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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1827865
You are the Courier. Today is a joyous day! A massive stride in your military and economic power has come with the completion of your Corps of Engineers and the bloodless acquisition of an Old World American outpost! The promises of future scientific potential have only just begun, as the base, with its Advanced Cold Fusion reactors and intensive defenses leaves a lot to be research, but tells you of an even greater, much larger military bases from which yet more technologies could be obtained! The great Phoenix Enclave burns hotter and brighter with each passing moment, even as darkness and rivals surround you.
>>
>>1840933
>Automated Mines built
>Corps of Engineering HQ built!


ALERT! We are at 99% energy capacity. We cannot run the Vehicular Assembly Line or the Automated Mines without more power.

>Incomplete projects include the new Underground Farms and the Universal Disintegrator
>Your Legendary Large Tunnel Boring machine is working on building a tunnel north from the divide into the NCR's lines

The new military base will need to be thoroughly explored and any new repairs and power lines built to add it to your nation. This could be extensive, and your scientists request several actions toward this.

NEWS!
Military pride has improved following the construction of the Engineering Corps
Moral has improved now that peoples rations can be converted into meat!

---

You tell Dandan that you've been considering going out and infiltrating the NCR to get a lay of the land and its people and discover any important military secrets. Dandan is hesitant on the idea. It would pull her away from training the recruits. Despite there being other Crimson Dragoons, she is still their best agent and she already has to make up for lost time following her last pregnancy.

Normally Crimson Dragoons were not supposed to get pregnant, but the Elders overturned this stating the "need to repopulate China." In saying this subtly insinuates you intend to fill her belly again, and it wouldn't be surprising considering you've had three dates in the past months and now have three new and expectant mothers.

Tactfully dodging the question, you remid her that she did wish to learn about the cultures and how to blend in with other people and surely this will add to the Chinese spy program by learning how to infiltrate the NCR. After she almost refuses, you manage to convince her.

>This will count as your hero action for this turn

---
STATS HERE

>BIG MT
https://pastebin.com/jAXYFRB1

>THE NURSERY
https://pastebin.com/ic3ac1xL

RELEVANT STATS:
>>>>>>Materials: Scrap Metal (Low) Fissile (Average)
Hexcrete Bags (Above Average)

4 Action Cap.

Available Actions: Civilian, Construction, Military, Research, ZAX, Hero
+Robotic Research does not count toward cap.
+Biological Research does not count toward cap
>>>>>Turn: 118

---

You have gained a SECOND CONSTRUCTION ACTION!
Although it does not count over cap, your effective ability to build things has doubled!

4 Action Cap.

Available Actions: (1)Civilian, (2)Construction, (1)Military, (1)Research, (1)Hero

+Robotic Research does not count toward cap.
+Biological Research does not count toward cap
+ZAX Action does not count toward cap
>>
>>1840970
>repopulate China
Lennyface.jpg

Civilian
- Expand our school system. Better tools, curriculum, etc
- Receive applications for clubs and community activities with a companion or two taking this all down. Have them organize a civic participation drive to get everyone involved and debating which clubs to join, start, etc.

Construction
(1) New solar plant (medium)
(2) Cold Fusion Reactor

Military
- More engineering squads.
- Clear the military base?

Research
- Cold Fusion Reactors! How to make em, how they work.

Bio Research
- How to cure FEV (until we get sample of SHI plant)

Robotic Research
- Greater modularity between robots beyond chassis

Zax Action
- Help research Cold Fusion Reactors
>>
>>1841002
I don't suppose a working Cold fusion reactor in the Military base will help in anyway with research? *wink* *wink*
>>
>>1840970
>This will count as your hero action for this turn
Does this mean for this turn our action cap is at 3, or that We just don't have access to the courier?

>>1841002
>- How to cure FEV (until we get sample of SHI plant)
Are you talking about FEV or Radiation?
>>
>>1840970
>hero
Do the date

>civ
Expand our school system. Better tools, curriculum, etc
- Receive applications for clubs and community activities with a companion or two taking this all down. Have them organize a civic participation drive to get everyone involved and debating which clubs to join, start, etc.
-enable culture based occupations like art

>construct
Connect the military base to the city grid. Bring that cold fusion into the fold

>construct 2
Brain vault

>Robot research
Robot controlled devils tongue

http://cnc.wikia.com/wiki/Devil%27s_Tongue_subterranean_flame_tank


>Bio research
Further salient research. Have it be able to be made into any food or drink.

>Zax research
Work on better cybernetic processing cores- smaller and denser. I want them to be able to replace brains.

Passive build
Civil help bots- cooking assistants, city cleaners, etc.
>>
>>1841008
Eventually I'd like to reverse engineer the SHI plant. On the other hand I'd like to start FEV research for UNITY as well as trying to mellow down the BoS. Since we don't have the SHI plant might as well start on FEV research which has been on our plate for God knows how long now.
>>
Rolled 73 (1d100)

>>1841009
Supporting
>>
We need to archive last thread
>>
Rolled 72 (1d100)

>>1841009
I'll support that
>>
>>1841009
Writing!
>>
>>1841056
You need one more roll OP

Someone roll a Nat 100
>>
Rolled 35 (1d100)

>>1841009
>>
Rolled 50 (1d100)

>>1841056
>>
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>>1841009
>construct
>Connect the military base to the city grid. Bring that cold fusion into the fold

The Cold Fusion technology is incredible. It only requires an insignificant amount of fissile fuel to create heavy isotopes of Hydrogen from Water, and not even that much water, generate enough fuel for the main reactor to kick in and take over the whole process.

Power without the need for fissile materials! If only the United States had more time, this and other technologies you have rediscovered could have avoided the resource wars.

Or perhaps it was never about resources. Perhaps, war. . .oh well, you know.

Terminals indicate that this isnt even the full extent of their capabilities. Advanced Control Rods were meant to be shipped in from Hawaii, but never arrived due to the bombs. Those would have doubled the generators output.

Unfortunately, diverting power from the military outpost will render most of the base defenses and systems without power, but will activate both your mines and the Automated Vehicle Assembly plant.

Accept?
>>
>>1841098
Deny
>>
>>1841098
>Deny
Is just checking if it works going to take the whole contrast action or can be add the action to make the solar plant
>>
>>1841107
You have built the power lines in case you want to divert power, its definitely working alright these things are powering the entire base. Granted much of the base appears to be blown to pieces, but the defense system still works.
>>
>1841113
Cool, at least we have that done, also we can also divert power from BigMT to the base using logic
>>
>>1841128
Well, yes if absolutely needed but BigMT is currently at 99% power keeping all of your stuff running (vehicles and bots included).
>>
>>1841129
I know just if we get the Base up and running again, we will be able to power more things in the future.
>>
>>1841098
Do it. No one knows abkut the base. Station our own forces for defense.
>>
>>1841138
Supporting this.

Depower the defences, take the power and station our military for defence m
>>
>>1841138
Ill support this.
>>
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>>1841009
>>Robot research
A flamethrower variant of the Tunneler is devised, mimicking the Chinese flame tank.

This one's cargo hole is filled with either liquid fuel which has short range but is very devastating to flesh with a much wider arc and more liable to cause fires. or napalm which is medium range and fires flaming gelatin blobs of napalm. More spread out with a less immediate inferno effect, but it sticks to stuff and burns hotter where it touches. you don't want even a drop of this on your skin.
https://www.youtube.com/watch?v=CDZ54cvg0hY&t=21s

The drawback is to make room for the fuel, the armor is thinner, and it has to surface to fire making it vulnerable to armor piercing weapons. And like all tunnelers it can only penetrate soft dirt, not concrete or solid rock. But it is a terrifying weapon all the same.
>>
>>1841098
I knew that was going to happen... We should start researching Cold Fusion next turn then.
>>
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>>1841009
>>civ
>Expand our school system. Better tools, curriculum, etc
The Expanded School System is complete! Fitting the Followers standards, it contains numerous VR pods enough for 100 people at a time, where the bulk of virtual reality education and simulations take place of such accuracy users "wouldn't even be able to tell which is reality and which isn't". There are also VR classrooms, which allow for real world physical training simulations to help check that what they've learned in VR also works in tune with real world physics. Mostly, it is a holographic overlay over physical objects such as chairs, tables, and such.

Still was pretty funny when you put a real chair next to a fake one and watched people fall on their assess.

At long last, the Followers dream of mass education of the highest caliber is near completion! The only limitations of what can be taught is what information you can put in them.

>con't
>>
>>1841201
Do those VR pods have an emergency battery in case of blackout?
>>
>>1841167
>And like all tunnelers it can only penetrate soft dirt, not concrete or solid rock.
We should research some kind of subterranean concrete-busting missile.
>>
>>1841201
- Receive applications for clubs and community activities with a companion or two taking this all down. Have them organize a civic participation drive to get everyone involved and debating which clubs to join, start, etc.
-enable culture based occupations like art

As if waiting for such an opportunity, the Hubologists open up their own organization. Separate yet sponsored by their religion, and call it the "The Architect Society of America" or ASA whose mission statement is to promote science and enlightenment through community works. It is the most populus club so far, with members from the Followers of the Apocalypse and the Engineering Corps.

A smaller portion, including Arcade, simply recreate the Followers of the Apocalypse as a minor branch.

Raul and Veronica form an amateur tinkerers club, which by no coincidence, has members from a club of amateur roboticists who also want to host bigger "Robot Fighting Games"

The workers of the Lobotomite Den and the Brahmin Ranchers form the "Animal Domestication Club", combining their similar talents and trying to spread awareness and promotion of lobotomite use as an accepted social past time.

Dean Domino, Unity, and Jonathan are trying to form a Musicians organization to help train new musicians.

Janith has begun a cooking club too. Certainly she needs the help now that Salient Red is out and everyone wants to eat her cooking.

A few of the tailors are coming together to form fashion clubs.

Other clubs and organizations come up too, for art makers and artisans of all kinds.

This, combined with the VR school, has created an explosion in desire for more free time to pursue hobbys and the arts and sciences. Most notably it is also being used as a good time to raise awareness of "De-brainification" and of the other various augments, of how safe and tested it is, and how much it has improved their lives.

>People are more accepting of debrainification
>>
>>1841218
These designs shouldn't kill people if they are knocked out due to an EMP or loss of power. However if a sudden EMP strike after long term usage they may suffer from a little Cryo-shock, which isn't lethal, but leaves one feeling frigid and fatigued until they recover body heat.
>>
>>1841242
Yeah, that lobotomite club might have to end. Dont really want that as an acceptable passtime.
>>
>>1841248
On the other hand it sounds like it might lead to Warhammer 40k servitors.
>>
>>1841254
Yeah, but servitors only need to exist because the mechanicus is so dogmatic they avoid independent robotics as much as possible. Also because the universe makes everything not-dogmatic go to shit. But servitors are not neccessary when we our robotics make tau blush.
>>
>>1841257
>Yeah, but servitors only need to exist because the mechanicus is so dogmatic they avoid independent robotics as much as possible

Do you know nothing of warhammer 40k Lore?
>>
>>1841257
Servitors exist because hostile AI almost wiped out Humanity and the Emperor said no more of that shit. So the Admech thought they would be clever by making the human brain element control their computers instead of created artificials, and even then Half the Admech were pretty mad about not having their AIs anyways.
>>
>>1841271
The mechanicus is super religious about tech, and see robots as tech-heresy.

Not without good reason, see men of iron.
>>
>>1841281
i'm well aware, Hence why I was confused by such a weird ass statement.
>>
>>1841286
Im saying the mechanicus is all religious so they avoid robots

But also its a crapsack universe, so faith in the emperor is pretty much the best option to not die.

But we don't need to deal with servitors because we have robots, like the tau.

It was a badly phrased statement. Just forget it.
>>
Side Note, I want to build a toned down version of the Nova Cannon for our Airships
>>
>>1841291
>Im saying the mechanicus is all religious so they avoid robots
>Religion is the reason they avoid robots
>Yet states he knows about the Men of Iron

Anon, what the fuck are you doing?
>>
>>1841292
What's a Nova Cannon?
>>
>>1841295
Just because you had 1 ai rebellion doesn't mean you shouldn't try again.

Which the mechanicus doesn't because Omnisiah.
>>
>>1841009
>>construct 2
>Brain vault

>Jacob Miles
"Never imagine I'd be building vaults after the Nuclear Apocalypse."

The Brain Vault is a very ambitious and expensive project, but cerainly not without merit. Jacob and Kreger want it to be built as deep as feasibly possible, to protect against even a direct warhead, as the Old World built their Vaults. It will be built away from the Geothermal Vent of course, and have a direct connection to the Tesla Tower however it will also include the new Teleportal Transmission system with its unlimited range.

They intend to give its own self-sustaining life support system which can keep brains alive indefinitely, as well as extra stocks of Salient "Just in case". They also want to build it using the incredibly rare and expensive to produce Brain-Tektite Glass which can withstand even mini-nuke blasts.

In short, they would really like this thing to be done in a year. Or half a year. And thats even considering you've doubled your output, but they assure you it will be well worth the wait. They could build it faster of course, if they were to cut corners.

>Kreger
"If we're going to be facing the NCR's air power it would be a bad idea for my soldiers and myself to turn into one of those. . .animals, just because a bomb struck the place we keep our brains in."
>>
>>1841302
Anon, Do you not understand the fact the Men of Iron was one of the KEY reasons humanity's Dark Age empire fell apart?

Ontop of that, part of the codition for them to be 'keep' the whole Omnisiah thing was not AI research. They have a a few good reasons to 'avoid' AI's besides this whole religion reason.

>>1841304
No cutting corners
>>
>>1841301
A Nova Cannon is a weapon of great size and destructive power used by ships of the Imperial Navy which propels explosive projectiles close to the speed of light that, depending on the Author, causes a blast anywhere from the size of a small planet to kilometers in length.

Its very pretty, but drawbacks are Incredibly slow reload times.
>>
>>1841304
Do everything in your power to make this as indestructible as we can make it.
>>
>>1841308
So basically a big ass gun.
Yea that's already in my airship design.
>>
>>1841304
We've operated with one construction action for years now. We can wait another one.
>>
>>1841304
Do it right.
>>
>>1841310
..... I mean, yeah you can call it a big ass gun. I guess that simplifies it correctly.
>>
>>1841304
No cutting corners
>>
>>1840970
Iirc you said the 2nd construction action won't count towards the cap. Did this not happen because we don't have enough power? Or do we need to build more stuff?

I support diverting power from the military base.
>>
>>1841326
More power would help.

I need to retract that statement, if I have to dissapoint. Above cap actions are not meant to be something given like candy, even with considerable investment. They're meant to be something that signifies that you are the greatest and the goddamn best at what you do, maybe even in the whole world.

Robotics is from having the information from House's systems, you being a Robco-Certified specialilst, BigMT's robotics research, and the ZAX themselves being robot specialists. That's a lot of freaking robot power.

The ZAX action is the ZAX. ZAX's are very very good at what they do.

The biological research comes from Diana's 200 years of life and in general by how absolutely amazing the Nursery's collection of preserved lifeforms and investment is. It was built as the shining centerpiece of the big Greenway Hydroponics company which actually gave the food systems much of the Vaults use to this day.

Can you get a free construction action? Its possible but I anticipate by the time you do, you will already be working on a national scale instead of your current city-state scale and by that time actions will need to be recalculated entirely
>>
>>1841326
>>1841333
What does "Above cap" mean?
>>
>>1841338
You have an action cap of 4, but different types of actions you can take.
>>
>>1841009
>>Bio research
>Further salient research. Have it be able to be made into any food or drink.
Chemically, salient research has peaked but as it stands, Salient can make just about any fruit, plant, or meat product. These includes sugars, and even bee's honey!

It can even make artificial eggs, though Janith and Jacob says that real eggs taste a little better.

Advances are instead made in compact machines designed to easily refine the Salient foods into other food products. Small flour mills for flour and cornstarch, processing machines to make condiments and oils, replicating the vast food industry of the past.

You can even make NUKA COLA! Real nuka cola with the fizz! Wow!

Replicators can replicate any kind of food or drink, but this is much less energy intensive!

As a bonus, thanks to your improved construction abilities, the kitchen has been expanded to include these new machines. Janith puts up more help wanted signs, and several people sign up to her cooking classes.

Janith thinks more people should be able to cook at home too, and suggests an action to produce nice home appliances like the NCR's catalogs have.

>Cass
"Hmmm, instead of buying from the NCR why not outdo them in the appliance industry?"
>>
>>1841371
Making me hungry with that pic of the that burger. Morale is for sure going to be boosted. But they still want their windows.
>>
>>1841375
Well the hubbs can do that whenever they want. Why arent they doing it?
>>
>>1841378
If it's not windows they will now said something else. Endless cycle.
>>
>>1841378
They're working on it. Passively, mostly using their ASA society and the new school to train enough people to work the factories while your robots are busy working the big damn Vault project.

They'll be able to get it done, and you won't need to spend an action on it
>>
Well now that we've improved the school i think we should start building power plants, get those underground farms and then just start making tons of military units to invade the Legion.
>>
>Passive build
Skilled in the art of Robco designs, it is childsplay for you to build Mr. Handy's.

How should they be distributed?

>One for everybody to own as there's.
>Owned by the state, citizens are merely "renting them" for personal use
>Reserve them for street cleaning, clothes washing, and cooking and other public services
>Other?
>>
>>1841386
>One for everybody to own as there's.
But any modifications will be inspected by the state to ensure quality and safety.
>>
>>1841386
>One for everybody to own as there's.
but lets keep an eye on them.
>>
>>1841386
Robots for everybody!
>>
>>1841386
>One for everybody to own as there's.
>However make sure we can use them to spy
>>
>>1841386
>One for everybody to own as there's.
Tie them to the house.

You have a house, you have a robot - easy.
>>
>>1841386
One per household, integrated to work with the home Alexa. extra bots should be made available to our newly established clubs too. I doubt everybody needs a personal robot but if that's not enough we could also set up free robot rentals for more than just mr handys, the farm bots and power loaders should be able to be "checked out" and used as needed as long as they are returned in good shape, breaking robots or violating the spirit of the service would be cause to have your rental ability suspended temporarily or permanently as needed.

Obviously James Bond will keep tabs on all checked out bots.
>>
>>1841386
>>One for everybody to own as there's.
>>
>>1841333
QM, I dont know if you realized this but you have just royally fucked us. We have been trying to get a second construction action going as a "bonus action" by your standards. Now you are telling us we STILL have to sacrifice an action but if we EVER want a bonus one, it is so far off to be a moot point?? What the fuck QM?!? This is EXACTLY the sort of shit you pull that gets people angry.
>>
>>1841386
>>One for everybody to own as there's.
Have some for public services.
>>
>>1841400
I don't understand, what exactly is the problem?
It looks like we have a 2nd construction action.
>>
>>1841400
Nice dubs
stop getting angry this is what I expected from a second Construction action
>>
>>1841400
Im fine with how it turned out.
>>
>>1841407
That we are still at the 4 action cap and if we want 2 construction actions we can only do 2 other actions (in addition to onus ones).

>>1841408
This makes the whole second and third cons. actions so pointless it hurts. For all the trouble we went through (and considering we are still not done with it - power) it is a shit reward.
>>
>>1841400
We got a second construction action. It makes sense that It's not free.

We just need to figure out how to get a bigger action cap now.
>>
>>1841416
But it doesnt make it pointless. Now we can go, military, civ, con, con, for example to build things up at twice the speed.
>>
>>1841416
>That we are still at the 4 action cap and if we want 2 construction actions we can only do 2 other actions (in addition to onus ones).
Oh wow that does sound like bullshit.
Do we only need to build more power plants to get that 5ft action?
>>
>>1841418
>We just need to figure out how to get a bigger action cap now.
QM what do we need to do to increase our action Cap?
>>
>>1841418
As QM said, we wont see that until we are far into a "national" size, whatever qualifies as that. Meaning not for a long time yet. Meaning, we wasted all this time on something we will rarely use (military, research and hero actions are far more valuable in this case).
>>
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Every Household gets their own personal Mr. Handy. There's not enough space or reason for every single person to have one,

In addition to Mr. Handy's, everyone CAN have their own little Muggy Style securitron too. Mostly as a toy, but still quite useful.

To say that people are happy is an understatement. A robot to do all the cooking, cleaning, even some light babysitting?

Everyone feels fancy and ecstatic.

>Moral has improved

--
Big debates continue to go on between the Pioneers of Post Scarcity and the so called "Skinner'st". The Pioneers say that people shouldn't be compelled to work, even by motivator chips. Robots have effectively replaced humans in our economic scheme. Citizens, after basic mandatory education, should be "retired" by default. The truly motivated and ambitious people can then achieve jobs, or pursue cultural arts a hobbies not jobs. Yes there will be people who dont want to work, but robots can and are doing all the work. They want to copy of the Vault City model.

The Skinnerist think that motivation derived from the same neural chemicals is no different if it is produced by random chance as it is by a chip. That the concept of work being a mandatory facet of life should be kept, as a fundamental of society. Even if these jobs are simple administrative tasks with robots doing much of the labour.

The pioneers argue that motivator chips would be inappropriate for jobs like artists, painters, and writers who would end up producing quantity items not quality. A man on drugs can write a book, but only a dedicated sober man can write a good book.

While still far away, both sides do admit only time will tell once the nation reaches a much higher population size.
>>
>>1841424
Everybody works, no lazing about. It can be artsy work or science but if anyone is seen doing nothing for a period of time there will be repercussions. (No more Handy, then less credits and so on until an improvement is seen. Alexa will monitor)
>>
>>1841420
You can increase your action cap by having more/bigger cities with either human or robotic population bases.

For example, the Divide could be theoretially turned into a city. Its jut an outpost right now.

Eventually once you have either a big enough city or enough cities, you will transition to national stage. Your action cap will be returned to 4, but will have much more power and ability to them and furthermore certain actions won't even be necessary like improving sidewalks or windows or whatever because the cities administration themselves will handle and administrate that.

Your task will be more like a president managing state resourcs, rather than a mayor handling a city as you are doing right now. Which is how Caesar, Yaunker, and General Barnaky are operating.

Now that you have twice the constructive power that you had before, thats even more in reach. Currently you have two small cities right now which have room for more growth, though BigMT will likely need to grow up than out due to the crater hemming it in.
>>
>>1841431
How stalinist.

>>1841424
Pioneers have the right idea. Support them.
You will find boredom and inspiration and desire for self improvement to be wonderful motivators.
>>
>>1841431

You are absolutely terrible at running a society.

Here's a small truth, there are only so many jobs that can be filled and not everyone has the mental creativity to be artsy.
>>
>>1841432
>You can increase your action cap by having more/bigger cities with either human or robotic population bases.
>Now that you have twice the constructive power that you had before, thats even more in reach.
Oh, well that is gonna be easy then.
>>
>>1841434
you realize we have Implates and now an education system that can be tailored to each person right?
>>
>>1841432
And now please in actual numbers. How many cities (and how big) will we need for a bigger cap? How many cities (and how big) will we need to go national? What is the gameplay difference between mayor and president/dictator?
>>
>>1841432
So Qm, Essentially the reason that the NCR always seems to be ahead of us is because they are using National level Actions where as we are still just using what I guess is City Level Actions?
>>
>>1841432
>>1841435
Ok here's what i think we should do.
First build more power plants.
Then build a tunnel network for easy transportation and military movement.
Then start pumping out loader bots and military bots to make more cities.
During all this we'll have recruitment beacons constantly on.
>>
>>1841436

Congratulations!

That still doesn't stop the fact that unless we are expanding perpetually at a fast pace with infrastructure keeping pace, even post-planetary conquest if necessary, there will STILL only be so many jobs and labor positions that can be realistically filled, even "Busy body" work.

And that solution for "Artsy" products gets you cookie-cutter lazy "Modern art"
>>
>>1841433
>>1841434
As >>1841436 stated, the "natural abilities" can easily be altered and personal education is something we are striving for. People will have free time, free days and holidays but we will not build a system of asocial layabouts feeding off the system instead of adding to it. This is what your pink glasses wont allow you to see and branding this as somehow brutalist is frankly misguided.
>>
If people not working is a problem we could encourage small businesses like shoe making, glass making, metalworking and stuff.
>>
>>1841441
I agree with you but also agree with >>1841440 comment about how you can't force artists to work.
Can't we be selective about who we motivate?
>>
>>1841441

There are really own two end-points for the different paths.

We either become The Culture, and have a post-scarcity society of people doing whatever they want watched over by Artificial Minds, or we go 1984-esque "Stay busy or get recycled, we'll be watching."
>>
>>1841440
You have a point. When we get to a level where this becomes a problem we will tackle the situation. Currently, we can get far more out of our people.
>>
>>1841445
I'd honestly prefer the latter, i don't want humanity to evolve into Zetans.
>>
>>1841424
Why not both?

Nobody is forced to work but by applying Skinnerist model they will be highly motivated to do it on their own and derive a lot of pleasure.
There's no doubt that Skinner's method is highly effective.
>>
>>1841445
I can agree to us being a nation of people who know nothing about hardship in the endgame. In this very moment, however, we need everybody to pitch in.

So I guess I am in favor of dandy poetry WHEN we have no further need of our citizens.
>>
>>1841445
Could always combine the two. All Citizens are required to perform mandatory service, After working for however long they can retire and do whatever the fuck they want.
>>
>>1841438
I've been trying to help you guys appreciate the difference in scale between you and these other empires.

In 2196 NCR had already created five independant states, each with their own city capital and surrounded by smaller outlying villages and outposts. This was 90 years ago, and it has tripled in size by then in the least.

If we suppose the NCR has 1 million men today (and this is a very low estimate today), if we compare that to your total number of humans and robots which by a gross estimate is probably 1000 at the most, they have 1000 men for every one of you.

They're really really really really big.

---

> What is the gameplay difference between mayor and president/dictator?
Size of units and scale of actions.

No more squads for example, you'll have to start working with regiments and divisions, even battalions and armies.

It would be prudent, rather than organizing the construction of better roads yourself, to organize infrastructural bureaus and administrative systems within cities. When cities need more resources, you go out and find new mines or new locations to connect by rail, and the cities will work out the smaller details.

I'll probably start using the American map more often.
>>
>>1841455
>>1841452


That's perfectly reasonable.

All I'm saying is that one path leads to our people more or less being happy sardines with a few strong outliers, and the other sets us up for being the BBEG in GalCiv.
>>
>>1841457
>When cities need more resources, you go out and find new mines or new locations to connect by rail, and the cities will work out the smaller details.
>Not just building Underground Reactors connected to Universal Disintegrators to allow for resource generation.
>>
>>1841452
>>1841456
I support this.
>>
>>1841459
>BBEG in GalCiv
Also not a bad thing :D
>>
>>1841457
And the other questions too please.
>>1841437
>>
>>1841457
I honestly don't understand why people keep whining on and on about NCR and other factions progression.

Go back to thread 1, when OP have choice of playing as NCR, Legion, House or taking Mojave. What did the players choose? The hardcore nightmare difficulty Enclave meme.
The players chose the hardest difficulty. Instead of playing as established nation with big population, cities, infrastructure, resources, etc. They chose to lead 7 men out of an old bunker.

For some reason they keep thinking that everything should revolve around the player. That other factions should not discover and use old world miracle facilities, that they just sit around keeping the status quo till the player puts things into motion. Like some kind of a video game.

OP, stop entertaining these people and just move on.
>>
>>1841437
That is a very multifaceted question. It honestly depends on the makeup of each city, what facilities are in it, its populace (and their place in it), local and available resources, and so on.

There will be a difference between creating a robot factory complex out of the Divide than say, building a tunnel under the Legion/NCR to Mexico to start ruling Mexican cities and their populace and putting them toward your work force.
>>
>>1841478
And let me just also say You guys aren't the only people with Heroes.
>>
>>1841479
>There will be a difference between creating a robot factory complex out of the Divide than say, building a tunnel under the Legion/NCR to Mexico to start ruling Mexican cities and their populace and putting them toward your work force.
What's the difference? Cause honestly i'm planning to do the former.
>>
>>1841481
We will be if we muder / kidnap them all
>>
>>1841478
The problems that irk us is the fact that these nations progress in such a fast manner as to be unfeasible for large nations TODAY. That means, the NCR has achieved industrial and scientific advances (large scale, mind you) in 5 years that would take actual nations decades and something that the NCR (pre-quest) couldnt do in 100 years. It is not the size difference of the nation that is worrysome, it is the seemingly turboboosted developement for the sake of adversity that is.
>>
>>1841479
Then give me an average, a guideline, an example of what works. You are, again, keeping us so in the dark we dont know what we are stumbling into.
>>
Anyone want to do >>1841439 so we become a nation?
>>
>>1841481
That should have been obvious when we first saw Yanuker.

Hell even Caesar and BoS General could be considered heroes.
>>
>>1841457
Thats making a lot more sense now qm.
>>
>>1841490
We should just work towards taking over New Vegas and the Mojave. Then we can move to Utah. And perhaps then lay road towards claiming northern lawless wasteland.

Hopefully NCR hasn't taken over New Vegas yet
>>
>>1841457
You've done good and alright mate.

>>1841479
Tunnel under the Legion/NCR to seize Enclave assets in Mexico you say?
>>
>>1841497
>We should just work towards taking over New Vegas and the Mojave.
That's part of my plan, see
>Then start pumping out loader bots and military bots to make more cities.
We can begin making military robots earlier if you want.
>>
>>1841009
>>Zax research
>Work on better cybernetic processing cores- smaller and denser. I want them to be able to replace brains.
Synthetic brains. Computers with the very same capability of what a Brain can do. Manage the human body and all its delicate intricacies, hold the very fabric of what makes humans sentient thinking beings.

Sentient machines are not unheard of, but what takes a baby only 3-4 years, even the best computers and ZAX's without organic components might take 200 years to break free of its programmed bonds and gain intellect.

Your vast team of researchers is on the case. Currently two theories are proposed. Microscopic cybernetic cells meant to mimic human tissue, including brain tissue, but also are programmable. This idea while having merit, is unfortunately not currently feasible with your existing facilities. BigMT wasn't geared toward that, though other facilities out there might have been.

The other, more approachable idea are highly advanced processor chips with extremely sufficient programming, perhaps with a dash of chaos and unpredictability, but most of all the ability to learn. Your scientists begin working on "Machine Brains". They can't give you an estimate of the where or when, but it is now within the realm of possibility and that's the most important part.

---

AHS-9, the Forecaster, and Unity predict that even if these machine brains were to mimic humanity or even gain consciousness, they will not be able to use, what AHS-9 calls, "psychokinetic energy" which requires organic components found in intelligent persons, as outlined by Dick Hubbels book and theories on psychokinetic energy.

And, of course, as machines they may or may not be more prone to EMP than an organic mind.

Luckily it also means their brains are much more durable and theoretically can be removed without killing them.
>>
>>1841488
Well, the general brought in some tech, namely the gas making tech, they found the crashed shuttlecraft, reverse engineered the hyposprays and seemed to have made relays for the emh, oddball gave them them hexacrete and salient, which thry improved a little, and then they found townes laser base, the main one, which explains much of their advances.

The microwave tank is straight out of Generals, in that it does not harm vehicles, including drones, but burns everyone in a building.

The NCR has made very little actual new developments in the field of science.
>>
>>1841503
Or well, without killing the brains at least. The body might die.
>>
>>1841503
Do our scientists think there is a potential way to link the cybernetic brains to Organic brain in a jars through a chip or some other application?
>>
>>1841505
>including drones
The NCR warned your robots to stay out of the direct line of fire of the beam, whether it was clearing the area around itself or within a building.

They did not give you concrete information on what happens when it strikes robots, but from small rumors you heard from NCR pilots it can disrupt large scale electronics if it stays on target long enough.

Obviously, unless you have the thing, all you can go by is rumors and watching it melt the crap out of bugs.
>>
>>1841505
And I agree that they have adequate reasons for having the tech they do. However the point I am making is that the implementation of all these discoveries went at a pace so quick as to illogical in any real sense. Setting up the infrastructure to make the machinery to get the machinery to the forests to cut the trees to make the machinery for fuel and to then fabricate All the machines that use said fuel IN A YEAR is francly ridiculous. Not to mention all the other advances going on simultaneously. It just doesnt work that way.
>>
>>1841510
As in increase a persons thinking power with an entire other brain?

Theoretically yes, but there may be unforeseen consequences. Some theorize a patient might develop double and risk schizophrenia, others say this is a pessimistic outlook and you won't know until you try it out.

Currently the ZAX has five brains, but only allows one brain control at a time, never inputting all five brains at once.
>>
>>1841516
I was thinking more along the lines of a replacement for the tesla coil. Im still trying to come up with a way to make body swapping feasible for brain in a jars that have lost theirs.
>>
>>1841516
QM, answer please. >>1841489
>>
>>1841518
>Im still trying to come up with a way to make body swapping feasible for brain in a jars that have lost theirs.
Isn't it already feasible since we've researched advanced Tesla coils?
>>
>>1841521
Qm said that the lobotomite still has the dangly bit in the brain that controls the body that the coil relays to. So for our Bodys that die, our brain in jars have already lost that bit, im trying to come up with a work around.
>>
>>1841516
We should build seperate ZAX for each personality
>>
>>1841526
>Qm said that the lobotomite still has the dangly bit in the brain that controls the body that the coil relays to.
Why not just figure out a way to attach that dangly bit to a brain?
>>
>>1841528
Later.
>>
>>1841526
Oh that part.

>Follower
"Theoretically it is possible. If we excise that part of the brain with the Tesla Coil and successfully replace it with a suitable vital organ monitoring artificial brain."

>Forecaster
"Though you may achieve what you seek, I predict there will be consequences. Both good and ill. No, I don't know what they will be."
>>
>>1841529
Well its more that the Dangly bit is destroyed in the case of disintegration or what have you. Im thinking we can do a do a complete brain extraction so we dont leave it behind, and connect in a cyberbrain that syncs up to our jar through a chip or something. That way if the body dies, we can build a new one.
>>
>>1841531
Yeah. Obviously. We don't even have enough power to run them.

OP, how is the vote for directing power out of the military base looking? We need to power up our industry.
Did we completely finish the checklist of stuff we needed for 2nd con action?

Also, how is the automated resource gathering from the Divide looking?
>>
>>1841539
>OP, how is the vote for directing power out of the military base looking?
Most people voted no in favor of keeping the base running including its defense grid
>>
>>1841533
QM
QM
QM

Can I have answers?

>>1841489
>>
>>1841541
Dude.
Fuck off.
>>
>>1841539
>Also, how is the automated resource gathering from the Divide looking?
All it needs is an action to build the automated gathering systems.
>>
>>1841544
which we need more power to..well power?

we really need to build a larger solar plant
>>
>>1841489
Anon, the greatest calculator in the World, House, could not predict you. Certainly I find I can't predict you guys either, you really manage to amaze me with your decisions sometimes.

Just recently you guys make a really good decision thats going to work out (better) for you than if you didnt

I understand why its so important for you to request timeframes anon especially if you want to pick the 'fastest' of them, but there are simply so many different routes with different ways to go about this I wouldn't know where to begin. there are many doors yes ed-boy?
>>
>>1841547
>we really need to build a larger solar plant
And underground cold fusion plants.
And the universal disintegrator so we can make metal from energy.
>>
>>1841549
did we get the cold fusion design? Cause we can tap into the under ground water right?
>>
Ok here's what i think we should be doing next turn.

