[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Claymore_OP_2.jpg (188 KB, 1222x820)
188 KB
188 KB JPG
In a small-town tavern in the highlands of inner Tarsus, you find your current quarry: a pack of monsters so brazen and careless you can smell them before you even set foot in the establishment.

“Good afternoon, miss...” the bartender begins before the words die in his throat at the sight of you. A whisper ripples through the dimly-lit interior, each voice asking some variation on the same question. A question you hear loudly repeated as you stand in the doorway.

“The hell's a silver-eyed witch doing in here?” a young man demands, his face covered in stubble. He rises from his seat, but clearly lacks the courage and confidence to approach you. Despite your unusual hair tone it's clear at a glance what you are: something simultaneously more and less than human, carrying within it the flesh and blood and power of the very monsters it was created to destroy. Even if you hate it, his fear is understandable.

Part of you wants to argue your case, but if you took the time out of your day to win over every human who thinks he knows better you'd have no time left for your job.

“Someone requested a Warrior,” you begin, reaching for the handle of your greatsword and lifting it carefully. A bolt, with a rounded head, slides out from between two pieces of spring steel to free the heavy blade from its mount on the back of your right shoulder. “And lucky me, I found all of the yōma in this town hiding in the same place!”

The young man's eyes widen in fear as you throw your massive sword like a javelin in a fraction of the time it would take him to blink...

… right past his head and into the mouth of a shabbily-dressed traveler behind him. Purple ichor dribbles down the edge and onto the terrified civilian's shoulder as the yōma who had tried to charge past him works its mouth absently, its dying mind doubtless empty but for a desire to rip your entrails out and eat them while you watched. That does tend to be the sort of thing monsters enjoy, after all.

“You aren't very bright, are you?” you sigh, almost disappointed at the predictable behavior as you pull your sword through the side of the yōma's head and watch it collapse to the floor, your footwork having almost instantly followed your throw. “That's one.”
>1/2
>>
>>2492771
“Have you lost your mind, witch!?” one of the other patrons shouts as the young man who was mouthing off at you falls to his knees at your feet.

“The report said four yōma,” you muse quietly, glancing about the room with your silver eyes and ignoring the sole protest. “I've slain one, so that leaves two... three... four...”

You quietly count off as your heightened senses pick out the remaining yōma from their human shields. The big guy against the far wall, sitting alone in a booth with his ale. The skinny guy who was flirting with the bar maid when you walked in. And the fourth, a fat man whose ugly face makes you wonder if he even understands how a 'disguise' is supposed to work. But also...

“Damn it, Tomas,” you sigh, realizing that the discrepancy you thought you'd noticed wasn't just a trick of your overactive imagination. “Are you even trying anymore?”

>Call out the fat yōma, get at least one of your enemies to make a stupid first move.
>These yōma haven't shed their disguises, that gives you a chance to land another strike.
>Convince them to transform, give the humans a chance to flee while they do so.
>Other?
>>
>>2492778
>>Call out the fat yōma, get at least one of your enemies to make a stupid first move.
Cross your fingers and hope this doesn't turn into a hostage situation.
>>
>>2492778
>These yōma haven't shed their disguises, that gives you a chance to land another strike.
>>
>>2492778
>>These yōma haven't shed their disguises, that gives you a chance to land another strike.
>>
>>2492778
>>These yōma haven't shed their disguises, that gives you a chance to land another strike.
>>
>>2492778
>These yōma haven't shed their disguises, that gives you a chance to land another strike.
>>
>>2492778
>>These yōma haven't shed their disguises, that gives you a chance to land another strike.

Surprise attack go!
>>
>>2492778
And for those of you who have no idea what's going on right now, welcome to Second Swords Quest. This quest uses the setting of an anime and manga called Claymore, following the efforts of an organization of all-female warriors called 'Claymores' who fight sadistic, man-eating monsters.

If you're not familiar with the setting don't worry: the canon characters and region won't make an appearance. So really, you won't be at any sort of disadvantage in terms of participation: aside from the basics it's going to be new for everyone.

Typically I'll leave 15 minutes between updates for voting, at the end of which I'll call for a roll of 3d10 against a stated DC taking the best of three. It's not an uncommon system, and it should be easy to catch on once we get started.

For now I'll leave voting open a bit longer than usual, so that folks can trickle in, but hopefully we'll gain momentum through the session.
>>
>>2492778
>These yōma haven't shed their disguises, that gives you a chance to land another strike.
>>
>>2492778
>These yōma haven't shed their disguises, that gives you a chance to land another strike.
>>
>>2492778
>>These yōma haven't shed their disguises, that gives you a chance to land another strike.
What rank are we?
>>
>>2492818
I'm wagering this is just the intro, I could be wrong.
>>
>>2492818
Not sure, probably pretty low, considering we're not even a full-blooded Claymore, we're half or whatever, like Clarisse was.
>>
>>2492818
Probably quite low so that we can get that tasty growth story.
>>
File: Claymore_OP_1.jpg (197 KB, 1041x602)
197 KB
197 KB JPG
>>2492778
For normal humans, those without monster blood forcibly grafted into their bodies, yōma are an almost perfect predator. They're not so far beyond human ability that strong armor and a sharp spear couldn't be used to kill them, at least the least among their ranks. But yōma also have the ability to change their shapes, so that they look like humans: they can even look like specific people, like a sibling or a lover.

And because of that, it can be next to impossible for ordinary humans to fight against a yōma... because no yōma in their right mind would reveal themselves until they were certain to have the upper hand already, or until forced.

But you're different. Even the lowest ranked warrior of your organization is capable of sensing a yōma's presence, which gives you an advantage here. These yōma are still in their human disguises.

“Alright, then,” you smirk, hands tightening around the grip of your sword.

What color is its grip?
>Red: a red handle means an offensive warrior, capable of swift and powerful swordplay. However in exchange, offensive type warriors lose out on advanced regenerative abilities and durability.
>Green: a green handle means a defensive warrior, capable of taking hits and swiftly regenerating their bodies from damage. In exchange, their attacks are typically less lethal than an offensive type.
>>
>>2492867
>Red: a red handle means an offensive warrior, capable of swift and powerful swordplay. However in exchange, offensive type warriors lose out on advanced regenerative abilities and durability.
Makes sense if you're still going with the Bad Luck theme if you ask me.
>>
>>2492867
>Green: a green handle means a defensive warrior, capable of taking hits and swiftly regenerating their bodies from damage. In exchange, their attacks are typically less lethal than an offensive type.
>>
>>2492867
>>Green: a green handle means a defensive warrior, capable of taking hits and swiftly regenerating their bodies from damage. In exchange, their attacks are typically less lethal than an offensive type.
>>
>>2492867
>>Green: a green handle means a defensive warrior, capable of taking hits and swiftly regenerating their bodies from damage. In exchange, their attacks are typically less lethal than an offensive type.
We might have problems killing them, but our own survival is quite important.
>>
>>2492867
>>Green: a green handle means a defensive warrior, capable of taking hits and swiftly regenerating their bodies from damage. In exchange, their attacks are typically less lethal than an offensive type.
>>
>>2492867
>>Green: a green handle means a defensive warrior, capable of taking hits and swiftly regenerating their bodies from damage. In exchange, their attacks are typically less lethal than an offensive type.
regen is great, man
>>
>>2492867
>Green: a green handle means a defensive warrior, capable of taking hits and swiftly regenerating their bodies from damage. In exchange, their attacks are typically less lethal than an offensive type.
The ability to regen-tank is better than being a glass cannon.
Also our Claymore is No.47 then?
>>
>>2492895
Think we're a single digit if I remember correctly?
>>
>>2492867
>>>Green: a green handle means a defensive warrior, capable of taking hits and swiftly regenerating their bodies from damage. In exchange, their attacks are typically less lethal than an offensive type.
Regen is king
>>
>>2492895
I don't think we're the lowest rank, the narration didn't suggest it, but we're probably pretty low, yes.
>>
>>2492904
Nah mate, single digits are the elites, I think we're low-rank.
>>
>>2492867

>Green: a green handle means a defensive warrior, capable of taking hits and swiftly regenerating their bodies from damage. In exchange, their attacks are typically less lethal than an offensive type.
time to be a TANK.
>>
>>2492908
If King didn't change from what he said earlier in one of the threads I'm pretty sure we're a single digit, Or at least in the 10-20's.
>>
>>2492771
Actual spoilers ahead, don't read if you haven't finished the manga
Are we invading the mainland in this quest?
>>
>>2492919
Oh? I'm going on what was discussed in the discord, and afaik we're kinda scrub-ish. *shrug*. Might be cool to be a single digit from the start, though.
>>
>3d10, DC 15, critical 20
>best of three
These guys are all fairly low-level and unprepared. So while it's an opposed roll it SHOULD be fairly simple unless something unusual happens.
>>
>>2492927
Eh I'm not up to date on the discord stuff, I just remember asking in thread before, Was in one of the Shinigami threads.
>>
Rolled 5, 5, 8 = 18 (3d10)

>>2492931
>>
Rolled 5, 10, 2 = 17 (3d10)

>>2492931
>>
>wake up
>forgot claymore quest was today
>fuck yeah
>>
Rolled 8, 10, 9 = 27 (3d10)

>>2492931
>>2492932
ah, I don't follow Shinigami Savant, heh.
>>
Rolled 6, 8, 3 = 17 (3d10)

>>2492931
>>
Rolled 6, 8, 9 = 23 (3d10)

>>2492931
AAA MOTHERLAND
>>
>>2492945
Damn, good roll right there. Good thing I was slow.
>>
File: 1520806734725.jpg (36 KB, 607x608)
36 KB
36 KB JPG
>>2492945
>>
>>2492945
And thus, claymore quest begins.
>>
>>2492957
>>
File: subarashi.jpg (63 KB, 640x640)
63 KB
63 KB JPG
>>2492945
>>
File: Egon_Yoma.jpg (206 KB, 1331x951)
206 KB
206 KB JPG
>>2492778
Your hands tighten around the hilt of your sword... wrapped in green to denote that you've been classified as a “defensive-type” warrior. It's a blade almost as long from point to pommel as you are tall, with a foot-long hilt and curved quillons: a “Claymore”, after which you and your fellow warriors are commonly named. Each of these blades identifies you by type: green for defensive, red for offensive. The top ten warriors in the organization each bear a sword with a blue hilt, setting them apart. Each sword also has a personal symbol inlaid into the forte, identifying you as an individual among the thirty-five ranked warriors operating at any time.

And when you die, this sword will mark your grave.

You swing it in one hand, easily slicing through the nearest yōma: the fat, ugly-looking one, whose body falls in two pieces split from the crown of his head to his crotch on one stroke.

There are more screams from the taverngoers, most of whom either run for the door behind you or leap through the small wooden-framed windows if they don't think they can get around you.

“I'll kill you!” the big guy against the wall shouts, throwing aside his ale and barreling towards you. His body is already changing, his skin darkening to a deep, unnatural shade of purple and his facial features contorting. His muscles bulge in a sudden burst of speed...

He's underestimated you, of course.

>Block his assault with your blade and turn, embed your quillon into the side of his skull.
>Meet his charge with a thrust, then turn and behead him once his assault has been blunted.
>Throw your sword to meet him halfway, stunning him so you can follow with a second attack.
>Other?

>due to the critical, this will automatically be considered a success
>>
>>2492945
>>2492945
>>
>>2492989
>>Meet his charge with a thrust, then turn and behead him once his assault has been blunted.
OMAE WO SHINDEIRU!
>>
>>2492989
>>Block his assault with your blade and turn, embed your quillon into the side of his skull.

Defensive action to killy action!
>>
>>2492989
>Throw your sword to meet him halfway, stunning him so you can follow with a second attack.
>>
>>2492989
>Meet his charge with a thrust, then turn and behead him once his assault has been blunted.
>>
File: tegaki.png (3 KB, 400x400)
3 KB
3 KB PNG
>>2492989
And for those of you who are wondering, this is a fingerpaint representation of the MC's emblem.
>>
>>2492989
>Kill the skinny yoma first
Big guy is pretty far from any bystanders.
>>
>>2492989
>other: Brace for impact and impale the incoming youma. then use the momentum to flip his corpse and toss it into the yoma leaning against the wall.
>>
>>2493003
>>
>>2492989
>Meet his charge with a thrust, then turn and behead him once his assault has been blunted
Use his own momentum against him!
>>
File: black_knights.jpg (50 KB, 1131x707)
50 KB
50 KB JPG
>>2493003
huh
reminded me of this desu
>>
>>2493031
itsperfect.jpg
>>
>>2493031
Huh. I forgot about that, it's actually supposed to be a stylized maple leaf.
>few more minutes here
>>
>writing
>>
File: 62670791_p2.jpg (174 KB, 1024x1210)
174 KB
174 KB JPG
>>2493076
You meet the charging yōma head-on with a powerful thrusting charge, combining your momentum and skewering him through the chest. The yōma's purple blood gets everywhere, though thankfully none of it manages to get on you at the very least, and before the blood can run down the length of your sword you withdraw it sharply.

With a turn on the ball of your foot, you execute the technique your personal style of swordsmanship revolves around. You tuck your arms in as close as possible to turn quickly, then at peak velocity you extend your arms to make a powerful, sweeping strike with the sword in your hands. It's all about building as much momentum as possible in an instant and delivering it with the greatest precision you can manage.

The sword slices through the yōma's body across its shoulders, cutting it cleanly in half.

Unfortunately the fourth yōma has started to think better about fighting you directly.

“Stand still, you pink-haired bitch!” the yōma barks, holding its claws to the terrified barmaid's neck. “Move another muscle and the woman gets her throat torn out!”

This... is a problem.

By the orders of the Organization, it's not allowed for you to take a human life under any circumstances, or to take any action that directly leads to the death of a human. Violation of those orders is punished by execution: a draconian rule meant to reassure the general public of where your loyalties lie.

“That's right,” the yōma hisses, tightening its grip on the woman in its claws. “No way am I getting myself killed by some low-ranked, half-demon whore! Toss it here.”

Having little other choice, you toss your sword so that it lands point-first a few paces over the yōma's right shoulder.

“Excellent,” it sneers, licking its lips. “I've never had the chance to eat the flesh of a Claymore before. I'll be sure to savor every part of you...”

You can't help but chuckle. “You're mistaken about one thing.”

“Oh?”

“My rank,” you smirk. “It's thirteen.”

The yōma stares blankly at you for a moment as it processes that, giving you a second in which to retake the initiative...

>Advance, using your ability to sense yōki energy to counter every move the yōma makes.
>Move to your sword in a single instant, and sweep its edge through the back of the yōma's neck.
>This is a good chance to try out the unique technique you've been working on: by punching it in the head.
>>
>>2493134
>This is a good chance to try out the unique technique you've been working on: by punching it in the head.
FIST FIST FIST FIST
>>
>>2493134
>>Move to your sword in a single instant, and sweep its edge through the back of the yōma's neck.
>>
>>2493134
>Move to your sword in a single instant, and sweep its edge through the back of the yōma's neck.
Sounds badass.
>>
>>2493134
>>This is a good chance to try out the unique technique you've been working on: by punching it in the head.
I CAST FIST
>>
>>2493134
>“Stand still, you pink-haired bitch!” the yōma barks
>pink hair.
WE HAVE PINK HAIR?
>>
>>2493134
>This is a good chance to try out the unique technique you've been working on: by punching it in the head.
>>
>>2493134
>This is a good chance to try out the unique technique you've been working on: by punching it in the head.
>>
>>2493134
>This is a good chance to try out the unique technique you've been working on: by punching it in the head.
>>
>>2493151
Yup, though in reality it's more of a pinkish tone of strawberry-blonde rather than an anime-pink. A color you actually see in nature sometimes.
>>
>>2493134
>>This is a good chance to try out the unique technique you've been working on: by punching it in the head.
>>
>>2493134
>>This is a good chance to try out the unique technique you've been working on: by punching it in the head.

