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/qst/ - Quests


You wake up, preempting the auto-activation of the lights in your quarters by a solid hour. The gentle hum of the ventilation is the only sound in your quarters. In here the quiet is consistent. The ambient noise common to the rest of your home has no place in here. You roll out of your cot, taking the time to fold the sheets before glancing about the room.

This small, undecorated space is your room. It is the only place in the whole of this complex which you can call your personal domain. The rest is run by CATO. A voice hidden behind screens and speakers, a voice that has raised and fed and taught you for the whole of your life. CATO, in addition to his (it's?) responsibilities regarding the maintenance of the facility, is your primary (read: only) caretaker.
Ignoring the murky years of your infancy and early formation, he has been a constant in your life. Of course, he is most certainly not a constant in this room. The speakers, microphones, and cameras found everywhere else cannot be found in here. You are totally isolated.

Thinking of CATO brings to mind the that fateful day, the day the Trials began. A long long time ago, in a place not so very far away, you asked CATO why you were here. Why couldn't you leave, to see places like those described in your books and documentaries and histories? The voice that responded was not that of CATO's. The voice said that in order to venture out into the wider world, you needed to complete a series of trials in the simulation pod. Upon asking what and where a simulation pod was, a new room in the complex was opened to you. Entering the pod, you found numerous objectives you had to complete in order to leave.

And so the Trials began.
>>
>>2498006
The Trials were a series of simulated tests devised by your father (a figure never-before mentioned) according to CATO. Someone such as yourself needed to be up to snuff before being unleashed upon the wider world. Despite your asking, CATO would not field any further inquiry about your father.

The facilities of your home were extensive, but when the Trials began much more of the compound was opened to you. Areas for physical training, the armory, and others became accessible at a touch. None of these compared to the wondrous simulation pod however. Inside it, you could train in thousands of scenarios, and work on passing Trials ranging from desert survival to placating a hysterical woman. The Trials were grueling and extensive, but there was a particular subset of them that you found easier.

What set of Trials did you excel in?

>The Trials testing your strength, agility, and speed. You blew supposed world records CATO had on file out of the water. You can lift more, accelerate in shorter time-spans, jump higher, etc. By excelling here, you prove yourself to be far superior to even the best of humanity in the physical department. [As a note, this comes with a semi-significant increase in body density]

>The Trials testing your mental acuity and alacrity. You have a capacity for knowledge retention and processing approaching that of your artificial steward. This extends to your senses, which operate on a superhuman level. Your hands have no hope of matching your eyes and mind when operating weapons. [This proficiency comes with certain related issues, such as persistent insomnia and sensitivity to blinding light or deafening sound]

>The Trials testing your will and durability. You thrive in the harshest environs and can take extreme punishment and give it right back. Your body too is is made of sturdy stuff; you can catch blades in your hands and eat small-arms fire with ease. This toughness extends to your internal organs, and in general you can recover from grievous with no medical complications.

>The Trials testing your morality, empathy, and communicative abilities, You are also, perhaps inhumanly so, capable of reading others and ascertaining their thoughts/moods. Comes with the added benefit of an unconscious charisma which naturally endears others to you.

>You didn't excel in any set of Trials. There's nowhere to go but up! Albeit, you have noticed you tend to get pretty lucky. [With this affinity you gain REPs (to be explained in a following post) on natural 100s and get an extra d100 when rolling. This extra roll cannot be a natural 1. In addition, the PC is tangibly more fortunate]
>>
>>2498151
>>The Trials testing your will and durability.
Terminator go
>>
I suppose I should explain the leveling system and mechanics this quest will have. For mechanics, all checks will involve 3 d100s; criticals counting as such and taking precedence.

For leveling, its pretty simple. As the PC experiences things, kills things, and completes thematically important objectives he will gain REPS- Rapid Evolutionary Points. In the face of circumstance the PCs body will evolve quickly and YOU, the anons, will determine how (democratically). When and on what these REPs can be cashed relies on a number of factors.
>>
>>2498151
>The Trials testing your morality, empathy, and communicative abilities, You are also, perhaps inhumanly so, capable of reading others and ascertaining their thoughts/moods. Comes with the added benefit of an unconscious charisma which naturally endears others to you.
>>
>>2498151
>>>The Trials testing your will and durability. You thrive in the harshest environs and can take extreme punishment and give it right back. Your body too is is made of sturdy stuff; you can catch blades in your hands and eat small-arms fire with ease. This toughness extends to your internal organs, and in general you can recover from grievous with no medical complications.
>>
>>2498151
>You didn't excel in any set of Trials. There's nowhere to go but up! Albeit, you have noticed you tend to get pretty lucky.
Feels like this might be the most mechanically significant.
>>
>>2498151
>>You didn't excel in any set of Trials. There's nowhere to go but up! Albeit, you have noticed you tend to get pretty lucky. [With this affinity you gain REPs (to be explained in a following post) on natural 100s and get an extra d100 when rolling. This extra roll cannot be a natural 1. In addition, the PC is tangibly more fortunate]
>>
>>2498165
>>2498201
>>2498219
>>2498237
>>2498246
Man, that's five more votes than expected I was going to get. Now we wait for someone to break the tie between right 'ard lad and lucky SOB.

Also, please don't samefag. I have no way of moderating this, but I would like to think every vote I get is cast from a living, breathing human being's hand.
>>
>>2498151
>The Trials testing your will and durability.
Luck and meta powers are dumb. Guts is all you need.
>>
>>2498352
And just like that, a tank is born. Writing!
>>
>>2498165
>>2498219
>>2498352
Through both simulated and real-life testing, you've found that your skin is more or less rated to stop 7.62 x 51mm NATO. The pain that came with these testings was insignificant really.

You're done with the Trials now though, which is why you've awoken before being prompted to do so by the "dawn" (for what is day and night when you live underground, and have lived in such a state for the whole of your life?). You amble through the halls of the facility, eventually finding yourself in the mess. After having
>Coffee and hardboiled eggs
>Water and oatmeal
>Just tea
for breakfast, you decide to start this day off by going to

>CATO's room. Its time to figure out what is next
>The Armory. You feel the urge to get equipped.
>To the sim-pod!
>Back to your room. You forgot to freshen up, and it wouldn't bode well to disregard hygiene on such a day.
>Do some more strolling. Take in the atmosphere, even if it's all filtered.
>>
>>2498636
>Coffee and hardboiled eggs
>Back to your room. You forgot to freshen up, and it wouldn't bode well to disregard hygiene on such a day.
>>
>>2498655
Feeling thoroughly energized and full after your meal, it seems high time that you went and freshened up.

You head back through the corridor to your room, and enter the small but well-stocked bathroom. After going through your morning rituals, you regard yourself in the mirror. You are

>Very Tall (~6'8")
>Tall (~6'3")
>Average (~5'11")
>Short (5'6")
>Very Short (~5'2")

and have a

>Well built
>Thin
>Triangular

frame.

Oh, and this will be my last post of the night. My apologies for being so spotty. I shall endeavor to make time to finish chargen tomorrow.
>>
>>2499078
>Very tall
>Thin
>>
>>2499078
>Tall
>Wel built

>>2499186
Why
>>
>>2499078
>Very Short (~5'2")
>Thin
Hard to hit, and hard to hurt. Seems like a good combination.
>>
OOC: Every body type has a evolutionary tree. I've done my best to balance them, and there is no utter garbage one.
>>
>>2499078

> Very Tall
> Well Built

Why be anything but goliath?
>>
>>2499350
Would it be too meta for you to tell us what each option that has a mechanical effect on our character entails?

I mean, you did include explicit detail for how the Trials choice would fit into character creation, but I guess perhaps you'd rather we not know in advance the effects of our decisions for all character creation choices?
>>
>>2499377
Well, I'm not going to reveal evolutionary trees because those are all, well, optional and branching. The Trials part was basically an archetypal choice, while these merely accentuate it.

I am totally willing to say the *general* effects though.

A thin build implies finesse, a heavy (well built) power, and a triangular (which I admit was a mite vague; it basically refers to a top heavy body-builder shape) a more even mix of the two.

Height effects vary based on body type. For an example, a very tall thin man would give you the boringly name Thin Man evo tree, which involves a lot of contortion and application of height advantage. A very short thin man would be more along the lines of stealth and rapidity.

So yeah, my bad for being too obtuse about things.
>>
>>2499408
That's fair, and about the level of detail I was hoping for. Would the difference between Very Tall and Tall (and similarly Very Short and Short) just be to degree of specialization as well?
>>
>>2499419
Yes. Being too close to an extreme locks you out of certain things, but unlocks others. If you were aiming to be, say, a total physical marvel, then average height and a triangular shape would be recommended.

I will note that one thing of some import is that since you all selected the enduring trait you won't suffer from the stamina/recovery penalties of being super tall, while the stamina additives from being short will be increased.

Also, if you're really strange looking you'll draw attention later on. Good or ill remains to be seen.
>>
>>2499078
>Tall (~6'3")
>Thin
>>
>>2499078
>Tall (~6'3")
>Well built
Crush them all
>>
>>2499371
+1
>>
>>2499078
>>Tall (~6'3")
>>Well built
>>
>>2499078
>Very Short
>Triangular
>>
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>>2499186
>>2499306
>>2499317
>>2499371
>>2499643
>>2500017
>>2500036
>>2500069
>>2500167
>Tall
>Well Built
You're a big guy

Your body is reminiscent of a great oak tree, with a heavily built center and a towering frame. Being as large and strong as you are, you have at times ripped clothes and bent utensils by accident. Strength management is a process.

Feeling less like a slob, you determine thats its time to go to-

>CATO's room. Its time to figure out what is next
>The Armory. You feel the urge to get equipped.
>To the sim-pod!
>Do some more strolling. Take in the atmosphere, even if it's all filtered.

Next update will be in ~ten hours, probably
>>
>>2500213
>CATO's room. Its time to figure out what is next
No point training/getting equipped when we don't know our task.
Plus the real world sounds way more interesting than the fake one we've been living in.
>>
>>2500261
+1
>>
>>2500213
>>CATO's room. Its time to figure out what is next
>>
>>2500213
>>2500261
>>2500427
>>2500551

We just gonna roll out unprepared?
>>
>>2500572
we dont know whats next, thats why we are asking first and then getting ready
>>
>>2500261
>>2500427
>>2500551

It's almost like some kind of coming-of-age ritual, really. You could talk to CATO just about anywhere in the facility if you liked, but considering the occasion you feel it proper to speak to him in the room where his "body" is housed.

