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>>2283433 An unlikely story.

Discord: https://discord.gg/TQnVjd9
Previous Thread: >>2274646

No longer accepting new players, sorry.
Ya'll know the rules.
Daily reminder: combat rolls are 1d20+1/4 hex

>>2280498 Belweir
Power transfer continues.

>>2280538 Grand Master
Northwest territory claimed.
>>2281788
>>2281820
>>2281830
Next turn.

>>2279988 Wu-Saug
>>2280582
>>2281995
>Development with steel on Yuntkilm's infrastructure begins. Development on steel gunpowder contraptions continue.
>>2280751
The Yuntkilm succession civil war begins.

>>2280650 Frakt
Though the defenses of the crusaders hold strong, the frost vampires claim some territory.

>>2280662 Spider Queen
Forgive my missing of your last turn, it got caught up through all the arguing.
Western web expands where it can. Colonies spread.
>>2281231
This attack will enact next turn.

>>2280769 Thernax
Though with little strength than should be expected from the grand demigod, including asisstance from Belweir, Central Cog holds much of its ground.
Peace negotiations made to Central Cog, threatening to attack the capital otherwise.

>>2280790 Agarius
The demon king assists in the assault against the crusaders, helping the frost vampire's gain territory. Additionally, they claim some land west, although most their resources are in helping the vampires.

>>2280857 THE VOICE
>>2280901
Aight.
>>2282498
Reflecting ranged attacks begins development.
Natural selection training begins.

>>2280888 Omnath
The lava lands rise.

>>2280894 You can claim more than one at a time.

>>2281207 Fae King
The fae forest's expand, with divine assistance, pushing back mist and the voice's fungus alike. The fae king feels a stirring in his mind. Perhaps this wasn't the wisest decision.

>>2281217 Protea
The inner sea expands, although most focus is put into attempting peace with the other demigods. No attack roll necessary, only needed when claiming enemy land.

>>2281319 Brrrlghhr
The new types of hivetrees are successfully planted.

>>2281468 Dedfuk
With no additional turns required in development, the lichs create the taint weavers. The taint expands north.

>>2281548 Sternes
The mist rolls back through the forest. The land is completely silent, disorients the fae king's people, and makes them lost with no sense of direction.
Little expansion is made due to the energy poured into growing the mist over the forests.

>>2281923 Surrealist
And so it does.

>>2284198 Norhes Lune
Welcome to the cosmos.

Cont.
>>
TERRITORIAL LEADERBOARD
Thernax: 79
Brrrlghhr: 67
Fae King: 48
Protea: 47
Undead: 46
Central Cog: 42
Belweir: 42
Grand Master: 41
Idanikos: 28
Frakt: 28
Spider Queen: 26
Agarius: 26
Wu-Saug: 18
Sternes: 16
THE VOICE: 13
Norhes Lune: 7
Omnath: 2
Mermaids: 2
Dimensional being: 1
Surrealist: 1
Saytyr: 1
United States of Clapan: 0

Now kill eachother already
>>
>>2284295
Action: Fungal towers attempt to replicate the ability to break the barriers between dimensions used by the VOICE. They fail to do so but this has yielded some interesting knowledge in the art of space time warping. They use this knowledge to develop an advanced psi reflection ability allowing to ''reflect'' ranged attacks and even store them in a pocket dimension to fire later
Action: Fungal towers don't have time to waste to refine all of their new psi techniques and genetic changes to perfection. Instead they will periodically hold fights between elite mindworm swarms (each swarm participating in the tournament is each fungal tower's personal champion) and force them to refine these techniques by fighting each other later the improvements made to psi techniques as well as victorious swarm's DNA is analysed in the evolution chamber and used to modify other swarms.
Action: I give crusaders 2 flying mindworm swarms and order them to kill anything that crusaders try to kill
>>
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>>2284295
For the first time the lichs have an enemy to overcome so they decide it's time to create generals to lead the undead into battle. The generals are create and infused with fire to give them the ability to cast it from within and have the mindset of a military strategist!
We march and conquer to the east!
>>
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>>2284295
Eli the demensional being takes the void of 1404, 1503, and 1504 and tries his hand at creation.
He makes a land that is for his research and the other 2 hexes he uses to create a land rich in crystalline magics that can bond to other materials as well as magic Rich plant life for brewing potions that amplify and restore the body.
He then sets up shop for the world hoping to be a force of good and commerce.
The voice need not worry he molded the mind worms in his domain to act as a body double that he can command and speak through like a much smaller version of what the voice himself is doing.
>>
>>2284295
Her Northern colony expands into 1502, 1603, and 1703, while her pocket colony to the west traverses the deep lake of 0120 with water-striders and quickly take the lands of 0220 and 0221

>This attack will enact next turn.
Her void ships, loaded for war, make the journey towards the eastern coast of the Crusaders land.

Although the Queen's immediate attention is diverted by the tournament in the Fae King's court.
>>
>>2284295
Belweir and Thaum shall continue to concentrate on Thernax's cause until Cog's hostilities cease, either by treaty or destruction.

>>2281923
The pyramid gathers no small amount of attention, as hundreds of thousands of crystals glowing with blinding amounts of thaumites all crowd the massive structure, surveying its shape and details! Before long, a decision seems to be reached as the motes within all the buildings of a particular area begin to filter out, leaving the crystals empty and dark. A flash of light announces the arrival of a massive bolt of skyfire from the clear heavens that strikes the middle of the are of empty buildings, which all vaporize and blow away as dust on the void's winds, leaving a large square of land empty and waiting to host a new structure. The crystals suck up to the sides of the floating pyramid, pulling it toward the vacant lot to set it down!
>>
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Rolled 14 + 19 (1d20 + 19)

>>2284295
79/4=19.75

Thernax's influence shall push further into Cog Territory.
Upon where The Red X is held there shall be placed a Grand Shrine that peeks high into the air to show Thernax's majesty. It shall radiate his influence, and deliver the once machine filled lands of The Cog into taiga and evergreen filled tundra.

Now that the lands are truly starting to fall under his whim, Thernax shall no longer be changing the likes of dolls of shapeless husks of Oltar Ore. Instead they will become flesh and blood. Their forms will be remade into strong, green tinted beings better fit for life in the cold taigas of their homeland. These beings shall live in collected clans built around shrines to The Great Pantheon, and they will be named The Yunhai.
>>
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>>2281283
>"Here, now, is my response"
>"Gelid god, I have heard your suggestion. An ocean of blood appeals to my domain, and sounds very interesting. Alas, water such as I lacks an edge with which to draw blood. However, I can provide the blood if you can provide the edge, which you truly seem to have boundless amounts of. This sea shall be my gift to you."
>Protea reaches into the dry marrow of the vampires and awakens a memory of the sea of life, which they seem to have forgotten, filling them with hot, wet blood. She incites the remaining vampires with ancient hemophagic instinct. She exercises this change, not just on the frontlines, but also in the major population centers throughout the frigid land.
>"Now, remind me, if no efforts have been made to infect the crusaders, am I right in thinking that fully draining the blood is fatal?
>"Of course, acting upon one side and not the other would place me in some alliance. I only mean to end the war, not to give one side an advantage."
>In equivalent exchange, Protea fills the crusaders with the cold, dry black bile that filled was the vampires primary temperament. While Melancholia pulses through their veins, Protea also sends storms to tear up their crops and interrupt their supply lines.
>"I hope you both will forgive me, but you have refused to listen to even my most reasonable suggestion. Have you not heard tales of the fury of sea gods?"
>>
>>2284295
>Treepeople establish contacts with Yuntkilm through the crusaders, wanting to trade.
>More hivetrees are planted in 2027, 2028, 1323 and 1426
>With war everywhere around, the hivetrees prepare defences. Where previously only magestic branches and tender flower were, now there are feet-long thorns, strangling vines, grasping leaf jaws and flesh-melting poison.
>Steam power drives forth industrialization. The mountain city paints the sky in the smoke of numerous factories. The brder fortresses are equipped with steam-powered pneumatic cannons.
>>
>>2284453
forgot name
>>
>>2284295
Idanikos will expand his Labyrinth slightly to take up some of the empty territory to the North-East.

And Idanikos will influence the mortals within his realm to focus their energies on exploring the Labyrinth, claim treasures from within it, and gain experience from the struggle along the way (the ones that survive, anyway).
>>
>>2284295
Following the attack of the faes, the creation of mist elemental shall begin. They will be of humanoid shape although thinner and without legs nor face.

They will act as defender of my domain, as they will be far weaker and exposed outside the fog.
>>
>>2284295
The King, encouraged by the Undead's attack, sends forth his own warriors to conquer 2034 and 2135.

In this battle, warriors come in from the skies, flying on dark, flying steeds. Both the riders and their horses are clad in black armor with skeletal designs.

The Wild Hunt Begins.

In the meanwhile, his soldiers train actively to resist THE VOICE's psychic abilities.

Also in the meanwhile, back at the Fae King's court, a battle takes place between Elarios The Black of the King and The Devourer Of The Weak of the Queen.

[spoilers]I will roll twice in this post to the THE VOICE's territories and then i'll roll another three in another one. The Spider Queen will then roll 3d20s in her post and whoever has the highest total, gets the win.[/spoiler]
>>
Rolled 13, 16 = 29 (2d20)

>>2285197
Well, I failed to both roll and use spoilers.

I will now commit sudoku.
>>
Rolled 9, 16, 6 = 31 (3d20)

>>2285200
And now for the duel.
>>
Rolled 9 + 10 (1d20 + 10)

>>2284295
Right, I'm going to have to go to work soon, so here are some standing orders for my forces:

1
IF: There are hexes that used to be ours, but now aren't, launch an attack to reclaim them. Then, if there are resources left over, go to 2.
ELSE: Go to 2

2
IF: There is an unoccupied hex bordered by at least 2 crusader occupied hexes, try to claim ONE OF THEM. Determine priority based on number of borders* and proximity to either of the two fortresses. If 2 hexes have equal priority, go with the lowest number. Then, take the remaining resources and go to 3.
*A hex that shares 3 borders has higher priority than one that shares 2, one that shares 4 has higher priority than one that shares 3, and so on.
ELSE: Go to 3

3
IF: There is research that can be done (Improved Metallurgy, Blessed Battle Hymns, Inspire Zealotry, whatever new shit the Artificers have come up with), do so.
ELSE: go to 4

4
IF: there are hexes within 2 moves of a fortress or hostile power that are not currently fortified, fortify them.
ELSE: Go to 5

5
Launch an attack on ONE (1) of the following, determined by largest number of shared borders: Frakt, Agarius, Spider Queen, Fae King, The Undead. If anyone else declares war on me, add them to the BOTTOM of the list. If number of borders is equal, go with whoever's HIGHER the list.
>>
Rolled 20, 4, 14 = 38 (3d20)

>>2285202
En guarde!
>>
>>2285264
Spider Stacy and fairy virgin
>>
>>2285264
Nice.
>>
>>2285264
Righto, time for results.

The duel between champions is a hard fought one, both warriors getting the upper hand at least once, pouncing and stabbing and dodging, all in just a few moves.

"Powerful warrior you have there."

Powerful indeed, as the Deviourer pounces on Alerios one last time, laying him out, though this is not immediately obvious. As the spider prepares another attack, a fire ball is sent to him by the Fae King.

"Step away, spider! You've won this one!"
>>
>>2284295
Frakt welcomes the dawning of the 2nd Age!

His Vampires will not attack an enemy that so outnumbers them without the full aid of his allies. We shall wait until the Spider's forces have landed, and allow the demons to marshal themselves!

Instead, Frakt will take this time to develop his own brand of Magic, Hemomancy! Much like the Vampire's, it's effects are mostly physical, allowing the use of blood to strengthen ones-self to supernatural levels of speed and might!
>>
>>2285309
Devourer of the Weak clacks his mandibles together, backs looking from the King to his Queen.
The Queen, though smiling in exuberant satisfaction, gives a stern nod and the battleworn spider bows to the Fae King submissively.

"Well now!" exclaims the Queen, "Shall we move on to the main event?"
>>
Discord link https://discord.gg/Y5Qsn5z
>>
>>2285353
"Let's."

The Fae King starts to walk towards the arena as Alerios is taken away, only to stop in his tracks and look back to the Spider Queen, grinning.

"We could fight here, or we could make it a little more...Personal, if you'd prefer..."
>>
>>2285360
>"We could fight here, or we could make it a little more...Personal, if you'd prefer..."
"Well that depends..." She replied, returning the grin. "What did you have in mind?"
>>
>>2285413
"Heh..."

With a snap of the Fae King's fingers, the world around the two shatters like glass, leaving them in a clearing in the middle of a large forest with spider webs inbetween all the trees.

"Welcome to the true Fae Lands!"

"What you have seen so far is only what's on the top, barely a sliver of the nearly unending expanse that is my realm!"

With a wave of his hand, many, many leaves are carried down by a strong wind, making the Fae King disappear.

"No prying eyes, no judging glares, not anything. Just sweet, glorious violence..."
>>
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>>2284807
Always wanting more partners to trade with, Shong Wei-Li advises that the Treepeople the de facto Yuntkilm than the rebel forces. The Shong Wei-Li states will offer jade finished products, surplus water since Trees would desire such a thing, and camel based fertilizer in exchange for:

>Surplus Lumber material
>Food products
>Steam based products

Jei-Li forces intercept some messengers moving through Crusader State lands. Enraged that he was not informed first before his half brother, Pan Jei-Li of the rebel states offers a counter offer:

>Early Rifles, gunpowder based
>Gunpowder
>Pilfered Steel from raids on Shong Wei-Li holdings
>Intel regarding Shong Wei-Li's inner adminstratum.

In exchange they simply ask for the Treepeople to either send warriors, weapons, or any advantage to tip the scales of the civil war.

Meanwhile:
Pan Jei-Li forces are strong in the beginning wake of the war, but a lack of manpower per battle becomes apparent. Shong Wei-Li, the ordoned heir to the throne of Yuntkilm can simply draw more soldiers from the realm than Pan Jei-Li's measly territory.

Pan Jei-Li's only benefit is his extensive spy network that has aided in the rebellions longevity. Ultimately as the war wages on, it becomes painfully knowledgable to Pan Jei-Li that he will be defeated by his younger half brother.
-------------------------

>At 1022 Xing Xuegang treks through many aland to finally come upon a ruined Wu-Saug monastary. After weeks of considerable study of the site with his detachment of Saug Inquisitors, nothing of note can be found. It wasn't until one recruit foundd a pocket dimension in the priest quarters that a mysterious bow & arrow could be unearthed in a strange asteroid...

>Declaring it a great artefact of note, Xuegang and his detachment make their way back to Yuntkilm.
---------------------
>Yuntkilm incorporates 2434 and 2533 into the loyalist statedom.
>>
>>2285454
The treepeople would really like to trade in gunpowder technology. In exchange they offer melee weapons, armor and dinosaur mounts. No warriors though.

Also, I don't think they need more water, what's with having the only freaking river in existence.
>>
>>2284295
The Demon king roars and the ever burning magma with helfire burning atop of it spreads. It expands into 2105, 2106, 2207, 2307, 2110.
>>
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Have college today, so I'll be out until tonight. Should be on discord every so-often. Stats soon.

>>2284330 THE VOICE
Reflect develops, natural selection training begins to improve mindworms.
Mindworms go to assist crusaders.

>>2284333 Dedfuk
The undead march to the east, in range for battle by next turn.

>>2284334 Eli
Eli passes through the dungeon surface of Idanikos' realm, finding an area to form his own land. Shop is set up.

>>2284364 Spider Queen
Expansion of the spider colonies continues.
Minor, successful, assault is launched on the crusaders.

>>2284390 Belweir
Power concentration continues to Thernax.

>>2284394 Thernax
Thernax finally rolls well.

>>2284453 Protea
I haven't a damned clue what this means mechanical wise. If you're affecting other's terrains by means of a storm or whatsoever, it'll need an attack roll. Does any of this involve land claim whatsoever, with the ocean of blood and black bile? I'm sorry, I'm just a bit confused. Clarity on this won't count against your next turn, I'll just fix it and then do your next turn as well.

>>2284807 Brrrlghhr
Trade route established and trees expanded. The hivetree's expansion would somewhat be interrupted by swamps of undead and tainted. land. Hivetrees develop defenses, meanwhile the treepeople run full throttle through the industral age.

>>2284917 Idanikos
Labyrinth expand north, mortals train and battle through the dungeons.

>>2285061 Sternes
The mist elementals are created.

>>2285197 Fae King
The Fae King can barely push through the voice's fungus. It's psionic powers tear through the faerie's and elves mind, meanwhile most magic is reflected back at them.

>>2285216 Grand Master
Will follow these guidelines while you're afk. Crusaders attempt to reclaim taken land.
With assistance from the mind worms, the crusaders begin to tear through the vampire's ranks.

>>2285326 Frakt
Frakt pours full development into hemomancy. The vampire's strength grows.

>>2285454 Wu-Saug
Trade begins with treepeople.
Artifact found, statedom expands.

>>2285498 Agarius
The hellfire expands, closing the gaps between other borders.

TERRITORIAL LEADERBOARD
Thernax: 90
Brrrlghhr: 70
Undead: 51
Fae King: 49
Protea: 47
Grand Master: 44
Belweir: 42
Central Cog: 31
Idanikos: 30
Spider Queen: 32
Agarius: 31
Frakt: 24
Wu-Saug: 19
Sternes: 16
THE VOICE: 12
Norhes Lune: 7
Omnath: 3
Eli: 3
Mermaids: 2
Surrealist: 1
Saytyr: 1
United States of Clapan: 0
>>
>>2285574
Time to grab some more land while we can! 2133-2230. If more is possible get 2229 too.

If any power is left reinforce fog thickness/powers
>>
>>2285574
>More swamp is found in 1715, more trees are planted in 2127 and 2128
>The priests guide the trees through developing thick bark and watersogged wood in an effort to make them fire resistant.
>The factories try to replicate Yuntkilmian guns. Domestic gunpowder production begins.
>The scholars are still trying to communicate with the Goddess' Tree. Most people consider them a bit kooky.
>The work begins on constructing a great channel through 1619, 1618 and 1717 to improve irrigation and transport
>>
>>2285574
2134, 2233 and 2232 are taken by the Fae.

The Elves and Fairies learn from the Fae King how to create Familiars, magical creatures they can summon to scout and fight for them.
>>
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Rolled 2 (1d20)

>>2285574
War action: THE VOICE sends out waves of mind worms and flying mind screechers to kill everyone in tiles 1935 2035 and 2034 also spore launcher moves in and bombards any fairy or elf trying to interfere. First mind worms will send out their mental constructs to scout the area and then they will weaken faeries mental defences they will sacrifice themselves if they have to its not like we can't make more. When mind worms move underground and reappear behind enemy lines surrounding them. And lastly mind screechers move in and attack from the skies while faeries are confused and terrified. After they are dead fungus grows to claim those tiles
Miscellaneous: We retrieve a few fairy corpses for [DATA EXPUNGED]
Developments: Mind worms learn how to focus their psionic energies and ''fire'' them like a precise sniper rifle or a spear going through a leather shield while fighting the faeries making mental defences ineffective. Looks like that natural selection paid off...
Regular action: Birth more spore launchers
>>
>>2285609
Hoho.
>>
>>2285574
Do we get a bonus for tactics?
>>
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A final confrontation develops at Uuk-Pi Mountain range in the coming of the succession war over who should rule Yuntkilm. All loyalist forces and rebels alike march with bayoneted rifles in the fronlines, with sword bearing armored troops being the majority make up of each regiment.

