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Welcome, Dungeon Dweller!

I am the Questmaster, and I send budding adventurers to fight in and loot dungeons.
Little do the adventurers know that I make the dungeons dangerous in the first place but as long as they get XP for it, they just stay oblivious.

So what's in it for you?
Well, you get to coordinate attacks with each other on the unsuspecting parties that enter your dungeon and loot their items.
I get a percentage of the total loot gathered of course oy vey so I can entice more travellers to explore your dungeon.

===Rules===

To Win: Kill all adventurers, or they escape without completing their quest goal.
To Lose: Adventurers kill all the dungeon dwellers or achieve their quest goal.

On your turn you may:
1. Move Monster
2. Attack w/ Monster
3. Activate Equipment OR Use Class Power
4. Move Character
5. Attack w/ Character

Each step is optional, but they must be taken in that order.
(e.g. you cannot move a monster after you attack with your character.)

You may move as many squares as your mobility allows (diagonals count as 1).
To attack, you must roll 1d20 and beat the enemy's DC, I'll roll for damage so don't you worry about a thing.

Cowardice checks happen when monsters are below half health.
They may decide to act in their own best interest rather than to fight for you.
>>
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Choose a Class and ONE Power...

>Class: Tinkerer
>HP: 5
>Mobility: 5
>Power:
- [Expert Trapper]: Selected trap does an extra 1d4 damage. (1 use)
- [Reverse Engineer]: Identify an item for free. (1 use)
- [Quick Repair]: Reset a trap to be used again on the same mission. (1 use)

>Class: Commander
>HP: 6
>Mobility: 4
>Power:
- [Higher Authority]: Selected monster does not need to do a cowardice check. (2 uses)
- [Rallying Shout]: Control 2 monsters on the same turn. (1 use)
- [Iron Fist]: Deal an extra 1d4 damage on your character's attack this turn. (2 uses)

>Class: Illusionist
>HP:4
>Mobility: 6
>Power:
- [Induced Decision]: Force the adventurers to make a particular choice. (1 use)
- [Scary Apparition]: Make the adventurers leave the room towards exit ASAP. (1 use)
- [Riddler]: All puzzles leave adventurers confused for an extra turn. (permanent)
>>
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Once you have defeated the adventurers, you can loot their bodies for items and sell them for gold.
You can then use gold to buy some puzzles, traps, and monsters from my-uhhh... I mean... that Shoppe over there to make the dungeon even more perilous!
I'll invest 5g in each of you so you can buy stuff from the Shoppe and make your dungeon a lovely dangerous place.

Mission 1 Shoppe Stock:
>1g - Goblin Slave (4hp, 4mob, 1d2 dmg)
>2g - Pitfall Trap (4+/-1 dmg depending on weight)
>2g - Password Door (confusion for 2 turns)
>3g - Mimic (7hp, 5mob, 1d6 dmg, immobile until activated by player/adventurer)

The Shoppe will restock with more goods after this mission.)

Sign up today and get a free Goblin Slave to do your dirty work for you by replying to this post with the following format:
>Name:
>Class:
>Power:
>Inventory:
>Description: (1 sentence)

Please put your character's name in the name field, it makes things a lot easier to run.
>>
We'll start populating the dungeon and starting Turn 1 when we get 3-5 players.
>>
>>2103272
Name: General Vincent Gregory
Class: Commander
Power: Higher Authority
Inventory: 6 Goblin Slaves
Description: Formerly a General, he is now a spooky ghost general.
>>
>>2103276
>Name:
Jack Jackson
>Class:
Illusionist
>Power:
[Scary Apparition]: Make the adventurers leave the room towards exit ASAP. (1 use)
>Inventory:
Goblin Slave, Mimic, Password Door. 1g remaining.
>Description:
A warlock who made a pact with an ancient artifact deck of cards, after failing to get into wizard college because his hat wasn't majestic enough.

Will we be running in a continuous session or by regular updates?
>>
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>>2103501
>>2103625
Okay, while we're waiting for others and now that you're kitted up, please place the items you bought on any square of the dungeon you like.

And yes, this quest will be updated regularly. About every 12 hours or so.
>>
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>>2103751
Excuse the shitty mspaint
>>
>>2103276
>Class: Tinkerer
>HP: 5
>Mobility: 5
>Power:
- [Quick Repair]: Reset a trap to be used again on the same mission. (1 use)
>Inventory: 1×Gobljn Slave, 2×Pitfall Trap, 1g
>Description: A former goblin slave, upgraded due to showing apptitude for traps and cunning.

>>2103751
>Gob slave at F12
>Pitfall at M2
>Pitfall at B35
>>
>>2103751
Does a puzzle door occupy a single tile, or should I place it across an opening between rooms (for instance L10 to N10)?
>>
>>2103793
I didn't even see the numbers to the side. You get the idea though- goblins at i26, j25, j27, s20, t19, and t20
>>
>>2103836
Puzzle doors can either be single or double doors (max 2 squares)
>>
>>2103751
>>2103860
In light of this, I'm spending my last 1g on an additional goblin slave because I can't pass up shenanigans.

>Puzzle Doors at L10, M10.
>Goblin Slave at L11.
>Mimic (Chest) at M11.
>Goblin Slave at N11.

We Monty Hall problem now.

Feel free to put pit traps behind or around the doors.
>>
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>>2103812
>>2103837
>>2103885
Does this look, good? I don't think I missed anything.
>>
>>2103926
looks fine to me, major chokepoints heavily gaurded
>>
>>2103926
Damn, I can't purchase a last minute goblin? Fair enough, I suppose. Looks workable enough.
>>
>>2103945
First turn hasn't started yet, just tell me where you want to put it.
>>
>>2103949
quick question, do goblins have to deal with pitfalls and doors?
>>
>>2103945
>>2103949
Sorry, my mistake. You should have one behind the top door too. I've updated it.

>>2103957
You control the goblins, you're the one who makes them fall in the traps if you want.
But once doors are opened, any special qualities are lost since they can just go through.
>>
>>2103885
I might suggest putting the mimic at k11ish. Right behind the door looks like a trap, rather than loot.
But, maybe they'll think it is the reward for opening it.
>>
>>2103968
By "they", I mean the adventurers.
>>
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Alright, everything's set. Here we go...

As the adventurers stepped into the dungeon, they immediately set off a trap, and one of them fell in.
Adventurer 3 will have to spend the next turn climbing out.
This has made them quite suspicious.