Unsurprisingly head punch is winning
>>
File: znt_louise_1024x200.jpg (72 KB, 1024x200)
72 KB
72 KB JPG
>>2493163
like this shade of pink then?
>>
>>2493163
Kind of like this?
>>
>>2493179
I think it needs more pink
>>
>>2493185
Lighter than that. We'll get into a little more precise detail in a few posts.
>>
>>2493134
I figured as much
>Move to your sword in a single instant, and sweep its edge through the back of the yōma's neck.
>>
File: Noel_Initial.jpg (49 KB, 539x354)
49 KB
49 KB JPG
>writing
Give me a 3d10, not an opposed roll so no DC, but higher is better. Best of three.
>>
Rolled 9, 2, 6 = 17 (3d10)

>>2493217
first roll for this quest!
>>
Rolled 1, 4, 1 = 6 (3d10)

>>2493217
>>
Rolled 6, 5, 10 = 21 (3d10)

>>2493217
S l a y
>>
Rolled 3, 1, 5 = 9 (3d10)

>>2493217
>>
Rolled 1, 4, 5 = 10 (3d10)

>>2493217
>>
>>2493217
....If we look like Mordred I'll fucking find you and kiss you you beautiful person you.
>>
File: claire.jpg (126 KB, 512x1400)
126 KB
126 KB JPG
mother of god
our rolls are shit
>>
>>2493242
>wanting to look like a pseudo-king loser
No, thanks
>>
>>2493243
The 21 wasn't that bad
Then there was my 27 earlier
>>2493242
Yeah, we look like Mordred, more or less.
>>
File: okita.png (188 KB, 350x495)
188 KB
188 KB PNG
>>2493248
>pinkish haired saibah face
>not moedred
>instead
>>
>>2493291
Why would you want worst Saibah face though?
>>
>>2493291
Okita is fine too.
>>
File: 9849183_p0.jpg (477 KB, 1194x1113)
477 KB
477 KB JPG
>>2493217
As much as you hate the idea of using something like this on an enemy this weak, it is the perfect situation to test it. You need to focus inward, using your senses to feel out the movement of yōki within your body and concentrate it. Not just the way other warriors do, for brief bursts that exceed even their own superhuman abilities, but continuously. And even beyond that, you have to push that energy even beyond the extent of your own fist... a feat of control that would be impossible for any offensive warrior to manage.

You can feel your body beginning to warp as you draw a dangerous amount of yōki, close to fifty percent of your maximum, which is enough that your muscles begin to bulge and your otherwise feminine appearance disappears as you begin to look more yōma than human.

“Ha, thirteen my ass!” the yōma jeers. “How pathetic that you're already starting to awaken... soon you'll be just like...”

He doesn't get to finish the thought as you dash towards it, stopping short an arm's length away. You grab it around its wrist and crush the bones inside, your yōki exerting force inside the toughened skin and prompting a howl of anguish as you nearly wrench the limb from its socket. Now that the girl is safe, you drive your fist into the yōma's head. It releases the barmaid in a stupor, your blow having rattled its brain inside its thick skull, before you strike against its sternum. The monster's internal organs tear and rupture from the pressure, destroying its heart and lungs.

With that much damage your opponent is all but dead... but you know that yōma can regenerate, and sometimes it pays to be safe rather than sorry. So you grasp your sword, and thrust it calmly through the yōma's head.

The barmaid sits against the wall in shock, staring at you with wide eyes. It's almost worse than the harsh words the traveler had for you before you started slaughtering this yōma pack.

You sigh, seating yourself at the bar with your sword at the side.

“That's four,” you announce. “This contract is complete... pour me a drink.”

The bartender pokes his head up from the bar, rather timidly. “Yes... of course, miss.”

A little bit of whiskey goes into a small cut crystal tumbler, which you take in your left hand and sip from.

“So... what was that just now?” the bartender asks. You can feel that your body has finally returned to normal, after having been distorted by your use of yōki just now.

You blink slowly, savoring the flavor of your drink. “I call it White Fist... it's a technique that lets me kill a yōma without spilling its blood, since I find the smell rather offensive.”
>1/2
>>
>>2493327
“I see,” the bartender nods, feigning interest. “Quite the impressive technique.”

It does have a flaw though, you realize. As things are the amount of raw power and focus it demands is extreme, even for a half-blooded warrior such as yourself. And while it is definitely a sound technique that has a lot of potential against stronger opponents who might be able to stop a sword with their armored hide, with your focus so monomaniacally focused on augmenting your strikes, your speed suffers accordingly.

At ten percent yōki utilization, a warrior's eyes change colors from silver to gold, with slitted pupils. At twenty percent your face will start to change and distort, and at fifty percent your muscle mass expands and your body begins to contort. But the risk in this case is worth it, since when your yōki releases that far your speed increases to match, and the passive improvement is enough to offset the drawback of your White Fist technique.

But were you to push further... somewhere around eighty percent yōki release, varying from one case to the next, a warrior can no longer suppress their power. If that happens, you'll become the very sort of monster you gave up all hope of a 'normal' life for the power to kill.

Most warriors hope to be killed in battle before that happens.

“It's imperfect,” you admit, tightening your right hand's grip on the hilt of your sword. “But not as imperfect as your disguise, monster.”

You sweep your blade through the bartender's neck in a fountain of purple ichor, and the last yōma falls dead to the floor.

>Check on the barmaid. This is never easy for normal humans to witness.
>Head outside, you've completed the job you were contracted to do.
>You may want to take a moment to wash up... despite your best efforts.
>Other?
>>
>>2493360
>Check on the barmaid. This is never easy for normal humans to witness.
>>
>>2493360
>Check on the barmaid. This is never easy for normal humans to witness.
>>
>>2493360
>Check on the barmaid. This is never easy for normal humans to witness.
How does one feel a yoma's presence?
Is it an itch, heat or cold?
Or is it just intuition?
>>
>>2493360
>other: tidy up the room. Put the corpses in a pile off to the side. It's the least you can do. And apologize for the mess.
>>
>>2493371
Let's go with this
>>
>>2493360
>other: tidy up the room. Put the corpses in a pile off to the side. It's the least you can do. And apologize for the mess.
So essentially we pulled a omae wa mou shindeiru?
>>
>>2493367
It's a sixth sense, most similar to smell.
>>
>>2493360
>>You may want to take a moment to wash up... despite your best efforts.
>>
>>2493382
Does it change according to a yoma's strength?
A powerful yoma is "stinkier" than other weaker yoma?
>>
>>2493360
>You may want to take a moment to wash up... despite your best efforts.
>>
>>2493360
other: tidy up the room. Put the corpses in a pile off to the side. It's the least you can do. And apologize for the mess.
>>
>>2493360
changing this
>>2493365
to
>>2493371
this

also is it possible to Half Awaken in this quest like Claire was able to?
>>
>>2493360
>>other: tidy up the room. Put the corpses in a pile off to the side. It's the least you can do. And apologize for the mess.
At the very least We can try to be polite. Might get us into more places than the normalcy.
>>
File: 50% power.jpg (87 KB, 600x600)
87 KB
87 KB JPG
>>2493406
Pic related?
>>
>>2493411
less horror and more body horror
>>
>>2493406
Wasn't Claire some kind of patchwork? She had part of another Claymore inside I think.
>>
File: helck-6849301.jpg (154 KB, 728x1032)
154 KB
154 KB JPG
>>2493421
I'd say more like this.
>>
>Check on the barmaid. This is never easy for normal humans to witness.
>Plug our nose and help clean up the mess we made
>>
>>2493422
she was iirc, but other characters were able to half awaken, like Miria or some of claire's two other friends.
>>
>>2493422
Instead of using Yoma flesh to create Clare, they used Teresa's flesh.
>>
>>2493360
You decide to save the locals the trouble, and grab each yōma's corpse by their clothing and hurl them out through the door. Some of them have to go in two pieces, but you quickly empty the tavern but for the broken furnishings and the bloodstains.

“Do you keep matches behind the bar?” you ask the barmaid quietly.

She stares at you, eyes still wide, and you offer her what you hope is a reassuring smile. “I'm not going to hurt you.”

She nods silently, and you hop the bar and grab both the matchbox and a bottle of cheap spirits. Stepping outside where there's already a crowd gathered you smash the bottle over the pile of corpses and set fire to it.

“Problem solved,” you mutter.

“You worked quickly,” an old man greets you, shuffling through the crowd which parts to let him by. Clearly he must be the master of this town. “And you even cleaned up after yourself. Quite professional.”

“Service with a smile,” you reply with a straight face. “The contract said four yōma. There were five.”

“Five?” the old man muses, counting the body parts. “So it would seem. Please allow me to apologize for the poor information.”

“It wasn't a bother,” you shake your head. “One more hardly matters.”

“As we arranged,” the old master nods, waving for an assistant to bring up a bag full of what you can only assume is money.

You hold up your hand. “I don't handle the money. The carrion-bird I call a handler will arrive after I leave.”

“And how will we know it is him?” the man asks.

“He wears all black,” you clarify, “and goes by the name Tomas. He's also rather... unappealing to look at. You should know when you see him.”

“Well then, in any event... you have our thanks.”

>One word of advice... if Tomas increases the cost, don't argue.
>I don't take money... but if you have any perfume I could use a vial.
>A place to sleep and a small meal would be nice... maybe not in THERE though.
>Other?
>>
>>2493478
>One word of advice... if Tomas increases the cost, don't argue.
>>
>>2493478
>>I don't take money... but if you have any perfume I could use a vial.
I wanna see where this'll go...
>>
>>2493478
>One word of advice... if Tomas increases the cost, don't argue.
>>
>>2493478
>One word of advice... if Tomas increases the cost, don't argue.
>>
>>2493478
>“Service with a smile,” you reply with a straight face.
We didn't give them a moe smile. HOW COULD YOU NOT WRITE THAT IN?
>other: if you have any perfume I can accept that as 5% down payment.
>>
>>2493478
>>One word of advice... if Tomas increases the cost, don't argue.
>>
>>2493495
I don't suppose I can add this to my vote?
>>2493491
>>
>>2493478
>>I don't take money... but if you have any perfume I could use a vial.
>>
>>2493502
>>2493497
Claymore aren't supposed to handle any reward that affects the price of the job.
>>
>>2493511
I didn't say anything else though?
I just voted.
>>
>>2493478
>I don't take money... but if you have any perfume I could use a vial
>>
>>2493495
>>2493495
>>2493478
If you're confused, I'm basically voting for

>I don't take money... but if you have any perfume I could use a vial.
with a slight modification.
>>
>>2493478
>>I don't take money... but if you have any perfume I could use a vial.

Vial is too interesting.

>>A place to sleep and a small meal would be nice... maybe not in THERE though.

Place to sleep is always good.
>>
>>2493521
Opps, sorry. Wrong post
>>
>writing
>>
>>2493554
Also, I need a roll. 1d10, and I'm taking the second roll only. This is non-critical.
>>
Rolled 2 (1d10)

>>2493564
>>
Rolled 8 (1d10)

>>2493564
>>
>>2493564
I will laugh if this is us meeting up with one of the #10
>>
>>2493569
this quest is brought to you by the number 8.
>>
>>2493577
Khorne is pleased
>>
>>2493554
“I may not be able to accept any payment,” you sigh, “but a token of kindness, like a small vial of perfume? That I would be able to accept.”

“Perfume?” the town master furrows his brow. “Not exactly the best place for it here, but I am sure someone's wife has something that would make a gift.”

“You may rest the night in our town if you desire, and in the morning I should have a vial to present to you.”

“I appreciate it,” you bow your head slightly. “Thank you. And I have one word of advice to offer you.”

“Yes, warrior?”

“If Tomas wants to raise the price, don't argue,” you tell him sternly. “Just pay. Please trust me when I tell you that it's easier that way for everyone involved.”

“My dear,” the old man shakes his head. “I have lived many years in this town. Unlike the youngsters who are so eager to replace me I know better than to slight the Organization. I have heard the stories... but all the same, thank you for your word of warning.”

Although the kindly old man has made a sincere effort to treat you with some civility, you can quickly tell that the rest of the town isn't exactly willing to do the same. You've slain the monsters in their midst, and instead of gratitude you've earned their fear. It's a familiar pattern, and one that typically ends the same way.

The sun goes down, and the air grows chill. While this land of Tarsus does not get nearly as cold as nights in Hazaran do, you're thankful that your body has grown numb to cold and such mundane discomforts over the years.

The town of Merced, where you have taken this job, is moderately sized. It has a thick wall some ten feet tall, and within that wall's footprint are a series of four-story apartment blocks home to some three thousand souls. These townsfolk never stray far from Merced's walls: working the fields that surround the walls, or working in the shops on the first floors of the apartment blocks, and worshiping in the modest church at the north end of the town's defenses. For such a place to be host to five yōma is a bad situation... given enough time those five could have inflicted unrecoverable losses, especially had they the brains to concentrate on the small detachment of guards stationed here.
>1/2
>>
>>2493577
Khorne approves of these shenanigans.
>>
>>2493609
You find the largest gate in the wall, at the north end near the church, and plant your sword's tip in the ground so you can lean against it to sleep. This is typically how you do things, especially when camping outside of a town, but also when the locals are intolerant of your presence in their midst. Some of the guards seem a little suspicious at first, but they don't bother you as you shut your eyes.

“Are you asleep?”

You open one eye to find the barmaid from before, wrapped in a shawl against the nippy air, standing several paces away.

“No,” you admit, shutting your eye.

“Nobody offered you lodging?” she asks.

“No,” you repeat. “They did not... though it's hardly unusual.”

“You... may stay in my apartment, if you want a place to sleep that's not the street.”

>No. Associating with me may bring you problems later.
>No. While I appreciate the concern, I neither want nor need it.
>If it helps you sleep easier after what happened today, then sure.
>Other
>>
>>2493648
>If it helps you sleep easier after what happened today, then sure.
>>
>>2493648
>If it helps you sleep easier after what happened today, then sure.
>>
>>2493648
>No. Associating with me may bring you problems later.
>>
>>2493648
>>If it helps you sleep easier after what happened today, then sure.
Eh, doubtful.
Let's keep our guard up.
>>
>>2493648
>>No. Associating with me may bring you problems later.
>>
>>2493648
>No. Associating with me may bring you problems later.
Ignorant folk tend to think the worst of people.
>>
>>2493648
>>No. Associating with me may bring you problems later.
>>
>>2493648
>other: please no. though if you could bring me a chair that would suffice.
>>
>>2493648
>A chair or a cushion would be appreciated
>>
>>2493648
>No. Associating with me may bring you problems later.
>>
>>2493670
I'm fine with this
>>
>>2493648
>>No. Associating with me may bring you problems later.
>>
>>2493648
A small blanket would be appreciated.
>>
>>2493648
>>2493670
Seconding onto my vote here>>2493673
>>
>>2493648
>>If it helps you sleep easier after what happened today, then sure.
This works too >>2493670
>>
>writing
>>
File: 1524336801519.png (4.45 MB, 1539x1011)
4.45 MB
4.45 MB PNG
>>2493217
Classed it up a little for ya.
>>
File: 61635634_p0.png (114 KB, 484x471)
114 KB
114 KB PNG
>>2493648
“Associating with a warrior will only bring you problems,” you sigh. “People fear us, and they will come to fear you if you're not careful.”

“You saved my life,” the barmaid protests. “So yes, I'm afraid of you too... but I know I owe you. Let me do something to thank you.”

You shake your head, surprised at her sudden determination. “If it will help you sleep better knowing I am nearby, I can sleep below your window. I also would appreciate a pillow... but I will do no more. The last thing I want to see is lives ruined by my presence in them.”

The barmaid nods. “My name is Nina, Nina Blascio. You... do have a name, don't you?”

>Noel, number 13 in the Organization.
>They call me “Bad Luck” Noel.
>My name is Noel Tiberius di Hazaran.
>I am simply a warrior. It is easier for me not to share my name.
>>
>>2493723
>I'm "Bad Luck".
Omit the Noel.
>>
>>2493723
>They call me “Bad Luck” Noel.
Every Claymore has a nickname.
Though Tiberius di Hazaran is a good real name.
>>
>>2493723
>They call me “Bad Luck” Noel.
>>
>>2493723
>They call me “Bad Luck” Noel.
>>
>>2493723
>>They call me “Bad Luck” Noel.
>>
>>2493723
>>They call me “Bad Luck” Noel.
>>
>>2493726
>>2493723
Alternatively
>Call me "Bad Luck".
>>
>>2493723
>They call me “Bad Luck” Noel.
>>
>>2493723
>>They call me “Bad Luck” Noel.
Backstory time?
>>
>>2493723
>My name is Noel Tiberius di Hazaran. Call me Bad Luck for short.
>>
>>2493723
>>They call me “Bad Luck” Noel.
>>
File: moedred.jpg (51 KB, 400x600)
51 KB
51 KB JPG
>>2493723
>They call me “Bad Luck” Noel.

>we a saibah face now
>>
File: 1421129496246.png (20 KB, 235x235)
20 KB
20 KB PNG
>>2493774
>>
>>2493723
“My name is Noel,” you reply with a slight smile and a nod. “Though my nickname is Bad Luck.”

“You certainly were bad luck for those monsters earlier,” Nina tells you.

You shake your head, smile fading. “That's not where it comes from.”

Your new hostess escorts you to one of the apartment blocks, then through a short hallway out into a garden at the center of the block. She then points up at a second-floor window. “That one is mine. I'll be going upstairs.”

With a quiet nod you settle against the wall below Nina's window, admiring the faint smell of the flowering trees and the wet grass in the courtyard before a pillow lands on your head. You use it at the base of your spine, and eventually settle into a light sleep.

The next morning you have Nina let you back out through the hallway before most people are awake, and take your leave of her. The town master is waiting for you at the main gate with a small cloth bag.

“As promised,” he smiles, handing you the bag.

