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New players are always welcome!

This is the continuation of the experimental Mageknight Academy. >>1129120

This iteration's rules have been updated based on creator and player feedback.

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy of Madrid. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight. Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
1) New players must fill out their character sheets. The sheet must include the following information: Their character's full name, backstory, 1 basic spell and 2 other basic spells/skills/talents/traits/knowledge/etc. of your choosing.
Note: Characters created are assumed to be students of 18 to 24 years of age.
2) Spells are written as "Cast X" with "X" being the name or effect of the spell.
3) Skills and Knowledges are given prefixes depending on the tier. New players all have theirs set to "Basic" tier. This is also known as Tier 1, or T1.
Note: Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.

How to Play:
1) Post 2 actions and roll a 2d100. Each roll corresponds to an action.
2) All players must wait for the "TURN GO" post before they submit their actions. After which they must reply to that post with their chosen actions on this post.
3) After all actions are processed and a new turn begins, update your character sheet and include it to your actions post.
>>
Spellcrafting:
1) Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell.
2) There is no limit to how many things you can use in a single spellcrafting action.
3) The name of the spell will be determined by the QM. By default it'll be "Cast A B C..."
4) Your dice roll will also affect the result of the spellcrafting. Lower rolls will result in weak version of the spell and vice versa.

Interactions:
1) Role play is a free action. Feel free to talk to other players in-character.
2) Collaborative actions however, like trading and PvP, are not and require an action to be taken.
3) The same applies to interacting with NPCs albeit role play also cost an action point.

Combat:
1) Once combat is initiated you must roll 2 actions to either attack/defend/etc.
2) Your character can not do anything else non-combat related while in combat.
3) PvP requires both fighters to roll.
4) The goal is to hit your opponent while not getting hit yourself.
5) If both manages to block/evade or hit each other then the result is a draw.

Acquiring new Spells & Skills:
1) Study, train or take classes.
2) Learning new skills or spells requires only 1 turn
3) Training an already learned skill will raise it further to the next tier once enough progress points are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8)

A more in-depth look of the rules (and some work-in-progress concepts) can be found here: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit#heading=h.cg4p30bg4xno
A database of NPCs in the quest can be found here: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
We also have a Discord chatroom for discussing the quest here: https://discord.gg/PHXfVKb
>>
>>1160865
This is the thread for Madrid Students. If you're looking for the Amsterdam thread: >>1160906

Otherwise,

TURN 72 GO.
>>
Rolled 26, 57 = 83 (2d100)

>>1160927
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Intermediate Longsword Proficiency [1/3]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.

Status Effects:
Bleeding Wounds: -10 to all physical activities for 4 turns. Any physical activity will increase the duration of the effect. [1/4]

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

-----------------------------------------------------

Arthur sat up in his clinic bed, looking out of the window moodily, watching the exchange students to Amsterdam leave. Boarding the bus were most of the friends he had managed to make here at this academy- Zoot, James, and Gram.

Brought together by [The Light], they had gone through a harrowing night together, watching each other's backs, almost dying, and though he may have clashed with Gram at times, Arthur felt as if a bond had grown between them. And, now, they were soon to be gone.

As they stepped onto the bus, Arthur couldn't help but feel incredibly alone. He hoped that Gram had at least kept the Sea Glass he had given him, as a reminder of the time they had together. (Somehow, he knew he didn't...) He just... he just wished he could have spent more time with them. If he could've gone, he might have, but his family was here, in Spain, and he had to stay for them, and support them. Arthur gazed down on his friends' backs forlornly. Then, Arthur sighed, and turned away from the window.

-----------------------------------------------------

>Rest in the clinic bed.
>Write a letter back home. I'm feeling nostalgic...
>>
Rolled 85, 54 = 139 (2d100)

>>1160927
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-Map of Madrid
--Known locations: [Salty Pond Park]

League Points: 3

Affliction(s):
-Common Cold (1 turn, -5 to actions requiring concentration

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Ice Loli (Acquaintances)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate 2/3]
-Cassandra [Openly Affectionate 2/3]
-Lucia [Openly Affectionate 2/3]

>Do: Take the time I'm sick to take it easy and check the tv for interesting news.
>Do: Converse with the girl who came out of the Ice Chunk.
>>
Processing some missed turns.

>>1159161
[Jozin Redregard]
- You manage not to lose yourself completely to the beast within.

- You try to communicate with the raging presence inside of you. You can only make out a few words. Hunger, feed, and release come up several times.

- You try to unstrap yourself, and in your flailing, Nurse Kiru has to sedate you. Her discomforting smile is the last thing you see before you pass out.

You are now [Groggy]. You have -10 to all rolls, but have +20 to resisting the call of the beast for the next 3 turns.
>>
Rolled 9, 98, 98 = 205 (3d100)

>>1160927

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Continous supply of Vegetal Alchemical Ingredients


Attributes:
Significantly Strong (0/5) (Extreme strenght because of curse)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity)
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws)
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs)
Mana Deprived (Cant cast spells for 2 more turns)
Groggy (-10 on all rolls, +20 to rolls against the inner beast for 2 more turns)

Social:
Gambling ring
Body improvement club
Alpha Squad (Ean, Angelica, Agata)
Markus Milton (Acquintances)
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>Sanity check roll. DC is 30 for now.
>DO: Jozin just cant stay put when shit is happening to him. Try to unstrap self and look for blood pack.
>DO: Cast Mind Shield and see if this blocks out the beast somehow.
(-10 applies to my rolls because of Groggy status)


Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
>>1161037
Dayum son...
>>
Rolled 77, 12 = 89 (2d100)

>>1160927

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

>Spellcraft: Combine Vine Whip with Spatial Theory. To prevent Teleportation or the use of Spatial Magic.

Relevant Skills: Intermediate Spatial Theory, Advanced Nature Theory, Cast Vine Whip

>DO: Study Spatial Theory.
>>
>>1161242
I just realized that I'm still Mana Deprived and I shouldnt be able to cast spells. Oh well....
>>
>>1160927
[===NEWS===]
A werebeast is on the loose inside the academy grounds. Students are advised to not approach the area near the clinic if they do not intent to face the creature.
The clinic has been ransacked by the werebeast. All future injuries will now take twice as long to heal until the renovations are complete.
[==========]

>>1161037
[Arthur Belrose]
>26
You rest at the clinic and dosed off. You dreamed about yourself being the most noble of mageknight, wielding the most gallant of swords. Beside you are your family finally redeemed from their poverty and suffering. They now live the life most comforting. You saw yourself going up a ceremonial stage to say your speech. You look down at the audience and saw a lone woman staring straight at you. Somehow it felt like she is judging you and you family's actions up to this point. Her visage then contorts and grows, transforming into a gargantuan quadrupedal beast with sharp teeth, long talons and a long whip-like tail. You then saw yourself drawing your gallant blade from an ornate scabbard and charged at the beast, screaming in defiance and courage. You suddenly woke up in cold sweat confused about what you just witnessed.
>You have received [Partially Relaxed] status which grants you a +5 on the first action you do.

>57
You wrote a letter for your family back home. You wrote about your experiences at the academy, your trials and tribulations, your successes and triumphs and how you miss them. A few days later they wrote back to you. They say that they are still struggling to get by. This month they ate mostly bread and potatoes. They remember you loving your mother's stew so they eat one each month in your honor and memory. They miss you and wish that you would visit them but they understand that your education comes first as you are the future of your family. They also said that your favorite lamb, Socks, has grown up into a fine adult ewe. They seem to have included a photograph of them with the sheep on the letter. (My apologies but it seems that I just can't find a proper anima image for this. Instead have a picture of an anime sheep girl hugging a regular sheep)
>[Family Photo] received.
>>
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>>1161530

>>1161055
[Devin Hines]
>85
You took the time off. Resting away your cold. Your rest has helped alleviate your cold and made you more relaxed. Ready to face the trials ahead.
>[Cold] cured.
>[Relaxed] attained. +10 to your actions next turn.

>54
After her "hatching" you and the girls decided to give her a room of her own. Some of the have donated some of their childhood clothes to her. Right now she is wearing one of cassandras clothes. It looks regal enough. Fit for a princess.

Today you knocked on her door to talk to her as a non-giant floating ice cube for the first time. she is more fluent on her ice language compared to before. Whenever you refer to her as "Ice Chunk" she seems to be a bit upset about it. It seems that she does not want to you to call her that. You changed the topic, asking her how she is feeling. "Warm" she says uncomfortably in ice language. she doesn't seem to comfortable in her new room. You can see her visibly sweating despite the normal room temperature.

>>1161242
[Jozin Redregard]
>[1/3] turns until [Mana Deprived] dissipates.
>[1/2] turns until [Groggy] dissipates.

>9 vs DC 30 = Critical Failure!
Your sanity slips deeper than ever before. You lose control and black out.

>98 -10 Groggy +5 Extreme Strength = 93 = Critical Success!
You ripped your straps to shreds and destroyed the bed with it. You smelled the air in search of blood and located some in the cabinet. You tore open the cabinet door and gorged yourself of all of its contents. With the cabinet empty you ripped open the clinic door and tossed it aside, shattering a window and a lot of delicate surgical equipment.
>The [Nurse's Clinic] is now ransacked.
>Future inflicted injuries from now will take twice as long to heal until the clinic is renovated.

>98 -10 Groggy +1 Basic Psychology = 89 = Success!
>[Mana Deprived] still in effect.
You tried casting a spell but nothing came out. You then opted to regain control from shear will power and what little knowledge of psychology you have and... it works! Your senses and self-control is slowly coming to you. Unfortunately it seems that you are face to face with Nurse Kiru with the intent on stopping your rampage. It looks like she's holding a lot of modified syringes between her fingers and an abnormally large scalpel on her other hand. It's almost like a small spear.
>You will now be [engaged in a battle] with a [faculty member] next turn.
>Since she is a [faculty member] her combat/defense DC is 75 but her non-combat DCs is still the same as before.
>It will take 3 attack successes to take her down in combat.
>You can either choose to [negotiate] with her or engage them in [battle].
>Failing the [sanity check] will automatically result in [combat].
>[Momentary Clarity] achieved. sanity check next turn will have a +15 roll bonus
>>
Rolled 13, 73, 19, 67 = 172 (4d100)

>>1160927
>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Is fond of Banana Cream Pie.

>Spells
???

>Skills
Bass-playing [Intermediate. Unknown to him]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T1][1]
Musical Theory [Intermediate. Unkown to him]
Fire Theory [Basic]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Are we still Friends?]
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia

>Do lists:
The Search for Francena Dawson.
"Who am I?"

>Actions: Expend double turn
Double Turns [9 left]

She's right. Why am I not at all worried about my sister who might be dead?
After giving it much thought, I have decided to set my own problems aside. No longer shall I search for Who I am, but rather Where She (Francena) is.

>DO: First off, I go try to look for Danielle and apologize for my behavior. It may be my lack of memories of my sister that led to my lack of understanding about the situation.
By the looks of it, I've lost a lot already. So I tell her that I don't wanna lose her friendship either.
I tell her that I'm staying in Madrid to look for my sister. [Are we still Friends?]

>DO: I try and ask for her help one last time, and guide me to the same tree I remember from my memories: the one where I saw Francena in, and where she shed tears.
I describe the location as best as I can so that she can take me there. [Basic Knowledge of Past]

>DO: Once I get to the location, I try to familiarize myself with the area and hope that it triggers a memory.
I try to remember what me and Francena were talking about in that memory. [Basic Knowledge of Past]

>DO: I head to the office afterwards to plead for the top secret information about Francena's disappearance. [Student Assistant & Scholar Background][Younger Brother]
>>
>>1161532

>>1161449
[Ean Hawthorne]
>77 +1 Basic Magical Theory +1 Advanced Nature Theory +2 Intermediate Spatial Theory = 81 = Success!
>[Anti-Space Magic Vine Whip] learned.

>12 +1 Basic Magical Theory +2 Intermediate Spatial Theory = 15 = Failure.
You fail to learn anything new about spatial theory.
>>
>>1161574

>>1161533
[Onesworth Dawson]
>13
Your words reassurance fails. She is not convinced.

>73 +1 Basic Knowledge of Past +3 Danielle's Help = 76 = Success!
Despite this setback you still managed to convince her to help you one last time. After a while of walking through the academy you finally reach your destination. The tree is still there. You walked up to it and touched its trunk. Concentrating on your flashback. You soon experience the familiar feeling of trying to remember something. Your head begins to throb again and you almost fell from your feet but luckily Danielle is there to support you. You continue your focused concentration. closing your eyes and try to remember that part in your life.

Slowly you return to the flashback. You can hear Francena's voice clearer than before. "Brother. I'll be going to some place I can't tell you and I'll be gone for... a long time. Please understand, I have to do this. I'm doing this to protect you. I don't want you to befall the same fate as our... If you somehow remember this. Please. Don't follow me. I can't stand to lose yet another..." You then saw another scene that you have not seen before. She hugged you tightly. You can feel her tears falling down to your shoulders. She then steps back and smiles warmly at you. You then saw her kiss your forehead and said "Goodbye... little brother." she says as she touches your forehead with her finger. Your vision then warps and twists until you found yourself back into reality. You see Danielle with a worried face, trying to call you back. You reassure her that you are okay. She asks you what happened. You were speechless. You're still trying to wrap your head around what you just saw.
>[Intermediate Knowledge of the Past] Achieved.

>19 +2 Intermediate Knowledge of Past = 21 = Failure
You try to familiarize yourself with the surroundings. It doesn't trigger anything important. Only that you and Francena used to hang out at this spot a lot.

>67 +1 Younger Brother = 68
You pleaded for more information about your older sister. Stating that you are next of kin and you have the right to know. They then made you wait outside as they will discuss about this. Afterwards they let you in. You see Principal Hernandez among the office faculty. "You do know that you're heading right into danger if you follow this path any further right? Are you certain that you would throw away the chance of living a normal life that your sister has given you just so that you can find your answers? If you are that determined then so be it. I will not stop you. If you yearn for the answer that you seek then you can find it here." he then handed you a sealed wooden box. You recognize the insignia carved at the top. It's the insignia of House Dawson. "Choose wisely, young Dawson. Once you open Pandora's Box, the curse that has plagued your family for generations will be revealed to you and you might not like what this knowledge entails."
>[House Dawson Lockbox] attained.
>>
>>1161582
TURN 73 GO
>>
Rolled 43 (1d100)

>>1160927
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: With Platina's help, attempt to enchant a platinum Ring with the spell Imbue Self with Beauty and Charisma.
(Basic Enchantment theory, Basic Charm theory, Platina's assistance. +10)
>CLASS: Attend Planar Being Binding 101
>>
Rolled 81 (1d100)

>>1161586
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
DO: Attempt to make Reveal location, more fine tuned to attractive specimens.
(Basic Divination Theory)
CLASS: Attend Planar Travel 101
>>
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Rolled 70, 73 = 143 (2d100)

>>1161586
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-Map of Madrid
--Known locations: [Salty Pond Park]

League Points: 3

Conditions:
-Relaxed (+10 Next turn)

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Ice Girl(Acquaintances)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate 2/3]
-Cassandra [Openly Affectionate 2/3]
-Lucia [Openly Affectionate 2/3]

>Do: Converse with the Ice Girl to figure out a name she'd like to be called by.
>Do: Go with the girls into town and try to find something that can be used to keep the Ice girl's room and person cold.
>>
Rolled 32, 44 = 76 (2d100)

>>1160927
Turn 72
>Repair Mag's Burnt Circuits. Enlist my club members' assistance.
(Basic Golem Theory, Advanced Mathematics Theory, Basic Electronics Theory, Workshop, 4 Club Members)
>Remove the the Humanoid Golem Skeletal Framework's outer casing then machine, forge, hammer and carve it into shape. Make the disproportionate pieces as anatomically human as I possibly can as originally intended. Enlist my club members to help me with this endeavor. Improve upon its protective capabilities if all goes well than anticipated.
(Basic Body Armor Theory, Advanced Mathematics Theory, Basic Anatomy Theory, Basic Machining, Basic Blacksmithing, Workshop, 4 Club Members)

>>1161586
Turn 73
>Take Hammer Proficiency Class
>Take Hammer Proficiency Class
>>
>>1161611
Forgot to post my character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth
>>
>>1161611
>>1161615
...and full name.
Sorry about the triple post.
Agata Stoneworth
>>
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>>1161590
[Angelica Shanyrria]
>43 +1 Basic Enchantment theory +1 Basic Charm theory +10 Platina's Assistance = 55 = Success.
With Platina's craftsmanship and your magical expertise you collaborated together to forge a ring that will grant the wearer enchanting beauty and a silver tongue.
>[Platinum Ring of Allure] forged.
>+1 from [Beautify Self]
>+1 from [Enhance Charisma]
>+1 from [Platinum Ring]
>+2 from [Platina's Craftsmanship]
>Grants a total of +5 roll bonus for any social actions.