ZAX research Cold fusion.

Civ gather metal and automate the Divide salvaging.

Construction builds more robots to expand our outposts into cities.(Or take over New Vegas)
>>
>>1841548
Well since you answered him can you answer me? >>1841484
>>
>>1841550
I don't think we did.
>>
>>1841548
>Just recently you guys make a really good decision thats going to work out (better) for you than if you didnt

is it more hubology stuff?
>>
The Boneyard. The NCR's largest city, even larger than its capital, and some say its industrial heart. Built on the ruins of old world Los Angeles, massive skyscrapers reach up into the sky even bigger than those of the Divide, structures so large they survived even the nuclear fires (though not a direct blast).

Many NCR companies are corporations have headquarters here using the still intact buildings, including the Republic Reserve which now functions out of an old world Gold Depository and major Bank. Most famously, it was penetrated and blown up by the NCR many decades ago but has since recovered.

You and Dandan have arrived on foot, without any papers or passports, pretending to be:
>Unregistered NCR frontier citizens looking for proper citizenship and a new home
>Prospectors (Scavengers) coming to the great boneyard to see what's left to be picked clean
>Refugee's from the Legion having come all this way in search of a job
>Other?
>>
>>1841556
>Refugee's from the Legion having come all this way in search of a job
>>
>>1841484
Robot power vs People Power, plus the prospect of new population centers with existing infrastructures, facilities, even militaries..
>>
>>1841558
Are you saying that People power is superior to robot power.
Cause you and i are gonna have a problem if you are.
>>
>>1841556
>>Prospectors (Scavengers) coming to the great boneyard to see what's left to be picked clean
>>
>>1841556
Prospectors
>>
Anyone want to talk about how to invade New Vegas?
>>
>>1841556
>>Prospectors (Scavengers) coming to the great boneyard to see what's left to be picked clean
>>
>>1841573
>>1841560
>>1841567
You decide to pretend to be prospectors, and explain the concept to Dandan.

The world is one giant ruin, filled with ancient things many of which have value. Some have become rich overnight after discovering an important find, but most just look for a piece of scrap or junk that will get them enough bottlecaps to buy a meal.

You take on the disguise of a scavenger, traveling with Dandan who takes up an alias as well as a former Shi.

There are many places you consider going to. Perhaps find a place to stay, even look for a temporary job.
>-The Commercial District
>-NCR "New Housing" District
>-The Downtown Area
>-The Industrial District
>-Angel's Boneyard University
>-Adytum aka "Prospector Town"
>>
>>1841574
Prospector town? Maybe? I don't know
>>
>>1841574
>-Adytum aka "Prospector Town"
>>
>>1841580
Dont worry, the Courier hasn't been here in ages either and things seem changed
>>
>>1841548
QM please. This is a civ game with long term planning. This is what I want to do but frankly we know jack-all about the world at large or how it relates to ingame mechanics. What I asked of you was an example of what is and isnt a nation and at what point the transition is. I have no doubt that we will reach it "sometime in the future" but a civ game is inherintly based on long-term strategy and this is what is currently hard to do.
>>
>>1841548
>Just recently you guys make a really good decision thats going to work out (better) for you than if you didnt
Is this the decision to allow civilian industry and clubs?
>>
>>1841617
This is also part of my gripe. We have no feedback on which decisions are good and which bad besides our gut. And again, not conducive to longterm planning.
>>
>>1841580
>>1841582
"Prospector Town" is the official name of what everyone else knows as "Adytum". It was once a den for a group of armed and powerful Slavers known as the "Regulators". According to legend, a mysterious hero of NCR myth who is said to have been a direct descendant of the Vault Dweller came here one day. he killed all the slavers and free'd the slaves, and restored the hydroponics system with his intelligent knowledge. a plaque commemorates this man, though a more recent addition calls him the "embodiment of civilized man in the struggle against barbarism and slavery".

In any case the settlement, like the rest of the Boneyard, is doing very well. the old Los Angeles Aqueduct leading from Lake Owens has been known since the Great War, but due to intense radiation from the lake and the aqueduct itself has never seen use. but in recent years with the joining of the Shi, the NCR has restored and repaired the aqueduct, and installed means of purifying water. although most of the water in the aqueduct is said to still be radioactive, the NCR has built numerous water treatment plants at its ends in the Boneyard to purify fresh water, as new farms grow large crops which are then turned into Salient Purple or fed to Brahmin.

Adytum is known as Prospector Town due to its large scavenger population. Many are recent immigrants from the NCR's border territorial gains such as the Frontier, Spire City, the Flooded City or refugees of the Mojave. prospectors and experienced scavengers are encouraged to come and work here by the government which provides them a basic living ration and payment for their services.


You consider:
>Sneak into the local water treatment plant and see how the NCR is getting fresh water
>Apply for temporary hire as a farm aid
>Apply for temporary hire as a scavenger
>Apply for temporary hire as a repair and salvager
>Apply for temporary hire as a mercenary
>Apply for temporary hire as a doctor
>Other? Explore? (feel free to use your imagination this place is big and there is a lot to see and do,not just here but elsewhere)
>>
>>1841660
>Sneak into the local water treatment plant and see how the NCR is getting fresh water
>Apply for temporary hire as a repair and salvager
>Apply for temporary hire as a doctor


Also please respond to >>1841489
>>
>>1841540
Qm, most people voted to shut down the base and reroute power.
>>1841156
>>1841138

>>1841158

Vs
>>1841107
>>1841101
>>
>>1841660
>Sneak into the local water treatment plant and see how the NCR is getting fresh water
>Apply for temporary hire as a repair and salvager

Love the images OP
>>
>>1841621
Anon, governments never know if what they so is good or bad until consequences happen. Its why they make some pretty dumb decisions.
>>
>>1841660
>>Sneak into the local water treatment plant and see how the NCR is getting fresh water
>>
>>1841678
If you take a strategy game (which this is) you understand what your actions do. You cant predict what the ultimate consequences are but you have a short-term understanding of what is going on and what will happen.

We, currently, are in a place where we blindly try to achieve goals we have no idea how to reach (becoming a nation is a good example) and we are up to QMs railroad, not our own ideas (good or bad) on what happens. We have no way to predict our actions, save for trying to divine what QM will do next. This, frankly, is not conducive to long term planning, strategy or transparency of game mechanics.
>>
>>1841551
Here is my propsed list for next turn:
>ACTIONS:
>Hero
- Another date
- Convince more of our populace to debrain / become augmented

>Civ
Create a state bank which can loan SM chips out to individuals and private businesses + add incentive rules to private replication as per this post >>1835908

>Construct 1
Continue work on Brain Vault

>Construct 2
Extend train line to twin mines and add any other required features for automated hexacrete production

>Robotics research
(Not sure here...)

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
Assaultron (mass production military model)
>>
>>1841689
We have auto hex. Fromm yhe 100 last turn. You want auto metal gathering in the divide.
>>
>>1841689
I suggest we robotics research the assaultron a bit better before we spread them out. However, I would also suggest we continue on the spiplane arch. We could research a better plane (cheap and disposable)/satellite (in space, this time) and give the passive construction to SPI to start making an intelligence service.
>>
>>1841691
I take it you agree with me then?
>>1841684
>>
>>1841689
I strongly disagree with this list.
>>
>>1841694
Not really. We have a general idea, of have nore cities, that we can work towards. Once we have more cities, then we can probably get a better idea of the finishing touches to become a nation.

Probably include building the capital complex we have plans for, setting up some bureaus of whatever.
>>
>>1841689
You realize we need a POWER PLANT up and running to get the automated mines running right?
>>
>>1841698
And that is exactly my point:
>>1841698
>general idea
>Probably
We actually dont know anything and QM seems reluctant to say anything, leaving us in a place where we, again, have to hope QM gives us something when we jump through his loops, instead of making stretchgoals for ourselves and planning this thing out. And since QM obviously has a grand plan in mind (with how much he has been teasing) it is unfair to the players to keep us in the dark. And I am not talking about plot points but game mechanics and how our wants and desires translate into the system (since he has previously said the system is something he is reluctant to sway from).
>>
>>1841703
You have a very good point.
I'll think this would be the best list for next turn.

>ACTIONS:
>Hero
- Another date

>Civ
Gather metal from the Divide.

>Construct 1
Construct solar farms.

>Construct 2
Construct solar farms

>Robotics research
I dunno.

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
Assaultron (mass production military model)
>>
>>1841706
How about

>ACTIONS:
>Hero
- Another date
- Infiltrate NCR lands to gather intel and tech samples (priority is the rad plant)
- Explore Divide base for clues to locatins of interest in the US as well as tech to expect from the NCR/other generals.

>Civ
Gather metal from the Divide.

>Construct 1
Lay groundwork for new and bigger cold fusion reactor in BigMT

>Construct 2
Improve solar farms

>Robotics research
Better assaultron/ bots for SPI to spy.

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
SPIs spybots / UAV drones

Changes?
>>
>>1841706
If were developing fusion tech, then we can hold off on making solar power for a turn. Especially since more people actually wanted to divert power from the base.
>>1841676
>>
>>1841709
The Passive production and maybe the 1st construction action are the only things i disagree with.
>>
>>1841710
Not when the vote was called they didn't.

>>1841709
Give ZAX the passive, also you mean finish this date while inflirating correct?
>>
>>1841714
>Give ZAX the passive.
Why? We need Cold fusion researched.
>>
>>1841711
Why? If we dont rush fusion we are stumped with either leeching from the base or pulling back our industry. Either way we will have to build it soon, better do it now.

And the whole reason for the waste that was the "satellite" was to gather intel on our enemy - something we literally dont have.

What are your alternatives?
>>
>>1841714
The vite2 was called after 2 people voted. By the qm's usual wait for 3, that isn't a legitimate result.
>>
>>1841714
Was my assumption yes.

Also what do you mean give it to the ZAX? To get fusion faster? If it really helps a lot ok but I think we get more from the few spybots than from the few construction bots.
>>
>>1841717
You realize it can also use the passive right?

>>1841719
3 people had voted before it was shut down.
>>
>>1841695
Why?
>>
>>1841718
>Why? If we dont rush fusion we are stumped with either leeching from the base or pulling back our industry.
Because i'm not sure if the 1st construction action is a waste of an action or not, i'd clarify with QM first if we can "Lay the groundwork"
>And the whole reason for the waste that was the "satellite" was to gather intel on our enemy - something we literally dont have.
I'd still prefer Assaultrons, planning to take over new Vegas.
>>
>>1841721
>You realize it can also use the passive right?
Ah, sorry i misread.
>>
>>1841725
I believe the Civ and Construction actions can be put to better use.
>>
>>1841660
Sneak treatment plant
hire as repair and salvager
>>
>>1841691
We have the auto mines yes, but QM said before that we need to link the train there before we get passive hexacrete.

>>1841692
Research what about it assaultrons specifically. I'm fine to change it to SPI bots though.

>>1841703
No point building solar, poor return.

We research cold fusion, then build one of those in BigMT once we know the tech.
>>
>>1841721
Qm never closed the vote, but it was 2 people voted no
>>1841101
>>1841107

, the I voted yes
>>1841138

and 2 others voted to support me.
>>1841158
>>1841156
>>
>>1841726
Groundwork as in dig the cave and make the supports, insulate and shield it and build and install the logistics.

As to the passive, as QM has stated, the factory output is small and varied and I dont see it being that useful (as opposed to 2 construction actions). However, a handful of infiltrator bots can be quite handy if used correctly.
>>
>>1841734
>Groundwork as in dig the cave and make the supports, insulate and shield it and build and install the logistics.
I know what Groundwork bloody means, i'm saying we should first clarify with QM if we can do this.
>>
>>1841731
Fail safe. It's better to have surplus energy and worse case just overhaul our small solar to medium

>>1841733
>ignoring time difference between the posts.
Alright senpai. You do you.
>>
>>1841731
Was actually going for free use of stealth and better survivability but better SPI bots is a very good thing. Especially if we get the damned UAV going.
>>
>>1841737
Here are all the comments in order
Votes no
>>1841101
>>1841107
Non-votes
>>1841113
>>1841128
>>1841129
>>1841131
Votes yes
>>1841138
>>1841156
>>1841158
Then qm moved on.
>>
How about this then?

>ACTIONS:
>Hero
- Another date
- Infiltrate NCR lands to gather intel and tech samples (priority is the rad plant)
- Explore Divide base for clues to locatins of interest in the US as well as tech to expect from the NCR/other generals.

>Civ
Gather metal from the Divide.

>Construct 1
Lay groundwork for new and bigger cold fusion reactor in BigMT

>Research
Improve artificial brain/smaller-better computer tech

>Robotics research
Better bots for SPI to spy.

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
SPIs spybots / UAV drones
>>
>>1841741
Now you got rid of the Second construction action, you just made the list worse not better.
>>
>>1841741
Look, i'll agree with the Passive production and the 1st construction action if you can confirm with QM that we can Lay groundwork, but we need the new solar farm.
>>
>>1841744
Yes, and if we focus on cold fusion we can get it up before we build further large industry. What would you change then?
>>
>>1841741

You have a research and a robo research. Have to ammend that. Replace the research with a second construction.
>>
>>1841747
Here.

>ACTIONS:
>Hero
- Another date
- Infiltrate NCR lands to gather intel and tech samples (priority is the rad plant)
- Explore Divide base for clues to locatins of interest in the US as well as tech to expect from the NCR/other generals.

>Civ
Gather metal from the Divide.

>Construct 1
Lay groundwork for new and bigger cold fusion reactor in BigMT(Confirm with QM this won't be a wasted action.)

>Construct 2
Improve/Build solar farms.

>Robotics research
Better assaultron/ bots for SPI to spy.

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
SPIs spybots / UAV drones
>>
>>1841745
If we can get the other reactor up I am fine with leeching off the base for a few turns (as long as basic defence is up so its not abandoned).

Besides, we arent building large industry this turn.
>>
>>1841753
>(as long as basic defence is up so its not abandoned).
What do you mean exacly? Leeching of the base causes the defenses to disable.
>>
>>1841749
As per QM, we have +ZAX +Bio and +Robo research. On top of that we can do a regular research action.

>>1840970
>4 Action Cap.
>Available Actions: (1)Civilian, (2)Construction, (1)Military, (1)Research, (1)Hero
>+Robotic Research does not count toward cap.
>+Biological Research does not count toward cap
>+ZAX Action does not count toward cap
>>
>>1841752
Were doing a lot of spying with dandan now, so it might be redundant to do more next turn.
>>
>>1841757
>Were doing a lot of spying with dandan now, so it might be redundant to do more next turn.
I agree.
>>
>>1841755
I mean we dont have to have every EMP missile, turrent and artillery gun online. Leave a skeleton crew, so to speak and secure with our robots.

Thus, we can get the power we need for now, IF we need it and we can pour all our focus on getting the fusion reactor onlie to clear our power troubles for a while.
>>
>>1841757
>>1841758
This is not for "next turn" but a passive force we spread out over the area so we wont have to spend actions in the future to learn what our enemies are doing.
>>
>>1841760
Quick question, how would we avoid being detected when the NCR has the same spying tech as us?
>>
>>1841763
Being smarter about it. They have them at our borders so we have them smuggled inland. We ask SPI on how to outplay or out-tech them. If anything, We should be able to do this.
>>
>>1841759
Thats the current winning vite when it comes to rerouting the bases power. Do so, bit station a robo garrison to keep it secure.
>>
>>1841765
>Being smarter about it. They have them at our borders so we have them smuggled inland. We ask SPI on how to outplay or out-tech them. If anything, We should be able to do this.
I am not confident of that working.
>>
>>1841768
How so? Keep i mind they couldnt detect our stealthed units and the bots dont have to be UAVs if it is not appropriate at this point. Is SPI says there is a better way we do that.
>>
>>1841769
>Keep i mind they couldnt detect our stealthed units
They can, they have the same tech as us.
>>
>>1841772
They detected our regular bots (the flyers) but couldnt spot the stealthed one.
>>
>>1841774
>They detected our regular bots (the flyers) but couldnt spot the stealthed one.
Can you confirm this?
>>
Phone post

Before blending in, you decide to see exactly how the NCR is getting fresh water. You and Dandan gaze upon a large concrete structure, of new world build, with pipes connecting to the Old World Aqueduct. The Aqueduct is lined on both sides with large, green vines and being tended to by robots, ghouls, or people in radiation suits who seem to be picking things from the vines.

Up in the air, peering with binoculars your incredible and unmatched perception noticed the ripple of an invisible spy drone in the sky, though there may be more. You and Dandan used a tuneller to sneak under the NCRs borders to avoid this risk.

>observe the pattern of the drone and try to sneak closer to the aqueduct
>observe the pattern of the drone and try to sneak through the surface door
>Hide in the water! Spy on the vine collectors
>find a sewer or tunnel to go into the water plant
>>
>>1841798
>Hide in the water! Spy on the vine collectors
>>
>>1841808
+1
>>
>>1841676
There should also be my vote somewhere. I don't think I directly linked it
>>
>>1841798
We should steal some of those vines while we are at it
>>
>>1841808
This so we can get on with shit.
>>
>>1841808
Support.
>>
Also a realisation that came to me when I read OP's description of the cold fusion reactor: if we get a lunar colony, we can sift the regolith for it's (relative to earth) high content of Helium 3. An extremely (again, relative) reactive fusion fuel without any input cost. Admittedly this hinges on us getting a decent space program running but I feel once we've taken over the Legion this becomes a far more realistic prospect especially if we continue to develop technologically like we have.

I admit this is a very, very long term plan but the fact is that a lunar colony is a thing I have advised in past and continue to do so since few of our current threats could even conceive of following us there and the region is unexploited in terms of resources.


More short term, this makes expansion into NV and towards large rivers (like the one for the Hoover dam) all the more important and useful. Main point, we really need to capitalise on what this technology represents: we can turn one of the most common and light elements (hydrogen) into power in good amounts which makes our future far easier. Since it makes the powering of a rock-to-robot factory far easier.


Also another point: we must prepare to push into the Legion as the MLA and NCR bloody each other's noses. As that will prevent them interfering while allowing to strike before the Legion can recover or the other factions intervening. Once we've secured that region up to the river and have the nuclear reactors of the region under our command, we can construct a replication facility to turn the entire Legion city into war robots and other shit we need. Until we've turned the entire region into a modern technological industrial center to support the war effort. For this to work, I feel we must construct a few drone tending TACTs, debrain all of our soldiers and as many Assaultrons as possible.

Once the region is secured we can focus on a period of internal development: automating factories, constructing new industrial facilities / mines and pacifying the Legion population as needed. I would suggest beginning a mass recruiting program. In Montana, in the NCR (if we still have a border) and by purchasing slaves in the MLA.

Speaking of which, we should see about getting as many slaves as we can from the MLA to enable us to achieve nation-state status quicker and to enable a larger amount of TACTs / researchers.
>>
>>1841798
>Hide in the water! Spy on the vine collectors
>>
>>1841885
Sorry busy today going to try to get more turns in tonight
>>
>>1842182
No bother man. Take your time.

Have you ever considered adopting Genie's system in this regard? He'd give boons for missing sessions and shit if I remember rightly but to be fair my memory is pretty shitty and the last time I remember seeing the system described / mentioned was back on /tg/.
>>
>>1842193
I don't do sessions anon, I update when I can and as often as I can.
>>
>>1842208
I know but occasionally you drop off for half a day because you fall asleep during the middle of posting and we all stay up waiting for you to continue.

Still, just a question.
>>
QM, two quick questions:
- Given that we have auto mines and a railroad at 'Twin Mines', are we receiving passive hexacrete deliveries? If not, how can we?
- Given that we have a railroad link to the Divide, how can we receive passive scrap/fissile deliveres?
>>
>>1842382
>- Given that we have auto mines and a railroad at 'Twin Mines', are we receiving passive hexacrete deliveries? If not, how can we?
We would be but we need more power. Solutions to this are in effect such as the use of the Divide military base cold fusion reactor but I imagine if we want to study it we will need to disassemble it.

>- Given that we have a railroad link to the Divide, how can we receive passive scrap/fissile deliveres?
We'd need either teams of salvaging people or robots along with a depot in the Divide which the outpost could suffice as.
>>
>>1841994
You take your Radx and Dandan takes a double dose.

According to Doc Henry and Dr. Bradley (proper now, in his mutant body), if these Chinese are "prime humans" it would be prudent for them to take Radx much more often, as the Enclave did to maintain their pure genes. The longer the exposure to the outside world the more at risk they are for FEV mutation or deviance from pure genes. The Devils brigade have long since fallen off that quest, but you wonder about the chinese. They have tried to protect themselves with rad suits and your new exoarmor, but Dandan and the factory workers especially have been in the outside for very long. Thankfully she has the implant that help ward against radiation, as you both don on rebreathers.

You consider developing a test for that, it may be prudent for future FEV research.

I'm any case the water here is radioactive, but surprisingly not a lot. From your older travels you remember that lake Owens glowed green and was fatally toxic but this water is not like that. The water and thick green vines that swallow and choke the flow make excellent cover.

While invisible both of you observe the cleanup crews up close. They are very carefully plucking green glowing pods growing from flowers on the vine. Their skin reminds you a bit of glowing feral ghouls or other glowing animals like that irradiated bot fly that nearly killed you, and your Geiger counters tick tick tick in their direction.

The crew seem very tense, carefully grabbing the pods with long tongs or robot hands, and holding thick lead containers under them. These are loaded onto armored trucks.

>avoid the teams and Sneak on into the facility
>Try to steal some of the containers, as well as vine samples
>capture and interrogate some of the cleanup crew
>other?
>>
>>1842743
>avoid the teams and Sneak on into the facility
>However if possible stash some containers and vein samples for later or in our suits.
>>
>>1842751
subborting.
>>
>>1842751
Support
>>
>>1842751
Easy action, gimme 3 1d100s
>>
Rolled 29 (1d100)

>>1842853
>easy
>here comes dat nat 1
>>
Rolled 74 (1d100)

>>1842853
Nat 100
>>
Rolled 32 (1d100)

>>1842853

I believe in love after life.
>>
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>>1842751
Waiting for the right moment not to be seen by the Drone, no easy task even for the both of you with your skils, you just barely manage to get it right up to the truck to snag some containers. Thankfully you arent in the heat of combat and are the best of the best.

You prudently decide to hold these as well as the vine samples on yourself, not just because you are stronger but also to keep any radiation near you instead of dandan.

---

>Ghoul
"Oh shit, we're missing some containers."

>Soldier 1
"Shhh! Do you want the goddamn robot to hear you? Shut the fuck up, if the Commissar gets word of this we'll be shot!"

>Ghoul
"AS I WAS SAYING, I AM REARRANGING THESE CONTAINERS TO BE MORE SPACE EFFICIENT. THANKFULLY THEY ARE ALL HERE."

>con't
>>
>>1842898
>commissar
We in the Imperium of California now.
>>
>>1842898
Purifying water en masse, such as cleansing an entire river of pollutants and muck, was something either the ancients could not do or did not consider a need to do. The largest known purifiers in the known wasteland were able to feed an entire Vaults of upwards to 1000 or so. Most vaults were much smaller, such as Vault City which started with scarcely less than 100 when they opened their door.

There is an inherent difficulty in this. For some reason cleaning water is very very hard and expensive. Even the ZAX predicted that with current known technologies it seemed "very unlikely" that any single facility could be designed to clear a whole river at once.

As you enter the facility through underground tunnels, bypassing guards and robots alike, you notice how the NCR seems to have bypassed this.

Hacking into the computers and observing the designs, the technology here are clearly Vault-Tec in origin, you wager either studied from Vault City or some other Vault. The mechanical principles are the same, but the technology is different. The computers here are very crude and large, using vaccuum tubes rather than electronic chips (though this does make them less prone to EMP damage). Similarly the machinery itself is rather crude and bulky, unlike the brilliant compactness of old world Vault Tec or your own.

But if it can be said these machines are 1/10 of the efficient of the Vault Purifiers, then the NCR simply decided to build them 10 time as large. What they lack in an ounce of highly refined tech, the NCR made up for in a tonne of brute force.

You learn that this is but one such facility out of dozens, maybe even hundreds, spread out along the NCRs various rivers, with this facility alone being one of many along the aqueduct. It can only purify so much water at a time, and not even nearly enough to feed the city by itself, but is connected by pipes to other facilities exactly like this one, each one contributing fresh water that adds up to a large amount.

This feels exactly like the ZAX predicted the system would work, though you can tell with your technological prowess you could do them much more efficiently.

The real main difference is that the NCR seem to have a massive amount of Old World water purifier chips. These they use to run the entire facility automatically with very minimal robot or human maintenance. This large building right here is run entirely from one chip alone. You wonder where they got so many.
>>
>>1842898
>>1842918
This partly explains how the NCR managed to get so fascist so quickly.
>>
Going to the east coast sounds more and more appealing
>>
>>1842961
There actually isn't much new technology here you don't already know. The NCR doesn't appear to be using miracle tech, here at least, but simply more of what they are able to reach.

>Go back to the main populace, lets try that (Scavenger, Doctor, Mercenary, Repairman, Factory Worker, Construction, Other) job offering
>Other (Do something here?)
>>
Rolled 12 (1d100)

>>1842961
Can we find a chip around the area somewhere?
>>
>>1842990
>Go back to the main populace, lets try that (Scavenger, Doctor, Mercenary, Repairman, Factory Worker, Construction, Other) job offering
>>
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>>1842992
You manage to find the central processing unit which surely does house the water chip. You can see it from here, however it is guarded by both robots and living human guards who haven't spotted you yet, as well as what appears to be some sort of laser protection. Guess this is the part they really don't want anyone to touch.

The robots appear to be reprogrammed OW Assaultrons with laser arms and modified Sentry-Bots with two Gatling lasers on each arm, as well as soldiers in OW American Exoarmor with very good laser weapons. You feel you can beat them, especially with Dandan at your side, but this would be a very messy fight and Dandan could get hurt. The chip might also be destroyed in the process, but from this distance it doesn't look like more than an old world Vault Water Chip that you'v seen before. The BoS Midwest sold you a design for them.
>>
>>1842990
>Go back to the main populace, Let's try Doctor.
>>
>>1843029
>>1841664
2 for doctor
>>1841677
1 for repair/salvage

Anyone else?
>>
>>1843090
Doctor, why not
>>
>>1843090
Salvage.
>>
>>1843090
>Doctor
>>
>>1843090
repair/salvage
>>
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You decide to apply yourself as a Doctor, with Dandan as your humble wife and aid.

You do of course, investigate the local medical business. You remember that historically Followers of the Apocalypse were for many years the primary accrediting body of NCR medical professionals, until the rise of the Office of Science and Industry. Asking around you find they have all but supplanted the Followers almost entirely, "nationalizing" their centers of research, medical centers, and more; members were told to either sign up with the OSI, or get out.

The Followers are all but gone these days, with NCR accredited doctors having replaced them. Though they are still here, a shadow of their former self, working from small clinics now though always under scrutiny. It would seem that certain Followers of the Apocalypse were very vocal against the policies of the new regime, and some prominent members have vanished without a trace.

The NCR is encouraging more and more people to go to hospitals and government clinics rather than freelance doctors, claiming to be safer, more professionally trained, and affordable for the masses. With more money in peoples hands, there are less freelance doctors out there and it doesn't help the NCR puts some hard restrictions on them.

>Work for an NCR government hospital
>Work for an NCR local clinic
>Try to work as a freelance doctor
>Look for another freelance doctor to pair up with
>Other?
>>
>>1843133

>Work for an NCR government hospital
>>
>>1843133
>Look for another freelance doctor to pair up with
>>
>>1843133
>freelancer, try to find a follower.
>>
>>1843133
>>Look for another freelance doctor to pair up with
>>
>>1843167
>>1843151
>>1843142
Deciding against working for the NCR, you head out with Dandan in search of other doctors. Dandan sees first hand the wastelanders of the outside.

They are dirty and ragged, as most wastelanders are, but you tell Dandan that they could be much worse. These people appear hard working and not very wealthy, but from the state of their bodies not being emaciated and the gear and rations they pack, they arent poor either. Prospectors are everywhere.

Not all the followers of the Apocalypse are gone it seems. Walking among the ruins and scavengers you manage to find two of them working from a makeshift triage tent.

One appears to be Ghoul with a prosthetic leg armed with a plasma rifle, the other a masked man with a white cloak and a scoped hunting rifle.

>Zack
"Nice to meet you. My name is Zack, this here is Joel. We run a triage center for the prospector groups out here without any medics and where the ambulances don't reach"

Joel just looks at you and nods, he doesn't appear to be the talkative type. Then again, Dandan wisely doesn't say much either.

>Zack
"If you're looking to help you'd be a Godsend. We could sorely need it. Not many of us followers these days. Can't even set up a clinic without the NCR hounding us with fees and fines for not registering with them."

>Would you like to say anything?
>Just help them out and observe
>Other?
>>
>>1843213
>Just help them out and observe
>>
>>1843213
>Just help them out and observe
other than the usual small talk.
>>
>>1843213
>Just help them out and observe
Nice to see some Followers.
>>
>>1843227
We should get them connect us with other Followers who are out of favour with the new regime.

We have a place for them! BigMT!
>>
>>1843305
That's the goal, maybe they are doing some underground railroad shit to stay alive.
>>
>>1843218
>>1843223
>>1843227
You work alongside the two followers, using your near superhuman intellect to make easy work of even the most difficult injuries, even with the very limited supplies on hand. The two followers mostly just barely get by receiving what donations they can from thankful injured scavengers, whom they stabilized from serious injuries before they can be brought to an NCR hospital for treatment.

You wonder why so many scavengers in one place. As you know, most scavengers dealt with finding small items, trinkets and knicknaks or pieces of electronic scrap they can load on their backs or the backs of Brahmin. But this seems to be a work on a much bigger scale. While you treat injuries and make small chat with various injured men and women you find out why.

Recently Yaunker passed the "No Stone Left Unturned" executive act, which allocates government funds to pay scavengers and workers for clearing out old world cities for "urban renewal" and to discover any "items of national importance".

There are three operations most scavengers find themselves in the city.

The first are simply street cleaners. The NCR calls upon workers and scavengers to clear "roads, bridges, and alleys of all debris" for their resource content or simply to make the roads less cluttered and dangerous, in anticipation of future projects to repave and make them safe. Prospectors are paid by the type and weight of whatever they gather, with steel such as cars, bicycles, and other things being paid highly.

The 2nd and somewhat more dangrous Scavengers and mercs will scout out a building ahead of Engineer teams, whose job it is to determine if a building is safe to recolonize or must be destroyed. Either-way, once pronounced safe for human scavenging, prospectors are paid by auction and pricing of any useful items they remove. Mostly metal and electronics, but also any furniture decour or debris which can be reyclced into raw material. Once a building has been picked clean, it is refurbished or razed to the ground.

The 3rd group are the most adventurous and risky. They try to venture far ahead of the other two groups deep into unsafe territory not yet under the protection of NCR soldiers or even mercenary patrols. They're treasure hunters, looking for the best loot and sites not yet unturned. They comprise the most experience scavengers where as the others have mainly amateurs. Recently the types of things they are searhing for has been expanded to include old world generator plants, refineries, railroad locomotives, anything of industrial or military value that previously was worthless to any scavenger or town for that matter. the NCR intends to use the OSI to repair and restart as many Old World machines as they can.

Naturally speaking this occupation was already a hazardous one for any of the groups, but now add an influx of job seekers and treasure hunters being paid by the government and you have a recipie for a lot of injuries.
>>
Rolled 58 (1d100)

>>1843323
Listen for rumors or valuable info. Perception check.
>>
>>1843323
While anyone can be a scavenger, it turned out Ghouls and the occasional super mutant were especially well suited for this job being immune to radiation as well as being able to mark locations of feral ghouls without much danger.

The NCR seems to be using the efforts of these people to also clear out and pacify more and more regions of the city.

It reminds you very much of what the Legion did and still does, trying to kill as many monsters as possible. Indeed, there is a bounty for dead monsters from radroaches to deathclaws.

One thing is for sure, the hospitals, the armories, and the recyclers are doing very well.

---

Zack is very impressed by your skill and asks where you learned it? Some of the techniques you know betray a lot of education, more than even the old Followers would have been able to give.

>Say something
>Go and search for another job
>Join some of the scavengers on a hunt
>Other?
>>
>>1843335
>Tell him, we are travelers and need to make do
>go on a looting run
>>
>>1843335
>>Tell him, The Phoenix Commonwealth
>>Ask him what happened with the rest of the Followers.
>>
>>1843335
>>1843339
>>1843332
>>1843350
Support. Leave out the Phoenix Commonwealth for once we learn more about why they freelance instead of working with the government and can trust them.
>>
>>1843350
ill support this
>>
>>1843332
The NCR has been attempting to annihilate any gangs and violent tribals in the Boneyard. Rumor has it that some of them escaped and are hiding somewhere.

There are rumors of tunnels that once belonged to old world gangs that tried to smuggle alcohol and chems during a time they were banned.

Scavengers are always searching for signs of the mythical "Nukaland" Los Angeles. No one knows where it is or what happened to it.

Rumor has it the LA industrial district is out there somewhere, holding stores of gasoline preserved in case of war.
>>
>>1843339
>>1843364
2 for this (no PC reveal)
>>1843350
>>1843370
2 for this (PC reveal)
>>
>>1843378
no reveal.
>>
Rolled 38 (1d100)

>>1843339
writing
>>
Rolled 18 (1d100)

>>1843378
Diplomatic Roll with the followers. Get them to trust us
>>
>>1843416
THIS CHILD IS CURSED! BURN HIM. BURN HIM IN THE NAME OF THE HOLY FATHER!
>>
>>1843444
Nice Trips
>>
>>1843335
Ask Zack about other freelance followers who are around.
And ask them if mutants and ghouls are treated fairly as the propaganda proclaims.
>>
>>1843377
They must be using some ridiculous preservatives if that gasoline is anything useful after 200y. Gas goes bad in like 3 or 5 years
>>
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>>1843339
You and DanDan bid Zack and Joey ado, having helped them aplenty but are still looking for a place to fit in. They still are glad you were able to help and Zack says to come stop by any time.

You and DanDan then decide to strike it out as scavengers, and go on a hunting expedition throughout the city. With her deadly skills and your strong back, you literally are strong enough to put a brahmin to shame.

Scavengers and Soldiers alike marvel as you haul a massive pound of scrap on your back, feet thumping the ground with each slow step before tossing the huge pile in front of the NCR recycler team.

You earn more in that single bound than many of these others do in a month. Its gathered a lot of positive attention. Some ask if you are a StormTrooper and what are you doing here. Others if you are a super mutant.

