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"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...

----------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1602845/
Religion and Magik Pastebin: https://pastebin.com/5xVyU6G3
Factions and Annal Entries: https://pastebin.com/7bAmG5XZ
7th Kreigstrom: https://pastebin.com/91JRN5zD
Lieutenant 'Prince': https://pastebin.com/xsXQsstH
>>
DAY TWO: ELECTRIC BOOGALOO
>>
>>1702597

7th Kriegstrom Platoon
Comprised of the most well-armed and armoured troops, 7th Platoon offers the meanest, fiercest and, given the mortality rate, dumbest soldiers to be found in the Black Company. A more bizarre collection of fighting men and women has likely never been seen. Down-on-their-luck heroes with a magic swords and brooding pasts like Cairsun; escaped slaves with a penchant for magik like Nissar; disgruntled veterans of the Nuemunster Legions like Corporal ‘Jack’ Marcus; Scarred Wildborn ‘Smiles’ (because fighting is really all a Wildborn knows); aging Skald huscarls like Hirstun of Ligh that should have retired long ago. You even have a mute rotten undead warrior, ‘Mask’, which is one even you haven’t heard before. Nevermind the fekking Dragon.

They’re your men (and women). Mercenaries, that kill for money. Warriors, with the right degree of pride and stubbornness. Soldiers, that fight for the man next to them. You never wanted this position, deciding who dies where. Dark Father knows it’s only a matter of time before you get them all killed.

Recap
It all comes down to this. Every choice you’ve made, every success and every failure. It’s all led to you and the Company fighting to stave off the marshalled strength of the entire Free Alliance from the walls of some northern town while you wait for your dread employer, The Necromancer to relieve you with his fell host. Maybe you fekked up somewhere along the line, but for the life of you its impossible to figure out exactly where.

You lost men, brothers. Some you didn’t know too well, it’s the harsh reality of your position as an Officer. But others... Below’s Balls, why did it have to be Kid? This was only the first day, tomorrow it starts all over again.
>>
>>1702618

[1/2]

”Murdered by You, Herr Prince.” The Doc pokes a bloody finger into your chest, leaving a crimson streak down your blackthorn chestplate. ”He vas a child, vith no place on ze front lines. He vas smart, dedicated. He could haf been anysing, and you turned him into a soldier. You killed that boy, Herr Prince.”

”The boy died fighting, Doc. Kid was a soldier.” Your narrowed eyes regard the plain unarmed man before you, hard as flint. He’s not wrong, you can’t deny it. But calling you out in front of all the others...You don’t have time for this. ”We’re all soldiers here, Doc. Doesn’t matter if you’re a stretcher-bearer, supply runt or cook. If push comes to shove the Company needs those men to pick up a blade and defend their brothers. I’d make that call all over again, and so would Kid.”

The Doc’s angry expression doesn’t waver for a few moments, and a few orderlies shuffle nervously though whether it is with the intention to restrain him or calm you down you don’t know. Doctor Arnulf K. Kurerfitz breaks your stare and looks at the sad little white sheet at the end of the line of corpses. He deflates, his shoulders sagging and suddenly the doctor looks twice his age, haunted and grey. He goes to wipe a stain off of his glasses but his bloody hands only make it much worse.

”Sit here, Herr Prince.” The man says with a resigned sigh. ”Let’s have a look at that laceration on your arm here.”

+3 HP [18/25]
Prince and Doc are not on friendly terms, and likely never will be. But he will not let his personal dislike of a cold killer prevent him from carrying out his healer’s oaths.
>>
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>>1702639

[2/2]

The Doc has a gift, that’s much is certain. You look over the stitches in your arm as you walk out the tent, the screams and moans of the wounded fading behind you, neat and place with Neumunster efficiency. Below, this might not even scar.

There’s wounded that he can’t heal though, the kind that don’t bleed but hurt just as much. Your feeling it yourself, the loss of brothers and sisters you’ve know half your life. But you’re used to that pain, or you pretend to be. Corporal Saint is used to that pain as well really, losing all her comrades in Sarsburg. But Kid... something about children.

You remember in Sarsburg, her tears when you told her the orphans were dead. How happy she was to see Legless Jenny still alive. How she begged you to spare the lives of the families in the refugee camp...

--------------------------------------

It’s a weakness, that much is obvious. [+1 Black Heart]

It’s the best thing about her. That she cares so much. [+1 Secret Softy]
>>
>>1702713
>It’s the best thing about her. That she cares so much. [+1 Secret Softy]
We care too, we always have.
>>
>>1702713
It’s the best thing about her. That she cares so much. [+1 Secret Softy]
>>
Rolled 2 (1d2)

>>1702713
1. Evil
2. Good
>>
>>1702713
>It’s the best thing about her. That she cares so much. [+1 Secret Softy]

Just like Prince. Willing to damn themselves if it means their comrades might survive a little longer.
>>
>>1702713
>>It’s the best thing about her. That she cares so much. [+1 Secret Softy]
Caught this on pure accident, glad I didn't miss anything.
>>
>>1702713
>It’s the best thing about her. That she cares so much. [+1 Secret Softy]
tfw Anon is totally a secret softy
>>
>>1702713
>It’s the best thing about her. That she cares so much. [+1 Secret Softy]
Prince cares too, he's just more of a dick pragmatic about it
>>
>>1702713
>It’s the best thing about her. That she cares so much. [+1 Secret Softy]
>>
I fucken miss Kid already
>>
>>1702713
>It’s the best thing about her. That she cares so much. [+1 Secret Softy]

>>1702998
Then let's kill more enemy soldiers so he can have a lot of people with in on the other side.
>>
>>1703054
>>1702984
>>1702973
>>1702944
>>1702836
>>1702808
>>1702783
>>1702758
>>1702755

The fact that Saint cares so much is what made her stand out to you. The world is a shit enough place without having to make it harder on those that had just started out in it. Fekking hell, she even had a soft spot for Asgorga given he was a juvenile dragon.

As for you? Well, you were always focused on results. Keep your men alive, get them through this. And everytime the world would shit down your throat because of it. You got used to it, kept trying. If you were going to break it would have been long ago.
You just hope Saint is the same.
>Saint and the Zakashi sister

After a day like today, it didn’t surprise you that your men would want to live a little. The Puking Paladin probably looked like a booze-fuelled warzone right now, everyone desperate for one last drink, fight or fek before they died tomorrow. You don’t begrudge them that, so long as it doesn’t affect how they fight tomorrow. A few of the greener members of the Company or other mercs might make the mistake of overindulging, but if they didn’t learn tomorrow they’d be dead.

This place, a dingy little collection of sheds in some side alley, didn’t look like a place to celebrate or party. The people around there didn’t look like they much to celebrate either. Lance Corporal ‘Murder’ Meriam, Saint’s 2IC, was sitting on a barrel with her stringed contraption. She paused every couple of minute or so in the middle of playing to tune it up with a look of focused hostility, and would fiddle angrily with any number of the odd dials on the musical instrument. Aside from her rants on the Chevalisse, this toy of hers seem to be the only thing she’d express emotions about.

Trooper Harper sat next to her, unperturbed by the regular interruptions, and sang a poem. You didn’t recognise it, and it was far too depressing by half. Seemed to suit the mood of this place though.

https://www.youtube.com/watch?v=Pj1Kx7AI_rw

”Cheers!” Trooper Vendis Durvano and Trooper Caroline ‘Joker’ Schuster clink their flasks and take a swig. Given the face Durvano makes it’s some awful swill. Their eyes go wide as you approach, their eyes guilty wandering to the flasks as they stand up swaying.

”At ease, soldiers. Though I think you’ve had enough.” You regard the flasks with a raised eyebrow before turning your attention back to your old squadmates. ”Where is Corporal Saint?”

”Inside, boss.” There was a flicker of hesitation before Joker answers. She nods over to a single storey hovel. She turns to her ex-pirate drinking buddy. ”Come on, ugly. Let’s head over to the Puking Paladin.”

”Nah, I’ll head off. You go see that pale pretty boy up on the walls like you sa-OOF!”

[1/2]
>>
yello
>>
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>>1703083

You ignore the drunken argument behind you and head to the hovel. No one seems alarmed at the cloud of smoke coming from inside. You sniff before you enter, a sense of burnt leaf and stickiness. Torkrum.


The drug itself was harmless, physical addiction wasn’t a major problem unlike Synthezene. A nice full-body high, made you sleepy and nothing seemed to matter much. That last one was why people like those in the Company life abused the herb. Torkrum made you care less, made everything look trivial and unimportant. It also made you slow, and that could last a while if you took too much.

------------------------------------------------------

> Kick everyone out, Company or not. [Courage]

>Kick out the Black Company men, leave the rest. [Elite]

>You’re looking out for 7th Platoon, that’s it. [Experience]

>Just look for Saint, leave everyone else. [Clever]
>>
>>1703101
> Kick everyone out, Company or not. [Courage]
>>
>>1703101
>> Kick everyone out, Company or not. [Courage]
>>
>>1703101
>Kick out the Black Company men, leave the rest. [Elite]
>>
>>1703101
> Kick everyone out, Company or not. [Courage]
"You aren't about to get everyone killed by getting yourselves killed, below damnit!"
>>
>>1702597
My heart is not ready.
>>
>>1703101
>> Kick everyone out, Company or not. [Courage]
>>
>>1703101
>Kick out the Black Company men, leave the rest. [Elite]
The rest will still be as ill disciplined come morning either way. Ours though are our responsibility, and doesn't involve us overstepping too much.
>>
>>1703101
>You’re looking out for 7th Platoon, that’s it. [Experience]
>>
>>1703101
>> Kick everyone out, Company or not. [Courage]

They'll feel the hurt now, to hone their edge and avenge their fallen. Later they can heal, and choose to forget if it hurts too much.
>>
>>1703101
> Kick everyone out, Company or not. [Courage]

And send the drugs to the doc. There are injured men who need it more.
>>
>>1703170
I bet Joker or saint to be the next one to kick the bucketor worst Bad hand.
>>
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>>1703224
Saint is for lewding, not dying
>>
>>1703224
Well now that we lost our Medic for a +5 bonus. . .
>>
>>1703226
The way she behaved last time, i havey doubts.
>>
>>1703101
>>Kick out the Black Company men, leave the rest. [Elite]
im all for sending the drugs to the doc
>>
> Kick everyone out, Company or not.

>DC Hard 40
>Leader of Men +20DC
>Gruesome -10DC
>Cloak of Command +5DC
>Confiscating for the Wounded +10DC
>65 DC

0 = Insubordination! It comes to blows. -5DC to one Wall Section. -5DC Kriegstrom Battle Progress
1 = You get your guys out at least. -5DC to one Wall Section.
2 = You get them all out, annoyed and resentful. But sober, at least. +5DC to one Wall Section
3 = You put the fear of Below into them. +5DC to one Wall Section. +5Kreigstrom Battle Progress



Good idea with the drugs!
>>
Rolled 95 (1d100)

>>1703259
Dark Father bless this roll
>>
Rolled 81 (1d100)

>>1703259
STRESS
>>
Rolled 70 (1d100)

>>1703259
>>
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>>1703259
so off to a great start then
>>
>>1703259
Fuck this shit I'm out of the thread. I'll read it later.
>>
>>1703263
>>1703269
>>1703272

Not exactly say no to drugs Kid, up in here...
>>
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>>1703263
>>1703269
>>1703272
>>
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>>1703286
That's ok Kid is dead anyway writing that hurt a lot more than I thought it did, I just made myself sad
>>
>>1703263
>Dark Father bless this roll
Stop saying that!
>>
>>1703286
Well.

I mean.

We're also fucking it up in Valen Quest so I was prepared for this.
>>
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>>1703326
>>1703263

He has a point. That results in terrible rolls every time.

Also.

Just saying.

Maybe wait a bit after a bad roll for the seed number to change guys.

> Lessons from /tg/
>>
>>1703348
>symbol of Pelor
>burning hate
kek

but yeah, good point
>>
>>1703263
Your rolls disappoint the dark gods.
>>
>>1703354
You mean Zarathus with a beard?

> https://1d4chan.org/wiki/Pelor#Pelor.2C_the_Burning_Hate
>>
>0 Success
>-5DC to Wall Section (to be decided in the morning)
>-5DC Kreigstrom Battle Progress (‘Addicts -5DC’)


Small wonder that soldiers turned to Torkrum rather than deal with their grief. You knew from personal experience though, that the hurt was always there the next day. Unless you never stopped taking Torkrum for a long time, which more than a few sorry folk did. After that, you didn’t feel much of anything. You’ll be damned if you let Saint slip into something like that, a withered up husk yearning for the next hit to stop the pain inside.

But there is also a more pragmatic reason. A hangover in battle will hurt, sure. A real awful one may get you killed. But generally, as painful as it was, the adrenaline, panic and urgency will stop it from actually hampering your ability to fight. Torkrum was the same if you took a little, a few hours and you were back to it. Too much though, like the kind you’d get sitting all night in a smokehouse, and you were sluggish and slow the next day. And you need everyone to be not that tomorrow, especially Saint.

To your chagrin same goes for everyone else too, down to the lowliest Yellow Dog. If their own idiocy gets them killed you couldn’t care less, but if that then costs you a section of the wall and gets everyone else killed... No, you need everyone up and at them.

Sure enough, there were a dozen folk holed up inside, passed out or reclining lazily on mouldy mattresses and cushions. Was it really so hard to find a proper smoke den in these parts? No Tassenland recruits, but a few Ajiyimad and Company brothers. In the corner is Saint, sprawled over a diminutive brown finger who you recognise as the youngest Zakashi sister. The one that had something of a crush on... oh.

There's others in here, some wearing the familiar Company colours. You had no idea Trooper Crackfoot and Lokrey Brittle partook in the occasional Torkrum puff. Or more than a little given that they're passed right the fek out. And slumped right in front of you, crushing an unconscious Yellow Dog with their huge bulk, is that Below-blasted Wildborn monstrosity that laid you out in the ruins of Sarsburg months ago. He shuffles, snorting angrily as you step over him. You don’t care, if that genderless fek causes a problem you’ll kill him if you have to if it means getting your lads out of this place.

[1/2]
>>
>>1703372
I've read that theory before, probably untrue but still fun. I've even used it in D&D settings before.
>>
>>1703387
Despite being a failure, it DOES end up with the Doc getting the Tokrum right?
>>
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>>1703418
Unfortunately not, that would have come in handy but I can't justify it with those rolls. You forget about it in your haste to leave.

