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File: MossStone_Cover.png (5.4 MB, 3393x3065)
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Previously: >>2504513

We Continue ...
World Phase.


What you should know.
This is a Multiplayer Skirmish that posts turns 1-2 times per international day. It is possible to control non-participants temporarily and on some days where a major event or at the beginning of the map, Intensive sessions may take place where 5-6 turns may process in a single night.

New People Welcome.
While Veterans of this game rank at around level 4 or higher it is still possible to join and enjoy the content as a New Adventurer with scenarios that are tailored for low level Adventurers but beware of perma-death. Not even veterans will be safe from the dangers of the World Tree.

Story Synopsis:
The New Guild [Yggdra's Roots] is formed after passing many rigorous tests. Be you a new adventurer or one of its founding members you are beset with restlessness as your guild finally makes preparations to Scale the World Tree, and investigate the events that is happening around the island. But beware for in the base of the tree itself lie the denizens of Niddhog's brood and many Guilds new and old have been thrown at their mercy and many have met their end before even reaching the Tree.

Thread Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=world+tree

Patreon: [Hub for updates and bonus content]
https://www.patreon.com/MondayDestroy
>>
And the BAR is OPEN-- whats this now, our first charming traveller?

Come in, come over, have yourself some grass or a log or a grassy log! A shotta brandy for the majestic mutt and a touch-me-up 'ave'a'go, yeah-yeah?

Reckon's this is a dog what knows his alcohol, right enough. Get 'yer some, m'mate. And you're even a paying custom--- is this slime? Enzymatic catalysts? ERRR WELL WELL WELL

Let's just see what kinda drink we can whip up with THIS.
>>
>>2508478
Alright folks, we're gonna need to clear out some more of that fog of war before we can secure that hut for folks to rest up in. I've got enough wards left to ward the house, but it ain't much, and we need to clear a space around it so that folks can properly rest when night sets in.
>>
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Should mention I should be 3w1s. pic related
>>
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Action Phase.
https://www.youtube.com/watch?v=mLtKKqS6VJ8

The Sun Sets next turn ! When it does, monsters will emerge to hunt !
>>
>>2509279

>Sneak Attack Jackal NW of me (Base Pot 38, Force Crush Piercing)
>Reload with Iron Drops

Fika Dold - LongCoat Lv3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 3 PER 6+2
- - - - - - - - -
HP: 40/40
SP: 24/30
DMG 24+3+4
ARM: -/7
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 24+10 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Stranger's Hat[+1 Vit, +1 Armor, +2 Per, *Book It]
Head : Special Llama Cap
>>
Rolled 47, 84 = 131 (2d100)

>>2509279
>Use Blessed Assault on Self, gain +8 Metal Damage
>Fire Silvereaded Arrow into Jackal 2NW7W (Per 8x2+6 Silveheaded Arrow pierce/silver+8metal)=30Dmg Silver/pierce/metal

Shrine Keeper VI *3*
VIT: 6 (4+2e) STR: 2 RES: 4 INT: 4 SPD: 3 (2+1*) PER: 8 (4+2*+2f)
_________________________
HP: 46/60 SP: 36/48 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 9 MOV: 4

Hand 1: Bamboo Bow:12 Range (Str2x2+8per), 20 Dmg (Per 8x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 9 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 2 Terras Xtal Arrows (???), 4 Silverhead Arrows (+6dmg, silver), 5 Iron Arrows (+4 dmg)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-5 Paper Wards: Bomb, Range 8(2(Str 2)+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Assault (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods (N= Ice, E=Wind, W=Metal, S=Fire), lasts 2 turns.
-Soulfire (4sp): Target is set alight, dealing SP Damage, then [Spirit Damage] at Pot+8.
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.
-Kaesu (10sp): Call a soul back to it's body, but must offer an apology.
>>
Rolled 56, 81 = 137 (2d100)

>>2509279

'Out of my way, beast.'

>-Berserk, 5x Adrenaline
>The Knee N (36 force damage, stun)
>-Step 1 W
>Son Maker N (48 dmg)

Ronin II/Warrior VI
VIT: 7 (4+1+2) STR: 6 (4+2) RES: 4 INT: 1 SPD: 3 PER: 5 (4+1)
_________________________
HP: 70/70 SP: 26/30 ARM: 16fr / 12fl M.RES: 12 MAG: 3 VIS: 6 MOV: 4

Hand 1: E.Uchigatana [24 dmg) (Str 3x +6 pot, +1 defx, Mend, Lightning Draw)
Armor: Jet Black Haori (+1 Per, +2 str, +2 Def, x3 MagRes, Fire Weakness, Bloodlust: 10% damage to HP)
Acc: Offered Vitality Amulet (+1 vit)
Boosts: Adrenaline x6
>>
>>2509279
>Move 3S 1E
>-page turn 2
>Loot that griffin head
>-page turn 2

Jernau Hellsing, Human Lore Keeper lvl.5/Magi lvl.3
VIT: 3+1 STR: 2 RES: 3 INT: 5+[1] SPD: 2+[1] PER: 4+[1]
- - - - - - - - - -
HP: 40/40 SP: 23/40 ARM: 9 M.RES: 9 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Pandoras][Pandoras][wisp][arrow][block] POT:x2MAG+12
Hand 2:
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Moon Glasses]: Immunity from Charm , Dazes, and Luminas.

=Book Belt=
-[Pupil's Leatherbound]: [Luminas][Wisp][Sword][Sword] POT:x2MAG+2 *^Page Clear

=Bag(3/8)=
-Riceballsx3
-Fishballsx2
-[Black Pearl]
>>
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Alright. Night is coming for us and we're running into a lot of dead meat.

*furiously scratches curse mark*

We need to get that cleaned up. Help me get a bar set up. We're far from done. Here you go kid.

>-hand a pot 19 Hard Green to Luney
>Move 2N2W
>-load Earth Draught
>[Item Launch]+[Nancy toss] Earth Draught (18pot) +9 arm to Fleur 8 range
>>
>>2509279
>Place Dropped Spirits 1W (for Helga)
>-4Array Mana
>Boost cast [Witch Flight], Fly 2North, 3NorthWest, 1West
>-Land in the tree-branches

Perovskia, Frog Lorekeeper Rnk3/ Magi Rnk4/ Boatswaine RnkAdmiral-Prime
[Merits: Spd, Lo, Per, 1TBD] [Secret Lore: Birds are Scary!]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 5+1
- - - - - - - - - -
HP: 27/28 SP: 39/52 ARM: 3/- M.RES: 6 MAG: 10/19 VIS: 6 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2+4POT, Vitas, Luminas, Ball, Ring), (Page Clear)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
>>
>>2509392
I can't count
>move 3 n 1 w

still in range (barely)
>>
>[Fullturn] Rest at Gryphontail Flag

[J]d'Alger: Kerb Jaeger 6/Ronin 1

VIT 4+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 6 / PER 4

HP 34/60 SP 13/20
ATK 18 / ARM 10+9 / MAG 1 / MGD 4 / VIS 4 / MOV 4
Merits: +1 SPD, +1 VIT
+1 Insight, +1 Merit

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Wrong Neighborhood (x2.5STR+4 x2; +1 if no hand; Kickboxing)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)
>>
Rolled 70, 5 = 75 (2d100)

>>2509279

Gren! There are hostiles on your six! I'll take some shots at the slimes, but I can only hit two before the rest reach you. Get ready!

Yorbas, Barf! Night's coming! Double time it to the hut and start fortifying in any way you can!

Fikas! You and I will keep the rear clear. Do what you can to keep Gren from being flanked.

Remember, our objective is to secure the hut and get to safety! Prioritize that when you act, [Hero]!

>-Breathe in
>Fire on slime 7W, 2N of me
>-Breathe in
>Fire on slime with skull 11W, 2N of me

Ando Walker - LongCoat Lvl.2, Laborian

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 6
- - - - - - - - -
HP: 35/40 SP: 30/30 DMG: 18+3+4 ARM: -/6 M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LS1 - Domestic: RNG: 15 DMG: 18+3+4 Piercing Ammo: 3-2/3 [Breathe in] Move OR Shoot
Armor: Industrial Longcoat: +1 VIT, +1 RES, + 0.5 DEF(?), 2 x Weather Res, 2 x Chem Res.

[4 Ammo Pockets]
30 x Iron Drops (+ 3 Dpot)

Inventory
-0z

Bullet Press [Xtal to bullet]

Skirmishing:
[Spotting] II

+1 Merit
+1 Insight
>>
File: Turn.png (1.31 MB, 1757x689)
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Rolled 7 (1d100)

>>2509279
"Take care that you aren't taken from behind by a slime in your rush to take down the Jackal."

>Move 3W (purple)

>-Draw 6 Firas mana from indicated arrays (VIS 10, blue)
>Cast Boost II Firas Ball at Slime 9W 1SW (RNG 18, POT adj, orange)
>-Expand Cast (+8 tile AoE, POT 20)
>-Shape Spell into Cross AoE (orange)

Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi VII / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [3]9
- - - - - - - - - -
HP: 30 SP: 63 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 10 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E), Polearms (E), Bows (E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: Fish Amulet (+1 PER)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- The Colorful Elements
- Aquas II | Terras II | Firas II

Runic (Luminas, Abysmas)
- Lore
- Ball | Arrow | Sword

Inventory - 0z (455z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
>>2509279
"Bless you basil, appreciate the drink"
>-Accept the hardgreen from basil, [Sasquatch stance is still going]
>Drink said hardgreen and restore 19 hp.
>Move: 2 north and 2 west.
>-Think about spending an insight or merit to make some imitation harpy wings to wear.

luney [Lv7 Jeager] (Kobold)HP: 32/60 SP:17/20
VIT: 4+1 STR: 5+1+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 21/60 SP: 20 Front ARM: 32 Flank:28 M.RES: 4 MAG: 1 VIS: 4 MOV: 4
Learned Proficiency Esoteric Swords.:
---1 merit, 1 insight to spend.
Hand 1/2: ,Uchigatana: [Dmg 27: 3xStr,+6] +1 Defence [x]. [Repairable]
>>
>>2509279

>Shield bash Jackle
>Overwatch shield bash

Human, Sworn 1
VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/56 SP: 18/12 ARM: 16fr / 8fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short Sword x3 slashing, +3 dmg
Hand 2: Iron Shield x2 blunt, +1 dmg, +2 front def
Armor: Knight Armor +3 Vit, +1 Def, +1 Str

Skills:
Chivalry
Shield Bash
>>
Rolled 46, 13 = 59 (2d100)

Now that we have Yngvild back, Fleur, I'll turn my attention south.

>>2509279
>-19 damage, 61 hp left
>Called Shot, disable Jackal's right hand ~4NW, 25 pierce, [Armor Half]
>Shoot Jackal 3SW S, 25 pierce, [Armor Half] [Sneak Attack]
>-Fear II southern Jackal, no cost. 5 slime/hob corpses around target, plus dark harpy further SW

Wa2/Lc6
HP 61/80 SP 4/18 ARM /6/3 M.RES Numb

VIT: 5+3 STR: 4+2 RES 3 INT: - SPD: 5 PER: 3 VIS: 4 MOV: 5

Hands: Licensed LR1-a Clear Out: R5 DMG 19+pierce [Armor half] 0/5 Red slugs +6
Armor: Inheritor Clad: +3 VIT +2 STR +1 DEFx

[Firearms License]
Evist: [Mind Permission] [Secret Mission?]
Skirmishing: [Mirage II] [Sneak Attack] [Spotting] [Fear II]
Fighting Instinct: [The Knee] [Hurl]
>>
>>2509279
I'll cover Gren's rear. Take care of that Jackal!

>Move 5W
>-Face SW

Sir Armstrong, Human Sworn 6/Jaeger 1
VIT: 5+3 STR: 5+2 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 67/80 SP: 14/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Man Carver: 26 slash Dmg (str7x3+5), Axe Throw, Paired Attacker
Hand 2: Blessed Greatshield: 14 blunt hvy Dmg (str7x2), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm] +Shield Pike (16 prc hvy, plant, grnd brc)
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Boar amulet (+1 Str)

Inventory:
4x riceball (10HP at rest); pickled yams (double food value for a day); 18x fishballs (*stuff); 2x Bandages
Rope (reach 9), 1x Rope (reach 6), Monster Cage: Dmg str x3 blunt hvy, +3xRes front def, [Hvy deflect]
>>2480201
>>
>>2510240
Full stats:
Sir Armstrong, Human Sworn 6/Jaeger 1
[Merits: +1 Spd, +2 Str]
VIT: 5+3 STR: 5+2 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 67/80 SP: 14/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Man Carver: 26 Dmg (str7x3+5 slash), Axe Throw, Paired Attacker
Hand 2: Blessed Greatshield: 14 Dmg (str7x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm] +Shield Pike (16 prc hvy, plant, grnd brc)
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Boar amulet (+1 Str)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Ryujin]
[Shining Shield] (4SP, halve magic attacks to self and adjacent, blessings pot Sw)
[Dragon Heart] (4SP, target lower Lv ally who spent act to pray, teleport to their place, bump and block)
Primal Hunt: [Rope Mastery]
Artes:
[Boomerang] (Throw shield at range Str)
[Meteoric Tackle] (Move Mov in a line, shielded, dealing damage and dropping all opponents. Fall prone at the end)
[Fortress Stance] (Every Hit to you is +1SP. You cannot move twice. Activate with a oncetap. Deactivate with another oncetap or being dropped)
Family Tradition: +10 to hit vs dragons
Inventory:
4x riceball (10HP at rest); pickled yams (double food value for a day); 18x fishballs (*stuff); 2x Bandages
Rope (reach 9), Rope (reach 6), Monster Cage: Dmg str x3 blunt hvy, +3xRes front def, [Hvy deflect]
Bank: 99z, Short sword: Dmg str x3+3 slash, Black Iron Shield: Dmg str x2.5 blunt, +2.5xRes front def, [Meteoric Tackle]
>>
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>>2509279
>>2504851
>>2509397

"I, am in dire need of a stiff drink and a long night's rest. Barkeep I need immediate and intensive application of spirits."

>-Pick up the dropped spirits left by Perovskia E of me.
"Let's hold onto this for the moment, if we find out its ingredients our Brewlers could make use of it."
(And also 50% SP restoration is 15 SP for me, which is already what I might get from Liren's Deep Sips. Speaking of which.)
>Move 2S, 1W, climbing over the log.
"Master Bartender Liren kindly ply me with SP restoring alcohol please."
>Make a [Note] of that [Healing Osmosis] effect used by the slime, witnessed earlier during Turn 7 >>2492184

Helga Burkhard - Kerbold - Lv.3 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 6 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 2/30 ARM: -/3f M.RES: 6 MAG: 19 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear ([Luminas][Wisp][Arrow][Healing Osmosis Notes])
Hand 2: Empty

Armor: Historic Raiment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: None

>Bag 4(+1)/8, Money: 0z, Insight: 0 Merits: 1
-Belt: Book Belt - For Books and Scrolls
+Stone Press - Mag x2, +8 Pot, 5 Pages ([Luminas][Abysmas][Ball][Ring][Leeches])
-Riceballs x 4 (10 HP during Resting)
-Mealpast x 2 (+10 HP to whole Squad, or +60 HP to one)
-Pickled Yams x 2 (Double food effects)
-Dropped Spirits x 1 (+50% SP Restoration) *NEW*

>Runic
-Elements: Luminas II, Pandoras, Abysmas
-Runes: Block, Ball, Arrow, Ring
-True Spells: Leeches
>Derive
>Study Alpha x3
>Detect Lie
>Scent Find
>>
>>2510272
Slight amendment, I do not have Pandoras and Abysmas I just have Abysmas II
>>
Rolled 45, 79 = 124 (2d100)

>>2509279
"Damn, I wonder where Jernau went when he suddenly open a portal to hell in front of me. Maybe I could [Derive] something useful from that."

>Ignite the aer at 3NW 7W from my position. Boost. POT 31
>Ignite the aer at 3NW 7W from my position. Boost. POT31
>Draw mana from runes E, 2SW 1S, 1SE 4S (this one missing on the map)
>-5 sp

Pot calc for the firs fire casts:
7 INT * (2 xMag due to Wand + 1 xMag due to the Heretic Hat +1 xMag due to Boost) +1 racial POT for being a frog + 2 POT due to Wand=7*4+3=31

Yorbas Monandeas: Frog Level 4 Magi/ Level 1 Lore Keepr
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 5(4+1)
- - - - - - - - - -
HP: 21/21 SP: 28/40 ARM: 3/3 M.RES: 3 MAG : 22 VIS: 5 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, 5 pages,[Pandoras][Arrow][Arrow][Ring])
Armor: Heretic Hat (+1 VIT, +1 PER, +1 Magx, [Last Laugh])

Insight: 0 Merits: 0

Book Belt(1/?, takes one inventory slot)
-Pupil's LeatherBound(x2 Mag, +2 Pot, 4 pages, Page Clear,[Pandoras][Pandoras][Arrow][Ring])

Inventory(3/8)
-Ashen Manacles (+1 Magx to Fire magic, +1 Fire vulnerability)
-Historic Rainment(+1 VIT, +1 PER, x2 Elem, SP+1)

Elementalism (2 SP/ 1 xtal/ 2 Mana):
- Rune
- Firas II
- Aquas II

Runic:
-Derive
-Esoteric Elements: Pandoras
-Runes: Arrow, Ring
-Elemental Baterry
-Meditation

-True Spells:
[Spider Cling]: Iron or VItas- 5sp. For 12 turns allow yourself to move effortlessly on walls , up sheer cliffs, or hold steady against flat surfaces as if they were a traversible or grappable tile.

Cantrips:
-Flint (1Sp, Set something on fire)

Money
560z + 186z in bank
>>
>>2510295
>>2509279
Correction to the full sheet: I currently have 1 merit
>>
>>2510242
Note to self: don't forget 1 merit and 1 insight
>>
Rolled 75 (1d100)

>>2509279
>"My thanks, I suggest you leave this area for the evening. I will try to leave some meat in the treetops nearby at dawn for you as repayment."
>With position based roughly on the cast shadow, Arbornaut at back of Jackal's head
>Diving attack to Jackal's rear with Scythe, Dmg: 32 Slashing


- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.4, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+2 STR: 4(+1)+3 RES: 3(+2+1) INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 19/70 SP: 0/18
ARM: 1[1] / Frnt 13 / Flnk 12
M.RES: Numb MAG: - VIS: 4 MOV: 4

•Hand 1: - Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 32Slash
*Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.
•Hand 2: - **Junk Buckler, +1 Frnt Def, 2H Wpn Okay
**Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
•Armor: Boar Cap made (+2Vit, +3Str, +1Arm, *Orc Slam!: Deal Blunt Damage equal to 50% of your HP. Lose 25% of your hp.)
>>
>>2510336
>Tap Hi Crit for Scythe attack!
(not that it matters now, I guess --oops)
>>
>>2510336
>>2510337
>Sorry, Arbornaut/Attack the Jackal to the SE*
>>
>>2509279
Do Ronin add their MAG to POT?
For example a Human Ronin would deal [6*3STR] +MAG+6POT = 25 slashing damage.
>>
>>2510479
no?
>>
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We're running out of time. We need to clear the places of corpses and get a camp warded.
>>
White crest of the wave
Sending lost souls to the coast
Tides crashing against

Blooming thoughts hopping
Wondering these dreaded tracks
Searching for purpose

>Deploy

Roka, Frog Ronin I
VIT:5 STR:6 RES:3 SPD:3 INT:2 PER:5
HP:35/35 SP:40/40 ARM:9/6 M.RES:6 MAG:2 VIS:5 MOV:3
[Hand 1: Eastern Uchigatana ( Slashing x3STR+6POT +DEFx *Mend *Lightning Draw
[Armor: Ronin Haori ( +VIT +DEFx +PER +2STR x2Weather RES
Kenjutsu: Kendo, Step Stance
>>
Rolled 57 (1d100)

>>2509279
>--Reform my Bar Sign, the Wisp still exists and was never released. It should be hovering nearby.

