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My name is Mary.

I now own a dungeon.

Not by choice, mind you. I was forced into this when the previous owner placed a curse on me after I tried to audit him. Now I'm the ruler of this place until my asshole of a boss decides to send someone to free me from the curse.

So, anywhere between a month and forever.

But I'm trying to make the most of it while I'm here.

Lately, however...
>>
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>>1445942
Assets

G: 270
Runes: 17
Mana: 21
Staff: 5

Known Runes:
Water
Fancy
Stone
Comfy
Explode
Sword
Metal
Wood
Container
Fist
Cloth
Magic
String
Fire
Mind
Oil
Music
Mithril
Psionic
Levitation
Wind
Light
Tech
Law
Dark
Mundane (Anti-Magic)
Plain
Chaos
Gravity
Candy
Poison
Time
Glass
Heal
Shield

===Items===
Chests: G10
Food: Good- G10, Excellent- G20

===Tier I Units===
Builder: Can build rooms. Can also construct hallways for the dungeon and fill any space with basic traps. (Purchased)
Cook: Cooks food. Boosts morale for other units. (Purchased)
Dungeoneer: Builds magical traps and manages the Army. Can also infuse demons with more runes. (Purchased)

===Tier II===
Archiver: Upgrade to Librarian. Can transmute runes. G-600 (Purchased)
Carpenter: This will halve the price for all rooms. Costs G300 (Purchased)
Chef II: Cooks food better. G100. (Purchased)
Demonologist II: Can fuse two runes together to create an Opposite Rune. G-3000. Minus 50 for each rune known. (Purchased)
Dungeoneer II: Can create six runed monsters and, with Carpenter II, can create multiple dungeon floors.
She can also create Extra Boss rooms that can house any demon with more than 5 runes.

===Tier III Units===
Archiver II: Cost of conversion to opposite runes dropped to 1. New runes can be created randomly by destroying two runes. G- 9000. Price drops by 200 for each rune known.
Carpenter II: Allows for the creation of a second dungeon or added floor. G-3000
Demonologist III: Price to create demons dropped by 1 rune. 5 rune demons will cost 4, 3 will cost 2, etc. Demons can go on Expeditions to retrieve material for the dungeon if they are 3 runes or higher. Higher runed demons bring back greater rewards. G- 4000
Dungeoneer III: Allows for the creation of 7 rune monsters. Can alter the runes in a demon once, only. Allows Final Boss rooms to contain 6 rune monsters. Allows Extra Boss runes to contain 7 rune monsters. G-5000
Calculator: Invests money into otherworldly affairs. Money is generated as more money is poured into investments. G-2000

===Tier I Rooms===
Kitchen: G-200
Barracks: G200
Empty Room: G50
Treasure Room: G100

===Tier II Rooms===
Mini-Boss Room: G100
Final Boss Room: G1000
False Final Boss Room: G500 (Must contain a trap of some kind)
Trapped Room: G75 (Requires Builder)
Magical Trap: G100 (Requires Dungeoneer)
False Wall: G25 (Requires Dungeoneer)

===Tier III Rooms===
Entrance Repair: G300 (Requires Carpenter)
Dungeon Outside Change: G500 (Requires Carpenter)
Slime Breeding Room: G500 3 Water Runes. Additional rooms cost G600. 1.5x rune production per room.
Extra Boss Room: Holds 6 Rune Monsters. G-1200

===Tier IX Rooms===
Added Dungeon Floor: ??? (Requires Dungeoneer II. Requires Carpenter II. Requires 2 Boss demons to have been made)
Extra Dungeon: ??? (Requires Dungeoneer II. Requires Carpenter III. Requires 3 Bosses to have been made)

Note: Rooms are furnished with the bare minimum. They can be enhanced with runes.

https://pastebin.com/4gAZ7sWf
>>
>>1445942
LATE
>>
>>1445942
My first live audit quest! I'm very excited!
>>
>>1445942
So late!
>>
>>1445960
>>1445968
It was perfectly on time. This is exactly one Larro Hour after that post.
>>
>>1445958
Did we come to an agreement with that trashy fast food company?
>>
File: Slime Item WIP.pdf (402 KB, PDF)
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>>1445958
WHAT TIME IS IT! AUDIT Larro TIME!

Also, that pastebin with all the gold costs is going to be SUPER useful!

Remember that Archiver could level up naturally this thread if we do well!

Also, with 17 runes it's time to put that 15% pool for dungeon staff. AKA THE STOP BULLYING DUNGEONEER FUND.

Oh, and here's that item list for filling up the store one day.
>>
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Well... The slime breeding project has been a success.
They uh

Really know how to breed.

However, there is a problem... We've been getting no one. It seems that the Red Widow's attempts to slow us down has, in fact, worked...

Not even any of the repeat customers seem to be interested. They're all going to new dungeons.

"Miss Mary," Alex approaches the dungeon master wearing the official Slimecrown Citadel Shop Attire. "I may have an idea that would get us more heroes..."

"Oh? What is it?"

"Well... What if we host an Event? Something special and new that would get people interested. And maybe we can change up the dungeon a bit..."

>She holds up some charts.

"Statistics show that dungeons with lots of little enemies that grant loot or EXP get more traffic.

... Just some ideas...."

Hmm.
An event?

But what....
>>
>>1445970
Oh, so it was 3pm LST, not PST
>>
>>1445942
Important reminder: if we discover nine more runes, Archivist II is free. The be Aqua rune's not in the rune list.
>>
>>1445986
Slime Fiesta! 2000% encounter rate! Double drops! Little sombreros abd mustaches!
>>
>>1445986
Princess team up - fight alongside them in RAID MODE!
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>>1445986
Well we can advertise: Slime Population Explosion! Come reduce their numbers! Every slime has a little gold in it.

1-5 gold per slime.
>>
>>1445986
We need a GRAND REOPENING, MARY!
>>1446010
I like this!
Our Princesses need action, not just at the end.
I even have a battle that would get all the attention!
>>
>>1445986
Woo slime quest time!

cont?
>>
>>1445986
Slimeball season!
Assemble a team of 9 adventurers to play a game of slime ball against the home team! If you win your whole party gets pet slime cores!
>>
>>1445986
Increased drop rate of certain rare items?
>>
>>1445986
Wet t-shirt contest, but with slimes instead of water.
>>
>>1445986
You have Lots of baby slimes, so something that kills lots of these baby slimes? Maybe add some Archer, Magic, sword and Shield slimes to make mobs for people to kill. Say That the Queen, Prince and Lily left on urgent business and the other princesses are in charge, but the accidentally broke the slime nursery or something. Now the mindless and semi-mindless newborns threaten to let IT out. Clearing them out will net a reward. This also lets us introduce Colt, and the princesses properly. Make the lil slimes drop like 3-4 gold or have that much as a bounty.
>>
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>>1445942
>>1445958

So, I've been working on a new possible map for the dungeon, now that we have money for upgrades. It basically breaks down into four areas, each with a member of slime royalty.

> Upper Left: Royal Library
Hosts the slime alchemy lab and puzzles for the brainy types.

> Upper Left: Royal Maze
A maze lies between you and the princess. Traverse at your own risk avoiding explody. You must then appease or battle music slime for access to the tower. Her tower is situated right next to the slime playgrounds, so she has lots of friends.

> Lower Right: The Mines
A test bed for earth type monsters. The prince is here studying minerals (or another boss entirely). First, however, you must battle your way through the arguing light and darkness siblings whose struggle is blasting lasers through the darkened caverns, not to mention monk slime, who is meditating in his own quiet sanctum.

> Lower Right: The Training Grounds
Battle your way through waves of enemies to win the princess' key (and possibly her heart.

> The Grand Tower
To get inside, you must unfreeze the tower exterior, but neither the ice elementals or the final guardian will make that easy. Then you have to run back to the descending drawbridge through a field of collapsing ice.

> The Tower Proper
Fight Lily and Slime Knight, the final guards for Queen Curi.

Plenty of room for flexibility, but let me know what you think.
>>
>>1445986
Slime curling contest?
Succubus bullying day?

You should really start up a campaign of your own to hinder the Red Widow's dungeon. And for the love of slime, upgrade that exterior!
>>
>>1445986
Summer Event iis a cool idea. Add pools and aquatic enemies, dress everyone in swimsuits, drop time limited loot. It's a really efficient tactic.

Hell, put a skimpy swimsuit with a nice defense bonus on it as a rare loot, people will kill themselves for it.
>>
>>1445986
Lily Appreciation Day. Where we have Lily Balloons and Lily Mascots and Lily Themed Food and Drink.

Also the YUM! Colosseum Challenge, where you have to defeat Brawndo for prizes.
>>
>>1445986
Well, there are a couple things we could do.

First of all, I think with our layout, we can't do too much, we're a little cash poor right now. Unless you want to give Lily a break and we try someone like Colt as a midboss. Or do a very simple light/dark puzzle room that is 100g.

You could always do a special event that doubles token gains and increases the chance of better loot for beating Curi. Make the table a little bigger and see what happens?

I do think we should advertise the fact that beating Curi DOES grant access to one of three prizes (the princess rooms).

Maybe have the Princesses wander the halls as interactives, then they'll become known by the public. They haven't even debuted yet!

>>1446034
Oh boy, I'm going to look this over in a moment. This has some potential!
>>
>>1445986
>>1446034

A huge overhaul to slime crown like the following would help with a Grand Reopening. Advertise increased drops and introduce plenty of boxes and enemies with loot.
>>
>>1446034
I like it. Gives the place some structure while still being open. Right now this are just kinda tacked on
>>
Whatever we do we should decorate the rooms after curi.
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>>1446034
You listed Upper Left twice and Lower Right twice.
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>>1446034
>Ms. Bloops not at the entrance.
Get out.
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>>1446034
Alright, so here's the thing that is in our way right now. As it stands, we don't yet have the money to do this grand of an expansion. I absolutely love the idea, though there are a few tweaks here and there (princess and monster placement, room details, etc). If I recall correctly, we're still awaiting Yum!'s trial run first to figure out if the deal to get gold/improve our exterior will happen. BUT I definitely want to revisit this as soon as we can.

This is definitely what I'd like to do in the future, especially when our princesses get leveled up to five rune monsters so that they can battle appropriately, much as I would love to have what >>1446010
>>1446017
suggests, they don't yet have the skills(runes) to make it in combat yet. Unless we use the runes for items for them to wield, of course.
>>
Reminder to invest all our gold in the next run. They're probably not coming because tge citadel isn't very profitable.
>>
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>>1446078
>>1446034

So I did, it should read:
> Upper Left
> Upper Right
> Lower Left
> Lower Right

Also, here is a zoom-in of what I had in mind for the Royal Library. To get into the building, you have to solve a revolving ring puzzle from a dais. If you get frustrated and smash the dais, a strong monster pops out essentially made of the entryway.

From here, there are two rooms springing off from the main fountain room. Anyone who dives into the fountain can find a switch directly to Rosa. Otherwise, you will need to make your way to the slime alchemy lab and brew up a solution (possibly tea) without making too many mistakes.

Too many disposed potions down the hatch might create a terrible monster.

>>1446084

Pls anon. It's implicit.
>>
>>1446034
>>1446106
I really like this design. It's much more obvious that it's a castle.

I think we should populate corridors and empty rooms with slimes and ice elementals, maybe some leaf/tree people too. We've had almost no cannon fodder in our dungeon layouts so far, let's fix that.

Also seriously we need to put in more loot and gold drops.
>>
>>1446106
>Pls anon. It's implicit.
No. The Bloops Fountain goes at the entrance. She's the first thing you meet in the dungeon, always has been, always will be.
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>>1446139
Can it look like an actual castle on the overworld though, instead of a creepy rape den? Because I'd really like that. More than investing in additional rooms, in fact. Looks like it'd cost 800.
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>>1446139
>>1446102
>>1446034

AND. I've done the math. Given the number of rooms that we've created, this modification to the dungeon will only cost us 300 gold for six new rooms. Otherwise, we have the monters all laid out.
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Great ideas, guys. Arting now.
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>>1445986
How about a beauty contest between the princesses, or some other form of contest? Adventurers could pick sides, and do mini-quests to help their favorite princess win. We could even make it a long-term ongoing thing, where the adventurers help them resolve a gradually evolving power struggle and the dungeon changes depending on who's winning.

Didn't we recently hire a sponsor? Do you think that might have something to do with it? What do online reviews say?
>>
>>1446164
Why do our rivals have better uniforms? We can't let this stand.
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>>1446175
Bottom right is clearly the best of the four.

Also, I'm really excited to try out that aqua rune. I'm thinking aqua+water to make a slime that has a fish living inside it, like a piranha or swordfish. An aquarium slime, if you will.
>>
Not sure if this would have any significant effect since we're short on gold, but could we possibly try and change up the theme of the dungeon from time to time?

In some MMOs, I've seen some "dungeons" that are actually designed to be contained outdoor areas (i.e. valleys, mountain passes) instead of an underground lair or castle. If we're ever considering a change of scenery or room design, it might be worth considering.
>>
>>1446106
I like this, there is definitely some potential there. Though I'll admit I prefer Sophie there, if only because I kind of like the idea of Giselle and Germaine and Sophie being naturally together. And Sophie being shy and locking herself away.

But the puzzle is great, and the general plans seem good, add a few more unique rooms for fun battles and we're in business!
>>1446139
I agree, some empty rooms with slimes/other monsters are definitely on the docket.

Loot and Gold is tricky, I want it to, but we've been spending all our money immediately, as opposed to being patient and building it up slowly.

We could use runes to make some items though.

>>1446158
The way that you've described these rooms seems to be a little off. I think you are undervaluing the costs associated with these expansions. The way I interpreted it is that there is more that six rooms needed. Although this could be seen as a beta test, which would make sense.

Also, things like your ring puzzle and the dias and furnishing the rooms will cost a bit too. I reckon that your looking more like 800-1200 gold at the very minimum here. But that's just me.

And again I'll state one final thought
>Library/Magic Tower
Sophie: Since she'll be getting magic in the future for her upgrades.
>Maze/Gardens/Outdoors
Rosa: Plant Slime, it makes sense to have her with nature enemies to get us going.

Mirelle is fine where she is, but we'll want to get some barracks in there, maybe start debuting new cavalry monsters like Salamanders and other goodies!
>>
>>1446175
>Rivals
>Better Uniforms
Anon, please. Mary looks regal as FUCK in her Dungeon Boss gear.
>>1446188
Well there have been some talks about adding outdoor areas to the castle, to help break up the monotony, at the very least.
>>
>>1446186
A freaky fish slime???
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>>1446205
A JELLYfish, if you will.
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>>1446205
Settle down now, Freaky Fish Guy.
>>
>to help break up the monotony
We need this alot. Something other then slimes so people aren't just fighting through wave after wave of slime variations.
>>
I wanna combine water and candy runes to make either bubblegum slimes or honey slimes.

Also, we should take the cook up on his offer to turn gold into materials which can be runed. I'm thinking bone, meat, blood, feather. Basically any animal parts you can think of (but mostly bone because I want skeletons, or at least spines with skeletons in them.)
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>>1446224
Some future plans included, Magic Suits of Armour, Salamanders, Plant monsters, etc. Give it time.
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>>1446164
Where's the bulge?
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>>1446218
Actually I'm freaky fish guy.
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>>1446231
>Give it time.
Time is something we don't have. Neither is Money unfortunately.
Our best plan right now would be to draw in a quick cash boost and use it to immediately add variety to the current dungeon.

Also, we need a Prison Wing so we can add Undead and Demons and shit.
The Space Adventure idea from awhile back was neat too.
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>>1446252
And actually, building on the Prison Wing, we should add a colosseum too for special battles and shit.
Maybe even do a boss rush mode.


Because I want Brawndo the Thirst Quencher as a boss.
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>>1446273
Who now?

Though, we do need to put Colt somewhere, don't we?
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>>1446281
One of the ideas to get YUM! to stop putting their brand logo all over everything was to give them their own boss in a Colosseum Area, an Energy Drink Elemental called Brawndo the Thirst Quencher.

It was a retardedly 90s idea and I love it.
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>>1446189
>>1446158

Okay, I will admit to be slightly off. Right now, we have 11 basic rooms, one boss room, and one miniboss room(not including the princess rooms, the shops, the hub, or the employee rooms).

My proposed schematic would call for 17 rooms , 3 miniboss rooms, and one boss room total, which would be 500 gold. This is assuming we don't count bridges, which are just corridors to rooms.

So, 500 is the number for a fully revamped dungeon which has plenty of room for new monsters.
>>
so what is the relation between all the royal's?
there's at least 7 of them.
who's first born and the like?
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>>1446287
I love it, though I would like to put forward the idea that rather than enter the arena through the gate, he bust through a wall like the kool-aid man.
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>>1446287

YES! He hums the theme song.
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>>1446312
I like to think of it as this order
>Curi
>Lily
>Simon
>The three princess they were born together.
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>>1446314
And he sounds like Randy Savage.

"OOOOH! NOW YOU FACE BRAWNDO! ARE YOOOOU READY!?"
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>>1446321
Curi - Queen
Oilivia - her sister who stepped out of the line of succession
Lily - First born princess, daughter of Curi
Slimon - Only Prince, SOn of Curi
The three princesses are triplets and daughters of Curi.


Slime Knight And Colt are brothers. Slime Knight had natural talent, Colt Worked his ass off.
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>>1446339
Colt's a guy?
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>>1446303

Also, thanks to this beautiful bastard, it is only 250G. We can do it without YUM money!
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>>1446346
Yup. Colt is a guy. Only female Royal Knight is Rosalyn, the Paladin and Slimon's escort. I mean the guy bears the same facial scars and BFS as Guts.
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>>1446339
why did oilivia step down? what's the lore?
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>>1446367
I didn't think she stepped down. She jjst is a long servant of Slimecrown.
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>>1446367
Her butt kept slipping off the throne.
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>>1446367
Too much stress and she doesn't like fighting. I mean she CAN but she doesn't want too. She was ill suited to rule and knew it so she stepped away. besides Curi was starting o get kids so it makes succession easier too.
>>
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>>1446318
>>1446287

Hmm. Server appears to be down, let me test with a shitty Brawndo.
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>>1446356
But we did take the deal despite the fact some people pointed out we really didn't need it.

Or maybe we didn't?
>>
I'm sacrificing a post to make sure that posting still works.
>>
>>1446436
Did you try not using quick reply?
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>>1446426

We can make use of that money just the same.
>>
>>1446436
You have to put it in smaller parts Larro. 4Chan posting has been scizto after /bant/
>>1446426
For yhe exterior upgrades, it was neccessary.
>>
>>1446426
Eh, as long as they stop doing shit outside of what we agreed on, I'm happy to work with them.
It's just when they force rewrite dialogue and slap their brand logo on everything that it gets annoying.

Maybe we should have 99c buy out YUM!
>>
>>1446426
We're going to do a trial run, so we really haven't taken any risk onto ourselves yet, and we're also trying very hard to do this in a smart and classy way.
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>>1446451
We could have an adopt a slime day!

Also a catgirl day
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4chin is being a butt. Let's see if posting an explodey works.
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a tournament?
slime vs slime
adventurer vs slime
adventurer vs adventurer?
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>>1446467
Oh, okay, so that somehow works.
Am I triggering it with something in my post?
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>>1446467
Just use the quick reply option. And change to the old capcha in settings.
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>>1446467
we need to make this amazing lewd thing right now.
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>>1446467
>>1446474
Seperate your art updates, post them in paragraphs. It appears to be random at this point. Smaller post lengths have worked. Its a bit annoying for you, but it may need to happen.
>>
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"Event event... Alright, let's see."

>Mary looks at the available types of events a dungeon can have. It's practically impossible to list them all, there's just so many.

>She picks a few, gets some stock art for the banner, and comes up with one.

<Special Summer Event
Fight alongside a Princess!

For the duration of this event, double tokens for the dungeon and more EXP!

Defeat the boss for a chance at the ultra rare cosmetic Slime Swimsuit (Available for both male and females)

Complete the dungeon alongside one of the Slime Princesses and win a prize!>

How's this?
>>
>>1446467
>bombshell explody
Do we have one of those? I kinda want one of those. Would be a great maze distraction.
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>>1446480
YES DO THIS
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>>1446480
Not bad. Let's go with that.
Add a note saying that the princess prizes are not guaranteed and vary according to the princess.
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>>1446480
this is good, maby there are different group's with each princess? and they end up fighting against each other?
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>>1446480
This'd be great for people that don't feel like bringing their own party. Do we let the princesses pick who they go with?
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>>1446480
Add catkini day too!
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>>1446480

Make an option to pick female swimsuit if you're male, and versa-vice.

Some people LOVE gag outfits. And lewd ones.
>>
>>1446480
That is fine. But if they do fight with a princess. Then equipt them with the appropriate princess items.

>Magmallet for Mirrlle
>Marsh Rod for Sophie
>Manifold bow for Rosa
The stats are in the pdf up there.

Runes should be able to make it happen.
>>
>>1446480
Is Lily an option? She might be feeling lovesick after her true love Elf Boy returned home though.

Also, there should be secret companions for the event, like Ms. Bloops. Technically, as Curi's Mother she's royalty and counts. The Slime Prince should also be an option.

Also, see if we can have Metal Slime work double time due to the token bonus.
>>
>>1446480
I approve so long as the princesses are cute/lewd/etc as fuck.

I want adventurers taking sides and fighting waifu wars in the streets.
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>>1446482
Look at the number of runes, is a Boss.
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>>1446480
I approve. But there should be a chance of getting a princess item for running it with different princesses.
>>
>>1446480
We should make certain to have different prizes depending on and themed around the chosen princess.

>>1446505
Lily loves her knight. The plant liked the elf. But yeah, Simon should be an option too. He's cute.
>>
>>1446519
>Lily loves her knight
Then why did she suck on his face like she was trying to devour his soul?
All Lily love Talu, duh.
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>>1446524
Because Tali was supposed to be Regi.
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>>1446516
Cosmetic only prize win the princess underwear and look like one while wearing it. Only affects looks not stats
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>>1446516
Complete the dungeon with all the princesses as companions and win a special collector's item!
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>>1446480
Oh yeah, there should be factions wars too. The princess with the most points gathered by her supporter wins, and everyone who helped her gain a participation prize better than the losers!
>>
>>1446480

Hmm. Giving them a boss to fight with them seems weird, especially given this is their debut. I would vote subbing princess companion with free lunch and first ten get a free visit to the spa.
>>
>>1446536
Oh, that's good.
>>
>>1446542
So timed quests instead? Like finding the princess favorite shoes in five minutes or something?
>>
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>>1446575
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>>1446575
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>>1446536
Ms. Bloops faction is best faction.
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>>1446575
Larro ded.
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>>1446717
Hey, I've gotta draw up a whole new dungeon.This takes time.
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>>1446743
Larro, instead draw rare bloops.
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>>1446743
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>>1446743
I'll have some new warmlies by tomorrow I swear.
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>>1446807
That's what you said last time.
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>>1446807
Bloops, the plushie you can take home! You just have to win the crane game.
>>
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>>1446492
>>1446502
>>1446503
>>1446516
All noted. Faction wars may be a bit out of what we can do at this moment, but it does sound really fun.

Now, let's see what we can do for the dungeon itself.

>>1446106
>>1446034
I like this idea and I've made a few variations to it. This is just a rough draft so please bear with me.

However, the problem comes with the final room. First of all, the prince and Squire are the same slime. In that, it is Simon just he's gone from Squire to Prince.

Second, to reach Curi they would have to battle their way through our two toughest bosses and then finally reach her. Add in the environmental hazards and we have some issues.

We can't quite do a puzzle that was noted for Rosa's room but we can have them try to craft potions with the serving slimes.

Also, we need a means of reaching Curi. Unless I'm missing something, with the layout suggested they could just walk straight to her room after getting past the comfy slimes.

Before we had keys. Perhaps something needed from each princess? That would make a visit to their ages needed.
>>
>>1446838
A fetch quest!
>>
>>1446838
How about instead of completely blocking access, beating each princess makes the Curi fight easier? Then strong heroes can get extra challenge by rushing the boss. Drop rates would be increased, obviously.

By "easier" I mean if they collect the three items it's the standard boss fight. Otherwise there's additional mechanics in the fight that make things harder. Like, say, slime waves of types matching the princesses, or environmental hazards.
>>
>>1446838
>Perhaps something needed from each princess?
Favors, like perfumed kerchiefs or necklaces?
A single drop of their slime, to be poured into a bowl?
T-their undergarments?
If we go for the first one, why not have them make a favor or trinket that would drop after defeating them?
>>
>>1446838

I like this suggestion: >>1446895

There have been some encounters in online games where activating "hard mode" boss encounters or killing a trio of bosses in the most difficult combo possible equate to a harder encounter and proportionately higher reward. I'm not sure if we'd need extra runes to incorporate that in, or if the other slime princesses would just fuse with Curi or add an additional mechanic via producing slimes or attacks every so often from an unreachable location.
>>
>>1446838

Curi's tower was going to be restricted first by a gate that takes three keys to open from the center staging area. And then you would have to defeat the ice elementals/mini boss to open up the tower. After that, the tower itself would be open. Also, where does big slime go now? He was going to be staged where the spa is.
>>
>>1446907
We could make an 'Extra Core' magic item that you equip to slimes to give them some abilities of a higher rune slime.

Might let us weasel our way around room restrictions too.
>>
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>>1446838
>>1446929

Alright, so here are my ideas. If you want to make 'the keys' something cool and symbolic, here is what you do.
> The heart of flame is owned by Mirelle. It is what is necessary to melt the ice surrounding the tower.
> The heart of the forest is owned by Sophie and grants control of the dungeon's plants, allowing you to lower the castle drawbridge.
> The heart of magic opens the seal keeping you from even entering the icy tower area.

You thus need all three to craft changes to the dungeon to let you fight the final boss.

Paladin slime can be moved off of the ice area and replaced with an ice elemental monster for lower specc'd groups. The collapse from the point of melting can also be scaled time-wise to allow them to escape if they don't mess around.

Add a platforming section between Lily and RSK before running into Curi, and you give them a chance to heal.
>>
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>>1446962

Oh, and Curi's dance theatre, I recommend including an alternate route to Sophie through Curi's dance hall. If you dance along with her, you are clearly a fun loving person, and so you gain immediate access to the slime playground. There, if you can appease the slimes playing there, they will help you reach Sophie without going through the maze.
>>
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>>1446962
>>1446929
>>1446907
>>1446901
>>1446891
Hmm. Items that remove barriers is a great idea... But so is getting them to make the fight easier.

How about, you can do both. the items in question negate certain terrain difficulties within the fight. You can proceed without them, but it makes the whole thing more difficult.

Also, outside of Curi's room is Lily and the Reginald, with an ever shrinking ice platform to make the fight timed.

Also, an alternate path has been added to Sophie's room. To get there you have to go through So You Think You Can Slime.

Now, we still have an empty room and a few more units to toy around with...
>>
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>>1446966

Big Jamba Slime can also be located at the end of the mines, I guess. He doesn't have to be beaten, but he drops loot.
>>
>>1447007
Let's put Simon and Rosalyn in that empty room together!
>>
>>1447007

I recommend giving Monk slime his own reclusive place in the caves and setting up the room before it with Dark slime bullying light slime. Plenty of pits dot the floors, but to get across, you have to catch glimpses of the room with flashes of light. If you fall down, there is a pit with other slime monsters that you can slog out of to get back to the top level.

Also, for the arena, I put Ruth there to suggest that her batting game be part of the tourney.
>>
>>1447007
a guard house?
get guard slimes for the captain
>>
>>1447007
Colt needs a chance to shine, maybe put him in a room with some archer slimes?

I also want to play around with gravity/light/darkness slimes. Maybe use those three to make some sort of planetarium? And put some magic slimes in there who are studying astrology.
>>
>>1447007
Do we have enough rooms for smaller fights though? Should we considering adding more buffer rooms on the wings before the towers/princess meetups?
>>
>>1447007
Also, can we put copies of the griselle and Germaine in the cafe?

>>1447034
Maybe sprinkle some basic slimes into the hallways?
>>
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I think this is really starting to come together now... Added some basic slimes and Colt has his own room.
Also the Light and Dark slimes have their own. What should they be doing while in there?

Beyond that... I think this is it.
>>
>>1447007
Put solo ice elementals in two of the empty corridors alongside small groups of slimes.

The other corridor can have some of the more advanced slime units in it.
>>
>>1447083
Oh wait nvm the ice elementals are already in use. I guess the remaining two empty hallways can have some cannon fodder in them... maybe some slime archers too?
>>
>>1447062
Looks good, Mary!
I'm just wondering where Simon will go.
Will he be able to be spawned into Mirelle's room?
>>
>>1447062
We could have the Light and Dark slimes play some sort of chess-like game.
>>
>>1447062
The light and dark slimes are guarding treasure through the power of epilepsy-inducing strobe.

Or, if that doesn't seem right, maybe they're playing some sort of slime sport against each other? One that involves something dangerous to humans but is harmless to slimes, like its underwater or full of spikes? Like javelin throwing but with a reciever position.
>>
>>1447062
Timed lasers
>>
>>1447062
Oh wait, now that Ashley is all cool with 4 runes, she should get little shopkeeper attendants.
>>
>>1447129
light + glass + time ?
>>
>>1447062
Say, can anyone remind me what the anvil icon represents? Is it a place that sells repair powder, seperated from the shop to be thematic?
>>
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>>1447062
And we're done!
Timed laser room for the light and dark slimes and the Prince and Paladin can swap for now since there's no others rooms.

I think we're ready to-

1/2
>>
>>1447135
Mirrors, prisms and dark slime bullying by pushing the light slimes in and out of the right spot.

Slap a glass rune on the room to harness the power of crystals I guess?
>>
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>>1447150
>I think we're ready to-
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>>1447150
"Heeeeeeeey, boss!"

"Hmm?"

>Mary sees Dungeoneer walking up to her, a big grin on her face.

"Soooooo.... Rumor has it you're thinking about letting us get some runes so we can experiment with them. That's so cool of you. Me and the girl's are dying to try it out. Any idea when that's gonna be a thing? We've got 20 runes now and we're not doing anything with them."
>>
>>1447175
Give her like 15% of our runes so she can stop bothering us.
>>
>>1447175
Setting up a 10% fund to experiment with now. WE need to customize and fill up some of the room to make them thematically filling though.
>>
>>1447175
We've had our turn for a while now. Let's see what they can come up with. No bosses though, since we have nowhere to put them. And no upgrading existing named demons, since they're plot critical.

Should we give suggestions? I wanna see if they can make baby dragons, or skeletons.
>>
>>1447192
>>1447191
>giving 2-3 runes.

Come on, let's give them at least 10.
>>
>>1447175
Give her ten runes and tell her to have fun.
>>
>>1447175
Oh yeaaah. You're right, you're right.

I'd say 15% of rune intake a pop, so...hm. That's just 3 runes for now.

Eh, let's give them like...8-10 for now, we'll get back to the percentage bit later.

Also what >>1447194 said, with those reasons. We plain don't have room for bosses, so they'd be wasted, and we need currently named people as they are for plot. Aside from that, go nuts!
>>
>>1447175
Yep she can have 5 for now.
>>
>>1447175
I say we give them 4-6 runes right now, we aren't sure if we are going to need more for something coming up soon or not, besides I don't want to turn back around and see Dungeoneer a bloated mess of runes to the point of being a boss monster because "Whoops"
>>
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>>1447150
No!

The Light and Dark slimes should switch out turning the lights on and off in the room. Only turn them on once the adventurers have started adjusting and they're eyes are super wide open. Having someone turn on the lights after you've been sitting in the dark sucks!
>>
>>1447191
No.

Punish her again.
>>
>>1447175
Alright, take, like, at most 5 runes.
>>
>>1447175
How about 4 runes each? But no experimentation for Dungeoneer. Got a better plan.
>>
>>1447175
Did she have a crown before this?
>>
>>1447175
Wasn't this supposed to be a group thing or has she been chosen as the spokesman?

Be careful since she may be jumping the gun without informing the others
>>
>>1447225
This!

Make sure the other girls know.
>>
>>1447225
Even if so, that wouldn't affect much.We'd be giving them out personally.

>>1447223
Yup. She did.
>>
>>1447217
What? Why?
Oh right. The outfit.
Eh, not a good enough reason. She's talking to us instead of going behind our back and we should encourage this.

>>1447223
She's Tier II now, so she gets a crown and a midriff.
>>
>>1447223
We upgraded her with another rune. She's special!
>>
>>1447175
Whatever she does, she's not allowed to apply runes to herself. And she's also not allowed to apply runes to others without their and MARY's consent.
>>
>>1447229
No, thought the plan required us to set some aside for all of them to use for experiments, if they haven't come to a decision she may just start taking anything we put into the account and not let the others have a chance
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"Alright, you can have ten runes."

"-gasp!-"

1/2
>>
>>1447240
No, we actually kinda started flipping back and forth at the end there between a community bank and individual allowances. At least, I forget what was decided.

Either way, we don't have enough runes to give them ALL individual runes right now- the community rune bank can be a temporary measure.

Also jesus, Dungeoneer is just ruined for some of you guys, huh? No hope.
>>
We're still gonna use this as our Dungeon Outside Look right?
>>
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"To share"

2/3
>>
>>1447235
Id say this was harsh, but she does have poor judgement sometimes, sooo...
>>
>>1447243
CUTE
>>
>>1447253
Called it, she just so predictable
>>
>>1447245
I still like her anon, even if we sometimes disagree.

>>1447248
I certainly hope so.
>>
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"Also no using any on yourself or existing creatures. Or people. Basically don't touch stuff that's already made.

Also, don't create any bosses."

"..."

"Beyond that, go crazy."

"... Those are the only rules, then?"
>>
>>1447253
>That look
>All her hopes and dreams of going ham on making the biggest, bestest, most STRONK Demon...
>gone.
>>
>>1447254
And she tends to always go behind our back.

Let's have her wear the catkini again!
>>
>>1447253

'Until we get a bigger stockpile of runes.'
>>
>>1447262
Oh shit, Mary. Be prepared for new monsters!
>>
>>1447262
Make more rules NOW!!

We are auditor, we aint going to let any loopholes
>>
>>1447262
Why? Did she think of a loophole we should be closing? By all means please run anything she's planning by us now before we get pissed.
>>
>>1447262
Thassit. See >>1447265 for why you're sharing. It's just economics right now. More we grow, more runes you get to yourself.
>>
>>1447262
Yes. Thats it. Then we can look to the future for other runes. Its all about patience and investment. Besides. I think you can be creative with the runes you have. I have faith in you guys!
>>
>>1447262
OK, you can use ONE rune on yourself. But no minbosses either.
>>
>>1447262
Come on, you can't have fun with making some insane weapon or another? We said that she couldn't make bosses, not that she couldn't create a boss's arsenal.
>>
>>1447262
What? Should there be more? Dungeoneer, please be honest, are there other things you shouldn't be doing with these runes?
>>
>>1447262
Until we have the gold to make more boss rooms, yeah.

And no extra bosses.

Mini bosses are ok.

I'm sure you'll make some cool things!
>>
>>1447262
You prove yourself by making little things first. Then once you've made good stuff and we've forgiven your little thievery from before you can make cooler shit.

Don't forget your little stunt would have gotten you "dismissed" by some other dungeon masters, so you should be grateful.
>>
>>1447262
yep, just be warned I am giving you lee-way, Rule zero is what I say goes, so please try to keep things morally and thematically acceptable. YOu need to let the others knows before you make anything. No destroying the dungeon or other monsters either.
>>
>>1447281
Let's... hold off on applying more runes to her until after we see what she makes.
>>
>>1447262
>Addendum: You're allowed to go ham, but any submissions/creations you make WILL go under review.
Basically you can make all the crazy ideas you want, but Mary and co. will have a say in which of your ideas can be implemented.
>>
>>1447297
Yes.
>>
>>1447262
Don't dump a bunch of them in a pool and jump into it from a diving board. If you do, make sure to inform Ashley about your numerous broken bones received from doing so.
>>
>>1447281

If so, I hope that she will use... lewd runes...
>>
>>1447262
Those are the only hard and fast rules, but try not to create anything that'd dangerous and out of control or could harm our reputation.

If you have an idea that seems to be an edge case, you can bring it up and we might give you special permission.
>>
>>1447313
you have not researched the proper runes.
>>
is she going to make the sexy explody? i can see this as to how that would happen.
>>
>>1447313
We need the lewd rune for at least one boss monster.
>>
>>1447315
so basically, we have to review any idea that she submits and have a final say. It's a give and take sort of thing.
>>
I think these extra rules all seem to be boiling down to "you have some freedom here, so use your best judgement, ok?"
>>
>>1447262
For now. I'm sure you'll present us with more rules to implement one way or another.

>>1447230
>She's Tier II now, so she gets a crown and a midriff.
Red Widow's doesn't have a crown, so I'm pretty sure she got it from stealing that rune.

>>1447281
>Let her use a rune on herself
NO
>>
>>1447322
Essentially. With an unspoken warning of 'don't make me regret this'.
>>
>>1447316

Can we turn any object into rune or do we must get it from adventurers?
>>
>>1447333
>not enough runes. You require more runes.
>>
>>1447333
We can use any object that's worth a nontrivial amount, which is why we need to pay the cook to make runes out of his ingredients. We could send demons into the world to gather materials if we wished.
>>
>>1447262
We really should permit her to use a rune on herself, but only if it enhances her chestmeat.
>>
>>1447324
Two things. Red Queen has a spectral crown. Glows red.

Second, the crown was first update for her. Then the update showed the -1
>>
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>>1447324
From what I can tell each construct has some degree of customization options. So my Demonologist may not look exactly like another person's. Though, some traits are still the same.

"Those are the hard and fast rules. Look, I'm giving you some freedom here but don't make me regret it, okay? You're still on thin ice, miss."

>She salutes.

"Don't worry, boss, I'm gonna make you proud of me! This is gonna be great, I have so many ideas! Hey, guys! She said it's okay!!"

>Dungeoneer runs off.

...
I hope I don't regret this.

1/4
>>
>>1447262
Alright, you can use a rune on yourself.
>>
>>1447343

Bueno! That mean Dungeoneer can secretly order lewd stuff and turn them into lewd runes...
>>
>>1447349
>I hope I don't regret this.
chances are we WILL regret this Mary. And you just jinxed us.
>>
>>1447349
Ah.. we made a mistake, Mary.
>>
>>1447349
You won't regret this. You'll just have to think creatively if it doesn't fit yet. Trust your staff!
>>
>>1447349
You really lucked out with cute dungeon constructs, huh?

>>1447356
The question is, is it worth the gain in morale? I'm betting yes.
>>
>>1447349
Mary how's that outside entrance to Slimecrown looking?
>>
>>1447349
She's probably going to try to cheer you up..

Might want to check out any updates to your cosmetic items inventory.
>>
>>1447349
I honestly don't think it will be. It'll likely take some clever thinking to fit them in, yeah, and we might have to sideline one or two of her creations for a while, but on the whole?

Nah. I like to have a little faith. It's no good going through life as a grump. Bad for the heart.
>>
>>1447361
The former DM though with his dick, so not really.
>>
>>1447368
Still skull. Still ugly. Waiting for trial run with YUM!
>>1447361
Morale is much more important!
>>
>>1447349

She'll be okay, hopefully. Also, Mary, we need an NPC slime to work the forge and thus offer repairs for adventurers. Mind whipping one up out of tech, metal, and either fire or stone?

Also, one more room for chubbo fountain slime?
>>
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>>1447349
I hope she somehow summons an avatar of best waifu.
>>
>>1447377
Sumo slime?
>>
>>1447377
Yeah, magma slime blacksmith!
>>
>>1447377
Add knockers and I'm sold.
>>
>>1447389
Magma slimesmith must be an Andre! With a beard made out of Obsidian! With the ability to hammer at super high speed!
>>
>>1447393
As long as he wears sparkling parachute pants and sunglasses, I'm in.
>>
>>1447393
...Is that a reference?
>>
>>1447402
yes.
https://www.youtube.com/watch?v=Ua0zMsDiAyg&t=29s
>>
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>>1447393

Are you suggesting we implant carpenter with a fist/time rune?

>>1447389

Also, am I hearing cute little fire girl and a burly blacksmith?
>>
>>1447377
>>1447385

>>1447409
yes. To both. Manly Magma blacksmith and Loli Fire elemental is a go!
>>
>>1447407
...the fuck did I just watch.
>>
>>1447421
Advanced Smithing.
>>
>>1447413
Nice. I approve.
>>
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>>1447349
>The constructs approach Mary, each with a different minion made.

>The Archiver steps up and presents her creation.

"I... I call it The Novice Guide to Weapons. It's a uhm... It's a book and it can fire out weapons that are stored in it's pages. And uhm... It can uh... It can wield them, too... And if it fights someone long enough, it can copy their own weapon and use it proficiently. So... Depending on how tough the hero is it can uh... It can be a real challenge."

2/4
>>
>>1447413
If so, I propose Magnus and Flit as their names!
>>
>>1447433
AYE.
>>
>>1447431
Oooooooooh. That has some potential!
>>
>>1447431
That's stupid and adorable. Good job!
>>
>>1447431
holy crap that thing will be useful
>>
>>1447431
That minion is PERFECT for the Mage Slime's Grand Library. Good for ambushes and as a support minion! Now if only we had a room that doubled as the Castle library... Ah! I've got it! They can serve as support minions to Simon!
>>
>>1447431
That's nice. If beaten can it turn into a skill up book for the hero? Incentivizing them to not wreck it too bad?
>>
>>1447431

Very cute. Good job, Librarian.
>>
>>1447431
That would be really strong if it could just copy a slime knight's fighting style to start out with.
>>
>>1447431
That's... alright for a first try, I suppose. I think someone mentioned putting in a library, so I guess we could make use of it there.
>>
>>1447458
Or drop one of the weapons it copied for a bigger loot table.
>>
>>1447433
Second.

>>1447431
I'm...not 100% sold on it, to be honest. I guess it could work, like. In the library section or something?

Aside from that, I have to wonder about its potency. In that it seems like it could be TOO potent if you don't take it down fast. I DO see some potential in it, though.

I have to ask, what's the reward for beating it? It sounds like it'd be a tough customer for heroes to deal with, so I imagine it should yield a pretty nice reward.
>>
>>1447431
sugoi
>>
>>1447469

(Overall, I think I tentatively approve.)
>>
>>1447431
Nice. Good for dueling against heroes or as an box to train them.

>>1447469
Reward is basic training on a weapon type of your choosing. It is the novice guide to weapons, after all.
>>
>>1447431
I love it. Almost as much as I love you Archiver.
>>
>>1447469
Part of me wonders if we're doing the wrong thing and picturing it as a monster. Its an item, I think. And or an inadvertant trap?
>>
>>1447431
This is cool. We should make some more book monsters for the library.
>>
Oh, But I think it should have a shorter, punchier name, too. The Novice's Guide to Weapons sounds like a mouthful. Maybe just 'Living Guide' or something?
>>
>>1447482
it's a mimic-like
>>
>>1447486

Call it Novi.
>>
>>1447490
Novum, perhaps?
>>
>>1447482
No, no. It's like. Remember those books in Super Mario 64 that could fly at you? Think that but with weapons instead of teeth. Or maybe just think of a mimic.

>>1447490
I LIKE that.
>>
>>1447490
Manuel?
A spin on the book term "Manual".
>>
>>1447486
Oh come on, you know adventurers will just call it "Aaaaah! A book that shoots swords!"
>>
>>1447484
Book swarm maybe?

>>1447486
Weapons guide (N)
Or
Slash fiction
>>
>>1447500
I mean you're not WRONG, but...bah, we'll figure this out later. For now, I think we approve of it?!

NEXT!
>>
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>>1447431
"I uhm.... I mostly just wanted to see what would happen...
I am not good at this... I call him uh.. Shield Man."
>>
>>1447518
He has no weapons, how is he going to fight?
>>
>>1447518
Well, okay. Yeah.
>>
>>1447518
Your are GREAT at this. We just need another now.

https://youtu.be/70Z2t7nq_sU
>>
>>1447518

Brilliant, Demi. Remember though, you can use runes on other things, too. You can alter rooms, even your own room, as well as making items for your own use or use in the rest of the dungeon.

As for this guy... Hmm. Maybe we could put him on a walkway or narrow space.
>>
>>1447518
holy crap, shield man is made out of shields
he will prove VERY USEFUL
https://www.youtube.com/watch?v=oXp8Th41rBs
>>
>>1447518
Heh. This isn't inherrently terrible. Could see use in the maze, pushes people back to the start with his shields. Maybe he's a construct?

Or in tandem with all out attackers? Or maybe he's the guy we put in the slime fountain room, he tries to push them into the fountain to drown them?

Keep thinking up ideas though. You'll get the hang of this!
>>
>>1447518
Give her a hug.
>>
>>1447518

I'm not gonna lie, I actually kinda like this one. He could be a good, solid puzzle element to any particular idea we come up with- nothing to necessarily be BEATEN, but simply passed...or yes, beaten.

Classic, but effective!

I APPROVE! TWO (imaginary) THUMBS UP!
>>
>>1447520
He protects someone else. And shield bashes, I guess.
>>
>>1447520
Have you played through Dark Souls 3 Ringed City bit?

Put him on a narrow platform above a spike pit or our Comfy Slime moat and have him shove PCs off the platform with his double shield.
>>
>>1447518
>Shield Man
NO! Stop it you fool!
Now we need to make seven more and hope we aren't attacked by a little boy in blue spandex.
>>
>>1447518
We can't use him. We haven't found a Mega rune to make a new Man to go after him when he and 7 of his friends eventually go rogue thanks to Dungeoneer's attempts at world domination.

Oh, but we have a rune that would let us make a Rockman. Alright. I'm down. Get Demo making another seven. They need to have abilities that counter one of the others without overlapping.
>>
>>1447518
Again, looks kind of goofy, but like the ice golems, having a hard-bodied monster to mix in with the squishy slimes can really throw adventurers for a loop.

I mean, if shield knight can keep up with shovel knight, then I'm sure shield man will be pretty cool.

I am somewhat surprised the demonologist doesn't have lots of ideas for summoning demons though.
>>
>>1447535
We have a book with low defense who SHOTS SWORDS

AND WE HAVE SOMEONE MADE OF SHIELDS!

WHY NOT TEAM THEM UP?
>>
>>1447549
shield man is the librarian
>>
>>1447546
Bet she's used to being ordered around by ol' Bonehead. She'll get better with more freedom.
>>1447549
Still like them seperate. Let book be its own thing.
>>
>>1447518
Wait a second.
That's slimecrown's crest on the shield!
Demonologist, you're doing just fine!
>>
>>1447551
He is not Shield man, his name is Mister D. Fence.
>>
>>1447549
We can do so much MORE with a guy like this!


Anywho, I think the general consensus on this one is a tentative approval? I mean, I'm DAMN sure we could use him effectively.
>>
>>1447518
I only approve if it's actually hollow and animated by several basic slimes hiding inside it.
>>
>>1447518
Solid. Solid. Demonologist.
>>
>>1447561
Put him blocking a bridge. The bridge is over a river made of lava slimes. And he has a team of archer slimes.
>>
Seems like we'll get back to this guy. (Because apparently some voices have no appreciation for the classics.)

NEXT.
>>
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>>1447518
>Dungeoneer practically runs up to Mary.

"May I present-!"

"OH MY GOD WHAT THE FUCK IS THAT!?"

"I call her Mara! She's the coolest thing. Just look at her little wheels."
>>
>>1447579
10/10
Good job, we're proud of you.

Also, what runes did you use to make it?
>>
>>1447579
... Did you make a dick on wheels? Why? What can it do?

I thought we were saving dick runes for Mary.
>>
>>1447579
...Okay I'm not mad.

I just want to know how the hell you did that.

I mean, it's a NO.

Just...how did you DO that? I'm genuinely curious. What runes did you use?
>>
>>1447579
Where did she even get the lewd runes for that?
>>
>>1447579
Oh dear...this may be a miss Demonologist...what were you trying to do?
>>
>>1447579
Destroy it before the mosaic wears off! You don't want to get sued!
>>
>>1447579
Wha- what is that? Is it actually blurry or is it censored? What runes are in that thing?

You may have gotten a little over ambitious, dungeoneer. A for effort though.
>>
>>1447579
MARY WHAT IS THAT
UNCENSOR IT FOR US
>>
>>1447579
No.

We want returning customers not traumaticed people.
>>
>>1447579
Stamp it with a seal of approval, now.
>>
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>>1447579
Wait? You made a Mara complete with little chariot?
Approved! Just de-mosaic it and we'll use it right away.
>>
>>1447579
You can keep it but it sleeps in your room.
>>
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>>1447518

Wait, guys, I have the perfect plan! We add a water rune to make this a shield slime. It looks the same, but the difference is this, slimes can split. So we could have a legion of shield slimes posing as doors, and if an adventurer tries to open them, they pop out and beat the shit out of them.

>>1447579

Seriously, the fuck is that? Use your sight, Mary. Figure out what she just made... and if need be, end its suffering.
>>
>>1447579
If this thing has 3 runes or more, we should totally send it on raids to dungeons of people who pissed us off once we get Demonologist 3
>>
(No seriously I'm honestly curious now because if nothing else it can let us know what might run the risk of making a chaos spawn.)
>>
>>1447602
Good idea. Use the magic glasses!
>>
>>1447600
Holy shit.

>>1447603
I like the way you think anon.

But seriously, what runes are in this?
>>
>>1447606
see>>1447600


He made the Shin Megami Tensei demon Mara. Mara the demon who tempted Buddha. Yes, the demon is essentially a giant green dick on wheels.
>>
>>1447606
Letting Dungeoner play around with runes, that's what does it.
>>
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>>1447579
DUNGEONEER, WHAT THE FUCK. WHY. YOU'RE MAKING ME REGRET THIS.
>>
>>1447614
...oh.

...

Then I like >>1447603 idea.
>>
>>1447615
So we should give her more runes is what you're saying?
>>
>>1447603
Okay, this idea has promise.
>>
>>1447619
(Of course it's not seeing the light of day besides.)
>>
>>1447622
Either that or turn this thing back into runes and let her try again. Maybe ask for something less lewd.
>>
>>1447579
We can't put that in the dungeon. We're PG-13! Ask how she even made it. What runes did she use?

Um, tell her she can turn that thing into runes and try again with another 3 runes. This time keep it PG-13.
>>
>>1447585
>>1447597
>>1447600
no.


just no.
No as in being a monster for the dungeon, but for raiding other dungeons?

maybe. It might spread bad PR about our dungeon though. You REALLY will need to rethink this one Dungeoneer. Don't tell me you're the one that designed the THING in the basement did you?
>>
>>1447614
No wonder Buddha didn't fall for it. Learn from the snake you stupid demon! At least it used food!
>>
>>1447626
We should have it chase around the slime princesses during the event.

Like if you stay in a room too long, Mara appears and if you beat it, it respawns to chase you more.
>>
>>1447579
>>1447600
...I guess that's pretty good. Good job, Dungeoneer. You managed to slightly impress me. It's entirely out of theme, though, so I don't think we'll be getting any use out of it.
>>
>>1447631
Mara is awesome. We're totally going to use it.
Our dungeon is seriously missing a giant green dick riding around in a gold chariot.

It'd pull it all together.
>>
>>1447636
No, if you stay too long exploding slimes fill the room and go boom!
>>
>>1447636
A horrible monster that raids the castle! That sounds like an optional side quest tonme every once in a while!
>>
>>1447636
Lets not use this in the dungeon? Maybe once we can make a second dungeon we can make a rated-M one, and then dungeoneer can really let her creative juices flow.
>>
...We're not gonna actually be able to use it, are we?

Damnit. Can she make it less lewd?
>>
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>>1447640
>theme

Man, we need to spread out from the theme and Mara is perfect for that.
Besides there are Mara Slime too, those can be it's minions.

>>1447644
Just give it a horde of Mara Slime and have it try and convert the dungeon.
>>
>>1447579
I hate to be a downer, but that's too overtly lewd. Mobile genitalia don't really fit with the kind of dungeon we're going for here. I guess you could keep it for personal use, but it wouldn't work as a dungeon monster.
>>
>>1447650
We should order get to take a few days off and get a boyfriend.
>>
>>1447579
Hmmm.... It could work if we making it work like a spawn of THE THING IN THE BASEMENT. But seriously Dungeoneer, why the fuck did you make Mara? You're off the hook on this one, but PLEASE THINK OF THE ADVENTURERS, YOU DON'T WANT THEM TO GET HORRIBLY MENTALLY TRAUMATIZED? Don't make me get the spray bottle!
>>
>>1447579
Oh, and can we know the recipe to this? For scientific reasons.
>>
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"No. Just.... No."

We are NOT using that. What the actual fuck.
Never.

I don't even know what I would do if I saw that coming at me.

Oh god, mental images.

Ugh...

"That's perfectly fine! I have another-"

"How the hell did you even make that thing?"

"Wood, Chaos, and Dark. Took a bit of tweaking to get wood to do what I wanted it to. But that's alright! How about... This!"

>She presents a different demon.

"I call it a Watcher. It has four eye based abilities. The one on her chest negates magic, the one on her head fires a beam of energy, the one on her left side fires a beam of frost, and the one on her right fires a beam of heat. And, she's upgradeable! She'll only get better. What do you think?"
>>
just make it out the be an optional boss right

by hinding it
or saying some monster has goten lose

but but i dont even know how she manged this/.

also ask her if she needs time off to find a boyfriend?
looking liek she needs the D
>>
>>1447682
OH WHAT THE FUCK
SHE'S NAKED, DUNGEONEER
WE CAN'T SHOW THAT
>>
>>1447682
Super good, but she needs clothing.
>>
>>1447682

Give her clothes, maybe clothes made of black slime, and I think we'll be okay.
>>
>>1447682
...Okay so.

1: You need a boyfriend. Or girlfriend. Something. Seriously.

2: YES. YES I LIKE THIS A LOT. THIS IS WHAT YOU CALL AN AWESOME MINI BOSS.

YES. YES. YES.

...seriously, just...I dunno. Cover it up a bit. Pasties or something.

Other than that 11/10. FANTASTIC.

You can keep the mara as your pet if you want.
>>
>>1447682
Cool, but we have to put some clothes on her.

Also that was 12 runes in total. We gave her 10. Did we get 2 runes from refunding Mara?
>>
>>1447682
That's much, much better, and actually well thought. She'll be a powerful asset against pesky spellcasters. Good job!
>>
>>1447682
Okay, that's actually pretty good. We'll want to get her some clothes, though.

Maybe we could give her one of the slime swimsuits, and have her drop it as loot if she's defeated under special conditions.
>>
>>1447682
So it's a lewd beholder, basically? Sure, that works.
>>
>>1447682
>We are NOT using that. What the actual fuck.
>Never.
Mary. Mary. We're totally using it. We'll run an event where Mara appears, chases the princesses and unleashes Mara Slime everywhere.
It'll be fun.

Also, the Watcher is cute. It's approved too.

>>1447629
>We're PG-13!
You do know last thread had nipples and we have nudity regularly right? There are ALOT of bathing scenes.
>>
>>1447693
We already have slime bikini's!
>>
>>1447682
Give her clothes. Oh and you are wearing the catkini again, for a month.
>>
>>1447682
Make her less lewd, give her clothes or something. Other than that, GREAT JOBBU. But seriously you need to get laid. You're obvious really horny.
>>
>>1447682
I really really like this! I am not yet sure where we put her, but I like her a lot...

Maybe she's an experiment? A prisoner? A rumoured spirit that wanders Slimecrown's halls?!?
>>
>>1447682
Sure. We're sticking her in a slime swimsuit or something, though. You know, for thematic purposes.

Really, though, I think what she really should have made is a slime that loves to molest people. For her own personal use.

>And, she's upgradeable!
So are slimes. And anything else we can make, really.
>>
>>1447682
So a Beholder with different energy eyebeams. Classic, but with a twist. Give it some modest clothing and I'll approve it Dungeoneer.
>>
>>1447707
We told her to not make bosses and she made a miniboss.

Catkini her.
>>
>>1447682
Kickass!
And efficient too. Four ray types for only three runes.
Really good job on this one Dungeoneer.

She scares me a little though.

And she's not more naked than Curi or Oilivia or a one or two rune slime.

What runes are those again guys?
>>
>>1447682
>I don't even know what I would do if I saw that coming at me.

Nice pun, Mary.

Anyway, save it for raids on that succubus bitch who's been fucking our business.

As for the gazer, that's pretty neat. We can have it be part of a summon that the mage slimes lost control of.
>>
>>1447712
I think we explicitly said mini-bosses are alright. Besides, this thing's too cool NOT to use.
>>
>>1447682
Catkini for a wee- month.
>>
>>1447719
>>1447682

We could put her in the cave pit as a miniboss. Use the remaining rune we gave you guys to give her a dress made of darkness.
>>
>>1447712
Not a miniboss man. Its 3 runes. Be nice.

Besides, if we need to solve the clothing issue. Dressing her up in rags would work its haunting the maze and we're good. Or as others said. An experiment!
>>
>>1447725
That'd still empower her. I think we can scrounge something up without using a rune.
>>
>>1447725
Bingo! Love it!

>>1447729
Not neccesairly. Clothing can just be cosmetic!
>>
No Catkini. She followed the rules we set for her and didn't make anything reckless.

Maybe talk to her about how lewd she's being. Find out if she needs an outlet for these desires.
>>
>>1447719
Then let's punish her for making the previous monster then.
>>1447727
Remember when our first bosses had three runes? And the minibosses two?
>>
It's not lewd, it's cool.
>>
>>1447712
You need four runes to get a miniboss.

Catkini her anyway, though.
>>
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"That is... Much better. But she needs some clothes."

"Roger!"

>Mary reviews the three potential demons.

All in all, nine runes and the guys are having fun.

This look good, crown? Shall we finalize this?
>>
>>1447730
You mean using a rune to make clothing, not to add it to the demon to give it clothing and darkness powers?
>>
>>1447733
What? No. I think you're just looking for stuff to punish her now.

Lewd isn't reckless, it's just... lewd.
>>
>>1447725
it can be the watcher on the Bath/pool house to keep propel from peaking??
>>
>>1447735
The ice elemental was a miniboss and only had two, remember?
>>
>>1447712
Nah, no catkini as punishment, there's nothing wrong in this creation. Minibosses are alright, and it's a pretty cool one.
>>
Guys! Guys! I just solved everything.

Let's just turn her nipples into eyeballs.
>>
>>1447739
JACKPOT! I love 'em!
>>
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>>1447739
Woah, wait. Mary, what about Mara?
We should totally use it too, it's the best demon.

Look at how sad he is that you won't let him be in the dungeon.
How can you say no to that face?
>>
>>1447739
Let's give Shield Man a proper name. Like Shield Knight or Blockade.
>>
>>1447739
yeah.
>>
>>1447750
I like Blockade.
>>
>>1447750
He is Mister D. Fence.
>>
>>1447739
We need two more things...
A Manly Magma blacksmith and Loli Fire elemental to man the crafting/Blacksmith shop.
>>
>>1447739
All done, this is good. But why is the eye girl so...upset?
>>
>>1447739

I'm tempted to give the gazer a darkness cloak, because it's fancy and makes for a possible new drop item and more compelling fight. Also, assuming that 10th rune wasn't used somewhere, we might as well.
>>
>>1447749
This guy gets it.
>>
>>1447739
Bring it on!
>>
>>1447739
Here's an idea. The Watcher could be written as a prisoner in the dugeons somewhere, and she'd be bound and blindfolded at the start of the fight but gradually free more of her eyes as it went on.
>>
>>1447749
It does not fit with the theme of Slimecrown.
>>
>>1447756
Because her soul is a black pit of void, and thus the aspect of happiness is beyond her ken.

And by that I mean she is Emogazer.
>>
>>1447739
>>1447754

This.

>>1447755

Also this.
>>
>>1447739
...Where did the tenth rune go? SCAN DUNGEONEER.
>>
>>1447739
Shield man should be named "D. Fence", Mister D. Fence!
The rest are good! Put novice book in the library for sure.
>>
>>1447762
Man, fuck the theme. We need to move away from the theme. Fuck, we had a discussion on how we needed to diversify.

Mara is fine, especially if we use it as a random event boss or something.
>>
>>1447756
Darrk runes. It makes you moody.
>>
>>1447766
What? They don't HAVE to use all ten. Hell, it's better they didn't. Cool your jets.

Damn.
>>
>>1447765
>>1447739

And for the love of god, Mary, give that beholder girl a hug. She's family, and she should be happy.
>>
>>1447762
Nothing here does, and yet, people still like them.
>>
>>1447739
Name the book either Manuel or Slash Fiction and put him in the library.

Give shield man a proper name/title.

And supporting these.
>>1447755
>>1447756
>>
>>1447766
What? Again?

Yeah let's do that.
>>
>>1447773
There's no way she wouldn't use all the runes!
>>
>>1447772
We need to make Dank runes. Dark is one ingredient to make the Dank rune,
>>
>>1447764
Her and Dark Slime would get along nicely. Maybe they'll go into a goth phase.

Ooo... Goth Slime. That'll be a hit, especially if she tries loligoth fashion.
>>
Can we just trust that there is a stockpile. We even said rules to not use on staff, herself included. Trust her! Or at least try!
>>
>>1447779
...She would if, I dunno. She didn't NEED to. Hell, when she made Mara she only used three. Either way a tenth would still be available.

For real, this whole 'dogpile on Dungoneer for the slightest misstep' thing is legit getting old and annoying. If she actually fucks up, then we'll come down on her. But this stuff is just coming off as petty, to me.
>>
>>1447788
She made a little helper with the tenth rune? Cause ahe needs one.
>>
>>1447788

Reminder that Chef and Carpenter exist...
>>
>>1447793
Hell, I don't even have a problem with that. Just...can we drop it for like, a thread, maybe?

>>1447794
You, however, I'm not sure what you're getting at.
>>
>>1447801
They could have made something.
>>
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...

>Mary scans Dungeoneer. She's still at 2 runes.

That seems to be normal, then.

>>1447755
Like so?
>>
>>1447830
Oh man! Those look great.
Can we a mimic that explodes as well?
>>
>>1447830
Magnus and Flit for the Smith and Elemental. Otherwise we are good!
>>
>>1447830
Mary. Add Mara.
>>
>>1447830
Give that Blacksmith a crazy obsidian Beard and hair and we're golden.
>>
>>1447830
UGH THAT'S SO GREAT!

I want these guys IN THE DUNGEON NOW.
>>
>>1447830
Mary making lewd bikini lolis
>>
>>1447830

That should work. Maybe use a tech rune on the smithy to make their shop better, and then we will have five runes left. In point of fairness, I suggest we take the 10th rune from the pool and offer three runes each to Chef and Carpenter. They are valued employees too.
>>
>>1447830
I'd honestly prefer one of them at least to have a metal rune. If it's going to be their trade from now on,, it might as well be a part of them.
>>
>>1447830
THat should be it until we test out that tech or aqua rune. (Aquarium slime when?)
>>
>>1447830
Let's gooooooooooooo
>>
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And we'll pause here for the night. There's still 10 runes left so if you guys wanna fix a room or come up with new demons, feel free to do so. Be sure to link any such ideas to this post
Til next time!
>>
>>1447902
ye gods, they're beautiful.
>>
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>>1447902

I say that we spend the extra rune upgrading Magnus and Flit's shop with a tech rune. It will make their efforts better in crafting things.

That would leave us 9 runes. We give three of those apiece to the chef and carpenter and shelve the rest for other ideas. I really, really want to see what those two can come up with.
>>
>>1447902
Can we upgrade Ruth? i mean i love ruth! It is at least we can do.
>>
>>1447918
I can get behind this. cept for the pots, unless theyre somewhat difficult to get to. They want the gold they need to at least have the illusion they worked for it.
>>
>>1447902
I only got back when people were previewing the staff's contributions, so lets see.

Personally, I don't think we need to use all the runes for this one.

The only thing I can think of are the following things.

>Using some runes to help make the place a bit more furnished. We ARE a castle, but it's a bit sparse in the rooms. Perhaps some columns or something using stone runes. Realistically the really meaty things I want to do I.E A Barracks for Mirelle and the military, the library, the royal gardens, need more money than runes. But if we can furnish Rosa, Mirelle and Sophies rooms a bit to make some more strategy/use it for living conditions, that would be great.

Other then that, use some runes for item creation.

We have Mirelle, Sophie and Rosa's weapons in mind, but it depends on if they are dungeon constructs. If they don't need runes to make the Magmallet, Marsh Rod and Manifold Bow, then I would counsult my pdf found here >>1445984
and maybe make one of the items on the list with a rune.

Personally I like one of the following.

>The Orb of Mire Earth+Magic
>Slime Bell Fancy+Magic
>Adhesive Boots Water+Cloth

But only really one. We do want to save runes for bigger projects. But we also want these rewards to be in here so that people see we aren't cheapskates!
>>
>>1447902
>>1447910
We should spend some runes in interior design/deocorating. Even through some of the rooms have themes from the runes, they're just barren rooms without any other object or furniture. Add in some furniture or destructible stuff for adventurers to look at, use, or smash. You know how cathartic/fun it is for adventurer to smash shit and find money from smashed furniture/ceramic pots.
>>
>>1447923
Nah, no need to upgrade Ruth. Ruth is absolutely perfect as she is, and she already got something better than an upgrade from our dear friend Moon Elf.

So who's hoping for a mix of old and new faces for this event?
>>
>>1447929
hmmm.... what adventurers have we encountered in the character roster so far?
>>
>>1447923
She doesn't need any runes or anything, but... maybe a hat? A special Ruth hat, which can also be a rare drop from other monsters that boosts bludgeoning skills?
>>
>>1447902
Oh, and if we're going to do a Princess focused event, we'll need a dragon! A Slime Dragon! Or perhaps a DraGOOn?
>>
>>1447932
Ruth is lacking one important piece of gear. A BASEBALL HELMET.
>>
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Rolled 1 (1d20)

>>1447902
Hey Mary! I've got a really good idea for our next fusion slime. I'd like to fuse Simon and Mirelle together! I'd love to see it happen this Dungeon run with our new layout! Please put them in a room together!~

There's even some.. promiscuous art already of the pairing.
http://i.imgur.com/IEWsw8j.png
>>
>>1447902
Aquarium slime
Water+aqua
This slime has Pirranah living inside her, and they'll defend their home.

Skeleton slime
A bone rune made by paying the cook + water
This slime resists negative energy/necromancy, as it is already partly dead. It has a skeleton inside it.

Honey slime
Water+candy
This gooey, sticky, sweet slime may not be too powerful, but getting coated in it sure is demoralizing. And monsters can smell you now, too.

O. Fence
Sword+sword+sword
He's a knife guy. Brother of D. Fence

Glass horse
Container+glass
Slime Calvary pour themselves into these hollow golems to kamikaze themselves into enemies and deliver themselves into melee range.

Voodoo doll
Cloth+magic (maybe cloth+dark?)
This doll hurts you by stabbing itself. Though it inflicts pain rather than injury, it can become very distracting.

What do you guys think of these?
>>
>>1447943
anon... I don't think you understand the royal slime family. We've already talked about this. Each prominent member of the Royal Family has their own gimmick and boss phase battles specifically tailored. go check the archives please.
>>
>>1447928

Point. Maybe add fancy runes to the library and Sophie's retreat, a law rune to the slime battlefields, and a magic rune to the caves for the crystals that are bouncing light all over the place.
>>
>>1447931
As per the pastebin, along with their associated token counts right now.

Psion: 2
Warrior: 1
Mage: 1
Wizard: 1
Rogue: 1
Golem: 4
Sorceror: 4
Moon Elf: 5
Chemist: 2
Ronin: 1

I'm sure most of us would love to see Psion, Rouge, Warrior, Mage and Ronin back. They're really popular with us crown folks. But really, anyone would be fine.

