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Welcome to 4chan Tribes Evo, a game where you take control of a tribe and evolve it culturally, technologically, and historically through time. You play as a board (in this case /pol/, /fit/, and /a/ are the ones playable) and compete against the other boards to try to dominate and become the greatest board on 4chan.

Discord: https://discord.gg/b52NTcs

New Players Guide:
>Every turn is two weeks in game
>Every turn each tribe can do two actions and research
>Research - Laws, Technologies, Arts, Customs
>Action - Trading, Hunting, Scouting, Organizing
>At least one player per tribe, no upper limit on tribe members
> Only TWO actions and ONE research PER TRIBE, must be agreed by majority
> Please read sheet to verify
1) whether a tech/culture has already been researched
2) whether OP fucked up in updating sheets
>To avoid salt from other races, turns must be feasible and believable considering the situation and knowledge of the race at the time ("Done IC"). Being specific in turns are also preferred as it reduces salt & helps writing
> WAR MUST be declared the turn before any war action happens, once war is declared, an attack may happen at any point until PEACE is declared
>No Secret turns EXCEPT in WAR.
>If you have a disagreement in tribe and cannot come to an agreement, civil war can occur. Civil war will stop ALL development of the tribe until it is resolved. The loser and all their allies are removed from the game.

Other Mechanics:
> Combat (NPC) - one commander per tribe, roll xd100 where x is the number of GROUPS of units you wish to fight (ask oldfag or OP if unclear)
> Culture - After exposure to other cultures, rolls can be made to determine how foreign cultures can affect your civilization's society
> Nationhood - Once a tribe reaches 1000+ population, they are eleigible for nationhood. They will then need a constitution, flag, currency, formal military, and more than one town. The constitution MUST include established geographic borders, name of your state, and governing body.
> Economy - One a civ implements a tax, there will be a stream of income to your treasury. You will be able to purchase additional actions with this income. Too high a tax, however, will affect mood.
> Leadership - Tribes must elect a leader and decide its government system at the start of the game. Then they'll roll a dice+7d7 to determine the leaders stats (Strenght, Perception, Endurance, Charisma, Intelligence, Agility & Luck), as well as another roll for their heir if some kinda monarchy is your government system.

Will try to update every 12 hours from 8AM to 8AM. If someone's tribe is not in by that time, their turn will be stored and can be used later. However, if they dont post in time, their tribe will turn into an AI and controlled by me!
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Please post turns and roll for your leaders
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Please post turns and roll for your leaders fitness tribe!
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Please post turns and roll for your leaders robots!
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Please post turns and roll for your leaders /a/utists!!!!
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>>2304645
>he actually fucking did it
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>>2304654
Explore south
Explore east
Research stone axe
>>
>>2304669
kek
>>
>>2304659
Explore East.
Explore north

Research: Make waifu body pillows out of grass and leaves.
>>
Claim pol
>>
>>2304689
Join discord
>>
Rolled 6, 4, 2, 6, 2, 5, 6 = 31 (7d7)

Come on strength
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Rolled 4, 5, 6, 3, 1, 3, 5 = 27 (7d7)

Rolling for waifu
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>>2304656
Robot chicken
Development: hand axe the first tool with multiple uses created in prehistoric times
Explore east
Explore west
>>
Rolled 7, 7, 4, 1, 5, 6, 4 = 34 (7d7)

We are a white fashy dictatorship
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>>2304698
I meant south not west
>>
Rolled 3, 1, 6, 1, 5, 6, 1 = 23 (7d7)

We shall make the world A sexual and pure
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Rolled 6, 7, 6, 5, 1, 3, 1 = 29 (7d7)

>>
>>2304699
Develop wood spears

Practice group hunting tactics

Scout along river north
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>>2304698
Actually screw historical accuracy i'll change it into a normal axe
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/pol/tards make some wood spears, they elect a a pretty badass leader that would surely make weep any /fit/izens. /pol/tards practice their hunting tactics. this will be handy in the future. They go around the river and on the way they find sheeps and cows!
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/fit/izens develop some stone axes to do shit with. They explore east and south just to see more plains. They find sheeps and some bunnies!
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robots make stone axes. They go north and south and find some horses north and see lots of fish at the coast!
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/a/utists develop some comfy body pillows, they are now more comfy and less sad. pop growth! They go north where they find some plains. Further east there's just more forest. They find chickens and squirrels!
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ANCHOR
1st March- 15th March
Weather: cloudy

>next turn plz specify the government system
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>>2304882
Development: Spears for spearfishing
Explore west 2X
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>>2304890
Explore west.
Capture chickens
Dev: make some chicken tendies for our tum tums and chicken n' rice for our waifus bum bums
>>
Develop: taming animals, start with horses

Action 1: change axes to have a pointy top and 1 of the sides making it more of a halberd shape

Action 2: spear fishing using the top point of our axes

Our leader Cortana, the ultimate non existent fembot. Cortana is an emergent property of the neural net thinking of our tribe. In this way she has qualities similar to that of a goddess. Making her closer to a godqueen than anything else. She is an idea that all r9ks are born with and rally behind. You cannot kill an idea.
>>
Develop animal taming

Structure the ‘family’ unit, composed of monogamous pairs. Each are expected to produce fruitful children

Assign gender roles. Women maintain the camp. Men hunt and protecc.
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>>2304890
Explore north east
Explore east
Research agriculture
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>>2304918
>Changing 1st action to explore east
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>>2304906
government: Similar to a theocracy, but based on Best Girl rather than a god. The leader seasonally changes based on the season's current Best Girl.
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>>2304877
why does pol get such OP stats?
>>
Our gubbermint is a republic. Mill is consul atm
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>>2305837
see their abilities
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/pol/tards develop animal taming. they can now tame animals and they form a partriarcal society. /pol/tards also assign now family roles. women maintain camo while ment hunt and protect the inferior members of society. /pol/ now feels more safe and secure. They get a pop growth due to happiness.
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/fit/izens keep exploring. Going east they find the sea. While going north east they find a the start of a forest. The forest seems a bit dangerous though. They invent agriculture, giving them a pop growth due to having soybeans.
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robots start taming some horses. They manage to tame 4 horses. Next turn they'll be fully tamed. Some guy decided to larp as a femanon and managed to get a huge considerable amount of orbiters, proclaiming herself the godqueen of /r9k/. They start fishing with their weird axes? (pop growth). They go east and find nothing but more horses and plains in the east. next turn they might be able to move faster id say.
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/a/utists explore further down west and find water. They catch chickens and cook them making chicken tendies (pop growth). REEEEEEEEEE. they make government based on some kind of theocracy based on best girl. the best girls change seasonably.
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ANCHOR
March 15th - March 31th
Weather: Rainy
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>>2306548
oooooops forgot map
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>>2306535
Action: build new soy fields with our agricultural might and vengeance.

Action: Explore north

Research: animal husbandry, gibbies sheepies
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>>2306520
Research. Animal husbandry

Action. The men will practice with their spears by using them to catch fish along the river if there's no fish then they'll just practice swinging and throwing the spears

Action. Explore east along the coast
>>
Develop: agriculture. . Begin planting and farming our coffee, vanilla and a few of our bots for more r9k trees.