Inside is a small glass vial, a careful sniff of which confirms its contents. Top notes of orange and bergamot, middle notes of morning rose and jasmine, with a base of patchouli, vanilla, and white musk.

“This is a good scent,” you nod appreciatively. “Please thank whoever you took it from for me, and compliment them on their taste. I hardly expected a scent from Hibernia.”

“You can tell that from a single sniff?” the master wonders.

“I wasn't always a warrior,” you remind him. “One last thing.”

“Yes?”

“The barmaid, Nina Blascio... you know how this often goes. She may be timid, but she has a kind heart.”

“Make sure that doesn't happen to her. She doesn't deserve it.”

The master sighs, but eventually nods. “It will take some insistence, but I will give it my best.”

With a nod, you turn and leave Merced behind you.
>1/2
>>
>>2493774
our hair is pink though.
>>
>“The barmaid, Nina Blascio... you know how this often goes. She may be timid, but she has a kind heart.”

oh fuck

I forgot that in setting villagers toss people out of their villages(making them vulnerable to yoma and bandits) if they had prolonged contact with Yoma and at times even Claymores

I mean the master said he'll try

but we know how this goes

R.I.P Nina
>>
>>2493817
>I forgot that in setting villagers toss people out of their villages(making them vulnerable to yoma and bandits) if they had prolonged contact with Yoma and at times even Claymores
As someone who knows jackshit about the setting I assume that this goes against the whole "Thou shall not kill humans or have a hand in a human's death?" for the Claymores and that's a big reason why they stay the fuck away from everyone?
>>
>>2493822
no we do not do it, other superstitious and stupid villagers do it.


Basically anyone who's been near spooky stuff like us for any length of time typically gets booted out of the village forever.
>>
File: Cuillin-Skye.jpg (402 KB, 1680x747)
402 KB
402 KB JPG
>>2493789
Inner Tarsus is a highland, with rolling rocky hills and deep, long lakes. In this season it's fairly sunny and not particularly cold, but it's still not especially hospitable. Unlike the rest of the district out to the southwest trees are scarce, and the soil is shallow. But it's still more hospitable than your own homeland, the Kingdom of Hazaran, much of which can't support a town of even Merced's modest size.

Thankfully it's not raining, so you can make camp at the base of a rock outcropping. It's out of the wind, and the ground is dry enough that you can start a fire of heathers and peat using a tinderbox.

Well after night falls, a voice greets you.

"This is rather nice. As always, your modest hospitality is a credit to your breeding."

"Tomas," you grunt as your weasel-faced handler appears out of the shadows. "As always, your briefing was useless."

"Now, now," Tomas sighs, raising his gloved palms in a gesture of self-defense. "I only report what I am told. I do not gather the intelligence myself."

>Fine... as much as I'm tempted to blame you for everything you have a point this time.
>What do you want, vulture?
>Silent treatment.
>Other?
>>
>>2493833
>>What do you want, vulture?
>>
>>2493833
>Fine... as much as I'm tempted to blame you for everything you have a point this time.
>>
>>2493833
>Silent treatment.
>>
>>2493833
>silent treatment.
>other: visibly pout.
>>
>>2493833
>Fair enough, what do you want? You'd not be here to enjoy my "modest hospitality" unless you wanted or needed me for something.
>>
>>2493847
this'll do
>>
>>2493833
>Fair enough, what do you want? You'd not be here to enjoy my "modest hospitality" unless you wanted or needed me for something.
>>
>>2493833
>Fair enough, what do you want? You'd not be here to enjoy my "modest hospitality" unless you wanted or needed me for something.
>Other: give him a Kratos-Tier Scowl to spook him
>>
>>2493833
Changin my vote here>>2493840
to this>>2493847
>>
>>2493833
Voting this>>2493847
>>
>>2493822
Claymore's setting is middle ages-ish

Kinda like Berserk

Most people are highly superstitious at this point in time and believe that people that have prolonged contact with the Yoma(monsters) and Claymore(half monsters) bring bad luck and misfortune and attracts more Yoma to their homes, so more often than not they kick those people out of their village, essentially damning them to either death via elements, bandits, or Yoma.
>>
>>2493833
>>2493847
Supporting this one.
>>
>>2493876
Ah that makes sense. Thanks for the quick sitrep of the setting.
>>
>writing
>>
File: CLAYMORE_MAP_Initial.jpg (159 KB, 1375x707)
159 KB
159 KB JPG
>>2493916
“I... guess that's actually fair,” you admit with a sigh. “Still, you would not be here to 'enjoy' my 'modest hospitality' if you didn't want something from me. What is it?”

“A new job,” Tomas informs you. “This one in Sakia.”

“Sakia, hm?” you muse. “Liliana and Elsa not available for it?”

Tomas shakes his head. “Liliana was obliged to cross the border into Karluk, while Elsa is on a job together with Alicia.”

The number 18 and 22 are working together, and the number 21 is absent, meaning you really are the closest? That only leaves...

“And Laura?” you ask.

“The Number Two is also on a mission, in Noroit,” Tomas adds.

Laura... the warrior tasked with protecting the mountainous region of Hazaran and the highest-ranked among you to not have a nickname. You've only had the pleasure of meeting her twice despite serving in the adjacent region to hers, which has entirely to do with her role as a single-digit. Those warriors are always assigned to one of the mountainous inner regions, though they rarely spend much time there. Instead they are always on the move, serving as force multipliers in nearby regions overseen by the double-digits like you.

This continent you live on has many nations and districts, each of which has one of the thirty-five numbered warriors assigned to it. You share Tarsus with the current number Twelve, Luciana... and the two of you don't get along well. Her personality is particularly abrasive even by the standards of your Organization, and only gets along with Valeria because they knew each other before joining up. Valeria serves in nearby Petraea as the current number Eleven, and she's been nothing but professional the few times you've met her. The only other warrior you know personally is Fiore, who serves in nearby western Bretonne, though you know a few by reputation alone.

You also know that the number One in the organization is always stationed in isloated Tamu province, while the number Ten is always assigned to Lavinia, a small island off the northeast coast. Lavinia is where the Organization is headquartered, and where all of its warriors are... you're going to call it 'trained'.
>1/2
>>
>>2493994
“What is the mission?” you ask for clarification.

“One of the hilltop monasteries near the border with Hazaran,” Tomas explains. “They've reported what they suspect is a yōma attack.”

The hilltop monasteries are famous in this region, a cluster of fairly small cloisters on high stone pillars elevated above the surrounding plain with a commanding view. It's a popular region for pilgrimages and near to a major trade route, but no warrior has ever seen the inside of one. Partly because there's never been such a request, and partly because the warrior-monks in these high cloisters have an unabiding hatred for anything they consider 'unnatural'.

And the 'silver-eyed witches' as you're often called in more religious circles are very unnatural.

“Are we sure this is a good idea?” you ask.

Tomas chuckles to himself. “Are you questioning the Organization's orders?”

“If I am it's only because the orders are so questionable.”

“Well, I think it's rather odd myself,” Tomas admits. “However they are your orders, and I must confess I'm interested to see how this plays out.”

“You would be,” you grumble. “You don't have to deal with the monks.”

“I hear they practice punching cast bronze bells all afternoon long,” Tomas muses almost playfully. “Speaking of which, I heard an interesting report from the town master in Merced.”

“What about?” you ask warily.

“He tells me that the only witness to your full fight mentioned that you beat one of your targets to death,” Tomas tells you. “Now, why would you do such a thing?”

>I don't like yōma blood. It's the goddess-damned STENCH.
>I wanted a tool to knock out a human in one hit. Its use against yōma is incidental.
>I never asked for your Organization's help, and I don't trust it.
>Other?
>>
>>2494014
>>I don't like yōma blood. It's the goddess-damned STENCH.
>>
>>2494014
>I don't like yōma blood. It's the goddess-damned STENCH.
It's kinda sad because she probably constantly can smell it from herself.
>>
>>2494014
>>I don't like yōma blood. It's the goddess-damned STENCH.
>>
>>2494014
>I don't like yōma blood. It's the goddess-damned STENCH.
>>
>>2494014

>I don't like yōma blood. It's the goddess-damned STENCH.
>>
>>2494014
>>I don't like yōma blood. It's the goddess-damned STENCH.
>>
File: moedred2.jpg (7 KB, 211x239)
7 KB
7 KB JPG
>>2494014
>I don't like yōma blood. It's the goddess-damned STENCH.

wait so just how big are these regions on the map?

cause by the looks of it thats a lot of area for only one or two claymores to cover.
>>
>>2494014
>>I don't like yōma blood. It's the goddess-damned STENCH.
Not really interested in saying we would attack a human or that we distrust the Organization. Reading the comments tells me both lines of dialogue are sketchy at best.
>>
>>2494014
>I don't like yōma blood. It's the goddess-damned STENCH.
>other: Start complaining up a storm about how much of a mess using a claymore sword makes and how it's so time consuming when it comes to cleaning up.
>>
>>2494022
Part of why she carries perfume.
>>
>>2494041
Hah, Seconding that.
>>
>>2494041
kek, I'm good with this too.
>>
>>2494038
Maybe around the size of California? Claymores have it a bit easier because they can keep on trucking at a good pace for several days without resting, eating, or drinking.

They also don't get altitude sickness, which is important because the mountains at the center of that map can reach 25,000ft or more.

>writing
>>
>>2494081
>25000ft or more
jesus tapdancing christ...
>>
>>2494081
“Because I hate yōma blood,” you admit, narrowing your eyes in disgust at the mere thought. “It's the goddess-damned stench of it, and when you use a blade this size it makes a mess. Did you see the inside of that tavern when I was done with it?”

“I believe the locals had already removed and burned all the flooring and furnishings by the time I arrived,” Tomas admits, “but I can imagine. This technique, what do you call it?”

“Whit Fist,” you tell him.

“So named because it draws no blood when performed?”

“Correct.”

“How did it perform in practice?”

What do you tell your handler?

>It's imperfect. That really says all that needs saying.
>It's intensive, basically demanding 50% yōki to be usable.
>It worked. I'll improve on it with practice I'm sure.
>Other?

Also, ask why he wants to know?
>Yes
>No
>>
>>2494112
>>It's imperfect. That really says all that needs saying.
>It worked. I'll improve on it with practice I'm sure.
Don't mention the 50%, that makes you a liability.
>>
>>2494112
>It worked. I'll improve on it with practice I'm sure.

>No
>>
>>2494112
>>It's imperfect. That really says all that needs saying.
>>no
>>
>>2494118
Changed my mind, supporting this.
>>
>>2494112
>>It worked. I'll improve on it with practice I'm sure.
>>
>>2494041
This works for me.
>>
>>2494112
>>It worked. I'll improve on it with practice I'm sure.

>Yes
>>
>>2494112
>Other?
What do you care? As long as I kill the yoma that's all that matters, and it does the job well enough.
>>
>>2494112
>>2494118
this
>>
>>2494112
>It's imperfect. That really says all that needs saying.
>other: I don't get many opportunities to practice it.
>Yes
>>
>>2494112
>It's imperfect. That really says all that needs saying.
>Yes
>>
>>2494118
>>2494112
supporting.
>>
>>2494112
>It's imperfect. That really says all that needs saying.
>No

OP, is thing going to end with lesbians?
>>
>>2494191
As a QM there are some times where you can't really argue with your players if they unanimously want something and are willing to fail a few times before it works. Especially true since none of the other Claymores in the setting have even made an appearance yet, so who knows how anons will respond.

From where I sit now, I don't see lesbians on the horizon.

>in the process of writing
>>
>>2494166
By which I mean not telling him about the 50% thing.
My actual vote is
>It worked. I'll improve on it with practice I'm sure.
>>2494112
>>
>>2494191
I for one would rather keep things platonic. blatant lesbian fest/undertones carried by the fandom tend to kill the mood/interest.
>>
>>2494245
pretty much.
I asked to see if i had that bleak end to look forward to.
I wish more qms hard ruled straight female protags more often like hellborn quest or just avoided romance.
>>
>>2494112
“It will take more practice,” you tell him vaguely, “as with most things. You've never taken an interest in my technique before... why now?”

“For a warrior to abandon her sword is very unusual,” Tomas points out. “More so to make a functional style out of it. Though I must admit I see certain advantages to it.”

“Oh?” you muse, willing for now to let Tomas speak. It would just be a waste of time to argue with him.

“Yes, think about it,” Tomas continues. “What is the weak point in any sword technique?”

“The user?” you offer.

Tomas cocks his head at you. “Not the answer I was looking for, but perhaps you do have a point. No, what I meant was that no matter how proficient one becomes with a sword, it still amounts to striking with a sword. The basic interface between warrior and yōma never improves. Our number One strikes a yōma with the same sword our number Thirty-Five does.”

“And you think my technique is different?” you wonder aloud. When you think about it he may have a point... you're not striking with your fists but with your yōki, so it's entirely possible that the more yōki you can release without awakening, either due to technical aptitude or slow growth of your yōki over time, your 'weapon' actually will improve to match.

It's an interesting thought, but one you can't act on just now.

“Anyway, you should leave at first light tomorrow,” Tomas insists, getting to his feet. “As for me, I need to get back to town. I'm paying for a bed and I'm currently not in it.”

“How wasteful,” you grumble, trying to remember the last time you slept in a bed. “I'm sure the Organization would throw a fit.”

“Do try not to anger the monks too much,” Tomas shoots back. “I would miss that charming and witty sense of humor of yours if they beat you to death.”
>>
I'd be fine with Shinigami Savant levels, I guess? Or maybe just subtext. *shrug*
>>
>>2494273
and the even rarer occurrance of anons playing as a female protag and actively pursuing a male NPC to romance with. "Endless Skies: Ace Combat Quest" comes to mind.
>>
File: madred.png (284 KB, 1280x720)
284 KB
284 KB PNG
>>2494224
>From where I sit now, I don't see lesbians on the horizon.

>Tfw there are still male claymores in this continent.

>ohshit
>>
I'd rather not have any waifu nor husbando dilemmas at all, shit's like poison to a quest, only a few quests do it right.
For now, lets just hunt beasts and see where it leads us.
>>
>>2494294
Pretty sure if they are still around they are all awakened by now, going by what King said in the discord and Shinigami savant. Only first gens were male. That being said, if Riiful and Dauf can find a way as AB, it's possible, I guess.

>>2494296
King keeps it low key going by his body of work, he'd be one of the few I'd trust to do it right. Also given the super high lethality, any SI would likely die anyways.
>>
>>2494281
And that's where I'll have to put things on hold for the time being... it's actually great timing. Great turnout for the first thread, and hope to see you back tomorrow at the same time for the second session. After that, Claymore will run on Sundays while Shinigami Savant will resume in the Saturday session.

For those of you who are new to this whole thing my twitter handle is @QMKingofHearts, I try to keep it updated with details and reminders prior to every session. I also use a discord for random questions, announcements, and off-topic conversations for all my current and recent quests. It's usually my preference that on-topic stuff goes in a thread when there's one active, so being in the discord is more for shits and giggles, or for news/announcements. It's absolutely not necessary.

Invite link is: https://discord.gg/uSXdYpQ
>>
>>2494314
OMAKE TIME:
>Noel's Deadly Bar Brawl against 4 yoma. From Barmaid Nina's perspective!
>>
>>2494314
seeya boss, thanks for running
>>
>>2494314
Thank you for running
>>
Oh shit, we have an unarmed technique and we're going to visit some monks that study punching.
>>
>>2494314
Thanks for running

What would our style and specialty options have been if we were offensive?

Also how good is our yoi perception/ manipulation on the scale of Clarisse to Galatea?
>>
>>2494314
And as an aside, I don't see this quest as particularly fertile grounds for romance of any kind. Claymores are mostly too messed up for that.
>>
File: moedred3.jpg (43 KB, 600x488)
43 KB
43 KB JPG
>>2494314
Thanks for the run, twas fun.
>>
>>2494342
>moedred3.jpg
Anon, I have news for you
That's not Mordred
>>
>>2494340
ain't that the truth.
>>
>>2493050
So we're A Fucking Leaf, eh?
>>2493244
>not wanting to look like the only Saberface that actually makes fucking sense.
>>2493367
Same way Immortals sense each other in Highlander.
>>
>>2494313
I also trust king, he's got the adaptability and the ability to do right by it.
>>2494340
>>2494358
Amen to that.
>>
>>2494340
Hey now, its been years since i read it but im pretty sure Clare gets herself a nice shota by the end of the series.
thats something nice to shoot for
>>
>>2494409
he aged from a nice shota to a fine beefcake.
>>
>>2494340
I mean getting a romantic partner and watching them get killed by this setting is a really fast way to awaken iirc so dont completely write it out yet =V
>>
File: 1522612778569.png (286 KB, 500x494)
286 KB
286 KB PNG
>>2494409
>>2494412
>>
>>2494412
Nice
>>
>>2494322
>OMAKE TIME:
>>Noel's Deadly Bar Brawl against 4 yoma. From Barmaid Nina's perspective!

