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File: warehouse interior.jpg (19 KB, 236x334)
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Previous thread here: >>946511
(Result chosen from input at random due to need for new thread)

"Lance?..."

"Yes. No! Maybe? So?! I'm just joshing you! I'm just a sophisticated agent program modeled after Lance's personality, loaded with skillsofts meant to replicate his talents! I'm no good as a proxy for him if I just LOOK like Lance, right?!"

"Listen to me, ya filthy toaster-"

"Please! Please! Don't try threats: I have no sense of self-preservation. Here's an idea, though: I'll answer THREE questions for you. Any three at all! Sound like a good deal?"

>Yes

>No

>What do you get out of it?

>Write-in
>>
>>970043
Welcome to Shadowrun Occultist Quest!

>What is Shadowrun?

Shadowrun is an RPG series set in the world of 2072, 60 years after "The Awakening", the return of magic, spirits, and fantasy races into the world. Metahumanity now lives in a world of advanced technology and magic, where megacorporations are above the laws of nations and one-third of all humanity have no legal rights. Crime and corruption run amok, and mercenary operatives known as "shadowrunners" ply their services to both the criminal underworld, and to the very corporations that officially fight against them.

>How are success and failure determined?

A number of d6's are rolled equal to the relevant attribute+the relevant skill. 5's and 6's are successes, and the dice are rolled against a target threshold (1 for something trivial; 6 for a highly difficult /intricate task. 10 for something next-to-impossible). Each 6 rolled results in one additional die being rolled in the pool. Results are as follows:

Target number of successes is met: the action is a success.

Target number of successes is not met: the action is a failure.

Target number of successes is met, but more 1's are rolled than any other number in the pool: a "glitch" occurs: a minor outside complication arises that prevents success.

Target number of successes is not met and more 1's are rolled than any other number: critical glitch. Your actions fail in a way that is potentially disastrous for your long-term goals or your health.

You will have 2 points of Edge each "session" that you can spend to tip the scales in your favor. When requesting an action, you may specify that you want to spend a point of Edge to add "luck" or "effort" to a roll. "Luck" will add five dice to the roll's pool (great for situations where Redd is forced to work out of his depth). "Effort" will re-roll all failed dice on a roll if it does not meet the threshold, glitches, or critically glitches (the point will be refunded if none of these happen). This is good when you are playing to Redd's strengths, but want to make sure you don't botch something.

Good luck, and remember the fundamentals of shadowrunning:

>Shoot straight!

>Conserve ammo!

>Never make a deal with a dragon!
>>
>>970048
>Rhun "Hela'R Dryw" map Gaelwynn
A short, toned, and angry Welshwoman who serves as your crew's close-combat expert and recon gal. Has enough chrome and bioware in her body that she could probably tank a fall from the 10th floor of a skyraker into an acid vat. Against all odds, holds a Master's degree in Welsh History. Likes: Parkour, sex, narcotics, alcohol, swordfighting, Welsh autonomy from the UK, Lofwyr (The CEO of Saeder-Krupp), Saeder-Krupp. Dislikes: The English, the Irish, the Scottish, Tir Elves, "wankers", people who don't like Lofwyr or Saeder-Krupp. Is trying to quit Bliss.

>Rex Stirling
A Chicago native and former cleaner for Saeder-Krupp, now demoted to shadowrunning due to a series of unwise decisions that started with a decision to do a hit-and-run on the leader of a major street gang. A veteran of the Sinai Shadow Operations of 2065. Consummate professional (apart from the hit-and-run) and a hard, hard man. Likes: clean runs, gray suits, the Chicago Shatterers Urban Brawl team, and "Pacey Rae", his Gauss rifle. Dislikes: Messy runs, being double-crossed, "wizard bullshit". Has some unresolved trauma from the Sinai.

>Sudo Morphus/"N0b0dy"

The crew's decker. Used to just be an IT nerd, until S-K got leverage on him for redirecting spam-mail from one of their subsidiaries back to said subsidiary's servers. You have the closest relationship to him our of anyone on the team. Suffers from Sudden Unexplained Resurgent Genetic Expression (SURGE), which gives him oily, bright-green scales instead of skin, along with a tail. Likes: MMO gaming, decking, the occult, "me time", you (in a platonic way). Dislikes: violence, being overworked, Rhun, himself. Mildly depressed.

>Tizona Cortez

An ex-pirate technically-nun, Tizona Cortez is your group's mage. She channels the power of God to smite your enemies and bring down the heretic government of Aztlan (formerly Mexico). Lives apart from the rest of the crew, in a convent in Charlotte. Likes: Jesus, helping the unfortunate, low-riders, sangria, Marlboros, fire, killing Aztlanti. Dislikes: heresy, blasphemy, apostasy, hangovers, Aztechnology, The Aztlanti, being ordered to spare the Aztlanti.

>"Barbie"/Lenore Lancester
Not a part of your crew, but a close associate. A total ditz when it comes to anything but fashion, smoothies, and calculating the thousands of variables needed to make the perfect sniper shot. Over 40 confirmed kills. Color-coordinates her duffel bags with her outfit. Suprisingly nice for a professional sniper. Does her work to help out her large family. Likes: fashion magazines, shopping, smoothies, small animals, her BFF Rhun, killing "bad guys", you. Dislikes: white after labor day, socks and sandals, unnecessary violence, reading. Your girlfriend, kind of.

>"The Idiot"/Lionel Lancester
Barbie's little bro. Demented anarchist terrorist and master hacker. Known for his unpredictable, off-kilter behavior and sick sense of humor.
>>
>>970052
Attributes:
>Body 3
>Strength 3
>Agility 3
>Reaction 3
>Logic 6
>Willpower 6
>Intuition 4
>Charisma 6

Skills:
>Magic 3
>Computer 7
>Academic Knowledge: History 7
>Academic Knowledge: England 1
>Artisan 1
>Leadership 2
>Interest Knowledge: Conspiracy Theories 2
>Language: English (native speaker)
>Language: Mandarin 2
>Language: Japanese 2
>Chemistry 4
>Etiquette 7
>Software 3
>Academic Knowledge: Magical Theory 6
>Academic Knowledge: Biology 5
>Language: Spanish 2
>Academic Knowledge: Ancient Languages 7
>Academic Knowledge: Philosophy 6
>Academic Knowledge: Religion 7
>Instruction 2
>Professional Knowledge: Wondertainment Industries 3
>Con 1
>Negotiation 2
>Professional Knowledge: Business Administration 6
>Enchanting Skill Group 1
>Arcana 2
>Assensing 2
>Blades 2 (NEW)
>First Aid 1
>Survival 1
>Professional Knowledge: Small-Group Tactics 3 (NEW)
>Street Knowledge: Magical Theory 3 (NEW)
>Academic Knowledge: Literature 3
>Alchemy 3
>Pistol 1
>Pilot: Ground Vehicle 2
>Sneaking 3

Modifiers:
>Scarred: -1 on non-Intimidation Charisma tests, +1 on Intimidation tests.
>Blurry vision: -1 on Perception tests and Firearms tests on shooting someone more than 10 meters away.
>Social Stress (Gangs, Personal Intimacy): -2 on all Charisma-based tests when dealing with gangers or in a situation that demands emotional honesty or vulnerability with someone close to you.

Wallet: 15516 nuyen
>>
>>970054
Synopsis: Your running group has been working together a couple months, racking up a number of successful jobs and a good chunk of nuyen. Through all of this however, you have been struggling with strange dreams: a side-effect of your plunging into the arcane. You've linked these dreams to ancient arcane devices known as "Dream-Observatories".

Your efforts to investigate these observatories in detail was interfered with by the entry of Lionel and his terrorist plots into your life. The fact that he's surrendered himself to the police and allowed himself to be taken in without a fuss... troubles you. What's his endgame?
>>
>>970043
>Yes
"What's Lance plan and goals in regards to why he allowed himself to be captured by the authorities?"
Still technically one question.
>>
>>970098
2nd this
Operation: Windows Search is a go
>>
>>970098

"What is Lance's plan and goals in regards to why he allowed himself to be captured by the authorities?"

"... Aww, you're no fun. I thought you'd want to know Lance's favorite color. He's killing The Idiot so The Idiot can be free. That's one!"

>What do you mean by that?

>How the hell is he going to do that?

>Write-in
>>
>>970161
>>Write-in

See if we can turn the bastard off before he wipes his memory or something and scan him later.

If not possible, then ask who The Idiot is.
>inb4 Redd
>>
>>970052
Since her player has been pestering me, let it be known that Rhun's last name is ap Maelgwyn, not map Gaelwynn.
>>
>>970052
FUCK.

"The Idiot" should be Lancelot Lancester. Serves me right for wandering eyes when looking at my character lists...
>>
>>970235
"If you are going to play games, I am just going to get the answers out of your memory banks."

"You sure you wanna try that? I've got an anti-tampering microbomb in my head that says otherwise. Metal shrapnel can be VERY painful at this range. Next question!"

"FINE: who is The Idiot?"

"Ooh, lots of people! Not you two though. Sudo could be!"

>What do you mean by that?

>Stop playing games, damn you!

>Here's my last question: do you feel pain?

>Enough of this. Rhun: turn it off. Permanently.

>Write-In
>>
>>970369
Write in
How good is our Decker at hacking/disarming bombs?
>>
>>970369
>>Stop playing games, damn you!
>>
>>970386
He'd be rolling 10 dice and then 11 dice to spoof the disarm command as if it was coming from Lance's commlink. He's working at a -2 penalty because he's going through BTL withdraw.
>>
>>970427

"Stop playing games, damn you!"

"Awww, what's the matter? Baby gonna CWWYYYY???!? See, that's why I don't really like you. I mean, not enough to get in the way of my sis's happiness, but still: you've got NO SENSE OF HUMOR. So, bottom of the nine, you've got one question left: let me give you a hint. You're asking the wrong question! It isn't WHO is The Idiot, dummy!"

>(To Rhun) We're done here. Leave enough intact for Sudo to try and read its memory.
>(To Rhun) We're done here. Smash it to shit.
>You know what, "Lance"? I'm going to have some fun. Rhun, hand me that greatsword.
>WHERE is The Idiot?
>WHEN is The Idiot?
>WHAT is The Idiot?
>WHY is The Idiot?
>HOW is The Idiot?
>Write-In
>>
>>970693
What is the Idiot = an emergent behavior, like V. It's just a mask.
So most of these questions are pointless.

>Write-In: What factors into a new Idiot?
Because given what we know of the parameters, being voted into the position isn't one of them, nor is being selected.
>>
>>970717
I'll go with this.
>>
>>970717
So, if you think you have the answer: want to smack Lance 2.0 in the face with it? Its essentially a simulation of Lance, so it'd basically be the same thing as smacking HIM in the face with it.
>>
>>970743
Yes. May as well.
I'm also very tempted to say, "No sense of humor? No, I've got a sense of humor, just one that you can't seem to appreciate. I'll have you know that the dogs of Thalarion found my stand-up act to be a laugh riot, and even the cats from Ulther gave me 5 out of 5 stars. Maybe if your material wasn't so obvious and memetic, you'd get my jokes. Dharma would definitely give you a duck on his head."
The most insulting thing to say to a comedian is that their jokes are stale, after all.

But no, first we should probably get the answer to the question which wasn't asked out of the way.
>>
>>970769
I love it. Just go way over his head, and hit him where it hurts at the same time.
>>
>>970769
>>970786
Like this:
https://youtu.be/VzmoE9SKlDg?t=7m34s
>>
>>970769
>>970717
>>970722

"I will do you one better. How do you make a new Idiot?"

"... Very good, Redd, there's hope for you yet! Tell me to give you a sweetie next time we meet! Well, you've got to find someone willing to give up EVERYTHING, and they've got to have the right mentality, but the IMPORTANT thing is them having the right bits! Once that's the case, just stick it in and The Idiot crawls right into their head! It's genius, really. I don't think ANYONE's realized you can use BTLs like this- ohshit!"

Lance 2.0 clams up.

>What's this about BTLs?

>What's the matter? We were really connecting!"

>(To Rhun) I'm tired of this, chop off the limbs and let's give Sudo a new friend.

>Write-In
>>
>>970824
>>Write-In
"Oh HO! No WONDER your material always seemed so...well, I don't want to be too critical here, but, derivative, if all you're doing is brute forcing personalities from old jokes instead of letting it be a memetic virus that can create new material by emergent behavior.
"I mean, I DO have a sense of humor, you know. It just seems to be a little too sophisticated compared to the audiences you cater to. The dogs in Thalarion, the cats of Ulther, they love my acts. But, that's not to say all of your material is bad; Dharma would at least give you a duck on his head."
>>
Ah fuck Sudo is doing BTLs
>>
>>970860
Please this
>>
>>970860
>>970899

"Ah! This explains much. I hate to be critical here, but it seems that your plan, much like your comedy, is merely forcing the same stale joke over and over, when it was not even funny the first time, instead of doing something more subtle.

You see, contrary to your beliefs, I DO have a sense of humor: it's just rather more sophisticated than your plebeian tastes. I am the toast of Thalarion and Ulthar both with my wit! Your humor is fit to entertain Dharma, perhaps."

"HAH! YOU THINK I'M JUST COPYING MYSELF INTO OTHER PEOPLE?! I'M NOT A HACK! WHAT THE IDIOT CHIP DOES LEAVES THE REST OF THE PERSONALITY UNTOUCHED! IT JUST PULLS OUT ALL THE STOPS AND BRAKES AND LET'S THEM REALIZE THAT EVERYTHING'S A JOKE, AND THAT IT'S OKAY TO LAUGH! MORE CLEARLY THAN ANY DRUG COULD MAKE THEM SEE IT! HOW ABOUT THOSE APPLES, YOU TWO-BIT LIMEY HACK!?!"

>Thank you for cooperating. Rhun, turn him off and bring Sudo the core.

>Thank you for cooperating. Rhun- make sure nothing remains.

>Thank you for cooperating. I'm going to have fun smashing you.

>Write-In
>>
>>970914
>Thank you for cooperating. Rhun, turn him off and bring Sudo the core.
>>
Thank you for cooperating. Rhûn, make sure nothing remains.
>>
>>970914
>Write-In
Oh no, I'm not letting that pass.
"And that's the problem with your material! You FORCE your audience to laugh by pulling out their inhibitions with YOUR hands, instead of making them pull out the lids of their inner eyes themselves by giving them their hands. The Three Stooges would weep if they saw how low you've taken slapstick. You disappoint the Shaolin."
>Thank you for cooperating. Rhun, turn him off and bring Sudo the core.

>>970933
We do have to find the BTL's and burn them all, first.
>>
>>970946
>if they saw how low you've taken slapstick.
Oh, change that to "if they saw how boring and pathetic you've made slapstick."
>>
>>970946
>>970952
Lovely comeback tealanon
>>
Seriously, is no one else worried about it mentioning Sudo directly, mentioning BTLs, and the fact that Sudo has been using fucking BTLs?
>>
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>>970992
He hasn't used in over a month, and is currently going through withdraw in an attempt to quit cold turkey. He's safe.

>>970946
>>970952

"I think you are being lazy. Forcing the audience to laugh along, instead of letting them do it themselves? The Three Stooges would WEEP if they saw the dull, pathetic wreck you call slapstick.

Now, thank you for cooperating, but I am afraid your usefulness to me alive has run its course. Rhun, make sure not to damage the data core in his head: Sudo will want what's in there."

"Alright! Now, you sick fuck..."

As Rhun turns to the drone with her greatsword held high, you do a quick look around the room. You fail to find any stacks of BTL chips, but you do find simsense recording equipment in a corner with the regulation limiters removed.

>Try and access data off of the recorder.
>Dump the data onto your commlink and bring it to Sudo.

>Smash the fucking thing.

>Write-In

(REMINDER: I am ALWAYS away-from-thread between 2AM-10AM, often from 2AM-11AM. Good night, everyone!
>>
The Lizard is both smart, and currently quitting BTL's. Low risk there.
>>
>>971003
>Dump the data onto your commlink and bring it to Sudo.
>Write-In
Bring all of the equipment into our van, and also check what the drone was writing, and the video feeds it was watching.

No way are we going over simsense recordings without at least three buffers between us and the recordings, and in cold-sim.
>>
>>971003
>>Try and access data off of the recorder.
>>
>>971003
>Dump the data onto your commlink and bring it to Sudo.
>>
>>971003
>>Dump the data onto your commlink and bring it to Sudo.
>>
>>971012
>>971019
>>971298

You dump the memory of the bastardized simrig onto your commlink, to give Sudo something to work from if Lance has left any nasty surprises.

You then go over to the massive jury-rigged host in the center of the room and examine the document and video feeds currently open on it:

>DOCUMENT
"Hellooooo Dayton! Gotta say, it's GREAT to be back in the good ol' UCAS! Now, I know everyone here is DYING to know how things went back down in (Hillbilly land? no, too obvious. Find better joke later.), and I've gotta say: it went GREAT! I got a free tour of Charlotte's SCENIC jail system before getting released, we woke a LOT of people up to how their most cherished tradition is a bunch of garbage, and- best of all- I've come up with a brand-new plan! I call it: (Operation Village Idiot? An Idiot in Every Arc? Everybody Gets One?!?!?! FIND BETTER NAME!!!) and let me tell yo-"

The document ends here.

>Video Feeds

A couple of them appear to be playing footage of high-traffic intersections and back alleys (sticky notes near them say "LET'S HOPE FOR SOMETHING GOOD!"), but most of them appear to be...

Internal security footage of the Greensboro Coliseum. With a group of a couple dozen"S-K" guards gathering around a wall and pulling aside... a facade of a wall to pull out A-C outfits. You see the one in the lead has the same pin-prick eyes as Lance, and is opening a silver case with "馬鹿" written on the cover.

>Japanese: 馬鹿 means "Idiot".


>SHIT!

>Rhun, call the rest of the team. We need to go. NOW.

>(Continue to watch the footage)

>Write-In
>>
Immediately call the team and SK.
>>
>>971404
>SHIT!
>Rhun, call the rest of the team. We need to go. NOW.
>>
>>971404
Rhun call the team, sudo get Rex calling SK, I'll call the coliseum and tell them there is a bomb, that will quietly clear out the stadium quickly
>>
>>971469
2nd this
>>
>>971469
Third.
>>
>>971441
>>971469
>>971418
>>971469
>>971536

"SHIT!"

Rhun looks over as she pulls the severed head of Lance 2.0 off of the body.

"Wha's going on?"

"Rhun, call the team and get Rex to call S-K. Their security detail is compromised, and they have someone using an Idiot Chip leading them! I'm going to phone a bomb threat into the Coliseum. That should clear out the stadium."

You quickly dial the Greensboro Coliseum number.

"There's a bomb in Greensboro Coliseum. Basement hall 23-J I didn't place it there. Evacuate or people will die."

>Action: convince employ of bomb threat SUCCESS

"JESUS A BOMB?!!"

The line immediately switches to a busy signal.

"Awwright, S-K's got their remaining staff sweeping the area fer 'em. Wha' now?"

>We leave this to the professsionals.

>We go in there and take them down ourselves. We can still get that bounty for The Idiot.

>We help S-K set up a perimeter, make sure the bastards don't get away.

