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Last time, on Fire Emblem: Blazing Quest, we:

>Woke up in a hut belonging to the Sacaen woman Lyn.
>Fought some bandits with Lyn and decided to take her with us traveling.
>Met Kent and Sain, Caelin knights in the city of Bulgar who were looking for Lyn.
>Learned that Lyn's full name is Lyndis, and that she is the granddaughter of Marquess Caelin.
>Rescued Lyn from kidnappers hired by Marquess Santoruz, for unknown purposes.
>Took a short detour to the Mani Katti's shrine, where we learned that the sword had been stolen and a local women's children had been taken.
>Embarked with a vow to bring them back, and sieged the fort of Glass, the man who took the Mani Katti.
>Decimated Glass's bandits and then Glass himself.
>Played as the archer Wil for a bit, and, with the help of the Pegasus Knight Florina, the local armory owner Flynn, and savage comebacks, defeated Migal of the Ganelon bandits.
>Met Wil and his group, as well as Natalie, a young woman looking for her husband.
>Provided the night's refuge for the four from the Ganelon bandits who are persuing them.

And now:
>At the front of the fort is Sain, lance held high, gaurding the fort with at least 40 men in front of him, with two at the front.
>One of them holds out a crude drawing of a man with a bow.
>"Have you seen this man?"

A. "No, I haven't."

B. "Yes, I have."

C. Other.
>>
>>1545966
Previous thread:
>>1511731
>>
>>1545966

A. "No, I haven't."
>>
>>1545966
>A. "No, I haven't."
>>
>>1546036
>>1545996
>"Haven't seen him eh? Well tell Glass that if you find him, we'll give him something special. We just got some nice ladies from a village, still pure too."
>You can hear the knights gritting their teeth behind you.

A. "Yeah, i'll tell him that."

B. "Actually, Glass is dead."

C. Other.
>>
>>1546083
>C. Glass wants to talk to you, real quick, five minutes of your time.

Lure the boss into an ambush.
Shut the doors right behind him and fuck him up.
>>
Rolled 11 (1d20)

>C. "On second thought, I think I have seen him... Sleeping with your mother."
Stab him in the chest, then fall back into the fort.
>>
Rolled 1 (1d2)

>>1546173
>>1546138
Gonna have to flip a coin for this one.
>>
>>1546173
At least keep it to wil only... maybe sain but kent?
come on man
>>
>>1546138
>>1546173
>>1546224
"Actually, I think Glass is gonna want to talk to you about this. Follow me real quick. Itll only take a couple of minutes."
>"Fine. But Glass better make it quick. In case you can't tell, we're in a hurry."
>He adresses his men.
>"I'M GONNA GO TALK TO GLASS. WAIT HERE."
>He walks with you into the fort as you shut the door behind you.

A. Kill him now.

B. Lead him further into the fort.

C. Other.
>>
>>1546250
>>1546173
Just to clarify, we're playing as Bob right now.
>>
>>1546251
C. Lead him to a pile of corpses.
>>
>>1546413
>You lead him to hallway adjacent to the staircase room.
>"Hey, what the hell is this?"

(Write in. Also roll 1d20.)
>>
Rolled 16 (1d20)

>>1546544
>A. Kill him now.

I don't know why we led him further but its about time to finish this.
Unless other anons want to capture him for some reason
>>
>>1546838
>You cast lightning on him, injuring him severely.
>"Augh, what are you doing? Stop! Can't we talk about this?"
>The man tries to bargain with you.
>Michael, Wil and a Mercenary come down from the stairs drawn to the noise.
>Michael is confused.
>"Bob? What's going on? Who is this guy?"

A. "Dead." Kill him.

B. "A prisoner." Order them to take the bandit captive.

C. Other.
>>
>>1547021
>C. Other.
If he gets his guys to bring the prisoners into the fort, we won't kill him.
Actually we will, along with his friends that come inside too, but he doesn't know that.
>>
>>1547021
>>C. Other.
>If he gets his guys to bring the prisoners into the fort, we won't kill him.
>Actually we will, along with his friends that come inside too, but he doesn't know that.
Tactics and Fortune favor the bold!
>>
>>1547021
>B. "A prisoner." Order them to take the bandit captive.

I guess we should keep him if we can use him to thin down the fourty bandits outside.
>>
>>1547065
>>1547034
>>1547074
So take him hostage and then bargain for his life?
Carjiga's life for the life of the prisoners they mentioned before?
>>
Sure, im not sure about killing him afterwards though.

If even one bandit escapes then the fucks might just always kill first or something.
Perhaps im overthinking it though.
>>
>>1547084
I was thinking it would be more like we have him come to the entrance of the fort (but so they can't see him well and know he's injured) and he tells his guys to bring the prisoners because Glass wants to see them or something. When they get far enough inside to where the guys outside can't tell what's happening, the knights get in between the prisoners and the bandits taking them in, then we kill them and then maybe Carjigla if we can stall the bandits. I don't remember this stage all that well to be honest.

I mean, I doubt bandits care about the lives of each other all that much.
>>
>>1547108
They care enough to want to avenge the high ranking members. The entire reason for this chapter in game is because Migal got his ass kicked and they wanted to avenge him.
I think. It's been a while since I played.
>>
>>1547101
>>1547108
>>1547084
"A prisoner. Bind him."
>The mercenary speaks.
>"Got it, but I hope you hire me for this. Also, what do you want us to do with him once we bind him?"

A. "Take him to Glass's throne room."

B. "Take him to the room to the right of the entrance."

C. Other.
>>
>>1547159
>B. "Take him to the room to the right of the entrance."

I guess this is where we try to get the prisoners back.
>>
>>1547249
Honestly I wasn't planning for this.
I didn't even expect it. But I like the way things are going.

"Take him to the room to the right of the entrance."
>"Okay Boss, on it."

A. Go with them.

B. Gather everyone together to tell about your plan.

C. Other.
>>
>>1547276
>B. Gather everyone together to tell about your plan.
>>
>>1547317
>You are in the throne room now.
>In the room is everyone except for Kent and Sain, and the Mercenary gaurding Carjiga.
>Lyn is the one to speak.
>"What's going on? Why are we all here? Why are there bandits outside and we're not fighting them?"

A. "We're gonna use Carjiga to take the prisoners they have. They think we all take orders from Glass."

B. Other.
>>
>>1547382
A. "We're gonna use Carjiga to take the prisoners they have. They think we all take orders from Glass."
>>
>>1547382
>A. "We're gonna use Carjiga to take the prisoners they have. They think we all take orders from Glass."
Man, it's just my luck my internet decides to be spotty right now. At least my power isn't going out.
>>
>>1547424
Damn. My condolences anon.
>>1547407
>>1547424
>"Glass? Why Glass? And who's Carjiga?"
>Michael speaks up.
>"The guy that I, Wil and Blaise just tied up on his order. He's the leader of all those people out there."
>Flynn speaks.
>"And how are we gonna use that guy to do this?"

A. "We're gonna make him speak for us. He'll tell them that Glass wants to see their selection and bring the prisoners here."

B. Other.
>>
>>1547441
>A. "We're gonna make him speak for us. He'll tell them that Glass wants to see their selection and bring the prisoners here."

Pretty much what i was thinking.
Get the 10 best fighters and maybe archers to bring in their captives and then kill them in surprise to thin them down or prisoners.
I wonder if magistrates pay bounties for bandits.

Too bad we don't have booze and poison, could take care of them all
>>
>>1547515
>"Alright... I think I got it."

>You are now down in the room where Carjiga and Blaise is.
>"You. What do you want? Why am I imprisoned? I'm gonna have Glass's head for this!"

