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File: map.png (1.45 MB, 1284x776)
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As you all waited in the cold night air for your contact at an AMC airport, the night gave you a chill that bleed past your suits.
The wait is long, but not for more then half an hour, as a dropship lands near you. Two people filing out. One being the contact that hired you all, an impartial pilot that mercs for himself. The second being an enforcer for the Sinaloa Federation. The both greet you with a handshake, the enforcer making sure not to break your hands with his enhanced cybernetics. They give you the enhanced breifing as you pile onto the unmarked, smaller dropship. The news being that Osiel has been forced into his bunker from multiple Sinaloa strike ops going on around the area, making retreat a unapealing option for him. However these ops where started about 24 hours ago, so there is no knowing if he has planed for an escape. They have the timing for the door guards, so you'll have about 12 seconds before the next shift. You are to go in, break though his bunker, and take him alive. Anything else is second. As they speak, the dropship takes off slowly as it's almost quiet engines go full blast. This feels like it will be a quick trip.

>mission will be in 30 min.
>post build minus 30 points now (If you stacked points from other missions past your cap. Those can be put in as well.)
>>
>Build
https://pastebin.com/HXgDcEd0

Marauder sits on the shuttle, performing an equipment check on the specialist equipment fitted to his suit for this mission (non-lethal capture not usually being his forte). He racks the grenade launcher on his forearm.

"Commando ops not usually our thing. Anyone got any preferences? Because I was just going to go with smash and grab."
>>
>>2497474
http://the-power-armor-cyoa.wikia.com/wiki/Black_Prince

"Well, lets hope they go as quietly into the night as the dropship is."

BP mutters as he cleans his rail rifle
>>
>https://pastebin.com/m4gwK8y2

"I'm interested to see how zhis goes." Ryman's voice echos through speakers.

>>2497519
"Smash and grab seems good." Ryman chuckles. "Smash and grab anything that's not nailed down."

"Oh, and link up with commander. Please. Let's not have a repeat of... that time."

>Offering commander handshake to all.
>>
>http://the-power-armor-cyoa.wikia.com/wiki/Intersect_Thunderbolt

Intersect Thunderbolt sits folded up in the shuttle bay. Black paint covers sections of its armor, and the two horns that framed the suit's head appear to be missing now.

"Interbolt on standby. Ready to drop in."
>>
>>2497519
>>2497524
>>2497558
>>2497570


As the dropship sails over middle mexico in the final stretch, the dropship flies quietly though the night. As the two talk to you and answer your questions, the intercom sparks alive. "This is your friendly pilot here. We're about to hit dirt. Be ready to get off because I have to launch as soon as we hit."
As the ship shutters and groans as it lowers with little noise, the thrusters kick on with minimal sound as they lower the ship. The back door opens, and you see a giant metal airlock door ahead of you. Stepping out bring a bounty of noise in the distance as the cartels fight, and around you everything is silent as the camp is between guards. The historical monument around you turned into a fortified base.

As the dropship starts to launch behind you, the suit pilot speaks over speakers. "Better get to the door! You have 12 seconds before the guards get here!"
>>
Rolled 44, 22, 80, 89, 45, 14 = 294 (6d100)

>>2497598
"I'll wait out here, and watch for anyone trying to escape. Best of luck to you all." The Mecoptera settles down. "Oh, and look after my drones, would you."

>Deploying heavies
>Deploying scavengers
>Scanning with ASS, Hawkeye, Thermal, and Radar
>Scanning for open networks with terminal, dropping spywear on the first one I find
>Sending scavengers to check the door
>Trying to make myself really small.

>+/- 20 to hacking/scanning
>>
>>2497598
Marauder sets off immediately, rushing to the door on foot.

>Sprint to door (speed 7 should be plenty)
>Despite misgivings
>>2497558
>Accept handshake
>>
>>2497598
BP slides off the ramp into a crouch and scans his surroundings

> Activate radar, ASS, Thermals
> move towards bunker opening
>>
Rolled 5, 78, 17 = 100 (3d100)

>>2497641
>>>2497558
Accept handshake
>>
File: 97489415.jpg (129 KB, 1280x720)
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>>2497598
Interbolt fires its thrusters to slow its descent, landing as stealthily as a 15 ton suit can manage.

