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File: XCOM TROOPER QUEST.png (606 KB, 1600x900)
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Twitter’s still down for me but I’m not out of the fight yet!

Twitter: https://twitter.com/BurningGray
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=XCOM%20Trooper%20Quest
Squad Info: https://pastebin.com/4KJN5HKK

---

Observatory Complex, VIP Extraction, United Kingdom

“I am going to kill it! I am going to end it’s life viciously for having the sheer audacity to try and end my own! I will-- blyad!

Peppermint’s cursing and sputtering grinds to a halt as Sweet begins to administer a whole Medikit on Peppermint’s plasma-burned torso. The pain from Peppermint soothed in the process, but you can tell by her icy blue eyes she demands retribution. That Thin Man that had tagged her, the one different from it’s kind, still has that nasty sniper rifle and out on the loose. An unaccounted alien, especially one that managed to counter snipe Peppermint, has kept the squad on edge. It likely would have finished the job if it wasn’t for Zhang’s quick thinking pulling her out of its line of sight and your intervention causing it scamper away.

With Peppermint down, you and the rest of the team team was forced to retreat and regroup, escorting your team’s medic to treat her. It’s precious time wasted for linking up with the survivors in the area, but you can’t risk advancing until Peppermint is handled first. The rest of the team is on Overwatch in and around the building while you and Sweet check on your sniper. You’ve retreated into the building where the roof team was stationed, having placed her on one of the couches as a temporary operating table.

“There you go.” Sweet reassures, chucking the spent medikit canister aside. He pats her on the shoulder. “That’ll take the edge off by a lot so we can get you to the Skyrang-”

Nyet.” Peppermint slaps his arm away, glowering at a special injector-like device strapped on Sweet’s leg. “Revive me and get me back into the fight.”

“No way, sister. The only place you’re going is back on the Skyranger. Even if I Revived you it’d just be another good hit like that and that’s be all she wrote.” Sweet frowns, shaking his head.

XCOM’s Medics were recently given a new item to help in missions, courtesy of XCOM’s Medical and Science Teams. A highly potent epipen-like medicine of sorts that when combined with a Medikit can bring an unconscious or critically injured soldier back into fighting conditions instead of merely stabilizing them for evac. The only downside is that while it does give it’s recipient one hell of a boost, it doesn’t really make any of the previous injuries go away, making them even more vulnerable. Sweet is carrying one of these Revive serums.

(Part 1 / 2)
>>
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“Someone needs to keep an eye for that thing prowling around.” Peppermint grunts. “I… severely underestimated it’s capabilities, but I won’t anymore.”

“Not going to happen.” Sweet presses.

Peppermint ignores him and instead looks to you, grabbing your arm and with surprising amount of strength left in her, pulls you closer.

“I… can still fight. Let me fight.” Peppermint says, stressing each word. Her voice is ragged and injury has taken a lot out of her but her eyes tell a different story as she stares at you. “You would request the same thing, in my position. And you know it.”

Dammit, she has a point. But, she’s not squad leader, you are.

“Don’t…” Sweet frowns, looking at you.

Peppermint keeps her grip on you leaning closer, trying to prove to you by sheer willpower she’s OK. The pair wait for a reply.

>Revive Peppermint. Your Sniper is right, as dangerous as it is for her the squad still needs her Marksmanship.
>Evac Peppermint. Sweet’s right, it’s too risky for her to keep fighting. You’ll just have to handle the rest of the mission one man down.
>Other.
>>
>>2509069
>Evac Peppermint. Sweet’s right, it’s too risky for her to keep fighting. You’ll just have to handle the rest of the mission one man down.

Doctors orders. Also pixel a shark is shitting up your twitter.
>>
>>2509069
>>Evac Peppermint. Sweet’s right, it’s too risky for her to keep fighting. You’ll just have to handle the rest of the mission one man down.
>>
>>2509069
>>Revive Peppermint. Your Sniper is right, as dangerous as it is for her the squad still needs her Marksmanship.
She's right. We need a marksman, and now that see knows to look for, she wont get hit again
>>
>>2509069
>>Revive Peppermint. Your Sniper is right, as dangerous as it is for her the squad still needs her Marksmanship.
If the sniper is our there, things are only more dangerous if we're down a team member. Trying to get her to safety now will only further risk everyone else. Besides, she can stay up with Sweet providing overwatch for her this time, since she knows she needs the help now.
>>
>>2509069
>Revive Peppermint. Your Sniper is right, as dangerous as it is for her the squad still needs her Marksmanship.
>>
>>2509069
>>Revive Peppermint. Your Sniper is right, as dangerous as it is for her the squad still needs her Marksmanship.
If she dies we need break our foot off in her ass
>>
>>2509108
>>2509100
>>2509093
>>2509087
Reviving Peppermint it is, writing!
>>
tfw show up too late to stop anons from ensuring dead waifu
>>
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You maintain your gaze on Peppermint, waiting to see if she’ll falter or if this is just her trying to show off her bravado. But no, she does not waver nor do she give you an inch of sympathy for her. She’s got you. She does a make a point that you need all hands on deck for this mission. If you had said otherwise, you’re also pretty sure you would not be in fantastic standing with the Sniper as well.

