[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: opener.png (2.24 MB, 860x1200)
2.24 MB
2.24 MB PNG
Rukor was a shining jewel in the darkness of the cold void, it's oceans shimmering in the sunlight and glowing in the night from blankets of bioluminescent organisms that rose up from the depths. The moon, a celestial object the native ructu called Gunot, orbited the world in silence. Its pale surface was only marred by the defenses scattered across it or hidden in craters and ridges.

Yet in its deepest crag, hidden among the craters was a building unlike the others. The Temple of the Arc could gaze upon Rukor, the site of Nekris' first great victories, while still staying hidden from potential invaders.

Nekris strode within its halls, empty and silent for now, his claws clacking on the stone floor. The Temp of the Arc would house the Predators and their Arcdancers along with any sensitive prisoners the Predators wished to keep. Already plans were being made to transfer the younger pair of Ahkam to the depths of the Temple. He was due to meet with the Pirate Captain Vorlam for their "fishing trip" but he had time yet.

Deep into the Temple he marched, towards its heart. With a shove of his telekinetic might he forces open the heavy bulwark doors and steps inside. A great spherical chamber greeted him, the walls carved in runes of the Wormstar and dotted with outcroppings of crystal spires reaching inwards. Suspended in the middle of the chamber was a large sphere of nearly featureless metal with a band of pale bone around its equator.

Nekris rolls his shoulders and stretches for a few moments then plants his feet firmly. Holding all four of his hands in front of him bolts of Arc energy sparked between them, gritting his mandibles as he built massive charge of his personal energy and held it between his palms. Streamers of Arc energy flash along his body, arcing to the ground beneath him as he channels his power.

Finally he flung the energy forward and it surged out to strike the floating device, Arc energy crackling volatile across its surface but a mechanical whine began to fill the chamber. The Arc energy danced across the metal of the sphere only to suddenly be drawn to the bone strip as the massive Arc Condenser sparked to life. Nekris let his hands drop, severing the connection between himself and the device now that it had begun to self-sustain.

Bolts of Arc energy leap out from the spinning sphere to strike the crystal outcroppings and lights throughout the Temple began to illuminate. Nekris cracks the joints in his fingers and nods in satisfaction as he watches his Temple come alive.

The Arc connects, weaving all things together and Nekris vows to himself that he would see that the Armada weaved the Galaxy together.
>>
>>1209564
Welcome back to Death Among the Stars Quest!
Sorry for not having a thread up yesterday

Pastebins: http://pastebin.com/u/ceronull
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Stockpile:
>23,300,000B
>58,380,000M

(Biomass stat + structures) * 500 * dev score + modifiers = Biomass income total
(Metal stat + structures) * 400 * dev score + modifiers = Metal income total

Income:
>4,600,000B
>11,500,000M

Horizon's Drop
>60B (60 + 35) * 500 * 30 = 1,425,000B Daily
>60M (60 + 40) * 400 * 30 = 1,200,000M Daily
>30% Developed
Structures:
>Biomass Farms give: 30B
>Solar Generator Farms give: 5B
>Mining Facilities give: 40M

The Bastion system

Rukor:
>80B (80 + 30) * 500 * 5 = 1,375,000B
>10M (No Mining Presence)
>5% Developed
Structures:
>Coral Farms: 30B

Bastion
>30B (30 + 30) * 500 * 10 = 300,000B
>90M (No mining presence) + 250,000M
>10% Developed by Armada
Structures:
>Volcanic Farms: 30B
Modifier:
>Obsidianborn Tributes: +250,000M

Protoplanet
>0B
>70M (70 + 40) * 400 * 70 + 450K = 3,530,000M
>70% Developed
Structures:
>Mining Facilities: 40M
Modifiers:
>Asteroid Belt: +450,000M

Bastions sister moon
>0B
>90M (90 + 40) * 400 * 40 = 2,080,000
>40% Developed
Structures
>Mining Facitilites: 40M

Asteroid Belt: Gives 450K extra Metal to nearest planet (Protoplanet)


Urdir System:

Rocky Planet(s) x3 (A lot of the Armada's mining efforts have become focused here)
>0B
>50M (50 + 40) * 400 * 30 * 3 = 3,240,000
>30% Developed
Structures:
>Mining Facilities: 40M

Ice planet
>70B (70 + 30) * 500 * 30 = 1,500,000B
>0M
>30% Developed
Structures:
>Biomass Farms: 30B

Andai System:

Clour
>15B
>70M (70 + 20) * 400 * (40 + 10) = 1,800,000M
>40% Developed
Structures:
>Confederate Mining Facilities: 20M
>Space Elevator + Station 88: 10 Development


Construction Projects:
>Arc Temple progress: 100% complete
>Armada Island City: 55% complete
>Horizon's Drop: 4 Fingers + 4 Orbital Platforms(3/7)
>Rukor: 1 Finger + 1 Platform (3/7)
>Bastion: 1 Finger + 1 Platform (3/7)
>>
File: Punchy Brutes.jpg (245 KB, 900x900)
245 KB
245 KB JPG
>>1209584
Troop Totals:
>6 Voidknight Disciples
>900,000 Talons
>3000 Aquatic Talons
>500,000 Cyclops
>6000 Aquatic Cyclops
>750,000 Stingers
>2,000,000 Gargoyles
>500,000 Aquatic Gargoyles
>1,000,000 Flatbody Gargoyles
>700,000 Trolls
>150,000 Shock Trolls
>20,000 Arc Trolls
>240,000 Looms
>Crit Crawls (Blister, Zapper, Chatter)
>400,000 Stalkers
>Alpha Stalkers
>240,00 Shadows
>600,000 Scourges
>500,000 Dirges
>Think Tanks
>Demi Think Tanks
>70,000 Requiems
>50,000 Brutes
>35,000 Crawlers
>50,000 Drakes
>10,000 Devils

Necrolyte Legion:
>1 Voidsinger Commander
>15 Officers
>15 Voidsingers
>10 Arcdancers
>2200 Legionnaires

Living Subjects:
>Necromancer Jor
>7 Necromancers
>Sur-Quro, Solar potential
>395 Civilians
>540 Stonestar
>50 Tyrre Gladiators

Prisoners:
>Vle'Karak Ahkam Male Elder
>Dne'tec Ahkam Male
>Cve'jok Ahkam Juvenile
>Inalt Warbeast Rider
>95 Voidsingers
>38 Necrotic potentials
>28 Arc potentials
>58 Void potentials
>25 Solar potentials
>2 Epikor Arc-Elites
>720 Ahkam soldiers
>4,060 Osjiic Soldiers
>7,600 Slaves

Cloning Projects:
>Osjiic Warbeast: 2/4
>>
File: Necrotic Fleet.jpg (436 KB, 3000x1500)
436 KB
436 KB JPG
>>1209605
Vehicles/Ships:
>1 Flagship "Charnel Vault"
>Fury of the Wormstar
>Blackscale Destroyer "Pestilence"
>7 Void Terrors
>The Wick - Confederate Smuggler
>10,000 Chariots
>5,000 Hearses
>2,000 Battletombs
>15,000 Coffins
>10,000 Support Coffins
>2,000 Stealth Coffins
>15,000 Common Nails
>10,000 Piercing Nails
>8,000 Gunships
>1,500 Corvettes
>1,000 Support Corvettes
>250 Stealth Corvettes
>100 Sower Corvettes
>1,000 Frigates
>200 Stealth Frigates
>500 Boarding Frigates
>700 Light Cruisers
>250 Boarding Cruisers
>350 Heavy Cruisers
>150 Boarding Heavy Cruisers
>130 Plasma Weaver Cruisers
>800 Bloat Carriers
>100 Terrordromes
>165 Battlecruisers
>80 Hangar Battlecruisers
>87 Destroyers
>2 Pyroclastic Destroyers
>70 Void Destroyers
>240 Battleships

Captured Ships:
>7 Osjiic Heavy Cruisers
>8 Osjiic Light Cruisers
>18 Osjiic Frigates
>22 Osjiic Corvettes
>3 Osjiic Battleships
>5 Osjiic Destroyers
>4 Osjiic Battlecruisers
>10 Dagger disguised Frigates
>5 Osjiic disguised Frigates
>14 Osjiic disguised Fighters
>3 Ahkam Battleships
>2 Ahkam Destroyers
>4 Ahkam Battlecruisers
>2 Ahkam Heavy Cruisers
>6 Ahkam Light Cruisers
>22 Ahkam frigates
>21 Ahkam corvettes
>30 ahkam fighters
>1 UON Battleship
>1 UON BattleCruiser
>1 UON Heavy Cruiser
>2 UON Light Cruisers
>6 UON Frigates
>7 UON Corvettes

In Construction:
>10 Mirrorsoul Battleships (3/5)
>50 Stake Cruisers (3/3)
>>
File: anomaly.png (72 KB, 300x300)
72 KB
72 KB PNG
>>1209608
Completed Research:
>Sub-Space Jamming: An experiment into the interaction between Warp Drives, Sub-Space, and the Reality Anchors.
>Obsidianborn/Reconstructed Hybridization: An experiment into combining the powers of the Obsidianborn and the Reconstructed to duplicate the abilities of the Pyroclastic Punishers.
>Anomalous Rift: With the Anomaly sealed the Think Tanks begins work on their theories

Current Research
>Elemental Experiments: Ongoing, possibly Dangerous
>Sunscale Cloning project: Slow
>Anti-Wraith Technology: Slow
>Arc Drive: Slow
>Viral Warfare: Slow
>Sub-Space experimentations: Slow and Dangerous
>Empathic Scanning: Slow
>Anti-Orbital Voidlance: Slow
>Anomalous Rift: Unknown, Dangerous
>Solar Technology: Slow
>Hardlight Weaponry: Medium
>Hardlight Armor: Medium
>>
>>1209700
Unlocked:
>Sub-Space Jamming: Reality Anchor Beacons can now project along a different energy frequency allowing them to interfere with systems and devices reliant on Sub-Space including the Warp Drive and Sub-Space Communications. The energy pulse will increase the time a Warp Drive needs to project a Sub-Space tear with the chance of preventing ships with weaker energy sources from generating a sub-space tear at all. Sub-Space communications will be jammed as long as the energy pulse continues, signals that are sufficiently boosted may still be able to get past the jamming but will still suffer some interference.

>Reforged: The hybridization of the Obsidianborn and the Reconstructed has reached a fruition, guided by the Punishers and the Lavafather. With armor of stone and weapons of molten metal the Reforged are powerful fighters when they have the stone of a planet beneath their feet.

>Molten Troll: The heavy armor of this troll resembles half-cooled magma as they radiate an intense internal heat. Their Geokinetic crystalline core allows them to gather stone and metal to form shields while typically wielding Molten Blades. They are also capable of spitting a glob of melted metal, the Trolls often gathering scrap to feed on even in the middle of combat.

>Obsidian Dirge: With a Stingers frame that is overtaken and frozen in place by a jagged black or dark green volcanic glass the Obsidian Dirges are much like the standard Dirges with powerful telekinetic abilities. While lacking a Glutton Sphere the Obsidian Dirges are constructed by geokinetic crystal developed by the Lavafather. These Dirges are able to rapidly form entrenchments on the battlefield to support advancing lines while also being of great use in industrial aspects such as mining or construction.

>Volcanic Crawler: Similar to the regular Crawler in shape the Volcanic variation is heavily armored and rather slow, typically used as long range artillery in defensive or siege roles where they hunker down. Their main cannons can either fire large globs of molten metal, incendiaries, or explosives that rain down across the battlefield.

Unit upgrade:
>Devastators can now leave molten stone in their wake to create traps or further weaken building foundations

Research Unlocked:
>Molten Weaponry: Medium - With the new Reforge capabilities new weapon options have opened
>Quasiphasic Materials: Medium - A detailed study of the anomaly afflicted wreckage has potential for obscure material uses.
>Quasiphasic Disruption: Slow, Dangerous - Attempts to replicate the Anomaly's energies to induce incorporiality
>Factory Cities: Fast - A study of the Osjiic factory cities of Kanda may provide insight into large-scale infrastructure.
>>
>>1209708
>Quasiphasic Disruption: Slow, Dangerous - Attempts to replicate the Anomaly's energies to induce incorporiality

Because of the Danger associated with this research I must ask.

Proceed with the Research?
>Y/N?
>>
File: 1380763638073.jpg (36 KB, 604x483)
36 KB
36 KB JPG
>>1209708
>All these research unlocks
>>
File: 1352869316932.jpg (83 KB, 912x317)
83 KB
83 KB JPG
>>1209721
Y
Y
Y

You really don't have to ask us man.
>>
>>1209721
>Y
>>
>>1209721
>N
>>
>>1209708
Yyny
>>
File: BlueGasGiant.png (1.82 MB, 2880x1800)
1.82 MB
1.82 MB PNG
>>1209708
There was a faint flash of light and moments later there was nothing to see if anyone was thinking to turn its sensors in its directs. A Sower Corvette wrapped in a cloak of distorted light hides near the outer shell of nebula blasted away from Refuge's dwarf star. In the distance the massive gas giant Spindle looms, the lights of its many moons glinting in the distant starlight.

Officer Dretst stood in the bridge of the necrotic ship, her uniform a simple gray affair with plates of chitin that were as decorative as they were protective. Several other Necrolytes were on the bridge with her and the Pilots fused to their stations, each crew member alive and undead attentive to scans of the system and calling out important info.

Refuge was in a massed state of panic.

The moons of Spindle were nearly completely overrun by the undead, likely their origin point. Survivors were suspected to be hunkered down in reinforced bunkers as the zombies attempted to gain entry with no hope of rescue.

The asteroid belt was much like Spindle's moons, undead overrunning the survivors trapped in their isolated pockets of resistance.

Junkyard was an interesting case, the undead flocking to the sparsely populated world but zombie piloted shuttles seemed to ferry large amounts of scrap and ship parts from the surface into orbit where larger ships were being sloppily repaired or welded together. On the surface it seemed like they were also digging in and setting up defenses around a derelict Confederate battleship half-submerged in the oceans of trash and rust.

Scatters and its moon were where the Undead seemed to focus their efforts, the refugees from the belt and Spindle fleeing inwards toward the sun. The desolate world seemed to protect the living, the harsh sandstorms unforgiving to the undead that attempted to attack population centers hidden in the storms. The moon was faring less favorably, armies of undead attacking compounds and slaughtering the refugees.

Hearth so far has managed to hold back the undead, their few combat worthy ships reinforced by Pirate vessels doing their best to intercept shuttles and other craft sent in nearly suicidal courses to infect the populace.

Currently in the system there was only the one Sower Corvette but a fleet of warships await in the nebula for the signal to move in. The Corvette holds a full compliment of Reconstructed and Necrolyte Legionnaires awaiting their orders.