Shong Wei-Li's harbor more advanced guns though and better support via rotary bullet cannons.The only advantage Pan Jei-Li would have is a mercenary force of Super Mutant cavalry all up to bear for the command of combat. When the forces stop at the eerie patch of middle land that would determine that fate of the Yuntkilm throne, a parley of negotiation would first be brokered.

Shong Wei-Li dawning the artefact bow & arrow in tow, truds along forward on horseback with his Royal Guard. Pan Ji-Li is more modest, keeping on foot with only his two trusted rebel assassins from the Eliamac Clan.

Shong Wei-Li grumbles at Pan Jie-Li. "You have broken father's wish of a peaceful passing by waging war upon me and our people." Pan Jie-Li only grimances at such bold proclaimations. "The sole reason you are ordaned is because of your Clan lineage of nobility. Without such a blunder of ill-gain, I would be the true succession of Emperor Sheng-Li, our graceful father. Surrender now and our father shall be glad we've had made peace from his eyes in heaven."

Shong Wei-Li's face darkens in anger. "I've tried to spare full annihilation brother, but now you've tried my benevolentcy."

As the parley ends both leaders head back to the commands of their regiments. A stout stare down between between armies ensue before horns are bellowed. The sound of guns discharging all throughout a in line formation is so loud that even bears awake from hibernation. Curses, great bellows of pain, and the smell of bloodied smoke reaches all across of the field.

It is at that moment the soldiers of the two sides raise their bayonets with various sword and axe wielding men to boot gearing for the charge. Pan Jie-Li's Super Mutant cavalry is the first to cross the bloody threshold on their sewer Giant Crocodile steeds. Some are shuttered out by the might of the Riflemen's furious bullets, but the mighty combined charge for the most part bashes through the lines. Seeing the oppurtunity, the Rebel forces all but sprint at the calling of blood on steel.

Now it is an all out brawl pertaining death. Spears lodging into the guts of simple conscripts, bullets crashing against the ribs of soldiers, and axe-men reveling in the joys of blatant slaughter.

It was then amidst the chaos Shong Wei-Li sighted his brother in whimsical bloodshed deftly cutting down all the loyalist dogs who beseeched at him with his scrimitar. With a grim face of determination, Shong Wei-Li undrawed the bow slung around his body and unquivered the single golden arrow that encompanied it.

Shong Wei-Li had believed that if he was going to kill his very own brother, it should be done with the greatest weapon possible of Yuntkilm.
>>
>>2285574
Eli uses his mind worm body double to fly out and tell the nations of his shop in the north offering powerful potions and enchantments.
He also researches the amplifying abilities that the voice's fungus has on the plant life, creating potions that have multiple effects at the same time much easier using it before mixture.
This also leads to easy cross breeding of plant life which creates new magical plant life for him to research.
Eli then successfully bonds the magic properties of the crystals to a weapons of demascus steel.
This allows people of no magical talent to wield the elements in battle and those who are magicly talented to have an arcane weapon that suits them.
He continues this method to make magical armors and uses he 1402 to have extra work space.
>>
>>2285609
Let me know if you need my mind worm double in a fight or just to defend I've got your back.
>>
Rolled 11 + 7 (1d20 + 7)

>>2285574
While flying near the coasts of the crusaders in previous battles, the demons sensed something. They felt alluring delicious souls east of the crusaders. The demons fly over the sea and launch an all out invasion of the mermaids.
>>
>>2285634
Yeah I'd like that. Can you do an attack roll for me?
>>
>>2285654
Where do you want me to attack?
>>
>>2285659
Focus on the 2034
>>
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>>2285629
(cont'd)

With steady breath, Wei-Li shoots the arrow at his brother. It had seemed all time had all but slowed all outisde the arrow's trajectory as it soared over the heads of the battle hardened men. Pan Jei-Li turned to see it come, only to have it strike straight into his heart.

Falling to the ground, nearby inner groud to Pan Jei-Li are immediately alerted of his death. His Lieutenant did not dare alert the rest of the fighting rebels, less the whole of them would have surrendered. Rather than outright give in, Lieutenant Wong Ping orders a more harsher charge. Win or lose, the memory of Pan Jie-Li would've been preserved.

Hours of hard fighting passed on, Pan Jei-Li's body already covered with the bodies of both sides. Shong Wei-Li's more trained and supplied men were gaining the high ground, defeat all but certained.

It was then..Pan Jei-Li was suddenly awake. The first thing he did was brush away all the post-mortem bodies who had relieved themselves on him off. It was then he was alerted of the feeling of power all around him. The feeling was so immense that he had no time to phantom the disgusting offenses littered all over his form.

It was then he felt something in his gut manifest..Soon the feeling become so strong that the presence moved from his gut and slowly manifested itself from the small of his back.

A great orange Tiger of immense strength was despicted in a ghostlike presence around Pan Jie-Li. His form was that of a men, but completely comprized of all features of a Tiger.

Pan Jie-Li stared at this great being for what seemed like milennia as the battle raged all around around him. It was then the great being spoke to, its graceful mouth never moving, but the words itself spoke emanating all throughout its form.

"I am [الصين تاون], a being long lost to all of history. I am yours to command."

A sheer flock of knowledge suddenly assaulted Pan Jie-Li's entire mortal being. There he understood [الصين تاون] for what it was. Looking around for only a few moments, Pan Jie-Li had found his scrimitar buried in the pec of a Rifleman. Unearthing it, he turned at the advancing Shong Wei-Li troops.

With unfanthomable speed with the sheer supernatural aid of [الصين تاون], Pan Jie-Li was fast as a moving star. Everywhere he dashed to and fro from, bloody would follow as wisps of his scrimitar would grace loyalist soldiers. One by one they all fell at him. All soldiers, rebel and loyalist alike were outright mystified at this force of nature. Seeing that it felled Wei troops, all the demoralized Jei rebels were rallied to bloodshed once more. Their meagre equipment crashed with vitality against the increasingly routed Wei. Shong Wei-Li's personal guard was all that was left, being mobbed all at once. All of Shong Wei-Li's retainers, personal nobility, and royal guard he knew for years were all but smuttered out by the rebels.

It all seemed like a flash to him: His victory was all but certain,
>>
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>>2285665
Now he kneels before his older brother. His brother did NOT deserve the throne! He was borne of a union from a common concubine from his father's court! It meant nothing that he was older! Alas, Shong Wei-Li was the one who knelt before his brother, awaiting his fate.

"I gave you a chance to surrender brother. You ignored all my well wishes. I did not take joy in your punishment." Raising his scimitar with his mighty spirit [الصين تاون] behind him, unseen to the assembly of Jei-Li forces behind him, with a single motion fells the head of the ordained heir of Sheng-Li.

Bolsterous cheers are brought up all throughout the land, some just happy that the war is over and others at the cheer of Pan Jie-Li's excelled renowned sraight after the battle of Uuk-Pi Mountain. Whispers of his power sails all throughout the realm. Seeing his power as a gift from the Wu-Saug itself, all claimaint to recognize Pan Jie-Li as the true emperor.

>In his first week alone as the coronated emperor of Yuntkilm, he has his half-brother's adminstratum purged. It is a week of total bloodshedded espionage to route out the Wei-Li loyalist hold outs.
>With the statedom finally recentralized, he focuses on economic development than war, seeing as Yuntkilm gun industry is unmatched.
>Mining operations are focuses on, trade would be expanded
>Now Pan Jie-Li wishes to study what exact is this spirit that aids him when called
>>
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Rolled 20 + 22 (1d20 + 22)

>>2285574
90/4=22.5

Thernax delves deeper into Cog territory, raising mighty mountains to boarder between his own domain and that of new neighbors. He has no present interest in going to war with The Demons, not The Vampires, and would rather be pleased to wipe his old enemies from the map and become settled as an idle and pleasant domain.

All new hexes bordering other countries become a mountain range, otherwise it becomes taiga.
>>
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>>2285700
>>
>>2285574
Continue the might of Hemomancy! Blood is like salt, a little sprinkle of it helps any and all spells! It can help with physical might, but what about regeneration? Super senses? Perhaps even weapon emchanting! There is so much to learn!
>>
>>2285704
>>
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>>2285700
>>
>>2285452
The Spider Queen looks around in wonder at the power of the Fae magic, her fingers tracing the stitchwork of her silk shawl.
Seeming satisfied, she turns to the King. "How very intimate! It is so very rare that I am able to stretch my legs and engage in true violence without the rapt attention of sets of a few dozen eyes."

Spreading her legs luxuriously, she stretches her lower body into a ready crouching stance.

"I'm ready to begin when you are, your majesty."
>>
>>2285709
Eli offers the vampires weapons enchanted with life drain crystals to give them the ability to feed from just attacking with weapons on the battlefield.
In return he asks if he could learn blood magics.
>>
>>2285574
If I still have the actions left I would also like my mind worm body double to assist the voice and attack 2034.
>>
>>2285735
Fug.
>>
>>2285717
"Very well then."

Thousands of autumn leaves fly into the clearing once again, revealing the Fae King once again. He's now wearing black battle armor and pointing a short, black sword at the Spider Queen.

"Are you ready for battle, my fair lady?"

He laughs. A delirious, mad sound.

"BECAUSE I AM!"

So, how we doin' this? Roll three dice at once again? Roll three dice slowly after each post I make, describing the results? Just a single roll? What about modifiers?
>>
>>2285700
Jesus Christ...
>>
>>2285762
Just do 3 rolls. The one who has the highest overall wins. First roll decides how battle goes at the beggining. Second rolls how battle goes later. And the last how it ends
>>
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>>2285700
>

>>2285574
While Belweir is busy concentrating the land's power upon his brother's war, the Thaumites concentrate their insatiable curiosity upon the new lands of their neighbors. Numerous small floating crystals lit with all the colors of the prism slowly enter the Nightlands, while still more cross the Thunder Plains to explore the wet world on the other side!
>>
Rolled 15 + 11 (1d20 + 11)

>>2285574
Sorry, I was waxing poetic. basically, I Put blood in the vampires via the conceptual connection between blood and water, then the vampires attack each other because vampire bloodlust. the ocean of blood thing was just throwing shade really obscurely against frakt (he said I should have an ocean of blood, I said I don't have any edge to draw blood, and asked for an edge from him because he's so edgy. Then, I made an attempt to cause him to attack himself, in essence "lending" his edge). Black bile is, in the theory of humors, the opposite of blood, so I inflicted a surplus of black bile in the crusaders' bodies. Black bile causes melancholy (that's where the word comes from, actually) and sluggishness. No hexes were claimed, but I will make an attack roll for the storm.
tl;dr
>Protea uses water pulse. Vampires attack themselves in confusion. Protea uses stun spore. Crusaders are paralysed and can't move.
>>
Rolled 7, 7, 19 = 33 (3d20)

With the Elven King and Spider Queen retired to a more... intimate arena, the first battleground lies bloodied and empty.
Until it isn't.

Bloodstains pool and mix, before rising to form a lithe, pale Vampire.

"Mmm... delicious..." She murmurs, looking around for any drops he missed. Victoria always had a great thirst, even among her own kind.

Something attracts her attention! Is she not alone?
>>
>>2285838
>tfw I never make sense
>tfw I'm pretentious
>tfw I have no face
>>
Rolled 15 + 8 (1d20 + 8)

>>2285762
With a simple, "YES!", the Spider Queen leaps into frenzied battle!

I say normally it'd be just a "3d20+modifier", but I'd like to drag this out for drama, so let's do 3 described posts of "1d20+modifier". After this round, King can roll first.
>>
>>2285842
>never makes sense
>pretentious
>faceless
Your role-playing of the Sea seems spot-on to me.
>>
>>2285909
Problem is, I don't remember what my modifier is.
>>
>>2285917
See above territory listing.
>Fae King: 49
49 divded by 4 = 12
+12
(Fae King is favored to win 8 to 7. Not the widest of leads)
>>
Rolled 6, 19, 6 = 31 (3d20)

>>2285839
Dozens of eyes spy her entrance into the arena.

Cautious at first, then growing bolder at the not being stopped by the Fae court, Scarred Thorax steps into the arena and accepts the challenge.
>>
Rolled 14 + 12 (1d20 + 12)

>>2285945
Oh right, sorry.

Back to the fight.

>>2285909
"EXCELLENT!"

And with that, the Fae King dashes forward, throwing a small fireball towards the Spider Queen to distract her mid-leap as he jumps up and goes to stab her with his sword.
>>
Rolled 1, 16, 9 = 26 (3d20)

>>2285839
From the shadows a bulky undead emitting light from his chest up to his mouth, equipped with astral taint armour walks up towards the vampire and stops a few feet away.

Seconds later a hooded figure is seen at the edge of the battleground.
The vampire can starts to hear voices in her head "Now. Lets. See. Who. Will. Come. Out. On. Top."

The moment she stops hearing the voices the undead lets out a roar spewing out fire from its mouth in the process.
FIGHT BEGIN
>>
>>2285956
She expertly Dodges the fireball and twists to avoid the sword strike. It glances off her chitin but she fails to land a blow on the king.
>>
>>2285839
>>2285954
>>2285839
3 way tussle?
>>
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Rolled 12 + 12 (1d20 + 12)

>>2285574
This is the undeads first taste of battle with little knowledge in tactics or strategy all they have is the lack of pain, overwhelming numbers, and their strong armor, but they continue to march to march east to consume everything in its path eventually reaching the borders of the crusaders
>>
>>2285838
i love how you just attack both side.
>>
Rolled 9 + 12 (1d20 + 12)

>>2286005
With another snap of the Fae King's fingers another him appears from behind the Spider Queen. The two copies both charge at the same time to pincer attack her.
>>
Rolled 4 + 4 (1d20 + 4)

>>2286085
In a graceful twirling motion, the Queen lashes out with legs and arms, attempting a deadly dance.
>>
>>2286085
Eli watches the fight through an extension of his body double, an exibition match always excites him and the fighters being so different makes it magical to watch.
>>
>>2285987
In a flurry of black cloth and rippling flesh, Victoria sets upon the massive Brute.
[7v1] - Surpised by her speed, or perhaps her ferocity, the Undead reels, powerful claws slashing at its armor as it staggers back. However, Victoria is shocked at the creatures durability, and her blows, which would tear apart normal armor, do very little to the Undead's metal casing.
[7v16] - At the behest of the Lich, the Brute lashes out at the close quarter noble, smacking her with a backhand that sends the Vampire flying across the arena, cracking the far wall with the force. Her wings fold beneath her, broken, as she crumples to the floor. She draws several ragged breaths as the Brute lumbers closer, her eyes wide with hatred and, perhaps, fear.
That is, until her bleeding Temple sends a trickle of blood over her lips...
[19v9] - Dilated pupils and manic laughter ring around the arena as Victoria holds the Brutes head into the air. It all happened in a flash, the blood-crazed Vampire nothing but a blur...
>>
>>2286120
Excuse me if i'm being stupid right now as i'm staying up pretty late to participatw in these due to time zones, but aren't you supposed to have a plus 8?

With her dance, the Spider Queen manages to hit and dissipate the Fae King behind her with ease, it being an illusion.

"Now we're getting into the action!"

The real Fae King twists to the right and down before quickly dashing in to slash at the Spider Queen, making a shallow cut only to be driven back by her deadly dance before he could do more.

You truly are better than I expected!"
>>
>>2286161
Ignoring the glistening ichor dripping down her chitin, the Spider Queen thanks the king, accepting the compliment with grace.
"Your skill matches your formidable power as well."

Yep. 8 not 4. I was dumb.
>>
>>2286138
As soon as the battle ended voices can be heard within her head again
"Intriguing. Useful. Satisfying.
We. Will. Meet. Again.
Here's. Your. Reward. Do. As. You. Please."
The undead brute suddenly his body reattaching itself together, the flames within his chest lighting up once again wiggling back to life as he's being held in the air by Victoria.
>>
>>2286176
Aren't you supposed to do an action and roll now or are we just gonna have me doing it first every time?
>>
Well, either way, I have to go to sleep.

See y'all tomorrow
>>
>>2286211
I was gonna have you go first. Good night.
I might write up and roll an attack for you to see when you awake.
>>
>>2285574
Norhes flies from its lands, creating more floating forests at hexes 0922, 1022, 0823, and 0923

>>2285700
At the Border of Thernax's lands, Norhes stops, and calls out into his world:

"I see you are strong, with many beings to worship you and your ally. I would like to join in this pantheon, and in return I shall make being that shall worship us all when I am able."
>>
Rolled 15 + 11 (1d20 + 11)

>>2285574
Continue following The Plan. Have the Northern forces crush the Spider Queen's beach-head, while the southern chapter meets the undead advance and pushes it back.
>>
>>2286075
well, the goal is to stop the war, not to make one side win. I just want them to take a break to make some stuff, like an afterlife or culture or maybe a great city. I know that they will start back up eventually.
>>
Since it was posted late last thread, people might not know that we have a discord!

https://discord.gg/TQnVjd9

Get in here fuckers.
>>
>>2286492
Yes that's what i love. If i recall you are not in any kind of alliance, are you? And we are quite similar.
>>
>>2286419
Thernax accepts this request.

>>2285826
He shall ask of his brother if the newcomer to The Pantheon is welcome.
>>
>>2286735
This one is as welcome as you or I. Its lands are a beauty to behold, and my venturing Thaumites tell me that it flies with such grace!
>>
Rolled 7 + 8 (1d20 + 8)

>>2285574
The Spider Queen's northern colony further expands to 1803 and 1802, seeking to close the gap to 1903.

She also presses on her assault against the tasty crusaders, seeking to extend her foothold in their lands.
The captured humans within the seized land are herded and corralled into thickly constructed pens of wood and web for later domestication.
>>
Rolled 10 + 8 (1d20 + 8)

>>2286176
>>2286211
>>2286395
With a sudden surge of ferocity, the Spider Queen abandons finesse against such a capable opponent and seeks, instead, to simply overwhelm the Fae King with a flurry of blows from her numerous limbs.
>>
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>>2285584 Sternes
The mist continues to grow. Power is not reinforced this turn.

>>2285595 Brrrlghhr
The swamp and hivetrees expand. Development on fire resistant trees begins. Yuntkilmian gun tech development begins. Work on great channel begins. Taking on many development tasks at once may lead to them taking quite awhile, but it'll get done in due time.
The priests believe they might be onto something. The Goddess' tree glows brighter the more priests come. With enough giving their devotion, they begin to feel some sort of divine-arcane power flowing through them... A gift from the goddess herself?

>>2285607 Fae King
The fae forests grow. Familiars are created.

>>2285609 THE VOICE
It appears whatever the fae are doing to defend themselves against the psionic powers is either working, or they got the luck on this battle. Their defenses aren't breached, and not much land is claimed. However, you do get your hands on some fairy corpses. Remaining resources go into developing this psionic beam.

>>2285626
Depends. Some tactics work just mechanically; flanking, attacking from multiple angles, ambushing, specific developments to counter other things, dividing enemy territory, attacking vital structures, etc. Others, I can be lenient on giving minor bonuses for good strategy. Bad strategy will probably just fail on its own.

>>2285629 Wu-Saug
>>2285665
>>2285687
Jesus, that's a lot of writing. Your worldbuilding is too good for us :)
Jei-Li gains his spirit anime powers. Development continues on guns to perfect the design, as well as mining and trade.

>>2285630 Eli
>>2285735
Eli uses his mind worm body double to fly out and tell the nations of his shop in the north offering powerful potions and enchantments.
Enchanting developed. Land expanded a bit for working on plant and fungi experiments.
Eli attempts to pour what power he has into attacking the Fae King's lands, but unfortunately, cannot even make a dent in their defenses.

>>2285639 Agarius
you fuckin' eat em.