The unblemished metallic walls move fly past as you make your way to the room. Truth be told, your mind isn't really in the corridor. You are preoccupied with

>Worry
>Uncertainty
>Excitement
>Determination
>Nothing

as you make your way to the room. Reaching the end of the hallway, you spot the slight indent in the wall where the biometric scanner is. You brush your hand over the panel, which through some means beyond your comprehension recognizes you and slides the wall panel aside with a pneumatic hiss.

There "he" is. On screens up and down the walls to your left and right, diagnostics and code run openly and at a blistering pace. For a moment you stand there and say nothing, waiting for CATO to address you. The screen sits still, and the speakers say nothing. It looks like its up to you to start the conversation.

>Ask about the purpose of the Trials

>Ask about your father

>Ask about what CATO thinks is next for you

>Ask about the outside

>Write in
>>
>>2501432
>Ask about what CATO thinks is next for you
Business before pleasure.
>>
>>2501432
Silly me, I forgot the image!
>>
>>2501451

After standing there in silence for what feels like an hour and a half, you dislodge the stone in your throat and begin to question CATO.

"So, the trials are done CATO. What exactly am I supposed to do now?" you say in an expectant tone. Immediately, he answers the question.

"It is time for you to find the SEER". The electronically enunciated words resound in your head.

You start "What do you mean-" CATO interrupts "The SEER is out there, waiting for you," he pauses for a moment, as if pondering how to further explain the answer "The SEER will guide you to your next step".

The Seer? What Seer? What in the goddamn even is a Seer? These questions whirl as you consider the answer. Asking again, or rephrasing the question yields the same response. Find the Seer.

This in mind, you ask...

>Ask about the purpose of the Trials.

>Ask about your father.

>Ask about CATO. You know little about the entity itself.

>Ask about the outside.

>Ask if there is anything else you need to do before you go.

>Write in
>>
>>2501739
>Ask about the purpose of the trials
Then
>Ask about your father
>>
>>2501739
>>Ask about CATO. You know little about the entity itself.
>>
>>2501936
sure
>>
>>2501936
>>2501940
>>2501942

"CATO, why did I have to complete the trials before I could leave on this quest?" You ask. In truth, you completed the trials because CATO told you to do so, not because you felt you had to prove yourself before leaving. The thought of questioning further never really came to mind.

CATO responds immediately. While he is speaking, you notice some of the green code running on the front right screen flash red before being replaced by more green. "Your father, knowing he could not be be here to raise you in person, left me with a set of tests you had to pass before I could unleash you on the world."

"And what about my father? Can you tell me anything about him?" You immediately pipe up.

"Nothing, other than that you, me, and this compound are products of his labor-" More red code flashes. It strikes you that the scripts and diagnostics flashing on the walls are probably everything CATO is processing in real time. "I am a copy of his neural structure, with the memories pruned out as one might trim branching trunks from a tree". CATO sits silently after dropping this bomb on you.

Your turn again.

>Ask about the outside.

>Ask if there is anything else you need to do before you go.

>Write in
>>
>>2502031
>Ask about the outside
>>
>>2502031
>Ask about the outside.
>Write in
Ask about the SEER. What is it? Was it also made by our father?
>>
>>2502060
>>2502070

"What can you tell me about the world outside here"

"Nothing of immediate relevance," CATO replies. "All data on file is over 200 years old, and all links to the outside world were cut off for security reasons."

Security reasons? CATO, as if reading your mind, continues. "In the days before this compound was sealed, a sort of corrosive chaff was released into the atmosphere which both obstructed the transmission of electromagnetic signals and corroded doped semiconductors the likes of which my neural array is composed of."

You continue with your questioning- "What is the seer? Is it too a creation of our father?"

"Your father. I am an artificial intelligence constructed to oversee this facility and your development. It would be a misnomer to describe a program such as myself as a "son" of anything. As for the SEER, all that was left with me that is not the directive I issued to you is the note that the SEER will likely identify you before you identify it. This in mind, it is logical to assume that it is in some way or form related to your father."

>Ask if there is anything else you need to do before you go.

>Write in
>>
>>2502149
"Will you degrade after I leave? Will the facility remain sealed?"
>>
>>2502454

“Will you degrade after I leave? Will the facility remain sealed?” You suddenly feel worried about what will happen to your home and teacher after you leave them.

“Yes. No. It is for this exact reason that you must destroy the simulation pod. It is a dangerous technology that should never see the light of day.”

“Destroy the sim-pod?” You say aloud in disbelief.

“Yes. Go to the armory, get your tools, destroy the simulation pod, and leave them is place to find the SEER. That is all.” CATO says this last statement with an aura of finality. Feeling the time for talk to be over, you turn around and leave the room.

You head over to the armory, misleadingly named as it only holds one weapon. That weapon is...

>An engraved scimitar: Through long years of practice, you have become a highly proficient user of this bizarre weapon. It is engraved with strange glyphs and appears to be made of a bronze alloy (it has, in your testing, clearly operated beyond the tolerances of bronze).When you wield it, you can almost feel the power coursing from it throughout your body; tapping into this artery, you can cause the blade to emit extreme amounts of heat and glow white hot. [By selecting this weapon, you unlocks the evolutionary path SUN GOD]

>A high frequency gladius: A weapon bearing as much risk to its wielder as to those it is wielded against, it took quite some time to grow comfortable using the gladius. What the weapon lacks in range it makes up for in sheer cutting power, being capable of bisecting lengths of titanium as thick as the blade is long with ease. While inactive, the blade appears to be made of Damascus steel. It is “bonded” to you, and the activation mechanism enshrined in its pommel requires a mental trigger from you to engage it. [Comes with a scabbard that can nullify the resonating sword. This weapon has the INSTANT RECALL trait, which allows the bearer to call the weapon to his hand instantaneously. Unlocks the TEMPEST evolutionary tree]

>A plasmic Lance: A long, hollow lance made of some advanced alloy. A semi-large microfission reactor sits at the back third of the weapon. The lance is a plasma projector- in its natural state, the tip of it is shrouded with a plasma field capable of puncturing anything and doing extreme damage to anyone. The real upside of the weapon is not found in its greater reach in melee mode, but rather in the users ability to modulate the plasma field emitted at the tip. By lowering the intensity of the plasma the user can project plasma over a wide conic area, turning it into a highly effective AOE weapon. While internally powered, overuse can tax its systems heavily, necessitating a cool down period. [Unlocks evolutionary tree PHASER]

Mobileposting RN

Cont. in next post
>>
>>2502847
>Gaussian SAA: What was once a Colt Single Action Army is now, after extreme modification, a weapon at the apex of old-world small arms technology. Featuring an internal microfusion reactor, an advanced capacitor array around and within the barrel, and an auto-sealing chamber the GSAA is capable of (while using chem ammunition) shooting down satellites or punching holes in the hulls of nuclear submarines. It can fire any magnetic material loaded into a chamber, but operates at peak effectiveness when using the custom chemical cartridges designed for the weapon. The GSAA has the ability to produce these cartridges on its own, so long as the chambers are filled with scrap metal and left to convert the material overnight. [Unlocks evolutionary tree TESLA]

>AER Modello 7: A prototype laser rifle of the old EU, the knowledge of how exactly this weapon ended up in the bunker lays deep in the memory banks of CATO, likely never to be unearthed again (for he would not tell you). Lightweight, recoilless, of unlimited range, and superbly ergonomic, the AER-7 is sleek and user-friendly. It has a microfusion reactor in the stock and a mounted telescoping sight (which also has thermal and EM detecting settings). The AER has single burst, triple burst, and constant beam firing settings. It has a devastating impact on organic materials (causing the lovely phenomenon of flesh bursting) but is merely somewhat effective against armor, requiring a concentrated beam to beat heavier composites or shield arrays. [Unlocks evolutionary tree HARDLIGHT]

>Sonic Projector: The product of a an insane ultrasonic engineer (who later went on a killing spree at his DARPA workstation), the sonic projector is a device capable of emitting powerful impulses of sound. While limited in speed, these impulses wreak havoc on solid matter when they impact. In addition, the weapon has a concussive mode which modifies the impulses to produce localized pressure waves where they hit- turning the device into a explosive launcher. The weapon does require standardized fusion cells to function, making its use more limited. The damage potential (particularly in areas with easily fragmented materials) is massive however, and standardized fusion cells were produced in massive quantities. [Unlocks evolutionary tree BLASTMASTER]
>>
>>2502861
>>>AER Modello 7: A prototype laser rifle of the old EU, the knowledge of how exactly this weapon ended up in the bunker lays deep in the memory banks of CATO, likely never to be unearthed again (for he would not tell you). Lightweight, recoilless, of unlimited range, and superbly ergonomic, the AER-7 is sleek and user-friendly. It has a microfusion reactor in the stock and a mounted telescoping sight (which also has thermal and EM detecting settings). The AER has single burst, triple burst, and constant beam firing settings. It has a devastating impact on organic materials (causing the lovely phenomenon of flesh bursting) but is merely somewhat effective against armor, requiring a concentrated beam to beat heavier composites or shield arrays. [Unlocks evolutionary tree HARDLIGHT]
>>
>>2502847
>>2502861
>An engraved scimitar
I feel like a melee weapon would make best use of our tall, well-built body structure, but beyond that I'm not sure what to pick. The reach from the lance is nice, but, apart from that, the weapon itself doesn't really appeal to me for some reason.
>>
>>2502861
>Gaussian SAA: What was once a Colt Single Action Army is now, after extreme modification, a weapon at the apex of old-world small arms technology. Featuring an internal microfusion reactor, an advanced capacitor array around and within the barrel, and an auto-sealing chamber the GSAA is capable of (while using chem ammunition) shooting down satellites or punching holes in the hulls of nuclear submarines. It can fire any magnetic material loaded into a chamber, but operates at peak effectiveness when using the custom chemical cartridges designed for the weapon. The GSAA has the ability to produce these cartridges on its own, so long as the chambers are filled with scrap metal and left to convert the material overnight. [Unlocks evolutionary tree TESLA]
Well yippee ki-yay I want to go full lone gunman on whatever post apocalyptic world lies outside.
>>
>>2503041
>>2503057
>>2503075
This is kind of important, so I don't want to roll to break the tie. What do anons?
>>
>>2503120
Wait for another vote or if none show up roll a d3.

Is the weapon or the tech tree the more important part? You could do a vote for melee or range, then the specific weapon if the tree doesn't matter as much and it's more about the weapon
>>
>>2503128
For most of the quest (assuming we get that far), the weapon you choose will by far be the best offensive tool you have available. End game, the evo tree will be the most important as the tree you’re selecting here will be the primary offensive mutation line.