>>1703387
”Saint. Saint!” You try to rouse her with a shake. She grips your hand, painfully strong, and pulls it away from her. A few others shuffle as she sits up and looks at you accusingly.

”I did everything you said, I gave it all up. My honour, my sword, my Saint’s damned pride. All to keep Kid alive. And Kid died anyway, and died bad.” Saint’s looks at her hand, with the missing finger. ”I don’t hate you, Prince. But I don’t know what I’ll do when this stuff wears off. Maybe I’ll kill you, Prince. Maybe I’ll kill myself. Maybe I’ll kill the whole wretched world.”

The Zakashi sister nods in her half-sleep. ”Mmm. Kill all world.”

”You said it, Zikky. Zuko? Something. Whatever.” Saint strokes the Zakashi sister’s her absentmindedly. ”But yeah, who knows what I’ll do? I just want to feel nothing a little longer.”

You pause, hesitating. Fek this you think, she’s not staying here. You’re about to raise your voice kick the whole damn place down when she looks at you.

”Leave us alone.” Saint’s eyes bore into yours, her angel eyes are cloudy and unfocused. But you never forgot that look until the day you die. A torrent of screaming and anguish crashing at the gates of her irises, like a mad animal straining against the bonds of heady smoke and drugs. To take her away from this place, no... better that she numbs the hurt while its still fresh. At least for now.

Saint cocks her head at you, still standing there with your hand reaching out. ”Leave us alone... sir?”

It’s not fear that drives you from the hovel, leaving them all to the smoky numbness. It’s shame. It was you who got Kid killed after all, your decisions. Your fault.

[2/3]
>>
Rolled 1 (1d3)

Rolling to see where the Torkrum junkies are deployed

1 = North
2 = North-West
3 = South

(Western Gate ismanned by Tassenland so no effect today)
>>
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>>1703427

[3/3]

You don’t sleep well, barely a wink in fact. Thinking, trapped with your own thoughts... It’s almost a relief when you are distracted by the screams from the walls. Looks like the Free Alliance thought to try a night attack. With the Vampires patrolling the walls... must have been an absolute massacre.


--------------------------------------------

(1) Your men will sleep uninterrupted tonight.
>Effects of fatigue removed


(2) Vampires have a nasty habit of making grisly trophies of their victory meals.
>A Wall Section receives a +5DC permanent bonus


Vote
>Northern Tower (65DC)
>North-Western Wall (70DC)
>Western Gate (75DC)
>South-Western Wall (70DC)
>>
>>1703447
>>Northern Tower (65DC)
>>
>>1703447
>Northern Tower (65DC)
gotta make up for our earlier fuck up
>>
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Just to point out, not picking Call of the Night for our skill and not using Leaping Carnotaur 75% of the time last thread were mistakes.
>>
>>1703447
>>Northern Tower (65DC)
>>
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>>1703459
Don't know what to tell you, what's done is done
>>
>>1703459
> Why do we use Leaping Carnotaur so much?

Because that's how we specced out the whole game.

>>1703447
>Western Gate (75DC)

Fuck the Junkies.
>>
>>1703447
>Northern Tower (65DC)
>>
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>>1703470
Read better.

We did not use LC save for ~1 round last time. That was my complaint. That we didn't use it enough.

>>1703465
Putting it out there so hopefully we can do better this time
>>
>>1703459
Let it go, man.

>>1703447
"Our night attack failed?! How?! ... Oh, right, the Vampires."
>>
>>1703459
Anons are morons who take the wrong lessons to heart every time; news at 11.
>>
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Rolled 1 (1d3)

Northern Tower it is then.

A wall splayed with impaled corpses, men flayed alive (some still twitchting) and all other manner of horrific bloody carnage. Manned by a bunch of stoned Company and Yellow Dog Torkrum Junkies.

The Torkrum will only last today, but the wall will continue to remain a grim reminder of the peril of night attacks.


I'm going to take a break in a moment, but we will get all the clunky siege stuff out of the way first.


Rolling for how many Free Alliance Waves there will be today. Originally 1d3+2, Asgorga's ambush at the pass and attack yesterday has reduced that number down to a mere 1d3
>>
>>1703528
maaaaaaaaaan why is it always +2.
>>
>>1703528
wow quick day.
>>
>>1703528
Or wait, no +2. I read that wrong as being more last time.
>>
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>>1703528
>>1703528
>1 Wave
Well fekking hell, are they even trying?

This will mean a lot of elites, but unless they breach multiple sections of the wall and you fail to fill them then Kresden should hold another day.

About time all that effort with Asgorga paid off for you, I guess.
>>
>>1703546
Oh yesssssss.

Can we later on have him lie in wait behind the main gate, then open it for them when they rush in and have him FLAME ON out through it?
>>
>>1703546
good thing since all the peeps are ether hangover or high
il se you inhe morning
night nihgt
>>
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>>1703556
If you choose not to have him attack their siege weapons definitely, I'll count that as one autofail for them and a massive DC bonus at the gate fighting.
I'll have you lot select the Bag of Tricks before choosing whether to hold the 7th in Reserve or deploy them immediately (generally where you think the enemy will hit hardest).

--------------------

Select 3

> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard) No Skalds :-(
>Strengthen one Section by +20 today (Current Level 70-75)
> Counter Daily Caster Bonus
>Add +20DC to single round of Platoon Combat
>Add +20DC to single round of Personal Combat
>Add +20DC to Dragon Assault (if attacked by Flyers)
>Enemy Auto-fails all Covering Fire for 1d3 waves.


Also

1) I'm taking my break now. Be back in a while.

2) I got the job! Like, an actual job. With suits and ties and hot secretaries.
>>
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>>1703546
>1 wave
>>
>>1703580
>> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard) No Skalds :-(
>>Strengthen one Section by +20 today (Current Level 70-75)
>Add +20DC to single round of Personal Combat
>>
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>>1703580
>>1703580
>hot secretaries
Pic
>Add +20DC to single round of Platoon Combat
>Add +20DC to single round of Personal Combat
>Add +20DC to Dragon Assault (if attacked by Flyers)
>>
>>1703580
hey dosen't
>Add +20DC to Dragon Assault (if attacked by Flyers)
effect asoggas attempt at burning the enemies siege equipment because if it dose I'm voting for it if not I'm going
>Add +20DC to single round of Platoon Combat
> Counter Daily Caster Bonus
> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard) No Skalds :-(
>>
>>1703580
> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard)
>Strengthen one Section by +20 today (Current Level 70-75
> Counter Daily Caster Bonus

GUYS. FUCK MAGIC.
>>
>>1703611
If you choose to just target the siege weapons (which reduce your wall section strength) then there is a -chance- Asgorga will be attacked by the Chevalisse Pegasus and Elven Marksmen.

If you order Asgorga to run rampant the attack will automatically trigger, but if he fends them off the damage is greater (such as reducing the next days attacks).

So it is only wasted if you choose to only attack siege equipment and are lucky enough to avoid the Flyer ambush.
>>
>>1703632
agree with this anon
>>
>>1703638
I mean. How much siege equipment do they have that they can just keep respawning it?
>>
>>1703638
Sorry. I'm putting on a trip elsewhere and keep forgetting to take it off.
>>
> Saint stoned
I knew Zarashi sister was the shit option.

>>1703580
> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard)
> Counter Daily Caster Bonus
>Add +20DC to single round of Platoon Combat
>>
>>1703638
>Add +20DC to Dragon Assault (if attacked by Flyers)
> Counter Daily Caster Bonus
> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard) No Skalds :-(
going for this then
>>
>>1703651
The Ajiyimad-style Cannons are irreplacable (and with the threat of the Dragon well hidden), the Albani Warmachines never even made it fek you, guys.

Trebuchets, catapults, ballista and the rest are in great supply with the Neumunster Legionarries but not inexhaustible. That said, when Asgorga plows through he isn't obliterating every piece of siege equipment, he's just causing enough havoc that they're ineffectual for now.
>>
>>1703670
>>1703638

Actually I will change my vote to this, since I assume we're going to Run Rampant since that's an auto-fail for one wave regardless.
>>
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>>1703685
Gods fekking damn it. Sorry I'm such a faggot with a name guys.
>>
>>1703580
> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard)
> Counter Daily Caster Bonus
> Add +20DC to Dragon Assault (if attacked by Flyers)
>>
Okay that's...

>Reveal Sections Elites will Attack
>Counter Caster

Tied for third
1) Dragon +20DC (if attacked)
2) Platoon +20DC (one round of your choice)

So I'll just have a last round of voting on that third Bag of Trick. First to three.
>>
>>1703714
1) Dragon +20DC (if attacked)
>>
>>1703714
1) Dragon +20DC (if attacked)
>>
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>>1703714
> 1) Dragon +20DC (if attacked)

>Hot secretaries... eyy
>>
>>1703580
>Anons in any position of power over attractive females
That will end in either tears or spilled pasta.
>>
>>1703788
Or in spilled pasta with tears to season it.
>>
>>1703788
>>1703800
>spilled pasta
No thanks, not into foodplay. Besides, I'm just starting out in this firm, fairly sure I'm lower on food chain than the secretaries.
>>
>>1703714
>1) Dragon +20DC (if attacked)
>>
>>1703817
>fairly sure I'm lower on food chain than the secretaries.

Ara Ara
>>
>>1703817
Ah, so instead you like being stepped onto? :^)

In any case, congrats for getting the job.
>>
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>Counter Daily Caster Bonus
Working with the Page daemonhosts, the Cultists cast magik-nullifying barriers across the wall. It's enough to deter the efforts of the conclave from the Isle of Mages, but not enough to stop the Archmage if he gets serious (it will drain him though).
A few Neumunster prisoners have been rounded up for a ritual. You don’t want to imagine the details, but the effects of it should stop any magik assault dead in its tracks.

>Add +20DC to Dragon Assault
There are wards that can make the target invisible. Although too difficult to readily pull off on a creature the size of a dragon, this halfway measure means that Asgorga is all but invisible while he circles above the battlefield.
That said, it won’t be as completely unexpected as last time.

>Reveal which Sections will come under attack by elite forces today
Scrying, subtle-possession and darker methods have been used to gain critical intelligence. When elite forces attack a section they will automatically pass their first roll to reduce the Section security.
>Today
>1st Wave, The Neumunster Heigelen Guard will attack the Northern-Western Wall Section
>1st Wave, The Chevalisse Holy Paladins will attack the Northern Tower

----------------------------------

First to three for both options.


1) Place the 7th Kreigstrom in their position. If they respond to an attack there the enemy will not enjoy their superior numbers advantage.
>Ready at the North Tower
>Ready at the North-Western Wall
>Ready at the Western Gate
>Ready at the South-Western Wall
>In Reserve (If no wall section reaches untenable, you have the option to abstain from combat today)

2) Dragon Assault
Asgorga is no pushover, even the Archangels aren't overly keen to tackle him in a one-to-one fight. I currently have the location of the Archangel/Marksmen ambush written down. If Asgorga attacks the enemy encampment and the Ambush is -not- located there, it is successful and Asgorga leaves after wreaking a moderate amount of damage without triggering the Ambush. If you order Asgorga to run rampant, the artillery is thwarted AND the next day's wave is reduced by 1. This however will automatically spring the Ambush. If the Dragon Assault fails, the Neumunster Artillery permanently decreases the security of one Section.

>Asgorga will strike at the Northern Enemy Encampment
>Asgorga will strike at the North-Western Enemy Encampment
>Asgorga will strike at the Western Enemy Encampment
>Asgorga will strike at the South-Western Enemy Encampment
>Asgorga will run rampant throughout the Enemy Encampments
>Hold Asgorga in support for a Wall Section (enemy auto-fail one roll)
>>
>>1703851
>>Ready at the North Tower
>Asgorga will run rampant throughout the Enemy Encampments
>>
>>1703851
>>Ready at the North Tower
>Asgorga will run rampant throughout the Enemy Encampments
>>
>>1703851
>Ready at the North Tower

Paladins, meet Blackguard.

>Asgorga will run rampant throughout the Enemy Encampments
>>
>>1703851
>Ready at the North Tow
>Asgorga will run rampant throughout the Enemy Encampmentser
>>
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>>1703851
>Ready at the North Tower
>Asgorga will run rampant throughout the Enemy Encampments
>>
>>1703851
>Ready at the North Tower
>Asgorga will strike at the Western Enemy Encampment
Why take the needless risk when today is already stacked in our favour
>>
>>1703896
This is for tomorrow - reducing waves is critical.
>>
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>>1703896
It is stacked in our favor, in part, due to us making decent bets the day before. And given we already used a daily for an ASGORA +20, it is dumb to no guarantee it is relevant.
>>
>>1703851
>Ready at the North Tower

>Asgorga will run rampant throughout the Enemy Encampments
>>
>>1703851
>Ready at the North Tower
>Asgorga will run rampant throughout the Enemy Encampments

Time to earn your pay, Dragon.
>>
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Dragon Assault


>DC 50
>Camouflaged Carnivore +20DC
>Fool Me Once... -5DC
>65 DC

3 rolls of 1d100

Time to Burn.


0 = Asgorga is severely crippled (perhaps even dead), he cannot participate in any further assaults. Artillery and Waves remain the same.
1 = Asgorga is wounded, he cannot launch an assault for the following day. Artillery stalled, but Waves remain the same.
2 = Asgorga successfully fends off the attack, and runs rumpant throughout the encampents.
3 = BURN. +10DC to additional Draconic assaults.
>>
Rolled 33 (1d100)

>>1703937
>>
Rolled 66 (1d100)

>>1703937
>>
Rolled 51 (1d100)

>>1703937
>>
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>>1703941
so close...
>>
>>1703937
>>1703939
>>1703941

What do doubles do again?
>>
>>1703946
They amplify the effects of a particular roll or ad a certain twist to things, but since we had a Double Pass and a Double Fail these should cancel each other out.
>>
>>1703946
nothing
>>
>>1703946
Depending on the QM, either KEK's will wins this day or it doesn't matter. I forgot Forgotten's policy on it, it's been a while.
>>
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>>1703941
>>
>>1703951
Pretty much this, the Blood Moon was for KEK as well as a few other instances. Meditation is the only time where doubles definitely come into play.
>>
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>>1703948
Awwwwwwwwwwwwww

I'm twice as bad at things.
>>
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>>1703956
Write it. Write it in tegaki and i will forgive you.
>>
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>>1703941
Anon.......
>>
>>1703941
>tfw no BURN, just burn

Anon pls
>>
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>>1703966
No. This is what you get.
>>
>>1703973
>>1703976

If you really cared, you would have thought of a way to Jew another couple of points on the DC from the QM.
>>
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>>1703939
>>1703941
>>1703942

>2 Success
>Tomorrow's Assault Waves reduced by one
>Siege equipment still inoperable

You’ve never seen anything like this before in your life. A trebuchet launches the first missile of the day, a stone the size of a healthy horse. It arcs high into the sky, the trajectory looking to take it beyond the walls into the town. And then it apparently stops in mid-air, plucked out of the sky by the blurred Asgorga. The dragon sends it hurtling out of the grasp of its claws, directly back at the ones who fired it. It lands directly on target, scattering the Neumunster engineers and their equipment like ragged dolls. Dozens perish long before Asgorga even hits their ranks.

