying to hit basic targets like straw puppets. Next you are picking up rings with your lance. None of these tasks are very difficult to you, thanks to the hints and advices Duncan gives you.
>You are doing very well, Mylord. Now, you only have to learn where to aim your lance to damage an opponent.
This sounds like it would need another lesson. Maybe you should take it now?
>Let's do this immediately. I'm in the right mood for learning.
>Maybe after lunch? I could go for some food first.
>We should do this another day. I'm slightly tired and my horse could use a rest, too.
>Something else? (Write in)
>>
>>1040409
>>Let's do this immediately. I'm in the right mood for learning.
>>
>>1040423
Alright. Roll me another series of 2d20+1. Best of three again.
>>
Rolled 18, 2 = 20 (2d20)

>>1040567
>>
Rolled 5, 13 + 1 = 19 (2d20 + 1)

>>1040567
>>
Rolled 9, 13 + 1 = 23 (2d20 + 1)

>>1040567
And a last roll. Writing.
>>
>I am in the right mood to learn. We should make use of this by continuing right away.
You tell Duncan. He nods.
>Sure. Let's see what we can do.
He points out the various weak points of the human body that you might want to attack and keep away from attack. Then, you get on your horses.
>Let's see if you can apply this concept.
Duncan tells you before he begins to charge. You counter-charge and your lances and shields meet again and again.
You don't take much of a hit, as you memorized your possible weak spots very well and manage to cover them against attack.
Still, you're not just as good on the offense. Duncan is bigger in size, which you have to adapt to first. Still, you manage to hit a spot or two.
>This wasn't too bad, Mylord. Your defense is solid already, but we have to work on the offense still.
he tells you. You agree. Not taking a hit is nice, but you are jousting to take your opponent out of the saddle.
>We could continue this tomorrow. It's starting to get dark, after all.
Duncan adds.
What is your opinion on this?
>I want to improve. Why stop early?
>You're right. Let's go back and have some dinner.
>Alright. I'll be back tomorrow after breakfast.
>Something else? (Write in)
>>
>>1040821
>>You're right. Let's go back and have some dinner.
>>
You decide to head back to the castle. You can only learn so much in a day, right? Also, you're pretty hungry.
You fall into your bed tiredly. This day took a lot out of you.
In the morning, you sleep a little longer than usual and begin the day slow with a good breakfast and some arnica balm for the parts of your body that you used more than usual.
Then, you turn your attention to then day before you. How do you want to spend it?
>Ask for possible political tasks. There has to be something, right?
>Henry told us he would like a hand or two to help him. Let's see if we can find some menials (or an apprentice?) for him.
>The plan of integrating the vikings is going pretty well. Maybe you should develop a follow-up plan with someone. (Who?)
>You are doing pretty well on horseback, but there still is stuff to learn. Why don't you try to improve further?
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>See how Damien is doing with his training. He seemed very eager about riding.
>Damien is doing very well with his training. We should reward him by making him into a squire to (Yourself? Someone else?).
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1041129
>Train in warfare and leadership
>>
>>1041269
Alright, roll me 1d20 for this. Best of three.

-------------------------------------------
Well, that's it for tonight, guys. I should be back in around twelve hours. Until then, feel free to roll.
Good night and thanks for playing.
>>
Rolled 4 (1d20)

>>1041459
>>
Rolled 18 (1d20)

>>1041459
We should also invite Annabelle to get some experience in this. Get all nice and sweaty, high test
>>
Rolled 12 (1d20)

