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Welcome back to Magical Girl For Hire Quest!

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2
Miranda's Techniques: http://pastebin.com/eTu7U2PZ
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler

You are Miranda Styles, a relatively unscrupulous magical girl currently working for Silver Eye Solutions, a umbrella corporation for magical girl mercenaries such as yourself, located in scenic The Intersection, a dimensional nowhere and everywhere where you rest, recuperate, live, and get details for your next job.

Currently, you're on a job in a slightly modern the world that involves you absolutely annihilating a mob family- at the behest of a rival mob family who's boss is enamored with a young detective sort that the first family apparently is cross with. She's just that in love with him that she wants the rivals erased from existence. And she's paying well enough to hire you, which means that should everything go according to plan, there's going to be one less mob family in the world by the time you're finished.

At least, that was the original plan. Thanks to something that happened while you were away trying to take out one of the higher-ups in a different city, the plan has changed markedly. Your employer is under siege, but has allowed you a few days in order to finish your objective here in LaGuarda; to take out the enigmatic yet high-ranking Giogonne member named Spider. You’ve managed to get a few individuals to help out with that, in regards to information, and now, you've got a couple extra toys, to boot.

The rat kids named Tot and Lass wave you goodbye as you head out- your meeting with ‘Kingfisher’ is tonight, and you know you need to at least make a good enough impression to get inside so that you can do the deed.

That aside, even though you've got a meeting with them , that doesn't mean you can't do a little extra reconnaissance if you wanted to...you know that the meeting place is the casino you previously went to. Might be a good idea to check a few things in advance…

>Early recon. No witnesses means you need to make sure of just who’s all present.
>Just meet at the appointed time. You’re never been the best at stealth, and you don’t want to risk anything.
>Other
>>
>>2162806
>Early recon. No witnesses means you need to make sure of just who’s all present.
Looking is free.
>>
>>2162806
>Early recon. No witnesses means you need to make sure of just who’s all present.
Sniff sniff
>>
>>2162806
>>Other
Get a disguise, something that's different then what we're currently wearing. See if Sandra knows a place...
>>
>>2162806
>>Early recon. No witnesses means you need to make sure of just who’s all present.
>>
>>2162806
>Other
Get a disguise for when we kill everyone.
>>
>>2162806
>Early recon. No witnesses means you need to make sure of just who’s all present.
>>
>>2162847
Should get a separate outfit for the recon and one for the job
>>
5 more minutes due to start of thread. You can get a different outfit if you want, but you'll forfeit the interpersonal stat bonuses if you do- it'll reset back to neutral.
>>
>>2162863
Hold on, what's our bonuses right now?
>>
>>2162868
>Intimidation: B-
>Humor: B
>Otherworldly: E???
>Hothead: C
>Plainness: A-

Basically, you come off to most people as someone who's perky and affable, but has an odd countenance to them- especially if you refuse her- and something about her that's so plain as to be scary- less like dealing with an angry man with a gun and more dealing with a force of nature that you defy at your own risk.
>>
>>2162806
>>2162811
>>2162812
>>2162814
>>2162816
>>2162847
>>2162854
No, yeah, better to check things out early and make sure that you know exactly who's where, and what they have in store for you. You'll have to be cautious in the extreme if you want to do this right, though... And the thought comes to you that it might be worth getting a change of wardrobe. It's not something you do often due to the fact that the energies output by the specialized clothes you wear would be lost, and that would affect how people treated you- to the point where they might ask about why they feel so differently all of a sudden. Buuut you're not intending to actually talk to anyone anyway- this is purely for visual confusion.

Fortunately, it's not exactly difficult to find something that wouldn't be too expensive, and is far more muted than your bright colors of a skirt and blouse that you had on before. As for actually casing the casino...well, you could use that sigil that Kiki made; you're pretty sure that it would basically allow you free run of the place as long as you didn't do anything particularly out of place. Then again, considering what you're going to get into after this, it might be best if you held onto it a bit longer...you're not sure exactly how well you'd be able to refill the magic- not without Kiki there, anyway.