You sigh. “Get her up on her feet, Sweet.”

Sweet shares the sentiments, removing the serum from the strap on his leg. “I hope you both know what you’re doing here.”

You turn back to Peppermint who holds her close gaze with you for a few minutes longer before softening a fraction. She gives you a small nod of thanks before finally letting go of your arm. You step back and let Sweet administer the Revive.
“Turn over.” Sweet says, a hint of annoyance in his voice.

“...Why?” Peppermint raises an eyebrow as she does so. “Would an arm not suffi--”

And then Sweet gets his revenge. Before Peppermint can even finish her sentence, Sweet, prepares the needle and promptly jams the needle on one of Peppermint’s asscheeks, straight through the pants. Peppermint let’s out a high pitched squeal once again, except this time for completely different reasons. Her cheeks turning a shade of red as red as Loki’s hair, perhaps even redder as flails on the couch.

Your jaw drops.

“There.” Sweet says nonchalantly but you can clearly see a glint of... cheekiness in his eyes, tossing the used up injector aside. “I’d be careful standing up and to make sure not to sit down for a little while. It might be a bit sore for a bit.”

The sudden commotion is enough to get some of the other squad members to peek into the room, but Peppermint is already standing up, both because of the effects of the serum and the other to try and downplay what just happened. The others are left merely confused as she spins around glares daggers at the both of you.

“Hey don’t look at me like that!” You start, holding your hands up defensively.

“Not. A. Word.” She hisses, before grabbing her laser sniper rifle and storming out of the room. He legs wobbling slightly as she leaves.

Right… with Peppermint backup on her feet, you the rest of the team for the game plan going forward.

>Stick together and advance. Peppermint may not be as good at snap shotting but you don’t want to risk separating the team again especially with that Thin Man Sniper around.
>Position Peppermint back on a roof again. Preferably with one or teammates for support, it’s the best place to look out for that Thin Man Sniper.
>Other
>>
>>2509225
>>Stick together and advance. Peppermint may not be as good at snap shotting but you don’t want to risk separating the team again especially with that Thin Man Sniper around.
>>
>>2509225
>>Stick together and advance. Peppermint may not be as good at snap shotting but you don’t want to risk separating the team again especially with that Thin Man Sniper around.
>>
>>2509225
>>Stick together and advance. Peppermint may not be as good at snap shotting but you don’t want to risk separating the team again especially with that Thin Man Sniper around.
>>
>>2509225
>>Position Peppermint back on a roof again. Preferably with one or teammates for support, it’s the best place to look out for that Thin Man Sniper.

Get Zhang scanning for that bastard. Do we have anyone with suppression and anyone with grenades handy?
>>
>>2509225
>>Position Peppermint back on a roof again. Preferably with one or teammates for support, it’s the best place to look out for that Thin Man Sniper.
The best way to counter-sniper is to reposition and be ready t optimum position to take them out first. Sweet stays this time, he can keep an eye on her ass. Heh.
>>
>>2509225
>Position Peppermint back on a roof again. Preferably with one or teammates for support, it’s the best place to look out for that Thin Man Sniper
>>
>>2509225
>>Position Peppermint back on a roof again. Preferably with one or teammates for support, it’s the best place to look out for that Thin Man Sniper.
>>
>>2509225
>>Stick together and advance. Peppermint may not be as good at snap shotting but you don’t want to risk separating the team again especially with that Thin Man Sniper around.
>>
>>2509225
>>Stick together and advance. Peppermint may not be as good at snap shotting but you don’t want to risk separating the team again especially with that Thin Man Sniper around.
>>
>>2509225
>>Stick together and advance. Peppermint may not be as good at snap shotting but you don’t want to risk separating the team again especially with that Thin Man Sniper around.
Won't make the same mistake twice.
>>
>>2509298
To be fair it wasn't a mistake. She just rolled poorly. In fact one could say the denying her squadsight roof coverage cause we are too worried is a mistake.
>>
>>2509225
>>>Stick together and advance. Peppermint may not be as good at snap shotting but you don’t want to risk separating the team again especially with that Thin Man Sniper around.
>>Stick together and advance. Peppermint may not be as good at snap shotting but you don’t want to risk separating the team again especially with that Thin Man Sniper around.
>>
>>2509307
Leaving your snipers alone when Thin Men or Chryssalids are around is always a mistake.
>>
>>2509315
>Preferably with one or teammates for support
You shouldn't speedread
>>
>>2509231
>>2509234
>>2509235
>>2509270
>>2509285
>>2509298
>>2509310
Sticking together it is, writing!
>>
>>2509315
you need to stop considering realism vs game mechanics. Her roll had +4, which indicated a great bonus to what she was doing by choosing the right option. The result was critical fail due to luck of rolling a 1, not choice of action.