>>1041459
>>
>>1041464
>>1043362
>>1043651
Hey guys, I'm back. Writing.
>>
You decide that you are still way too inexperienced in leadership. Not the regular, administrative one that you are using every day, though. In war, somebody has to make the important decisions and this somebody has to make the right ones, should they wish to win.
>Duncan? Can you help me with my military knowledge regarding leadership and warfare?
you ask your castellan. He shrugs.
>I guess so. A good Master-of-Arms could teach you better for sure. But I know a thing or two.
During the next minutes, you brush up on the basic things regarding decision making, formations and such that you learned the last time. You don't have too much trouble recalling these lessons.
>Now, we can advance to the more advanced tasks of this discipline. You can now put men on the field, arm them and know how to put them in the fitting formations. But there is a lot more to learn. What should we start with?
Well, this is a good question. What topic do you want to learn about? [You have an active success for this choice]
>Additional defensive tactics. I want to bring everybody home.
>Additional offensive tactics. If we crush our opponents, they won't attack again.
>We know how to organise existing men. But we have very low numbers. Where do we get more people, should we need them?
>We are low in numbers. Is there a possibility to make up for this? Any kind of tactics?
>Something else? (Write in)
>>
>>1043740
>We are low in numbers. Is there a possibility to make up for this? Any kind of tactics?
>>
>We can muster a hundred men at best, should we rally every soldier and watchman we have, not counting necessary garrisons.
you say. Duncan nods. Seems like he knows where this talk is headed.
>Is there any possibility to make up for this? Any special tactics?
Duncan smiles.
>Of course there are tactics like this. We Scots have perfected these to defend against the damn Britons. Still, I have to warn you. Most of these aren't very pretty and most people consider them... un-knightly.
You shrug. It doesn't matter. Should the need arise, you have to take every possible measure to keep your realm and people safe.
>Well, first you need places to retreat to. Secret hideouts, fortresses and such. Somewhere you are safe and won't be affected by numbers too much.
Duncan tells you. You smile and nod. Unknowingly, you already took these kinds of measures. The border fortresses to Dupont and Daymarque will help you out a lot. Also, there is a whole hidden viking community that close to no one knows about.
>If you can't beat your opponent in the open, you have to wear him down. Destroy their morale over time.
During the next hours, Duncan tells you about the possibilities of traps, bee-sting tactics and such. You soak it up easily again.
It's around noon once Duncan's explanations stop.
>Well, I think I told you as much as I could recall. Still, it's not the prettiest way to handle things. Maybe we could work on the more... classic ways of defending.
What does he mean by this? Duncan immediately notices the questioning look in your eyes and clarifies his statement.
>If we could somehow strengthen our regular troops, we would make a more intimidating impression, making it more unlikely for anyone to attack us.
Well, this sounds about right. Everybody would rather attack the weaker seeming target, right?
>Your decision with the Sang-Valois girl, Ariadne was a good one. She had lots to learn. Still, this leaves us without a Master-of-Arms for nearly two more years. Two years during which we can't really train any new troops.
This is true. Duncan is able to keep the soldiers in shape, but not much else.
>If we had a militia or something, we could call upon a hundred and fifty, if not two hundred additional men. This would make less of an impression, though. And in the case of a war, we draft people away from their worksteads and send them to the battlefield with close to no experience and possibly even sub-par equipment. It works somewhat well to keep peace, but during war...
Well, these options both aren't too promising. Still, you might want to do something, just in case Lord Daymarque decides on a little... appetizer.
[cont.]
>>
What do you want to do?
>We need someone to train troops immediately. Can we have them trained at Durnholm or Trois-Tours?
>We would need a Master-of-Arms immediately. Is there any way to accomplish this task?
>Let's train a militia. The lands that pose a threat to us are at a terrainous disadvantage already, and numbers should be sufficient to show them that we might be a more dangerous target than they think we are.
>If we train the units we have in... nonconventional warfare, we should be able to cope with the numbers.
>None of these sound very promising. But what about...? (Write in)
>Something else? (Write in)
>>
>>1043822
>Let's train a militia. The lands that pose a threat to us are at a terrainous disadvantage already, and numbers should be sufficient to show them that we might be a more dangerous target than they think we are.
This could be a good reason to incorporate the vikings.
>>
>>1043878
Alright. Roll me 8d20+2 for your training successes. Best of three.
>>
Rolled 6, 18, 20, 18, 17, 16, 12, 11 + 2 = 120 (8d20 + 2)

>>1043961
>>
Rolled 9, 1, 16, 7, 11, 18, 1, 15 + 2 = 80 (8d20 + 2)

And a second roll. If someone would roll the third one, we could continue.
>>
Rolled 2, 17, 13, 12, 2, 5, 1, 18 = 70 (8d20)

>>1043961
>>
>>1043966
>>1044248
>>1044356
If you want to know what you just rolled for:
The first four rolls are for a simple peasant militia, containing the number of people willing to join, your ability to train them, arm them and their overall quality after finishing the training.
The second half is for the elite viking militia, considering the same qualities. The vikings are natural born fighters, unlike your peasants, which is why the modifier only applies to the last four rolls.
As it looks, you just managed to recruit only a handful of peasants, all of which will be very well trained and armed, almost up to par with your soldiers.
The vikings are organized to nearly the highest available amount. They are very well trained, but use their traditional weaponry which is a bit more unrefined than what your soldiers and regular militia use. But since they have dealt with these weapons for generations, they still come out as amazing.
Can you deal with this? If this is the case, that's nice. If not, you might use a free reroll, of which you just gained three new ones, bringing you at a total of 31.
>>
Rolled 7 + 2 (1d20 + 2)