Dwellers - Turn 1...
>>
>>2103968
If I can place non-listed items, I'd like a wooden sign in the middle of the room detailing a somewhat confusing summary of the Monty Hall problem.

The N11 door should be open, showing the Goblin Slave standing there passively with a sign saying 'Goblin'.

There should be no indication as to which door the adventurers are assumed to have chosen, despite the fact that the wooden sign seems to imply that they are already midway through the puzzle.
>>
>>2104005
I'll include that for next turn.
Dw they haven't noticed, too busy being distracted by that trap.
>>
>>2103993
Change of plans-

i 26 to k 25
j 25 to g 24
j 27 to g 25

s 20 to q 21
t 20 to r 21
t 19 to s 18

gonna lure them in with the goblins placed in the halls then ambush. Do the adventurers have descriptions/names?
>>
>>2103993
>Do not activate monsters.
>Consider activating class power to spook adventurers right out of the dungeon exit, but realize it probably doesn't work that way.
>Move character SW4, W2.
>>
>>2104032
Oh, here's a bit of lore for you...

Balas, Seth and Gamba had just finished their basic training at the nearby fighter's guild.
They thought they were ready to tackle the big wide world ahead of them so they made a pact with each other to drop out and venture forth into the unknown.
20 minutes later, we crossed paths and I told them of your dungeon and said that I had lost my satchel with something special that means a lot to me inside.
Unfortunately for them, that's not what's in the bag but it was easy enough to coax them into helping me out after I offered to reward them handsomely.
>>
>>2103993
>Gob slave to i12
>Move to L37

>>2104193
What's in the satchel boss, and am I allowed move it?
(Also, to reset a trap, do I need to be near it, or is anywhere fine?)
>>
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>>2104032
General Vincent Gregory sets up his Goblin Slaves for an ambush.

>>2104046
Jack Jackson conjures a wooden sign and places it in front of his puzzle. He makes his way to the south corridor.

>>2104395
Gobber tells his Goblin Slave to hide and goes to search the bag. He sees a couple of round, iron weights and a few small nuts and bolts.
Yes, you can move the bag. It won't affect your mobility.

Adventurer Turn 2 incoming...
>>
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>>2106527
Oops, yeah the other image was supposed to be for this turn. Just switch them around.

Balas is still stuck in the pit while Gamba tries to help him out.

Meanwhile, Seth goes further into the dungeon and is surprised when he sees a Goblin vigorously pointing towards a sign that he hadn't noticed before.
Confused, he reads it:

hehe.. stay or switch,
win or lose,
open your door,
win a goat.


This message was quite disturbing.
>>
Dwellers - Turn 2...
>>
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>>2106527
Wouldn't 4SW, 2W put me here instead?

Also, what range can our monsters and characters attack at? Adjacent targets only?
>>
>>2106609
That's very true, it's been updated.
Feel free to correct my mistakes at any point in this.

Currently, this is melee only combat. I am planning on adding weapons to the Shoppe in the future.
Right now, all the characters' base attack is 1d4 and you can target adjacent squares including diagonals.
>>
>>2106574
>N11 Goblin Slave attempts to grin charmingly at the adventurers in a way reminiscent of a game show hostess. 'Attempts to'. Does not move or attack otherwise.
>L11 Goblin Slave remains as quiet as possible while wondering if his hair is still done up alright. Does not move or attack.

>Character moves W5 SW1 to S25

Anyone else want to move their characters in to attack the heroes along with Vincent's ambush? Giving us time to position ourselves is basically the point of delaying them for 2 turns with the door.
>>
>>2106630
Move north four squares
>>
>>2106574
Can I join next run?
>>
>>2107155
Yeah, just create a character.
I have a feeling Gobber might not turn up so you might be able to take over that if he doesn't reply.

If you're making a commander, don't choose Rallying Shout as a power. I realised it's pretty much useless.
>>
>>2103276
>Name: Ricky
>Class: Tinkerer
>Power: Reverse Engineer
>Inventory: Goblin Slave, 5 gp
>Description: She died in a stasis chamber and got isekaied to this world.

Making my character
>>
>>2107195

A stage magician with much more affinity for smoke and mirrors than

>Class: Tinkerer
>HP: 5
>Mobility: 5
>Power:


- [Reverse Engineer]: Identify an item for free. (1 use)

Inventory:

>3g - Mimic (7hp, 5mob, 1d6 dmg, immobile until activated by player/adventurer)

>2g - Pitfall Trap (4+/-1 dmg depending on weight)


>1g - Goblin Slave (4hp, 4mob, 1d2 dmg) : My loyal Assistant, Ebenezer the Clumsy
>>
>>2107195
The way I saw Rallying Shout being useful was for there to be 2 Mimics active at once in the same room to rush down a particular adventurer (for instance, a healer) with 2d6 damage in one turn.

The setup would probably have been to hide active Mimics at I12 and/or I14, possibly with an inactive one a K14ish if it gets a free surprise attack on being activated.

Unfortunately, they're all vanilla fighters, so there isn't really any merit in an extra 1d6 damage in a turn over 2d4 across two.
>>
>>2106566
>Grab the bag, move to J35
>>
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>>2106660
Jack's visible goblin gives Seth a friendly grin but comes off as an intimidating snarl.
His other goblin remains motionless and tries to make himself presentable.

>>2106731
The General makes his way up the northern corridor to check up on his troops.

>>2107452
Gobber likes what he sees and he drags the bag towards the northern corridor.
I can't access my computer right now but I'll update the map with your move when I get back.

>>2107219
>>2107220
Another two tinkerers, Gustav and Ricky, appear in the dungeon.
Please buy then place your items in any room or corridor you like that hasn't already been visited.

Adventurer Turn 3 incoming...
>>
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Seth and Gamba come closer to look at the doors. One is open with a goblin standing in the doorway and the other two have weird knobs and locks on them.

Gamba takes a look at the goblin.
The goblin stares back and waves silently.
He's creeping Gamba out.

Balas, meanwhile, follows behind his two friends with a slight limp. He did not enjoy that fall. He reads the sign again and again in his head, what could that mean?

Seth and Gamba are both confused.

Dwellers - Turn 3...
>>
>>2107523
It didn't occur to me to ask this earlier, but does activating a Mimic invalidate its disguise, or can it still fool the adventurers into thinking it's a treasure chest afterward, as long as it hasn't visibly moved or attacked yet?


>N11 Goblin Slave takes a few moments to remember which finger is which, then gives an encouraging thumbs-up to the adventurers.
>L11 Goblin Slave quivers silently with anticipation.

