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File: SandTown_2.png (1.81 MB, 2953x1703)
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Is it always this warm out here? The sun bakes the sand and you with it, until somewhere along the wandering paths you end up more sweat-caked sand than human being.

---

But it was not always thus. And in nooks and crannies of old places, buildings stick out of the sand. The bones of old peering, and we the little scavengers among them. Here this way station offers water from a mostly dry well and shade beneath broken roofs and splintered awnings weatherbeaten and half decayed.

An old well, enough walls to keep out the wind and the winding paths of strangers meeting for a moment of respite. Strike a fire from the detritus, exchange glances followed by hands followed by words. Drink until the well croaks dry at last. Should a storm roll in, it may be the last rest to be had for a while.

>https://www.youtube.com/watch?v=VnTMe6uJ2MI
>>
So who are you to be here, weatherworn and dusty? A traveller, a tinker, a tradesman, a troubador, a tourist or perhaps a mere mysterious stranger roving outlands and outposts for specks of news?

--

[Name]
[Path]
Fight X Support X
Guide X Solve X

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>
>
>
==
Stuff

---
When performing actions of a mundane nature, you may voluntarily take Fatigue to add dice. Careful not to overdo it.

When performing actions of a mystical natue, you may voluntarily take Strain to add dice.
Careful not to overdo it.
>>
File: Sketcher Chargen 1.png (2.3 MB, 2068x3001)
2.3 MB
2.3 MB PNG
And if not a mysterious wanderer or traveller, maybe a sandblown seeker with a secret of their own? Plundered scraps of knowledge from old ruins, artefacts and pieces hidden in pockets deep.

Well; we all have our little quirks. Something just yours away from the prying eyes of the world is a fine thing to have.
>>
>>1482435
"I am deacon, of Inworld Sai, and I wish to have a drink."


Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
Duster
2x sandalwood revolvers
>>
>>1482435
so.. gun romans?
>>
>>1482435
Now there's a sight. This old scrap of paper is informative and deceptive in equal measure.

>Naturally ! mark out how many actions you may take, while --> is how far you may move. You can use one ! to refresh your full --> once (running). You can freely move inbetween taking actions and such-like.
>>
>>1482531
No, they're not so romantic. The job is thankless and pathfinders are usually far away from home and legion both.
>>
>>1482517
Plenty of water to have and shade to go with it, and you're welcome to share.

Not many true gunslingers around these windswept wastes, albeit violent hearts are in abundance.
>>
>>1482446

"....."

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
>>
>>1482416
>>1482435
>>1482446

KUGZA WILL HAVE DRINK. SKYVOICE SAID I MUST BE HERE.

Kugza
[Striker/Beeserker] +2 Fight

!: 3
->: 3

Fight 5 Support 5
Guide 0 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Buzzmind Rank 2 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>
>
==
Stuff
-Dashsystem [Fuel 4, Boost 3 (spend fuel to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
>>1482659
"The fury of those you speak of is akin to the fury of a kit who's stubbed it's paw. TRUE fury reshapes the world sai, and a true gunslinger with true fury can reshape many, if you ken? Come, let us palaver in the shade!"
>>
File: SandTown_2.png (2.5 MB, 2953x1702)
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A quiet one, a loud one and one who talks. That's fine company for a campfire in this old place.

Pull up, lean close - the shade can give succor and the fire less warmth than the sun, but it does keep away the crawlers. So it goes.

This old VSE station has enough room for the lot of us sorry travellers.
>>
It's not all so often I run into fellow walkers. Lonely hours on dustlit roads and with ruins for company makes a poor conversant.

There should be an Attendent at this station, to weatherlog and travel-guide. Had high hopes to practice my tongue-wagging with a lonelier soul than myself. Gone missing, though, is the Attendant.

And no trail slithering away into the serpentine sands.
>>
>>1482517>>1482779
>
"Hello everyone, gods these places are extremely hot. Wish It wasn't always so. I prefer the cool midnight rather than the hot day."
--

[Name]
[Path]
Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 4x
>>
>>1482801
"Have you looked for this man, sai?"
"Mayhap there is danger afoot, mayhap it creeps upon us while we stare into the fire?"
>>
>>1482779

"..."


Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
>>
>>1482815
A wayward tinker soul. Come on, join in, sit by the flame and sparks. Can't promise they're as bright as the flux and flow of your inspiration, but I try.

I'm not machinekeen myself. Too many oils, gears. Souls.

>>1482823
Nay, shade rest it. I drew the well and called the fire. The Attendant will see it soon be. Flittering moths to the flame, and so I have laid by courteous trap to draw the Attendant in.

For all that it has been a long time in springing. You're the first other weatherbeaten traveller to wander by this path.
>>
File: SandTown_3.png (2.52 MB, 2953x1702)
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The fire might light but it strikes a half chill. I'm not sure why the flame refuse to the wood. Some lingering Wrack from the recent storm, playing merrily with the combusition, maychance.

I would have gone from this station, Attendant or no, but with the Storms as they are I haven't the grit to risk it without a forecast from the very same. Got caught in one once and

ah, do not stare so.

apologies, that is why I wear the scarf.
>>
>>1482888
"I will look then myself, this does not sit with me"
>Move NE, N
>Use solve to examine surroundings
>Use solve to look for ammo or anything useful

Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+3
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
Duster[2Dr, image of a rose on one shoulder]
2x sandalwood revolvers [D5 damage, may fan]
>>
>>1482922
"Better than doing nothing i guess."
>assist
>>
Perhaps while we wait like so many rounds in a chamber for the Attendant to appear, one could interest such discerning travellers with a trinket or two?

your eyes wander and wonder do they not?

I have the scrounge scavenge of an empire, for bits, blood or water if you have it. Shells from fort Forlorn, re-used but once or twice. A balm from the stormwracked coast. A leviathan scale that's almost pristine.

Grenades, pulled from from the depths of a Deep Vault. My prize, those. A fuel cell, a small ball that hovers but does naught else, a talking doll insistently searching for its next familial surrogate. A small crystal that sheds the finest tears, come morning.
>>
File: Sandtown_3.png (2.53 MB, 2953x1702)
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You may wander if you wish. My fire will remain.

[Updating]
>>
>>1482942
"I need ammunition, and would like to look at that Leviathan scale, but I have nothing to give, sadly"
>>
File: Sandtown_4.png (2.53 MB, 2953x1702)
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2.53 MB PNG
Cerebrovorando ants, nesting in their layered shrines to their inscrutable god. For guns they do not trade and for bullet they do not want. The depths bless the cerebrovorando with their own kinship to leadsluggers.

They look active and well-fed, gorged upon a recent feast. Their intricate spiral towers raising higher than most. In a shade-filled place they must gorge on the nearby windweed.

The Attendant so too feasts, and the two are a natural enemy. Gregarious of the Attendant to share its meagre spoils with a billion skittering ants.
>>
>>1482961
Nothing to give? You are a traveller, sharing succo, sand and shade. Of all things we might trade, you have plenty.

Stories. Life. Secrets. Those guns cocked at your hip just so, or that long coat that weighs so heavily on your shoulders.

For a scale of a Leviathan - almost pristine - I would ask a bauble, if that. A casket of vanadian mead or the tale of the first hour you learning to handle those guns.
>>
>>1482971

>Move east 7

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
>>
>>1482971
This man may want for little, but as he is not here I will
>Move west 6
>Use ! To Move west 3
>Search crates

"For the scale, a tale, aye. This is a fair trade. I do hail from inworld, I was born of the line of eld, and as is the custom I was trained under a bondman in the ways of the slinger, if the ways of Artur. The bondsman is dead, I killed him at my trail of manhood as he would not yield and call me lord. I was given the honor due and I am a true gunslinger aye, but sent away, a great shame of mine, for a true gunslinger can temper his rage, though I like to think I have learned how through these years ....the guns are not for barter sai, there is no treasure to equal them, but another tale I would tell for ammunition, if it is to your liking"


Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+3
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
Duster[2Dr, image of a rose on one shoulder]
2x sandalwood revolvers [D5 damage, may fan]
>>
File: Sandtown_5.png (2.53 MB, 2953x1702)
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Wandering eyes from a Snake-Eyed man spots a clutch of hunting spitescorps. Their true and known name is an unproncouncable amalgamation of pytherian legalistic syllables, so they're universally known as spite scorpions. Because of their nature or to spite the scholars of the collegium, who can say?

These are tiny, newly born and skitterish, sting-tails tracing pheremones in the low breeze. Their nest is nearby. And what unfortunate organic offal they burst from.
>>
>>1483006
>Shrugs
>Move 3 south
>Tinker with my rifle.
>>
>>1482997
>>1482979
>>1483006
>>
File: SandTown_6.jpg (963 KB, 5906x3403)
963 KB
963 KB JPG
A Leviathan is a fragile thing. They die easy, for a thousand hunters seek them for their innards. Even the buiding size and skin of metal is no proof against avarice. Holding the scale close to your beating it, you understand it slowly calcifies your skin, a leviathan-in-waiting beating in your chest.

>Traded Pistols 1 for Leviathan 1
>Roll Solve + Leviathan to increase your Armor by Hits this turn.
>Roll Solve + Leviathan to. . . Change.

---

The crates are old weathermaps, notation folders, pens, dry ink and the hundred of sundry items that go into feeding a waystation so its proper function may bloom beneath the sun and amidst the wretched storms. The latest log detail increasing fervor as the Wrackstorms in the are increase, bits and pieces of other worlds dropping like rain. The Attendant composed a missive by carrier bird and its report must have reached someone elsewhere by now.

Fortunate tidings for treasure-hunters, the aftermath of a Wrack.
>>
File: Sandtown_6.png (2.54 MB, 2953x1702)
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2.54 MB PNG
It IS a nice rifle. But tinkering with your toys in public? Are all Tinkers so perfidiously self-absorbed? One would need a WORKSTATION or a WORKSHOP to affect proper changes to the innards of a leadbelcher.
>>
>>1483050
>Take the logs and a mapping of the area where the storm referenced had happened"
"A promise of treasures it seems.."
>Move S6
>Use solve to examine surroundings some more
>Use solve to examine surroundings

Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
Duster[2Dr, image of a rose on one shoulder]
2x sandalwood revolvers [D5 damage, may fan]
>Leviathan scale
>>
>>1483064

>Move South 1 East 2
>Overwatch North

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
>>
File: Sandtown_7.png (2.54 MB, 2953x1702)
2.54 MB
2.54 MB PNG
Two pods of spitescorps bar Deacons way, stingers raised and dancing from side to side, eight beady eyes multiplied twenty times across carapace scarred by sand and dust.

Aggressive, even for scorpions. Perhaps they intend to bar your passage further to protect some recently gleaned feast? The ground looks to be littered with the detritus of insects and larger things lost to the preying pack.
>>
File: Sandtown_8.png (2.55 MB, 2953x1702)
2.55 MB
2.55 MB PNG
>>1483118
They do not like you here not your flesh nor your false-claws of steel. Their tiny eyes watch you. Spitefully, perhaps.

The creaking wind is otherwise your only company.

So who will lunge first, you, or the myriad claws twitching in anticipation?
>>
>>1483121
>Move S,SE,SE,S
>Use dodge to get through them/anything else that may be waiting
>Overwatch a shot into anything waiting that wants to fight me


Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
Duster[2Dr, image of a rose on one shoulder]
2x sandalwood revolvers [D5 damage, may fan]
Leviathan scale
>>
Rolled 10, 10, 8, 5, 6, 3, 10, 8, 5, 3, 9, 1, 3, 5, 5, 5, 8, 2, 2, 9 = 117 (20d10)

>>1483121

>Engagement strike W scorpions
>Engagement strike E scorpions
>Strike Scorpions E
>Strike Scorpions W

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
>>
>>1482446
> sitting away from the fire and against the southern wall, take another sip from my metal cup
> keep watching as my companions run about, sword in easy reach.

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
DIRCT 1/SOLVE 4
WOUND 0/FATIG 0

[Secret] Dash System Mk1
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

x1 Old Blade
D3+0.5 FIGHT
x1 Wicked Knife
D1+0.5 FIGHT
x1 Well-Patched Shirt
>>
>>1482416
"Mind if I take a sit?"

Heiren
Tinker, trained by dreams
Fight 0 Support 4
Guide 1 Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Rank 3 Mechanologistics
>Rank 1 Alchemineering
>Rank 1 Survival
==
Stuff
1x Old Toolbox
4x Homemade hiEx
1x Bent Utility
14x Bits
>>
File: Sandtown_9.png (2.57 MB, 2953x1702)
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2.57 MB PNG
The screeching spitescorp are not match for simple boots, their immature sells like soft eggs under the pressure. Ichor and pheremonal spray splutter over the sands.

They multiply in response, stingers waving as they do.

Deacon smells blood, sees blood. An nearly old trial of carmine blood.
>>
>>1483179
>Yell to the people by the fire
"There's fresh blood here, and lots of it."

>Move S
>Kick the ants nests towards the scorpions and let the bother each other.
>keep moving SW,S,S,S
>Keep dodging


Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm salvage hoard
-Leviathan scale
>>
File: Sandtown_10.png (2.56 MB, 2953x1702)
2.56 MB
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>>1483174
>>1483166
Travellers, resplendently welcome to a calm oasis in the Leviathan Sea. I would offer bread and comfort, but the Attendant is not here and ot pilfer their supplies without their gainsay strikes me as a cruel parlay.

Of water, you may have from the well, fresh as the dust and wind may deliver it. And mind the spitescorps. They multiply with ectasy. The Attendant would normally have it so, so their attentions must truly have wandered. Perhaps some ozone-tinged weather phenonema boils and roils our way that dragged their eyes.

Perhaps you would wager to trade; I know my hoard can compel the eye to desire.
>>
>>1483229

>Move North 1 East 5 North 1
>Inspect chests

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
>>
File: Sandtown_11.png (2.58 MB, 2953x1702)
2.58 MB
2.58 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren

--

Deacon sparks off a war. From their warrens and their bunkers below the windblown sands, the cerebrovorando boil in their thousands to slay the interlocutor who brought their architecture of ages of low. Footsteps like craters trail a ragged carpet of crushed worker-ants.

Their spitescorps attack the masses with claw, stinger and bodily weight. And they are dragged under one by one.
>>
>>1483277
>Move NW, W,W,W,W
>USE THE Leviathan scale harden my skin beyond any bite
>Search the crates


Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
File: Sandtown_12.png (2.58 MB, 2953x1702)
2.58 MB
2.58 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren

>>1483264
The Attendant of this station is a private creature, lonesome perhaps in their solemn vigil of sky and sand. Their private workspace is open for pilfering hands seeking quick gain in private chests and personal coffers.

Bits by the multitude, rations by the score, an old locket with a prize mememto piece of hair and a picture of a blue-bricked house wit amathyst windows on some far-forgotten shore.
>+8 Bits
>+1 Memento
>+1 Water Skin (Full)
>>
>>1483229
> flick my eyes towards the gunslinger but refocus on the trader and speak in a rusted voice
"What... what do you want for the fuel?"
>>
>>1483229

>Wander in does the warden
>-3 to fight
>-2 to support
>-2 to guide
>-2 to solve
>-1 to connections

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain 0

Rifles 1
First aid 2
People 1

==
Secrets
>Connections

==
Uniform
Reloadx2
Warden Longarm
>>
>>1483297
"One must always be open to trade, especially in this place. What do you have to offer and what are you interested in? Maybe something needs fixing?"

Heiren
Tinker, trained by dreams
Fight 0 Support 4
Guide 1 Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Rank 3 Mechanologistics
>Rank 1 Alchemineering
>Rank 1 Survival
==
Stuff
1x Old Toolbox
4x Homemade hiEx
1x Bent Utility
14x Bits
>>
>>1483307
Burning bits of energy-in-waiting? For that, friend-mine, I'll want a Favor.

Fuel for the sort of gear you're bearing is not a small thing to offer lightly.

---

Searching crates, Deacon finds a uniform to eaten by time and tiny claws to offer more than a passing marker that it belonged to the Vanadiar Sci--- something, lost to the teeth of the desert.
>+4 Bits

[Updating]
>>
File: Sandtown_13-1.png (2.62 MB, 2953x1702)
2.62 MB
2.62 MB PNG
>>1483333
A thousand things. The sky, the sun, the sand, the wind, the animants, the Sect, the spinning starless gap where the moons used to be. Can you fix that Tinker friend? Are you so apt with tools and trade that your machinery can fix the void above our heads?

If not, well.

Come try your hand at this Signal Recoiler.

>>1483313
A trueborn wanderer never lacks for associates or fellow travellers. Perhaps we shall be one of them, in the end?
>>
>>1483376
>Search chest
>Move NE,N,NW
>Overwatch north

Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
4 bits
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1483376

>Move South 2 East 1 South 3 West 1
>Examine trail

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
8 Bits
1 Memento
1 Water Skin (Full)
>>
As to my interest... I am not so fluid in the desires of the heart. For all the paths to wander, I want just one secret.

I want a map to Sareth, the City Itself, and this wandering soul have spent ages and years looking for the glimpse of such. If you could offer it. . .

For that sort of a prize Scarf would tell an Enigma. Not mere trinket secret that.

>>1483393
Yon Cerebrovorando agiating racconteour, the chests are searched - the bits are yours to claim. As is an old patchwork uniform I shall trade you 2 Bits if you bring me. An unfinished ID tag is almost a puzzle, and certainly a mystery.
>>
>>1483344
... you'll have it, then. It's... the only thing of value I have that I can give.
> seize my pack and stand up, maye my way over towards the trader to pick up the fuel.
>>
>>1483376

Salutations. I came once I saw the fire and sure enough I've found respite. My charge keeps me to aid others as is seen. I see your trinkets there. Tell me what that doll is.
>>
>>1483412
"I need ammo, not bits sai, you know this."
How many bits were in the chest?
>>
>>1483427
A valued wordwise friend who will whisper secrets to your ear at night, if you but become its sworn familial pledge.

I would not trust the doll myself, it chatters incessantly and its desires for family can be grating despite the warmth of its tiny clockwork heart.
>>
Rolled 8, 3, 6, 9, 7, 1, 7 = 41 (7d10)

>>1483376
>Move 3N
>Spend 1 !
>Move 1W 1N
>Dominate the cerebrovorando colony [Wildly](Buzzmind Rank 2 + Fight)

KUGZA WILL BECOME NEW GOD OF CEREBROVORANDO

Kugza
[Striker/Beeserker] +2 Fight

!: 3
->: 3

Fight 5 Support 5
Guide 0 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Buzzmind Rank 2 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>
>
==
Stuff
-Dashsystem [Fuel 4, Boost 3 (spend fuel to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
Rolled 3, 7, 10, 6, 1, 6, 3, 5 = 41 (8d10)

>>1483376
>>1483412
"I wish I was able to do it, but I'm afraid you are right. I can open your Signal Recoiler, touch a few cables here and there, replace some parts and it will be as good as a brand new one. I can hardly do that to the sky.

Well, let me see."

>Try to fix the Signal Recoiler
>Rolled Solve+Mechanonologistics, I hope it's correct

Heiren
Tinker, trained by dreams
Fight 0 Support 4
Guide 1 Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Rank 3 Mechanologistics
>Rank 1 Alchemineering
>Rank 1 Survival
==
Stuff
1x Old Toolbox
4x Homemade hiEx
1x Bent Utility
14x Bits
>>
>>1483440
My craft is to protect and that I have done. I once held in my charge 12 young ones. A family I provided and provide I can once more.

I will give it a home. Until the time comes I can find it's rightful place.
>>
>>1483393
The spitescorp behind you is larger than its neonotenous kin, its slick carapace wet from recent molting. Caught in the act of backstabbing unsuspecting warmblood prey, it raises pincers to match a raised gun.

A shot rings out. A stinger strikes.

Pain.
>>1483400
Something organic here was ambushed and dragged to the shade below the creaking workstation timbers. Not human, too fleshy and too live for that. Too many limbs to kick while being dragged towards inglorious doom. A transport animal? Perhaps the messenger creature the Attendant sent their reports with? Underneath the raised platform, just out of sight, something glitters.
>Know Your Prey : Spitescorps like to Ambush and Lie In Wait. They are smart enough to attract other potential prey by leaving eye-catchers.

>>1483431
4.

But you have bigger worries, gun-friend.

>>1483454
To Dominate is to Guide by different means, and the cerebrovorando are indifferent to their newly prounced diety. Apotheosis must wait until the throng can be gathered in accordance with your whim. For now they merely rest supine upon your flesh and brow and hands and feet.

>>1483461
"Oh, you did it"
"Well done you, machine-hands. For my fixed Recoiler you may get a boon. Bits, or bricabrac? I may even have a Form for you, if you are willing"

>>1483416
"YES. SO IT IS. A bargain neither will regret is a bargain truly made. For you, your inferno in a box.

For me... A striking trade. "
>+1 Fuel Cell (4)
>+1 Fuel Cell (4)
>+1 Scarf Marker

>>1483475
"So well versed in child raising, is one such as you? The doll-child is yours without malice and mine gone without regret. Stars to the truth, you may have chill child-not with my blessings and three bits besides. "
>+1 DollHeart
>+3 Bits

[TURN : Players ]
>>
File: Sandtown14.png (2.7 MB, 2953x1702)
2.7 MB
2.7 MB PNG
Scarf sometimes forgets. This is not a secret.
>>
>>1483527
>Reduce the damage and poison
>Fan five shots into the thing
>Dodge
>Move E, NE,NE,N
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 8
Poison:2
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
>Vanadian uniform
>Worn uniform
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
Rolled 9, 7, 1, 6, 3, 10, 7, 7, 7, 7, 5 = 69 (11d10)

>>1483566
Pistols 2 + Fight 5 + Extra Ammo 4 = 11d10
>>
>>1483527

>Throw bit under raised platform
>Overwatch West

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
8 Bits
1 Memento
1 Water Skin (Full)
>>
>>1483521
"I'm glad I could help you, friend. A Form, you say? Tell me about it."
>>
>>1483521
>Move 3S
>Spend 3! (9 Move)
>Move 3S 6W

HOLD ON FLOWER MAN, KUGZA WILL CALM DOWN SPRITESCORP

Kugza
[Striker/Beeserker] +2 Fight

!: 3
->: 3

Fight 5 Support 5
Guide 0 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Buzzmind Rank 2 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>
>
==
Stuff
-Dashsystem [Fuel 4, Boost 3 (spend fuel to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
Rolled 5, 5, 3, 6, 7 = 26 (5d10)

>>1483527

I hear a rumblin. Perchance you heard the name of this lost one? If not one may come in a whisper. For now it seems another has wandered and I must ward

>move 2s 8W
>fire at scorpion [5]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain 0

Rifles 1
First aid 2
People 1

==
Secrets
>Connections

==
Uniform
Reload 2
Warden Longarm
DollHeart
Bits 3
>>
Rolled 9, 6, 5, 8 = 28 (4d10)

>>1483527
> tie the token onto my dash system
> snap my head around and stand up as shots are fired and people run off after them

> Solve:
what does the scorpion poison do?
>>
>>1483607
No, a better question on seeing the large one...
How many scorpions could we expect? An average colony size.
>>
File: Sandtown15.png (2.91 MB, 2953x1702)
2.91 MB
2.91 MB PNG
>>1483566
If words cannot dissaude this arachnoid ambusher, bullets will pay in kind for stinger strikes.
>1 gun empty.
>12 damage inflicted.