>Use the sigil?
>Don't use the sigil.
>>
>>2162973
>Don't use the sigil.
We're not going to be causing trouble yet, so it's better to hang onto it.
>>
>>2162973
>>Don't use the sigil.

That's our get out plan.
>>
>>2162973
>Don't use the sigil.
>>
>>2162973
>>Don't use the sigil.
>>
>>2162973
Use the sigil.
Don’t hold on to it like an Elixir we don’t ever use.
>>
>>2162989
We're going to use it for the hit, dude.
>>
>>2162991
I think for scouting would be a better use for the sigil since we can manage to scope the cassino more easy.

But then again being able to just off spider then walk away from the front door would be great. Unless that would apply for the 'as long as you didn't do anything particularly out of place. ' and i say killing the boss is high up there.
>>
...Pretty fair. Writing.

Ready your rolls.
>>
>>2162991
>>2162991
For infiltration or exfiltration? During or only before/after?
>>
>>2163048
Does losing the bonuses only last for while we’re not wearing the Intersection clothes, or is taking them off disrupt the energy waveform for the rest of the mission?
>>
>>2163053
Unless I have misunderstood how the sigil works, I think the plan is to use it before we approach the casino, give the guard the password, kill spider and get out asap via the best route we can find now during recon. It lasts for 10 minutes, that is more than enough for this kind of op.

It doesn't make us invisible so much as impossible/very difficult to pay attention to or remember, so it shouldn't stop us from speaking the password and be given entry. Combined with a disguise we should get this done easily.
>>
>>2163061
The former. Anyone who's met you at length would probably get a feeling of 'something's different about you..' and anyone who's adept at sensing magic would be like 'waitasec your X changed', but nothing else would actually adjust.
>>
>>2163068
Also if we want to be sure we can always off the guard(s) we spoke to and toss their corpse in the room.

Of course this is only if we are doing the hit tonight and not after finishing the job he gives us. It depends on if we care about what happens to Jacob. If we do it tonight he's going to take the blame for sure.
>>
>>2163071
previous thread isn't archived yet

>>2163068
where did you find the info on the sigil?
>>
Rolled 8 (1d12)

>>2162973
>>2162977
>>2162978
>>2162983
>>2162985
No, no... Best not to use the sigil right now. There's a number of other different scenarios that you can use it for much better effect. For the time being, you can just use your own guile and discreteness to figure out just who's hanging around where they really probably shouldn't be come later.

The night is cloudy as you approach the casino, still taped off from its ransacking earlier in the week. At the very least, it seems like the area is quiet and just about deserted- although you know full well that that isn't actually the case. There's no one out in the front because it would be too obvious, but you know that if you were still around to the back, there’d be a number of individuals that you wouldn't really want to see quite so early…

Fortunately, the darkness of your clothing allows you a little bit of natural cover as you begin to case the area…

>Roll 1d20, Best of 3.

>If you have any particular suggestions for how to go about this, say so.
>>
Rolled 20 (1d20)

>>2163087
>>
File: YAAAAYYY!!!.gif (490 KB, 500x360)
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Rolled 19 (1d20)

>>2163087
>>2163091
>>
Rolled 10 (1d20)

>>2163087
Stick to the shadows and use both hearing boost and threat detection to sniff out the guards. Be careful of any potential cameras, technological, magical, and magitech.
>>
>>2163091
>>2163097
O-oh.

Okay. Welp.

Operator operating.
>>
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>>2163097
>>2163091
Well guys looks like we are fine..for now.
>>
>>2163081
http://suptg.thisisnotatrueending.com/qstarchive/2043470/#p2056616
>"Okay, okay, hree-hundred hor sonhing so you han't hee seen, right?

http://suptg.thisisnotatrueending.com/qstarchive/2043470/#p2064968
>"Here. Sun of high hest work. His can last hor ten hinutes, I hink.

