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File: powerflex.png (561 KB, 1280x720)
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You weigh your options. "So... Wrecks, can I challenge you?"

Wrecks frowns. "Didn't I put you in a cast nephew? Why you think that slaming is a good idea now. Why don't you slam with that recruit of yours."

"Um... that's okay!" Miyuki interjects. "Its a bit cramped and I'm mainly a sniper so I don't think I'll be a good shot here." Miyuki says tilting her glasses as she shakes her head.

Wait though, isn't her weapon alterable? She didn't present herself as a dedicated sniper when you hired her...

Wrecks nods. "I suppose then, I can throw a few rounds, but don't expect to actually land a hit. But I'll give you a handicap or two."

Alright seems like you got a rematch with the Warlord.

>Start with your new technique, get some distance and slug him with your weights
>Get in close and sock him, you are confident in your defense and he IS holding back
>Kicking the nuts worked the first time...
>>
>>1764844
>>Start with your new technique, get some distance and slug him with your weights
>>
>Start with your new technique, get some distance and slug him with your weights.
>>
Lets roll a 1d100 on using your good arm.
>>
Rolled 90 (1d100)

>>1765100
>>
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>>1765124
Aw yiss Rob Liefield quest is rocking it.
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>>1765100
What gummy fruit does this to a person?
>>
>>1765144
I know you trying to play me. But the answer is the Supa Supa no Mi which allows you to turn any part of your body into a blade.

If you make a effort into it you can likely create sword blade protrusions, potentially out of your own body hair.
>>
Rolled 33 (1d100)

>>1765100
>>
Rolled 2 (1d100)

>>1765100

>>1765158
Actually I meant herproportionsproportions.
>>
>>1765195
2

And the other anon rolled a 90 too...
>>
I think I have to go to bed, I'll see if anyone can save you guys before I wake up.
>>
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Rolled 58 (1d100)

>>1765200
It's not a 1!
>>
Rolled 85 (1d100)

>>1765100
>>
>>1765307
Ya cant roll twice.

So its a two. God rest thy soul
>>
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You summon your strength for a strong opening attack, drawing fifty kg of pure weight into a single ring that you hurl with great force.

The ring fires through the air like a rail cannon before Wrecks jumps over it, the shot piercing the cage and crushing a few stands before plopping into the water.

Well that's... hey! You can't swim and that water's pretty much toxic anyway... how are you supposed to get that weight back?

Damnit... also Wrecks doesnt seem to be interested in attacking he's just... hoping. You guess you arent serious enough to actually hit in a straight fight.

>Punch em!
>Try to grapple him
>Something else! [write in]
>>
>>1766906
>Try and toss a lot of small weights instead, like a shotgun. This is a practice fight, we can afford to experiment.
>>
>>1766906
>>Try and toss a lot of small weights instead, like a shotgun. This is a practice fight, we can afford to experiment.
>>
>>1766906
>Try and toss a lot of small weights instead, like a shotgun. This is a practice fight, we can afford to experiment.
>>
Um... roll for it.
>>
Rolled 43 (1d100)

>>1767115
>>
Rolled 34 (1d100)

>>1767115
>>
Rolled 17 (1d100)

>>1767115
>>
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You try a new move, throwing instead a lot of small assortment of weights in a single punch, the Hebi Hebi shotgun whizzing towards Wrecks as the man grins, twisting his body to catch each weight in his face.

Each weight vanishes as Wrecks twists, seeming to disappear instead of hitting him.

The warlord grins spitting out your weights. Oi he caught them... between his teeth.

That's hardcore.
>>
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>>1767893
We need to leave steel cables attached to our weights.

Like.

How machines do. Is that a heresy here? Are we a free weight zealot?
>>
Oh i forgot

>More range
>Lets do melee
>Lets do grapple
>>
>>1768115
>>Lets do grapple
>>
>>1768115
>Lets do grapple
>>
>>1768115
>Lets do grapple

Let's "miss" with a bunch of Weight to get into position fast, then reabsorb it to pin him.
>>
Roll 1d100 on not embarassing yourself.
>>
Rolled 27 (1d100)

>>1768654
>>
Rolled 83 (1d100)

>>1768654
>>
Rolled 88 (1d100)

>>1768654
>>
>>1768849
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORN FLAKES.
>>
You decide that this wasn't working out with the range moves. So you decide to stop avoiding him and grapple.

You toss a few shots at Wrecks, the warlord catching them as you charge forward, absorbing your shotgun weights as you grab the man in mid air.

While Wrecks is insanely powerful its not like he can dodge in mid air... atleast not without moving his legs.

You grab Wrecks the man spitting out your caught weights as your weight slams him into the floor.

You caught the man but his wriggling makes it hard to keep a grip.