>Write-In
>>
>>971570
Second
>>
>>971570
So, do we go after the Idiot or let SK handle that?
>>
>>971581
Whoops, forgot to make it a write in. The idea was that we go after the Idiot while Rex works with security forces to prevent escape or sabotage by the infiltrators.
>>
>>971559
>Write-in
We have someone familiar with both military and SK corporate security. Have Rex coordinate with on-site security and flush out the turncoats.
The rest of the group can go after the Idiot
>>
>>971616
This sounds good
>>
>>971570
>>971573
>>971631
>>971616

"Tell Rex to work with the S-K security team to establish a perimeter. We're going to get that 30k nuyen bounty."

You meet up with the rest of the crew outside the stadium. Rex is busy talking to a man in a grey suit, who you assume is the head of the sea of grey that is the S-K security perimeter.

"My guy's intel says they're in the tunnels under the stadium, heading up. The stadium's 90% evacuated, but there's still a risk of civvies getting caught up in crossfire if they sit the surface. On the other hand, if you engage them down in the subterranean segments, things are going to get hairy, especially if they have explosives."

"Yeah, and I'm, like, not great at hitting people through several layers of concrete! It's REALLY HARD!"

>Let them come to the surface and hit them there.

>Take them on underground.

>Write-In
>>
>>971665
>>Take them on underground.
>>
>>971665
What's our gear like? Do we have explosives? Shotguns? Sniper rifles (besides Barbie's)
>>
>>971680
I know we have a mix of SMGs, handguns, and a shotgun. I want to say Rhun has a sniper/DMR.
>>
>>971665
Above Ground, a few civvies who stick around are collateral.

We should take our cut of the bounty and take barbie out to a very fancy date and shopping spree, seeing as we are taking out her brothers op.
>>
>>971680
Redd is armed with a clip-fed Flechette pistol, a 2-shot holdout pistol, 2 tranq pistols, 1 tranq rifle, and a number of knives and saps.

Rhun has an SMG, a pistol, and her greatsword.

Tizona has a pistol, a shotgun, and THE POWER OF HER FAITH!

Barbie has a pistol and her HIGHLY advanced sniper rifle. She also has some unarmed CQC training.
>>
>>971694
We can also direct choke points depending on where they come from.
>>
>>971689
How do you know that?
>>
>>971696
And what does Rex have? Besides the Railgun?
>>
>>971720
I'm Rex's player that's how I know. Rex has a shotgun, ares silver gun and an Ares executioner SMG.
>>
Yeah Rhûn has a Barrett sniper rifle. It's probably in the van though.
>>
>>971726
>>971742
Confirming these.
>>
>>971665
>Take them on underground.
S-K really can't afford to have civilians caught in a crossfire; the PR damage will simply cost more than the lives of some security personnel.
>>
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>>971675
>>971803

"Let's hit them underground, before they can put any more civilians at risk."

Your team loads up and heads into the tunnel.

A few minutes later, as you approach some kind of intersection, Sudo's voice buzzes over your commlink:

"Enemy coming around the bend. Marking on AR. Prepare for contact."

Enemy and ally positions are located on map.

>Directly engage

>Attempt to set up ambush (Intuition + Small-Unit Tactics roll)

>Write-In
>>
>>971909
Ambush
>>
>>971909
Ambush
>>
>>971909
>Attempt to set up ambush (Intuition + Small-Unit Tactics roll)
>>
>>971909
>>Attempt to set up ambush (Intuition + Small-Unit Tactics roll)
>>
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>>971911
>>971915
>>971923

>Set up ambush SUCCESS

"Rhun, get near where they're going to come out so that you can attack with your sword on the spot. Barbie, Get up that passage there so that you can pick off any that try to split. Tizona, get into a blind spot and take out their eyes when they round the corner. Then, we pile in. Remember, we have to capture The Idiot alive to take the bounty: leave that to me. Dispose of the rest."

As the anarchists round the corner, you see their lineup:

The Idiot is in the back, flanked by two muscular orks in a thumbs-up and thumbs-down mask, respectively. One of them is carrying an RPG launcher, and the other a minigun. The remaining 5 A-Cs are armed with assault rifles and dressed in thick leathers.

As they round the corner, your team is ready to spring into action:

https://www.youtube.com/watch?v=HWmvbxGpra4

>COMBAT START

>Ambush Tactics succeed: +4 on all weapon attacks during ambush turn.

>Initiative:

A-C Thug 1: 0 (does not act this turn) (surprised).

A-C Thug 2: 1 (0 next round) (surprised).

A-C Thug 3: 1 (0 next round) (surprised)

A-C Thug 4: 1 (0 next round) (surprised)

A-C Thug 5: 7 (0 next round)

A-C Minigunner: 10 (0 next round)

A-C Rocketeer: 1 (0 next round) (surprised)

The Idiot: 12 (2 next round) (surprised)

Rhun: 14 (4 next round)

Tizona: 8 (0 next round)

Barbie: 11 (1 next round)

You: 8 (0 next round)

Rhun's blade slices the first mook around the corner in half, sending his upper torso rolling down the hallway with the momentum of the strike.

>A-C Thug 4: dead

The Idiot giggles in glee as he unloads his pistol on Rhun, to no avail.

Barbie starts drawing a bead on the hallway, waiting for the next target to round the corner.

The minigunner quickly levels his gun at Rhun and starts spinning it up.

Tizona's spell soars out from her door
opening... and fizzles out.

The rest of the A-Cs fall back and spread out into firing position.

>NEXT ROUND

>INPUT ACTIONS: 30 MINUTES REMAINING.
>>
>>972002
We need to take out the Rocketeer. I suggest we use our narcojet gun.
As an ork, he'd be harder to put down than a human with regular bullets, but narcojet will work all the same.

Gah, I wish we had narcojet gas grenades; another thing to put on our shopping list.
>>
Move Rhûn out of fire and ready any AOE weapons we might have. Does anyone have grenades?
>>
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>>972015
>>972082

>Initiative:

Rhun: 4

The Idiot: 2

Barbie: 1

Rhun dives back into cover up the hallway, bringing her greatsword back to rest as she moves.

"IS T-T-HEE-ISS HOW YOU WANNA PLAY IT, KIDDIES?!?!!!!! WHY DON'T YOU COME OVER HERE AND GIVE UNCLE A H-H-HUUUUUUUUG?!"

The Idiot swings his hand cannon around and fires on the coolant tank in the vending machine, raising a cloud of supercooled mist in the hallway.

"I, like, can't see anything in this cloud, Freddy! Wait! Maybe I can aim by sou-"

"DON'T, YEH DAFT GEL! YOU MIGHT HIT SOMEONE ELSE!"

>TURN 1 COMPLETE

>TURN 2 ROUND 1 START

>INITIATIVE:

The Idiot: 15 (5 next round)

Tizona: 13 (3 next round)

Rhun: 13 (3 next round)

A-C Minigunner: 13 (3 next round)

A-C Thug 2: 12 (2 next round)

You: 11 (1 next round)

A-C Thug 1: 11 (1 next round)

A-C Thug 3: 9 (0 next round)

A-C Rocketeer: 9 (0 next round)

A-C Thug 5: 9 (0 next round)

Barbie: 8 (0 next round)

INPUT ACTIONS: 45 MINUTES REMAINING
>>
>>972180
Can Redd get line of sight to The Idiot if he switches to astral perception?

Tizona shouldn't have a problem aiming her spells with astral vision through the mist.
>>
>>972216
Yes, he can.
>>
>>972241
Switch to Astral Perception and line up a shot with the dart gun to take down The Idiot.

Tizona to switch to astral perception to target the minigunner through the mist with a fireball spell. Try to keep the area small so that she only hits him. We might be able to get his gun's ammunition to cook off and blow up in his hands.
>>
>>972277
Wouldn't it be better to target the rocketteer with that? His ammo would absolutely blow
>>
>>972292
There's no line of sight to the rocketeer unless Tizona moves and becomes vulnerable to the massed fire of the thugs.
Sure, they'd be shooting into the mist, but they've got assault rifles and don't need to aim much.
>>
>>972277

"HOT POTATO!"

You hear a clattering noise, and then the cloud of coolant warps as something explodes within it.

"Corre al diablo, SINNERS!"

Tizona's fireball goes scything through the mist and detonates on the other side. You hear tortured screaming and the heavy, brittle thud of metal hitting ceramic tile.

One of the thugs starts spray-firing wildly through the mist, punching many holes through the drywall across the way.

You breathe for a moment, and switch from your two normal eyes to your third one. the Anarcho-Comics's life-forces pulse ugly and purple in the hallway in front of you. One of them is rolling on the floor, his purple tinged with veins of red: that must be the minigunner. Across the way from him is a crazed technicolor spiral: The Idiot. You quickly line up a shot with your darter... and tag him clear in the neck. He goes down like a stone.

The rest of the thugs panic, falling back towards the way they came. Judging by their cries, they believe their boss is dead.

"AW, COME ON! AH ONLY GOTTA KILL ONE!"

"You could give the basuro on fire over there the only peace he'll ever have, pagan."

"MY NAME'S RHUN. And tha's just NO FUN."

Rex's voice chirps in your earpiece.

"Nice and professional, Redd. S-K is coming down for mop-up duty. What's the plan now?"

>We get paid.

>Let's see if we can score some tickets to the next game and free beer for taking down a terrorist.

>Don't know about you, but- (looks at Barbie)- next thing for me is a date.

>We find the next job. No rest for the wicked.

>Write-In
>>
We get paid. We don't joke around about Barbies brother right next to her
>>
>>972416
>>We get paid.
>>
Dating sim mode please.
>>
>>972567
Well in all fairness, Lancelot is safe in custody. The guy on the ground is someone else. Speaking of which...
Write in
Check the Idiot. Let us see the face of our enemy.
>>
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Breakout the banners.
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>>972567
>>972600
>>972607
>>972666

"We get paid. Not yet, though- I want to check something."

You head over to The Idiot's crumpled form and roll him onto his back. You peel off the black-and-white smiley-face mask...

The high cheekbones and snub nose of an elf stare back at you, teeth crushed together in a manic grin, eyes so constricted that they are practically just whites. A face tattoo on his right cheek says "April Fool".

"Ugh. Rhun, please remove this piece of human refuse from my sight. And call the Grid Overwatch Division."

>Run 2: Laff Riot COMPLETE.

30000 nuyen payout (5000 each).

6 Karma gained

1 Insight gained

Relationship with Barbie significantly improved!

Relationship with Sudo improved!

Relationship with Rex slightly improved!

1 Public Awareness gained! (team-wide)

2 Street Cred gained!

It's the next day. Unfortunately, the public credit for your capture of The Idiot has gone to "the brave men and women of Lone Star© and Centurion Security©, a subsidiary of Saeder-Krupp." You still got paid, though, in an under-the-table way. S-K raided the warehouse the Anarcho-Comics were holed up in, and were greeted by the blast of the abomination Lance had been using as a cyberterminal going critical, destroying all the data on it.

Not an hour before that, Zachary Thomas (the real name, apparently, of "The Idiot") was taken into custody, half-conscious and spouting a constant stream of muttered invective. Apparently, Thomas had an established criminal record as a decker, was a former Halloweener, had wired reflexes, and known ties to anarchist groups. Between this and Lance's non-stop confessions for everything from the TerraFirst bombing in 2000 to the assassination of Dunkelzhan, his proclamation that he was "King of Candy Island", his persistent referral to the interviewer as "Doctor Sassafras", and an attempt to eat his own shoes, Lone Star released Lance from custody as "just some crazy looking for a warm place to sleep at night." Lance has since booked a plane to Dayton, much to your relief: he may be free, but at least he's decided to be an unstable psychotic SOMEWHERE ELSE.

Most of last night was spent helping S-K mop up the stadium: a deed that all but you and Sudo were tired for. Thanks to your Long Haul, though, you feel terrific, and ready to take on anything! You start planning out your day:

>Plan a trip to one of the dream-observatory sites (work at double speed for next three days due to Long Haul).

>Go on a date with Barbie

>Call Andrea for a job

>Write-In
>>
>>972682
>>972682
>>Go on a date with Barbie
>>
>Write-in
Go to a bar and celebrate with the team
>>
>>972768
Seconding This
>>
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>>972768
>>972806

You head upstairs, where you find a bleary-eyed Rhun under a blanket, eating a bowl of cereal while watching some kind of history documentary.

"Well, Rhun, who feels like having a nice fun night of drinking, in celebration of our score?"

"Yehhh... wheee..."

Rhun's head gently tips down into her cereal. You politely lift it OUT of her food and rest it nearby. You forgot that the rest of the team were burnt out from last night's cleanup. You decide to write the team a group text instead, inviting them out.

As you hit SEND, Sudo calls you in from the family room.

"I finished decrypting the data from the simsense recorder and just disarmed the bomb on the Lance drone! I'll crack open the little creep's memory in a few hours, and I'll see what I can find."

"Excellent work, Sudo!"

"I try."

With nothing better to do today, you decide to put your feet up and relax until party time.

(Not gonna lie: don't have the energy for writing any more today. Instead: Christmas AMA time! Ask me anything about myself, my players, our IRL Shadowrun sessions, Redd, the Shadowrun universe in general, ANYTHING!)
>>
>>972888
If you have questions for Sudo or Rhun's players, feel free to ask them as well!
>>
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Yeah, I'm here til I pass out, so AMA about anything Rhûn or her backstory stuff.
>>
>>972902
Aight, I'm going to bed. If you want to post questions, will be back some time tomorrow afternoon, probably. Merry Christmas, everyone!
>>
Was Sudo originally employed by an S-K subsidiary, or by S-K itself?
Does he still have his corporate SIN, did he never have one, or was it revoked?

>>972933
>Rhûn
So she has a social media feed that watches her acrobatics?
I hope it's turned off during actual runs.
>>
>>973018
She turns it off when there's confidential stuff going on, but whenever there's a fight or something noteworthy there's usually a Jackpoint feed of it over a secure channel.
Most of the time it is streaming the physical running part of actual runs.
>>
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>>973018
You want the long version or the short version Tealanon?
>>
>>973052
Eh, I'll take the long version.
Did Sudo get noticed by GOD?
>>
https://www.youtube.com/watch?v=OQ5rI461KNE

Merry Christmas
>>
>>973018
>>973069
Alright then.
Well to start off with, I hate to be the one to tell you, but you're dealing with an unreliable narrator. And I don't mean that in a bad way, you're just seeing the world from Redd's perspective. And Redd made the incorrect assumption that Sudo worked for SK. And that's not true in the slightest. Sudo never worked for SK, until two months ago, when he became a runner.
>>
>>973081
What Sudo DID do was make a very, very bad decision one day. In all fairness, it hadn't been a good day for Sudo, and watching his email fill up with Spammail from Hermes (a subsidiary of SK) finally caused our lizard to snap.
And by snap, I mean he decided it was time for some ironic punishment. He hacked into Hermes and input a command that caused every spam email (and I do mean all of them) to be re-routed into their own servers. Sudo thought some computers might melt, and some heads might roll (not literally), but that would be the extent of the damages.
Boy was he wrong.
>>
>>973094
If I remember right, Sudo thinks part of his punishment was being lined up with Rhûn.
>>
>>973094
By the time the servers stopped burning, and by the time the crisis for Hermes (which never recovered, btw), the damages totaled somewhere around 1 million Nuyen.
Yep. Six zeroes.
So, after a quick chat with both the hacker gang he was a part of (the Reality Hackers) and his parents, he decided that decking maybe wasn't for him, and went to pursue a career in Medicine.
Unfortunately, the Universe had other plans.
>>
>>973098
Maybe in a cosmic sense, though after the events of Detroit and what led up to that, far less so.
>>
>>973101
Fast forwards five years, and Sudo gets a call from one Hans Brackhaus. Or more accurately, a letter. It informed him that SK knew everything, and to meet with them at a local restaurant.
Sudo was told that he could either work with Rex and Rhun as a decker for SK, or be sent to prison for the rest of his life. And that is where this all began.
>>
>>973018
TLDR: Sudo has never had a corporate SIN, nor worked for SK before being a runner.
He does however, still posses his old SIN. It's one of his last connections to his old life.
>>
>>972888
And I'm back, at least.

You pass some of the time looking up some local bars to take the team:

>Our Place

Andrea's legitimate business that IN NO WAY, SHAPE, OR FORM is used as a meeting place for local shadowrunners or to smuggle money for the LCN. Provides high-quality (and no-substitutes) Italian food prepared by three-star chef and former legbreaker Vinny "The Vice" Venturo. Serves beer, wine, ouzo, and grappa, all Mediterranean imports. 75 nuyen per person for food, before tips. Very secure, courtesy of the muscular troll guards at the door and a weapons check preventing the kinds of brawls that can break out at less reputable runner bars. Possible risks: you may be suddenly cleared out due to a "family meeting", Andrea may attempt to press you for a "favor" while you're there.

>The Mushrooms

Troll bar located in "The Bridges" a "goblin ghetto" C-zone neighborhood within a six-block walk from Little Sicily's zone-border. Serves a variety of appetizers (due to this being a troll bar, these are the size of an entree for smallfolk), most of which heavily feature a suspect meat substitute of unknown origin. Serves sake, vodka, whiskey, an alcoholic form of kombucha known as "mushroom wine", and hurlg, a potently alcoholic drink similar to incredibly hoppy beer mixed with a intoxicating level of nutmeg. It is illegal to sell hurlg to non-dwarves or trolls, due to the other races of metahumanity lacking the microflora (or, for that matter, the stomach) to properly ingest it without getting violently ill, as well as the documented effects of ingesting large quantities of nutmeg. 24 nuyen per person for food, before tips, half-off to all trolls and orks. Possible risks: surly orks and trolls.

>Bloody Cheeseburger Diner

A favorite stop for truckers, bounty hunters, and other persons whose jobs require lots of traveling, the Bloody Cheeseburger is built like a traditional truck-stop diner in an elevated lot on the Seven Arcs Overpass (surface access by elevator). Surface access located just outside of "The Bridges". They serve traditional diner food made using actual meat and cheese, which more than makes up for the increased cost, as well as a selection of beers and alcoholic sodas. Known for their friendly service. 21 nuyen per person for food, before tips. Possible risks: may be recognized by a bounty hunter (if you have a bounty on your head, of course).

>Troll, Cow, and Swine

A traditional British pub located in Wessex Square. A bit of a drive, but well worth it for the pub experience. 22 nuyen a head for the food, before tips. Serves beer, wine, brandy, whiskey, and scotch. Possible risks: Wessex square is a B-zone that, unlike Little Sicily, ISN'T controlled by organized crime. Unruly behavior will likely result in a call to Lone Star.

>Dave and Busters

Eat, Drink, Play, and Watch Sports!© Fast food, full bar service, an arcade providing the latest in traditional, AR, and simsense gaming, and sports.
>>
>>974157
(Cont.) sports shown on the holoscreens include football, soccer, baseball, Urban Brawl, and Mixed Cybernetic, Adept, and Martial Arts (MCAMA). 12 nuyen a person for food, before tips. Possible risks: this is a place for wageslaves and other "normals". Hard to blend. Also, the food kind of sucks and the bar selection is shite.
>>
>>974163
>Take the group to Our Place

>Take the group to The Mushrooms

>Take the group to the Bloody Cheeseburger

>Take the group to the Troll, Cow, and Swine

>Take the group to Dave and Busters

>Look for somewhere else (specify what you are looking for)
>>
>>974167
Do we know if Rhun would make a scene at an English pub, or will she keep it down if fed enough Shepherd's Pie and Fish & Chips?