I approve this. Thanks for running King!
>>
Man our Bad Luck must be pretty damn awful if we're ranked 13 with those stats considering we beat number 5 and 4 of Teresa's generation and the 8 and 9 of Clare's, Either that or the ones above us are simply damn monsters.
>>
So here's the deal, folks. I'm going to be at a Dominaria prerelease event, which starts at noon my time, and the quest starts at 6pm my time. So I pray that six hours will be enough for three rounds of sealed, but we'll have to see.

If it looks like I'll be delayed I'll put up a notice on Twitter an hour or two before we're set to start.
>>
>>2496695
Good luck, Dominaria is sweet. Hope you open an Icy Manipulator, card is busted.
>>
>>2496702
There's a lot of good cards in the set, to be sure. But whatever I get in terms of bombs, I'll be playing in the colors where I get removal.
>>
>>2496712
such is the way of sealed. big tip? mainboard at least one artifact killer if you can, just about all the equipments in this set are stupid good.
>>
>>2496712
>>2496719
Having the extra promo means that there are more bombs than usual.

My tips are that Dub is suprisingly good and can steal games, and that the green fight spell is worse than it looks.
>>
>>2496720
>>2496719
From what I've heard WB can be really strong, but yeah. Dub seemed distinctly not bad, and I usually won't touch fight anyway.

As for what spot removal I get, I'll run whatever the sealed gods give me.
>>
>>2496648
Probably because of Noel's tendency to lose limbs or take massive damage, or other Claymores getting badly wrecked if they partner with her.
>>
Thread will proceed as scheduled, resuming at 10am PST.
>>
File: skye2mist.jpg (332 KB, 2000x1411)
332 KB
332 KB JPG
>>2496930
You are Noel Tiberius di Hazaran, ranked Thirteenth out of the Organization's warriors, and you find yourself kicking out the embers of your campfire shortly before dawn. The morning air is cold and wet, making you glad for the close-fitting black outfit your kind wear underneath the scraps of shining armor you've been issued.

Fog has closed in over the night, leaving you stumbling for a half hour or so before you re-locate the main road leading away from Merced and into the higher foothills of northwest Hazaran. Cutting through the pass at Dari will be the quickest way to get into Sakia: if left to your own devices the trip will take about two days and nights, but any unplanned diversions, rest periods, or poor weather around the pass will slow that down.

Daria is a town a little larger than Merced, the last major stopping point in Sakia before caravans enter the mountains and passes of Hazaran where resupply is only rarely possible. From what you've heard the monasteries are placed on a series of rocky pinnacles which rise up from the low hills and valley floors where the town itself is laid out. Each is home to a relatively small number of monks who are charged with caring for the site and for the church which exists in each monastery... in times of trouble these nigh-inaccessible locations have been used to shelter the population of Daria from harm.

You're not sure how valid that plan is anymore, considering how much the town is supposed to have grown in the last hundred years or so. But it would probably work out for the monks at very least.

The road isn't busy at first, but eventually small-time merchants and their wagons begin to appear on the road around you. By midday the fog has begun to burn off, though the higher clouds remain stubborn.

>1d10, taking the second for a randomized encounter
>>
Rolled 7 (1d10)

>>2497113
>>
Rolled 6 (1d10)

>>2497113
this quest session is brought to you by the numbah...
>>
Rolled 2 (1d10)

>>2497113
>>
File: Session_2_Map.jpg (156 KB, 1375x707)
156 KB
156 KB JPG
>>2497113
>pic related
>>
>>2497113
Comfy.
>>
>>2497113
GET HYPE
https://www.youtube.com/watch?v=xk2mmKw5vrY
>>
File: sgurranfheadain.jpg (354 KB, 1024x683)
354 KB
354 KB JPG
>>2497113
After a few hours of climbing into the mountains, you've crossed the border into your homeland of Hazaran... though at first there's little obvious difference. Eventually the path reaches a quick-flowing stream, its water brutally cold and crystal clear where it pools between massive granite boulders. The path itself becomes mud in places thanks to the water running off the slick stony ridges around you.

By one of the many pools, you encounter a familiar sight from your childhood: a small detachment of Hazari soldiers.

The men are clad in breastplates tucked under leather and cloaks, and each carries a short sword alongside a large, rectangular shield that can be set up on a folding stand. What stands out as different however is the fact that several of them now carry long muskets with polished wooden stocks.

“Good afternoon,” an officer with a plumed helmet enclosing his head greets you gruffly.

“You're being deployed?” you muse. “I don't remember there being a garrison out here.”

“It was constructed just last year,” the officer informs you. “Meant to dissuade raiders from attacking the caravans in the pass.”

“Has it worked?”

“To a degree.”

Well, that's better than nothing at least. Still, being posted out here so far from the capital must be quite the miserable detail.

“Any reports of yōma activity in the area?” you ask.

The officer shrugs. “Some traders have gone missing, whether it was yōma or raiders is hard to tell. Neither leaves survivors.”

>Would you mind having a traveling companion for a little while? I'm from Hazaran, I'd like to hear about my old home.
>I should accompany your detail, ensure that you reach the garrison without being attacked by yōma.
>I hope you don't take offense, but I am expected elsewhere for a mission. And I move quicker on my own.
>Other?
>>
>>2497168
>I hope you don't take offense, but I am expected elsewhere for a mission. And I move quicker on my own.
>>
>>2497168
>>Would you mind having a traveling companion for a little while? I'm from Hazaran, I'd like to hear about my old home.
>>
>>2497168
>>I hope you don't take offense, but I am expected elsewhere for a mission. And I move quicker on my own.
>>Other?
Has anything interesting happened recently that comes to your mind?
>>
>>2497168
>Would you mind having a traveling companion for a little while? I'm from Hazaran, I'd like to hear about my old home.
>>
>>2497168
>other: apply some perfume. half a bottle will do .
>>
>>2497168
>>2497179
This.

Also this timeline we're in has guns now, not to mention monks who can apparently CAST FIST.
>>
>>2497186
If we're going to the monk monastary, we might as well take advantage of the fact that they are masters at CAST FIST. We could do undercover as an acolyte and learn from them while we hunt yoma.
>>
>>2497186
>>
>>2497168
>>2497168
>>2497179
This
>>
>>2497194
Here's a youtube version of that comic.
https://www.youtube.com/watch?v=m7RosIoQisA
>>
>>2497191
>Pink blonde hair
>Silver eyes
>Smells like yoma
Sure, like a disguise would work.
>>
>>2497204
they have suppression pills. It’s how Claire got into Rabona the first time
>>
>>2497204
>Noble background.
>smells like perfume
>hates the smell/sight of blood/violence
>wants to join the monastery and become a nun.
>all about that pious life.
seems legit to the monks.
>>
>>2497209
Still need to do something about our eyes. Those are a dead giveaway. Such a bad one Galatea removed her eyes so she could have a chance of hiding.
>>
>>2497168
>Would you mind having a traveling companion for a little while? I'm from Hazaran, I'd like to hear about my old home.
>other: Any news related to the household of [insert Noel's family name here]?
I hate my tsundere internet.
>>
>>2497174
>>2497176
>>2497180
>>2497217
Guys we are on a time crunch. Catch up for after we save the stupidly religious punch monks.
>>
>>2497168
changed my vote to.
>I hope you don't take offense, but I am expected elsewhere for a mission. And I move quicker on my own.

>other: Any news related to the household of [insert Noel's family name here]?
still gonna ask for some stuff in the rumor mill.
>>
>>2497168
“Though I would move quicker on my own,” you sigh, “I'm also curious about my former home. Would you mind if I asked you a few questions as we walk?”

“No,” the officer shakes his head. “You say you're from Hazaran? Where abouts?”

“The capital,” you reply, keeping it as vague as possible.

“Well then, there's some telling for me to do,” he nods before gesturing to his men. “Alright, break's over. Back on the march, boys.”

With some grumbling and a clamoring of equipment, the soldiers prepare to move out and get back onto the road.

“So, did you leave the city before or after the coup?” the officer asks as you fall in next to him at the front of the column, what must be sixty men striding two abreast.

You shouldn't give too much detail here. “Shortly after.”

“Refugee family, eh? Can't say I blame you,” the officer muses. “Certainly was a tough time for all of us. The Mad King wasn't the best situation, but Lord Sigmunt was a complete unknown at the time.”

“How has his rule been?” you ask, refusing the use of the man's name.

“It was fine,” the officer admits, “at least at first. Many people were angry that the princess was killed in the coup as well, despite all the claims that it was the unsanctioned act of an overzealous palace guard.”

“Overzealous?” you repeat, your tone edging into disbelief. “A traitor is a traitor, his passion for treason shouldn't be relevant.”

The officer shrugs. “Can't say I disagree, but things were going well enough at first that people were willing to give Lord Sigmunt a chance.”

“And how did that turn out?” you press.

The officer spits off of the track. “Not a damn thing has changed, not really. Money's still tight, infrastructure's still in rough shape, only now it's a man claiming he's sane in the chair rather than old King Tiberius.”

>And what did you think of King Tiberius, in retrospect?
>It sounds like your new ruler's just a killer after all, isn't he?
>Well... if it were ever my place to judge, it's not anymore.
>Remain silent.
>>
>>2497231
>Remain silent.
Well then. This is news. apparently pink hair was a princess before she went claymore. emphasis on the "was"
>>
>>2497231
>>Remain silent.
>>
>>2497231
>>Well... if it were ever my place to judge, it's not anymore.
Say this, thank for the information and then
>>Remain silent.
>>
>>2497231
>Well... if it were ever my place to judge, it's not anymore.
>Thank him for the information
>Remain silent.
>>
>>2497231
>Remain silent.
>>
>>2497231
>>Well... if it were ever my place to judge, it's not anymore.
>Thank him for the information.
Noel rejected her humanity when she became a Claymore.
>>
>>2497256
>Noel rejected her humanity when she became a Claymore.
Then she would be a full yoma aka dead. Noel still has a human heart.
>>
>>2497231
>Well... if it were ever my place to judge, it's not anymore.
>Thank him for the information
>Remain silent.
>>
Ho boy Bad Luck indeed huh King?
https://www.youtube.com/watch?v=7o_LmTfARno
Also have a fitting song.
>>
>>2497231
>>Thank him for the information
>>Remain silent.
>>
>>2497231
>>Remain silent.
But thank him first.
>>
>>2497238
>>2497262
Odds are Signunt had a huge hand in our fate. Either he sold us to the organization to get rid of us, tried to force us to marry him and we ran, or tried to kill us. Given how we refuse to even name him.

>>2497231
>Remain silent
>>
>>2497231
>>Remain silent.
but say thanks
>>
>>2497231
“Were it ever my place to judge, it isn't anymore,” you admit quietly, hand grasping instinctively at your left side. The wound there healed long ago, but you can still feel it years later.

The officer sighs loudly. “Yeah, you're right. But listen, young lady... it'll get better. It always does.”

You offer a humorless chuckle. “Well, best of luck Captain.”

“And to you, Claymore.”

After walking together for about an hour, there's a fork in the road. You stop to take your leave of the soldiers.

“My path heads right,” you announce.

“And ours left,” the Captain nods, gesturing towards a ridgeline where you can make out the low earthen walls of a military garrison. “Go in peace, young miss.”

“Not in the cards I fear,” you admit with a humble bow. “But thank you for the thought. I wish you all a long life.”

“Not in the cards I fear,” the Captain returns your words with a grin. “But thank you for the thought.”

You don't look back.

The sun sinks slowly below the horizon, and the air grows bitterly cold though thankfully it remains still. The high mountains of Hazaran are visible off your right shoulder, their perpetually white peaks glowing faintly in the dimming light of dusk. Your pace picks up, now unhindered by a desire to keep pace with normal human traveling companions, and you continue walking well into the night.

>1d10 random encounter roll, taking the fourth roll
>>
File: annapurna1-672x360.jpg (82 KB, 672x360)
82 KB
82 KB JPG
>>2497310
Pic related.
>>
Rolled 8 (1d10)

>>2497310
>>
Rolled 8 (1d10)

>>2497310
>>
>>2497310
I really like how it seems so far that people from Hazari stick together, I mean they knew she was a claymore but didn't care much because she was one of them.
>>
Rolled 5 (1d10)

>>2497310
>>
Rolled 2 (1d10)

>>2497310
>>
>>2497323
WAiting for an assassin from Sigmunt to try and off us because of that. Or for the organization to try and make us a puppet Queen.
Also seems like they did try to kill her and she survived. Possibly by Organization intervention. The fact she was so near death might have yielded the odd hair color.
>>
>>2497310
You don't see any evidence of raiders along the road... they must be elsewhere tonight. But what you do find is a loose rock, which you almost trip over in the dark. Well, you say almost... but what you really mean is you did trip over it, and refuse to admit it.

The rock is rather large and flat, with edges well rounded by time and ice. But when you trip over it the rock slides down a steep bit of the path and flips over to reveal something interesting.

On the opposite side are large, deeply-set characters of some sort. At least you think they're characters, they don't match anything you've seen before. Deep vertical lines of a mostly even height, with unusual legs and arms protruding from them or striking them through. Whatever this object was it's broken now... but what confuses you is the fact that the break has been work so much since the time when it was broken. That, and its location is strange.

“Where in the goddess's names did you come from?” you mutter in the dark, your fingers tracing over the unreadable letters.

With your exceptional strength you can lift the stone and gingerly set it at the side of the path, somewhere it will probably remain for a good long time without being dislodged.

You'll try to remember where it is, some scholar might want to take a look at it.

By dawn you're deep in the mountains of Hazaran. Travelers are few and far between, and when you do see someone they're always in a hurry to get out of the mountains again. You can practically smell their fear, whether of the yōma or raiders they're plainly terrified to stay still for too long.

By evening you've made astounding progress, when you notice a damaged wagon at the edge of the path. It seems that the merchant is fixing part of the horses harness.

>Do you need a hand with that?
>I'll offer you a trade, merchant. I get a lift, and in return you get my protection.
>Not my concern.
>Other?
>>
>>2497363
>>Do you need a hand with that?
sniff sniff fuckers, you better hope you don't smell like yoma
>>
>>2497363
>>Do you need a hand with that?
>>I'll offer you a trade, merchant. I get a lift, and in return you get my protection.
>>
>>2497363
>Do you need a hand with that?
>>
>>2497363
>other: take damaged weapon and inspect it.
>Do you need a hand with that?
>>
>>2497363
>>Do you need a hand with that?
>>
>>2497363
>I'll offer you a trade, merchant. I get a lift, and in return you get my protection.
>>
>>2497363
>Do you need a hand with that?
>>
>>2497363
>Do you need a hand with that?
>>
>>2497363
>>I'll offer you a trade, merchant. I get a lift, and in return you get my protection.
>>
>>2497363
“Would you like a hand with that?”

The merchant, a man with a neatly-trimmed chin beard and clean hair, starts at the sound of your voice. When he sees what you are, he's immediately skeptical. “And what do you intend to do?”

“I could lift your cart while you make repairs,” you offer. “It wouldn't really be too much trouble.”

“And in exchange?” the merchant asks, his eyes narrowing.

“A lift into Daria would be nice,” you shrug, “but I don't really need anything from you. It's just that this isn't the best place to be stuck, and I'd rather not have your death on my conscience.”

The merchant glances up and down the pathway, and seeing no real alternative gives you a nod. “Alright. I have a few extra parts in the back of my cart... if you can keep the left wheel off the ground for a few minutes that would help.”
>3d10, DC 15, no critical
>best of three
>>
Rolled 2, 8, 9 = 19 (3d10)

>>2497434
>>
Rolled 9, 14, 12 = 35 (3d20)

>>2497434
>>
Rolled 3, 3, 5 = 11 (3d10)

>>2497434
>>
Rolled 6, 6, 8 = 20 (3d10)

>>2497439
oops, wrong autofill
>>
>>2497443
“Tell me when.”

The merchant fishes a few parts from the back of his cart: a handful of screws, and a long iron plate. Then he takes a knee at your feet.

“Now,” he orders, and with a slight grunt of exertion you pull the wagon up onto one wheel.

It takes more than just 'a few minutes' for the merchant to finish his work, during which you never so much as waver in your task, but eventually he tells you to set the cart back down. He nods, seemingly satisfied.

“Alright, the wheel's back on the axle,” he sighs, wiping his brow. “Thank you, that would have been impossible to get back on straight without you.”

“No problem,” you nod. “So, how grateful are you?”

“Grateful enough to help you out,” the merchant grins, jerking his thumb in the direction of his cart. “Hop in and make yourself comfortable, we'll be pushing on through the night so I can get back on schedule.”

“Thanks,” you bow politely, “I appreciate it.”

The back of the cart is full of a wide variety of trade goods... a lot of skins and furs, which you settle into with your sword quiet comfortably, and a bundle of what look like finely-crafted muskets. There are also several wooden crates full of glass jars... the light is fading, but you can tell that the jars are full of spices.

