[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


War, war never changes.

Thread 1
>>1426411

You are the Courier, having done all you can as only a man of the wasteland, no matter how powerful and influential, you dream of erecting and watching a new civilization birth and flourish in the wasteland, not a town or a city but a nation under your ideals to bring the Wasteland out of the darkness and into the light.

Rejecting the corruption of Old World values that is the NCR, the brutality and futility of the Legion, and the narrowness and apathy of House, you have also rejected simply taking over Vegas, like mere warlord, but are determined to create a faction and banner people can truly believe in. Toward this effort, you have decided that the true Old World values of the United States and the American should lead the way, and as such call upon the heritage of the Enclave here in the Mojave. You are careful to temper the mistakes of the original Enclave with a fresh start and reform, and dream of establishing a place not unlike the one spoken of by Ulyssess in the divide. A true new start for America.

To that end you recruited the Devil's Brigade, the last elderly enclave remnants in the Mojave, along with your old friend Arcade Gannon. Using the remnants bunker as your first base of operations and the radio at Black Mountain you began to spread propaganda to advertise your cause while weakening those of the NCR and the Legion. With their help and a vertibird you wiped out the legion at Cottonwood Cove, freeing a large number of slaves who now form the first tentative citizens of your fledgling nation.

But it has not been without hardship. The slaves were in a dire condition when you free'd them, and only with luck and hard work have you managed to save most of them from dying. Even now some issues still persist as you try to heal the sick and wounded.

Even worse news comes from Big MT where you currently are. A great vessel containing creatures from the sky has landed right in the middle of Big MT, releasing many of the research facilities horrors into the wasteland and assaulting the Sink directly.

And this is where you currently are, working with your ally Dr. Mobius to prepare an assault to end this alien menace before the situation grows any worse.
>>
File: Mojave Map.jpg (590 KB, 1024x1024)
590 KB
590 KB JPG
>>1438425
Last Turn's Stats

--REMNANT BUNKER--
>>>>>Food: Average
>>>>>Water: Average
>>>>>Morale: Average
>>>>>Armaments: Plentiful
>>>>>Current Pop: 7
>>>>>Military: 7
>>>>>Fuel: Vertibird Fuel [Limited]
>>>>> Infrastructure: Spring Water Well [Tiny] Drinking Fountains. Vertibird Hangar [Small]. Shielded Armory/Ammunition Room [small] Barracks [small]
>>>>>Defenses: Bunker Front Door [Intact] Steel and Concrete lining [Intact] Automated Steel Bulkhead Doors [Intact] Radar Installation [Intact]
>>>>>Vehicles: 1 Vertibird
>>>>>>Power: Remnant Bunker Power Cell [Tiny/Long Lasting]
>>>>>>Materials: Scrap Trinkets [Abundant] Junk Cars [2]
>>>>>>Weapons: 1 Tri-beam Laser Rifle, 1 Minigun, 1 Assault Carbine, 1 Gatling Laser, 1 Arcade’s Plasma Defender
>>>>>>Ammunition Reserve: Conventional Ammo [Sufficient]. Energy Cells [Sufficient]. Explosives [Sufficient]
>>>>>>Armor: Remnant Power Armor 6. Assorted Enclave Scientist and Officer outfits.
>>>>>>Technology: Enclave Advanced.
Researchers: COURIER, Doc Henry, Arcade
[Research Capability and Assets: Limited/Low]
>>>>>>Other: none
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: Enclave Radar. Radios.

--COTTONWOOD COVE--
>>>>>Food: Above Average (and Falling)
>>>>>Water: Average
>>>>>Morale: High
>>>>>Medicine: Average (and Falling)
>>>>>Armaments: Low
>>>>>Current Pop: 77
>>>>>Military: 7
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: None
[Research Capability and Assets: None]
>>>>>>Other:
+18 Allied Follower Medical Staff
+1 Allied Follower Mk 1 AutoDoc
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>You have successfully provided enough medication for the intermediate needs to heal the free'd slaves
>You have successfully stemmed starvation for a decent amount of time
>There is still not enough Doctors!
>12 pop have left to seek their lost families. 4 pop have died due to critical injuries and lack of sufficient medical staff

Update Incoming
>>
File: UbTN7Pk.jpg (45 KB, 700x525)
45 KB
45 KB JPG
Are these Zetans going to have a surplus Giddy-Up-Buttercup calvary charge?

They've been taking space in the cargo holds for a couple centuries and I'm guessing the ship still has its gravity generators functioning since it's sideways but the passengers are still able to put up a fight.

https://youtu.be/cM-Zb3I7WwY
>>
>>1438455
>MEANWHILE, AT THE FORBIDDEN ZONE
The Sierra Madre. Zion. Big MT. The Divide.

You’ve faced the odds before, you'll face them again here. At least this time you hope to keep all of your gear.

Your Remnant Power Armor, the Stealth Suit MK II, even a Space Suit and Ulysses’ Mask (a copy) in case of intense Rads. Although you’ve adapted to literally sleep it off.

You ensure yourself at least a few hundred super stimpaks, most of your stash (you wish this was the type of medicine Cottonwood cove needed). You never did bother with any of the other chems, sort of annoying to sort and use.

Your two favored weapons, your massive crafted pistol “Big Iron” and the Cosmic Knife.

“Esther” and “Mercy” as your heavy weapons of choice.

Christine’s silenced rifle for some quite sniping detail and delicious sneak critical hits.

The MF Hyperbreeder Alpha Your, old reliable in case you run out of ammo.

All modded to perfection, and several weapon repair kits in your inventory. Not that it matters, you store enough /personal/ ammo and spare armaments to be a one man army. Alas if it were only enough to also supply your new settlement with an actual army. Most of those free’d slaves wouldn’t know how to hold a Gatling Laser, let alone use and maintain one, and you would’t have enough ammo for them all.

You can rightly say that in your life time you’ve faced down an entire army. But. . .admittedly that was piece meal, done over time, in groups. This time you’re facing them, deployed and arrayed and in defensive battle positions and with technology in their favor.

>con't
>>
File: Enclid-C-Finder.gif (1.11 MB, 640x368)
1.11 MB
1.11 MB GIF
>>1438478
Dr. Mobius and his robot scorpions were hard at work while you dealt with the situation at Cottonwood Cove. It used up nearly all of his available resources, so this was your last chance.

Not one but three Giant Robo Scorpions, each with a shield modulator, to bring down the shields. When the aliens blew up one Robo Scorpion and would try to remodulate, the 2nd would move up. And then the third. This gave you time for you and your forces to move in.

At your disposal is primarily robo scorpions (you have some chagrin at this remembering how much they fell in droves against you) but Mobius is providing his entire army. You also have a few robotic forces, some Mr Gutsy’s, Robobrains, protectrons, sentry bots. You do have a few Y-17 trauma override harnesses’ (aka the Zombie Spacemen) with some decent energy weapons and fairly good combat training. This is the bulk of the ragtag forces directly under your control when you assault the ships front door, which isn’t so much a door as a gaping entry wound. Against you are aliens outnumbering you by a factor of at least 2.

You wish you had any number of your companions with you. It seems that no matter how many people you befriend and have walked the breadth and width of the Mojave with over the years, they’re never available on these do or die missions. Boone and that Anti-Material rifle you gave him. Lilly to sneak with greater ease. Arcade to be your energy weapons man. Even your newfound Devil’s Brigade or your other friends like Doc Delilah or Willow and would be a blessing.

Finally the moment was ready. You assemble your forces behind the cover of the crevice’s and hills of Big Mt, out of sight of those deadly ship turrets. Thankfully they were preoccupied with blasting away the swelling waves of chaos that surrounded the vessel, and you hoped when the shields went down that same mass would work in your favor and funnel into the ship rather than slow you down.

You time everything just right, ordering the charge right as Mobius 1st of three giant Robo Scorpions steps up and begins phasing the ships shields. The shields begin to ripple and become transparent again, as the hordes of monsters surrounding it now once again drive headlong into the line of alien and drone defenders. You see their battle line, and pull out Euclid’s C Finder.

You are SO glad you decided to resolve the Helios 1 power issue this way.

>con't
>>
>>1438488
You aim not at the alien battle lines, but upward, and the projector thing they are using to phase the Radar Fence of Big MT. The wonderful tribeam of targeting lasers concentrates on it, followed by a bright almost blinding glare as the alien projector is destroyed.

Big MT’s Radar fence turns back to its normal color, and you see the throng of creatures trying to escape it stopped once again, burned to cinders and repelled.

Now to stop this alien menace for good.

Your forces hit the alien lines. . .and then the true carnage begins. And it’s not in your favor.

The very first and sensible thing you do is pull out “Big Iron” and using V.A.T.S. target the nearest alien directly shooting at you. But something is different about these aliens. There’s a strange transparent glow, a shimmer around them. Still you aim for the head, and fire off with as much AP as you can throw at it, with [95%] chances to hit.

BANG BANG BANG BANG BANG BANG

Six shots of 28mm GRA AP rounds from your fully modded gun and the damage you did to the alien was. . . barely enough to bring him down to about 20% of health. And you’ve spent all your AP points.

You manage to injure Alien, where you were hoping for an explosion of guts and gore like always. One hurt alien still alive, out of at least 21 aliens with disintegration aimed and firing at you directly. All of them bearing the weird shield thing around their bodies.

You quickly duck to cover behind a boulder as these strange energy projectiles fly at you, slamming into the big rock and making chunks of it disappear. As you crouch, your pimp boy 3 billion continues to flash a [DANGER] warning, these guys seem to have fantastic perception.

You realize if you yourself could could barely scratch aliens with your powerful weapon, you don’t have to think hard what’s happening to your scorpion army. Huge moutains of robot parts and molten metallic goop begin to pile high, as wave after wave of robo scorpion is blasted away by powerful alien weaponry and destroyed, their laser stringers deflected by aliens personal shields. The only reason such wholescale slaugher hasn’t turned this fight into a route was how much the forces and the monsters of Big MT outnumbered the aliens. It was like watching a meat grinder,

except you realize your side was the meat.

>con't
>>
>>1438478

Also the FO3 DLC Mothership Zeta Wandering Samurai who got himself transported back to Earth might be carving up the wasteland as an irradiated Ronin.

Might have ghouled out even.
>>
>>1438505
fucking unbalanced Mothership Zeta with their meatwalls, and high damage weapons. We only have massive hitboxes on the Gen V scorpions.
>>
File: Fo3MZ_holding_cells.png (2.01 MB, 1920x1080)
2.01 MB
2.01 MB PNG
>>1438505
You also see your window of opportunity literally closing as the aliens begin erecting some kind of bulkhead door to close down on the opening into the vessel. A second big boom in the distance tells you Dr. Mobius is on his last giant robo scorpion.

With speed of desperation, you pull out “Esther” and launch a fat man at the aliens between you and the door. It sends all of them flying off, and does kill some of them, but even as you run the gauntlet of turret fire and flanking fire from nearby aliens you see that some are still left alive.

And a few get back up to block your path and stop you from reaching the doors. It almost looks like you aren’t going to make it. That’s when something small, mechanical, and covered in fur furry leaps up and knock them down, just as you duck and roll under the alien door which closes shut.

The doors slam shut behind you as you recover and see you aren't alone. You look to see Roxie and Rex are staring down at you, tails wagging and tongues lapping over their iron jaws. Around them a few cyberpups eyeing you with curiosity.

You smile. Looks like you are getting two companions for this quest after all. You get up, followed by your following of cyberdogs, and start walking as you begin your mission: to disable the alien vessel from within.

>con't
>>
>>1438527
ayyyy best dogs
>>
>>1438527

Sic balls Chopper

https://youtu.be/YTZA6SvkuVg
>>
File: Caravans.png (2.49 MB, 2048x1152)
2.49 MB
2.49 MB PNG
>MEANWHILE, AT COTTONWOOD COVE

>>1435836
>>Rolled 100 (1d100)
>>[Civ] Contract a caravan group to start making regular stops by Cottonwood.
>>1435918
>You and Sharon discovered that the Van Graffs and Crimson Caravan massacred hers and several other caravans, resulting in their monopoly over the Mojave. As such you reported them to the NCR.
>off course that was Cass, and not us, and we did such good work for Crimson Mclafferty would be willing to hear us out

Rose of Sharon Cassidy delivered damning evidence of the Van Graffs and the Crimson Caravan to the NCR, detailing how both of them ruthlessly hired mercenaries and criminals to murder and sack all other caravans in the Mojave, in an evil bid to monopolize the region to themselves. With irrefutable evidence, combined with the fact that indeed no other major Caravans were being run in the Mojave save the two of them, news spread quickly. Outrage at home and cries for justice but sympthetic citizens brought the issue up to the Supreme Court of the NCR and the NCR Congress.

Over the next few months criminal investigation and charges were brought against the two. Expectedly Mclafferty and Van Graff claimed innocence and put the blame on some "overly ambitious subordinates", escaping punishment themselves.

But things were only going to get worse for the caravans. With support of Congress and public sympathy, President Kimball signed into legislation severe trade laws and restrictions of power on the Carvans. It was something that the NCR had wished to do for decades but the threat of Caravan influence to incite resistance was too great, until now.

As a result the NCR began to grow its power and authority over its internal chains of supply, slowly shrinking the influence of the third party's.

Though you the Courier have played your hand in this, you have also hidden it well. Both Caravans still blame Rose of Sharon but are unawares of your involvement, while you have suggested Rose to lay low in hiding which she is currently doing.

Thanks to your efforts to win relations with both Caravans, and driven by a need to make up for lost profits, each has agreed to divert its caravan routes to Cottonwood cove, providing a crucial source of continuing supply for your settlement.

They expect Cottonwood Cove to be a profitable endeavor, and the caravans must be paid for their supplies. So far you have just enough caps from your own inventory to provide about 5 turns for your village of sustainable food but. . .you don't have near enough wealth to do this forever.

You're going to have to come up with a means of cap income/ goods export for your faction, or risk backlash and withdrawal of the Caravans and negative relations.
>>
>>1438586
We should ask for seeds. With the fresh water right by, we can become a very productive farming community, and then branch out, and maybe dip our fingers into the mines around us
>>
>>1438586
>You're going to have to come up with a means of cap income/ goods export for your faction
Alien weapons, shields, and other technology seem like a good idea.
If that's out of the question, we could always start a big ass farm since Cottonwood is right next to a river.
>>
>>1438586

Is LakeLurk flesh something that's particularly marketable? There are nests all along the river and if processed right they aren't even that radioactive!

Surely we took out Chop Chop and got our hands on the White Glove Society's amazing recipe's as well. Cottonwood Cove as weird fishman processing center?
>>
>>1438598
>>1438601
Any scrap or semblance of industrial equipment would help in either indeavor. That should be priority uno prior in terms of acquisition prior to any base production.

This is the wasteland after all.
>>
>>1438598
Idea! Use the metals in the mines to make guns to sell.
Living the American dream.
>>
>>1438608
What about House tools outside of vegas? That entire place looked like it was running
>>
>>1438607
Industrial equipment is probably a good bet then.
Shit like work tables, reloading benches, industrial lathes, mills, foundry equipment, etc...
>>1438614
We could just raid his basement. Maybe try and sneak some stuff out of fortification hill too.
>>
>>1438622
Well we might as well just raid and destroy the fort. We aren't sneaking anything out of that place. As for House's basement, once again we will just have to wait until we kill him
>>
HERO STATUS: QUEST

Your primary civ hero is on a major Quest!

This means until the Quest is completed, you do not have access to your usual Hero Action. You will need to rely on your civ and followers, and vote for a Civ action for each turn until your primary hero returns.

Every now and then you will receive prompts and choices as your hero continues his Quest.

-------

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 5 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 5 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 110
>>>>>Military: 7
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: None
[Research Capability and Assets: None]
>>>>>>Other:
+18 Allied Follower Medical Staff
+1 Allied Follower Mk 1 AutoDoc
+Willow, Doc Mitchel, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>3 pop have died from last turn due to critical injuries and lack of sufficient medical staff
>Morale has dropped due to frustrations and deaths from the lack of additional staff
!Good news! Due to allowing the 12 free'd slaves to go out and find their families, they have all managed to come back and even bring their families to live in Cottonwood Cove. Some of them are from Goodsprings, where word reached Doc Mitchel and Doc Delilah who have both decided to come help with the situation. Willow has also showed up, and is helping by cooking the gecko meat harvested last turn, and helping to raise spirits.
>The medical situation is no longer critical, no new deaths are expected and a full recovery is imminent
>Morale is stabilized and no longer falling

{! Warning !} You are incurring a negative outflow of caps due from your current Caravan Contracts and nonexistent faction infrastructure/industry, which is being withdrawn from your heroes private stocks. These are ultimately limited and require time + actions to replenish.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 8

>>>>>Reputation level: Noble Anti-Slavers / "Enclave return?"
>>
>>1438628
It's probably gonna be super easy to kill House.
He's somehow dumb enough to let us walk up to him chamber doors in full gear.
His access terminal isn't even hidden. Anybody with enough tech skill and sufficient firepower could take him out.
>>
>>1438622
Anything that we do find can be stored or used for any pure manufacturing, or repurposed for agriculture, mining, etc. Enough spare industrial capital can kick start both a stage 1 and 2 economy lickety split.
>>
>>1438634
>>>>>>B. Try to improve (which) base
We will try to improve cottonwood cove by planting farms there and using basic irrigation techniques. Tell the caravans that we will sell our extra food below market price of they go easy on us with the cap debts
>>
Rolled 28 (1d100)

>>1438634
>>>>>G. Your choice/Write in
>[CIV] Gather seeds and prepare a field for growing crops.
We need food first, then industrial equipment
>>
Rolled 9 (1d100)

>>1438644
>>
>>1438634
>>>>>A. Scavenge (for what)
Send a good amount of able bodied people to locate and transport industrial equipment of any kind in the immediate vicinity back to cottonwood cove. Wether it be half finished, scrap, or fully completed.
>>
Rolled 40 (1d100)

>>1438644
Changing to this since it's the same thing but significantly better
>>
Rolled 85 (1d100)

>>1438634
>>>>>B. Try to improve (which) base
Improve cottonwood by creating farms.
>>
Rolled 9 (1d100)

>>1438634
improve cotton wood somehow.
>>
Rolled 36 (1d100)

>>1438634
Forgot to roll
>>
>>1438637

That big casino of his might also double as an orbital antennae and the space battle that caused the Zetans to crash into Big Mt may very well provoke the Mr House's paranoia.
>>
>>1438651
1 - Scavenge for Industrial Equipment

>>1438644
>>1438645
>>1438653
>>1438656
4 - Improve Cottonwood Cove (Farms) [LOCKED]

>Writing
>>
>>1438665
What roll did you use?
>>
>>1438668
I think he used the 85
>>
>>1438668
Best of 3 unless crits, >>1438653 was it.
>>
>>1438645
>>1438649
>>1438652
>>
>>1438677
Well shit, we might have to spend a few turns on the farms
>>
Rolled 17 (1d100)

>>1438634
>>1438644
>>1438645
Support.

>1d100
>>
>>1438681
Or get bonuses from scavenging auto plows and seed processing equipment, maby some construction equipment might help with the irrigation system. Ya know.
>>
>>1438693
We would not know where any of that stuff is. Unless it's sealed in some vault somewhere, it's either going to be broken beyond repair or used by someone else
>>
>>1438693
A few dozen hard working Americans with shovels and picks can work miracles, but yeah actual construction equipment would help.
>>
http://fallout.wikia.com/wiki/Coyote_Mines

Mine really close to us
>>
>>1438703
Well securing that would probably be a good idea once we get the farm up and stop people from dying at the drop of a hat.
>>
>>1438703
http://fallout.wikia.com/wiki/Searchlight_North_gold_mine

this one too
>>
>>1438698
Theres piles of shit everywhere in the game. Its probably largely low quality garbage, but think about it this way, the servos in several sewing machines can be torn out, linked with detenator or air pump, wired or pressured in a way to function with the pumping action, then add steel chiseling bits to the ends of the servos and whalla. You have a fucking jackhammer powered by a pump.

Seriously.>>1438700
>>
>>1438710
We would need to get Raul, maybe Loyal from Nellis, and anyone else who is good with a machine, but it's possible
>>
File: Cottonwood_Cove (1).jpg (894 KB, 1728x1080)
894 KB
894 KB JPG
>>1438652
Several issues come with an attempt to establish farms.

First and foremost is the quality of the land around Cottonwood cove. Much of it is dry clay or sand ill suited to sustain plant life, with only some areas viable soil.

Secondly is the source of water itself, the River, is plagued with mirelurks and dangerous creatures that frighten some of your pop and pose a risk to those who go near the water.

These two issues might have made Cottonwood cove a farming nightmare, but the Courier chose his allies well.

The Followers expertise at agriculture, and the familiarity with farming life of Willow, Delilah, and Doc Mitchel come to a major advantage. To deal with the soil, they begin using buckets and shovels to dig up silt from the river bed, which is rich in deposited minerals and some nutrients. In addition, they make sure to gather some of the Brahmin droppings from the caravans as manure.

The Mire Lurk's are kept at bay by the Vertibird and the power armored Devil's Brigade. Daisy parks the bird along the coast and scares the creatures away with a short burst of gunfire, while the old soldiers protect the Followers and your pop as they harvest water and silt from the river.

With a little help from Goodsprings and Old Mormont Fort, a bit more fertile soil is brought in along with some fast growing crops such as Spinach, Carrots, Peas, and Radish which should be edible in a month or so.

Despite the hardships of the area, your assets and allies help to pull through, with some limited success. It's not enough yet to make Cottonwood Cove entire self sufficient without trade, but it does decrease some of the food cost and lengthens the amount of time you have to come up with additional income.
>>
>>1438714
I think bringing Raul over would be...conflicting.
On one hand, he's great help with machines and having him around would give us a better chance at getting cooperation from the ghoul community,.
On other hand 80% of the Mojave only have experience with feral ghouls, which may spoil our image somewhat.
>>
>>1438723
Also our magnificent 7 probably won't all be hyped about the ghoul. Most would be fine, but i think some would be against it.
>>
>>1438714
I dont understand why we cant do it now though, a long discarded power hammer body from a foundry or steel mill could be set up in a god damn pulley system in 2 hours tops with the amount of people we have.
>>
>>1438726
Yeah.
We're gonna have to deal with conflicting views on mutants at some point.
I'd just rather that be when our only settlement is stable and when our biggest cache of super-tech isn't being invaded by aliens.
>>
>>1438727
Industrial equipment provides much better in the long term if we have technicians to maintain said equipment.
Raul could probably help with upkeep on machines and teach the settlers how to keep shit from breaking.
>>
>>1438734
Aren't the magnificent 7 also technicians? They're not as good as Raul but they maintain their own equipment so they must know a little about industrial equipment.
>>
--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 7 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 7 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 110
>>>>>Military: 7
>>>>>Fuel: None
NEW!
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Barebones Garden Farms (Medium, Primitive). Bucket Irrigation.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
NEW!
>>>>>>Technology: River Silt Fertilizer. Manure.
[Research Capability and Assets: None]
>>>>>>Other:
+18 Allied Follower Medical Staff
+1 Allied Follower Mk 1 AutoDoc
+Willow, Doc Mitchel, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>Primitive Farms have been established, there is room to upgrade them currently
>You have created a small food income, decreasing your reliance on the caravan and prolonging the amount of time you have to come up with a suitable income. however the Caravans themselves sell food, and do not buy food.

Remember that at any time you may posed a question to your companions as free dialogue.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 9
>>
>>1438741
I think it varies. Some are grunts, some are techies, and some are in between. Cannibal Johnson doesn't seem like the sort to know how to fix more than his gun and his armour, which is different from industrial equipment.
>>
Rolled 83 (1d100)

>>1438746
>Secure the mines
>>
Rolled 77 (1d100)

>>1438746
>>>>>A. Scavenge (for what)
>[CIV] Scavenge for industrial and construction equipment from the nearby mines. Stuff like machinery, parts, hand tools, and dynamite.
>>
Rolled 15 (1d100)

>>1438751
This.
>>
>>1438719
Fixing the mirelurk and land problem:
>fashion a horizontal grid scaffoling out of I beams with some weilding equipment
>fashion nets of barbed wire
>create solid foundation work at the shore using stone blocks and available scrap metal
>weild the scaffolding to the shore foindations
>place barbed wire nets on the outside I beams
>rienforce every junction when biulding out with a sufficient pillar
>use old bath tubs and containers to fill in the grid, hold it together with discarded steel cable
>place reclemated top soil in tubs
>add a filtration system
Done. Mabye some things are out of order but whatever.

>>1438746
>>>>>A. Scavenge (for what)
In terms of priority
>fully functional industrial capital
>partially functional industrial capital
>working and interchangable parts
>scrap
>>
Rolled 59 (1d100)

>>1438746
buy some brahmin and secure the surrounding mines
>>
Rolled 17 (1d100)

>>1438756
Forgot to roooooolll
>>
Rolled 76 (1d100)

>>1438644
>>1438645
yeah sure
>>
>>1438723
Tolerance of Ghouls in the Mojave varies.

The NCR is steeped in its egalitarian ideals, and often you will see female and ghoul soldiers among their ranks and even officers. Intelligent ghouls who are NCR citizens are legally protected by law.

This is aided by how stable and orderly the NCR central territories are, being able to more easily deal with feral ghouls and maintain order.

Those native to the Mojave rarely see intelligent ghouls and primarily associate with the feral type and are less receptive.

This has caused a clash in many cases.

Your character suspects the Legion tolerates no Ghouls at all save those who perhaps have stood out to Caesar himself and proven exceptionally useful.

In general the Followers of the Apocalypse and Arcade are open to them. Of the Devil's brigade it varies between non-caring to disapproval with Moreno who says "America should strive to be pure"
>>
Is the last thread archived?
>>
>>1438767
Good thing you can't fuck a ghoul and make more.
>>
>>1438769
No, i would appreciate someone starting a SupTG otherwise I will rely on archived.moe
>>
>>1438767
Well Moreno can eat a dick.
A citizen is a citizen, whether or not they have skin or if they're a hulking beast.
It's not like they're gonna spread or anything. All the mutants are effectively sterile.
>>
>>1438771
I'll do it but i don't have any ideas for the TAGS, do you have any you want in?
>>
>>1438776
Fallout, Civ, Courier, New Vegas perhaps
>>
>>1438776
Enclave, America, Freedom, USA
>>
>>1438751
Support
>>
>>1438773
I disagree, Ghouls can turn feral which is a public danger, while they can be citizens their condition should not be treated as normal or insignificant.

Never forget Tenpenny Tower
>>
>>1438751
>>1438789
>>1438754
3 - Secure the mines (Searchlight East/Other?)

>>1438753
>>1438756
2 - Scavenge for industrial and/or construction equipment from the nearby mines (Searchlight East/Other?)

>>1438757
1 - buy some brahmin + secure the surrounding mines

Current tally. Locking on >Secure the Mines soon unless mistakes/further votes made.
>>
>>1438780
I'm drawing a blank on the description, what do you want me to type?
>>
>>1438793
I'm not saying they don't have special conditions which require special protocols, but I don't see why they can't be a part of a productive society.
They just need a lot of supervision.
>>
>>1438797
Brief descriptions are good for the first one, something like "Fallout Civ Quest, the Courier sets out to establish his own nation from American ideals."
>>
>>1438799
Yeah, they're sick, and should be treated as such. Like if they have cancer of the everything
>>
>>1438799
Kinda felt like you did with
>A citizen is a citizen, whether or not they have skin or if they're a hulking beast.
But i agree that they can be part of society.
>>
>buy some brahmin + secure the surrounding mines
Thats actually a superb Idea. Though getting brahmin from caravans would not be optimal. Taking some overpopulated brahmin off of a large pasture in exchange for some unwanted good would be the best bet though. The caravans would charge us an arm and a leg for on demand brahmin in comparison.
>>
We need to get a badass playlist for Black Mountain.
Broadcasting our message was a very good idea, but the people need something else to keep them on the station.
>>
>>1438802
How about
>The Courier becomes a true Patriot and frees some Legion slaves for America, also Big MT is invaded by aliens.
>>
>>1438809
Add that somewhere certainly, but don't forget to also detail the quest itself.
>>
>>1438797
"The Courier dies drowning in pussy for America. Also aliens."
>>
>>1438808
We need to acquire about 20 school children and record them singing "America the Beautiful" for that real people coming together feel.
>>
>>1438814
Good suggestion.
This https://www.youtube.com/watch?v=c5BL4RNFr58 could also work well.
>>
>>1438812
>Fallout Civ Quest, The Courier becomes a true Patriot and frees some Legion slaves for America, also Big MT is invaded by aliens.
How's this?
>>
>>1438818
nice
>>
Economics refresher: caps could technically be considered hard currency right?

>>1438818
Also this is good
>>
>>1438818
>Fallout Civ Quest. The Courier sets out to establish his own nation, and becomes a true Patriot and frees some Legion slaves for America, also Big MT is invaded by aliens.
>>
>>1438824
I guess Caps could work, but somewhere along the line we need to make a currency that we control and hopefully be backed by some gold.
But caps definitely work for now, and it's a lot easier on our citizens too.
>>
File: image.png (1.8 MB, 765x876)
1.8 MB
1.8 MB PNG
>>1438824
Somewhat yes. Caps are the most reliable and stable, but are not the only currency in the Mojave.

The NCR created its own Dollar, and backed it with gold stored deep within a fort. With this their economy prospered, and for a time the NCR Dollar was replacing the bottlecap, but the gold was blown up by the BoS during the NCR BoS war. The bottlecap resumed its supremacy as the mainline currency in the wasteland, however the NCR Dollar is recovering and gaining heft as the NCR industry continues to grow.

The Legion uses silver Denarius and gold Aureus within their borders as currency although they too deal with others mostly with the bottle-cap. However they fix their exchange rate personally and very few people try to argue with the Legion.
>>
>>1438827
Over 140 letters i think, doesn't let me type beyond "also"
I'll just use mine if you don't mind >>1438818
>>
>>1438834
Go ahead. Its been years since I posted on SupTg so I've forgotten those kind of limits.
>>
>>1438828
>>1438833
Im all in for a goldstandard. But when it comes to the credit and the banks and shit. Whew lad. Thats some Orwellian tier shit. Gold standard is probably the best stability/growth compromise we can make. Nowadays with the artificial interest rates enforced by the fed it seems like one of those conspiracy theories my dude. Cant wait for the greatest deppression.
>>
>>1438751
>>1438789
>>1438754
3 - Secure the mines (Searchlight East/Other?) [LOCKED]

Writing

its very late here and I may be able to churn out a few more turns, tomorrow I have work again.
>>
>>1438842
First thing we need is gold though, which we don't have. Assuming we're not cheating cheaters who abuse the game, we have max 2 or 3 bars of gold.
>>
>>1438842
Also I just remembered
>all the lost gold from last thread
Made me cringe.
>>
>>1438828
>>1438833
>>1438842
i'd personally like to keep the Caps currency.
BTW first thread is now archived.
>>
>>1438853
If we can find a way to control Caps sure.
But we're gonna have to stick to Caps for a while anyways. We have no currency we can control or a way to back it.
>>
>>1438853
Neat

Thing is with the cap economy, it can be completely fabricated and inflated. Easily. Granted the effects would take a while at first, but if someone punches bottle caps from scrap, they get obscenely rich while everyone else gets gradually poorer.

>>1438859
Exactly
>>
>>1438859
We could just limit Caps currency to old world caps, Maybe make some special engravings on the bottom?
>>
>>1438863
obviously its not that easy or someone would do it. The wasteland as a whole seems on top of keeping away rampant inflation and counterfitting. There was the whole Crimson Caravan mission to stop the counterfitter press.
>>
>>1438863
From Fallout New Vegas contrary to popular belief Bottlecaps are not used as currency because they are "irreplaceable" but primarily due to convenience.

The most powerful businesses and government reserves control access to the rare bottle-cap presses which they use to replace worn down bottlecaps and return it into circulation. Generally speaking they do not engage in inflation and counterfeiting and actively fight it, because even they realize that everyone loses hard when you crash the economy including themselves.

The Courier fulfilled a mission from McLafferty to destroy an illegal/unlicensed bottle-cap press used by criminals to churn out bottlecaps.
>>
>>1438869
>>1438871
Hmm
Bottle caps it is I guess
These post apocalyptic wonder boys got it down to a science
>>
>>1438869
>>1438871
>>1438876
And they should, one of final stages of Old World lore was ridiculous levels of inflation shortly before the apocalypse happened.
>>
>>1438871
>destory
I never did that mission. Time to start over.
>>
>>1438881
What, like Zimbabwe levels?
>>
>>1438883
Pretty much. If I recall, there are some images that can be found both in the other games and Fallout 4 where it costs $100+ for some gas and $150+ for a simple toy.
>>
>>1438888
>$100+ for some gas
I might actually shoot myself or just fuck off into the wilderness. If America didn't get nuked, it would have turned into a macro-Brazil.
>>
>>1438891
http://fallout.wikia.com/wiki/United_States

Also ignore 'muh morality!' the world was going to shit.
>>
File: rALprXW.png (124 KB, 293x291)
124 KB
124 KB PNG
>>1438883
>>
>>1438891
>>1438892
Yep. Keep in mind, America was still one of-

>>1438894
Oh dear lord, it's even worse than I remebered!
>>
>>1438894
>>
>>1438898
>>1438894
Never forget the chinks caused the New plague.

And that F4 and F3 are illeglement games with only New Vegas being proper canon.
>>
>>1438902
Considering how Fallout heavily bases itself on world building, character interaction and good storytelling, yeah 3 and 4 are illegitimate.
I would actively tell anybody new to the series to skip 3 and 4.
>>
>>1438909
I hope we can get Fussion reactor production back at some point. God knows we could then have unlimited power. Or everybody gets Power Armor as a right of passage.
>>
>>1438913
Can't we technically use Microfusion Breeders as power sources?
Like getting a whole bunch and wiring them into a big ass power source.
>>
>>1438921
Possibly, Not sure how effective or rare microfusion breeders are.
>>
Sory folks, I have to crash, will be on tomorrow though after work.

Feel free to discuss or ask me questions I'll respond to them and any dialogue later.
>>
>>1438923
It's cool man. Thanks for running.
>>
File: g4820.png (2.59 MB, 2326x1456)
2.59 MB
2.59 MB PNG
So our main priorities with Cottonwood are
>Securing the adjacent mining facilities
>Establishing stable irrigation for agriculture
>Procuring additional industrial equipment for construction and manufacturing
>Finding an abundant source of raw materials
>Bolstering available medical facilities
>Improving fortifications around the settlement
>Procuring additional arms and armor
Anything else I'm missing?

Also we still need to get a playlist for the radio station.
I'm not sure if the QM cares if the songs are period accurate or not, but any suitably American tracks would be appreciated.
>>
>>1439070
Don't forget

>Nuke NCR and the Legion
>>
>>1439101
>nuke
Thats the last resort
Subterfuge and assimilation is the best option by far.
>>
>>1439105
lonesome road. Those nukes just gonna fly any no one knows. If we want, it could be an option of last resort. nuke the NCR capital from there.
>>
>>1439107
Or dissasemble them and refurbish the parts to work in a nuclear generator.
>>
>>1438909
3 wasn't that bad...
>>
>>1439113
Shouldnt we have helios one for our power needs?
>>
>>1439117
Moooooore
POWAAAAAAR
>>
File: 1370738870923.jpg (255 KB, 800x1000)
255 KB
255 KB JPG
Hopefully as the Courier one of our advisors or even our experiences as a rootless murder hobo will have taught us that the Old World's manufacturing processes were generally unsustainable.

Sure the old America made magical tech that lasts 200+ years and preservatives for industrial food that persist just as long.

However without coherent recycling and a better means of getting energy and fuel we're going to hit the same limits that led to the Resource Wars and the first collapse.

Obviously wastelanders have got the recycling part down having to scavenge for scrap in the Old World's corpse as a daily part of existence for a significant part of the population.

It's boot strapping the miraculous tech from the Sierra Madre and Helios One that haqs the greatest potential. The Think Tank and Dr.Mobius while useful allies are still limited by being transhuman jar critters that have lost touch with the common man.

As compared to our Brainless cybered up chassis of the People.
>>
>>1439121

We have nothing better to go on with now though.

A better society model will take R&D and advanced research facilities to bring to fruition and we don't even have the capability to produce a blackpowder gun, let alone a 3mm caseless gatling gun.

Copy the old world tech and adapt to our own use until we are large and stable. Then work on making it better.
>>
>>1439144
INDUSTRIAL CAPITAL

Come on mates
>>
Do you think we should ask our brain for advice?
It's been mentioned as being twice smarter than us.
>>
>>1439161
Good point. Looking into that would save us some hassle.
>>
Rolled 34 (1d100)

posting from phone

QUEST:
The narrow hallways and closed spaces favor you much better, keeping the Alien numbers funneled into close quarters makes them excellent group targets and limiting the amount of fire they can throw at you.