I've got this mental image of Rhun being an ork, but she's human, right?
>>
>>974167
>Take the group to The Mushrooms
Appetizers the size of entrées, count us in. Hopefully no drunk orcs or trolls hit on any members of the group.
>>
>>974200
The answer to your first question is: probably.

As for the second: yes, despite her violent, surly disposition, low likelihood of living past her 40th birthday, and love of violence, Rhun is a human. A human with an endurance that would put most trolls to shame, thanks to her cyber and bioware (the greatest testament to this is her ability to drink hurlg while ONLY throwing up a little bit), but still a human.
>>
>>974219
>(the greatest testament to this is her ability to drink hurlg while ONLY throwing up a little bit)
Huh. Having her drink the stuff might get the orks and trolls to grudgingly accept our presence.

And with Sudo's SURGE, they don't know his original metahuman type so they probably won't give him too hard of a time.

>>974167
>Take the group to The Mushrooms
>>
>>974200
Eh, unless there's a GOOD fight around the corner I couldn't see her doing it. Half of the fun of violence is getting rough with it. And to be fair her endurance leads to enough drinking contests that usually she doesn't have to pick one. Also being a ganger gives you enough fights.
>>
Call Andrea about a PAYING job first, then go to Our Place.
>>
>>974267
We just got 30k from the Idiot's bounty, I think we would be good for a few days rest. We were running ragged to stop a terrorist attack.
>>
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>>974251
I would say that it would be regionally dependent on the gang there. Rival gangs and blood feuds and all that good stuff.

Here's a map I made for the campaign of some local gangs that are Rhûn's idea of what the toughest gang is in each region.
Some of them are actual historic gangs, others are just inspired by it and some are just made up to fill space
>>
>>974287
Also to note the colors are regional affiliates and gangs Rhûn believes to be "regions" that reflect what gangs belong to what regions.
>>
>>974213
>>974249

You enter The Bridges area around sunset. Tizona, unsurpisingly, refused to come, citing "a need for a lot of fuckin' prayer after dealing with those heretical scumbags." Cheaply-made apartment complexes loom overhead, themselves dwarfed by the massive set of overpasses that give the ghetto its name. The stores here have names like Trog Tats, Grukk's, and Smash-head's Pawn. The street life is a sea of muscles and tusks, with a greater-than-usual number of trolls looming, politely or otherwise, out of the crowd.

The Mushrooms Bar and Grill is located across the street from an abandoned department store. Some card has spray-painted something in the constructed Orkish language on the front.

The bar itself is located in a basement, and smells of mold and damp. You can tell this is a troll bar from first glance: almost all of the chairs are reinforced, a foot taller than normal, and so wide that two people could sit on them if they didn't mind snuggling up close.
Some Goblin Rock is blaring out of a radio set nearby: https://www.youtube.com/watch?v=aL95qPQ4x7k

A mean-looking group of trolls in thick synth-leather vests glower at your group from the back. One of them lifts a massive paw to his lips and blows a wolf whistle at your group.

"This pit smells like a foxhole after three days of rain. You sure you wanna eat here, Redd?"

"GOD, Rexy, stop being so JUDGEY! These trolls look like... nice... people?"

>Sod this, let's go to the Bloody Cheeseburger
>Come on Rex, it won't be that bad!
>Sure it stinks, but the food's supposedly good.
>Write-In

Choose where to sit:
>Bar
>Table
>>
>>974397
>Come on Rex, it won't be that bad!
>Bar
>>
>>974397
>Sure it stinks, but the food's supposedly good.
>Table
>>
>>974397
Rhun speaks up:

“Well, I think we oughta see both the bar and our options, no problems getting a pint or a bit of bite and heading out, yeah? We could get one or two bites and head out for a proper dinner... unless this place has good stuff and something good to drink.”

The list of drinks above the bar all appear to be low-price-point stuff, save for the hurlg. The food is fatty bar tripe: cheez-n-bacon fries, meat and chips, peanuts, that sort of thing. You notice the peanuts are apparently provided in pounds.
>>
>>974397
>Come on Rex, it won't be that bad!
>Bar
>>
>>974471
>>974412

"Come ON, Rex, it will not be that bad, I am... fairly confident of that! Now, let's get a seat at the bar!"

You head up to the bar and clamber up onto the bar stools. Due to the troll-sized proportions of the bar, this results in the bartop coming up to your chest.

The bartender snorts at you. "Lemme get you smallfolk some boosters."

Said boosters are actually rather comfortable, although they look uncomfortably close to a scaled-up version of the boosters used for children at ordinary restaurants.

"Now, what can I get for you folks?"

"Whiskey straight, on the rocks, and a steak. A HUMAN-sized steak. I refuse to eat some appetizer garbage just because this place is used to catering to trolls."

"Uh-huh."
>Perception; you notice the bartender writes down "1 beef medallion" on her card.

"I'll have a chopped steak and some hurlg, thank ya very much!"

"... You sure you can handle that, sugar?"

"Trust me, she can."

"Alright. Now, what about you, sweetheart?"

"Um... do you, like, have a salad? No? Then... I guess I'll just have some hurl-ug, too!"

"Eh... you nae wanna do that, Barbie. Jest put her down for some sake."

"I... um, I... eh... w-what do you recommend?!"
>Judge Intentions: Sudo's scales are caked in his lubricating mucus: something that only happens when he's under stress.

"Just have some fries, dear."

"Okay!!" Sudo spits out in a fearful tone.

"And what about you, Mr. Scarred and Handsome?"

"I think that I will have your... 'meat' and chips with some of this... mushroom wine, I suppose."

The bartender serves you your drinks and heads into the back to give your order to the chef.

>Chat with Rex
>Chat with Sudo
>Chat with Rhun
>Chat with Barbie
>Remain silent until food arrives
>Write-In
>>
>>974511
>Chat with Rex
"So. I know that we're in the South, but still, it IS the East Coast. Deep-dish or NY-style?"

Redd, as properly English, would prefer vindaloo.
>>
>>974527
2nd this
>>
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>>974527
>>974540
>>
>>974574
Chicago style is the best! Anything else is fighting words
>>
>>974594
https://youtu.be/ySsRhopHnaQ?t=20s
>>
>>974527
>>974540

"So, I know that we are in the South, but still, this IS the East Coast, so I suppose it must be asked: Deep-dish, or New York style?"

"Tradition demands that I answer 'Deep-Dish', thereby provoking a comical argument, but I don't actually like pizza, Redd. It's greasy and needlessly fattening."

"Well, have you ever tried Vindaloo pizza, or Italian-style flatbread pizza?"

>You spend the time before your food arrives chatting with Rex about the relative benefits of pizza.

Eventually, your food and drinks arrive.

You take a drink of the "mushroom wine". It tastes mostly of herbs and cellar dirt, with an alcoholic aftertaste. It gives your skull a pleasant buzz, however. The 'Meat' and chips turns out to be some kind of soy-based meat substitute and potato crisps.

>Talk to Barbie over dinner

>Talk to Rhun over dinner

>Talk to Sudo over dinner

>Talk some more with Rex over dinner

>Remain silent during dinner

>Write-In
>>
>>974686
>Talk to Barbie over dinner
Ask about her other brother, and the rest of her family.
We know one, we saw the second (but didn't interact with him), and there's supposed to be a third.
Any sisters? Cousins? Second-cousins?
>>
>>974707
2nd
>>
>>974686
>>Talk to Rhun over dinner
Ask her about her other family members.
>>
>>974849
*Barbie

Merry Shitscram, everybody!
>>
>>974707
>>974740
>>974849

"Ah... Len. Care for some of my non-specified meat substitute and crisps? I would hate to see you go hungry, and besides, this is a... troll-sized portion."

"Um, yeah, sure!"

"So... I have met Lancelot, and I saw Lucas at the concert, but... you mentioned another brother? Do you have any sisters? More distant relations?"

"Well, there's me, Lorelei, Lucas, Lancelot, Lionel, Lilith, Landon, the twins, and Lexus. Lorelei literally works as a lawyer for The Colbert Group: you know, the firm? Yeah, she moves around a lot, doing cases for them. Lionel's, like, training to be a Knights-Errant officer and protect people and stuff, which is SO him, he used to literally get beaten up SO much at school for standing up for us! He's just 18. Landon's a year older than him, and he's playing college Brawl for the U of Michigan, and I'm CERTAIN he's going to go pro, he is just BRUTAL! He's why I, like, watch Urban Brawl and stuff. Little Lilith Awakened at 6, and, wouldn't you know it, she's studying Voudou down in New Orleans! She says she wants to be an exorcist when she finishes her training! The twins are still in high school, there's Liliana and Lorraine, Lili's, like, TOTALLY into all that MeFeed and Persona stuff, she has, like, literally over a million followers! And Lorraine's planning to go to technical school to become a professional drone operator for construction, which is okay, I guess. Lexus, she's our little comet child, like Sudo! Only she got really smart and has grey skin. She's only 14 and is already a Junior at Harvard! I worry that she's lonely sometimes, though. So, what's YOUR family like?!"

>(Lie) I don't know, I was a foundling

>I don't want to discuss that

>Troublesome to me.

>(Tell her the whole truth about yourself)

>Write-In
>>
>>974866
>>(Tell her the whole truth about yourself)
>>
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>>974866
>Write-In
"Complicated. And admittedly, disappointed in me. Father wanted me to be corporate upper-management; I wanted to go into academia and be a professor of magical history. We didn't part on good terms.
"And my sister became the corporate climber that Father always wanted. We were never really close."
Close enough to the truth without going into details.
>>
>>974866
>>974866
>>(Tell her the whole truth about yourself)
>>
>>974900
>>974880

>Composure: prevent Social Stress from activating SUCCESS

You choke down the tidal wave of panic rising from your gut.

"Well... my father is Howard Chesterfield von Wondertainment. He owns the Wondertainment Corporation, which is a single-A company specializing in the manufacture of children's toys, sodas, and candies."

"Wow, that must have been literally SO MUCH FUN growing up!!!"

"Hah... I rather suppose it would look like that from the outside. Father always made sure I never lacked for new toys: on the contrary, sometimes I had to invent excuses to NOT get toys: he viewed me as a sort of 'quality control' for his product.

He was... a good man, I suppose, but rather absent from my life. The company, I would say, was his first love, and I was only his second. I was raised by a succession of nannies and tutors, as well as the good Doctor's business partners: I was quite close to Mr. Moone in accounting, and Mr. Thembley in Marketing: I used to call them "Uncle Nick and Uncle Howard", when I was young.

I had no friends to speak of within my own age group: most children either shied away from me, intimidated by my status as a CEO's son, or rather transparently faked friendship in the hopes of a windfall of toys. Mostly, I had my books.

In time, I went off to college. My father wanted me to study business, as he fully expected me to take his place one day: in a pique of defiance that has defined the rest of my life, I chose magical theory. I spent the next decade, I am not proud to say, hiding in an ivory tower, accumulating PhDs in Esoteric Occultism, Moral Philosophy, and Sumerian History, as well as a Master's degree in English Literature."

"But I thought you were in college."

"Figure of speech, Len. Now: eventually, my father managed to lure me into a position as Head of Toys. For eight years, I managed to work by day managing my department, while secretly pursuing my occult researches. Unfortunately, the stress of this eventually began to take a toll on my mind and soul, and Father cottoned on. He gave me an ultimatum: drop my life's work and fall in line, or be sent to an asylum. I called him a bullying, pompous prat who felt more for his business than for his only child. He called me delusional and had me locked up. I then went through a... complicated period I would prefer not to discuss, and here I am now!

Oh, I almost forgot. I technically have a sister by adoption: Father had her brought in during my defiant period in college, and started raising her as the heir HE thought he deserved. So: that's my family relation."

Barbie is silent for a while.

"Wow... you sound like you need to get a lot off of your chest."

>Perhaps I do.

>I'm fine, really.

>Write-In
>>
>>974997
>>Perhaps I do.
>>
>>974997
>I'm fine, really.
"That's all in the past, and the condition the team found me in kind of put things into a slightly altered perspective."

Being brainwashed and then having said brainwashing erased via acute explosive to the face tends to alter one's perspective on life.
>>
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>>975032
I wouldn't call it acute exactly...
It was a Wondertainment mini-nuke™. Redd's sister is not a stable individual.
>>
>>974997
>Perhaps I do.
>>
>>975022
>>975174
>Composure: keep it together SUCCESS

"I... well, I suppose I do have some grievances that I have been keeping... deep down inside... for too long. BUT I feel that this is not the appropriate setting for such a conversati-"

>Perception: You notice one of the trolls from earlier walking over to the bar. You can smell the hops and nutmeg on him from here: he's drunk on hurlg. He is advancing on Barbie with an expression of intoxicated lust.

>Excuse me for a second, Barbie, I have something to deal with.

>Ignore him

>Write-In
>>
>>975237
>>Excuse me for a second, Barbie, I have something to deal with.
>>
>>975237
You receive a text from Rhun.

"If you need help in scarin' off or thumpin' that sauced trog bastard, I'll lend you my skills."
>>
>>975237
>Write-In
Send a text to Rhun and ask if she can divert the approaching troll.

I think we should learn sleight of hand to be able to attach narcojet slap patches on people.
>>
>>975309
Text Rhun back:
>"Challenge him to a Hurlg-off, I'll pay for the drinks"
>>
>>975273
I say we approach this troll like a gentleman and try to see what he is up to. Have Ruhn behind us and out of sight, so if a peaceful end of future hostilities, Redd shall rely on the tactics of his forefathers: throw the welsh at a problem until said problem is resolved.
>>
>>975309
>>975330

"Rhun, please find some way to divert the inebriated and amorous troll currently advancing on our section of the bar. I would deal with it myself, but I am enjoying this date, and would prefer not to have my face plastered on the floor."

Rhun gets up and heads over towards the troll.

"Hey big fella~ That's some nice ink you've got there."

Apparently, the troll is fairly indiscriminate in his tastes, and has been drinking enough that the next round of Blackstaff's XXX Brew puts him asleep at the table.

"Sorry about that, Len. Where was I? Oh, yes, my self-centered father."

>You spend the rest of the night unloading on Barbie about your dad.

Eventually, your group has their fill and leaves.

>Wallet: 15492 nuyen

Barbie turns to you as you leave.

"That was a... really fun night, Freddy! See you soon!"

She starts heading off towards her apartment.

>Convince her to stay the night

>Let her go

>Write-In
>>
>>975433
>Let her go
We have an expedition to plan.
>>
>>975433
>Let her go
We can't exactly go to sleep, can we?
>>
>>975436
>>975439

You arrive home and start planning for bed out of routine, before remembering that, thanks to Long Haul, you don't have to sleep for 2 whole more days! As a result, you start planning out your night:

>Night-time: all contacts except Sudo are unavailable.

>Hang out with Sudo
>Start planning expedition to (Dream-Observatory site)
>Write-in

LIST OF SITES FROM PREVIOUS THREAD:


>Tunguska Site: N/A. Site directly maps with site of Tunguska Event.

>Amazon Site: 5. Pros: Almost certainly untouched and unguarded. Cons: Located 400 miles into Amazonia territory, in the heart of the Awakened Amazon.

>London Site: N/A. GPS data places site in the Spill: never going back there again if at all possible. Most tunnels collapsed in "The Incident".

>Shakotan Site: 4. Pros: Isolated, unlikely to be heavily defended by IJN. Cons: Likely over a hundred meters underwater at this point, rental of advanced dive equipment mandatory.

>Bavaria Site: 3. Pros: GPS data puts it in lightly inhabitated area of preserved Bavarian forest, within a couple days from small outpost town. Cons: area is isolated and rural, high chance of paracritter run-ins during hike.

>Empty Quarter Site: 3-4. Pros: VERY isolated location by land, but can be reached easily by boat: site is apparently known as "Irem" and has been mapped before. Cons: Site is likely looted and may be of limited usefulness.

>Zimbabwe Site: 3. Pros: Isolated, area is relatively verdant and survivable. Cons: Site is located in Victoria Gorge.

>Himalayas Site: N/A. Has already been located by Atlantean Foundation.

>Atlantic Site: N/A. Has already been located by Atlantean Foundation.

>Antarctic Site: 5. Pros: Supremely isolated. Cons: is located in Antarctica.

>Moscow Site: Unknown. Potential Pros: is only known viable site in an urban area, Moscow is high-traffic region making travel there less suspicious. Cons: apparently is being "utilized" by unknown faction.
>>
>>975493
For a Shadowrunner of our caliber, we could shrink the choices down to these:
>Bavaria
>Empty Quarter
>Zimbabwe
Since there'll be a good chance that no big governments or corps would be there. No big hornet's nest that we could trigger, corporate or government type of hornet's nest at least.

Which will let us focus on the possible astral/magical/secret society hornet's nest on these sites.
>>
>>975508
Each of those has to be further refined.

Bavaria is Troll Country, literally.
The Black Forest Kingdom does not take too kindly to people like us, i.e. humans.

Zimbabwe's Victoria Gorge is a natural beauty, so long as you stay away from the edges. And it's Africa; paracritters are real concern.

Irem is an actual place called the Lost City of Pillars, and features in a Lovecraft story. So we have to be prepared for a potential Lizardpeople city and defenses.
>>
>>975516
A minor correction: the Black Forest KINGDOM is no more. Due to the death of the last king, it is now the Black Forest REPUBLIC. The disgust towards us soft-skinned 6-footers remains more-or-less the same, however (although they are very accepting of Orks)
>>
>>975493
>Write-in
Assemble research material/travel brochures to Bavaria, Zimbabwe, and the Empty Quarter.
For the Rub'al Khali (original Arabic of the Empty Quarter) we'll need desert survival gear.

For Zimbabwe, while there are likely tours and such to Victoria Gorge because of its fame, trying to search there without running afoul of park rangers is going to be a pain.

Bavaria...do we have any troll or ork contacts that we could rope into coming with us?
Also has the same problem as Zimbabwe; local police and other authorities will be watching us.
>>
>>975550
>7 HOURS LATER

You have compiled as much data as possible on traveling to each of the three sites you have targeted as prime marks:

>Bavaria
NEED:
Passport accepted by AGS (UK passport fine)
Team-mate (ONLY 1! Andrea/S-K liable to spook otherwise!)
Alpine Hiking Gear

>Discovered Pros: vacation rental cabin located within a day from site: provide a base of operations/cover for trip.
>Discovered Cons: Nearest town is near state borders. Townsfolk, while not openly hostile, will likely be distrusting of me. Town is ALSO a hunting outpost for Bavarian Alps paracritters.


>Rub'al Khali

NEED:

Desert Survival Gear
Native Guide or other reliable form of desert navigation
LARGE reserves of drinking water and nourishing food.
Some man-portable excavation gear (probably)
Breathing masks (stale, dead air of ruins under sand likely dangerous)
Team-mate (ONLY 1! Andrea/S-K liable to spook otherwise!)

>Discovered Pros: the "City of the Pillars" is apparently remarkably well-preserved: little risk of collapse and bodes well for condition of Dream-Observatory.

>Discovered Cons: Irem is shunned by desert nomads in region, who say it is "cursed", "haunted by evil djinn", and, in one colorful case, "forsaken by all things: man, beast, crawling insect, and even the ghosts of the dead fear even glancing towards it." Native beliefs unconfirmed.