That in mind, 15 more minutes for another voter (who seems unlikely to come). After that, a d3.
>>
>>2503057
Scimitar
>>
>>2503187
>>2503075
>>2503057
>>2503041

Literally just beating the buzzer, the scimitar takes it! Writing.
>>
>>2502847
>A high frequency gladius
>>
>>2503242
A little late my friend

You pick up the backsword, gently lifting it from it’s wall mount and affixing its scabbard to your belt. The weight is quite minimal, and you relish the rush that comes from merely holding it. The simulation room sits just across the hall, and with a touch and a hiss the pod is revealed before you.

As you channel the power in the saber, the blade glowing brighter and brighter, you regard the pod and recall the countless hours you spent in it’s hyper-realistic confines. In particular, you remember the innumerable times you ran a simulation as...

>A tank commander in the Second World War. You have fought on both sides in the battles of El Alamein, Kursk, Arracourt, and an ungodly number of small-scale skirmishes. [The PC gains experience as a commander and as a tanker. In addition, he has extensive experience in operating and repairing most armor used in WWII. Due to extensive service in the armies of the main nations of the war, the PC is also fluent in German, Russian, and Italian]

>An NCO in the First World War. You have lived the horrors of the Marne, the Somme, Verdun, Passchendaele, Tannenberg, and any number of other battles which did not earn an official name in the history books. [The PC gains experience in all the facets trench warfare, including the operation of machine-guns, night raiding, marksmanship, and fortification building. In addition, he is much more used to coping with prolonged high-intensity situations and has seen the absolute worst man can produce on earth. Due to extensive service in the armies of the main nations of the war, the PC is fluent in German, Russian, French, and Artillery (this last bit is an allusion to the acquired knowledge of when and how to act when under barrage)]

>A Roman legionnaire in the Second Punic War. You subjugated Syracuse, escaped Cannae, and watched Carthage burn. [The PC gains experience in mass close quarters combat, sieges, is much more fit due to the marching(the physical body moves as the body in the sim moves, allowing for the development of muscle memory), and is well versed in raiding/looting towns/cities. The PC also gets a taste of that good old Roman discipline and is fluent in Latin]

Cont. in next post
>>
>>2503258
Let's go with Roman Legionnaire
>>
>>2503258
>A professional NBA basketball player. You are well versed in the history, rules, and strategies of the sport. Naturally, you also are really good at it. [The PC starts off at the peak of his possible athletic ability, and is excellent at operating in small squads. He also is more familiar with the world just before the compound was sealed, and therefore is far better at scavving]

>A doctor in Western Germany. You have always been drawn to the practice of medicine, and this particular sim is fascinating as you work from the position of a Japanese surgeon. [The PC starts off with a total understanding of the anatomy of the human body and the various ways one can fix (or harm) it. He also has a decent understanding of Latin, Japanese, and the operation of conventional small arms]

>Write in [I will allow for creative write-ins, but I do not recommend anything of dubious usefulness or particular obscurity/specificity Don’t expect me to be even try to do justice to, say, a simulation of where the PC was Charlemagne or some-such. Try for more generality]
>>
>>2503258
>A Roman legionnaire in the Second Punic War. You subjugated Syracuse, escaped Cannae, and watched Carthage burn. [The PC gains experience in mass close quarters combat, sieges, is much more fit due to the marching(the physical body moves as the body in the sim moves, allowing for the development of muscle memory), and is well versed in raiding/looting towns/cities. The PC also gets a taste of that good old Roman discipline and is fluent in Latin]

Sad face was too late becouse i was reading all the text
>>
>>2503273
If it's any consolation, it makes me feel pretty good that someone is reading the text at all
>>
>>2503268
>Write-in
Would a soldier in a modern-day special operations unit be out of the question?
>>
>>2503287
Totally viable, just recommend what secondary and tertiary skills the PC would get from that beyond being brutally cunnin’ because I’m totally unlearned about the ins and outs of modern SFs
>>
>>2503278
Ahaha
Well its looking good so fare.
Getting a fallout vib from this.
>>2503278
I dont see way not but we dont have a gun and all moden people use guns
>>
>>2503268
>>2503258

>Write in -- A US Marine Recon in the Vietnam War. [PC gains experience in close-quarters firefights, survival, reconnaisance, long marches, and trap identifying, disarming, and making.]
>>
>>2503339
Relevant, not OP, and actually something I know half a thing about! This one's approved, if anyone wants to support it.

Also, 16 minutes 'til I call this one.
>>
>>2503268
>>A doctor in Western Germany. You have always been drawn to the practice of medicine, and this particular sim is fascinating as you work from the position of a Japanese surgeon. [The PC starts off with a total understanding of the anatomy of the human body and the various ways one can fix (or harm) it. He also has a decent understanding of Latin, Japanese, and the operation of conventional small arms]
Seems interesting potential.
>>
>>2503287
Actually, just to be sure, would you count your question as a vote for
>>2503339
?

If yes, we're tied and I'll roll for it. If no, we /patrician/ now.
>>
>>2503268

>>2503339
I'd be fine with this.
>>
Rolled 1 (1d2)

>>2503422
And there be the reply. Rolling a 1d2
1= roman larper
2= stolen valor
>>
>>2503258
>>A doctor in Western Germany. You have always been drawn to the practice of medicine, and this particular sim is fascinating as you work from the position of a Japanese surgeon. [The PC starts off with a total understanding of the anatomy of the human body and the various ways one can fix (or harm) it. He also has a decent understanding of Latin, Japanese, and the operation of conventional small arms]
Il go with this
>>
>>2503426
Ahah all good
Roman we are
>>
>>2503426
Woot, Roman is a go!
>>
>>2503428
12 seconds too late. Sorry anon.

Yes, there was something that drew you to the Roman simulations. Perhaps it was the rush of spilling filthy Carthaginian blood, perhaps the fun of marching in order and getting your ass kicked by Hannibal, or maybe it was the challenge of trying to behead an elephant (something you successfully did not once but twice). Regardless of why you did it, you've earned a great amount of experience in the arts of marching, shield bearing, spear stabbing, and city sacking.

Drawing on that elephant beheading, you deftly cleave the pod in twain once, and for good measure split the halves with your burning blade. Under your breath you utter "Furthermore, I advise that Carthage must be destroyed." as you watch the slight contact with your scimitar melt away the metal and internals of the pod. Feeling this to be sorted, you head back to the armory to finish kitting up.

Last big ol' selection of chargen. After this, we finally get into the actual plot of this business.

Options in the next few posts
>>
>>2503480
EQUIPMENT SELECT [Take six]

Wearables-

>Exoskeletal Suit: A sort of harness that attaches to various strong-points on your body. Enhances strength, speed, and greatly increases stamina under normal conditions. Runs off an internal fusion reactor housed in a backpack. Incompatible with Titan Armor and the Mesh Cloak.

>Exo Suit Jump Jets: An attachment for the Exo Suit. Provides a jump jet system, with thrusters all along the suit. Further enhances speed and maneuverability. Also can add force to strikes if used properly. Linked to the suits generator. Incompatible with the stealth generator.

>Exo Suit Stealth Generator: An attachment for the Exo Suit. Stifles EM waves, including those of visible light. Renders you invisible for a time. Linked to the suits generator. Incompatible with the jump jets

>Titan Plating: A armor set composed of an unknown metallic alloy. Includes a cuirass, pauldrons, a groin plate, thigh plates, greaves, and a sick armet. In addition to being quite intimidating, the armor is rated to stop up to 7.62 x 51mm NATO. Good at handling energy weapons as well. Naturally incompatible with full scale Titan armor.

Titan Armor: A set of full plate armor composed of an unknown alloy. Rated to stop 12.7 x 99mm NATO all around, also hermetically sealed with an inbuilt atmosphere supply. Has an inbuilt microfusion generator which provides sufficient power as to move the armor itself- does not increase the strength or speed of the user. Incompatible with the Exo Suit and the Mesh Cloak.

Yauro-Kevlar Mesh Cloak: A cloak that is excellent against energy weaponry, and is rated to stop up to 5.56 x 45mm NATO. Lightweight too. Incompatible with an Exo Suit or Titan Armor. Can be modified to be a duster, greatcoat, jacket, etc.

Nonwearables-

Moira Model Nourishment Purifier: A device roughly the size of a brick which purges food/drink of harmful pathogens, toxins, and radiation.

Cibra Nullification Device: A machine that produces destructive interference capable of nullifying sounds up to that of a 150mm shell going off in a two meter area. Runs on standardized fusion cells.

Combat Stimulants: Exactly what it says on the tin. They make you stronger, faster, more reactive, less susceptible to pain, etc. for the duration of a combat. Five doses, instantly taken.

Gas Mask w Rebreather: Once again, exactly what it says on the tin. Also makes it a bit harder to punch/slash/shoot you in the face.

PNVGs: Panoramic Night Vision Goggles. Increases field of view and let you see in the dark. Run on standardized fusion cells.

Simple Medical Gear: Bandages, antibiotics, antivirals, alcohol rubs, the works. For the man who might want to help himself or others.

Advanced Medical Gear: A variety of surgical implements, painkillers, etc. Dangerous in uneducated hands, lifesaving in trained ones.

Mechanics Toolkit: Spanners, ratchets, the works. Useful in the hands of someone who knows how to work them.

Cont. in next post
>>
>>2503511
Entrenching Tool: It’s a goddamn folding shovel. Easy to sharpen, tough to bend out of shape. An excellent melee weapon, if a mite undignified. This one has a KID (Kinetic Impulse Device) linked to it. Makes digging that much easier and amplifies how hard you hit when you swing with it.

Binoculars: I really don’t think I need to explain binos to you. These do have a ranging mechanism however, so that’s something I suppose.

Implants- [Special note- it’s highly likely the character will never have a chance to get implants done safely ever again, so weigh that in]

Nanite Injection: An injection of self-replicating, self-regulating nanites. They assist in the healing process and bolster your immune system.

Eyebeam: A combat laser in your eye. Quite powerful for its size, with an effective range of roughly ten meters.

Nanowire Mesh: A nanowire system integrated into your dermal layers. Makes your skin rated up to 9 x 19mm. Self-repairing.

Cranial Armor: Makes your skull one tough cookie to crack.

Synthetic Muscle: Artificial increase of muscular mass and density.