Should they stealthily investigate anywhere in the system before calling in the fleet?
>Y/N
>>
>>1209970
>Y
>>
>>1209970
N
>>
>>1209564
Here, reading now, sorry I'm late
>>
>>1209970
>N
We must act now before more lives are lost.
>>
>>1209970
>N
>>
File: Sunslinger.jpg (102 KB, 564x1001)
102 KB
102 KB JPG
Valresko stood with hands clasped behind his back as he watched Sur-Quro in the chamber of glacial ice he had carved out. The yuyut female stood up to her thighs in freezing water on her hind legs, clawed hands held palm up in front of her. A ball of Solar flame hovered above and she focused on maintaining the manifestation of her newfound power, the same fires keeping her warm in the freezing chamber.

Valresko breaks her concentration when he speaks, the flame wavering slightly, "Very good, Sur-Quro. You managed to maintain the flame for nine hours and kept yourself from freezing, well done," he says and steps away from the airlock into the cloning chamber and motions for her to follow him.

She strides from the water slowly on legs that cramp painfully but keeps her composure. The flame dissipates when she was free of chamber and she falls to the more comfortable four-limbed gate as she walked alongside him in silence before speaking, "Why have you given me this power?" she asks.

Valresko taps a claw against the smooth plate of his face in thought, "My sibling Generals each have their own living disciples. I was feeling left out," he says simply.

The yuyut gives a small growl of discontent, "That is all?" she asks bitterly

Valresko stops and turns, motioning to a passing demi-Think Tank and it projects a holoscreen showing the Blackscale inspecting the first awakened Sunscale, the reptile sitting in confusion. The undead gestures to the screen, "The Blackscale are potent Necrotic energy manipulators. It comes naturally to them and they use their gifts for blasphemous deeds. There are many out there, backwater necromancers and ancient warlords, entities that use the Necrotic for their own ends.

"We are Jadyk's answer to that. The power of the Solar naturally feeds on the Necrotic, burning away its corruption like kindling in a bonfire. There are forces that use the Necrotic to their own ends, the Confederates and your former UON, undead and necromancers that will not bow to the might of the Armada," he turns to her then, "You are the first of Jadyk's solution."

Valresko motions and a Talon steps forward from where it had hidden carrying a weapon. It reverently hands the weapon to him and kneels down. The undead grasps the club shaped like a clenched skeletal yuyut fist and the weapon ignites with Solar flame as he inspects it. Nodding in satisfaction he presents the weapon to Sur-Quro, "You are the first of the Armada's Solar Arbiters and it will be by our hand and flames that we enforce Lord Jadyk's will and the laws of the Armada."

Sur-Quro stares for a long time at the offered weapon. Finally she stands upright and reaches out to grasp the handle of the club. At her touch the weapon ignites with solar flame and she stares into the fire. Finally she lowers the weapon to look at Valresko for a long time then gives a small sigh of defeat before kneeling before him, "I accept."

>Sur-Quro has become the first of the Armada's Solar Arbiters
>>
>>1209970
Looks like
>Deploy the Fleet immediately

Where would you like to deploy the fleet and which worlds do you wish to focus on first?
>Spindle Moons - Few survivors, large amounts of undead
>Asteroid Belt - Few survivors, minor amounts of undead
>Junkyard - Few if any survivors, large amounts of undead and ships
>Scatters - Moderate amount of survivors, main battlefield in Refuge
>Scatters moon - Large amounts of undead, survivors being overrun and slaughtered
>Hearth - Few undead, main location of survivors and local defenses
>>
>>1210405
Fuckin' sweet.


btw, the scene where the Arc Condenser was sparked was really compelling. I quite liked it.
>>
>>1210468
>Spindle Moons - Few survivors, large amounts of undead

Let's find the source
>>
>>1210468
These two in order to protect the most amount of people.
>Scatters moon
>Scatters
And then
>Asteroid Belt
to clean up before moving onto other places.

Also, I think we should send at least a couple thousand troops to Hearth to introduce ourselves and prevent undead pileup.
>>
>>1210468
>>Scatters moon - Large amounts of undead, survivors being overrun and slaughtered
>>
>>1210468
>Scatters moon

We're here to save lives first, and find the source second. The source will still be there, the survivors won't.
>>
>>1210468
Scatters and it's moon at the same time, we have the numbers. Also should we tell the Pirates to come help with evacuations? The survivors are more likely to listen to pirates rather than different undead
>>
>>1210468
Deploying fleet to
>Scatters - Moderate amount of survivors, main battlefield in Refuge
>Scatters moon - Large amounts of undead, survivors being overrun and slaughtered

>20 Battleships
>10 Hangar Battlecruisers
>50 Battlecruisers
>50 Boarding Heavy Cruisers
>250 Boarding Frigates
>500 Frigates
>100 Bloat Carriers
>2000 Gunships
>500 Corvettes
>3500 Common Nails

Roll me 3d100 best of first 3 please

Any specific plans for engaging the undead and rescuing the survivors?
>Write-in
>>
Rolled 22, 93, 6 = 121 (3d100)

>>1210585
I'd say that the Necrolytes should probably be at on the front where people will see them, while we drop our own undead within enemy lines
>>
Rolled 96, 47, 86 = 229 (3d100)

>>1210612
This sounds good to me
>>
Rolled 42, 76, 68 = 186 (3d100)

>>1210585
Launch down heavies a bit in front of the defenders, far enough so that they cant inflict major damage to us. While our heavies stop the flood of undead, have our nails do strafing runs to thin out the numbers nearest our troops, thereby allowing us to push forward, us to bring in more troops and giving the defenders a breather
>>
Rolled 76, 4, 69 = 149 (3d100)

>>1210585
Necrolytes drop in to secure survivors with drop pods and drop ships, Fleet and undead destroy other undead and board ships.
>>
Rolled 89, 73, 77 = 239 (3d100)

>>1210585
Best thing I can think of is to broadcast that "This is the Necrotic Armada. Take heart, the rogue undead will soon be exterminated. Troops are being dispatched to safeguard survivors." Then start sending in drop pods around surround pockets of survivors, and evacuating them.

Also begin landing large amounts of troops near the Living, we need to surround and protect them. They are not expendable. From there, I think we should spread troops pretty thin, we're dealing with rather weak undead I believe so our Reconstructed should be more than a match.
>>
>all these rolls
I think we got this lads
>>
>>1210585
https://www.youtube.com/watch?v=G02wKufX3nw

After Dretsts brief scans and assessment of the system she sends a command to the awaiting fleet. Less than an hour later the skies of Scatters and its moon erupt with a multitude of flashes as the large fleet emerges from FTL, the scattered mix of engines creating a very unique cascade of energy signatures that washes through the system.

In the wake of their arrival they send out a broadcast across all channels, the voice of the Necrolyte Commander issuing over the airwaves as he spoke in the galactic trade language, "Take heart, this system is now under the protection of the Necrotic Armada. The rogue undead will soon be eradicated and your safety assured. Reinforcements are being dispatched to safeguard survivors. Be strong, fight on."

Nails rapidly deploy from their carrier ships, the Pilots elated to be leaping into battle as they zeroed in on shuttles and civilian vessels with weapons hastily slapped on. Necrotic flayers and chain-flensers rip through the unarmored vessels scattering the undead densely packed inside into the void.

The fleet splits into two wings, a third heading toward the moon while the rest move toward Scatters itself. Coffins and Bloat Carriers glow with reentry as capitol ships above bombard the planet and moon with drop pods.

The forested moon was ablaze in large portions, the flames encroaching on several survivor compounds that were already under siege by undead wielding simple weapons and tools. Coffins full of Necrolytes deploy, leaping from open doors with the fins of their jump-packs flared and twisting the light behind them as they opened fire on the zombies racing and shambling from the treelines. Drop pods rain down on the moon in the midst of zombies and faster ghoul swarms, the doors exploding out as trolls and stingers emerge with weapons firing into the crowds, packs of Talons and Stalkers leaping into vicious melees of rending claws and maiming teeth.

The scene was much the same on Scatters, shielded Bloat Carriers braving the fierce sandstorms to land and deploy Legionnaires and Reconstructed to reinforce what they could. Devastators deploying alongside Battletombs only to tilt their drills down and begin burrowing underground in preparation. Elsewhere, where the storms abated and swarms of zombies and snarling ghouls rushed at biodomes and the fortified entrances of mine-towns drop pods and Coffins brought down Reconstructed.

Drop pods fell toward the besieged worlds, a good number of them seeming to detonate from within as they fell only to reveal to the Brutes falling from orbit. Their bellows rang out as their newly installed jump-packs lets them land in the midst of the swarms, crushing undead underfoot as they unleashed their powerful weapons. Arcing bolts of lightning cannons rakes across the undead while others unleash a deluge of liquid flame with their naplamthrowers.
>>
>>1210846
Iirc if a roll is under 10 or above 90 special stuff happens. So our last roll may be somewhat negatively but still succeed.

Is that right Grave? I forget desu
>>
File: Necrotic Fleet descending.jpg (537 KB, 1920x1080)
537 KB
537 KB JPG
>>1210926
Survivors were at first afraid of the Reconstructed but with the words of the Necrolytes and the sight of the undead constructs so soundly disrupting the tides of zombies and ghouls that hungered for them they quickly came to appreciate their help. Groups of survivors were contacted and escorted onto carriers and Coffins and ferried to beachheads the Reconstructed were quickly constructing around the densest pockets of survivors.

As the battles raged the Commander, his officers, and the Voidknight Disciples that had joined them oversaw the process. Occasionally the Commander would send one of the officers to personally attend to a matter or deploying them to oversee a specific evacuation. The trio of Disciples offer their advice, one eventually leaving to help deal with a bunker the undead swarms had taken over, a squad of Void Trolls deploying with them.

Across the system the Eyegore sensors hear news of the Armadas arrival spread through the settlements and pockets of survivors. Word spread first as disbelief and then as a faint hope.

The liberation of Refuge is underway.
>>
>>1210928
Yup, you got it
>>
File: happy dance.gif (325 KB, 237x213)
325 KB
325 KB GIF
>tfw your dialogue write-in makes the cut
>>
>>1210945
That rule always bites us in the ass when we try to pull off something
>>
File: Glorious2.jpg (55 KB, 750x563)
55 KB
55 KB JPG
>>1210937
Fuck. Yes.
>>1210945
Okay cool. Thanks for the quick response.
>>
File: Cackling Asshole.png (7 KB, 240x200)
7 KB
7 KB PNG
Overall these undead seem like complete and utter cannon fodder. The mastermind behind it(not counting any Masked) is probably some cackling asshole
>>
>>1211082
I wanna take his head and make a hand puppet out of it. Only he's still alive and can feel how horrifically painful it is to be used as a puppet.
>>
>>1211093
Just use our telekinesis to make them dance like a marionette. WHO'S LAUGHING NOW, CHUCKLEFUCK?
>>
>>1211082
Now I think about it, all anonymous enemies or even anonymous enemy generals, should henceforth be referred to ass cackling assholes.
>>
>>1210937
In another system across the sector there was a flash as another Sower Corvette emerges from FTL and wraps itself in twisted light. The light of the twin stars of Worllunan wash over the system, the corvette alone as it approached the world of Vannec.

Eiton stood in the bridge, watching as the necrolytes commenced their operations in Refuge as the ship neared the planet. Brushing aside the holoscreen he watches as the planet looms across the screen that took up the far wall giving the illusion of a glass viewport when really the bridge was in the heart of the ship.

Vennac had a single supercontinent starting to break apart surrounded by tumultuous oceans. A single nonfunctioning Confederate satellite drifted around the planet in a decaying orbit but from the info gained from the Dagger pirates Eiton knew where the missing colony was supposed to be.

Taking a cloaked Coffin down to the surface the shuttle does a fly-over of the dark buildings built near the border of a forest and a large scrubland of grasses and shrubs. Landing silently on the outskirts Eiton steps out into the nighttime darkness shadowed by a pair of Arc Stalkers. Gently patting one of the animalistic Reconstructed he stretched before heading toward the colony in the distance.

Roll me 2d100 best of first 3 for Predator Eiton investigating the abandoned colony
>>
Rolled 76, 77, 59 = 212 (3d100)

>>1211339
Here we go
>>
Rolled 8, 5, 73 = 86 (3d100)

>>1211339
>>
Rolled 56, 42 = 98 (2d100)

>>1211339
>>
>>1211348
>>1211376
2d100 this time please
>>
File: Im so sorry.jpg (7 KB, 250x232)
7 KB
7 KB JPG
>>1211376
>>
Rolled 17, 80 = 97 (2d100)

>>1211386
k
>>
File: Jesus fuck.jpg (4 KB, 160x160)
4 KB
4 KB JPG
>>1211391
Nvm I thought that was my post. Remember kids, always check the ID.
>>
Rolled 94, 53 = 147 (2d100)

>>1211386
>>
Rolled 51, 70 = 121 (2d100)

>>1211386
Whoops. Too used to 2d100
>>
>>1211396
>>1211407
Nice.
>>
>>1211339
https://www.youtube.com/watch?v=VNAO8YGNNuE

Eiton stalked across the hardpacked earth as a gargoyle flaps hard to lift itself high above to keep an eye out for anything that might try to ambush him. The pair of Stalkers spread out, their chromatic flesh rippling with dark colors as they skulk between the shrubs and trees, their faint clicking of their sonar the only sound they made.

Something darts out from beneath a shrub as Eiton passes and he swings his bone rifle to aim at the four-limbed creature fleeing, it's large pale ears flared in alarm and warning. Eiton clicks his teeth together gently in annoyance and continues his approach of the colony. One of the stalkers discovers a disabled hover-transport, half buried in the dirt where it had crashed at high speeds. The transport had bullet holes in its sides and a gun-mount missing its gun but not much more than that, the vehicle stripped for working parts.

The buildings that loomed in the darkness were much like those that had formed Horizon's Drops colony. The prefabricated buildings of plasteel were surrounded by the emergency deployable palisades that colonies and expeditions used to protect themselves against wildlife but these were scored with claw marks as well as blaster and bullet holes.

Entering the colony proper Eiton starts to notice other signs of battle, old bloodstains and scorch marks staining the walls or ground. Wild animals roamed the settlement, running from the buildings or snarling their challenges from doorways as the undead trio begin their search of the missing colonists. A few lights flickered weakly, small organisms flocking to the dying emergency lights.

Whatever had befallen this colony it had been only a few weeks since that time judging by the state of the food left out to rot. Supplies which would have been important to any raiding party were left behind, personal effects left as well. Despite the ample signs of battle and conflict Eiton could find no sign of the dead, no corpses or body limbs to be found and despite the aggressive looking predators he spotted, he doubted the local wildlife could cause this tragedy. Another oddity was the lack of any weapons, even knives and farming tools curiously absent.