>Serve Helga the Critical Deep Sip [+23 SP]
>Cast (Luminas 2)[Wisp] SW on Barf healing him [Pot 23]
>--Pass Barf 5oz 8pot FireBrandy

Ah, Helga the Hound of Knowledge - so good to see you stumble into my little neck of the woods. Have you met Barf? He's a charming gentle-mutt, that slime will wash right off, I think the two of you could get along swimmingly.

And Barf, Sir, you've got a speck of . . . blood all over you. Here's a complimentary pick-me-up to go with your shut-me-downs.

Cheers! Come back in a mo' and git yerselves a "fresh" steak o' the ol' slime/worm/leaf grub.

VIT: 3+1 STR: 3+1 RES: 3 INT: 3 SPD: 3 PER: 4+2
---------------------------------------------------------------------
HP: 40 / 40 SP: 15 [36] ARM: 6fr 6flank 6Rear M.RES: 6 MAG: 3 VIS: 6 MOV: 3
Status: [FireBrandy, +5 Pot]

StonePress Mag x2 +12 ( 18 ) 5 Pages [Luminas 2, Flint, Wisp, Block, Sword]
Pages Wood Boken [12 Blunt, Non-Lethal]

Acc: Festive Mask, Boar Amulet (+1 STR) Armor: Stranger’s Hat +1 Vit, +2 Per, +1Defx, BOOK IT
[BR 1] Brewin’ | Twin Handlin’ | License
[LK 1] Derive | Study Alpha | Luminas 2 | Wisp | Block | Sword | Aether Fever | Determination
[C]Flint | Water to Spirits
[Arts] Arrow Cut | Lightning Strike | Es. Sword

=BookBelt | Potion Bel | Filtered Shaker, +5 Brew, 5zny==
7 Lumen Caps (+3 Deep Sip) | 5x10oz Bassoon bottles | 37 oz Spirit | 2oz 8pot FireBrandy | x1 Aquacyte Shard | x4 Firas Shards | 3xmealworm +10 hp/meals | 15 Pot Deep Sip
=Inv 5/5 =
9x Fishballs (+4, *stuff) | Tactician's Vacation Log, Magx2+2, 4 Pages [ Water to Spirits, Wisp, Wisp, Flint]
3x Harpy Feathers
1x Vile Gland
1x Indolent Slime Steak
120z Enzyme Green ( 8 Pot)
>>
>>2509599
How about you, handsome? Need some gun-oil for that solid piece of machinery you insist on firing right next to my ear?

Hey, how about you lend me that Bullet Press of yours for a mo' and I show you a trick?
>>
>>2511399

"M-Me? Handsome?"

>Manages to barely contain his spaghetti

"Sorry, but, Laborian regs... about...yeah."

>Stiffly look away awkwardly
>>
>>2511667
It's the coat, Brother. The low-industry trip over themslves imagining what might fill it.
>>
>>2514122

"H-How lewd!"
>>
>>2509279
'Nother day, 'nother paycheck spent on booze.
> Move NWN
> Step West
> Move NWN
> Step West

- - - - - - - - - -
VIT: (3+1)=4 | STR: 4 | RES: 3 | INT: 3 | SPD: 4 | PER: 4
- - - - - - - - - -
HP: 38/48 SP: 12/20
ARM: [3Rx2D] Frnt 6 / Flnk 6
Magic RES: (3*2)=6 ALQ: 4 VIS: 4 MOV: 4
FIRE BRANDY +5POT/DMG

Armor: ["Wayhouse Plains"] +1DEFx +1VIT
Arm 1: ["Hard Way"] 8DMG * 2
Arm 2: ["Hard Way"] +1 attack if stationary
+5x Fire Brandy 8 pot
>>
>>2509279
Zzzzz... Hmph? Wha-? Oh, the battle, right.

>move 1S 4W
>overwatch NW (25 POT)

Lammergeier - LongCoat Lvl.5

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 6 PER: 6+2
- - - - - - - - -
HP: 38/40 SP: 39/42 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 18+4+3 Piercing Ammo: 1/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 250z
Iron Drop x52 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x10 +8 DPOT
Rope
Ferryman's Coin
Bandages x3
Water 9/10oz

Bank: 631z
Bullet Press [Xtal to bullet]
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Skirmishing:
[Sneak Attack]
[Spotting II]
[Doubletap]
[Mirage]
[Aide]
>>
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Late posting Notice.

An art assignment is taking precedent this phase so next turn wont be available until late Sunday. Apologies
>>
>>2514260
School your blush, Brother. When imagination fails, they derive what they will from your face.
>>
>>2515073
The life choice that keeps us in business. Have a good one! And come back sober (So we can fix it).
>>
>>2516459
>>2514260
>>2514122
>>2511667
Mh-mhm. And curious scribblers of lore and recipes are so good at filling in the blanks.
>>
test
>>
NIGHT Falls But We Have Eradicated our foes ! Quickly to Shelter everyone !

https://cdn.discordapp.com/attachments/339206875704983553/440306352309403648/MossStone_Turn11B.png

https://www.youtube.com/watch?v=oAYmOPYPys4

[blue]Image posting is down. Will upload image when possible. Expect Act Phase later. [/blue]
>>
Is it intended for the frog racial bonus to be different from the Practioners of War and the Students of Magic?
https://i.imgur.com/gll3fh7.png
>>2472869
>>2473059
>>
>>2516898
it should be the same. Only the classes have different stats.
>>
File: MossStone_Turn11B.png (4.63 MB, 2908x2627)
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>>2516898
Think /qst/ image posting is back up, here is the image for sake of archive.
>>
>>2516732

*Clears throat*

"Hero! Head towards shelter, now!"

"Gren! Get ready to hold the line!"

"Fikas! Move and get ready to cover Gren! Wait for him to act!"

"Yorbas, Barf! Run! If there's an enemy in the way, DESTROY 'EM!"

"Keep an eye out for the rest of our team! And remember: prioritze your survival! You're no good to any of us dead!"

>Continue to avoid eye contact with Liren
>>
>>2517316
"I'm going to try my best to get the ward set up, but I need somebody to clear out that damn jackal!"
>>
>>2517380
>>
Daily Considerations for Classes: Insight Gain.
Each class gains Insight a variety of ways, with the acquisition of one, it becomes possible to advance your class by one level and gain a skill.

Knight: Upholding the oaths of knight and fighting for your brethren.

Warrior: A fine battle with a strong opponnent

LongCoat: A day of battle.

Jaeger: A committed hunt, whether taken over multiple nights or concluded with a successful kill.

Ronin: A day of battle -or a duel with a formidable foe

Brewler: A night of revelry, drinking, and adventure !

Magi: A display of great magic power

LoreKeeper: A magical discovery

ShrineKeeper: A day service to the gods and to the spirits. Mostly in the dealings of the afterlife
>>
File: MossStone_Turn12A.png (4.17 MB, 2908x2627)
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Act Phase ! Our rear lines are being assaulted by a stampede of Raptors !

https://www.youtube.com/watch?v=uzQlqElLYps
>>
Rolled 64 (1d100)

>>2518050

>Shield bash slime south
>Overwatch shield bash south


Human, Sworn 1
VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/55 SP: 18/6 ARM: 16fr / 8fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short Sword x3 slashing, +3 dmg
Hand 2: Iron Shield x2 blunt, +1 dmg, +2 front def
Armor: Knight Armor +3 Vit, +1 Def, +1 Str

Skills:
Chivalry
Shield Bash
>>
>>2518050
"mhmhm. meat that gives me an idea i have a rope. *thinks* IM A GENIUS*
>move: 3 west 1 north.
>--Tap: Loot the griffon for feathers
>move: 2 west 2 south
>-Sprint: 2 south 2 west.
>--Tap: Loot/carve the jackel for it's hide and anything useful.


luney [Lv7 Jeager] (Kobold)HP: 32/60 SP: 20/20
VIT: 4+1 STR: 5+1+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 14 Flank:10 M.RES: 4 MAG: 1 VIS: 4 MOV: 4
Learned Proficiency Esoteric Swords.:


Hand 1/2: , Spirit oak, Rng 18: 2x str +perception, Dmg:12 [2xPer+pot]
Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Accessory: [Boar Amulet: +1 Str]
=Insight 0= =Merits 0= (+1 Vit)
(Jaeger) Primal hunt [Study]:
-Argonaut,
-Trapping,
-Sprint [2],
-Rope master
[Study],
-Sasquatch stance[2],
--Sub--(Ronin):
-Ken-Do:
-Quick draw.
Items: 7/8 Bank: 190z
30x iron arrows. +4 DMG
Uchigatana: [Dmg 27: 3xStr,+6] +1 Defence [x]. [Repairable]
-1x rope, (9 Reach)
-3x Harpy feather stacks.
-5x Silver arrows +6 damage -silver
-1x Slime stokck
-1x mea2pas
>>
"Alright, everyone start getting this hut warded. I don't want to get caught in the middle of the night without some wards or a fire going. I have some camping supplies that should last us a bit. Maybe we can get a courier to get us some riceballs so we can eat something. I have a meat roast so that may suffice for everyone at least for a hour although were gonna need more kills to be brought over...Would anyone be willing to eat moblin with a side of harpy feathers?"
>>
>>2518084
..."I feel like i shouldent be the one saying orders..But oh well"
>>
Someone extract Sally from that pile of hammerbeaks or we'll soon be quite without her.
>>
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What sort of drunken chaos is this? Look fellas, I'm half a brandy under and hitting on the laborian with the cute face, but I can't already be seeing that much double.

We've got issues all over!

=Tower=
Harokem [ War / LC ]
>*Acting Kommandant
Armstrong [ Sw / Jag ]
Helga [ LK ]
Sally [ Sm ]

=Castle=
Mordenkainen [ Mag / LK ]
>*SquadLead
Jernau [ Mag / LK]
Lammegeier [ LC ]
Basil [ BR/LC ]
Luney [ Ja / Ro]

=Dragon=
Fleur [ War / RO ]
>*SquadLead
Perovskia [ Mag / LK ]
Pages [ Br / LK ]
Hetros [ Sk ]
d'Alger [ Jag / Ro ]

=Hero=
Walker [ LC ]
>*SquadLead
Gren [SW]
Fika [ LC ]
Yorbas [ Mag / LK ]
Barf [ BR ]

FLEUR
HAROKEM
JERNAU

You've got an infinite swarm of gribbley coming your way. Hold them at the bridge leading up, and don't get drawn out further.

d'Alger
Luney!

Get to the hut!

Walker!
Lammegeier!
Fika!
Yorbas!
Mordenkainen!

SALLY IS BURIED BY THOSE SAURIANS. GET THEM OFF HER. Then take a move towards the hut. We need a step-by-step tactical fallback.

SALLY
LEG IT.

HELGA
I need you to SAVE SALLY'S LIFE. They're buried over there in the saurians
>Because they just took 35 damage, so HEAL THEM.

Perovskia!
Hetros!
You're an airmage and shrinekeeper. Perovskia, help Hetros get to the hut so he can start warding it.

HETROS. YOU REALLY NEED TO WARD THAT HUT, because we're getting monsters coming in from all over and we're too spread to keep 'em all off.

Gren!
Armstrong!
Yngvild!
Barf!

Those slimes will prevent people from getting away from the saurians! Don't LET THEM.

You over there! Roka? Try not to get EATEN ALIVE by the SLIMES.
>>
>>2518050

"Let's move, [Hero]! Keep an eye out for those raptors!"

>Move 2W, 2N
>Overwatch E

Ando Walker - LongCoat Lvl.2, Laborian

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 6
- - - - - - - - -
HP: 35/40 SP: 30/30 DMG: 18+3+4 ARM: -/6 M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LS1 - Domestic: RNG: 15 DMG: 18+3+4 Piercing Ammo: 1/3 [Breathe in] Move OR Shoot
Armor: Industrial Longcoat: +1 VIT, +1 RES, + 0.5 DEF(?), 2 x Weather Res, 2 x Chem Res.

[4 Ammo Pockets]
30 x Iron Drops (+ 3 Dpot)

Inventory
-0z

Bullet Press [Xtal to bullet]

Skirmishing:
[Spotting] II

+1 Merit
+1 Insight
>>
Rolled 11, 76 = 87 (2d100)

>>2518099
Barf is getting sick of punching slimes.
> Step N
> Force-feed Armstrong a Fire Brandy ( 8 POT/ +4 damage )
> Step W
> Attack West x2 (8DMG+5/brandy, x2 Crit Range)

- - - - - - - - - -
VIT: (3+1)=4 | STR: 4 | RES: 3 | INT: 3 | SPD: 4 | PER: 4
- - - - - - - - - -
HP: 48/48 SP: 12/20
ARM: [3Rx2D] Frnt 6 / Flnk 6
Magic RES: (3*2)=6 ALQ: 4 VIS: 4 MOV: 4
FIRE BRANDY +5POT/DMG

Armor: ["Wayhouse Plains"] +1DEFx +1VIT
Arm 1: ["Hard Way"] 8DMG * 2
Arm 2: ["Hard Way"] +1 attack if stationary
>>
>>2518117
Think of like tenderizing future drinks!
>>
Rolled 10, 36 = 46 (2d100)

>>2518050
>>2518099

I will be the one to eat the slimes-gero!

>-Step N
>Slash NE hitting the slime (Overwatch disabled) [POT: 25]
>-Step N
>Overwatch Slash N (Step is 2) [POT: 25]

Roka, Frog Ronin I
VIT:5 STR:6 RES:3 SPD:3 INT:2 PER:5
HP:35/35 SP:40/40 ARM:9/6 M.RES:6 MAG:2 VIS:5 MOV:3
[Hand 1: Eastern Uchigatana ( Slashing x3STR+6POT +DEFx *Mend *Lightning Draw
[Armor: Ronin Haori ( +VIT +DEFx +PER +2STR x2Weather RES
Kenjutsu: Kendo, Step Stance
>>
Uhhh does anyone have any way supplies? I’m not a captain so I don’t have access to our forret bag supply....I would appreciate not spending an hour trying to start a fire
>>
>>2518189
Or the flint spell, that works also
>>
Rolled 2, 29, 36 = 67 (3d100)

>>2518050

Sally, I'm ready to come to your aid. You need but pray!

>-Receive 3 dmg
>-Get fed Fire Brandy (+4 dmg)
>[Swing]+[Blunt Edge] centered W w/ Man Carver (3 slimes in AoE, 30 blunt dmg, stun)
>Overwatch [Dragon Heart] if Sally prays.

Sir Armstrong, Human Sworn 6/Jaeger 1
VIT: 5+3 STR: 5+2 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 64/80 SP: 14/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Man Carver: 26 slash Dmg (str7x3+5), Axe Throw, Paired Attacker
Hand 2: Blessed Greatshield: 14 blunt hvy Dmg (str7x2), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm] +Shield Pike (16 prc hvy, plant, grnd brc)
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Boar amulet (+1 Str)

Inventory:
4x riceball (10HP at rest); pickled yams (double food value for a day); 18x fishballs (*stuff); 2x Bandages
Rope (reach 9), 1x Rope (reach 6), Monster Cage: Dmg str x3 blunt hvy, +3xRes front def, [Hvy deflect]
1 insight, 1 merit
>>2510242
>>
>>2518050

>Move 3W 4N

Fika Dold - LongCoat Lv3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 3 PER 6+2
- - - - - - - - -
HP: 40/40
SP: 24/30
DMG 24+3+4
ARM: -/7
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 24+10 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Stranger's Hat[+1 Vit, +1 Armor, +2 Per, *Book It]
Head : Special Llama Cap
>>
>>2518117

"Barf! Doing good. Keep it up!"

>>2518271

"Fika, hold your current position and lay down covering fire for a bit. Let's do a leapfrog retreat, ok?"
>>
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Rolled 70 (1d100)

>>2518050
>>2518099

"Oh for goodness sake, I can't even get five minutes to drink?"

>-Gain 23SP from Liren's beverage.
>Swap back to the Stone Press
>Cast [Luminas][Ball] onto Sally Frogsong at 1NE 3E with the intent to heal (Potency 21, -3SP)

Helga Burkhard - Kerbold - Lv.3 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 6 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 25(-3)/30 ARM: -/3f M.RES: 6 MAG: 19 VIS: 5 MOV: 3

Hand 1: Stone Press - Mag x2, +8 Pot, 5 Pages ([Luminas][Abysmas][Ball][Ring][Leeches])
Hand 2: Empty
Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: None
>>
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Now that Helga has healed Sally she should be able to walk away from the dinos -assuming they have not overwatched something or have her pinned someway- and the rest may proceed to deal with them.

In the east front we have the next guys who can currently act: Morde, me, Liren, Lammegeier Hetros and Perovskia. Given that we have 5 dinos coming at us and at least 3 more in the next turn, I think we should prioritize getting rid of them, since we are not going to be able to rest anyway with so much enemies. My half made plan is to have Morde set up an Iron barrier, that when used as an obstacle halves damage done to it, around the dinos thereforce locking them up in a zone during some turns. In that time, kill them and overwatch any oncoming waves by retreating and using the runes to cast from afar.
>>
>>2518370
Nopeeeee, you gotta learn how to multitask, darling. Chug with one paw, write with the other and drink inbetween your scribbles. Get ye going!

>>2518271
Good, now stay there and cover the rest of us.

>>2518214
>>2518189
Yeah, snap of the old clever digits. We'll take care of it. Now that you're in the hut, Luney, what you need to do is make sure the slimes don't boil in and block the entrance or the spiders don't crawl in.
>>
>>2518433
me is Yorbas. The wall idea considers a 20 pot cast with [Overflow] which gives 10 more tiles that can be shaped with Teras II.
>>
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>>2518214
>>2518189
>>2518543
And when I say "Take care of the hut", I mean "Plant a flag".

Maybe use one of those nice looking sleeping blankets.

So long as you plant a flag, and Armstrong, Gren, Barf and Roka keep the road free from slimes, the rest of us can retreat to the location, covering the distance more conveniently because we can sprint there.

but that relies on you planting a flag to claim it, and everyone else keeping the area clear of hostiles.

Then Hetros and Sally can Ward it, and we have a base!
>>
>>2518050

>Move 1S 3E
>-page turn 2
>Move 4S
>-page turn 2

Jernau Hellsing, Human Lore Keeper lvl.5/Magi lvl.3
VIT: 3+1 STR: 2 RES: 3 INT: 5+[1] SPD: 2+[1] PER: 4+[1]
- - - - - - - - - -
HP: 40/40 SP: 25/40 ARM: 9 M.RES: 9 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Pandoras][Pandoras][wisp][arrow][block] POT:x2MAG+12
Hand 2:
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Moon Glasses]: Immunity from Charm , Dazes, and Luminas.

=Book Belt=
-[Pupil's Leatherbound]: [Luminas][Wisp][Sword][Sword] POT:x2MAG+2 *^Page Clear

=Bag(5/8)=
-Riceballsx3
-Fishballsx2
-Griphyn Eye
-Griphyn Feather
-[Black Pearl]
>>
>>2518050
Ah, feth. Note to self, when no enemies are visible, look behind you.

