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Rolled 23 (1d100)

Last time you encountered severe lady troubles. Requiring you to consult with N and acquire the aid of the She Devil Beatrice. After that you did some scavenging in a strange town and did some excellent trader. Resulting in some some suspicious sights. More importantly you were able to ransom previously captured survivors for a bargain and acquired lots of high quality magical charms from the tribals. After that during your supposedly brief foray to acquire the services of your undead stalkers. You stumbled your way through some spooky woods finally ending up in a strange clearing where you met the only living thing you encountered in these woods. A flourishing tree vibrating with life. There you realized you were surrounded by the undead and encountered a female monster. Which you ended up fucking before somehow finding your way on the opposite side of the wrong mountain range.

There hopelessly lost you ran into two heroic figures going fishing before they ran from a beautiful voice that sung a song that brought things back out of the deep dark depths of the ocean...instead of going inside. You followed the two in increasingly dangerous territory crawling with monsters and zombies. In ever growing number.

There you now find yourself trying to figure out what to do.
>>
old thread >>999707
>>
Rolled 63 (1d100)

>>1031263
>>1031256
Ah damn didn't make it to the other one in time...apolagies about that. Hopefully anons will find this one soon enough.

What do?
>Keep following
>Hang back
>Get closer
>Go back
>Other?
>>
Rolled 50 (1d100)

>>1031271
>Keep following
Scream to the one who said they used to be a hero, "fucking help me dammit how did I even get here?"
>>
Rolled 50 (1d100)

>>1031271
>Go back
See if those ruins are still there for us to check out
>>
Rolled 41 (1d100)

>>1031271
>>Other?
Eh fuck it we'll see them later. Time to get lost from all the sight of these monsters and zombies.
>>
Rolled 86 (1d100)

>>1031450
Vote for sure. I'm not letting these two powerful bastards get away without making a proper intorduction
we haven't crit failed a first action of the thread in a while, maybe /tg/ dice goddess didn't tell /qst/ the tradition
>>
>>1031450
Yelling loud enough to get his attention may not be the best idea given the monsters and zombies haven't noticed us yet.
>>
>>1031740
Ever hear of a phrase the kids like to call "Y.O.L.O"? Nothing ventured nothing gained, not to mention ooc knowledge and the fact that they are BOTH player made characters, thus would likely understand the psychosis that is being controlled by anons. I like to think we are a strange curse in this universe that makes otherwise smart people or even whole civilizations to make pointless and often awful decisions. We are like pre fall Supah schizophrenia. Most who encounter the curse of anon control end up dead as fuck.
>>
>>1031818
I'm sure that's not how that works. We were an influence on them in there own quest. Once the story ends they are truly their own being.

The only in world character close is the backer/master mind in HAX. The civs we are a Council, book, or many other pieces that shift their path.
>>
Rolled 31 (1d100)

>>1031818
>Nothing ventured nothing gained
And you plan to gain....what, exactly? The satisfaction of knowing our current character not only saw, but spoke with those former player characters? That doesn't seem worth the high risk of getting ripped apart by the swarm or killed as collateral damage from one of the two's attacks.
Note that by the monsters noticing "us" I do not mean "Slate and the two high-tier former player characters. I just mean Slate, drawing the attention of the horde. Those two wouldn't care anyway, they're already chewing through everything in their path.

Even if you do want to follow them, there are better ways to go about it than intentionally drawing aggro from a massive swarm of monsters, you fucking idiot.
>>
>>1031835
Take the Maticuco for example, the CEO was the one afflicted with anonism. He was the boss and we used him in almost every other action. We almost played the game as if we were playing as him, or at least that's how I felt. There was no "council" present, nor book or really anything other than the CEO's choices; aka us. Others like JAI had their own objectives and sought them through us.
>>
I wonder if there is a way in the Genieverse that a character or civ can see anons in a way. We are the voices of another reality? Are we spirits? Are we agents of fate pulling the strings of life? Can freed civs or chapters notice another who experienced them?
>>
>>1031856
Sup fancy stick anon. I cast my vote. Convince me to change it using big boy words or find support elsewhere. I like slate but not enough to miss this plotprotunity
>>
Rolled 92 (1d100)

>>1031860
Poor dude is now sat on Jenny's executive committee.. Duck wonder what they have been up too? Who else is on that committee? What parts of Maticico did she really want? I wish we could get like a sentence for the after story each character got.
>>
Now there's a weird idea...we literally play as anon. We spawn in X body and have all our understanding etc and just go out and do things. We'd be a God damn Outsider! If anyone reads our mind we'd be full MAD... Or a NoMAD.

Imagine some loon just knowing all these peoples things, the second respondent we know, imagine the shitstorm
>>
Rolled 65 (1d100)

>>1031885
Fun Fact if a player character goes MAD they will become aware of the Anons actually being real. Instead of just their 'own' voices trying to come up with what to do. They will realize it wasn't actually them but you guys.

MAD people in player civs are also aware of strings being pulled but not to the detail of a direct player character.
>>
>>1031879
Rizal, the perfect broodtech made it to petyrs lab. This could win the combine and volken clans the war and bring and era of peace to the universe fuck the (seemingly 2) fallen planets we have played other games on, it could insure no other planet falls again. I am still awed by the scope of the last civ, it tied up ALL the loose ends.
>>
>>1031892
Hah! Told you so.>>1031835
>>
Rolled 35 (1d100)

>>1031871
>Convince me to change it using big boy words
I don't see how my arguments do not qualify as "big boy words." Punctuating an argument with an insult does not make the entire argument an ad hominem. But I'll restate my criticism:
>You want to yell at heroes to get their attention
>Yelling can draw attention of anyone who can hear it
>Zombies and monsters have not taken notice of Slate yet
>There are far too many monsters and zombies for us to have a chance against
>Yelling may draw attention of zombies and monsters
>Therefore, we should not yell

I mean seriously, if you must attempt to contact them now you could at least try getting AMY to send them a message or trying to use a subtle psi communication.

>>1031902
I don't think either of these guys is MAD. So no, not really.
>>
>>1031860
>anonism
?

The book was a random example of what our action took form in. Like the over using of explosions in the same civ was done under the guise of some enemy of the paramilitary guard we had.

>>1031902
There still other times where our actions are not done as not just the voices.
>>
Rolled 6 (1d100)

>>1031897
Which was an absolute pain in the ass given my(still) poor condition.

I admittedly impressed myself with the fact I actually managed to pull off tying up all the loose ends in ALL the player civs. Which was what i was going for with that last player civ.

I didn't wanna leave anymore loose ends...so just in case I never did get back to civving or drop off at least it can be said. The Genie always completed his civs when possible and at the very end actually tidied everything up.

Only 2 civs were ever left undone and I am still butthurt about that.

As for what happens with Rizal...well anons may never find out.

Clan Volk is only a single(insane) Clan and the Combine...well they already have bioweapons like the Brood. It wont actually effect the Combine much in the long run.
>>
Rolled 22 (1d100)

>>1031925
Admittedly it really helped that the most of the 'loose' ends were actually ongoing plots. So all I really had to do was make it so the very last player civ stumbled upon all those necessary plots.

So in truth I actually kinda cheated because all I had to do was make maticico run into those old ongoing plots. Its not like i really had to come up with a specific reason for every single loose end to suddenly get dealt with in a single civ.

That is what plots are for!

Oh how I yearn to clash against anons with a more political and economic game.

Best game ever would be political, economic, and war fused into 1. That would be the most Epic game the Genie will ever run hands down.
>>
>>1031929
Wait until your a notable bit better and enough anons are Genie savy because my world you've raised some tough case anons. Some games feel like survival of the fittest for anons
>>
>>1031915
I will obstain from voting but I will not vote to leave this plot hook it's far too juicy. unless you get backing on another plan that absolutely requires my backing to move the game along will l back a plan to leave, and will vote begrudgingly at that.
>>1031920
Anonism; like autism, it is like being controlled by a bunch of assholes on 4 chan.
As for the voices thing, can we at least agree we are typically the characters or civ leaders brain?
>>1031925
Seriously needs to be compacted into a series of novels
>>
Rolled 31 (1d100)

>>1031940
That's fair. Really I just think if you're going for following them you need to modify this action.

>>1031450
So instead of screaming can we do something else? Not necessarily silence, perhaps we could try pinging their comms?

Heck I'll support continuing to follow them (at about the same distance, since we aren't specifying otherwise) if we just try not to alert the horde to our presence.
>>
>>1031929
I would only be down for a combo all out game if people we talk with each other more.

No matter how neatly I make the info we need. People forget something or we get no where because people seem to want to do their own thing. Then there's the bandwagoning leaving no time or room to debate and think things out. So we are left with bad actions being pushed through and hurting our long term game.

I assume nothing will really change that with it being anons and different time zones.

>>1031940
When I looked it up I thought you meant to type onanism ( Which means masturbation. ), So I was confused. So it a new word for this type of thing, got it.

I like to think we are all things. Because one of us is soooo talking shit to bandits one sec. The next mapping war plans like a boss. Then sexting ladys or something unspeakable. But yeah I can agree a lot is being done with our version of Mouth of Sauron or some such.
>>
Rolled 58 (1d100)

>>1031929
As much as i like to clash against anons in the battlefield...I would cream myself for a chance to clash plots.

So basically my greatest love for anon battling was during WAR Sci Fi. That was just...awesome. All I could ever dream for a WAR game went down during it. Anons pulled off some amazing bullshit during that quest...hence it was pure bliss for me. Even if it did actually mean i was getting my ass kicked. It was glorious.

So I been sorta satisfied about that ever since then in terms of battling anons. Hence the increased thirst for a different style game.

>>1031935
That is sort of the point. I am the only QM out there who doesn't baby the anons.

Its precisely due to that reason is why anons were able to pull together such amazing feats. It was done purely due to the hard work of anons and they fucking deserved it.

That is a big reason why it is so amazing to see.

>>1031940
The compilation of them is actually coming somewhat soon. I intend to go over ALL of them and rewrite it properly. I would still suggest reading all the threads though as obviously there is stuff inside I am gonna have to take out. In exchange however I will likely write some short stories and include more details.

Especially given how rough my writing was in the beginning...4chan civ and quest running actually did amazing things for my writing. So once I am satisfied with my writing i intend to rewrite properly. Basically I intend to do some of the prep work somewhat soon timeframe. Proper rewrite of it is gonna take awhile still.

Meanwhile the development of proper files and papers on different subjects(see Fluff) are also being properly organized and worked on. Not sure I am gonna organize the files and papers precisely though. Not to mention weird subjects like Economics that don't really fit into a neat file liked Megacorps could.


Anons have requested fluff books and proper writings repeatedly over the years so I will see what i can do...offering up the system was easy.

But the other stuff not so much and I am quite depressed over the lack of civ system not being used. I spent years working on with the help of anons. Yet it goes entirely unused despite it being so easy to use and short to boot. Not sure how I am gonna handle that...I don't want to see civs die or stay shit. I would love it they even became available on tabletop and not online bullshit like these.

Fluff books meanwhile are actually underway but I don't know how I am gonna organize them exactly. Meanwhile i DO have some story ideas that I am gonna write. Problem is my Sci Fi series one is still...not quite there yet.

Post apoc wise I am utterly clueless in despite the massive amount of work i put into the post apoc timeline. For some reason any ideas at all are elduing me...

SO expect my first writings to take place during the First Era during Classic Fantasy time period. The story is gonna be a very long one.

I am naturally open to suggestions or ideas.
>>
Rolled 1 (1d100)

>>1031959
So anons how do you think I could write and organize the fluff books to be like? Its my first time for that sorta thing so I literally got no idea...

Plus some help with the civ system would be nice. If an anon ever chooses to run it for a game(it works for any kind of civ game trust me I checked even with anons present to see if anons would break it or not). I am available for consul. Really I just don't want it to die...the system works its just nobody seems to wanna use it.