>>2285700 Thernax
Hooly shit.

>>2285709 Frakt
Vampires may now perform basic hemomancy, manipulating their own blood, and to an extent, the blood of others.

>>2285838 Protea
I gotcha now.
Protea successfully, temporarily, affects the vampires of Frakt and crusaders of Grand Master. A storm billows through the eastern coast above Frakt and Grand Master's territories, as their people begin to feel the effects. Next turn, Frakt's vampires begin attacking each other, and the crusader's can no longer move momentarily.

>>2286057 Dedfuk
The undead ranks tear through the hivemind forests of Brrrlghhr just as they're attempting to develop defenses, before flooding into the crusader's southern sector. Although the undead tear through the forest with ease, the crusaders put up more of a fight.

Cont.
>>
>>2286419 Nohres Lune
>>2286735
>>2286899
The floating forests continue their creation.
Nohres joins The Pantheon.

>>2286484 Grand Master
The crusaders fight back the spider queen's forces and the undead to the south, before a large storm billows through of Protea. The crusaders are unable to move.

>>2287479 Spider Queen
Northern colony expands, and the assault on the crusader's just barely manages to retain what ground they have.


DEMIGOD STATS
Thernax: 104
OFF+1, DEF+3
Tech: Jold, Thaumium, Oltar

Brrrlghhr: 71
OFF+2, DEF+3
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants

Dedfuk: 52
OFF+7, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor

Fae King: 51
OFF+3, DEF+2
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars

Protea: 47
DEF+1
Tech: Afterlife

Grand Master: 42
OFF+2, DEF+3
Tech: Jold

Belweir: 42
DEF+7
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields

Spider Queen: 34
OFF+1, DEF+2
Tech: Web, Voidships, Thaumium, Water-striders

Idanikos: 30
OFF+3, DEF+5

Agarius: 38
OFF+1
Tech: Flight

Frakt: 24
OFF+5, DEF+4
Tech: Flight, Hemomancy

Sternes: 21
DEF+2
Tech: Disorienting Mist, Mist Elementals

Wu-Saug: 19
OFF+4, DEF+2
Tech: Gunpowder, Guns, لصين تاون

Central Cog: 17
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms

THE VOICE: 13
OFF+7, DEF+3
Tech: Telekinesis, Fear-strike, Spore Launcher, Unbounded Numbers, Thoughtform creation, Psi Reflect, Natural Selection Training

Norhes Lune: 11

Eli: 4
Tech: Shop, Enchanting

Omnath: 3
OFF+2, DEF+2

Surrealist: 1

Saytyr: 1
>>
Rolled 11 (1d20)

>>2287701
War action: keep atracking fairy territory focus on claiming 1934 2034 and 2134
Development: finish psionic beam
Also OP I should have acid attack, flight and telekinetic barrier techs
>>
>>2287701
>>2287702
As Belweir concentrates on sending Thernax the extra strength that his Brother needs, a remaining patch of unfilled void catches his mind's eye. With Thernax's massive victory just now, Belweir makes the call that some of his attention can be safely invested elsewhere for a moment. In hex 1709, he wills a new land to form: an extension of Thernax's bog with a monumental mountain rich in thaum crystals, jold, and red soil, one which reaches greedily for the angry summer sky. Crowning the summit of the mountain shall be a tower fashioned of twisted jold and dark thaumite, tipped with a large, rotating chamber outfitted with jolden mirrors and crystal lenses capable of weaponizing the blazing rays of a furious daystar, guiding the burning touch of its light to grace any subject that should arouse its ire. With this structure erected, any who would dare to take the offensive to the lands of Thernax shall be shown the light.
>>
>>2287701
Quickly sweep up 1903.

And, uh, focus on infrastructure.
>>
>>2287710
Actually could you change psi beam into mental pierce. I didn't want to develop a beam or anything just a way to bypass or weaken mental defences
>>
Get 2331 and 2332.

The composition of the mist shall change to include 0,2% of opium. People will love it.
Also power up disorienting powers, by making them able to disrupt even mental communication, no matter how many turn that may take.
>>
>>2287741
>>2287701
I'll add Op post for easy tracking
>>
>>2287701
The unexpected invasion of undead takes the treepeople by surprise. Is this the end of the peaceful era?
>Wary of taking any agressive actions for now, the treepeople continue on the developments they've begun last time.
>Hearing of the scholars' success, more and more priest flock to the Goddess' Garden, eager to experience it for themselves.
>Planting hivetrees in 1326 comes as the lowest priority.
>>
>>2287702
>>2287701
Instead of taking any land, The Fae King instead chooses to use any resources for expansion towards fortifying his land and preparing it for any attacks, though he focuses on land that borders or is close to his enemies.

Back in the Fae Lands, The Fae King smiles as he uses his magic on an unfortunate Elf. Torture or experimentation? To the Fae, it's nearly the same exact thing.

"Almost there, friend. Just relax, yes?"

The Elf does not in fact relax as he's pounded with nearly unending magical energy until he simply stops. The Fae King smiles once again and orders his guards to take the man, and throw him into a magical pond.

Many years later, the Elf climbs out of the lake, his eyes bloody and replaced by horns that pulse. Any attempts to subdue him are complete failures as he utilises the power of nature itself to bruatally kill everyone and everything that tries to stop him. That is, until the King arrives.

"Ah, I see the experiment has been a success! Welcome back to the world of the living, Prince!"

And thus, with a bow and a swear of loyalty, the Fae Prince is sent out to further enhance the Fae Lands' capability in combat using his druidic magic.

He is of course, only the first of many yet to come.
>>
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>>2287755
Of course, I forget the image.

Back to the duel.
>>
Rolled 17 + 12 (1d20 + 12)

>>2287496
The Fae King laughs in a blood-seeking frenzy as he twirls, jumps, dodges and rolls to avoid the Spider Queen while also getting in any stabs he can.
>>
>>2287701
Well shit. If my dudes can't move, that pretty much knocks out 1 and 2...

Research Improved Metallurgy and dig in, I guess. Do I need a roll for this?
>>
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Rolled 15 + 26 (1d20 + 26)

>>2287701
104/4=26
OFF +1

The last few pushes are at hand before finally Thernax an rest and start developing cool god things back home once more. The Cog Land to The North shall continue to be pressed and cleansed from the map, doll being make into Yunhai and mountains sprouting up along the boarders with the demon lands as to make sure their molten surface doesn't spill into The Taiga.
>>
>>2287702
Continue studying the art of Hemomancy! If I can't do that because of civil war, then I guess just fight myself? Should reduce the number of troops, but thats the great thing about Vampires. A human kills a human, he is just a human. Vampire kills Vampire, they inherit the losers blood, empowering them!
>>
>>2287701
>fully expand the inland sea, but don't take any other people's tiles.
>Create lotus-shaped floating islands on the first sea. Invent poetry based magic.
>>
>the plan I executed on the vampires and crusaders was rather Humorous, wasn't it?
>>
>>2287809
Hey guys, can you watch my glass of Protea's Essence while I go to the bathroom?
>>
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>>2287810
>>
>>2287811
*Knocks over glass*

Whoops.
>>
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>>2287813
Shit son water you doing
>>
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>>2287813
GODDESS OF CREATION DAMN IT YOU ELF FUCKING SAURON
>>
>>2287816
Kek.
>>
>>2287762
>The Fae King laughs in a blood-seeking frenzy as he twirls, jumps, dodges and rolls to avoid the Spider Queen while also getting in any stabs he can.
Each of the Spider Queen's attacks blur past the King's frame as he skillfully dodges her dark blows.
Each time he twists and bends away, he leaves a shallow cut on her body, marking his skill, claiming more victory.
Until at last, she comes to a rest before him, her beautiful silk shawl in tatters slipping off her shoulders, her chitin and flesh raw and dripping black ichor, her chest heaving as she recovers from the exertion.
Kneeling before the untouched visage of the Fae King, she bows her head but does not lower her gaze.

"I yield, powerful king of elves and fairy. Your skill at personal combat matches your mastery of the magical arts. There is much I could learn from you.
"Out of appreciation for your skill, as well as your discretion in allowing our battle be a private affair, is there some token you might ask of me?"
>>
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>>2287811

...

...

...

*touch*
>>
>>2287861
"Touch essency glass"?
>>
>>2287701
Having eaten the mermaids, the demon king instructs his demons to meditate next to hellfire this turn. Hellish magic and chants are chanted while they do so. Finally the meditations stop and the demons now have hellfire breath which they can spew from their mouths. Hellfire which never stops burning and burns the soul as well as the body of those engulfed by it.
>>
>>2287843
Sorry for no response but I was busy and I still have some work to do, so i'll respond later on, maybe in an hour.
>>
Rolled 4 + 12 (1d20 + 12)

>>2287701
The undead will march to 2126 2226 to spit Grand Master's nation in two to disturb their trade and communication

A lich will appear on 1626 telepathically communicating to the first sentient creature
"We. Apologize. For. The. Unprovoked. Attack. Miscalculation."
>>
>>2287701
Eli forges a Crystal that grows based on its welders affinity using crystal magic technology.
However this exhausted his current stock of crystal magics.
(If op allows it) at the cost of 4 hexes to your land Eli can use this Crystal technology to create a space to forge the greatest sword the leader of the land could ever wield offering +2 to offensive capabilities or alternatively he can use it to create an armor that does the same thing offering +2 to defensive capabilities.
This is a one time deal that can be made and you can only choose one as it requires a lot of time and resources to make.
to prepare for this he also uses swarms of Mind worms to make even more body doubles so that he can simultaneously work all of his upcoming forges and shops.
>>
>>2287843
The Fae King huffs as he smirks and whispers some ancient words, the leaves, now fully green, returning to envelop the both of them, many taking a sharp edge and cutting him intentionally as the two royals return to the arena.

"Woah..."

The Fae King plays the part of an exhausted and nearly beaten man as he breaths deeply and dramatically and leans down to rest as he looks up at all the staring Fae and Spiders.

"Tis' a tie!"

And in moments, the crowd erupts, some in cheers while others in anger, with several fights being started and ended by guards gutting any Fairies and not so politely magically tying up any Elves and Spiders. The Fae King motions for the Spider Queen to follow him once again as he stumbles out of the arena and into towards the castle.
>>
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>Under the sovereign of Pan Jei-Li, efforts are put toward greater infrastructure after much of it was damaged in the civil war.
>He abolishes Super Mutant slavery, which was heavy with controversy at first, but more or less accepted further in the years of his reign

He practiced with his stand, "China Town" more. After studying a long forgotten language called Arabic, Pan Jei-Li discovered its true name was indeed "China Town".

>After decades of specializing in guns, Yunktkilm makes a standard bare of firearms in their army.
>Now Pan Jei-Li wishes to focus development on siege based weaponry.
>He employs a Dwarven engineering guild from the warrens at 2238 to complete such a task.

Dwarves within the nation of Yunktkilm have been the subject of tyrannic ridicule for decades for the nature of their biology. Many humans had laughed at them for their short stature and temperate demeanors, which have long stroked flames of hatred between the two races in Yuntkilm

Now Pan Jei-Li seeks to rectify this by employing Dwarven ambassadors and their engineering guild to further the development of Yuntkilm. He hopes this will ease tensions as they ascend to a station of prominence in his administration.
>>
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>>2287702
This land is beautiful, as Belweir said, but it is quiet and barren. This will not do.

Norhes Lune makes haste, and flies to the north, claiming 0618, 0718, 0619, 0719, and 0620.

Here, there shall be great fields of snow, with trees as tall as there is sky to each towards.

And in these trees will live the Fless, the winged ones, and they shall worship Norhes and the Pantheon.
>>
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>>2287710 THE VOICE
With split resources on the war and development, development on mental pierce has yet to finish. I had that tech just as straight bonuses, but I can add them. Forgot about flight tho for the screamers, my bad.

>>2287728 Belweir
Belweir claims 1709 as a thaumium mountain of red soil, along with its weaponized tower.

>>2287729 Idanikos
Infrastructure strengthens, and the final free hex of the north is taken.

>>2287741 Sternes
The mist's effects become addictive, meanwhile development on disorienting effects continue.

>>2287743 Brrrlghhr
Fire resistance trees developed! Gun tech continues, and the great channel is made.
The treepeople's priests successfully have gained the Goddess' Favor, a +5 bonus to offense and defense.

>>2287755 Fae King
The land is fortified. The elf lies in the magical pond; it may take a turn for the time to pass where he will rise.

>>2287771 Grand Master
No roll necessary; while the crusaders are paralyzed from protea's storm, Grand Master develops improved metallurgy for his people.

>>2287802 Thernax
Thernax has become seemingly unstoppable at this point. While the vampire and crusader's war remains neck and neck, Thernax just fuckin blows through the great cog. This amount of power is near doubling second place.

>>2287804 Frakt
Unfortunately, the vampires are too busy eating eachother to study hemomancy. The numbers glow lower, however those who survive are stronger, thus bringing little change by the time the storm's effects fade.

>>2287807 Protea
>grand master and frakt basically say fuck off and dont make afterlives during the war's break
Inland sea grows, and development on poetry based magic begins.

>>2287920 Agarius
The demons absorb the power of the mermaid souls, gaining hellfire breath.

>>2287965 Dedfuk
The undead march into Grand Master's land, finding all his crusaders are completely paralyzed. A perfect time to strike!

>>2287967 Eli
Eli's shop, now equipt with crystal tech, offers weaponry and armor of a +1 bonus in trade fro 4 hex. This may become increasingly valuable, as people may purchase as a free action on their turn, and we're running out of hex to claim (so we're going to be developing a lot of tech to progress).
His mind worm population expands.

>>2288053 Wu-Saug
Yunktkilm's infrastructure is repaired, fully developing its building's steel frames. Super Mutants are free! Siege weaponry begins development by the dwarven engineering guild.

>>2288835 Norhes Lune
Region claimed, filled with snowy tundra and tall trees.

Cont.
>>
DEMIGOD STATS
Thernax: 118
OFF+1, DEF+3
Tech: Jold, Thaumium, Oltar

Brrrlghhr: 71
OFF+2, DEF+4
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants, Fire Resistance

Dedfuk: 57
OFF+7, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor

Protea: 52
DEF+1
Tech: Afterlife

Fae King: 49
OFF+3, DEF+3
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars

Belweir: 43
DEF+8
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields

Agarius: 38
OFF+2
Tech: Flight, Hellfire Breath

Grand Master: 37
OFF+3, DEF+3
Tech: Jold, Improved Metallurgy

Spider Queen: 34
OFF+1, DEF+2
Tech: Web, Voidships, Thaumium, Water-striders

Idanikos: 32
OFF+3, DEF+6

Frakt: 24
OFF+5, DEF+4
Tech: Flight, Hemomancy

Sternes: 26
DEF+2
Tech: Disorienting Mist, Mist Elementals, Addictive Mist

Wu-Saug: 19
OFF+4, DEF+3
Tech: Gunpowder, Guns, لصين تاون

THE VOICE: 15
OFF+7, DEF+3
Tech: Telekinesis, Fear-strike, Spore Launcher, Unbounded Numbers, Thoughtform creation, Psi Reflect, Natural Selection Training, Flight, Acid-spit, Telekinetic Barrier

Norhes Lune: 11

Eli: 4
OFF+1, DEF+1
Tech: Mind Worms, Shop, Enchanting, Crystal Tech

Central Cog: 3
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms

Omnath: 3
OFF+2, DEF+2

Surrealist: 1

Saytyr: 1
>>
Rolled 8 + 14 (1d20 + 14)

>>2289169
The lichs sense the power within the storm which is peaking their interest, but they'll have to locate the source later since the crusaders are paralyzed by the storm it'll be a perfect opportunity to rush the south
>>
>>2289169
Expansion must continue for the night to flourish. Expand the tundra to 0920, 0621, and 0622.

Norhes shall grant the Fless the language of song, to tell tales and spread words far throughout the land.
>>
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>>2287729
Send a message to Idanikos and request he tell me what hexes he wants for helping in The War.

>>2289169
-Declare that The Cog War is over.

-Settle a number of grand cities where the Red Xs are marked on The Map.

-Thernax shall now put true faith into his people. They shall begin to grant his godly form power by engaging in Prayer Rituals where their faith and praise can be offered to him directly. He has changed them from soulless husks into beings of life, and for that they shall be eternally grateful.

-Reward Thernax's faithful with an afterlife. Where The Red Circle is located, a High Olympus shall be constructed. It is a mountain that peaks high into the sky and its peak is adorned with that of The Pantheon where the icons of The Western Gods shall look over their realms. When worshipers die, their souls shall join them in the endless halls of feasting, peace, and closeness with their gods.
>>
>>2289169
Eli using his mind worm doubles, researches at superhuman speeds for a way to speak to the goddess of creation.
In doing so he discovers the essence of life itself, able to use a unique restorative magic that will heal any race.
Quenching a vampires thirst, repairing a broken down zombie, and healing terminal human sickness have become possible.
He has yet to create an external version of it and can only use it from his original self for some reason.
He makes a pulsating wave of this energy hoping it will attract the goddesses attention.
It can be seen from the sky of every kingdom.
>>
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>>2289169
The great tower of the north pleases Belweir. He likes it so much that, in fact, he would like to make more, starting with a great tower in the south and moving up his coastline to protect the whole of his lands. These new towers shall, instead of harnessing the power of the sun, use the electrified crystals of the Thunder Plains, bringing blazing skyfire to any who would harm the Thaumites or their friends.
>>
>>2289169
Agarius the demon king brings the last captured survivors of the mermaids into his great hall. The demons perform a demonic ritual sacrificing the mermaids and chanting over hellfire magic this turn. They gain the ability to magically open portals to hell and summon demons from the nine hells, increasing their numbers in battle both offensively and defensively.
>>
>>2289552
Hellportals which can be used in combat to overwhelm opponents or as reinforcements when losing a battle.
>>
Rolled 14 (1d20)

>>2289169
I continue the assault on the fairy forests focusing on 1935 1834 1835 and 2134
Develop mental pierce to go through fairy psychic resistance
>>
>>2289169
>With the channel ready, a large-scale hiveforest planting effort begins in 1616 and 1717. Thanks to the channel, they won't want for water.
>The priests are in barely hidden confusion. They distinctly fee lthe favor of the Goddess, but are unsure what to make of it. Does the Goddess want something from them? If so, what? The efforts at establishing communications continue.
>Receiving alarming news of various war developments, the treepeople scholars decide to attempt the unthinkable - to investigate into influencing the nature of those treepeople who are still ripening on the trees, changing their bodies and minds.
>>
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>>2289169
Ok since no one bothered with afterlife yet again, i will suppose souls of the dead are just floating all around us at any time.

I shall make two things this turn.

1) Change 1830 tile into a lake, and draw a river from 1823 as a source.

2) Draw the souls of the dead, since their gods are not here for them i will be. If ANY mortal walk deep enough into my territory, they will be able to see departed loved one, as their soul will be able to materialise briefly.
>>
>>2289799
>they will be able to see departed loved one, as their soul will be able to materialise briefly.
Sounds like I could potentially monopolize this
>>
Rolled 16, 13 = 29 (2d20)

>>2289169
While the Prince gets out of the pond, the Fae King himself will ride out to take 1934 and 2034 along with his warriors while 2333 and 2332 are taken.

The Fae also start meditating deeply. On this turn, it shall grant them increased mental fortitude and thus, resistance against THE VOICE's powers once again. On the next time it is done, their magical power shall increase quite a lot and on the third time, they achieve a sort of enlightenment, allowing them to reach into the astral realm to communicate and travel short distances.

Feel free to tell me if this is too much bullshit.