Finding the main building the settlement sprung up around, the building once a ship that had been designed with the intent of landing on a planet and permanently becoming a central hub of habitation. From what Eiton could tell this was where they had their last stand, the ground surrounding it scorched from a wall of flame that had been set, bullet holes and blaster scoring riddling the walls. Inside he found much of the same, dried blood and weapons debris.
>>
>>1211798
Approaching a console that appeared mostly intact he attempts to power it on but the screen merely flickers a few seconds then fades. His palm crackles with energy as he gently rubs the side of the console and it flickers to life, the undead nodding in satisfaction. Searching through the recent files he discovers log entries dated several weeks prior before falling off suddenly.

A brief search through them reveals reports of disappearances in the outskirts starting with an outpost sent to search for mining locations. The reports spread to include farmers and workers on the fringe until finally reports came in of the missing colonists returning as zombies and mutated ghouls carrying weapons. Something or someone then disabled the only working shuttles and destroyed the sub-space relay.

Retreating back to the main colony they attempted to hold out but with their FTL communications destroyed they felt completely trapped as more undead attacked. To their surprise there seemed to be more undead than there had been disappearances, the faces of some of the dead being unknown to the colonists or belonging to a race that hadn't lived there.

The last report left open and unfinished says that they had fallen back to the main building in a last ditch effort but somehow the undead had repaired the shuttles and were using them to drop ghouls on the roof to break in.

As the Gargoyles and Stalkers completed their search of the colony buildings they confirmed Eitons suspicions. Not a single corpse or weapon was left in the colony along with the shuttles. Records stated that only one of the shuttles had FTL but the engine, an old gravity drive that was decades obsolete, had been destroyed early on.

Something horrible had happened to those living here but Eiton had no idea where they may have departed. He was ready to report back to Jadyk when a Stalker discovered something and called his attention. In a collapsed building under a charred beam a small palm-sized chunk of chitin was buried in the ash. Needing a Cauldron to be sure Eiton was certain he could recognize the sight of Reconstructed armor.
>>
>>1211805
>Needing a Cauldron to be sure Eiton was certain he could recognize the sight of Reconstructed armor.
Suspicious....

How many powers that we know of that have access to reconstruction abilities? Also how many potent undead does this sector hide beneath the surface of it's worlds?
>>
>>1211805
From what Eiton can tell an undead infestation came to Worllunan somehow and has since taken all the colonists before disappearing somehow.

Without a more extensive search of the planet and system you can not be sure a 100% but it seems that the Worllunan system is empty of any other presence.

>Intensive search
Roll me 2d100 best of first three for searching the rest of Vannec and the rest of the system

Do you wish to claim the system and begin colonization efforts on the planets?
>Y, if so which planets?
>N
>>
Rolled 89, 87 = 176 (2d100)

>>1211929
Y any system with a heavy mineral or biomass presence.
>>
Rolled 64, 67 = 131 (2d100)

>>1211929
>>Y
The current planet we're standing on is the obvious choice for a starting settlement. Is the system in the pastebin so we can get a look at the other planetary bodies we could use?
>>
Rolled 79, 8 = 87 (2d100)

>>1211929
>Y
What planets?

Here what exist

Worllunan

Stars: Binary - Orange Giant Blue Dwarf

Planets:

>Rocky Planet: Scorched by the rays of the twin suns this planet is covered in intense storms with an atmosphere toxic to most forms of life.

>Rocky Planet: A fairly common looking world, barren and arid marked with countless craters. Initial scans indicate the potential of large metal deposits in its crust.

>Vannec: A medium sized world with an agreeable atmosphere and biosphere possessing deep oceans. The single massive continent starting to break apart is a varied array of biomes from frozen tundra near the poles to verdant jungles at the equator. Initial reports state that no sentient life has evolved on the world leading to the placement of a Confederate sponsored colony with intents to develop the planet toward food production.

>Asteroid belt: A moderately dense belt of asteroids that was likely the remains of a protoplanet that broke apart. The potential for metallic ores to be present was likely another reason for colonizing the system.

>Ice Planet: A ball of rock and ice laying further out from the rest of the planets in the system. It's elliptical orbit suggesting it was once a rogue planet caught in the significant gravity well of the twin stars.
All of those seem like potentially useful planets, even if only for the metal income.
So
>Y, ALL

Definitely at least Vannec and the metal heavy Rocky Planet.
>>
>>1211942
Oh yep, here we go. If it's okay I'll just repost it here so we can see what we're working with.

Worllunan

Stars: Binary - Orange Giant Blue Dwarf

Planets:

Rocky Planet: Scorched by the rays of the twin suns this planet is covered in intense storms with an atmosphere toxic to most forms of life.

Rocky Planet: A fairly common looking world, barren and arid marked with countless craters. Initial scans indicate the potential of large metal deposits in its crust.

Vannec: A medium sized world with an agreeable atmosphere and biosphere possessing deep oceans. The single massive continent starting to break apart is a varied array of biomes from frozen tundra near the poles to verdant jungles at the equator. Initial reports state that no sentient life has evolved on the world leading to the placement of a Confederate sponsored colony with intents to develop the planet toward food production.

Asteroid belt: A moderately dense belt of asteroids that was likely the remains of a protoplanet that broke apart. The potential for metallic ores to be present was likely another reason for colonizing the system.

Ice Planet: A ball of rock and ice laying further out from the rest of the planets in the system. It's elliptical orbit suggesting it was once a rogue planet caught in the significant gravity well of the twin stars.
>>
>>1211942
Yup it's the Worllunan system in the Neutral systems section near the bottom of the star systems pastebin
>>
>>1211950
>>1211953
Why don't we start with building up Vannec first? We've got loads of metal coming in and our biomass production is flagging behind.

Graves can we just start building biomass factories on this world or do we need to do something else to develop the world?
>>
>>1211972
Lowest I'm willing to go is Vannec and the metal heavy Rocky Planet.
>>
>>1211972
Ice worlds and habitable worlds are capable of housing biomass farms.

And yeah, starting to build biomass farms automatically starts building infrastructure.

If you want you can Rush Development to get a headstart on production

>Rush Development: For the cost of 2million Biomass and Metal you can raise the percentage of a planets Development score by 1%. While rushing the planet does not generate any resources.
>>
>>1211982
2 million for 1% is a prohibitively heavy price, Graves. We've only got a little over 10 million in biomass reserves.
>>
>>1211982
Also, what's the ideal ratio for solar powerstations to biomass farms? For the cost of rush development it makes way more sense to build stuff the old fashioned way and wait for it to finish.
>>
>>1211805
This is awfully familiar, almost like, some back water planets minning team accidently unnearthing something from federation of planets time... only, something that has no apparent Cauldron Technology.

Perhaps we should transmit a message to the Zombie invasion along the lines of "By the light of the Wormstar you shall submit or face the wrath of Jaydk!"
>>
>>1211995
No, whoever did Vannec in was clearly a different entity. They had access to advanced reconstruction techniques whoever they were, they didn't have to rely on zombification alone to get shit done.
>>
>>1211982
Oh I didn't know that about Ice Worlds.

>Vannec
>Metal Rocky Planet
>Ice Planet
Rush Development on Vannec and Ice Planet. That'd drop our Bio income down to 600,000.


>>1211987
What are you talking about anon?
Stockpile:
>23,300,000B
>58,380,000M

and our Income is this
Income:
>4,600,000B
>11,500,000M
>>
>>1212004
I think you will find they are probably connected, started off small, scouted a nearby system and then infiltrated sever planets at once, thus the system wide infestation, I would also drag your attention to the fact that the entire base was not scraped for materials
just the useable parts, thus we can conclude that what ever is here can rework engines and parts together, but cannot render down and create its own parts with raw materials.

reread the speeders discription weapons, farm tools and working parts removed, but the entire vehicle was not stripped of metal nor is the structure. weve got like, a 40k orc level or space farer here
>>
>>1212007
Yeah, but that's still stupidly expensive. Rush development to just a measly 5% still takes up half of our total biomass reserves, and only brings production on line 2 days ahead of schedule. Or we could just do it the way we always have, have everything up and running in 3 days, for a literal fraction of the price.

Just building a handful of biomass factories would bring up the dev score by anywhere between 10% and 30% while costing us comparitve peanuts. Rush development just doesn't make any economic sense.

Now I'm trying to put together a large list of economic and defensive structures to erect right now, and from the look of it it will cost literally a tenth of what it would through rush development. Give me 20 mins and I'll post it up.
>>
>>1212026
Is this correct Grave? >>1211982
>>
I forget if we have the ability to, but can we ASSUME DIRECT CONTROL of any reconstructed?
>>
>>1211982
I propose we build the following without rushed development

Anti-Air Network: 2000B 2000M
Anti-Air Missile Bunker (x4): 2000B 6000M
Advanced System Sensor: 60B 60M
Jammer Pylon (x10): 1500M
AOMBS: 400,000B 500,000M
Planetary Shields: 5,000B 10,000M
Reality grounding tower: suspiciously absent from the pastebin
Solar Energy Converter (x10,000): 150,000B 150,000M
Biomass Farm (x50): 1,015,000B 275,000M
Solar Powerstation (x10): 20,000B 15,000M
Wormstar Finger: 50,000B 500,000M
Total Cost: 1,644,060B 1,459,560M

Total biomass output: 2,750,000+400,000= 3,150,000B daily

I don't know how many this many biomass farms will raise the dev score, but by building them without rush development we can keep the costs at nearly 10% of the cost with it. And considering the pay off when it is completed I'd say that is well worth the wait.
>>
>>1212121
Uhh... I was under the impression that "Biomass Farms" was no longer multitude of buildings you could build, but instead a modifier to our development score like up here


Horizon's Drop
>60B (60 + 35) * 500 * 30 = 1,425,000B Daily
>60M (60 + 40) * 400 * 30 = 1,200,000M Daily
>30% Developed
Structures:
>Biomass Farms give: 30B
>Solar Generator Farms give: 5B
>Mining Facilities give: 40M

or here

Bastion
>30B (30 + 30) * 500 * 10 = 300,000B
>90M (No mining presence) + 250,000M
>10% Developed by Armada
Structures:
>Volcanic Farms: 30B
Modifier:
>Obsidianborn Tributes: +250,000M

or Here

Ice planet
>70B (70 + 30) * 500 * 30 = 1,500,000B
>0M
>30% Developed
Structures:
>Biomass Farms: 30B
Speaking of that though. Grave, I've noticed that there are some of our worlds with biomass farms. Are there any other worlds we have that we can build Farms on?
>>
>>1212132
>>1211982
Actually, Grave, what about Solar Generator Farms? Those could feasibly go pretty much anywhere, right?
>>
And for that matter, I'm thinking we should just spend now and max all of our worlds with Fingers and Space Stations. We have the B and M after all.
>>
>>1212132
Yeah, I'm getting this out of the pastebins on the assumption Graves still intends to use it.

>>1212136
A while back I came up with a plan to make a massive space borne biomass facility which channels the raw solar power of the generators directly into solar energy converters. It would cut out the need for the flesh and water needed in biomass farms and could work in the void just fine.

I think Graves mentioned that he would include something like that in our orbital platforms. Think we should build one on Vannec as well?
>>
File: bad.gif (335 KB, 320x218)
335 KB
335 KB GIF
>>1212121
Yeah what >>1212132 said is farms and mines are now part of the infrastructure rather than building individual buildings.

>Reality grounding tower: suspiciously absent from the pastebin
Somehow that ended up in the weapons and tech pastebin.

I'll be bluntly honest, I am hilariously behind in maintaining the pastebins. I need to make multiple brand new pages for organizing and reorganizing the pastebins into more coherent forms.

>>1212116
Indeed you can. So far that is an ability only Jadyk and Ruscuv have although the Generals can project their voices through them and see through their senses but can't puppet them.

The Harbinger was created just for that purpose to be Jadyk's mouthpiece when he is needed elsewhere.

>>1212136
Those are actually the reason why worlds even without a biomass score can produce it. They would be built in hidden Bunkers and space stations far from the light of a star.
>>
>>1212155
>Yeah what >>1212132 said is farms and mines are now part of the infrastructure rather than building individual buildings.
So...we can still build 50 of them on Vannec, right? How much would that bring the dev score to?
>>
>>1212151
Well I'm honestly thinking that as long as we have the resources we should just max out our Finger/Orbital Platform builds. There's no reason, that I can think of, not to do so.

As far as the actual biomass facilities, I don't think we use those anymore aside from them build a singular planet upgrade.

Aaaand theres the confirmation. >>1212155


So, I vote we place Solar Farms on every place that doesn't have one, to bolster our Bio.

Then, Fingers/Orbital Platforms on Vannec and Iceplanet, and add 3 to Rukor and 1 to Bastion, with the understanding that the natives will build two of their own Molten fingers instead of 1.

and 4 Fingers/Orbital Stations on the Urdir Ice Planet
Then, put Vennec and that Ice planet on Rush Development, dropping our B/M Income by 4 Mil each and increasing it by 1% every turn in addition to it's normal growth.
>>
>>1212168
How much would that be Grave, or would you prefer I count that up myself? I'm not sure how much Solar farms are.
>>
>>1212155
So we could harbinger it up on battelfields where our physical body is too far away from?

Are there any perks from a Reconstructed being directly controlled?
>>
>>1212168
>As far as the actual biomass facilities, I don't think we use those anymore aside from them build a singular planet upgrade.
What, no, it's as you just said, they are infrastructure pieces instead of individual constructions. They're just the same as the solar plants and other installations in that respect. The raw flesh we use for reconstructing everything has to come from somewhere, the more constructed the better.
>>
>>1212168
And I don't think just spamming orbital cities everywhere is a wise idea. Those things are very difficult to defend when enemy fleets come a knocking, as they lack the planetary defenses and meters of rock that protect the bread and butter of our little empire.

The fingers a specialty installation that boosts the existing biomass production of a world, and as such best reserved for the heavily defended and industrialized worlds we've built up. Although for that very reason they make sense of Vannec, as long as we properly develop it first.
>>
File: let the tides take me.jpg (51 KB, 540x360)
51 KB
51 KB JPG
>>1212159
Again, being bluntly honest, I don't have concrete numbers set for that kind of thing.

I am an awful civ runner when it comes to stuff like that. I'm good with fluff, horrible with crunch, sorry

>>1212168
Solar farms wouldn't be as bountiful as other biomass farms built on local ecosystems but they will still produce steady income. So they'd be like 15B in comparison to the biomass farms on Horizons Drop which are 30B.