Can't even sell it as a tabletop game at this point either because of it...

Not sure what to do about the stories...I was hoping that if i kept working on the worldbuilding it would give me ideas. Which isn't working at all for the post apoc and barely with the sci fi.

I would like to write different types of books in order to draw in a wider crowd...admittedly its all going to be niche stuff but if I can satisfy enough niches I can hopefully make a living off it.

The proper compilation for the civs is gonna be awhile though before I really start to work on it. As I Intend to do a lot of writing first

I am also unsure of how to go about selling my actual worlds i created and fluff. Not to mention the civ gaming method that is...well dead. I don't want it to stay that way.

Not even sure if I could even find a publisher much less someone will to do illustrations...I don't exactly have the money and its all niche.

I will try anons but i can't make any promises. I am pretty much a flopping around blind fish at this trying to pull it off.

So really any ideas or help at all would be appreciated.
>>
Rolled 63 (1d100)

>>1031979
Alright I get the message time to go to bed and the dice are trying to tell us all that its a TERRIBLE idea!

Plus you wont get any luck for it...

So how about we prove them wrong? Genie included?

All of the stuff I have mentioned is at stake anons...EVERYTHING is!

No really the Genie has no idea what to do exactly and my current life circumstances are growing ever more dire. So I have to get something figured out or i am gonna end up on the streets...again. Despite my poor health I am running into a lot of problems. Sorta running out of resources for me and shit is about to hit the fan for me big time. At this point I really am desperate but I gotta come up with some income and figure out important matters. My health is also still a huge problem and the costs are really adding up...

Basically Genie is in some ever deepening shit and I just...can't keep going on like this. Something has gotta give and i am about to break. My last means of support my sister has already ditched me and now my brother too. Even the caseworker who is suppose to help me isn't and nore does she care much. Nobody cares for the Genie...but the Genie and anons. So I am...well mighty fucked. The Genie can barely write these days do to my poor health. I can't work or go to school so I am in quite the pickle.

So I am mighty fucked due to that and my health. So the only ones I can rely upon is myself the Genie and you Anons.


I really do appreciate you guys both the new and the old. I am just sad some anons are no longer here to play with us and a miss them...a lot. I am also sad about how so few would like to try and don't help the thread.

Even if your not doing anything its okay to ask questions about stuff(Genie included) come up with plans long term or whatever, and just chat among yourselves. Its cool its a slow thread and people have weird hours. But i run everyday and i honestly don't care.

Because it shows investment, that anons care, and makes things feel cozy if players can just chat like that in thread. Makes me feel not so alone ever since I got sick and it turned out i didn't actually have any...or family for that matter. Only my bro and sis stuck up with me but even that is ending...too much of a drain you see.

At this point anons is the closest things I have to a family now...

Sorry about that whole spillage but I knew some anons were waiting on that and I really could use some help. I wont take it personal if no anons like me that much. Your still better then my real family after all and beggars can't be choosers.

So currently I am a Beggar Genie.
>>
>>1031979
Well hopefully once I'm working from home again I could run something and a good old civ sounds like a great place to start.

As for ideas, I mean I'm sure anons could throw characters at you all day and stories to match. But otherwise story wise why not start with say... Axum for example, write a few short stories about his life. Then if he met any characters who could be interesting write about them and so one. A creation chain. The same story from different perspectives? The life of a Maticico none hero during one of the events. Maybe a story about a group a civ or character met? Like the magical girl band or that plot we levelled to high for? A witness to a Glowy Joe rampage?
>>
>>1032008
Genie you stupid title, give us a way to contact you, something? Anything, your important to us darn it. Ffs let me send you money. It's ok to vent Genie
>>
>>1032017
I meant to say tit not title...funking phone, the ducks and food shark were on me folks. FOOD SHARK STORY DO IT life as a bandit barkeep and cook.. Daym
>>
>>1032008
If your in Australia you can shack up with me and the Gf for awhile if needs be I got a spare room.
>>
>>1032008
Genie, you don't have too say. But what is your health issue? Can we help? Would you like our help? Would you let us help?
>>
Rolled 42 (1d100)

>>1032008
>>1032017
Genie let us help you set up a damned paypal or something. Hell I'd be willing to set up a recurring payment. I mean hell like you said you run everyday and your quest is the only one I participate and look forward to everyday. No I'm not kidding, I've always loved the post-apocalyptic genre ever since a little kid hell my favorite movie as a kid was the Postman. Let us give something back even if it's just 20 bucks once a month if there is five of us doing that you'll at least have a 100 a month.

>>1031604
I support us getting lost again
>>
Rolled 56 (1d100)

>>1031604
>>1032138
Fuck it, I'll also support getting lost again.
>>
Rolled 85 (1d100)

>>1032138
>>1032146
support for getting lost.
>>
>>1032197
>>1032146
>>1032138
I have a theory about our lost class. It only seems to work in our favor when someone is looking for us or something we have, or in a way of speaking when someone else needs something found or is expecting to find us. Like how we found our lost trainer super easy, because he was waiting for us, or the fact we found cray cray super easy when she was trying to find her panties. Lost doesn't exist without found, I'll bet we could find our sister with our lost ability too fairly easily if we tried not that we would want to seeing as she is actively hunting us, In fact ill bet if we crit fail a lost roll that's when she will find us.
>>
>>1032616
That makes good sense anon
>>
Rolled 45 (1d100)

>>1032616
That's...pretty reasonable I guess.. It's almost like a homing beacon for quests or unfulfilled map space.
>>
>>1032677
I think I could run even deeper than that, things that are lost will gravitate towards us. In the post fall there are a lot of lost things, we have found interesting locations that are mysteriously abandoned, like seriously have we ever in any game before this found premo facilities that were unoccupied? These were found using our lost skills and decent rolls, no good plans, no endless scouting, just wandering. The one part I don't get is how fast we move while losting, is it teleportation? An uncanny knack for shortcuts? Or an entirely new meta game force that is acting upon us? Can/should we probe into this or will it cause madness? I do feel like we end up wherever we do for a reason, and though ic we don't know where we are or where we are going the force of lostness places us where we can help things get found should we care to listen still salty about not finding out what the detonator and Avis were doing, they were both lost, stuck and trying to find there way to where they belong, I think missed a huge quest opprotunity considering this
>>
Rolled 84 (1d100)

>>1031604
Your attempts to get lost has seen to it that somehow your still in this area. Except now there is no heroic figures to distract the zombies and monsters. As is they have somewhat been led away. Problem is the rest of them are all hanging around still.

What do?
>Follow them
>Head in the opposite direction
>Stay put
>Keep wandering aimlessly
>Other?
>>
Rolled 20 (1d100)

>>1033253
>Follow them
Follow the trail of destruction.

>>1033233
I pointed out that screaming is a bad idea because it will draw the attention of the vast amount of monsters nearby and you responded not by in any way acknowledging that as a valid concern, but by saying "Y.O.L.O. Bro!" and talking about how you love making bad/suicidal choices. But at least you responded, unlike the one who suggested it in the first place. Although I think you're vastly overestimating our chances of anything important coming of this, I'm not saying those two would be opposed to working with us but at the same time they have no reason to pay attention to small fries like us or our boss
>>
Rolled 13 (1d100)

>>1033296
Sure I'll bite, supporting
>>
Rolled 98 (1d100)

>>1033296
Support
>>
>>1033408
Ah come on my id changed. I'm >>1032677
>>
Genie why not set up a patron or donations pages. Some anon really want to help.

Also we really need to figure out our way back
>>
>>1033553
We could always try the tunnels again if you want
>>
Rolled 75 (1d100)

>>1033296
Vote
I never intended to literally yell but having reread the action I did vote to yell, damned be my reading comprehension
>>
I hope we find those two again, we suffer from lady issues too.
>>
Rolled 53 (1d100)

>>1033408
Damn lucky this is your third roll otherwise things would of gotten very ugly for you.

You decide to follow the trail of destruction which just so happened to be where most of the zombies and monsters were heading for. By some strange miracle most of them were too distracted to notice you and the rest you were able to hide from successfully. There you sort of traveled with the flow and after awhile you heard some strange music being played...very loudly. As you noticed its source is very distant.

The path of destruction along with the monsters and zombies just so happened to be heading directly towards it. So you followed along noticing many rich pickings that have obviously been largely untouched due to the sheer number of monsters and zombies. The pickings only got better the closer you got...but so too did the quantity of monsters and zombies.

After awhile you saw the source of the music...and a gigantic endless sea of monsters and zombies surrounding it. So thick in fact that not even heroes could easily get their way through it. There on an island with high cliffs surrounded by a lake of blood and danger. You saw a large mountain of speakers booming out huge terrible sounding music.

With the monsters and zombies desperately trying to make their way there even as the music enraged them and they tore into each other. Forming mountains of corpses and rivers of blood. Nearby you could hear a nearby ocean waves...which dragged away corpses and blood through a wetland watered in blood. Thereby preventing it from piling up too much.

What do?
>Zombie Zed disguise time
>Go back
>Investigate the blood wetlands
>Try to sneak through
>Other?

>>1033658
Which is ongoing theme for characters mostly due to the players fault.
>>
Rolled 58 (1d100)

>>1033677
Disguise kit sounds like a such idea but I'm going for it
>>
Rolled 40 (1d100)

>>1033758
Remember they are attacking one another..

>>1033677
>Other
Feel around for special undead hopefully something that can fly. We can fly you fools
>>
>>1033772
That might be a worse idea though if we use any psi ability to feel around for them.
>>
Either way I've got to call it a night on my end, got work in 8 hours.


>>1033677
>>1033553
seriously consider it Genie I'd be happy to give back.
>>
I really hope Detonator went full tentacle brood rape on the magical girl band, especially green nomad. Turn them into brood super breeders just cos they pissed him off so much so often. Go full fatal pulse or junkin. Yes I'm a perv but they pushed their luck so the get tentacles
>>
Rolled 13 (1d100)

>>1033677
>Investigate the blood wetlands
Damn if I'm not curious about this. While we're doing this, feel around for special undead, particularly anything that can fly. Specifically NOT using psi, just our necromantic ability. Also think if there's any way we could use our magic to fly. There's a lot of blood and corpses, that's got to be useful for something.

Is AMY with us?
>>
>>1033946
This is gross even by Godzilla's standards. They were a group of young kpop hero's. I sincerely hope they climbed the ranks of the hero unions and are important well respected contributors to society, doubt they survived the fall, and dj bad music survived? He was a personal favorite and I would love for us to run a similar character but frankly he was a pussy relatively speaking.
>>
I just realised who it is Mr.N makes me think of. Cyrus from "The Warriors", I can picture him trying to pull some suit of that level. CAN YOU DIG IT!

Also I wonder how hard it'd be to get another bandit nickname? What skills are we highest in?
>>
>>1034635
You do realize we are super important to mr. N, we have become the lynch pin out on the front lines making their plans grow to a much more massive scale. We fucked up by introducing everybody and now they could cut us out after we establish the survivor settlement but I think TSO values our loyalty and mr. N has taken a personal liking to us. I almost look at him like a fatherly figure. Hopefully loyalty prevails but we set some really massive wheels in motion and if we don't succeed our mission of getting all the survivors together then who knows what the consequences could be. We got a lot riding on our shoulders not to mention we have 2 wifus and just fucked a monster. I want to see this all through and do right by our friends but really I can see us taking over. We seem to run into the ultra powerful very often and with the right training and a few hero's by our side, TSO, cray cray, the detonator, Avis... just depends on how we pay our cards.
>>
>>1034686
Detonators power level is planet cracker...and the most godly abominable shapeshifter we've ever encountered...the ducker can have multiple bodies at the same time! Detonator is a wild card in the truest sense of the world. Guys on the Galactic radar and is so OP We out levelled a planet.