Eli is contacted and given the hexes of 2233, 2333, 2332 and 2232 in exchange for a set of armor.
>>
Rolled 19 + 9 (1d20 + 9)

>>2289169
I launch an offensive to reclaim my lost ground!
>>
>>2289799
The treepeople's souls just rejoin the hiveforest oversoul on death, so I'm not worried about an afterlife. But thanks for the thought.
>>
>>2289169
Mooooore Blood! We must become unparalleled masters in Hemomancy!
>>
>>2289428
The specific location is of little importance, except that the Dungeon of Earth must be to the very West, and the Dungeon of Fire must be to the very South (relative to the other dungeons).

>>2289169
Idanikos prepares an afterlife, of sorts, for the mortals within his realm. Those who follow him who face death will be given a choice. They may live forever in a peaceful section in the middle of the Labyrinth, unable to be harmed by either its guardians or its delvers. Or they may choose to be restored alive at a Temple of Idanikos, but without any of their skills, abilities, or possessions.
>>
>>2289861
Looks like you won't need my help this turn. Can I send my mindworms back to support my own war?
>>
Also Wu-saug can you help out the crusaders a bit?
>>
>>2289169
So do some techs don't give bonuses?
>>
>>2289625
Oh and I call back the mindworms from crusader lands so they could aid in my war effort
>>
Santiago Theodore Edmond Von Etvaria swilled another crimson drink around the crystalline glass he held delicately between two claws. Behind him, three more "nobles" lolled in a daze, their slit wrists pooling their vitalis into decanters on the table before them. These were the "Silver Fauxes", a collection of mortals stolen at birth and given every pleasure of nobility, taught manners and grace for this, the culmination and cultivation of their lives. A peasant was all well and good, but for truly wonderful taste, hand-reared was the way to go.

Already a pool of the potent blood was collected in an adjoining room, where the land's most powerful hemomancers worked diligently. They would call out, across the cosmos, to like-minded individuals. With so much decadance and blood on hand, Santiago was at the center of the most power this land has seen since it's creation. Using it, those who wished could cross into this icy domain.

As the drained bodies were dragged away, a new trio of tittering mortals were brought in. Santiago smiled, welcoming them to what they thought was just another formal dinner in their blessed lives.
"Is it just us?" One pale beauty asked, looking at the long table full of succulent tidbits, set for dozens of guests.
Santiago smiled warmly, taking the young girl by her delicate, oh so tempting wrists.
"The other guests will be arriving shortly, my dear."
>>
>>2290109
Finding the sudden appearance of a pool of blood in front of him, The Fae King tilts his head to the side in thought. He motions for his guards.

"Alerios, Asria, come, we're going on an adventure!"

The Black Blades look to each other before sighing, securing their swords-After which they were named-And then follow their king as he summons his own weapon and jumps right in.

"Gods help us..."
>>
Rolled 10 (1d20)

>>2289169
The nation of the Cogs have been beaten and suffered greatly as a result of the Cog Wars. We demand an immediate resurrection of the old ways to become yet a great power again. Our resurrection begins on an attack on the Saytyr lands in hex 1802 and beyond.
>>2289428
We shall honor this truce. Glory to you in your victory against the tyrants.
>>
Rolled 20 (1d20)

>>2289625
Since Eli is also suporting me ill add his roll as well
>>
>>2289446
I love you all homo
>>
>>2289838
Eli sets up shop in the fae kings land and sets to making his armor when it's complete he summons the fae king himself to pick it up.

[Spoiler]He's also constantly bothered by the fairy populace holy shit do they want him to do everything around town he gets like 6 hours of sleep a day tops lol.[/spoiler]
>>
>>2290479
Probably did that wrong
>>
>>2290471
Oh and Eli gets all of the bonuses my midworms have because he's bonded with them
>>
>>2290471
I am mad.
>>
>>2290482
You need to type the tag all lowercase.
>>
Rolled 6 + 8 (1d20 + 8)

>>2289169
>>2289861
>I launch an offensive to reclaim my lost ground!

The Spider Queen, having spent a turn resting and regrouping, returns to her attempt to expand her foothold, her spider soldiers facing the sharp steel of the crusaders.

Also, her northern co loo only descends upon Saytyr's land and its people.
Out of respect for the shrine itself, she neither assaults it nor violates it with her spiders' presence.
She merely cocoons the entire shrine, entombing the sleeping demigod inside.
>>
>>2290618
>co loo only
colony, obviously.

Also, when can an underdog get a good roll?
>>
>>2290623
I dunno.
>>
>>2290572
Thank you for letting me know
>>
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>>2290109
Shenanigans like these are why I went to war with you.
>>
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>>2289240 Dedfuk
The effects of paralysis on the crusaders fades, as they rise to defend their land from further attacks. The crusader's fight well, but they stand no match for the undead's relentless numbers.

>>2289375 Norhes Lune
The tundra regions expands

>>2289428 Thernax
The Cog War finally comes to a close, with Thernax taking an overwhelming victory. Thernax constructs grand cities across the corner's of his region, where his people shall devote their faith to him in rituals of prayer.
All demigods under The Pantheon now have an afterlife where their dead may feast in peace.

>>2289446 Eli
Such effects spread over such a large radius would dull its effects to entirely ineffective. You successfully develop the restoration magic, but for it to take any effect on creatures it'd have to be applied directly.
On the other hand, your message to the Goddess appears, unfortunately, unanswered.

>>2289503 Belweir
The towers begin development. They may take a bit, but once finished their power shall be immense.

>>2289552 Agarius
>>2289557
And this, the demons now have access to portals of hell, finishing off the last of the mermaids.

>>2289625 THE VOICE
You develop mental pierce, however you'd run into a core flaw with its design... You can't exactly use mind powers to pierce anti-mind-powers. You may need a different strategy to breach their defenses.
With the fae king's self-defending forests and mental-resistance, the mindworms can hardly take any terrain in a straight on fight.
>>2290471 Unless Eli is personally spending his turn to take creatures he controls through your region to fight the fae, he doesn't make a roll. Additionally, even channeling divine assistance into an ally only adds attack bonus. Which, he already used his turn.
>>2290484 Forgot about that, added.

>>2289627 Brrrlghhr
With help of the new channel, the hivetrees are able to grow through the arid lands.
No further messages can be discovered about the Goddess of Creation just yet, other than the divine power they feel.
Modification of treepeople begins. Yuntkilm guns produced!

>>2289799 Sternes
Lake and river made, setting of temporary afterlife for other demigods' people complete.

>>2289838 Fae King
The prince rises. Mental resistance continues to improve. Trade with Eli complete. Fight continues.

>>2289923 Frakt
The vampires of frakt master hemomancy, although only their power powerful lot can use it to its full extend. A master of hemomancy may bend their enemies to their will, manipulating their bloody to control them like a puppet. Its only weakness is against things of divine.

>>2289940 Idanikos
Idanikos creates his afterlife system, respecting Protea's wishes.

>>2290141 Suo
The cogs claim the empty lands of Saytyr with ease.

Cont.
>>
>>2289861 Grand Master
Counter offensive lost, attacking the undead swarms with great success.

>>2290618 Spider Queen
Unfortunately, the lands of Saytyr have already been claimed by The Cog's airships. Her land on crusader territory expands not, but continues to barely hold its ground. It's impressive at this point that they still hold the coast.

DEMIGOD STATS
Thernax: 119
OFF+2, DEF+4
Tech: Jold, Thaumium, Oltar, Afterlife

Brrrlghhr: 71
OFF+3, DEF+4
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants, Fire Resistance, Afterlife, Guns

Dedfuk: 56
OFF+7, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor

Protea: 52
DEF+1
Tech: Afterlife

Fae King: 49
OFF+4, DEF+5
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars

Belweir: 43
DEF+8
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields, Afterlife

Agarius: 38
OFF+3
Tech: Flight, Hellfire Breath, Unbounded Numbers, Hellportals

Grand Master: 39
OFF+3, DEF+3
Tech: Jold, Improved Metallurgy

Spider Queen: 34
OFF+1, DEF+2
Tech: Web, Voidships, Thaumium, Water-striders

Idanikos: 32
OFF+3, DEF+6
Tech: Infinite Dungeons, Afterlife

Frakt: 24
OFF+6, DEF+4
Tech: Flight, Hemomancy

Sternes: 26
DEF+2
Tech: Disorienting Mist, Mist Elementals, Addictive Mist, Afterlife, Souls of the Dead

Wu-Saug: 19
OFF+4, DEF+3
Tech: Gunpowder, Guns, لصين تاون

THE VOICE: 14
OFF+7, DEF+3
Tech: Telekinesis, Fear-strike, Spore Launcher, Unbounded Numbers, Thoughtform creation, Psi Reflect, Natural Selection Training, Flight, Acid-spit, Telekinetic Barrier

Norhes Lune: 11
Tech: Afterlife

Eli: 8
OFF+5, DEF+2
Tech: Mind Worms, Shop, Enchanting, Crystal Tech, Restoration Magic

Central Cog: 3
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms

Omnath: 3
OFF+2, DEF+2

Surrealist: 1
The Goddess of Courage and War enters from her dimension, looking over the new demigods with amusement. She laughs, finding great pleasure in the war and chaos below in the lands below. She raises her trident with great divine energy, empowering the attacks of all demigods.
For the next turn, all attacks will double the amount of hex claimed.
>>
Rolled 7 + 9 (1d20 + 9)

>>2293557
COUNTER ATTACK AGAIN, DAMN IT!
>>
>>2293609
Well shit. Uhh, Thernax? Mind attacking the Undead for me?
>>
Rolled 5 + 6 (1d20 + 6)

>>2293557
The Goddess has blessed us! Tonight, we feast on Crusader blood!

Attack the Crusaders, along as much as the border we can. Take as many hexes as we please!
>>
>>2293699
Well, at least I'm not the only one face-planting here...
>>
Rolled 16 + 9 (1d20 + 9)

>>2293557
Now that the mermaids are gone the demons turn their attention back to the wretched infidelic crusaders. The demons launch a full out assualt on them Attacking hexes 2427, 2428 and the hexes around them. The demons sense a presence all too familiar to them. A presence that is well known in one of the 9 hells. The presence of the dead. The demon king sends an ambassador demon to the ruler of the undead Dedfuk. The demon ambassador proposes that they take down the crusaders together, and that they have much in common. An alliance offer is extended to them.
>>
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Rolled 20 + 31 (1d20 + 31)

>>2293557
119/4=29.75(+2)

That bitch of a high goddess has no business coming into our realm, laughing at the masters of it, and enticing us to war as if we need any more of her damned troubles.

Thernax feeds upon The blessing, he feasts with his jaws wide and swallows the power of wars, letting his blackened form run red with the blood of the fallen, and gold with the bravery of those who have died for their gods. His form shifts under the weight of the power, and auras of spite seethe through his domains, The void glows red as the ground shakes, and Thernax maims The Goddess of War. Cut her flesh and chew upon her insides, make her blood rain onto the domains of man and god alike so that all may know this realm is no place where its rulers may be taunted like mere children. This land will grind those who do not respect its visage like paddox to the slaughter. Trap whatever pieces of her fall off in this dimension, The Demigods shall cannibalize The Ignorant until not even memory remains.
>>
Rolled 9 + 14 (1d20 + 14)

>>2293557
Curious what lies in the north the undead start marching north consuming whatever lands the crusaders own
>>
Rolled 4 + 6 (1d20 + 6)

>>2293557
25/4 = 6.25

Sensing an opportunity to bring peace to the restless undeads, The mist will push west.

If possible take 2331 too
>>
>>2293823
5 people who aren't Thernax have rolled, and this is the only roll above a 10. WHAT is HAPPENING?!
>>
>>2293950
And this, is how you can realise that you are indeed a defensive power and *not* an aggressive one. I'll stay home
>>
>>2293557
The rage that the goddess has unleashed upon the land affects Eli.
He loses conciousness temporarily and when he comes to he is not the same person.
He laughs miniacally and stating that goody two shoes is taking a nap and the merciless one has awoken.
The new Eli though still retired to his duty is battle bound and looking for blood
>>
Rolled 10 + 8 (1d20 + 8)

>>2293557
>>2293559
Angered by being thwarted and emboldened by the Goddess's blessing, the Spider Queen focuses entirely on expanding her hold on the crusader's territory.
>>
Welp. I had a good run. Maybe next game I'll do better.
>>
>>2294001
You're not dead yet.
And holding off three countries mostly by yourself is doing pretty well.
>>
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>>2293950
Immediately after recognizing a threat in their lands every undead turn towards the direction of the threat
>>
>>2293559
>>2293836
The great crystals of the coast dim visibly as Belweir sees his brother's silhouette change into this new, frightening form filled with bloodlust and anger. The blessing that his brother consumed now falls to Belweir, who meets it with a troubled gaze.

After a time that he did not think to measure, Belweir comes to the decision to place a message into the blessing and return it from whence it came.

"I have no desire for war."
>>
>>2293557
>Feeling the great bloodlust and anger streaming from the newcomer goddess, the priests encourage the treepeople to redouble the defensive efforts.
>A large-scale military reform is undertaken. New organizational and commanding practices are introduced to take advantage of the latest technological develpoments. A logistics corps is founded. Storehouses of war suplies are established, military roads are built.
>New fortresses are built, old ones are improved, and they all are armed with cannons.
>The savannah becomes home to constant military maneuvers.
>Finally, the northern city inventors pool their efforts into developing anti-air firearms.
>>
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Yo if you see like 5 posts from me just reload, fuckin messed up typing this shit's formatting so many times. So tired.

>>2293609 Grand Master
The crusaders fight against the undead ranks, but they're hardly a match for the relentless stream of divine powered undead. They're fortunate to hold what land they did.

>>2293699 Frakt
The vampires don't make the strongest of assaults, however with the crusader's focused on the war below, their defense cracks.

>>2293823 Agarius
With a powerful assault and the divine bonus given by the Goddess of War, the demons tear through the crusaders like butter.

>>2293836 Thernax
Thernax clamps his empowered maw around the arm of The Goddess of War, as he imagines the great power to come afterwards as he swallows the deity whole. But as his teeth make their close, their targets skin does not give in. No, his teeth are stopped as if he were biting steel, as the Goddess' arm is unscathed on the bite. Her chuckle grows into a roar of laughter, watching the powerful demigod attempt to chew through her.
"Hahahahah! You fool! You damned fool! Has your power over the other children grown your greed to a point of believing you're a god? The thoughts that swarm your pitiful mind feast my laughter, young one. I bless you with even greater power than you hold, and you point your maw to me? Your dominance over your peers makes your greed only grow, yet I can respect your desire to become stronger than they may imagine. But you have yet to become a god, and evidently, you show no respect nor understanding of such authority. May my curse be a lesson to yourself and the rest of you children, as you learn some damned respect. Come face me again once you have hundreds of demigods licking your boots."


>>2293863 Dedfuk
>>2294062
The undead swarms march through the north endlessly, before redirecting their attention to Sternes' attack.

>>2293950 Sternes
The mist hardly expands over the undead taint, meanwhile it also expands over the isolated hex to the right. A creeping sensation of regret rushes over Sternes.

>>2293994 Eli
Alright.

>>2293998 Spider Queen
At very long last, the Spider Queen finds victory in her assault against the crusaders.

>>2294114 Belweir
Despite the war and chaos going on all around, the wholesome Belweir retains his peaceful ways. The development on towers continues.

>>2294559 Brrrlghhr
The military reforms help improve the treepeople's defense. Anti-air begins development.

Cont.
>>
DEMIGOD STATS
Thernax: 119
OFF+2, DEF+4
Tech: Jold, Thaumium, Oltar, Afterlife

Brrrlghhr: 71
OFF+3, DEF+5
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants, Fire Resistance, Afterlife, Guns, Genetic Engineering

Dedfuk: 60
OFF+7, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor

Protea: 52
DEF+1
Tech: Afterlife

Fae King: 49
OFF+4, DEF+5
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars

Agarius: 46
OFF+3
Tech: Flight, Hellfire Breath, Unbounded Numbers, Hellportals

Belweir: 43
DEF+9
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields, Afterlife

Spider Queen: 40
OFF+1, DEF+2
Tech: Web, Voidships, Thaumium, Water-striders

Idanikos: 32
OFF+3, DEF+6
Tech: Infinite Dungeons, Afterlife

Frakt: 30
OFF+6, DEF+4
Tech: Flight, Hemomancy

Sternes: 29
DEF+2
Tech: Disorienting Mist, Mist Elementals, Addictive Mist, Afterlife, Souls of the Dead

Wu-Saug: 19
OFF+4, DEF+3
Tech: Gunpowder, Guns, لصين تاون

THE VOICE: 14
OFF+7, DEF+3
Tech: Telekinesis, Fear-strike, Spore Launcher, Unbounded Numbers, Thoughtform creation, Psi Reflect, Natural Selection Training, Flight, Acid-spit, Telekinetic Barrier

Grand Master: 13
OFF+3, DEF+3
Tech: Jold, Improved Metallurgy

Norhes Lune: 11
Tech: Afterlife

Eli: 8
OFF+5, DEF+2
Tech: Mind Worms, Shop, Enchanting, Crystal Tech, Restoration Magic

Central Cog: 3
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms

Omnath: 3
OFF+2, DEF+2

Surrealist: 1

The Goddess of War's blessing fades, however, the effects of her curse on Thernax begin. All attack bonuses used against Thernax are doubled temporarily.
>>
Rolled 2 + 15 (1d20 + 15)

>>2294644
For the first time a hostile enemy has taken over corrupted land, anger can be felt all over the land from the taint. The lichs are sensitive to this emotion so they want to release this pent up anger all over the land of fog personally. Attack from all sides!
>>
>>2294644
The non-stop warring all around fills the treepeople with apprehension for the future. Is their ultimate fate to be conquered like the others? Or to become conqerers themselves to survive, plunging themselves into eternal war? Is there nothing in the future but grim darkness?
>The defensive advancements continue
>Research into rockets begins
>A small but devoted group of priest-scholars starts investigating other planes of being.
>>
Rolled 18 + 7 (1d20 + 7)

>>2294644
Excellent! Continue swallowing the rest of the Crusaders land, aiming for that juicy fortress! We will hold so many parties there!
>>
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Rolled 19 + 4 (1d20 + 4)

>>2294644
Gonna do two things cus I missed a turn.

The Fae King focuses his armies on 1935, 1836, 2035 and 1936.

The Prince is already fortifying all the hexes on the southern warfront as stated.

The Fae continue their strange meditation, finding within themselves incredible reserves of power they didn't know they had. Increased quality and quantity in Magic.

The Elves experiment very seriously with certain animals such as boars to create humanoid monsters that succesfully follow their bidding. The Boars themselves are rather stupid and need to have a Fae to command them to do anything actually productive.

The Fae King asks the Spider Queen to grant him some spider troops, being somewhat impressed by them.
>>
>>2294814
Or is it a +12?

I don't know at this point.
>>
Rolled 15 + 3 (1d20 + 3)

>>2294644
The Grand Master look out from the tallest tower of the southern fortress, at the blasted hellscape of cavorting demons that was once a green and pleasant land.

"So this is it then... The end of the crusades." he mumbles, in a low, sad voice that sharply contrasts his normal, thunderous sound.

"We will not go gently."

What's left of both the Northern and Southern chapters launch a desperate assault.
>>
>>2293557
*sigh* I'm tired of getting disaponited again and again. I don't care anymore
I will resign
>>
>>2294644
The Spider Queen thrilled with the eventual success in her conquest, presses on.
She pushes north into 1918, 1919, and 1920. She also seeks the prize of the Grand Master's fortress.
Her spiders pen the surviving human inhabitants of her captured lands, allowing them to live as livestock, or perhaps slaves, if they prove useful.
She dedicates a small force of spiders, Slavemasters, to select and train her new human subjects in the art of proper worship and subservience to their queen.