That's a specific it gets. "Something so you can't be seen" and lasts for 10 minutes, they never said invisible. Honestly we have no idea how it works. If we do turn invisible, well, kill the last set of guards, bust down the door and hit him til he dies? It's not like we can test it to learn how it works so any plan involving the sigil can go FUBAR.
>>
>>2163125
ah, ok so I only missed the part about it lasting for 10 minutes
>>
>>2163101
>>
>>2163087
>>2163091
>>2163097
>>2163099

The wind howls as you slink between the alleyways next to the building, keeping yourself low to the ground and your step silent. Almost immediately as you around the corner , you can see at least one large, orc individual keeping watch outside. You crouch behind a trash can as he grumbles to himself, muttering about the wind chill. Another individual just out of sight mother's back at him, and you’re grateful for the sudden warning. You don't have much more maneuvering space back there, but you see another route- up near one of the fire escapes. A careful leap gets you up to the third floor, without causing much noise, and a quick peek inside a window shows that it's empty. A sniff of the area reveals a bit of magic on the window, however. Alarm. No doubt about it. This way out wouldn't work, unless you didn't mind bring down an entire block’s worth of attention.

The ledge is just thick enough to allow you to sidle the edge of it however, and that allows you to maneuver around to the area where you saw the first guards; you see the first one, and now you get a good view of the second one, who's a harpy- but not the same one who noticed you the other day. In addition to that, there's a third individual, hanging out near one of the casino’s dumpsters- one of the ratpeople, and he's crouched in such a way that if you were on the ground, you would never notice him until he showed himself. A fourth, a normal human in a trilby cap is casually flipping a poker chip through his fingers as he keeps an eye on the leftmost alley opposite the one that you came through. Suddenly, you hear some thumping nearby that you know is footsteps, and you're quick to sidle back around the edge before anyone can look up and see you.

A voice is quick to cry out; “Ey! Any you seen boss’s shades? Says he was out ‘ere earlier when he had ‘em last!”

A chorus of ‘nos’ echo throughout the backlot, and the lackey groans in frustration, throwing the window back down and stomping off.

...You didn’t hear a slam, though. You chance a peek back around, and sure enough, you can just barely hear a door close- and a small opening in the window.

And it’s then you realize the opportunity at your hands. You slip around, careful as you can, and gently, quietly, lift the window just enough to squeeze yourself through into the hotel room atop the casino.

Have to admit, these are muuuuch better accommodations.

(Will continue this later tonight.)
>>
>>2163279
Well this is going surprisinly smooth
>>
>>2163339
For now...
>>
>>2163339
Nat 20s tend to do that.

We should have contacted the burglars re: security and shit.

Catching then can he our backup plan for finding Spider.
>>
>>2163279
> (Will continue this later tonight.)

WILL THE LIES EVER END.
>>
>>2165126
Only when death come to embrace all of us anon.
>>
>>2165126
>(Will continue this later tonight.)

top 10 anime betrayals
>>
>>2165192
>>2165126
My head's been killing me since last night. I don't know why I even try anymore.
>>
>>2165577
Just give us a heads up so we din't think you die. It's fine to call a break some times
>>
>>2165577
>>2165614
It could be worse. Anyone heard anything from Blorp or BoxofMithril?
>>
>>2165577
take your time to get better, man. we will be here.
>>
>>2165577
Sorry to hear that. Don't push yourself for our sakes, we're not going anywhere.
>>
>>2165577
Flu is epidemic in the US this year. Hydrate brosif
>>
>>2163279

The fact that you've made it in means you might be able to bypass the whole stupid meeting. That is, if you manage to find him in time. Sounds like he's at least here, judging from earlier, but actually finding him may prove to be a bit of an issue. You're going to have to stay quiet and move quickly.

Keeping your enhanced hearing going, you keep an ear out for any mob members as you approach the door. Hearing nothing, you open the door just a crack and peek outside; nothing. Good. You quickly dart down the hall towards the t-intersection and take a quick glance. You can hear one of the elevators going- down it seems like.