A. "Glass is already dead, and if you don't want to join him then you'll do as I say."

B. "We'll release you once you do what we want you to."

C. Other.
>>
>>1547553
>A. "Glass is already dead, and if you don't want to join him then you'll do as I say."
>>
>>1547559
>"Glass is dead? You killed him?"
>He's silent for a second.
>"Fine. What is it that you want me to do?"

A. "Command your men to bring us your prisoners."

B. "Command your men to leave you behind."

C. Other.
>>
>>1547590
>A. "Command your men to bring us your prisoners."
>>
>>1547590
>A. "Command your men to bring us your prisoners."
Remember though, if you tip them off, it's you or us.
>>
>>1547621
>>1547612
>"Alright, alright. I'll do it, just don't kill me."

How do you want to do this?

A. From the door.

B. From the Window.

C. Other.
>>
>>1547625
>B. From the Window.
>>
>>1547625
>B. From the Window.
>>
>>1547675
>>1547692
>You take him to the window and make him stick his head out.
>"Hey, guys."
>"Glass is interested in what we got and wants us to bring him our merchandise."
>The other leader looks enraged.
>"DAMNIT CARJIGA. WE DON'T HAVE TIME FOR THIS."
>"Look, Glass has a lot of money and is willing to spend it. You can pursue revenge later."
>He facepalms.
>"You know what? Just do whatever. I'm gonna go find them and take their heads. Here. you can keep these five guys. I'm gonna take the rest."
>He instructs five men to stay behind, and takes the rest, and heads west of the fort.
>Carjiga adresses the remaining men.
>"Uh, men. Go get the prisoners and bring them here. I'm gonna stay with Glass."
>One of them speaks.
>"All of them?"
>"Yeah all of them."
>They look conflicted, but comply, heading towards where you assume is the Ganelon hideout.
>Carjiga turns and addresses you, who was hiding behind the window out of sight.
>"Alright, you'll let me go now, right?"

A. "Sure." Kill him.

B. "Sure." Let him go.

C. "No, we will let you go when they get back with the prisoners."

D. Other.
>>
>>1547760
>C. "No, we will let you go when they get back with the prisoners."
>>
>>1547760
>D. Knock him out
Heres hoping a magistrate pays for bandits.
>>
Rolled 2 (1d2)

>>1547790
>>1547800
>>
>>1547840
>>1547800
>>1547790
>You knock Carjiga out.

What do you do with him now?
>>
>>1547840
After the captives are sent in, throw him out and let his men deal with him. If they ask why he's unconcious, say he slipped on the stairs like a dumbass.
>>
>>1547854
Tie the fucker up, we can drop him off in whatever village we come to next. Probably executed.
>>
>>1547878
>>1547861
>You tie him up.
>Maybe youll give him back to them. Maybe youll give him to a random village. Who knows.

Until they come back, what will you do?
>>
>>1547904
Take in the prisoners, tie the other bandits up as well, fortify the castle some more if we can and set some traps and shit
>>
>>1547927
Anon I meant until they get back with the prisoners.
>>
>>1547904
Get people ready to take down the 5 bandits when they arrive.

Alternatively
Well we were talking with natalie before the bandits showed up, we could finish talking.
>>
>>1547985
>You get everyone ready. Kent and Sain are at the front, Lyn, Florina, and everyone else are in the room with Carjiga, and the civilians are in back. You go to talk to Natalie.

>"Oh? Bob? Did you need something?"

What do you want to talk about?
>>
>>1548036
"Just wanted to finish our conversation about your leg. You were asking me about the price to fix it."
>>
>>1548054
>"Oh yeah, that. How much do you think it would cost?"

A."Not very much."

B. "A lot."

D. Other.
>>
>>1548062
>B. "A lot."


Night everyone
>>
>>1548062
>A."Not very much."
Let's not scalp the poor crippled peasant woman.

And of course my internet's stable now that it's 2 am.
>>
I don't think we can heal it ourselves. In the game, she refers to it as a childhood injury. It's likely that she broke a bone and it healed wrong. To fix that, we would need to break her leg again and heal it in a cast. It's not hard, but it's extremely painful.
>>
>>1548079
She's a big girl.
>>
>>1548085
For you.

>>1548079
>>1548077
>>1548074
>"Would you be able to heal it? I don't have much money, but please."
>"The others say that you're a priest."

A. "Yes, I'll try."

B. "No, I can't."

C. Other.
>>
>>1548087
>C. Other.
Let's go with what >>1548079 said and detail what healing her injury would entail. We'd also probably have to wait to do it until she's at home too. Or at least until we're not about to kill some bandits.
>>
>>1548090
>You tell her that you could, but it'd be extremely painful and that you don't currently have the time, but you'd be willing to do it for her someday.
>"Oh, but thank you. Dorcas would be so happy."

A. End conversation.

B. Other.
>>
>>1548095
I'm trying to think of a not-meta way to keep from murdering Dorcas, but I guess I'm too tired to. I need to head to bed.
>>
>>1548098
Most likely Dorcas is with Migal's group looking for Wil.
So you don't have to worry about that just yet.
>>
>>1548095
A. End conversation.
>>
>>1550311
>You decide to quit the conversation right now.

What will you do now?

A. Wait.

B. Do something else. (What?)
>>
>>1550370
>A. Wait.
>>
>>1550449
>You decide to wait for the 5 men to return.
>It's an hour later when they do return.
>But it seems their numbers have increased fourfold.
>And a new face is at the front, leading them.
>Fuck, an ambush might not work.

What is your plan?
>>
>>1548098
Oh, I thought I did the auto-quote thing. My bad.

>>1550487
Have Kent or Sain go to the window and ask what happened to just having 5 guys guarding the prisoners.
>>
>>1550642
Like asking Carjiga, right?
>>
>>1550678
You mean having Carjiga ask them? I figured having Kent or Sain do it would seem more like Glass's guys were wary of letting 4 times the people they expected to come into the fort. I guess having him do it would work too though.
>>
>>1550703
Oh. I didn't really understand your sentence.
>>1550642
>Kent addresses the men.
>"We were expecting a lot less men. For what reason are there so many of you?"
>The leader, a gray colored short haired buff man with a five o'clock shadow and a Cheshire scar speaks up.
>"Well, Bug didn't trust Carjiga's men talking all the merchandise back so he sent me along with some more men."
>"The name is Ludwig, by the way."
>"Anyways, one of you run off and tell Glass and Carjiga that we've arrived with the merchandise."
>"And Glass better have a fuckload of money too."
>Sain runs into the fort and to you, in the room with everyone else and tells you all what happened.
>It is at this point the soldier speaks up, with the mercenaries behind him.
>"Alright, it's been fun, but if you're not gonna hire us, we're gonna scram."
>"No point in sticking our neck out for you. We'll do you a favor and not fight against you though since you spared us and all."
>A mercenary, Blaise you think his name is, speaks.
>"Unless you'd be willing to hire us?"

A. "No. I do not need a couple of bandits fighting for me."

B. "Yes, we could use all the help we can get."

C. Other.
>>
>>1550760
>B. "Yes, we could use all the help we can get."
I'm off to bed. See you tomorrow night.
>>
Goodnight anon.
>>1550804
>"Sweet."
>The soldier looks confused.
>"Uh, nevermind then."
>Lyn coughs.
>"Okay, now that that's settled, what are we gonna do?"
>"How are we gonna get those prisoners inside unharmed?"

A. "We need to dispose of all the bodies and invite him and the prisoners in while as many as we can make of his bandits sit outside."

B."All ranged units get to the second floor, and on my signal fire into the crowd while our ground units attack."

C. Something else.
>>
>>1550823
>A. "We need to dispose of all the bodies and invite him and the prisoners in while as many as we can make of his bandits sit outside."
Fuck, i missed this all day.
Night everyone.
>>
>>1550823
Use our ex-bandits to lure the real ones in, while everyone else waits on the top floor. once we can get them inside, our bandits attack, all other melee units rush downstairs, and the ranged units fling attacks from the second floor
>>
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I was actually about to head in for the night before I saw your posts.