Within the quiet confines of her temple, she summons the three most ancient and skilled weavers. Having served her loyally since nearly the beginning, she honors them by sacrificing them.
Their souls become the Great Weavers, those tasked with recording the Spider Queen's history and crafting the epic tapestry of the dead.
The souls of all hers subjects are drawn to a pocket dimension, not unlike a grand voidship.
There, their souls are woven into a tapestry where they forever live the greatest moments of their lives: the great hunts, the glorious achievements, the decadent meals.
The poor souls who failed to achieve even a moment of greatness are unspun and unravelled to be woven into the supporting fabric of the weave.

>>2294814
>The Fae King asks the Spider Queen to grant him some spider troops, being somewhat impressed by them.
The Spider Queen honors the request, sending a squadron of Spider Soldiers for the King to use, with her blessing.
>>
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>>2294856
>>
>>2294856
>>2294866
...and the Voice is silenced.
>>
>>2294877
Is that the voice? The tripcode is different...
>>
>>2294878
See>>2289625
But then>>2290000
So it's THE VOICE
>>
>>2294644
Ok so many things this turn.

1) I shall pledge eternal allegiance to Thernax >>2293836 for his attempt at killing the embodiment of war.

2) AAAAAAAAAHHH PANIC!!!!

3) Calm down

4) Calm down *more*

5) Feel at peace. Expand feeling of peace all over mist, for everyone inside. It is so peaceful now. Why not stop by a tree and take a pause, so peaceful. Why go on? Why don't you just stop here a while longer? Has il already been more than one day? Does it matter?

6) Focus on DEFENSE if any power left
>>
>>2284390

For a few days the captured pyramid seems to be inactive; it emits only occassionally chimes that sound to its thaumite neighbours like hordes of frantically working craftsmen.
One morning the gates open and reveal the inside - a lovely crystalline apartment complex.
>>
>>2295051
I love you surrealist anon!
>>
>>2294644
I use the turn I missed to develop [REDACTED] OP knows what I am talking about
I focus on defence and birth more spore launchers to bombard people from afar. And send some mind worms to help the crusaders
>>
>>2295070
who are you?
>>
>>2295070
Whatever resources I have left in the second turn I use to continue developing [REDACTED]
>>
>>2294644
The construction on Belweir's towers halts at the words of the Goddess. Upon the scales of virtue now, the demigod of the Crystal Coast weighed his Crystal Coast against the wrathful, but not unjust words of the goddess and the new vulnerability to Thernax's lands, finding that the scales tip far too easily for the materials placed.

"My coast has gifts enough."

A sudden streak of light flashes along the base of the tower in 0723, and then another one at the tower in 0925, cutting the structures from their foundations. With Belweir's will, they rise from the ground, their new angled, sharp bases ready to pierce deeply once dropped.

>>2293836
The two skyfire spires levitate from the ground and travel silently from the land of Thaum, quickly crossing the moonlit forests of Nohres Lune, and entering into the worlds of Thernax. "These are my gift to you. Unsafe lands shall be as safe lands where these stand watch."

>>2295051
The opening of the gates of the triangular structure is answered with an immediate and uncharacteristic stillness from the dancing lights within the thaumium shells of the thaumites' homes. It takes several hours before a group of ten small crystals, all glowing with one tiny mote each, are dispatched to enter the doors of this gift. In contrast, it doesn't take very long at all before the inside of the pyramid is surveyed, and the exploring lights all jitter about excitedly as they seem to discuss things. Eventually a decision seems to be reached, and one large crystal with one little gleaming speck of light within hovers over the button at the top, lowering until the device is depressed.
>>
Rolled 7 + 11 (1d20 + 11)

>>2294644
The demons continue their assault on the crusaders attack what remains of their southern lands.
>>
>>2295154
They attack*
>>
>>2295066
>>2295088
WHAT IS THIS THOTTERY

YOU SHOULD BE GONE, DEVIL SPORE
>>
>>2295070
Oh that's right the war goddess I completely forgot in that case
I use the turn I missed to attack any hexes the fae take from me and birth more spore launchers to bombard the fae
And I use this turn to develop [REDACTED] and I also send mind worms to help the crusaders
>>
Rolled 20 (1d20)

>>2295203
>>
In a fit of boredom, the Fae King orders his servants to refit the colloseum for a grand occasion. Throughout the lands, an astral image of the King appears in front of the faction leaders.

"Why, hello there, my fellow Demigods! I, the Lord Of The Fae Lands, have appeared before you to offer something rather grand!"

On the Fae King's hand, a large parchment appears from nowhere, covered in strange, unrecognizable letters.

"I summon any willing powers to join me on this fantastic day where I shall host a Grand Tournament!"

Many multicolored flames appear in the sky behind The Fae King, exploding into colorful displays before eventually disappearing.

"Of course, there are a couple rules. Number One, you may only bring a single combatant on your behalf, or even yourselves if you feel adequately powerful! Number Two, you cannot scamper off in my lands or aggresively attack any opponents in any way outside of battles! Number Three, if you wish to participate, you must offer something in return!"

The King chuckles after speaking, as if he had just mentioned some joke only known to himself.

"Be it a piece of technology, a special piece of equipment, troops or anything else, should it be judged as worthwhile, it shall be allowed! Though you can be rest assured that me and my subjects will not even think of touching these offers, for it is not our place to do so!"

The Fae King throws his lean arms to the sides as a grin overtakes his blonde-bearded face.

"These amazing offers shall be placed in the winning pool, which shall be granted to the best warrior among us!"

"Already in this pool, is knowledge of incredible magic, never before seen by anyone other than myself, two dozen young and magically gifted Fairies who shall loyally serve the winner, large amounts of iron for whatever purpose you seek, 6 of the greatest horses to have ever been born and ready to breed to create even greater ones, along with a skilled Elf warrior to guard the winner or follow his orders!"

The Fae King stops speaking to take a couple deep breaths after his listing of the rewards.

"Now please, come and join me on this wonderful occasion!"

With a snap of his fingers, the projection disappears and the same large parchment is placed in front of the watcher, translated to their language. They need only speak the words written on it and they shall be transported to The Fae Lands to prepare for battle.

Fights will be done via 2 sets of 3d10s by each combatant. After both describe their actions and roll, I will post the results of each roll. This may take a while due to conflicting time zones. Match ups will be decided after enough people join in.
>>
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>>2294866
>>
>>2294644
well, I missed a few.
>finish up Poetic magic, with three main types
>Alliterative/Rhyming, which focuses on sounds and controls Wind, though can be modified slightly to control cold.
>Metric, which focuses on emphasis and controls thunder and force
>and Analogous, which focuses on meaning and controls water and air, but can have other effects.
>Create a ruling class of philosophical lyrists.
>expand into that last little cranny at 1127
>Make ocean-snake-people civilization in the inland sea, with a lot of greek themes
I think that my stored up power is enough for that
>>
>>2295347
What a brutal way to pass time.
There is something to say for the tension of combat and elegancy of martial skill, yet the aggression it breeds isn't worth it, in my opinion.
>>
>>2295357
Ugh, didn't know you were a frog poster too.

This is why i'm fighting you, Voicey.
>>
>>2295434
To be honest i dont really know why you are so angry at me. And Weeb thats hilarious coming from a guy who calls himself ''cancer incarnate
>>
>>2295463
I have my limits, my dude and frogs are one of them.

As for why, I dunno.

You were just a convenient target.
>>
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>>2287967
Give four hexes to Eli in exchange for the likes of one of those +2 OFF Divine Crafted Swords that will guide the mortal armies in war.

>>2289940
Give Idanikos the marked hexes for their assistance in The War. Thernax deeply apologizes for not quite getting around to handing out the hexes before now.

>>2294644
Invent Clergy.
Thernax's religious powers over his mortals shall continue to develop as he creates a Clergy.
Rather than wild shamans and unstructured worship falling to his followers, Thernax shall instead instate a system of priests and clerics that hold a hierarchy of authority over The Mortals and teach those within The God's Domain how to live a life of praise to their Great God.
>>
>>2294644
The merciless one let's his body doubles research and understand the crystal Magics further he creates crystals able to manipulate the laws of nature being able to channel his magics into the stones to conjure fire ice lightning and even alter gravity to crush objects it is very much a much more offensive discovery
as they research this the merciless one himself visits the goddess of war and questions how she was giving her power was she born with it or was it given to her and what can he do to elevate himself to that strength to show him the way to become like a god of war
>>
>>2295583
Swords of divine energy are forged from the crystals, they are stronger for your men the stronger their devotion to you meaning they run off of the same energy that comes from your worship
>>
>>2296219
Forgot to add that the majority went into making a sword that focuses all that energy to one blade that thernax himself wields.
A sword as powerful as his people's worship of him.
>>
>>2295203
*took from me
>>
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Apologies for the delay.

>>2294687 Dedfuk
Much of the undead become lost and confused as they enter the mist with nothing to attack, but your divine energy and the liches assist in claiming some ground.

>>2294692 Brrrlghhr
Development on rockets begins. Your priests begin to discover there are 8 different planes of existence. One is the material plane. Others dimensions exist representing order, independence, courage, companionship, adventure, mystery, as well as the Cosmos, representing creation.

>>2294796 Fae King
With continued assistance of the mental resistance, the fairies and elves tear through the waves of mindworms, screamers, and fungus with great martial and arcane capabilities. Fortifications continue.
>Gonna do two things cus I missed a turn
Nope. If you miss a turn you miss a turn. I've only given leeway for missing turns on tedious shit like land expansion, but that was then half the map was white. If yall miss a turn that aint my problem, I give significant breaks between updates.
Meditation and experimentation may be done next turn.

>>2294838 Grand Master
The crusaders launch their desperate assault, what may be one of their last.

>>2294858 Spider Queen
The Spider Queen claims the northern fortress. The living human crusaders are used as slaves, with particular few chosen to worship her. Afterlife system made.

>>2294936 Sternes
The mist beings to create a peaceful aura, calming every creature inside of it.

>>2295051 Surrealist
you're my favorite, surrealist-anon

>>2295070 THE VOICE
>>2295088
>>2295203
>I used the turn I missed to develop
>I use the turn I missed to attack
See reply to fae king. Look, I'll give you the development, but you ain't attacking shit. I can't go back in time, and combat works chronologically for an important reason.
Development into [REDACTED] continues. More spore launchers are birthed to improve defense and ranged attacks.
Sending mindworms to the crusaders won't do much if you aren't making an attack to assist them.

Belweir
Development on the towers ceases, and the two towers enter Thernax's realm to protect against whatever comes their way.

>>2295154 Agarius
The crusaders fight well, but they stand little match for the rush of magma and demons. The southern fortress is claimed.

>>2295365 Protea
Poetry magic finishes, controlling wind, cold, thunder, force, water, and air with different arcane schools. Ocean expanded. Greek snake people created.

>>2295583 Thernax
Trade made with Eli (They are +1 not +2, had to correct that with Eli because otherwise you could generate infinite bonuses.)
Land gifted to Thernax for keeping his side of the bargain.
Clergy develops, as increasing amounts of mortals devote their faith to Thernax in a religious system of priests and clerics.

Cont.
>>
>>2296208 Eli
>>2296219
>>2297547
Arcane manipulating crystals developed.
The Goddess looks down upon you with a grin, explaining;
"So naive, and so young... Each of you have so much to learn. You are one of hundreds of demigods, and not just of those in your own realm, but in the dimensions beyond it. None have yet transcended to godhood, and I find it most unlikely that out of all of them it would be you to rise. I was forged under the will of The God of Creation, thousands of years before the Goddess of Creation's time. No, I was not born with my full power, but I have developed it over those years to a level you may not imagine."
As she looks down to you and talks, you feel pulsating divine energy from her core beyond comprehension, as her figure almost glows. Her pure sea blue eyes look to you in a soft manner, smiling as she teasingly brushes the edge of her trident against your cheek. The edge that rubs against you is not sharp whatsoever, but its touch burns and seethes with divine radiance.
"...Maybe one day you will learn how this works. My only advice is don't go looking for purpose, you won't find any. As far as any of us know you're just a toy experiment of the Goddess of Creation's. It looks like artificial creations fall to greed, war, and murder all the same. Now return, naive one, and may the blessings be in your favor that you don't fall all the same."


DEMIGOD STATS
Thernax: 105
OFF+4, DEF+6
Tech: Jold, Thaumium, Oltar, Afterlife, Clergy

Brrrlghhr: 71
OFF+3, DEF+6
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants, Fire Resistance, Afterlife, Guns, Genetic Engineering

Dedfuk: 62
OFF+7, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor

Fae King: 55
OFF+4, DEF+5
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars

Protea: 53
OFF+1,DEF+2
Tech: Afterlife, Poetry Magic

Agarius: 48
OFF+3, DEF+1
Tech: Flight, Hellfire Breath, Unbounded Numbers, Hellportals

Belweir: 43
DEF+7
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields, Afterlife

Idanikos: 42
OFF+3, DEF+6
Tech: Infinite Dungeons, Afterlife

Spider Queen: 40
OFF+1, DEF+3
Tech: Web, Voidships, Thaumium, Water-striders, Slaves, Afterlife

Frakt: 30
OFF+6, DEF+4
Tech: Flight, Hemomancy

Sternes: 27
DEF+3
Tech: Disorienting Mist, Mist Elementals, Addictive Mist, Afterlife, Souls of the Dead, Peaceful Mist

Wu-Saug: 19
OFF+4, DEF+3
Tech: Gunpowder, Guns, لصين تاون

Grand Master: 11
OFF+3, DEF+1
Tech: Jold, Improved Metallurgy

Norhes Lune: 11
Tech: Afterlife

Eli: 12
OFF+5, DEF+2
Tech: Mind Worms, Shop, Enchanting, Crystal Tech, Restoration Magic

Cont.
>>
THE VOICE: 8
OFF+7, DEF+4
Tech: Telekinesis, Fear-strike, Spore Launcher, Unbounded Numbers, Thoughtform creation, Psi Reflect, Natural Selection Training, Flight, Acid-spit, Telekinetic Barrier

Central Cog: 4
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms

Omnath: 3
OFF+2, DEF+2

Surrealist: 1


Thernax's curse continues (Double offense bonuses on attacks against Thernax).
>>
Rolled 5 + 3 (1d20 + 3)

>>2297977
Screw it. The crusade is over. May as well just hand things over to the AI.
>>2285216
>>
Rolled 6 + 12 (1d20 + 12)

>>2297977
After capturing the southern fortress, the demons continue thier assualt on what remains of the southern crusader lands. Spreading their magma.
>>
Rolled 14 + 16 (1d20 + 16)

>>2297977
Continue the assault on the mist!
While that's happening the rest of the lichs task themselves with erecting obelisks for the purpose to harvest taint energy and to enhance the power of the taint
>>
Rolled 4 + 13 (1d20 + 13)

>>2297977
>I give significant breaks between updates.
I don't think 9 hours is that significant considering that's the healthy amount of sleep for a person but whatever, i'm not in charge here.

NOW the Fae meditate.

Now I take 2235, 2136, 1833, 1933 and 2033.

I also have an OFF of +4.
>>
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Missed frakt, sorry. In the turn post fae king is frakt.

>>2294796 Frakt
Frakt claims 1918, 2018, 2019, and 1917.

Frakt: 34
OFF+6, DEF+4
Tech: Flight, Hemomancy

Grand Master: 7
OFF+3, DEF+1
Tech: Jold, Improved Metallurgy
>>
>>2297977
>The development of rockets continues
>The scholars begin researching a way to physically move between different planes of existence.
>>
The conversation with the goddess of war makes the merciless one smile as he loses control of his body to Eli.
As Eli awakens he looks to see the goddess of war right in front of him. Eli says he's sorry if he was rude to the big trident lady and asks to stay and meditate with her
In the meantime Eli's mind worms keep shops running.
>>
>>2298075
>>2297977
Ok so i should probably not do this, but i shall be damned i'll do it anyway.

My lands are luxuriant, and i want to boost that, let the mold grow even more, fungus, mosses.
Let all that feed of rot and death prosper, and grow fast and wild.

Second : If any power is left for this turn i'd like to focus it on more defense, be it by thickening the fog, or strengthening the elementals (they shall go unnoticed around and deal swiftly with any important enemy)
>>
>>2297977
Create Ur Priests.
The Ur Priest is the likes of a clergyman who can manifest powers through reaching into the void and scraping the powers of mythical beings and divines from all around The Void and whatever dimensions they can reach.

At the moment they shall specialize in harvesting power from The Goddess of War, especially leaching power off the curse that she's placed upon Thernax. Once this raw divine energy is processed, they'll feed it to Thernax as part of their devotion to him.
>>
>>2298224
>Eli's mind worms keep shops running.
I now want to see an image of mind worm shopkeepers.
Imagine them with a mustache, possibly sharing one.
>>
>>2297977
The Spider Queen envelops her prize, the Northern Fortress, in a protective web.
Her forces continue the offensive northwards, hunting for more land to claim as her own.

The fortress, while heavily protected by Slavemaster Spiders, becomes the central hub for her slaves. The humans devoted to her, the Spider-Men, are entrusted with running the fortress and securing the slaves compliance.
Within their enclosure, the crusaders are allowed to live lives similar to what they had before the spiderfall.
>>
>>2297977
In the cryptic, time-warped pocket of 0533, a glistening temple adorned with thaumium and jold phases into being.
Decorated with materials the spiders do not possess and crafted with skill they do not wield, the stone building nonetheless bears the symbol of the Spider Queen and heavily features the visages of the the Great Weavers.
The temple phases between solidity and impermanence.

The Spider Queen heeds the portent and begins construction/repair immediately.

>>2299458
The Spider Queen urgently requests trade for large amounts of jold from Thernax, offering the finest silk cloth in trade.
>>
>>2300489
Thernax sends Jolteen Caravans to facilitate trade of jold with The Spider Queen.
>>
>>2300495
Forgot to wear my name.
>>
>>2297977
>>2300495
Greatly pleased with the trade, the Spider Queen has great tents woven, establishing a permanent trading hub in her ancient forest, in hex 0812, protected amicable spiders and by Jolteen nomads that choose to remain.
Her Spiders and Spider-Men work to learn the craft of working with jold.

Seeking skilled carvers of stone, the Spider Queen sends a message to Suo >>2290141 seeking to trade for enslaved depraved qoat women, skilled carvers of mountain shrines.
>>
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Rolled 15 + 8 (1d20 + 8)

>>2297977
>>2298075

A deal has been struck, and emmissaries of the Vampires go to the lands of Mist to let them know. The Fae and the Mist will join the Web, and Frakt will sacrifice half of his land (in green) to the Mist while the Fae swallows up the original land.

As soon as Sternes gives his land over, the deal is sealed.

Meanwhile, Frakt begins a new assault. His forces wing their way through the Void, before coming 'ashore' at 2532 and claiming as much territory southward as they can!

With force shown, an ultimatum is made.
"Surrender now, and join The FrostFire Web, or face extinction!"
>>
>>2298053
>>2298011
>>2298075
A deal was struck in the Discord. Once all of the Crusaders' land is gone, they shall be relocated to 1436, 1437 and 1537 A.K.A. the three piece island next to Voice.