Probabilistic Augmenter: I’ll be honest, I have no idea what the hell this black box is. All I know is that it goes in your skull, and is about the size of a wedding band box. [Adds an extra roll to the total roll count, increases crit range to 98+ and 3-. Unique item]


Bokanovsky Device: Short range teleporter integrated into your abdomen. Has a range of ten meters, directly linked to the central nervous system. [Three charges per session, Unique item]

So yeah, lots of options here. Deliberate carefully over your choices, because ne’er again will such a bevy of useful equipment be available to you.
>>
>>2503515
>Probabilistic Augmenter: I’ll be honest, I have no idea what the hell this black box is. All I know is that it goes in your skull, and is about the size of a wedding band box. [Adds an extra roll to the total roll count, increases crit range to 98+ and 3-. Unique item]
>Advanced Medical Gear: A variety of surgical implements, painkillers, etc. Dangerous in uneducated hands, lifesaving in trained ones.
>Moira Model Nourishment Purifier: A device roughly the size of a brick which purges food/drink of harmful pathogens, toxins, and radiation.
>Cibra Nullification Device: A machine that produces destructive interference capable of nullifying sounds up to that of a 150mm shell going off in a two meter area. Runs on standardized fusion cells.
>Eyebeam: A combat laser in your eye. Quite powerful for its size, with an effective range of roughly ten meters.
>Cranial Armor: Makes your skull one tough cookie to crack.

bits and ends from all around, but we don't really need armor anymore, so more combat enhancers would be nice asides from basic survival shit
>>
>>2503480
>Exoskeletal Suit: A sort of harness that attaches to various strong-points on your body. Enhances strength, speed, and greatly increases stamina under normal conditions. Runs off an internal fusion reactor housed in a backpack. Incompatible with Titan Armor and the Mesh Cloak.

>Exo Suit Jump Jets: An attachment for the Exo Suit. Provides a jump jet system, with thrusters all along the suit. Further enhances speed and maneuverability. Also can add force to strikes if used properly. Linked to the suits generator. Incompatible with the stealth generator.

Moira Model Nourishment Purifier: A device roughly the size of a brick which purges food/drink of harmful pathogens, toxins, and radiation.


Nanowire Mesh: A nanowire system integrated into your dermal layers. Makes your skin rated up to 9 x 19mm. Self-repairing.

Entrenching Tool: It’s a goddamn folding shovel. Easy to sharpen, tough to bend out of shape. An excellent melee weapon, if a mite undignified. This one has a KID (Kinetic Impulse Device) linked to it. Makes digging that much easier and amplifies how hard you hit when you swing with it.

Binoculars: I really don’t think I need to explain binos to you. These do have a ranging mechanism however, so that’s something I suppose.
>>
>>2503523
Just so you know, the PC counts as "dangerously uneducated"
>>
>>2503511
>Nanite Injection: An injection of self-replicating, self-regulating nanites. They assist in the healing process and bolster your immune system.
>Nanowire Mesh: A nanowire system integrated into your dermal layers. Makes your skin rated up to 9 x 19mm. Self-repairing.
Become the tank. On a side note, canthe nanite injection can reactively fulfill a similar role to the Nourishment Purifier and Gas Mask by purging us of pathogens and toxins after we've taken them into our body?

>Yauro-Kevlar Mesh Cloak: A cloak that is excellent against energy weaponry, and is rated to stop up to 5.56 x 45mm NATO. Lightweight too. Incompatible with an Exo Suit or Titan Armor. Can be modified to be a duster, greatcoat, jacket, etc.
Armor that looks completely inconspicuous is pretty good. Means it likely won't be stolen from us while we sleep, and we can keep it on us even when otherwise asked to forfeit weapons when entering a settlement, if such customs exist.

>Probabilistic Augmenter: I’ll be honest, I have no idea what the hell this black box is. All I know is that it goes in your skull, and is about the size of a wedding band box. [Adds an extra roll to the total roll count, increases crit range to 98+ and 3-. Unique item]
Can't say no to more rolls.

>Bokanovsky Device: Short range teleporter integrated into your abdomen. Has a range of ten meters, directly linked to the central nervous system. [Three charges per session, Unique item]
This seems too awesome not to take.

>Simple Medical Gear: Bandages, antibiotics, antivirals, alcohol rubs, the works. For the man who might want to help himself or others.
Because I don't think we're skilled enough to make use of the advanced gear?
>>
>>2503515
Wearables
>Yauro-Kevlar Mesh Cloak

Equipment
>Moira Model Nourishment Purifier
>Gas Mask w/ Rebreather
>Simple Medical Gear

Implants
>Nanite Injection
>Synthetic Muscle

Basic armor, a couple of utility items, and some basic augments to increase our healing factor and strength in close quarters combat.
>>
>>2503542
Yes, it can. Truth be told, you're already well on your way to making the purifier obsolete. But there is a massive difference between "cyanide never entering your system" and "you're tough enough to survive cyanide, but it still fucks you up"
>>
>>2503480
>>2503511
>>2503515

Yauro-Kevlar Mesh Cloak: A cloak that is excellent against energy weaponry, and is rated to stop up to 5.56 x 45mm NATO. Lightweight too. Incompatible with an Exo Suit or Titan Armor. Can be modified to be a duster, greatcoat, jacket, etc.

Moira Model Nourishment Purifier: A device roughly the size of a brick which purges food/drink of harmful pathogens, toxins, and radiation.

Simple Medical Gear: Bandages, antibiotics, antivirals, alcohol rubs, the works. For the man who might want to help himself or others.

Nanowire Mesh: A nanowire system integrated into your dermal layers. Makes your skin rated up to 9 x 19mm. Self-repairing.

Probabilistic Augmenter: I’ll be honest, I have no idea what the hell this black box is. All I know is that it goes in your skull, and is about the size of a wedding band box. [Adds an extra roll to the total roll count, increases crit range to 98+ and 3-. Unique item]

Gas Mask w Rebreather: Once again, exactly what it says on the tin. Also makes it a bit harder to punch/slash/shoot you in the face.
>>
>>2503543
I'll switch my vote to this, but switching the medical gear with probability augmenter
>>
15 minutes ‘til I call it. Probably.
>>
>>2503564
This but
>replace mesh cloak with nanite injection
>replace medical gear with teleporter
>>
>>2503530
>>2503542
>>2503543
>>2503564
>>2503569
Alright, so by my tallying the winning equipments are

>Yauro-Kevlar Mesh Cloak: A cloak that is excellent against energy weaponry, and is rated to stop up to 5.56 x 45mm NATO. Lightweight too. Incompatible with an Exo Suit or Titan Armor. Can be modified to be a duster, greatcoat, jacket, etc.

>Moira Model Nourishment Purifier: A device roughly the size of a brick which purges food/drink of harmful pathogens, toxins, and radiation.

>Simple Medical Gear: Bandages, antibiotics, antivirals, alcohol rubs, the works. For the man who might want to help himself or others.

>Nanowire Mesh: A nanowire system integrated into your dermal layers. Makes your skin rated up to 9 x 19mm. Self-repairing.

>Probabilistic Augmenter: I’ll be honest, I have no idea what the hell this black box is. All I know is that it goes in your skull, and is about the size of a wedding band box. [Adds an extra roll to the total roll count, increases crit range to 98+ and 3-. Unique item]

>Gas Mask w Rebreather: Once again, exactly what it says on the tin. Also makes it a bit harder to punch/slash/shoot you in the face.

Do tell if I'm wrong. Writing the last of the introductory scenes.

While I'm doing so, I've got some votings for y'all.

1st- Because everyone has been so civil, the NBA playoffs are on, 4chan shat itself, and I just secured some funds for my continued existence I'm going to gift y'all with two of any of the following: Useful Skills (selected by me, to ensure maximum effectiveness), Extra Gear (also selected by me, because I'm the Caesar around here), ooc setting info (for more educated decisions), or extra REPs (to be used in just a moment).

2nd- What form is the cloak in? [Write ins only]

3rd- What is the PC wearing? [Just because I like each and every one of you, I suggest something suited to a hot and arid climate]
>>
>>2503639

-1-
Useful Skills, and Extra Gear

-2-
raincoat with a hood (because why not)

-3-
I'll let someone else answer this. I'm not good at coming up with clothing.
>>
>>2503639
1st-ooc setting info,Useful Skills
2nd trench coat with hood
3rd something like in the pic?
>>
>>2503665
alsoa hat
>>
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You equip yourself as if you expect the world to be an unsurvivable hellhole from the get go (which to be fair it may well be). "CATO, where is the exit?"

"Down the hall to your left, all the way to the very end. The door will open on your arrival."

You follow CATO's instructions carefully, somewhat anxious. These may be the last steps you take in your home, and each step you take is one closer to you condemning CATO to machine-death. Second thoughts arise. Why leave? Why listen to the archaic instructions of your probably long dead "father"?

No. You are stronger than this. You were not made, you did not work so hard to live a life of ease and luxury. Did Virgil himself not say that fear is proof of a degenerate mind? Did Africanus not say that he was never less at leisure than when he was at leisure? You MUST set out into the world and make something of yourself. You've no recourse.

The door, now that you are educated of its place, sticks out like a sore thumb in the wall. It isn't open. "CATO, why is the door..." you trail off as a hole opens in the wall to your right.

"Stick your right arm in it." CATO says commandingly.

You feel a moment of fear. Sticking your arm in a dark hole in the wall? What is this, some sort of test? A bit of blood-letting to test your resolve? Once again, you overcome your fear and stick your arm in the wall.

Pain. Pain the likes of which you have never experienced before. It is excruciating, like a thousand needles stuck in your brain. You endure.

A minute later, you extract your arm from the wall. On your right arm, on the underside of your wrist, is a smallish rectangular screen.

"A BAGU. You control it with your mind; it takes direct signals from your mind. It can read your biometrics, test for numerous poisons, keep inventory for you, detect atmospheric poisons/dangers, and read radio signals. It is a unique technology insofar as it is hardened against the corrosive chaff that was released all those years ago. It was developed by me in secret for centuries. Now it is yours."

Wait, if this device can hold a program without being degraded...

"It was an honor serving you for as long as I was allowed to. I wish you well on all your further journeys, as little as that means from a program such as I."

With those final words from CATO, the door in front of you begins to open. There is a blast of air as the internal pressure of the facility adjusts to the pressure of the outside world. You stand amidst the wave like a boulder in a river. When equilibrium is reached, you step forward as if compelled by a spirit. You enter the dark tunnel in front of you, and begin walking up to the surface.

It takes little time to get outside, you being hurried on by the low ceiling of the tunnel lacking the height for you to comfortably stand in. The sun blinds you....
>>
>>2503639
neat!

1.) Extra implants gear!
2.) A shimmery mirage of a poncho, useful for hiding when holding still, helps keep out the heat, and hides our body movement and dimensions.
3.) Poncho meshcloak, a thick black leather belt, bleached and faded loose white linen pants, generally topless other than poncho. We hope to one day find a nice hide and metal helmet like the one we wore during our conquests, but for now our tousled dark brown hair gets to go free.
>>
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Ok. Man, that post took something out of me. No idea what, no idea why. So, its time for the REAL last vote of the intro. You've taken your very first steps on a journey that may last a very long time. For this feat, I award you 2 (two) REPs.