Genie has mentioned in the past about his abilities, he could chew up teams of Fallbringers and his adaptability/regeneration the ducker won't die
>>
>>1034686
I just had a thought, what if we hunted down the dicks that stole cray cray's panties, capture them as prisoners, and turn them over to cray cray as "repayment" for the "trade" we had arranged. I'll bet she would like that a lot and put us in her good graces. Maybe she could loan us a few officers to help whatever bandint gang in the alliance ravage a little bit. Disclaimer, I'm drunk.

As for approaching Avis and the detonator, I hate metagaming but we do have an otherworldly connection to them, explain that we are lost, and that we are also "a lost" also that we think we can help them in some way, acknowledging we are weak but that we have some psionic and some magic abilities, plus lots of friends and an almost pre fall quality place to hide out. Just over the mountains we have friends everywhere survivors, bandits, and some non rampant bots.. only problem is that we are too weak to make it home. I honestly would pay anything or do anything to get an escort home from to of my ooc hero's.
>>
>>1034723
And you don't want to be friends with him why? Don't we have pre fall booze? Let's hook him up with a bottle, he was always a bit of a wild man. As for Avis I would like to show him that gun that shoots magic and see what he could do with it.
>>
>>1034737
>>1034749
Third post in a row! As much as I want to practice psimagenecromancy I think once we get home we need to sit down with TSO and come up with a loadout we use train hard in combat possibly a few different guns we are a sniper after a all surely we will keep guns that fill important rolls and give him back or give some to our stalkers. I'll bet the stalkers would like cray cray's teleporter a lot. Other stuff could probably be given to TSO for credit and we could possibly get our undead some less badass hovercycles themselves. Amy should also consult and integrate into all of our stuff like Jarvis for iron man , we have that badass shielded hovercycle we hardly ever use and amy can write code like a motherfucker. Also we need to liquidate our non goal oriented assets and collect payment for our work, I get the feeling like we are loaded and we aren't making any use of it. Let's git good with our gear.
>>
Rolled 98 (1d100)

>>1032008
Hey Genie, Since people are asking. I can post the email you had for the paypal from the last time. Tho I have no clue if that is still set up or if you were cool with it. So thought I would ask.

It's the T Gmail if you don't remember.
>>
>>1034785
Perhaps we do need to train our combat abilities, but remember it's our powers that make us valuable. What we need is to actually study in addition to practicing. Psi magic and necromancy are two of our actual classes, we need to work towards leveling them. And combining or hybridizing, however the fuck we do that.
>>
Rolled 65 (1d100)

>>1034786
Carp I wasted a good roll because I forgot to pick an action.

>>1033677
>Zombie Zed disguise time
Well we're here. May as well look the part and find a comm or door bell.

Not like noise will be a problem if we mess up.
>>
>>1034737
Let's not begin up the lady's unmentionables. Even if we get those thieves.

>>1034785
We should keep working on our specialty skills. That uniqueness is our worth.

----

Side thought. I am reminded of what Mr. N said about how in our past we must of been skilled or something. Because no way, even as a hero, could we deal with our sis alone.

Made me think our guy was a good version of Mr.N. making deals and alliances with the normal folks.
>>
CC will kill us if the panty thing ever comes up again. As for Detonator and Fungeon guy. Well they have girl issues. Both deal different ways, Detonator ran but the other guy settled.
>>
I vote we go sniper/smg/pistol build. Stack training with ANDY and even our stalkers. That's our combat style: Operator.

Keep our survivor salvage up with Merc Command and we can still look like a survivor friendly hero.

Train Necro and PSI for our quirk and something special.

Anyone got a list of all our perks and skills?
>>
Rolled 85 (1d100)

>>1034806
Funk it it's time to get through the Monster mash maybe try to com the base first say hi I'm Slate and I'm a bit lost can I come in for a bit?
>>
Does anyone think it's worth going MAD just so we can go on a roadtrip gathering past controlled characters? Epic quest to find where the voices cone from.

>Inb4 we finally breach the core of creation and find a lonely computer, their world wrote up and laid bare, the Genie's grand work... I just made myself really fucking sad. Shit.
>>
>>1034933
I think that is possibly the ONLY thing worth going MAD for.
>>
>>1032008
Genie, this is Memor anon, one who was here since the very start. Sadly, I am one of those anon's who haven't been playing with you for a while since life caught up with me (just this quest mostly, but I want to come back when you start up a new quest, a fresh start!)

I just want to say that help IS on the way. I have a job and some extra money now, and if its to keep a really awesome writer who gave me four years of fun off the streets and alive, then its totally worth it.

I think I still have your e-mail. Do you respond through it? I want to message you about some options you might have if you were in my area.
>>
>mfw I've only been about since the beginning of the WAR game in 2015 but memory sucks. I feel like I've missed so much.
>>
>>1034943
You missed the blood snow bandits, my personal favorite civ, number 3 I think. Aduro corp, the second civ we did, you missed the legandary general and the introduction of skeller, who was an awesome get we had under our control. I'm an older head but I missed most of memor, the first civ, but grow corp was fun, the gunyun were fun, the gear heads were lame but had one of the craziest battles we ever saw. Vault 101 and the various things that lead jal to where he ended up, stoping the krulsade for a moment due to global sadness. You missed old man blam who taught us how to bandit, you missed the birth of Cuban Pete and the rape train, glowy joe, duel fist and the reaver faction, you missed the gunyun who became so psionicly powerful that paladins whipped us out, you missed the cultists ascend to oneness with the forest heart. This is a very rich world(s) with lots of crazy shit going on.
>>
>>1035024
Man I've got a ton of reading to do. I've only been here since this run started.

This is >>1033845 I'm on lunch at work at the moment.
>>
Tell me about our hero, anons. Who is he? What great deeds has he accomplished. What goals does he seek?

I'd love to know how far he's gone in the quest.
>>
>>1035024
I really want to try for a round 2 of the waste land farmers. The idea of uber strong monstrous peaceful farmers was fun to me.

We had freaking psibeams from our eyes.

----

The gear heads were a small group who witness the big pond. They were meh yet they were a piece that got the lady a bit down her path. Well till the rubberducky came. That final moment for that one guy that was cool. Trying to guide our people through the madness. The our mechanical hero coupling together shit to get a ride for there passion.

----

I thought we did more that stop the krulsade. Like didn't the sadness make some people rethink their actions or something? I could be miss remembering.

Ether way that 3rd 1 roll on grieving was the best. People just gave up for one round. The world was just there to rip that think tank apart. So many lost and was time to break down in the most fitting way.
>>
>>1035283
>Who is he?
Slate, a blank slate. Woke up in the middle of no where. There an guy in a suit gave us some basic info and made sure we got our pack of goodies.

>'Great' Deeds
Our deeds could be summed up boy meets arms dealer. Dealer saves boy from snipers in a shoot out, that was almost his end. Boy snorts drugs and psi crystals in the middle of a zombie swarm. Awakens his breath rite, I mean sees some lingering memories.

Soon after the awakening we met our first stalker, that we remember. It was at a moment of weakness. Alone exploring the world and then we met a small group of bandits. (Later found out one was Mr.N our psi-mage teacher.) We try to use some psi and that's when the stalker came. At first we ran to follow the bandits (and soon to be teacher) hauling ass and held up in some buildings. If was short lived as our boss was called in to pull us out.

The days after were nothing special. We did jobs for the boss, got survivors to help scavenge and geared up. Yet peace didn't last. They cam back for us, the stalker. Their desire to be closer with us will not go unanswered. We try to hold up in a mash of robots (one stabbed us), metal eating monsters and zombies. Only to be tossed like a rage doll by followers of the stalker. In a attempt to save us and get us to them. In that moment a robot assassin named Andy save us viva batman like skills. Grab lining across the area to grab us mid air. Truly a moment to not be forgotten.

Then the bitches... not like we became a pimp. No in our path to learn magic we tick off the boss' lover and met a tricky witchy lady in our punishment/test. Stuck in some ruins the cause of our bitches problem help us out and lead us to the right path. We got a shit ton of loot and had a drink. We thought this lady was nice because she helped us out a lot. No that was just to make an opening. While we rested in a camp of Mr.N. This nice innocence lady had to let a group of women know we had a kink. Not some small water sport or some such kink. No the kind that will make crazys bitches open up with glee.

That's when Mr.N packed up and left us. He knew what would happen and told us to do the same. So with stalker and bitches on our tall we ask the Boss/arms dealer to help. They did and we slept on the ride there. To be awoke by a lady, a decent lady, whom worked with the bandit camp we got shipped off to. We had a chat, learned some about bandits and got to see naughty bits.

The camp was nice from what we saw. They had a food shark, boats and a grave yard. Met nice people, smart zombies that gave some tips for a stalker problem and made some undead friends for our crew. Tho we did good in the camp it wasn't long till we asked training from the wrong person. Thus the 3 day siege happened. We had little time to gather needs and more people to help. We had our undead bros search for locations. The we picked a tower and started to set up. There we awoke corp back ups.

... I'm hungry and out of space.
>>
>>1035488
The rest of his deeds.

Get corp AI to help hold off in the siege. Fight outsiders, undead, monsters, zombies, people we looted and then some. Ending in a surrender to a foxy lady. Only after we spilled spaghetti and got turned into a boy toy for it.

Ruined Christmas, seeing the start of a waifu war, shagged a monster girl under a tree and added more fuel to the war. The rest is still in the making.

>>1035283
>Goals
That is probably still in the air. I image some of the goals will be to save some people still alive from his past and possibly get some of his memories back to do so. Otherwise thinking this guy would be alright with working for the Boss. He's not a hero, but not a bad guy ether. Maybe with making these new settlements he can make a good life out of this mess.

Sure we are making deals with bandits, but at least it's controlled and we have support if outsiders or something alien shows up.
>>
>>1035488
>>1035573
Summed up pretty damn good man. Man I think the worst ideas combined with bad rolls I've had so far was that 1 to seduce the witch and that 1 either I or rust anon rolled to tell foxy to surrender to us which lead to the rape dungeon.

I think Slate is just along for the ride. He's not a good guy or a bad guy just some dude in the post-apoc trying to make it. I think part of him will want to save his children from the past and tie up loose ends with his sister, but aside for that goal wise it's up in the air.
>>
>>1035721
I feel like I should make RUSTanon my trip but I'll do it later. Funny how nicknames come about
>>
>>1035864
you ought to, I just use dip anon when I'm at work. Plus some of the ideas I've had were dipshit level dumb
>>
Rolled 92 (1d100)

>>1033677
Finally got new computer. Am currently working on getting it into working condition. Have to install stuff and remove different programs..so it may be a little while.

>>1033946
Not even DJ Bad Music hates the magical girl band that much and he is their arch nemesis.

Now i can kinda see it in regards to the NoMAD who is a huge bitch but the other one is uncalled for.

>>1034275
She was until you got grabbed by the monster girl...

>>1034519
The Genie happens to know some rather...distasteful things about the industry. They were actually rather lucky despite being so busy being heroes as well actually offered them quite a bit of protection. As the other heroes weren't about to let bad things happen to one of their own. Heroes as a rule are rather protective of each other, friends, and loved ones.

So in truth it could of been a lot worse for them but they had other heroes looking at for them. Plus even their nemesis DJ Bad(Best) Music isn't that bad a guy. He just a huge fan of causing a ruckus. He was actually the more laidback super villain and a rather chill guy outside his music.

He was not however a weakling. Think about it this dude singlehandedly faced off against an entire TEAM of Magical Girls solo on a regular basis and he was strong enough that even Detonator wasn't able to eclipse him. He just wasn't ranked that high because honestly he never really bothered to try.

Now after the upgrade Detonator was obviously stronger then him but before that they were actually rather equal in strength. Be aware that Detonator specialized in MOAR POWAH and he STILL wasn't able to eclipse DJ Bad(BEST) Music. He was literally that strong.

DJ Bad Music is actually a fucking beast and one of the only people who could easily work well with Detonator.