>Zimbabwe:
NEED
full arsenal of immunizations
Jungle survival gear
Rappelling equipment
Team-mate (ONLY 1! Andrea/S-K liable to spook otherwise!)
HEAVY FIREPOWER TO WARN OFF MEGAFAUNA.
Local guide or other way to navigate the Gorge area.
Fan boat?

>Discovered Pros: Area around Lake Victoria and Victoria Gorge well-settled: no lack of creature comforts here!

>Discovered Cons: Victoria Gorge is also tourist destination: investigation has additional risks of exposure.

>Decide on who to bring as partner
>Decide on Bavaria
>Decide on Zimbabwe
>Decide on Rub'al Khali
>Write-In

See you guys tomorrow. Grabbing some sleep.
>>
>forsaken by all things: man, beast, crawling insect, and even the ghosts of the dead fear even glancing towards it.
According to Lovecraft (who was a real author in Shadowrun, just like in our world, but potentially got hit by a mana spike in 1910 leading to his "dreams" being actual astral journeys so his Cthulhu Mythos is partially real), this city was one of, if not THE, center of the Cthulhu Cult.
There may be more than just stale air and darkness in that city.
>>
>and even the ghosts of the dead fear even glancing towards it
This is an interesting quip since the Shedim were very active in the Middle East. Their recent jihads were caused by a Master Shedim puppeteering one of the region's most influential religious leaders.
>>
>>975630
AND I'm back! Let the voting on the previous topic begin!

>Decide on who to bring as partner
>Decide on Bavaria
>Decide on Zimbabwe
>Decide on Rub'al Khali
>Leave it be for now
>Write-In
>>
>>976306
>Bring Tizona with us to Rub'al Khali
Her magic should help us with whatever spooky shit we come across.

Also it would be funny to troll Tizona by bringing her to a 'Beyond Fucking Heretical' site with just a (possibly) Protestant as her only companion.
>>
Rex to Bavaria. Not too bad all around and sill relatively close to SK Germany.
>>
>>976324
Redd has no real religious affiliation. While he ACKNOWLEDGES the existence of beings that were worshiped as gods in the past, such as the deities that can serve as mentor spirits, he does not see them as being beings deserving of worship, but rather merely as beings on the top of the spiritual food chain. Familiarity breeds contempt, I suppose. As a side note, Tizona has a Mentor Spirit that manifests as visions of Saint Thomas Aquinas, the first Doctor of the Church and author of the Summa Theologia, at the time THE end-all-be-all list of theological questions and answers.
>>
>>976343
>>976324

Voting between these two.
>>
>>976343
2nd this. The Catholic nun traveling to the Middle East and going in the venisity of a lost city could raise more suspicion than two guys going on a "hunting trip" .
>>
>>976306
Sudo and Bavaria.
>>
>>976628
Interesting choice. As the QM, I actually want to ask what your rationale is for it? Just out of curiosity.
>>
>>976343
seconding
>>
>>976650
Bavaria, because in terms of environment and support, it's the easier than Irem.
Sudo, because of his burgeoning interest in the occult.
>>
>>976429
Voting closes @ 9:30 EST. Giving the thread plenty of time, due to this being an important decision.
>>
>>976725
I was actually thinking something very similar, when it comes to the occult we would probably scare of Tizona, after our last dare Barb probably thinks we are super weird and this won't help, Rhun and Rex would be good assets but it may push the boundaries of our friendship.
>>
>>976743
Sorry autocorrect on phone

**scare off tizona
**last date
>>
>>976743
For security purposes, Rex is the better option for Bavaria, as he's good with a gun and we will likely need his help to fend off paracritters.

From a social standpoint Sudo is likely better since he's the one actually interested in this stuff, unlike Rex who has a marked dislike for "wizard shit".
>>
>>976755
That's a good point. Rex doesn't like the occult, and may straight up decline. He's also a loyal SK employee, meaning he'd likely tell them what we're up to.
>>
>>976755
What about Rhun? Aside from the amazing physical stats, she also is good with history. This skill set could help us out in the field. Then again, the stuff we're looking for is more esoteric in nature along with any negative social traits she has might hinder us.
I'm assuming Rex is more knowledgeable with the mundane world such as politics military intelligence and gear, and corporate info.
>>
>>976735
What is the ranking of durability in the group?
>>
>>976816
DURABILITY RANKS:
1. Rhun (9 Body, 9 Agility: you can't hit her, and if you hit her, she doesn't die)
2. Power Gap (yes, really)
3. Rex (Military training and body fitness)
4. Barbie (Fast reflexes make her hard to hit, but not particularly tough)
5. Tizona (Squishy, but can self-heal and self-proc with her spells)
6. Redd/Sudo (Sudo having slight superiority due to his slime/sweat making him more difficult to restrain/grapple)


COMBAT POWER RANKS:
1. Rhun/Rex (If CQC, Rhun wins; if ranged, Rex wins)
2. Barbie (has some CQC training, but excels in environments where she can use her longarms.)
3. Tizona (Would be #1, but the Drain magic costs makes her unsuited for long-term engagements).
4. Sudo (His ability to engage in AR-enhanced Matrix sabotage during combat makes him deceptively dangerous.)
5. Redd (for now.)

UTILITY POWERLEVELS:
1. SUDO (He almost got a Medical degree, which makes him excel at conventional medical techniques. His talent at decking also makes him incredibly useful in today's connected world)
2. Redd (Passable skills in most fields of social interaction, but when it comes to the niceties, there's no one better. His multiple degrees and alchemy background also ensure his ability to converse in-depth on a MASSIVE array of subjects. He also knows how to prepare some POWERFUL magical drugs, although he needs a lab and access to ingredients for them.)
3. Tizona (Detect Lies, Healing, Enhance Limits; truly, a force multiplier. Her Drain limits her usefulness, however.)
4. Power Gap
5.Rex (Knowledge of military tactics, S-K corporate culture, and is fluent in Arabic, German, and Cantonese. His stand-offish nature limits his value in social situations.)
6. Rhun (her monster Gymnastics score lets her to anywhere, but beyond that she has few utility skills that you cannot use at an equivalent or superior level.)
7. Barbie (her knowledge of fashion and pop culture, sadly, is not very useful. She does know how to pick locks with a bobby pin, though!)
>>
I guess I'll change my vote to Rhun in Bavaria, cause her history knowledge might help us find the observatory, and if any trolls give us shit, she can uppercut them in the dick, out drink them, or both at the same time.
>>
>>977058
(Redd has equal History knowledge compared to Rhun. Both have 7 ranks.)
>>
>>977058
Can we take Rhun and Sudo? If we can't then Rhun because Sudo is too squishy.
>>
>>977069
The mob/sk might get suspicious if we take more than one person. If one is going along, they might assume it's something personal
>>
>>977005
>UNIQUE PROS AND CONS TO EACH COMPANION

Rhun

>Pro: Anrhydedd a Brawdoliaeth
Rhun's combination of an easygoing nature and a deep-seated loyalty to your group helps put you at ease when dealing with her sort of people. Lets you ignore your Social Stress penalties when interacting with gangers.

>Con: 1v1 Me IRL M8
Rhun is violent and tends to escalate things to blows quickly, and won't back down from an undefeated opponent easily.

Rex

>Pro: One Step Ahead
Rex is used to working missions that require specialized equipment, and has an in-line with S-K for gear. If you take Rex as your companion, you will have a 10,000 nuyen account that can be spent on equipment ONLY. Said equipment will always be from S-K or one of its subsidiaries.

>Con: The Mole
Rex is a loyal S-K employee, even though he's on probation. Everything you say and do on this job will get back to them (and, given the nature of this trip, will likely rise through the ranks all the way to Lofwyr himself).

Tizona:

>Pro: Si Deus Pro Nobis, Quis Contra Nos?
Tizona's unflappable faith in God makes her an anchor in dark times and places. Add +2 to all Composure rolls to avoid falling into insanity or despair due to Insight.

>Con: Omni Specie Mala Abstinete Vos.
Tizona's strong Christian morality forbids her from aiding you in dark deeds. You will not be able to rely on Tizona's assistance in clearly heretical or blasphemous acts.

Sudo

>Pro: Eager Student
Sudo is a willing apprentice to you in occult matters, and has a curiosity that burns like a bonfire. He will be willing to assist you in acts and deeds that the others might shy away from.

>Con: Mom's Spaghetti
Sudo is a clinical agoraphobe and tends to panic during social situations, often accidently creating a mess when doing so,

Barbie:

>Pro: Born Spotter
Barbie is a mathematical savant capable of calculating things like height, weight, distance, and jean size in a single glance. This gift is ALSO what makes her a good sniper, as she can intuitively calculate firing solutions.

>Con: Preciously Naive

Barbie isn't stupid, but often sees things in her own way, leading to occasional misunderstandings.
>>
Sudo would be cool to take, but ultimately he'd be as much of a liability as us.

It's got to be Rex or Rhun. So which is more of a help? I'd have to lean towards Rex.

Potentially we could keep the truth of what we're doing from him, coming up with some cover. But even if he did find out and disclose to SK, that makes for a good story.

So I have to go Rex to Bavaria.
>>
>>977290
I agree Rex is the most likely choice and presents the best story potential with his sudden, but inevitable betrayal.
Sudo, while helpful and willing to follow Redd to hell and back, is far too soft to be much of use in a fight (you can't hack awakened animals). Barbie would've been lost the entire time and Tizona will not aid us with the dark arts.
>>
>>977333
Yes
>>
>>977148
Hold on a moment. If we take Rex, SK will know what we're doing anyways. So if we do that, why not take the others as well?
>>
>>977466
It would feel like a cop-out.
>>
>>977484
Yes. And from a story point, Redd could try real hard to get Rex not to "tell Dad". Even if he does, again, great for the story.
>>
>>977509
Great for the short term story but we would lose a good assets for the long term and possibly get an enemy, lose the safe house and dissolve the party. We are working for a dragon so I am just thinking worse case scenario.

I would choose Rhun for safest bet
>>
>>977518
Boring bet
>>
Alright, we're decided on Bravaria, but there seems to be some debate over who to take. So, one last quick voting session:

>Take Rhun
>Take Tex
>Take Sudo

Voting closes at 10:15.
>>
>>977727
>Tex

I'm a moron. REX.
>>
>>977727
>Take Rhun
>>
>>977727
Rex
>>
>>977727
>>Take Rhun
>>
>>977727
>Take Rhun
>>
Rex
>>
>>977753
>>977770
>>977808

You decide that Bavaria is the safest option: not completely isolated, like Irem, but not a tourist hotspot like Victoria Gorge. Rhun would be ideal security: she can be relied on to be quiet about this trip, and her personality may even help when dealing with trolls. It's 3 AM in Charlotte, which means that it's the beginning of business hours in the Allied German States. You start the arduous process of arranging the travel of two people under fake visas into the Black Forest Republic (You see no reason for more than a handful of people to know about this trip, ESPECIALLY the Atlantean Foundation or the dragons. Although you suspect that Lofwyr already knows about your trip and tacitly approves by the mere fact that there hasn't been an attempt on your life by this point...)

1 WEEK LATER...

It's taken many phone calls, a number of bribes, and several trips to government offices, but, at long last, everything is in line for your trip to begin. You've talked to Rhun about the trip and found her agreeable to it. You spent the downtime in-between work honing your skills:

How? (pick 2)

>Conducting alchemical research

>Practicing at the firing range

>Using psychedelics to expand your mind

>Honing your hand-to-hand skills

>Write-In
>>
>>977727
Rex
>>
>>977982
Adding to this:

>Learning German
>>
>>977986
German and research alchemix
>>
>>977982
>Practicing at the firing range
>Learning German and getting a good English-German translation app for our commlinks in case our reception is bad and we can't access HorizonTranslate.
>>
>>977982
Will we get a chance to buy gear before going?

During our research, did we find that bringing our weapons or procuring weapons in Bavaria would be easier?
By weapons, I'm specifically referring to "sport" rifles and hunting rifles; things that wouldn't be looked at too closely if we're going to a hunting lodge.
>>
>>978010
Buying weapons in the states will be easy (everything's getting fake clearence provided by an easily-bribed inspector). Buying stuff in the Black Forest Republic will be easier in theory, but hard in practice. And yes, you will.
>>
>>977982
>>Conducting alchemical research
Maybe create some smoke bombs to use in battle.
>>Using psychedelics to expand your mind
Have Rhun join us on these 'trips' for shits and giggles.
>>
>>978062
>>978003
>>978006
So, as a compromise, with two votes each:

You spent your down time experimenting in alchemy and learning some basic German.

You've also looked into obtaining some firearms that would pass muster for your "hunting expedition". To acquire them, you:

>Went to Weapons World (above-board, retail)

>Went to the mob (below-board, criminal)

>Turned to a private dealer, Marion Moon (above-board, gun dealer)

>Write-In
>>
>>978170
>>Went to the mob (below-board, criminal)

Gotta get hunting gear for the most dangerous game of all.
Velociraptors.
>>
>>978170
>Turned to a private dealer, Marion Moon (above-board, gun dealer)
>>
>>978230
>>978258

Voting between these two.
>>
>>978170
>Turned to a private dealer, Marion Moon (above-board, gun dealer)
>>
>>978413
Moon was an agreeable, polite dwarven woman who, apparently, "retired" as a licensed arms dealer after a long period of service in the CAS military.

"Well, Mr. Russo, what kinda gun're ya looking for?"

" Eh, something nice for a meat salesman goin' on a little paracritter hunting trip. I got some firearms experience, but nothing too fancy."

"Well, the Remington 990's always popular if you're on a budget. Semi-auto, 8-round clip, pretty bare-bones. I can get you it for 1187. Now, if you like Winchesters for the name, you've got the 2066, now I know it's a lever-action, but its parts are self-lubricating, it has a tensile-steel receiver, the whole thing is fully adapted for the modern day. 5-shot mag, single-shot only. 1000 nuyen.

Now, you wanna play with something that can hit a critter from across state lines, even in the hands of an amateur? That's the Pioneer 60, made by the Kentucky Long Rifle company. Sniper-sporting rifle, lots of folks down here in the South have them if they live in the sprawl or in one of the rural areas. 400 nuyen for the one I've got on the shelf over there: I've got 10 others.

Now, there's a TON of sporting rifles out there For 5400 I can get you a replica Springfield 2003 bolt-action: only one gunsmith makes them anymore, and he's a drunk up Tallahasee way. Hits hard, fairly accurate, and can punch through the hide of most sumbitches that would come your way. You want something with bells and whistles, the M1A by Springfield's scope does practi'cly everything but pull the damn trigger for ya. Lot of mercs use it as a poor man's sniper rifle, too. 3400 nuyen: its in pretty high demand. Of course, if you want the classic, nothing wrong with a good M1 Garand. Nice, solid, old-school hunting rifle, can get you one for 770. Now, if you're going after BIG-ASS game, only one gun for that: Marlin X71 Bolt-Action. Built to function in temperatures of -50 Celsius, and with a handy-dandy targeter that works in almost any lighting condition! Normally, this is hard to come by, but I like the looks of you, so I'll give you a special price: 900 nuyen. You aren't gonna get a deal like THAT at Weapon World!

So what'll it be?"

>Remington 990

>Winchester 2066

>Kentucky Pinoeer 60

>Springfield 2003

>Springfield M1A

>M1 Garand

>Marlin X71

>A combination of the above

>Nothing, thanks.
>>
>>978546
>>Winchester 2066

A classic gun for a classic gentleman.
>>
>>978546
The Marlin, don't need to be fancy, need to be alive
>>
>>978556
>>978627
We should probably get two rifles and a sidearm (maybe a machine pistol).
One for distance in the case that we can see the paracritter coming or want to set up an ambush, and can hit really hard (to keep up the story of being an amateur paracritter hunter).
The second, a semiauto or lever action that we can fire off quickly in case it's the animal that gets the drop on us.

>A combination of the above
>M1 Garand
Semiauto, solid build so that our rough handling as an amateur won't break it, easy to use.
>Marlin X71
We're going to be up in the mountains, so the temperatures can get pretty low. And as she said, it's good for really big game, which we might end up encountering.

Awakened bears are a real threat after all.
>>
>>978861
"Let's leave that aside for now. I'm also looking for a.... whaddyacallim... machine pistol, or whatevuh. Ya know, for self-defense."

"Well, if it's for personal defense, you're looking for the Ceska Black Scorpion, nothing fancy, but capable of semi-auto and burst-fire, and talk about affordable! Market's flooded with these things, so I'll give you one for 337. If you're looking for something with a little more POW!, that's the Cavalier Evanator, comes with integrated folding stock, electro-firing, and laser sight. Isn't very concealable, unless you're a troll, but SCARY to any ganger that tries to jack your ride! Can fire in bursts or full auto, 20-round clip, yes, I know that's 15 smaller than the Ceska, but they needed to compensate for the extra weight SOMEHOW. 1937 for the one I have, this baby's in high demand.

Hope that cleared things up for you? Now, you come to a decision? Got a special deal going on right now, throw in 100 rounds for whatever you buy for a special cost of 100 nuyen, that's 1 nuyen per bullet!"

>Ceska Black Scorpion

>Cavalier Evanator

>Remington 990

>Winchester 2066

>Kentucky Pinoeer 60

>Springfield 2003

>Springfield M1A

>M1 Garand

>Marlin X71

>A combination of the above

>Nothing, thanks
>>
>>979147
Ceska and Marlin go for the bullet deal buy 100 of each
>>
>>979147
Hey, doesn't the Black Scorpion have an integral folding stock?

And does Moon carry a laser sight module accessory for the Scorpion?
Anything that can help us with our poor Pistol skill and the fact that we're hunting paracritters that can be as intelligent as they are vicious.

>Combination of the above
Ceska Black Scorpion
M1 Garand
Marlin X71

And take the bullet package, with extra ammunition for the Garand and Scorpion (50 rounds each).
>>
Oh! Something to remember: modern and higher-end guns come with electronic systems, RFID tags, and GPS integration.
We have to be careful.
>>
>>979198
Yes, the Black Scorpion does! My bad for not listing that. Important side note: the M1 Garand is a vintage weapon, just like the old one, so it's completely hack-proof!

"Yeah, I do have a laser sight for the Scorpion. 113 nuyen if you're interested."
>>
>>979238
I'll take the laser sight.
>>
So, it seems like the thread, for the most part, is agreed on the Marlin and Scorpion, which leaves one question: do you want the M1 Garand?

>Yes
>No
>>
>>979318
Yes
>>
>>979318
Votes will be tallied at 3.
>>
>>979318
No
>>
>>979318
Yes
>>
>>979320
>>978861
" I'll take the Black Scorpion, the M1 Garand, and the Marlin X71, the Scorpion with the laser sight option, 100 rounds for the Marlin, 150 for the Garand and Scorpion."

"Sounds like you know what you're after! Total comes to 2520, Mr. Russo!"

>Wallet: 12972 nuyen.

"Have fun on your huntin' trip, ya hear?!"


... So, at least, you have several firearms secure.

You and Rhun pack your gear into a set of suitcases which you mark with stealth RFID tags, as you and the inspector agreed. You also leave him his 2000-nuyen bribe in the first case.

>Wallet: 10972 nuyen

You and Rhun get onto the plane. It occurs to you that you haven't formally briefed Rhun on the nature of your trip, beyond a visit to Fourth Age ruins.