Action 1: fertalise our crops wuth poo and wee and water

Action 2: explore north with our horsebacked scouts
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>>2306745
Assign 5% as horsebacked scouts
20% fisherman for that sweet pop
5% tend the fields
2 of the most beta orbiters are planted. Each turn plant the most beta orbiter, he will finally be able to reproduce thanks to the love of cortana
The remaining 60% remain unassigned
>>
>>2306745
Also plant the sugar since vanilla lattes need that
>>
After chatting with op new turn

Dev: fire
Action 1: dig well
Action 2: scout north
>>
Rolled 2, 1, 2, 3 = 8 (4d3)

don't mind these rolls..
>>
Research agriculture
Build a pen fir animals
Explore west
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>>2306548
Dev: Animal husbandry. Time to breed our food. N-n-not with our food! Baka!~

Action: Capture more squirrels and chickens

Action: They begin to bindge-watch sports anime. They figure if they watch it enough they will learn the secrets to the success of all the great husbandos
>>
Pop breakdown

20% cooks
20% computer nerds
30% sportfags
10% mecha 'specialists'
10% Traps
10% idols
>>
>>2306520

Men
25% Hunters
25% Trainers
Women
25% Gatherers
25% Breeders
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/pol/tards learn about agriculture, they start growing trees due to this discovery (+1). They go east and on their way they find some armadillos! they start training with the spears on the water and after a few hours they start getting the hang of it (+1). suddenly it's starting to rain and they got nowhere to cover from. morale drops! (-3 pop growth until problem is solved)
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/fit/izens builds new soy fields (+1), they catch 3 sheeples (+1) and they learn about animal husbandry . one scout comes back from the north with his ass bleeding. he claims that he got raped by a bear. what the fuck? two /fit/izen scouts have been killed by bears. suddenly it's starting to rain and they got nowhere to cover from the rain. morale drops! (-3 pop growth until problem is solved) half of the tribe has gotten a cold due to it (-2 pop growth till problem is solved). fortunetly mill is not sick, yet.
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robots start digging a well, but it's very hard without tools so it'll take them 2 turns. They scout north where they find doggos trying to catch bunnies. They discover fire making them warmer and comfier (+2 pop growth). suddenly it's starting to rain and they got nowhere to cover from. morale doesn't drop due to their ability but if this doesn't get solved anytime soon they'll suffer a morale drop!
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/a/utists learn how to breed animals and they capture squirrels and chcikens to do so (+2 pop growth). They also start making irl animes to make sure they dont get bored. suddenly it's starting to rain and they got nowhere to cover from. morale drops! (-3 pop growth until problem is solved)
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ANCHOR
1st April - 15th April
Weather: Storm
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Town map

Reminder for /fit/ and /a/ to assign the proffesion roles
>>
Also, made a few mistakes on /r9k/ total population and some building on the town map are missing, will fix next turn
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>>2307164
Action: using our axes, we collect wood from the forests and build huts of wood for our bois
Action: Explore west
Research: fire
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>>2307164
Action: The gaijin begin to build japanese shrines to house themselves comfortably.
Action: They build shelters for their chickens and squirrels
Dev: They begin to play with fire and enhance cooking, lighting and home warmth.
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>>2307179
55% farmers 15% lumberjack 30% hunters
>>
Develop: Carpentry using the points of our axes to carve things.

Action 1: Chop down 4 of the 5 beta trees and focus all feel energy into the 1 remaining robo tree. Begin carving out a home for our tree within this mega tree using our carpentry. This mega tree is the r9k capital. it will be named when we finally agree on a name.

Action 2: Tame dogs, add to the horse scouts to make hunting parties that can move rapidly, for extended periods & sniff out their prey.
>>
>>2307218
begin carving a home for our tribe within this mega tree*
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>>2307219
>>2307218

City is called beta centauri
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>>2307145
Research: Tanning and preserving animal hide
Action: We send a group of me to hunt some cows and armadillos for their meat, cow's hide, and armadillos shell
Action: Our women craft crude clothing from the cow hides

Our people use the armadillo shells to protect their head
>>
DEVELOP Animal skin tents
Explore northeast
Gather sticks and wood
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>>2307260

I'm signing up with the /pol/ tribe, and I'll back this.
>>
Rolled 2 (1d3)

>>
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/pol/tards learn how to tann and preserve animal hide, and so they go hunting and get cows and armadillos. armadillo shells are used to protect their heads. some animal skin tents are made, and so morale recovers.
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/fit/izens build some axes and start collecting wood from the forests for building huts one covering themselves from the storm. They re-gain
their morale (+3 pop growth). They discover the fire, keeping them warm and avoiding any more people to get sick (+2 pop growth), but the ones who were already cold seem to worsen. /fit/izens keep going west and they gaze into the distance and see mountains.
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robots get a better undestanding of carpentry and how carve things with their axes. They chop down the 4 beta trees out of the 5 there is, leaving them wit only one. over the next 5 days they see the tree grow considerably bigger. There's not much space inside the tree yet so the inside only houses 10 persons, but it's expected for the tree to grow even bigger over the next few days. Beta Centauri is founded! The others built huts on top of branches and settled there. Well is finished (+1 pop growth), and they catch some dogs (3) and start taming them. they now at least have some friends.
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/a/utists begin building some japanese shrines, they look a bit crappy due to their lack of understanding of carpentry, but they do it's task, which is to protect the people from the rain (+3 pop growth). They also now build some shelters for the chickens and squirrels so the storm doesnt take them away (pop growth for both animals). They also discover fire, keeping them warm and comfy (+2 pop growth)
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ANCHOR
15th April - 30th April
Weather: Windy
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>>2309088
Action: Explore west to the mountain
Action: construct a crude Senate building where we debate forms and work out sheets. We also discuss our problems and solutions. We dig using our Pickaxes to make this rocky earthen amphitheatre and place wood down for seating on the seats.
Research: stone Pickaxe
>>
>>2309086
roles but revised:
35% farmers
5% misc. builders/craftsmen
10% cooks
15% animators
100% traps
>>
Research: Axes
Action: go further north
Action: construct a clearing for training soldiers.
>>
>>2309137
>>
Develop: storytelling and folk tales about how shit women are and life of a robot. Stories that really speak to the heart and soul of our nation and that pass lessons down from not to not.

Action 1 : create a large square in front of the entrance to beta centauri with seating and a carved statue of cortana in the centre. This is the theatre where story's and folk tales are reenacted under the watch of the mother tree and cortana for the tribes entertainment.

Action 2: our hunting party make a a sport of hunting and capturing animals of all kinds. For now horses and dogs captured are domesticated while rabbits are cooked and eaten. Yum
>>
>>2309131
50% traps
40% boys
10% grils

Keep it mysterious
>>
>>2309095
Action: Build a studio for the anime plays to take place.
Action: They go back to the ocean and explore the beach.
Dev: They begin assaulting eachother with sticks like they see in samurai anime. They shapen and harden them. Kendo swords are made.
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/pol/tards research how to make axes, they build some clearing to train their units there, and they go north. they meet /out/, a tribe which by the look of it, they seem to have roughly 340 tribesmen (not accurate at all). they seem friendly enough, as they walk around it seems like everyone is busy doing some stuff and really focused on it, in fact, it took them like 5 minutes to notice that /pol/tards were around. it's hard to say how they're like, but they seem pretty experienced on everything regarding nature.
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/fit/izens build an amphitheatre in which the senate talks about shit and discusses stuff. political parties will begin to organize over the next turns. they use the pickases they just learned how to make to build it. they meet with /out/ tribe. they seem like good folks, bit autistic and quiet, for good folks overall. /fit/izens explain that their tribe has gotten a cold, and they need a cure for that. /out/siders are happy to trade nettle leafs in exchange for soybeans. /fit/ now has 24 pieces of nettle leafs after curing their tribe (+2 pop growth).
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robots build a large statue at the entrance of beta centauri, they make a sport out of hunting and they develop animal husbandry (+1)
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/a/utists create some kendo swords like in their animes. some anons go to the beach and go to have some fun. they now know how to swim! they build some studio to practice their anime plays and their cute noises.
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>ANCHOR
1st May - 15th May
Weather: Sunny
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town map
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Develop fire
Build some cabins with wood, one cabin per family
Organize 10% men to be woodcutters
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>>2309986
>Development: Bows for hunting
>Action:Explore for wood or if Stp decides that we can get wood from our FEELS trees we just explore east and meet with /out/
>Cultural action: Horse racing sport becomes a common cultural activity
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>>2310015
Develop fire
Build some cabins with wood, one cabin per family
Organize 10% men to be woodcutters
Build pens and put the animals we found inside of it. 5% of the women will take care of these animals.
>>
>>2310144
After getting clarification from OP