>Character moves NW2 W1 to Q22. Greets Vincent's goblins. Asks one of them to cut the deck he's shuffling, and is slightly disappointed when it's cleaved in two with an ax.
>>
>>2107614
A mimic is classified as a trap and not a monster so once it is activated, it moves on its own and attacks whoever is closest every turn until it dies.

However, now that you've brought this up, I'll let you roll 1d20 when you want to activate it but keep it at bay.
If you succeed, it'll stay put but otherwise it's just gonna chomp on those poor Adventurers.
>>
>>2107637
Shit, I'd thought it was a monster since it had hp and mob. I'll hold off on activating it, then.

>it moves on its own and attacks whoever is closest every turn until it dies.
Wait, does this include allied monsters and characters?
>>
>>2107647
Yeah, I should have made that a bit clearer.
I'll try to make a nicer image with all the info on it in the future.

But to answer your question... It'll focus on whatever set it off first (your character doesn't count so don't worry about it coming after you), but then it's just down to luck I'm afraid.
You might want to cross your fingers and hope for the best.
>>
>>2107523
North four
>>
>>2107523
>Move to D35
>>
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Use class power Reverse Engineer on what is in the bag
>>
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>>2107614
Jack's goblins can barely contain themselves, one of them even gives a thumbs up to Balas.
Meanwhile, his card trick doesn't go quite as planned...

>>2107686
The General continues forth in an authoritarian manner.

>>2107927
Gobber follows him with the bag in hand.

>>2108115
Ricky would like to inspect the contents of the bag, but it is long gone...
Try getting closer to the bag. Gobber already knows the contents of the bag.
>>2106527


Adventurer Turn 4 incoming...
>>
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>>2108688
Seth and Gamba keep working hard on the doors.

Balas comes closer to the goblin and looks at him.
"What are you up to?"

The goblin stares back and doesn't reply.

Dwellers - Turn 4...
>>
>>2108692
B31
>>
>>2108692
Move in pursuit of the bag.
>>
>>2108741
J35
>>
>>2108692
>N11 Goblin Slave gesticulates frantically back towards the explanatory sign in the middle of the room, while gently prodding Balas back with a stick-mounted 'Goblin' placard. Does not otherwise move or attack.
>L11 Goblin Slave glances concernedly between his fellow goblin and the door in front of him. Does not otherwise move or attack.

>Character does not move, remaining at Q22. Pulls out a new deck and tries to engage the goblins with a card trick. Sees goblin's heartbroken face on being told the card must be given back to be put back into the deck. Doesn't have the heart to press the matter, and lets the goblin just keep the card.

I hope these bits of flavor text are less tedious than they are entertaining. I can always stop if you'd like me to.
>>
>>2108759
It's all good, some people prefer just the strategy part, others like to rp, sometimes people like both.
Keep at it if you want, it makes the game more interesting anyway.
>>
>>2107220
>Deploy MImic G12
>Deploy Pitfall to G13

>Deploy Ebenezer the Clumsy in G16

Ebenezer has a sign with an arrow pointing to the Mimic that says:

"Have a gamble,
try your luck,
solve a riddle quite small,
yell your answer to the air
and open quickly the damm chest,
If you are right, get the gold.
If you are wrong, the chest locks.
So tell me, if you please:

What is the square root of thirty-six?
>>
>>2108837
As for the action, I will move to R30
>>
>>2108837
Can i rig the pitafall trap so when the mimic is disturbed, both the mimic and the adventurer fall on the trap. Like by increasing the weight limit, since the Mimic is going to pounce on the hapless adventurer making them both fall on the trap.
>>
>>2108840
If you activate the mimic, the next turn it'll pounce on the adventurer while he's in the hole.
I think the mimics may have rabies or smth...
>>
>>2108881
Can it activate from the probable yell or curse from the adventurer?
>>
>>2108883
They'd have to physically touch it to activate it.
Then it gets mad.
>>
>>2108885
So, can I increase the weight´s limit of the pitfall so it will only activate with the weight of the mimic and the adventurer combined? When the adventurer touches it, the mimic will lunge and make them both fall inside
>>
>>2108890
Sure I'll allow that.
That means there'll have to be 2 things on that square in order to activate the trap.
>>
>>2108894
Yep. It will break when the Mimic lunges at the adventurer.
>>
can I still join in?

>Name:
Cap'n Clack

>Class:
Commander
>Power:
Higher Authority

>Inventory:
Goblin 4x
2g

>Description:
A really big skeleton with a missing left hand replaced with a sickle, he claims to be Captain of a pirate ship.
>>
>>2108943
Yeah sure, just place your Goblins in squares that haven't been seen yet.
I'll add you to the map when I get home.
>>
>>2109037
Gobs on P21, P22. Put my character on G15 and have him flanked by the two remaining goblins.
>>
>>2109061
Sorry, the adventurers can already see that spot. I'll put you where everybody else started but you can place your goblins somewhere else.
>>
>>2109143
That was a lie, they can't see that spot but I'm afraid your character is still gonna have to start at the beginning.
>>
>>2109143
Can they? The latest pic shows that place in the fog of war.
Okay then, line my goblins up around the walls at G22, G23, G27 and G28 instead.
>>
>>2109149
oh okay, that's fine my character can start at the beginning then, keep the intial placement of goblins though, ignore >>2109151
>>
Is Jew an Option?
>>
>>2109168
I believe that is a p2w class
>>
>>2109168
>>2109175
Not in this quest yet.
>>
>>2108692
>Move to C35
>>2108741
"Girl, whatchudoin'? It's just a bag of the boss' scrap."
>>
>>2109206
"Want to identify it, more information the better."
>>
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>>2108723
General Vincent Gregory (B31):
>Goblins - G24, G25, K25, Q21, R21, S18
The General moves in to oversee his troops.

>>2108759
Jack Jackson (Q22):
>Goblins N11, L11
>Mimic M11
>Puzzle Door L11 - M11
Jack loses a playing card to an extremely trusting goblin.

>>2108837
Gustav the Magnificent(R30):
>Ebenezer the Clumsy Goblin G16
>Pitfall G13 [2 Object Trigger]
>Mimic G12
Ebenezer produces a sign and will aim to coax an adventurer to fall into a mimic/pitfall combo trap.

>>2108743
Ricky (J34):
>Goblin J34
Runs after Gobber and tries to explain her situation to him.

>>2109153
Cap'n Clack (N34):
>Goblin G22, G23, G27, G28
Clack appears in the dungeon and sends reinforcements to the General's northern troops.