Also, forcing a Sniper to work in the move without snapshot is greatly depriving her of her own capability to fight back since she can't shoot at well, not to mention being on the defensive as a sniper vs an enemy sniper is the worst tactic. In fights where one shot is all it takes to win, it's better to find the right spot to set up and be the hunter than to be the hunted by being on the move and wait to get ambushed.
>>
>>2509335
Basically, we failed a 95% chance to hit. Wasn't bad tactics. Just bad luck
>>
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“We’re all moving together as one unit.” You decide. “Burnout you’re on point with me.”

Peppermint opens her mouth to probably say how much of a disadvantage this is to her, but bites her lip and refrains. Well aware that she wouldn’t even get a chance to keep fighting if it wasn’t for your call. Still, despite her best efforts she can’t completely keep herself and check as she quietly grumbles to herself as she pulls out her laser pistol. It’s better than nothing.
Now ready to advance, your squad moves up. Bounding from cover to cover at a steady pace, keeping an eye for possible enemy contact.

You don’t have to wait long for more action as the action comes straight for you.

“Floaters moving in.” Burnout warns.

Unfortunately, the time you spent handling Peppermint has given more than enough ample time for the aliens to realize an XCOM squad is in the AO. Soaring through the air, a pack of Floaters moves to intercept your squad. You count six of the bastards, half of the group peeling off from the observatory to attack you and your squad.

“Take them out of the sky!” You shout, as your squad scatters for cover and firing back.

The Floaters continue to be notoriously difficult to shoot out of the sky as they screech and roar at you, closing the distance. Having dealt with Floaters numerous times before coupled with the various training exercises you all did, your squad takes positions both forward and toward the flanks, prepared for the possibility of Floaters dropping from behind. Peppermint is the only odd one out, forced to try and deal damage with her pistol in frustration after botching an initial shot badly with her laser sniper rifle. She’d need the Floaters to hold still long enough for her to use her sniper rifle.

>Take a forward position. You’ll focus on the main brunt of the Floaters instead of that might choose to flankers.
>Stay back. Prepare overwatch on the chance that the aliens try and be tricky.
>Hold them still with a Flashbang. It’ll be a difficult throw and cost you more of your dwindling flashbang supply but it’ll make them easy targets for everyone.
>Other.
>>
>>2509401
>>Take a forward position. You’ll focus on the main brunt of the Floaters instead of that might choose to flankers.
>>
>>2509401
>>Take a forward position. You’ll focus on the main brunt of the Floaters instead of that might choose to flankers.
>>
>>2509401
>Take a forward position. You’ll focus on the main brunt of the Floaters instead of that might choose to flankers.
>>
>>2509401
>>Take a forward position. You’ll focus on the main brunt of the Floaters instead of that might choose to flankers.
Assault does best at mid to close
>>
>>2509401
>>Take a forward position. You’ll focus on the main brunt of the Floaters instead of that might choose to flankers.
>>
>>2509401
>>Take a forward position. You’ll focus on the main brunt of the Floaters instead of that might choose to flankers.
SHOTGUN
>>
>>2509401
>>Hold them still with a Flashbang. It’ll be a difficult throw and cost you more of your dwindling flashbang supply but it’ll make them easy targets for everyone.
>>
>>2509401
>>Take a forward position. You’ll focus on the main brunt of the Floaters instead of that might choose to flankers.
>>
>>2509404
>>2509408
>>2509410
>>2509411
>>2509412
>>2509414
>>2509422
Forward position it is, writing!
>>
File: Scatterlaser.jpg (116 KB, 988x1200)
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Rolled 13, 17, 19 = 49 (3d20)

You push up as the Floaters close in. While they like every single alien remain extremely dangerous to fight their sole weakness is their predictability and, once again, closing the gap and burying your scatterlaser through their torso. Having practiced this scenario several times with the team, your squad attempts to provide covering fire, with Zhang lighting up the sky with a barrage of laser fire while others stay at the ready for them to divert.

Sure enough, two of them do split off, their thrusters soaring them high in the air like a rocket before plummeting down into flanking positions, you’ll have to trust the squad to handle them as you prepare to take on multiple floaters before they realize that you’re charging them.