You have two points to spend. Each of the following mutations costs one point.

SUN GOD
>Blade Affinity II: Growing closer to your scimitar, you find yourself capable of heating it to where it is effectively a metallic plasma. This is taxing, and can only be maintained for one combat per session. On the other hand, you basically have a curved lightsaber now. Leads to Blade Affinity III.

'Ard Lad
>Dermal Armor III: Your body can now eat the equivalent of small cannon (think under-loaded 20mm) fire with relative ease. Leads to Dermal Armor IV, Internal Reinforcement III, and EOD I.
>Healing III: You can now recover full limbs in a matter of days. Leads to Healing IV, Advanced Hormones I, and Bloody Cocktail I.

BIG GUY
>Movement I: Instead of a lumbering giant, you now are a fairly nimble giant! Increases peak speed, finesse, and reflexes.
>Muscular Optimization II: You can't get much bigger in terms of dimensions, but your muscles can get more efficient! Gives an overall increase in strength, stamina, and body density. Leads to Muscular Mass II and Movement II.

Also, I included a picture of the scimitar. Yes, I know that isn't technically a scimitar. Just work with me here, okay?
>>
>>2503779
>Dermal Armor III: Your body can now eat the equivalent of small cannon (think under-loaded 20mm) fire with relative ease. Leads to Dermal Armor IV, Internal Reinforcement III, and EOD I.
>Healing III: You can now recover full limbs in a matter of days. Leads to Healing IV, Advanced Hormones I, and Bloody Cocktail I.
holy shit we're actually a video game character
>>
>>2503782
Mate, look at your sick former-digs and sick current-swag. You really think your main power tree wouldn't be broken AF?
>>
>>2503779

Ard Lad
>Healing III

Big Guy
>Movement 1

We should be tanky enough for the beginning battles. Just in case Healing should cover all our bases, even if it's not strictly needed right now.

Movement is just good overall, and it's not really a bad thing to be quicker.
>>
>>2503779
>Dermal III
>Movement I (I assume there are upgrade trees for Movement?)

mobility will help us with offense.
>>
>>2503779
>Dermal Armor III: Your body can now eat the equivalent of small cannon (think under-loaded 20mm) fire with relative ease. Leads to Dermal Armor IV, Internal Reinforcement III, and EOD I.
>Movement I: Instead of a lumbering giant, you now are a fairly nimble giant! Increases peak speed, finesse, and reflexes.
Healing would be nice, but is only useful if we actually suffer injuries. Movement not only helps us not die, but also helps us kill other things faster.

Dermal Armor because not taking damage is far better than recovering from it quickly.
>>
>>2503779
>>Healing III: You can now recover full limbs in a matter of days. Leads to Healing IV, Advanced Hormones I, and Bloody Cocktail I.
SUN GOD
>Blade Affinity II: Growing closer to your scimitar, you find yourself capable of heating it to where it is effectively a metallic plasma. This is taxing, and can only be maintained for one combat per session. On the other hand, you basically have a curved lightsaber now. Leads to Blade Affinity III.
>>
>>2503788
Just wanna point out that Muscular optimization II leads to Movement II, so don't waste points on movement I
>>
>>2503794
There are no upgrade trees for movement. It is a part of your main tree, focused around strength and MASS. A dead end of sorts.
Notice how MO II leads to Movement II.

>>2503665
>>2503650
>>2503757
I like Orca's description of the cloak and clothing, so that will be it. Thanks to you all for doing my job for me under the guise of transparency! Really though, thanks for even sparing a minute to come up with something boys

Also, I'm in such a good mood right now that you get 2 (two) pieces of gear, 1 useful skill, and 1 bit of OOC knowledge. So 'ere it goes.

>Nanite Injection: An injection of self-replicating, self-regulating nanites. They assist in the healing process and bolster your immune system.
People like tonk. People get tonk.

>Bokanovsky Device: Short range teleporter integrated into your abdomen. Has a range of ten meters, directly linked to the central nervous system. [Three charges per session, Unique item]
Preparing for when I inevitably get in a bad mood and do my damnedest to kill the PC.

>Skill
I'm going to rip a linear skillset from another archetype and add it to yours, because why not. This skill line will have the penalties that come with tertiary skill trees. You'll find out what it is the next time you get to spend REPs.

>OOC Knowledge
People do not like superhumans/metahumans/whatever the hell you want to call them. Do your utmost to keep this hidden from most people.

>>2503811
They stack. If you somehow wizarded your way to Dermal Armor VI, it would still only confer the bonus of Dermal Armor [Whatever is the next one you have available]
>>
>>2503788
I support this.
>>
>>2503779
Healing III
Dermal Armor III

Max tank!
>>
Rolled 2 (1d2)

>>2503782
>>2503788
>>2503794
>>2503803
>>2503804
>>2503954
>>2504016
Healing III wins out. DA III and Mov I tied, rolling a 1d2 to determine upgrade. DA = 1, Mov = 2
>>
File: desert.jpg (47 KB, 300x225)
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Back to our regularly scheduled program...

Blinking several times, you get your eyes to adjust to the harsh, unfamiliar sun. Having left the cavern, you feel invigorated for having escaped its confines. Indeed, you feel much more limber and spry. You observe the land before you. It is reminiscent of the deserts surrounding Carthage, except that those deserts had finer sands and less shrubbery.

There is a trail, perhaps even deserving the distinction of being called a road, cutting through the landscape. Desolation otherwise abounds. You feel distinctly alone. Your eyes flicker across the horizon, noticing something irregular in the landscape. Movement. In the distance, you notice something: A tan cart... wagon... no, a tan carriage. It appears to be moving along the trail, in your direction.

This desert, these plants, the sun: All are quite alien to you. But you know not of who or what is in that wagon. Do they even speak the same language(s) as you? Will they attack you on sight? You deliberate approaching it.

>Approach the far-off cart
>Hide from the cart
>Wait for its arrival
>Write in
>>
>>2504393
>Wait for its arrival
Hmm.
>>
Oh, I was browsing that "Things you hate in quests" thread. Have I been calling sessions? Do you all want more transparency? I'm always open to any suggestions you boys have to produce a superior questing experience.
>>
>>2504401
No harm in proceeding with one vote I suppose.

Not wanting to possibly provoke the people in the carriage, you elect to wait for them to come to you. You stand on the side of the road, clearly visible. They do not stop or slow until they reach you. About 5 meters from you, the carriage driver pulls the reigns to convince the toiling stallion to stop. He regards you, and you him. He wears loose fitting clothes with some sort of cloth tied about his head. He has a severe face and a creased brow. While you cannot make out his hair under the cloth, he wears a long, bushy black beard. Nestled around his neck you make out a golden chain of some sort.

Neither of you have spoken yet.

>Speak first (what are we saying?)
>Let the driver speak first
>>
>>2504452
>Let the driver speak first
>>
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Things I hate in quests: when the QM can't spell "reins" :V
>>
>>2504452
>Wave or raise your hand in a gesture of peaceful greeting, but do not speak
>Let the driver speak first
>>
>>2504515
Fuck, that’s embarrassing
>>
>>2504452

>Speak first (what are we saying?)

Wave and say hi
>>
>>2504512
>>2504528
>>2504515
>>2504551
On the other hand, thanks for mentioning it anon

That's three, so I'm calling it in favor of waving and letting the driver speak first.
>>
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You give the driver a short wave, acknowledging his presence. Rather than returning the gesture, he turns around and has a brief conversation with the person in the back seat. The two have a quick, muted exchange the contents of which you can't make out. Satisfied with whatever was said, he gestures for you to come and join him on the opposite side of the carriage. You accept the request, and move to take a seat on the other side of him.

"Hello traveler, need a lift?" The driver says in a gruff voice. His words have some sort of accent to them that you can't make out.

"Yes" You feel no need for extra words. Once seated, your gaze turns to the passenger.

The person sitting in the back turns out to be a small girl with long blond hair and light blue eyes. She sits in dignified repose. A sense deep inside you recognizes something not quite right...

>Concentrate on the girl [roll a 1d100, lower DC 55, higher DC 98]
>Make conversation with the driver
>>
Rolled 26 (1d100)

>>2504622
>>Concentrate on the girl [roll a 1d100, lower DC 55, higher DC 98]
you sure you want to tell us crit effects?
how many rolls do we get?
>>
>>2504627
First four rolls because of the probabilistic augmenter. What do you mean, crit effects?
>>
>>2504633
Higher DC implies a plot secret, are you sure you want us knowing what rolls have that game changing effect?
>>
Rolled 20 (1d100)

>>2504622
>Concentrate on the girl [roll a 1d100, lower DC 55, higher DC 98]
Greet her, for god's sake, it's only polite. Don't just ignore her.

What language did the driver speak in?
>>
>>2504635
Ah, a reasonable concern. I'll keep that in mind next time I consider posting DCs. Truth be told, I still haven't decided if I want fully exposed DCs or behind-the-screen ones.

>>2504644
Nice dubs
English
>>
Rolled 41 (1d100)

>>2504622
>>
>>2504622
I would add crits in as i like how game changing they can be as well as funy as fuck.

Though i do dislike qm letting you store them up to use latter to get out of fails.
>>
>>2504712
That's already the state of things my friend
>>
Rolled 24 (1d100)

>>2504717
Ok
>>
>>2504627
>>2504644
>>2504697
>>2504728
For future reference, I'm going to move all rolling to after the voting. And while I feel disinclined towards taking two rolls from one person, I did say first four so it's whatever.

In other news, you all somehow failed this roll!
What an auspicious beginning. Writing.
>>
For what may be a bit too long, you stare at the girl attempting to figure out what is wrong with her. All you figure out is that the girl has a quite a beatific face and apparently takes no umbrage at your extended observation.

She addresses you. "Hi there, can I help you?"

Feeling abashed for staring, you quickly say "I just wanted to thank you for deigning to pick up me up." and turn back around to settle in your seat.

The next few minutes pass in silence the driver gets the carriage in motion again.

The driver, eyes set on the road ahead, begins to talk. "My name is Sergei, wanderer; what is yours?"

As you open your mouth in reply, you realize that you have no name. CATO always used pronouns to refer to you, and the names you were called in the simulations are innumerable and cannot be considered real names. You need to reply though. Who has no name?

"My name is..."

>Write in [I suggest something Roman, given that that is your primary experience]
>>
>>2504806
>"...Lucius."
Thank god he only gave us his first name, so we only have to come up with a praenomen to match.
>>
>>2504855
"... Lucius" You pull the name out of your head toss it out into the air. Sergei mouths the name, as if trying to get his vocal chords used to it.