>>1034635
Unlike Cyrus N was actually quite successful. It helped that bandit gang Bosses are actually a bunch of competent fuckers. So he was actually able to get through to many of them.

>>1034686
Your actually not that important to Mr. N. Truth is Slate doesn't actually know what N thinks of him.

Rather you ARE important to your Boss the Shrouded One.

>>1034785
Technically all 'Advanced' AI know how to code and that is because its how they fucking learn and hence why they are so Smart aka 'Advanced'. Which is why they are Cored and have so many restrictions placed on them.

>>1034786
Stuff relating to payment is on my next to do because i gotta get paid somehow when I start releasing my writings. I'll tell anons when I have it figured out.

>>1034804
This is true. The biggest and original reason why Shrouded One values you so much is due to your powers.

>>1034838
Being a diplomat is quite dependent on anons ability to pull off. Unlike with trading you need more then a good roll to get good results. Mister Neutral is such a bastard precisely because he knows how bandits think and what they want.

his ability to talk isn't actually the primary reason he is so good at his job.
>>
Rolled 27 (1d100)

>>1036406
So still no consensus then hm?

>>1034916
That type of weapon's build is closer to a Urban Operator. They don't actually use rifles but like you noticed prefer SMGs due to the close quarters.

Andy admittedly has more experience with urban stuff but he still knows quite a bit about the other kind too. Also he isn't much of an operator...closer to a spy in terms of skillset.

Remember he was designed with Espionage has his primary skillset with assassination being his specialization.

Operators would be much better fighter then Andy because he was explicitly designed for that sorta stuff. Yeah he can 'sort of' do it but its not exactly his specialty or what he was specially made for.

Its important to differentiate between Operators and Spies. There is actually quite a bit of difference between the two. Despite them often working together and being commonly compared to each other. There is actual some very big and important differences between the two.

Technically Andy isn't even a proper spy build due to how he was made. He is just closer to or more similar to spies then operators.

>>1034943
WAR quest was amazing for the battles that were unleashed. Damn did anons really impress the Genie.

>>1034935
I am only really in such a tight bind due to my health which utterly fucked me. Absolute worst case scenario in the old days I would go back to old lines of work. More likely I would just fall off the grid for a few months doing hard work that paid well and then live off that once i came back. The Genie in the old days wouldn't have remained homeless for long if at all because I had many contingency plans to fallback on. Granted some of them were quite shitty but the Genie always kept an eye on such things and made many plans. I lived a shitty life so its the sorta stuff i actually kept a close consideration of.

Most people would make plans for goals and dreams. I was considering what would happen should my funds run dry or should I end up homeless or need to disappear for awhile. Unlike most people those were my first thoughts and considerations I planned for. Instead of just stuff I would make a few plans for in case of 'worst scenario' like most people. I lived the bad kind of shitty life so I never thought like that because deep down I knew better.

Some would say I trapped myself in a poor lifestyle due to poor decisions. That isn't true though because if I actually made poor decisions like that I would of been dead long ago. I just yearned for something more and knew my circumstances quite well. So I merely planned and acted accordingly. You don't live my kinda life for long if make poor decisions. That shit gets you killed real quick.

Unfortunately for the Genie it turned out a lot of those plans required a certain degree of fitness I no longer qualify for. And due to Genie's awful luck guess what happened?


...So yeah fuck me but we'll see how it turns out. I am used to being in bad situations and tight binds.
>>
>>1033677
>>1036562
Personally I'm still down to cover up in zombie guts and play along till we can find a way in or get closer to the heroes.

If we are sticking around we got a to play safe. Hiding our smell will be a good way to do that. Maybe making an undead abom with all the bodies to move the horde around. A strong will can guide them, if i remember right.
>>
Rolled 71 (1d100)

>>1036609
>>
Rolled 8 (1d100)

>>1036609
Rolling with the zombie guts
>>
Rolled 70 (1d100)

>>1036630
>>1036616
>>1036609
Yeah sure that doesn't sound gross at all. Vote
>>
>>1036609
>>1036630
>>1036668
I do see a small problem with this plan though... what if the hero's mistake us for a zombie too?

>>1036562
Do we have cray cray's teleporter on us? Maybe we can just teleport over to them, If i rember correctly we can teleport groups with this thing, maybe we can offer them a ride?
>>
Rolled 34 (1d100)

>>1036609
The only type of undead abomination you know how to make from multiple corpses is a stitched corpse which Foxy taught you. Otherwise you got nothing...if only you got some lessons from your Teacher about undead and necromancy.

Too bad you don't have the required items to make a stitched one.

So you covered yourself up in zombie guts and made yourself shamble and moan like one of them.

You are now currently disguised as zombie and their alertness is currently 0%. Once it reaches 100% they'll know your a faker and become hostile. The more suspicious activities you do the more its going to increase.

The monsters meanwhile are still hostile to you as they think your a zombie.

What do?
>Head towards the bloody wetlands
>Get closer to the island
>Look around in the mountain of corpses
>Try to guide some zombies
>Other?

>>1036678
Cray Cray's shield you gave to Foxy. Otherwise you still have the bag.
>>
>>1036700
If we can get out of sight. I think we can shroud our selves with normal undead then.

... thought if there is a smart zombie. That would probably hurt. Although they may find us ether way.

>Head towards the bloody wetlands
We can try guiding once we know the area more.
>>
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Rolled 70 (1d100)

>>1036807
>>
Rolled 1 (1d100)

>>1036807
Here hoping it's not worse there
>>
Rolled 86 (1d100)

>>1036821
...according to that roll it is indeed worse.

So fatepoint y/n?
>>
>>1036821
heh I kinda wish I was the one still rolling this for my actions.

>>1036831
Never! We shall see this ocean of blood for what it is.
>>
Rolled 31 (1d100)

>>1036821
[Y]/n
>>1036833
Were sorta in a bad spot to not
>>
Rolled 36 (1d100)

>>1036840
Let the 1's guide us to the most metal of things.

Elementals of blood, or probably vampire brood.
>>
Rolled 40 (1d100)

>>1036867
Alright let's do it
>>1036840
I'm retracting my [y] genie
>>
>>1036821
Fuck using a fate point, let's stir this pot up a little bit
>>
>>1037056
We were due a 1 it's been awhile, I had a feeling I tempted the dice gods as I posted and it was true.
>>
How many fate points do we have? I know we blew a load then some art and a gif came in. Did those effect the total
>>
>>1037244
We were at 5 at the time before the art and gif after blowing them to try and not ruin Christmas
>>
Rolled 73 (1d100)

>>1036821
Crit confirmed.

You decide to wander towards the blood filled wetlands. Honestly if a mountains of corpses and lake of blood wasn't metal enough. A wetlands with plants that grow only with blood and not water is something else. Strange plants you never seen before. They only became more normal the closer to the sea it was. After the blood started to get washed away...so you moved your way closer. Seemingly attracting a few zombies which decided to tag along. Thinking that maybe you noticed something.

So you didn't pay much attention which proved to be a very nasty mistake. As soon after you heard a piercing scream. At first you clutched your ears...and then you realized it was actually coming from inside your head. Looking around you suddenly noticed the zombies weren't moaning...and they had you surrounded. A bit further away you could see a zombie tower push its way towards you.

That was how you found out about the smart zombie...and it had sensed you. Naturally only then did you remember the fact that Zed basics in the bandit book didn't really cover hiding from a smart zombie.

What do?
>Head towards the monsters
>Move deeper into the wetlands
>Try to talk things out
>Take a swim in the blood
>Other?

>>1037244
Art is worth 1 fatepoint.

Gif I believe counts as art.

So there you go.
>>
Rolled 79 (1d100)

>>1037572
>>1037572
>Other?
Run screaming over the top of the zombie crowd scream over the coms to the tower "COME AND GET ME FOR THE LOVE OF GOD OR THE MISSUS WILL REVIVE ME AND KILL ME AGAIN AAAAAHHHH!"

We're going call for help and run across their heads like a bad ass

Hope I roll a 73
>>
Rolled 42 (1d100)

>>1037572
>Try to talk things out
Hey Smart zombie, You and me can get into that sound place. If you don't want that. I'll help with the monsters.

Otherwise we will be at this all day. Since I can summon undead.
>>
Alternatively we are standing in a carnal pit. Fill of limbs and bodies, bones and blood. Could summon a fuck off huge beastie to get us to the tower
>>
Rolled 23 (1d100)

>>1037656
THAT'S IT WE SUMMON PEARL WHITE AND MCSCREAM!
>>
>>1037604
I am this anon that's why no roll from me but thought it'd be an idea to keg anon know >>1037656
>>
>>1037572
Psst, Genie, gonna send you some funds I can scrape up tomorrow. Use it to stay alive.

Also you didn't answer will you respond to your email? I already have it from ages ago, if you haven't changed it.
>>
Rolled 15 (1d100)

>>1037756
Don't use either of them anymore. Currently rearranging my payment methods is high up on my to do list. As I have to arrange stuff regarding writing name that obviously isn't going to be my real one among other things. So I gotta fiddle with accounts and such. Considering the use of patreon and whatever else I can find in terms of self publishing. Trying to find places to post stories online but my nicheness is biting me on the ass. Also have to do some copyrighting bullshit on my stuff because frankly my worldbuilding is gonna be the big selling point and if shit gets stolen I am gonna be screwed. Because that and niche is my only two main leverage points. No I am not gonna use wordpress or blogging because I gotta sell my shit to save my ass. So that sorta stuff isn't gonna work well for me to start. So I am stuck trying to find stuff online for that sorta stuff that will help problem is my niches is biting me on the ass hard.

If I can find one I can use it to build up a following and release parts of a story for profit. Once I can prove I have a following then I can approach smaller publishers with some proof so they'll actually being willing to bite. Meanwhile throw in some ebook regarding fluff and other stories there you go. Problem is finding the right story collection sites online that will be willing to host my shit as its all quite niche.

Thing is if I can pull it off the niche problem will actually become a boon because it will ensure a steady fan base and limited competition. Problem is reaching that point. Marketing is a pain in the ass but its either that or starve. So I gotta figure out the marketing angle, the payment methods, the actual writing, and along with my poor health.

My undead for instance are entirely unique much to my pain and misery to build over many years. It was hell I tell you when don't got anything to rip off. So if it gets ripped off heavily I am gonna be in trouble.

Luckily I did a bit research awhile back which is proving quite useful. Big problem is finding the right online story collection sites because i gotta piggyback off them to get myself started properly. Its the key to getting started on the right foot. Otherwise the other option is not going to work very well for me at all given my situation not to mention much slower.

Its really all about branding myself properly and the marketing. The only big missing pieces is stuff relating to payment, the right story collection sites, and the actual writings. My plans have everything else covered.
>>
>>1038164
Well ya got some patrons among us Genie. Maybe as you do more lore stuff you can figure out a way to post on /tg/ to get a few more. We'll do what we can Genie, I'd offer my art but it ain't good e ought and I'm pretty crook most of the time myself.
>>
Hey Genie when Maticico got absorbed by Umbra did they bring anything to the table that they didn't have? What is it that makes them useful to Umbra? Could you give a one or two sentence summery of what happened to each hero? May I ask what the Corp is now up too. How I miss them, is OMITARblack still out there?
>>
Rolled 9 (1d100)

>>1038164
if anons have ANY ideas I am all hears. Like finding a good sites to self publish episodes of a story and the like.

I could really use some guidance as this is something i never had to deal in before. SO I am rather clueless.
>>
Rolled 69 (1d100)

>>1038194
I just need some sites that will allow my kind of writing and enable me to get donations. I am honestly not picky.

So long as there a site and they are willing to do so. I am up for doing it!

...I just don't know who to go and how to do so....so I am really clueless about all of this. Hopefully anons can help me. Tell me about the sites they like to read at and if my stuff would make a good fit over there.