Either that or it's time for some newbies that want to give it a go.

That and if old hands see the trial run, we can probably see how the YUM! branding goes too.
>>1447933
My friend, the word you are looking for, is Gummy Wyrm.

It's been talked about. I want to save that for a surprise encounter in the next round of upgrades!

>>1447943
Cute, but we should be fine with one fusion. Don't need to make the gimmick stale now. That and seriously...Rosalyn will be most upset at you for suggesting this.

That said if Mirelle is a dork like suggested in the stream, I'm good for this!

>>1447944
Honey Slime is good for extra spa revenue. O. Fence is good for a future puzzle battle. Glass Horse is an amazingly creative idea that will go well with other future cavalry plans that I have, like a Salamander Calvary unit!

Voodoo Doll is good, but should be saved until we have a more fitting room for it. I.E with dark mages.

Aquarium and Skeleton Slime are interesting concepts, but I'm not as thrilled on them as others.

For now, I'd still put a hold on going to monster heavy. I'd like to think that this mission will get us a decent amount of gold and runes, and if not from that, we'll get it from YUM!
>>
>>1447959
I dont know, I think the picture is pretty good anyway
>>
>>1447933
True, true.
>>
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>>1447963
I'm glad you like glass horses, that's my favourite of the bunch. They'd shine the most in especially large rooms where they can cover a lot of ground quickly.

Skeleton is probably the weakest idea there, but I do like it a fair amount. Aquarium would look coolest with a bunch of copies, with different aquatic monsters jumping from slime to slime.

Let's not forget that Simon and the princesses are siblings though.
>>
>>1447944
>O. Fence
>Sword+sword+sword
>He's a knife guy. Brother of D. Fence
Hmm.... We could have the beginnings of Slimecrown's Heavy Infantry/Cavalry in the Royal Slime Army. What if we had 1-rune slimes rodeo on top of the O.Fence and D.Fence minions like riding a mount? O.Fence and D.fence would turn from 3 rune metal minions into 4-rune miniboss tier slime piloted mechas.
>>1447902
>Glass horse: Kamikaze units piloted by slimes.
I like this idea, this could go in tandem with the slime mecha/mount ideas to pair up with O.Fence and D.Fence.
>>
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I forgot a thing. Current assets are:

Assets

G: 70
Runes: 1
Mana: 21
Staff: 5

Known Runes:
Water
Fancy
Stone
Comfy
Explode
Sword
Metal
Wood
Container
Fist
Cloth
Magic
String
Fire
Mind
Oil
Music
Mithril
Psionic
Levitation
Wind
Light
Tech
Law
Dark
Mundane (Anti-Magic)
Plain
Chaos
Gravity
Candy
Poison
Time
Glass
Heal
Shield
Aqua
>>
>>1447963
It might be a gimmick, but please help vote for it, Anon! I've been waiting since the last stream to suggest/draw it..
>>
>>1448004
Wait. 1 rune? Or is this not counting the ten left to play with? I am a little confused as this may change plans...
>>1448009
Nah man, I like the concept art. But would rather Lily and Regi keep the gimmick solo. Apologies.
>>
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>>1448017
Oh god that should say 11
>>
>>1445942
>Now I'm the ruler of this place until my asshole of a boss decides to send someone to free me from the curse.
We need to get over this Mary, he fired you remember?
>>
>>1448004
>Runes: 1
Well shoot. one left. I say we use the last rune we have to create lots of bookshelves to decorate parts of the dungeon so we can
>1) shove some worldbuilding fluff/lore
>2) give our newest minion a wonderful hiding spot.
>3) Make parts of the dungeon pretty and Regal. this is a citadel after all.
>>
So with 11 runes should we make a demon or two and put the rest towards furnishings/items?
>>
>>1448021
Uncensored when?
>>
>>1448041
>>1447902
I'd say we spend about 6-8 runes on furnishings/items
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>>1448057
Agreed.
>>
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>>1447944
>>O. Fence
>>Sword+sword+sword
>>He's a knife guy. Brother of D. Fence
Sounds like this guy.
Lemme try my hand at some:
Jelly Fish
Water+Aqua
A fishy slime that floats about and gives painful stings with its many and quickly regenerating tendrils

Cold Steel Golems
Water+Water+Metal
these edgy guys are related to the ice golems, and may show up in rooms where the Metal Slime runs to. Nothing personal, kid.

Cannonball Slime
Water+Metal+Gravity
a tough monster easily mistaken for the Metal Slime, but much tougher and with a habit of tackling straight through obstacles and enemies alike if attacked. the rewards are similarly greater as well.

Slimy Snail
Water+Shield/container
A snail monster that leaves a trail of slippery slime in its wake and can climb walls and ceilings. the slime if left alone can eventually become basic slime mobs

I Also thought of something to add to the shope products list:
Slimeblock! Its like sunblock, but slimier! when applied to the skin, it will create a thin layer that provides a few hours of protection that guards against burns both sun based and fire based, and prevent poisons and other hazardous liquids from reaching your flesh. It washes off with water though.
>>
>>1448078
Need to link this to the right post.
>>1447902
>>
>>1448078
Can the fence brothers fuse?
Maybe they make Bal. Fence? (Like balance?)

I like the slimeblock idea.
>>
>>1448078
I don't care about 90% of this post. Couldn't really focus on anything after

>GATTAI

We just need to make sure all the component demons have a tech rune and are created with this purpose in mind- O is already basically a robot.

So, a sword robot, a shield robot, and three more probably since five being the best number for component robots is already an established fact by now.

I propose one flight guy as well. The rest... maybe a magic robot, and a literal healbot?
>>
>>1448089
maybe if we just changed the surname to ".Ence" it would open it up for more puns.
like Sequ.Ence. or Sil.Ence.
Final form, Venge.Ance.
>>
I think we need to use runes for magic item loot and put them in some chests. We've been too stingy on rewards.

How about there's a chest placed with a themed reward in the room of whichever princesses you've teamed up with? But only if the princess is still alive. Make princess healing and revival via Cleric Plant free if you're already paying for someone else?

We could also make a chest appear in the main room if you get all of the special items for the Regi and Lily fight. If you defeat Regi and Lily without using any of them, you get a chest too.

Secondly, we've got a few monsters we're not using and the top right and left diagonal corridors are currently empty.

Top right: Ragdoll Giant! A lot of cloth slimes have stitched themselves together to make a giant plushie monster. (It's an emergency measure to stop Explodey getting out of the maze) The goal is to make it fall apart and defeat the individual slimes before it can reform.

Top left: Novice Guide. Someone dropped their book while leaving the library? It's probably nothing. The Guide attacks from behind if people ignore it. A novice's guide to assassination?!

Let's put D.Fence into the maze as a guard. He's got the potential to block paths unexpectedly and if he sees someone in front of him, he'll chaaaaarge. If he runs into a wall, the noise might wake up Explodey.

Watcher can be in the room of the princess you're teaming up with as a fight? Or she can be an extremely aggressive librarian seeing that room's currently empty.
>>
Another thing I want to do: look at the profiles and reviews of other dungeons. For the specific purpose of allying with one. We could trade ideas and discoveries with each other, support each other against hostile factions and even plan cross-dungeon events.

It could be awesome. Think about it, anons.
>>
>>1448004
Since we seem pretty agreed on makaing furnishings, theres one thing we should have done for a while now, and thats make more chests, for a few reasons.
One, they'd provide a reward for doing more dangerous rooms, if theres a chest just out of reach somewhere.
Two, it will help out our poor mimics.If the only chests in the dungeon are either mimics, or one with gold in it, then adventurers really have no reason to not just attack them on sighht, and the mimics take the fall. Also, the first chest in the dungeon shouldnt be a mimic, so that adventurers who try it are lulled into being less suspicious.we should consider shuffling which chest are and arent mimics in the dungeon around every few tries as well.
>>
>>1448118
Still kinda bummed we don't have slime mimics.

Obviously it's not a priority, but I do wish we'd do something like a timeskip eventually so we can do all these cool little ideas we have pretty much every thread. The rune and gold management aspect of Audit is kinda holding us back.
>>
Gentlslimes, I propose The Yum Run! A three room division for our customers with a Yum Chest at the end that allows inexperienced players to train their skills and more experienced players some light exercise.
Room one would be slimed by a mix of sword candy slimes and shield candy slimes to allow practice against mixed opponents.
Room two would be Gummy Worms and Candy Slimes in mass to allow mass combat wave practice.
Room three would be a mini boss with minion backup and the Yum chest, minions include the monsters from the previous rooms and an Exploding Candy Slime (or we could make throwing exploding candy one of his attacks). Also one room would contain Off Brand the mimic.
All it would cost is 200 gold and 17 Runes. If it stays quiet then we could be done before the next costumer arrives.
Also Mary it's time to talk Runes with Alex and send her out to start proceedings against the former King of Demons to have a legal claim against him before the bank does, while she is out there she can get a feel for the local mood and look out for things like a baseball event that Ruth would enjoy or items that might give new Runes.
>>
>>1448127
Amendment. It would cost 16 Runes for the monsters plus 3 to give each room a candy theme. 19 total.
>>
>>1448017
What would it take to convince you, anon?
>>
We need a Modular rune.

Like, any slime with this rune can merge with/unmerge with other slimes.

So if there's a modular slime, and the adventurers seem to be stacked well vs. a given build of slimes, we can do a hot-swap by merging various slimes into 'Moddy' and then having new ones come out with different rune sets.

(did I trigger any old school MTG players just now?)
>>
How would everyone feel about selling Runes? We're getting them in fast enough that we're probably better off with the Gold.
>>
>>1446153
That's what he means by "it's implicit." It goes without saying that Ms. Bloops and her fountain are the first "encounter."
>>
How many rooms do we have? At a quick count the answer seems to be 17 including 2 mini boss rooms and 1 boss room.
does our dungeon actually have a limit to its floor space or could we keep spreading out if we found a way to depict it?
On the what Mary should do side of things I recommend we read up on Red Widows dungeon for when we inevitably need to attack her.
And >>1448127
>Also Mary it's time to talk Runes with Alex and send her out to start proceedings against the former King of Demons to have a legal claim against him before the bank does, while she is out there she can get a feel for the local mood and look out for things like a baseball event that Ruth would enjoy or items that might give new Runes.
Since Alex can handle word of mouth advitising while doing everything else.
>>
IMHO the biggest problem with the dungeon right now is its top loaded.

lots of cool boss fights, lots of fusions, lots of high end big slimes.

little in the way of regular enemies.

its just open a door, heres a fight mechanic.

no lead in.

we need small one or two rune mobs that acclimate adventurers to the mechanics of the boss in question.

my solution? add a corridor or series of rooms before each mini boss. theme the rooms appropriately to give adventurers an introduction to the ideas behind that mini boss.

because throwing small enemies in with the boss itself is a bad idea unless thats the gimick.

by presenting a gentler learning curve we prevent "adventure whiplash" and ease the frustration of a defeated party. plus they get more gold, EXP, and tokens and so feel more rewarded.

plus the longer run means more heals means more gold.

sure its fun to think up epic six rune death dealing mega slimes, but its NOT fun to run through a dungeon like that.
>>
Couldn't we, you know, offer Premium Options?

Attract rich adventurers that are not in it for money, but in it for an experience. If they pay up front, we spend a portion of any gold they put down immediately for instant dungeon tweaks, etc. Or we could attract investors in Gold Slime farming. 100% of an investment would go towards immediately creating/farming more gold slimes, and they are entitled to a payout of their initial investment plus a percentage of profit from all gold runes generated from further buddings off of their 'seed' investment.

On that note if we do anything seriously lucrative like this we need to invest in protection versus 'hostile' actors. Like, a very powerful demon that can toss people directly into The Thing's room. That would be used vs. illegitimate trespassers that are breaking the spirit of the dungeon, like competitors, spies, etc.
>>
>>1448303
i have the sneaking suspicion that RW was a succubutt under the previous owner.
Im not well read on the archives, but if that proves to be the case we may not need to attack her. after all the enemy of my enemy...

also the horror below cant see through illusions. I say we enlist the help of a few adventurers and use illusions, invisibility, and the like to kite Jefery to death then harvest his runes. the only other thing to do with him is unleash him on an enemy dungeon. and thats super risky.

or make an illusionist/psion slime and use it to control The Jef.
>>
>>1448310
wait, why not set up a "survival mode" for ultra serious adventurers?

we can allready produce massive amounts of slimes, why not make that work for us?

it would let serious adventurers rack up huge Exp gain, and we could set aside a gold prize. funnel half the gold lost by a loosing team into the prize so it keeps growing.
>>
>>1448306
This is very true but since we're getting in Runes a lot faster than gold we end up top heavy as it's the path of least resistance, also as each fight needs a room unless we can spread out more we're not going to have room. For the last few threads I've been saying we need to have some themed runs rather than the hub and keys system we had. This new floorplan goes some way towards it but would like to make each passage from the hub have it's own theme unfortunately this would require lots of gold and therefore would require a way to stop us spending it the moment we get it.
>>
Alright, I finally had some sleep so its time to look at these bad boys.
>>1448078
Of what you've suggested, I think your best monsters are the Jelly Fish and the Slimy Snail. I like that the idea of the Slime Kingdom having all these little slime creatures. It's cute, and hey they have some neat potential for future puzzles, etc.

Cannonball Slime and Cold Steel Golems are cute, but hard to place right now. maybe in the future?

With that said. I fucking love Slimeblock! That is an item that, if not made, I'm definitely going to put it to my list of items. I'd probably put it at around 7-12 tokens!

Good work anon!

>>1447995
I too, am noticing the slime army growing. I like it. That said, we'll need to diversify at some point to add more militia types. Magma Slime lancers that ride Salamanders. Mace/Morningstar wielding Mud Slimes with thicker armour.

Also the idea of those slimes riding a mount is cool...I mean, hey, there is also that Slime horde in suit of armour gimmick that's always been tossed about.

>>1448112
going to help you out here so you don't get lost.>>1447902
I too, believe that D.Fence should be left in the maze. Makes a great mobile obstacle to pen people back and also just cause general annoyances

Novice guide being in the library should be fine as is, though part of me likes him as a not-quite-a-trap in a bookshelf. Though him being absently left on a table is good too.

I think Watcher is fine in the magic tower, someone suggested that she's summoned after one too many failed dumpings of poorly conceived potions. Besides, seeing a wet and grumpy Watcher rise up from what is presumed to be the trash is both scary, and hilarious!

Ragodoll Giant a cute! But maybe reserved for a while. Maybe it could even be in the slime playroom as punishment for bullying baby slimes in the future?


>>1448115
>>1447902
I agree, in principle. But that's going to be tricky. From what has been suggested by Larro, in a Q&A, most dungeons are kind of notorious for being 'not nice', but I'm willing to try it.

>>1448127
>>1447902
I like it, but do expect some resistance as well as heavy monitoring by YUM! should this proceed. They'll want the brand protected.

>>1448244
>>1448303
I'm not so sure about selling runes yet, especially when I believe runes can be transferred into mana. Which is also a valuable resource that we haven't really been investing in. Mary is going to need new spells one day. Not to mention save up for appraisals/lawyers/etc. So I'd keep that in mind.

That said, rune trading could be fun!
>>
>>1448244
I still think we're better off diverting some of our rune supply into making magic item loot. That way we spend less gold on treasure and are handing out a variety of interesting items to attract adventurers.
>>
Continuing on,

>>1448306
>>1447902
Well, with the surplus of slimes from the breeding chambers, we may yet have a use to work the extra slimes in. I'm with you, we'll need more two rune slimes. Basic soldiers, etc. So we can always fill the halls eventually.

That said, we're also doing a decent job in adding puzzles this run. Which should help a but in breaking up the monotony. I mean we have the brewing puzzle, we have the maze, Ruth's puzzle and the light/dark puzzle we just added. I think we'll be seeing some steps to improve the dungeon even more with the additional upgrades from this dungeon run. So for now I think tossing in the one/two rune basics in at transitional points
>>1448325
Agreed, we can't rely on all our items being just in the store. They have to find some neat stuff scattered about too!

>>1448310
>>1447902

Kind of like a casino, huh? Not inherently a terrible idea.

>>1448149
Honestly, anon? I don't think it could be done. You'd best save that idea for omakes/stream/patreon requests.

That and I ship Rosalyn/Simon.
>>
>>1447902
String/Dark/Poison/Chaos = Nightmare Spider: A hidden mini-boss that lives inside the walls; it can be discovered by a skilled rogue, allowing adventurers to fight it and claim the loot in its lair. In raid mode it moves around the dungeon silently, dropping down from the ceiling to ambush adventurers who wander off on their own.
As a bonus it can generate silk (useful for items, traps and decorating) and possibly spawn trash mobs.

Water/Water/Dark = Ninja Slime: An agile monster who specializes in the "stickiness" and "self-division" powers of all slimes. It can run on walls and create multiple copies of itself (the copies lack cores and vanish if the original is defeated). Place in one of the halls, possibly as a disciple of Monk Slime - its attack power isn't very high, so it's unlikely to defeat adventurers by itself, but it can wear them down if they're not paying attention.

Metal/Metal/Metal/Magic/Container = War Golem: The Citadel's secret weapon, brought out only in times of gravest need (such as the original fight to imprison Jeffrey). Somewhere between a creature and an item, the War Golem is lifeless on its own, but a mob of 1-rune slimes can climb into it and operate it like a puppet. Its main body is nigh-indestructible (if we can, abuse loopholes by designating it as an NPC), but hitting it enough times will cause its "pilots" to leak out - adventurers must destroy as many of them as possible before they can climb back inside, and the golem grows weaker for each one that's lost.
>>
>>1448112
>>1448004
I like Watcher being the Aggressive Librarian that aggros when someone makes too much noise. Turns the Library room into a puzzle room of sorts too.
>Fetch Sophie's favorite Storybook from the Library.
They would think it'll be simple right? wrong, They'll have to deal with The Watcher
>>
>>1448112
>>1448404
I'm liking the Watcher as a librarian. Seems appropriate.
>>
>>1448403
I like the war golem. Maybe the lore reason it's indestructible is that it routes damage though the pilots or something?

>>1448404
I like it as well, though maybe they should be trying to get something out of the restricted section instead? Gives the watcher a reason to aggro on sight instead of just noise.
>>
>>1448044
She actually has tiny horns for nipples.
>>
>>1448420
I am not fully on the watcher=librarian side. I am still watcher=experiment. HOWEVER.

If we did do that, it could lead naturally with the Guide being in there. Say you are searching for a book or something as a quest item. The Guide acts a bit like a trap for the naturally curious/greedy. Which of course causes noise in fighting it. If the fight takes too long, it triggers the Watcher.
>>1448403
Love all of these ideas. I especially could see a use for the spider in a future idea of mine...we'll see!
>>
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>>1447902

So, we seem to agree that what we want to commit to (at least in part) are furnishings for the various rooms. In that vein, I would suggest:

> Maze: Add plant rune to make it a proper hedge maze
> Forge: Add a tech rune to give the workers lots of nice tools
> Library: Fancy(?). It's the closest thing I can think of that would add books.
> Sophie's Tower: Fancy to add some royal accouterments to her tower.
> Arena: Law and earth. A lot can happen here, might as well make it above average so we can add proper bleachers and rules for matches. Actually, great idea, we can put Paladin Slime here adjudicating the matches with squire helping out.
> Caves: Magic to make fancy, glowing crystals on the cavern walls.

That would be 6 runes for room renovations or 7 if we don't use Paladin Slime to set down rules in the arena.

People were also talking about setting up some loot items, specifically the book.
> A Farewell to Arms: One magic rune. Upon defeat, the book minion becomes an enchanted tome. Open to the right page and insert a weapon into the book proper to apply a short term elemental or physical enchantment to it. Limit one weapon at one time. Maximum of three times per day.
> Old Slime's Ring: One magic rune. Allows you to understand the slime language, essential for lore nuts. Reward is found in the slime maze or given by the slimes in the playground.
> Lil' Slugger: One magic/wood rune. Given as a random drop from Ruth's batting challenge. This simple bat allows you to return projectiles it should conceivably not be able to (such as fire, water, or lightning) so long as you successfully connect with your bat.
>>
>>1448403
Loving the War Golem. Maybe drop it down to mini boss and have it the room before Curi so the little guys can protect mum.
Ninja Slime needs Poison, maybe have Water/Dark/Poison, Water/Dark/Sword and a Water/Dark/Explode working together.
We do need something for the Rogue and both Ninjas and that spider is a great idea.
>>1448324
>>1448325
I would like to see if we can make something that drops loot without it coming from us, for example Container/Fancy/Metal to make a device that drops Slime Crown Citadel minted coins or Silverware, on that subject.
>>1447579
>>1447682
Dungeoneer, remember that as an Auditor Mary is focused on resources, you can impress her by coming up with ways to generate Mana without costing her items or finding ways to produce loot without it costing gold/mana/runes, remember how excited she was to learn that a Boss Room could produce it's own loot or how Carpenter was told to make the Slime Breeding Room immediately?
You could make her that happy by coming up with a way to give free loot or getting free mana.
>>
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>>1448463

I already know how to get Mary free mana. As a case precedent, it was confirmed that the MAQ magic system works within the context of the Audit universe. To that end, I've already produced a mass mana gathering spell for Tali, which should only be more effective in the mana saturated demon world.
>>
>>1448467
Do we have all those rune types?
>>
>>1448468

It theoretically doesn't matter, because we aren't so much using a physical rune as explaining the meaning of the symbols to Mary and having her spend some mana to kickstart the spell syphoning process. Not all branches are even necessary mind you, but with the help of the NPCs, we could probably setup a mana syphon on a tall tower fairly easily, providing a steady influx.
>>
>>1448472
OK. Keep in mind, I've only read audit and not Larro's other quests. I would like to see Mary do some casting some time.
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>>1448483
Also, we should have Mary use her glasses to check what runes are in the crown.
>>
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I'm just going to leave this here as an idea.
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>>1448507
Slimes in a jar? Sounds like a cool thing to sell on the store.
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>>1448507
>>1448510
THAT IS A WARCRIME IN THE KINGDOM OF SLIMECROWN
>>
>>1448459
Perhaps I am missing something here, but do we even has an arena yet? I do not believe we do.

Anyways, my markdown would be
>Sophie's tower: One Fancy, One Earth. She feels a bit more at home and a bit less bad about accidentally making a mess/troubling Giselle and Germaine.
>Library: Fancy and Container. Shelves are containers, right? Fancy might get us nice carpet and a few tables.
>Caves: You got it right. Magic is good.
>Curi's Room: Fancy. It has some water, but fancy to make it more throne room like, or add stone pillars would be good. Adventurers can hide/marvel at the architecture.

Those items are neat. Though I like OSRing as a rare drop. Maybe for bosses. Because Slimish Syrup also exists.

>>>1448463
Keep in mind that we probably don't need poison. We can just give Ninja a poison weapon for one rune. Just a thought to keep the rune level down so that it doesn't make them more tough.

>>1447902

>>1448513
What he said!
>>
>>1448507
something about "help me, I'm trapped" but if they free her she attacks or flees with something valuable?
>>
>>1448524
>>1448507
>>1448510
you don't understand, glass jars are reserved for the most unruly and dangerous of criminal slimes are locked up. to imprison anything but the most dangerous cirminal slimes is considered a WARCRIME.
>>
So is this an actual quest or an abomination of moeshit and statsplergs
>>
>>1448554
it's a quest. We're in the transitory period between the heavy number crunching part where we renovate the dungeon and the part where an adventurer comes in and runs the dungeon and we watch the fireworks and salt fly.
>>
>>1448554
The questing happens when the qm is here
>>
>>1448554
It is an actual quest with a lot of more and intermittent crafting splurges. The crafting system is pretty fun.

Speaking of which, can somebody post the guide of what rune names have what symbols, and what the known opposite tune pairs are?

>>1448535
That'd be cool to have a Hannibal Lecter room with a slime that has half-digested cores floating around in it.
>>
>>1448554
Questing will happen soon, first 500 posts are usually stats and renovations, then the adventurers show up and the actual quest begins.
>>
>>1448554
As far as I know there are no stats.
>>1448517
>Keep in mind that we probably don't need poison. We can just give Ninja a poison weapon for one rune. Just a thought to keep the rune level down so that it doesn't make them more tough.
i mainly wanted a mix of enemy types so adventurers have something to think about when fighting them, there's a reason modern fighting games like to set you against a mix of enemys.
>>1448559
The QM shows up when I'm asleep, it's suffering.
>>
Are there any hero classes you guys are looking forwards to? I'm thinking either an archer or a bard or a shield only guy.

Also, what do you guys think the opposite of aqua is?
>>
>>1448576
>Also, what do you guys think the opposite of aqua is?
You're just hoping someone makes a joke about the 90s group aren't you?
>>
>>1448581
Who?
>>
>>1448576
A barbarian. Bard is good too. And then some sort of Gnome. Any gnome.
>>1448581
>>1448586
We are so old now, Anon...
>>
>>1448586
https://m.youtube.com/watch?v=ZyhrYis509A
https://m.youtube.com/watch?v=-1jPUB7gRyg
>>
>>1448576
When do we get the crossover with the cast of konosuba
>>
>>1448576
either magma or air maybe? aqua seems to be a kinda ocean thing vs just straight water. So something light or closed in or lifeless or hot?
>>
>>1448576
>hero classes
I'm not looking forward to this but I think we need a legit edgelord adventurer class to come run the dungeon. Said edgelord adventurer came here because he declared one of the slime princesses to be his waifu the moment he saw the ad for the dungeon event.
Another hero type I think would be interesting to run the dungeon would be a necromancer class hero. He comes here thinking necromancy is the shit and that this should be an easy dungeon but lo and behold he discovers Slime monk's school of Slime-fu.
What about an engineer class hero?
>>
>>1448616
>necro would be funny, but he'd have a bad time. almost nothing in here leaves a usable corpse when it dies

>engie
>Build'n a sentry!
would be interesting as a support class in a party.
>>
>>1448616
Necromancers are usually packing lightning, right? Might be easier than we'd think.

I'm looking forwards to Ronin coming back to solo the dungeon.

I wonder who the first to buy a M. Elf daki will be?
>>
>>1448679
What about Alchemist finding a new merc? He did say he won't stop until he gets that super rare slime core drop.
>>
>>1448679
I would actually love it if we get a sisters run some day. Because that dynamic seems too good to pass up, whenever it happens.

Personally, I still hope for a mix of heroes. Maybe 3-4. With at least one returning character.
>>
>>1448707
Yeah, I wasn't expecting it at the start of this quest but the heroes are really compelling characters. I especially like the blossoming romance between rogue and mage.
>>
>>1448566
Y even live
>>
>>1448722
They say a good business treats its customers like family. And it seems like most heroes are already there.

I always find the balance between getting gold/runes/mana vs Seeing our customers succeed to be quite fun. I mean, we all loved the Raid for that reason right?

And remember the days we hated Bulk Mage/Sorc? Things have changed a lot since then.

Maybe there is hope for Moon Elf and Alchemisy? Here is hoping for anons...
>>
>>1448814
So how do we handle Alchemist? He seems to be constantly getting shortchanged. We know he's spec'd to annihilate slimes and has a poor view of this dungeon, so how do we tailor it so that while he gets to throw his acid bombs with pyromaniac glee, the dungeon still manages to present him a challenge that is worth his time going through.
>>
>>1448827
Why even try so hard for that douche? If he missteps, he gets the stick. If he doesn't learn from that, too bad for him.
>>
>>1448829
We're a business, he is a customer, and the customer is always right.
>>
So, I noticed the cast image in the OP has Queen Lily but not The Royal Right Hand. Also, queen lily needs her name and runes listed. Larro, pls.
>>
>>1448834
The customer is absolutely not always right. For example, if the customer endangers Ms. Bloops' smile, the customer gets murdered.
>>
>>1448827
We know what he wants out of the dungeon, which is the slime core. Giving him a way to make visible progress towards attaining that would work best. Like, sell it for slime tokens in the shop for a limited time and suddenly every challenge that gives slime tokens will hold his interest.
>>
>>1448846
No.
>>
>>1448827
Simple: have more monster variety. He can specialize his potions to take out slimes, but we can throw things other than slimes at him.
>>
>>1448616
Actually, I think our dungeon might be uniquely suited to someone running a diplomat class.
>>
>>1448827

>>1448859
Has it mostly right here. Variety is an important aspect to the dungeon, so more monster types CAN help. That said, knowing us as I do, we'll probably still cry foul because we tend to throw tantrums when heroes don't act 'the right way'. With that in mind, its simple. We have to understand that this guy uses acids, and they will be used when applicable.

Now, there are also some other alternatives here and there that can help in the future as well. For one thing, we may run events in the future where the slime core drop rate is higher, not to mention we can always run events where its a major guaranteed prize. Like in that one suggested idea of a points rally, top scorer gets the prize guaranteed.

It doesn't even have to be in dungeon mode. If we upgrade Chef to level II. He can throw parties. What is better than a grand gala that ALSO comes with a chance for a Mini Slime core as a possible door prize?

All else fails we CAN do as >>1448851
suggests. But I am loathe to give ultra rare items in the store. Some rare drops can be puchased at the store. I don't like that being one of them.
>>
I wonder if it's possible to just sell the slime core to him for a large quantity of gold.
>>
>>1448936
Possible? Probably. But I don't think that would be the right way to run the dungeon.

I do wonder what potion he's planning on brewing with it though...
>>
>>1448938
Agreed. I believe that selling the item is in a bit of poor taste and ruins the mystique of the rarest item we have. We aren't an auction house, after all.

As to the potion he's planning. Maybe its something like our syrups, or RSJ? A part of me kind of expects that the potion brewing is a front for his true purpose.

OHMYGODOHMYGODOHMYGODITSSOCUTEIWANTONEOHMYGOD!
>>
As a compromise how would you feel about letting people buy challenge modifiers that can make a fight harder but increase drops?
>>
>>1448967
That's a really good idea and you should be proud of yourself for thinking of it.
>>
how about a black market?
if you find it you can get a chance modifier, or some black market goods. however, if a member of the royal guard find's you with it, they wont hold back on the criminal scum that you are!
>>
>>1448936
Maybe? Wouldn't want to anyway. Part of the issue I think is that we personally oversee every single run by heroes, meaning we'd have to oversee him running it over and over and over until he got it.

>>1448967
Not a bad idea. A set of levers at the entrance that are immovable once you've left the room or some such would do the job.
>>
>>1448459
Speaking of loot, And getting the idea from the Glass horses, I think We could have a good way to make slightly more challenging mobs, while also providing relatively cheap loot, by using loot thats like, items using the Container rune or such, that the slimes can inhabit and use, so when the adventurers beat the slimes, they can collect the loot? Little slimes in helmets, slimes using gauntlets, that kind of thing? Giving the Slime knights and paladins their own weapons they drop if they manage to beat them and havent already gotten a bunch of loot?
Speaking of, How about this for a loot modifier:
Metal Slime's Medal: A medal offered up by the metal slime if adventurers manage to capture it rather then defeat it. increases the number of tokens gained while worn.
>>
>>1448974
Thanks.
>>1448980
I was thinking that they could cost tokens if we want to make money from the idea or we could use a Chaos and a Law rune to make one room generate a rule like attacks are slower but hit harder or half damage from lightning but 50% extra from ice.
As I need sleep could someone please suggest that we talk runes with Alex and send her into town to sue our predecessor, we want to get that dealt with on our terms not the banks. Mary can pass the time by reading up on the Red Widow and her dungeon, at some point one of us is going to attack the other.
>>
>>1449283
That is actually an item that can be won in Curi boss battles!

See the PDF at the top and search for Slimecrown Citadel Crest.
>>
>>1449290
darn. I still like the idea of getting a medal from metal slime if you catch it though. maybe it could just make you faster or something? Thats a little more boring but, well, Im open to other ideas.
>>
no one want a black market? i thought it was a good idea.
>>
>>1449304
black markets are bad for dungeon business.
>>
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>>1448467
Wrong universe!

Also, starting soon. Delayed due to having to help my fiance fix some stuff.
>>
>>1449312
>Necromancer Hero/DM confirmed
>>
>>1449309
It's not a real black market, it's a hidden shop with a black market theme.

If we had someone to staff it that really suited it I'd be more into it. As it stands though, adventurers are already fighting all of our guys so it wouldn't really make sense to add another reason for the slime guard to fight adventurers.
>>
>>1449312
>>1449317
She seems nice doesn't she?
>>1449304
It has some potential but I would rather not introduce it for a long while. That and I would want items from their and our store to not match. Because then it lessens incentive on our token system.
>>
>>1449333
i was think that it would be a place that would change the chance of certain items to pop up, we were talking about the alchemist wanting the thing? let him find the black market and spend money to increase the chance. it expensive though, and it would cause the guard captain to grow stronger, as well as guard slime's(we need these actauly) and bow slimes to become stronger.
>>
>>1449312
Mrs. Mary is giving us blueballs.
>>
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Alright, they've all officially been added. Looks like we got a few more changes to make to the dungeon too, so....

1/3
>>
>>1449349
Elegance is sexy. Even more so.
>>
>>1449361
>Magnus and Flit are canon names.
So happy! I am on a roll with names!
>>
>>1449361
Mary, you've forgotten to add The Royal Right Hand (the Reginald-controlled fusion that killed Ronin)
>>
>>1449361
>Just noticed Time Slime.
Guys. Guys. Hear me out.
We need to add the Fist Rune to Time Slime.
>>
>>1449403
no. Time Slime already looks like Dio and can already manipulate time, are you not satisfied?
>>
Question. What are we going to use the blacksmith and their assistant for? What do we have that can make items? They're a very nice visual addition, but what purpose are they going to serve?
>>
>>1449403
I don't think we're going to be able to make jiggly star platinum. But it'll probably end up cool anyways, so why not?

>>1449405
I'm sure Flit and Magnus will have ideas.
>>
>>1449405
Lore. Its kind of our biggest thing.
>>
>>1449405
Maybe some kind of mini-quest in the dungeon? They want adventurers to catch them a metal-slime so they can make some kind of special ceremonial sword.

In return for getting them the slime (or slime drop, w/e) they'll give a small bounty of tokens.
>>
>>1449361
>no mara
fukken dropped
>>
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Sorry for the delay. Trying to consolidate all these suggestions into something workable.
>>
>>1449405
Lore, also, we can make Flit duplicates to populate the ginormous Kingdom Foundry wing where Mirabelle resides in.
>>
>>1449412
Sure, they can spout lore. But generally, when Adventure or see a blacksmith, they think of being able to purchase or repair weapons. I'm basically asking what weapons could we offer them? Or would it be simply repair?
>>
>>1449404
>are you not satisfied?
No. It's meaningless if he can't get into fist fights and go MUDAMUDAMUDAMUDA!

>>1449407
>I don't think we're going to be able to make jiggly star platinum
But we're trying to make Jiggly DIO with The World.
>>
>>1449431
They are the shopkeeps for the repair shop.
>>
>>1449423
Mary add a Fist Rune to Time Slime so we can have Time Slime 「The World」
>>
>>1449432
Fine... We'll make Time Slime a disciple of Slime Monk. Jesus christ Jojofags.
>>
>>1449443
>Jesus christ Jojofags.
Man, I'm just expanding on an already created reference. It's not like every single slime is one.

Keep your panties on.
>>
>>1449447
Personally, I'd rather it not go any further than it already has either.
>>
>>1449453
Agreed.
>>
So you guys know that we're gonna get the waifu fags through the dungeon this time, right?

Heres to hoping for the Glorious Return of the Punch Mage.
>>
>>1449453
Then you'd have to say that for ever other reference that exists in this quest.

We've got a Gazer, a DQ Metal Slime, a Lily, hell, we even had Mara for abit.
Stepping onto the DIO field with an already created reference isn't even stepping on anyone's toes and keeps to the theme people cry about.
Letting me have at least one pet reference hurts nothing.
>>
>>1449464
The difference is that all those references are dungeon monsters or in general are creatures that could be found in a 'natural' setting. DIO/The World is a more...specialized/unique reference that doesn't follow the theme of 'dungeon creatures.' I'd be fine with something like, say...a reference to Yellow Temperance because if nothing else you could pass it off as some sort of mimic slime or the like. Dio is just...a bit too out there, IMO.
>>
>>1449473
Except the Slime is already a reference to DIO.
You are freaking out at that guy for trying to add a reference to a series he enjoys, but the reference already exists. It's already there, the time for bitching is long since gone, you lost you chance, so stop.
>>
>>1449473
Lily and Mara can't be found in a 'natural' setting.
And DIO/The World is specialized/unique, but it's building on a slime that already exists as a reference.
Say like the Princesses who built off the base slimes they were made from, except this one already has a reference built in, so it's just following along there instead of being Generic.
Essentially building off that existing reference as it evolves, becoming a punchy time controller.
>>
>>1449482
Freak out? I'm not as fussed over it as you seem to think I am. I was just giving my thoughts on it. I'm not going to go nuts if it happens, I just prefer it if it didn't is all.
>>
>>1449361
Who watch the watcher?
>>
>>1449492
She does. She has like four eyes, she can totally watch herself and three other people at the same time.
>>
>>1449482
Holy shit, could you be any more obviously salty? Right now, it's a reference, but you're trying to make it a full-on expy. That's shit taste, and so it's being called out on it and voted against.
>>
>>1449497
>but you're trying to make it a full-on expy.
But I'm not, >>1449489 is. I don't care either way. I was merely stating how other people were completely overreacting to his suggestion.
>>
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Added some runes to the dungeon to spruce it up a bit and.....
Done.

Here's the current layout.

1. Enter the dungeon. Ms Bloops is the greeter. If treated kindly a token is awarded. If not... Bad things happen.

2. The Comfy Slime Pit. They must use a rope and leap across the pit. Any other attempts to cross the pit will result in then being thrown backwards.

3. The main room. It is from here that there are several branching paths. Also, Cleric Plant is here.

Starting from the bottom left...

4.The Cafe and Spa. Prices were already noted above.

5. A hallway with a Psion slime in it. This leads to a room where Light and Darkness slime are arguing and firing lasers everywhere. Light is trying to light the place up, dark is trying to keep it dark. The lasers are timed and there is a safe way through. Getting through that results in you meeting a bonus boss, Colt. He drops something. Haven't decided what it is yet.

6. The Armory. You can fix items here. Maybe enchant them with runes? Useful when you want to repair and not waste a powder.

7. Rosa's Study. In this, the players must mix the proper tea. Failed creations are tossed. These failed creations leak into Watcher's room and power her up. Too many failed attempts unleash her. You can also find her by taking a secret entrance past Magic Slime. After brewing the perfect tea, Rosa will reward you with her item.

Bottom right

8. Staff room and store.

9. Hallway with a gravity slime. Defeating it leads to an arena where the Paladin is ready to lay down the law as the heroes fight through waves of monsters. After defeating enough, Mirelle congratulates them and gives them her own item.

10. So You Think You Can Slime. An alternate path to Sophie's room. Leads to the slime play pen.

11. A hedge maze filled with Explodey and D.Fence. Getting past them leads to a music slime and mimic. Appease the Music Slime or battle it. Either way, you get to see Sophie who gives you her own item.

Finally, center path.

12. A fight against Lily and Reginald. Ice Elementals create a battle field that slowly erodes as time goes on. You have to win to move on to-

13. Curi. A final boss battle. Each princess's previous item helps weaken Curi in a certain way. Defeat her to win the ultimate prize.

whew

How's that?

2/2
>>
>>1449497
You mean like Lily Slime? or DQ Slime? or Mara?
>>
>>1449505
What does Metal Slime do? He's kinda just hanging in the middle with Cleric Plant.
>>
>>1449505
Finalize it, Mary!
This should impress the Heroes who are gonna come next!
>>
>>1449505
I'd say call this a lock.
>>1449518
Just a chasedown encounter.
>>
>>1449505
Hmm. No.

No it's all terrible, start over. From scratch. Honestly, why would you waste our time like this?
>>
honestly for a dungeon based around slime's? pretty fucking cool, and could be very difficult.
>>
>>1449505
Looks like lil cute O. Fence didn't made the cut yet, she must still be in school. I see her as a brat in a one piece swimsuit and full of weapons.

>>1449518
He roams the whole dungeon and has a rare drop?
>>
>>1449530
>>1449534
Neat. Can he split? Maybe give like the splits a lower prize and then if you manage to beat the real one it's a better prize?
>>
>>1449505
Let's put string slimes in one of the empty hallways and cloth slimes in the other, and put a little gold ir tokens in them. Adventurers go nuts for that shit.

Colt needs a cool drop. Tokens can do in a pinch, but something unique would be best.

I'm sure Flit and Magnus are capable of running the forge.

Do we have any incentive for going over to Ruth/Simon/Paladin area?

I kind of want to do more demon making (glass horses! And o. Fence) but that can wait.
>>
I'm just ready for an adventurer to come through.
>>
>>1449505
Basement entrance is beyond Curi as usual, right?
>>
>>1449542
I don't think so? He is basically a lure, a runaway monster and a rare encounter.
>>
>>1449505
Repairs and enchantments at The Armory will cost adventurers money. Repairing costs are dirt cheap but gets more expensive the more extensive the equipment damage. Like a full repair from 0% to 100% durability on a single piece of equipment would be 60 gold, while any repairs on an equipment with only light scratches will cost 3-5 gold. However the advantage is that the Armory is available anytime (provided you didn't aggro the Blacksmith and the Fire elemental powering the forge).
Enchanting stuff pricing is going to be a WIP for now.
>>
>>1449505
So is monk slime sitting this one out?
>>
>>1449547
Mirelle will be stationed there, she holds a key item that will help make the Curi boss fight easier
>>
>>1449505
Beyond this, next time we renovate, I'd like to get a Colosseum and Pens going.
As well, see if YUM! will accept the exchange of allowing us to use the YUM! Rune to give them their own boss instead of them putting the logo and interfering everywhere.
We can also use the Colosseum and Pens to add more non-slime monsters. Maybe run a thing every so often where the Pens get broken and the monsters from there rampage around the dungeon.

I'd also like to stick another Time Rune and a Fist Rune into Time Slime. Maybe even do a rotating thing with Monk Slime and play up the difference in fighting styles, with Monk Slime being traditional honorable martial arts and Time Slime being underhanded as fuck.
>>
>>1449571
Give him an advice guru post? Advice for a gold coin?
>>
>>1449547
Colt's Item drop table

60% tokens and gold
20% Warrior's Brew (alcohol that buffs str and con)
10% Brew +Tokens
5% Slime Wanderer Armor
4% All of Above
1% Beast Slayer blade


Slime wanderer armor is designed to allow a lot of arm mobility to swing a large sword while still offering protection. It looks shabby but isn't bad.

Beast slayer blade is a blade that SUPPOSEDLY harmed the great evil in legends of the past, but it's lost a great deal of it's power. Still big huge and heavy allowing it to cleave lesser enemies in two with ease.
>>
>>1449577

Drop it with the Time slime, he is Mob not a Boss.
>>
later on i want this to become some kind of hub town, have adventurer's get quest's. like
lily want's a shiny from another dungeon or something. (basically we send adventurers to gather rare ruins. ) or they can come in and rest after a tough day.
>>
>>1449584
No. I want to see him hit at least four runes.
>>
>>1449580
>>1449547
Colt has a few rare drops. namely
>Sticky Slime Scars: Cosmetic slime strips that mimic facial scars. 10 Tokens
>Colt's Slimehander: +2 Attack +2 Defense, No movement Penalties.
>>
>>1449587
You mean a Zone. I think we're hoping for similar, yeah.
>>
>>1449505
Pretty gud. How's the Dungeon Exterior Renovations coming along? how does it look?
>>
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>>1449557
Of course. I literally can not remove it from the dungeon for some reason.

>>1449518
He just sorta runs around.

>>1449547
I'll add some extra monsters there. No making new ones for right now.

>>1449568
That's what I was figuring, anyway.

I think that's it.

Alright aaaaaand...

Lock!

-PING PING PING PING PING PING PING PING PING PING PING PING PING PING PING -

Oh god!

I just posted it was up like a second ago!

>Demonologist speaks up.

"We have a lot of people interested in the event, it seems. The teleporter is backed up."

"What does that mean?"

"Well, normally it would just send them to different dungeons we control but since we only have the one we have to pick who gets to come in."

"Oh, okay. So I just select?"

"Yep."

>Mary goes over the list.

===

Peasant Lvl.1
Druid Lvl. 12, Spark Mage Lvl. 15
Demon Lvl. 9, Marauder Lvl. 16

===

>Those three catch her eye.

Which one should we go with?
>>
>>1449604
Oh hey, maybe we can get some Peasant Runes. Like the inverse of Fancy Runes or something.
>>
>>1449604
>Druid Lvl. 12, Spark Mage Lvl. 15
Those two will give us the most money.
>>
>>1449604
>Demon Lvl. 9, Marauder Lvl. 16
This pair promises fun, let's take them on
>>
>>1449604
>Druid Lvl. 12, Spark Mage Lvl. 15
>>
>>1449604
>Peasant Lvl.1

Gotta admire their confidence at least.
>>
>>1449604
>Druid Lvl. 12, Spark Mage Lvl. 15

Not sure what a spark mage is, but I love the sound of it.
>>
>>1449604
>Peasant Lvl.1
Normally I'd pick this one. But I doubt he has alot of money and he probably can't beat the dungeon.

Honestly, I wonder why he's even trying.

Mary can we look up Hero Profiles?
>>
>>1449604
>Druid Lvl. 12, Spark Mage Lvl. 15
New Runes. And high levels mean they may be able to do the bosses.
>>
>>1449604
>Demon Lvl. 9, Marauder Lvl. 16
The difference in level piques my curiosity.
>>
>Demon Lvl. 9
>Marauder Lvl. 16
>Druid Lvl. 12
spark mage is sparky, thus i do not like it.
>>
>>1449604
>Peasant Lvl.1
The 'for quick lulz' option. (Or the prestige leveling option.)

>Druid Lvl. 12, Spark Mage Lvl. 15
The 'serious business' option.

>Demon Lvl. 9, Marauder Lvl. 16
The 'probably got a trick up their sleeve' option.

I'm going to go with....
>Druid Lvl. 12, Spark Mage Lvl. 15

Remember folks, if they WIN, then they WIN.

Let's try to not directly meddle too much, huh? See how this layout goes without interference, then we'll take the results as feedback.
>>
>>1449604
>Demon Lvl. 9, Marauder Lvl. 16
Adding Druid to >>1449614
Dunno we can mix and match, so priority is to demon/marauder pair
>>
You can not mix and match. Those are three separate parties.
>>
>>1449604
Peasant Lvl.1
>>
>>1449604
>Peasant Lvl.1
I wanna see Peasant Lvl. 1. This adventurer is a complete noob, and having PR for being a Noob Friendly dungeon is good for business. Besides, our dungeon IS based around making the most of the "weakest" monster in this setting right?
>>
>>1449604
Oh Mary, can we teleport in one of the higher level teams right now, then once they're out of the main area teleport in Peasant and quickly direct him to the Spa to see what he was interested in?

We did want to allow multiple groups eventually for use of the Resort and the Dungeon at the same time.
>>
>>1449604
Druid Lvl. 12, Spark Mage Lvl. 15

The demon is an opposing dungeon trying to raid our shit.
>>
>>1449604
Peasant lvl 1.

I... I have to know what the hell the peasant class does.
>>
>>1449633
>PR for being a Noob Friendly dungeon is good for business
Kiiiinda, it can also make the rich and/or mid to high level people to ignore us completely.
>>
>>1449604
>Druid Lvl. 12, Spark Mage Lvl. 15
>>
>>1449604
I say go with Peasant, Druid and Demon. Should serve as a good test run.
I bet Peasant will end up being good at the non-violent challenges.
>>
The more I think about it, the more the Peasant intrigues me. I'm not changing my vote, but I AM wondering what his deal is.

...might just be a perv.
>>
>>1449631
so we have to take the peasant. cool
>Demon Lvl. 9, Marauder Lvl. 16
>Peasant Lvl.1
>>
Oh god you guys. The dungeon is anything but noob friendly at this point! It's more difficult than it's ever been and we don't have an Easy Mode set up.
>>
>>1449649
I dunno, that Elf Boy and his friends made it through okay.
>>
>>1449647
No, if you take the peasant, it's ONLY the peasant and no one else.
>>
>>1449647
wait never mind read it wrong fuck
Demon Lvl. 9, Marauder Lvl. 16
>>
Actually, that reminds me, yeah. This event was supposed to be fight ALONGSIDE the princesses, right?
>>
>>1449645
You cannot choose more than 1 party. The peasant is a solo party.
>>
>>1449652
What? Tali had our help, that's more than anything even high level heroes can do.
>>
>>1449604
>Druid Lvl. 12, Spark Mage Lvl. 15
>>
>>1449652
They weren't level 1! They were all powerful mages, just inexperienced in serious combat.
>>
>>1449604
>Demon Lvl. 9, Marauder Lvl. 16

Someones class is literally Demon how can I not pick that out of curiosity
>>
>>1449657
Is Lily one of the Princesses the can pick?
Is Simon?
>>
>>1449657
Yes. Which makes the Peasant all the more interesting dungeon to run.
>>
>>1449604
>Peasant Lvl.1

Haha, yes.
>>
>>1449604
>"Well, normally it would just send them to different dungeons we control
Wait, does this mean we could control dungeons at some point?
>>
>>1449668
Ms. Bloops.
>>
>>1449673
We got that answered before- yes, we could eventually control multiple dungeons. That's a LONG ways away, though.
>>
>>1449604
Demon and Marauder. Let the strong ones in first so we can calibrate the difficulty.
>>
>>1449666
I don't know, Satan. Elf Boy was pretty noodly.
>>
>>1449604
>Demon Lvl. 9, Marauder Lvl. 16
>>
Guys don't be stupid and vote for the obvious enemy dungeon raid.
>>
>>1449668
Simon should be an option. I mean we've had plenty of female customers.
>>
>>1449604
>Druid Lvl. 12, Spark Mage Lvl. 15
They seem like the sort to enjoy the dungeon's puzzles the most. The Demon and Marauder sound like they prefer the more "Rip and Tear" Dungeon.
>Peasant Lvl. 1
bet this is the fun comedy option, with some idiot somehow beating the dungeon through sheer luck
>>
When is the vote closed?
>>
Closing the vote in two minutes.
>>
>>1449604
>Druid Lvl. 12, Spark Mage Lvl. 15
You have my interest!
>>
>>1449667
>>1449684
>>1449647
>>1449655
>>1449629
>>1449624
>>1449614


>>1449685
This guy right here is right, this is a raid by our dickish bitch of an enemy, she's going tos teal shit.
>>
>>1449604
>Druid Lvl. 12, Spark Mage Lvl. 15
These guys are kind of weak. I doubt they can beat Curi even with a princess's help.
>>
VOTING IS CLOSED!~

LAMB! GO DRAW UP A WAIT WARMLY PIC THAT TELLS ANONS VOTING IS CLOSED
>>
>>1449688
My concern is, if Lily and Simon are available, what do we do their bodyguards? It seems wrong to separate them, but having them would make those two OP choices.
>>
>>1449702
that's racist towards demon's.
dont be that guy.
>>
>>1449689
>>1449604
Just to be clear, I'm voting for
>Druid Lvl. 12, Spark Mage Lvl. 15
>>
If the Peasant doesn't make it for this queue, I hope we can let the peasant in on the next run.
>>
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Tallying them up
>>
>>1449720
I thiiiink its team SparkyDruid
>>
>>1449702
Well that was the point of it. I want to bully Red.
>>
>>1449706
I'm going to need more than a random demand. If you'd included a funny idea like the vote box being a mimic or something and attacking Warrior, I might have gone along with it.
>>
>>1449734
Draw yum being outsmugged by wendy
>>
>>1449734
Lamb, draw up a Wait Warmly that's a bunch of the girls chasing Metal Slime, who's holding a pile of panties and bringing it to a waiting Dungeoneer.
>>
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Votes tallied. Arting now.
>>
>>1449734
"Votes are being tallied. Please wait warmly and don't bother the Watcher."
>>
>>1449734
Draw Keira as a witch doctor and Herb as a healer?
>>
So. Regarding that Peasant class... I kinda want let the peasant in and guide the adventurer through the dungeon so it can gain the Dungeon exclusive Slime-Fu Fighter Class. Make it appealing to the Lvl 1 Peasants that easy levels and and an exclusive adventurer class can be found in this dungeon only.
>>
>>1449759
I want to defeat him quick, we need to pull experienced people in.
>>
>>1449734
Votes are being Tallied: Wait Warmly and keep an eye on the Basement. (Watcher is having a staring contest with Jeffrey from around the corner.
>>
>>1449743
I don't know what those two things are.

>>1449746
Larro already got three new warmlies from me today.

>>1449756
>>1449766
I don't have a reference for the Watcher yet. Also he's done counting and Larro says I'm not allowed to draw Jeffrey anymore.

>>1449758
WRONG QUEST
>>
>>1449769
Jeffrey?
>>
>>1449769
>Larro already got three new warmlies from me today.
Make that one the top of the list for next warmlies plz?
>>
>>1449770
a nickname for THE THING IN THE BASEMENT.
>>
>>1449758
Also, you didn't mention Laki. Minus infinity points.

>>1449770
The thing in the basement.
>>
>>1449770
That's the thing in the basement Anon
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>>1449773
You mean Lucy?
>>
>>1449769
Didn't stop the elf kid and his girlfriends?
>>1449775
I couldn't decide a great choice for her class, and I felt it in poor taste to request too many characters.

Um, what about Mary looking angrily at a wood, darkness, and chaos rune?
>>
>>1449775
>lamb is a lakifag
Fool! Submit yourself to the one true Best Girl, Jane!
>>
>>1449789
Oh god the Waugh wars are spreading.

Larro, I'm sorry.
>>
>>1449792
Waugh = Waifu

Ducking autocorrect.
>>
>>1449796
That's a pretty orky autocorrect. I approve.

Oh no Larro post faster I'm giving in to the shitposting side
>>
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>Mary taps the screen...

>Druid Lvl. 12, Spark Mage Lvl. 15

>The pair are cleared to enter and appear in front of the dungeon.

"Wow..." Spark Mage says. "This place looks like a dump."

"Mmm.... Maybe it's better on the inside..?"

"We'll see."

1/2
>>
>>1449756
Speak not the Watchers,
Draw not the Watchers,
Write not the Watchers,
Sculpt not the Watchers,
Sing not the Watchers,
Call not the Watchers' name.
>>
>>1449824
Yeah, that's expected. Not even mad. We need to get that outside set up.
>>
>>1449824
I THOUGHT WE HAD THE OUTSIDE RENOVATED.
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>>1449824
We really do need to renovate the outside
People won't come in if our image looks bad
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>>1449828
But you just did that last/first one like six times.
>>
>>1449833
Nah, not yet. We're still waiting on YUM!'s ship to come in. If we can do it earlier, we should, though.
>>
>>1449837
Maybe some kind adventurer will take pity on us and make a donation...

How much does the exterior renovation cost again?
>>
>>1449838
2k, IIRC.
>>
dammit why haven't we done that yet?
>>
>>1449838
We got a sponsor who will come and pay for the exterior renovation. It's covered. We're waiting on the payment.
>>
>>1449844
Because we keep adding and changing the dungeon's interior instead.
>>
>>1449843
Wait, the post that lists upgrades and costs says 300g for "entrance repair."
>>
So is Metal slime more or less vulnerable to lightning? If it's less vulnerable, we should direct it to hide and merge with one of the bosses later.
>>
>>1449852
That's JUST for the entrance, not the total overhaul we want. I think. I'm honestly not sure.
>>
>>1449854
It's more vulnerable.
>>
>>1449857
Entrance change is listed as 500.
>>
>>1449828
DO THE WATCHERS LAUGH ALSO?
>>
>>1449824
Spark Mage has a cool hat.
>>
>>1449867
Spark mage a best.
Druid a worst.
>>
>>1449833
>>1449834
>>1449845
They may have repaired it and they're just jerks.
>>
>>1449880
Or they repaired it, and it's a giant bag of chips with YUM! on it.
>>
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>The pair enter and find themselves in the fountain room. Ms. Bloops pops out of the fountain and waves at them.

>And is then instantly killed by a blast of lightning. She explodes into dozens of slime chunks.

"Ah! W-What did you do that for!?" Druid asks.

"For the exp."

"She d-doesn't even give any! She was waving! Sh-she could have been a guide!"

"Ooops. Well, whatever. I doubt she had anything important to say. Besides, Druid. This is a speed run, remember. A speed run! Speed is the name of the game!"

"She... She looked really cute."

"This is Slimecrown Citadel. Everything's gonna look cute. We aren't gonna beat this thing if we pat all the slimes. We gotta win! Now come on, let's go go go!"

>She drags the hapless Druid along.
>>
>>1449824
MARY, CAN WE GET CONFIRMATION THAT THE OUTSIDE ENTRANCE HAS BEEN COMPLETELY RENOVATED? Show pics to prove it!
>>
>>1449889
HARD MODE EXTREME ACTIVATE
BLOOOOOOOOOPS, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>1449889
I'm actually laughing right now.

Okay, so. Speedrunners, huh? We've played this game before, we know they're gonna try to cheese stuff.

Do we have the emotional fortitude to withstand it?
>>
>>1449889
Well that Happened
>Everyone loses their shit in 3,2,1
>>
>>1449889
>We aren't gonna beat this thing if we pat all the slimes
That would honestly be the fastest way to win girl, you done fucked up
>>
>>1449894
calm your tits son.
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>>1449889
Murder her. But give her friend a spa pass afterwards, for at least being sorry in place of the mage.
>>
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>>1449889
IT BEGINS
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>>1449889
Lol, whatever.
>>
>>1449889
Activate hard mode.
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>>1449889
Sparky will regret doing that.

Druid can leave with her limbs intact, tho. She cool.
>>
>>1449894
>>1449905
>>1449909
>>1449910
Enhance your calm.
>>
Remind me, hard mode is just they get locked out of playpen, healing is doubled in price/nonexistant, and they if they go SYTYCS they have to fend off mobs?

I forget the exact specs.
>>
>>1449889
Really guys, do we need the pitchforks out for every single time someone kills Bloops? ...

Sigh...

MURDER! RAPE! DEATH! KILL!

Well, they want to gogogo and kill all the slimes in a speedrun but don't appear to have read any of the guides (which would have told them about bloops). I suppose they can see how fast they can kill everything while going as fast as possible.

I suppose they won't really care about the Spa or lore.
>>
>>1449889
Whelp, time for hard mode. And we still need to give them a princess to do the dungeon with for the event.

I say we restrict it to the Mirelle, Rosa, and Sophie, since Lily and Simon are both four runes and we're upset with them.

>>1449892
I don't think we even have the chests for the trial run yet, the YUM rep that came said there was some paperwork that needed to be done first.
>>
Oh god she gonna try to attack Ashley
>>
>>1449889
Fool, you have to run past bloops for the speed run.

I like these two. Too bad there's no best time to beat fir this iteration of the dungeon.

Seriously, our dungeon changes between every run. It has to be a nightmare for speed runners.

Is Ashley fightable? I hope she's fightable.

I wanna see these girls blitz the dungeon.

They're probably going to head straight for Curi, huh?

Unless they're going for a 100% run...
>>
>>1449889
Oh boy. Time to increase the difficulty I guess.

I feel like we should have a sound effect when people do this. Some kind of foreboding rumble in the distance.
>>
Wait, when do they meet up with their chosen princess?
>>
>>1449914
Bloops is our most senior member of all the monsters and slimes here. We can't let this slide without retribution.
>>
>>1449889
You know what, I like them.
>>
Gonna go grab a bite real quick
>>
well, time to turn up the difficulty a bit, not insane but harder.
do we want to purposefully give them puzzles they have to take time and think through? or do we want to give them things they can actually speed run?
>>
>>1449889
>Speedrun
Oh god, I hope they aren't able to catch Metal Slime and he makes them waste so much time.
>>
>>1449926
Good question. I suppose after they get into the main area.

>>1449924
Agreed.

>>1449921
Probably. We should heads up Ashley about 'don't LOOK hostile, but get ready for a violent welcome.'
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>>1449927
You're confused, we reward people for NOT killing her, we don't punish them for doing it.
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>>1449914
I'm 100% calm, I just want her not to get a speedrun, or even a full run, unless she spends hundreds of gold being revived over and over again.

This is what happens, when you give this answer.

This is why we put her there, at the entrance.
>>
She may be attacking on sight, but don't take it personally! It's just business. Speedrunning business. Just like it'll be business when we use stalling tactics to turtle her to death.
>>
>>1449889
Focus all aggro priorities on Spark Mage, Deploy Mudslimes. Steal her hat. Spark Mage has a Spark Slime.
>>1449924
>The Dungeon Jiggles Ominously.
>You can't help but feel the dungeon walls secreting more and more slime, as if wanting to engulf its transgressors.
>>
>>1449916
There are more people raging about imaginary overraction than there are who actually resemble your alleged targets.
>>
...You know what? The funny thing about IRL speedruns is that generally you want to do the MINIMUM fighting possible. It's all about getting from point A to task B.

So if she was a serious speedrunner she likely would've just blown by Bloops, not attacked her. That's like, a whole 3 seconds lost. (and I'm not being facetious with that time. 3 seconds is a LOT to speedrunners.)
>>
>>1449943
No we put her there to reward people for not killing her, not to punish people who decide to kill her.
>>
>>1449941
I mean, I used to agree with you, but it's tradition by now to increase the difficulty when they kill Bloops. Doesn't mean we need to actively try to kill her, you know?

We could add a bunch more mobs all over the place. We've got slimes to spare and she seems powerful enough to handle it.
>>
>>1449963
>but it's tradition by now to increase the difficulty when they kill Bloops.
I cannot remember ever doing that.
>>
You just know if she fails, she's gonna complain, and everyone's gonna ask on the forums 'Did you kill the VERY FIRST slime you met or did you leave her alone?'

'Killed it, duh'

'no shit you blew it.'
>>
Me thinks Spark Mage is the type of player that gets her Jollies off of a Zero-effort power fantasy where she gets to haughtily dominate any dungeon without effort and get every chance to act like an insufferable smug bitch to the DM.
tl;dr a "that guy/girl".
It could be that Druid acts as Spark Mage's moral compass but only under certain circumstances. Which I wonder... What happens if we manage to separate Spark Mage from Druid?
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>>1449947
sound effect's would be cool.
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>>1449955
You see, she's doing a genocide run. She's not trying to beat the dungeon as quickly as possible, she's trying to kill everything as quickly as possible.

Let's send her to Jeffrey. (But try to warn her of course.)
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>>1449941
I agree. It's too unfair to people running the dungeon if we make it harder based on the very first thing they do.

>>1449963
It's not really tradition. We change the dungeon every single time someone runs it and the "tradition" with Bloops is still very new. I for one would very much like to have Bloops provide aid for people running the dungeon early on if they are nice to her rather than making the dungeon even more of a death course whenever a noob kills Bloops. It's plenty difficult as is.
>>
>>1449976
Using jeffrey is not fun
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>>1449959
But anon, that's wrong.
>>
On the whole, I do agree with NOT making it harder, thinking about it.
>>
>>1449974
>Me thinks Spark Mage is the type of player that gets her Jollies off of a Zero-effort power fantasy where she gets to haughtily dominate any dungeon without effort and get every chance to act like an insufferable smug bitch to the DM.
You're thinking of this in tabletop gaming terms rather than video gaming terms. She's a speedrunner, that is her motivation. Not whatever bullshit you're spouting.

>>1449980
No it isn't, go reread the thread we put her there if you don't believe me.
>>
>>1449978
Hey, as long as we tell her it's optional, and basically impossible. After that it's all up to her.
(Also I want electric runes.)
>>
>>1449959
No, we put her there to get an early idea of what kind of adventurers we're getting so we can tailor the dungeon better. The rewarding and hard mode stuff is just something extra we've been throwing on.
>>
>>1449987
I don't think Spark mage is a speed runner. Note that she emphasized "winning", not speed running terms such as "shaving 3 seconds off of next checkpoint" or any named strats like "Lily Skip"
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>>1449996
She just started. Give it time.

(Also there's such a thing as a 100%/No Skips/ Insert condition here speedrun.)
>>
>>1449996
Either way, you're coming at it from the wrong angle by thing of her as a tabletop player, when she has more in common with a video game player.
>>
>>1449999
don't you mean "completionist" speedruns?
nice quads.
>>
>>1450002
Basically, yeah! And thanks!
>>
>>1450001
>wrong angle by thing of her as
by thinking of her as
That was a strange typo.
>>
>>1450007
What's wrong of thinking of her ass? I'd tap it.
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>>1450011
That wasn't even the typo I made. You need to get rid of these lewd thoughts anon, they're making you see things.
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>>1450011
Double dubs speaks the truth. The ass must be tapped.
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>>1450023
No! She belongs to druid!
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>>1450023
she deserves to be bullied, not druid.
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>>1450023
We haven't even really seen her ass.
Midriff's nice though.

Also, I'm glad our dungeon has gotten the accurate reputation of being full of cute things.
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>>1450039
now we need to fulfill the Murderous part. The part that says, even though it's cute this dungeon will still kick your ass seven ways to Sunday.
>>
Well, it was bound to happen. Guess we'll up the difficulty. See where they go from here. And have them puck their princess.

Then we see what they're game plan is. Maybe they'll change their tune as time passes.
>>
>>1450051
We know what their game plan is, they want to go through the dungeon as fast as possible. What is wrong with that?
>>
>>1450056
This isn't that kind of dungeon. Never has been. The Citadel doesn't offer good loot or exp. It offers an experience.
>>
You know, we could do this like how Breath of the Wild does their Final Boss battle. Defeat side bosses and make things easier for the final boss battle. But going straight to the final boss? You can give it a go, but good fucking luck m8. You'll be shredded if you're not prepped.

I think for Slimecrown we should do the same thing.
Go through the standard routes and you can get your standard Curi Fight,
But going to the Final Boss and Fight Curi right away? Good fucking luck, you're gonna have to fight the Entire Royal Family at the same time in addition to Curi.
>>
>>1450051
I can only imagine that if they find a princess they'll zap her and start a fight before anyone else can get a word in edgewise.

Come to think of it, if this were a video game speed run, the best strategy would probably be to kill everything but bloops and curi, then go back and kill bloops, then kill curi and finish the dungeon.

>>1450056
Nothing really. It doesn't really gel with the event, but everyone has fun in different ways. It just kind of sucks when a party of heroes aren't all on the same page about what way they want to have fun, which looks like it might be what's happening here.

I wanna see them pick a fight with oilivia.
>>
>>1450073
Or Siren slime, only to fall asleep and waste 3 hours of speed run time. Siren slime would be the bane of all speedrunners.
>>
>>1450070
Only because we were too poor to afford either. Now we can and we should. We can provide dinner AND a show.
>>
>>1450070
But if people want to experience that way, are willing to pay, and we don't have to change anything to accommodate them why would you try to stop them?
>>
>>1450070
What? I don't know. Id rather not punish someone for wanting to speedrun, of all things. in fact I'm kind of interested in seeing how they handle themselves.