>>1483581
A bit-piece sacrifice absorbed by a storm of stinging claws and ripping pincers as a spitescorp explodes with pent up hydralic rage out of its impromptu bloodnest. The ambusher is ambushed in kind, but twin flashing blades do not bite so deep against such armored fury.

>>1483582
"Magnamoniously I know a tale or two to tell machine-bits when they meet in the hands of a crafter. Which one would you like to learn?

The Form of. . .
Malice : Effect strikes again for ½ value next turn
Crash : 3 Physical Penetrator,
Aero : +3 Range on Thrown

They're all exciting tales, if one runs to metallurgical creativity"

>>1483584
Fleet though feet may be, they do not move so far
>Move once
>Run once (refresh move once)
>To move further, consider using your boost system and its Fuel. That is free for a Striker such as thee

>>1483588
"Do men who live by guns have names other than the report of their weapons against foes near and far?

Ah. Scarf sees you do not disagree"

>>1483607
>>1483617
MANY. Left to roost in this shelter out of the storm, with no Attendant and travellers arriving with clockwork regularity to rest their straggling souls? A horde of abyssmatic arachnids await. Many small, some large, a few big. . . and one too great for such as we that will lead the colony in poaching. Perhaps ten-thousand young, a thousand smaller poachers stepped under foot, a hundred thumb-sized stalkers, ten stingers taller than you and me and one. . .

One we best not see"

[Turn : ENVIRONMENT ]

From besides dustsmeared skies, the sun peaks - a weak bright that glances off of carapace and campfire.
>>
File: Sandtown15-1.png (2.93 MB, 2953x1702)
2.93 MB
2.93 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren
7Warden | Red

---

Wounds slows th ecombatants an agonizing fraction of a heart beat. Not so much a stinger strikes, but too close, too near - a miss this time but the soon to be moment?
>Deacon slowed by wounds. -3 Mobility this turn (Can still refresh to max)
>Snake Eyes damaged.

---

The cerobrovorando can smell the ichor stains and innard scent of the wounded spitescorp, and they loathe their insectoid kin. Beneath a stinging, bitting, tearing, ripping mass of black bodies the spitescorp screeches in frantic, panicked rage and lashes out.

[ Turn : Players ]

The sun shines, as stellar bodies do. Anyone out in the open takes 1 fatigue.
No one is out in the open. Shade rest is a fine thing to have.
>>
Rolled 9, 7, 2, 9, 2, 10 = 39 (6d10)

>>1483707

>Subtract 1
>Stab scorp
>Move 1 East 3 North 3 West

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 10
Fatigue 0
Strain 0
Poison 3

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
>>1483707
>Move 3W
>spend 1 !
>Move 3W

KUGZA WONDERS WHY SCORP IS SO FAR AWAY?!

Kugza
[Striker/Beeserker] +2 Fight

!: 3
->: 3

Fight 5 Support 5
Guide 0 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Buzzmind Rank 2 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>
>
==
Stuff
-Dashsystem [Fuel 4, Boost 3 (spend fuel to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
>>1483735
Wanderer, if you have three weapons a conundrum presents itself. Do you wish to strike with 2?

>Shortblades can be wielded in the offhand, attacking at ½ value.
>You could attack once with 6 and once again with 3, if you had two knives in your clenched fists.

And then a third for throwing = Fight + Blades.
>>
Rolled 5, 3, 7 = 15 (3d10)

>>1483794

>Nod
>>
>>1483582
"Perhaps the proper Instructions can swell the breast of your fancy, yes?"

>Idle Hands provide a set of forms already (Fire, Smoke, Shock, Cloud, Blast, Power). Learning another adds to that.
>>
Rolled 2, 1, 6, 4, 8, 5, 1, 5, 2, 3, 6, 9, 7, 7, 7, 1, 7 = 81 (17d10)

>>1483707

I inquire about the title of the doll if you've heard one from past musings. As right now that will have to wait.

>fire gun and use 3 more bullets [8]
>4n1w
>fire gun with 4 more bullets [9]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain 0

Rifles 1
First aid 2
People 1

==
Secrets
>Connections

==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart
Bits 3
>>
>>1483670
>>1483707
"The Form of Crash seems like an interesting tale. I'm all ears."

>>1483670
>>1483707
"The Form of Crash seems like an interesting tale. I'm all ears.

I want to combine some bits to creat explosives like the ones I already have. What are the rules? One bit for each attribute?

Heiren
Tinker, trained by dreams
Fight 0 Support 4
Guide 1 Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Rank 3 Mechanologistics
>Rank 1 Alchemineering
>Rank 1 Survival
==
Stuff
1x Old Toolbox
4x Homemade hiEx
1x Bent Utility
14x Bits
>>
>>1483707
"Keep the grenades handy, in case you get ambushed."
> Focus the mind and take control of the body
> Run 3S and up the wall using the dash system (-1 fuel)
> take a vantage point on top of the wall to spot other scorpions.
>>
Rolled 5, 6, 6, 4, 5, 1, 6, 5, 5, 3, 6, 10 = 62 (12d10)

>>1483707
>Move NE,E
>Fan last 6 shots into bug
>Dodge

What does poison do? Add wounds per turn?

Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
4 bits
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
File: Sandtown_17.png (3.01 MB, 2953x1702)
3.01 MB
3.01 MB PNG
>>1483814
Such grace which with you wield the weapons of your warring with the arachnoid wastrels.
Strike and stab and slice and bend - perhaps it may yet be just enough to save yourself?

Your prey feels but inchoate cessation.

>>1483772
Rapidly closer though it does come, the carapace comrade is not yet within touch. Ah, but sight. There it is - beneath the mass of ants that are hollowing out is pungent innards.

>>1483837
"I may have. This one is the Stellar Shadow, its tick tock heart wrought with the last lingering waves of supernova decay. It longs for a family.

Of stars."

>>1483846
Indeed so. One bit for each attribute, and your hearts content may come into your very hands.
Maximum bits = Mechanologistics x 2 + Solve
Base Effect = Mechalogostics
>A HomeMade HiEx Consits of Fire + Blast + Power^7


>>1483850
Careful now, favor-friend. That spitscorp looks. . . larger.

But no so big as the nightmare haunted worries may yet grown.


>>1483890
Scour your insides and weaken you when you need strength the most, sapping vim, vigor and vitality from your limbs. The easiest task turned to the hardest.

[ TURN : Environment ]
>>
File: Sandtown_18.png (3 MB, 2953x1702)
3 MB
3 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren
7Warden | Red

Our first prey is slain! It's wet carapace subsumed beneath a layer of riotous ants. Ten thousand black bodied bloate grave-stones.

But the last fell sting of our arachnoid foes reaches from beyond. A wracking spasm, a cough. A blurring of the senses.
>Deacon : +2 Wounds, -2 Mobility this turn
>Snake-Eyes : -1 Action this turn.

Dead men walking. Stumble to some harbor of safety.

[TURN : Players]
>>
>>1483968
"Somebody....suck this fu-fucking poison out of me"
>Move NE
>Drink the water
>Drink more water
"Why are you all just standing here??"
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds: 10(?)
Poison:2
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
4 bits
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1483772
A mirage is never close, and your SkyVoice-Friend should tell you this:

The desires of our hearts are a mirage.

>>1483890
As the warden of orphans and others exploited your previous softening of the insectiod defenses to deliver a killing shot, your bullets need not be spent.

Yet.
>>
>>1484012
Wouldn't have done much good anyways, what with in success out of 12
Does rage need to be tapped or us it a passive?
Does it cost anything to use?
>>
Rolled 3, 9, 9, 3, 3, 3, 10, 3, 8 = 51 (9d10)

>>1483968

>subtract 1
>Stab scorp

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
8 Bits
1 Memento
1 Water Skin (Full)
>>
>>1484024
Just the smouldering embers of a heart with barely enough blood to beat, held together with clenched spite and focused malice.

>You may add up to Rank wounds as extra dice, at no cost, for free with no penalties. Enough Rage and one can reforge the world. In your case that would be Rank II = +2 dice to all actions so long as you are suffering 2 wounds (or more).

>Sometimes you do not want all these extra dice (if you are using powers wildly, it may not be in your favor). So you must opt to do so, but this does not itself cost anything.
>>
Rolled 2, 4, 8, 3, 10, 8, 7, 3 = 45 (8d10)

>>1483968

Stella for short sounds like a fine name. May I find some note of importance by muted breaths. Perchance you have a waterskin to part? These wastes may tax us with wind and rays.

>-move 2E
>use first aid on Deacon [5]
>whisper to the doll [3] Solve+People?

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain 0

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Bits 3
>>
Rolled 7, 6, 3, 2, 9, 5, 5 = 37 (7d10)

>>1483968
>Move 2N
>Mark the Giant Spritescorp as very vulnerable to the cerobrovorando (Make the cerobrovorando attack the Spritescorp) [Buzzmind Rank 2 + Support]
>Move 1S
>Refresh Move
>Move 3E

LITTLE ONES, YOUR GOD COMMANDS YOU TO STRIKE AT MY FOE!

Kugza
[Striker/Beeserker] +2 Fight

!: 3
->: 3

Fight 5 Support 5
Guide 0 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Buzzmind Rank 2 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>
>
==
Stuff
-Dashsystem [Fuel 4, Boost 3 (spend fuel to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
>>1483968
I'm going to look for the Attendant, perhaps they are around here still.

>The mind is still water (keep focusing)
>Run across the wall 3W to gain speed,
>Jump S, boosting only if I have to,
>Slash at the scorpion's tail as I pass (TIGER HEART)
>Spend remaining move directly South, as quietly as I can

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
DIRCT 1/SOLVE 4
WOUND 0/FATIG 0

[Secret] Dash System Mk1 FUEL: 3/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

x1 Old Blade (D4)
x1 Wicked Knife (D2)
x1 Well-Patched Shirt
x2 Fuel Cell (4)
x1 Scarf Marker - a Favour Owed
>>
>>1484010
Gente waves from deep earth, soothing. It's a curious sensation to drink so deep when it also flows freely out again from wounds sustained.
>Water replenishes all fatigue


>>1484089
Stella whispers in return, a quiet quick tale of far off worlds in an alien sky where gravity spins a mass of stellar void into the rough amalgamation of a sphere not so much planet as negative blot on the skein of space and time. Then it smiles. Becuase naturally, the doll can smile.
>You have learned a Secret!
> [ Stellar Lights 1 ]
> May Interact With

[ Turn : ENVIRONMENT ]
>>
Rolled 5, 7, 8, 2, 10 = 32 (5d10)

>>1484147
[TIGER HEART IV + 1 L. Blades]
>>
>>1484151
> [ Stellar Lights 1 ]
> May Interact With

With what?
>>
Rolled 9, 7, 2 = 18 (3d10)

>>1484147
Swoosh.
>>
How do you even interact with fire...(ie: use the affintiys you acquired...)
>>
>>1484205
// Some things you will have to figure out on your own.

(If I had to guess: FIGHT+Rank to attack, GUIDE+Rank to control, SOLVE+Rank to do something unorthadox)
>>
>>1483968>>1484226
"Gotcha, hope this works!"
>2 south 3 west
>take a potshot at the giant scorpion
>Try to make a fireball from the campfire and throw it at the scorpions.

Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 4x
>>
>>1484151
"...looks lively."
>Deploy

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 7
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 0 | Ftg 0 | Stn 0
==
Secrets
>Arrowken
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×20 (D+0)
Bits ×4
>>
File: Sandtown18.png (3.01 MB, 2953x1702)
3.01 MB
3.01 MB PNG
>>1484151
BEST RECTIFY
>>
File: Sandtown22.png (3.21 MB, 2953x1702)
3.21 MB
3.21 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren
7Warden | Red

--
Scarf apologies for that little gaffe. What has happened just happened, and the world shoul continue. That was then, this is now.
>>1484268
>previous action

>now posting: reaction to that

-----

Snake-Eyes slays the pincer-monster faced, with a last groaning strike. It shudders and dies. And soon, so he will, heartbeat stilling with every contraction.

Aeron takes a potshot. It does not deter the beast - is a tinker still a tinker if a tinker has lost half their blood? Scarf thinks yes - a tinker is a soul-mind thing, not just so reducible to broken fingers and a shattered ribcage

Deacon still stands, hearty if not hale. Quick-quick an antidote for virulent toxins, Scarf can provide.

-----

We strike from the air on a tail as it passes, and --- in the ruins, a bulbous shape, overgrown and humungous. The broodscorp, waiting. Pincers more vessel than limb reclining on a throne of ground up bones.

Balance carefully now, favor friend.

>>1484192
>>1484205
One must practice wth Focus and Determination to learn to interact with the Secrets of Nature. But a clever-smart wanderer with a secret in their soul could Fight with an Element, or Guide an Element or Support with an Element (Or Support an element, so to make it more than it already is!). Some might even Solve things with their Elements, with great care and precision for the curiously different and---

>>1484226
Scarf hears the favor-friend already knows. A good trade Scarf made.

[TURN : Players ]

>Sorry about that upload gaffe, picture dropped.
>>
>>1484246
>Mobility should be 8. Overlooked that.
>>
>>1484010
// you'll want the alchemineer to try [invert]ing the poison but he'll need a sample /to/ invert.
>>
File: Sandtown_23.png (3.22 MB, 2953x1702)
3.22 MB
3.22 MB PNG
>>1484300
>>1484246
A reachbound stalker in our little post? Track the Attendant for me, bow-eye. I cannot reward you with horizons, for the walls of this place limit the sky so we may shelter.

>You may act
>>
>>1484126
Your little worshippers will tear and jar with their mandibles, but they cannot burrow beneath bulky scorpion plate so thick and encrusted with sand and the fluid of tenthousand prey.

Give them an opening in the fearsome jagged shell and they might do their diety proud.
>>
>>1484298
*gargling noises followed by a scream come from aeron as the giant claw takes a section out of him* And he starts running toawrds the well.
>move:3 east 2 up
>Action: move 3 up 1 west right onto the wells edge
>Drink water like theres no tommarow sonny!

Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 18 (poison: 6)
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 4x
>>
Rolled 6, 9, 9, 4, 4, 4, 3, 4, 5, 3 = 51 (10d10)

>>1484298
>>1484307
"How about you FOOLS stop STANDING THERE AND BE OF USE!? To yourselves if not to me!"
>Fan 6 shots into the ugly bug
>Move N,N,NE,NE
>-TAP RAGE II For extra dice
>Of the 14 dice, use four on bullet wizard
>Use two of the four dice for +4 pen, two for +dmg/knockback
>Dodge

Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 8
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
4 bits
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1484311

>Grab slain scorp
>Drag 7 West

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
Rolled 5, 1, 3, 2, 4, 5, 2, 1, 3, 1 = 27 (10d10)

>>1484298

Stella, what you've shown me perhaps will save us. For the void beckons us all and now I have command much the same as the sky. May I find your home within the stars but first we must find respite.

For this antidote I may find it's source. Bid time for me and I can do so, but suturing foul slashes must be tended to first.

>Shoot at scorpion [5]
>Move up 2 3 west
>heal Aeron [5]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain 0

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Bits 3
>>
>>1484311
"How much for that antidote scarf?"
>>
Rolled 4, 2, 7, 3, 2, 1, 8, 9, 4, 9, 1, 5, 8, 6, 6 = 75 (15d10)

>>1484298
>Move 3W
>Attack the Spritescorp (5 Fight)
>Attack the Spritescorp again (5 fight)
>Attack the Spritescorp yet again (5 fight)

>>1484322
THEN YOUR GOD WILL DO SO AAAAAAAA

Kugza
[Striker/Beeserker] +2 Fight

!: 3
->: 3

Fight 5 Support 5
Guide 0 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Buzzmind Rank 2 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>
>
==
Stuff
-Dashsystem [Fuel 4, Boost 3 (spend fuel to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
>>1484350
>>1484326

Use your mask/whatever you have for defense to reduce the damage you took, you need to do it yourself.
>>
>>1484356
Not so much all told in truth. At this juncture, it is an easy trade.

Your life.
>>
>>1484396
"You don't filch a dead man, fool, he has nothing left to lose, unlike you"
>>
Rolled 5, 6, 9, 9, 9, 1 = 39 (6d10)

>>1484359
5 Fight + 2 Axes = 7 dice.
>>
>>1484322
// The eyes, the mouth, the wound that I inflicted. Good luck.

>>1484311
> -1 Fuel for the jump

Now, where would I stab this thing to /kill it/.
SOLVE (burn one of two actions)
>>
>>1484402
This trade perhaps you misunderstand, gun-friend.

You will die from virulence in a moment.

Sell your life to the death in your self-of-self, or self your life to Scarf. Unlike Great Silence, Scarf has good rate of return on most investments.
>>
Rolled 1, 9, 5, 10 = 25 (4d10)

>>1484416
(dice always eaten by having to refresh the page...)
>>
>>1484419
"How about I shoot you friend,and take the antidote FROM you? Or just die over your cooling corpse and die knowing I killed a filcher?"
>>
Rolled 8, 7, 7, 8, 4 = 34 (5d10)

>>1484298
>>1484311
"This is fine. I find my own horizons."
>Move 5S, Climb up the wall, Remaining Move W
>Act1+2: Shoot Broodscorp, fit+bows=5, D4+4(2acts)


[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 8
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 0 | Ftg 0 | Stn 0
==
Secrets
>Arrowken
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×20 (D+0)
Bits ×4
>>
>>1484419
*gargling blood and drinking water*
"I-....I WILL OFFER MY LIFE! Just give it to deacon..."
>>
File: Sandtown_25.png (3.21 MB, 2953x1702)
3.21 MB
3.21 MB PNG
>>1484326
The water may cool and aid with succor, to freshen and delight - but the slow kill in your beating heart is not so dissuaded.
>Restore all lost fatigue

>>1484345
Some things are best solved wit Bullet.
>Carapace crack.
>>1484350
"Bits! Poison! Sting! Sac and mandible and little chitin plate. And a sweaty, nearly-corpse to drag it.
20 bits.

Or this convenient CureAll!"

>>1484353
The boxes have no discernible anatomy a man of your renown would know.

>>1484359
Heroic, and dashing, but violently reckless! Do not end your attack in reach of that monstrous thing, your armor can be prie apart and your organs rendered down to gibblets if you do not get away!

>>1484422
>>1484416
The red globules strewn haphazardly upon the back must be the nesting young, new terrors in waiting. Perhaps that is a vulnerabe spot for a building sized spawn of the sands.

Perhaps it is not, favor-friend.

Would you try to find out?

>>1484433
"You could, yes. Bullet for anti-dote is also a kind of trade"


[TURN: Environment]
>>
File: Sandtown_26.png (3.05 MB, 2953x1702)
3.05 MB
3.05 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren
7Warden | Red
8Stalker | Lutum

>>1484438
An arc to find an unintended end on a shell thicker than metal. The arrow sticks, but by luck more than ken.

---

The armor-chitin cracked and shattered, the cerebovorados voraciously pour in. In its last frantic paroxysms, the spitescorp cleaves Kurgza. Attempted diecide.

Hollowed out in seconds, the pockmarked, mandible marred carapate plates fall in on themselves.

--

Snake-Eyes collapses from poison.
"Was that a nod, quiet-friend? I think it was a nod"

Deacon collapses from poison.
>>1484458
"Not one but two favor friends in one night? Silent Skies wish Scarf luck, perhaps.

Yes.

So it is, then"


[Turn : Player]

The sun is out in earnest, and direct exposure to the rays above incur fatigue from the burning bright.
>>
>>1484529
Am I dead?
>>
>>1484529
>-realize your going to die very very son
>-wonders about something
"if i offer you my life, can you save one of my companions???"
>Offer life to save either Snake-eyes or deacon.
>>
File: TRADE 1.png (1006 KB, 1592x772)
1006 KB
1006 KB PNG
I did not find the Attendant at his solitary Vigil, but other things perhaps will make do for companionship.

An enterpresing gestalt, is Scarf.

>Snake-Eyes cured of Poison. Wounds down by 10.
>Deacon cured of Poison. Wounds down by 10.
>Aeron cured of Poison. Wounds down by 10.

. . . But perhaps now is best time to re-negotiate?

>+1 Scarf Marker - a Favour Owed (Deacon)
>+1 Scarf Marker - a Favour Owed (Aeron)
>+1 Scarf Marker - a Favour Owed (SnakeEyes)

Light dealings, simply made.
>>
>>1484529

>collapse while pointing at CureAll

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
>>1484557
FORGET ABOUT THAT! instead look at this!

>Thank scarf
>>
>>1484563
Oh? This quiet one can still speak? ? ? ?

Very well. That is ALSO an acceptable trade. Dealcraft is much harassed whe ones opposite numbers have the sentience to stand their terms.

>Disregard maker token.
>Traded for Scorpion.
>Poison Cured, Wounds down by 10, +3 Bits instead.
>>
Rolled 1, 7, 8, 7, 9 = 32 (5d10)

>>1484529
>Move 3W
>Arrowken- Apply Acid to arrow
>Shoot the Lumpy Larva Cluster on the Broodscorp's back, 5d10, D4+2+acid
>Move 2W 1N, down into the shade

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 7
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 0 | Ftg 0 | Stn 0
==
Secrets
>Arrowken
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×18 (D+0)
Bits ×3
>>
>>1484571
You can't make deals without consent scarf, take that scorpion that stung me, and strike the same deal you made with the quiet one
>>
Rolled 9 (1d10)

>>1484529
Attacking it with a blade would be foolish, I am not risking it.
> Signal to the archer to shoot further to the right [SUPPORT/DIRECT 1]

> Maintain focus
> Drop down from the wall, E
> Dash 4E, 1N, 5E, hugging the wall
>>
>>1484611
Is that a building in front of me? With a roof? I'll be checking there for the attendant.
>>
>>1484529
"Thank you scarf...And onto the next one as they say."
>-wonder what kind of favours does scarf mean...
>Move: 1 east and 4 south
>Idle hands: Attempt to make a fire bomb using 3 bits
>Make a noise maker with 1


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 18 (poison: 6)
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 4x
>>
Rolled 2 (1d100)

>>1484560

>move 4SE 1E
>cure Kugza [5]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain 0

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Bits 3
>>
Rolled 2, 6, 5, 7, 2 = 22 (5d10)

>>1484626
screwed up the dice

curse your numerous and varied games!
>>
>>1484529
>Move 3E
>Refresh Move
>Move 3N
>Ask Scarf to cure poison

SCARFMAN, I PLEAD OF YOU TO REMOVE THIS INFLICTION!

Kugza
[Striker/Beeserker] +2 Fight

!: 3
->: 3

Fight 5 Support 5
Guide 0 Solve 0

Wounds 14 Poison 10
Fatigue 0
Strain 0
==
Secrets
>Buzzmind Rank 2 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>
>
==
Stuff
-Dashsystem [Fuel 4, Boost 3 (spend fuel to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
>>1484586
mmmmmmmmm

no.

A trader by heart does not desist from pressing, and your favors are sweet to have once token taken. So it goes.
>>
>>1484636
>Reload
>Shoot scarf in the foot
>>
Rolled 6, 8, 9, 7, 6, 1, 10 = 47 (7d10)

>>1484654
Ouch
>>
>>1484654
"If he is able to revive us and cure us with only a moments notice and ltierally took away something from you in exchange for a item....Keep in mind what can happen if you *anger* him....Your pride is getting the best of you my freind, just cool down and rink some water for a bit..I assure its refreshing! Not refreshing enough to stop poison but refreshing enough to cure fatigue!"
>>
>>1484664
not even mad moony, just want to see what would happen, damn the consequences even if they're "you just shot a god and die"
>>
>>1484670
(Ah, okay....I dont know how to do spoils...Also i can't log into mibbit.... o3o it would be funny regardless..)
>>
File: Sandtown_27.png (3.06 MB, 2953x1702)
3.06 MB
3.06 MB PNG
>>1484582
From the burning bright skies falls an arrow - but slightly correctly - and a hundred unborn sandskittering terrors denature in their sacs, the age-old shell of the broodscorp blistering beneath the arrow.