>Low bulk, high price? No wonder you were desperate to keep moving, this stuff must be worth a small fortune.
>So where are the muskets bound for? I don't see any tooling marks, and the maker's markings are unfamiliar.
>So who are you, where are you from?
>Remain quiet and vigilant.
>Other?
>>
>>2497516
>Remain quiet and vigilant.

we should focus on watching, but if he attempts to make conversation go with

>Low bulk, high price? No wonder you were desperate to keep moving, this stuff must be worth a small fortune.
>>
>>2497516
>>Low bulk, high price? No wonder you were desperate to keep moving, this stuff must be worth a small fortune.
>>
>>2497516
>>>Low bulk, high price? No wonder you were desperate to keep moving, this stuff must be worth a small fortune.
>>
>>2497516
>Low bulk, high price? No wonder you were desperate to keep moving, this stuff must be worth a small fortune.
>>
>>2497516
>>So where are the muskets bound for? I don't see any tooling marks, and the maker's markings are unfamiliar.
>>
>>2497516
>So where are the muskets bound for? I don't see any tooling marks, and the maker's markings are unfamiliar.
>>
>>2497516
>>So where are the muskets bound for? I don't see any tooling marks, and the maker's markings are unfamiliar.
>other: Take a good whiff of the scents. try to smell if there's any exotic scents, or if there's any rustic scent of dried blood.
I wanna Roll for Sniffing out the smells.
>>
>>2497516
>>So where are the muskets bound for? I don't see any tooling marks, and the maker's markings are unfamiliar.
>>
>>2497516

>Low bulk, high price? No wonder you were desperate to keep moving, this stuff must be worth a small fortune.
>So where are the muskets bound for? I don't see any tooling marks, and the maker's markings are unfamiliar.
Do both!
>>
>>2497516
>>Remain quiet and vigilant.
>>
You know, I'll humor this. Give me a 3d10, best of three. DC is 18, critical is 22
>>
Rolled 2, 8, 10 = 20 (3d10)

>>2497589
>>
Rolled 9, 5, 2 = 16 (3d10)

>>2497589
>>
Rolled 2, 6, 6 = 14 (3d10)

>>2497589
>>
Rolled 2, 5, 10 = 17 (3d10)

>>2497589
>>
Rolled 7, 7, 4 = 18 (3d10)

>>2497589
NOEL'S NOSE KNOWS
>>
>>2497591
Nice, anon!
>>
File: claymore_109.jpg (181 KB, 799x545)
181 KB
181 KB JPG
>>2497606
np
>>
>>2497589
You take a deep breath, both smelling and tasting the cold air. It would be easier were it warm of course, but you catch hints of vanilla, something heavy and pungent that might be tumeric, and something strangely bitter.

“Coffee?” you muse.

The merchant glances over his shoulder. “Not bad. Yes, much of what's back there is coffee.”

“And the muskets?” you press. “No tooling marks and strange maker's markings...”

“I'll tell you what,” the merchant replies jovially. “Name five of the spices in those jars and I'll tell you.”

“Coffee.”

“Yes.”

“Vanilla.”

“Yes.”

“Tumeric.”

“That's three.”

You take another deep breath, leaning in close. “Ginger.”

“That's four.”

And now you're having a tough time coming up with a fifth. It must be something subtle... and it's something from Hazaran? All the other spices are.

“Tamarind.”

“That's five,” the merchant chuckles. “You have a good nose, Claymore.”

“And you have a lot of spices from Hazaran,” you reply. “Some very familiar scents.”

“Those aren't muskets,” the merchant explains. “I'm being paid good money by the guild in Tarsus to get these to Daria. They're mass-produced rifles.”
>1/2
>>
>>2497665
>“Those aren't muskets,” the merchant explains. “I'm being paid good money by the guild in Tarsus to get these to Daria. They're mass-produced rifles.”
>rifles
>mass-produced
WE AIN'T IN THE MIDDLE AGES ANYMORE.
>>
File: fc4.jpg (49 KB, 540x720)
49 KB
49 KB JPG
>>2497665
OH FUCK
>>
File: meteora.jpg (110 KB, 1050x700)
110 KB
110 KB JPG
>>2497665
“Rifles?” you ask, frowning in the dark. “I don't know what that means.”

“The barrels have grooves on the inside that spin the bullet,” the merchant explains. “And each one is made of parts which can be interchanged, because they're manufactured from standardized machinery.”

“So you stopped to spend your pay on expensive spices and furs,” you guess. “When your trip's already paid for it's pure profit.”

The merchant claps his hands. “You've got it! I'm actually pretty impressed. Where did you learn the ins and outs of the trading business?”

“I've been keeping my ears open over the years,” you shrug, refusing to say that you read over the guild representative's shoulder sometimes when you were a child.

“Well, take a rest then,” the merchant tells you.

“As much as I ever do,” you sigh, settling into the comfy furs.

You keep somewhat alert for the next several hours, though you do doze slightly here and there. You can't sense and yōki around, and if any bandits are stupid enough to show their faces they'll probably be too noisy for you to sleep through it.

Eventually the sun rises, and the mountains are standing proudly in the distance behind you.

“You slept a little,” the merchant informs you. “We're very nearly on the outskirts of Daria.”

You take a look over his shoulder and see a town starting to come into view down the flanks of the foothills, the buildings heavily-built and clustered around the road. Many take the form of walled compounds, and none of them have windows on the first floor.

You're in Sakia.

>I'll be taking my leave now, thank you for your help.
>I'll stick with you into town, if you don't mind.
>Would you mind making a brief diversion for me?
>Other?
>>
>>2497700
>I'll be taking my leave now, thank you for your help.
>>
>>2497700
>>I'll stick with you into town, if you don't mind.
We need to know where he sells the guns. this might be useful later.
>>
>>2497700
>>I'll be taking my leave now, thank you for your help.
We have to stay on the move.
>>
>>2497679
>WE AIN'T IN THE MIDDLE AGES ANYMORE.

I mean, muskets mean we weren't to begin with. The middle ages only lasted until, what? 15th century? Muskets are more of a 16th century thing, and rifling is closer to 18th.
>>
>>2497710
so the nation of Tarsus is likely to have a tech level close to industrial age level machinery and techology. this changes everything about the setting.
>>
>>2497700
>>I'll be taking my leave now, thank you for your help.
>>
>>2497700
>I'll stick with you into town, if you don't mind.
Maybe we should get some guns for ourselves.
>>
>>2497665
>>2497700
How strange. If they cared enough about the rifles' delivery to pay him such a handsome sum, why did they not provide further insurance by sending guards to protect against bandits and at least have a chance against yōma? And if they did, what happened to them?

The merchant is a yōma, and we couldn't detect him through all the spices, isn't he?
>>
>>2497700
>>I'll be taking my leave now, thank you for your help.
>>
>>2497700
>>I'll be taking my leave now, thank you for your help.
>>
>>2497700
>>I'll be taking my leave now, thank you for your help.
>>
>>2497725
We would've smelled him before we got in if that were the case.

>>2497718
It sounds like they're gimped by the presence of a predator species though. Their tech level may be further along, but as a society everything else is lagging behind.
Thematically though? I wouldn't be surprised if King was going for a more "wild west" kind of setting.
>>
>>2497725
Yoki sensing isn't the same as smell. If the merchant were a yoma Noel would have known a long time ago.
>>
>>2497700
>>I'll be taking my leave now, thank you for your help.
>>
>>2497748
> I wouldn't be surprised if King was going for a more "wild west" kind of setting.
Never before have I have a need to see gun-toting claymore girls riding an AB galloping on the wild plains.
>>
>>2497846
Guns do fuck all to anything with regen though. Healing factor and armor beyond their pen values.
>>
File: meteora_5.jpg (179 KB, 800x534)
179 KB
179 KB JPG
>>2497756
“Thank you, but this should be where we part ways,” you insist, rolling out of the moving cart and onto your feet. You keep pace with it though, taking your sword out of the cart as well and fitting it into the spring steel retention holster.

The merchant glances over at you. “I see... yeah, probably for the best especially around here. Sakia's not much more pious than anywhere else in the world, but Daria's a different story. They might not even take my goods if they knew you were back there.”

“I'll take that as a warning,” you shake your head. “This is a bad idea.”

“What is?” the merchant asks.

“I'm supposed to get to one of the monasteries here,” you sigh. “The... Holy Lady. Something like that.”

The merchant lets out a low whistle. “That's one of the important ones... they must be desperate if they're calling in a Claymore. Maybe I won't hang around town like I thought after all.”

“What's your name, Claymore?”

“Noel,” you reply.

The merchant gives you a polite wave as your paths diverge. “Lawrence Calvetius, at your service.”

His cart continues to trundle downhill towards the town, while you turn to head towards the largest stone pinnacle on the outskirts of town well east of the main road.

The streets are still fairly quiet, though that's partly because anyone who's out taking care of things scurries into their homes or through the gates to their yards immediately after seeing you. The white plaster walls carry the slight echo of each fall of your boots in the crisp morning air. After a half hour of walking, you reach a guarded gate. There are two guards with muskets cradled against their shoulders, each with a fixed blade under the muzzle.

One of them spies you first and lowers his weapon across the gate, and the other follows suit.

>I was sent here by the Organization. Please allow me past.
>Please send for the Abbot. We have business to conduct.
>Simply wait. See what happens.
>March up to them and stop. Wait for them to let you past.
>Other?
>>
>>2497868
>>Please send for the Abbot. We have business to conduct.
>>
>>2497868
>Please send for the Abbot. We have business to conduct.
>>
>>2497868
>>Please send for the Abbot. We have business to conduct.
>>
>>2497868
Question: Do we have a perfume sprayed on us? what scent of perfume is it today?
>Please send for the Abbot. We have business to conduct.
>>
>>2497868
>>Simply wait. See what happens.
>>
>>2497868
>>I was sent here by the Organization. Please allow me past.
>>
>>2497868
>Please send for the Abbot. We have business to conduct.
>>
>>2497868
>Please send for the Abbot. We have business to conduct.
>>
>>2497310
soldiers bros confirmed bro-tier
>>
>>2497868
>>Please send for the Abbot. We have business to conduct.
>>
>>2497868
>>Please send for the Abbot. We have business to conduct.
>>
>>2497868
>>Simply wait. See what happens.
>>
>>2497868
>>>Please send for the Abbot. We have business to conduct.
>>
>>2497868
>Please send for the Abbot. We have business to conduct.
>>
>>2497868
>>Please send for the Abbot. We have business to conduct.
>>
>Writing
>>
>>2497961
“Please send for the Abbot,” you tell one of the guards, holding your hands deliberately at your sides where they can be seen. “We have business to conduct.”

“And what business does a silver-eyed witch have with father Vigilus?” the more attentive of the two demands.

You raise an eyebrow at him. “What business do we ever have with anyone?”

“You should learn to speak more respectfully,” the other guard, a leaner-looking man, asserts. “Someone less than human should mind their manners more carefully.”

“Are you going to send for the Abbot or not?” you demand. “I am here at his request, to kill a yōma. I'm not here to take any self-important backtalk from the doorman.”

The larger of the two guards seems as though he's about to retort, when a lone figure turns the corner of the first flight of stairs past the gate and clears his throat.

The two guards shoulder their weapons. “Our apologies, father Vigilus.”

'Father Vigilus' is a venerable old man, though remarkably well-kept for his apparent age. You can tell that underneath his cream-colored, unadorned robes he's built like a bull. This man could probably snap either of these two guards in half despite being old enough to be their fathers' father.

The old man inclines his head ever so slightly, hands pressed together in front of him. You respond with a slightly deeper bow of your own.

“I'm here from the Organization,” you inform him. “Here about the yōma problem you reported. May I pass the gate?”

Father Vigilus nods, the gesture exaggerated, and turns to head back up the stairs. It's a little confusing, but you follow him without asking why he's refused to speak... maybe his religious order can't speak to something like you, that may be considered less-than-wholesome. Your simply being here may be bordering on the intolerable.

The stairs follow natural contours in the rock, where there are wide layers of softer stone carved out by hand over many years and worn by the steps of many pilgrims. You pass by a large complex of what seem to be monastic dormitories, kitchens, and even catch a glimpse of a cozy-looking library... probably with not a single thing on its shelves someone like you would be interested in reading, sadly.

Eventually you head further up the pinnacle, reaching the large church and friary atop its peak. The building is very old, made from a mixture of heavy carved stone blocks and brickwork, all whitewashed on the inside and painted a warm shade on the outside.
>1/2
>>
>>2498023
In a large side room in the friary, you're led to a body laid out on a simple stone dias.

It's a monk... or at least you think it was, based on the bloodied clothing. You're even presuming at this point that it was a man, so much of its torso and head have been savagely mauled it's hardly discernible. Much more damage and you might even wonder if it had belonged to a human.

Even by your standards, this is fairly gruesome. Like even after he was flayed open he was chewed on by a pack of dogs that didn't have the decency to at least eat him.

“What is...”

With a sharp blow, Father Vigilus strikes at your left ear with his hand. Though the blow is light for a warrior, you waver on your feet as your sense of balance is disturbed for a moment before returning to normal.
>3d10, best of three
>>
Rolled 3, 2, 4 = 9 (3d10)

>>2498048
>>
Rolled 4, 4, 6 = 14 (3d10)

>>2498048
>>
Rolled 8, 10, 9 = 27 (3d10)

>>2498048
>>
Rolled 8, 4, 5 = 17 (3d10)

>>2498048
>>
File: 1516852181876.png (711 KB, 700x677)
711 KB
711 KB PNG
>>2498065
>>
File: double anger.png (110 KB, 328x222)
110 KB
110 KB PNG
>>2498065
OH SHIT. KUNG FU TIME. WE NEED SOME EPIC TIER FIGHT SCENE
>>
File: 1507912867417.png (207 KB, 345x620)
207 KB
207 KB PNG
>>2498065
CLUTCH!
>>
File: Cell smirk.gif (605 KB, 500x281)
605 KB
605 KB GIF
>>2498065
>>
File: mozgus.jpg (38 KB, 225x339)
38 KB
38 KB JPG
>>2498065
GJ Mah Nigga.

>also anyone else getting this guy vibes from the priest?
>>
>>2498048
You glare at the father, and without thinking about it you lash out with your own hand and strike over his ear with inhuman speed and precision. It's nowhere even near the force you'd use to attack a yōma of course, but the old monk wavers for a second on his feet just as you did.

For a moment you wonder why you did that, and whether he's going to be upset... but instead Father Vigilus' eyes practically twinkle with amusement. He looks like an eighty-year-old kid who just woke up on Yule morning for a long day of celebrating and drinking.

He gives you a warm nod, and gestures for you to look at the body you came here to see.

In silence, which seems increasingly obvious is a vow that these monks have taken and enforce on the grounds of their holy site, you review the evidence. While there are deep slashes to the chest cavity those weren't the cause of death: instead there is a clear through-wound in the victim's head which liquified their brain. Then the ribcage was forced open, and from the appearance of it the internal organs were scraped out and most likely eaten... assuming this was a yōma, which the absence of organs tends to indicate.

You even check under the robes to confirm that the monk was indeed a man. Father Vigilus gives you a strange look, which you answer by gesturing to the face and shrugging.

For his part Vigilus seems to get the gist of what you meant.

After several long minutes you step back, and nod. Father Vigilus leads you out of the friary, and into the library. He gestures with a wide, sweeping arm, as if offering you use of the space and resources while you're here, and walks to one ornately-carved shelf. With one hand he starts to retrieve a tome... then seems to think better of it and takes a smaller volume that looks like it could fit into a pocket or a small bag.

He presses it into your hands, the continues pressing until the book is against your upper chest. He looks you straight in the eye as he does it, which you can't really say for sure but you think means that he wants you to keep it... at least for a while.

Then he smiles, and walks away to leave you in the library.

>Investigate the book. Clearly Vigilus meant for you to have it for a reason.
>Peruse the shelves, try and get a feel for how the place is organized and what information is recorded here.
>Head back down and speak with the guards, see if they're more helpful now.
>Other?
>>
>>2498119
>Investigate the book. Clearly Vigilus meant for you to have it for a reason.
>>
File: 1522454939041.png (431 KB, 640x478)
431 KB
431 KB PNG
>>2498119
>>Investigate the book. Clearly Vigilus meant for you to have it for a reason.
Ah, I see, a mere misunderstanding.
>>
>>2498119
>>Investigate the book. Clearly Vigilus meant for you to have it for a reason.
>>
>>2498119
>Investigate the book. Clearly Vigilus meant for you to have it for a reason.
>>
>>2498119
>other: give him a warm smile signaling a gesture of thanks to Father Vigilus.
Vigilus best monk. best father.
>>
>>2498119
>>Investigate the book. Clearly Vigilus meant for you to have it for a reason.
>>
>>2498119
>Investigate the book. Clearly Vigilus meant for you to have it for a reason.
>>2498130
But also this. First monk, best monk
>>
>>2498119
>>Investigate the book. Clearly Vigilus meant for you to have it for a reason.