You learn the basics of binding lesser planar creatures to your will.
>[Cast Bind Lesser Planar Being] learned.
>[Basic Planar Binding Theory] learned.
>>
Rolled 46, 23, 97 = 166 (3d100)

>>1161586

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Continous supply of Vegetal Alchemical Ingredients


Attributes:
Significantly Strong (0/5) (Extreme strenght because of curse)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity)
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws)
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs)
Mana Deprived (Cant cast spells for 1 more turns)
Groggy (-10 on all rolls, +20 to rolls against the inner beast for 1 more turns)

Social:
Gambling ring
Body improvement club
Alpha Squad (Ean, Angelica, Agata)
Markus Milton (Acquintances)
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

Jozin registers threat infront of him as he (probably) slowly regains his conciousness. He readies his Axe to strike.

First roll is Sanity check. DC is 15 atm.
>ATTACK: Jozin runs forward and attacks with a vertical strike aiming for the head. (Or take Kiru to the ground and use Fangs on her troath if Sanity check fails.)
>DEFENSE: Destroy the light sources in current room and let my Night Vision do its job. (Or just try to outfight her if I lose Sanity check.)

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
>>1161586

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Numb Deafening Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area, Cast Astral Projection, Cast Constricting Numbing Deafening Darkness Area, Cast Mass Precise Detect Body, Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Darkness Area, Cast Remove Conscious-Interoception, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area, Cast Remove Exceptional Senses, Multi-cast Remove Multiple Random Senses, Effortless Multi-cast Remove Multiple Remaining Random Senses.
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 3
-KNOWLEDGE: Expert Stealth, Advanced Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge, [Gate of Boobylon], [Boobylon Gate Opening Ritual], Basic Linguistics, Basic Boobylonian
-BODY: Above Average Strength, Inhumanly Fast, Above Average Stamina
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, Romantically Interested+2), Tenia (Acquaintance), Jozin (Acquaintance), Bob (Acquaintance), Ean (Acquaintance), Sofia (Scouted), Helen Lois (Friends), Grace Lois (Friends), Athena (Acquaintance)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-Items: Wooden Tanto from Bob
-IN-PROGRESS: Cast Blank Large Area [1/2]
-Other: Connection with the Realm of Fire and The Flame Beyond, Disturbed by the Flame Beyond, Respect of the Lesser Flames, +2 reputation, Knighthood in the Order of the Laureate Cross of Saint Ferdinand, Major Favor from the Government, Civil Order of Social Solidarity, [Strange Wall Writing Photos] and [Boobylon Gate Photo], 1 League Point

-Turn 70
-Hang out with the Lois sisters (Spawned here, no further development with them: >>1152499)
-Sign up for a League Battle

-Turn 71
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out

-Turn 72
-Flirt with Zeltania (In NPC archive)
-Sign up for another League Battle

-Turn 73
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out
>>
Rolled 33, 40, 21, 48, 57, 72 = 271 (6d100)

>>1161887
Rollssss
>>
Rolled 51, 3 = 54 (2d100)

>>1161586
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Intermediate Longsword Proficiency [1/3]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.

Status Effects:
Bleeding Wounds: -10 to all physical activities for 4 turns. Any physical activity will increase the duration of the effect. [2/4]
Partially Relaxed: +5 to the first action of this turn.

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>ATTACK: Since I'm resting in the clinic, I see some fuckhuge monster attacking the nurse. Because I can't help her fight, Pray to [The Light] that the werebeast be cured of its ailment. (Partially Relaxed)
>DEFENSE: Be prepared to block any attacks with my sword.
>>
Rolled 36, 36 = 72 (2d100)

>>1161586
https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

>DO: Study Spatial Theory
>DO: Study Magical Theory
>>
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>>1161586

[===NEWS===]
Eyewitness reports of a ray of light shining towards the clinic area.
Upon further investigation it seems that the werebeast has disappeared.
Nurse Kiru is currently engaged in battle with what looks like a ragged man wielding an axe.
[===========]

>>1161593
[Angelica Shanyrria]
>81 +1 Basic Divination Theory = 82 = Success!
You have fine tuned your Reveal spell to detect anyone you may find attractive.
>[Cast Reveal Beautiful Being] learned.

You learn the basics of travelling to another plane of existence safely without veering off course and getting lost in transition.
>[Planar Travel Theory] learned.

>>1161609
[Devin Hines]
>70 +3 Advanced Archaic Ice Language = 73 = Success!
You ask her what name you would like to call her from now on. She tilts her head and ponders. It seems that she has no idea what to call herself either. "What would be a good name for snow girl?" you said to yourself in Spanish. She noticed you speak those words and tried to emulate you. "niña... nieves?". "That... could work. Do you want to be called Niña Nieves?" you asked her in ice language. She ponders for a bit and agrees.
>[Ice Girl] is now known as [Niña Nieves]

>73
You went out with the girls to look for a suitable appliance to keep Nina's room cold. You thought to yourself why not an air conditioner? You all went to the local appliance store and bought a cabinet sized air conditioner. Payment and devilry courtesy of Cassandra and her contacts. A team of electricians installs the big cooling machine inside her room. You then requested to set the machine to maximum. The room begins to cool. You see the others begin to shiver. You then looked at Nina. Her sweating has stopped. She seems more relaxed now. She then went near the machine and positioned her face near the air conditioner's vent. Well, as long as she's happy.
>[Nina] is no longer uncomfortable.

>>1161611
[Agata Stoneworth]
>Can't process this myself since I'm the one QMing.
>>
>>1163492

>>1161808
[Jozin Redregard]
>[2/3] turns until [Mana Deprived] dissipates.
>[2/2] turns until [Groggy] dissipates.
>[1/1] turn until [Clarity of Mind] dissipates.

>46 +15 Clarity of Mind +20 Groggy = 81 = Success!
You manage to take hold of your sanity this turn. You almost can see as clear as you were before your accident.

>23 +2 Intermediate Axe Proficiency +5 Extreme strength = 30 vs DC 75 = Failure.
You tried hitting Kiru with your axe but she easily dodge it.

>97 +1 Night Vision = 98 = Critical Success!
You managed to get dodge her offensive and took out the light bulbs. You then destroyed the already broken window, seeing it as another source of light, and letting in natural light into the room.

Suddenly a bright ray of light shone through it and hit you. It seems to be having an effect on you. Slowly you feel your body changing. You see your left arm shrinking back to its normal size. Talons falling off and nails grew in its place. You feel your fangs receding inwards to your gums. You feel them up with your tongue and felt human teeth. It seems that you have reverted back to normal.
>You have received [Divine Respite] from [Arthur Belrose].
>All of your werebeast related bonuses and curses have been disabled for the next 2 turns.
>>
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>>1163498

>>1161887
[David Zatta]
Turn 70
>33
You hang out with the sisters. It seems that Helen is busy with errands for the time being so you hung out with Grace instead. The both of you participated in a local parkour competition. Despite your incredible speed you still have not mastered the art of jumping from one building to another. You find yourself often not hitting the landing and falling off ledges or landing on a different location making you lag behind the other competitors. Despite your shortcomings you did managed to get 4th place due in part to your speed. "You did good for a newbie but you still need to work on your parkour skills." she then lightly punched you in the arm and grinned. Afterwards both of you went to a local store and bought some smoothies.
>[1/3] until [Good Friends] with [Grace Lois]

You sign up for a league battle. Your opponent is Brad. A beastmaster. He wields a whip as his weapon.

Turn 71
>40 +10 Superlongname Darkness = 50 = Success.
You managed to cast your curse upon Brad, incapacitating him.

>21 +1 Backstab +3 Advanced Dagger Proficiency = 25 = Failure.
With Brad helpless it's only a matter of going up to him and stabbing him in the back. Unfortunately you have completely forgotten about his pet beast and it lunges at you from behind, knocking you down while it chews on your shoulder.

The judges stopped the match and deemed it as a stalemate.

Turn 72
>48
You flirt with Zeltania. You apologized for the match with her last time. Zeltania surprisingly forgave you saying that you did what you have to do. Afterwards you spent the rest of the day flirting with her.
>+1 progress to romance

You next opponent is Voltz a lightning specialist. He wields a trident as a weapon.

Turn 73
>57 +10 Superlongname Darkness = 67 = Success.
You managed to cast your curse upon Voltz, incapacitating him.

>72 +1 Backstab +3 Advanced Dagger Proficiency = 76 = Success!
You walked up to Voltz and stabbed him on the back, neutralizing him.

The judges deems you as the victor for this match.
>+1 League Points.

>>1162291
[Arthur Belrose]
>51 +1 Basic Pray to the Light = 52 = Success.
You prey to the light to cure the werebeast's curse.
>[Jozin Redregard] receives [Divine Respite].
>All of his werebeast related curses have been disabled for the next 2 turns.

>3 +5 Master Swordfighting +2 Intermediate Longsword Proficiency = 10 = Critical Failure!
Since Jozin is sane this turn and is focused on Nurse Kiru you do not receive damage.

>>1162437
[Ean Hawthorne]
>36
You study the effects of the spatial mishap that has happened to your dorm room. The data that you have gathered from it has increased your knowledge of spatial theory.
>+1 Spatial Theory
>36
You study the fundamentals of magic. How spells are weaved and put to together to create a catalyst that will change the fundamental laws of physics and bend it to its whims once casted.
>+1 Magical Theory
>>
>>1163505
TURN 74 GO
>>
>>1161611
[Agata Stoneworth]
>32+1(T1 Golem Theory)+3(T3 Mathematics)+1(T1 Electronics Theory)+1(Workshop)+4(Club Members)=42 (Pass)
You and your crew work tirelessly through the night. Its a lot of difficult work replacing the old burnt out wires, but after a few mistakes, you finally replace them.
>[MAG] No longer has Burnt Circuits. Mag is no longer disabled.

>44+1+3+1+1+1+1+4=56 (Pass)
You pull the casing off of the Golem, and begin working the metal. The end result isn't pretty, but if you only glance at it from a distance... its not hideous? At least with the fixed casing, the Golem's skeleton and insides are protected.
>Acquired Basic Golem Casing

>+1 Hammer Proficiency

>+1 Hammer Proficiency
>>
>>1163509
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth
>Take Golem Theory class.
>Take Golem Theory class.
>>
Rolled 75, 65 = 140 (2d100)

>>1163509
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-Map of Madrid
--Known locations: [Salty Pond Park]

League Points: 3

Conditions:
-Relaxed (+10 Next turn)

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves (Acquaintances)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate 2/3]
-Cassandra [Openly Affectionate 2/3]
-Lucia [Openly Affectionate 2/3]

>Do: Go for a jog around the city.
>Do: Take the girls to the movies. The theater should be cool enough for Nina to be comfortable too.
>>
Rolled 43, 75 = 118 (2d100)

>>1163509
https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

>DO: Study Mana Theory
>DO: Study Spatial Theory
>>
Rolled 51, 86 = 137 (2d100)

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Is fond of Banana Cream Pie.

>Spells
???

>Skills
Bass-playing [Intermediate. Unknown to him]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T2][0]
Musical Theory [Intermediate. Unkown to him]
Fire Theory [Basic]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Are we still Friends?]
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items
House Dawson Lockbox (Pandora's Box?)
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia

>Do lists:
The Search for Francena Dawson.
"Who am I?"

>Actions: Expend double turn
Double Turns [9 left]

This is it. The moment I've been waiting for. My hands shake as I hold onto the lockbox. Should I open it or should I not?
I've been told that I can live a normal life, so what does that say exactly about the life I've had before? And is my amnesia a result of all this?
...
I think for a moment while fidgeting the lock. I've been warned already, about the dangers from inside the box that will come to me if I chose to open it.
But I have decided that this isn't about me.

>DO: Thank Danielle for everything she's done for me until this point. It may not be much in that short span of time, but that meant a lot to me.
I bid her goodbye and leave.

>DO: I open the box.
>>
Rolled 5, 49 = 54 (2d100)

>>1163509
Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Continous supply of Vegetal Alchemical Ingredients


Attributes:
Significantly Strong (0/5) (Extreme strenght because of curse)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity)
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws)
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs)
Mana Deprived (This is the last turn spent as Mana Deprived)
Groggy (-10 on all rolls, this is the last turn spent as Groggy)
Divine Respite (No werebeast effects are on me for 1 more turn besides this turn.)

Social:
Gambling ring
Body improvement club
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

Jozin yells at Arthur: "Stop intervening! I'm not gonna let this nurse beat me!"

>ATTACK: Take a Berserking Stance and slash randomly at Kiru. (T3 Strenght, T2 Berserk Stance, T2 Axe Prof.) (-10 because of Groggy)
>DEFENSE: Give up defense and focus on attack. Tank out Kirus attacks. (-10 because of Groggy)

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 55 (1d100)

>>1163509
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
DO: Use Detect Attractive Person to ind suitable candidates for seduction.
CLASS: Attend the Study of Demons 101
>>
>>1163844
Forgot to delete QMing from my name. Sry.
>>
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>>1163509

>>1163661
[Agata Stoneworth]
>Nope. Not allowed to process this myself.

>>1163754
[Devin Hines]
>75 +10 Relaxed = 85
It was a lovely jog. You feel energized and ready for more action!
>You are now [Pumped]!
>+10 for any physically improving training or exercise next turn.

>65 +10 Relaxed = 75
You went out with the girls to watch a movie together. They ordered their snacks complete with obligatory popcorn. Nina ordered a smoothie. You decided to watch a children's film for Nina. The others don't mind at all and joined you. The movie is animated film about a girl who discovered that she has ice powers. It had the obligatory musical dance numbers, wacky hijinks, tragic lows and heartfelt life lessons. You all existed the cinema. You see Cassandra criticizing the inaccuracies of the movie's depiction of the nobility. Ada countered her argument that this is just a kids movie and it should not be taken this seriously. Lucia remarks that the creatures that were shown in the film were quite breathtaking for a kid's film. You looked at Nina; she's humming one of the film's songs while dancing a bit as she walks. She then finishes it off with a spectacle of snow and ice patterns coming out of her body. She's pretty talented in ice magic it seems. You all clapped at her performance which made her giggle and blush.
>Next relationship tier for [Ada] achieved.
>Next relationship tier for [Cassandra] achieved.
>Next relationship tier for [Lucia] achieved.
>[1/2] until [Friendship] with [Nina Nieves] is achieved.

>>1163804
[Ean Hawthorne]
>43
You learned the basics of mana itself. Where it came from, how it is generated and how it is converted into useable magic via spells, rituals and incantations.
>[Basic Mana Theory] learned.

>75
You are getting a better grasp at how space works. It seems that space itself can be warped and distorted with the right mana frequency and magnitude in a spacific point in space.
>[2/3] until [Advanced Spatial Theory].

>>1163826
[Onesworth Dawson]
>[Yes you are still friends.]
>51
"You're welcome! That's what friends are for right?" she says to you as she smiles. As you leave you look back. You see her waving back at you and said "Goodbye! Good luck on your search!".
>[1/3] until next relationship tier with [Danielle].

>86
You open the box in private, away from prying eyes. As you open the box you felt an aura of dread and impending doom emanating from within. Inside is what looks like a locked book, an opened envelope with a letter inside, a key, a rusty locket and an old photograph.
>[Locked Book], [Opened Letter], [Small key], [Rusty Locket] and [Old Photograph] received.
>[1/3] until next tier for [Knowledge of the Past] is unlocked.
>>
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>>1164063

>>1163844
[Jozin Redregard]
>[4/4] turns until [Mana Deprived] dissipates.
>[3/3] turns until [Groggy] dissipates.
>[Clarity of Mind] has dissipated
>[1/2] until [Divine Respite] dissipates.

>5 +3 T3 Strength +2 T2 Berserk Stance +2 T2 Axe Proficiency -10 Groggy = 2 = Critical Failure!
You flail madly at her with your axe. You were so entranced with your berserker rage that Kiru manages to disarm you with her scalpel, Miraculously she did not cut off your hands. It seems that she is intent on capturing you than killing you.
>[Titanium Axe] dropped.
>You are now [Unarmed].
>You must spend an action to pick up your weapon or continue fighting your opponent with your bare fists.