A whole column of Neumunster soldiers goes up in flames, incinerated to the last man. They die so quick their panicked screams are mercifully cut off, but the smell of burning human meat will dog your nostrils for the rest of the day.

The enemy reaction is quicker today though, the Paladins and their noble flying steeds spring to the sky already in harness as Elven arrows peck at the dragon’s scale. At first little more than an annoyance, sooner or later they might find their mark. They force the lethal monster away from its beeline for the command post with no shortage of bravery and daring. For a moment you think Asgorga will brush them aside anyway and reach his quarry, but a Paladin and his steed bedecked in Gold and Blue lifts something in his hand, gleaming like a second sun, which causes Asgorga to shy away and retreat.

Still, the damage is done. The enemy encampment is an absolutely fekking mess. You’re willing to bet Asgorga just cause more casualties than your men will inflict all day.

---------------------------------------------------------------

Draconic Assault gains the following factors
>Predator Eyes (One roll that beats a DC50 will reveal where the Ambush is laid)
>Fool Me Twice -10DC next dragon assault
>Rising Hero -5DC next dragon assault
>>
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>>1703977
Why do you make me do this.
>>
>>1704003
>Fool Me Twice -10DC next dragon assault
>>
>>1704003
maybe we should ride asgoga tomorrow and shoot that fekking paladin
>>
>Fool Me Twice -10DC next dragon assault
>Rising Hero -5DC next dragon assault

Subtle.
>>
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>>1704016
>gains the following factors
>factors
>s
>>
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Rolled 37, 46, 77 = 160 (3d100)

Neumunster Cohort assaults South Western Wall Section

>DC 70

Enemy is aiming to roll over
>>
>>1704003
> Rising hero
We must protect Asgorga's smile

Like we failed kid's.....;~;
>>
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Rolled 98, 37, 3 = 138 (3d100)

Neumunster Cohort assaults Western Gate

>DC 70
>Corpse Gate +5DC
>DC 75
>>
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Rolled 93 (1d100)

>>1704029
rolling just to see
>>1704032
Y-you stop that
>>
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>>1704032
>>
>>1704034
Why didn't the Vampires turn other victims into Vampires?

Then let them get taken back in the night
>>
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Rolled 46, 36 = 82 (2d100)

Heigelen Guard assaults North-Western Wall Section

>DC 70
>Elite: Auto-Pass First Roll
>Caster Support Failed!
>>
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>>1704049
Not worthy + muh vampire pride

>>1704055
Everywhere is equally bad at defending.
>>
>>1704055
kek get fekked fags
>>
>>1704055
No soup for you today, mages.
>>
>>1704057
> Everywhere is equally bad at defending.

And now the Northern Tower collapses.
>>
>>1704049
It doesn't quite work like that. A vampire can bite and turn a thrall easily enough (though it's fairly obvious and not suited to subterfuge unless the enemy is unfamiliar with vampiric enemies).

Spawning a vampire is another matter, it's a more drawn out process that requires blood, sleep and a lot more blood. If everyone could be made a Vampire by a bite then the world would be their already. And they would starve.

Good question though. I'll bring that up later if/when you meet with Lord Lorgia again.
>>
>>1704057
they have to roll over m8 dc
>>
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Rolled 45, 77 = 122 (2d100)

Chevalisse Paladins assaults the Northern Tower

>DC 70
>Torkrum Addicts -5DC
>Grisly Display +5DC
>70DC
>Elite: Auto-Pass First Roll
>>
>>1704063
. . . . Well, we also definitely need a replacement for doing our paperwork. And us.

We should also talk to the count about that.
>>
>>1704069
BUT WAIT! AREN'T WE THERE TOO REINFORCING IT?

I honestly 100% forget how this all works.
>>
>>1704072
We are. And if we win, the security level on that section goes back up to max. I think.
>>
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>>1704064
And every section has had one success for the attackers.
>>1704069
Other than this shit I suppose. Oh well.
>>1704072
We are there immediately. That is our bonus for choosing to reinforce here at combat's start.
>>
>>1704079
Seems like Scrying is kind of a waste of a trick then, no?

>>1704069
I'm also jealous of their doubles.
>>
>>1704086
The attackers will get their "superior numbers" bonus back if we guessed wrong and went to the wrong section to start with.
>>
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Northern Section (The North Tower): COLLAPSING
North-Western Section (The North Wall): SECURE
Western Section (The Western Gate): SECURE
South-Western Section (The South Wall): SECURE

Repelling an attack will bring it back up to STALWART, but continuous battle takes its toll on anyone. Your men will tire (-5DC, -10DC, -15DC etc)


---------------------

The 7th Kreigstrom are currently located at the North Tower.

>Repel the North Tower assault
>Repel the North Wall assault
>Repel the West Gate assault
>Repel the South Wall assault


First to 3 again.
Even if you fail to repel the attack at the North Tower, since it is not UNTENABLE you won't actually lose the roll right away.

So if you lose this combat, there will be a chance (a slim one) of preventing them from overrunning the position.
>>
>>1704096
>>1704062
I FUCKING CALLED IT:

>Repel the North Tower assault
>>
>>1704096
>Repel the North Tower assault
>>
>>1704096
>>Repel the North Tower assault
>>
>>1704096
>>Repel the North Tower assault
>>
>>1704096
>Repel the North Tower assault
>>
>>1704086
Prince being there lets us engage in personal combat. If that is won in our favor , the BC get a +30 to group combat in our favor. That makes it all but unwinnable for the attackers, + Prince regen, - 7th causuaties.
>>
>>1704096
>Repel the North Tower assault
no real choice here
>>
>>1704096
>Repel the North Tower assault

I wonder if for day 3 we should keep Asgorga for surprising an Enemy elite unit on the walls.

Or counter-attacking to cause extra hurt when they are repelled.
>>
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>Repel the North Tower Assault

Across the Northern Wall the magik battle starts long before the first arrow is loosed, fell energies arcing back and forth between your cultists and their mages. You see a blue mist brush over the wall, boiling the blood of any it touches. An unfortunate cultist banishes it only to be struck down by a crossbow bolt from beyond the wall, his killer nowhere in sight.

To make that shot... damn Elven snipers.

----------------------------------------
>Covering Fire!
>DC 60
>Ambush at Manzer Pass +20DC
>DC 80

3 rolls of 1d100.

Time to Duck and Cover.

MBFH? A roll without a vote is assumed to be No
>Yes, Tier 1
>Yes, Tier 2
>No

0 = Prince takes 2d5 damage. All NCOs roll on the casualty table +1 severity.
1 = 1d4 casualties. -5DC Battle progress.
2 = 1d2 casualties.
3 = No effect. Enemy exposed, +5DC Battle progress.
>>
Rolled 51 (1d100)

>>1704133
no, doesn't seem like we need it
>>
We're at...18 HP?
>>
Rolled 48 (1d100)

>>1704133
>No
>>
Rolled 28 (1d100)

>>1704116
We need to go for the siege engines still.

>>1704133
>No
>>
Elves go home.
>>
>>1704150
We can only hold out so long.

The 3rd day is supposedly the last day before the Necromancer gets here. Since we gave him his Emperor kid he should be more inclined to come help us.

I feel we can last at least until the fifth day by letting the walls max strength deteriorate overall while focusing on preventing them from fully falling.
>>
>>1704136
>>1704140
>>1704150

>3 Success
>Enemy Exposed +5DC Battle Progress

No more arrows flit out into your ranks. Wherever that sniper and his mates were, they’re gone now.

”Fekking elves.” You curse, loud enough for one half-elf Yellow Jack to give you turn and give you a fairly explicit gesture.

The enemy covering fire is pititful, leaving the attackers dreadfully exposed to your own side’s missiles. The holy men of Chevalisse have always been pompous, zealous arseholes. You never needed LCPL ‘Murder’ around to remind you, nor Pietre Verdun’s swaggering attitude to serve as an example. It was just something you knew. Rain is wet, Griffins shit in the woods and the Chevalisse are c***s.

But they’re also damn good at this fighting business, and stubborn as all shit. The withering fire from your position in the North Tower doesn’t dissuade them or slow them down. The flayed men and severed heads on spikes don’t deter them, and the unholy symbols drawn in blood by the Vampires only cause them to press on ever harder.

[1/2]
>>
>>1704215

Mes amies! Remember why you fight!” A damn fool of a nobleson stands on an outcrop, urging his fellows on as the peasant footmen lift the ladders. There are two peasant dogsbodies for every Paladin, but you don’t doubt who will be doing the fighting when the moment comes.

” Foi, fureur, frères!“ The holy men chant as they surge forward, sheltering under their shields, locked to their comrades in a desperate embrace for safety against the deadly storm raining down above. Arrows, bolts, rocks and in one instance a particularly unlucky cat, the Chevalisse grit their teeth and hug the walls as the ladders are put in place.

”Remember who you fight for!” Damn idiot isn’t even wearing a helmet! Still, he remains miraculously unharmed as arrows flit around him.

” Pour la Mère!” The Paladins yell boldly at the defenders, screaming with righteous rage as they clamber up the steps. The peasants die in droves under the fire, but the wards on most of the knights hold. They're not impregnable, as Knight-of-the-Line ‘Spitfire’ Spicario demonstrates by blasting away a climbing knight with her pistol, helmet and all. But still, it's a damn sight above the regular shoddy chevalisse mail you're used to seeing.

”Remember who you fight for!” Pretty boy doesn’t even flinch as more bolts miss him and his dainty golden locks by inches.

” Pour elle! Pour Elle! POUR ELLE!” With a defiant roar the half-dozen of the Paladins come streaming over the ladders crashing into the Yellow Jackals and Company men.

Faith against Gold, but cold steel will win out one way or the other.

[2/3]
>>
>>1704232
. . . . No boiling water?

Flaming pitch?

Burning oil?

Scalding piss and shit?

Note to self: Collect piss and shit in cauldrons to boil and dump on the Knights. Stuck up pricks.
>>
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Taking another short break while you lot vote
>>1704232

[3/3]

> Lieutenant 'Prince' [11/25 HP]
vs
???

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Abilities
>Face Me!
>My Blood For His I, -15%HP, +10DC
> My Blood For His II, -25% HP, +30DC
>None

*If Face Me not selected you will face a random Chevalisse Paladin. Your shrewd positioning denies the enemy superior numbers or assistance, but even so they are skilled foes.
>>
>>1704232
Impressive. I'd run if someone threw a cat at me.
>>
>>1704238
These are present around the concentrated chokehold of the Western Gate, but in thin supply along the long stretch of wall otherwise. Kresden is a town taken by you with surprise after all, not a fortress making ready for a long siege.


TL;DR They're around, but not enough to make a functional game-roll difference.
>>
>>1704240
> Lieutenant 'Prince' [11/25 HP]
Shouldn't Prince be at 18/25 HP after the Doc treated us?
>>
>>1704248
Sorry yep, you are correct.
>>
>>1704240
>Ajiyimad Pistol +30DC

> Leaping Carnotaur (Double Damage)

Best combo.

>Face Me!

Come get fucked shithead.
>>
>>1704240
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
>Face Me!
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>>
>>1704246
Yeah, but I mean when we know where the Elites are coming could we prepare some to be focused there just special for them?

Mostly I just want to cover the Chevaliers in shit for giggles and spite. Delicious shitty spite.

Actually I don't even care if there's no mechanical bonus.
>>
>>1704240
> Leaping Caotaur (Double Damage)
>Ajiyimad Pistol +30DC
one shot one kill
>Face Me!
>>
>>1704253
You trying to get more of our boys killed?
>>
>>1704240
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
>Face Me!

No Orders.
>>
>>1704240
> Leaping Caotaur (Double Damage)
>Ajiyimad Pistol +30DC
>Face Me!

I would have gone with MBFH II as well, but I don't remember if you can use more than one ability.
>>
>>1704257
The longer a fight drags on the higher the chance of rolling a 100.
>>
>>1704240
> Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
> No orders
> Face Me!
> No MBFH

We STILL need them HP for them programs.
>>
>>1704240
>> Leaping Caotaur (Double Damage)
>>Ajiyimad Pistol +30DC
>>Face Me!
>>
>>1704240
Does 'Murder' Meriam get any bonuses for fighting her favored enemy?
>>
>>1704270
See? Now this is the DC Jewing I expect to see.
>>
>>1704270
Yes
>>
Shit, I forgot to include To Me! in the orders. You selected that skill last session. You're currently using your Aji pistol so no free orders but I'll quickly put that out there.


--------------------------------
Snap Vote first to three

>No Orders
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
>>
>>1704312

>No Orders
>>
>>1704312
>Forward you Dogs!
>>
>>1704312
just curious what dose (next round) mean in to me is it this round we are rolling for or the next
>No Orders
>>
>>1704312
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>>
>>1704312

>No Orders
>>
>>1704312
>No Orders
>>
>>1704319
The 'To Me' wouldn't go off until the next round, so you wouldn't get the DC bonus for the current round. However, neither would you get the order penalty the next round as well.
>>
>>1704330
is it the same with call of the night
>>
>Lieutenant ‘Prince’ [18/25 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Ajiyimad Pistol (+30), Carnotaur Stance (+0) Order (-0DC), = +80DC
*Leaping Carnotaur x2 damage
*Fekking Chevalisse (Automatically gain a battle buddy end of this round)

>Ser Liam Montesquieu of House Montesquieu [25/25 HP]
Veteran (+10), Armour of Saint Scipio Well-Equipped IV (+20), Courage (+5), Holy Wards (+10), Holy Weapon (+10), Arrogance (-5), Defensive Stance II (10), Light of the Mother (-10)=-50DC
*Defensive Stance II (reduce damage by 6)
*Armour of Saint Scipio (MBFH takes x1.5 HP toll, reduce damage by 3)
*Preparing: Light of the Mother! All ‘Unnatural’ troops in your ranks roll on the casualty table -3 severity.