>>1551399
>>1551394
"Alright, everyone, we need to hide all of the bodies somewhere, and we'll lure them inside. Then, once the prisoners are safe, we'll fight the bandits."
>"Uh, okay."
>You help in putting all of the bodies on the first floor in the room the Mani Katti was held.
>After this is done, you send for the three ex-bandits to bring in Ludwig and the prisoners.
>They come into the room to the right of the hall adjacent to the staircase, where you are currently.
>The prisoners consist mostly of young to adult girls, but a few children are thrown in there too.
>As Ludwig, and 3 men behind him arrive, he asks.
>"Where is Glass?"

A. "He and Carjiga are talking business right now."

B. "Glass isn't feeling well."

C. Other.
>>
Should I make a discord for this?
>>
>>1551437
A. "He and Carjiga are talking business right now."
>>
>>1553071
>"Well, he needs to hurry the hell up."

A. "Actually, you won't be talking to Glass today. Just me."

B. "I'll send for him." Send someone to get the 2nd floor units.

C. Other.
>>
>>1553185
>B. "I'll send for him." Send someone to get the 2nd floor units.

More soldiers? yes please
>>
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>>1553204
>You send the soldier to get the other units under the guise of "fetching glass."
>While you wait for them, do you want to ask Ludwig anything?
>>
>>1550760
>>"Well, Bug didn't trust Carjiga's men talking all the merchandise back so he sent me along with some more men."
>>1553220
If you were sent back with more men, just how good are all the ones outside?

From the looks of it, there's 2:1 amounts of men here, I'm guessing the best ones are with Ludwig?
>>
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>>1553233
>"They're good enough that we don't have to worry about Glass pulling anything funny. And if this is all a ruse I'll take his head and bring it back along with anything worth value I find after tearing this place to the ground."
>>
>>1553245
Get everyone in the stairs area near the bandits undetected so we can strike them all at the same turn.

Unless bethany, Tiffany and gregory are the troops we could have Reinforced with.
>>
>>1553245
Try to convince him to bring the prisoners to the two small top rooms. If we can get him into the larger room to our right, the bandits outside probably won't be able to hear when we go for the kill. We'll need to set up at the intersection with the doorway to the stairs and other rooms pretty quickly afterwards though. If only we had some poison. I hope Michael isn't holding out on us.

Also if we can, have Flynn move next to the door in Carjigla's room. Both so Carjigla can't jump him and so he's closer if we really need some help.
>>
>>1553264
Oh, his name's Carjiga. I hadn't noticed.
>>
Rolled 2 (1d2)

>>1553262
They're actually just the names of the children. I didn't feel quite comfortable with just calling them 'children'.
>>1553264
>>1553262
Gonna roll for this.
>>
>>1553277
>>1553264
>>1553262
Give me a d20 to try to convince Ludwig. 10 and up is convinced.
>>
Rolled 1 (1d20)

>>1553286
How many rolls do we have?
>>
Rolled 14 (1d20)

>>1553286
Guess this is just a 1d20?
>>
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>>1553298
>>
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>>1553298
>>1553301
>"Bring the prisoners upstairs? Why would I want to do that?"

Good question, why WOULD he want to do that?
He'll be automatically convinced because of >>1553301 's roll.
>>
>>1553329
I was talking about the two at the top of floor 1, sorry. This works better though.

Get all conspiratorial and and secretive, then whisper to him that Glass isn't actually doing as well for men as he wants. He has people like he's seen that are really good bandits, but he doesn't have a lot and they're not good at anything else. He does have a lot of gold though, and is desperate for people who can cook and clean, both so he can free up more guys to do raiding and to convince more to join him.
>>
>>1553341
I don't know how I fucked up the pasting on that one so badly.
>>
>>1553329
>Good question, why WOULD he want to do that?
>>1553245
>>"They're good enough that we don't have to worry about Glass pulling anything funny. And if this is all a ruse I'll take his head and bring it back along with anything worth value I find after tearing this place to the ground."
Well if you want to be sure on everything, then you should go up to meet the big man, Glass himself.
Say, those folks you have with you right now, are they your buddies or just some grunts?

>>1553329
>He'll be automatically convinced because of >>1553301 's roll.
thx m8
>>
>>1553329
The boss is just negotiating but he's promised us to get us as many women as we wanted after the last big raid, its a done deal. We're gonna lock them up upstairs. Plus the payment for the girls is near their new room
>>
>>1553329
>>1553343
I've been thinking, and the bandits that lived here had to shit somewhere, right? Could we turn that into a bomb?
>>
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>>1553362
How the hell are we gonna do that?

>>1553346
>>1553341
Kek.

>>1553348
>>1553346
>>1553343
>>1553341
>>1553356

>"These guys are just Grunts. Bodygaurds I guess. I don't really need them though."
>"Eh, I guess you make a good point. Cmon men, we're going upstairs."
>Lyn, followed by Florina, Michael, Wil and the soldier come through the door.
>"Eh? what the hell is going on here?"

A. "They're gonna lead your men, and the prisoners, upstairs."

B. Other.
>>
>>1553371
I dunno, medieval alchemy? Extract saltpeter and potassium nitrate from it, mix in mercury because medieval doctor, BAM. Poisonous gunpowder.
>A. "They're gonna lead your men, and the prisoners, upstairs."
You never know, a kid can kill a grown man if they get lucky. 2 guards are probably enough, but let's just be sure.
>>
>>1553371
>A. "They're gonna lead your men, and the prisoners, upstairs."
Never underestimate the desperation of prisoners. Keep your eye on them, lads.
>>
>>1553371


B. Extra security for prisoners. new rule from the boss, he's been extra strick with prisoners ever since a girl bit a guys cock off.
>>
>>1553392
>>1553391
>>1553404
>"Ouch."
>"I guess you have a point."
>The prisoners and two of glass's men leave, as well as everyone but Blaise and the other mercenary, yourself, and Ludwig.

You've got to stall for a bit longer, until the prisoners are safe. How?
>>
>>1553429
Wil's covering his face or somehow disguised himself, right?
So why was that guy (I can't remember his name, the one that spoke with Carjiga) so angry with that guy you're looking for?
>>
>>1553429
So whats the story with that person you guys are looking for? must be serious if you guys almost turned down gold for some women.
>>
>>1553429
>>1553343
>Get all conspiratorial and and secretive, then whisper to him that Glass isn't actually doing as well for men as he wants.
You know how we let him in on a bit of insider knowledge how Glass really wants some better grunts? What does he think of the fort, think it'd be enough to draw in some more recruits?
>>
>>1553453
>>1553450
>"Wait, you mean the guy that kicked Migal's ass?"
>"I don't really care about that."
>"I guess Migal would be pissed that he got his ass kicked, and Carjiga would think the Ganelon were made a fool of, but if a couple of nobodies managed to kick Migal's ass then it's his problem, not mine."

>>1553464
>"This fort? Yeah it's cool I guess. Glass'll probably get a lot of recruits after buying all those slaves. Hell, if he get's enough, we might just invite him into the Ganelon."
>>
>>1553480
Do we need to stall more?
>>
>>1553505
Yeah. For a couple of turns.
>>
>>1553521
Ask him to run down any bandit groups they know that might want to join Glass. That'll probably make him think for a while.
>>
>>1553521
>Yeah. For a couple of turns.
Shit, nigga.