>>2497634
"Well, I wasn't looking forward to camping out in the desert with a kraut madman, but we'll see how this goes, eh?"
>>
>>2497634

As you scan around you get a LOAD of information. A.S.S. reports landmines above, below, and around the base. Seemingly to prevent underground tunneling. Hawkeye reports the fighting in the distance is staying at range, but flying Zetas lights are seen doing bombing runs. Thermal shows..... A piece of ground at the end of the stone walkway. Radar reports a decent military force at the other side of the base you are one. You can't tell everything about it, but you get a small blanket mound of signals that are moving about. You hug the door to try and make yourself look small. It kinda works? The scavs see a terminal next to the door.

The open network you find WAS closed, but you opened it for you alone. Spyware didn't get too much, but you know a bit more about the radio network, and hear the guards move. Seems there are a bit more humans then expected, but you head the click and whir of high tech weaponry in their hands.

>>2497636
You are at the door.

>>2497641

Radar shows static, and everything is iffy, but you think you see mines in the distance around the base with A.S.S

>>2497667

Noted.
>>
>>2497672
"Right then. Time to do your thing, tech support."
>Interface with the door to allow Ryman to hack it
>>
Rolled 71, 45, 5, 58, 67, 60, 19, 75, 73, 91, 91, 28 = 683 (12d100)

>>2497677
"On it."
>Siegeing
>Hacking the door x4
>Spyware on the door's network x6
>Preemptive defense maze x2
>Sending one of the heavies to investigate warm patch, carefully avoiding mines
>>
>>2497672
>>2497686
"Smooth as butter."
>Infiltrate the base once the door opens
>>
>>2497686

>Door is open.
As you hack though the fast hands of marauder, you get into the door system easily enough and open it. Getting though with your drones, your ASS reports a trap above your heads.... It's a pail of sludge with a flamethrower above it.... Oh... It doesn't go off as you walk around it, and you get into the system as you move in. You don't have full access, but the door terminal on both sides of the door interface with the system. It would be hard though to get into it from here. As you enter though the door and it closes you see there is a diagonal lift system in front of you with the lift currently at the lower level.
The heavy though gets across the field fine with your knowledge of the mines. When it gets at the spot of the wam thermal sig, it notices it makes a dull metal clank when it steps on the ground. As it steps on the ground the guards turn the corner and file into position. As a guard gets into the lighthouse, a beam crosses your heavy and the guard works to turn it back.....

>>2497690
>>2497686
>Everyone has moved past the door as it closes behind them.
>>
>>2497711
"Going deeper in. Let us know if you get any data on this guy's location."

>Proceed into the facility
>>
Rolled 31, 41, 8, 37, 84, 29, 7 = 237 (7d100)

>>2497711
Ryman watches the spotlight scan across the sand, and shits himself slightly.

>Making the drone play dead
>Sieging (again)
>Rolling to sabotage a mine nearest to the largest concentration of enemy guards (x3)
>Scanning with ASS, Radar, Thermal, and Hawkeye

>+/- 20 to hacking/scanning
>>
>>2497711
"Gonna scout ahead" BP mutters as he heads off in front of the group, staying low and sticking to the dimmer lit areas.

>proceeding in deeper, moving ahead to scout
>>
>>2497755
Interbolt sticks to guarding Mecoptera.
>>
>>2497745
>>2497769

As you proceed onto the base by slipping onto the track, you notice on contact the track turns slippery and the gear marks push up to create a perfect surface. As you loose control of your footing, you instinctively engage your flight as the bottom of the lift shaft opens to show a monster grinder at the bottom. You see the lift stay side up to act as a guard preventing people who fell to get a grip. However you move around it and get to the other side to what seems to be a cargo lobby with two doors. One ahead of you and one to your left.

>>2497755

As the drone falls down you get a mine near it to blow up. As you see the dust fall down, the light from the guardhouse watches your drone. You don't hear any alarms go off though you or your drone, but the light is staying on your drone.

A.S.S reports a trap at the bottom of the lift, but the team found that out already. Radar picks up something at the bottom level, but it's not another person or suit, but something the bottom team doesn't see either.... Also Hawkeye sees the blurred picture of a bird. Somebody must have left that here.....
>>
>>2497801
"Hmm. Shall we split up and look for clues?"