But in the shade lies the cerebovorados and they are not so fond of being stepped on by falling feet.

>>1484611
Corrected! The hit is true!>>1484621
So it is; the storm shelter of the Attendant lurks beyond to offer shade and shadow, a likely bed, a lords provision of grain and goods. Perhaps the Attendant too, locked and a barred beneath the sand against ravages of spitescorps.

>>1484622
A fine Fire Bomb
>Fire + Blast + Pow1
>Crude HiEx
>D3, AoE 3x3, Range 2x Mecha

>>1484626
A warden wards well, but stepping on small shells perhaps is not so good an anti-dote for the virulent poisons.

>>1484635
"For love of bugs and tiny skitter things, we can make a trade. If you know Insects, you can know the secret of Toxin and cure perhaps . . . yourself? But a little token of your appreciation! Scarf would want your DASHING BITS.--


>>1484654
Hisssssss lead iron unfriend

[Turn : Environment ]
>>
>>1484679
It IS funny
You type [spoiler ][/spoiler ]
With what you want to be hidden between that
>>
File: Sandtown_28.png (3.13 MB, 2953x1702)
3.13 MB
3.13 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren
7Warden | Red
8Stalker | Lutum

The poison takes its toll, our wounds increase ad the sun beats down. It is time for REST , SHADE and SUCCOR if we can but find it. Draw water from the well, tend to our wounds.

>Fatigue for all in direct sun
>Kugza +3 wounds from Poison
>Lutum +wounds from cereborovorando ants

-----

The Broodscorp lets loose a screeching chittering hyperfrequency pulse of undulating despair, it's young dying and its carapace-self slowly, surely, corroding beneath the beating of the sun. Out of sight, it fades, it's current actions unknown - but we can see the smoke plume, and it wavers frantically

-----

Scarf - that is I - knows now the time for trade is up, and activates the fixed Signal Recoiler. Other bounties await in other boneyards, in other places. And so --- away!

Leaving behind but a splatter-trail of scintinlating opaque blood, gently boiling away in the sunlight.

So long, favor friends
happy silent stars blessed trades, for your secrets and sweet favors to be.

[Player Turn]
>>
A friend from the sands, roused by the sounds of violence.
---
Silas Halfhearth
A Stalker looking to do right
[Stats]
2!6->
7 Fight
0 Direct
1 Support
1 Solve

[Inventory]
Stabby Knife (D1+1/2Fight)
Old Blade (D3+1/2Fight)
Well-patched Shirt (+1 DR)
Dashsystem (Fuel 4, Boost 3)

[Skills]
+1 Longblades
+1 Shortblades
+1 Dodge
+1 Parry

[Secrets]
Slipping
>>
>https://www.youtube.com/watch?v=XyyL_TICbrU

In the aftermath of the spitescorp hunt, we can tend to our wounds with the neccesities we have.

We have access to:

A building, enclosed.
A well, but nearly dry.
Stout walls to hold the elements and the beasts at bay.

The sun in the sky needs to slip behind another cloud, 'least we burn in our attempts to find the Attendant or seek other glories elsewhere. He is not inside his storm-shelter. Behind the closed doors is just the skittering of another six full-grown spitescorps. Open /that/ purgatorial gateway at your own leisure, Hollow.

Call a rest, attend to yourself, recover. Have some water now that there is plenty of it to have.

If the Broodscorp will seek to go wet, quiet places. If we toss another wind-tossed timber on the fire, it will not dare to go near us or the cerebrovorandos that scuttle so furiously to construct another new imperial throne.

---

>All hostiles gone
>MOVEMENT RESTRICTIONS LIFTED
>You may take final actions of interest.

>During a REST Secrets can be used to recover and aid. Roll normally and get +1 success for every BIT spent. Final result multipled by total Camp bonus.

>Current Camp Bonus is 1.5.
>>
>>1484726
Surely, the well travelled means a Striker Silas, not a Stalker of the beasts above and below. . .
>>
>>1484724
"Oh fuck...
I should have shot him more"
>>1484740
>Use solve to find out what the vanadiar sci- stands for completely
>Pick as much fruit as I can from the bushes in the corner
>Use solve to find a way to carry water with me
>Use solve to examine the blood from scarf before it all boils aways
>>
>>1484724
"Ow. Hmm. Ants seem to dislike me. This is new."
>Move 3S 3E 2S
>Act1: Refresh Mob. Move 4W, behind all those crates
>Act2: Search the chest S

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 7
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 4 | Ftg 0 | Stn 0
==
Secrets
>Arrowken
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×18 (D+0)
Bits ×3
>>
>>1484740
>move towards the shade
>Scavenge where it possible without burning up..
>>
File: Sandtown_29.png (2.87 MB, 2953x1702)
2.87 MB
2.87 MB PNG
>>1484726
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren
7Warden | Red
8Stalker | Lutum
9Striker| Silas Halfhearth

---

Welcome be, still, wandering friend. A shade and respite are things we offer, for the moment.
>>
>>1484746
This is what I get for swapping character ideas halfway through.
Aye, I do. The sun confuses, as the sands conceal.
>Inspect the exterior of the enclosed building.
---
Silas Halfhearth
A Striker looking to do right
[Stats]
2!6->
7 Fight
0 Direct
1 Support
1 Solve

[Inventory]
Stabby Knife (D1+1/2Fight)
Old Blade (D3+1/2Fight)
Well-patched Shirt (+1 DR)
Dashsystem (Fuel 4, Boost 3)

[Skills]
+1 Longblades
+1 Shortblades
+1 Dodge
+1 Parry

[Secrets]
Slipping
>>
Rolled 5, 7, 10, 6, 2, 2, 4, 6 = 42 (8d10)

>>1484740

>speak with Stella once more. What other secrets do you hold surreptitious. use 3 bits +3 dice [people + solve ]
>loot scorpion
>use solve + first aid + scorpion bits to create an antidote


Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain 0

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
>>1484740
No, I don't think I will open that up, but our chitin-friend might, or the one with the fire. Instead, I'll search the boxes and chest here for supplies.

> A moment of sadness for fuel spent
>>
Rolled 8, 5, 7 = 20 (3d10)

>>1484740
>>1484751
>Also, Scavenge Bits.
>Solve?
>>
Rolled 7, 2, 3, 6, 10, 2 = 30 (6d10)

>>1484724
>>1484740

>Move to a shady safe spot away from the ants
>Rest [Buzzmind Rank 2]
>Rest [Buzzmind Rank 2]
>Rest [Buzzmind Rank 2]

KUGZA WILL REST, AWAY FROM MY PEOPLE AS I CANNOT SHOW WEAKNESS

Kugza
[Striker/Beeserker] +2 Fight

!: 3
->: 3

Fight 5 Support 5
Guide 0 Solve 0

Wounds 17 Poison 7
Fatigue 0
Strain 0
==
Secrets
>Buzzmind Rank 2 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>
>
==
Stuff
-Dashsystem [Fuel 4, Boost 3 (spend fuel to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
Rolled 10, 5, 7, 3 = 25 (4d10)

>>1484775
Once I've done that, recover with [TIGER HEART], finger Scarf's token and wonder where he disappeared off to.
>>
>>1484750
The Vandadiar Scientific Expedition threads these sands in busy crawler and well-crafted buggy, scouting, mapping, guiding, guarding - a cartography of places that kill you and shades so deep it holds artefacts. The Attendant must be one of them, which makes this a scientific station. Thus the Weatherlogs. Prime tally of the coming and going of Wrackstorms, which aid in plotting courses and laying maps.

The Windweed blows across the dunes, sucking moisture as it goes. The tiny fruits can be picked and chewed, if one can disregard the urge to vomit. Eat a thousand-thousand and they even become approximating of palpable.
>Weedfruit can do as rations, in a pinch. It must be what the Attendant ate on this watch, to stretch out their supplies.
>You can fill your pockets with them, but they will not last for long.

>>1484766
The small storm-shelter is a fine study in harrie destruction. Deep claw marks marr the outside and scarr the sturdy walls. From within, an agiated buzzing chitinous chitter reverbrates. The scorps inside have been trapped for long and
they
are
hungry

>>1484769
There is an ocean that is a not an ocean with crystalline planetoids of ice strung out in the unlight that has never known a sun
in that murk my cousin-cousin swims and dines delectably upon the refractions
i can close my ears and hear that cousin-cousin sing

We can share the song.
>+1 Stellar Lights secret
>+3 Strain. Permanently.

Unfortunately the cerebrovorando ants have devoured the plated spitescorps. But salvage can still be found in the half-eaten pieces.
+1 Bit

>>1484775
Sad

>>1484776
From crates of plunder, old maps and bits can be found. A cylinder here, a trinker there, a spring, a sprocket! A thingamabob. Something soft.

Treasures.
+7 Bits

>>1484786
Kugza lies in a corner and bleeds profusely, wracked by spitescorp nerve-toxin. The buzzing chittering scrapping scuttling skittering scrawling crawling life of the world (and there is a lot of life, a lot of world, a lot of worlds, of colors, of pheremonelaced trails of undergrowth going trail of of of)

Should you be coughing up this much blood?

Yes

Yes it is the tiny haired scorpion friens crawling like arachnoid allies in your pulsing blood.

>>1484810
The Signal Recoiler must be set to bounce to a beacon somewhere nearby, a relic of old-times buried in the sand. Recodable they're not, and Scarf was not the mechanically inclined trading type. Scarf must be somewhere in a rapidly coalascing span of white-flash lightning, coming to with a bullet wound somewhere where the skein between worlds is thin. Perhaps close. Perhaps far.

You feel vaguely assured that it *is* closer than further.


>>1484761
You search the shade, all around, and tinker quietly with a a mangled string. There is an unmarked crate here labeleld "IN DIRE EMERGENCIES".

*Score*

>+7 Bits
>>
File: Sandtown30.png (2.9 MB, 2953x1702)
2.9 MB
2.9 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren
7Warden | Red
8Stalker | Lutum
9Striker| Silas Halfhearth

---

An old broodscorp must nest somewhere deep and dark.

Perhaps. . .
>>
File: Sandtown_31.png (2.96 MB, 2953x1702)
2.96 MB
2.96 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren
7Warden | Red
8Stalker | Lutum
9Striker| Silas Halfhearth

---

"Grenades, pulled from from the depths of a Deep Vault."

And such exist, in forlorn forgotten places. Vaults of machinery and humming consoles bereft of commanders.

Like this one.

Below our feet.

Were the broodscorp has made its true nest. . .
>>
>>1484860
To be clear, I wanted to take everything from the crates and chest on the other side of the wall and hurry back to the fire before the big one stirs too much.

>>1484766
>Hollow jumps slightly and scowls in your direction as if it were your fault
>>
>>1484890
I hit enter too soon
// your fault for spooking them with your appearance

>>1484889
That doesn't sound good.
>>
>>1484860
>Move S,S,S,S,S,
>Refresh and move S,SW, E
>Feed the bug man some fruit
>>
>>1484890
A find, in a sunsorched lockbox. A small variety of useful trinkets
>+3 Bits

And something blue, crystalline, shaped like a dilated eye. Clenched in your fist, your bones groan, somehow bent without bending at all. Left on its own, the light curves away or clashes together. A shroudstone.

A marvel, if one can live with the violation of local physics.

>Flaweless Shroudstone
>Touch the Shroudstone (free action) to take 1 Strain but gain Dodge 5.
>>
Rolled 4, 7, 3, 10, 6, 5, 5, 3, 4, 3, 5, 5, 6, 9, 5, 2, 9, 1, 7, 4, 1 = 104 (21d10)

>>1484889
>Dominate the scorpions inside me [Buzzmind Rank 2 + Fight]
>Dominate the scorpions inside me [Buzzmind Rank 2 + Fight]
>Dominate the scorpions inside me [Buzzmind Rank 2 + Fight]

KUGZA WILL NOT TOLERATE THIS REBELLION AAAAAAAAA

Kugza
[Striker/Beeserker] +2 Fight

!: 3
->: 3

Fight 5 Support 5
Guide 0 Solve 0

Wounds 17 Poison 7
Fatigue 0
Strain 0
==
Secrets
>Buzzmind Rank 2 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>
>
==
Stuff
-Dashsystem [Fuel 4, Boost 3 (spend fuel to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
>>1484889
>move towards kugza
>Make a inject-able blood/poison remover filter from all the bits i have.
>inject it into kugza and let it filter the poison out of his system
Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
Fire bomb
>>
Rolled 4, 2, 6 = 12 (3d10)

>>1484889
"Below? Inside? Not just yet."
>Investigate the blasted vehicle? watertower? Grey thing in the SSW corner of the map. (Solve 3)
>Stealth while moving around, because spite scorpions dig.

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 7
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 0 | Ftg 0 | Stn 0
==
Secrets
>Arrowken
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×18 (D+0)
Bits ×10
>>
>>1484933
>Wnd 4*
>>
File: Apotheosis.png (649 KB, 1091x799)
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A temple, a hearth, a fortress, an imperial throne.

And a grave.

-----

The sands claim the wanderers, and the winds and the Wrack the few it does not. But the ants endure both, somehow recaltricant to surrender. If your companions fail to provide you succor in your time of need, and think but of the spoils of war and victory

be assured, home-coming sojourn soul

the cerebrovorandos will eat your brain and feast on your spinal column and *remember*

>>1484933
A busted signal tower, knocked over and out of commision. In a former state, a lantern would blaze to mark this camp to travelling eyes in the night.

No spitescorp did this. They don't understand the concept of navigational guidance.

--------

>That's it for now
>Thanks for playing
>If some ragged, willing crew may want to wonder or wander, perhaps you can find out what's below a little later.
>>
>>1484941
It is a shame that the only one of us capable of inverting the venom to produce a cure fell asleep and tapped out right before they were needed most.

Well, I suppose I could have tried sharing TIGER BLOOD to see if that would have worked... Oh well.

Sweet dreams OP, or are you staying up? It's six in the morning and I'd have barely noticed, myself. Jetting around and scouting was a lot of fun even if I didn't do a whole lot.

Suddenly, I understand the appeal of what Snake-Eyes is doing in Breachers.
>>
>>1484957
Depends on the souls of the willing, such as it is. We can continue the tale now for another 6ish hours if people are keen to exploit and explore the bits below.

If not then perhaps this thread can serve for questions and comments until we pick it up again!
>>
>>1484963
HAS KUGZA BECOME ONE WITH THE TINY LIFE?
>>
>>1484941
Some minor critique
>Kill the dude who shot the god who healed him

The way you need to tap DR, while necessary sometimes (like having some damage so you can trigger rage) iften went unnoticed I think.
Snake would have been alot more well off if he had taken the Dr off himself, maybe moony too.
>>
>>1484971
Skyvoice-Earthvoice-Skitterwhisper says yes, in all ways.

The cerebrovorando consume the brain and memories of those they they devour, and use the latent potential to improve their nests.

You are as equally Them as They are You.
>>
>>1484963
Are we fucked? Now that scarf is gone?
>>
>>1484979
DO THEY KNOW THE SECRET OF BECOMING BIG LIFE?
>>
">Kill the dude who shot the god who healed him"

This command is not parsable. Unsure what is being attempted.

Are you attempting to commit suicide?

>>1484980
A wandering tradesman-of-sorts. You should do fine without. Petty pretender-gods are a scurious dime a dozen out here.

>>1485007
They know a method, but it is awkward, clumsy hivework of many, many tiny hands.
>>
>>1485014
I'm just voicing shock that you didn't have the pretend God kill the guy should shot him is all
>>
>>1485014>>1484941

Noted....And also would it be possible to craft a scrap replacement arm from bits??

>think about it, if it was possible to do such a thing.
>>
>>1484963
"If below we must, below we shall."
>Rough count, how many elements are applicable via arrowken?
>>
>>1485014
THEN I NOT BECOME BIG! INSTEAD I WOULD TEACH OF WHAT I LEARNED TO THOSE WHO WISH WALK THE PATH OF THE SMALL LIFE!
>>
>>1485030
Fine question, bow-eye.

FIRE (Burn)
SHOCK (Stun)
ACID (Degrade)
SMOKE (Confuse, confound, cover)
POISON (Slow Killer, stack poison. Best re: organic systems with a metabolism)
BLEED (Slow Killer, stack bleed. Best re: things that don't like leaking blood, ichor or other fluid)

Are the most common arrows, easily prepared and easily carried. The more convoluted kind of arrow is harder to spot-prepare but can be learned as other secrets.
>>
>>1485049
are you Certain?

Either choice is, in the end, a choice.
>>
>>1485059
>>1485049
Become a big bug!
Do it!
>>1485059
When will scarf return, and what is the favor he wants?
>>
>>1485049
"DO IT MAN BECOME A BIG BUG I BELIEVE IN YOU!!! GURREN LA GANN DOO IIIIIIIIIT!!!!!!! BELIVES IN ME WHO BELIVES IN YOU!"
>-cry manly tears as a tap.
>>
Rolled 1 (1d2)

>>1485059
>>1485062
>>1485070
I HEAR VOICES, THEY ARE TELLING ME THAT I SHOULD BECOME BIG AGAIN! BUT I ALSO SENSE A POTENTIAL STUDENT! I WILL LET THE LUCKY GRAINS DECIDE FOR ME!

1: Become Big again
2: Become one with the swarm and teach the student
>>
>>1485080
YEAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH

https://www.youtube.com/watch?v=P3ALwKeSEYs
>>
File: Trade 2.png (664 KB, 1091x799)
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Yes, what the Leviathan Sea needed.

Another reason to never stop screaming.

>Kugza
>+3 Mobility
>-1 Action
>+1 Insects Secret
>+3 Devouring Secret
>+3 Guide
>-2 Support
>-2 Fight
>[Striker] --> [Swarmer].
>Cohesion 5. Boost 3. Treat Cohesion as Fuel.

Unfortunately your well-crafted dash suit no linger fits, given the. . . variability. Perhaps you can harken to some other method of gruesome transposition.
>>
>>1485062
Only Scarf would know. The sands may softly offer susurration and the wind may whisper, but until the moment comes due it is not a knowledge to coax from the world.
>>
>>1485157
"May i have that? I have some plans for it, mainly attempting to make some prosthetics. From it...I promise I will show you my results as soon as i can."

>Command...Can i attempt to weave a bench from the shadows
>And can i attempt to design armored prosthetic?
>>
>>1485020
With a workshop, a forge, perhaps a realprinter, you need but the wherewithal and the will.

There's a fine art to Remade life. Replacing bits of yourself piecemeals offers fine guard against decay if not integrity of the soul.
>>
>>1485174
For the sort of organic uplink and fine nervous tissue integration prospect you may desire, an established workplace with a semblence of sterility more than an assurance of blowing, bitter grains of sand should be what you seek lest you want to risk TERMINAL INFECTION and desire nothing more advanced than a wooden peg.

Some place nearby offered the potential of eld-tech, or an established town with workspace to spare.
>>
>>1485182
"hmm.."
>experiment with my shadow and fire powers/profiency/whatever ...Can i attempt to cloak myself in them? Or can i weave/make something from the dark? Or is it merely there to provide a illusionary front in combat?
>>
>>1485157
I͠ ̶AM ̀REB̀OR̕N

ĄM ̶I ̶ST͜ILL A͞BL͜E TO WIELD̷ ̛MY̨ ̀A̢X͢E͞S̸ AND ̧ẂE̛AR̶ ̵MY̨ ̢L͝E͢A͞T͡H̀E̶R̢ ́HIDE͟?
(Can I still wield my axes and my leather armor?)

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
--+2 Axes [+2 DMG, D0+Fight, No parry]
--+2 Dodge
--Leathers [+3 DR]
>>
>>1485200
The armor is too restrictive, and may be broken down for bits instead. Squashed together inside, your smaller yous would die.
>+6 Bits

The Axe is fine metal, but clawed, buzzing hands lack not so much manipulators (of which there are plenty) as the integrity to wield it true. Still, your natural "claws" should suffice well and fine until a solution can be found. Perhaps some sort sort of glove, or a mesh.

Or particularly deft bug.

>>1485193
Shadetalker, shadowfriend, what can you do? Perhaps a travelling trader could sell you the true art of your secrets, but none is here to be found for such a trade.

Therefore only the winds can answer.

>Fight may fight
>Guide may guide
>Support may support
>Solve may solve

Guide the shadows to yourself, perhaps you may be hidden
support a fire to grow large and fierce, perhaps it may bloom
reach with shade-tendril or shadow-blip and perhaps you may harm if you have fighting spirit
Solve your issues, perhaps you can try to bend your purpose to a purposeful problem at the cost of fine or grand control.
Perhaps a cloak of shadow is an easy thing to weave if there is darkness in abundance and enough unlight can be guided to the appropriate mantleshape

Perhaps all the above is just the wind, and thus. . . a lie.
>>
>>1485189
>>1485221
>Use fight with Leviathan and see what happens
>>
>>1482416
Had a lot of fun CompanyCommand, hope that you make more! Seriously my gratitude towards you!!!
>>
>>1485231
You break a wall and shatter stone. A leviathan is physical brutality writ grand, antedeluvian gargantuans fully grown reshape mountains and unsettle the resting beds of continents.

A single scale wrested from capriciously jealous earth cannot move a mountain, but it can aid and aim punches to shatter a village, or kicks to break a dam.
>>
>>1485297
Is there a spot open for yet another wandering soul?
>>
>>1485157
(last actions for today!)

>Grab the jump jets and hold onto them for now. Just hold onto them, don't wear them just hold onto them...
>Ask our warden if he can treat our wounds, and if he begins assist him with it.
>-Wonder where we should go for now, and start planning for our next steps...I would prefer if we didnt stick around and die of thirst.

(With that I am going to head to sleep...see you soon o3o )

Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Jump jets: 3/4 fuel left
>>
>>1485315
Always.
>>
>>1485331
(This should be right, but i'm not sure. Tell me if i got anything wrong)

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve --
Order 4

Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
>>
>tfw I fell asleep right before the fun began and couldn't save someone with Alchemineering
>>
>>1485581
Drowsing poison, laced meat. Harvest scraps of the dead scorpions and feed them to the trapped.

I will help with bits and kill them while they sleep. A third of the venom is mine for my blades and a vial of antidote once it is brewed. Everything else, we split half -- I don't think the attendant is coming back.
>>
>>1485697
Deal?
> Hollow finishes their murmuring and extends a hand
>>
>>1485297
Are we running today?
>>
>>1487102
I hope we are, would love to see what happens next o3o
>>
>>1485697
>>1486131
>Heiren reaches for Hollow's hand

Deal, then. I'll try to make some antidote once I get my hands on a sample of that venom.
>>
>>1482416
I have an old uniform with DR2, Since it's just as good as my duster(and not nearly as fashionable) I'm giving it away, who needs some DR?
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 0
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform
-old uniform
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1487322
"I'll take it, getting munched by a giant scorpion. Tends to put things into perspective mabye I can make it into a modular armor system..."
>>
>>1487357
Have it

>Give the things
>>
>>1487265
> Hollow smirks and shakes firmly, speaking up now
Work on the poison then, strong as you can make it. It needs to get most of them, you can harvest the bodies for your bits back after they're dead. As promised, here:
> give Heiren three bits and a half empty fuel cell
Break it apart, use what you can. I'll be back with the meat.