>>1553480
>Hell, if he get's enough, we might just invite him into the Ganelon."
Sweet! What are the requirements to join the Ganelon? I'm not sure if Glass'll want to join up though.
>>
>>1553548
>"We don't really have a lot of rules in the Ganelon, just two big ones."
>"First is 'Don't kill what you can sell.'"
>"Second is 'Respect your superiors.'"
>"There are more, but I never paid attention to them."

>>1553525
>"Hmm. Well, there's the Taliver, but those guys are savages. They kill women and children."
>"There's a nearby bandit group run by a guy, I think his name's Bart the Brigand, or something like that. No wait, that's not it. Bob the Best? Bernard the Brilliant?"

A. "Batta the Beast?"

B. Let him continue talking.

C. Other.
>>
>>1553556
>B. Let him continue talking.
Barney the Bard?
>>
>>1553556
>No wait, that's not it. Bob the Best?
B. Let him continue talking.
Bob the Builder?
Those other names are great though.
>>
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>>1553559
>>1553561
>"Barry the Breaker? Bernie the Broke?"
>"Anyways, it doesn't matter."
>"The guy's got like, 5 or 6 people following him."
>"Which, is impressive for a guy just starting out."
>"Anyways, they say there's a small Sacaen tribe called the Letan, and they harass local tribes and stuff, but no one really knows if they exist or not. If they are, they really cover their tracks."
>"And then there's the group of bandits run by this guy named Akachi."
>"I can't tell you much about them though.I don't know that much about them myself."

>Meanwhile, the prisoners are in an open room, it'd be an opportune time to kill their gaurds.

A. Kill them. (Include battle plan and 5d20.)

B. Don't kill them. Wait until they're in another room.
>>
>>1553613
>B. Don't kill them. Wait until they're in another room.
Wait until they're in the next room over, more space to run away and closer to the closet.
>>
Go ahead and make a Discord. If you need any help setting it up, just ask.
>>
>>1553613
A. Kill them. (Include battle plan and 5d20.)
What weapon does Issac have?

Anyway, Wil tries to keep as much distance from the bandits as he can while not being suspicious, Florina tries to have get a clear line of attack to the Mercenary, and Michael and Lyn do the same for the brigands. Issac does the same for the Merc, I guess.
>>
>>1553613
>>1553629
>B. Don't kill them. Wait until they're in another room.
I copied the wrong option, sorry. All of that was setup for when the do go for the bandits.

Also, can Eileen or Blase say they're going to the bathroom, but stand outside the door to keep Ludwig from booking it?
>>
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>>1553627
Alright, I will. I have a discord, but i've barely used it so I don't really know how to do anything with it. But I'm pretty sure I can make a group with it.

>>1553629
Isaac is the soldier. He has an Iron Lance an a Javelin.
>>1553629
>>1553638
>>1553617
>You call over Eileen and tell her to go outside the door and guard it.
>Ludwig notices.
>"What the hell is she doing?"

A. "Going to the bathroom."

B. "Going to check on the gaurds at the front."

C. Other.

>Meanwhile, In Glass's throne room, the gaurds are ready to be attacked.
(Roll 5d20, who attacks who, yadda yadda.)
>>
Rolled 13, 17, 2, 8, 13 = 53 (5d20)

>>1553668
>B. "Going to check on the gaurds at the front."
They probably need a bathroom break, after all.

Issac uses his lance, he and Florina get the Merc, Michael and Lyn keep their bandits held down (with Michael hopefully getting in between them and the prisoners) Wil shoots whichever one looks closer closer to death.

Oh, and someone tells the prisoners to run into the room with the kids, so they'll get out of the way.
>>
Rolled 14, 14, 9, 9, 12 = 58 (5d20)

>>1553668
>>1553680
2nd.
>>
>>1553668
>>1553680
>>1553690
Do we pick and choose rolls like H&D, or take the best set?

And should one of us roll the third set?
>>
Rolled 1, 18, 12, 18, 16 = 65 (5d20)

>>1553680
>>1553668
Thirding
>>
Rolled 8, 20, 18, 9, 16 = 71 (5d20)

>>1553668
>C. Shes gonna check if the front door guards need a break

michael and isac take the right brigand, lyn takes the left one and wil and florina take the mercenary.
>>
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Rolled 7 (1d20)

I think I did this right. https://discord.gg/VqWBkX5

>>1553690
>>1553680
"She's going to the front to check on the gaurds. They probably need a break."
>"Oh, okay."

Meanwhile...
>Florina and the soldier, Isaac, strike down the mercenary at the same time, killing him dead.
>Lyn and Michael both attack a brigand, with Michael sticking his slim sword inside his bandit's gut.
>They hold down the brigands while Florina tells the prisoners to go through the door and Wil shoots Michael's bandit.
>It hits dead on, finishing the bandit, but not without a "Whoa, watch it!" from Michael.
>Instead of obeying Florina, the prisoners just get near the door and watch the fight.
(Cont.)
>>
>>1553725
>Instead of obeying Florina, the prisoners just get near the door and watch the fight
That would be pretty unsettling, a bunch of kids and teenagers watching you slaughter bandits.
>>
>>1553725
>The Brigand still alive struggles under Lyn, but is unable to get up.

Now what? Roll again.
>>
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Rolled 3, 11, 19, 1, 5 = 39 (5d20)

>>1553767
>The Brigand still alive struggles under Lyn, but is unable to get up.
Lucky bastard.

Lyn and Wil finish him off, then get to corralling the prisoners to protect them. Florina checks on Flynn, just in case. She's fast since she's a pegasus knight, so it won't matter much. Isaac moves to meet back up with the Floor 1 team.

Can Michael set up traps in the 2nd floor's really thin hallway? If not, he goes with Isaac.

My idea is for all but one person to dog pile Ludwig and hold him down so the last one can just cut his head off.
>>
>>1553797
>Lyn stabs at the brigand, but he wiggles, and Lyn misses.
>What he isn't able to avoid, however, is Wil's arrow, which nestles itself in the Brigands face.
>They get up, and split ways.
>Florina, Isaac and Michael exit the room, while Wil and Lyn stay behind, and adress fearful prisoners.
>"We're gonna help you, okay? We're on your side. But right now, you need to get safe. Come with me."
>Meanwhile, with Ludwig.
>"So I can't help but notice, but there's a blood stain over there. And one over there, too."
>He points at the areas where Glass's men were slain before.
>"What's up with that?"

What do you tell him?
>>
>>1553818
>>"So I can't help but notice, but there's a blood stain over there. And one over there, too."
Where is it, in this room?
>>
>>1553818
>>Lyn stabs at the brigand, but he wiggles, and Lyn misses.
How can one man have so much.

Random do gooders trying to kill us for a bounty. Where do you think Glass got all the gold?
It's 12 am, so I need to head to bed.
>>
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>>1553818
Fuck.
>>
>>1553827
Goodnight anon.
>"How did they get this far inside the fort?"
>>
>>1553844
>>"How did they get this far inside the fort?"
They seem to be popping up all over the place these days, can't seem to catch a break.
>>
>>1553844
They came while we were celebrating after a raid. killed around 5 that were drunk before someone coming down the stairs noticed and everyone cornered them in this room
>>
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>>1553848
>>1553869
>"Damn do gooders. We had the same problem the other day though."
>"Some random Hero busted open our doors and started killing people. It took me and Carjiga both to get him down. Now he washes dishes for us."
>He guffaws at the last part.
>Suddenly, the door opens and Michael, Eileen and Isaac scome through.
>"Eh? I thought you guys were with the prisoners."