You can smell a great deal of magic around, none of it massive, but ever present, and it had to be a surprising amount to catch your attention. A lot of it seems to be concentrated both above and below you. Above, it seems to be static, but slightly more local- as if a majority of it was all concentrated in one room. Below, mobile and less intense. You're going to have to make a choice as to which to investigate first- although you're early, that doesn't mean that you’ve got all the time in the world.

>Check the higher floors.
>Check the lower floors.


Just posting one to try and get it out here. I wouldn't call it a run, perse.
>>
>>2168284
>>Check the higher floors.
>>
>>2168284
>Check the higher floors.

Let's see if we can take care of the vigilance room
>>
Think I can get a second post out.
>>
>>2168284
>Check the higher floors.
If it's not moving it won't run away from us.

P.S
Don't run yourself into the ground, it's a holiday, meditate the week away or something. If it isn't lack of sleep or dehydration getting to you, get yourself a new pillow. At least that's how I got rid of the chronic headaches I've had throughout this year. Massage and a visit to a chiropractor is always a good idea, they fix problems you didn't know you had. Professional drivers always have something that needs to be straightened out.
>>
>>2168284
>>Check the higher floors
>>
>>2168366
> Meditation

He has the flu not existential dread.
>>
>>2168284
>Check the higher floors.
>>
>>2168284
>>2168312
>>2168345
>>2168366
>>2168410
>>2168415

You'll take the higher rooms first. If nothing else, you can make a much faster escape from above than below. A quick check reveals that there's a staircase at the end of the hall, thank goodness, and you quickly make your way up through the stairwell. The door has a small window, which allows you to make certain that there’s no one present before you can enter, and where you show up at is a much more plain looking hallway, lacking the ornate carpeting and decorations. It’s clearly not meant for guests, having much fewer rooms and those rooms being further spaced apart.

Keeping quiet, you creep down the hall to where the majority of the mana smell is coming from , and as you get closer to a particular door, you can hear a couple of voices talking.

“-today. Got an idea for where they might be, nothin’ more than that, though.” Hm?

“Eesh, boss ain’t gonna like this.” You’re not sure what the two are talking about, but it seems curious.

“Well, we’ll break it to ‘em after this little get together. Who knows, mebbe the new hire can help sniff ‘em out. Long as we catch ‘em an’ get our cash back.” Ahhh... Still trying to figure out the location of the thieves, it seems.

“Tired of thumbin’ through stupid reports an’ video, I know.” The first man responds. “Least we got through most of the papers for now. Let’s check the screens.”

Hmm...well, you're not sure whether it will be a good or a bad thing to let them see you on closed-circuit tv. They very clearly didn't have any cameras on the outside, you made sure to check for that, but as for the inside? Well, there weren't any in the rooms or hallways that you SAW, but who knows. That’s the one downside to your magical scenting- tech didn’t set if off a whit.

You're going to have to make a judgement call here...the scent is close, but it’s not through that door- it’s about a room or two down.

>Let them view the tapes, don’t risk it.
>Try to distract them so you can sneak in and steal or sabotage the tapes.
>Lure them out so you can kill them quietly.
>Other
>>
>>2168425
>>Let them view the tapes, don’t risk it.
>>
>>2168425
>Lure them out so you can kill them quietly.

Clearing the top means that whoever is underground is stuck there.

We can just collapse the whole place after killing Spider to clean up.
>>
>>2168415
lol

>>2168425
What time is it, how many hours until the meeting? Knocking them out now can be a problem if they go hours without reporting in.

>Other
Find a circuit box or the power cables for that room, use our magic fingers to short circuit the computers.
>>
>>2168425
If we skip the tapes they will most likely see us since the day of the job we went after that other guy. I say we go for it, unless we really want to throw the meeting out of the window and just do everything now.

>Try to distract them so you can sneak in and steal or sabotage the tapes.
>>
>>2168454
Whatever about the meeting though. Spider is here. We came to kill him.