>Roll 1d20+3
>>
Rolled 14 + 3 (1d20 + 3)

>>2509497
>>
Rolled 16 + 3 (1d20 + 3)

>>2509497
>>
Rolled 6 + 3 (1d20 + 3)

>>2509497
>>
Rolled 14 + 3 (1d20 + 3)

>>2509497
>>
File: [ALIEN ACTIVITY].png (94 KB, 699x104)
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Rolled 1, 7, 16, 16 = 40 (4d20)

>>2509510
...
>>
>>2509528
>1
HAH! GET REKT U ALIEN SHITS
>>
>>2509528
>1
Ok so who gave the aliens the cocaine this time?
>>
And just like the training exercises, the engagement goes off near flawlessly. Floaters are aggressive and ruthless, always charging right ahead barring those that opt to essentially charge in from another angle. Most of the time, the aliens never actually expect anybody to charge back at them. By the time they realize you’re doing it, it’s far too late for them.

Like mindless animals, they fly right into your scatterlaser’s optimal range. The first one gets shot out of the sky, it’s body spiraling off to the side from the impact and crashing onto the ground. The Floater right beside it attempts to veer off course, screaming in what seems like surprise but it overshoots, crashing into several barrels on a pallet nearby. Like bowling pins the barrels are knocked aside as it lays there dazed. You rush over and execute it before it can regain control of the situation, turning the ground into a pulpy mess of mechanical parts and alien guts.

The remaining Floaters don’t fare well either, either being shot out of the sky by Zhang, blasted away by Burnout and Sweet. One in particular is sent hurtling into the back of the truck as Rachel winds up and punches it out of the sky mid-air. Hell, even Peppermint managed to score a hit on one, much to her surprise. The entire pod is cleanly wiped out with only minimal return fire.

You feel a swell of pride, those days running each other’s patience thin in practice has paid off.

“Well done. Move out.” You say motioning for the squad.

Strike-1 presses forward, before coming to the edge of ‘no man’s land’. A stretch of open ground with very little bits of cover, just before the Observatory. The remaining Floaters, see you and several begin to engage. Your team prepares to deal with another group of charging Floaters but they pause, thrashing about midair for a moment, clutching at their heads. This time, the Floaters fly high up into the air and begin raining plasma fire down from above.

Shit, it looks like they’ve received new others or worse, are starting to get smarter.

You and the rest of Strike-1 take cover, and begin to exchange fire back at the high flying Floaters with marginal results. You also notice the survivors in the Observatory stop shooting. Maybe you can communicate and coordinate with them?

“Are the Floaters delaying us perhaps?” Burnout considers.

“I could take them out, I just need to get to a better angle…” Peppermint adds.

[I could assist with that.] Rachel says motioning to the handles for carrying troops on the back of her MEC suit.

>Have Sweet and Zhang smoke and advance. The smoke will help conceal the squad for a better shot.
>Hunker down and attempt to take out the Floaters from cover. Your squad can attempt to communicate with the Council team still trapped.
>Let Rachel reposition Peppermint. You’ll need to work with the others to cover them.
>Other.
>>
>>2509636
>>Have Sweet and Zhang smoke and advance. The smoke will help conceal the squad for a better shot.
>>
>>2509636
>>Let Rachel reposition Peppermint. You’ll need to work with the others to cover them.
>>
>>2509636
>>Have Sweet and Zhang smoke and advance. The smoke will help conceal the squad for a better shot.
>>
>Have Sweet and Zhang smoke and advance. The smoke will help conceal the squad for a better shot.
>>
>>2509636
>Hunker down and attempt to take out the Floaters from cover. Your squad can attempt to communicate with the Council team still trapped.
With the thin man sniper still around this looks like the best option we have.
>>
>>2509636
>>Let Rachel reposition Peppermint. You’ll need to work with the others to cover them.
They offered, we can approve. Rachel also works well to cover and protect Peppermint
>>
>>2509636
>Let Rachel reposition Peppermint. You’ll need to work with the others to cover them.
>>
Just a heads up but I have to take care of something, be back in about thirty minutes or so. The vote is extended until I get back!
>>
>>2509636
>>2509676
Since nobody else is voting for this I'm changing my vote to
>Let Rachel reposition Peppermint. You’ll need to work with the others to cover them.
>>
>>2509657
>>2509683
>>2509710
>>2509742
Repositioning it is, writing! Apologies for the delay!
>>
File: Rodeo.jpg (615 KB, 1920x1850)
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Rolled 11, 7, 8 = 26 (3d20)

“If you two can handle it, we’ll give you the cover you need. Be quick, I don’t want to find out why those Floaters want to keep us locked in place.” You say over the weapon fire, giving the green light to Rachel and Peppermint, the MEC trooper nods once and the sniper eagerly scans the immediate area for a good vantage point to shoot down the Floaters.