The solar generator that give 5B are the simple solar dishes that were unlocked very early in the quest. I should rename them to avoid confusion with the Solar Elemental tech

>>1212178
Oh definitely. It's why the Harbinger design allows for an elemental core to be added depending on the situation.

And beyond having the will and experience you bring as Jadyk there is no bonus to the Reconstructed in terms of ability or power.
>>
>>1212189
instantly thought of this when i saw that image
https://www.youtube.com/watch?v=dO7wbszhKnU
>>
>>1212183
>RE: Yeah what >>1212132 (You)# said is farms and mines are now part of the infrastructure rather than building individual buildings.

They're not individual buildings we can just build anymore.

Would you explain the exact process Grave?


>>1212168
Also, Fingers/Orbital platforms for this would be this

Rukor
>3 Fingers/Orbital
>Total: 450,000B 3,600,000M

Bastion
>1 Fingers/Orbital
>Total: 150,000B 1,200,000M

Urdir Ice planet
>4 Fingers/Orbital
>Total: 600,000B 4,800,000M

Vannec
>4 Fingers/Orbital
Total: 600,000B 4,800,000M

Worllunan Ice Planet
>4 Fingers/Orbital
>Total: 600,000B 4,800,000M

>Total Total: 2,400,000B 19,200,000M

Our current stockpile is
>23,300,000B
>58,380,000M

Which would then be

>20,900,000B
>39,180,000M

I don't know how much it would be to add
>Solar Generator Farms give: 5B
to each planet we've got.

Then if we used all our resources
we could rush to give a flat 5% startup to both Vennec and Worllunan Ice Planet

leaving us with

Our current stockpile is
>900,000B
>19,180,000M

From there we'd reduce our income
Income:
>4,600,000B
>11,500,000M

To
Income:
>600,000B
>7,500,000M
for 1% gain every "turn" in addition to it's normal growth.
>>
>>1212186
Actually you are incorrect
> A Wormstar Finger with an orbital platform attached adds an extra 10 to a planets development score for resource generation without affecting a planet with pollution.

According to the text, It affects resource generation period. Not just B.
>>
>>1212196
>From there we'd reduce our income
>Income:
>>4,600,000B
>>11,500,000M
>To
>Income:
>>600,000B
>>7,500,000M
>for 1% gain every "turn" in addition to it's normal growth.

is that a mistype or would we really be losing 4 mil bio?
>>
>>1212189
For the love of god Graves, how long is it going to take you to get some semblance of an actual functioning system for building civs? It's been over 20 threads since you scrapped the last system. Considering building up planets is the only mechanic we can actually use to direct the growth of the Armada in this quest aside from rolling d100s and designing the odd ship, it's really important to us as players. Please just clarify to us how to use it to guide this quest.
>>
>>1212189
Totally understandable Jyoti.

What do you think would be a good price for a planetary installation of solarfarms? I'd like to boost our Biomass income on planets that can't support normal Biomass farms, and supplement worlds that can. Like how

>Solar Generator Farms give: 5B
supplement the
>Biomass Farms give: 30B
on Horizon's Drop.
>>
>>1212201
>is that a mistype or would we really be losing 4 mil bio?

It is 2 million Bio and Metal per 1% of rush development. As such if we did both the Vennec and the Ice Planet, both of which can produce Bio, it would be -4 mil B and M every "turn"
>>
>>1212211
>>1212201
Just so you know, we can stop the Rush Development at anytime. We do not have to keep putting that 4 mil in.
>>
>>1212202
>For the love of god Graves, how long is it going to take you to get some semblance of an actual functioning system for building civs? It's been over 20 threads since you scrapped the last system. Considering building up planets is the only mechanic we can actually use to direct the growth of the Armada in this quest aside from rolling d100s and designing the odd ship, it's really important to us as players. Please just clarify to us how to use it to guide this quest.
>>
Thread will be resuming with other matters later today such as the Confederate meet-n-greet and integrating the Kanda slaves into Armadan life, not to mention the Sunscale Clones to inspect.

Thread is archived, please vote for it if you can.

Hope folks had fun, for what little there was, sorry.
>>
>>1212224
>>1212227
Thanks for running, man. Get those pastebins in order you crazy lich.


While you're away can you put some thoughts into this question >>1212206
>>
>>1212227
thanks for running Graves

Looking forward to the confeds losing their shit over the amount of citizens who refuse to return
>>
>>1212224
You're on the other end of the autism range where numbers scare you rather than fascinate you huh?
>>
>>1212237
Could be bad enough that he has dyscalculia.

It's awful and everyone you meet think you're a retard for being unable to count change.
>>
File: finland.png (730 KB, 640x1136)
730 KB
730 KB PNG
>>1212237
>If you dont get a hard on for maths the you may be a retard


Faaaaairly certain the issue is procrastination, like when you know you have to go do the front lawn but then you think, Really, why deprive the local fauna their natural habitat, and now getting to your front door requires a compass and at least a 2 day supply of water for when you inevitably get lost in the scrub.
>>
>>1209708
>Factory Cities: Fast - A study of the Osjiic factory cities of Kanda may provide insight into large-scale infrastructure.

Hooo yes, hooooooooooooo YES.

My plan for Kanda can finally come to fruitition. It will be glorious.

On a other subject, I think we should start to use the shock troop in a new way now that we have the Arc Troll and use them for what they are: Dirt cheap berzerker.

We give them simple jet-pack for closing the gap between them and the ennemy, and bestial strengh if they don't already have it. And we use them as rank breaker and chaos maker. Like when we attack, the first vague is alway a mass drop pod SHTEEL RAIN, with pod full of them. Same thing with the first vague of Devastator : they break into the base, open and then and wreck everything. That will cause a great chaos our other troop can exploit.

Additionaly, they shoud alway come with stalker repurposed with similar adaptation for maximun RIP AND TEAR.
>>
>>1212507
>STEEL RAIN

Actually that gave me an idea, why are we not committing war crimes by using our atmospheric fliers to drop thousands upon thousands of necrotic charged bone or steel flechettes over enemy infantry?
>>
>>1212542
This is absolutly horrific.

[s] I love that [/s]
>>
>>1212555
And I'm terribly humiliated; I never use BBCode.
>>
File: 1243884130311.jpg (25 KB, 400x311)
25 KB
25 KB JPG
>>1212558
It only works for the OP
>>
File: Regret.jpg (33 KB, 1024x576)
33 KB
33 KB JPG
>>1212573
>Life is suffering
>>
How about Arc charged ones, attuned so that arc lightning shoots through them and keep a continuous charge. It will be the largest electric fly swatter in the entire cosmos
>>
>>1212542
Or drop a fuck tun of crit crawls, and knock out gas
>>
>>1212715
Well then it's just a bomber anon.
>>
>>1212542
Only if we mix in propaganda leaflets
>>
>>1212723
>>1212723
That drops bombs that can move
>>
>>1212756
Honestly I don't think the critters gonna survive falling from the stratosphere.
>>
>>1212507
Actually, the shock troops have all of those adaptations, which is why I love them so.
>>
>>1212758
They could have some pressurized gas combined with a hard exoskeleton to help them survive. Once they impact, the exoskeleton can be shed for a more flexible one. Overall bombing the enemy is only an option when civies are not in danger and we can have some survivors to recruit, so a key target is moral and the chain of command. Target those with a hail of undead from the sky and sweeping up the enemy will be simpler.
>>
>>1212817
In what it use more pratical than missile or simply deploying them via devastator ?
>>
>>1212864
it is*
>>
>>1212864
Just giving a bare bones idea. They mention dropping critters, I just thought of a solution that just involved the critters. Maybe more practical because they have an extended usage.
>>
>>1212864
Or a drop pod. Having the crit crawls dropped on enemy fortifications is a brilliant idea though, why hasn't anyone thought of doing that yet?
>>
>>1212934
Well then we are far from the original idea aka >>1212542
>>
I wanted simple, huge flechettes because of the incredible morale damage it causes and how extremely cheap it is- it's 100% recyclable! Unlike critcrawls (great idea to load them on drop pods) they don't explode and destroy the biomass or metal they are constructed with. Just recover them along with the corpses after the battle.

I'm fairly sure that most soldiers are used to or conditioned to not fear bombing runs but a hailstorm of nails that can cover an entire city and impale you from head to toe? Jesus.

They are easily packaged to take up minimal space and should be easily constructed by on-board cauldrons at a rapid pace, since they are a simple rod of bone or metal.
>>
>>1212948
>>1212542
>>1212732
>>1212979

Still kind of walking up here. But I think what we can all agree on is that we should drastically expand our capacity to drop all kinds of shit on our enemies heads. Flechettes, propaganda leaflets, crit crawls, riot gas, shock troops, chitin choir statues and dreamstone obelisks....all these things and more we can drop upon our foes like so much hellish rain. What we need is a specialized high altitude bomber unit, either a large reconstructed or a small craft, that can effectively penetrate enemy air space and accurately drop all these things on specified targets. This sound like something we could use, anons?
>>
>>1213062
Totaly. Or maybe some kind of improved drop pod; with heavy weapon mounted inside to support the landing troop. Imagine, a drop pod land, and then a horde of Shock Troll and "Shock Stalker" (really need to make a proper model for this one) jump on you, and heavy fire start crushing into your rank.

Any hope of organisation = dead
>>
>>1212934
One, our enemies don't seem to know about crit crawls yet, two, Flechettes would be cheaper
>>
>>1213165
Could we guarantee survivors?
>>
>>1213220
No realy the point of this tactic to be honest.
>>
File: muzzle-energy, joules.png (129 KB, 868x734)
129 KB
129 KB PNG
>>1212542
Jesus christ, how did I never know this was a thing? And no wonder they didn't like people doing that shit. It is way too fucking effective.

Was thinking about it and did some quick math, if the plane is moving at around 300mph, that's about 135 m/s, and drops the flechettes at ~100 meters they will be moving vertically downward about 45 m/s. The magnitude of the velocity will be 142.3 m/s. Darts dropped in WW1 were about 2 ounces (0.056699 kg). This would yield 574 Joules. A tenth of an kilogram would yield 1012 Joules.


Considering WW1 airplanes had tops speeds of around 50 m/s, the magnitude of velocity of the flechettes would be ~67 m/s, yielding ~130 Joules, and were delivered by manually pulling a cord to release them onto the enemy, and still managed to be effective in killing people.

This would be so insanely effective with the use computer(think Tank) guided targeting. I'm thinking it'd be especially good for our current zombie infestation actually...
>>
>>1213401
Oh, forgot to mention, added the muzzle energy table for comparison.
>>
>>1213220
The point of a flechette attack is very much NOT to leave survivors.
>>
>>1213401
Never underestimate the stopping power of a small object moving very fast. Just dropping harmless shit from that high up turns it into a lethal weapon.
>>
>>1213414
>Flechette attack followed by massive shock pods bombardement. With maybe some gaz/napalm/nasty bombardement thing

How fucking horryfing.
>>
>>1213414
I mean for recruits. Yes we want to kill enough so that they won't be a threat and we don't care about enemy undead, but getting a fraction of the enemy's battle hardned enemy's as our own is defiantly a bonus. Not saying not to use it, just tweak it so we may have something to salvage, with,again,the exception of the enemy undead.
>>
>>1213578
You realize that every enemy casualty is a recruit right?
>>
>>1213578
Also are you the nigga that keeps insisting that clone armies aren't viable because you refuse to acknowledge memory implantation?
>>
Departing with the former Confederate civilians to meet with the Confederate navy on Clour you look through a report sent your way as the Charnel Vault travels with its powerful Combidrive distorting spacetime around it. You were seated in the bridge, the throne perched on the slender dais while the living passengers rode in a cargo hold repurposed into comfortable seating for their trip.

The report was from the Eyegore sent to investigate unnamed Red Giant stuck between the Osjiic and Ahkam territories.

>System: Unnamed

>Star: Red Giant

>Planets:

>Volcanic planet: A large dense world circling the star with a crust broken up by massive volcanic ridges and fields of flowing magma. The planet was relatively young, still cooling and shaping its tectonic plates. A few small continents of mostly solid stone dot its surface. Scans were inconclusive but show signs of metallic ore being plentiful.

>Binary Planets: A pair of closely orbiting worlds of somewhat small size. Each world shows signs of having been extensively terraformed but show no signs of civilization. Each world seems to possess matching ecosystems or at least similar descendant lines. On the dark sides of the planets the local flora and fauna appear to be bioluminescent to such an extent as to be visible from orbit.

>Ice Planet: A slow spinning world covered in ancient glaciers as it seems to be drifting further from the core of the system. A ring of ice and stone encircles the planet, likely coming from the massive crater that seems to be the cause of the planets wayward path.

>Gas Giant: A large gas giant with a host of small moons and several larger ones. The largest of the moons shows signs of excavations left unfinished, mountains carved and roads laid but beyond that no other signs of habitation.

As far as the Eyegore could tell there were no other foreign satellites within the system and the binary worlds showing no signs of sentient habitation despite their healthy biospheres.
>>
>>1213742
Roll me 2d100 best of first 3 please for sending survey teams to investigate the planets more thoroughly
>>
Rolled 53, 82 = 135 (2d100)

>>1213839
>>
>>1213742
Sweet, so I'm thinking we have the Lavafather begin settling on the Volcanic planet, and we'll start developing the Binary and Ice Planets.
>>
Rolled 6, 87 = 93 (2d100)

>>1213839
>>
>>1214021
dammit, a 6
>>
Rolled 58, 83 = 141 (2d100)

>>1213839

Well heres to us chaps
>>
File: christian kermit.gif (548 KB, 255x184)
548 KB
548 KB GIF
>>1214109
>>1214021
>>1214007


All first rolls below 58 all second rolls below 87. That's a team effort right there
>>
>>1214127
It's a shame too, since it's a 58 with a negative effect from being >10
>>
>>1213742
With Jadyk occupied with the Confederate meeting it fell to Jor to handle the arrival of the first batch of Kanda immigrants. A gathering of Armadan citizens waited at the landing pad where the first transports would arrive, Necrolytes standing by to greet those refugees that decided to join the Legion. Jor was pleased by how many of the Stonestar he saw in the crowds, the echinoderm tribe starting to get past their shame of banishment to mingle more freely with the surface dwelling Armadans. There were a handful of Pirate watchers, the rest of their crews departing earlier that morning with the Clanship Captains.

He stood with Red-Leaf-Strains and spoke in a hushed voice with her about the other Necromancers deciding to join or rejoin the Legion. The Osogo told him not to worry, reminding him that there would always be more recruits to train. The human gave a laugh and added they might have more than they could handle once they started recruiting ructu necromancers.