"Now, we'll be landing at the Freiburg Airstrip after an interchange at Paris, which means we'll be in the capital of the Trollrepublik Schwartzwald, but our actual SITE is in the Freistaat Bayern."

"So we'll be headed to... Baden before Bayern?"

"Yes, which means we'll be driving through Wurttemberg. Which means that you had better not have any drugs packed in your bags and should hide any pagan symbols you have on you. Wurttemberg is not a... tolerant country. Fortunately, we have an 'in' on passing through the area. We'll just have to make a brief stop to pick up some forged diplomatic papers."

"Ah... I have permits for the stuff I have? And that's a shame, I have two tattoos."

"Your permits only apply to the States, Rhun. Wurttemburgers will just burn them while laughing at you before you get thrown in the labor camps."

"So I should flush 'em? It's two patches of Woad."

"If you don't need them, lose them before we pass through the Western Wall checkpoint."

"Ya know, this reminds me of the other time I was in the AGS..."

>Rhun kills some of the time during the flight telling you an outrageous story about herself, a pro gamer, and a werewolf super-soldier descending through the tunnels of Berlin to hunt a secret Shiawase project. The story is so outrageous you half-think Rhun hallucinated it.

You're halfway through the Charlotte-Paris leg of your flight.

>Make some more conversation with Rhun (Write-In)

>Watch the in-flight entertainment

>Go to sleep

>Write-In
>>
>>979501
>Make some more conversation with Rhun
Discuss some of the paracritters we might encounter, and their possible relation to old Welsh mythology.

Also, weren't we getting gear, like mountain climbing gear, survival gear, and arranging for transportation? Also things like extra cameras, solar chargers, and lights for use in our exploration of the ruins?

Or are we expecting to procure those things in-country?
>>
>>979537
You already bought that stuff. Climbing gear, a survival kit, rappelling gloves, a gas mask, two flashlights, 4 light sticks, and 10 magnesium tortches. Sudo has provided you with a gas mask (plus three hours of filters) and a medkit (he's the only one besides Rhun who knows about this.) He also gave you a video camera with low-light vision, flare compensation, and image enhancement 2.

>Wallet: 9122 nuyen.

"So, Rhun... how familiar are you with cave bears?"

"I've wrestled them!"

"...Oh..."

>The rest of the flight and the Paris transfer pass without a care, and you soon land in Freisburg. Your SINs clear the checkpoint, your bags come through unmolested (and sans credstick), and your rental car is waiting at the station.

>Wallet: 9072 nuyen.

You have one hour before an arranged meeting with a member of the Canoretti family of the Mafia for forged diplomatic passes (to avoid search and seizure in Wurttemberg).

>Take a tour of Freiberg
>Grab some shut-eye
>Arrive at the meeting place early
>Write-In
>>
>>979615
>Arrive at the meeting place early
>Write-In
Grab some currywurst, too. It can't be as bad as English food.
>>
>>979627
You decide to be punctual, and arrive at your meeting place well ahead of time, picking up some currywurst and chips along the way.

The meeting was arranged to take place in the Bertholt I Gedenkgarten, a grand plaza built around a statue of the founder of the then Trollkönigreich Schwarzwald, and who reigned from 2045 until his mysterious disappearance 11 years ago. With the official transition of the Trollkönigreich Schwarzwald to the Trollrepublik Schwarzwald, this gave him the suspect honor of being the ONLY King of the Trolls in the Sixth Age.

The plaza is quite beautiful- and also imposing, given that everything in the Trollrepublik was made for the proportions of the race who gave the country its name.

You watch the crowds as you eat your currywurst. The entire race of trolls was represented here: most of the crowd are lumbering trolls, 10-feet tall, with rough, grey, stony skin, jutting horns rising from their temples like their tusks rise from their gumlines, strolling around the plaza (many fiddling with commlinks the size of small tablets), but you could also make out others: a pair of Cyclops builders, all muscle and pride, with their solitary baleful eyes bulging from their skulls beneath similarly lonely horns, work on repairing a generator nearby. A Fomori businessman chats on the phone in Irish, his soft, pale flesh bristling with tattoos that run over his hornless head and paint a pair of lines down his face to his mouth, right in line with his barely-noticeable tusks. The ground shakes slightly as a 15-foot-high Giant lumbers by, a weary expression on his bearded face as he carries a dwarf-sized rickshaw on his back. Nearby, as trio of Minotaur tourists giggle like naughty children as they take a photo of themselves with Bertholt's statue.

"Pardon me, sir, I'm trying to find the Royal Post Office?"

You look up at the stranger talking to you. He's an ork; the largest minority here in the Black Forest. Well-dressed, too, although you have no doubt the Gucchi slacks (thanks for teaching us how to recognize brands, Barbie) are doubtlessly fake.

"It's next to the Cathedral."

"Good, just wanted to make sure it was you, friend."

>Do you have the passes?

>Do you have what we agreed on?

>Sit down. It's a nice day.

>Write-In
>>
>>979887
>Sit down. It's a nice day.
>>
>>979887
>Sit down, it's a nice day
>>
>>979887
>>Sit down. It's a nice day.
>>
>>979920
>>979925
>>979944

"Sit down. It's a nice day."

"Why, thank you, old friend, how generous. You have come alone?"

"Yes, but I have a friend who is expecting me."

"Ah, good, good. Now, I have those books you ordered, but..."

"But what?"

"I am afraid the price we agreed on earlier was insufficient to feed the family back home. They want 6600."

>Understandable (pay him)

>You bleed me dry!... but I will take them (pay him)

>Is this a joke?! I won't pay that!

>Trying to renegotiate so high when we've already agreed on a price? Poor form. I will pay 2200 for them, just like we agreed.

>You tryna screw me, here? How about I call my Godfather, and he calls YOUR Godfather about this!

>If you want to cut my throat, let's drop the petty pre-fight negotiations and go already (flash him your machinepistol).

>Write-In
>>
>>980085
>>Trying to renegotiate so high when we've already agreed on a price? Poor form. I will pay 2200 for them, just like we agreed.
Look, an extra hundred or two would be within reason, but tripling the price?
No.
>>
>>980085
>Tripling the price on me after my long trip here? There better be a damn good reason for this.

If it's an understandable reason, try to get it down to 4400, it still DOUBLE the price agreed upon. If he's just scalping us, get Rhun to help us 'negotiate'.
>>
>>980158
We should really only go 150%.
>>
>>980141
>>980158

"I just flew across the ocean to get here, and you triple the price? Start talking, now."

"Look, we ran into some complications, okay? A lot of our old ins got thrown out during the reforms. And besides, my anniversary's coming up and I need to get the husband something nice."

"Sell your wristwatch, then. I'll give you 3300. Last offer. Try to negotiate any higher, Hell, don't answer yes quick enough, and I walk and report you for fraud to whatever goon squad passes for law enforcement in this hayseed country."

>Action: Negotiate down SUCCESS

"Okay, okay! No need to get the cops involved. 3300, and may it bring you much happiness."

>Wallet: 5772 nuyen

>Key item gained: Forged diplomatic papers

The mafioso hands you a brown envelope, you hand him the credstick, and he walks.

You call up Rhun on the commlink:

"Handoff's good. We're rolling in 5."

"Awww... I wanted ta tour the Parliament building!"

"I am certain we can see it on the way back."

You get in your rental car (a Jeep Trailblazer, by request: you figured that something offroad would be useful, and the fact that it has a multifuel engine powered by a plasma furnace makes it excellent for mileage: just throw the furnace large quantities of any material, and it will convert it into fuel) and head toward the militarized checkpoint that divides Wurttemberg from the Black Forest Republic.

The great Western Wall looms dark and imposing over you as your car rolls up to the checkpoint. A guard in yellow and black raps on your window with a truncheon.

"Guten Tag mein Herr! Gibt es ein Problem?" (Good day, my sir! Is there a problem?)

"Zollkontrolle. Wir haben Probleme mit Pistolenläufern, Terroristen und feindlichen Sympathisanten aus den Trollländern." (Customs check. We have been having a problem with gun-runners, terrorists, and sympathizers with the Enemy coming from the Troll lands.)

"Das wird nicht nötig sein. Wir haben diplomatische Papiere, die zeigen, dass wir mit der Konföderation der amerikanischen Staaten auf einer diplomatischen Mission zum Freistaat Bayern sind." (There will be no need for that. We have diplomatic papers showing that we are from the CAS on a diplomatic mission to the Free State of Bavaria.)

"Warum hast du nicht einfach in München gelandet?" (Then why did you not just land in Munchen?)

You shrug. "Wer weiß? Wahrscheinlich Bürokraten." (Who knows? Probably bureaucrats.)

"...Papiere, bitte. Auch Soziale Identifikationsnummer."

"Genau hier, Sir."

"...Sie sind frei zu gehen."

"Danke."

You roll through the gate and onto the highway.

"Well, this has been alright!"

>So far.

>Indeed it has.

>I'm worried about that guard.

>Write-in
>>
>>980379
>>Indeed it has.
>>
>>980379
>Indeed it has, but I'm worried about that guard.
>>
>>980379
Don't jinx us, Rhun!
>>
>>980486
>>980577

"Indeed it has, Rhun. Indeed it has. And, with any luck, it will continue to be so! ...I am concerned about that guard, however. Hopefully our clearance went through."

You manage to pass through Wurttemberg and across the (notably less militarized) border into the Free State of Bavaria with no trouble, and, three hours after being stopped at the gate, you roll by a signpost that says "Schwarze Wiese Jagd Außenposten: sechzehn Kilometer", and up a cracked pavement road into the Alps.

Eventually, you reach the gates of the outpost town. You eye the automated sentry guns at each tower with trepidation.

The intercomm buzzes.

"Hallo wie geht's dir?"

"Als auch erwartet werden kann."

"Was ist Ihr Geschäft hier genau?" (What is your business here, exactly?)

>I've rented a lodge

>I'm a diplomat. Let me in.

>This is a hunting outpost, yes? What do you think?

>Write-In
>>
Rented a lodge
>>
>>980673
>>I've rented a lodge
>>
>>980673
>I'm a diplomat. Let me in.
>This is a hunting outpost, yes? What do you think?
>>
>>980705
>>980762
"Ich habe eine Hütte gemietet. Vincent Russo."

"Lassen Sie mich hier sehen ... Ah, ja, sehr gut, Herr Russo. Kümmere dich um die Seiten, wenn du willst. Sie können Ihre Schlüssel in der Zentrale abholen." ("Let me see here... Ah, yes, very good, mister Russo. Mind the sides, if you please. You can pick up your keys at the central office.")

"Danke soviel, mein Herr." ("Thank you so much, good sir.")

The gate rises up, creaking slightly as it does so, and you roll on through into the outpost.

The Central Office of the outpost is a cozy affair, created in the image of a traditional hunting lodge. A couple of elves are chatting in front of a crackling holo-fire as you enter, their rifles laying casually on a nearby table.

"Ah... over here, Herr Russo! You are American, so I will use English, yes? Although not as an insult! Your Deutsche is very good, I assure you!"

You turn to the front desk to see a 12-year-old boy standing on a step-stool behind the counter, with a smartly-parted haircut and a little suit.

>Can I speak to your father, boy?

>Ah... I've come for my lodge key.

>Are you old enough to be working here?

>Write-In
>>
>>980902
>>Ah... I've come for my lodge key.

Kids dig the hell out of being treated like adults.
>>
>>980902
>Ah... I've come for my lodge key.
>>
Assense
>>
>>980902
>Ah... I've come for my lodge key.
>>
>>980948
>Assensing: You sense that this is some kind of metahuman.

>>980943
>>980947
>>980986

"I've come for my lodge key, mein Herr."

"Ah, very good."

The (Dwarf? Most likely some German variant of dwarf) turns around, produces a hook from beneath the counter, and uses it to pull down a key fob from a rack behind him.

"As requested, you will be staying in cabin number six. Head through the outpost and it will be around 4 kilometers up the road. Your lodge is fully self-powered and is stocked with food and beverages. Very warm, too! Matrix signal can be spotty but, well, you aren't just here to sit in a cabin, are you?"

"Absolutely not, Herr..."

"Ah, where are my manners? I am Herr Heinrich Schmitt, and I am the proprietor of this lovely establishment!"

He extends one diminutive hand, which you gingerly shake.

"Is there anything else I can do for you, Herr Russo? Don't hesitate to ask! I am quite knowledgeable about these mountains!"

>Yes (Write-In)

>No
>>
>>981128
>>Yes (Write-In)

Ask about the local wildlife. It would be best to hear about Lazer Bears before we run into any by surprise.
>>
Do we have a solid idea of where this Observatory is actually supposed to be in relation to our cabin
>>
>>981128
This guy has good ideas >>981158
>>
>>981173
Yeah. A day's hike to the Northeast, into the alpine forests.
>>
>>981128
>Yes
How has the hunting been, if there's anything we should watch out for, and try to get a sense of what dangerous paracritters are around.
>>
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>>981235
>>981158

"Well, since I am here to do some hunting, I would like to know about the local wildlife."

"Ah, well you've got your Cave Bears, Frost Wolves, and Forest Stags, but we also have some more curious specimens, like the European Gargoyle- whose more Gothic appearance REALLY impresses guests when they see one mounted on your wall- and the Incubus."

"Incubus? You have demons running about unchecked?"

"Ah, no, common mistake. It is just our name for a predatory freshwater octopus that dwells here. It can project an image in your mind of what you desire most, use that to lure you in, then WHAM! It chokes you out and eats you! A difficult hunt, and you can't exactly mount it, but, I tell you, nothing more thrilling than the battle of wits that is hunting an Incubus! Just don't let the local Dryads catch you! Damned alf tree-huggers get so VIOLENT when you kill for sport, lecturing you about the 'ecosystem' and Mother Earth sleeping with Father Sky to make Cousin Turtledove or whatever."

"Ah. And how has hunting been?"

"Sehr Gut, Herr Russo! Elk migration season! Worthy prey!"

"Excellent, then. I shall really enjoy the hunt!"

"Feel free to drop by whenever, Herr Russo! The regulars would love a fresh face! Auf Wiedersehen!"

You drive up the trail Herr Schmitt pointed out for you, winding your way between snow-covered trees. The air is biting cold, this high up and this late in the year, and you are glad to see the warmth of the cabin.
>>
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>>981463
https://www.youtube.com/watch?v=DeG9_jfiWSE&list=PL99czue-ivEvx5iGead7zlnnb4DnLR-Dq

The cabin is a simple, small thing, more like a shack than anything else. Two bedrooms and a toilet adjoin a simple living space, full of nature guides and left-behind books from the previous residents. The outside is furnished in the style of an old wooden cabin, complete with vines left to grow over the outside (but carefully trimmed away from the doors and windows).

"Eh, not bad, not bad. It actually fits the medieval definition of a wooden hov, but it's comfy and cozy I'd guess. I could make us some Wassail the old way if'n you'd like."

"That... actually sounds rather good. Let us see what is in the ice chest to eat... Ah. Venison. I suppose it shall do."

Rhun starts poking around the bedrooms.

"Oh fun! They have animal pelt blankets. I'm glad I brought my reenactment clothes for this trip."

"And I am glad I do not get uncomfortable easily. Now; you said something about wassail?"

"Yeah I did! I did a couple weeks out in Powys with the Mathrafal and learned some real old Cymraeg traditions, including old-style Wassail. Grandma taught me before she passed. Along with a slew of other recipies, but for the most part I find meself making wassail the most."

"Well, I hope it pairs well with venison stew, because that appears to be what they have in the ice chest."

>The two of you make some stew with deer meat, which you drink with some hot apple ale.

The sun has already set, and the night surrounds your cabin like an enemy encampment. You can feel the jet lag, the hot, stuffy air of the cabin, and the ale exacting their toll on your mind, cloaking it in drowsiness.

>Go to sleep

>Talk with Rhun a bit

>Call Sudo

>Write-In
>>
>>981568
>>Talk with Rhun a bit

Get super cozy and talk about our favorite woodland fables by the fire.
>>
>>981568
>Go to sleep
We don't want to be tired or sleep-deprived when we're going to be fighting off cave bears with a semi-auto rifle instead of a smart-linked assault rifle.

Quick question to the players: should we get a tricked out machine pistol or heavy pistol, seeing as we're only good with Pistols right now?
Or should we try to move up to Rifles/Assault Rifles, maybe practice with Barbie both for work and as a couples thing?
>>
>>981568
>Talk with Rhun a bit
>>
>>981568
>Talk with Rhun a bit
Just want to check, but we have crashed from the Long Haul already, right?
>>
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>>981595
>>981716
>>981751
Yep, we did. It actually took 6 days to prepare everything, but 1 day was spent unconscious.
"Well, Rhun... I suppose you do not have any wilderness experience?"

"Nah, I'm a city lass meself. Been so e'er since I was a lass."

>Rhun starts rambling about growing up the daughter of a roughneck gang leader in Whales. Her life sounds like it was har-


Suddenly, it comes over you like a wave. It starts as a buzzing feeling in your back teeth, then, slowly, amplifies, growing more and more and more intense like a roaring tidal wave in your skull, smashing into your nerves and flooding your brain with the image of a horrid basalt pyramid drifting above the desert floor.

>Composure: resist the urge to scream SUCCESS

You bite down on air until the wave passes When you pull out of the pain-induced trance, you see Rhun staring at you.

"You alright?"

>I'm fine, Rhun

>... No.

>A vision. It's passed.

>Write-In
>>
>>981768
>A vision. It's passed.
>>
>>981768
>... No.
>>
>>981768
>A vision, it's passed
>>
>>981776
>>981800
"... It was... some kind of vision. A pyramid, massive and made of night-black basalt, towering above a desert of some kind. It.. it has passed. It is this place, I think. So close to the yheso'th-akeaktso'th, the dream-observatory... it must be affecting me somehow."

"... Yeh nae looked good. Looked like ye had a weasel tearing at your intimates."

"I will be fine."

Rhun cheers up a bit, and continues on with her ramble. The crackling of the fire, the warmth of the stew and wassail, and the lilt of her voice combine to create a wonderfully comfortable feeling for your tired bones...
>>
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>>981907
You jerk awake with a start. The air is cool and stale- the air of long-abandoned buildings. You raise your head to see withered desks, arranged in orderly, ascending rows before you, their backs toward high-set windows. You look down, and see that you were asleep at a pulpit, with a worn book resting on its surface: this seems to have been your pillow. The blackboard behind you is covered with symbols and formulas. Doors with thick, distorted glass insets loom on either side of the board. The whole scene has a powerful sense of deja vu to you.

>Examine the desks.

>Examine the book.

>Examine the blackboard

>Examine the windows

>Examine the doors

>Examine yourself

>Write-In
>>
>>981946
>Examine the book.
>>
>>981946
>Examine yourself
Listen to Sun Tzu
>>
>>981946
>Examine the blackboard
>>
>>981946
>>Examine yourself
>>
>>982076
>>982061
You check to see if all of your parts are in working order. And, indeed, they are all present and correct. In fact, your eyes seem to be working better than they have in months!
Your clothing is anomalous, however. You are dressed in some kind of tweed jacket, linen shirt, and silk pants with smart high-button shoes. A quick run-through of your pockets finds a pocket-watch, of the old mechanical model, along with a tin box of cigarettes and a blank sheet of notes.

>Perception: an engraving on the watch says "To my beloved Henry. -A.A."

>Examine the desks.

>Examine the book.