“...There, that will do.” Peppermint explains pointing to an open trailer truck with a series of boxes that should be easy to scale in the back. It’s off to the side in no man’s land but I, but you can see her reasoning. The truck position is a solid compromise of extra height advantage to make it easier to snipe the Floaters while not being too far away. Rachel should be more than sufficient to cover her after delivering Peppermint to that position.

“Alright. we’ll give your opening!” You call out, switching out to your laser pistol.

On go, you and the rest of squad open fire, throwing up as much firepower into the air as you can at the Floaters while Peppermint rushes over to clamber onto Rachel. The MEC wastes no time, speeding to the truck, carrying your Sniper.

You raise your laser pistol up in the air as the Floaters start to divert their fire to the moving target. The sidearm may not be much, but every extra beam firing up at those Floaters means more covering fire for duo!

>Roll 1d20
>>
Rolled 15 (1d20)

>>2509893
>>
Rolled 7 (1d20)

>>2509893
>>
>>2509728
>be back in about thirty minutes or so.
Pooping ?
>>
Rolled 13 (1d20)

>>2509893
>>
File: [ALIEN ACTIVITY] B.png (75 KB, 699x104)
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Rolled 5, 4 + 2 = 11 (2d20 + 2)

>>2509900
...
>>
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To your surprise, you’re actually a surprisingly decent shot with your sidearm. Leveling your aim at one of the Floaters you pull the trigger managing to tag one of the above high Floaters in the shoulder, pissing it off enough to change it’s target toward your group. The others provide enough suppression as well redirected enough of the aggression back to your group. What plasma fire is aimed at Rachel and Peppermint misses entirely.

Rachel skids to a halt at the truck, turning around to face her back to the the truck while opening fire with her autocannon. Peppermint hops off and clambers up onto the trailer truck. With Rachel joining in the suppressing fire, Peppermint has more than enough time to set up.

The first Floater drops out of the sky, letting out a pained cry as it plummets into the ground. A second or two passes and another is shot out. Through the comms, you can hear a very satisfied Peppermint quietly mutter to herself in Russian, finally getting back into her groove.

By the time the third Floater is shot out of the sky do they realize their position is untenable, with one last defiant roar the remaining four Floaters roar and blasts off even higher into the air.

“Incoming! Watch your flanks!” Zhang shouts.

The squad stops firing, scanning the sky frantically for where the things are going drop. The two land right on Peppermint and Rachel’s position, securing heavy cover as they open their own barrage of suppressing fire, on the pair. A desperate final attempt to at least take one of the pair out before they’re slain.

[Requesting support!] Rachel says blasting away at one of the pair as a shot of plasma impacts her MEC’s shoulder. She constantly switches targets, firing her autocannon at two opposite positions. But something doesn’t add up.

“No eyes on the third Floater! Bastards just can’t stay still for five seconds!”!” Sweet calls out, cursing. Yep, that’s the problem.

“I can run as bait.” Burnout quickly suggests. “Get it to land on a position at me. It won’t resist an exposed target. I can get closer to the others at the same time.”

“We should focus on taking out the Floaters already on the ground.” Zhang disagrees. The pair remaining calm as ever.

You can always use flashbangs of course.

>Get Burnout to bait the third Floater. Floaters are pretty stupid and it also he can help relieve pressure for Rachel and Peppermint.
>Hold position and focus on killing the Floaters already on the ground. You don’t want to risk spreading the squad out even thinner.
>Flash ‘em! It’ll cost you but it’ll make things much easier.
>Other.
>>
>>2509996
>Flash ‘em! It’ll cost you but it’ll make things much easier.
Are we close enough to charge at the floaters and shoot them with the shotgun after throwing a flash?
>>
>>2510008
Sure!
>>
>>2509996
>>Flash ‘em! It’ll cost you but it’ll make things much easier.
>>
>>2509996
>Flash ‘em! It’ll cost you but it’ll make things much easier.
>>
>>2510015
Then I vote to rush in after throwing the flash.
>>
>>2509996
>>
>>2509996
>Flash ‘em! It’ll cost you but it’ll make things much easier.
>>
>>2509996
>>Flash ‘em! It’ll cost you but it’ll make things much easier.
Flashbangs are easier to replace than limbs and organs.
>>
>>2510053
And cost less meld too
>>
File: Flashbang!.png (1.11 MB, 1595x742)
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Rolled 10 + 2 (1d20 + 2)

“Rachel, Pepper, keep your heads down! Flashes going out!” You shout reaching for two of your Flashbangs on your belt. You toss one over to Burnout, the both of you being fast enough to close the distance and take out the two Floaters in quick succession.