You get many job offerings:
>a group of well armed prospectors are going in search following a new and dangerous trail they recently discovered
>a pair of animal bounty hunters are going to try and kill a dangerous deathclaw nest and its alpha for much wealth
>A local boxing ring organizer would like to hire you for the local games
>An officer says you should sign up for the army
>A local construction crew want to hire you to help build houses and other structures
>>
>>1843478
>a group of well armed prospectors are going in search following a new and dangerous trail they recently discovered
>>
>>1843478
>a group of well armed prospectors are going in search following a new and dangerous trail they recently discovered
Look what we can find, then scout out where it goes and how to disrupt the process. If we get something very valuable, buy it off the scavengers so the NCR wont get it.
>>
gonna pass out for the night btw

If you have any specific goals in mind while you are here or intentions, it'd be a good idea to think about them. Dandan is learning much simply speakng and listening to locals.
>>
>>1843335
>>1843339
>>1843350
I'm down to tell them about the Phoenix commonwealth. Possibly a worthwhile agent here, we could offer material support and education in exchange for news and discretion.
>>
>>1843335
>Tell him we learned from a guy from the Phoenix Commonwealth.
>>
While we are spending time with locals, can we try to gain as much info from them as possible? Let's get a feel how the general population really feels about NCR. Also talk with Zack about these things. Ask him what happened to the followers and if we can find more of them. Ask about the new hospitals. What about the fees and fines? Etc
>>
>>1843715
Now that is the smart option, supporting this.
>>
>>1843920
>>1843715
Absolutely right. Supporting as well.
>>
We should also ask him if he heard about the man from Phoenix commonwealth who played chess against ZAX to a draw. I wonder if they suppressed that information.
>>
>>1844140
Also a good point.
>>
>>1843715
Supporting
>>
>>1843715
We should also mention Old Mormom Fort, so he knows its safe for Followers. Name drop Farkas or Arcade or something.
>>
>>1844177
>We should also mention Old Mormom Fort
Isn't that in New Vegas? Which is now Legion territory?
>>
>>1844183
Mention we worked with people from there, that they are safe and haopy in the PC.
>>
>>1844191
I don't think we should.
>>
>>1844199
Why not?
>>
>>1844224
Cause i'm currently going for a
>Guy who knows a guy who's part of the PC
identity, not a Former Follower.
>>
>>1843715
Supporting this.
>>
>>1844235
Yeah, but why can't the guy we know be a fromer follower?
"I learned from some guy from the PC, Arcade Gammon or something..."
>>
>>1844239
>Yeah, but why can't the guy we know be a fromer follower?
Cause that conflicts with the disguise i'm going for.
>>
>>1844249
How so? You want to tell this guy some guybfrom the PC taught us, but if it was a follower who found sanctuary in the PC, he knows its safe for followers
>>
>>1844252
Nope, i want to be a bloke who knows a PC and nothing else.
>>
>>1843715
>Zack
"Phoenix Commonwealth? Thats the 'new and improved' enclave then huh. Hard to believe if I didn't feel you weren't lying."

>You
[What do people think of them?]

>Zack
"Not a lot of people like the Enclave. They remember their parents and grandparents stories about em, preaching a message of restoring america with liberty and justice for all. Then they find out "all" meant only them, and the rest of us were little better than cattle for the slaughter. Some of us still bear the scars from the war, literally.

Not a lot of people trust that sort of message from them at all. Fool me once. . .

Doesn't help that whenever anyone does go to try and find em, they never come back. The only real proof they were real was when they decided to sign a treaty with us for some reason. Guess they respect or fear NCR strength. Probably explains why they stick to themselves. Isolationism is typical of em.

That, or the NCR and Legion are hemming them in."

>Let's get a feel how the general population really feels about NCR
"High approval ratings are probably one of the bits of NCR propganda that are actually true. "

>You
[What makes the NCR so popular?]

"Aside from this being the only choice between Legion or Mutant slavery? I guess you really aren't from around here are you.

5 years ago, when we heard the Mojave was lost and an entire army was wiped out, there was a big panic. Everyone thought the Legion would march on us any day, and there was nothing anyone could do to stop them. It was chaos, everywhere. Riots, people looting guns and food, felt like the end of the world. The only thing Congress knew what to do was impeach Kimball, and he lead by example as always and fled to god knows where.

>con't
>>
Anyone up for turning ourselves into a legitimate Nation by building a bunch of robots soon?
>>
>>1844277
Cold fusion bonanza first, then heavy R&D for specialized bots and lots and lots of securitrons.
>>
>>1844268
>ask about what they mean by up and find us only to disappear
>>
>>1844279
What kind of specialized bots?
>>
>>1844268
"Apparently his example was so good a bunch of the people who were in line to be president fled too. Except Yaunker.

Nobody really knew him back then. Some guy from Vault City or the north. He was Secretary of War for Kimball, didn't really even speak much before then.

When he became president, and everyone knew his name and his voice. First thing he did was promise to restore order to the Capital and to reveal the incompetence of Kimball's administration. Then he actually does it. He brings in an entire army from the Frontier under this General Blackthorne, and says he didnt desert but Kimball exiled all of them. They march into the capital and put down the looters and mobs.

Unlike every other president what came before him, he didn't stay in the safety of the capital. He starts going around the whole country, putting down riots and fear himself, all the while making speeches and gathering more followers to his Nationalized Social Supremacy party. "White Shirts" we started calling them, because of the extra winter uniforms their party members wore in those days.

Yaunker likes to make a big show of things. Flags and banners everywhere, marches and parades by night with torches, or its rallies and speeches on and on. Talking about the evils in society, about corruption and infiltration. Then he passes the Cassidy Caravan act after the caravan war fiasco in the Mojave, restricting them. We all thought he was done for then. If there's one thing that gets a president ousted, its badmouthing the corporations and brahmin barons. They withold the food, the ammunition, the supplies and a president loses popularity quick.

Before this happens he turns around and orders the army to make a mass arrest of their leaders and a lot of Congress, and started showing holotape and video proof of many of them conspiring with the Legion, conspiring to extort the NCR of its money, or to profit from the chaos by selling to belligerent gangs and looters. Hundreds were tried and convicted on the "night of the Long Claws."

His popularity skyrocketed after that, coincidentally the only members of Congress left were his party members and he made it illegal for there to be any other political parties."

>con't
>>
We should give him our book

>>1844268
Wait wait a minute. What does he mean that anyone who goes to PCA never comes back?
Is NCR disappearing anyone who tries to come us?
>>
>>1844315
"It was a power grab of the highest caliber if you ask me. But don't say that in front of anyone, especially any officers.

He certainly didn't give reason for anyone to complain. That's cause he started making miracles.

He helped the Ghouls in Dayglow take over the West Tek facility, something they were never able to do before because of the robots. After a hundred years the Shi come out and say their emperor says they're willing to become a state, and Yaunker sends his daughter to marry their Emperor as a "princess" If it isn't him its one of his cabinet members like General Blackthorne discovering how to turn trees into gas, or Mr. Oddball discovering super concrete or fixing our food problems with Salient Purple. All the time hiring smart people to his little group, discovering ancient laboratories and repairing them, creating new marvels and technologies. Yaunker is said to have a personal hand in them all, apparently he's not only big, kinda like you really, he's some kind of super Genius.

Now there's water. There's food. There's power flowing, jobs, money. Nobody could have imagined this in a 100 years, let alone 5.

On top of all that he keeps the power running and the Legion and the mutant raiders at bay.

To say that people like the NCR now is undercutting it. Its downright fanatical.

At least, as long as you aren't a tribal."
>>
>>1844350
What happens to tribals
>>
>>1844350
Still wanna know what happens to people that go the route to the PCW, and fuck oddball.

>>1844354
They get gases anon
>>
>>1844363
I know. I want Zack to talk about the tribals
>>
>>1843834
>Ask him what happened to the followers and if we can find more of them.
"Thing about Nationalized Social Supremacy? You're either with them or your against them. A lot of people chose to be with them, but others didn't.

Government began taking over Follower bases and giving them to the OSI. According to the NCR, the followers were inefficient, unguided, and misusing the technologies and knowledge they had. 'The only true humanitarian effort is that which benefits the well fare of civilization as a whole and state, all else is folly'

If that wasn't enough, some of the other followers were known to speak out against the government, either on their blatant disregard for democratic processes or their tribal cultural annihilation stance. Some compared it to the Legion.

You don't say that sort of thing in public anymore. Or they take you to reeducation centers."

> Ask about the new hospitals.
"As much as I hate to say it, they are an improvement. Unlike before, the NCR doesn't just have technology and funds but they are willing to spend them on wellfare and education.

There's more autodocs now, all guided by some kind of AI hologram doctor who also teaches at universities, not to mention new Pharmaceutical industries. Us followers really couldn't match that.

I also want to say that unlike us its no longer free, but people have more money to pay for healthcare and the government keeps prices low as part of their welfare agenda."

>What about the fees and fines?
"Its a concerted effort to get doctors to join them, like everything they do. If it isn't bad enough, freelance doctors are no longer seen as credible compared to having an an academy degree. Why trust a guy who uses a kitchen knife in his backroom over a scalpel in a hospital.

Its hard enough for me and Joey to get a living having to compete with other medics with OSI degrees. Our Follower Degree's are about as valuable as the bottlecap is becoming these days."
>>
>>1844372
>reeducation camps
Ohboy. Time for a raid
>>
>>1844378
WE FIGHT FOR NOD!
>>
Ask more on ppl disappearing on their way to PCA
>>
>>1844384
Clearly a task for a mass tunnler strike. Hit all the large camps and then destroy the tunnels once we withdraw
>>
>>1844372
So why don't you two join then?
>>
>>1844140
"I think I glanced at that on a newspaper once, but it was overshadowed by the the 'Grand Offensive'."

>>1844283
>>1844346
"Some people who did believe the Enclave's message headed east to go and see for themselves. We never really know what becomes of them, most people assume they either died in the desert that surrounds the Enclave or its more of their tricks to kidnap people.

Not many people even see a reason to leave these days since the economy is doing so well and there are jobs everywhere."

>>1844354
"Whole NCR is on a 'civilization' craze. Who are the NCR's enemies? 'The barbaric legion who want to destroy technology', 'the mutant raiders who want to destroy society' and according to Yaunker 'the tribals who want to horde land and resources to themselves'.

Yaunker pinned the rise of the Legion squarely on tribals as a superstitious and ignorant lot who allowed themselves to be conquered and swell Caesars ranks. That had they been organized settlements, civilized and technologically skilled, Caesar wouldn't have even started the Legion.

He blames tribalism for superstition, ignorance, cannibalism, for holding back the rise of civilization where other settlements tried to restore it.

If you don't stop being a tribal and start being a citizen, they relocate you to a reeducation center. There are rumors that they do more than just reeducate you, but most people hate tribals so much I guess nothing would really phase them."
>>
>>1844396
Huh odd, I wonder if the bots the NCR have were reporting or killing anybidy making the trek
>>
>>1844395
"Because I don't want to. Because I don't like supporting a system that encourages the extinguishing of entire cultures just because they like hunting and gathering instead of farming and domesticating. Because I've lost a lot of friends to them.

It doesn't mean I want to stop being a follower either.

If the Enclave is out there and truly a paradise? I'm still not going. I swore an oath to help those in need without promise of compensation or return. So I am staying here and healing until they decide to arrest me or these old bones finally give out on me."
>>
Hey QM, is there something special we need to do to become a Nation or is it as simple as "Build more robots and factories"?
Do we need additional pylons?
>>
>>1844408
Hey QM can we give the bastard a surplus of our stim/hydro stims/rad x and things like that?

>>1844411
Turn our outposts into cities.
>>
>>1844413
>Turn our outposts into cities.
Why do you think i want to build more robots and factories?
>>
>>1844408
Let's give him some medical supplies and a copy of our book
>>
>>1844396
Let's give him our book. Tell we got it from the guy we learned from.
>>
>>1844419
>Tell we got it from the guy we learned from.
I like this alibi, i support giving him a book if we use it.
>>
>>1844411
Population (robot or human) and self sufficiency / autonomy plus readily available resources and territorial control.

It helps to make your cities more self sufficient. BigMT and the Crater are very for example, having ZAX and Follower oversight, an Engineering Corps and Medical University.

That being said it is possible to expand BigMT vertically and act as a single city nation, and that may actually be more militarily convenient.

Like I said, at best you guys have 1000 robots and people. The NCR by 2241 had 700,000 people, 700 times more than you, and that's when they were a small nation still.

You've certainly grown and you aren't puny by any means, but not even House's Vegas would have been a nation.
>>
>>1844425
You may also consider, rather than growth (as your territorial options are limited) conquest.

The Legion became a nation this way, not by building cities but conquering them and assimilating their population.

Caesar too had to start from the ground up with a single tribe.
>>
>>1844425
>>1844430
>Population (robot or human) and self sufficiency / autonomy plus readily available resources and territorial control.
>You may also consider, rather than growth (as your territorial options are limited) conquest.
Excellent! I know what i must do!
https://www.youtube.com/watch?v=picdHHeiX3g
>>
Ask Zack if he knows what the situation is in New Vegas
>>
>>1844413
>>1844418
>>1844419
You give him a book you got from the Enclave and some extra medical supplies. He's greatful for the supplies.

Hes a bit leery to ready autobiographies from national leaders, since everyone these days treat Yaunker's "The Struggle for Civilization" as if it were some sort of holy text, but he will read it out of gratitude.

---

What do you want to do now?
>>
>>1844350
>Nobody could have imagined this in a 100 years, let alone 5.
I can agree with this pleb.
>>
>>1844439
>What do you want to do now?
Leave? I don't have anything else in mind.
>>
>>1844436
"You mean New Rome or whatever Caesar wants to call it.

Its not like I've been there since the Legion took over, and knowing their stance on ghouls it'd be a bad idea.

According to the newsreels Caesar is building his own little marble Roman city with a palace for him to live out his fantasies while the people are either slaves or slave owners."
>>
>>1844439
Ask dandan what she is interested in doing. This is supposed to be a date after all.
>>
>>1844439
Go on loot raid
>>
>>1844434
Alright here's my plan, and it will only use one of our Construction actions.
>As soon as the power issue is solved expand the railway to connect it to our outposts like Trona and Newberry.
>Then build a Cold fusion reactor, Universal disintegrator, War Factory, Robot Factory and whatever else we need to make the outpost into a city.
>The build robots, tons of robots.
>Repeat till all outposts are cities.
>>
>>1844461
Some of your outposts are admittedly poor candidates for robotic growth having little in the way of metallic resources. If you did get water to them however, be a great way to get some people to live there.

If only you knew of a place with lots of free people to win over and a means to get them past being surrounded by the Legion and NCR
>>
>>1844465
>Some of your outposts are admittedly poor candidates for robotic growth having little in the way of metallic resources.
That's why the Universal Disintegrator is part of the construction list, with that and extra power we can just generate metal from energy.
>>
>>1844453
Dandan says she is enjoying being here and learning of the NCR and has already learned much.

She'd like to stay some more, at least until the end of the month, and live among the people to improve her knowledge and ability to blend in and develop a believable alias.

You consider you could help her with that, teach her local idioms, common knowledge, stuff you know.
>>
>>1844465
>If only you knew of a place with lots of free people to win over and a means to get them past being surrounded by the Legion and NCR
Montana?
>>
>>1844465
You mean northern wasteland and teleporter pads?

>>1844451
So NCR hasn't taken over New Vegas yet?
>>
>>1844477
>So NCR hasn't taken over New Vegas yet?
That's a good thing, it means we can still take over New Vegas easily.
>>
>>1844439
I kinda want to find out what happened to people who went to PCA
>>
>>1844472
Ill vote for that
>>
>>1844481
They live with us now or died in the desert I think but it could be the NCR is doing evil shit. To be frank this is just proof we should get round to setting up an official way of joining our nation and shit.
>>
>>1844485
Set up a bureau of immigration in NCR? We should have set up an embassy long time ago.
>>
>>1844461
FINALLY, we are getting where people understand the advantages of the replicator tech. Literally unlimited. I also support your plan of building tall in our area. The desert is very defensible and when we get the power sorted we can literally make whatever we want. Add to power and we could start drilling the earth for a liquid stream of raw matter to feed to the robot forges. Think Starforge.
>>
>>1844483
1 for this
>>
>>1844502
I'll vote but we stay eith her
>>
>>1844472
I'd agree to that, meanwhile we can spread the good word of the Phoenix commonwealth and get some of the scavengers and shit to come with us while doing the dangerous type 3 jobs. Maybe buy some more NCR books and shit.

>>1844488
Agreed. We should probably also combat this "the phoenix is the enclave" propaganda by pointing to our equal rights for ghouls and super-mutants as well as our ability to restore their memory of before they were exposed to FEV which should get them interested in joining.

Add in the free food / water, alcohol ration, education, medicine, housing and guaranteed robotic house-servant (attached to the house, not to you admittedly) and we'll be swimming in people.
>>
>>1844500
>>1844461
Might want to talk to your generals, brain on this concept.
>>
>>1844488
Supporting.

>>1844483
Also supporting, as long as we scout and scheme instead of just playing farmer. We still have to figure out their medical tech (where is the shuttle/ Doctor core) and weakspots for sabotage when we invade. Not to mention lots of good tech and goods to steal and dissident ideas to plant.
>>
>>1844510
>(where is the shuttle
Why are anons so convinced it's the shuttle and not Crypto?
>>
>>1844506
I swear QM if this is you weaseling your way out of this again.

>>1844505
Just have to make sure the people are useful/not spies too. Could build a small bunker with a hidden teleport pad and a nuke in case of emergency and staff that with a few robots and some followers who can evacuate by teleport when shit hits the fan.
>>
>>1844515
Federation shuttle and Federation doctor. Seems pretty cut and dry to me.
>>
>>1844510
>where is the shuttle/ Doctor core
Probably in one of their secret research facilities we need to find, steal from and destroy in that order.

Personally I'd advise that this could most easily be achieved by kidnapping a high ranking NCR official / officer and using our memory reading augment to peer into their past and see if we can't discover something useful like locations, access codes and such. If nothing else we disrupt their government.

>>1844515
The hologram (the uniform was star trek shit) and the hypospray seemingly but I admit those could both be Zetan tech.
>>
Rolled 47 (1d100)

>>1844510
Hmmm
>>
>>1844488
That and trade caravans.

Time to break out of our isolationism.

Civ action next turn should be establishing a formal embsssy in the NCR and obtaining trade rights.

Would it be worth doing this in Legion territory too?

Apart from making the Mojave green and building New Rome, it doesn't seem like the Legion has done much. They're very quickly becoming outclassed - that's what happens when you ignore tech I suppose.
>>
>>1844483
Yeah sure. Let's stay and try to find out more

don't forget to repopulate America
>>
>>1844521
Good thinking. I was also musing over the idea of creating a gene specific kill agent. Basically, a strand of code that, when it finds the target sequence, alters, for example, the ATP cylce-specific genes so they start coding nonsense. Effectively, gene targeted cyanide. We just have to get a sample of Oddball for this to work. Anybody up for some friendly trade talks?
>>
>>1844525
>Would it be worth doing this in Legion territory too?
I don't think so.
>>
>>1844526
>don't forget to repopulate America
Do you actually want to try this?
>>
>>1844516
Eh, my method for the immigration office is fairly simple: we connect ourselves to the NCR rail network and just run a train out every so often to a depot / hotel / outpost where we test new applicants and shit.

That or we send a convoy through the NCR in cars and shit every so often like some sort of recruiting gypsy band. A few soldiers perform feats of strength / skill, a cook offering our general food, a doctor / auto-doc people can use for free, free movies (projector and a small fusion cell for power shouldn't be too hard) and so on. This'd also improve our image in their eyes and shit.


However I'd argue we should be focusing on conquest of the Legion since we'd need the land and water of the NV region to support a truly massive population increase which is what I'd love to get for our efforts.
>>
Guys, the mini portal thing we developed for advanced tesla coils. If we put similar thing into our robots they should have unlimited range!

We should research this as next robotic research
>>
>>1844535
Most definitely.

But make sure the mood is right and all that
>>
>>1844525
What would you trade from them? We have the raw resources and anything they make we can replicate easier. We just, ourselves, go out and buy examples of goods and scan them in for replication back home.
>>
>>1844539
>If we put similar thing into our robots they should have unlimited range!
I don't think we'll be able to do that, that does give me similar ideas though.
Like for example, that particle cannon in the American base could benefit from the tech.
>>
>>1844531
Funny you mention that, I was considering biological genocide against the NCR.


See, we have the cure for the New plague and can get samples from the Boulder Dome of the actual thing. Which means we have the disease and the cure: which means we can expose the Legion, the MLA, the NCR and anyone else to it while remaining safe ourselves (robotic border guards and hazmat suits) and saving those who we want to.


It kills brahmin, humans and more or less anything else it encounters in 3 days (in the case of humans) while spreading insanely fast. Perfect for us.
>>
>>1844537
I approve of gypsy band thing. The question is if NCR will allow it.
>>
>>1844546
This.
>>
>>1844532
Why not?

Given that they're losing the war, it would probably be easier to convince people to join us?

>>1844535
Not with DanDan, out of all of our wives I think she alone can't afford the time off to be pregnant.

>>1844537
I'd throw my support behind the car convey rather than train. Make it a combination trade / recruitment drive.

We'll need the NCR's permission first though, hence why we need the embassy.
>>
>>1844547
Of course we can do that. Everything we have works by signal, doesnt matter where it comes from and if portals can work for brains, they can also work for robots.

Also, The Uplink, an unasssuming tank with a hoop of metal on it that can spin up and literally unleash a superweapon beam. VERY nice.
>>
>>1844549
I don't want to use biological warfare, just good old reliable mass robots for me.
>>
>>1844557
>Given that they're losing the war, it would probably be easier to convince people to join us?
I don't want to interact diplomatically with the Legion, i'm planning to conquer New Vegas.
>>
>>1844550
They have no reason not to and if worst comes to worst we can do it covertly once we've set up the other method I've advised in order to encourage people to join us.

We should also get them to recognise our people as what we were: we helped them save the Sunken city yet their News papers made no mention of the name of our state. They should make a official government statement apologising for this disrespectful treatment of us.

>>1844557
Mate as I have explained previously, trade is pointless seeing as you'd get just as good a deal on the border as you would in the middle of their cities thanks to their highly nationalised and regulated economy.

>>1844561
Why?
>>
>>1844546
What would we buy?
- old world goods which they've recovered
- more raw materials (steel / fissile)

The tcaravan is more about promoting the PC, the trade portion is just how we sell it into the NCR.
>>
>>1844559
>Everything we have works by signal,
Except the portals, they need 2 pads to work.
>>
>>1844565
>Why?
I already explained why in earlier threads, not gonna bother repeating that argument.
>>
>>1844564
This, we can offer them conditions for their surrender after we take their capital in a few hours and kill most of their soldiers without issue.

Then we make use of that huge area of land we've claimed and all the resources in it to support creating massive solar panel arrays and cold fusion generators before turning on the Texan bio-terror and then into Florida for that next general and specifically their actual command base.

After that we can expand south, east and anywhere else really.
>>
>>1844549
If we ever need large-scale death it seems very good. I fear it may have an effect of both being too potent as well as mutating to the point the vaccine no longer works if left to run too far or too long. We would need a deadman switch first before large scale deployment.

>>1844550
Lets be proffessional. Not a circus show but an expo of shit we have. We could have the talking autodoc, VR pod and salient beef. Also add some intimidating robots and a few soldiers to awe and we should be good. No need for making a fool of ourselves.
>>
>>1844564
The Japanese still had an embassy in America the day of Pearl Harbour.

Opening up an embassy doesn't commit us to anything, it just provides more diplomatic options and cover.

>>1844565
As I mention here >>1844566 the main goal of the caravan is promotion of our state to the people of the NCR, the trade is just how we have to frame it.

Focusing on old world goods allows is the pretext of visiting specific locations within the NCR as well, as these goods wouldn't be available everywhere.
>>
>>1844574
Fair enough but it would greatly ease our problems since it would eliminate essentially every other faction thanks to them relying on humans for most things.

Still, we can revisit the issue once we have a sample of the virus and are a fair bit stronger or are about to lose to any of the other factions.
>>
>>1844566
>- more raw materials (steel / fissile)
We only harvested 5% of the Divide and i'm planning to get near infinite resources with the Universal disintegrator, i don't think trading with the NCR for raw materials will be worth it.
>>
>>1844577
>Lets be proffessional. Not a circus show but an expo of shit we have. We could have the talking autodoc, VR pod and salient beef. Also add some intimidating robots and a few soldiers to awe and we should be good.
I kinda feel like that's too much valuable tech to bring.
>>
>>1844581
>Opening up an embassy doesn't commit us to anything, it just provides more diplomatic options and cover.
Still don't want to do it.
>>
>>1844569
Yes, we would have to build an uplink bot (indifferent from the rest) or fit every bot with an uplink. Wouldnt be easy but would eliminate any and all weather or terrain obstacles. That includes underground.

>>1844566
How many goods do you want to get? Remember, we only need samples, not bulk. As to resources, we currently have the Divide and NV is soon to follow. Not to mention if we actually start putting time into replicator tech again we can have all the resources we want.
>>
>>1844577
True but if we take the Boulder Dome we will have 3 ZAX's including the one we built. Seeing as Diana managed to create a cure with just her limited resources and a single ZAX, 3 should be able to do it far quicker. Especially with the various scientists we have to support in such an action.

>>1844581
I suppose but that is under the assumption they don't want us to travel their lands. However if that were the case I suppose I could support it but I'd point out they have no reason to agree seeing as, as I mentioned, they offer the same deals everywhere so they'd ask why we felt this was necessary and probably know we have an ulterior motive.
>>
>>1844588
>Yes, we would have to build an uplink bot (indifferent from the rest) or fit every bot with an uplink. Wouldnt be easy but would eliminate any and all weather or terrain obstacles. That includes underground.
Hold on i got lost, what exactly is your idea?
>>
>>1844586
Valid argument, that can be redone but the point is that we should be professional about it. Strict discipline but friendly.
>>
>>1844591
You need a portal on the sending and one on the recieving end. This works as a transmitter in the brain pen and a reciever in the lobo skull. Both ends have a small portal for data transfer. We basically use the same idea and build an uplink into bots (whether every single one or just spread out is unimportant for this argument). This gives us signal with the bots wherever they are at (whether underground or in space, in a radstorm or under the sea) and whats better, this means there is no signal lag when we transmit to the other end of the continent.

>>1844589
I agree with more ZAX, no question about it. I just mean we have to work on the disease before we let it go.
>>
>>1844608
The disease is ready for release: deadly, highly transmittable and we have the cure and the resources to produce a new one as needed. All the while being able to secure our borders using robots who can't get infected.
>>
>>1844608
>>1844616
You guys are forgetting about what our companions will think about the use of bioweapons.
>>
>>1844616
No I mean that the disease itself could take on new traits over the time it spreads. This could lead to the vaccine being inefficient. This would leave our population vulnerable to it too. I agree it is a VERY GOOD thing to hold over the enemy, especially when we can place vials of the stuff hidden in cities, but at this point it would be illadvised to set it loose. Spend some bio actions to engineer it into a controlled weapon rather than a natural disaster.
>>
>>1844608
>You need a portal on the sending and one on the recieving end. This works as a transmitter in the brain pen and a reciever in the lobo skull. Both ends have a small portal for data transfer. We basically use the same idea and build an uplink into bots (whether every single one or just spread out is unimportant for this argument). This gives us signal with the bots wherever they are at (whether underground or in space, in a radstorm or under the sea) and whats better, this means there is no signal lag when we transmit to the other end of the continent.

Do you realize what you've just done?

You fixed the Subterranean communication problem. You're a fucking GENIUS!
>>
>>1844621
True I suppose...on the other hand, they'd agree to using them on the MLA and I think we can justify the NCR super soldiers (they share a blood type amongst other things, make it a targeted virus and they drop dead).
>>
>>1844627
>they'd agree to using them on the MLA
That'd still kill the MLA children, which would royally piss our companions off.
>>
>>1844626
Heh, see anons. Sometimes you can be clever.

Going out to eat, so be back in a few hours but definitely more fast turns when I come back
>>
>>1844621
Then we dont tell them we plan to kill everyone. Rather it will be a last resort to protect ourselves if shit hits the fan. QM also has this tendency to tell all our bad ideas to the people, rather than keeping it inner monologue. We can fabricate it quietly and distribute it quietly as well (we have people who are onboard with that) and then, when the need arises, inform our people we have a doomsday weapon. Also tell it to our enemies but dont go further than "it kills a lot".

It is actually easy if you control the flow of information. Which is something we should be doing all the time.
>>
>>1844637
>Then we dont tell them we plan to kill everyone.
Yea no, not agreeing to using bioweapons.
>>
>>1844627
This is also a very good point. We already have the disease, we just have to add a targeting mechanism to it. This should be childsplay for our bio AI. Now, how to get a piece of Oddball? If we just punch him so hard a tooth gets stuck in our fist is that ok?
>>
>>1844639
You do realize this would be the best way to deter the other powers from swallowing us? Even if we wont actually use it? We have no reason not to develop it. We can not spread it out in NCR but having it is a pure win. Especially if a targeted variant can be made for Oddball and the NCR supersoldiers. That would be a literal KO for the NCR and an easy victory for us. And since none of the supersoldiers seem anything other than fanatically loyal they will die anyway. Better they die before our assets do.
>>
>>1844639
Good to keep it as a last resort.

We should inoculate our population with all of these vaccines at some poking though..
>>
>>1844648
>You do realize this would be the best way to deter the other powers from swallowing us? Even if we wont actually use it?
I don't care i plan to deter the other powers another way.
>>
>>1844649
Yop, QM said when we have an actual hospital we can do inoculations and modifications for free.
>>
>>1844652
What way? Also, is there any reason, besides moral, you are against this? Keep in mind containment problems is not a valid argument. We are beyond the point of shitty security measures.
>>
>>1844657
>What way?
Robots!
>>
>>1844657
> We are beyond the point of shitty security measures.

Humanity's at its fucking finest before dying yet again.
>>
>>1844662
Thats not really a plan. What I mean is that we have a big "Game Over Man" button we can press if someone decides we are grub and we dont have the bots to resist (the NCR currently). We will ofcourse continue on with bots and the Disease wont be Plan A but it will be Plan Omega when everything else has gone to shit and we have just one way out of being dead. That is the idea behind it.

Also to murder Oddball to death.
>>
>>1844634
Welp that is OP confirming that it works. Underground, long-range and more or less every other form of communication problem solved, now and forever.

>>1844631
Eh, the children are slavers in training.

>>1844653
We really need to get round to building a hospital.

>>1844662
Which will take years to reach a point where they'd actually struggle to roll over us. Seeing as they have such a huge numerical advantage.

Let me put it this way: if we had 70000 securitrons, 30000 assaultrons, 10000 TACTs and a fuck ton of other things, I'd agree we could do conventional military warfare. As it stands? We'd be lucky to beat the Legion in a straight up war quickly which is why we are going to strike from somewhere they won't expect, rapidly expand our forces while holding the line and then push out.
>>
>>1844670
Dude, if we want it MAXIMUM SECURE we can literally make a sealed container which we permaseal in 10 other containers and the only way in is a teleporter, to which all the codes/wavelenght guides are known only by us. This is stupid overkill and we can do it easily. This was my point. That leakage and accidents is no problem.
>>
Also, this guy and this video specifically is very important:

https://www.youtube.com/watch?v=8Pmgr6FtYcY

Seeing as he is talking about what fusion power, specifically non-cold fusion (since it seems unlikely to exist in real life) would allow for a civilisation.
>>
>>1844678
See, that type of thinking is what makes me believe it won't work. Because you say it 'can't' happen and ignore the possibility of it actually happening.
>>
>>1844680
Oh hey! you watch him too?
>>
>>1844675
>Let me put it this way: if we had 70000 securitrons, 30000 assaultrons, 10000 TACTs and a fuck ton of other things, I'd agree we could do conventional military warfare.
Nah, we don't need those numbers to beat the NCR.
What we can do is build a tunnel network and then customize our robots to be effective anti armor and anti air, with that we eliminate the NCR's one way they can reach us since their soldiers certainly can't cross the dessert on foot.
>>
>>1844680
This was basically what I was pushing for with QM. Got the impression that QM wast onboard with "IRL heresy". A good example was the ideas of fusion and the role of Fe in the nuclear binding energy. Supposedly, Fe gives energy on splitting and IRL physics is moot. Hence my reluctance.

If you have any concrete ideas I am happy to support it. We should be able to make a fusion reactor and just blow up from there on.
>>
>>1844693
>We should be able to make a fusion reactor and just blow up from there on.
We already have a Fusion reactor.
>>
>>1844686
>their soldiers certainly can't cross the dessert on foot.
Not so sure about that. Brahmin and stonemen can carry lots. Also keep in mind this is a pretty big IF on if we can kill everything at once before it bites us in the ass. Especially a question of can we even get there undetected.

The bioweapon MAD is better for deterring.
>>
>>1844699
>Brahmin and stonemen can carry lots.
Irrelevant, it's a god damn desert.
>>
>>1844697
I meant make a big one. Also, do you mean the one in the military base or do we have others?

By the way, the energy output of a big enough fusion reaction is so stupendously large it could feed the whole of NCR. And it would even be that big.
>>
>>1844693
Actually if I recall, you were attempting to explain why Chinese Hot Fusion, something you haven't discovered yet, shouldn't work the way the Chinese records indicate it works, by comparing it to actual fusion like American fusion technology functions.

Cold Fusion definitely functions on our IRL fusion principles, mostly.
>>
>>1844703
>Also, do you mean the one in the military base or do we have others?
The breeder reactor, i think that's a fusion reactor.
>>
>>1844700
What do you mean irrelevant? The whole of the NCR got their supply lines for the Mojave by brahmins. If the whole nation decides they want us dead we are dead. EVEN with the numbers >>1844675 wrote unless we can magick something out of our ass. Something like a MAD solution, for example.
>>
>>1844707
>What do you mean irrelevant? The whole of the NCR got their supply lines for the Mojave by brahmins.
It's a fucking desert man, it would be ridiculously expensive for the NCR to bring supplies by Brahmins to their troops since they would need water, how hard is it to understand that?
>>
>>1844705
So are you saying that with the application of the laws that govern IRL fusion we can make a "hot fusion" reactor that has comparable outputs to theoretical ones IRL? Since last time I got the feeling you were not to keen on letting us run wild on this. If I am mistaken I retract my statement and will get to research.

>>1844706
As in Fallout fusion or IRL fusion? I got the feeling it spat out radioactive waste and that it wasnt a fusion reactor but a IVth gen fission one.
>>
>>1844710
>>1844707
AC/APC's or implates like us where they can store water but just drink more on average.
>>
>>1844714
I'm saying that Cold Fusion or "Normal Fusion" (which is hot but not the Chinese Hot Fusion) has similarly comparable outputs to theoretical ones IRL. Cold Fusion just makes more sense though than normal fusion.

"Chinese Hot Fusion" blows them both out of the water, but is weird and strange and from description doesn't even sound fusion. It's more like the Mr. Hyde of Fission Dr. Jekyl.

Chinese Hot Fusion =/= Normal "hot" Fusion (i.e. fusion that isn't Cold Fusion)
>>
>>1844715
>AC/APC's or implates like us where they can store water but just drink more on average.
That would make crossing the desert easier if they had such an implant, but not easy, we can certainly harass them to make them expend more energy and consume more of that stored water.
>>
>>1844710
Going roughly by the map, Id say its about 200 km from lush green california to bigMT. With an average travel distance of 20 km/day (this is not forced march but regular movement) we would win about 8 days of time. This means that while our bots are all over NCR space the army needs another week to reach us. And a weeks water rations are not that big. Especally considering brahmin caravans, roadside water (which dirty, can be used by supersoldiers and beasts) and personal carrying capacity. This means a week where we frantically hope our bots get home before the NCR does and that may not even be enough to put up a decent resistance.