The Fae figure that they should enjoy some of the fighting in the Crusaders' Lands as well, sending a small raiding party to take many Humans prisoner in the chaos that is the fighting. They manage this quite succesfully, bringing many prisoners over to the small island before settling down to rest for a short time. In their tired state, they were overwhelmed by the Human prisoners, who killed them all and overtook the the island in a state of Rebellion. Perhaps among them was even their leader.
>>
>>2301570
Hope springs eternal... The flame has been reduced to smoldering embers, but it still casts light, however faint. The Crusades continue!
>>
>>2297977
The curious little lights within the crystals of Thaum seek to know more about the reality in which they live. Finding this world to be awfully small, they begin study on other planes that they may seek to explore!

Meanwhile, the touch of War's weapon against Belweir's cheek leaves a streak of divine, but rather unsightly discoloration in its wake, and Belweir gazes up at the deity with a blank expression.

"If none of the demigods here know why the Goddess of Creation has created us, then one of us should ask her what she would like for us to know!"

With that, the usually cheery demigod smiles again, willing the manifestation of an avatar of himself in the realm of the Goddess of Creation.
>>
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>>2298011 Grand Master
The crusaders take what may be their final attempt at reclaiming their homelands. Their appears to be no hope.

>>2298024 Agarius
The southern lands belong to the demons.

>>2298041 Dedfuk
The undead forces continue entering the mist, wandering through the lush lands with nothing to consume but plants. The undead become lost, yet filled with peace. The undead inside feel no desire to fight. No help is brought from the undead troops, only making minimal progress off divine transformation.

>>2298053 Fae King
The Fae King and his people would find the fungus terrain.... abandoned. It is claimed with no effort. Meanwhile, little progress is made against the mist, as all the people who enter become lost and at peace.
The fae begin to meditate.

>>2298130 Brrrglhhr
Development on rocket science continues. Great advancements in chemical science and mathematics are made. It wouldn't take much for the scholars to discover it may be possible to travel through each plane of existence through the arcane arts. The magical energy you manipulate with your hands may be able to tear a crack in the dimensional barrier, transferring one to another realm. It may take a great amount of magical energy to bring a large amount of people through such a portal.

>>2298224 Eli
"You are wise to meditate, young one. The mind is the key to strength of any kind; to take control of the mind is to take control of your strength. You've shown me more respect than the rest of your kin, for which I bestow in return. Although you may never reach the power I have, nor the power of many of your peers, your mindset is just. On the other hand, I must leave to deal with one of your friends who does not understand as you do..."

>>2299295 Sternes
The lush terrain grows even more luxuriant, growing thicker along side the fog, improving the mist's defense.

>>2299458 Thernax
The Ur Priests harvest the divine energy emanating from the Goddess of Courage/War and her curse's presence, feeding what power they refine into Thernax.

>>2300482 Spider Queen
>>2300489
The now-web covered fort becomes a slaving ground. Meanwhile, the spider forces continue north.
The temple comes into being.

>>2301136 Frakt
The vampires gift land to the mist, meanwhile the assault on Wu-Saug begins.

>>2302525 Belweir
The thaumites learn about a dimension of order known as Ascension! It appears to be a dimension of pure white where many angel-looking people live in structured settlements doing something with divine magic. No additional information can be gathered from outside the dimension.
Belweir enters the Goddess of Creation's gardens.

Cont.
>>
>>2300964 THE VOICE
"...Courage is to face something you fear in the right way at the right time, for there is a core difference from courage and idiocy. It takes more courage to be the victim of violence than the perpetrator of violence. While this doesn't mean those who are courageous must be pacifists, it means there must be a balance. Courage is to never fall to your knees, for the greater the risk the brighter your heart shall burn. Courage is to never hide behind another's shield, nor hide behind a false tongue. My blessing was to test the greed within each of you, and thus far I’ve seen little but hatred and subterfuge. You have shown no courage, and spit in the face of all who do. You disgust me."
The Goddess of Courage raises her free hand, pulling a strand of divine energy from what appears to be nothing, manifesting THE VOICE into a physical form. She holds his form in the air by his neck.
“May you learn the peace of the gods by force.”
She drives the head of her trident through the spiritual force like butter, as THE VOICE lets out one last scream. The form falls lifeless on the trident’s head, slowly dissipating into nothingness.


THE VOICE is kicked from the quest for toxicity, attempting to cheat rolls, and being a total cunt. Fuck that guy.

DEMIGOD STATS
Thernax: 105
OFF+5, DEF+6
Tech: Jold, Thaumium, Oltar, Afterlife, Clergy

Brrrlghhr: 71
OFF+3, DEF+6
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants, Fire Resistance, Afterlife, Guns, Genetic Engineering

Dedfuk: 64
OFF+7, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor

Fae King: 58
OFF+4, DEF+5
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars

Protea: 53
OFF+1,DEF+2
Tech: Afterlife, Poetry Magic

Agarius: 52
OFF+3, DEF+1
Tech: Flight, Hellfire Breath, Unbounded Numbers, Hellportals

Belweir: 43
DEF+7
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields, Afterlife

Idanikos: 42
OFF+3, DEF+6
Tech: Infinite Dungeons, Afterlife

Sternes: 41
DEF+4
Tech: Disorienting Mist, Mist Elementals, Addictive Mist, Afterlife, Souls of the Dead, Peaceful Mist

Spider Queen: 40
OFF+1, DEF+3
Tech: Web, Voidships, Thaumium, Water-striders, Slaves, Afterlife, Jold

Frakt: 20
OFF+6, DEF+4
Tech: Flight, Hemomancy

Wu-Saug: 16
OFF+4, DEF+3
Tech: Gunpowder, Guns, لصين تاون

Grand Master: 2
OFF+3, DEF+1
Tech: Jold, Improved Metallurgy

Norhes Lune: 11
Tech: Afterlife

Eli: 12
OFF+5, DEF+2
Tech: Mind Worms, Shop, Enchanting, Crystal Tech, Restoration Magic

Central Cog: 4
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms
>>
Rolled 11 + 13 (1d20 + 13)

>>2303287
The demons continue southward claiming nuetral hexes 2432, 2433 and attacking Wu-Saug on 2434 and the hexes near it.
>>
>>2303287
The cheerful chunk of demigodly rock briefly looks around himself, admiring the Goddess's handiwork in crafting her realm before announcing his presence. "Misses Goddess of Creation, ma'am? Are you home? I'm a talking rock, and I wanna ask you questions!"

Meanwhile, back in Thaum, the little dots of light are excited by their discoveries! They begin researching and experimenting with ways to travel from this plane to the plane that they just learned about!
>>
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Rolled 27, 1, 50 = 78 (3d100)

>>2303292
Thernax harnesses the essence of the powers scraped together from his Ur priests to manifest a being from The Void, a divine that in itself is smaller than even the likes of a Demigod, but still divine in nature, a Lesser God.

Rolling to determine the Lesser God's interests and personality.
>>
Rolled 17 + 4 (1d20 + 4)

>>2303287
Frakt has to FLY OVER some dumb demons and continue taking over the silent lands of Wu'Saur.
>>
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>>2303376
>>2303287
>>2303292

>Air
>Envy
>Lust

Odd. Thernax shall compile this being into existence into the area 1611 and all six hexes around it. This shall be her realm under Thernax's domain much like how The Demigods are under The Goddess of Creation's Domain.

The new Goddess shall take the form of a red fabric draped much like a ghost with runic marking appearing sparsely upon her. She shall be named Thayna.

Thernax will spend this turn watching over her in this mini-realm and seeing what she creates there.
>>
>>2303287
Eli has heard enough.
He rushes into his lab and channels the essence of courage itself through a large piece of magic crystal which opens a strange portal.
He cautiously steps through to the realm of courage, ready for whatever might be inside.

Meanwhile, Eli's mind worms expose themselves to magic soaked fungus that they live in which causes them to grow stronger, offering slightly larger bodies with a new hardened outer layers that act like armor.
>>
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Rolled 14 + 16 (1d20 + 16)

>>2303287
The lichs are realizing the divine magic within the mist is causing their troops to be out of control so three of them task themselves to use their divine magic and control of the taint to erase the mist claiming the land.
The three lichs bring the mad wizard to see if they are able to control him with the taint corrupting his body to help them erase the mist, but unfortunately the technique is too fresh for them that causes them to fail miserably causing the mad wizard to run in the mist our of terror.

The two lichs who stayed behind erect a structure that functions as a taint receiver then they begin their test.
The obelisks start to absorb the taint around their area then enhances and transmits the energy to the taint receiver. As the taint receiver gathers the taint from the obelisks the energy is amplified and released in a narrow beam through a number of rods pointing inward making a geometric circle.(Pic related)

"What. Will Our. Endeavors. Manifest."
>>
>>2303287
Continuing her unrelenting onslaught upon the forces of the crusaders, the Spider queen pushes into the final lands to the north 1815 and 1816.

Her Spider Soldier warlords grow hungry for more hunting of worthy prey. They are ordered into a small fleet of void ships.
The void ships make their way between pockets housing the friendly magical forests of the Fae King.
Approaching the three hex pocket of the Grand Master, she sends a message via a parachuted human slave:

>>2301582
"Greetings, valiant opponent. Receive this message and know this: Though the spiders hunger and we still, even now, hunt your men and land upon the mainland, the Spider Queen values and respects the sacred sovereignty of the pocket."

And with that, her void ships pass the Crusaders pocket and descend upon the lands that the Great Weavers informed her have been left vacant by the silencing of the Voice.
The voidships touch down on hex 2039.

Finally, after receiving no response from the Cogs, her Spider Solders descend upon hex 1702, enslaving the depraved goat women for their stone carving skills. If any airships are in the hex, the Spider Queen will have them destroyed out of a petty jealous pride, marking her own ships as superior.
>>
>>2303287
>Greatly encouraged by their findings, the treepeople plane scholars organize a huge conference in the ancestral heart of their civilization, near the Goddess' Garden. A decision is made - from now on, every effort will be made to devise a method of obtaining huge amounts of magical energy. Several directions are explored at once.
>Some scholars investigate the possibility of converting chemical or mechanical energy into magic.
>Others research methods of storing and accumulating the energy produced by the hiveforest.
>Yet others try to breed better magic-producing trees.
>A separate school is trying to look into the fundamental nature of magical energy to help the others.
>Only the small group of scholars based around the Goddess'Tree don't take part in this project, instead continuing their efforts to understand the Goddess.

>>2301582
>The treepeople offer shelter to any crusader refugees sleeing the Spider Queen's onslaught.
>>
>>2303287
Their morale all but shattered, the remaining crusaders on the mainland grab whatever they can carry and flee to Thernax's domain.

Meanwhile, the island exiles fortify their new holdings as best their depleted numbers will allow, knowing that, despite the honeyed words of their former foes, it is only a matter of time until the storm descends upon them.
>>
>>2304252
>Thernax's
I shouldn't post right after getting out of bed. They flee to Brrrlghhr's domain, seeing as he was the one to offer sanctuary. >>2304083
>>
Rolled 3 (1d20)

>>2303287
Blah blah, boar abominations.

Now, the Fae, while rather curious about the disappearance of THE VOICE, simply find themselves not caring too much, and thus they sweep through THE VOICE's remaining territory, taking it all in one fell swoop, also taking in 2335 as a staging point for the battles to come against Wu-Saug, attacking 2336 and 2436.

The Fae King attempts to contact the Goddess of War, holding his pitch black blade towards her.

"Oh Greatest of Warriors, please accept this as a gift, however meager, to show that unlike any others, I have no intention of trying to harm you."

>>2304252
Neighing is heard on the horizon as a large amount of ghostly looking horses clad in black armor flies down towards the Exiles, their similarly armored riders scoffing at them as their apparent leader steps up, his face uncovered unlike his troops.

"Well, seems you mongrels managed to escape! Ordinarily, the entire Hunt would be sent down to eradicate and enslave you, but it seems it's your lucky day."

His horse gallops straight towards anyone that looks like they're in charge, the leader drawing his sword to decapitate them before riding back with uncanny speed.

"I, Alerios The Black, send the message of our great and powerful King! You shall be allowed to have your pitiful existence should you pay tribute to us! Refuse, and you shall suffer a far worse fate than them!"

He motions to the decapitated body.
>>
File: Cosmos37.png (3.51 MB, 3663x3658)
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>>2303311 Agarius
The demons wrath continues through the southern region.

>>2303361 Belweir
The light sprites figure out with the help of magic, or advanced magical tech, its quite possible to travel through dimensions, given enough arcane energy.

In the calm and serene fields of the Goddess' gardens, Belweir hovers gently past its glowing white flowers, coming to the base of the large tree. Its leaves glow periodically, unknown to its link.
Belweir could hear a soft voice echoing out from the tree, although it seems like the tree has no direct connection to the voice otherwise. "...It's so cold.... It's so cold.... It's so cold..."

>>2303376 Thernax
>>2303458
Thayna springs into existence, taking a moment to open her eyes and take in her surroundings. She looks to herself, twirling in a circle with glee to watch her bottom spin like a skirt. Carrying herself by wind, she flows through her region, exploring it cheerfully. She discovers the two crystal towers just outside her region, coming back to the center of her mountains to raise two incredibly crude jold towers. They hardly match in height, and barely have any proper structure, but she looks even happier now that she has them. She proceeds to, what would appear to be, snuggle the small towers repeatedly.

>>2303616 Eli
The mind worms improve their exoarmor through the magic fungus.
Channeling what divine power he can from the Goddess of Courage, Eli opens a portal that breaches the dimensional barrier, entering the dimension of courage.
Entering the dimension at 2233, Eli finds himself entirely underwater. The entirety of the dimension appears to be underwater, but strangely with no visible surface. There however, is a sea floor. The environment is entirely pitch black. Additionally, Eli seems unable to access his divine power of creation from here. Loud echoing whale-like sounds can be heard in the distance.

>>2303815 Dedfuk
The blight energy manifests into a portal from the blight receiver. In a burst of energy, a single figure can be seen exiting the portal. One slow step at a time, the demon-looking figure continues out.
"...The fuck is thi... Aaaooohhhhhhhhhh, SHIT! Fuck! I forgot the kid! He told me to watch the new kid! Aaaahhhh and what the fuuuckk is this? Demigods? She made demigods? Auuugh and they're already at war and shit?! She already made a whole fucking dimension?! Ooooh he's gonna kill me. I'm dead! I'm dead. I'm not cleaning this up."
The demon humanoid figure, donning black robes, stands with his hands on his forehead, looking around him at the environment as he radiates with divine energy.

>>2303891 Spider Queen
The spiders claim the remainder of the crusader homelands. Additionally, touch down is made on the vacant lands of THE VOICE. Taking the cog's saytyr mountain will have to wait for next turn, unfortunately.

Cont.
>>
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>>2304083 Brrrlghhr
Research would suggest arcane energy may only be stored within or manipulated by living creatures with souls given by their creator, or in arcane-infused materials such as crystal and Thernax's oltar. An attempt at breeding magic infused hiveforest trees begins.
The treepeople aren't able to discover much on the nature of arcane energy due to their lack of speciality; maybe someone with more knowledge in arcana could help.
Development on rockets continues.

>>2303417 Frakt
Almost fuckin' skipped you again keko
The vampire forces fly over the magma lands, claiming even more of Wu-Saug's territory.

>>2304252 Grand Master
>>2304254
The remaining crusaders on the mainland flee to Brrrlghhr's treepeople, though they have yet to own any land amongst them. Meanwhile, the island crusaders begin collecting resources to build their defenses. The homelands are completely gone.

>>2304329 Fae King
The fae locate their hidden reserves of arcane power through meditation, meanwhile the humanoid boars are created.
Since you're claiming new land and attacking Wu-Saug AND attacking the voice's now empty lands all in one turn, the empty fungus terrain is not entirely claimed this turn.
Finished with THE VOICE, the Goddess of War turns to the encroaching Fae King and his offering.
"I appreciate the sentiment, young one. I will accept your gift as a token to your respect, though I personally prefer my trident."
She winks, accepting the blade and observing its form.
"I thank you and the others of your ranks whom have shown me respect and understanding to what I represent. I wish to be able to eventually see respect in those who are still naive, in hopes they learn the functions of this world with care. My time here has come short, for I must return to the material plane to continue upholding courage in the lives of mortals. Farewell, and don't lose sight of your purpose."
A large rune of light appears beneath her, beaming light to her presence as her form fades, teleporting to another dimension.

DEMIGOD STATS
Thernax: 98
OFF+6, DEF+6
Tech: Jold, Thaumium, Oltar, Afterlife, Clergy
(Thayna-7, Tech: Jold)

Brrrlghhr: 71
OFF+3, DEF+6
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants, Fire Resistance, Afterlife, Guns, Genetic Engineering, Planar Travel

Dedfuk: 66
OFF+7, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor, Blight Reciever

Fae King: 59
OFF+5, DEF+5
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars

Agarius: 58
OFF+3, DEF+1
Tech: Flight, Hellfire Breath, Unbounded Numbers, Hellportals

Protea: 54
OFF+1,DEF+2
Tech: Afterlife, Poetry Magic

Cont.
>>
Belweir: 43
DEF+7
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields, Afterlife, Planar Travel

Idanikos: 42
OFF+3, DEF+6
Tech: Infinite Dungeons, Afterlife

Sternes: 39
DEF+4
Tech: Disorienting Mist, Mist Elementals, Addictive Mist, Afterlife, Souls of the Dead, Peaceful Mist

Spider Queen: 45
OFF+1, DEF+3
Tech: Web, Voidships, Thaumium, Water-striders, Slaves, Afterlife, Jold

Frakt: 26
OFF+6, DEF+4
Tech: Flight, Hemomancy

Wu-Saug: 7
OFF+4, DEF+3
Tech: Gunpowder, Guns, لصين تاون

Norhes Lune: 11
Tech: Afterlife

Eli: 13
OFF+5, DEF+3
Tech: Mind Worms, Shop, Enchanting, Crystal Tech, Restoration Magic, Planar Travel

Central Cog: 4
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms

Grand Master: 3
OFF+3, DEF+2
Tech: Jold, Improved Metallurgy

Omnath: 3
OFF+2, DEF+2

Surrealist: 1
>>
Rolled 1 + 14 (1d20 + 14)

>>2304726
The Fae focus intensely on their meditation, eventually managing to finally access a new realm through which they may communicate and travel quickly.

The rest of THE VOICE's territory is finally taken by the Fae King, who feels rather satisfied as he turns his attention to Wu-Saug's remaining territory. He moves forward to take as much territory as possible before his allies get rid of Wu.

OFF+5.
>>
Rolled 6 + 17 (1d20 + 17)

>>2304726
The three lichs continue to push showing no signs of slowing down.

The other two lichs study the creature and his divine energy, eventually deciding to telephatically speak to him.
"Many. Questions. No. Answers.
What. Are. You.
Who. Is. Trying. To. Kill. You.
Where. Did. You. Come. From.

You. Know. Who. Made. Us.
Tell. Us."

In a non threatening way the lichs release some of their divine energy trying to compare theirs with the fiend then telephatically continue to speak.

"Welcome. To. The. Blight.
Feel. Our. Unity. And. Acceptance."
>>
>>2304726
Sensing the call from Frakt, the vampire god, and getting tired of the liches constant annoyance, the mist begin to simply... Depart.

Waves upon waves of the fog begin to roll north. Crossing both undead, hive tree, and spider territories before setting in the land offered by Frakt.

The previous lands shall be divided between Undead and Fae respectively.
>>
>>2304731
>The treepeople continue breeding magic-infused trees
>>2303458
>>2303361
Belweir, Thermax, I approach you with a proposal.
My people find themselves in need of magical energy and expertise to work with it. You possess plenty of arcane-containing materials, and obviously the skills and knowledge to use them. What could I offer you in exchange for sharing these with my creations?
>>
Rolled 9 + 14 (1d20 + 14)

>>2304726
The demons continue south flying over the vampires attacking what remains of wu suag, claiming it for themselves.
>>
>>2304726
Ah, a demon has appeared in undead land
>>
>>2304726
Belweir's entire body tilts quizzically as he puzzles over what the tree's words might mean. "What's cold?" He asks the tree after a moment. "Can I help you with it at all? Do you want me to make something warmer? Or colder? Are you Frakt?"