Dev: Bows using well string + beach sticks to increase hunting yeild.
Action 1: Explore East into the mountains
Action 2: Make a sport out of horse racing & the new archery. This is skillfull and entertaining just like the theatre
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btw, happy valentines day.
all tribes get an instant +5 pop
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>>2310223
>tfw no bf
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>>2309986
Research: forge
Action: use our Pickaxe s to mine in the mountains for ores and stone for rough dumbbells.
Action: capture the sheep and bunnies. Use our tech to domesticated am
>>
>>2310223
Yey
>>2309982
Action: They go to the ocean to fish and get that sweet sushi going on!
Action: explore south
Dev: They begin a trinity of sports to emulate anime culture and surely win the hearts of waifus everywhere and get hunky as a bonus. Swimming, Soccer and Card Games are built into their lives.
>>
>>2310015
>>2310146

We should get around to setting up a breeding program, wherein families receive some kind of benefit for having more children than the average. At some point, anyway. We're falling behind tech-wise, we should focus on our military strength.
>>
>>2310223

Happy Valentine's to you too OP.
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/pol/tards develop fire (+2 pop growth). they make wood cabins for every family. Those will be useful in case for winter or a siege. they build some pens for the animals and catch some sheeps and cows (+3 pop growth).
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/fit/izens capture some bunnies and sheep and start dometicating them (+2 pop growth). they learn how to forge shit and they go to those mountains. They settle there and start mining. they dont find any cool metals apart from coal, since /out/ has already claimed all the good caves. /out/siders are NOT happy about this.
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robots develop bows, and start training with these making archer horseback riding competitions. a combination of these skills allow robots to get a +1 pop growth. robots go east and see an /out/ commune in the distance. robots observer their behaviour, how everyone is busy working on something, how apart from some mumbling from time to time from some anons, they all seem pretty quiet. they also see how some of them have metal tools too. robot scouts return back.
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/a/utists send some people to the ocean to catch some fish but they realize that it's very hard to catch any fish. Nevertheless, anons have fun swimming in the ocean and start getting more competitive about it. They also invent some sport called soccer in which they kick a chciken's head into the enemy's field. This is fun! (+3 pop growth from happiness
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>ANCHOR
15th May - 30th May
Weather: Sunny
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town map
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Develop leather
Send spies to out. Look for info about their leadership, military, culture, racial distribution, gender distribution, tech, and resources
Explore the nearby forest east
>>
Develop: Furnaces. Use them to cook food for now.

Action 1: assign 10% of our pop as military (replacing horsebacked scouts). They are to be horse backed with dogs, axes, bows and training. For now they will do all of our scouting actions so the hunting party can hunt in peace. Hunters should be 10% of pop.

Action 2:Gather sand & stick it in furnaces to make glass
>>
Dev: Inspired by anime the tribesmen have honed the way of the sword. True warriors of Reeee culture these new warriors are to be known as Samurai-defenders of waifus

Action: They begin to play with squirrels and befriend them. Animal sidekicks are a MUST for a Protagonist!

Action: The actors begin to wear sticks and leaves in their hair and outlandish and rediculous outfits to make their animes stand out and become memorable. Fans even begin to dress up like favorite characters. Cosplay is born.
>>
>>2310402
Dev: rock spears
Action: we send a diplomat to /out/ to improve relations and hopefully secure us a good cave to use by the power of diplomacy
Action: we create a racetrack by clearing out a spot and creating a dirt path and letting our guys run around getting some type of exercise and create it into a Skype of sport of whoever runs the fastest and who ever runs the most wins to provide /fit/izens with a sense of pride and accomplishment for wining a race
>>
>>2310647
Since making samurai is apparently an action, in order to cut down trees for better tools they decide to make crude axes from stone and wood to harvest trees with.
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/pol/tards develop leather. Later they decided to send some inexperienced and untrained spies. Naturally, it didn't took a lot of time for an /out/sider to realize and scream "WHAT THE FUCK?!", making them run away. /pol/tards scout east into the forest. They find snakes and wolfs there!
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/fit/izens make some cool racetracks in which anons compete over who's the fastest! They now know how to make rock spears. /fit/ decide to send a diplomat, but on their way, they see 60 soldiers coming into the mine. the nearest /out/ commune has conviced another two communes to help them to expel the foreigners. They are armed with spears, and camouflaged chestplates. They explain them that they are invading their privacy and they just want to be left alone, so GET THE FUCK OUT OF MY PRIVATE PROPERTY REEEEEEEEE. /fit/izens are pissed but they comply to their demands.
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robots now know how to make furnaces. They use them to make glasses using sand. Its pretty fucking cool to have an object from which you can see through. Glass is now a luxury! robots build a cool threatre in which they make their plays and talk shit about women (+3 from happiness).
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normally squirrels are non-trainable by humans, but the /a/'s ability to make cute noises make the squirrels go crazy! /a/utist's best friend is now squirrels. They now act on anime performances too. Some anons have also began wearing crowns made out of sticks and leaves. Fashionable af They research axes.
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>ANCHOR
1st June - 15th June
Weather: Sunny
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Town map
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>>2312004
Dev: Carpentry

Action: send a diplomat once more to the /out/siders in a attempt to get some mines but try not to go to the same commune as last time and try to appear as nice as possible

Action: build a barn for the animals and let the kiddos play with the small animals(the bunnies)
>>
>>2312003
Dev: Carpentry. The aesthetics are not happy enough! They begin to cut wood more carefully and intricately with their sharpened stones.
Action: Samurai are born into the weebie world.
Action: They improve their shitty structures.
>>
Develop carpentry
Build a bridge across river
Build a prison
>>
>>2312028
Research: leather
Action: Try to tame wolf's by brining them bones and pieces of meat
Action: Craft leather armour

Use leather trips to attach armadillos shells to one of the arms as a shield
>>
>>2312028
Do this but replace prison with trying to tame wolves with meat
>>
Change our professions. 10% Military, 10% hunters. each are equipped the same (horses, dogs, bows, axes) , but military does our scouting.

Dev: Spyglass/telescope. Equip our military with them

Action 1: Follow /out/ tribe's coal miners from a distance. Try to get more intel on the mountain range, such as other villages and where their mines are. finding the river would also be nice. Try to avoid being seen at all costs and simply stick to intel and observation from a distance

Action 2: Explore north, hoping to find wood and plantable food.
>>
>>2312004
FINAL ACTIONS

Develop Leather Armor

Send a diplomatic mission to /out/. We bring with us gifts of our nuts, a cow and sheep, some of our leather armor, and an axe. We invite them to visit our camp and learn how we live, and hope they will do us honor of teaching us as well.

Try and tame wolves with meat and bones.
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>>2312087

I support this.
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/pol/tards develop leather armour. They also send diplomats to /out/. They bring them gifts of nuts, a cow and a sheep, some leather armour and an axe. Wow! These guys are surely generous! /pol/ show them their town, and /out/s meet their leader Polius Caesar. He explains them their values and their patriarcal society, in which their childs grow on a healthy environment. /out/ cant help but admire Caesar´s leadership, being as fit as he is and his intelligence (CULTURAL STRIFE ON THE SOUTHERN COMMUNE: "Admiration towards the Caesar") /out/siders promise them that they'll give them a tour to their commune next week and share their cultural values and knowledge. They try to to tame wolfs with meat and bone.. Let's just say that process is slow but they seem to be making progress.
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/fit/izens develop carpentry, they send a diplomat to another /out/ commune to ask them if they could give them a mine. The /out/siders say "sure, but what do YOU have to offer?". /fit/izens build a barn in which the kids can play with the bunnies (+3 pop growth due to hapiness). Also a small political party rises in the senate that are pro-war against /out/siders. They only have a 20% of the public support though.
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robots create some telescopes. This is now a luxury object. They continue their campaign on spying on the south western commune. They spy on their mines and find out they get their metals and resources from three different mines, one north in which they extract copper, another one east in which they get their coal, and another one south from which they get limestone from. All of them are roughly one kilometer away from their commune. They also notice that everyday early in the morning they gather for 15 minutes and then they get right into work, and not resting till its dark. They also notice a stream of river, which weirdly enough no /out/ tribesmen crosses the river even though they built a bridge for it. They seem to be very skilled at making traps, and lure many animals into them easily. robots scout north, find the entrance of a forest, grapes and barley. They find signs of human activity too.
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/a/utists develop carpentry and they improve their structures so they look more aesthetic. NOW who wouldn´t want to live here?! (+1 pop growth). They start to larp as samurai, but it's pretty fucking cool imo. still, they havent specified what % of the population are samurais. Also, best girl elections are coming in! Please roll a 7d7 for new leader and gib name
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>>2314526