>DC 80


The Siege of Kresden, Day 2, the Battle at the Tower

>Black Company 7th Kreigstrom Platoon (and some Yellow Dogs)
[7/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Saint Nightblade +5, Torkrum Addicts -5, Enemy Exposed +5) = +45DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage


>Chevalisse, Paladin Order, ‘Knights of the Sundered Blade’
[7/7 Discipline]
Fight: Veteran +10, Well-Equipped II +10, Courage +5, Holy Wards +10, Holy Weapons +10, Personal Glory -5, Desecrated Abbey -10, Collapsing +5) = -40DC
*Fervent Devotion (Always counts as having the Stand Firm order)
*Smite Evil! Against foes that are ‘unnatural’ (eg Wildborn, Undead, Corrupted) deal +2 to Casualty Severity

>DC 55

I need 6 rolls of 1d100, gentlemen. The first 3 will be for Prince (best of 3) the second 3 will be for the Platoon.

Time to see if Gold wins out over God.
>>1704335
Give me a tic, I'll get back to you on that.
>>
Rolled 12 (1d100)

>>1704350
>>
Rolled 69 (1d100)

>>1704350
>>
>>1704335
Yes, however Call of the Night has two differences.
1) It's malus is in effect for the entire combat
2) To set it off initially, no other order must be used that round (whereas with To Me you could stake with Stand Firm etc)


And to the anon who asked, abilities are free. Use as many or as little as you want whichever round.
>>
Rolled 98 (1d100)

>>1704359
Should we roll again if nobody else does?
>>
>>1704365
With rolls like that?

Haha, I'll give it a bit. I'm going for a smoke anyway.
>>
>>1704359
APPARENTLY NOT.

Y'all better get in here quick.
>>
Rolled 81 (1d100)

>>1704365
No you little queer you should wait for me ;)
>>
28 threads and I've finally caught a live.
Blessed be the Aussie.
>>
Rolled 19 (1d100)

>>1704350
>dc55 fucking coin flips man
>>
I need two more rolls for the Platoon DC, so I'll till repeat rollers now.

It's getting pretty late I understand, we'll conclude it after this combat is decided one way or the other.
>>
Rolled 85 (1d100)

>>1704390
>>
>>1704390
*take repeat rollers
>>
>>1704391
I was excited to roll again. I thought, "what's the worst that could happen, we have one down so there's no risk."
>>
Rolled 61 (1d100)

>>1704390
Father help us.
>>
Rolled 38 (1d100)

>>1704390
Belize save us dice-chan
>>
Well, Saint's deathwish might become reality soon.

And if I have my math correct, the Chevalier doesn't get a single point of damage.
>>
>>1704401
*Defensive Stance II (reduce damage by 6)
factor in this
>>
>>1704405
I know. You also forgot this:
>*Armour of Saint Scipio (MBFH takes x1.5 HP toll, reduce damage by 3)
>>
File: casualty time.jpg (36 KB, 300x200)
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2 rolls on the casualty table!

>>1704401
With Carnotaur he takes quite a lot of damage, but survives. So his order power will go off next round.

-------------------------------------
2 rolls of 1d25

1) SGT 'Bad Hand' Hadrien:
2) CPL 'Jack' Marcus:
3) CPL Hirstun of Ligh:
4) CPL 'Saint':
5) LCPL Lerrek Jurgennsen:
6) LCPL 'Murder' Meriam:
7) Knight-Taskmaster Cairsun The Morning Light:
8) Knight-of-the-Line 'Mask':
9) Trooper Nissar Belhamun:
10) Trooper Caroline 'Joker' Schuster:
11) Trooper Vendis Durvano:
12) Trooper 'Smiles':
13) Trooper Godric 'Golden':
14) Trooper 'Crackfoot':
15) Trooper Arlen Rivers:
16) Trooper Olly Hasselholf:
17) Trooper Oliver Hasselholf:
18) Trooper Harper:
19) Trooper Lokrey 'Brittle': .
20) Trooper Utred Horst:
21) Trooper Hans Rusti:
22) Trooper 'Pelt' Untergrenn:
23) LCPL 'Hard' Hida:
24) Knight-of-the-Line Regrets-the-Rain:
25) Knight-of-the-Line 'Spitfire' Spicario:
>>
Rolled 15 (1d25)

>>1704409
>>
Rolled 15 (1d25)

>>1704409
>>
Rolled 14 (1d25)

>>1704409
>>
>>1704409
Really wish we still had a medic.
>>
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>>1704414
>>1704417
>Trooper Arlen Rivers
>Trooper Crackfoot

Both one of the few remaining members of Hirstun's Dozen.

2 rolls of 1d6 please. They are not 'unnatural' so no additional severity.
>>
Rolled 6 (1d6)

>>1704419
>>
Rolled 1 (1d6)

>>1704419
>>
Rolled 6 (1d6)

>>1704419
Can mine be for Arlen?
>>
>>1704420
Uh oh
>>
>>1704419
Actually I think I'm done rolling now. Poor Arlen, they really had it out for you. Also so many double and duplicate rolls here.

>>1704422

Thanks.
>>
>>1704423
I'm glad that you were late...
>>
>>1704423
lol guess he was marked for death
>>
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>>1704420
IT. JUST. KEEPS. HAPPENING.
>>
Rolled 5 (1d6)

Trooper Arlen Rivers has fought alongside Hirstun of Ligh across every landscape imaginable. From the farthest reaches of the Skald lands to the Northern Coast and sunnier southern lands.

He dies fighting in a mediocre tower in a mediocre Neumunster town, a messy death at that.

Rolling to see how much -DC his death inflict.
>>
>>1704434
remember rage of the dark father
>>
>>1704432
On the other hand, this guy was "Literally who?" tier.

Hirstun might be more miffed though.
>>
>>1704432
This is Black Company Quest.

Low fantasy is fucking lethal dude.

Look how fucked up we've gotten over the quest.
>>
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>LT Prince Inflicted 18 Damage!
>Ser Liam is Wounded! [7/25 HP] -5DC
>7th Kreigstrom Inflicted 0 Discipline [7/7]
>Paladin Order Inflicted 1 Discipline [6/7]
>Prince Regen +1HP [19/25]
>Prince gains a battle buddy! (+10DC)
>Light of the Mother Activated: All ‘Unnatural’ foes roll on casualty table -3 Severity. Prince takes 2d3 damage
>Black Hand of the Father Activated: +25% Cut Them Down, +10DC Personal Combat, -5DC Enemy Platoon Combat
>Gruesome Death -5DC Platoon Combat
Wow, a lot of modifiers coming into play here

”Your fight is with me, pretty boy!” The youthful face of the leader of the Paladin’s twists in rage at your black language.

He can’t resist the challenge, more fool him. You couldn’t have an easier target of the centre mass with your pistol as he charges towards you.

If it was any normal steel protecting him, he’d be a dead man. That shot should have killed him instantly, straight through the breastplate. Instead the wards on his armour glow bright blue and crackle. They’re impressive, but even they are only so effective against the kinetic energy of fiery lead. The armour crumples, cracking at least a few ribs and causing the young Paladin to retch blood.

”Back to the shadows you morceau du merde daemonspawn!” He stumbles back into a fighting position, holding a brightly glowing vial. Bright is an understatement, the beam it... it hurts you! Like a flame that burns inside. You careen back from the light as he readies a blow.

”Fek you child-fekker!” Lance-Corporal Murder Meriam leaps in with a wild kick to the knights guts. It does nothing through his warded armour, but with surprising agility her shortsword flicks out and scores a mark across the handsome warrior’s cheek.

”Oof! I-ach!” The Chevalisse warrior stares in outrage as his hand comes away from his face bloody. [”Sacré Bleau!”

Of course he ignores the bloody rent you’ve made in his chest, damn Chevalisse pride.

Elsewhere the fight does not go so well. Your men have a slight numbers advantage but the Paladins are supreme warriors. Trooper Crackfoot, a mean bastard the best of times, is forced up against the edge of a parapet by a knight in bright green, inches from death. His old comrade in arms Arlen Rivers leaps to his defence, tackling the holy warrior from behind. The knight tries to regain his balance but they both go over, the knight plummeting to his death. Arlen is less fortunate, impaled through the gut with another corpse on one of the very same spikes the Vampires erected.
>>
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> Lieutenant 'Prince' [19/25 HP]
vs
>Ser Liam Montesquieu [7/25 HP]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.

(4)Abilities (Free Use)
>My Blood For His I, -15%HP, +10DC
> My Blood For His II, -25% HP, +30DC
>None
>>
>>1704477
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
>None
>>
>>1704477
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
>None
>>
>>1704477
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
>>
>>1704477
> Sword of Sovereignty +5DC, 1 Free Order
> Sidewinder Wingshark (+1 Damage, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)
>None
>>
>>1704477
> Sword of Sovereignty +5DC, 1 Free Order
> Addled Left-Lane Mutt (-3 Damage received, +5DC)

Gotta get that DC and keep our health for saving . . . who we can.

> Stand Firm! (Reduce Discipline damage taken by 1)

Why not.
>>
>>1704492
he has 3 points of damage reduction you have to roll 15 below the dc to get rid of that if we roll 20 below with canatour we kill him if that dose not work cut them down might get him
>>
>>1704500
correction it's about about 23 below we have to roll
>>
>>1704477
> Sidewinder Wingshark (+1 Damage, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)
>None
>>
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Rolled 2, 1 = 3 (2d3)

Roll = Prince's unholy bane damage

After casualties from battle are determined, we will also roll for your unnatural comrades.

>Lieutenant ‘Prince’ [19/25 HP]
>LCPL 'Murder' Meriam' [10/10 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Enchanted Blade (+5), 'Murder' Meriam Battle Buddy (+10), Carnotaur Stance (+0) Stand Firm (-0DC), Black Hand of the Father (+10)= +75DC
*Leaping Carnotaur x2 damage
*Sword of Sovereignty, 1st Order Free

>Ser Liam Montesquieu of House Montesquieu [7/25 HP]
Veteran (+10), Armour of Saint Scipio Well-Equipped IV (+20), Courage (+5), Holy Wards (+10), Holy Weapon (+10), Arrogance (-5), Wounded (-5), Defensive Stance II (10), Mother's Mercy (+0)= -55DC
*Defensive Stance II (reduce damage by 6)
*Armour of Saint Scipio (MBFH takes x1.5 HP toll, reduce damage by 3)
*Mother's Mercy (Restore +10 HP next round)

>DC 70


The Siege of Kresden, Day 2, the Battle at the Tower

>Black Company 7th Kreigstrom Platoon (and some Yellow Dogs)
[6/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Saint Nightblade +5, Torkrum Addicts -5, Enemy Exposed +5, Gruesome Death -5) = +40DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Stand Firm Ignore 1 Discipline Damage

>Chevalisse, Paladin Order, ‘Knights of the Sundered Blade’
[6/7 Discipline] Forgot to take Fearsome Reputation into account
Fight: Veteran +10, Well-Equipped II +10, Courage +5, Holy Wards +10, Holy Weapons +10, Personal Glory -5, Desecrated Abbey -10, Collapsing +5, Black Hand of the Father -5) = -35DC
*Fervent Devotion (Always counts as having the Stand Firm order)
*Smite Evil! Against foes that are ‘unnatural’ (eg Wildborn, Undead, Corrupted) deal +2 to Casualty Severity

>DC 55

I need 6 rolls of 1d100, gentlemen. The first 3 will be for Prince (best of 3) the second 3 will be for the Platoon. Since we're slowing down I'll take multiple rolls, but no more than two per ID.

Finish Him!
>>
Rolled 32 (1d100)

>>1704511
>>
Rolled 29 (1d100)

>>1704511
>>
Rolled 98 (1d100)

>>1704511
What about Cut Them Down though?
>>
Rolled 18 (1d100)

>>1704511
>>
Rolled 67 (1d100)

>>1704511
Smh desu senpai
>>
Rolled 90 (1d100)

>>1704511
fuck it.
>>
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>>1704520
That is -just- enough to bring the Paladin down (a straight 0 against a normal foe will be a kill, but a champion has a chance at surviving.


Give me a 1d4 for Cut Them Down!

1-3 = BRUTAL!
4 = If the Paladins hold on a round or two longer, they may be able to carry their fallen leader away.
>>
>>1704535
>>
Rolled 3 (1d4)

>>1704535
>>
Rolled 1 (1d4)

>>1704535
Destroy them!!
>>
Rolled 2 (1d4)

>>1704535
No heroes here.
>>
>>1704537
>>1704538
>>1704539
Oh, he dead.

Hmmm, and before this round the 7th should be on [5/7] discipline actually.
>>
File: casualty time (2).jpg (42 KB, 620x300)
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You know what time it is.

--------------------------

2 rolls of 1d25, ignoring 15.

1) SGT 'Bad Hand' Hadrien:
2) CPL 'Jack' Marcus:
3) CPL Hirstun of Ligh:
4) CPL 'Saint':
5) LCPL Lerrek Jurgennsen:
6) LCPL 'Murder' Meriam:
7) Knight-Taskmaster Cairsun The Morning Light:
8) Knight-of-the-Line 'Mask':
9) Trooper Nissar Belhamun:
10) Trooper Caroline 'Joker' Schuster:
11) Trooper Vendis Durvano:
12) Trooper 'Smiles':
13) Trooper Godric 'Golden':
14) Trooper 'Crackfoot':
15) Trooper Arlen Rivers: DECEASED
16) Trooper Olly Hasselholf:
17) Trooper Oliver Hasselholf:
18) Trooper Harper:
19) Trooper Lokrey 'Brittle': .
20) Trooper Utred Horst:
21) Trooper Hans Rusti:
22) Trooper 'Pelt' Untergrenn:
23) LCPL 'Hard' Hida:
24) Knight-of-the-Line Regrets-the-Rain:
25) Knight-of-the-Line 'Spitfire' Spicario:
>>
>>1704544
I wanna see equal brutality from blazing eyed prince and murder murim
>>
>>1704544

So how many hero characters has Prince Killed?

There's Raider Legendary and Count Vermillo and now this knight.

Is there any way we can, before the next wave (tomorrow), challenge their best to single combat?
>>
Rolled 24 (1d25)

>>1704552
I LIKE TO ROLL
>>
Rolled 18 (1d25)

>>1704552
Here we go
>>
Rolled 4 (1d25)

>>1704552
>>
>>1704563
Thank god you were late anon...
>>
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Wildborn are unnatural creatures of the Wild, so Paladin’s holy weapons work especially well against them.