>Try to do a submission hold, make him tap out.
>Use this oppurtunity to wack him.
>Just keep a grip and try to tire him out.
>Let go and try to do another attack from close range.
>>
>>1769775
>Try to do a submission hold, make him tap out.
>>
>>1769775
>Try to do a submission hold, make him tap out.
>>
Lets roll for that hold
>>
Rolled 52 (1d100)

>>1770027
>>
Rolled 18 (1d100)

>>1770027
Dice
>>
Rolled 31 (1d100)

>>1770027
>>
Rolled 71 (1d100)

>>1770027
Weeoooweeeooo
>>
>>1770279
Looks like caught up anon narrowly saves it. Give me a bit to write up.
>>
>>1770359
BOW BEFORE MY MIGHT
>>
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You decide the best thing to do is try a submission hold, you lean on Wrecks with all your weight, lifting one of his legs in order to force him into a submission hold.

You hear Wrecks grunt as he twists, knocking his leg into your face as she spins away, righting himself up.

You definetely hurt him but well, your lip smarts.

So far neither of you have managed to make a serious injury on each other but, youd say your hold would've hurt more then that spin did.
>>
>>1770416
Can we do the "Litterbug Jitterbug"?

Namely, drop a bunch of tiny barbells to act like marbles that he'll slip on and we can just reabsorb when we step on them? Then knock him down again.
>>
>>1770426
They are normally rings but you can try to change the shape.
>>
Rolled 45 (1d100)

>>1770434
Let's do little balls then.
>>
Rolled 67 (1d100)

>>1770027
>>
Rolled 71 (1d100)

>>1770434
>>
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You touch the ground with your fingers before flicking forward, a small deluge of metal beads falling from your finger tips.

"Hebi hebi aerobic" You cry as the arena becomes filled with the metal balls.

Huh you managed to change their shape... maybe with more work you can change their material?

Wrecks stumbles as he charges, catching himself and forced to shuffle through to avoid tripping.

"I think the proof shows you've managed to keep your offense arm swinging brother." Wrecks says as he pulls his arms from under his back. "But can you still take a blow?"

Oh no.

>Dodge, dodge whatever.
>Block

For the record unless you roll REALLY bad you cant get tripped up by your own hebi hebi, since they are your weights your body immediately absorbs then when you come into contact with them unconsciously.
>>
>>1771298
>Block
>>
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>>1771298
> Grab his arm and pull him off balance / dodge

Also can we shed a bunch of weight so we're faster / a smaller target? Maybe into a big ring that we can use to grab his hand, like swing it over his fist when he punches so he goes through the middle of the ring and then put a bunch of weight on it and pull?
>>
>>1771298
>Dodge, he can't maneuver well on the balls.
>>
Roll that dodge!
>>
Rolled 4 (1d100)

>>1773155
by the power of grayskull~!
>>
Rolled 55 (1d100)

>>1773155
>>
Rolled 92 (1d100)

>>1773155
>>
Alright four it is, writing.
>>
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You move to dodge but Wrecks to fast. The man, unable to handle the unstable ground you made, has settled on simply not touching the floor.

The warlord charges you in a single leap, a tan bullet that you take head on.

You are pretty sure a few things cracked and you have to swallow something that was too salty to be anything but blood but you held on. More importantly,since you are still up and he charged, his back is exposed.

>Attack, bring the hammer down.
>Suplex him
>Write in
>>
>>1773749
>Attack, bring the hammer down.
>>
>>1773749
>>Attack, bring the hammer down.
>>
>>1773749
>Attack, bring the hammer down.
>>
>>1773749
Bring the hammer. Also can we reabsorb some weight for added attack or maybe transfer some weight or something?
>>
Lets do a roll for that attack.
>>1774963
Not really but you can use your hebi hebi here.
>>
Rolled 35 (1d100)

>>1775377
>>
Rolled 93 (1d100)

>>1775377
>>
Rolled 6 (1d100)

>>1775377
>>
Rolled 13 (1d100)

>>1775377
>>
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You lift your fists in the air, palm clasped in each hand.

https://www.youtube.com/watch?v=J_moHXjH7pc

You activate your hebi hebi fruit, thick iron ring encircling your palms as your body shrinks, 100 kgs of weight being held in your hands as you strike Wreck's back with all your strength.

A rather meaty thump is heard as your hand makes impact, Wrecks twitching under the blow as he backs up.

You reabsorb your weights as Wrecks pants, it didn't seem like you broke anything but you knocked the wind outta him.

"Phew... alright nephew, your still standing." Wrecks says, grimacing as he arches his back. "Oh that's going to be purple tomorrow. Lets stop here before we do the Monstar's work for them?"

You nod, wiping the blood from your lip and giving a thumbs up.

You are ready... and you don't need to go to the hospital this time!

>End of thread 5

(Im wrapping it cause im a bit of a loss on what to do immediately next and now I can write more of the other quest. Doubling was a bad idea.)
>>
>>1776127
Is it possible to use the Hebi to create armour for ourselves?

Or would it be more reasonable to train our muscles to be strong enough to resist blades?




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