However the shield aliens are still deadly. Their shields give them a powerful defensive edge, able to take far more damage than your power armor and they dish out shot after shot with that disintegrator rifle of theirs, making you pour stimpaks into your veins.

You always target them first. The most effective strategy is to attempt to sneak up on them, and then quickly take out "Big Iron" or a sniper rifle to pick the weapon out of their hand with a Sneak Critical. You have to move quick to grab before they can run over and pick them up (the fuckers are fast).

Denying them of their weapon they are virtually powerless, they're crap melee fighters. You have Roxie and Rex tie them up in melee while you grind down their shields using the MF Hyperbreeder Alpha. What's also effective seems to be lighting them on fire or using the Arc Welder, their shields don't stop Fire or Electricity.

The aliens eat some kind of worm food which is plentiful, helping you save up the rations you've brought. They also use some kind of bio-gel as medicine, its not as effective as Stim-Paks and comes with some side effects.
You meander past room after room on the vessel, seeing many strange sights.

You eventually reach a junction leading two three separate areas, and you decide which way to go:
CHOOSE:
>Some kind of treasure room! Your eyes widen as you see something you've never dreamed of. Intact Pre-War equipment, cars, trucks, planes, tanks and row upon row of advanced technology!
>A circular room with a light shining in the center, surrounded by large empty glass tubes
>A cryostasis room. There are many different sizes and shapes here, holding creatures of all sorts. Many are familiar, like Ghouls, Super Mutants, and Brahmin. . .others are things you haven't seen before. You suspect there might be humans among them too.

Roll me a 1d100 with your choice
>>
Rolled 17 (1d100)

>>1439183
>Some kind of treasure room! Your eyes widen as you see something you've never dreamed of. Intact Pre-War equipment, cars, trucks, planes, tanks and row upon row of advanced technology!


Oh shit. Looks like we just found our D-6 motherfuckers!
>>
>>1439191
Dammit!
>>
Rolled 3 (1d100)

>>1439183
>Some kind of treasure room! Your eyes widen as you see something you've never dreamed of. Intact Pre-War equipment, cars, trucks, planes, tanks and row upon row of advanced technology!

Imma save ya
>>
File: 1488149941880.jpg (136 KB, 964x639)
136 KB
136 KB JPG
Rolled 48 (1d100)

>>1439183

Cryostasis means more potential allies or at least mobile distractions for those Zetans to worry about.
>>
>>1439198
>3
Just fuck my shit up senpai
>>
>>1439200
True but Prewar tech is incredibly rare and valuable.


We are talking, with your roll, at least a few dozen armoured vehicles and industrial devices. Possibly even some mining gear.


Speaking of which. I thought of something rather important in the NV area for us to secure: a semi-functional steel foundry. Do anon's want to discuss this?
>>
File: IMG_5702.jpg (32 KB, 322x456)
32 KB
32 KB JPG
>>1439204
Got a location in mind - I do think that we might be jumping the gun with the desire to build an industrial base though.

Not only do factories require power, they also require defence, an uninterrupted stream of raw materials and a large workforce. We should probably focus on building a mining / agriculture bad first and just recruiting new citizens en mass.

Freeing legion slaves world probably be the easiest way to go.
>>
File: IMG_5700.jpg (35 KB, 305x483)
35 KB
35 KB JPG
>>1439211
Dumping images for OP to use as well.
>>
File: IMG_5701.jpg (34 KB, 343x429)
34 KB
34 KB JPG
>>1439213
>>
File: IMG_5703.jpg (55 KB, 313x470)
55 KB
55 KB JPG
>>1439215
>>
>>1439191
>17
You enter the treasure room, and feel like a child that just found a whole crate of candy.

Cars! You turn the keys on them and they hum to life with nuclear energy, you press on the wheel and they honk. oh how you can't wait to learn how to drive them!

Other useful vehicles, trucks, bulldozers, cranes and even stranger things that you can only guess what their purpose is for.

Attack vehicles of every shape and variety. Pre-War American tanks, jeeps with machine guns, artillery vehicles that carry guns like the boomers have. You even see Chinese vehicles.

Planes and flight craft of all sorts, jet craft, a Repcon missile, Vertibirds all shiny and new.

Then of the appliances. Everything you've ever seen rusted and defunct exploring old world buildings, here pristine,intact, and fuctional. Machines that wash dishes, cook a fresh plate of eggs, clean and dry press your clothes.

There's an assortment of Pre-War toys that work, flying planes, toy trains, little childrens books. . .and then, oddly enough, something you've seen on a poster.

A toy horse, large enough for a child to ride, one of those "Giddyup Buttercups". But this one isn't with the other toys, its separated in a corner of the room behind some windows and doors.

Curious you enter the room and look the toy over, finding a simple on switch. The horse toy whirrs and comes to life, and you hear it start to play music.

https://www.youtube.com/watch?v=DiTKteYvy2Y

It begins to move and prance around, you guys Old World horses walked like that, making horse sounds as its feet "clop" on the floor. It's a neat little toy. The music stops and so does the horse. Before you can leave the room, you see the horse silently turn its head and look at you. For some reason, you feel wrong. Your mind trained for danger in the wasteland starts blaring warning bells but you can't understand why. You crouch down to take a closer look at the horse. It's then your power armor sneaking interface activates, and you see it put something in front of your vision: [DANGER]. You turn around expecting to be ambushed by aliens, you don't see the rest of the toy quietly turn its body to face you.

TO BE CONTINUED
>>
>>1439211
No problem. This is the place I have in mind: http://fallout.wikia.com/wiki/New_Vegas_Steel

This place, based off of the game, still has power and functional equipment. If we can supply ore and such, then we can produce steel and other metals in theory.


As to needing to defend it, we have 70 odd ex-slaves and we will free more. If we have twenty defend and work the steel plant we can be certain that it will be safe-ish.

I do agree mining and agriculture especially is needed first but this is just something I wanted to make sure we all knew about. This can easily be achieved and I can say with great certainty we can increase our strength of numbers by recruiting from the various towns, gangs and tribes of the world along with freeing slaves. It would also be wise for us to create some defences for the cove like concrete or brick firehouses supported by tunnels or trenches to a central command, ammo stock and medical centre


Also this is another good objective: http://fallout.wikia.com/wiki/H%26H_Tools_Factory

However I would argue we should try and disassemble this place and either move it to the steel plant or to Cottonwood cove.
>>
>>1439222
Oh fucking aliens made this into a battle bot didn't they?
>>
File: IMG_5712.jpg (27 KB, 512x256)
27 KB
27 KB JPG
>>1439217
>>
File: IMG_5715.jpg (35 KB, 343x429)
35 KB
35 KB JPG
>>1439223
Sounds like a good plan!
>>
>>1439222

Battle Buttercup?

And hot damn that loot!
>>
You mean that loot that will inevitably be destroyed by the upcoming battle?
>>
>>1439230
If you want I can expand on defensive strategy and what we can and can't do. What weapons we can realistically train our population with and such.


>>1439249
Only if we roll badly or can't run out of here fast enough...so possibly.
>>
>>1439223
This is a good plan for the future mixing with what I said earlier too. We do need a lot more people and stable agriculture first.
>>
I also have a bunch of things for establishing industrial economies and such, from when I was going to write some Greentext / Fan fiction on another board.

Anyhow, I know of methodologies for the creation of concrete / cement that sets underwater, the Haber process (creates ammonia for plants / farming), modern road design and a limited understanding of the Bessemer process.

So, you know, I can state with some certainty how to do this shit. We do this every other quest so it shouldn't be too hard.
>>
>>1439287
Well it's not the issue of how, but when the time is right. We need to make the cove self sustaining, take over the nearby mines, and branch out to make our own caravans and start recruiting towns.
>>
>>1439307

Also depending on if we've culled them there still might be Boomer, Vipers and most dangerously Fiends dicking around our potential trading lines.

I'm wondering how we avoid becoming the NCR when it comes to establishing Rule Of Law and allowing communities to retain their independence.

>>1439222

I fucking KNEW it! Beware the abominable equine.

https://youtu.be/CBomQh0np6w
>>
>>1439314
We can deal with the raiders the way the legion does. A lot of people say how safe their supply lines are
>>
>>1439307
That will be easy to do so long as our rolls hold for now.


>>1439314
Simple: we do to raiders what we did to the Legion until either they turn themselves in, settle down as farmers or die. The Legion method of regional pacification works wonders.

As to how we avoid becoming the NCR, we have exponential tax rates, so the rich are less powerful.

We also need to avoid allowing lobbying as much as possible. Since that causes huge problems for the NCR.

It would also help if we say that super-mutants and such are fine. Seeing as we all understand what we would use them for.

There are other things but you get the idea.


>>1439320
It's the method humans used for thousands of years.
>>
>>1439327
Making more supermutants is terrible but letting the ones stay alive until they all die off is fine

As for the government, we will have to have a thread long discussion on how to structure our Senate and what our system acrually is going to be
>>
>>1439331
I know more supermutants would be somewhat bad but we can't make more. So the fundamental problem is do we abuse them or make use of them?
>>
>>1439347
Well we COULD but let's not think about it. As for what to do, they could be our construction machines. We are allied with Jamestown
>>
>>1439349
They also are entirely resistant to radiation, so they can defend and work in and around irradiated areas.
>>
>>1439366
They would need to be properly paid and supported. It could be easily done.
>>
So how much you wanna bet we're gonna deal with a wannabe Master who has access to FEV down the line?
>>
>>1439366
>>1439368
Honestly, We could have them live and work in the radation zones and pay them in proper building stuff.
>>
>>1439381
I mean so long as they aren't eating people and breaking shit, I have no problem with them being an active part in the community.
>>
>>1439381
We could call it the SMCS Project.
SMCS meaning Super Mutant Civil Service.
>>
>>1439387
>Tfw Super Mutants repent by helping build a better tommorrow, Today.
>>
>>1439389
We truly are America now
>>
>>1439395
But we don't have slums, massive military corruption, massive military corruption, an obsession with our ex-presidents, a suppressed civil war movement, a obesity epidemic, a corrupt education system or shit internet from Comcast.
>>
>>1439417
Well having strict standards and actually holding people to those standards would help us a lot.
>>
>>1439417
Blow it out your ass.
>>
>>1439417
I think you meant to list massive government corruption instead of military corruption twice.
>>
>>1439417
Shit I put military corruption twice...


>>1439421
Oh yeah, that would certainly help. Luckily we have the training methods of the Enclave to make up for our lack of equipment, numbers, time, resources, intel and such.

>>1439424
Oh please my nation has about 4 of those problems and a few you don't have. Like semi-active rebel organisations.

Seriously, fuck the god damn Irish. That is our clay and has been for literally hundreds of years.
>>
>>1439432
Yeah, I was going for that.
>>
>>1439434
You a bong?
>>
>>1439439
Scottish.
>>
>>1439449
Oh. Yeah, you guys are cool. Sorry about your problems with the Irish though.
>>
>>1439434
Yeah but I fail to see how we have massive military corruption, slums are everywhere on all nations , I don't understand what you mean with an obsession with ex presidents, and my internet is good because I pay firbgood internet. America isnt perfect, but you're looking at the wrong problems. Also, people are not at the civil war level yet
>>
>>1439454
No problem with the Irish. They are a great people. The problem is they have a problem with us (meaning the British government). Not even all Irish just those who support the IRA and think that NI should belong to the Republic of Ireland.
>>
>>1439462
Well I guess rebels and terrorists never really do think about the effects of their actions on the public.
I can sorta sympathize with them about the British government, but it just seems like IRA does nothing but horrid and cowardly shit.
>>
>>1439462
>>1439468
>Tfw your political party betrays you and forces the military parts to break down into infighting and no real idea what to do so they do everything they can.
>>
>>1439461
The massive military corruption is just a thing all nations at peace succumb to. You Americans haven't been in a "real" war that pressured your nations resources and such for awhile so your nations military can afford wasteful projects and inefficiencies. They also have the budget to match that though so it doesn't cause many problems. Generally your military also suffers from the fact that they want to give contracts to certain companies, even if in theory they could get a product from somewhere else for a slightly better deal. Also, you have that whole lower standards for women thing, that is kinda corruption of a political kind.

The slums are in every nation true but the fact is you have entire cultures that have developed in these slums. Also they have insane crime rates and shit.

As to your nation's obsession with presidents, I mean like you having a museum of presidents in the Disney park in Florida. I mean, it is a great show and I enjoyed it but still. We have nothing of the sort in the UK because the only prime minister who is near universally liked is Churchill and even he has his enemies, seeing as he caused gallipoli and shit.

As to your internet being good, fair enough it just seems the only stories we get are about your internet generally being shit cause Comcast won't bother to fit fibre optics and such.

As to my civil war comment, I was more so talking about the whole of the south calling the 1st american civil war, the "war of northern aggression" rather than your current political climate where Antifa may decide to go further than intercepting riots and such.


>>1439468
Oh aye, I mean the IRA had it's point but the fact is that at this point it is doing more harm to the Irish than good.
>>
>>1439476
The south is just butthurt that they decided to fight an enemy 3 times their size and try to make up for a lack industry with failed support from foreign nations. Don't take anything they have to say about the war seriously.
Also the hall of presidents isn't even a particularly popular attraction at Disney. It's got more historical value than anything and even then it's still incredibly dated and bias in a lot of its info.
Also Comcast could totally do fiber optic, but they make a lot more money for a lot less work with their current system.
>>
>>1439490
The confederacy is only good for one thing nowadays, the proper difficulty setting in every civil war game.
>>
>>1439490
I totally understand in all those cases except for the hall of presidents. When I was there it was very busy and it seemed quite lovely in all honesty. Very patriotic, even got to me a little.
>>
>>1439509
It's been a while since I took my family to Disney, but in the end I don't think one attraction in a theme park constitutes a national obsession.
Our tendency to constantly compare leaders, past and present, with no regard to the circumstances of their tenures might be obsessive though.
>>
>>1439514
Thats a good point.
In all honesty I do think the dixies were pretty cool. Aside from all the damn racism and slaves. They upheld their right to secede and fought what they stood for however stupid the endeavor. Romantic really.
>>
>>1439519
I'm fine with the South honestly.
My only real problems with them are the eternal butthurt over the war, the enduring racism, the rampant sexual indecency, and constant drug problems.
Not that other parts of the country don't have some of those problems, but the south has those in spades in their backwoods.
Still love the music and the food though. ANd the hog hunting.
>>
>>1439529
The south reminds me of north England. Essentially everything is very grim but unlike north England they have interesting food, music, traditions and ideas.
>>
>>1439534
It's certainly got a type of antiquated charm you just won't find in most other parts of the country, they just have a huge chip on their shoulders.
>>
>>1439476
Well if that's what you mean by military corruption, then I guess every first world nation has it. It's a shame because we COULD save so much money by having actual competition over contracts. I agree with the lower standards for women, but I can't think of a good alternative.

The slum culture is unfortunate, but it mostly just resolves around the black community.

We love some of our presidents that we see as good leaders. George Washington of course, FDR, Lincoln, Reagan, JFK. Maybe it's just an American thing.

As for the south, they're just sore losers. I didn't mean to sound rude or agressive, I was just wondering how you figured it.
>>
We might have to loom towards Sloan if we want building materials. I know that it is established that the NCR uses it regularly.
>>
>>1439614
We could certainly use all that concrete. I just don't know if we have the funds to buy them out of their NCR contract.
The only real edge we have over the NCR is the fact that we cleared up the Deathclaw infestation while the NCR did fuck all to help cuz "the legion has been encroaching on our territory"
>>
>>1439622
Well this would be after the NCR pulled out. We could make a deal with the workers there, as they have the expertise and we have the protection and money
>>
>>1439556
Oh yeah, the problem is that most companies have went bust so even major powers only have two or three different suppliers, who often agree to not drop their prices beyond a certain point.

As to the women's standards, how about letting them do the same as men and if they pass, they pass? Even then I'd keep them in separate squads / divisions / regiments for political, social and sexual reasons, in the case of that last one, negate if they all are automatically given the implant to stop them getting pregnant.


The slum thing is a serious problem with no real solution, besides the obvious one of mass immolation.


Oh we Brits love some of our leaders too, again Winston Churchill comes to mind but also miss Thatcher. The fact is though that far less power is given to the Prime minister so we hear less about them and less good / bad comes from them.

Admittedly we also lack that whole atmosphere about elections you guys have, seeing as it's just another thing to keep the country ticking along as we want it.


I understand you didn't mean to sound rude or aggressive and feel this has been a good exchange.
>>
>>1439628
It's nice talking about our respective countries without throwing a piss fit, isn't it?
Why can't the actual political and international boards have a decent exchange nowadays?
>>
>>1439627
I figure we might as well clear out the quarry after we wreck everybody's shit at the Hoover Dam then.
NCR a shit.
>>
>>1439628
With the whole "females in the army" is tough because biologically women are weaker than men. We could put them in administrative roles, but you get constant "sexual harassment". We either weaken the integrity of the military, or make it unfair for the males of the population.

I guess we could compare our love of the presidents to the Brit's love of the royalty.

>>1439642
I know that my plan was to attack every NCR and legion position in the mojave during the battle, but there was one or two people that didn't like that.
>>
>>1439650
Women are pretty decent for support and alternative roles honestly.
Regular infantry shit just doesn't fit them very well.
They have problems with everything from duress under fire, lodgings, and hygiene standards.
They do a lot better as nurses, spies, snipers, explosive technicians, etc...just not grunts.
>>
>>1439674
>better as snipers
No, They fucking don't. When the wash out rate for them with men is high as hell. There is no way women do better as snipers unless you're Russia in-which case you're women are men and your men are dead.
>>
>>1439680
Whatever the case, at least we agree they aren't really cut out for infantry work.
>>
>>1439680
kek
I agree. If women prove competent in support roles, I have no reason why they woulndn;t be accepted.
>>1439690
Agreed
>>
>>1439690
They really don't, However with the fact 100% of the surface folks in Fallout have been exposed to radiated FEV seems to have possible closed the gap to some fashion.

>>1439700
Nither do I, I just don't like the idea of women in any front-line or likely to be attacked role. A man will be shot, a woman becomes a play thing.
>>
>>1439635
Oh yeah, it's a nice change from /pol/ where mentioning you are from the UK results in being called Mohammed and asked how many refugees live in your house. It's gotten better since Brexit mind you since we gained a bit of respect, not to mention the whole thing with Shia le bouf...


>>1439642
We could try and clear the quarry from the air, thus avoiding more or less all the danger. Also even if we clear it we still need a source of good clay to make good concrete or cement.


>>1439650
Oh I agree. The conundrum of how to deal with the differences between men and women in a way that doesn't get the majority of people on your back is nearly impossible. Though it will quickly solve itself if you Americans get into a ground war with ISIS: seeing as they would enslave and rape the female troops.

Again, my opinion is that if they are good enough to do the job, great but never lower the standards. I also have little problem with them doing admin but I am aware that the number of jobs in that department decreases yearly thanks to automation.

As to the sexual harassment problem, there is no solution for that in the current political and law environment. The moment however there is no cash incentive the problem odd to solve itself.
>>
>>1439705
Well we could easily just walk into the quarry and clear it. I've done it before with my character
>>
>>1439716
True but I don't want to risk it.
>>
>>1439705
Can't we use or make up that stuff the Romans used as Cement and things like that? Or just Quarry the blocks in there to lock/rest together like a puzzle so they don't just 'fall in' on themselves?

tfw applying a job's logic to fallout and trying to think of some bullshit that would work.
>>
>>1439720
Well we have limited fuel for the vertibird
>>
>>1439705
We're a character with max stats, power armor, an anti-material revolver, and cosmic knife.
If we just walk into the quarry it wouldn't take more than an hour to clear.
>>
>>1439650
Just have one standard to meet, if your man or woman. easy.
>>
>>1439735
For the military? Women can't serve combat roles as much as men, but can administrative
>>
>>1439725
The Romans had access to Volcanic rock. They essentially had the cheat material to making cement and concrete but they never really advanced beyond this method. Literally because it was so effective.

As to the material in the quarry, we can make use of it if we can set up a good furnace in the area to process the limestone and some clay.


>>1439728
You raise a good point: we need to set up a bio-still soon and start making wood gas.


>>1439731
You also raise a good point, here is my response: Nat 1. Admittedly it is unlikely but still.
>>
>>1439745
If the NCR can make concrete, so can we. We need all of the specialty characters in the game, such as Raul and Loyal
>>
>>1439754
Concrete is easy to make, good concrete is harder but with fallout tech shouldn't be too difficult. Essentially we just need to make ground limestone and then burn it with clay. Depending on the quality of the clay and shit we will make some good shit that will set even underwater, this particular recipe is still used today.

Essentially the NCR are going to send their army and we are going to pull some "magnificent seven" bullshit but with 30 super soldier: us and all of our possible companions. In power armour. With artillery support. Backed by our nations army.
>>
>>1439741
Well does it really matter what their gender is as long as they meet the standard? don't go easy on the women, but if they can serve in the field let them.
>>
>>1439779
If they can, then absolutely. We need everyone we can get, yet there aren't going to be many.

>>1439778
The NCR might send their army in time, but between the Dam, the attack on Camp McCarran, on Forlorn Hope, on Helios, on Golf, and on the many outposts, they won't be back for a while
>>
>>1439778
>>1439791
actually, Why not 'clear' the quarry when the 'battle' at the damn happens. If we don't want to be 'known' as the leader of this nation yet we can use it as a vaild excuse.
>>
>>1439791
You underestimate the power of the NCR and their army.

Also we've only planned attacks on Camp McCarran. We can almost certainly arrange some more if we are smart.

However we must be careful not to weaken them too much more so than the Legion.
>>
>>1439804
We'll take the NCR side for the dam, turn on them at the end, after we have killed Lanius, Caeser, and the entire camp. The NCR people want out of the Mojave, and a defeat is just what they need to get pushed out of this desert.

>>1439803
I mean we could, but I see a number of other higher value targets
>>
>>1439812
Well, they're deathclaws. When we have the time and fuel, just take a vertiberd and strafe them a few times with a minigun.
>>
>>1439812
>>1439804
Why bother aiding the NCR. Let the Legion and NCR duke it out and then 'houses' Robots show up because 'muh Damn power.'
>>
File: Fallout_3_Enclave.png (603 KB, 954x399)
603 KB
603 KB PNG
>>1439703
>However with the fact 100% of the surface folks in Fallout have been exposed to radiated FEV seems to have possible closed the gap to some fashion.
The NCR, the original Enclave, the BoS, and the Boomers readily employ women into arms and combat roles, as well as many caravan and trader groups.

Mostly its the Legion who is primarily a male dominated society.

200 years of post apocalyptic necessity, miniscule population, and scarcity of food to diminish the importance of child birth and family rearing has altered previous societal constraints.
>>
>>1439803
We plan on revealing the existence of our power by attacking as many NCR and Legion cities as possible while the majority of their forces are distracted with their battle for the dam.

We plan on doing this by convincing raiders to attack the NCR bases (while we take their bases and then kill them with our ex-slaves when they return) while we deploy by Vertibird to attack the Legion and destroy as much of their stuff as possible.


>>1439812
I suppose that could work but I feel we need to arrange more attacks on their shit to make sure.
>>
>>1439816
We'll do this. They'll bloody themselves and we'll roll in and clean up.
>>1439818
Of course.
>>
>>1439817
I gave a reason for them to be in said roles. The airborne might've made them as strong and viable as men. Women are usually too valuable in a post apocalyptic world as breeding and house hands to use in combat roles.

>>1439818
Or you let them bloody themselves at the damn AND then attack, Thus ensuring they can't just call a truce and leave it for another time. Also, Kill the asshole when he visits the damn, blame it on the legion but also ensure Ceaser dies.
>>
>>1439823
We need Kimball to survive for someone to blame. If he died, the people might be angry enough to continue the attack
>>
>>1439823
That is the idea, once they have committed their resources to the attack, we signal that it is time to launch the raids.


>>1439827
This, we need the NCR infighting and him before his people not them united behind his "valiant death".
>>
File: Most_Wanted.jpg (290 KB, 1280x720)
290 KB
290 KB JPG
>>1439823
That's also a strong possibility, I would also factor in some eugenics at play where those women who were most likely to survive and thrive the wasteland in turn were also more likely to raise children.

>>1439817
Admittedly in many cases it doesn't matter what gender is wearing power armor, however most notably you will find women in the NCR's elite forces, the Rangers.

Many of the couriers companions have also displayed and improved their combat skill under his training, such as Rose of Sharon, Veronica, Doc Delilah, Willow, Sunny Smiles, and others.

Definitely by the current year population and survival levels have reached the point where women don't necessarily have to be hemmed in at home. It helps that west and southwest US has clean water.
>>
>>1439827
Yeah, can't have martyrs in this war. Just fuckups. gotta save Kimball's ass.
>>
>>1439845
Oh ya, Most likely for sure. Its a weird thought that i doubt anybody who made Fallout would you know, Actually look into before putting out.
>>
>>1439850
I'd say in areas like the Capital wasteland where food and clean water were scarce (and this honestly is a bigger problem than monsters and raiders) you saw more women and wives at home, including harem towns. Slavery was bigger too since women were more prized. The population in those areas was smaller as well.
>>
>>1439860
Too be fair though, The West was only well taken care of because of the first 2 games. However it was just as bad and radiated. It also took place 10-20? years before 3 or even longer.

the population charts for these factions are so god damn weird.
>>
>>1439890
There are population charts? Where? All I have to go off of is how expendable they treat people and the size of their nations.
>>
>>1439909
Over 700,000 people live in the confederation
>>
>>1439909
Thats what I meant, Sorry.
>>
>>1439918
Oh fuck a duck with a truck in the muck, we have shit luck.


So they currently outnumber us at a ratio of 10,000 to 1 or there abouts.
>>
>>1439926
Well we have the nukes from the Divide...
>>
>>1439932
We are not nuking one of the few regions that is stable and productive.


Also we might hit Vault city, which pretty much screws over some of the last pre-war and advanced populations.


However we could fire the nukes into the ocean to create a blast-wave to push enough water towards the coast to drown everything for miles. Cause science. Or we just threaten the NCR with us controlling them and let them remain.
>>
>>1439941
Well, I would rather use it on them than vice-Versa. Besides, if we spread into the midwest, it will be untouched land just like New Vegas
>>
>>1439946
...I doubt that but you are correct, the Midwest was hit far less.


So if we can somehow gain control over those regions, we can probably out compete the NCR and Legion for population, farmland and industry. Seeing as it won't have been as intensely nuked.
>>
>>1439950
That depends on how far QM goes with this, and how much he wants to butcher the lore
>>
>>1439950
>>1439954
Midwest and West got hit almost as bad as the East coast. Due to it having large popluation centers and actual targets of interest. Unless thats changed recently.
>>
>>1439954
I am going to guess pretty far.

>>1439959
There is far less in the middle of america historically speaking, just because of how...shit it is.

Not bad just boring as hell.
>>
>>1439959
The Midwest, I mean Nebraska, Wyoming, the Dakotas, Iowa, Kansas, etc.

>>1439968
DELET THIS
>>
>>1439969
>>1439968
Ah, I thought you two meant places of impotrant, Well they still got fucked from fallout and the FEV plus all the other shit leaking into the air.
>>
>>1439969
Oh for fuck sake. Accept it. Like I accept the fact that I am a bus ride away from losing 20+ years from my life expectancy.
>>
>>1439987
Fine, I hope you enjoy your mountains and depression
>>1439986
Well sure, but it probably has clean water, as well as some plant life, just like Vegas
>>
>>1439986
Oh aye, chances are there were fewer military bases and such there. Seeing as they would be built in places they could reach easily with power and shit. Plus they didn't seemingly go for massive military installations and such, admittedly they had quite a few bunkers and such but they were seemingly made for the Enclave than the army.
>>
>>1439995
Look I am sorry but I have never heard of a single interesting thing in the Midwest, ignoring the far south with their massive swamps and your huge mountain ranges. Both things I consider impressive but not greatly interesting.
>>
File: The_End.jpg (359 KB, 1200x900)
359 KB
359 KB JPG
I have to make an announcement and say that the Courier has not launched the Nukes, neither at the NCR nor the Legion. He opted to convince Ulyssess to stand down.

Even as such as the Legion are, wiping out entire communities, whole scale genocide with ancient old world weapons would have devastated relations with the Followers, as well as some other factions like the BoS. Conversely because you had not launched the nukes, you enjoy fantastic relations with the followers and gained a boon to BoS relations (although other historical choices can change this). Survivors of the battle from afar saw you and Ulyssess leave and seal the nuclear room behind you.

That does not mean that one day, perhaps the Courier might decide to go back and work hard on re-launching the nukes, either on mass or individually, with more sensible choices but this will take considerable resources and be as hard as cracking a Vault plus the rewiring and breaking of the missile codes, and if successful even one launch will still have major consequences to relations.

Still, it was Ulysses words that inspired the Courier to start a nation.

"Whatever your symbol...

...carry it on your back, and wear it proudly when you stand at Hoover Dam."
>>
>>1439995
The water is still dirty in New Vegas with all that nasty shit mate. Its why clean water is still such an important thing to get. Rad's don't go well, but each person is abit different hence why some stomach it better.

Also remember House Shot down alot of nukes heading for his area and the place it.

>>1439999
Checked and I doubt. It is most likely just shitty writing on there part.

>>1440012
>Tfw nuked both sides.
>>
>>1439946
I rather we idn't use them. Its not like we actually secured the Divide. There's still the marked men and the tunnelers, which are spreading into the Mojave according to Ulysses.
>>
>>1440016
>Tfw nuked both sides, then killed benny and was forgiven by everyone.
>>
>>1440011
No you're right. I usually bag some good bucks out here though.

>>1440016
What about the clean water from the Colorado river? That's clean
>>
>>1440016
>The water is still dirty in New Vegas with all that nasty shit mate
That was mostly in freeside and a result of poor sanitation and frank negligence by House and the NCR.

New Vegas and the Strip enjoyed clean water, pumped from pre-war tubes from the Colorado which itself has remained clean, mostly. Everything is some level of radioactive, but its not Capital Wasteland tier. Mr. House made a huge effort to stave away nukes from the Colorado, combined with the nature of the flowing waters helped to cleanse it of some immediate fallout ad presumably there were no major hits along the river north of the Mojave.

One of the first things you notice in Goodsprings are the working water wells which give the town its name.
>>
>>1440025
I am going to guess Colorado got nuked. It seems that they would have been used for military shit given the region's general isolation, mountainous nature and so on.
>>
>>1440033
Colorado got fucked. The rest of the midwest might be fine though. Nebraska has a large air base by Omaha and the SAC
>>
>>1440029
As I said, Mr. House defected alot of the nukes coming for the area and I was getting at the fact its still radative just not as badly.

>>1440033
>>1440039
You guys know how far Mr. houses defenses actually reacted out? Cause we should count those areas as pretty much fucked unless they had an Umbrella defense.
>>
>>1440029
It can also be said that the Chinese sent different tiers of warheads to different places, with different levels of defense.

For example, in San Diego where the United States primary power armor research and facory was located, an enormous nuke was detonated to create a literal giant hole in the earth that glows day and night and releases Radiation Storms.

Similarly there are places in DC so irradiated as to cause instant death even with an advanced suit. It may be a testament to united states defense systems that the capital wasteland was not turned to glass entirely.
>>
Anyway, enough OOC.

>Writing
>>
>>1440050
Can't wait to kill alien commies
>>
>>1440042
There is a part in the wiki, but he shot a surprising amount of them down from his Lucky 38. We now outside Vegas was destroyed, but the actual strip, and a lot of the surrounding was fine
>>
>>1438637
I wonder, do we even have to kill Mr. House? Mr. House only seems concerned with his casinos and reliving the glory days of the Old World. We can promise that with the successor state we're making, cache to futuristic tech, and how we’re not too concerned with the operation of the Strip itself besides its resources.

If we do plan on getting rid of him, because he's such a pushover could we lobotomize him for science?
>>
>>1440063
Hence my point, Any place not protected in some fashion we can write off as still 99% fucked.

>>1440064
Honestly, I don't think we need too. Atleast if we present our plan openly to him. He pretty much wanted to do the same as us, and with the actual backing/funds to do it.
>>
>>1440064
I would like to keep house on our side, so we can attempt to use his pre-war knowledge.
>>
>>1440074
I don't think we can. He is incredibly power hungry. We could attempt to download whatever he has stored int he lucky 38?
>>
>>1440074
House is an egomaniac with a god complex. He won't bend the knee to anyone. He needs to die. Yes Man would be capable of taking over for the most part.
>>
>>1440092
>>1440086
Honestly, House isn't that bad. If we have no reason to cause issues. He will just work with us, His down with having a friend if it means his goals are achieved.
>>
>>1440097
Essentially he just wants the Strip to remain his and only his. Beyond that he could not care.
>>
>>1440097
Why would we? First of all, we need the Strip for the cash influx and a capitol. Next, House would never let anyone who would challenge him live.
>>
>>1440102
This. We need jump him in the 38.
>>
>>1440101
>>1440102
The Strip is best ran BY him, meaning we should let him control it. We should talk with him first and foremost about these matters. If he is firmly against it, we kill him. Remember, we still have his Plat chip.
>>
>>1440108
If he is firmly against, why would he let us live now that he knows we have the appetite? And besides, we CAN run New Vegas, if it is not just us. General Oliver was right, we can't just do it alone.
>>
>>1440086
Power hungry? I thought he only restricted his influence to New Vegas back in the pre-war days. With his wealth he could've easily expanded to much larger swaths of the country.

>>1440092
No contest about his ego, his personality makes him sound like he'd be a fit for the Think Tank.

>>1440092
>>1440108
Also Yes Man to just coup over his military forces.
>>
>>1440108
He won't settle for ruling the strip while we take over the rest of the Mojave. He just wants to use the strip as a jumping off point for his domination. He wants everything from the dam to the entrance to the divide.
>>
>>1440112
>>1440114

Because we have his CHIP Anon, He knows we're the only one who can get it. If he is firmly against it, He'll tell us and we'll just 'leave'. Then come back to kill him cause we would as I said, have the chip which he NEEDS.

Seriously, guys don't be murderhobos. Let's try to us our charmas and shit.
>>
>>1440114
He is using New Vegas as a launching point. He had his little fingers in everything pre-war. He has played patient for a hundred years while he rebuilt the strip.

>>1440117
House can't survive in a world with us. He will either sick his Securitrons on us, or something more nefarious. The point is, put your boner over house back and think what he could possibly do for us, but what we gain for getting rid of him
>>
>>1440117
Are you referring to me? I was adding onto we could easily coup him with both the chip and Yes Man if he wasn't compliant.

I'm for trying to get him on side, and keeping a backup plan for if he doesn't listen to reason.
>>
>>1440121
>Boner for House

I'm an Enclave first mate, I hate house but I refuse to let Anon's just do something stupid without fucking trying to talk to him first. His a smart man and the chip means ALOT to him. Give it a chance and if it goes bad we just kill him. Why is putting the Murderhobo boner away an issue?
>>
>>1440126
I don't want to go around killing everybody, but House is too intelligent and too persuasive to be kept alive. In fact, he would probably agree to our terms and then go behind our back and fuck us later. This was the richest man pre-war..
>>
>>1440127
And we're I believe? As equally smart as him, sense the SPECIAL system never went above 10 even for NPC's? I believe. So we could more then likely make a deal with him.
>>
>>1440136
...It just occurred to me that means our brain, which is twice as smart as us, has 20 INT.
>>
>>1440136
What deal? Hey House, I will give you this chip, literally all you need to completely turn your Securitrons into an actual army and to finalize your transformation, and you leave me and my nation that;s going to swallow up everything around you alone, alright?
>>
>>1440136
A deal that we can't guarantee he won't renege on. Nothing he provides can't be gotten elsewhere. Yes Man alone would be enough to keep the strip running.
>>
>>1440143
>and to finalize your transformation,
What's his final form?
>>
>>1440142
I, er hmmm. Fuck I dunno then.

>>1440143
>Tfw the only thing we have to offer in the chip
Okay Anon. Its not like two people with similar ideas have been known to work together before

>>1440145
No deal can ever be a guarantee mate, Its normal business.
>>
>>1440127
>but House is too intelligent and too persuasive to be kept alive.
>too persuasive to be kept alive.
Doesn't Mr. House have a charisma of 1? His main characteristics seems to be how he's exceptional at economics and calculations, not at actually negotiating anything.

>>1440152
>No deal can ever be a guarantee mate, Its normal business.
>Its normal business.
Didn't Benny say something like this to us when he shot us in the head and tried burying us alive?
>>
>>1440152
Yeah and they usually backstab each other, just like the Triumative, or any other "dualship" of power. Also, this isn't any "normal" business. It's the fate of nations on one promise from some Egomaniac to another hungry for power

>>1440164
Well he founded Robco, so I figured that has to mean something
>>
>>1440164
Benny wasn't wrong though, It honestly was just business of the wastelands.