"Lucius... strange name. It is a name though." He pauses and turns to look at you. The gaze is sharp-eyed and penetrating. "What brings you to the Mojave Lucius?" He holds his gaze steady.

>"I'm looking for something."
>"Wandering."
>"Nothing at all, really."
>"None of your business."
>"What brings you?"
>Write in
>>
>>2504918
>>"Wandering."
seeing the sights
>>
>>2504918
>>"I'm looking for something."
>>
>>2504954
>>2505023
>"Wandering, looking for something."

Sergei looks bemused. He leans his head back and for a moment the shadows formed by his brow are dispelled from his eyes. "Wandering... what are you looking to see, the massacre site at Kelso? Looking to gamble your life away in Vegas?"

You tell him that you have no idea what he is talking about. He sighs, as if he has heard that response all too many times. He explains that back during the Texian-Panzer war (which apparently occurred some fifty years ago) the 35th Panzer Clan defected to the Texian side, thinking the Texians to be superior to their armored fellows. While retreating from the stronghold of the clans, due northeast from here, a heavy panzer company and their panzergrenadiers got bogged down in the extremely fine sand of the Kelso dunes. Elements of the 1st and Only panzer division caught up to, encircled, and massacred the traitors, summarily executing those who surrendered and leaving their burnt-out tanks as monuments to "justice".

"Oh, and if you find anything with stylized 35 engraved in it, leave it be. Capital punishment for anyone who digs up the remains of any 35th clansmen and is caught." After this last note, the two of you look up to the road. Far off in the distance, something is kicking up a load of sand.

Sergei mutters something in a language you don't understand. The intent of the quip is clear however, given how he spat it out like bad meat.

Cont. in next post
>>
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>>2505039

In little time, that cloud of sand renders itself into a tank of some sort. "Panzer II H: a scouting and reconnaissance tank." Sergei says almost reflexively. He reins in the horse and for a moment the three of you (although the girl hasn't said a word since you stared at her) sit and wait for the tankers to reach you.

The tank stops in front of you and a young man climbs out of the turret in a tan, slightly ornamented uniform. After calling out some greetings he approaches Sergei and holds out a gloved hand. A moment of indecision later, Sergei grasps his hand and shakes it. The young man nods energetically, apparently satisfied by the austere driver's recognition, and then turns away from Sergei and faces the girl in the back of the carriage.

"Good day Miss..." he waits for an answer from the girl, grinning. "Eva." the girl (now Eva) says in a small voice. "Miss Eva," the officer repeats her name with a sort of elation "What is your business in this province?". Sergei interjects, claiming that he is ferrying his charge to New Frankfurt. The officer ignores Sergei and repeats his question to Eva.

>Ask the officer why he has stopped you all on this road
>Ask the officer's name
>Ask the officer what he is looking for
>Say nothing
>Attack the officerThis is not recommended
>Write in
>>
>>2505094
>>Say nothing
>>
>>2505094

>Ask officer's name, and if he's seen any bandits on the road. Thank him for his service, we understand the roll of a common soldier.
>>
Rolled 2 (1d2)

>>2505109
>>2505114
If neither of you mind, I'm going to roll a d2 to expedite this wait
1- Say nothing.
2- Ask officer's name, and if he's seen any bandits on the road. Thank him for his service, we understand the roll of a common soldier.
>>
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>>2505094
You ask his name and the young man spins over to you beaming upon being asked the question answering swiftly "Armored Lieutenant Ibsen Karpf at your service sir!" . Upon your question of local banditry, he replies with a not insignificant amount of mirth in his voice that he was to ask you and yours the same question.

"You see, some locals found an old depot of motorcycles and have been using them to terrorize the locals of the oldest province in the Clanate. I was hoping that maybe some civilians that were merely traveling through the area might not have already been threatened into silence by the [incomprehensible gibberish]" With this, some of the positive energy that the man seemed to beam with dissipated into a dour frown. Your thanking him for his work in the region makes him stop frowning, but still seem bothered.

He takes a step back from the carriage. "My sincerest apologies for bothering any of you, and I bid you a safe journey to the heartland."

He turns to return to his tank, but is stopped by a cry from Eva. She quickly explains that she's fairly sure she saw the motorists occupying a village to the southeast not a few days ago. The officer, uplifted by this news, whips a small card out of his pocket and gives it to Eva. He tells her that she is welcome in the holdings of Clan Karpf anytime, and if she wishes so to look him up after his tour in the corps is over. With this last request, he dashes back to his tank loudly calling to his radio operator to get battalion command on the line. In mere seconds, the small tank is peeling off into the distance.

Sergei looks at Eva for a moment, and then gets the carriage moving again. The wake of the lieutenant seems to have quieted all of you.

That's the session for tonight folks. I'm here to field any questions you've got, lore or otherwise (OOC of course).
>>
>>2505215
that went not-awfully. Fun quest so far! I don't necessarily want to spoil anything so I'm hesitant to ask any OOC questions.
>>
>>2505293
>that went not-awfully
A sterling endorsement of my masterful literary skills. Thanks for participating! Which was better, the total direct dialogue or the summary of some bits and expansion of other bits?
>>
>>2505347
I like a good mix, honestly. It gives you the control of important bits of conversation without getting bogged down in frivolous dialogue. You're doing great!

the "not-awfully" was in reference to Ibsen's reaction, not your writing, haha. Your writing is great.
>>
>>2505215
oh! Actually I do have a question:
what knowledge does our PC have that we lack? Like, does he understand his abilities to a deeper level than has been explained? and anything else that might be useful knowledge for us to have that currently resides within the PC and hasn't been explained.
>>
>>2505347
Going fine
Though as much as i like having lore given to me i also love it when we find stuff out as thr pc dose, helps people from power gaming too much
>>
>>2506019
Alright, noted.

>>2505900
Not really: the PC understands that it’s not natural to be resistant to rifle fire or to be able to light a blade on fire with his mind, but he doesn’t have an explicit understanding of his evolutionary potential- mutation is ostensibly without higher direction after all. The simulations were very informative in the sense that he recognizes his own otherness. This may change change over time

As for knowledge that Lucius has- He is educated in basic mathematics (think up to low end Calculus and Statistics), the basic sciences (low end physics, chemistry, and biology), and history leading up to the year 2028. He’s rather competent in armed cqc, given his legionary background and training with his scimitar. He has little to no practical experience with firearms, explosives, and vehicles; he can only recognize such things on a superficial level. I don’t believe I mentioned this either, but the timekeeping mechanisms in the bunker had the current year registered at 2267.

If you want me to elaborate on the history or his own personal history, do ask. Assume that his timeline was essentially the same as our own up to the current year.
Thanks for the clarification
>>
New session starting within an hour.
>>
>>2506461
Kk
>>
hello, the wife and daughter are fighting, so i think ill just stay out and join what looks to be a very fun quest.
>>
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My apologies for the delay, nephew needed a ride to AAU practice.

It's been a few hours since the tank and and its crew drove off into the sunset (not quite in that direction, but whatever). Night has fallen over the desert, and wearing nothing but a poncho has made it chilly, even if no cold gets through the insulated poncho itself. It's a good thing you've got thick skin.

After her outburst earlier, Eva fell into a book. Then into sleep. Sergei still watches the road with the same level of intensity as he did earlier. It is very quiet. What are you going to do?

>Speak with Sergei
>Utilize your BAGU
>Sleep
>Write in
>>
use our pip-boy... i mean BAGU
>>
>>2506645
>Utilize your BAGU
>>
>>2506645
>Utilize our BAGU while also passively keeping watch.

Glad to see another session is up.
>>
>>2506695
I-It's not a pipboy, I swear! It has way less utility than that

>>2506695
>>2506702
>>2506706
Using the thing is a go. Writing.
>>
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Bereft of anything of particular interest, your thoughts fall to the device on (or rather IN) your wrist. Goddamn did that hurt. Didn't CATO say that you controlled it with your mind? You begin to wonder how that is supposed to work.

That's when you start seeing shit. Namely, a text box pops up in your vision.

"Just think a command. The BAGU will respond appropriately. I believe that it is sufficiently debugged as to where it will not take erroneous or extraneous commands. - CATO"

Well then. What do you "think" about?

>Radio Signals
>Biometrics
>Local Atmospheric Readings
>Data Logs
>>
>>2506754
Biometrics

I would want to go though all of them just to see what they did without going to deep into it
>>
>>2506754
>Radio Signals
When we're in a more secure/safe location we can read through everything else. For now, we should help keep a watch with Sergei. Listening to the radio shouldn't distract us too much.
>>
>>2506765
>>2506763
In the interests of not leaving you two waiting for the better part of an hour as I am wont to do, I'm going to make an executive decision to roll a d2.
1- Biometrics
2-Radio Signals
>>
Rolled 1 (1d2)

>>2506800
I forgot the d2. So dishonorable.
>>
radio signals
maybe we can catch some radio new vegas ... i mean ...information about this strange new world
>>
heck i didnt read
>>
>>2506818
It's good mate. I'm just gonna pay the next post forward since you and >>2506765 want to look at the radio.


More text boxes appear in your vision.

TAKING READINGS....
LOADING....
INTEGUMENTARY INTEGRITY.... NOMINAL
CARDIOVASCULAR INTEGRITY..... NOMINAL
RESPIRATORY INTEGRITY... NOMINAL
DIGESTIVE INTEGRITY... NOMINAL
LYMPHATIC INTEGRITY...... NOMINAL
MUSCULAR INTEGRITY... NOMINAL
NERVOUS INTEGRITY........ NOMINAL
IMPLANT INTEGRITY.. NOMINAL

OVERALL INTEGRITY: NOMINAL


The whole process takes roughly a minute and then the text fades away. So you aren't dead. Unsurprising. May as well check the radio.

SCANNING...

TWO (2) TRANSLATABLE SIGNALS FOUND
ONE (1) ENCRYPTED SIGNAL FOUND

>PLAY:TRANSLATABLE CLOSE(R) RANGE
>PLAY:TRANSLATABLE LONG RANGE
>>
>PLAY:TRANSLATABLE LONG RANGE
>>
>>2506856
>PLAY: TRANSLATABLE CLOSE(R) RANGE
Let's see what's happening in our local area.
>>
We are tied, and I forgot an option, so let me add an alternate option.