>49 -10 Groggy = 39 = Failure!
You attempt to tank Kirus attacks with your muscles but unfortunately she manages to inject you with 3 syringes. You feel even groggier than before.
>Kiru inflicted you with an [Extremely Groggy] condition.
>-30 for all rolls for the next 3 turns.
>Getting 1 more injection will knock you out.

>>1163888
[Angelica Shanyrria]
>55
You used your spell to detect attractive people. Wandering around the academy you spot an area within the academy with high concentrations of attractive women. As you go near it to investigate you noticed a sudden blur pass by the edges of your field of vision. You feel like you are being watched from above the buildings somehow. You don't see anything there with your spell so you continue to move towards the focal point. You deactivated your spell to get a real look at the place and... what is this? A whole dormitory wing full of bodacious beautiful women with enormous breasts!? How can such a place even exists here and why have you discovered this paradise of boobs just now? It seems that you have a lot of ground to cover.
>["Big Boob Eden" Dormitory Wing] discovered.

You attend Demonology class. You learned that demons have a hierarchy of their own similar to the angels. Usually each type of demon holds dominion over a particular mortal sin.
>[Basic Demonology] learned.
>>
>>1164083
TURN 75 GO
>>
Rolled 15, 53 = 68 (2d100)

>>1164086
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-Map of Madrid
--Known locations: [Salty Pond Park]

League Points: 3

Conditions:
- Pumped (+10 Next turn for any physical training/exercise)

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves (Acquaintances) [1/2]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [T3]
-Cassandra [T3]
-Lucia [T3]

>Do: Feeling pumped, I decide to go for a good run, hoping I can build up my stamina.
>Do: Go do work in the Cooking/Gardening club
>>
Rolled 29, 16, 5, 62 = 112 (4d100)

>>1163509
>>1164086
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Intermediate Longsword Proficiency [1/3]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.

Status Effects:
Bleeding Wounds: -10 to all physical activities for 4 turns. Any physical activity will increase the duration of the effect. [4/4]

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

It looked like the guy actually wanted to fight? Well, he had no idea what was going on here, so he would just stay out of it.
>Turn away from the fight and continue to rest.
>Begin reading up on different sword techniques.

I notice that things seem to be going to shit for the guy that used to be some sort of beast.
>Pray to [The Light], that Jozin finds peace of mind.
>Continue reading up on different sword techniques.
>>
Rolled 97, 83, 56, 9 = 245 (4d100)

>>1164086
>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Is fond of Banana Cream Pie.

>Spells
???

>Skills
Bass-playing [Intermediate. Unknown to him]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T2 1/3]
Musical Theory [Intermediate. Unkown to him]
Fire Theory [Basic]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Friends 1/3]
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia

>Do lists:
The Search for Francena Dawson.
"Who am I?"

>Actions: Expend double turn
Double Turns [8 left]

I shake off the dreadful aura and continue.

>DO: I look at the old Photograph carefully and hope it reminds me of somethings.

>DO: I then read the opened Letter.

>DO: I try opening the Rusty Locket to see what's inside.

>DO: I open the Locked book using the Small Key.
>>
Rolled 30, 45 = 75 (2d100)

>>1164086

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Continous supply of Vegetal Alchemical Ingredients


Attributes:
Significantly Strong (0/5) (Extreme strenght because of curse)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity)
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws)
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs)
Extremely Groggy (-30 on all rolls, 2 more turns besides this turn)
Divine Respite (No werebeast effects, this is the last turn with this effect)

Social:
Gambling ring
Body improvement club
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>DO: Pick up my axe slowly. (-30 because of Ex. Groggy)
>DO: Jozin realizes that Kiru doesnt wants to hurt him. Extremely groggy Jozin says "F-Flo-Forgive me." and goes to sleep. (-30 because of Ex. Groggy)

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
>>1163661

Processing turn 74 for Agata Stoneworth (because this one is easy.)

> +1 Golem theory
> +1 Golem theory. Intermediate Golem Theory achiveved.

(I thought one class is allowed per turn.)
>>
Rolled 79, 53 = 132 (2d100)

>>1164086
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth
>Build a temperature regulator plugin for my armor. With this device I should be able to install and use both the heater plugin and the coolant plugin without the two conflicting each other. Divide the workload among my club members. Each of them will be assigned in the creation of a particular component of the plugin while I work on the core component and coordinate their tasks with my leadership skills.
(Basic Mechanical Theory, Advanced Mathematics Theory, Basic Electronics Theory, Basic Leadership, Basic Machining, Basic Blacksmithing, Medium-Sized Workshop, 4 Magitech Club Members)
>Research and study up at the library on how to create magic circles.
>>
Rolled 39, 38 = 77 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

>Spellcraft: With my knowledge of Mana Theory, learn to combine my Anti-Space Magic Vine Whip with a Mana leeching effect.

>Do: Study Planar Theory
>>
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>>1164086

[===NEWS===]
The "Wild Man", as some of the passerby has called him, has finally been apprehended by Nurse Kiru.
The rest of the faculty has placed the unconscious individual inside a secure containment chamber inside the academy.
His possessions have been confiscated and placed in the Acedmy's storage area for safe keeping.
Principal Hernandez has contacted Andres Romero once again for assistance and will arrive shortly after a couple of weeks or so.
>[0/2] turns until Andres Romero arrives.
In the meantime the clinic's renovations are now underway. Those who are willing to volunteer in the reconstruction efforts are welcome to join.
>[0/5 Work Points Required]
>The clinic will automatically accumulate 1 [Work Point] per turn.
[==========]

>>1164677
[Devin Hines]
>[Pumped] has dissipated.

>15 +10 Pumped = 25 = Failure
You used this new found energy to train your body but unfortunately your inexperience in exercising managed to catch up to you and you exhaust yourself a bit too early to get any real progress done.
>Your training failed.

>53 +3 Advanced Cooking +1 Basic Gardening = 56 = Success
You did double duty at the club. You tend to the gardens most hours and switch to cooking for your fellow clubmates at meal times. This endeavour has improved upon both your gardening and cooking skills.
>+1 [Progress Points] each for [Gardening] and [Cooking].

>>1165350
[Arthur Belrose]
>29 = Success
You try ignoring the battle that's happening near you to continue your rest. you fell asleep and had the same dream as before.
>[Partially Relaxed] attained.
>+5 on Rolls next turn.

>16 = Failure
You read the first magazine that you picked up. You read a pretty neat instruction manual for a particular theatrical dance involving swords. It's doesn't look pratical in a real battle but it looks pretty.
>[Basic Theatrical Sword Dancing] learned.

>5 = Critical Failure
You tried praying to the light to give Jozin peace of mind but you fumble your words. The light seems to be having a different effect on him.
>You gave [Jozin] [Purge the Wicked] for 3 turns.
>Each time Jozin gives in to his inner beast his body gets scorched in holy fire. Reducing his defense roll by 10.

>62 = Success
You pick up a different swordfighting book. You flip the pages and stopped at the part on how to parry attacks with a sword.
>[Parry] learned.
>>
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>>1166666

>>1165374
[Onesworth Dawson]
>97 = Critical Success
You look at the photograph. It's a bit worn but you can still make up the people on it. It looks like a group of soldiers wearing outdated (by today's standards) equipment, all happily smiling at the camera. Behind them is a golem and a large beast that looks like a lion with bird wings. You can feel the camaraderie in the scene. You then recognize two individuals in the photograph; a man and a woman embracing each other. The woman has straight black hair and tan skin. She has a shield molded into a lion's head holstered on her back and a shortsword with an unusually long handle sheathed on her belt. She seems like quite an energetic lady by her pose in the picture. The man has short curly red hair and pale skin. He's holding what looks like a peculiar looking string instrument with him. All covered in ornate patterns and sigils. He looks pretty calm and peaceful by the look on his face. You flip the photo and noticed something written behind it in ink. "See you soon, junior!".

The writing style sparked flashes of memories in you. In some of it you see older looking versions of the soldiers on the photo playing with you and telling you stories but they are too muffled to understand. It looks like some of them came to visit you and your sister quite often. Other memories depicts the couple with you and your sister inside a quaint looking house living a happy family life. You then see a birthday cake in front of you. The couple and your sister are singing a birthday song to you. As the memory of yourself blows the candle you are sucked right back into reality. You noticed the photo has droplets of water on it. You wipe it off but a new ones drip from your face. You touch your cheeks and follow the flow of water... it was your tears.
>[T3 Knowledge of Your Past] achieved.
>[1/5] until [T4 Knowledge of Your Past]

>83 = Success
You took the letter out of the envelope. It's an official looking old letter from the military stating that Lieutenant Gregory Dawson and Sergeant Alesa Dawson along most of their squad went MIA from unknown circumstances. The only remaining squad member, one Faust Jones, was too disturbed to be interviewed and was sent to the local psychiatric ward. He was found right outside the old Dawnson Estate where Greg's parents used to live. His equipment and armor twisted and distorted beyond recognition and his uniform torn to shreds.
>[3/5] until [T4 Knowledge of Your Past]

>56 = Success
You open the locket and see portraits of both Gregory and Alesa on each half of the locket wearing formal attire.

>9 = Critical Failure
You tried unlocking the book with the key but the moment you turn the key it snapped in half.
>[Small Key] is now [Broken Small Key].
>>
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>>1166673

>>1165444
[Jozin Redregard]
>[Mana Deprived] has dissipated. You can now cast spells again.
>[2/2] until [Divine Respite] dissipates.

>30 -30 Extremely Groggy = 0 = Critical Failure
You tried reaching for your axe but Kiru noticed you and kicked it away from you. She then stabbed your hand with yet another syringe.
>[Extremely Groggy] has been replaced with [Knocked Out] for 3 turns.

>45 -30 Extremely Groggy = 15 = Failure
You fell dropped to the floor and fell unconscious before you could say anything.

Before you fall asleep you noticed yet another ray of light coming towards you. this must be Arthur's doing again.
>[Arthur] gave you [Purge the Wicked] for 3 turns.
>Each time you give in to your inner beast your body gets scorched in holy fire. Reducing you defense roll by 10.

You woke up and found yourself inside a bizarre location. The environment is filled with twisting masses of smoke and fog. Sometimes it turns red and some times it turns purple. Other times it forms into faces of people you know. You look behind you and see a shadowy figure sitting atop a giant skull.

"Why hello there. Fancy meeting you here." he says in a distorted version of your own voice.

The entity then stood up from the skull and walks slow towards you. As he does so he spoke. "If you don't mind I'll be taking over the driver's seat from here on out. You can just stay here and relax. You don't really have a choice at this point really." he then cackles the most demonic sounding laughter. He then stops and stares at you with a malicious looking grin that you have ever seen.
>You are now face to face with your [Inner Beast].
>You can either choose to [talk] to it, [negotiate] with it or [fight] it.
>His Combat and Non-Combat DC is 50 since he is basically a darker reflection of you.
>You are now your [Inner Self]. Your curses and physical afflictions do not apply to you inside this realm.
>You only have 3 turns to do this before [Knock Out] Dissipates.

>>1166339
[Agata Stoneworth]
>Someone will have to process mine.

>>1166516
[Ean Hawthorne]
>39 = Success
>[Anti-Space Magic Mana Leech Whip] learned.

>38 = Success
>+1 Planar Theory
>>
>>1166680
TURN 76 GO
>>
Rolled 51, 67 = 118 (2d100)

>>1166683
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking [1/5]
-Intermediate Gardening
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-Map of Madrid
--Known locations: [Salty Pond Park]

League Points: 3

Conditions:
- Pumped (+10 Next turn for any physical training/exercise)

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves (Acquaintances) [1/2]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [T3]
-Cassandra [T3]
-Lucia [T3]

>Do: See if there is a way to get the Spoon from the salt pond without resorting to theft
>Do: Go into town looking for enchanted clothes for Nina that can keep her cool when out of her room.
>>
Rolled 59, 5 = 64 (2d100)

>>1166683
https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

DO: Help clean up the Clinic. Markus used to work there before he moved to Amsterdam, and it would be nice to help out.

>DO: Study Planar Theory again.
>>
Rolled 60, 63, 6, 7 = 136 (4d100)

>>1166683
>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Is fond of Banana Cream Pie.

>Spells
???

>Skills
Bass-playing [Intermediate. Unknown to him]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T3 3/5]
Musical Theory [Intermediate. Unkown to him]
Fire Theory [Basic]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Friends 1/3]
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Broken Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia

>Do lists:
Who is Faust Jones? Where is the Psychiatric ward?
The Search for Francena Dawson.
"Who am I?"

>Actions: Expend double turn
Double Turns [7 left]

Upon snapping the key, I groan in dismay. Now how am I going to open this book?
Still, a broken key is only a minor inconvenience...

>DO: Fix the Broken key with some adhesive. Gotta borrow some...

>DO: Try to identify the stringed instrument found in the photo and look for one in campus.

>DO: Prepare for the dangers ahead: Attend Fire theory classes. [Basic Fire Theory]

>DO: Prepare for the dangers ahead: Train and practice in Fire Magic. [Basic Fire Theory]
>>
Rolled 89, 46 = 135 (2d100)

>>1164086
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Further investigate this "Big Boob Eden" that she detected earlier. How had she only just now noticed it? Was there some type of illusion spell? She'd find out soon enough!

>CLASS: Attend Binding Planar beings 102

>>1166683

>CLASS: Attend Binding Planar Beings 102

>DO: Attempt to summon a succubus and bind it to ourself.
(Basic Demonlogy, Advanced Conjuration Theory, Intermediate Binding Theory)
>>
Rolled 61, 16 = 77 (2d100)

>>1166683

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Continous supply of Vegetal Alchemical Ingredients
(Items are locked away atm)


Attributes:
Significantly Strong (0/5) (Extreme strenght because of curse)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity)
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws)
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs)
Knocked Out (2 more turns besides this turn)
Purge The Wicked (2 more turns besides this turn, -10 on defense rolls when I lose sanity check)

Social:
Gambling ring
Body improvement club
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>ATTACK: Walk up to him and punch him in the mouth.
>TALK: (If he attacks me while talking, just take it like a man.) "You sure have a big mouth interloper." Jozin pauses for a moment. "Listen, I would rather not

purge you completely as instinct and bestial rage are necessary to win fights, but I need you to understand who is in charge."

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
>>1166683
[===NEWS===]

The fire alarm went off in the dorms. The dorm is closed and cannot be visited until further investigation. (2 Turns until the fire gets stronger.)
The clinic is 2/5 repaired. Thanks to Ean for his co-operation. The clinic will automatically accumulate 1 [Work Point] per turn.
1/2 turn until Andres Romero arrives.


[==========]
>>1166339
Agata Stoneworth

Turn 75 for Agata:

>79. With team effort, you manage to build a Temperature Regulator. Now you just need to extend your body armor a bit and then install this beauty.
>53. As you search through the dusty tomes in the library, you soon find out that magic circles are one of the oldest branch of magic and these circles can be quiet versatile. T1 Magic Circle Theory learned.

>>1167137
Devin Hines

>51. You have 2 options to get the spoon. You observed the park guards and it looks like everyone leaves the pond during the night. You could search for the spoon undetected from 22:00 to 6:00. Or you could convince the guards that you accidentally dropped your precious spoon into the pond and you want to have it back.
>67. You find enchanted clothes for Nina. This will keep her cold outside her room. +1 Friendship with Nina. She summons ice cream for you in return.

>>1167200
Ean Hawthorne

>59. You help cleaning up the clinic. You replace broken light bulbs and you help to carry a replacement door. There is still a lot of work to do. 1/5 clinic repaired.
>5. As you delve deep into Planar Theory you feel a cold breeze on your neck. As you turn around you notice a blue gap on the wall. A man in rags crawls out of the gap silently. He stares at you with his glowing red eyes for a moment. You are shocked and have no chance to react before opens another blue gap and crawls into it and disappears. You met a Planes Walker. You now have Xenophobia and you cant learn Spatial or Dimensions related stuff until you consult with a therapist.