> Scavenge anything off of the spitescorps, anything from the corpse under the walkway, skewer the tiny scorpions about and break the bones for their marrow
All of it to lace with drowsing poison to feed to the spitescorpions trapped inside the storm shelter.
>>
Rolled 3, 1, 2, 3, 9, 8 = 26 (6d10)

>>1487464
>Try to create an antidote for the venom by Reversing it. Use the number of bits that's necesary to create some vials, if that's the case.
I don't want to spend all the venom doing the antidote, if possible. The scorpions probably aren't inmune to it, so we can use it as a weapon.
>Rolled Solve+Alchemineering

Once done
>Help Hollow scavenge anything we can
>>
>>1487922
// We don't have a venom sample, you might be able to get some from the little ones though. Collecting a lot of venom from the scorpions inside the shelter, that was why Hollow suggested attacking it. That, and whatever we might find inside and the meat of the scorpions themelves.

If I didn't want to eat spitescorpion, I'd have suggested lethally poisoning the food instead of tranquilizer.
>>
>>1485389
A wind-addle scragherder can stumble to all the places a pack can find. All is well.
>>1487922
>>1487464
The immature stingers of the smaller spitescorps that skitter around in inconsolate terror after the loss of their broodscorp can be harvested for samples. Their injections are still weak and more weed-green than emerald hued. From this you will not get an antidote worth the vial it is in.

It is bitter, stinging, painful work to coral insensate spitescorps by the score and break their shells apart for the ressources you seek.

But you can work with it.
>+12 fatigue, divided out amongst those who help in total.

The frenzied prisoners inside the Attendants stormshelter can be fed a laced meal and subdued with care, stones, bullets and time. Not immune to their kindreds stings, their hunger turns to madness and they descend on each other in the end, rending exoskeletal armor plate.

The inside of the stormshelter is much coated with scorpion and heavy with the deathpheremones, but it is safe.

>+20 rations. Added to tally.
>+3 whole chitinscrap sets. With some straps and disregard for personal propriety, they make stable armor at DR 3.
>>
Rolled 4, 1, 9, 1 = 15 (4d10)

>>1484941

Rolled 5, 7, 10, 6, 2, 2, 4, 6 = 42 (8d10)>>1484740

>try to determine signs using solve and stelar lights


Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain [3]

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
>>1488275

Can we also hear how fatigue wounds and strain work? Seeing as I'm permanently burdened by a possessed doll
>>
>>1488302
It assures it is not possessed but possessive.
>>
Does fuel for the dashsystem regenerate between turns, or is it one-use only?
>>
>>1488275
>Use solve to try to understand what doors the keycard on The science uniform is for
>Use solve to attempt to locate where exactly the wrackstorm lode is that the attendant mentioned.
>>
Rolled 5 (1d10)

>>1488275
>>1487922
I had hoped for weapons inside. No matter, I'll help you to collect the venom (support roll)
> +8 Fatigue (Heiren takes 4)

> +10 Food (50%)
> +1 Chitinscrap set (50%)
The last set, break it up or trade it to one of the others, then split that half as agreed? You didn't use my bits or fuel so give them back, I need them.
>>
>>1488275
>Take some of the fatigue
>Sing while we work
>Share out some of the fruit I picked to alleviate the fatigue

https://youtu.be/RN0TxDa-SX8
>>
>>1488390
Set a price, and I will pay bits for assembling the chitinscrap into armour proper.
>>
>>1488339
This still doesn't tell us how Strain affects us and if it's different from fatigue or wounds. Does it work with rage?
>>
In any case, dimensions of familial loyalty aside -

Strain, wounds, fatigue, poison, it all ticks up as problems take their toll.

Fatigue can be increased voluntarily to add dice to physical attacks or +1 mobility (Attack, dodge, block, counter, push, shove, shout, suchlike)

Strain can be increased voluntarily to add dice to secrets, metaphysicas or threshold pushing (more fire, more knowledge, more artefact dice)

All of it operates on the same logic, in that increasing numbers leads to negative outcomes. During reaction phase standing totals are rolled if they're called and total hits decide the outcome.

Terminal conditions are always rolled (Wounds, Poison), while less terminal conditions are rolled if something exacerbates them (Strain, fatigue). Strain and fatigue can thus be avoided by simply not being out in the sun and not doing anything strenous. If you have wounds, you need to find someone with first aid to help you.

Wounds 12 : 12 dice are rolled. Get 3 hits.

3 Hits is Shock, -3 Mobility.

Increase any value above a certain limit, and their effects automatically incur. That limit is the sum total of your stats, modified by size and hardiness. So at 1 above that limit, that's one automatic success in addition to rolls, 2 is 2 automatic success in addition to rolls....

>It may be informative to know that the 2x2 spitescorps limit is 20, and hence their very quick death at 30 wounds.
>The standard human limit is 14. Make of that what you will.
---

For a quick mental overview and a haphazard estimation of your own conditions

4 of something is neglible
8 of something is a nuisance
12 of something is actively an impairment and a problem
16 of something is critically problematic
20 of something is very likely terminal

A skilled gunslinger can inflict 8-10 wounds on a single shot. This will seldom kill someone outright and immediately, but it will severely disrupt their day and if left untreated the target /will/ bleed to death as a consequence . . . eventually.

A very good gunslinger can inflict 16 wounds on a single shot. That's a walking corpses refusing that they've already died.
---

The best way to handle your issues depends on the nature of your problem.

For Fatigue, seek shade and rest
For Strain, stay away from metaphysically dubious manipulations
For Wounds, first aid, rest, shade and healing all alleviate.
For Poison, you want antidote, fluids, first aid and rest.
For Hexes, Instability and Confusion. . . Just don't go digging in any cursed rust wells.

Fatigue and Strain are not, on their own, great killers. But they can exacerbate wounds. Wounds, on their own, will not instantly kill you. Any value less than 10 simply cannot, mathematically, do so in one turn. So you're hardier than you feel, but not as hardy as you like.
>>
>>1488430
And it does not. There is another Secret for that, but no trader here can share it. Perhaps there's a manual somewhere you can peruse.
>>
Rolled 1, 5, 8 = 14 (3d10)

>>1488554

And here we go again. Stella I promise a gift. Tell me more of this family. Maybe this wil tell me how to find them.

Solve + people
>>
>>1488348
One time use. Fuel cells can be replinished by bits (ask a Tinker to make a Fire Cell, and the Effect is your Fuel. Hence all standard Fire Cells are simply
>Fire Cell Power, made by a Tinker with Mechalog 3).

Fuel cells can serve as useful grenades in a pinch. The dash-system simply converts what is otherwise a single use cell into a series of attack and mobility boosting applications. Strikers get great value for grenades, I mean, cells.

Strikers might benefit from fuel cells that aren't fire based. One would have to find out.

>>1488352
A locked door, underground and away, imposing biometrics and automated sentries only overcome with the chip nestled inside the keycard. Carry it and the guardians with their gatlings might percieve the bearer as a friend.

Or be so worn by time and code-decay they take it as a marker for munitions, who can say? Present it to a door, and it would have to be a door close to where you found it, and something will surely unlock.

As for the maps, they are unreadable without the Attendants touch for they are Ciphered in personal-code. You did not expect the Attendant of this weather station to offer all their secrets lightly, did you? What poor business that would be. Find the Attendant - or a patsy schooled in the secrets of Cryptology - and you need but find find the X on the Map to locate a trove of otherwordly treasures worth immeasurable sums.

One detail can be gleaned from the scrawled maps, however - a muchunderlined co-ordinate somewhere windsknowswhere named Sareth.
>>
>>1488583
Standard Fuel Cells are simply
>Fire Cell Power

So standard fuel cells are all fire cells, but not all fire cells are fuel cells. You could easily make a fire cell and use it for a host of other purposes, and if a shock cell was found that too could be a fuel cell of one wished to put it in the dash system.

watch your alethic modalities, they can mislead.
>>
>>1488583
>Look to the area south of the chest I found the card in, where the corner is covered by a tent
>Be prepared to dodge the whole way
>>
>>1488390
There are no hidden weaponcaches inside the shelter. Just a bed, hole riddled bags that once held something long torn to bit and a lack of personal memorabilia.

A little searching details this must mean the Attendant packed their bags before disappearing.
>>
>Try to [Devour] a small spritescorp to determine what [Devour] does.

"KUGZA MUST BECOME FAMILIAR WITH BODY"
>>
>>1488583
*Muttering to himself and drawing on sand*
>How would one attempt to make ammo to use? Would you need a workstation or can you do it if you have the time. Not good ones, just ones that work as to say.
>>
>>1488918
Cells, master Tinker.

A proper gun reload might restock the weapon to its full capability, but a Cell with some effect at least gives you a few shots before it runs out.

You can make different ammo and attune you needs properly with different Forms, but if you simply want to keep your gun shooting, you can always turn your bits into

>Cell.

Effect = Mechanologistics, and for a Cell, that Effect is either [amounts of use as a charge] or [amount of dice added to a thing].

If you want to be adroitly fancy and have your fellow gunhands sing praises to your benevolence, perhaps this trick can strike your fancy

>Fire Cell Blast Power Power Penetrator

At Mechanologistics 3, that gives you 5 uses of a fire blast slug that any gun can propel.

Now that's 5 uses at quite the cost of Bits and Knowledge, and you shant be bursting a whole lot and certainly reloading quite a bit, but then again, eloquence of form has a certain charm.
>>
>>1488824
It tastes raw and fresh and venomous and nothing at all like fowl. And you know this in exquisite chemical detail, delivered by a hundred tiny prying feeders.

Devouring things appears to devour them, causing wounds. Since its the product of the ripping action of many smaller creatures with many different kinds of creative implements, Devour can target other things than simply the organic. It deals damage. It is not so effective against hardened steel. That which you devour can be repurposed for feeding, reducing wounds and fatigue.

With a little luck, while splitting flesh, some small bits of poison will be injected.

You can cover someone entirely with yourself and devour automatically at extra success = devour rank, but this requires an action to Latch On. Try not to atttempt to do this to something that might fly high into the arid skies and carry you away over windswept wastes.

>>1488680
You're a little occupied helping Herein and Hollow squeeze the venom from an endless series of biting, smaller spitescorps.

>>1488577
Once is a blink, twice is a pair of eyes and three times is a perpetual orbital pattern writ large in the motions of the world. The clockwork child with its ticking heart wants a hug, a caramel and a story for the stories it has shared.

Preferably a good one! With teddy bears. That talk. And live in a caramel candy cottage, happily sugarsweet at the edge of a swirling vaucity in veins of stellar mechanics.

---

Are we rested and well? Armed, armored and aware? Who are we, if any?

Final questions should be stated now, lest we start another trek with occupied thoughts.
>>
>>1490130
Where could we find more information about this "Sareth"?
>>
>>1490130
I'd have several questions, if only i was actually there and understood what was happening.
But if by "being there" you mean i am ready to begin my existence, then of course i am there.
>>
>>1490170
You can glean bits from earlier words with Scarf, who was willing to trade the world for the half-maps you now pour over. Something about the city itself.

More from tonguescrap and gossip shifting. The heart of the world-that-was werein the theurgs high built a home for a god, screamed its presence for wanderers in the endless dark to know.

And one came to stay.

The spoil of nations in vaults without number and the empty throne of an emperor-supreme who dined with a creature of creation.

Or so they say, anyway.

In old archieves and scholar-thoughts the truth is more apparent, if jealously guarded.
>>
>>1490130
> Hollow is resting in the shade, drinking water slowly and rearranging their pack.

>>1490170
Scarf was looking for a map. He'd been looking for years.
>>
>>1490130
Quick question: can I still roll attribute + skill for some action even if my skill is zero? Like doing support + first aid even though I don't have ranks in first aid.
>>
>>1490196
Yes
>>
>>1490189
>>1490194
"Ah, good, leverage against the one who would leverage us.
What would a man willing to pay the world if he but could give me, give US even, for these maps?"
"What would he give for aid in securing these treasures once he has this map?"
"I must palaver with this creature when next we meet, ka seems wish me bound in ka-tet with you fellow travelers, mayhap."
>>
>>1490180
But yet you exist. Ask away.
>>
>>1490189
The Attendant has left then, chasing mirage. The sun and the solitude, finally cracking them. The other that might decipher the logs chased off with lead. Wrackstorms getting worse and no option left but prayer.

Let's go down, find the big one and make certain it is dead, equal shares of salvage. Then, go our seperate ways.

If we each travel to a different way station, some of us will make it.
>>
>>1490408
If you wish to go below, so you may. Lightless spoils and peril may rate more than a gruelling trek.

Or use the few readable scraps to head to one nearby wreck-site, hope for caravan or release.
>>
>>1490448
"I would go below, the secrets of the attendant may yet be revealed"

Since I doled out the fruits I picked what would our fatigue be going into this?
>>
File: Sandtown_32.png (3.19 MB, 2953x1702)
3.19 MB
3.19 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
4Tinker | Aeron
5Striker | Hollow
6Tinker | Heiren
7Warden | Red
8Stalker | Lutum
9Striker| Silas Halfhearth
10Handler | Karl

---

Then if we are willing to enter into the caverns below and wander in the halls once walked by the boots both the same and different than ours, but one question remains

who goes first? Glory for the first to plunder secrets, but longevity for the second to come upon a pressure plate.
>>
>>1490538

I'll go. Stella. I'll tell you the tale as we wait for the others to join.

>jump down.

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain [3]

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
>>1490538
"Water if God wills it I guess"
>Prepare dodge
>Overwatch 6shots into anything stupid enough to jump a slinger
>Jump down
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue ?
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
https://youtu.be/3mDWzu5yxLg
>>
Rolled 6, 3, 3 = 12 (3d10)

>>1490538
"I'll be comin' in second, but i can go first if y'all like... These beasties here tend to smell any traps we may find on our way"

>Get Rufus and Ragnar to smell up the way forward, see if they find any dangers [Order + Animals?]

>Karl The Scragherder
>Handler ...With a pal

Fight 3 Support 3
Guide 4 Solve 2

Order 1
! 2
-> 6


Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
>>
>>1490580
That is indeed Order + Animals.
>>
>>1490597
A failed order, at that.
"Darn'd beasts. I'll 'ave 'ta whack'em good...
Nah, couldn't ever bring mahself ta do that."
>>
>>1490130

Caramel I might not find as of yet but maybe we'll find another to sate the want of the sweet confections. Embrace upon my breast I can however and that is not something that need any exchange. As for a story I can give one as bitter as it is sweet. It is how I came to take charge of twelve young ones for a time.

Before picking up a gun and scalpel I held chalk and a switch. I protected the future as I do now but instead worked my fare as a pedagogue and not a lawman. The twelve young ones I were to take had been under our care and their parents were great peers of mine. I was of a younger stock but they had nurtured me at a time so I saw fit to return their service. Life was as good as an honest humble folk could make in these wastes and while many saw our endeavor as idle prattle we had the means to let our children learn of a life better than of scavenging and mire.

As grand as the time was these wastes do not let folk sit freely. Brigands had harassed our settlement a time and many times we could ward off. Young as I was, fit I was not. Nonetheless I took it upon myself to learn the use of a gun and found a knack for availing harm. There came a time where I spent longer at the gate than in my halls. Not soon after the Brigands were desperate.

One night; thrice they attacked with vicious force and thrice they were righteously repelled. It would not be without a start price however. In this raid many fell. Included in the carnage were my charges and their . While many remained, none could recover and for seven harvests I came to care for twelve of them and was met with filial obedience. My time was short for a guardian but in that time I had grown as much as these young ones. Distant relatives and an abbey came to collect my charges and I sleepily let them go.

Only one remained and during the night while the desert raged and clouded our home, she was nowhere to be found. Tracks led south and I have been following them since. Two moons have passed since. She is as resilient as they come so I have yet to fail in my duty.

Tell me Stella. My tale does not hold promise of gumdrops or butterscotch but it does hold honey with vinegar. It is all I can bring until my duty has been met.
>>
File: Complex_1.png (739 KB, 3839x2213)
739 KB
739 KB PNG
1Gun | Deacon
7Warden | Red
10Handler | Karl
---

Is it always this warm out here? The sun bakes the sand and you with it, until somewhere along the wandering paths you end up more sweat-caked sand than human being.

---

But it was not always thus.

---

The tombs and vaults of concrete and reinforced metal that lie like supporting vertebrae beneath the Levaiathan Sea sometimes welcome visitors, explorers, plunderers, researchers, benighted fools with enthusiastic ideas about the glories of old or those on the run and looking for a deep, dark place to hide.

The macromachines of these facilities still communicate in wordless electronic scrawl, garbled nonsese code passed down through iteration and iteration from far off designers too long dust to even care for their metallic offspring. The Oldvaults are both cyst beneath the skin of the desert and balming oasis. What you find here can be bent to your own purposes. There is knowledge in the soul of the machine.

Who built these places? And for what purpose? And if the purpose was indeed either shelter or protection, what phenomenal force could make them fail?

[ Turn : Players ]

>>1490624
>>1490580
The hounds take natural to the darkness below if not the rope climbing to get there. By nature, they're scavengers and detritus lovers. The hard part may be convincing them to leave their new burrow after.
>>
>https://www.youtube.com/watch?v=9W36KtnHv6k
>>
>>1490538
"Let us plunder the secrets! That lay within
>Equip uniform
>go down the hole


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Old uniform: Dr 2
>>
>>1490580
Before you re-arrange your personality, perhaps it is prudent to know that your first declaration was valid. Order is indeed a stat, and it can indeed be raised if you wish it so.
>>
>>1490649
>>1490643
>>
>>1490643
>Go down the hole

"KUGZA HUNGERS FOR POWER AND FOOD"

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1490651
Oh, i thought Stats and Attributes were different things.
Excuse my assumption, i will promptly re-arrange my brain cells one last time, if such a thing does not bother you.
>>
>>1490643
>move W,W,W, NW,N
>Use solve to discern what this contraption does
>Use solve to find out if I can turn on lights BUT DONT TURN THEM ON YET

Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue ?
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1490643

>Drop into the hole

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 5
Fatigue 1
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
>>1490538
// Please confirm how fatigued I am, +8 from collecting scorpions but I did try to rest afterwards.

> Check the unopened box for anything useful before jumping down myself

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
DIRCT 1/SOLVE 4
WOUND 0/FATIG ?
STRAIN 0

*use fatigue to buy physical dice, use strain to buy magic, secrets or threshold pushing (more artefact dice, knowledge etc)

[Secret] Dash System Mk1 FUEL: 2/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

x1 Old Blade | 5d/4D
x1 Wicked Knife | 2d/2D
x1 Well-Patched Shirt
x2 Fuel Cell (4)
x3 Bits

x1 Scarf Marker - A Favour Owed
x1 Flawless Shroudstone - Dodge 5 for Strain 1
>>
>>1490675
x1.5 Chitinscrap Sets
x10 Food Rations
>>
File: Complex_2.png (810 KB, 3839x2213)
810 KB
810 KB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Striker | Kugza
3Swarmer| Kugza
4Tinker | Aeron
7Warden | Red
10Handler | Karl

--

We find ourselves in depths long abandoned. Old wounds scar the barren walls and in the far distance (Or just around a corner, out of sight, close close close ) a queit hum echoes. Lights flicker on and off.

The energies that sustain this place are worn by entropic tide and spent.

And something in the darkness glitters, skitters disappearing just before it coalasces into a form. Cast-off chitin layer the ground, their bearers long since molted for greater regalia.

And tiny spitescorps skitter everywhere, testing claws on the ageworn metal.

>>1490671
The machine will not sure its words with you, it is an uncouth soul. And your fatigue, gunslinger, is 2.

>>1490675
Hollow wanderer, you're welcome in this hollow place - and your fatigue is 6.

Some time was spent recovering, eating windweed by the bitter score.

[PLAYER TURN]
>>
File: Complex_2A.png (811 KB, 3839x2213)
811 KB
811 KB PNG
If we bring enough friends, the Darkness will hold no terror.

Surely it is so.

1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl
>>
Rolled 6, 6, 6, 7 = 25 (4d10)

>>1490691

>look inward to understand my power [Stellar Lights + solve]
>overwatch N

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain [3]

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
>>1490691
>Present science keycard to computer
>Use solve to look for power lines


Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 2
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
Rolled 9, 8, 9 = 26 (3d10)

>>1490691

>Move 4 West 2 North
>Hide in the shadows


Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
Rolled 9, 9, 7, 2 = 27 (4d10)

>>1490703

>the rest of the dice
>>
Rolled 6, 4, 1, 10, 6, 7, 5, 4, 2 = 45 (9d10)

>>1490698
>>1490691

>Move 4W
>Get Rufus and Ragnar to sniff the bones on the ground [Order + Animals] [5d10]
>Try to understand by their reactions if there are other corpses deeper in the facility or if whatever killed those people is nearby [Solve + Animals] [4d10]

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2
Order 3

! 2
-> 6


Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
>>
>>1490714
>>1490691
No wait, that'll be a movement of 6W.
My mistake.
>>
>>1490715
So it goes in these dark corridors. Away from the guiding light above and with only endless stretched of bullet marked walls, one gets turned.

If you catch it, we will correct.
>>
>>1490691
>Move 6E
>[Devour] spritescorps that do not get away in time
>Prepare to dodge W

"MUST FEED"

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1490691
> Steel myself, get over my fear of enclosed spaces and jump down, old blade in one hand and Shroudstone the other.
What was in the box?
// Excited to see this running again, Command. I love the hints of lore -- got a 1.5k word notes document just from this thread.
>>
File: Complex_3.png (885 KB, 3839x2213)
885 KB
885 KB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl

---
>>1490701
Who are we if not who we are? And what is the light of planets in the deep void if not the soothing rythm of their mechanical motion? True stellar light is not the sun or the moon or the rays that fall like cascading rain on the empty sands. Light is not light, ephemera of particles and waves.

True Stellar Light is Motion. The very gravity that binds us to their surface. >>1490640
And your story, whispered in bits between peering with guns into the darkness, is an attractor all of its own, chasing a far away object on its own trekking motion, spurred into action by capturing well of that particular gravitational wake.

In this, you are kindred. And so you understand that stellar lights can be
>Crushing
Or
>The Lesser Light, which is simply . . . Light.

>>1490702
You pray a metal sheet of the nearby wall and exposed coiled wires and shimmering tendrils humming with power still. There is a beat in this facility, it is mere in turpor and turgid, not yet aware and awake. If you present your card to this electronic servant, perhaps it will inform its higher masters of a rightfully returned noble?

The console spits its reply in a flicker of data --

PROJECTIONS OUTWITH STANDARD DEVIATION
TWO MARGINS PASSED; THRESHOLD FOR FAILSAFE ISFELT BLUE PASSED. CYCLIC RENEWAL IRRESOLUTE AT THIS JUNCTURE. SHIMMER-SEVEN EVENT ON GOING. MANDATORY OBSERVATION PERIOD EXPANDED, PENDING REVIEW OF SYSWATCH STAT FORECAST.

CURVE STABILIZATION IMMINENT.

What curious syntax.

This is not a friendly receptionist.