They cut their conversation short as the first of the large hover transports arrived and the doors open to let the new arrival disembark. A varied mix of races walked uncertainly forward, momentarily stalled at the sound of cheering from the crowd and the distant hymns of the Chitin Choir drifting over the mountain winds.

Jor strode forth with hand spread in welcome and his voice carried out in ancient Wormtongue, "Welcome to Iti'a'Ropku, the Home of All Souls, where each of you lives under the protection of Lichlord Jadyk and the Necrotic Armada."

Yet each of the new arrivals, could hear and understand his words perfectly. Few of them make the connection between the strange spikes they had been implanted with in their health inspections and their ability to understand him. Sensing their lingering fear Jor speaks once in the common trade language, "Fear not, please come and enjoy the bounty of our city, your new home. You are free to explore and partake of the banquet that has been prepared for your arrival. When you are ready we have assistants that will help you find lodging and help with adjusting to life here. I know this will be a vast change from your previous lives but we hope you will find peace here within our walls."

A few of the new immigrants step forward almost shyly but as Armadan citizens step forward to greet their new compatriots the rest started to move forward and mingle as well. Jor and Red-Leaf-Strains take the time to stop and greet many of the first batch, spending a few minutes to speak to families and other groups.

>cont
>>
>>1214899

Demi-Think Tanks team up with Armadan volunteers to take groups of the new arrivals and give them tours of the city in transports guided by Pilots designed to be less intimidating by the Necromancer Siblings. They were shown restaurants and medical clinics, smoking dens and community kitchens. They were shown the Colosseum, many staying to watch as the Tyrre gladiators dueled against the epikor pair that had been Vle'Karak's personal guards and the arenas reigning champions.

Necrolyte Legionnaires greet and speak with younger members of the arrivals, the soldiers dressed in freshly polished bone and chitin armor. They showed off their weaponry, the youth fawning over the smooth bone casings of the rifles and flensers. Several show-cased the medium exoarmor while a single suit of heavy exoarmor sat powerless with its cockpit open and the netu pilot speaking to a group of engineers. Already they had new arrivals saying they consider joining the Legion, several signing up immediately with the promise of further fighting against the Osjiic Empire but they were sternly reminded that large number of their future comrades would be osjiic as well.

As the day continued snow began to fall on the city, the event bringing many of those who had been born and raised on Kanda to question the strange phenomenon. Children of various races, human, vorh, epikor, yuyut, and kesh among others quickly grow accustomed and start to shout and laugh as they play in the piling snow. The Armadan children, mainly humans and osogo, quickly join in with their new neighbors, piling and shaping clumps of snow. The distinct problem of varying dialects without translation from Domination Spikes didn't seem to hinder their fun, children who could translate doing their best while hand signs and body language filled in the blanks.

The Necrotic Armada, founded and built on the bones of a genocidal plague of evil, has continued to grow. It begins to bring peace and happiness to people that had only misery and slavery in their lives, a chance for a new beginning.
>>
>>1214899
Holy shit you're not dead. We still going?
>>
>>1214909
>The Necrotic Armada, founded and built on the bones of a genocidal plague of evil

i am fairly certain all those people we dumped into cauldrons at the Wormstars bidding where going to become the next super space Hitler, The worm star knows best.
>>
Are we going to be making our loyal legionnaires into Immortals soon?

The NC is sounding like he is close to needing to go undead or burnout soon
>>
>>1215558
I think the plan is to have a big ceremony when we do it for the Commander so then after the others who have proven loyal can be like "WOW I want to earn that priveledge" Etc

@Grave - Hey when they become an immortal do they gain any other, abilities?
>>
Hey guys, need your tough on the "Shock Stalker"

Lurker (Yeah, need to find a better name)
Base Stalker : 4B 4M
Jump pack : 6 M
Zapper ( upgraded by the progress in Arc ?) 1B 2M
Berzerker Gland : 3 B
Bladed armor : 3 M
Bestial Strengh : 2 B
(Neurotoxic Venon ? Could be usefull when they jump into ennemy rank with the bladed armor) 2 B
Total cost: 10 B (12 if venom) 15 M

Cheaper than Shock Troll, can be used alongside them as "attack dog" and with the bonus in melee attack they have could be handy, especially with the venom gland.
>>
>>1212542
>>1212723
>>1212756
>>1213401
So, while I had some time I cobbled together something based on what you were discussing earlier. What do you think?

Killcrab: Cost 30B 10M
Size: 20 Meters
1 Flechette dispenser
1 Fixed Necrotic Flayer
1 Turret Chain Flenser
1 Auxiliary Repeater Canon
Honeypot: 30B
Thermal shielding: 20B
Bomb bay

By scraping the claws and grapnel of the default kill crab, and lengthening the hull to accommodate the heavy load, this ship is a sleek, aerodynamic craft. It can very efficiently transition from low orbit to the upper atmosphere of a planet for more effective bombing runs at any altitude. Thermal shielding is included to help confuse incoming missiles or fighters, if Graves is okay with that on a bioship.


Proposed bio ship adaptation: Bomb bay

Bomb bay: A series of armored orifices in the fleshy underbelly of a bioship, from which a multitude of destructive devises or reconstructed may be dropped on a target bellow. Such possibilities include scaled up grenades, bundles of flechettes, arc trolls, chitin choir statues, shadows, or dreamstone obelisks. Just about anything that falls when thrown out of a window, really. I don't know if this should even cost anything, or if it would come built into the honeypot.


New proposed missile pod: Flechette dispenser

More like a scaled up shard splitter than a missile launcher, this weapon simply drops flechettes in clusters and directs them in the approximate direction they are supposed to go in. By communicating with guidance flechettes to direct them towards their designated targets. An very basic weapon that is usless in zero gravity, but can drop literal clouds of deadly spikes from far above a planets surface. Can produce an constant stream of basic flechettes if fed raw scrap metals and biomass.

If people like the look of this I can post a bunch of different flechette ammo types I've been tinkering with. I'm thinking we could use these things to get contagious bioweapons like the wasting sludge through enemy armor.

>>1215667
So it's sort of like a venomous, stalker sized shock trooper? I'm sold, let's make a bunch.
>>
>>1215667
>Lurker
Now that I think about it, with a name like that why don't you give them camo to make them even more terrifying. It could work like blur does for arc users, making something that was even harder to hit than the shock troopers appear to phase in and out of the background while they violently butcher everything around them. Also make them hell in an ambush. Either way I dig em, I fully support producing them by the bucket load.
>>
>>1215685
>Indeed, that could be a awesome idea; imagine that : You are a Osjiic soldier, on a world attack by the Armada, they have been bombardement, but the defense are still on, when suddenly...
-BOMBARDEMENT INCOMMING !
But this time it's different, no explosion, or similar thing. It's gaz, napalm, necrotic energy flying arround, and in the middle of all that you can see drop pod, bigger and different of the one ever seen. It's land and after a fraction of second open, monstruous troll berzerker jumping around, butchering soldier and the drop pod don't stand still : they are actually weapon mounted in it.

You try to keep yourself calm in the chaos and to shoot at the ennemy, but everything is upside down. Suddendly movement; but they are nothhin. Movement again. You could swear a soldier was here. In the distance you see a officier trying to rally the troop being kill by...something. Your breath is loud. Louder than you ever think it could be. You shoot down a troll and hear a weird noise. A soldier lie next to you, with a weird injury in his back....dam it, you try to calm you breath, fucking respirator.
Then you realise you don't have a respirator. You forget to put it.

It is not your breath.

Lurker
Base Stalker : 2B 4M (I suppose the advance one replace the crude camo)
Jump pack : 6 M
Zapper ( upgraded by the progress in Arc ?) 1B 2M
Berzerker Gland : 3 B
Bladed armor : 3 M
Bestial Strengh : 2 B
Neurotoxic Venon 2 B (Fuck it, it's make the price even in metal and biomass, and it's cool)
Advanced camo : 5B
Total cost: 15B 15 M
>>
>>1215675
Ho and I support this. Only one thing : about the reconstructed, I suppose they would not be just launch from the stratosphere like that, so Drop Pod or what ?
>>
>>1215667
This looks alright, but what if we give them the same suicide switch of the critcrawls so that they explode upon death or at will? Sure a lot of them will be duds but imagine that monstrosity rampaging in your lines and you kill your own allies by shooting at them.

Is this possible?

>>1215685
>It could work like blur does for arc users
Are you being an Idea Guy here or is this possible with our current powers? If this works and is allowed by Graves I support it.

>>1215675
Looks good to me. We can probably fill the bomb bay with raw material and just churn out new flechettes that they can do fly-by's for hours without needing to go back to resupply.

https://youtu.be/pV1ziBsqvfw?t=1m
Also look at these fucking planes, now replace their steel anchors with our proposed weapons, you could fit half a million two feet flechettes right there. Maybe a couple of ships with them the size of a fucking troll- pure and utter carnage
>>
>>1215675
>>1215802
Looks good to me. And go ahead, post the flechette types.
>>
>>1216076
I think, that like in Hive Queen quest, the "Explode" upon death make them more fragile, so maybe not for them, I also change the crude camo for a advanced one.

Also>>1215685 wasn't talking of actual blur I think, but more about the effect it will have for the ennemy

Don't forget the point is too drop them with Shock Trolls, ideally after a "Special" bombardement. Probably using the new crab bomber, with the nastiest thing possible, like napalm-equivalent, necrotic thing/gaz, or shit like that.

That how should a first wawe happen. First orbital bombardement to make then softer, then crab bombardement, with STEEL RAIN of drop pod. The Drop pod land, the Bezerker go in with the Lurker and make a absolute mess. Sure most of them will be dead the time the core of our force land, but they will take a lot of people with them, and, and that's one of the more important point : put the defense into a total chaos, with Berzerk rampagin, Lurker fighting to death and ambushing behind the line or even duging themselve into the ground until the time is right.

We also really need to dig out this idea of upgraded Drop pod.
>>
>>1216100
>We also really need to dig out this idea of upgraded Drop pod.

I don't pay much attention to the troop building and crunch. Do we have drop pods able to transport Battle Tombs, or simply make them survive high altitude drops or atmospheric entry? We really should have a way to drop in armor to support the paratroopers in the first wave
>>
>>1216129
My idea was more to make drop pod able to support the troop they carry. Maybe with different model for specific task

For example, the Shock troops Drop pod would have weapon mounted inside, I have think about hardlight shield, but the Shock troop are not adapt to it. So this Drop pods would be all on the offensive, like the troop they carry.

The vanilla could have only one weapon, but also deployable hardlight for the troop to use.
>>
>>1216134
>Deployable hardlight shield*
>>
>>1216134
Offensive Drop Pod 40B 60M

Lightning Rod 30B 40M (When deploying against Ahkam forces)
(Ship) Shields 10B 10M
Necroflenser (Hull) (no cost in the pastebin)
Repeater Cannon (Turret) (no cost in the pastebin)
Voidflenser (Turret) (no cost in the pastebin)
Needle Missile Pod 8M
4x Hard-Light Barrier 60B 80M

Cost: 140B 198M

A Drop Pod with troop support capabilities. Mounted weapons provide offensive support while upon deployment it automatically detaches its Hard-Light Barriers around it to provide additional cover for the troops.

Like so?
>>
>>1216136
>>1216195
That'd be super weird though, Drop Pods are meant to get units into combat. Cheap and disposable.
>>
>>1216237
Aye I know, I'm not too keen on it but I tried statting up what he's talking about. We have the resources and industry to just drop whatever the hell and hope it works. I'd rather have a way to drop Battle Tombs from orbit since troop support and firepower is already their niche.

But I have to say that having drop pods come with a couple of hard-light barriers as standard, that can be deployed immediately before the troops are deployed, is not a bad idea. The first few seconds is when our troops are the most vulnerable, the barriers will buy them those extra seconds they need to surge out and get in position before their assault. Considering the potential losses before they can engage in combat, it's very cheap and effective.
>>
>>1216257
Yes but issue becomes. If we lose those pods or that landing zone and somehow the enemy can get it out. Well, We RnD Hardlight shields, whats stopping them? Also it raises the price quite abit.
>>
>>1216195
>>1216237
>>1216257
>>1216348

That's waaaaaaaaay to much develop, such a pod could be use, but only for a absolutly elite force.

No, I mean something to give punch against target our berzerk could have problem with ( for example heavy armored target) and make MOAR chaos, cause that's kind of the point of those troop. Your also using ship class weaponry, where those pod are closer in size with a vehicule.

No I think about something like

Shock Pods - Attribued to the Shock division (I give them that name, but we can change it, it's the common name of the formation of Lurker and Berzerker)
Javeling Thrower x2 (Explosive or Fragmentation) to deal with heavy armored ennemy/add MOAR chaos in the ennemy rank
Chain Flenser (? no idea on the number)
Bone repeater (x4 one on each side of the pod) to supress the ennemy

Et voilà ! No need for more, and we can argue that only the bone repeater are really needed.

We could attribue one model to each "Division". If I understand all, the system gonna "soon" work with group of troops and no individual, soo for example, the Lurker and Berzerker become the "Shock division" and have that model of Drop pod attribued to them. A other troop have a other model, ect...

Also, about the possibility of getting reverse ingeniered...well we take this risk with a fair bit of our tech you know. And we generaly use drop pod when we are in all out frontal assault, so not like we gonna let the ennemy be in a situation where he can study things.