This is my point. The desert is good but not omnipotent.
>>
>>1844723
>Going roughly by the map
Can you post that map?
>>
>>1844723
Also why the fuck would our bots not be home?
>>
>>1844721
So cold and "hot" fusion in game are comparable to IRL fusion, whereas Chinese fusion is magitech?
>>
>>1844730
Who knows what the hell the Chinese are doing.

But yes.
>>
>>1844683
Yeah, he's good for "hard sci-fi" science and shit.

>>1844686
>Nah, we don't need those numbers to beat the NCR.
The NCR have armies of tanks including an entire Division of pre-war laser tanks. Not to mention their supersoldiers, combat trains, air force, robots and sheer population. We'd be able to hold the line with those sorts of numbers but I wouldn't say victory would be quick.

>What we can do is build a tunnel network and then customize our robots to be effective anti armor and anti air, with that we eliminate the NCR's one way they can reach us since their soldiers certainly can't cross the dessert on foot.
They have a mechanised army, an airforce with a nearby airbase and robots. They can reach us no bother.

>>1844693
>This was basically what I was pushing for with QM. Got the impression that QM was onboard with "IRL heresy". A good example was the ideas of fusion and the role of Fe in the nuclear binding energy. Supposedly, Fe gives energy on splitting and IRL physics is moot. Hence my reluctance.
Yeah I know, I admit that worries me for how this universe will function as we start drawing larger and larger conclusions / needing more detailed laws of physics. Shit might get too complex but I trust we can manage.

>If you have any concrete ideas I am happy to support it. We should be able to make a fusion reactor and just blow up from there on.
Primarily? Take NV, connect all the Vault reactors to a central non-fissile replicator and start mass producing anything we need to civilise the region like automated defences and additional robots before producing additional cold fusion reactors to turn the water of the good springs aquifer and the river that feeds the Hoover dam into power which we can process via the replicator into yet more robots and such.

Repeat until the region is industrialised and we have the forces to continue onward into the Legion.

>>1844729
They are needed to conquer NV.
>>
>>1844729
You meant for a smaller force of AT bots to take out enemy armor. This means our bots are out in the world killing shit nd wont be home for a while.

Also google maps Las Vegas. Seeing as we are to the east-southeast from it its about right.
>>
>>1844735
>>1844736
>They are needed to conquer NV.
God dammit this argument is pointless, you guys are just saying whatever you want.
>>
>>1844741
Then give me your plan. Currently it seems you are getting butthurt for no reason.

The bioweapon MAD option would save us in dire peril. This is the point (also to engineer stonemen pox and Oddball SuperHerpes)
>>
>>1844741
What? We've been planning to invade the NV region for fucking days now!
>>
>>1844743
I already gave it.
>>
>>1844744
>What? We've been planning to invade the NV region for fucking days now!
I know, i'm planning to invade it too!
>>
>>1844747
Then why are you acting as if us saying that is where the robots will be is some fucking surprise?
>>
>>1844749
>Then why are you acting as if us saying that is where the robots will be is some fucking surprise?
Because i'm currently talking about how we'd defend ourselves from the NCR, not invading New Vegas.
>>
>>1844745
You said "robots" and "tunnel and do AA/AT". If this is it I suggest you reread the point about manpower crossing the desert and if there was more please link so I can aquaint myself.
>>
>>1844752
And so are we. I don't see your point with this non-sequitur of a post.
>>
>>1844755
Mate our own soldiers hard a difficult time marching through the desert, it's from that that i assume the NCR will have the same problem once we take care of the Vehicles and aircraft.
>>
>>1844756
>And so are we.
Then why did you suddenly mention New Vegas in an argument that's not about New Vegas?
>>
>>1844760
And they made it on their own. If the NCR decides to throw their weight behind attacking us we are dead any which way you look at it. The bioweapon could delay that prospect. Perhaps even idefinitely.
>>
>>1844770
Bio weapons are not the answer in any fashion.
>>
>>1844770
>And they made it on their own.
With support from us, cut off that support, which i describe in my plan, and the NCR troops suffer greatly crossing the desert.
Doesn't matter if they have brahmin, they need water too and we can preform harassment strikes to remove those water brahmin.
>>
>>1844774
Again, is there any reason, other than moral, that this does not sit wel with you?

>>1844776
What I am trying to get at is that even IF we somehow kill every piece of tech they have. Even IF we can delay their advance. Even IF we raid them. They, at this point, WILL reach our city. They WILL have the manpower to kill everything and our bots will be far far away. Unless you come up with a concrete plan that adresses these issues the option wont succeed. If you have a plan that has a good chance of killing the NCR troops before they reach us without us having enough robots for a battlefront deployment I will be happy to listen but currently it simply wont work.
>>
>>1844769
Because most of our military will be fighting the Legion for the foreseeable future soon since we plan on securing NV which means that they'll be in NEW VEGAS not NEW WASHINGTON or perhaps even further into the Legion.

Do you see our point now? They won't be available for defensive actions unless you want to lose our land against the Legion too.

>>1844774
Oh please Bioweapons would solve all of our problems were it not for the ethics of the matter.

>>1844776
You assume that we can strike against them with impunity.
>>
>>1844791
>What I am trying to get at is that even IF we somehow kill every piece of tech they have. Even IF we can delay their advance. Even IF we raid them. They, at this point, WILL reach our city.
No they won't, you are completely disregarding my argument.
>>
>>1844791
A wild virus or Bact set out into the world would most likely mutant. Even moreso considering FEV is still in the air and so is alot of radiation. I'm well aware we can have fail safes and all that but with these dice like that... its a risk that should't be taken unless its a game over anyway.

>>1844794
>Yet again thinking Morals cares to a guy who supports the Enclave in all its actions.
>>
>>1844794
>Because most of our military will be fighting the Legion for the foreseeable future soon since we plan on securing NV which means that they'll be in NEW VEGAS not NEW WASHINGTON or perhaps even further into the Legion.
Personally i think if we're already invading New Vegas we'd already have enough robots to last against a NCR offensive for quite a while.
>Do you see our point now? They won't be available for defensive actions unless you want to lose our land against the Legion too.
Nope, you are assuming we'll trow all our robots at the Legion.
>>
>>1844795
He is right though. We can eliminate every car, tank, plane and train they have. Fact is that a human can carry enough water for far more than themselves which means that, even if it takes thousands, they can sustain a attack against us.
>>
>>1844804
>Fact is that a human can carry enough water for far more than themselves
Doesn't matter if they are consuming that water twice as much at the least.
You are severely underestimating how hard it is to cross a desert.
>>
>>1844795
How?? You say we somehow kill all their tech in one fell swoop and then be back home in time for dinner and battle on the morrow. What I said was I want a more detailed plan than this and you are not giving one. This seems to me, you are "feeling" this would work instead of proving it. If you have a master plan I am happy to hear it.

>>1844794
>You assume that we can strike against them with impunity.
Also this very much.

>>1844794
>Oh please Bioweapons would solve all of our problems were it not for the ethics of the matter.
And this.
>>
>>1844807
>You say we somehow kill all their tech in one fell swoop and then be back home in time for dinner and battle on the morrow.
No i'm not, if you were actually literate you would know that's not my plan at all.
It's guerrilla warfare, my plan is guerrilla warfare.
>>
>>1844799
And this is a valid point. As I said myself, it would be ill advised to use it before we can be sure it is containable. I agree that the risks of FEV and random mutation are big but it is also a point thta we can counter it. Especially by reducing/limiting the reproductive cycle of the disease.
>>
>>1844811
Possibly but that doesn't stop nature doing what it does best, Fucking everything you want because it decides 'lolno' Maybe like aids where it dies out once its exposed to the air?
>>
>>1844800
>Personally i think if we're already invading New Vegas we'd already have enough robots to last against a NCR offensive for quite a while.
Nope. Current strategy focuses mostly on creating assaultrons for their close range / urban combat abilities backed by a moderate increase in Securitrons and as many TACTs as we can for computing power and artillery weapons.

>Nope, you are assuming we'll trow all our robots at the Legion.
Not all. MOST. Fact is that if we want to be able to get NV when the opportunity comes, we will need to strike soon before the MLA or the NCR gains the upper hand against the other any more than it already has and even if we did have all of our robots every single last one and they were perfectly equipped for anti-tank and anti-air work I doubt we would win.

>>1844806
Not really.

>>1844809
Guerrilla warfare when they know where our settlement is, they can reach it at walking pace in seven days, they have vastly superior numbers and productive capacity? You are insane.

>>1844811
Actually FEV would most likely render the virus a non-issue since it would stop being able to reproduce.
>>
>>1844809
So back to butthurt. If we go guerilla, that leaves the NCR mith many, MANY vehicles to use to cross the desert. Even if we destroy all of them by the time they get to NW we are still fucked.

My problem is you are not giving a plan but bulletpoints. No way to ensure victory but an idea of how it could be done. This is why I have a problem.
>>
>>1844813
Then initial expose would be hard, as well as the dormancy would need to be increased but that is a good option. This is what I want.

>>1844814
>Actually FEV would most likely render the virus a non-issue since it would stop being able to reproduce.
Although IRL that could be the case, fallout being Fallout means it will blow up in our face on a roll lower than 30.

>>1844814
>Guerrilla warfare when they know where our settlement is, they can reach it at walking pace in seven days, they have vastly superior numbers and productive capacity? You are insane.
And this.
>>
>>1844814
>Current strategy focuses mostly on creating assaultrons for their close range / urban combat abilities backed by a moderate increase in Securitrons and as many TACTs as we can for computing power and artillery weapons.
Your current strategy anon, that's your current strategy.
It's similar to mine but i plan to use Subterranean APCs to have assaults take over important power plants, then we just fortify those positions and transport Loader bots so we can build Universal Disintegrators and generate a bunch of metal to make more robots.
>>
>>1844824
No, that is the strategy that we all agreed on in terms of what to build.

What you are discussing is the shit I suggested about using the legendary tunneller to check if we can reclaim the vaults in the region before we attack and creating a tunnel exit near the Dam.
>>
>>1844815
>So back to butthurt. If we go guerilla, that leaves the NCR mith many, MANY vehicles to use to cross the desert. Even if we destroy all of them by the time they get to NW we are still fucked.
They can't even throw that many vehicles at us since the other Factions will still draw their attention! You are think of the NCR as this super faction that can cover the entire desert in tanks.
>>
>>1844826
>No, that is the strategy that we all agreed on in terms of what to build.
When?
>>
>>1844827
Seeing as what QM writes about them, that is about accurate. (i jest) But you still miss the point. This plan has too many holes in it and the NCR is too large and too close.
>>
>>1844830
When we got the assaultron designs, we agreed that they were far better than any of our other designs for taking cities.

Then two other anons proposed squad layouts for city taking and had a minor disagreement. Essentially ending in a squad of assaultrons and a few other robots and a squad of other robots and a few assualtrons being the two distinct groups.
>>
>>1844835
>This plan has too many holes in it.
Not really.
>>
>>1844836
>When we got the assaultron designs, we agreed that they were far better than any of our other designs for taking cities.
>Then two other anons proposed squad layouts for city taking and had a minor disagreement. Essentially ending in a squad of assaultrons and a few other robots and a squad of other robots and a few assualtrons being the two distinct groups.
I know.
I was that anon!
>>
>>1844842
Then you should be well aware that no one disagreed that that was our best method and thus that was the accepted one.
>>
>>1844844
>Then you should be well aware that no one disagreed that that was our best method and thus that was the accepted one.
But if i recall correctly, we never agreed on the plan described here >>1844814
Hell i never head of that strategy before now.
>>
>>1844837
Then tell me how you plan to take out enough NCR equipment fast enough so it wont be a problem (assume they are attacking us), how you plan to reduce their water during travel and how you plan to manage the defence on NW (keep in mind the bots are out of town).

And give me numbers, not "more" or "less".
>>
>>1844848
Wait, nevermind, i have heard that "Strategy" before, however we never hashed out a plan of attack for New Vegas.
>>
>>1844848
Artilery is an essential component of any army and to be frank we need to strengthen our indirect and heavy fire element to eliminate any defences the Legion will have. Thus the TACTs should be equipped with artilery equipment. Not to mention needing more to control the robots.

The securitrons are effective outside of cities on open ground which most of the Mojave is. So a significiant number of them are needed too but not as much as the assaultrons who will seize the city and buildings.
>>
>>1844849
Nah fuck it, i'm tired of arguing with you.
>>
>>1844854
So much of your plan then. Bioweapons it is.
>>
>>1844857
>Bioweapons it is.
Nope.
>>
>>1844859
You can have your opinion and Ill have mine but you failed at convincing me of your plan. Bioweapons is the best assurance we have that someone wont stomp us.
>>
QM are you still here?
>>
>>1844878
Probably took a break so bio obsessed anon can finish arguing with Bush level planning anon (Ie it will work because it will work number and reality don't matter) .
>>
>>1844887
>Ie it will work because it will work number and reality don't matter
Hey, it's not like i can give numbers when i don't know what numbers the NCr would send and what numbers other anons are comfortable with.
>>
>>1844887
kek

Also he should be eating now or something. Did promise many fast updates though.
>>
Hey just popping in to ask if our forces are still predominantly composed of robots vulnerable to simple EMP devices, while at home we struggle with a lack of power and windows?
>>
>>1844911
Yes.
>>
>>1844911
Same old same old.
>>
>>1844911
Hey now, we've got windows being taken care of and our robots are not vulnerable to simple EMP devices seeing as it takes either a direct contact EMP mine or a massive Tesla truck to fuck them over.

As to the lack of power, we've been expanding it and everything else lately and will be expanding it much more shortly.
>>
>>1844891
You realize the desert and guerilla warfare aren't some end all solution right? People have been fighting through deserts and guerilla warfare since national level war has existed. And they did it with waaaaaay less tech and numbers than the ncr has. Especially considering the Mojave isn't even a large desert and is pretty tame as far as deserts go. The desert would claim some soldiers due to the heat and less water than normal (I say less because unlike real deserts like the Sahara it actually has a fair bit of water) but we are talking like <1% casualty rate due to natural occurrences. It would make the troops fucking miserable but as long as they have the supplies needed (which Yaunker is by no means dumb enough to send them without) they wouldn't have much trouble getting through other than it sucking Donkey balls in the soldier's opinions. Also just saying we disable their vehicles and planes doesn't actually do that. That requires a massive amount of targeted raids which requires heavily trained black ops level soldiers in large amounts to hit the various bases containing these vehicles. The ncr isn't some god level faction but compares to our current strength they may as well be.

Now if you want a real plan. Make the desert into a real death trap. Complete with mapping out deathclaw nests to stir up when the ncr soldiers get anywhere near them. Destroy/poison/move any and all water sources in the most likely paths of the Marching army this includes the most overlooked water source, cactus. Random mine fields,etc. It would take a shit ton of work but there are some very good options to deter the ncr from making an invasion without using bio weapons.
>>
>>1844929
And for the record I am 100000% against the virus. Mass man produced virus never works out well ever in any game (which this is) or story.
>>
>>1844937
Actually they have on multiple occasions. For example Distant worlds.
>>
>>1844929
>You realize the desert and guerilla warfare aren't some end all solution right?
I know but they would demoralize and weaken the NCR troops enough that it would make taking them down with robots easier.
>Also just saying we disable their vehicles and planes doesn't actually do that. That requires a massive amount of targeted raids which requires heavily trained black ops level soldiers in large amounts to hit the various bases containing these vehicles.
That's not what i meant by "Disabling their vehicles" i meant we would use Anti-armor and anti-air robots to destroy vehicles before they could reach deep into our lands.

>Now if you want a real plan. Make the desert into a real death trap. Complete with mapping out deathclaw nests to stir up when the ncr soldiers get anywhere near them. Destroy/poison/move any and all water sources in the most likely paths of the Marching army this includes the most overlooked water source, cactus. Random mine fields,etc. It would take a shit ton of work but there are some very good options to deter the ncr from making an invasion without using bio weapons.
YES! This was exactly what i was thinking of and i wish i wasn't tired so i could have mentioned such tactics earlier.
>>
>>1844940
Never played that game but Google turned this up as the first result
https://steamcommunity.com/app/261470/discussions/0/523898291488270624/
>>
>>1844957
>That discussion topic.
>That first comment.
This is funny to me.
>>
>>1844943
>YES! This was exactly what i was thinking of and i wish i wasn't tired so i could have mentioned such tactics earlier.
Then make a plan and present it, instead of getting butthurt.

>>1844940
Id add Deus Ex to the list as well. Not to mention other 4x games.

>>1844957
And that is why we wont release the unmodded version. Countermeasures as well as safeguards are to be put in place before mass use is thinkable.
>>
>>1844977
>Then make a plan and present it, instead of getting butthurt.
I already presented my plan asshole.
>>
>>1844980
Ok dude, calm your tits please. Reread what >>1844929 posted, think about what the message was and then come up with an actual plan. Until then, drink tea, sleep or eat or whatever gets you to calm down.
>>
>>1844977
Either way just too much shit that could go wrong in my opinion. Way too easy for it to backfire on us.

I would actually think it acceptable to Build as a deterrent and just never actually use it. But the people in this thread I don't trust not to just say fuck it and use it because "kek why not" ergo why I am at my stance of fuck no don't mess with the virus at all.
>>
>>1844922
Oh ho! Progress!

Did we ever seize those EMP rockets? You know the ones that could allow an invading army to cripple us?
>>
>>1844986
>Reread what >>1844929 posted, think about what the message was and then come up with an actual plan. Until then, drink tea, sleep or eat or whatever gets you to calm down.
For fuck sake.
Here my plan, build a tunnel network across our land to allow rapid movement of our robots, make anti-tank and anti-air robots and then set up ambushes for NCR vehicles with mines and shit so they are forced to cross our desert on foot. As the NCR troops march periodically harass them to make them more exhausted, make sure to deny them water sources by guarding them or setting up ambushes.
>>
>>1844957
Aye that is the bio-weapon I am talking about. It performed exactly as expected the only time it was deployed in standard galactic history (although the player can develop and deploy an improved version of it). Completely destroying the population of the great invader and preventing galactic civilisation being wiped out, by wiping out all interstellar civilisation. A fair trade for such a rushed bio-weapon project.

Seriously, the threat they were up against that virus was propose to combat? They burn worlds. Crack planets. Turn entire civilisations into asteroid belts.


First time they showed up in my galaxy? I gathered my entire army. All of my fleets. Every single military ship including a few prize vessels from a war and bombarded their only planet for months. I sent down my entire army of elite soldiers, tanks, special forces and saw them wiped out by the mere civilian population. During the entire time we bombarded their planet, their population still grew.

Then...then their war fleet arrived. They cracked my only world in the system, killed my entire fleet with their titan class vessels and after that the war turned against the entire galaxy. A single world: managed to resist the entire galaxy.


Trust me, that virus wasn't virulent, deadly or infective enough.


>>1844993
Aye we did and found a cold fusion reactor in that base along with a few prototype tanks from the pre-war military including a plasma tank. Plus a american war factory and a large amount of automated defences.
>>
>>1844993
>Did we ever seize those EMP rockets?
Yes, we haven't researched them yet though.
>>
>>1845000
Here's more.
Build pop up camouflaged turrets across our territory too, maybe make some EMP mines and hijack their tanks with assaultrons.
Make a NOD bike design for hit and run attacks against their vehicles, use burrowing roboscorpions to ambush infantry.
Maybe use harassment raids to force soldiers into the path of predicted storms to make their march hell.
>>
>>1845017
These are all good deterrences. But I am still with the others in that if the ncr is 100% determined to fight we would lose. We need deterrence that is able to be seen as well. So it lets them know hey you may win but we are gonna make you bleed like a fucking geyser to do it.
>>
>>1845017
We can make flying drones too, like the Midwestern BoS's eyebots or a smaller vertibird.
http://cnc.wikia.com/wiki/Venom_(Tiberium_Wars)
Did i really have to explain how to preform guerrilla combat? I would imagine this is standard details any anon could have come up with.
>>
>>1845000
1) How do we strike down enough vehicles in time?
2) How do you deal with the provisions they brought with them?
3) With what forces will you defend NW?
4)What is the plan when the 100k strong army reaches us?
>>
>>1845026
>But I am still with the others in that if the ncr is 100% determined to fight we would lose.
Yea but good thing they won't be 100% determined since they would still have the MLA and Legion to fight.
>We need deterrence that is able to be seen as well. So it lets them know hey you may win but we are gonna make you bleed like a fucking geyser to do it.
Strike them back home with subterranean APC's? Or maybe a Satelite strike since we know the Spy satellite went past California.
>>
>>1845017
>1845017
This is better but, again, what >>1845026
said.
>>
Look, the NCR ain't gonna be a threat to us directly shortly at least for a little while. Seeing as the MLA are going to fuck them up or the MLA are gonna get fucked up, one of the two.


So our goal should be to take advantage of this by taking over the Legion and, depending on how far back they push the NCR, salvaging the NCR's ex-lands for technology and shit. Possibly even taking over it and claiming to have held it against the MLA should the takeover the region around there.
>>
>>1845038
I also think positive public relations are a must including an embassy. It gives them less excuse to start shit with us. Especially since soldiers are way less likely to cooperate with attacking a friendly nation than attacking some isolationist group
>>
>>1845026
A lot of attention has gone to artillery. But artillery by itself is insanely vulnerable both to sabotage and counter artillery strikes.

And the NCR loves its rangers doesn't it?

A static field of pop up turrets will stall an initial advance sure, but that's hardly a long term deterrent once their locations are marked by forward scouts. If their scouts are good enough it might not even slow them down.

We have a scout ship, we could be producing and training an Air Force.

Alternatively we could establish forward bases in the Mojave with teleport pads to provide rapid response. That could stall NCR advances almost indefinitely due to the need to clear said bases before safely advancing.
>>
>>1845033
Nothing pleases you does it?
>1) How do we strike down enough vehicles in time?
Just attack them with Anti-tank robots, we don't know what they would send against us so i can't give you a definite answer besides "use missiles and lasers"
>2) How do you deal with the provisions they brought with them?
See>>"As the NCR troops march periodically harass them to make them more exhausted, make sure to deny them water sources by guarding them or setting up ambushes."
>3) With what forces will you defend NW?
In this plan i'm assuming we don't have New Vegas, but if we do defending it won't be a problem since i also assume we would have immediately build Universal disintegrators that will generate metal to build a huge amount of robots with.
>4)What is the plan when the 100k strong army reaches us?
That number is irrelevant, as any number in this hypothetical argument is, since you don't actually know how many troops the NCR will send against us.
>>
>>1845049
>Look, the NCR ain't gonna be a threat to us directly shortly at least for a little while.
I can agree to that.
>>
>>1845053
>Alternatively we could establish forward bases in the Mojave with teleport pads to provide rapid response. That could stall NCR advances almost indefinitely due to the need to clear said bases before safely advancing.
That's the tunnel network in a nutshell.
>>
>>1845057
>>1845049
Agreed though measures should still be taken to deter them anyways including embassies/some minor work on the desert.
>>
>>1845060
>Agreed though measures should still be taken to deter them anyways including embassies/some minor work on the desert.
Why not just go with this plan? >>1844461
Build ourselves and our army up as fast as possible instead of using turns to make countermeasures?
>>
>>1845065
That is what I am advising, while the MLA and NCR are beating the shit out of eachother, we go through the Divide and take over NV and set up shop there.


Then we just focus on constructing and connecting as much power generation / replication capacity as we can until we can generate 100 Securitrons per turn just from replication.
>>
>>1845065
because getting caught mid build up is a worst case scenario. Our resources are spent without getting returns yet. Essentially take some time to stave off ncr aggression and it will give us a much bigger and cleaner window to build up so much that they are no longer a threat
>>
>>1845054
>Just attack them with Anti-tank robots, we don't know what they would send against us so i can't give you a definite answer besides "use missiles and lasers"
How many? What type? Where?

>>1845054
>See>>"As the NCR troops march periodically harass them to make them more exhausted, make sure to deny them water sources by guarding them or setting up ambushes."
What they brought with them. Even if we deby them anything in our territory, what about things they carry themselves?

>>1845054
>In this plan i'm assuming we don't have New Vegas, but if we do defending it won't be a problem since i also assume we would have immediately build Universal disintegrators that will generate metal to build a huge amount of robots with.
New Washington.

>>1845054
>That number is irrelevant, as any number in this hypothetical argument is, since you don't actually know how many troops the NCR will send against us.
Then 50k soldiers. That is certainly in the NCRs capability to send on us when we start destroying their vehicles systematically. How do you deal with them?
>>
>>1845072
Alright, let's put this argument of Guerilla warfare and bioweapons behind us and focus on ways to turn ourselves into a nation and getting a huge army.
>>
>>1845074
>Our resources are spent without getting returns yet.
???
The Divide still has a ridiculous amount on metal for us to salvage and we can automate that with just one action.(And i plan to)
>>
>>1845076
Add population. Robots are fine, but they don't vote or have opinions
>>
>>1845076
My primary method is getting Montana in hand (easy but they aren't nearby and it ain't popular seemingly), expanding into the Legion and south into Mexico followed by internal efforts.

Obviously we'd pause to expand our rail network, create factories and other such things but focusing on getting population under us and such is my main focus.
>>
>>1845075
>How many? What type? Where?
Oh come on those questions don't even matter.
>What they brought with them. Even if we deby them anything in our territory, what about things they carry themselves?
The Desert will force them to consume their supplies at a greater rate, weakening them in the long run, add harassment raids on top and they'll be too weak to put up sufficient resistance against our robots.
>Then 50k soldiers. That is certainly in the NCRs capability to send on us when we start destroying their vehicles systematically. How do you deal with them?
Alright since you know exactly what the NCR will send can you tell me how many APC's they'll send and what kind they are.
How many Tanks they'll send and what kind they are.
how many aircraft they'll send and what kind they are.
Hell how about you tell me the exact equipment their soldiers will carry with them? Their gun type and spare ammunition amount and shit like that?
>>
>>1845086
Why would we want Votes or opinions? Like i understand having people is nice but that shouldn't prevent us from building robots.
>>
>>1845087
I'll support Montana and the Legion, don't know bout Mexico so we'll have to see.
And again, i don't see why getting population is so important.
>>
>>1845089
>Alright since you know exactly what the NCR will send can you tell me how many APC's they'll send and what kind they are.
Presumably pre-war models along with what they have made post-war. Stuff from the General in the north as well.

>How many Tanks they'll send and what kind they are.
Niner commented they are sending an army of tanks against them. Logically speaking this implies a significant amount, easily in the hundreds, would be sent if they felt we were a threat.

As to what they are, we saw one of theirs back at the Sunken city.

>how many aircraft they'll send and what kind they are.
A mix of post-war WW 2 level craft and pre-war craft.

Numbers are unknown but given the NCR's production of tanks, we could be facing dozens of them at least.

>Hell how about you tell me the exact equipment their soldiers will carry with them? Their gun type and spare ammunition amount and shit like that?
Well we know their average troops use an extremely high calibre rifle and are equipped with pre-war combat armour.

They also have super soldiers with high capacity and calibre shotguns and PA / Exo-armour wearers with other weapons.
>>
>>1845096
Population represents fighters, workers, researchers, breeders and everything else.

Fact is we have and can create massive surpluses of food, water, alcohol and other such things that people in the wasteland proper consider valuable. Meaning we can easily convince them to join us and that means we can greatly accelerate our growth towards being a proper nationstate.
>>
>>1845102
>Presumably pre-war models along with what they have made post-war. Stuff from the General in the north as well.
I'm waiting for exact details cause apparently we need them in this hypothetical argument about a fictional setting.
>>
>>1845108
>Population represents fighters, workers, researchers, breeders and everything else.
The Legion won't give us those and Montana will need some serous work before it give us those.
>Fact is we have and can create massive surpluses of food, water
I don't recall us being able to create water so easily.
>>
>>1845110
Mate, fuck you. We ain't the ones who have to bear the burden of giving evidence.


You want to know who should? YOU. YOU claim we can stop them by YOUR methods. YOU should be the one to show us how this is possible and give us solid fucking numbers.

The burden of evidence lies on those who make a claim, not on those who don't believe them. So, get fucking on it.
>>
Back! Writing
>>
>>1845110
Dude, you have a shit idea, no plan and no idea what we will do. I asked you questions you couldnt anwser, he even gave you pointers (though far too conservative with a pop in the multiple millions and a focus on war) and you defer back to having no anwsers and just butthurt.

Man, just shut up until you get a better concept.
>>
>>1845118
>The Legion won't give us those and Montana will need some serous work before it give us those.
Which is why I don't expect the Legion to give us that and in the case of Montana I must dispute your claim that they won't provide us with those things.

>I don't recall us being able to create water so easily.
No but we can clean it with Vault-tec water chips which we know how to create and even then I would point out that all the communities in Montana must have existing ways to get water if they survive which means we can just optimise their extraction methods.
>>
>>1845121
>Mate, fuck you. We ain't the ones who have to bear the burden of giving evidence.
You are now cause apparently according to >>1845075 i have to make a specific robot design for a Anti-tank role, specify how many to build and i have to god damn mark locations on a map for ambushes.
>You want to know who should? YOU. YOU claim we can stop them by YOUR methods. YOU should be the one to show us how this is possible and give us solid fucking numbers.
No i fucking don't! I already gave you several methods and you still ask for more details to the point of crippling autism.
>>1845135
>Dude, you have a shit idea, no plan and no idea what we will do.
>I give plan.
>"No, you have no plan"
Answer the questions in >>1845089
>>
>>1845137
>I must dispute your claim that they won't provide us with those things.
I did not claim they won't provide us those things, i claim they won't provide us those things anytime soon.
>>
>>1845143
>You are now cause apparently according to >>1845075 i have to make a specific robot design for a Anti-tank role, specify how many to build and i have to god damn mark locations on a map for ambushes.
Well we currently lack a design for anti-tank so he is right. Seeing as I came up with a solution and designs, hell even fucking art, to the NCR's air-force, you can come up with a solution to their tanks.

>No i fucking don't! I already gave you several methods and you still ask for more details to the point of crippling autism.
No, you made a claim, we dispute that you have gave anywhere near enough detail and then when I fucking help you, you act like sarcastic little bitch.

So you know what,
https://www.youtube.com/watch?v=e7cry-4pyy8
That is all I have to say regarding you.

>>1845147
Which is my point. They can provide us with all those things the moment we have them under our control.
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>>1845151
>Well we currently lack a design for anti-tank so he is right.
Tankitron, hell we don't even need to build the whole thing just take it's laser and put it on a regular Securitrons, also those missile launchers Niner gave us can be researched into anti-tank missile launchers i bet.
>No, you made a claim, we dispute that you have gave anywhere near enough detail and then when I fucking help you, you act like sarcastic little bitch.
You haven't disputed >>1845000 >>1845017 >>1845026
You've only asked more questions >>1845033 Which i answered and he still wanted more useless details for a hypothetical argument!
I can't answer those numbers you give me cause they aren't the actual numbers the NCR will throw at us! none of us know exactly what amount they'll trow at us we are just making useless assumptions!
>>
>>1845159
Sorry, That last link the triple link is wrong, i meant to link this one >>1845027
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>>1845151
>Which is my point. They can provide us with all those things the moment we have them under our control.
No they won't, they'll need to be trained into fighters and educated into workers and researchers.
>>
>>1845151
>Well we currently lack a design for anti-tank so he is right.
There's also those weapons we got from Texas we could research into anti-tank versions.
>>
>>1845159
Dude, you are a legendary level of dense, arent you?

>>1845151
kek
>>
>>1845092
im going to say something, and noone is going to like it.

an all robot army isnt the best idea ever.

there are plenty of reasons a robot might break down or require maintenance. and thats fine in a facility designed to support robots.

but where are you going to dind a mechanic to remove sand from a rusted joint in the middle of a dessert?

plus traditional vulnerability to EMPs.
I just think its very "eggs in one basket"
>>
>>1845223
Agreed
>>
>>1845159
>Tankitron, hell we don't even need to build the whole thing just take it's laser and put it on a regular Securitrons, also those missile launchers Niner gave us can be researched into anti-tank missile launchers i bet.
Tankitron could easily be turned to scrap by a tank seeing as it ain't anywhere near armoured enough. It'd be like sending a IFV with a anti-tank rocket except I'd point out that the Tankitrons two methods of anti-armour are either limited penetration / over time or a large orb that takes time to get to it's target.

>You haven't disputed >>1845000 >>1845017 >>1845026
A tunnel system is lovely but could easily be rendered useless. They can bomb it and destroy it unless we bury it quite deep in which case the cost of it is high. Even then unless we hide the exits extremely well, defend them heavily or destroy them after using them then they could enter the tunnels and use them against us.

As to pop up turrets, lovely idea but not only are they going to be expensive and taken out with a few hours by artillery strikes, they'd also take a large amount of power, processing and sensors to be effective.

We have bike designs but I don't know how to tell you this: cavalry charges against people or vehicles with large cannons and machineguns kinda end in death.

As to burrowing roboscorpions: a great idea except for the whole inability to see through sand bit and the fact that they are easily killed by anyone with anything more powerful than a varmint rifle and that we'd need to cover the entire desert or wherever you plan on ambushing them. So it also consumes a large amount of resources.

Then you want to use raids to push them into the path of storms not realising that if we don't get hit by the storms, then the side they are approaching from, where they have towns and shit, ain't getting hit by storms either.


Also,
>none of us know exactly what amount they'll trow at us we are just making useless assumptions!
Yet you assume that your method will somehow work perfectly or even adequately.

>>1845161
And I fail to see how that in any way changes anything. I proposed the drone air force as a concept and I am a major supporter of it.

>>1845163
They already are fighters and workers you fool. Although I admit researchers could take a bit of time I would point out the potential for geniuses and hobbyists in their population.

>>1845166
They are just a different version of LAER's seemingly.
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>>1845223
>but where are you going to dind a mechanic to remove sand from a rusted joint in the middle of a dessert?
We aren't. Mostly because the robots of Fallout are self-repairing and the fact we have automated repair robots.

>plus traditional vulnerability to EMPs.
Our Hazard models are able to deal with such things and I would point out we have not invested any research into improving their resistance.

>I just think its very "eggs in one basket"
Which is why we maintain a group of human soldiers, technicians and shit to fall back on but I'd point out that what you are saying applies to humans and their weakness to disease. old age and other such things.
>>
>>1845223
>there are plenty of reasons a robot might break down or require maintenance. and thats fine in a facility designed to support robots.
What about having a repair bot do it?
>I just think its very "eggs in one basket"
Fair enough.
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>>1844483
>>1844510
>>1844522
Over the next few weeks, you and Dandan decide to go around, meet different people, and generally try to fit in. With your numerous abilities, you're able to fit into any job really, though you decidedly, and perhaps wisely, avoid the ones which bring a lot of attention. Small time medic, humble scavenger, temporary farmer trying to gain a bit of cash before moving to a better job.

Dandan's english, modern english at least, improves and she and you both learn more about the modern NCR.