This >>2498130 too!
>>
>>2498135
this
>>
>>2498119
This book is something Vigilus wanted you to read, and you get the impression he wanted you to do so immediately rather than later. Sure enough, cracking it open and carefully perusing its thin pages reveals that it's filled cover to cover with painstakingly drawn hands, each making a series of gestures with finely-written notes explaining each one.

The monks must use hand gestures to communicate without violating their oaths... and writing to each other for mundane reasons must similarly violate their oaths. But many of these books must have been penned by the monks here, and entire library of knowledge that their authors can never speak of to anyone.

At the very front of the small, handheld tome, there are a few pages detailing the appropriate method for tracing letters onto a willing participant's skin. The author suggests using the palm of one hand to do so. Next are two chapters dedicated to communicating simple concepts and emotional states, basically the equivalent to shouting “angry” or “help” at someone. These gestures seem to all be usable with a single hand, and don't discern between left and right. More complicated topics seem to require the use of both hands, and there's no mention of any sort of grammatical rules to go along with them.

This should prove invaluable for your efforts, because now you know how to communicate with the monks here directly.

>Find a monk and ask to interview him about the body up in the friary.
>Find the nearest monk and ask if they know who you should 'talk' to.
>Track down Vigilus again, see if he can shed any light on the subject.
>Investigate the area yourself, look for likely ingress/egress points.
>>
>>2498187
>>Find the nearest monk and ask if they know who you should 'talk' to.
>>
>>2498187
>Track down Vigilus again, see if he can shed any light on the subject.
more of best monk.
Also I'm hoping for some peeking in on monks practicing kung fu moves.
>>
>>2498187
>Find the nearest monk and ask if they know who you should 'talk' to.
>>
>>2498187
>>Find the nearest monk and ask if they know who you should 'talk' to.
>>
>>2498187
>Find a monk and ask to interview him about the body up in the friary.
>>
>>2498187
>>Investigate the area yourself, look for likely ingress/egress points.
>>
I have an idea. we can track down monks via perfume tracking. the monk that commits the murder would leave the scene of the crime with a marked perfume scent.
>>
>>2498227
This is silly idea as the body has been there for god known how long and would smell quite terrible already, but same time it could possibly work if we have super claymore nose.
>>
>>2498236
It could possibly work, but unfortunately it requires us to sacrifice one more monk in order to pin down the culprit. another problem is that we only have so many perfume scents.
>>
>3d10, dc 17, best of three
>no critical

>>2498227
Noel's sense of smell isn't supernatural, anon, she's just familiar with perfume and 'exotic' spices because of her childhood experience. And if the target really is a yoma you'd be letting a monk get mauled to death and half-eaten for no real gain.
>>
Rolled 10, 8, 10 = 28 (3d10)

>>2498268
>>
Rolled 5, 8, 6 = 19 (3d10)

>>2498268
>>
Rolled 5, 1, 8 = 14 (3d10)

>>2498268
>>
File: 1492917495586.gif (438 KB, 300x169)
438 KB
438 KB GIF
>>2498272
jesus son. calm down.
>>
>>2498272
Figures we'd get a godlike roll on something with no crit.
>>
>>2498268
You walk out of the library and into a courtyard, where you find a monk sitting on the grass around the base of an old, twisted cherry tree. You catch his attention with a snap, which is what you read is the norm from this book Vigilus gave you, and he opens his eyes as if suddenly waking up.

With your left hand you make a fist and tap it to your sternum, then tap two fingers to your lips, then raise your palm and extend your arm in a sweeping gesture towards him.

ME. SPEAK. YOU.

The monk almost does a double take as he realized what you just did, and performs an excited series of gestures that you can't understand. You hold out your hand.

STOP.

After a moment, the monk nods in understanding and holds out the palm of his hand for you to trace letters across it.

T.H.E. D.E.A.D. M.O.N.K. W.H.O. K.N.E.W. H.I.M. B.E.S.T.

Then you extend your own palm, and with a moment's hesitation the monk returns the gesture.

B.R.O.T.H.E.R. F.L.A.V.I.U.S.

Then he gestures towards one of the dormitory buildings, before tracing more letters across your palm.

T.O.P. F.L.O.O.R. L.E.F.T.M.O.S.T. R.O.O.M.

You press your palm to your chest, then repeat your sweeping gesture.

GRATITUDE. YOU.

He mirrors your gesture, because from what you can tell the monks have no phrase for 'you're welcome'... instead, you express your gratitude by returning courtesy and kindness.
>1/2
>>
>>2498332
Upstairs you pick out a small room that fits the monk's description, and gesture to him that you wish to speak with him.

You trace your question across his hand, asking if he's Brother Flavius.

The monk traces a finger across your palm, informing you that he is before asking whether you are here about a “Brother Maynar”.

You nod.

The monk sighs quietly, seeming to take a moment to collect himself before tracing a question across your palm.

WHAT DO YOU WANT TO KNOW.
>>
>>2498358
And that's where I'm going to have to call it quits for the weekend, since I'm starting to drag a bit on my end. Thanks for turning out and making the first sessions of the quest a rousing success, and I hope to see you next weekend on Sunday for the first regularly scheduled session.

Archive is up, and keep an eye on twitter for updates and scheduling!
>>
>>2498358
eeeh, the deceased schedule, duties, who else was he close to, what were you doing at his time of death, anyone you suspect.
Basically all that investigative pizzaz.
>>
Well done, King.
>>
>>2498377
I'm really looking forward to introducing the other Claymores now.
>>
>>2498534
Great start to a Claymore themed quest and nice to know the love isn’t dead yet.

Yeah, we’ll need to know who are the bitches, who are sapphic and who are the loli Claymores with freakishly strong abilities.
>>
>>2498358
As I'm most likely go miss out on the opening 15 minutes of inserting my questions in the next thread/session due to work I'm gonna preemptively place my vote:
>what was Brother Maynar's daily schedule/routine?
>what were the places he frequented in the monastery?
>Aside from yourself who else did Brother Maynar associate himself with?
>>
Wouldn't it be easier to ask to meet everyone in the monastery and do a quick scan, then check the graves, and hidden places like towers and barely visited areas such as attics and dungeons.

Maybe this is like that episode of Lexx
It was one of the head monks all along!
>>
>>2498534
I like father vigilus a lot.
What was he thinking when we struck him back? Why was he so happy about it?
>>
>>2499169
Maybe he sees someone who can be trained to CAST FIST?

Also I’m getting a bit of The Witcher vibe from this, not surprising since both works have similar premises, even if Claymore power levels are far more whacked out.
>>
>>2499212
I would love if this turned into Claymore: The Witcher Edition
>>
>>2499212
The Witcher unfortunately lacks the core mechanic of the professional monster hunters turning into said monsters with alarming frequency.

That said, you're not wrong. Noel certainly feels a lot more human than most of the claymores from the manga.
>>
Hold up, were we a princess?
thats a big deal.
>>
>>2499245
From the sound of things it means jack shit for the time being outside of vindictive motherfuckers wanting to take a stab at us for some perceived slight in the past since our dudette seems to be very hesitant about her past outside of her current job.
>>
>>2499240
Probably because she hasn’t been a Claymore for very long, if the usurpation occurred within the last decade or so
>>2499245
Operative word “WAS”. I bet the Mad King had a tendency to burn things or people he suspected of being Yoma, without going through the Organization
>>
>>2497710
Actually rifling is almost as old as proper man portable firearms themselves.
The earliest instance of barrel rifling and likely its point of invention, comes from an unknown individual in Augsburg Germany in 1498. This was improved on in 1520 by August Kotter, an armorer in Nuremberg, giving us the first instances of "true" rifling as we would recognize it today (the Augsburg example being quite primitive).
However, your statement was for the most part accurate, with rifling not becoming commonplace until the 18th century (particularly in the frontier territories of the new world), and not being effectively mass produced and adopted by any major military power until the 19th. The lack of adoption is due to it taking significantly longer to ram a ball home in a rifle compared to a musket, a problem that was finally solved with the adoption of the Minie Ball during the Crimean War and the American Civil War.
>>
>>2499799
Moreover, the technological level required for producing interchangeable parts is way later than medieval - the first attempts were in late 18 century IRL, and widespread adoption was achieved mid-19 ct.
>>
>>2499245
>>2499270
Since I've been dropping a lot of 'hints' that border on just stating it outright anyway, yes. Noel is the daughter of the former Mad King of Hazaran, who was violently deposed more than a decade prior to the brawl in Merced. The official line is that she was killed in the coup, and that was very nearly true, and with nowhere else to go she joined the Organization.
>>
>>2499942
I mean, Noel's last name was a pretty obvious confirmation of relation if not daughter status.

Also, seeing how >>2498187 says "there are two chapters dedicated to communicating simple concepts and emotional states with a single hand", is there a meaning there for getting bitchslapped over the ear like what Vigilus did to us?
>>
>>2500592
Not in the book, but context made it seem like a punitive measure for having spoken.
>>
>>2498358
>Where found?
>Place often visited?
>When found? Know when killed?
>Can call all monks? I can smell Youma.
>Are there others who are not monks?
>Can stay overnight? Will patrol.
>>
>>2505666
We'll continue in about two and a half hours with some of these questions.
>>
>>2515243
uhh good luck with that then, since I'll be asleep and subsequently catching a plane by then.
>>
>>2515243
i'll be here
>>
>>2515262
It'll still be here later. Remember, once it's on the internet it's out there forever.
>>
>>2515360
You are Noel Tiberius di Hazaran, a warrior with the flesh and blood of a monster implanted within her body, and you've just sat down with a monk living in one of the famous clifftop monasteries of southern Sakia.

There's been a murder here, the body of a monk was found eviscerated and mauled almost beyond recognition. When the head abbot suspected a yōma was responsible, he took the unprecedented measure of calling for a half-yōma warrior to eliminate the threat. The monks here have taken vows of silence which they will not break even now, however the abbot Vigilus gifted you a book detailing the nonverbal signals the monks use to communicate with each other. Armed with this knowledge you've confronted Brother Flavius, a man reputed to have been familiar with the deceased.

WHERE. FOUND. WHEN.

The question you trace across the man's palm is a simple but important one. Vigilus did not tell you where the body of Brother Maynar was found, or when it was discovered. These are details that you'd imagine will be key in establishing what happened here.

BELOW. WESTERN. TERRACE. FOUR. MORNINGS. PAST.

Flavius' answer is direct, giving you a clear idea of the situation. If you're not mistaken the terrace that he's talking about is on the far side of the monastery from the winding pathway you took to reach this place, one of a number of stony platforms inaccessible to a normal person, save one descending upon it from above.

Curious... why would the victim have been there?

ACCESSIBLE?

Flavius shakes his head, reaching for your hand.

NOT. READILY. REQUIRES. HARNESS.

So the monks had to rappel to even recover the body, meaning the victim probably wasn't there by choice. The attack must have taken place elsewhere, and the body was dumped. But again... why? If this is indeed the work of a yōma, then there has to be something that you're missing.

>You need to investigate the site where the body was found. Whatever you're missing from the picture, you'll find it there.
>See if you can have all the monks called into one place. If there's a yōma hiding here you should be able to find it easily.
>Head into town. You're starting to get the impression that the yōma isn't actually hiding in the monastery itself.
>Other?
>>
>>2515478
>>You need to investigate the site where the body was found. Whatever you're missing from the picture, you'll find it there.
>>
>>2515478
>>>You need to investigate the site where the body was found. Whatever you're missing from the picture, you'll find it there.
>>
>>2515478
>You need to investigate the site where the body was found. Whatever you're missing from the picture, you'll find it there
>>
>>2515478
>>You need to investigate the site where the body was found. Whatever you're missing from the picture, you'll find it there.
Data, Data! We cannot make bricks without clay!
>>
>>2515478
>>You need to investigate the site where the body was found. Whatever you're missing from the picture, you'll find it there.

Calling everyone into same room happens when you know more, not the first thing. Agatha Christie 101
>>
>>2515478
>>You need to investigate the site where the body was found. Whatever you're missing from the picture, you'll find it there.
>>
>>2515478
>You need to investigate the site where the body was found. Whatever you're missing from the picture, you'll find it there.
>>
Calling it early... I don't imagine this one's gonna swing in the next five minutes or so.
>>
>>2515478
>You need to investigate the site where the body was found. Whatever you're missing from the picture, you'll find it there.
So how many AB hunts has Noel been on and has she ever fought and/or killed a claymore?
>>
File: meteora_7.jpg (147 KB, 800x550)
147 KB
147 KB JPG
>>2515498
You ponder the situation for a few moments before motioning for Flavius' hand.

NEED. TO. SEE.

After a moment Flavius nods in understanding, motioning you to follow. In an adjacent cell, almost identical to the first, you find a second monk sitting quietly with an open book and an ink pen. Flavius snaps his fingers to get his neighbor's attention, and makes a rapid series of complicated gestures with both his hands that seems to have nothing whatsoever to do with a rope, wall, or a body.

The second monk nods his head and gets to his feet, which leads into a few minutes spent procuring the necessary equipment from a storage room. Several more monks seem to take an interest in Flavius as he shows you how the harness is supposed to fit, and you have a small audience standing by as you're lowered from the high western wall of the monastery down to the rocky outcropping it rests upon.

There's some soft, uncut grass down here, along with a few stubborn trees clinging to the gaps in the stone... quite a peaceful place truth be told. You can think of worse places to die.

This is where Maynar was found four days ago... there's enough space for you to stand and walk around, but not much more than that. A yōma much larger than a human would be able to use it as a hiding spot, but wouldn't have any room to move freely, let alone eat.

As an old friend would say, curiouser and curiouser.

>3d10, best of three
>>
>>2515503
Noel's responses would be one and no, respectively.
>>
Rolled 1, 1, 8 = 10 (3d10)

>>2515515
>>
Rolled 9, 4, 3 = 16 (3d10)

>>2515515
>>
Rolled 1, 8, 2 = 11 (3d10)

>>2515515
>>
File: MqdN66a.gif (461 KB, 350x257)
461 KB
461 KB GIF
>>2515524
>>2515523
>>2515522
>>
>>2515518
Really? Only one? Was expecting a bit more than that.
>>
>>2515515
What's most noteworthy here isn't what you find, but rather what you can't find: viscera.

Four-day-old blood and guts in the midday sun isn't a scent you soon forget. The scent of bowel in particular lingers, and for most people is sickness-inducing. So how is it that you can't see any evidence of the deed here, where the body was found?

It's bizarre, and inconsistent. The only explanation that seems to fit is that the monk was killed within the monastery itself, his guts were partially eaten, and when something spooked the yōma it discarded its meal and fled.

The sound of a heavy bronze bell being struck echos in the distance once, twice... the reverberation never seems to quite fade. Tomas told you something about that, about how the monks would practice their strikes against a bell, but you never thought it would sound so much like singing.

You shake your head. “Come on. Focus, Noel.”

There seems to be a lot of slack left in your safety rope, and a few more little shelves in the rock you could reach and investigate for signs that a yōma tried to escape this way, or you could backtrack and check the rooftops high above for signs that the monk had been partly eaten up there before being thrown aside to end up down here.

Or you could continue to investigate the monks themselves.

>Check the roof, the likely spot where a yōma could feed.
>Check in with the monks, see what else you can learn.
>Look around a little more, you're already down here.
>Other?
>>
>>2515518
>Noel's responses would be
Interesting choice of phrasing there. Why do I get the feeling Noel's responses would be less than completely honest.
>>
>>2515555
>Look around a little more, you're already down here.
>>
File: CHn6z8T[1].gif (5.67 MB, 379x347)
5.67 MB
5.67 MB GIF
>>2515555
>>Look around a little more, you're already down here.
>>2515556
>>
>>2515555
>Look around a little more, you're already down here.
>>
>>2515555
>>Look around a little more, you're already down here.

There is no harm mucking about down here.
>>
File: 152434420309222.png (108 KB, 484x471)
108 KB
108 KB PNG
>>2515555
>>>Look around a little more, you're already down here.
>>
>>2515555
>>Check the roof, the likely spot where a yōma could feed.
>>
>3d10, DC 18, no critical
>>
Rolled 7, 2, 8 = 17 (3d10)

>>2515611
>>
Rolled 94 (1d100)

>>2515611
>>2515611
>>
Rolled 6, 10, 6 = 22 (3d10)

>>2515611
>>
>>2515563
>>2515556
It seems like the Yoma and the Monastery bell is connected. but why dump the body into the monastery instead of leaving the body there at the crime scene? The bell is loud. and rings long enough for a stealthy yoma to make a kill and eat it's meal undisturbed. but what spooked it so badly that it had to stop eating in the midst of the bell ringing?
>>
Rolled 8, 4, 2 = 14 (3d10)

>>2515618
Whoops, that was reflex.
i'm too used to other quests.
>>
Rolled 8, 7, 5 = 20 (3d10)

>>2515611
>>
Maybe there isn't any yoma?
>>
>>2515611
You pull sharply on your rope, twice, to call the monks' attention. Flavius peers down at you, along with a couple of his peers, and you gesture even further down the cliff faces. You pump your fist twice then make the gesture for 'STOP', then pump your fist three times and give the gesture for 'UP'.