And anyway, we get this tech from somewhere, aka the Osjiic. And they are in war with literraly everyone, so everyone can probably make them.
>>
>>1216195
>>1216195
I think we can make this work, if we deploy these pods as temporary defensive placements. When paired with the punishers or volcanic dirges we could we can make instant fortresses out of rock and stone. Or if we wished to use them offensively we could rig them with explosives to deny the enemy their capture. But dropping automated turrets onto battlefields is another excellent idea. We should be dropping everything we have on these poor bastards. When we own the skies our enemies will know it.
>>
>>1216597
Once more, no need to make everyone use the same.
>>
>>1216446
See, this is a good template for an offensive drop pod. Just a bunch of guns and explosives to overwhelm a target, cheep and disposable. These designs show how we should be weaponizing the drop pods, customizing the load outs to suit the needs of the mission. Why not make both of these drop pod templates?
>>
>>1216699
So a larger "drop fortress" or forward bunker, larger with ship weapons and a "drop pillbox", standard size pod with vehicle size weapons?
>>
>>1216699
Sure, I make some template:

Terror Droper ( Yeah, I love the Shock and Terror pun) - Attribued to the Shock Division
-Javelin Thrower x1 (with a mix of explosive, fragmentation and necrotic grenade)
-Necrotic flenser x2 ( one on each side of the pod, can tear trough infantry and make heavy target squeashier for our Berzerker or Lurker to kill)
-Bone repeater x4 (to supress the ennemy, create chaos and thus make it easier for the reconstructed to go in close quarter)

Troop Droper - Attribued to the core of the troop
-Thumper x 2 ( Smoke grenade)
-Hardlight Barier x2 30B 40M ( need your tough for the number of barrier tough)

Advanced Troop Droper - Attribued to a bit more valuable troop like Troll with heavy weapon. Alternativly, make something like 1 Advanced for 5 basic and make them land together.
-Thumper x 2 ( Smoke grenade)
-Hardlight Barier x4 60B 80M (maybe too much ? same problem with that with the basic, need your tough)
-Mounted Heavy automated Turret x1
- Medium deployable automated turret x2 ( more ? Still a medium drop pod)

Will make more after hearing your tough.
>>
>>1216812
>By "Medium Drop Pod" I mean "Medium Tiers" like it's not a elite thing or anything.
>>
>>1216812
I'm phone posting from a boat right now but all of these look just great. With those pod types we could use hard light barriers much more effectively, just by dropping them to wherever they are needed from orbit. Also quite clever of you to add smoke grenades to one of those designs, that could even further help protect troops from enemy fire, these are all very good ideas.
>>
don't know if it's been suggested, don't have time to read the new posts
But what if we make drop pods where the drop pod itself is just the segments armor of a larg reconstructed unit? Like a turtles shell or an armadillo, if we are going to drop pod trolls to go crazy and kill might as well make the pod part of there armer
>>
idea, we use gas and goo, and all kinds of things, but what about a foam for an area effect attack
>bone foam
This gel when sprayed expands into a bone like foam immobilizing most units

It's not too hard to make, in principle it's just the body's natural way of growing and repairing bone, but infused into a hyper nutritional gel, then when exposed to oxygen it rapidly forms bone and exciting co2 as a byproduct, thus creating a bone structure in a hard foam
>>
>>1217381
Forgot to add that if used right it would be great at immobilizing units in mass for live capture
And for stoping machines without too much damage
>>
>>1217399
Good idea. Salvage(both living and otherwise) are always a plus as long as they aren't too much of a hassle to get.
>>
As the Charnel Vault neared its destination you were alerted to a flurry of activity from the Think Tank researchers. A wave of data washes across the screen as they suddenly dedicated free processing power into designing new Drop Ships, new forms of Reconstructed, and anti-undead weaponry as more data comes in from the liberation of Refuge.

Lurker
>Base Stalker : 2B 4M
>Jump pack : 6 M
>Zapper 1B 2M
>Berzerker Gland : 3 B
>Bladed armor : 3 M
>Bestial Strengh : 2 B
>Neurotoxic Venon 2 B
>Advanced camo : 5B
Total cost: 15B 15 M
A melee oriented Stalker meant to be launched into the midst of battle alongside Shock Trolls, typically deployed by drop pod onto battlefields or by boarding pod into enemy ships.

Support for adding?
>Y/N

New ship mod:
>Bomb Bay: A series of armored orifices in the fleshy underbelly of a strikecraft, from which a multitude of destructive devises or reconstructed may be dropped on a target bellow. Such possibilities include Reconstructed soldiers, explosives, bundles of flechettes, chitin choir statues, or dreamstone obelisks. Only small craft such as Coffins or Killcrabs can equip them and lose the ability to transport normal cargo or passengers. Can carry up to 16 Medium Reconstructed troops. Cost: 40B 20M

New ship weapon:
>Shard launcher: A scaled up shardspitter that launches airburst canisters filled to the brim with flechettes. While practically useless in space combat between ships beyond defensive purposes, in orbit they are a potent anti-infantry weapon against soft targets.
>Auxiliary Only
>Dmg: Low Kinetic (+Elemental/Caustic damage)
>RoF: Fast
>Rng: Med
>Acc: High
>Special: Chaff Cloud - While in space the flechettes do not have the penetrative power to disrupt shields or damage armored hulls on their own but the clouds of metallic flechettes cause havoc on missiles and small strikecraft targeting systems.

Craw-bomber: 140B 80M
Killcrab: 80B 60M
Size: 20 Meters
1 Needle Missile Pod
1 Fixed Necrotic Flayer
1 Turret Chain Flenser
2 Auxiliary Shard Launchers
Thermal Masking: 20B
Bomb bay: 40B 20M
A sleek and aerodynamic bioship strikecraft with the purpose of bombardment. Typically deployed from motherships in orbit the Craw-bombers can enter the atmosphere for their bombing runs. Thermal masking is included to help confuse incoming missiles or fighters. Their Shard Launchers are devastating anti-infantry weapons, raining down a hail of metal against its targets.

Support for adding the Craw-bomber?
>Y/N
>>
>>1218013
>Y
>Y
>>
>>1218013
Y
>>
>>1218013
>Y
>Y

Also, can we get a vote to construct say... 15,000 Craw-Bombers? With Solar aspected flechettes? And, obviously, get a rush on them to the Front of Refuge?

15,000 Craw-Bombers
Total: 600,000B 300,000M


These would work wonders on the masses of undead we're facing.
>>
>>1218013
>>1218058
Whoops, my bad. that was the cost of the bomb bay lol

Heres the real total
>15,000 Craw-Bombers
Total: 2,100,000B 1,200,000M
>>
>>1218013
The Think Tanks send designs for updating the Drop Pods for more efficiency on the battlefield.

Drop Pod Template:
>Cost: 70B 90M upon launching
>Capacity: 30 Medium sized troops
>Automated Weapon Mounts:
>1 Heavy
>3 Medium
>2 Hardlight Barriers (semi-circle)

Terror Pod - Used for deploying berserker troops behind enemy lines
>Capacity: 30
>Automated Weapons:
>1 Javelin Thrower
>3 Bone Repeaters
>2 Hardlight Barriers

Troop Pod - Used for common soldier deployment
>Capacity: 30
>Automated Weapons:
>1 Necrotic Flayer
>3 Thumpers (Smoke or gas grenades)
>2 Hardlight Barriers

Brute Pod - Used to deploy Brute Reconstructed or Heavy Exoarmors onto the battlefield. Used mainly to transport rapidly through enemy fire it detonates open before landing to allow passengers to land utilizing their own abilities.
>Cost: 50B 50M
>Capacity: 2 Brutes/Heavy Exoarmors

Due to the Think Tanks sudden interest they also propose a possible research path and add it to their queue of projects.

Research gained:
>Large Drop Pods: Medium
>>
>>1218074
>Y to add Large Drop Pods Research


Btw, would the resources from drop pods be able to be reclaimed if used in a battle where we won and secured the field?
>>
>>1218103
Yup, they'd get added to the battlefield spoils or used to rebuild troops/vehicles afterwards. I've kinda started doing that in the background to avoid slowing an already glacial quest down even further.
>>
>>1218108
Lol, I don't blame you. I've been thinking, we really should just go the way of HQ and start on templates for Army's/Hordes and Fleets/Swarms.
>>
>>1218013
Y
Y
>>
>>1218013
Oh yeah, I still haven't posted the different possible ammo types.

Armor piercing: Standard ammunition type used by default, a simple 2 foot barb of dense metals and bone shaped into smooth aerodynamic arrows tapering into small fins. It uses litle machinery or electronics in its design, relying on a planets gravity to accelerate these projectiles to their terminal velocity, giving them incredible penetrative power. The most complex components in it's design are the directional fins and the sensors directing them, which is little more than a crude compass with recieving target data from guidance darts.

Guidance
More complex rounds which include the sensors needed to direct an entire wave of flechettes with rough accuracy.
This system allows the weapon on a ship to produce its own flechettes (like our shardspitters do) which can be directed with comparitive pin point accuracy as long as it's supply of guidance flechettes hold out, or in a general area if they don't.

Explosive: Turns a fletchette drop into a cluster bomb, with each flechette releasing razor sharp
shrapnel in every direction via powerful shaped charges. Should the situation call for it, the fuze
timers on the charge can be delayed to allow the flechette to pass through armored plates before detonating seconds later.

Ruin Rounds: By using runic techniques stolen from the sunscale fletchettes can be made to increase their speed and weight to absurd proportions, driving the projectile even further and harder into it's targets. Capable of even breaching lightly fortified structures.

Bio hazard: These rounds contain small resevoirs of wasting sludge or other chemical compound that is violently expelled in all directions once it hits something, ideally an enemy soldier's armor or vehicle. Thanks to the armor piercing nature of air dropped flechettes, these can pass straight through most examples of these, creating a devastatingly effective delivery system for the bio weapon.

Elemental: Exactly what it says on the tin. Necrotic will corrode and eat through any flesh or metal it strikes, void will accelerate the rounds toward the center of a planet's gravity and explode on impact, and solar just burns the hell out of everything.

Storm bolts: Instead of simple arc attuned rounds, these flechettes conduct arc energy like the ammunition for the arc bolter uses, clustered around larger flechettes containing storm grenade sized arc condensers. While in free fall it can generate a pulsed arc field that will fry anything it flies into or through.
>>
>>1218148
So far flechettes (and other physical kinetic rounds) can use:
>Armor Piercing/Ruin
>Explosive
>Biohazard: Exploding into shards covered with venom, acidic, incendiary, wasting sludge, etc
>Elemental

I do like the Storm Bolts in combining the storm grenades and flechettes and that could be their version of Arc attunement. Like each airbust canister would have two or three larger storm flechettes while the rest are attuned like the Bolter rods. This version might be the only time where a Flechette Launcher is effective against shields.

The guidance ones are little more advanced and would require special rules/cost although the same effect could likely be done with Void flechettes considering their gravitic properties reducing spread but lacking a proper void detonation.
>>
>>1218148
One other thing is the standard Flechette is at most 6" long to save on space in their airburst cannisters
>>
>>1218249
6" should be plenty long enough.


Gotta say Grave, it's really good having creative stuff happening in thread, it takes me back to the beginning of the quest when we were coming up with as much crazy shit as we could to scrape by.
>>
>>1218245
>>1218249
Sweet, 6 inches is more then long enough to penetrate just about anything.

....Wait, that came out wrong.
>>
>>1218280
mfw
>>
>>1218272
We'll be doing proper story stuff tomorrow, sorry about the weird week.
>>
>>1218309
Lol, no worries man.
>>
>>1218309
It's all good man, go take care of yo bizness
>>
>>1218309
It's all good man, have a sweet day
>>
Woah shit, I miss the vote. Well if it still on, I support everything. Got to say, I love the idea Brute Pod; that's just brutal.

>>1218272
Honestly that's, at least for me a essentiel part of the quest: just the sheer crazy shit we come with, playing mad scientist and how Grave manage to more or less make it coherent or logic, wich is not given considering some of the base idea.
>>
>>1218612
Voting Y to all
>>
You know; I just think about something.

Have you ever watch those movie/documentary film about scientist doing horrible thing or the horrible machine people invent, like the nazi scientist in WW2 inventing the craziest thing, some time ridiculous and all and you wonder "What the hell man, what kind of distorded, horrible and mad mind can invent such thing ?"

Well now you know. And the worst is that you know why, that feeling of pride seing your idea working, to see how terribly efficient your invention is, that feeling when you finaly see it in action. The raw feeling of accomplishement.

Woah fuck. We are a trully horrible species.
>>
>>1218812
We are actually quite different from those wacky nazis because unlike that nutjob Mengele, we don't perform stupid experiments like burning acid on twins to see what happens. The experiments we perform are efficient in that we attempt to sacrifice as little as possible in order to create some wonder of SCIENCE. We would chop up an orphan but only if we belived it was both practical and worth it. We will glass a planet but only if nothing is salvageble.
>>
idea, what if we make a special group of reconstructed that sweet the chemical that neutralizes the blue goo? That way we can use both at the same time, the reconstructed break open armer and bunkers and the goo eats the rest
>>
>>1218812
>Tfw you're perfectly okay with Nazi testing if its for the betterment of the nation or humanity as a whole.
>>
>>1218812
>>1219037
Same

I'm also totally fine with eugenics. Provided it's actually based in sciences and not stupid shit.
>>
>>1219037
>>1219372
I'm pretty sure Jadyk would personally throw every Nazi he could find into a Cauldron himself
>>
>>1219468
Well ya, To make a super nazi.
>>
>>1219468
Of course, they are stupid and are malevolent to their own people. Beside, what he like in life is quite opposite to eugenism, he like the "chaos", the random in life. He can probably make "perfect" human with the clone technology, but that not the point.
>>
Hey guys I had an idea last night but was too sleepy to post it.

What if we started making building sections, out of reconstructed. I know we can make them out of chitin and bone, but I was thinking about creating living rooms and hallways. we could make it easier on our cauldrons if we just made reconstructed panels.

The goal of this would be to make any place we install these rooms insanely hard to take back, as in order to have a safe city/bunker/any other building, they would have to destroy sections of buildings, and ruin infrastructure because the walls would literally be attacking them.

My grand plan was to make plans for an underground bunker to be placed on planets we were capturing, the location would be dug out by devastators, and the bunker could act as a basecamp or terrestrial planning center.
>>
>>1219482
From what I can tell there aren't even white skinned humans in this setting. Jor and Rokata were both described as dark skinned
>>
>>1219527
I'm remember Rokata being simply tan, and well that's still two individual in billion of human in the galaxy.
>>
>>1219527
From how graves was describing the setting, humans have been spacefaring for so long by now that entirely new ethnic groups based on phenotypes that naturally evolved according to individual planets' environments. Jor and other corrians have consistently been described as vaguely Latino by him, and I would expect the same sort of common traits to occur among the populations of any long settled worlds.
>>
File: Undying Court.jpg (254 KB, 540x794)
254 KB
254 KB JPG
Okay, roll call time folks.

Time to chat with some Confederates
>>
>>1220011
Nobodys here.
>>
>>1220011
We all died in a plane crash on the way to the thread.
>>
>>1220022
>>1220031
My players being a bunch of ghosts would be pretty fitting thematically for this Quest
>>
>>1220038
Boo
this ghost is here
>>
>>1220038
too be fair, we're all meat puppets being driven around by a meat sack which may or may not have a soul, which is just a ghost controlling a body.

So we already fit it all.
>>
>>1220011
Present
>>
>>1220011
Eagerly awaiting!
>>
>>1220011
After the crash only my right arm is operable, unfortunately.
>>
>>1220038
Dead without dead within

But still we answer the summons
>>
The Charnel Vault emerges with a large burst of light and radiation above the planet Clour. In the distance the Confederate ships drift in orbit and a message of greeting was sent to them. They reply with an affirmation as Coffins begin deploying with the Armadan citizens, their own group of shuttles disembarking from their capitol ships.