>>1440167
He would't have the shit he had without us, Plus we can actually negotiate and stuff like that. As I said, give it atleast a chance and if it fucks up then we kill him and install yes man.
>>
>>1440176
Like I said, we could negotiate that he sucks us off every Thrusday afternoon, but after we give him the chip, there is no reason why he would listen to us
>>
File: 1409897559475.jpg (69 KB, 479x640)
69 KB
69 KB JPG
The problem with House is that he's really smart, really standoffish, really charismatic, and really patient. It's possible we could get a deal going with him and have him even honor it, it doesn't mean his plans are stopped. He's an immortal machine basically, he can afford to postpone his shit until the courier dies of natural causes or something. Then he just steps in and reassumes control. But at that point we're dead so what's it matter?

The problem with Yes-man is that he's a variable AI. Sure he's helpful and loyal, but I can't be the only one who was worried by that last line in his ending about being more "assertive". Then again, what's it matter? He's still Yes-man at the end of the day (I think).

Regardless, this shit is tight. I'm normally not one for participating in quests over just reading and enjoying shit but this discussion has me really interested. You guys are alright.
>>
>>1440152
He has ambition we can't check. and if he betrays us, we don't just lose caps, we lose our commercial hub
>>
>>1440179
>>1440182

there is, His a business man. We live up to our end of the deal he'll live up to his. He didn't just build Robco by himself. Give it a fucking chance and get off the murder wagon.

Also >>1440181 makes a good point and once we die, if house somehow gets elected so be it. We defeat his shit by having paper ballots.
>>
File: tfwamerican.jpg (1.54 MB, 3112x2338)
1.54 MB
1.54 MB JPG
>>1440181
<3
Thanks Anon
>>
>>1440176
Also if he is a calculations kind of guy ask him this: we took down Benny and his goons, we took down X gang and defeated Y number of deadly things with more claws than you have teeth. We've got power armour, literally a perfect body and mind. Tonnes of allies, ammo and authority.

So does he think that after defeating us and all the shit we could bring down on him, he will have enough of his shit to be a major threat to both the NCR and the Legion? How many Securotrons does he have 1000? 10000? 100000?


However, the same could be said if we were to...act together. He has the old world tech, the numbers and the plans. We have the new world strength, the skills, the connections and the ideas needed to bring about a mighty empire under us.

At the very least, we can agree to leave our war until after defeating the NCR and the Legion, since they are "bigger threats" to him than us...
>>
>>1440188
He is a businessman that founded the worlds biggest company and became the world's richest man and then he made plans to retake New Vegas after he awoke int he new world. He is not a normal businessman.

>>1440192
QM said we cannot take on an army all at once. Besides, I am worried about him destroying our new nation, not destroying us. This man has played the NCR and Legion off of each other, he will do the same to us
>>
>>1440192
Then when we want to eliminate him,
we make use of the tech we get from either the alien ship to laser beam his shit out of existence or we use the big MT artillery to destroy his tower and such.
>>
Both the Searchlight Gold Mines were literally a walk to secure, there was nothing in it. The Courier had long since turned what Viper bandits and Ghouls were inside into skeletons, the only items of note had been the sunset sasparilla star cap but only the Courier knew about that. Otherwise the only meaningful things in each were some Pre-War railroad tracks and push carts, plus empty boxes. Whatever true mining equipment is long since gone.
Inside the Devil’s Brigade and some brave settlers gather in the larger East mine, and sit down to chat.
>Moreno
“What are we doing here?”
>Kreger
“’Securing the mine”
>Moreno
“. . .Why?”
>Kreger
“Not sure. I guess this was part of a plan to scavenge for some equiptment and maybe secure mining grounds. Get us a source of income and work for the settlement and pay off these caravans.”
>Arcade
“That goal isn’t a bad one, but I’d say there are bigger holes in that approach than in these mines.
Firstly I’d start out by pointing out that these mines were abandoned since before the great war and most likely for good reason. Secondly most historical records indicate there wasn’t much iron ore mining in the western American Commonwealth, believe most of that was done to the far east.
The NCR gets most of its new steel from restoring old mills or building new ones and recycling scrap, and most people get new steel from the NCR.
Certainly if we found a means to start up our own steel business here in the Mojave we might consider the old NV Steel mill as a place to recycle scrap into ingots, certainly we could undercut NCR trade by selling to local businesses here, but that presents other problems. Asides the distance from Cottonwood cove, the Mojave isn’t exactly heavy on any Engineers who’d know how to run it. Until our friend with the shiny gun comes back from the Great Beyond, we don’t have anyone on hand who might know how to run it.
>Julia Farkas
“There are a couple of followers back at the Boneyard who might know how, but I imagine they’re already working on mills back in the west, if they haven’t turned over to the NCR’s OSI after the NCR began taking over the industries there.”

>con’t
>>
>>1440203
Well nevermind then. We can absolutely wait to take house out until after the dam
>>
>>1440200
I know what QM has said. However there is a difference between taking on an army and taking an army down with you. Mostly the willingness for suicidal doses of combat drugs and other such things.

Still, if we must eliminate him we should try and learn as much of his plan as possible and also get "Yes man" in position / power.
>>
>>1440176
>>1440179
We strap a lobotomizer to his life support pod so if he reneges on his deal, off to the Think Tank he goes?

>>1440181
>really charismatic,
>>1440167
>Well he founded Robco, so I figured that has to mean something
Looking over at his details, his ability to make deals doesn't come from his lack of charisma at all.
What he does have is exceptional perception, intelligence, and luck (probability calculation), that makes any deals he arranges sound either rigged or in both sides' favor. Which works great in the negotiating table where both sides can prepare their arguments in advance, not quite so when someone's threatening to pull the life support plug.

>>1440181
>You guys are alright.
Thanks, anon. Hopefully you keep participating in this conversation.
>>
>>1440210
can't open the tube without death by infection. Also, blackmail is not the best basis for meaningful long term buisness relationships. He will try to screw us over and come out on top if he thinks we're extorting him
>>
>>1440210
Then why would he honestly want to not rig it in his favor? Besides the chip, what can we do that he can't? He wants all of the Mojave to remain independent and under his influence

>>1440209
If we are at the point where we might have to suicide ourselves, why even go down that road? We will absolutely get Yes Man to turn the Securitrons over to us, and help us administrate New Vegas
>>
>>1440200
If we can't take an army, He can't either. Give it a spot first before we gib him.

>>1440210
First we actually try to talk with him

>>1440215
Actually go out and do stuff and even more Kill him. As I said, Talk to the bastard first before killing.
>>
>>1440215
Because being suicidal allows for use of tactics and weapons we otherwise must avoid.


There is nothing like walking into someone's headquarters with a briefcase nuke to make them willing to listen to your deals.
>>
>>1440220
And then he doesn't resent us? He already sees us as a threat to his power. We have influence everywhere in the Mojave, and someone would follow us before they follow House.

>>1440219
So we talk to him and he says no, we kill him? We talk to him and he says yes, but starts making plans to take us and our fledgling nation out? The Mojave is only big enough for one.
>>
>>1440228
I suppose you have a point, we will just have to see how things turn out, eh?
>>
>>1440228
The Mojave is NOT only big enough for one anon. What the fuck is up with you and this whole 'we gotta kill him' Mindset? Put the murderhobo away. If we need to kill him, we will but as it stands we don't.
>>
>>1440234
We can decide how to deal with house whent he time comes. For now, killing alien horsemech
>>
>>1440237
The Mojave is only big enough because we have New Vegas with it's sphere of influence. I don't want to kill him, but if we want the nation to survive and prosper, we need New Vegas to ourselves and House out of the picture. We will keep the boomers alive, the NCR president alive, and plenty of others. Your murderhobo buzzword doesn't work
>>
>>1440214
>>1440215
I didn't say it was a great reason, just that it was a reason. Spitballing some ideas so we can find anything to negotiate him with.
Honestly I'd rather not say it to him and just keep it on a remote control so that in the event of his sudden yet inevitable betrayal, he won't get far.
>>1440214
>can't open the tube without death by infection.
Can we try modifying the life support mainframe and try sticking a sedative vial in reserve for that? Or strap a hidden bomb to it?

>>1440219
Looking over our conversation so far, either we fill him with such patriotism that he wants to be a part of our new nation, or we make him a puppet leader where he believes he's in control of everything. Mr. Vegas sounds like he’d begrudgingly act in support of us while he plots our downfall otherwise.

>>1440239
I'm sure this isn't the Courier's first rodeo.
>>
>>1440248
House even said multiple times he hated the old world.
>>
What is this argument about?
>>
>>1440244
>I don't want to kill him
>but if we want the nation to survive and prosper, we need New Vegas to ourselves and House out of the picture.

you are outright declaring we NEED to kill him, Without giving any other choices an attempt. When we CAN present him the option. What he picks is how we go about it.

>>1440248
I'm honestly putting it on the fact that he is a buisness man and this is a pretty good deal. being a major player in the foundation of a new independent nation that wants the human race to thrive and reach new heights while also making shit tons of money. I'm also treating him not as an NPC.
>>
>>1440254
But you aren't explaining how it even goes. When we give him the proposition, we are burning the bridge we just crossed over. So we talk to him and he says no, we kill him? We talk to him and he says yes, but starts making plans to take us and our fledgling nation out?
>>
>>1440244
Actually I was going to say we would be better off making Cottonwood Cove into our capital. This may sound very strange but you need to consider our situation:

We are in the post-apocalypse. We don't have access to massive water distribution systems nor the ability to maintain them. We also lack an established road network or vehicles to use it. We also as of now have an area with a large amount of open space in my suggested capital.

Thus by making our capital on a river, not only do we secure a water source, we secure a method of transporting heavy masses to and from it. By barges and boats. We also have sufficient space to construct anything we feel is needed in the region. Like a training facility for our citizens or a school or anything else.


Also OP is our guy fully enhanced? Does he have all of his potential cybernetic enhancements?
>>
>>1440257
No, We don't kill him if he says no. We see how he reacts. If its hostile and we have no choice we Kill him. If he reacts without issue and just lets us be, Then we go about it another way of securing the strip or become one of the 'leading' factions on it. Which should't be too hard with the White gloves and Bennies? Place in our pocket. We also keep his most desired thing away from him. Alot of ways to go about it.
>>
>>1440254
well its either accept, or die, so it is a good deal in the context, but overall, its just extortion, which would really motivate him to betray us.

Just cause he's a buisness man doesn't ,mean he would think everything through a strictly logical lense. He wants control and he wants Vegas. He won't accept giving up a fraction of either to a mailman.
>>
Also can I just suggest an alternative plan?

Maybe we can just try and talk with him about why he hates the Legion and NCR, then ask if he doesn't want another power besides himself to develop in the wastes, even if it was under someone like us. Who works with him and is of similar intelligence / rationality.
>>
>>1440269
>He won't do this
>This is a video game, Where we have 1 defined outcome.

All I'm saying at this point is atleast fucking try to speak with him. Not kill him right away.

>>1440273
thank you.
>>
>>1440261
Why not have both cities? I am sure you see the benefits with having the strip under out control. The good thing about making a nation, we CAN have both.

>>1440266
So you want to be his puppet? It doesn't sound like you want a nation, just being a faction. I mean that is fine, but it seems like everyone else wants a nation we can rule over.

House is extremely smart, right? So why would he voice his outrage right away? He would let it simmer and start making his plans.

>>1440273
We could slyly ask why he hates both factions, and what his plans are for the wastes, but that stuff is on the wiki anyhow
>>
>>1440275
Yep. Then depending on his answer, we kill him.
>>
>>1440277
House you can tell even through the machine can tell where and how he wants stuff. Worse case we kill him. I just want us to try first before we kill him.

>>1440278
That's fine if his hostile.
>>
>>1440253
Which one?

>>1440250
Oh. I might have to look through his audio clips and lore then, I don't remember that part.

>>1440254
>>1440192
>>1440269
So appealing to his sense of calculations and business seems like the best way of introducing the deal to him.
>>1440250
What'd he hate about the Old World, specifically? Is there anything we can use to work from that?

We make it sound like he's a major stake holder in our business or nation, and we're the face of the company who deals with all the political bullshit he's not equipped to handle? Elements of making him an inadvertent puppet >>1440248?

>>1440273
Common enemy also sounds like it'd work for now, but we'd need something to bridge that gap for once we deal with our enemies.
>>
>>1440277
Oh I see the benefits of the strip, what with it's major commerce and such.

However Cottonwood Cove would be a statement. We are of the new world, not the old. We are not scavengers building on the bones of the dead, we are builders making a new world order. Look on all we have made and know our power.


>>1440283
Even if he is not hostile but his answer is...problematic.
>>
>>1440277
>House is extremely smart, right? So why would he voice his outrage right away? He would let it simmer and start making his plans.
>>1440283
He has shit charisma, it'd bleed right through him like a robot. Composure is one of his worst aspects.
>>
>>1440285
We NEED his answer before we can really advance.

>>1440261

Isn't the dam down/up stream? That'd stop river travel and we can't build levlees
>>
>>1440292
Doesn't matter which way the dam is, it serves as a natural offload point but the river would allow us to move up / down river with things like scrap, stone or other large heavy things.

It benefits trade, army mobilisation and also exploration.
>>
>>1440283
And how will we know if he is lying to us?
>>1440290
He also is incredibly intelligent and perceptive. That statement doesn't make any sense.

>>1440285
I mean we technically are still scavengers building on Cottonwood cove. We would improve the Strip, clean it up, replace the roads.
>>
>>1440298
>He also is incredibly intelligent and perceptive. That statement doesn't make any sense.
He's effectively an obsessive autistic to put it in simpler words, he'll have tells that we can easily pick up with our obscene stats.
>>
>>1440298
You are missing the point, there is less in Cottonwood Cove to build off of, where as the strip IS a city.


Also, the fact it was the first place we secured has some merit for it being our capital.
>>
>>1440207

Soon it will be time for the battle between children of different Stars.

"Listen Up Buttercup" may change the course of a species' destiny.

https://youtu.be/bvsqEFWZ9tw
>>
>>1440302
We can literally talk down anybody who's willing to sit down and reason with us. 100 speech is fucking broken sometimes.
>>
Since we're talking about whether to kill House or not i have to say we must still put Yes man in control, if we leave House in charge of the Securitrons he has an army he can use against us at any time.
>>
>>1440302
Obsessive to take power himself.
>>1440303
Sure, Washington D.C. isn't the biggest city in the US, but it is still our capitol. Not having the Strip under is is a huge disadvantage we can't take
>>
>>1440309
And we have more bodies, We can also turn the corner put on the stealth suit and kill him while he is killing people. We have the edge to kill him at any point. Putting Yes man in charge of his 'army' ruins any trust we can put in him.

>>1440310
And guess what when at ATTACK the NCR, we lose those caps that flow in from them.
>>
>>1440310
Again, I never said we weren't taking the strip. I am talking about where I want the centre of our government and military to be.

>Captacha was rivers, clearly it agrees with me.
>>
>>1440316
Then I agree. I think it will be a strong message. We could do a lot with it.

>>1440312
But we still have the flow from people in the Mojave, and once we bring industry and civilization, that flow will increase. And besides, our borders won't be closed
>>
>>1440207
>Kreger
“So what are our options for paying the Caravan.”

>Julia Farkas
“I’d actually recommend making the farms bigger. Almost overnight we’ve become the most populous settlement outside of the Vegas areas, and we’re the only one situated directly next to the river. Plus all the legion corpses we’ve left behind have begun to attract the mirelurks, we could keep hunting them for meat. If we can get a food surplus going, we’ll be able to actually start selling them to the caravans and maybe for a lower price than the farms near Vegas.

>Willow
“Ooh! I know some great recipes he taught me on how to prepare meat and veggies. It’s really good. Maybe you guys can get some kind of can and glass jar making going and we can sell that.”
>Julia Farkas
“That’s actually a good idea. We’re quite familiar with the canning and jar making process, I can get some followers on that.”

>Doc Delilah
“I guess I could get some people to help me scavenge for some plants to make some natural medicines. I’m grateful for the education your followers gave me Julia, but I still find Uncle Sulik’s recipe’s very effective and Courier thinks so too.”

>Kreger
“Anything else?”

>Arcade
“If we’re lucky enough to get a food surplus and maybe sell more of Willow’s medicines we’re still likely be dependent on the Caravans for our income. Cottonwood cove isn’t exactly on the road to Vegas, what with the irradiated Camp Searchlight in between us and highway 95. We’re lucky the Caravans agreed to pass by our way at all.
I’d also consider working closer with Novac. Their settlement is directly on highway 95 and a known rest stop for travelers going to and from Vegas.”

>Kreger
“I’d also point out that its getting very hard to watch over all these folks with just a handful of us. We need more people combat ready and a lot of our weapons are still damaged. Think you could fix em up Arcade?”

>Arcade
“I can but I’m much more familiar with energy weapons. Raul is bette at the the kind we have now, if we could but find him. Unfortunately our dear friend was the only one of us with a pip-boy to be able to track him down and I don’t know where he is.”

>con't
>>
>>1440316
problem with cotton wood is lack of infrastructure, to hold meeting as establish all the necessary bits for governance. You can't start a capital from scratch when there is a functional city not too far aways. People will just do their buisness there.
>>
>>1440309
True. I was thinking we leave Mr. House over the financial and administrative sectors than military. I don't think Mr. House would be great at military affairs anyways.
However, >>1440312 has a point. Maybe we just keep Yes Man as the shadow leader over his forces?

>>1440310
>Obsessive to take power himself.
Yeah. He's been stuck in a life support pod for 200+ years and speaking through an avatar for 130+ years. He's out of touch and self-deluded.
>>
>>1440333
But he is also powerful, which makes him dangerous
>>
>>1440333
Problem is whether he can accept being minister, when he can stab us in the back and become prime minister. Money speaks, and putting him in charge of that is asking for trouble.
>>
>>1440333
Also, House would never answer directly to us. He sees himself as superior
>>
>>1440328
Trust me, you can. If you have the Gravitas in governance.

For example, there is a nation in either South America, South East Asia or Africa, I think which has built an entirely new city to function as their capital. If they can manage it, so can we.

Anyhow, almost all of our citizenry live here and the roads to Vegas are not secure. So it makes sense to assume they will try and do business here.
>>
>>1440333
I'm perfectly okay with that, Mr. House has proven to be great at Financial and Administrative duties.

>>1440325
And the Mojave does not have nearly the amount of money the NCR has. New Vegas losses a lot of its commercial value when we attack the NCR.

>>1440340
>>1440339
Once more folks. Ask the man, See how he reacts and just prepare for if he tries something. Until then, Have some trust.
>>
>>1440312
That's stupid, House is smart so once we spare him he'll improve his security so assassinating him will be significantly harder. A civil war is one of the worst case scenarios for our Nation so let's avoid a Securitron rebellion.
Also
>And we have more bodies, We can also turn the corner put on the stealth suit and kill him while he is killing people.
>Just leave people to die.
Nice value for American Citizens you have there.
>>
>>1440343
But they could build it quickly. We can't. By the time everything is in order, people will just be treating Vegas as the de facto capital.
>>
>>1440344
Are you implying we are keeping the NCR int he mojave? Or since we lose cap flow we sat fuck it and leave one of the most functioning cities in canon alone?

>>1440344
I just want to know how you plan on knowing if he is lying besides the unfounded statement that he "oozes autism"
>>
>>1440348
See that is what you think, based off of my current plans we will soon have a population of 300 at least in Cottonwood cove. Once we establish some industry here and some other shit this will be the capital.
>>
>>1440305
>>1440333
>>1440339
Yeah, which is pretty much one of the few reasons we're able to make this negotiation with a suspicious relic like Mr. House himself.
>>
File: network-peter-finch.jpg (30 KB, 530x313)
30 KB
30 KB JPG
>>1440327
--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 6 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 6 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military: 7
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Barebones Garden Farms (Medium, Primitive). Bucket Irrigation.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure.
[Research Capability and Assets: None]
>>>>>>Other:
+18 Allied Follower Medical Staff
+1 Allied Follower Mk 1 AutoDoc
+Willow, Doc Mitchel, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>Moreno's Anti-NCR and Anti-Legion program is becoming more and more popular. He himself is liked by your pop many who feel failed by the NCR, and the Caravans who also dislike the NCR.
>5 new pop have joined due to his radio message, mainly people who are disgruntled with the NCR although you suspect at least one or two might also be wanted by them as criminals or possible powder gangers trying to live an honest life, though you can't prove it
>Moreno's human centric and Enclave perspective starts to show a bit more in his messages, and he makes subtle remarks about how in America ghouls and super mutants would know their place. Jacobstown and Marcus are slightly concerned.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 9
>>
>>1440347
>Nice value for American Citizens you have there.
General Oliver would be proud.
>>
Rolled 31 (1d100)

>>1440351
We are also having New Vegas under our control too though, right?

>>1440359
>>>>>B. Try to improve (which) base
We will keep improving the farms, making them more productive to provide a steady surplus of food
>>
Rolled 32 (1d100)

>>1440347
And our Chinese Stealth suit is actually ahead of Post War american secruity systems. So we'd be rather able to sneak into His 'beefed up post war' secruity stuff.

>>1440350
No, I was stating that the NCR will not permit people to travel to New Vegas if they are 'at war' with them. The only reason they can now is because they aren't at war with it, but with the Legion around the Dam and other places and only then military personal are permitted there.

In the game he shows when he gets pissed off and things of that nature. He gives off actual social clues even though he is using a robotic screen.

>>1440359
>Have Moreno cut back on the American Ghouls, instead state that anybody is welcome if they are willing to pull there part and they will be key in clearing radiation filled zones humans in suits can't go.

>>>>>>B. Try to improve (which) base Cooton wood, Farms. Also try to farm Mirelurks?
>>
>>1440359
lets swap out Moreno for Kreger. Kreger was the glue of the remnants, he should be a better speaker, without the racism. speciesm start training a militia too.
>>
Rolled 79 (1d100)

>>1440359
>>>>>B. Try to improve (which) base
>[CIV] Cottonwood; erect barriers and posts around the settlement and expand existing farms.
>>
>>1440367
Meant Pre, and post
>>
>>1440359
Get someone more ghoul/mutant open minded to cohost the radio programs, spin it as they didn't get a choice in what they became but they can still choose to become Patriots
>>
Rolled 42 (1d100)

>>1440369
roll
>>
>>1440359
Tell him to cut back on the Ghoul and Super-mutant stuff, that or to ask us for our "official" stance on them and then talk like that or closer to that.

Continue improving the farms productivity / size.


>>1440365
Aye that is the goal.
>>
>>1440367
If the NCR doesn't permit it's people, then that sucks. There is no way around it.

>>1440380
Alright, coolio
>>
Rolled 61 (1d100)

>>1440367
Seconding
>>
>>1440359
>Jacobstown and Marcus are slightly concerned.
Jacobstown will remember this.

>>1440350
>I just want to know how you plan on knowing if he is lying besides the unfounded statement that he "oozes autism"
He's hooked up to a computer, isn't he? Can't we just look through those logs?
>>
Rolled 33 (1d100)

>>1440380
Seconding
>>
>>1440369
Kreger says he doesn't feel comfortable being a radio host, he's a captain not an actor. He says the important part about being a leader isn't talking but listening, and that its tradition, duty, and honor that helps him keep a squad in line.
>>
>>1440387
I mean would he let us?
>>
>>1440389
Well then let's just put on some music and replay some of the old broadcasts for now.
>>
>>1440391
>I mean would he let us?
Yes Man would let us into those networks.
>>
>>1440394
Well then he can see what kind of Neural activity is going on and his conversations in the past hundred years.
>>
>>1440392
We do have a voice changer so we could even go and give it a shot...once we get back.


I would argue my plan is best: just tell him to explain what he means and that what he meant was actually our nation's "offical" policy towards these groups.
>>
>>1440367
Having a Chinese Stealth suit doesn't not immediately give us success, it takes time and luck to sneak and House will definitely be observing us all the time for weaknesses once we deal with him so he will still make it difficult for us even with the best stealth suit in the game.
The amount of chaos he will cause while we try to assassinate him will be big, so big it might cause some Citizens to leave our nation.
>>
>>1440398
This sounds like something the Think Tank would like to do.
>>
>>1440359
I gotta ask, Is Marcus and Jacobstown willing to work and clear out radation filled area's we can't reach?

>>1440400
Anon, Thats why i said talk with it and we can work up a deal with him where he'll be happy and we have access too stuff. If he refuses and we'll be able to tell, We could kill him then and there.
>>
Rolled 48 (1d100)

>>1440367
>>1440374
>>1440384
>>1440388
>Improve the farms [Locked]

>Force Moreno off the air
Y/N? Roll a 1d100

>>1440403
He might listen to Arcade from having fought with him, but after Moreno's rants he's a bit reserved. It'd help if the Courier were here since he respected him.
>>
>>1440405
>Ask Moreno to stop it with the pure-humanity focus.

>If refuses say Yes.

Well Have Arcade, They would be get for PR stunts and showing not all Super-Mutants are evil and stuff.
>>
>>1440405
>>1440403
Also Doc Henry, for having cured the Nightkin.
>>
Rolled 71 (1d100)

>>1440405
N if he can agree to official policy that the mutants are citizens too, and not subhumans to enlave or kill. Y if he doesn;t agree
>>
>>1440403
>That's why i said talk with it and we can work up a deal with him where he'll be happy and we have access too stuff.
He won't stay happy together and it's safer to put yes man in charge of the Securitrons than to leave the army to House.
I reiterate, a civil war is one of the worst case scenarios so let's at least put in some safeguards.
>>
Rolled 17 (1d100)

>>1440405
Is there anyone else who could rally some patriotic fervor besides Moreno?

>>1440406
>>1440408
Support.
>>
>>1440405
>Request that Moreno not talk about mutants on the radio. Explain how we could really use their support and that we need to maintain good standing with Jacobstown.
>>
>>1440410
>This guy is unhappy, therefore he will jump right to killing us!

Fuck off Murderhobo and you're god damn mindset of, Me vs the world. We need to actually fucking talk to him first before this coverstation can go any farther and I believe there is an actual chance of making a proper bloody deal with the Business man and not just kill him and waste that knowledge and ability to get stuff down.
>>
Rolled 85 (1d100)

>>1440408
Hmmm
>>
>>1440416
>Immediately jumps into calling me a murderhobo even though i never expressed my opinion on whether we should kill House or not.
Do you even remember what i was originally arguing about Jackass?
>>
>>1440421
Well less agree with they are, and more state they will be once they prove there worth and value like some have to us. As stated earlier the Enclave even used them and treated them somewhat with respect while collared.
>>
>>1440426
I've been talking with 3 people and cooking dinner. Not at fucking all mate. I apologize.
>>
>>1440406
Arcade doesn't want to be a Radio host either, he's "not a fan of the spotlight"

>>1440408
>Moreno
"America knew order, son!

Don't get me wrong, not /all/ Ghoulies and Mutants was bad. Frank Horrigan was one big damn badass who worked for the president himself.

It's that ilk like those that worked for the Master who got to go. Them that run around the waste what with no thought but to eat and kill and maim. If we couldn't get em in line by afixin' their brains to a remote control, we killed em. Good and dead."

You're not sure if that's a yes or a no.
>>
>>1440416
>Murderhobo
Go fuck yourself. If you use that word your entire argument goes null. It's just like me calling you cuck over and over.
>>
>>1440416
Chill out man, >>1440426 anon was trying to bring up a point.

If the deal fails, could we get a hidden unit to along a freezer and lobotomize him? Then pull a Dr. Mobius to mindwipe the parts that'll get him to try murdering us so we can still retain some of his pre-war knowledge for research as one of the Think Tanks?
>>
>>1440434
So long as he keeps the mutant belittling to an absolute minimum, I suppose he can stay on the air.
>>
>>1440441
Why not just hook him up and drain all we can from him into memory banks
>>
>>1440427
most people take issues with collaring as a principle. We're America. Founded upon the tired, the poor, and the sick. No citizen is lesser than any other because of circumstances out of their control. They are not lesser than us because they were dipped in green goo, or were forced to live in high radiation areas. They are merely sick, and it is our responsibility as the government to take their faults and fix what we can.
>>
>>1440431
Water under the bridge.
And i forgot to say this
>This guy is unhappy, therefore he will jump right to killing us!
>What is "I am unsatisfied and will start fighting for my beliefs and ideals"
America was born cause of god damn taxes, what makes you think House will stay a ally forever?
>>
>>1440447
You know, that doesn't sound like a bad idea... I was thinking making him a Think Tank would mean we get another active researcher to work with. Could we do elements of both?
Copy his memory banks over to a storage drive, and then turn him into a Think Tank?

The only problem with this is ethics, but we're not in this business to be nice.
>>
>>1440456
Well just like the Researchers wiped parts of their own memory, we can wipe House's part where he is a power hungry man and how much he hates us.
>>
>>1440434
Have him clarify his hate for Feral Ghouls and Murderous Mutants, keep the belittling to a minimum and he can stay.
>>
>>1440434
I meant have Arcade visit Jacobstown and talk with Marcus and them also this guy >>1440458
makes a good point. After all Not all humans are raiders and bandits.

>>1440439
>If you use this word, You're entire argument goes null.

I'm sorry, What the fuck type of an argument is that?

>>1440441
As I said, I apologized to him. I know it dones't mean much on /qst/ but I thought he was just against killing him because he thought there was no chance at any form of peaceful solutions with a business man turned robot.

>>1440449
Oh I know, I was just referring how the Enclave used them in the past and so a reason to turn back the Anti-mutant remakes.

>>1440451
You know full well the whole war was over more then just taxes, Thats a major simplifction of the issue. I believe that Mr. House would be more then willing to work with us in building the future nation with us if we also include most of his ideas in the process.

However as stated before, If he turns hostile and things of that nature because of something and there is no visable way of working with him. I will also vote to put a bullet in his head, But we do need to at the very least speak with the Man on the matter.
>>
>>1440406
>>1440408
>>1440412
>>1440458
>Y but with "conditions" [Locked]

You hope Moreno will stick to it.

>writing
>>
>>1440451
Actually america was born thanks to lack of representation, taxes, enforced monopolies and many other factors like terrible civil governance because a fucker was put in charge who treated Americans like Africans who was in turn backed by a bunch of military officers who were simultaneously incompetent and only good at escalating the situation.

Taxation to repay for the wars to protect the Americans was fairly low down on the list.


>>1440458
This, point out that we have no problem with mutants that just want to live a normal life or use their abilities for good, perhaps that we even encourage such acts.
>>
>>1440441
>>1440457
Yeah, that works.
So are we brainwashing him for the greater good? To be honest I think we'd be doing him a bit of a favor.

>>1440461
>As I said, I apologized to him. I know it dones't mean much on /qst/ but I thought he was just against killing him because he thought there was no chance at any form of peaceful solutions with a business man turned robot.
QM's post blocked your apology so I didn't see it at the time. Glad we had this worked out in any case.
>>
>>1440461
The argument that goes around calling everyone "Murderhobos" because they don't agree with you.
>>
>>1440468
Yeah, I'd say I could agree to that. And if his conditioning ever breaks, we fry his mind
>>
>>1440469
If you are unwilling to attempt peace atleast once with somebody we know for a fact you can actually talk to, implies heavily you would rather murder things then talk it out. Now weather or not this is true is something yet to be seen. Ontop of that, While I've called people murderhobo, I've also attempted to reason with them in the same post to some extent.

Unless I'm just fucking stupid, and Murderhoboing has changed recently.
>>
>>1440461
I still say put Yes man in charge of the Securitron army just in case.
>>1440461
>>1440465
Ehh, I'm not good at history, is there any example of a civil war or rebellion happening for a simple reason?
>>
>>1440477
>Unless I'm just fucking stupid, and Murderhoboing has changed recently.
>>1440469
Buzzwords make everything worse.
>>
>>1440477
>>1440474
I said here that if we can brainwash and block some of his memory, then we don't have to kill him
>>
>>1440477
I don't think its technically murderhoboing to kill one guy because your confident that he is utterly untrustworthy. Murderhonoing would require more murder, or solving all our problems with murder.
>>
>>1440487
Thank you
>>
>>1440484
Hey I'm game for anything once we talk with him and he does something stupid.

>>1440487
As I said, It may have been unfounded to call them that. But usually 1 leads to many.
>>
>>1440487
>Murderhoboing would require more murder, or solving all our problems with murder.
This message is TOASTER APPROVED
>>
>>1440494
But why wait until he does something stupid? That could put everything into danger
>>
>>1440494
maybe if its just one anon controlling the ride, but since we're all here, we're each other's checks and balances. prevents te really stupid ideas. theoretically.
>>
>>1440478
The Russian one that led to the Soviets is just about the only one in recent history...that and I suppose the revolutions in Egypt and shit recently, seeing as their reasons were essentially either religious or anti-authoritarian when they aren't in power...
>>
>>1440494
>But usually 1 leads to many.
Jumping off the slippery slope has never sounded so exciting!

>>1440500
Theoretically. Alternatively we devolve into Congress and make everything worse.
>>
>>1440505
Alternatively we turn into the thing we had for Tundra quest which was a democratic hive-mind seemingly most of the time.
>>
>>1440498
Because he hasn't done anything stupid yet to fuck us? The only reason we even got shot was because Benny hacked one of his bots with Follower aid. Mr. house has been an actual beacon of stability and safety in the wasteland. Innocent until proven guilty anon, or he attempts to murder us.

>>1440500
Theoretically, Now remember its 4chan. Lol.

>>1440505
Himmler go home.
>>
>>1440510
But are you understanding what WE are trying to do? Make a stable nation in the view of the old America? House stands in the way of it, and worse, he could, and will, destroy it if given the chance
>>
>>1440510
Why wait for him to do something stupid and treacherous, when we can prevent him from doing something stupid and treacheros.
>>
>>1440508
Ooo... What was that like? Boring or interesting?
I wasn't following that one, but seeing some extremities 4chan can go into sounds interesting like >>1440510 mentioned.
>>
>>1440514
Except that isn't what we are trying to do.

We all know, in game and out, that the old world was fucked. What we want to do is take the good ideas from the old world and start anew. Again why I suggested the whole Phoenix motif.
>>
>>1440510
>Himmler go home.
But I want to kill all ze mutants!


>>1440522
I still think we should use Phoenix in some of our names or motifs.
>>
>>1440514
Why is House standing in the way of a New America? Honestly, please point out where its stated he is.

>>1440518
Why spite somebody without seeing where and how they alinge. We're not playing Fallout New Vegas, this is a quest and Mr. House is a business man. He lives up to his end of the deal if the other party lives up to theres.
>>
>>1440528
>is is a quest and Mr. House is a business man. He lives up to his end of the deal if the other party lives up to theres.
>He lives up to his end of the deal if the other party lives up to theres.
But is he a corrupt businessman?
>>
>>1440522
Well a majority of the players already agreed to form a new nation, but based on the old principles.

>>1440528
He controls New Vegas, and New Vegas is power, wealth, and a strategic position. House wants power, and with this nation, we take it from him
>>
>>1440521
It was amazing. Our unity in planning and design resulted in great speed in decision making most of the time with only the most important decisions seeing major splits.


Essentially the high points of the quest would be us fighting futuristic robots with Wehrmacht level technology. Having taken the civilisation from literal stone age tribals in the frozen north, to making up a considerable percentage (racially, politically, economically, technologically) of the interstellar union of mankind. How about the war we got into with Aliens? Or our massive nuclear apocalypse from which we recovered?

Sadly that quest ended with...the possibility of life and a "Second White Republic".
>>
>>1440538
A corrupted business is still able to be dealt with. Look at the ones in the modern world.

>>1440541
Or we can you know, offer him a position on the cabinet or things of that nature with this new nation we're building.
>>
>>1440549
We could try and get a loan from Mr House, to help us develop our township. Seeing as we may end up eliminating him it would effectively be free money now and if not then clearly he is onside with us and will probably drop the loan.
>>
>>1440549
Why would he want a master when he has been independent for his entire life? At most we can hope he becomes a city state in our empire, but that helps us at all. The ONLY negative to killing house is that we become "Murderhobos", which isn't an argument in itself
>>
>>1440553
I remember this tactic, quite the thing to use in many games.

>>1440474
>>1440468
>inb4 we pull a Terran from Starcraft.
>>
>>1440553
It puts us in the back pocket if we take a loan from him and he can spin it as 'chairty' and good will. Giving him popluar support and if word gets out we killed him. Us less favored.

>>1440555
He had one in the US goverment. Where as we can offer him to be apart of said goverment. If we have the support he'll most likely tag along if we don't treat him like he has to die every waking moment.

Also why is it an issue to even ask him first before planning to kill him? Is murder so much more easy and if so, should we take it at very chance we get? If we just kill him, why not Kimble? Ceaser? Why not anybody who refuses to agree with us?
>>
>>1440566
>If we just kill him, why not Kimble? Ceaser?
Kimble because we're scapegoating him, aren't we already planning on killing Caesar or leaving him to die from cancer?
>>
>>1440566
Because pre-war America wasn't ravaged by a nuclear war. He couldn't take power and become a technocratic dictator. Now he can and he will, but we are in his way.