Additionally, Light of the Mother went off. So I need casualty rolls for these guys as well at -3 Severity. So mostly it will be scratches and walking wounded.If anyone rolls a natural 6 there is still a remote chance they will suffer a bleed out result or maimed later. Holy Magic is one of the few things that can counter Mask’s character ability

Taking 6 rolls of 1d6 in this order.

1) Knight-of-the-Line Regrets-the-Rain (+2 Severity)
2) Trooper Harper (+0 Severity)
3) CPL ‘Saint’ (can re-roll at rollers discretion) (-3 Severity)
4) Knight-of-the-Line ‘Mask’ (-3 Severity)
5) Trooper ‘Smiles’ (-3 Severity)
6) Trooper ‘Pelt’ Untergrenn (-3 Severity)
>>
Rolled 6 + 2 (1d6 + 2)

>>1704580
dum dum dum

another one bites the dust
>>
Rolled 1 (1d6)

>>1704580
>>
Rolled 4 (1d6)

>>1704580
>>
>>1704556
The Black Knight of the Company is garnering quite a reputation, this much is true. A Vampire would hesitate to challenge you to one-on-one combat (even though Vermillio was an accident).

While a madman like the Highlander might relish the challenge, what would the Free Alliance gain by agreeing to a duel? They won't go away, and they would probably recognise it as a stalling tactic.

If you can give me some incentive for them considering it beyond a show, yeah it could work. Or even just publicly challenging them (and them not accepting) might boost morale.
>>
>>1704583
Holy Fek, that's got to hurt!
>>
Rolled 1 (1d6)

>>1704580
>>
>>1704590
1 = Just a Scratch
2 = Walking Wounded
3 = Grievous Injury (25% bleed out, 25% Maimed)
4 = Mortal Blow (40% bleed out, 40% Maimed)
5 = Death
6 = Gruesome Death (-1d6 Battle DC)
>>
>>1704583
Wrong format. No + anything
>>
Rolled 6 (1d6)

>>1704595
>>
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Need one last roll for Pelt.

>>1704604
So Smiles might die later as well. This is not a good day for the Wildborn.
>>
Rolled 2 (1d6)

>>1704580
>>
Rolled 4 + 3 (1d6 + 3)

>>1704606
>>
>>1704607
aww yuss doggo's ok
>>
>>1704587

Cause they fucking hate us?

Do it while eating some bread. That should get the fuckers attention. I can guarantee the knights with their codes of Chivalry would take the challenge.

Also, mock the Neumunster's and offer them their boy king if they win. (I don't think they know he's dead).

If? we lose, or hell even if we win, just give them the body.
>>
Rolled 4 (1d6)

Rolling for how gruesome your new Blackguard's death was.
>>
>>1704610
Well, obviously they hate you. Don't kid yourself about being taken prisoner if the town falls.

And the commanders might know the heir is dead, but they're keeping it hush hush from the rank and file.

I don't actually know why I'm arguing really, you make some good points. I'll put it to a vote next session. Whether or not they accept your challenge will come down to a roll.
>>
>>1704610
> Give them the body

Give them A body. Dressed like their Boy King. Filled with explosive magic or a plague or something.

Have the dragon drop it on them so they react without thinking.

Gotta be more than one dead Kid around here.
>>
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>LT Prince Inflicted 7 Damage! Cut Them Down Activated!
>Ser Liam is Murdered! [0/25 HP]
>7th Kreigstrom Inflicted 1 Discipline [5/7]
>Paladin Order Inflicted 1 Discipline [4/7]
>Prince Unholy Bane Damage -3HP [16/25]
>Prince Regen +1HP [17/25]
>His Blood For Mine +5HP [22/25]
>Mother’s Mercy Interrupted
>Black Hand of the Father Activated: +25% Cut Them Down, +10DC Personal Combat, -5DC Enemy Platoon Combat
>Gruesome Death -4DC Platoon Combat
>I Shall Not Rest -5DC Enemy Platoon Combat
>Order of the Sundered Blade has lost heart! [-30DC]

The Black Company has collected some strange folk over the years, inhumans and creatures that shun the light of civilization. Soldier like your Grenn, or the Wildborn, who reel from the light beaming from the small vial in the Paladin leader’s hand. To your consternation even your wince at it, you knew trucking with foul creatures and their powers would have a price.

Trooper ‘Smiles’ from your old squad was nearest to you when the Paladin pulled out his holy trinket, at the light hurt him worse than you. The hulk bruiser writhes on the floor, clawed hands covering his blinded eyes. The other Wildborn in your squad has it far worse.

You thought it foolish that the new Wildborn Knight-of-the-Line Regrets-the-Rain would refuse to wear armour. But really, armour wouldn’t have saved him. A Paladin wielding a sword wreathed in fire pierces his stone grey hide, running him through. But that doesn’t kill him. What happens next is quick, but certainly not painless. Regrets-the-Rain begins to smoulder, smoke escaping his mouth and fire bursting from his eyes. Cracks of holy light seep through his skin, and with a horrified scream of agony the Wildborn warrior crumbles into a thousand pieces of charcoal.

Knight-of-the-Line Mask steps forward over the ashes, catching the full force of the beam emanating from the vial. It does nothing. Whatever trinkets the Paladins bear, it will take more than that to undo the awful abomination that he has been made into. Like death itself, he is eternal.

”I-...Impossible! The Light banishes you!” The holy warrior with the flaming sword steps wavers, flicking his blade forward at the Red Undead.

Mask is dead, not slow. He catches the blade in one rotting gauntlet and, while it sizzles in his hand, runs his blade neatly into the gap of his foes gorget.

[1/2]
>>
>>1704693

[2/3]

You dodge underneath the Paladin’s flail again, your two-handed blade held carefully at the ready. You’re no berserker, just because you strike with overwhelming bloody force doesn’t mean that you can’t show a little patience until the time is right. He’s slowing, the loss of blood and other injuries catching up to him rapidly. He holds the vial against his chest, a faint glow emanating as he tries to heal himself. But he’s distracted, and distracted men make mistakes.

His flail wraps around LCPL ‘Murder’ Meriam’s shortsword. Normally this is what he wants, to disarm her with a wrench of his Morningstar and then finish her off. But not with a second opponent in play, not with you standing there. He tugs desperately, but ‘Murder’ Meriam holds on, her own blade cutting into her offhand as she strains against her hated enemy. His panicked eyes turn to face you just as you leap in for the kill.

Your great blade sweeps across before he has time to shout, the warded flight flickering as you carve through both his legs below the knee in one mighty blow. He drops the vial, shattering on the stone parapet, and screams. A horrible wailing scream, no fearless holy man this. A scared young boy warrior brought crashing down from the heavens to brutal reality. ‘Murder’ stands over him, a foot on each arm. You can’t see her expression from this angle as she leans down, but you can smell Chevalisse Paladin pissing his breeches. Her shortsword hovers above the Paladin’s face, and the screaming starts again.

You leave her to it, ‘Murder’ is her namesake after all.
>>
>>1704621
Ooooh don't foforget to tell then that they're the ones at fault for killing their Emperor. They're the ones that treated this war like it was an adventure. They also killed OUR Kid so really we're even if anything.
>>
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>>1704701

You have defeated your opponents. Across the parapets and now inside the tower itself the battle continues to rage. The mad press prevents you from immediately re-entering the melee.
>Unlimited Orders

Orders (Unlimited)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round. No point to this one right now, really
>>
>>1704714
>> Stand Firm! (Reduce Discipline damage taken by 1)
>>
>>1704714
> Stand Firm! (Reduce Discipline damage taken by 1)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
for the guy who is at risk of bleed out smiles i think
>>
>>1704714
> Stand Firm! (Reduce Discipline damage taken by 1)
> >His Blood For Mine (-15% HP to restore 1 previous casualties. Does not work on Gruesome Death) - Trooper 'Smiles'

One dead Wildborn is already enough.
>>
>>1704714
>Stand Firm! (Reduce Discipline damage taken by 1)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death) - on Smiles
>>
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>>1704715
>>1704718
>>1704719
>>1704721
>Stand Firm
>His Blood For Mine (Smiles)

That's twice you've used it on Smiles, I think. I hope there are no side effects to the repeated use.
>>
>>1704725
what will he be able to smile again
>>
>>1704725
I mean frown forgot he has his face stuck as a smile hence the name
>>
>>1704725
What could possibly go wrong?
>>
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The Siege of Kresden, Day 2, the Battle at the Tower

>Black Company 7th Kreigstrom Platoon (and some Yellow Dogs)
[4/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Saint Nightblade +5, Torkrum Addicts -5, Enemy Exposed +5, Gruesome Death -4) = +41DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Stand Firm Ignore 1 Discipline Damage
*His Blood For Mine: Smiles is miraculously restored

>Chevalisse, Paladin Order, ‘Knights of the Sundered Blade’
[5/7 Discipline] Forgot to take Fearsome Reputation into account
Fight: Veteran +10, Well-Equipped II +10, Courage +5, Holy Wards +10, Holy Weapons +10, Personal Glory -5, Desecrated Abbey -10, Collapsing +5, Black Hand of the Father -5, Lost Heart! -30, I Shall Not Rest -5) = -0DC
*Fervent Devotion (Always counts as having the Stand Firm order)
*Smite Evil! Against foes that are ‘unnatural’ (eg Wildborn, Undead, Corrupted) deal +2 to Casualty Severity

>DC 91

I need 3 rolls of 1d100, gentlemen. With only 3 I don't think we'll need multi-rolls.

Your leader is dead, Chevalisse Scum, flee for your lives!
>>
>>1704714
>>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death) Smiles
Dark Age Science!
>>
Rolled 22 (1d100)

>>1704738
>>
Rolled 9 (1d100)

>>1704738
>>
Rolled 59 (1d100)

>>1704738

crit them dead!
>>
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>>1704741
>>1704745
>>1704748

>7th Kreigstrom Inflicted 2 Discipline [3/7]
>Paladin Order Inflicted 0 Discipline [4/7]
>Smiles was mirac
Your men surge forward as you hold aloft your bloody blade, and a mournful groan from the erupts from the Chevalisse ranks as their understand their leader is dead. Sergeant Hadrien Bad Hand laughs as he slams his pommel into his opponent with a shout.

”Get em, boys!”

The Chevalisse are warriors without peer, paragons of chivalry and honourable combat. Your men don’t fight honourably. The Paladins are worth two of every one of your soldiers, so your Company brothers and Yellow Jackals attack them in threes or more. Surrounding them on all sides, keeping them distracted while others stab at the weak points. On several occasions numerous soldiers have to hold a Paladin down while one forces a dirk or other lethal instrument into an eye-slit. Some Paladins break through into an empty armoury of the tower, so the Yellow Jackals lock them in and throw smoking bales of straw in until Trooper Nissar Belhamun pours flame from his hands through the window until they die from fire or asphyxiation. No armour wards against that.

Still, the Chevalisse are a damn stubborn folk. Despite being pushed out of the tower and their mounting casualties they’re still fighting it out with your men. They don’t know when the fek to quit.


As the battle rages on you lay a heavy gauntlet on the shivering Trooper ‘Smiles’, clawed hands still clutched over his ruined face as Corporal ‘Jack’ Marcus tries to steady him. A human has bugger all chance of stopping a panicked blind Wildborn from thrashing around, but his soothing words and gentle reassurances do calm Smiles down.
”Whatever that was caught him right in the eyes, sir.” Poor CPL ‘Jack’ Marcus looks up at you with regret. ”Burnt out the bloody retinas, fellow probably won’t ever be able to-“

”I... I CAN SEE!” Trooper Smiles rockets back up to his feet, eyes alert but still just as ugly and menacing. Like a surprised avalanche.

”What the...well that’s fantastic, Trooper!” CPL ‘Jack’ looks shocked but grins at you all the same. ”Isn’t that fekking fantastic, sir?”

”I am overcome with joy, Corporal.” It’s easy to keep your expression neutral behind a helmet, but ‘Jack’s eyes narrow a touch all the same.

”No... no, Corporal, Sir, you don’t understand... I don’t understand.” The gravel voice of the Wildborn trembles as he waves a claw in front of his face. ”The probability of... the numbers don’t make sense...”

”Right, right.” CPL ‘Jack’ gives you a cursory glance before gently guiding the Wildborn away. ”Let’s leave the others to it, have the Doc double check everything is in order, yeah? Don’t want to go blind all over again so soon...”

[1/2]
>>
>>1704775
*
>Trooper Smiles was miraculously healed! Prince HBFM -4HP [18/25]
>>
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To save a little time, I'm assuming Stand Firm is the order you would stick with.

The Siege of Kresden, Day 2, the Battle at the Tower

>Black Company 7th Kreigstrom Platoon (and some Yellow Dogs)
[4/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Saint Nightblade +5, Torkrum Addicts -5, Enemy Exposed +5) = +45DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Stand Firm Ignore 1 Discipline Damage

>Chevalisse, Paladin Order, ‘Knights of the Sundered Blade’
[3/7 Discipline] Forgot to take Fearsome Reputation into account
Fight: Veteran +10, Well-Equipped II +10, Courage +5, Holy Wards +10, Holy Weapons +10, Personal Glory -5, Desecrated Abbey -10, Collapsing +5, Lost Heart! -30) = -10DC
*Fervent Devotion (Always counts as having the Stand Firm order)
*Smite Evil! Against foes that are ‘unnatural’ (eg Wildborn, Undead, Corrupted) deal +2 to Casualty Severity

>DC 85

I need 3 rolls of 1d100, gentlemen. With only 3 I don't think we'll need multi-rolls.

Time to Die, Chevalisse.
>>
Rolled 17 (1d100)

>>1704788
>>
Rolled 96 (1d100)

>>1704788
>>
Rolled 92 (1d100)

>>1704788
>>
>>1704792
>>1704793
let's hold hands and jump off a fucking cliff
>>
>>1704796
I agree
>>
>>1704792
>>1704793

See Trooper Smiles, THIS fekking probability doesn't make any sense!
>>
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>>1704792
>>1704793
Yikes! I thought for sure you guys had this in the bag.

--------------------------------

2 rolls of 1d25, ignoring 12, 15, and 24. Please link to your roll with a further 1d6 for severity.