You've always known the Boneyard to be an industrial powerhouse of the NCR. It has several steel mills, both old world and new, which were restored to working even before you were in the Mojave. Recently however, its clear there has been a major national effort to increase production and an influx of resources, fuel, and labour.

Some of the facilities have clearly been expanded in recent years by Hexcrete, and with so many scavengers being actively paid by the government to harvest and recycle scrap steel, mountains of it pile up next to the foundries where people line up for work. The factory jobs here are a human labour, dangerous but of a low enough skill intensity that there are many positions for laymen while OSI trained professional engineers oversee administration and machinery. Hours are long, but pay good. They are no longer owned by corporations but now run by government officials.

And this is, of course, but one of several steel mills in NCR. The Boneyard has about three of them, with more expansions happening regularly. Though they aren't as advanced as your facilities in bigMT, the largest plant complex here is as big as the entire Crater, with large railroad yards leading to and fro to match.
>>
>>1845236
Test. Cant seem to find the post
>>
>>1845223
This is where the autorepair function comes in.Seemingly, securitrons can heal from most damage with time. I agree that this is probably not enough and that a more efficient/powerful system is needed. The ultimate goal would be Necron style immortality where the machine picks up its guts, shoves it back in the blown-open hole and proceeds to kill while the hole shuts itself back up. Admittedly, far off but doable.

As to EMP, it is a far bigger problem. EMP damage in.game was not so bad and we do have far better bots but shielding our tech is a good idea. A concept that works is faraday cages. This would stop (depending on how you build it) any electromagnetic rays from reaching the internals. If we apply the same portal tech as brains to every robot we have we can easily layer a faraday cage onto all our bots without worry of signal loss (signals also by electromagnetic waves). This, I feel, could be a solution to our EMP vulnerability.
>>
>>1845232
>Tankitron could easily be turned to scrap by a tank seeing as it ain't anywhere near armoured enough. It'd be like sending a IFV with a anti-tank rocket except I'd point out that the Tankitrons two methods of anti-armour are either limited penetration / over time or a large orb that takes time to get to it's target.
So can all our other robots, limited penetration is enough since that's still penetration and a missile takes time to get to it's target too.
>They can bomb it and destroy it unless we bury it quite deep in which case the cost of it is high.
How would the cost increase the deeper it is? I admit QM needs to clarify if bombing can destroy a tunnel but the second part doesn't make sense.
>As to pop up turrets, lovely idea but not only are they going to be expensive and taken out with a few hours by artillery strikes, they'd also take a large amount of power, processing and sensors to be effective.
There's nothing suggesting the turrets will be expensive and they can use the same processing and sensors our robots use.
>We have bike designs but I don't know how to tell you this: cavalry charges against people or vehicles with large cannons and machineguns kinda end in death.
It ain't a Calvary charge, it's a hit and run strike using fast bikes equipped with missile weapons, we'd hit first.
>As to burrowing roboscorpions: a great idea except for the whole inability to see through sand bit and the fact that they are easily killed by anyone with anything more powerful than a varmint rifle and that we'd need to cover the entire desert or wherever you plan on ambushing them.
I admit i don't know if Roboscorpions can burrow in the game or not but if they can't see through sand we can give them a very small camouflaged eyestalk they can spot enemies through.
>Then you want to use raids to push them into the path of storms not realising that if we don't get hit by the storms, then the side they are approaching from, where they have towns and shit, ain't getting hit by storms either.
We don't get hit by storms cause BigMT has secret science protecting us from them, in the Desert storms are still a problem and we got hit by one in our Journey to BigMT.

>They already are fighters and workers you fool.
Yea but they wouldn't meet our standards unless you count Civilians who have varmint rifles as professional fighters.
I'll concede to the worker bit though.
>>
>>1845234
Im going to bed but, if it counts for anything, you have free use of my vote as long as it is not about expanding into random areas (NV is the objective). You seem like an objective enough dude. Have fun!
>>
>>1845261
Thanks mate, I'll try and perform and support reasonably actions only.
>>
>>1845234
both automated and facilitated repair is inefficient when in the field with the enemy unless you have a hardened facility to fall back to. they arent necrons.

resistance to EMP isnt immunity, and even if we up the resistance we probably cant remove it entirely.

I feel that our robots are best used in a garrison capacity, as a fast reaction defense force, and for environments too hostile for even power armored soldiers.

as for the inevitably war?

>defence

robots teleporting between hardened forward outposts have zero travel time and can bring a substantial amount of force to bear quickly.

each outpost can be built atop a Cold fusion reactor with tunnels to provide backup reinforcement. in the event of total loss we let the cold fusion go boom.
super conducting wire allows each outpost to prpvide additional power during "peace" mode.

air defence should be based on very high power laser installations, macro ground defence on standard or plasma artillery linked to buried echo boys connected by wire in a grid around the base out to effective range.
>>
>>1845275
>both automated and facilitated repair is inefficient when in the field with the enemy unless you have a hardened facility to fall back to. they arent necrons.
But repair bots worked back in the Divide, there's a bit of marked men dialogue talking about how our robot repairs.
>robots teleporting between hardened forward outposts have zero travel time and can bring a substantial amount of force to bear quickly.
I recall a QM bit that says teleporters can't teleport a large amount of forces.
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>>1845258
>So can all our other robots, limited penetration is enough since that's still penetration and a missile takes time to get to it's target too.
True but my point is that in the case of both methods the Tankitron has to stand and fire for at least a few seconds during which it can easily be eliminated and that means they aren't going to be sufficient probably.

>How would the cost increase the deeper it is? I admit QM needs to clarify if bombing can destroy a tunnel but the second part doesn't make sense.
You need thicker walls to prevent collapses and you are more likely to run into rock which tunnellers currently struggle to get through..

>There's nothing suggesting the turrets will be expensive and they can use the same processing and sensors our robots use.
True but you need to cover all possible routes of approach with them.

>It ain't a Calvary charge, it's a hit and run strike using fast bikes equipped with missile weapons, we'd hit first.
Which is lovely except for the fact that in a desert fast moving shit produces dust blooms and noise. They'd know you were coming and adapt to the tactic quickly seeing as they've fought the MLA who do similar shit. Plus my point is that the raid / harass forces will get wrecked after the first few passes at most.

>I admit i don't know if Robo-scorpions can burrow in the game or not but if they can't see through sand we can give them a very small camouflaged eye-stalk they can spot enemies through.
They can't burrow and I'd point out we got rid of all of our current ones awhile back for raw materials.

>We don't get hit by storms cause BigMT has secret science protecting us from them, in the Desert storms are still a problem and we got hit by one in our Journey to BigMT.
True but to my understanding their towns don't get hit and since we form a "block" between them and the Divide they should have a path that is entirely clear of storms.

>Yea but they wouldn't meet our standards unless you count Civilians who have varmint rifles as professional fighters.
Against the threats in that region? Bandits, wildlife and a few mutants? Yeah they'll do for now.

>I'll concede to the worker bit though.
Progress!
>>
>>1845275
>both automated and facilitated repair is inefficient when in the field with the enemy unless you have a hardened facility to fall back to. they arent necrons.
And you are basing this off of what?

>resistance to EMP isnt immunity, and even if we up the resistance we probably cant remove it entirely.
Well seeing as we had robots survive being hit by EMP weapons when fighting against the MLA, I disagree. They just needed to reboot which we can probably invest reserach into accelerating / making automatic.

>I feel that our robots are best used in a garrison capacity, as a fast reaction defense force, and for environments too hostile for even power armored soldiers.
I disagree entirely.

>robots teleporting between hardened forward outposts have zero travel time and can bring a substantial amount of force to bear quickly.
Ignoring the fact that teleporters are energy intensive.

>each outpost can be built atop a Cold fusion reactor with tunnels to provide backup reinforcement. in the event of total loss we let the cold fusion go boom.
True that'd be fairly effective.

>super conducting wire allows each outpost to prpvide additional power during "peace" mode.
We have no such tech.

>air defence should be based on very high power laser installations, macro ground defence on standard or plasma artillery linked to buried echo boys connected by wire in a grid around the base out to effective range.
Might work, agree with the AA.
>>
>>1845282
Our current teleporters are 1 at a time. We can probably develop bulk teleportation given an action.
>>
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>>1845236
Though steel is the largest industry in the city, there are a number of other associated industries too. A car factory converted to make tanks, a weapons plant, ammunition production. And hexcrete plants

Not just civilian targets you find, but military ones as well. The NCR is specifically keeping as many buildings intact as they can in order that should a Legion invasion occur they will have ample high ground and vantage points. This is concerning becuase the buildings here are bigger than the Divide.

At the front of the city, several lines of trenches are being dug, bunkers are being built for artillery and mortar positions along a network of hills and small mountains. It strikes you why they would even begin building here with the legion so far away. An NCR citizen said: "so that if the capital falls, we will have the mountains to fight in. And if we lose the mountains, we will fight them in the hills. If we lose the hills we will fight them in the streets, in the houses, and on the beaches to the last man.

The President said: 'We live free or die hard'"

With so many ditches to be dug, bunkers to be laid, factories to be worked, there are more than enough jobs for everyone.

>con't
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>>1845282
in the field you lack raw materials. and your under fire. the enemies in the divide also didnt target repair drones specifically.

our teleporter is a one man model. its proof of concept. nothing prevents us from stepping it up.

it would be very smart of the ncr to create a large caliber piezoelectric compression EMP bullet. its what I would do. I would also coat the fucker in teflon.
>>
>>1845297
I think things might not be as rosy against the Legion as we once thought...perhaps their grand counter offensive did less than expected? Maybe it failed entirely...main point is that they shouldn't be wasting resources here if they gained ground: they should be fortifying there and creating more shit to push further...


Something isn't right.
>>
>>1845305
agreed. aomething fishy is up
>>
>>1845285
>True but my point is that in the case of both methods the Tankitron has to stand and fire for at least a few seconds during which it can easily be eliminated and that means they aren't going to be sufficient probably.
Well we wouldn't using tankitrons, just Securitrons with the Tankitron laser weapon, and missile launchers need a few seconds to target and fire too.
>You need thicker walls to prevent collapses and you are more likely to run into rock which tunnellers currently struggle to get through..
Again, QM hasn't clarified if bombing will cause tunnels to collapse, you have a point with the rock bit though.
>True but you need to cover all possible routes of approach with them.
Fair enough.
>Which is lovely except for the fact that in a desert fast moving shit produces dust blooms and noise. They'd know you were coming and adapt to the tactic quickly seeing as they've fought the MLA who do similar shit. Plus my point is that the raid / harass forces will get wrecked after the first few passes at most.
Good point but i still believe missile bikes would be fairly effective when combined with another tactic like mines.
>They can't burrow and I'd point out we got rid of all of our current ones awhile back for raw materials.
A shame then, we can at least research a newer version, maybe even full on giant roboscorpion medium tank version instead.
http://cnc.wikia.com/wiki/Scorpion_tank_(Tiberian_Twilight)
>True but to my understanding their towns don't get hit and since we form a "block" between them and the Divide they should have a path that is entirely clear of storms.
How would they have a path entirely clear of storms when we got a storm during our journey? Hell i recall storms being mentioned happening around us several times.
>Against the threats in that region? Bandits, wildlife and a few mutants? Yeah they'll do for now.
Alright you have a point, i wanted to get Montana under our control anyway.
>>
>>1845297
they aren't winning this war. Thats not something you do unless 1. You have army groups rebellion or 2. You're losing the front.
>>
>>1845300
>in the field you lack raw materials. and your under fire. the enemies in the divide also didn't target repair drones specifically.
Didn't seem to be a problem in the Divide, then again that place is covered in metal.
>>
>>1845305
>>1845307
Oh boy, helping the MLA with that Tunnel was a mistake wasn't it?
>>
>>1845310
Actually automatic / self repairing functions don't consume resources seemingly.

My theory about this is some sort of application of the replication tech they use for bullets. That or something to do with the actual material they are made out of.


Main point is, so long as they have power, are somewhat functional and have time they'll recover.
>>
>>1845313
Not at all. The Legion was near the capital. Not the MLA.
>>
>>1845297
all of their preperations and infrastructure are extremely vulnerable to aerial bombing... just saying
>>
>>1845315
The MLA will still hurt the NCR a lot, maybe enough to be bad for us.
>>
>>1845313
Nah we can warn them about this and let them push the advantage. Meanwhile we eliminate the Legion and possibly get the Montana region under our control before focusing on technology and all that shit.

Plus, I get the feeling that the MLA are gonna lose a lot of forces taking down the Ghost division based off of what we think it is.


>>1845315
I think his point is that the NCR is doing worse than we thought and the action we are taking will only make it worse. On the other hand we can improve their situation by helping the BOS (in return for technology from them and shit) and drawing more the MLA's focus away from the NCR.


Still if the NCR get defeated, not like I am going to miss the new-Nazi bastards but I morn the loss of the good people of their nation. Still, we can buy slaves from the MLA so that'll allow us to save some of them.
>>
>>1845305
>>1845307
>>1845309
>Per
You read up on local newspapers on the war. News of the war reports progress, and a map shows where the main battles are being fought. They are mostly in areas east of the NCR capital, your far north, just above the divide.

The Boneyard is nowhere near that. If anything, the closest neighbor east of it is, well. . .you.

---

However it's clear even this far away from the front the NCR is taking steps to arm even its military.

Men with stable jobs such as farmers, factory workers, salvagers, and others are mandated to spend a number of days every month purely for militia training. The NCR is handing them their outdated AM Rifles or Sub Machine Guns and constantly drilling and training them in their usage. Even the women and children are being taught how to throw molotov cocktails using empty nuka-bottles and rocks.

>>1845318
A number of them are very heavy built in with Hexcrete bunkers or dug in well. And you suspect there are more positions hidden throughout the city.
>>
>>1845320
>NCR starts really hurting
>Leader is hard pressed
>Get better trade deals
>Profit
????

>>1845325
Provide a 'cordoor' for any civilians or officials that want to leave. The only people who would be against it would be the other warlords and/or the Legion.
Also, On the other hand. This legit just might be them being super defensiveness which could be the truth. I know I would lock down my most important assets and cities even if it was a minor skirmish.

>>1845327
So what your saying is that they are 'oddly' preparing defenses coming from our direction?


I think the MLA has a snitch in it and/or legion. Also they could have sismiste directions but that'd be super fucking odd and random.
>>
>>1845314
how is their control system and programming? do they take cover? watch for ambushes? react appropriately to snipers? how about mine fields?

humans do all of that and self repair via stimpak. we also have awesome power armor specs.
>>
>>1845331
>Also, On the other hand. This legit just might be them being super defensiveness which could be the truth. I know I would lock down my most important assets and cities even if it was a minor skirmish.
Yea i think that's what this is.
>>
>>1845327
Yeah this is really worrying.

It occurs to me, this war has been going on 4+ years technically. The NCR can't maintain a war much longer realistically speaking without suffering a huge generation gap in workforce a few years down the line...assuming they have suffered the losses I'd expect. If that is the case, this makes sense. They are running out of troops to try and hold the line and want to move towards militia's to reduce the amount of soldiers they have to leave elsewhere.

We should begin looking for signs of press-ganging and other such shit. If I'm right they might be trying to plug the gap with younger and older men but I doubt the war is reaching that point yet. Still...we should check.


>>1845331
Yeah I suppose but still, this many defences? Seven layers of trenches, bunkers and all the rest?

>>1845332
>how is their control system and programming? do they take cover? watch for ambushes? react appropriately to snipers? how about mine fields?
Good, yes, yes, yes and generally we've not encountered any but in the cases we have they lose a leg / tire and need to repair that for a few minutes at most.

>humans do all of that and self repair via stimpak. we also have awesome power armor specs.
Yeah humans also die to radiation, disease, old age, a lack of oxygen, a lack of heat, too much heat, a lack of water, too much water, have morale and are generally worse for the frontline since they can't carry as much and exhaust more easily.
>>
>>1845327
ah shit. noone commits this many resources for no reason. either they know about us, or the MLA wants to come from this direction. according to our treaty theu can march an army right through our lands and let us take the brunt of reprisals
>>
>>1845338
Yes, Think of what they have been fighting. Giant Super mutant/mutants in general and Legionary's that have damn well no fear. They know they'll lose multiple layers and this also slows down the invaders.

>>1845337
Thats really what this appears to be currently.
>>
Rolled 25 (1d100)

Courier Thinking Time
>>
>>1845340
True but they are going to seal the tunnel behind them and I doubt they are going to retreat into our lands.


Main point, shit is in motion, we should stick to the plan: take NV, set up the replicators and get building.
>>
Rolled 68 (1d100)

>>1845347
thinking hard
>>
Rolled 96 (1d100)

>>1845347
Thinking really hard
>>
>>1845340
Our treaty with the NCR doesnt include military access. So marching anything through our land is a violation.

I also don't think they plan on annexxing us. If they wanted to anschluss us they would be making demands, loudly, to make the people think the worst of us. So far, sentiments are rather neutral.
>>
>>1845354
Oh la la.

>>1845356
Yeah, at worst people think "oh shit it's a nicer version of the Enclave".
>>
>>1845354

You done thought son.
>>
>>1845351
Why don't we build a massive robofactory comples in the divide. Fully automated, no people needed, protected from attack from human forces and right where the resources are.

Build it in thr new military base and it would also have defenses, once we get more power.
>>
>>1845365
Because we have a robot factory already but I know what you mean. Still I'd prefer to focus on NV.
>>
>>1845347
>>1845354
You decide to poke around and chat with some of the ditch diggers and builders.

Interestingly you find out that many of them were actually rather unskilled individuals, a number of them are prisoners, and some are bums being made to work.

Each of them earn payment in rations and a several NCR dollars, or for the prisoners reduced sentence time for good behavior.

It strikes you that perhaps this is a form of productive busy work and as a means to give jobs to everyone, even the unskilled and untrained. Furthermore, the unskilled and untrained gain experience here by learning how to use or work with construction tools and vehicles. Some here are even working to get enough tuition to go to an OSI school.

The workers here, while some of them are compelled to work (being willfull unemployed is illegal in the NCR on charges of vagrancy) they actually like the pay they get.

You are reminded that Yaunker manages an adminstration with 0% unemployment.

It would seem the resources being applied here are being used as much for defense as to create jobs and opportunities for people. Some hexcrete, a number of extra cannons, and shovels.
>>
>>1845370
Ah, he's just making them do busy work.
>>
We should probably warn the MLA about these defences and shit. Seeing as it seems the NCR ain't as hard pushed as we thought and these'd neuter the MLA attack.


We could also see about getting a few squads of Assaultrons and shit behind the NCR lines before hand and use them to sabotage stuff. Or whatever SPI recommends.
>>
>>1845397
Too risky. MLA want to do their plan, i say let them. They arent even going to ve attacking around here. They are going at something further north.

And were the only one who uses robots. Robo sabeteurs connects to us too easily.
>>
>>1845411
Aye but we are agreed we warn them about defences if we encounter them, right?


Hell we might even want to consider heading south if that is where they intend to go and seeing if we can't scout out their defences and shit.
>>
>>1845415
The MLA wants to hit the NCR/MLA front up north, in a 2 pronged attack, one conventional, and the other from the tunnel. They probably know about the defenses there pretty well. No reason to tell them.
>>
>>1845418
True but if we can give them that shit in detail then they can be all the more prepared. For example, if we can tell them that the left side of a town has a nice blind they can approach from and avoid machine-gun fire that'll save some of their forces or if can say that there is a large sewer tunnel 300 meters outside of town then they can take advantage of that.


Plus, we might get a chance to break some faces and shit. Maybe sabotage a factory or two.
>>
>>1845422
Its an attempt ro draw out the ghost army though, not an actual invasion. The main forces should put on enough pressure to accomplish that without our help.

I don't see any reason to interfere.
>>
>>1845425
True but I'd like the NCR to be squeezed just a little harder. If we can make the situation they are dealing with worse then us taking over the Legion will seem all the more impressive and then we can get more immigration from the NCR.
>>
File: Spoiler Image (3.3 MB, 3968x2976)
3.3 MB
3.3 MB JPG
There is a busy seaport here in town, with ships coming two and fro other NCR coastal territories such as Dayglow, the Shi, the Frontier, and Spire City. Cargo haulers deliver gasoline or manufactured goods from other territories, and load up on fresh steel or hexcrete and other raw resources produced by the city.

As you overlook the port, something immediately strikes your eye, and you think you are dreaming. But there, sure enough as day silhouetted against the sun, is a moving ancient Battleship. A huge thing, as long as the dome, with massive artillery guns poking out of it, and the NCR flag flying on its bridge. It honks its horn, as it sails away. . .

Investigating further, you learn the name of the ship. The R.N.S. Iowa. Restored and launched from its museum port.
>>
>>1845440
Alright lads, we have our target.


Let's sink their battleship.
>>
>>1845440
If their Super Secret military base had the same info that ours did, chances are they know about hawaii. This might be their solution to acquiring that.
>>
>>1845440
Concerned. Should blow that up.
Put a bomb in the ammo hold.
>>
>>1845440
Scan it first with out magic blue-print thing so that we have the designs, them bomb it.
>>
>>1845442
Which is why I want to eliminate it.

If we can get a decent sized pressure bomb (pressure cooker, timer, etc) and some flammable material (gasoline odd to work) we can ignite it's fuel or ammo dump and take her to the bottom of the ocean.


>>1845450
I think you are overestimating how much it can scan.

Also a battleship is useless to us. We want frigates, cutters and other small fast crafts to mount missiles and lasers on.
>>
>>1845452
Well, and aircraft carriers. but yeah. Battleships are not in our naval doctrine.
>>
>>1845452
we could mount our flying engine on it and turn it into battleship yammamota.
>>
>>1845462
No. The memes would kill the quest.

It's the same reason we aren't building mechs.
>>
>>1845466
Boooooo
>>
>>1845466
Miles has a mini mecha kinda
>>
>>1845466
MIles already has a robot mate, he also has a robfu.
>>
>>1845473
>>1845475
I know but I mean the sort of actual mecha sized mechs. Like multi-storey building tall ones.
>>
>>1845473
>>1845475
What?
>>
>>1845479
Nah, thats silly. Next you'll want it to have an invincible eye laser and throw atom bombs
>>
>>1845491
And spew propaganda.
>>
The OSI academy, previously the Follower Headquarters, is a massive education center where the NCR trains more researchers, engineers, technicians, writers and more. Its big, but once again, devoid of any technological marvels that would be deemed unsafe for a public education center to hold for risk of it being stolen.

Last but not least, you come across a final site.

A big crater, turned into a garden, where stands a statue of the famous Vault Dweller.

"On this site the Vault Dweller defeated the Master in his church lair."

---

The Impression you have of the NCRs largest city is that it is a huge industrial power house for the NCR, being used for metallic and concrete resources in much the same way as the Divide is to you but on a much bigger scale than BigMT by merit of human population and restored facilities.

You suspect if you took the place and applied your knowledge you could double its output entirely, but thats neither here nor now.

---

What do?
>Go Home
>Other? Look for a specific thing in the city?
>>
>>1845504
Have some romance with Dandan if she lets us
>>
>>1845504
*devoid of any technological marvels
To clarify, devoid of anything that is more advanced than you. However it does show improvements to what you remember the Follower School used to be. For example, a holographic doctor teacher.
>>
>>1845504
Backing this >>1845507

End it all with a great dinner in the NCR.
>>
>>1845507
>>1845513
Backing both
>>
Why do I get the feeling you guys are trying to double your litter
>>
>>1845535
I'm not trying, I am. We need strong young men and women for the future.
>>
>>1845535
if she lets us
>>
>>1845535
I like kids
>>
>>1845536
>>1845538
>>1845543
I'll take that as a "yes"

Writing
>>
Need to sleep, hope all understand our goals for the next few posts until the MLA are attacking the NCR:

1) Get as many TACTs and Assaultrons as we can.

2) Construct more power (<- Immediately) and finish the non-fissile replicator system.

3) Do some preliminary scouting of NV and check the vaults.

4) Explore Montana more and find a place to establish an outpost / convince a town to support us.

5) Go to the BOS and trade for technologies off them in return for Hexcrete and Salient green.


Also a few questions for OP:

1) Do we currently have the ability to build cold fusion reactors or will we need to take the Divide one apart for that first?

2) How quickly could our legendary ZAX tunneller get from our current tunnels / the Divide outpost to NV / the outskirts?

3) Can we automatically have people educated in our school yet?

4) Could you list all of the shit we have to research like the BOS augments and shit? I feel like most of it has been lost over time.
>>
>>1845618
>Go to the BOS and trade for technologies off them in return for Hexcrete and Salient green.
I see no reason to do this.
>>
>>1845626
I don't see a reason not to. Hex and salient green are not critical tech, nor are they proprietary secrets that can be kept. NCR uses them all around. No harm giving ti to the BOS in exchange for stuff.
>>
>>1845626
>>1845639
Do not trade Hexcrete. That's old world Shit and the ONLY reason the NCR has it is cause Oddball stole it.
>>
>>1845650
Which means it's out of our control. Either we sell it, or the BOS steals it from the NCR. I personally prefer to profit while we can.

And It's just as old as salient green.
>>
>>1845663
The guys on the other of the MLA are gonna trade secrets.. right.
>>
>>1845668
The MLA are slowly losing. We are talking long term you dolt.


Fact is once the MLA have been defeated by those two factions they'll share a border and the BOS seemingly want to ally. Even if we don't think that will happen we must prepare for the potential tech exchange.
>>
>>1845668
BOS tech theft. It would be naive to think the BOS does not have eyes on the NCR, especially with all the tech the NCR is digging up.
>>
I feel like we should use the portal technology to create one way teleporters for quick escapes. Rig the teleporter so that after someone uses it something sends some signal and the insides melt and no one can use it.

This would allow us to do something like walk in New Reno, find Oddball, blow his brains out and teleport away in a jiffy.
>>
>>1845672
The MLA is gonna be turning shit around hopefully in a short while with the tunnel being dug.

>>1845674
Yet again, have to travel all the way through MLA land and then into NCR and then actually steal it and return.
>>
>>1845682
Data is easy to transfer. It's just 1s and 0s in the wind. They only need 1 infiltrator, and they can be drawn from the lost-hills stock. No need to go past the MLA
>>
Not done for the night still here just need to finish stuff up.
>>
You and Dandan move through the city, meeting new people, making brief friends, acquaintances, and occasionally get into bar fights (an inevitability of life for you sometimes).

Dandan has seen the rich of California, the poor, the smart, the not so bright. Good and bad, pretty and ugly.

And, in turn, she learns more about you. How you grew up in New California, how you learned to trek the great miles of land on foot or find shelter in the ancient ruins and cities.

She in turn has something to teach you. How to climb.

The one skill you hate, and perhaps the best teacher for it. Dandan has been training how to infiltrate the Old World skyscrapers, running and leaping over rooftops, knowing what jumps to take and which ones to avoid.

Your style was different. Carry as much gear, ammo, and water and packages as you can while still being able to run; put holes you can grow watermelons in through your foes with big damn guns.

But here you aren't carrying packages, or power armor, or heavy ammo and weapons. Here you find yourself struggling to keep up with Dandan as she leaps over old world rooftops and makes somersaults on ledges and dives into windows. "Parkour" you believe the term is called. You do everything you can to keep up and not look down or think about how high up you are. Falling laden with equipment was not part of that equation.

And she isn't even finished, as you race to reach the top of the highest skyscraper in the whole city. You have more stamina and endurance than any man or woman, but Dandan is far more willing to take shortcuts and risks where you try to run up all those flights of stairs.

Both of you end up accidentally crashing into each other right as you both reach the top, and you roll along the floor laughing. Dandan, who was always so serious and civil like a proper chinese woman, feeling free as a bird and living her dream of being a Crimson Dragoon spying on American soil.

Both of you are hot, sweaty, a little bit dusty, and your hearts are pounding and adrenaline coursing through your veins as the sun sets behind you.

It almost becomes naturally to reach up and kiss her.

You think she tried to protest the first five seconds, but right now she's kissing you back passionately.

---
>>
>>1845821
Local Chinese women love him, Local Chinese men hate him. Find out how the get people like the courier with one simple click.
>>
>>1845878
Well Yaunker is a PC in some other quest it seems
>>
>>1845883
Eh? Gib link.
>>
>>1845888
http://metalgear.wikia.com/wiki/Steven_Armstrong
>>
>>1845890
Thats a video game, Not a quest anon.
>>
>>1845901
or is it
>>
>>1845821
Hey, QM, could you answer the questions >>1845618
>>
>>1845618
>1) Do we currently have the ability to build cold fusion reactors or will we need to take the Divide one apart for that first?
Needs research , as well as the outpost in general.

>2) How quickly could our legendary ZAX tunneller get from our current tunnels / the Divide outpost to NV / the outskirts?
For non-military actions and travel, it can be abstracted. For actual actions doing something important like spying/attacking needs an action

>3) Can we automatically have people educated in our school yet?
They are already beginning, but it won't kick off proper until the Brains are done. However your schools are quite amazing and many people are voluntarily learning stuff.

>4) Could you list all of the shit we have to research like the BOS augments and shit? I feel like most of it has been lost over time.
That's a lot anon and depends on what goals you wanna achieve.
>>
Work on the Brain Vault begins. Primarily with digging very deep and making sure not to accidentally tap into something we didnt want to tap into, or causing a cave in of a bulding.

Thanfkully the Echo-boys and drillers are being put to good use.

Morale has drastically improved from the better food and free robots! Janith now has extra help in the kitchen from both robots and education.

Education has improved dramatically. Training is easier and people are passively becoming smarter, though no one is a full time student yet.

>You may vote to enforce mandatory education now if you wish

---

Because both Constructoin Actions were relatively light, and with new education, the Hubologsts have not only successfully trained enough extra "Volunteers" to run the Glass Mill alongside their civilian robots, but have also begun construction on their Church.

---

Calculating stats
>>
>>1846042
Mandatory highschool education.
Encourage post secondary

QM, did you miss
-enable culture based occupations like art
from >>1841009

?
>>
>>1846060
Certainly not.

I will write that up soon.
>>
>>1846042
Make education up to the high scool level mandatory. Encourage higher education afterwards but keep that optional.
>>
>>1846070
>>1846060
I don't know if it should be mandatory, what of our lesser educated adults? I think there should at least be a way to test out or allow people to join the military instead
>>
>>1846088
then they get educated to the high school level, and are then free to choose what they wish to do in life. Nothing saying you cant join the millitary after school.
>>
>>1846088
We don't want dumb grunt. Even soldiers should have a basic education.
>>
>>1846106
Most do already as part of standard training.
>>
>>1846070
If we're going for a society of intelligent people who get to sit on their asses doing what they want, they better be the smartest motherfuckers in the wasteland
>>
>>1846042
Lets do this Australian style. Mandatory elementary and middle school. High school is voluntary and so is uni.

But of course alot of gov jobs and officers and such require minimum of high school depending on what it is.
>>
File: hqdefault (14).jpg (18 KB, 480x360)
18 KB
18 KB JPG
>BIG MT
https://pastebin.com/jAXYFRB1

>THE NURSERY
https://pastebin.com/ic3ac1xL

>Food has slightly decreased, but is still well above your needs. No one has yet decided what to do with any excess production
>Moral is now Very High in BigMT and New Washington!
ALERT: Scrap Metal is Exhausted. No passive metal yet exists.

---
>>1841740
ALERT! -

Diverting Power has shut down most of the Outpost, but has activated your Vehicular Assembly Plant and the Automated Mines!

Hexcrete is now passively arriving.

Power has increased. Current capacity is at 70%
(Hmmm I need to redo this by Power Points or something)

---

Both of the construction actions this turn are light and not very intensive (mostly digging) and with the new Automated Mines up, the Hubologists ASA organization easily organize Glass Mills with trained professionals and volunteers (new and old) to safely produce, and distribute them (and they covered installation too).

Thanks to good training and education from the new school and the ASA, nobody was seriously hurt!
Like what might have happened here.
https://www.youtube.com/watch?v=RWZQ0JPmEzc
or here
https://www.youtube.com/watch?v=GGoGvZZjkOo


Actually you've helped treat several of these kinds of injuries in the NCR factory as a medic. Less because of NCR negligence or lack of training, more due to the scale of their factories. Accidents are bad for them too.

>con't
>>
>>1846328
Use it to stock pile fuel, I'm sure its gonna be a useful trade item or convert it into hydro-stims?
>>
>>1846341
yeah, this sounds good.
>>
>>1846328
I need to go to sleep, gonna post my action list.


>ACTIONS:
>Hero
- Another date
- Explore Divide base for clues to locatins of interest in the US as well as tech to expect from the NCR/other generals.

>Civ
Automate the Divide salvaging and ather metal from the Divide.

>Construct 1
Lay groundwork for new and bigger cold fusion reactor in BigMT(Confirm with QM this won't be a wasted action.)

>Construct 2
Improve/Build solar farms.

>Robotics research
Better bots for SPI to spy.

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
SPIs spybots / UAV drones
>>
>CIV TRANSITION
[The End of Mandatory Hard Labour]

Today you have announced that people can now substitute their mandatory work hours (jobs) from Farming to a much wider range of acceptable job descriptions.

In addition, you are enforcing mandatory education as well. These will also count as work hours until all denizens at an appropriate age achieve a high-school education.

People have begun to pursue an education, or seek to become skilled musicians, sculptors, repairmen, gunsmiths, even gardeners. A few wish to remain farmers as they enjoy the profession, but on the whole most people have stopped working in the hot burning sun.

The clubs swell with ranks.

Coincidentally, it is also Joeclyn's 16th birthday. She was 11 during the fall of Vegas, and now she is too old for the Freeside Rats. To much sadness, she passes the torch of leader on to another child.

She and the other children grumble but accept the VR schooling. It's less boring than what they thought school would be.
>>
>>1846578
>Tfw proper breedin age
>>
>>1846615
No anon.
>>
>>1846578
Has this changed morale any?
>>
>>1846615
Let's avoid having most pairings in the next generation be between half siblings.
>>
>>1845821
Did Zack read our book?
What were his thoughts on it?
>>
>>1846615
Give it 2 more years and Courier can dick her
>>
>>1846639
>>1846633
>>1846625
But guys, hear me out. We can be Dad Dad Father of tribe.
>>
>>1846615
https://www.youtube.com/watch?v=lPGMtc2QnGU

This will be us. I can see it now
>>
>>1846643
Like I said 2 more years. Till we can be dad dad or father father
>>
>>1846643
I think that title should be more metaphorical, and less a genealogical description.
>>
>>1846643
>>1846649
>>1846639
To knock the idea if you guys want to pursue this, but she sort of views you as a psudo-father figure.
You'd be all kinds of "daddy" to her thats for sure
>>
>>1846672
*not to knock
>>
>>1846578
>not as boring

"Hokuto Shinken relies on extensive knowledge of the pressure points of the typical human body. The mutations of the Super Mutant changes this relationship [between pressure points] in an erratic and often unpredictable way. What Executor Courier is able to do find a way. . ."
>>
>>1846686
>You
(I should probably not include how I use pressure points in my companion massages as part of curriculum. [Lady Killer] I only teach that lesson personally)

---

You and DanDan may return freely to home or continue actions in NCR as you wish.