As for Kimble, we can't kill him because we are scapegoating him, and Caesar is going to die anyway, and the legion will fall after he dies.
>>
>>1440575
I believe that is the plan.
>>
>>1440575
Oh, So you do want to just kill everybody who disagrees with us no matter what?

>>1440579
>Now he can and he will, but we are in his way.

Have we spoken to him yet on this matter? Yes Or No?
>>
>>1440566
Well yeah, but he planned for the end of the world to become leader of the ruins immedietly after the world ended. How someone treats the Government of the United States of America is not indicitive of how they deal with some guy who wants to rule the known world.

Killing Kimble makes a martyr for the NCR. We do want to kill Cesear cause he holds the legion together.
>>
>>1440583
Well if we have done everything in the game, besides the battle, then we have exhausted all speech options. We also have the lore from the wiki to help us make our decision

>Oh, So you do want to just kill everybody who disagrees with us no matter what?
He literally said the opposite of that. Are you trolling this quest?
>>
>>1440548
Do you see anything like that here? This quest has some of the best, most consistent levels of discussion quality I've seen so far.

>>1440583
>Oh, So you do want to just kill everybody who disagrees with us no matter what?
>>1440583
Well, isn't that what the plan was earlier?
>>1440590
>He literally said the opposite of that. Are you trolling this quest?
GG no RE.
>>
>>1440590
>Trolling
Yes Anon, You have found me the fuck out. The fucking guy who wants us to attempt to speak with House about working together to build a new nation, Who wants to ensure a steady flow of caps into New Vegas and our fledgling Empire by NOT going right to war with the NCR who has proper Cap presses is trolling.
>>
>>1440596
Similar levels of discussion but slightly less unity. Expected to be frank given the circumstances.
>>
>>1440599
No, because whether you are reading fast or not, you have blatantly accused someone of something they said the opposite of in their post. Also, I don't think no one wants to go to war directly with the NCR, but they must leave the Mojave
>>
>>1440615
I may have linked the wrong person then, Fuck if I know or care at this point. I'm just going back to lurking and voting when QM shows up.
>>
>>1440581
Currently one of our best for dealing with them so far, a shame that it seems we have to get rid of them one way or another.
>>1440596
Meant to link to your post here.

>>1440599
>>1440615
I feel like you're taking too much heat from thinking we're at odds with each other, anon.
The plans we've been making so far are for making sure we both get as much support from him as possible, and minimizing as much damage he can deal.

>>1440621
Perhaps. Anyways, thanks for giving your input. It was pretty good to make some other plans off of.
>>
>>1440629
All I ask, is to talk with the Buisness man, If we gotta kill. Then let's do properly. Just a waste you know? Old world knowledge and tech, and god knows where he stores all his caps.
>>
>>1440629
I mean, I appreciate the "constructive" debating me and him were having, but I agree. We could easily lobotomize him and have him share his knowledge with us >>1440634
>>
>>1440634
>and god knows where he stores all his caps.
Is it in his mattress?
>>
>>1440646
Maybe he put it in the walls
>>
>>1440656
What, like a hidden loot drop?
>>
>>1440660
Instead of Studs, it's just bottlecaps glued together.
>>
>>1440664
He has a lot of them somewhere, you get 2000 for every snow globe. Lucky 38 probably has a vault filled with all his tribute and tithes.
>>
>>1440664
He's wealthy enough for me to believe that.

>>1440656
>>1440664
This is getting making me think of the construction of the Great Wall of China and ancient Egyptian pyramids now.
>>
>>1440671
Delicious
>>1440674
Well we do need something to show off our glory, but having the Dam and New Vegas and Nellis, well jeez guys
>>
>>1440305
>>1440634
You know, I'll be a bit disappointed if after all this discussion and planning, when it’s time to talk to Mr. House and see if we can convince him to join or work with us, we roll a positive crit and he bends the knee to us right then and there.
>>
QM pls post
>>
>>1440686
I hope that happens. It'd honestly be a major boon to us.
>>
>>1440689
>>1440686
How can we KEEP his loyalty though?
>>
sorry, was distracted by stuff.

Further improvements to the farm are underway, thanks to the help of the followers. A basic pump system is jurry rigged connected to the river, allowing your pop to crank a handle to irrigate their farms and provide water to a central well. Some bath tubs have been gathered from nearby houses and are being used as large pots to grow plants more readily.

Doc Willow and some other followers have gathered some wild herbs and are growing them in tubs. A small trickle of her voodoo medicine is being made, reducing your medical needs.

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 12 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 7 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military: 7
>>>>>Fuel: None
! NEW !
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>Your pop have been fully healed and recovered from their time as slaves.
>Julia Farkas and most of her Followers are returning to Mormon Fort, saying they need to return to working with the Freeside. She is leaving behind 3 followers to continue to help establish Cottonwood Cove
"This is some good work you're doing here, but I guess it's to be expected of the Courier's followers. If you ever get some major food and herbal medicine going, don't forget us at Mormon fort

I'll write back to the followers at the Bone Yard, tell them not to worry about this uh "New Enclave" or whatever it is you decide to call yourselves.

The Followers are now a true allied faction!
You have improved relations with the Followers of the apocalypse faction across the wasteland!
Your fame has improved!
The followers in freeside may decide integrate if you can convince them with further help and supplies toward their goals and provide an alternative, secure base to work near freeside.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 10

>>>>>Reputation level: Noble Anti-Slavers / Cottonwood Settlement / Humble farmers
>>
>>1440680
Indeed.

>>1440694
>>1440671
Snow globes?
>>
Rolled 54 (1d100)

>>1440696
>>>>>A. Scavenge (for what)

>Get to work on a proper milita force to defend the crops and hunting parties for Mirelurk meat and raiding the eggs.
>>
Rolled 99 (1d100)

>>1440696
>>>>>>A. Scavenge (for what)
We will go to Vegas Steel, as well as H.H. Tools and see if they have anything worse keeping, and if we can even use any of it. Also, it would be good to find some of our own Brahmin to tame to help transportation
>>
File: Mojave Map.jpg (590 KB, 1024x1024)
590 KB
590 KB JPG
>>1440696
Updated Map.

FACTION ALLIES
The Courier has made many allies and friends over his travels, but their fondness is mostly limited to him. Faction allies are groups which are aligned with your faction ideals, goals, and interests and see you as a legitimate group.
>>
File: SlowandSteady.jpg (55 KB, 800x606)
55 KB
55 KB JPG
>>1440705
Oh shit...
>>
>>1440696
>>1440705
>Rolled 99 (1d100)
YES!

2nding.

>>1440706
What do these symbols mean, which one's an ally and which one's us or friends? Can we get a legend?
>>
File: 1482867718977.jpg (249 KB, 656x468)
249 KB
249 KB JPG
>>1440698

Those were kitsch collectables in Fallout New Vegas for particular townships and other notable locations.
>>
>>1440711
Red is ours, green are faction allies
>>
All votes and supports must be rolled for.
>>
>>1440696
>>1440718

changing my vote here >>1440703 too >>1440705
>>
>>1440698
Yeah, you find them everywhere and can sell them to him for a bunch of caps...I guess he just has an obsession with them?

>>1440705
Backing this.

>>1440711
Red circles are owned I think...
>>
>>1440716
>>1440725
I was thinking that too, but we only have 2 settlements so far and there are 3 in red. Unless we're about to expand that is.
>>
>>1440735
Black Mountain, which we own as a propaganda center
>>
>>1440740
Ah, right. That makes sense.

Looking at the map, we're really spread out, huh?

>>1440698
>>1440714
>>1440725
Seems like it. You think we could pay Mr. House in snow globes?
>>
>>1440748
Are you implying we should create a industry making counterfeit snow-globes and bankrupt him by selling them to him and abusing his autistic obsession..?


...That is brilliant and I think I love you and this plan.
>>
>>1440761
>>1440748
kek what the fuck
>>
>>1440725
Hey I think Qm is waiting for you to roll for support
>>
Rolled 11 (1d100)

>>1440725
>>1440777
Then I'd best roll.
>>
File: BRILLIANT_.jpg (58 KB, 795x595)
58 KB
58 KB JPG
>>1440350
>>1440333
>>1440725
>>1440761
It occurred to me earlier that since Mr. House always speaks through an electronic avatar, we don't see any tells he would normally have in life.
However, if he wasn't touched in the head while he was in the flesh, he definitely is now after being stuck in a pod for all those years.

>>1440761
>...That is brilliant and I think I love you and this plan.
Certainly.

>>1440784
So that makes the best of 3 rolls for now.
>>
>>1440797
so we have to judge the trustworthyness of a guy whose face and body we can't see, using a text to speech. SO basically word choice.
>>
>>1440815
I wouldn't. Tone can give a lot away
>>
>>1440815
Basically. Unless we're up to talking to him through his life support pod.
>>1440822
Still, I'm sure he expresses himself to an extent through his writing style.

Dude's like Stephen Hawking come to think of it.
>>
“Fuck, shit, fuck, shit!”

You are hobbling away on two broken legs, having run out of SuperStimpaks. You are desperately trying to make your way to an alien door and getthefuckout, as you drop Bottle cap mines and fat mines behind you. You hear a mechanical kick as Rex is sent flying off and slamming into the wall beyond the door, Roxxie whimpering and running after him, as the sound of pups being killed in indescribable ways is heard behind you.

“Holy shit.”

As you make your way through the door, wounded and in pain as your armor is shattered, you turn around. The 1 foot stack of bombs and mines piled behind you as you pull out Esther to take a shot. It took everything you though at it like it was candy, literally. You wished with all the luck you ever had that this would work. Through the smoke and dust of wrecked cars and vehicles bearing unearthly scars, you see a small fait figure moving up as you fire your fat man.

“DIE”

The explosion shakes the ground and send you reeling. Smoke and fire erupts from the room, as silence follows, but you aren’t going to be tricked twice.

You run over slam your fist on the alien control panel to shut the door, as you pull out your MF Hyperbreeder Alpha to weld it tight. Just as you finish a tremendous noise of slamming and knocking on the door makes your ears ring, as the two foot alien metal bulkhead begins to bend inward and buckle. You fear that it’s going to break through, but mercifully, the noise stops. On the otherside, you hear the faint clopping sound of /it/ walk off, and let out a huge sigh of relief.

What in the sweet radioactive earth was that thing.

You stand there shaking and trying to recover, as does Roxxie and Rex. Not wanting to stay here a moment longer, you are determined to find the ship generator and finish this and get the hell out of here.

The moment you get back you’re going to erase the song Yankee Doodle from Moreeno’s radio playlist and program Blind Diode James to never play it again.
>>
>>1440705
[LOCKED]

>Writing
>>
>>1440840
Well hell, we REALLY needed those vehicles for our empire
>>
We should rename Cottonwood Cove.

How about:

>Columbia
>>
>>1440851
The vehicles are slightly less important than their engines and electronics.


The engines are essential to our survival as they will allow for us to make trains, boats and other such fast moving, high capacity vehicles.
>>
>>1440859
Exactly. Now they're burning husks. Atleast we have all the guns from the aliens, as well as anything else we can find on that forsaken ship

>>1440857
I like it. We'll have to change the sign, but it was in need of an update. QM, can you describe a little bit what we did with the cove? Have we moved into all those abandoned bunk houses, and planted crops where?
>>
>>1440857
Seconding this.
>>
>>1440859
What about Repconn? Do you think they would have anything of value? If nothing else, we scour the mojave looking for workable parts
>>
>>1440869
Most of your followers are living in the shacks, buildings and tents previously used by the Legion.
The farms are placed in the center of town for protection, with the new pipes leading to the docks.

The snipers nest above the settlement is often manned by Cannibal Johnson, in part because he's the team sniper but also partly because he's not very fond of Moreno especially now that he has a growing following of supporters.
>>
>>1440857
Nope. Clearly we are going to rename it after it's purpose and how we got it.

Legion's folly, Slave's paradise, Rudimentum (latin for birth / inception), Orsus (also means the same), Libertas (means freedom / independence), Initium Novum (new start in Lation)


>>1440869
The engines may still be salvageable assuming we can kill or capture.../it/.

>>1440901
Repconn is a high value target. Seeing as their headquarters contains functioning rockets and their launch / test site also does. As many of these were designed to allow for the harvesting of resources from other planets.
>>
>>1440913
http://www.vegasunderworld.com/morning-star.html

This location is based off of the Morning Star Cavern in NV. Apparently there still are precious metals here
>>
>>1440908
Could we produce laslocks for the the settlers? Go with a minuteman style approach.
>>
>>1440933
Screw Laslocks, energy cells are expensive.


Let's either make crossbows or shitty "Varmint rifle" style guns.
>>
>>1440937
laslocks dont need energy cells. The windup.
>>
>>1440937
No, they wouldn't stand a chance against others. We will have to go raiding for our weapons to start, hitting convoys or raider bases. I would like at least the Service Rifle as standard issue. Just think what the NCR will leave behind when they run with their tails in their legs
>>
>>1440946
They consume energy cells in game and I trust that fact.
>>
>>1440933
I'd rather prefer gunpowder weapons for recruits but you just gave me an idea.
What if we make a Windup fixed laser machinegun? Something like a turret in function?
>>
>>1440947
Varmint rifles work fine (assuming we get our citizenry trained in their use) if we follow my defensive plan.
>>
>>1440908
we should probably deal with Moreno. Sounds like he's becoming a bit too much of a public figure. especially one with conflicting views.
>>
>>1440937
>>1440933
You might consider looking for Raul who can help with your conventional weapons shortage. Cass would have been a good idea but the Caravans are here and she is hiding from them.

Your Courier is the best of your heroes at weapon improvisation and crafting, but you are away from Cottonwood Cove.
>>
>>1440958
Varmint rifles are just that, usd for hunting varmint. If we need to defend against something bigger than a gecko, we are going to get causalities

>>1440959
I was thinking of the same thing
>>
>>1440962
Veronica and Ed-e would be helpful for tech reasons too. could bring them in
>>
>>1440970
They indeed would as would Arcade although Veronica and Arcade would be better at crafting/maintaining Energy Weapons.
>>
Since we're talking about weapons lets talk about our future army too.
I think we should adopt the Legions focus on skill over tech and use it for training rookies, they will train with Melee, Guns and Repair, as they rank up they get better weapons like energy guns.
>>
>>1440963
Varmint rifles fire 5.56mm ammo. This is the same ammunition as the service rifle. Logically speaking, assuming they were made to similar standards (have similar barrel lengths) and such they will have the same effectiveness in combat.

The only differences would be in magazine size, possibly accuracy, weight, firing method (bolt-action or semi-automatic) and ease of maintenance. In most cases, the Varmint rifle is better for equipping our citizenry, thanks to it's ease of maintenance, lowered cost and almost certainly greater accuracy. Admittedly the smaller magazine and slower rate of fire reduces combat effectiveness but it conserves ammo and helps avoid missing.
>>
>>1440989
Well the best gear goes with seniority, but all recruits will have guns. We aren't savages.

>>1440991
Well there is a difference in damage, penetration etc. but if all citizens have a Varmint rifle, and the Army has actual guns, then I suppose that's fine
>>
>>1441007
>but all recruits will have guns. We aren't savages.
That's what i said, but i also want to train them in melee.
>>
>>1441014
Sure. We could hire some old NCR rangers to be instructors in takedowns, and we could have them trained with the Combat Knife
>>
>>1440989
I disagree.

I feel we should use a small professional military backed by civil militias. The civil militias weapon, as I have already argued, should be the Varmint rifle along with other cheap and easy to use weapons. Where as our professional military goal is to be as close to the old world and Enclave military standards. To use the most effective weapons and tactics.

I would argue that a focus on marksmanship, entrenching, melee and scavenging / living off the land would work well. As we would conserve ammo, numbers and avoid supply lines by this method. Equip them all with a strong calibre bolt-action rifle and suddenly we have a force which at range can hold off and resist Legion charges and NCR suppression fire then up close can take down their foes. All the while protected by their fortifications from counterattacks and firepower.

These in turn would be backed by squads of highly equipped and trained troops, our elites, equipped with the heaviest weapons and such.
>>
>>1441014
I was thinking we start them off with the varmint rifle, then move them up to service rifles or hunting rifles according to their preferences.

Boomers would be good people to get arms from. Gun runners would take lots of money.
>>
>>1441036
Well i disagree. For expansion, that doesn't really work well. I was thinking we start putting some work into the industry, and we could be putting out gear for basic loadouts. With the Colorado, we will have all the water we need for massive food projects, feeding our soldiers.

Without talking about the type of army we need, we should be talking about the type of expansionist stance we want
>>
>>1441036
I like everything about this post but >>1441050
has a point, how will you expand with a small army?
>>
>>1441057
The problem with a large army of professional soldiers is paying them. Without a large commercial base, it becomes a raider economy, forcing expansion or death, like Rome. That lead to god generals marching on the capital
>>
File: New_Vegas_Steel_interior.jpg (466 KB, 1728x1080)
466 KB
466 KB JPG
>>1441014
What luck!

The HH tools building had nothing important,I mean, aside the code to getting into the lucky 38.

But more importantly its the NV steel mill. Arcade remembers, when they found it the factory was performig its 100% automated assembly experiment for the last 200 years since the bombs fell.

Its in full working condition. Albeit, there is a major issue.

It keeps recycling the same steel for its experiment over and over, and Arcade doesn't have the sufficient skill to reprogram it.

The only way to transport heavy scrap to the facility is through power armor, but you only have 7 of those and most are needed to protect the settlement.

It is located in West Side, the otherside of New Vegas, and thus very far away.

Luckily it seems only the Courier and you know about it.
>>
>>1441078
Well we shouldn't expand past what we will pay them. I am talking about long term plans. If your plan is to have a permanent small army, I don't think it will work
>>
>>1441081
Alright, the only others I know that have power armor are the BoS. Now, we need to decide how we want to go about this. We can kill them all, take their armor, train citizens with them, and then carry the steel, or we can work out a deal with them
>>
>>1441081
drop scrap off under the cover of night at it to smith it.
>>
>>1441050
>>1441057
You are forgetting that for most directions of our potential expansion (In land), there are no major organised tribes, nations, gangs or groups. No major organised resistance.

Thus our goal is the British method: divide and conquer. By turning local warlords against each other and in turn taking some of their lands until few remain and those that do are far weaker. Then either eliminating or removing from power these people. Thus they won India, thus we win America.

Also, I say a small army by comparison to our nation's population, all of which would act in defensive moves locally. A major percentage of a nation's population effectively always ready to march for the borders.

This frees our actual military to only be assigned to pushes and attacks. In order to hold the land after pushing through, we could form a "Free-lander" Militia. People who leave their towns and cities to travel to the newly freed lands and colonise them. Defending them when or if the enemy attempts a counterattack. Perhaps offering either an incentive like no taxes for X years and a cash incentive or perhaps we could even take a trick from colonisation days: female companions agree to marry colonists and in return leave places with few possibilities / chances for marriage for better lives.
>>
>>1441090
i prefer cutting a deal. We get armour plus a trained army, plus we don't make enemies of the rest of the Brotherhood, who would be a pain in the butt for a good while. lots of benefits. Its not like McNamara is totally unreasonable.
>>
>>1441095
The British also had a very powerful navy and Army. We have neither. Now we will have to allocate military funding, but if we work with the BoS, and the Enclave, we can have a professional army. It is still going to have to be "large".

Also, do you expect the varmint rifles to do anything but plink off armor? It seems like we are sending out citizens to death to buy time if there is an attack
>>
>>1441101
>>1441090
We could just ask them if they would mind doing this for us and in return we give them food, water, chems, ammo or something else.
>>
>>1441101
Well what do you want to offer? Have them assimilate in our government and they get to head our Shock Troopers?

>>1441110
Or we could just go with this or >>1441094
>>
>>1441101
I don't think we can cut a deal, we're enclave so they must hate our guts.
>>
File: Mr_New_Vegas.jpg (8 KB, 241x239)
8 KB
8 KB JPG
>>1441081
mislink >>1440705

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 11 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 6 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military: 7
>>>>>Fuel: None
! NEW !
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

---

"And we're back. This is Mr. New Vegas, and I feel something magic in the air tonight, and I'm not just talking about the gamma radiation.

Caravaners coming into New Vegas report that a group of armed men in power armor have liberated Cottonwood Cove and the Legion slaves there, turning it into a free settlement. Followers of the Apocalypse have been seen helping the new settlement in making farms. Now ain't that a fine display of generosity folks."

---

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 11

>>>>>Reputation level: Noble Anti-Slavers / Cottonwood Settlement / Humble farmers
>>
>>1441106
The British needed a powerful Navy because they had holdings across an ocean and because they used it to interdict trade during times of war. Their army on the other hand was historically speaking tiny. Because they were an island they didn't need a huge army but they made sure every troop was as good as possible, so when they did deploy they made a good showing.

Varmint rifles are effective, they fire 5.56. That is a large round, capable of seriously harming them with or without a few bits of steel stapled onto a bit of old american football gear in the way.
>>
Rolled 85 (1d100)

>>1441118
>Ask Jacobstown and our other nightkin to move large scape to the smithy to help us out and make money.
>>
>>1441118
>>>>>A. Scavenge (for what)
Let's star scavenging for industrial equipment.
>>
>>1441118
>>>>>B. Try to improve (which) base
>Improve upon the Irrigation system in Columbia, use the knowledge of Doc Mitchell and the others from Goodsprings to model it off their system.

>Also, christen Cottonwood Cove as the Free Settlement of Columbia.
>>
Rolled 93 (1d100)

>>1441133
This, we will have a supply of Steel! Now all we need are some moulds and we can start making shit!
>>
Rolled 96 (1d100)

>>1441135
Forgot roll
>>
Rolled 53 (1d100)

>>1441133
This
>>1441122
The damage is low, check the wiki. The only upside is that they are cheap. As for the British, while I know they didn't have a giant navy, they had something to make up for it. Do you want to invest in actual vehicles so we can just Blitzkrieg instead? We need some balance
>>
Rolled 99 (1d100)

>>1441133
Seconding

But fr, I'm calling Cove Columbia now.

>change the name to columbia
>>
>>1441147
>The damage is low, check the wiki
The wiki is for the video game. The video game is inherently going to make the weapon you get for essentially free kinda shit.


Also, regarding the british. We did have the largest navy for most of the industrial era and such.

However I would also advise against investing in Vehicles seeing as the world isn't exactly full of fuel or good roads.


>>1441159
No. Just leave the name for now.
>>
>>1441159
Stop, We can change it later. We need its name the same so we can look at current wiki maps and shit.
>>
>>1441164
Nah, that's lame.

Plus, I got that crit, so it's the name now son.
>>
>>1441159
Don't change the name.
>>
>>1441169
I prefer the Latin names here >>1440913
>>
>>1441164
>The wiki is for the video game. The video game is inherently going to make the weapon you get for essentially free kinda shit.
We are in a Fallout quest, right? If the QM says otherwise, good.

If not vehicles, then you better think of something. We could invest heavily in Vertibirds, be like the Enclave. The thing with the Enclave, was that they had a large AND advanced army
>>
>>1441177
I'm fine with the liberty one. Still partial to the first, but compromise
>>
>>1441178
>>1441164
Gonna add my two cents here but Veribirds would be super useful for our military and things of that nature. However civilian usage should be like APC's or something.
>>
>>1441178
I like the idea of a Vertibird equipped army, Mobility is king after all.
>>
>>1441178
Look no nation in fallout post-war can support an industrialised army currently. The NCR are the exception and they only just manage it by technically being unindustrialised in almost every way besides firearms and training.
>>
>>1441192
Then we are going to have a pure manpower army, but to be honest, if we make connections with the enclave, we could go the Vertibird route. If we can constantly outmaneuver another army, we win often.
>>
>>1441207

>not vertibird fat man
>>
>>1441192
honestly thats wrong, Enclave produced shit up until the fall in F3. New power armor, Veritbirds, ect. Atleast its heavily implied in game even moreso with all the defeats. We have Enclave, so..ya

>>1441207
might be able to get our pilot to copy the blueprints of the veritbird down and all we gotta do is get the goods to produce it.
>>
>>1441207
Oh aye.

Again, my strategy is the 3 levels of skill: militia, army, Elites.


I have already detailed levels 1 and 2 but level 3 is essentially Verti-bird flying, Gatling gun slinging, tank troops. Like our current military.


Level 1 is defensive and bulking.

Level 2 is offensive and reactionary.

Level 3 is sudden attacks, lightning raids and so on.
>>
>>1441227
We could send scouts in the future to look for military and enclave instilations, or try to look for blueprints
>>
File: 1459661378526.jpg (707 KB, 2048x1094)
707 KB
707 KB JPG
>>1440840

Holy shit imagine if the Mothership Zeta FO3 DLC Buttercup Stockpile was utilized for good.

Horsemen of the apocalypse indeed. Fucking Zetans.

https://youtu.be/Wbx6gULYNbc
>>
>>1441227
You have 6 old people who have been away from the enclave for 30 years and who themselves weren't engineers, technicians, or scientists.
>>
>>1441227
We don't have the Enclave, we have Enclave remnants. These guys have the skills, the training and the know-how but fuck all equipment and resources to make use of it.
>>
>>1441241
The Pilot knows how to fix it up right? Knows what each part does or has some basic understanding. I'm not saying it'll be a good blue print but it'll be a start to redesigning and making them.
>>
>>1441240
>Literal Mechanical Calvary.
>>
I'd like to point out that a great number of good ideas, ideas which are entirely possible and in fact within your reach with effort, have been posted

It's mostly the steps and the "hows" that might need some better direction.

Admittedly you are limited by the lack of your Courier, but honestly you guys have been doing great so far. You have managed to cross the immediate hurdles of settlement building without your powerful character.
>>
>>1441249
It's like a car. I know how to put in fluid and change a belt, but I don't know how to make one, and I would take it to a mechanic if I needed it fixed
>>
>>1441273
Good point. Instead of talking about an army, or vertibirds, we talk about what;s in front of us. How are we gonna get weapon blueprints? We have steel we can melt down, but then what? Are we going to sell it?
>>
>>1441275
The pilot in this is the mechanic.
>>
>>1441281
I suggest we produce enough currently now to arm our forces. We can get the blueprints from uh.. Whats the energy people's name?
>>
>>1441281
I know of a way to quickly produce weapon parts but we would need to disassemble an example of the weapon we want to make and make moulds of the parts.

Then it's just a matter of pouring and setting the materials.
>>
>>1441133
[locked] you guys are so lucky

>Writing
>>
>>1441290
>>1441291
The Gun Runners have weapon blueprints. We can sneak in and get them, just like we did for the Crimson Caravan. Agreed?
>>
>>1441303
Honestly, I'd suggest we try to go right for laser/plasma if possible. They seem to be the most useful and can't be traced. We mill and make most parts at the mill and send the rest to built under the watchful eyes of our 'teachers' aka the Enclave guys.
>>
>>1441310
Plasma/laser is a lot more complicated. Right now we're working with basic steel and lead. Could you agree to start out with regular kinetic weapons? We are talking now, not ten years in the future
>>
>>1441303
That is risky, we risk pissing off a group with massive amounts of money and military for a single weapons blueprint.
>>
>>1441323
AK's then, Easy to produce and sturdy as shit. Stamp metal. Enclave forces won't like it but just what we need for milita.
>>
>>1441332
Alright, I can agree to this.
>>1441324
How about we disassemble AK's and try to replicate their parts?
>>
>>1441324
Sierra Madre machines produce guns. Courier also commands the place that invented them. Could probably get the think tank to find a way to mass produce chips. Elijah's bunker has a machine, and there is a non-functional one in Big MT. Would also solve food, medicine and other stuff, as long as we have chips and plans.
>>
>>1441332
Actually AK's are only cost effective by that method of production assuming you are making thousands at a time.
>>
>>1441339
We are talking right now. The Madre is for the future, something we can't focus on now. We have a few working refineries, so we have to decide what to focus on.
>>1441340
Is there another weapon? A Garand maybe? Service Rifles?
>>
>>1441348
Again, Varmint rifles would be best in this regard.


I know you all seem to think the are powered by a Gnat's breath but the simple fact is that means good tolerances on the parts (allowing us to use lower quality materials without them exploding) and such.

Also, there is a good chance there is less parts in these and thus they will be easier to make.


However if you are so against them, we could attempt to produce Hunting rifles.
>>
>>1441371
>>1441348
honestly an weapon that can fire quicker then a Varmint rifle would be better for militia while those with good shooting get rifles.
>>
>>1441371
They have some of the lowest damage of any weapon in the game. They are basically .22lr. I could see hunting rifles. They are basic, but pack a punch in place for fire rate
>>
>>1441348
we did the madre. we don't have to go again, just make use of the bits and pieces we have access to now.
>>1441371
Varmints are good enough for now, seeing how we have no way to get anything better in appreciable quantities.
>>
>>1441378
What about the .45 submachine guns?

>>1441388
We don't have much from the Madre though, If we go back, we are bringing a large force
>>
>>1441378
The problem is that we also need to replace their ammo. Which will cost a large ammount if they are firing entire loads to kill a few raiders.

However with a bolt-action the chances of them dumping into their enemy is far less.

>>1441380
Hunting rifles it is. Also Hunting rifles are not baisc, they are simple and robust.
>>
>>1441400
I would like to eventually move to the battle rifle, the M1 Garand sort of weapon
>>
>>1441405
both are pretty similiar in tier, base gun wise. but the hunting rifle is more customizable.
>>
>>1441426
But the Battle Rifle has a higher rate of fire. If the majority is against it, I will drop it
>>
>>1441426
we're not making custom guns. They get a proper stock, Rail with Sight, mag and bullet.
>>
>>1441339

You can also learn how to make counterfeit Sierra Madre chips through the course of gameplay. No idea if the Quest Courier managed to do this however.

If so it takes scrap metal and fission batteries to make something that provokes miracle products.

http://fallout.wikia.com/wiki/Sierra_Madre_chip
>>
I just noticed Cottonwoods food and Med have turns, we must still require the caravans which means our caps are being spent, i think we should improve farming again.
>>
>>1441443
Correct, however I am certain that we can delay it until we figure out a defensive solution and shit.
>>
>>1441439
But we don't have a working machine
>>
back, gonna read up on whats been posted
>>
>>1441470
I hope there is now a semblance of "order" after we tried to sort our ideas into votes
>>
>>1441452
yes we do. Elijah's bunker. It also builds repair kits, light machine guns and stims.
>>
>>1441452

If our Courier has already gotten through the NV DLC Dead Money he should have access to Elijah's Bunker in Nevada.

That bunker has a Sierra Madre machine networked back to the source that we might be able to use said chips on for at least additional parts or rare ammo.

LOUD but sweet visuals
https://youtu.be/Skbj0QievoA
>>
>>1441479
And it's working? I thought it was defunct?
>>
>>1441479
I had been waiting for someone to figure it out
>>
>>1441491
>>1441487
>>1441479
Oh shit, it's not. Well lets get it as soon as possible
>>
>>1441479
We could have LMG emplacements all around the cove, as well as equip our soldiers with medicine and actual ammo. How is the QM gonna balance this though?
>>
>>1441525
chips are the most difficult part. weekly 1000 chips if we broke the bank at the Madre, and producing more requires a fission battery for 50. 20 308 rounds cost 60 chips.
Also it doesn't build guns. Only upgrades. I was wrong about that.
>>
>>1441542
Well medicine would be enough. Then we can focus primarily on guns in manufacturing. Should our next turn be getting the things needed?
>>
>>1441552
The problem I see is getting too and from the vault. Its in no-mans land between NCR Camp Forlorn Hope and Legion Nelson. the voucher comes every 3 days, and don't pile up, so every 3 days, someone has to run to the vault, pickup the goods, and run back. Its risky.
>>
>>1441566
actually the wiki says the vouchers do pile up, so we don't need to do it every three days. It just becomes a matter of how much we want our runner to carry.
>>
>>1441566
We could give them the stealth suit. And besides, we could hypothetically have someone sit there and take the voucher but leave it in the vault and every 2 weeks or so we send an armed group to get the chips
>>
>>1441446
This reminds me, how much time do we have before an expected counterattack from the Legion? Where are all the escaped experiments at the moment, and who's dealing with them?

>>1441169
It's not a crit, it's a near crit.
>>
>>1441903
Considering a Radio announcement came from Radio NV recently about freeing the camp, within the next few days or even weeks. Depending on how angry Ceaser is, how many resources he can spare and if the NCR are going to try anything.
>>
>>1441903
As to the escaped experiments...let me get back to you on that. I need to check the location of Big MT in america before I can answer.
>>
>>1441903
>>1441910
I checked the location of the Big MT and this is simultaneously good and awful.


They have been released somewhere in NCR lands, between Nevada and California. Sadly the wiki is no more precise than this.
>>
>>1441924
>Tfw NCR pulls out and Legion just wins the dam.

Not sure if good or bad.
>>
>>1441926
Unlikely, the NCR have avoided the region thanks to the history of anything going near Big MT getting captured and lobotomised.

However if they continue to spill out they will hit their supply lines given time and that could severely weaken them. We should remember this for when we are at war with them...


However in the short term, this means we must make a strike against the Legion, to balance out their forces. Perhaps freeing more slaves and killing more enemies?
>>
>>1441924
So the NCR is gonna be kinda fucked for a while.
Meanwhile can murder Caesar and Lanius, and force the NCR forces at the damn into a retreat.
>>
>>1441926
If we hurry we could do
>Wildcard
Before NCR pulls out, giving us the dam.
>>
>>1441933
Essentially, as it turns out turning the shield wall off could benefit us in the short term. At the cost of destroying almost everything around the Big MT and also seriously harming trade / supply lines.
>>
>>1441929
We're gonna have to defend Cottonwood pretty soon, so I think making that engagement as one sided as it can be in our favor would do us well.
At worst, Caesar will send more troops into a meat grinder.
At best, the Legion will be somewhat distracted from more important issues.
>>
>>1441936
Not wildcard. No rushing this.

>>1441929
Honestly, we cannot risk the more lethal and likely to spread shit getting out. God knows its bad enough the spores might've gotten out from the garden.

>>1441939
More attacks by the Legion means more goods to sell to traders and things like that.
>>
>>1441941
>Not wildcard. No rushing this.
Why not? What is stopping us?
>>
>>1441941
What do you mean "might've"?
They definitely got out.
We're gonna be dealing with some Last Of Us shit down the line.
>>
>>1441945
Our lack of manpower, Supplies and various other things we need to deal with before pulling something like that?

>>1441946
doesn't that stuff grow.. and spread super fast? Like Rat level fast?
>>
>>1441947
Get ready for that shit to hit the roaming feral ghouls and turn them into actual zombies.
>>
>>1441939
I have accounted for this possibility but would argue we need certain resources before fortifying is advisable. Such as concrete and shovels. As these will allow for the creation of blockhouses and trenches.

Throw in some general spikes, pits and barbed wire style barriers and the Legion won't win.


>>1441941
The Spores are not a major risk. They can be eliminated with fire with significant ease. However you are right, as I have said, the release of these creatures has significant side effects.


>>1441947
Nope, it infects humans and induces parasitic control. It also seemingly corrupts plant life and can cause extreme mutations among insects.

>>1441951
It'll be fine....
>>
>>1441951
>>1441957
So Death claws, Ghouls and humans including whatever bee's or ants are in the area will now be infected with a spore that'll spread even faster and farther.

Looks like we need the divides nukes abit sooner then expected.
>>
>>1441957
We also need big guns, ammo, fuel, and more watch towers.
And no, it will not be fine. We're gonna be seeing glowing mushrooms one day and a horde of leafy green bastards the next.
>>
>>1441947
But the wildcard quest gives us manpower, we invade with securitrons remember?
>>
>>1441961
The spores only seemingly infested humans. Thanks to inhalation into the lungs / nasal cavity / throat. Also potential contamination of food sources...


Deathclaws will be safe, FEV mutations will probably keep them safe.

Ghouls are dead, they will be mobile compost heaps for this shit but they will remain in control...probably.
>>
>>1441961
Speaking of the Divide, we could have Ulysses help scout out the area surrounding Big MT to survey the damage caused by the containment breach. If anybody besides us is gonna survive that, it'd be him.
>>
>>1441968
Well atleast its not our problem to deal with for now.

>>1441969
Ulysses is missing, we don't know where he went. QM said earlier.
>>
>>1441964
You are overestimating the infectivity, deadliness, growth and suitability of this strain. Vault 22 has been unsealed for years and they are still confined to within a few meters of it at most. However infection could be avoided using a face mask, gas mask or possibly even space suit depending on transfer method.


>>1441974
Yeah, we have bigger things to deal with.
>>
>>1441974
He's in Hopeville damnit
>>
>>1441975
I'm just saying if a Feral Ghoul just happens to walk into where the spores got carried, we could potentially have a big fucking problem on our hands.
>>
>>1441980
The spores have a low growth rate and rarely launch spores, which in turn seemingly rarely survive outside a live human body.