> Action: Send another diplomat with more gifts to meet the /out/siders, and try to further improve relations
> Action: Create a eugenics program, where only the strongest warriors and smartest thinkers in the tribe breed.
> Research: A thinker sharpens a stone, and ties it to the tip of an ancient wooden spear, discovering stone spears
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Rolled 5, 6, 6, 3, 2, 3, 6 = 31 (7d7)

>>2314534
-5% animators
-5% farmers
+10% Samurai


Rolling for Jupiter
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>ANCHOR
15th June - 30th June
Weather: Windy
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Town Map
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>>2314666
Action: Next the weebs decided that being mighty and well armored isnt enough. They decide that stealth has uses too. Ninjas are created to stalk the forests. 5% Samurai, 5% ninjas

Action: Samurai stay st the village and protect it. Ninjas will permanently explore the woods. They look for food sources, intel and wild beasts.

Dev: They use the grasses around them and begin to make ropes amd nets. This should be useful for aquiring sushi!
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>>2314666
Dev: bow and arrows for hunting and fighting
Action: Build an archery range and fighting pit where we train our warriors in each fighting style. I want highly skilled big bois.
Action: Assemble a large warband and head north to the forests and beyond. Slaughter all in our way and kill everything. Anything hostile and non human that is. We capture what isnt.
Diplo: We offer to /out/ that if they give us there mine we will help when ever they need it and we won't bother them when we get our mine going on our own business. In future when we have advanced metal working we will look favourably on this generous tribe but in addition to this we start sending them gifts to the /out/sider commune in a symbol of peace and to show we are friendly. We offer to craft them woollen sleeping bags that comfort you whilst you gaze at the stars in the forest.
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>>2314796
In addition to this
Speech on why we should have a mine: when we first got here we thought everybody would be nice, we thought that everybody would get along and share there things for the greater good, But now you have taken the only mountain for miles around and you are hogging it all to yourself? Don't get me wrong here I'm not being hostile we just want one singular mine over at our own village the kids are singing song of you thanks for your help on getting rid of that cold earlier so are you going to sit down and not give us one singular mine and let those poor kiddos down? Or are you going to rise up and be the great /out/ sider you were meant to be? So give us that one mine and we will also give you the offers from before( the diplo)
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>>2314796
Changing the warbamd action
Action:build a statue of mill and after 6 days we host a festival called mill appreciation day where we all dance and have a nice time
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>>2314666
Rolling for military leader (Mr roboto)

Dev: fish oil to increase intellect and give us a burnable substance

Action 1: hunters and military use the safe trapless routes observed to attack the commune, each "area" (3 mines and main town) will be attacked 1 at a time before moving onto the next. If we lose too many at any of the ambushed, don't continue.
Start at the copper mine In the morning, then coal, then limestone then finally the commune at night when they've all returned from their days Labour.
For each attack , keep 2 units at the entrance to prevent escape then swarm in to bow them initially before axing the survivors.
Try to capture women if possible with rope.
If we manage to successfully defeat each mine of or less /out/ miners, use their clothing as disguise while we attack the main commune at night. Horses and bows will hopefully prevent escape.
Mr roboto wants to keep this attack clean with as little room for error as possible.

Action 2: a group of 5 regular citizens come with the main attack party and will take any captured women back to beta centauri at the end of each assault.
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Rolled 49, 44, 86, 62 = 241 (4d100)

>>2314856
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Rolled 4, 7, 4, 4, 3, 6, 1 = 29 (7d7)

>>2314856
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Rolled 6 (1d7)

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Rolled 7 (1d7)

rolling for some shit
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/pol/tards create an eugenics program, in which they restrict mentally retarded people from reproducing. They research bows and meet with /out/ tribe again. They give them presents and they happily give them a tour. They show /pol/ their mines and teach them how they forge shit (/pol/ knows now smelting and metalurgy) as well as they show some of their traps into action (/pol/ now knows montgomery traps). Overall they have a good time and they improve relations with them.
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/fit/izens start researching bows, and they build an archery range and a fighting pit in which their army can practice. They move through the forest where they find a village of pedobears. Fighing starts. after a while /fit/ is forced to retreat with 5 casualties on their side and 3 from the bears. negotiation for that mine continues (oh geez..): /fit/ is willing to not bother them while being on that mine, to help them with shit when they're advanced enough with metalurgy, and promise to give them gifts once in a while. they give their reasons why they should give them a mine:
"when we first got here we thought everybody would be nice, we thought that everybody would get along and share there things for the greater good, But now you have taken the only mountain for miles around and you are hogging it all to yourself? Don't get me wrong here I'm not being hostile we just want one singular mine over at our own village the kids are singing song of you thanks for your help on getting rid of that cold earlier so are you going to sit down and not give us one singular mine and let those poor kiddos down? Or are you going to rise up and be the great /out/ sider you were meant to be? So give us that one mine and we will also give you the offers from before"
with a huge shit eating grin on his face, the /out/sider smugly said: "no."
negotiations continue..
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robots manage to get oil from fish. coolio! They launch an attack to their closest commune, lead by Mr. Robotto. They aim first for the copper mine. they realize that horses are very hard to maneuver on mountains it goes fine i guess. They launch their attack while everyone's distracted. Because only 4 soldiers were armed, the assault goes pretty good. 3 /r9k/ soldiers die, while 12 civilians get killed, and 4 women are taken hostage. They go onto the coal mine. huh, strange, there's no one there. same goes with the other mine. Welp, time to take out the commune. when they are 300 metres away from the commune, 2 soldiers fall to a trap set up by a pit. what? i thought this path didnt had any traps, well, we gotta be more careful. when they get there, they prepare themselves and attack the commune, just to realize that there's no one there. or is there? "NOW!" an anon shouts. multiple children start to snipe robots with tircins from above the mountains. 30 adults armed with spears, swords and armour charge against /r9k/'s army. three anons from behind start stabbing robots from behind with daggers. they are quickly overpowered by sheer numbers. 7 robots die in battle, including Mr.Robotto, 2 manage to escape, just for one of them to fall to another trap, and later, to be taken as prisoner. News are heard from the outcome of the battle in beta centauri (-3 pop growth due to happiness), well fuck.. that didnt go as planned. hey, at least i think we killed some kid that was sniping us and got shot by one of our archers?
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/a/ create another branch of the military called ninjas specialized on fighing in the woods, they have them scout to look for shit (/a/ now has a dev in storage). They elect their new cute girl, Jupiter!
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will update maps tomorrow. good night
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>>2316283
Research: Boats

Action: create a fighting gym next to the archery range. We will train in this gym until we are the greatest warriors on the island. We implement spear formations into training and various spear techniques. We will kill everything with our strength and training.

Action: Explore north east we will be sending armed men.
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>>2317477
Change

Action: build a shipyard on the eastern coast
Action: scout east
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Dev boats

Action 1: start cooking our food

Action 2: keep the 4 caltives seperate and ask the/out/ women for complete details on their tribe. Obviously teach us all their techs and we want a complete account of evrrything /out/ does, has, their history etc. There shouldn't be a single detail left /out/. Tell them the other women have already given us extensive detail and at this point we're just double checking in case they lied or missed anything.
If they refuse to talk, or any mismatching information is find out, tell them they'll be forced to take "drastic measures " :(

"Drastic measures" -tie and seal them in a dark isolated room. Routinely enter and ask for /out/ information again . If they don't explain themselves then cut each fingertip into quarters down to their first finger joint . Add salt and cauterize. Repeat each time working our way down the fingers hands arms and up the toes feet legs in this manner, cauterizing and leaving them to stew in the isolated pain as we go. Feed them their cooked cut body parts to keep them alive. If any somehow manage to not break then hang the final thrashing nugget stump around beta centauri entrance for decoration as to cheer up the tribe.