>>1044501
Okay, I will reroll
>>
File: Amala.jpg (387 KB, 1920x1250)
387 KB
387 KB JPG
Rolled 14 + 2 (1d20 + 2)

>>1044501
fug, I'll reroll just once more
>>
>>1044536
>>1044546
What were these rerolls for? The amount of peasants or the quality of the vikings' weapons?
>>
>>1044555
The amount of peasants, sorry
>>
>>1044562
Alright, writing.
>>
>I think we could make good use of a militia. I doubt we have to fear attacks from the lands of Lord de Pierre or Lord Sang-Valois. This leaves us with only Lord Dupont and Lord Daymarque as potential threats.
Duncan nods understandingly and waits for you to continue your explanation.
>I doubt they haven't heard about the... improved quality of our... tax collection spots. They will know about the difficulty to get through there. If they got rumors of us raising the number of our fighters, they would at least think twice about attacking us.
Duncan grins mischievously.
>Slightly raise our strength, but make it appear bigger than it is. A good plan, Mylord.
You continue your explanation for a bit, further describing what you would expect of the militia. And what you would expect of the... other militia.
>Very well. I will see that it is done during the winter, when people are eager to find a pass-time. The people should join somewhat easily. Being able to defend their own homes sounds pretty appealing to most. Arming them is not much of a trouble, since we got a lot of unused weapons. A few soldiers should be sufficient to train them. I will train with the... other part of the militia myself. They are great fighters, but somebody needs to teach them about strategy.
This sounds good. You thank Duncan and return to the castle for lunch, feeling accomplished about your province's safety.
Now, there is half a day left. How do you want to spend it?
>Ask for possible political tasks. There has to be something, right?
>Henry told us he would like a hand or two to help him. Let's see if we can find some menials (or an apprentice?) for him.
>The plan of integrating the vikings is going pretty well. Maybe you should develop a follow-up plan with someone. (Who?)
>You are doing pretty well on horseback, but there still is stuff to learn. Why don't you try to improve further?
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>See how Damien is doing with his training. He seemed very eager about riding.
>Damien is doing very well with his training. We should reward him by making him into a squire to (Yourself? Someone else?).
>Being a proficient dancer is nice, but being a masterful dancer would be better. Let's work on this.
>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? (What?)
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1044781
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather?)
We should hunt for pheasants and boar
>>
>>1044781
>>We are well proficient in the art of dancing. But art is a wide field. Why not try our hand at something new? painting or drawing
>>
>>1044827
Seconding.
>>
>>1044827
>>1044861
Hunting pheasants and boars? Alright. Roll me 2d20 for this. Best of three.
>>
Rolled 15, 2 = 17 (2d20)

>>1044878
>>
Rolled 14, 18 = 32 (2d20)

>>1044878
>>
Rolled 13, 20 = 33 (2d20)

>>1044878
>>
Rolled 10, 10 = 20 (2d20)

>>1044878
jeez, our heros gonna get fat with all the food he gets from hunting
>>
>>1045000
Gotta need it to get big and strong. He's still growing, right?
>>
You decide to further fill your food storage. The winter might be harsh and you don't know how the next harvest will turn out.
>Guy? Ready some men and a cart. We're going on a hunt.
you tell your soldier, who just nods.
>Alright. Everything should be done in around half an hour.
This sounds reasonable to you. You go and grab a warm coat, then return to the stables to get your horse.
>Everything is ready, Mylord.
Guy informs you. He is standing there alongside two more soldiers and your father. Looks like he will be moving the cart.
>Hey, sonny. Just thought you might want to spend some time with your old dad.
He's right. You didn't spend too much time together during the last few weeks.
>Sure, Dad. And while we're at it, we might see if we meet some boars and pheasants.
you joke.
>Nice idea, but I doubt they are adding much to our chat.
you father replies. You have a good laugh and head out to the forest.
Again, finding pheasants isn't too difficult. You memorized some of their favourite gathering spots. Also, due to the rain of the last days, the ground is very talkative about their whereabouts.
After an hour and emptying two quivers of arrows, you fill the cart with nearly thirty pheasants. Looks like today is a very productive day.
Next are the boars. These are even easier to find, since their weight makes them leave pretty obvious traces in the mud.
You can hear them from far away and have Guy investigate. He comes back with good news.
>It's incredible. A whole sounder of boars. We could bring three carts and all of this wouldn't fit.
This is great news indeed. This way, you can choose the ones that look best to you.
>Alright. We will take out hogs only. The biggest and meatiest. Everyone only takes one. Otherwise, we will run out of space.
you decide and your men nod.
Carefully approaching against the direction of the wind, you see the boars. A great amount, indeed. Some realms don't have this in total, you guess.
The arrows fly and four massive hogs are hits. The rest of the sounder starts to panick and flee into the forest. Still, you don't mind. This is more than enough meat.
Two of the hogs were hit perfectly and fall to the arrows. The others start to charge you in attempted retaliation. It only stays attempted as they find themselves impaled on massive boar spears only moments later.
>Well, I fear we will have to put some on our horses, too.
you say upon closer inspection. Your men don't seem too excited at the thought, but the accomplishment from the successful hunt easily compensates for it.
>Wow, son. This is not my first hunt with you, but each and every time, I am more and more impressed with you.
your father says, a proud tone in his voice.
You hit the road immediately after loading the hogs onto your cart and horses.
The way back isn't long, but the weight elongates it easily. Looks like you will miss dinner today.