1) SGT 'Bad Hand' Hadrien:
2) CPL 'Jack' Marcus:
3) CPL Hirstun of Ligh:
4) CPL 'Saint':
5) LCPL Lerrek Jurgennsen:
6) LCPL 'Murder' Meriam:
7) Knight-Taskmaster Cairsun The Morning Light:
8) Knight-of-the-Line 'Mask':
9) Trooper Nissar Belhamun:
10) Trooper Caroline 'Joker' Schuster:
11) Trooper Vendis Durvano:
12) Trooper 'Smiles': ABSENT
13) Trooper Godric 'Golden':
14) Trooper 'Crackfoot':
15) Trooper Arlen Rivers: DECEASED
16) Trooper Olly Hasselholf:
17) Trooper Oliver Hasselholf:
18) Trooper Harper:
19) Trooper Lokrey 'Brittle': .
20) Trooper Utred Horst:
21) Trooper Hans Rusti:
22) Trooper 'Pelt' Untergrenn:
23) LCPL 'Hard' Hida:
24) Knight-of-the-Line Regrets-the-Rain: DECEASED
25) Knight-of-the-Line 'Spitfire' Spicario:

--------------

1 = Just a Scratch
2 = Walking Wounded
3 = Grievous Injury (25% bleed out, 25% Maimed)
4 = Mortal Blow (40% bleed out, 40% Maimed)
5 = Death
6 = Gruesome Death (-1d6 Battle DC)
>>
Rolled 16 (1d25)

>>1704805
>>
Rolled 23 (1d25)

>>1704805

Come on saint get it good.
>>
Rolled 4 (1d6)

>>1704807
>>
>>1704809
roll your six
>>
Rolled 2 (1d6)

>>1704738

>>1704805
>>
Rolled 1 (1d6)

>>1704805
>>
>>1704805
Can't we call someone to Face Me! For more health?

Gotta get our bloodthirst going. They had to have a Sargeant or something right?
>>
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>7th Kreigstrom inflicts 1 Discipline [2/7]
>Paladin Order inflicts 1 Discipline [3/7]
>Trooper Olly Hasselhof is mortally wounded!

It’s a gruelling process, but your men drive them back. The Chevalisse don’t go down easy, they take more than a few Yellow Jackals, Company Brothers and the odd skeleton down with them. Were some of those dead because they took too much Torkrum? Maybe... maybe if you’d stood your ground there last night and not run away like a coward... Maybe they wouldn’t be dying today.

”On ne passé pas!”


The Paladins die hard, dragging as many of their foe down with them. They fight back-to-back, brothers in arms in shining white armour against a sea of black. One warrior with the helm of a unicorn stands over three of his wounded comrades and half-a-dozen fallen foes, his mace swinging up and down in wild deadly arc. He beats back Lance-Corporal ‘Hard’ Hida, sending her slaming to the ground coughing with a blow to her chestplate. One of the Hasselhof twins leaps forward while he’s distracted but the knight is quick, his backswing catches the unfortunate Trooper square in the lower jaw. Teeth and bits of flesh spray over the other half-dozen Company men. They may outnumber the warrior, but no one else is going to underestimate him.

”On ne passé pas!”


All of over similar little pockets of resistance fight valiantly, no real threat to the integrity of the position, but they fight on all the same. The battle is lost, but who is going to tell them that?
It’s... well, it’s glorious. A last stand worthy of a fekking song, and you consider yourself a cynical bastard no doubt. They’re the Below damned enemy and you can’t help but fekking admire them as they struggle defiantly against the odds.

”On ne passé pas!”

------------------------------------

>"Enough!" Call your men off. Let them go, they deserve it. [+1 Secret Softy]

>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]
>>
>>1704836
>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]

No. Heroes. Today.

Or tomorrow if we can help it.

Honestly though I feel this should be reversed. We're nobly risking ourselves instead of retreating again away from a hard fight.
>>
>>1704836
>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]

I wanna break some paladins' spirits.
>>
>>1704836
>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]

Fekking Not!French need to learn when to quit.
>>
>>1704836
>>"Enough!" Call your men off. Let them go, they deserve it. [+1 Secret Softy]
>>
>>1704836
>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]
>>
>>1704836
>"Enough!" Call your men off. Let them go, they deserve it. [+1 Secret Softy]
I can respect to a lesser extant and they're pretty much dead anyway, at this point going forward is just adding unnecessary causalities. We just need to hold out.
>>
>>1704836
>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]
>>
we don't have the dc to fight another guy like before we had 70 only because of hand of the dark father and murder who won't show up this time
>>
>Just one wave we will be fine
>got two of our company dead and one mangled
>>
>>1704836
Also can we get that Unicorn Helm? I wanna give it to Murder. She deserves to have a murder horse hat.


Ooh. Their armour and stuff is nice right? LOOT.
>>
>"Enough!" Call your men off. Let them go, they deserve it. [+1 Secret Softy]

Let them rout. Half our troops are high and the Chevalisse are crazy enough to fight to the last man. More casualties are not what we need right now.
>>
>>1704855
The other guy won't be their Champion either.
>>
>>1704858
>>1704836
Forgot to link
>>
>>1704836
>"Enough!" Call your men off. Let them go, they deserve it. [+1 Secret Softy]
>>
>>1704855
Prince must have already reloaded his gun, so we have a one-time +30.
We have MBFH II, so that's another + 30.
If that's not enough, we can simply issue a "To Me!" command for a +40 in the next round.

...we really should add all of those together one day. Rolling with a +100 modifier would be hilarious.
>>
>>1704836
>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]
>>
>>1704836
>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]

Let's break them now.
>>
>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]
No heroes today, apparently.

>>1704863
You need one more round to reload actually.
>>
>>1704863
Only until the Nat 100 critfucks us . also

We have to remember to save olly.
>>
>>1704865
>>1704864
>>1704870

Well guess we will loose more soldiers then.
>>
>>1704872
>save olly

Who?
>>
>>1704872
*roll eyes* Then why is Prince even fighting? Or talking? Or breathing?

Fearing situation where DC is too difficult to pass is reasonable. Fearing Nat 100s it's just dumb - anything turns ugly with those.
>>
> Lieutenant 'Prince' [20/25 HP] (Forgot the Regen is still in play from the last two rounds)
vs
>Ser Gabriel Verdun [10/15 HP]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.

(4)Abilities (Free Use)
> My Blood For His I, -15%HP, +10DC
> My Blood For His II, -25% HP, +30DC
> None
>>
>>1704878
The Hoff who got Hassled.
>>
>>1704881
> Leaping Carnotaur (Double Damage)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
> None

>Gabriel Verdun
wonder if there's a relation there
>>
>>1704881
> Leaping Carnotaur (Double Damage)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
>none
don't need it this round
>>
>>1704881
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
>>
>>1704878
Trooper Olly Hasselhof, one of the Hasselhof twins. They've been mentioned a couple of times since before you took Kresden. Olly is a lot less lucky than his brother, considering that he got gnawed on by a Grenn and fell at the Western Gate yesterday. Poor lad can't catch a break, aside from his jaw.
>>
>>1704881
> Sword of Sovereignty +5DC, 1 Free Order
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
> None

I aim for complete BRUTALITY here.
>>
>>1704881
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
>His Blood For Mine (-15%)
>>
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>>1704884
>>
>>1704881
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death) Save little ol' olly
> None
>>
>>1704888
>aside from his jaw

savage
>>
>>1703427
Damn you. Why must you run on a weekday?!

What would have happened if captain won?
>>
>>1704890
to me dose not fekking work till the round after it's use fek sake
>>
>>1704881
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
> HBFM

Olly you're our bad luck vortex. All the bad luck happens to you and passes others by.
>>
>>1704900
I know. So?

Next round we'll also have the gun ready. And MBFH. I really, really want dat +100 modifier.
>>
>>1704902
. . . Why?
>>
>>1704902
wasting our blood for no fekking reason fek off
>>
A little bit of confusion here, To Me! won't kick in until after this round. If you kill the guy in one go, it's completely wasted.

That said, if you don't his death is assured in the next round. I'll put this to a snap vote, first to three.

----------------------

>To Me!
>His Blood For Mine (Olly)
>>
>>1704906
>His Blood For Mine (Olly)
>>
>>1704906
>His Blood for mine
>>
>>1704906
>His Blood For Mine (Olly)
>>
>>1704906
>>His Blood For Mine (Olly)
Men don't just grow on trees right?
That's not how a Wildborn is made right?
>>
>>1704903
Because I want to have a good laugh, that's why.
Besides, you all wanted this fekking "To Me!", might as well use it sometimes.

>>1704905
Oh, I see someone is butthurt. What, Kid's death still fresh in your mind?

Unlike his corpse, I suppose.
>>
>>1704906
>His Blood For Mine (Olly)
>>
>>1704912
Yeah but you're wasting it on a chump who is probably dead this round.
>>
>>1704906
>>To Me!
>>
>>1704915
Again, so? I just wanted to choose a ridcolous option for once and kek.

Not that it matters since we're going "Literally who?" brother there. At least he will still be of use as a meatshield later.
>>
>>1704921
I remembered Olly. Same encounter we lost Aunty in.

Apparently you don't give a fuck about characters though.
>>
>>1704921

He may get a little time on the spotlight after this
>>
>>1704921
>out for bloodshed
>doesn't care about company members

highlander spy detected
>>
>>1704836
>>"Enough." Find another 'Hero'. Make an example of him. [+1 Black Heart]
>>
>>1704924
Oh sorry if I don't care about about someone who appeared for three seconds before.

Besides, I do care about the characters we know, like Smiles, Saint, Bad Hand, Kiranova and so on.

And of course, Kid. But just because I like a character it doesn't mean I'm going to turn into a fekking bleeding heart. If he/she dies, amen to that. Story will go on and it may even profit from such an event.
>>
Sure, they’re big damn heroes. Fighting to the last and putting on one Below of a show. You hope their Holy Mother is proud, because you’re furious. It’s your boys they’re hurting. And you aim to hurt them back a whole lot more.

”Enough.” Your men part ranks as you step forward before the lone Chevalisse with the unicorn helm. His tabard of dark blue reminds you of someone for some reason. You. You’ll do.”

To his credit the brave warrior hefts his shield and mace, the armour from his arm stripped and bloody, and turns to face you. In your blackthorn armour and menacing presence, you must look like a daemon from Below. Though he faces certain death you can taste no fear.

You aim to change that.

---------------------------------
His Blood For Mine, -4HP. Nothing you can do about Olly’s teeth scattered over the wall, but at least his jaw is somewhat reattached.

>Lieutenant ‘Prince’ [16/25 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5),Enchanted Blade (+5), Carnotaur Stance (+0) Order (-0DC), = +55DC
*Leaping Carnotaur x2 damage


>Ser Gabriel Verdun of House Verdun [10/15 HP]
Veteran (+10), Well-Equipped II (+10), Courage (+5), Holy Wards (+10), Holy Weapon (+10), Defensive Stance II (10) = +55DC
*Defensive Stance II (reduce damage by 6)

>DC 50

The Siege of Kresden, Day 2. The Battle for the North Tower

>Black Company 7th Kreigstrom Platoon (and some Yellow Dogs)
[3/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Saint Nightblade +5, Torkrum Addicts -5, Enemy Exposed +5) = +45DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage

>Chevalisse, Paladin Order, ‘Knights of the Sundered Blade’
[2/7 Discipline]
Fight: Veteran +10, Well-Equipped II +10, Courage +5, Holy Wards +10, Holy Weapons +10, Personal Glory -5, Desecrated Abbey -10, Collapsing +5, Lost Heart! -30) = -10DC
*Fervent Devotion (Always counts as having the Stand Firm order)
*Smite Evil! Against foes that are ‘unnatural’ (eg Wildborn, Undead, Corrupted) deal +2 to Casualty Severity

>DC 85

I need 6 rolls of 1d100, gentlemen. With the increased traffic I don’t think we need multi-rolls.

No More Heroes.
>>
Rolled 10 (1d100)

>>1704933
>>
Rolled 73 (1d100)

>>1704933

Crit him, for his brother's sake.
>>
>>1704921
As an anon that chose To Me!, I have to say that is really shitty reasoning. Can you please not think of your brothers a meatshields? Because that's fucked up no matter how cynical you are.
>>
Rolled 61 (1d100)

>>1704933
I want his hat.
>>
Rolled 5 (1d100)

>>1704933
>>
>>1704932
>And of course, Kid. But just because I like a character it doesn't mean I'm going to turn into a fekking bleeding heart. If he/she dies, amen to that. Story will go on and it may even profit from such an event.

+1 Black Heart

Although I agree. As much as deaths like Pietre Verdun, Kid (and even White Bitch) hurt to write it makes damn fine storytelling.
>>
Rolled 82 (1d100)

>>1704933
>>
Rolled 33 (1d100)

>>1704933
>>
>>1704933
Also I love that you're using my phrase.
>>
>>1704932
I was there for it. Seeing him get wrecked again reminds me that the Band is bigger than just the people we interact with in the quest.

These are people Prince cares about.

Stop roll-playing.

We will spend their lives,but for in-universe reasons not "for kek".
>>
>>1704945
Hmm, I'm going with 'No'.

But don't worry, I just wanted to have fun for once. I'm back to good, old pragmatism now.
>>
>>1704940
I don't mind people dying, otherwise I would have voted to let the Chevaliers go instead of taking out our feelings of failure on them.

But I DO mind people acting contrary to everything Prince has stood for, for OOC reasons, randomly.

The fact that you make losing permanent and very real is why I respect it so much.
>>
>>1704950
Fuck you I like Olly. I won't support letting you kill him so you can just see big numbers"for a little fun".
>>
>>1704955
>>1704950

Just move on. Vote is over.
>>
>>1704956
Hmm, I'm going with 'No'.
>>
Rolled 69 (1d100)

>>1704933
>DC 85

For the company!
>>
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>>1704961
>>
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>LT Prince inflicted 10 Damage!
>Ser Gabriel is slain! [0/15 HP]
>His Blood For Mine +3HP, Regen +1HP [20/25 HP]
>Paladin Order inflicts 0 Discipline [3/7]
>7th Platoon inflicts 3 Disciplien [-1/7]
>The Order of the Sundered Black is broken! They die to the last man.
>Victory is yours.

He’s valiant this one. Defending his dying brothers in arms even as they bleed out around him. Your first blow shatters his shield to pieces, the already weakened wards flickering and dying out completely. His swings his mace around, trying to strike you in the hip, but you close the distance and rob him of his momentum. Your second blow catches him across the chest, sending him flying against the parapet.

But he gets up, wielding his mace with both hands. By now he is the last one standing, his comrades having fought to their last. If he wasn’t already wounded, not so tired from fending off so many foes... maybe the warrior might have had a chance. Your third blow sends him sprawling, his helmet clatters at your feet. You pick it up as he struggles to his feet again.

”I... I’m not done yet, canaille The knight murmurs through bloody teeth. Dark hair and sharp eyes stare at you defiantly, though his dark blue tabard is all the darker now from blood.