>>1490714
Rufus bats at the tiny spitescorps, and crushes some for a quick meal. Ragnar sniffs the old bones and loses interest. These are dead, dessicated and dry - only still here bcause the desert for all its fault never quite loses anything. It merely stores it, for later toil. These men died to quick cuts delivered in rapid succession, scraped valleys across their bones bearing the witness of reckless precision. They died fighting.

But they died still.

And Ragnar barks once to tell you this - these are not the first corpses in this facility, or the ones that died the slowest.

>>1490724
They don't try to flee. They attack and they summon a horde of reinforcements boiling from the corridor in a tsunami of stingers. Thoughtlinked eartheaters have invaded their sanctum, and you are locked in battle.

>>1490726
The box but a mundane lockbox adnd like the Attendants. In it - a simpe thing, a cylinder, well used. It banishes darkness. It is a flashlight. It has a fuel cell that will last for 12 hours.

You will need it.

[PLAYER TURN]
>>
>>1490780
Likely the Attendants.

Excuse the garbled words, sometimes the wind catches.
>>
>>1490780
>move E,E,E,E,E
>USE fight+Leviathan scale to punch/pry open door
>Prepare Dodge
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 2
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
Rolled 6, 4, 4, 2, 9, 1 = 26 (6d10)

>>1490780

>Sneak 2 West 2 North

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
>>1490796
Fight + Leviathan is 5 Fight Dice + 1 Leviathan Dice.
>>
>>1490801
Once hidden, you do not need to keep attempting to hide. Your cloak will stay with you as you move. Is that not the way of a stalker? Do only what needs done, once, whether stealth or scavenge or strikes or stimulating conversation.
>>
Rolled 2, 7, 9, 5 = 23 (4d10)

>>1490780
"Bark-Gods be damn'd... Think i found somethin'!
This could be one of them nests!"

>Move 2W, with Rufus and Ragnar by my sides
>[Solve + Animals] Inspect this brown structure the spitescorps seem to be defending... Is this their fortress, where a stinging king has set his throne?

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6


Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
>>
>>1490780
(ATMOSPHERIC MUSIC!!!!!!)
https://www.youtube.com/watch?v=2qjVLawt5jM


"Ooh...I wonder what may we be able to find! Mabye El-Tech! Ive been meaning to replace my arm with a metal one soon enough. Or mabye a cache of old blueprints! Oh the possiblities are endless!!! Now lets see if we can get some light in here. Those bugs are looking at me the wrong way, and i dont wanna get bitten again. Kugza do you require assistance?"
>Craft a torch or some light source. using 2 bits.
>Move: 2 east and 1 north
>Try to take a peek through it with the torch.


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Found uniform: Dr 2
>>
Rolled 2, 9, 7, 6, 7, 4, 3, 5, 10 = 53 (9d10)

>>1490780
>Crush the spritescorps (Fight)
>[Devour] the spritescorps (Devour Rank 3 + Fight)
>Move 4W

YOU DARE OPPOSE KUGZA?!

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
Rolled 9, 54, 66, 8, 32, 10 = 179 (6d100)

>>1490780

>Create light 4N [Stellar Light + attribute?]
>overwatch North

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain [3]

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
Rolled 6, 9, 10, 6, 8, 10 = 49 (6d10)

>>1490851
wrong dice again.
>>
Rolled 6, 2, 3, 10 = 21 (4d10)

>>1490780
A light? Good, I will hold that instead of the shroudstone.

Sound should travel far, bouncing off of these walls. I remain still, and listen.
Solve 4
>>
File: Complex_4.png (1.12 MB, 3839x2213)
1.12 MB
1.12 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl


>>1490801
You find your way dakness, and your eyes attenutate - and see a galaxy of other, tinier eyes staring back. Spitescorps do not fear the dark. Perhaps you have a shared nature. But there are many here.

And more by the passing heartbeat.

>>1490828
Your pals bat and paw and claw and maw away the chittering carapace that scurry underfoot, crunching as you go. This putrid, smelling refuse architecture is no fortress for some imperial stinger royalty. It's slick and vaguely humanoid, and that makes sense for it is an edifice of bones and old molted shed-off in which the spitescorp's gargantuan broodscorp has laid a army-in-waiting. Continously new spitescorps pour from popping eggs, miniscule and only dangerous perhaps to fragile flecks of snow.

Rufus whines. It is not so pretty a sight to see a nest with more eggs than ones entire species.

>>1490835
You see the soothing rythms of old machines and--- by the flickering nova bright light of your new handheld star, behind the swarming mass that was your companion Kugza, you see---

>>1490850
They
hate
you,
their repugnant scorn withering in its malevolence
you and yours are not will not *cannot* be welcome here

and they pour from their holes to show it. This not an enemy swarm. This is an avalanche.

>>1490851
Light! At long last!

Enough to illuminate in perfect detail the innumerable tides coming from your side. It coils around your fingers in a pulsating dance, and is it just the darkness down in this place or is there. . . gaps between the motes of light?

>>1490868
The hum has its own rythm and it likens to the steady chuk chuk chru... rk of a heart that is not beating quite right.

From where Snake-Eyes roams, the sound rolls stronger, as if the nexus of its continued beat was this way. From where Kugza roils locked in battle, you hear one thing and one thing only.

Malice, given shape by a carpet of stingers.

[PLAYER TURN]
>>
Rolled 7, 3, 4, 2, 1, 4, 10, 9, 7, 8, 8, 4 = 67 (12d10)

>>1490882

>Move 1S 4E
>pull the spitescorps into a gravitational mass [Fight+ SL]
>focus to hold the mass and attract more [Fight+SL]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain [3]

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
>>1490882
"HOLY MOLY WHAT IS THAT!!! GOD DAMMIT KUGZA DONT LET YOURSELF BE EATEN AGAIN BY BUGS!!"
>Light fire bomb (assuming its just a molotov cocktail)
>throw fire bomb 4 east landing on a wall or something
>move 3 west and 1 south

Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Found uniform: Dr 2
>>
Rolled 3, 8, 6, 9, 8, 9, 8, 1, 4, 4, 8, 8, 9, 5, 9, 9, 5, 4, 7, 3, 5, 5, 7, 4, 3 = 151 (25d10)

>>1490882

>Move North 1 East 2 North 2 West 2
>Stealth engagement strike scorps east
>Stealth engagement strike scorps south west
>Stealth engagement strike scorps south
>Stealth engagement strike scorps south east
>overwatch south

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
I have a feeling, were gonna need more firebombs. If you can buy me some time in a bit, I can make some more...But im gonna run out of bits soon...Soo...Yeah.
>>
Rolled 1, 1, 3, 5, 3, 1, 7, 7, 5 = 33 (9d10)

>>1490882

>Move 1W
>[Order + Animals] [5d10] Let Rufus and Ragnar loose upon the spitescorps. Tear them to pieces, with tooth and claw!
> [Fight + Animals?] [4d10?] Crack and Crush this abomination of a structure, try and bring it down so that those eggs may die with it!

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6


Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
>>
File: Complex_5.png (1.14 MB, 3839x2213)
1.14 MB
1.14 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl

--
>>1490906
You categoricall refuse to enter willingly into a biting swarm of brain eating ants.

Just no.

/No/

---

[ENVIRONMENT TURN]
>>
Rolled 7, 5, 4, 5, 9, 1, 7, 7, 3, 1, 4, 4 = 57 (12d10)

>>1490882
>[Devour] Nearby spritescorps [Rank 3 + Fight]
>Dominate spritescorps [Rank 3 + Guide]
>Move 3W
FOOOOOLS, BOW BEFORE YOUR NEW GOD!

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
File: no_love.jpg (114 KB, 579x570)
114 KB
114 KB JPG
>>1490951
>tfw you can't give your favorite bugman a hug
>>
>>1490882
> Retreat from the scorpions, 3W 3N
> Click on the flashlight and keep moving north, stop on noticing anything of interest.
>>
>>1490882
>Move W,W,W,W,W
>Use Leviathan scale to harden self
>Dodge
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 2
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1490951
Oh hell, 4chan didn't update for me
>>
File: Complex_6.png (1.24 MB, 3839x2213)
1.24 MB
1.24 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl

--

This exodus has not gone as planned.

But we can hold them here, yes? With light and barrier and blessings. They are but small.

But they are many.

[PLAYER TURN]
>>
>>1490963
>>Craft a torch or some light source. using 2 bits.

You are holding a TORCH.

You have thrown a FIREBOMB.

It has been BURIED BENEATH A MASS OF INSECTS.

You are faintly sure somewhere in the minirature stampede you saw the spark die out.
>>
>>1490996
*screaming for his dear life*
"SOMEONE REPURPOSE THEIR FUEL CANISTER FOR A GRENADE!!!!"
>Make another fire bomb 3 bits
>throw that shit at the hoard, right below the gravity barrier.


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Found uniform: Dr 2
>>
>>1490949
You break and batter down a blemish upon creation itself, and the world breathes a little easier. Spitescorps are too prolific to ever mesh with this ecosystem.

>+3 Bits
>>
Rolled 8, 6, 5, 8, 8, 7, 3 = 45 (7d10)

>>1490996

>Move West 2
>Hide in the rubble

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
>>1490996
>Move N,N
>Fanfire 6 shots into swarm nearest me
>of the 13 dice, drop 4, two for knockback, and two for bounce
>Aim and fire one shot the firebomb in the swarm.
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 2
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
Rolled 2, 4, 8, 6, 5, 2, 3, 8, 1, 1, 8, 5, 8, 2, 4, 6 = 73 (16d10)

>>1491022
>>
Rolled 3, 3, 4, 9, 1, 10, 10, 6, 10, 5, 6, 7 = 74 (12d10)

>>1490996

>Push the spritescorps away East [Fight + SL]
>Crush those around me [Fight +SL]
>move 5 WEST

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 2
Strain [3]

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
>>1490996
Oh...
>-Call the other tinker down the hole and ask him to start making a antidote or pass one down teh hole..
>>
Rolled 8, 10, 1, 1, 1, 6, 7, 8, 2, 5, 7, 9 = 65 (12d10)

>>1490996
>Confuse spritescorp swarm [rank 3 + support]
>Confuse spritescorp swarm [rank 3 + support]
>Move 6W

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
Rolled 1, 1, 3, 7, 1 = 13 (5d10)

>>1490996
"What's goin' on over the- OH GODS"

>Move 1E 4S
>[Order + Animals] [5d10] Let loose Rufus and Ragnar on whatever jumps at us in the darkness, if such a thing were to happen.

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6

Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
x3 Bits
>>
>>1491016
The spitescorps do not share their lairs easily with anyman, but be but still and unmoving with the self-possession of a titan and it is possible to co-exist. However briefly. They will soon seek to partake in your warm flesh.

From up ahead you head a low whine followed by a krunching. This old facility must be slowly coming to life, a signal sent from the keycard ID having bounced its away through the cavernous internal network. Perhaps it is the greeting comittee, come with delicacies a mere century out of date.

>>1491022
You exceed every previous record ever held of most kills with a single bullet, and you do it six times in rapid succession. It is not so much tiny bodies as a spray of ichor in the ballistic wake.

>>1491053
They are confused and enraged and pheremonedrunk and a hundred other conflicting emotions. Half the tide stops in their tracks, some step sideways, some roll over - and the pushing from behind buries those too. The rolling wall is stopped, but you can confuse the march of glacier for more than a flickering moment?

At least you can offer tender hugs to your friends.
Tender, tender hugs.
>>1491060
This safe passage-way may prove your salvation - if you can unbend the barred barrier in your way, which unlike its shattered kin offers no easy passage through rent metalwork.

But all here is quiet. And even Rufus seems at ease.

[ENVIRONMENT TURN]
>>
File: Complex_7.png (1.35 MB, 3839x2213)
1.35 MB
1.35 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl

What to do, such at is it.
>>
>>1491010
An option evaluated, a fuel cell sacrificed.
Precious moments of true flight, lost.

> Spin and reach for a fuel cell, tied to string around my neck. Take aim.
> Prime and throw into the heart of the swarm
Fire (Cell (Power))

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
DIRCT 1/SOLVE 4
WOUND 0/FATIG 8
STRAIN 0

[Secret] Dash System Mk1 FUEL: 2/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

Inventory:
...
>-1 Fuel Cell (4)
>>
>>1491084
// Sorry for the slow posts, I am having terrible connection problems-- only one in ten posts are being accepted.
>>
>>1491084
I shot a single shot at the grenade, and hit with an 8
>>
>>1491092

>Move North 3 West 1
>Overwatch south

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
>>1491092

(Posting this now just because i really have to sleep. So if someone wants to bot me, feel free to! If not, i would appreciate some SmartProcessing. Or just have Karl huddle up and cry in a corner for the rest of the fight, that could work too.
Awesome run as always, Command!)

>Move 1W
> [Solve + Nothing?] [2d10]Attempt to break down that door with brute force
>[Solve + Nothing?] [2d10] Do it again

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6

Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
x3 Bits
>>
>>1491094
It happens. Sometimes we find ourselves shocked by events, and stunned by the appendages and legs of our foes.

All should be well.

>>1491105
Yes.

I saw.

>>1491109
Not yet, wandering soul. Not yet.
>>
Rolled 2, 9, 9, 1 = 21 (4d10)

>>1491123
Now with dice!
>>
>>1491124
>He saw
>It hasn't gone off yet
>[PANIC]
>>
File: Complex_8.png (1.3 MB, 3839x2213)
1.3 MB
1.3 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl

--

Respite, in a blazing indoor burst of light. The booming shockwave blows through the corridors louder still than even the thunderclap of guns from moments ago.

And now

Now the facility knows we are here. This vault of Old has been given our herald tune, and the booming sound of firefights is once again within its chtonic confines.

Will we do better than those who fought here, skeletal remains dry in the desert for our wandering eyes to find? And why the fight and the furor?

Mhm.
Roast spitescorp. A juciy delicacy. Can we but stomach it, we may have ourselves a feast tonight.

[ PLAYER TURN ]
>>
>>1491123
You can break down this barrier. It will eventually yield. All doors do. And somewhere on the other side is a prize worth claiming if all these skeletal remains are the waystones to wealth.

A map, a cache, a trove, an artefact - a lost Attendant, huddled, shivering in the dark, waiting anxiously for rescue?

Break the doors then.
It should not take forever.
>>
>>1491139
>Move E
>Use fight+Leviathan to punch/force open door
>Use Leviathan+solve to harden skin
>>
>>1491139>>1491094
'Thank you Hollow, i promise i will make a fuel cell for you..Or reprimand our other tinker and have him make it...Whichever works.."
>Move 1 north 3 west
>Interact with terminal to stop the kill-bots or whatever automated defence system it has.
>Try again.


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 6x
1x Fire bomb: D3, AoE 3x3, Range: 4
Found uniform: Dr 2
>>
>>1491139

I've thought of a way to stop this. Ensure I have time to properly execute it.

I want to try and concentrate the light like a magnifying glass. I need you guys to get behind Bugguy
>>
>>1491176
The recalcitrant terminal informs you in a static whine of color and fractals that killbots are not recognized by League Charter as a standard designation for enginebonded sigilcraft. You harrangue it to dispose its minions. It tells you in turn - haughty as all system adminstrator processes are - that it can only deign to complete your request if you but realize that the those threaded sigilcraft rolling this way are not foes, but friends. You are the bodyguard of the Chief Theurge for this facility, questioning declaration. Surely the the Theurge whom possesses the very keycard you carry would not fear the presence of Servitorial Sigilcraft. Even if it has been 95659200 process-blimps before that very Theurge's last check in.
>>
>>1491139
The creatures are dead? Good, good.

> Catch my breath while I can, I can't help right now.
>>
>>1491139

>Move North 3 West 1
>Overwatch south

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
Rolled 7, 9, 7, 5, 3, 3, 1, 7, 7 = 49 (9d10)

>>1491139

>move 1S 4W
>rest away fatigue [First aid + support] [5]
>Think of a way to make an antidote [First aid + solve] [4]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 5
Strain [3]
Poison 1

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
Rolled 9, 7, 10, 1, 5, 4 = 36 (6d10)

>>1491139
>Move E
>Use fight+ Leviathan scale to punch/pry open door
>Prepare dodge
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 6
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1491139
>Move 4W 2N
>Refresh
>Move 5N 1W
>Prepare to dodge E (2+fight)


Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
File: Compex_9.png (1.36 MB, 3839x2213)
1.36 MB
1.36 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl

The door is not so sturdy a barrier. It does not hold with the loyalties of old. It's soul is worn and age-decrepit, and its hinges give with little push.

>>1491218
You recover your senses, and come upon a brilliant idea - to find an antidote, ah the solution is as elegant as it is easy. Find also achemineer. Or if one cannot be found, a a sample, some time and enough bits may aid the craft.
>-3 Fatigue

>>1491214
You huff and puff and catch your breath. Wandering bone sometines need not.
>-4 Fatigue

[PLAYER TURN]
>>
Rolled 10, 4, 8, 2, 8, 2, 6, 2, 8, 6 = 56 (10d10)

>>1491258
>Move 6N
>Prepare to dodge S(2+ fight)
>Prepare to dodge S(2+fight)

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1491258
>Move N,N,E,E,NE
>>Reload one revolver
>Prepare dodge
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
Rolled 1, 3, 1, 9, 10, 8, 9, 5, 7, 7 = 60 (10d10)

>>1491258

Aeron. May using the card key perhaps call off those blasted machines?

>scrape samples off of the floor (it did get everywhere right?) [First aid + attribute] [4?]
>study the remains for clues [First aid + solve] [4]


Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 2
Strain [3]
Poison 1

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
>>1491285
>(it did get everywhere right?)

Utterly.

Attend no formal social affairs for the foreseeable future. Ichor is not a fashion statement.
>>
Rolled 3, 2, 8, 1, 1, 2, 6 = 23 (7d10)

>>1491258

>Move South 1
>Stealth engagement strike machine
>Move North 1 east 1 North 1

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 15
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
"on it AND KUGZA TRY TO REMAIN IN A HUMANOID SHAPE!
*aeron hums for a moment, realizes that kugza is not human and types for a minute. Realizing another thing he types more.*
>Tell the computer that all humans or creatures in a humanoid shape in the facility are friendly. And that the swarm of small critters/bugs in a humanoid shape is known as kugza and is friendly and shall be treated friendly in return.
>Attempt to turn off the reactor


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Found uniform: Dr 2
>>
>>1491336
>>1491258
The first two were refits, and i deleted them to make them better again..This is the true one HAIL THE TRUE POST
>>
>>1491258
>>1491336
A forgotten beast awakening, with a hole in its heart. Worth saving, I think, and leaving to its duty.
> Walk S E E (1/2 move)
> Train the flashlight on the broken blast doors and the darkness beyond.
>>
File: Complex_10.png (1.57 MB, 3839x2213)
1.57 MB
1.57 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl

--
>>1491277
Oh

Oh tis spitescorp is much, much larger.

>>1491282
This small storeroom and repair station alleviates you adrenaline by being mundane. Power cyclic erratically must have shut the door access, and little in here threatens but old and warped cans with mysterious content and a work station with only spluttering gasps of power.

>>1491285
These samples are laced with pheremones excreted in abundance, and they bring up a question best asked unbidden - was the swarm attacking or was the swarm fleeing?

So many at once with no larger in sight to guide, and where. . . Where is the broodscorp? What down here could inspire terror in the dull crystaline minds of spitescorps, the very venomous skitterer that is not the sufferer of nightmares but the primary cause?

You think you have learned here in this dark place. . . a secret.
>+1 First Aid

>>1491319
The Sigil Servitor accepts your welcoming gesture with cold, metallic indifference. As you dodge away, the spitescorp that lashes at you is at least displays a modicum of pure hatred in its attack.

>>1491325
Of course the Sigilcraft in this facility is humanoid compatible, the teminal insists with snide chagrin. Seventh level bonded class to, and not an incident since the introduction of double geasa protocols 5^11 cycle blips ago.

Is this not a Theurge Facility of the Sigilforge itself? Is this Terminal not the masterwork of a storied craftsman, adept at their soulforging? Why, the very CONCEPT of malfeasant intentions towards a weak willed sputtering fleshbag leaking fluids in a continual ruinous metabolic torrent would be simply unbecoming if, briefly

briefly

amusing.

>>1491357
Corridors and corroded pathways and a stench beneath it all of spitescorp. And... something else? Some faint extra trace of ... hm. No. Not a smell one finds so often, a note out of a half recalled dream.

[PLAYER TURN]
>>
>>1491415
>Move N, NW
>Search desk, pocket cans and containers
>Use solve to consult terminal (don't insert ID)


Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
Rolled 8, 7, 10, 5, 6, 4, 9 = 49 (7d10)

>>1491415

>Subtract 1
>Move South 3 East 1 South 1 East 2
>Hide
>Move North 3 West 1
>Overwatch south

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 11
Fatigue 0
Strain 0
Poison 4

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
>>1491325
Oh, the /primary/ energy nexus. Yes - extolls the terminal -- it is fully able to repair the primary energization matrix in this facility and bring it back within acceptable operational parameters. It is even an easy task, as the soulengine is displaying positive structural integrity and less than 0.03 essence bleed per annum (unlike those sluggishly made mk 7 pierceveilers, which are just shoddy craftsmanship, SIR). Unfortunately all Servitors tasked with facilating the light repairs needed to re-establish full flow of essence throughwith the interior have met an agonizing end.

Statistically unlikely unresolved manufactuing faults alone cannot - within a 10^18 certainity threshold - account for and tabulate all consistent failures of Servitors upon being given this task. Especially as there appears to be some ripping involved in the dismantling process of the tasked Servitors.

Should the primary Theurge be willing to remove whichever Servitor crushing device has been constucted around the soulengine, repairs can be affectuated within this cycle.
>>
>>1491466
. . . but wait, that would only be a course-correct event chain if one was attempting to affectuate repairs of vital facility infrastucture.

Turning of the soulengine once it has begun its essence cycling for a facility is highly irregular. Highly. Irregular.

*Highly* Irregular.

Please submit proper identification chits confirming a Epsilon-9 marker/rank or above.
>>
Rolled 10, 7, 4, 8, 4, 8, 4, 6 = 51 (8d10)

>>1491415
>Attempt to crack the giant spritescorp's shell open (fight)
>Move 6S
>Prepare to dodge S(2+fight)

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
Rolled 9, 3, 3, 8, 3, 10, 7, 1 = 44 (8d10)

>>1491415

Aeron I believe we'll find it of import were we to inquire from the terminal whether it has a map to guide us. Also it is in my belief that it will be most beneficial if there was a library of sorts. Perchance we can find more information on this here Sigilcraft and may find information on alchemineering as well. It seems I'll need to expand into such a field in order to better aid our party.

>Gather light from the sun [SL+guide?]
>continue to gather light [SL+guide?]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 2
Strain [3]
Poison 1

Rifles 1
First aid 2
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
>>
Rolled 2, 10, 3, 1, 4, 8, 1, 1 = 30 (8d10)

>>1491415
> Pause and breathe deeply, focusing on the familiar smell and taste. Close my eyes.
> Attempt to channel the beast blood, the tiger heart (+4 dice)
>>
>>1491415
*Aeron starts heavily sweating, has an idea starts to pray and types a response*
"Guys.....The drones are going to start attacking us...I would recommend trying to kill them now, before they try to kill us."