On the surface of Clour a building had been thrown up to shield from the intense sunlight and the ever-present wind. Little more than a shell with the basest of amenities for the living the interior was a large well-lit room where the dozens of Armadan citizens that had made the trip could comfortably fit. There were several tables lined up with domestic Talons helping distribute food and drink to the citizens as they awaited the Confederates, the Reconstructed being the only undead in the room besides yourself. Many of those gathered were dressed in Armadan fashion, simple clothing with decorative chitin or bone designs similar to the Necromancer robes, while others wore clothing in a fashion of their respective homeworlds.

You sat in your Throne on one side of the large room and most of the living avoided you. A few did approach and speak thanks, giving nervous bows before retreating back to the others. Once again, as you had many times before, almost bemoan the fact you lacked the facial features to reassure the living around you.

The crowd of living beings go silent as the large doors slide open and the sound of the wind whistles past. Admiral Rotaka walks in at the head of a group of the same mirror-helmed soldiers and a handful of others dressed in more formal gear. The non-soldiers all lower the plasteel bubblehelms they wore when they saw those gathered having no fear of the atmosphere but a few keep their helms stubbornly up.

Standing from your Throne you drift forward to meet with them as the crowd of Armadas part around you, "Welcome again, Admiral Rotaka. I hope you are well since the last we spoke," you say with a polite bow even as your feet dangled above the ground, adding a few inches to your already inhuman height.

The Admiral gives a curt bow of her own, the metal of her visor glinting slightly, "Thank you for having us, Lord Jadyk," she says politely and looks past you to the living collection of subjects behind you, "Are these the citizens of Clour and Station 88?"

Nodding you drift to the side and motion to the collection of vorh, human, kesh, and netu, "They are indeed," you glance to the human standing next to her with his bubblehelm still sealed around him, "Hello to you as well, Sub-Admiral Benvatte. Fairing well?" the human merely grunts in response, arms folded across his chest.

Rotaka ignores the exchange and the vorh Senator, Luich Caenuy, that had also been there to meet you steps forward with a group of the other fomral looking observers you don't recognize, "If you wouldn't mind, we'd like to begin interviewing them."

>cont
>>
>>1220491
You motion for them to join with the Armadan citizens, "Feel free. If you have any questions for myself, do not be afraid to approach me, I am at your service," you say with a polite bow.

A Kesh looks up at you, their facial plates flaring slightly as they tasted the air, "Will your presence be a hindrance to them being truthful with us?"

Placing a hand to your chest in mock hurt you shake your head, "I would certainly hope not! I informed them that they may speak freely. In fact, I encourage honesty from my subjects. It allows issues and resentments to be addressed easier without spite growing in their hearts and heart-like organs."

The Kesh observer, likely a senator from their similar outfit to Caenuys, nods slightly and stares at you for a few moments then moves to begin speaking with the first Kesh they could find in the crowd.

You drift off to the side as you watch the Senators and observers start mingling with the crowd and speaking with them. Admiral Rotaka also finding a vorh to speak with, one of the foremen of the Station 88 refinery wings. Sub-Admiral Benvatte and the soldiers stand to the side of the hall, the human looking somewhat bitter as they looked at the crowd.

Roll me 2d100 best of first 3 please

(sorry for the delay there, my bad)

>>1220260
Hope you're making a goof, anon
>>
>>1220260
I dub thee "Thing T. Thing".

Now I'm getting an idea for some sort of miniature Crit Crawler. Imagine a skeletal pair of hands linked at the wrist, so it looks like a spider. Then have a necrotic flesh-mass right at the joint of the wrists, loaded with mine-sized explosive (necro/void/arc/solar) energy. Creeper Mines!
>>
>>1220497
Fun fact! The little legs the Crit Crawlers use currently do in fact look like skeletal human fingers
>>
Rolled 40 (1d100)

>>1220496
Here's hoping my bad luck yesterday are gone

>>1220506
:D That is very good news!
>>
Rolled 72, 5 = 77 (2d100)

>>1220496
>>
Rolled 97, 53 = 150 (2d100)

>>1220496
>>
Rolled 18, 59 = 77 (2d100)

>>1220496
>>
>>1220496
>>1220497
Oh yes, definitely a goof. Saw the plane crash joke and decided to join in
>>
File: 1445316297001.jpg (27 KB, 705x696)
27 KB
27 KB JPG
>>1220496
>97 with large bonus, 59 with moderate penalty
Something good and something bad?
>>
File: oh hai sectsy.gif (1.57 MB, 500x362)
1.57 MB
1.57 MB GIF
>>1220693
>>
>>1220496
Nearly two-hundred Armadan citizens were gathered and the Confederates take their time speaking with them one-on-one or in groups. Listening to the Confeds speak with the Armadans you were pleased to hear the majority of what they spoke about was how comfortable life was in the Armada. The speak of how freely food and lodging was, many praising that despite there being no need for manual labor, as they gestured to the domestic Talons, there were jobs for anyone that wished to work. Several parents say they were grateful of the education provided to their children by the Think Tanks, speaking of how they were learning faster and more effectively than if they had enrolled them in the courses that were available on Station 88 or in the anchor city.

They were all under orders not to reveal the location of their new world, only referring to it by Iti'a'Ropku, and to your satisfaction they kept to the plan despite the numerous efforts of the interviewers to pry the info from them.

Regaining your Throne you watch, actually wanting your citizens to have their chance to speak. At first you had some worries about the Confederates wanting to leave but like those Daggers that had decided to leave, only a few of the elderly and a handful of younger members, expressed any desire to return to their former faction.

Debating whether or not to harass Sub-Admiral Benvatte your thoughts were derailed as a human and vorh pair started shouting at a pair of human confederates. Through their domination spikes you could feel their rising anger and you quickly glide forward to to defuse the situation.

The Armadan human, a man you recognized as being one of the last resistance fighters that had surrendered to the Armada after the Osjiic were driven away from Station 88, was jabbing a human dressed in Confederate formal wear in the chest with a finger, "You forsook us!" the man was shouting while his vorh partner was shouting as well, another long-term resistance fighter.

"Please, my friends, calm yourselves," you say as you drift forward and the two aggressive Armadans quickly fall back a pace at your presence and give bows, their fists thumping to their chests in salute, "What is the problem here?" you ask as Admiral Rotaka and the Senator join as well, the crowd stepping back.

The vorh, a woman named Neeva, speaks up first while jutting a finger of her Reconstructed arm at the Confederates, "They speak of what they do not know, asking why we let ourselves be enslaved!" the pair of humans holding up their hands defensively and claiming denial.

The human, a man you vaguely recall by the name of Veni, nods and glares at the Confederates, "We were correcting them, telling them we are not slaves and reminding them of their betrayal!" a few other of the Armadan citizens shout out as well, revealing their bitterness wasn't as isolated as you thought.

>cont
>>
>>1220796
Gently laying a hand on Veni's shoulder he visibly calms down, looking at your armored hand then up at you in shock as you spoke calmly, "Calm yourself, Veni. Our Confederate guests are here to speak with you and hear your words. Let's make sure they pay attention," you say and motion for him to continue, gliding away slightly.

The human and vorh look at each other for a moment and Neeva nods encouragingly, reaching out to give his hand a squeeze. Veni nods and turns his stern gaze on the group of Confederates that had gathered while the rest of the room went silent. He took a steadying breath and began, "I lived here on Clour for nearly two decades, since my family moved here from Veraga Prime. I worked planetside and in the Station for many loyal years. All that time we were told the Confederation would protect us and at first it seemed that you did. The Osjiic avoided us and the Pirates were docile in our system. Yet one day the Osjiic decided to stop ignoring us and they invaded. They took Clour and Station 88 after driving off the Navy ships. We were abandoned!

"We fought back as best as we could, we weren't soldiers, we were miners and engineers. Yet we fought back with the hope that someday soon the Navy would return to free us. It wasn't just the Osjiic we had to worry about, undead cyborgs like your special forces started hunting us," he says directed toward the Admiral and Sub-Admiral that had moved forward to witness the spectacle, "With Void Tyrants in charge of our home we were forced to live in the walls like vermin while we were hunted and butchered by monsters," he suddenly swung a hand around to point toward you floating there silently with the other Armadan citizens surrounding you, "The only assistance we EVER received was from the Armada! Sure they fought and killed citizens of Clour and the Station, I don't hold Lord Jadyk responsible for that, we were terrified and not about to let another invading force take our home. I myself killed a fair share of Talons and some Stingers but even as they fought the Osjiic with brutal purpose they fought us, capturing us with non-lethal methods where they could even when we fought tooth and nail until we could no longer stand," he falls silent, his voice starting to crack.

Neeva speaks up in his place, still holding his hand in her prosthetic of bone and chitin, "The Armada was terrifying, I will not deny this," she says with a small sympathetic look to you and you give a small nod, not sensing any animosity from her directed to you, "But they did something you did not," she says and levels a finger at the Confederates, "They saved us while you sat back even though you knew of our plight!"

>cont
>>
>>1220803
"My own nestbrother, who was raised on this world like I was, is fighting in the Refuge system to save the refugees alongside his new brothers and sisters in the Necrolyte Legion. A system I might add is full of your "loyal citizens" in need of safety yet forgotten. In the weeks and months that I've been with the Armada I have seen them do more good for the common people than I had seen in all my years in the Confederation.

"You want my answer whether or not I wish to return to the Confederation? Then you will have it," she says with steely resolve, "My choice is to stay with the Necrotic Armada and I know that will be the choice of nearly every person here," she finishes with a defiant look.

Her decision was repeated by many of the Armadan citizens in the room and Admiral Rotaka glances in your direction but you can only give a small shrug. Returning to your throne you were followed by the Admiral as the rest of the former Confederates begin giving their answers as well. She stands at the thrones side as she watches the gathering for a few minutes then finally breaks the silence, "I suppose there wouldn't be much purpose in asking this but, are they being compelled?"

You shake your head, "The only compulsions they feel are their own," you say despite knowing how influential the Dreamstones were.

Rotaka lets out a weary sigh, "High Command and the Senate are not going to like this."

"Forgive my bluntness, Admiral," you say apologetically then in a more stern tone, "Do you think I care what High Command and the Senate like or want? I only care that my territory, laws, and citizens are respected and protected."

She glances at you, the featureless metal of the visor that replaced her eyes unreadable, "And that is why you defend Refuge?"

"If I do not stand up for them and fight, then who will?" you ask simply, "Your Confederate Navy?" she says nothing in reply and you continue, "I don't doubt that you would like to take a fleet to liberate and protect Refuge. I sense you actually care about people," you say with a glance to the Sub-Admiral watching you two from a distance.

She says nothing, only nodding silently while watching the proceedings.

Finally after a few hours the Confederates step away with the civilians that decided to return. Only fifteen in number, most were elderly and many of them approach you to give their thanks for your hospitality and you give your own thanks for their loyalty, even if it was temporary. One older kesh laughs, saying they would spread word about the Armada's good intentions, the others agreeing with their sentiment.

Was there anything you wished to say to your former citizens or to the Confederates?
>>
>>1220810
I suppose the usual thank you for your service, and a warning to the confederates that you would take your ex citizens being treated unfairly very poorly

I assume as they are all old they or young they will be shipped off for interrogation followed by medical dissection possibly.
>>
>>1220810
>"Go in peace and know that if you change your minds, you and your loved one's would be more than welcome in Iti'a'Ropku. (Look to the Confederates) Provided, of course, that tensions have eased enough to allow such immigration to take place."
>>
>>1220810
"I dearly hope your governement will be just and good to you; and that you will be a bridge between our people. Know that regardless of what happen, if you stay friendly to the Armada, you will alway have a Home... in Iti'a'Ropku."
>>
>>1221159
>>1220864
I'm fine with both of these.

You still around Grave?
>>
>>1220810
Standing up once more you drift over to those gathered with the Confederates after they had made their final good-byes to the Armadan citizens deciding to stay with the Armada. Those that had made their farewells earlier look up at you expectantly while the others, younger and less sure of their decision, look away in a mix of shame and fear. The Confederate observers and soldiers look at you expectantly, the Sub-Admiral standing to the side.

Giving a small bow to the returning group you speak with a friendly tone, "Go in peace and know that if you change your minds, you and your loved ones are always welcome in Iti'a'Ropku," the elder members giving nods while the other shuffle their feet slightly.

Turning your eyeless gaze to the Confederates you voice takes an edge under the jovial tone, "I dearly hope the Confederacy will be just and kind to them upon their return. I would be very, very disappointed to learn that any harm should come to them," you turn back to the returning group, "Remember that you will always have a home in the Armada. I wish you all well, may the Wormstar protect you."

The gathered Armadan citizens continued say their final good-byes to the returning group when you move back to your Throne to find the Admiral, Sub-Admiral and Senator waiting for you. The returnees were taken by a few domestic Talons to a side room where the arachnid-like medical Reconstructed painlessly extract the Domination Spikes or replace Reconstructed prosthetics with mechanical versions based on Pirate and Confederate designs.

Seated you nod to them expectantly and Admiral Rotaka speaks, "Count me surprised, Lord Jadyk. I did not expect so few to return."

The Sub-Admiral grunts under his bubblehelm, "Anyone can make a short lived stay seem like a paradise. I am sure more will ask to return in time."

"Asking to return to the Armada, I am sure," you say just to see the human glower at you.

Senator Caenuy clicks her mandibles together sharply to gain your attention, the vorh equivalent of clearing their throat, "The Senate will be quite interested in his meeting, Lord Jadyk. You have my assurances those returning with us will be treated fairly and kindly," the vorh says and as with Rotaka you could sense no true malice in her intent.

Giving a polite bow of the head in her direction, "Thank you Senator. Even though they return to their old homes with the Confederacy I still find myself being protective of them," you look to Benvatte and lean forward on your elbo inquisitively, "Do you suppose that is what a parent must feel?" you ask with a sincere tone and the human stares at you, his mouth working to reply but you wave him off, "Oh nevermind, forget I asked."

Admiral Rotaka shakes her head but you detect the slightest smirk on her normally stoney features before she collects herself before speaking, "Thank you for this opportunity, Lord Jadyk. I will make sure our reports to High Command reflects your cooperation and hospitality."
>>
>>1221413
The Senator and Sub-Admiral excuse themselves to begin leading the returnees to the shuttles while Admiral Rotaka hung back as her guard detachment watch cautiously from a distance. She walked by your Throne as you leave the large audience hall outside in the sharp winds, her bubblehelm sliding into place to shield herself from the elements.

She looked at the Armadan citizens who began to filter out with Reconstructed guides to waiting hovercraft. The Armadan citizens boarded and the transports departed for the anchor city in the distance, the space elevator a black stripe that split the sky. Looking at you expectantly you shrug, "They wish to go back and search their old homes for mementos that may have survived the ousting of the Imperial soldiers."