>>2109206
Gobber (C35):
>Goblin I12
>Pitfalls M2[used], B36
Gobber slows down and waits for Ricky to catch up, slightly confused because all that was in the bag were bits of tat.
>>
[b]Adventurer Turn 5 incoming...[/b]
>>
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Seth and Gamba manage to open the doors.

Seth is surprised by the goblin standing behind the door and stabs it with his sword before thinking, dealing 5 damage and killing it instantly before thinking.

"Seth, what just happened?"
Gamba couldn't see what was going on, the doors were blocking his vision.
In front of him was an unopened chest he didn't really know what to do with it.

Balas turned around to go back to look at the sign but when he heard the slice come from somewhere near him, he froze.

Dwellers - Turn 5...
Yeah, IP has changed so no more fancy formatting </3
>>
>>2109321
I will move to R25
>>
>>2109321
>Goblins to K23, K24, I26, G26
>Character to R31
>>
>>2109331
with this im out for now, if next round starts within the next 5 hours, keep moving my character towards the adventurers
>>
>>2109335
Turns are roughly every 12 hours or if everyone's replied. You probably won't miss anything.
>>
>>2109321
Move me toward my northern goblin division
>>
>>2109321
>GobSlave (i12): Paint yourself blue!
>Wait for Ricky to ID the bag-o-tat.
>Deposit bag at the bottom of the Pit-fall Trap, preferably without setting it off.
>If trap triggers, Reset it, with the bag still at the bottom of the pit.
"Wah! We are invisible! Gobber the Unstoppable!"
>>
>>2109321
>N11 Goblin Slave, seeing his fellow goblin instantly slain, tries to blink away tears as he growls angrily at Seth in Goblinish (<"You bastard! He was looking forward so much to today!">). Running 1NE, he grabs his compatriot's body about the torso, and attempts to drag it backwards with him, 3E away from the crazed madman. (Final position M15.)

>Having been spontaneously torn away from existence, character attempts to forcibly will himself and the goblins around him back into being, while consoling the goblins that nothing will hurt them and don't worry, the big black scary nothing-space will be gone soon. Does not move or attack otherwise.
>>
I hope I'm not too late for this. I always liked "be the enemy" kinds if quests, and making it a skirmish game just makes it better.

>Character Name:
- Mambo the Fifth
>Class:
- Illusionist
>Power:
「INDUCED DECISION」: Force the adventurers to make a particular choice. (1 use)
>Inventory:
- Goblin Slave x3 (If I still get the extra one. Otherwise it's 2)
- Mimic x1
>Description:
- "I'm here, so where's the Gin and Juice?"
>>
>>2109321
Move north 5 spaces
>>
>>2109676
Nope, you're good.
I've let everyone else get a free gob so I'll let you have one too.
Just place your stuff on the map outside of the adventurers' view range and you'll be able to start playing next turn.

Just realised the 5a map exported kind of weird, all the important information is there though. Just try not to place your things on other things and that'll be great.
>>
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>>2109368
General Vincent Gregory (E27):
>Goblins(x6) - G24, G25, K25, Q21, R21, S18
The general keeps going towards his troops.

>>2109647
Jack Jackson (Q22):
>Goblins(x2) - M14 [Deceased], M15
>Mimic - M11
>Puzzle Door - (L11, M11) [Used]
The live goblin at the doors desperately drags his friend's lifeless body away from the adventurers while Jake tries to reassure the other goblins.

>>2109330
Gustav the Magnificent(R25):
>Ebenezer the Clumsy Goblin - G16
>Pitfall - G13 [2 Object Trigger]
>Mimic - G12
Gustav moves in to get into the action.

>>2109845
Ricky (D35):
>Goblin - J34
Ricky catches up with Gobber and helps identify the items inside using [Reverse Engineering].
Ricky identifes... [Makeshift Iron Nunchaku: 1d6, +Blunt Force]

>>2109331
Cap'n Clack (R31):
>Goblins(x4) - K23, K24, I26, G26
The Cap'n advances his troops. Meanwhile, he takes the low road.

>>2109504
Gobber (C35):
>Goblin - I12
>Pitfalls(x2) - M2[Used], B36
Gobber tells his slave to cover himself in blue paint, unfortunately there's no paint anywhere nearby.
After Ricky identifies the items in the bag, he deactivates his trap, puts the bag at the bottom and reactivates the trap using [Quick Repair].

>>2109676
Mambo the Fifth(P36):
>Goblins(x3) -
Mambo appears in the dungeon, seems to be an alcoholic.
>>
>>2110354
Adventurer Turn 6 incoming...
>>
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>>2110355
Seth immediately regrets what he had just done and moves towards the other goblin, unsure what to really do about the whole situation.

Balas saw the goblin run off and so he tried to follow him.

Gamba brushed past the Mimic as he tried to reach Seth.

The Mimic takes a bite at Gamba's shoulder while his back is turned, dealing a CRITICAL 2 damage...

Yeah, I know, it's depressing.
>>
>>2110361
>a CRITICAL 2 damage
I'm guessing you rolled a 20 on attack and 1 on damage.

>On seeing the Mimic activate, M15 Goblin Slave shrieks in alarm. Its speech now somewhat incoherent, it frantically drags the corpse of its comrade with it back SE3 S1. (Final position Q18.)

>Character breathes a sigh of relief after that recent excursion into non-existence. Greets Gustav. Starts in concern on hearing his remaining goblin's gibbering. Uncertainly edges forward to S1. (Final position R22.)