>>1167345
Onesworth Dawson

>60. Danielle lends you some super adhesive. You fix the broken key with it. It will hold for now but it looks a bit flimsy.
>63. You head to the music club, this is your best chance when it comes to instuments. You find several throphies and certificates of merits in a display. These merits are for Gregory Dawson winning several musical competitons. There is also a picture of a man with curly red hair in the display case. One of the trophies was given for winning Contrabass Balalaika competition. Gregory Dawson's name is on the trophy.
>6. You made this as a class, you dont need to roll for classes. +1 Fire theory
>7. You practice fire magic but the spells are too hard to contain for you. You accidentally set the room on fire. The fire will spread through the school if you dont find a way to put it out. (2 turns until the fire spreads)

-----
1/2
>>
File: Succubus.jpg (1.49 MB, 1750x2000)
1.49 MB
1.49 MB JPG
>>1167909
>>1167462
Angelica Shanyrria

>89. You blend in well with the other big boobed woman. You find a girl who introduces herself as Zeltania. "Its always nice to see a new face in the Eden. Make sure you are ready for the Boobylon Gate Opening Ritual tonight." She says in an angelic tone. You are now acquaintances with Zeltania. You also get Intermediate Big Boob Eden Knowledge.
> +1 planar binding theory
> +1 planar binding theory
>46. You draw a magic circle and connect it to the demonic plane of Lust. Soon an alluring, beautiful demonic woman appears in the circle. You prepared the binding spell in advance so you could bind the Succubus at the very moment is is summoned. As soon as the succubus is bound to you her eyes widen and speaks to you in a soft and demure tone " You got me. How about you come here at let us... play a little? Dont worry, I wont bite you... only if you want it." She looks straight into your eyes as she says this meanwhile she caresses her closed tights slowly. Each turn you must persorm a succesful binding spell (DC 25) to keep the Succubus under your control. This is a free action on the top of your 2 regular action.

-----
2/2
>>
Turn 76 Letsa go!
>>
>>1167913
I mean turn 77! Sorry.
>>
Rolled 80, 78, 34 = 192 (3d100)

>>1167913
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Go to the Boobylon gate opening ritual, Zeltania mentioned earlier. Could be interesting...
(Intermediate Big Boob Eden Knowledge)
>DO: Try to make the bond on her succubus stronger, and more permanent.
(Advanced Conjuration Theory, Basic Demonology, Intermediate Binding Theory)
>Bind: Keep Succubus bound.
(Intermediate Binding Theory)
>>
Rolled 79, 72 = 151 (2d100)

>>1167913
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking [1/5]
-Intermediate Gardening
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-Map of Madrid
--Known locations: [Salty Pond Park]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [T3]
-Cassandra [T3]
-Lucia [T3]

>Do: Packing up a simple lunch as a ruse, I bring a regular spoon I had and have it "accidentally" end up falling into the pond as I walk by, using it as an excuse to search quickly in the pond for the artifact spoon.
>Do: Explore the magic woods on campus.
>>
Rolled 68, 13, 30, 12 = 123 (4d100)

>>1167919
>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Is fond of Banana Cream Pie.

>Spells
???

>Skills
Bass-playing [Intermediate. Unknown to him]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T3 3/5]
Musical Theory [Intermediate. Unkown to him]
Fire Theory [T1 1/2]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Friends 1/3]
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Flimsy Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia

>Do lists:
Who is Faust Jones? Where is the Psychiatric ward?
The Search for Francena Dawson.
"Who am I?"

>Actions: Expend double turn
Double Turns [6 left]

>DO: I contain and extinguish the fire through my understanding of Fire Magic [Fire Theory T1]
>IF Failed in extinguishing:
>DO: Call for help.
>IF Succeed in extinguishing:
>DO: Head back to the music club to get a look at the Contrabass and try it out [Unknown Intermediate Bass proficiency and Intermediate Musical theory proficiency]

>DO: Prepare for the dangers of preparing for the dangers ahead: Practice and train in Fire Magic with Danielle's supervision.
>DO: Open the locked book using the flimsy but fixed key.
>>
Rolled 54, 94, 64, 42 = 254 (4d100)

>>1166683
>>1167913
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Intermediate Longsword Proficiency [1/3]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.

Status Effects:
Partially Relaxed: +5 on rolls for one turn

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

[Partially Relaxed] for this turn.
>Train in the longsword.
>Train in the longsword.

>Find someone who would be willing to go on the quest to France with Bob and I, preferably a ranged attacker.
>Regardless of above result, embark on quest to France.
[Lost turns will not be reimbursed, also I have no idea how this is going to work.]
>>
Rolled 99, 88, 16, 97 = 300 (4d100)

Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1166683
Turn 76
>Modify the pauldrons of my armor to have an expansion slot on each of them at the workshop. Divide the workload among my club members. Half of them will work on the left pauldron and the right pauldron for the other half. I will work on the expansion slots themselves and coordinate their tasks with my leadership skills.
(Basic Mechanical Theory, Advanced Mathematics Theory, Basic Electronics Theory, Basic Leadership, Basic Machining, Basic Blacksmithing, Medium-Sized Workshop, 4 Magitech Club Members)

>Clear, ready and prepare a room at the workshop and turn it into a ritual chamber. Draw a magic circle on the floor at the center of the room. Enlist the aide of my fellow club members for this task.
(Basic Magic Theory, Basic Magic Circle Theory, Basic Leadership, 4 Magitech Club Members)

>>1167913
>>1167919
Turn 77
>Get myself and the rest of the Magitech Club to assist in the renovation of the clinic. If all goes well this volunteering work may just help us promote the club to rest of the academy.
(Basic Structural Engineering Theory, Basic Leadership, 4 Magitech Club Member)

>Research a new spell that will allow me to memorize the material composition, structure and design of an object. I'll start with a spare screwdriver that I took with me from the workshop as a test. Hold it in my hand and run my mana through my palm and fingertips. Focus on tracing the screwdriver's general make up and schematics. Then use my Materialization spell to recreate the screwdriver. If all goes well I should be able to make a copy of it. If not then I'll probably materialize an ugly lump of something that vaguely resembles a screwdriver.
(Basic Mana Theory, Basic Magic Theory, Intermediate Spellcrafting Theory)
>>
>>1167913
>>1167919

[===NEWS===]
The fire has been extinguished. Students are now allowed to visit the dorms again.
The clinic is 3/5 repaired.
>The clinic will automatically accumulate 1 [Work Point] per turn.
>2/2 turns until Andres Romero arrives.
[==========]

>>1167542
[Jozin Redregard]
>61 > 50 = Success
You punched him right in kisser. He almost fell off his feet but he manages to remain standing. He restores his posture and wiped his bleeding mouth with the back of his hand. "Hehehehehe... Now that's more like it!"
>You managed to hit him.

>16
He steps back for leverage and drove his fist right to your gut! The punch was so strong that you skid a few inches away from him. Still standing with a bit of blood coming out of your mouth, you look at him and said your words.

"Oh, I know who's in charge..." He spat out a bloody tooth to the side and returns his gaze on you. "...and it's certainly not you!" He grins again. You can see there's a noticeable gap between his teeth.
>You failed to defend yourself.

>The battle for control is a stalemate for this round.
>[1/3] until you wake up.
>>
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>>1169487

>>1168031
[Angelica Shanyrria]
>80 +2 Intermediate Big Boob Eden Knowledge = 82 = Success!
You ask Zeltania to take you to the ritual. She looks glad and happily obliges. She then informs you of the time of the ritual. At night you went to Zeltania's dorm. She emerges from her room dressed in a different attire and escorted you. She led you to a long length of stairs.

Deep beneath the dormitory wing and the academy. As you descend the stairs you see literal walls of text written on each side of the stairwell's walls. You asked Zeltania what these words on the walls are. "These are the sacred words written by the priestesses of the Great Mother. It protects our sanctuary from being noticed by the outside world, letting us walk among the students of this academy without raising suspicion. It also has written records of our history and the names of great champions of the past."
>[Basic Boobylonian] learned.

As she finishes explaining what some of the wall writings means she stops walking. You look in front of you and saw a most peculiar sight. The chamber is filled with ornate pillars. Each pillar is comprised of sculptures of nude women all gracefully posed and with their arms raised to the sky. You looked up and see a large statue of a large breasted woman wearing ancient attire sculpted into the ceiling. At the end of the chamber is a large golden gate with the same motif as the pillars. The doors of the gate itself depicts a crowd of mortal women at the bottom and a group of large breasted women adorned in ornate robes at the top. At the middle are several women being raised up to the sky by a ray of light. It looks like you have arrived at the gate.
>[Gate of Boobylon] discovered.

"What a magnificent sight isn't it?" says Zeltania. You then heard footsteps coming from behind you. You turned around and saw two women descending from the stairs. "Oh, hey there new girl. Here for the ritual too?" said the girl with loose fitting clothing. "You must be the one Zeltania was talking about. Please to meet. I'm Helen Lois and this is my younger sister, Grace Lois". "What's up!" Grace says as she makes a informal gesture of greeting with her hands. "Pardon my sister's manners." Helen then looks her in a manner not dissimilar to a mother silently lecturing an unruly child. Grace then responded by sticking her tongue out at her.
>You met [Helen Lois] and [Grace Lois].
>>
>>1169497

>>1168031
(continued...)

The sisterly squabble was interupted by Zeltania's hand clap and words "Places please. The sacred ritual is about to begin." All of them stood straight and looked at the statue above. They then all exposed their rather large breasts and raised hands up to the statue. "Now, repeat after me." says Zeltania. Then they all recited an incantation. It seems to be being spoken in a archaic language that you have not heard of. The statue's eyelids then began to recede revealing a ray of light eminating from its eye sockets. They light then began spotlighting the women as if it's scanning them. Then a loud booming motherly voice was heard "WELCOME HOME MY CHILDREN". The chamber then began to shake. You see the gate slowly opening, revealing a blinding ray of light. You instinctively shielded your eyes. Moments later the light dissipates. Your eyes slowly adjusts and saw that the all of the women are now gone.
>[Boobylon Gate Opening Ritual] learned.

>78 +3 Advanced Conjuration Theory +1 Basic Demonology +2 Intermediate Binding Theory = 84 = Success!
You reinforce the succubus' binds. Making it harder for her to disobey you.
>[Strong Bindings] attained.
>The [binding spell] for the succubus will now last for [2 turns] before you have to roll for binding again.
>[1/3] until [Permanent Bindings] are achieved

>34 +2 Intermediate Binding Theory = 36 = Success
You managed to keep the succubus from your binding spells... for now.
>>
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>>1169508

>>1168149
[Devin Hines]
>79
And so you did. The passing security guard was convinced of your little performance. You then said how important the spoon since it was an old family heirloom. He was all teary eyed with your sorrowful story. You then leaned down and muck around the pond. It felt pretty gross down there, the pond floor is full of slimy plant matter. After a few moments you felt something. You recognize the texture from simply touching it. It's the decoy spoon. "Found it yet?" said the guard. You were a bit startled when he said that. "Why is he still here?" you thought to yourself. "N-No, it's it was just a rock." you explained to him. You continue to pat the pond floor for almost an hour then finally a breakthrough! There seems to be something smooth buried here. You then dug around it and pulled it from the pond. It's the spoon! After a long time of mucking around the salty pond you finally found it! The guard saw you celebrating to yourself and said "Glad you found your spoon sir.". What the? He's still there? How long was he watching you? Nevermind that you got the spoon! You return home and passed by Cassandra she immediately covered her nose. "Ugh, why do you smell like a fish market?"
>[French Spoon of Saltiness] attained.
>>
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>>1169512
(continued...)

>72
You explore the magical woods. Deeper than you would usually wander. The place is full of luminesent lights today. You pass by a patch of flowers that opens up revealing faces on each one of them. They then begin to talk to each other using a language you don't understand. Some of them looked at you whispered to each other and giggled. Weird. The scene reminded you of gossiping school girls.

You then stumbled upon a beautiful spring lake. There's a little waterfall at the otherside. Then suddenly you saw a nude woman with antlers on her head burst forth from the lake. "Oh shit, better hide..." you whispered to yourself. You hid behind the tree and took a peek. The horned woman seem to be bathing on the lake. You took a closer look at her features. She has long green hair and long knife-like ears. Is she some sort of elf? You then stepped a bit closer while still remaining out of sight. You looked at her body, she has average chest size and... *Crack!* Oh shit! It seems that you have accidentally stepped on a twig. You saw the her turn her head towards your direction and yet resisted the urge to run and remained still behind the tree. Sensing danger she steps out of the lake revealing her lower half; it's a antelope's body. She then skipped away from the lake and deep into woods. She must've been some sort of dear centaur.

You had enough magical forest shenanigans for one day so head out of the forest. You passed by patch of mushrooms on your way. Some of them are popping in and out of the ground. some of them would hide from you when you are near them and popping up again as you walk pass them. There were long ones and wide ones of different shape, patterns and color. some of them even have eyes, mouths and enire faces on them. One of them suddenly slowly popped out of the ground and began to vibrate increasing in intensity. Soon the other mushrooms began vibrating as well. Fuck this shit you're out! You ran as fast as you can out of the woods before anything freakier happens. The panicked running gave you quite a workout.
>[T2 Stamina] attained.
>[Spring Lake] Discovered.
>[Deep Woods] Discovered.

>>1168164
[Onesworth Dawson]
>>1168164
>68 +1 Fire Theory = 69 = Success
You managed to put out the fire by sucking all of it into a magical ball and extinguishing it by squeezing it between your hands.
>The fire has been extinguished.

>13 +2 Unknown Intermediate Bass proficiency +2 Intermediate Musical theory proficiency = 17 = Failure
Looks like the music club is closed for today.


>30 +4 Danielle's Supervision = 34 = Success
You were slow to pick up Danielle's advice but eventually you got the hang of it.
>[T2 Fire Theory] achieved.

>12 = Failure
The flimsy key didn't hold and it snapped in half again as you turned it. Perhaps using adhesives to put it back together wasn't such a bright idea after all.
>[Flimsy Small Key] has returned to being a [Broken Small Key].
>>
>>1169517

>>1168318
[Arthur Belrose]
>54
>+1 [Longsword Proficiency]
>[2/3] until [Advanced Longsword Proficiency]
>94
>+3 [Longsword Proficiency]
>[5/3] [Advanced Longsword Proficiency] achieved
>[2/5] until [Expert Longsword Proficiency]
>64
You found someone using the firing range. It seems that he is firing some sort of custom firearm. You asked him if he would like to join you for a quest to France. "Sure, why not? Could be fun. Not like I've got anything better to do." He said the last sentence in an almost sarcastic manner. You ask for his name. "It's Cristopher but just call me Cristoph."
>[Cristopher] joins you in your quest.
>42
And so you went for a quest to France with Cristopher without a hitch.

>>1168818
[Agata Stoneworth]
>Someone else must process these.
>>
>>1169520
TURN 78 GO
>>
Rolled 90, 70, 19, 59 = 238 (4d100)

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Is fond of Banana Cream Pie.

>Spells
???

>Skills
Bass-playing [Intermediate. Unknown to him]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T3 3/5]
Musical Theory [Intermediate. Unkown to him]
Fire Theory [T2 0/3]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Friends 1/3]
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Broken Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia

>Do lists:
Who is Faust Jones? Where is the Psychiatric ward?
The Search for Francena Dawson.
"Who am I?"

>Actions: Expend double turn
Double Turns [5 left]

>DO: Welp, gotta fix that key again. I look for the school Smith and have him fix this.
>DO: Prepare for the dangers ahead: Train with Danielle in learning Fire Magic.
>DO: Hang out with Danielle after training.
>DO:
>IF: The key is fixed, I open the book.
>IF: The key is not fixed, I try a magical approach to fixing the book.
>>
>>1169554
I forgot to Link
>>1169521
>>
Henry Seerauber
Living most of his life in the sea, Henry wants to remake the name of a pirate. He wants to be the Johnny depp of the sea. For the Glory! For the Gold!

Spells: Create Water.
Skills: SwordFighting
Knowledge: Water Theory

>>1160927
>Look for a swordsmith and get a nice pirate sword
>Go to Water Class
>>
Rolled 37, 26, 56, 13 = 132 (4d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

Missed Turns:
>>1167919
>DO: Okay. That was disturbing. Time to take a break from Spatial Magic. Just for a little while. Time to go see a therapist about that.

>DO: Study Magic Theory.

Current Turn:
>>1169521
>DO: Practice some Swordsmanship.

>DO: Do some training to improve my Defense.
>>
Rolled 81, 3, 51, 29 = 164 (4d100)

>>1169521

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Continous supply of Vegetal Alchemical Ingredients
(Items are locked away atm)


Attributes:
Significantly Strong (0/5) (Extreme strenght because of curse)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity)
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws)
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs)
Knocked Out (2 more turns besides this turn)
Purge The Wicked (2 more turns besides this turn, -10 on defense rolls when I lose sanity check)

Social:
Gambling ring
Body improvement club
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

Turn 77:

So be it!