>A voice is quick to cry out; “Ey! Any you seen boss’s shades? Says he was out ‘ere earlier when he had ‘em last!”
>>
>>2168454
I think they are reviewing the cassino security tapes. The client did say we should cover our tracks
>>
>>2168454
At this point, about an hour and a half, you estimate.
>>
>>2168454
To be clear, my plan is "kill everyone. Collapse the building. Set it on fire. Go back and talk to the Shakers to say plans changed but they won't have to worry about moving in on the leftovers because we'll come back to clean up anyone capable enough to rebuild as a de facto target.
>>
>>2168470
Confirmed kill on Spider and then we nuke the casino and get away, right? I'm on board with that, but can we locate the target before we raise the alarm?

I say we try to short the equipment, at best they'll grumble and go find the breaker. At worst, they think it's sabotage. If they're any good they'll do the same if we mess with the tapes.
>>
>>2168488
Ooh good plan. I was more thinking that they can't raise an alarm if they're dead, and we could clear the third floor faster than we would get caught.

Don't have to locate the target if we destroy everything.
>>
>>2168488
Also if we kill them we can use the cams to find Spider.
>>
>>2168488
This works. Killing everyone before we cover our tracks won't be a monir undertaking; casinos aren't small. Don't forget we got the toys from the rat kids; the noisemaker might work well here to lure them out.
>>
>>2169623
But if we're killing them, let's not destroy the equipment maybe?

Because we could use that as well. Then destroy it *after* looking at it.

Let's just blow out a light or bust the A/C. Trust me THAT will get them out.
>>
>>2169623
Or they call maintenance. We kill the Maintenance guy, wear his uniform using our aura of plainness and get into the room, kill everyone, look at the cameras, stash the bodies and short the cameras, then check out the magic sig up here if we didn't find Spyder and carry on with high-intensity murder.

Maybe start a little pre-fire. I wonder what would happen if we forced WAY too much electricity through the internal wiring.
>>
Hope everyone had a very nice Christmas. We're gonna be running in about an hour.
>>
>>2178158
> top 10 anime betrayals
>>
Writing.
>>
>>2168425
>>2168440
>>2168454
>>2168456
>>2168488

You're going to have to find a way to get them out of their little hideaway. There's a couple of ways you could probably pull this off. For one, you can use the little gift the ratkids have given you and try to lure them out that way. They'll probably cotton on before too long and realize someone’s pulling the wool over their eyes, but hopefully you can handle them before they start any trouble.

Another tactic would be to try and find a way to short the power. Trying to find a circuit breaker here would be like trying to find a needle in a haystack, but you should be able to at least guess how the power lines are ran. They’d probably end up calling maintenance and seeing how things were themselves, and the lack of light would help with concealment. If you missed the line however, you'd tip them off immediately- which means that you would have to be fast and get a little bit lucky. You can't say the payoff wouldn't be worth it, though.

>Use the sound replayer.
>Try to find a power line.
>Other
>>
>>2178255
>Use the sound replayer.

Hey Handler hope you had a nice holiday
>>
>>2178255
>>Use the sound replayer.
>>
10 more minutes as usual due to start of run.
>>
>>2178255
>>Use the sound replayer.
Welcome back. You have a good holiday?
>>
>>2178255
>Use the sound replayer.
Seems like the safer option
>>
>>2178255
>>2178257
>>2178266
>>2178276
>>2178279
You’ll just make sure to use the sound replayer. You don’t want to risk missing something that’ll suddenly have the entirety of what’s guarding the place on your ass- at least, not immediately. It’ll likely happen sooner or later- jobs like this tend to go that way at some point.

You’d taken a little bit of a look at the device before you showed up, and you both know it work and had a few sounds recorded from general walking. They might not cause any major curiosity, but as long as it got them out of the room, it’d be fine. Sneaking past their door after hearing them grumbling a little bit more, you quickly place the recorder around a door and hit the button, tiptoeing around the far corner as quickly as possible. It's nothing particularly elaborate, just a sound of loud people talking, and you're not exactly sure what kind of reaction that will get...