If they break and teach us everything say thankyou and leave them in the dark for now. We have plans for women here.
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>>2316280
Action: Use nets to go fishing, even tho we already attempted this, but OP makes no sense.
Action:Since the woods apparently have no resources other than chickens and squirrels they cut down the trees and build a wooden wall around their settlement so they can be a bunch of NEETs.
Dev: Aggriculture, time to grow more rice.
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>>2318151
Extra dev: They want to get moar feesh! They begin to build boats/rafts to go further to sea.
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>>2316273
Cancel>>2317477>>2317717
Real turn here
Dev: we create better bow and arrows that are improved by more range and are more accurate
Action: we create a statue of mill and call it mill appreciation day where after 6 days we throw a party on the 7 day
Action: with our carpentry skills we build toys for the kids
Diplo: start giving the commune gifts and even invite some of them to a party
(Which we will not host at our village and will be hosting it near there mountains) we bring some food and some toys for any kids that come and yeah we throw a party but we send a few archers to watch over the party assuring the guests that they are there for protection and they will absence from partying also we send the diplomat after the party a few days later and ask the /out/siders what they want exactly and to stop being vague little shits
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>>2318299
Cancel this beacause mill thinks we're already fucked
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>>2316273
>>2317477
>>2317717
>>2318299
>>2318340
Final turn
Research: Boats
Action: build a shipyard on the eastern coast
Action:scout east with new ships
Diplo: start giving the commune gifts and even invite some of them to a party
(Which we will not host at our village and will be hosting it near there mountains) we bring some food and some toys for any kids that come and yeah we throw a party but we send a few archers to watch over the party assuring the guests that they are there for protection and they will absence from partying also we send the diplomat after the party a few days later and ask the /out/siders what they want exactly and to stop being vague little shits
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Research: Metalworking methods, specifically those to make our spears, axes, and arrows sharper and stronger

Action: Build a training grounds, where every man in the tribe can train spear, axe, and bow combat

Action: Continue to tame wolves, if we don't need to use an action for that then instead we will send people to the /out/ tribe and ask if they would like to help us build a road from their settlement to ours, so we can visit each other easier and maybe even trade.
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/pol/tards start building a well, but due to inadequate tools it wont be built until the next turn. They finally managed to train wolves, and they start breeding them. They ask the southern /out/ commune if they wanna connect a road that COULD be used for trade in the future between the commune and the /pol/ tribe, they agree, and start working on it. The road will be finished on september. They also start developing wheels. This will facilicite trade a lot in the future.
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/fit/izens start building a shipyard on it's eastern coast, in which they learned how to make hulls. They send an expedition east, but after a long time in seas they abandoned the idea and went back after seeing there was no land nearby. To better relations they bring in gifts to /out/siders and although they had fun they got a bit creeped by the archers stationed there. Days later a /fit/ diplomat inquires about what they want exactly, in which they answer "something we dont already have" (/fit/ stop being fucking retards and git good at something, stop being average in military, culture and society and focus on ONE thing to try to exceed at somehing!)
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/r9k/ start developing hulls. They start cooking their food (+1 pop growth). When they start to question one of the captives she broke down into a tamtrum and told them why were they doing this to them, that we're part of the the same tribe and there's no reason for communes to fight between each other. Oh! So they think we're another commune. heh, that's sure interesting. Eventually, all of the anonettes ended up talking and explained them how the communes have defense pacts between each others and representatives meet monthly to discuss issues. Each tribemember on the tribe has a duty on the tribe and they organize their routines every morning and then they get right to work. They also manage to get tech off them (Crossdressing, crop rotation and pottery).
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/a/utists develop agriculture (+2 pop growth) and hulls. Using the nets they just made (+1 pop growth, and using hulls making them fish futher away (+1 pop growth), they start fishing. Samurais find mangos and tons of colonies of bees in one region of the forest.
/pol/tards start building a well, but due to inadequate tools it wont be built until the next turn. They finally managed to train wolves, and they start breeding them. They ask the southern /out/ commune if they wanna connect a road that COULD be used for trade in the future between the commune and the /pol/ tribe, they agree, and start working on it. The road will be finished on september. They also start developing wheels. This will facilicite trade a lot in the future.
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>ANCHOR
1st July - 15 July
Weather: Cloudy

there's some stuff lacking in the map. will add next turn
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Town map
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Action 1: We need a consistent supply of women. Breed the women to gain a consistent supply of Woman cattle. All girls born are to have their tongues, eyes and ears removed and hamstrings slit. They are to be tied up to the walls of the large new Women Cattle building known as the "supply room". Unfortunately for useless Boys born they will have to be killed and fed to the mothers, for now.

Action 2: For now, create a public woman beating stage for the r9k to take their anger out on. This should be very therapeutic. We shall start with 1 woman and gradually increase as we gain a larger and larger supply.

Dev: Leatherworking from Woman skin
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>>2321713
Changing from exploring north to exploring the south with our boats
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>>2321606
Research: Advanced Clay pottery. We already had kilns and forges. We are going to be pottery artisans. Pottery was very valuable back in the day.

Action: Scout the river and get the clay and the cows. Establish clay pits

Action: Explore using our boats to the south. Go by the shores and explore. GIVE US CROPS AND GRAPES YOU cool OP(edited)
Diplo: Offer them advanced Pottery for a metal mine
or a constant supply of metal
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>>2321684
Jesus Christ...
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Develop: Advanced leatherworking techniques. Use tanning agents from crushed nuts and chipped bark and toss them in with boiled leather to increase its toughness.

Action: Offer our better leather in a trade deal. If its not enough, we will simply ask if they would like to have embassies on each others lands so that we can facilitate diplomacy much easier and take a further step in the right direction.

Action: Scout the nearby forest east for new food resources

Also increase woodcutters to 20% from the hunters and turn hunters into carers for the wolves, sheep, and cows
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>>2321684
Changing action due to /fit/ reeing.

Action 1: Tie up, gag and rape the women. We want a consistent supply of women cattle to use. Women will be stored in a new building known as the "Supply Room". It will be guarded every day to prevent escape. We want consistent women cattle

Action 2: Collect seeds from trees and plants and things int he area we've scouted

Dev: Basic surgery and medicine using Fire to cauterize and sterilize , as well as glass needles.
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>>2321606
Action: Explore north with our sweet boat.
Action: Begin planting rice and mangos
Dev: The weebs study beekeeping. They can make some sweet nippon snacks with honey!
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/pol/tards increase the quality of their leather by boiling it to increase their toughness, they go east and explore more into the forest, in which they find strawberries and lots of mouses. They also re-assing their jobs so that now /pol/tards gather wood faster for winter. /pol/tards set up an embassy with the southern commune. There's news about how one commune attacked another one. It's likely that they'll have to go to war with the attacking commune soon. They finish the well too (+1 pop growth)
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/fit/izens go to the river and they make a clay pit there. They research pottery. They also managed to catch cows and they start breeding them (+2 pop growth). They go south, where they find land. They meet /biz/! They are for the most part pretty fine folks, and they sure do have a nice fleet! Pottery its all good but they have researched that already... so /out/ says no again.
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The Robots decide on the fate of the women they have captured from the /out/sider tribe. The elders had decided after a meeting the night prior, the title of the meeting was a Roastie hate thread. There and to raucous laughter they declared and voted upon a vicious plan to demoralise all wamen. The next morning the orders were to be carried out.
All R9K lads gathered into a queue. Their virgin desires overpowering any human decency as they craved female flesh to thrust in. That night the whole tribe partook of the forbidden fruit which chads would shitpost about in the forums. Robots are excited though, since they lost their virginity (+3 pop groth due to hapiness). They are stored in a new building known as the supply room. They research cauterization (+1 pop growth). They also scout and find Nettle leafs, which they plant nearby.