“I’ll take the one on the left.” Burnout says, eyeing the farther Floater.

“Sounds good!” You reply.

Sweet and Zhang focus on keeping the flanks covered. With one last nod to Burnout, the both of you pull the pins on the flashbangs.

>Roll 1d20+2
>>
Rolled 17 + 2 (1d20 + 2)

>>2510066
>>
Rolled 19 + 2 (1d20 + 2)

>>2510066
>>
Rolled 10 + 2 (1d20 + 2)

>>2510066
>>
>>2510071
There it is!
>>
File: Logo.png (362 KB, 535x535)
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In unison, both you and Burnout throw your flashbangs right at your respective floaters. Their positions exploding in blinding white light. The aliens howl and shriek, jutting about in short bursts, their thrusters firing off erratically in their disorientation.

Rushing forward, you sprint towards your target. You’re almost right on the Floater as you hear Burnout take out the opposite one. The french scout faster than even Harita when he really sets his mind to it. You’re no slacker yourself however as you reach the other Floater, kick it in it’s center mass before it can reach for it’s plasma weapon and then finally put it down for good, disintegrating it with point blank scatterlaser fire.

With a howl, the remaining Floater soars right onto the ground, flanking you. Before it can fire however, a burst of Zhang’s autolaser fire finishes it off before it can even bellow in rage at you. Damn, that was a good shot. It’s surprising how accurate Zhang is, a part of you wondering why he didn’t choose to specialize as a Sniper.

“Target down.” Zhang murmurs over the comms, his autolaser’s barrel still a burning bright red.

[Thanks.] Rachel says, shooting your group a thumbs up as the firefight comes to an end. You get distinct Iron Giant vibes with that, which is pretty amusing. Peppermint gives a appreciative wave at that as well.

“Let’s get to that observatory the alien regroup.” You say, motioning for your squad to move up. In agreement your team moves up, using the lull in the fighting to your advantage.

You and the rest of the squad move up together, using what little cover in no man’s land to close the gap, expecting every elevated position and shadow houses that damned Thin Man sniper. Moving up in the open in groups you decide is too risky, the sooner you can get everyone inside the observatory and coordinating with the survivors the better. Thankfully or perhaps unfortunately if you look at it in another way, the Thin Man doesn’t show itself, much to the frustration of Peppermint, you can tell she’s eager for revenge. You’d probably be in the same boat as her, honestly.

As you reach the observatory entrance, still blocked by a plasma scorched trailer truck, you and the rest of the squad begin first contact with the survivors. A part of you sincerely hopes you can work with the beleaguered Council security team as both parties share the same goal of getting the VIP out. However, you hopes are too idealistic as one of survivors speak up.

“H-halt!” Someone says from the second floor. Multiple rifle barrels poke out through slits and windows at your squad. “Don’t take another fucking step or we’ll open fire!”

“You’ve got to be kidding me...” Peppermint growls.

(Part 1 / 2)
>>
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“You heard me!” The survivor says again. “One more goddamn step and we’ll open fire! We have thirty guns trained on your group!”

Your squad looks at each other at that, dubious.

...You’ve dealt with this scenario before, jumpy and nervous criminals are best dealt if you follow along and stay calm through level-headed persuasion. The only problem is, your entire team is stuck out in the open with aliens prowling around. But, with the VIP possibly getting spooked as well and complicating things, you grit your teeth and hold your fist up, stopping your squads at advance. They quickly take positions in what little cover there is, scanning around as you attempt to reason entry.

“Good! That’s right! Stay right there and don’t try any funny business!” The voice stresses again.

“Alright alright…” You say carefully, motioning for your squad to stay calm but remain alert for the real threat around. Reluctantly they do so as you quickly recall how the hostage negotiators you’ve worked with in the FBI operated. ”...Who am I speaking too here? Are you the commanding officer? My name is Dozer and--”

“Why the hell should I trust you when you give me a nickname!?” The man snaps, irritated. Well he has a point there.

Trying not to grit your teeth you say your name as calmly as possible. There’s a moment of near silence as you hear frantic muffled conversation inside. Every second passing, the tension rises from among the squad.

“We should just kick in the door.” Peppermint hisses.

“We’re sitting ducks out here.” Sweet also adds.

“Not helping here guys, he’s skittish and you heard him, no sudden--” Your interrupted as the man you’re speaking to starts talking again.

“Fine! It doesn’t matter if you know my name. Even if you could be a goddamn alien spy….” The man mutters Peppermint cocks an eyebrow, utterly confused at his reasoning. “... Fuck! My name Bannon. Captain Mark Bannon, and don’t you forget it ‘Dozer’. If you don’t convince me that you won’t shoot my men in the back or crush us with that damn robot of yours you’re not getting any closer!