>Roll 1d20. Best of 3.

>>2178257
>>2178276
Yeah, was okay. Had dinner with the family, played with my 2 year old niece. She got one of those toy cars she can drive around- you know the type.
>>
Rolled 17 (1d20)

>>2178306
>>
Rolled 9 (1d20)

>>2178306
>>
5 minutes until lock.
>>
Rolled 2 (1d20)

>>2178306
>>
Righto!
>>
>>2178306
>>2178308
>>2178317
>>2178329
As you take cover, you can hear the various mutterings in the far room stop as the sound reaches them. A few soft murmurs of curiosity, and you lean behind the corner as you hear the door unlock. Footsteps sound, and you're quick to realize that two of them seem to have found it curious enough to check out. “Ey! Who’s up ‘ere?” one says loudly. The steps get louder as no one responds, and then stop just before the corner.

“Wait a sec…” the other one says, and you know that it's now or never. You quickly leap out, and your fist quite literally buries itself into his stomach, the force of your punch causing him to cough up blood as he doubles over, falling to the ground. The other just barely gets a short cry out before you leap over, clapping your hand over his mouth. He barely has time to register your appearance as you rear back, and crash your skull into his to send him sprawling on the floor, yourself traveling with him as he collapses.

The fact that he actually got a shout out isn’t good, though; you’ll have to-

“Hey! What’s going on out there!?” He has a walkie-talkie in his hand as you see him come out of the doorway, and you’ve only got seconds to react. He's too far for a sure shot, but if he sounds the alarm...

>Just go for a killshot.
>Try to hit the walkie-talkie.
>Hide and ambush again.
>Other
>>
>>2178391
>Other Can we record some of the guys voice? If not that would have helped... At least drag the guys we knocked out away from the hallway then we ambush then
>>
>>2178391
>Just go for a killshot.
>>
>>2178391
>>Try to hit the walkie-talkie.
>>
>>2178398
You wouldn't have time before he reacts.
>>
>>2178391
>>Just go for a killshot.
>>
Locked, writing!
>>
>>2178391
>>2178398
>>2178408
>>2178411
>>2178416
You don't have time to think things through; on reaction you simply fire a one finger magibeam straight into him- center mass, for the heart. You can see him jerk back in reaction, but the shot hits true; a hole is torn through him, and he collapses almost immediately. You’re tempted to breathe a sigh of relief, but that breath catches in your throat when you see his hand on the talkie’s button.

Great. Well, either way you're on the clock now, as you gingerly lift his thumb off of it. Hopefully they'll think it was just an accident for a while. You do your best to lift the body is on your shoulders and try to deposit them in a room that seems something like a storage closet- the blood on your outfit now is going to make you, if you get seen even for a second.

Fortunately, this DOES mean that you have uninterrupted access to what you can now see clearly is the security room. A myriad of black and white screens on the far wall show static scenes of various locations in the casino- the bar, the slots, and several locations that you realize should otherwise be private rooms, judging by the decor in them. There’s also a TV on a stand on the opposite side where you notice a VCR player and a tape running. Ignoring that for now, you turn back to the security wall. Hopefully you can...aha!

Right in the lower right-hand corner of the wall- you can see a blanked out screen with the words ‘B2’ on it in the top left corner. It’s still recording, clearly, but something’s obscuring the feed. You’d bet money that’s where Spider or whoever is leading this little get together is. There’s also a number of different locations under monitoring, too. Floor 4 seems to be, to your greedy delight, the location of the casino vaults. At least 5 rooms are wall to wall money holders, and you know that the cash amount has to be several million, at the very least. Even getting a portion would be a nice little bonus to your fees, especially with reducing the amount now that the collateral damage rider has been lifted... Moving on, there’s one that looks like a boiler room, with its location designated ‘B1’. There’s also a feed of something on this floor...it looks like a massive safe/lock box, and experience tells you it just might be the source of the concentrated magic scent that’s been on this floor for a while. Whatever it is, it’s pretty magically potent...but do you have the time to do any of these?