You toss the unicorn helm to LCPL ‘Murder’ Meriam, the golden horn slightly bent, who catches it inquisitively with bloody arms. Scarlet runs up to her elbows, you doubt the other Paladin died quick. Your fourth blow doesn’t finish him, and he even scores a strike against your arm in turn which will certainly leave a bruise. Your fifth blow does break him, leaving him a bloody mess on the floor. No mortal can take that kind of punishment and live. LCPL ‘Hard’ Hida kicks his mace away from straining fingers as you lean in close to the dying Paladin.

”Where is your Holy Mother now, knightling?” You rasp in the Black Tongue, feeding off his terror. But there is none, even the insane Skald showed more fear than this Chevalisse martyr.

”Everywhere.” The dying man smiles back at his killer through gritted teeth. ”The Mother loves all of the Father’s creatures, canaille. Even you.”

[1/2]
>>
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>>1704979

[2/2]

The fool dies before you can respond. You feel his strength flow through you, but there’s an ill taste. Like a meal that won’t stay down. You stand up disconcerted, anger temporarily forgotten.

You broke his body, but not his spirit.

”Now –that- was a good fekking fight. Looks like they’ve had enough for today.” Sergeant ‘Bad Hand’ Hadrien cracks his neck with a contented sigh. He looks around at the numerous corpses of the Paladins. A finer bunch of brave, dead men you’ve never seen. ”So, I guess all these bloody spikes could use a couple more corpses, eh brother?”

You’re still staring at the dead man with the sharp eyes.

------------------------------------------------------

>Yes. The Dark Father never tires of a few more corpses. [+1 Blackguard Skill]

>Not this one. Have one of the peasants bring him back to their lines. [+1 Kreigstrom Skill]

>They fought well, stupid bloody heroes. They deserve better than spikes. [+1 Officer Skill]
>>
>>1704979
> She didn't love us enough.
>>
>>1704984
>They fought well, stupid bloody heroes. They deserve better than spikes. [+1 Officer Skill]
>>
>>1704984
>Yes. The Dark Father never tires of a few more corpses. [+1 Blackguard Skill]
>>
>>1704984
>They fought well, stupid bloody heroes. They deserve better than spikes. [+1 Officer Skill]
>>
>>1704984
>>Yes. The Dark Father never tires of a few more corpses. [+1 Blackguard Skill]
why do you always put the blackguard skills in the worst places for us to get them all I want is call of the fekking night
>>
>>1704984
Still looting their bodies though right?
>>
>>1704984
>They fought well, stupid bloody heroes. They deserve better than spikes. [+1 Officer Skill]
>>
>>1704984
>Yes. The Dark Father never tires of a few more corpses. [+1 Blackguard Skill]
>>
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>>1704998
well that goes without saying
>>
>>1704984
Know what? I will switch to

>Yes. The Dark Father never tires of a few more corpses. [+1 Blackguard Skill]
>>
>>1704998
Of fucking course, do we look like fucking saints to you?
>>
>>1704984
>They fought well, stupid bloody heroes. They deserve better than spikes. [+1 Officer Skill]

Gotta get dat Black Prince
>>
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>>1705008
Well maybe
>>
>>1704984
>>They fought well, stupid bloody heroes. They deserve better than spikes. [+1 Officer Skill]
>>
>>1704984
>Yes. The Dark Father never tires of a few more corpses. [+1 Blackguard Skill]
>>
>>1704996
>>1704984

I forgot about this.

I want to do this instead. Keep our boys safe.

Also we did take their hat so I guess it's kind of hypocritical to not go all the way.

Can we put them UNDER the peasants?

Leave our spiked Wildborn dude out there as well on top of them all, or posed triumphant.
>>
That's 5-5 even split.

I'll take the first vote that beats the DC.

>DC 50
>>
Rolled 52 (1d100)

>>1705018
Blackguard
>>
>>1704984
>>They fought well, stupid bloody heroes. They deserve better than spikes. [+1 Officer Skill]
>>
Rolled 19 (1d100)

>>1705020
Blackguard
>>
Rolled 97 (1d100)

>>1705018
>officer
>>
>>1705011
Anon just because we have a saint with us doesn't mean we are one. Besodes our man might find something to keep THEN alive. Dead man don't have needs for armour, weapons or gold
>>
>>1705024
Looks like my work wi-fi is luckier than my phone's. Also. Time to work so have fun with this guy's! Costanza out!
>>
>>1705024
Whoop whoop
>>
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>>1705024
Well BG it is.
>>
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>>1705031
Meh. Maybe Murder will get a Murder Boner from us doing this.

I'm saying let's bang her.
>>
>>1705038
Now I feel bad because I just Google Murder Mary Soldier and took the first hot chick pic.
>>
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These aren't just any Neumunster rank-and-file. Let's roll dat loot.

>DC Medium 60
>Trooper Vendis Durvano +5DC
>DC 65

0 = One last fek you from the Paladins. 1d3 casualties.
1 = Everything's pretty badly damaged.
2 = Some coins. A trinket here and there. (+1 Item)
3 = Most of their armour still works. (+1 Item, 7th Kreigstrom gain Well-Equipped +10)
>>
Rolled 67 (1d100)

>>1705045
>>
>>1705038
>>1705039
Bloody hell, mate.
>>
Rolled 4 (1d100)

>>1705045
>>
Rolled 66 (1d100)

>>1705045
>>
Rolled 88 (1d100)

>>1705045
>>
>>1705046
>>1705050
you've gotta be fucking kidding me
>>
>>1705046
>>1705050
Fffffffffffffffffffffffffff

At least we got a cool hat for our Battle Buddy.
>>
>>1705046
>>1705050
>>1705051
>>
>>1705052
As long as i'm here our rolls will be shit and well like it.
>>
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>>1705050
Yup, thats a black company quest roll, alright.
>>
That's just fekking mean, missed out on cool gear by 2 and 1 respectively. Shame on those anons. Shame.

And good job to the guy that rolled a 4, exploding Paladins is the last thing we need after a day like this.
>>
>>1705056
>>1705045

Can we turn the hat horn into a spike like the one we put all the Paladins on?

Also I 100% am glad we got Blackguard now.

If the dice won't give us a cool trinket then we'll fekking MAKE one.
>>
>>1705059
that was just for us right? Our boys do manage to get some nice gear right?
>>
>>1705060
I don't even care to much about us getting loot i want our boys and girls to have something that will help to keep then alive.
>>
>>1705062
Nawp. We have a Unicorn helm that we gave away to a confused subordinate.

Are all the Paladins dead? Not one left alive ththat we could get Jared to steal his soul and bond it to the unicorn horn so only our enemies can hear its tortured screams of eternal impalement?
>>
>>1705062
You mean scrap?
>>
>>1705059
Every time this happens, do you remember your War Machines?
>>
>>1705072
or his (not) vikings getting cut off
>>
>>1705062
>>1705069
>>1705056
>>1705055

Guys. All have is Hat now. Help me convince Scribe to let us make it an abomination referencing our atrocity here for a bonus.
>>
>>1705072
i still want to see our little warmachine kill some enemies.
>>
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It takes some time to recover Trooper Arlen River’s body from the tall spike below. Horrifically your Hirstun and his Dozen, now just Crackfoot and Godric Golden, find him still alive when they reach him, though nothing can save him from that wound. Godric Golden bawls inconsolably as Crackfoot mercifully hastens his journey into the afterlife. Sometime you yourself doubt Below. Not that it’s real, you’ve seen enough evidence of that. But that you go there, or anywhere, when you die. Maybe you’re all just fekking mud in the end.

As for the Wildborn Regrets-the-Rain, he’s ash. Not enough left to bury or...whatever it is Wildborn do with their dead.

”Aside from that... everyone is fine.” ‘Jack’ Marcus and the other junior NCOs finish their report. ”Pretty much all the troops have a few scratches or lingering wounds, but nothing serious. Even Olly is fine, minus the teeth.”

”And he can’t talk your ear off anymore for a while.” CPL ‘Hard’ Hida says, the tall female warrior leaning against the wall. ”Damn lucky, if you ask me.”

”Tell that to the fekking Wildborn chap. Or Arlen...” CPL Hirstun of Ligh growls.

” Jeg er helt enig.” Everyone stares at the wild-haired Skald muttering in his home tongue. He looks back, surprised to be the centre of attention. He shrugs, looking away. ”Det så ut som det gjorde vondt.”

Outside Sergeant ‘Bad Hand’ is watching the men put the corpses up on display. If a few dessicated Neumunster worried the enemy, the finest warriors of Cevalisse rotting on the walls will hurt them that much more. But he isn’t really watching them, he’s watching Corporal Saint and Lance-Corporal Murder watch them.

”You’re... you don’t have a problem with this?” He asks with a confused twitch of his mustache. LCPL Murder gives him a sidelong glance. Below woman, I know –you- don't. I meant Saint here.”

”Why would I have a problem with this?” Saint asks as she continues to watch. ”It’s not like it matters.”

”I figured if anyone was going to kick a fuss...” Bad Hand scratches his head.

”It’s not like anything matters.”

”...right.”

Your NCOs watch the waning sun together as the Troopers desecrate the corpses of heroes.

------------------------------------------------------
End of Day 2

I’ll call it here gents, but leave this open for a bit while you vote on the skill. I aim to be back tomorrow to wrap up a few things. Due to this new job, this may be the last thread for a while. I’m hoping to broach some ideas for new quests in the future that appeal to you lot tomorrow, but of course I won’t start any until we conclude this quest.

Night gents, a damn fine run with some damn poor rolls. The luck equivalent of blueballs, it seems.
>>
>>1705079
Black Prince, here we come!
>>
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>+1 Blackguard Skill

(1)
Tier 3: Fear Me
Clad in black, surrounded by corpses and carrion. Fear is in the hearts of all men. Let them fear you.

ORDER Ability: Automatically deduct 1d3 Discipline from the enemy force. The effect is doubled if you kill your opponent on the round it was issued.

(2)
Tier 3: Call of the Night
All creatures adhere to a strict food chain in some way. You are at the top of it.

ORDER Ability: If you expend no other orders -this- combat round, your opponent suffers -10DC in personal combat and battle progress as they are beset by bats, wolves or other creatures. This lasts for the entirety of the engagement.
>>
>>1705079
Nice run man, shame about the loot though.
>>1705083
(2)
Tier 3: Call of the Night
All creatures adhere to a strict food chain in some way. You are at the top of it.
ORDER Ability: If you expend no other orders -this- combat round, your opponent suffers -10DC in personal combat and battle progress as they are beset by bats, wolves or other creatures. This lasts for the entirety of the engagement.
>>
>>1705083
>Call of the Night
>>
>>1705083
Tier 3: Call of the Night
>>
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>>1705079
We need to slap some sense into Saint.

Tell her why we do this. Not because it doesn't matter, but because saving as many as we can does. That it'll never be enough, that we will all die eventually. But that doesn't mean how we live is pointless.

Those Paladins died for their God. We die for each other.

Maybe let her in on what we have been doing to save the others, and let her know that's why we sought this power.

The power of hats.
>>
>>1705083
>Tier 3: Call of the Night
>>
>>1705083
>Call of the Night
>>
>>1705083
Tier 3:Call of the night
>>
>>1705083
>Tier 3: Fear Me
>>
> has an errand to run
> comes back, Blackguard almost loses

Holy shit that was close.

>>1705079
>Call of the Night
>>
>>1705083
>Tier 3: Fear Me
>>
>>1705083
>Tier 3: Call of the Night

That said, Fear Me is pretty damn handy. We should get that next, ending grinds like this early means fewer casualties.


>>1705079
>”It’s not like anything matters.”
"IT'S NOT JUST A PHASE DA- PRINCE"
>>
>>1705096
I actually liked the other options more, but Black prince so , -shrug-
>>
>>1705083
>Tier 3: Call of the Night

God dammit saint stop being so emo.
>>
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We've gotta find a way to jumpstart Saint out of her emo phase.
>>
>>1705083
Looks like Black Prince is gonna take it when we get to it. Not a bad choice, would've liked company of heroes too though. Still cool with it, as long as we're not stuck with avatar or champion. I'm all for worshiping or at least acknowledging the Dark Father but I'd like our legacy to be our own rather than in reverence or under the Dark Father, if that makes any sense to people.
>>
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>>1705103
Hats for everyone that is sad.

Seriously though I stayed up almost 24 hours for this thread and regret nothing.
>>
>>1705103
At least turn her into a real goth.
>>
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Call of the Night takes it by a pretty large margin, which is good because Saint's Nightblade should amplify that if I remember correctly. I'll leave you guys with this little quiz, see who I should be giving a little more screen time to.

(1) Who is your favourite character?

(2) Who is your favourite minor character? Someone Prince hasn't had a chance to interact with a lot.


http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest

Thread is archived, and I'm off to bed.

Hope you lads enjoyed reading this as much as I did writing it!
>>
>>1705105
Nah we are taking necro's place as the dark father avatar on earth.
>>
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>>1705108
> (1) Who is your favourite character?

Asgorga.

(2) Who is your favourite minor character? Someone Prince hasn't had a chance to interact with a lot.

Our new hat Luckless Olly
>>
>>1705108
remember hirstens fucking training qm
>>
>>1705106
A vision has come upon me, 'Murder' Meriam wearing this while rocking it out on stage with her Alter Ego 300.
>>
>>1705100
I can respect that, but Anon chose the blade that specifically empowers Call of the Night and Black Prince's powers.
Not taking *at least* the latter upgrade seems more than a bit wasteful.

Also, getting a bit tired of Saint's bullshit here. First, she isn't the one who lost someone important in the Company. Second, she still has Jenny. Hell, the poor girl probably needs her more than ever.
>>
>>1705112
See? Hats are awesome.
>>
>>1705114
> Legless Jenny still needs you

> I still need you

now kiss.
>>
>>1705108
> Who is your favourite character?

A toss-up between Prince and Kiranova.

> Who is your favourite minor character? Someone Prince hasn't had a chance to interact with a lot.

Chill Cultist Dude. He's like Bad Hand, only with magical bullshit.
>>
>>1705111
Right on, we'll open with that next thread.

>Carnoatur II: Double damage only applies to the enemy.
>Wing Shark II, +15DC and +3 Damage
>Addled Left-Lane Mutt II, -6 Damage received and +10DC
>>
>>1705114
>Second, she still has Jenny
...Where was Jenny been this entire time?
>>
>>1705108
1) I like Saint and all her character development, I do want to break her out of her emo phase though. It's just sad

2) A tough one but if I had to choose a character we never interacted much with, LCPL 'Auntie' Goodkind, I just really like the idea of an old granny type that tries to help out everyone in the company. Too bad she died before we ever spoke to her in game.
>>
>>1705118
>>Carnoatur II: Double damage only applies to the enemy.