You guys want to move your goblins into less visible positions? Seems these guys can see a fair distance through the dark.
>>
>>2110361
Equip the Iron Nunchaku and move south back out of the passage.
>>
>>2110397
The bag is already in the pitfall, it's probably not a good idea to do that.
>>
>>2110361
The goblins (K23, K24, I26, G26) move to their original positions (G22, G23, G27, G28) because they heard the commotion and got scared.
Clack moves to R27 and greets Gustav and Jackson by grabbing his bony jaw with his skeletal fingers and clacking it happily.
>>
>>2110405
hey what's the call on my character, can I do things like lying to the floor or nailing myself to the walls to scare the adventurers?? that'd be fuckin dope
>>
>>2110405
doing nothing for now wait for an adventurer to reach here
>>
>>2110361
>Move to 21 S
>Greet Jack Jason

Hello, Mr. Jackson. I say, it is a pleasure to see another magician such as I. So, what do you think, those adventurers are going to fall or not on my trap?
>>
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>>2110440
not gonna greet the skeleton in the room?
>>
>>2110454
Oh, excuse my manners. Very nice to meet you too captain. Quite a¡wondrous set of ribs you got there.
>>
>>2110471
Clack runs his sickle-hand through his ribs making a cacophony of sounds in thanks, the plume on his magnificent captain's hat bouncing along.
>>
>>2110409
Yeah, I'll let you do that but you'll have to find some nails first.
>>
>>2110361
Move to j20 to better lead my troops
>>
Rolled 8 (1d20)

>>2110361
>GobSlave: Move to K13
>GobSlave: Attack Seth, while screaming about doing the puzzle wrong and stealing paint
>>
>>2110672
I can move you to J25.
J20 is too far away.
>>
>>2110748
Yeah, I meant to type that
>>
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>Name: Shelob
>Class: Illusionist
>Power:[Riddler]
>Inventory:2 password doors, 2 goblins
>Description: pic related
>>
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>>2110801
General Vincent Gregory (J25):
>Goblins(x6) - G24, G25, K25, Q21, R21, S18
The General takes an advanced position in front of his troops, just outside of the adventurers’ view.

>>2110367
Jack Jackson (R22):
>Goblins(x2) - P18 [Deceased], Q18
>Mimic - M11 [Activated]
>Puzzle Door - (L11, M11) [Used]
Jack’s living goblin retreats further with his fallen comrade’s body.
Jack’s mimic claws at Gamba’s leg, dealing 1 damage.
Jack advances slowly to potentially help out his goblins.

>>2110709
Gobber (C35):
>Goblin - K13
>Pitfalls(x2) - M2 [Used], B36
Gobber’s slave comes out of hiding, screams manic gibberish and swipes at Seth, dealing 1 damage.

>>2110440
>>2110471
Gustav the Magnificent (S21):
>Ebenezer the Clumsy Goblin - G16
>Pitfall - G13 [2 Object Trigger]
>Mimic - G12
Gustav greets Jack and the Cap’n in a friendly manner.

>>2110424
Ricky (D35):
>Goblin - J34
Ricky stays put and waits for trouble to come to her.

>>2110476
Cap'n Clack (R27):
>Goblins(x4) - G22, G23, G27, G28
The Cap’n sends back a friendly greeting with a clack of of his bones.

Mambo the Fifth (P36):
>Goblins(x3) -
Mambo seems to still be under the influence of alcohol.

>>2110842
Shelob (N34)
>Goblins(x2) -
>Puzzle Doors(x2) -
Shelob the spider climbs down from her web to join in on the fun.

Adventurer Turn 7 incoming...
>>
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>>2110932
Seth, now showing no mercy, drives his sword at the goblin who wounded him, dealing a measly 1 damage.

Gamba spins around and uses the momentum to whack the angry mimic with his club, dealing 4 damage to it.

Balas, the seemingly most naive of the three adventurers, runs to the goblin holding a sign.
He reads it.
Then he punches the goblin in the face, dealing 1 damage to it.

dw, these guys are getting these low rolls too... kms
>>
>>2110956
Dwellers - Turn 7...
>>
>>2110959

put goblins at q32 and t32, put puzzle doors across r-31 and s31, with a giant message of OVERTHINKING engraved into them, then move to i-35
>>
>>2110956
>Move to 17R

EBENEZER! didn´t I tell you stop holding those damm sings pinpointing the treasure? Get out of there while the adventurer is distracted by the gold!

>Ebenezer the Clumsy moves to 17L
>>
Rolled 3 (1d20)

>>2110956
>>2110959
>Gobslave: Continue shrieking about rules and signs and bodypaints. Attack Seth again.
>>
also OOC question, will we get tho expand the dongeon?
>>
>>2110990
ooh, you're reading my mind
>>
>>2110992

also i noticed that you said the skeloton can play dead, will ther be other racail abilitys like that?
>>
>>2111001
Right now there aren't any races, but I'm allowing stuff that would work in this setting for now.
I may add some races to choose from in the future, but I do enjoy the variety in creatures and beings that we've got around here.
>>
>>2111011
what are the pifall traps like, do they have spikes at the bottem, becuase if not, i have plan to improve them
>>
>>2111017
Pitfall Traps don't have spikes in them, they're just big ol' holes in the ground.
I'm not going to bring in any form of instakill trap until larger groups of adventurers come along.
They're just a tad overpowered.
>>
>>2111021

okay, so would it be fine if i made a net of web in a trap desinged to entagle whoever fell in and cause them to remain stuck in the trap for longer?
>>
>>2111017
Is the plan spikes? Because spikes sounds like a plan.
Acid sounds like a better plan, though.
>>
>>2111026

acid filled with acid proff man eating pirahannas is the best plan though. but no, its just entagling webs
>>
>>2111025
We'll see but probably not, the trap would have to be disabled for you to place the web inside and then set up again, which you can't do unless you've got the [Quick Repair] power.

>>2111026
>>2111031
Maybe lol next thread, when the rules are a little bit more thought out.
>>
>>2110956
Take the opportunity to give an inspiring speach before battle.
>>
>>2111034

darn. oh well, at least i can web up adventru corpses form some macrabe decorations near the entrace. maybe force a resolve test
>>
>>2110956
>Q18 Goblin Slave drags the body SE3 E1 before finally letting go of it and trying to stem its tears. (Final position T22.)

>Character moves S1 to console the goblin. (Final position S22.)
>>
>>2111037

actually wiat, does anyone have the quick repair skill and is willign to use it to assit me in adding to the pitfall trap?
>>
>>2111071
Yes.
Yes, but no.
>Used it already.
>>
>>2111091
fuck
>>
anyway, OP, can i leaving adventurer corpes in webs near the entrance once they die?
>>
>>2103272
>Name: Dusk
>Class: Commander
>Power: [Iron Fist]: Deal an extra 1d4 damage on your character's attack this turn. (2 uses)
>Inventory: 6 Goblin Slaves
>Description: Dead champion, chained to the dungeon's heart.
>>
wow, the roster is filling up fast.

Shame I can't be a witch.
>>
>>2110959
The monsters are waiting patiently to jump on the first person that comes through.
Captain Clack advances to S23
>>
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>>2110965
>Goblins(x2) - Q32, T32
>Puzzle Doors(x2) - R31, S31
Shelob places her doors down and tells her goblins to guard them against intruders from behind.
She then goes up the north corridor.