I ain't picky(see totally desperate)

So if any anons have some suggestions that will be much appreciated. Depending on how much anons help me out i may even rewrite different civs and quests into a proper story as a thank you to the anons who are willing to help a genie out.

Like pointing me where to go and so on. I could really use some help with sorta stuff.
>>
>>1038196
Honestly Patreon may be best genie, it let's you write bit by bit, donations, good for starting out and building a base of donators possibly? I mean you gotta start somewhere and adleast wean get some funds too you.
>>
>>1038196
Patron could be the better bet, I'll be honest I'm not well versed in these things.

We've all had to do things were not proud of, some more than others. We've been homeless, left for dead, alone etc. I just want to give back because I remember those days. I know I might be getting to real or whatever. Case and point, set up something when you can even if it's a temp PayPal before you actually get ready to take donations for writing. No I'm not expecting anything in return.
>>
>>1038196
Patreon seems good.

Well Genie, I'd try to send you some funds like before but since you said you're not using your old Paypal email iunno how.
>>
>>1038196
From what little I've gathered. You best bet for the most income is paypal. I believe patreon will be easier to stay anon, but they take more from the money given. Tho patreon is more know about for donation. So they will be more likely to do it.
>>
>>1038534
He had a paypal account, but apparently he no longer uses that email.
>>
Rolled 16 (1d100)

>>1037572
Still no consensus?

>>1038311
My biggest problem is I am fucking unlucky as hell. I wasn't a big believer in luck until I actually thought about my experiences and considered the probability them occurring in the first place.

I will admit though I can't ever be considered a good person and I am glad that there are parts i have mostly left behind. Resulting in my biggest problem being sheer bad luck. Even having changed lifestyles i still find myself in some absurd situations on a surprisingly regular basis.

One day its gonna prove to be the death of the Genie. You can only dodge the reaper so many times before it finally catches up. So I have accepted the fact that there is no way I am living long and most likely its gonna end up killing me in the end. On the plus side at least its always been interesting if shitty ride.

>>1038534
Paypal kept on fucking with me. Their services are terrible. Problem is they are so widespread its hard to avoid them. So I can't say I am a very big fan and hence looking into alternatives.
>>
>>1039210
Bout to get off work but it might be your best bet for the short term. You've got anons willing to help now and later.
>>
Rolled 75 (1d100)

>>1039210
Fuckit I'll change to this >>1037626
This is me >>1039438 just got back from work
>>
>>1039823
And apparently my Internet went out earlier..
>>
Rolled 89 (1d100)

>>1037572
>Other?
Using the vast amount of bodies and gore around us, use all our power to summon a Legion of Undead Monsters and such. If possible mash and form their bodies together to create a giant beast for us to stand on top of as it raises out the ground and then....

>Try to talk things out
Don't even try it buddy we've got more important things to do and this will take too much time and energy for us both.
>>
>>1039952
Sucks we don't know how to mend corpses together as previously stated here>>1036700
I mean we do but we don't have the stuff to stich them up.
>>
Rolled 13 (1d100)

>>1039975
>>1039952

Maybe we should try a Spirit Swarm Instead?..A God Damn Monster Spirit Swarm. It'd be a Spiritual Meatgrinder THAT CAN FLY! wE CAN DO THAT RIGHT
>>
Rolled 52 (1d100)

>>1040173
Y'know we could always summon McScream and Pearl White
>>
Rolled 26 (1d100)

>>1040222
Fine

OK NEW ACTION

>>1037572
>Other?
Summon MC Scream to turn everything around us to mush and take the bottom of that Zombie Tower out so it falls and crushes more foes. Have Scream orbit and wrap around us like a god damn ghostly shroud that blends our foes into pulp.

IF Pearly can be summoned have him emerge under our feet and lift us while we stand on his shoulders looking like a boss.

>Try to talk things out
Now, now Smartie Zee now is not the time for this i'm busy and not the type of foe worth this much trouble.

>Other?
Hello Boom Box Tower could you kindly let me in? I'd like to ask the two who just entered a few....relationship advice questions. If so please come and grab me?
>>
>>1040222
Do we even have the skills for long range summing of things we own?

We can try reviving new undead, but that will lead to risk.
>>
Ok. Given we are divided about what to do lets go about this step by step.

Those Anons saying talk to the Smart Zombie, what do you hope for? The anon who wants to tag team the tower, thats a shocking idea, atleast 3 high tier heroes are in there with a home field advantage. We wouldn't even get anything outta it.

Those of us on about summoning. Is that possible? Can we reanimate our own hordes of undead Monsters? Remember what Foxy and Co said. We don't even have to control them all, just res them next to the zombies and make life hell. Lets chat folks.

My support is try to get to the tower and maybe try to create another Special Undead similar to MC Scream but with Monster spirits so we can call it the "Spirit Pack" or "The Horde".
>>
Rolled 12 (1d100)

>>1037626
Vote
>>
>>1042100
>>1037626
>>1039823
Ok why are we trying to fight The Detonator and Co. This seems to be Bad Music's base and who knows what else they have inside. Whats your play here? are you trying to invade and become enemies? Trick the Smartie? Stall for X?

Come on work with me here?
>>
Rolled 29 (1d100)

>>1042051
My hopes are that we can weaken the zombie's horde viva baiting it to attack with us on the monsters or that sound guy's base. With less numbers our undead could have way better chances in the fight on the smart zombie.

We know other smart type's can talk and seen in other civs them working with living. We have a chance.
>>
Rolled 86 (1d100)

>>1039210
Ties...ties everywhere, no changes and no tiebreakers.
>>
Rolled 4 (1d100)

>>1042930
I feel it would be normal to at least form a defensive line out of undead.

While we say hey smart ass. We can work together on something or we can be at this till time ends. So you want be friends or do I have to let you met other smart zombie after me? Because I think they have dibs. I'm just trying to get home and hoped this guy with the big ass bass system would have a ride.
>>
Rolled 92 (1d100)

>>1042930
>>1037572

>Other
Could we do both just tell the Smartie to "fuck off, im not worth the trouble" and see if we can summon a Monster Spirit Swarm (Horde?) and our own undead if thats even a thing?
>>
Rolled 12 (1d100)

>>1043048
Fuck this tie. Fine do both
>>
>>1043078
God dammit. I'm >>1038201 sorry I'm rural so I always,drop in and out of signal
>>
Rolled 18 (1d100)

>>1043048
Vote
>>
I hope we can get the fungeon guy to teach us stuff. Especially that shadow magic. Imagine tag teaming that with PSI
>>
Rolled 89 (1d100)

>>1043048
Technically summoning undead is a thing. Problem is you have no idea how to do so.

Thus you failed miserably in the attempt.

As for your persuasion attempts the smarty zombie disagrees noting that your a psion and hence most definitely worth the trouble. Especially given how your right there...alone.

Far too tempting to resist and its not like it will miss a horde or two.

That is how you find yourself running away or at least trying to. As the zombies are soon surrounding you in great number and closing in. Not attacking you directly oh no the smart zombie doesn't wanna let you have a chance to escape. Hence the surrounding first before coming in for the kill.

What do?
>Try to get out of the encirclement
>Stand and fight
>cry for help maybe someone will you hear...and just maybe they'll answer
>Try to talk your way out of it...again
>Other?
>>
Rolled 43 (1d100)

>>1043304
>cry for help maybe someone will you hear...and just maybe they'll answer
Mr Detonator guy and friend...I could uhhh really use a hand? I wanted to ask a few questions? You guys, I need relashionship advice....If I get caught here a Necromancer Bandit lady is gonna do worse to me... and so will a witch....and pretty much anyone who wants a boy toy...help a brother out?

>Other?
Hold the closest thing we have to an explosive and take it out, provided it is safe to do so pull the pin but hold the clip. We're holding ourselves hostage, you knock me or anything I blow up and you loose your prize!

>Try to get out of the encirclement
Nade in one hand and Pistol in the other start making our way to the tower darn it, they have to part or we blow ourselves and the prize up!
>>
Rolled 84 (1d100)

>>1043364
Ill go with this. Maybe we should use something bigger than a pistol. Is it possible to bluff a smart zombie? this is a bluff right?
>>
Rolled 66 (1d100)

>>1043630
I wont lie there is a distinct possibility your character may die even with Bad Ass plot armor.
>>
>>1043662
....not if we wish he won't
>>
>>1043662
Infact I have a wish that could fuck up everything:
>I wish the Multiverse itself will bend to save us from harm without hurting those we care about.
in other words the most powerful plot armour of all time...

Though I'd rather blow the wish to make us:
>I wish all our skills both before and after our amnesia would max out and allow us to break through...atleast that was we can still die but we become an insanely OP hero unit
>>
>>1043670
What kind of hero would we even become?
>>
Rolled 34 (1d100)

>>1043364
This is fucking insane, we're going go MAD. Let's do it
>>
Rolled 100 (1d100)

>>1043364
What if instead of threatening suicide, we just try to animate a shitload of undead? I don't know why everyone was banging on about "summoning" when there's blood and stuff literally everywhere.

Just occured to me though: now that we have that magic bag, we could reasonably carry around more and bigger guns in case we need them. So maybe we brought the laser minigun (or something else) with us?
>>
>>1043709
grats I guess we can nice 100
>>
>>1043709
>or something else
Accursed Battle Cannon of Damnation anyone?
>>
>>1043714
well your 100 says we've just pulled out our guns and gone to fuckng town on this Smartie and his horde
>>
>>1043709
>>1043713
>>1043714
>>1043715
Hopefully it's the cursed gun that undead fear
>>
>>1043971
Yeah, what I said was one of the many names it has been known by.
>>
>>1043709
Did we just discover an enchanted mini gun that animates what it hits?
>>
>>1043981
Good on ya, I had completely forgot the many names.
>>
>>1043981
>>1044319
I'll wager one of the hero's we we following recognizes it, avis more likely as he is the more magic inclined and (I think) the older of the duo.
>>
>>1044723
Wait did either use it in previous quests? That'd be wicked if they did.
>>
Rolled 50 (1d100)

>>1043709
You did something that would probably get you yelled at by the witch, your teacher, and Foxy 9 times out of 10. That was you unleashed a undead raising spell without the required modification to control what picked itself up. To add further insult to injury it turned out this entire wetlands was extremely heavy in death magics...resulting in an accidental(you swear) result with the spell being fired off growing much bigger then you were expecting and causing a bit of a chain reaction. Maybe now you have an excuse for why you didn't include the control aspect...mostly because with your talents there is no way you can control all of the undead you just animated.

Which caught the zombies by surprise and giving you that precious window of time. To grab the biggest gun you could find in your magical bag of holding lots of shit. You now understand why CC insisted such bags were a must. Mostly due to the resulting rocket launchers you fired into the undead blowing a very large hole in their lines. Perfect for your getaway as you ran through it while pulling out...the very strange and peculiar cursed gun.

Somehow you ended up grabbing it instead of the laser minigun you were initially going for. Which turned out to not be a bad thing as the zombies once they saw that gun halted in their pursuit. You could of sworn you saw a flash of emotion their faces...in this case fear.

Fear of this gun.

You now have the inkling that maybe boss wasn't joking when they said this gun was...very very fucking cursed. As the gun you swear started to fire itself...until you realized your finger was around the trigger. Without even realizing it you started firing it and mowed zombies down with disturbing ease. As the bullets tore through them so hard even their incredible constitution wasn't able to resist for long.

Also lots of fucking bullets.

That was how you got away. Screaming hysterically while dodging zombies and other types of undead of your own creation. All the while firing a cursed gun that somehow didn't seem to ever run out of ammo, overheat, or needed to be reloaded. As much as you wanted to stop firing...it just wouldn't let you.

Apparently rather moody about having not ever been used.

What do?
>Run to the ocean
>Head deeper into the blood filled wetlands
>See about taking control of some undead
>See if the smart zombie will now be reasonable
>Other?
>>
Rolled 49 (1d100)

>>1045468
I keep wanting to make Metalocalypse references. It just to metal from me not to.