>ATTACK: Punch him in the mouth.
>DEFENSE: Just take his punches and tell him that he hits like a baby (even if its a strong hit).

Turn 78:

>ATTACK: Punch him in the mouth.
>DEFENSE: Just take his punches and tell him that he hits like my grandma (even if its a strong hit).
(Purge the Wicked and Knocked out are expiring this turn)

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 38, 33 = 71 (2d100)

>>1169521
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking [1/5]
-Intermediate Gardening
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T2]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-French Spoon of Saltiness [1 of a set of five spoons]
-Map of Madrid

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [T3]
-Cassandra [T3]
-Lucia [T3]

>Do: If able, see about volunteering at the military cafeteria/mess hall. They deserve something nice for serving the citizens.
>Do: Seek out Pappiliodya in the woods and ask her about those mushrooms and the deer centaur.
>>
Rolled 46 (1d100)

>>1169521
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
>DO: Continue working to make a permanent binding on the Succubus. [1/3]
(Intermediate Binding Theory, Advanced Conjuration Theory, Basic Demonology)
>CLASS: Practice with our rapier. Our skills have gotten a bit rusty...
>>
>>1169586
You need to roll for your first action to see how well it goes. For classes you dont need to roll.
>>
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>>1169521
[===NEWS===]

The clinic is 4/5 repaired.

[==========]

>>1168818
Agata Stoneworth

Turn 76:

>99. This task is a lot easier than golem making. You multitask between making the expansion slot and co-ordinating the work of the club members. You work so efficiently that you make everyone proud that they have such a good club president. You all finish with your tasks in no time. Everything is ready to install your temperature regulator. You learn how to lead better in the process now you have Intermediate Leadership. You also attract 1 more club member to your mechanics club.

>88. As you are cleaning up the rubble among the piles of spare parts you find something interesting. You find a sphere of wires and circuits. Its about the size of a basketball and it looks insanely complex. You think this is a Personality Core but this is a lot bigger than you usually see in the tech magazines. Large Personality Core added. You prepare the ritual chamber after that.

Turn 77:

>16. It looks like your club members are not really interested in anything not machine related. Or maybe they are just tired of you using them as cheap labour? Who knows. You dont help out at the clinic instead you just ponder why nobody wanted to join you.

>97. You do exactly that and you learn the spell Cast Store Semantics. This spell analyzes the structure and design of any object and stores it directly in your memory. You can Materialize any object once you stored them. You also gain an insight on how to Cast Materialize Magical Object Temporarily. Use it wisely.

>>1169554
Onesworth Dawson

>90 You are directed to Platina the school smith. She welds the key good for you. You receive an Unbreakable Key from her and she asks nothing in return claiming that it was just a small task. You are now Acquaintances with Platina.
>70 Danielle decides that you are ready for your first fire spell. She teaches you how to Cast Burn.
>19 The always energetic Danielle looks exhausted after the training and she politely refuses to go with you.
>59 You open the book and it looks like this is your father's diary. This is a wast tome and it will take more turns until you read it through. You father writes about how he met your mother. It was here in Madrid in the MKAcademy. Alesa Dawson won an international chess competition she was a mastermind when it came to strategy. Later that night there was a musical show and the main attraction was your fathers bass play. His performance was so impressive that he stole the highlights from your mother's success. Alesa Dawson got angry so she looked for the troublemaker. But your father managed to calm her down and they both were impressed with eachother. They ended up spending the night together. You also learn Cast Song of Valor, which gives an AoE attack Boost to allies. T3 (4/5) Knoweledge of your past get.

1/2
>>
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>>1170167
>>1169586
Henry Seerauber

> You need to roll for your actions with a D100 (Except for going to classes and signing up to something), I refund this action for you since you didnt roll. (You

are also entitled for 30 double turns, so you can make 5 actions next turns if you'd like)
> Basic Water Magic Theory get.

>>1169598
Ean Hawthorne

>37. You make an appointment with a teraphist. She is not on academy grounds, but she is an expert in treating mental traumas caused by magic or magical creatures.

You meet Cecil, she looks really professional, but depressed. She smokes a cigarette in the teraphy room. What a weirdo. Cecil tells you that the creature you met is

completely harmless until you try to attack it. She emotionally supports you and tells you that you are very brave for not passing out straight away. This gives you

a relief and you are no longer Xenophobic. You are Acquaintances with Cecil (Someone pls upgrade the npc sheet with pic related).
>26. +1 Magic Theory
>56. +1 Swords
>13. You mean to improve your defense, but you end up relaxing all day. Everyone needs some relaxing from time to time.

>>1169619
Jozin Redregard

To be processed by next QM.

>>1169634
Devin Hines

>38. You volunteer at the military cafeteria where you need to feed many hungry knights and soldiers. You get some praise for your cooking. +1 To cooking.
>33. Pappiliodya tells you that those deertaurs are extremely rare and considered holy among the Fey folk. She tells about all the mushrooms you saw. You gain an

insight on Herbalism in the process. (Get T1 Herbalism)

>>1169658
Angelica Shanyrria

> You work on your binding spell. (2/3) The succubus gives you a false innocent look as she sees you working on your spell.
> +1 Swords

2/2
>>
Turn 79 GO!
>>
Rolled 67, 50 = 117 (2d100)

>>1170172
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
>DO: Finish her improvements on the binding spell on the succubus.
(Advanced Conjuration Theory, Intermediate Bonding Theory, Basic Demonlogy)
>CLASS: Continue practicing with rapier. (Basic Rapier proficiency, 1/2)

>Binding Check
(Advanced Conjuration Theory, Intermediate Bonding Theory, Basic Demonlogy)
>>
>>1170172
Amendments to the update:

News: Andres Romero arrived to the academy. He is an expert in hexes and helped during the eldricht outbreak.

Agata Stoneworth: Disregard Cast Store Semantics. I meant Cast Store Schematics.

Ean Hawtorne, Angelica Shanyrria: By +1 Swords, I meant +1 on your Sword Proficiency. Sorry for marginalizing.
>>
Rolled 73, 25 = 98 (2d100)

>>1170172
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking [2/5]
-Intermediate Gardening
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T2]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-French Spoon of Saltiness [1 of a set of five spoons]
-Map of Madrid

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [T3]
-Cassandra [T3]
-Lucia [T3]

>Do: Return to the [Spring Lake] and see if I can see the lady deertaur again.
>Do: Work hard at Cooking/Gardening Club. Got to show I can be club leader.
>>
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>>1170171
>>1169619
[Jozin Redregard]
Turn 77
>81 +3 Significantly Strong = 84 > 50 DC = Success!
You punched the savage version of yourself in the mouth again. Tooth and blood flew from his face as your meaty fist makes contact with his mouth, sending him flying. He stands up and coughs up ebony icor. "Hahaha- *hack* *cough* hahaha... holy FUCK that smarts!" he says as he smiles. You can see that most of his frontal tooth are pretty much gone.

>3 < 50 DC = Critical Failure!
"Let me return the favor!" His left arm turns into that of the beast and attacked you with one big rising claw swipe! Your inner self flew high up into the air for a solid 3 seconds then finally hitting the "ground" hard head first. Your inner essence splatters all over the floor where you landed. With all your strength you raised your head and taunted him.

"Well aren't you a masochist. Well, there's more where that came from!" he says as he cracks his knuckles. He then charges towards you, claw at the ready.

Turn 78
>51 +3 Significantly Strong = 54 > 50 DC = Success
Before he could land another blow at you you managed to launch yourself from your prone position and headbutted right in the jaw followed by a fast uppercut. The force of the double whammy of hits made him bite his tongue. The tongue injury and flowing icor prevented him from speaking another word.

>29 < 50 DC = Failure
As he flies to the air from your upper headbutt/uppercut combo, he clenched his hands together and hit you with an overhead chop, hitting your head, sending it hurtling towards the ground and hitting it nose first and blacked out.

>The ordeal has warped your mind. You now register pain as pleasure. Ignoring the suffering of pain look for more of it.
>[T1 Masochism] attained.
>You get +1 roll bonus each time you get physically hurt. The effect accumulates and stacks and dissipate once the turn ends or once the combat phase ends.
>Attaining major injuries like [injured leg] will give you twice the amount as long as you have the injury.

>The resulting battles of the mind have all been stalemates with no one managing to get ahead of the other.
>[Curse of the Werebeast] remains unchanged.

>You are now [acquainted] with your [Inner Beast].
>You can make contact with him again by spending an action point.

1/2
>>
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>>1170666
Suddenly you woke up and found yourself heavily bound in chains and belts inside a sealed chamber of sorts. The room is filled with carving of glowing runes and a large magic circle on both the floor and at the ceiling. You looked at your binds again and see that a bunch of warding scrolls are attached to the chains. Your body feels like the way it is since you became a werebeast.

You then saw a man you don't recognize enter the chamber. He then walked up to you and inspected you. He then opened his palm at you. A ring of glowing magic circles made out of mana appeared in front of his hand and run them through out your body as if he's scanning for something. He then placed his hand on his beard and began to stroke it in thought. Then he made a hand gesture suggesting that he had an idea. He dug through his pockets and produced what looks like a silver stringed pendant with an amber-like substance at the center of the pendant which itself has carvings of incantations on it. Inside it you can clearly see what looks like a small monster's tooth. He then placed it on you and you suddenly began to feel your body change. You felt this sensation before, it's the same feeling when you were reverting back into a pure human form.

"As long as you wear this artefact on your neck you should have no problem having to worry about the beast taking control of you again. Although this will also suppress the other afflictions that came with the curse." he then releases you from your bindings.

"Seeing this affliction came from a beast of the fey, I'd suggest consulting an expert on fey studies or even the fey themselves should you know one for this. Otherwise this is the best that I could do for you." A couple of guards wearing matching ornate robes and plate armor underneath blindfolded you and escorted you someplace else. After some time of walking they then removed your blindfolds and found yourself at the academy again.
>You met [Andres Romero]
>[Amber Encrusted Silver Pendant] recieved.
>As long as you have this on all of the [werebeast] related statuses and effects are disabled.

2/2
>>
Rolled 17, 50 = 67 (2d100)

>>1170172
Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3), Masochism (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients

(Items are locked away atm except the pendant)


Attributes:
Significantly Strong (0/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina, Kiru (1/2 until Friends), Andres Romero
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

So glad this is finally over. Romero be praised. First things first, I need to get back my stuff.

>DO: Go to the clinic and ask for my Crads, Axe and the rest.
>DO: Time to report for my family. To my father especially. He is a bitter old man and always have high expectations. He will be probably mad because of the werewolf experience. Anyway he and my family needs to know how does it goes for me.

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1169521
Turn 78
>Unplug the Coolant Armor Plugin from the Primary Expansion Slot.
>Plug in the Temperature Regulator Armor Plugin to the Primary Expansion Slot.

>>1170172
Turn 79
>Plug in the Heater Armor Plugin to the Left Pauldron Expansion Slot.
>Plug in the Coolant Armor Plugin to the Right Pauldron Expansion Slot.

(I didn't roll for my actions because my character is simply plugging and unplugging things around. This has happened before back in the beach episode and was accepted.)
http://suptg.thisisnotatrueending.com/qstarchive/1120746/#p1125618
http://suptg.thisisnotatrueending.com/qstarchive/1120746/#p1125769
>>
Rolled 28, 42, 47, 25 = 142 (4d100)

>>1170172
>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]

>Skills
Bass-playing [Intermediate. Unknown to him]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T3 4/5]
Musical Theory [Intermediate. Unkown to him]
Fire Theory [T2 0/3]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Friends 1/3]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia

>Do lists:
Who is Faust Jones? Where is the Psychiatric ward?
The Search for Francena Dawson.
"Who am I?"

>Actions: Expend double turn
Double Turns [4 left]

>DO: I read more from my father's diary.
>DO: Head to the music club and re-learn how to play the bass.
>DO: I look for any records about Faust Jones.
>DO: Hang out with Danielle. I need to relax.
>>
Rolled 73, 25, 38 = 136 (3d100)

Henry Seerauber
Living most of his life in the sea, Henry wants to remake the name of a pirate. He wants to be the Johnny depp of the sea. For the Glory! For the Gold!

Spells: Create Water.
Skills: SwordFighting
Knowledge: Water Theory

Sorry. I forgot the roll.
>>1160927
>Look for a swordsmith and get a nice pirate sword
>Go to Water Class

>>1170172
>Practice Sword.
>Make Water wave spell
>>
Rolled 50, 90, 71, 25 = 236 (4d100)

My bad. Let me update again. Disregard previous post
>>1172271

Henry Seerauber
Living most of his life in the sea, Henry wants to remake the name of a pirate. He wants to be the Johnny depp of the sea. For the Glory! For the Gold!

Spells: Create Water.
Skills: Sword Fighting
Knowledge: Basic Water Theory +1


>>1170172
>Look for a swordsmith and get a nice pirate sword
>Practice Sword.
>Make Water wave spell
>Attend Water Theory Class
>Practice sword

29 double turns left
>>
Rolled 80, 89 = 169 (2d100)

>>1169521
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.

Status Effects:
Partially Relaxed: +5 on rolls for one turn

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

Doing this quest one turn at a time.
>Arrive in France, speak with the locals.
>Try to find out where the [Hilltop Tree] is.
>>
>>1172647
Should probably mention that I'm partied up with Bob and Cristopher, both NPCs.
>>
Rolled 21, 61 = 82 (2d100)

>>1170172
https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

>DO: Train Swordsmanship.
>DO: Study Planar Theory.
>>
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>>1170172

[===NEWS===]
The clinic has been fully repaired. Future injuries will now heal normally.
Andres Romero has stated that he has completed his task and will leave soon. If anyone wishes to consult with him then feel free to do so.
>He will leave the academy next turn.
[==========]

>>1170242
[Angelica Shanyrria]
>67 +3 Advanced Conjuration Theory +2 Intermediate Bonding Theory +1 Basic Demonology = 73 = Success
>[Greater Binding] has been upgraded to [Permanent Binding].
>You will no longer have to roll for binding checks each turn.

>[Basic Rapier proficiency] has been upgraded to [Intermediate Rapier proficiency].

>50 +3 Advanced Conjuration Theory +2 Intermediate Bonding Theory +1 Basic Demonology = 56 = Success
>The Binding holds.
>>
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>>1174214

>>1170617
[Devin Hines]
>73 = Success
You traced your steps and returned to the lake that you have discovered earlier hoping to see the deertaur lady again. When you reached your destination you find that she is no where to be seen. Suddenly you saw and heard rustling on the other side of the lake. You hid yourself once again.

In the shrubberies emerges the deertaur lady from earlier, now clad human torso to deer torso in small loose fitting plates of light armor made out of glistening emerald like metals of elvish design. On her hand is an elegantly carved wooden bow. On the other hand is an arrow, ready to be fire on the moments notice. On her back is a spear and a quiver of arrows. She seems to be looking for something... or someone. Her ears twitching with each every suspicious noise the woods makes.

Then you heard another rustling noise on the other end of the lake opposite to where the both of you are. Out of the trees emerges a pack of strange looking wolves. Their backs are covered in thin lengths of spines. Their facial structure is more streamlined than what a normal wolf have,.Their eyes glow yellow from the shade of the trees. Their tails are a mix of both thick fur and spines. They are sniffing the ground and the trees. They seem to be looking for something.

The deertaur then notices the pack and begins to shoot volleys of arrows at them from across the other side of the lake. Some of the shots find their mark but a lot more have made it past her arrows. As they ran around the lake and pass your hiding spot one of them notices you. As the wolf slowly comes towards your general direction, you prepare an ice spell to defend yourself. Suddenly you see an arrow burst forth from its forehead and splashed your sleeves with its blood. It immediately fell from where it stood. You then looked at the deertaur again and saw her retreat back into the woods with the pack following behind her.

>25 +3 Advanced Cooking +2 Intermediate Gardening +1 Basic Political Sciences = 31 = Success
You showed off your skills to the other members to prove yourself worthy of the title of president of the cooking/gardening club. Today was not your finest day as you fumbled about on each and every work that you have done. Thankfully your expertise have managed to save you from a potential embarrassment.

As the day ends some of the long time members have stated that you do have some qualities of becoming club president but they also say that you still need more experience. Some of the more skeptical members criticized your lackluster leadership and organizational skills despite you impressive hands-on skills. Saying that if you wish to be club president you will have to realize the importance of teamwork than going about doing everything on your own.

Regardless of the result, you still have learned a thing or two from your hard work.
>+1 Cooking
>+1 Gardening
>>
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>>1174374

>>1170908
[Jozin Redregard]
>17 = Failure
Nurse Kiru tells you that you should go to the academy's storage area. She then handed you directions for it.
>Location of [Storage Area] found.