Half the fun in watching speedrunners is seeing some really amazing screw-ups!
>>
>>1450056
Nothing is wrong with that. We just have to accomodate. And traditionally, heroes just end up changing their tune regardless.
>>1450073
Well, we could add that all princesses are NPCs until they join your party. Then the two you didn't select go back to normal.
>>
>>1450072
>fight the Entire Royal Family at the same time
Nah, I'd rather eventually set up a chain of succession deal. Kill the Royal Family in the right order and you unlock a bonus fight against Bloops, the Primordial Slime.
>>
>>1450086
Not to mention seeing the reaction/look of despair on their faces.
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>>1450083
>and we don't have to change anything to accommodate them
That's the issue. The dungeon isn't built in a way that allows speedruns.
>>1450082
I agree.
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>>1450089
>Then the two you didn't select go back to normal.
What about Lily and Simon?
>>
>>1450095
Trust me. Anything can be a speedrun if you want to be. ANYTHING.
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>>1450097
They were never a part if the deal. If I recall. Lily is with Regi. And Simon is not on deck today.
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>>1450100
I want to speedrun a loving relationship with Ms. Bloops!
>>
>>1450095
At its most fundamental level a speedrun is just going through as fast as possible. There is no need to do anything special for that, no accommodations need to be made.
>>
Now that we know how they are planning to go, we should give them appropriate obstacles.

RELEASE THE COMFY SLIMES! Have them ambush around every corner. Even a moment of peaceful rest is a serious challenge to a speedrunner.
>>
>>1450095
I would change(add) one thing: Give these adventurers their completion percentage and total time at the end of the dungeon, win or lose. That's all they need.
>>
>>1450111
No, no. Have the time slime stand next to the clocks. They'll think they took an extra hour!
>>
>>1450111
No, that would be bad for player retention. If there's one thing that all speedrunners universally hate all the time forever, it's RNG.
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>>1450102
Simon and Rosalyn are in Mirabelle's chamber. Monk slime's off deck.

>>1450113
Sure, but rooms completed and slimes killed should be separate stats.
>>
>>1450111
oh god. That would be so funny. Spark Mage gets glomped by a comfy slime, notices it doesn't deal any contact damage, ignores it. Spark Mage falls asleep 5 minutes later.
>>1450115
BRILLIANT! TIME SLIME IS ANOTHER BANE OF SPEED RUNNERS. WOE IS THE RUNNER THAT ENCOUNTERS TIME SLIME.
>>
>>1450115
>>1450122
You know, we could pump a few extra runes into him and have him run the clock for speedruns then have players be allowed to go out of their way to fight him in hopes of a bonus to their end time.
>>
>>1450107
I guess if you put it like that. Still, I can't imagine they'd enjoy it as much as they would if tgey took their time. Oh well.
>>1450113
Not bad. I like it.
>>1450129
I'd rather save runes for rooms and items desu.
>>
>>1450133
>I'd rather save runes for rooms and items desu.
Eh, we have an inexhaustible source of runes. It's not like we're limited by anything but time.
>>
>>1449929
Stop eating long-ass meals at weird hours!
>>
>>1450136
This quest doesn't have the kind of pace or a qm with enough free time for that not to be a really huge factor.
>>
>>1450139
Is he taking another 3 hours to eat a fucking burger?
>>
I like the idea of giving the "speedrunner" a grade at the end of the dungeon with completion and time spent.

Maybe we shouldn't make it harder after all.
>>
>>1450147
Easy there, he has to raise the cow and then butcher it before making dinner.
>>
>>1450147
He got caught up on the french fries.
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>>1450150
well we could have ms. bloops start a time- OW WAIT!
>>
>>1450190
"Whadaya mean 'No time found'!?"
>>
What was the reward for not killing Ms. Bloops again? Reading back in this quest is impossible. I demand a spoon.
>>
>>1450194
A token, a guide, and her precious smile.
>>
>>1450194
not killing Ms. Bloops will have her guide you to the hub across the Moat. Supposedly. There was also a platforming section that ms. Bloops would also help guide you but something happened to it.
>>
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Made it back!
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>>1450194
Handholding the adventurers through the dungeon. Not something great for experienced parties.
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>>1450202
mm-mm-mmm... Mary has that kind of plump curve that makes her cute/sexy. I'd tap dat.
>>
>>1450198
>>1450202
Guide through... the maze, was it?
Well then, it's a pretty minor bonus so it shouldn't rack up a major penalty when they kill them.
>>
>>1450202
>>1450207
Dem office doughnuts sure do that booty good.
>>
>>1450208
That and a token for each, which would have been two. So yeah its minor. So for me its adding more mobs. That is the logical step.
>>
>>1450202
Mary, what runes did you apply to yourself to be so cute?
>>
>>1450213
that's all natural.
>>
>>1450213
Chub, apparently.
>>
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Welp. hardmode it is.
I'm not even doing this to be mean.

If she's a 'speed runner' then she should have read the guide or something. The entrance hasn't changed since... What, the start of the damn dungeon?

So, yeah.

Hard mode.

>The pair run ahead, with the Spark Mage leading the party.
>When they enter the comfy pit room, Spark Mage immediately runs forward and blasts the comfy slimes in the pit with lightning.

"W-wait! You're not supposed to-"

>She leaps across the pit.

>A hidden panel slams into her face and sends her flying back.

1/3
>>
>>1450231
PFFTAHAHAHAHA
IT WORKS EVERY TIME
>>
>>1450231
HAHAHAHAHA THAT TRAP HAS SERVED US SO WELL.
>>
>>1450231
Nyehyehyehyeh.
>>
>>1450231
Okay, looks like ONE of them at least did some homework on us.

Shame it's not the one trying to do the whole gottagofast thing.
>>
>>1450231
We're keeping heals buyable, right? Think of the money!
>>
>>1450231
What's the bog standard hard mode?
>>
>>1450246
Kill Ms. Bloops, there will be hell to pay.
>>
>>1450231
So odds on this nitwit going straight for Curi for maximum speed?
>>
>>1450231

We have a unique dungeon in terms of speed running. In that the fastest way to traverse the mazes and puzzles isn't to kill everything as fast as possible, but to coax the dungeon into letting you through. If she likes it hard, guess we'll give it to her.
>>
>>1450231
Personally, I think that panel thing is kind of unfair. I mean, it's totally invisible until it's sprung; there's no indication that it's there apart from the rope, and that's hardly a hint.
>>
>>1450250
Anon means the details for it. Numbers, attack patterns, etc.
>>
>>1450251
High...very high...implying they get by Lily/RSK with the added status ailments.
>>
>>1450253
It's hilarious though. We can't change it.
>>
>>1450253
You are supposed to follow the rules. If there is a rope the dungeon clearly intends for you to use, trying to bypass the rope and just fly over would be cheating. And we can't have that, now can we?
>>
>>1450253
We could put some bloodstains in it. Perceptive heroes ought to notice it before it actives without being overt.
>>
>>1450254
More mobs, DM gets more involved and controlling in the Dungeon run. Certain events or Mobs may have more aggressive or different behaviors. Mobs may spawn in places they aren't supposed to be. Cleric plant may turn hostile.
>>
>>1450253
I would agree if the "punishment" were harsher. As it is, it's only on the first attempt (I think) and it doesn't hurt too much compared to other traps.

And it's hilarious.
>>
>>1450253
At least it isn't a lethal Kaizo trap like in Unfair Mario or "I wanna be the Guy"
>>
>>1450262
Put a few teeth embedded in there as well, so they can really get the hint.
>>
>>1450263
>DM gets more involved and controlling in the Dungeon run
honestly that's kinda horrifying.
if i know anything it's when the dm is pissed at you, thing's get nasty as fuck.
>>
>>1450270
How about a person-shaped indent.
>>
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>>1450231
>After hitting the opposite wall, Spark Mage sits up and sniffles.

"What the heck was that!?"

"Oh dear, oh dear..." Druid goes up to her and begins casting healing spells on the girl, patching up her wounds.

"That was stupid! What kinda thing punishes you for solving it!?"

"Y-You're not supposed to just leap over the thing..."

"What?"

"You have to... You have to use the rope and uhm... S-swing over it..."

"Why didn't you tell me that!?"

"I t-tried... And I sent you a l-link to the walkthrough..."

"I'm not going to use that rope. That's probably what they -want- you to do."

"It... It is... That's the solution."

"I'll solve it my own way. Watch, kouhai. I'll show you how it's done!"

2/3
>>
>>1450275
oh dear god a tsundere.
>>
>>1450275
dear god. a baby speedrunner's first speedrun. How adorable. This is getting more and more hilarious and adorable.
>>
>>1450275
...So she's gonna try and find a skip?

...let her. I wanna see if it can be done. Such is the way of speedrunners.
>>
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>>1450273
>>
>>1450275
So cute
>>
>>1450273
Well considering that we are kind of the DM...and we have seen some rather agressive reactions to things. So yeah.
>>1450275
Spark mage is my favourite now.

She is going to die a lot and we are going to get a lot of gold.
>>
If she fails more then 4 times turn the difficulty back down
>>
>>1450275
>healing spells
Fuck.
>>1450278
Look up what tsundere actually means, you moron.
>>
>>1450275
Set the trap to hit her harder next time. Her face still has discernible bone structure.
>>
>>1450275
I can respect wanting to find secret third options and unintended exploits.

She still needs to improve her teamwork though.

>>1450274
Pfft, I like it.
>>
>>1450284
That seems fine.
>>
>>1450284
Heck no. Gotta be consistent.
Besides, that just encourages her to fail faster next time.
>>
>>1450275
>>1450280
should we show some hints on skipping the trap? I kinda wanna show some hope to her. Like when she tests the trap, we could make it so the trap is sprung at a certain distance but have lag time in resetting. Yes this is a trap, but you can disarm the trap by springing it early. That's the point of the trap. Spark Mage does have valid concerns.
>>
>>1450285
Eh, expected.
>>
>>1450290
I dunno if it should be obvious, but if she can pull that off, she deserves the skip.
>>
>>1450275
Quick, pretty up Cleric Plant and have him prepare to seduce the druid!
>>
>>1450274
Sure, that could work.

If we could get Spark Mage to calm down a bit, how about asking for an indentation of her face, as a sort of "special thanks" thing?
>>
>>1450294
True, if spark mage IS a bonafide speedrunner, she would have taken the time to test the trap out and figured out its weakness.
>>
>>1450298
She might just be new to speedrunning. Generally you run through things normally (if as fast as possible) to get a feel for things before you go for skips and the superspeed strats.
>>
So what's Spark Mage and Druid's relationship?
It's clear that Spark Mage is Druid's sempai and wants to impress Druid via speedrunning and Druid seems to know more about speedrunning than Spark Mage.
>>
>>1450296
the cleric plant is attracted to the druid? well im fine with it.
>>
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>>1450275
========================

"Told ya." Spark Mage says, now with a lisp. "Got past it."

"It broke... You broke the b-board... With your face..."

"And then it stopped bothering me. Now, let's go."

>They enter the next room and see Ashley. She bows and greets the pair.

"Hello," He says, "And welcome to Slimecrown Citadel. You have joined us during a very special time. One of the princesses is looking for adventure and wishes to join you. Whoever's room you solve will join you during the rest of the encounter.

>She points out three of the paths and where each princess is.

"After you have joined up with one of them, work together to best the others in their trials, earn their tokens of affection, and use them on Curi, the Mother of Slimes."

"... Can we just skip all that and fight Curi?" Spark Mage asks.

"Of course. However, you will find the battle much more difficult. Those who take their time will find the reward that much greater."

"Th-this wasn't in the guide..." Druid says.

>Spark Mage grins

"Then that means we'll just have to wing it."

Oh boy. She looks ready to just storm into Lily's room. Should I try and stop her? Nudge her to a different path? I still have Metal Slime.
>>
>>1450305
I mean, if they want to fight Curi they'll be back again to run the dungeon again quickly, Mary. Let them fight Curi.
>>
>>1450305
Metal slime run infront of them then to the nicest princess
>>
>>1450305
NOPE.

Let it ride, Boss-lady!
>>
>>1450305
Let her. This is why we changed the system to be like this. To entice speedrunners and witness them flail and fail. We did make it so that Curi is Super strong remember?
>>
>>1450305
Nope! They've been warned already. Everything else is up to them.
>>
>>1450305
Okay I'm kind of curious and want to ask Druid why, if she had studied a guide before, she hadn't shown up earlier until we had an event which obviously will be different than the default mode.
>>
>>1450305
I mean, if she wants to, let her?

We already advised her, we can offer a word of sincere suggestion, but if spark mage wants to fight Curi with her limiters off, well... there were people who intentionally turned off indalecio's limiters in SO2 for the challenge...
>>
>>1450296
"Ashley" is a girl name, anon. Not that girls can't seduce girls of course.

>>1450302
Well, their outfits match, so they're either in a very formal guild or they're very close.

>>1450305
Ashley already warned them. Just make sure they know they can buy heals and resurrections, for a price.
>>
>>1450305
>Go ahead, But Ask where and what the guide says or look it up ourselves?
>>
Also Druid inadvertently brings up a good point. We're going to eventually need to keep things stable for a bit so people can make guides and get used to things.

...It also might behoove us to basically 'release patch notes' so adventurers aren't caught entirely by surprise. It'd also be a really cool hype builder if we promote that 'hey we just updated shit so it's cooler now.'
>>
>>1450305
Have Cleric Plant visibly pause a timer and suggest that a speedrun might be best saved for after this limited time event, but don't stop them if they really want to. The customer is always right!
Also, how does Spark Mage plan on her companion finishing the speedrun at the same speed?
>>
>>1450305
Use the metal slime. I bet that this "Speed Runner" can't resist the alure of that sweet sweet exp for min-maxing for a later run.
>>
>>1450305
Ask them if they'd like to put down money for a resurrection in advance first, then let them go on ahead.
>>
>>1450305
Let them. Make the Preparations. Have Curi ready herself and tune up for Raid Mode level battling and spec for anti-lightning.
Warn Lily and Reginald and have extra slime support in the retinue. The adventurers are Storming the Castle.
>>
>>1450305
Getting them to have fun despite themselves is always fun. Have the metal slime goad her into visiting Mirelle or Rosa.
>>
>>1450327
I honestly don't even think that'll be necessary.
>>
>>1450305
Inform them they can but Heals and rezs and suggest they stock up on items at the shop before going off to face their doom
>>
>>1450305
Let this happen. Speedrunners are the worst kind of people for our purposes.
>>
>>1450321
patch note's are good.patch note's are very good.
>>
>>1450322
Actually yeah that's a fair point. Like inform Spark Mage that, technically speaking, she and Druid are the first adventurers to participate in this event, so speedrunning seems kind of...

Actually is she even trying to speedrun or does she not get what that means?
>>
>>1450305
Have Ashley tell Druid and Spark Mage that they entered the dungeon during a promotional event so this run may be different than all other runs.
>>
>>1450305
Stress once more that it can be done, but it is ill advised. Especially with assistance from princesses. In addition, stress the fact that you can heal/ressurect for a fee and leave to make the challenge easier.

And also dangle the metal slime in their faces.
>>
>>1450337
I'm guessing the latter. Spark Mage wants to impress her Kouhai. She's got the Sempai-itis
>>
>>1450305
She wants to skip straight to the boss. Let her try! If she dies, well, that's her fault.
>>
>>1450305
Let them fight Lily and Regi but remind them Curi is even tougher. If they're struggling too much in the first fight they should come back, recruit a princess and grab at least one macguffin.
>>
>>1450305
Ummm.... wait, seeing as this is an Event. Wouldn't this run not count for Speedruns? Like, in most games?

Should we tell Spark Mage this?
>>
>>1450345
Breaking a springboard with your face is not a fight.
>>
>>1450305
Na, we've built in a hub layout so people can go in whatever order they want. Let her try; win or lose, we can bring the next group in quickly after them. See if we can't use metal slime as a distraction for luring into traps or during boss fights.
>>
She aint a speedrunner at all is she?

Cause no speedrunner would ram the board 4 times

Shes just made a bet with someone
>>
>>1450349
Probably that, or she thinks speed == skill and is trying to show off for her kouhai.
>>
>>1450349
Or it sounded cool, or she's trying to impress someone. Whatever the case, she certainly isn't a pro.
>>
>>1450349
She is just trying to impress druid. We need to let her know that SHE can turn back.
>>
>>1450355
>discouraging customers
Heck no! We'll take anyone's money, unless they're trying to exploit us for profit. And even then we'll ignore it if the payoff is good.
>>
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"Miss, I would like to point out just a few things."

"What?"

"This is a special event. As such, there is really no way to speedrun it. Any amount of time you take to do it will be the fastest since you are the first."

".... I knew that."

"Second, I can heal or revive you, should you fall in battle. So, simply return here and I will tend to your wounds."

"What if we die?"

"If there is no one left to revive you then I'm afraid you have failed... You are always welcome to try again."

"Awesome. Ready for the boss, Druid?"

"... I... I th-think she's r-really trying to suggest we uhm... We do this the long way... And it's fun... And I uh... I really want you to win me that item... Senpai..."

"..."

>She goes the long way.

>The first room they enter is one with the gravity slime. The moment they are halfway through the hallway it ups the gravity, making them slam into the ground.

>Spark Mage tries to blast the Gravity Slime but can barely even lift her hand up.

"Can't... Breathe...!"

1/3
>>
>>1450363
A wise decision!
>>
>>1450363
Oh my god Druid is here for the slime swimsuit.

Also, holy shit, I love our little gravity slime.
>>
Still need to get them to a princess.
>>
>>1450363
IT'S WORKING!
>>
>>1450363
well done. We've successfully prevented an unhappy customer.

Oh wow. Gravity slime. pls. that Gravity so op. Gravity slime. Now start screwing with gravity by making it go in different directions!
>>
>>1450363
Look at Gravity slime's face. Does it look like the face of mercy?
>>
>>1450363
Someone's earned extra gravy on their dinner tonight. Good slime!
>>
>>1450376
Put it on a rotating timer, maybe? Like, cause gravity to go in different directions: down, left, up, right, in intervals. Lets people have a chance to kill the thing without getting too crazy about it.
>>
>>1450379
I like this!
>>
>>1450379
It's just a single two rune demon. I'm sure he'll get tuckered out and can get killed then.

Although a room full of these guys could get crazy.

I want big gravity slimes that act as little planetoids to stage battles on.
>>
>>1450363
>>1450305
Wait a sec. is Metal Slime riding on Spark Mage's head?
>>
>>1450377
I only see the promise of a world bereft of light, filled with the sounds of twisted figures writhing in eternal agony.
>>
>>1450386
No, she had that on her hat even before entering the dungeon.
>>
>>1450385
>Super Mario Galaxy
>>
>>1450386
that's spark slime. a new kind of slime.
>>1450391
you mean
Super Slime Galaxy
>>
>>1450393
Hunh, I wonder if it counts as a body that needs to be defeated or they get to keep reviving?
>>
>>1450397
nah, it's treated as a hat/accessory. Golem brought in music slime as a hat too when she came here.
>>
>>1450363

I have a really cool idea for this room later on. We should make the path a corkscrew that you need gravity slime to walk on properly... while he(she?) is trying to squish you to death.
>>
...random idea for the future. Little, friendly, head riding slimes that are completely non-aggressive but make other monsters in the dungeon fight the one they are riding less intensely. They would only appear on the heads of people who are relatively nice or diplomatic
>>
>>1450402
save that for the foundary/forge zone.
>>
Three water tune slime,it's two different slimes sharing the same body. At first they are a larger ice elemental with two heads

If somebody strays behind or runs to far ahead it attacks them by splitting apart and melting thenhugging them and remerging together. Then it freezes again locking the player inside the frozen slime.

Then it wanders around the dungeon and becomes a chance encounter for the party to find and rescue the hothead or slowpoke
>>
This pair sure turned out to be hilarious

Wonder how would have picking the peasant or the other pair worked out

At least chances are we can be super accomodating for the Peasant if he/she got in

Wait, are we never seeing the other groups again?
>>
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>>1450363
>Gravity Slime shifts the direction of the gravity, sending the pair tumbling over each other until they hit a wall.

>He turns it again, pressing them into the opposite wall.

>And then again.

>And again.

>And again.

>Spark Mage barely has a moment to regain her composure, let alone cast a spell.
>Druid is being flung along just as hard.

>She glares at the Gravity Slime and casts a spell. Something quick and simple.

2/4
>>
>>1450416
GRAVITY SLIME IS MAKING THEM STRUGGLE
AHAHAHAHA
>>
>>1450416

Little did we know, Gravity slime is ticklish.
>>
>>1450416
She just wants to win her the prize. This is too adorable.
>>
>>1450416
Holy shit that gravity slime is strong!

Do rare runes make monsters stronger?
>>
>>1450416
Enjoying your current position, Sparky?
>>
>>1450423
with the right application, any 2 rune demon is something fierce.
>>
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>>1450416
>She summons tentacles, an oft practiced spell that she could cast with both arms tied behind her back.

>The tendrils spear into Gravity Slime and tear him apart, ending his effects.

>The pair drop back onto the ground, panting for air.

"Man..." Spark Mage says. "That was a tough boss..."

3/4
>>
>>1450428
>Boss

Oh, you sweet, summer child.
>>
>>1450428
>"That was a tough boss..."
AHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>
>>1450428

Hehehehehe. Drop them some tokens.
>>
>>1450428
>Boss
...
...
...
Oh dear...
>>
>>1450428
How'd Spark Mage reach level 15?

Also, how do levels even work.
>>
>>1450428
>Boss

If this is considered a boss by lv 15 just what lv are our regulars then?
>>
>>1450428
One wonders how this brain-dead child managed to reach level 15 as a spark mage.
>>
>>1450431
I'm afraid she'd be KO'd if we threw tokens at her.
>>
>>1450428
>She summons tentacles, an oft practiced spell that she could cast with both arms tied behind her back.

Mwa! Goodnight everybody!
>>
>>1450428
>boss
Well, she is only level 15. Didn't Mage say the raid party was all in their 30s or something? And that Curi was in the 50s or 60s?
>>
>>1450437
somewhere between mid-30s to low 40s, I remember there was a review saying that this dungeon could easily qualify for a lvl 60 reccomended dungeon if we go full balls to the wall max difficulty raid mode.
>>
>>1450428
>Tough boss

Poor child...

>>1450438
>>1450435
Maybe the same way Megumin is an Archwizard despite only knowing Explosion?

I dont know if its the idea Larro drew upon, but the comparison is there
>>
>>1450445
doesn't Explosion drain all of that girl's MP and knocks her into a coma in just one casting?
>>
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>>1450428
...Heh.
Ahah.
Ha ha ha!
Ah-hahahaha-AH-HAHA!
MUAH-HAHAHAHAHAHAHAHAHA!!!

Oh, you poor, poor fool.
>>
>>1450444
>>1450443
Wait a sec, so that means every adventuring group that wanted to enter are all relative beginners?

And this Spark Mage already wants to speedrun through a dungeon that gave Lv 30 people trouble...

Guess its her fault she didnt read Sorcerer's review(Whos also a speedrunner)
>>
>>1450452
>every adventuring group that wanted to enter are all relative beginners?
We should let in Peasant.
>>
>>1450450
Yes, I didnt really mean it to be a 100% literal analogy if anything

In Megumin's backstory, the Crimson Devils get forceably level grinded during the Academy years by allowing them to whack on low-level monsters until they can become Archwizards. Its one of my theories on how did Spark Wizard get to her level
>>
>>1450452
Found the source quote:
This is from MILF Mage.

>"So what did you think about the dungeon? What did you like?"

>"I thought it was quite challenging," The Mage says, "Definitely harder than the last time we went in together. And I think the current end boss is very nice. Though, I think perhaps you may want to scale down the difficulty a bit for lower leveled people. None of us here were above level 40 and that monster (Curi or Queen Lily) was clearly something in the 50s or 60s."
>>
>>1450453
I guess that would make one of the shopkeepers or a cloth slime the final boss.
>>
>>1450452
And found the Review that stated the levels (written by Milf Mage):

When I first entered this dungeon it was good but not something I would have really entered again. I was called in by a close friend of mine who said she struggled doing it on her own and needed help.

However, what she didn't know was that dragging in all of us from the Adventures guild the dungeon would be set to Raid Mode.

Yes, that is correct. This dungeon has a fully functioning Raid Mode, unlike some other dungeons that we do not speak of.

Already there were several differences in the dungeon between Raid Mode and it's normal difficulty. I won't spoil it, of course, but I will say that if you've done it before you should be prepared.

Also, while the dungeon may have been set at Level 30 I should warn you that it is considerably more difficult now, overall. I'd say it's rating should be moved up to a 60 on the Guide.
>>
>>1450460
That seems to imply to me that the level ratings are done by the guilds as a service to adventurers.
>>
Oh we're a level 30 dungeon?! No wonder this was considered a boss to them.

I think we should turn Hard Mode off. Just the regular dungeon is hard enough for these noobs. We might even want to make it easier.
>>
>>1450463
Agreed. We are already HARD mode to this group. Anything more and they are climbing a cliff of difficulty spike. Even with one of the princesses joining them.
>>
>>1450452
>relative beginners
Yup. I guess people are hearing "slime" and thinking "weak".

Honestly, if they have that much trouble with two rune slimes then Lily and Reginald together are probably too much for them and a princess even without fusing.
>>
>>1450460
Oh, I didnt mean that the previous adventurers were beginners or anything

I was talking about the Peasant, Marauder + Demon and Spark Mage + Druid

Though, its fun to see Dunning Krieger in effect here when none of the level 30s are THIS confident in themselves
>>
>>1450463
I'll second that.
Why not set it to noodle elf hand hold difficulty. Let them get some glory and fight some challenges and have fun without murdering them hard.
>>
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>>1450428
>They limp across the hall and open the door.

>Mirelle is there, arms crossed. She's grinning.

"Oh boy, I've been waiting for this. Name's Princess Mirelle. Welcome to the pain room!"

...
I think this room might be a bit too tough?
I'm starting to rethink this one.

I don't know.
>>
>>1450469
Oh man, she's so smug
Let them fight, Mary. I wanna see what happens!
>>
>>1450469
Simple solution.

"Hahah lame. 1v1 me scrubs."
>>
>>1450469
"We're here to... uh... Make the pain go away." Offer to join up with them, Mirelle.
>>
>>1450469
I am starting to pity these two, so maybe go easier on them
>>
>>1450469
This is too tough for them. The adventurers are level 12-15 and we're a lvl 30 dungeon that fields monsters that could hit on the same weight of lvl 60 adventurers.
>>
>>1450469
Just give Ruth a short-ish aggro range so she's not shooting OP enchanted baseballs at them as long as they fight on the other side of the arena from her.
>>
>>1450469
Mary, have Mirelle offer to let them join her faction for the event. She's looking for outside help and anyone quick witted to get by Gravity Slime would work fine.
>>
>>1450469
*ding dong*
Congratulations, adventurers! You have chosen Mirelle as your companion!
>>
>>1450469
Well, I think the best way to handle this room Mary is a series of trials/physical challenges.

After all, Ruth is here for baseball to test their agility. We have archers for a marksmanship challenge. And a soldier to test them in combat.

Rosalyn can can oversee with her judgement to put some restrictions. But not actively engage.
>>
>>1450469
Mirelle, you're way out of these guy's league. Try coming at them one at a time, in increasing levels of strength. And for god sakes keep Ruth away from them.
>>
ACTUALLY. Alternate idea.

This event is 'join up with one of them' right?

So! Have her 'take pity' on them and request to join under the guise of 'I'm gonna show you how awesome I am thanks to all this training!" Or something like that. I mean, it's STILL The Pain Room.
>>
>>1450469

They... They might need a break. Maybe offer them a cold drink and some helpful advice.
>>
>>1450469
Actually, put Ruth on their team as well.
>>
>>1450469
>ruth
>3 rune archer slimes
>Paladin to add rules
Yeah... I'm pitying them pretty hard right now.
>>
>>1450483
oooooor >>1450479 could also work. Have her introduce herself and what she's all about, y'know?
>>
>>1450469
If we wanted to go easy on them but still have them work for their faction status, then we could do what was suggested here:
>>1450481

Instead of straight-up combat, they could try and join the princess' group with feats of strength or some kind of test/tryout through physical trials.
>>
>>1450469
1v1 fight!
>>
>>1450469
Mary, is Simon in the same room? Have him join as well. They're really low level. This dungeon is rated 30+
>>
>>1450469
Have one of the princesses join them, let them pick.
>>
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"The pain room..."

"Yep! That's what it would normally be! But, instead, I'm gonna help you all out!"

>She walks up to Spark Mage and wraps an arm around her shoulder.

"I've been dying to do something and being in my tower gets sooooo boring. So, I wanna go on an adventure! You cool with me going with you?"

"Uh... Yeah. That'd be great, let me just add you to the,holy shit you're level 35?"

"Hehe. I work out a lot~ Alright, let's go! Adventure with Mirelle and her new friends!"

1/2
>>
>>1450506
Mirelle is the new party lead!
LET'S DO THIS!
>>
>>1450506
YOU KNOW WHAT TIME IT IS YOU NUBS? IT'S POWER LEVELING TIME!
>>
>>1450506
They're going to need to collect all the princesses for a chance at doing this thing, aren't they?

Well, it seems like Druid and Zaps McGee are going to see quite the show, Curi vs. her triplets and pals.

>>1450509
Has anyone ever leveled up in/from our dungeon? I can't recall. And if we haven't seen it, maybe it's because we're not privy to it, rather than that it doesn't happen.

What level was the Gravity Slime, Mary?
>>
>>1450506
Wait a minute, shouldn't Mirelle be melting Sparky by having her arm around her? I mean, I feel like touching Mirelle without an oven mitt would be lethal. I seriously hope something is on fire next panel!
>>
>>1450506

Ruth is so excited. Make Sparky play with Ruth before they go.
>>
>>1450509
VE ARE GOING TO PAAMP

*clap*

YOU AHP!
>>
>>1450512
considering that Mirelle's a 3 rune demon and Spark Mage just statted her as lvl 35 princess, Gravity Slime is probably level 22.
>>
>>1450516
That would make bloops level 11, so I figured it was either exponential or lore affects level or rune composition affects level or something.

>>1450513
Maybe Mirelle has really good self-control?
>>
>>1450519
>That would make bloops level 11
But bloops is the oldest. She should be at least level 69.
>>
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>>1450506
>After going back to the center room, the group takes the lower left path.

>The Light and Dark room prove a suitable challenge but, because there is little fighting involved, they managed to make their way through with relatively few injuries.

>Mirelle just laughs as she hops through the room, stopping at the right moments to avoid getting hit by the powerful beams being cent out by Light Slime, only being made more powerful by the crystals in the walls.

>Once they reach the end they open the door

>And come face to face with Colt.

Oooh, right. Him.
Forgot he was there for a second.

Should I change this at all?
>>
>>1450527
This is a good challenge, Mary!
It'll be their first real boss. Mirelle is there, don't change a thing unless they get annihilated. It's 3 vs 1 after all.
>>
>>1450523
>level 69

Damn it anon, now you've got me thinking of a fully upgraded five rune Ms. Bloops MILF. Thanks a lot.
>>
>>1450527
We don't yet have a gameplan for him, do we? Maybe we should test the waters first?
>>
>>1450506
You can't just waive the trial! Save the pampering adventurers for the spa, people!

All monsters aggro on Mirelle now. They better hope they can keep their carry alive through a dungeon scaled to her level and not theirs. On the plus side, the loot will scale to her too! (Not a plus if the loot has level requirements.)
>>
>>1450527
Nah. But make sure the spark mage gets that 'final blow'. They are doing all this for the druid after all
>>
...I completely forgot who this guy was.

Can anyone remind me?
>>
>>1450534
Colt, the Captain of the Guard. He's the most offense focused slime of the knight trio.
>>
>>1450534
He is Regi's brother. A more balanced offense/defense hero. Disciplined.

Personally, I think he should be not too easy, if only to test out the waters, but if we find that its getting a bit to tough, lower it down.
>>
>>1450527

Has he literally ever fought anyone? Um, I guess let him fight for real. MIrelle can hold her own and hold him back to give the others room to counter attack.
>>
>>1450506
>let me just add you to the,holy shit you're level 35?"
This was the highest level group that wanted in. Either we need to change our advertising, or we need to do something about the difficulty level.

The level 1 peasant would have had a bad time.
>>
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Paused!
We will resume tomorrow
>>
>>1450534
He's the captain of the guard, and rival sword-Slime to Reginald, our Royal Slime Knight.
>>
>>1450534
That's Colt. Captain of the Slime Guard of the Royal Family. Younger Brother of Reginald. He got his status by working his slime off to be as strong as Reginald. He's a 4 rune monster, which means his level is in the 40s.
>>
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Seeing shock mage get hurt is everything I never knew I always wanted.
>>
>>1450527
Princesse asks how she should do this and let them call the shots.
>>
>>1450527
Yeah, just have Colt focus Mirelle.
>>
>>1450541
hmm... you're right about that. Considering the peasant is level 1, Ms. Bloops would be a godsend for the peasant. We can also send the Peasant to Slime Monk and teach the Peasant the art of Slime Fu. Even though the Peasant is likely to be annihilated in the dungeon, at least he'll get something real cool out of it. A secret technique to help him fend for himself.
>>
>>1450506
Haha, Ruth's bloodlust is barely contained.
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>>1450506
Druid gonna kill a bitch.
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>>1450318
>>"Ashley" is a girl name, anon. Not that girls can't seduce girls of course.

Anon, its not good to be condescending, especially when youre both condescending AND wrong, on several levels.
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"Larro, I want to try coloring really fast. Send me a preview of the first image you work on next."

"Here you go, a fresh batch of heroes with no color references."

"Okay, I should have seen that coming. Uh, what colors should this be?"

"One of them should have blonde hair and the other dark but I'm bad at specifying which when trying to run a quest."

"I... okay Larro." (I guess I can just guess at the rest...)

FIFTEEN REVISIONS INCLUDING ONE WITH DRUID WEARING BONDAGE GEAR LATER...
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>>1450557
Why do I want to fuck the spark
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>>1450560
Because you touch yourself at night.
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>>1450557
Druid had black hair, but green is nice too.
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>>1450542
What's Archiver looking at? I desire to know.
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>>1450566
Larro said he wanted a green he got a green.
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>>1450568
BRB, assault road trip.
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>>1450571
Joking, but like I said, green is a good color.
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>>1450549
lv,1 peasant was probably a challenge run monster, though...
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>>1450542

Alright. So, I know we’ve been talking about scaling the dungeon around adventurers and trying to have enough encounter presets to attract all comers. To that end, I’m thinking that we’re going to need to develop some sense of encounter balance and then develop a couple of different rosters and challenge levels around each one. Something like an A set, B set, C set for levels 10-20, 20-30, 30-40, etc.

Based off what I know of RPG design, this is my first crack at an estimate system. It won’t be perfect, but here we go. So, first off, we’ll assume that each rune on a monster is 10 levels toward its total level, with mini-bosses getting an additional 5 and bosses getting an additional 10 on top of that for being special.

Mini-bosses and bosses also experience a sort of exponential power increase in their respective rooms, which I say is worth multiplying those levels by 1.5 for mini-bosses and 2 for bosses or more in raid mode with 2 and 3 respectively.

Of course, multiple monsters working together are more dangerous than a single one on its own. So, for groups of basic monsters, we apply a variable modifier:
> 1 Monster = x1
> 2 Monster = x1.5
> 3-6 Monster = x2

Same thing for adventurers that are stronger in groups. If we assume a level 50 boss is meant to match a level 40 group of four (which seems reasonable given the feedback we’ve received) the 3-5 man band unit is our standard group. Therefore:
> 1 Adventurer = x0.75
> 2 Adventurer = x0.9
> 3-5 Adventurer = x1

Naturally, player strategy factors into all of this, adding additional +10s or +5s or even minuses, but eschewing that for now, we have a basic formula where the point totals on each side speak of the encounter difficulty.
> 1:1 -> A hard fight. Slightly favors the heroes, but even chance that they win or lose
> 4:3 -> A moderate fight. They’ll get banged up a bit, but should be fine.
> 3:2 -> An average fight. They may expend resources, but shouldn’t get hurt.
> 2:1 -> Easy.

I think in what ways we can, we should attempt to have a moderate fight, an average fight, and an easy fight on each path, going forward. Here ‘fight’ can also mean puzzle, though that is harder to score. The final boss should then be something like a 1:1 fight, where they have the opportunity to win.

For the present fight, Cole is a 4 rune monster who is a mini-boss, 45, presumably in a special room. That means his total skill is 67.5. Compare that with the Princess team of 35+15+12 and you get 52:67.5 or 1:1.3. In short, I think a serious Cole may flatten them.
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>>1450610
A good start, now we just need to find out how accurate your assumptions are, we could probably ask our staff if they know anything about change scaling and if not ask our regulars.
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>>1450610
>>1450618

Thanks anon.

Also, to go with a basic example of multiple monsters though, since I realize that isn’t clear, let’s say we have two ice elementals protecting a room. Together, they constitute 40 points (contributing 20 apiece to the pool). However, since there are two of them, a multiplier of x1.5 is applied and the final total jumps up to 60.

Now, as for Queen Curi in full raid mode, her 5 rune self had +10 from being a boss. That gave her a basic score of 60, multiplied by three for raid mode, resulting in an effective score of 180 to the adventuring group’s 140 (35x4). It’s no wonder they almost all died (and would have had they not had the world’s most forgettable rogue with them).
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She just wanted to win at least 4 gold for her village
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No one knows what he wants. He's never said a word.
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>>1450630
S-she can come back, right?
I-i'm only thinking of the good PR.
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>>1450630
The feels ;_;
She's still smiling...
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>>1450630
>>1450635
Or actually, let's offer an internship to help train a future dungeon master.
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>>1450622
How do fusions work in your system? Do you feel that the results we've seen support your hypothesis?
Since this is pointless unless we can find a way to give different groups a challenge at their level I'm going to recommend (again, I've been trying to get us to do this for the past few threads) that we break the dungeon down into a number of smaller runs each with it's own theme and challenge level (allowing for selectable difficulty settings before starting the run this would allow us a huge range of players) for example.
We could up Lily and Reginald to final boss and move all the royal court stuff to their run Water/Sword/Shield Slime at Arms would be the main mob with Maid and Butler Slimes as a weaker option when needed.
Curi (upped to 6 runes) would be the final boss for a mass combat all the slimes run (we just have to make some 1, 2 and 3 rune pure water runes only slimes) that consists of slime combat and puzzles allowing the slime purists amongst us to have a place to do their thing (I know we have a few who dislike the direction that we're taking the lore, I'm not in that group but I do feel that merging everything into one backstory is getting clumbisum).
If we move the games (Ruth, So You Think You Can Slime, etc...) into one place and make it accessible for everyone rather than making then adventurers only like we talked about doing with the spar it would allow us to make money from the non adventuring public.
All that remains is a "Slimes that do odd things" area (possibly a Slime Mages tower or a science fiction/universal horror setting) and we've placed everything somewhere, work out what challenge level each area should be and require you to beat them all on hard to gain access to the basement (replacing Curi as the final boss, I'm not expecting many groups to finish all the runs anyway).
>>
I have an idea about lvl 1 peasant. Why can't we get ourselves a pet adventurer, so we could sent him\her in other dungeons to get us loot?
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>>1450633
Why do I get the feeling that this guy is a SL 1 speedrunner?
>>
>>1450610
>>1450622
>>1450542


Hmm, this is a very solid system in hand for future scaling, and we'll have to work with that very carefully with respect to this current run.

However it should be noted that Colt isn't in a Mini-Boss room, so his rating should NOT be 67.5 but back to that standard 45. So its more about 1.15:1 in favour of team hero. With that in mind it doesn't quite change the fact that Colt is probably a bit too harsh for our heroes.

As such I think the best thing we can do then is scale him back a little.

We know that he's supposed to be a hard worker that has decent offence and defense capabilities, but nothing overwhelmingly dominant one way or the other.

As such, there are a couple things we can do to help even the odds a bit.

>Mirelle, being the highest level, draws aggro and is tanking the encounter, as expected. It's incredibly difficult for Spark/Druid to pull Colt aggro.
>Colt, being a model soldier has a very rhythmic pattern that attentive users can watch and exploit.
>Exploiting this pattern and hitting him at the right time stun locks him, allowing others to dogpile.
>Will occasionally have one super spin swing that has a wide arc and does a fair chunk of damage.

More difficult versions have a variety of attack plans and rhythms, he's less triggered by aggro, etc.

This work as a solution for the fight?
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>>1450696
Another thing to keep in mind. These girls are definitely going to level up in thread, right? The scale should mean huge exp gains.
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>>1450712
Or, we could be a real assholes and say: "Sorry girls, but if you are 10 level lower than enemy, you will not get EXP"
%%Sorry if I'm wrong, but I didnt find archives to look up previous threads.%%
>>
What I'm wondering is where the heck is Slimon?

Is he goofing of somewhere?

>tfw Lazy Prince is a genius
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>>1450696
He has 4 runes therefore he is a mini boss, I say we see how it goes as we don't know how reliable this method is anyway. I fully expect Colt to win this unless the team play smart which is why I think Mirelle should ask them what the plan is and play it their way. That way it's their win.
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>>1450719
He is a 4 rune monster compared to the princesses 3, so he may not be available in "hard mode." Lily is 3 runes though, so I don't see why she isn't an option to be picked.
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>>1450722
>>1450542

Hence why he is 45. His 1.5 multiplier is for Mini Boss rooms increasing his power. There has been no mention of a mini boss room. Ergo he is at base 45.

That said, its fair to at least have the girls play their way too. Mirelle should explain what she does in battle.
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>>1450726
Ok I miss read what you said. I would assume that any mini boss level monster would be in a mini boss room but I'm not sure how many of each type of room we have.
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Finally caught up! If anyone can help me out, I think I have a few general questions/suggestions.

1) Where is monk slime?

2) Where is the entrance to the basement and Jeff's lair, if an adventurer(s) successfully clears the dungeon and wants to challenge our optional superboss?

3) Should we provide a shortcut through the dungeon to Jeff if said victorious adventurer(s) ever return?

4) Have all the details of the contract and arrangement with Yum: Silver and Gold been arranged? If so, what are the exact terms we agreed to?

5) Have we decided on how our dungeon's exterior should look?

6) Have we settled on boss drop rates? Do these drop rates increase with the dungeon difficulty?

7) is RAID mode defined to be when: (a) there are 5+ adventurers, (b) the adventurers kill Bloops, and (c) the adventurers kill Cleric Plant? Or, does the addition of (c) just make it MAX DIFFICULTY RAID mode?

8) the idea for a roaming miniboss that was floating around was a creative one. Did we decide for or against it? If we're not against it, we could either make a Pursuer-type slime or further buff the Dio time slime and use them as such EXCLUSIVELY for RAID or MAX RAID mode

9) Most of the discussion revolving around the Yum sponsership was based around their food. Why haven't we milked them for their luxuries, jewelry, and rare metal enterprises yet? They could outfit our slime royal family with jewelry or supply a lot of the precious metals for detail work in Slimecrown Citadel. They could also provide these metals to the blacksmith to be incorporated into equipment or made into merchandise.

10) We should really decide on drop-exclusive equipment, and increase the quantity of them. Most monsters or demons in our dungeon should have a chance to drop either a unique item or a Slimecrown Citadel-exclusive one. The investment really adds replay value and will continue to rake in profits for us despite the initial investment cost.


I think that's all I got!
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>>1450751
I can't answer all these, but I can try to answer a few.
>2) Where is the entrance to the basement and Jeff's lair, if an adventurer(s) successfully clears the dungeon and wants to challenge our optional superboss?
I believe the entrance to the superboss is just beyond Curi's room.

>5) Have we decided on how our dungeon's exterior should look?
I believe we want the outside of our dungeon to look roughly like this: >>1447248


6) Have we settled on boss drop rates? Do these drop rates increase with the dungeon difficulty?
I am not sure for the first part. For the second, I expect we can do that, but we don't want to reward people for killing Bloops (if that sets up hard mode) by giving them additional rewards for that.

>7) is RAID mode defined to be when: (a) there are 5+ adventurers, (b) the adventurers kill Bloops, and (c) the adventurers kill Cleric Plant? Or, does the addition of (c) just make it MAX DIFFICULTY RAID mode?
Raid mode is when there are 5+ adventurers. Killing Ms. Bloops will generally make the dungeon more difficult, although mostly the players lose out on Ms. Bloops helping them. Killing the cleric plant is something that hasn't been done recently and if players wish to do that they can, but removing healing and resurrection from the game will make it much more difficult even if we change nothing.
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>>1450751
As far as I know we haven't finalised the Yum deal as this group commented that the outside was unimpressive, if they like the Yum Run idea then we might be able to get the full 3,000g (or more with licensing the idea). We haven't formalised a lot of stuff in our dungeon but we have been quiet constant most of the time with drops.
>>
>>1450743
We actually only have 1 Mini Boss room: Currently occupied by Lily/RSK

This was to help counteract some of the issues with anons going rune happy on monsters. We didn't want to be nothing but mini boss and boss rooms. And putting Mini Bosses in regular rooms helps neuter them a bit. While still providing a challenge. If anything, as per >>1450610's scale. I bet that it puts their difficulty down .75.

>>1450751
Lets see if I can help a bit here.

>1.Monk Slime
Not in this current build. We can bring him in and take him out as we please.

>2
Already answered

>3. ROAD TO DEATH!
I mean, it can be done. But for now is unnecessary. All of our old friends know that it is way to powerful for them right now.

>4. YUM! IT'S FOOD!
So the basic details as I remember it are thus, we will do a trial run to test the dungeon. YUM will have a breif ad in the speech, non intrusive, that says that we sell YUM! products in out Cafe. They will also get a small donor sign to be determined by us. All chests have to subtly have YUM on them and food/drink items in those chests must contain yum products. Thest can be made to replecate health and mana potions as neccesary. In return we get the front and exterior completely renovated and 2000 gold and 10% of YUM profit. We both have the right to back out if we feel the deal later as well as renegotiate, I believe. For more details that are accurate. See the archives.

>5.
Already answered

>6. Drop the Boss!
Drop rates for Curi have been determined, see the archive for that. Mini Bosses have no specific drops but there should be a ring of Water protection in a chest in that room I believe. Difficulty scale has not been discussed.

>7.
Already answered

>8. Wherever I Roam!
Not discussed in full. Liked but considered too early with our dungeon size.

>9. Luxury tax
They are a fast food chain...so not really a negotiable thing.

>10 Dropped Something
True. Part of the issue is...we are poor. If we start saving gold. We can see more to that. Plus runic item creation.

Hoped that helped a bit.
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>>1450633
Behold, Actual Speedrunner-san. Watch as he does the trowel wall clip.
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>>1450820
He really does look like a guy doing a level 1 run.
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>>1450833
Maybe he was the level 1 peasant all along????
>>
Part of me kind of hopes we could get a second run in this thread. Won't happen. But I think it would be nice to have all 3 groups get a chance to play. Maybe we shouldn't fiddle too much with the layout for the next few runs and keep the event going? Just to stockpile gold and runes for the next big expansion.
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>>1450883
That sounds good to me, if we change anything just which slimes are in the room, not any renovations. We need the money.
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>>1450755
>>1450773
>>1450780
Thanks! For the sake of discussion, I may quote you guys once or twice, k? I hope ya'll don't mind.

Now,

>>1450755

>For the second, I expect we can do that, but we don't want to reward people for killing Bloops (if that sets up hard mode) by giving them additional rewards for that.

I don't see this as "rewarding" any behavior, just simply accommodating a different type of player (Fist Wizard, Spark Girl, etc). It'd be easier to explain if we distinguish between (1) Casual Customer and (2) Hardcore Customers for the rest of this. Now, as much as I do like incentivizing certain playstyles, I don't think it'd be realistic to assume we can stop the (2)'s from killing Bloops, even if it is in the guide. After all, this specific action causes hard mode, which is what these types of customers are after.

Rather, what we would be incentivizing is the patronage of (2) players looking for a challenge. Slimecrown Citadel is difficult, period. (2) players will be much more likely to be carrying good or unique equipment that we can plunder. They'll also take out Bloops anyway just for the challenge. By tying in higher drop rates with the higher difficulty, I believe we'll: simultaneously attract more of these players, increase our own profits (most of these characters won't beat the Citadel on hard mode on their first try), increase the rate of our dungeon's growth (more unique gear, money, and new runes), and provide incentive for them to return. Not killing Bloops still lets (1) players enjoy the atmosphere, lore, and challenges of the Citadel on a lower difficulty.


>Killing Ms. Bloops will generally make the dungeon more difficult, although mostly the players lose out on Ms. Bloops helping them.

Now that we know there is an online player guide, and using the same assumptions from earlier, we now can identify the real question. If we don't want Ms. Bloops as a casualty, should she be in any way connected to a mechanic for a change in difficulty?

>>1450773
>this group commented that the outside was unimpressive, if they like the Yum Run idea then we might be able to get the full 3,000g (or more with licensing the idea).

Weren't the three kids from the last run the "trial run"?
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>>1450916
>>1450780

>We can bring him in and take him out as we please.

I'm waiting to see slime monk in action. Major props if he gets worked into the lore as a mentor/teacher to one of the princesses, like pic related.

>They will also get a small donor sign to be determined by us.

If we can determine it, I'd suggest using a more broad interpretation of a "sign", preferably a trademark of some sorts. Having a billboard or some other kind of blatant advertising would really put a damper on customer immersion, and further the "selling out" narrative our competitor(s) will likely push on hearing about the deal.

>All chests have to subtly have YUM on them and food/drink items in those chests must contain yum products.

Is YUM basically the equivalent of McDonalds fast food, or Hostess junk food?

>In return we get the front and exterior completely renovated and 2000 gold and 10% of YUM profit.
>Liked but considered too early with our dungeon size.

We should push this deal more into our favor. After all, we're a top quality, rapidly expanding business. Why not cut out the middleman here? Take 1500 or 1000 gold, 15%-20% profits, and have them pay for interior expansion (another floor) as well? Their business will only grow with ours, and if we handle the contract terms intelligently I could see the profit % being far more lucrative in the future.

>They are a fast food chain...so not really a negotiable thing.
>True. Part of the issue is...we are poor. If we start saving gold. We can see more to that

Aren't they both a fast food chain AND a dealer in precious metals/luxury trinkets? Don't they have a jewelry stand in our spa as well? I thought they'd diversified their operations.

I suggest removing the middleman here as well. Building off the trademark idea, we can equip our royal slimes with their branded jewelry -rather than a preplanned, corny advertisement for a speech- and have our blacksmith decorate with their supplied precious metals. We can have our own monsters model their products and sell either replicas or similarly designed pieces in the gift shop for gold.
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>>1450916
The three kids were a crossover event sparked by the rude rival DM to duck with our dungeon.
>>
Odd question Mary, but is there a way for multiple groups to run the dungeon simultaneously? I ask because as Demonologist said normally runoff of adventurers would be sent to other owned dungeons but we aren't near that point at all yet. My thought was since the dungeon is built with so many rooms and one central area to heal and such would it be possible to set the dungeon on a sort of quick response mode that would allow groups entering after the first to run without waiting til the first group dies to begin the reset. It would help that not all of our slime are set to aggro and would be left intact most of the time
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>>1450969
*respawn not response
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>>1450969
>but is there a way for multiple groups to run the dungeon simultaneously
Probably not unless Larro hire assistants to run the quest.
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>>1450976
He already has those. Try again.
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>>1450989
They're not running, though.
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>>1450630
Actually, that makes me wonder if injuries adventurers have when they enter the dungeon can be healed. Would a trip to Ashley put those limbs/eye back?

I hope she's at least signed up with a guild. We don't need a repeat of the elf boy.
>>
>>1450919
Ooooookay, so I just did some more digging to figure out the terms.

>2000g upfront
>10% profits
>chests with yum monograms and yum product as rations/potions. Said items can still have the actual status effect of potions/healing items
>Other items can be place in chests so long as we don't damage the YUM brand
>Cover Exterior remodling cost
>Small unobtusive sign, YUM will work with Slimecrown to figure out what that entails.
>A spot in the main selling floor of our dungeon to sell YUM! Can be themed to make it fit with our lore.
>Advertisements of our dungeon from their stores
>Month to Month contract. We can pull out at the end of the month. YUM at any time.

YUM is McDonalds style Fast food.

>Luxury metals
They are known for that. But YUM! Foods made them big. This is a deal pertaining to the food branch.

Personally I think the deal is fine. It sets out what we want and it doesn't get us in too deep. Trademarking with YUM I believe does worse for us. And I am really not a fan of our royal jewlery being YUM! Brand. I think that equates to selling out more.

That and I would expect that demands on their side would increase. We want small sponsorships that are mostly unobtrusive and function within lore. Ergo, pushing for more lucrative goods and deals will actually probably hurt our image as selling out more.

I think its best to not push our luck for now. After all, we still don't know how our old customers will feel about it anyways.

Final point Re:Billboard. I am personally a fan of the "We'd like to thank our sponsors" plaque. It can be small, but still get their name out. And will help if more businesses get involved.
>>1451012
Based off of what we saw from Ronin, unlikely. But maybe its a cosmetic thing? Or its a negative perk that was taken for balance? Who knows?
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>>1451028
Can't we just make more breeding chambers and convert the mana we get into items and then sell 'em?
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>>1451028
it's likely cosmetic since we also sell cosmetic items where players can equip slime strips that mimic facial scars.
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>>1451032
I mean, yeah we could. But thats really wasting more resources that could be better served stockpiled. Remember we do want to make more floors, and perhaps even make more dungeons. That requires runes. Not to mentioning making non retail magic items for the dungeon, runes for decoration, runes for monster generation, runes for items for our monsters. A little bit of investment from other hands is fine so long as we don't go full coporate.

That and well, we are a dungeon, first and foremost. We really shouldn't be branching off into an item shop. We're Dungeon Keeper, not Recetear.
>>1451033
Yeah, my thoughrs as well. Remember that Fist Mage has a cosmetic mustache.
>>
>>1451042
>That and well, we are a dungeon, first and foremost. We really shouldn't be branching off into an item shop.
You do realize the original plan was to branch off into an entire mall/resort on top of the dungeon, right? With Hotel and Shops and everything.
>>
>>1451057
And still an untouched entrance ?
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>>1451060
Yes. Couldn't do shit about the entrance then.
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>>1450630
"Level one villager? Okay first of all, heal her right away. Next, do we still have those items that turn you into a slime? Give her a free one."

"What are you planning Mary?"

"Just give her a lot of chores to do as a slime villager, once she does enough give her a few gold coins and sent her home."
>>
>>1451057
Spa, actually. Then we actually did the spa thing, and that graduated to something like a resort or general 'quest zone'.
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>>1451076
the spa is normally reserved for members of the Royal Slime Family.
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>>1451057
As >>1451076 says, I interpited out ambitions as being more of a dugeon theme park. Not so much a mall/hotel.
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>>1451078
...We've already MADE the spa and a LOT of adventurers have used it, though.
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>>1451028
Good points! Lemme see...

>too deep
Waiting for a boss give a speech about the "NEW! YUM DOUBLE QUARTER POUNDER available at the cafe!"

>trademark
It depends on how the trademark looks honestly. If it's big and gaudy like, say, Coca-Cola? Yeah, you're right and no thanks. But, if it's displayed similarly to a blacksmith proof mark (pic related) on the equipment, then I would be 100% okay with it. Quality is it's own advertising in that case, and I doubt they'd demand more compensation for something that would benefit them.

>Re:Billboard
Good idea! It's both unobtrusive and considerate
>>
>>1451074
I actually kinda like this idea. This make Slimecrown look more like a living breathing kingdom where villagers/peasants can come and grow and make a living. Glory to Slimecrown!
>>1450630
>>
>>1451129
Love the idea.

Don't think we can afford it right now. Thinking of if anyone else shows up, I mean.
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Speaking of making money, just going to leave this here
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>>1451141
This is illegal
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>>1451141
I'd go broke in an hour.
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>>1451141
All those sex toys
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>>1451147
Just imagine that expression of boredom turning to excitement as you walk up. Then elation when -her- Capsule is chosen.
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>>1451141
Yes please.
>>
>>1451142

And horrifying.
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>>1451153
and the despair that ensues when they are cast away like trash, or when others are chosen.
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>>1451141
...Yeah no.
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>>1451141
that's warcrime grade charges right there.
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>>1451173
Assuming they're not sapient, that's akin to a pet shop. Nothing wrong in that.
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>>1451141

Pokemon! Gotta catch 'em all!
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>>1451141
I wonder, do they grow to 10x their size when you put them in water?
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>>1450969
An idea I'm considering, especially for returning people. But, we'll see.
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>>1451227
Did we renovate the outside entrance already? Because due to Spark Mage's comments there have been confusion on whether if the dungeon exterior still has the crappy old skull in the mountain or if we renovated to the new Slime Dome look as seen in >>1447248
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>>1451241
YUM is paying for it and they haven't replied back just yet.
>>
>>1451129
Its a neat idea. But I do also wonder if she also WANTS to be an adventurer for fun. I won't call the possibility out of the question. But we could see if we can do a for kids option. There was that one anon that essentially suggest a kids dungeon in here. Tutorial dungeon is a possibly fantastic investment if we can do THAT and a Level 2 to the citadel with Dungeoneer III.

That and waivers are a bitch to deal with for children.
>>1451227
>>1451243
Oh shit you're here early!

The upgrades not happening yet is unsurprising.

I just hope that Novem isn't dealing with investors wiggling in for more. That would make things harder.
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>>1451074
>>1450630

I also support this idea. Turn her into a slime and have her help out around the dungeon. We can literally just take her in before the next group and let her do chores in a safe location.
>>
Why do we still not have a slime mold, a gelatinous cube or a blood clot?
>>
>>1451243
How are my C@s looking?
>>
>>1451295
Not sure what runes all those would take, but you're free to bring them up next time we make demons. I like the sound of a cube a lot.
>>
>>1451081
>Waiting for a boss give a speech about the "NEW! YUM DOUBLE QUARTER POUNDER available at the cafe!"
I think that was the idea behind Brawndo and the Colosseum.
He would spout lines and talk about YUM! in a Macho Man voice and give them a boss and be completely optional as a fight.
>>
>>1451079
It was more of a dungeon theme park. Like Disney Land. We'd have places for adventurers to visit and stay and eat and spend money. Places for people who wanted to watch adventurers challenge the dungeon to stay and eat and spend money, ect.
So there'd be a Hotel, a Spa, Shops, ect. Adventurers and Non-Adventurers alike could come visit.

>>1451243
Larro, we can let Peasant in still right?
>>
>>1451264
I am still a bit skeptical. Mainly because of the legal issues and me serriously questioning whether she has Adventurers insurance. I mean, we can tell her to keep out of danger, but if we encounter a murderstab speedrunner...

Once issues like that are settled I may be a bit more welcome to the idea. But I still wonder if she desires to be an adventurer, or a Part Time minion.

Might be better to invite her normally and then when she gets to Ashley, speak with her.
>>1451342
Fair enough. Being the host of a guild's vacation at our various dungeons is amusing.

Either way, we work on Slimecrown, and the build a few new areas.

>Tutorial Tunnel(obviously a temp name but for level 1-10 adventurers.
>Colosseum (Boss rush, all battles, etc. For those that just want to swordpunchkickshoot)
>Kobold Kove (High Seas adventures with Kobold Pirates)

And so on and so forth.
>>
>>1451333
You should google slime mold. It is a real thing, and it is absolutely fucking terrifying. I'd guess it needs fungus.

Gelatinous cube might be a shield, water, acid kind of thing.

Blood clot needs a blood rune.
>>
>>1451264
I'm against turning her into a slime. Honestly, we should either just see if Ashley can regenerate the limbs or give her magical cybernetics.

>>1451389
>Space Adventures with Moon Elf.
>>
>>1451412
we have items that lets people turn into slime versions of themselves temporarily.
>>
>>1451241
...I just realized that the dome slime got so big because it kept eating YUM brand foods... just give it a massive YUM chocolate bar to digest and were set.
>>
>>1451412
>>1451389

I'd say that we could put her to work in the non-combat areas, like the kitchen or the slime play park. Since she's an adventurer, she could help in a boss area and then leave when adventures showed up in that area.

As for turning her into a slime, being a slime would temporarily make her missing limbs not a problem. Slimes can just shift mass around and be fine.

If she does really well though, and proves to be a nice person, well... Maybe we can have the forge whip her up something less temporary.
>>
>>1451423
Ah, if it's temporary that's fine.
>>
>>1451389
>>1451440
Also, if she wants to actually adventure what about giving her a special scenario version of the dungeon? Like have her encounter Watcher soon after she meets Ms. Bloops and then like Colt shows up and saves her and drives it off.

Play it off like the Monsters in the dungeon have gotten loose and are running wild, but really it's a controlled event scenario.
>>
>>1451451
cue motivational propaganda posters of "Glory to Slimecrown"
>>
>>1451451

I think Ms. Bloops would be enough to beat her up... Honestly, I think that having Bloops showing her around the dungeon to all of the fun stuff would be nice. She could learn valuable skills in the kitchen, a little sparring or a touch of magic from the slime sisters. And, of course, the puzzles are something she shouldn't have to worry about.
>>
This is the kind of stuff we could have as 'quests' if we eventually turn this place into a zone, I feel.
>>
>>1451451
We could give some of the non-slime underlings to a princess and have them wear slime collars, pretending to be enslaved. If the collars are broken without killing the monster, they help you out.

We don't have any princesses that look ruthless enough though, maybe except Lily- whose section is hard enough already. Perhaps this is an idea for the next royal slime we make.
>>
>>1451469
Eh, we don't really need more royal slimes. We need more of everything that isn't royal slimes.
Otherwise the dungeon will be nothing but Princesses and Princes and nonsense.
>>
>>1451482
I know its not a priority. Gold should go to renovations, runes should go to drops and room customizations. Right now, at least.

I'm just being bored.
>>
>>1451482
>cue Game of Slimes
>>
So can we infuse slimes with gold? And then harvest them for Gold Runes or something?

B/c creating and harvesting gold creatures could be a really effective way to make a profit.
>>
>>1451482
We need farmer slimes, worker slimes, generic soldier slimes, mercantile slimes, craftslimes.

Basically all the lower and middle class slimes.

If we get enough we can unlock an event that has the lower class slimes binding(fusing) together to try and overthrow the monarchy! Heroes pick sides and whichever one gets more support wins extra prizes and then the dungeon might get reorganized.
>>
>>1451493
Lily's the Joffrey, right?
>>
>>1451505
Maybe we can get a poverty rune from the peasant.
>>
>>1451515
Too real...
I was hoping like, a serf rune, so we'd stop making cool slime beings and get like, farmers.
>>
>>1451533
A wood or plant rune would probably suffice for that.
>>
>>1451533
What we should really do is pay her to go buy materials for us to rune. (And working fir us comes with great health benefits!)
>>
>>1451495
We have tried to rune gold several times...so yeah, that get rich scheme is a dud.
>>1451554
We need to actually save gold to do that. We will have to see what Druid/Sparky will do.
>>
>>1451134
Yeah.

But what about that business of selling runes to the Moob elves, dis we get contacted back on that?
>>
>>1451586
Not recently.

>>1451505
We have the base slimes. Just need the runes.
>>
we can get more dungeon's right? well this is the castle, where is the town? or a fort! fort slimeheart(name pending....) and the slime village could be fun to make.
>>
>>1451592
>Slimecore Keep
>Slimeheart Town
>>
>>1451592
Oh so you want to make this like The Scarlet [xxxx] in World of Warcraft?
>>
>>1451592
I still want an actual dungeon, full of creepy, undesirable things, underneath the castle proper, with the stairs to Jeffrey at the end.
>>
>>1451592
Im the meantime, maybe there's money to be made selling runes to startup dungeons instead of converting them to cash... or trading runes for a controllimg interest?

"We'll help you get started, but we want XX% of future gains, any nifty runes (with promise to return after mass production), and some input on creative control?"

Dungeon Inc.
>>
>>1451625
We're pretty new on the scene as it is, I sort of doubt that there'll be too many dungeons younger than ours.
>>
>>1451623

Once we get the funding, we could have all the suggestions present at the same time.

There'll be a "theme park" type zone where adventurers can crowd in to buy stuff and enjoy themselves, the regular dungeon part where there's an involved plot and all of that for the regular types of adventurers, and a darker dungeon that's more oppressive in atmosphere akin to Dark Souls or Bitterblack Isle.
>>
>>1451625
We're a dungeon. And a fairly young one at that. And our time working at Drachma Corp. made us learn that we should NEVER EVER go full Corporate.
>>
>>1451640
Yaaay!

Renovations first though.
>>
>>1451603
these are good names
>>1451606
sure
>>
>>1451635
>>1451643
Fair, okay, but we should at least patent the rune mass production thing.
>>
>>1451644
It makes me quite happy that we are pulling the breaks a bit now and focusing on investments.

Which, to lead into a new topic...

We all know Archivest is probably the first level up coming. Because she's ALMOST free. So hooray to that! But who is next on your guys list?

I am kinda thinking our favourite little scruffy haired Demonologist...though Calculator is also making me draw pause...
>>
>>1451728
Archives 2 then carpenter 2. Once we get Carpenter 2 we can create different dungeons/floors for different level parties. Plus, calculator is really hard to evaluate how effective they'll be.

Right now we're too difficult for most of our incoming parties, more/bigger demons isn't really the solution to that, so demonologist and dungeoneer upgrades are low priority. Once we feel the need to present more of a challenge, we can get them.
>>
>>1451757
Agreed. We need to have ways of accommodating adventurers of various difficulty levels and the last thing we need are still more hard bosses.
>>
>>1451728
Calc, definitely. It's relatively cheap and we need more income desperately.

Reminder that entrance repair and dungeon outside change cost 800g together and are really important right now, more than any unit upgrades.
>>
>>1451770
That will require more gold for the new floor, more gold for the drops, more gold for the rooms, and runes for monsters and room upgrades.
>>
>>1451757
>>1451770
Here is the thing. I think the Carpenter should not be an immediate buy yet. The time should be spent stockpiling gold because his upgrade means we go big. Second floor expansion.

Calculator gets us more gold long term. And Demo 3 means we don't have to spend as much in runes for monster generation, which allows for more decoration and items. Not to mention getting some low level minions so that the fight for lower levels will be scaled appropriately.

And of course the upgrade means scouting competition. And getting gold and items from them!
>>1451805
Do remember that if the YUM! Deal holds. We don't have to pay a copper of it.
>>
>>1451818
I don't remember the specifics of the deal. But I do agree with everything else you just said.
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Sorry, guys, no Audit today! We will resume again tomorrow at 3PM PST
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>>1451889
Stop having a life you colossal faggot.
>>
>>1451889
Riot and looting...Riot and looting...

Guess we'll have to think of more things to talk about.

Like how I look forward to how Sparky and Druid handle the rest of the dungeon with help.
>>
>>1451889
Hopes and Dreams... Crushed...
>>
>>1451889
You are a massive faggot. Please reconsider your life choices. See you tomorrow, have fun.
>>
I'm up for inverting some runes to drop the price of Archiver, we have 35 listed that doesn't include Aqua for some reason so inverting Container (I'm hoping for Producer) Explode (probably something like Repair/Stabile or Implode) Time (just to see what it makes) Aqua (again curiosity) and any five others to make her free (Metal, Wood, Fist, String, Mind, Music, Mithril and Psionic are all possible candidates).
>>1451889
Acknowledged, maybe the awake when running anons will take what we have said on board and come up with a viable long term plan. It would make Ms Bloops smile, do it for Ms Bloops.
>>
>>1451936
Well, lets assume that we win the day and Druid/Sparky go down. Or one of them does.

We will probably get one new rune, because lighting is one we don't have yet.