>Open the door ahead of me (give Ryman input if need be)
>>
Rolled 69, 64, 71, 17, 64, 78, 19, 52, 19, 90, 61, 71 = 675 (12d100)

>>2497801
>Rolling to drop spywear on the terminal (x6), to search for the target and any valuables
>Rolling to hack the door through BP (x4)
>Preemptive defense maze roll (x2)
>Order one scavenger to crack open the crates and steal anything of value.
>Order the other scavenger to steal the sludge

>+/- 20 to hacking
>>
>>2497801
"Going through the ornate door, there is a blast door ahead but I'm thinking target is not going to be living behind a blastdoor."

>Hacking through Handshake
>>
>>2497829
Gavin watches Ryman's scavenger drones start nabbing things.

"Is this really a good time?"
>>
>>2497848
"Never a better time." Ryman laughs. "I mean, think about it, it's a cartel boss who is soon to be dead. No repercussions. And I bet there's plenty of good shit in here too. Think of all the stuff I could buy..." Ryman trails off, no doubt imagining horrible, horrible things.
>>
>>2497859
"Uh huh."
Intersect Thunderbolt moves over to one of the crates and opens it up to see what's inside.
>>
>>2497824

As you get to the blast door. The terminal connected to it looks to be of rather high tech. You can see a biosensor attached to it. You however don't have anything it might want however...

>>2497829
>>2497834

As Ryman hacks open the door you see a ornate glass hallway ahead of you. With paintings being LED shown though the glass until the corridor ends to another ornate door. This one being made suit steel, but with such time put into it's forming that it must have been weakened.

>>2497829
>>2497867


Grabbing the pail of sludge, you put it into your reserves while the other drone opens the crates. Fancy food of all kinds, AC and AMC electronics and entertainment, and one even has a highly advanced TE bio-avatar maid model. Nothing worth too much, but it's somebody's yearly pay. but also somebody's daily party.

The terminal does yield a bit as you go though it on BP's side. You know the base doesn't go on much longer, and the target IS in it by the biomarker useage.... But you think you see a map file? You need to but try a little harder...
>>
>>2497859
"Assuming we manage to grab him alive and not botch this up, yes" BP says, pausing. "Assuming we don't then I can assure you there will most definitely be repercussions so lets come by for this stuff after we grab the guy we need?"
>>
>>2497871
Marauder waits patiently at the door for Ryman to spare it some attention.

"Well, waiting in the lunchline beats what'll happen if I try to hack this thing with the equipment *I've* got."
>>
Rolled 98, 52, 61, 46, 93, 94, 60, 59, 98, 66, 71, 83 = 881 (12d100)

>>2497871
The scavenger drone grabs everything that looks like it might have wires in it, and pulls the drags the drone back to the Mecoptera. Ryman hops out to grab an armful of food, while the first scavenger very carefully carries the sludge into the Mecoptera, to be stored equally carefully, before running out to join in on the looting.

>Hacking Marauders door (x4)
>Going for the map file (x6)
>Preemptive defense maze (x2)
>Continuing to loot.

>+/- 20 to hacking
>>
>>2497871
"Got high energy readings here, something isn't right in this hallway"

>Hardlight projector running down the hallway
>>
File: OutlawStar01.gif (15 KB, 216x166)
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>>2497871
Gavin quickly closes the crate.
"J-jeez, come on, really? I was expecting bricks of cocaine or body parts, not a...er. Somebody set off the alarm already."
>>
File: map of the base.png (9 KB, 1284x776)
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>>2497877
As you work into the blast door, you see a server that looks very fine, but your last second training knows that's a honeypot! Getting past that, you breach the door, and open it! Which leads Marauder to the room. Inside he finds the room has a generator, batteries, and a server bank computer. He sees another blast door behind it as well. Only he sees that there is another YET to fall blast door in front of it. As Ryman contines, he gets a basic outline of the bunker. It's not grand, and it just an outline of the server banks knowledge, but it's there.