It is logical to presume that this will be somewhat contained for at least now. Were we in a warm and moist region, I might worry but luckily we are not in the middle of a swamp.
>>
>>1441984
Fair point.
I can't imagine how bad this shit would be if we were near Point Lookout or something.
>>
>>1441980
>>1441984
The inhabitants of Vault 22 were exposed to Beauveria mordicana, and those of them who left the vault have spread the fungus as far as Zion Canyon, where spore carriers pose a problem even in 2281

Pretty sure thats a far spread rate with it coming from 1 area. We just let a shit ton of the spores escape from a place that kept working on it.
>>
>>1441991
Correct they got that far, by travelling inside of their human hosts and they only have a measurable presence in the region where 60 or so of their carriers died.
>>
>>1441996
Yes, a few of them were able to travel a large distance before dying to spread more. Now what happens if an NCR trooper is rotating home with the infection and dies alone or in a medical tent with centralized air?

I may be overworrying here but this is a start of a pandemic if anybody gets infected.
>>
>>1441937
>>1441998
It'll be fiiine... The Think Tank made some anti-spore and anti-experiment shit for when stuff like this happens, right? Right?

On another note, what sort of intelligences and unity do the escaped experiments have? Are they under some unspoken agreement to kill all non-experiments, or are they just going to wander around and possibly stumble into New Vegas territory?
>>
>>1441998
The chances of that happening are very low.


Firstly, we are assuming that these spores survived their flight.

Then we assume they managed to land on something they could grow on.

Then we assume they were close enough to a NCR trade or supply line or town to infect someone.

We then assume that this person is effectively infected and unable to fend their infection off.

We then assume that this particular village doesn't quickly dispose of the body.

We then assume that they remain in close enough proximity to also become infected.

We then assume that a caravan just so happens to arrive in this town before the infected die out and get infected and then make it to another town at least before dying.


I've missed a few things but my point is it is somewhat unlikely.
>>
>>1442006
this is also fallout

On a brighter note, What do you guys say of upgrading the farm again to grow plants for making stim-packs and herbal medcation and/pr drugs?
>>
>>1442010
The farm is fine for now. We need weapons and fortifications. And even before that, we need some way of transporting goods from Elijah's base and we need to reprogram the steel mill.
>>
>>1442013
Veritbird by night, flying low to the ground. It'll be to quick for any radar or missiles to detect and flys rather silently until its over top of you. Or we can use Night-Kin.
>>
>>1442019
I'll opt for the vertibird. I really don't want to give the Night-Kin more stealthboys.
>>
>>1442019
That consumes precious fuel.


How about we just go as the courier when we want to cash in the tickets.
>>
>>1442010
>this is also fallout
In the grim darkness of the far future, there is only Fallout.

That line makes me wonder on what scale between grimdark and noblebright Fallout is. Starting from grimdark back in the Old World days and progressively becoming noblebright whenever a MC pops up?
>>
>>1442021
Fair enough, But I meant they move easier at night anyway.

>>1442022
Honestly it never states what type of 'fuel' it uses, And when it explodes its like a car going off that uses Fusion cells or w.e. they are called. So we can think they are nuclear. Only fucking reason how I can believe the Enclave had an actual air fleet consdering all the oil is gone

>>1442025
It always turns noble bright when an MC shows up but usually just GrimDerp when its all by itself. I've seen some stupid shit in Fallout New vegas, 3 and 4 with a scope.


Also, night guys.
>>
>>1442027
Night bruh
>>
>>1441907
>Considering a Radio announcement came from Radio NV recently about freeing the camp, within the next few days or even weeks
Sounds about right. How long is each turn, about a day or so? It sounds like it with how long the Courier's been taking with the counterattack on the Zetans.
I'm a bit disappointed in Mr. New Vegas when he made a public broadcast that blew what remains of our cover left while we were rebuilding Cottonwood Cove.

>>1442027
>Also, night guys.
'Night, man.
>>
>>1442031
weren't we making radio announcments about what we had done before Mr new Vegas did?
>>
>>1442039
Nope. We just had a general radio station going out, shit talking the NCR and the Legion.
>>
>>1442042
Oh. Well its not like we can get mad at the journalists for reporting the news. First amendments and all.
>>
>>1439223
With regards to the factory, we might actually have a method to properly dismantle and bring the steel mill to our cove.

The boomers used robots to transport the B-29 from the lake to nellis air force base.

Assuming we helped them, we might be able to convince them to lend us aid and expertise in dismantling and transporting it piece by piece to our new settlement. We can entice them by offering to sell them them the produced steel cheaply, giving them an opportunity to possibly build more aircraft and tie them into our economy, as they will then be trading their surplus food and bio-diesel for steel and ammunition.
>>
>>1441133
>>1441142
>>1441143
Arcade and Ganon go to Jacobstown to enlist the help of Marcus. Lilly is there too, tending to her garden, while Keene is lording over the nightkin.

Marcus does have some words for you.

“I have to say, the first time I started hearing your Moreno on the new Radio I had my concerns and so did a lot of the other mutants, and they were getting angered as was I. Had you approached me several days ago I would have said no.

But then we noticed something about his message that we hadn’t before. He started talking about order and strength, finding power through unity, about how one super mutant in the enclave was given their presidents highest honor. Some of the super mutants here like the idea of working in an army again after losing the master, although I’d prefer they’d stay in Jacobs town.

I’m still not happy about his talk on lobotomizing or eradicating super mutants who don’t conform to your society, any more than you might if mutants decided to lobotomize criminal humans at will, but for the Courier’s sake you have our support.

That is if you can keep the mutants out of trouble. The entire reason we’re here is to avoid hostilities with the rest of the Mojave. I doubt a location so close to Vegas would be comfortable with super mutants roaming around, and things could turn ugly.”

Marcus has pledged some super mutant support!

However other problems with the mill remain.

>con't
>>
>>1442297
Question, mabye im a bit daft, are the doggos dead?
>>
>>1442302
No
>>1440840
>You stand there shaking and trying to recover, as does Roxxie and Rex.
>>
>>1442305
Yaaaaay
Im just daft!
>>
>>1442284
Where are we going to put the machines? We would have to make entirely new buildings
>>
>>1442309
If they can disassemble the whole thing and bring it here, they can probably rebuild the building around it.
>>
>>1442321
Disassembly of a building is silly. A maxhine, sure, but not a building
>>
>>1442324
I agree, we would be better off just keeping it in it's current facility and perhaps having the Boomer robots carry it to the cove under armed guard.
>>
>>1442341
Carry it's produce I mean, loads of steel could easily be carried by those robots seeing as they can move a large plane.
>>
>>1442309
We could put it in the cave. It already has rail infistructure that can be intergrated into a conveyor system. Also the cave is really defensible so any important assets should be safe from raiders and the elements.
>>
>>1442345
I could agree to putting it in a cave. Anyone else?
>>
>>1442346
I'll support it, seeing as that mine / cave network was originally a (defunct by the time of the great war) iron mine. So there is a good chance we will be making use of it if we can find even slight traces of ore.
>>
>>1442351
Well good. I think the majority of the players will agree too
>>
So it seems that we will be making those caves our industrial centre. Seeing as we will be mining and refining in those caves. So ideally we will do some machining or manufacturing there too.
>>
Rolled 25 (1d100)

SIDE QUEST:
You travel onward through the spaceship, sort of. . .well, lost really. This thing is huge. There seems to be no end to the types of new things you can encounter, good and evil. You think you're on the right path at least, heading deeper into the heart of the ship.

You're at another junction again, and once more three options lie before you.
>You see some kind of large open area containing a chunk of the wasteland. There's big human settlement in the middle, sort of like a military base, raising a red flag with yellow stars you haven't seen before and blaring a trumpet
>A giant hanger, containing some of the small alien scout craft you saw in the Mojave, only all of these are intact!
>The alien's armory. You see rows and rows of different weapons and firearms lining racks and walls

Roll me a 1d100 with your choice
>>
>>1442351
The Camp Searchlight mines were gold mines abandoned before the Great War, as mentioned by Arcade.
>>
Rolled 56 (1d100)

>>1442362
You see some kind of large open area containing a chunk of the wasteland. There's big human settlement in the middle, sort of like a military base, raising a red flag with yellow stars you haven't seen before and blaring a trumpet
>>
>>1442363
I know but I thought they were an iron mine.

Also, they were presumably abandoned because either the ore density in the remaining stone wasn't profitable mining or they ran out of veins to follow. Chances are we can find a new vein near here if the ore is that bad.


Also, at our tech level even stone has it's uses for construction and such.
>>
>>1442366
Well assume that the mine is empty so we aren't banking on ore being there. There is plenty of scrap metal to be broken down
>>
>>1442368
That is true and thanks to our riverside location we can make use of it to transport scrap from up and down river to us.
>>
>>1442372
Giant river barges sound like it could work.
>>
>>1442373
It got the UK through most of the industrial revolution.
>>
File: QuarryJunction.jpg (755 KB, 1920x1080)
755 KB
755 KB JPG
>>1442366
>Also, at our tech level even stone has it's uses for construction and such.

>Arcade
"Indeed, and we have more followers than most settlements and are well organized. If we wanted we could try to harvest some cinder blocks from nearby buildings and mix some concrete to build more permanent stuctures.

That is if we weren't so busy farming. Most free hands spend their time tending to the crops.

If I believe the NCR has a large limestone quarry they're using to mine and ship limestone by rail to concrete factories in the west. It's been in abandonment since the powderganger breakout and a nest of Deathclaws moved in. Most of the workers have fled to Sloan.

If I recall:

CHOOSE:
>The Courier decided to go in and wipe out all the Deathclaws
>It's still infested


>>1442284
"I wouldn't recommend this at all for a number of reasons. First and foremost is that most of the machinery is built into the factory superstructure itself, I don't think we're equipped or have the know how to safely disassemble an Old World factory that's still running. Secondly we still don't have an understanding of how to make it work, let alone how it works. More than likely any attempt by us to take it apart will break it. Some of the equipment there is massive, I doubt even power armor or super mutants could lift it."
>>
>>1442375
And it got Americans throughout their huge country
>>
>>1442377
The Courier decided to go in and wipe out all the Deathclaws
>>
>>1442377
So our choices are thus:

1) We've already killed them, they'll have started sending the Lime back west and the NCR will notice if we try to take over / convince them to join.

2) We've yet to clear it, if we can convince the miners of Sloan to join us after we clear it then the NCR won't notice a change in output. However we have to fight Deathclaws.
>>
>>1442382
Good point. I'll change my vote
>>
>>1442384
And I will match your vote.


So, OP, that is two for it still needing to be cleared.
>>
Rolled 50 (1d100)

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 10 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 5 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military: 7
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

---

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 12

>>>>>Reputation level: Noble Anti-Slavers / Cottonwood Settlement / Humble farmers
>>
>>1442387
>>>>>B. Try to improve (which) base
Cottonwood cove.

Build some defences into the town. Like trenches.
>>
>>1442392
Actually fuck that.


See about training the citizens in the use of the weapons / how to defend.
>>
Rolled 67 (1d100)

>>1442393
Alright I guess this is good.
>>
Rolled 61 (1d100)

>>1442393
Forgot to roll.
>>
>>1442396
Wait should we change to scavenge for guns? Because we have almost none
>>
>>1442398
We have plenty. We have Legion weapons and Merc battlerifles.
>>
>>1442402
Look at the data. Armaments low
>>
>>1442403
Look at weapons: low Legion guns and moderate Merc battlerifles.
>>
>>1442403
>>1442402
>>1442405
>Kreger
"Finding that caravan cache of weapons helped somewhat, I haven't tallied but it looks like we could arm at least a dozen or so of our folks with em. Mostly assault rifles. The weapons we scrounged from the legion are still damaged. We could salvage half of them to repair the other half, or look for parts to repair em.

Doing either of them will raise the amount of weapons we can give to the folks here."
>>
>>1442407
Oh well then we have enough. We will cannibalize the legion weapons to repair the other half. And arm as many as possible
>>
>>1442408
That will require an action
>>
>>1442411
Would that be the training citizens? Or do you mean the actual repairing guns?
>>
>>1442407
salvage the weapons
>>
>>1442413
Repairing/salvaging

Training will also require an action

Your capabilities are limited without your hero, for now
>>
>>1442415
>>1442396
>>1442395
>>
>>1442422
We will just do that then
>>
Rolled 96 (1d100)

>>1442422
Test
>>
So the current decision seems to be to salvage those Legion weapons.


Can you just use our current rolls OP?
>>
Rolled 2 (1d100)

>>1442362
>a giant hanger
>>
Rolled 34 (1d100)

>>1442362
You see some kind of large open area containing a chunk of the wasteland. There's big human settlement in the middle, sort of like a military base, raising a red flag with yellow stars you haven't seen before and blaring a trumpet
>>
>>1442442
Most likely, gonna have to be away for abit then will post later today
>>
>>1442475
Okay see you OP.
>>
Rolled 9 (1d100)

>>1442387
>slavange and repair weponas/armor
>>
>>1442468
>>1442482
You are having terrible luck with the dice today...
>>
>>1442484
Well nither are critcfails So, it's fine
>>
>>1442486
It certainly doesn't help us
>>
>>1442501
Only critfails are taken, Otherwises its the highest. So while I can't control it. I didn't ruin it either.
>>
>>1442506
Hey I wasn't attacking. It's just that if we go to the giant hangar, or we repair the weapons, it won't be a great, but it won't be a critfail either
>>
>>1442508
That's weird. My IP changed
>>
>>1442435
What was this roll for? Because we could have really used it
>>
>>1442609
Based off of the chain of comments it is attaching to, it might be that he was trying to support the plan with the post he is linking to, he failed to roll however, so he made a new post and rolled there.
>>
>>1442629
Well lets hope Qm counts it then
>>
File: Cottonwood_Cove_overlook.png (2.47 MB, 1920x1080)
2.47 MB
2.47 MB PNG
I am thinking we gradually move all of our people up here, as well as the tents. We keep the main building as an administration building and the other two shacks are for storage. We can build more houses out of concrete on the overlook here too.
>>
>>1442656
Given some simple modifications and constructions, this area could easily be rendered defensible from attacks from the bay.

Sadly however on all other sides it does look fairly approachable and rather hard to defend without significant changes. Primarily removing the cliffs along the rear of some of those shacks so attackers can be seen from a distance.
>>
>>1442656
Did you suggest we move our people out a well hidden and set up bunker, too a location with no defenses, well known location just because it has some buildings?

How about No, We keep our important people safe and our main base safer.
>>
>>1442715
it's open, that's for sure. We will have to have people man those cliffs, but in a few years, hopefully we should have those cliffs inhabited.

>>1442723
You do realize we have over a hundred people now? Unless you want diseases to run rampant, then we have to spread out our people. Night watches and lights should be enough to keep the perimeter safe. Besides, it's just a concrete building, not a bunker.
>>
>>1442723
He means the population of Cottonwood Cove, who are our people, not the bunker / Enclave staff.
>>
>>1442727
i thought you meant Enclave personal. apologizes

>>1442730
danke
>>
>>1442741
Ah, don't worry about it man
>>
>>1442741
German?
>>
Rolled 60 (1d100)

>>1442387
>>1442442
Support.

>>1442377
>>1442386
Support. Rolling.

To my understanding, both historical quests and current quests need to get the best of 3 rolls.
>>
Rolled 10 (1d100)

>>1442362
>>You see some kind of large open area containing a chunk of the wasteland. There's big human settlement in the middle, sort of like a military base, raising a red flag with yellow stars you haven't seen before and blaring a trumpet
We could use some more fighters to help with our infiltration.

>>1442362
>raising a red flag with yellow stars you haven't seen before and blaring a trumpet
>red flag with yellow stars
Were these people abducted from China?
>>
>>1442377
>>It's still infested
>>
Why are we voting for communists?
>>
>>1442863
I don't know. Maybe they have cool shit. They're probably gonna shoot at us though.
>>
>>1442863
Because we're one guy versus a ship full of aliens, also I don't think they noticed who that flag belonged to.

>>1442864
I'm guessing that's what happens if we roll too low.
>>
>>1442867
Correction, they are definitely gonna be shooting at us is we aren't Chinese. I also don't know if the Chinese had power armor, so that might be a red flag to them as well.
>>
>>1442863
They are well equipped, well trained and at the very least, are more interesting than a bunch of alien scout craft.


Also capatcha thinks a flag is a street sign...the hell?
>>
>>1442874
Captcha isn't smart.
Still glad I bought a pass so I don't have to deal with that shit anymore.
>>
>>1442873
They used stealth armor to compete against the power armor to my memory, it's what they attacked the Lone Wanderer with in Fallout 3. So if we wear the stealth armor they should recognize us as one of them.
>>
>>1442867
>>1442874
But how do we fight alongside communists? We're an American we don't do that.
>>
>>1442873
The Chinese had no power armour but had stable stealth field generation, unlike the temporary american systems.

It should also be noted, that they are almost certainly the descendants of Chinese soldiers, rather than them. Chances are they don't know what their supposed enemy looks like or perhaps they don't even remember the great war.

Also they may know about the aliens and be willing to help us fight them based purely off that fact.
>>
>>1442879
I guess. I hope we have the rolls to stumble our way through Mandarin or Cantonese or whatever the fuck they speak.
>>
Sup
>>
>>1442882
>>1442883
>inb4 They're actually Americans from Chinatown.

>>1442881
>>1442882
Fighting their abductors sounds like a good enough reason to put hostilities aside.
>>
>>1442881
You fight alongside them by fighting a common enemy. Like the space fascists from fascist space.

Also we are not an american. We are the courier, the leader of a new nation and someone who wants to bring back the glories of the old world without the bad shit. I would argue that irrationally hating people for their beliefs would be part of that bad shit.

>>1442883
Chinese is a language with limited use in the Fallout world but it is present even hundreds of years later across the wastes. So we might know a few phrases.

>>1442887
Welcome.

>>1442890
That would be funny.
>>
>>1442890
If they are commies though, we might just have to ignore them or leave them in the ship. We have enough problems to deal with, let's not add a massively flawed ideology to the mix.
>>
Whats this talk about being friendly to communism?
>>
>>1442892
THIS!
Or maybe if they're descendants like >>1442882
Said, we could convert them into Americans.
>>
>>1442894
I know right?
>>
So Marcus raises a good point, how will we get supermutants to transport the metal without getting into trouble?
>>
>>1442903
The cover of night and several hidey-holes along their route?
>>
>>1442903
They tell the others they're just their friendly neighborhood mutants?
>>
>>1442903
We send some humans to stand by them. If someone approaches, we say we are with the courier
>>
>>1442892
>>1442894
>>1442896
>>1442898
There is little wrong with communism in principle. There is a lot wrong with communism in fact. Also, you seem so obsessed with america when their system was also quite flawed.

Anyhow, chances are they'll not be communists, perhaps communal-ists but not communists.


>>1442903
Perhaps by having a few Human guards walk along with them and maybe having a Radio announcement from BMR (Black Mountain Radio) about this operation's existence and how it shows industry can develop without the NCR's foulness by following "the third path".
>>
>>1442925
Sure the US system was flawed, but not worse. Anyway, I think every faction in the wasteland hates commies, so we should too
>>
>>1442892
>>1442894
>>1442896
They've been imprisoned on an alien ship for god knows how long, I think they might be more pliant to seeing the American way if we rescue them from captivity.
>>1442925
Most likely, the extent of their government is running their little town.

>>1442887
Welcome.
>>
>>1442925
Look, we're not associating with communists and we're certainly not letting such an ideology get out into the wastes.
If they aren't commies, great.
If they are, that complicates things severely.
>>
>>1442925
I don't think associating ourselves with Supermutants will get us popular since nearly everyone in and around New Vegas hates them but i'll support it if i have to.

>There is little wrong with communism in principle. There is a lot wrong with communism in fact.
There's a lot wrong with communism period. i faintly recall in the communist manifesto Karl Marx says the communist revolution is peaceful yet a few pages later says anyone who stands against communism is an enemy and must be removed, if your own founder contradicts himself how is your ideology supposed to work?
>>
>>1442944
>i faintly recall in the communist manifesto Karl Marx says the communist revolution is peaceful yet a few pages later says anyone who stands against communism is an enemy and must be removed, if your own founder contradicts himself how is your ideology supposed to work?
By removing anyone who is against your ideology, of course.
>>
>>1442944
>>1442925
Announcing it over the radio is dangerous for a few reasons. One, everyone with a radio will hear and could ambush us. Two, it tells the NCR and others our plans and does put more focus on us. Three, we will attract people if we show that we have these manufactured goods
>>
>>1442949
>Into the gulag you go.
>>1442953
This too.
>>
>>1442927
Most don't give a damn about old world struggles, they are too busy dealing with the giant mutated death beasts.

Also, we don't know what the system was in china or even if they were actually communists. They may have been more like modern china or not even slightly communists. So all we can say for certain is that the heavily biased American propaganda from the war implies they are also pieces of shit. Possibly larger or smaller than the american government in game.

>>1442932
Essentially. This is the only scale on which communism has a chance to work and that is more so because of the principle of human generosity overriding their greed. Because everyone around you is you friend, your friend's uncle or your friend's uncle's friend. Ain't nobody stealing from family.

>>1442936
Again, we are associating with communists. Or did you think that the Enclave had a thriving private economy on their oil rig in isolation for 200 years?

Also, there is nothing wrong with the idea behind communism, you just need to remember the little disclaimer: assumes all people are not assholes, if even one is an asshole system either becomes a dictatorship, military junta or just falls apart.

>>1442944
Very few in the Vegas / Nevada region will have any opinions on the Super-mutants, thanks to how few of them there are in the region and their lack of history in the region.

As to your communism comment. I would point out that Karl Marx was more so the religious preacher of communism. As he believed that this was going to be the "second coming" so to speak for the world. Later communist theorists tried to resolve his concept with the realities of the world.
>>
>>1442965
>Also, there is nothing wrong with the idea behind communism.
Yes there is.
Can someone post that spongebob Gif with "That's not true socialism" i don't have it.
>>
>>1442965
>Also, there is nothing wrong with the idea behind communism
I don't know. The whole "everyone is equal" doesn't sound appealing. If I do more work, I deserve more than the other person
>>
>>1442953
If just by hearing a radio message, they can figure out the precise location of our convoy then I think we are fucked anyway. More seriously, that is why I said human guards as it makes it unlikely for anyone to try anything if there are enough of them backed by the super mutants.

As to your second point, it really doesn't. All it tells them is that some wastelanders found a functional steel mill and have started making shit. Using a bunch of mutants for cheap labour. It does put more focus on us, you are right but that isn't a bad thing as it means that we may be able to get more immigrants from the NCR.

As to your third point: attracting people is good, we need the numbers. What you mean to say is we will get raided and I would point out we have sufficient arms to hold off everything short of the entire great Khans.


>>1442980
Like I said, all of those circumstances occurred in the real world and in situations where no one payed the one disclaimer any attention. Had they they would have noticed their leaders were assholes and they would've asked for a democratic parliament and a free market.

>>1442985
Except you did get more: different jobs had different priorities.

For example, the Soviet union actually did pay workers in "cash" but attempted to avoid giving a wage. With about 20% apparently coming from bonuses according to a wiki page:

https://en.wikipedia.org/wiki/Soviet_working_class

Also the account of a man that lived in the Soviet union, who seemingly speaks positively of Stalin:

http://www.clarkhumanities.org/oralhistory/2006/9162.htm
>>
>>1442961
Stalin would be proud.

>>1443026
>Also the account of a man that lived in the Soviet union, who seemingly speaks positively of Stalin:
>who seemingly speaks positively of Stalin:
What'd he think of the gulags?
>>
>It's another edition of socialism ""debate"" derails thread
I'm mildly disappointed
>>
>>1443038
He doesn't mention them seemingly. He does however describe Stalin as very strict and the best leader he had to live under or at the very least the strongest.
>>
>>1443026
If we aren't giving our exact location out, and barring someone can put two and two together, I guess this isn't an issue.

The second point is that the NCR could easily see this as a threat to their authority, as they have the industrial base. If they see someone doing the same thing, and aren't in their territory, they will feel threatened.

As for the guns, I think you are overestimating the amount of guns we have. We have untrained people, and 5 in power armor. If someone WANTED to destroy us, like the Legion or NCR, they could. Unless it's the entire vault 3 or every Khan, we should be safe from raiders.


Are you trying to defend Stalin? He must have been an upper party member. Also, it seems that the USSR doesn't understand corruption, because it seems that they just gave out money.
>>
>>1443026
>Had they they would have noticed their leaders were assholes and they would've asked for a democratic parliament and a free market.
You do realize democratic communist countries have existed and they were shit too right?
>>
>>1443062
>>1443026
>>1442965
>Because everyone around you is you friend, your friend's uncle or your friend's uncle's friend. Ain't nobody stealing from family.
I think he's referring to, the leader has to know everyone he’s ruling for communism to work.
>>1443062
>>Had they they would have noticed their leaders were assholes and they would've asked for a democratic parliament and a free market.
You do realize that in this line you quoted, he just said that otherwise they shouldn't use communism?
>>
>>1443057
Of course we aren't giving the exact locations.

If the NCR attack it, then we have all the more material to use against them: they've attacked people who didn't do any harm and are interfering with the free market, etc.

We have approximately 2 dozen guns once we fix the Legion shit. That is enough to arm 1/6 of our current population. As to our population being untrained, that is unlikely given everyone in the wastes has some skill with a gun.

Also it is unlikely we are going to see intense attacks from the NCR but we might see one from the Legion.


Also, I am not defending Stalin but it's just a note worthy thing in that guy's story seeing as most think of him as worse than hitler.

>>1443062
Yep. They are things too but so is Greece: a free marketed nation that fucks it's economy up like clockwork.
>>
>>1443090
Well the NCR wouldn't be waving a flag and yelling something about a bear, they would either disguise their soldiers, or just hire mercenaries. The NCR didn't get as powerful as they are because they were stupid in how they fucked over others
>>
>>1443097
True but we have to ask what the NCR gains by fucking over a steel mill controlled by a neutral group. Seeing as they aren't in control of the other steel mills beyond essentially being able to take their produce for free.
>>
>>1443087
>You do realize that in this line you quoted, he just said that otherwise they shouldn't use communism?
No i didn't, i thought he was arguing against >>1442980
>>
>>1443105
Well A, they might want the mill. B, if someone sees an alternative to the NCR that isn't as bureaucratic or the taxes aren't as terrible they will flock. Basically, a challenge to their authority
>>
>>1443107
If they want the mill, they'd try and threaten us into submission or such.

Also, it should be pointed out that we aren't a threat to their steel mills all the way back at their core, seeing as steel is heavy and we are far as fuck away.
>>
>>1443115
Well then we would have evidence that the NCR verbally pressured and bullied us into submission. With a paid mercenary attack, it is really hard to trace it back, and the mercenary company would have a good excuse and reason.

But we are a threat to their future operations in the region. They see it as chopping down a sapling before it becomes a great Oak.
>>
>>1443097
>Well the NCR wouldn't be waving a flag and yelling something about a bear,
You're telling me the NCR didn't get as powerful as they did by waving a flag and yelling something about a bear?

>>1443106
Ah, right. It happens.

>>1443055
No worries, we're civil enough anons to get over this hurdle.
>>
>>1443126
They'd need to believe we are going to be able to resist them in future and that they can spare the resources from the battle at the dam.
>>
>>1443137
Don't forget we are an enclave remnant suddenly Growing at a rapid pace, they would certainly want to shut us down as soon as possible.
>>
>>1443137
Well anti-ncr sentiment is fairly high in the mojave, so it isn't impossible to think that they would want to squish any possible threat to their operations.
>>
>>1443145
They don't know that.

>>1443150
That is quite possible but again, do they think they could spare the resources from their fight against the Legion?
>>
>>1443126
>They see it as chopping down a sapling before it becomes a great Oak.
We should call upon the spirit of the great George Washington to help us with this conundrum.
>>
>>1443155
>They don't know that.
Haven't we been broadcasting as enclave?
>>
>>1443155
Well it depends on how fucked they want us. While the NCR is stretched thin, they are still a powerful force. If they didn't want to send a platoon or two, then they could easily buy a merc company. If the NCR has one thing, it's money.
>>
>>1443170
BMR broadcasts a general anti-Legion and anti-NCR effort without specifying the beliefs of the party doing the broadcasting beyond what they say or their loyalties. As far as they know it is just some random guy.

>>1443171
That is true but we can prepare for such an event.
>>
>>1443185
Ah ok, then the NCR won't fuck us just yet.
>>
How about we worry about the confirmed retaliation from the Legion in the near future before we get up in arms about the NCR.
>>
>>1443185
How? They could cut off our supplies, pick us off one by one with their rangers, or just go out on a full attack, but that last one is unlikely.

>>1443187
Well i wouldn't say that. The NCR still remembers the enclave and what they stood for. It is likely that they could draw comparisons between the two.

>>1443188
>>
Now that I think about it, we should fuck with the legion by shit-talking them in fluent Latin on our radio show.
>>
>>1443097
>>1443126
>>1443137
It's a good thing General Oliver is the commander of this campaign, huh?

On another note, since General Oliver is clearly not going to do anything that might divert resources from the Battle for Hoover Dam, who has both the authority and willingness to?

>>1443188
It's a part of our worry for the confirmed retaliation, because we're worrying they might intercept our supply routes for preparing the arms for our defenses.
>>
>>1443188
Aye. I have some ideas for that but I would need time to either inspect the location in game for potential problems or be more general in my instructions as to how to fortify.


I have some basic ideas I could describe right now if you guys want?
>>
>>1443200
Oh this is good.
>>
>>1443196
>>1443196
I was going to say, I agree and they post the most immediate threat

>>1443202
Colonel Hsu, Captain Moore, the Ranger leader at Camp Golf. I mean a team of Rangers could do massive damage
>>
>>1443200
Absolutely.

>>1443185
>>1443167
This gives me an idea. We should also shit-talk the NCR by talking about the past American presidents and historical faithfulness.

>>1443204
Go for it, that forms a larger chunk of our defensive strategy than the steel mill supply chain.
>>
>>1443196
We are almost self-sufficent so the caravan's will soon be unneeded. Then they could only cut off supplies by method of attack and that is risky for them. They could deploy a Ranger but I doubt they have enough of those lying around to just throw a few at us without worrying about them being killed.

>>1443202
Aye, general Oliver is smart enough to know the NCR is pushing it's resources for this fight. He isn't going to waste forces until he knows the Legion are pushed back.

>>1443202
It would be worrying if they intercepted those arms but if they did I know of a few places we could go to get more, other Legion places this side of the River and powder ganger hideaways.
>>
>>1443219
You sure are hoping and assuming a lot of things. It doesn't take an entire army to take our place out. 15 rangers on the ridgeline could ruin our settlement
>>
Okay, we need weapons, ammo, better fortifications, and more able-bodied people cuz the Legion is gonna be knocking on our door soon.
We could try to pay a mercenary company to help defend to help defend the town.
Or we could find some way of controlling points of entry to Cottonwood.
Or we could ask Jacobstown for some supermutant squads.
Or we could find some other way of getting our numbers up and our equipment up to par.
Any ideas?
>>
>>1443223
Concrete walls on the shore, make an actual dock. As for weapons, get our foundry up and running, or have the courier go out and loot places and bring back everything he can carry. We COULD pay mercs, but if someone comes with more money....
Once we start putting out calls for recruitment, we want to start taking over towns like Novac, Jacobstown, Freeside and the bunch
>>
Home again, reading up the thread and writing.
>>
>>1442031
>>1443223
I'd have some ideas, but I'd need to know how much time is in a turn to translate how much time we can spend on our defensive strategy before the next counterattack.

Connection error strikes back.
>>
>>1443223
I think our numbers are already good, we just need more guns.
>>
Now that I think about it, we could loot ranger station echo during the battle at the Hoover Dam.
It sounds like a decent way to get some gear if they don't take it all to fight the Legion.
>>
>>1443234
Get ready for a lengthy discussion about communism.
>>
>>1443234
Be sure to not let the Connection Errors bite!

>>1443250
Oh. That sounds like something that could be expanded to all minimally manned stations during the battle. So we could go for places like slave towns since I doubt the Legion will be focusing on suppressing on them as much as winning the big battle.
>>
>>1443250
About the Battle for the Hoover dam, will the courier be contributing? I think we should since with the Wildcard quest we can get a Securitron army.
>>
>>1443261
We're definitely gonna be a major contributor with our Securitrons, The Boomers, and our Vertibird.
We wanna blow the Legion out of the water and force the NCR into a losing position that promotes infighting in their ranks.
>>
>>1443217
Essentially, we need to take note of the lessons of WW 1 and the efforts in africa against native populations. These give good information based off of our available resources and numbers as to what we are going to be doing.

Such as for example, the fact the Legion will outnumber us. This is a unavoidable fact of life for now. We can deal with this fact by use of either superior firepower, barrier and traps to kill or slow them while limiting the forces they can bring to bear on us.


>>1443223
If there is one thing I love, it's a good defensive line.


First off, we need to get everyone an "actual" house with walls the Legion can't break through during their attack and a lockable door. Throw in a few small windows or firing holes with interlocking fields of fire and they'll be unable to breach, advance or retreat without being under fire. These will be at the top of the overlook, so the second part of the defence can work (otherwise we might run into trouble with the water table)

Meanwhile, we build concrete blockhouses / bunkers into the bottom of the slope to the overlook, with tunnels linking into the rest of the network and traps outside to slow down any enemies. Depending on how we do it we could even have a gate / drawbridge of some kind.

To stop these blockhouses from being isolated and running out of supply, we dig trenches between each of them, cover the top with planks of wood approximately a forearm in depth from the surface and then cover the top of that with soil. The Legion won't be able to breach into these secure passages for food, water and ammo to the front and for the wounded and tired to the rear (via a tunnel up the slope to the overlook's houses, where we can better fortify and defend).

Again this is just a general plan. It can be greatly improved depending on if we can get machine-guns and sufficient ammo, barbed wire, mines, enough guns and concrete. It would also be nice if we had some good digging machines / equipment for the tunnelling and such.
>>
>>1443267
Well we have to decide. I think the majority wanted to hit bases of the legion and NCR while the battle is going on, so we can kick both sides out at once
>>
Rolled 4, 30, 50 = 84 (3d100)

Tallying the Votes:

MOTHERSHIP SIDEQUEST
>>1442364
>>1442474
>>1442856
3 -Internal Wasteland [LOCKED]

>>1442468
1 - giant Hangar

Status of the Quarry Junction

>>1442384
>>1442386
>>1442847
3 - Did not wipe them out (Please do not simply say "change my vote", please link and roll and state what you are voting for if you have changed)


----

Rolls for reasons
>>
Oh, and we also need to see if we can't hit the Legion safehouse near Cottonwood while the Hoover Dam battle is going on.
>>
>>1443303
And the NCR and the BOS safehouses
>>
>>1443288
>Rolled 4, 30, 50 = 84 (3d100)
>Rolls for reasons
Oh, this can't be good.

>>1443268
Since we don't have much time, I think it'd be better to have some guards on sentry duty to evac to the caves once the Legion have been spotted, if it's close enough to that is.
>>
>>1442396
>>1442395
>>1442422
3 - Train some of your pop how to fight [Locked]

Writing
>>
>>1443307
We don't know when the Legion are coming, if at all. We just are expecting them.


At the very least, we should see about getting people into actual houses rather than their current housing of tents.
>>
>>1443315
Which is why I suggested we move more people into the houses on top of the hill.
>>
>>1443319
Actually I believe that we are currently making use of those houses.
>>
>>1443323
Well I assumed so too, so we could move the Tents up there too then
>>
>>1443332
True but that doesn't solve our main problem. All of our citizens should have a solid roof over their heads, that is something I want to achieve.
>>
Wait, did we find the Legion raid plans in Cottonwood HQ yet?
>>
>>1443334
Well then we can get to building houses after we build the concrete and get the material needed. Maybe 3 turns away if we rush for it
>>
>>1443323
>>1443332
>Kreger
"Most folks are living in the shacks below the ridge and the main concrete building. Some of the shacks are partly submerged or too close to the cove, so folks prefer not to live in em and wake up with the mirelurks.

We're already spread thin trying to guard the town at night. Would be even harder if we moved folks above the ridge."
>>
>>1443341
So then we will move them above after we train the new guards
>>
Several of the free’d prisoners were already fighters before being captured, caravan guards, mercenaries, even some raiders. A couple were even NCR troopers but after listening to Moreno and seeing what good work was being done here have decided to defect to you.
You are able to arm about 17 with your existing stock, accounting for giving them each a rifle, and a pistol or a knife as a sidearm and ammo. Essentially this is probably the size of the caravan(s) that were killed by the Gecko. You’d arm more but you don’t have any more working weapons.