>50 = Success
As you return home you are greeted by younger twin siblings and welcomed you with a joyful group hug. They asked you to tell them of your adventures at the academy and so you did. You've embellished some of it of course and hid some of the more unkidfriendly and unsavory parts from your tale.
>You've met [Pavel Redregard] and [Percy Redregard]

As expected your old man criticized you for being reckless, despite the fact that the whole thing started from an accident. He asked you if you've killed anyone from your rampage, thankfully reports states that you have not. He warns you that if your curse becomes a liability for the Redregard clan and you start rampaging the streets of Madrid he will go to the academy and hunt you down himself. Despite this mishap he did acknowledged your accomplishments stating that you are at least still doing the clan proud.
>You've met [Galliford Redregard].

Your mother also asked you if you're still gambling your life away. Naturally you lied to her and covered it up with your recent accomplishments, stating that you're not slacking off at the academy. You subtly hid your pack of cards deeper inside your pocket.
>You've met [Jolenta Redregard].

As you leave you notice a couple of hoodlums spray painting a graffiti on a wall near an alley where your house is. You looked at them and they quickly fled the scene. You noticed that the unfinished wall graffiti says "REDREGARDS SUC".
>[Redregard Estate] located.

>>1170934
[Agata Stoneworth]
>Next QM please.
>>
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>>1174514

>>1171919
[Onesworth Dawson]
>28 = Success
You flip the pages of your father's diary and stumbled upon an illustration. Upon further examination this symbol looks like one of the patterns etched into your father's instrument in the picture.
>[Mysterious Symbol] discovered.

>42
You picked up a bass at the music club and started playing. You're surprised to learn that you are quite good at playing bass. Some of the passing club members even complimented your sick bass skills.
>[Intermediate Bass Proficiency] learned.

>47 = Success
You went to the office and requested record of one "Faust Jones". You waited there for a hours until an office worker shows up and hands you a document. You went back to your dorm to read the papers.

It seems that, like your parents, he was a fellow student at the academy. He was a transfer student from the Berlin branch of Mageknight Academy and was brilliant summoner. Particularly he has a knack for making deals with sentient interdimensional entities and convincing them to work for him. One record report that he was once seen leading a group of humanoid entities to battle on a campaign assigned to him by the German Government at the time.

You then notice an old photo of him as a young lad. Looks like he is wearing what seems like a wooden gauntlet with a flat board attached to it. On the flat board are a group of tarot-looking cards attached to slots. Some of them a flipped open, revealing an illustration of a humanoid while the others are placed down with runes written on them. On its glove segment looks like a small glowing orb surrounded by a pentagram magic circle.

>25 +2 Danielle = 27 = Success
You tried to relax but the recent revelations of you past deny you time to relax. Fortunately Danielle was there to comfort and ease your mind. Her friendship and kind words brought you back up from the sea of despair.
>[+1 Friendship Points] with [Danielle]
>[Partially Relaxed] attained.
>+5 to your next action's rolls for 1 turn.
>>
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>>1174577

[Henry Seerauber]
>>1172271
(You are not allowed to reroll actions for a correction. Your initial rolls for the corresponding actions will be chosen instead.)
>>1172319
(Double turns means that you are given 4 action points per turn. Your 5th action will be discarded.)

>73 = Success
As you wander around the academy halls you asked around if they know any swordsmith. There's Platina who has a workshop here. They say that she also enchants her masterpieces with magical properties if commissioned. You asked them where you can find her workshop and they promptly pointed you to the right direction. You followed their instructions and soon enough you arrived at her workshop.

You went inside and saw a dark skinned woman with white hair hammering away at a hot metal bar. She noticed you come in and welcomed you to her workshop. You asked her if she can make a pirate sword themed sword for you. She gave you piece of paper and made you sign it along with the weapon that you wish to commission. She then tells you to comeback tomorrow. She'll have the weapon ready by then.

The next day you visited her forge once more and gave you the sword. It's a cutlass with a skull shaped guard. Perfect for a swashbuckler of the seven seas. You thought to yourself that the skull guard was a bit too much but at least it's a functional sword.
>You got [Skull Cutlass].

>25 +1 Sword Fighting = 26 = Success
You went outside to train with your new sword. You then proceeded swoosh it around just like in the movies. It felt great.
>1 more training session left until [Intermediate Sword Fighting].

>38 = Success
You focused your mana to a nearby body of water. You concentrate with all of your will power and eventually you made the water wave.
>[Cast Make Water Wave] learned.

>[Basic Water Theory] learned.
>>
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>>1174604

>>1172647
[Arthur Belrose]
>>1172647
>80 = Success
You tried speaking with the locals. They don't understand Spanish and you don't understand French. Both of you don't understand each other. You tried again by speaking in English instead. Both of your heavy accents made understanding each other's English a challenge but at least you can understand each other now. The experience that you had with the conversations with the locals made you a bit more fluent in speaking in English and French.
>[Basic English] learned.
>[Basic French] learned.

>89 = Success
After days of following local legends and rumors you finally found a location that matches the description. It looks like the tree from the illustration has grown rather large in comparison. You went up the hill to take a closer look. You are greeted by a peculiar sight. It looks like there is a rusty suit of armor has been partially swallowed up by the tree's trunk. You looked at the suit's gauntlets and saw that its holding the same crooked sword that you saw in the illustration. What's strange about it is a segment of the sword seems to not have rusted at all. It's as if it was not a part of the blade to begin with.
>[Treebound Rusted Armor] discovered.
>[Rusty Crooked Sword] discovered.

>>1173050
[Ean Hawthorne]
>21 = Failure
You woke up in the morning and practiced with your sword. It felt refreshing but you learned nothing new.

>61 = Success
>[Intermediate Planar Theory] learned.
>>
>>1174665
TURN 80 GO
>>
Rolled 81, 59 = 140 (2d100)

>>1174673
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking [3/5]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T2]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-French Spoon of Saltiness [1 of a set of five spoons]
-Map of Madrid

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [T3]
-Cassandra [T3]
-Lucia [T3]

>Do: Using my cooking knowledge and the Spoons, try to create the best sweet and salty food item.
>Do: Go fishing at the [Spring Lake]. Who knows what's in there.
>>
Rolled 95, 61, 39, 72 = 267 (4d100)

>>1174673
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt

Knowledge :
Basic Demonology
Basic Medieval History

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : Get used to my new room. Draw a summoning circle on the floor (relevant : Basic Demonology)
>CLASS : Study Demonology
>DO : Walk around the campus, try to get used to the place.
>CLASS : Study Demonology

19 double turns remain
>>
Rolled 54, 91 = 145 (2d100)

>>1174673

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3), Masochism (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients

(Items are locked away atm except the pendant)


Attributes:
Significantly Strong (0/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina, Kiru (1/2 until Friends), Andres Romero
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>DO: I follow Kiru's instructions and look for my stuff in the storage area.
>DO: I need to strenghten my mind. Learn Psychology.
>>
Rolled 66, 88 = 154 (2d100)

>>1174673
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English
Basic French

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Treebound Rusted Armor
Rusty Crooked Sword

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Try to find someone in France who can tell me about these objects.
>Probe the objects myself.
>>
Rolled 29, 86 = 115 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

>DO: It's been a while, and I might regret this, but let's go out. With Tenia. And Isabel. Both of them. It might help bring them both together. Yes. Absolutely nothing can go wrong with this.

>DO: Train Swordsmanship.
>>
Rolled 11, 55 = 66 (2d100)

I still have some actions left unprocessed: >>1170934

>>1174673
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth
>Buy a doll at a toy store.
>Hang out with William. Get to know him better.
>>
>>1170934
>Not familiar with how all this works, but I'll try.
You plug the Temperature Regulator into the Primary Expansion slot.
>Golem is now Temperature Controlled. Under normal circumstances, the Golem cannot overheat or freeze up so long as the Regulator is functioning.

You install the Heater and Coolant Plugins into the Left and Right Pauldrons, respectively. The Golem is now resistant to Heat and Cold attacks (reduces damage by 10) so long as the Temperature Regulator is in effect. In the event the Temperature Regulator fails, lose Heat and Cold resistance as the Plugins replace the Regulator.

>>1179114
You go to buy a doll at the toy store, but they ask if you aren't a bit too old for dolls and you walk out in shame without buying anything.

You hang out with William. He asks if you can give him a 'hand' with some minor thing he's tinkering with. While assisting, he tells you to keep an 'arms' length from the doodad, just in case something happens. You both spend time just fiddling with whatever the hell it is he's working on, slowly starting to think he doesn't even know and just throwing shit at the wall and seeing what sticks, and chatting it up with far more hand puns than you'd care for. Eventually you both start to tire, and he thanks for for helping out, you were real 'handy' to have around.... Why did you want to hang out with this guy again?
>>
>>1179564
>+1 Relationship with William
>>
>>1179114
Correction. I made a boo-boo.

>Not familiar with how all this works, but I'll try.
You plug the Temperature Regulator into the Primary Expansion slot.
>Armor is now Temperature Controlled. Under normal circumstances, your Armor cannot overheat or freeze up so long as the Regulator is functioning.

You install the Heater and Coolant Plugins into the Left and Right Pauldrons, respectively. The Armor is now resistant to Heat and Cold attacks (reduces damage by 10) so long as the Temperature Regulator is in effect. In the event the Temperature Regulator fails, lose Heat and Cold resistance as the Plugins replace the Regulator.
>>
File: applepiencheese.jpg (108 KB, 500x333)
108 KB
108 KB JPG
>>1174673

[===NEWS===]
Andres Romero has left the academy.
[===========]

>>1175150
[Devin Hines]
>81 +3 Advanced Cooking = 84 = Success
You've created [Legendary Apple Jam Pie with Cheddar Crust]. It's salty on the outside and sweet on the inside.
>[Expert Cooking] learned.

>59 +1 Fishing = 60 = Success
You caught a medium sized bioluminescent fish with rainbow colored scales. By the looks of it you're not sure if this creature is even edible. Regardless this fish looks pretty neat and so you froze it and took it home to keep it fresh and perhaps even alive.
>[Frozen Luminescent Rainbow Fish] received.

>>1175153
[Matthieu Faust]
>95 +1 Demonology = 96
Your room is pretty cozy. You cleared up the center of your room and drew a magic circle on the floor. With your knowledge of Demonology this particular magic circle that you've draw is specializes in demon related magical activities.
>[Demon Magic Circle] acquired.

>61 = Success
You attended Demonology class. The professor introduced himself as Alexis Jones. He covered the basics of the study. Something that you already knew. After the lecture he took out a card from his pocket and showed it to class. It looks like there's an illustration of an imp on the card. He then raised it up into the air and spoke these words in a commanding tone "I summon thee to this realm, lesser demon!". The card began to emit an ominous aura and he lightly slammed it on his desk. Bright red light filled the class room and immediately dissipated. When you looked again there is an imp flying beside him. "You see this card already has binding incantations and a magic summoning circle written on it. This portable method of summoning is quite convenient compared to traditional summoning. Think of this card as a binding contract for the demon as well." He then flipped the card on its back and saw a magic circle and esoteric symbols written on it. Then faced the card towards the imp and began to distort and warp towards the card, sucking it inside. "But before you can do this, I must teach you the basics of summoning a demon."
>You've met [Alexis Jones]
>[1/2] until [Intermediate Demonology].
>[Demon Summoning Ritual] learned.

>39 = Success
You walked around the school to familiarize yourself with the place. You did not managed to explore the place in its entirety. This academy seems to be a lot larger than it looks.
>[Clinic] located.
>[Library] located.
>[Gymnasium] located.
>[Shooting/Firing Range] located.
>[HEMA Club Training Area] located.
>[League Battle Arena] located.

>72 = Success
You attend Demonology class again. This time Professor Jones teaches the class on the importance of the binding spell. "Demons are naturally malevolent creatures. Binding them immediately to your will after summoning your best bet of keeping your skin intact and keeping control of them." He teaches you the basics of the binding spell and how it can be used on demons.
>[Cast Bind Creature] learned.
>[Intermediate Demonology] learned.
>>
File: double yandere.jpg (641 KB, 1920x1080)
641 KB
641 KB JPG
>>1181047

>>1176596
[Jozin Redregard]
>54 = Success
You asked the Storage Area Quartermaster for your stuff back. He then asked you for you ID and showed it to him. "Right, the so-called "Wild Man". Wait there." You waited at the lobby for a while. You can hear him scrounging around on the other side of the room. "Here." he says as he hands you your gear.
>All of you items have been returned to you.

>91 = Critical Success
>+3 Progress Points
>[Intermediate Psychology] learned.
>[1/3] until [Advanced Psychology].

>>1176968
[Arthur Belrose]
>66 = Success
You asked around town if someone knows more of the hilltop tree. A few pointed you towards a lone house not far from where the hilltop tree is. They say that over there lives an old woman who knows quite a lot of obscure local myths and legends.
>[Hermit Woman's House] directions known.
>+1 English
>+1 French

>88 = Success
As you close in and reach for it, you hear air rushing into the armor and suddenly came to life. "What's this? A challenger? Have you come here to claim my sword?". It sounds like a breeze of wind is talking to you from deep within the suit's helmet. You then took a closer look inside the visor. The helmet contains a human skull in it. There's still strands of hair hanging from it head. It then tried to dislodge itself from the tree. He can't. It seems that this armor clad undead is pretty stuck in there. He then proceeded to hack away at the trunk. It's no use. The sword he wields is too dull and rusted to do any damage. He stopped and looked at you. "You there. Free me from this tree and I shall reveal to you knowledge of ancient."

You looked at his armor. You can see that it's pretty ornate for something so old. You looked at the bottom half and see what looks like what used to be a cape of some sort. He must've been a high ranking knight back in his living days.

>>1178446
[Ean Hawthorne]
>29
You asked both of them out. They looked at each other and with intensity and then looked at you. "Sure!" Tenia said. "Okay!" Isabel said. They then each tightly held an arm of yours and you all went outside. Though it's more like two police officer escorting an escaped convict. The outing was stressful. It seems like every activity that you three choose is a competition. Each one trying to outdo one another in an attempt to impress you. One time you suggested to play a shooting game at the carnival. It got so intense and escalated quickly that they started using spells to shoot at the targets destroying the booth. You payed for the property damage afterwards. After the threesome date both have earned one another's respect but they still swore that won't lose to each other. Well at least this is something. You return to your dorm exhausted from the ordeal.
>[Tenia] and [Isabel] now [respect] each other as [romantic rivals].
>You're now [Partially Stressed].
>-5 to all rolls next turn.

>86
>[Expert Swordsmanship] learned.

>>1179114
[Agata Stoneworth]
>Already processed.
>>
>>1181099
TURN 81 GO
>>
Rolled 44, 6 = 50 (2d100)

>>1181110
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
-Expert Cooking
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T2]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-French Spoon of Saltiness [1 of a set of five spoons]
-Map of Madrid
-[Frozen Luminescent Rainbow Fish]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [T3]
-Cassandra [T3]
-Lucia [T3]

>Do: Take the girls out individually, letting them choose how they want to spend the time.
>Do: Aquire a fish tank that I can put fish in like that one I just caught.
>>
Rolled 7, 62 = 69 (2d100)

>>1181110
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3), Masochism (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Intermediate Psychology (1/3), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis

(0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients

Attributes:
Significantly Strong (0/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina, Kiru (1/2 until Friends), Andres Romero
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>DO: Using my Continous supply of alchemical ingredients, I prepare a [Large Batch of Alchemical Ingredients]
>DO: Head to the post office. I'm sending this [Large Batch of Alchemical Ingredients] to Zoot Martingale at MKA Amsterdam and attach a post card to it. I write 'I just wanted to let you know that you are still the member of my club and I will take care of you. Maybe you could cook something up to help you at the exams. Finals are coming! P.S: I am a werewolf."
>>
Rolled 22, 84, 94, 21 = 221 (4d100)

>>1181110
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Bind Creature

Knowledge :
Intermediate Demonology
Basic Medieval History

Belongings and misc. :
Demon magic circle

Known locations :
Clinc
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena

Acquaintances :
Alexis Jones (Demonology teacher)

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : Time to practice. Try to summon and bind an imp. Gotta start somewhere, after all. (Relevant : Intermediate Demonology, Demon magic circle, Demon Summoning Ritual, Bind Creature)
>CLASS : Study Shamanism. Getting help from the spirit world can't be bad, right ?
>DO : Visit the library, look around for any interesting books about summoning, get some reading done.
>SPELLCRAFTING : Try to create a spell able to banish outsiders back to their planes of existence. If I'm going to deal with otherworldly creatures on a daily basis, I need a way to get them off me if things go sour. Can't be too hard, just reverse the summoning process.