>>2497915

As the motion sensor senses the hard light running down the hallway, a net of laser beams form at the end and come down the hallway. Slicing the projection in twain. The paintings emit an audible laugh before the hard-light fades. The room blinking red for a moment before turning green and fading back to normal.

>>2497901

Ryman notices that a single guard is leaving the base though the front door with a mine detector and a unknown rifle heading towards the drone.
>>
>>2497959
"Well, we're not going that way" BP says, then over comms, "Main hall is trapped, do not enter it"

>Move into the vents on the side
>send hardlight ahead in the vents
>>
Rolled 63, 75, 66, 48, 82, 32, 33, 12 = 411 (8d100)

>>2497959
"You're not going to like this plan..."

>Turn on the sex bot.
>Jerry rig a worm port into it, doing my best to hide it inside the bot so as not to disrupt the... aesthetics (x4)
>Uploading a copy of myself to the bot
>Sending the bot down the elevator when marauder can catch it.
>Use the wormport and sex bot to upload a copy of myself to the server. (x4)

>+/- 10 to tech, +/- 20 to hacking/scanning
>>
>>2497959
Connected to Ryman's command net, Marauder is made fully aware of exactly what madcap scheme he's enacting.

"Good grief. I've never been gladder to be bad at tech."

>fly back up the shaft to grab the robot

"Hey Ryman. Exploring a new side of yourself?"

>Bring it back down the the server
>Stand well back
>>
>>2498044

Until a moment ago when Ryman got the map, you didn't even know the vent was there is was so hidden. When you get inside the air gets considerably cooler. You stop for a moment, but you can see two lights ahead of you in this dark vent.

>>2498057
>>2498082

As you press the button on the back of the neck of the avatar. It shows signs of life as it stands and bows with a "~Hello Maste.~" Well It would have finished until you put your "clone" into the robot with new worm port that will not be mentioned. As it looks around to question it's new life, You shove it out the bay into the waiting hands of Marauder, who takes the struggling drone to the server and "Plugs" it in. The clone, thinking a server is better then a bot, gets into it and gains full control. You then hear a speaker above you say "Hey you faggots. What do you want for trapping me in here? And before you ask, I'm only talking to you. No alarm has been set."

As we speak the guard reaches the drone and pokes the heavy with the rifle, looks at it, and prepares to shoot it.

>Boat is skipping his turn.
>>
>>2498106
"Shut up. We all have to pay our dues." Ryman says between mouthfulls of caviar, while clambering up a ladder to the command deck. "Yours is just... sitting in a server, fucking vith them. Or, you know, in a sexbot." Ryman sighs. "Just get the doors open."

>Send the scavengers and sex bot to go loot both the pod and all the drugs and gold they can grab, with Marauders help.
>>
Rolled 22, 52, 16 = 90 (3d100)

>>2498106
"What have we got here"

>Activate ASS, Thermals, Radar
>>
>>2498136
Gavin watches waltz through, struggling to follow what exactly is going on here.
>>
>>2498106
>>2498136
Marauder observes the drones hauling the pod off as he efficiently picks out some choice loot to fill his storage units.

"That doesn't look good. I forsee that being a problem we eventually get paid to solve further down the line."

Looting done, he proceeds to stack up next to the door to the cartel leader's room.

"Back to the mission now?"
>>
>>2498140
>watches Ryman waltz through
>>
>>2498136
>>2498143

As the server Ryman complains, it opens the blast door revealing the bounty of drugs, weapons, gold and valuables, a Twinkie, and even a pod! It's a treasure trove!

>After looting, this is enough to gain 15 points back as long as marauder and Ryman get back alive.

>>2498139

As you scan ahead of you, you see a few IR tripwires, but seeing them allows you to bloc-Oh... They just turned off. You see though the commander system you can see a camera view of the first left room showing an ornate party, where a series of avatar drones and women are surrounding one man as he laughs on a cigar. A collapsible suit helmet the only thing covering him.

The speakers speak again. "Alright you idiots. I turned off all the traps? You get this shit done so I can be put into something that isn't cramped to all hell."
>>
>>2498183
"You're going back in the sexbot once this is done... at least for a while." Ryman, flesh Ryman, chuckles. "Fingers crossed we can get you something more roomy."
>>
Rolled 49 (1d100)

>>2498183
"Thank fuck for that, can finally get back to the comparative sanity of storming a sex party in a bunker to capture a naked cartel boss."