I think Explode, Time and Container are solid candidates. Fist would be good to get Foot runes, and Mithril, Music and String are all unique.
>>
>>1452039
Probably get Lightning, Size, Plant runes, the gear looks like uniforms so nothing much there.
>>
>>1447682
>And, she's upgradeable!
Can we get an explanation for what Dungeoneer means? Will she learn and improve over time or does she mean that we can swap in an additional rune without it becoming permanent?
Both would be cool but that second one has potential.
>>
>>1452065
add more runes to give Watcher more eyes. IMO, I would not add more, that just leads to creating another THING IN THE BASEMENT.
>>
>>1452105
That explanation applies to all monsters, unless she has something unique it seems pointless to advertise it as a feature.
>>
>>1452123
You'd think that, but Dungeoneer is also a saleswoman at heart, and was trying her damnest to make something that wouldn't get her yelled at. Because she wants our approval.
>>
>>1452039
When we get done with spark and druid's run, we should just ask archiver to create opposites for all of our runes without discovered opposites. Her upgrade will probably be free after that.
>>
>>1452153
Doing all of them is wasteful, we only need 9 including what we get from Spark and Druid, after the upgrade we no longer lose a rune to invert.
>>
>>1452181
>>1452153
>>1452058
>>1452039

All of this >Implying
Do you really think that they can lose with best slime princess helping them?
>>
>>1452190
You want my opinion? No I don't think they can.

Do I expect them to all be living at the end of the Curi battle? No. Do I expect them all to ignore Jeffrey? No.

Ergo, Runes are possibly going to happen.
>>
>>1452198
Oh and Sophie is best princess.
>>
>>1452198
But in the end, I think the most valuable thing they'll get out of this dungeon is Experience and Levels and if they're lucky, New high level gear they can use!
We just need to come up with some slime equipment tailored for them.
>>
>>1452190
Sparky broke a trap with her face.
They gonna die.
>>
>>1452203
I will still recommend that everyone looks at this
>>1445984
Thankfully, for at least Druid, one of the weapons that are specific Princess weapons is totally suited for a druid. The Manifold Bow.
>>
>>1452224
Sparky needs a Metal Slime Whip.
>>
>>1452224
but what slime equipment/gear drops are suited for a spark mage?
>>
>>1452240
well, Sophie does have the Marsh Rod.

Keep in mind that things don't have to fit 100% thematically.

That and slowing something before you shock the FUCK out of them is a useful thing!
>>
>>1452181
Oh good point.

Yeah, let's have her do it for 9 of them, upgrade her, then tell her it's her job to make sure we have opposites for all our runes.
>>
>>1452255
That and she could probably use the intelligence boost, speaking honestly.
>>
>>1452280
>+2 int
pfft. What they need is a huge boost in Wis. That'll help them from being adorable retards in the future...
>>
>>1452283
But that's the whole appeal...
>>
>>1452283
>>1452280
>>1452240
Well if that one line during the gravity slime fight means anything Druid is going to waste their slime tokens on a Quick Knot Rope
>>
As an aside, if you have looked at the list of items, please give me your thoughts, some of them are pick ups from previous threads, some are my own.

Item creation is super fun so coming up with more things that fit slimecrown (or make good utility items) is great, feel free to add yours, I'll probably ad them later.
>>1452317
I knew that item would be a constant joke here. But I love it so.

Seriously though, I wonder what item it is, its not like we've advertised much. Unless she really does want the swimsuit.

Or we did publish it and we didn't know. Items in the shop and what not.

I think she'd like the Earthenware Tunic.
>>
Is anyone else getting Cute!Yankee vibes from Mirelle or is it just me?
>>
>>1452365
I think its kind of intentional. I helped birth the idea of this trio of princesses. The core concepts were

>Mirelle: Tomboy, Fire based slime, very brash
>Sophie: Shy, Mud based slime, self concious
>Rosa: Regal, Plant Based Slime, soft spoken
>>
>>1452385
I vote nay on the "soft spoken" part. Whichever Princess makes the biggest deal over her station MUST employ the oujo-sama laugh.
>>
>>1452385
It's definitely really cute

Too bad Lily is already here or I'd be making Tsareena jokes
>>
>>1452333
I really like the loot in that PDF, I think we should make sure the token drop rate is fairly high so we can start seeing some of it in action.

Plus, the more of it we sell, the more free advertising our adventurers will be doing for us.
>>
>>1452333
I like what we have so far, but I think we're missing a very important item: Trash items - items that are just filler items. worthless to experienced adventurers, but for a starting adventurer, anything would do. Also helps emphasize the rarity of the useful/rare/ultra-rare item drops
We should make some items (aka "trash" items)that are only useful under certain situations. Also we should make some of the common items freely dropped by common mobs.
I'm working on a list of "trash items which I will link to your post later. Also don't forget to link it to Mary's latest post so she can see it.
>>
>>1452410
Yeah, but that's Lily anon...
>>1452414
I really look forward to the day when Sophie is fussing about making a mess in front of Giselle and Germaine about being a mess and ruining the carpet...again...

>>1452420
The thing about the costs is that I was keeping it in mind for future multiple runs. We will be seeing guests frequently as a business, and really, the token system can come into play in the future when we become a theme park. I would rather the prices seem high NOW, so that we don't adjust prices and get complaints later.

I still think by far my favourite item is still the Handy Scarf. It would be so adorable on characters like Psionic or Ronin.

>>1452430
I actually figure the common item set, the 1-10 token set has quite a few of those. The Slime Sword/Shield and Sticky Stave/Shimmering Cowl are very basic "+1 to X" style items. And can even combine into a themed set! Very useful to new adventurers.

And there are a lot of utility items that can help starting adventurers out there too. Surveying Locket being the most useful.

I await what else you add, because speaking honestly the common tier also has a lot of tchotchkes.

We all need a Slime Core Stress ball in our life...and a Ms. Bloops plushie(uncommon)
>>
>>1452430
Very true, consumables and crafting materials would be a good start, on top of that we have the novelty items like the swim suits and the pens, finally I've been trying to get Slime Crown Citadel silverware and our own coin design added in place of gold drops.
>>
>>1452430
>>1452333
>>1451889
Here's what I've come up so far...

We need some items that appeal to even a lvl 1 peasant.
Examples of "trash" equipment items dropped by common mobs. Items that have the tag "slime coated" are super useful to the secret Slime Fighter class.
>Slime coated Rusty Sword: A dull and rusted sword coated in slime. Worthless to most, but could be useful. Practically unusable except for practitioners of Slime-Fu. dropped by archer slimes, squire slimes,
>Slime shattered Greatsword: A worn greatsword that's broken in many pieces, held together by sticky slime. Practically unusable except for practitioners of Slime-Fu Rare Drop from Squire Slimes
>Slime shattered Shield: A wooden shield that is considered broken, held together by sticky slime. Practically unusable except for practitioners of Slime-Fu
>Slime coated Hammer: A hammer whose handle is coated in slime. It's neigh impossible to get a solid grip on it. Practitioners of Slime-Fu however can hold it just fine.
>Slime coated gloves/gauntlets: a pair of worn gloves Soaked in a coat of slime both inside and out. It's super uncomfortable to wear. Practitioners of Slime-Fu however can utilize it with extreme effectiveness as an extension of their fist.
>Slime covered pants: a pair of tattered trousers covered in a layer of slime inside and out. uncomfortable to wear but at least it covers the bare minimum to make you look "modest". And how does a slime wear pants?

Trash items/Crafting Materials
>Slime core: the remains of a dead slime. The core miraculously remains intact. Could be worth a pretty penny or useful as a crafting material. uncommon drop by all monsters of the slime species.
>Slime Membrane: the "skin" a dead slime. unnerving to touch and disturbing to think that slimes have "skin". Could be useful as a crafting material. uncommon drop by all monsters of the slime species.
>Broken slime core: The remains of a dead slime. it's core is broken and cannot be repaired. May be useful as crafting materials. Worth 2 copper. common drop by all monsters of the slime species.
>Ball of slime: A slime ball secreted by slimes, a broken slimecore lies inside. Utterly useless. common drop by dead slimes.
>Slime Jewel/Gem: The remains of an exceptionally powerfull or large slime. The core although broken, is relatively intact and quite pretty. Useful as crafting material. Worth 5 gold plus Jeweler's appraisal. Dropped by monsters of the slime species whom are made up of more than 3-runes.
>>
>>1452606
If we start getting common mobs, I can see these items being very useful.
>>
>>1452629
We have a bunch of 2-rune slimes milling about in the breeding room. We can let some of their copies out into the Dungeon rooms; so we can and should introduce these item drops immediately into the system.
>>
>>1452606
Slime Core was set as ultra rare Curi only, I don't think we should change things that far.
>>
>>1452656
Not quite. The Mini Slime Core, i.e a pet slime, essentially, is an ultra rare, and is alive. Anon is suggesting the remains of a dead slime, that doesn't come back.

At least that seems to be implied.
>>
>>1452659
ding ding ding. you got it. A slime core that's intact but the slime itself is dead and can't come back.
>>
>>1452659
That would be acceptable.
>>
>>1452659
Also, what's your thoughts on the Slime-Fu skill pages?
I kinda thought that instead of getting pages to a Slime-Fu and simply getting Slime-Fu skills and becoming a master, how about the pages would be hints about a secret character class found only in this dungeon (which is the Slime-Fu Fighter class)?
Because I kinda want the appeal of a secret class that players can choose to unlock and switch to which the only place where you can acquire this secret class is in this dungeon. That would also raise up the longevity of the dungeon when word gets out to the adventuring community.

I'm currently typing up steps to unlocking the secret class.
>>
>>1452824
Well, I'll admit I've not been as fond about slime fu, just hasn't grabbed me. HOWEVER, I think the best way to integrate such an idea, is actually to have a hidden book in the library hint at it.

The library can have all sorts of weird hints and whispsers about other events. It can even host Gustav's Great Tome. And then you can have some books that trigger secret passages/traps.
>>
>>1452841
A joke class would be Squishy Slime Summoner

>inb4 it's utterly broken at a high enough level
>Lv. 1 would be summoning Ms. Bloops tier
>Lv. 30 summons Cole
>Lv. 70 SUDDENLY QUEEN SLIME
>>
>>1452898
It all starts with an apprentice slime mage's set...from humble beginnings!
>>
>>1452898
Maybe we should just have a book of Slime summoning. Or just water magic, that couldnt be too hard to make right?
Maybe we'll create a whole new class!
>>
>>1452909
>>1452910
>tfw I just started the cult of Slimethulhu
>>
Question: If we get enough support for Slimethulhu, would we get to meet Lady Sluttony? Or Cutethulhu. Any Eldritch being?
>>
>>1452841
>>1452898
>>1452909
Reading these posts I'm thinking about having the Slime-Fu Fighter Class is going to serve as a melee fighter counterpart to the Secret Class Squishy Slime Summoner.

The hidden book/page is a good way to hint at its existence. But there are some players who are intellectually challenged and might not unlock the progression steps through reading the hint about the existence of the secret class and some players (physical melee players especially) might instead try a more "brute force method" to unlock the steps.

Steps to unlocking the secret Slime-Fu Fighter class:
>Find and encounter Slime Monk
>Defeat Slime Monk.
>Find a page of the secret Slime-Fu Manual: There is a Very Low chance that Slime Monk will drop a page of the Secret Slime-Fu Manual. The skill page itself is soul-bound, unusable, and only Slime-Fu Fighters can make sense of it(which tells adventurers of the secret class existing). OR Find a hidden page/book in the Grand Slime Library room of the dungeon.
>Re-run the dungeon and find Slime Monk again.
>You need to have BOTH (at least one) page of the Secret Slime-Fu Manual AND the "Slime Sleeves" gear and have the Sleeves equipped before you approach him. Otherwise Slime Monk will be hostile automatically.
>When you have BOTH prerequisite items (a page, and the sleeves), Slime Monk will be have differently. Depending on the page you have, Slime Monk will frequently employ that Slime-Fu skill. It's up to you to both accurately mimic Slime Monk's Movements and successfully land a hit on Slime monk with that same move 3 times which once done, Slime Monk will automatically de-aggro and turn into NPC status telling the adventurer "You have potential". (You will not unlock the skill written on the page however).
>Repeat this 8 times, one for each page of the manual you present to Slime Monk. Then visit him a 9th and final time.
>On the Final visit, Slime Monk will prompt the adventurer with a question "Are you ready for your final lesson?" Say yes and defeat him a final time. After upon defeating Slime Monk, the slime will utter the words "You are worthy". And will automatically unlock the "Slime-Fu Fighter class for the player.

Can you give some feedback to the unlocking guide to the Slime-Fu Fighter class?

In the meantime I might try and come up with some steps for players to unlock the Squishy Slime Summoner secret class if people like it enough.
>>
>>1453060
A cheaty way to know would just showing the page to either Ashley or the Maid and Butler at the cafe :V

They gonna be
>Can't understand page
>The NPC healer/Cafe staff see someone trying to decipher it
>"Oh, That? That's a limited class job training we're offering! Info is 100(?) Gold!"
>>
I think this discussion raises a good question:
How the hell do classes and levels and switching classes work in this setting?

How was Mary planning on switching to the accountant class?
Do all classes have the same level cap? Do they have a level cap?
What does a high level peasant do? Is it possible to multiclass?

Personally, I think we should ask ourselves what exactly a Slime-Fu fighter does mechanically.

If posit that it is a cousin to the monk, focusing on rapid close combat, resisting conditions, and mobility.

For instance, a high-level slime-fu fighter should be basically impossible to grapple or disarm, and breaking slime-fu items should be similarly difficult. Slime-Fu fighters can eventually glide along the ground line on ice skates, and stick to walls. They should also be able to dodge attacks by jiggling out of the way, reflecting how attacks against slimes usually miss the core. Top-tier Slime-Fu fighters can sometimes briefly transform into slime to allow attacks to pass through them harmlessly.
>>
>>1453097
No one knows about the secret class except Slime Monk. Asking any slime other than slime monk would yield no information about the pages except for a confused look and a shrug.
Paying gold for info is just making the steps look super cheap and takes out the fun in discovering the secret class, which would lead to people trading pages. Which is why I made those pages soul-binding upon pickup. That and the whole purpose is to invoke the whole Master-disciple training sequence seen in Martial arts Movies.
>>
>>1451889
Mary, this anon here >>1453150 has a good question regarding the adventurer class system.
Also your thoughts on implementing the secret Slime-Fu Fighter class and the unlocking process stated in >>1453060?

>>1453150
I like your thinking about a slime-fu fighter's mechanics with having the same ridiculous qualities of a slime, but it needs some more oomph to it. What if we added the mechanic to "bend" slime like how monks use ki-energy to the Slime-fu fighter? Like waterbending?
>>
>>1453232
I figured slime-bending is probably what makes the slime items usable in the first place. In order to keep the handy scarf from being a 100% necessary item, and because it's cool, it'd probably be a good idea for one of the staple slime-fu techniques to be the temporary manifestation of extra arms for flurry of blows damage.

Also, I can't wait for someone to come to our dungeon to get the handy scarf because they assume it will give them the ability to give exceptional handjobs.
>>
>>1453257
That is a massive assumption with the Handy Scarf.

I mean, it's handy to have around, it keeps you warm, it helps get the cookie jar off the shelf, it's your best friend!
>>
>>1453060
Too much work.
Not only is each page a rare drop, so you have to grind however many dungeon runs until you get them, you then have to do the dungeon an additional nine times on top of that to learn all the moves to unlock.

It would be passed over for easier to unlock, less gimmicky classes that don't take a lifetime to acquire and use.
>>
talking about slime class's, i just had a idea. if you do it right(appease one of the 4 princess's or the prince) you could earn a class from one of the royal's and be their personal knight.
like lily is magic right? you become a slime mage.
>>
>>1453442
Why wouldn't an adventurer with a lewd mind assume the handy scarf gives a bonus to giving handys? I mean, technically it does give you the power to jerk off twice as many guys. three times as many if you're the peasant. And if you're a guy you could use it to jerk off, and if you closed your eyes you could imagine you were banging Curi. Or Colt I guess, whatever floats your chode. What's a handjob between friends, right?

>>1453732
True. It should be interesting to discover, but not RNG based to start or continue.

>>1453751
Two classes is enough, seven is excessive. You should be able to pick up skills for the summoner/fighter classes from important slimes though.
>>
>>1453732
>>1453829
Taking your feedback into consideration, I've streamlined the process so that it only takes one or two dungeon runs to unlock the class and made it so that finding the pages isn't dependent on RNG or grinding

Here's the steps to unlocking the secret class (Ver. 2):
>Each page of the secret manual of Slime-Fu is scattered throughout the dungeon, hidden and well guarded (example: page 1 of the manual is located underneath a floor panel at the bottom of the comfy moat). Each page is Encrypted and unreadable, "slime, "skill", and "master" are the only legible words which will give the player the hint about the secret job class.
>Collecting all 8 pages will create the Manual but the writing in the Manual heavily encrypted. Only the author of the manual can decipher the writings, but no one in the dungeon knows who the author of the manual is.
>Find the Author of the Encrypted Manual. Hopefully you didn't kill Monk Slime before all of this. Monk Slime must be alive by the time you complete the manual. Otherwise you cannot proceed further until the next run.
>If you did manage to keep Monk Slime alive, go to him and present the completed manual.
>Monk Slime will congratulate you for managing to find all 8 pages and then will ask you a question: "Do you wish to learn what's in the Manual?"
>Say yes, and Monk Slime will duel the player who brought the completed Manual.
>Bring Monk Slime's hp down to 10% and the fight will end. Monk Slime will declare that he is satisfied with your potential and will agree to decipher the manual.
>The Owner of the deciphered Manual will then be able to read it and get the secret Slime-Fu Fighter class and all the class skills/traits that come along with it.
>>
>>1454265
That's a lot better, though I would offer two changes.

1. I know it was just an example, but beneath the floorboards is a little excessive. Simply being in a corner on the floor underneath the comfy slimes is enough. They have 8 pages to find after all, and perhaps Monk slime could give hints to their locations after being shown a page.

2. Getting Monk slime down to 10% hp as conditional would keep heroes like peasant from accessing it because he'd Ben too powerful. And Heroes like Alchemist or shock mage who bring hard counters to slimes might not be able to keep from killing him. Another trial, such as meditating beneath a waterfall of slime or something would be more inclusive.

Honestly, the lower level a hero is the more likely I see them actually taking this class, because they're giving up less from their old class to become a lvl 1 slime fighter. I'm really thinking about this whole thing with Peasant in mind.
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>>1452606
The slime shattered greatsword could stretch when swung, giving it extra range.

Slime whipblade could be a drop.
>>
>>1454305
For your first point: I'll concede that hidden beneath the floorboards under the moat is excessive. So then what constitutes as a suitable hiding spot that's both guarded and well hidden? I kinda like the idea of Monk Slime giving hints about the page location hints. But only if the Heroes manage to find one page by themselves. Also, they gotta find a page before they encounter Slime Monk. Otherwise he's automatically hostile on sight.

To address your second point: instead of dueling Slime monk, how about Slime monk has the Heroes attempt to Mimic Slime Monk as he performs each skill in the Manual? Successfully copy Slime Monk and he'll decipher the Manual. And I think in addition to the 8 pages, the adventurers also have to find the Slime Sleeves and bring it to Slime Monk as well and fortunately the sleeves are easier to find than the pages. Some of the Slime-Fu Skills require stretching your limbs beyond human limits. That should make it much more accessible to people like Peasant Lvl 1.
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>>1454352
The Slime shattered Greatsword is secretly the Slime whipblade in the hands of a Slime-Fu Fighter. That's the purpose of the Slime-coated/Slime-shattered equipment gear. They're only useful in then hands of a Slime-Fu Fighter, but impractical to near useless in the hands of other Hero classes.
>>
>>1454305
Maybe make two ways to obtain Slime-Fu? Peacfull one and violent one.
In first, clues can be paced in some places, like, in cafe, there can be tray with teacups and mini-quest from butler\maid to bring it to the Monk Slime. After completing this quest, Monk Slime stops being hostile, and adventurer can ask him for wisdom, which start a bunch of fetch quest in less deadly rooms, and after that, he will give "slimy scrol"l, as a reward, which can only be read if adventurer know, slimish. It should say something like this: "Dear [Adventure_Name] please spar with me." Which allow player to "fight" Monk Slime, BUT, no matter if he win, or loose. he will give adventurer choice to became his student. Starting skills should depend on Slime Monk Health. The player damaged him, the more skills he\she will have at lvl 1.
>>
Did we really need 100 posts about slime martial arts?
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>>1454390
It's to do with an in-dungeon side quest for a secret hero class. It'll help promote dungeon business and longevity of our dungeon's popularity. Of course it's important.
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>>1453150
>Personally, I think we should ask ourselves what exactly a Slime-Fu fighter does mechanically.
Defence and counter attack, it lets you weave like a slime and reduces the damage you take from physical attacks, it also aids against poor footing and other things that slimes aren't bothered by.
>>
What we really need is to know more about the interface between the people doing the dungeon and how they function.

Leveling systems, Exp, What classes there are, the 'class' system and that if a class wat made if slime-fu would even be something people would want. I mean, if slime skills are ALL someone can learn that it would be up to us to make many more slime related skills.

What keeps someone from just saying "no thanks, my class is better"

Are people allowed to mix and match skills into a build or are they locked into the learnable skills of a specific class?

We don't really know much about the system these herose play on and thusly making items, skills, and the like is challenging. Even our gear drops that add bonus like +1 Agi, and +1 Int. Who's to say that those are even the correct groupings?

Perhaps Int is divided into subgroups like holy, dark, elemental, nature Int. All relating to different forms of magic.
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>>1454421
I'm assuming Mary/Larro is making whatever adjustments he feels are needed to ensure they work with the system. On the subject of Slime-Fu it might be better to have abilities that different classes can use so we're building on their preexisting skill set rather than try and make a whole new class.
>>
reposting an idea from the april fool's thread. This one sounds interesting the way this anon put it to context. What do you guys think of this?

What we got wrong in the previous fights is that we've put Reginald in the spotlight first and focused on the fight aspect instead of the social aspect with the nobility and such, this led to raid parties ganking RSK to skip to second stage (the part where Lily and RSK merge) or adventurers instantly gunning for Lily in hopes to end the fight altogether.

What we should do instead is put Lily as the focus. Lily likes the attention as the firstborn and what she likes more are the moments where Reginald swoops in to save her like a slimeknight in shining slime.

Here's what I'm proposing:
>Adventurers will enter the room and find Lily on the chair center stage with Reginald standing close by just behind the princess.
>This sets up emphasis on the initial challenge having a social aspect with the threat of a fierce fight behind it should adventurers break the social rule of conversing with nobility.
>Lily will set up a challenge for adventurers which she will ask to the adventurers. If they succeed, they get a key.
>Lily will use her magic to have adventurers dodging slime geysers and ice balls cast at her leisure and with wizard slimes and squire slimes supporting her for five minutes with Reginald entering the fray 3 minutes in.
>Adventurers at this stage may attack the wizard slimes, squire slimes, and even kill Reginald without repercussion.
>The challenge is a "sheath your sword" social challenge. Adventurers will be presented with the option to break the social code and take a pot-shot at Lily who is casting all of these spells, or they can endure the onslaught and wait for Lily to become exhausted at the five minute mark.
>if an adventurer somehow survives the whole five minutes without taking a pot-shot at Lily, Lily will stop and congratulate them for surviving and providing her wonderful entertainment. If the adventurers somehow get a kill on Reginald, she will be very impressed and give them 1 piece of loot from either Lily's or RSK's loot table determined at random. Don't worry about Reginald, Lily will Resurrect Reginald at the end of the challenge.
>if they do take a pot-shot at Lily, everything stops and adventurers face RSK's wrath. This starts the Miniboss fight where RSK fights the adventurers and Lily supports Reginald Lorian&Lothric style. This is the stage where adventurers can choose to either kill RSK first and fight Lily Queen, or kill Lily first and face The Royal Right Hand. Upon their death they drop loot.
>>
>>1454354
Well, the reason under the floorboards is excessive is because it breaks an assumption of the dungeon. If the dungeon itself is breakable, heroes would just breach walls between rooms to skip areas.

The pages should be places that are out-of-the-way but don't take anything too special to reach. Like behind Lily's throne, in the corner of the hedge maze, on the ceiling of the grav-slime hallway, one halfway underneath a bookshelf in the library, one on the back of a tree in the courtyard, one on the back of the entry door to do you think you can slime, one in ms. Bloops' fountain. The challenge comes from finding all 8.

Needing the slime sleeves works if Monk gives hints at their location too.

I want to see a way to beat this dungeon with 0 kills.

>>1454421
Excellent points.

>>1454466
True. I would add two addendums though. The first is that The Royal Right Hand needs to be added to the cast picture. The second is that now that squire slime has been turned into Simon, we no longer have access to squire slime.

Also, I think we should have some sort of room or process by which we may assure that all heroes entering our dungeon have hero cards and will therefore respawn and all intelligent items are insured. We don't want repeats of queenie or that elf kid and his girlfriend. We may be violent fun, but we're strictly nonlethal.
>>
Bump
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>>1455098
Mate, we auto saged. No need to do that.

anyways

I wonder what Demon/Marauder would have been like. Sure it could have been Red Queen, but it could have been a fun run that tells us what to expect in the future.
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I started mapping out a proposal for a proof of concept for a segmented dungeon but I released that MS Paint is slow and I'm probably better off waiting until someone asks questions before I go back to it, enjoy my attempt at the hub area. Please note that my intention is to create a dungeon that doesn't need our supervision and that this is something we could work towards, not build with our current assets, all numbers subject to review.
You all know what our hub should look like, I recommend all non challenging stuff (Slime Play Area and the like) go here, not included is my plans to place our Barracks and Slime Breeding Room above Ms Bloops fountain, in the event of Ms Bloops death a number of 1 rune slimes equal to 1.5Xparty size (round up) and an assortment of 2 rune slimes equal to party size will drop and attack the party. Dropping an item into Ms Bloops pool that gains us a new rune will get a prize (once per party) and transparent pipes overhead allow slimes to flow between areas (this allows groups to try and track Metal Slime).
A number of zones (or runs if you prefer) branch off from the hub.
The Yum Run. Assuming this gets the go ahead this would be our lowest difficulty run, the first room would be a mob made up of Water/Sword/Candy and Water/Shield/Candy totaling 1.5Xparty size, the second room would contain two rune Candy Slimes and Gummy Worms equal to twice the party size and reward them with a Yum Chest and warn them that the next room is the boss, the third room has one four rune mini boss a number of 3 rune slimes 1 less than the party and a number of 2 rune slimes 1.5 times that of the party, only the mini boss will use tactics, the rest will run forwards and attack.
Fun Slime Amusement Park. This is were we stick all our game type ideas. People pay gold to play for tokens.
All other zones have multiple difficulty settings, they are set to hard by default but Ms Bloops can change it for them.
World of Slime. This is intended to be our hardest zone, it begins with a modified Comfy Moat puzzle (sorry but the old timers know it and the newbies don't know enough without trial and error, it's past its prime) with a maze of walkways and anything else we feel like adding (rolling logs, ropes, seesaws etc)and is paroled by Explodeys, String Slimes, Gravity Slimes and Levitation Slimes (Floatys?) who will attempt to keep the party together (no running ahead because one route plays to your strengths, the whole group needs to be able tomake it) and offer further assistance at Ms Bloops recommendation (if you killed her good luck).
Combat is mostly mass slimes including the return of Water/Water and Water/Water/Water and with two rune slimes making up variety.
Puzzles would be slime and fluid themed or depend on getting the right slime to do the right thing so locks (the type you use to change between rivers of different heights) for example.
Continued
>>
>>1455162
World of Slime Continued.
In easy mode the World of Slime final boss would be a 4 water rune mini boss but in the other modes this would instead be a Metal/Metal/Container/Magic Golem Suit that was suggested >>1448403 with Curi (with as many runes as we can give her) in the next room as final boss.
Royal Court is Lily and co. I recommend the first part be a royal tournament with verses tests and games the party can try, if they do well enough they will be invited to the castle unlocking the pacifist run.
Most of the combat would be against 3 rune guards with appropriate 2 rune slimes pitching in where needed (more elite than World of Slime but fewer in number). You already know the boss options, I would like to up Lily and Reginald to 5 runes to serve as final boss (how does everyone feel about Heal and Shield for them?) and we set one of the mini bosses to be the final boss on easy.
Knowing others already have plans for the princesses I'll avoid them for the most part.
The royal garden will be a room infused with Fancy, Wood, Poison and Heal it contains Plant Slimes and a few staff, you can get potion crafting ingredients if you know what you're doing.
Is there anything I need to better explain? does anyone approve or disapprove?
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>>1454476
Theoretically you could do a pacifist run in the dungeon as we could give alternate methods to earning each of the princess's (and prince's) favor.
Sophie's pacifist side-quest would be getting a book from the grand Library (under the strict surveillance of the Watcher).
Rosa's pacifist side-quest ould be delivering a secret missive to Ashley (to show the whole political intrigue).
Lily's pacifist side-quest could be the "stay your hand" challenge which you have to play the court jester and endure Lily's magical onslaught.
Simon's pacifist side-quest could be a combination of "Simon Says" (Simon places you under a Rules of the Realm Geas where the rules change periodically) and an escort mission.
Mirelle's pacifist side-quest I haven't figured out yet.
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>>1455162
I personally think that making the Sponsorship Section be a theme park was a good idea. Some sort of slime playground, perhaps?

Have nonlethal fights, like slimes armed with boffers or a fight against a paralysis spamming slime. This way, even uninsured customers can enjoy it.
Harmless but scary environmental hazards, such as tightropes high over pits of cushioning slime, scaling walls that will grab you if you fall, and other such things that feel like an adventure but again can't kill the uninsured.
And top it off with NPC slimes frolicking around and enjoying the concessions stands. Including Yum products. For sale to adventurers! Get your Yum today!

Overall, I think it'd make a nice low-level and/or civilian area. Maybe not a lot of loot, since it wouldn't be killing any adventurers and thus not generating gold income, but certainly could have a few unique and fun items since all the slimes there would mean a steady rune income.
>>
i just want the peasant to come. i want to have them to become a slime knight/summoner
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>>1455316
>I personally think that making the Sponsorship Section be a theme park was a good idea. Some sort of slime playground, perhaps?
That was what Fun Slime Amusement Park was intended to be. I'd still like to include the run but there's no reason we can't do both, just have a Yum sponsorship area in the park and have an adventurers only mini dungeon coming off it.
>>
Personally, while I do find the idea charming for the theme park layout, I'd kind of like SlimeCrown to remain slimecrown, you know?

My version of the theme park style design is really just the central 'dungeon' like you guys have brought up as the dungeon, and we then pull a Mario 64 where each of our future dungeons are things we set up for other adventurers

I.E
>SlimeCrown Citadel: a mixture of combat/puzzles and lore recommended for all levels(scaled floors)
>The Colosseum: A Boss Rush/ Survival mode. Make it past 10 rounds and win big prizes! For the combat nut in all of us!
>The Enchanted Forrest: Some Combat, but a lot of puzzles and mazes so its easy to get lost. More for mid level players.
>Kobold Kove: A bay of pirates! More combat, less puzzles. NAVAL BATTLES! SEARCH FOR TREASURE! High Level players
>Yum Run!: Essentially, a tutorial tunnel, learn to fight, learn to puzzle, grow as an adventurer! Level 1-10s reccomended.

And then we can do some crossover events pretty easily within all our dungeons. And that's not including other ideas like Goblin Caves, The Grand Mausoleum, The Slimecrown Jail.

Besides, then we can service multiple groups at a time, maybe even create an inn for heroes of all levels to meet up and form new and exciting parties! Even guilds!

Etc, etc.
>>
I feel like the Spa would be a great source for lore. With Oilivia as Curi's sister, I feel like she could be a very nice storyteller. She could also maybe give hints about the castle and its tricks. It would also give people more reason to use the spa.
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>>1455615
I like the way you think with that, also give her more attendants for more services, for more gold revenue, and more reasons for people to go to the spa!

It's the most happy money sink! And it only costs a few runes to add one more attendant for each run!
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>>1455162
>>1455515
>>1455249
Why don't we decorate the Hub as a castle town of sorts? having roaming npc slimes and foot soldiers and what not? The hub would be like the adventuring town where there are quest givers and what not. Like any town in a kingdom except it's part of Slimecrown. The hub would also serve as the tutorial level for newbie heroes like the Lvl 1 Peasant with easy to complete fetch quests and what not.
>>1455615
The Spa could double as the Shrine of Slimes where their massaging services double as the practicing of Comfy Magic with Olivia as head priestess.
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>>1455647
As to point 1, I like it but we may need to unlock bigger rooms first.

As to point 2, I like it a bunch. What sort of attendants would populate it? I'd like to see some sort of hot rock golem and a fragrant lotus. Maybe comfy sprites to handle mani/pedi? Or use an aqua tune to make a school of those little fish that eat the dead skin off of feet.

I wonder if there's a divine rune to make priestesses?
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>>1455680
>Hot Rock Golems
>Seaweed Wrap Dryads
>Cuddlefish
>Mud Bath Slimes
>Steam Sprites

and many many more...
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>>1455709
I'd like to imagine a freaky Friday event where the dungeon monsters and the spa/shop/cafe monsters swap roles for a day. It'd be fun for the demons AND repeat heroes!
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>>1455721
Oilivia is not a confident boss monster...she's so incredibly nervous.
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>>1455736
Well then, that'd be a great opportunity to work on her nervousness. Plus, her big sister can show her the ropes.
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>>1455680
Probably haven't unlocked it yet. But she's one of my favorite characters, and I had like this whole lore reason for her being a spa slime. Like...

>Adventurer is getting spa services again.

O: "Ahh, it's nice to see you again...have you perhaps been to visit my sister? She's ever so busy...but then, I suppose a ruler would be...

A: Ruler?

O: Why, yes. The queen, Curi, is my older sister. We were split from the same primordial core...born in nothing but a pool of brine and ichor...such simpler times...

A: So you're a princess, too?

O: No, no...I left that behind some time ago...

A: Why?

O: It is a...well. I suppose I'll tell you...

O: We were born from the same core, true. However, our early days were already proving to be tragic. A being made of dark brine... fueled by malice. It noticed us, and we it. We sought to avoid it, but it lashed out at us. My sister made a valiant attempt to defend to me... but we were much smaller at the time, and not remotely so powerful. She...paid for it. You...you can still see the damages to this day. Such horrors... She would have died, from injury and poison. But I refused to allow that. I took her weakness for my own, and suffered it so that she lived...free of that pain that wracked her. I...the relief on her face brought tears to me...moreso than any poison could wrench.

She swore that day to become strong...and I will always admire her for that resolve...

As we grew, as Slimecrown grew...I knew I would be no leader. I...I only desire to keep others free from the pain I and my sister had to suffer. She understood, and once her daughters were born, I stepped away from the crown, with her blessing. She gifted me this place for my own use, and so here I run my spa.

We keep in touch as best we can, but some days...I do miss when it was just me and my sister...perhaps one day yet she may have time to spare.
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>>1455755
The basic idea was I remember how Curi got injured and how Oilivia was a tiny adorable heartwrenching ball of suffering when she was first made. Figured it would be a good basis.
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>>1455771
Yeah, letting oil slime mill about like that was not our proudest moment...

Still, Oilivia canonically fought against Jeffrey (with help), so I think she'd do fine as a substitute boss.
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>>1455775
Yeah, but I didn't mean to say/imply anything about that. I was just making up IC lore.
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>>1455782
Right, right.

Say, people were asking what stats scaling was like, and I found a reference. It looks like basic stats are at 1.
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>>1455840
Is this language translatable?
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>>1455851
Given that it's Larro, I'm not sure, but we can presume that the one on Mary's crown might be saying "crown"?

(I'm not sure Larro is a big enough nerd to convert the alphabet to something else)
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>>1455858
Eh, it wouldn't be too tough to do a simple symbol conversion, and it's not like it's too hard to look one up either.

I think the important thing to ask is whether we can create items that give bonuses to stats not listed, like luck or charisma or jump or whatever.
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>>1455851
iirc it is translateable, can't remember if its from one of larros other quests or something else of his though
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>>1455840
>>1455851
It is in code, but I can't remember what it is, specifically...

If anyone can remember it, that'd be great. I think it's some sort of cypher code but I can't remember what.
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>>1455840
>>1455851
We need to get these for a couple of adventures, this pair will do as we have 4 levels on them.
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>>1455873
It's the pigpen cypher, used by the freemasons. Ez pz.
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>>1455894
That's what it was! Thank you anon. I couldn't find the name in the archives. Didn't try too hard though...
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>>1455894
Not quite. Larro reversed the bottom two parts of that. V is S and vice-versa, T is U, W is Z, X is Y.
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>>1455921
I don't think it's completely reversed at the bottom, ie here's when I just followed the standard cipher.

Librarian probably says "Excessive"
>>
Here's the direct Translations, with the actual in brackets.

Mary:
Upper Left = modesu (modest)
Upper Right = chaos
Lower Left = decenu (decent)
Lower Right = loodlz (noodle?)

Archiver:
Upper Left = eycessive (excessive)
Upper Right = hawr (hawt? i dunno, last symbol too squished to read)
Lower Right = surong (strong)
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>>1455921
T and U are switched, and X and Y are switched, but SVWZ are normal. Archiver's hair probably says "How?"

Are there any other examples to translate?
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>>1455983
Found one.
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>>1456007
Heads: Plots
Chest: Loting/Louing (Loving?)
Feet: Silent
>>
Dugeoneer:
Upper Left = plous (plots)
Upper Right = loting/louing (losing/loving)
Lower Right = silent
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>>1456007
PLOTS in her head.
LOUING heart? Might be an error on Larro 's part, I assume he meant Loving?
SILENT feet.

The item, whatever it is, (underwear?) is NOT HERS.
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>>1456028
>>1456031
>Loving
Aww, let's be nice to her.
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>>1456038
>>1456040
Could be pointing to her flat chest. She'd be 'Losing' rather than loving.
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>>1456079
Or she could be feeling discouraged. But she's certainly not showing it.(ie losing heart)
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>>1456079
>>1456092
Cross-referencing the presumed letters 's' in 'silent' and 'plots' would suggest that word not to be 'losing', though.
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>>1456102
Yeah but "louing" or "loting" doesn't make sense, so we're trying to figure out what the spelling error might have been. Looting perhaps?
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>>1456007
Wait a minute, did she spawn with a lewd rune?
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>>1456119
Yes.
>>1456092
We must protect her smile.
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>>1456079
Or she could love chesticles
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>>1456119
How else would she be able to work wood into a dong?
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>>1456115
From the words that we know for sure, we could probably compile a list of confirmed rune-letter combinations.

But if you're talking about that rune specifically, it's shared with the apparent 'v' from what's been assumed to be 'excessive' in >>1455948.
>>
so.... is it wrong that i want oilivia to have a daughter/son? i think it would be cute. maby have the shadow slime be her daughter? just add a oil rune.
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>>1456139
Ok, so it's probably loving then if Larry made a U-T/V error earlier.

>>1456168
I agree that a daughter for Oilivia would be cute, but we've got to be really careful about mixing Oil and Water runes again.
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>>1456182
Dark and Oil?
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>>1456182
Makes sense. She has tried so hard to impress Mary. She tried so hard. Finally something worked for her. She deserves so love too!
>>1456184
Fire and Oil may work as well.

Alternatively, just ask Demonologist/Dungeoneer.
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>>1455851
Pigpen cypher.

Her arms are loodly.
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>>1456200

Noodlz
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>>1456192
Being made of fire and oil sounds like a living hell. We should definitely give Demonologist veto power so we don't accidentally make suffering demons.

I was thinking maybe water/healing or water/healing/comfy.

Thread's supposed to go up in 21 minutes, right?
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>>1456216
comfy water dark?
it keep with her theme
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>>1456216
>22 minutes
You aren't familiar with larro time are you?

Official answer is hopefully.
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>>1456224
I'm not seeing what the appeal of Dark is here, and especially not over healing. I'd be really interested to know though.
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>>1456216

Guys, Flit is Fire and Oil. I can get behind dark and oil maybe, but water and oil is cruel.
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>>1456250
well oil and dark are the same color. and water/dark doesnt make a tiny ball of suffering, with a comfy or healing, you get a mini boss out of it.(i think)
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>>1456216
>Thread's supposed to go up in 21 minutes, right?
I'll still be awake then, better give it another 3 hours because the universe doesn't like me getting a say in anything when this quest is concerned.
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>>1456250

Kind parents often give birth to snotty kids. A child going through an emo phase with a very kind parent who might need some coaching has potential.
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>>1456258
Oh, so she is. I could have sworn she was just fire.

>>1456264
Ah, color scheme, got it.
>>
>>1456292
nah not snotty, just a bit rude to people, still nice though, just a bit gruff to stranger's.
>>
>>1456313

Honestly, having Shadow Slime and Light Slime being siblings with Olivia as the mother works for me. She kept the oil out of the mix so they could have decent lives.
>>
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"..."
>>
>>1456351
What seems to be the problem Mary?
>>
>>1456351
Mary. Lemme see your loodlez.
>>
>>1456351

Mary, I don't know how to tell you this, but you've been asleep for 36 hours now. The adventurers... Err, are they still there?
>>
>>1456351
Mary, is Colt too high of a level? We should lower the difficulty..
>>
>>1456351
Mary, while you were gone we adopted an adventurer you haven't seen, come up with crafting items, two classes, more spa attendees, possible dungeon expansions and an expanded backstory for our cheif attendant...

Please don't be mad at us...
>>
>>1456388
She won't be, we didn't spend any Mana Gold or Runes.
>>
>>1456361
Rather than a real fight I would say to have him test / critique their abilities. Start light but get harder as it goes on, but avoid anything lethal. And then when the fight is over have him give them a pass or fail and whatever rewards might fit those.
>>
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"Alright, Colt!" Mirelle shouts, "Imma kick your butt!"

>With a flick of her wrists, the magma on her hands expands and rapidly cools, forming two stone gauntlets.

>Mirelle charges at Colt and swings on of her heavy fists at him. The Captain of the Guard effortlessly blocks the hit with his longsword.

"Princess Mirelle," He says, "I am not going to fight you. It would be a disgrace for me to hit the one I'm protecting."

"Oh, c'mon! This is my first bit of action in a while! Let's have some fun!"

"It would be a terrible sin for one in my-"

"I order you to fight me!"

".... Very well. But first..."

1/2
>>
>>1456474
oh, Colt does not look pleased
>>
>>1456474
Oh god he's just ignoring the lightning.
>>
>>1456474
Oh dear...
>>
>>1456474
Shock Mage is getting skewered.
>>
>>1456483
well at least she's trying right?
>>
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>>1456474
"Allow me to take care of this little mouse."

>With a firm push, Colt shoves Mirelle away and swings his blade at Spark Mage.

>She just barely manages to avoid a blow that would have cut her head clean off. But, she isn't allowed a moments rest, as Colt is already moving for his next attack.

2/3
>>
>>1456515
Mirelle, you've gotta block Colt's attack or we'll have one headless adventurer!
>>
>>1456515
Uh, Druid, now would be a great time to intervene.

(God we need a dedicated low-level run.)
>>
>>1456515
Druid, don't just stand there, do something!
>>
>>1456474
Well, we should start to use a level limit for the dungeon.
>>
>>1456515
>Tfw Smug Slime
>>
>>1456515
Maybe we should tell Colt to take it a bit easy on them or something?

Like, get him to act all cocky and 'underestimate' them so they have a chance at surviving his attacks.
>>
>>1456541
I don't know, Colt is pretty into his RP here, and he's outnumbered 3-1 anyways. What level is he anyways? I want to let him have his fun.
>>
>>1456548
4 rune demon. probably lvl 46. Reginald would be close to lvl 48.
>>
>>1456523

These two have a combined level of forty with a 0.9 multiplier. Mirelle is a boss level challenge for them. A three rune monster with no lore is a miniboss and two runes is a moderate fight. Cole with no help would eat them.
>>
>>1456515
Let's save the Druid somehow!
>>
so this event is for lower level adventure's to experience the slimy goodness of the dungeon.
>>
>>1456553

I think he's in a miniboss room. That could make him 65ish. Otherwise, 45.
>>
>>1456555
Keep in mind. He is not in a mini boss room. So his power is quite reduced.
>>
>>1456586
Queen Lily (7-rune demon) during raid mode was in a miniboss room and Milf Mage said she was in the 60s.
Colt is probably lower than that.
>>
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>>1456515
"Druid, hold him back! My normal attacks are doing nothing! I've gotta use... THAT Spell!"

"U-understood, Sparky!"

>Druid begins summoning all types of plants to attack Colt. Slashing, thorny, vines cut at his skin and armor, tangleweed traps his slime feet, poisonous petals puff out noxious spores.

>Meanwhile Mirelle is pounding away at him with her stone fists. All of this seems to be doing little damage to him, his high armor rating absorbing the worst of the damage with the rest being minor cuts and bruises.

"Look, it is clear you are far too underleveled for this. I think you've done at least 3 damage to me so... We can call it a draw. Admirable effort, princess. I look forward to the day when you have more power. Then, maybe, we can truly fight on the same sca-"

"Quattuor pyramides
omnes varius
fulgur alveo

Paratus"

>Spark Mage has finished getting her attack ready.

3/4
>>
>>1456595
what would a full boss room be? jesus but slime's should not be this strong.
>>
>>1456607
cmon sparky ima rootin for ya, dont suck.
>>
>>1456607
I wonder if we can teach Spark Mage a version of Elf Boy's Lightning Spell.
She seems like she'd benefit from it.
>>
>>1456607
>THAT
Can't they just say "the big one" or something instead of being so cliche?
>>
>>1456607
Somebody's leveling up today.
>>
>>1456647
"how many levels did you get again?"
"10"
>>
>>1456639
Because cliche is better.
>>
>>1456595

Queen Lily was a 7 rune demon in a miniboss room. Chalk that up to a 1.5 multiplier on 80, and you get 120 (160 in raid mode). This was matched against a party with a summary level of 110. Not bad for them. Level 60 was Curi, who is stronger than Queen Lily who has 7 runes.
>>
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>>1456607
"Fulgur magnam hastam!"

>A bolt of lightning strikes Colt, thrown from far above and with far more power than the Spark Mage has shown so far.

>He is completely obliterated by the attack.

>Spark Mage is left panting and dangerously low on mana. Then, a level up makes her mana top back off.

"Phew... That was a really tough final boss. Making me use my daily spell and everything."
>>
>>1456679
...

Somebody tell her... I don't have the heart.
>>
>>1456679
>That was a really tough final boss.
This naivety is hurting me...
>>
>>1456679
Still not as good as Elf Boy's Lightning Spell.

Also that wasn't the final boss.
>>
>>1456679
Mary, what's her level now? She might just complete our dungeon if she obliterates every boss like that!
>>
>>1456607
Mary, could you please get us the stats for these adventures like you did for the staff >>1455840 >>1455851 >>1456007 it would be a great help.
>>1456595
Ok so if we look at the stats for Queen Lily we can try and work out the scaling.
>>
>>1456679
>Final Boss

Oh my sweet summer child...

Hope you saved a weekly spell.

Don't you remember what direction Curi's room was in?

Also, we skipped the psi on slime earlier. Did it just hide from Mirelle?
>>
>>1456679

Eh. Mirelle can tell them. Still, she burnt out her daily and taught Cole some humility. Give them a drop and some tokens, plus maybe a spa pass for one. They need to keep going to treat everyone.
>>
>>1456679
Is it a daily spell because she usually blows all her mana on it or actually daily?
>>
>>1456679
Maybe we should ask what the advertised level was for the dungeon. Did someone sabotage our difficulty rating?
>>
Here's your high quality translation for what she said, straight from google translate.
>>1456607
"four pyramids
all casino
the lightning channel

Ready"
>>1456679
"Lightening large spear!"
>>
>>1456679
Mirelle...you may want to tell her....
>>
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>>1456679
>final boss
>>
>>1456701
They don't need a spa pass. But I am all for 4-5 tokens and a slime scar! Unless we have some premade items hanging around?
>>
>>1456714
>4-5 tokens

That is too many tokens.
>>
Also. I don't know about you guys...but unless all of the princess join the battle. Lily and Regi may need to swap for just Simon. Its a little much for them otherwise...I think.
>>
>>1456725
they dont need to beat up the other princess though, they are mostly friendly, at least the mud one is.
>>
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I will uh... Yeah, I'll ask her to tell the poor girl.

But first, what should Colt drop?
>>
>>1456733
The Slime Scars!
>>
>>1456733
Equipment! His sword, for example.
>>
>>1456733
An issue of Playslime and a Dakimakura!
>>
>>1456733
Hm, how about something related to his rank as captain? Maybe his helmet or a badge that makes some slimes friendly/subservient/passive.
>>
>>1456733
Something they can use to buff defense, or a shattered sword fragments that are highly conductive. Also gold and tokens.
>>
>>1456733
A token and some gear. Maybe a slime cloak? Or a badge trinket?
>>
>>1456733
Colt should drop something for the MVP.
By which I mean loot for Mirelle.
>>
>>1456748
Guest party members don't get loot.
Infact, we should remove all of Mirelle's equipment before the end of the dungeon when she leaves the party first.
>>
>>1456733

4 or 6 tokens. We advertised this event for them. No gold, but give them a drop. Maybe Cole's Cloak, a sort of defensive and comfy item.
>>
>>1456742
I like this idea; something that will let you 'Pull rank' on weaker / non-NPC slimes could be a cool item. If not for this drop then for the shop or something later.
>>
>>1456733
A Mirelle keychain and some tokens, maybe slime scars.
>>
The cloak seems like a good drop.
>>
>>1456733
Slime Shield.
>>
>>1456733
Slime Scars, 5-6 tokens for x2 Token drop event. Mind's eye Buckler.
>>
Actually, I think in their situation the Slime Orb would be perfect.

Since they have low combat ability, and most of the other rooms have gimmicks then this item could really help them out in finding out the tricks to each of them.
>>
>>1456802

That is their end goal. Wait.
>>
>>1456810
Well, wasn't the slime bikini a more common item earlier? They should get princess loot for beating Colt.
>>
>>1456802>>1456770

Armour or weapons were what I thought of at first but the problem with getting them stat boosting equipment is that at the level they are now, with such high enemies around, the small boosts they'll get simply won't be enough to compensate for such a huge gap in power.

A way to get through while fighting the least would be the best option for them. So the Slime Scars would work too.
>>
>>1456821
Bruh... just stop with the bikini, you're already at your fourth try and I can safely say it won't get better.
>>
>>1456733
Captain Colt's Slime Cloak!
>>
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>Spark Mage starts grabbing the loot from Colt's dead body and equips it.

"Aww ye. This is great. Not too much stat bonuses for my class but... I look so cool."

"Is... Is the swimsuit in there..?"

"... Huh, no, it's not. That's weird."

>Mirelle laughs.

"You have a chance of getting that after beating the boss! We're not even close to that yet. C'mon!"

"... What?"

1/2
>>
>>1456855
Spark Mage is adorable.
>>
>>1456855
>scars aren't on her midriff.

Damn. Well, she does look pretty cool.
>>
>>1456855
Oh, she's a full on Colt now!
>>
>>1456855
"Oh yeah, that guy we beat was just one of the guards. Name was Coal or something boring like that. Total push-over. Honestly, even Reggie gives me a better fight than he does."
>>
>>1456855
Spark Mage is a loot hog.
But hey, at least she is cute.
>>
>>1456866
colt was kicking her ass man.
>>
>>1456855
>"Is... Is the swimsuit in there..?"
Now we know what they want I suggest we give them one next chance we get.
>>
>>1456866
Colt is Captain of the guard, and has a notably higher defense then the other 2 royal knights, because of his shield rune.
>>
i want some smug looking maids and butler's
>>
>>1456883
Let's not be too hasty. We haven't made any gold or runes off them yet.
>>
>>1456883
Nope, otherwise it would be too easy. Unless we give them the wrong swimsuit as the next loot. Like the catkini that's just a catgirl themed swimsuit and that's it.
>>
Lily gets as a bodyguard Reggie
Slimon gets Rosalyn
The three princesses drive Colt mad daily
>>
I played with the inspiration for Sparky.

She was exactly like this.

It was the best.
>>
>>1456883
We got to try and avoid too many hand outs. It is a random drop. If they miss out but have a good time. They will be back! Besides, there is a host of other reward out there too!
>>
>>1456901
lily is the heir
simon was being hunted by assassin's (at least in his backstory)
and colt's kinda a badass.(also we need to get guard and royal guard slime's )
>>
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>>1456855
=============================
>Later, in the spa.

".... I don't think we can do this event..."

"S-spark... I... It's okay... I don't need the item..."

"Dammit. I didn't think it would be this hard.... I've never backed down from a challenge before but... If this is not even the semi-final boss.

Yeah, we might have to withdraw..."

"I.... O-okay... I understand..."

==========================
Hmm.

"Demonologist, what happens if Adventurers withdraw?" Mary asks.

"They lose all the loot they obtained while doing the dungeon but we also gain nothing. It can only be done when a party is not in battle and truly feels that the dungeon is hopeless."

"I see, thanks."
>>
>>1456915

I want her hat.
>>
>>1456925
well i hope they try another room at least, the dance one.
>>
>>1456925

Set a new goal point, something manageable, but hard enough to kill. Olivia will be our messenger girl. Also, slime swimsuit should be in the shop for tokens, and Curi's danceoff should award tokens.
>>
>>1456925
Remind them of the puzzles. I'm sure that they can get enough tokens for a swimsuit.
>>
>>1456947
This.
>>
>>1456925
Hey, theyre doing really well! none of them have even died yet!
Thats totally bragworthy!
>>
>>1456925
The princess should cheer them up, maybe give them some hints on how to solve the dungeon. Guide them to easier puzzles.
>>
>>1456925
Oh dear...well, the good news is that the rest of the rooms that aren't mini-boss/final boss are still lighter. And confidence builders. The only real fights they may have are Watcher/D.Fence/Guide... and most of them have to be activated.

We could always lower the mobs down to two rune guys, and have Lily either alone in the room, or Simon.

That way they don't have the behemoth that is Queen/Right Hand.

Lets see if Oilivia and Mirelle can cheer them up and bring them some confidence. Enough to have them meet her siblings at least!

I don't want anon to just give the swimsuit away in the item shop, but if everyone is so persistant, we can always put it in there for like...13 tokens or something. They are at 5-6 with the double token drop...
>>
>>1456953
it realy is, also colt is realy strong.
>>
>>1456953
That is true, most groups have had a death by now.
>>
>>1456925
Tell them about the puzzles as well as Metal Slime. Since we're doing the double token event, they can probably make enough tokens to buy the swimsuit
>>
Can we add some one rune slimes? I think we should let her have one if their team beats Ruth's in a trickle league match.
>>
>>1456998
Or at least some tokens.
>>
>>1456922
We need to add sword runes slime and shield runes slimes, make em en massed for royal guards.


Since the butler and maid are 4 runes each should we say they are royal knights too?
>>
>>1456925
Why not give them the non battle challenges? Switch the dungeon to chore mode!
>>
>>1457025
secret guard butler's are the best.
>>
>>1457025
No, Giselle and Germaine are "humble servants of slimecrown and the princesses". Adventurers can leave it to their imaginations if that means they are stronger than they look.

Though they are currently set to NPCs for this go around. And it should stay that way unless it fits.
>>
>>1457042
Like say a War event? or we know it's an enemy dungeon raid?
>>
>>1457042
man i cant wait for some asshole murder hobo to come in and try to kill some npc's, the surprise shanking would be awesome.
>>
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>>1456953
>>1456964
>Mirelle speaks up, having not gone into the hotsprings herself for... Obvious reasons.

"Hey, you know... If it makes you guys feel better, you're one of the few that haven't died yet."

"... Really?"

"Yeah. And you managed to beat Colt. That guy's honestly super tough. And a lot of adventurers have lost at least one party member by now.

I think you guys should keep going. Let's see how far we can get, huh? Besides, I'm having a lot of fun myself. Aren't you?"

"..." Spark Mage nods and rises. "Yeah. I am! And I already said this, I never back down! And that ain't happening today, either! Druid, we're getting you that cosmetic!"

>Druid smiles, happy to see that Spark Mage is back to her normal self.

>Mary worries that she's just doing this so that way she can get those sweet runes when they inevitably party wipe.

1/2
>>
>>1457059
yyyeeeeeeeeeeesssssssssssss
let the dark side consume youuuuuuu.
>>
>>1457059
Nah Mary, we let them get their cosmetic item
Then let them party wipe, that way everyone is happy.
>>
>>1457059
There's nothing wrong with being greedy, Mary!
>>
>>1457059
It's a worthy cause.
>>
>>1457059
Shhhhh... Shush Mary. If they party wipe they party wipe. Besides they are level 13 and 16 now, I'm sure they can handle it.
>>
>>1457059
Mary, I know you're worried about it, but take pride in seeing your customer's happiness!
Their happiness is what keeps this dungeon alive and the business booming and as a balm to sooth the sights of their despair when they inevitably party wipe.
>>
>>1457059
The goal is always to kill half of them in the final boss.
>>
>>1457059
They will probably party wipe, but we might pity drop the cosmetic before wiping them, since they seem to be good sports.
>>
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>>1457059
>Once done with the spa, they reequip their items and head off. Mirelle leads them to her sister's area.

>Rosa's servant's chambers is staffed by the butler and maid slimes, Germaine and Giselle. Germaine greets the pair with a small bow and smiles.

"Welcome, you are just in time. To prove you are ready to see our master, you must first brew her a drink. That drink will be..."

>-What type of drink are they trying to brew?
>-How difficult should it be?
>>
>>1457059
Did we implement the token system to buy swimsuits yet? Mention that if we did.
>>
>>1457095
Cofftea
>>
>>1457088
The goal is to entertain them. Not kill them. We would LIKE them to die. But die satisfied.
>>
>>1457059
If they wipe their stuff is returned to them by insurance and they get to keep their loot, if it bothers you then let them leave once they have their cosmetic.
>>
>>1457095
Something simple like Tea! It shouldn't be too hard.
>>
>>1457095
>Pitch Black Coffee
>EXTREMELY easy.
>>
>>1457095
>>-What type of drink are they trying to brew?
Rum and Coke, hold the Coke.
>>-How difficult should it be?
Maximum Difficulty
>>
>>1457095
>>-What type of drink are they trying to brew?
A proper SLlmian coffee with foam
should be difficult but not overly so.

Also they can ask the bulter and maid for one hint each.
>>
>>1457095
Sex on the beach.
>>
>>1457095
Orange juice?

An expresso?
>>
>>1457095
A traditional Green Tea from the Woodland Meyr Tribe. Let the Druid shine in this one.
>>
>>1457095
Rosewater tea, with slimish syrup.

Easy to medium difficulty.
>>
>>1457095
A proper Bubble-Slime Tea
>>
>>1457095
Pan-Galactic Gargle Blaster. Let them suffer for a bit, then drop a bottle of it in the fridge.
>>
>>1457059
You don't need to party wipe everytime Mary. You just need to wipe out a large majority of the party. Keep at least one survivor.
>>1457095
Bubble-slime Tea.
>>1457116
Difficulty: Make it so it Guarantees the Watcher fight.
>>
>>1457059

They gain something even if they lose, Mary. Remember that. Better they earn what they are after and then die to keep it than they give up and walk away with nothing.

>>1457095

Jasmine tea with honey and a hint of vanilla. Unfortunately, the honey is being guarded by the Sword Book in the garden area, and the alchemist is being stingy. After that, prep isn't too hard.
>>
>>1457095
Herbal tea, served hot with mint and juniper.
>>
>>1457120
ARE YOU TRYING TO FUCK EVERYONE OVER!?

You do realize the failures are fed to the Watcher, right? Imagine if she got that level of power.
>>
>>1457120
Seconding the Pan-Galatic Gargle Blaster.
>>
>>1457120
Third.
>>
>>1457095
>>1457121
>>1457116
I agree with Bubble-Slime Tea! That should be easy!
>>
the watcher is cute.
>>
>>1457127
Yes, i know, that failures are fed to watcher. BUT, after they fail a few time, just put a bottle of it somwhere in a cafe, so duid, or Sparky can find it.
>>
>>1457139
They can run to the item shop and be like "I need a Pan Galactic Gargle Blaster!"
>>
>>1457120
>sparky produces a gold brick and a lemon
What now?
>>
>>1457147
As long as she smashes someone in the head with it, then we give her props and consider it a clear.
>>
>>1457147
Recepie, just for you:
Take the juice from one bottle of that Ol' Janx Spirit.
Pour into it one measure of water from the seas of Santraginus V
Allow three cubes of Arcturan Mega-gin to melt into the mixture (it must be properly iced or the benzene is lost).
Allow four litres of Fallian marsh gas to bubble through it (in memory of all those happy Hikers who have died of pleasure in the Marshes of Fallia).
Over the back of a silver spoon float a measure of Qualactin Hypermint extract, redolent of all the heady odours of the dark Qualactin Zones.
Drop in the tooth of an Algolian Suntiger. Watch it dissolve, spreading the fires of the Algolian suns deep into the heart of the drink.
Sprinkle Zamphuor.
Add an olive.
Drink...but very carefully.
>>
>>1457139
>>1457133
>>1457128
>>1457120

Guys, I'm not really a fan of unbeatable challenges. Why not do something instead where the Druid's skills with nature come into play.

You could tell them to hunt down plants in the garden (guarded by the book) and then maybe make Sparky boil a kettle to just the right temperature.
>>
>>1457095
Tea. complete with full ceremony. It's a failure if they screw up a step in the tea ceremony.
See https://www.youtube.com/watch?v=D8QHJMGoDQE for reference to the steps.
>>
>gargle blaster
No. The "drink in the fridge" thing is like a pity solution to an impossible puzzle. It's dumb and will feel bad to all parties involved.


Make it bubble-slime tea.
>>
>>1457095
First you must venture into the maze garden to gather the tea leaves. Don't disturb the explodey slimes or Monk Slime who happens to meditate there.
>>
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"A Pan Galactic Gargle Blaster"

"W-what!?" Giselle objects, "This is for the Princess!"

"Hahaha, I'm kidding, of course. No, you must make bubble tea. First, you must gather the leaves in the garden. However, these leaves are protected by a very vigilant guard. Then, we need the bubbles. Those are jelly orbs that you can get from the Magic Slime in the other room. Come back and we can work on crafting it. Be sure to get plenty of spare ingredients."

>-You can determine where the ingredients are any time they undertake this quest.
1/2
>>
>>1457157
Yeah, this feels like a really good opportunity for the Druid to feel good about her abilities.

Bubble-slime tea.
>>
>>1457174
>"W-what!?" Giselle objects, "This is for the Princess!"
Are you telling me the Princess doesn't enjoy a good Pan Galactic Gargle Blaster?
What kind of person doesn't enjoy a Pan Galactic Gargle Blaster?
>>
>>1457174
Now this feels like an actual fetch quest!
>>
>>1457120
No. We want them to have fun. Not be mean.
>>
>>1457174
This has great fun potential! Good comprimise.
>>
>>1457174
Tea Leaves are located in the Maze Garden, there is a motherlode of tea leaves in the aclove where Slime Monk Meditates. Please get the tea leaves WITHOUT disturbing Slime Monk's Meditation.

The Slime Bubbles can be found by diving deep down into the bottom of Comfy moat. Make sure you don't die/drown from excessive comfy.
>>
>>1457192
Anon, the location was set for this one...NEXT TIME, however...
>>
>>1457181
It's an alcoholic beverage. She's underage.
>>
>>1457204
And?
>>
>>1457204
She's a slime.
>>
how old are the slime's?
>>
>>1457192
Oh. I got an idea for tea leaves. To get them the could either run around the garden looken for tea bushes, or, they could train with Monk-Slime. Something like catching falling tea-leaves.
>>
>>1457206
She's not even ten threads old.
>>
>>1457211
>>1457174
linked the post for you.
>>
>>1457209
like, i know that lily is older then triplet's, but how old is she? 20? 30? 200? how does slime age work?
>>
>>1457224
Consider this. Ms. Bloops is the oldest slime in the dungeon, but comparatively is the youngest looking.
>>
>>1457230
Its like when you have one of those lolis in anime that are actually a grandma or mother...
>>
>>1457230
Technicaly we don't know how old Ms Bloops is. She could be as old as the dungeon for all we know. Jesus, she could literally be the first monster summoned by the lich. How old would that make her?
>>
>>1457235
We should make an item that allows you to speak slime.
>>
>>1457230
>>1457234
>>1457235
>Curi's maxed out water rooms
>The TRUE final boss is Curi and Bloops fused into a being so ancient and powerful it can match Jeffrey power for power.
>>
>>1457241
>>1457230

To access the true final boss you must carry Ms. Bloops through the whole dungeon and chuck her into Curi.
>>
>>1457241
>primordial slime
>>
>>1457241
Nah, man. Turns out Ms. Bloops is a being so ancient and powerful she eclipses Lucy magnificently. She just prefers to play in the fountain.
>>
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>They leave the brewing room and go into the garden area. The Guide is standing guard over some leaves for reasons known only to him.

>The group talks about the best way to get the leaves. The thing looks tough and will put up a good fight. They both only have so much mana. Mirelle is willing to punch it to death but...

>Druid has an idea.

>She summons some tendrils and has them slink around underground, beneath the Guide's notice. The slowly creep out of the ground, next to the plants, and pick a few.

>The tendrils slink away, not noticed in the slightest.

"You did it!" Spark Mage says.

>Druid takes the praise in silence.

>They walk across the garden, The Guide having no problem with them since they are clearly not there to pick plants, and enter Magic Slime's room.

>She turns to them, knowing they are there for the slime bubbles.
>She issues her challenge which is...

>-What is her challenge for the bubbles?
>>
>>1457249
...I got nothing. Fighto?
>>
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>>1457209
"I'm 1 week old!"
>>
>>1457249
How about.. headpats?
>>
>>1457249
a magic show? or a riddle in slime.
>>
>>1457254
I'd still do her.
>>
>>1457254
How old is Ms. Bloops?

Also have we given her stock options for the dungeon yet?
>>
>>1457248
Who's Lucy?
>>
>>1457249
They both have to do three things with their magic, but they have to look really pretty and all be different!
>>
>>1457254
lore wise i mean, like, she's a hot headed teen. and lily is a young adult at least.
>>
>>1457249
I'm sure magic slime would be happy to hand them over if she sees a display of magical skill!
>>
>>1457264
The thing in the basement.
>>
>>1457249
Trivia challenge!
>>
>>1457274
That would be Jeffrey. We named it such when Unspeakable Monstrosity didnt roll off the tongue, and when we realized Jeffrey is an amazing name for it.
>>
>>1457281
Except it's totally canon name is Lucy, as revealed by Larro in the Explody Slime VN. Duh.
>>
>>1457249
Magic Slimes carry the slime bubbles as their magic catalysts. They evade the adventurers by teleport spam in a set pattern. Each time the adventurers fail to catch a magic slime, the other magic slimes fire a slime blast at the adventurers.
>>
>>1457283
Shit Ive been meaning to get to that. How is it?
>>
>>1457249
A talent show! They'll show off their magic, and she'll show off hers. The other slimes will judge them to see whose magic tricks are the most beautiful.
>>
>>1457249
Just a little duel between Druid and Sparky. One spell and they are done, and can get what they came here for.
>>
>>1457276
Yes.
>>
>>1457291
Only if Lily gets to be the judge.
>>
>>1457290
It's 10/10 would masturbate to again
>>
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>>1457290
It's pretty good. It's short but has like five endings and a super secret ending.
>>
>>1457249

Challenge? For crying out loud, she's just trying to work here. But her room would be the one that got stinted on the budget, so none of her beakers are the right size for what they are trying to make.