>Examine the blackboard

>Examine the windows

>Examine the doors

>Write-In
>>
Light up a cigarette. Take a cursory glance at the blackboard and out the window. Then check out the book. It's open to a page? Or a set bookmark?
>>
>>982143
>Examine the book.
Don't light up, we shouldn't do too much to advertise our presence.
After the book, examine the blackboard, desks, and windows.
>>
>>982143
>>Examine the book.
>>
>>982143
>Examine the book.
>>
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>>982164
>>982179
>>982188
>>982273
The book has a tan, simple cover, and is held shut with two clasps.
>Perception: you see that the cover of the book is thick with dust.

You undo the book's clasps and examine the first page. The ink is faded in many places here, making it difficult to read. "Th. P..k.t.c Ma..scr.pt." is all you can make out.

>Read the book

>Examine the desks.

>Examine the blackboard

>Examine the windows

>Examine the doors

>Write-In
>>
>>982319
>Examine the blackboard
>>
>>982319
>Read the book
>>
>>982319
>Examine the blackboard
The Pnakoptic Manuscripts, eh? Sounds like we're somewhere in Arkham, possibly Miskatonic U.
>>
>>982324
>>982332
The blackboard is covered in dense formulas boiling down, in decreasing rows, to a few lines.

>Knowledge: Magical Theory: You recognize part of this mess as an expanded proof of the Halley Progressive Fluctuation Algorithm; the formula used to predict the spikes in mana levels caused by Halley's Comet. Another equation is the simple "Great breath" equation used to calculate the rise and fall of mana levels that signal the beginnings of new Ages. You aren't familiar with the rest, however.

>Perception: A folded letter is under an eraser in the corner. You pick it up and start reading it:

"We've hit a roadblock with the (smudged)abe. Your theory is good, but we need practice. I have a friend, L who lives quite near you, relatively speaking, who has quite the talent for our study. You can find him at (smudged)gell Street, Providence, RI: you'll know it is his duplex by the telescope sticking out the window. I believe he will help you in your part of the project well; if you can persuade him to leave his lair!

Your brother in light,

-AD

You pocket the note.


>Read the book

>Examine the desks.

>Examine the windows

>Examine the doors

>Write-In
>>
>>982496
>Examine the windows
>>
>>982496
>Examine the desks.
>>
>>982496
>>Examine the desks.
>>
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>>983040
>>982770
The desks are old and unpolished, but still sturdy. A few near the back bear signs of occupation by delinquents over the years: chewing gum stuck to the underside of the desk and doodles drawn over the surface.
>Perception: you notice a book-bag of some kind has been discarded back here! Turning it inside out, you find a copy of Thucydides's "History of the Peloponnesian War" in hardback, as well as a pocket knife, some chewing gum, and a hardcover book depicting some muscular warrior lifting a fainted maiden while fighting off alien monsters. The title is "The Master Mind of Mars."


>Read the book

>Examine the windows

>Examine the doors

>Write-In
>>
>>983141
>Examine the windows
>>
>>983141
>>Read the book
>>
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>>983147
You cautiously push one of the chairs against the wall and stand up on it to take a look through the high-set window.

A landscape of rolling fog flitting between gas-lamps unfolds before you. A well-kept lawn spotted with small shrubs and a few proud, barren trees separates the building you are in from a well-lit three-story brick building with an illuminated clock-tower. The clock says that it is 6:05 PM.
>Perception: you can make out an insignia on a large sign in the middle of the lawn: an open book resting upon a laurel of olives, with a sun rising behind it. "Timendi Causa Est Nescire" is written above it, while a written statement below proclaims that this is the "H. West Memorial Quad".

>Read the book

>Examine the doors

>Write-in
>Knowledge: Ancient Languages: The sign says "Ignorance is the cause of fear" in Latin.
>>
>>983378
>>Read the book
>>
>>983378
>Examine the doors
>>
>>983378
>Read the book
>>
>>983378
>Examine the doors
Just to cause a tie.
>>
>>983403
>>983423
>>983484
>>983520
Holding tiebreaker vote, first vote decides.
>>
>>983378
>>983534
Should probably examine the doors first, incase the book does some spooky stuff.
>>
>>983535
The doors are thin, and made of old oak: the frosted glass insets show the blurred, dim outlines of a hallway of some kind out the window. You try the knob on one of the doors: it's unlocked.

>Leave the room

>Read the book

>Write-In
>>
>>983554
>Leave the room
>>
>>983554
>Read the book
>>
>>983554
>Read the book
>>
>>983569
>>983600
You undo the book's clasps once more and open it to the first page.

This book appears to have suffered water damage of some kind, and therefore, parts are illegible. Nevertheless, you begin to interpret the text from the Greek it is written in.

>Knowledge: Ancient Languages SUCCESS

This early section of the book appears to describe the history of the Yithian race, a civilization of apparently non-human entities that lived during "The dawn of the Earth". Descriptions of their technology, which seemed to blend together both magic and science to allow them to, among other things, see into both the distant past and future, and their culture, which was defined by a relentless quest for knowledge, are provided in detail, although many of the specifics are lost to damage. The last chapter of this section describes, from the fragments you have in your possession, the destruction of their civilization by an "ancient enemy" who "rose from beneath the world to strike down those who cast them into the depths".

As you thumb through the book, you hear a clatter, and look down to see a key-ring lying on the pulpit. It must have been within the book at the time! You take it and put it in your pocket.

>Continue reading

>Leave the room
>>
>>983690
>Leave the room
>>
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>>983744

You put the book into the found satchel and leave the room.

You find yourself standing in the middle of a hallway, lit by warm and dim electric lighting. One side of the hallway is occupied by bookshelves, blocked off from easy access by wooden gates. A plate by the door you just passed through marks the previous room as the "Orne Library Guest Lecture Hall". The same insignia that was on the sign outside is embossed on a small face atop the plaque.
>Perception: the books on a nearby shelf all appear to be texts on marine biology.

You follow the hallway and make a turn to find yourself in a grand foyer, with a soaring roof covering rank after rank of bookshelves surrounding a marble reading area.
>Perception: there appears to be a ruddy-faced man in a janitorial outfit mopping the marble tiles. He doesn't seem to have noticed you.

A set of double doors lie at the other end of the hall from you. A desk, with a brass sign labeled "Check-Out", is directly in front of you.

>Perception: a second brass plate says "H. Armitage, Librarian-on-call". The same name is echoed on a door's plate behind the desk, only it has the label "Head Librarian". A folded-up note rests on the desk.

>Leave the building

>Talk to the janitor

>Investigate the desk

>Investigate the office

>Continue reading the book

>Write-In
>>
>>983955
>Investigate the desk
>>
>>983986
The desk is well-organized, with check-out and return slips stacked in neat piles. A number of rented books on anthropology rest on one side.

You pick up the note and unfold it.

"To AD-

Thus far, our mutual friend has contributed most excellently to my work, but his damned wandering heart has led him astray. The fool has chased after the Ukranian to New York, and refuses to return for the work! He has sent me equations and schematics through the post, but that is not enough! My end of the project is on hold for now: let us hope your efforts are not similarly confounded! The world must be ready for what is to come.

Your brother in light,

HA"

A stamped date on the letter reads "August 1925".

>Leave the building

>Talk to the janitor

>Investigate the office

>Continue reading the book

>Look around the Library

>Write-In
>>
>>984219
>Talk to the janitor
Maybe ask where he last saw Mr. Armitage.
>>
>>984302
You head over to the janitor, who is single-mindedly polishing a nasty brownish stain out of the floor.

"Um, excuse me-"

The janitor jerks upright and looks around, wild-eyed.

"Oh, ah... yes, sir?! There a problem?! You spill something?!"

>Perception: The janitor is caucasian, with a lazy eye and thinning hair.

>Judge Intentions: He keeps looking away from you, down at his shoes or off to one side; the body language of a nervous child before their parent. You catch in his tones the strange accents and faint slur of the mentally impaired.

>Have you seen Mr. Armitage anywhere? I'm looking for him.

>Could you give me the date?

>What caused this stain, exactly?

>Carry on, never mind me.

>Write-In
>>
>>984386
>Could you give me the date?
and
>Have you seen Mr. Armitage anywhere? I'm looking for him.
>>
>>984420

"Pardon me, but could you please give me the date?"

"Ab-so-lute-ly, suh! It is May the third of the year of our Lord, nine-teen-hunderd-'n-thirty-one!"

"... Of course, of course. I am just looking for a Mr. Henry Armitage, the head librarian here? Have you seen him?"

"Hen-ry Army-tage? But that's YOUR name, suh!"

"... I'm sorry, what was that?"

"I just said, that's YOUR name, mistuh Army-tage! Are you feeling o-kay?"

>Yes, yes... just... a headache.

>Look, there's been some mistake, my name is Frederick Smith, and I am from the year 2072!

>Write-In
>>
>>984604
>Yes, yes... just... a headache
>>
>>984604
This >>984720
and let's check out Armitage's office.
>>
>>984720
>>984822

"Yes, yes... just a headache, is all. As you were."

You leave the simpleton to his work and head towards "your" office. As you do so, you begin to notice a strange feeling, like your mind and body are slightly out of sync. The feeling quickly passes as you approach the door. It's locked, but, fortunately, one of the keys on the ring you found earlier unlocks it.

The office is a cramped space full of strewn papers. A display case against one wall appears to hold inscribed fragments from some kind of clay or stone tablets.

The desk is covered in a number of language guides in Sumerian, Koinei Greek, and Hebrew.

>Perception: You notice another note, much like the first two, obscured by some papers. You also notice a slightly-raised panel on the side of the desk, such as would be made by a secret compartment.

>Attempt to open secret compartment

>Examine display case

>Examine books

>Examine note

>Leave room

>Write-In
>>
>>984924
>Examine note
>Attempt to open secret compartment
>Examine display case
>>
Look at the note, and then the books. Then the switch.
>>
>>984962
>>984965
As you reach for the note, the same feeling that overtook you in the lobby overtakes you again; this time, it's noticeably more intense, and lasts slightly longer. You begin reading the note as it passes:

"AD-

I believe that my part of the project nears triumphant completion! My colleague WD's expedition to the Antarctic has yielded results! Samples of the Ancient's work, in my own two hands! Part of me wishes I could have descended into the glacial crevasse myself, to behold the works of the great ones who came before us in their completeness: but, given the fate of poor Lake and his men, I doubt this would be the case. I managed to convince WD to keep silent about what occurred: the man still does not know who tipped Pabodie off to the site. Thank the stars that HL's calculations were right! I have secreted it in my office until I receive word from you that the other two components are ready. Then, we shall assemble it and put it in position for the dry-run.

One last note: I am starting to worry about HL. One of his tales that he published appeared to be based on our trip to Virginia. I say 'based' only in the loosest sense -many details are altered or exaggerated, and the invisible fiend is entirely a fancy- but the fool used MY name for one of his characters! Even put him in the same line of employment! And, a few days ago, he showed me a script that was the most grotesque distortion of the Pabodie Expedition, but which in certain details alludes far, FAR too close to the truth for comfort. I fear he may be a danger to our Order

-Your brother in light,

HA

The note is dated April 1931.


>Attempt to open secret compartment

>Examine display case

>Examine books

>Leave room

>Write-In
>>
>>985149
>Write-In
Examine the display case and books, and be wary of the feeling of disconnection; stop doing whatever it is that causes the feeling.
We want more time to explore here.
>>
>>985180
As you walk over to the display case, you are hit with another wave of disconnect: this one the most powerful yet. You feel as if you are being slowly, but insistently, pulled away from here as if by a powerful force of suction: no matter how powerful your will, you will eventually be forced to give in.

The display case is full of fragmentary pieces of pottery and carved stone, labeled as hailing from Egyptian burial grounds.
>Knowledge: History: these are not Egyptian pieces. You can recognize a half-dozen different cultures represented among these fragments, including one that has pseudo-Atlantean influences. Why are they mislabeled?

You turn back to the desk and are struck with a yet more intense wave. You feel as if you are starting to run out of time.

A quick once-over of the books shows that they have been extensively annotated by the same hand that penned the latest note you read. Certain phenomes are circled and copied out on a nearby sheet of paper, alongside a sheet of strange characters.

>Knowledge: Ancient Languages: This text is Spiral Script: a form of written language that dates back to the Fourth Age! It looks as if Armitage was trying to find reference points between the language and other ancient scripts so he could make a rough translation.

>Attempt to open secret compartment

>Leave room

>Write-In
>>
>>985383
>Attempt to open secret compartment
Before we run out of time!
>>
>>985383
>Attempt to open secret compartment
>>
>>985499
>>985559
Yes
>>
>>985383
>>Attempt to open secret compartment
>>
>>985499
>>985559
>>985570
>>985599

You fight desperately against the pull that, now, seems to be stretching your skin as tight as a rubber band, as you figure out the combination of presses on the concealed switches to open the compartment. To an analytical mind such as yours, the lock ends up being trivial. A compartment in the top of the desk pops open. You madly swipe the intervening detritus away and ram open the desk.

A glittering golden pyramid rests on a velvet cushion, with a complex arrangement of copper mechanisms resting within it. The most noteworthy of these, in your eyes, is a complex gyroscope-like "rig" in the center, surrounding a strangely-cut piece of black crystal. The flecks on it's surface resemble stars drifting in the void. The crystal exerts a strange gravity on you, almost like it was sucking all the space around it into itself.

Part of you feels the urge to fiddle with the mechanisms, confident that you can turn it on.

>Assense the crystal

>Examine the crystal more closely

>Examine the device more closely

>Attempt to remove the crystal

>Attempt to activate the device

>Write-In
>>
>>985603
Assense it!
>>
>>985603
>Assense the crystal
>>
>>985603
>>Assense the crystal
Let's see if we can get a better read on the sort of landmine we are about to hop atop.
>>
>>985603
>Examine the device more closely
>>
>>985606
>>985616
>>985627
You draw power into your third eye... and find it resolutely shut. You curse internally. If that simpleton was telling the truth, you are in the end of the Fifth Age! Magic is slowly returning, but assensing wouldn't WORK.

>>985641

The pressure pulling you away is almost unbearable now, but somehow, you hold on and start examining the device. You can make out a number of glyphs cut into key gears, so that they rotate with the gear's action. tiny glass tubes are hooked up to electrical wires at several points, and you can see some primitive electronic wiring near the crystal.

>Knowledge: Magical Theory: The gears seem to be designed based on the same principle as a prayer wheel: the release of subtle energy by the physical rotation of sacred symbols around a charged point. The whole device looks like some kind of... arcane focusing device, meant to direct energy into the crystal!

>The pressure is almost overwhelming. Whatever you do next, it will likely be the last thing you do here.

>Examine the crystal more closely

>Attempt to remove the crystal

>Attempt to activate the device

>Write-In
>>
>>985697
>Examine the crystal more closely
>>
Examine the crystal
>>
>>985697
>Examine the crystal more closely
>>
>>985720
>>985721
>>985733

The crystal has an unsettling aura about it as you examine it. Light strikes it, yes, and it has gleam, but the gleaming light seems almost to issue from WITHIN itself, with the light striking the outside passing WITHIN into unknown spaces.

>Knowledge: Magical Theory: You can feel it. You don't know HOW, but this stone is not natural. It has certain qualities that, to your trained eye, scream "AWAKENED SUBSTANCE" at you. How could it exist in the Fifth Age?

>Knowledge: Literature: Your mind is struck by the hideous similarity of this object with the daemonic stone in Lovecraft's 'The Haunter of the Dark' that summoned the titular entity: the Shining Trapezohedron. Looking down into the compartment, you saw that the interior had eight light-bulbs mounted within it...

Then the pressure overtook you.
>>
File: sunrise.jpg (2.12 MB, 2500x1666)
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2.12 MB JPG
>>985774
You jerk awake with a start. The air is warm and stuffy- the air of your hunting cabin. You raise your head to see a gorgeous Alpine sunrise out the cabin window. You look down, and see several fur blankets draped over you: Rhun must have taken them from your bed. The table in front of you is covered in the remains of last night's dinner. The whole scene is deceptively comfortable.

Famished, you rise and try your best to comb your hair without a mirror.

Rhun comes out from her room.

"bore da, Redd. Felly beth o'r gloch yw hi, a beth sydd i frecwast?Waiiit... lemme try that again."

"Morning Redd. What's for breakfast? Or am I cooking?"

>Good Morning, Rhun...

>We need to get out to the ruins as soon as humanly possible.

>I think the site's proximity is effecting my dreams. Never before have I had AUTONOMY in them.

>You're cooking

>I'm cooking

>I think the lodge serves breakfast.

>Write-In
>>
Let's both cook and get an early start. Get geared up and out there ASAP.
>>
>>985809
>I think the site's proximity is effecting my dreams. Never before have I had AUTONOMY in them.
>You're cooking
"Rhun, I'm English. Do you honestly think we'd have built the Empire if we had good food in our culture? Even the Scotts are better, and they've got haggis!"
>>
>>985853
>>985818
"You're cooking, Rhun. A major reason the British Empire formed was because us English wanted to find food better than our own." you say sardonically.

"Well, I guess I could try and show off some Welsh cooking."

Rhun prepares some kind of toast with raisins in it, mixes some of the herbs and cheeses in the icebox into a sausage-like item, and serves it with black pudding out of a can. You notice that, with the exception of the occasional Welsh swear, she's actually enjoying herself.

"I must ask: where did you learn to cook, Rhun?" you comment as breakfast is served.

"I... used to hold down a part time job when money was tight, and I learned from my grandma in Powys. She was a good, traditional Welsh woman; taught me everything I know, mostly."

You start to eat in silence.

"... I had another one of my dreams last night."

"Oh? What'd ya see?"
"It was MORE than just seeing this time. I could... move about, and interact with things under my own volition! That has never happened before in these sorts of dreams. I was always a mere passenger, watching as another acted."

"That's crazy. I've had lucid dreams before, but never like that where I was someone else. It was usually me remembering a fight or something like that."

Rhun winces a bit as she says this, then looks back at you thoughtfully.

"So who were you?"

>A professor

>A cultist

>A pioneer

>Write-In
>>
>>985984
>A professor
>>
>>985984
>>A professor
>>A cultist
>>
>>985984
>>A professor
>>
>>986007
>>986033
>>986061
"I was... a professor. A historically-known one, no less."

"Oh really? Who might that be? I would want to be Taliesin or Thucydides."

"Henry Armitage. He was a linguist who served as the head of the Orne Library at Miskatonic University during most of the early 20th century. He published several monographs on the translation of Sumerian that are still taught to this day."

"Oh, shit. That's... not good, is it? I mean, cool for you, but that has to be a trip. So, what did you find?"

>A weapon

>A device

>A relic

>Something... impossible

>Write-In
>>
>>986099
>Something... impossible
1931 was well after the mana spike from Halley's Comet had died down.
There shouldn't have been any active Awakened materials.
>>
>>986099
>>A device
>>Something... impossible
>>
>>986099
>>Something... impossible
>>
>>986104
>>986114
>>986141
"In Dr. Armitage's office, I found something... impossible."

"Wot?"

"There was a device of some kind, I think it was a... mechanical device, of some kind, and resting in the center of it was a crystal of Awakened material."

"In what? 1931? How could a material be awakened by then? Unless there was something preserving the mana within. I dunno about magical items though, my education was more... not magic."

"This... should not be possible. But it is. Or, rather, was. It seems that this device was part of some kind of larger 'project' that a number of people were working on: including, tangentially, HP Lovecraft."