>reload 4 Irondrops
>[Doubletap] Raptor NE (25 POT x2)

Lammergeier - LongCoat Lvl.5

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 6 PER: 6+2
- - - - - - - - -
HP: 38/40 SP: 39/42 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 18+4+3 Piercing Ammo: 3/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 250z
Iron Drop x48 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x10 +8 DPOT
Rope
Ferryman's Coin
Bandages x3
Water 9/10oz

Bank: 631z
Bullet Press [Xtal to bullet]
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Skirmishing:
[Sneak Attack]
[Spotting II]
[Doubletap]
[Mirage]
[Aide]
>>
>>2518050
>Move 1N,2W
>Move 3W

>>2518099
"Moving as fast as I can, ward takes priority pretty much over everything else. Will get the first part in place soon but I need mor folks helping me ward the damn shack."

Shrine Keeper VI *3*
VIT: 6 (4+2e) STR: 2 RES: 4 INT: 4 SPD: 3 (2+1*) PER: 8 (4+2*+2f)
_________________________
HP: 46/60 SP: 30/48 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 9 MOV: 4

Hand 1: Bamboo Bow:12 Range (Str2x2+8per), 20 Dmg (Per 8x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 9 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 2 Terras Xtal Arrows (???), 4 Silverhead Arrows (+6dmg, silver), 5 Iron Arrows (+4 dmg)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-5 Paper Wards: Bomb, Range 8(2(Str 2)+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Assault (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods (N= Ice, E=Wind, W=Metal, S=Fire), lasts 2 turns.
-Soulfire (4sp): Target is set alight, dealing SP Damage, then [Spirit Damage] at Pot+8.
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.
-Kaesu (10sp): Call a soul back to it's body, but must offer an apology.

Training:
-Esoteric Bows
-1 Unspent Merit
-1 Unspent Insight
>>
>>2518749
"Thank you for considering PerovSkies for your travel needs. Please, what is a Hetros' Destination?"
>N, NW, or W?
>>
>>2518050

>- Step 1 S
>2 Actions to Swap E.Uchigatana for Oni Giri + Yuki Ona
>- Step 1 S, Face north

Ronin II/Warrior VI
VIT: 7 (4+1+2) STR: 6 (4+2) RES: 4 INT: 1 SPD: 3 PER: 5 (4+1)
_________________________
HP: 70/70 SP: 11/30 ARM: 16fr / 12fl M.RES: 12 MAG: 3 VIS: 6 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Jet Black Haori (+1 Per, +2 str, +2 Def, x3 MagRes, Fire Weakness, Bloodlust: 10% damage to HP)
Acc: Offered Vitality Amulet (+1 vit)
>>
>>2518964
"put me on the roof of that house!"
>>
>!Wake up [1 Rest = 5 HP]
>- Step Stance S
>Move 4W
>-Loot gryphon
>Study Moblin 5N 1NW

[J]d'Alger: Kerb Jaeger 6/Ronin 1

VIT 4+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 6 / PER 4

HP 39/60 SP 13/20
ATK 18 / ARM 10+9 / MAG 1 / MGD 4 / VIS 4 / MOV 4
Merits: +1 SPD, +1 VIT
+1 Insight, +1 Merit

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Wrong Neighborhood (x2.5STR+4 x2; +1 if no hand; Kickboxing)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)
>>
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Rolled 53 (1d100)

>>2518050
"Desperate times call for desperate measures, I suppose."

>-Draw 3 Terras and 3 Firas mana from indicated arrays (Blue)
>-Burn 4 SP for 2 Terras and 2 Firas mana
>-[Colorful Elements] into Boost IV Iron
>Footnote Cast Boost IV Iron through Stone Press from below 1S 5SE (RNG 9) (Red Line)
>-Expand Cast (9 tile AoE, -intx)
>-Expand Cast (25 tile AoE, -intx)
>-Shape Spell: Create 2-tile high iron wall, starting from the bottom and extending along (Purple) squares.
>+(Total Pot: 6x[2+4-2]+12 = 36 POT)

>Move 2N 1W (Brown)

Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi VII / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [3]9
- - - - - - - - - -
HP: 30 SP: 29/63 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 10 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: Fish Amulet (+1 PER)
>>
Rolled 77 (1d100)

>>2518050
>-1Array Mana, 3Sp
>Cast Boosted Aerpush at Hetros (1sw, 2s, 1nw) to [Force] him NW and Up (Toward the hut: >>2519002.) Pot 16
>-Array Mana1(Terras, Element Battery1(Aquas)
>Channel Aquas and Terras mana into the tree. Harvest the branches that appear to react the most.

Perovskia, Frog Lorekeeper Rnk3/ Magi Rnk4/ Boatswaine RnkAdmiral-Prime
[Merits: Spd, Lo, Per, 1TBD] [Secret Lore: Birds are Scary!]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 5+1
- - - - - - - - - -
HP: 26/28 SP: 36/52 ARM: 3/- M.RES: 6 MAG: 10/19 VIS: 6 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2+4POT, Vitas, Luminas, Ball, Ring), (Page Clear)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
>>
>>2519385
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!"
>Doesn't know what he was expecting but it was not this
>>
Good job, you sadly sober soldiers.

Hetros, Pervoskia, fantastic teamwork. Keep at it.

Gunner Section, good fallback. Once Mordenkainen's wall come up, prepare overwatches for any saurians trying to cross over the top while the rest of us pull back.

Helga, good save. Now if we can claim that hut, prepare to retreat there.

Sally! Sally can you MOVE?
>>
Rolled 82 (1d100)

>>2518050
>+5 sp since none of my casts went off
>Move 2W
>Ignite the aer through the rune at 4E 3SE. Boosted 4, Expanded. POT 45
>Tap runes at 3S, 3E, 4E 1S 4SE, 4SE 1S
>-5 sp

Pot calc for the firs fire casts:
1 Boost cancels one Expand, so it's like I only boosted three times.
7 INT * (2 xMag due to Wand + 1 xMag due to the Heretic Hat +3 xMag due to Boost) +1 racial POT for being a frog + 2 POT due to Wand=7*6+3=45

Yorbas Monandeas: Frog Level 4 Magi/ Level 1 Lore Keepr
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 5(4+1)
- - - - - - - - - -
HP: 21/21 SP: 28/40 ARM: 3/3 M.RES: 3 MAG : 22 VIS: 5 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, 5 pages,[Pandoras][Arrow][Arrow][Ring])
Armor: Heretic Hat (+1 VIT, +1 PER, +1 Magx, [Last Laugh])
>>
Rolled 85, 77 = 162 (2d100)

>>2518050

>-twin handle stance
>-brew 2 deep sip with lumen cap (18 pat)
>-shaker adds +5 to roll
>[item launch]+[Nancy toss] 1st deep sip the Fleur
VIT: 4+1 STR: 4+1 RES: 3 INT: 5 SPD: 3 PER: 4

- - - - - - - - - -
HP: 40/40 / SP: 4/24 ARM: (+9)6/6f/3r
M.RES: 5 MAG: 6 VIS: 4 MOV: 4

Hand 1: [Arc Loader] I (Dmg: SPDx2.5+Bullet [8+b], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])]
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood (Happy mask): +1Vit +1Res +2Mpot (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1att if no hand
Attachment: Filtered Shaker (+5 to brewing rolls); Xtal Press (Bullets from xtals)
>>
>>2518050

"GOD DAMMIT SALLY GET THE HELL OUT OF THERE!! THAT'S AN ORDER!!"
>------Commiting to emergency botting of: [Tower] [Sm] Sally.
>Move: 2 west.
>move: 2 west.

Sally Frogsong
Female Frog, Shrine Maiden I
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 (4+1) SPD: 2 PER: 5 (4+1)
________________________________________________________________________________________
HP: 7/42 (6*7) SP: 40/40 (5*8) ARM: - / 5 (4+1) M.RES: 10 (5*2) MAG: 10 (5*2) VIS: 5 MOV: 2 ([2*.5]+1)

Hands: Flute: 2 Tile Radius Cast Range, -4 POT, x2 MAG
Armor: Ceremonial Gi (+1 DR, +2 VIT, +1 PER, x2 Spirit RES)

Inventory: 0z
x6 Paper Wards: 6 Throw Range (2+4), Targetable with Magic, Triagram

Spirit Magic
Last Rite: Send a corpse back to Heaven, gain SP.
Kari: 4sp, Target(s) are healed with 7HP (10+1-4)
>>
Oh lookit, everyone's doing fabulous. Well I shant ply my paltry powers in that case.

>>2518050
>Move 1W, 5N
>--Search the log W for more delicious insects

VIT: 3+1 STR: 3+1 RES: 3 INT: 3 SPD: 3 PER: 4+2
---------------------------------------------------------------------
HP: 40 / 40 SP: 11 [36] ARM: 6fr 6flank 6Rear M.RES: 6 MAG: 3 VIS: 6 MOV: 3
Status: [FireBrandy, +5 Pot]

StonePress Mag x2 +12 ( 18 ) 5 Pages [Luminas 2, Flint, Wisp, Block, Sword]
Pages Wood Boken [12 Blunt, Non-Lethal]

Acc: Festive Mask, Boar Amulet (+1 STR) Armor: Stranger’s Hat +1 Vit, +2 Per, +1Defx, BOOK IT
[BR 1] Brewin’ | Twin Handlin’ | License
[LK 1] Derive | Study Alpha | Luminas 2 | Wisp | Block | Sword | Aether Fever | Determination
[C]Flint | Water to Spirits
[Arts] Arrow Cut | Lightning Strike | Es. Sword

=BookBelt | Potion Bel | Filtered Shaker, +5 Brew, 5zny==
7 Lumen Caps (+3 Deep Sip) | 5x10oz Bassoon bottles | 37 oz Spirit | 2oz 8pot FireBrandy | x1 Aquacyte Shard | x4 Firas Shards | 3xmealworm +10 hp/meals | 15 Pot Deep Sip
=Inv 5/5 =
9x Fishballs (+4, *stuff) | Tactician's Vacation Log, Magx2+2, 4 Pages [ Water to Spirits, Wisp, Wisp, Flint]
3x Harpy Feathers
1x Vile Gland
1x Indolent Slime Steak
120z Enzyme Green ( 8 Pot)
>>
>>2518050
>Move 2E, 1N, 1E
>Move 4N
>Tap Sprint
>Move 2W, 2N


- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.4, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+2 STR: 4(+1)+3 RES: 3(+2+1) INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 19/70 SP: 0/18
ARM: 1[1] / Frnt 13 / Flnk 12
M.RES: Numb MAG: - VIS: 4 MOV: 4

•Hand 1: - Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 32Slash
*Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.
•Hand 2: - **Junk Buckler, +1 Frnt Def, 2H Wpn Okay
**Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
•Armor: Boar Cap made (+2Vit, +3Str, +1Arm, *Orc Slam!: Deal Blunt Damage equal to 50% of your HP. Lose 25% of your hp.)
>>
File: MossStone_Turn12B.png (5.42 MB, 3393x3065)
5.42 MB
5.42 MB PNG
Cor ! A wall has erupted in our Aide !
https://www.youtube.com/watch?v=iANBhtuYYAo

"Keep your eyes sharp everyone- should we make shelter at the hut we can weather the night to come "
>>
>>2522629
I would like to thank you for running these wonderful skirmishes.
>>
File: MossStone_Turn13A.png (5.55 MB, 3393x3065)
5.55 MB
5.55 MB PNG
https://youtu.be/OWCB2DabJ04?t=76

"ENEMY ATTACK TO THE NORTH ! THEY MEAN TO TAKE OUR FLAG !"

Yggdra: E-Errant there's someone being skynapped !

Errant: Really ? Of all times ? We're stretched thin as is ! Liren, our priorities are to see people ascended and to safety all others come after should our ability afford such !

ACT PHASE.
>>
Rolled 50 (1d100)

>>2522719

>Move East 1 South 1
>Shield bash slime West

Human, Sworn 1
VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/55 SP: 18/4 ARM: 16fr / 8fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short Sword x3 slashing, +3 dmg
Hand 2: Iron Shield x2 blunt, +1 dmg, +2 front def
Armor: Knight Armor +3 Vit, +1 Def, +1 Str

Skills:
Chivalry
Shield Bash
>>
>>2522719
>Pretty sure I'm below 0 hp now
>>
>>2522752
>Unless I misread and that damage is 16, 16, 6 to me, meaning I'm at 1 hp
>>
>>2522764
1 hp
>>
Rolled 26, 29 = 55 (2d100)

>>2522719
>>2518180

>-Quick Step E N
>Slash W (Bleed 25% POT) [POT 25]
>Slash N (Step is 2) [POT 25]
>-Quick Step E E

Roka, Frog Ronin I
VIT:5 STR:6 RES:3 SPD:3 INT:2 PER:5
HP:35/35 SP:40/40 ARM:9/6 M.RES:6 MAG:2 VIS:5 MOV:3
[Hand 1: Eastern Uchigatana ( Slashing x3STR+6POT +DEFx *Mend *Lightning Draw
[Armor: Ronin Haori ( +VIT +DEFx +PER +2STR x2Weather RES
Kenjutsu: Kendo, Step Stance
>>
Rolled 55 (1d100)

>>2522719
While I might not be the best at destroying concentrations of enemy forces, I believe I possess a particular set of skills that lets me prevent skynappings.

>-[Fire Brandy] +4 dmg
>[Boomerang] skynapping harpy 7W 4N (18 blunt hvy, [Shield Bash], +5 hit, no misses)
>-[Thread Rope] (reach 9) to the harpy
>[Pull in] the harpy as close as possible

Sir Armstrong, Human Sworn 6/Jaeger 1
VIT: 5+3 STR: 5+2 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 64/80 SP: 14/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Man Carver: 26 slash Dmg (str7x3+5), Axe Throw, Paired Attacker
Hand 2: Blessed Greatshield: 14 blunt hvy Dmg (str7x2), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm] +Shield Pike (16 prc hvy, plant, grnd brc)
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Boar amulet (+1 Str)

Inventory:
4x riceball (10HP at rest); pickled yams (double food value for a day); 18x fishballs Rope (reach 9), 1x Rope (reach 6), Monster Cage: Dmg str x3 blunt hvy, +3xRes front def, [Hvy deflect]
1 insight, 1 merit
>>2510242
>>
>>2522719

"Fika, Yorbas! Raptors are moving in from the southeast! I'll attack first. Fika, fire after me. Yorbas, clean up what we don't kill."

"Barf! Help Gren clean up those slimes."

"Next phase, all [Hero], make best speed to the hut and fight off the incoming hostiles. Except for you, Gren. Just kill whatever is within reach."
>>
>>2522719
WHA--WHY--YES

YES

STUPID MAYOR RABBIT DELEGATING THIS CLUSTERFUMBLE TO THE LOCAL LIBRARIAN. WHEN I GET BACK TO DUNNKIRK I WILL PUNCH THAT GOOFY MASK RIGHT OFF OF HIS FACE.

>>2522774
Armstrong! Rescue that cat! It's not one of ours!
EVERYONE ELSE, LEAVE THE HARPY TO ARMSTRONG.

Walker!
Fika!
Lammergeier!
Mordenkainen!
Yorbas!

RAPTOR CONTROL

Barf!
Gren!
Luney!
Roka!

SLIME CONTROL!

Fleur!
Yngvild!
Jernau!

GET TO THE HUT, SECURE HETROS, then prepare for moblins NE. ONE OF YOU, place a flag and do it /now/ so we can execute a rally retreat!

Hetros!

WARDS.

d'Alger!
Basil!

Full retreat to the hut. Basil, fix d'Alger! Meet up with Fleur, Jernau and Yngvild, rotate NE, face the moblins

Helga!
Sally!

Fallback!
>>
>>2518964
>>2509397
Admiral Perovskia, how many of those raptors can you push North-East into that group of approaching assasins?
>>
Rolled 75 (1d100)

>>2522792

"Oi! Give me the objectives for [Hero], from now on, okay boss?"

>>2522719
>-Breathe in
>Fire on raptor directly E of me
>Reload

Ando Walker - LongCoat Lvl.2, Laborian

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 6
- - - - - - - - -
HP: 35/40 SP: 30/30 DMG: 18+3+4 ARM: -/6 M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LS1 - Domestic: RNG: 15 DMG: 18+3+4 Piercing Ammo: 1-1+3/3 [Breathe in] Move OR Shoot
Armor: Industrial Longcoat: +1 VIT, +1 RES, + 0.5 DEF(?), 2 x Weather Res, 2 x Chem Res.

[4 Ammo Pockets]
30-3 x Iron Drops (+ 3 Dpot)

Inventory
-0z

Bullet Press [Xtal to bullet]

Skirmishing:
[Spotting] II

+1 Merit
+1 Insight
>>
>>2522805
You! Handsome! Yes!

>>2522771
>>2518180
You! Roka! With the quick steppin' eloquence. Stick with [Hero] for now. You can tell it's the right group for you 'cause Barf there is so heroic he's seeing double.

--

If your specific cues don't take your fancy, listen to the guy with the shiny hat.

We're too spread out for the previous teams to matter. I'm re-setting by proxy and capability to shuffle around a bit. Check your designations.

Hero, Lammegeier and Roka is now in HERO.
Hero! You lot fighting retreat, slimes and raptors. Pull NW towards the hut, Walker coordinates. Focus on the retreat. If the saurians and incomers overlap, the saurians will eat those.

Tower & Dragon
You lot are all up clustered around the hut. Secure hut, face moblins NE. Hold in the area. If the moblins and spiders overlap, good chance of moblin spider brawl. Listen to Harokem and Fleur, hold ground until the 60% of us that aren't you make it to the hut. Try to restrain your heroics until you won't get buried in a pile with all your support stretched out road-wise.

Castle, you're free-floating support, but you're intermixed with Hero. Listen to admiral Perovskia, and help HERO do a slow pull NW towards the hut. Morden, Helga, Perov - you can work together to create area denial.

Sally, if you can, you can help Hetros extend the ward-net.

=Libary=
Pages [ Br / LK ]

=Tower=
Harokem [ War / LC ]
>*Squadlead
Armstrong [ Sw / Jag ]
Basil [ BR/LC ]
Luney [ Ja / Ro]
>Frontline guard, hut secure

=Dragon=
Fleur [ War / RO ]
>*Squadlead 2
Hetros [ Sk ]
d'Alger [ Jag / Ro ]
Jernau [ Mag / LK]
>Frontline guard, hut secure

=Castle=
Perovskia [ Mag / LK ]
>*Squadlead
Helga [ LK ]
Sally [ Sm ]
Mordenkainen [ Mag / LK ]
>Support Hero / area denial

=Hero=
Walker [ LC ]
>*SquadLead
Gren [SW]
Fika [ LC ]
Yorbas [ Mag / LK ]
Barf [ BR ]
Roka [ Ro ]
Lammegeier [ LC ]
>Coordinate NW movement.

(20/20)
>>
>>2522846
Such is the will of the group, so be it-gero.
>>
Rolled 52, 90 = 142 (2d100)

>>2522719
O'lordie I'm seein' triple. Urf, think I'm gonna hurl.

> Move NNN
> Step W
> Punch Slime SW x2 (8DMG+5/brandy, x2 crit range)
> Harvest Monster Parts from the Jackal

- - - - - - - - - -
VIT: (3+1)=4 | STR: 4 | RES: 3 | INT: 3 | SPD: 4 | PER: 4
- - - - - - - - - -
HP: 48/48 SP: 12/20
ARM: [3Rx2D] Frnt 6 / Flnk 6
Magic RES: (3*2)=6 ALQ: 4 VIS: 4 MOV: 4
FIRE BRANDY +5POT/DMG

Armor: ["Wayhouse Plains"] +1DEFx +1VIT
Arm 1: ["Hard Way"] 8DMG * 2
Arm 2: ["Hard Way"] +1 attack if stationary
>>
>>2522913
O-oh oh that was a good punch. Someone pass m'nother drink, ah goota go DEEPER!
>>
File: Helga_meme01.png (91 KB, 354x470)
91 KB
91 KB PNG
>>2522846
>>2522719

Okay these Dinos are in a position that I can cast some Abysmas Rings and hit all three of them for at least 20Ish potency a pop and I suspect since these are Pandoras beings, that could do a good chunk of damage and may finish some off.