Flavius gives you an exaggerated nod of understanding, and repeats the gestures back to you.

Then you back yourself down the cliff for a second time, lowering yourself even further down the smooth face. There are still some handholds here and there, cut into the rock a few hundred years ago when the monasteries were under construction, and you use those to help you reach a platform about twenty feet below where the body was found.

You're a few feet above the platform when you smell it: like human waste that's been left to rot in the sun.

“Bowel?” you muse, pulling twice on the rope to signal that you want to stop.

It seems to be coming from a small tree growing out of a small crack in the rock wall barely big enough to support life of any kind, and by pushing carefully across the wall you're able to find a handhold a bit closer to the spot in question.

Sure enough, someone's intestines are hanging from this tree like some sort of macabre garland. Your expression sours at the stench and you push your way back until it fades enough for your comfort. Then you pull hard three times on the rope.

You've seen enough.

By the time you're clambering back over the low wall of the monastery itself your face is a mask.

Flavius gestures at his eyes, then down off the ledge.

You nod, clutching your stomach then gesturing a two-handed throw off the edge. You even wiggle your fingers on the way down for added effect.

The monks stare at you in dawning comprehension as you cut a path towards the sound of a bell being struck. That's how you come face to face with Father Vigilus in a small, shady ccouryard with a large bronze bell at the center, where he's watching another monk make a series of resounding strikes against the metal.

You gesture for his hand, and he seems to know immediately that the news isn't good.
>1/2
>>
>>2515641
Found the Yoma.
>>
>>2515686
Now I really want to stay in the monastery after we're done with the Yoma job. Just to learn and practice how the monks cast fist.
>>
>>2515686
So it wasn't a Yoma?
>>
>>2515686
FOUND. INTESTINES.

Father Vigilus seems taken aback as he starts to realize what you're implying, and he traces his response across your palm almost too quickly for you to keep up.

NOT. YŌMA.

You nod slowly. No yōma would eviscerate a victim and then just discard not only the corpse but the viscera that they'd bothered to scoop out of the victim's body. It's almost certain that somebody murdered Brother Maynar and tried to pass it off as a yōma attack.

Vigilus shakes his head in disbelief, but waves for your hand again.

YŌMA. RUMOR. TOWN. OPPORTUNITY.

You nod again in agreement before tracing your response.

SEEMS. LIKELY.

The troubled old monk takes a seat on a nearby stone bench, chin cradled in a hand hardened by years of callouses.

You snap to get his attention, then gesture at your throat. Vigilus shuts his eyes for a moment before snapping his own fingers. His student turns to find himself being waved off, and the stunned younger monk slowly moves to obey. Eventually you're left alone, and Vigilus gestures for you to speak.

“No yōma would leave the entrails like that,” you insist quietly, leaning against the heavy bronze bell. “Under any circumstances... why might Brother Maynar have been targeted?”

Vigilus makes a gesture of 'WELCOME', then gestures for 'HERE'.

“He was new?” you ask for clarification.

Vigilus nods silently.

“Is it possible one of the other monks here has something to hide?” you ask, keeping your words as hushed as you can while still making them heard. “Someone who Maynar would have recognized?”

Vigilus shrugs, gesturing for your hand.

WE. WELCOME. WITHOUT. ASKING. ONLY. FUTURE. MATTERS.

>I'm afraid that if it's a human crime my services are no longer... appropriate. I'm sorry.
>Would it help to report the crime to the civil authorities? They might be able to name a suspect.
>You were... civil towards me. Can I do something to help you catch your killer?
>Other?
>>
>>2515734
>You were... civil towards me. Can I do something to help you catch your killer?
>>
>>2515734
>>You were... civil towards me. Can I do something to help you catch your killer?
>>
looks like I was right....
>>
>>2515734
>other: I'll investigate further until the "yoma" is caught.
Even though it's a human crime underneath, we can still do some justice by closing the case by finding the "yoma".
>>
>>2515734
Changing my vote here>>2515742
to this>>2515759
>>
>>2515734
>You were... civil towards me. Can I do something to help you catch your killer?
>>
>>2515759
>>2515768
>>2515768
Changing to this.
>>
>>2515759
>>2515734

This is a good idea.
>>
>>other: I'll investigate further until the "yoma" is caught.
>>
>>2515774
linking your post to >>2515734
>>
>>2515759
But we can't take any further action since we can't actually do anything about normal humans.

This really is getting to be like Claymore: The Witcher Edition
>>
Just asking, shouldn´t we call the authorities on this one? They will be more experienced than us in human crimes and investigation. Sure we can keep helping, but we are a monster killer, not a police investigator. We need help
>>
>>2515734
>You were... civil towards me. Can I do something to help you catch your killer?
>>
>>2515734
Custom

>I will help you during the investigations, but we need to warn the authorities. I am not trained for this.
>>
>>2515823
The police will just be like a bull in a china shop, if they'd even dare tromp through one of the most important monasteries in the city
This requires a fine hand

>>2515734
>You were... civil towards me. Can I do something to help you catch your killer?
>>
>>2515823

at this point, it's still considered a "yoma" attack because there's a dead guy without entrails. The Yoma might've been a messy eater. We could treat this as a potential "yoma" case, or an actual "yoma" case. Where we could treat the suspect as a Yoma imitator who dare bring about the ire of the organization, or as a suspect who shows signs of actually becoming a yoma.

>>2515821
Detective Noel is on the case!

>>2515837
I'll support this.
>>2515734
>>
“The crimes of a human are not my domain,” you admit frankly, “but there's still a yōma out there, and the Organization was paid to kill a yōma. If I find any other details that could help you find your own killer... then it's none of the Organization's concern what you do with that information.”

The old man almost chuckles to himself, though he stifles any sound he might otherwise have been tempted to make. Instead he simply makes the gesture for gratitude, and holds out his hand to wave you towards the main stairs back down to the valley floor. In response you hand Vigilus the book he lent you, which he accepts after a moment's contemplation. In exchange, he hands you a small coin with the image of a small crest of laurels pressed into it... a token of some sort.

He gestures for you to take it, so you oblige.

The monks watch as you see yourself out of their monastery... were they normal people they'd no doubt be whispering questions behind your back about it, but they're not normal people.

“Hey, Marcus!” one of the guards at the bottom of the stairs declares. “The witch is back, and she's still alive?”

“You mean they didn't beat her to death?” the larger of the pair frowns. “Could have sworn they would. I guess she was telling the truth?”

“I'm right here you know,” you scoff. “It's rude to talk about people like they're absent.”

“Well, excuse me then miss,” the smaller guard rolls his eyes.

“Make yourselves useful and explain something to me,” you sigh, showing them the small golden medallion. “Either of you know what this is?”

The larger guard freezes in place, the only movement you can discern is the widening of his eyes.

“Where did you get that?”

“The abbot lent it to me,” you explain. “I'm heading into town to track down that yōma that's rumored to have taken up residence.”

“Marcus, what's all this about?”

The larger guard stares at his partner. “Julius, take the woman to the Captain.”

“Say what now?” Julius asks.

“Just do it,” Marcus demands. “Look, I don't get what's going on here either but the woman's got Father Vigilus' personal sigil. Our duty's clear.”

>Finally, some progress. Take me to the Captain then.
>Sorry, but I won't cooperate. I work better on my own.
>I'm sorry, I didn't quite hear you. Speak directly to me.
>Other?
>>
testing...
>>
>>2515858
>>Finally, some progress. Take me to the Captain then.
Image posting is down.
>>
>>2515858
>Finally, some progress. Take me to the Captain then.
>>
>>2515858
>Finally, some progress. Take me to the Captain then.
>>
>>2515858
>>Finally, some progress. Take me to the Captain then.
>>
>Finally, some progress. Take me to the Captain then.>>2515858
>>
>3d10, DC 18, critical 22
>best of four due to advantage
>>
Rolled 3, 5, 2 = 10 (3d10)

>>2515888
>>
Rolled 2, 2, 1 = 5 (3d10)

>>2515888
>>
Rolled 10 (1d10)

>>2515888
>>
Rolled 6, 10, 9 = 25 (3d10)

>>2515888
>>
Rolled 9, 2, 4 = 15 (3d10)

>>2515888
>>
Rolled 8, 6, 1 = 15 (3d10)

>>2515888
>>
Rolled 10, 7, 5 = 22 (3d10)

>>2515888
>>
>>2515895
damn fine job. A witch with the Abbot's seal of approval? you can't argue with that.
>>
>>2515895
Well done
>>
>>2515892
>>2515893
>>2515897
>>2515898
Thank god I rolled these rolls jesus.
>>
>>2515888
“Sounds important,” you nod in agreement. “Then take me to this Captain of yours. There's a lot to discuss.”

Although he seems more than a little confused at his new duties, Julius complies with his orders and escorts you into town. Near a large square nestled deep in the valley and surrounded by buildings two or three stories high, you're led through a large arched gate and into a courtyard where there are mannequins set up along one wall. Most have clearly been battered extensively by wasters over months, possibly even years without replacement.

This must be where the guard is headquartered.

“The Captain's in his office,” Julius informs you. “Show him whatever that thing you showed Marcus was.”

Then without staying to speak any further about it, the man turns and leaves. Probably to return to his post.

After drawing more than a few confused and even one or two outraged looks you reach the Captain's office, and hold up the medallion.

The Captain, a surprisingly young but strong man with straight black hair, rises from his seat.

“You bear the sigil of the head Abbot of the Order of our Holy Lady?” he wonders, almost as much to himself as to you. “How the devil... nevermind. It hardly matters. As Father Vigilus' designated proxy, what can I do for you, Claymore?”

This man stinks of yōma. He clearly isn't one himself, but he's been near one... and fairly recently. He probably wasn't even aware if it himself, but you can tell.

>You and I are hunting the same prey, and you've been close. I can help you, and in exchange Father Vigilus needs your help with a murder case.
>Say nothing of your suspicions, offer to help with the yōma in exchange for securing the Guard's aid with the Abbot's case.
>Make your offer of mutual aid, but tail the Captain after he leaves this building. The yōma is likely disguised as someone close to him.
>Other?
>>
>>2515934
>>You and I are hunting the same prey, and you've been close. I can help you, and in exchange Father Vigilus needs your help with a murder case.
>>
>>2515934
>Make your offer of mutual aid, but tail the Captain after he leaves this building. The yōma is likely disguised as someone close to him.
>>
>>2515934
>>Make your offer of mutual aid, but tail the Captain after he leaves this building. The yōma is likely disguised as someone close to him.
>>
>>2515934
>Make your offer of mutual aid, but tail the Captain after he leaves this building. The yōma is likely disguised as someone close to him.
>>
>>2515934
>>Say nothing of your suspicions, offer to help with the yōma in exchange for securing the Guard's aid with the Abbot's case.
>>
>>2515934
>>You and I are hunting the same prey, and you've been close. I can help you, and in exchange Father Vigilus needs your help with a murder case.
>>
>>2515934
>Make your offer of mutual aid, but tail the Captain after he leaves this building. The yōma is likely disguised as someone close to him.
>>
>>2515934
>Make your offer of mutual aid, but tail the Captain after he leaves this building. The yōma is likely disguised as someone close to him.
>>
>>2515934
First of all. Confidentiality is key. We can't afford to spook the Yoma as it is most likely among the town Guard.
>other: This conversation must be kept secret between you and me.
>>
>>2515934
>Make your offer of mutual aid, but tail the Captain after he leaves this building. The yōma is likely disguised as someone close to him.
>>
>>2515934
>Make your offer of mutual aid, but tail the Captain after he leaves this building. The yōma is likely disguised as someone close to him.
>>
Sorry, had to run out for food. Tallying and writing.
>>
>>2516021
Okay, give me 3d10 to sneak.
DC 19, critical 21, best of three
>>
Rolled 2, 6, 3 = 11 (3d10)

>>2516034
>>
Rolled 5, 10, 10 = 25 (3d10)

>>2516034
>>
Rolled 1, 10, 9 = 20 (3d10)

>>2516034
sneeki breeki
>>
Rolled 3, 2, 8 = 13 (3d10)

>>2516034
>>
>>2516038
you absolute legend
>>
>>2516034
“I was called here over the matter of a monk's suspicious death,” you tell the Captain. “It appeared to be the work of a yōma.”

“Damn,” the Captain mutters grimly. “The monster stalking our town managed to get into the Monastery? How did we allow such a thing to happen?”

You shake your head. “I determined that instance was a human's work, likely to disguise the murder as just another yōma attack.”

“Then you're here... because of that?” the Captain asks in confusion.

“I came here to kill a yōma,” you shrug, “and there's still a yōma here for me to kill. The Abbot will agree to pay for my services from the Monastery's coffers, as he entered a contract with our Organization already. In exchange, he'll expect the Guard's help identifying the culprit from the town's records and your own investigatory abilities.”

“So both killers are dealt with, and your Organization stays off our backs over the issue,” the Captain nods in understanding. “That's quite the tidy arrangement, Claymore. Alright, you have a deal... you get me that yōma's head to stick on a pike, and we'll ferret out your murderous monk.”

“Excellent,” you nod. “Do you mind if I rest here before nightfall? I haven't slept for several days.”

“Of course,” the Captain nods, graciously offering a low-slung cushioned bench against one wall of his roomy office. “I nap up here between shifts myself sometimes. But today I need to haul some vegetables over to my home. My little sister told us we're nearly out of a few staples.”

He lives with his 'little sister'? As cruel as it seems... that's probably your yōma. Humans who live unwittingly with the yōma that replaced their loved ones are so pathetic. Used by a monster until they've run out of use, only to be murdered by a subhuman thing that comes with the face of a lover, or a parent, or in this case a sibling.

You force a smile. “Thank you.”

You're only horizontal for a few minutes before you open a nearby window and clamber out onto the roof, following your sense of the yōki clinging to the Captain's body like a bad stench. You're very nearly spotted by a small group of children playing ball in one of the alleyways, but you manage to track the Captain all the way to the market where he picks up several large sacks of vegetables and hefts them over his broad shoulders before turning back down another main road.

He's approaching the river when you sense it... the yōma you're after. The Captain has led you right to it.

>Try and dash ahead, kill the yōma before the Captain gets home and pretend it's not who you know it is.
>Follow the Captain for now, then make your move when he gets home. He deserves closure, even if it hurts.
>Wait for the cover of night, kill the yōma and stage it so it looks like you intercepted it while on patrol.
>Other?
>>
>>2516096
>>Wait for the cover of night, kill the yōma and stage it so it looks like you intercepted it while on patrol.
>>
>>2516096
>>Follow the Captain for now, then make your move when he gets home. He deserves closure, even if it hurts.
>>
>>2516096
>Follow the Captain for now, then make your move when he gets home. He deserves closure, even if it hurts
>>
>>2516096
>>Follow the Captain for now, then make your move when he gets home. He deserves closure, even if it hurts.
>>
>>2516096
>Follow the Captain for now, then make your move when he gets home. He deserves closure, even if it hurts.
>>
>>2516096
>Follow the Captain for now, then make your move when he gets home. He deserves closure, even if it hurts.
>>
posting seems kinda fucky right now.
>>
>>2516096
>Follow the Captain for now, then make your move when he gets home. He deserves closure, even if it hurts
>>
>>2516111
>>2516117
it's giving me a shit ton of connection errors when I try to delete the previous post, my vote is

>Follow the Captain for now, then make your move when he gets home. He deserves closure, even if it hurts.
>>
>>2516125
it is
inb4 down all day again
>>
>3d10, DC 18, Crit 23
>best of four due to advantage
>>
Rolled 9, 4, 3 = 16 (3d10)

>>2516154
>>
Rolled 10, 5, 3 = 18 (3d10)

>>2516154
>>
Rolled 11, 8, 12 = 31 (3d20)

>>2516154
>>
Rolled 3, 8, 7 = 18 (3d10)

>>2516154
>>
Rolled 8, 8, 2 = 18 (3d10)

>>2516154
>>
>>2516162
>>>2516096
... :/
>>
>>2516159
>>2516163
>>2516164
Wut?
>>
>>2516159
>>2516163
>>2516164
Well, that’s...something.
>>
>>2516159
>>2516163
>>2516164
Wow. That's some dice right there.
>>
>>2516166
Mistakes do happen dude.
>>
>>2516154
You wait on a nearby rooftop until the Captain is inside his home, before you draw your sword and raise it high over your head. With a mighty leap you crash through the ceiling in a cloud of dust, splinters, and tile fragments.