"What, the xenophobic horror author?"

"I found some of Armitage's correspondences lying about. And yes. It seems that a number of his stories were based- in a very, VERY loose way- on real events. But I think we've wasted enough time on introspection: let us begin our journey: I want to set up camp before sunset."

You finish your meal, pack up your gear (with Rhun carrying the lion's share), and get ready to strike out.

>Make a last-minute purchase at the lodge

>Call Sudo and check in

>Write-In
>>
>>986219
(As a special thing, due to spending most of today on the dream sequence, I'll be up until 3-3:30 AM)
>>
>>986219
>>Call Sudo and check in

"Just checking that you didn't set the house on fire."

Maybe have him do some research on old Howy P. Perhaps some of his works may hold clues about other observatories and artifacts.
>>
>>986303
You dial Sudo on comms. In the middle of his voicemail message, he picks up.

"Redd, I think Tizona's the one that's supposed to be preaching against sloth."
"I am just checking in, making sure you have not burned the house down while I am away, after all, ha-ha!"
"...Looks like it's still standing. At two in the morning. While everyone else is asleep."
"What I'm trying to say here Redd, is quit it with the wake up calls "
"Listen: I had the single most intense visionary dream I have ever had last night."
"Too bad you don't have someone else to wash your underwear this time huh?"
"It lacked the elemental terror of the earlier dreams, but possessed a more subtle undercurrent of fear. I need to confide as much of this as possible to you, in case I should die."
"...Crap, you're serious. Alright, let me get a pen."

You recount to him the events of your dream, making sure to account for your identity first off.

"Miskatonic, huh? Should've known that place would come up eventually."

"...Yes, it has a reputation even in the Isles as being a hexed university. 'The rot of the Ivy League', I believe someone called it."

"Dr. West, Dr. Lake, Dr. Peaslee: something about that place seems to doom any man of exceptional talent who enrolls."

"That letter mentioned Pabodie and Lake... and we all know what Lovecraft wrote on THAT."

"Armitage himself died not two years after the date in which I... possessed... him, I suppose. He died of complications of smoke inhalation while hauling half the Special Collection out of the mysterious fire that caught in the library.

Anyways, if you have the time, look into Lovecraft and Armitage's relationship, as well as the identity of the 'AD' in the letters I mentioned. I think we are onto something... interesting."

" I can't exactly go digging into Miskatonic's secrets, asking the two of them directly is out of the question, and you're the one with all the hocus-pocus!"

"It is called BACKGROUND RESEARCH, Sudo. You are the one with reliable Matrix access. Dig up data that we can go through TOGETHER when I get back. THEN we do the 'hocus-pocus'."

You hear a loud thumping and Sudo exclaims "Shit, I think I woke up Rex. Look," his voice drops to a whisper "if you want to keep this quiet, I've got to go. I'll try to find what I can, but I don't know how much I can dig up on gossip that predates the Matrix by a century! And don't forget about what I mentioned about the Mountains of Madness!"

The line closes abruptly.

>Make a last-minute purchase at the lodge

>Begin the trek

>Write-In
>>
>>986505
>Begin the trek
>>
>>986505
>Begin the trek
>>
>>986505
>Begin the trek
>>
What did he say about the mountains of.madness
>>
>>987251
>"That letter mentioned Pabodie and Lake... and we all know what Lovecraft wrote on THAT."
>>
>>986777
>>986782
>>986805

The sky is slightly overcast, and the air stings your face at a chill 1 degree Celsius as you strike out into the alpine forest, Garand at the ready for any dangerous paracritters.

>2 hours later

You're making good time through the alpine wilderness, following a game trail that runs roughly Northeast, when you come across a ruined campsite. A campfire has been trampled, several containers of food have been flung about, scattering their contents throughout the small clearing, and one of the pair of tents is thoroughly smashed. The other is half-collapsed, with long gashes in its surface material. As you watch, something moves within it.

>Try and slip by undetected

>Call out to whatever's in the tent

>Open fire on the tent

>Write-In

>Assensing: one subject in the tent. Mundane. Cybernetically enhanced, but not to the point where their Essence is seriously withered. They're injured, bad.
>>
>>987376
>Write-In
Have Rhun go on overwatch, while we call out to whatever's in the tent.

This could be a trap baited by a particularly cunning paracritter.
>>
>>987386
Seconding this.
>>
>>987386
>>987413
"Rhun, get ready. I'm going to check to see if the person in the tent's alive. If this is some kind of trap, I want you to kill whatever set it."

Rhun pulls the Marlin. "Got ya."

"Hello? I know you are severely injured! Do you need medical attention?"

The only response you get is a hoarse groan.

>Perception: you hear a rustling high-up in the trees nearby. You whip your head around to look, but by the time you do so, whatever was making the noise is gone.

"Rhun. Something was watching us from the branches at the treeline."

"Really? Too busy sweeping the ground level for ambushers. Lemme take a look!"

You point in the direction where the noise came from.

"Let's see... gah, damn! Looks like... claw marks. And blood. Hang on, the blood's all drawn like some kind of symbol or something! Damn branches're blocking most of it. I could get a better peek if I climbed up there..."

>Leave it. We need to be on our guard from now on. Let's leave a rescue tag on this poor sod.

>Leave it, we need to get moving. Be on your guard.

>Go on, get up there. I'll cover you.

>Go on, get up there. I need to check on the condition of this poor soul.

>Write-In
>>
>>987552
>Write-In
"Symbol? Get a photo with your glasses and send it to me, but try to keep your distance. I'm going to check on this poor sod."
We might be able to determine what the symbol is just from a partial view that Rhun sends us.
>>
>>987562
Yarp to this.
>>
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18 KB
18 KB PNG
>>987562
>>987584

"A symbol? Get a photo with your glasses and send it to me, but try to keep your distance. I am going to check on this sod."

The tent is occupied by a single dwarf (a PROPER dwarf, not one of the childlike, beardless ones like Schmitt) lying in a ravaged sleeping bag. You can see that his bag has long gash-marks all over it, most of which are stained with drying blood. He has a single cheap-looking cyberarm, which looks crushed and mangled. You have only a passing knowledge of medicine, but you can tell he's in bad shape. If you give him first aid, he may survive long enough to make it back to civilization and proper medical care, but treating him will take a heavy toll on your medical supplies. If you leave him like he is, though, a prolonged, painful death from exposure (or from whatever did this too him) will await him.

>Patch him up

>Ease the Way

>Give him Rest

>Leave him for Dead

>Write-In
>>
>>987613
"Hey, Redd! Got an image of the symbol; well, it's more like pictograms. Sending it to you now. It's... written in blood."

The image downloads to your commlink (see previous post's image for pictogram)
>>
>>987613
>Patch him up
As much as we need the medical supplies, if he survives he can tell us what paracritter did this and that information could be important.

The pictograms seems to be "don't sleep here"?
>>
>>987613
>>Patch him up

My rough translation of the picture
>Don't sleep here, unless you kneel and offer me a can of X

But what is X!?
>>
>>987626
>>987668
You snap open the medkit on your back and start it up. The Expert System turns on and starts speaking in a faint British accent.

"Hello, welcome to Shiawase Biomedical's 'Hudson' Diagnostic and Treatment Guide™! Place the disc-shaped auto-scanners on the points indicated to begin."

You pull out the scanners and jam them on.

"*whirrr* Oh dear, this person has severe lacerations leading to hemorrhaging, and is currently going into shock! Please follow the directions displayed on-screen immediately to prevent loss of life!"

You start administering synthetic blood packets and weak nerve stimulants via the injector, while using the cauterizer to seal the bleeding wounds. After about a half-minute of rapid work, the ESP chirps:

"Subject stabilized. Please follow the diagram below to ensure proper treatment."

Rhun gently pushes you aside and takes a look.

"Alright, hot stuff, I can take it from here. I may not no much medicine, but I'm pretty sure I know more than you."

In a few minutes, the dwarf is moving and his eyes are open.

"Arrgh..."

>You're alright. What happened to you?

>You were attacked by a paracritter, do you remember anything?

>Do you know where you are?

>Write-In
>>
>>987794
>You're alright. What happened to you?
>>
>>987794
>Good morning!
>>
>>987823
>>987851
Tiebreaker vote between these two.
>>
You're alright. What happened to you?
>>
>>988158
>>987823
"You are alright. Well, your cyberarm is shot, but you are alive and will probably survive a trip back towards the lodge. What happened to you?"

The dwarf looks at you and starts talking in halting, accented English.

"Not sure... I was going on a hunt with my friend Marcos, we... we were just drinking, having good time, not see anything besides a few rabbit... and then..."

"Then what? Did a bear of some kind attack you?"

"No, no... I didn't see more than a second... its face... oh god, it was skull! It was Death, with long claws and and a skull face! It screamed, tore at me! Its eyes, like the moon! I wanted to do something, but I could not move I was so afraid! By all the saints, they dragged Marcos into forest! I could hear him screaming!"

The dwarf struggles to his feet and grabs you by his one remaining arm.

"Get me out of this forest, I beg you! My life is yours, just... do not let that thing take me too! It smash my gun-arm, I cannot hit shit!"

>Sure, We'll lead you out.

>We have somewhere else to go, but take this (give him a magnesium torch)

>You've gotten what you will from us. Let's go, Rhun, we're burning daylight with this one!

>Write-In
>>
>>988287
>Sure, We'll lead you out.
I know this delays our examination of the ruins, but going back will give us a chance to research this thing.
This isn't just a paracritter, it's intelligent enough to be able to write.
I hope it's not something with HMHVV.
>>
>>988287
>Sure, We'll lead you out.
Now we have a chance to research and restock some of the supplies that we just used.
>>
>>988287
>>We have somewhere else to go, but take this (give him a magnesium torch)
>>
>>988379
>>988420
"Sure, we will lead you out."

"Thank you... oh God, thank you."

You find, as you travel back, that the dwarf's name is Boris Popov. Apparently, he's an employee with Shiawase Atomics, working as a nuclear engineer at their Moscow plant. His friend Marcos- the occupant of the other tent, apparently- was a Spanish ex-pat who worked at a state-owned atomic plant in Hanover which was privatizing under the Shiawase Atomics aegis. The two of them had taken a hunting trip in celebration of the event.

You arrive in the lodge area around noon and buzz the gate.

"Herr Schmitt, it's Herr Russo. We have a severely wounded man here who needs immediate medical attention from any staff you have."

"Oh, Mein Gott! What happened to him?"

>Some kind of wild animal attack.

>I was hoping you could answer that.

>You've got something in your woods, Schmitt. Something dangerous, and smarter than a cave bear.

>Write-In
>>
>>988577
>You've got something in your woods, Schmitt. Something dangerous, and smarter than a cave bear.
>>
>>988577
>I was hoping you could answer that.
Don't go too ominous right off the bat.
He did mention the Dryads, and eco-terrorists are a real concern in this world because of the magic they can use.

Also it'll look weird if we talk about something that dangerous and then go into the woods again when we're just a meat salesman.
>>
>>988577
>>You've got something in your woods, Schmitt. Something dangerous, and smarter than a cave bear.

I think the proprietor should know about any skull faced knife clawed dudes.
>>
>>988600
>>988855

"You have something in your woods, Schmitt. Something dangerous, and smart. Far smarter than just a cave bear. Herr Popov and Herr Marcos were camping a couple hours out from the cabin site when they were attacked. Herr Popov says it had a skull for a face and claws like knives. It ripped his camp apart and dragged his friend off into the forest."

"... I've unlocked the door for foot entry. Please bring Herr Popov in."

You take Herr Popov (who has been half-walking, half-leaning on Rhun throughout this journey) through the (reinforced) door and to the DocWagon© Medical Center on-site. Herr Schmitt meets you there.

"Oh lieber oh lieber oh lieber.... Was werden die Aktionäre sagen?"

>German: "Oh dear, oh dear, oh dear... What will the shareholders say?"

"Herr Schmitt. Do you know what caused this? I've gotta say, I work a lot with meat, and whatever tore him up... I'd love to have a knife that sharp for home carving!"

"Oh, ah, I have no idea. We've had reports of... small things missing from the cabins, I thought perhaps a pixie was stealing things, but this... either it's very new, or just new to the area..."

Herr Schmitt looks you in the face.

"Whatever this was, it attacked at night, yes? And no one has reported things missing before sunrise. I think that it is a creature that prefers night. I know that night hunting is appealing, but... do not do so, ja? It is dangerous enough with the cold and the fenrir, but this thing makes it worse."

>It could draw, Schmitt.
>I'll make a note of that.
>Wouldn't even dream of it!
>Write-In

Schmitt darts off towards the central building, leaving you in the outpost.

>Go to general store to re-supply on ammo and general equipment
>Go to DocWagon Outpost for medical equipment and treatment.
>Leave and re-start trek
>Write-In
>>
>>989011
>>It could draw, Schmitt.
>Go to DocWagon Outpost for medical equipment and treatment.
>>
>>989011
>Wouldn't even dream of it!
Look, we do NOT want the authorities called in.
We want this kept quiet so we can kill this thing (whether it's sapient or not, I don't care) and get our expedition back on track.
>Go to DocWagon Outpost for medical equipment and treatment.
>>
>>989031
>>989044
Okay, so while next action is agreed on, we have a tie on the last line in the dialogue between Schmitt and Redd. Tiebreaker vote between:

>It could draw, Schmitt
and

>Wouldn't even dream of it!

First vote decides.
>>
It could draw, Schmitt
>>
>>989200
>>989031
"It... it could draw, Schmitt. My friend, she spotted this bloodstain in the treeline, and... it was a picture, drawn with blood."

Schmitt's face goes wooden.

"It could draw, hm?... Listen, Herr Russo. I would advise you, VERY STRONGLY, to stay in tonight. If this thing is not dead in three days, you should leave. In fact, everyone should. Now, if you excuse me, I have a call to make."


The inside of the DocWagon medical center is clean and sterile. You head up to the medical desk.

"Hello, I have a medkit here? I need a resupply for it."

"Alright, sir. 25 nuyen, and we'll have you on your way."

>Bought: medkit resupply (Returns all spent uses to medkit: 4 uses left).

>Wallet: 5697 (-25 nuyen for the supplies; -50 for the daily car rental).


>Buy another Medkit (Rating 1-6, higher rating is better, but more expensive)
>Head out
>Write-In

First vote decides.

It is 1200 hours in-game.
>>
>>989295
What rating is our medkit, and what are the prices of the ratings? Could we upgrade our current medkit?

Also
>Go back to the cabin and reinforce for the night.
>>
>>989295
>Head out
Well shit. Now we're going to have someone else around interfering with our expedition, and our presence will be missed and therefore searched for.

Our expedition is now in even more jeopardy.
>>
>>989310
Rating also increases size. From what I could remember...

1 is about a wallet size. 2 a fanny pack? 3 a lunch box. 4 a briefcase. 5 a tool kit. 6 a tool chest.

Roughly. Meaning it wouldn't make sense to take a very large kit with us.
>>
>>989310
Rating 4. A Medkit's BASE COST is equal to 250 nuyen x its Rating. However, actual prices vary based on a CHARISMA + NEGOTIATION roll. A higher Rating means more uses and a higher dice bonus to your rolls with it. A Rating 1 medkit is basically a modern-day first-aid kit, but with the medical guide in electronic form. A level 6 Medkit is essentially a portable clinic with an on-board Agent capable of second-by-second status updates and (through special gear) limited autonomous treatment in tandem with conventional methods. Also, a correction: you have 8 uses left, as both you and Rhun have Rating 4 medkits.

Medkits cannot be upgraded. The only way to get a better medkit is to buy one.
>>
>>989376
>>Head out
>>
>>989322
>>989397
You head out into the wilderness.

As you pass out the door to the outpost and head pack up the trail, Rhun takes a deep lungful of air and smiles.

"Well, it certainly looks like a decent day for this sort of trek, yeah?"

You have to agree with her. The overcast has burnt off, the sun is shining, and a gentle breeze merrily shakes the evergreens and conifers's branches in the breeze.

It takes 7 hours to reach the cleft in the mountainside where, according to your predictions, the ruin should be. You can feel its presence: your mind pulses and hums with the hot energy of magic.

The sun has begun to set behind the range to your backs, setting the hills on fire with its dying hues.

>Set up camp for tonight.

>Do a quick scout of the cave and let Rhun set up the camp.

>Send Rhun to do a quick scout of the cave while you set up the camp.

>Scout the cave together and set up camp on return.

>Write-In
>>
>>989457
>Scout the cave together and set up camp on return.
>>
>>989457
>>Set up camp for tonight.
We have a friend that may be watching. I think not splitting the party and starting fresh will be in our best interest.
>>
>>989484
>>989692

You and Rhun catch your breaths on some rocks lying in the field outside the cave mouth. After a few minutes, you turn to her:

"So... should we start checking out the cave, or would that be a waste of energy?"

"Well-"

Rhun suddenly tenses up, looking over your shoulder.

"Mind yourself, there's somethin' creeping through the treeline, acting like I can't see it."

"What did it look like?"

"Tall man-like thing. Very tall- over 2 meters with a bit of a hunched stance. Thin, too. Only saw a bit of it, though: sunlight got in me eyes, and it had slipped off into the trees when I got a good look again.

It was staring dead-on at us, Redd."

>Set up camp for tonight.

>Do a quick scout of the cave and let Rhun set up the camp.

>Send Rhun to do a quick scout of the cave while you set up the camp.

>Scout the cave together and set up camp on return.

>Hunt down the creature.

>Write-In
>>
>>989729
>Set up camp for tonight.
>Write-in
Prepare to counter-ambush the creature when it attacks us in the night.
Set our machine-pistol to full-auto, and what weapons did Rhun manage to bring along?
>>
Maybe we should both check out the cave. Could be a good place to camp inside of it.
>>
>>989750
Rhun has brought her Barret sniper rifle, a Fichetti Security pistol, her greatsword, and her knife.
>>
>>989750
>>989772
Tiebreaker vote: first vote decides:

>Set up camp and prepare for creature attack

>Investigate cave with eye to camp inside.
>>
>>989861
>Set up camp and prepare for creature attack
It was using the trees to its advantage. Let's try and get a more defensive position.
>>
>>989881
"I think we should pitch our tents out here in this field, Rhun. We sleep in shifts, and use the camera's IR function to keep an eye out. Keep the Marlin and the machinepistol by your side."

"Aye. I'm also having my rifle near, can't hurt to give it a love tap inside the recommended 800 meters."

You get the camp set up and eat your camping food . You have S-K official field rations, taken from the safehouse kitchen: each one is wrapped in plain grey packaging with "Beef-flavored Ration", "Cheese-flavored Ration", or "Chicken-Flavored Ration" written on it. They're bland and almost textureless, but, as their packaging says, they 'contain all nutrients required for human survival'. Rhun is eating dried beef so salty that you can actually see crystals that have formed on portions.

You have a couple decisions to make about your camp before you can get comfortable.

First, whether or not you should light a campfire. Many nocturnal animals fear, or at least respect, fire, and would be warded off by its presence. On the other hand, some more curious or aggressive creatures, as well as any people in these woods, might be drawn to it.

>Light a fire
>Don't light a fire

Second: your dreams. You know almost for certain that, sleeping this close to the site, you run a serious risk of having another dream like last night's, which runs the risk of not awakening during an attack. However, in your alchemical researches, you managed to synthesize an orally-administered nootropic that you believe should prevent the dreams... at the cost of slowed reactions.