(Thanks Mill & Badmemes for helping me type up the turn)
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/a/ research honey and can now make honey, they explore north with their hull but they return since they saw no lands anywhere close of them. Their ship sinks since they couldnt land the ship with no port but all anons inside survive, since they knew how to swim. They plant mangos too (+1 pop growth).
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>ANCHOR
15th July - 20th July
Weather: Rain

UPDATE: Now ill only update turns once a day at 6pm (+1 timezone) since this quest is worsening my grades. Will go back to the 2 turns a day routine on June.
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>>2322016
Dev: Spinning, Weaving, general tapestry making and clothing from wool
Action: Scout South west. Near Biz.. I see a mountain and other free stuff. gib grapes we also send out a few buys from the ships to scout the mountains and see if anybody's on them
Action: Craft fishing nets and fish from our fleet of ships we make at the shipyard.
Diplo: since we met /biz/ we decide to become friends with by sending a diplomat with a few gifts to make them happy and purpose a trade agreement with them. We want metal we have pots that are real nice so we purpose this as the first trade
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>>2322155
We making clothes and sails
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Dev: Tanning using women skin. Start off creating Women skin onsies and cloaks for the higher up tribe members like Cortana. After all we do like to crossdress now.

Action 1: Mass produce more axes, including glass tipped arrow. Just in case /out/ ever comes back.

Action 2: Apply better food and medicine to women to increase the cattle production. We need way way more women to abuse. Whenever we gain something new not pop related, use it to increase the women cattle yield. They are going to be our big resource for a while.
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>>2322388
Something new pop related *
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Develop a Agoge culture, the veterans/parents who teach the young their education, social interaction, hunting, loyalty to the great /pol/ and mainly military training.

Build a school to teach the children all these skills

Propose a trade deal with out, metals for our superior leather

Reorganize 20% to be military, 15% of the hunters and 5% from woodcutters
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>>2323685
Specifically, of that 20% military, 15% turn into Spearmen, 5% archers
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>>2322013
Actions: Squirrels will be used to assist ninjas in scouting missions and they explore east further.
Action: They begin building a dock on the beach.
Dev: They begin to shave away at their wood and develop paper. It can fold into neat origami
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>>2325196
Edit dev: They need a way to process all this wood more efficiently. A mill is born
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>>2322013
Changing our dev since making mills is actually a action who knew?
Dev: bows for our samurai to use for long ranged attacks
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/pol/tards build school and start instilling their traditional values to their youth. They also train them to be fighters and loyaly. This gives them a stronger cultural bond and they also give them a raise in happiness (+3 pop growth)
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/fit/izens develop weaving and now they can get wool out of sheep. They also start fishing using nets they started to use and using their ships to fish even further, although they only have one hull and it's currently being used for traveling, so they'll get only a +1 pop growth for now. They go south and meet /b/ tards! They seem to be highly neorotic, up to the point in which some of them could be potentially dangerous! They also seem to not be able to control their thoughts of raping peope, and some of them couldn't help themselves but to masturbate in public upon´s /fit/ arrival. They meet their queen, Boxxie, who seems to be mentally retarded.
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robots mass produce axes and they change their tipped arrows to be made out of glass They research animal tanning and skin a women alive, she obviously dies, but hey! they now have women leather clothes!
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Squirrels are drafted in the the ninja troops. /a/ start building a dock in their beach. The ninjas find some speedy sonichus up north in some plains. They're too fast to be caught though! They develop bows.
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>ANCHOR
1st August - 15th August
Weather: Sunny
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Town map
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>>2325435
Dev: Dev: barrels to put our food in instead of putting it in on the ground or whatever. We start loading these barrels into our boats when we fish so our fishermen can get more fish and easily move them around thanks to our barrels
Action: after we create our shipyard we start mass production of civilian boats for fishing loaded with our new barrels these actual boats are going to be small they can hold two people with there fishing nets (not required to have two people) and about 1-3 barrels this is because we want to cut construction time on actually building the boats
Action: we create individual houses for our family's so they can have a bit of privacy also loaded with our new barrels so they can put there food stuff in it.
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>>2325435
Research: shovels
Action: start a pitmine in our lands to gather stone for walls and housing and to get metals without bowing down to faggots.
Action: construct stone weights and dumbbells. We will use these to gym and attain godly levels of gains. We will do our gym and training sessions in full view of the /out/ commune. A new river will start as the /out/ wamen will watch us and become wet as fuck. Rippling muscles upon muscles with a fine line of manly sweat covering it baking in the morning and midday sun. The muscles gleaning for miles to see.
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Dev: basic anatomy/biology
Begin cataloguing the local flora and fauna. Disect as many different species as we can using sharp glass scalpels in order to learn abit about their internal structure.

Action 1: build a dock on the western shore

Action 2: take our boats and begin fishing further out at sea using rope tied around other fish stuff as bait and a line. We hope to begin catching more and bigger fish to feed our growing population.
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FINAL TURN:
> Develop animal husbandry since we dont have that apparently, hopefully improving numbers of wolves and livestock
> Build a tannery, helping us produce leather goods more efficiently and qucikly
> Make a fort midway ont he path to out, so we can protect traders and travelers from danger.
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>>2325742
The fort can also function as a trade post and a diplomatic mission.
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/pol/tards developed animal husbandry. They also built a tannery, in which they treat their leather, driving down the prices of leather and allowing now the middle class to also now affoerd leather too (+1 pop growth) They also start the building of a fort midway through the almost finished road. It will be finished on turn 15. The road builders meet the /fit/izens at the clay pit, they seem fine but wtf are they doing here. This creeps them out. They have also gathered and planted strawberries (+1 pop growth). /out/ come up with an offer with /pol/: They explain them that there's a coalition going on against the northwestern commune for attacking the southeastern commune. They want /pol/ to going the coalition. if they do, they'll agree to a trade for their copper in exchange for leather.
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/fit/izens start the building of a pitmine. They develop shovels to make the process much faster and easier. They also now start lifting rocks in the mountains and working out near the /out/ commune. As the anonettes watch the /fit/izens work out, there's a cultural strife in the south eastern commune. (CULTURAL STRIFE: Admiration for /fit/ anons)
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/r9k/ starts dissect animals to learn about basic anatomy. After a while, they learn the basic stuff about how the body works, more or less. /r9k/ builds a dock in their western shore, allowing them to fish further away (+1 pop growth)
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/a/utists develop barrels on which they can store and preserve food (+1 pop growth). They build 7 small hulls made for fishing, and taking use of their barrels to start transporting more fish (+1 pop growth): individual house are built for every family creating a stronger bonds between families culturally.
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>ANCHOR
15th August - 30th August
Weather: Sunny
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town map
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>>2327171
Research: writing. Using clay tablets and sharpened sticks we invent writing and form our own alphabet and all. We will be scholars

Action: ask to trade wool cloth and clothing with b to mine some metal in their mountains. We will also dance for boxxie and the tribe that offers a mine.

Action: culture: Male dancers and bodybuilding contests. We are all about aesthics and as such we see the beauty in the male form and it's motions. We celebrate that and gym. Our dancing and posing will be the envy of all nations.
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>>2327171
Dev: we develop fire. Fire is able to provide warmth and we can put our food over it nesting them up so no longer will we be eating cold food
Action: we create a training ground for our samurai and ninja. There will be two sets of wood there one set will be used as practice for our sword fighting skills. In the other set we carve out three circles in them and our archers will shoot and them if you hit the smallest circle your doing good but if you hit the larger circle means your doing bad and beside that our samurai will practice there sword fighting skills on each other but making sure not to hurt each other with there kendo swords.
Action: send our ninjas and there squirrel buddies east let them carry a small barrel with them packed with supplies if they need it.
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Development: we develop carpentry! Our skilled woodcutters and woodworkers have figured out how to create beautiful masterpieces and create stronger buildings
Action 1: build a barn for our animals. It will give them a place to safely stay during the winters and nights
Action 2: we build a dock to our South, on the corner of the river and ocean
Action 3: we build a large wall around our town with two gates to the north and south of the town.