...Goddamn Council making things hard for everyone.
>>
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>...And with that I'm going to call it here for the night. I know I should probably keep the crossovers a minimum. However once the idea for the Council's Security Team Leader came to mind I just couldn't help myself! So until next update...

Thanks for playing!
>>
>>2510176
Thanks for the run, boss!
>>
>>2510176
Thanks for the run!
Which quest is Bannon from?
>>
>>2510180
He's a character from an RTS called World In Conflict. He's an... interesting (infamous) character
>>
>>2510184
I see
>>
>>2510184
>>2510180
He makes up for his fuck ups in the end.
>>
>>2510173
>Bannon
Godspeed you glorious fuckup but I can only see this ending one way
>>
>Bannon
>Eventually becomes Rk. Bannon
It's time to get NUCLEAR
>>
“Just stay put. I’m calling this in to determine what the hell to do with you guys. And you better stay put! Especially that freaking robot of yours!” Bannon explains. His voice is coming from the second window to the left, you note.

[Hmph. I take offense to that.] Rachel says.

“He’s not going to get anyone through…” Sweet shakes his head. “Aliens jammed the comms to hell and back again. Maybe we should call in for advice from mission control?”

“This is absurd.” Peppermint grunts, her gaze skittishly looking around the myriad of angles the enemy could bear down on you all from. There’s a noise of something being knocked over to your southwest, causing the sniper and Zhang to raise their weapons at the ready. Nothing springs out to attack, yet.

You agree with Peppermint, but if you want to build any goodwill and trust and not complicate things any further you’ll have to play along. If you can say the right words you can be inside. Depending on how long this takes a part of you wouldn’t mind Peppermint having a few words with Bannon, but that comes later. Of course, you can call in for advice but that’s also time spent standing around waiting instead of acting. You are getting more and more uncomfortable out here.

The most importanting thing you keep repeating in your head is to keep your cool. You want to tell off this idiot with more than a few colorful words, but the mission and your squad’s cohesion is more important than your irritation. This Bannon guy is not helping things however… and it would be pretty nice to just walk in and ignore him. You think he’s all bark and no bite and it’d likely put him in his place. Though if he did order his troops to start opening fire...

>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
>Point out that if you wanted to attack them you and the others wouldn’t be standing out here trying to be reasonable.
>Request advice from command. This is a delicate matter that might need extra support and finesse
>Just walk in. This isn’t worth standing around for and you doubt he’ll do anything. Probably.
>Other.
>>
>>2515959
>>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
>>
>>2515959
>>Other.
Ask to come in alone, without weapons. if he refuses, ask Command for advice.
>>
>>2515959
>>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
>>
>>2515959
>Ask to come in alone, without weapons. If he refuses, point out that if you wanted to attack them you and the others wouldn’t be standing out here trying to be reasonable.
>>
>>2515959
>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
>>
>>2515959
>>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
>>
>>2515983
Fucking greentext
>>2515983, now with correct format
>>Other: Ask to come in alone, without weapons. if he refuses, ask Command for advice.
>>
>>2515959
>>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
>>
>>2515959
>Explain you're XCOM
>>
I just hope the council agents bothered to give Bannon a briefing on what the XCOM project is.
>>
>>2516015
Or at least the call and response to use when hooking up with the VIP's security team
>>
>>2515959
>Other.
"This robot here has alien blood painting her fist. My sniper has a wound from plasma weapon and if you've been paying attention there has been combat going on for awhile now. Everyone here is human, including the robot (Rachel flip your visor for a second) so any claims that we are spies are bullshit.

Bannon your comms are jammed and we are the only back up you're going to get. Either you take a chance and let us help you get you all out of here or get eventually surrounded and overrun. Now please let us inside before my men get sniped."
>>
>>2515959
>Point out that if you wanted to attack them you and the others wouldn’t be standing out here trying to be reasonable.
>>
>>2515992
second this
>>
>>2515959
>>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
no going in alone without weapons. No risking team leader on one crazy guy when the real VIP are the ones worthy of risking lives for.
>>
>>2516005
>>2515992
>>2516133
That's incredibly irresponsible as a squad lead
>>
>>2515959
>>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
We are in a combat area we should not be giving up our weapons. This is just asking for us to get killed while we are disarmed
>>
>>2515959
>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
>>
>>2515959
>Explain that you’re all from XCOM. Everyone’s on the same side here. You technically all work together.
>>
Calling it here!
>>
>>2516298
>We are in a combat area we should not be giving up our weapons.
Yeah standing out there until we get shot is so much better, especially when we already heard alien movement just now. There is literally a enemy sniper lining up for a killshot.
>>
“Bannon!” You call out, getting the man’s attention.

“It’s Captain Bannon!” He retorts.