>ATTEMPT SIGNAL DECRYPTION: REQUIRES NEURAL OVERRIDE

^Basically means the BAGU uses some of your brainpower to attempt to decrypt a signal. The BAGU itself has fairly minimal computing power, and therefore requires assistance in such a function.
>>
>>2506901
>>2506877
I'll stick with my choice.
>>
>>2506856

>PLAY:TRANSLATABLE CLOSE(R) RANGE
>>
>>2506861
>>2506877
>>2506952
Thank you for breaking the eternal tie >>2506952

>PLAY:TRANSLATABLE CLOSE(R) RANGE

Writing!
>>
Test.
>>
Another test
>>
On a whim, you decide to play the closer range signal. At a volume not too loud nor too quiet, a song is playing.

https://youtu.be/29Su4UIy7Yc

You relax, feeling your muscles tangibly become less tense. You've never heard music like this. At the end of the song, you hear a voice.

"Cool Night by Paul Davis. I love that one, so relaxing. Especially when paired with the general backdrop of the Mojave at night. Sorry to interrupt the music with something that isn't historical or literary in nature, but I 'm gonna repeat the same request I have been all week. If one of you loyal listeners could go and repair the northeastern signal amplification tower, it'd be greatly appreciated. If you came by my place, I'd recompense you HEAVILY for your efforts. [incomprehensible gibberish], I turned off the emergency beacon built into the tower. Back to the late night fix, starting with Night by Night by Steely Dan. This one got mailed in along with a bunch of other songs by them. Thanks again to that anonymous listener."

https://youtu.be/wU_Rx9fEKmA


>Listen to another of the signals; the scanner indicates a new one popped up (which?)
>Local Atmospheric Readings
>Data Logs
>Quit it with the BAGU. Do something else (write in)
>>
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That was weird. Kept giving me connection errors. Thought for a second that gookmoot got me again.
>>
>>2507044
>Listen to another of the signals - the new one that wasn't there before.
>>
>>2507044
>Local Atmospheric Readings
>>
YOU CANT HIDE RADIO NEW VEGAS FROM ME!!
>>
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>>2507087
There is no new vegas nerd. In the grimdark future of 2267, there are only Imperial German LARPers

Also, please vote >>2507087
If only to break the eternal tie
>>
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Rolled 2 (1d2)

I'm just gonna roll a d2. Hey, if any of you have friends who /qst/, ask them to join and vote. I don't even care if they read the quest, on votes like this it's just terrible to reach two votes and then be forced to wait out of the vain hope that someone comes by to help out. Sure, waiting is fine on important votes, but on inanities like this it's just frustrating.

1- Signal
2- Readings
>>
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On a rather skewed whim, you decide to bring up the local atmospheric readings.

SCANNING.....

CHAFF PRESENCE..... INSIGNIFICANT
ATMOSPHERIC TOXIN CONTENT.... INSIGNIFICANT
ATMOSPHERIC AIRBORNE SICKNESS CONTENT.... INSIGNIFICANT
ATMOSPHERIC HUMIDITY.. LOW
AMBIENT RADIOACTIVE ACTIVITY... MUCH HIGHER THAN 2028 BENCHMARK, BUT STILL INSIGNIFICANT

OVERALL ATMOSPHERIC CONDITIONS: SAFE FOR DIRECT INTAKE

Now what?

>Listen to another of the signals; the scanner indicates a new one popped up (which?)
>Data Logs
>Quit it with the BAGU. Do something else (write in)
>>
>>2507176
>Listen to the new signal and see what's going on.
>>
>>2507145
I think the autism in >>2507087 meant they wanted listen to the new signal
>>
>>2507193
Also, I'm voting to listen to new signal
>>
>>2507193
Perhaps. I feel disinclined to such extensive interpretation however: at that point, I may as well vote myself. Damn, that's a actually good idea.... Joking

Also, writing. We're gonna listen to the new signal.
>>
You go back to the radio scanner. After a few seconds of scanning, you listen in on the new station. It's nothing but pings. This surely must be the emergency beacon the DJ mentioned earlier.

An idea comes to mind. You listen to the frequency of the pings, and compare it to the pace of the carriage. After a few minutes (as a note, the moon is getting pretty high in the sky), you feel safe in saying that the pings are getting more and more frequent. You know you won't be able to spot the tower against the fairly dark skyline, but if you look you're sure you could find it. Do you tell Sergei about this development and go to try and fix the tower, or forget about it and go to sleep?

>Try to go find the tower [this will require convincing Sergei]
>Forget about it
>>
>>2507214
>>Try to go find the tower [this will require convincing Sergei]
>>
>>2507214
>Forget about it
Better to find our own feet first before trying to help others.
>>
>>2507214
>>2507230
Supporting this
>>
>>2507230
Hey man, we can get a reward for it. Also, some more knowledge of the world.
>>
I'm giving this one 20 more minutes of voting time, because this *is* the first "quest" Lucius can take that isn't the "main" "quest"
I can also assure ye doubters that if your worries are at all related to the duration of this task, it won't be a long thing IC or OOC. Unless you get yourself killed, in which case it will take a rather long time
>>
>>2507251
>>2507236
If it ties, I'll switch my vote to trying to find the tower, but otherwise I'm sticking with forget it for now.

We can always return and try to find it right?
>>
>>2507254
Kind of OOC knowledge in the spoilers but I feel it's necessary to make an informed decison. When Sergei said that he was taking Eva to New Frankfurt earlier, he wasn't lying. OOC, but New Frankfurt is quite a ways away from your current location in the middle of the Mojave. Nearly at the base of the Sierra Nevada mountains in fact. If you choose to ignore it, you'll probably get through much of the rest of the Mojave via timeskip
>>
>>2507220
>>2507230
>>2507236
It's been 20 minutes, and the consensus (at least, what consensus can be found in a group that barely qualifies as a group) is to ignore the DJ's request. Not that he knows you refused, of course.

Holy shit I just realized I ripped Three-Dogs quest to fix the amplification tower from Fallout 3 and I didn't even realize it. I'm kind of ashamed desu
>>
>>2507214
>Try to go find the tower [this will require convincing Sergei]
>>
>>2507302
Or not, you late son of a bitch. Hey >>2507254 , still want to switch or no?
>>
>>2507311
Yeah let's switch.
>>
>>2507317
Alright. In that case, let us go and try and convince the driver to help the man hearing things fix a nearby radio tower! Writing.
>>
You want that reward. Or you want to help that DJ, who was playing some pretty good music. Does it really matter why one does something?

It doesn't matter you decide. You probably need to convince Sergei to go and help you, or at least to make camp for the night. There is a problem with this; the you can hear the radio and the beacon because of the BAGU, yet try as you might you seem unable to find a speaker to play the station aloud from for Sergei's benefit.

This conundrum leaves you with a few options to take. You regard the vigilant driver, whose eyes are nearly totally enshrouded by darkness between the low light levels of the crescent moon and his somewhat large jutting brow.

>Attempt to convince him to make camp for the night [medium-easy DC, does not net you help in repairing the tower]
>Attempt to convince him that you have a implanted radio, and explain the opportunity you both have [medium DC, nets you help, informs Sergei about your BAGU (although not of its full capabilities)]
>Explain your BAGU, and attempt to explain the opportunity you both have [medium-hard DC, nets you help, informs Sergei about your BAGU, is fully honest]
>Try to bullshit Sergei into helping you without mentioning the BAGU [hard DC, nets you help, does not inform Sergei about your BAGU]
>Just go do it yourself, catch up with the carriage later [no DC, will probably be hard to do]

Oh yeah, if you have a convincing piece of rhetoric/an argument you think will help convince Sergei, throw it in. If it's good I'll lower the DC of your chosen option.
>>
>>2507345
>Attempt to convince him that you have a implanted radio, and explain the opportunity you both have [medium DC, nets you help, informs Sergei about your BAGU (although not of its full capabilities)]
>>
>>2507345
>Explain your BAGU and attempt to explain the opportunity you both have.

Throw in something about giving him a little extra when it comes to splitting the reward.
>>
>>2507366
>>2507367

Alright, we're going with the partial truth option. Roll. If we don't have four rolls within ten minutes of this I'll roll the difference.
>>
Rolled 56, 90, 91, 37 = 274 (4d100)

>>2507411
No rolls? It's alright, I got it.
>>
Rolled 91 (1d100)

rolling
>>
Rolled 79 (1d100)

>>2507411
just got back to my computer, 3 votes :)
>>
>>2507427
>>2507430
>>2507449
Lel, failed a DC 55 roll at the start of the quest in bo4 but absolutely crush this one. Lucius is not a perceptive man, but he sells a good pitch. Also, I'll be straight with y'all; I'm kind of rushing this update so I can hit the sack

You hail the silent Sergei, and explain the BAGU (or at least it's functionality as a radio) to him. You then explain the message you heard from the DJ on the broadcast, the probable proximity of the tower, and promise to split the reward fairly with him.

He thinks on it for a time, chin propped on his fist and eyes shut. It doesn't take too long for him to respond to you.

"What was this station of yours playing?" he asks. Taking a moment to recall the broadcast and the wonderful music, you reply "Some soft and delightful music. One of the songs was called 'Cool Night', by a man named Paul Davis." Sergei considers what you tell him.

"That sounds like something a radio station I heard in a bar not too far back down the trail was playing. This makes sense," He nods his head in a sagely manner "We are in one of the most peaceful areas of the Mojave, given its distance from Zone 52 and proximity to the power center of the Panzer Clanate. While it is my duty to get Eva to New Frankfurt, a short diversion to produce some funds would be no problem. Partners?" He holds a hand out to you.

You clasp his wrist and he clasps yours, and you both shake. "Partners." You answer.

Sergei pulls the carriage off to the side of the road, stopping it in a small defile between two dunes. He wakes Eva up and explains the situation, telling her the two of you will be back before its light. She nods. Sergei then sets up a tent for Eva to sleep in. After she goes off to rest in the tent, he moves behind the carriage to change into clothes more suitable for a midnight trek. You look away out of some sense of basic decency.

When you look back, you see two things; one- Sergei has changed into some strange uniform, two- he's holding a rifle you vaguely know to be of the Kalashnikov family. This means that gun can't be less that three hundred years old. You are perplexed, but nevertheless get hiking with your companion in search of the tower.

That's the end of tonight's session. Expect me back on tomorrow, around the same time as I started today. Thanks for playing!
>>
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New session soon. Pic unrelated
>>
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The crescent moon hangs in the sky like a painting, casting little light over the barren expanses of the desert. Sergei follows close behind as you follow the ever more frequent pings. You note that Sergei, out of the relaxed position he took in the carriage, stands but a few centimeters or so shorter than you. He keeps with your pace rather well, stating simply that he "didn't want to be late back to Eva".

The sand eats away at the heat of your feet, greedily taking more and more. Freezing breezes kick up grit into the air, which you endeavor to keep out of your eyes, mouth, and nostrils. While manageable now, you add a few more centimeters to each step of yours, hoping to speed up the search for the tower.