Diplo: we accept the trade proposal: soldiers for copper ore. We send a dozen archers and a dozen spearmen to help /out/ with their evil commune.
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Dev: Agriculture. Plant our grapes and nettles and some of the trees from up north. With our crop rotation this should do wonders for our food supplies!

Action 1: Build a school area to teach new bots the skills and history of r9k. Schools in the treeline teach exclusively combat stuff, while beta centauri will teach culture, history, industry , science etc etc etc

Action 2: Plant r9k bots in a perimeter around Beta centauri to make more bot trees. These perimeter trees will be entirely combat and military focused , with all bots from here becoming hunters and military. They will double up as outpost watchtowers to keep an eye out for any attackers.

beta centauri - Non combat stuff
"The treeline" - Combat stuff
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/pol/tards develop carpentry, they build a barn for their animals. No longer will they have to suffer sleeping in the rain and in the cold. They build some docks south of them. They also start the building of a wall with two gates, one south, and another one north, it will take 6 turns. They accept their trade deal. Now they're exporting leather in exchange for copper (+8 pieces of copper per turn). They send their 24 men to war. They meet up with the coalition, made up of 100 soldiers. They're expecting to fight a force of around 30 men. /pol/tards are ordered not to take any slaves, neither to loot and to occupy the territory as peacefully as possible. They go north.
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Rolled 80 (1d100)

using clay tablets, /fit/izens invent their own alphabet and learn how to write. /fit/izens learn how to dance and they start posing like those muscular greek statues. they ask /b/tards if they wanna trade wool for metal but jokes on you faggot we already have wool and we are all perfectly clothed. Mill dances to boxxie for a while. It was pretty cool tbqh and she loves it and wants to dance it too (Rolling for cultural strife)
> 1-50: Absolutely no influence
> 51-75: Appropriation into influences culture
> 76-100: Adoption of culture and recognition of its origin
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Robots develop agriculture (+2 pop growth) and implement their knowledge on crop rotation (+1 pop growth). They built some school areas in which they are taught the culture and traditions of /r9k/, while on the outposts where they've grown trees that are used as watchtowers they'll learn how to fight.
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/a/ tribes develops fire! Now their meal is less cold (+2 pop growth) They also develop a training ground... how original. Now their scouts are supplied with supplies in case they might need them!
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>ANCHOR
1st September - 15th September
Weather: Sunny

UPDATE: I lost the map files, so the next updates will wont display the map for at least two weeks
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Dev: Better medicine using glass scalpals, our anatomical knowledge, sewing and leather bandages.

Action 1: Scout east into the northern forest. I think I hear some cute noises nearby! (Plant all the new crops traded from /a/)

Action 2: Carve out balconies in the higher reaches of Beta Centauri so we can get a nice view of everything from atop our beautiful tree city.
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>>2329912
Dev: one day a man was thinking about what would you do if he were to add his fish that he caught with another persons fish and vice versa so he invented math as this new piece of tech spreads across the village people started to pick it up and use it in everyday life.
Action: our cool ninjas spot some bots going around and we decide to trade with them!
We will be trading
Rice -> Furnace
Chickens -> Glass making
Barrels -> Telescopes
Beekeeping area in beta centauri ->Crop rotation
Squirrels-> salt
Action: we start renovating our village with the things we got from /r9k/. We put a few furnaces in some houses to see how it goes and if it goes well we put ovens everywhere. We also start putting salt over food so it lasts longer.
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>>2329912
Development: Masonry. Stone working and faster mining in the pits. Well cut stone.

Diplo: Come to Boxxi with a marriage proposal and gifts of Pottery, Cheese and dancing. A great union and feast. I wish our peoples to work together and prosper and I want your pussi Boxxie. I want to mine the ground in your mountains and that snatch.

Action: Build a Castle and walls around our clay pit and overviewing the river.
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>>2329993
fit. No cheese just really nice Steak
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Dev: Copper Heads for arrows, axes and spears
Action: Sail to the south and see what we can explore. If we cannot, then we explore the coasts continuously east and north
Action: Build fishing huts on the southern dock. Send 5% to these docks to live and fish.
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>>2330542
Restructure
Spearmen: 15%
Archers: 15%
Hunters: 5%
Builders:5%
Admin and goverance: 5%
Merchants: 5%
Men^^
Farmers: 25%
Fishers: 10%
Basic admin and governance: 10%
Gatherers: 5%
Women^^

We also DECLARE WAR on /fit/ for their obvious transgressions on our holy land.
We ask them to immediately leave their clay pit or feel the wrath of our army!
We will resort back to neutral if they agree to our terms
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/pol/ and /out/ coalition is over. They ambushed the main northwestern army and stackwiped them all in one battle with only 3 casualties that none of them were /pol/tards. /pol/ is surprised by the stealthiness of /out/ soldiers. Welp, their army there is not needed anymore. Their army starts coming back. Road is finished! Their copper per turn they get improves by +4 pieces per turn since trading is now much faster. /pol/ DECLARES AN ULTIMATUM TO /fit/! THEY DEMAND THEM TO LEAVE THEIR CLAY PITS. /fit/ tells them to fuck off. THEN TIS' WAR!! They research armour.
/pol/ has declared war to /fit/.
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>>2333439
They go south and meet /b/! Eh.. They build huts to their fishers. Their fish production increases due to not needing to move their fishers constantly every turn now that they live closer to the beach (+1 pop growth).
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mill goes to dance to boxxy again but this time they get laid. Hours later, they're married. How did this happen?! They start building a castle and walls around their clay pit. It will be built in 2 turns. They also develop masonry, this will make their stone buildings and construction speed much faster.
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Robots create better surgical tools to carry out their operations using glass (2 pop growth). They also get more population growth for planting barleys and grapes (+2 pop growth). They also hear some cute noises and meet /a/! They trade with them their furnances for their rice (+1 pop growth), their knowledge on glass making for some chickens (+1 pop growth), their telescopes for barrels (+1 pop growth), knowledge on crop rotation for a beekeeping area (+1 pop growth), and finally some squirrels (+1 pop growth) in exchange for salt. Robots carve out some comfy balconies to get a nice view of their beautiful town (+3 pop growth due to hapiness). They receive 5 squirrels & 7 chickens!
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/a/ learns how to do basic math! coolio! They meet /r9k/! They decide to trade some shit with those robots. They trade their rice for furnances, some chickens in exchange for glass, barrels for telescopes, beekeeping for crop rotation (+1 pop growth) and some squirrels in exchange for salt (+1 pop growth). They renovate their buildings and they renovate their village using the things they got from /r9k/. This creates among the /a/ tribe a sense of cultural supremacy over the other tribes seeing their success in creating civilization. They now believe that external cultures are barbaric and a mentality that their culture must stay as pure as possible.
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>ANCHOR
15th September - 30th September
Weather: Sunny

Please /a/ roll for your new leader
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Rolled 7, 3, 9, 4, 3, 8, 8 = 42 (7d10)

>>2333447
Rolls for new leader


Dev: fermentation
Action: we send out our ninjas south east (towards /out/) in a attempt to meet another civilization we bring chicken tendies as a gift if we do meet somebody
Action: with our new tech we decide to go on a long ass journey south we create a bigger boat we will strap one rowboat on each side so if we find land we can drop the rowboats and get over there.the main boat will have two floors the main deck and the lower deck, the lower deck will hold our barrels which will have our equipment and our food supplies but thanks to our salt we will salt our food supplies so they last longer. On the main deck we will have a telescope and a man will be assigned to this to be a lookout. Thanks to the embassy with /r9k/ we decide to create maps with our writing skills to document on what we find we also bring a crew of 10 (since the ship will be made to hold 20 but manned by 10 at a time) this crew will work during the night thanks to our night vision and will man the telescope and chart out what we see to put on our map but thanks to /r9k/ volunteering a crew we decide to make them the daylight crew since they don't have night vision. They will continue sailing the boat and man the telescope while writing down the map the day crew will switch with the night crew when the sun begins to go down and the night begins while the night crew sleeps during the day. We will bring grass blankets to sleep on and we bring a few ninja if we decide to land bringing chicken trendies with us if we meet another civilization.