18 double turns remain
>>
Rolled 16, 47 = 63 (2d100)

>>1181110
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Treebound Rusted Armor
Rusty Crooked Sword

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Ask the Hermit Woman about the tree and the armored undead and sword embedded in it.
>Try to free the being from the tree by prying him out.
>>
Rolled 42, 51 = 93 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1181110

>DO: Speed Training.
>DO: Defense Training
>>
Rolled 100, 82 = 182 (2d100)

>>1181110
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth
>Order a crash test dummy. I plan to use it for my future experiments.
>Ask my fellow Magitech Club members if they know anything about this large personality core that we found inside a room at the workshop while we were cleaning in there earlier. Perhaps one of them created this or at the very least they have some knowledge of personality cores so we'll have some clue as to what this artefact entails. (Context: >>1170167) It could not have been here for a long time since the workshop was just constructed a months ago. (reference: http://suptg.thisisnotatrueending.com/qstarchive/1095363/#p1113599)
>>
Rolled 5, 36, 82, 21, 60, 12, 98, 49 = 363 (8d100)

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]

>Skills
Bass-playing [Intermediate]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T3 4/5]
Musical Theory [Intermediate. Unkown to him]
Fire Theory [T2 0/3]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Friends 2/3]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia
Partially Relaxed (+5 to action's rolls)[1 turn]

>Do lists:
Mysterious Symbol (from father's instrument)
Faust Jones (Summoner from MKA
The Search for Francena Dawson.
"Who am I?"

>>1174673 Missed Turn 80
>Actions: Expend double turn
Double Turns [3 left]

DO: Join the Music Club at school and get acquainted with the members [Mildly relaxed, +5]
DO: Practice some bass there [Mildly relaxed, +5]
DO: Train Fire magic with Danielle [Mildly relaxed, +5]
DO: Read from the Journal [Mildly relaxed, +5]

>>1181110 Turn 81
Double Turns [2 left]

DO: Treat Danielle to some Banana Cream pie.
DO: Read from the Journal
DO: Inquire about the location of the Psychiatric ward, and in turn, where Faust Jones is in there
DO: Train in Fire magic with Danielle
>>
>>1181110

>>1181475
[Devin Hines]
>44
Ada took you for cycling at the streets madrid in the morning. You both pass by various landmark and scenery as you travel around the city. It was a relatively chill ride. Then you both stopped by a local park. There you joined Ada and a group of martial artists in a morning routine exercise. You can't keep up with them most of the time but at least you're enjoying yourself. Ada found your clumsy attempt at following their rhythm quite endearing. Despite it all you got a good workout from all that moving around.
>[Martial Artists' Park] located.
>+1 progress towards stamina
>+1 progress towards Ada

The next day Cassandra took you to an noble;s restaurant. Normally commoners would not be able to enter but luckily with your social status as a knight, you are technically a noble yourself so they let you enter. When you enter your eyes are greeted to the most extravagant dining hall that you have ever seen. The walls are adorned with the most exquisite looking curtains and various paintings of important historical figures and historical events. You also see the tables are filled to the brim with the most extravagant and exotic looking dishes. Over at the center they seem to be serving up what looks like a rather large roasted winged reptile like creature. It's golden brown and covered in glistening sauces and seasoning on top. You see a team of chefs are pouring gallons sauce on top of the roast on top of ladders. Cassandra then led you there and handed you a plate of the exotic meat. You took a chunk of it with a fork and took a bite. You experienced the most enchanting feeling coursing throughout your body. It's as if the creature's meat is transferring its power in you! Cassandra giggled a bit at your facial expression. She tells you that she made that expression of awe herself when she first tasted it. You asked her who was the chef for this. She tells you that the chef love to travel the world and explore in search of the most exotic ingredients and recipes. He served this same dish years ago, back when she was but a small child. Her parents took her to this very restaurant that day.
>[Nobles' Exotic Restaurant] located.
>[Essence of Dragon Strength] attained.
>+15 to any physical activity or attacks next turn.
>+1 relationship progress towards Cassandra

The meal despite being incredibly delicious on the other hand was not very good for your diet and so you have put on a bit of weight.
>[Slightly Overweight] attained.
>-3 to any physical activity until it's exercised away.

(Continued...)
>>
>>1184844
The next day after that you ask Lucia out. Instead of taking you outside of Cassandra's house she took you inside her room instead. You blushed feeling embarrassed about the implications of her action. As you went inside her room you can see various posters and figurines of various mythical creatures strained everywhere. You looked at the shelf and saw various volumes of video documentaries and books. She seems to be quite the avid collector of all things relating to mythical creatures. She then asks you to come and went to what looks like a trap door hidden beneath a carpet. Strange, that wasn't there before when you saw this room before she moved in. As she opens the hatch an aroma that is definitely not human spread around the room along with various animalistic noises coming from deep within the passageway. You followed her inside, the tunnel was quite long and eventually ending in what looks like a wooden gate with incantations carved into its surface. She opens it revealing an entire wilderness on the other side. You looked back and saw that the door is connected to a lone wooden shack atop a grassy hill. She then looked at you and tell you that this is where she keeps her beloved creatures. Safe from the outside world's influences and dangers. You look at the far off distance and saw a herd of creatures moving towards a lake. On the other side is large knuckle-walking predator with long claws and a noticeably large tusked underbite. It's surrounded by a litter of cubs all playing around near it. Must be a mother. You then saw large flying creature land beside Lucia. It looks rather menacing. You then instinctively prepare a spell to protect her but she stops you with a hand gesture telling you that it's okay and he won't hurt anyone. The creature then lowers its head and she strokes its head as if it's a giant domesticated dog. It seems to like it. You spent the rest of the day riding on the creature's back seeing the various locations of the sanctuary. It seems that the place is filled with various mini-biomes with each inhabited by various creatures. After exciting beast ride you both returned to the wooden shack and return to the your world.
>[Lucia's Nature Preserve] discovered.
>+1 relationship progress towards Lucia.

(Continued...)
>>
>>1184854
Seeing that Niña doesn't know the outside world very much you spent time with her inside her freezer of a room. You made sure wore an extra cozy attire of winter clothing just so you don't die of hypothermia inside. This room seems to have gotten colder when you were last in here. You looked at the air conditioner and it seems to have been entirely encased in solid ice with the exception of its vents which seems to be now blowing freezing air. It seems that she enchanted the air conditioner to blow extra cold air into the room. Seeing that she seems quite talented in ice magic you decided to play "copy that shape" with her. You activated your ice magic and shape it into a pony as best as you can. You showed it to her and tell her if she can make an ice pony herself. She looks excited in the prospect of playing your game. She held her hand near each other and a ball of frost begin to form between her hands. You see it begin to take shape inside the magical ball. She then placed her hands on the floor and the ice ball pops in frozen fog revealing an intricate looking ice pony. It looks like its surface is riddled with running lines all across its body. She then pokes its snout with her pointy finger and her ice pony came to life and began to gallop around the room. By the end of your play time her room is riddled with miniature animals and people running around her room. Some of them looked like you, Ada, Cassandra and Lucia. Others are characters from the movie that you all watched earlier, enacting the scenes that transpired in the animated feature film. You had fun yourself from your play time with her and said goodbye to her and her living ice toys. This is fun and all but the cold was starting to penetrate your already thick winterwear.
>[Basic Magic Icecrafting] learned.
>+1 relationship progress with Nina.
>+1 progress to Ice Language.

The ordeal made you more sensitive to cold temperatures. Perhaps spending time on something warm will alleviate this.
>[Cold Sensitive] gained.
>-10 to actions relating to cold temperatures next turn.

>6
You bought a fish tank and brought it home. Unfortunately you accidentally slipped and your hands landed on the glass shards. Ouch. You look back and see that you slipped on some of the foot shaped ice puddles on the floor. It seems that Nina has been exploring the house lately. You went to the Academy clinic to get your hands patched up. Nurse Kiru encased your hands with a magical healing cast.
>[Injured Hands] gained for 2 turns.
>Hand intensive activities has been raised to 50 DC.
>Critical Failure will extend the healing period by 1 turn.
>>
>>1184858

>>1181949
[Jozin Redregard]
>7
The delivery came in to your dorm via "Fey Express" as you've dubbed it. Todays delivery is filled with what looks like a basket full of strange looking mushrooms of different patterns and colors with eyes, mouths and faces on them.
>You got [Basket of Fey Shrooms].

You tried touching the batch and some of the shrooms started constricting and stretching vigorously. Some of phalic ones begin to vibrate with increasing intensity they then began to blow their loud of purple spores everywhere inside your dorm. The spores took root inside your dowm and grew rapidly, mushrooms have started growing everywhere in a matter of days.
>Your dorm is now filled with [Fey Shrooms].
>Unless you move to a new dorm or get rid of the shrooms, you will have the [Feyllucinations] effect.
>Failing in actions will result in the affliction influencing the outcome of your actions while crit failing becoming full blown hallucinogenic episodes. Crit succeeding will also be influenced but in a positive way.
>The effects of the spores have made your senses more attuned to feykind. +5 when [interacting] with the fey.

>62
You sent the strange basket of fey shrooms to Zoot. Thankfully the Holy Order or any would-be Monster Hunters didn't found out about your cheeky "I am a werewolf" part of your letter. The package was successfully sent without a hitch.
>[Zoot Martingale] will receive [Basket of Fey Shrooms].

>>1181994
[Matthieu Faust]
>22 +2 Intermediate Demonology +1 Demon magic circle +1 Demon Summoning Ritual +1 Bind Creature = 27
The ritual was a lot harder than what you have anticipated. Luckily your lessons have saved your from a potential disaster. As you perform the ritual your dorm began to darken and the circle glowed red. Slowly a head emerges from the magic circle. What emerges was a miniature version of the imp that you saw your professor summoned. With such a tiny creature it was no effort at all to bind it. It's making some demonic toddler noises at you then it cried loudly. Oh boy...
>You now have an [Impling] as your familiar.

(Continued...)
>>
>>1184864

>84
You went to shamanism class. Today the class is taking place outside at night. The class teacher introduced herself Professor Catori. A transfer teacher from Mageknight Academy USA. At class the professor thought you how to commune with the spirits using a campfire and sprinkling grounded up spices and animal bones at the fire. Then she recited incantations at the fire. Soon a spirits emerges from the smoke, taking the form of a humanoid figure and eventually stabilizes into what looks like a typical conquistador clad in armor and a rapier on his hand. The smoke spirit then looked around his surroundings and locked his incorporeal eyes at you. Then he made the Christian cross gesture and thrusted his smokey rapier at your heart. The spirit dissipated back into a cloud of smoke. "It seems that the spirit has sensed something from deep within your soul that it wished to vanquish. Curious." After that she continued her lessons and learned a thing or two about summoning spirits from the afterlife.
>[Spirit Summoning Ritual] learned.
>[Basic Shamanism] learned.

>94
You found an interesting book about the basics of summoning. This should help you get a better grasp of summoning in general. With your prior knowledge of summoning it was only a matter of connecting the dots, forming a more comprehensible whole.
>[Intermediate Summoning Theory] learned.

>21 +1 Demon Summoning Ritual +2 Intermediate Demonology +2 Intermediate Summoning Theory= 26
You tested it out the with Impling that you've summoned earlier. It was a challenge to do as you had to flip what you've learned in reverse in your mind but thanks to your accumulated knowledge you succeeded on your task.
>[Banish Lesser Summoned Creature] learned.

>>1182067
[Arthur Belrose]
>>1182067
>16 +1 Basic French +1 Basic English +1 Basic Theatrical Sword Dancing = 19
You travelled to the house where the locals have stated the hermit woman lives. You saw a quaint looking old wooden house. You walked to the cobblestone walkway and knocked on the door. The opens and creaks, revealing the oldest looking woman you have ever seen. She gestures you to come inside and take a seat. She then went to the kitchen and prepared tea. It was quite nice. Never tasted tea like this before. Must've made out of local ingredients. You asked the woman what the deal was about the armored undead on the hill. She then spoke. It seems like French but you don't recognize most of the words. Add to the fact that you've just started learning French a few days ago just adds to the incomprehensibleness of her words. You tried speaking in English and but it seems that she does not understand you. As a last resort you resorted to charades and sword dancing. You danced around attempting to replicate what happened between you and the undead. She squints at you and shrugs while shaking her head.

(Continued...)
>>
>>1184868
>47
You return to the rust armor-clad undead. You say to it that you are going to try and free him. and so you tried pulling him out of the tree. This seems a lot harder than it looks. You then remember that you had Bob and Cristoph with you so you returned to town and called their aid. They seem to be busy trying out the local delicacies before you called them. And so the three of you pulled at the skeleton with all your might. The undead popped out of the trunk and fell on top of you. You can smell the sun dried bones and rust to your nose. The skeleton of a warrior promptly stood and did a guard's stance similar to that on the illustration. "Thank you, living ones, for freeing my husk from the tree. As promised, I will answer your questions." He then hit the ground with the tip of his sword. "Now speak."

>>1184058
[Ean Hawthorne]
>42
>+1 speed
>51
>[T2 Defense] achieved.

>>1184150
[Agata Stoneworth]
>Needs to be processed.

>>1184197
[Onesworth Dawson]
>5 +5 Mildly relaxed = 10
Unfortunately the club is too busy doing a major orchestral performance rehersal today. Your constant attempts to talk to them while practicing has annoyed most of them.
>You gained [T1 Bad Reputation] in the [Music Club]
>-1 on rolls when interacting with music club members. Each tier raises the deduction by 1.

>36 +5 Mildly relaxed = 41
>[1/3] until [Advanced Bass Proficiency].

>82 +5 Mildly relaxed +4 Danielle's Fire Magic Skills = 91
Danielle is impressed by how quickly you learned.
>[T3 Fire Theory] learned.
>[Good Friends] with [Danielle] achieved.

>21 +5 Mildly relaxed = 26
You've read your father's journal some more. It seems that your father is quite brilliant in music theory. You read some of his known that immediately understood what some of these meant. You then remembered that your father used to teach you music when you were little. It seems that he was intent for you to follow his footsteps.
>[Intermediate Musical Theory] remembered.

>60
You took Danielle outside of the Academy for some BCP. You ate some and memories started flooding into you. Your sister used to treat you with banana cream pie whenever she's free or at home. You then regained your composure and returned to reality. You noticed that Danielle looks a bit worried about you asking if you are okay. You reassured her that you are alright and just had a hit of nostalgia.
>[+1 Progress] with [Danielle] achieved.

>12
You opened your father's journal again for new insight. You flipped the pages but didn't found anything interesting today.

(Continued...)
>>
>>1184873
>98
You asked around town where the Psychiatric Ward is. Eventually you got the directions you needed and followed the way. After hours of travelling you finally reached your destination. The place looks pretty clean and modern though it says on the plaque that it was here for a long time now. Must've been renovated. You went inside and asked the receptionist if there is one "Faust Jones" here. The receptionist then asked you to wait and she began typing on her desktop computer. She then reported back to you, telling you that there is one Faust Jones in the facilities. she says that he's a long time patient here in the ward and has been locked deep beneath the building's high security sector for deranged mages. He's located near the center of the facility on basement level 6 Block 9 Cell 6. She inquires why you are looking for him. You then responded by telling her that you are the son of two of his friends/comrade-in-arms Gregory Dawson and Alesa Dawson. She then looked surprised and remarked that Mister Jones has often repeated that name from time to time. She then warns you to be careful around him if you ever want to visit him. Whatever form of madness has afflicted him, it has most likely has something to do you.
>[Psychiatric Ward] located.
>[Cell 696] located.

>49 +4 Danielle's Fire Magic Skills = 53
You train with danielle in fire magic again. It wasn't as spectacular like last time but at least you have learned some things.
>You learned [Lesser Fire Ball]
>>
>>1184881
TURN 82 GO
>>
Rolled 16, 13 = 29 (2d100)

>>1184884
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Treebound Rusted Armor
Rusty Crooked Sword

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Who are you? What is that sword you hold? Why are you here?
>Hey, I'm in France, with friends, on a totally sanctioned trip. Might as well make the most of the time I'm here. Try out the local cuisine, see the sights, talk to natives.
>>
Rolled 70, 80 = 150 (2d100)

>>1184884
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
-Expert Cooking
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language [1/5]
-Basic Political Sciences
-Fishing
-Stamina [T2] [1/3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-French Spoon of Saltiness [1 of a set of five spoons]
-Map of Madrid
-[Frozen Luminescent Rainbow Fish]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
-[Essence of Dragon Strength] +15 to any physical activity or attacks next turn.
-[Slightly Overweight] -3 to any physical activity until it's exercised away.
-[Cold Sensitive] -10 to actions relating to cold temperatures next turn
-[Injured Hands] 2 turns. Hand intensive activities has been raised to 50 DC. Critical Failure will extend the healing period by 1 turn.