Kreger may be old but years of experience and the help of power armor he has begun training and disciplining them, keeping them organized. He organizes exercises as they work along with your original 6 Devil’s Brigades, essentially making them something as officers over the group at large. Doc Henry, Doc Delilah, and Arcade, are on standby as medics when not working on the farms while Willow helps passing around the food and cooking from her campfires, occasionally helping Kreger with training their melee skills by having ad hoc boxing matches, having been trained well by the Courier.

>Kreger
“More than just weapons we could use some decent armor. Even some caravan or mercenary armor would be a big improvement.”
>>
>>1443503
There's plenty of geckos running about right?
Can we just start making more leather armor from their hides?
>>
>>1443513
We could even have steel chest plates and shit. Once we have the supply line up and running...
>>
>>1443515
We could start ripping up some of the old cars we've found and putting those plates on the Gecko armor.
>>
>>1443503
In terms if material, what exactly do we have? What range of fabrics, metals and other compounds do we have access to that we might be ably to fashion into armor?
And what access do we have to equipment that could alter or create more complicated aspects of said armor?

Self reliance is key I think, and we could probably stitch patches of protective concusive fabric covered with deflectional or spaced portions of hardened/tempered scrap.

We could always buy individual armor sets, but I believe R&D is in order for a standardized kit.
>>
>>1443520
>>1443527
We could shine up some metal plates, stick them between two pieces of leather, and that could be basic and crude armor.

It probably wouldn't take much R&D to get some efficient design going
>>
>>1443520
Im not sure on the lore and construction of fallout cars, but modern cars cant defend against small arms for shit. Those would be better fit to be disasembled and used for housing.
>>
>>1443538
Cars in Fallout were big, bulky, and wasteful
>>
>>1443544
More likely the frames and the internal components were made of the real heavy duty shit. Paneling is probably only retardant to pistol ammo, and even then the concussive force could break bone. If we place that shit in a vice and form it into different shapes alluding to limbs, we could make some semi effective full body gear.
>>
>>1443527
We should probably decide what are standard loadout should be, shouldn't we?
I'm thinking we should work up to every standard infantry unit having the following;
>1 Service Rifle, minimum 2 spare magazines
>1 9mm Pistol, minimum 2 spare magazines
>1 Machete
>Steel plated Gecko hide armor
>A pair of goggles
>>1443538
Trust me, the bodies of the cars found around the Mojave can stand up to a little arms fire.
Some sheet steel over gecko hide is better than nothing at least.
>>
>>1443555
Compared to something like power armor lite at least.
>>
File: 4942-1-1238275341.jpg (28 KB, 488x334)
28 KB
28 KB JPG
SIDEQUEST:
This wasteland area is. . .somehow bigger than the entire ship. You have no idea how that's at all possible. It also feels different from the mojave, a bit more like Zion. The grass is green, there's a flowing river, trees although you can tell these are different from the ones Zion.

The base is quite large, almost the size of Primm or Boulder City. You take a vantage point on a rock and look at it through the scope of Christine's Rifle. Soldiers in uniform patrol the base (about 22), they are very well armed (for wastelanders), mostly assault rifles, flamethrowers, sniper rifles and some rockets. The base itself has a wall, not made of scrap but Old World in nature and made of concrete but betrays the wear of age.

In the center of town you see children at play, farms being tended (there are no farms on the river, notably, or much activity). Other soldiers inside are training, and you hear faint military music from a gramophone playing. You suspect they have a decent cache of ammo and means to maintain the weapons of their soldiers.

Overlooking the base you have several options

>Sneak in some more and look around
>Walk up to them
>Attack, you feel confident you could take them on with ease.
>other?
>>
>>1443555
The doors seem to be tough themselves though. if we place a few plates on top of each other, i am sure it will be fine.
>>
>>1443561
>>Sneak in some more and look around
>>
>>1443561
>Sneak in some more and look around
>Stow our power armor and equip our sneaking suit
>tell our dogs to stay put and out of sight
>>
>>1443561

>Sneak in some more and look around

>tfw we could've had bitching space ships but anon's wanted Communism.
>>
>>1443570
We want an army to back up our run to the heart of the ship
>>
File: 220px-Hillbilly_armor.jpg (13 KB, 220x165)
13 KB
13 KB JPG
>>1443538
>>1443557
From at least WW2 up to the modern day, the type of steel used in vehicles fares poorly against most caliber's of rifles and even pistols. Most notably even IRL modern military wheeled vehicles are sometimes up armored from factory models to protect against small arms.

That isn't factoring in the age of most of these cars, which are 200 years old, exposed to elements, and explode in a nuclear blast when shot enough even with pistols.
>>
>>1443557
Rough gecko hide over the plate would be more effective in the field, ballistics are comparable and no chance of shine and minimal corrosion are the main benifits.

In addition to that a bandana would also be preferable, this is the desert, some chemical reagents could be used against us as well.

>>1443562
Its the weight im somewhat worried about. Doesnt leave much room for extra equipment a soldier might need.

>>1443561
>>1443569
Im voting for this senpai

>>1443570
Whats this aboot dem dam commies?
>>
>>1443581
Are we better off using railroad steel as a base? Cause I doubt that.
>>
>>1443582
Well unfortunately we don't have the loadouts pre-war Americans have. Even the NCR are fairly light on equipment. I am sure we will not over-encumber our troops
>>
>>1443588
Especially since we are leaning towards the entrenchment side of thought, of which I agree. Fair enough then. But as >>1443581 stated its still really shit material for armor.

Also on the topic of standardized loadouts, mabye having that machete be fixable to the muzzle would be beneficial. It doubles as a subpar entrenchment tool in addition to providing more effective melee capabilities than just handheld.
>>
>>1443604
Well in the future when we start designing and adding modifications, we could look into something you suggested. For now, we need to decide on armor. The consensus seems to be leather with a metal plate or two inbetween
>>
>>1443581
Can we still at least start making some Gecko hide armor?
I'm sure we can get better steel plates somewhere.
Also taking into account what others have said, can we also start making bandannas?
>>
>>1443610
With padding. Always with padding.
>>
>>1443612
Bighorner fur?
>>
>>1443611
Pretty sure we can make bandannas on the cheap. Real simple, as long as they dont have an obscene pattern or color scheme then it checks out for standard equipment imho.
>>
>>1443615
Hmm. Yeah that could work.

>>1438425
Also op. You should make a new thread. This one is autosage.
>>
>>1443623
>>1443581

Its literally on page 2, we'll be fine for a few days.
>>
>>1443625
Yeah until it leaves the board. But you dont attract new and existing people like that. Most people sort by bump limit.
>>
Rolled 29, 36, 13 = 78 (3d100)

>>1443561
Making a roll check
>>
>>1443642
Good for us...?
>>
Rolled 17 (1d100)

>>1443642
Okay. . .lets see
>>
>>1443645
aw geez
>>
>>1443645
So they didnt see us?
>>
SIDE QUEST
Taking precaution, you don your Mk II Stealth armor.

"Hello Courier, are we ready to play hide and seek? We're all out of Stimpacks. We're all out of Med-X"

Dammit oh well.

You sneak through the base with ease, bypassing the guards and lockpicking your way inside. The base is quite lively, it reminds you of Freeside, only far more ordely, you scout out . You have no idea what language any of them are speaking, and everything is similarly written in a foreign tongue although it doesn't appear to be alien.

It's an odd place. You sense the militaristic order of the BoS and Enclave, but a sort of patriotic spirit like the NCR. There is a restaurant, a school, an apartment.

You ponder on what to do next as you sneak your way through an empty street.

All of a sudden a voice cries out, and you see soldiers pop up from windows, from above the roof, from behind corners and walls. An ambush! You activate V.A.T.S. and look around, these odds aren't good. Sniper rifles, rocket launchers, grenade launchers. Two them have a Fat Man!

They aren't shooting at you, but have their guns pointed. The ones close to you don't even seem to care that they'd die if that fat man strikes.

Then there's the unmistakable feel of a rifle pressed against the back of your neck.

Someone in a thick accent speaks up. "Surrender or we will all die here."

Your stealth suit speaks up.

"This one looks pretty tough"

>Surrender
>Attack! (Your lvl 10 intellect says this is a bad idea)
>Other/Write in
>>
--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 10 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 5 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 115
NEW!
>>>>>Military:
6 Devils Brigade - Power Armor
3 Couriers Companions (Arcade, Doc Delilah, Willow)
17 Settlement Militia
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
Delilah and Willow have decided to stay in Cottonwood cove. Doc Mitchel has returned to Goodsprings.

---

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 12

>>>>>Reputation level: Noble Anti-Slavers / Cottonwood Settlement / Humble farmers
>>
I was looking for more Legion places this side of the river to raid and this is the only other one.

http://fallout.wikia.com/wiki/Techatticup_mine?file=Techatticup_Mine_loc.jpg


>>1443757
>Other/Write in
"I just want to talk, I'll leave if you want but I just want to talk."
>>
>>1443759
>>>>>>C. Try to improve weapons (where).
>[CIV] Improve Cottonwoods existing armaments.

>[SIDEQUEST] Surrender
>>
Rolled 5 (1d100)

>>1443764
Fuck, forgot to roll.
>>
Going to answer some questions now. If anyone wants to link ones that have already been posted or ask something do so.
>>
Rolled 4 (1d100)

>>1443757
>>Other/Write in
WAIT! I know who you people are and how to get off this ship!

>>1443759
>>>>>G. Your choice/Write in
We will go and get the Vending machine from the abandoned BOS bunker, so we can begin to work on it
>>
>>1443759
>>>>>C. Try to improve weapons (where).

Repair the Legion weapons / armour.
>>
>>1443768
I assume Fallout 4 is non-cannon / not going to be used for the base building stuff?
>>
>>1443770
>>1443767
>>1443768
Why are these rolls shit
>>
>>1443768
>>1443611
Also which bases and outposts are gonna be severely weakened during the Battle at the Hoover Dam?
>>
Rolled 40 (1d100)

>>1443757
>Lets talk it out, We're all trapped in here. I was just trying not to start a war.
>>
Rolled 62 (1d100)

>>1443759
>>>>>B. Try to improve (which) base Cottonwood
>Get medical farm shit growing, So we can make drugs/stim-packs/ect
>>
Rolled 89 (1d100)

>>1443775
Essentially all of the ones they don't think will be attacked.

So we can assume they'll pull troops from the strip, from most of the outposts patrolling the major trade routes and a few from primm and any other minor towns with low risks of raids.


>>1443782
This
>>
Rolled 16 (1d100)

>>1443757
>Talk it out with the commie

>improve weapons and armour at the cove- repair the guns and legion armour.
>>
>>1443527
>In terms if material, what exactly do we have? What range of fabrics, metals and other compounds do we have access to that we might be ably to fashion into armor?
You have some damaged Legion Armor. As typical its a hodgepodge of Old World sporting equipment, steel plates, sown fabrics. The Legion aren't as interested in being bullet proof as they are at melee superiority, which this type of armor provides, although you hear rumors that Legate Lanius has some of the best armor Caesar could find.

>And what access do we have to equipment that could alter or create more complicated aspects of said armor?
Complex armor, such as power armor, is beyond your capability. However you can spend an action to get a Workbench + try to jurry rig some armor from the legion wrecks. A workbench would allow you to also forge some simple armor such as the type Caravan Guards, Mercenaries, and Raiders use.
>>
>>1443782
>>1443786
What do you guys mean by medical plants? We have the rolls but what specifically?
>>
>>1443790
You know how they have 'herbal medication' in what Honest hearts? That stuff.
>>
Rolled 54 (1d100)

>>1443796
>>1443786
>>1443782
Ah well you have my support since you have rolls
>>
>>1443790
broc flowers and xander root. the basis for like all the healing meds made out of plants. Healing poultices, healing powder, bitter drink and wasteland stims.
>>
>>1443772
I wish my potato would allow me to play the game, the quest would be HUGELY different otherwise and I'd have definitely integrate stuff from it. I'm mostly reliant on New Vegas info right now but I'm trying to be as open to imagination and creativity in the sense of a civ quest at the same time.

I will accept links to the wikipedia for certain FO4 mechanics, even though I'm unfamiliar with the game, if they make sense. However mind you that the tech level of Mojave is different than the commonwealth, there are no empty power armor frames or those power armor editing equipment available for example.

Your best bet is working within the limitations of material and tech you know with NV, and then thinkingn about applying it in an FO4 manner with a link.
>>
>>1443796
>>1443790
>>1443782
Doctor Delilah, who was one of the (possibly dozens) people who the Courier had travel with him at one point or another, was helped by the Courier to get a proper education and thanks to him became licensed, getting training from various other docs in the wasteland particularly the followers at Old Mormon Fort. She is already setting up some bathtub gardens for certain herbal plants which she turns into "voodoo", an herbal medicine passed down to her from her uncle Sulik, who was a tribal.
>>
>>1443815
yes but it needs to be large scale production, We need a way to not lose caps right? Boom. An Actual medical thing.
>>
File: Spoiler Image (852 KB, 1263x710)
852 KB
852 KB JPG
>>1443815
*Its definitely something you can choose to improve.

Point of note the Courier had a lot of companions over his life time.
>>
>>1443823
We should get Ulysses and Raul
>>
>>1443830
They would be helpful but Raul is in his shack no one but the courier knows about and Ulysses is not looking over the divide, so who knows where he is. Really should have made use of the Lucky 38 clubhouse.
>>
>>1443830
Could always vote a civ action for it.
>>
>>1443759
>>>>>>B. Try to improve (which) base
>[CIV] Let's try and increase our defences. Maybe a perimeter wall?

>[SIDEQUEST] Surrender
>>
>>1443834
So do we have scrap being moved into the foundries now?
>>
>>1443834
Can we just reinforce our existing Legionnaire armor and slap the Enclave logo on the chest plate?
>>
>>1443832
The Courier's companions have all been to Raul's shack at one point or another.

>Arcade
"I remember Raul from when we rescued him from that mutant at Black Mountain Radio.

The Courier helped him do some soul searching for a while, he convinced Raul to:
>find peace with himself, and retire from his Valquero ways, and become a true mechanic
>believe in himself, as a dealer of justice and protector of the waste, don his Valquero outfit once more

>>1443853
Negative, there are still some unresolved issues. Namely:
>No one knows how to work the foundry. It is locked in its original experiment programming and does not accept scrap nor produce steel. No one here has sufficient programming expertise to fix it.
>You would have to either make continued scavenging actions for scrap metal, or find a location rich in scrap metal to take over and secure
>You would need to plan out the actual transport of this scrap to the foundry, and as Marcus mentioned, his super mutants would be exposed to the wasteland and inhabitants of New Vegas which is near the NV steel mill
>>
That was a CHOOSE: btw

>>1443869
You can (you'd have to salvage half of it). The logo might not help much considering how from a distance, it would still look very Legion-y.
>>
>>1443874
>>find peace with himself, and retire from his Valquero ways, and become a true mechanic

Could the Courier hack the foundry and fix it
>>
>>1443874
>find peace with himself, and retire from his Valquero ways, and become a true mechanic

The wastes have enough gunmen on both sides of good. It lacks people who know machines and shit. He can do more good repairing than killing.
>>
Rolled 68 (1d100)

>>1443874

>find peace with himself, and retire from his Valquero ways, and become a true mechanic
>>
>>1443881
Is the Gecko population around Cottonwood still sizeable?
If it is, would we be able to get a work bench and start pumping out enough Gecko hide armor for all of our militia troops?
>>1443874
>find peace with himself, and retire from his Valquero ways, and become a true mechanic
>>
>>1443887
>Arcade
"Knowing our friend with the Big Gun, I'd be surprised if he couldn't."
>>
>>1443874
>believe in himself, as a dealer of justice and protector of the waste, don his Valquero outfit once more
the world still needs cowboys to keep the peace.
>>
>>1443901
So it's a hero action then. Cool.
>>
So are we going to form some sort of band of warriors, scientists and such from our potential companions? Are we going to use them as some sort of praetorian guard?
>>
>>1443907
I was thinking about putting them into positions in our government. Not all of our companions are warriors
>>
>>1443912
True but I mean are we going to make them into some sort of group we assign missions to? Are they all (that can) going to be joining us?
>>
>>1443924
They are probably going to be needed other places as we grow our government. We could eventually make a private guard for ourselves though
>>
>>1443933
We can make better use of them as agents that go around rapidly dealing with problems and projects. As we can deal with our general governance being slightly ineffective or slow to act but we must have the ability to focus our talents onto what matters: understanding technology and solving other such problems...and problems.
>>
File: 52328-1-1379130125.jpg (1.89 MB, 1920x1080)
1.89 MB
1.89 MB JPG
>>1443912
>Not all of our companions are warriors
True true, although admittedly they're all a lot more deadly than before they met the courier.

>Arcade
"I have to say his ability to find the strangest people and then befriend them with ease meant we had a lot of curious company. I'm not sure I've even seen them all."

>Willow
"Well he is a really friendly guy!"

>Arcade
"I'd say one of the weirder ones was that giant Radroach trying to sell life insurance. How he managed to have full conversations with him while the bug said absolutely nothing is yet another of his bizarre feats"

>Doc Delilah
"Ugh, don't remind me."
>>
>>1443947
Well people like Arcade better stay in the labs, but we could have Cass go talk a deal out for us, or have Veronica go pick up a shipment of power armor if that's what you meant
>>
>>1443960
Essentially yeah. For example if we found something like Helios 1, we assign Arcade and Raul or something to go and inspect it.
>>
>>1443969
With a few guards, but yeah
>>
>>1443957
kek
Don't worry about Fallout 4. The only thing you missed were the Nazi Brotherhood of Steel, a cool-ish building mechanic and curie
>>
>>1443759
>>>>>B. Try to improve (which) base
Let's get a workbench.
>>
>>1443989
Don't forget the institute being literally retarded.

Or the BOS being literally retarded.


As to the building mechanic, it's simultaneously okay and shit at the same time. I can accept that your guy can throw together a few walls, doors and that sort of thing. Yet I doubt that you can make a functional fusion generator, a water purifier that removes all contaminants including radiation, a TV and so on. Even if you need skills to do it, it's still screwed up.

Also, that implies that the "generators" you make besides it are running on fossil fuels. Something they ran out of literally hundreds of years ago. Unless it is bio-fuel of some kind or alcohol in which case where is their facilities for refining it?
>>
>>1444020
It's not perfect, but it's fun to actually make an impact on the wasteland. Also, with mods, the building can get VERY cool. I mean the BoS weren't too terrible in 4, but yeah, the institute was LITERALLY retarded
>>
>>1444023
Oh aye it is amazing to turn the entire wastes into agrarian communes protected by more automated turrets than some military bases.

I agree about the buildings getting cool but FO4 is very...loose with the lore and universe.
>>
>>1444034
>fallout 4
>considering it canon
>>
>>1444020
>a water purifier that removes all contaminants including radiation
I'd need some further context to decide whether or not to have qualms with that. Even medium scale water purifiers to support a small settlement was more vault technology. I don't know if President Eden was exagerating when he said a wastelander could make a water purifier to create enough clean water for a "day or two" or the comparison of scale. That or the capital wasteland's water was far more irradiated than the Commonwealth.

I hear the ocean is in Fallout 4. Is it radioactive?
>>
>>1444042
I don't but OP might.

I mean, parts of it are okay for canon like that one rocket engine that they developed before the bombs dropped for getting to mars or the Yangtze in the bay. I would however argue that they wasted so much potential.
>>
>>1444044
Yes.

http://fallout.wikia.com/wiki/Water_purifier_(Fallout_4)
>>
>>1444044
its super radioactive mate.
>>
>>1444054
See if the Sole Survivor could pull this off as long as he had a source of water, even ocean water, then what the hell was the Capital Wasteland's problem with doing the same. I mean, I understand that the point of project purity was to create a whole river of clean water but from the feel of the game there was such an intense scarcity. If such water purifiers could easily be jurry rigged to clear radiation (how?) then some of the FO3 settlements should have done it.

And furthermore I don't know how he even is cleaning out the radiation from the water using jurry rigging. That sort of technology was planned by Pre-War scientists for vaults specifically. Hell the Chosen One went on a huge quest just to find a chip for the Water Purifier for his vault.
>>
>>1444075
*the Vault Dweller
>>
>>1444078
I was about to say.
I'm pretty sure the Chosen One was the one who broke the Vault Dweller's original chip in the first place.
>>
>>1444075
remember Fallout 4 literally took lore and went 'no'
>>
anyway,

>writing
>>
>>1444075
Actually...I could probably rig something that would remove the radiation from water.


However this shows one of the major differences between "old" and new fallout. FO4 essentially is meant to be set in the dystopia of that universe yet it doesn't come across as well as in FO3 or NV.

In FO4, you walk through the still standing city and fight super-mutants and raiders while making a choice to influence the future of the entire commonwealth, if not the world. Choosing between: a shit choice, a shit choice, a shit choice, (etc...) and the institute ending.

In FO3:NV, you wander the desert-wastes and deal with a world where everywhere seems to be dying or dead to raiders, animals or decay. Make a choice between 4 ideologies to rule the entire southern western coast.

In FO3, you wander the destroyed capital of a mighty nation in a world where everything is dead. Then you chose: purity or reality. Do you kill thousands for some dumb concept of genetic purity?
>>
>>1444098
apparently most radiation in water is radioactive dust, and cleaning the water is a matter of running it through a fine filter.
>>
>>1444146
Correct.


Essentially, ignoring unstable isotopes of hydrogen and water combining, the only way for water to be radioactive is by containing radioactive materials.

These can be removed by a multitude of methods: Filtration, titration and boiling all would work.

It should be noted that, logically speaking, you should get a fine radioactive dust as you do this however, so these filters would need a safe disposal site.
>>
>>1443767
1 - Improve Armaments

>>1443771
>>1443788
2 - Improve Armor

>>1443770
1 - Work on the Vending Machine

>>1443782
>>1443786
>>1443798
3 - Improve medicine production [LOCKED]
>>
>>1444167
That should've been radioactive isotopes of hydrogen and oxygen.
>>
>>1443874
>Arcade:
"Raul is most likely in his shack, the Courier convinced him to embrace his handiwork as a mechanic. Getting him aboard would be quite useful for any technical details we might attempt."

>>1443764
You find yourself almost naked, your armor and weapons gone, tied to a chair that's heavily bolted to the floor and surrounded by armed guards.

Could be worse, not like you haven't been in this position before. And hey they aren't beating you! That's a pleasant bonus.

The door to your cell opens, and through the glaring light you see its someone in a stealth suit, not unlike the MK2 model.

It's a woman. These stealth suits are pretty revealing when it comes to body type.

She says something angry to the guards, who quickly leave. Now its just the two of you.

She stands in front of you and pulls off her helmet, revealing her face.

"They want to kill you. Our town capture by 'yì jǐ', the aliens. Live in peace for most of time, generation to generation. But whenever comes you, from "wasteland", you bring 'è mèng'., the nightmare. They send you to us, and then follows horror. Worse, you also look like foreign devil of legend, American soldier in power armor.

I know you not American soldier. America is dead. Only wasteland now."

She reaches out for something, its some kind of ring, about the size of a human head, clearly alien in nature.

"I found this. It makes you tell the truth. You are going to tell me everything I want to know."

>con't
>>
>>1444264
>"I found this. It makes you tell the truth. You are going to tell me everything I want to know."
Oh, that's real nice of them.

>>1443768
>>1442031
>>1443236
How much time is in a turn?
>>
>>1444264
You alright QM? can't just leave with just a con't.
>>
So it seems to me the best course of action for our settlement now is to get a workbench so we can start producing armor and try to repair our weapons.
I'd like to prepare better fortifications, but that'll have to wait until we're decently armed.
>>
Delilah and Arcade, with the help of the followers, improve your medicinal output. She starts planting more gardens and teaching some of the followers how to prepare her Voodoo herbal meds, while Arcade manages to scavenge up a Chemistry Kit and an electric hot plate and a refrigerator to start cooking up some chems as well. A variety of different drugs and chems are being made, mostly herbal remedies, healing powders, and some actual chems, all of which are readily welcome and helpful.

You manage to improve your medicinal output greatly and with most of your pop well into the process of recovery, you no longer are purchasing from the caravans. Further improvements would allow you to even sell meds to them while maintaining your own needs.

>Delilah
“I think we’ve done a good job setting up production. What we need now really is more plants and herbs and materials. Expanding our farms some more should do the trick.”

>Arcade
“If we could scavenge a better generator and some more refrigerators we could also improve how many chems we could store at a time.”

>Delilah
“If you make that happen and manage to find me another chemistry kit I could also see if anyone in our camp is willing to donate blood. I’d need to see if anyone here has O- type, then we can ship them with ice to other places that need them.”
>>
----
RADIO NEW VEGAS:
“It's me again, Mr. New Vegas, reminding you that you're nobody 'til somebody loves you. And that somebody is me. I love you.
The NCR’s presidential election is happening in a few months. President Kimball will be running up against now Secretary of War Arnold Yaunker. NCR political experts suggest that Kimball’s success will likely depend on whether the Hoover Dam can be successful held by the NCR.”
----

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 9 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military:
6 Devils Brigade - Power Armor
3 Couriers Companions (Arcade, Doc Delilah, Willow)
17 Settlement Militia
>>>>>Fuel: None
!NEW!
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
!NEW!
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None


>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 12

>>>>>Reputation level: Noble Anti-Slavers / Cottonwood Settlement / Humble farmers
>>
>>1444592
Well we would need a steady supply of leather. Maybe we could make a gecko pen
>>
File: Metal_armor.png (549 KB, 900x720)
549 KB
549 KB PNG
>>1444796
You do have a moderate supply now actually, in fact let me add that. I hadn't because I had forgotten it as a viable material.

>>1444733
CHANGE
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny) Gecko Hides (Moderate)

You could scavenge some of the Legion Armor and make some Gecko Metal Armor (Jurry Rigged). You would need to find proper Metal Armor to make the normal in game version (see pic) so its not as effective, but still better than skin.
>>
Rolled 31 (1d100)

>>1444733
>>B. Try to improve (which) base

We need to find some Brahmin for good food and transportation.
>>
Rolled 43 (1d100)

>>1444733
Get some cows in the fields.
>>
Rolled 68 (1d100)

>>1444827
Does this work?
>>
Rolled 85 (1d100)

>>1444733
>improve cottonwood defenses, either via buying armor or material for walls or digging trenches/fill sand into sacks
>>
>>1444925
We could wait until we get the concrete production going
>>
>>1444827
>>1444847
>>1444889
3 - Set up a Brahmin Ranch [LOCKED]

>>1444925
1 - Improve Defenses

>writing
>>
I really hope that legion attack doesn't come soon
>>
>>1444947
Well we can go defense next turn, but we got more guards last turn
>>
>>1444968
Hey how trained would the "Settlement Militia" be? Could they stand their own against an NCR or legion soldier?
>>
>>1445776
The Legion rely on numbers, surprise and superiority in melee to defeat their foes by rapidly closing the distance and hacking through their foes. Backed by much less expendable but much more experienced troops who deploy after the enemy is distracted or scattered with better equipment.


The NCR rely on superior fire power at range backed by sheer numbers to make up for the fact that their troops, at least in the case of their standard army, go through only a three week period of basic training. These are then in turn backed by two specialist forces: the heavy infantry and the rangers.

The heavy infantry are equipped with de-powered power armour and heavy weapons. They are a much smaller force and presumably better trained but are still treated as part of the NCR standard army. They function as a force multiplier and shock infantry.

The rangers are a separate organisation born of the desert rangers and many other such groups. They function as scouts, special forces and an elite force.


They would be able to withstand attacks from most potential forces like the NCR army or the Legion but only if not overwhelmed by their numbers or by their firepower. Low casualties, defeat unlikely.

However they would struggle with even a small amount of their heavy infantry or veterans. Moderate casualties with the possibility for defeat against these forces.

If however they deployed their rangers or Legion equivalent, alongside conventional forces, we would expect near-total casualties if not outright defeat.

This is not accounting for things like aircraft, artillery, logistics, sustained combat, surprise or even the possibility of betrayal by some of our forces. As a few are ex-NCR soldiers.
>>
>>1445857
Well I knew about all the NCR forces, but I guess that with regular training, the average American Minuteman could match up with, and even beat, the average other soldier
>>
>>1445878
Correct.


However it should be noted that the NCR has such a short training cycle to compensate for their losses in combat against their enemies.


Without a method of reducing losses, strengthening our forces or getting rid of enemies. We will certainly encounter this rate of combat deaths.
>>
>>1445883
It's a classic Russia v Germany situation. I think we should rely on a "medium" army and actually try to get vertibirds into our army and government. Planes are a far off thought, but vertibirds aren't impossible to think of
>>
>>1445893
Our suggested reliance on quality and defensive plans is almost certainly for the best.


Also we should try and get some shitty mortars or something once we get a industrial base up. Cause they would work wonders for our ability to attack our enemies.
>>
>>1445933
Having a defensive doctrine really fucks us if we want to expand. We could have a strong defensive doctrine for our core region of new vegas, but we will have to be aggressive if we want to compete with others.

As for artillery, the Boomers have a good amount, and the Fort has one there. If we look in nooks and crannys, I am sure we can find all sorts of pre-war stuff
>>
Hey, did we decide whether or not we stopped with the Gun Runners? Somebody with the ability to make high quality weaponry is definitely somebody we want as a friend.
Or at least as a supplier.
>>
>>1445964
The agreement was that the standard loadout eventually was a hunting rifle, with a combat knife, and probably a 9mm grease gun for close encounters. The Gun Runners could probably supply us, but they are very closely imbedded with the NCR
>>
>>1445943
A defensive doctrine is the only way to make up for our lack of numbers and resources, at least for now. I would argue that we should keep the focus for as long as possible, as we are effectively in a WW 1 style of combat. Thanks to the complete lack of armoured vehicles to make defensive structures ineffective.


>>1445964
That wouldn't work out, as they are based in the NCR and supply their weapons. They wouldn't risk all they have to supply our weapons.
>>
>>1445983
I'm sure their loyalty lies with the highest bidder.
We just need to find some way to generate enough capital to get a steady shipment of weapons to Cottonwood.
>>
>>1445997
Okay...we could try taking over their manufacturing depot near New Vegas.
We could at the very least take some tools and schematics.
>>
>>1445997
Well we aren't going to get more materials if we form a shell around us. While we don't want to get too stretched out like the NCR, we can't deny the fact that New Vegas doesn't have everything we need

>>1446020
I think someone proposed sneaking into the gun runners place and stealing every schematic he could find
>>
>>1446032
We could probably do that once we get back.
Courier loves a good bout of Breaking and Entering.
>>
File: 60047-0-1439928047.jpg (146 KB, 1440x900)
146 KB
146 KB JPG
Rolled 1, 44 = 45 (2d100)

SIDEQUEST:
You spend several hours in that interrogation room, as “Dandan” (you manage to get her to reveal her name) pries every bit of information on you she can. The current year. Where you are from. The Mojave. And most importantly how you got here.
Her eyes widen in almost disbelief as you describe fighting your way in here, rather than having been captured and abducted. They felt the ground shake several weeks ago.
That someone could have broken in and fought the aliens is something they didn’t dream possible.
Your Charisma and skill at negotiations eventually has her untie you, as you convince her you mean them no harm although you also agree not to take off the headband. For now.
The sun begins to set, and you ask her what she means by “the nightmare”.
“Every time one of you arrive, they (the aliens) peer into the mind of the one who comes. They take worst thing you can think of, and then we are attacked from it.
We are strong. We are Zhōngwén, Chinese. We survive. Those who come are weak, they do not last. Not one has survived the night.”
The worst thing you can think of? What immediately comes to mind is that horrible awful toy. But then, that wasn’t the only moment of horror you’ve had.
The sun begins to set, as children are brought indoors and soldiers rush about nervously. Some officers barge into the room, talking to her, one of them points a gun at you. She yells at them, and drives them off.
She then turns to you.
“If what you say is true, you are strong. If you can survive the nightmare, maybe my people trust you. Say that one who survive the nightmare is one to set us free.”
She convinces them to give you your armor and weapons, and soon enough you and her stand at the gate, waiting as anxious soldiers watch the sun go down.
Darkness falls and all is quiet, as you also wonder what is to come.
The first thing that happens is a scream, but not from anyone in the gate. Its inside the compound!
You rush back inside with her, and you look around as confused soldiers yell and shout. They can’t see what’s attacking them. “Look!” Dandan points to a soldier, just as he’s seemingly pulled down into the ground in a big gaping hole.
You manage to turn on your V.A.T.S. and lock on to what’s happening, your mind working at 10x normal speed as the machine enhances your ability to perceive and pick a target. You are just able to see the glimmer in the air below the soldier, and make out an outline in the air of the telltale ripple effect. The V.A.T.S. has seen this before.
Tunnelers.
Invisible tunnelers.
This fucking place.

>roll 1d100
>>
Rolled 8 (1d100)

>>1446045
After the courier returns, he should stay for as long as possible. He needs to convince the BoS, the Fiends, Novac, Goodsprings, the Followers, Westside, etc. to help and support our quest

>>1446054
>1
>>
Rolled 86 (1d100)

>>1446054
Ouch, hahaha

Rolling for reasons
>>
>>1446020
That would require we into their factory without them noticing and got back out again if we wanted to do it covertly without infiltrating their organisation.

However we could attempt to do it with a smash and grab Vertibird deployment. Drop in from above, power armour smash through the door and grab everything we need. Maybe have our super-mutant allies stand outside the fence as we make an entrance for them and pass shit out to be taken away and stashed for later retrieval.


>>1446032
We can offensively use a defensive doctrine. It's just a focus for your combat style. I also agree with you, NV is not the be all and end all of the wastes.
>>
Rolled 68 (1d100)

>>1446054
FUCKING SHIT
>>
>>1446062
Well how about we bum rush mechanized warfare and we do a blitzkrieg 2 on the NCR and other enemies? They certainly won't expect it and it would be just like the opening days of Operation Barbarossa.
>>
File: I5faXX6.jpg (20 KB, 550x510)
20 KB
20 KB JPG
>>1446059
>8
>>
>>1446073
That is nearly impossible to do with our tech level and resources.
>>
>>1446096
>1

>>1446099
The Brotherhood has used Vertibirds extensively only after 10 years or so. With what we have right now, sure. But if we can assimilate the BoS chapter, and any other Enclave personnel, we can easily reach a goal of some mechanized vehicles
>>
>>1446096
Would energy weapons trigger the tunneler's aversion to light and bright noises?
>>
Rolled 13 (1d100)

>>1446054
>>
>>1446117
The BOS managed that by hoarding the technology of entire states under themselves along with a good understanding of how to preserve it. Backed by rarely actually getting to use it.

We on the other hand plan on using it to win a war.
>>
>>1446138
And? Are you saying that's why they won't give it to us? If we are a visible enemy to the NCR, and want to bring back the old US Government/Army, then I see no reason why they wouldn't have straight up refusal.
>>
>>1446138
>>1446117
Honestly we just need the design plans for it, and then we can build a factory for it. The Enclave shat Vertibirds out somehow compared to the other factions. So we should't have an issue with our intellgence of 10 and other shit. we just need to firgure out the designs and where to get the scrap.
>>
>>1446145
I meant why they would have straight up refusal

>>1446146
Resources. If we can score on some military bases and get lucky along the way, I am sure we could start producing a few in some years away
>>
>>1446152
we need factories, Not military bases.
>>
>>1446059
I am almost certain the BoS won't help an enclave remnant in any fashion.
>>
>>1446173
Well both. We need the schematics, and scoring some defunct ones couldn't hurt.

>>1446178
Well we aren't really the enclave. While we have a few members, we are accepting of ghouls and supermutants.
>>
>>1446184
I think he means they'll be hostile solely because we call ourselves "Enclave".
>>
>>1446178
>>1446184
BoS isn't to be trusted in any fashion.
>>
>>1446195
also this
>>
>>1446195
But you can't deny that their tech and understanding of it would be extremely useful.

>>1446187
I thought that we were calling ourselves America? Not the enclave.
>>
>>1446203
They don't understand it though, They are like the Tech Priests from 40k. They horde it and 'fix' stuff but they don't 'produce' it or make new stuff. Where as the Enclave actually shit stuff out that got stolen from people.
>>
>>1446203
Were we? I'm fine with either one, I'm just a little confused.
>>
You set up a hemmed in area using some available wood, adding it to your structures.
Follower
“The grass here is poor, despite being near a river it’s the clay and, but not non-existent. We’ll likely have to spare some of our soil for crops to feed whatever it is we plan to bring here.

We won’t be supporting a flock here anytime soon but we could harvest a female for her milk and we’d have an emergency source of rations. We could support more animals, but that would diretly cut into our food stock."