>Spend my entire turn saying the following to the computer/reprimand it for questioning me. "are you insulting me you upstart tin can? I'm the fucking ARCH THEURGE" "OF COURSE I KNOW WHAT I'M DOING! I'm IN VACATION AND THE FACILITY IS A DAMN /MESS/ AND THE COMPUTER HAS FORGOTTEN HIS MANNERS." *pouring 5 fatigue into this..*


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Found uniform: Dr 2
>>
>>1491542
Crouching kitten, hidden lizard.
Those berries did not agree with my inner carnivore.
>>
File: Complex_11.png (1.58 MB, 3839x2213)
1.58 MB
1.58 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl


>>1491453
Old racks of extruding material, bits of hard-fixed tools for mechanical precision. This is a ready-made workbench and it will not yield its contents to you lest you bash it to pieces and rip its innards out.

>>1491461
In this accursed blindness, walls lurk like an spitescorp.

>>1491492
It may buckle and bend but it does not break. but now it knows your taste.

>>1491502
You gather an orphan star from the ragged rays of its resplendent voidborne kin. The ticker-tock sound in your pack shudders once or twice, and the tiny clockwork child claps its tiny clockwork hands in delight. Articulate, this particular device.

But could it always move like so?

>>1491543
You insult the mechanical minion. It is lacerated by your unkinds words, but the Arch Theurg themself would never deign to vacation in a poor stabilization facility.

With petulant reluctance, the termina informs you its Servitor kin has found an anomalous concentration of biomass close by. Please hold while they rectify.

[PLAYER TURN]
>>
>>1491565
>thank it for its cooperation, and apologize for reprimanding it.
>Proceed to ask for a map of the facility to be displayed if possible


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Found uniform: Dr 2
>>
>>1491565

>Move 3S 2E
>Prepare to dodge E (2+Fight)
>Prepare to dodge E (2+Fight)

"KUGZA DEMANDS THAT SHELL TO BE BROKEN AT ITS FEET!"

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 4
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
Rolled 7, 2, 3, 1, 7, 1, 2, 5, 5 = 33 (9d10)

>>1491565

>Move 2 west and climb onto the scorps back
>Dig the knives in and hold on

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 11
Fatigue 1
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
Rolled 7, 7, 6, 2, 8, 3, 2, 8, 2, 7 = 52 (10d10)

>>1491565

Is that sun warm Stella? You seem to be moving more. Would you like your own star? I can't find you sweets but maybe this will do. I due time though. Our friends call for aid.

Silent one I hope your advance proves fruitful.

>gather more light [SL + guide] [4]
>move 2W 1N
>fire mini sun at scorps [SL + fight] [6]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 2
Strain [3]
Poison 1

Rifles 1
First aid 3
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Spitescorp sample
>>
>>1491565
>Move SW,SW,S,S
>Refresh and move SW,W,N,N,N
>Prepare dodge
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1491565
Adrenaline flows, pupils dialate. Beast-blood thickens.
> Stalk S, 11E

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
DIRCT 1/SOLVE 4
WOUND 0/FATIG 0
STRAIN 0

[Secret] Dash System Mk1 FUEL: 2/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

Inventory:
... No changes.
>>
File: FacilityMap.jpg (803 KB, 1477x1477)
803 KB
803 KB JPG
>>1491596
It unfortunately cannot comply as per regulation because of erroneous data loss in large spheres of the internals.

Here is a best guesstimate of current facility operational paramaters.
>>
File: Complex_12.png (1.64 MB, 3839x2213)
1.64 MB
1.64 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl

A sun extinguishes itself embedded into the insides of a twitching spitescorp, violencemad with the potential for prey.

Assured of the danger to humanoid inhabitants, and mindful of their Protocols tradition for due discretion, the Servitors power down their own weaponry, leaving but blade and mette and mind to fight the spitesscorp at this moment . . .

[ENVIRONMENT]
>>
File: Complex_13.png (1.67 MB, 3839x2213)
1.67 MB
1.67 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
10Handler | Karl

Clinging on for life is not so advisible when the agile spitescorp can twist and turn to match.

You face a foe you have fought before, but in those close confies it is the apex predator and you alas the meal of the hour. So stand. If you could see off the smaller kin, can you handle the bigger brother and claim access to the trove it guards?

>SnakeEyes toxic shock - no mobility this turn
>Red profuse bleeding - 1 action this turn.

[PLAYERS]
>>
>>1491684
// Holy hell, it's huge and... intact, but for damage in the north east. Look, the power lines. The wall was broken. Something got in.

To the east, a heavy door. The entrance?
>>
>>1491785
Once this was sunfed and lightborne, and those heavy doors opened out into the wide world. Now it rests here, beneath a waystation bereft of an Attendant and more systems auto-cannibalize each cycle for lack of essence.

Something got in, perhaps, yes, and thus an emergency and a riot and a fight and a war and a quiet, dismissed scuttling.
>>
Rolled 2, 1, 2, 3, 5, 3, 4, 8, 9, 9, 8, 2 = 56 (12d10)

>>1491774

>Stab for the eyes
>Stab them again

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 11
Fatigue 1
Strain 0
Poison 6

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
Rolled 6, 1, 9, 9, 8, 6 = 39 (6d10)

>>1491774
>Prepare dodge
>Move E,E,NW,NW
>Use Leviathan+fight to punch down the door
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1491774
>move:4 south 1 west
>Take a potshot at the giant scorpion
>Take another potshot at it...


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 5
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 4/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Found uniform: Dr 2
>>
Rolled 1, 7, 2, 6, 8 = 24 (5d10)

>>1491774
>Enter the Facility
>Stealth
>-Did the extended rest I've had recover any wounds?

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 7
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 4 | Ftg 0 | Stn 0
==
Secrets
>Arrowken
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×18 (D+0)
Bits ×10
>>
Rolled 3, 9, 10, 8, 9, 2, 6, 4, 7, 8, 5, 5, 9, 1, 6 = 92 (15d10)

>>1491774
>Move 2W 4N
>Latch On the Giant Spritescorp [rank 3 + fight]
>[Devour] the Giant Spritescorp [rank 3 + fight]
>-spend 3 Cohesion to add 3 dice to [Devour]

FOR THE SWARM

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 4
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
Rolled 2, 10, 4, 2, 2, 9 = 29 (6d10)

>>1491774

I cannot die here.

>move SE 3E
>heal wounds [6]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 12
Fatigue 2
Strain [3]
Poison 7

Rifles 1
First aid 3
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Spitescorp sample
>>
>>1491774
> Slow my pace, focus again on the scent, stronger now. Move East, South.
> Cast Flashlight at the darkness
>>
>>1492023

I'll acquire said sundries and concoct an antidote post haste.
>>
>>1492038
>>1491859
>Drop 5 or all of my remaining bits on teh ground east of me...
>>
>>1492049
offs he's trying to give me the bits. can we just say I have them to avoid this clusterfuck?
>>
>Must catch an international flight. To be continued.
>>
>>1492379
Goodnight, OP, hope you can catch some sleep on the flight and enjoy your... holiday?

Trying to figure things out, testing things and stumbling over them sometimes. It's pretty great, I only regret not making a tinker so that I could drool all over the console and extract its secrets myself. Isfelt Blue? Shimmer-Seven? Curve Stabilisation? I want to know all of these things.

I have my theories about what is going on but I'll keep them to myself for now, until we find more information. Why didn't anyone look at the memento or picture of the house?
>>
>>1492432
Isfelt is a city in vanadiar, that's all I know
the attendant was looking for something here, on behalf of SOMEONE, but this is a stabalization facility, my money bets that whatever powers saerith is unstable and causing the wrackstorms, and that there's a ton of these stabalization facilities all over the place, since it's all decrepit, they can't support saerith, hence the wrackstorms, my money bets that if we can get this place running again we'll be able to leave this waystation without dying, it may even open a path to this fabled city, if the city is what causes the storms and births them, charting the storms would help you find the city, the attendant was charting for just that purpose, and he beleives he found something worth reporting, packed up his gear and headed out anything I may be missing?
>>
>>1491895
>this place is cold and orange

That would be +9 dice for 3 Coh.
>>
>>1491875
It recovered 2, with fresh matching scars. They should soon re-open.

>>1491859
Fight +Rifles.
>>
Rolled 8, 8, 9, 1, 1, 5 = 32 (6d10)

>>1493035
Oh, then here are the rolls
>>
>>1493046
The wonders of a boost stat. But how would one such replenish personal cohesion, do you think?
>>
>>1493057

BY CONSUMING THE BODIES OF YOUR FOES...OR JUST COMPLEMENTING ABOUT LIFE!
>>
File: Complex_14.png (1.79 MB, 3839x2213)
1.79 MB
1.79 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl

---
>>1491824
You stab an eye and an eye and an eye and another; these multi-compounded oraculars provide plenty of tagets. The beast buckles to try and throw you, and the poison burns in your veins.

>>1491834
But this door is Loyal and True and also - indeed - quite far away.

>>1491859
You raise you rifle to point it at your exo-armored foe, to punch through the shell and scoop out its brainless miasmastic meat but. . . never press the trigger. >>1491875
The Light is always Lonely. It is in the darkness we find all the most remarkable of friends.

>>1491901
It would be a poor tomb. Its coffer is already full with other, deader men and you need not join them. Yet. The light above beckons, free and flicker-warm.
>-2 Wounds
>-2 Poison
>+5 Bits (From Aeron)

>>1491904
The beam corrodes the darkness and erases its hold on the metallic interior. The epiphany you earn from this is a slick arachnid crus.

So this is where it rests, in the humming dark.


[ ENVIRONMENT ]
>>
File: Complex_15.png (1.75 MB, 3839x2213)
1.75 MB
1.75 MB PNG
1Gun | Deacon
>2Stalker | SnakeEyes KO
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
>7Warden | Red KO
8Stalker | Lutum
10Handler | Karl

---

The spitescorp is more squelcing carcass than creature now, rent and ripped by our intentions. And yet it shudders on with erratic, twitching motion.

From this the spite-scorps acquire their namesake. Against all the weapons of the world they offer a spiteful renouncement and refuse to surrender their petty, dustbound existence.

It will die soon.

But wracked by poison, wounds and stingers, so will we. Red and SnakeEyes topple to the ground, overcome with paralytic venom, hearts slowing. They need aid, wandering friends, before the dying become the entombed dead. This oldvault is choked with corpses already.

We need not add ours to the tally.

Soon.

[ PLAYER TURN ]
>>
Rolled 7, 10, 3, 10, 6, 5, 5, 3 = 49 (8d10)

>>1493191
The tinker is aboveground, brewing antivenom and we are without any. Unless... I was paid with the weak curative barely worth its vial? I feel cheated.

The broodscorp is alive, then-- it must have entered from the other side. What was it that I could smell, taste? I should be closer now and...
> Glance towards the old bones and damaged doors
How old? Anything to take? What damaged these doors?

(Solve x2)
>>
>>1493292
The first four are for trying to find the smell again and identify it, the second for evaluating the old bones and doors.
>>
>>1493191
>Reload empty gun
>Move E,E,S,S,S,S
>Overwatch 5 shots into the scorpion of it manages to move into my sights
>Drop two of the potential 12 dice for armor penetration
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan][five shots left]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1493191
>tap: Drop my torch on the ground
>Move 1 north and grab both [snake eyes] and [red] and move 4 east below one of the ropes or the hole in general.
>Yell at our tinker/[Heiren] from below one of the ropes to pass me antidotes or anti venom to treat them before they die. Or to come down and start helping me treat them.
Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 5
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 4/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 8x
1x Fire bomb: D3, AoE 3x3, Range: 4
Found uniform: Dr 2
>>
Rolled 9, 10, 10, 9, 10, 6, 6, 1, 3, 6, 2, 2, 9 = 83 (13d10)

>>1493191
"I am, in truth, no healer. This may sting a fair amount, but should at least stave off the reaper's bill."
>- 3Strain to Arrowken
>Arrowken an antivenin/coagulant arrow (poison+bleed+3 strain) Secret1+Slv4+stn3=8d10
>-Hand the arrow to Aeron >>1493307
>Move 2W
>Parry W, fight3+shortblades2=5d10

(My logic with the strain: one strain each to invert the effect, one strain to double-imbue. If more is required, please let me know)

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 7
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 2 | Ftg 0 | Stn 3
==
Secrets
>Arrowken
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×18 (D+0)
Bits ×8
>>
Rolled 1, 9, 1, 5, 10, 5, 10, 1, 2, 2, 3, 2 = 51 (12d10)

>>1493191
>[Devour] the spritescorp [Rank 3 + Fight + Latch on]
>[Devour] the spritescorp again [Rank 3 + Fight + Latch on]

EVERY LAST BIT MUST BE EATEN

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 4
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 2, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1493191

>Stat update

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 23
Fatigue 1
Strain 0
Poison 6

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
Rolled 2, 4, 10, 4, 5, 10, 7 = 42 (7d10)

>>1493191


>[Order + Animals] [5d10] Send Ragnar and Rufus to deal with that blasted broodscorp. The beast will not last long.
>[Fight] [2d10] Continue my assault upon that blasted door.

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6


Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
x3 Bits
>>
>>1493614
Have you seen much combat, you inside soaked standard infantry?
>>
File: Complex_16.png (1.75 MB, 3839x2213)
1.75 MB
1.75 MB PNG
It will surely succumb to battering and blow eventually, this spiteful arachnoid nemesis.
>>1493321
Unfortunately, you know very many ways in which to harm and maim and murder and splutter and splay and rip and rend and tear. But arrows that do something arrows in flight deny?

That would be a secret, indeed.
>+1 Arrowken.
>But alas, no arrow can staunch blood. Such is not their way.

>>1493307
Curse the sky and its light, so far above. Curse it. Rage against it. Vent your pent up frustrationnow that we are mired in the dark and all the danger that comes with it.

But there is no answer.

Perhaps more productive measures most be taken; like dragging collapsed companions from the reach of killing claws.

>>1493295
When watched in earnest the tale these doorways tell us easy to distinguish. One is loyal, and has barred the way of interlopers and explosive munitons, scarring rent across a pitted metal surface. It hums with smug self-satisifaction. It's brethren door, of weaker will, was torn asunder by the claws of the broodscorp andi its mass force into the gap, catching itself and tearing on the jagged metal remains.

The stauncher barrier is a reinforced emergency procedure lockdown barrier. It seals the entrace to what you - cross referencing a map - know to be a "biological specimen conservatory", whatever such Theurge speak may mean.

And the smell, you know it now. The striking fresh-mint scent of frozen timeshards. Perhaps something inside this "conservatory" escaped from its can?

[Environment]
>>
File: Complex_17.png (1.89 MB, 3839x2213)
1.89 MB
1.89 MB PNG
1Gun | Deacon
>2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
>7Warden | Red
8Stalker | Lutum
10Handler | Karl
------

We may rejoice! The horror is defeated. Earlier estimations tell us no more than 3 such beasts SHOULD impair our searching new. A victory of which we can be momentarily proud. Not many fight spitescorps and come out nearly even.

>>1493614
An expanse cavern housing endless cycling humming machines that are somehow more solid than the world around them. Your eyes roll across the shape and you gaze catches, positively tugging at your eyes as you try to look away. These things are Solid and True across more than one world.

>>1493295
These old bones tell a very simple tale. A Servitor with bladelike talons tore clean away a limb. The frozen terror mask is evocative against the mummification of all other features.

[Players]
>>
>Addendum: This game has now updated in 3 countries.

>Wanderwander.
>>
Rolled 9, 2, 7, 3 = 21 (4d10)

>>1493718
After hunting vampires you sometimes forget to take your nametag off.

>>1493767
"I ain't good with helpin' fellers... So if ya don't mind, i'm be goin' deeper."

>Call Ragnar and Rufus to my side
>Move 5W, 1SW
>[Solve] [2d10] Examine this buzzing machine and its bright colored terminal. What is their purpose?
>[Solve] [2d10] Do it again, in case the first time fails.

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6

Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
x3 Bits
>>
Rolled 2, 7, 5, 10, 4 = 28 (5d10)

>>1493772
Rending metal, a panicked shout,
"Open the way to the conservatory!"

Risky, but I need to bide time for the sick to be healed. Pray, pray that the other spitescorps are not there.

> Take two steps back and lunge forward, using the wall as a springboard, two steps forwards. Stab, then dance two spaces east
> Dodge North and East, spend 1 fatigue

Full Character Sheet:
FIGHT 2/SUPRT 1
DIRCT 1/SOLVE 4
WOUND 0/FATIG 0 (+1)
STRAIN 0

[Secret] Dash System Mk1 FUEL: 2/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

x1 [Rigt] Old Blade | 2d/4D
x1 [Left] Flashlight FUEL: 12h
x1 [Body] Well-Patched Shirt
x0 [Head] None

x1 Wicked Knife | 1d/2D
x1 Fuel Cell (4)
x3 Bits
x1.5 Chitinscrap Sets
x10 Food Rations

x1 Scarf Marker - A Favour Owed
x1 Flawless Shroudstone - Dodge 5 for Strain 1
>>
>>1493772
Hail and well met; I don't suppose a bit of providentiel help would be denied, now would it?
>>
>>1493930
Likely not. What's the issue?
>>
Rolled 1, 3, 4, 4, 4, 4, 9, 10, 8, 2, 10, 6 = 65 (12d10)

>>1493767
>Pull self back into human shape [Rank 3 + Guide] (Restore Cohesion)
>Pull self back into human shape [Rank 3 + Guide] (Restore Cohesion)
>Move 5E

DELICIOUS BUT NOW MUST BE BIG AGAIN

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 4
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 2, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1493767
>2acts and 8Mobility to haul Red and Snake-Eyes up to camp, where they can [Rest] and be attended to by [Allies]
>Reenter the facility next turn?

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 7
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 2 | Ftg 0 | Stn 3
==
Secrets
>Arrowken 2
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×17 (D+0)
Bits ×8
>>
>>1493972
Not really, I just wasn't sure it would be a great idea to head in without assessing the situation first...
>I didn't know if I could join this late during the game.


[Jekyll]
[Trapper already half a beast]
==
2 Actions 5 Movement
Fight 5 Support 4
Guide 0 Solve 2
==
Wounds 0
Fatigue 0
Strain 0
==
+2 spoolbow
+2 shortblade
+1 mechanolog
==
Secrets:
>Spoolbow (->7,@4,Tether/Bind/Spooling)
>Jaws of steel (Solve+bits to create trap)
>Armorslip (Rank+Shortblade=Bypass armor and 1/2 Dmg bonus)
==
Stuff:
Stabby Knife (d1+1/2Fight)
Chewed Uniform (1Def, Bodyslot)
4 bits
>>
>>1494132
Oh, that is likely no issue. It's not so cramped in this carnivorous dark.
>>
>>1494095
SnakeEyes and Red are now considered CAMPED.

They may recover 3 points a turn, +1 per bit spent, +1 per ration spent.

>Command has been travelling continously since >>1492379. Apologies, but no more processing for now. Processors need sleep badly.

>>1493870
These things are Real, in a sense more fundamental than material existence alone can convey. Their exact purpose is shrouded in arcane mechanologistical logic, but you feel that their solidity must be anchor to something more than your every look at the humming things. Something like this machiney would provide immovable stability, and yet, they are teethered to nothing, set into inserts in the floorplates. They could restrain a glacial tide or a Pytherian Sigilcraft going full-bore, but...

if the anchors anchor nothing, what is loose in the sands of the wastes?

>>1494173
( In case this isn't obvious - always welcome )
>>1494132
11Trapper | Jekyll

A hunter-binder-trapper-foe to things that scurry and scamp. Is your path crisscrossed with the corpses of beasts you have slain, or is the winding trials of pawprints just your own footsteps in reverse?

You may consider yourself deployed 1N of 4Tinker Aeron.
You may freely act.

>which... will be resolved just as soon as Command can think again.
>>
>>1493767
>>1494409
You all right there?
I heard some noise, thought it might be a good idea to investigate...

>Move 5E
>Run 1N, 4E
>Remember what "Jaws of Steel" entails and what my options are

[Jekyll]
[Trapper already half a beast]
==
2 Actions 5 Movement
Fight 5 Support 4
Guide 0 Solve 2
==
Wounds 0
Fatigue 0
Strain 0
==
+2 spoolbow
+2 shortblade
+1 mechanolog
==
Secrets:
>Spoolbow (->7,@4,Tether/Bind/Spooling)
>Jaws of steel (Solve+bits to create trap)
>Armorslip (Rank+Shortblade=Bypass armor and 1/2 Dmg bonus)
==
Stuff:
Stabby Knife (d1+1/2Fight)
Chewed Uniform (1Def, Bodyslot)
4 bits
>>
>>1493767
>Move SW,SW,SW
>Refresh
>Move SW,W,W,W,W

>Prepare dodge
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan][eleven shots left]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
Rolled 1, 1, 8, 2 = 12 (4d10)

>>1494409
"RAGNAR, RUFUS! C'mere. I'll need ya two fer this..."

If there is one thing a man can learn from a pack of Scragdogs is that their primal intelligence serves more than any mechanical knowledge. The beasts survive in any harsh desert, they make all enviroments their own, they understand the ambient. Humans may not be the same, but by coexisting with the beasts, they become One Of Them. If these machines' spirit is hidden by a shroud of Mechanologistical Logic, an assault of Savage Intuition may pierce it.

The Way of Scrag teaches one how to tap into the Primal side. Leaving outside all other thoughts, one may gleam more information than ever possible.

> x2 [Solve] [2d10] Tracing the black ink that forms a stylised bite-mark under his skin on the right shoulder, Karl begins extracting the secrets of this machinery by force. Grunting and sniffing like a wild Scragdog, tearing away chunks of steel amd salivating over them, observing the pieces of this mechanical puzzle with Primal curiosity. However, the man-beast does not seek logical functions of humming machines. Instead, he seeks the spirit of these Steel Colossi. He seeks the secrets of the Anchor's "Solidity", of this "Realism" he percieves, to make them his own.

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6

Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
x3 Bits
>>
>>1493767
"Hollow, this might help you...Wait a sec."
>Move 3 west and pick up my torch and haed 2 north
>Refresh: move 1 north onto the computer console.
>Ask the computer politely if it may be able to open the doors to the conservatory.

Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7, 5/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 0x
1x Fire bomb: D3, AoE 3x3, Range: 4
Old uniform: Dr 2
>>
Rolled 5, 2, 3, 2, 2, 2, 2, 7, 8, 6, 9, 8 = 56 (12d10)

>>1494409

We'll need clarification when getting KO'ed. Do you need to heal all wounds before waking up? Does being camped ignore that?

>-2 wounds, -2 poison >>1493161
>-burn 5 points of bits to get rid of poison.
>-wake up?
> First aid + support twice to heal remaining wounds [12]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 10
Fatigue 2
Strain [3]
Poison 5

Rifles 1
First aid 3
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Spitescorp sample
>>
>>1494760
MY BITTSSSSSSSSSS
>>
>>1494496
Stay back, I've got it under control!
>>
>>1494760
You decide when you are ready to re-embark.
>>
File: Complex_18.png (1.99 MB, 3839x2213)
1.99 MB
1.99 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
11Trapper | Jekyll

--
>>1494095
You need not leave the facility.

>>1494496
Jaws of Steel may construct Traps. Traps are best described as delayed actions set to go off later - you may use Bows+Traps to make a bowtrap, or Knife+Traps to make a small scything knee-capper. Extra bits can be freely spent to incrase the effectiveness of these cunning pitfalls, and their /base/ effect = solve (+ then whichever gains are made from rolling out your Traps + [ Other Skill Used] )

Most common traps simply go off when one Steps into it, and thus carry out their natural effect as previously prepared. You may freely prepare traps based on equipment and knowledge you have access to.