Top fucking tier.
>>
>>1705108
>(1) Who is your favourite character?
Saint has had a fucking roller coaster of a ride. To think none of this would have happened with her if we hadn't gone to the palace. Or lied about the orphans.

>(2) Who is your favourite minor character? Someone Prince hasn't had a chance to interact with a lot.
Count Vermillio HUEHUEHUE
>>
>>1705108
>(1) Who is your favourite character?
Kiranova, Pietre Verdun
>(2) Who is your favourite minor character? Someone Prince hasn't had a chance to interact with a lot.
Necromancer
>>
>>1705118
noice and btw dose
>Wing Shark

apply to multiple enemies like an aoe
>>
>>1705119
>>
>>1705118
>Addled Left-Lane Mutt II, -6 Damage received and +10DC

Dat beautiful Carnotaur II though.
>>
>>1705108
(1) Who is your favourite character?

Prince. I liked Kid too, RIP.

(2) Who is your favourite minor character? Someone Prince hasn't had a chance to interact with a lot.

Cultist guy seems like a cool dude. Joker is good too.
>>
>>1705118
>Wing Shark II, +15DC and +3 Damage

More hits!
>>
>>1705108
(1) Besides Prince? Asgorga. and Saint.
>>
>>1705124
The DC does, but the damage is divided however you wish.

Wing Shark III would nullify additional combatants but I doubt we'll reach that level before the Big One concludes, Prince hasn't really been focused at all on his sword skills. Brute force wins the day mostly.
>>
>>1705118
More hats! One for Saint.
>>
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>>1705118
>Carnoatur II: Double damage only applies to the enemy.
T-that's beautiful man, I can already see the carnage and brutality. It's bring me to tears.
>>
>>1705133
...all of a sudden I have the urge to ask what Carnotaur III would do.
>>
No need to vote on the sword styles. Depending on how well you roll in training with Hirstun you can pick one, some or all of them.

It won't be easy, but 3 success will allow a tier III skill as well.


>>1705134
Hats for the Hat God! Helmets for the Helmet Throne!


Alright, I'm actually off to bed now, for real. Good night/Good morning.
>>
>>1705133
To be fair, you gave us a gun.

I'm surprised we haven't gotten something for the sheer amount of blood we've spent either. Like Anemic.
>>
>>1705136
https://www.youtube.com/watch?v=8TGalu36BHA
>>
>>1705138
We tend to absorb just as much life force back these days.
>>
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>>1705139
>what could have been
>>
>>1705125
To be fair it's safe inside the warmachine then outside of it.
>>
>>1705079
Damn, its odd to sentences the almost resembles my native language form the skald.
>>
>>1705108
Captain x Saint OTP
>>
>>1705108
>(1) Saint
Like others have said, she's had some pretty awful ups and downs
>(2)
More a minor group, but I liked the scene of Prince negotiating with the town council a ways back
>>1705118
>Carnoatur II: Double damage only applies to the enemy
>>
>>1705108
(1) Kiranova

(2) Joker or the fallen hero who's name i forget
>>
>>1705139
When we eventually die can we have a little bit of prince fighting in the underworld with the rest of the black company
>>
>>1705108
>(1) Who is your favourite character?
Used to be Kid - RIP

Probably Saint or Bad Hand now, after Prince himself of course

>(2) Who is your favourite minor character? Someone Prince hasn't had a chance to interact with a lot.
Crazy drug cultist dude
>>
>>1705108
1 prince


2 tied between our shaving razor and erhu.
>>
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>(1) Who is your favorite character?
I really really love both Asgorga and Kiranova, although Asgorga might qualify as a minor character. I loved Saint, but e mo Saint makes anon a sad boy.

>(2) Who is your favorite minor character? Someone Prince hasn't had a chance to interact with a lot.
Cultist dude is pretty awesome, and mech'd up Jenny deserves a mention too.
>>
>>1705108

1) Saint is cool, but I think dealing with her pathos is a good idea at this point.

2) Pelt. We should get to know doggo more.
>>
>>1705108
>Favourite character
Fucking BAD HAND!

>Favourite minor character
This one is really close between the Cultist Demagogue Jale and "Smiles" (or wildborn in general, I'd like to know more about them)
>>
>>1707078
We gotta teach Saint how to live on, and live well for those of us who are no longer alive.
>>
>>1705108
>(1) Who is your favourite character?
Kiranova, and the way Prince acts around her.
Saint's emo ways is starting to cost her popularity with the anons, methinks.

>(2) Who is your favourite minor character? Trooper Jessica, or as she will be known after this siege, The Black Princess.

And let me just say, this quest has great writing overall, but the best writing is in the battle scenes. If you ever write a novel, QM, make sure it has a lot of those.
>>
>>1705108
>(1) Who is your favourite character?
Saint, she's had the best development and I like all of Prince's interactions with herand I want prince to get her out of her emo phase with the power of his lewd,the saint is ready for the lewd
>(2) Who is your favourite minor character? Someone Prince hasn't had a chance to interact with a lot.
I'd say Cairsun, I like his whole failed hero shtick
>>
>>1708359
>Cairsun

That is his name. He is also my favorite.
>>
>>1707753

I would second the writing. Damn fine writing OP.
>>
>>1705108
1. Saint
2. Sicario or Hirstun
>>
>>1707753
I'm in a bit of an agreement, at first it was perfectly fine that she went down a bit of a dark path early on because of all the shit that's happened, but it's starting to wear out it's welcome, hell I preferred the Doc's hypocrisy or our own (surprisingly human and not emo) thoughts because at least it didn't go full on Crawling in My Crawl.
>>
>>1705133
Can you wright up how the guys we are fighting are handling grting there asses fucked by us
>>
>>1705108
> Who is your favourite character?

Kiranova

> Who is your favourite minor character? Someone Prince hasn't had a chance to interact with a lot.

Cairsun. I want to learn more about this guy.
>>
>>1705927
I have to say that I really enjoy the cultist guy as well. I'm half tempted to ask if he would like to join us if he/we survive this whole situation.
>>
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The good news is that I am an upstanding, tax-dodging, contributing member of society with a salary, friends and terrible volleyball team. On top of that I'm finishing my degree this year, woo!

The bad news is that, as I'm at uni most weekends, this leaves me very little time to actually run the quest. Fortnightly is the -very- best I could manage, and it may even be as little as once a month. I won't run off, die or disappear like many other QMs but I must beg for your patience for the long gaps between threads.

Next thread will start with sword training with CPL Hirstun of Ligh. Your attempt to set Saint straight will be interrupted by war council with the Captain and Cultist Jale, who you choose in your stead to talk her out of another night in the smokehouse will have ramifications.

After that, back to the slaughter.
>>
And thanks to all who give feedback, either on characters that need attention or my writing. I appreciate it!

The conclusion of this quest won't be the end of my time on /qst/, I have quite a few more ideas that I've been keen to air out. Now seems as good a time as any. I'm not putting this to a vote, but I'd appreciate some indication of what interests you lads the most. Some of you may prefer a similar setting, or even another Black Company story, while others might be keen on a bigger change like sci-fi. I'm not keen for another BCQ immediately after this one concludes, perhaps sometime in the future, but I'm not stubbornly opposed to it if it's that much in demand.

Some ideas I've been playing around with, let me know what you think:

>Tears of the Tribe Quest
You follow the story of several key figures of an ethnic/cultural people from the Bronze age period as they are cast from their homeland and forced to find a new land. Under constant threat of extinction, your actions will decide who your people are, how many survive and what they accomplish in the pages of history.

>Black Company Quest: A Trooper's Tale
Based in the current setting, different locale, assuming the Company survives its current contract. With the current plotline (whether or not Prince, Saint or even the Captain dies) it'd probably take place in the semi-tropical Rakasha Raj. Originally I had Kid in mind as the MC, but I guess we'd start with a new Trooper with 1 year under their belt. Focuses on the lower ranks, back to squad level. Win or lose a battle, you (and the squad) surviving is the victory.

>Retired Adventurer Quest
You used to be a contender, songs were sung about you in every tavern from here to the world's edge. You got old though, left that behind you and choose the quiet life. Now the only monsters around are in the stories you tell your daughters little tykes near the fireplace after supper.
Comfy, feelgood, action takes place in stories. At first.

>A Knight is Sworn to Valour Quest
Alternates between a fresh-faced errant knight and his estranged minor lordling father. The father will focus on governship and protecting his hall and hamlets. The young knight will focus on slaying monstrous beasts and other noble deeds, perhaps returning home coated in glory or perhaps dying unburied and unmourned in some dark corner of the world.

[1/2]
>>
>>1718636

[2/2]

>Black Company Quest: 2230AD
The human homeworld is gone, disparate mining colonies and drifting fleet-cities are all that remain. It's a choice between a lifetime of toil, piracy or signing on with one of the Freelance Companies that fight for the highest bidder. In a harsh and cruel universe that has little regard for species crushed under the heel of history, humans have little of value to offer but their lives and fighting prowess. After all, why risk open war with the neighbouring space empire when you can say it's those pesky human raiders behind it.

>Medic Quest
You're a medic sworn to save lives in a place where everyone seems set on taking them. Sides don't matter, the next life is all that matters.
(Think Doc Kurerfitz but with guns)

>Free Charter Captain Quest
The human race has reached the stars, and we're not alone. 150 years after first contact space flight is commonplace, if out of reach of the vast human population aside outside of charters controlled by nations or corporate bodies. But with a little luck and a lot of money, a Captain can buy their charter back. You spent your life working towards this and now it's her. You can go anywhere, see anything, do whatever you want. All you need is a ship and a crew.
(Similar setting to Black Company 2230AD except less grimdark)

>A Tale of the August Commonwealth
The sprawling human Empire numbers over 500 worlds, more if you include the colonisation efforts such the world you have been granted governship over. The foundling planets on the territories are harsh, remote and threatened by piracy or even invasion by the brutal and barbaric alien. On top of that, your colonists will be comprised of the Empire's leavings, outcasts, political troublemakers, undesirables and even convicts. But this world is yours, so long as you bend the knee. God save the Queen.
(Not-Britain in Space, planetary governor style quest)
>>
>>1718636
>>1718642
>Tears of the Tribe Quest
Reminds me of The Tribe on anonkun which was great but I was never a huge fan of the setting.

>Retired Adventurer Quest
This one reminds me of that thread with the village taking care of an old man that turned out to be a famous hero and all the inhabitants were his offspring looking out for him in his old age. Might be cool.

>A Knight is Sworn to Valour Quest
I really like this one, different PoVs would make for some nice changes in atmosphere.

>Free Charter Captain Quest
This is also something I'd be interested in, there aren't a lot of quests I've seen that do space opera/adventures well and it's always been one of my favorite settings.

The other Black Company spinoffs sound nice but I think I'd prefer a break from the setting after we finish Prince's adventures. Medic quest and Commonwealth aren't really up my alley. In the end I'd enjoy either A Knight is Sworn to Valour or Free Charter Captain the most, so those are the ones I'd like to see happen.
>>
>>1718636
>>1718642
>Black Company Quest: A Trooper's Tale
>Black Company Quest: 2230AD
>A Knight is Sworn to Valour Quest
I like those three.
But if I were to fetch an idea I would suggest Black Company Quest from perspective of a sorcerer. Annals entries made by Lady and some Soulcather chapters were pretty interesting to read compare to Croaker and Murgen.

Also, apparently there is Black Company tv series in the works now.
>>
>>1718642
>Yes
Black Company Quest: A Trooper's Tale
Black Company Quest: 2230AD
Free Charter Captain Quest
>Maybe
A Tale of the August Commonwealth
>>
>>1718636
>Tears of the Tribe Quest
>Black Company Quest: A Trooper's Tale
>Black Company Quest: 2230AD
>Free Charter Captain Quest
These sound nice, especially future Black Company, get to see the repercussions of our actions decades or centuries down the line. Bronze Age quests are also a rarity, so that one sounds cool.

>A Tale of the August Commonwealth
Are you gonna restart this one from scratch? I remember how much of a salt mine the first thread was.
>>
>>1718636
>Tears of the Tribe Quest
I love bronze age stuff, RuneQuest and Glorantha are by far my favorite p&p system and setting.

>Retired Adventurer Quest
So basically, The Storyteller?
https://www.youtube.com/watch?v=gDCOoJSeEc4
>>
>>1718642
>>>A Tale of the August Commonwealth
>The sprawling human Empire numbers over 500 worlds, more if you include the colonisation efforts such the world you have been granted governship over. The foundling planets on the territories are harsh, remote and threatened by piracy or even invasion by the brutal and barbaric alien. On top of that, your colonists will be comprised of the Empire's leavings, outcasts, political troublemakers, undesirables and even convicts. But this world is yours, so long as you bend the knee. God save the Queen.
>(Not-Britain in Space, planetary governor style quest)
>>
>>1718642
>Black Company Quest: 2230AD
>Free Charter Captain Quest

God yes.
>>
>>1718642
>Free Charter Captain Quest

Do want.
>>
>>1718642
>Black Company Quest: 2230AD
>A Tale of the August Commonwealth

Love me a dark uncaring universe - just like reality!
>>
>>1718636
>>1718642
I actually prefer sci-fi over medieval fantasy, but my favorite parts of this quest are the hand-to-hand close quarter combat scenes, and it would be difficult for a sci-fi story to have many of those.

Unless you go the Dune route of everyone/some enemies have counter-measures against guns and so everyone/some people specialize in melee combat still.
>>
>>1718636
>Black Company Quest: A Trooper's Tale
>A Knight is Sworn to Valour Quest
>Black Company Quest: 2230AD
>A Tale of the August Commonwealth
>>
>>1718642
>Black Company Quest: A Trooper's Tale
>Free Charter Captain Quest
>A Tale of the August Commonwealth
These all sound interesting
>>
>>1718642
>>1718660
In order of cool
>Retired Adventurer Quest
>A Knight is Sworn to Valour Quest
>Black Company Quest: A Trooper's Tale
>Black Company Quest: 2230AD
>Free Charter Captain Quest
>Tears of the Tribe Quest
>>
>>1718642
>Black Company Quest: A Trooper's Tale
>Black Company Quest: 2230AD
>Retired Adventurer Quest
sounds he best to me
>>
>>1721614
>Dune
good tastes




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