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2] [1/3]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s):
-Ada [T3] [1/5]
-Cassandra [T3] [1/5]
-Lucia [T3] [1/5]

>Do: Get back into running/jogging for exercise.
>Do: Saddened that I can't do any cooking and still a bit chilly, I wrap myself in a blanket and take it easy channel surfing for interesting things.
>>
Rolled 50, 63, 25 = 138 (3d100)

>>1174673
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Spend some time with out new succubus friend. Let's... really get to know her.
>CLASS: Continue training with her rapier. Tests were soon, she needed to get as skilled ad she could! [1/3]

>>1181110

>DO: Head back to the gate of Boobylon and do some more research on the place, focusing on the glyphs.
>CLASS: Continue practicing with rapier. [2/3]

>>1184884
>DO: Look around campus for the Lois sisters and spend some time with them.
>CLASS: Flick and swish with her Rapier. [3/3]
>>
Rolled 44, 97, 68, 99 = 308 (4d100)

>>1184884
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Bind Creature
Spirit Summoning Ritual
Banish Lesser Summoned Creature

Knowledge :
Intermediate Demonology
Basic Medieval History
Basic Shamanism
Intermediate Summoning Theory

Belongings and misc. :
Demon magic circle
Impling familiar

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

>DO : start the life of a single father : feed the Impling with mana, and try to teach it basic language and tasks
>DO : Try to find professor Jones to get some tutoring in Demonology, and advice on how to raise a young demon properly
>DO : Read on ways to appease spirits, and shamanism in general.
>DO : Attempt to call the spirit of a great martial artist, using a Bruce Lee anthology as a catalyst, and to learn from that spirit.

17 double turns remain
>>
Rolled 89, 57 = 146 (2d100)

>>1184884
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3), Masochism (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Intermediate Psychology (1/3), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis

(0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients

Attributes:
Significantly Strong (0/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
[Feyllucinations] ???

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina, Kiru (1/2 until Friends), Andres Romero
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>DO: "Shroom in my room? Not anymore!" Cast Bursting Flame Skin.
>DO: End the spell and renovate my room.
>>
Rolled 72, 50 = 122 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1184884

>DO: Speed Training.
>DO: Study Combat Theory.
>>
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7 KB
7 KB JPG
>>1184150
[Agata Stoneworth]
>100
You walk to your local Chrysler dealer and go up to the front desk to place an order to get a crash test dummy. “Why you’re in luck young lady we've got an over stock of dummies that are just sitting in the back. They’ve never been used and are a very special new model that interacts with you. The man walks to the back of the dealership to where the warehouse is and a few moments later is wheeling a cart up to you with what seems to be a person (If people had plastic skin) standing on it. He stands behind it a switches it on. The test dummies eyes come alive with blue light and the sounds of whirring parts can be heard coming from deep inside him. He then looks at you and says “Hi, I’m the Demolition, Enjoying, Natural-outcome, Testing bot. You can call me D.E.N.T. for short!”

>You now have a super awesome and friendly test dummy bot you can run experiments on.
>You were so happy that you got an awesome new test dummy you start thinking of the experiments you're going to conduct on him.
>[Mad Scientist] +15 to the roll of the next experiment you you conduct.

[1/2]
>>
>>1190529
>82
You go find your buddy William and ask him if he knows anything about the personality core you found. “Hey will I found this personality core thingy after cleaning up the work shop, mind giving a helping hand in figuring this thing out?” you then hand over the beat up personality core to him. You watch as he fiddles with it for a few minutes and somehow powers it on. The personality core comes alive with a holographic screen being emitted out of what you assume to be the front. It looks around and focuses its eye on you. “AHHHH WHAT‘S HAPPENING, WHERE AM I. Oh hey there pretty lady the names Rick, I’m an adventure sphere, and it seems you’ve brought me back from the dead. ”

>You now have Rick the adventure sphere.
> He is very damaged and falling apart so you might want to fix him up.
> +1 relationship point with William.
[2/2]
>>
File: hot choco.jpg (479 KB, 1870x1870)
479 KB
479 KB JPG
>>1184884

>>1185095
[Arthur Belrose]
>16
"It has been so long that I have forgotten my own name. All that I remember is that it is my sworn duty to guard this crooked blade until someone worthy of it comes." He then raises his rusty sword up to the sky. "My fate is bound to this weapon and I will not die until my duty is completed." He then looks at the tree. "This place is where my last battle took place and where I took my oath to guard the blade. It is here that I am also bound. I cannot venture forth beyond the hill. Nor can the sword." He then directed the tip of his sword at you. "Are you here to take the trial of the sword?"

>13
You went out with your friends to town to experience the culture of france. It seems that each of your party members each have their own ideas of where to go to next. You all argued for a bit before eventually going your separate ways. The tour was a pretty lonely experience without them.

>>1185416
[Devin Hines]
>70 +15 = 85
The dragon meat that you ate last time gave you the strength to jog farther and faster than before, pushing you to the limit and burning the excess fat from your body in about a mere few days.
>[T3 Stamina] reached
>[Slightly Overweight] removed.

>80 vs 50 DC = Success
You watched some TV with a thick layer of blankets on. It was quite the challenge to switch around the channels and adjusting the volume with your hand in a cast. Ada walked by and asked if you want to some hot chocolate. Moments later she returned with two mugs of hot chocolate and gave one to you. She then sat next to you. As you watch TV together she rested her head on your shoulders. Lucia showed up and saw the two of you having a sweet moment together on the TV. Not wanting to lose to her she sat next to you and cuddled you, stating that it's for warmth. Soon after you felt something between your shoulders and wrapping around you. They were a pair of a woman's arms in an embrace. As you tilt your head back to see who it is suddenly you hit something soft. You saw Cassandra telling the other girls that she's not going to let the othe two have all the fun. You spent the some time in the warm embrace of three women while watching the television.
>+1 relationship progress with [Ada], [Cassandra] and [Lucia].
>[Cold Sensitive] dissipates.
>>
File: succubus.jpg (42 KB, 640x581)
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>>1190704

>>1185717
[Angelica Shanyrria]
>50 +1 Demonology +5 Ring of Allure +3 Noble Armored Mage Robes of the Fey = 58
You called your succubus inside your dorm and suggestively tell her that you want to get to know her better. She smiles mischievously, aware of your intentions, and responded in kind. As you locked in embrace and passionately kissed each other she starts to take off your clothes. You responded by taking off what little clothing she has on her person. As her fluids enter yours you feel the most intense pleasure running down from your head to toe. She says that says that she loves watching mortals shiver from tasting succubus nectar for the first time. She cited that some of her former lovers even got addicted to the stuff and had high libido for days on end. Hours went by as you passionately make love to each other. Soon you were too exhausted to continue. You lie there in bed and see that your succubus is still as lively as before. She compliments you for not being too bad in bed and that she enjoyed her love time with you.
>[Succubus' Passion] attained from [Succubus' Nectar].
>Your social rolls is raised by 3 and is doubled the amount (6) when interacting to the opposite sex for 1 turn.
>+1 [Romantic Progression Points] towards [Succubus]

She then regretfully tells you that although making passionate love with you was fun, she can't sustain herself by just being with a woman. She tells you that she needs to feed on men if you want to keep her or send her back to her own realm so that she can sustain herself there.
>You can either let your succubus [Hunt] to sustain herself, [Unsummon] her or make her [Wait].
>Allowing her to [Hunt] is risky and she may get discovered by local [Demon Hunters] or the [Holy Order of Spain].
>You must roll an extra 1d100 for hunting success.
>If she rolls a crit success on this roll then the next time you "extract" her nectar the effect would be twice as potent.
>[Unsummoning] her will cost an action point but does not require a roll. Same goes for [summoning] her back again as long as she is [bound] to you.
>You can only make her [Wait] for 3 Turns. Once the 4th turn is reached then she will wither away.

>+1 [Rapier Proficiency]

>63 +1 Basic Boobylonian = 64
You study the Glyphs. It seems that a few words kept repeat through out some of the wall sections. "River", "Mother", "Milk" and "Sky". You're not sure about the significance of these words yet but at least you managed learn new words and phrases from your study.
>[1/2] until [Intermediate Boobylonian]

>+1 [Rapier Proficiency]

>25
You look around the Boob Eden dormitory wing for the Lois sisters. They were nowhere to be seen.

>[Advanced Rapier Proficiency] reached.
>>
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>>1190719

>>1185809
[Matthieu Faust]
>44 +2 Intermediate Demonology = 46
You start feeding the imp with your own mana. It seems to like it and sometimes it will burp up blue flames when it's full. You then start teaching it language, it was a bit hard at first since but eventually you've managed to teach it a few important and useful words. After that you ask the imp to go get a book from the shelf. It did so clumsily occasionally almost falling from flight from the weight of that book. The manual labor has made the impling stronger.
>[Impling] has learned [Basic English] and [Basic French]
>[Impling] now has [T1 Strength]

>97
Professor Jones tells you that imps love jokes and pranks from harmless ones to dangerous ones. Raising one would be like taking care of a mischievous and unruly child. His private tutoring is quite the eye opener for you.
>[Advanced Demonology] reached.

>68 +1 Basic Shamanism
You read up that you can gain a spirit's favor by either doing tasks for them like avenging them or talking to the family that they've left behind. Doing delegation work for things that they can no longer do due to their incorporeal selves. You've also read up that you can let them possess you and experience life again though it has the danger of not letting you "get back to the driver's seat". The rest of the day you've red up on refining your shamanism.
>[1/2] until [Intermediate Shamanism]

>99 +1 Spirit Summoning Ritual +1 Basic Shamanism = 101
You went into the middle of the woods and started a campfire there. You set up camp and waited for nightfall. Afterwards you drew a magic circle around the campfire for extra measure and placed the Bruce Lee Anthology near the campfire but not too to burn it. Then you drew a smaller magic circle around the object. You then sat on the ground outside of the larger magic circle and began to speak the incantation that your professor has thought you.

Minutes of incantations have passed and you start to see the campfire smoke start to warp and distort. You intensified your chanting and the smoke slowly starts to form a humanoid figure. You see a short hair asian man with an athletic build. He's wearing what seems like a traditional Chinese clothing. Particularly those worn by martial artists of the past.

The figure then spoke "I am the great Lee! I am known through out the world as an accomplished martial artist and a famous Hollywood actor" He then proceeds to show off his martial arts moves to you by performing a series of kicks, punches, jumps and flips and ending his performance with a pose that you have seen in one of his more popular movies. Then he stood straight, crossed his arms and asked you an inquiry "For what purpose have you summoned me to the living world?"

(Continued...)
>>
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>>1190762
After a short moment of silence you ask him if he can teach you his martial arts skills. "Very well. Pay close attention now." You spent the rest of the night training with him. He's a surprisingly good teacher. You were able to quickly understand his lessons. Each night you come back to the camp to train with him. After days of martial arts training he said "Good. You learn fast. You are a great student. You have passed the first test. Come back again when you are ready to learn more advanced techniques."
>[Spirit Summoning Campfire] created.
>[Intermediate Combat] learned.
>[Intermediate Unarmed Proficiency] learned.

>>1186355
[Jozin Redregard]
>89
You Casted Flameskin and proceeded to burn the interior of you dorm. You ripped out the mushrooms with your flaming hands and crushed them in your palm or beneath your feet. The spores cannot penetrate your flames so you did not inhaled the spores nor have they made contact with your skin. You see your books and desk burn up. The pack of cards that you left inside your pocket burns. Your uniform starts to burn too. Ah well you can always get more. You only see flames around you. You can't even see the door or window now.
>[A pack of cards] has turned into a [Pile of Ash]
>[Feyllucinations] is no longer in effect.

>57
You then decided that you had enough before the fire spreads and sucked all of the fire into a ball while also turning off your flameskin. Then you squeezed the ball of fire until it's no more. You look at your room. Everything is charcoal black. The floor is riddled with ash. This is going to take a while to clean up. But first you'll need new clothes.

You checked your room and see that the room itself is relatively intact. All it needs is some washing up from all that blackness... or maybe just keep it that way? You're not sure. That sounds pretty unhealthy. Anyway you began to clean up your room from all of the debris. By the end of the day the room is now clean. All that's left is furnishing.
>Your dorm is now [Bedless]
>You will suffer [Bad Sleep] until you can get a new one or sleep at another place. (-3 on all actions)

>>1186831
[Ean Hawthorne]
>72
>[Significant Speed] achieved.
>50
>+1 [Combat Theory] progress
>>
>>1190766
TURN 83 GO
>>
Rolled 38, 4 = 42 (2d100)

>>1190787
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Pray to [The Light] that this undead might find peace.
>Undertake the trial of the sword.
>>
Rolled 14, 72 = 86 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1190787

>DO: Study Combat Theory.

>DO: I know the last date was stressful, but I felt like they're really connecting. And as long as they're good with each other, they should be fine. I hope.
>>
Rolled 30, 34 = 64 (2d100)

>>1190787
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
-Expert Cooking
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-French Spoon of Saltiness [1 of a set of five spoons]
-Map of Madrid
-[Frozen Luminescent Rainbow Fish]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
-[Injured Hands] 1 turns. Hand intensive activities has been raised to 50 DC. Critical Failure will extend the healing period by 1 turn.

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2] [1/3]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Just take a walk around the city and see what/who I find.
>Do: Study up on leadership.
>>
Rolled 56, 72 = 128 (2d100)

>>1190787
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3), Masochism (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Intermediate Psychology (1/3), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients

Attributes:
Significantly Strong (0/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
Bedless

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina, Kiru (1/2 until Friends), Andres Romero
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>DO: Go to Madrid market and try to trade my fey stuff for either a Comfy King Size Bed, Leather Armor, Pack of Cards, Pack of Fire Resistant Cigarettes.
>DO: Go to Madrid market and try to trade my fey stuff for either a Comfy King Size Bed, Leather Armor, Pack of Cards, Pack of Fire Resistant Cigarettes.
>>
Rolled 82, 94, 25 = 201 (3d100)

>>1190787
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Bind Creature
Spirit Summoning Ritual
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency

Knowledge :
Advanced Demonology
Basic Medieval History
Basic Shamanism (1/2)
Intermediate Summoning Theory

Belongings and misc. :
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strengh)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

>CLASS : Attend the Elementalism class. With demons and spirits done, learning about elementals seems like the logical next step.
>DO : Keep on feeding the Impling with mana. At the same time, try to teach it how harness the blue hellfire it produces. And some fire safety tips.
>DO : Go to the gym, lift some weights, run on the treadmill. To follow sifu Lee's training, one must have a strong body.
>DO : Get some more reading done on Shamanism
16 double turns remain
>>
Rolled 60, 69, 52, 96, 56, 41, 89, 6 = 469 (8d100)

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]
Lesser Fire Ball

>Skills
Bass-playing [Intermediate 1/3]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T3 4/5]
Musical Theory [Intermediate]
Fire Theory [T3 0/5]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Good Friends 1/5]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia
Bad Reputation in the Music Club[T1] (-1 on rolls when interacting with club members. Each tier increases penalty by 1)

>Do lists:
Mysterious Symbol (from father's instrument)
Faust Jones (Summoner from MKA)[Located in the Psychiatric Ward, Cell 696]
The Search for Francena Dawson.
"Who am I?"

>>1184884 Missed Turn 82 (I've been busy)
>Actions: Expend double turn (Double Turns left: 1)
>DO: Attend the Music Club's Major Orchestral Performance Rehearsal (or Presentation). [Bad reputation]
>DO: Introduce myself to Faust Jones, and ask things he knows about me.
>DO: I ask Faust Jones more about himself.
>DO: I rest up at school.

>>1190787 Turn 83
>Actions: Expend double turn (Double Turns left: 0)
>DO: Train with Danielle in fire magic.
>DO: Hang out normally with her and try to get to know more about her.
>DO: Visit the Music club and try not to be annoying this time and learn more in Music Theory.
>DO: Read more from the journal.




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