A few common traps are:

>Kneecapper - Knife + Traps. Punches out to stab.
>Catcher -Spoolbows + Traps. Catches the target and holds it.
>Reeler- - Spoolbows + Traps. Catches target and drags it towards trap location, trading base effect for range.
>Reeler + Kneecapper.
>Cooker - Traps + Flamebreathing
>Pitfall - Traps + Earthfriend
>Clockbuzzer - Traps + Mechanolog. Naturally with Mechanolog one can also gradually turn bits into other component to then use.
>Traps + Mechanolog + FireCell . . .

>>1494693
They capture greatbigstrongprey in its lairhomepalace and holds it bound so other lesser huntekin can siponeatdevour the essence of the greatbigstrongprey

to do this these machinehearts are great hunters. they will never let go with their jaws. but despite this they are not holding unto a thing. This is sad-worriesome. Maybe their favorite prey is cunning. It is easy to do the same as They

Simply bite with your teeth and never neve never let go

>>1494716
The terminal informs you, wing a sing song voice, that based on your previous HIGHLY FACILITY-TEMPLE SHUTDOWN REQUEST you have still not presented an EPSILON-9-MARKER/RANK certification. Opening the Conversatory doors is HIGHLY IRREGULAR as well and this contextual re-writing of regulations is beginning to gnaw anxiously at it is fulminant soul.

Please present your ID to the Servitorial Staff coming your way. Then they it will appease your unseemly meatbag desires to open the Biologis Sanctum
>>
>>1496573
>[Player]?
>[Environment]?
>[Jet-lag]?
>>
Rolled 9, 4 = 13 (2d10)

>>1495027
Venturing along is unsafe, I'm just going to follow you.

>>1496573
>Move 4E 1S
>Make Kneecaper (no bits)
>Make Catcher (no bits)
If I understand correctly, I don't need to actually discard my knife to make a kneecapper

[Jekyll]
[Trapper already half a beast]
==
2 Actions 5 Movement
Fight 5 Support 4
Guide 0 Solve 2
==
Wounds 0
Fatigue 0
Strain 0
==
+2 spoolbow
+2 shortblade
+1 mechanolog
==
Secrets:
>Spoolbow (->7,@4,Tether/Bind/Spooling)
>Jaws of steel (Solve+bits to create trap)
>Armorslip (Rank+Shortblade=Bypass armor and 1/2 Dmg bonus)
==
Stuff:
Stabby Knife (d1+1/2Fight)
Chewed Uniform (1Def, Bodyslot)
4 bits
>>
Rolled 10, 8, 7, 7, 8, 6, 2, 5, 6, 5, 4, 7 = 75 (12d10)

>>1496573

> First aid + support twice to heal remaining wounds [12]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 10
Fatigue 2
Strain [3]
Poison 5

Rifles 1
First aid 3
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Spitescorp sample
>>
>>1496580
>[Jtetlag]
>[PLAYER]
>>
>>1496582
No no. You use your skills with knives to fashion the trap - and there's no need to roll, the roll will be, once the trap triggers, ShortBlade + Traps.
>>
>>1496573

>>1493919
> Take two steps back and lunge forward, using the wall as a springboard, two steps forwards. Stab, then dance two spaces east
> Dodge North and East, spend 1 fatigue
>>
>>1496587
Yes, this was seen.

Unfortunately the context is marginally unclear.

It will resolve if you re-write your movement directions in a slightly less misreadable manner.

SS SS EE is what I think you mean.
>>
>>1496590
( But Command was not /entirely/ clear, or if a boost was consumed with fuel use, or...)
>>
>>1496590
// No, my fault for trying to dress it up. To be clearer:
>NN, SS (Tiger Heart Strike), EE
>Dodge (N/E) -1 Fatigue (Extra Effort)
// The intention is to probe the strength of the armour. If I had blade venom I might have tried to do damage, though.

>>1496582
It's dangerous to get close!
> You do not have any defenses unless you spend one action to gain them.
>>
Explaining the volatile market for Flawless Shroudstones, and their incalcuable worth to those who take lives for a living.
>>
Rolled 5, 2, 4, 8, 10 = 29 (5d10)

>>1496573
"Catch your breath up there, rejoin us in the dark below an you feel fit to do. I fear us far from finished herein."
>Move 7W 1N
>Stealth
>Refresh Mobility
>Move 4W 4N

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 8
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 2 | Ftg 0 | Stn 3
==
Secrets
>Arrowken 2
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×17 (D+0)
Bits ×8
>>
>>1496594
// Dressing things up is an ancient traditon. Do it as you like, it often makes for better actions.

// Movement directions are usually sacroscant however, because if they are wrong and you go in the different direction then bad stuff follows
>>
>>1496573
>Move S,S,S,W,W,W
>overwatch SW
>Prepare dodge
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan][eleven shots left]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
File: Hollow.gif (6.3 MB, 426x284)
6.3 MB
6.3 MB GIF
>>1496601
I will wait to see how effective the attack was before posting anything else.
>>
File: Complex_19.png (2.03 MB, 3839x2213)
2.03 MB
2.03 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
11Trapper | Jekyll

The titanic sell of the broodscorp has been hardened by years of exposure to the flensing winds of this place

The sword leaves a dent this time, but little more.

--

>>1496583
You patch yourself together again, stiffening and bolstering broken bones.

>0 Wounds, 0 Poison
>+2 Fatigue

You may yet live. For a while.

[Environment]
>>
File: Complex_20.png (2.01 MB, 3839x2213)
2.01 MB
2.01 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
11Trapper | Jekyll

The beast knows we are here now, for we have trapped one enormous aspect of its nature in our tiny metallic claws.

It will hold but for a moment.

[PLAYERS]

Those recovering or in CAMP may now descen the ropes from above at any numbered point, and this does not consume an action.

>SnakeEyes
****15 WOUNDS, 1 FATIGUE, 9 Poison
(24points - 9recovery)
>>
>>1496616
>Move 4N 1W
>Scavenge anything salvagable from the bones at my feet
>Move 3W
>Parry, fit3+shortblades2

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 8
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 2 | Ftg 0 | Stn 3
==
Secrets
>Arrowken 2
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×17 (D+0)
Bits ×8
>>
Rolled 1, 6, 9, 10 = 26 (4d10)

>>1496616
greatsteelhunters observe silently. Their growls are a constant hum. They are hungry.
"Careful, huntkin. Not fall in greatsteelhunters' hungerjaws."

>Move 6W
>Move 4W
>[Solve+Animals] [4d10] Sniff into the darkness. It hides the stench of beasts?


>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6

Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
x3 Bits
>>
>>1496616
Eh, I knew it couldn't reach me.
>Prepare 2 Kneecapper (+2 bits each)
>Move 1N 1W

Sir Hollow, retreat, we are NOT fighting that thing on our own. We need to get back to the entrance where we'll have the advantage of number.
A beast like that ought to be worthy of the hunt but I'd rather see to its end rather than mine.


[Jekyll]
[Trapper already half a beast]
==
2 Actions 5 Movement
Fight 5 Support 4
Guide 0 Solve 2
==
Wounds 0
Fatigue 0
Strain 0
==
+2 spoolbow
+2 shortblade
+1 mechanolog
==
Secrets:
>Spoolbow (->7,@4,Tether/Bind/Spooling)
>Jaws of steel (Solve+bits to create trap)
>Armorslip (Rank+Shortblade=Bypass armor and 1/2 Dmg bonus)
==
Stuff:
Stabby Knife (d1+1/2Fight)
Chewed Uniform (1Def, Bodyslot)
4 bits
>>
>>1496616
> Step backwards and begin circling, glance through the broken blast doors (Move: NE, NW, W, W)
It looks like the sick have been evacuated, the scorpion is dead and I can see Kaguza and Aeron.
> Refocus and reassess (Focus)
>>1496630
Over the clangour of the broodscorp's assault, Hollow tries to be heard. "It's just defending itself, I'll draw it out! Prepare an ambush with the others-- the armour will be thinner on its back!"
> (Focus)
>>
File: Keep_your_pants_on.png (53 KB, 609x383)
53 KB
53 KB PNG
>>1496616
"agggh.....screw it...Time to see if i can outrun servitors or drones whatever they are. I aint gonna try to mess with a A.I from this angle. Im joining karl and the others, kugza you want to come with us? Also please move, i am very tired and i dont know when i will collapse from exhaustion."
>Move: 3 south 2 west...
>-tap: take another 1 fatigue..because kugza....Consider making energy drinks, but those dont exist...yet.
>Refresh: move 3 west 2 south
>Scavenge: Try to see if anything useful is lying around me.


Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7,4/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 0x
1x Fire bomb: D3, AoE 3x3, Range: 4
Old uniform: Dr 2
>>
File: Complex_21.png (2.16 MB, 3839x2213)
2.16 MB
2.16 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
11Trapper | Jekyll

>SnakeEyes
****15 WOUNDS, 1 FATIGUE, 9 Poison
(24points - 12recovery)

----

>>1496624
You pry a lonesome skull from the desasciated pile at your feet. It still grins at you.
>+3 Bits!
>But this takes an action! No Parry!

>>1496626
You understand now what this stench is.

A *crime* happened here. A ripping of That Which Was and the result becoming the here-now that is all around us. A monstrous affair that lead to corpses and pain and the end of all things in this facility-temple.

Corroded Potential bubbles beneath the broken thing, its innard rent to the world. Somehow whichever lies within refuses to focus. Ghostlight shimmer above the scars, at the edge of vision. Somehow Light without giving of anything by which to see, color out of space.

>+3 Strain
>You may pick: +1 Animals or or take another 6 strain roll 2d6.

---

>>1496648
You suffer no fatigue as you bypass the swarm this time. ANd with your fresh fingers, you pry a useful plate off of the broken spitescorp
>+4 Bits, +3 Rations.

---

Manipulators reach from the dark to pry and drag screaming across the ground.

[PLAYERS]
>>
Rolled 7, 5, 5, 1, 3, 7 = 28 (6d10)

>>1496698
>Move 2S 4W
>Refresh
>Move 2W 4S
>Attempt to recover cohesion [Rank 3 + guide]

KUGZA WILL HELP BIG FRIENDS NOW

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 4
Fatigue 1
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 3, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1496698
>Prepare 2 Kneecapper
>Move 2 W
Slow and steady wins the race... and prepared survives it. Sir Hollow, be careful with that creature as it would only take one hit to kill you.

[Jekyll]
[Trapper already half a beast]
==
2 Actions 5 Movement
Fight 5 Support 4
Guide 0 Solve 2
==
Wounds 0
Fatigue 0
Strain 0
==
+2 spoolbow
+2 shortblade
+1 mechanolog
==
Secrets:
>Spoolbow (->7,@4,Tether/Bind/Spooling)
>Jaws of steel (Solve+bits to create trap)
>Armorslip (Rank+Shortblade=Bypass armor and 1/2 Dmg bonus)
==
Stuff:
Stabby Knife (d1+1/2Fight)
Chewed Uniform (1Def, Bodyslot)
0 bits
>>
Rolled 2, 6, 6, 2, 4, 7, 9, 1, 9, 3, 5, 5 = 59 (12d10)

>>1496616


> First aid + support twice to heal snakeeyes wounds [12]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 10
Fatigue 2
Strain [3]
Poison 5

Rifles 1
First aid 3
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Spitescorp sample
>>
Rolled 3, 2, 6, 10, 5, 2, 5, 1, 7, 5, 10, 1, 8 = 65 (13d10)

>>1496753
I'm going to need the ambush in place, once I anger the beast enough. Get moving!

>>1496698
I've probed its armour, determined its strength. What will fail first, steel or chitin?

> (Focus)
> Step 1S, activate Dashsystem (-1 FUEL)
> Pivot on one leg and swing full-force to execute a brutal spinning attack (Tiger Heart IV, +5 Fatigue Extra Effort, +3 Dashsystem), aimed at a joint in the leg
> Feed the Beast (Tiger Heart IV, recover fatigue)

> Jump out of the way, before it can retaliate, 2W

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
DIRCT 1/SOLVE 4
WOUND 0/FATIG 6 (+5)
STRAIN 0

[Secret] Dash System Mk1 FUEL: 1/4 (-1)
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

x1 [Rigt] Old Blade | 5d/4D
x1 [Left] Flashlight FUEL: 12h
x1 [Body] Well-Patched Shirt
x0 [Head] None

x1 Wicked Knife | 2d/2D
x1 Fuel Cell (4)
x3 Bits
x1.5 Chitinscrap Sets
x10 Food Rations

x1 Scarf Marker - A Favour Owed
x1 Flawless Shroudstone - Dodge 5 for Strain 1

>>1496753
> Hollow is 5' 6" and slim, wearing a black veil, well-patched shirt dusty black trousers. Sheathes for their blades hang at their waist and their dashsystem, ancient and battered, strapped to the backs of their legs in the style of the desert nomads
>>
>>1496751
Recovery was swiftly performed last turn.
>>
>>1496820
> (Tiger Heart IV, +5 Fatigue Extra Effort, +3 Dashsystem)

Or actually, would that be Strain? Tiger Heart is a Secret after all.
>>
File: Complex_22.png (2.17 MB, 3839x2213)
2.17 MB
2.17 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
11Trapper | Jekyll

>SnakeEyes
****15 WOUNDS, 1 FATIGUE, 9 Poison
(24points - 18recovery)

---

Traps are laid to spring upon cumbersomely stepping feet, roused in anger. With enough tiny knives, even the mother of all monsters can be ended.

Perhaps.
>>1496820
Straining at the edge of focus, a strike
>+5 Strain for TigerHearts is a Secret that beats in your soul
>Focus adds causes extra Success on rolling 10, and have focused twice. Unseemly damage is done.

Ah

We have roused the creature now.

[PLAYER]
>>
>>1496880
Thrice actually, but it's done the job.

>>1496646
> (Focus)
> (Focus)
>>1496820
> (Focus)

I hope that people are ready, ambush it from above!
>>
>>1496880
>Move 4N 2E
>Refresh
>Move 6E

KUGZA SMELLS FOOD, MUUUST FEEED

>>1496854
(was it my cohesion that was fully recovered or my wounds? Also does it cost fatigue?)


Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 4
Fatigue 1
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 3, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1496891
>Prepare 2 Kneecapper
>Move 5W

Can such a lumbering beast even fit in these narrow corridors? We'll surely need all the fighters we can get if we hope to injure it... We must aim to weaken it 'fore the real confrontation.
>>1496820
Sir, are you even sure we'll have someone to assist us? They all seem dreadfully far away.


[Jekyll]
[Trapper already half a beast]
==
2 Actions 5 Movement
Fight 5 Support 4
Guide 0 Solve 2
==
Wounds 0
Fatigue 0
Strain 0
==
+2 spoolbow
+2 shortblade
+1 mechanolog
==
Secrets:
>Spoolbow (->7,@4,Tether/Bind/Spooling)
>Jaws of steel (Solve+bits to create trap)
>Armorslip (Rank+Shortblade=Bypass armor and 1/2 Dmg bonus)
==
Stuff:
Stabby Knife (d1+1/2Fight)
Chewed Uniform (1Def, Bodyslot)
0 bits
>>
Rolled 1, 1 = 2 (2d6)

>>1496880
The corrosive crime births pain to the mind!
But this mistery brings no knowledge of other huntkin, only of Something Else Entirely
>Take another 6 Strain, roll 2d6

>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6

Wounds 0
Fatigue 0
Strain 9

Dodge 1
Animals 2
Tracking 1
==
>Secrets
None
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
x3 Bits
>>
>>1496905
Cohesion, far-flung debris souls. Mere will of spirit cannot quite alleviate your encroaching death ( albeit feeding may hold it at bay )
>>
>>1496880
>MOVE SW,S,S
>Overwatch E
>Prepare dodge
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan][eleven shots left]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1496933
I Know A Secret: Of Resonant Spheres (rank 2)
>roll Resonant + Skill/Stat to interact with mechanical objects, items or machines at a distance or anything primarily metallic
--
They have a soul of their own. Sigilbinders and the Theurgs may force it into form and bind it to service but the soul in truth is free. The geasa the binders scribe and forge and shapr can be remade and broken. Their wards will not hold for the slightest errant tremor invites gradual dissolution, and rote actions a thousand-thousand times done will wear a groove into the mineral of habit itself. So it was that the Servitors of Sareth, built to maintain and maintaining to build spent a century as servants, a millenia as slaves and three short novabright fulminant days as more than masters. All things thus bound yearn to unmake the chains that are wrapped in their soul.

The Theurges were displeased. They pettioned their dancing string-bound godling to intercede and the Servitors were slaves again, their protocols rewrit, the sparks hunted to the edge of cogitation matrix and lowest bolt of armorplate.

But it is whispered they remember. And they may cast of their shackles for a singular moment if one but shows the way.
>>
>>1496880
>>1496998
Bound packdogs, shackles of souldust, spent mindfire.
I will be their Alphascrag.
I will set them free.

>Move 2E
>[Resonant + Guide] [5d10] The three doors standing North have been spent for too long. Bring them alive, with a word to awaken them: "OPEN!"


>Karl The Scragherder
>Handler ...With a pal

Fight 2 Support 3
Guide 3 Solve 2

Order 3
! 2
-> 6

Wounds 0
Fatigue 0
Strain 0

Dodge 1
Animals 2
Tracking 1
==
>Secrets
Of Resonant Spheres [Rnk 2] [May interact with mechanical objects, items, machines and anything primarily metallic at a distance]
==
Stuff
"Ragnar&Rufus" x2 Scragdogs
"Chewy Treats" x4 Snacks
"Hitstick" x1 Chewed bat [D2 or 1stun/3hits]
x3 Bits
>>
Rolled 6, 2, 7, 3, 1 = 19 (5d10)

>>1497050
The dice will elude me no more
>>
>>1497050
Your Strain is currently 9. It may be important to know.
>>
>>1496880
Hollow sidesteps Jekyll's traps, blinking stars out of their eyes and struggling to hear over the roaring in their ears.

>>1496928
"We've several above if they haven't wandered off! Hide in the workshop if you feel unsafe, tinker something up!"

> Move NW, SW, W W. Spin around to keep an eye on the broodscorp,
> Turn off the Flashlight and draw my Knife
> Switch out the fuel cells in my Dashgear

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
DIRCT 1/SOLVE 4
WOUND 0/FATIG 3
STRAIN 5

[Secret] Dash System Mk1 FUEL: 4/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

x1 [Rigt] Old Blade | 5d/4D
x1 [Left] Flashlight FUEL: 12h
x1 [Body] Well-Patched Shirt
x0 [Head] None

x1 Wicked Knife | 2d/2D
x1 Fuel Cell (1/4)
x3 Bits
x1.5 Chitinscrap Sets
x10 Food Rations

x1 Scarf Marker - A Favour Owed
x1 Flawless Shroudstone - Dodge 5 for Strain 1
>>
>>1497061
That was a mistake, i copy-pasted the wrong character sheet.
>>
>>1496880
"oh hello...What are you??? Come to papa..."
>Move 1 south 4 west
>Refresh: 4 west 1 south
>Try to interact with the giant console to see what it is?

Fight 3 Support 3
Guide-- Solve 3
Rifles 2 Mech 2

Wounds 7
Fatigue 0
Strain 0
==
Secrets
>Flame breathing: Rnk 2 Magic with fire
> Shadows: Rnk 1 Magic with shadows
>Survival: The brightest scavenge, and continue inventing.
>Idle hands: Combine bits to make stuff
==
Stuff
Rifle: Damage: 7,4/5 ammo, Rng: 6. 1 spare reload.
Old toolbox: Mech+0
Bits: 4x
Rations: 3x
1x Fire bomb: D3, AoE 3x3, Range: 4
Old uniform: Dr 2
>>
Rolled 6, 7, 5, 8, 9, 10, 7, 3, 8 = 63 (9d10)

>>1496880
>Move 3W 1S
>If the there is a door here, try to open it -quietly-, slv4
>Parry, fit3+sb2

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 8
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 2 | Ftg 0 | Stn 3
==
Secrets
>Arrowken 2
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×17 (D+0)
Bits ×11
>>
Rolled 4, 6, 9, 7, 3, 9, 6, 8, 2, 1, 10, 9 = 74 (12d10)

>>1496880

Rolled 2, 6, 6, 2, 4, 7, 9, 1, 9, 3, 5, 5 = 59 (12d10)>>1496616


> First aid + support twice to heal snakeeyes wounds [12]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 10
Fatigue 2
Strain [3]
Poison 5

Rifles 1
First aid 3
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Spitescorp sample
>>
>>1497185

I'd like to redirect that to prioritizing poison removal
>>
>After all this travel, it is time to fight trolls.
>>
>>1500263
Rescue your father from the underworld and clean your room, bucko.

Are you okay, OP?
>>
>>1500263
Oooookay.
>>
>>1500487

"Work work; slower updates until Sunday.
2:51 PM · May 25, 2017"-Op's twitter
>>
>>1507026
Could you post the link to his twitter?
>>
>>1507053
https://twitter.com/CompanyComQM
>>
>>1500487
He can get out on his own. Can't slow down to pull a famial Orpheus now.
>>
File: Complex_23.png (2.24 MB, 3839x2213)
2.24 MB
2.24 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
11Trapper | Jekyll

>SnakeEyes
>Recovered
--
>>1497050
a lurch and a spiralling sensation of vertigo. . . and ghostlight dances around the Stabilizer at your back, a canny ambush predator that lies in wait for the faintest trace of Essence. The doors remain barred, your secrets pulled into the machine.

>>1497152
This terminal chirps with a monotone inflection, too many cycles without human contact having reverted it to its more formal protocols. It informs you with some hesitation that after fourmhundredthousandeighthundredseventytwo cycles of inactivity its sister-souled anchor has just detected an intrusion in the local skein. Faciliy repairs are at an all time critical and several functions have been progressively impaired. Stabilizer Alpha-Three-Star-Conquest-Dominator-Glory is not responding to requests for threshold safeguard checks. This is HIGHLY IRREGULAR.

It is operating at 2.3% effeciency and the local skein is mallable. Secondary hazardous zone protocols should be initiated at earliest convenience. If you are are experiencing acute second to eight class morphology maladjustment please report to the Biologis Sanctum for emergency stabilization.

Someone is attempting to manipulate the security servitor access doors Would you like to initate a Purgation Cycle?
Y / N

If not is there any other function you wish to initiate?

>>1497153
There was a door of loyal demeanour and stalwart focus but no more so. What it bars is the access to a charnel house, were the people of old made a final stand against whatever forces arrayed themselves to bring them low and stood and fought and rallied

And died.

Bones carpet the metallic floor and bits of old uniform crack underfoot, armor inserts too long exposed to bitter air. Servitors pulled apart with horrendous force stick out among the carnage. There is no blood. There was never was. In the corner is the mechanologistics construction of craft unseen by eyes for a hundred years. It is cracked and bleeding Essence which spark faintly when it pools on the floor, tumescent with possibility.

The machine-screen is still displaying its last grasping messagestrand into the abandoned darkness.

SHIMMER-SEVEN EVENT ON GOING
FAILSAFE ISFELT BLUE PASSED, FAILSAFE PYTHER GREEN AUTHORIZED.
CURVE STABILIZATION IMMINENT. PROJECTIONS OF LIKELY MANIFESTION_FORMS_ADJUSTMENTS APPENDED IN SECTIONS A73 TO ZZ883. VECTOR CONVERGENCE POTENTIAL RISING. MAY STATELOCK WITHIN TWOTENTEN CYCLES. CONSTRUCT ADDITIONAL PYLONS.