Crashing to the floor, you see that you've missed your target.

“Are you out of your mind!?” the Captain yells.

“I was hoping for that to be a clean kill, but it seems it noticed me,” you sigh, sincerely regretting this turn of events. “I'd hoped it would be easier this way.”

“Brother!” the monster pleads in a girlish voice. “Please, I'm scared! She's going to kill me!”

“I'm sorry,” you apologize, never taking your eyes off the yōma in the corner. “But that isn't your sister. Your sister has been dead since before the first yōma attack in this town.”

“She's gone mad!” the yōma screeches. “Please don't let her kill me!”

“We warriors can sense yōma,” you explain, essentially pleading your case as the Captain draws his sword and places himself between you and the yōma he thinks is his sister. “I smelled it on you the moment I walked into your office.”

“She's my sister!” the Captain insists loudly, clearly uncertain of who to believe.

>Push past the Captain, kill the yōma. Its corpse will prove you correct.
>Throw your sword like a spear, don't get close to the Captain.
>Try to grab the Captain and get him out of the way before the yōma attacks you both.
>Other?
>>
>>2516211
>Try to grab the Captain and get him out of the way before the yōma attacks you both.
We can tank a hit.
>>
>>2516211
>>Try to grab the Captain and get him out of the way before the yōma attacks you both.
>>
>>2516211
>>Try to grab the Captain and get him out of the way before the yōma attacks you both.
>>
>>2516211
>Try to grab the Captain and get him out of the way before the yōma attacks you both.
>>
>>2516211
>Throw your sword like a spear, don't get close to the Captain.
>>
>>2516211
>>Throw your sword like a spear, don't get close to the Captain.
>>
>>2516211
>>Try to grab the Captain and get him out of the way before the yōma attacks you both.
>Captain I AM sorry, but she's not your sister. Just have her cut her thumb, if it's purple she's a youma, red she's human.
>>
>>2516239
I assume Yoma can somehow disguise their blood otherwise claymores wouldn't be needed.
>>
>3d10, DC 16, critical 25
>Best of three
>>
Rolled 10, 8, 4 = 22 (3d10)

>>2516254
>>
Rolled 8, 3, 10 = 21 (3d10)

>>2516254
>>
Rolled 1, 6, 10 = 17 (3d10)

>>2516254
Take the hit for the captain if we have to
>>
Rolled 9, 1, 8 = 18 (3d10)

>>2516254
>>
>>2516254
>3d10, DC 16, critical 25
Hmm... So we're able to push him out of the way, but we take a hit. the crit would've meant that we tackle the captain out of the way and both of us get away unscathed. that's a hard crit to do given that there's a loli-yoma 5 feet away from us.
>>
>>2516254
You dash forward, not to kill the yōma but to get the Captain out of the way. You manage to slam into the man just hard enough to knock her off her feet, and out of the way before a razor-sharp set of claws slams into your gut as the yōma extends its arm. The pain is unbelievable as the fingers find the long incision in your torso where the flesh and blood was inserted into your body, a permanent wound that will never fully heal and will always be a little abnormally sensitive.

The yōma begins to transform as it withdraws its hand.. only to find your own grip tightly around its wrist. Instead it pulls you in rapidly, and you slam the point of your greatsword into the monster's head.

“Well,” you mutter as you wrench the yōma's hand out of your body in a spray of deep red blood. “This job... 'sreally starting to be a pain in the ass.”

You turn, leaning heavily on your weapon which you plant into the floorboards, and meet the Captain's shocked stare.

No time to explain.

Instead you focus on the gaping wound in your gut, slowly concentrating your yōki around the edges which bubble and steam. Before the Captain's eyes you regenerate from what should have been a fatal wound.

You step carefully around the Captain, who's still on his knees with a blank look on his face.

“For what it's worth,” you offer, “I'm truly sorry for your loss. And if it's any consolation, the monster who took your sister from you is gone. It won't harm anyone else anymore.”

And then you limp out the front door.

>Head back for the Guard Headquarters, inform them of your deal.
>Head back to the monastery. Inform the Abbot of your deal.
>Head back to the Guard Headquarters and take a short break.
>Other?
>>
>>2516295
>>Head back to the monastery. Inform the Abbot of your deal.
>>
>>2516295
>Head back to the monastery. Inform the Abbot of your deal.
>>
>>2516295
>other: clean up the yoma corpse and give the captain's "sister" a grave burial. She may have been a yoma, but the man clearly loves the girl. Yoma or not, he needs better closure.
>>
>>2516295
>>Head back to the monastery. Inform the Abbot of your deal.
>>
>Head back to the monastery. Inform the Abbot of your deal.
>>
>>2516304
>>2516295
in with this
>>
>>2516295
>Head back to the monastery. Inform the Abbot of your deal.
>>
>>2516295
>>Head back to the monastery. Inform the Abbot of your deal.
>>
>>2516295
You start off for the monastery, retracing your steps as the light begins to fade. You almost backtracked, feeling like there had to be something else you could do for the Captain... but at the same time, you remember what would happen if it were publicly known that his sister was the yōma the whole time. You're also keenly aware that there's still a killer on the loose.

Instead of stopping to talk to the two guards you push past them, and they don't stop you. It's obvious that you've been badly wounded, and they don't want to get in your way with the look of sheer anger on your face.

At dusk, you find yourself standing across from the Abbot.

You motion for his hand.

MADE. DEAL. GUARD. HELPING. YŌMA. DEAD.

The old monk nods gratefully, and gives you the gesture for gratitude.

CAN. YOU. CALL. MONKS.

Vigilus cocks his head at you.

>Tell them what's happened. We'll gauge their reactions.
>Tell them the guard have information. When the killer tries to escape I'll stop him.
>Nevermind, this might be a bad idea.
>Other?
>>
>>2516346
>>Tell them what's happened. We'll gauge their reactions.
>>
>>2516346
>Tell them what's happened. We'll gauge their reactions.
>Tell them the guard have information. When the killer tries to escape I'll stop him.
We can't kill humans right? So we're a okay to break their legs!
>>
>>2516356
Ehh...Let's go with this
>>
Where'd everyone go?
>>
>>2516346
>Tell them the guard have information. When the killer tries to escape I'll stop him.
>>
>>2516346
You instruct the Abbot to tell all of the monks in the monastery what's happened: that one of their number killed Maynar, and that the town guard are in the process of gathering all records of where Maynar was from and when he arrived in town, as well as taking sworn statements from anyone who saw him. Somewhat embellished perhaps, but those are the logical steps and the agreement is in place.

The plan is simple: either the guard and the monks figure out together who the killer in their midst is, or the killer exposes themselves by trying to slip away in the night.

So when the time comes you position yourself on a balcony overlooking the courtyard where Vigilus has set a fire in a large, rounded brazier, and taken a position standing on a stone bench.

He begins to flash a series of hand signals and gestures, laying out your case step by step: the monks exchange worried glances as the details grow more and more damning, but eventually some of the tension seems to dissipate when Vigilus presumably announces that the Guard will become involved from this point onward, likely starting in the morning.

And as you predicted, when the crowd is told to disperse one monk separates himself from the others.

You recognize him as Flavius.

So... it all comes together.

You can see that the old Abbot has noticed it as well, and he begins to tail Flavius at a distance.

>Move to cut Flavius off before he reaches the gate, see this through to the end.
>Let the old man handle it. It's no longer your task to perform.
>Follow them both, see to it that the old man's age doesn't end up disadvantaging him.
>Other?
>>
>>2516356
I don't think we're allowed to attack humans at all.If Claymores went around crippling people they probably wouldn't be viewed much more favourably than if they killed people.
>>
>>2516404
Posting difficulties, not a contentious vote, getting late. Take your pick, it could be anything.
>>
>>2516410
>Follow them both, see to it that the old man's age doesn't end up disadvantaging him
>>
>>2516410
>>Follow them both, see to it that the old man's age doesn't end up disadvantaging him.
>>
>>2516410
>Follow them both, see to it that the old man's age doesn't end up disadvantaging him.
He did us a favor by aiding us in hunting a yoma. We do him a favor by making sure the Killer is actually caught.
>>
>>2516410
>>Follow them both, see to it that the old man's age doesn't end up disadvantaging him.
>>
>>2516410
>Follow them both, see to it that the old man's age doesn't end up disadvantaging him.
>>
>>2516410
You silently creep after both men. You've come too far with this to just walk away without seeing how it ends.

Flavius turns a corner and picks up pace, and the old man follows... while you run into a wall.

You're forced to work your way around the wall and onto the roof, where you move as quietly as possible from building to building. It takes you a while longer, moving as discreetly as you can when you're essentially leaping across buildings, but you figure that the Abbot probably has this under control.

You were mistaken.

When you finally get a line of sight on the two once more Vigilus is on one knee, the blood dripping from his shoulder evident even from here, and Flavius is licking off the tips of his fingers.

“Quite the technique you lockjawed zealots had hidden away,” Flavius croaks, his voice hoarse from what might have been years of habitual silence. “Better than I anticipated, thanks! But you really shoulda checked that you weren't letting a bandit captain into your home, idiot.”

Vigilus tries to raise his right arm, but the limb moves far too slowly. Instead Flavius kicks the wound he inflicted, causing the old monk to hiss in pain.

“Silent to the last, huh?” Flavius taunts. “That's fine. Last words are tedious anyway.”

>3d10, best of four due to advantage
>>
Rolled 8, 9, 3 = 20 (3d10)

>>2516441
PROTEC BEST MONK
>>
Rolled 6, 9, 4 = 19 (3d10)

>>2516441
>>
Rolled 2, 5, 10 = 17 (3d10)

>>2516441
>>
Rolled 3, 3, 1 = 7 (3d10)

>>2516441
>>
Rolled 2, 5, 9 = 16 (3d10)

>>2516441
>>
Rolled 10, 2, 5 = 17 (3d10)

>>2516441
Grab 'im by the ear and drag him to the guards. Can't hurt him, doesn't mean we can't get him arrested.
>>
>>2516441
The traitorous monk pulls his arm back to deliver a lethal blow, only to find his hand wedged firmly in your gut.

“Hah!” Flavius taunts. “What a worthless death for a worthless bi...”

His words die in his throat as your hands clasp around his wrist with near bone-shattering force.

Fuck!” you gasp in pain, the profanity a rare moment of weakness for you. “That's twice today... Vigilus!

The old monk rises to his feet and forces his right hand to move, maybe one last time, and strikes over both of Flavius' ears at once. The traitor's eyes widen, and he sinks to his knees. By the time you pull his hand out of your gut and begin to regenerate yet again Flavius is bleeding... from every orifice. Nose, eyes, ears, mouth... everything. And his expression of shock hasn't even faded when Vigilus grabs him under the chin with his good hand, braces behind his neck with his ruined arm, and snaps his neck.

Flavius is dead before he hits the ground.

Vigilus gives you a pained grin, and winces in pain from his arm. So you silently gesture for him to put his arm over your shoulders, despite still having a hole in your own gut, and the two of you limp back towards the heart of the monastery.
>1/2
>>
>>2516464
did... did vigilus pull a Fist of the North Star? Am I reading this right? That's a Omae wa mo shindeiru moment right there.
>>
>>2516464
Heh, That must be a rather grim yet amusing sight.
>>
>>2516464
“You look cozy.”

Tomas stares down at you, his hat in hand revealing his bald head in all its... not quite 'glory', but it's definitely shiny today.

“This is a sacred place,” you grumble. “You shouldn't be speaking. It's rude.”

“And you're classed as a defensive type,” Tomas rebuts. “You shouldn't still be in bed this late in the day”

“I got impaled twice yesterday,” you contend, leaning back into the pillow the monks were kind enough to provide you with. “That's a bad day by anyone's standards.”

“Fair,” Tomas admits. “You have a new mission lined up.”

“Details, Tomas,” you chide your handler.

“The number Twenty-Five, Fiore, has gone missing deep in Hazaran,” he explains. “Your mission is to figure out what happened to her.”

In Hazaran... why was she sent somewhere so isolated? If memory serves her usual assigned region is Bretonne, and she was only ranked Twenty-Fifth. She's nowhere near skilled enough to be that far from backup. What the hell was the Organization thinking?

“She's probably dead,” you tell Tomas. “Sounds like someone made a mistake and she paid for it.”

“Possible,” Tomas admits, “but uncertain. Which is why this time we're sending you. Get yourself ready and meet me back in Merced for further instruction.”

Tomas slides the door behind him open, and walks away whistling... bastard knows this is supposed to be a place of silent contemplation, and he's whistling. At least he left you a fresh uniform that's not stained in your own blood... yet.
>2/3
>>
>>2516464
Vigilus is great. Snapping necks and cashing checks.
>>
>>2516487
and being a good "father" to boot!
>>
>>2516475
There's a knock on your door a few minutes later, and having finished dressing you snap your fingers in response. The door opens to reveal Father Vigilus, his arm wrapped in a bloody, bandaged sling.

You shake your head, only for Vigilus to signal something about your mouth.

“I can speak?”

He nods.

“You shouldn't be moving.”

He shrugs, then sets a small leather pouch down in front of you with a polite bow. You return the gesture... and just as abruptly as he turned up the monk is gone. Opening the pouch, you can't help but smile.

Two texts have clearly been pulled free of their original bindings and subsequently woven together under one compact cover, the first being the familiar pages of the manual on monastic sign language which you'd been reading into, and the second is a series of handwritten pages detailing martial arts techniques... old ones at that. Transcriptions from old fencing books, empty hand strikes involving unusual hand positions, details about footwork, and anatomical sketches of the human body showing pressure points and soft tissue targets.

This will give you reading enough for a long while. You tuck it into its pouch, which has two loops you can thread a belt through.

With the monks' gift at your hip and the sun on your back, you can leave the monastery with an honest smile on your face.

Maybe these religious types aren't all as bad as you thought, after all.
>3/3
>>
And that's it for the weekend! Holy shit, 600 posts. Hell of a way to start the quest, thanks for making it a success so far and hope you've had as much fun reading it as I have writing it.

Archive's up, twitter and discord haven't gone anywhere, and you can expect an update on my planned schedule some time next week. It'll hopefully be Sunday again, same time, so hope to see you back then.
>>
>>2516495
Thanks for running, Link to discord please? Ty
>>
>>2516497
Here's a fresh one: https://discord.gg/uSXdYpQ
>>
>>2516493
VIGILUS BEST MONK.

>>2516495
best first thread ever.
And the best job we had taken in our career as a claymore.
>>
Rolled 9, 2, 5 = 16 (3d10)

>>2516495
vigilus besto
>>
>>2516493
>martial arts
>pressure points
We must become Kenshiro.
>>
Oh yay we have another swordgirl who is gonna be really good at hand to hand. But this time she can also regenerate? Nani!?
>>
>>2516495
Thanks for the run!

Hopefully Number 25 hasn't Awakened or gotten herself eaten by yoma.
>>
>>2516495
Thanks for running!

>>2516493
We must become the Ringen Master.
>>
>>2517623
They might be sending us to our death now because we're basically accomplice to the murder of a human.
>>
>>2518499
Wasn't murder, was a clean-cut killing in self defense.
>>
>>2518785
They don't care about your morals.
A human died, and we were involved.

If you'll remember, we snapped his arm with our own hand as well.
>>
>>2518793
Normally I stay out of this sort of discussion as much as I can, but you have to consider what was likely reported to the organization amounts to:
>She killed the yoma, saved my life, and apprehended the murderer
>I subsequently executed him while she was regenerating

Vigilus is too much of a bro to incriminate Noel even by mistake, and besides which the fate of the criminal afterwards would largely be irrelevant in the Organization's eyes so long as she didn't attack him with lethal force. If anything actually came of a case like this it'd be a slap on the wrist for exceeding her orders.
>>
>>2518943
vigilus truly best monk
>>
>>2518793
>we snapped his arm with our own hand as well.

Uh, no we didn't. We just grabbed him really fucking hard. "Near bone-shattering force".
>>
>>2518943
so what exactly did Vigilus see in Noel that made him giddy like an old Kung fu master proud of his student?
>>
>>2520902
Well, we showed off what he assumed to be some degree of competence in martial arts, when we struck back at him after he reprimanded us for speaking in the monastery. I mean, it was more us mimicking his strike after he did it, but he doesn’t know that.
>>
>>2520945
I think it was more the degree in which we replicated a move that took Vigilus 5 decades to perfect and master after being on the receiving end of it only once for speaking. And that was just out of irritation too.
>>
>>2520902
The order tends to keep meticulous records and trains in the martial arts as an exercise in focus and precision, and Vigilus gets excited when he encounters a new student who's unusually perceptive.

Noel started off quite perceptive, and her senses and physical control have been further enhanced since her childhood. So not only did she immediately discern why Vigilus did what he did, she immediately repeated the technique after seeing it once. That's why Vigilus was excited, he just couldn't help it.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.