But I can't do that as long as Sally is next to me because the Ring AoE will probably kill her if I start casting.

Sally please step back thank you.
>>
>>2522719
>>2522719
>>2522719
>-loot the jackel, carve its hide etc
Move: 1 West, 1 North
>raise a flag in the moblin Hug using my underwear or whatever
luney [Lv7 Jeager] (Kobold)HP: 32/60 SP: 20/20
VIT: 4+1 STR: 5+1+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 14 Flank:10 M.RES: 4 MAG: 1 VIS: 4 MOV: 4
Learned Proficiency Esoteric Swords
>>
Yngvild squints up at the sky, frowning. "Unacceptable!"

>>2522719
>Tap Arbornaut
>Move 4S onto Roof/Platform
>Move 1S, 2W, 1S
>Tap Sprint
>Tap Arbornaut
>Leap SW up onto Harpy's back and set up an arm triangle choke
>"I AM ALTERING THE DEAL! PRAY THAT I DO NOT ALTER IT ANY FURTHER! RELEASE YOUR PRISONER!"


- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.4, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+2 STR: 4(+1)+3 RES: 3(+2+1) INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 19/70 SP: 0/18
ARM: 1[1] / Frnt 13 / Flnk 12
M.RES: Numb MAG: - VIS: 4 MOV: 4

•Hand 1: - Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 32Slash
*Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.
•Hand 2: - **Junk Buckler, +1 Frnt Def, 2H Wpn Okay
**Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
•Armor: Boar Cap made (+2Vit, +3Str, +1Arm, *Orc Slam!: Deal Blunt Damage equal to 50% of your HP. Lose 25% of your hp.)
>>
>>2522719
Gerrof, ya dumb lizard!

>move 4W 1N
>overwatch [Doubletap] E at raptors if Helga doesn't kill them

Lammergeier - LongCoat Lvl.5

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 6 PER: 6+2
- - - - - - - - -
HP: 38/40 SP: 39/42 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 18+4+3 Piercing Ammo: 3/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 250z
Iron Drop x48 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x10 +8 DPOT
Rope
Ferryman's Coin
Bandages x3
Water 9/10oz

Bank: 631z
Bullet Press [Xtal to bullet]
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Skirmishing:
[Sneak Attack]
[Spotting II]
[Doubletap]
[Mirage]
[Aide]
>>
>>2518991
are you stepping forward or should I step back?
>>
>>2523013
Do not concern yourself, madam Yngvild. I'm on this harpy's case already.

Also it's position is not where you think now.

Also it's probably not the harpy you're thinking of (that one is up north I think).
>>
>Move 2W 2S
>-Step Stance W
>Arbornaut up a level and 2W
>-Face N

[J]d'Alger: Kerb Jaeger 6/Ronin 1

VIT 4+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 6 / PER 4

HP 1/60 SP 13/20
ATK 18 / ARM 10+9 / MAG 1 / MGD 4 / VIS 4 / MOV 4
Merits: +1 SPD, +1 VIT
+1 Insight, +1 Merit

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Wrong Neighborhood (x2.5STR+4 x2; +1 if no hand; Kickboxing)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)
>>
>>2522994>>2522719

A small mistake involving a >
Post should read as—-
>2522719 #
>-loot the jackel, carve its hide etc
>Move: 1 West, 1 North
>raise a flag in the moblin Hut using my underwear or whatever
luney [Lv7 Jeager] (Kobold)HP: 32/60 SP: 20/20
VIT: 4+1 STR: 5+1+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 14 Flank:10 M.RES: 4 MAG: 1 VIS: 4 MOV: 4
Learned Proficiency Esoteric Swords
>>
Rolled 19 (1d100)

>>2522719
"A boatswaine recalls a bombardment of benevolent ballistics on these baddies. So, the theory goes that they are of the Void. The test, then, must be Brilliant!"
>-Young Spirit Oak Get!
>-7Sp
>Cast [Lum][Ball][Ring][Ball][Ball][Ball] 4East 1NorthEast. Pot 21
>-2Array Mana
>[Witch Flight] 3West
>-[Aerborne]

Perovskia, Frog Lorekeeper Rnk3/ Magi Rnk4/ Boatswaine RnkAdmiral-Prime
[Merits: Spd, Lo, Per, 1TBD] [Secret Lore: Birds are Scary!]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 5+1
- - - - - - - - - -
HP: 26/28 SP: 29/52 ARM: 3/- M.RES: 6 MAG: 10/19 VIS: 6 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2+4POT, Vitas, Luminas, Ball, Ring), (Page Clear)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)

>>2519413
"A frog does enjoy teaching friends to fly. It is a breathtaking experience, no?"

>>2519107
"The southernmost pair of arrays is left to your care."
>>
>>2523020
Brah pls no conditional actions, it helps everyone if you just wait for said person to post and check their numbers.
>>
>>2522719
"RUN GODDAMMIT SALLY RUN!!! RUN AWAY AND DONT EVER LOOK BACK!" *tears*

>---[botting] [Tower's] member [Sally] (SK)
>Retreat from the field of battle, for the day. AKA: run away off the map.

Sally Frogsong
Female Frog, Shrine Maiden I
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 (4+1) SPD: 2 PER: 5 (4+1)
________________________________________________________________________________________
HP: ?>1/42 (6*7) SP: 40/40 (5*8) ARM: - / 5 (4+1) M.RES: 10 (5*2) MAG: 10 (5*2) VIS: 5 MOV: 2 ([2*.5]+1)

Hands: Flute: 2 Tile Radius Cast Range, -4 POT, x2 MAG
Armor: Ceremonial Gi (+1 DR, +2 VIT, +1 PER, x2 Spirit RES)

Inventory: 0z
x6 Paper Wards: 6 Throw Range (2+4), Targetable with Magic, Triagram

Spirit Magic
Last Rite: Send a corpse back to Heaven, gain SP.
Kari: 4sp, Target(s) are healed with 7HP (10+1-4)
Hand 2: Blessed Greatshield: 14 blunt hvy Dmg (str7x2), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm] +Shield Pike (16 prc hvy, plant, grnd brc)
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Boar amulet (+1 Str)

Inventory:
4x riceball (10HP at rest); pickled yams (double food value for a day); 18x fishballs (*stuff); 2x Bandages
Rope (reach 9), 1x Rope (reach 6), Monster Cage: Dmg str x3 blunt hvy, +3xRes front def, [Hvy deflect]
1 insight, 1 merit
>>
Rolled 94, 16 = 110 (2d100)

>>2522719
>>2522961
>>2523247

"Thank you Luney, now then. SUFFER YOU WRETCHES"

>-Take 24 Damage
>Cast [Abysmas][Ring] to horribly damage the crap out of these Dinosaurs (19 Potency, -3SP)
>Cast [Abysmas][Ring] again to inflict additional damage (19 Potency, -3SP)

Helga Burkhard - Kerbold - Lv.3 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 6 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 24/48 SP: 25(-3)/30 ARM: -/3f M.RES: 6 MAG: 19 VIS: 5 MOV: 3

Hand 1: Stone Press - Mag x2, +8 Pot, 5 Pages ([Luminas][Abysmas][Ball][Ring][Leeches])
Hand 2: Empty
Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: None
>>
Rolled 29 (1d100)

>>2522719

"Creatures of Nidhogg, Fafnir, Jormungandr, Tiamat or whatever fell dragon that spawned you. Know that I fell this sad creature and your approach is your death."

>Move 3 N
>Desecrate Jackal corpse into some grim totem
>-Step 1 S, face north

Ronin II/Warrior VI
VIT: 7 (4+1+2) STR: 6 (4+2) RES: 4 INT: 1 SPD: 3 PER: 5 (4+1)
_________________________
HP: 70/70 SP: 27/30 ARM: 12fr / 12fl M.RES: 12 MAG: 3 VIS: 6 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Jet Black Haori (+1 Per, +2 str, +2 Def, x3 MagRes, Fire Weakness, Bloodlust: 10% damage to HP)
Acc: Offered Vitality Amulet (+1 vit)
>>
>>2522719
>Throw paper charm to square 4NW
>Throw paper charm to square 4NE

"Alright folks, quikly, clear the earea I'm marking if you want to have a warded sleeping area!"
>>
>>2522864
'Sides. Wandering swords-frog, steeped in misty fog, slaying slimes after suddenly solidifying on the sidelines?

Surely a sign of a Hero.
>>
Rolled 34, 74 = 108 (2d100)

>>2522719

>-Breathe In
>Attack top Raptor that's attacking Helga (Pot 31, Piercing)
>-Breathe In
>Attack top Raptor that's attacking Helga (Pot 31, Piercing)

Fika Dold - LongCoat Lv3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 3 PER 6+2
- - - - - - - - -
HP: 40/40
SP: 24/30
DMG 24+3+4
ARM: -/7
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 24+3 Piercing +4, (Breathe In)] !Ammo: 2/3
Armor: Stranger's Hat[+1 Vit, +1 Armor, +2 Per, *Book It]
Head : Special Llama Cap
>>
Rolled 44, 6 = 50 (2d100)

>>2522719
>-point out that last turn I moved 1 more sq south and that I'll be stating direction from my current position in the map
>Cast [Pandoras][Arrow] 10E1N Pot 23 range 10 Pandoras II: [charm] the marine moblin 2sp(page turnII)
>-Page turn +1sp
>Cast [Pandoras][Arrow] 10E1S Pot 23 range 10 Pandoras II: [charm] the marine moblin 2sp(page turnII)
>-Page turn +1sp

Jernau Hellsing, Human Lore Keeper lvl.5/Magi lvl.3
VIT: 3+1 STR: 2 RES: 3 INT: 5+[1] SPD: 2+[1] PER: 4+[1]
- - - - - - - - - -
HP: 40/40 SP: 23/40 ARM: 9 M.RES: 9 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Pandoras][Pandoras][wisp][arrow][block] POT:x2MAG+12
Hand 2:
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Moon Glasses]: Immunity from Charm , Dazes, and Luminas.

=Book Belt=
-[Pupil's Leatherbound]: [Luminas][Wisp][Sword][Sword] POT:x2MAG+2 *^Page Clear

=Bag(5/8)=
-Riceballsx3
-Fishballsx2
-Griphyn Eye
-Griphyn Feather
-[Black Pearl]
>>
>>2523228
Ah fuck, sorry boss, I'll avoid that in the future.
>>
>>2523351
Gerororo. Surely.
>>
>>2523035
((I'm pretty sure it's the same. How did you track it to the north?))
>>
Rolled 66, 76 = 142 (2d100)

>>2522719
>Ignite the aer at the dino 2SE 2S from me. Pot 24.
>Ignite the aer through the rune at 5E 3SE. Boosted 4, Overflow. POT 51.
>Tap runes at 3S 1E, 4E, 4E 1SE, 4SE 1E, 5SE
>-7 sp


Pot calc for the first fire cast
7 INT * (2 xMag due to Wand + 1 xMag due to the Heretic Hat) +1 racial POT for being a frog + 2 POT due to Wand=7*3+3=24

second one:
7 INT * (2 xMag due to Wand + 1 xMag due to the Heretic Hat +4 xMag due to Boost) +1 racial POT for being a frog + 2 POT due to Wand=7*7+3=51

Yorbas Monandeas: Frog Level 4 Magi/ Level 1 Lore Keepr
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 5(4+1)
- - - - - - - - - -
HP: 21/21 SP: 21/40 ARM: 3/3 M.RES: 3 MAG : 22 VIS: 5 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, 5 pages,[Pandoras][Arrow][Arrow][Ring])
Armor: Heretic Hat (+1 VIT, +1 PER, +1 Magx, [Last Laugh])
>>
>>2522719
Good effort all around, Roots. Excellent work there. Real getting into it with gusto. Bit heavy on the grim flensing of our fallen foes to display as wicked trophies, but solid showing all around.

Even saved ourselves a feline friend, and at no deaths at that. Barfs looking a mite out of it, but 'nother shot of whisky will clear that right up.

Now that Luney's got ourselves a flag all set up, close down the perimeter.

This is where [Retreat] becomes important - you can take a full turn to Move to any relay flag or safe flagged location if there is a safe passage way there. With Gren and Armstrong's hard work in holding the road open, our flagging elements can move to the hut and we can re-consolidate.

>>2523013
Yngvild, dear, err.
What?
>>
Rolled 27, 67, 91 = 185 (3d100)

As for yer poor Bartender, I s'pose... Hm. Ach well, they might be a paying customer.

>Move 3W
>-Grab Cat from stunned Harpy Armstrong pulled to himself.
>Drag Catte 3N
>-Offer a drink. What's a lost cat doing getting skynapped? You part one of Merry Mercury's Cat Couriers? I heard there's supposed to be deities around here. . .

Hey Cat; you're looking purrrfect. Want to join a happy crew for a drink or two? I'm Liren Pages, this is the Roots - that man over there with the oversized meat murder tool is Armstrong. He's cute under all that armor, precisely as full of thews as the name suggests. We're looking for the Leyline station.

Harpies, am-I-right? You wanna drink? Phew, I could use one. Watching the rest of the lads do all the work s'is thirsty work.

HEY ERRANT.
WE'VE GOT LIKE, TEN THOUSAND MOBLINS COMIN' DOWN FROM THE NORTH. SPIDERS. HARPIES. SAURIANS.

WHAT DRINK DO YA WANT SIX BREATHS 'FORE YOU DIE?

VIT: 3+1 STR: 3+1 RES: 3 INT: 3 SPD: 3 PER: 4+2
---------------------------------------------------------------------
HP: 40 / 40 SP: 11 [36] ARM: 6fr 6flank 6Rear M.RES: 6 MAG: 3 VIS: 6 MOV: 3

StonePress Mag x2 +12 ( 18 ) 5 Pages [Luminas 2, Flint, Wisp, Block, Sword]
Pages Wood Boken [12 Blunt, Non-Lethal]

Acc: Festive Mask, Boar Amulet (+1 STR) Armor: Stranger’s Hat +1 Vit, +2 Per, +1Defx, BOOK IT
[BR 1] Brewin’ | Twin Handlin’ | License
[LK 1] Derive | Study Alpha | Luminas 2 | Wisp | Block | Sword | Aether Fever | Determination
[C]Flint | Water to Spirits
[Arts] Arrow Cut | Lightning Strike | Es. Sword

=BookBelt | Potion Bel | Filtered Shaker, +5 Brew, 5zny==
7 Lumen Caps (+3 Deep Sip) | 5x10oz Bassoon bottles | 37 oz Spirit | 2oz 8pot FireBrandy | x1 Aquacyte Shard | x4 Firas Shards | 3xmealworm +10 hp/meals | 15 Pot Deep Sip
=Inv 5/5 =
9x Fishballs (+4, *stuff) | Tactician's Vacation Log, Magx2+2, 4 Pages [ Water to Spirits, Wisp, Wisp, Flint]
3x Harpy Feathers
1x Vile Gland
1x Indolent Slime Steak
120z Enzyme Green ( 8 Pot)
>>
>>2522719

Could really use some help here!

>- account for deep sip 16 pot; take 15 dmg

>-loot griffon body
>[Nancy Toss]+[Item Launch] Earth Draught 18 pot @ Fleur
>move 1w2s1w

VIT: 4+1 STR: 4+1 RES: 3 INT: 5 SPD: 3 PER: 4

- - - - - - - - - -
HP: 25/40 / SP: 4/24 ARM: 6/6f/3r
M.RES: 5 MAG: 6 VIS: 4 MOV: 4

Hand 1: [Arc Loader] I (Dmg: SPDx2.5+Bullet [8+b], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])]
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood (Happy mask): +1Vit +1Res +2Mpot (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1att if no hand
Attachment: Filtered Shaker (+5 to brewing rolls); Xtal Press (Bullets from xtals)
Bullets: Rending Swallow (8 pot)
>>
>>2523490
((It was just my impression. I can be wrong.))
>>
>>2523791
*armor-hidden blush*
>>
File: Turn.png (1.21 MB, 923x1143)
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Rolled 94 (1d100)

>>2522719
"Insects, Slimes, Moblins, Raptors, Harpies, and the Undead. Two Jackals and a mighty Gryphon; all working together towards a common goal instead of tearing one another apart. Some malign force coordinates these efforts, and we best deal with it swiftly."

>-Draw 2 Firas mana from untapped Arrays SE (Blue)
>-Burn 8 SP for Firas mana
>Full-Turn Footnote Cast Boost IV Firas 4NE 3E (RNG 9, POT 48) (Orange)
>-Overflow: +24 tile AoE (Orange)
>-Shape Spell: 3x3 column of flame centered on cast point. (Orange)

Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi VII / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [3]9
- - - - - - - - - -
HP: 30 SP: 21/63 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 10 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: Fish Amulet (+1 PER)
>>
>>2522719
Ah, a frog has noticed a double-tapping on Arrays. But! Other Magi were much more specific than I, so
>>2523204
>-Do not gather 2 Array Mana. Spend 2Sp instead.
>Adjusted Sp 27/52
Because we would not like to deal damage to the leylines. It is Improper!

...And also very very dangerous.
I'll be more specific about which arrays I draw from in the future.
>>
File: MossStone_Turn13B.png (5.67 MB, 3393x3065)
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The battle to the east crests to a dazzling finish in our favor - and now to our north lies -

https://www.youtube.com/watch?v=Nl30nuhjFsQ

> Our recent captive has reported that they were driven out of this hut by a sudden upsurge of monstrosities and now have taken refuge to a westernmost base.
>>
>>2525136
So there are people in trouble to the West.
Comrades, what do you say we help this fair feline lady's friends?
>>
File: MossStone_Turn14A.png (5.04 MB, 3393x3065)
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" The Night is just heating up but for us that is just as good , whatever decisions you make now will likely be the rest of your night to come "

As much as I'd hate to say it, it would seem the moblins are seeing relative peace with their advance , if we leave them be there's a chance they'll do the same. But I am not one to risk our position on it.

On the bright side , at least our dinosaur problem is taken care of.... *knocks on book*

>Act Phase
https://www.youtube.com/watch?v=iANBhtuYYAo
>>
>>2525203

"While I am not one to turn my back on those in need, I must point out or own position is tenuous at best. There are yet more Saurians, to our east, spiders and worse to our north and slimes still harry us from the west. It would not do to save them from their own plight merely to entrap them in our own. I do not espouse abandonment, only careful consideration of the situation."
>>
Fantaaaastiiiic work people!

I love the look of the push you're putting out.

Now! HERO; we've got the sit mostly set, so do remember the golden rule running:

You can take a FULL TURN ACTION to move to a relay flag! Means you flagging slowpokes can catch up us up here and bring the hurt right on next go-around with no fuss.

>>2525203
>>2525220
We rescue them.

. . . /duh/

And we do it with Senior Grouch Gren's true and fine words of carefully deliberated chaos. However, if they have a WESTERN BASE then the base should be able to withstand a bit of ruckus.

Here's the what-what:

HERO and CASTLE get to the hut, and begin shifting WESTWARDS as an exploratory unit. Dragon and Tower shift orthogonaly NORTH. Gotta deal with the spiders and what-not. This way, we proceed in a two-pronged approach and have *still* have overlapping fields of fire!