>>2110973
Gustav the Magnificent (R17):
>Ebenezer the Clumsy Goblin - L17
>Pitfall - G13 [2 Object Trigger]
>Mimic - G12
Gustav shouts at Ebenezer to get out of the way and he comes rushing back.

>>2110982
>Goblin - K13
>Pitfalls(x2) - M2 [Used], B36
Gobslave continues being an autist and swipes at Seth, dealing another 1 damage.
I used the 1d20 roll I threw. Next time, I'll remember to use yours.

>>2111036
General Vincent Gregory (J25):
>Goblins(x6) - G24, G25, K25, Q21, R21, S18
The General shouts at his slaves, getting them riled up for battle.

>>2111067
Jack Jackson (S22):
>Goblins(x2) - T21 [Deceased], T22
>Mimic - M11 [Activated]
>Puzzle Door - (L11, M11) [Used]
Jack's goblin drags his comrade to safety and Jack tries to make the goblin feel less scared.
His mimic takes another chomp at Gamba, dealing 4 damage.

>>2111356
Dusk (N35):
>Goblins(x6) -
Dusk appears in the dungeon with a small army of goblins.

>>2111933
Cap'n Clack (S23):
>Goblins(x4) - G22, G23, G27, G28
The Cap'n's troops are trying to stay sneaky, while Clack himself goes for an advanced position.

Ricky just stays put.

Mambo is sitting on the floor in a pool of his own vomit. Nice.
>>
>>2112177
Adventurer Turn 8 incoming...
>>
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>>2112177
Seth retaliates at Gobslave, dealing another measly 1 damage. However, Gobslave has become cowardly.

Gamba finishes off the mimic with a blow to the lid, dealing 4 damage.

Balas is quickly distracted from ebenezer by a chest that he was pointing to.
He goes up to it and gives it a wallop because he's had enough of these dumb traps in this dungeon.
He deals 3 damage to it.

Dwellers - Turn 8...
Sorry for the update delay, I'll try to get it on time next turn.
>>
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>>2112182
we can move through other units right?
The gobs are restless, the continuous sounds of combat are getting them riled up. Suddenly, agitated, G27 charges out towards K23. G22, G23 and G28 all follow, rallied by his charisma. They end up at I26, J26 and K24 respectively.
They really can't make up their minds.
Clack dashes through his allies and runs into the open at R19, before leaning against the wall and playing dead.
>>
>>2112182
Where is the quest goal?
>>
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>>2112227
I believe you can only move one monster per turn. Otherwise, the Commander's [Rallying Shout] ability wouldn't really make sense.

>>2112182
(I couldn't find a way to keep my previous format for this, so I'll depart from it this time. Anyway, this bit goes at the end of all the other dweller's actions.)

Jack finishes wiping his Goblin Slave's tears. Glancing at the body of the slain goblin, he rises and beckons the surviving one to follow: "Come; let's deal with those devils."

The image of a singular card evoked within him, Jack strides to the threshold of the next room (the goblin cowering just behind him), and speaks sonorously in a tone unlike his usual:

"Hearken and attend: Thou who dost trespass unwelcome have - unprovoked - bared steel, drawn blood and stolen life. Every soul in this, our home, doth howl for thy deaths - yet against my better judgement, I shall offer mercy: leave. Now. And never return."

>Mechanically:
>T22 Goblin Slave moves NW1 W2 NW1 to R18.
>Character moves W2 NW2 to Q18.
>>
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>>2112351
I moved all of my troops in the following: >>2110354 >>2109331
Rallying Shout is most likely used to have an additional attack/move, because, as seen on the turn meter, Class Powers are used after monster management. It would make no sense to command the troops to do something after they have taken action. Which means you can move and attack with any amount of monsters, but you can additionally force your will on two more monsters. At least, that's what I think. Clarification from OP would be needed,
>>
>>2112182

Shelob moves to E- 35.

weve got a bit of a lineup here
>>
>>2112182
Why did my terribly choreographed plan fail? No matter, it is time to reveal my trump card?

Attack my pretty! >Mimic lounges at the adventurer

And get back here Ebenezer!

>Ebenezer moves to 18 P
>>
>>2112182
>Gobslave: Move to K18, whimper about rude thieves and mama's homecooking

>>2112314
A cunning goblin has hidden it.
>Bottom of Pitfall B36
>>
>>2112702
Oh! I must have missed that.
>>2112182
if possible Id like to call all my goblins to me
>35O
>35M
>36O
>36N
>36M
>>
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>>2112227
Yeah you can go through friendlies.
Cap'n Clack (R19):
>Goblins(x4) - I26, J26, K23, K24
Clack's goblins move in, while he plays dead to fool the adventurers.

>>2112351
Jack Jackson (Q18):
>Goblins(x2) - T21 [Deceased], R18
>Mimic - M11 [Activated]
>Puzzle Door - (L11, M11) [Used]
Jack tells his goblin to follow him and speaks loudly to the adventurers, warning them that they should leave.

>>2112509
Shelob (E35):
>Goblins(x2) - Q32, T32
>Puzzle Doors(x2) - R31, S31
Shelob meets up with Gobber and Ricky.

>>2112563
Gustav the Magnificent (R17):
>Ebenezer the Clumsy Goblin - P18
>Pitfall - G13 [Activated]
>Mimic - G13 [Activated]
The mimic lunges at Balas, knocking him into the pitfall trap and deals 2 damage for a total of 6. This leaves Balas trapped inside with the mimic for 1 turn.
Meanwhile, Ebenezer runs to safety.

>>2112702
Gobber (C35):
>Goblin - K18
>Pitfalls(x2) - M2 [Used], B36
Gobslave decides to retreat and talks to himself angrily about the behaviour of that rude adventurer.

>>2112741
Dusk (N35):
>Goblins(x6) - O35, M35, O36, N36, M36
Dusk orders the goblins to get to their positions and waits patiently.

General Vincent Gregory (J25):
>Goblins(x6) - G24, G25, K25, Q21, R21, S18
The General waits for the right moment to strike.

Ricky (D35) :
>Goblin - J34
Ricky just stays put.

Mambo the Fifth (P36):
>Goblins(x3) -
>Mimic -
Mambo is lying face down in a pool of his own vomit. Sleep well you glorious beast.

>>2112351
>>2112420
I screwed up with [Rallying Shout], it doesn't really work with the rules I've put in place. See >>2107195

Adventurer Turn 9 incoming...
>>
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>>2112792
While on his back, Balas punches the Mimic so hard, that it flies out of the hole in the ground with its lid snapped in two. He was hurt pretty badly and he now just wanted to get out of the cave.