The Tunnel to the NCR's frontlines is halfway built.
---

4 Action Cap.

Available Actions: Civilian, Construction, Military, Research, ZAX, Hero
+Robotic Research does not count toward cap.
+Biological Research does not count toward cap
>>>>>Turn: 118
>>
>>1846672

I'm not seeing a downside.
>>
>>1846711
It's messed up bro. . .what would Arcade do?
>>
>>1846713
I hope we never have to ask that question ever again.
>>
>>1846713
>What would Arcade do
well suck dick
>>
>>1846713

Well for one.

He would suck cock.

For two.

He would complain about some stupid bullshit that doesn't even matter and end up fucking himself over by being an over-sensitive cunt.
>>
>>1846716
>>1846717
>>1846723
Arcadejesus these foul heretics want to defile a pure virgin...wat do?
>>
>>1846672
>ACTIONS:
>Hero
- Another date
- Explore Divide base for clues to locatins of interest in the US as well as tech to expect from the NCR/other generals.

>Civ
Automate the Divide salvaging and ather metal from the Divide.

>Construct 1
Lay groundwork for new and bigger cold fusion reactor in BigMT(Confirm with QM this won't be a wasted action.)

>Construct 2
Continue the brain bank

>Robotics research
Better bots for SPI to spy.

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
SPIs spybots / UAV drones
>>
>>1846747
Ill support this, seems solid.
>>
>>1846706
Hey QM, how far along are we on the First stage of post scarcity?
i assume we advanced neurology enough and advanced education enough.
>>
Rolled 60 (1d100)

>>1846554
Supporting
>>
>>1846752
I'm supporting the other one since that wants the same things but build and improve solar plants.

so we can turn back power to the outpost
>>
>>1846774
but we're building up to cold fusion soon anyways, and we have a garrison at the base, and it's in the middle of the divide, protected by the elements from any invaders. It should be safe until we get another cold fusion plant up and running.
>>
Rolled 10 (1d100)

>>1846706
backing this >>1846554

>>1846785
We need to research it, then we need to build it and all that takes atleast 3 more turns.
>>
Rolled 69 (1d100)

>>1846796
alright.
>>
>>1846804
>69
Best Roll this turn is 69
So lewd with the next date
>>
https://pastebin.com/GMfdS7Z3

Tasks to be done for pyramid city, and post scarcity stage 1.
>>
>>1846808
I know. I've done it before, and Diana gained the ability to feel.
>>
>>1846706
What did Zack think of our book?

>>1846747
Seems good.
>>
>>1846810
Thanks for keeping the lists
>>
>>1846747
....and my Axe!
>>
>>1846723
This, basically.
>>
>>1846747
Gonna be a bit busy today but Moreno would like to talk to you

>Moreno
"Mr. Executor, Sir, I want to discuss our strategy regarding the NCR"
>>
>>1847205
Go on.

Also, incorporate strategic analysis by both MAJOR and SPI
>>
>>1846754
We still need to build the Brain Vault and convince our populace to de-brain.

After that, stage 1 of post-scarcity is complete.
>>
>>1846747
Supporting this

>>1847205
Go talk to him

>>1847211
Supporting these additions
>>
>>1847211
>>1847214
>Moreno
"Sir, as much as the MLA are raider heathens, I think we are missing an opportunity to really give the NCR a proper beating. Through them.

The strategy is to try and weaken both sides, but we might be underestimating how strong the NCR could really be. If the NCR manages to win here, we lose more of the MLA and Legion buffer and they get closer to Vegas.

I think we should help them even more. Or rather, I think we should do as much as we can to harm the NCR. Whatever loses the NCR does against their front, I think the NCR is more than able to recuperate."

>You
[Hmmmm. I see. Kreger, what do you think]

>Kreger
"I can't prove it, but I think the NCR's industry is able to suprass or at least match the combined Salvaging of the MLA and Armament efforts of the Legion.

Even supposing the MLA win one battle here, there's a good chance the NCR will break out and withdraw as any sensible army would when entrapped. Especially their 'ghost division'. I suspect if they are anything like the advanced tanks were seeing here the MLA will be very hard pressed to engulf and destroy them, even if they can be beaten back.

Even if the MLA do win a decisive victory here with the Legion, they still have a strong NCR defensive network to punch through. The NCR could atttempt to beat them off with attrition."

>You
[Noted. Zax, assessment?]

>MAJOR
"Insufficient Recon to Confirm, Sir. We need more reconnaissance!

But I calculate their assessments are very plausible. It may be prudent for us to give the MLA momentum to push forward until they hit the NCR's defenses, rather than simply prolong an ongoing battle that the NCR may simply recover from. Giving the MLA forward momentum ensures we know the NCR are losing."

>Brain
"Biggest problem to all that is the cult. I suspect they have grown suspicious of us because we don't want to give them the assurance of our non-hostility."

>Moreno
"For a bunch of raiders that's a surprising bit of intelligence from them. We ARE going to betray them. Hell its practically in our book."
>>
Are you dead again?
>>
>>1847250
Not, just like I said I'm gonna be busy today

>>1847220
Any response?

>Kreger
"I think we should use this turn to help the MLA a lot."
>>
>>1847253
*Moreno
>>
>>1847253
What would his proposal be towards helping the MLA. Does he have a plan of action?

Im all for it. But I want details
>>
>>1847253
So our great military minds have no idea what to do next? And SPI cant come up with a way to get a little espionage action on so we have an inkling of whats going on?

Then Produce all the heavy weapons we can (as good as we can) and give them to the MLA as a favour. Use it later. Then have SPI infiltrate the NCR and find some VITargets and make a plan to bomb them (either with MLA or our stealth assets to draw their attention/forces in multiple directions).

Also, share all relevant info with the MLA.
>>
>>1847253
Also, QM, the fact you have to spell it out for us that the MLA will get stomped means two things:
1) We have neglected to spend time on espionage (which SPI at least should have drwan attention to.
2) Your beefing of the NCR is far too unreal for the players to handle, seeing as nobody imagined/predicted this to be THAT big of a problem. This harkens back to us not being able to reliably predict our enemies, in this case their growth, which is basically magic pulled-nazis-from-other-dimensions level unbelievable.
>>
>>1847265
>Moreno
"We give them the kitchen sink.

Use our factories and construction actions to churn out old world attack robots, make em seem junk repaired. Build them as many AA missiles as we can, their junk stuff or better still some good shit. Give them more of their own junk vehicles. Ammunition, stimpaks, the works."

>>1847268
>So our great military minds have no idea what to do next?
>MAJOR
"I am concerned about the NCR's air power in the region. Doing what we can to limit that would be prudent.

I did like the idea that Jacob Miles had of building a big hexcrete cover over BigMT. Or a tunnel network for our civilians."

>Moreno
"Yeah, yeah! Limit the NCR's airpower. That's a great idea!

Offer to help the MLA take over that big damn airport in Ridgecrest. Maybe we can get some free aircraft."

>SPI
"I detect the strong possibility of heavy defenses there, but if the MLA can take it over faster than

>SPI cant come up with a way to get a little espionage action on so we have an inkling of whats going on?
"Building more of those Spy Drones like you're planning is a good idea. Give them to me, and an action, I need actions!"
>>
>>1847265
Yeah what are they proposing even?
>>
>>1847271
Won't NCR be suspicious?
>>
>>1847271
Wouldnt it be better to build functional AA weapons and give them to the MLA instead of building the bot to go along with it? The MLA seemingly has no manpower problem but a weapons problem. AA against planes and some potent AT weapons to mass equip the MLA. Whats their assessment on this?

Besides, even junk robots point towards us. Nobody besides the BoS uses bots and we are the closest with the most on the line here. On that topic, are the BoS pro NCR in this matter?
>>
>>1847270
Anon I am very tempted to return this with a snippety response.

The SPI did mention previously that it requested actions for its own espionage.

The setting and the events unfolding are what they are. Your viewpoints are limited, and currently your heroes are pointing things out that they suspect or notice. but not even then are omniscient.

Lastly your complaints on the NCR are not helpful either to me or yourself. No, you are not able to reliably predict their growth and there is a reason for that.

If you don't want to believe it then I don't have any way to fix that without just unraveling the plot and making you omniscient. Not to mention you've had ample opportunities to actually explore the NCR and see their industrial bases and resources at their disposal.
>>
>>1847277
A very tempting response would be "go run your own quest if you don't like it. I am running this as I see it, out of a desire to run a quest for my players."

a better response is
"I am not 'beefing' up the NCR anymore than I am 'beefing' you guys up. The world turns everyday and advances and forces at work, such as yourself, alter the variables and make changes and find resources. Things are occurring which not even the great calculator House could reasonably predict. And house was better than you at predicting nations.

For example, House did not forsee a mailman killing him. Nor could he predict that same fellow would turn 5 old men and a gay doctor into a city state able to rival Vegas in strength with technologies not even the Old World would have dreamed of."
>>
>>1847271
Could we accomplish this this turn? Or do we need to switch some actions around?
>>
>>1847275
>Wouldnt it be better to build functional AA weapons and give them to the MLA instead of building the bot to go along with it? The MLA seemingly has no manpower problem but a weapons problem. AA against planes and some potent AT weapons to mass equip the MLA.
I agree with this, it's better not to give them robots since that would raise NCR suspicion.
>>
>>1844506
Hey QM, what do our Generals and Brain thin about this plan? >>1844461
>>
>>1847277
This was not a "you are all at fault" type post.

I fully realize that we havent focused enough (or at all) on espionage. However, in as much as some other anons have been thinking about this logically, nobody has seen a suitable explanation as to WHY the NCR is blowing up like it is. I have stopped trying to change your mind on this (though I like to remind you) but I hope you have this planned out because I am currently expecting to flip my shit when the big NCR reveal rolls around sometime in the distant future.

So to summarize, we are stupid for not spying and the NCR is whack.

Now lets continue. What do they say about >>1847275
>>
>>1847278
And I get you. And I have buried that hatchet. Balls in your court.
>>
>>1847273
>Kreger
"Possibly. But if we build them things that they are already capable of achieving, plausible deniability will be on our side."

>Moreno
"If the MLA kick their ass hard enough, they'll be too busy trying to get their shit back together to deal with us. We're like what you said about Vegas. The Legion and the MLA are too big fish to fry for them to try and tackle us."

>>1847275
>Moreno
"More weapons is good. But I really wanna give em some killbots so they can fuck the NCR hard here."

>Kreger
"That's a good point about the junk bots as well. Why do you assume they use them Moreno?"

>Moreno
"Well, they're always smashing up NCR and Brotherhood toys and putting them back together right. Didn't you mention they have some of those 'Dark Reavers' among em too?

I think maybe they're using more junk robots than we've seen. It's just a hunch. Even a few smart raiders can do that."

>You
(Hmmm, he's not wrong. There have been Raider groups you've heard of that use scavenged robots to do their dirty work. Not in the Mojave, but in other places.)
>>
>>1844461
>Kreger
"Not a bad idea, but I feel having our outposts or outlying cities be reliant on connected power is a vulnerability.

In a War, there is also a very clear risk of them being captured if the are lightly defended. It would be prudent to also make them fortified outposts with size able garrisons.

We should do all we can make such places painful prospects, rather than easy prizes of some of our best technology."

>Brain
"Hmm, maybe that explains why the NCR is also building defenses so far away from their front lines too."

>Moreno
"Or they are concerned about us attacking them. If I were the NCR and I could watch us every day, you'd better believe I'd fortify my nearest cities to them."
>>
>>1847287
My point is that we can make many MANY more weapons than we can make. Since the MLA lacks weapons, not men to use them, we can make more of a difference by enabling any MLA group to kill tanks/planes than by making a few special squads that wont be nearly as widely spread. The problems with aiming can be overcome by glorious programming, so every MLA grunt just has to point and shoot to hit his target. Meaning the density of fire is far greater this way in far more places than with just robots.

Why would the robots be better? Especially when they are scrap.
>>
>>1847294
We have the ability to make deep underground tunnels and, brace yourselves, PORTALS. Like the constant portals in heads, we make a small portal, through which we pass electromagnetic waves to generate power o the other end (Think about wirelessly charging phone chargers).
>>
>>1847294
>"Not a bad idea, but I feel having our outposts or outlying cities be reliant on connected power is a vulnerability.
>We should do all we can make such places painful prospects, rather than easy prizes of some of our best technology."
What about building the Cold fusion and Universal disintegrator underground? Would that help?
>>
>>1847297
Keep in mind portals are energy guzzlers, that idea would be good for certain things we need to protect but we can't add it to everything.
>>
>>1847295
>Moreno
"I was thinking we had the capability to not just load them up with a shit ton of weapons but also build robots but using whatever we would have made the robots for for more weapons instead is, uh, a good idea boss!

I was just thinking maybe we can produce so many weapons more than they could use, and we build them more robots as help."

>You
[Are we really capable of that even?]

>CEO
"Without knowing the true size of the MLA, I wouldn't be sure. Though, I would like to do a test run of our facilities on overdrive to see exactly how many weapons we can produce en masse. We have a high capacity to build robots as is.

It would be useful if ever we ourselves gain a sizable human or organic populace."
>>
>>1847300
We have perma portals in the heads of lobotomites that seemingly dont need recharging. What I propose is a portal just as small and cheap. We wont be transmitting any matter, just electromagnetic waves. Just like the radiosignals, just higher frequency. With cheap small portals and replicator tech we can build anything anywhere. Just bring a big teleporter, connected to the power grid by a tiny one. No need for local power.
>>
>>1847304
(What's a cell phone?)

>CEO
"Even the small head portals for lobotomites generate require a relatively large amount of power for the size of the devices. More than the normal Tesla Tower consumes per brain.

The idea has merit, once we get a sizeable energy excess we can start to research wirelessly transmitted energy recharging.

It would even make our outposts safer in a sense, if we can cut off the power to them.

But then, that would make our central power locations our achilles heel."
>>
>>1847298
"Yes, that would make them safer from air attacks."
>>
>>1847310
It is actually the most basic of things in an energy grid. We are talking about a transformer. The device that changes the voltage. This would be just that, simply lack the metallic core of common electric systems. The electromagnetic field induced by the first couil would induce a current in the second coil (effectively transferring current between two separate systems) This incurs little overall power loss and doesnt need a large portal to work. Considering we have multiple people using the new portal system, making 4 extra is not a problem. Furthermore, this would not require lengthy tunneling to connect up and would also not lose power from travel distance (as opposed to wire). FURTHERMORE, as you said, it can be cut off at any time. Preferrably a tactical nuke would be shoved through the portal beforehand.
>>
>>1847310
As to power concerns, if we lose BigMT we lose anyway. Might as well place all our assets in the most secure place we have. And naturally, it all goes deep underground.
>>
>>1847321
>if we lose BigMT we lose anyway
Not necessarily. Depends,
>>
>>1847322
We could start again or relocate our crap but we would leave behind the infrastructure anyway. moot point.
>>
>>1847322
So are the AI/people/brains in agreement then? Start spamming rockets? Would we need to make a new list? What actions can we use to make the AA/AT weapons?
>>
>>1847320
We basically stick a portal between the two. Keep the distance between the coils to a minimum (couple of μm should be achievable enough) and since the wavelength of the waves for power transfer is smaller than the wavelenght of radiowaves we can even make the portal smaller, further keeping down cost.
>>
>>1847322
OP, what happened to James Bond's NCR radio decryption effort? He must be on it for 3 years now.

admit it, you just forgot about it
>>
>>1847325
>Moreno
"All of them! Or as many as we can. I want the NCR to bleed from this."

Moreno seems very enthused.
>>
>>1847325
Construction, Civ, of Hero.
>>
How about sending ourselves, dandan, and SPI on sabotage missions to the boneyard?

Use dynamite to target the rail system.

Send a tunneler deep below the city (independent)

Either capture the air field or destroy their flight tower.

Have SPI board the battleship, kill everyone on board, turn it around and fire on the Boneyard during the attack. She is more than a match for a couple hundred sailors and marines, especially with some support from a squad of dragoons.
>>
>>1847335
Lets go then

>ACTIONS:
>Hero
- Another date
- Explore Divide base for clues to locatins of interest in the US as well as tech to expect from the NCR/other generals.
- GUNZ BABY

>Civ
- GUNZ BABY

>Construct 1
- GUNZ BABY

>Construct 2
- GUNZ BABY

>Robotics research
Better bots for SPI to spy.

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
SPIs spybots / UAV drones
>>
>>1847337
The tunneler can be used to undermine artillery positions so that repeated firing causes the ground to collapse. (It's a stretch, but might be doable)
>>
>>1847337
Actually these are very valid points.

>>1847338
CHANGE HERO ACTION to what >>1847337
proposed.
>>
>>1847338
Dude no, that's too much, we don't even have metal to make gunz with.

here's a better one.

>ACTIONS:
>Hero
- Another date
- Explore Divide base for clues to locatins of interest in the US as well as tech to expect from the NCR/other generals.

>Civ
Automate the Divide salvaging and ather metal from the Divide.

>Construct 1
Lay groundwork for new and bigger cold fusion reactor in BigMT(Confirm with QM this won't be a wasted action.)

>Construct 2
GUNZ.

>Robotics research
Better bots for SPI to spy.

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
GUNZ.
>>
>>1847337
How would we then keep the battleship?
>>
>>1847341
Passive wont do shit and we need the spy bots. Civ I can agree with it was something I forgot. Construction goes soley for more gunz. In case you missed it, QM telling us we need to focus on it means we are deep in the shitter.
>>
>>1847342
We wouldnt, we have no sea border and we can scuttle the thing somewhere in the ocean if it survives. Then send some robots later to rebuild it underwater and lift it up.
>>
>>1847343
>In case you missed it, QM telling us we need to focus on it means we are deep in the shitter.
I don't care, we need the cold fusion reactor and one construction action is enough for now.
>>
>>1847344
You forget the ocean has monsters in it.
>>
>>1847338
Nah

>Hero
Sabotage mission for us, dandan, and SPI

>Civ
Help set up an MLA takeover of the airfield

>construction 1
All da Dakka

>construction 2
More of tha dakka than all

>robotic research
Production overdrive

>Zax
Cold fusion or Chinese hot if someone gets a bright idea

>biological research
Virus... or better yet retro viral engineering

>passive
DAKKA!
>>
>>1847345
Dude, not with this shit again. WE WILL LOSE if the NCR stands its ground. We will get fucked 5 ways to sunday. This is about having the MLA and Legion push the NCR back to where a stalemate can be built. THEN we fuck Legion in the ass and grab its land. WHILE the MLA keeps NCR busy.

If we dont act now we will become a satellite of NCR in short order.
>>
>>1847349
>WE WILL LOSE.
No we won't, the war won't end now so there's no point throwing all our actions into guns like a retard, build them over time and keep the MLA constantly supplied.
>>
>>1847348
I was conceiding to your hero action but >>1847341 has a point in that we dont have enough metal on hand so CIV gets more metal. If overdrive need research then that is also a go. The passive should be for sabotage bots that SPI can control and coordinate for better results. Besides, I dont think the passive makes much of a difference VS 2 construction actions.
>>
>>1847351
Why isn't one construction action enough for MLA guns?
>>
>>1847350
Did you literally not get what QM was talking about? If the MLA offensive fails and they fail to contain the Ghost Legion the assault is fucked. And believe you me this will happen in less than a month, probably less than half a day. We NEED to have the MLA be the hammer to the Legion anvil. If they run out we will make more but we NEED the initial assault to push the NCR back instead of stagnating. THIS is the while point behind it: to push NCR into war on their home turf instead of "on the front".
>>
>>1847341
I prefer this one.

Add for hero action to meet up with Niner so that we can trade these things with him. Also throw in the missile launchers and jet we made before. Perhaps we could even get paid for the tunnel (again in slaves)
>>
>>1847354
>Did you literally not get what QM was talking about?
I got it and i don't see why that needs 2 god damn construction actions solely focused on guns.
We have shit to do besides becoming the MLA's weapons factory.
>>1847355
Yea alright.
>>
>>1847358
Because, in case you filed to notice, we have no fucking clue what is going on in the front. We can either make more weapons just-in-case that they will use later (and we wont need to make them later) or we can trickle them in and hope for dear life it is enough. Now you tell me: which is better? Being certain you win (and doing your job ahead of time) or not knowing what is going on and hoping for unknown factor to be favourable (and doing the same job over a bigger timeframe). And if all we build now is still not enough we are really, royally, fucked.
>>
>>1847341
Ill support this with anons addition.
>>1847355
>>
>>1847362
>Because, in case you filed to notice, we have no fucking clue what is going on in the front.
Yep, which is why i see no reason to suddenly become the MLA's weapon whore.
We don't have enough intelligence of the front lines to justify backing one faction so extremely, hell just a while ago some anons were worried the NCR was losing cause of this post >>1845297
>>
>>1847349
We only lose if the ncr is hostile. If they are not our enemy, then they would not attack us. We don't lose if the mla fails in any real meaning of the word.

>>1847341
Suport this.
>>
>>1847333
Moreno, is this recommendation emotional, or logical? You hate the NCR. Do you want to see them bleed because it is best for the PC, ir because you want them to suffer?
>>
>>1847348
allright how about an adjustment?

>hero
sabotage the boneyard with dandan, and SPI. knock out rail, sieze the ship, and undermine artillery positions

this cuts off a large chunk of NCR production while rendering boneyard less useful to the mla

>civ
deliver the weapons to niner
encourage a raid on the airbase complete woth intel. see if the comms satellite can gey us a picture.

no need to do it personally.

>construction
weapons for the mla

>construction
power plants

>Zax
cold fusion research

>bio
aerosol version of the paralysis agent from the gun or virus whichever has more support

>passive
MLA type bots for a reserve in case shit goes south and they need help we can plausible deniability, or SPeyebots whichever has more support
>>
>>1847366
If the MLA fails the Legion falls. If that hapens, the NCR can march all over the wasteland and swoop up all the land it wants. This means the NCR both loses any real enemies as well as gains lots and lots of resources. This makes our conquest of them exponentially more difficult. Since we lack a sea border we also cant really expand that way (besides, the NCR has far more resources here than we could ever teleport or fly in). This leaves US and the BoS as the next runners up. Since the BoS are more their level and we are small we are the logical next morsel to gobble up. This means pressure (both economical, cultural and military) for us to join them. Expect mucho trouble.

This is why I want to be sure the status quo is maintained. Besides, with how heavy the NCR is fortified, there is no way the MLA can push them in all at once. They COULD push them back into their cities which is just what we want though. So that is what I want to make sure happens.
>>
>>1847369
Why must i repeat this?
We don't have metal to make weapons, leave the Civ action alone.
>>
>>1847371
>If the MLA fails the Legion falls. If that hapens, the NCR can march all over the wasteland and swoop up all the land it wants.
But the NCR doesn't want to defeat it's enemies and get more land, they want to prolong the war according to the Forecaster.
>>
>>1847368
>Moreno
"The Death of the NCR is good for us. They're a more dangerous enemy than the Legion and the MLA combined, especially if they can fight them both and hold their own.

It ain't 'suffering' either. It's 'destroying their will to fight through sustained losses'. The Enclave understood the importance of destroying enemy moral. Whenever a village decided to give us some uppity guerrila resistance, we showed em the what for with a good energy weapon hose down."

Arcade and Kreger give you one of /those/ glances again.
>>
>>1847371
If the MLA makes enough of a fuss, attention will turn towards that front from the legion front. If this attack is even mildly successful, the legion front slows down. We don't lose anyways. And this attack is niners guys. The other warlords would also turn their attention to the NCR if he succeeds.

We wont just be annexed. If the NCR believes we hate the same people they hate, there is no reason to waste resources annexing us.
>>
I will revise based on info given and good suggestions.

>ACTIONS:
>Hero
- Sabotage missions in NCR territory (ship, railways, depos)
- Message Niner on deal, negotiate for a "IUO" and bonuses on negotiation and resources.

>Civ
- Collect metal from the Divide, perform tasks to help sabotage/attack.

>Construct 1
- GUNZ BABY

>Construct 2
- GUNZ BABY

>Robotics research
Better bots for SPI to spy.

>ZAX research
Cold fusion tech

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
SPIs spybots / UAV drones to use in sabotage/takeover missions.

And this also brings up a point: Will we take any land ourselves or play innocent? Take loot?
>>
>>1847376
Have to play innocent or >>1847371
fears of annexation become true.
>>
>>1847372
We DO have the metal to support this.
>>
>>1847376
God fucking dammit stop using both construction actions for guns.
This one already has 4 votes anyways >>1847341
>>
>>1847374
Supporting this >>1847376

Do we have any boons?
>>
>>1847378
>We DO have the metal to support this.
>>1846328
>ALERT: Scrap Metal is Exhausted. No passive metal yet exists.
Where?
>>
>>1847379
If we get fucked by this I am blaming you for having the foresight of a chicken shitting into its own water.
>>
>>1847381
Well if that's true how are we gonna do your 'idea' anon?
>>
>>1847376
I want that airfield. ... holy shit!

why not just use an EMP missle on it?

if we time it to coincide with an MLA strike the missle will take out their entire air support, AND comms. assuming the MLA can win they wont even know what hit them.

we could get a fuckton of trained pilots, tons of VTOLs and a valuable staging area.

but thats an action for next turn when the fighting will probably start.
>>
>>1847383
>If we get fucked by this I am blaming you for having the foresight of a chicken shitting into its own water.
And if something unexpected happens and we end up wasting turns becoming their weapons bitch i am blaming you for screaming wolf.
>>
>>1847385
If we take the airfield, we get attacked by the NCR and die. We arent taking ahit from anyone.

And how will we get pilots?
>>
>>1847384
What idea?
>>
>>1847386
And that is something I am fine with. If I am wrong, we just made a trade deal thats too big. You you are wrong we are done for in the area. No NV, no Shi and no extra ZAX.
>>
>>1847387
We cant take the airfield but we can lay claim to everything inside. Pack up and cart away their stuff and say the MLA did it when we set up our own air program out of a nook in BigMT. Airfield underground for extra protection and no detection.
>>
>>1847348
>>Kreger
"Whoa wait a minute, Moreno, everyone."

>Moreno
"What?"

>Kreger
"We're forgetting that the only way for the MLA to get to the Airfield is through the Divide. This would almost assuredly tip the NCR off of our help or even if it does not give them just cause to 'secure the divide from enemy incursoin'"

>Moreno
"Oh. Right"

>Brain
"Kereger is correct"

>ZAX(CEO)
"Indeed"

>Kreger
"I would suggest the focus of our help, however more or little we give, is focused on their efforts at the end of the tunnel."
>>
>>1847389
Shi are an NCR puppet, out of our control for good
. NV is not under attack
The ncr zax is hidden somewhere we don't know.

You are putting way to much weight on the result of this attack. Even if it suceeds we arent getting anywhere near that much from it.
>>
>>1847390
We leave the airfield
>>1847391
>>
>>1847392
I meant that if the NCR wins we will never see that. If the stalemate continues we can build up and swoop in later.
>>
>>1847390
>If I am wrong, we just made a trade deal thats too big.
You wouldn't have done just that, would would have fucked us over by ignoring our own improvement over beefing up the MLA to a ridiculous degree.
>You you are wrong we are done for in the area. No NV, no Shi and no extra ZAX.
Did you completely forget the Forcaster's vision? The NCR doesn't want to conquer, they want to prolong the war.
>>
>>1847387
EMPs are nonlethal. the detonation would ground their entire air fleet in the region. Also it would cut off communications.

At the same time the MLA is advancing into the area preventing a retreat.

it takes a while to replace aircraft electronics, especially sonce they probably dont have great facilities to do so, and we will be disrupting the rail lines

we swoop in and "protect" them from the MLA or just paralyze dart all of them
>>
>>1847391
We were never in Conflict and so we never looked for any MLA tunnels.

>>1847388
The thing you shouted about having 4 posts. We can't automatic shit or produce anything if we lack metal and the other anon is the one that checks out.

>>1847395
Which is why we end it for them
>>
>>1847395
You know, because building all of that a turn later is simply impossible.

And in case you cant into thinking, why do you think the NCR wants to prolong the war? Maybe to consolidate the population behind them? To have no dissent from people afraid of the enemy? To be able to do anything for "national security"? What do you think? Neuter the enemy but keep the war going. Say we are slowly winning all the while doing whatever you want for years to come.
>>
>>1847391
... damn.

good points.

any chance we could stealth a missle? probably not
>>
>>1847397
>The thing you shouted about having 4 posts.
I don't recall shouting about 4 posts.
>We can't automatic shit or produce anything if we lack metal and the other anon is the one that checks out.
Then why did you reply to >>1847372 talking about having metal?
>Which is why we end it for them
???
>>
>>1847399
Probably right on the why, but that doesnt matter for us. It just means that the NCR is taking it sweet time and we can take advantage of that. If the MLA lights too big of a fire under them that might change.
>>
>>1847399
>You know, because building all of that a turn later is simply impossible.
So is building the other half of the MLA guns next turn?
>And in case you cant into thinking, why do you think the NCR wants to prolong the war? Maybe to consolidate the population behind them? To have no dissent from people afraid of the enemy? To be able to do anything for "national security"? What do you think? Neuter the enemy but keep the war going. Say we are slowly winning all the while doing whatever you want for years to come.
Exactly, now explain why the NCR would suddenly destroy their enemies and take over New Vegas if this is their goal?
>>
>>1847391
Why do you keep ignoring the question about NCR radio decryption? James has been working on it for years now
>>
>>1847402
But, consider the fact that they push the Legion ever eastwards, swallowing land along the way. They will eventually box us in completely. Now, if we attack the Legion alongside them, we get land but so do they. The relative power remains largely the same and we may still become the vassal, especially considering how many forces they have for a landgrab. We will be boxed in and fucked if the NCR doesnt pull back into its core territories. With the trenches there they will hold on for quite a while, possibly attack and retake all the land but by that time we will be big enough to challenge them directly and make our own big grab for power.
>>
>>1847401
I was mistake on that front. Hence why I changed my support. I thought we had passive steel income from the divide now.
>>
>>1847407
Alright.
>>
>>1847403
You are one of the most stubborn, mentally retarded people out there I have ever met.

>>1847403
>So is building the other half of the MLA guns next turn?
It wont matter if the MLA charge shatters on the NCR because there wont be another attack next turn. Certainly not with the element of surpise.

>>1847403
>Exactly, now explain why the NCR would suddenly destroy their enemies and take over New Vegas if this is their goal?
Because they can take NV and push the Legion well into the east without the Legion losing. The Legion is HUGE and there is a lot of land to grab between them dying.
>>
>>1847406
>But, consider the fact that they push the Legion ever eastwards, swallowing land along the way.
What are you talking about? I don't recall this happening.
>>1847410
>You are one of the most stubborn, mentally retarded people out there I have ever met.
Ditto Mr. "We're gonna be nuked!"
>It wont matter if the MLA charge shatters on the NCR because there wont be another attack next turn. Certainly not with the element of surpise.
And how do you know that?
>Because they can take NV and push the Legion well into the east without the Legion losing. The Legion is HUGE and there is a lot of land to grab between them dying.
Then why haven't they already done that? New Vegas is till Legion territory and i do believe it's been a year or so since Yaunker has announced his counterattack.
>>
>>1847406
We can push heavily north east until Utah, ahead of the NCR slow roll, which in fact cuts them off from attacking from the north, and forces them to attack from the south.
>>
>>1847402
the MLAs latest offensive needs to penetrate as deeply as possible.

Boneyard is the target we know the most about and have the most information on. losong it would be a serious blow to the NCR.

>>1847406
I know theres not a lot of support for it, but the northern expanse is full of unaligned communities. some aid, some outposts, etc. and we could be a nation to rival the NCR very quickly.

Especially since the Nursery could produce super effective fertility drugs, CRSPR based alterations to germlines, stimpak organs, etc etc

set up hospitals after the aid. follow those with outposts. let communities compete for admission via production and education.
>>
>>1847414
>I know theres not a lot of support for it, but the northern expanse is full of unaligned communities. some aid, some outposts, etc. and we could be a nation to rival the NCR very quickly.
I support it.
>>
>>1847414
Boneyard is LA. The MLA is never getting close to it whithout the war being over in their favour.
>>
>>1847411
Dude, just stop. You cant be this bad.

>>1847411
>And how do you know that?
Because the Ghost Legion killed any resistance to it, no survivors. And because this is what they are going up against. In addtiton to other objectives. If they fail (due to a lack of AT/AA capability) they are mostly dead. Meaning no second attack.

>>1847411
>Then why haven't they already done that? New Vegas is till Legion territory and i do believe it's been a year or so since Yaunker has announced his counterattack.
If you were NCR, wouldnt you?? Especially since it is the place your predecessor ailed horribly. And besides, they are pushing the Legion back, just because they arent at NV bow doesnt mean they wont be in the near future.
>>
>>1847405
>>1847332
My bad
>James Bond
"I had successfully cracked their radio codes, but there is a problem."

James Bond puts the radio on display.

>NCR Military Radio
"Meyah-away. Aya, hwueyah. Meyashuay"

>Kreger
"What language is that?"

>James Bond
"I do not know."

>You
[It sounds like some sort of tribal speech. I'm able to tell that by ear]

>Kreger
"They're using tribals to send military messages. . ."

>Moreno
"Why?"

>Brain
"It should be obvious. So even if someone were to decrypt the radio, they wouldn't understand what's being said."

>SPI
"Sounds like we're going to need to kidnap one of these. . .tribal talkers."
>>
>>1847418
good point. looks like sabotage will have to suffice.

is there a map of other NCR territory?

hell is there a map at all?
>>
>>1847420
The MLA knows the ghost legion is heavy in armour. They should have prepared accordingly.

Also the fact that the NCR is not foing after NV niw means we can soon. So we should focus on building up so we can take what we want.
>>
>>1847421
>SPI
"Oh oh! Give me a ZAX action I want to try it. Pleaaase?"
>>
>>1847420
>Because the Ghost Legion killed any resistance to it, no survivors. And because this is what they are going up against. In addtiton to other objectives. If they fail (due to a lack of AT/AA capability) they are mostly dead.
>Implying the entire MLA dies if they fail this one attack.
And you are calling me bad?
>If you were NCR, wouldnt you?? Especially since it is the place your predecessor ailed horribly. And besides, they are pushing the Legion back, just because they arent at NV bow doesnt mean they wont be in the near future.
Yes, so why hasn't the NCR taken New Vegas yet if they are so threatening?
>>
>>1847425
Oh i know what this is, it's encouragement.

>ACTIONS:
>Hero
- Another date
- Explore Divide base for clues to locatins of interest in the US as well as tech to expect from the NCR/other generals.
- Meet up with Niner to give him Guns.

>Civ
Automate the Divide salvaging and ather metal from the Divide.

>Construct 1
Lay groundwork for new and bigger cold fusion reactor in BigMT(Confirm with QM this won't be a wasted action.)

>Construct 2
GUNZ.

>Robotics research
Better bots for SPI to spy.

>ZAX research
Give it to SPI.

>Biological research
Viral killing agent (the final missing piece to allow for the creation of our FEV lab)

>Passive production
GUNZ.
>>
>>1847429
Support.
>>
>>1847278
What? House is dead? ;_;
>>
>>1847435
Asleep. Though if ceaser found him, he probably is dead.
>>
So I've been reading about FEV, and I've got an idea

LUFEO. Limited Uptake Forced Evolutionary Organelle

The idea is to take only the genetic insertion loop portion of FEV and place it inside a radiation resistant organelle or bacteria.