That's for later though. Right now, get here, hunker down, weather the storm and kill you some bugs.
>>
>>2518097
Also Harokem, if you get the what-what, be a dear and Rend that Gryphon. Root as suave as us need a good totem.
>>
Rolled 12 (1d100)

>>2525218

>Move West 2 South 1
>Shield bash slime

Human, Sworn 1
VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/55 SP: 18/2 ARM: 16fr / 8fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short Sword x3 slashing, +3 dmg
Hand 2: Iron Shield x2 blunt, +1 dmg, +2 front def
Armor: Knight Armor +3 Vit, +1 Def, +1 Str

Skills:
Chivalry
Shield Bash
>>
>>2523434
Also, Jernau, I did repeatedly tell both you and Fleur to get back to the hut because the spiders were coming to eat our brains.

You're a strong-ish lad, grab Fleur and drag her back to the hut please?

Preferentially before these afore-mentioned spiders do this thing where they eat your brain.
>>
Rolled 29 (1d100)

>>2525220
With a heavy heart I must admit you're right. We need to take care of the situation here before we're able to offer help to anyone.

>>2525229
I'll move north as soon as I deal with this suspicious huge color-changing slime.

>>2525218
>-Retrieve rope
>Move NWW
>-[Fire Brandy] +4 dmg
>[Blunt Edge] slime S w/ Man Carver (30 blunt)

Sir Armstrong, Human Sworn 6/Jaeger 1
VIT: 5+3 STR: 5+2 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 64/80 SP: 14/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Man Carver: 26 slash Dmg (str7x3+5), Axe Throw, Paired Attacker
Hand 2: Blessed Greatshield: 14 blunt hvy Dmg (str7x2), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm] +Shield Pike (16 prc hvy, plant, grnd brc)
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Boar amulet (+1 Str)

Inventory:
4x riceball (10HP at rest); pickled yams (double food value for a day); 18x fishballs Rope (reach 9), 1x Rope (reach 6), Monster Cage: Dmg str x3 blunt hvy, +3xRes front def, [Hvy deflect]
1 insight, 1 merit
>>2510242
>>
>>2525240
Pfh, trying to look heroic for the lady, eh? I'm sure she's pawsing to feline very purr-eased by your furr-y.
>>
>>2525242
I'm sure puns like these are punishable by law!
>>
>>2525218
> Loot Moblin North
> Step West
> Loot Jackal North
> Step West


- - - - - - - - - -
VIT: (3+1)=4 | STR: 4 | RES: 3 | INT: 3 | SPD: 4 | PER: 4
- - - - - - - - - -
HP: 48/48 SP: 12/20
ARM: [3Rx2D] Frnt 6 / Flnk 6
Magic RES: (3*2)=6 ALQ: 4 VIS: 4 MOV: 4

Armor: ["Wayhouse Plains"] +1DEFx +1VIT
Arm 1: ["Hard Way"] 8DMG * 2
Arm 2: ["Hard Way"] +1 attack if stationary
>>
>>2525250
Now now, Mr. Strong Right Hand, don't be so catty.
>>
>>2525270
My strongest point is the core, actually. You need it to wear all this armor.
>>
>>2525278
Oooooh~~. Load bearing.
>>
File: Helga_meme04.png (114 KB, 354x470)
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>>2525218

"/Interesting/, enemies I helped slay with Abysmas magic, appear to have been completely annihilated down to the last atom. What a novel way to dispose of bodies."

>-Is that a Magical Insight? I am not sure if that is a magical insight
>Full turn fallback to the newly established Fruit Hut Flag.

Helga Burkhard - Kerbold - Lv.3 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 6 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 24/48 SP: 16/30 ARM: -/3f M.RES: 6 MAG: 19 VIS: 5 MOV: 3

Hand 1: Stone Press - Mag x2, +8 Pot, 5 Pages ([Luminas][Abysmas][Ball][Ring][Leeches])
Hand 2: Empty
Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: None
>>
>>2523139
Hey, quick-stepper. You're a survivor. If I top you up, would you have a look-smell westwise to check out the environ?
>>
>>2525324
"Quite the potent potable is needed to keep these dry aged bones from creaking, but I am not opposed."
>>
Right hotshots, I know you're all tired of staying on your feet, but do keep in mind that:

12- Dead Asleep as soon as one rests.
24- -5% hit
36- -1 To All Stats ; characters that hit 0 to any stat in this way fall DEAD ASLEEP
48 -2 To All Stats; characters that hit 0 to any stat in this way fall DEAD ASLEEP
60- -3 To All Stats; characters that hit 0 to any stat in this way fall Dead Asleep

We've been all been active for 12 turns or more! If you lay down to snooze, that's it, you're out, kaput, gone, goodnight, for 4 full turns.

And rest stacks only build up when you've spent a full turn resting. So none of this ">Move to place, >have a rest" ">Rest", ">Rest", ">Get up" business.

If you lay down to sleep now on turn 14A, you won't be able to act again before 19A at the earliest.

So I implore you all, even if you want to rest and spend your insight, don't get out the blankets just yet. We need the spiders dealt with and more of a perimeter secured.

/Then/ you can have nap.

I'd also like 3-5 volunteers to shimmy west with d'Alger and me to have a look-see at this Catte situation.
>>
>>2525438
"I have rested before the threshold, I shall be fine to operate for some time, not-Mayor."
>>
Rolled 1, 53 = 54 (2d100)

>>2525218
>>2525218

Glub glub glub-gero.
Mental note to remember slash is not slice.

Calm waters rippling
Waves crashing against the bank
Frog leaps onto log

>Slice N (Quick Step)
>-Quick Step S S using the 2 movement to get out of the water onto the end of the log.
>Slice NW (Overwatch Disabled) hitting the big slime diagonally.
>-Step S onto the middle section of the log.

Roka, Frog Ronin I
VIT:5 STR:6 RES:3 SPD:3 INT:2 PER:5
HP:35/35 SP:40/40 ARM:9/6 M.RES:6 MAG:2 VIS:5 MOV:3
[Hand 1: Eastern Uchigatana ( Slashing x3STR+6POT +DEFx *Mend *Lightning Draw
[Armor: Ronin Haori ( +VIT +DEFx +PER +2STR x2Weather RES
Kenjutsu: Kendo, Step Stance
>>
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>>2525467
>1
Geroh.
>>
Rolled 64, 5, 92 = 161 (3d100)

>>2525465
>>2525356
By the power invested in me by booze, brains and a straight C- average on the scholomance competency test for Luminas channeling SIX YEARS STRAIGHT, I hereby declare you

>>2525218
>Cast (Luminas2)BlockSword [Pot 21] on d'Alger, 2NW 1N
>Cast (Luminas2)BlockSword [Pot 21] on d'Alger, 2NW 1N
>--CoctailWisp: Move to d'Alger, 2NW 1N
>--CocktailWisp: [Release] Luminas 2 (Pot 23)

>--All spells: Heal, boost, bolsters and better D'alger.

LIT AS ALL GET OUT

Liren Pages
Br1 / LK 1 (lvl 1)
VIT: 3+1 STR: 3+1 RES: 3 INT: 3 SPD: 3 PER: 4+2
---------------------------------------------------------------------
HP: 40 / 40 SP: 1 [36] ARM: 6fr 6flank 6Rear M.RES: 6 MAG: 3 VIS: 6 MOV: 3

StonePress Mag x2 +12 ( 18 ) 5 Pages [Luminas 2, Flint, Wisp, Block, Sword]
Pages Wood Boken [12 Blunt, Non-Lethal]

Acc: Festive Mask, Boar Amulet (+1 STR) Armor: Stranger’s Hat +1 Vit, +2 Per, +1Defx, BOOK IT
>>
File: FortLuney.png (4.32 MB, 3393x3065)
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So! With that said, and the hut secure, this is our golden ticket to reform our perimeter, get a breath, rescue some cute cats and make it out like real heroes.

We'll do this sleeping gig in SHIFTS, because we need GUARDS and I don't want anyone's throat slit by a spooky-grooby mobolin creeping up on you in your nighties.

Also I call dips on sleeping near Walker. He's too twitchy to snooze off.

If you're worried about RECOVERY, Barf, me and Basil have enough victuals to keep your vitality going for a while yet. So make your way to the hut, and partake in a meal and some drinks.
CALL OUT if you need RECOVERY.
--

We've got a couple of things working in our favor.
Captain Luney has set up a flag and--whatdoesthissay-- High Choir Voice Hetros -- dearmonstersignsMayor -- has the area around it warded soon. That means no abysmatic creatures or monsters. But the perimeter still needs watching.

Yorbas is a Monandaes, which conveniently means everyone operating in HERO do not accrue Rest Stacks due to his High Spirited Officerdom.

=Hero=
Walker [ LC ]
>*SquadLead
Gren [SW]
Fika [ LC ]
Yorbas [ Mag / LK ]
>Lead Diplomat
Barf [ BR ]
Roka [ Ro ]
Lammegeier [ LC ]
>Coordinate NW movement.

You know what that means, HERO - You've been Volunteered for Gatewatch duty! You chirper fuc-- folk.

Yorbas, if you could, it might be interesting to attempt a Parlay with the Moblins to our East for the moment. Leave that to you.

As for the rest of you, d'Alger will scout west while Hero, Dragon, Castle and Tower reconvenes, we sort out the wounded and you fix out who sleeps when. And someone gets to murderising them spiders.
>>
"[Hero]! Regroup in front of the south end of the hut. That is all."

>>2525236

"Gren, don't stray too far."
>>
Rolled 92 (1d100)

>>2525218

>-Breathe in
>Fire on slime 6W, 1N of me
>Overwatch W; specifically that harpy that is currently out of range

Ando Walker - LongCoat Lvl.2, Laborian

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 6
- - - - - - - - -
HP: 35/40 SP: 30/30 DMG: 18+3+4 ARM: -/6 M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LS1 - Domestic: RNG: 15 DMG: 18+3+4 Piercing Ammo: 3-1/3 [Breathe in] Move OR Shoot
Armor: Industrial Longcoat: +1 VIT, +1 RES, + 0.5 DEF(?), 2 x Weather Res, 2 x Chem Res.

[4 Ammo Pockets]
27 x Iron Drops (+ 3 Dpot)

Inventory
-0z

Bullet Press [Xtal to bullet]

Skirmishing:
[Spotting] II

+1 Merit
+1 Insight
>>
>Full turn action to move to the flag in the fruit shack.
>>
>>2525485
A frog would not mind joining a d'Alger in the scouting, to maybe offer a, ah, kite's-eye-view. But, should we not be concerned about the [Captured] Flag?
>>
>>2525661
Indubitably they're monstrous and worse, but-what a small force of 5 to help a cat stuck in a box might not do, 15 souls left around a hut can.

Dash westerly with d'Alger, and the rest of us can deal with the mobolins in a bit. Also, Yorbas might want to try and communicate.
>>
>-Step Stance W
>Move 4W
>-Step Stance W
>Arbornaut Move 4W

[J]d'Alger: Kerb Jaeger 6/Ronin 1

VIT 4+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 6 / PER 4

HP 60/60 SP 13/20
ATK 18 / ARM 10+9 / MAG 1 / MGD 4 / VIS 4 / MOV 4
Merits: +1 SPD, +1 VIT
+1 Insight, +1 Merit

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Wrong Neighborhood (x2.5STR+4 x2; +1 if no hand; Kickboxing)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)
>>
>>2525218
>Throw paper talisman 4SW
>Throw paper talisman 4SE
>-Activate ward between the 4 wards in a square (each 4 spaces diagonally from me) hopefully protecting this area s a camping ground against cursed beings.

"WARD GOING UP! It's a wide area, hope this works!"
>>
>>2525485
Got us a larger warded area, sorry Liren, the ward placed on the ground you had marked is one square out of allignment.
>>
>>2525737
Did you just APOLOGISE for going BEYOND THE CALL OF DUTY?

Good job, chap! Good job!
>>
Are the Jaeger skills Sprint and Arbornaut oncetaps?
>>
>>2525781
>>2525781
"I could have tried for a much larger warded area, but I wasn't sure it would be sustainable given the elevations."
>>
>>2525733
Shrine Keeper VI *3*
VIT: 6 (4+2e) STR: 2 RES: 4 INT: 4 SPD: 3 (2+1*) PER: 9 (4+2*+2f+1a)
_________________________
HP: 46/60 SP: 30/48 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 9 MOV: 4

Hand 1: Bamboo Bow:12 Range (Str2x2+8per), 22 Dmg (Per 9x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 9 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 2 Terras Xtal Arrows (???), 4 Silverhead Arrows (+6dmg, silver), 5 Iron Arrows (+4 dmg)
Armor: Ceremonial Gi (+1 Def, +2 Vit, +1 Per, x2 Spirit Res, x2 Mag)

Inventory: 0z
-1 Paper Wards: Bomb, Range 8(2(Str 2)+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Assault (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods (N= Ice, E=Wind, W=Metal, S=Fire), lasts 2 turns.
-Soulfire (4sp): Target is set alight, dealing SP Damage, then [Spirit Damage] at Pot+8.
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.
-Kaesu (10sp): Call a soul back to it's body, but must offer an apology.
>>
>>2525485
I would say [Hero] being the one on watch duty is a rather fitting idea since we have plenty of people with long range and damage. My plan is to retreat to the Fruit Stand for the moment, but I would like to ask to the other mages (Pero and Morde, maybe Jernau) if they can place some runes around it before going to sleep since it would help me in case I need to keep casting for long (which I hope doesn't happen).

Regarding to the Parlay, I want to hold to it a bit longer since it gives us 8 hours of peace which can be used, if necessary, to safely pass the night. I think they will probably agree to it, but I can't be 100% about it, so I would like to wait before using it (also I guess the more enemies we kill the more likely they are to accept the truce since its purpose is to bury the dead)
>>
>>2525485
>shuffled papers out of the way a bit
“Ms. Liren I know your excited but this is the fourth time you’ve reassigned teams...maybe don’t? I’ve looked st my predecessors notes and your behavior is similar to an invidhal that led his group. Please don’t make drastic changes, at this point wheee your headed you may as well simply get forget the names...”
>>
>>2525831
Tactics require flexibility... anyway, anybody got a fire they can light here? It'd be nice if we could set up a camp fire, or move our flag to the fruit stand.
>>
>>2525831
The reason I re-assign teams is because when the teams are spread out in 3 seperate locations they are not, in fact, a team.

And I also only moved 3 people, once.
>>
>>2525856
Eh true you have me there
>>
>>2525218
Right, now that's over with, time to investigate this hut everyone seems so keen on.

>[Retreat] to the south side of the Fruit Hut

Lammergeier - LongCoat Lvl.5

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 6 PER: 6+2
- - - - - - - - -
HP: 38/40 SP: 39/42 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 18+4+3 Piercing Ammo: 1/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 250z
Iron Drop x48 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x10 +8 DPOT
Rope
Ferryman's Coin
Bandages x3
Water 9/10oz

Bank: 631z
Bullet Press [Xtal to bullet]
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Skirmishing:
[Sneak Attack]
[Spotting II]
[Doubletap]
[Mirage]
[Aide]
>>
>>2525218
>Since my first cast didn't go through, regain 2 sp
>+1 Insight
>Spend full turn retreating to the Fruit Stand where we have our flag

Yorbas Monandeas: Frog Level 4 Magi/ Level 1 Lore Keepr
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 5(4+1)
- - - - - - - - - -
HP: 21/21 SP: 23/40 ARM: 3/3 M.RES: 3 MAG : 22 VIS: 5 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, 5 pages,[Pandoras][Arrow][Arrow][Ring])
Armor: Heretic Hat (+1 VIT, +1 PER, +1 Magx, [Last Laugh])

Insight: 1 ; Merits: 1
>>
Rolled 78 (1d100)

>>2525218
>-Grab fleur
>Move 4S while dragging fleur, turn N
>-page turn II
>Cast [pandoras][pandoras][arrow][wisp] 3N1E pot 23 AoE+1 Delay+1 SPcost=2 pandorasII=[charm]

Jernau Hellsing, Human Lore Keeper lvl.5/Magi lvl.3
VIT: 3+1 STR: 2 RES: 3 INT: 5+[1] SPD: 2+[1] PER: 4+[1]
- - - - - - - - - -
HP: 35/40 SP: 22/40 ARM: 9 M.RES: 9 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Pandoras][Pandoras][wisp][arrow][block] POT:x2MAG+12
Hand 2:
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Moon Glasses]: Immunity from Charm , Dazes, and Luminas.

=Book Belt=
-[Pupil's Leatherbound]: [Luminas][Wisp][Sword][Sword] POT:x2MAG+2 *^Page Clear

=Bag(5/8)=
-Riceballsx3
-Fishballsx2
-Griphyn Eye
-Griphyn Feather
-[Black Pearl]
>>
>>2525218
>>2525904
No idea if location can be specified, by if it can my preference is towards the south east side of the Fruit Stand or inside it.
>>
>>2525218

>Recover stun
>Recover stun


Ronin II/Warrior VI
VIT: 7 (4+1+2) STR: 6 (4+2) RES: 4 INT: 1 SPD: 3 PER: 5 (4+1)
_________________________
HP: 64/70 SP: 27/30 ARM: (21)12fr / (21)12fl M.RES: 12 MAG: 3 VIS: 6 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Jet Black Haori (+1 Per, +2 str, +2 Def, x3 MagRes, Fire Weakness, Bloodlust: 10% damage to HP)
Acc: Offered Vitality Amulet (+1 vit)

Boosts: Earth Draught (+9 armour)
>>
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>>2525218

Time for happy hour!

>-[Pic attached] I should be SW of the current position. Turn was eaten by processi bug. Fleur has +9 armor. Still accounting the x2 undrying blood

>[Item Launch]+[Nancy Toss] Deep sip 16 pot to Yngvild
>[Item Launch]+[Nancy Toss] Earth draught 18 pot Yngvild

VIT: 4+1 STR: 4+1 RES: 3 INT: 5 SPD: 3 PER: 4

- - - - - - - - - -
HP: 25/40 / SP: 4/24 ARM: 6/6f/3r
M.RES: 5 MAG: 6 VIS: 4 MOV: 4

Hand 1: [Arc Loader] I (Dmg: SPDx2.5+Bullet [8+b], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])]
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood (Happy mask): +1Vit +1Res +2Mpot (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1att if no hand
Attachment: Filtered Shaker (+5 to brewing rolls); Xtal Press (Bullets from xtals)
Bullets: Rending Swallow (8 pot)
>>
>>2523678
*Glares at the Harpy, then turns her gaze at Liren* ಠ_ಠ "What?"
*pause*
"You're new. You said you were a.. librarian?" *Looks north* "Hold that thought." *Runs off*
>>2525218
>"Stay out of trouble and there might still be meat for you at dawn!"
>Move 4N
>Tap Arbornaut
>Move 1N, Use wall to move over Jernau without Bumping, Move 2N
>Grab Moblin Corpse
>Tap Sprint
>Move 1E, 3N
>Waggle Moblin Corpse at Spiders, Dropping it North for them attack/eat
>Get Deep Sip from Bloom (16 Pot)
>Get Earth Draught from Bloom (18 Pot)

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.4, Jaeger Lv.1
- - - - - - - - - -
VIT: 7 (5+2) STR: 8 (4+1+3) RES: 6 (3+2+1) INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 19/70 SP: 0/18
ARM: 1[1] / Frnt 13 / Flnk 12
M.RES: Numb MAG: - VIS: 4 MOV: 4

•Hand 1: - Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 32Slash
*Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.
•Hand 2: - **Junk Buckler, +1 Frnt Def, 2H Wpn Okay
**Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
•Armor: Boar Cap made (+2Vit, +3Str, +1Arm, *Orc Slam!: Deal Blunt Damage equal to 50% of your HP. Lose 25% of your hp.)
>>
>>2525218
>Draw [Permitted: Yggdra's Roots] Array on the tree trunk SW
>-3Array Mana (1SW; 5SE; 6SE), 1Sp
>Boost [Witch Flight] 5West 1SouthWest. Remain Aerborne
>-[Flying]

>>2525699
"Ah, can I get a simple sippable sorted before the swift sojourn sets such soothing things outside a frog's reach?"
>Requesting Deep Sip, if possible.