The little sprites enthusiastically start work on trying to cobble their half-built contraptions together to make a gateway to this new plane!

>>2304749
They don't know how to use arcane magic in the advanced ways necessary to blend the fabrics of the two planes together, though... But they've felt lots of arcane magic flowing nearby! Whoever's playing with it might wanna trade! In short order, a huge wave of small crystals with multicolored lights is sweeping towards the land of the Fae, carrying a jolden containers of raw thaum crystal, infused thaumium, and sparking skyfire stone!

>>2304912
"My materials don't really contain a lot of arcane magic so much as they're just really good conductors/containers for it. If you want my crystals though, guns would really help my towers out a lot!"

"Also, did you give the Goddess of Creation one of your trees?"
>>
Rolled 15 + 6 (1d20 + 6)

>>2304726
Land is getting grabbed far too fast! Time to find a new target.

Hmmm...

Wait, didnt Protea interefere in my war on the tin man? A new victim! Starting from the very northern tip down, icy winds shall overcome waves and vampires will drain fish and mermaid dry!
>>
Rolled 7 + 30 (1d20 + 30)

>>2304912
Yeah don't worry about it, we can hand oltar metals off to you for free at the moment. Thernax's realm doesn't actually have any magical affinity.

>>2304733
Tanya is cute, I'm glad she's happy over there. Thernax shall let her development take its own course at the moment.

In the mean time though the lands of The Grand Dungeon to the North have been left silent for quite a while, and it appears the gift to it has yet to be utilized. Start to claim ments of it starting from Thernax's boarder and expanding upwards, converting it into taiga as the land is claimed in a solid wave.

From the stones of the dungeon a race shall appear, a collection of golem people with natural born souls inside them. These people shall be The Rancar.
>>
>>2304955
No, that tree was there before me and my forest.
It's a pity your crystals don't have a lot of magic though.

>>2304966
Thank you. I accept this geneorus offer.

>>2304726
>The treepeople start mining oltar in Thermax's domain

>>2303616
Master Eli, I've heard a lot about your prowess in various crafts. Would you lend my creations your expertise in magical energy manipulation?
>>
>>2304726
On the island, as the last of the crusaders continue their grim work preparing, a few start to have dreams... Dreams of seeing their lost loved ones again, of a land free from the rampant taint of the undead, of a set of solid Jold gates, and a helmeted figure beckoning them...
(Research Tech: Afterlife)
>>
>>2304966
>>2304733
Oh, and I think I should probably give Thayna something to react to rather than making her so around all day.
Send a group of Jolteen paddox herders to settle a village in her domain.
>>
>>2304976
Sure if you have the space set up my shop in your land and I can share all my tech with you.
Crystal magic being my specialty but I can learn many things being in your land.
>>
>>2304731
Eli begins his adventure into the water world.
Whatever he may face he will overcome
>>
>>2306579
Sure, you can set up around 1321.
>>
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>>2304749 Fae King
With their level of mastery in the arcane arts, it takes little effort to gain access to planar travel. The remaining resources are poured into attacking Wu-Saug's territory.

>>2304864 Dedfuk
Comparing divine energy, the undead would come to realize this is no ordinary divine creature. His power appears incomparable to your own.
"Fuuuck... Well it's too late now. Might as well answer what I can... I'm the god of independence or some shit, who cares. Nobody is literally trying to kill me, well, at least not yet. I was just hanging in my dimension reading some prayers before your big ass portal opened. Yes I know who made you, and its the kid of the guy who might try and kill me for your existence. Look, I know you want answers and shit, but you aren't even supposed to exist right now. I gotta go. I reaallly gotta go. We'll uhhhhh, we'll talk later, maybe."
The strange fiend-man darts back through the portal, as it closes behind him.

>>2304866 Sternes
Mist moved, land split.

>>2304912 Brrrglhhr
The magic-infused trees are bred. Development on rockets and anti-air is finished. Oltar acquired.

>>2304933 Agarius
Hardly any land remains of Wu-Saug's territory.

>>2304955 Belweir
Coming closer to the tree, an opening in the tree's base begins to take shape. It caves inwards, creating an entrance to a small room within. There within, the figure of a young adult woman can be seen within. She sits on the floor with her arms clenched around her knees, rocking gently. Her hair is pure white, tied up into a bun, donning navy blue robes lined in gold. Her eyes glow a similar gold, as well as a 7-sided star that glows on her forehead. Tears rush down her eyes.
"...Why is he so cold... Why is he so cold... Why is he so cold..."

Meanwhile, the sprite succeed in opening the gateway. However, only a second after its opening, the portal is immediately shut down. They strangely seem to no longer be able to make a connection to the dimension of order.

>>2304962 Frakt
Frakt's attack on Protea begins at the very top, claiming her isolated afterlife, one of the first and most sacred creations in the cosmos. It now stands as an icy waste, as the souls begin to tear and fade from being.

>>2304966 Thernax
>>2305628
Reclaiming Idanikos land begins, replacing the dungeon surface with tundra.

Thanya curiously attempts to inspect the tower at 1613 closer, leaving her domain for a little bit to take a look. After getting a better idea of the tower's structure, she comes back to the surprise of the Jolteen village, as she now begins to spend some time watching them to learn what they are.

>>2305590 Grand Master
Afterlife created at last.

Cont.
>>
>>2306612 Eli
As Eli makes his trek through the pitch black lands, he can feel his divine energy to create fading quickly. Without it, there may be no way back.
A voice echoes through the dimension’s dark expanse;
”Oh? A divine stranger enters my domain… Now that’s a new one… What brings you to the dimension of the siren? Do you wish for a challenge the same as many locals? My heart burns with excitement already…”

DEMIGOD STATS
Thernax: 103
OFF+6, DEF+6
Tech: Jold, Thaumium, Oltar, Afterlife, Clergy
(Thayna-7, Tech: Jold)

Dedfuk: 77
OFF+7, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor, Blight Reciever

Brrrlghhr: 71
OFF+6, DEF+7
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants, Fire Resistance, Afterlife, Guns, Genetic Engineering, Planar Travel, Anti-air, Rockets

Fae King: 61
OFF+5, DEF+5
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars, Planar Travel

Agarius: 61
OFF+3, DEF+1
Tech: Flight, Hellfire Breath, Unbounded Numbers, Hellportals

Protea: 51
OFF+1,DEF+2
Tech: Poetry Magic

Spider Queen: 45
OFF+1, DEF+3
Tech: Web, Voidships, Thaumium, Water-striders, Slaves, Afterlife, Jold

Belweir: 43
DEF+7
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields, Afterlife, Planar Travel

Idanikos: 37
OFF+3, DEF+6
Tech: Infinite Dungeons, Afterlife

Frakt: 29
OFF+6, DEF+4
Tech: Flight, Hemomancy

Sternes: 17
DEF+4
Tech: Disorienting Mist, Mist Elementals, Addictive Mist, Afterlife, Souls of the Dead, Peaceful Mist

Eli: 13
OFF+5, DEF+3
Tech: Mind Worms, Shop, Enchanting, Crystal Tech, Restoration Magic, Planar Travel

Norhes Lune: 11
Tech: Afterlife

Central Cog: 4
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms

Grand Master: 3
OFF+3, DEF+2
Tech: Jold, Improved Metallurgy, Afterlife

Omnath: 3
OFF+2, DEF+2

Wu-Saug: 2
OFF+4, DEF+3
Tech: Gunpowder, Guns, لصين تاون

Surrealist: 1


Congrats to Dedfuk on claiming second place.
>>
Rolled 17 + 15 (1d20 + 15)

>>2306772
The demons continue to attack whats left of wu saug and hex 2435 the last of the crusader land on the mainland.
>>
>>2306772
Belweir's avatar is an oblong crystal with its eyes close to one end of its length, and no moving parts. As such he is, of course, cheerily flipped upside down to look through this hole in the base of the tree, as it's the only way his eyes can reach it without digging a hole in the ground. "Who are we talking about?" He asks obliviously. "I can make him warm, if you want!"

The sprites are, of course, confused by this sudden breakdown. They start dismantling the machinery to examine it all from the inside out, while yet more sprites begin double-checking research and seeking new information for what may have failed if it wasn't on their end.
>>
>>2306772
>The scholars in the Goddess' Garden are really curious about Belweir's find.
>Elis is granted a place for a workshop around 1321
>The priests use their communion with hivetrees to convert the hiveforest to the magic-acculumating strain.
>>
Rolled 9 + 31 (1d20 + 31)

>>2306772
Contenue converting the dungeons of The north into proper Tundra.

While that is going on however it shall become apparent to Thernax that with the introduction of yet another race to his domain, he has a present need to let the mortals better fit into their settled existence.

He shall make a grain plant named Barlow.
Barlow is a red tinted plant very similar to wheat in that it grows in wispy stocks and can be ground into flour, however it is much more hardy, and tends to favor growing in colder regions.

Take pity upon those who exist in Frakt's land. Introduce them to Barlow so they may cease eating a diet of fungus and thin rabbits.
>>
>>2306792
That isn't my land, that's like... Fire elementals or something.
>>2306772
Continuing the trend of their patron taking a more active role in their affairs, The Last Crusaders are gifted with the knowledge of how to consecrate their lands, making it harder for other deities to influence them. (DEF bonus)
>>
>>2306772
The Fae finally finish off THE VOICE, cheering and laughing as they do.

They have a celebration, whereupon massive amounts of magic is released during all the tricks, the duels, the enchantments, the training, all converging upon one Grand Wizard, one of the first Elves ever created. He was the only one left of the so called 'First Generation'. He willingly takes all the energy, the power and simply disappears in an explosion of magic, his immense power gone.

In confusion, the Fae search for him in the entirety of the Fae Lands, but fail to find even a trail.

Shaking his head, The Fae King sighs and goes to sleep, disappointed at his people. In his dreams, he comes to the true Fae Lands, unending, immortal, dangerous. There, he walks. He searches for an eternity, days blending into each other as time passes.

Finally, after so much time, the single largest tree the Fae King had ever seen stood tall, waiting for him to scale it. Using his powerful magic that's enhanced further by the pure, pulsing energy in the Fae Lands, he ascends with ease, as if the air actively tried to get him to rise.

On one of it's tallest branches, he finds the Grand Wizard, sitting crosslegged in complete quiteness.

The Fae King sits with his old friend, neither speaking, yet both achieving an inner peace, the King understanding the stakes, descending the Tree and with a snap of his fingers, awakening, his last sight of the tree's enormous roots opening to the sides, beckoning any unfortunate souls to rest within, to achieve peace with the Grand Wizard-No-The Druid.

It's a new day, and it's time to get back to work.

Afterlife Achieved, baby.
>>
>>2306774
Undead realizing they need stronger divine magic will now create a pod connected with one of the taint receiver rods and have the strongest lich enter the pod

[Arch lich]
>>
>>2307156
Blight**
>>
Rolled 1 + 7 (1d20 + 7)

>>2306772
Continue overtaking the watery lands of Protea! We care not for the suffering of her soul-rich people. We care not that there is little blood here. We will take the land, bring in the mortals, and FEAST upon them!
>>
>>2304955
Oh right, I forgot about this, sure, we'll trade magic for your crystals.
>>
>>2307427
The crystalbound little lightsprites hurriedly negotiate a deal, seeming rather distraught over the state of their dimensional tunnel.
>>
>>2306772
Once settled the mist, once again at peace, being to listen to the world and feel it's flow. With the constant attacks from the liches and the need to strengthen the mist, few thought had been spared for what was inside the fog.
As a result, it came as a surprise to see such few souls inside. Many gods had created an afterlife.
Having grown up accustomed to them, their absence left a void, not feeling the souls walk freely on the earth... And so an idea came. If souls could be drawn inside when there was no afterlife, what was to stop them for coming now? Surely it was possible to create a link to differents afterlifes and make a bridge for the souls to cross in the mist and back to their resting place.
>>
>>2306772
As Eli realizes that the realm is under the control of their demi he calls out to the war goddess of the realm. He asks what he must do to prove himself and have a way to get back to his realm.
Meanwhile though the mind worms know that their leader has left alive they cannot sense his link with him.
These mind worms are educated creatures able to research for Eli but in his absence they have decided to continue to strive and grow and hope for his return.
They have also decided that with him gone that they will take on preferred forms, and in agreeance with one another, body morph into beings that they find pleasing to their eyes.
They are capable of speech and will do their best to make decisions for Eli based on the kind of person he has shown himself to be.
>>
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If you got a bonus in OFF or DEF this turn and don't know why, we talked on discord, and it was decided Eli's trade gives +2 not +1, but it can only be done once per person.

>>2306792 Agarius
The remainder of Wu-Saug's land is claimed by the demons. You may additionally attack Omnath to the west, but that isn't crusader land. I'm pretty sure those elementals don't have souls.

>>2306793 Belweir
(I think you misunderstood a bit here. The hole is like a 4 meter tall opening at the base of the tree, like a large doorway that caves in to show a small interior to the tree.)
The woman, still crying as her arms wrap her legs, looks up to Belweir's avatar with her glowing pure yellow eyes. With a voice that echoes with untamed divine power through your mind, she says:
"...Why is he so cold... Wh... Who are you? It... It's my brother... He's so cold... Why didn't it work..."
As she mentions her brother, her hand reaches for the walls of this interior, touching the tree's bark.

Meanwhile, the sprites cannot find any indication whatsoever in their thorough examination that the failure was on their end. All evidence points that the portal was closed on the other side.
Trade made with the Fae King.

>>2306794 Brrrlghhr
The scholars and priests watch with astonishment on the encounter between the young woman and Belweir. From their gathered knowledge thus far, they find there is no doubt that woman is the Goddess of Creation herself.
For Eli's trade you can give him 4 hex in turn for a +2 in defense or offense. You can give him 1321, 1320, 1421, and 1322, but you'll also need to pick where you want the bonus. Trade is a free action, so don't worry about the efficiency in doing it.
The hiveforest can now generate and store arcane energy.

>>2306864 Thernax
The tundra continues its dominance over the dungeon landscape. Barlow created.

Thanya coming to notice the new tundra to the north and the Rancar who inhabit it, she immediately begins to explore the territory. Coming to the northern edge of the territory, Thanya enters Idanikos' realm. Her divine power immediately begins to drain, making her quickly flee back to her territory in fright. Back to safety with her power back, she begins to transform part of her realm to match the tundra. Additionally, she appears over-joyous in discovering how Jolteen reproduction works.
By this point, you'd come to realize you have gained no divine power in return for Thanya's existence so far.

>>2306939 Grand Master
Perhaps learning from past mistakes, the crusader lands are blessed by their demigod.

>>2306971 Fae King
I like how you didn't even roll. Ultimate BM. The lands are claimed.
Afterlife created; loved the writing there. Trade made with Belweir.

>>2307156 Dedfuk
The lich enters the pod, absorbing the blight's immense power, as he becomes an Arch lich.

Cont.
>>
>>2307201 Frakt
The torn spirits rise angrily, fighting back against the frost vampire's assault on their sacred lands. Assisted by their shapeless form, the spirits strike Frakt's troops as the ice begins to melt and the ocean refloods the area. The spirits actually manage to reclaim the holy sea.

>>2308079 Sternes
A bridge is made between many demigod's afterlives, allowing souls to enter the mist when in need of pure peace, and return back at will. Any demigod may cut this bridge to their afterlife if they will it so, but as is the bridge connects all. Many more souls than before now fill the mist's lush grounds.

>>2308231 Eli
Eli's call to the goddess is unanswered.
"So you choose to ignore my questions then, hmmm? You seek a challenge yet ignore the very one presented before you... You're certainly an odd one, stranger..."
You feel a quick push of rushing water, as a massive serpentine-shaped creature flows through the pitch black water around you. Roll 1d20+(1/4 hex).
Your divine energy continues to fade. The portal home will close by the end of the next turn.

DEMIGOD STATS
Thernax: 108
OFF+7, DEF+6
Tech: Jold, Thaumium, Oltar, Afterlife, Clergy, Barlow
(Thayna-7, Tech: Jold)

Dedfuk: 77
OFF+8, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor, Blight Reciever

Brrrlghhr: 71
OFF+6, DEF+7
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants, Fire Resistance, Afterlife, Guns, Genetic Engineering, Planar Travel, Anti-air, Rockets, Oltar

Fae King: 63
OFF+5, DEF+6
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars, Planar Travel, Afterlife, Thaumium

Agarius: 63
OFF+3, DEF+1
Tech: Flight, Hellfire Breath, Unbounded Numbers, Hellportals

Protea: 54
OFF+1,DEF+2
Tech: Poetry Magic, Afterlife

Spider Queen: 45
OFF+1, DEF+3
Tech: Web, Voidships, Thaumium, Water-striders, Slaves, Afterlife, Jold

Belweir: 43
DEF+7
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields, Afterlife, Planar Travel, Magic

Idanikos: 33
OFF+3, DEF+6
Tech: Infinite Dungeons, Afterlife

Frakt: 26
OFF+6, DEF+4
Tech: Flight, Hemomancy, Barlow

Sternes: 17
DEF+4
Tech: Disorienting Mist, Mist Elementals, Addictive Mist, Afterlife, Souls of the Dead, Peaceful Mist

Eli: 13
OFF+5, DEF+3
Tech: Mind Worms, Shop, Enchanting, Crystal Tech, Restoration Magic, Planar Travel

Norhes Lune: 11
Tech: Afterlife

Central Cog: 4
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms

Grand Master: 3
OFF+3, DEF+3
Tech: Jold, Improved Metallurgy, Afterlife, Consecrated Lands

Omnath: 3
OFF+2, DEF+2
>>
Rolled 1 + 15 (1d20 + 15)

>>23093
The demons roar having driven the crusaders off the mainland. The Demon king calms his demons down and says that the remaining crusaders will be left alone on their island since they have joined the web, as long as they pay tribute with the human souls.Though purehearted crusader souls are preferred it can be the souls of their criminals...The demons instead turn their attention to the elementals and invade them. They may not have souls but they have life force which the demons will feed on.
>>
>>2309371
What I want from Eli is technical assistance in arcane research, not a military bonus. Is this possible?

In any case,

>The treepeople begin a grand project: a chain of delicately woven oltar strictures along the border of their lands.Starting at the border between 1922 and 2021, it follows the edge of the hiveforest southeast then west for as far as possible, as if aiming to surround their whole realm.
>The research into arcane energy storage and manipulation continues. The energy produced by the hivetrees is drained and stored in oltar towers.
>In a daring move, several scholars build giant steam-powered oltar mills to try and to produce arcane energy directly from the Void.
>>
>>2309371
(I definitely misunderstood, then. On the other hand though, why wouldn't Belweir be upside down?)

"I'm Belweir," the floating crystal says with a big, dopey smile in its voice, his body vibrating with the woman's words. Noticing the woman putting her hand on the tree, Belweir flips over and looks up at the prime example of megaflora. "Is this your brother?" Without waiting for an answer, he feels at the tree's surface. With his face.