Upon hearing the hooded figure speak to them, Seth shouts back:
"We don't want any trouble, we just want to get a bag that an old guy left in here!"

After dealing with the mimic, Gamba went to find Balas in a pit yet again.
He sighed.
"Come on, let's get out of here."

Dwellers - Turn 9...
>>
>>2112802

question, cna I walk on the walls since im a dirder to bypass the pitfall?
>>
My mimic! Do not let those savages escape with their lives.

FOR THE DUNGEON

YOU TOO EBENEZER!

Move Ebenezer to 16O (next to adventurer, correct me if I am wrong)

Attack with Ebenezer

Move myself to 15O. Attack adventurer
>>
Rolled 6 (1d20)

>>2112802
Time to make the adventurers shit their pants.
Gobs move to K19, K20, J22 and J23 while making a lot of noise, shouting and banging their weapons on the walls and rocks.
And Clack... Clack goes nuts, he runs through his allies, trying to rally them up, ends up at N16 and attacks the adventurer who's trying to placate them.
>>
>>2112810
You can just go through other players.
>>
>>2112819

yeah but the pitfall trap does walking acorss it trigger it?
>>
>>2112811
Do you want to roll for that, I can do it if you want. (1d20)

>>2112823
You can move diagonally.
>>
>>2112824
derp

shelob moves to b31, avoding the pitfall trap
>>
>>2112824
yo roll for clack too from now on, i dont trust myself with the dice anymore
>>
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You guys wanna hold off on attacking this turn? I want to see if this works.

>>2112802
"I know naught of this bag," Jack lies glibly, "nor of any old man who would have come here unasked also. If he would have this thing returned, then have him speak on his own behalf."

"But thou hast now slain three of our number," Jack declares sternly. Already, Jack's bearing is becoming less welcoming, more cold. "Those who reside here do demand the price of a life for a life, yet I say thy ignorance doth warrant clemency. But I can stay only some of them, and they not for long. Leave, lest you pay the price in full. I will not - cannot - say this again, for even now it may already be too late."

>Goblin and character do not move or attack.

To be clear, which of them have actually killed our minions?
>>
>>2112839
I'll do my best, gonna have to use that one unless you're gonna listen to...

>>2112841
Seth, the guy who was just talking to you killed your other goblin.
>>
>>2112802
I suppose it's all or nothing now that the captian made his move. Frontal charge! All goblins and myself charge towards the adventurers.
>>
>>2112841
The other two have killed a mimic each.
>>
>>2112802
>[Idle Whistling]
>>
>>2112850
Fine, Clack will instead simply walk up to P16 and glare menacingly
>>
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>>2112811
>>2112814
>>2113469
>>2112828
>>2112841
>>2112853
>>2113113
He's the mupdate, I'd add a breakdown of the moves but RealLife is getting in the way.

Gustav and Ebenezer do 2 damage each to Seth.

Adventurer Turn 10 incoming.
>>
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>>2113545
Seth backs away, and goes for a swipe of his sword at Gustav but misses.

Gamba, goes to check on Seth and sees an army of goblins and other weird creatures.
He does his best to get to the exit.

Balas is just chillin in the pit. He'll get out next turn.

Dwellers - Turn 10...
>>
>>2113550
>Gobslave: Move to G16, point and laugh at Balas
>>
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>>2113545
K19, K20 -> F15, G16
J22, J23 -> J18, J19
Clack to M12 and attacks the adventurer
>>
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>>2113558
ah.
>>2113560
Changing G16 to I16 instead, and yes, they shall laugh too
>>
>>2113550
You shall not fleeeeee!
>Move Ebenezer 12M
>Attack Gamba
>Move Gustav to M11
>Attack Gamba

Ok guys in the lower portion, dispose of Seth while we get Gamba clubbed for real and we will be able to loot their corpses for treasure. They are pretty low. It will be like stealing candy from an armed child
>>
>>2113596
>>2113563
Did not read Captain´s post. Move Ebenezer to 13M. Otherwise attack the same target.
>>
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Rolled 9, 9 = 18 (2d20)

>>2113550
(I have to say, I didn't expect any of them to actually try to leave.

Still, I'm going to assume that anyone who hasn't arrived yet won't benefit from any more stalling, and everyone else is getting tired of this. So let's wrap this up.)

"Yet again, thou dost tarry," Jack laments at Seth, "and draw steel against these kith of mine. A shame; twice now I have bidden thee leave - first entreated in merciful judgement, then impelled with just clemency. Now, I may only usher thee hence with death."

Moving forward, Jack produces a single card, from which a fearful apparition of bloodied blades seems to lash out at Seth. Hit or miss, the adventurers are all now terrified by the apparent premonition of their imminent demise.

Emboldened by his master's assault, the Goblin Slave charges forward as well to land a strike of his own.

>Mechanically:
>R18 Goblin Slave moves NW3 W1 to O14.
>P14 Goblin Slave attacks Seth.
>Activate [Scary Apparition]: Adventurers must leave room towards exit ASAP. (I'm guessing during the Adventurer phase? Is this for one turn only or persistent until they manage to leave the room?)
>Character moves NW3 to N15.
>Character attacks Seth.
>>
>>2113596
I am supposed to be Gustav. I forgot to change the name option
>>
>>2113550

Shelob moves to b-31
>>
>>2113550
Dusk will remain where they are. Waiting.
>>
>>2113545
Move troops forward, but don't attack. Instead demand unconditional surrender.
>>
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>>2113558
>>2113563
The goblins huddle around the pitfall trap, watching the poor adventurer try to climb out while laughing hysterically.

>>2113560
>>2113596
Gamba takes blow after blow from Gustav and Ebenezer but his life is spared from a miss by Cap'n Clack and is left with 1HP.

>>2113603
Jack and his remaining goblin decimate Seth with a flurry of blows and he falls to the ground, blood everywhere.
He looks up at Jack and sees blades covered with blood, dancing around him menacingly. He couldn't escape any more.
Jack crouches down, lifts his head up and slices his neck with the side of a card. Blood spurts everywhere around him and Seth lies face down in a pool of his own blood.
Your power's effect is persistent until they leave the room.

Adventurer Turn 11 incoming...
>>
>>2114508
Aw shit sorry, it was Gamba that died.

>>2113603
I'm afraid your cool kill didn't happen.