We could get animals by:
>Buying them from the Caravan
>Goodsprings has some Bighorners we could bring over. We’d need to send a group to watch over the caravan on its way here against any raiders
>Try to domesticate some wild ones
---

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 8 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military:
6 Devils Brigade - Power Armor
3 Couriers Companions (Arcade, Doc Delilah, Willow)
17 Settlement Militia
>>>>>Fuel: None
!NEW!
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small)
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None


>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 13

>>>>>Reputation level: Noble Anti-Slavers / Cottonwood Settlement / Humble farmers
>>
File: 1372169074047.jpg (56 KB, 500x638)
56 KB
56 KB JPG
>>1446054

Having just run into the scout group of Zetans in New Vegas on my playthrough yeah F this ship.

As for the Courier of this quest he has his work set out for him. Maybe crouch to engage the stealth suit and start distributing some mines while kiting those tunneling bastards who are above ground.

I'm guessing we don't have a flare but perhaps these children of the middle kingdom have some 200 year old signaling fireworks that still function in order to disrupt and frighten these cloaked sumbitches?

Worked in the Divide so hopefully these psychopomp VR, or even worse cryo thawed specimen, tunnelers are equally vulnerable to the strong lights and noise.

https://youtu.be/AF9U9vpJSp4
>>
Rolled 36 (1d100)

>>1446214
America. Enclave has a bad ring too it with the whole 'kill the mutants that infest our lands' even though they are 100% right.

>>1446221
>A) It's great.

>>>>>B. Try to improve (which) base Cottonwood, defenses. Spike traps, Trenches, Sandbags, ect.
>>
Rolled 14 (1d100)

>>1446213
But they have a better understanding than almost everybody else in the wasteland, besides the Enclave, who we can't find. What about the East Coast BoS in Fallout 4?

>>1446214
I thought we were rebranding but either is fine

>>1446221
>Goodsprings has some Bighorners we could bring over. We’d need to send a group to watch over the caravan on its way here against any raiders

>>1446221
>>1446232
Supporting
>>
Rolled 78 (1d100)

>>1446221
>>Goodsprings has some Bighorners we could bring over. We’d need to send a group to watch over the caravan on its way here against any raiders
>>>>>G. Your choice/Write in
>[CIV] Begin building a workshop to maintain and repair weapons and fabricate armor.
>>
>>1446242
Who says we can't?
>>
>>1446245
I support this.
Get a workbench up.
>>
>>1446258
Because we are a developing town and not a faction that has been around since the first years

>>1446266
Roll pls
>>
>>1446270
we put out a message too the other Enclave forces to show up, So we just gotta wait and I doubt we'll not have more show up.
>>
>>1446274
Well we very might, but there is a bunker full of intel, power armor, laser weapons, and knowledge waiting for us to snatch up
>>
>>1446276
There is a difference between 'taking' it and 'working' with the traitors of the USA.
>>
Rolled 1 (1d100)

>>1446266
Forgot roll
>>
>>1446286
Well well well, what have we here.
>>
>>1446285
Listen I hate the BoS, but they HAVE things we need, and they know, at the least, how to maintain them

>>1446286
MOTHERFUCKER
>>
>>1446286
FUCKING DAMN IT! This is why i didn't want to roll.
>>
File: download.png (396 KB, 543x551)
396 KB
396 KB PNG
>>1446286
...You shat in America's face.
>>
>>1446286
Word of advice, If the first 3 rolls are in. Don't ROLL.

>>1446289
isn't that the 4th one so far in this thread? Or was it last?
>>
>>1446221
>Goodsprings has some Bighorners we could bring over. We’d need to send a group to watch over the caravan on its way here against any raiders

>Get the workshop up
>>
>>1446385
Well you better roll a 100 then
>>
Rolled 44 (1d100)

>>1446385
>>
>>1446395
It was a valiant effort, son.
>>
Rolled 58 (1d100)

>>1446385
>>
Rolled 71 (1d100)

>>1446221
>>1446245
Support. Rolling to possibly counter the crit fail.

>>1446221
>>1446270
Just to check, do votes need a roll to be counted, or do we only need the best of 3 rolls for a given vote?

>>1446310
Last thread. This is the first non-QM nat 1 for this one.
>>1446054
I'm not sure if the nat 1 for this roll is counted among the Rule of 4 list.
>>
>Your followers attempt to build a workbench in the largest available building. It explodes, killing 6 settlers, scorching a large portion of your fields, and the Vertibird is broken again.
>>
>>1446446
Its the best workbench ever.

Then an escapee from Big MT takes in and makes it into an inferno machine.
>>
File: Cottonwood Template.png (19 KB, 1152x844)
19 KB
19 KB PNG
Have a crude map of Cottonwood Cove as I write
>>
File: 1723196-cottonwoodcove.jpg (129 KB, 800x600)
129 KB
129 KB JPG
>>1446489
References for those who haven't played the vidya
>>
>>1446489
Cool, I was gonna make something like this. If you need a map of something or something done to lighten the load, just ask. I am sure some of us would help
>>
>>1446446
>>1446458
>You've successfully completed one of the best workshops around, unfortunately it's actually an illusion from huffing too much paint. All your workers on the project are now high off their minds and addicted to huffing paint.
>>
File: Cottonwood_Cove (1).jpg (695 KB, 1728x1080)
695 KB
695 KB JPG
>>1446504
If you have access to the Vidya and can make a more accurate map to scale, It'd be much appreciated and I'd give a bonus.

Especially if someone can mod the game to fly and give a Top-Down birds eye view I would give an enourmous boon to someone who could do that regularly.
>>
>>1446515
>>
>>1446515
I'm sure I or someone could whip that up. I'd just have to find the correct software to do it with. What did you use here>>1446489


>>1446513
>And it's not even paint, just the fumes from Brahmin droppings
>>
>>1446523
MS paint

Actually I'm going to try and install the jetpack mod and get a snapshot of cottonwood cove from the air right now.
>>
>>1446527
why not just activate no clip and walk up to the sky? if you can downloading mods and all
>>
File: 20170510223254_1.jpg (174 KB, 1280x720)
174 KB
174 KB JPG
>>1446523
Here anon, have some screenshots from within game.
>>
>>1446588
Huh. Great Job Qm. I'll start on it tomorrow
>>
File: 20170510223143_2.jpg (174 KB, 1280x720)
174 KB
174 KB JPG
>>1446588
>>
File: 20170510223315_1.jpg (155 KB, 1280x720)
155 KB
155 KB JPG
>>1446598
>>
>>1446598
>>1446588
What exactly should I add though? Just some more detail? You seem to have gotten the important parts>>1446489
>>
File: 20170510223346_1.jpg (176 KB, 1280x720)
176 KB
176 KB JPG
>>1446606
>>
>>1446613
My map was made wholly through memory and the scale is obviously off. I'd be happy with a simple, to-sale outline. Fine details can be added later.
>>
>>1446614
Oh yeah. Ed-e. He'd be useful to secure the perimiter.
>>
File: rex2.jpg (14 KB, 507x218)
14 KB
14 KB JPG
In the dead of a moonless night, silent shapes carefully pulled muffled oars down the Colorado river, as quiet as the fish which swam beneath them.

"Quiet that oar Agrippa, or I'll eat your eyes for supper."

As they continued to roll, backs hunched and breathe quiet, the lead boat a scout peered through binoculars.

"We are getting close. They haven't spotted us."

"Wait for the signal boys, the Centurions are up on that hill."

Men's eyes darted here and there, as they got closer. Hearts pounding with eagerness, minds aching for glory. Then there was a bright glare of several missiles launched from up the hill, landing near a parked vertibird as explosions and fire lit up the riverside settlement. Confused cries and shouts peered into the air, as chants and war cries and drums beat from the cliffs above.

"There it is! ROW!

ROW YOU LAZY WHORES, ROW!"

The legionaries shot up and began to oar as if death itself was chasing them, churning the water white, as they darted for the shore.
>>
>>1446703
fuck
>>
>>1446703
Well goodbye Cottonwood. I hardly knew ye
>>
>>1446703
Why did i ever listen to >>1446270
>>
File: Cottonwood Cove.png (273 KB, 2599x1687)
273 KB
273 KB PNG
Aw man.
Just as I finish the map I get a shit surprise.
The darkest brown represents areas that can't be traveled through.
>>
>>1446726
Damn thats nice
>>
>>1446726
now throw some nice fire clip art all over and its up to date.
>>
>>1446726
might want to delete a few buildings now
>>
File: giphy.gif (691 KB, 480x311)
691 KB
691 KB GIF
>>1446732
>>
>>1446771
perfect
Oh yeah, and the broken dreams of the courier
>>
>>1446771
yeahh. thats the stuff
>>
File: 57782745.jpg (105 KB, 400x400)
105 KB
105 KB JPG
>>1446771
>>
File: 20170510232127_1.jpg (159 KB, 1177x613)
159 KB
159 KB JPG
>>1446726
>The darkest brown represents areas that can't be traveled through.
Hue

Also as promised, for delivering da map, you guys get a boon

you need it
>>
So we're punching a hole through Lanius' head when we fight at the dam, right?
>>
>>1446798
I'd like to capture him and parade him through the streets of New Vegas as a Triumph for the Courier
>>
>>1446802
yeah, but supposedly he's beefier and hardier than Joshua in his prime. He probably won;t quite until he dies. There's the Compliance regulator from Zion, but that doesn't last.
>>
>>1446831
Again, I'm all for eviscerating him in front of the Legion battalion.
>>
>>1446831
There's probably some nifty Big Mt device. Think of the morale boost and what they will write in the history books! The Courier Overcomes!
>>
Man I dont think we have a spare helibird do we.
>>
>>1446839
I think just killing the Monster of the East in single combat is enough for our rep. I don't fancy taking a man sized super mutant alive.
>>
>>1446874
THINK OF THE FAME!
>>
>>1446874
We are definitely using his helmet as a snack bowl after all this.
>>
>>1446892
imagine how cheesed he'd be if we face him wearing his bootleg helmet from the divide.
>>
>>1446900
You think if we started repeating everything he said while we're wearing it he'd have a fit?
>>
File: 1473859582825.jpg (12 KB, 200x202)
12 KB
12 KB JPG
>>1446900
>>1446908
>but like in a mocking and whiny voice
>>
>>1446900
>>1446908
>>1446913
I want to do this
Let's do this as soon as we get out of Big MT.
>>
>>1446919
when we do the dam. First we have to survive the stealth tunnelers, then return to base and pick through the ashes of our hopes and dreams.
>>
>>1446919
We have A LONG way to go before we are ready to take the dam
>>
>>1446926
That's what i said.
Doing the Wildcard quest line will also give us a Securitron army which will prevent this tragedy from happening ever again.
>>
>>1446934
No we don't, yesman is just waiting for us to take control of the Securitron army.
>>
>>1446935
Well yeah. We're basically going to do the Independent route. just with an American twist to it.
>>
>>1446935
So we need a Courier to-do-list
>Sift through the hopes and dreams of Cottonwood
>Get our securitron game up
>go grab bootleg Lanius helmet from the Divide
>Practice Lanius impression obsessively
>>
>>1446945
>look like a crazy person when someone catches us wearing the helmet saying "I am the east" into a mirror
>convince everyone it would be hilarious because of how much effort we're putting into it
>>
>>1446951
>Moreno: "To be fair, it would be pretty funny."
>>
>>1446942
What about making sure that everyone is on our side for the dam? Making sure that Legion and NCR bases get hit simultaneously during the battle? Getting more towns on our side?
>>
>>1446956
We can do both.
>>
By the way, the minute we get yes man we have to reprogram him into obeying only us and whoever we trust rather than every random smuch who walks up to him.
>>
>>1446958
We are the courier. We can do all! As well as a perfect Lanius impression
>>
>>1446959
I think that's what he does at the end of the independent route. That or achieve full sentience and break the bonds of his programming.
>>1446958
We have to sort out the Khans, the boomers, the kings, the brotherhood, and the fiends. We also should visit the quarry, and the small towns like primm and Novac and sort out what side they would be on in the war.
>>
Rolled 72 (1d100)

>MEANWHILE
Screams and gunfire and explosions pour through the base, clearly not prepared from an enemy which was able to attack from underneath, bypassing all the defenses.

You fare little better, by how quickly these things burst up and pop from the ground you have a hard time tracking them with even your vaunted V.A.T.S..

The only one besides you who has any skill in killing these things is Dandan. She moves fast. VERY fast, as few of your companions can do. You think she might have V.A.T.S. like you.

That is until she herself is also caught and dragged below ground, dammit.

This place is falling apart right around you, some people even try to shoot at you, you suspect to kill you to start the nightmare, but most are too busy trying to fight (and realy the ones distracted by shooting at you die). The most succesful tactic seems to be those who flee to the roofs and ceilings where they can at least try to shoot the tunnelers as they come up.

Your armor is still shattered, you're injured from tunneler swipes, and you've run out of SuperStimpaks. You consider:
>Staying above ground, to help the town survivors battle it out, saving more of them this way
>Get the fuck out of here while you can, you've got a mission to complete
>Dive into a tunneler tunnel to rescue Dandan
>Expend your last heavy explosives to try and kill the tunnelers by blasting them out
>Other/Write in?

CHOOSE:
Roll 1d100
>>
We already have the platinum chip right?
>>
Rolled 63 (1d100)

>>1446976
>>Dive into a tunneler tunnel to rescue Dandan
>>
>>1446971
>Khans
fuck em
>Boomer
They're good guys and I'm pretty sure they'll stick with the Courier after everything we did for them
>The Kings
They're the heart of Freeside. It'd be nice to have their support.
>The Brotherhood
Fuck em with a stick
>The Fiends
You mean target dummies?

As for the quarry, we should clear it out, but only after we drive out the NCR.
Primm should be good with us just because we aren't NCR.
And Novac probably doesn't care who they're under so long as they can get scrap.
>>
Rolled 6 (1d100)

>>1446976
>Dive into a tunneler tunnel to rescue Dandan
For America
>>
Rolled 85 (1d100)

>>1446976
>Staying above ground, to help the town survivors battle it out, saving more of them this way
>>
Rolled 35 (1d100)

>>1446976
>Dive into a tunneler tunnel to rescue Dandan
>>
Rolled 62 (1d100)

>>1446976
>>Dive into a tunneler tunnel to rescue Dandan
The things I do for possible companions.
>>
I recall there's a BoS quest line where we have to retrieve holotapes from dead BoS, I think we could also retrieve broken power armor from the corpses, have we done that and if so can we research the broken power armors to learn how to make them?
>>
>>1447161
I think our issue is more manufacturing than whether we have the tech. Also we have superior X-01 armour to reverse engineer.
>>
>>1447184
I thought researching power armor would break whichever armor we decided to dismantle.
>>
>>1447202
maybe. Whatever happens we have no where near the capability to build power armour frames, so there is no point knowing how to build power armour. FOr now/
>>
File: Battle Map.png (263 KB, 2599x1687)
263 KB
263 KB PNG
>ALERT
The settlement is under attack!

Three Centurions with missile launcher have fired and heavily damaged the Vertibird, putting it out of action

You hear the sound of Cannibal Johnson's minigun high up on the Sniper's Nest, as he is doing battle and likely surrouded.

Legion men are charging down from the hills, current number unknown estimated three groups of 5-10 men (dots do not represent single targets) and officers.

There are boats sailing down the river, carrying a lot of legionaire's most of their force.

Most of your soldiers are garrisoned in the concrete structures where you have your armory, civilians are scattered about in the various shacks and tents. Specifically Doc Delilah and Arcade are in the brown tent, Kreger and Moreno and Doc Henry are in the southern concrete building, Willow and Daisy are in the northern one.

Your troop composition is:
Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
17 Settlement Militia - Assault Rifles, Knives, Pistols
>>
>>1447241
>Whatever happens we have no where near the capability to build power armour frames
We will once we complete wildcard, i think all we need is steel/ceramic(We have the factory) and servos(We can get them from scrap or Big MT)
>>
>>1447250
Special Battle Turn 1

>Write In CIV Action

Because of how small your faction is, and the importance of this event, we will be using Special Battle Turns. They function like normal turns, having a Civ Action and Hero Action, only the abstracted time is shorter than a normal Civ Turn so you won't have to worry about faction deals expiring, such as your caravan and food issue. Later in the game, if you survive to start managing larger areas like the Mojave Wasteland, battle turns will

----

BOON:
You have gained a boon (from anon providing the map). You may spend it to 'boost' a tactical action greatly, akin to a crit, but it isn't a get out of jail free card. You can't just ask to win the battle.

You may also use it in other unique ways, such as to boost a particular hero for fighting or leadership capability or insight (including your Hero while he is on the Quest) as well as to call in a favor or reinforcement.

Feel free to imagine or write up one particular application for review and vote approval.

----

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 8 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military:
6 Devils Brigade - Power Armor
3 Couriers Companions (Arcade, Doc Delilah, Willow)
17 Settlement Militia
>>>>>Fuel: None
!NEW!
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small)
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)
>>
>>1447305
Regarding the Write In Civ action, you may edit or refer to the map to describe desired troop movement and positions. Don't forget you can delegate tasks to certain officers or set other officers as a primary commander for the battle.
>>
Rolled 19, 93, 23, 5 = 140 (4d100)

>>1447305
Rolling for reasons
>>
Rolled 12 (1d100)

>>1447250
Have Johnson, Delilah and Willow snipe a centurion each, while the rest of the militia fire out the windows at incoming regulars. Im assuming willow has a scope on her rifle, but if she doesn't and Daisy does, she can do the snipe.
>>
Rolled 17 (1d100)

>>1447305

>Spread out and take down each size side. Mini gun keeps them pinned, Guass punches through any cover, sniper picks off those who peak up, And the milita just keep up surpress
>>
Rolled 16 (1d100)

>>1447329
this
>>
Gonna call it a night, feel free to discuss a plan and ask questions. I'll be up for a while if needed.
>>
Rolled 75 (1d100)

>>1447250
THEY HAVE US SURROUNDED! NOW WE CAN SHOOT ALL AROUND US!
Have the southern concrete Militia take positions at the windows, Kreger and 3 Militia will fire at the approaching boats, Moreno,Doc Henry and 3 Militia will fire at the south east attack, Willow is to support Johnson by sniping any Legionnaires on the Sniper nest through the window, daisy shall snipe the Northeaster attack while the 4 Militia attack the Southeastern attack.
Don't know what to do with what's left since they are in horrible positions.
>>
>>1447350
Wait, Have the 2 green guys charge to the armory as soon as they can see an opening where they won't be shot by the boats.
>>
>>1447358
Green Dots represent unarmed civilians. Dots are not one to one but a representation of how spread out they are.
>>
>>1447350
I just realised the red stars are the centurions.
Change Willow and Daisy's targets to the West and south Centurions before they do everything else.
>>
>>1447369
Oh, then disregard.
What are the grey buildings filled with greens up north and west?
>>
>>1447386
Because that's where a lot of the civilians are, I'm guessing.
>>
>>1447392
>>1447386
fuck didn't read your question properly, I think those are the trailers where most folks live
>>
>>1447386
The three grey buildings in a row next to the small pond/lake are shacks are filled with civvies.
>>
>>1447392
I meant what are the buildings made of, I want to use them for cover.
>>1447396
Can trailers withstand bullets?
>>
>>1447398
Can the Grey and red buildings be used as cover?
>>
>>1447410
>>1447399
They aren't literally bullet proof, but they do provide decent cover and concealment. Harder to shoot at someone you cant see, also there are boxes and furniture inside and whatnot
>>
>>1447398
Does the gauss rifle piece obstacles and say, travel through multiple targets?
>>
>>1447415
Alright then, have Doc Delilah and Arcade dash for the red buildings and focus fire on the boats and South east attack.
>>
>>1447418
I'd say yes

>>1447427
The three red buildings are legion fabric tents
>>
>>1447439
Would I be correct in assuming the legion is using longboats for their assault?

How long before they hit the beach?
>>
>>1447439
Never mind then.
Who has power armor?
>>
>>1447459
Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
17 Settlement Militia - Assault Rifles, Knives, Pistols

God dammit i am just not reading today.
>>
>>1447454
Soon, estimates about 2-4 Battle Turns

>>1447459
6 people, Arcade and the Devil's Brigade
>>
>>1447350
Have Arcade dash for the Northern grey buildings at the first sigh of an opening, doc delilah should dash for the armory.
>>
>>1447471
so deal with the centurions and rocket launchers now, take the boats out in a bit. But we have to sink the boats before they reach too close to shore. So 1-2 turns of grace to deal with ground troops.
>>
Can the Vertibird be used as cover?
>>
>>1447502
if we want it shot up more, probably. Unless its the Fallout 4 vertibird and made of paper mache and gunpowder. We don't want to give them a reason to aim more rockets at it.
>>
>>1447514
My fear is that the boats will use it as cover, if we can destroy the Southeast group and reach it first we can prevent it's use.
>>
>>1447519
we probably want to get some riflemen into the two buildings to the left to have a clearer view of the incoming boats. It does look like the bird would block shots from the main building.
>>
>>1447536
Yea but I'm afraid that the boats will shoot at anyone that runs across that open ground, until this combat turn is done and i can see the results i want to make any repositions as short and unexposed as possible.
>>
>>1447563
probably best to see how Johnson fairs and how many centurions get taken out. He'll survive, just be held up.
>>
>>1447582
Yea, but i still want Willow to help Johnson as soon as possible to get our main advantage back up faster.
>>
File: Battle Plan.png (340 KB, 2599x1687)
340 KB
340 KB PNG
Proposed battle plan.

Grey: Militia
Blue: Civilians
Black: Devil's Brigade
Yellow: Doc Delilah

Note that normal arrows are movements while triangle arrowheads are firing actions.

Clear away from the buildings as CQB favours the legion soldiers. Move immediately to attack the bottom right most group. A gauss pre-strike followed by concentrated fire from the DB will allow us to take out a single group first.

Doc Delilah can then turn the gauss rifle on the assault boats. The soldiers are clumped up in close proximity. A single gauss shot may very well blow through the entire complement of a single boat especially if fired straight down and they have to stay on the boats until they reach land or drown.

The remaining DB and the militia can form a defence line at the grey area and then take the next group as they emerge from the shadow of the cliffs. Mass fire tactics in a open field with no obstruction means a firing squad execution if we get this right. After this, some of the DB can detached to launch a quick assault to relive Johnson while the rest take charge of the militia and hold the line.
>>
>>1447748
Green are civilians mate >>1447369
>>
>>1447782
look at the map.
>>
>>1447748
Sounds alright, but our guys won't have much in the way of cover along the defensive line. There are also the missle centurions, who can deal massive damage if they get shots off. I think they should be priority while remaining in cover of the concrete building.
>>
>>1447789
What part of
>Green Dots represent unarmed civilians.
Do you not understand?
>>
>>1447791
This, go with my plan first and then we can move when we have thinned out their numbers/pinned them.
>>1447350
>>1447382
>>1447480
>>
>>1447792
Its just movement lines.

You're getting hung up over the wrong detail. Look at the plan not what colour the squiggly lines are.
>>
>>1447791
Partially why I'm having them move towards the cliffs. The civilians can hide behind the rocky outcroppings out of sight of the centurions.
>>
Rolled 32 (1d100)

>>1447748
Fuck it, I'll change to this.
If it goes bad, it can't go too bad.
>>
>>1447806
i dunno. Lots of running about in open spaces. Legion don't have the best guns, so our power armour troops would be pretty safe, but the militia and civilians are at risk. I would prefer >>1447795
plan. Stay put for now, focus on the centurions. When the legion ground troops show up from the right, we still have sight lines, and can send in some power armour to break their lines.
>>
>>1447797
You are moving unarmed civilians into the open, the blue dot's are Militia.
Also you can't move the Civs or anyone until you have the enemy forces pinned or destroyed, we have to roll for that and if we get shit dice our men are basically dead because you moved before you confirmed that it's safe to do so.
>>
>>1447748
Oh wait now i get it.
You still are leaving our men exposed in the open with this, and there's no guarantee that the Southeast group will die in one turn.
>>
Might have to archive soon.
>>
>>1447822
>>1447823

Fair. I was trying to make use of the natural cover so the lines could be shifted move into the lee of the rocks.

>>1447867

My thinking is that the legion is obviously trying a simultaneous assault. Bunkering down does diffuse our fire abit so even if we knock down some legionaries, the rest will still arrive at our compound at the same time. At which point their close combat capabilities will come to the fore and will tie up our troops till the amphi forces arrive and join in.

Our advantage is in long ranged fire and by concentrating and moving in on a single group, we maximise killing power on a single unit and change the engagement timings of the 2 assault units. With most of the Devil's brigade and the militia, we should be able to kill most if not all at a stroke, possibly forcing morale issues. Even if we don't, survivors of that unit should be very badly shaken and their combat effectiveness will be markedly reduced, perhaps allows the devils brigade to focus on the 2nd unit while the militia mop up.
>>
>>1447974
>we maximise killing power on a single unit and change the engagement timings of the 2 assault units
That's why i have 7 Milita attacking the Southeast group, it's good thinking.
>>
>>1447974
Also isn't breaking Legion morale really hard? They're basically trained not to at all cost if i recall correctly.
>>
>>1448018
>>1448028

>morale

Aye, you're right. It's been some time since I last played NV.

Right, then your plan probably would work better. Suggest we have Doc Delilah use the gauss rifle on the boats as we might be able to catch alot of them together since >>1447418

and that willow try to snipe the legion officers leading the charge. Remembered that the rank and file don't do very well without their officers.
>>
>>1448054
If Delilah can get to the armory safely then she can.
>>
>>1448056

Which ones the armory?
>>
>>1448059
The 2 gray buildings right above the vertibird, they are filled with our men.
>>
I just remembered, we are being attacked in the middle of the night, while i expect the Legionnaires have good eyesight in the dark we can use this to our advantage the moment their plan breaks.
>>
>>1446145
>>1446146
My point is that they had a far better supply of shit to grab, used it far less and thus could keep it for far longer in better condition.

They'll give us what little they have left but that will be nowhere near enough for a full scale war against the NCR and Legion.


>>1448070
If that is the case, do the Power armours had head lights on them they can turn on and off? We could attempt to blind them at a moment's notice.
>>
Rolled 37 (1d100)

>>1448188
But they STILL have stuff. I mean think about the bunker and the 15 or so pairs of armor. If we got out hands on that, it would be a major boon. I mean I am fine going in and wiping them all out
>>1447748
supporting
>>
>>1448201
Personally I think we can get them on our side. Pointing out that it is just a matter of time until they get discovered by the NCR (which either almost or does happens in game depending on your choice) and are killed. If they join us we can work together to not die and to bring back a good world...or something.
>>
>>1448205
That's what I was originally suggesting but there seemed to be an outstanding consensus against it.
>>
>>1448226
That is because people think that the BOS will automatically hate and want to destroy the remnants of the Enclave.

Were we trying to establish that horrid group once more, I would quite rightly agree with that consensus but the fact is we are not. We are low ranking members of the Enclave who are not responsible for what the group did. Merely following orders as some might say.

What alternative did they have? If they did not they would have been killed, imprisoned or outright abandoned into the wastes to die. It was their own survival that would be at stake. Even if they may have once agreed with the ideas of that group, they no longer do and want to put their past behind them.

Also the fact that we are in control, not them, odd to put the BOS at peace.


Add in the fact that these Enclave personnel may have not been involved in some of the more...extreme operations and you can be sure we can at least open up talks with the BOS. As they must understand that not all of the Enclave were evil.
>>
>>1448230
Well I agree. We can only hope others see the light when the time to decide comes
>>
>>1448582
Yeah. It seems like the BOS are smart enough to realise that their days are numbered even in their isolation and that joining us can only help their cause in the long run.


Also, we will now need to reconsider a large number of our plans. As we have lost the Vertibird at least for now but it may be repairable.

This means that the operation to gain weapon schematics and manufacturing equipment from the gun runners will require modification or going directly to plan B. As prior detailed.

It also means that our plans for expansion, dam-battle raids and many other things are either impossible (the sierra madre op) or limited in their ability(combat raids for the dam to NCR bases).


In light of this, I am going to state we need to entertain alternative plans. If we can delay the battle of the dam for a few months we can get more members (Maybe have BMR broadcast a message about our town accepting all from the wastes, no matter their pasts?), prepare more defences and troops to make a more conventional assault on enemy position backed by our other covert plans.

This is of course assuming some of my ideas don't work out or lack support. Like poisoning the Legion camp (chlorine gas shells / bombs. Deployed by bomber, artillery or covert infiltration by courier) or even leaving the Big MT fence system off for a few weeks...as both of these will cut off or destroy our enemies from support.
>>
>>1448593
We need the BoS for help repairing the Vertibird. As for the Gun runners we will have to go for a smash and grab and get as much as possivle. After the dam, they aren't too be doing much trade with us. As for expansion, it is possible but harder without industry. We do need to expand though, and Vegas has a small amount
>>
>>1448593
>>1448617
Why the fuck was the veritbird sitting in the fucking open? Also the BoS WILL want to destroy any enclave remnant or steal the shiny tech.
>>
>>1448661
Well there was no where else to put it. Also, if the courier did all the BoS missions and kept McNamara, then it is possible we could assimilate them
>>
>>1448678
Big If anon, Ask Qm to see if we did. Also, Why not hide put scrap over it or other stuff? Hell even build a fake shed around it for the time being?
>>
>>1448684
I suppose we didn't want to spend a turn on it. And QM usually let's us pick how we completed a mission arc
>>
>>1448685
It'd take a turn to cover one of our most valuable assets in something to hide it and make it less of a likely to be attacked? Oh boy what
>>
>>1448688
Yeah, it would. I agree that we should have done something, but 20/20 hindsight
>>
>>1448696
No thats something that should've been done, Naturally. Its too high an asset for the Enclave personally to not have gone 'Maybe we should't have this thing that we cannot risk being damage, sitting here in the open.'
>>
>>1448697
Maybe you should have suggested it. Be the change you want to see in the world
>>
>>1448701
And Maybe you shouldn't attempt protect stupid bullshit, Because this opens the gates for other bullshit. Like watering the crops, or having people go to bed.

>>1447345
QM, Question. If we're to fix this bloody veritbird is it gonna take a full turn to hide the damn thing in a fake shed or something?
>>
>>1448704
I think crops and sleeping are also important
>>
>>1448704
Actually I agree with you, why would the Enclave leave their Vertibird, something that automatically identifies them, out in the open when there are caravans from other groups passing through AND a NCR observation post nearby?

It makes no sense, they would place it somewhere safe, like the overlook or back at their bunker.


However I disagree as to how the BOS are going to react to us reaching out to them. It is possible your expectations could occur but unlikely.
>>
>>1448775
Hey, I'm firmly against talking with them but if we need to. So be it, I'll try my best to back whoever has the smartest vote in getting them on our side.
>>
>>1448785
That is fair enough but in the current situation, the BOS isn't exactly going to try and kill us over this. They can't spare their numbers or resources to fight ghosts of past enemies when the only thing keeping them alive is their isolation and lack of a presence in the wastes. If they draw attention to themselves, they die.


Also, I potentially figured out a way to allow us to create methane gas, for cooking, power and transport (gas internal combustion engines exist and work). Essentially we need to get a large mass of wood / biomass and process it into "bio-gas"(Hydrogen, Carbon monoxide and Methane) by burning it at a high temperature (700 degrees at least for wood). This can then be burned in a modified internal combustion engine to produce power for any purpose.
>>
>>1448809
Hey if we don't get them on our side. I'm fine, my biggest worry is losing out on all those suits of Power Armor and other stuff they have stashed. Also, I thought most cars were nuclear powered? Wouldn't we need to retro fit them to run on internals again?
>>
>>1448809
>>1448812
Well because we have former Enclave elements we are Enclave? Even if we are going with "rebuilding the enclave", our faction name isn't exactly Enclave. How would they figure we are Enclave?
>>
>>1448836
also its no like they have a roster of all enclave soldiers. TO most people we have old people in fancy power armour.
>>
>>1448836
You know all the stuff with the Enclave Logo and shit?
>>
>>1448842
On the Vertibird and the Armor? We just found a bunker with this abandoned shit and used it. Even if they find out about the remnants, it's not like they're leading the faction, we are. Even better if the courier completed the BoS missions, because they can trust us
>>
>>1448847
And we're just somehow able to use power armor and Vertibirds? You know those lost skills?
>>
>>1448812
You have two good points.

Losing out on those supplies and even their technical expertise would be a significant loss. Seeing as those skills are nearly irreplaceable.


As to the case of the cars, correct. They run off of fusion power primarily. But in the wiki there is an article on the motor bikes:
http://fallout.wikia.com/wiki/Motorcycle
Which describes them as having a "gas tank" as a possible item you can find. So assuming it isn't slang, they must run off of conventional fuels.

Also
http://fallout.wikia.com/wiki/Pickup_truck
Reading the notes on this page, apparently the pickup trucks in Zion valley have conventional combustion engines.

This means we can modify them to run off of bio-gas.


>>1448861
The base contained the virtual training simulators like the boomers have for aircraft but for maintenance and equipment use.
>>
>>1448861
its not that lost. NCR has vertibird pilots. Just say ours was one of theirs.
>>
>>1448861

Either one of these>>1448867
>>1448868

Or we just say we found some people who know how to work this stuff. Feign ignorance.
>>
>>1448867
Danke.

>>1448868
>>1448874
Fair enough.
>>
Now back to the point at hand.


How in the fuck are we going to repel the Legion and defeat the evil communist space aliens, from evil communist space.
>>
>>1448881
The Legion will be a tough fight, but we can use the Rocket launcher to take the guys out near the road and pond. Hannibal will have to take care of the three guys on him, while our forces take on the boats, and the targets to the lower right or just do this>>1447748
>>
>>1448881
Go with my plan here
>>1447350
>>1447382
>>1447480
We will snipe the Centurions, pin the Southeast group, shred the boats and get ourselves some wiggle room.
>>
>>1448904
We don't have a rocket launcher.
>>
>>1448913
Oh that's right, I thought for a second that was our Boon.
>>
>>1448907
That is a good plan, without the veterans / comanders their younger members won't have a tactical or strategic plan and will merely charge us. We can easily eliminate them under those circumstances.
>>
>>1448913
>>1448926
Could always spend your one boon to have a rocket launcher right now, if you get enough votes.
>>
>>1448945
What is the extent of this boon? Could we spend it to like have the BoS join us?
>>
>>1448945
Qm answer the veribird question I asked, mate.
>>
First off let me count the votes for who is supporting who.
>>
>>1448704
>>1448950
>QM, Question. If we're to fix this bloody veritbird is it gonna take a full turn to hide the damn thing in a fake shed or something?
I'd recommend protecting the wreck in a makeshift shed or covering for sure. As for fixing it, Daisy is going to certainly request specific parts.

>>1448949
Boon's can't do the impossible, I won't accept a literal request to "Make the BoS love us."

You can however, apply it to a proper diplomacy/negotiation attempt toward the BoS. It might or might not garuantee success but it will definitely give you a leap forward especially if you make a legitimately good argument.
>>
>>1448959
So it WOULD take an entire turn to hide the Veribird that requires 3 hours of work? Do we also need to say water the crops and things like that as well?
>>
>>1448959
Alright well that's useful
>>1448960
Kinda being a little bit of an asshole here, man
>>
>>1448952
I think i have
>>1447822
>>1448054
In support of my plan.
Might be better to hold a final vote though.
>>
>>1448960
To be fair it'd be a really good cover and concealment. I obviously won't make you do pittance for a whole turn unless you roll bad.

If you want to suggest that the amount of time for a certain action is minimal, you can always suggest to perform multiple things for a turn and I can see whether or not you're capable of it within the same turn. For example, you created farms as well as herbal pots as two separate items in one turn.

Also certainly not that sort of thing is passive. Infrastructure must be built, but in general use of infrastructure is passive unless its attempting to build something entirely new.
>>
>>1448962
I'm asking an honest question, I'm seriously confused as to the reason we kinda just left this super important asset out.

>>1448972
Alrighty, So because we didn't focus much on defenses then we kinda didn't bother which it. I hate it, but fair enough. My apologizes if I sounded dickish, I was just super confused as to why Extremely well trained Military forces let there one edge over everybody sit out in the open.
>>
>>1448962
To be fair, he has a bit of a point, the Vertibird should never have been left out in the open in our town.

I am stating that the Enclave staff, who have been trying to hide themselves for decades successfully, should not forget to move their big, expensive, rare, almost-1-of-a-kind craft away from the river bank. Especially when we are expecting an attack from the Legion AND have caravans walking around. Seeing as they will tell other towns and shit.

Seriously, it's not exactly rocket science.


>>1448976
This. As I explain above, is just OP trying to punish us for the nat 1 I guess. No matter if it is somewhat illogical.

I would also point out that the Legion doesn't generally carry rocket launchers or any other heavy ranged weapons like that. The closest thing they might being a anti-material rifle.
>>
>>1448976
Well now we might HAVE to go to the BoS if the damage is bad enough

>>1448982
I get what he was saying, it was just a little dickish on the delivery
>>
>>1448984
They shot it with a rocket launcher, chances are depending on where they hit we need an entirely new rotor.
>>
File: Enclave-RRCenter-SW.jpg (901 KB, 1440x900)
901 KB
901 KB JPG
>>1448976
I suppose it would have been easy to overlook the mention of it being parked near the waters as a means to drive away the lake-lurks and due to lack of a map up until the battle you probably didn't realize it was still there.