Perovskia, Frog Lorekeeper Rnk3/ Magi Rnk4/ Boatswaine RnkAdmiral-Prime
[Merits: Spd, Lo, Per, 1TBD] [Secret Lore: Birds are Scary!]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 5+1
- - - - - - - - - -
HP: 26/28 SP: 26/52 ARM: 3/- M.RES: 6 MAG: 10/19 VIS: 6 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2+4POT, Vitas, Luminas, Ball, Ring), (Page Clear)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
>>
File: 1525364244725.png (1.29 MB, 1753x679)
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Rolled 16 (1d100)

>>2522719
"Four sets of adversaries left."

>Move 2S 1W

>-Draw 10 Firas mana from arrays (VIS 10, Blue)
>Footnote Cast Boost IV Firas through Stone Press at Giant Slime 7W (RNG 9, POT 48) (Orange)

Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi VII / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [3]9
- - - - - - - - - -
HP: 30 SP: 21/63 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 10 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: Fish Amulet (+1 PER)
>>
>>2525218
"Sally be a dear and fetch me some herbs while i make a fire in the hut and try to cook the jackel?"
>-oncetap: Drop a bag containing a spirit bow, 4 silver arrows, 24 iron arrows, and a 9 reach rope west of me.
>Assuming the NW table is place where one may start a controlled fire begin to start a small fire on the table to cook with.
>Use the [slime stock] on the jackel and the [harpy feathers]


luney [Lv7 Jeager] (Kobold)HP: 32/60 SP:17/20
VIT: 4+1 STR: 5+1+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 32/60 SP: 20 Front ARM: 32 Flank:28 M.RES: 4 MAG: 1 VIS: 4 MOV: 4
Learned Proficiency Esoteric Swords.:
---1 merit, 1 insight to spend,
Hand 1/2: ,Uchigatana: [Dmg 27: 3xStr,+6] +1 Defence [x]. [Repairable]
>>
>>2527264
Two of those arrays have been tapped. >>2526922
>>
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Had a go at trying to draw a frog ronin.
>>
>>2529250
that froggo a cute!
A CUTE!
>>
>>2529257
I'll try drawing my own instead of basing it off the sheet.
>>
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Hands are tough. The head looks really weird.
>>
>>2529379

It's a frog.
Of course it's head looks weird.
>>
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I think this one looks better.
>>
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>>2529491
Best.
>>
>>2529491
I like the line quality. Good stuff!
>>
>>2526733
"Y-yes. Proud librarian, booze afficianado and occassional soothsayer! I can read your fortune in the spirits! And. Uhm.

You're quite intimidating, are you... Oh. Okay. Yes. Goodbye"
>>
>>2529491
Why the sad face, though?

I really like the drawing ^^
>>
File: MossStone_Turn14B.png (5.33 MB, 3393x3065)
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World Phase
.
BASE ESTABLISHED !
>>
SUPREME MAGICAL TALENT (plusminusatransdimensionaloneIforgottocarry)

Whups d'Alger? That middle spell was awful! But good scouting. Looks like you're the lead dog in the cat house now.

Hetros, fine work on the wards. This gives us as grand secure base. Love it, folks. You did good.

Now for this next push, we gotta shore up the faltering frontline. But c'mon, a bunch of coats in a fortified hut, target rich environment, in house catering? What more could you guys WANT?

>>2526922
Got yous on the refill, and this here 15'er is all yours. Basil might also be able to sort you out.
>>
>>2529889
"Ah, a gracious greeting to you, Qattes. We rescued another from abduction. Do you need assistance?"
>>
File: MossStone_Turn15A.png (4.46 MB, 3393x3065)
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With our forces rested up, let's keep vigilant of the forces roaming the night. If need be, an early alarm may need raise. But please everyone see to a proper {Repast} and {Rest}

https://www.youtube.com/watch?v=isoQtTK1-9I


>>2529931
" L- Lady Ozo she's fighting off some horrid creatures outside ! Please help her ! "
>>
>>2529889
"Okay... with that... I'm going to collapse... I'd advise raising a wall on the outside with earth magic, an reclaiming the flag from the moblin in the east, and building a fire here."
>>
>>2530069
>Sleep on the roof.
>Clarification asked for how much sleep is necessary to be rest."
>>
>>2530077
Hetros, you bum.
>>2525438
>>
>>2530069

'Yngvild, can you take care of those moblins?"
>>
>>2530092
gotcha, 8 actions of sleeping straight
>>
>>2530093
*growling at the moblins* "I'll give it a go."
>>
>>2530118
Yash, you handsome devil. And well deserved rest at that, your ward-heart! Standing ovation, beardboy.
>>
>>2530069

Yngvild. Keep the Moblins busy. Fleur. Squash those bugs. Someone else deal with the mobs to our North East.

>[Item Launch]+[Nancy Toss] Hard Gree 28 pot Yngvild
>- 7+28= 35 hp for Yngvild
>Drink 19 pot Hard green

VIT: 4+1 STR: 4+1 RES: 3 INT: 5 SPD: 3 PER: 4

- - - - - - - - - -
HP: 40/40 / SP: 4/24 ARM: 6/6f/3r
M.RES: 5 MAG: 6 VIS: 4 MOV: 4

Hand 1: [Arc Loader] I (Dmg: SPDx2.5+Bullet [8+b], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])]
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood (Happy mask): +1Vit +1Res +2Mpot (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1att if no hand
Attachment: Filtered Shaker (+5 to brewing rolls); Xtal Press (Bullets from xtals)
Bullets: Rending Swallow (8 pot)
>>
You're doing GREAT people. Fantastic work. And with the hut secure and full of our guns, we have a wonderful position. While d'Algers checks in that west hut and will get back to us snappish, we need to figure out this little frontline problem.

Now, Yngvild, Fleur, Jernau and Basil can hold the bugs at bay, but keep in mind those MOBLINS just NORTH EAST are sneak-sneak-sneaking in.

I want a couple of eyes on their approach, and maybe some overwatches to deflect incoming magic.

If you can find sort out a schedule with your TEAM you can consider having a REST now, but keep in mind it means you are OUT for 4 turns.

We're through the worst initial hurdle with grace, now we just need to round up the final stretch without cracking during the moblin counter-assault. Proud of you team, you're doing great!

=Libary=
Pages [ Br / LK ]

=Tower=
Harokem [ War / LC ]
*Squadlead
Armstrong [ Sw / Jag ]
Basil [ BR/LC ]
Luney [ Ja / Ro]
=Frontline guard, hut secure=

=Dragon=
Fleur [ War / RO ]
*Squadlead 2
Hetros [ Sk ]
Jernau [ Mag / LK]
Yngvild [War / Ja]
d'Alger [ Ro / Ja ]
=Frontline guard, hut secure=

=Castle=
Helga [ LK ]
Sally [ Sm ]
Mordenkainen [ Mag / LK ]
==Area Denial==

=Hero=
Walker [ LC ]
*SquadLead
Gren [SW]
Fika [ LC ]
Yorbas [ Mag / LK ]
Barf [ BR ]
Roka [ Ro ]
Lammegeier [ LC ]
==Perimeter Guard==
(21/21)
>>
>>2530153
>mumbles something about it probably being better to have gone straight west and warded the big building they just found instead.
>>
Rolled 65 (1d100)

>>2530069
>Take 12 dmg (7/70 hp)
>Get healed 28 (35/70 hp)
>Move 1E,1N, 2E, Face N
>Tap Hi Crit
>Tap Crush
>Tap Reap Harvest
>Cleave (Horizontal) N, Slash 32
*Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.
Crush (Axe Arte) +50% more Dmg to Downed opponents, Destroy obstacles
Straight-Cleave - Straight:Attack 2 Tiles Vertically or Crush:Attack 3 Tiles Horizontally -2 SP

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.4, Jaeger Lv.1
- - - - - - - - - -
VIT: 7 (5+2) STR: 8 (4+1+3) RES: 6 (3+2+1) INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 35/70 SP: 16/18
ARM: 1[1] / Frnt 13+9/ Flnk 12+9
M.RES: Numb MAG: - VIS: 4 MOV: 4

•Hand 1: - Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 32Slash
*Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.
•Hand 2: - **Junk Buckler, +1 Frnt Def, 2H Wpn Okay
**Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
•Armor: Boar Cap made (+2Vit, +3Str, +1Arm, *Orc Slam!: Deal Blunt Damage equal to 50% of your HP. Lose 25% of your hp.)
>>
>>2530069
>Grab Catte by the hand
>Squeeze.

"And d'Alger's the best sneak-dog we have. He'll make sure your friends are a-okay, promise. C'mon, you. Lets get you somewhere safe"

>[Undeploy]
>>
Rolled 97, 3, 100, 81 = 281 (4d100)

>>2530069

"Thank you Yngvild. Now to deal with these filth."

>-Adrenaline
>Slice N, with both hands (28, 21, bloodlust 10% Hp healed, next step 2)
>-Step 1 E 1 N
>Slice NW, with both hands (28, 21, bloodlust, 10 HP healed, OW disabled)
>-Step 1 S

Ronin II/Warrior VI
VIT: 7 (4+1+2) STR: 6 (4+2) RES: 4 INT: 1 SPD: 3 PER: 5 (4+1)
_________________________
HP: 64/70 SP: 24/30 ARM: (21)12fr / (21)12fl M.RES: 12 MAG: 3 VIS: 6 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Jet Black Haori (+1 Per, +2 str, +2 Def, x3 MagRes, Fire Weakness, Bloodlust: 10% damage to HP)
Acc: Offered Vitality Amulet (+1 vit)

Boosts: Earth Draught (+9 armour), Adren x1 (+1 str)
>>
>>2530069

>Full round action to try and climb on the roof of the shack.

Fika Dold - LongCoat Lv3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 3 PER 6+2
- - - - - - - - -
HP: 40/40
SP: 24/30
DMG 24+3+4
ARM: -/7
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 24+10 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Stranger's Hat[+1 Vit, +1 Armor, +2 Per, *Book It]
Head : Special Llama Cap
>>
Rolled 72 (1d100)

>>2530069
>-3Sp, 1Array mana (5West)
>Boost [Witch Flight] 4West 2NorthWest
>-6Sp
>Cast Boost Range-Boost AerCyclone 4NorthWest 5West, [Turn] the giant spider CounterClockwise. Pot16
>-[Flying]

>>2525728
"A frog will try to keep the scary arachnid turned away from the Ozo Lady and a d'Alger. Please hurry!"

Perovskia, Frog Lorekeeper Rnk3/ Magi Rnk4/ Boatswaine RnkAdmiral-Prime
[Merits: Spd, Lo, Per, 1TBD] [Secret Lore: Birds are Scary!]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 5+1
- - - - - - - - - -
HP: 26/28 SP: 17/52 ARM: 3/- M.RES: 6 MAG: 10/19 VIS: 6 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2+4POT, Vitas, Luminas, Ball, Ring), (Page Clear)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
>>
>>2530069

"[Hero], orders still stand."

>Move 3N, 4W, 1N

Ando Walker - LongCoat Lvl.2, Laborian

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 6
- - - - - - - - -
HP: 35/40 SP: 30/30 DMG: 18+3+4 ARM: -/6 M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LS1 - Domestic: RNG: 15 DMG: 18+3+4 Piercing Ammo: 0/3 [Breathe in] Move OR Shoot
Armor: Industrial Longcoat: +1 VIT, +1 RES, + 0.5 DEF(?), 2 x Weather Res, 2 x Chem Res.

[4 Ammo Pockets]
27 x Iron Drops (+ 3 Dpot)

Inventory
-0z

Bullet Press [Xtal to bullet]

Skirmishing:
[Spotting] II

+1 Merit
+1 Insight
>>
Alright so time for my own input on this situation.

Basil and anyone else who can heal and is not sleeping or is considering sleeping needs to help Yngvild. I should be fine unless I get stun locked again.

Harokem is in position to lay down covering fire, please do.
>>
File: 1525486621679.png (1007 KB, 1749x685)
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Rolled 5 (1d100)

>>2530069
(-2 sp due to not noticing arrays tapped)
"Hrm. You're tougher than you look, slime. We haven't the time to deal with you, however."

>-Draw 10 Firas mana from indicated arrays. (Blue)
>Footnote Cast Boost IV Firas from Stone Press 7W at Big Slime (RNG 9, POT 48) (Orange)

>Move 1N 2W

Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi VII / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [3]9
- - - - - - - - - -
HP: 30 SP: 19/63 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 10 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1
>>
Rolled 28, 89, 11, 4, 78, 52 = 262 (6d100)

>>2525236
Get over 'ere, so the big slime comes closer!

>>2530069
> Overwatch South Attack x3 (8DMG+5/brandy, x2 crit range)
> Overwatch South Attack x3 (8DMG+5/brandy, x2 crit range)

- - - - - - - - - -
VIT: (3+1)=4 | STR: 4 | RES: 3 | INT: 3 | SPD: 4 | PER: 4
- - - - - - - - - -
HP: 48/48 SP: 12/20
ARM: [3Rx2D] Frnt 6 / Flnk 6
Magic RES: (3*2)=6 ALQ: 4 VIS: 4 MOV: 4
FIRE BRANDY +5POT/DMG

Armor: ["Wayhouse Plains"] +1DEFx +1VIT
Arm 1: ["Hard Way"] 8DMG * 2
Arm 2: ["Hard Way"] +1 attack if stationary
>>
Rolled 92, 46 = 138 (2d100)

>>2530069
>>2530936

"Nay, I shall hold it's attention here. While falling back to your position is a fair enough plan, there is no guarantee it will pursue me instead of assailing one of our more isolated compatriots. Such as yonder Roka."

>Stab the slime (15)
>Stab the slime (15)

Human, Sworn 1
VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/54 SP: 18/2 ARM: 16fr / 8fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short Sword x3 slashing, +3 dmg
Hand 2: Iron Shield x2 blunt, +1 dmg, +2 front def
Armor: Knight Armor +3 Vit, +1 Def, +1 Str

Skills:
Chivalry
Shield Bash
>>
Rolled 7, 57 = 64 (2d100)

>>2530069

"Seems like there won't be any rest for me /quite/ yet, there is always more to do."

>-I have confirmed +1 Insight from the Healing Osmosis stuff earlier so I shall make a note of that.
>-Open a window, or pull back the curtains, or do what ever I need to do so I can actually see out of the North side of this hut
>Cast [Luminas][Ball] 3NW 1N onto Jernau Hellsing with the intent to heal (Pot 21, -3SP)
>Search this hut for Books. Bitches love books.

Helga Burkhard - Kerbold - Lv.3 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 6 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 24/48 SP: 16/30 ARM: -/3f M.RES: 6 MAG: 19 VIS: 5 MOV: 3

Hand 1: Stone Press - Mag x2, +8 Pot, 5 Pages ([Luminas][Abysmas][Ball][Ring][Leeches])
Hand 2: Empty
Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: None
>>
Rolled 23, 65 = 88 (2d100)

>>2530069
>Tap: open a window near me so I can see outside towards the east
>Footnote cast Firas at 1NE 4E (5 range).
Expand. Pot 28
> -2 sp
>Once tap: Write down a note about how Evergreen went into the leech dimension in front of my eyes for later derive
>Search around me in the hut for anything magically interesting


7 INT * (2 xMag due to Stone Press + 1 xMag due to the Heretic Hat -1 xMag due to Expand) +1 racial POT for being a frog + 12 POT due to Stone Press=7*2+14=28

Yorbas Monandeas: Frog Level 4 Magi/ Level 1 Lore Keepr
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 5(4+1)
- - - - - - - - - -
HP: 21/21 SP: 21/40 ARM: 3/3 M.RES: 3 MAG : 22 VIS: 5 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, 5 pages,[Pandoras][Arrow][Arrow][Ring])
Armor: Heretic Hat (+1 VIT, +1 PER, +1 Magx, [Last Laugh])

Insight: 1 ; Merits: 1
>>
Rolled 17, 63 = 80 (2d100)

>>2530290
If you forgive my directness, madam Yngvild, you are lower level than me, which means you can call me to your protection with an act spent on a prayer.

>>2530069
Wait, how did I get here?
(*It's like I was moved NWW twice last turn or something*)

Bah, no matter. I will just hit this orc.

>-Take 2 dmg
>-[Fire Brandy] +4 dmg
>[Blunt Edge] orc S w/ Man Carver (30 blunt)
>[Blunt Edge] orc S again w/ Man Carver (30 blunt)

Sir Armstrong, Human Sworn 6/Jaeger 1
VIT: 5+3 STR: 5+2 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 62/80 SP: 14/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Man Carver: 26 slash Dmg (str7x3+5), Axe Throw, Paired Attacker
Hand 2: Blessed Greatshield: 14 blunt hvy Dmg (str7x2), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm] +Shield Pike (16 prc hvy, plant, grnd brc)
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Boar amulet (+1 Str)

Inventory:
4x riceball (10HP at rest); pickled yams (double food value for a day); 18x fishballs Rope (reach 9), 1x Rope (reach 6), Monster Cage: Dmg str x3 blunt hvy, +3xRes front def, [Hvy deflect]
1 insight, 1 merit
>>2510242
>>
"Alright we have to settle this 'sleep schedule' now. I ain't gonna stay another hour or two not knowing if it's my turn or not. Now before I spend the next 4 hours tending this meal I have lovingly made with the body of a jackel. I would like for you to keep in mind of a few things.
-A. Currently as stated before we are at a small impasse we still have the giant purple slime to the south of the hut along with the now enraged orc. Currently i believe that with a bit of assistance from sally playing a bit on her flute we can absolve the situation slowly.
-B. We have two brewers that due to the way they gain insight they *must* continue through the night to gain insight. That leaves barf sadly on watch duty I believe along with basil. Sorry folks, but I guess thats why they made deep-sip a thing. After our two knights and frog ronin dispatch of the slime I suggest you two brewers if you haven't got your insight to start foraging for anything useful in the way of herbs. While the long-coat to the south west i forget her name and the magi deal with it. According to my guess that will take 1-2 hours.
-C. The moblin situation, well yes we currently have a band of moblins heading gathering there forces towards us and will likely ambush us in 3-4 turns time. Apart from the 2-3 gun moblins attacking i'm sure we can have the frog magi and helga whip up a spell to more or less kill them. They will be a constant force so precaution is advised i suppose.
-D. People need rest, the deepsips will only last for so long. Fleur and yngvild are going to pass out on their knees the moment i start finishing this 'stew' and finish reading up on my ancestors notes. So a exchange between them are going to be needed. My suggestion is that fleur and yngvild keep up the fight -sorry ladys' and when the time comes for those resting in the hut we swap out.