A. "I have a confession to make: Glass is dead, and you're next."

B. Say nothing and kill him.

C. Other.

(Also roll 5d20.)
>>
>>1553889
>>"Eh? I thought you guys were with the prisoners."
>C. Other.
They were, now they're done. Glass was pleased with the selection and wants to talk to you about it. Why don't you come up with us?
Tell him something like that so we can backstab him while he's not looking.
>>
>>1553889
>>1553905
While we're at this, once the prisoners are secured, have Lyn, Wil, and Florina come downstairs to join the fight once it starts.
>>
Rolled 8, 13, 5, 6, 7 = 39 (5d20)

>>1553889
>B. Say nothing and kill him.
>>
>>1553889
>>1553905
>>1553914
>5d20
Still the same dice, right?
>>
Rolled 1 (1d2)

>>1553915
>>1553905
>>
>>1553905
>>1553915
>>1553923
>>1553914
>>1553925
"Finally. I thought we'd be in here forever."
>You lead him upstairs, with you and Michael behind, and the rest in front.

A. Kill him now. (Roll 1d20 to backstab. If 17 or higher he drops dead immediately.)

B. Lead him to the throne room.

C. Other.
>>
>>1553938
>B. Lead him to the throne room.
Where's that? The place we killed the other mercs at?
>>
>>1547382
>>1553944
Oh. It's where Carjiga's at.
>>
>>1553953
>>1553944
Actually, it's where we killed Glass in the second to last fight, and where we just freed the prisoners.
>>
>>1553944
>>1553954
Oh, right. Backstab him in the room just before the throne room, so he doesn't see his grunts' corpses. At that point Lyn and Wil can join the fight too.
>>
>>1553959
And Florina.
>>
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>>1553964
>>1553959
>You lead Ludwig through to the throne room.
>Before the door is opened and he can see the corpses of his men, you signal for Michael to stab him in the back.

Roll 1d20 for success.
>>
Rolled 18 (1d20)

>>1553983
>1d20
Well he's certainly dead.
>>
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>>1553988
>"Urk! Wha-"
>He falls over dead.
>Michael's blade had pierced his heart.
Goodnight guys.
>>
>>1553988
>Well he's certainly dead.
>>1553995
>>He falls over dead.
kek
>Goodnight guys.
G'night, thanks for the session.
>>
>>1553995
>Behind you, Florina walks in as Wil and Lyn do the same from the throne room.
>Upon noticing Ludwig's corpse, Wil speaks up.
>"Huh. I was expecting more of fight."
>Isaac speaks.
>"The hard part may be over, but there's still the hord of men outside the fort."
>He turns and adresses you.
>"What's the plan?"
>>
>>1554907
Well, we know that the ganoleon bandits respect one another. So if we behead one of their leader's corpses in the entrance, where we can see the do it, they'll probably rush in to avenge them. Block the entrance with as many fighters as we need, with the rest of the melee people right there to help swing and swap out, plus Bob for healing and blasting. Have wil up top for sniping and we'll be set
>>
>>1554907
Get all the fighters, especially the sword guys, especially kent and sain, right behind the door. Throw the guy we just killed over the walls and defend the choke point. With healing and arrow support we should be able to whittle them down a lot
>>
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Rolled 4, 10 = 14 (2d20)

>>1557025
>>1556089
>You bring everyone down to the first floor, except for Wil.
>You instruct him to stay behind and snipe some of the bandits from the 2nd floor, after he throws Ludwig out of the window.
>As Ludwig's corpse hit the ground, the bandits surrounding him roared in rage, and began attacking Kent and Sain, who open the fort's doors and retreat partly inside.
(Cont.)
>>
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>>1557442
>Two Brigands attack Kent and Sain.
>While one misses Sain, Kent isn't as lucky and suffers minor damage.
>>
>>1557468
Get lyn and michael next to kent and sain, who should switch to swords if they haven't already, to bolster our defenses. We heal kent while wil keeps sniping.
I'm not sure what the three new guys classes are so just have them hang behind our sword group ready to jump in.
>>
Rolled 14, 2, 13, 12, 14, 15, 8, 12, 2, 18 = 110 (10d20)

>>1557523
>>
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Rolled 2, 20 = 22 (2d20)

>>1557523
>>1557529
Isaac is a soldier, and the other two are mercenaries.
>Kent and Sain both strike the bandits that attacked them.
>An arrow from Wil's bow finishes off the bandit Kent was fighting.
>You heal Kent from afar, and order Lyn and Michael to stand behind Kent and Sain.
(Cont.)
>>
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>>1557589
>A Brigand attacks Sain, who skillfully dodges.
>Kent is unable to dodge the attack from a new Brigand, and is staggered.
>Meanwhile, a brigand attacks the fort itself, attempting to create a hole in the wall wide enough to walk through.

Your move.
>>
Rolled 9, 7, 8, 3, 18, 17, 6, 11, 6, 4 = 89 (10d20)

>>1557620
Wil shoots the brigand hitting the wall (or just the one of the guys behind the brigands fighting the knights if he can't), we heal Kent, Isaac switches places with Michael and throws his javelin at the closest Merc, Kent and Sain focus on not getting hit so we can get a free turn to start chipping away at the knight with lightning.

You should probably go with a color-coded system for enemies the next time a big mob fight like this happens. Like, red is Brigand, yellow is Merc, etc. It's really hard to tell what's what.
>>
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Rolled 9, 14 = 23 (2d20)

>>1557657
>You heal Kent.
>Kent lands an attack on his brigand.
>Sain attacks the Brigand he's fighting and finishes him.
>Wil shoots the Brigand from above, nearly killing him.
>There are no Mercs nearby for Isaac to throw his javelin at.
(Cont.)
>>
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I'm probably gonna do that next time.

>>1557772
>A Mercenary attacks Sain, and a brigand attacks Kent.
>Both are unable to dodge.
>The Brigand attacking the wall continues his assault, despite the arrow in his chest.

Your Move.
>>
>>1557798
Holy fuck I meant to quote >>1557657 with the spoiler.
>>
>>1557772
He couldn't get the ones behind the brigands fighting the knights?

>>1557812
It's fine. Before I do anything, did the brigand get through the wall?
This is probably the last vote I can be a part of tonight.
>>
>>1557827
I fucked up a lot in that post.
Also, not yet, but he will next round.
>>
Rolled 6, 8, 6, 11, 13, 16, 15, 11, 4, 19 = 109 (10d20)

>>1557845
Alright. Since another'll just take up his work if he dies, Wil hits the brigand behind him so they're both easy to kill, Michael and Blaise get into position to block the hole (hopefully they're able to 2v1 the people coming through the hole), we heal whichever knight is hurt worse, and... I dunno. Florina rolls for intimidation on the bandits.
>>
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Rolled 1, 9, 2 = 12 (3d20)

>>1557873
>Kent finishes off the bandit, and you take the time to heal him.
>Sain attacks his Mercenary, but Isaac finishes him with a Javelin.
>Michael and Blaise surround the cracked Wall, ready to attack.
>Wil, instead of finishing off the Brigand he hit the first time, decides to hit the one behind him.
(Cont.)
>>
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>>1557942
>The wall finally gives in.
>The Brigand almost attacks, but is intimidated by Florina's Pegasus.
>Sain is attacked by another Brigand, dodging him easily.
>Kent is attacked by two Mercenaries, but is only able to dodge one.