She watched as the group were lead to the shuttles, standing there with her hands clasped behind her back. You were curious why she said nothing but she turns to you, "You are a conundrum, Lord Jadyk. Professionally, I can not say this, but as a human and a member of the Confederation who may have family in Refuge after Cerberi was taken," she falls silent for a moment, glancing at the mirror-helmed soldiers approaching slowly to guide her away then continues, the effort to say this plain on her face, "As Isha Rotaka, I hope you are successful in protecting Refuge."

Surprised by her uncharacteristic change of character you give a respectful bow, "I will do my best. Safe travels, Admiral Rotaka."

She turned to give a polite bow, "Same to you, Lord Jadyk. I am sure High Command and the Senate will wish to contact you soon," she says the motions to the awaiting soldiers and they approach to escort her away.

You tap you claws on the armrest of your throne as you ponder the state of the sector and future diplomatic talks with the Confederation.
>>
>>1221416
>Rotaka being a Tsundere

Knew it.
>>
>>1221416
>Rattling grows
>>
>>1221416
Niiice!
Alrighty, what's next on the agenda?
>>
File: 1446260169137.gif (2.9 MB, 249x249)
2.9 MB
2.9 MB GIF
>>1221532
>>1221535
Will she touch Jadyk's Boner?
>>
>>1221667
Shell get a spike in her. Thats for sure.
>>
>>1221667
I bet she'd make a lovely wife.
>>
>>1221416
sappy as these moments may be I will always love the moments in this quest when we leave possible combatants completely baffled as to what the hell we are up to

Thanks again for running this quest Grave
>>
>>1221772
And all the while our goal is still to dominate the universe
>>
>>1221957
One way or another.
>>
I just realized that Jadyk could probably make Void, Solar And necrotic infused alcohol, and be able to drink it. Which would make diplomatic meetings a little less awkward.
>>
>>1222059
At least untill someone said "I'll have what he's having"
>>
>>1222064
Then we'll water it down for them!
Of course we'll warn them about the ingredients beforehand.

But just think of the drinks!
>Necrotic: Rotgut Beer
>Void: Void Vodka
>Solar: Sunburst Tequila
>Arc: Tonguestunner Ale
>Magma: Volcanic Rum
>>
>>1222096
>No superior drink aka Wine
>French instinct trigerred

Ho come on; a easy one:

Solar : Château Le-Haut-Soleil
>>
I think Graves is ded.
>>
>>1222096
I'd try Rotgut Beer or Volcanic Rum.

>>1222129
>Superior Drink
>Wine

Don't you have Germans to give up too or another winter to march into frog?
>>
>>1222727
Sorry, been to busy not eating the "Irak produce mass destruction weapon" argument and actually getting shit done in Mali for that. Can find a moment to help you murican getting independance tough, just call for it mate.
>>
>>1222765
Don't need it, Too busy starving to death from a lack of potato's.
>>
>>1222780
Man you should have stayed in our guards, renforcing the cultural diversity, the link between our country, giving us archer, killing filthy english, not starving to death from lack of patato, the advantage are innumerable !
>>
>>1222096
Considering the Void' being a sweet melody, i would have expected it to be best in wine, Besides Jadyk is totally a wine drinking skeleton
>>
>>1222933
>Skeleton drinking wine is classy as hell
>Skeleton drinking form juice-box is so not classy that its classy.
>>
On a totaly irrelevant note, here how I picture Rotaka:

A quitte tall, very fit wooman, constantly wearing a really well maintained uniform, with medal discrettly but proudly pinned on it. A lightly tan skin, with a long, defined, a bit sharp face with some scars on the chin and the lips. Thin/slender/don't know how to say in the barbaric language of yours nose. Small mouth, with scars on the lips. Eye constantly under a visor. Mid-long hair, smooth but a bit messy. Definitly redhead.

I know, it's a bit weird to imagine a character face, but we never see her eyes, and I like to image character reaction when I read a text, so I give her what I find a expressive face and something that go well with her a bit-smug, a bit checky and definitly "always at least bit angry" character.
>>
>>1222096
Wraith whisky
>>
>>1223283
Red Rot Moonshine
>>
>>1223589
No it would be rum, it has to be alliteration
Red Rot Rum
Wraith Whiskey
Void Vadka
Soler Sperits
Ark Absinthe
Necrotic Nectar
>>
File: 1472431667143.jpg (41 KB, 480x360)
41 KB
41 KB JPG
>>1222971
Iti'a'Ropku would be an amazing place to go bar crawling.
>>
File: workersunscale.jpg (294 KB, 756x698)
294 KB
294 KB JPG
You are not Jadyk of the Wormstar. You are Dominator Valresko and you watch in silence as a blasphemous project continues to unfold.

Of the Sunscale Worker clones that were ready they had only awoken six of them and the green-scaled reptilians sat on piles of comfortable cushions and watched with attentive eyes as Raakah stood in front of them with a demi-Think Tank assisting her with holograms.

The Blackscale points a claw to one of the Workers and they perk up expectantly, "Number 3, who and what are you?"

The Worker scratches the fresh, shiny scales of their chest, "I am...Number 3, I am a Worker," they look around for confirmation.

Raakah nods, "Very good. Yes, you are all Worker caste. Do you know what I am?" she asks while a Holoscreen projects an almost cartoonish depiction of a typical green Worker and then a silhouette of Raakah next to it.

Another Worker bobs its head, "You are Raakah," they say and the name was repeated by the others and she starts to sigh but they continue, "You are Blackscale?"

Dewlap quivering as she spoke the necromancer nods, "Yes, very good!"

Above the Workers the ceiling was covered in mirrors, the glass one-way as you stand above them looking down. Guir stood next to you, watching as well while Sur-Quro watches as well. She glances at the Blackscale, "So they are psionically taught while they are developing?"

The Blackscale acted like he didn't hear her until you gently lay a hand on the reptiles shoulder, palm blazing with warmth. Tongue flickering out briefly he glances at the yuyut and nods, "Indeed. Sunscale are hatched nearly fully grown. Indeed our primitive ancestors would lay clutches a distance from the tribe and those hatchlings that managed to return to the tribe were welcomed. Sometimes clutches would not return, instead becoming new Tribes. Each Sunscale is hatched with knowledge of their purpose. A Worker builds, a Scout hunts, a Diver explores, a Warblood kills," he says while counting off on his claws, "Among that knowledge is knowledge of the Mother and Father. We are attempting to replace that knowledge."

Sur-Quro nods slightly, "That is what we suspected among the UON. The Sunscale Flotilla is rather secretive," she says while looking back down at the Workers. Guir merely grunts in reply.

Raakah points to another Worker, "Number 5, who is our leader?"

The Sunscale sits there, arms wrapped around their knees as they think for a few long seconds until finally, in a hesitant voice, "J-Jadyk?" they ask as if they were unsure but the other Workers nod as if agreeing but they seemed slightly confused.

The Blackscale nods and the holoscreen projects and image of Jadyk, "Very good, Number 5!" the Workers start to bob their heads a little more eagerly at the reinforcement, small hisses of pleasure escaping them as Raakah moved onto testing their knowledge of simple construction and metallurgy techniques the Workers had been implanted with.
>>
>>1224044
Guir hisses in satisfaction and looks to you, "Seems our project is off to a good start, Valresko. I am sure Lord Jadyk will be pleased."

You say nothing at first as you watch the Workers and their lesson. Finally the smooth bone of your face splits with a small crack that issues flames as you speak, "So it would appear. Let's keep a close eye on them."

The Blackscale nods, "Should we awaken more? Also, I know this may be premature, but should we attempt Reconstructing one?" they ask while looking at you expectantly.

>The first Worker Sunscales appear to have been successfully reprogrammed
Do you wish to awaken more?
>Y/N

Do you wish to attempt Reconstruction?
>Y/N
>>
>>1223743
Ghul and Tonic
Eyegore IPA
Lorgul Lager
Bloody Muic
>>
>>1224052
>Y
>Y
>>
>>1224052
Y
N

Father and Mother are probably still looking out, and we will have time to reconstruct them after we refine the cloning process
>>
>>1224052
I have a question, can citizens request reconstructed for there own use? There servant talons like the ones we just saw

Furthermore we should alow people to design there own reconstructed, using biomass and metal that they get from working, or a currency that is backed by biomass and metal because that's the limiting factor in our civilization.
The point of letting them design and make there own reconstructed is that they can make them a commodity for traid, and therefore create innovation to make better reconstructed for whatever task they are made for.

We are leaving and enter R&D ability untapped, the creativity and innovation of the living. If we can even in part tap into that we will get innovations for all aspects of existence faster than we can imagine.
We are a reconstructed baced civ, let's let the civilians take part in it more than them taking from it let them add to it
>>
>>1224052
Y
Y
Can we send some to the world the children like sunscail with wings are? There is no better shield than creatures even the blackscales won't harm.
It's the perfect defense against sunscail attack
>>
>>1224089
The only citizens who could use cauldrons are necromancerd, of which there are very few. If Jadyk allowed them, I imagine some number would probably do so like a tradecraft.

>>1224052
>n
>y

We should keep sample sizes small. The more there are the more likely .other and father are to notice.
>>
>>1224089
The Necromancer Vorh siblings like to do designs for Reconstructed and have been helping folks design their own "pet" reconstructed.

Many of them resemble smaller Stalkers, gargoyles, and tame devouring worms. Noncombat Looms are quite popular for personal assistants, many of the kitchens using them for servers and cleaners.

The Pirates showing up with battledroids and exotic dangerous pets has lead to the development of pet-pit-fights. More Armadans are growing interested in Reconstruction and designing pets for the pits.

I like the idea of them working for resource rations for building and designing things, like racers designing better vehicles or being able to bet and change the challenges the gladiators face in the ring, or exotic parts and abilities for their reconstructed pets.
>>
>>1224052
>Awaken more of the Workers
Currently 6/100 are awakened, how many more do you wish to awaken?

>Attempt Reconstruction
How many do you wish to attempt Reconstructing?
>>
>>1224243
5

1
>>
>>1224120
Unless we install thinktank terminals that anyone can use
We can even use some of the mind reading tech combined with a thinktank to let anyone use a cauldron the same as any necromancer, just with additional equipment needed
>>1224129
Now we have 2 different materials that are the limiting factor for us, so should we have 2 different currencies? Because at any given time one recorsematerial will be more limited or needed, but then how would you work the exchange rate of the two... I'll need to think
>>
>>1224257
This
>>
>>1224243
I have an idea.
Remember when you said giving reconstructed a personality is very time consuming and difficult thing to do?
We what if, for the civilian made reconstructed we give them the equivalent of the 3 laws of robotics? Modded to fit our situation better, I'll think them out and post them, but they should be able to let reconstructed act without out supervision and with more initiative
>>
>>1224243
All
1
Let's go all out
>>
>>1224243
>Awakening 5 more Workers

>Attempting to Reconstruct 1 Sunscale Worker
Roll me 1d100 best of first three please
>>
Rolled 80 (1d100)

>>1224597
ded
>>
>>1224129
Long term we really should get the living more engaged in the sciences and arts of the armada. It's one thing to make them totally dependent on us to maintain an Elysium like utopia, but if we get them to proactively engage in our society their bonds to it will be strengthend a great deal.
>>
Rolled 62 (1d100)

>>1224597
>>
Rolled 72 (1d100)

>>1224597
Let us hope.
>>
So Hive Queen Quest this Sunday. Who's hype?
>>
>>1225344
Who's not?
>>
>>1225344
>inb4 his other heart breaks.


Also wondering where the fuck Graves went.
>>
File: 1427705084877.jpg (258 KB, 714x700)
258 KB
258 KB JPG
>>1225344
OH SHIT SON
>>
>>1225435
>>1225435
Sorry duders.

We'll be handling the Reconstruction with the next thread on Saturday
>>
>>1225344
I have never read that quest, is it worth reading up on the archives?
>>
>>1225593
Its the quest that inspired me to run this one
>>
>>1225344
RIGHT HERE!
>>
>>1225598
Hey Graves quick question, can we still create lists of troops of reconstructed in the current resource system? Can we specify how many units of some of the new troop designs or do you just do that automatically now?
>>
>>1225593
The first dozen threads are fuckawful with non-stop idiotic bickering between players and the QM updates with two or three sentences most of the time.
I began to read it when I caught up to this quest a little over a month ago and the beginning is really bad for an observer. Those who played it probably had fun.

That said, it picks itself up and never stops gaining momentum, it honestly does get better with each thread. Around #20 I was on the edge of my seat all the way up to the last thread.
>>
>>1225723
Back when hive queen started those threads were considered to be Pretty good, he used the same posting style as AI quests op who's name escapes me right now.
>>
>>1225344
Hasn't he had something come up or have a family member get hospitalized or himself hospitalized like, five or six times now?

I wouldn't get too excited.
>>
>>1225825
Don't jinx it anon.

The Curse has ears
>>
>>1225723
I found that using the ctrl +F option with quest drones name was a great way to enjoy the story while skipping all the pointless bickering
>>
>>1225725
Hive queen came before AI quest.
>>
>>1226280
Na man, AI inspired Hive Queen.
>>
>>1226280
hive queen started in 2014 newfriend, i remember that A.I quest started in 2013
>>
>>1226304
Ah, well fuck. I didn't look into A.I. quest until early 2015. I forgot I went through the archives for that one.

>>1226630
>newfriend
Faggot.
>>
>>1226845
Was gonna call you a newfag but thought it might offend your ladylike sensibilities, it helps that i have been drinking since noon yesterday
>>
>>1226845
>>newfriend
>Faggot.
Way to be a bitchy little faggot.
>>
>>1227894
Still a faggot.

You too.
>>
>>1226845
>>1227832
>>1227894
>>1228173
Cant we all agree that we are all a glorious bunch of faggots?
>>
>>1228282
It's safe to say we're aaaalll faggots down here.
>>
Jesus fucking Christ, if you people want to read a quest about a civ system done right, just go read For House and Dominion quest

You people could take turns masturbating over the numbers alone lel

Srsly though, go check it out, it's pretty good and all

t. lurker
>>
>>1229045
>Thinking we Don't know about for house and dominion.
> when that slow typing guy started it in 2011

See the problem with for house and dominion is, It started out like death among the stars most if not every story post was from sonia's perspective and had awesome characterization and they were descriptive as fuck, then we got to civil war, where most of the posts are short, hardly tell you anything and full of numbers.
>>
>>1229045
I'm sure Grave just loves some fucker coming into his quest to tell everyone that there is a "better" quest
>>
>>1229045
It's rare to see a troll simultaneously shitpost in a quest while shilling for another one these days.
>>
>>1220810
>One older kesh laughs, saying they would spread word about the Armada's good intentions, the others agreeing with their sentiment.
They're going to be offed when they return.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.