Basically, this is going to be a problem of getting the right volume of fluids and then placing them in the pot in time to combine properly.
>>
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>>1457290
https://pastebin.com/DZ5wemCD see for yourself.
>>
>>1457249
Sparky trades Druid for bubbles.
>>
>>1457318
I can't believe I'm saying this, but that's too cruel.
>>
>>1457337
bully the druid
>>
>>1457288
I like this one!
>>
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>Magic Slime, with Mirelle working to translate for her, explains that she's been really busy trying to get some work done and could use some help. She explains that none of her containers are the right size for what she's trying to make.

>So, she needs them to move the liquids around so that she can have them all in the proper container. However, she only has one empty beaker and no other containers can be used.

"..."

>An hour later, they manage to solve the puzzle. The Magic Slime rewards them with the slime jelly bubbles.

1/2
>>
>>1457375
cute
>>
>>1457375
They are adorably inept.
>>
>>1457375
So which one's Bruce Willis, and which one's Samuel L. Jackson?
>>
>>1457396
Sparky is adorably dim.
>>
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Rolled 19 + 1 (1d20 + 1)

>With the ingredients in hand, they go back to the brewing room and attempt to craft the Slime Bubble Tea!

2/3
>>
>>1457416
OHHHHHHHH
THEY MADE IT
TWENTYYYYYYY!
>>
>>1457416
Damn, Druid is really good at making tea. Must have a high herbalism or cooking score.
>>
>>1457416
who new sparky was such a tea fanatic?
>>
>>1457416
>Rolled 19 + 1 (1d20 + 1)
With this dice they could mix up a perfect Gargle Blaster.
>>
>>1457416
Man, with rolls like that they would have made a perfect Gargle Blaster.
What could have been.
>>
>>1457428
nah, spark cooks for the druid, to show off how good she is.
>>
>>1457416

Sounds like there is enough left over for them to treat themselves.
>>
>>1457416
Do they get a bonus for making the perfect tea?
>>
>>1457479
I don't know, should they?
>>
>>1457485
Yeee, not a super one. But a good one none the less.
>>
>>1457485
Not a nat 20, so not a big bonus, but something extra for the good quality should be ok.
>>
>>1457485
They should! Giselle should give them a special brew of Tea that'll buff them or give them one free level up
>>
>>1457489
Maybe a small item. Like a character keychain or a slime core stress ball. Maybe an extra token
>>
>>1457485
Slime branded health slurm
>>
>>1457485
Give them 2 tokens for a perfet tea.
>>
>>1457485
Always reward a proper success, especially when its non-violent towards slimes.
>>
>>1457485
Extra tokens sounds good
>>
>>1457485
A free bottle of Pan Galactic Gargle Blaster.
>>
>>1457485
BONUS TOKENS.
https://www.youtube.com/watch?v=U2LhXOtsTLY
>>
Rolled 12 (1d20)

Perfect tea deserves the PERFECT snack from YUM Brands!
>>
>>1457485
>>1457489

Something cute? Maybe a plushie?
>>
>>1457485
Yes, but nothing big. It was a dice roll after all.
>>
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>>1457416
>The trio take the tea and bring it to Rosa's room. She welcomes them with a smile, then blinks in surprise when they bring her the tea.

"Oh my, is this for me?" She takes the offered cup and drinks from it, eyes closed in obvious pleasure. "Mmm... This is good. Exceptional, even. I can tell a lot of work went into making this. I absolutely must reward you for such hard work."

>She hands them a Slime Core Stress Ball and 4 tokens.

"Oh, thanks. We uh... Also need a key?"

>She nods and hands them a leaf that feels almost alive, even after being plucked from the tree.

"This will assist you. I wish you all the best in your trials." She takes another drink. "Stay safe. And do say hi to Sophie for me."

>They promise to do so and leave.

3/4
>>
>>1457568
Wow, no fighting needed here!
>>
>>1457568
Well that leaves Sophie! Who is hiding within the confines of the Maze Garden.
>>
>>1457585
Or, is a simple dance away!
>>
>>1457579
>>1457568

She'll get her chance in the future.
>>
IT'S TIME TO DANCE!!!
also i want some daughter/mother bonding
>>
>>1457607
Murder is kind of like bonding, right?
>>
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>>1457568
"Two down, one to go..." Spark Mage says. "Let's go, Druid! I got a good feeling about this!"

>She leads the group down another hallway and into... The Maze.

"O-oh..." Druid says, "I uhm... I read somewhere that if you uh... If you just keep following the right w-wall you can s-solve a maze..."

"Oh? Good thinking,Druid! I wouldn't have thought of that. Alright, right wall! I'll lead the way!"

>Following the right wall does lead them safely, if slowly, through the maze.

>That is, until they bump into a monster.

"Oh, a slime! And a low leveled looking one at that! I got this!"

Ooooooh, crap.
Explodey.

Uh, should I do anything? I'm not sure I can even control that thing.
>>
Keep in mind that neither of the elder siblings are going to be a good match for these too.

Reginald is 4 runes melee while Lily is a 3 rune caster. Then they fuse which puts them near Curi's level and do both at once. If Mirelle had a hard time beating up colt(Who is the best defense royal knight) Take up my mantle lily or reggie would pwn her and the party.

Slimon and ROsalyn are scarcely better being 4 runes each and Slimon being able to lay down the law, literally. Both are good in melee and Slimon can summon, if not at Curi's tier.
>>
>>1457616
in the do you think you can slime mini-game i mean. also i dont think their getting pass lily.
>>
>>1457618
only prepare for the aftermath of EXPLOSIONS, Mary. Explodey looks helpful for now though.
>>
>>1457618
Blow them up.
>>
>>1457618
Have Mirelle say nope , and flick it with a rock from a long ways away.
>>
>>1457618
Can Mirelle tank it?
>>
>>1457618
They activated a hard mode. Let them suffer. Blow up one of them, so we can get money from the ressurection.
>>
>>1457618
BOOM
>>
>>1457618
Hug Sparky dear explodey, but don't kill the druid! Remember hugs are fun!
>>
>>1457618

Mirelle can try to warn them, but otherwise, Explodey do what Explodey do.
>>
>>1457618
Explodey Looks so happy to find adventurers
She should go give the Princess a hug
>>
>>1457618
Nope! No handholding when it comes to recklessness.
>>
>>1457618
Just give the hint that these kind of slimes are best fought at a distance, which is Sparky's thing anyway.
>>
>>1457618
Mirelle, consider tanking but I think we need to let nature take its course.
>>
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"Don't get close!"

<Boom>

1/2
>>
>>1457694
ouch.
>>
>>1457694
Ah, the sweet sight of censored blood and explosions!
>>
>>1457694
Heroic sacrifice anyone?
>>
>>1457694
DEATH AND DESTRUCTION!!!! MUAHAHAHAHAHAHAHAH.
*And they survived*
Of cource.
>>
>>1457694
Not gonna lie, I hope they got close.
>>
>>1457694
Explodey is just showing them how much she loves her job
>>
>>1457694
Oh dear...

I suspect one is down...
>>
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>>1457694
>The smoke clears. Druid groans. She tries to move but she can practically feel her bone fragments grinding against each other.

"Ow... B-b-broken..." She decides to try breathing slowly and not too deeply. "S-sparky..?"

>She turns to look at her companion

2/3
>>
>>1457729
ohhhh dear
>>
>>1457729
Oh my....

Good thing we got a medic!
>>
>>1457729
Oh, dead.
>>
>>1457729
QUICK! TO THE HEAL BOT!!!
>>
>>1457729
"i need healing."
>>
>>1457729
Yiiiikes....
>>
>>1457729
Did she drop any loot?
>>
>>1457729
Oh no...
>>
Note: get some sort of dungeon enchantment to turn dead bodies into colorful sparklies and not mutilated horrible corpses.
>>
>>1457729
Well, at least we gave her a stress ball as loot.
>>
Okay, maybe we shouldn't freak out too much. I mean they're adventurers!

Surely one of them has died in a dungeon before, right?
>>
>>1457802
What if the stress ball blew up?
>>
>>1457810
durability
0/20
>>
>>1457795
For those that have beaten curi can unlock Birthday Mode which makes everything explode into confetti when it dies.

Other modes are Big Head mode, Small head Mode, and Lucha Mode.

Just something silly we can try for repeat adventurers....Then again we still need more people to clear it.
>>
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>>1457729
>She sees Spark Mage is still hanging in there.

>Mirelle, on the other hand...

"Hehe... So, yeah... Watch out for explodey... She uh... She explodes... I had a lotta fun... Keep going, okay... You're almost done..."

>Mirelle falls apart, her core already shattered.

>Druid heals herself enough to go over to Spark Mage and picks her up. The two of them go backwards through the maze and back to Cleric Plant.

>As they go along Druid heals Spark Mage enough to get her back up and running. After telling her of the Princess's sacrifice, Spark Mage nods. She knows what to do.
=====================================

"What do you mean I don't have enough!? I have plenty of gold! This is so much gold!"

"Uhm, well... Perhaps for an adventurer of a higher level it would be considered a little... I can see why someone of your stature would consider it a lot."

"Are you calling me short!?"

Mmm.. Looks like they can't afford the revive.
>>
>>1457826
>Birthday mode

"Hey thats pretty cool. For birtday mode they dress us up as pinatas"

Last words spoken by the foolish souls before entering Ruths room.
>>
>>1457854
Tell her she can trade in equipment or items she's found in the dungeon for equal (or maybe greater) cash value.
>>
>>1457854
Then they will have to continue the dungeon until they can get enough money for a revive
>>
>>1457854
sure why not, IF THEY MAKE A SPEECH CHECK!!!
>>
>>1457854
Tough shit, then. They had enough help.
>>
>>1457854
Speech check since Cleric is ostensibly aligned with the crown. Alternatively ask another princess to command the plant to do it in kayfabe.
>>
>>1457854
YOU MUST TRADE IN ONE OF YOUR OWN EQUIPMENT FOR GOLD. YOU CANNOT TRADE IN LOOT OR ITEMS FOUND IN THIS DUNGEON.
>>
>>1457854
backing this >>1457876
>>
>>1457854
Dear god, since when was Explodey strong enough to one-shot a 3-rune monster?!
>>
>>1457854
Oh well, tell them to go get Rosa as their princess companion instead. Those monsters.
>>
>>1457854
Give them an option of going back to Mirelle's Pain room to get a special item. If they can get past the guards then Mirelle can get one revive for free. If they survive.
>>
>>1457876
I like the selling thing, but they should be able to sell stuff they found in the dungeon.
>>
>>1457881
never underestimate the boom.
>>
>>1457854
Think we could change the payout for "So You Think You Can Slime" to gold?
>>
Anyone else getting the feeling we need to make a lower leveled setting for the dungeon? Maybe the same dungeon but with all the monsters -1 rune without changing their type? That way we can be an attraction to low levels as well.
>>
>>1457854

Well, if they're serious, maybe they could visit the forge. They have someone there who might know something about Fire Elemental anatomy. Of course, then they would probably need some material components. Maybe some of the crystal matter from the laser caves.
>>
>>1457854
This is where we get them! Tell them they can continue and try to get enough gold to revive Mirelle, or cash out, and leave with what they got. If theyre REAL adventurers, they wont be able to let the challenge go unfinished, so we can get them on the come back. And maybe in the meantime we can do a run with the peasant!
>>
>>1457854
How about one of them sacrafice herself to ressurect princess, then you can ressurect her at lower price?
>>
>>1457854
Well, 470 is pretty close. I say they can have a discount since they're resurrecting an NPC.
>>
>>1457887
That defeats the purpose of making business, dipshit. Why would you buy your own stuff?
>>
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Paused for now!
>>
>>1457892
Too expensive right now.
>>
>>1457902
i love how she super lewd but cant handle be lewded in turn.
>>
>>1457894
I like this...
>>1457900
And this is also fair.
>>1457902
But not for the night?
>>
>>1457854
>>1457902

I'd like to note that in thread 4, we were charging 500 gold per revival, but that was also during the Raid thread, where we said healing would cost double. I'm not sure if that means our regular price should be 250, or if revives were always meant to be that expensive, but people, please weigh in.

I'm fine with leaving the cost at 250, but I'm also a fan of flavorful revives. We could do both.
>>
>>1457943
True, we did charge Alchemist and Ronin about two hundred, and she was at least in the mid twenties level wise.
>>
I miss Cleric Plant's armpits and collarbones
>>
>>1457943
Yes, but this is to revive a Magma Slime, during an event where you get bonuses for alive princesses.
>>
I miss golem.
>>
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>>1457618
Explodey MVP. Let's add a rune to Explodey at the end of this dungeon run.
>>
>>1457980
Voting for a lewd rune.
>>
>>1457980
How about we make her a princess? We can eventually send NPCs out on raids on other dungeons, so why can't we have our employees do it as adventurers? Besides, I'd love to see Mirelle hang out with these two some more. They really do need a tank, anyway...
>>
>>1458014
Nah, we've got enough princesses.
>>
>>1457980

I will agree with this, but only if we give her an adorable little daughteru named "Cherry" (short for Cherry Bomb), which hopefully will only cost us a rune.
>>
Missed a chunk of text.

>>1457980

How about we make her a princess, and let her take Mirelle's spot part time? We can eventually send NPCs out on raids on other dungeons, so why can't we have our employees do it as adventurers? Besides, I'd love to see Mirelle hang out with these two some more. They really do need a tank, anyway...
>>
>>1458014
If we added a Candy rune, Would she be a Pop Rock Explodey?
>>
>>1457980
Too many princesses. And again. We just noticed that we are making too many big monsters for small players. She is working as intended!

>>1457975
Never stated. Thats kind of a poor taste rule to me.

>>1457943
Can't argue with this history. Lets be consistant! Besides, we will be getting their stuff eventually. So reducing the gold cost to what it traditionally was is for the best.

Bit of a clerical error on our part that we all let that slip.

Voting for 250g's Mary.
>>
>>1457963
That means we should be charging less than that! Like 180 gold.
>>
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>>1458039
>>1457963
>>1457943

Then again, to play devil's advocate, the girls did kill Ms. Bloops. Now would be a time to mention that bumps us up to raid mode prices. That said, let's still let them earn a discount through good works. It gives us a chance to introduce Magnus and Flit as well as other parts of the dungeon.
>>
>>1457980
I love explodey as she is.

I wouldn't be opposed to another monster with explosion-related powers, however. Perhaps something with the fist rune for rocket fists, or the container rune for an exploding mimic, or even one with glass which would be used for a challenge where adventurers actually have to prevent it from being cracked even slightly because that's all it takes to shatter it completely.
>>
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>>1458064

We could probably justify it as something like:

"I'm sorry, but you see Ms. Bloops, the little slime out front, usually helps me with restocking my healing supplies. But for some reason, she hasn't been along yet."
>>
>>1458122
I love it.
>>
>>1458122
oh that's cold
>>
>>1458122
That's perfect.

The looks on their faces when they hear that... Or more specifically, the look on Shock Mage's face.
>>
>>1458122
You. I like you.
>>
>>1458122
"Oh m-my god, Sparky, what did I do!?"
>>
>>1458122
Savage
>>
>>1458122
"but she IS a princess, oh dont tell anybody about this ok?"
>>
>>1458122
Doesn't Ashley mostly use magic?
>>
>>1458146
But It's Sparky, who killed Ms. Bloops.
>>
>>1458152
Material components.
>>
>>1458160
Ashley needs material components to use natural magic? is what I'm asking.
>>
>>1458166
she doesnt. like at all.
so as cold as it is. i just doesnt work
>>
>>1458154
But Druid didn't stop Sparky, so it's all her fault in Druid's mind.
>>
>>1458152

You can fluff it however. Honestly, though, Ashley used to be just comfy, plant, and fancy. Erego, her original healing magic was probably comfy based. Bloops is right next to a huge pool full of comfy slimes she's on extremely good terms with. It stands to reason she could play a part in Ashley's practices.
>>
>>1458122
>>1458064

>Random 1-rune Slime npc: "Mr. Colt where's Ms. Bloops? ever since those weird adventurers came in, I haven't seen her since..."
>Colt: "Don't worry little one, we'll find her. Captain's promise! Squire! send a squad to search for Ms. Bloop's last known location!"
some time later...
>Squire Slime: "Captain Colt! Come quick! We've found her!"
Colt arrives at the scene: ".........." *jiggles ominously* "Raise the alarm, alert the Royal family."
>>
>>1458170
>>1458166
More of a possible lore thing than how it actually works.
>>
>>1458192
she make's green light and suddenly people are alive again, you cant lore that any differently
>>
>>1458203
Where did this green light came? Does she need bataries for her flashlight?
>>
>>1458122
"T-the slime out front?"

"Oh yes. We've been friends for as long as I can remember. She's practically my sister. We grew up together you see. She may not look like it, but she's just as intelligent as you or me. It's mostly her optimistic and bubbly personality that makes it hard to see what a sweet and kind slime she really is. Well, she's probably busy right now. Maybe she's taking another basket of food to the orphanage a few miles down the road? Or maybe helping the old farmer herd the cattle? He's getting on in years, but he says seeing her bubble around to help him keeps him happy, and reminds him of the son he lost to that electric monster attack...

Oh sorry, there I go again prattling on again. I just get so caught up in my happy memories. You wanted a healing right? You've been wonderful guests so far, so how about I see if I can negotiate a discount for you."
>>
>>1458217
oh dear god. they would drown in the guilt.
>>
>>1458189
Colt is dead
>>
Let's not...go quite THAT far, huh?
>>
>>1458225
Druid would. Sparky not so much.

Hell, Druid would self-flaggelate.
>>
>>1458227
THAT EVENT WAS HAPPENING BEFORE THEY SLAUGHTERED HIM IDJIT.
>>
So the next time someone kills Ms. Bloops, we're launching a crime investigation quest where the adventurers have to find the murderers, but don't know who the murder victim was, until they slowly begin to realize as the quest progresses?
>>
>>1458217
I love it. (If they get too sad we can remind them that it's lore, not real life, and she'll be back.)
>>
i love imagining what certain people would say to bloop's dieing though, lore wise anyway's, like she's one of the oldest slime's. but also one of the weakest. and then someone kills the poor thing.
>>
>>1458249
Other ideas: a slime cop, a slime thief, a slime jail, a jailbreak quest where they get to side with either one.
>>
>>1458217

Maybe a little too far...
>>
>>1458261
I like that idea for another 'event'!
>>
>>1458261
slime thief did it for her sick little brother.
dont judge her!
>>
>>1458217
Yes... YES... The despair is strong with this one. Speak your beautiful words and let the suffering flow.
>>
>>1458217
Jesus christ guys. You guys are just going overboard.

Stop attacking them for making a choice.

I am fine with some guilt. But this is way waaaaaaaaaay to thick.
>>
>>1458217
DO IT

WERE A ROLE-PLAYING DUNGEON
>>
>>1458289
Extra Thicc.
>>
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>>1458303
>>
>>1458314
Yes, I know, but I sold my shame to devil in exchange for dank memes
>>
>>1458249
>>1458252
>>1458277
>>1458289
>>1458300

SO WHAT IF WE TURN THINGS UP TO 11

If either of them ever come back, and only if its those two, we should leave a special surprise.

That surprise? At the front entrance, instead of Ms.Bloops being there to greet them, we have cleric plant/Ashley sobbing while sitting in front of the fountain. Noticing the adventurers entering the dungeon she tries (and fails) to stop crying and puts on an unconvincing smile.

"O-Oh. Hello there. Don't mind me. I'm one of the healers. I'll... I'll be in the center room. Sorry to be a bother."

She then walks away quickly, with a few muffled sobs being heard as she leaves the room. Closer inspection of where she was sitting reveals a single flower lain before the fountain Ms.Bloops used to rest in. A small carving can be found on one of the fountain's bricks. The inscription is shaky and crude, as if done by someone in grief, but is obviously well cared for.

'Here lies Ms.Bloops. A kind soul who didn't deserve her gruesome fate. Family to many and friend to all. May she rest in peace with the knowledge that we'll never forget her.'

If asked about the inscription later, Ashley reveals more about the incident.

"When I went to check on Ms.Bloops late one day, I instead found a smashed slime core and charred goo where my best friend used to be. I-I visit her every day to lay down one of her favorite flowers. But you know the worst thing?"

She looks up at the adventurers, tears running down her face from under the leaf coverings.

"During the investigation the guards found that there was evidence that it was a lightning spell that killed her. Getting killed by those is one of the most painful ways for a slime to die, and especially for Ms.Bloops after that incident when we were young. She was too trusting and a monster accidentally almost electrocuted her to death. She was in pain for hours afterward, and was always a bit scared of it, but even then she forgave the beast since it wasn't intentional. It was always one of her biggest flaws you know. She always trusted the adventurers that came through here, no matter how they acted. She believed that everyone had good in them and that no one was inherently cruel or sadistic. But now she's...

I'm sorry. I think- I think I'd like to be alone now."

She turns away from the party. Further inquiry about the murder will reveal
>>1458249
this quest.

Otherwise, the adventurers can ignore the event and continue the dungeon as normal.
>>
>>1458372
That's way more than an adventurer should expect.
I love it.
Let's do it.
>>
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Paused for the night guys! We'll be wrapping up tomorrow!
>>
>>1458372
No. Just...no...
>>
>>1458372
Eh, pass.
>>
>>1458372

Not the right group for this sorta thing. Now it's just suffering porn.
>>
>>1458372
dude what the fuck.
>>
>>1458372

Dear god, no.
>>
>>1458372
Jesus H. Christ on a pogo stick.

Are you trying to guilt them into never returning? If you have to do that, do that to a complete asshole who comes into the dungeon, not these two.
>>
>>1458372
too much. That some Final Fantasy shitty sob story right there. We're going for Dark Souls tier feels anon, where players get the feels by putting the pieces together.
>>
>>1458417
yep. that feeling when you realize you killed her sister.
>>
>>1458386
>>1458391
>>1458392
>>1458394
>>1458402
>>1458408
>>1458417

Ugh, fine.

The above happens, and everything is terrible. Except if they return to the start once more and lay down one of the same species of flowers that Ashley did, a third and final event happens.

We have a ghost-slime (made to look exactly like Ms.Bloops) float out of the fountain she used to sit in.

The slime smiles at them as if she's forgiving them, and then beings to float up into the air. Hidden light and magic slimes create a small light show that make it seem like her ghost is being enveloped by holy light that begins drawing her up into the heavens, and music slimes set a somber yet happy mood.

They notice Ashley watching the occurrence as well, and she smiles at the rising slime before speaking up.

"S-she was always the forgiving sort. So I guess this doesn't really surprise me. If she can forgive you, then... I don't see why I can't either."

Ms.Bloops starts to fade away along with the light show, and the music starts to fade.

"Heh, now that I think about it, you never knew, so I can't really blame you can I? We're the sole exceptions in this dungeon. One day I'm going to die too, but now I know I'll see her again. And what's more, you came back. You didn't have to do this, you could have just walked away. But you didn't. So even after what you did, I...
Thank you."
>>
>>1458384
Is that a Chikorita?
>>
>>1458452
no. just no.
>>1458122 delivered the feels the best way. It's simple, it's vague enough that it leaves adventurers asking themselves "Who is Ms Bloops?" before it hits them in the feels. The fact that Ashley is blissfully unaware of Ms Bloops' death makes it all the more painful.
>>
>>1458469
Plus, as much as I'd like to do a tragedy dungeon, we shouldn't set expectations that the dungeon will have a persistent story. That'd be too much work, especially if we need to keep track of a different story line for every hero.
>>
>>1458469
but then they give tokens to the black smith to be turned into coins.
>>
>>1458469
but you know, it WAS 250 for a bit so...... best to be coherent.
>>
Let's stick with subtlety.
>>
>>1458469
That last one only applies if the completely over the top depressing one before it occurs.

Yeah, it's terrible overall, but at least with this last one there's some sense of closure for them, even if it's not perfect.

These will never happen in the first place though, so at least there's that.
>>
>>1458480
Why not 5g per lvl? 10 if in hard mode.
>>
>>1458490
That....actually is a really good pricing scheme for revivals in the future.

Personally I like 250 as it is. But this is pretty in line with our heals doubling over and over.
>>
>>1458490
I'm not super certain about those exact amounts (I suspect that 10 and 20 would work better) but I do like the scaling prices based on level idea.
>>
>>1458452
You're trying too hard, bud. Respect the effort, but it's not needed.
>>
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>>1458490

I think in general, that would yield less on our returns. Mid 30 characters were playing 250, which is something more like 8 per level.

I also don't know if making res cheaper on low-level characters would be the best decision. On the one hand, it would help out lower level characters, but it would also unfairly penalize high level characters.

Instead, why don't we do something along the lines of the tier system we were discussing earlier.

> Level 10-20 dungeon: Healing is 25g for a heal, 150 for a res.

> Level 20-30 dungeon: Healing is 40g for a heal, 200 for a res.

> Level 30-40 dungeon: Healing is 50g for a heal, 250 for a res.

> Level 40-50 dungeon: Healing is 75g for a heal, 350 for a res.

> Level 50-60 dungeon: (Essentially raid mode) Healing is 100g, 500 for a res.

Obviously, gold and item drops vary by level to incentivize riskier runs.
>>
>>1457254
I want to commit a crime
>>
>>1458553
Then we need something to deal with pesky healers. As we seen wih druid, she literaly just took 75G from our chests.
>>
>>1458572
Summon a lawyer, have him set up a EULA for the dungeon?
>>
>>1458572

Healing ability means they are sacrificing other options for dungeon traversal. Worst case, it's a rare opportunity cost on healing. Best case, we might be able to sell them mana refills.
>>
>>1458572
A container/healing monster.

It's a leach, and it attaches subtly to the heroes. It applies an anesthetic then bites in, siphoning off half of healing effects they receive.
>>
>>1458452

There's probably an adventurer party/audience who are totally into suffering porn, but this ain't one of them.
>>
>>1458583
Actually, that brings up an interesting idea.

What if at the start of the dungeon, each party can fill out a short form that asks them what kind of experience they want.

They can pick things like Story-time, Battle-Mania, or Speed-Run or let them write in their own choice.

Story-time could be whatever story seems the most interesting for the slimes to do for the day, Battle-mania could be the standard dungeon delving experience, and Speed-Run could have some kind of standardized map with a low-death-penalty system in it but with a very reduced loot drop chance because of it.

Once we figure out how they'd work normally, we could conceivably run them on auto while managing the other dungeons we're planning.

It'd add a bit of replayability, and if we constantly vary the story element we'd have a good reason for parties who already completed it to come back.
>>
>>1458553
I like that idea, a lot more. The obvious question then is that would healing continue to be more expensive exponentially, so it is not abused? I would say, yes. Yes it would.

>>1458572
See, the obvious solution is this. Hurt them enough to have to use heals, so that in turn they may use mana potions.

We should not be looking for ways to negate heroes too much because they decide to be cautious, or because they decided to be a support character. Especially if its because they won't give you the extra gold. Remember, if they end up dying anyways, their gold is still good, even if they don't end up giving it to you immediately, and even if guides say you shouldn't tackle Jeffrey, odds are, adventurers will still try.

As such, we shouldn't be looking to exploit character classes too much, besides. We have other revenue streams with the item shop, spa, cafe and forge. And with the possibility of expanding services, we gain more money that way.

Point being, we don't have to punish the cleric for its class choice.

Turning to other things, now that we've died down a bit.

We all pretty much know that Druid and Sparky aren't likely going to win the dungeon. So how do we maximize their fun in the meantime?

Obviously, this quest is a good little bit of business, so that's nice. And we'll be doing a Sophie puzzle after they travel through SYTYCS.

Do we try a mini-boss run with just Simon? Just Lily?

I feel like that would be the best way to do it, to lower the level and make it so that they could in theory get to Curi.

Also, the whole token shop/swimsuit situation. Mirelle has already explained that you can get it via the final boss. I am not really a fan of putting it in the shop, because we've explained it and it just doesn't quite feel right to just give them what they want so easily. Especially with an increase in token drops.

However I understand that some really want to do that. Do we have a price in mind for them if we do cave and place it in the store?
>>1458603
I mean, I'm sure their is a Guildbook profile page online that gives a list of likes and dislikes, if we really wanted to go deep down that road.
>>
>>1458582
Or, something thft will store all of healing, until it killed, or just explode from overhealing, hraling adventurers.
>>
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>>1458458
To answer your question, yes. It was during Larro's valentines day gift requests on twitter.

Case in point. Sophie.
>>
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>>1458630
And Mirelle
>>
>>1457854
>price discussion
Back in chapter 6 we started revives at 200 gold, but to be honest I think we should make revives cost a heal plus a fixed fee of 200 gold. Then we just need to decide how the heal pricing scales in and out of raid mode.

Also, a quick reminder that we sell phoenix downs in the shop for 250 plus 100 for each purchase.
>>
>>1458706
Oh shit, we totally do!

We can totally suggest that as an option as well! The store is still open!
>>
>>1457854
Well if you can get a recommendation from a respected member of the dungeon I could give you a discount, normally Ms Bloops provides one.
As they did so well with the tea they do have a way to get one.
>>
>>1458706
Maybe two of them died? Assuming a 50G price increases each time that should still be 450 which is less than the 470 in the image unless Mary is applying some kind of you killed Ms Bloops penalty as that changes every time we talk about it.
>>
>>1456515
He, she droped some of her hair. Can we get a Hair rune?
>>
first quest I catch live since 2. keep an rocking.
could you maybe make the former pictures available somewhere? suptg has quite a lot missing.
>>
So, I've been mulling the whole issue of rare drops being available in the shop, and I think I have a decent solution. Tiered market.
>what
So, basically, we have a rank requirement for purchases from our shops (not including the spa or cafe, those are for comfy, everyone deserves comfy):
1-Peasant Tier: basic materials, simple weapons, some common drops. Anyone can buy this stuff.

2-Guard Tier: Slime-Fu gear, some common mob rare drops, better potions & materials, a few of Colt's, RSK's, Paladin's (uncommon) drops. Must have a attempted a challange of one of those three.

2-Artisan Tier: like guard tier, but for Ruth, Monk, Maid and Butler, and Ashley. (Effectively, then non-combatant tier.) Must have attempted one of their challenges

3-Courtier Tier: Opens up rarer stuff from the lower tier's subjects, and common drops from the Princesses and Prince. Must have attempted a Royal Challenge

4-Champion Tier: Curi challengers. Gain access to very rare items. Maybe custom work? Discount on lower-tier Items.

2.5-Hidden Jester Tier: Complete the run with zero hostile actions, access a batch of joke items.

10-Savior Tier: Defeat Jeff. Anything. (Ms. Bloops is not a thing, you cannot buy her.)
>cont
>>
>>1457854
It's a moot point anyway, dungeon creatures aren't eligible for revives. The Princess party member's a temporary buff, not a permanent addition. No tagging in a sister now either. Gotta lay down some ground rules for how this event works.

On the bright side, the dungeon won't be scaling to Mirelle anymore, so things will be a little easier for Spark Mage.
Probably.
Maybe.

Now shoo, and save your gold for more full heals.
>>
>>1458850
>Must have a attempted a challange
See that? That's where the system gets tricky (read: profitable). How well the adventurer did in the challenge will determine how long they have access to that tier.

Blow through Ruth's baseball game? Season pass to Artisan Tier. Get cut in half by Colt's first attack? Just a few hours to come back and buy those slime scars from Guard tier.

This should give people reason to come back, without having to deal with the frustration of grinding one miniboss 50+ times just to get their rare, purely cosmetic hat. Instead, they run the whole gamut of whatever their level/playstyle can deal with a few times to earn enough tokens to aquire their spify hat.

Thoughts?
>>
>>1458854
Forgot to mention a bit.
We could use this to subtly encourage YUM sales as well. Put the better recovery items in higher tiers, and those YUM HeartColas actually serve a purpose. Because YUM products wouldn't be tiered at all, contract violations and such, can't have that.
>>
>>1458856
We could have Germaine smugly spout bullshit about how YUM! Products give you eternal youth or something with Giselle correcting him.

That should be hilariously interesting.

Another idea: One of the most expensive things in the shop would be a picture book of the royal family growing up.

With scenes like:

>Curi lounging on her throne surrounded by chibi royals
>Lily somehow finding a wand with Reggie fretting behind her.
>Slimon sleeping while Rosalyn is tutoring.
>Rosalyn waking Slimon up with a thicc book to the head.
>The triplets going into the maze
>The triplets running out the maze chased by Explodey.

Thoughts?
>>
>>1459083
Not sure about the over advertising of YUM! products. And I'm sure us over hyping and then correcting would probably ruffle some feathers back home.

However the Royal Family album would be great as either.
A) A quest item
B) A Store Item

That's a really fun idea.
>>
>>1459083
More scenes (because I forgot Colt. Sumimasen Colt-san):

>Teenage Reggie and Colt dueling
>the duel attracts the royals one by one
>Lily's cheering Empowers Reggie! He gains the upper hand!
>But Colt has /three/ cheerleaders
>This does nothing evident. He still appears to be losing.
>The triplets' eyes grow watery
>Colt sees them about to cry
>Colt sighs But Curi can see his small, hidden smile
>Suddenly Colt counter-attacks!
>They look to be evenly matched now!
>CROSS-COUNTER!
>Exhausted, and both of them on the ground, they share a kinship and agree on a draw for this bout.
>A kinship of protecting those kids' smiles.
>in the background the girl chibi royals are having a power debate
>>
>>1459088
I mostly wanted Germaine to show up and troll people. With Giselle as a tsukkomi
>>
About that kid's dungeon daycare idea. How about having it themed like a little league baseball dungeon run by Ruth and the pitcher we promised to make her a while back.
>>
>>1459719
baby slime's are the best.
>>
>>1459782
Maybe the item we give to the villager turns her temporary into a Baby slime?
>>
>>1460053
great for stealth and pretending to be a slime.
also getting into tight space's
>>
>>1460053
Technically speaking, Royal Slime Jelly could probably do that.
>>
>>1460065
Yeah, sadly the villager won't have any loot.
>>
>>1460075
Sometimes, it's not about loot. Sometimes its about gaining customers over time, so that in the future they can become the adventurers of tomorrow!
>>
>>1458850
>(Ms. Bloops is not a thing, you cannot buy her.)
Bullshit, I will own all the Bloops.
>>
>>1460082
You may own the rare Bloops, but you will never have the Rarest Bloop
>>
>>1460114
Totally will. All the bloops will be mine, then I will start my own dungeon: Bloopstopia!

Also fun fact, I think the rarest item in our dungeon ever given out currently is the Slime Core (Bloops Edition).
It's one of a kind, and was only given out after an adventurer beat the dungeon, accidentally freed Lucy and then succeeded in putting it back in the basement.
>>
>>1460080
And win a future minion
>>
>>1460053
Villager gets a princess ally. She can still fight if she just makes creative use of that.
https://www.youtube.com/watch?v=XSkqqQP1aNI

And what girl doesn't want to be a princess for the day?
>>
>>1460242
Villager just piggybacks the entire time.
>>
>>1460245
Peasant needs to be the first inductee to the Slime Fighter class.
>>
>>1460251
replaces her lost limbs with controllable slime?
>>
>>1460284
No, becomes a slime fighter and so as a sline, can get all the limbs she wants.
>>
>>1460294
a full species change to slime might leave her relationship with her village at risk though, then again I guess a hybrid might have just as bad an effect or even worse...
>>
>>1460333
Hence why I prefer a temp change.

Unless she becomes our new minion.
>>
>>1460284

I am for prosthetics.
>>
>>1460404
Slime symbiote?
>>
>>1460404
I am for a full heal and prosthetics.
>>
>>1460496
a symbiotic slime sound's good.
>>
Full heal if she's nice to Ms Bloops.
>>
>>1460404
People, dont forget.

It is possible this is a scam.

While it could be that the peasant actually does need money for her village, it could also be complete bullshit made up for a girl who manages to clear dungeons with ease because she has everyone pitying her.

If it isn't a scam, then I will come out after the run and apologize with my life. Comment what I should do to off myself in sudoku fashion.
>>
>>1460712
If it isn't a scam, then she probably doesn't even have a hero license and would die for real very, very quickly. Mary doesn't even have a license, and she isn't a destitute cripple like the peasant is.
>>
>>1460790
Mary also had no reason to get a hero license.
For that matter, we have no clue how expensive the license is. Maybe Peasant is destitute because she sold all her dirt to get the license.
>>
>>1460940

It cost her an arm and a leg.
>>
>>1460940
her whole village helped her get it, it was only 4 coin's, she's just trying to pay them back.
>>
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... Oh. I'm charging way too much for revives it seems. Whoops.

>Mary lowers the prices by half. This is more than enough to allow the Adventurers to pay. They fork over 250 gold and revive Mirelle.

>She appears in the center, pumped up and ready to go.

"Alright! Thanks, guys!"

>She leads them down a different path this time, one that avoids all the Explody's and the new guy D.Fence.

>She takes them too....

>So You Think You Can Slime!

>In the dancehall, Curi strikes a pose.

"Welcome~" She says, "You've made it pretty far. But, let's see if you have the dexterity needed to fight me later on."

>She challenges them to do a dance or some other dexterous exercise.

>-What does she have them do?
>>
>>1461013
Cheerleading routine! Use Mirelle's strength to your advantage!
>>
>>1461013
Whatever it is, make Druid take the lead.
>>
>>1461013
The Samba
>>
>>1461013
Maca-Rena
>>
>>1461013
Eva's Polka. Got any leeks handy?
>>
>>1461033
If we wanted classic ballroom dance. Paso-Doble. Sparky even has the cape!
>>
>>1461013
have curi mother hen mirelle
i want the lave girl to become flusted by the mom
>>
>>1461013
EUROBEAT
Something out of DDR. Emphasize on Footwork.
>>
make them do the robot. It gives some wiggle room for copying because slimes would have a difficult time doing those strict non jiggly motions
>>
>>1461013
Do the Hustle
https://www.youtube.com/watch?v=OFoKP5eJh_s
>>
>>1461013
You know, I kinda have half a mind to have Mirelle give them something nice at the end, since they spent money to revive her.
>>
Arting
>>
>>1461122
this is why you never use more then five lewd rune's. it goes past maximum over lewd.
>>
>>1461103
I mean. That is kind of the end game anyways. You met a princess, they gave you an item of their own after you beat Curi.

Mirelle gave the Magmallet
Sophie the Marsh Rod
Rosa the Manifold Bow
>>1461122
Hug the Dungeoneer!
>>
>>1461131
is that a dance move?
>>
We are going to end it just before the bit where they would kiss again aren't we? It seemed like Rogue and Mage enjoyed that.
>>
>>1461164
no their going to kiss.
also i want curi to force her cute daughter to dance with her.
>>
>>1461122
THAT WAS NOT A WARMLY
>>
>>1461233

Larro has evolved.

He doesn't need SlowLambs to draw warmlies anymore.
>>
>>1461241
Uh. I still drew that yo.
>>
>>1461233
It exploded.
I thinks that counts as warm :^)
>>
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>Curi has the pair doing a cheerleading routine with another version of herself guiding them through the steps. She goes up to Mirelle and pinches her slime cheeks.

"Aw... Look at you, all grown up and having fun with the Adventurers~"

"Mother.... Please... You're ruining my image."

"I remember when you were just a little magma slime all happy and bubbly~ Now look at you, with legs and gauntlets and a little crown~!"

>She hugs Mirelle close to her. There's a slight sizzling sound.

"Mom, c'mon! You're embarrassing me!"

"Fufu... Alright, alright. I'm just happy, is all. Go on, I'll see you at the end~"

"Yeah, hopefully."

>Curi clears them to go through, awarding them each a token.

1/2
>>
>>1461288
Adorable!
>>
>>1461288
Druid best background character.
>>
>>1461288
This was better than I had hoped for. Motherly love and week-old child angst.
>>
>>1461288
>with legs and gauntlets and a little crown
leg's must be a sign of strong slime's huh?
>>
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>>1461288
>The group enters the slime playpen.

>Spark Mage gets into a battle pose but Mirelle places a hand on her shoulder and shakes her head. She shows them that all the slimes are just hanging out, playing around, and having a nice time.

"I used to be in a place similar to this..." She says.

"Hmm?"

"Oh, nothing nothing. Let's go see sis!"

>The room beyond is Sophie's room. It seems some of the slimes have made their way in here just to hang out as well. Sophie greets them.

"O-oh, hello there! I was expecting visitors." She says with a bow.

"Hey," Spark Mage replies. "Your other sister says hi."

"Is that so? She is so thoughtful. Though, I do wish she would come visit more often instead of just reading books... Oh, sorry, I didn't mean to complain about anything. Welcome, welcome. I'm assuming you want my favor?"

"The thing that helps us beat the final boss? Yeah."

>She hands them a small items.

"The fight will still be tough, regardless... I wish you the best of luck."

>They thank her for the item and leave.

Alright... This should be the second to last fight of the dungeon.

Should I change it? I'm not sure they can beat the pair. Those two have proven to be tough even for higher leveled people.
>>
>>1461337
Yeah, uh, maybe sequence it? Make them come out one at a time instead of fusing?
>>
>>1461337
>Adventurers will enter the room and find Lily on the chair center stage with Reginald standing close by just behind the princess.
>This sets up emphasis on the initial challenge having a social aspect with the threat of a fierce fight behind it should adventurers break the social rule of conversing with nobility.
>Lily will set up a challenge for adventurers which she will ask to the adventurers. If they succeed, they get a key.
>Lily will use her magic to have adventurers dodging slime geysers and ice balls cast at her leisure and with wizard slimes and squire slimes supporting her for five minutes with Reginald entering the fray 3 minutes in.
>Adventurers at this stage may attack the wizard slimes, squire slimes, and even kill Reginald without repercussion.
>The challenge is a "sheath your sword" social challenge. Adventurers will be presented with the option to break the social code and take a pot-shot at Lily who is casting all of these spells, or they can endure the onslaught and wait for Lily to become exhausted at the five minute mark.
>if an adventurer somehow survives the whole five minutes without taking a pot-shot at Lily, Lily will stop and congratulate them for surviving and providing her wonderful entertainment. If the adventurers somehow get a kill on Reginald, she will be very impressed and give them 1 piece of loot from either Lily's or RSK's loot table determined at random. Don't worry about Reginald, Lily will Resurrect Reginald at the end of the challenge.
>if they do take a pot-shot at Lily, everything stops and adventurers face RSK's wrath. This starts the Miniboss fight where RSK fights the adventurers and Lily supports Reginald Lorian&Lothric style. This is the stage where adventurers can choose to either kill RSK first and fight Lily Queen, or kill Lily first and face The Royal Right Hand. Upon their death they drop loot.

Well with Mirelle with the Party, She's gonna be keeping Reginald busy.
>>
>>1461337
Keep it as knight active, while Lily supports. Or better yet, have Lily say something disparaging ala 'not taking them seriously' and then leave really quickly to let the knight handle them solo.

I'm honestly kinda worried that she might still be traumatized from earlier.
>>
>>1461337
just have Rosalyn or Reggie solo. Their charges are either powdering their nose (Lily) or Maintaining the lawbooks of the land (SLimon). So they luck out and only face a Royal knight instead of a pair.
>>
>>1461337
Have them fight Simon solo. Its an exciting battle and should be just enough for them. No more, no less.

Make sure they visit the shops to ready up! Be prepared.
>>
>>1461337
Have them fight Simon and his squire squad.
>>
>>1461337
Have Mirelle enourage them to draw it out. Make it so they can't fuse if you manage a ring out by shoving one off the ice platform.
>>
>>1461337
Have Lily dismiss them as not being a threat. Maybe even insult them for using one of her sisters as a crutch? Make them fight Simon, Rosalyn, or Reggie solo.
>>
>>1461337
Have their slime princess assistant/npc take on the knight, while they take on the princess- or let them try to negotiate to lily why they should let the adventurers pass.
>>
>>1461337
Simon and Rosalyn will fight the party. Lily will be watching from the sidelines spectating it like a gladiator sport.
>>
>>1461337
OH wait! What about fighting Simon and Lily? Make sure they meet all the royalty?
>>
>>1461382
I support this.
>>1461337
>>
>>1461337
Simon should fight solo! Or maybe with Lily too.
>>
>>1461387
issue is Slimon at 4 runes alone would give them a hard fight.
>>
>>1461337

Clearly Lily doesn't even need Reginald to beat these peons. She'll handle this herself.
>>
>>1461417
>>1461337
They fight Simon and Lily, but the fight turns into a 3 way sibling rivalry!
>>
>>1461337
Let them Fight Simon
>I don't trust Lily not to go over bored
>>
>>1461337
Make both of them kiss Lily. That'll work for sure.
>>
>>1461425
Thinking about it, I either like this one or >>1461429
if not Reginald fighting solo.
>>
Arting
>>
>>1461485
Hey Larro, does your waifu do art?
>>
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>>1461490
She's a terrible artist
>>
>>1461490
>>1461505
>tfw future Mrs. Larro is here shitposting
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>>1461490
>>1461505

I thought Lamb was your waifu.
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>>1461524
Larro has an irl Waifu.
>>
Lamb, are you tabbing back and forth between aura mixing and princess lore too? I'm doing that and also reading Hive Queen Quest. It's crazy today.
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>>1461505
>Larro's waifu a saberface confirmed
>Lucky dog
>>
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>They enter the final room. Simon is there to greet them, rapier in hand.

"Welcome, brave adventurers. I'm afraid that if you wish to go any further you will have to face me in combat. Though I may be inexperienced, I hope to prove a suitable challenge. En garde!"

>Lily Slime is also there. She explains that she didn't really see the point in going all out against such a weak group, even if one of the members is her sister, and will be more than glad to wipe the floor with them after-

>Wait, what is -he- doing here?

"Ah, dear sister. I will be taking on the Adventurers today."

>Lily Slime explains that no, he will not. This is HER arena.

"It normally is, yes, but today I will be-"

>She interrupts him to explain that if he doesn't leave she will force him out.

"Ah, well, you say that would actually be quite difficult. Not only am I older than you but I am also stronger. I have more runes."

>She says that the number of runes he has won't save him from a fireball to the face. She also says hi to her younger sister in a terse voice.

"I think there is only one way to solve this, little sister..."

>Lily agrees.

>They begin fighting.

"Uh..." Spark Mage points to the pair. "What do we do?"

"Well..." Mirelle thinks. "I guess we gotta fight em. Then we'll see what happens next! Let's go!" She summons her gauntlets and throws herself into the battle.

>The remaining two think for a moment. It would be easier to side with one and help that person take out the other...

>They attack Lily Slime.

>She yelps when the lightning and thorns hit her and screams at the pair. How dare they attack her!?

1/2
>>
>>1461639
>Attacking Lily Slime.
Also, isn't Lily Slime literally older then Simon. Number of Runes has nothing to do with age, since Ms. Bloops is a one rune and older then everyone.
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>>1461664
I think It's a lore thing? Not sure though
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>>1461664
also this would mean simon is the heir... unless only female slime's can rule?
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>>1461639
Mistakes are made...
>>1461664
Its a weird nebulous concept...I kind of accept Simon being older.
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>>1461677
I thought lore was Lily was oldest because she was the oldest. She even put her foot down with the others when they were made.

That's why she's right before Curi too.
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>>1461639
Wait since when is Simon older than Lily?
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>>1461639

Kill the smug slime on her head, Lily! It is the source of her zappy-zap powers!
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>>1461690
it just for lore purposes, nothing to do with how they really developed
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>>1461690
>>1461679
>>1461677
Mary is bad at keeping track of the LORE.
Lily is still the oldest and heir.
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>>1461699
he's a bastard. by the father.
he's not around for a reason, never cheat on a queen.
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>>1461681
I think their idea of "older" actually stems from a lore perspective made up a couple of threads ago. The actual age is, of course, much younger. And Simon is also much more submissive in my mind than this.

I see Lily being the older, bossy sister, Simon as the younger and calmer, but more lenient brother, and then the triplets of course.
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>>1461709
We seriously need to spend time post-dungeon run refining the LORE of Slimecrown.
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>>1461717
why not just do it when larro pauses the quest for tomorrow again
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>>1461709
Well there you have it.

Simon screwed up in Lore....Lily is going to get puffed up because SHE didn't fuck this up!
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>>1461717
yes. i would love to make the LORE. it's fun.
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>>1461709
I want to make lore with Mary.
I think she'd need a lot of help getting started, but enjoy it once she loosened up.
It would be fun.
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>>1461639
>Rosalyn smacks both of them on the head because BOTH of them got the lore wrong
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>>1461717
Stuff like this happen because we keep changing everything and adding new stuff every thread, heck in this thread we spent the first day to just do a remake of everything
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>>1461717

Okay, here's what my notes are on the lore so far.

Curi and Oilivia are sisters. Oilivia was supposed to get the crown but didn't.

Curi's oldest is Lily, second is Simon from an unknown father, and finally the trio of princesses.

Lily likes Reginald but Colt likes Lily
Rosalyn has a big sister sort of affection for Simon.

Curi is the only thing keeping the Thing at bay. If anyone can defeat her she hopes they can defeat the Thing.
>>
>>1461747
I think it would behoove us to not update the dungeon for a few runs. This event is fun anyways. Could get us some gold. We will stockpile runes while making a few low level guys for the smaller level guys. We have enough for the level 30 crowds.
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>>1461761
I would rather Simon not be a bastard child. But otherwise, the lore works.
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>>1461761
colt is in to the maid actualy
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>>1461761
Wait what was that oilivia? isnt she the massage staff?

why does she have a connection to the main plot? and if so how can adventurers use that in the curi boss battle?
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>>1461761
Ehhh, Simon is a real brother though. He's related to the sisters! They all came from the same runes.
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>>1461761
>Oilivia was supposed to get the crown but didn't

Ohoho, she abdicated the crown? How scandalous!
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>>1461709

We should ask Archiver to help with keeping this stuff organized.
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>>1461761
Mary, you forgot something important. Ms. Bloops is Curi's mom.
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>>1461761
Maybe you can patch it up by saying Simon was with the unknown dad and just recently returned making him actually the eldest.

But when he arrived at Slimecrown Lily was the heir and just went 'meh' on the whole succession thing.

Thoughts?
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>>1461761
we need to make a slime king, but he's corrupted and at fist seem's to be dead. he tried to fight the thing in the basement. instead of killing him, it corrupted him, tearing his core in two. he would be found in the abandoned ruin's, know one know's he's in there though, they think him to be dead.
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>>1461773
It was talked about recently. This thread suggests that she could have been queen, but declined choosing a different path. I personally think its a meh idea. I prefer sisters that aren't by blood. I.E a Slimehood friend.
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>>1461761
This works for me
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>>1461794
this is good.
>>1461793
nah, curi came from the primordial goop.
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>>1461795
>tfw Slime King is Guts
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>>1461761
>Oilivia was supposed to get the crown but didn't.
I don't think Oilivia was ever the heir, she's just decided that since she wasn't expected to rule she could run off and run a spa.

>Simon from an unknown father
I'm not so sure about this one. Also, do slimes even need fathers?

>Lily likes Reginald but Colt likes Lily
I don't remember establishing that second one but I approve anyway

>Rosalyn has a big sister sort of affection for Simon.
Okay

>Curi is the only thing keeping the Thing at bay. If anyone can defeat her she hopes they can defeat the Thing.
That makes sense.


I propose that Ms. Bloops is all that remains of the Primordial Slime, who fell sealing away the Thing in the first place.
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>>1461809
yes. YES.
but you know, turned evil.
a quest could be putting his core back together and reuniting his family
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>>1461788
>>1461761
Just concentrate on the dungeon run, something might've happened in the 3-way fight. We'll handle and complile the lore in the meantime. Thanks for what you've managed to understand about slimecrown LORE so far
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>>1461805
Nah, man. That's why Ms. Bloops gets to play in the fountain all day. She's Curi's mom and the oldest slime in the dungeon.
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>>1461818
ms. bloops IS the primordial slime.
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>>1461795
The slime king was killed by the Thing in the basement.

And then revived!

Bone Slime King, hohoho!
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>>1461761
I have an idea.

The line of Slime Royalty has always matriliniar. The kings have power, but it is granted through marriage to the current queen. The previous king (possible name Mercer) was dethroned by Curi when she discovered a plot to feed their children to the Thing in the Basement, possibly for a ritual that gives ultimate power and control over Lucy.

This king was removed, but not killed because Curi is sentimental. Maybe setting up a future event, The Madness King's Return or something like that.
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>>1461773
She likes her current position. I mean.... Lore wise and she actually really likes running the spa.

It's fitting.

I personally feel that-
>>1461817
Oh, right, the battle.
Damn, she's pissed.

>Lily explains to the group that SHE is the oldest. SHE is the heir.

>And now she will be more than glad to show them that they picked the wrong side in this battle by-

"MAGMALLET!"

>Mirelle knocks Lily's head clear off of her head. The body begins to reform but, with nothing to defend them, the cores are easily stabbed through by Simon's rapier. Lily is defeated.

>Spark Mage and Druid leveled up!

"Hmph... Yes, she may be the true heir but... Mmm. Regardless. This is it. My mother is beyond this door. And normally I would have to continue fighting you but... You made that girl finally stop talking so I will let you go. Be prepared, my mother will not go easy on you."

2/4
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>>1461818
>Ms Bloops is Zygarde
>Collect all the pieces and fight a being stronger than Jeffrey
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>>1461842
Zybloops
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>>1461835
Ouch! Smug Lily should be taken out once in a while.
Oh, this is gonna be a really hard challenge for them unless Sparky has new abilities from their level up.
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>>1461827
Oilivia killed the king because no one messes up with her family?

There is a quest to revive the king and fight it as a special event?

Do we have any runes to make an undead slime?
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>>1461842
>it's just very big bloops
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>>1461835
Oh man, that is a satisfying blow!

Good luck girls.
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>>1461835
oh!
little sister as in she's smaller than him!
that what he meant, a dig at her height.
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>>1461853
Just think of all the pipes she could get stuck in at that size!
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>>1461848
we need a death rune. which might be discovered by inverting a heal rune.
>>1461835
SO HOW WILL WE PROGRAM THE FIGHT WITH CURI NOW WITH MIRELLE IN THE TEAM?
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>>1461858
Nah Mary just fucked up with the lore.
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>>1461835
Wait, Simon! Join their party! Mother Curi is too tough for them!
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>>1461861

Have it go the same way--I think Curi will be happy to let loose and see how strong her daughter has become.
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>>1461868
DON'T. ONLY ONE MEMBER OF THE ROYAL FAMILY MAY JOIN THE PARTY DURING THIS EVENT.
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>>1461861
Inverse heal rune is damage or hurt rune I think? We get a bone turn it into a rune and get a bone rune then make a skeleton slime King?

Like we get one of the girls to go to the underworld and get bones or something?
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>>1461861
the king was once a good man, a good father. when the monster below came he faught it the best he could, but it was for not. he saved them, letting it be locked away.
still, he was a strong slime and his rement's can still be found in the deep's.
chunk's of his core are still found here and there. refusing to die, if you would find them all, you might find the true king, and not a dead shadow.
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>>1461878
Only one "Princess", there was nothing said about the Prince!
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>>1461883
I think I prefer the King to have been evil to start with.
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>>1461886
true! also i want simon to be bullied by his little sister. or vise versa.
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>>1461883
I like this!
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>>1461891
i just want a happy family reunion
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>>1461883
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>>1461883
Problem is that I don't want to send people into the basement on a wild goose chase. Unless we can somehow plant "slime king fragments" into the basement, I don't think we should use that plot hook.
>>
If we're going to have a king slime, we should make a huge amount of build-up for him, and make his past sound incredible with the slimes making him out to be an unfathomably strong and skilled warrior/leader/whatever that's been a center for most major events in the history of the Slime Kingdom.

Then when he finally appears, he's just Ms.Bloops with a mustache.
>>
>>1461911
make a dungeon or sewer level. simple as that
or a abandoned looking section of the dungeon
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>>1461911
It would only probably work if we did a dungeon level in the future. Toss them all around the dungeon or something.
>>
I figured inverse Heal was Poison, which we already have.
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>>1461924
HAH.
that would be great. but i want him to be gut's. or astorias after he got abyslled.
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>>1461835
>They enter the next chamber and come face to face with...

>Curi, Mother of Slimes.

"Fufu... I'm pleased to see all of you. And even you, Mirelle. I see you managed to meet with the rest of my daughters as well... Their gifts resonate, the good will they feel to you prevents me from using their powers... But, even so, I have plenty of tricks up my sleeves."

>The first attack is instant. A massive pile of slime, bundled in the shape of a fist, appears from her throne and slams down before the Adventurers.

>Druid summons a wall of plants to block the blow while pulling Spark Mage away.

>The battle has begun.

3/4
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>>1461928

Put it as an offshoot of the moat going inward and down. Easy as that.
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>>1461924
>Ms.Bloops with a mustache.
I support Mustache Bloops event.

>>1461933
Inverse Heal might be Harm.
>>
If we go with >>1461883
>>1461934

We'll need two versions of the Slime King. A "Corrupted" version and a "Regal" Version. That would either cost us 10 runes to make unless we're able to have Slime King change forms at will between "corrupted" and "non-corrupted"

>>1461911

>>1461924
The payoff is too anti-climatic. The build up is fine.
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>>1461934
Guts is Colt.
Same scars
Sam-ish cloak
Both use a dragonslayer sword.
Both are also hard as fuck to actually hurt.
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>>1461900
There is no happy family reunion for the undead!
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>>1461947
or two five ruin corrupted reminent's that form the true slime king.
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>>1461956
only preparation to cry and to endure the feels.
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>>1461534
100% aura mixing. I'm like two months behind on HQQ. And I was giving Larro time to get ahead before I start yelling at him.
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>>1461761
Maybe the Slime King is a chaos slime? That's why all the kids are different types.
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>>1461956
we can make him UN-UNdead! but also alive!
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>>1461936
Get hyped people!
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>>1461973
one of the king piece's could be dark while the other one is chao's?
combined you get a very regal slime king.
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>>1461975
The Slime King's job is to keep the bonfire burning that keeps Lucy at bay.
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>>1461964
Speaking of combining... if we want a truly amazing item to implement, I would like to offer the following:

Fusion goo: Slime Scientists discovered that using this Slimentific goo, two adventurers who share a true connection may temporarily meld their powers into the same vessel in times of crises.
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>>1461988
.... it WOULD be, if he wasnt currently split in two piece's.
but yea one piece is based on gywn and the other could be based off of astorie's
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>>1461988
Lucy killed him, the quest is to revive him. Do it wrong and you get undead. Do it right and you get Santa Slime! Only his presents are exploding slimes!
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>>1461761
Does the lore we make up for the slimes actually get in their head and start influencing them, because of our (Mary's) power as DM? What if they're not just acting? We am play gods!
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>>1461999
he's a lighting slime(based on gwyn)
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>>1461999
I'd like to see undead king slime be NotArthas. Maybe he'll drop Helm of Jelly Domination or Slimemourne
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>>1461835
They leveled up from the shared XP alone? It's a risky business, running a dungeon you're THIS underleveled for. Don't handicap their run any further guys, they're here for the high risk, high reward. And even if they aren't, handing them all that XP for nothing is unfair.
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>>1461936
Hey. Druid. Don't plants drink water? Wouldn't a lot of plants drink a lot of water? Or something made mostly of water?

Or, say, converting water to sand?
>>
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>>1461761

I don't even know how I feel about slimes having fathers, but this about right?
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>>1462051
Swap Simon and Lily for order of birth and yer dead on.
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>>1461761
>>1462051
Looks good! But Bloops should be top of the tree.
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>>1462051
>Reginald is secretly Lily's father
oh my gooooooood
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>>1462057
>>1462051
Except not because according to that post, simon is only a half sibling. And Bloops is the one that spawned curi and olivia
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>>1462051
I'd assume that slimes could have fathers involved, but wouldn't need them per se.
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>>1462051
the father would look like gwyn from dark souls i think, if only for that amazing facial hair.
>>
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>>1461936
>Though the Druid managed to protect Spark Mage, she neglected Mirelle. Curi's slime has covered most of her body. Mirelle turns up her heat to try and burn it away but for every bit she burns off more take its place.

"Gg..! Th-the cores! You gotta destroy the cores! You have to-"

>There's a pop sound. Curi's arm withdraws and take Mirelle's core with it.
>She crushes the core with her slime and Mirelle loses form and becomes merely a lump of slime.

"Oh dear... You still have a ways to go, my daughter... Still, I'm glad you made it this far~. I'm so proud of you. Now, you two..."

>The pair continue their strategy. Druid uses plants to protect Spark Mage while the smaller one fires bolts of lightning. With Mirelle's final words playing in their head, they focus their efforts on the cores.

>Lightning is damn near impossible to dodge. The moment it comes into being, so long as there is line of sight to the target...

>Spark Mage's spell hits Curi's core and destroys it.

"Oh? Oh my oh my... You destroyed one... You are quite troublesome, hmm?"

>Curi goes to her next stage. She summons a mass of slime to cover Spark Mage. The girl struggles but is unable to even move a finger.

>Curi reaches out and makes a crushing motion with her hand. At the same moment, the slime ball around Spark Mage constricts, killing her in one blow.

Only one left...
>>
>>1462051
I like this Family Tree.

Hmmm..... So Here's what I'm gathered so far right now in terms of Slimecrown Lore from past threads and this current discussion.

Long ago, THE THING (aka.Jeffrey/Lucy) terrorized the overworld, nothing could stop the thing.

Slimes of old stopped THE THING, couldn't kill it.

The legendary SLIME KING, founder of Slimecrown Citadel. Sacrificed himself to seal THE THING.

SLIME KING might be alive, He may or may not be corrupted due to his sacrifice. Rune formula to create slime king still in discussion.

SLIME KING's Relationship in regards to the Royal family is a mystery. (still under development).

Time passes, and we get the Current Royal Family.

Curi and Oilivia are sisters. Olivia was supposed to take the throne but abdicated for reasons unknown. She now runs the Royal Massage Parlor.
(There is potential to expand upon Massage parlor into a temple of religion of sorts if anons feel it could work)

Curi is now on the Throne, the duty of the Slime on the Throne is to keep watch over the seal of THE THING.
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>>1462065
That makes his reciprocated crush on her even wooooooorse
>>
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>>1462084
brutal
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>>1462084
So what are they getting for coming this far, provided they lose?
>>
when the primordial goop gave birth to the first two slime's, it gave it's power, and it's self. now it is a tiny thing, not even knowing what it once was, forever trapped in a beautiful ignorance.
perhaps if it was given back it's power, it would remember what it once was, but you never truly know.
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>>1462034
Nothing says any slime can't dress as santa and have a bag full of bombs!
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>>1462084
OH MAN
HOW WILL DRUID EVER RECOVER?
>>
>>1462102
Ad Nauseum Tendrils
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>>1462084
Curi should beat the Druid to death with Spark Mage's corpse for a bit of fatal flair.

>>1462096
The satisfaction that they have provided us with the funds to murder more adventurers in harmless fun. Oh, and a stress ball.
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>>1462084
Curi is going hard. Welp, lets see what the Druid can pull off. If anything before Curi finishes her off too.
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>>1462096
druid deserve her slime bikini. if she make's it, and kill's her? well she should get something special.
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>>1462041
Only is a trap item that turns you into a slime and has a 20% change of you being dominated by another slime.

If you don't wear it you can trade it for something valuable in the shop.
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>>1462114
nah, we can't give them what they want on the first run. she should roll for the loot.
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>>1462084
I can't wait to see Druid shift into MAXIMUM OVERDRIVE!
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>>1462114
You don't deserve final boss loot for failing to defeat the final boss.
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>>1462114
Well, we'll see how the rolls go for her. There is a decent chance!
>>
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>>1462088
>(There is potential to expand upon Massage parlor into a temple of religion of sorts if anons feel it could work)

Like a goddess cult? You could model it a bit off the old cults that worshipped Aphrodite or Eros or Athena back in the heyday of Greek mythology.
>>
>>1462088
I still think he should have been a great father until he was corrupted, at which point he tried to feed his kids to the Thing.

Curi was sad, but knew he had to be destroyed, so Oilivia did it for her, and scattered the pieces all over the place, so she knows where they are.
>>
>>1462122
They got level ups. Let's give Druid a catkini as a consolation price.
>>
>>1462051
Reginald is not daddy. But I assume you placeholdered here...
>>
Hey guys, correct me if I am wrong but are these two the first to level up in our dungeon?
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>>1462133
That works.
>>
Hmmm, Yeah.
If they die, they die. they played honest, and they got all the way up to Curi, underleveled and all. Leveled up twice even, thats enough of a reward. They can always come back with another member and maybe make it.
I think this should be the best representation of the challenge of this dungeon.
>>
>>1462143
I think so. And they didn't just level once, but twice.
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>>1462132
they worship the primordial slime, the first mother of the first mother. kindest ad strongest of the slimy god's, she descended to the earth to give her people enlightenment, as well as their first true ruler. but in return she left her god hood behind
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>>1462096
They have a stress ball, Colt's cape, slime scars, at least 5-10 tokens, and a currently unknown Sophie gift.
>>
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>>1462138
>>1462090
>>1462076
>>1462057
>>1462051

Edits.
>>
>>1462084
I'm afraid I have to say not to go easy on her. Maybe she'll manage to come up with something, but she probably won't. She's only level 13.

>>1462096
They got to enjoy the spa, they might get to keep the stuff from Colt, Druid leveled up, and Spark Mage leveled twice.

>>1462097
This is an idea, or we could say that Jeffrey got so powerful by taking her by surprise and eating (most of) her. Then when he finally dies the dungeon might go along with it and drop an item that can power up Ms. Bloops and make her our new Really Final Boss.
>>
>>1462167
>an item that can power up Ms. Bloops
Powered Up Ms. Bloops is just Ms. Bloops wearing a hat.
>>
>>1462167
In canon, all items earned by heroes goes with them. Even upon death.
>>
>>1462084
As much as they enjoyed the level up event with a princess npc, they still were too low to tackle this, but I guess the princess xp boost helped their experience greatly. So... Kill Druid, but remind them what they gained from the dungeon run itself even if they didn't clear the dungeon.
>>
>>1462178
She fuses with Curi and becomes the Grandma of slimes?
>>
>>1462084
Oh if this was a prompt. As always, see if Druid can do it, but don't roll over.
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>>1462190
primordial ooze
>>
Who was the original slime we started with anyway? Mrs bloops, curi or ruth?
>>
>>1462178
Oh jesus.

The last time we thought Ms. Bloops had a hat, we went straight to Defcon 2.

Don't joke about Bloops with a hat. It is singularly the most amazingly terrifying thing ever thought up.

She looked damn good in it too.
>>
>>1462198
mrs. bloops
>>
>>1462198
Ms. Bloops
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>>1462183
It's a quest item with one purpose and one purpose only. Sure, they can leave the dungeon without giving it to her, but it won't be anything but a trophy unless they bring it back to where it belongs.
>>
>>1462198
bloops
>>
>>1462198
Technically, Ruth. Bloops was there, but hiding.
>>
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"You're going to pay for that!" Druid shouts.

>Curi laughs and tosses Spark Mage's crushed body aside.

"Is that so? How?"

"Because... I still have one final move! My ultimate attack, Gaia's Lam-"

>Druid is sliced in half by Curi using one of Dark Slime's blade's.

"Oh dear... You should open with the attack and -then- teach me about how I underestimated you... Not the other way around."

1/3
>>
>>1462198

Ms. Bloops. She was the only slime left in the dungeon. She proceeded to bud Curi, who we immediately sent down into the basement to check out Jeffrey, and the rest was pretty much history.
>>
>>1462209
...welp.
>>
>>1462205
Ruth and Ms. Bloops fuse into baseball granny?
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>>1462209
Curi is such a nice, smart teacher.
>>
>>1462209
Oh, she literally got cut in half
OHHHHHHHHHHH
Well, Mary. Curi is still very tough, don't change her!
>>
>>1462209
You tried.

It was a good run.