Your move.
>>
Rolled 2, 12, 5, 16, 9, 14, 6, 1, 9, 18 = 92 (10d20)

>>1557975
Sain strikes the brigand, lyn the left mer and kent the right merc. We heal the most wounded.
Mercs have swords right?
Michael strikes the brigand near the door.
Wil keeps hitting uninjured foes beneath him.
Everyone that has ranged weapons can take shots of opportunities.
>>
Rolled 20, 7, 4, 3, 5, 2, 9, 16, 17, 8 = 91 (10d20)

>>1557975
>>1558194
Sure.
>>
>>1558194
sain and kent should also swap to lances for right now; fewer axe users than sword and lance users on their side right now
>>
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Rolled 2, 7, 14, 9 = 32 (4d20)

>>1558203
>>1558194
>Michael jumps at the brigand coming through the crack in the fort before he can attack, killing him.
>Wil fires from above and gives the last Brigand an arrow inside him.
>Meanwhile, Lyn engages the left bandit that attacked Kent.
>With a sword slice and a Javelin from Isaac, he goes down.
>Sain slices at a brigand, injuring him.
>Kent does the same for a Mercenary.
>You heal Kent again.
(Cont.)
>>
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>>1558250
>Sain expertly dodges a swing from a Brigand's axe.
>Michael, not so much, but still manages to dodge barely.
>Kent is struck yet again by a mercenary.
>Lyn is struck as well by one, but the attack glances harmlessly off of her chainmail.

Your turn.
>>
Rolled 8, 6, 12, 10, 18, 4, 2, 20, 5, 13 = 98 (10d20)

>>1558266
Sain and kent strike the nearest mercs and lyn hits the brigand. Wil hits the rightmost enemy, florina hits the merc and michael hits the middle brigand. blaise goes for the weakest.
We heal the most injured again.

Night everyone
>>
Rolled 19, 9, 7, 10, 19, 7, 1, 2, 2, 7 = 83 (10d20)

>>1558266
>>1558312
>>1558232
Support.
>>
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Holy shit.
>>1558312
G'night anon.

>>1558330
>>1558312
>Kent draws his lance and finishes off the merc he was engaging.
>Sain does the same, slaying Lyn's opponent.
>With a cry, Lyn leaps and cuts down the Brigand, killing him.
>The remaining bandits around the area retreat out of fear from the aggressive display.
>Meanwhile, Michael plunges his slim sword in another Brigand.
>Coming up behind him, Blaise finishes the remaining Brigand.
>Florina flies out of the crack and attacks the Mercenary.
>Wil targets the mercenary the same, giving him an arrow in his shoulder.
>Realizing he's surrounded, the mercenary surrenders.
>Also you heal Kent again.

>Bringing the bandit to you, Blaise asks.
>"What do you want as to do with this guy, boss?"

A. "Let him go."

B. "Kill him."

C. "Take him prisoner."

D. Other.
>>
>>1558370
>C. "Take him prisoner."
bounties on bounties on bounties

also, we don't know how much Lyn hates bandits yet, do we?
>>
>>1558376
I don't believe so.
>"K. I'll take him to Flynn."
>Lyn speaks up.
>"We need to leave here as fast as we can. Once Migal catches wind of this, the fact that we just stole all of their prisoners AND that Wil is with us, he'll be on our tail."
>Kent speaks up.
>"Not to mention that we've taken Carjiga prisoner, and killed one of their higher ranking members."

A. "You're right. We need to leave ASAP."

B. "We'll stay here. The fort's walls will protect us."

C. Other.
>>
>>1558394
What are we waiting in the fort for?
>>
>>1558410
We agreed to protect Wil, Flynn, Natalie and Florina earlier in the night and stay with them at the fort, before the Ganelon bandits came.
>>
>>1558394
>B. "We'll stay here. The fort's walls will protect us."
>C. Other.
Pile the corpses in front of the breach in the wall. Both so you only have one entrance to defend, and as a warning for the bandits if they come back
>>
>>1558394
>>1558460
Support.
Gather intel from the prisoners in the meantime.
>>
>>1558464
>>1558460
"We're staying the night here. We need to pile up the corpses in the breach in the wall, to block it off."
>You turn and walk off towards where Flynn is gaurding the prisoners.

>Carjiga sits, bound, with the other prisoner.
>What do you want to interrogate them for?
>>
>>1558480
Other bandit bosses in the area, and how many men they have
>>
>>1559907
>Carjiga is the only one to say anything of value.
>"I don't really pay attention to that kind of stuff."
>"There is, or, was Glass, the Taliver, and the Ganelon and that's all I really care about."
>"The Taliver is run by like, a guy named Ade, or something. They also make their home in the mountains, like us. That's it really."
>>
>>1561233
Ask about any treasure or gold or weapon stashes that he knows of.
Other than that, i think we're done with question.
For now at least
>>
>"There's a legendary sword to the west, that's not closely guarded. It'd be pretty easy to steal.
>"There's also a noble in Bulgar from Etruria that would make for easy pickings."
>"There's another sword nearby that's guarded by a Sacaen tribe."
>"They're all good fighters though. Especially the chieftain's son."
>"He's a fucking demon."
>"That's all I can really think of."
>>
>>1562707
hmmm. so we can get lyn another legendary sword or two, but one's with Karel
>>
>>1566167
Actually, the other legendary sword was the Mani Katti.
>>
>>1562707
>Having asked them all that you needed to, you finish interrogating them.
>What do you do now?

A. Go talk to someone (Who?).

B. Sleep.

C. Wait.

D. Something else.
>>
>>1568063
>A. Go talk to someone (Who?).
Lyn. she's the party leader, and we've got a few decisions to make today and tomorrow that could use her input
>>
>>1568109
>You decide that now is a good time to talk to Lyn.
>You find her in Glass's throne room.
>"Hey, Bob? Are you sure it's a good idea to stay here?"

A. "Yes, we'd be sitting ducks if we were caught outside the fortress."

B. "Yes, the likelihood of us being attacked again tonight is low."

C. Other.
>>
>>1568147
>A. "Yes, we'd be sitting ducks if we were caught outside the fortress."
>>
>>1568411
>"I guess you're right. If we're here then at least we have some protection."
>"Anyways, did you need something?"
>>
>>1568428
Ask her opinion on what we should do with all the people we've acquired: our group just got pretty huge.
Also tell her about the points of interest the bandits told us about. Could be worth checking out after we make it to Caelin, or as a detour
>>
>>1568448
>"Huh. We do have a lot of people now."
>"Well, first we have to bring back the Mani Katti and that woman's children."
>"I have no idea what we'll do about all those prisoners though."
>"If it's okay with you, i'd like to bring Florina with us. We've been friends since we were little."
>"Aren't Wil and Flynn going to Bern?"
>"I don't really know why Natalie is with them, but she seems nice."
>"And then there's the three men we just hired. How are we going to pay them?"

A. "We'll let Marquess Caelin pay them once we reach Caelin."

B."I'll pay them myself after we have no use for them."

C. Other.
>>
>>1568518
>B."I'll pay them myself after we have no use for them."

fuck, we should eventually loot all the bodies for valuables, weapons and gold. Gonna need it
>>
>>1568567
could do that now, while talking with Lyn. multitasking!
>>
>>1568567
>>1568611

>"Good."
>You then tell her about the things Carjiga told you.
>About a sword held nearby by a Sacaen tribe.
>"You probably mean the Wo Dao."
>"It's a holy relic held by the Yin tribe."
>"They're a small tribe, but their swordsmanship is peerless."

A. Continue talking with Lyn (what about?).

B. Loot bodies.

C. Other.
>>
>>1568616
>A. Continue talking with Lyn (what about?).
ask why she was living alone. She mentioned that her mother isn't alive, but wasn't her father a member of a tribe?
>B. Loot bodies.
>>
>>1568625
this

night everyone
>>
>>1568633
Goodnight Anon.

>>1568625
>>1568633

>"Why I was living alone?"
>"Well, It's because my parents are dead."
>"My father was the chief of the Lorca tribe."
>"The Lorca died out 6 months ago. I am the only survivor."
>She seems a little shaken up.
>Maybe this isn't the best topic.
>You decide not to continue the subject and walk out to the front of the fort, where the Blaise, Isaac and Eileen are putting bodies in the crack in the fort.