You are making great pace through the desert when...

>Roll 2d100 (one a piece) for a random encounter. Higher is better, crits in play. I will be taking the higher.
>>
Forgot trip, whoops
>>
Damn, if anyone sees this just know that something came up. Still vote and all, but I can't promise an update for at least a few hours. I think we're falling off the board. Probably better just to end the thread, huh? If you can archive, I'd greatly appreciate if you put this on suptg
>>
Rolled 15, 19 = 34 (2d100)

>>2508896
Hi there sorry was doing yeard work with the gf
>>
Rolled 55, 15, 35, 30, 92, 47 = 274 (6d100)

>>2508896
>>
Rolled 12, 25 = 37 (2d100)

>>2508896
>>
>>2509322
>>2509327
>>2509471
Anons, I'm sorry for getting caught up in things. I'll probably be posting more than two updates tomorrow. These are some abysmal rolls though, whatever way you slice it. Writing a mildly bad event!
>>
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As dark as it is, you hear it before you see it. Thunder. The clouds ride down like divine punishment, such is their rapidity. The storm sweeps you and Sergei up. You are buffeted about by winds and freezing rain and are deafened by lightning. You struggle onwards towards the signal, refusing to submit to the will of this force of nature. You can't out-muscle or out-think a storm, but you sure can outlast it.

The sand begins melding to your body now, making out your figure to be more statue than man. Once, twice, three times you or Sergei slip into the muck. Were it not for the other being nearby to help, it is very possible that wet sand could have claimed either of your lives.

For over an hour you crawl through that storm. Every second is it's own little torment, with unique challenges and characteristics. Your searching is not for naught; there it is, the radio tower. A bolt of lightning strikes the antenna on it, lighting up the desert like a bit of flash photography. Over several of these flashes, you and Sergei make out a camp around the base of the tower. You notice a sentry facing opposite of you and Sergei, and count five tents sized to fit a single man apiece.

"We should just kill the bastards."

"What?"

"Look, they're occupying your tower. If it's offline, it's surely they that caused its breakdown."

"That's a big assumption to make."

"What would you have us do, have a gentlemanly chat with them? That sentry is armed, and why would he be armed other than to stop repairmen like us?

"What if they are trying to fix it?"

"Then they are in direct competition with us. We must strike while we have the advantage of surprise."

Sergei has made his position known. What will you do, given that you are ostensibly in command of this operation?

>Have Sergei pick the sentry off with his kalash in time with a thunder-wave. Then you will raid the camp.[Note- this will mean Sergei will be rolling, not you]
> Have Sergei flush out the sleepers while you reposition yourself opposite of him, on the other side of the tower. [Note- you both will be rolling]
>Oftentimes the easiest way is the best way. Charge into the camp and kill every last one of them. [Note- only you will be rolling]
>Try to capture the sentry and suss out why they are here. Determine your next move after that. [Note- nonlethal captures are pretty hard to pull off. Designate if you or Sergei will be doing the capturing]
>Jesus, just talk to them. Maybe they are friendly? [Note- Sergei will not accompany you on this action, and heavily disapproves of such foolery]
>Keep watching under the cover of the storm. See if they are saboteurs or repairmen. [Note- you both will be rolling]
>>
>>2509993
>Have Sergei pick the sentry off with his kalash in time with a thunder-wave. Then you will raid the camp.[Note- this will mean Sergei will be rolling, not you]
>>
>>2507145
>Rolled 2 (1d2)
>2- Readings
>post
Should we read into this?

>>2509891
>These are some abysmal rolls though, whatever way you slice it.
>Writing a mildly bad event!
A tragedy.

>>2510051
+1. I haven't read through this, so I'll go with this.
>>
Rolled 97, 73, 41 = 211 (3d100)

>>2510307
>>2510051
Nah, I was just struggling under the weight of consistent two man ties. Speaking of which, you both voted to have Sergei ice the sentry, so writing for that! Next response to your voting will be later today. Let’s see if I manage to eke out any time to do so soon.
>>
>>2510398
Ah. Then it would only be healthy to agree on something.
>>2510307
Switching to
>>2509993
>>Try to capture the sentry and suss out why they are here. Determine your next move after that. [Note- nonlethal captures are pretty hard to pull off. Designate if you or Sergei will be doing the capturing]
>>
>>2510398
You agree with Sergei, really. Even if these men didn’t sabotage the tower, they deserve what they get for only posting one sentry. Such incompetence disgusts the Roman in you.

“Do it.”

And you watch. So accurate is his timing that when he shoots, you don’t even realize he did so until the sentry’s body collapses to the ground. You approach the camp with ease, sure that the sleeping men have no way to have detected you or Sergei.

As for the sleepers, you decide to
>Truss them up with some rope you found in their own stockpile
>Just kill them This is an uncontested action, so no rolling involved

So, what’s your first priority?
>Ransacking the camp
>Investigating the cause of these men
>Examining the tower
>Write in
>>
>>2510405
Shit, this was a joke right?
>>
>>2510430
>>Truss them up with some rope you found in their own stockpile
>>Investigating the cause of these men
I'm going for interrogation and finding what their objective is.

>>Just kill them This is an uncontested action, so no rolling involved
This means Sergei isn't opposed to it, or the enemy can't do anything about it?

>>2510431
Yes. How was it?
>>
>>2510446
Both really, although I was implying the latter.

Really gave me a chuckle
>>
>>2510430
As for the sleepers, you decide to
>Truss them up with some rope you found in their own stockpile

So, what’s your first priority?
>Investigating the cause of these men
>>
>>2510446
>>2510504

Tent by tent, you unceremoniously drag each man out by his legs and have Sergei tie him up. One of them starts to yell, but is subsequently overshadowed by the storm and threatened into silence bt your scimitar. Once you have the four survivors tied to the tower, you start to investigate the site.

A quick inspection of the tower yields something strange- the steel has dents in it seeming to have been caused by projectile fire. Sergei examines these dents and recognizes what he thinks to be lead residue. So they shot the tower itself.... you are seriously doubting the savvy of this group.

A few tactically applied threats later, you identify the leader of the band. Rather than talk to him, you go through his pockets and find a journal. He starts ranting about the righteousness of his cause and how we are damning humanity to a second fall.

You move over to one of their tents and by the light of your burning blade read the journal. Bad spelling and awful handwriting impede your reading, but you manage to figure out that these jokers are a bunch of anti-technology ideologues who are attempting to first take out the radio station, and then its proprietor. The motives determined, you....

>Loot the camp
>Attempt to fix the tower
>Interrogate the prisoners
>Kill the prisoners
>Write in
>>
>>2510941
>>Interrogate the prisoners
They aren't the only ones, we need to find their boss
>>
>>2510941
>Attempt to fix the tower
>Let Sergei deal with the prisoners
>>
Rolled 2 (1d2)

>>2511109
>>2511425
I submit to the will of the dice gods yet again
>>
You call Sergei over from watching over the prisoners. He trudged over, clearly wet and tired, but grinning in a manner which could only be called predatory.

“Could you interrogate the prisoners?”

“For what?”

“What if they have accomplices in the area, or acting in other areas?”

“True, true. I will handle this.” He yields easily to your request.

“And I’ll figure out what the problem with the tower is.” You say as Sergei goes over to the cowering men. It hits home that the man you've been traveling with, the man you first met outside the compound, is so.... strange. It all strikes you as odd: his clothes, his voice, his hyper-competency in these bloody matters. You’ll need to figure him out sooner or later, or at least get away from him and the girl.

You approach the tower...

>Roll 2d100 a piece, since there are only two of you at a time. Taking the highest for attempting to fix it.
>>
Rolled 19, 77 = 96 (2d100)

>>2512292
>>
Rolled 73, 1 = 74 (2d100)

>>2512292
Roll time :D
>>
>>2512331
>>2513543
>Halfway through the post
> >>2513543 decides to finish out the four, critfails

Nice. Writing again!
>>
Externally speaking, the tower seems to be perfectly fine aside from the aforementioned dents from the fanatics' potshots. For all your searching, you just can't figure out why the damn thing isn't working. Your experience at marching, looting, and stabbing in the legions is really failing you right now. Fucking Hannibal. Wait, really? Is that it? You see a deformation in the sand around the base of the tower. You grab a shovel from the fanatics' stockpile and start digging.

In this, your experience with Roman earthworks serves you very well. In a scant few minutes, you find a thick steel cable underground, severed from a line connected to the tower. So this is how the DJ transmits his signal to the secondary towers without the chaff interfering with the original- he sends it underground. Quite ingenious really, although the costs of such a project must be extensive. Must mean he has a pretty good reward for you two.

You grab the wire with your bare hand and go to connect it back with the original... a flash, and then your vision goes dark.
>>
File: Troy.jpg (37 KB, 525x350)
37 KB
37 KB JPG
You are not Lucius, a man with nothing but a nebulous mission and a bunch of advanced technology. You are Proneos, son of King Priam, prince of Troy. Of course, that is no great feat, for you have more brothers than you have appendages.

Growing up, you never showed the aptitudes of your brothers' for war or philandering. You were a thoughtful child, who pondered the whats and the whys of things. This did not appeal you to your father or brothers, but your mother loved you more than the rest of your siblings and certainly more than your half-siblings.

As you grew older, you showed greater aptitudes; you grew by leaps and bounds, eventually standing a head taller than even the mightiest and best of your siblings: Hector. Your immense strength combined with your quick wit made you a warrior to be reckoned with.

The times of peace and introspection would not last- a few years after the rites confirming you as a man, your fool brother Paris would woo the wife of Menelaus of Sparta. The Achaeans would march on your home as to fulfill some compact they made amongst themselves to honor the marriage of Menelaus.

The war would be bitter and brutal- one by one you would watch your brothers fall to the invaders. You would distinguish yourself in battle, fighting even the mighty Ajax to a standstill. It would all be for nothing. The Achaeans were chosen by the fickle gods to win this war; what could even the mightiest of men do against such odds? When the vile Achaeans left a "gift" and retreated, you, the priest Laocoön, and Cassandra saw through their ruse. The gods would slay Laocoön and his sons for their insolence, and your foolish countrymen would take in the offering. When the Achaeans broke into the city, you would only just escape the sacking of your home with Aeneas.
>>
Archived in suptg, do go and score it if you like!
http://suptg.thisisnotatrueending.com/qstarchive/2498006/

I'll probably be starting a new thread tomorrow, and if not I will be doing so on Monday. If you read this far, thanks! I appreciate it.
>>
>>2514482
thoroughly enjoying it!




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