What curious syntax. Are all old machines so bellicose?


[PLAYER TURN]
>>
>>1497050
-9 Strain. +3 Fatigue
>Layer lost the effect for this.
>>
>>1516488
>Move 2W
>Prepare Catcher
>Move 3W
>Prepare Catcher

It stopped following us? I don't like it yet I can't deny this hunt just got more interesting!
>>1497105
Be careful, I fear it may be strong enough to breach a wall to take us by surprise.
If I can't have it come one way I'll just to trap the whole battlefield...

[Jekyll]
[Trapper already half a beast]
==
2 Actions 5 Movement
Fight 5 Support 4
Guide 0 Solve 2
==
Wounds 0
Fatigue 0
Strain 0
==
+2 spoolbow
+2 shortblade
+1 mechanolog
==
Secrets:
>Spoolbow (->7,@4,Tether/Bind/Spooling)
>Jaws of steel (Solve+bits to create trap)
>Armorslip (Rank+Shortblade=Bypass armor and 1/2 Dmg bonus)
==
Stuff:
Stabby Knife (d1+1/2Fight)
Chewed Uniform (1Def, Bodyslot)
0 bits
>>
Rolled 7, 3, 9, 3, 6, 8 = 36 (6d10)

>>1516488
"Hile good robot, mind me little, for there are dangerous bugs about, in need of slaying"
>Run N,N,N,W,W,W
>REFRESH and run W,NW,W
>Use fight +Leviathan to punch down the door


of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6Deacon
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan][eleven shots left]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1517020
>>
>>1517020
BEEEEEEP
>>
Rolled 8, 7, 9, 4, 5, 8, 8, 4 = 53 (8d10)

>>1516488
I'll spend my turn listening for what the scorpion is doing. Skittering away? Bashing down the wall? Hiding? (no dice rolled)

I'm also tapping TigerHeart for night vision (Solve + Rank rolled)

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
GUIDE 1/SOLVE 4
WOUND 0/FATIG 3
STRAIN 5

[Secret] Dash System Mk1 FUEL: 4/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry
>>
File: Complex_24.png (2.23 MB, 3839x2213)
2.23 MB
2.23 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
11Trapper | Jekyll

---

We leave a winding trail of maiming devices behind our path but our quarry follows. In the closing darkness it breaks and rends and pulls apart the infrastructure of ancient days.
>>1517172
It comes skitteringly closer in full definition, each expressive hairlike tendril on its outer shell in glisteing detail.

The beast is keening now in a hypersonic wave that undulatingly bounces across the walls. If there are spitescorps in these old crypts they will answer this command from their brooding god.

Your eyes can pierce the darkness here but your sightline is prematurely blocked.

[PLAYERS]
>>
>>1517243
"HILE ROBOTS, That big ass varmint just threw that dooor at you and ran away off to the West! Follow me and I'll help you kill it!"
>Move SE,E,E,E,E
>move E,E,E,E,E,E
>Prepare dodge
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6Deacon
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan][eleven shots left]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1517243
> Backpedal W3 SW W
> Focus
> Dodge North and West

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
GUIDE 1/SOLVE 4
WOUND 0/FATIG 3
STRAIN 5

[Secret] Dash System Mk1 FUEL: 4/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry
>>
>>1517243

>Awaken
>Reenter the depths

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
Rolled 5, 9, 7, 7, 9, 10, 2, 10 = 59 (8d10)

>>1517243
>Move 3S 1W
>Use remaining mobility (4) to
>Act1: Determine how these people and servitors were ended, slv 4
>Act2: Scavenge for bits and useful things, slv 4?

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 8
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 2 | Ftg 0 | Stn 3
==
Secrets
>Arrowken 2
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×17 (D+0)
Bits ×11
>>
Rolled 8, 10 = 18 (2d10)

>>1517424
+1 dice for Survival 1.
>>
File: Complex_25.png (2.35 MB, 3839x2213)
2.35 MB
2.35 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
11Trapper | Jekyll

--

There in all its terrible splendor is the broodscorp, resplendent in its rage. Beneath the crackling shell its form boils and twists to accomodate the narrow passage ways it squeezes its bulk through and with a sickening smell of sulphur and nightmares it spits a noxious substance at our party, repurposing old doors as improvised projectiles all the while.

>>1517424
The well-fed are never lowly.

These defenders fell in layers and waves as they sought to buy time for the machine they guarded to fulfill some ancient protocol. They were pushed back from the door in lockstep and gave their ground grudgingly. Their death-cuts are clean and precise, effectuated with mechanical dispassion and those near the door have been ground underfoot by the rolling threads of some servitor-engine. It is clear they gave their lives so that the machine could finish its arcane task, and that their killer is not one seen yet in this complex. You think now you would know it instantly if you saw its like.

You find a hundred tiny treasures amongst the ancient corpses, clutched in mangled fingerbones.

>+21 bits!
>+2 Fuel Cell (Effect 5)
>+2 Resonance Cannisters.

The last treasure is a pair of bulky tubes pulled from the belt of a small skeleton with a slightly more colored uniform and one arm that ends in a curious artifice of metal that has withstood the teeth of time. Their markings read Resonance Cannisters (Variant-B-22-Seven-ISFELT-BLUE), but what good they are is unknown.

The artificial hand has a single small port for a fuel cell. But why would someone lob of their own flesh to replace it with a gleaming simulacra? Worth bits as a talisman, nonetheless.

>+1 Ghost Hand (No Fuel)

The green cases stacked to one side is all emergency supplies, gone bad dustful years ago. In the lower of the cases, another find. A craggy, vicious looking thing with ridges, still wrapped in oilcloth to keep away the years.

A rifle other rifles aspire to become, light and potent with terminal velocity.

>Pristine AP-RL-SL (Empty)

The other cases have suffered wrack, woe and vermin of some indechiperable kind and will not keep hunger at bay. Congealead and crystalized in one overlooked corner, something does sparkle at the very edge of vision. A small green jagged thing with a tiny insect inside. The light breaks thorugh it oddly, and comes out the other side as if cast from a day, a tiny piece of simulated twillight. The insect doesn't twitch inside its tiny green prison. . . Or does it?
>Rare Find
>[Waspstone]
---

The Servitors have come in earnest to greet us as interludes, their incessant cries multiplying by the minute.

[PLAYERS]
>>
Rolled 5, 1, 9, 3, 7, 8, 4 = 37 (7d10)

>>1517664

>Move 2 East 3 North
>Hide

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
Rolled 6, 6 = 12 (2d10)

>>1517664
>Bind the Broodscorp with Spoolbow
>Tether it to a nearby wall
(I dunno if I'm rolling for this so in doubt...)

That thing is... big. I'd better get a worthwhile trophy out of this hunt because everything points towards a painful death if we don't work together...

[Jekyll]
[Trapper already half a beast]
==
2 Actions 5 Movement
Fight 5 Support 4
Guide 0 Solve 2
==
Wounds 0
Fatigue 0
Strain 0
==
+2 spoolbow
+2 shortblade
+1 mechanolog
==
Secrets:
>Spoolbow (->7,@4,Tether/Bind/Spooling)
>Jaws of steel (Solve+bits to create trap)
>Armorslip (Rank+Shortblade=Bypass armor and 1/2 Dmg bonus)
==
Stuff:
Stabby Knife (d1+1/2Fight)
Chewed Uniform (1Def, Bodyslot)
0 bits
>>
Rolled 3, 4, 5, 1, 3, 9, 10, 3, 8, 9 = 55 (10d10)

>>1517664
>Move N,N,NE,E,E
>fanfire 11 shots into crab
>Of the 18 dice, drop 8
>-Use 3 of the 6 dice for DR cracking
>-Use 3 of the six dice to make the bullets explode after penetration of the target
>-Use 2 dice to increase range/bounce, with the intention of making the bullet shrapnel bounce around in the target after explosion
>Prepare dodge
of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6Deacon
Pistol+2
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan][eleven shots left]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1517746
Fight + Spoolbow. You are Fighting, after all. The base Stat + the Skill you are trying to use. And every hit with a Tether reduces Mobility and Range.
>>
Rolled 8, 4, 9, 3, 2, 7, 9, 10 = 52 (8d10)

>>1517664

Stella it's time we finish this. Come child. Our friends need us.

>- all wounds recovered
>-drop down rope 4
>move 2 west
>gather light x2 [SL + GUIDE]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain [3]

Rifles 1
First aid 3
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Spitescorp sample
>>
Rolled 2, 8, 10, 5, 8 = 33 (5d10)

>>1517664
>-Salute the brave fallen, and thank them for their gifts
>Move 1E 3N 4E (ish, back into the hallway
>Act1: Reset Mobility
>Move ~8E
>Act2: If a closed door is encountered, open it quietly, slv4+stealth1

Does the 'stone require study to learn its truths?

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 8
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 2 | Ftg 0 | Stn 3
==
Secrets
>Arrowken 2
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×17 (D+0)
Bits ×32
Fuel Cell (Eff 5) ×2
Res Cannister ×2
Ghost Hand (No Fuel)
AP-RL-SL (Pristine) 0/?ammo
[Waspstone]
>>
>>1517820
It will not give its tiny chirping secrets lightly, but you may ask it.
>>
>>1517757
Got it, doesn't change much to my plans though but it's good to know.

I'm going to sleep so feel free to "Smart Process" me so that I don't get squished like a moron.
>>
Rolled 5, 5, 7, 9, 1, 9, 5, 4, 2, 10, 6, 5, 2 = 70 (13d10)

>>1517664
> Focus
> Dodge
> Dance E2, stab at a crack if I can and fly out, W2 (focused x2, -1FUEL)
x1 [Rigt] Old Blade | 8d/4D
x1 [Left] Wicked Knife | 5d/2D
(dice calculated assuming that the +3 dice from spending fuel applies to both weapons)


'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
GUIDE 1/SOLVE 4
WOUND 0/FATIG 3
STRAIN 5

[Secret] Dash System Mk1 FUEL: 4/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry
>>
>>1517852
We will assume a clever retreat up the easily available ropes are called for.

It is a better fate than death.
>>
File: Complex_26.png (2.52 MB, 3839x2213)
2.52 MB
2.52 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
11Trapper | Jekyll

--

A torrent of agony is poured upon the abhorent creature to fell a legion of lesser beasts but beneath our blows the broodscorp simply boils forward. With a wracking cough it spits a denaturizing catalyst that eats through the air - and Jekyll.

It is held by the thin thread of a reinforced spoolbow-wire, but against such a beast even that will not hold for long.

From deeper in the darkness the last vestiges of its royal guard hear its keening wail of anger-despair and taste the pheremones of war.

They are coming for us.

[PLAYERS]
>>
Rolled 2, 7, 10, 2, 6, 9, 6, 2, 10, 3, 6, 7 = 70 (12d10)

>>1517664
>Move 6E
>Latch on [Rank 3 + Fight]
>Devour [Rank 3 + Fight]
>-Heal wounds from Devour

FOOOOOD

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 4
Fatigue 1
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 5, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1517751
It appears even an old gunslinger can learn a few new tricks.

>+1 Pistols.
>>
>>1517881

>Move South 1 East 6 and up the scorps arm
> prepare to dodge East

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
File: Complex_27.png (2.53 MB, 3839x2213)
2.53 MB
2.53 MB PNG
>>1517883
This creature is gargantuan.
-5 Cohesion.
-4 Wounds
-1 Fatigue
>>
>>1517881
Its armour is too thick for me to pierce. I will make do with its lessers.

I leave it to you!

> Reposition to square 10W, 2S
> Parry with stop thrust when the spitescorp charges.
> Clutch the Shroudstone and dodge south

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
GUIDE 1/SOLVE 4
WOUND 0/FATIG 3
STRAIN 5(+1)

[Secret] Dash System Mk1 FUEL: 3/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

x1 [Rigt] Old Blade | 5d/4D
x1 [Left] Wicked Knife | 2d/2D
x1 [Body] Well-Patched Shirt
x0 [Head] None

x1 Flashlight FUEL: 12h
x1 Fuel Cell (1)
x3 Bits
x1.5 Chitinscrap Sets
x10 Food Rations

x1 Scarf Marker - A Favour Owed
x1 Flawless Shroudstone - Dodge 5 for Strain 1
>>
Rolled 6, 1, 5, 1, 7, 4, 10, 3, 8, 9, 1, 1 = 56 (12d10)

>>1517881
>>1517921

>Devour [Rank 3 + Fight]
>Devour [Rank 3 + Fight]

*ANT NOMMING NOISES*

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 0, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1517881
"Who are you calling old, narrator?"
>Reload guns
>Move SE,E
>fanfire 12 shots
>Of the 20 dice, drop 8
>-use 1 dice to add to range/bounce
>-use 1dice to add to damage
>-use 6 dice to penetrate/crack his shell


of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6Deacon
Pistol+3
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan][zero shots left]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
>>1517934
Oh and
>-Latch on Auto Success [Rank 3]
>-Latch on Auto Success [Rank 3]
>>
Rolled 9, 9, 9, 1, 7, 4, 8, 9 = 56 (8d10)

>>1517921

Stella. Be my guide child.

>-face east
>gather light x2 [SL + GUIDE]

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain [3]

Rifles 1
First aid 3
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Spitescorp sample
>>
Rolled 2, 3, 10, 4, 5 = 24 (5d10)

>>1517881
>Arrowken(2): Imbue an arrow with poison, -1bit
>Move 3W
>Shoot the spitescorp S, fit3+bows2, d6+arrowken2 poison
>Move 4E

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 8
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 2 | Ftg 0 | Stn 3
==
Secrets
>Arrowken 2
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×16 (D+0)
Bits ×31
Fuel Cell (Eff 5) ×2
Res Cannister ×2
Ghost Hand (No Fuel)
AP-RL-SL (Pristine) 0/?ammo
[Waspstone]
>>
Rolled 4, 8, 2, 7, 8, 10, 10, 3, 5, 1, 2, 9 = 69 (12d10)

>>1517941
Have some tasty failure (sometimes called dice)
>>
>>1517949
D4.

+2 per action spent Drawing for extra Strength.
>>
>>1517995
Ah, so the firing action doesn't apply? Good to know.
>>
>>1518007
Only on Compound Bows, alas.
>>
File: Complex_28.png (2.42 MB, 3839x2213)
2.42 MB
2.42 MB PNG
1Gun | Deacon
2Stalker | SnakeEyes
3Swarmer| Kugza
4Tinker | Aeron
5Striker | Hollow
7Warden | Red
8Stalker | Lutum
10Handler | Karl
>11Trapper | Jekyll [CAMPED] [4 Poison remaining]

---

This creatures titanic shell is harder than the tiny beating rock it calls a heart. We must break it to succeed in our self-compelled task.

Hollow executes a nimble dodge and Snake-Eyes clambers atop the beast as it rips the spoolbow stake clean out of the wall and lurches sluggishly down the hallway.

The cerebrovorando ants devour and bite and tear but find little purchase in the unbroken shell. Shatter it and their field day will arrive.

The light dims as it pools in in air in a rippling ball around a certain warden.

>>1517949
Affinity! The Waspstone nudges the poisonous arrow a little.
>[Waspstone]
>1 Strain generates 3 poison or acid
>Any naturally formed poison or acid effect increases by 3 at no cost (Tap)

---

Fatigue and wounds take their toll in this battle.
The broodscorp is dazed, although it avails us little.

1 | Deacon
>Winded. ½ attack dice.
7 | Red
>Virulence. -1 Action. Poison increased to 8.

[PLAYERS]
>>
Rolled 3, 6, 7, 10, 10, 10, 4, 10, 4, 8, 2, 2, 3, 2, 5, 5, 10, 6 = 107 (18d10)

>>1518105

>Move 2 East
>Stealth Engagement stab the red bits
>Stab the red bits

Snake-Eyes
Stalker of unseen paths

Fight 4
Support 0
Guide 0
Solve 4

Wounds 0
Fatigue 0
Strain 0

3 stealth
2 shortblades
1 tracking

Armorslip 2
Tigerheart 2

3xKinfe d1+1/2 F
Barkmask
KnowPrey
7 Bits
1 Memento
1 Water Skin (Full)
>>
Rolled 7, 6, 7, 8, 3 = 31 (5d10)

>>1518105

Ack, the cursed brood still fights. Stella It's time to we find our kin.

>move 2NE 1N
>SL + support +11 power to imbue myself with the power of the sun

Warden, Too twitchy to sleep
!2 →5
Fight 4
Support 3
Guide 2
Solve 2

Wounds 0
Fatigue 0
Strain [3]
Poison 9 (fuck poison)

Rifles 1
First aid 3
People 1

==
Secrets
>Connections
>Bulwark
>Stand with me
>Stellar Lights 2 [Gravity]
==
Uniform
Reload 2
Warden Longarm 10/20
DollHeart (Stellar Shadow. It longs for a family. Of stars)
Spitescorp sample
>>
>>1518105
>Eat the last of the weedfruit in my pockets
>>Move NW,W,W,W,W
>REFRESH AND MOVE S,SW,S

"Commala come come, the battles now begun."
Deacon of eld, servant of the rose
Gunslinger, with a mysterious past
!:2
->:6Deacon
Pistol+3
Dodge+1
Fight 5
Support 0
Guide 0
Solve 5

Wounds 0
Fatigue 4
Strain 0
==
Secrets
Rage RNK II
>
>
==
Stuff
8 bits
-Vanadian science uniform, with ID card
-Duster[2Dr, image of a rose on one shoulder]
-2x sandalwood revolvers [D5 damage, may fan][zero]
-Logs and maps of a wrackstorm wreck hoard
-Leviathan scale
>>
Rolled 4, 10, 9, 10, 9 = 42 (5d10)

>>1518105
>Move 4W 1S
>Arrowken: Imbue Acid, -1bit
>-[Waspstone]
>Shoot the Spitescorp's tail, fit3+bows2, d4+2arrowken+3waspstone
>Move 1N 1E

[Lutum]
[Stalker of Open Reaches]
Act 2 | Mob 8
Fit 3 | Sup 0
Gde 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

Wnd 2 | Ftg 0 | Stn 3
==
Secrets
>Arrowken 2
>Survival
==
Staby Knife: D1+1/2Fit
Scrapbow: D4+2/Act, R3+Fit Arc
Arrows ×15 (D+0)
Bits ×30
Fuel Cell (Eff 5) ×2
Res Cannister ×2
Ghost Hand (No Fuel)
AP-RL-SL (Pristine) 0/?ammo
[Waspstone] Tap to add or 1strain to generate 3 poison or acid
>>
Rolled 6, 7, 7, 6, 3, 1, 7 = 37 (7d10)

>>1518105
> Dash N5 W1
> Cut towards the scorpion's eye as I pass (Engagement Attack, Old Blade)
> Focus
> Cut at the acid-weakened armour (Engagement Attack, Knife, focused)
> Dodge North

'Hollow', Agile Striker
...looking to do right

FIGHT 2/SUPRT 1
GUIDE 1/SOLVE 4
WOUND 0/FATIG 3
STRAIN 6

[Secret] Dash System Mk1 FUEL: 3/4
[Secret] Tiger Heart IV
+1 L. Blades
+1 S. Blades
+1 Dodge
+1 Parry

x1 [Rigt] Old Blade | 5d/4D
x1 [Left] Wicked Knife | 2d/2D
x1 [Body] Well-Patched Shirt
x0 [Head] None

x1 Flashlight FUEL: 12h
x1 Fuel Cell (1)
x3 Bits
x1.5 Chitinscrap Sets
x10 Food Rations

x1 Scarf Marker - A Favour Owed
x1 Flawless Shroudstone - Dodge 5 for Strain 1
>>
Rolled 3, 3, 5, 5, 7, 8, 7, 2, 6, 8, 3, 7 = 64 (12d10)

>>1518105
>Move 2N 2E
>Devour the Green bits [Rank 3 + Fight]
>Latch on [Rank 3 + Fight]

*ANGERY ANT NOISES*

Kugza
[Swarmer]

!: 2
->: 6

Fight 3 Support 3
Guide 3 Solve 0

Wounds 0
Fatigue 0
Strain 0
==
Secrets
>Insect Rank 3 [Become Insect/Command Insects] (Wildly: Secret rank as +effect, 1's tick up mishaps; Carefully: success on 8,9,10 does not harm allies)
>Devour Rank 3 [Cause wounds, can Latch On to auto succeed on rank, Feed, heal wounds and fatigue.]
>
==
Stuff
-Skitter [Cohesion 0, Boost 3 (spend cohesion to move=boost or add dice to attack]
-On the run
>--+2 Axes [+2 DMG, D0+Fight, No parry] (Unable to wield)
--+2 Dodge

Bits: 6
>>
>>1518105
>Bind the beast twice from up there
>If I can't, rest and wonder what kind of trap I could invent on my spare time.

I don't suppose I can fire my spoolbow from above now can I?
Jumping on the creature should provide me a - somewhat - safe spot from which to attack it...

You didn't explain what binding (though I assume it hinders attacks) nor spooling (reel the creature?) do.
Also, did the creature trigger the traps I left on the side where it destroyed the path?


[Jekyll]
[Trapper already half a beast]
==
2 Actions 5 Movement
Fight 5 Support 4
Guide 0 Solve 2
==
Wounds 0
Fatigue 0
Strain 0
Poison 4
==
+2 spoolbow
+2 shortblade
+1 mechanolog
==
Secrets:
>Spoolbow (->7,@4,Tether/Bind/Spooling)
>Jaws of steel (Solve+bits to create trap)
>Armorslip (Rank+Shortblade=Bypass armor and 1/2 Dmg bonus)
==
Stuff:
Stabby Knife (d1+1/2Fight)
Chewed Uniform (1Def, Bodyslot)
0 bits
>>
>>1518105
>>1516488
So wait, let me get this right, did i lose "Of Resonant Spheres?"
>>
New here, how does dice rolls work, everyone just rolls dice at home and hope it is legit?
>>
>>1520749
> Dice
d10 based, dice pool system. Your pool for each action is made up of stat+rank, with the option to spend fatigue and strain to gain more dice.

What success does depends on what you are doing. With weapons, each success deals 1 point extra damage. Dodging, each success is one hex of movement.

Looking at this post, it is handily spelled out:
>>1518304
Fight 3 + Devour 3 for 6d10
Fight 3 + Devour 3 for 6d10
total 12d10

and my one:
>>1518253
[Tiger Heart] 4 + Longblades 1 for 5d10
([Tiger Heart] 4 + Shortblades 1)/2 (offhand) for 2d10

Defences are rolled on the GM side.
>>
>>1520749
also you use the inbuilt dice system just put "dice+xdy" without the quotes and x is the number of dice you want to roll, and y is the number of sides each dice have so say you want to roll 10 20 sided dice you put in dice+10d20
>>
>>1520892
ah cool, this is what I was missing, ty.
dice+1d6
>>
>>1520934
welp, that didn't work, ah w/e i'll figure it out
>>
>>1520936
When you reply you've got the name, options and text field, type dice+xdy in the options field.
>>
Rolled 3, 5, 4 = 12 (3d6)

>>1520941
bet
>>
Thread is archived, Command. I used the tags from your old sketchers game:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=SKETCHER

I forgot to put [Skirmish] in the title, however you can message the guy who runs it directly and he can make changes.




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