>Try to break into the vaults and squirrel away a bit extra.
>Head straight for Basement 2, and try to directly see what’s under there.
>Head for Basement 1, and see if you can’t cause some trouble in the boiler room.
>Try your hand at the massive safe on this floor, and see just what’s causing that kind of output!
>Other

(Sorry, paused here. Had to help my roommate with moving for a bit.)
>>
>>2178528
>>Try your hand at the massive safe on this floor, and see just what’s causing that kind of output!
>>
>>2178528
>>Head straight for Basement 2, and try to directly see what’s under there.
>>
>>2178528
>Head straight for Basement 2, and try to directly see what’s under there.
on the clock, people
>>
>>2178528
>>Try your hand at the massive safe on this floor, and see just what’s causing that kind of output!
Did we bring our bag of holding on this recon mission?

And we still don’t know what Spider looks or sounds like, do we?
>>
>>2178528
>Head straight for Basement 2, and try to directly see what’s under there.
Robbery comes after the murder.
>>
>>2178528
>Head straight for Basement 2, and try to directly see what’s under there.
>Other: Check the corpses for usefull stuff such as the talkie to monitor the talks and guns on the corpses possesions.

Lets do the job now that security is on alert they might go and try protect spider boy
>>
>>2178562
>And we still don’t know what Spider looks or sounds like, do we?

Nope and this was kinda the point of the meeting but we got lucky and gound out he's in the Casino. If he isn't in his room the safest, as well as the laziest bet would be to blow the boil room and do to this place what the dolphing lady threatend to do to us when we cornered her.
>>
>>2178528
> Try your hand at the massive safe on this floor, and see just what’s causing that kind of output!

If we DO miss Spider, we can hold whatever it is hostage.
>>
>>2178686
To clarify, it gives us another chance to kill him.
>>
Ahahaha uh

So

Got rear-ended going to work.

Now I'm not going to work.

Just letting you know in case you're wondering where I am the next couple days.
>>
>>2178757
Get a good lawyer. Take photos. See the doctor. Do all that shit.

Hope you're okay.
>>
>>2178757
Did you get hurt? Squeeze them for everything they're worth and then some
>>
>>2178757
context? i dont get it.
>>
>>2178757
Did you get the police to come out? A police report will usually be asked for by the insurance companies.
>>
>>2178813
Yeah, all that's being done.
>>
>>2178528
>>Try your hand at the massive safe on this floor, and see just what’s causing that kind of output!

>>2178757
Ouch, that sucks. Good luck getting that sorted. Is your car a write-off?
>>
>>2178528
>Head straight for Basement 2, and try to directly see what’s under there.
We kill Spider, and we have a couple hours to loot the place, paint the walls red, make sure there are no witnesses or survivors, and burn the casino to the ground.
We don't go after him now, and we'll have to chase him down while witnesses get away and somebody else might loot the safes before us.
>>
>>2178528
>Try your hand at the massive safe on this floor, and see just what’s causing that kind of output!

Please no QM curse
>>
>>2178528
>Head straight for Basement 2, and try to directly see what’s under there.
What’s the loot going to do, get up and walk away?
>>
Hey, I'm alive, just a heads up. Feeling okay, but it'll be a short run today. I really do want to get something out, is all.
>>
>>2181955
hooray for not being dead!
>>
>>2178528
>>2178537
>>2178556
>>2178561
>>2178562
>>2178569
>>2178566
>>2178902
No, best to just go ahead and see exactly what's down there. Don't want to have your chance slip away.

You never liked to taking the elevator on jobs like this, so it's once again back down the stairwell- at least to the first floor. Doesn't seem like you've got much choice when it comes to getting to the basement areas though- have to admit that you're really not a fan of that. But, needs must. You’re going to have to hope for the best, and expect the worst.

You don't know why they say all elevator music sucks. The stuff is actually pretty decent listening, to you.