Back on the coast, indications that the portal to the plane of order are quickly interpreted meaning "they want us to go somewhere else first". With that, the search for alternative planes resumes.
>>
>>2309371
Those responsible for the consecration begin to preach to their fellows about the nature of their past mistakes. About how the zeal for destroying that which is impure is not enough on it's own, and of a helmed god who shall grant his blessing upon those deemed worthy...
(Gain Clergy, possibly battle-clerics?)
>>
>>2309371
All the demigod going to war at each other and the whole experience with the undead makes a convincing point to the fog.
If the defensive aspect will always be favored, it is time to buff up the elementals. Their weakness will stay the same : in an open environment they will be weakened a great deal. But it is time to augment their offensive capabilities
Training begin for them to be able to solidify part of their body to use it as blades.
>>
>>2309885
>>2309371
Special attention is made to ensure some elementals are taken apart and infused with divine power
>>
Rolled 13 + 34 (1d20 + 34)

>>2309371
The Great Tundra expands north, all dungeon landscape that boarders it shall draw into its fold.

Even if Thayna hasn't granted me power I still like her, so there's little point in doing away with her.
I don't completely know if she's aware of my existence though so Thernax shall visit her realm and compliment her on reforming her terrain.
Thernax shall tell Thayna of the fact he created her and ask what she likes doing out here. Rather simple questions.
>>
>>2309914
Forgot my name.
>>
Rolled 18 + 6 (1d20 + 6)

>>2309371
I have decided that this watery heaven is LITERALLY my holy land.

VAMPIRIC DEUS VULT

Oh god, its true what they say. Just as the invaders wipe out a culture, so too does the culture infect the invaders...
>>
>>2310042
This is cultural appropriation, and I find it highly amusing.
>>
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>>2309371
The Fae King finds himself in front of another Elf that's currently being tortured, though this time, he has his...Son alongside him.

"Calm yourself, brother, for all your pain will wash away soon, and you will be born anew, more powerful than ever!"

The Elf finds reasonable difficulty in calming himself, his screams nearly drowning out the Fae Prince's voice. The King smiles and turns to face him.

"Worry not, dear Arleth. Soon enough, we'll be finished."

Arleth, grabs onto the horns that have attached themselves to his eyes, shaking his head.

"His emotions are just so strong! It-It hurts!"

"I know, and that is why he may come to join us."

Sighing, the Fae King leads Arleth out of the room and finishes his new creation, engulfing him in magical flames near the end just for the fun of it. As before, he is taken by Alerios and Astria's Black Blades and brought to the spring of magic that created Arleth.

He is thrown in and left to amass power, just like his...Brother.

So, he'll wake up in 5 turns, can I ask that he gives me a +1 or +2 for his trouble? I'll also reveal his theme when he wakes up, but have an image to hint at it.
>>
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>>2309371
The arch lich levitates out of the pod already feeling the blight coursing through every inch of its body. Once in full view you can see the cloak but his body is gone there's nothing just darkness. All of a sudden there's multiple eyes slowly opening in the darkness of his cloak.
"We. Have. Much. To. Learn. As. The. Blight. Enlighten. Even. More. But. I. Know. There's. More. To. Be. Learned.
Souls. Is. What. We. Must. Seek. But. To. Do. That. We. Need. Mortals.
I. Will. Inject. A. Calling. In. Their. Thought. When. They. Rest."

(It's a melody)
The blight is something we all share,
Just like oxygen, in the air.
The way we live it, is up to us,
With a negative or with a plus.

The blight is something, we should cherish,
We never know, when we'll perish.
Live each and every single day,
Smell the air, stop and play.

The blight is something, we've been blessed,
Choice is yours, choose your quest.
Follow your passions, and you'll be fine,
With the right attitude, you will shine.
>>
>>2306772
The Spider Queen finally laus siege to the mountain home of the Saytyr, possessed by the constructs and airships of the Cog.
As her spider soldiers attack, she gauges the worthiness of the Cog forces.

The Temple of the Great Weavers becomes a beacon of history and knowledge as the they peer through the veil of time and record history replay before them.
The powerful keepers of the souls of spiderfolk also begin to see other things amidst the visions of the past...
>>
>>2310985
Don't forget to roll.
>>
Rolled 8 + 11 (1d20 + 11)

>>2310985

>>2311597
>Don't forget to roll.
Thanks
>>
Eli realizes that the creature holds the upper hand in water he drops a magic crystal in the water and from it a large plate of ice rises up so that he has land to walk on.
He then uses this opportunity to try and capture the siren to bring her back to his plane before the portal closes, attempting to freeze her with an ice crystal bomb.
>>
>>2309371
Forgot to connect the comment so you could see it sorry. It's just above this one.
>>
>>2295120
A sizzling and crackling can be heard, first distant, then louder. Popping shots join in, slowly a whistling sound gets louder to accompany the fizzling and at last a hissing and steaming wave lifts the lid of the pyramid's upper story and - a stream of buttery yellow popcorn erupts into the crystal glimmering orbit around the strucuture!
>>
>>2311769
>>2311770
Didn't OP say there was seemingly no ground above you?
>>
>>2311977
A black abyss of ocean my good friend so made some... iceland
>>
>>2312208
So, you made some land made of ice.
>Entering the dimension at 2233, Eli finds himself entirely underwater. The entirety of the dimension appears to be underwater, but strangely with no visible surface. There however, is a sea floor. The environment is entirely pitch black.

>No visible surface

By my calculations, that means you're on some ice in the middle of the water.

Congrats.
>>
>>2312226
Ice is less dense than water, if gravity the ice should be moving.
>>
>>2312226
>>2312299
Thank you I might have made a miscalculation but the idea was to be able to move even if straight up. I imagine even if I catch the siren though she's heavy enough that she won't float so I can get our asses back to my crib.
>>
Eli senses the danger of the situation and how underprepared he is to take on the challenge.
He uses a crystal to shoot out a large spike of ice from his hand and then quickly kicks off of it to blast through the water back through the portal, waving goodbye to the serpent creature in the water.
>>
Rolled 8 (1d20)

+3from hexes and +3 from defense.
>>
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Rolled 2 (1d20)

Rolling to see if I get a cute female yandree necromancer
>>
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>>2312608
Probably not
>>
Rolled 16 (1d20)

rolling publicly to see how fucked eli is
1/4*133 hex = +33
>>
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>>2309410 Agarius
Barely putting effort into the assault, the demons and their magma overtakes the elemental terrain with ease.

>>2309448 Brrrlghhr
Yeah Eli's boost doesn't have to be in tech, but the exchange in return is up to you guys. You'll have to talk it through with him on what you're giving, or how much hex you're giving, in trade for which tech, etc.
Work on the oltar structures around the border begins. The treepeople learn to manipulate arcane energy by refining raw magical energy using their fingers as rune shapes. The scholars will need access to the void to do such; and your nor thernax's domain borders the void.

>>2309748 Belweir
"...It was... I created this place to bring him back... This tree was meant to hold his soul, but it may be too late... I don't know how got here, Belweir, but I appreciate you trying to help... It's too late... I was too late... I just wanted him to come back..."
Touching the tree's surface, Belweir would indeed find it to be very cold.

The light sprites instead find a different realm. Opening the portal oncemore to take a look. This one has a pink sky and a relaxing environment of trees with pruple leaves, seafoam colored grass, pristine clear water, and a morning mist. Beautiful white houses can be seen in the distance.

>>2309837 Grand Master
A clergy begins, praying to Grand Master in a mutual exchange of divine power, empowered by their new force of battle-clerics.

>>2309885 Sternes
>>2309886
The mist elementals train to be able to concentrate parts of themselves into more solid forms temporarily, allowing the formation of a blade when combat is necessary.

>>2309914 Thernax
Tundra continues to expand.
Thanya seems happy to know you created her, and even happier to know there's another living being that looks like her. She expresses that she loves your land and towers, showing you the smaller Jold ones she made in pride. She wants to make hers even better, similar to the ones you have, but for now she's working on a floating cloud where Jolteen can go to have "mating parties." She asks if you can send some Rancar to live in her tundra area.

>>2310042 Frakt
You reclaim Protea's afterlife, expanding even further into the north of her ocean.

>>2310601 Fae King
If he's essentially a lesser god npc, alike what Thernax has created, he won't give you any divine power bonus. However, if he's working on your side and will help in combat and such, then yeah he'll give a bonus. Should only take 3 turns, not 5, unless you want him to be particularly powerful. Regardless, the process begins.

>>2310931 Dedfuk
A portal opens from the material realm, as a collection of mortals enter the blight territory. They approach the arch lich with a kneel of respect, wishing to give their eternal devotion in trade for a small amount of divine energy. Cult formed.

Cont.
>>
>>2310985 Spider Queen
The spider forces take the mountain, formerly owned by Saytyr, in a hardfought battle. The cog airships tear through a plethora of spider forces, holding them back from taking anything further. Though they own very little land, their military is extremely powerful, armed with magnetically accelerated gattling guns and powerful airships.

Peering through the veil of time, the spiderfolk learn of the Cosmos' history before their existence. The Spider Queen is the oldest of the demigods, rising to power and claiming land before any other. Immediately before her coming to existence, they see the Goddess of Creation, a young woman with short white hair and gold eyes, donning blue and gold robes. She stands in a lush forest clearing at night, besides an altar where a man lies on top. The man wears white shining armor like that of a powerful paladin, clasping his hands together on his chest to hold a long blade. He has brown hair, short horns, and pale lifeless skin. This man is clearly dead. The Goddess presses her hands against his, tears falling from her cheeks. An immense burst of divine magic pulsates from this position, spreading in all directions as the environment appears to change from forest to void. Where the goddess was, a field of glowing flowers can be seen beneath a massive tree.

>>2311968 Surrealist
you've practically already won

>>2312574 Eli
>>2312600
>>2312668
The second Eli fires his ice spike to launch towards the portal, the rush of water grows to an immense speed. The sides of the creature glow red with fiery, illuminating its shape. The gargantuan being has a body like that of an eel, with a head that opens in 4 flaps with thousands of teeth lining the inside of its mouth. It's head rushes fowards with the speed of lightning, catching its teeth on Eli's legs, pulling him back into the dark depths as the portal closes, before tossing him to the side. Eli's legs bleed profusely.
"You wish to leave before upholding your side of the conversation, hmmm? I think not. I taste just a sliver of divinity in your blood, though I know not of any divine creatures to your kind... If you come for a challenge, then I recommend not running from the one I've granted you. Enter the dimension of courage, and you shall learn the meaning of it"!

DEMIGOD STATS
Thernax: 108
OFF+7, DEF+6
Tech: Jold, Thaumium, Oltar, Afterlife, Clergy, Barlow
(Thayna-7, Tech: Jold)

Dedfuk: 77
OFF+8, DEF+4
Tech: Unbounded Numbers, Magic, Taint Weavers, Astral Armor, Blight Reciever, Mortal Cult

Brrrlghhr: 71
OFF+6, DEF+7
The Goddess’ Favor: OFF+5, DEF+5
Tech: Dinosaurs, Jold, Water Travel, Steam Engines, Hive-tree Variants, Fire Resistance, Afterlife, Guns, Genetic Engineering, Planar Travel, Anti-air, Rockets, Oltar

Agarius: 66
OFF+3, DEF+1
Tech: Flight, Hellfire Breath, Unbounded Numbers, Hellportals

Cont
>>
Fae King: 63
OFF+5, DEF+6
Tech: Flight, Magic, Disrupt Magic, Horses, Defensive Forest, Psychic Resistance, Familiars, Planar Travel, Afterlife, Thaumium

Protea: 49
OFF+1,DEF+2
Tech: Poetry Magic

Spider Queen: 45
OFF+1, DEF+3
Tech: Web, Voidships, Thaumium, Water-striders, Slaves, Afterlife, Jold

Belweir: 43
DEF+7
Tech: Jold, Crystal Spiders, Thaumium, Web, Thunder Fields, Afterlife, Planar Travel, Magic

Idanikos: 33
OFF+3, DEF+6
Tech: Infinite Dungeons, Afterlife

Frakt: 31
OFF+6, DEF+4
Tech: Flight, Hemomancy, Barlow

Sternes: 17
OFF+1, DEF+4
Tech: Disorienting Mist, Mist Elementals, Addictive Mist, Afterlife, Souls of the Dead, Peaceful Mist

Eli: 13
OFF+5, DEF+3
Tech: Mind Worms, Shop, Enchanting, Crystal Tech, Restoration Magic, Planar Travel

Norhes Lune: 11
Tech: Afterlife

Central Cog: 4
OFF+5, DEF+1
Tech: Unbounded Numbers, Advanced Engineering, Airships, Electromagnetism, Coil Guns, Light Prisms

Grand Master: 3
OFF+4, DEF+3
Tech: Jold, Improved Metallurgy, Afterlife, Consecrated Lands, Clergy

Surrealist: 1
>>
Rolled 9 + 7 (1d20 + 7)

>>2313070
Hi ho, hi ho, its off to freeze this land we go!

We won't swim, we can't cross flowing water, so really the only thing left to do is wait for more land to freeze over and then shove mortals onto it and whip them until they start building gothic castles.

I wonder if there's a faster way to claim this land? Not like its being actively defended...
>>
Rolled 4 + 16 (1d20 + 16)

>>2313070
The demon King gathers his demons in a war cry, they recall all too well being attacked by the dolls and their airships. They must perish! He shouts! The demons attack whats left of central cog.
>>
Rolled 9 + 4 (1d20 + 4)

>>2313070
Continuing the infusion of chosen elementals with more divine power and mist.
Sending a group of the newly trained ones to the nearest laboratory/shop controlled by Eli (2003-2005). Let them start doing ground work as i use them as relay to mist up the hexes.
>>
>>2313070
Along the shores of our new island home, new docks and shipyards begin taking shape, soon to be home to mighty vessels bearing the sign of The Crusader's Cross. Whether it's transporting our troops to a distant shore or repelling a naval invasion of Safehold Isle, these warships will be up to the task.
>>
Rolled 2 + 34 (1d20 + 34)

>>2313070
Keep converting Dungeon to Tundra. (Don't forget that last turn's invasion didn't get added yet.)

Thayna wants some new mortals so she shall get them of course.
Send a collection of The Rancar to set up a settlement in Thayna's tundra. I'm gonna be all proud because they're setting up in a land Thayna made all by herself.

While The Rancar are brought into existence from the recent conquests it's usually not a given that they're born worshiping and knowing Thernax's existence. To remedy this The mortals of Thernax's Domain shall start to adopt the practice of traveling into new lands and converting the populace to The Will of Thernax.
[Invent Missionaries]
>>
>>2313289
Forgot name.
>>
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>>2313070
The arch lich gives them instruction of what to do when they return to their material realm, they will recruit more cult members, will routine sacrifices, and keep a low profile. The arch lich embeds chants to send the souls of the sacrificial offering to the blight and daily chants to power up the blight.

The arch lich makes some modifications to the obelisks and blight receiver to have better control over the pure blight energy and to be able to change the frequency of it. After making the modifications the arch lich will be able to control the portal and even use it as a one way mirror.

With the mirror the arch lich tries to loacte an individual that can greatly impact the blight and undead.(Where the fuck you at Eli, I finally got around wanting your shop kek)
>>
>>2313143
>>2313144
>>2313291
>>2312226
>>2311688

[Thernax is joining the Web, everyone! Welcome him with open arms!]

Santiago, as The First Vampire, was the undisputed Ruler of his frozen lands. For ages, since their inception, things has been as they always had been. Sure, a little border scuffle with the adorable tin men here, a surprise alliance with the demons, spiders, and many others, there. At some point, Santiago had witnessed half of his land be swallowed by mist! But still, life went on. The Vampires fed, and the Mortals did not.

That is, until now.

Barlow, they called it, and it grew with an efficacy that bordered the Divine. Santiago pondered it's source, swirling a crimson drink around a fine crystal glass. Of course, he knew WHERE it had come from. The question was WHY. Why would the Thernixin realms "gift" such a thing to his Xioni? It hadn't been an accident, not when Thernixin's themselves presented to crop to some destitute pair of orc and human, teaching them to reap and sow, to grind into bread and bake.

It had spread like ice over water, like his lands did to the Sea of Protea.

Well, there were no answers here. Santiago had never left Xioni before. But times were changing... he could feel it in his fangs. With a careless toss of his drink, he bade his loyal attendants, each a powerful Vampire in their own right, to take wing and journey with him. Soon, he would be on the borders of the Thernixon Domain, and be taken to their leader. There, he and his attendants would thank them for their kind contributions, and offer a seat at the next meeting of the Frostfire Web.

Frakt, meanwhile, was ecstatic. A fellow god who desired to feast upon the Goddesses! A great ally, for sure!
>>
>>2313950
Thernax shall in his time sculpting The Tundra of The North, accept the call of invitation to join The Web. Upon the more mortal side of things, the invitation shall be taken in by the likes of The High Sultar, an old and small Jolteen priest that has been elected to his position as head of The Thernax Faith due to vote by The Sultar Minors who guide the church under him. They take care to shake hands on the agreement, and even as The Domain of Thernax may be divided into many kingdoms, their uniting power, The Church, has said this agreement is so, and in that it is law.

[Thernax Accepts Invitation to The Web]
>>
>>2313070
"I can go look for his soul if you want!" The dopey crystal offers, slowly rotating end over end as he talks. "Where did you see it last? It might be there still!"

A handful of hovering crystals immediately rush through the portal to explore this new realm, seeking to learn of it with reckless abandon!
>>
>>2313070
>The treepeople aim to surround the main hiveforest (bright green) with the oltar structures. The work goes on day and night

>>2310931
>An offer of territory exchange is made to Dedfuk. Hexes 1718 and 1819 for hexes 2124 and 2123

>>2311770
>Seeing as Eli isn't home, a message is left to him. It again proposes trading territory for technological assistance in arcane energy manipulation and storage, and asks for Eli's conditions.
>>
Rolled 4, 12 + 11 = 27 (2d20 + 11)

>>2313070
>>2313075
>The spider forces take the mountain, formerly owned by Saytyr, in a hardfought battle. The cog airships tear through a plethora of spider forces, holding them back from taking anything further.
To be clear, as it appears that the Spider Queen's forces have not yet taken control of hex 1702, she has them redouble their efforts. She will have that land and those slaves.

>>2313143
Seeing her ally, Agarius, launching an attack, she is emboldened and joins in striking the western border as well.

>>2313950
>>2313983
>[Thernax Accepts Invitation to The Web]
The Spider Queen welcomes her long-time powerful but friendly neighbor, Thernax the Palatable Paddox Provider, into the Frostfire Web.

>>2313075
>Peering through the veil of time, the spiderfolk learn of the Cosmos' history before their existence.
Fascinated by the events preceding her ancient reign, the Spider Queen urges the Great Weavers to discover all they can.
>>
>>2314885
>Rolled 4
fml
>>
>>2313070
Eli heals his legs and searches through the darkness for the serpent.
The portal closed and Eli can only feel his natural strength as a demi left.
He makes a proposition to the serpent, a fair fight so that both of them could be satisfied.
He also wanted information, to understand the goddess of war herself and what better way than asking the serpent.
We fight with just our natural strength, I can no longer draw on my power with the portal closed and to be honest I didn't stand much of a chance to begin with.
Suggesting a 1d20 fight with the serpent no bonuses for ether of us lemme know if I can op.
>>
>>2315116
>>
>>2313070
I very much do want him to be especially powerful.

Anyway, imma assume he's just gonna bake for 5 turns while I do my own thing.

The Fae learn to sing beautifully, holding many contests and duels of music.

Having consulted some of the greatest mages, the Fae know that magic can be attached to this music to create Bards, which they start training.

They'll be done by next turn.
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>>2314350
"Why. Do. You. Seek. To. Trade. For. My. Land. And. Why. Offer. Those. Two. Specifically."
>>
NEW THREAD
>>2316722
>>2316722
>>2316722




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