>See if the smart zombie will now be reasonable
Before we summon a lake troll or something deeper.
>>
Rolled 100 (1d100)

>>1045468
>>See if the smart zombie will now be reasonable
>>
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>>1045566
>>1045554
>>1045468
>>
>>1045566
That is just perfect man, perfect action with the perfect roll.
>>
>>1045566
Is that a chain 100...I think we just made the Smartie fuck off.
>>
>>1045468
Would that have leveled up our Necromancy to the next thing? I remember you mentioning we were really, really close
>>
Rolled 48 (1d100)

>>1045566
Nice. Think it's a Zombie Girl who now don't want our brains but our heart
>>
>>1046134
I hope not, we've got enough to deal with as is.
>>
*Nudges lamp* you ok in there Genie?
>>
Rolled 76 (1d100)

>>1046713
Perhaps we can lure the elusive Genie out with talks about war games. Surely this most tempting of bait will draw them out.

Keep wondering if we get an awakened undead would we be able to block psi/smart Zombies. For sure would be hard for any living creature to block that hunger fueled psi.

We would also need to work on towers of our own. Maybe we can necrotech a worm like undead to do battle.
>>
>>1046893
We should set up a base in that old Bunker we found or the Collage town
>>
Rolled 2 (1d100)

>>1046713
Experiencing computer related difficulties gotta send it back.

>>1046893
Hey now you just rolled a 100 to diplomance something that isn't suppose to be diplomatic.
>>
>>1047266
maybe it thinks were MAD and don't want those brains, i mean we're pretty crazy considering what we've done
>>
>>1047266
Probably wouldn't be the first time we talked our way out of being lunch or somethings host.
>>
>>1047266
We're sorry we break things Genie. Maybe the Smart zombie looked into our mind and saw nothing? A void.. A lack of anything. It looks into our eyes and sees nothing. Despite our actions and words our eyes are dead and our mind a maddening silence
>>
Rolled 76 (1d100)

>>1047763
But how would that make sense? We aren't a null.

I think the cursed magitech machine gun helps our case though.
>>
Rolled 83 (1d100)

>>1047266
>Rubs lamp
>>
So how y'all doin
>>
>>1051999
Ya know.. waiting for genie and stuff.. un game related took an impressive dump leaving work today. Straight up no paper bowl choker. Took 3 flushes and ample plunging. Easily a good 20 minutes of my day. Otherwise what's up with you?
>>
>>1051999
Well.

Dicking around /a/ ( >>152269150
) and finished watching a episode of Drifters. Now off to pick a video game to play.

How's things for y'all?

>>1052218
Jesus, at least you flushed yours. Once went to go and just nope out after seeing something like that. It was like someone just dropped their kids off at the pool for real.
>>
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>>1052402
I forgot that I can't cross bored link like that.

Also any other quest standing out to anyone? Kind hard to find the good ones (Dam three kingdom quest going bye bye). Tho I'm digging messing around in the Xenomorph quest.
>>
>>1052402
Fuck other quests on this board. Played a few in the early days of /qst/ but genie is the only reason I visit 4chan at all anymore. I'm one of the few die hard loyalists. Were it not for genie I would be slumming it on roll20 or some bullishit. This is the only game I play in regularly. One off pathfinder games with my friends occasionally but genie is my main rpg fix and i would go as far as to say my life would be significantly less fun without twisted realms.
>>
>>1052476
I miss necro ninja.

Eh I would rather try and see if a Qm can get better than assume it will never happen. Probably because I'm to optimistic, but I seen the shine in a few.
>>
>>1052476
I hear ya man, I come here for the Genie and to drawfag for Shinobi Quest.

>>1052218
That's pretty fucking impressive

>>1052402
Not bad thanks working rural socks cos IDs and the heat
>>
>>1052519
But how long do they ever last, genie been going strong for like 2 years, also we have another guy that runs his setting. I still want my TIMEYE monster quest back.

If y'all want me to Godzilla up some other quest I will but I'm not usually as accepted in other groups lol.
>>
Rolled 59 (1d100)

>>1052476
Well uh....that is quite the compliment anon. What makes my quests so special?

>>1045566
"So...do you finally feel reasonable Mister or Misses Smarty Zombie," you ask to the surrounding zombies.

In response the surrounding zombies speak out as one and say.

"I suppose you can say that...didn't expect you to be a damned necromancer or having THAT GUN with you. Terrible luck I say. So your free to go we wont stop you."

"...yeah like I am gonna trust you. Once i leave you'll probably just ambush me or alert your other smart zombie pals about me. So how about we talk face to face?"

"...Fine." After that a zombie tower formed up and turned itself into a arch. Before withdrawing and revealing a surprisingly clean looking zombie in a suit surrounded by mutant zombies. "Now I trust you will believe me." states the clean and sharp looking zombie.

"...Gotta admit I sorta saw this look coming."

"I get that a lot," says the smart zombie shrugging. "So how about you leave now and we can just forget this event ever happened?"

"A reasonable smart zombie...gotta admit didn't see this much coming. You have gotta be one of the rarest of creatures or zombies for that matter. So I gotta ask two things real quick. Firstly do you know how to get to that island with all the music? And Secondly you wouldn't happen to know a certain smart zombie stalker after my psi magi ass now would you?"

"...No to the second. As for the first the problem isn't getting to the island but inside its interior. You'll get blasted by sonic weaponry and super tech device countermeasures. All it is a huge fucking trap for dumb monsters and mindless zombies. As a side effect this place is still plenty dangerous...wait why are you crying?"

"Its just...your so reasonable. I cannot help but me moved to tears. So how would i deal with a smart zombie stalker?"

"...Kill it. Which may not work as you would want it to."

"...Why?"

"Smart zombies like zombies and humans are social creatures. Meaning whoever that smart zombie is likely as other smart zombie friends...rivals, and more importantly enemies. So how about you stop crying? Very disturbing to sea such tears..."

"What figured you would of seen plenty of people crying before they died or turn."

"Exactly I am use to those kinda tears...and not the ones coming down your face."

"Then how am I suppose to fix my problem?"

"Destroy not just your zombie stalker but also the group its part of, but that wont solve your zombie bait problem."

"How do I do that?"

"Simple...you hide whats in here," says the smart zombie tapping its forehead. Your a psion problem is you don't know how to hide it...and that is your problem. Now will you go?"

"So wait...if this place is a hellhole and trap why the hell are you here since you know better?"

"..." that was when the smart zombie got depressed and said. "I would rather not get into that. So shoo,before I change my mind."

What do?
>Head towards the island
>Run away
>Keep chatting
>Other?
>>
>>1052546
There's few that can even get close to Genie, but they are there. Just gotta mold them.

As for the other guy they haven't done theirs in while if I remember right.

If I ever see a good civ I'll let you know in the Skype or this thread. Just most things on here are not something I thought you would like. As in not on level of worth the time or the Qm fucking drops with out doing anything. At least that's what I dealt with when I check them out from time to time.
>>
Rolled 42 (1d100)

>>1052556
>head towards the Island
>check our coms, see if we can contact TSO we need air support, some extra robot support preferably with sonic immunity, a beachhead fortification if possible and an emergency evac system if possible; we may be onto something big.
>>
Rolled 78 (1d100)

>>1052556
>>Keep chatting
Whelp right now your the closes thing I have to a friend around here. So if I can help you with a problem that's keeping you here. I kinda want to ask if you could help me get over some mountains of (madness) lost zombies.

We all a need for a friend. So how about it? I'm alive and can get to places that could be problematic for you.

I keep wanting the tell the stalker we can be friends if they don't try to eat me all the time. Just hang or some shit. Not like I'm unfamiliar with rioting.
>>
>>1052635
As much as I like the idea of making a smart zombie friend I think it's time to gtfo, he repeatedly told us to leave
>>
>>1052655
They're just not ready to accept our joy cooperation. Gotta warm them up.
>>
>>1052664
But what do we want from this smart zombie?
>>
>>1052729
I was gonna have them set up as a back up to get us home. Those mountains with the cloning bay zombies will not be easy to deal with.

At least with a smart zombie in tow we have cover. That is assuming we can't find something else to help. Tho not like we done deals with smart zombies before. So this will be a new thing for us.
>>
>>1052751
So you see why I am apprehensive. Especially because the smart zombie said he would allow us safe passage, I would hate to decline such a kind offer. I would rather contact TSO or Mr.N for air support or reinforcements.
>>
Rolled 96 (1d100)

>>1052633
>check our coms, see if we can contact TSO we need air support, some extra robot support preferably with sonic immunity, a beachhead fortification if possible and an emergency evac system if possible; we may be onto something big.
Ask TSO I'd "The Detonator" rings any bells among other things....
>>
>>1052655
I concur we need to bail hence I supported >>1052633 let's call for help a d get out of here. We've been off the reservation too long as is.
>>
>>1052757
I can understand where you come from. Yet we don't have long range means of contact. People never voted to train with our stuff. We have that item gained from the panty lady, but that was never tested. We just know it can us psi and hijack others comms, iIrc.

So why not take a risk? The game is dwarf fortress like after all. We had fun and we learned some things. Maybe we can test zombie dealing. If we mess up on to the new life with a new goal to work off of. Maybe even play as the spawn of the monster girl we banged.

We take over papa's job or something.

Undead monster girl waifus for all?
>>
Rolled 70 (1d100)

>>1052751
Why don't we just take control of some of the undead on our way out?

>>1052787
Okay, it sounds like you want to actually attack the fortress, which is a very bad idea.

>>1052802
Why not take a risk by trying out that comm thing CC gave us then? We can try to contact the fortress.
>>
>>1053029
It's more a just in case thing. Contact and such is the key bit. Funk attacking this place
>>
Rolled 44 (1d100)

>>1053042
Ah, alright.

>>1052633
>>1052787
Support.
And if we can't reach TSO, we can try to see who we can contact from here. Perhaps the fortress itself.
>>
Rolled 11 (1d100)

>>1052787
support
>>
Rolled 21 (1d100)

>>1052787
I'll support
>>
Rolled 61 (1d100)

>>1052556
Not >>1052476 but I got a good feeling why.
You don't baby us for the most part, when we fuck up a roll with a bad choice we suffer.

To voice your action or support of an action a d100 has to be rolled. Other qms just have people make choices and the one with the most support wins or they'll take the first few rolls to the few actions they have rolled. Which is lame.

The writing is above and beyond fun to read. When I first started reading I was entranced and I spent lunch breaks and mornings catching up on our shenanigans.

In short you don't baby us and your writing is bad ass.
>>
>>1053029
While the undead a great. We have a limit on our control. Meaning we can still get our swarmed by the endless lost zombies.

If we had some tools and the skills we could of made a necrotech tank or armor to mask the living part. That could be a fun way to mess with zombies. Then when we got home we could of lined the necro tech with those psi masking materials we bought and did nothing with.

>>1053029
We could, I'm just after a different agenda. I want to learn about stuff we don't really get to learn about. Smart zombies are a force to be taped if we learn how.

Zombie, ghouls, undead and a few other are factions we players can't civ as. So learning about them in this quest can do a lot later on in allowing us to make use of them.
>>
>>1053682
>we can still get our swarmed by the endless lost zombies.
Yeah, if we try to fight the zombies. We're just trying to go past them, which we already tried and would've gotten away with if it weren't for the smart zombie.

As for learning other stuff, we've already spoken to other smart zombies who were a lot friendlier. The horde controller smart zombies are apparently enemies with other smart zombies, want us for our psi, and see us as a rival because of our necromancy.

I'd be all for trying to make friends, but this guy's already indicated he just wants us to leave. I say we do with him the things we don't have the sense to do with women: take a hint and know when to back off.