Roll 3d20 for good loot.
>>
Rolled 11, 11, 10 = 32 (3d20)

>>1568644
>>
Rolled 1, 16, 9 = 26 (3d20)

>>1568644
>3d20
>>
>>1569683
>>1569678
>You loot the bodies, finding not very much of value except for 500 g.

Now what do you want to do?

A. Sleep.

B. Talk to someone.

C. Other.
>>
>>1570698
>A. Sleep.
>>
>>1570698
>Sleep.

dream about the pretty sacean girl
>>
>>1570778
>>1570959
>You decide that you will need energy for tomorrow, and go to sleep.
>Your sleep passes by blissfully, until Sain wakes you up by shaking you.
>"Bob, it's daybreak."

A. Get up. You need to move out soon.

B. Sleep more. Moving out can wait.

C. Other.
>>
>>1571085
>A. Get up. You need to move out soon.
>>
>>1571104
>You get up, and Sain goes on to wake everyone else up.
>It takes a while, but eventually everyone's gathered outside.
>Wil and Flynn decide to accompany you, since they're headed in that direction anyways.

Do you want to do anything before you leave?
>>
>>1571163

Its been interesting guys.
Keep an eye out for those bandits, especially you wil.
Ah, heal the ladys foot first before we go if we can, she can just owe us and pay later.
>>
>>1571632
We would have to break her foot, remember?
>You decide to adress the crowd befre you and tell them to watch out for bandits.
>As you walk on your way to the shrine of the Mani Katti, it might be a long trip.
>How will you pass the time?

A. Do nothing until you get there.

B. Get to know your traveling companions more (who)?

C. Other.
>>
>>1571816
>B. Get to know your traveling companions more (wil)?
>>
>>1572530
>The archer in question's eyes light up upon seeing you.
>"Oh, hey, just the guy I wanted to see."
>"So, uh i've been thinking, and Bern doesn't really sound like it's for me."
>"And you're going to Caelin right?"
>"Can I go with you? I mean, you guys are pretty strong, and you don't have any archers other than myself."

What do you tell him?

A. "Sure, you can come with us."

B. "Sorry, you can't come with us."

C. Other.
>>
>>1572754
>A. "Sure, you can come with us."
>>
>>1572792
>"Heck yeah! I promise you've made a good decision. You won't regret having me."
>Is there something else you wanted to talk with him about?
>>
>>1572812
Ask if there's any other skills he has beyond archery

Also, how are Supports going to work in this quest?
>>
>>1573089
I don't know if they'll come in or not. If you guys would like that, then I could probably work that in. Although, most likely, they'd be like Xenoblade Chronicles' heart-to-hearts, where the pov would shift to one character talking to the other.
>"Skills? I have a bunch of them."
>" I can shoot, of course."
>"Uhh some people say i'm charismatic and witty, and that I have decent leadership skills."
>"Oh, and i'm pretty good at hunting. That's how I got my bow skills."
>"Lessee... nothing else comes to mind, but i'm sure I can think of something else if I really try."

A. "So you'd be able to help us hunt? Can you cook as well?"

B. "So, you have leadership skills?"

C. Other.
>>
>>1574065
>B. "So, you have leadership skills?"
>>
>>1574072
>"Heh, kinda-sorta. Back when I was younger, I used to lead the local kids in adventures."
>"And yesterday, when we fought the Ganelon bandits, I was kinda sorta an impromptu tactician there."
>"But it was only the three of us. I'm not as good as you. Me and Florina probably would have died had Flynn not showed up."

A. "How did you and Florina meet?"

B. "How did Flynn show up?"

C. "How did you guys meet Natalie?"

D. Other.
>>
>>1574096
>C. "How did you guys meet Natalie?"
>>
>>1574121
>"We found her, just wandering around on the plains."
>"Since she couldn't walk too well, we decided to let her accompany us."
>"We let her ride with Florina."

A. "What about Flynn? What's his story?"

B. "So you said you can hunt, right? Can you cook too?"

C. Other.
>>
>>1574244
>A. "What about Flynn? What's his story?"
>>
>>1574517
>"He used to own an armory. The Ganelon bandits destroyed it though."
>"It was right outside the village I was staying in too."
>"That's all I can really tell you about him."

A. Finish conversation.

B. Ask something else.

C. Other.
>>
>>1574551
>B. "So you said you can hunt, right? Can you cook too?"

night all
>>
>>1574562
>"Ha, uh, unfortunately no."
>"I only brought in the game."
>"Rebecca was always the cook, not me."
>"Oh, you don't know Rebecca. She was the sister of my friend, Dan."
>"Haven't seen him in a while though, since he went home."

A. Ask more about his home.

B. Finish conversation.

C. Other.

Goodnight anon.
>>
>>1574577
C. Politely excuse yourself, then find Flynn and ask him what he would need to repair equipment.
>>
>>1574817
>You remember that Flynn worked in an armory.
>Most of your crew must have damaged weapons by now.
>You excuse yourself from Wil and go find Flynn, and walk beside him.
>You ask him what it would take to repair your weapons.
>"Sorry, I won't be able to help you with that."
>"I'd probably need a sharpening stone for that. I used to have one in my armory, but not anymore now that it's gone. It'd take a lot more depending on how worn the weapon is though."

A. Continue talking with Flynn (what about?).

B. Talk with someone else (who?).

C. Skip to the Mani Katti's shrine.

D. Other.
>>
C
>>
>>1574992
>As you approach the area, you have to decide where to go first.

A. The Mani Katti's shrine.

B. The widow's house.
>>
>>1576057
>B. The widow's house.
>>
>>1576181
>You approach her house and knock on her door.
>She takes a minute to open it.
>"Did... did you bring them back?"
>The children that were kidnapped by Glass run forward, enveloping their mom in a hug.
>They're crying now.
>"Thank you! Oh, thank you so much."
>They stay like that for a minute.

A. "Hang around."

B. "Go to the shrine."

C. Other.
>>
>>1576210
>B. "Go to the shrine."
>>
>>1576334
>The old man approaches you as you approach his shrine.
>"Oh, you're back! Did you bring it back?"
>Kent walks forward with it and gives it to the priest.
>"Thank you! You have no idea how much it means to me to have this back."
>Lyn walks forward.
>"Something strange happened while we were retrieving it: the blade started glowing in my hands. Do you know why?"
>The priest looks shocked for a second.
>"Really now? Hrmm."
>He hands the blade to Lyn.
>The blade starts glowing in her hands.
>"Go on! Try to unsheathe it."
>She pulls it out of the sheath effortlessly.
>"I never imagined I would be lucky enough to meet the Mani Katti in my lifetime."
>"You have been chosen to wield the blade. Your blade."
>Lyn is taken aback.
>"My blade?"
>"Yes. It is your blade. Grip your blade and face your destiny head on."
>"Thank you! I will."

There's still a matter you need to discuss with the priest.

A. The prisoners you rescued.

B. The threat of the Ganelon bandits seeking revenge.

C. Something else.

D. Nothing.
>>
>>1576403
>A. The prisoners you rescued.
>>
>>1576403
A
>>
>>1576454
>>1576449
>You pull the priest aside to talk about the prisoners you rescued.
>"I noticed that your group had multiplied."
>"If you are looking for a place for them to have refuge, then here might not be the best place."
>"This temple doesn't have the resources to support all of them, and there aren't many houses nearby."
>"I'm sorry."

A. "Do you know any places nearby that could?"

B. Other.
>>
>>1576504
>A. "Do you know any places nearby that could?"
>>
>>1576538
>"Well, there's Bulgar."
>"There's also some villages in the Bern mountains."
>"Beyond that I don't really know of anywhere else nearby."