>Take the pill

>Don't take it

The final question is a practical one: at this time of year, night lasts around 14 hours, which means 2 7-hour shifts for your group (if you intend to make camp until runrise). Which shift will you take?

>First shift

>Second shift
>>
>>989861
>>Investigate cave with eye to camp inside.
>>
>>990014
>Light a false fire a bit away from our camp
>Don't take it
>First shift
>>
>>990014
>Don't light a fire
>Take the pill
>First shift
>>
>>990014
>>Light a false fire a bit away from our camp
>>Don't take it
>>First shift
>>
>>990039
This.
>>
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>>990070
>>990039
>>990131

"Rhun, start a fire a bit away from our camp. I want a decoy for anything that might try to attack."

"Aight."

"And get to bed after you are done: I shall take the first shift."

The night unfolds in the sky above you, the stars and planets following their destined courses, as dictated by unbreakable mathematical law. You turn the IR function of the camera on and start looking through it via your AR contacts, desperately looking for SOMETHING.

A couple hours into your vigil, and you've seen nothing. All your ears can hear is the rushing of a distant brook and the gentle creaking of the trees as the wind passes through them.

Suddenly, you hear a grinding noise from the tree-line to your left. You turn rapidly, camera in one hand, gun in the other.

SOMETHING has gouged a long, four-fingered claw mark on a nearby tree. The mark glistens with sap in the moonlight. You stare at it for a minute, then start sweeping the treeline for the creature that made the marks.

A couple minutes later, you hear a branch snap in the trees behind you, where your right side was originally. You do an about-face, and have nothing to show for it but a shot of the forest floor and the gentle motion of the trees. You begin to strain your ears, hoping to pick up even the slightest sound of your unseen tormentor.

You become aware of a faint noise on your left- right in front of you, originally. A faint scratching sound, almost concealed by the wind and the water. You turn, and, remembering the last time, jerk the camera up, to see... something, with its legs pulled up to its chest, scratching on the trunk of one of the trees with a talon-like nail. You can see its back is hairless and mottled, with the skin clinging tightly to sinewy muscles. Almost as soon as you spot it, its head turns, giving you a brief gleam from its eyes, before it suddenly rises up and clambers with unsettling speed through the branches and away.

>Knowledge: Biology: the gross anatomy is vaguely humanoid, but the arms are unusually long, suggesting an origin among the lower members of the primate family. The ocular "gleam" suggests the beast is adapted to seeing in darkly-lit conditions. Also, while strictly unprofessional... you could sense an intelligence in that brief glance it gave you, and it was a cruel one.

>Wake Rhun

>Go after it

>Continue your shift

>Try and see what it was writing

>Write-In
>>
>>990165
(Will be here until 3, like yesterday).
>>
>>990168
On second thought, I can't. My b. Will return to process votes tomorrow morning.
>>
>>990165
>Try and see what it was writing
>Write-in
Switch to Assense and see if we can detect its passing.

Astral sight isn't hindered by darkness, and if it's a life-form, it'll show up just as well as a fire in thermal vision.
>>
>>990165
>>Wake Rhun
NOPE!
>>
>>990202
This and also:
>>Wake Rhun
>>
>>990165
>>Continue your shift
>>
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>>990202
>>990236
>>990244
(Important correction for my typo: the camera doesn't have an IR function. It has a night-vision function)
>Assense: you switch to Astral Sight and immediately regret your decision. The blazing green light of the tree's auras is dazzling and beautiful, but also borderline blinding. You try to look for any of the black or red stains that, doubtlessly, the monster would leave behind itself in the Astral Plane, but by the time your third eye has adjusted to the vibrant aura of the forest, any traces present have evaporated back into the manasphere.

You zoom in with the camera and take a look at what the figure was writing on the tree. Another set of pictograms, this time carved into the tree, shows up in the darkness.

You go over to Rhun's tent and shake her awake.

"Mmh... wassup?"

>The thing was spying on us again.

>I think the creature is about to attack.

>Get your gun and get ready.

>Write-In
>>
>>990780
>The thing was spying on us again.
I forgot about the trees showing up on astral sight; I'm so used to urban environments I completely forgot about them.
>>
>>990780
>>The thing was spying on us again.

Whatever that thing is, it's smart and didn't fall for the fire trick. Of course it's art skills are quite lacking."
>>
It could be a ghoul or some other variation of HMHVV, but then the question of why it didn't immediately attack us.
Or it could be something from the Lurking Fear; a degenerated and cannibalistic mockery of metahumanity.
http://www.hplovecraft.com/writings/texts/fiction/lf.aspx
>>
>>990797
>>990974
"The... creature was spying on us again. Whatever it is, it is not just some dumb beast: the fire did not distract it. It was drawing another crude set of pictograms in the trees when I spied it. It... looks like some manner of Awakened primate, maybe."

"Hmm... these pictograms..."

"What of them?"

"Yeh've got a PhD in Linguistics, don't ya? Meybe yeh should treat this as some kinda language, an' not just chicken scratch."

"Are you suggesting this thing is trying to communicate with us?"

"Well, it ain't jest doodling because it's bored, now is it?"

"Hmm..."

>Knowledge: Ancient Languages: Comparing these images to the first pictographic languages of the Fifth and Fourth Ages, the meaning of these symbols should not be that hard to decipher.

The first drawing includes what is essentially the same symbol from the earlier drawing: a simplistic drawing of a tent from the viewpoint of one facing the entrance. Let us say it means 'camp'. The crossed lines with a crown-like symbol on top has an arrow by it pointing above and to the right of the tent. In combination with the 'camp' symbol, this serves as

>A threat

>A warning

>A map


The second symbol is the easiest to figure out. A stick figure of a man with two gashes above it. Clearly, it means

>Two people here

>Man with tall hat here

>Stab the people here


The third symbol is of two jagged lines enclosing a rectangle. This means

>Rectangle food

>Bite the boxes

>A Harmonica

The fourth symbol uses elements from the previous sketch again: the 'X' can that the kneeling figure was holding. It has a pair of crossed lines over the figure as a whole. This one is obvious:

>I don't like 'X' cans

>No 'X' cans here


The final symbol is the most abstract: you feel like the lower symbol echoes something from the blood-painted image, but the upper symbol is entirely new. It means

>Write-In


"So? Ya have an idea what it says?"
>>
>>991091
>A map
Seems like a "I know you set that fake campfire, you ain't fooling me with that weak-ass shit".
>Two people here
>Rectangle food
>I don't like 'X' cans

>Write-in
Biting a hand? Do this or I'm coming for you?

I think it wants us to leave food, non-processed or packaged (so maybe Rhun's jerky), as an offering, otherwise it's going to attack.
>>
>>991131
I like this guy's idea
>>
>>991091
>>A map
>Seems like a "I know you set that fake campfire, you ain't fooling me with that weak-ass shit".
>>Two people here
>>Rectangle food
>>I don't like 'X' cans
>>Write-in
>Biting a hand? Do this or I'm coming for you?
>I think it wants us to leave food, non-processed or packaged (so maybe Rhun's jerky), as an offering, otherwise it's going to attack.
>>991131 is right.
>>
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>>991149
>>991131
>>991164

"I think it wants our food. It's telling us that it knows we set the campfire, and that both of us are here. It... doesn't like cans? And wants your jerky... I think."

"Aight. Well, I'm not sure how much of it is left, but I'll leave it up in the tree fer it. Kinda odd, though, how its leaving those drawin's all the way up a tree."

"I suspect it's trying to avoid leaving tracks. This creature is an adult of whatever breed it is: it probably has been hiding in the alpine forests for a while."

"Yeah, I get that, but it could try and make its messages easier to read."

Grumbling, Rhun puts her jerky in a sack and slings it up the tree where the marks are, before going back to bed.

You resume your vigil.

The nex three hours are spent tense and on guard. Occasionally, you hear the snapping of branches or the rustle of leaves, but your desperate sweeps with the camera show nothing but insects. It seems that even small game avoids this clearing. The bag full of jerky vanishes at some point, when you aren't looking at it. You have no warning prior to this happening. Whenever you steal a glance at the carving, you occasionally swear that it's moving. You start to feel fear, hot and poisonous, bubbling in the pit of your stomach. You can't shake the feeling the creature is still out there. Watching you. Taunting you.

Two hours later, your shift is almost done. As you swing your camera around for another pass, you pick up movement from the direction of the campfire. Zooming in closer, you see a silhouetted figure, its back towards you, approaching the burning logs. It has a curious, bounding gait, almost as if it isn't fully used to bipedal movement yet.

>Composure: You manage to just choke down the urge to scream.

The creature seems to be carrying a... stick, or tree branch of some kind, in one forelimb. It cautiously pokes at the edge of the fire a couple of times, and pulls the stick up to its face.

Then, it makes a beckoning gesture in the woods, and two other beasts of similar stature lope out of the woods and into the firelight.

Their faces are like death-masks: pale skin stretched taut over their skeletons, thin lips having a strange, hatched mottling on them, which in combination with their sunken eyes make their heads appear to be nightmare skulls. Their noses are no more than twin gaping slits set above their mouths, and their ears are so close to their heads as to be barely noticeable. Their fingers initially appear to end in pointed nails: an illusion broken when one jostles into the other as they amble, leading the first to curl its lips up (showing a mouth stocked with daggerpoint teeth) and raise a hand, extending the "nails" to talons almost 15 centimeters in length. The offender reels back and lowers its head repeatedly in some gesture of submission, and gets away with a swat with the former's palm.
>>
>>991257
The creatures are draped in... cloaks. One made out of a hunting blind draped on the shoulder, and the other out of a quilt. The latter is stained with leaf litter and faint red splotches. They are bearing... satchels, of some kind, on their shoulders: crude things, made of bark and hollowed wood. They begin raking up the ash at the edge of the fire and scooping it into their satchels.

>Composure: Your mind cries out to you to rush towards these beasts with the Garand, raining fire on them and sending them back to the nightmare they crawled out of, but you choke the gut reaction down.

>Wake up Rhun again

>Continue watching the creatures

>Open fire on them

>Write-In
>>
>>991268
>Write-In
Record this with the camera.
>>
>>991275
You turn on the camera's record function as the beasts begin scooping up the ashes and flicking away any smoldering embers with their talons. The third beast keeps watch over the other two. You notice that all three have lengths of vine wrapped around their midsection which have... what look to be crushed metal objects shoved in them. The two with cloaks have more adorning their waists than the one standing guard.

Behind you, you hear a clattering noise coming from the direction of your tent. You wheel around, keeping the camera on the fire, to see the hunched figure of a fourth creature hunched halfway into your tent!

>Composure: you almost fire on the beast out of muscle reflex, but keep your cool.

>Try and scare it off

>Open fire on it

>Observe it

>Write-In
>>
>>991368
Is it Rhun, or a creature?
>>
>>991368
>Try and scare it off
>>
>>991373
It's a creature, unless Rhun is a lot taller, thinner, and covered with green-white-and-brown mottling than she was a few hours ago.
>>
Don't try to scare them off. There are 4 of them and this is their hood.
>>
>>991368
>Try and observe it
No sudden movements
>>
>>991368
>Observe it but keep the gun at the ready
>>
It's going to destroy some of our equipment. I hope you guys are prepared for that.
>>
>>991425
It's more likely after our food
>>
>>991403
>>991404

You train your gun on the beast, but don't make any moves otherwise. The beast starts flinging stuff out of the tent: the medkit, the climbing gear, the survival kit... Before making a soft trilling noise and emerging with several rations piled up in its long arms. It places the rations aside before sliding into the tent and emerging with your sleeping bag. It stands up to its full height (Almost 3 meters) and begins turning the bag back and forth, tilting its head this way and that. Then, it makes an unmistakable chuckling noise and takes something off of its belt- dear god, its the severed head of a mountain ram!- and rolls it into the tent. It flicks out its claws and readies itself to make an incision in the bag.

>Shoot it

>Yell at it

>Continue observing

>Write-In
>>
>>991455
>Continue observing
>>
>>991455
>>Continue observing
>>
>>991596
>>991616
The creature swiftly finishes the cut and pulls a handful of the thick synth-fiber lining out. It turns it this way and that, briefly tries to eat it, and then spits it out onto the ground. It then slowly slides a talon down the bag, being careful to make as few sounds as possible, and peels off the green outer layer, which it wraps around itself as a cloak. It then bends over and picks up the five rations it looted and heads off towards the other group. As it does so, it looks over its shoulder: and spies you looking at it. In the dim light, you see its large, sunken eyes, with their grey irises, go side in shock before it starts scrambling away on its eerily silent feet.

>Fire on it

>Let it go

>Write-In
>>
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>>991691
>>Let it go

D'awww, he just wanted a little cape and some snacks.
>>
>>991691
>Let it go
>>
>>991714
It's also running off with 5 of your 19 remaining rations. Just for full disclosure.
>>
>>991806
It also DID just destroy your sleeping bag (which is an invaluable asset in this climate, where the temperature rarely climbs above freezing in the winter months) and roll a severed, bloody ram's head into your tent.
>>
>>991691
>Let it go
>Write-in: keep our camera trained on the creature and see how the others react to its arrival with its trophies. Mount the ram's head on a pike at the edge of our camp facing the campfire.
What's done is done; it's destroyed our sleeping bag and taken our food, increasing our chances of dying or at least getting frost-bite, as well as reducing the length of time we can stay out here on this expedition.
Killing it would get the rations back, but not the sleeping bag.

I want to scratch out a pictograph response to the creatures.
I know there's four of you.
You took my food.
You took my sleeping bag.
I'm watching you (threat).
>>
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>>991880
I did my best, but replaced the last one with being sad about our sleeping bag.
>>
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>>991714
>>991788
>>991880

You lower your firearm and let the beast flee back to the rest of its troop. You see the "bold" beast that ransacked your tent return to the others wearing its new cloak begin making strident hissing noises between its teeth to the other three, before pointing a figure in your direction. The "lookout" suddenly shoves the "bold" one over, punches them across the face, and takes the sleeping-bag-cloak for itself. The "bold" one lies on the ground for a while, making a pitiable face while twisting its head to the side and stretching its belly out.

>Knowledge: Biology: you recognize this as a display of submission many social animals use to signify that they have no intention of fighting/challenging another animal: baring the neck and gut to another as a sign of supreme vulnerability.

The other three beasts take their containers of ash and scale up the nearby trees into shadow. After a minute, the "bold" one gets up, produces the rations from beneath itself (you realize that it had stuck them behind itself when it entered the sight-line of the others and had deliberately fallen on them), and, with an expression of hateful delight, clambers up a tree after them.

You pull the bloody ram's head out of your tent, snap a branch off a nearby tree, and sharpen the stick to a point with a survival knife. Then, using the shovel from your tent kit, you dig a small hole and bury the stick in it. Finally, you mount the ram skull on it. You then strip a piece of bark from a nearby tree:

>Knowledge: Ancient Languages: You quickly devise a message in pictograms conveying that you know about the four creatures and when they did, and that you are watching them.

The alarm on your commlink goes off, letting you know that it is time for Rhun's shift to begin.

>Try and clean up mess

>Awaken Rhun and explain what happened.

>Write-In
>>
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>>992105
>>Awaken Rhun and explain what happened.

"One of them decided to make a fancy new cloak out of my sleeping bag, but he at least left a little 'gift'."

Pic related is how much we like our christmas present.
>>
>>992127
You go into Rhun's tent and gently shaking you to wake her up.

"My turn...?"

"Yes..."

"Good, I was having a shite dream anyways."
“I should let you know… we had some nocturnal visitors”
"And that's even better I can take out my stress on 'em. Unless you potshot 'em already?"

"... Neither is the case. These... Black Forest Bogeys- that is what I am calling them, for now- are most fascinating! I believe they may be proto-sapients on the verge of developing culture and a spoken language, like our primitive ancestors!"

"Oh, good, then they'll know I'm murdering them for trespassing if they steal my stuff."

"They have not taken any of your things. Three of them engaged in some kind of... ash-collection, for what exact purposes, I am not exactly sure, but a fourth... he ENTERED OUR CAMP!"

You realize you probably sound inappropriately excited, but the initial fear of the encounter is rapidly being displaced by the thrill of discovery.

Rhun quickly shoves her way past you.

"Wait... is that... oh fuck that's a goat head! What? WHY? WHY DIDN'T YOU WAKE ME YOU DUNCE!"

"The goat head is not important right now. Listen, Rhun, listen to this: they have developed a PRIMATIVE FORM OF CLOTHING! It is astounding!" "They wear vine belts, and I believe the more senior members of their troop- or would 'Tribe' be more apt?- they wear cloaks!"

" Oh good, exactly like your cloak wearing barbaric ancestors! What did you do you Saesneg ffwl? Your bag's mauled and you're busy thinking about what mauled it?"

"Yes, my bag is gone, but I can always use your bag! It is not like we both are going to need to use one at once!"

"YOUR BAG? What else did they fucking take, our medkit they don't know how to use?!"

"Oh, no, Gilgamesh tossed that one aside."

"YOU NAMED THEM?"

"He just wanted a cloak and some food. And yes, I named them: otherwise how am I going to document this? Think of SCIENCE, Rhun! Not only are we on top of a Fourth Age ruin, we are also in the territory of NON-HUMAN PROTOSAPS! We are like the first people to document the existence of nagas, or pixies, or centaurs!"

"Rwy'n casáu chi, byddwch ysgolheigaidd fu- Alright! Alright... calm down Rhaine..."

You see Rhun breathe heavily a few times, and the red start to drain from her face.

“Did they take the meat we left them?”

“Well, yes, they took the jerky; they could probably smell the beef. Judging by their teeth, they seem to have a primarily meat-based diet. One of them left a goat-head in my tent as well. I put it up on a spike and left a message in pictograms for them, letting them know that I am here and have seen them."

"Well, I'm not gonna tolerate some bogeys sneaking around, nicking my stuff."

>Calm down, Rhun!

>...Fine, do what you must.

>I won't let you hurt them.

>Write-In
>>
"please don't hurt them. Try to be patient if they return."

If Redd isn't too tired explore the cave.
>>
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>>992474
>>Calm down, Rhun!

"I believe their curiosity is sated for tonight. But if they come by again, PLEASE don't hurt them unless they try to hurt you."
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>>992474
>...Fine, do what you must.
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>>992523
>>992567
>>992609
Tiebreaker vote between these three. First two votes in agreement decide.
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>>992725
The first two seem to want to tell Rhin to wait and hold back. Tell her to be wary, but try and avoid conflict.
>>
Just tell her to calm down man
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Do explore the cave though
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>>992807
>>992894

My b, am an idiot.

>>992567
>>992523
>>992807
>>992894

"Rhun, I am certain their curiosity is sated for tonight. If they come again, PLEASE do not hurt them unless they try to hurt you. We do not want their species to become hostile to all mankind."

"You Saesneg never had a problem making other humans hostile to you before... fine. But if they come at me or my gear I'm stabbing them."

"Just show them that you are armed and I am certain they will let you be."

"Oh, I'll show them alright."

She seems to have calmed down enough to be left be.

You head into the one undefiled tent and quickly fall asleep.
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>>992899
Let's not explore the cave until morning, when wew have Rhun.
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Oh man here comes a dream
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>>992912
>>992931
New thread:
>>992966



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