It'd be a lot easier to just find more zombie experts and learn from them. We already got the bandit contacts.
>>
Rolled 78 (1d100)

>>1053724
I mean getting by the zombies we saw when we first got out of the tunnel from monster sex. I'm making plans/getting ideas started for get back if the comm people voted for doesn't work. There's good reason to believe with that many there could be a hero zombie in the mix.

----

There's more to the smart zombies that not everyone will know expect the smart zombies, and some crazy zombie watcher. Like what smart zombie is in what group or who's fighting who. In knowing those we can make deals that would help them and us. We had people in other games get their stuff and even people back with smart zombies. It's possible to do deals.

There's a time to back off and a time to give someone helping hands. If I could read tone and body language. I would have a better chance on using this ice breaker of ours to make something more of this. The zombie is not happy about something and it's not like they talk to living people a lot. Throw them a curve ball and offering a hand could make their heart grow 10 times this day for all we know. Not like this guy's a bandit whos faction has to be evil in their overall goal. Doing good can really change things and make people open up.

Yeah it would be easier. Tho not as rewarding and probably gonna in up with us not learning something or missing out.
>>
>>1053791
>the zombies we saw when we first got out of the tunnel
I'm not sure what you're talking about? Zombies were described as "plentiful" but that doesn't sound like more than we're dealing with now. In fact it seems like a lot less than the massive amounts swarming the sound fortress and literally watering this land with their blood. On a related note I doubt we could find that tunnel exit again if we wanted to, and I'm not sure we're even going to go in the same direction.

Everything else you just said sounds reasonable.
>>
>>1053818
Wait, I think I see we're you're getting this idea. Zombies wander out from the ruins, we know that somewhere in there are cloning facilities that serve as an endless source of new zombies.

That makes fighting them a no-go.
But we aren't trying to get through the cloning facilities themselves. We don't even know if they're in the mountains or just vaguely in the same region as the mountains.

For reference
>>1028046
>>
>>1053818
>>1053838
Yeah, sorry I'm already treating this smart zombie problem as dealt with. So now I'm working on some thoughts for getting back over the mountains. Since that's the way back to the Boss.

We could try going around them, but that is a new set of problems.

As for the cloning sources. Yeah we don't have to go to them. Just we can assume do to volume that area will have a hero. I hoped we could get to the sources and possible turn them into a boon.
>>
>>1053889
I think I'm starting to understand. I'd be happy if we can just leave this encounter with the possibility of future peaceful interaction with this smart zombie.

The fact that we can expect a heroic presence at the heart of zombie territory is exactly what makes it almost impossible to go there and try to turn the cloning bays to our own use.

Fortunately those types generally prefer to lay low because they don't want others to even know they exist.

I'm actually hoping we establish communication with the fortress. They could help us in any number of ways.
>>
Waiting on update
>>
Rolled 69 (1d100)

>>1052787
Your first attempt to use the strange comm bead failed miserably nothing but static. The second try your comms somehow got blocked and started transmitting an emergency alert. The third time however after some strange screeching sounds it was able to get through and thus you finally made contact.

Shortly after you were patched through directly to TSO.

"That is an awfully big request and a very distant one. Your rather far away and it wont be easy getting through the mountains full of monsters. Otherwise the long way around through the water is the only other way. As for the Detonator...he is a galactic level wanted fugitive. That is all I know about the strange detonator. Apparently he has quite the explosive gift, is extremely strong, and tough on top his strange abilities including a very powerful shapeshifting power."

"Sounds like you know quite a bit."

"Not really. All of that info is included with his name on the wanted list. His full capabilities aren't known."

"So for the rest of it..."

"Why should I send so much so far out? Its far beyond even our most outlying base and would be extremely difficult to pull off not to mention costly. So I can't say I am particularly interested. Just getting you back alone is going to be quite the pain."

What do?
>Head towards the island
>Run away
>Keep chatting
>Other?
>>
Rolled 33 (1d100)

>>1055197
Well fuck me.

[To smart zombie swarm] Hey Mr. S, looks like you're my only friend, other than the undead, at the moment. I know you probably will not like me staying around, but I pay my share. I can help ya with things you probably can't do with out some fighting.

So how about it? If not I'll see ya around. Maybe the monsters will talk it out...
>>
Rolled 54 (1d100)

>>1055197
>Other?
Tell the boss we'll see if we can find our own way back to save them the trouble of sending extraction this far out. First we're going to see if we can contact whoever's on the island protected by giant speakers of doom.

Then see if we can contact anyone on the island with the music, using our comm bead.
Start heading towards the island while we're at it.

If we can, also try to get control of some undead to act as escort.
>>1055279
Might as well include this too.
>>
Rolled 9 (1d100)

>>1055289
>>1055279
Terrible idea. I'm game
>>
Rolled 65 (1d100)

>>1055279
"Ah so your one of those Zeds then...just great. Wait Mr S whose mister S oh I get it now. I have an actual name you know."

"...I never heard of a zombies getting names if they weren't pets."

"Well fuck you too then buddy I ain't nobody's pet. Plus I really don't need the help and have fun talking with the monsters. Heh."

What do?
>Head towards the island
>Run away
>Keep chatting
>Other?
>>
Rolled 27 (1d100)

>>1055778
>Other?
Hey monsters can I talk to y'all for a sec. I want to see if we can trade for something. I kinda need a place to sleep and I bring magic to the table for payment.
>>
Rolled 35 (1d100)

>>1055778
>Other?
Feel around for special unread to animate.

>Head towards the island
Let's see if Detonator and his friend can help us learn stuff
>>
Rolled 16 (1d100)

>>1056294
supporting
>>
Rolled 80 (1d100)

>>1056294
This is on the same track as what I want to do, but it'd be more efficient to take control of some undead we already animated (I think), and I want to try to talk to Detonator (or someone else) on the comms, because I don't think we're getting in unless they want us in.
>>
Rolled 81 (1d100)

>>1056294
Sure
>>
Rolled 8 (1d100)

>>1056294
The only type of special type undead is mutant zombies and monster corpses might have some interesting effects. Unfortunately you don't know anything about special undead monsters.

You did however found a few strange books that were infused with the energies of blood and death. It took surprisingly little effort to animate them. No idea what they do exactly.

You have three of those things.

As for the other 'special' type of undead. You can only find them by digging through mountains of corpses to find the special variants to animate. Otherwise no dice you don't get those for free without digging them out first.

After that you headed towards the strange island which besides being surrounded by a lake of blood and mountains of corpses. Was also constantly being assaulted by zombies and monsters. Fortunately they aren't exactly friendly towards each other. Only problem is they are all in the way...and the defenses of the island don't seem to missing much of anything. Plus it never stops working nor even pauses. Somehow not breaking through sheer overuse and avoiding getting overwhelmed through sheer vast numbers. Which obviously isn't good news to you...

So how do you plan to get there hm?

What do?
>You need troops...time to start digging in the corpse mountains
>ah fuck this and leave already
>Go back to the bloody wetlands
>Other?
>>
Rolled 7 (1d100)

>>1057234
>ah fuck this and leave already
>>
Rolled 42 (1d100)

>>1057234
>Other
We need our pirates...

So here me out. We know this fucker likes sound and we can expect music as well. So we need to form a band and play one hell of a show. Once we have this villain's attention we can talk it out.

Mr.S or what ever their name is will not likely join a band till we get more members. So I'm voting we find special undead and work our way to talking to some monsters. Once we got those two things out of the way. We head back to smart zombie. With all those zombies that can speak in unison. We will have one hell of a chorus. Heck that fucker would be grant for an acapella group.

So Mr.S has to be the main singer for us. We could have some undead on drums, monster on bass and us guitar. Tho not sure if we can play the type of music that DJ likes. So we will have to just be more metal than this land or something.

>>1057234
Hey Books you talk or do I have to read you fleshy pages. Hm I wonder if these books have any sheet music. Be easier than making up a song on the fly.
>>
Rolled 61 (1d100)

>>1057234
>Other?
I'm going to give this one more shot. Instead of trying some shit that possibly will never work, we try calling them. We were able to get through to the Shrouded One, so why not people on an island that's right in front of us, just defended by super speakers?
>>
>>1057435
I would like to remind you that while Genie does sometime allow things due to rule of cool, they generally do not allow impossible actions to succeed just because they're ballsy or over-the-top. and this time we're in third 100 territory instead of third 1, so a crit would damn us instead of saving us if we do something stupid

Special undead we can probably do with some difficulty. Everything after that is basically impossible.

We have no fucking clue how to find monsters that can understand us and are willing to listen. It is unlikely there even are any here, because as "Mr. S" said, this place is a trap for dumb zombies and dumb monsters to get torn to pieces.

"Mr. S" himself has indicated in no uncertain terms that he wants us to piss off.

Even if we did get everyone together, all together we would still be puny before the great mountain of speakers.
>>
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Rolled 10 (1d100)

>>1057677
The undead we just have to dig till the right one is found.

The monsters, we just leave a help wanted sign to make a band. Just draw bass and some monster guy playing. They will follow the scent trail to get to us or something I'm sure.

If we show some prof of our work and concept it will be hard to turn down.

That is where AMY will come in. I'm sure they are the reason our signal got to the Boss. AMY comes in with the think tank bike and we plug in some amps we could likely find scraped around this place.
>>
>>1057435
Yeah that's just silly. There is genius ideas and "lol it'd be funny come on its a joke" ideas and I'm not laughing. We're in over our head at the moment.
>>
Rolled 92 (1d100)

>>1057570
That's not a half bad idea, I'll change from >>1057289 to this
>>
Rolled 37 (1d100)

>>1057782
Yup
>>
Rolled 23 (1d100)

>>1057844
Even if my ideas seem silly. At least I'm trying to coming up with something. I put thought into what back ground elements could be at play and what we experienced with the villains in the other quest. Being over the top is apart of how explosion mcgee got known. DJ Bad Music added into the showiness.

My goal right now is info. The monsters is another party in play and we sexed one up on the way to where we are now. We have monster scent and zombie guts on us. We can use than is some way. Even if it means taking the armor off to let out the sex funk. We should try to deal with the monster. If all else fails we will have the undead we animated. Assuming nothing works out.

Hench me voting we find special undead in the action I threw out. Once undead have been crewed up. I was gonna push for monsters and trying to call on open comms to see if we get a reply from something. If no reply and no monsters I was gonna make a new action based on the undead and anything else we awaken with 1s or the third 100.

----

Really I would like it, probably Genie as well, if people posted out more ideas. Dumb silly, bad or good. Different view points and ideas will let us make something better that just backing the one action per turn that seems to happens a lot. Not like we can get better keeping shit to our selves or hoping someone else with come up with something.

Eh probably worded this poorly. Not the best at typing and text bores me. Which is funny because I appointed my self the note taker. Since we showed signs of needing that. Which sucks, because that one person I hoped would do it stop taking notes for this quest.
>>
Rolled 29 (1d100)

>>1058023
Hey I'm one for having ideas but that idea you had just didn't fit m8. Or at least it didn't feel like it fit.

I mean hell Slate's decisions have ranged from horrible ideas that worked to brilliant thought out plans that backfired. I can see the angle you were going for it just didn't click or feel natural.

>>1057570
>>1057782
>>1057851
>>1057903

It seems we are tied again, can we come to some common ground?

Maybe try to comm the island and if that fails we start looking for special undead?
>>
Rolled 23 (1d100)

>>1058572
>>1057234

I'll agree to that.

>other
Try to contact the island and ask if we can talk to Mr Detonator and his fishing bud.

>Other
>You need troops...time to start digging in the corpse mountains
Look around for more special undead maybe see if any of our artefacts can aid us in this task.

genie what kinds of monster are here? And what kind of monster did we bang?
>>
>>1058769
I'd also like to know what in the hell we shagged
>>
Rolled 5 (1d100)

>>1058769
Vote

>>1058572
Pretty much this regarding ideas.
>>
Although speaking of brainstorming, we should really gather some plants before we leave. There must be all kinds of shit that's useful, especially for necromancers.
>>
>>1058904
Get a few vials of the blood lake too and some monster limbs or Foxy and Witch.
>>
Rolled 64 (1d100)

>>1058572
I'm not the best for making fitting theme to actions for character made by a group of people. Different view of how things played out and play style I guess.