4/5 from both of them?
>>
>>1462209
quick! use your heal's!
>>
>>1462209
Awww... I bet Druid coulda won too.
>>
>>1462222
But Curi's not even down to half health, why would she need healing?
>>
>>1462209
Gotta admit, that's kinda a classic mistake to make. That was on her.
>>
>>1462209
AND WAIT FOR THE "YOU DIED" MESSAGE.
>>
>>1462227
it's a joke, druid can heal right? self healing and all that
>>
>>1462209
Aww. I was kinda rooting for them. Even if they did kill Ms Bloops.
>>
>>1462239
I was too anon. I was too...
>>
>>1462209
>Dark Slime
Since when was that part of the Curi fight?
>>
>>1462239
>>1462251

1 outta 3. Lesse if there's any last minute tricks.
>>
>>1462239
Me too. They always win us over.
>>
>>1462213
Hence why she should fuse with Curi to create the ultimate slime monster... even if it just adds one rune more.
>>
Oh, I feel kind of bad about this.

Maybe we should have let her fire off her ultimate attack first. Might have put Curi in danger, but it's something, right?

On the other hand, cutting her off (pun not intended) like that would lead to desire for self-improvement due to how she lost.
>>
>>1462254
Curi is a boss monster. She can bring up powers of any and all slime types made in the dungeon. She gets more powerful the more slime types we make.
>>
>>1462209
Welp. Maybe next time they'll bring a tank. its dangerous for two magic users alone.
>>
>>1462254
Curi can spawn any other slime we've discovered. I think it's limited to two rune ones but it's still very good. She's the megaman of slimes.
>>
>>1462254
She's always been able to summon two-rune slimes. It's one of the reasons making new two-runs slimes is so great. She could have begun the fight with grav-slimes if she wanted.
>>
>>1462268
>>1462270
>>1462264
Oh jeez, she's only gotten scarier then.
>>
>>1462262
Don't forget they're running the dungeon during a special dungeon event where they get to recruit one member of the royal family princes/princesses as a recruitable npc for the run plus xp boost.
>>1462267
Mirelle WAS their tank during that run. Didn't you notice that? She pulled a noble sacrifice to save Spark mage from an Explodey slime.
>>
>>1462254
She's always been able to spawn all of our basic slimes. Every time we make one, it expands Curi's arsenal, so to speak.
>>
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>>1462209
"You did well..." Curi says to the dying Druid. "You should be proud. I truly look forward to fighting you again once you're stronger.

Until then."

>Druid dies.

"Fufu... That was an interesting fight, wasn't it, Mary? I thi-"

>She gasps as a blast of lighting shatters one of her cores.

"Wh-what the!?"

>She looks and sees... A tiny lightning slime. She didn't even notice it once, that entire fight. She destroys it effortlessly then touches the last remaining core in her chest.

"Huh... They almost won... It seems I too still have a lot to learn."

2/3
>>
>>1462270
C-c-could she summon a tentacle slime?

... for reasons
>>
>>1462275
Wait, what? How'd that happen?
>>
>>1462276
She is a tentacle slime.
>>
>>1462275
CHEEKY LIL BUGGER.
>>
>>1462275
THAT LIGHTNING SLIME
SO SMUG
WE NEED IT FOR OUR DUNGEON
>>
>>1462275
Awww that was fun!
>>
>>1462275
THE SLIME WAS ALIVE!?

I THOUGHT IT WAS JUST CLOTHING DESIGN
>>
>>1462275
Ayyyy, cheeky little guy finally did something.
>>
>>1462275
wait for ittttttttttt
>>
>>1462278
Spark Mage had it on her hat for some reason.
>>
Oh holy hell, Druid getting that attack off would have actually killed Curi.

The first blast probably would have taken out a slime core, and the lightning slime would have finished her off.

Now all that's left is to count up the loot and decide who gets to run it next!
>>
>>1462292

Peasant.
>>
>>1462292
peasant
>>
>>1462292
PEASANT
>>
>>1462286
The slime is Spark Mage
>>
>>1462292
2 out of 3
Waaaaaaaait for iiiiiit.
>>
>>1462296
YIS. PEASANT. NOW WE CAN DO EMPLOYMENT FETCH QUESTS.
>>
>>1462209
Dam i'm having Dark Souls flashbacks.
>>
>>1462292
I want to recruit the peasant
>>
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>>1462304
umm... it's deeper than you think anon.
>>
>>1462292
Peasant.
>>
>>1462316
I hope we get a good review from them. Feel bad for offing them that brutally.
>>
>>1462292
Depends on the roster. Maybe old friends return!
>>
>>1462316
>deeper then i think

So it should be a Demon Souls flashback?
>>
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Well, they did their best.

It looks like the group is a bit low on loot...

We have a new slime for ourselves.
A hat that gives either a lightning rune, cloth rune, or 200 gold.
Another hat that gives either a cloth rune or 200 gold.

Oh, this is interesting.

A necklace that gives either a thorn rune or 500 gold.
>>
>>1462292
Peasant
>>
>>1462334
Lightning Rune, Thorn Rune, 200 Gold.
>>
>>1462334
A new rune for 500 gold? That's pricey. Can we get that rune some other way now that we know it exists? Buy some roses, perhaps? Or a thorny bush?

Obviously turn the other items into gold.
>>
>>1462334
ok we want the lighting and thorn. everything else can become gold.
>>
>>1462334
Let's sell it all for gold. We can get a lightning rune from that slime when it divides.
>>
>>1462334
Hm. Okay, so the thorn rune SOUNDS interesting, but that gol- nah fuck it.

Sell the hat, sell the other hat, take the Thorn Rune. I figure we can get Lightning Runes from the slime, right?
>>
>>1462334
Thorn seems neat but I think we need the gold more. Sell everything. Getting the slime means we get the lightning rune, right? If not rune the hat.
>>
>>1462334
Slime is a lightning slime?

If so, gold the hat, rune the necklace.
>>
>>1462307
>Slime Chores Quest!
>>
>>1462334
did we already have the cloth rune? if not then just grab the runes
>>
>>1462334

Lightning Rune, cash the other two items. If we want a thorn rune, we can simply buy a bunch of roses for 100 gold.
>>
>>1462334
Since the new slime can be used to produce the lightning rune, and we've already discovered cloth, gold is the way to go with them. Rune the necklace.
>>
>>1462334
I agree with >>1462342. New Runes are stupidly valuable to us now.
>>
>>1462334
WEAR BOTH HATS. STACK THE HATS AND PUT THE CROWN ON TOP. YOU NOW HAVE A TOWERING PILLAR OF HATS.
>>1462342
LIGHTNING SLIME ALREADY HAS A SPARK RUNE READY FOR US TO USE. IT'S IN IT'S RUNIC MAKE UP.

In all seriousness, Sell everything.
>>
Note: the lightning slime is ours already, we just gotta let it breed and we'll get the lightning rune for free. No reason to get the rune from the hat!
>>
so, slime king(full)
and the slime king piece's
what would they be?
if the slime king is a 8 rune monster that's two 4 rune boss's
>>
>>1462334
>Stealing her pet

Welp, there goes the review.
>>
>>1462324
We will. We managed to turn a speed run into a lore dump event. With this we can even have lower level adventures running the dungeon to get some "quick" level up and now people will know that our dungeon has some kind of lore.
>>
>>1462334
>>1462359
>>1462360
>>1462358
The Slime and the Hat give different runes it looks like. One is a lightning bolt the other is like a V.
>>
>>1462334
Damn, the hats are so fancy. Let's keep one and give it to Lighting Slime when we inevitably upgrade it to a Princess!
Gold the other one and rune the necklace.
>>
>>1462359
>>1462365

Nah, look, one is lightning, one is spark.
>>
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Keep the slime to make lightning runes, sell the hats, and then make a thorn rune. Is that correct?

Oh, we also got 470 gold just from expenses and them dropping it.
>>
>>1462370
It's probably insured. We got a phantom copy, somehow.
>>
>>1462359
Only if it has two runes or less, orherwise it can breed more slimes.
>>
>>1462334
New runes new runes!
>>
>>1462377
Looks good to me.
>>
>>1462377
Yes.
>>
>>1462377
Sell the necklace. we need Dosh. We can research more runes later.
BUT BEFORE ALL OF THAT. WEAR THE HATS ON TOP OF ONE ANOTHER AND PUT THE CROWN ON TOP.
>>
>>1462334

This:
>>1462342

Also thorn rune may create some very interesting plant demons.
>>
>>1462377
I hope they come back. They got a lot of tokens. They could use those.
>>
>>1462377
I say keep the necklace for now and investigate getting the thorn rune another way. We can always convert it later.
>>
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>>1462377

Couldn't we just buy a bunch of roses for like 100 gold?
>>
>>1462377
I'd prefer to sell the necklace but hey that's one new rune to make Archivist cheaper.
>>
>>1462388
They could buy a slime swimsuit.
>>
>>1462377
Keep one hat for the inevitable Lightning Princess!
>>
>>1462377
And does that include the money they wasted on a revival?
>>
>>1462397
nah.... We already have too many members in the Royal Family.
>>
>>1462377
The runes are the same for lightning now, let's do it now. Get the Thorn rune, Rosa could use it! Upgrade her with it right now, Mary.
>>
>>1462377
Looks good Boss
>>
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>>1462386
"...."
>>
>>1462399
470G is what they came into the dungeon with, so yes.
>>
>>1462399
>wasted
They'd have wiped before getting to Curi if they hadn't spent that.
>>
>>1462405
It's great! So tall it went off the top of the screen!
>>
>>1462402
Nope, we need a rune for her sisters too.
>>
>>1462377
Sounds correct.
>>
>>1462377
Oh yeah, and this sounds good.
>>
>>1462405
Is this becoming TF2?
>>
>>1462402
>Rosa could use it! Upgrade her with it right now, Mary.
No! Leave the younger princesses at three runes for now. We're not ready for them yet.
>>
>>1462405
Oh no! It's not enough hats!

Put on Archiver's, the Chef's, and the Carpenter's too!

Hurry before a hatastrophe happens!
>>
>>1462405
sorry about that. it's just that we haven't done that gag since psion girl.
>>
>>1462397
>>1462401

Lighting ninja slime? We do have a geisha...
>>
>>1462410
Princess promotions don't have to be even across the board! Oilivia was once on the same tier as the Princesses when they were all on the rune farm.
>>
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Aaand done

Here's what we've got after waiting a bit for the lightning rune.

Assets

G: 540
Runes: 10
Mana: 21
Staff: 5

Known Runes:
Water
Fancy
Stone
Comfy
Explode
Sword
Metal
Wood
Container
Fist
Cloth
Magic
String
Fire
Mind
Oil
Music
Mithril
Psionic
Levitation
Wind
Light
Tech
Law
Dark
Mundane (Anti-Magic)
Plain
Chaos
Gravity
Candy
Poison
Time
Glass
Heal
Shield
Aqua
Lightning
Thorn

===Items===
Chests: G10
Food: Good- G10, Excellent- G20

===Tier I Units===
Builder: Can build rooms. Can also construct hallways for the dungeon and fill any space with basic traps. (Purchased)
Cook: Cooks food. Boosts morale for other units. (Purchased)
Dungeoneer: Builds magical traps and manages the Army. Can also infuse demons with more runes. (Purchased)

===Tier II===
Archiver: Upgrade to Librarian. Can transmute runes. G-600 (Purchased)
Carpenter: This will halve the price for all rooms. Costs G300 (Purchased)
Chef II: Cooks food better. G100. (Purchased)
Demonologist II: Can fuse two runes together to create an Opposite Rune. G-3000. Minus 50 for each rune known. (Purchased)
Dungeoneer II: Can create six runed monsters and, with Carpenter II, can create multiple dungeon floors.
She can also create Extra Boss rooms that can house any demon with more than 5 runes. (Purchased)

===Tier III Units===
Archiver II: Cost of conversion to opposite runes dropped to 1. New runes can be created randomly by destroying two runes. G- 9000. Price drops by 200 for each rune known.
Carpenter II: Allows for the creation of a second dungeon or added floor. G-3000
Demonologist III: Price to create demons dropped by 1 rune. 5 rune demons will cost 4, 3 will cost 2, etc. Demons can go on Expeditions to retrieve material for the dungeon if they are 3 runes or higher. Higher runed demons bring back greater rewards. G- 4000
Dungeoneer III: Allows for the creation of 7 rune monsters. Can alter the runes in a demon once, only. Allows Final Boss rooms to contain 6 rune monsters. Allows Extra Boss runes to contain 7 rune monsters. G-5000
Calculator: Invests money into otherworldly affairs. Money is generated as more money is poured into investments. G-2000

===Tier I Rooms===
Kitchen: G-200
Barracks: G200
Empty Room: G50
Treasure Room: G100

===Tier II Rooms===
Mini-Boss Room: G100
Final Boss Room: G1000
False Final Boss Room: G500 (Must contain a trap of some kind)
Trapped Room: G75 (Requires Builder)
Magical Trap: G100 (Requires Dungeoneer)
False Wall: G25 (Requires Dungeoneer)

===Tier III Rooms===
Entrance Repair: G300 (Requires Carpenter)
Dungeon Outside Change: G500 (Requires Carpenter)
Slime Breeding Room: G500 3 Water Runes. Additional rooms cost G600. 1.5x rune production per room.
Extra Boss Room: Holds 6 Rune Monsters. G-1200

===Tier IX Rooms===
Added Dungeon Floor: ??? (Requires Dungeoneer II. Requires Carpenter II. Requires 2 Boss demons to have been made)
Extra Dungeon: ??? (Requires Dungeoneer II. Requires Carpenter III. Requires 3 Bosses to have been made)

1/2
>>
>>1462402
Patience. It is not the time.
>>
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>>1462433
940 gold not 540
>>
>>1462402

No. Think small. Small monsters. We can go toe to toe and blow for blow with level 35s and higher. What we need now is low level monsters so we don't turn away lower level adventurers or have to jump through hoops every time to accommodate them.
>>
Ye gods we need that Calculator.
>>
>>1462440
Did mary go psycho on the staff about the error?
>>
>>1462397
lighting king actauly
>>
>>1462442
Also this. We are PLENTY fine for higher level characters. We need stuff low-levels can do, too! Maybe an alternate quest path that doesn't HAVE to lead to Curi just yet, y'know? Something that maybe ends with one of the princesses or the like.

>>1462448
That was the reaction of everyone during the crossover event when Lucy decided to say hi.
>>
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>>1462433
Looks like things have calmed down a bit. We no longer have a massive line.
Peasant lvl.1 has been waiting since this whole thing began.

Maybe we can have them go through real quick?

I... I don't expect them to last long.

Still, free loot.
>>
>>1462449
oh my god. that makes so much sense. SLIME KING is the SLIME KING because of his mastery over the element that is the bane of all slimes: Lightning.
>>
>>1462456
Mary, Mary. Let Peasant in, give her 4 gold and a new arm and leg.
>>
>>1462456
Put them in, Mary. It'll be quick.
>>
>>1462456
Yeah, send them in.
>>
>>1462440
I love everything about this pannel.
>>
>>1462456
Can we teleport them to a different starting point? Like the slime playpen?
>>
>>1462456
Make sure she's got a hero license Mary, we don't want a repeat of Elf boy&company.
>>
>>1462440
Mary didn't we make a deal to repair the entrance? When are those guys supposed to start with that?
>>
>>1462456
See, like this. This would be perfect for an alternate quest line that doesn't necessarily have to be combat focused.

INB4 it's a smurf or something like a prestige leveling.
>>
>>1462433

Let's make some weak slimes:

> Lawyer Slime: Law + Water, can set basic laws in areas, but lacks any real combat power on it's own. Think shy-guy level shenanigans.

> Plant Slime: We need to get back to basics.
> Mud Slime: Same as above.
> Magma Slime: Same as above.

That's 8 runes and gives us some wiggle room.
>>
>>1462456
time for some LORE FRIENDLINESS.
also she can have all the princess's call her cute and help out!
>>
>>1462456
Yeah why not, toss em in.
>>
>>1462459
>>1462397
I propose when we have the chance to make the Slime King!
Water, Mithril, Fancy, Lightning, Sword will be the rune combo!
>>
>>1462456
Just quickly then, Magic Slime can't speak english so let's give her a rune in case people do Rosa's section first. Add a dark rune to make her a witch or sorceress. Fits with the alchemy feel we've got going there.

And yeah let's see peasant.
>>
>>1462456
Mary the idea was to turn her into a slime and make her do chores all day for a few gold coins.
>>
>>1462456
Let Peasant in, have her complete a fetch quest from one of the princesses and send her on her way back to her village. When she completes a subquest, she can get out of the dungeon with some rewards having cleared a subquest in the dungeon.
>>
>>1462456

Bloops pity the poor child. In all seriousness, let her in and play the entryway as usual. If she seems on the up-and-up, now is a good chance for PR.

Take her in, clean her up, and splurge a couple of tech runes to give her some prosthetics after she goes on a little adventure as a slime. Invest in people and you will reap the benefits.
>>
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Alright, letting them in. Huh, there's two level 1 peasants.

Let's see what this one-

Oh god what the hell is that!?

1/3
>>
>>1462433
we only need seven more runes and Archiver II is FREE. We're sitting on a fair amount of runes too.

Maybe play around with that? What's opposite of lightning, I wonder.

I'd recommend saving up for Calculator, just so we can start making money, then we can start pouring money into investments for a permanent stable return on money that we can then use to save up for the other dungeon npc upgrades
>>
SMURF INCOMING.
>>
>>1462499
oh yeah that guy.
>>
>>1462499
NO YOU FOOL
NOT THAT ONE. THAT'S THE LEVEL ONE SPEED RUNNER. HE'S THE BANE OF THE DUNGEON REJECT HIM REJECT HIM!
>>
>>1462499
IT'S THE ACTUAL SPEEDRUNNER
MARY PREPARE YOURSELF
>>
>>1462499
Activate Raid mode! Scramble all fighters! General alert, all slimes to battlestations!
>>
>>1462499

Not the one we want, Mary. Not the one we want. Jesus Mary, the one who was missing limbs. Eh... How did you? Why did you?

I blame the overgods. Hopefully this is a one off and then we can let in the other one if it's already too late.
>>
>>1462499
A majestic stallion!

Get ready Bloops!
>>
>>1462499
Good god, he must be a desperate farmer from the sticks

SEND THIS SERF TO THE SLIME FIELDS TO WORK
>>
>>1462499
Mary you should put a single-rune water slime before the rope bridge. Have it drop 5 gold.
>>
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What the actual fuck...
He's just...

Rolling into the corner? He's been at it for like 3 minutes now...

2/3
>>
>>1462517
YOU FOOL IT'S THE WRONG PEASANT. READ NIGGA READ
>>
>>1462519

Oh shit! He's building stacks! Watch out!
>>
>>1462519
Oh god no he's gonna clip through into the treasure room
>>
>>1462524
NOOOOOOOOOOOO
>>
>>1462519
..... what?
>>
>>1462519
Shit he's actually a speed runner

or just possessed by someone who thinks this is Zelda

Or he doing a self imposed challenge run
>>
>>1462519
SHIT HE'S GOING FOR AN OUT OF BOUND CLIP
>>
>>1462519
THE WALL, MARY
HE'S GOING TO CLIP THROUGH IT!
>>
>>1462519
IT'S A SPEED RUNNER! QUICK! BAN HIM! MARY YOU IMBECILE! HE'S GOING TO EXPLOIT THE DUNGEON!
>>1462534
HAVE YOU SEEN SPEED RUNNING!? THAT SORT OF BEHAVIOR IS A CLEAR SIGN THAT HE'S A SPEED RUNNER
>>
>>1462519
Bloops, hug that man.
>>
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>>1462519
What the hell!?
He's gone!

Let me... Yeah, I don't see him anywhere on the screen. What the fuck!?
3/3
>>
>>1462532
Its trying to clip through the walls

Lock DOWN the treasure room STAT
>>
>>1462519
Bloops...you want to check out what is going on here?
>>
>>1462519
Maybe we should let someone else in while he does that? It'll take a while until he builds up enough speed to jump to the next QPU.
>>
>>1462519
>>1462542
HE NO-CLIPPED PAST YOUR DUNGEON ROOMS! QUICK! PUT EVERYTHING ON LOCK DOWN!
>>
>>1462519
Just have Bloops hug him. Or metal slime kill him.
>>
>>1462542
kick ban him! before it's too late!
>>
>>1462542
Shhhhhhiiiiiit.
>>
>>1462542
WE TOLD YOU MARY
WE TOLD YOU
>>
>>1462542
MARY YOU NEED TO GUARD THE TREASURE ROOM

Put a lightning slime in there, he won't be able to dodge it.
>>
>>1462542
THE TROWEL SPEED CLIP! THE LEGENDS ARE TRUE!
>>
>>1462542

Umm... He... We don't just have treasure chests just lying around, and our dungeon format JUST changed. That means he's probably trying to go for the final... boss...
>>
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>>1462547
you were sayin!?

>>1462542
OKAY, LOOK. I've DONE speedruns before- he's probably going for the treasure room or straight for Curi where he'll exploit her.

BE READY.
>>
>>1462542
MARY YOU FOOL.
MARY YOU IMBECILE.
NOW THIS DUNGEON WILL BE MADE A MOCKERY OF BECAUSE OF THAT PEASANT.
>>
>>1462542
DEPLOY SCUTTLEBUGS
>>
>>1462542
Just ban him from the dungeon Mary and yes you can do that. He broke the rules so apply the ban hammer.
>>
>>1462542
https://m.youtube.com/watch?v=kpk2tdsPh0A

For anyone not in on the joke.
>>
>>1462564
thankfully Curi has gotten some upgrades since last time. She can shoot lasers and lightning now.
>>
>>1462499
Oh god no...not this one.
>>
>>1462542
QUICK HAVE METAL SLIME PURSUE THE PEASANT.
TURN YOUR MONITORS TO THE TREASURE ROOM! MAKE SURE TO GUARD YOURSELF BEACUSE HE MIGHT COME FOR YOU!
>>1462573
YOU FOOL. THAT PEASANT IS ARMED WITH KNOWLEDGE OF FRAME DATA AND HITBOX EXPLOITS!
>>
>>1462542

Mary, you might also want to pull in your duskblade and other coworkers. If he's out of bounds, he might be able to reach you. Be ready to buff dungeoneer and gank his weapon.
>>
>>1462580
THIS.

MARY, YOU ARE AT RISK FROM THIS GUY.
>>
>>1462580
>>1462542
THIS THIS THIS THIS
>>
>>1462542
There's a simple fix for this, run a script that automatically corrects any object with an invalid location to relocate to Jeffrey's lair.
>>
Huh, if was able to clip like that does that means he has a deeper understanding of how dungeons actually function?

I mean dungeoner been keeping her mouth shut about all sorts of things regarding the coding of how its works

But this guy seems to know what actual glitches there are to be able to do this kinda of play style

Actually talking to him would be interesting if he isn't insane
>>
>>1462542
YOU NEED TO MOVE ALL OF THE SLIMES INTO THE STAFF ROOM RIGHT NOW
>>
>>1462599
either that or he's a hacker.
>>
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Oh god... He could kill me!

"Lock down everything! Send Metal Slime after him! Do something!"

"Mary!" Dungeoneer says, "I can't lock down someone who can just pop through walls! Look, I'm gonna have some of the slimes here and D.Fence just stay-"

-Ping-

"Oh, he's back! Where is he where is..."

The basement..?

>Mary watches the man pop out of a wall at the basement and approach a chest. He opens the chest and receives a lot of prizes.

What the fuck
How long has that been there?

Wait, even more important, he's in the basement!

1/3
>>
>>1462598
Or get Metal Slime to kill him. Metal Slime can get anywhere in the dungeon, remember?
>>
>>1462614
HE'S LOOTING ALL OF OUR RESOURCES! HE'S ROBBING US OF ALL OUR INCOME!
>>
>>1462614
OH SHIIIIIIT
>>
>>1462614
MARY
THAT'S WHERE OUR GOLD IS KEPT
ALL OF IT
WHY DIDN'T YOU NOTICE IT BEFORE?!
>>
>>1462614
I... don't think there's enough combat data on Lucy, he'll have to do it in one shot!
>>
>>1462614

Mary! Quick before he dies, steal all of those items with Audit! DO IT! DO IT!
>>
>>1462614
...Iiii don't even know what to do here.

Can you Bankrupt him?
>>
>>1462614
MARY AUDIT HIM! USE YOUR SPELLS! AUDIT HIM!
>>
>>1462614
Well, why isn't the Thing killing him?
>>
>>1462614
Mary

AUDIT him
>>
>>1462614
this is stupid. let him die now.
>>
>>1462642
>>1462614
MARY, THIS IS YOUR ONE CHANCE TO USE AUDIT
IT WILL TRULY BE THE 'AUDIT' QUEST IF YOU STEAL HIS STUFF RIGHT NOW!
>>
>>1462614
Mary, use a Subpeona spell. Send him an injunction. Something.
>>
>>1462614
AUDIT HIM
AT LEAST STALL HIM FOR JEFF TO KILL
>>
>>1462614
AUDIT THAT PEASANT! RIGHT NOW!
>>
>>1462614
BANKRUPT!!!!
>>
>>1462657
Speedrunners usually have a way out of this.
>>
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That's not -our- stuff. I mean. It's not mine. Our resources are still the same and stored in some sorta nebulous area.

>>1462614
>The Thing in the Basement moves to attack him and-

-Ping-

<Indestructible Object>

>The man blocks the attack with his trowel. The Thing tries to attack again. -Ping-

<Indestructible Object>

"The hell..."

"Oh," Dungeoneer speaks up. "That's clever. That's not a weapon. That's not eve a fighting class. That's just a harvesting tool. Those don't have durability and don't count as weapons. Wow this man is smart."

2/3
>>
>>1462614
AUDIT HIS HERO LICENSE!
>>
>>1462674
THAT IS OUR STUFF, MARY
IT'S IN OUR DUNGEON!
>>
>>1462674
Audit the trowel!
>>
>>1462674
STOP HIM NOW

WHATEVER HES GRABBING WILL BITE US IN THE ASS IF IT LEAVES THE DUNGEON
>>
>>1462674

GOD FUCKING DAMNIT! Audit his goddamn trowel.
>>
>>1462674
AUDIT THE TROWEL
>>
>>1462674
This is one of the most amusing heists ever. Though we maaaaaaaaaybe want to stop him somehow....unless he is being a good samartian and bringing them to us....yeah right.
>>
>>1462674
QUICKLY! AUDIT THE TROWEL!
>>
Calm down guys. If he's taking stuff we couldn't even get to anyways and popping out, he's really not even effecting us.
>>
>>1462674
...this is literally the first time I am hearing of this. Indestructible object, really??? Its got tons of tentacles and he is blocking it with a trowel? This is kinda taking the "dark souls speedrunner" joke too far, larro.
>>
>>1462674
AUDIT AND BAN

AUDIT AND BAN
>>
>>1462674
MARY, YOU HAVE MANA SAVED UP
THAT TROWEL NEEDS TO GO
>>
Oh god if he's a peasant then maybe he doesn't pay taxes and so is immune to auditor powers.
>>
>>1462674
Bankrupt him and/or audit the Trowel.
>>
>>1462692
>>1462674

But no, Mary, the second he picked up those items, they were transitioned into his inventory. He took possession of them. So we should then be able to confiscate them. That is, assuming he took them from the chest.

If he did. THEY. ARE. OURS. NOW!
>>
>>1462674
Dear god. Is he going to RBO the dungeon?

Have the Lightning Slime waiting for him at the top of the stairs. Or a Gravity Slime.
>>
>>1462701
HE'S AN ADVENTURER WHO EXPLOITS THE RULES OF DUNGEONS FOR HIS OWN GAIN.
THERE IS NOTHING FAIR AND HARMLESS ABOUT THIS. HE IS THE BANE OF DUNGEON BUSINESS.
>>
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>>1462674
>The man rolls back into the wall and pops up in Mary's room.

"hey so I don't wanna say how to do you job but you should have your ultimate treasure surrounded by more traps. traps help slow people like me down"

OH GOD
>>
>>1462674
Fucking Speed Runners!
>>
>>1462674
Use your paperwork superpowers to have Trowel Peasant officially recognized as an adventurer class, rendering his invincibility moot!
>>
>>1462719

RUTH!
>>
>>1462719
HE'S RIGHT THERE, MARY
BANKRUPT HIM NOW
>>
>>1462719
FREAK OUT WHILE ASKING HIM HOW THIS IS HAPPENING
>>
>>1462674
Mary slap yourself for picking the wrong villager and put him on the ban list.
>>
>>1462719
WHO THE HELL ARE YOU AND WHAT ARE YOU DOING! GUARDS GET HIM!
>>
>>1462719
AAAAAAAAAAAAHHHHHHHHHHHHHHHH
>>
>>1462719
Thanks for the tip. jackass.
>>
>>1462719
>https://pastebin.com/4gAZ7sWf
Convert Gold or runes to Mana, Bnakrupt him.
>>
>>1462719

Also, the overgod says you have to be near the guy to use Bankruptcy. Use it now and THEN LET RUTH EAT HIS FLESH!
>>
>>1462719
Audit those undeclared goods! He's right there Mary!
>>
>>1462719
HIRE HIM AS A CONSULTANT IN DUNGEON SECURITY
>>
>>1462719
"well then. As much as I LOATHE AND LOVE TO KILL YOU ON THE SPOT, BLACK LIST YOUR RECORD AND BAN YOU FROM SOCIETY, What would you recommend to help? And STOP WITH THE NO-CLIPPING.
>>
>>1462719
Magic him. Cool story bro.
>>
>>1462719
Mary, Audit or Bankrupt him.
>>
>>1462719
What the fuck do you mean we have an ultimate treasure?

What the fuck is our ultimate treasure?

Do you do contract work?

Have you been to what's-her-slut's dungeon?
>>
>>1462719
THE FUCK IS ultimate treasure
>>
>>1462719

Just audit him
>>
>>1462750
...HOLY SHIT WAIT THERE'S AN IDEA.

SPEEDRUNNER FOR HIRE.

TEMPT THIS MOTHERFUCKER WITH A JOB AND FIRST RIGHTS TO NEW CLIP TESTS. SPEEDRUNNERS LOVE HAVING FIRSTS WHEN IT COMES TO NEW TECH.
>>
>>1462719
Now that he's next to you AUDIT HIS ASS OFF!
>>
>>1462719
bankrupt, burn anything you need for mana, just bankrupt his ass!
>>
>>1462758
AND SEND HIM TO SPEEDRUN OTHER PEOPLE'S DUNGEONS.
>>
>>1462719
>CONVERT ALL GOLD AND RUNES RESOURCES INTO MANA. BANKRUPT HIM.
>>
>>1462719
We have enough mana to take one thing. If it's valuable enough, then we can turn it into enough mana to take all of the things.

>>1462750
Or we could try to hire him to fuck with Red Widow. That works, too.
>>
>>1462719
Tell him thanks, but you can't access that room and that wasn't part of your treasury.

Audit the gold he just got. He can keep the rest. ...or if you can't audit gold, audit the most valuable item he looted.
>>
>>1462765
You could make lemonade out of this lemon, its true.
>>
>>1462719
Bankrupt/audit his ass, then send him back to Jeffrey without his trowel.
>>
>>1462719
NEXT TIME. MESSAGE ME ON APPROPRIATE CHANNELS. YOU GAVE ME A HUGE SCARE YOU KNOW. REALLY.
>>1462767
also supporting this.
>>
>>1462765
>>1462759

Anon, we can burn runes and gold for instantaneous mana. BANKRUPT HIM!
>>
>>1462719
Oh also mention that last room's something you kind of inherited from the last guy.
>>
>>1462719
FREEZE HIS ASSETS! THEN NEGOTIATE
>>
>>1462772
Very well.
Make it so.

And then fucking hide or ban him or something.
>>
>>1462719
HAVE EVERYONE SCREAM WHILE RUNNING AROUND IN CIRCLES
>>
...I'm going to be legitimately angry if the other nice peasant leaves because of this.
>>
Come to think of it, if anyone understands the broken rules that keep us from runing Jeffrey, it's this guy.
>>
>>1462744
>>1462719
say with a smile: "Thank you for your feedback."
>>
>>1462719
I like him. I'm not even mad really.
>>
>>1462719
Have him tutor us in how many dungeons glitchs and exploits there are
>>
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>Mary uses Audit!
>The Peasant loses his trowel.

"well that wasn't very polite of you but ok."

"Who are you, what are you doing here, how the fuck did you get past all my stuff!?"

"larry. came for loot. i just did. so... i just wanted to say nice dungeon. i'll be going now."

>And then he just... Leaves.

"What the hell..."

>Mary checks her resources. Everything's still the same. Well, except her mana is lower and she has a trowel.

"... Dungeoneer, what did he just do?"

"Looks like he got our Ultimate Treasure. Which is funny cause I didn't know we had any in the first place. Basically you put a lot of treasure in it and every time it's opened the one who opens it gets a small portion of it."

>With Mary she pulls up the Map.

"Let's see... There it is. Yeah, it's technically not yours so it must've not shown up. It's still got some stuff in it. Luckily I'm here, otherwise it would be stuck there. Let's see what's inside..."

>-Click-

>Mary has gained 4,000 gold.
>>
>>1462811
You know the worst thing about that encounter was that he only spoke in lowercase.
>>
>>1462811
Ooooooooh my........
>>
>>1462811
Soooo... How about buying that Calculator, huh?
>>
Jesus christ. the sheer panic that ensued when a legit HARDCORE SPEEDRUNNER
>>1462811
HEY MARY. NOW WE CAN SAFELY ENTER THE BASEMENT AND REGISTER THE THING IN THE BASEMENT!
>>
>>1462811
THAT MUCH MONEY
HIRE THAT CALCULATOR, MARY!
>>
>>1462811
Looooooot!
>>
>>1462811

We should do something for him. He's done us a service.

Like a photo on a wall that says "First"
>>
>>1462811
Am I the only one that's thinking of the fact that we now have a way to SAFELY enter the basement without getting killed!? We can finally see what the thing in the Basement looks like and Register him to the Dungeon cast list!
>>
>>1462811
New rules:

No peasants in the dungeon since is an exploit. Also no level ones. Or
to have Indestructible Objects equiped.

And when is our entrance supposed to be fixed or we didn't take that deal?
>>
>>1462811
Well. Hm. Hire the Calculator.

AND LET'S GET THE ACTUAL NICE PEASANT IN HERE FOR CRIPES SAKES, HUH?

I need a palette cleanser after that...
>>
>>1462811
Hoooooly shit we're fucking rich.

Time to buy traps for the treasure room. Have them deactivate when someone kills the boss.

Might as well put some simple traps here and there in the main dungeon hallways too. Or in the maze? Basically I'm saying the dungeon lacks traps and we need to fix that. We should also put aside like 200 gold and distribute it as drops amongst the monsters.

We should probably save some of the gold for later large upgrades. Like Carpenter II or Calculator.
>>
>>1462811

Calculator, I guess. Still curious what he ran off with. I'm assuming it was more than gold? Mary, confirm.
>>
>>1462850
...you don't know how speedrunning works, huh?

the only thing that's relevant is the Indestructible Object- him being a peasant or level one has nothing to do with the skip he just pulled- that's all hitboxes and collision errors.
>>
>>1462811
Is there any need for the YUM deal now? How much did that entrance renovation cost again?
>>
>>1462853
No since is an exploit.

Unless we put a rule that her class gets changed to slime monk or something.
>>
let's see that other peasant huh?
>>
>>1462869
We can still do the trial run. Lets be patient and see how this deal works.

That and we can invest the 4000g in other things. Like loot.
>>
>>1462874
See >>1462867

Being a peasant has nothing to do with the clip. It's just that getting armor and whatnot takes too much time, so it's unnecessary.

http://www.speedrunslive.com here, watch some speedruns. Educate yourself.
>>
>>1462866
>>1462859
>>1462853
>>1462829
>>1462828
>>1462825
>>1462824
Guys, I know loot's nice and all that, But this has gave us a major breakthrough in dungeon renovation. We can safely do stuff in the basement. By employing the same trowel tactic Larry used when he was in the basement. And also register the Thing in the Basement to our dungeon cast list.
>>
We need 500 for the exterior renovations.

And we need to make poison slimes if thats a thing we can do. Then place one in EVERY corner in the dungeon. Or make all our rooms round so they cant do this again.
>>
>>1462811

Also, other peasant is welcome to come in. We have gold now...
>>
>>1462867
so we need to make the entrance area a perfectly smooth cylinder so there are no vertexes to mess with, and have the exit door set to auto-exit so no one can try to use it as a flat area to build speed on.
>>
>"well that wasn't very polite of you but ok."

He's right. He at least came and talked with us. I know it was more out of pitty. Even so he could have just leaved without saying a word.
>>
>>1462888
put a poison trap on every corner/edge just outside the dungeon wall hitbox in every single room.
>>
>>1462887
Wait, doesn't this still require us to be able to copy exactly what he did?

I... don't think Mary is capable of doing more than a couple somersaults in a row. If even one.
>>
...can we do something with the trowel? Like give it to miss bloops so she cam make a little garden around her fountain? hell can we break it up for runes?
>>
>>1462811
Oh hey we can afford an Extra Boss room for just 600G. Maybe it's time to promote Curi to Extra Boss, make Lily and Regi the Final Boss and put Slimon and RSP in their old slot?
>>
>>1462896
That would be very expensive. Traps cost gold!
>>
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Assets

G: 4940
Runes: 12
Mana: 1
Staff: 5

Known Runes:
Water
Fancy
Stone
Comfy
Explode
Sword
Metal
Wood
Container
Fist
Cloth
Magic
String
Fire
Mind
Oil
Music
Mithril
Psionic
Levitation
Wind
Light
Tech
Law
Dark
Mundane (Anti-Magic)
Plain
Chaos
Gravity
Candy
Poison
Time
Glass
Heal
Shield
Aqua
Lightning
Thorn

===Items===
Chests: G10
Food: Good- G10, Excellent- G20

===Tier I Units===
Builder: Can build rooms. Can also construct hallways for the dungeon and fill any space with basic traps. (Purchased)
Cook: Cooks food. Boosts morale for other units. (Purchased)
Dungeoneer: Builds magical traps and manages the Army. Can also infuse demons with more runes. (Purchased)

===Tier II===
Archiver: Upgrade to Librarian. Can transmute runes. G-600 (Purchased)
Carpenter: This will halve the price for all rooms. Costs G300 (Purchased)
Chef II: Cooks food better. G100. (Purchased)
Demonologist II: Can fuse two runes together to create an Opposite Rune. G-3000. Minus 50 for each rune known. (Purchased)
Dungeoneer II: Can create six runed monsters and, with Carpenter II, can create multiple dungeon floors.
She can also create Extra Boss rooms that can house any demon with more than 5 runes. (Purchased)

===Tier III Units===
Archiver II: Cost of conversion to opposite runes dropped to 1. New runes can be created randomly by destroying two runes. G- 9000. Price drops by 200 for each rune known.
Carpenter II: Allows for the creation of a second dungeon or added floor. G-3000
Demonologist III: Price to create demons dropped by 1 rune. 5 rune demons will cost 4, 3 will cost 2, etc. Demons can go on Expeditions to retrieve material for the dungeon if they are 3 runes or higher. Higher runed demons bring back greater rewards. G- 4000
Dungeoneer III: Allows for the creation of 7 rune monsters. Can alter the runes in a demon once, only. Allows Final Boss rooms to contain 6 rune monsters. Allows Extra Boss runes to contain 7 rune monsters. G-5000
Calculator: Invests money into otherworldly affairs. Money is generated as more money is poured into investments. G-2000

===Tier I Rooms===
Kitchen: G-200
Barracks: G200
Empty Room: G50
Treasure Room: G100

===Tier II Rooms===
Mini-Boss Room: G100
Final Boss Room: G1000
False Final Boss Room: G500 (Must contain a trap of some kind)
Trapped Room: G75 (Requires Builder)
Magical Trap: G100 (Requires Dungeoneer)
False Wall: G25 (Requires Dungeoneer)

===Tier III Rooms===
Entrance Repair: G300 (Requires Carpenter)
Dungeon Outside Change: G500 (Requires Carpenter)
Slime Breeding Room: G500 3 Water Runes. Additional rooms cost G600. 1.5x rune production per room.
Extra Boss Room: Holds 6 Rune Monsters. G-1200

===Tier IX Rooms===
Added Dungeon Floor: ??? (Requires Dungeoneer II. Requires Carpenter II. Requires 2 Boss demons to have been made)
Extra Dungeon: ??? (Requires Dungeoneer II. Requires Carpenter III. Requires 3 Bosses to have been made)

1/2
>>
>>1462893
Actually, there's a simpler solution.

Put a rock where he clipped.

No, seriously. That's what you do for small clips like that. You put an obstacle that covers the area with bad collision. Like, one decent sized rock. Boom, done.
>>
>>1462903
not exactly. We don't need to larry's no-clip tactic, we just need the Trowel. The trowel is the Key. Mary can use the Trowel to block/defend herself from THE THING while she's in the basement so she can finally ID and register THE THING in the basement.
>>
>>1462907

I'm okay with this idea. Curi too stronk.
>>
>>1462915
... So much gold.
>>
>>1462918
That requires having the insane skills required to parry every hit with the trowel and not our fragile fleshmeats.
>>
>>1462915
we could by so much with this.... what do we use it for?
>>
>>1462867
Then just ban carrying Indestructible Objects. We can set rules to the dungeon, right?
>>
>>1462915
Calculator, Entrance Repair, and Dungeon Outside Change.
>>
>>1462915
Mary, take the trowel. Go down to the basement. hold the trowel in front of you like a shield. And go register THE THING in the basement.
>>
>>1462907
I like it. Keeps heroes from having to fight too many bosses in a normal run but lets them do so if they wish. Plus, I wanna see six-rune Curi.

>>1462918
>>1462929
Not without a revival strategy just in case.
>>
Just saying, but we have enough money for Carpenter II

If we want, we could get a new dungeon we were thinking about getting. On the other hand, we'll need to throw in a lot more cash to actually set the thing up if we do.
>>
>>1462924
Then have one of the slimes do that.
>>
>>1462907
>>1462919
Counter point. Lily/RSK in E bosss room. They are way more brutal.

Seriously though. No more aditional expansions right now. Lets do a few runs of THIS VERSION first.
>>
>>1462926
See >>1462924
for why I don't think it's entirely necessary.

>>1462918
LORD no. Trust me, speedrunners make it look easycakes, but that shit is NOT EASY TO DO. Telling you AS one (I run DKC, OoT, and a couple small indie games)

Mary would get killed REALLY quick.
>>
So we're still in debt even with this, right? AT least now we can afford to run a dungeon with actual GOLD in it instead of just tokens. We can run a dungeon without our dire financial straits impacting the adventurer's experience.

Plus you don't have to wring adventurers for every cent anymore. But hell, why not do it anyway!
>>
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>>1462935

THIS LOOKS LIKE A JOB FOR.... TIME SLIME!
>>
>>1462934
If we start working on another dungeon, I say we let Curi run Slimecrown while we're gone.
>>
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>>1462915
"Heeeeeyyyyyy~" Dungeoneer says, "So, that's like almost enough to upgrade me again? Gonna save up for that?"

"I'm thinking..."

"Cool. cool. So... Me and the Carpenter are gonna work on making it so no one can clip through our stuff again. Just gonna put like... Rocks or something in the normal clip-through places. Just a bit of advice, if someone wants to challenge our dungeon and they're suspiciously low level, don't let them in. Could have people like that again."

>Mary eyes the other Lvl.1 Peasant.

"Uh huh."

"Soooooo..... When you decide you wanna upgrade me again, just let me know. Or if we're making new monsters. Or whatever. I'll be there for you."

"Thanks."

...
...

This is a lot of gold.
>>
>>1462932
>>1462915
actually, instead of yourself. Have a slime go down and get visual of THE THING in the basement. employ the same tactics larry used. Then we'll be able to register THE THING in the basement.

ALSO WE NEED MORE DUNGEON TRAPS. Like what Larry reccomended. Like seriously. We only have ONE trap in the dungeon. and that's the one at the entrance. We need to make more dungeon traps.
>>
>>1462947
We should invest this gold into something smart, Mary.
We've just been spending it all willy nilly. The calculator would let us invest and make back some money for once! Purchase them, Mary.
>>
>>1462947
Get the calculator, we need to expand income streams again
>>
>>1462947
Mary, let in the cute lvl. 1 peasant.

>>1462943
If we're going to have Time Slime do it, we should buff him up with a few more runes first.
>>
So where's the other peasant at anyway?
>>
>>1462959
>>1462947

>Mary eyes the other Lvl.1 Peasant.

She's still out there.
>>
>>1462953
Anon, his name is larry, not Larry. Get it right.

>>1462947
Eh, let 'em in. What's the worst they can do, steal the treasure chest we just emptied?
>>
>>1462947
Scan the peasent first Mary. See if they look suspicious.


And read reviews!
>>
>>1462943
>Dia the Time slime
you know... she ain't that bad.
>>1462958
NO TO BUFFING TIME SLIME. SHE'S PERFECT AS A 2 RUNE SLIME.
>>
>>1462947
Is it enough? Focus Mary, you're not out of the hole until the debt is paid.

Relocate that treasure somewhere away from any walls. Can you feed the ultimate treasure chest to Jeffrey so he drops it on death?
>>
>>1462947

It's worth the risk for the girl, Mary. Please, let her in.

As for the gold, what's the deal we made with YUM? Are we locked into it, and would renovating the outside if we are be a waste of resources? If it's not too late to back out, we could take a fair hand at going it alone.
>>
>>1462947
And you could make MORE. That's what we want for you.
>>
>>1462969
We're buffing time slime.
>>
>>1462947
Make opposite runes with demonologist until Archiver upgrade is free, then run the peasant. But talk to her first, make sure she has a license.

Also, could you explain how classes work to us sometime?

And did you see the work we did on the slime fighter slimefu class?
>>
>>1462972
That would require registering Jeffrey first and getting it to cooperate.
>>
>>1462947
Lets spend it, and then let the other peasant in. Worst case scenario, she shows us more exploits
>>
>>1462987
Boooooooooo
>>
>>1462987
No billying dungeoneer.
Unless its with a ballgag
>>
>>1462947
Get a visual on the other Peasant. Should be able to tell by looking at them if they're gonna do the same thing. Not like it'll matter too much considering the Ultimate Treasure chest is empty now, and we can properly guard our normal treasure with mobs that can't be exploited, like a Gravity Slime.

Put some traps in the trea- wait a minute. Treasure Room is a room type, so is Trapped Room. Can we even combine the two?

Oh! Put some False Walls in the maze. Rogues will be able to bypass part of it!
Definitely replace some of the corridors with Trapped Rooms.
Put like 200 gold in the dungeon spread amongst the monsters.
>>
>>1462987
Don't punish. Just ask for dungeon lessons or something, yeesh.
>>
>>1462987
Don't think SHE'S the one we should be asking that...
>>
>>1462947
WAIT MARY. WHERE ARE THE REVIEWS!? WE NEED THE REVIEWS

also something to reconsider on revamping Lily's boss fight. >>1454466


>>1462982
I'll help you link that. Mary here are the relevant links to the secret Slime-Fu Fighter class.
>>1452824
>>1454265
>>1454305
>>1452606
>>1453150
>>1453161
>>1454265
>>
>>1462947
They can't BOTH be speed runners... right?
>>
>>1463031
Entirely plausible.

We tend to be weak to waifus. We called the old guy being a speedrunner from word go.
>>
>>1463031
yes they can, using the same build till there exploits get patched
>>
>>1462947
"You do know that not telling me stuff like that until AFTER I have learned it on my own counts as not doing your work well, right? Do you really want me to punish you that much? Do you have some kind of fetish or what? Because you have been trying really hard lately. Doing things without my permission, creating lewd monsters, not warming me before I make mistakes that could have ended really bad..."

Honestly is like she wants to be punished again.
>>
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>>1463028
>>1462982
Let's save such things for a bit later.

Cause right now we just got a huge chunk of money. And right now you and I are thinking of all the possibilities for spending. But, let's narrow this down a bit.

We still have that deal with YUM ongoing. I wanna continue that but if we can fix the entrance on our own... Even so, it is money we don't have to spend. We can also buy the Calculator right now.

Or we can just let the other person in and do stuff -after- we see what they drop. If anything. I'm still not sure I trust them. Can't see anything about them til they enter the dungeon either.
>>
>>1463043
See
>>1463003
>>1462992
>>1463009
>>1463016
>>
>>1463050
Right, buying stuff is great and all Mary, but there's still the fact that THERE ARE OTHER PEOPLE WAITING IN LINE YOU KNOW.
>>
>>1463050
Mary, get that calculator. You've gotta do math after all!
>>
>>1463050
Let the other peasant enter and give her 4... no 8.. NO 16 gold as a consolation price! Maybe let her hang in the spa for a while as well.
>>
>>1463050
Mary, do you have visual of the Peasant with the dungeon exterior camera? if so, put it up on the monitor! We need visual confirmation before we make the call!
>>
>>1463050
Let the peasant in. If they try again have monsters seek and destroy.
>>
>>1463050
Oh shit the people still in line

Buy stuff later at next dungeon management turn
>>
>>1463050
quickly get some rocks up, apologize for delay, then see other peasant
>>
>>1463050
Let her in and see what she wants.
>>
>>1463050
You know, I was always told if you suddenly strike it rich you should invest the vast majority of the money. The sooner we buy the Calculator the sooner we don't have to kill adventurers so much. Let's do that now.

We really should spend some money on loot, too. These are the two things I feel are most important.
>>
>>1463050
I mean, I don't trust her now either, but...ugh. Well, if Dungeoneer is patching holes, then we can take this as another test/showcase what we need to fix structually, if nothing else, I guess.

And yeah, let's hold this off until some other adventurers get a run under their belts.
>>
>>1463050
Lets run this other peasant. I have a good feeling about this.
>>
>>1463050
Calculator, and then let her in. I don't want to spend additional cash yet. We need it for drops, we are always cash poor. So save it up!

Let the YUM! Deal happen. Tossing it away after a surprise windfall is wrecklace.
>>
>>1463050
Lets deal with the last of the Adventurers before we spend the money
>>
>>1463050
Do not let her in.

>>1463051

People jump to defend her and the DM makes her pull out even more shit.

I mean the warning about guys like villager level one could have been useful but she did not feel like saying it until AFTER we got scammed.
>>
>>1463050

Let the girl in, but first, buy yourself a calculator. You know the value of long term investments.I recommend building Curi an extra boss room further in the citadel, replacing her normal position of boss with RSK and Lily.

That's 3200 spent of the available funds, and I can't think of other good ways to spend the rest. Maybe splurge on a second Slime Breeding Room and save the rest for future adventurer rewards. We can't run so close to the bottom line.
>>
>>1463088
To be fair, did she even have any way of knowing Mary was about to let a L1 in? Good communication is two-way.
>>
>>1463088
It's not something that's exactly common. Leve one or no, Speedrunners aren't exactly ubiquitous. Known in certain circles, but nothing anyone would instantly expect.

Roll with the punches.
>>
Wait, we're investing in something other-worldly, right?

Doesn't that mean there could be a chance that the place we're investing too doesn't run at the same time-scale we are?

Like, the world we're investing in runs at 1/10th the speed ours does, meaning it'll take an incredible amount of time before we get anything back let alone breaking even from the amount we put in in the first place.
>>
>>1462947
Voting for calculator.
>>
>>1463050
Might as well let the other person in. They have been waiting patiently for quite a while.
>>
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>Mary lets the last one in...

>A child with one arm and one leg hobbles her way in, a bright smile on her face.

>She approaches Ms. Bloops fountain. The slime pops out and burbles happily.

"Well hello there, Miss Slime. My name is Peasant. It's a nice to meet ya."

"-happy slime noises-"

"Ms. Bloops? Well hi. Hey, do you know if there's any treasure nearby? I need to get some gold for my family."

"-ecstatic slime noises-"

"I see. It's okay. Thank you!"

>She waves with what's left of her arm and moves on.

1/2
>>
I'd say buy Calculator for 2000G.

Don't want to mess with the layout too much so let's think about buying, say, two false walls. One can be in the maze. One's along a corridor. Also convert one corridor into a magic trap. Finally, let's make an Extra Boss room under Bloop's fountain. Curi can move there and Lily can take over as final boss. She's always been a bit OP for a miniboss.

All up these room renovations cost 725G assuming we have to pay for a new empty room behind false walls. That gives us a little over 1000G for Calculator to invest.
>>
>>1463096
There is also the lewd monsters she pulled before that. Honesty is like she is trying to get punished again.
>>
Now, ALL THIS SAID:

How will we respond, SHOULD this other peasant be a tricky sumbitch? Hopefully not too harshly. I was warming up to larry.
>>
>>1463111
holy shit, how many dungeons has she been in so far?
>>
>>1463111
....... she can speak slime? Wow. Ummm. Might want to get some classes in slime speak from her Mary.
>>
>>1463111
... oh my god the pity i feel for her.
>>
>>1463111
Finally, someone who will interact with our Mimics. Make sure they've got gold in them.
>>
>>1463111
She doesn't have insurance does she? detain this kid and give her a meal

Maybe give her a odd-job to do something outside the dungeon
>>
>>1463127
Huh. Good point.
>>
>>1463111
... I suspect multiple of the princesses will squee over her, can we give her more than one for her party?
>>
>>1463111
Here goes Bloops! A helpful old soul!
>>
>>1463111
offer her a job, mary. So long as this isn't all an act. Maybe have someone on standby to stop her from dying. 'cause she probably will permanently die if she dies from the look of her.
>>
>>1463111
We could do.. the whole turn to slime chores thing we argued before with her.
>>
>>1463111
oh no...poor peasant. she's gonna go for the mimic chest!
>>
>>1463130

>Mimic

...Aw dicks.
>>
>>1463111
Mary, Mary. Get Cleric Plant to fix her arm and leg and then give her like 100 gold and a head pat.

Don't let her get eaten by the loot.
>>
>>1463141
Shes isnt even getting across the moat
>>
>rope swing
shit
>>
>>1463141
Surely her natural charm will convince the Mimic to part with some of its gold for her.
>>
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>>1463115
>She goes to the next room.

"..."

2/3
>>
Ten gold says she runs dungeons to jew shekels out of bleeding hearts like all these anons.
>>
>>1463111

Bloops, please help her across the moat. She only has one arm. Things are going to go poorly for her. swinging on a rope.
>>
>>1463142
We can swap the Mimic with a chest that gives actual gold, right? RIGHT?!?

It will be hard enough for her to get over the pit...
>>
>>1463153
uhhh, Mary make a bridge real quick
don't have her fall into the pit
>>
>>1463111
Okay, is it just me or are you getting the feeling she's gonna Charisma her way through this thing.

Sudden comfy slime bridge coming up riiiiiiiight about now.
>>
>>1463148
>>1463149
she spared Ms. Bloops and was even very friendly to her.

>>1463153
Ms. Bloops! be her guide~. Also Deactivate mimic kun with an actual chest.
>>
>>1463153
Mary, help her across the moat.

>>1463154
If so, I don't mind. Better she does it by being cute and pitiable then by exploiting graphical hitboxes and frame skipping.
>>
>>1463154
Even if she does, I mean...it's not like she can do a whole lot else missing an arm and a leg.
>>
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>>1463153
"Haha, welp. Looks like this is as far as I'm going. Gosh, this dungeon is tough."
>>
>>1463167
How do we know she's not missing an arm and a leg to provoke exactly that response?
>>
>>1463153
Crowdsurf the comfy slimes, peasant!
>>
>>1463153
There are standards to keep and this is just pathetic, stop the kid and give her some work to do before she gets crippled even more
>>
>>1463154
4 or 5 gold is not that much and her injuries do look real. Let's do what we did with those kids before and have her registered. If we cannot register her, then offer her a job or something. If she is a scammer, get her arrested.
>>
>>1463154
I hate that I suspect you are right.But Larro has fucked with us before in manners not unlike this. Remember that time 99c was utterly hurt and betrayed by Tali's lies?
>>
>>1463163
Charisma- the stat only fools would dump.
>>1463173
If she's that dedicated to the craft, she still deserves it.
>>
>>1463170
Get carpenter to make a bridge, Mary! Quickly!
>>
>>1463170
Offer her a job, Mary.

Don't let her win because you feel bad for her, but a job is something you COULD offer, since she's a good sport.
>>
>>1463170
I... this is so heartbreaking, but I'm also just so suspicious after what happened with the last peasant.

What if she's done this before? Like, she goes to different dungeons and convinces the people in each one to basically hold her hand and give her free stuff?
>>
>>1463170

Mary, get your grumpy butt out to the cafe. Time for lunch with a young adventurer.
>>
>>1463170
Have Bloops take her to Ashley for healing. I'm willing to risk getting shortchanged.
>>
>>1463170
If 4G is all you need, why not kill Bloops and leave? She'd drop that much, surely. This is very fishy...
>>
ms. bloops help!
>>
>>1463170
Mary, use your super analysis powers on her! The weird vision thing. And don't you have auditor powers that let you find if people have hidden assets or something? Determine the veracity of this little girls attempt.
>>
I mean, no I'm starting to suspect that yeah, she's got Charisma OUT THE ASS.

But...hell, that's... Charisma OUT THE ASS for you. Like. It's not being fooled, it's just going along with the game.
>>
>>1463170
MARY WE NEED HER STATS!
>>1463182
don't
>>
>>1463179
Scamming us on a free heal and a few gold is not that much.
>>
>>1463170
What's she giving up for? She's got an arm. She can swing.
>>
>>1463198
Do it!!
And send a decoy
>>
>>1463170

Okay, time out. Mary, get out there and give a stern talking to this crippled, lost peasant child.
>>
>>1463170
Mary, use your secret employee passages to get her to the Spa and Cafe. Make some bs about how she's the first adventurer to run the dungeon since the speedrunner or something.
>>
>>1463199
>>1463201
No, here's the terrifying thing. She doesn't need charisma to do this.

If she's a scam artist, then all she needs is to exploit an old injury while playing helpless and dumb.

She could legitimately be a normal human, but is just taking advantage of people's kindness.
>>
>>1463213
Yeah that's possible
>>
>>1463213
Well, that's the other half of it. Recall, no one's saying 'she gets to auto win'.

At best, she'll be doing some quick n' easy gopher stuff for us for some cash. Win-win. I don't think ANYONE has agreed that she gets a whole damn pass through the entire dungeon.
>>
>>1463198
That's smart.

Let's have Ms. Bloops help her across the bridge.
>>
>>1463213
We are giving her a free heal and then force her to register, if she can't register we kick her out, does that work for you guys?

Is not like a free heal costs us money.
>>
I just realized. We may have reached an impasse. Which is slowly killing our business. This LEVEL ONE PEASANT, who just wants 4 Gold, WONT LEAVE THE DUNGEON. And she's hogging all the time during the dungeon event. That's bad for business. What happens if she stays at that one spot FOREVER?
>>
>>1463225
>>1463230
I'm for giving her a free heal and a handful of gold and a pat on the head.
>>
>>1463170
Hey Mary, go out there. Take her and Bloops for a meal at the cafe and let's talk about her situation.
>>
>>1463234
Then we kill her
>>
Like, I don't think anyone here is flat stupid enough to get suckered THAT hard, but we'll play along- UP TO A POINT.

>>1463234
Keep up- if she's legit, she'll do a couple oddjobs for cash around the more quiet parts of the dungeon. If not or she's taking too long in doing said jobs, then >>1463237 maybe. Who knows. We're NOT getting completely suckered IF we're being suckered at all, we're just playing along for now.
>>
>>1463170
Mary, we might need to go out there and have a talk with that peasant girl. But make sure you bring guards.
>>
>>1463230

A free heal and a discussion in the cafe as to why she's here. With her conditions, this can't be safe work for her. During the exchange we can ask basic question like if she's registered, if she has her parents' consent, and if everything checks out, maybe we can get her lunch and a bath.
>>
>>1463234
Then just heal her and kick her out.

Oh and we really should add a "Must be registered and have insurance to enter this dungeon" rule.
>>
>>1463196
because bloop is actually capable of whipping the floor with her...
>>
>>1463258
honestly i dont want another elf kid to happen. pretty sure we traumatized him.
>>
>>1463258
this too
>>
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Alright, let's scan the girl.

Auditor Scan, Activate!

>Mary presses some buttons on her screen.

1/2
>>
>>1463281
He's fine.
He got back home, played with his Ms. Bloops then got detention for accidentally making his school fall out of the sky.
>>
>>1463170
Perhaps I'm a sucker, but I'm all for letting her at least cross the bridge.

We need to figure out what's going on, before we even consider doing anything rash.
>>1463258
This guy has it right.
>>
>>1463296
Can anyone read what the green things say?
>>
>>1463297
he watched his friend's die, then HE died, he had no idea what a revive was either.
>>
>>1463308
Pretty sure those are just "scanner" symbols.
>>
>>1463308
CM... hungry...

Comfy slimes, help her out!
>>
>>1463314
He got over it, thought it was fun. Maybe he'll steal a magic interdimensional ceerphone and call up Mary to leave a review sometime.
>>
>>1463296
Hungry and something I can't tell on the top. CM is the last letters I think, but I'm not sure...
>>
>>1463308
>>1463323

Agreeing with this anon. She's a certain number of centimeters tall and hungry.
>>
>>1463308
>>1463296
121 CM is her height

H U N G R Y
>>
>>1463331
>>1463308

121 cm
>>
>>1463323
>>1463328
>>1463331
121 CM, most likely.
>>
>>1463331
Well, the only thing that makes sense for the first digit is 1 so that means 1X1. Probably either 101 or 121
>>
>>1463331
Good catch anon, that makes sense.
>>1463296
I trust this then, a lot more than we did before.
>>
>>1463296
121 CM
HUNGRY

SHE'S CLEAN BOYOS. RAISE THE COMFY BRIDGE. And greet her with a welcoming party in person with guards. And give her something to eat.
>>
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>>1463296
>Mary has the comfy slimes make a bridge that the Peasant can cross.

"Oh! Thank you very much."

>She, very slowly, crosses the slime bridge and gets to the other side.

>She makes it into the next room and is greeted by Ashley.

"Welcome, brave Adventurer t-" Ashley stops as she sees the adorably tragic thing before her.

"Hello. Do you have any gold or food?"

"Oh sweet child you can have all the food forever."
>>
>>1463360
Let's go have us a little chat, Mary.
>>
>>1463360
Ashley, lead her to the Cafe, we'll be down personally with a guard or some sort, JUST IN CASE.
>>
>>1463360
Heal her, Ashley!
We can undo the pain she has!
>>
>>1463360
>"Oh sweet child you can have all the food forever."
ASHLEY WHY DID YOU SAY THAT!? YOU IDIOT. NOW WE CAN'T GET RID OF HER BECAUSE YOU PROMISED HER UNLIMITED FOOD AND GOLD.
>>
>>1463296
Heal, food and job offer. No free money does that work for you guys?
>>
>>1463360

Ashley... Ashley, you can't keep her. I'm sorry. Please patch her up and send her to the cafe. Mary needs to have a talk with her.
>>
>>1463360
The correct reaction.
>>
>>1463360

Mary, would you kindly get out there and greet this girl with Colt and Simon backing you up? Take this girl to the spa, get her a snack, and let's hear her story.
>>
>>1463360
Take her to the Cafe/Spa and let's go have a chat with her Mary.

Hey guys, what do you think about adopting her and she can bring her Peasant Family here and we can start a village where they do odd jobs and stuff for us in exchange for money?
>>
>>1463360
Ashley, give her a heal on the house.

[KIDS GET THEIR FIRST HEAL FREE!!]
>>
Also, guys, I'm not gonna lie. IF she's legit? I want to maybe take her in like we did the other girl, and maybe have one of the slimes train her in sword fighting, and maybe we can get her a prosthetic or something.

Basically I want to make her into Baiken from Guilty Gear.

https://www.youtube.com/watch?v=NvXgabTUEAI
>>
>>1463360
Arrest her!
>>
>>1463360
Ashley adopt the child as your own
>>
>>1463363
yeh, if she need gold or food she can work for us, maybe in the spa
>>
>>1463382

Like what, free room and board and food for them doing general upkeep of the dungeon?
>>
Just, like, throw explodey at her.
>>
>>1463375

Let's wait until we talk this out. I want to know why she thought this was a good idea and how often she does this. In principle, I wouldn't mind running something like an after school program to teach her job skills (helping in the kitchen, the garden, etc.).

If she does this frequently just to get by, we're going to have to make a tough decision. I suggest sacrificing a couple of runes for prosthetics under the condition she do her best to learn how to care for herself properly.
>>
>>1463390
this THIS
>>
>>1463393
Yeah, pretty much. Maybe have them act as NPCs with all the appropriate insurance when we need them too.
Or when we get the resort going they could help out there.
>>
then curi come's and mother's the fuck out of her
>>
>>1463360
She wants your sweet juicy nectar, Cleric Plant. Oblige her.
>>
>>1463360
Mary. Question. When an adventurer dies, do they resurrect at the same physical state they were when they entered, or do they get a full heal?

Also, can we tell if this kid is even going to be resurrected at town like other adventurers?
>>
>>1463418
But Ashley is promised to Elf Boy. She gave him her seed.
>>
>>1463296
>int 2

Well she surely will be one great caster...if she had her other arm.
>>
>>1463425
Maybe we can take her on as an apprentice. Like an assistant/intern.
>>
>>1463437

Doesn't Alex already sorta do that?
>>
>>1463425
If we turn her into a slime she won't need arms or legs.
>>
>>1463445
Alex is more exclusive to Mary in particular. This kid would just kinda be general purpose around the Citadel.
>>
>>1463437

Assistant slime wrangler.
>>
>>1463403
I can explain that.
Intelligence:2
Wisdom:1
>>
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>Mary tells Ashley that she can not adopt the child nor promise unlimited food. But, she can send her down to the cafe. Mary says she will be there shortly.

>Ashley leads the girl to the cafe and waits for Mary. The Dungeon Master is flanked by Colt and Reginald, the two strongest slimes that aren't Curi, Oilivia, or Music Slime.

>She has the shopkeeps bring the girl food and drink. Ashley informs Mary that he can't heal wounds like that but runes might do the trick.

"Thank you. So, tell me child... Why are you here?"

"Cause I saw it was a dungeon. Can I have another bowl?" She's already eaten four.

"Sure." She gives her another. "Now what do you mean by that?"

"Every time I go to a dungeon" She says between bites. "I get food and stuff. I haven't been to this one yet."

"... I see."

So she does do this to get free stuff. But I don't think it's malicious. More like a dog who waits for scraps to get thrown out before foraging.

"Don't you have a home?" Mary asks.

>The girl nods.

"Yep. Then a buncha demons came and blew it up and took all the stuff. So I can't go back anymore."

....
Fuuuuuuuuuuuuck

I do not want this kid here.
I am not the kind of person who can raise a child.

Let's just... Feed her and then gently escort her out and pretend we never saw her.
>>
>>1463450
We turn her into a slime so the mussing limbs don't matter and heal her. Once she is back to human she will be fully restored.
>>
>>1463456
What are you doing, Mary? She has no home! You have to adopt her!
>>
>>1463456
You could... hire her and make her a demon? She might be able to get some replacement limbs depending on what you stuff in her.

Then she can just join bloops in greeting people.
>>
>>1463456
>Let's just... Feed her and then gently escort her out and pretend we never saw her.
Too late Mary, you already fed her. Now you have to keep her.