As of the moment my suggestion would be to A. have sally move a bit south to reinforce the two knights, there competant people i believe in the. Have the magi's move into the hut to set up there fancy runes, and have the lorekeepers take a nap.
Once the knights finish we will have them move into the hut and pass out. While we need melee combatants. I'm sure the magi's can whip up a spell or two and kill the spiders..
The brewlers through the night will be doing anything to their preference I suppose. There not really that good at fighting, and there more suited to providing aid. Also i think the only way for them to get better is to pull a all nighter..i'm not sure.
-continued.
>>
>>2531240
So to settle it, it will go like this.
-sally moves south to reinforce the two knights with her healing spell kari. That should keep them good enough at her current spirit level.
-Magi's will be sent to the hut to start making a few runes. Where the enemy is at it's impossible to use the runes at this point. So best to start moving to the hut and begin laying down runes. After that begin dealing with the mobbo and spider problem.
-Lore keepers may either sleep this turn or cast a spell before napping.
-Long coats will finish off the big slime and orc before sleeping.
-south melee will deal with the orc and slime, once dealt with they may either move into the hut to sleep.
-north melee will continue to hold the line until magis provide assistance via large spells hopefully scaring off the spiders.
-Brewers will provide assistance via drinks to north melee.......and moral support.
-Hetros can either take a nap now or shoot the moblin some more...I dunno
-I'm gonna take a nap and you can't stop me.
>>
>>2530069>>2531245
"Sadly im not the best tactician in the world but i think i got at least the gist down of what i believe should go on in terms of a sleep schedule. Now i will be tending this stew if you need me. Once i'm done i will be studying my ancestors notes i believe he had something on some magic that i should listen to...And also i have to sew a new cloak for myself once i'm done...Oh the tragedys."

>Begin resting and start building up rest stacks while cooking the stew(?)

luney [Lv7 Jeager] (Kobold)HP: 32/60 SP:17/20
VIT: 4+1 STR: 5+1+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 32/60 SP: 20 Front ARM: 32 Flank:28 M.RES: 4 MAG: 1 VIS: 4 MOV: 4
Learned Proficiency Esoteric Swords.:
---1 merit, 1 insight to spend,
Hand 1/2: ,Uchigatana: [Dmg 27: 3xStr,+6] +1 Defence [x]. [Repairable]
>>
>>2531254
"I'll be rooting for you guys from the hut! so...yeah."
>>
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On top of what Luney has said, I would like to ask everybody not to aggro more than we can handle at the moment. The spider problem toward the north will mostly be under Fleur's control in the next turn or so, but if we keep pressure too much in that direction we will have to deal with the saurians again, which will only generate more trouble and also will invalidate my Parlay option.

I want to raise a bit of concern about the moblins towards the east because of two reasons: they have a relay that may or may not allow them to bring more moblins to the fight and there's a building that seems to be where they come from, which may or not may imply that there are a lot of moblins wanting to ambush us during the night. So I would suggest dealing with the slimes and orc south, help the cats west with a few people and turn our focus on the incoming moblins so we can secure the area. After that, take turns resting, but not before.
>>
Rolled 24 (1d100)

>>2530069

Dice please don't make me spaghetti all over the place.

>Move 2N, W moving one tile N and a partial tile W
>-Step W to fully move a tile W
>Slice N (Quick Step)
>-Step 2W moving out of the water onto ground

Roka, Frog Ronin I
VIT:5 STR:6 RES:3 SPD:3 INT:2 PER:5
HP:35/35 SP:40/40 ARM:9/6 M.RES:6 MAG:2 VIS:5 MOV:3
[Hand 1: Eastern Uchigatana ( Slashing x3STR+6POT +DEFx *Mend *Lightning Draw
[Armor: Ronin Haori ( +VIT +DEFx +PER +2STR x2Weather RES
Kenjutsu: Kendo, Step Stance
>>
>>2530069
>>2531313
>POT for command: Slice N (Quick Step) [POT 25]
>>
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>>
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I need to stop.
>>
>>2531400
No
>>
Rolled 43 (1d100)

>>2530069
>Move 3S1E
>-page turn +1sp
>Cast [Pandoras][pandoras][wisp] on self PandorasII:Luminas, LuminasII: HEAL pot 24 pageturn cost:1sp wisp's order: heal me
>-page turn +1sp


Jernau Hellsing, Human Lore Keeper lvl.5/Magi lvl.3
VIT: 3+1 STR: 2 RES: 3 INT: 5+[1] SPD: 2+[1] PER: 4+[1]
- - - - - - - - - -
HP: 14/40 SP: 23/40 ARM: 9 M.RES: 9 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Pandoras][Pandoras][wisp][arrow][block] POT:x2MAG+12
Hand 2:
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Moon Glasses]: Immunity from Charm , Dazes, and Luminas.

=Book Belt=
-[Pupil's Leatherbound]: [Luminas][Wisp][Sword][Sword] POT:x2MAG+2 *^Page Clear

=Bag(5/8)=
-Riceballsx3
-Fishballsx2
-Griphyn Eye
-Griphyn Feather
-[Black Pearl]
>>
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Late Posting Notice:
Birthday Predicament.
>>
>>2532113
Wooooooooooooooooh
>>
>Move 1E 3N
>-Step Stance N
>Overwatch Horse Throw W

=====
[J]d'Alger: Kerb Jaeger 6/Ronin 1

VIT 4+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 6 / PER 4

HP 22/60 SP 13/20
ATK 18 / ARM 10 / MAG 1 / MGD 4 / VIS 4 / MOV 4
Merits: +1 SPD, +1 VIT
+1 Insight, +1 Merit

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Wrong Neighborhood (x2.5STR+4 x2; +1 if no hand; Kickboxing)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x8 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x10 (9-reach); Moblin Hide
21z

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trap Sense / Monster Study / Trapping
Jotun Shout
Horse Throw
E. Polearm Prof.
>>
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>>2532113
Great
>>
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World Phase !
https://www.youtube.com/watch?v=iANBhtuYYAo
>>
>>2541879
Gloop gloop gloop-gero.
>>
>>2541879
What are my possible actions while inside a slime?
>>
>>2542203
>dissolve
>cut self out
>ignite explosives
Think of yourself as if you were floating underwater in something made more of oil than water.
>>
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ACT PHASE !
https://www.youtube.com/watch?v=Bio99hoZVYI

The Barrier is falling away - Did they know to attack one of the seals !?
>>
Rolled 48 (1d100)

>>2542421

>Move North 1 West 2
>Attack slime containing Roka (15)

Human, Sworn 1
VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/52 SP: 18/0 ARM: 16fr / 8fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short Sword x3 slashing, +3 dmg
Hand 2: Iron Shield x2 blunt, +1 dmg, +2 front def
Armor: Knight Armor +3 Vit, +1 Def, +1 Str

Skills:
Chivalry
Shield Bash
>>
Rolled 24, 75 = 99 (2d100)

>>2542421

>-Take 10 damage; HP: 25/35
>Cut N (Next cut +25%) [POT 25]
>Cut S (Stun!) [POT 25 +25%]
>-Step W

Roka, Frog Ronin I
VIT:5 STR:6 RES:3 SPD:3 INT:2 PER:5
HP:25/35 SP:40/40 ARM:9/6 M.RES:6 MAG:2 VIS:5 MOV:3
[Hand 1: Eastern Uchigatana ( Slashing x3STR+6POT +DEFx *Mend *Lightning Draw
[Armor: Ronin Haori ( +VIT +DEFx +PER +2STR x2Weather RES
Kenjutsu: Kendo, Step Stance
>>
Rolled 66, 26 = 92 (2d100)

>>2542421

Angry Fierstrom noises

>Recover Stun
>-Berserk, 5x adrenaline, heal for 18
>Slice SW Spider with both weapons (54, 42 dmg, bloodlust, next step is 2)
>-Step 1 E, 1 S, face W

Ronin II/Warrior VI
VIT: 7 (4+1+2) STR: 12 (4+2+6) RES: 4 INT: 1 SPD: 3 PER: 5 (4+1)
_________________________
HP: 70/70 SP: 6/30 ARM: (21)12fr / (21)12fl M.RES: 12 MAG: 3 VIS: 6 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Jet Black Haori (+1 Per, +2 str, +2 Def, x3 MagRes, Fire Weakness, Bloodlust: 10% damage to HP)
Acc: Offered Vitality Amulet (+1 vit)

Boosts: Earth Draught (+9 armour), Berserk, Adren x6 (+6 str)
>>
Rolled 93 (1d100)

>-Face W
>[Threaded Ignominy's Friend] the spider E over the cliff edge (Yarido Rear Jab; ATK 18; 9-reach Roped)
>-Face E
>Inflict a hangman's [Twist] on the spider

=====
[J]d'Alger: Kerb Jaeger 6/Ronin 1

VIT 4+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 6 / PER 4

HP 22/60 SP 13/20
ATK 18 / ARM 10 / MAG 1 / MGD 4 / VIS 4 / MOV 4
Merits: +1 SPD, +1 VIT
+1 Insight, +1 Merit

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Wrong Neighborhood (x2.5STR+4 x2; +1 if no hand; Kickboxing)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x8 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x10 (9-reach); Moblin Hide
21z

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trap Sense / Monster Study / Trapping
Jotun Shout
Horse Throw
E. Polearm Prof.
>>
Rolled 14, 100 = 114 (2d100)

>>2542421

>-Breathe In
>Shoot Spider 3N 1W of me (Pot 31 Piercing)
>-Breathe In
>Shoot Spider 7N 1E of me (Pot 31 Piercing)

Fika Dold - LongCoat Lv3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 3 PER 6+2
- - - - - - - - -
HP: 40/40
SP: 24/30
DMG 24+3+4
ARM: -/7
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 24+10 Piercing +4, (Breathe In)] !Ammo: 1/3
Armor: Stranger's Hat[+1 Vit, +1 Armor, +2 Per, *Book It]
Head : Special Llama Cap
>>
I would like to raise the attention of our Long Coats and mages to the moblin gunners in the east. Since those fuckers attack in area (and they hit hard) and we are all cramped in the fruit store, it would be a wise idea to target them and take them out before they can drop a bomb on top of those in the house. Maybe Morde could do it since he can shape spells?
>>
Please do. I likely can't take another hit of this shit.
>>
>>2542663

"Roger, Yorbas

>>2525894

"Lammergeier, engage the moblins to the east of the hut. Do not let them flank our people dealing with the spiders."

>>2542539
>>2542486
>>2530936

"Barf, Gren, Roka, once you finish with those slimes, get to the hut and fend off those moblins!"
>>
>>2542421

"Soggin' 'ell. Something's coming from our rear, too..."

>Reload
>Move 1N, 2W, face E

Ando Walker - LongCoat Lvl.2, Laborian

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 6
- - - - - - - - -
HP: 35/40 SP: 30/30 DMG: 18+3+4 ARM: -/6 M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LS1 - Domestic: RNG: 15 DMG: 18+3+4 Piercing Ammo: 0+3/3 [Breathe in] Move OR Shoot
Armor: Industrial Longcoat: +1 VIT, +1 RES, + 0.5 DEF(?), 2 x Weather Res, 2 x Chem Res.

[4 Ammo Pockets]
27-3 x Iron Drops (+ 3 Dpot)

Inventory
-0z

Bullet Press [Xtal to bullet]

Skirmishing:
[Spotting] II

+1 Merit
+1 Insight
>>
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>>2542421
>Get 2x Heppa Shrub
>Move 1W, 1S, Face N
>Tap Adrenaline II (+2 Str)
>Tap Hi Crit
>Tap Crush
>Tap Reap Harvest
>Cleaved Red Cleave NW, 40Slashing, Distance 3, +Widen Area (Horizontal). Phase Delay
*Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.
Crush (Axe Arte) +50% more Dmg to Downed opponents, Destroy obstacles
*Red Cleave - 4SP, Phase Delay, Sweeping slash attack shoots forward at SPD rng. Cleaved slashes widen the area. POT = WPN DMG

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.4, Jaeger Lv.1
- - - - - - - - - -
VIT: 7 (5+2) STR: 10 (4+1+3+2) RES: 6 (3+2+1) INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 35/70 SP: 16/18
ARM: 1[1] / Frnt 13+9/ Flnk 12+9
M.RES: Numb MAG: - VIS: 4 MOV: 4

•Hand 1: - Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 32Slash
*Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.
•Hand 2: - **Junk Buckler, +1 Frnt Def, 2H Wpn Okay
**Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
•Armor: Boar Cap made (+2Vit, +3Str, +1Arm, *Orc Slam!: Deal Blunt Damage equal to 50% of your HP. Lose 25% of your hp.)
•Neck: Jackal Pendant (*Red Cleave - 4SP, Phase Delay, Sweeping slash attack shoots forward at SPD rng. Cleaved slashes widen the area. POT = WPN DMG)
>>
>>2542421

Hel. And it begins *downs brews*

OI YE SMELLY FUKS WAT DAT TIM TE TAKE A ME ON NOW. FUK YE RITE UP NOW YE SEE.

>-HIT4HIT [Kickboxing]
>-face Moblins
>Drink 19 pot Hard green
>-loot grass
>drink 18 pot earth draught

VIT: 4+1 STR: 4+1 RES: 3 INT: 5 SPD: 3 PER: 4

- - - - - - - - - -
HP: 32/40 / SP: 4/24 ARM: (+9)6/6f/3r
M.RES: 5 MAG: 6 VIS: 4 MOV: 4

Hand 1: [Arc Loader] I (Dmg: SPDx2.5+Bullet [8+b], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])]
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood (Happy mask): +1Vit +1Res +2Mpot (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1att if no hand
Attachment: Filtered Shaker (+5 to brewing rolls); Xtal Press (Bullets from xtals)
Bullets: Rending Swallow (8 pot)
>>
>>2542421
Aaaaand here we are. Nice cozy hut. Little full at the moment, of course, but that's to be expected with 20 people and a forest full of monsters.

Get some.. elbow space.. just. . . shove a bit.
>>
Rolled 91 (1d100)

>>2542421
Too many slimes here! About two more than is proper!
And this orc stubbornly refuses to be stunned. Maybe my fine technique is wasted on him.

>-Take 2 dmg
>-[Fire Brandy] +4 dmg
>Attack orc S w/ Man Carver (30 slash)
>[Strong Arm] orc S w/ Blessed Greatshield S-ward
>-[Intent] is to push the orc inside the slime and push Roka out using the orc.

Sir Armstrong, Human Sworn 6/Jaeger 1
VIT: 5+3 STR: 5+2 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 62/80 SP: 14/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Man Carver: 26 slash Dmg (str7x3+5), Axe Throw, Paired Attacker
Hand 2: Blessed Greatshield: 14 blunt hvy Dmg (str7x2), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm] +Shield Pike (16 prc hvy, plant, grnd brc)
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Boar amulet (+1 Str)

Inventory:
4x riceball (10HP at rest); pickled yams (double food value for a day); 18x fishballs Rope (reach 9), 1x Rope (reach 6), Monster Cage: Dmg str x3 blunt hvy, +3xRes front def, [Hvy deflect]
1 insight, 1 merit
>>2510242
>>
>>2542421
>sleep gain +1
>sleep gain +1
Total Sleep 4
>>
>>2542421
"zzzz"
>Gain rest stacks as appropriate to resting 1 turn.

luney [Lv7 Jeager] (Kobold)HP: 32/60 SP:17/20
VIT: 4+1 STR: 5+1+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 32/60 SP: 20 Front ARM: 32 Flank:28 M.RES: 4 MAG: 1 VIS: 4 MOV: 4
Learned Proficiency Esoteric Swords.:
---1 merit, 1 insight to spend,
Hand 1/2: ,Uchigatana: [Dmg 27: 3xStr,+6] +1 Defence [x]. [Repairable]
>>
Rolled 23 (1d100)

>>2542421

"Oho, my curiosity is peaked. I'll just..."

>Cast [Luminas][Ball] onto the wizard fellow 1SE 2E with the intention to heal (Pot 21, -3SP)
>Carefully squeeze 1S, 2W through the cramped hut.
"Excuse me, pardon me, let me just reach over here thank you."
>-Attempt to pick up the [Mysterious Book-like Object] in this area.

Helga Burkhard - Kerbold - Lv.3 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 6 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 24/48 SP: 13(-3)/30 ARM: -/3f M.RES: 6 MAG: 19 VIS: 5 MOV: 3

Hand 1: Stone Press - Mag x2, +8 Pot, 5 Pages ([Luminas][Abysmas][Ball][Ring][Leeches])
Hand 2: Empty
Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: None
>>
Rolled 86, 62 = 148 (2d100)

>>2542421
> Move WWS
> Loot the Orc South
> Attack Slime SE x2 (+5DMG, x2 crit)
> Loot the Slime South


- - - - - - - - - -
VIT: (3+1)=4 | STR: 4 | RES: 3 | INT: 3 | SPD: 4 | PER: 4
- - - - - - - - - -
HP: 48/48 SP: 12/20
ARM: [3Rx2D] Frnt 6 / Flnk 6
Magic RES: (3*2)=6 ALQ: 4 VIS: 4 MOV: 4
FIRE BRANDY +5POT/DMG

Armor: ["Wayhouse Plains"] +1DEFx +1VIT
Arm 1: ["Hard Way"] 8DMG * 2
Arm 2: ["Hard Way"] +1 attack if stationary
>>
Rolled 29 (1d100)

>>2542421
>-[Flying]?
>-3Sp
>Cast [Vitas][Ball] on d'Alger. Pot 21
>-4Sp
>Overwatch Boost AerCyclone North, Clockwise Twist. Range 6, Pot 16

Perovskia, Frog Lorekeeper Rnk3/ Magi Rnk4/ Boatswaine RnkAdmiral-Prime
[Merits: Spd, Lo, Per, 1TBD] [Secret Lore: Birds are Scary!]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 5+1
- - - - - - - - - -
HP: 26/28 SP: 14/52 ARM: 3/- M.RES: 6 MAG: 10/19 VIS: 6 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2+4POT, Vitas, Luminas, Ball, Ring), (Page Clear)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
>>
>>2543449
it takes a full turn act to gain 1 rest stack. Try Again.
>>
Rolled 12, 51 = 63 (2d100)

>>2542421
>Cast [pandoras][wisp] on self PandorasII:Luminas, LuminasII: HEAL pot 24 pageturn cost:2sp wisp's order: heal me
>-page turn +1sp
>Cast [Pandoras][Arrow][Block] 7E 1S pot 23 Block:travel under the hut PandorasII: [Charm] the big Orc page turn cost 3sp
>-page turn +1sp


Jernau Hellsing, Human Lore Keeper lvl.5/Magi lvl.3
VIT: 3+1 STR: 2 RES: 3 INT: 5+[1] SPD: 2+[1] PER: 4+[1]
- - - - - - - - - -
HP: 24/40 SP: 20/40 ARM: 9 M.RES: 9 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Pandoras][Pandoras][wisp][arrow][block] POT:x2MAG+12
Hand 2:
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Moon Glasses]: Immunity from Charm , Dazes, and Luminas.

=Book Belt=
-[Pupil's Leatherbound]: [Luminas][Wisp][Sword][Sword] POT:x2MAG+2 *^Page Clear

=Bag(5/8)=
-Riceballsx3
-Fishballsx2
-Griphyn Eye
-Griphyn Feather
-[Black Pearl]
>>
>>2543768
>A frog discussses magical theory in the middle of a battle
As mentioned before (>>2505728), the effectiveness of a spell will be influenced by interactions between target and base element.
Does this mean than a Lorekeeper can Heal with any of their runic Elements after learning Lum II?
Also, are the classical elements able to be atuned with Runic? (Eg, [Aquas][Abysmas][Ball] to hit with Abysmas-atuned water.)