A. Continue talking with the man.

B. Finish talking with him.

C. Other.
>>
>>1576572
A. Continue talking with the man.
The threat of the Ganelon bandits seeking revenge.
>>
>>1576599
>You tell him that you're being pursued by the Ganelon bandits, and that they might come here looking for you.
>"What? What did you do to make the Ganelon mad? I guess it doesn't matter though. I worry a little for my safety now, but you've done so much for us here. You can take the nights refuge here if you so wish.

A. "I'd gladly take that offer, for the protection of both my party and the people around here."

B. "I'm sorry, but we can't do that. We have to hurry to Caelin and we've already taken so many detours as is."

C. "I will have to talk with Lyn about that."

D. Other.
>>
>>1576777
>A. "I'd gladly take that offer, for the protection of both my party and the people around here."

Night everyone
>>
>>1576843
>You tell him that you'll stay for the night, even if it sets you back more.
>Lyn and Kent walk up to you as you finish talking to the priest.
>"Bob? Did you talk with the priest about the prisoners?"
>You tell her that you did, and that you could probably take them to Bulgar.
>You also tell her about the priest's generous offer to let you stay at the temple for the night.
>"We should take them to Bulgar. It's close by so it won't take long to go there and come back."
>Kent speaks up.
>"And it might be a good idea to repair some of our weapons, especially your heal staff while we're there."

A. "You're right. We should all go to Bulgar."

B. "You're right. Some of us should go to Bulgar while the rest stay here."

C. "You're wrong. We all should stay here."

D. Other.
>>
>>1578141
>B. "You're right. Some of us should go to Bulgar while the rest stay here."
>>
>>1578165
"You're right. Some of us should go to Bulgar while the rest stay here."
>But who would go, and who would stay?

Choose up to five people to go to Bulgar with the prisoners.

(Also i'm gonna post my weapon durability list real quick.)
>>
>>1578203
4723 g

Bob Smith:
Heal (17/36)
Lightning (14/30)
Vulnerary (2/3)

Lyn:
Iron Sword (30/46)
Vulnerary (2/3)
Elixer (1/3)
Chainmail (37/40)
Mani Katti (45/45)

Sain:
Iron Sword (38/46)
Iron Lance (31/45)

Kent:
Iron Sword (37/46)
Iron Lance (36/45)
Vulnerary (3/3)
Iron Bow (45/45)
Vulnerary (3/3)

Michael:
Lockpick (10/15)
Slim Sword (20/30)
Iron Axe (45/45)
Emblem Sword (60/60)
Iron Sword (41/46)

Wil:
Iron Bow (27/45)
Vulnerary (1/3)

Florina:
Slim Lance (22/30)
Vulnerary (2/3)
Angelic Robe (--)

Flynn:
Iron Blade (32/35)
Elixer (2/3)

Eileen:
Slim sword(30/30)

Blaise:
Iron Sword (45/46)

Isaac:
Javelin (18/20)
Iron Lance (44/45)

Convoy:
Note from Marquess Santaruz (--)
>>
>>1578203
Take these guys, and adjust their inventory to this.

Bob Smith:
Heal (17/36)
Lightning (14/30)
Vulnerary (3/3)
Elixer (1/3)

Michael:
Lockpick (10/15)
Slim Sword (20/30)
Emblem Sword (60/60)
Angelic Robe (--)

Wil:
Iron Bow (27/45)
Vulnerary (1/3)
Vulnerary (2/3)

Isaac:
Javelin (18/20)
Iron Lance (44/45)
Vulnerary (1/3)
Vulnerary (2/3)

Flynn:
Iron Blade (32/35)
Iron Sword (41/46)
Elixer (2/3)

Have Michael use the robe.
>>
>>1578270
4723 g

Bob Smith:
Heal (17/36)
Lightning (14/30)
Elixer (1/3)
Vulnerary (3/3)

Lyn:
Iron Sword (30/46)
Chainmail (37/40)
Mani Katti (45/45)

Sain:
Iron Sword (38/46)
Iron Lance (31/45)

Kent:
Iron Sword (37/46)
Iron Lance (36/45)
Vulnerary (3/3)
Iron Bow (45/45)

Michael:
Lockpick (10/15)
Slim Sword (20/30)
Emblem Sword (60/60)

Wil:
Iron Bow (27/45)
Vulnerary (1/3)
Vulnerary (2/3)

Florina:
Slim Lance (22/30)
Vulnerary (2/3)
Angelic Robe (--)

Flynn:
Iron Blade (32/35)
Iron Sword (41/46)
Elixer (2/3)

Eileen:
Slim sword(30/30)

Blaise:
Iron Sword (45/46)

Isaac:
Javelin (18/20)
Iron Lance (44/45)
Vulnerary (2/3)

Convoy:
Note from Marquess Santaruz (--)
Iron Axe (45/45)

Is this okay?
>>
>>1578485
seems fine
>>
>>1578639
>You decide to take the prisoners to Bulgar yourself, with Michael, Wil and Isaac.
>Flynn comes along since he's headed towards that direction anyways.
>While you are on the road, you can

A. Talk to one of your companions (who?)

B. Talk to the prisoners.

C. Talk to no one (quick travel.)
>>
>>1578718
>A. Talk to one of your companions (Isaac)
>>
>>1578763
>You walk beside him, who is behind all the prisoners.
>What do you want to talk with him about?

A. Why he joined Glass.

B. Where he comes from.

C. His home life.

D. Something else.
>>
>>1579180
A. Why he joined Glass.
>>
>>1579343
>"Why I joined Glass?"
>"Well, I don't really have anything else going for me."
>"He was also the first guy I found that was recruiting."
>"I know it's not incredibly interesting, but that's what happened."

Anything else?
>>
>>1579612
>C. His home life.
>>
>>1579624
>"I don't really have a home. I had a mother and father, but disease killed them."
>"No other relatives."
>>
>>1579635
> Where he comes from.
>Ask if him and the other 2 mercs met in glasses crew or before
>>
>>1579668
>"I was born in Bern. Right past the mountains. There's a town named Abele,where was born."
>"I didn't know those guys, but they knew each other before they joined Glass. At first we all that they were together romantically or something, but they're not, surprisingly."

Anything else?
>>
>>1579843
Thats enough for now, lets get going with fast travel.
>>
>>1579861
>At the gate of Bulgar you are stopped by a guard.
>"Halt. I remember you. You got the drop on me last time, but you won't trick me this time."
>It takes you a moment before you realize he's addressing the black haired thief behind you.
>"What? What are you talking about? I think I'd remember something like that."
>"You robbed me of 100 g!"
>"You're gonna have to be more specific. I've done that to a lot of people."
>Both of the guards draw their lances.

A. Just let things play out.

B. Convince Michael to return the stolen cash.

C. Pay them the sum of the stolen cash yourself.

D. Do nothing money related and change the subject to the prisoners you rescued.

E. Something else.
>>
>>1579896
D. Do nothing money related and change the subject to the prisoners you rescued.
>>
>>1579909
>You cough to get their attention.
"Please lower your weapons. We rescued a bunch of prisoners from the Ganelon bandits. I trust your city can take care of them now?"
>"You fought the Ganelon? They're pretty infamous. And you say that you rescued these prisoners from the Ganelon? Yeah, we'll take em inside. The priest is a nice guy, he'll help them out."
>The gaurds let them in. One of the children stays behind, hugs you, and then joins the rest of them inside the town.
>One of the guards goes with them, probably to take them to said priest.
>"But there's still the matter of your friend here."
>He's referring to Michael.

A. Make a run for it.

B. Pay the man yourself.

C. Convince michael to pay.

D. Other.
>>
Give him the money.
>>
>>1580015
>You give the guard 100 g.
"Here's your money back. I hope we can forget this?"
>"Yeah, sure. Just keep that guy under control."
>You walk away with 100 less g.
>>
>>1580123
I'm gonna wait for the next thread to continue. We're on page 10 again.




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