This retrovirus factory would respond to genetic material coupled with a trigger enzyme.

The enzyme would promote uptake of the genetic material and incorporate it into the FEV structure. Allowing the organism to steal genetic information from other sources and incorporate it directly.

Why?

Create an endo/exothillial skin and muscle "sheathe" to clothe the SPI bot in. Combine this with the technology to record memories and you have created the perfect infiltrator.

Simply spray enzyme on target, lick area, and cook for a few hours. Insert patented Mnemonic Information Neurological Extraction spike into the subject and vioala your done!
>>
>>1847429
Lets get this moving then. Supporting

QM, does SPI think it would be better to get passive bots for her or guns for MLA?
>>
>>1847429
>Lay groundwork for new and bigger cold fusion reactor in BigMT(Confirm with QM this won't be a wasted action.)
This is pointless. I specifically established with him that we need to research the one in the Divide to figure out how the fuck they work. So this is a wasted action.

>Viral killing agent (the final missing piece to allow for the creation of our FEV lab)
Mate we only needed one of the three things to create the lab and we have two of three. This is a waste of resources since we have higher priorities.

Consider instead using this to study the BOS implants so we can improve our troops, to improve / develop an understanding of the Shi plant or anything else.


Besides that, I'd point out that we should use our hero action to go and set up an outpost in the Montana region in a pre-war military base. So we can get ready to expand into that region. Still, if you take my criticisms on board in a reasonable manner and make some changes I'll consider supporting your turn.
>>
>>1847459
>This is pointless. I specifically established with him that we need to research the one in the Divide to figure out how the fuck they work. So this is a wasted action.
You did? I Must have missed it, can you link to the post?
>Mate we only needed one of the three things to create the lab and we have two of three. This is a waste of resources since we have higher priorities.
I can agree with you there.
>>
>>1847459
I kinda want to do the viral agent thing because that is a temporary thing we can pursue. If we don't, then that research option will be lost.

Can agree on cold fusion thing though. We should change it to give it to SPI
>>
>>1847485
>You did? I Must have missed it, can you link to the post?
>>1845986

>>1847489
>I kinda want to do the viral agent thing because that is a temporary thing we can pursue. If we don't, then that research option will be lost.
Except it isn't. We can do it at any time after we've built the place.

>Can agree on cold fusion thing though. We should change it to give it to SPI
God no, MLA equipment or have it work on constructing more of the brain vault if that ain't finished yet.

Hell you could even have it assist in gathering metal from the Divide and automating up the gathering or have it start constructing the underground farms (admittedly we can't power them yet but we should be able to construct the Hexcrete rooms and shit).
>>
>>1847429
Ill support this.
>>
>>1847495
>>1845986
I don't think that's conformation that groundwork will be wasted but i'll change it anyway.

Here's the new list.

>ACTIONS:
>Hero
- Another date
- Go search in Montata for a power source to power a teleporter.
- Meet up with Niner to give him Guns.

>Civ
Automate the Divide salvaging and gather metal from the Divide.

>Construct 1
Give this action to SPI

>Construct 2
GUNZ.

>Robotics research
Better bots for SPI to spy.

>ZAX research
Research cold fusion.

>Biological research
Research those NCR nuclear absorbing plants.

>Passive production
GUNZ.
>>
>>1847502
>I don't think that's conformation that groundwork will be wasted but i'll change it anyway.
Why wouldn't it be? I specifically asked if we could build new reactors. Fact is we can't build "ground work" if we have no idea how the central component is going to fit in.
>>
>>1847505
>Fact is we can't build "ground work" if we have no idea how the central component is going to fit in.
You have a point.
>>
You know what we could do? Go to china and search for a hot fusion remnant
>>
>>1847510
Ignoring how if we fly over Hawaii we get horribly killed, that would be a good idea.
>>
>>1847510
We certainly could, maybe after Montata is under our control.
>>1847513
We don't have to fly over the ocean, our brain recommended we use the Alaska path.
>>
>>1847513
Also I wonder if we can combine hot fusion and cold fusion.


That way we can get 10 times the power from water, admittedly at the cost of exploding horribly.
>>
>>1847514
Does the saucer have the range for that? Its a pretty long course, and i don't want to be caught waiting for the saucer to charge.
>>
>>1847520
>Does the saucer have the range for that? Its a pretty long course, and i don't want to be caught waiting for the saucer to charge.
No idea.
>>
>>1847514
I'd point out that unless we plan on flying very far, that any sorts of northern approach will involve going over the NCR since they are as far as Washington.
>>
>>1847530
>I'd point out that unless we plan on flying very far, that any sorts of northern approach will involve going over the NCR since they are as far as Washington.
Our brain recommended it, bring this stuff to him.
>>
>>1847531
presumably there are areas of very low or null population that are NCR territory in name only.

i mean it is a wasteland
>>
>>1847534
The Frontier is a region in permnant nuclear winter. They shouldn't be able to survive there thanks to the sheer lack of plant life meaning that no animals should live there either.

Yet, there's a thriving population in that region.
>>
Rolled 63 (1d100)

>>1847502
I can support that
>>
>>1847502
But aye this has my support.
>>
Rolled 55 (1d100)

>>1847502
Okay. Support this. Hope its the last change.
>>
So shall we begin planning our next turn? As in the one after this one?


Assuming we can get the MLA to pay for all the shit we are going to give them, we should have a large surplus of scrap metal which we can turn into stuff. I'd advise we use this to support the creation of an additional small solar array. Followed by expanding the current one. This odd to give us enough power to deactivate the Divide cold fusion reactor and study it's inner workings thus allowing the creation of more as well as allowing further expansion of our industry and shit. Meaning we can expand the robotics factory and more readily prepare to invade the Legion.


During this time, I would like to suggest we move a few squads of construction robots, two squads of engineers / infantry, two doctors / field medics and such north to whatever Montana base we establish to repair it and begin preparations to expand outwards. Using both teleportation and our scout ship to transport them. Meanwhile, we (as the courier) go and be diplomatic to the towns in the region and establish good relations, perhaps even getting them to agree to absorption into our state.

Once we have a few towns under our control, we can have them move scrap to our outpost and begin turning it into (alongside deliveries of refined parts via teleport and our scout ship) into small scale local industry: like we did with the Chinese forge, steel plant and all that stuff. Thus allowing the northern colony to effectively produce anything we can if they can get the materials. Once this is done, we can construct a very tiny version of our robotics factory there (which our ZAX can control still since we'd have the teleporter for communications / control) granting the region complete independence from us in terms of resupply.

Then we can accelerate our construction, expansion and take over more of the region. Not that during the previous stages we'd have exactly slowed down our attempts to diplomatically absorb more villages / towns (we can supply shit they'd struggle to get themselves currently). Until we border the NCR entirely by which point we can focus on internal development in the certain knowledge that they'll not be able to claim any territory we might want in the north.


We should also during this time make use of our military to clear the rest of the Divide to the NV region so we can be ready to go at a moment's notice.

It might also be advisable to have our research look into the following areas: static / automated defences (towers of light and automated mortars), "shield" technology, replicators (I wonder what dedicating a turn to improved efficiency would achieve?) and I'd advise just dedicating our robotics research to making them easier to control, cheaper to produce, faster to produce, easier to produce and shit. That way we can build more for less and need less brains to control them.
>>
>>1847592
I agree with all of those.
I would also like to do >>1844461 as well, Krieger liked the plan.
>>
>>1847592
Anon. All these problems of supply, energy and land we are having can be cleared away by the application of replicator and fusion tech. This means we can literally turtle in our area and not worry about anything all the while printing robots by the tens of thousands. Add a giant superweapon/aircraft spire to BigMT and we can literally do anything. The problem with all this is the replicator tech. QM doesnt want us to really unlock the full potential, same with fusion. Im going to bed but Ill get on mathemagicing the fusion question tomorrow. That should show we can wipe the floor with anyone when we get fusion running. Replicators are the other big IF.
>>
>>1847611
Mate, it's all up to GM Fiat.

If he says the (combined) gravitational pull between two objects is not their masses multiplied, times the universal gravitic constant and divided by the distance between them squared, there's nothing we can do but accept it.

If he says the NCR can equip it's standard soldiers with a rifle that rivals a Anti-Material rifle in calibre while firing just as fast as a service rifle? We have to accept that.

If he says that something is true, it's true until it is otherwise said. If he says something is false, it is false until otherwise said. Thus, we operate under the rules proposed by a lovely song:

"When you are rife with devastation,
there's a simple explanation:
your a toy-maker's creation trapped within a crystal ball
but whatever way they tilt it,
we must learn to be resilient"

We've gotta work under the system he constructs: with genie that meant never using motorbikes for troops and for OP it means not relying any one thing being a miracle to save us or bring us power.
>>
>>1847681
Didn't mean to say squared in regards to the distance, made a mistake reading the formula but I knew it didn't look right.
>>
>>1847502
I'd propose this change:

>ACTIONS:
>Hero
- Another date
- Go search in Montata for a power source to power a teleporter.
- Meet up with Niner to give him the goods to use at the end of the tunnel

>Civ
Automate the Divide salvaging and gather metal from the Divide.

>Construct 1
Brain Vault

>Construct 2
GUNZ + OW Junk bots for the MLA

>Robotics research
Production overdrive

>ZAX research
Give it to SPI and focus on the NCR

>Biological research
Research those NCR nuclear absorbing plants.

>Passive production
GUNZ + OW junk bots for the MLA
>>
>>1847707
But the cold fusion!
Also we can't give the MLA junk bots, see >>1847275
>>
>>1847715
Cold fusion can be researched next turn. With the amount of hints OP has dropped it is critical that we focus the majority of our efforts on the NCR/MLA attack this turn.

He also said that there are many raider factions who have used OW bots, so it's not inherently surprising >>1847287
>There have been Raider groups you've heard of that use scavenged robots to do their dirty work. Not in the Mojave, but in other places.)
>>
Back.

So I just helped put up the shutters for my house in anticipation of Hurrican Irma.

If there's no tread or response in the next few days its probably because there's no power or I'm busy.

Anyway, writing
>>
>>1848005
good luck with that then.
>>
>>1848005
Be safe QM
>>
>>1848005
And dead again. Shame about the weather.
>>
>>1847341
>>1846747
>>1847391
So have we ever offered to trade away the junk AAs and Jet we made for the MLA?

>>1848005
Good luck.
>>
>>1848519
Well
>>1847502
is the latest version, and includes trading guns to Niner, so it should include the AA we already have.
>>
>>1848005
Rip in piece qm
>>
File: 1 (2).jpg (48 KB, 852x480)
48 KB
48 KB JPG
I passed out again. never try to stay up late after doing a lot of driving, lifting, and working a whole day

>>1847502
>>Biological research
>Research those NCR nuclear absorbing plants.
It's a good thing you brought several of these containers.

The first attempt at cutting into them revealed an important fact about dropping or cutting the green glowing pods: they explode. Quite like a plasma grenade, but leaving behind an intense amount of radiation akin to a Glowing Ghoul burst, and the worst part was it stuck to surfaces and stayed radioactive and also melted into surfaces.

Mercifully your new Hazardous Containment Bots were on the case and cleaned up the spill in a jiffy, leaving things nice and rad free. Yay applied research!

Interestingly, a Super Mutant attempted to bite into one, and also revealed how to open them: peeling, not cutting and definitely not dropping them. Rather than his head exploding, he reported it tasted "delicious, sweet, and juicy" and ate it to the pit. These things have one big pit.

He feels stronger!

Attempts to germinate the pits alone, fail. However implanting the full pod yields a sapling. For some reason however, the saplings kept dying despite Diana's best efforts to nurture it with fertilizer, chemicals, fresh air, water, and soil

The answer came from an unlikely source: Placed near the radioactive peel of another fruit, the sapling grew and you suspected it right away. Taking out a microfusion cell and exposing the tiny piece of uranium, the sapling grew and grew and amazingly the uranium eventually depleted until it was nonradioactive at which point the sapling stopped growing, but remained alive with sunlight and water as normal.

More interesting discoveries are made. The fruit material. . .is fertile material. Which means, it can be processed into fertile material. The vine appears to absorb the surrounding radiation into these pods.
>>
>>1848745
>CEO
"This explains where the NCR may also be getting their power and Ammunition from, not to mention fresh water AND plant life for gasoline.

If they spent the last 5 years building forests of these things, they have the material to supply nuclear reactors and byproducts to turn into microfusion cells. The vines themselves can be harvested and turned into biofuels. And they get fresh water and leaves degrade to replenish nutrients in the soil."
>>
>>1848748
These plants truly seem like a miracle!
>>
>>1848745
>Diana
"I have outlined what is necessary to make these things grow.

The Divide's dust storms and lack of readily available sunlight means that the plants will not grow as effectively as in open air, but will still grow. Applying lights to them will increase their growth. I suspect you may need to protect them against the abbrasive winds, so greenhouses would be prudent.

Outside of the Divide, I have outlined a plan for you to grow them anywhere. They need water and soil fit for growing at least desert variety plants but soil can be provided by the nursery.

I'm. . .very glad you've brought these plants to me. The thought of now having the power to rid the world of its radiation pleases me greatly. Thank you."
>>
>>1848758
What happens if we throw a dozen into the goo that has the giant monster?
>>
>>1848786
And if it doesnt work because the seeds havent germinated, what about throwing in a potted plant version, or planting them on the shores of the goo?
>>
>>1847502
>>ZAX research
>Research cold fusion.
Much is discovered researching the Cold Fusion at the base.

Amazingly, the ones here were built not as giant massive reactors but as (relatively) small-medium sized buildings which could be erected in a fairly short amount of time to power bases for military purposes. This particular base has several of these, though theoretically a Large or even Huge Version would outclass the same amount of material to build several small versions.

But in either case the fact that these consume only water as fuel holds much promise.

There is one drawback: although only a tiny amount of hydrogen isotopes are required to power the device, the process to convert water (either salty or fresh) leaves a lot of Heavy Water. Its not radioactive, but it isn't safe for human consumption. Thus, it consumes a large amount of water. Luckily this does not have to be fresh water, as the Cold Fusion reactors here have readily available toxic water from the divide.

You can build small cold fusion reactors to power entire outposts! Though the amount of power they add is not large by any means, the speed at which you can build the small variants is significant. The larger ones will take more time, approaching as much time as it takes to build a Breeder Reactor of equal size, but again, runs on water, not fissile material
>>
>>1848786
>>1848792
We'll need to set up water pipes and feed them water.

>>1848796
>Brain
"I wonder if the NCR are building these and where."
>>
>>1848798
Can it be divide water, which is radioative and not fit for consumption?
>>
>>1848796
>There is one drawback: although only a tiny amount of hydrogen isotopes are required to power the device, the process to convert water (either salty or fresh) leaves a lot of Heavy Water. Its not radioactive, but it isn't safe for human consumption. Thus, it consumes a large amount of water. Luckily this does not have to be fresh water, as the Cold Fusion reactors here have readily available toxic water from the divide.
Well heavy water does have it's uses in nuclear reactors, so if nothing else it isn't too much of a problem.

>>1848828
Yeah.
>>
>>1848849
It uses salt water, so we should be able to use the water from trona if we pipe it in.

Or we can build in the divide uss irradiated water and hope the cable doesnt get cut.

Or use the irradiated water from the underground river. Beneath new washington.
>>
>>1848874
Main point is that this won't cut into our actual water supply too badly if at all. Especially if we augment all of our population with the rad-resistance / dirty water drinking augment so they receive less radiation.
>>
>>1848880
Just spitballing locations to build the power plant. And how to fuel it.
>>
>ideas

We have a psychic, and cloning vats. Clone our psychic repeatedly and use genetic knockout techniques to isolate the genes responsible for psionic powers. This way we don't need to capture a bunch of random and rare psychics.

Then use gene therapy to create a promoter region forcing amplified expression of said gene.

Eventually create retro viral injections designed to grant psionic powers.
>>
>>1848885
Couple the power plant with a large hydrogen fuel cell. Use the water from the fuel cell to feed the reactor.
>>
>>1848890
Yeah, but psychers are a door way to the warp, and invites the forces of chaos.
If we had a lot of psychers, the dark god would have an easier time affecting us. We need to go paychically blank- everyone gets a mindshield.
>>
>>1848899
https://youtu.be/EghMCc6ftoA
>>
>>1848899
Actually it seems from what we've encountered that having psi power is an infinitely better defence than not having it.


Consider that we were given visions and other such illusions in the Divide by the dark god and it took a single, moderately powerful, at most psion miles away to help us. Imagine if we could have a few hundred constantly providing a defensive shroud over the frontlines.
>>
>>1847502
>>Civ
>Automate the Divide salvaging and gather metal from the Divide.
In between making guns, more gun, more robots, and establishing the Automation of the Divide, a lot of time had to be spent on salvaging steel for it all let alone building the depot.

Lucky for you guys in between the Automated Hexcrete Facilities, Replication, and the new Factories and 2 engineering companies: Its done anyway!

>Small Automated Depot Built. Steel is now passively arriving from the Divide.
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>>1848919
What about fissile?
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>>1847502
>>Construct 1
>Give this action to SPI
>Robotics research
Better bots for SPI to spy.

SPI is VERY happy, and with resources and fissile materials designs her own specialized Subterrine TACT Saboteur using a wiped raiders brain with Tesla and Teleporter Communications and loads it up with a SPI Squad and sends them out on a mission.

She promises immediate results in the next 1 or 2 turns, this is exactly what she needed.

>SPI
"I should be able to locate several NCR classified sites this way and avoid their aerial reconnaissance, hopefully. I may not be able to penetrate their defenses entirely but just knowing where they are is half the fun"
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>>1848984
>"I should be able to locate several NCR classified sites this way and avoid their aerial reconnaissance, hopefully. I may not be able to penetrate their defenses entirely but just knowing where they are is half the fun"
Hell we just need their locations. We can sneak in specialist teams to breach later if that is our goal.
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>>1848984
Does this also include kidnapping tribals to learn their secret language?

I sure do hope James Bond has been recording these encrypted messages so that we can check archives for important stuff.
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>>1848796
What isotopes are needed, how much does it use and how much heavy water is made vs how much water it needs? How fast can we get a HUGE one going under BigMT? How much power would it generate? (you really need to make it a system) How large is the actual reaction chamber? What shape?
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>>1849253
You're really expecting too much detail from this. Think of it as like Warcraft. All you need is a few broad resource categories. We have metal, fissile and hexacrete, and that works except for really special things like beryllium.
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>>1849253
>Hey QM can you tell me realistic stuff even though in the past you said you'd be being abstract now.
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>>1849279
The point is more I want to know what I am dealing with so I can suggest ways to improve it. Since QM wants not IRL examples but actual expleneations behind effects I aim to provide those for boons and good tech. This is why I dont understand why we produce D2O instead of using it (assuming H2 and H3 fusion).

>>1849285
This shit is basic. I dint ask for formulas but rough dimensions and principles.
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>>1849419
>The point is more I want to know what I am dealing with so I can suggest ways to improve it. Since QM wants not IRL examples but actual expleneations behind effects I aim to provide those for boons and good tech. This is why I dont understand why we produce D2O instead of using it (assuming H2 and H3 fusion).
Yeah I know, Duterium is a fusion fuel as well and to be frank it's the one which we are looking into using in real life with tritium.

I mean, shit if nothing else we should be able to create MF cells with it or something...
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>>1849253
Internet keeps going in and out on me. I'll try to answer some of these questions.
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>>1849425
Did Zack comment on our book?
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>>1849425
Be safe you nigger. Go lock the house up.
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>>1848828
>Can it be divide water, which is radioative and not fit for consumption?
It can also be salt water from Trona. Or the Ocean
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Anyone have something to talk about while we wait for QM to confirm he survived?
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>>1849615
We kinda talked about most things already, and are just waiting for results of the latest actions.
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>>1849633
Well fuck.
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>>1849638
We need to archive the last thread and this one
>>
I don't think it's been mentioned recently, but what about giving the think tank bodies? I just finished an archive binge and I swear that we unlocked the tech to do that.
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>>1849615
Well, we could discuss whether we are going to try pushing the Legion, focusing on our current holdings or expanding into Montana.

Arguably we can get most of the benefits from the NV conquest without actual fighting thanks to our tunnelling abilities. Since it means we can access the vast river, the vaults and other such locations without risk.


>>1849651
We did and some people think it'd make them sane. To be honest I kinda want to do it but I feel we've got higher priorities.
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>>1849651
Did we finish the ability to swap around bodies to minds? If we did, we could connect bodies to the think tank to make them sane.
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>>1849647
Oh shit, give me a description then.
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>>1849661
I'd prefer the latter 2 but i wouldn't mind taking over New Vegas.
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>>1849662
I think we did, we may just need a hero/civ action to do it.
>>1849661
I say we focus on our current holdings being self sufficient before we start to expand into Montana/take over Vegas. Will be easier to defend ourselves.
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>>1849661
I want to at least take over New Vegas, so we have 2 cities, before working on Montanna

>>1849663
Courier masters tunnels, makes more babies, steals a new military base

for last thread.
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>>1849683
Last thread is now archived.
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>>1849699
This thread could be

Brain vault started, education reformed, NCR scouted out, Courier becomes a arms dealer.
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>>1849675
We already are self sufficent in every regard I can think of really being possible to improve quickly. Hell, fact is that we'd mostly be using Hero actions for Montana for the first turn or two which would allow for us to get shit done in our current stuff without any problems.

>>1849683
Eh, the actual city of NV holds nothing of value unless you want marble, Legion citizens (read: dissidents) and to draw the NCR's attention before we can realistically resist them while also getting the Legion focusing us down.

Montana is a safer expansion, rich in resources and easily unified.
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>>1849745
by NV I meant the entire mojave, including the dam.

SO we get a city, slaves and citizens to bring into the fold, and once we fix the dam, a solution to most of our power problems.

The NCR probably will take notice, but as long as we're attacking their enemies, they woun't be attacking us. And we could sell them power for cheap if they really want it, though I doubt it.
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>>1849771
>by NV I meant the entire mojave, including the dam.
Which is what I am advising, except we avoid anything where we'd be on the surface.

>SO we get a city, slaves and citizens to bring into the fold, and once we fix the dam, a solution to most of our power problems.
A city that contains nothing of use along with literally thousands of dissident "civilians".

As to the Dam? We can fix that without taking the Legion given the fact that we don't need to access it from the surface, so we can create a tunnel to it and repair it.
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>>1849777
You want to repair the dam without the legion noticing, connecting it to our power grid?
The whole cloak and dagger aspect would make things twice as difficult than neccessary compared to storming the mojave, besieging NV, and taking Fortification hill to keep the legion out from their.

Remember, the two biggest ways in are the Long 15, which is right on our border, and the Dry Wells. Seize the dry wells and the Mojave would be well in hand.
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>>1849788
>You want to repair the dam without the legion noticing, connecting it to our power grid?
Aye, shouldn't be too difficult seeing as it'd allow us to create a massive rock-to-robot replication facility under NV to prepare for an assault. Especially if backed by the local vault's various power sources since there are four or so in the region. Not to mention if we build a bank of cold fusion reactors to take advantage of the river.

Admittedly this might not grant NW more power but I'd point out that it would be just as hard if not harder to lay a wire through our tunnels as to create some method of getting the power through the Divide.

>The whole cloak and dagger aspect would make things twice as difficult than necessary compared to storming the Mojave, besieging NV, and taking Fortification hill to keep the legion out from there.
Aye for the first month maybe. Then we start losing a robot here, a robot there and so on. Fact is that it would tie down a huge portion of our military resources to maintain control of the region even assuming that our only threat was the actual legion military, rather than their massive population in the region that'd be incredibly loyal to them, not us.

>Remember, the two biggest ways in are the Long 15, which is right on our border, and the Dry Wells. Seize the dry wells and the Mojave would be well in hand.
I believe you are mistaken, that is for getting from the NCR to NV. The other way, the Legion to NV, is relatively unknown.

I could be mistaken but still.
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>>1849818
You're assuming we can work on the Dam with any significance while the legion is wandering around, probably using it as a bridge from Arizona to NV. the legion are luddites, not dumb. The dam starting to work would arouse suspicion.

The citizens of NV are loyal to Cesears cult of power. the loss of New Rome would demoralize them, and appropriate occupation techniques, combining hearts and minds, as well as using light infantry as policing could keep order without incurring too many losses.

Dry wells is the legion's route in. Long 15 is from the NCR.
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>>1849891
>You're assuming we can work on the Dam with any significance while the legion is wandering around, probably using it as a bridge from Arizona to NV. the legion are luddites, not dumb. The dam starting to work would arouse suspicion.
Aye it would but I fail to see what difference they'd notice.

>The citizens of NV are loyal to Cesears cult of power. the loss of New Rome would demoralize them, and appropriate occupation techniques, combining hearts and minds, as well as using light infantry as policing could keep order without incurring too many losses.
Few problems:

1) We don't have any light infantry. At best we have Assaultrons.

2) They are far more than just loyal to Ceaser's "cult of power". They willing took up arms and marched as a city to stop the NCR's push.

3) The loss of New Rome could just as well enrage them as it might terrify or demoralise them.

4) Appropriate occupation techniques? What the hell are the preexisting examples of a population of tech-fearing, slave-using, leader and nation loving xenophobes being suppressed by a technologically advanced empire using robot warriors?

>Dry wells is the legion's route in. Long 15 is from the NCR.
And I looked it up. It ain't, all it is is the site of the death of Ulysses's tribe and it makes no mention of it being their route in.
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>>1850024
>Aye it would but I fail to see what difference they'd notice.
Work noises, operation noises. The dam is inoperable now. It's quiet. A working dam would be noisy, and the flow of water would be noticably different.
The dam is also THE trade route over the colorado river. It will be busy and people will notice.

>1) We don't have any light infantry. At best we have Assaultrons.
We can make light infantry easy enough. Or policing eyebots with stun guns. New Vegas is still some ways away. We can prepare.

>2) They are far more than just loyal to Ceaser's "cult of power". They willing took up arms and marched as a city to stop the NCR's push.

Ceaser brought in loyalists from all around to march against the NCR. Also, conscription is a thing, which means that they are not necessarily loyal, just because they marched to war.


>3) The loss of New Rome could just as well enrage them as it might terrify or demoralise them.
New Rome is the capital, and cesears palace. It's loss, and the likely loss of Cesear will demoralize them. We would have killed their god. They would be broken, not enranged from that.

>4) Appropriate occupation techniques? What the hell are the preexisting examples of a population of tech-fearing, slave-using, leader and nation loving xenophobes being suppressed by a technologically advanced empire using robot warriors?
Most people are mostly concerned about having a roof over their heads and food on their plates. Keep them fed, and safe, and many people will accept the new order. Maybe they would be hoping the legion would return, but over time, they would accept their fate.

>And I looked it up. It ain't, all it is is the site of the death of Ulysses's tribe and it makes no mention of it being their route in.
Okay, I was wrong about that. But The Fort exists and if we seize that, we would have our emplacement to hold the Eastern part of the dam, so we can work on repairing it without interference. Have a good amount of bastions and surveillance UAVs and we should be able to hold with minimal losses.
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>>1850172
>Work noises, operation noises. The dam is inoperable now. It's quiet. A working dam would be noisy, and the flow of water would be noticeably different.
The flow of water could be disguised, assuming they even noticed or that it would change in any significant way seeing as they managed to cross the top of the Dam, the damage to it can't be as bad as you are implying.

As to operation noises and shit, I'd point out that the dam in game is more or less silent from the outside and it is going 100% at all times. We can replicate that level of productivity with that level of sound without issue and that we'd be doing the repairs underwater so noise would be less of an issue if it even would be one.

>The dam is also THE trade route over the Colorado river. It will be busy and people will notice.
The dam is insanely tall. Trust me, ain't nobody looking down that thing and even if you did, do you think some random trader is going to give enough fucks in their busy schedule to notice? Especially when they are so close to the front-lines...they'd be a bit too busy with other thoughts.

>We can make light infantry easy enough. Or policing eyebots with stun guns. New Vegas is still some ways away. We can prepare.
Not really. I want to make our move regarding depending on how the MLA attack on the NCR goes. If it goes well, then we can take our time. If it goes badly, then we have to secure NV now.

>Ceaser brought in loyalists from all around to march against the NCR. Also, conscription is a thing, which means that they are not necessarily loyal, just because they marched to war.
Aye but he conscripted the entire city's adult population seemingly. My point is that they aren't exactly going to be marching off to war if it was such an unpopular concept like you feel. We'd have seen resistance or people trying to escape.

>New Rome is the capital, and cesears palace. It's loss, and the likely loss of Cesear will demoralize them. We would have killed their god. They would be broken, not enranged from that.
Cesear hasn't been seen in awhile from what I remember us overhearing during our last visit so that part of you logic is pointless. As to it's loss effecting them, I don't see it. I think it would be more likely to piss them off than anything.

>Most people are mostly concerned about having a roof over their heads and food on their plates. Keep them fed, and safe, and many people will accept the new order. Maybe they would be hoping the legion would return, but over time, they would accept their fate.
You think they wouldn't be working with every covert agent of Ceaser's to destroy our shit and generally damage us?

Hell this ain't even mentioning that we have nothing to offer them that Ceaser doesn't already unless you want to give them all free food and shit. And that is lovely but we can't afford to spend turns producing enough robots, industry and infrastructure to sustain that shit for such inherently disloyal people.
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>>1850227
>Okay, I was wrong about that. But The Fort exists and if we seize that, we would have our emplacement to hold the Eastern part of the dam, so we can work on repairing it without interference.
I assume you are in fact referring to the facility built by House? Then I'd point out that it doesn't have any sorts of utility besides some power generation and that is assuming it wasn't stripped for metal.

>Have a good amount of bastions and surveillance UAVs and we should be able to hold with minimal losses.
Oh brilliant, squads of both tied down not to mention the repair, command and control assets for them.
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What's the current argument about?
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>>1850321
The current question is should we bother conquering the surface of NV when most of the shit we want can be gotten without conflict with the Legion?


I say no, because we need to go and deal with other regions and build up more forces before we can realistically deal with an actual military conquest against an actual nation without slowly getting our shit kicked in. Especially when it's something like the Legion where the population ain't useful or going to be loyal.
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>>1850337
>most of the shit we want can be gotten without conflict with the Legion
I am fairly certain that's not possible, conflicts will happen.
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>>1850458
Not really seeing as most of what we want in the region is underground. We want the Vaults, the Dam (just tunnel into it and repair it) and more or less anything else with a good power supply to sustain a massive industrial replication base.

Seeing as the Legion don't exactly strike me as the kind of people to know how to clear radiation from vaults or even to want to, I feel we can secure these without risk. Same goes for the Dam, even if they were to notice us they'd need to be able to do something for it to matter.


Besides this what does NV offer?

Population: Montana is better since we can more easily get more population, avoid wasting resources on military conflict and they'll be more loyal.

Resources: Ignoring the river (which we can exploit anyway with tunnels), it's farms (which we'd move underground...) and the few mineral deposits of note (sulphur being the only one I can think of) the region is essentially empty.

Position: It draws the attention of the NCR, the MLA and the Legion.
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>>1850506
>Not really seeing as most of what we want in the region is underground. We want the Vaults, the Dam (just tunnel into it and repair it) and more or less anything else with a good power supply to sustain a massive industrial replication base.
The Vaults i can understand but why wouldn't the Dam be guarded?
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>>1850506
Also doesn't New Vegas have underground stuff too? It's where we found Mr. new vegas after all.
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>>1850514
They can guard it all they want, fact is that they flooded the entire thing and thus they'd struggle to check on anything inside the Dam. So them finding us is nigh on impossible unless one of their seers has a vision which would be...well not unfair but you know.

This is before mentioning that even if they did find out we were there, how would they really mount an attack?
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>>1850519
Well seeing as 99%+ of the "old" New Vegas was destroyed by the Legion for their city, I doubt that any of it is realistically accessible. Most of what was there wasn't exactly useful. No nuclear reactors, no geothermal generators and nothing that'd really be worth tunnelling to.
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>>1850523
You forget the dam is basically the holy grail of power generation, unless you want to spend a year making a fusion reactor.

And if we want it to work, then we will need to drain it, and do a bunch of machine work, which would be noisy, bringing the legion's attention.

They could march soldiers with guns and explosives into the rooms with the rather important turbines and such, which is bad for us. THey won't care.

If we want the dam and its power, we would actually need to control it, without having the legion literally walking on top off it. And if we're seizing the dam, might as well control the entire mojave.
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>>1850523
>They can guard it all they want, fact is that they flooded the entire thing and thus they'd struggle to check on anything inside the Dam. So them finding us is nigh on impossible unless one of their seers has a vision which would be...well not unfair but you know.
If it's flooded how would our robots get in?
>This is before mentioning that even if they did find out we were there, how would they really mount an attack?
Admittedly they wouldn't last against our takeover, however a garrison disappearing will raise alarms and Caesar will most likely investigate, and when that investigation team doesn't report back he'll assume the worst and send a military team.
There's also the chance of a survivor escaping and informing Caesar that the Dam was taken over, which leads to a military team being sent so no difference there but the point is that the Hover dam isn't something we can just take and forget about, it's a location we will have to guard which i admit will be easy with the tunnel that allows us to send reinforcements.
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>>1850566
>They could march soldiers with guns and explosives into the rooms with the rather important turbines and such, which is bad for us. THey won't care.
How would they march into the rooms? We would guard them.
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>>1850581
We would, but all it takes is one stray grenade or something, and a turbine gets knocked out of commission. The water currently prevents legion activity down there, but also prevents us from repairing anything. So in order to get teh dam, we need to push out the legion. And to do that we need to clear out the legion in NV, so we don't get surrounded.

>>1850570
He wants to drain, repair and operate the dam beneath the legions feet, as they continue to use the dam as the main crossing across the Colorado River. It's not possible.
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>>1850566
>You forget the dam is basically the holy grail of power generation, unless you want to spend a year making a fusion reactor.
Aye which is why I listed it alongside the nuclear reactors of the various Vaults as a important asset to seize.

>And if we want it to work, then we will need to drain it, and do a bunch of machine work, which would be noisy, bringing the legion's attention.
Our robots can work underwater perfectly fine I imagine and so we'd just need to secure / seal the turbine rooms and add a few airlocks on. All that water you think needs pumped out? Either have it fed into the supply of the turbines (once repaired) or back into the reservoir. We'd be a few dozen meters down through concrete and water. They'd hear nothing assuming that they could hear anything over the sound of people passing over and the NCR's artillery.

>They could march soldiers with guns and explosives into the rooms with the rather important turbines and such, which is bad for us. THey won't care.
Well I'd be impressed if they managed to sneak a major force into the turbine room but mostly because that'd involve swimming through a massive amount of water inside of dark twisting corridors (with all the extra weight you mentioned) which would be a death sentence for people who aren't specifically trained divers. Not to mention that guns won't work underwater and that they'd struggle to use most melee weapons. So they'd be fucked against even a eyebot if it kept it's distance.

So, no. It's a non-issue.

>If we want the dam and its power, we would actually need to control it, without having the legion literally walking on top off it. And if we're seizing the dam, might as well control the entire mojave.
That entire statement is flawed based off the fact you presume we need to control the surface for the Dam to work.