Yet the action to dig out special undead is still fitting I believe. That's what my post was voting for. Tho I can under stand not wanting to work to talking to the monsters.

>>1058769
I'll back ya.
>>
Rolled 44 (1d100)

>>1058769
"Welcome to to DJ Best Music Station done by yours truly DJ Best Music! This time we are gonna drop some wicked hard beats for a massive zombie dance number. Monsters are more then welcome to join! For all you lost souls out there...watch out and remember neither groups are friendly! So a live show is unfortunately delayed once again. So please tune in for next time! Now back to the music..."

Your attempts to contact have thus failed. Only resulting in you catching a music station.

Outside of mutant zombies and a few strange monsters. They were the best you could find for creating potential special type undead.

Monsters are a too wide a variety of less intelligent monsters that you can't count there are soo many different kinds! As for the monster you banged it was a tunneling monster girl...thing. That got changed into something bangable due to the 2 69s rolled in a row.

What do?
>Keep digging for corpses
>starting raising up more undead
>go back to the bloody wetlands
>Ah fuck this and leave already
>Other?
>>
Rolled 29 (1d100)

>>1059417
>Keep digging for corpses
Let's get us some weird monsters and mutant zombies.
>starting raising up more undead
And once we find some interesting corpses, we're not just going to leave them inanimate obviously.
>>
Rolled 18 (1d100)

>>1059491
Vote
>>
Rolled 15 (1d100)

>>1059491
This, when we have enough get the boss to pick us up. Think this was us getting side tracked...

We picked up underwater gear to go to the collage town and go to the sunken industrial zones that TSOs bot may still be around...and godly loot
>>
Rolled 57 (1d100)

>>1059765
>>1059561
>>1059491
TSO isn't interested in picking us up, so I think it would be nice to have an undead escort for our trip home. Also can we record some of DJ good muzic's jams for our future enjoyment? I fought hard to follow these guys but I am even feeling it's time to go
>>
Rolled 61 (1d100)

>>1059417
>Other?
Get some undead with shovels or monster digging claws.
>>
Rolled 99 (1d100)

>>1059905
Actually she just wasn't interested in that idea you had relating to investing all those resources. You can still get picked up it just wont be easy getting you back across the mountains again.

As for meeting them...well you gotta get passed the zombies, monsters, and past the defenses. It wont be easy but its doable with some careful thoughts for a very simple reason.
>>
Rolled 29 (1d100)

>>1059947
Wonder if the our naughty sister apprentice witch or our necromancer master who we have sadly spent NO time training with would be interested in playing with this pile of corpses, or our tribal acquaintances maybe...
>>
Rolled 29 (1d100)

>>1059417
IVE FUCKING GOT IT

>Other
Call up DJ bad Music and tell him we are a roaming trader and arms dealer...what is stopping him having a live show? We'd like to talk to him and the crew. Maybe we can procure what they need...(why break in when they could let us in)

>Keep digging for corpses
Let's start trying to find something awesome? Maybe we'll dig up the remains of some people who like his music and can gift him a few spirit/undead groupies (I bet they are crazies)


Calling a 1 now we've been due.
>>
Rolled 43 (1d100)

>>1060383
supporting that idea

but how do we get their attention? com didn't work as we've seen...
but let us form a giant pile of corpses and set it on fire or something like that, to get their attention, let's just do something big that stands out and makes us seeable.
>>
Rolled 94 (1d100)

>>1060390
>>1060383

To get there attention if comms don't work we either wait for a phone in segment or we pile corpses into "yo, dude, pick up the phone" and light them so they can be seen.

And if neither of those work we use our survivor skills build a speak to channel the radio through and start a blood beach party and rave of ghosts
>>
Rolled 16 (1d100)

>>1060383
>>1060390
Let's just listen to the radio station for a bit while we work (on getting the corpses). Maybe they'll give a number to call for requests or something.
>>
>>1060410
Welp with this roll and my silly plan I think we may have a shot at this.
>>
Can we talk necromancer themes for a moment lads. We need our own thing I mean do far we have.

>Naughty Witch
Skeletons

>Foxy
Frankenstein creatures

>Turbo
Machines

>Legion
Zombies (PSI ones)

>Master
Everything.

So what I was thinking was how out we go Spirits/wraiths etc. They'd compliment our sneaky style and act as great eyes and ears? They'd also make great scouts and assassination assistance units. Plus they can come in countless forms, their gear has no upkeep and last of all we'd look funking terrifying he'll could go full Urmak if we really wanted too...but much for me though.
>>
>>1060436
Is that even accurate though? I thought the witch's magic was more geared towards decay due to her tribal origins, she just has some great skeletons courtesy of our mutual master. I don't even know about the other ones, Turbo and Legion aren't necromancers at all, although I think learning how to make psi zombies from Legion would be a good replacement for unintelligent undead.

We're trying to be a psi necromancer right? Well the specialty of psi necromancy is creating smart undead, and I think the most basic type of smart undead is the ghost.

So yes, we could specialize in spirits, but first we have to get the basics down. Although I have to say beefy undead have their advantages as being literal meat shields to stand between us and all the shit trying to kill us.
>>
Also we really need to learn other applications of necromancy, it's more than just ordering undead around
>>
>>1060440
What if there is a way to get some Ki d of spirit form so we can pull what the twins did the the matrix: reloaded?
>>
>>1060436
At this moment at such a strange hour the muse of the Genie has shown itself...and is kicking my ass.

So now is officially teh best time to talk to each other and asking some things as well as tasks.

Its a strange feeeling when your muse is of the viral destructive angel give great ideas those, amazing inspiration and my writing always recieves an upgrade.

I swear my level up is more based upon the muse showing up.
>>
Rolled 74 (1d100)

Feel free to talk about characters and such. Plans even so long as its game based i wont consider it off topic.

In fact i love it when anons get off like that. Always means they are deeply appropriating my work. SO I obiously like it.

downtime between posts to talk about game stuff or plans will be fine. If you can puzzle out secrets then you will get a bonus reward.

In the meantime i am gonna catch up on the insights my muse will prove to me in exchange for something yet offered.
>>
>>1060474
>>1060436
Spirits, wraiths, stalkers, and assassin androids would be an awesome combo. Though we've never been much for the sneaky sneak so I think we should still have our reserve group of soldier/special zombies that travel with us in our pack while we have the stealth units tail us and/or move on either side or scout ahead.

It'd be fitting to our style as we seem to like to stealth stuff after we've already thrown shit into the wood chipper to have these units cause interference while our soldier group is acting as "main force" distraction.
>>
>>1060490
Fucking hell, forgot the name. Ought to start actually using a trip it's dip-anon here on a smoke break
>>
>>1060459
That'd be great

>>1060490
True dat

Another reason to not go completely without physical dudes: pack mules. We just need some basic minions for this though. The need for them is somewhat reduced by our magic bag, but it's only one and designed for convenience rather than cramming lots of crap in it.

One more thing, I forgot we have our Bone Rod back! That thing can damn useful, for skeletons and other bone-related spells. It saved our ass in that one attack on a bandit outpost.

What I want is to truly become a psi necromancer though.
I don't even know what we can do if we achieve our potential as that.

I still think we need to look at the Lost/Found stuff we got a while back. It's gonna bite us in the ass if we keep flying blind.
>>
Rolled 82 (1d100)

>>1060515
The pack mule point is a good one.

I thought we already looked at that? Our kids our somewhere out there with some guy and our wife is kill if I remember correctly. I would prefer us to get back on track instead of running the risk of getting caught way off guard.

I'm not sure if I want us to go full psi necromancer or not. I'm not against it at all, just unsure.

>>1060383
I forgot to vote on an action. This would be good if they would actually listen and if they don't we can always do this >>1060410
>>
>>1060524
That was our Christmas gift I think. I think the stuff our Lost trainer gave us is something else. Could be wrong though.

Speaking of Christmas gifts though, Foxy gave us a really rare book, in addition to the other books we have and haven't studied much/at all yet.
>>
>>1060567
Ahh good point I forgot about the stuff our last trainer gave us.
>>
Rolled 59 (1d100)

>>1060383
This time your attempts to find good corpses went extremely well. Strangest of all though was while you were digging you found some strange pools of fluid that...wasn't blood for the very first time and was extremely reactive spiritually. Being near the stuff you felt your very soul tremble in response and the bodies near those odd pools...were changed. They were immaterial almost like ghosts but yet not.

After that it took a little while but eventually you got a response on the radio informing you a liveshow wont work too well as this place is meant as a lure for monsters and zombies. However if he is supplied with the right hardware then he could expand the range and using special hologram systems. Enhance the range of the show thereby bypassing the problem of the luring station.

If you have the right parts he wont mind letting you otherwise its a no because it wont be worth creating a hole temporarily as well as extra strain on the systems for no gain.

What do?
>Investigate the strange pools
>Head to the bloody wetlands
>Keep digging in the corpse mountains to see what else you can find
>Ah fuck this and leave already
>Other?
>>
Rolled 9 (1d100)

>>1062200
>Investigate the strange pools
Eather?
>>
Rolled 17 (1d100)

>>1062200
The right hardware...well our boss is a hardware dealer! Looks like we can't do much about the island right now, but we could come back later!

>Investigate the strange pools
Now here's something worth our attention I think.
>>
Rolled 67 (1d100)

>>1062247
Strange pool time
>>
Rolled 59 (1d100)

>>1062247
The strange pools from what you can decipher is quite similar to ectoplasm but somehow different. You honestly can't determine what it is exactly but you HAVE determined that whatever it is. Its great with immaterial things like ghosts or souls. So great in fact it can turn a physical body closer into a immaterial ghost. Which is incredible. To necromancers who have a ghost fetish or others who specialize in souls this strange liquid is very valuable. Sadly you don't have very many containers to take some back with you except for some old water bottles...but if you fill them up. You will have less to drink which can potentially prove fatal.

What do?
>Try to find a way onto the island
>Head to the bloody wetlands
>Keep digging in the corpse mountains to see what else you can find
>Ah fuck this and leave already
>Other?
>>
Rolled 32 (1d100)

>>1062410
>Head to the bloody wetlands
Well we may not be able to get much of that sweet ecto liquid, but we can probably grab a bunch of plants before we leave.
>>
Rolled 31 (1d100)

>>1062410
>Keep digging in the corpse mountains to see what else you can find
>>
Rolled 31 (1d100)

>>1062557
I'll support
>>
Rolled 91 (1d100)

>>1062410
>Other?
Call the boss for that pick up also tell her we have some stuff her Gf will like so bring liquid containers

>study the fluid while we wait, maybe try to animate some undead
>>
Rolled 79 (1d100)

>>1062747
Capital idea! We found something that may make it worth the trip out here, so we make the call.

Although while we're at it, perhaps we could get the hardware needed by Best Music delivered? If Shrouded One has it in stock, I'm sure our new acquaintance would be happy to place an order for it.
>>
Rolled 96 (1d100)

>>1062805
Good Man, I like the cut of your gib. Good additional idea
>>
>>1062987
Odd my of changed?
>>
Rolled 93 (1d100)

>>1062805
Changing to this
>>
The dice favour that action and we have all agreed, I suggest the next post begins the new thread. All praise the Aether
>>
Rolled 44 (1d100)

>>1062805
Some somewhat good news. I managed to jury rig one of my broken computers temporary working. Mostly by using three broken computers, some cables, and a TV. Would not recommend. So I can post a bit more then usual.

New thread will be up shortly with the next post with the results of said action.
>>
>>1063487
Correction it was 2 broken laptops not 3, some cabling and a play station...don't ask.
>>
>>1063596
new thread



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