As the elevator stops, you immediately put your back to the closest wall, peeking out to make sure there's nobody in front of you. The way seems clear for now, and you can’t hear anyone at the moment...there’s a number of smells around, too. Most rather light, but there’s a couple that stick out, northwest from your position. Might be the man, might not. Either way, time to start hunting…

>Roll 1d20, Best of 3.
>>
Rolled 13 (1d20)

>>2182052
>>
Rolled 12 (1d20)

>>2182052
rollin
>>
5 minutes till call. A bit sooner than normal, but I figure rolls shouldn't take that long to do.
>>
Rolled 8 (1d20)

>>2182052
>>
>>2182052
>>2182055
>>2182058
>>2182069
You barely manage to get a hallway or two in when you hear a number of voices sound out. “Okay, we’re checkin’ anyone comin’ in, full stop. Alla you best be ready; Paulie ain’t answerin’ an’ I’m worried.” Great. there's that response that you were worried about. “Once we get up there, let everyone know somethin’ screwball is goin’ on. Don't want anyone to get caught in the cold on this.” A few murmurings of agreement sound out, and you find yourself quickly moving down an adjacent hallway, and duck into a room as a number of individuals- you estimate at least eight- walk past swiftly. From the bare looks of things and the faint smell of blood , you have to imagine this is some sort of beating or torture room.

Before you can breath a sigh of relief, however, you here two or three of them stop. “Boss, we’re gonna keep an’ eye around down here, kay?” one of them says. “Just give the place a once over.”

“Smart. You do that.” The first voice responds. “Got your guard sigils set? ...Good. Anything weird, you beep us.” Well, that’s worrisome. You're not sure how effective those guard sigils are yet, but they might prove...concerning. Wonder why the grunts in the guard room didn’t have them...

A pair of footsteps fade away, snapping you out of those thoughts, and someone else talks brock farms. “C’mon, JJ. Eyes peeled. Big guy wouldn’t ‘preciate it if anyone slipped past.”

“I’m wonderin’ if this wasn’t on purpose…” a much rougher voice responds. “Alla it seems too coincidental…”

“Hm...think we should give ‘im a heads up? Been just chilling out so far...” The first asks.

“Nah. Not yet. Jus’ don’t like it, is all.” With that, you hear the footsteps resume. You're going to have to either deal with those too quickly, or be extremely careful when trying to get the Spider. The good news about it though is that you at least are almost positive on where he is.

>Take them out first. It’ll be risky, but you can’t have anyone finding you.
>Beeline it straight for where you think Spider is once they’re out of hearing range.
>Other
>>
>Beeline it straight for where you think Spider is once they’re out of hearing range.
>>
>>2182126
>Beeline it straight for where you think Spider is once they’re out of hearing range.
It’ll be okay when we go loud; no one is leaving here alive so there won’t be any witnesses.
>>
>>2182126
>Beeline it straight for where you think Spider is once they’re out of hearing range.
>>
>>2182126
>Other: Follow right behing them. Then once the elevator goes up plant bombs under the lift and plant the sticky bomb under the elevator, once it starts going up. That will either kill then or stop anyone from acessing the basement.Once the bombs are planted go toward Spider
>>
>>2182126
>>Beeline it straight for where you think Spider is once they’re out of hearing range.
>>
>>2182126
>>Beeline it straight for where you think Spider is once they’re out of hearing range.
>>
>>2182126
>>Beeline it straight for where you think Spider is once they’re out of hearing range.
If we get this done quick enough, we might have time to hit the safe or the vaults.
>>
Happy New Year, everyone.
>>
>>2189804
2 hours and 45 minutes left for me
>>
>>2189804
Mine would ne happier if you runned.
>>
>>2182126

been binging the fuck out of this quest over the past few days. Simultaneously love it and want to die because of how little sleep I've been getting reading it. First time posting on 4chan, felt I needed to say thanks for writing.

>Beeline it straight for where you think Spider is once they’re out of hearing range.




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