Also.
>"Yep. Then a buncha demons came and blew it up and took all the stuff. So I can't go back anymore."
I thought she was here to get 4 gold for her family.
>>
>>1463456
Send her to Red's dungeon.
>>
>>1463456
Why can't we have one of the staff or Curi raise her? She seems like a brave person if she wanders into dungeons and she has a fair amount of int that could be a good seedling for a recruit.
>>
>>1463456
nononononon
bad mary.
she could die out there you monster!!!
we dont have to raise her, just, well give her to ashly, or curi.
>>
>>1463456
Mary, please. You can totally adopt her. Think of it this way. She can be an employee! That way she has a home, and does good work! I mean, after all, you have done that with Alex.

That and I mean...you have kids already. Your staff view you like a mother!
>>1463464
You don't even need to do that! You can probably make her an NPC, give her some Royal Slime Jelly, and she can be part of the scenery!
>>
>>1463456
Mary... Mary, look at Ashley's expression when she looks at this tiny girl. Do you really think that's an option anymore?
>>
>>1463456

Now Mary, let's be reasonable here.

First, let's ask her about those demons that destroyed her village. I've got a hunch our rival is involved in that business somehow.

Next, try consulting with Alex and the rest of our staff on what we can do to help this girl. It's obvious she's living on handouts. So what if she had a new home and some new limbs?
>>
>>1463456
It is Mothers Day Mary, I guess your a mom now
>>
>>1463456
Actually, >>1463465 raises a good point. What do you need gold for, then? Did her family survive? (Don't ask her that last question, gives her an out.)
>>
>>1463456
Turn her into a slime then heal.

Then turn her back to normal and bang! She has her missing limbs back!

The GM is a liar he mentioned getting 4 gold to her village, what village? Is gone!
>>
the feels are real
it's like a kicked puppy. you already fed it, now you have to keep it forever. first step, a name better then peasant
>>
>>1463456

That's why she keeps going door-to-door, Mary: people doing the bare minimum to keep this child alive before shuffling her off. Let's have the buck stop here.

We might be able to provide room and board for her, but the least we can offer her is a chance to learn actual skills to keep her off the streets. Maybe that will be cooking, gardening, or magic, but we have the means to do it.

Why do this, you might ask. Well, it's the right thing to do, first of all. Second, PR. She can run flyers for you and act as a mascot.

ALSO, SHE CAN SPEAK SLIME-ISH!
>>
>>1463456
Well that's what she expects to happen so it wouldn't be unreasonable.

I mean you could always offer to turn her into a demon but she would still be a child, and like you said, you're not gonna raise a kid.
>>
>>1463456
We're at least making her some decent prosthetics out of runes.

Also, we can make 6-rune demons. Ask if heal/heal/heal/heal/heal/heal could patch her up. (For healthcare like that you could charge an arm and a le- oh god. I am so sorry.)
>>
>>1463456
Offer to rune her so she can make this dungeon her new home. She'd make a great test subject for the runification process, and as a monster wrangling her would be your Demonologist's responsibility.
>>
As for what to do with her, surely Ashley could use an assistant with light stuff, someone to keep her company and to dote on?
>>
>>1463456
MARY.

BAD.

Look, you can have another minion this way and besides, you can make Alex take care fo her.

Well, i mean its take her in, fix her up and have her work for you for a bit as an errand girl

OR

You take some runes and become a demon and stop pretending to be human with a cold, ruthless bitch heart like yours.
>>
>>1463456
hmm. Instead of just sending her off, or giving her a job, maybe we can train her up a bit so she can leave and get a real job?
Either as an adventurer, or an auditor,or something?
>>
>>1463456
>Let's just... Feed her and then gently escort her out and pretend we never saw her.
Mary. That line of thought is what keeps peasants like her a persistent plague upon DMs. The BUCK. STOPS. HERE. She'll be an employeee here. With food and shelter. But if that "hungry" tag doesn't go away within 1 week. We'll have to have a talk with her.
>>
>>1463476
Actually I'll agree with this random demons showing up out of nowhere even if not from our rival sounds like a mess that we might have to deal with eventually.
>>
>>1463465
The village was destroyed, but that doesn't mean her family died during the happening. If anything she lost her limbs during such event.
>>
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"What do you need gold for, then?"

"If I get enough gold I can spend it on guys who can fix villages. And then they can bring back the village, and all the animals, and my family."

...
Fuuuuuuuuuuuuuuuuuuuuuuuuuuck

Nope. Not falling for it.

I am not going to rune this child just so she can have her limbs back. I don't just take people and make them work in the dun

Okay, so maybe I do do that but there's no one who could possible force a rune into

>Dungeoneer appears, as if sensing her internal debate.

"Hey, Mary, you wouldn't happen to need help with runes, would you~?"
>>
>>1463506
Also, this could be valuable as an information source. She can tell us about other dungeons shes been to, and if she does well enough, she can be our sponsored adventurer
>>
>>1463515
Yes. Rune the cripple.
>>
>>1463515
DON'T, MARY
SHE'S GONNA REPLACE HER LIMBS WITH TENTACLES!
>>
>>1463515
look at that smug fucking face.
also mary you have no choice this is happening
>>
>>1463515
Mary, try the temporary slime transformation + heal first.
Don't turn her into a demon, and tell Dungeoneer to get back into her corner.

Also, offer Peasant a job and to live here. Cause we're keeping her. Cause she's cute.
>>
>>1463515
Gimme a minute to think of a response.

Right now I'm just laughing at Dungeoneer's face.

IN A GOOD WAY, DUNGEONEER, I LOVE YOU.
>>
>>1463515
Huh, she really is the freaking devil

And the kid being scammed
>>
>>1463515

No, Mary. You don't need help. You aren't making this child a demon. She needs prosthetics and a roof over her head. If you don't want to deal with her, that's fine. You're staff will do it instead.
>>
>>1463515
SLAP THAT SMUG OFF OF DUNGEONEER'S FACE. RIGHT NOW. Tell her she didn't need to be that fucking insufferably smug.
>>
>>1463522
WHICH IS PERFECTLY FINE.
SHE'LL HAVE MORE HANDS THAN SHE KNOWS WHAT TO DO WITH.

SCYLLA LOLI (Scylli?) IS A GO.
>>
>>1463515
Why would you need to force a rune onto her? Dungeoneer, you're great at selling terrible ideas to people and making them seem good, you've done it to us twice already. Go down there and offer the kid a job in the dungeon. Free limb replacement included.
>>
Rolled 6 (1d20)

>>1463515
Do it, Mary.

Either put a rune in yourself and stop pretending to be human-

Or put your money where your mouth is and do the right goddamn thing like a decent human being.
>>
>>1463529
>If you don't want to deal with her, that's fine. Your staff will do it instead.
No, better yet. Instead of the staff, the Crown will raise this child!
>>
>>1463515
mary your not a devil stop acting like one
>>
>>1463515
We are keeping her, this is her village now and the wounderful staff of slime crown will be her new family
>>
>>1463531
Why no one wants her to be a slime? Did you guys forgot the turn her into a slime to do chores plan?
>>
>>1463534

And yeah, she COULD theoretically work as a spy, if she didn't have any runes or only one rune.
>>
give her to the maid and the butler.
tiny sad maid is a go.
>>
>>1463515
Remember that Royal Slime Jelly makes her temporarily a slime. See if she likes it first before even considering a rune.

As before, you always ASK first before applying runes to her.

Please, Mary, consider adoption and employment. If she wanders off, she'll maybe end up in less merciful dungeons. Give her a chance to LIVE AGAIN!
>>
>>1463515
Ok, maybe dungeoneer can help in this case. Rune the cripple.
>>
>>1463550
We're not turning her into a demon, and we're not permanently turning her into a slime. If anything, we'll temporarily turn her into a slime to see if that can heal her limbs, and if not we'll give her bitchin' cybernetics.
>>
>>1463515

Also, pull her eyepatch and make it smack into her face.
>>
>>1463515
Well now instead of asking for money going door to door she can have a job in the dungeon and so save her earnings to re-build her village.
>>
>>1463560

Do we even have anybody on our staff that can craft prosthetics?
>>
>>1463560
Okay.
>>
>>1463573
We did make that new blacksmith and have copious amounts of magical runes and artifacts laying about.
>>
>>1463515
Ask her, Mary. Tell her that she can give up her humanity and work for you in the dungeon. She'll have limbs again, but she'd have to give up on her village.

I mean I don't think it's a good idea, personally, but you should at least ask. At worst she can just sit in the playpen with the slimes.
>>
>>1463573
The blacksmith can probably do it, actually...
>>
>>1463515
NO DUNGEONEER. MARY SLAP HER FACE FOR THAT.
We have a Blacksmith. Magnus, he can forge prosthetics for the girl.
>>
>>1463573
>>1463580
We can make her totally badass now!
>>
>>1463573
The Blacksmith maybe.
Or we could probably just make one, with runes
>>
>>1463580
But only if the temp turn her to slime plus healing thing doesn't work.
>>
>>1463573
>>1463580

This, and I guess Dungoneer can help... Maybe...

I think combining our facilities with one or two tech runes will be best.
>>
>>1463573
We can make her totally cyberpunk
>>
I'm telling you guys.

Mini-Baiken.
>>
>>1463596
Not without a badass trenchcoat we can't.
>>
>>1463595
don't you dare shove a rune into her.
>>
>>1463595
We can give her a wood rune so she grows new limbs? I mean DungeonIwanttobepunishedneer did that with a monster.
>>
>>1463552
To clarify, when I said 'force' a rune onto her I meant why would we have to give her a rune without her consent? Should be easy to convince her.
>>
>>1463605
>>1463609
>>1463595

No! Use the tech runes as materials in the forge. DO NOT RUNE THE CHILD!
>>
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"... Kid, mind if I try something out? To fix you?"

"Go ahead." She says, eating her sixth bowl of food.

>Mary uses the Royal Slime Core to change her into a slime. She turns into a slime with a badly damaged core.

Oh boy.
Yeah, okay. Can't even fix that for Curi.

"... Hey, kid. uh... You okay with working here? In my dungeon? You can eat and stuff and we'll pay you, I guess. And we can give you a rune to fix you up."

"I can get food and money?"

"Yeah. But you'll have to get a rune merged with your very being."

"Okay."

"It's a very serious thing. You sure you wanna do that?"

"Mhmm."

"....."

I hate everyone.

"Go ahead, Dungeoneer."

"FINALLY I CA-"

"Oh, wait.. We can just make her prosthetics."

"SON OF A B

1/2
>>
>>1463515
Please don't punish Dungeoneer for this. Please, guys.
>>
>>1463628
Had no intention of it.
>>
>>1463623
HAHAHAHA
DUNGEONEER GOT COCKBLOCKED SO BADLY IT'S FUNNY.
>>
>>1463623
She looks cute as a Slime, Mary
CAN WE KEEP HER?
>>
>>1463617
A single rune still lets her live on the surface and a wood rune fixes everything but the eye. Sadly we don't have a healing rune or maybe we do?

And of course we ask first.
>>
>>1463635
>GAY BABY JAIL
....... is that a thing?
>>1463636
she need's to wait for alex
>>
>>1463635
We call it the Slime Nursery, dude.

>>1463640
Dude, Dude. Magic Cyberlimbs.
>>
>>1463640
We're making prosthetics.
>>
>>1463623
She looks like an adorable slime...maaaaaaan and we're not going to rune her...she looks so cute.

That said, it's totally fair to not rune her. As always, consent and a lot of thought should be put into major changes like that.
>>
>>1463623
Woo! Tech runes have a use!
>>
God dammit Mary, stop ignoring the righteous power of human/rune fusion.
>>
>>1463623
.......Das a cute slime
>>
>>1463645
Tech + Eye: Artificial eye.

Tech + Leg= Artificial leg

Tech + you get the idea.
>>
>>1463623
>FINALLY
Didn't we already rune Alex tho?
>>
>>1463644
>>1463643
>>1463623

I skipped a line and thought Dungeoneer went through with the transform on Mary's order. Also, yes, the gay baby jail is totally a thing. It just so happens that Dungeoneer will be visiting it alone though... this time.
>>
>>1463645
Mithril and Tech runes for the limbs, Mithril and Fire for the eye.
>>
>>1463660
I dunno, did we rune Alex or not?
>>
>>1463669
we will be
>>
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>>1463623
>Slimecrown Citadel has a new member of the staff

>Isabelle the Lvl.1 Dungeon Employee.

"Mithril and Tech for her limbs. Ain't nothing breaking those." Magnus explains. "Also, fire in the eye so she can shoot lasers."

"... Why?"

"Why not?"
>>
>>1463623
Only mosnters allowed to work in the dungeon. Let dungeoneer rune her.
>>
>>1463663
>>1463659

Let's start with functional, please. Then we can move up to weaponizing her. You know, after she can read, write, and legally drive.

>>1463669

I think so...
>>
>>1463663
We do have an eye rune dude.
>>
>>1463673
Slime peasant was cuter and made more sense. Could even become a part of the dungeon and its lore.
This cyborg thing is an anomaly that shouldn't exist.
>>
>>1463673
>"Also, fire in the eye so she can shoot lasers."
Good man.
>>
>>1463669
>>1463676

Not yet, Alex actively wants it though. We just told her to wait and think on it.

She's probably going to get it soon.
>>1463673
She looks adorable!

Get ready to stock RSJ by the buttload if we decide to keep her as a helpful slime assistant!
>>
>>1463673
PERFECT
put her in the cafe or by bloops, Mary. Any spot will do.
>>
>>1463673
>laser eye.
i love you
>>
>>1463673

The least likely area to be targeted in the dungeon run is the kitchen or the shop. She can choose which one she'd like to work at, but the kitchen is safest.
>>
>>1463653
Now we have our on loli cyborg. We can even make her train under monk slime and turn her into a proper adventurer.
>>
>>1463673
Perfect! She can help keep the cafe up and help with cleaning duties. Maybe entertain the baby slimes.
>>
>>1463673

Heh, lasers.

She can help run the spa and cafe we Oilivia, I think. Be a shopkeep or something.

Or she can be a slime wrangler in the nursery. Or do both. Along with upkeep.

We'll pay her handsomely, of course.
>>
>>1463673
Hey, Dungeoneer, you did say you wanted to put runes in her, and the prosthetics ARE made out of crafted tech runes, so TECHNICALLY you did make a hybrid out of this girl. *nudge nudge wink wink*
>>
>>1463673
>staff
Uhhhh... she's working in the spa, then? Is this girl going to actually be useful, Mary?
>>
>>1463673
Good work
>>
>>1463673
Mary we do have an eye rune, get rid of the laser eye and just give her an artificial one that works.
>>
>>1463673
Yes, perfect.
>>
>>1463712
spa staff is a go!
probly just gopher's thing's around
>>
>>1463673
>"... Why?"

>"Why not?"

Good reasoning.
>>
Oh, yeah, I like the idea of training her in her off time.
>>
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>>1463711
"..."
>>
arnt the adventurer's supposed to say stuff about our dungeon?
>>
>>1463733
Oh, don't worry, Dungie. We love you. Still can't wait to see your monster in action! Pretty confident THAT'S gonna be badass.
>>
>>1463733
dont worry little baby alex will get ruined soon!
>>
>>1463733
man...I continue to feel bad for her.

She just wants to try it...

Can we at least give HER a rune? For herself?

She just wants to impress people!
>>
>>1463738
Added to backlog, plus we are no longer a new dungeon, we gained a rep
>>
...Wait, shit, DID we ever rune Alex?

If not, let's get her done.
>>
>>1463733

Dungeoneer... Think of the possibilities. She's an adorable little girl with a robot fist and leg. You could do so many crazy modifications to those, like letting her pop her hand off and fire it like a rocket!
>>
>>1463673
She can't respawn if she's not runed, and our insurance won't let her work in the dungeon if she can't respawn. Take her runic virginity, Dungeoneer!
>>
>>1463758
Yeah let's do that already.

Law rule so she becomes a better lawyer and sues our former boss better.
>>
>>1463770
Remember guys, if we do. It's ALEX'S choice. We all agreed on that! It's HER life. So she should be able to choose what she's going to be stuck as for the rest of her days!
>>
>>1463733
Why can she hear us?
>>
>>1463784
Magic.
>>
>>1463784
Because bullying is always heard.

And the crown can't stop bullying her...for some reason.
>>
>>1463784
Well, she is wearing a crown.
>>
>>1463781
She asked to get runed, remember? We were gonna do it then we kinda forgot...
>>
>>1463784

Crown to crown wifi.

"HELLO OTHER VOICES!"
>>
>>1463733
Are... are you okay

Alex is gonna get runed soon! Don't worry!
>>
>>1463797
we made her wait and think about it. becoming a demon is kinda a big deal
>>
>>1463733
All right, all right, we'll rune Alex with a Law rune tonight. Just stop sulking.
>>
>>1463781
She's BEEN wanted to be runed- it's just a matter now of WHAT she wants in her.

AND WE'RE GOING TO SEND HER OUT ON MISSIONS, RIGHT?
>>
>>1463784
Because she has a crown. And she is basically the backup Dungeon Master.
>>
>>1463733
Wait since when dungeoneer can hear us (the crown) talking?
>>
>>1463673
But.... where are the tentacles?
>>
>>1463809
Yeah to sue our former Boss.
>>
>>1463809
>it's just a matter now of WHAT she wants in her.

Lewd...
>>
Alex has been waiting a long time now.

We now have definitive proof that the process can be done to humans with no discernable side effects. It might be a good idea to check if she still has her free will intact and stuff, but other than that I can't see any reason not to rune Alex now.

Actually, are there any laws against this? If we need any more reasons to wait, that might be the only concern we might have left.
>>
>>1463733
It's Okay Dungeoneer, We will Bully you in the bedroom one day
Just hang in there
>>
>>1463830
it's like necromancy.
it's not a evil thing to do. it's just that all the asshole's do it.
>>
>>1463830
Alex wants math powers, I thought we were waiting for a numbers rune.
>>
>>1463845
She does, but she's not against Magic either.
>>
>>1463830
we didnt put runes in her, we made prosthesis out of runs and put them ON her. Dont jump the gun
>>
>>1463836
Just design octopus slimes next Dungeoneer.
>>1463845
But we do need as a lawyer.
>>
>>1463852
Then make a lawyer slime.
>>
>>1463852
Can't we summon Phoenix Wright and Alex can summon Miles Edgeworth?
>>
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I guess this is alright...
She can work with the shopkeeps or Ashley. something small and simple. And they can look after her.

-Ping-

Oh! The reviews are in.

[Went In Too Soon! Trying to Fight a Level 30 Dungeon!!! 3.5

So, we heard there was a new event going on where you can get double dungeon tokens, exp, and fight with an npc for this dungeon. We decided to go in and check it out.

It was waaaay too strong!
No where on the posting does it say what level this dungeon is!
If it weren't for me being as good as I am we would have died several times over!

The monster are really neat, though. So many slimes of all different kinds! If you have a monster dex and your slime category is lacking just fill it out here lol
They have a spa? Normally that would be out of place but it's run by another very nice slime.

It's pretty good. I got 4 whole levels while there.

Will be coming back when stronger!]

[A Nice Dungeon 4.0

Difficult but not impossible. It seems the item that I really wanted only drops when you defeat the final boss so that was sad.

Also, do not have a long speech before doing a final attack.]

[slimecrown citadel strategy v 1.0 5/5

first enter the dungeon.
you can ignore the first slime in the starting room.
dodgeroll into the bottom left corner until you see your speed is increasing.
once you find the right position, continue to dodge roll.
you will break through the map.
continue rolling until you get to the final room.
open the treasure chest.
use an unbreakable object to deflect the horror monster's attacks.
dodgeroll back out.

note: this only works for peasant lvl.1 builds.
also, this may no longer work. just helping out my fellow speed runners.]
>>
>>1463852
>>1463854
>>1463863

Lawyer slimes, please.
>>
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>>1463798
>>
We can already summon a lawyer, guys.
>>
>>1463863
Aha, fair all around.

Now let's rune Alex so Dungeoneer can be happy and we can cross that off our checklist.
>>
>>1463863
Ban the speedrunner
>>
>>1463863
Those reviews are pretty reasonsable from Sparky and Druid. I'm glad they enjoyed it.

And meanwhile, that speedrunner makes me laugh...a lot!
>>
>>1463863
Mary, it's finally time to upgrade Alex and make her a demon. I mean, she might grow sweet horns and stuff, but she'll look badass, Mary!
>>
>>1463863
So before anyone else tries to follow the Speedrunners advice, how about we go ahead and plop a couple of mimics next to the last chest.
>>
>>1463863
Well, now we know to include dungeon level with our advertisements. I have a feeling we'll be seeing more of those girls.

Also, Mary, please, EXPLAIN HOW CLASSES WORK.
>>
>>1463863
Okay, Speedrunner isn't bad. Annoying, but not bad.
>>
>>1463872
Keep your hopes up, work hard and oneday you will get to put a "Rune" in Mary
>>
>>1463875
Yes.

Math rune or law rune?
>>
>>1463872

Not much brethren. How goes atop the snowy white summit of Mount Dungeoneer? Guessing there's plenty going on under her dome at least, right?
>>
>>1463892
Law or magic, IMO.
>>
>>1463891
Why not rune the crown or her clothes? I mean we would get better if we had a math rune!
>>
>>1463863
Let's figure out how to get a Math rune so we can get Alex her runes. Or would Law work? Law+Magic for a mathematical caster?
>>
>>1463892
We could always give her a magic one for now, and then later when we get one we can give her a math rune on top of that. Probably a law rune down the line as well.
>>
>>1463863
oh god the speed runner is going to come back
>>
>>1463863

Speedrunner's alright--his suggestion for more traps is definitely something we should take into consideration and implement. If it weren't for his ilk we wouldn't even know those exploits would even exist. Those two girls were pretty good, too.

All in all, I think this has been a good even so far.
>>
>>1463916
BRING IT.
>>
>>1463916
Well, it'll be fine. We just know what to look for in the future.
>>
>>1463916

And? It's like hackers getting hired by organizations or the government to find exploits in systems to be later ironed out--it's good for business at the end of the day.
>>
>>1463928
honestly im fine with it
>>
>>1463916

Just take Dia and crank her up with all of the time runes. Then have her weight in the loot chest.

"ZA WARUDO!"
>>
>>1463937
Just give it a Time Rune and a Fist Rune and we're good.
>>
>>1463937

Double-team with Monk Slime, perhaps? Time Slime shuts down, Monk Slime ganks?
>>
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>>1463872
Oh, and can any of you suggest a good dandruff shampoo? This girl is supposed be a bluette.
>>
>>1463956
Sup brother
Screwing with mary's values is a fun job
Better than that scrawny lich
>>
>>1463956
Try Ed N' Saulders. I hear it works like a dream!
>>
>>1463982
seriously fuck that guy!
>>1463956
realy? cool! we could make some? or she could go to the spa, thatll help.
>>
>>1463863
Pretty sure you can report larry for willfully exploiting glitches in the dungeon game and encouraging other to use them. It's a different matter when money is involved and the game/dungeon is a multiplayer experience in active development.
>>
>>1463956

Dove's the shit. Alternately, have her pop on up to Olivia from time to time for a deep scalp massage with revitalizing oils. Dry scalp is like dry skin, ya know. Ya gotta moisturize.
>>
>>1463863
Ah speedrunner guy is actualy a bro.
>>
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Mmm... Yeah, these are okay, I guess.

>Mary calls Alex into her room and asks her if she still wants to be runed.

"Uhm..." She thinks. "Well... I feel like if I got Law or Math now... Well, you're about to buy the calculator so... I'll wait until I get something really nice. Like maybe an Almighty rune or something. But, thanks for asking."

"Just double checking."

>Speaking of Calculator...

>Mary spends 2,000 gold and buys The Calculator.

>The new dungeon construct appears and bows deeply.

"Greetings, Boss. I am The Calculator."

>The Calculator generates money depending on how much she is given. Any gold given to her is invested into the Demon Stock Market, pooled into Adventurer Funding, etc. The more she is given, the more she is able to return, similar to the slime breeding pit.
>>
>>1464037
put 2 grand into her then
>>
>>1464037
500g

That leaves us with just over 1500, to be spent on loot, and used as a reserve for treasure chests.
>>
>>1464037
Holy crap, I thought the calculator was an upgraded version of Alex there for a moment. How much should we invest guys? 1k right now?
>>
>>1464037
Give her ALL the money

After seeding the dungeon with chests and drops worth 500g or so
>>
>>1464037
.........GOD DAMMIT
STOP BLUE BALLING US YOU WITCH!!!
also slap a good 500 in there
>>
>>1464037
500g, agreed. We'll put the rest into RENOVATIONS.

Also Alex we're not getting an 'Almighty' rune. At best something like a Priest rune or the sort. Either way, I kinda want to send her on errands. Get some supplies for us, y'know?
>>
>>1464044
Half our money? Stocks can go bad so is a bad idea to give her all the money.
>>
>>1464037
Great! Invest what we have left after buying an Extra Boss room, and let's get down to minion crafting to fill out our existing rooms.

Curi will move to the Extra Boss room, Lily and Reginald will take over as final boss, and their old room will be filled with a bunch of minions, like the Ice Elemental and other creatures we come up with.
>>
>>1464053
I believe we can trust her with that much money, Anon. If she strikes it big, then we could possibly 10x our current amount of dosh.
>>
>>1464037
Invest 500G for now
That leaves us plenty to play with and stock our dungeon with
>>
>>1464047
Shit nvm I forgot about renovations

New toys always get me excited

Do the entrance and the outside then give her the money
>>
>>1464037
(Looks at Alex)
(Looks at Calculator)
Are you two related? Like cousins, or something?
>>
>>1464035
500, 1000, I don't care too much, I want to make opposite runes.

Oh, and maybe scan her, see if she popped with any extra runes.
>>
>>1464037
Honk her boobs.
>>
>>1464037
Scan and 500g
>>
>>1464037

500. Save enough to make Curi an extra boss?
>>
>>1464062
The dungeons constructs are somewhat influenced by the Dungeon Master.

But yeah I think Alex might be a clone. Like vat grown or something.

Alex, a magic rune is not good enough? There are no goodhood runes ya know?

Maybe beauty runes exist but they must be rare as fuck.

I mean Alex there is no such thing as a godhood rune, don't be silly and take magic.
>>
>>1464037
Well let's dump 1000g onto her to start.

Also Alex god damn it make up your mind. We're not gonna get a god rune.
>>
>>1464037
Wow Alex. That's a bit of a change from last time. She was all like "Oh great queen, I humbly beg of you to bestow upon myself a rune so that I may serve you better!"

And now she's all like "GIMME DEM GOD POWAHS YAH BEE-OTCH"
>>
>>1464054
>>1464083
I disagree with the placement. Curi should be in the main room, Lily and RSK are much tougher, especially if and when they fuse, if they go into a boss room, then NOBODY will beat the dungeon, and that's just not good for business.

If we have a 7 rune dungeon monster, put them in a place that suits them.

I mean, for god's sake, Rogue and Mage even said that Curi is pushing it for their level.

Lets cater to the audience we have, please.
>>
>>1463115
>>1464037
I'm not typing this up again.

Buying extra boss, two false walls and a magic trap lets us give Calculator 1000G to invest and just over 200G left for treasure/emergency funds.
>>
>>1461880
It my just be poison, let's wait until we can invert without spending a rune.
>>
>>1464037
Then i would invest deeply into her if you guys know what i'm mean.
>>
>>1464093
Wait I fail maths. 2000G. Sorry it's been a long day.
>>
>>1464092
>>1464083
>>1464092
Curi gets tougher the more slimes we make. Every two rune slime she has access to. We need her in the extra boss room. Promote one of the Knights to five runes and put them as the final boss.
>>
>>1464107
No, it's not that she gets tougher, her arsenal does, but not her.

It just means that there is variety.

And really, if we keep to a select group of slime types, then it won't ever be a problem.

She's fine where she is.
>>
>>1464092
I agree
>>
>>1464107
But during the special event she is just a final Boss.
>>
>>1464107
If not putting Reggie and Lily in there (And I say a difficult boss with multiple possible phases and attack patterns is a VERY GOOD IDEA), then upgrade Royal Slime Paladin -> Royal Slime Paragon. Nothing is unbeatable, and having such a strong pair in the boss room would spur adventurers to try and try again to beat them and prove their worth.
>>
>>1464092

Curi is really, really strong, and thematically, I think she better fits the overboss moniker. She's the queen. Also, as soon as we make Lily the main attraction, she'll be insufferable and inflexible for anything else.
>>
>>1464092
Curi gets an extra rune during hard mode? Is not like we can't easily get water runes.
>>
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>Mary scans the woman.

1/2
>>
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>>1464159

Okay, real talk--why does it look like she's in a bath robe? Did she just roll out of bed to do some day trading and is gonna lounge about the control room on a plush sofa?
>>
>>1464159
Let's give the calculator a single rune.

"Hey calculator do you want a rune?"
>>
>>1464136
Don't get me wrong, I want to see it at some point too, but I think we're better served with adventuring groups in the 1-40 range for now.

Our current clientele is not ready for a level 70 when fused together boss.

That's not to say Lily will never get a boss room, but save that until we have a second floor. She can be a boss later on in the dungeon runs. She can be on the 1st floor. Curi, the 2nd.

>>1464158
We actually can't actively take and remove runes during hard mode. It doesn't work that way...so far as we know.
>>
>>1464167
She trades from home using her computer?
>>
>>1464159
Brainy
LEWD
214 WPM
She can type pretty fast.
>>
>>1464159
Mary, who has the bigger chest, Calculator or Librarian?
>>
>>1464169
I mean giving her one rune more and tell her she can only use the extra core in hard mode?
>>
>>1464190
Eeeeeeeeh, I'm still not a fan.

Not right now. Our runes are better served DOWNGRADING our minions. So that we can serve lower level heroes, as well as our usual clientele. Save the upgrades for another time.

Money to be spent on loot/stockpiling for upgrades.

Runes to be spent on making 1 rune baby monsters, and finding new runes to make Archiver a free upgrade.
>>
>>1464169
Secret Boss Fight!

>Don't kill Miss Bloops
>Take her to Curi
>The two fuse
>Eight rune monster!
>>
>>1464136
>>1464169
Seven rune combo is not the way to go, not yet. Save that for raids.
One five rune boss is what we need for a final boss.
>>
>>1464202

Yeah, but who will be the resourceful nutter that gets the thought in their head to pick up the first monster and carry them through the entire dungeon?
>>
>>1464200
High level guys have better loot and more cash.
>>
>>1464208
I'm sure the magical equivalent of data-mining exists out there somewhere if wall-clipping is a thing.
>>
>>1464208
Is a secret boss fight for a reason besides they can buy clues from our monk slime clue both.
>>
>>1464208
Also if we let people pick up Ms. Bloops and carry her, what's to say they just won't loot the Bloops and go home?
>>
>>1464224
They can't take her out the dungeon.
>>
>>1464203
That's what I've been saying. That's why RSK/Lily is better in an extra boss room, for now. Later on, she'll make a good Level 1 monster for more experienced heroes.

Curi is fine as she is, and should be the final boss for a very long time.

>>1464212
Denying a lower pay bracket clientele is a bit shortsighted in my opinion. Partially due to the fact that the moment we DO get high level heroes at this time, we're going to have the inverse problem where they breeze through it and be extremely bored. We're not ready for the high cash clients that you're looking for.

We can start doing things like what you are looking for when we're established, and are looking to make new areas to supplement our amusement park of dungeons!

Again, gentle build up is the better way of doing this.
>>
>>1464202
That would only make a 6 rune Monster after fusing Curi at 5 and Mrs.Bloops at 1
And with our Current Dungeoneer we can only have up to a 6 Rune Monster prefusing
So if you wanted a Super strong Fusion Boss RSK and Lily are still a better bet
>>
>>1464227
And by level, I do mean floor. I should have clarified.
>>
>>1464177
Guess demonologist got competition for dungeoneers heart.
>>
>>1464226
People can't roll into a corner until they clip through a wall and block Lucy's attacks with a gardening trowel either.
They will find a way.
>>
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Now, let's begin fixing the dungeon. First I want to-

-Ping-

Son of a dick. WHAT NOW.

>Mary goes to her screen. It looks like there's a waiting video call.

Oh, huh... Maybe it's my ex-boss finally coming to rescue me?

More likely than not it's that stupid fucking Red Widow.

Oh, it could be that one woman from Yum!

Let's see.

>She accepts the video call.
>It shows her a darkened room with three figures being shown, though she can hear more voices in the background.

"Mary. Mary Smith, correct?" The man in the middle says.

"Uh... Yes? What can I do for you?"

"My name is Lord Savage. We have been watching you carefully and some of us believe you are ready."

".... Ready for what?"

"To join.... The Dungeon Keepers Guild."

2/3
>>
>>1464251
OH BABY WE MADE IT!
>>
>>1464251

...Do they know about our arrangements? With the Lich and the debnts and all that?
>>
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>>1464251
"... Can you call back later? I'm super busy right now."

"By joining you... Excuse me?"

"I've got like... Soooo much fucking work. And I just adopted a child? I need to get my stuff in order. So call me back in like... Two hours, okay?"

"We... We do not just call people back."

"Yeah, well.... You will or you won't? Either way, I still need to get this done."

>The woman with the green marking laughs.

"Oh, I like this one." She says.

".... I'm gonna hang up now, okay? Call back later. Thanks, bye."

>She hangs up.

Alright, back to work.

===End of Chapter 7===
>>
>>1464251
OH FUCK
MARY, THIS IS YOUR CHANCE TO BECOME A BIG LEAGUE DUNGEON MASTER
WE NEED THIS
IT'S BECAUSE WE GOT THE CALCULATOR UPGRADE FINALLY
>>
>>1464251
Don't give in to unionization, Dungeoneer's already insufferable as is!
>>
>She can type pretty fast

Oh i bet she can do much more then typping with those fingers....she must give some great massages.
>>
>>1463296
>Auditor Scan, Activate!
Mary we need to make this standard for every run.
>>
>>1464265

MARY YOU BLOODCLOT STOOGE

WE COULDA GONE LEGIT--REGARDLESS OF LICH DEBNTS

REEEEEEEEEEEEEEEEEEEEE
>>
>>1464265

Mary, let the teachening begin for the new dungeon daughteru. Also, for the love of Christ, hug that beholder girl. She looked so miserable coming into this world.
>>
>>1464167
>>1464176
Guys... It's a kimono.
>>
>>1464265
OH DAMN IT MARY!

YOU WERE RIGHT THERE!

Fantastic thread though Mary, and great work guys, I may bicker with you guys about certain plans, but y'all are alright too. I love our fun planning sessions when Larro isn't here just as much as the run itself.
>>
>>1464265
Next thread we better fucking get Alex to decide on her runes. We should just sit her down, show her the list of runes, and tell her to pick some. Or for her to request inversions if she thinks we can invert some of them.

No more putting it off! She needs to make a decision!
>>
Hey uh, did that guy in the middle look a bit familiar to anyone else?
>>
I mean, she does know the Calculator isn't going to be fighting in the dungeon, right? If she takes on runes and becomes a Math Mage she won't be redundant.
>>
>>1464265
PFFT

Yeah, that's fair.
I mean, you're not even supposed to be a dungeon keeper. You're really an auditor with a curse that you happen to have a talent for.

Good luck with your, um, employee/daughter?

How are "dungeon employee" and "peasant" even selectable classes?

>>1464292
Oh, so now all skeletons look alike now do they?
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Aaaaand we're done. Hope you all had fun. As usual, the start time for the next chapter will be posted on the tweeter @HeroRena

Next chapter will start off with the changes to the dungeon discussed towards the end. Might answer some character questions and whatnot til the thread 404s so be on the lookout for that.

Til then, thanks for reading!
>>
>>1464265
Good Game and thanks for running
>>
>>1464295
Well I've grown up around people covered entirely in flesh all my life.

I've seen like two real skeletons my whole life, so you can't blame me for having a hard time telling them apart.

>>1464306
Thanks for running!
>>
>>1464306
can you scan Isabelle our new employee?
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>>1464306
Thanks for running, it was an absolute blast
>>
>>1464306
Mirelle, how did you enjoy helping Spark Mage and Druid? What rune would you like for your next upgrade so you can beat Colt?
>>
>>1464306
Thanks for running.
>>
>>1464306
Thanks for running. Now I can finally go to bed.
>>
>>1464306
Thanks for running!

Also, Mary, please explain classes. How does one change classes? How do you know what abilities your class has/ will get? Are there level caps? How do noncombat classes get experience and level up?
>>
So by my math, we are down to

G: 2440
M: 1
Runes Known: 38
Runes: 6

As of right now we need 7 runes to get us a free archiver, assuming we don't get an influx of runes for next thread to play with, we'll be waiting for one more run to probably get us going.

Especially since we need some 1-rune monsters.

>>1464306
As stated Larro, fantastic thread. Had a blast like always.

I'll be ready to chat more lore and building shit with my fellow crownies later, but I'm super tired and work in the morning. You guys are great fun, sometimes rage inducing, but great fun.

Questions:
>Sophie, Rosa: You didn't get as much spotlight this time as Mirelle. Are you guys ready for a chance to take the lead next time?
>Dungeon Keepers Guild: What do you think is the most important aspect a Dungeon Keeper must have?
>Sparky: Where did you get that adorable little slime?
>Ashley: What's it like now that you are a mother/father?
>Curi: Do you ever think you embarrass your daughters?
>Rosalyn: Enjoy the day off?
>Isabelle: Have you explored the citadel now that you're a staff member? What do you think?
>Flit/Magnus: So what's it like being a repair team!
>Larry: Most you've ever gotten in a speed run?
>Druid: How long have you known your Sparky Senpai?
>>
>>1462499
Oh no my theory was right
>>
>Mirielle: How is you first adventure party?
>Lily: when is the wedding?
>Jeffrey: FIrst time you didn't kill something HAH!
>Peasant: Your new mother now is Ashley! Are you happy now?
>>
I'm just setting up a list of must do at some point items, I know we usually don't approve of double line spacings but I think it's more clear this way. Please say if you think something needs added/removed from the list.

We need to pick runes that we know we don't have the inverted type to and invert them, we'll need to spawn two more runes but then we'll be able to invert the rest for free. This would get us a free upgrade (I know we have the gold but let's do it with runes).
Once we've done that we should ask Dungeoneer to make sure that we have one of every two rune slime that wouldn't suffer like Oil/Water did.

We need one rune slimes. A wave enemy room would then be an option.

We should ask Dungeonee about spending a rune for a one off effect (Healing Peasant/Isabelle).
>>
>>1464476
Forgot to add have Isabell teach us how to speak Slime.
>>
>>1464306
Thanks for running!
Peasant girl a cute
>>
>>1464251
>Maybe it's my ex-boss finally coming to rescue me?
Remember when we had to tell those adventures that Colt wasn't the final boss? Well I think we need to talk about your expectations.
>>
>>1464306
Hey Blue Crown Girl, who are you?
>>
Can we rune Isabelle to get a Human rune?
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>>1464306
Demonologist, which slime is your favourite?
If you were to make a new slime using at least one rune we haven't used yet, what would you make?
>>
I wonder when we're gonna get the high level raid groups

Slimecrown hasn't been fully cleared yet, right?
>>
>>1464306
Speedrunner peasant, can you tell us about some of the dungeons you've been through? Hardest, easiest, favorite, or most difficult to glitch through.
>>
>>1464377
>>1464306
Lending a hand because Larro can miss things if they aren't linked to him.
>>1464969
I think in the early days you can call the runs of Golem, Mage/Rogue fully clearing it. They had less to do in those runs.
>>
>>1464306
>Spark Mage: Where did you and Druid get those Uniforms? Are you part of some kind of school?
>Druid: How were you able to cast while under Gravity Slime's effect? Some kind of intense training?
>Mary: How does it feel to be recognized as a legitimate Dungeon Keeper now?
>Dungeon Keeper Guild: How many members strong are you? What is the variance in dungeon levels?
>>
Druid, you clearly knew the dungeon and the bosses. Why didn't you fight more tactically to compensate for your weakness?
>>
>>1464306
We know dungeoneer can being wood into 'wood', is it fair to presume that Calculator can do that and more? (given the lewd descriptor)
>>
>>1462953
How about poison gas inside walls? Or magma? Or acid?
>>
>>1462953
Hey, Cleric plant counts as a trap.
>>
>>1462953
I'll make suggestions then.
>two false walls, one a genuine shortcut, another found later that leads right to a comfy slime pit.
>Spikes pits in the maze.
>Lava showers in Mirelle's section.
>Cursed books lying around in the library.
>Beartrap covered by cloths in the light and dark slime area.
I would've proposed something for the starting room, but that would seem dickish. Just some statues in the corners to keep others from glitching through should be enough. If we ever make golem monsters, I suppose they can come to life with a special sequence or in raid mode.
>>
>>1464339
We could have one rune ice penguins? We do need a few more ice monsters. In fact we could make one more room be ice themed and have two ice elementals fuse into a four rune miniboss the Ice Lady NOT A SLIME!
>>
>>1465301
Nope! Ice penguins are Ice + Feather! Everything is 2 runs monsters! Even the one rune monsters! (Being so plain, they have a hidden Mundane Rune modifier.)
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>>1465204
Speedrunners clip through the dungeon walls only to find the space behind filled entirely with comfy slimes.
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>>1465326
that's super evil. I like it.
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>>1465326
Can we put dungeon elements outside the dungeon?
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>>1465326
But then they will just start using PUs
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>>1465350
explain that speedrunning tactic further
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>>1465347
We can put a room past the wall that's inaccessible except through the hub or staff room.
>>
>>1465233
I like where you are going with Light/Dark room. But allow me to suggest a different take. How about pit traps? We already have the challenge being to time light and dark slimes attacks. Add a perception check so that they have to dodge and watch where they are going!

As for other traps. I suggest pressure plates! We put them in the maze and use things that would be generally harmless to slimes living in the citadel. AKA triggered piston spikes or poison darts.

The way I see it, the traps of that type are going to be relatively harmless to slimes when they activate it by wandering unless it hits the core, which is unlikely.

Adds the extra fun of trying to trigger traps on D.Fence by kiting him because his role is to push heroes back to the start!
>>
>>1465379
By building up speed you are capable of moving, not in this universe, but another, to get to where you need to go, allowing you to stand still in one place, while building up speed, and then eventually re materializing at your destination. Its less a speed running strat and more a way to guarantee your destination.
>>
So what ever happened to these guys?

Demon Lvl. 9, Marauder Lvl. 16

They're not still waiting in line, are they?
>>
>>1465432
so kind of like the Barrier skip in Wind Waker... Can you think of any way to prevent or at least make it difficult for them to do so? Also we also need to stop them from abusing the combat roll invincibility frames.

>>1465415
you know, what larry told us about the ultimate treasure and needing to install more traps...

>>1464306
Linking ideas to Mary's post.
Hey Mary, I think we should change the event advertisement by adding in the recommended player levels.
Here's a idea for Dungeon Traps:

"Metroid Self-destruct sequence trap called: SLIME DESTRUCT SEQUENCE"
>SLIME DESTRUCT SEQUENCE LORE:
A final fail-safe created by the Slime King to ensure that THE THING remains sealed for THE SLIME KING knew the even if there is a hero powerful enough to contest the monster, there is always a chance of failure at the final moment.)
>SLIME DESTRUCT SEQUENCE Mechanics:
The Trigger will be in the room where the Ultimate Treasure is located which activates when Adventurers pick up loot from the Ultimate Treasure. Activating the trap starts a countdown timer of 60 seconds that causes the Slime dome to engulf almost the entire dungeon in slime, insta-killing the adventurers (unaffected rooms: Staff Room Barracks and the safe zone.) when when the timer hits zero. During the time the Self-destruct Trap is active; The cafe, shop, spa, and forge will automatically close business, Ashley will disappear from the hub, the entire dungeon will have a mundane (anti-magic rune) effect which prevents adventurers from homewarding their way out, use teleportation spells, or abuse certain speedrunning tactics. Adventurers must exit the dungeon in its entirety by foot back tracking their way through the entire dungeon. The safe zone where can escape the effects of the Slime destruct trap will be the dungeon starting room at Ms. Bloops Fountain.

"Walk, don't ROLL, don't RUN"
>Trap mechanics:
It's a zone in/on the floor or along the path where Adventurers MUST walk through in order to NOT spring the trap. if they run or dodge roll, they spring the trap. A highly effective trap against speed runners who mainly dodgeroll or run to move around. The trap can be tailored to fit the specifications and consequences. (Example: Hero finds a long corridor and decides to run down the hall springing the trap. The trap then has the floor panels in front of the hero to shift slightly in elevation to mess with the hero's footing, guaranteeing that the Hero trips over his feet.)

"Screaming book, Silent Library"
>Trap mechanics
The Library is rigged to awaken/alert a Watcher when the noise level in the Library hits a certain threshold. There will be cursed books scattered throughout the library. The cursed books will whisper to passing adventurers or try to entice them into opening the book by mimicking magic tomes. Opening the book causes the Book to Scream which sets off the Watcher in the Library.
>>
>>1465379
Somebody linked it already.
>>1462571
>>
>>1464306
some more ideas:

Minion ideas:

>Slime soldiers: Slimes with swords or shields. They're decent, but not at Ruth's level.
Can be made by either using Water+Sword, Water+Shield, OR you can make a sword or a shield and give it to a 1-rune slime.
Both has a chance to drop a "slime-coated rusty sword"
1 rune slimes that are given with a sword are weaker than 2-rune slimes that are made using sword+water.

>Salamanders: 2-rune Monsters that can climb walls/ceilings and breath fire.
Can be made using Fire+Stone
To kill them, you must first cut off it's tail or extinguish the flame located on the tip of the tail, before you can kill them outright.
The Slime Kingdom uses them as mounts in the Magma Division of the Royal Slime Army.

>Slime Engineers: 2-rune Tech-savvy Slimes whose body is made up of NANOMACHINES, SON. They serve as the Engineers of the Royal Slime Army. Often seen accompanying or even piloting the O.Fence and D.Fence Golems of Slimecrown.
Can be made using Tech+ Water.
Their slime secretions can be harvested and refined to create Repair powder. They also fire lasers from their slime cores a la Mazinger Breast-fire.

>Spiked Slimes: 2-rune Slimes while normally docile they react violently by impaling their would-be disturbers by extruding a spike in their general direction.
Can be made using Water + Thorn.
It's best to leave them alone. They can also be perma-triggered to become instant death-balls.
>>
>>1465493
one way to help prevent vertex glitching is to make sure there are no right angles. corners, instead of being \/ will have a very tiny flat spot so if you zoom in it's \_/ this makes it so no matter which angle you go towards the corner at you wont hit a right angle.
>>
>>1465432
That's not quite right. You're never moving, you're just raising your movement speed until it matches the value(it's distance per frame) needed to arrive at a location in either your universe or a PU. If you enter a PU you need to eventually return to the original universe where the game behaves properly.
>>
>>1465625
Yes but how can you do "Half" an A press.
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>>1465656
Watch the first few minutes of the video from >>1462571
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>>1450610
>>1464306

Alright, bear with me folks, because I'm about to dump some figures. Specifically, I've calculated various different dungeon group's composite levels and drawn up what for them should constitute easy to difficult challenges on a given run. When I say "Composite" know that I mean calculating their group's entire levels summed together and reduced by a certain multiplier if they have less than two people. Similarly, when I refer to runes, I'm referring to the effective runes of a given encounter, which can be thought of as points similar to the adventurers by multiplying by 10. Anyway, I think it's worth considering what levels of difficulty, if any, we want to make available.

Lvl 25 Composite
Easy: 1 rune
Avg: 1.5 runes
Mod: 2 rune
Hard: 3 rune

Lvl 35 Composite
Easy: 2 rune
Avg/Mod: 2.5 runes
Hard: 3.5 runes

Lvl 45 Composite
Easy: 2.5 rune
Avg: 3 runes
Mod: 3.5 runes

Lvl 55 Composite
Easy: 3 runes
Avg: 3.5 runes
Mod: 4 runes
Hard: 5.5 runes

Lvl 65 Composite
Easy: 3.5 runes
Avg: 4 runes
Mod: 5 runes
Hard: 6.5 runes (Miniboss +)

Lvl 75 Composite
Easy: 4 runes
Avg: 5 runes
Mod: 5.5 runes (Miniboss -)
Hard: 7.5 runes (Miniboss ++)

Lvl 85 Composite
Easy: 4.5 runes
Avg: 5.5 runes (Miniboss -)
Mod: 6.5 runes (Miniboss+)
Hard: 8.5 runes (Miniboss +++)

Lvl 95 Composite
Easy: 5 runes
Avg: 6 runes
Mod: 7 runes
Hard: 9.5 runes (Boss -)

Lvl 105 Composite
Easy: 5.5 runes
Avg: 7 runes
Mod: 8 runes
Hard: 10.5 runes (Boss)

Lvl 115 Composite
Easy: 6 runes
Avg: 7.5 runes
Mod: 8.5 runes
Hard: 11.5 runes (Boss +)

Lvl 125 Composite
Easy: 6.5 runes
Avg: 8 runes
Mod: 9.5 runes (Boss -)
Hard: 12.5 runes (Boss+)
>>
>>1465717

You're going to have to break it down Barney-style, because I'm not sure what you mean with the runes, even with the explanation you gave, and I don't know what multipliers and whatnot you're talking about.
>>
>>1465717
Show your work.
>>
>>1465717
>mfw I see all this work.

Also, would you care for some feedback on some of the traps/minion ideas?
>>
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>>1465717
>>1465719

I linked another post with all of the multipliers. Basically, one monster alone is x1 to its total monster levels (which is runes x10 with other bonuses/multipliers for being in certain rooms, having lore, have strategy).

Lvl 25 would represent the group we got last time. They had a lvl 12 and a lvl 15, which together is 27, scaled back to 24 because there were only two of them. As we saw, a two rune monster was a harder fight for them, and a three rune monster probably would have killed at least one of them.

Level 125 is more like the raid group we had before (though they were probably closer to 160). They competently battled it out with our miniboss and even beat Curi, if narrowly.

Curi, when we order her to go all out is a boss with 5 runes and 1 extra effective rune for lore. That makes her a level 60 boss, whose difficulty can range between 120 and 180. A group of roughly 160 beating her with some blind luck makes sense.

>>1465724

Traps and trap rooms are something we can discuss, because they are modular enough for us to change them to suit challengers of particular levels. Anyway, there's my work in short. I can go longer form, but the most part of those calculations are in the linked post.
>>
>>1465732
Your reasoning behind the math actually makes sense now.
>>
>>1465732
I'd say she's close to 180 or even 200 since she gets a scaled up version of every two rune slime's power.
Comfy
Explodey
String
Cloth
Psionic
Magic
Gravity
Light
Dark
Metal
Time
Lightning
at minimum she can do all they can but scaled up because boss

She may also have access to the older version of now mutli-rune slimes which include
Oil
Magma
Mud
Plant
Lily mk 1
Maid
and Butler slimes

in essence every two rune slimes we make buffs Curi and gives her more options to use to fuck you with.

She can shoot lasers and lightning bolts, lob explosives, bind you to the dirt with gravity, stop or rewind time and more. She's a LOT stronger than her rune count would otherwise dictate.
>>
>>1465741
>>1465798

I don't expect the math to be perfect, naturally. It's a big world with lots of goofy builds, apparently and our bosses are unique. However, if we take this as a baseline, it can help us figure out what sort of ballpark we want to play in.

For instance, right now, our top dogs are Curi, who can run anywhere between 120 and 180 depending on how we set her difficulty on the fly. And our second fight of Reginald and Lily is roughly 120 to 160 ((7 runes + 1 rune for lore)* 1.5 to 2). That means that our standard runs are best suited to groups of five in their mid 30s or four in their mid 40s if we want them to have a fair shot at winning.

If we curtailed Curi entirely and made our now miniboss the "Boss" but still in a mini-boss room, we could run groups of 4 at 30 or 5 at 25.

If we only had Reginald fighting by himself as the last encounter to further roll back the run, that's a 4 rune miniboss with lore (60 to 90), which is fit for groups of 4 at 15 to 4 at 20.

I think that's as low as we'll want to dial it though, with anything lower being something like a no-contest run of the dungeon.
>>
>>1465809
Forgive me, I follow along with the brunt of it, but what negatives do you give our mini-boss tier units in non-mini boss rooms? Do you half it? Reduce by .75? Feels like that will matter as time progresses.
>>
>>1465824

So, mini-bosses, by virtue of being in the mini-boss room, receive a multiplier to their levels of 1.5 to 2.0. This is a somewhat variable difficulty, that we can set via instructions.

The same thing goes for the boss room, but with a much bigger gap in possible performance due to their fluid abilities (no pun intended). For instance, Curi in her death sphere shooting ice spikes while summoning waves of minions is a much more significant challenge than Curi sitting around and goofing off on her throne. She almost lost last dungeon run, whereas last time, she practically wiped the floor with a raid party.
>>
>>1465836
No I mean mini bosses in regular rooms. Canonically they opperate at a lower capacity when not in a mini boss room or better.
>>
>>1465836
>>1465824
>>1465846

Sorry. Outside of the room, they only have their rune level. So Curi becomes a level 50 minion outside of her boss room, or something between a level 75 and 100 in a miniboss room. Lore might still apply for a base of 60 leading to 90 and 120, but I'd file it off if she isn't acting as the queen in this capacity.

Reginald and Lily, similarly, would be dialed up in a boss room, or down in a basic room. They could be more dangerous than Curi given a boss room.
>>
>>1465846
This. As it was said early on, boss-level monsters outside of a boss room get scaled down.

I'm eager to see how Lily & Reginald's fusion performs without constraint.
>>
>>1465859
Which reminds me, The Royal Right Hand needs a picture on the cast page.
>>
>>1465854
Alright good to know.

With that in mind, then I think we should stay the course with who goes where. Though Lily/RSK could make a suitable extra boss room fight if we wanted to during lower level runs. Or just to spice it up.
>>1465859
It will be glorious, whenever we do so.
>>
>>1465854
>>1465824
>>1465732

What do people think of the following list of tiers to divide up the adventurer experience?

> Serf Tier
Recommended Group Level: Any
Likely Group Composition: Any
Description: Everyone needs a day off, slimes included. And so, for one day a week, everyone puts their weapons down and treats themselves to a day of fun and relaxation. Come join us. Try the spa, eat your fill at our local bistro, and play games for a chance at fabulous prizes. [Only accessible on Sundas. All normal fights, drops, and chests disabled.]
> Boss: None
> Bonus Boss: None

> Princess Tier
Recommended Group Level: 35
Likely Group Composition: Two level 20’s, Four level 10’s
Description: Gain the favor of the three princesses to open a sizable reward chest in the main area.
> Boss: None
> Bonus Boss: Cole the Guard Captain

> Royal Tier
Recommended Group Level: 60
Likely Group Composition: Four level 15’s, Three level 20’s
Description: Throw open the gates to Slime Crown Citadel and begin to explore its secrets. Win over or face the princesses before battling your way to an audience with the mother of slimes.
> Boss: Royal Slime Knight
> Bonus Boss: Curi, Mother of Slimes (albeit, she’ll be majorly holding back)

> Revolutionary Tier
Recommended Group Level: 100
Likely Group Composition: Four level 25’s, Five Level 20’s
Description: Throw open the gates to Slime Crown Citadel and begin to explore its secrets. Win over or face the princesses before battling your way for the right to challenge the queen of slimes.
> Boss: Royal Slime Knight and Princess Lily
> Bonus Boss: Curi, Queen of Slimecrown

> Slimecrown Conqueror
Recommended group level: 160
Likely Group Composition: Four level 40’s, Five level 35’s
Description: Something hides in the heart of Slime Crown Citadel, and you’re going to find out what. Let nothing stop you on your way to what lurks beneath. [Princesses become hostile and actively work against adventurers.]
> Boss: Curi, Final Defender of Slimecrown
> Bonus Boss: What Lies Below (Jeffrey)

Everyone still goes in the same place, though we'll need to alter certain room encounters to balance the experience for each tier. Drops and exp vary accordingly.
>>
>>1466061
>Likely Group Composition: Two level 20’s, Four level 10’s
This is too big a level gap. An AoE attack designed to moderately damage a pair of level 20 would cripple a group of level 10s, and an attack designed to heavily damage a level 20 character would likely 1HKO a level 10. A single level level means a lot more at lower levels than it does at higher ones, so having the biggest level disparity in the lowest level bracket is just asking for an imbalance in difficulty.
>>
>>1466061

We should have a low tier run that has some combat and puzzles for starting adventurers.

My First Dungeon kind of stuff. Low risk, low reward. But it should be clear that there is more for more advanced parties.

Get them interested early and they'll keep coming back as they rank up.
>>
>>1466061
>Cole the Guard Captain
it's Colt

Also a bunch of 20s =/= tens AMYBE 4-5 15s but 10s would be btfo.

other than that seems fair. We really need more mooks though ala >>1464476 or >>1465549
>>
>>1466109

We tend to get pairs more often than quartets (easier for Larro that way), and as we've seen, level 13ish adventurers were able to fight gravity slime easily enough. Level 10s would get more banged up, but all it takes is getting one shot off to kill his AoE.
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>>1466128
>level 13ish adventurers were able to fight gravity slime easily enough.
They thought a basic mob was a boss. Not even a miniboss, but a full boss.
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>>1466128
They thought it was a boss mate. It wasn't EASY. Just doable.. barely. Granted it seems the more esoteric the rune the more powerful and Dangerous it is, like how Curi one-shot druid with a darkness blade but still.
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>>1466137
I think that has more to do with the fact they were both casters and therefore Gravity slime was very effective against them.
>>
>>1466137
>>1466139

I'm willing to concede that redesign may be needed, as will judgement. As mentioned, esoteric runes can make a two rune slime more dangerous (like explodey). Having some basic slime soldiers could help us a lot.
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>>1466061
>Serf Tier Sundays - no combat, games/facilities only
I'm liking this.
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>>1466142
Gravity would bumfuck warriors in heavy armor too cause it'd reduce them to statues via weight increase. Only classes that would beat it are strong unarmored or rogues.


>>1466146
Yeah a bunch of one rune slimes with swords, then some two runers with either sword/water or shield/ water representing either longsword with buckler or short sword with tower shield respectively for better guard. Elite mooks being barbarian slimes (dual wield sword/sword/water), Spellsword slimes (sword/magic/water), and Knight slime (Sword, shield, water)
>>
>>1466137
Come to think of it, what about that "music slimes in the walls provide BGM" idea?

The original suggestion was using them to buff the dungeon monsters, but for low-level parties we could buff the adventurers instead.

We don't even need slimes really; we could just enhance some of the rooms with Music runes. Any ideas for character themes?
https://www.youtube.com/watch?v=bCYkpZ5vNrs
>>
>>1466139
>>1466137
>>1466184

It's also worth noting that they didn't have to pull out any of their big guns to beat the "boss". Maybe they weren't able to in that scenario, and I'll definitely say that irregular typing plus the room is worth an extra 10 or 5 points on GS's basic score of 20. Still, I expect that while not an easy fight, it isn't exactly a true boss fight. Then again, my idea of an appropriately leveled boss fight at this juncture is one where they have a 50/50 chance of success or death. But that's kind of our business model.

So when I say 1:1 is hard, I mean that that is a boss fight and a possible wipe that will have them coming back to try again.
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>>1466231
Also it should be noted unless someone can snap cast quickly and accurately no spell will work on a GS. It took druid snapcasting tentacles to kill it. Pulling out the big guns was impossible while it was alive. Now imagine Curi using that then dumping on more with lasers and lightning
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>>1466247

Curi is a pretty scary slime. She seems to show a preference for the fundamentals, though. That is, flexible, physical attacks.
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>>1466268
at the same time she hold's the power of almost every single slime around, including the time, gravity, and bomb slime. if she wanted to go all out against someone she could get pretty creative.
>>
>>1466292

Oh, no doubt. With us giving her suggestions and live battle strategy, she could probably break 200 on the challenge meter.
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>>1466268
well, she is made entirely out of the fundamental slime rune, water.
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>>1466296
yeah, Like throw explodies all over, time stop 2 seconds and force gravity to a single point for that time. .......Good luck dodging that.


>>1466310
That she is, and if we keep upgrading her I can see her getting Saitama or perhaps more fitting Kaguya levels of absurd.
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>>1466315
How is Kaguya (which animu is she from?) a level above Saitama?
>>
JUST the time slime could fuck over pretty much every adventuring party. the fact that she could spawn 15 of them? instant party wipe.
man i want some curi lore now
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>>1466332

Pulls up Naruto. However, talking about Saitama vs anyone is kind of off base, since his entire point is that he will just be stronger by defacto.

>>1466336

Primordial slime that while she herself is limited has a theoretically limitless potential by drawing on the strength of her people. She could basically be a slime goddess if she wanted to.
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>>1466332
She isn't per se. But Nartuo Kaguya, "The Mother of All Chakra" is basically the reason ninja wizardry exists, and she can use any and every technique she wishes. The issue is she's not as refined in her skill or tactical in her thinking as the good guys which is why she loses. That said she can teleport instantly, throw so many punches with just her life force it breaks the sound barrier, eat any energy field directed at her if she sees it coming, ahs perfect 360 degree vision, can absorb the enemy energy, enslave them, can throw around bones that if they hit are autokills with no save, and more. She's perhaps thematically more fitting for the mother of slimes than Saitama, if less potent.


>>1466342
A few more runes and she probably will be.
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>>1466342
>She could basically be a slime goddess if she wanted to.
She practically is one by her title card. Rosalyn even uses Curi's name in her battle cry "CURI VULT". We could turn the fluff in a way that the more slimes that are rediscovered in the dungeon, the more lost goddess power she gets back.
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>>1466342
>Primordial slime
>basically be a slime goddess
the Primordial slime IS the slime goddess. infact she is the chief god.
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>>1466353
curi has yet to become the slimey goddess though
she would need to combine with ms. bloops.
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>>1466360

If Bloops has been around as long as we think she has (in other words, was the slime mother and rune generator for the skeleton), she probably knows everything about Jeffrey and how he was created. Erego, she might know how to destroy him.
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>>1466342
>She could basically be a slime goddess
Terrible time! There are two "gods" (Curi & ?) fighting for control of the dungeon; the adventures must choose a side in order to make it to the end.
>religious war now
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>>1466365
*terrible idea time
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>>1466365
DEUS VU- wait
CURI VULT
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>>1466061
Finally here to give this a big long look.

So the first thing that comes to mind is Serf Tier:

I like it a lot, though a part of me still thinks there should be a low fighty tier option. Though I will admit, that's what Tutorial Tunnel/Yum Run/Whatever we call our next dungeon should be.

If we did do a low level fight, I would suggest 1 runs slimes, 1 rune gummy worms, 1 rune dire rats. Very generic "FIRST ADVENTURE" stuff.

Only other thing that is kind of meh to me is still the idea of Curi not being the Boss of all the fights. But that's me as a lore junky for most cases, with the exception of in Revolutionary tier in which I think Regi/Lily is still the more frightening option.

Oh and Jeffrey should probably still be viewed as the EXTRA+ boss in all levels. Sufficient warning and hype, not to mention the heroes being so beat up they'll know whether they can face the E+, should help avoid bad feelings when they get insta-gibbed. They were, warned, after all...

Other than that, I'm still a little unsure about their being no actual boss in Princess Tier. Just seems off to me, but I suppose you could still make it work.

Maybe it's just because, as already discussed
>>1466268
>>1466292
>>1466296
and in several other posts.

I don't think Curi would be as powerful as her potential COULD be. Of all the minions we have, she's clearly the smartest, and would also rather put on a show than just mulching heroes all day. Yes, she COULD use all of her slimes, but she likely won't. Especially if we gave her rules. She loves Mary unconditionally and will try to do the best for her and her dungeon.

That and I really do fear what Lily as a main boss would be like. She's rather stubborn.
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>>1466424

The rationale with not including a boss in the princess tier is that they will probably have to fight Mirelle for hers. And she is boss tier so far as they are concerned.

We could do babby's first dungeon as well, but I think we might want to save that for when we have the dosh to make it a hand out scenario. Newbies can hardly afford a heal and are easily discouraged.

As for fightin' options on Sundas, maybe make it so that people can challenge various slimes to competitive games that stop just short of mortal wounds. Slime wrestling, archery, magic duels, that sort of stuff.

Also, yeah, I think Curi is even enough tempered to where she can moderate herself, which is why I think she's included in all but the lowest tier as a possible challenge. Just, before that, we'd have to oust Lily and Regi entirely, or have Lily alone as the boss.
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>>1466424
We need to upgrade Curi with another Water rune.

also the slimes get more intelligent when they have more runes infused in them. Oilivia and music slime . However we have yet to observe any cognitive increase in music slime. Maybe he needs another Water rune to have all of the other music runes apply?
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>>1466424
Curi is stronger than Lily fusion imo anyways. The reason Lily fusion SEEMS stronger is she doesn't hold back. Remember how utterly terrified even some players were when Curi basically went Release control zero on them? if not for her failing a spot check (which is a running habit with her) she'd have rekt them easily. She's only improved since. Fairly certain she'd ruin fused Lily in a fight.

As for no bosses? A 3 rune slime would be a boss to 20s easily. especially if they had esoteric runes with unfavorable for the pc terrain.

>>1466457
Agreed

Or perhaps the int boost translates to inherent musical foreknowledge. and the slime only peaks in song.
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>>1466447
Babby's first dungeon is a long term project. I don't want to do that one until we have Citadel at 2/3 floors. Babby's first dungeon is essentially a money sink. Low profit, but with long term rewards as we become an incorporated company

The options for fighting, and Mirelle's brawl in princess seem solid enough. I could buy into it.

>>1466457
Need is a strong word, right now. As always, I'd argue against making our already hard bosses harder when we're just getting into a groove as to what clientele level ranks we have.

At the very least, wait until upwards expansion before we boost Curi up to six.
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>>1466480
Then what about Music slime with an additional water rune to see him progress as a bonifide slime band? Or are we gonna have him split off into a musical quartet of slimes and try to introduce it as part of a puzzle?
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>>1466491
I'd be down for a music slime band. He wouldn't be used for battles, but he'd probably make a rather fun character!

Though again, my current desire is some 1 rune monsters and maybe a few more 2s so that when heroes go through Princess or Royal Runs they don't get hit hard by our, admittedly self imposed, steep learning curve.

That and Mirelle needs her salamander, and the army needs their glass horses!
>>
As I see it we don't have enough information to calculate what level we should advertise ourselves as but I am confident that the guild will, I suggest we make contact with them relatively soon. I also think we are coming to a consensus that we should have more 1/2 rune combat encounters, to do this we just need more runes and that is just a matter of time.
Going forward we need to deal with the legal issues before they're able to gain momentum, get our production system in place and get the dungeon revamped again.
Law Suits. This isn't glamorous but it should be our priority, a Fancy Law Water Slime could deal with most of it for us but couldn't leave the dungeon until we updated Demonologist! I recommend we get Alex to action this.
Production. Ultimately this comes down to throwing gold at The Calculator and Slime Breeding Pit, we don't seem to have a way of making Mana other than sacrificing runes (Directly or by making things). We also need to check how this Ultimate Treasure works, does it spawn a loot reward based on how much money it contains preserving the gold (explaining why there was a round number in there) or is it just a slow release system that could eventually become depleted (from a strict reading of how Dungeoneer explained it here >>1462811) this appears to be the case)? I'm sure you all agree it would be very desirable to have something that could spawn rewards at no cost to us and I am confident that Dungeoneer and Calculator between them could make it happen. Unfortunately everything I said will cost gold and possibly runes.
Dungeon Design. I hate to bring this up but we need to stop spending resources. We need to gather more information and resources then discuss our needs maybe spending a day or two making sure that everyone is on the same page, as is we get an update to our floor plan followed by people joining the quest when we have an adventurer with a different idea of what we should do followed by the anons awake in the down cycle having their own conversation before the first bunch of anons finish the adventures run and the people that join late want to remake the dungeon with no overall long term plan. TL:DR we need a long term plan for where we take the dungeon.
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>>1466527
I think there's been a considerable push after this run to talk about conservation of resources. It's gotten us into trouble a few times, and it's why I had a near panic attack when people were suggesting investing more than 500g into Calculator.