Funny thing is that companions can be as equally fallible and forgetful as anyone even players can be, and not always have the full picture in their head either.

Kreger and Daisy are quite annoyed this happened, it was a legit mistake on their part. It might also have not been helpful that occasionally enclave members did leave their vertibirds parked out in the open with the understanding that theyd proect it with a defensive outpost.

But for as much as they aren't perfect, the Devil's Brigade is definitely one of your most important assets right now.
>>
>>1448988
>we might never get to the enclave's level of technology and production in this civ
It hurts
>>
>>1449024
Oh trust me, it is almost certainly impossible to regain the old world standards for technology.


You know, ignoring somehow getting the siera madre matter replicators to work for free and supplying them with enough power to essentially create a faction to rival the institute's capabilities in genetics.
>>
>>1449024
Not gonna spoil it but I'd be disappointed if you didn't.

Your main limit right now is the lack of Courier, and perhaps you should strongly considering reaching out to certain known NPC's.
>>
>>1449034
We need the Courier to stop wrestling bloody mole men.
>>
>>1449032
Well it really depends on what route we take. If we openly accept ex-Enclave, then we really could catch up to, and exceed, the NCR. As for production, I know the Midwest has a few good production centers possibly intact.

>>1449034
We were waiting for the courier to come back because I think you said only he knows where some of our followers are, and would have the greatest chance recruiting others
>>
>>1449037
But that's America's second favorite pastime.
>>
File: Filename Pending (2).gif (263 KB, 600x300)
263 KB
263 KB GIF
>>1449037
He is currently wrestling mole-men for Chinese poontang.
That's as American as it gets.
>>
>>1449040
I didn't say only he knew the location of all the couriers, just that he has the best chance of finding them all especially the non-vanilla one's

In general the vanilla companions have a good idea of where they are, as mentioned Arcade even directly stated "Raul is probably in his shack", and Lilly is still at Jacobstown.
>>
>>1449052
So we can just use CIV actions to round up vanilla NPC's?
What non-vanilla NPC's would we have to choose from?
>>
>>1449054
>So we can just use CIV actions to round up vanilla NPC's?
Sure

>What non-vanilla NPC's would we have to choose from?
The ones I've played That would most likely be something you would rely on the Courier for. I'll try to drop hints of them, I've already dropped hints on several.
>>
>>1449058
Is the giant rad-roach gonna be able to help us on the business side of things?
Or did I imagine that part.
>>
>>1449062
I think that was a fever dream
>>
>>1449062
Who knows, it is a wild wild wasteland out there.
>>
>>1449072
>"click click click"
>"He says you're gonna have to put down a deposit before we let you rent here."
>>
>>1447329
1 for this
>>1447350
>>1447822
2 for this

>>1447748
>>1447814
>>1448201
3 for this

Double checking if this is the correct tally. Tell me if I misinterpreted your vote.

I would prefer people vote with "Support" or a clear indicator, cause otherwise there is confusion.

If you like aspects of two plans you can also propose a hybrid but you need to post it fully and clearly.
>>
>>1449102
I'll give folks some time to clarify their vote before locking in.
>>
>>1449102
My vote is correctly tallied.
>>
>>1449102
Mine has >>1448054
So i think we're tied.
>>
>>1447748
Why are people still supporting this plan anyway? It leaves our troops exposed to enemy fire.
>>
For NPC's we need to grab, or at least talk to. I think this is a good list. Add if you think I missed someone.

Raul
Loyal(maybe)
Veronica
Chief Hanlon(as an accomplice)
MotorRunner
The King
The Garrets
Farkas
Gloria
Trudy
McNamara
Marcus
Rose Cassidy
Pearl
House(lobotomized)
The Casino Bosses
Yes Man
Manny Vargas (or whoever is the De facto runner of Novac)
Beagle (or whoever we pick to run Primm)
Papa Khan
Chomp Lewis
Miguel, Clayton
Plus any doctors that we can hire/find


>>1449102
I support>>1447350
It takes out the legion commanders
>>
>>1449113
You forgot Boone and Billy Knight.
>>
>>1449113
A switch vote plus >>1448054 puts it in favor of >>1447350

>>1447350
>>1447382
>>1447480
[LOCKED]
>>
Personally, I would just have the population gather up by the waterfront structures and maintain fire on the ones in the boats from the safety of the houses.

Meanwhile we have our power-armoured troops do one of three things:

1) Check if the minigun on the Vertibird can be ripped off and carried. Might as well for now. If not, lead the civilians through their trial by combat.

2) Interception of the other forces. Primary goal is to delay their advance until the boat force is beat, as we can then refocus our forces towards beating them.
>>
>>1449117
Boone might not take a liking to our Anti-NCR sentiment

But he is the first one I thought of kek
>>
>>1449119
Which building is the waterfront?
>>
So, while we wait for OP to write, shall we discuss where we are going to expand to?
>>
>>1449118
Don't forget
>>1447382
>>1447480
They are additions to the plan.
>>
>>1449127
I vote Novac. It lets us be right by Repconn, while also being along some important trade routes
>>
Rolled 6 (1d100)

>>1447250
>>1447305
>>1447795
Support. Taking out the boats seems to be the plan for removing most of their fighters, and the guys with heavy weapons.
Rolling for the set of 3 rolls.

>>1449111
He's trying to prevent a simultaneous attack by staying mobile so we don't get swarmed, based on his other comments. Apparently also trying to assassinate their officers before running like hell.

Are we using our boon for this?
>>
>>1449126
Just the buildings with a clear line of fire / sight with the water / boats.
>>
>>1449123
I think we can convince to at least help at with Cottonwood for the time being.
I figure so long as we're also anti Legion he'll listen.
Maybe telling him about the Legion raid will tug at his heart-strings.
>>
>>1449132
They were part of the post I had written up, included below.

Logically speaking, we should expand along the river. Either up or down river but I would point out that from our current location, we can't go further than the dam without the NCR knowing. As I have discussed, we can easily produce rafts or barges for transport, potentially equipped with engines for mobility.

If however this plan is unsupported by the majority. Other locations nearer to us are known that we could capture or convince to support us:

Capture:
http://fallout.wikia.com/wiki/Techatticup_mine?file=Techatticup_Mine_loc.jpg
http://fallout.wikia.com/wiki/Nelson
(Other locations exist nearby to capture but lack a wiki page for easy linking / discussion and aren't as plainly obvious.)

Convince:
http://fallout.wikia.com/wiki/Goodsprings
http://fallout.wikia.com/wiki/Primm
http://fallout.wikia.com/wiki/Boomers
http://fallout.wikia.com/wiki/Hidden_Valley
http://fallout.wikia.com/wiki/Jacobstown - kinda done
http://fallout.wikia.com/wiki/Novac
http://fallout.wikia.com/wiki/Sloan

These are all the groups and settlements in the region we could, potentially convince to assist or fuse with our faction. Listed regardless of distance, difficulty or use.
>>
>>1449134
The ones to the left of the armory? I was thinking of sending a few guys over there too after this turn.
>>
>Have the southern concrete Militia take positions at the windows
>Kreger and 3 Militia will fire at the approaching boats
>Moreno, Doc Henry and 3 Militia will fire at the south east attack
>Willow and Daisy's targets to the West and south Centurions
>Willow and Daisy's targets to the West and south Centurions
>Arcade dash for the Northern grey buildings at the first sigh of an opening, >doc delilah should dash for the armory

Most of your 17 settler guards are within either of the concrete structures. Unless stated they will remain there to fire from the building opportunistically.

Is all of this correct?
>Y/N - Roll 1d100 for Y

Would you like to spend a boon? Unless specified for a different purpose otherwise, it will be used to boost this action.
>>
>>1449135
Yeah, we can at least get him to join us on raiding the Legion for now at least.

>>1449141
Essentially those ones. If we can clear out the guys on the boats, we get a escape route, all their ammo / guns and can reassign troops from defending there to focus on other fronts.
>>
>>1449133
>He's trying to prevent a simultaneous attack by staying mobile so we don't get swarmed, based on his other comments.
I know but it won't prevent being swarmed if all our guys get shot when they step out.
>>
Rolled 29 (1d100)

>>1449139
We could get the Mine, but Nelson is a no-no until we are ready to reveal ourselves. As for the rest of the towns you listed, those were the ones I had in mind too, including Camp Searchlight where we can put our ghouls who want to help, if we choose to segregate.

>>1449146
Yes
>>
Rolled 5 (1d100)

>>1449146
>y
No boon

ded
>>
File: JUST.jpg (40 KB, 355x417)
40 KB
40 KB JPG
>>1449154
>>1449152
>>
Rolled 59 (1d100)

>>1449146
Y
>>
Rolled 24 (1d100)

>>1449146
>Y
>>
>>1449161
>>1449154
>>1449152
[LOCKED]

>>1447317
>Writing
>>
>>1449161
Thank you for being faster than me.
>>
Rolled 29 (1d100)

>>1449151
Yeah, which is why I figured the original planner switched votes. Don't most of the Legionnaires use melee weapons though? If I recall only the saboteurs or officers use them.

>>1449146
>>Y/N - Roll 1d100 for Y
Yes.

>Would you like to spend a boon? Unless specified for a different purpose otherwise, it will be used to boost this action.
Yes. We're caught with our pants down and need something to keep us from getting wrecked.

>>1447317
I don't want to know what the 93 is.
>>
>>1449168
Thanks, but I don't know how good a 59 will do us.
>>
>>1449169
It could be good. It could be bad. Just pray it isn't "funny" to a QM, that shit is always the worst...
>>
>>1449169
I think we should save the boon, it's akin to a crit so let's wait for an opportunity.
>>
File: a32.png (715 KB, 680x652)
715 KB
715 KB PNG
>>1449171
Look at it this way, at least SOMNIUS isn't QM'ing this quest.
He's a decent writer, but damn if he doesn't have a hard-on for cruel and unusual punishment.
>>
>>1449178
Maybe to counter a nat 1?
>>
>>1449166
>>1449170
>>1449171
Based on the rolls, we'll do significantly better than 3/4 actions, but do mediocre compared to their one near crit.
>>1447250
I'm guessing these rolls decide how well they do at either the phases of battle, proximity of enemies, or how well our general forces do compared to the roll. I'm thinking it's a vs QM roll supporting them in each phase of battle and we're rolling against them.

>>1449169
>>1449184
Hm. That works. We're going to take some significant causalities in this case.
Changing boon vote to No.
>>
Any recommended F4 mods? I have a fairly good PC so I can run shit
>>
>>1449205
...Uninstall the game?
>>
Since we're waiting let's talk about what kind of government we will establish, and how we would avoid becoming the NCR.
>>
>>1449211
Didn't we discuss that at length during the first thread?
I figure a lot of the problems with the NCR come with bureaucratic backlog and massive corruption.
So finding a way to streamline shit and cracking down on corruption severely might help.
>>
>>1449211
Already spoke about.
>>
>>1449209
I've played too much of New Vegas and I hate 3

>>1449211
I like the idea of a Permanent Executive power position, such as an Emperor, but with a strong Senate and a lot of power to the individual citizen. But >>1449213
I hope we came to a conclusion
>>
>>1449213
>>1449214
I missed the discussion then, what was the consensus?
>>
>>1449211
Representative democracy using a % support system (1% of votes = 1% of power) and primary-secondary-tertiary party voting (primary = 12 vote-weight, secondary = 6 vote-weight, tertiary = 3).

Voters vote for their parties / representatives in order of preference. Potentially able to give all three to the same part if they so wish.


It's just an idea but for elections it would take forever to do but the end result is near perfect representation of the people's wants.
>>
>>1449216
Look for some mods that make it so you start out in random places.
Shit that fixes a lot of the bugs in the game.
And that one mod that turns achievements back on when you use mods.
Also find some good follower mods.
Maybe see if there's a mod that changes the perk system back to the classic system and not the dumbed down shit they use.
Admittedly I haven't played 4 since last year because it is so goddamn disappointing.
>>
>>1449216
I also like the concept of a Permanent Executive position..
>>
>>1449221
At least for the first two leaders. In this sort of Anarchy we have, we can't wait around to pass bills to get shit done
>>
Whatever we do decide to institute as the government, can we avoid the two party system.
God knows that's a shitshow.
>>
>>1449216
>>1449218
There wasn't really one, besides what >>1449213 said.
Generally we're looking for one where us, the hero, can have a large say in matters with enough representation for the people and our companions so we aren't effectively running an autocracy.
>>
>>1449227
I agree but i also don't like the multiple party system.
>>
>>1449228
Well we need to keep the rights of the people of this great country, while having a senate who can convene to pass bills, but we get the ultimate say, as an ultimate authority. If we want a bill pushed up or shot down, it will be. However, it should be a fairly autonomous system
>>
>>1449230
Then let's just not have political parties.
Seems to me all it does is make people entrench themselves further into veritable echo chambers.
>>
>>1449235
I agree. We can keep the committees, but no parties. It's what Washington wanted <3
>>
>>1449237
We're also gonna need some people to write up a constitution. Put our dream into writing so it can't be corrupted as easily.
>>
>>1449267
We can get people like Arcade, the Remnants, the courier, and maybe a few others we come across in our travels. Those really are the most competent to handle this. Maybe some Followers of the Apocalypse?
>>
>>1449271
Followers especially, seeing as they study history.
>>
>>1449272
And we have our style of government. Now all we have to do is get authority by collecting the people here>>1449113 and the towns >>1449139
Along with New vegas
>>
>>1449319
I've also thought of a bunch of potential combat operations or recorded other ones for when the Dam battle is happening or before (which I have given snappy names for the record / history books):

1) Operation sundown: Deployment of forces to secure HELIOS solar array for tactical and economic uses as well as the morale loss it will inflict on the NCR.

2) Operation Et tu: Elimination of as many Legion assets as possible by use of boomer bomber to drop bombs on their camp.

3) Operation Trojan: Bribing (with poisoned drugs?) of Vault 3 raiders into attacking NCR base, eliminating of Vault 3 home-guard followed by elimination of returning raiders (OR an assault on the now weakened NCR base).

3) Operation Mutual enemy: Convincing the New Khans to aid us by attacking NCR bases, in return for supplies. Pay in full and politely.

4) Operation A dozen bees, one hornet: Convince the general dregs of the wastes gangs to attack NCR positions (in legion uniforms). Eliminate all survivors of both sides to maintain good public image (mention none of this to common troops who will perform clean up?).

5) Operation Killer queen: Deployment of a covert operator with the HELIOS weapon system to {target to be selected} (Camp golf?) to cause maximum damage and chaos before pulling out / moving to a new target. Operator should cease if they are worried about being detected or come under fire.

6) Operation Burnt granary: A covert operator will wait in NCR base Camp McCarran. There, once the attacks begin elsewhere, they shall sabotage the NCR logistics trucks by any means with the secondary goal of keeping them in a recoverable state. Primary goal is to deprive the NCR of hard to replace assets.

7) Operation hell's gate: Deployment of boomer artillery to fire on the NCR outpost to their core lands. Using shells taken from the "left field" artillery field testing facility in Big MT to irradiate the area. (Make no mention of the effects of the shelling?) (Either move in after to clear base or leave to subject enemies to radiation / confusion, rapidly clear out forces to avoid combat?)

8) Operation Lincoln: Deployment by whatever means and with whatever resources possible to Legion-side of the river, goal to free as many slaves as possible.
>>
>>1449398
>Operation Killer queen
>Not Operation Sheer Heart Attack
>>
>>1449408
It's a good reference dammit!
>>
File: askedforthis.jpg (61 KB, 640x640)
61 KB
61 KB JPG
>>1449398
This is literally my plan for the Battle of the Dam. It's finally good to be on the same beautiful page.
The only problems I have are with operations "A Dozen Bees", and that's it. Everything else I was planning on pitching but wanted to wait until closer to the Battle. Good Job man
>>
>>1449411
But SHA is an even better one. Tell me it doesn't fit even better
>>
>>1449414
Great minds think alike.


Also I agree with you about that particular operation but I felt that I should list the idea of getting the powder gangers, vipers and all those fools and throwing them at the enemy.

The reason to eliminate them afterwards is so others don't know we used such a tactic. As it is kinda a blemish on our whole "better than the NCR" angle.
>>
>Reading Caeser Legion lore and facts.
>Now I'm in the mood for Roman Empire building.
damn this is painful.
>>
>>1449418
HELIOS 1's weapon is literally a giant space laser.
>>
>>1449424
We could use the Powder Gangers and offer them amnesty after the battle. Their use of explosives could help ambush NCR supply convoys and just generally help us with mining if they want an actual job afterwards. I think QM mentioned that the Vipers were all but wiped out
>>
>>1449429
But going in and causing chaos before leaving? Sounds exactly like what SHA was made for. The lil tanky bugger
>>
>>1449398
I don't like the Trojan and A dozen bees, they will fuck up our morale.
>>
>>1449444
>Morals
>in fallout of all places

I'm sorry Anon, What?
>>
>>1449444
How so? Two birds, one stone. No one has to know we did it anyway, not even our own people. It's a great plan
>>
>>1449444
Trojan was previously discussed and very few objected. As it risks little and may net us a vault while also eliminating a stronghold of a major gang.
>>
>>1449446
Personally I would have it be a "after 100 years, people can know about this. Let those who live in the world we built judge what we did to build it" sort of deals.
>>
>>1449449
It'll get "leaked" and it will show how great of a leader we were for making tough decisions
>>
>>1449445
Not Morals, Morale. That means how enthusiastic and Loyal our Population and army are.
>>1449446
>>1449448
Trojan is attacking those drug addict Raiders right? If everyone hates them i guess we can do it.
Still feel unsure about A dozen bees though, it looks to similar to what the NCR did to the Khans and that fucked them over big.
>>
>>1449452
My bad, i misread Also, who the hell would know its us?
>>
>>1449452
It's having the Fiends (the drug addicts) attack Camp Mccarran

As for the Dozen Bees, I agree that we should scrap it. It seems too complicated and the logistics of it too great for the pay off
>>
>>1449452
True but we don't have the ability to apply morals until the NCR are on the back foot.


Also no complaints about Burnt granary?
>>
>>1449455
>He doesn't think we have to roll for it.
>Suddenly there's a intel leak and people get pissy with us.
>>
>>1449398
I'm down for almost all of this.
A Dozen Bees, One Hornet is gonna fuck us bad
>>
>>1449461
I have more problems with Hell's gate, it will fuck us over.
>>
>>1449459
>>1449463
The only problem is convincing them to perform the attack (give them drugs) and clearing up any survivors. If we drop that second part we can just imply that "someone" must've tipped them off that the battle was happening. The fact they decided to raid was simple logic on their part.

>>1449465
They have no way of proving we knew the shells would irradiate them, anyhow the shells only put 1 or 2 rads per second down if I remember rightly with most of the radiation dispersing with the blast wave.
>>
>>1449466
We can pay them with ludicrous amounts of drugs, (poisoned)
>>
Actually why don't we do a Caisar's Legion and offer them a position in our army/faction?
>>
>>1449468
The Fiends? You don't want those guys anywhere your civilization. Their brains are too far gone.
>>
>>1449468
The powder gangers? Sure! Some of the other gangs? Nope!

>>1449469
This, they are the sort of drug addicts who would die without their fix.
>>
>>1449468
The Boomers or the Fiends?
>>
>>1449466
Even if they have no proof people won't like that we did it, but i don't know the specifics of Big MT shells so if they don't do anything dangerous besides rendering the land dangerous for a little while i'll support it.
In fact why don't we fire the shells at known NCR army posts instead of "Core land", that way we don't hit Civilians and get a Reputation hit.
>>1449469
>>1449471
>>1449475
I was talking about the other gangs since you convinced me the Fiends need to go, i don't know much about the gangs so i'll leave it up to you guys who we take in.
>>
Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
17 Settlement Militia - Assault Rifles, Knives, Pistols

>Have the southern concrete Militia take positions at the windows
>Kreger and 3 Militia will fire at the approaching boats
>Moreno, Doc Henry and 3 Militia will fire at the south east attack
>Willow and Daisy's targets to the West and south Centurions
>Arcade dash for the Northern grey buildings at the first sigh of an opening,
>doc delilah should dash for the armory

Most of your 17 settler guards are within either of the concrete structures. Unless stated they will remain there to fire from the building opportunistically.
>Rolled 59 against >Rolled 5
Your militia opt to stay centralized within the concrete structures, manning the windows and firing off their weapons at a distance.
Kreger and some of the militia fire off into the lake. Its difficult to see in the darkness, only the light of Kregers tribeam laser rifle occasionally strikes a boat creating a small flame that your militia can target and they focus their efforts on it, but you can expect far more are making it through.
Moreno and Doc Henry open up with Assault Carbine and Tri-Beam lasers respective. At the range the legionaires are approaching and from how they have to funnel themselves through a narrow patch of ground they have a much easier time striking at the oncoming force, taking down enemy casualties.
Willow takes her rifle to the hills, and manages to strike at the centurion! Daisy also manages to strike at her target, the Centurion to the South. Both are forced backward by the bullets, and miss their targets, the rockets exploding in empty ground.
Arcade in his power armor dashes for the north building as does Delilah for the southern one, just as a rocket whirs above their heads slamming into the north tower.
The rest of your militia open fire from the buildings, some of them joining the small groups set up by the companions. Those who join up with Moreno and Henry have the best success, downing the southeastern group, but half of them seem to break off.
Your forces to north tower have been suppressed by the Rocket! And their targets are a bit far away. Only a few shots hit their mark on the northeast and the northwest group is too far off.
Johnson’s minigun continues to sound off high up in the hillls, a good sign it means he’s not dead and hopefully it means he’s downed some of whoever he is fighting. He’s still tied up however.
The Legionaire’s are moving in on the settlement, but they don’t seem to be heading directly for your concrete structures where your militia are. In fact, some of them seem to be rushing for the tents and shacks!
>>
>>1449478
The Boomers are a go, the Powder Gangers are a go, the rest are a shit.
>>
File: Battle Map2.png (267 KB, 2599x1687)
267 KB
267 KB PNG
>>1449481
>Rolled 19, 93, 23
The Centurions fire their missiles again. The one’s from the west and from the east, under attack, miss their mark.
The one from the north hits his target.
The North Tower has been suppressed! There is smoke and some fire.
There is a big hole in the wall of the North Tower, reducing its cover and structural stability.
>>
>>1449478
We aren't aiming for the truck their core lands. We are aiming for their border post, where they have a fairly large garrison and base.
>>
File: Ghost_Town_Gunfight.jpg (191 KB, 900x643)
191 KB
191 KB JPG
>Powder Gangers
About that.

Unfortunately, due to the Survival of Goodsprings, its generally known that, quite early on, the Courier aided Goodsprings in a defense against the Powder Gangers. However,


CHOOSE:
>It was a mostly advisory affair, where the Courier taught them how to fight and defend themselves, but didn't fire a shot. He is shunned by them
>He participated in the battle and totally killed them all
>and/or he went to the correctional facility to wipe out the rest, earning much respect and favor from NCR and Vegas citizens who can safely walk that stretch of highway now
>>
>>1449500
>>and/or he went to the correctional facility to wipe out the rest, earning much respect and favor from NCR and Vegas citizens who can safely walk that stretch of highway now
FUCK EM
>>
>>1449500
>>and/or he went to the correctional facility to wipe out the rest, earning much respect and favor from NCR and Vegas citizens who can safely walk that stretch of highway now
We didn't need the boomers really. It's better to get that Vegas karma
>>
>>1449500
>>It was a mostly advisory affair, where the Courier taught them how to fight and defend themselves, but didn't fire a shot. He is shunned by them
forgot the first part
>>
>>1449486
That's not the building wanted Arcade to dash to, i wanted the ones above the farm.
Have Willow support Johnson, Daisy will take over Centurion Sniping duty.
Kreger and 3 Militia will dash for the Buildings West of the army then fire at the boats from there, Doc Delilah and 2 Militia will join the attack on the boats from the armory.
Doc Henry, Moreno and the rest of the Militia will fire at the Lower East group.
>>
>>1449481
This is the power armour present in Fallout: NV apparently. If OP would like to note, on the front of the helm, there is a head light.

http://fallout.wikia.com/wiki/T-51b_power_armor_(Fallout_3)

So why are our power armoured troops not making use of this feature?

Also you described here (>>1446703) the explosions from the missile launchers "lit up the riverside settlement".

So how are we struggling to see their boats?
>>
>>1449509
Correction adjusted, Arcade is now in the north building.

>continuing to write, further details to be given.
>>
>>1449500
>>He participated in the battle and totally killed them all
>>and/or he went to the correctional facility to wipe out the rest, earning much respect and favor from NCR and Vegas citizens who can safely walk that stretch of highway now
>>
>>1449513
Thank you, have Arcade fire at the Upper east Group with support from Henry and Moreno when possible.
>>
>>1449513
Hey QM, I don't know if you knew, but in F4, they did a massive overhaul of the powerarmor system. Is this the system we are going on? I know you didn't play the game, but I really liked this change
>>
>>1449512
This, have Kreger use his headlights to spot the Boats for the others.
>>
>>1449500

>It was a mostly advisory affair, where the Courier taught them how to fight and defend themselves, but didn't fire a shot. He is shunned by them
>and/or he went to the correctional facility to wipe out the rest, earning much respect and favor from NCR and Vegas citizens who can safely walk that stretch of highway now
>>
>>1449512
The Vertibird area is indeed on fire somewhat and your power armor do have headlamps, albeit those are more meant for close range.

Its a matter of the boats being distant, indeed once they get closer the fires will illuminate them.
>>
Should we spend the boon on removing that unit attacking Johnson? If we can get him up and shooting we have a major advantage.
>>
>>1449517
That change was bad and you should feel bad.

They got rid of or at least did not mention MF breeder weapons and technology. Made power armour dependent on effectively fusion AAA batteries and ignored the priory established canon as to the most common and used models of powered armour not to mention their disrespect to the institute's intelligence.
>>
File: Battle Map2.png (271 KB, 2599x1687)
271 KB
271 KB PNG
>>1449513
Corrected map

Now with 100% more fire

The boats are still far away but you can almost hear the rush of oars, estimated arrival 2 battle turns. Its still dark where they are at, but the closer they get the more illuminated they will be.
>>
>>1449535
Shouldn't the civilians be evacuating away from the legion.
>>
>>1449528
Hey I hated Fallout 4, but I actually felt like I had power in the armor instead of some shitty clothes I just put on. THE POWER
>>
>>1449538
They can't, they might get shot.
>>
>>1449535
We need to focus fire down that group near the red structures. Preferably without reducing the intensity of fire on the boats.

Continue to make use of precise sniper fire in a attempt to kill the rocket troops and centurions.


Also, possibly spend a boon on that guy with the mini-gun trapped on the other side of the enemy, if he can get free he will be a major asset. Assuming other anon's support?
>>
>>1449539
I agree with you on that front.
Big-Dicking on certain encounters was pretty neat, but they needed to balance it better.
Maybe by not having it be piss-easy to get a million excess fusion cores.
>>
>>1449538
Your civilians are currently hunched over in their buildings repeating such phrases as "this is hopeless!" and "oh god!" while either hiding or running around in small circles. Seems like they'll keep doing this until someone yells at them what to do.
>>
>>1449481
>The Legionaire’s are moving in on the settlement, but they don’t seem to be heading directly for your concrete structures where your militia are. In fact, some of them seem to be rushing for the tents and shacks!
I forgot about this, Have the civs in the tents retreat to the armory while our Militia suppresses the Lower east group.
>>
>>1449539
That is true, between the increased stats, radiation resistance, the lack of fall damage, the jump jets / combat enhancements and the beefiness it was pretty fun.
>>
>>1449548
I didn't like how they give you a set in the first fucking hour of the game
>>
>>1449546
That's my plan in a nutshell.
>>1449509
>>1449516
>>1449527
>>
>>1449543
It's better than sitting there waiting to get shanked by the legion. Because they are almost right on top of them.
>>
>>1449553
Like a frame as a reward for a questline, sure.
But yeah a complete set is kinda overkill.
>>
>>1449558
Yea i just remembered. >>1449550
The other Civs should stay where they are though.
>>
>>1449553
They could've done it better and made it so each armour was expensive to make work.


I.e after using it for that one battle, you are forcibly ejected and a automated voice starts listing errors and shit. Broken servos, gyroscopes, wiring, cooling pipes and all that good stuff needing replacements.
>>
>>1449567
I would have accepted it as a modification if it made the suit extremely powerful, but a fully upgraded X-01 is GG
>>
>>1449575
oh aye.


Also the fact that coked out raiders can manage to make a fucking functioning suit of power armour? Fuck that.
>>
>>1449581
Fallout 4 is a fucking pain to play without mods to fix the power armour.
>>
>>1449398
probably don't want to use radioactive weapons on territory we want to claim. Its not like we can secretely irradiate shit. People will put together the fact our shelling targets are radioactive. probably should use normal munitions for hell's gate.
>>
>>1449602
The specific goal is hell's gate is to render the NCR's border post inoperable. However that part of the operation could be dropped if it is wanted.


Also, chemical weapons are a thing we should get on it.
>>
>>1449610
Well I want the courier to get the hell back into the Mojave, set up shop, get shit in order, then have him run off to get the stuff we need for the final battle
>>
File: 92yTG.jpg (44 KB, 650x366)
44 KB
44 KB JPG
SIDEQUEST:
>>1446976
>>1446976
This was a bad idea. This was a very bad idea. You managed to kill about 4 before being swarmed (that was actually pretty good, but the odds were horrific against you).

Amazingly, you wake up, alive. Hurt and injured and look around, as you are caught in a web or cocoon of some sort. The walls and ceiling are lined with them, everywhere, some of them moving. Dandan! There she is, covered up to her neck in web as are you.

Tunnelers, now visible, crawl the floor and ceiling webbing fresh capture, and a big hulking one sits in the center. Their queen.

One screaming chinese soldier is fed foot first into her mouth, shrieking as he is devoured bit by bit. Its a horrific feast, and numerous disgusting eggs and fresh hatchlings underneath her chew and nibble on fleshy gore.

You try to think of something, anything you can do. With some luck, you notice something, something that just might make you win this, but its rather grim.

>You have just enough room to wiggle an incendiary grenade from your pocket, and think you can extend your arm far enough from your body. But the web on your hand means you won't be able to release it from your hand
>You feel the Arc Welder, strapped to your back, but its pointed directly at your leg. You think firing it off might melt the webbing and give off a flash
>Use a boon to create a third way
>>
>>1449654
That would be ideal.


I honestly doubt however it will be that easy or simple.
>>
>>1449610
I think the whole "victims of nuclear holocaust" means most people would be apprehesnsive about a government that uses WMD. They are literally living in a world of their consequences.
>>
>>1449659
No need to roll this time btw
>>
>>1449659
>You have just enough room to wiggle an incendiary grenade from your pocket, and think you can extend your arm far enough from your body. But the web on your hand means you won't be able to release it from your hand


BURN BABY BURN
>>
>>1449659
Do we use the Boon here or With Johnson?
>>
>>1449659
grenade
need the mobility and the auto doc should fix it.
>>
>>1449659
>>You feel the Arc Welder, strapped to your back, but its pointed directly at your leg. You think firing it off might melt the webbing and give off a flash
>>
>>1449676
Your vote mostly.
>>
>>1449659
Actually don't we have a cosmic knife? If we can reach the grenade we can certanly use the knife.
>>
>>1449686
I'm asking other anons cause i'm indecisive.
>>
Rolled 64, 36, 46, 46 = 192 (4d100)

Special Battle Turn 1

>Write In CIV Action

Stats
>>1447305
--UNCHANGED--

-------

NOW you may vote. Please remember to clearly state something like "I support" with your votes, and don't forget to roll.

Rolling for reasons
>>
>>1449692
VOTE FOR MY PLAN FOR PRESIDENT!
>>1449509
>>1449516
>>1449550
>>
>>1449687
Alas, the Courier is left handed. Big Iron and the Incendiary grenade is on his left hand. He uses his right hand for melee, where the Cosmic Knife is holstered.
>>
>>1449692
Have the snipers take out the god damn centurians, the gauss shoot some clumps of enemies, boats if visible, and the regulars start firing on the legion coming in from the right. Arcade can start shooting at the guys close to him.
>>
Rolled 33 (1d100)

>>1449697
Alright hell, lets give this a shot
>>
Rolled 11 (1d100)

>>1449710
roll
>>
>>1449710
What about Johnson and his minigun? Getting that would help a lot.
>>
Rolled 98 (1d100)

Here's my roll
>>
>>1449716
Johnson can kill his guy, then suppress the upper group.
>>
>>1449723
Welp, legion ded.
And we get Johnson shootin
>>
>>1449723
Op if you don't count this hot ass roll so help me god I am going to die inside.
>>
Holy fuck are we almost at 1,500 posts?
>>
>>1449728
I'm worried though, the one fighting him is obviously high ranked (His shape is different) and Legionares are excellent melee fighters, even if Johnson defeats him it will be a while.
>>1449733
Don't worry, it's best of 3.
>>
>>1449735
You guys make some wonderful discussion, it makes me feel all warm and fuzzy inside.
>>
>>1449735
Yes, we should archive soon and make a new thread.
What Description do you want OP?
>>
>>1449723
Good job anon
>>
>>1449738
It's wonderful, feels like i'm in HQQ.
>>
>>1449737
I think pentagons are just decanuses. decani. Nothing too frightning.
>>
>>1449737
Those would be veteran decanus (decani?), Johnson is facing them along with some veteran recruits. He's killed a lot of the recruits so far though.

Remember the dots aren't one to one, but obviously you can expect a guy in power armor to hold out against quite a bit. Problem is, so does the Legion.
>>
>>1449741

"We deal with a legion of problems"
>>
>>1449754
How is he holding up?
>>
>>1449768
Good for now i bet but he's facing a Decanus and some Legionaries, even if he wins he'll be late to help.
>>
>>1449776
problem is, we can't really get help up to him. Sniper ridges or for firing down on, not firing up at.
>>
>>1449783
Willow can still help by taking pot shots and forcing the Decanus group to limit their movement or else they get sniped, and with my roll Willow will definitely hit some.
>>
>>1449799
yeah, but they have small arms against pow4er armour. Centurions are an immediate threat. best take them out.
>>
>>1449801
That's what i have Daisy doing, we help Johnson while Daisy keeps the Centurions pinned then Johnson can just wipe them out.
>>
You still here QM? I need a archive description to write.
>>
>>1449697
>>1449714
2 votes for this
>>1449710
1 vote for this
>>
>>1449839
hmm, I like the Legion joke someone mentioned that was funny. Just remember to have a brief detail on stuff that has happened, like finding the chinese settlement or being under attack
>>
>>1449839
>Plans made, Hopes and Dreams crushed, maps charted, Courier fucked
>>
>>1449849
>Courier fucked
You haven't unlocked that dialogue option yet
>>
>>1449847
>The Courier finds a Chinese town in an alien ship, meanwhile we deal with a Legion of problems
Hows this?
>>
>>1449865
Works for me.
>>
>>1449864
>implying the courier isn't going to go all Genghis Khan and eventually have his heritage in 1 billion people
>>
>>1449865
Don't forget
"-and the QM fiddles around with mods."
>>
>>1449874
I don't think i can fit that in.
>>
>>1449874
>>1449881
I can fit it in, do you want to add it QM?
>>
>>1449887
I don't think you have to run EVERYTHING through him. He trusts you with some level of autonomy
>>
>>1449891
Fine.
It's archived.
>>
Probably going to make a new thread.

Don't forget to vote on actions if you havne't
>>
>>1449716
>>1449723
noice.
>>
A thing i noticed reading the Fallout Wiki, the NCR is described as
>Though appearing to be a benevolent entity of governance, the ability to control the land it claims to protect, the fidelity of those who live under their rule, and the widespread corruption within their political system has been questioned by many, without a clear response by the NCR themselves.
It seems the NCR is ripe for civil war.
>>
>>1450411
I wouldn't underscore the level of patriotism, security, and identity the NCR instills on its many towns and cities, directly providing a level of civilization where before none existed.
>>
>>1450411
questioning your government and killing your fellow countrymen are 2 different things.
>>
>>1450421
Eh, we can at least get some defectors.
>>
> Ulysses has a somewhat positive view on Joshua Graham, commenting that "Graham earned his life" and that no real good would come of killing him.
DREAM TEAM IS GO!
>>
>>1450572
Having him on to instill a good religious tradition in the new US could prove beneficial
>>
Hey there folks New thread going up soon. Its friday , my week is done, and I'm going to spend the weekend running this thing

Gonna link thread here as always
>>
>>1451910
YAY!
>>
>>1451933
New thread.

Darnit I thought i posted




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.