>>2113563
You didn't miss, dw. I mixed you up with Jack.
>>
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>>2114508
Gamba was beaten to a pulp by three dungeon dwelling brutes, his mangled body was no longer functioning and his state was made worse when Balas broke his neck by tripping over him while he was running and screaming about sharp red blades.

Seth, decided that this old man's bag was not worth it and he ran for the exit as the bloody swords chased after him.

Dwellers - Turn 11...
>>
>>2114562
what did the adventurers say to my demand to surrender?
>>
>>2114562

Shelob moves to g-26. (hooray diaginals!)
>>
>>2114562
>Gobslave: Move to L15 fling rubbish and insults at the fleeing adventurers
>>
Rolled 14, 3 = 17 (2d20)

>>2114562
(I'm going to assume the adventurers didn't surrender to Vincent. If they did, assume I move up but don't attack.)

"When thou tookest upon thee this quest, thou didst commit thyselves to disaster." Jack pronounces gravely. "Yet it was thy heedless charge that consigned thee to thy final fate; the unreined chariot shall always be halted by some other force if it cannot of its own... wheel."

>O14 Goblin Slave moves NW1 W3 to N10 and attacks Seth, seeking to complete vengeance for his fallen comrade.

>Character also steps up beside Seth. Smiles a foolish grin. Shows Seth a simple trick: "Watch as I make this card disappear." (Move W3 NW1 to M10 and attacks Seth.)
>>
>>2114562
Clack moves around the Adventurer to N8 and tries to cut his head with his sickle
>>
>>2115809

m8 what are you doing up at 3am.
>>
>>2114562
Hey look Ebenezer, its our fancy mimic killer again, isn´t it?

Let´s greet him with a gentle touch of my cane.

>Move Ebenezer to L12
>Shiv Gamba
>I attack Gamba or loot his corpse if he is downed
>>
>>2115824
(what are YOU doing up at 3am)
>>
>>2115828
It´s 1 pm here

Not everywhere in the world is Murrica
>>
There'll be a bit of a delay with the mupdate, but unless you're all really unlucky, I think the adventurers are finished.

Good job everyone.
>>
>>2115879
will there be a second batch of adventurers in this dungeon or are we getting a new dungeon?
if the latter, keep in mind that half the players fucked off, so don't make it necessarily much harder
>>
>>2115967
I'll make a new thread for the next batch of adventurers.

I'm afraid I won't be able to do a mupdate until later on tonight, I'm fixing my PC since it's a little bit fucked.
>>
>>2116077
PC problems huh? Are you the same QM whose hard drive died with the other dungeon/exploration quest that was made earlier this month?
>>
>>2115967
To be fair, I will appreciate if you dial up the difficulty a few notches. We are many people and three standard fighters aren´t going to offer much challenge to any of us

This was a very good test run, quite enjoyable, but putting but more variety of adventurers, such as classes or different equipment would be really cool.

All said, this was a very good tactical quest. Simple but fun.
>>
>>2116193
Im literally just sittin in the back room.
>>
>>2116188
No, I'm a different QM. My hard drive is fine but my graphics card is pretty ded.

>>2116193
Thanks for playing, I'll improve on this quest for next time. I'm definitely going to add different classes for adventurers, maybe do races for dwellers but under a kind of theme rather than a particular type of monster.
>>
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>>2116208
oh yeah, what about looting? since the shop is (I assume) going to upgrade and it was said we will get gold from looting the dead adventurers...
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>>2116262
I call dibs on Gamba. That idiot destroyed my Mimic
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>>2116262
You'll get gold from the adventurers and the plan was to let you all split up the loot between you.
I'm not sure if that's a good idea anymore seeing as there are so many of you. I was expecting around 4-5 or so people but a lot more showed up and the map for a bit crowded.
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>>2116286
imo you should give everyone like, 10G for completed mission and then additional bonuses for units lost, traps triggered, damage dealt and such things

it'd also be nice if we could suggest a unit and trap, or two, for the next map, for diversity's sake
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>>2116208
Ey boss, can I let Ricky have the 'chucks now, or are you planning to send the next batch of idiots after the same thing?
>increased enemy complexity should maybe entail increased quest complexity.
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Alright, I managed to export this before my computer finally caved in.

>>2114682
The General's plea for surrender wasn't heard by the adventurers as they were in the middle of being slaughtered.

>>2115360
Shelob, although late to the offensive, did find out that he could use both dimensions of the dungeon at his leisure.

>>2115385
Gobslave started talking trash about the dead adventurers' mothers and a multitude of other quite vulgar things.

>>2115400
Jack's goblin slave kicked Seth in the back of the knees, making him fall to the ground. He then pulled back his head from behind.
Jack stood in front of Seth and showed him a card: "Watch this card disappear!"
The goblin then dug his fingers in Seth's eye sockets and gouged out two bloodshot eyes.
He proceeded to stamp on them as Jack cackled hysterically.

>>2115809
Clack decided Seth had had enough and lopped off his head with the Cap'n's very own sharpened femur.

>>2115824
Gustav and Ebenezer were not prepared to let this last adventurer get away.
Ebenezer latched on to balas and dug his teeth into his shoulder. While Balas was busy trying to detach the goblin from his body, Gustav unscrewed the end of his cane to reveal a deadly spike. He whistled and Ebenezer jumped off Balas' back just in time as two lungs, a kidney and a heart were punctured by his cane.
Balas dropped to the floor, coughing up blood and then he lay there, motionless.
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>>2116780
>Clack decided Seth had had enough and lopped off his head with the Cap'n's very own sharpened femur
[MAD CLACKLING INTENSIFIES]
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>>2116780

Shelob to K-21

also, can i pleeese leave their bodys dangling form webs near the entrance?
>>
Thanks for being patient guise, hope you enjoyed this quest. I plan to make more quests like it in the future.

If you're interested, here's an invite code for a discord channel: K6pmkyz

I'll keep you notified about when I'm gonna do another one of these.

But first I need to fix my PC ;n;
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>>2116812
where are you moving the scenario is over
new thread is up soon
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>>2116812
Yes you may Shelob, it'll attract bigger and better enemies.
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>>2116819
o-oh...
this was really fun, I hope we can continue it soon!
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>>2116821

forcing moral cheaks is fun too.
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>>2116836
Hopefully next thread will be relatively soon.

This thread has been archived in suptg now. Linky here: http://suptg.thisisnotatrueending.com/qstarchive/2103266/
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>>2116894

define soon, hours, days, weeks?
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>>2116950
join the discord and ask him in real time
https://discord.gg/gzjPHg
>>
New thread:
>>2121599




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