As for a general plan, I think the major plan is to eventually build that hub of dungeons that will hopefully cater to a wide variety of heroes.

Personally, I think the end game should be to have 2 or 3 floors of Slimecrown ready to go, before we move on to some of these other projects. And as projects go, they should be smaller, self contained ones with a very basic premise, such as a tutorial dungeon and a coliseum that functions as a boss rush/survival mode.

Then we can move onto bigger, more ambitious projects. Perhaps an enchanted forrest, perhaps a goblin cave, perhaps a grand pirate cove complete with naval battles and a treasure hunt.
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>>1466568
That was my feel of things too. I don't think that we'll be in a position to do anything worth doing until we've had three profitable runs at the minimum but as someone who's never on hand for the starting redesign and has been saying we should start saving for the last two or three threads I've become accustomed to a lack of interest in such behaviour and fear the worst.
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>>1466568
I think it's a little silly to be sitting on 1000+ gold to be honest. Yes, we need to keep a little gold back for treasure and emergencies but otherwise if we're not spending it right away we should be investing it.
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>>1466620
>Level 40-50 boss
>dropping less than 1000 gold
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>>1466620
Well, I think it's fine, mainly due to the fact that we want to start giving actual loot to adventurers. And to do that you do need a reserve of gold.

Case in point, beating the dungeon should net adventurers around 250g at least, and probably higher, the higher levels we cater to, which until this thread, seemed like it was going to keep getting higher and higher.

But say we did a standard run for something like Revolutionary Tier

I would like to think that the breakdown for gold drops should be
>150g in quests, minor foes and other events.
>200g in mini boss (and maybe one roll on the loot chart)
>400g in boss along with loot chart rolls
>600g in Extra Boss, along with loot chart rolls.

So assuming all went well, you'd be looking at about 1350 spent on loot. Now, given that we also offer a fair amount of services for our dungeon, you'd expect that the net loss in gold would be about half of that, assuming a perfect run by a group of heroes, but with them using all our various services.

This of course also does not take into account the idea of heroes dying in the dungeon run in other fights, boss battles, etc. If the group can't pay up, then we're already looking at whatever gold they dropped, and the items they had, which we can use as either future loot, future runes, future mana, or future gold.

And of course, this also doesn't account for the times when heroes DON'T go for the extra boss. Which means that 600g is already recuperated back.

Simply put, we're now in a financial position where we don't necessarily have to be as stingy. Because we have some money in the bank to help keep us a bit more secure.

Obviously we'll play with the numbers as we go along, but the point is that we're at a point where we can actually be a dungeon with loot and gold to give to heroes, not just tokens.

Tokens are still going to be the principle way to get some REALLY good stuff, and it allows us to be a tiny bit cheaper, but now we can give things that characters can use immediately, as opposed to relying on multiple runs.
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>>1466498
Water/Shield -> Shield Slime (useful as a Curi spawn)
Poison -> Lesser Poison Slime
Poison/Poison -> Poison Slime
Oil/Candy -> Syrup Slime
Oil/Plant -> Perfume Slime
Oil/Heal -> Ointment Slime
>>
>>1466693
>>1466632
>>1466620

I'd say that this anon (>>1466693) has the right of it. We need to sit on some amount of gold at any given time in-case someone comes in and does marvelously well. The worst thing we can do in that situation is to under-reward them.

After getting the calculator and stuffing 500 in her hands, we have something like 2000 left. I'd be okay whittling us down closer to 1000 with various upgrades.

Unfortunate that YUM is dragging their ass on our cosmetic overhaul. I'd blow the short term 800 in a heart beat if I knew they'd pay us back, because the boom in our business would be huge.
>>
>>1466632
Pay them in magic items. Adventurers love magic items. We can easily afford to spend half a dozen to a dozen runes on magic items each run.

We get about 500G plus money from items per death so about that much in gold rewards plus plenty of consumables and permanent items per adventurer win should be fine.

Maybe introduce raw materials that can be taken to the smith to craft items and upgrades for their existing items?
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>>1466756
Wood/Oil -> Rubber Slime (resistant to blunt weapons, can bounce around at high speed)
Dark/Stone or Dark/Glass -> Slime Wraith (dehydrated undead slime; a pile of sand that drains moisture)
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>>1464306
What's the difference between Water rune and Aqua rune?
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>>1466764
If we can sell them on the Yum Run we should get 3,000 instead of 2,000, if we're lucky we could get more.
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>>1466784
Aqua is fish
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>>1466784
We don't know yet. It came from the crossover.
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>>1466784

Aqua is the freaky fish rune. It really should have been called the Pisces rune.
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>>1466785
I'd be cautious about trying to wheel and deal for more at this time. Lets see the initial partnership first, before we consider getting into deeper territories like that.

And YUM run works better as a babby's first dungeon. And Slimecrown is quickly becoming the opposite of that.
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>>1466784
Aqua comes from another universe and fits into its themes whereas Water is local.
>>
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Before questions, lore.

The Dungeon Keeper's Guild is a guild by Dungeon Masters for Dungeon Masters. Being a member of the guild comes with numerous benefits including a unique halo cosmetic!

Lord Savage runs the guild. He is the Dungeon Master of Hollow's Keep, an undead themed dungeon.
>>
>>1466810
YAAAAAY LORE AND QUESTIONS!

>Unique Halo
I mean, I'm not going to say no to that one...also then Red Queen won't be able to lord that one over us at least, seeing as she's definitely a guild member.
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>>1466810

Does he have a theme song? Other than that, thoughts on the above plans dealing with a tiered dungeon system?
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>>1466810
So I see Mary's being gunmetal Gray or Silver
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>>1466819
She doesn't have a halo, actually!
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>>1466796
>And YUM run works better as a babby's first dungeon. And Slimecrown is quickly becoming the opposite of that.
Which is a good thing. We want to be low-level accessible and high-level challenging. Options are good, larger customer base is good.
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>>1466828
Interesting, it looked like she did. But I'm happy to be corrected.
>>1466832
Oh no arguments here, just saying we should keep that one on the backburner for now...
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>>1466828

Ha, what a jerk!

>>1466810

Though, we kind of need to know what membership entails before deciding whether to join. Do they collect guild dues or require things be done in a certain way to retain membership?
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>>1466810
The Glass Spinner, she who glitters. Runs the Mirror Maze, one of the most difficult puzzle dungeons in the realm.
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>>1466810
>Lord Savage

OH YEEEEAH!
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>>1466840
Oooh, I'd be intrigued with a run through a puzzle dungeon like that.

Very cute DM outfit too!
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>>1466840
The Toxic Sisters, a pair who specialize in poison and status effect monsters. Bring plenty of cure-alls.
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>>1466855
>>1466840
>>1466828
>>1466810

So is there a reason why all the Dungeon Masters are either Lichs or Demons? And why all the demons are cute/hot females?
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>>1466810
What's the Guild's Ranking among Dungeon Masters?
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>>1466855
Slime Matron. A slime who has enough runes to go past what her race normally limits her as.

Her dungeon theme is slimes.

She is against Mary entering the guild
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>>1466855
>Status effect dungeon
Please kill me now.
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>>1466865
oh god this is great.
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>>1466865
Can we sell Slimecrown to her to pay off our debt, suggest a merger, stage a hostile takeover, or something?
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>>1466865
Oops... we thought we were being unique. Sorry Slime Matron.
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>>1466865
Don't worry Matron! We're gonna branch out.
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>>1466855
I like to think that the left one seems to be delving into a status effect herself.

>>1466871
>Sell slimecrown
YOU ARE A MONSTER!

As to the other events, lets wait and see. I'd rather we diversify instead.
>>1466865
Heh, an adorable rival!
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>>1466865
My bets are on the fact that she's jealous of Mary's dungeon and the Auditor's garden Variety of slimes, Spark Mage did hint about the fact that there are players who are looking for more rare and exotic slimes to fill out their bestiary and she highly recommends coming to Mary's dungeon.
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>>1466865
Last one that has any sort of art is Scuba Steve. He has a deep sea themed dungeon. His special ability is that he can turn himself into a torpedo and fire himself into the enemy.

Once.
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>>1466881
>His special ability is that he can turn himself into a torpedo and fire himself into the enemy. Once.
Steve pls.
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>>1466881
Is he followed around by small girls looking for angels?
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>>1466874
Have you forgotten we are TRAPPED here?
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>>1466881
Scuba Steve sounds like a party bro that would be great to share drinks with!
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>>1466874
YOU FOOL. MARY GETS TO WALK FREE, BUT WE'LL STILL BE TRAPPED.
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>>1466901
But Mary is the best boss we've ever had and ever will have. I don't want to go back to bonehead and I'm to scared to go to anyone else that isn't our staff.
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>>1466871
>sell Slimecrown
HELL NO!

We have an heir now! That little girl needs a future and we will give her that option!

Or we can give it to Alex if Isabelle wants to go home to her newly rebuilt village.

No offense to Alex, but we're both corporate people, we have no future.
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>>1466881
Hey is Curi still weak to electric attacks? If so we should probably put grounding points made with stone or metal runes around her boss room.
>>
We should ask them if their crowns are full of voices that speak to them too.
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>>1466931
That is a very good question. The guild is actually just a place where DM's can bitch about their crown's voices and the dumb shit they ask them to make/do...

And then they laugh about our last owner who actually followed through.
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>>1466931
New side project for us: how uncomfortable can we make the members of the guild without them kicking us out
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>>1466947

"We're telling you, boss, fill it with bitches. Bitches love bitches!"

> Several weeks later...

"Dear gods. Nothing but endless female drama and fluids just... everywhere." *Shudders* "The adventurers stopped coming after the incident with that one man with... disturbing fetishes, and I think the damn sluts are unionizing.

"It seems we have no choice. We'll have to start over from square one, take out a small loan, and..."

> Several weeks later...

"What do you mean my credit's been destroyed. I don't remember authorizing a "quote-unquote" dickload of dicks and four hundred tons of low-fat vanilla yogurt. Also something about a giraffe... What kind of insane person would... THEM! THAT'S IT! RUNING THEM ALL!"
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>>1466968
..... it make' so much sense.
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>>1466968

> Several hours later...

"Phew. Alright. I think that's the last of them. It's honestly a shame we're down to just two rooms now, but I think we all agree that after what happened in there, we can't exactly go reusing them." *Shudders*

"So what to do... What to do..."

"Hey, boss. We got an idea. Let's just build, you know, like one, giant badass monster in the leftover janitor's room. Put like a fucking huge crate of loot in there and sell ourselves as a challenge dungeon! Trust us, it's gonna be sick!"

> Several minutes later...

"OH GODS! THE BANGING! WE LOST CONTROL OF IT AFTER THE 30TH RUNE AND NOW IT'S BREAKING THROUGH THE FLOOR!"

"You know, boss, we have like 500 gold left."

"PILLARS! GET ME SOME GODDAMN PILLARS TO KEEP THIS THING DOWN WHERE IT BELONGS!"

> Several days later...

"Alright... I... I think that we're safe. Never thought I'd be so grateful for that slime the previous owner left behind, but, well... At least the remaining staff won't starve to death. But come on, think! We've got to get out of this miserable situation!"

"Come on, boss. Don't rattle yourself thinking too hard. You just gotta find somebody else to stick with this mess, then we can sail ourselves down the river styx with blackjack and... err, not bitches."
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>>1466968
Pillars you say? Is that what kids are into these days?

But seriously, the dungeon keeper's guild might be worth joining based solely on their ability to give us a goddamn instruction manual for running dungeons.

Actually... could we make one out of runes? Magic+container? The guide was made with a container rune.
>>
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>Mirelle, how did you enjoy helping Spark Mage and Druid? What rune would you like for your next upgrade so you can beat Colt?

"Give me something like an Explosion rune. Then I can have exploding magma fists!"
>>
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>>1464334
"Mmm? I'm not really an adventurer myself so I don't know how much information I can offer. The way it works, basically, is that we can have any class we want, with some limits. By utilizing that class we can level up with it and become stronger.

The level cap for just about any class is 100.

Non-combat classes gain levels by just... Doing their thing. It's rare to see non-combat classes rise terribly far above 20 for humans.

Also class skills and abilities are unique to each person. So, one Warrior might not have all the same skills as another Warrior.

To change classes just... Change it? It's like changing your clothes but mentally."
>>
>>1467094
Isabelle what do you think of your new home and limbs?
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>>1467094
So, do levels persist? If you changed classes then decided you wanted to be an auditor again, would you be a level one auditor?
>>
>>1467078
Hmmm, volcano slime princess. I can see it!
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>>1467108
That sounds pretty cool, actually. I was thinking that a fist rune might suit her better though. Give her like 8 arms.
>>
>>1467108
>>1467115
explosion for mirelle
Thorns for Rosa
Glass or Metal for Sophie
NO idea for Lily


Hypothetical king dad slime should be Water x3 Light, Darkness, and Magic/Almighty (since Alex mentioned they are a thing)
>>
>>1467128
lighting is a must
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>>1467128
Nah, Poison for Sophie. Swamp princess! Sludge princess!
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>>1467138
The king would prolly be too rune heavy anyways.

other potential upgrades
Giving Colt a Mundane Rune so he becomes Guts straight up too the "fuck magic i'm smack it with by big mety sword til it dies."

Giving Rosalyn a light rune because Pally

Giving Reggie a Time or gravity rune (which explains why he's so much plain better than colt in their backstory)

Sports Rune for Ruth

Another Water for Curi

Magic for AShley

Rune of originality or precursor for Bloops

more Music for Music slime

Heal or time for Oilivia for even better spa time
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>>1467154
Sophie is alreadt self conscious enough. Pity the poor girl!
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>>1467128
Fist for Mirelle
Thorn Rosa
Poison Sophie
Extra Fancy for Lily, or Magic.
>>
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>>1464339
>Curi: Do you ever think you embarrass your daughters?

"How can a mother's love be embarrassing? I just love them so much! I want to see them do well and it makes me happy to see them doing well~

If it were up to me ALL the slimes here would have six runes and be well on their way to becoming the strongest monsters there is!"

"Mom, please... You can be like that but just.... Not in front of anyone, if you can..."

"I make no promises~"

>Sophie, Rosa: You didn't get as much spotlight this time as Mirelle. Are you guys ready for a chance to take the lead next time?

Sophie: "I don't mind myself.... As long as my sisters are having fun."

Rosa: "Fu... What really matters is that the Adventurer is having a nice time. I don't mind if my own time in the spotlight is diminished."
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>>1467160
I'm hesitant to give lily or Reginald another rune so soon, since royal right hand hasn't even been added to the cast page yet. And Rosalyn doesn't need to be a boss yet.
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>>1467182
I think we are good on adding runes atm as well. We need to focus more on setting up the dungeon to be full of more trash mobs and loot. Make us more attractive to adventurers.
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>>1467182
yeah it was just ideas anyways. We need more rooms for mooks. and mooks, and mooks gear
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>>1467199
>>1467182

I agree with you two's assessment. What we need now are low level, basic monsters.
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>>1467199
I personally think we're at a good point to start prepping to add a low-level second dungeon.
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>>1467223
We can get Isabelle a hero license and have her beta test, if she wants.
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>>1467182
>>1467199
I'm also on team don't upgrade everyone yet BUT

>Mirelle: First, Explosion
>Rosa: Thorn, String(bow)
>Sophie: Stone, Magic

poor Sophie suffers enough without having poison attached to her.
>>1467223
Disagree, the thing about the super low-level dungeon is that it's going to be a decent amount of money, for not much short term rewards. I want it for the long term, but in the long term, spending time and money into establishing a big dungeon, like Slimecrown, so that it can operate well enough to cover the initial downturn of a novice dungeon.
>>
>>1467237
We can make a fully functional, if slightly small, dungeon for 1k (plus ???) if we end it with a mini-boss room instead of a boss room. Hell, that'd get us a mini boss, a treasure room, 7 normal rooms, and 6 trapped rooms. That's plenty of space.
>>
>>1467223

Not yet. Our income is anything but stable, and a new dungeon is basically like adopting a child. It's going to lose money before it makes money, and on a far greater scale than our little urchin, Isabelle.

Since we are Slime Crown -Citadel-, I can't recommend getting Carpenter 3 as our next step enough. Dungeoneer may not like it, but eh.
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>>1467261
>lose money
Only if we spend gold to put money loot in. Items are functionally free if we use the new slimes we make as rune-sources.
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>>1467271

Eventually, just not yet. We want this dungeon we are running to be a solid, consistent success before we go off on another one.
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>>1467261
Dungeoneer ironically has the problem of having a good upgrade, but not as good as every other upgrade this time around.

Carpenter II or Demonologist III are the best options that we have available to us next.

I discount Archiver because that's going to be happening in the next thread, most likely.

>>1467271
As stated in an earlier post of mine. We can't just ignore gold here. Items are good, don't get me wrong, but remember, not all characters can use the items we give them. Case in point, Colt's Cape with Spark Mage. It looks cool, but it doesn't benefit her class. Gold benefits all classes.
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>>1467271
We need to spend money just to build rooms.

I bet scuba Steve would pay a pretty penny to get his hands on our exotic aqua rune.
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>>1467283

We need 7 more new runes to make her free. Actually, it should be 5 because Larro forgets that time we murdered Larro and stole his human and noodle runes.
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>>1467283
>As stated in an earlier post of mine. We can't just ignore gold here. Items are good, don't get me wrong, but remember, not all characters can use the items we give them. Case in point, Colt's Cape with Spark Mage. It looks cool, but it doesn't benefit her class. Gold benefits all classes.
We should be able to drop basic utility items, like healing potions and even sellable loot.
>>
>>1467283
I say ironically considering how much we clamored to Dungeoneer II after getting Demonologist II happened...

Anon was not kind, which is a shame. Demonlogist needs more screen time!

I do feel that if anything, I'd be down with giving a rune to Dungeoneer next session if all goes well. She deserves it, and she gets bullied far more than is deserved.

>>1467302
True, but by that same token we can still give away gold too.

I'd say 300 a run is fair.
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>>1467306

Depends on the run's difficulty and the cost paid to the healer. Agreed on Demi needing more love, though I think D. Fence went over well.

As for rewarding Dungeoneer... Well, she made a horrifying penis monster and almost got us banned, but she did try.
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>>1467291

Also, this is a great idea. Final point for the night though, since I'm dying in my chair. New Dungeons might require us to buy new staff. We need to figure out if that's true or not.
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>>1467313
Would our babby dungeon have a healer? I kind of think it shouldn't this go around. I picture it as a very simple dungeon crawl. But that's just me.

Well I kind of expect that next thread we get to see the Watcher in action. That alone is worth giving her a rune.

>>1467320
Very true. if that's the case, it does mean we're going to need A LOT more money than has been estimated and if that's the case...we're building 2nd and 3rd floors first!
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>>1467324
No healer, just a YUM! store. More business that way.
>>
I'm not feeling it right now, but one other thing I think I'm going to try to do tomorrow, before the thread goes under. I want to work out some unique loot tables for all our prospective bosses if we do decide to do the tier system of challenges

I'll be working on something soon enough, though. So keep your eyes peeled, because I'm definitely going to need feedback on that one.
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>>1467078
Since you seemed to like helping the adventurers we can give you a lewd rune so you can properly "help" them.

Calculator should also get a tech rune so she can do real math, right? Or even a lewd rune as well.


Give everything a lewd rune!
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>>1467173
Hey Isabelle, how are you adjusting to the new prosthetics? And just how much gold do you need to bring your villiage back?
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>>1466840
This girl needs ti put some clothes yo.
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>>1466855
Oh god it's Blighttown all over again.
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>>1467466
If it is good enough for Ivan the Terrible, it is good enough for her.
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>>1467485
No wonder she is know as terrible. With such poor choice for clothes i would call her terrible too.

But she can wear whatever she wants. I will try to not judge her too much.
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>>1467344
Yes we do, honestly we need to make loot tables for everything and get to the point where we can leave the dungeon unsupervised.
>>1467237
Do we really need 3 more final bosses? Let the princesses be 3 rune slimes, they have a role and powering them up could harm their character and lore.
>>1467229
Isabelle is needed for throwing a ball at Ruth duties, it's very important.
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>>1467223
Our second dungeon needs to be on Moon Elfs planet, we will demand full access to their rune library for this but everyone benefits from such an arrangement. It's the right call morally and practically.
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>>1467344
>>1467302
I was Considering earlier how it might be beneficial to have small quanitities of immidiately useful items drop, like, minute long buff items, of healing food that heals in small amounts. stuff that will keep adventurers happy and moving forward so they dont get as easily discouraged, but would also be cheap, and not so powerful as to prevent them from using Cleric Plant or the cafe/spa. and if they actually like them, we can have them tradeable for tokens.
Speaking of tokens, do we already have a old-Token exchange? If we dont we should, at least as a "Once a Visit" type deal.
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>>1467546
Isabelle is the token human sidekick. Best friends with the mascot Ms. Bloops

Basically Christopher Robin to Ms. Bloops' Pooh
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>>1467619
I want to put Isabelle beside Mrs. Bloobs fountain so when peopld kill Bloobs Isabelle will use her laser eye, and her mithril limbs, against the invaders.
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>>1467625
I prefer placing the Barracks above the entrance and dropping a load of slimes on whoever harms her.
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>>1467625

Isabelle does not respawn. She is also a child. Please don't use her as a weapon.
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>>1467160
Curi should stay a one rune monster, with her bat getting the upgrades instead.
>>
Isabelle could do practice runs through our dungeon to gain levels, and then we could send her to challenge other dungeons and come back with loot and info, like a personal adventurer privateer.

Or maybe send her to train with Monk Slime and Colt to obtain the Slime Fighter class.
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>>1467672
Might I assume you mean Ruth? Curi already has 5 runes.
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>>1467689
Sorry, and yeah I mean Ruth.
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>>1467128
Extra Fancy for Lily. She must be the fanciest.

Thorn or Wind for Rosa (Wood creates wind in Wu Xing)

Plain or Mundane for Sophie (or Law or Chaos if we can spin it into "balance")

Explosion or Fist for Mirelle

Lightning for Simon
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>>1467735
Needs more smug.

A smug rune.
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>>1467546
>Do we need 3 more final bosses?
Right now, no we do not. This is more a "multiple floors" option in the future. As we get bigger, we'll need some more mini-boss and boss rooms.

The princesses are the best option in my opinion. They'll still be fine for lore, Sophie will still be a shy princess, Mirelle the tomboy, Rosa the regal Ara Ara. Just with some new shiny weapons into the fold.

It's fine talking about their upgrades now, because we'll not be doing anything to adjust them for a nice long while.

Besides, I had basic boss battle ideas for all three princesses when I helped create them, I'd like to see them implemented one day!

>>1467613
Well, I'm not against that, however I don't think we should consider healing items to really be a part of the loot table. They may come naturally in addition to the loot table, but that's about it.

Old-Token exchange? If by that you mean the shop, it's there, it's just that nobody has visited since the raid.

>>1467344
Alright so looking at previous threads, the only loot chart we have right now is Curi, which is the following:

>1-15 5 Tokens
>16-30 Shimmering Cowl
>31-45 Sticky Shield
>45-60 Slime Stave
>61-75 Slime Sword
>76-85 Slime Swimsuit
>86-90 SlimeCrown Citadel Crest
>91-95 Slime Crown
>95-98 Royal Necklace(Curi Edition)
>99-100 Mini Slime Core

First thing that comes to mind is that we may want to update the number of Tokens you get from Curi. Maybe make it 10. Anyways, raid mode you get three spins, normal mode you get 2. Seems pretty standard procedure, and should be the normal for all boss level characters.

Mini-Bosses it should be 1 roll, with an additional roll added during raid mode.

Unless of course we'd rather do it based on 1 drop per player surviving, which is totally acceptable too. With Raids just adding a +1 to that number regardless.

Based on this breakdown >>1466061 we would need a Reginald, a Lily and a Colt chart.

It gets a bit more complicated when we throw Queen Lily or Right Hand into the mix, so we'll have to figure some things out.

the only thing I think that should be guaranteed is that anything between 1-15 should be tokens. That's just the basic set up, and it helps our store actually get some use sooner rather than later.

based on things I had created for the mega list up at the top of the threads, there are a few things we can safely put in certain spots, for sanity's sake, tokens will always be listed as 5 for now.

For Colt:
>1-15 5 Tokens
>16-30 ???
>31-45 ???
>45-60 ???
>61-75 ???
>76-85 Sticky Scars
>86-90 Colt's Cape
>91-95 ???
>96-98 ???
>99-100 Colt's Slimehander

Based on the very basic stats, some things can change, and I mean, we don't even have stats for his Cape. Point is, we'd need 4 common items and two Rare items to help complete his set.
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>>1467742
She evolved legs so that she could cross them smugly, anon.
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>>1467761
Lily/RSK is...well it's a headache for me right now. However, I did have a possible Queen Lily Chart hanging around, that could in theory work if we broke it down a bit for Reginald's solo chart. But we also have the question of whether the Queen Lily/Reginald chart works if you don't trigger the fusion? I think at it's core, we should, but there are a few items that don't work unless we them. Anyways, the current chart I have is.

>1-15 5 Tokens
>16-30 ???
>31-45 ???
>45-60 ???
>61-75 ???
>76-85 Aegis of the Royal Protector
>86-90 Lily's Slime Staff
>91-95 Lily's Slimesword
>96-98 Royal Necklace (Lily Edition)
>99-100 ???

I was conflicted on whether I'd put the Aegis as the ultra rare 2% chance item, or a higher percentile. But I opted for the higher, because while cool, I don't know if it's "Defeated a major boss" cool. So that may need to be worked.

In addition, there is still the fact that most of these items were created with Queen Lily in mind. If they didn't trigger the fusion, would this chart even pop? What about Reginald, The Right Hand? Does he get a separate chart? And does defeating Lily/RSK without fusing them ALSO create a separate chart?
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>>1467761
Slime Rapier, Royal Guard Emblem, Slime Axe, Sticky Chainmail, Jar of Slime (both a magical/potion ingredient and a support item), Jar of Magical Slime (better potion ingredient).
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>>1467771
Recommend a Comfy Riding Slime as 99-100.
>>1467761
>Besides, I had basic boss battle ideas for all three princesses when I helped create them, I'd like to see them implemented one day!
How would you feel about giving them 2 Rune items to up them instead? I don't want to promote any of them above Lily since she's the oldest.
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>>1467078

Nope, not exploding since is a suicide attack. How about another fire rune?

I prefer that we give items instead of gold. It does cost less since we just use runes for items.

And we really should do that Bikini day.

Dungeoneer: Yay!

Mary: You are wearing a bikini too.

Dungeoneer: Boo.

Mary: I think I will change it to swimsuit day so the men can wear swiming trucks and our little cyborg minion can wear a one piece swimsuit.

Dungeoneer: But you will still be wearing a bikini right?

Mary: I have to, for the cutscene.

Dungeoneer: Yay!
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>>1467867
I approve.
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>>1467853
A Comfy Riding Slime is certainly an option, though if I were to want to give out a mount, I'd give it to the possible Mirelle boss fight with a Salamander Egg being the ultra rare item.

I'm thinking maybe some sort of magical tiara. She'd probably go ape over wearing it.

>Items
I mean, I'm not inherently against it, provided that rune items=approximate level increase because of it. However there are a few other solutions.

>Lily and Regi get upgraded to their full 7 runes forms naturally
Not the most optimal for either Lily or Regi, but it could be done, and have them as back to back bosses.

But I also think
>Upgrade the sisters anyways
Has potential in lore. Because Lily is kind of a brat anyways, it could always be seen as a Napoleon Complex. Or she could be seen as a runt of the family despite being the oldest and the heir.

>>1467867
Explosion is fine, what it would mean is not suicide attack punches, but instead her guantlets are explosive, they don't harm her, they just send explosive force in the direction it's punching. Remember, we can design monsters with the intention and the runes, if we intend for Mirelle to have explosive punches that don't act as a suicide attack, we can add an explosion rune and do just that!

>>1467777
There are a few items in that list I really like lets me fiddle around a bit...

>1-15 5 Tokens
>16-30 Slime Rapier
>31-45 Slime Axe
>45-60 Slick Chainmail
>61-75 Adhesive Boots
>76-85 Sticky Scars
>86-90 Colt's Cape
>91-95 Gooey Greaves
>96-98 Royal Guard Emblem
>99-100 Colt's Slimehander
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>>1467894
I have no intention of giving Lily that many runes, no more than 1 more than the other sisters.
Curi should have as many runes as we can build a room for and Lily/Reginald should be the boss fight out of the Royal slimes is pretty much my feelings where boss fights are concerned.
We do have the option of mixing up the drops for each difficulty setting. I have no problem with the Salamander Egg but as slimes are our thing I would want us to offer a slime version of anything we offer (not an exact like for like but something of the same type).
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>>1467894
I'm going to try and get some (non-lore) descriptions.

>Slime Rapier: The slime coating gives the weapon a lower attack, but makes the blade more flexible, giving it a defensive and parry bonus, as well as resistance to sundering.
>Slime Axe: The slick axe has lower attack, but a faster attack rate. It also cannot get stuck, leaving a glob of slime instead. Cannot inflict bleeding.
>Slime Chainmail: Weaker piercing and slashing resistance, but offers better defense against blunt damage, fire, and small projectiles.The projectiles will not be destroyed by the impact, so you can pick them from the slime and use them yourself.
>Adhesive Boots: Lower movement speed, but higher poise and you can walk on steep slopes and slippery floors. Upgraded, they could allow the wearer to walk on walls and ceilings.
>Sticky Scars: Charisma bonus, since it makes you look cool.
>Colt's Cape: Increase in general defense and attack rate.
>Gooey Greaves: Increased defense with a bonus to parry.
>Colt's Slimehander: It's a boss weapon with the appropriate stats to back it up. Special move is a slashing attack that sends out slime, immobilizing targets and nullifying fire attacks.
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>>1468015
I'll specify that when I say lower attack, I mean compared to regular equipment, not that it actually lowers an adventurer's base attack for equipping it.
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>>1467735
Have a Rosa with added (rose) thorn. There's supposed to be a crown braid on the back of her head made out of thorned vines.
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>>1468015
>>1468020

I think the word you're looking for is reduced damage.

There were a couple old descriptions that could work for some items. For example.

>Adhesive Boots: +1 defense, -5% movement speed, user can walk on walls.
>Colt's Slimehander: +2 attack, +2 defense, no movement penalties when using this weapon.

Obviously some scaling needs to happen, but it's still pretty solid.

The other descriptions are good though. I can definitely punch up the fluff to add stats for the chart for next thread.
>>1467931
Still going to angle for all Royal Slimes getting their chance, but there is no doubt that Lily/Regi is the final Royal Slime you face that is not Curi or the King.
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>>1468145
I suggested an item when the thread was more active but never got any feedback, probably because we were busy running. I'd like to get an idea of what you think of it.

>Fusion goo. A cutting edge slimentific discovery isolated the essence of what allows slimes to fuse. By combining it with royal jelly, Fusion goo was created. When imbibed in a moment of need by two people who truly care about each other, even humans may experience the magic known as fusion, for a short time.

It would have a chance to drop when two heroes defeat The RRH or Queen Lily, and is a consumable with three uses. They transform into slimes, fuse, then that fusion turns back into whatever species they normally are. Lasts for one room.
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>>1468015
Now I'll try my hand at lore.

>Slime Rapier: Favored weapon of the Slime Musketeers trained by Colt. It found good use in dueling.
>Slime Axe: Climecrown weapon made to combat an invasion of plant monsters. One child was left behind and raised within the citadel.
>Slime Chainmail: Common slimes can get distracted shiny objects. This chainmail was made instead to passively pick up objects while the slimes could focus.
>Adhesive Boots: These where provided to guests of Slimecrown to help them access areas on slimes could reach. (hints at shortcuts)
>Sticky Scars: They come off? I suppose it's weird for slimes to have scars at all if their core's intact.
>Colt's Cape: A gift from Curi on the day Colt was promoted to captain. He considers it a symbol of his loyalty and wears it with pride.
>Gooey Greaves: Worn by the slime knights of Slimecrown. The armor of the knights is notably resistant to blunt weapons and damage.
>Colt's Slimehander: A legendary weapon of Slimecrown. It has slain many foes of the citadel and has made Colt the slime he is today just as much as its wielder made it so special.
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>>1467735
>>1468082
And an Exploding Mirelle
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>>1468188
Neat.

And speaking of slimentific, I propose that the next floor's final boss when we make it should be Slimecrown's Chief Slimentist, with an area being its workshop as well as products of their experiments scattered around the level.

I'm thinking taking the base of a proposed techno-organic slime (water + tech + plant), and making it using water + water +tech + plant + lightning.
>>
>>1468188
In terms of item suggestions, this may be the best option for that 2% Mythic drop. At least as we have it right now. My only concern about it being a mythic drop would be that with it being a consumable. It might work for uncommon items but not as the item that heroes raid dungeons multiple times for.

That said, I like the idea and it does fit as a special item for a fusion boss like them. So long as we had no other bosses the fuse in the future.

I guess in theory I'd go with.

>1-15 5 Tokens
>16-30 Royal Slime Jelly
>31-45 ???
>45-60 ???
>61-75 ???
>76-85 Fusion Goo
>86-90 Lily's Slime Staff
>91-95 Lily's Slimesword
>96-98 Royal Necklace (Lily Edition)
>99-100 Aegis of the Royal Protector

makes sense to add RSJ to the mix if we're going to add fusion goo.

>>1468218
I like it, there is so cute lore in there. Particularly with Ashley. Though the real good stuff is the Sticky Scars stuff. That made me chuckle, as did chainmail.

>>1468082
>>1468243
Very cute first reimaginings!

>>1468246
I'm intrigued, though I like him more as a midboss. If only cause I'm stubborn and want every child of Curi to have a fight. I could see this guy fit in Rosa's level though.
>>
>>1468243
I don't know why, but I feel like explosive runes should increase bust size.
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>>1468272
Have you seen bombshell explodey? That might be why.

Besides if Mirelle got explosive runes, it'd just increase her Gauntley size.
>>
>>1468246
I'm not sold on the plant runes, but I do like the idea of tech+water slime technicians running around in lab coats and goggles.

What sort of experiments would they make? I'm thinking ochre jelly, nanomachine slime (grey goo that eats metal equipment), jelatinous cube, giant bacteria.

>>1468246
Yeah, fusion goo would probably work better as a daily. I really hope to see a Ronin/Psion fusion. Brain+Brawn. Girl would have so godamn much hair. Swords just orbiting around her and in her 4 hands. Sick as hell.

>>1468243
Cute, though I'm still gunning for a fist-runed four-armed Mirelle.
>>
>>1468280
Nah man, it's totally worthy of a boss drop, just not the rarest of rare, as seen here
>>1468264
For me, Mirelle growth would be Explosion+metal (for her gauntlets and maybe some wicked battle armour). Though Explosion+Fist isn't a terrible option.

And then she rides into battle on her glorious Salamander!
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>>1468280
Also Zombie Slime if we get the appropriate rune (their cores are shattered but the slime still moves. How?!), Prism Slime for laser puzzles, Cyborg Slimes, Mutant Slimes, and a Mecha Slime miniboss.
All results from research for the advancement of slimekind.

I imagine it would be a trickier boss fight to compared Curi's raw power. I also still have Bondrew from Made in Abyss in my mind, so I imagine them being unfailingly polite, never angry even when dying, and genuinely thankful for the adventurers' sacrifice to science.
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>>1468290
I'm not sure if I was clear. I'm thinking Fusion goo should be an item which is rare (not certain how rare) but once the heroes get the item, that item has one use per day, as opposed to three uses ever.The fusion would still only last one room though.

I'm thinking the resulting hero would have a level equal to the sum of the parts times 0.9, so two level twenties would combine to make one level 36. That's based on a loose understanding of how power scales with level though, so that multiplier could be adjusted.

By having the multiplier be less than one but more than 0.5, it means that in order to make the higher leveled of the two heroes stronger, the lower leveled one can't be too much weaker or they'll just dilute the product. For instance, a level one and a level one hundred fusing with a 0.9 multiplier would result in a level 90. But two level fifties would result in a level 90 as well. The closer the multiplier is to 0.5, the closer the heroes need to be in power to get a benefit.

If the multiplier is 1.0 or greater, then fusions can't be diluted, and it basically means any teammate can be turned into a level boost, which I think is less interesting.
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>>1468290

You'll need to make a Salamander monster first Items anon. See >>1465549 for some of the trash mob minion ideas. I also have you >>1468305 covered on the Tech slimes department.
Also I think I made a mistake regarding the typical salamander's rune comp. it should be the same as Magma slime's rune comp (being Oil + Fire)

But in Mirelle's case, I could make the Salamander Mount for Mirelle more Unique by messing with the rune comp. I'll probably add a Mithril or Metal rune to the mix and make it Oil + Fire + Metal.
>Maggie: Mirelle's Salamander - Her trusty Salamander Steed. Beware it's Magma breath! It's Hide is plated with Metal and it's eyes glows red hot with Fury!

Also, I would really like some feedback pertaining to the Metroid-style Dungeon-wide Self-destruct trap. seen >>1465493.
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>>1468246
Someone remembers my techno-organic slime, I feel better about everything.
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>>1468145
I have no problem with the princesses fulfilling any role you can think of (and justify but that's not a problem) but I recommend we do it with items, part of my concern is that we can't go back if we upgrade the girls whereas they could always be deployed without their items should we need them in that capacity (and with the talk about making a lower level accessible dungeon I'm trying to herd the cats to stop anything that jeopardise that possibly).
Do you also get the feeling we mostly agree with each other and it's our medium of communication that's keeping us from realising?
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>>1467735
>>1468082
>>1468243
And Sophie with... a Heal rune, I guess?
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>>1468366
Fuck yeah, floating ribbons are my jam. Although you did add a comfy rune, not heal.

What do you suppose a HealX6 demon would look like? Do you think it could restore Isabelle's original parts? I love healers.
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>>1468311
Hmmm, then perhaps the best way to work with that item is have it be a locket or a broach or something. I thought of it as a vial that is consumable. But say you break the locket to activate it(it reforms and refills every day) and the goo splashes over you and you intended fusion partner, through "SCIENCE!!!1!", fusion activates.

Your stat work is sound. Good anti-cheese work.
>>1468325
Oh I know, but I can still dream about her little mount.

I honestly think that the Fire+Stone breakdown you had first is fine. You want Stone for solidity.

Adding Mithril is a suitable upgrade for Mirelle's personal mount.

I will give more feedback on Metroid in time. I am initially cold on it. But give me some time.

>>1468355
Oh of course. Anything I say right now about upgrading the princesses are long term goals. I have no intent or desire to upgrade them until we have a second floor at the earliest. They will stay as they are for now. And we can supliment then with items until its time to rune them up to 5.
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>>1468381
a x6 heal rune demon would be probably an endurance match. You could make a sick boss if you add a mechanic where the boss heals you to death via cancer.
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>>1468401
Death-by-healing is always fun.
You're healthier than ever, faster, stronger, more alive!
Then you're so lively that you explode.

THANKS POSITIVE ENERGY PLANE.
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>>1468401
Oh God it would be like Akira that's terrifying. I love it. Though my question was more about what it would look like.

Maybe a radiant humanoid, bursting with golden light. Or maybe a really awoke guy with shifting musculature and boiling flesh. Maybe just a guy that can go Akira.
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>>1468406
>>1468411
you know... that would Make Oilivia even deadlier if we added the death/by healing mechanic to her boss fight. Combined with the "too comfy to fight" status affliction, it would be a nightmare.

Or we could make it Ashley's Bossfight Mechanic if jerkass heroes decide to Aggro the Cleric.
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>>1468311
I would rather have the rarity be reduced and have it be a consumable than go the per day route. Once someone has a X per day item then there's no benefit from that drop for them but a consumable is always useable.
>>
Maybe we could also sell slime bestiaries at the shop. It can be a starting point for aspiring collectors and contain hints for veteran collectors to find rare slimes (ex: oil slime can only be found during Curi's boss fight).
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>>1468439
Have it made from different materials and poses. 3 different Figurines of the same slime type makes a set, each figurine of the set contains a snippet of the full bestiary info like Smash Bros Melee
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>>1468420
For something like Sophie we could also have a boss that regenerates damage extremely quickly, but only while in contact with the ground.
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>>1468420
There are some interesting ways overhealing can hurt. Increase their heart rate until they have an anyeurism. Increase their immune system to target their own cells, inflaming the whole body. Increase platelet production to clot the blood. Increase cell division to use up all their energy and starve them. Increase metabolism to run faster than they can breath and suffocate them. Make their muscles stronger than their bones can withstand and let their every twitch rip them apart. Switch their kidneys into overdrive and dehydrate them.

>>1468433
The thing about that is that I want the item to be custom to whichever pair of adventurers earns it. I don't want them to have to run the dungeon over and over again to stock up, it'll become a chore. I'd rather have them out using the item to advertise the dungeon to others.
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>>1468455
Let's have both, a merge two heroes X times a day and an allow two slimes or royal jelly users to merge consumable. I fully agree that per day is better for what you want, my fault for not reading the discussion better.
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>>1468455
We need a change or adaptative rune then. Or have them earn bonus tickets then exchange them for items. The tickets are only valid while inside the dungeon and must be exchanged before leaving.

Is also a way to implement to Be a Slime and do chores. Although getting tickets that way takes way longer it makes the slimes in the dungeon like you more.
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>>1468468
Fusion goo as a less rare, consumable, slimentific, 0.7 modifier, any two friends version.

Slime heart lockets as a very rare, 1/day, magical, 0.9 modifier, custom version.

Yeah, I can see that.

Lily and Reginald discovered/perfected slime fusion and drop the lockets. Any other fusion bosses we do rely on the slimentific crutch of fusion goo and will drop it.
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>>1468478
See it's shit like this that makes Audit quest the most fun quest I partake in. Workshopping a rare item, or a dungeon fight. Its so much fun.

Alright, the updated drop list.

>1-15 5 Tokens
>16-30 Royal Slime Jelly
>31-45 ???
>45-60 ???
>61-75 ???
>76-85 Aegis of the Royal Protector
>86-90 Lily's Slime Staff
>91-95 Lily's Slimesword
>96-98 Royal Necklace (Lily Edition)
>99-100 Slime Heart Locket (Pair)

Now the only questions are:
>Should this table trigger regardless of fusion?
>Should we add more an additional Reginald rare item/replace the Lily Slime Sword with a replacemet, its 3 Lily items vs 1 Reginald at this time.
>What should fill the rest of this table?
>Should conditional modifier be at play? I.E if Right Hand Fuses, should an item like Lily's Staff be available and vice versa?
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>>1468569
we need to add runes to the rooms too.


Add water fancy and metal to curi's room. Makes a Slime Throne room (two thrones) and a bunch of artfully made lightning rods to subvert her major weakness.
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>>1468569
>Should this table trigger regardless of fusion?
This would be the standard template for the boss drop IN CASE the adventurers manage to kill both without triggering the fusion.

>What should fill the rest of this table?
one slot should be Fusion Goo, one slot would be a comfy pillow, and one slot would be Melodic cough drops.

>Should conditional modifier be at play? I.E if Right Hand Fuses, should an item like Lily's Staff be available and vice versa?
Absolutely on conditional modifiers, but tweak it in a way that way Adventurers are encourage to come back and have the experience fighting both fusions.

>Should we add more an additional Reginald rare item/replace the Lily Slime Sword with a replacement, its 3 Lily items vs 1 Reginald at this time
We should balance it out but make it more basic/common drops. The real prize is found in the Fusion drop tables.

So for Reginald's Drop Table (Contains most of the Royal Right Hand Set except for the "Ring of the Royal Right Hand" which is found on Queen Lily's drop table
>1-15 5 Tokens
>16-30 Fusion Goo
>31-45 Royal Slime Jelly
>45-60 Gauntlet of the Right Hand
>61-75 Cape of the Right Hand
>76-85 Helm of the Right Hand
>86-90 Chestplate of the Right Hand
>91-95 Royal Blade of the Right Hand
>96-98 Favor of the Slime Queen (Queen Lily accessory)
>99-100 Slime Heart Locket (Pair)

So for Queen Lily's Drop Table (Contains most of the Slime Queen Set except for the "Favor of the Slime Queen" accessory which is found on Reginald's drop table)
>1-15 5 Tokens
>16-30 Fusion Goo
>31-45 Royal Slime Jelly
>45-60 Crown of Queen Lily.
>61-75 Queen Lily's Scepter
>76-85 Cape of the Slime Queen
>86-90 Queen Lily's Slime Sword
>91-95 Royal Necklace (Queen Lily Version)
>96-98 Ring of the Royal Right Hand (Royal Right Hand accessory)
>99-100 Slime Heart Locket (Pair)

Please read this drop list and provide feedback on what you guys think.
>>
>>1468569
>>1468725
I would like two things added to the list. The first is the aforementioned Riding Slime and the second is a Poisoned Ancient Katana to Reginalds drop list in recognition of the first party to face him.
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>>1468725
Tokens should be bumped up to something more like 7-10.

There should be a note on the fusion goo to move it to a slimentist or other fusion's table when available. Lily and RSK inspired its creation, but they'd don't need to use it.

Also, the lockets should only be usable by people who are very close like lovers, family, or best friends. Fusion goo is usable by fiends/anyone who can cooperate well.

I can't think of any crunch for the new RRH items, but I'll mull it over.

Lockets should only drop when the fusion is beaten by a party of two compatible users. For instance, if Ronin and Psion beat RRH, they could get the lockets. Psion would wear one with Ronin 's face and vice versa.

>>1468788
>>1468725
Are you guys saying Reginald when you mean RRH?
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>>1468817
I am.
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>>1468817
First point, noted.
Second point, How about we replace that with a common item? Like Slimish Syrup?
On the last point, yes.
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>>1468684
Respectfully, but vehemently disagree.

I do not think we need to try and make 'the perfect boss'. Our goal is twofold, defeat the party, sure, but also entertain the party. Say we replayed that last mission with the lightning rods with Sparky/Druid. Yeah, we win, but Sparky is fundementally neutered. She is facing an enemy that is actively punishing her for her class choice. This is a bad move.

In the end, I like the fact that Curi has two major weaknesses and they should stay that way.
>Weak to lightning
>Stationary for 2/3rds of the battle

We should encourage strategies and engaging playstyles. Or else the only way heroes will win is by the skin of their teeth(Raid) or by being over purposed for us (Moon Elf)

Throne room is fine. If a bit superfulous with Curi's Chair.

>>1468725
Love the set for the most part. Especially the idea of rewarding multiple playthroughs with regards to the pair having one of the others' items in their sheet.

For the common section, replace Cough Drops with Slime Bell and I am content and will draft a sheet when I get home.
>>1468817
I disagree about it only triggering in groups with even numbers. I think the nature of the item makes it great for solo players to give to their friends/lovers/guildmates. And I think most groups travel in guilds or friends anyways regardless of size. Alchemist is the outlier so far.

What you could do to make this a bit more fair. They must have the partners picture in the locket. That way, so long as there is a friend that shares the locket, they fuse.
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>>1468878
>Curi is in a slime chair, and that slime chair sits in a even BIGGER and FANCIER chair.
anon. pls. Do you even chair?
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>>1468788
Also, I am not a fan of APK with Reginald, I think it doesn't really fit with him specifically, as cool as it is.

Now, if we ever had a foreign slime dignitary from another land, or some other thing like that...

As to your riding slime. Still don't know about it for our various bosses right now.

Buuuuut for special events like a grand feast, or the slime games, or even serf mode. It makes a damn good door prize!
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>>1468878
As long as the lockets drop in bonded pairs I'm ok. And I think they should become only usable by whoever uses them first, so they don't get traded away. So even if a solo runner comes through, they can pick who they want to give the other one to. A picture of whoever is wearing the opposite one automagically appears inside.

And yeah, keep the lightning weakness. Curi's going to scale hard enough just by getting access to more two-runes.
>>
>>1468944
>>1468878
You know, it would be interesting if the party has the option to utilize the Lightning rods because since we have Lightning slime, there needs to be a way for Heroes to stun her while temporarily negating her Lightning immunity. But that's only if Curi uses the powers of Lightning slime.
>>
>>1468878
>>1468944
The lightning rods would be targetable obviously, opening her up to getting hit, They would also discharge any charge towards the most attractive thing in the room, which would typically be the slimes. if you've played the ship level of the shadow broker dlc in me2 you know what I mean.
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>>1468366
>>1468243
>>1468082
>>1467735

You know, people are raising a very good point. How about instead of raising their rune count in the future, we craft an item for each that raises their effective level? With the tier list that's been suggested, maybe that would be a good upgrade for Revolutionary tier and above. The plus side is we can add these to the drop pool.

> Lily's Staff of Magic: Grants Lily an array of new magical attacks and buffs for Reginald
> Rosa's Bracers of Thorns: Grants Rosa the ability to produce whips and barriers of stinging thorns.
> Sophie's Healing Sash: Sophie, being a gentle soul, only wants to defend her home. In battle mode, she summons allies and uses the healing sash to keep them on their feet.
> Mirelle's Molten Gauntlets: Amplifies the force of each punch with an explosion of flame.
> Simon's Sword of Lightning: Increases the Prince of Slime's attack speed as well as adding a paralysis effect to his weapon. Elegant and deadly.
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>>1469117
......BRILLIANT
We'd need weapons for the royal guard too though.
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>>1469033
I had considered that these would be targetable, but then comes my fear that we are overcomplcating a boss fight. Realistically, these lightning rods will only come up with lightning magic or items. But will not come up if you are using melee/ranged/other disciplines of magic. Sure the lightning slime could come in handy for that explicit purpose, but do you think it is a neccessary element?

I personally think the boss fight may be fine the way it is. Call me a skeptic.

>>1469117
Items are certainly a way to stop gap until we can support a bigger dungeon with more boss rooms.

I habe some items in the masterlist that could work. And I am willing to work out more when I am at home.

Hell, Mirelle's Salamander works the same way as an item would.
>>
>>1469117
>>1469120
>>1469154

> Colt's Mage Slayer: A blade as heavy as the weight of his duty, slicing spells as well as flesh with the greatest of ease.
> The Royal Bulwark: Reginald doesn't really need a buff, but this seems to fit his theme. When banged upon, produces a strong compulsion in the enemy to redirect their blows to the wielder. Resisting the challenge imparts penalties.
> Ring of Wuot: The hands that give life can also take it away. Cleric plant's ring allows them to sap the life of their opponent and add it to their own. The effect, like glowing grains of sand flowing between owner and enemy is serene, yet oddly menacing.
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>>1469194
Cleric plant shouldn't need a weapon, Rosalyn might though.
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>>1469207

I suggested thorn bracers for that. And while you are right that Cleric Plant shouldn't need an item, I would find it amusing if they had the potential to drop one of the most powerful and horrifying weapons.
>>
>>1469194
>>1469231
Change the Ring to a Talisman used as a Catalyst for Healing spells. Also has the ability to reverse the effects of a healing spell to cause "death by healing/cancer".
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>>1469231
man i hope someone that knows cleric plant come's in with a new guy and has cleric plant agro against them.
itle freak them out on seeing their healbot become a giant monster.
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>>1469231
Rosalyn, aka paladin slime, aka Slimon's guardian.
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>>1467761
>>Old-Token exchange? If by that you mean the shop, it's there, it's just that nobody has visited since the raid.
Sorry, that was a typo. I meant GOLD-Token exchange, meaning, buying tokens with golds. I was thinking it would be something like 125 gold -to- 1 Token, so, probably a little more expensive then most adventurers would want to spend, but low enough that the people who REALLY want something specific would be willing to shell out for.
>>
>>1469253
don't. Adventurers will do that sort of stuff. I've seen a item/gold economy formed by adventurers in many a MMO. We dungeons can't do that sort of business.
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>>1468725
Okay, so, three lists then.

Magical slime Lily and Royal Slimeknight are defeated seperately:
>1-15 7 Tokens
>16-30 Royal Slime Jelly
>31-45 Melodic Cough Drops
>45-60 Slime Bell
>61-75 Comfy Pillow
>76-85 Aegis of the Royal Protector
>86-90 Lily's Slime Staff
>91-95 Lily's Slimesword
>96-98 Royal Necklace (Lily Edition)
What does this do?
>99-100 Slime Heart Locket (Pair)

Reginald: The Royal Right Hand
>1-15 9 Tokens
>16-30 Slimish Syrup
>31-45 Royal Slime Jelly
>45-60 Gauntlet of the Right Hand
You'd think it'd be hard for a slime to keep a grip on such a big sword. You'd be right. This gauntlet makes the wearer immune to being disarmed, as well as increasing the damage of two-handed weapons. The goo inside molds to your hands for a perfect fit.
>61-75 Cape of the Right Hand
This cape watches your back like RSK did for Lily. Sneak attacks against you are instead regular attacks.
>76-85 Helm of the Right Hand
The thin film of slime on the inside prevents poweders, dust, or debris from getting in your eyes. With effort, it can also act as a lense, improving your vision tenfold while you devote your whole attention to doing so. Also acts as a regular heavy helmet.
>86-90 Chestplate of the Right Hand
Emblazened with the symbol of Slimecrown, not only does this act as a regular chestplate, but it also halves lighning damage.
>91-95 Royal Blade of the Right Hand
Marked with the ribbon on the fallen Princess. A grim reflection of Colt's Slimander, instead of a defensive blade, this sword's power flows more freely the more damage your allies take. A weapon of retribution.
>96-98 Favor of the Slime Queen (Queen Lily accessory)
I'm not sure what to put for this one. How about: Allows the wearer to select an ally for their favor. The closer the selected ally is to the wearer, the greater their defense rises. With RSK gone, it's useless to her.
>99-100 Slime Heart Locket (Pair)
A promise made to keep her safe. You will keep her with you always.

Queen Lily
>1-15 9 Tokens
>16-30 Slimish Syrup
>31-45 Royal Slime Jelly
>45-60 Crown of Queen Lily.
The wearer may summon a magic slime once per day.
>61-75 Queen Lily's Scepter
Lily's Slime Staff, re-skinned. Maybe bump that +3 int down to +2 for both items, since I think 6 is the highest int stat we've seen so far.
>76-85 Cape of the Slime Queen
A symbol of Queen Lily's birthright. Allies behind you have their speed increased. It's useless to her with RSK gone.
>86-90 Queen Lily's Slime Sword
She has to fight for herself now. This sword can be wielded by caster classes with proficiency and serves as a spellcasting focus.
>91-95 Royal Necklace (Queen Lily Version)
I'm not sure what this should do. Cosmetic?
>96-98 Ring of the Royal Right Hand (Royal Right Hand accessory)
Allows the wearer to select an ally once per day. The wearer gains speed while moving towards the selected ally. It's just a memento to her now.
>99-100 Slime Heart Locket (Pair)
Even in our darkest days, our loved ones are with us.
>>
>>1469283
i need more dark soul esx descriptions like these.
they make me feel happy.
>>
>>1469244
>>1469194

Ah. Rosa and Rosalyn are so close.

> Badge of Office: Allows Rosalyn to enlist the help of other slimes in the dungeon to uphold her duties.

Or

> Helm of Unerring Judgement: A simple glance allows Rosalyn to see to the heart of enemy and foe, providing something like precognitive battle prowess.
>>
>>1469283
Fuck, I forgot flavor text on Lily/RSK lockets.

>We become the people we are because of the people we love. Nobody in Slimecrown knew that better than the eldest princess and her knight. Except perhaps the Queen, a long time ago.

All lockets include a mechanical explination: Share this with someone important to you. In times of trouble, sieze the lockets and you will find yourselves greater than the sum of your parts.

And when fusion goo is implimented:
A facsimile of the technique discovered by Lily and her knight. It's easier to use, but only 7/9 times as powerful. Some might call it a mockery. Share it with a friend.
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>>1469283
>What does this do?
>99-100 Slime Heart Locket (Pair)
Slime Heart Locket is basically Equipment that lets you do a stronger form of Fusion perfected by Lily and Reginald.
When worn by two friends/party members and activated. They both turn into a slime version of themselves and merge into one being for 30 minutes. The resulting fused being having a level that is 90% of their combined levels. It can be activated once a day.

Fusion Goo does the same thing, however it's a consumable item, it lasts only 10 minutes, and the power boost of the resulting fused being is only 70% of their combined levels.
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>>1469335
Actually, replace "sieze the lockets" with "sieze each other's hearts."
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>>1469335
>Except perhaps the Queen, a long time ago.
sad, also foreshadow's to some plot. i like it! another!!!
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>>1469332
>> Helm of Unerring Judgement: A simple glance allows Rosalyn to see to the heart of enemy and foe, providing something like precognitive battle prowess.

This. Royals can compel slimes (SLimon can't do it NEARLY as well as Curi but kinda the point).

True sight pallies are great in general.
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>>1469117
This is all very productive and well thought-out, except for the part where Lily doesn't get any fancier.
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How Larro/Mary really feels.
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>>1469341
No, I helped invent the lockets. I'm asking what the necklace does.
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>>1469356
>gets a fancy new staff
>not getting fancier
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>>1469377
Lily is not a staff. That's rude.

Unless one of the staff's powers is becoming fancier when you hold it.
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>>1469373
Looking at the item pdf on the thread I'm basing it on Curi's Royal Slime Necklace item, but you can flavor text it to be a royal heirloom of sorts.
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>>1469253
Nah, I will pass. This is a unique aspect of our quests. We don't need to add gold there. Other revenue streams exist for the dungeon so we don't need the extra gold.
>>1469283
Oh my goodness the flavour text is beautiful...particularily for the Lockets.

With that said, some of these strike me as a bit too powerful. But admittedly this is due to us not knowing the stat game.

With regrds to the necklace. Admittedly I had no thought in mind about what it should do. Part of me thought cosmetic, as you can also get Curi's, and in the future with the intent for the other royal family members to get it as an item in their boss fights too.

But I am sure we can think of something.

>>1469367
Nonsene...he loves how creative we get...

R-right?
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>>1469397
I'm assuming dungeoneer/Mary will balance the numbers, I'm just doing effects and flavor.
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>>1469393
It is one of it's spells. She has to refresh it periodically giving adventurers time to counter attack.
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>>1469367
>Only Audit
He's running a quest with a magic system that lets players design their own spells through diagrams, and half of them are trying to build computers in it.
>>
>>1469426
Well that's only for Magical Academy Quest. Audit is more like Architect and Game Design Quest where we run a dungeon and Larro has to simulate what happens when adventurers enter the dungeon.
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>>1469397
Those bonuses on Curi's necklace look broken as fuck compared to the adventurers we have seen so far.
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>>1469446
wut?
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>>1469446
They are indeed...I made them long ago before we knew the system. I assumed D&D style items. That and they are a rather rare item so I splurged. That ca be workshopped.
>>1469460
PDF at the top of the thread. Read the kernals of ideas of mostly one anon.

>>1469436
Don't forget business sim. Lots of anons nearly forget that.
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>>1469464
some of them were contributions from other anons.
But the point remains that pdf anon took the time to compile the data.
>>
Not only does Reginald: The Royal Right Hand need to be added to the cast page, but Metal Slime was accidentally noted as Water/Law.
>>
>>1469467
Took a lot of work/free time. But sessions like this make it all worth it. Glad that you've appreciated it.
>>1469491
Its been brought up several times, I don't think you will see the change made until next thread. Sorry buddy.
>>
>>1469761
You could run a campaign using this quest as a setting as it is now. That's how well developed Audit and Slimecrown has become.
>>
>>1469761
Speaking of bringing things up for next thread:

Mary should probably call her family/friends/landlord and let them know where she's been. Or hell, the police. Alex brought her cellphone. You can at least call a lawyer.

We need to file the proper paperwork to become Isabelle's guardian so that this isn't a kidnapping.

We need to find out what school district this dungeon is in so that we can properly send Isabelle to school/ homeschool her.
>>
>>1470280
Also we have to browbeat Alex about shooting for the sky. We gotta get her to come down to earth and pick something already. Maybe we can just put Law+Magic on her like we planned to make her a math mage. It is, after all, a unique role separated from Calculator who is a glorified investment banker.
>>
>>1469397
Lemme give a shot at writing more lore for items. This time, it's Curi.

>Slime Crown
Heavy is the head that wears the crown. Probably from all the goo in your hair.

>Slime swimsuit.
Curi was young and carefree once too you know. It hasn't been worn in a long time.

>Curi's necklace
There's an engraving. "To my little sister."

>Curi's chair
The Queen must save her strength, for The Thing gives her no rest.


And one for Queen Lily
>Queen Lily's Necklace
There's an engraving. "To my eldest daughter. May you never have to be Queen."

Bonus Colt
>Colt's Slimehander
Colt used this broad blade to defend Slimecrown from outside threats, because he could do nothing about the inside threat.

Alternatively:

A slime's favorite sword is a reflection of his soul. This sword doesn't break.
>>
>>1468897
APK is a trophy, he keeps it to remember his first victory in defence of his charge.
>>1469253
>>1469269
If we have a civilian area we could charge people Gold to play arcade games to win tokens, gives people a chance to pay for them in a round about way.
>>
>>1469426
Nah, that's mostly the bananamancer trying to do that.
>>
Audit Quest is the sort of quest that could benefit from a non-story crunch thread. Not right now but maybe after the next thread it might be worth having an Audit Quest: Administrative Affairs Edition thread to handle setting out our business plan. This could include setting aside some resources for big changes to the dungeon and agreeing to a particular design direction.
The bright side of such a thread is that it wouldn't require as much work from Larro other than collecting the suggestions and making sure that everyone is getting heard, the down side is anyone who missed it might resent such a thread being overly influential if something that they wanted was blocked.
>>
>>1471107
Or we could do the same they do in Hive Quest and leave the crunch to the end of the thread, after the GM said he finished to current story.
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>>1471107
Don't mistake my silence for apathy. I've got like so many notes written down just from the last... Few dozen posts.

The ideas you guys have been coming up with are fantastic and I look forward to implementing them when the dungeon is better stocked. Especially these item drops from the guys.

And the additional bits of lore.

>>1470370
IMO all drops should have something like this. It adds a certain something that I like.

Next thread will deal a bit heavily with dungeon creation as Mary speaks with the Dungeon Keepers and finalizes her agreement with YUM so look forward to that!
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>>1472371
So Mary what color halo would you want?
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>>1472403
"Probably something super simple. Like a blue one with a water rune in it to show my dungeon's affinity for slimes."
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>>1472476
Assuming that one was already taken.... What would your personal preference be? One that reflects who you are?
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>>1469117
Coming back to this, I think we should try to give these items multiple uses. E.g.

>Rosa's Bracers: Can also be worn on the legs, increasing the user's agility and letting them move through/around vegetation more easily.
>Sophie's Sash: Can also be used as a bandage, tourniquet or sling, for wounds/conditions too severe to be healed normally. This focuses all of the sash's powers on the target, preventing it from being used for anything else.
>Simon's Sword: Is also an electromagnet that can pull metallic objects towards the wielder.
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>>1472476
Mary pls.

What about something that reflects your status as Auditor?
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>>1472476
Also how long can a human stay in the demon lands before becoming a demon anyways?
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>>1472491
>>1472504
"You are asking the wrong person to come up with a nice design for something... I don't know. A law rune?"

>>1472514
"Indefinitely. The only thing that would make me a demon is having runes in my soul. Don't have that yet."
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>>1472521
Just worried because you said humans have weird things happen to them in demon realms.

Maybe a Grey/silver Halo with a Law and Mind rune?
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>>1472521
Slime sisters! What did you do for Curi on this past mothers day?
Also where has Ruth been?!?
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>>1472521
You look really tired/bored.

Also do you honestly expect more auditors to come? Or anyone from your Ex-boss for that matter
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>>1472521
Sure, now make it a nice color. A nice blueish purple maybe? Or you could go with the color of gold. We'll have to decide when the guild calls you back.
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>>1472633
IF they decide to call us back.

Mr.Skellingtons probably wasn't too pleased we cut him off like that.

He might be against speaking to us ever again...
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>>1472633
"I can dig blue. Gold seems too... Ostentatious."

>>1472534
"Yeah but I've made sure to immunize myself from the worst of it. Came with the job since we regularly deal with the demon realm."

>>1472547
"I am incredibly tired. Never bored. Always have to stay on the alert with these guys around...

I don't really expect anymore humans to bother me only more. Only rival dungeon masters and the like. We'll see, won't we?"
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>>1472682
Wow, looks good, Mary! Maybe when we conquer that Slime DM's dungeon, we can take the Water halo for ourselves.
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>>1472541
"Was that today? Yesterday?"
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>>1472692
The day before yesterday! You missed it!
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>>1472692
It depends on your perspective of time. It might be tomorrow for you. Or today. Or three days ago.
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>>1472692
Its okay Rosa, you can always do it belated.

>>1472682
Hopefully we make things a bit easier on you Mary.

Spark Mage: Where did you get the Spark Slime?
Druid: How did you get so good at casting spells while bound by gravity?
Spark and Druid: Where did you guys get the uniforms? Are you part of some kind of school?
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>>1472692
I mean, the whole thing with the Spark Mage and Druid took like 3 days so you never know
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>>1472371
Glad you are finding our discussion enlightening. I will update the PDF with our work and see what comes out. Maybe add some of my own.

Look forward to the next thread in a month or two!
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>>1472682
You might want to invest in some caffeine Mary.
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>>1472805
Or maybe let Demonologist have another run...
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>>1472692
It was some time ago. But since we are a crown and so we don't have a mother figure i donn't see a reason to care for this kind of day.
>>1472682
What about silver/metal. I think law fits you, not just because you are a Auditor, but because you managed to create a pretty balanced and just dungeon it would reflect your DM and dungeon style as something much more then simply being filled with slimes.
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>>1472682
You know if you used a Container rune for your crown you could probably stick stuff in it.

A Candy rune would be neat too, but someone would probably end up eating it while it's still on your head...
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>>1472682
>>1472521
>>1472476

Mary, I think you would look excellent with an unorthodox halo. Put it around your neck like a necklace and then apply a water rune. Make the water rune blue, but the halo itself gold. The blue gem's natural hew will perfectly offset the luster of the gold.

Then again, your outfit is heavy in black coloration. So silver and red would also be possible.
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Oh shit what if we turned this into an Etrian Odyssey dungeon, where the main plotline is to kill some side manifestation of Jeffrey, not the beast itself? Then there's an entire Bonus Floor filled with things that hate you and want you to die, with Jeffrey at the end?
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>>1472371
>Don't mistake my silence for apathy. I've got like so many notes written down just from the last... Few dozen posts.
Very good to know, I'll leave the matter to your judgment.
Although I do think that we need to have a talk about your belief that your ex boss is ever going to send someone to free you.
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>>1472682
You need a massage. Not the full spa treatment, but just a back shiatsu-style massage on your neck, shoulders and back. Olivia can you do that for Mary?
>>1472976
This I support. Makes you stand out.
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>>1472682
Well make sure Isabelle gets her immunizations too. And make sure to fill out the proper paperwork to be her foster mother, so this isn't a kidnapping.

Speaking of kidnappings, have you or Alex gotten any visits from your friends or families?
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>>1476281

Agreed. Measles is no joke. Neither are kidnapping lawsuits.
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>>1469283
Royal necklace (Lily)
>There's an engraving. "You two have my blessing. -Love, Dad."
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>>1478843
>royal knight ring
>"it's a engagement ring, well i guess it's no longer needed is it?"
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>>1472692
I feel bad




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