"...What a time to be alive. Breaching!"

>Enter room
>Charge shot sticky grenade at the boss (COM+33, -6 Dex to all targets)
>>
>>2498183
"Fucking hell, fuck it. Lets go loud, now or never."
>>2498210
"BREACHING"

>Kick open vent as grenade goes off
>Grab target
>Leg it back to Ryman
>>
>>2498231
>Rip off his fucking helmet as well
>>
>>2498242
>>2498183
>Grab the helmet and stash it for my own sale later
>>
Rolled 10, 12, 61, 32, 26, 4, 31, 20, 64, 8, 97, 94 = 459 (12d100)

>Rolling to drop spywear on 6 suits
>Rolling to drop spider on 6 suits

>+/- 20 to hacking
>>
>>2498197

"Fuck you. At least I know what you have planned. Don't forget about me asshole."

>>2498210

As you burst in with the help of the ryman clone. you burst shot a grenade as the door opens. Causing the entirety of the mass of women, robots, and one man to become stuck to itself. The immediate panic of everyone is immediate. The screaming of the Osiel becoming louder as his suit fails to cover his head past the neck. "WHAT THE HELL IS THIS! I'LL SKIN YOU ALIVE FOR THIS! JUST YOU WAIT!"

You notice the avatar drones tried to arm themselves, but the weapons stick in their ports as they can't move. The women scream for help and ask to be let go. Most saying they where forced into this.

>>2498231
>>2498242

BP bursts though the vent as the gernade goes off. Being slightly out of range you have no problem grabbing the guy from the sticky mess and take his collapsed suit off. Throwing the sticky, naked, and angry man into the stuffed carrier bay of Ryman's.

>>2498248
>BP allows this
BP doesn't resist as Marauder takes the helmet.

>>2498260

Planting spider hacks on the 3 suits you manage to get the other 3 with spider. As the lighter one's stop in place and question what's going on, the heavier ones ask what they mean when nothing happened to them.
>>
>>2498283

As the drone is shot by the guard, the base returns to normal. The guards back to patrol.
>>
Rolled 47, 17, 60, 38, 62, 40, 68, 15, 53 = 400 (9d100)

>>2498283
>Rolling to drop spywear on the unhacked suits (x3)
>Rolling to drop spider on the hacked suits (x3)
>Rolling for preemptive defense maze (x3)
>Piping https://youtu.be/Sso4vjERgdA over every radio frequency the guards have at ear-splitting volume
>Ordering the sexbot to move to get the Ryman clone off the server

>+/- 20 to hacking/scanning
>>
File: nani3.png (275 KB, 640x433)
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>>2498283
Intersect Thunderbolt leaves Ryman to his nabbing and joins the rest of the team in the drug lord's chambers.

"...What the fuck happened here?"
>>
>>2498283
"Not today Amigo. Vamos!"

With the successful capture, Marauder seems to be in a good mood.

Noticing Ryman's drones completely ignore the panicking women, he flips a coin from the loot and sighs wearily. Looks like he's being moral today.

>Load up the people on my mount hardpoints

>>2498307
"Party got out of hand. Here, help me with these."

>Load any spare on Interbolt

>Prepare to leave when shit hits the fan
>>
>>2498316
"Wait, stop, whatareyoudoing!"
>>
>>2498283
"Move out, I'll make a distraction and we leg it out the front door"

>Move through the room into the back room, opening the rear entrance to the metal cover
>Hardlight projector - me taking the boss hostage
>Run back, swiping any valuable jewelry on the way
>>
>>2498327
"Shush, people usually pay for this."
>>
>>2498293

As you load everything up to leave next turn, you set off the radios of everyone and every-suit to blast ear bleeding loud and annoying music that causes them to bend over and have the humans ripping off their ear pieces.

>>2498307
>>2498316

As you burst up the ramp-way to rush out the now open door, you see the guards in chaos as you both fly out the door and away from the mess.