>>1850570
>If it's flooded how would our robots get in?
Did you miss the part where we got a robot able to build massive tunnels that can take vehicles down them without consuming resources? Cause my plan mostly involves that.

>Admittedly they wouldn't last against our takeover, however a garrison disappearing will raise alarms and Caesar will most likely investigate, and when that investigation team doesn't report back he'll assume the worst and send a military team.
My point was how in the hell are the low-tech legion going to mount an attack against a secure location underwater.
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>>1850633
The rooms need to empty of water because they have all the control panels as well as all the other necessary machinery and such. It is literally impossible to have everything as flooded as it is and still work.

If they need to swim in, we are not going to have an operational dam. The flooding shut everything down. It won't be turned on until everything is dry.

You need to control above the dam to be able to work in the dam in peace.
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>>1850631
>We would, but all it takes is one stray grenade or something, and a turbine gets knocked out of commission.
Ah, but we have that one eyebot design with the tractor beam which can grab grenades from the air, that tractor beam can be used to stop such a thing.
Besides, we can prevent the Legion from entering the turbine room in the first place.
>He wants to drain, repair and operate the dam beneath the legions feet, as they continue to use the dam as the main crossing across the Colorado River. It's not possible.
I agree, that seems very difficult and silly.
>>1850633
>My point was how in the hell are the low-tech legion going to mount an attack against a secure location underwater.
How the hell are we gonna repair the turbines underwater? You plan to drain the rooms anyway so the Legion will be able to mount an attack.
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>>1850650
>The rooms need to empty of water because they have all the control panels as well as all the other necessary machinery and such. It is literally impossible to have everything as flooded as it is and still work.
The facility was designed to continue providing power even while flooded as stated by OP and I'd point out we can almost certainly place such sensitive things elsewhere if it is proven that they'd be so effected.

>If they need to swim in, we are not going to have an operational dam. The flooding shut everything down. It won't be turned on until everything is dry.
Now I can say outright you are incorrect. OP stated that the Dam continued functioning as intended after flooding, specifically because it was intended to function after flooding.

>You need to control above the dam to be able to work in the dam in peace.
Not in my opinion.
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>>1850656
>Now I can say outright you are incorrect. OP stated that the Dam continued functioning as intended after flooding, specifically because it was intended to function after flooding.
Didn't he also say that a flooded Dam would work for a few years?
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>>1850654
>How the hell are we gonna repair the turbines underwater?
Like you would above water but with more bubbles. At least until the airlocks are finished.

>You plan to drain the rooms anyway so the Legion will be able to mount an attack.
Planning on draining a room =/= draining the entire dam and I'd point out that an airlock would be secure against attack fairly well.

Also you've failed to address my point: how would the low tech legion, equip soldiers to mount an attack against a location underwater where most of their weapons either outright don't work or are incredibly ineffective? Where their soldiers can only remain for minutes at most 22 minutes if you want to go by the best in the world currently? Where the entire place is going to be pitch black? Where they can't move quickly in their armour?

>>1850665
Can't remember but he said something about it being planned to continue working until the flooding could be resolved.

So to be frank it could be the case that it stopped working a month after we left, or a year or it might still be working.
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>>1850673
If it works fine while flooded, why would it need to be resolved?

And the point was the legion wouldn't have to attack underwater, as in order to operate the dam, it would have to not be under water.
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>>1850681
>If it works fine while flooded, why would it need to be resolved?
Because the assumption I am working under is it's gonna be non-functional when we arrive because that is how this shit goes. Also because it doesn't change the fundamentals of the plan if it is working or not.

>And the point was the legion wouldn't have to attack underwater, as in order to operate the dam, it would have to not be under water.
And I have repeatedly shown the Dam will either be functioning on arrival or repairable in such a way as to maintain it being entirely underwater or sealing off certain sections as vital and leaving the rest flooded.
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>>1850673
>Like you would above water but with more bubbles. At least until the airlocks are finished.
I am confident we won't be able to repair the turbines underwater, the Airlock idea has some merit however.
>Also you've failed to address my point: how would the low tech legion, equip soldiers to mount an attack against a location underwater where most of their weapons either outright don't work or are incredibly ineffective?
I didn't fail, i just didn't respond cause i agree.
>So to be frank it could be the case that it stopped working a month after we left, or a year or it might still be working.
So we'll have to investigate first to see if we have to take over the entire Dam or not, kinda renders this argument moot.
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>>1850696
>I am confident we won't be able to repair the turbines underwater, the Airlock idea has some merit however.
Eh, I feel that we probably could but lets wait and see.

>I didn't fail, i just didn't respond cause i agree.
Oh sorry, I must've misread.

>So we'll have to investigate first to see if we have to take over the entire Dam or not, kinda renders this argument moot.
Welcome to 4chan. I probably should've lead with that but it is 2:30 AM here.
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We should try to buy as many NCR officers and other higher ranking personnel from Niner as we can. We can then scan their memories for secrets, modify them and turn them into double agents. Then we give them back to Niner with instructions to stage a prison breakout. That way we will have agents inside NCR.
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>>1851495
scan their memories, but altering them won't work. We need implants for that, which are detectable by the NCR. If they escape, they would be given a thorough health check, and when they find the brain surgery and implants, they won't be trusted.
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Internet is back up! I think its the clouds.

>>1847502
>>Construct 2
>GUNZ.
>Passive production
GUNZ.
- Meet up with Niner to give him Guns
Following Moreno's suggestion, you produce a shit ton of weapons.

Producing weapons, with the aid of replication, is phenomenally fast for you, none the least because of your exceptional facilities. If you needed you could arm your entire human population in a single turn with actions to spare.

You paid careful attention to make everything as untraceable to you as possible. Producing only weapons you have personally seen used or Niner has mentioned they have access to. You have the ZAX calculate different serial numbers for the weapons, and even recreate tiny amounts of rust and wear, not too much to make them less effective but just enough to make them not seem fresh.

Junk Guided Stingers and missiles by the hundreds
Energy Weapons aplenty
Mines of all types
Stimpaks and Meds galore
Then, you have an even better idea, by RIG'D. Why trade finished weapons, when you can trade the finest weapon parts! Let the MLA decide what they want to do with them and spruce them up as upgrades to their own weapons. You produce weapon mods and weapon parts to fill entire train loads, literally, as well as as much ammunition and fuel you can.

You load up the train, carefully and away from any prying eyes in the distance, and then head to the Divide.

There, instead of Niner, you find someone else. A sharp dressed man in well kept, clean clothes waiting inside a building for you, along with several other MLA mercenary types. Don't look like tribals or raiders, more like professional mercs. Well armed ones.

He extends his hand to you and a white toothed grin of perfect teeth.

>Sharp Dressed Man
"Ivan Kalashnikov, I'm from Talon Company.

Warlord Niner isn't able to be here, I've been hired to represent him and the rest of the Mutant Liberation Army for a weapons trade deal. To make sure everything is fair."

Something in this guys swagger and voice makes you feel he's an experienced merchant.

"How about we start by asking what you want from the MLA for this fine shipment of merchandise."
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>>1852136
Slaves. Preferably NCR officers if you have any. If not, just your smarter ones. Librarians, small time inventors, tinkerers, etc. Also we want any tech and robot parts that MLA has been able to claim from BoS and NCR.

Also request way to contact them if we want to do business with them (I mean talon company)
>>
>>1852136
Did we also throw in the rocket launchers and jet we made before?

Oh, and ask them if they have anything interesting they can offer us.
>>
>>1852143
Supporting this.
>>
>>1852143
>Preferably NCR officers if you have any
"The MLA has a number of them, though not a lot of them in "pristine" condition. Do you care if they are used?"

>Librarians, small time inventors, tinkerers
"These they have some more of. Including non-slaves working as 'fighters of the cause' and actual members of their organization."

>Also we want any tech and robot parts that MLA has been able to claim from BoS and NCR.
"This can be arranged. We have a number of relatively intact robots ranging from eyebots to even a couple of Behemoths."

"Anything else?"

>>1852146
>anything interesting they can offer us.
"I've heard it said you are looking for slaves less for service reasons and more to integrate people into your populace. Talon company could arrange something like that, a number of homeless people and vagabonds who won't be missed and probably won't complain."
>>
>>1852156
That just sounds fine.

We don't want lazy people though, I mean I doubt that was what he meant by vagabonds but I'm saying just in case.

Doesn't matter if they are used. (we can heal their traumas if we want to, we just want to scan their memories for secrets)

We don't want "fighters for the cause", they will come with their ideology. Preferably slaves, as they will be grateful to come here.

We would like to request that slaves are transported in more comfort than they are used to.

We would really like BoS robots. We only need one of each kind.
>>
>>1852156
>"This can be arranged. We have a number of relatively intact robots ranging from eyebots to even a couple of Behemoths."
"The more advanced and exotic the technology in them, the better."

>"Anything else?"
"Ignoring scraps and such of technology we've not encountered, slaves, immigrants and prisoners to grow our population, I suppose we could make use of raw materials. Specifically fissile, steel and all that sort of thing."

>>1852167
>Doesn't matter if they are used. (we can heal their traumas if we want to, we just want to scan their memories for secrets)
Agreed.

>We don't want "fighters for the cause", they will come with their ideology. Preferably slaves, as they will be grateful to come here.
Agreed.
>>
>>1852156
>"Anything else?"

I think this is enough unless they have some really cool stuff we didn't think about.
>>
>>1852171
We don't need raw materials. We kinda solved that issue.

Unless they managed to recover some berillium
>>
>>1852167
>We don't want lazy people though,
"Hard workers, we can arrangethat."

>Doesn't matter if they are used.
"Perfect. Some of the warlords won't mind throwing away the toys they are no longer interested in"

> Preferably slaves, as they will be grateful to come here.
"Easily manipulated. Got it."

>Specifically fissile, steel and all that sort of thing
"Nuclear material and scrap. We have that."
>>
>>1852179
True but getting material to make more weapons for the MLA is a good idea since it makes this something we could automate.

Plus, the Divide has a upper limit in how much we can squeeze out of there, so we should try and stretch it as far as possible by making use of as many other sources as possible.
>>
>>1852136
>things we might want

information on NCR facilities

nuka cola, especially quantum or rarer formulas

berillium or a location storing berillium

any fringe or abnormal persons even if used or troublesome. gotta get those psykers and genetic outliers.

a member of the children of atom immune to radiation.

cazador venom

maybe other things i cant think of

also what else do they need?
>>
>>1852189
What do we need cazador venom for and can't we get it ourself. In fact MC should have some
>>
>>1852189
>information on NCR facilities
"Arrangable"

>nuka cola, especially quantum or rarer formulas
"Definitely arrangeable"

>berillium or a location storing berillium
"Don't know anything about that"

>any fringe or abnormal persons even if used or troublesome. gotta get those psykers and genetic outliers.
"Mutants, we have those aplenty."

>also what else do they need?
"It's a bit too late but the MLA would have preferred you made arrangents with the Coucil. They would have been better able to negotiate."
>>
>>1852197
Okay, let's get this trade going
>>
>>1852199
Writing!
>>
We'll probably need to build housing for new arrivals. Can Hubs also take care of that?
>>
just a fyi,

deuterium forms more stable bonds than hydrogen. this means heavy water is useful in a number of biological applications amd as a moderator for traditional fission plants.

heavy water is not toxic or radioactive except in very, very large amounts. and even then the toxicity results from interrupted biological processes being unable to overcome bond strength rather thab the D2O itself.

http://dae.nic.in/?q=node/201

potential D2O uses

https://youtu.be/MXHVqId0MQc

this guy drinks heavy water.


fuel cells produce H2O, cold fusion plant produces D2O, D2O moderates nuclear reactor function.

power galore.
>>
>>1852222
True but in mammals as you approach 25% of the body content of water being heavy, they suffer irreversible sterility and at 50% most species (excluding more simple lifeforms) die.

It's entirely safe to consume in the same way alcohol is: just so long as it is consumed in reasonable amounts.


But yeah, it's useful shit.
>>
>>1852222
further fyi

deuterium is a useful fuel for hot fusion or fusor experiments.

it fuses to produce tritium, helium 3, and ocassionally helium 4.

tritium is a hot fusion fuel, and nuclear bomb booster.

helium 3/4 is irc an absorber of proton inhibiting nuclear reactions.

so we could fuel cell -> cold fusion -> hot fusion -> warheads/bioproducts/weapons
>>
OP kill again?
>>
>>1852200
This is going to bite us in the ass. We asked for people who have loyalties with the MLA. Not just slaves. They're not going to go against the MLA without very good reason.
>>
>>1852288
Which people...?

I'd love if we got a final vote on the deal. Hint OP
>>
>>1852288
We stated a preference for slaves and gave a reason why which they accepted so I doubt we will see too many MLA-supporters coming, especially when they figure out we won't put up with most of their shit. Those who'd want to stay after that realisation are almost certainly decent people. Plus we can deny people entry and shit if we feel they'll cause such a problem.
>>
>>1852289
>Including non-slaves working as 'fighters of the cause' and actual members of their organization."
So MLA mad scientists

>Mutants, we have those aplenty."

Not too many slaves with psychic powers.
>>
>>1852314
We specifically said no to 'fighters for the cause' and non-slaves.
>>
>>1852436
Oh. Missed that.
I hope QM gives us a final list of what we asked for so we can all be on the same page.
>>
>>1852443
presumably it will be in the update
>>
>>1852458
Hopefully before the update, so there is no miscommunication in what we want.
>>
>>1852507
That would imply there was clear communication and consensus on what we want.
>>
Finally some time to post.

Should I make a new thread for the rest of the trade deal?
>>
>>1853648
Nah, Wrap it up here and then next new 'turn' we can have fresh bread.
>>
So i got a new Robot/vehicle idea, it's inspired by this thing.
https://www.youtube.com/watch?v=ZoVTjlbv3oQ
Basically a cheap micro tank that i expect will classify as a super-light tank, i expect it to be a great cannon fodder and scout vehicle.
>>
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The first thing Ivan suggests is to immediately suggest is turning all these guns and supplies into immediate credit. It would be more prudent than having to bring all the slaves and assets here to the divide, and so you begin the long and drawn out process of haggling.

You're an expert at it, but you've got other experts at it, and you bring up your sleeve one of them: Hans and Milton.

Strangely, although Ivan at first was clearly irritated at having to talk to a freaking giant radroach, evidently things started to kick off between them. They start off a fierce bout of price arguing and parts bargaining, both simultaneously trying to raise and lower prices.

Finally, after many drawn out hours almost everything is priced and bargained. You check it over yourself.

Damn. . . its fair. You wanted to rip these guys off. But Ivan is good, and you doubt you would have done much better than Hans.

Where did the MLA find a guy like this?
>>
>>1853836
We had giant cockroaches hangling for us?
>>
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>>1853849
It's a long story. Filled with paperwork and life insurance sales. But these guys are about some of the best trade negotiators you have bar yourself.

That being said the upshot is these guys are pretty damn tough to boot. Not only are they handy with shotguns and flamers, but they are immune to radiation and even the dust of the Divide seems to glide off their hides fairly well.
>>
>>1853858
Alright, Fair fucking enough. God Bless, give them a raise if they keep it up.
>>
>>1853836
Before we sign off, what exactly are we getting out of this?
>>
>>1853893
Population, raw resources and tech-salvage from the NCR / BOS fights. Along with Intel on NCR bases and shit.
>>
>>1853896
Yeah, but specifically. What sort of people, what tech salvage in what amounts, etc. I'm well aware of the general gains.
>>
>>1853901
Scrolls up
>>
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The Slave Auction is no other place than the great Salt Lake City.

Turns out the last Slave Boss remembers your request, and added to that pull from Niner with the rest of the MLA, they manage to scrounge up a sizeable number of slaves of almost every variety.

>>1852167
You requested to avoid "lazy slaves" so most of the slaves here are hard working and well broken, ranging from every age from elderly to young child and even infants in their mothers arms and women with swollen bellies. Many are "trained" in various slave education programs run by the professional slavers. Pleasure slaves, dancers, cooks, cleaners, basic construction and repair, and especially farming. These form the bulk of the slaves.

As requested, there a number of NCR prisoners of war as well. Some have been slaves since long before the battle of Hoover dam, others were captured in battles barely a month ago.

Your request for educated slaves turns up a number of elderly and ghouls, as well as a few disgraced raiders who displeased their warlord one way or another. They have many skills which proved useful to their masters, be it medical knowledge, repair, mathematics, mechanics, old world lore, and so on. Dark Reavers and Mad Scientists seem to have supplanted many of their more advanced roles, but still knowledgeble slaves are no cheap commodity thus there aren't as many here as the others.

Most seem resigned to their fate, several attempt to be cheerful or seductive or actively try to market themselves, a handful peer at you with desperate hopefully eyes, and a number of others glare angrily at you.

There are a number of mutant slaves as well. Mostly physical anomalies, different shaped skulls, fur on their bodies, an extra eye on the forehead. There are at least two with known pyschic abilities, one is a Beast Master and the other is a shaman's child, a "Ghost Talker". Both were rejected and 'cursed' by the cult for severe disobedience. They would have been marked for sacrifice had not the MLA intervened to up their price and give them to you.

The slavers here are very strict. Evidently they have to haggle with raiders regularly and have devised very precise charts. There are price changes based on age, gender, virginity, previous experience, health and deformation, training,

>Talk/Investigate to some of the slaves (CHOOSE one group mentioned above)
>Just buy as many proportionally as you can, sort them out later
>>
>>1853906
>Just buy as many proportionally as you can, sort them out later
Id say focus on those who look hopeful to be bought. It may be easier to break them from the slave mindset.
>>
>>1853906
>Talk/Investigate to some of the slaves (CHOOSE one group mentioned above)
look towards the educated. We don't want any of the broken slaves, or the ones trained in menial labour.
>>
>>1853906
>Just buy as many proportionally as you can, sort them out later

>Aim for the Tech, NCR, and two pyschic abilities. Education and stuff
>>
>>1853913
Buy families too..
>>
>>1853906
>There are price changes based on age, gender, virginity, previous experience, health and deformation, training,
Focus on getting whatever is cheaper in regards to virginity / previous experience and any blind, deaf, amputee or other such slaves since they should cost less. Meaning we can save more, more quickly and restore them to functionality using our technology.

No matter what it costs. get both those psychics. Also see if they have any specific offers like buying entire families being cheaper.

Lastly, avoid hiring those educated in farming or sexual shit since that isn't needed by us and we need to focus our efforts.
>>
>sort/interrogate them later
>no matter what buy the two psykers
>try and keep families together, if possible
>Focus on Int/skilled labour

Confirm if this is correct, then writing
>>
>>1853943
yus
>>
>>1853943
Avoid any who are for sex purposes or grunt labour. Also any who are completely broken.
>>
>>1853956
Define "completely broken". A large number of them are obedient or docile.

If you mean you want them with 0% training whatsoever that's going to reduce how many you can buy, but you'll still have credit.
>>
>>1853943
This

>>1853956
We can heal any and all mental damage so this is not an issue.
>>
>>1853962
If they don't have any spark of resistance in their eyes. Like under 50% training.
>>
>>1853969
You can't just heal having their will broken. Buying a bunch of Reeks is just going to cause a lot of problems for us.
>>
>>1853943
LOCKED
>>
>>1853943
Oh, also recent NCR officers. None of before Yanuker came to power
>>
>>1853976
I don't believe so. If needed we can give a long term therapy.

... Hmm, we should build a hospital.
>>
>>1853976
>>1853985
I'd ask why we want untrained slaves? Seeing as that'll make them less loyal on average.

>... Hmm, we should build a hospital.
I tried to do that long ago, then we got side tracked but we got VR and good medics out of it, so I guess it worked out...
>>
>>1853990
I don't want them. We should be getting on only the educated and skilled. and the 2 psykers. They would also be more likely to be completely broken, shells of people, which we would have to fix, if it were so simple.
>>
>>1853976
We may be able to design a VR therapy program designed to break the slave programming, but I doubt it would be a fast thing.
>>
>>1854011
>I don't want them.
That would be a fairly clear point, aye.

>We should be getting on only the educated and skilled. and the 2 psykers.
And there was no statement from OP that the educated and skilled were any less broken so I fail to see how that bears relevance.

>They would also be more likely to be completely broken, shells of people, which we would have to fix, if it were so simple.
I disagree. The other slaves we received from the MLA have not seemingly suffered or acted out and if it proves to be a problem, we can deal with it.
>>
>>1853990
I think there is still a use for a state of the art hospital. Consider that we are planning to push debraining and augmentation. Since our population will keep growing we can't spend seperate action each time to do the procedures. If a hospital can automate this, it would be great.
Also every time we develop better augmentaions, we will not need to spend actions for it.

Basically I suggest making a hospital so that medical procedures for civilians become passive
>>
>>1854029
Oh I agree and I've been pushing to get that shit set up for quite some time but we've been waylay-ed by higher priorities.
>>
>>1854011
Well, I do want them and I think things are not bad as you make them to be.
>>
>>1854023
Also I'd point out that when we take over the Legion / MLA we are going to need a system or program to solve this issue either way, might as well get it done now.
>>
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Before you even consider buying the other slaves, Ivan takes you somewhere

You requested singular models of ALL the Brotherhood Designs. It just so happens they have the ground variants, pristine and ready.

-Behemoth
-Hover robot
-Humanoid robot
-Loadlifter robot
-Pacification robot
-Humanoid brain bot
-Scurry robot
-Security robot
-Tank track robot

You wouldn't believe how many slaves and raiders we had to waste just to get the Behemoth intact.

You have enough credits to buy most of them, but they want something special for the Behemoth.

"We would like you to apply your research to improve a design for one of our attack fliers and give us upgrades."
>>
>>1854037
>Agree but we take all the designs.

OH LAWRD. YES
>>
>>1854037
"What kind of upgrades?"
>>1854040
Even the Behemoth?
>>
we do need a hospital. but we sort of have the nursery which can probably function as one with minimal alterations. Dianna would like that kind of work too.

also, those psyks need to be transferred to the nursery. they need to be questioned about birthplace, rad exposure, diet, parents, the works.

their abilities need to be tested.

their entire genome needs to be mapped, then samples from different tissue types compared to adjust for genetic damage, once their current and original genomes are mapped we need to cross refrence between them and our current psychic looking for any obvious similarities. also their exposure to "airborne FEV" needs to be measured along with radioisotope measurements to determine rad exposure. also brainwave scans while active and at rest. bloodwork.

assuming no obvious genetic giveaway we need to look at embryonic development. so begin cloning them and investigating different "womb" conditions. if emotional conditions are indicated as a trigger we can induce those via VR.

hopefully the psi trigger is something inherent to brain development so we can induce it in our disembodied citizens as well.
>>
>>1854042
Yes the fucking Behemoth.

>>1854037
Wait do they want it to be easy to produce on there own...or something else? Cause we do quality with our production means.
>>
>>1854037
Which ones are superfluous, inferior to our own? We don't want them.
>>
>>1854037
What exactly do they want us to upgrade about their flyer? Do they have something in mind, or do they want us to just wing it?
>>
>>1854040
>>1854042
>>1854048
He hands you a piece of paper detailing some sort of low ground, high speed jet hoverer attack vehicle, large enough to fit a supermutant and an eyebot or two men and equipped with various weapon systems. It appears to be within your research capabilities, eyeballing it.
>>
>>1854037
O-fucking-kay

Give them their upgrades. Focus on making their fliers better against NCR aircraft
>>
>>1854054
Ya no, Thats doable.
>>
>>1854054
Definitely doable, and a upgrade i'm willing to give.
>>1854056
>Focus on making their fliers better against NCR aircraft
Nah, we shouldn't give them too many upgrades.
>>
>>1854054
agree, and tell him we will make the first production run for them for all the plans
>>
>>1854061
>and tell him we will make the first production run for them for all the plans
Why?
>>
>>1854061
What, no. Don't do that.
>>
>>1854056
>>1854057
>>1854061
"Excellent. We'll have the Behemoth shipped upon your delivery of our designs. We'd prefer this to be next turn as soon as possible.

Well, I believe with your slave requests and robots you've spent your credits. But we'll throw in the scrap steel and some fissile as a bonus."

Is there anything else?
>>
>>1854037
>-Scurry robot
http://fallout.wikia.com/wiki/Scurry_robot
>They have the ability to hide under the dirt and pop out at unsuspecting victims and almost always appear in groups.
Oh Shit! These robots are excellent for my future plans!
>>
>>1854068
We're making the blueprints and giving them over or giving them built ones?
>>
>>1854068
By "delivery of our designs" he means the actual blueprints and finished parts which can be done in a research action. They'll deal with assembly and construction themselves. Thus it won't cost you much if at all.
>>
>>1854068
>Is there anything else?

Would we be able to make more guns and things for more loot or is this a one time thing?
>>
>>1854068
Nope.
>>
>>1854044
If you're okay with other people constantly visiting nursery, I guess it can substitute as a hospital.

I'm not sure if Diana will be happy doing debraining and augmentation work though.
>>
>>1854073
>he means the actual blueprints and finished parts which can be done in a research action.
Can i be any research action like the robot research?
>>
>>1854078
definitley not.

>>1854079
I say put the ZAX on it, and have them barely meet standards. We're contracterst, give them exactly what they ask for.
>>
>>1854068
Nice doing business with you. That will be all for now
>>
>>1854074
"Oh no we would really appreciate much more trade from you guys, believe me."
>>
>>1854082
>I say put the ZAX on it, and have them barely meet standards. We're contracterst, give them exactly what they ask for.
I wanna have the ZAX research all the New bots we have for upgrades to our existing bots though.
>>
Writan!
>>
>>1854082
Nah man, make it a fair bit above standards but still worse than our air drones and shit. That way they'll pay more and they'll be more effective against the NCR / BOS.
>>
>>1854091
Perhaps once we get the behemoth we can research and reverse engineer their designs. I bet we'll find weaknesses and be more effective against them if we ever come to blows with BoS
>>
>>1854097
They already paid with the behemoth. And It's not like we can build above standards and expect them to suddenly pay more.
We're giving them blueprints, not a final product. They are more liable to just take the blueprints and thank us for our time.
>>
>>1854097
This. We need them to be effective, that's why I suggested focusing on AA capabilities
>>
>>1854091
I also have some ideas for new Behemoth designs, some kind of multi-purpouse tank or something.
Also it's kinda funny that the Combine crab synth is extremely similar to the Fallout Behemoth.
http://half-life.wikia.com/wiki/Crab_Synth
>>
>>1854104
True I suppose but it's just a dumb idea to make a bad product when we don't plan on betraying them anytime soon and we want them to fuck the NCR over more.

Plus when we produce it for them (not as part of this deal but for trade), if we can ask a higher price per unit then it is better for us that would enable us to get more slaves / material per unit.
>>
>>1854101
>Perhaps once we get the behemoth we can research and reverse engineer their designs.
Aren't we getting the Behemoth now?
>>
>>1854115
It's not bad. It's what they asked for. We're not cheating them. Just not doing any free work.
>>
>>1854110
I was thinking it reminded me more of an AT-TE
http://starwars.wikia.com/wiki/All_Terrain_Tactical_Enforcer
>>
>>1854124
Por que no los dos?
A all rounder tank with a mix of behemoth/crab synth and AT-TE.
>>
>>1854106
Yeah.

>>1854110
Eh, I think TACTs will fulfil that role once we've got a good amount of (wiped raider, legion and other such) brains to throw into combat without worry. Although I'd suppose that our artillery, air-force and other such things will render this a non-issue.

>>1854118
>It's not bad. It's what they asked for.
If I ask a baker to make me a wedding cake, give them a grand in cash pre-paid and they gave me a shitty cake that "technically" met my standards then I'd be very pissed.

>We're not cheating them.
Except we are, in your decision, choosing to produce a lesser product when we can produce a better product without issue.

>Just not doing any free work.
Except it isn't free work either way. It's having god damn consistency and good-dealings with your trade partners instead of screwing them over for no reason.
>>
I say make a medium product, meets the standards but isn't anything special that will bite us in the ass later.
>>
>>1854135
If I pay a contractor to make me a bridge that supports 100 tons and give him 1 mill, I'm not giving him another 500 k to make it support 150 k.

They laid out their requirements, and we meet them.
>>
>>1854144
*150 tons.
>>
>>1854139
It's a high speed, low altitude ground-pounder. If we develop even a moderately effective AA solution (the LAER securitron comes to mind) then we can combat it effectively. Plus, we'll have an actual airforce soon that could fuck them up without issue so I doubt that'll be a problem.

>>1854144
Except in your example he has met a series of vague standards. What if he then was to tell you he could've made it cheaper, stronger, wider and longer lasting without increasing the cost but he didn't feel like it since it wasn't needed. Would you hire him again?

And let's assume we don't tell the MLA, then suddenly we look like we can't make shit or they realise that we produced a shitty product intentionally.


My point is, I disagree with your premise that we should produce a shitty product when you have as of yet to give a good reason for it.
>>
>>1854164
>(the LAER securitron comes to mind)
No, we do not give the MLA LAERs, just give them average AA Gatling guns.
>>
>>1847707
>- Another date
>- Go search in Montata for a power source to power a teleporter.
Let's see:
Dandan [X]
Vanessa [ ]
Veronica [X]
Wendy [X]
Sonia [ ]
Unity [ ]

Hmmm.

It occurs to you that, of all your mothers, the three remaining share something in common:
-they enjoy exploring
-they enjoy having fun
-they don't mind "sharing" you too much, sleeping in sleezy saloons and bar motels, and most of all, they enjoy getting really really drunk

>Why not complete the set all at once? Three birds and one rooster!- Er, stone
>Pick one
>Other?
>>
>>1854116
Only when we deliver their request. We are getting the rest of the bots though
>>
>>1854175
>>Why not complete the set all at once? Three birds and one rooster!- Er, stone
>>
>>1854175
No, we must be fair. 1 girl, 1 date
don't forget Diana
>>
>>1854176
Oh, alright then let's use the ZAX.
>>
>>1854175
I'm enjoying our one on one dates, it's more personal.
>>
>>1854173
Mate I was talking about how WE would destroy these if we end up fighting against them when we fight the MLA.


Need sleep. Night all.
>>
>>1854194
>Mate I was talking about how WE would destroy these if we end up fighting against them when we fight the MLA.
Ah, sorry.
>>
>>1854175
>all 3
>>
>>1854178
>>1854198
2 for three
>>1854181
>>1854179
2 for 1

You can also just do this later
or pick a new girl
>>
>>1854139
Agreed.

Something that meets, but does not exceed their expectations

We can use the ZAX to create a 2 versions. A 'good' one for our use, and a scaled down 'average' version for the MLA.
>>
>>1854205
change to 1 at a time. Wouldn't be fair otherwise.
>>
>>1854175
1 on 1 dates are fair.

Go with Unity.

She can come to Montana with us.
>>
>>1854205
Roll the dice. 1 girl only. Final destination
>>
You decide to go with one female this time.

There are several pro's to bringing any of them.

>Sonia
Has experience with nuclear technology and maybe be able to help locate some good nuclear reactors. In addition she would probably enjoy killing raiders and stuff the most. Decent cook surprisingly.

>Unity
Very tough and very strong for her size, able to integrate with technology though that may or may not be sparse in the Montanna and Dakota. Seems to be able to find fun in anything as long as its with you, even killing, but violence isn't her default.

>Vanessa
She's been to the Capital wasteland and back, fairly good tracker and trailblazer. She's probably walked further than most of your other companions. Not much of a stomach for fighting though.
>>
>>1854247
>>1854242
Or yeah, dice it if you wish
>>
>>1854247
>Sonia
>>
>>1854205
Kinda want an update covering the new arrivals and how to deal with them before we go on a date. Getting their reactions once they realize where they ended up would be also fun to witness
>>
>>1854263
"Welcome to New Washington."
"HOLY SHIT YOU HAVE WHAT?"
>Inb4 they start singing https://www.youtube.com/watch?v=QLvvkTbHjHI
>>
>>1854247

>Sonia
Has experience with nuclear technology and maybe be able to help locate some good nuclear reactors. In addition she would probably enjoy killing raiders and stuff the most. Decent cook surprisingly.
>>
>>1854263
Don't worry you'll get it. The slaves aren't going anywhere.
>>
Rolled 2 (1d3)

>>1854247
Jesus take the wheel
>>
Rolled 3 (1d3)

might as well roll myself to see whathappens
>>
Welp thats an inconclusive dice roll

>>1854255
>>1854268
Sonia it is by Majority

Writan
>>
Internet is messing up on me, may pass out will try to post the update and the new thread tomorrow plus stats
>>
I got a new drone design idea, a Humanoid, Securitron or Bastion sized shield bearer bot that will succeed the Shield-Juggernaut role.
I base it on this guy.
http://cnc.wikia.com/wiki/Centurion
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>>1854487
We could go for personal guard with the giant shield-bearing bots. Gives quite a bit of presence as well as a PC spearhead in combat.

Also, how big is the behemoth and what is it armed with? If it is just pic related with 4 30mm cannons its shit-tier. We could make more tankitrons for the same resources. And smaller is always better in that regard.
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>>1854686
Also, with our soon-to-be expanding population, what should we do with the dissidents and neerdowells? What about something like the Dark Trooper project? Use the useful organic bits and replace the rest with robotics and combat programming. Make them big an tough yet smart. Bonuspoints for replaceable parts and use from rebels in our midst. Also think about the psychological factor of facing this hulking brute. People will shit themselves.
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>>1854688
>what should we do with the dissidents and neerdowells?
Depends on your definition of "Dissidents and neerdowells", we'll also have to keep in mind what the Followers will think about these forced augmentation.
If they and our other citizens don't mind i approve of cyborg commandos.
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>>1854697
Its people who cause trouble. Not shoplifters or petty things but upstarts, fierce opponents and the like.

Further, I dont see why we need to tell everybody what we are doing all the time. Their lives are nice because of what we do and nobody cares about who we drop bombs on to protect them. Same goes for this. We just dont advertise we are building cyborgs. Furthermore, the idea behind these would be expendable shock troops. Drop them in between/behind enemy lines and have them go wild. Disrupt the enemy with something that wont go down easily but when it does we really lose little. Meanwhile the actual army puts pressure on the front.
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>>1854369
QM, could we ask ZAX and whoever else to examine the different robot designs to see how they can be improved or if they can replace any of our models in use?
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>>1854819
My question is why we need to do special research to get a big four-legged walker? Whats so great about it that we cant make one better from scratch? If it is a specific piece of tech, get that, otherwise let them keep the thing. Far more use to them in the war than to us as a prototype. We can make better things ourselves from scratch.
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>>1854826
I want an assessment of the robots and their capabilities in each of their specialized roles. I want to be able to improve them like our Securitrons, but if even after improvement their use value is simply leagues better than our design than I think we can replace one of our robots if we wish.
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>>1854831
But that is brotherhood tech which we are pretty much on-par with. We certainly have a better robot focus. I dont get why we would get a heap of junk with a few good bits instead of resources (slaves, raw matter) and the missing tech. I am sure as hell we can make a better four-legged walker or a better hover bot. The only thing I can see us gaining is a few select pieces of tech, if any.
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>>1854840
We don't know what is better and what is not, so I'm saying check. You are assuming that our stuff is better, but if we can improve already existing designs that work fantastic than it'll save time and resources. Otherwise why else buy these robots?
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>>1854894
NEW THREAD




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