And, is the aggressive form of Vitas poison, as it is for Floras? Or, Bleed? *shudder* D-disease?
Please not disease, a frog does not want to spread a plague.
>>
>>2544467
You sure something hasn't gone wrong if you have Vitas or Aquas in your book, given those elements no longer exist as lorekeeper elements?
>>
Rolled 79 (1d100)

>>2542421
>Footnote cast Firas at 2NE 3E (5 range). Overflow. Pot 35
>Spend the other action to force the cast in this turn
>-2sp

7 INT * (2 xMag due to Stone Press + 1 xMag due to the Heretic Hat) +1 racial POT for being a frog + 12 POT due to Stone Press=7*3+14=35

Yorbas Monandeas: Frog Level 4 Magi/ Level 1 Lore Keepr
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 5(4+1)
- - - - - - - - - -
HP: 21/21 SP: 19/40 ARM: 3/3 M.RES: 3 MAG : 22 VIS: 5 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, 5 pages,[Pandoras][Arrow][Arrow][Ring])
Armor: Heretic Hat (+1 VIT, +1 PER, +1 Magx, [Last Laugh])
>>
Rolled 30 (1d100)

//I'm back. Sorry for dropping off, everyone. Re-acquainting with the map...

"I say, Jernau! Mind the spider before you stick your nose back in that book!"

>>2542421
>-HP updated. Damage near me this phase appears to be to the ward and not me, will correct if told otherwise.
>-Pick up presumably flaming hoblin remains NE
>Hurl remains NW 5W
>Rend Gryphon

Wa2/Lc6
HP 33/80 SP 4/18 ARM /6/3 M.RES Numb

VIT: 5+3 STR: 4+2 RES 3 INT: - SPD: 5 PER: 3 VIS: 4 MOV: 5

Hands: Licensed LR1-a Clear Out: R5 DMG 19+pierce [Armor half] 2/5 Red slugs +6
Armor: Inheritor Clad: +3 VIT +2 STR +1 DEFx

[Firearms License]
Evist: [Mind Permission] [Secret Mission?]
Skirmishing: [Mirage II] [Sneak Attack] [Spotting] [Fear II]
Fighting Instinct: [The Knee] [Hurl]
>>
Processing begins.
>>
File: Pumpkin_Scholar02.png (103 KB, 990x1093)
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In the event that the thread crashes before the expected turn, please visit
https://www.patreon.com/MondayDestroy
or check the discord
https://discord.gg/SCRb52

For thread updates
>>
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Rolled 59 (1d100)

>>2542421
"Yorbas, you are aware the large moblins are aethernumb? Firas will not accomplish much; use a physical spell such as Terras."

>-Draw 5 Terras and 1 Firas mana from indicated Arrays (Blue)
>-Burn 4 SP for 4 Firas mana.
>-[Colorful Elements] mana together into Iron.

>Full-Turn Footnote Cast Boost IV Iron through Stone Press at moblins 5N 1NE (RNG 9, POT 48, Heavy, Crushing)
>Overflow: +24 tile AoE
>Shape Spell: Confine blast to (Orange) box

Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi VII / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [3]9
- - - - - - - - - -
HP: 30 SP: 15/63 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 10 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: Fish Amulet (+1 PER)
>>
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>>2547542
The bestiary would indicate that it's only orcs that are aethernumb.
>>
>>2547570
"Yes. The large moblins. That's what I said."
>>
>>2547578
Ah. I did miss that, but in the first place, Yorbas is only targeting the little ones.
>>
Rolled 85 (1d100)

>>2542963
Right you are, sir - assuming there's anything left of 'em.

>>2542421
>reload IronDrop x4
>[Doubletap] hiding moblin gunner 5E 3S (25 POT x2)

Lammergeier - LongCoat Lvl.5

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 6 PER: 6+2
- - - - - - - - -
HP: 38/40 SP: 39/42 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 18+4+3 Piercing Ammo: 3/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 250z
Iron Drop x44 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x10 +8 DPOT
Rope
Ferryman's Coin
Bandages x3
Water 9/10oz

Bank: 631z
Bullet Press [Xtal to bullet]
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Skirmishing:
[Sneak Attack]
[Spotting II]
[Doubletap]
[Mirage]
[Aide]
>>
>Deploy. . . ?

=(Mayor) Rabbitspaw Luxblood=
=Human, Jæger 6 / Brewler 2=
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 4 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 / 40 SP: 24/24 ARM: 10fr 10flank 5Rear
M.RES: 4 MAG: 4 VIS: 5 MOV: 4

Hands: Meracydian, Greatbow of Thunder
*Descending Thunder - Levin Strike on targets struck during storms
[Rng 3x STR + PER] = 25
[Dmg 2x STR + Ammo] = 14+
( 39 Wood Arrows, +2, 21 bamboo, +4, Silver Arrow x5 (+6, Silver))
FEET: Wrong Neighbourhood [Kickboxing, 2.5STR +4]
22x2, *KickBoxing (+1 if no hand actions)

Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)

[Br] Distill, Brew, Nancy Toss, [S] Twin Handle Stance, Hangover Cure, NightCap
[Ja] Rope Mastery 2 [P], Sprint 2 [P], Monster Study [P] Monster Call, Trapping
[Arte] - Five Tile Punch, Lightning Strike, Arrow Cut
[WeaponArte] - Descending Thunder
[Family] - Vidofnir (sort of), Lux!
[Cantrips] Flint, Water to Spirits, Dance With Spirits
[Proficiency] Esoteric Blade
+1 STR, +2 INT

=Xtals, Alquemy, Pot 8 base=
24oz Spirit, 1oz 5 Pot Green, 2oz 6p Draught, 4oz 8p Wyrd Potion
20x 10oz Bassoon bottles, 2x Dispelling Potion,
3oz 10pot FireBrandy
6 Toxic Fire, 6 Weakening, 6 Sleep [ Poison 2x Int = 8 ]
= 7 / 8 || Zny=
Playing Card Deck [Priestess, Magician, Fool]
ForAll Bag
Alq Kit
Potion Belt
10x 9 Reach Rope
9x Kunai [ 20D, 9R, *hidden sleeves]
Kodachi [Quickdraw, 3x Str]
>>
File: MossStone_Turn16B.png (4.85 MB, 3393x3065)
4.85 MB
4.85 MB PNG
https://www.youtube.com/watch?v=ucNDH51WNDc

World Phase. The battle rages and from all sides our enemies are but halved. But is it enough ?
>>
>>2548440
Dusk cloaks the ocean
Darkness engulfed, waves rising
High tides bursting forth
>>
File: MossStone_Turn17A.png (4.64 MB, 3393x3065)
4.64 MB
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Morde is in Danger !
[Death Timer in 30 ]

ACT PHASE.
https://www.youtube.com/watch?v=QdgNzhr_tPE
The moblins seems to be subjugated for now and the spiders are on their way out.

Ozo: You have my thanks for coming in on time, hunter. It would take but a single bit from their fangs to end me, and I've had enough of them in the forest north ever since the leyline stone broke... "
>>
Rolled 12 (1d100)

>>2548634
I GOT YE DAM FRILLY BLASTIN FUK

>-HIT4HIT [Kickboxing]
>-@Twin handle

>[Item Launch]+[Nancy Toss] Hard Green 19 pot to Morde

>@brew 4 spirits
>@brew 1 deep sip

VIT: 4+1 STR: 4+1 RES: 3 INT: 5 SPD: 3 PER: 4

- - - - - - - - - -
HP: 32/40 / SP: 4/24 ARM: (+9)6/6f/3r
M.RES: 5 MAG: 6 VIS: 4 MOV: 4

Hand 1: [Arc Loader] I (Dmg: SPDx2.5+Bullet [8+b], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])]
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood (Happy mask): +1Vit +1Res +2Mpot (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1att if no hand
Attachment: Filtered Shaker (+5 to brewing rolls); Xtal Press (Bullets from xtals)
Bullets: Rending Swallow (8 pot)
>>
>>2548656

used a lumen cap so 9 pot deep sip =(((6*2)+2+3)/2))
>>
Rolled 52, 93, 78, 86, 33 = 342 (5d100)

>>2548634

"Yngvild, go rest, I thank you for your help here."

>Knee the spider N (36 force damage)
>-Step 1 S
>Slice Spider E with both weapons. (54, 42 damage / 14 & 11 bleed, 10% bloodlust)
>-Step 1 S
Ronin II/Warrior VI
VIT: 7 (4+1+2) STR: 12 (4+2+6) RES: 4 INT: 1 SPD: 3 PER: 5 (4+1)
_________________________
HP: 69/70 SP: 2/30 ARM: (21)12fr / (21)12fl M.RES: 12 MAG: 3 VIS: 6 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Jet Black Haori (+1 Per, +2 str, +2 Def, x3 MagRes, Fire Weakness, Bloodlust: 10% damage to HP)
Acc: Offered Vitality Amulet (+1 vit)

Boosts: Earth Draught (+9 armour), Berserk, Adren x6 (+6 str)
>>
>>2547793
>>2542610

Fika,Lammergeier, hold your fire until the melee units near you

Alternatively, attack then take an overwatch. I don't think this is over.

>>2542486
>>2543524
>>2548587

"Gren, Barf, Roka, finish up with those slimes and move towards me. I may need you to intercept some incoming raptors."

>>2545230
"Yorbas. Get that ward back up if you can. Otherwise rest up or do whatever prep work you think you'll need to defend the hut."
>>
Rolled 100 (1d100)

>>2548634

>-Breathe In
>Shoot Moblin 2N of me (pot 31 piercing)
>Reload my rifle (iron drops)

Fika Dold - LongCoat Lv3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 3 PER 6+2
- - - - - - - - -
HP: 40/40
SP: 24/30
DMG 24+3+4
ARM: -/7
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 24+10 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Stranger's Hat[+1 Vit, +1 Armor, +2 Per, *Book It]
Head : Special Llama Cap
>>
Rolled 70 + 10 (1d100 + 10)

>>2548709
>>2548634
>>2543396

I leave the orc to you Armstrong, the slime is mine!

>-Gain Insight
>Move N, E, E
>Cut E (Hit Boost 10) freeing the Sworn from the Slime [POT 25]
>-Step W

Roka, Frog Ronin I [+Insight]
VIT:5 STR:6 RES:3 SPD:3 INT:2 PER:5
HP:25/35 SP:40/40 ARM:9/6 M.RES:6 MAG:2 VIS:5 MOV:3
[Hand 1: Eastern Uchigatana ( Slashing x3STR+6POT +DEFx *Mend *Lightning Draw
[Armor: Ronin Haori ( +VIT +DEFx +PER +2STR x2Weather RES
Kenjutsu: Kendo, Step Stance
>>
>>2548634
"You are welcome, lady. However, this has been a difficult trek. Let us retire inside to reassure your wards and discuss matters as my qompanions sort out the remaining creatures. We will all need some rest this night."

"Tell me more about the leystone. I believe we are here for similar purposes."

>Move 2W 2S
>-Step Stance S
>Declare this a [Resthouse]

[J]d'Alger: Kerb Jaeger 5/Ronin 1

VIT 4+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 6 / PER 4

HP 43/60 SP 13/20
ATK 18 / ARM 10 / MAG 1 / MGD 4 / VIS 4 / MOV 4
Merits: +1 SPD, +1 VIT
+1 Insight, +1 Merit

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Wrong Neighborhood (x2.5STR+4 x2; +1 if no hand; Kickboxing)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x8 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x9 (9-reach); Moblin Hide
21z

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trap Sense / Monster Study / Trapping
Jotun Shout
Horse Throw
E. Polearm Prof.
>>
>>2548695
"I shant leave you at this hour, sword sister. It's only a bit longer and we can ensure that the time of danger has truly passed!"
>>
Rolled 83 (1d100)

>>2548634

"Gimme a shot, big guy. Give me a good shot."

>-Breathe in
>Fire on raptor 4S, 9E of me
>Overwatch SE

Ando Walker - LongCoat Lvl.2, Laborian

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 6
- - - - - - - - -
HP: 35/40 SP: 30/30 DMG: 18+3+4 (Fire Brandy) ARM: -/6 M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LS1 - Domestic: RNG: 15 DMG: 18+3+4 Piercing Ammo: 3-1/3 [Breathe in] Move OR Shoot
Armor: Industrial Longcoat: +1 VIT, +1 RES, + 0.5 DEF(?), 2 x Weather Res, 2 x Chem Res.

[4 Ammo Pockets]
24 x Iron Drops (+ 3 Dpot)

Inventory
-0z

Bullet Press [Xtal to bullet]

Skirmishing:
[Spotting] II

+1 Merit
+1 Insight
>>
Rolled 91 (1d100)

>>2548634
>Move 1N, Face W
>Tap Hi Crit
>Attack Spider W, Slash 40

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.4, Jaeger Lv.1
- - - - - - - - - -
VIT: 7 (5+2) STR: 10 (4+1+3+2) RES: 6 (3+2+1) INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 35/70 SP: 16/18
ARM: 1[1] / Frnt 13+9/ Flnk 12+9
M.RES: Numb MAG: - VIS: 4 MOV: 4

•Hand 1: - Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 32Slash
*Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.
•Hand 2: - **Junk Buckler, +1 Frnt Def, 2H Wpn Okay
**Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
•Armor: Boar Cap made (+2Vit, +3Str, +1Arm, *Orc Slam!: Deal Blunt Damage equal to 50% of your HP. Lose 25% of your hp.)
•Neck: Jackal Pendant (*Red Cleave - 4SP, Phase Delay, Sweeping slash attack shoots forward at SPD rng. Cleaved slashes widen the area. POT = WPN DMG)
>>
Rolled 48 (1d100)

>>2548634
[To the orc:] If you want to live, run away now and do not return. I have more important things to do than pursue you.

>-[Fire Brandy] +4 dmg
>Move N 3E
>[Meteoric Tackle] orc attacking Morde 4E w/ Blessed Greatshield (18 blunt hvy, +5 hit, no misses) + [Shield Bash]?

Sir Armstrong, Human Sworn 6/Jaeger 1
VIT: 5+3 STR: 5+2 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 62/80 SP: 14/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Man Carver: 26 slash Dmg (str7x3+5), Axe Throw, Paired Attacker
Hand 2: Blessed Greatshield: 14 blunt hvy Dmg (str7x2), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm] +Shield Pike (16 prc hvy, plant, grnd brc)
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Boar amulet (+1 Str)

Inventory:
4x riceball (10HP at rest); pickled yams (double food value for a day); 18x fishballs Rope (reach 9), 1x Rope (reach 6), Monster Cage: Dmg str x3 blunt hvy, +3xRes front def, [Hvy deflect]
1 insight, 1 merit
>>2510242
>>
I recall Doof put up a Saurian Heartbone and a Rex Horn for any takers back in the civic planning thread. Are either of these with us this outing, or banked, that we might attempt to retrieve them through a Wayhouse? I think they were in the Forall, but I don't see them now. Either would be a good tool for us to have some peace tonight.
>>
Rolled 53, 55 = 108 (2d100)

>>2548634

>Stab my way out of the slime
>Stab my way out of the slime

Human, Sworn 1
VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/42 SP: 18/0 ARM: 16fr / 8fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short Sword x3 slashing, +3 dmg
Hand 2: Iron Shield x2 blunt, +1 dmg, +2 front def
Armor: Knight Armor +3 Vit, +1 Def, +1 Str

Skills:
Chivalry
Shield Bash
>>
>>2548634
"zzzz"
>Gain rest stacks as appropriate to resting 1 turn.

luney [Lv7 Jeager] (Kobold)HP: 32/60 SP:17/20
VIT: 4+1 STR: 5+1+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 32/60 SP: 20 Front ARM: 32 Flank:28 M.RES: 4 MAG: 1 VIS: 4 MOV: 4
Learned Proficiency Esoteric Swords.:
---1 merit, 1 insight to spend,
Hand 1/2: ,Uchigatana: [Dmg 27: 3xStr,+6] +1 Defence [x]. [Repairable]
>>
>>2548634
ALRIGHT BARF THIS'S IT TIME TO PUNCH SOME REAL MOBLINS ALRIGHT HERE I GO GET READY MOBLINS COZ BARF'S FIST AND TEETH ARE COMIN FOR-
*trip*

H-help, Ah can't get up!

> Step East
> Rest


- - - - - - - - - -
VIT: (3+1)=4 | STR: 4 | RES: 3 | INT: 3 | SPD: 4 | PER: 4
- - - - - - - - - -
HP: 48/48 SP: 12/20
ARM: [3Rx2D] Frnt 6 / Flnk 6
Magic RES: (3*2)=6 ALQ: 4 VIS: 4 MOV: 4
FIRE BRANDY +5POT/DMG

Armor: ["Wayhouse Plains"] +1DEFx +1VIT
Arm 1: ["Hard Way"] 8DMG * 2
Arm 2: ["Hard Way"] +1 attack if stationary
>>
Turn Ends when Thread Expires.
>>
>>2549277
Mmm, well this's very comfy mebbe I'll just take a quick lil nap then get back to fightin in the
*yawn*

Morning.
>>
Rolled 18 (1d100)

>>2548634
"Ah yes, oh right healing I should do that, let me just..."

>Squeeze 2S, 1E through the hut.
>Cast [Luminas][Ball] onto Morde 5SE with the intent to heal (Pot 21, -3SP)
>-Flick though [The Rise and Fall of Flavourtown] in my other hand.

Helga Burkhard - Kerbold - Lv.4 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 6 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 24/48 SP: 10(-3)/30 ARM: -/3f M.RES: 6 MAG: 19 VIS: 5 MOV: 3

Hand 1: Stone Press - Mag x2, +8 Pot, 5 Pages ([Luminas][Abysmas][Ball][Ring][Leeches])
Hand 2: The Rise and Fall of Flavourtown (???)
Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: None
>>
Rolled 65 (1d100)

>>2548634
>Ignite the aer at 6SE 2S. Boost.Overflow counter clockwise. Pot 31
>Spend action to force cast in this turn
>Tap rune 3SE 1E for mana
>-3 sp

7 INT * (2 xMag due to Wand + 1 xMag due to the Heretic Hat +1 due to Boost) +1 racial POT for being a frog + 2 POT due to Wand=7*4+3=31

Yorbas Monandeas: Frog Level 4 Magi/ Level 1 Lore Keepr
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 5(4+1)
- - - - - - - - - -
HP: 21/21 SP: 16/40 ARM: 3/3 M.RES: 3 MAG : 22 VIS: 5 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, 5 pages,[Pandoras][Arrow][Arrow][Ring])
Armor: Heretic Hat (+1 VIT, +1 PER, +1 Magx, [Last Laugh])
>>
In case someone has missed it, we have taken care of the moblin flag in the NE, so no more surprise moblins coming out of it. Now we have Morde in dire need of help or else he's going to get eaten by those saurians, so, if those who haven't acted yet could lend him a hand killing them that would be great (both of them are alive, I think).

Once we clear that, our only remaining problem is that big boi you can see on top of the south east rune cluster. We should probably avoid provoking him unless he gets mad for whatever reason and we are forced to fight it. If we can avoid it, we should probably be able to rest in the following turns (it would be better if we can set up a barrier again, but Hetros is sleeping and I'm not sure he has enough wards for it, though).
>>
>>2548634
>Draw [Permitted: Yggdra's Roots] Array West, on the ground
>-1Array Mana (1W), 1Sp
>[Witch Flight] 3West, Land in front of the door.
>-Ask permission to enter.

"Ah, a frog is always learning new things from a d'Alger Hangman. Oh, but perhops the sleekfeet? Sleekfoots? Sleeksfeetsies? New friends. Perhops the new friends know a thing or two about spidercooking? It does look quite delicious, but such a thing should always be cooked!"

Perovskia, Frog Lorekeeper Rnk3/ Magi Rnk4/ Boatswaine RnkAdmiral-Prime
[Merits: Spd, Lo, Per, 1TBD] [Secret Lore: Birds are Scary!]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 5+1
- - - - - - - - - -
HP: 26/28 SP: 9/52 ARM: 3/- M.RES: 6 MAG: 10/19 VIS: 6 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2+4POT, Vitas, Luminas, Ball, Ring), (Page Clear)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
>>
>>2548634
'zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz'
>sleep 1
>sleep 2
Total Rest 6




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