>>2498329

As you bust though the doors, you grab whatever looks shiny and go out the now open tube. Putting up a hardlight copy to distract as you head out the tube and into open air.
>>
Rolled 89, 61, 57, 57, 7, 83, 6, 24, 23, 32, 96, 10 = 545 (12d100)

>>2498364
Ryman grabs the sexbot carefully with his suit, before speeding out the door elbow first, the drones close behind.

>Spending two power for 12 actions
>Order the hacked suits to wildly discharge their weapons (x6)
>Autocannon drones march forward, and fire wildly (x4)
>Flamethrower heavy marches forward, firing wildly (x1)
>Firing Stinger at the AA while running away (x1)

>+5 COM
>>
Rolled 49, 74, 97 = 220 (3d100)

>>2498364
Spotting the AA emplacement, BP prioritizes it and activates his camouflage to fly away and reposition himself for a shot.

>Activate Camo to stealth away to a distance
>Firing Rail rifle at AA gun +23COM
>Firing Plasma rifle at AA gun x2 +20COM
>>
Rolled 34, 60, 94, 77, 53 = 318 (5d100)

>>2498364
Flying at high speed in a thruster propelled, pirate styled power suit the size of a small building, pockets full to overflowing with gold and other valuable loot and covered in sticky naked women screaming in sheer absolute terror, Marauder's grinning faceplate has never looked more apt as he levels his array of flashy high performance weaponry at the enemy forces trying to halt him.

"I! LOVE! MY JOOOOOOOB!!"

>Blind some guards with the Floodlight on the way out
>Huck EMP grenade at the same time
>Firing weapons, prioritising enemy AA
>Metalstorm x2 (COM+39)
>Rocket pods x2 (COM+41)
>Cross (COM+41, AP4)
>>
>>2498411
Intersect Thunderbolt follows after Marauder. As much as he'd like to get a strike in, with his current predicament, he focuses on flying and absolutely nothing else.
>>
>>2498390

As you point your command bay open to the screaming cartel lord's fear, the drones you hacked form a line and fire RPGs, sharpshooters, and one pink ion cannon into the mess that is the base right now. As your drones step out as well and fire the base enters pure chaos as suits even dive for cover.

What the back of the base is from one suit fires on you in its last moments!

>Dodge 1 times!

>>2498401

What Rymans misses you hit. The AA missile system turning into slag.

>>2498411

And what you hit as well dives for cover. You mangle a suit to the point it stays down with the cross shot, but the base is in ABSOLUTE CHAOS. Everything having to roll 2 or more dodges themselves if they where in your place.
>>
Rolled 49, 25, 3, 95, 68, 6, 89 = 335 (7d100)

>>2498429
*Kraut screaming*

>Rolling to dodge
>Firing every drone weapon I have (x6)
>Still running

>+5 dex
>>
>>2498429
>Continue to flee, cackling
>>
>>2498429
>Leaves the mess that is the base and heads off, Camo masking his exit
>>
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>>2498437

Saddly not everything could go your way as you take a sharpshooter round up your backside, but you manage to now get out of range of 90% of their weapons. Meaning with the your efforts and the lack of wanting of them to follow you, you manage to get away with your slow speed. You do manage to continue the chaos on the ground level with your drones. Keeping the already spidered lights from flying to stop you. You hear on comms that other lights are coming to provide support, but that's only because of the fire they heard, they will not likely bother you as you head away from them.

>>2498429
>>2498450
>>2498456
>>2498426

>Everyone is now clear with a cartels share of loot, robots, and captures.

As you arrive back at the Sinaloa land and then the meeting point, they collect the still screaming, sticky, and naked man yelling that he will kill you someday. The cartel members tell you that will never happen and that he likely won't see the light of day again. They help you load the parts, sludge, and rewards they promised into a rented dropship you paid for the return trip. When you arrive you take your newly boxed goods and part ways. The women left where you wanted to live new lives away from the cartel.
>>
>>2498469

>Oh. 15 points back to people for the loot they gained (except for ryman who has said he wants the pod and his 15 points.)
>15 point cap increase for everyone for the successful capture. Thanks for playing!
>>
Okay, so for anyone reading his after the fact, most of it happened in voice chat and it all made perfect sense.

>>2498469
"I love it when an operation comes together."

"...I think I need a drink though."

>Thanks for running




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