>Anything you would like to talk about with your father/your men? If so, write in the topic.
>>
>>1045181
Since we're gunna be an older brother and probably a dad in a couple years or so, we should learn a bunch of dad's best jokes and how he comes up with them. We must learn from the master
>>
>>1045181
Ask our father about our mother's pregnancy.
>>
>>1045181
Talk to dad about his soon to be born baby.
We can see if they need anything for it like a crib or whatever for a gift.
>>
You and your dad joke back and forth for some time and you memorize the jokes he tells, mostly puns and hilarious comebacks.
Although you are not sure about this, you think these jokes might be mandatory if you want to become a father of acceptable quality.
>By the way, dad... How is mom doing? How long until my... brother...sister... whatever it is arrives?
Your dad shrugs.
>We're not too good at anything medical, but Tuttle estimated it to be the fourth or fifth month of pregnancy, actually. Surprised your mom didn't notice it earlier.
Well, this sounds good. If the numbers are right, you will be around for the birth of your sibling.
>Do you know anything about what it will be? A boy? A girl?
Your father shrugs again.
>Not really. Sometimes, it's really active, though. But at some times, completely laid back. Might be both.
You nod. Well, looks like you're in for a surprise.
>Is there anything that you might need? A crib or something?
Your dad has to think for a while.
>Well, we got your old crib, which still is in good condition. A new cushion or blanket for it would be great, though. Or something to play for your brother...sister... or dragon sibling, considering their mother. Don't tell her I said that, though.
You chuckle and make a mental note to get all of this. Maybe something self-made would be nice? Now, you only needed something like crafting skill...
The sun has sunken behind the horizon for quite some time already when you finally arrive at the castle. Antoine, your head cook is vehemently shaking his head upon seeing the loads of meat you brought back.
>This is great news for our food stock... But the other cooks will kill me if I have them work another night shift. Noooo... But I can't let this meat get bad. But if I call them back to work...
Looks like he is in a little conflict with himself. Luckily, you know how to work this out.
How do you want to deal with this?
>Could the two of us possibly do this on our own? This way, you don't have to call in the others.
>Call them, tell them those are purely my orders. This way, it's not your fault.
>Should I see if I can motivate them? Maybe they will be more cooperative towards me?
>Something else? (Write in)
>>
>>1045425
>Call them, tell them those are purely my orders. This way, it's not your fault.
Once in a while it's good to remind our people we are the Lord.
>>
>>1045425
>>Could the two of us possibly do this on our own? This way, you don't have to call in the others.
Lets level that cooking skill up
>>
Rolled 1 (1d2)

>>1045480
>>1045568
Alright, here's a tie-breaker.
>>
>Call them, Antoine. Tell them that I ordered them to work on this. This way, it's not your fault, right?
Your head cook nods, looking somewhat nervous, though.
>I will... do what I can, Mylord. I'll be back as soon as possible. Should I... should I leave room for you to work with us? Or did the day tire you out too much?
Well, this is a good question.
>Keep me a little space. Me and my company missed dinner, so we will have to help ourselves.
>I think I will just go to bed. The day way a long one.
>I'll join you. I think you might need every hand.
>Combinations? Something else? (Write in)

Also, roll me 1d20. Best of three.
>>
Rolled 5 (1d20)

>>1045749
>I'll join you. I think you might need every hand.
>>
Rolled 8 (1d20)

>>1045749
>I'll join you. I think you might need every hand.
>>
>>1045883
>>1046183
Alright, guys. That's it for today. I'll be back in around twelve hours, though.
Until then, feel free to roll, vote and whatever.
Good night and thanks for playing.
>>
Rolled 20 (1d20)

>>1045749
>>
And we're live.
>>1048312



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