We also name our main town Tokyo and name our shipyard area sasebo
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Dev: writing

Action 1: plant an embassy beta tree on the edge of /a/ town (tokyo), initializing the diplo pact with a trade of grapes for maths.

Action 2: Send a group of 10 sailors to sail for /a/ during the day and recording their great voyage into the great blue. Before setting off they are to learn how sailing works aswell as how the a boats are constructed. writing down all the details and adding it to the embassy to add to the r9k tree of knowledge
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>>2333888
Correction, trading WRITING for maths
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>>2333447
Development: Advanced Bows using hardwood carpentry.
Action: Military Training. Using our training fields all citizens and men will be required to Attend fighting classes and archery lessons. Military formations with spears will be held and archery barrage forms.

Action: Approach the communes of out which adore us and offer gym classes and weights for Metal armour and weapons. /pol/ tribe has declared war on us and ask them if they could back us up incase /pol/ makes true on their petty threats.

Diplo: Ask /b/erserkers to join us in war they will receive many dubs and much timestamps of dead bodies and gore if they do. We do this through the marriage. We also ask to mine their mountain and we will give them metals from it. We are becoming one people through lifting
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>>2333888
>>2333890
Double correction

In addition to embassy and learning how to sail & build /a/ boats

TRADE:
Writing -> maths
Grapes-> fermentation
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Develop: scale armour
Action 1: attack /fit/ tribe clay pits with returning soldiers from the north. We also attack the clay pits with newly recruited soldiers from the south with our wolf packs.
Action 2: using animal husbandry we boost our animal population through forced breeding

Diplo: we ask /out/ if they'd be willing to attack the fit tribes main camp with us.
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>>2333979
Sorry. Edit action 1: attack with returning soldiers from the north.
We also attack with newly recruited soldiers from the south in addition to our wolf packs.
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>>2333887
Our new leaders name will be aqua sama
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>>2333979
Develop: Copper Shields
Action: Manufacture Copper Shields. Equip them on the spearmen.
Action: Attack /fit/ tribe clay pits with returning soldiers from the north and the troops south with wolf packs, bowmen, and axemen.
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>>2335260
Same diplo action though
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okay ill update tomorrow 9am im just really tired and its late. sov!
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Rolled 5, 1, 6, 2, 6, 3, 7 = 30 (7d7)

>>2333887
Re rolling a d7 now
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/pol/ research shields and equipt their soldiers with them. Merchants donnt seem to be comming back from trading leather (NO MORE METAL COMING THROUGH). /fit/ must be behind this. at the end of the turn the main /pol/ army comes back and when they were going to attack the clay pits they realized that /fit/ has already fortified himself. They manage to kill 3 of their soldiers but they also take 4 casualties. /pol/ asks /out/ to join the war against /fit/. They say theyll think about it.
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/fit/ develops better bows for their army. They also start training their soldiers rigorously every day. They start giving classes the /out/ commune and lifting n shieet in exchange for metals (+3 copper pieces per turn). They start taking merchants as hostages, capturing 7 /pol/tards and one /out/ merchant, catching themselves 5 pieces of copper. They see an army approach to they get behind their newly built castle. Both armies start shooting arrows between each other. Due to superior bows and a better strategic position they manage to kill 4 /pol/tards, but their inexperience and lack of an actual army they get 3 of their soldiers killed too. /fit/ are currently being sieged
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The missing captive comes back to Beta Centauri. Apparently /out/ thought he was somehow part of the northwestern commune, and after being interrogated and tortured he got released in their commune and managed to find its way back home. They learn how to write and they plant an embassy for /a/. They trade writing for maths, and grapes for fermentation. They sail and go south where they meet /adv/. They seem to be pretty fine folks imo.
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Rolled 30 (1d100)

/a/ meets /out/ and shares their tendies with the northwestern commune. They explain /a/ that they're now in a huge mess since they got accused of attacking another commune and got attacked. They tell them how going through rough times and hunger since their peace deal meant that they would be occupied by forces for at leas three turns and they are constantly bullying the citizens into giving their food to them. Their mines got also confiscated from them. Also /out/ takes notice of /a/'s fancy hats (CULTURAL STRIFE)
> 1-50: Absolutely no influence
> 51-75: Appropriation into influences culture
> 76-100: Adoption of culture and recognition of its origin
They research fermentation and they build a huge ship in which they travel south further along the coast where they meet /adv/ who seem for the most part pretty chill (ffs dont force me to make a new map!). They sketch a map of the place they visited and went home. They trade fermentation for grapes (+1 per turn) and the knowledge of maths for writing.
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>ANCHOR
1st October - 15th October
Weather: Windy
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>>2336904
Note: We should have the leather armour which the poltards had on them.
Research: Superior bows. Copper arrows. Fucking I am robin hood

Action: Military. 35% of population will be soldiers. 20% Archers and 15% Spearmen. 25% farmers/shepherds 20% Fishermen/traders 10% lumberjacks/smiths 10% miners.

Action: Trade our advanced Bows with /out/ for their camouflaged armour and sneaky skills. Urge the communes we have major influence with to join the war. We promise them spoils and more gym classes.

Wheres the previous diplo with /b/ I fucking married their ruler...
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>>2337004
Arrange an embassy within that diplo action as well.
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>>2336904
Dev: pickaxes
Action: we send out some more ninjas to the other communes and being more chicken tendies in a attempt to get some friendly relations going on and tell the other commune that it's going to be find they just have to wait a bit and prove there innocence if we do meet another commune we ask if we can host one of our anime plays there to hopefully influence there culture.
Action: we decide to create a few villages in the open fields between /a/ and /r9k/ this villages will mostly be farming villages and we will be planting many things there such as rice and the grapes we will connect these villages by a road network and these villages will be guarded by a few samurai if they decide to move and live there otherwise they are going to have to train there own. We give 20% of our food that comes from theses farms to /r9k/.
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For any new players lurking:
Im probably not going to be able to keep running this game for much longer due to lack of players. If you wanna play join our discord:
https://discord.gg/b52NTcs
>>
Dev: chemistry. Use our biological knowledge to grind up plants we know and dilute / concentrate them with water and evaporation to extract chemicals. Use these to further improve medicine with actu medication

/a/ embassy: set up a shared pitmine with /a/ between the 2 cities. The military will patrol and protect this pit and shared lands between our settlements aswell as collect the 20% food tax from /a/ for using all of this land for farms.

Action 1: use the new /a/ food income to increase the woman cattle population

Action 2: use our oiland wood to set up torches throughout our settlement and all the travelled routes so we can see at night. The night time watch will also carry torches
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Posting for /pol/:
Dev: Pol invents basic math and immediately implents the new found knowledge to their teaching.

Diplo: With 6 spearmen, 6 archers, and 6 wolves escort 4 of our best public speakers to the /out/ commune. One of the speakers will speak to the leader about the missing merchants and believe /fit/ ad something to do with it, offer our school to educate their civilians, how they shouldn't trust brutes like /fit/, remind them how good our relationship and trade has been so far. The rest of the speakers will preach propaganda to the /out/ civilians about how they are expansionist brutes who will backstab them the moment they turn their backs on them, how they disrupted our trade with them when they constructed the fort, and just pure bashing on /fit/

Action: Set up patrols day and night around the settlement with wolves to give us a heads up and time to prepare.

Action: Have a speech about "The Happening" a great impending threat that will wipe us out in a moments notice if we aren't prepared, how we are a force to be reckon if we all work in unity and work hard.
>>
Rolled 5, 5, 1, 1, 3, 6, 2 = 23 (7d7)

rolling for /pol/ commander




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