“...Captain Bannon, we’re an XCOM squad. The Council sent us to help in evacuate the VIP.” You say.

“XCOM!? Oh for the love of-- COURSE you’re all from XCOM! <akes sense with all that fancy gear you have that you’re group is keeping all for themselves...” Bannon is not pleased by this news, his voice dropping as he mutters something probably unpleasant. “There’s no way the Council would request for your guy’s help when we’re already deployed here! W-we have this whole situation under control!”

“Doubtful.” Zhang frowns, glancing at the carnage around the area.

“We barely have enough alien materials for ourselves.” Burnout says. “How could XCOM supply an army? It is not like we’re selling our weapons in a black market...”

“I want to shut him up.” Peppermint adds.

[Agreed.] Rachel nods.

The antsy mutterings of your squad is not filling you with confidence but you need to be… diplomatic about this. Work with what you’re given with the negotiation.

“Sure you do. You’ve held out damn well against the aliens. We’re the cavalry.” You say, grasping for straws. “We’re here to help relieve your team and get the VIP out everyone else out. We have a dropship on the other side of the complex.”

“And you just want us to waltz out there while there’s still aliens?! We already HAVE local Council sanctioned forces on the way, we just have to hold out for a few more hours! Your presence is probably making things worse and they’re just going to drop the hammer on all of us to stop you!!” Bannon snaps.

“Look, we’re all part of the same team here!” Your frustration rises as clearly Bannon isn’t listening. How did this guy become a captain, he’s so goddamn stubborn!

Bannon begins to explain in detail again why you’re not essentially allowed inside, listing off as many things that pops in his head. You can see Sweet reaching for one of his smoke grenades, thumbing the pin, ready to drop it right on your squad. The other’s are preparing not only for alien activity but to bust into the door and get out of here, even if it means having to bash heads with the security team. They don’t think talking is worth it.

You need to defuse this situation right here and right now before it escalates or worse, the aliens escalate it.

>Roll 1d20
>>
Rolled 1 (1d20)

>>2517836
>>
Rolled 16 (1d20)

>>2517836
>>
Rolled 1 (1d20)

>>2517836
>>
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>>2517840
>>2517843
>>
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>>2517840
>>2517843
Oh lord. Do you guys want to remove one of those crit fails with a banked Crit? You only have on!

>Y/N
>>
>>2517852
One*

Even I can't type right now!
>>
>>2517852
I feel like voting 'no' just to get a good reason to shoot Bannon in the face when we finally get to him.
>Y
>>
>>2517840
>>2517843
>Uber Ethereal out of nowhere rifts the squad to death.
>>
>>2517852
>Y/
>>
>>2517852
>Y

>>2517861
>Half the squad gets noscoped by thinmint sniper
>>
>>2517852
Y
>>
>>2517843
>>2517840
My sides
>>
>>2517852
>N
>>
>>2517852
>N

>remove one of those crit fails
>remove one
I see what you did there. We're going to fail anyway.
>>
>>2517852
>N
I go afk for one roll and this shit happens
>>
To clarify things, removing one of the crit fails will mitigate the failure. You can't avoid it but it'll suck less. I'm gonna sleep now and call this when I wake up!
>>
>>2517924
This is gonna suck ass regardless of our crit, only if we use it, it will suck a bit less. BUT IT WILL STILL BE A NAT 1. Fuck that. No reason to waste the 20 on this shitstorm.
Although I feel this is acting without all the info. Does 2x nat 1 mean the vips die and so does one or two squadmates, where our 20 will reduce it to no kills? In that case yeah sure use it. But if the situation still goes fubar but the 20 just mitigates a wound or some shit then it's a waste..
Still, im voting dont use.
>>
>>2517852
>N

I just wanna see what happens
>>
>>2517852
>N
We're still getting a crit fail regardless so we might as well hold on to our last(?) 20 until it can actually unfuck a situation
Besides you don't seem like the kind of cunt who'd code black us because we got super unlucky on one roll call.
You aren't SOM.
>>
>>2517852
>Y
Let's not get any friendly fire accidents
>>
>>2517852
If we can only eliminate one of those crit fails then
>N
>>
>>2517852
>N

Not worth it to only remove one crit. Plus, even if this goes down horribly we can pin the blame on the council fielding lunatics for officers.
>>
>>2517852
>N

We might as well see what horrors await us at the end of this ride.
>>
>>2517852
>N
>>
>>2517852
>>2517854
Switching to
>N
>>
>>2518012
Here's to hoping you get your chance to shoot Bannon in the face.
>>
>>2517852
Y, I dont want a second MEC or even a dying Peppermint

And how the fuck are we not Council -Sanctioned ? Bradford will need a very good explanation when we come back.
>>
>>2518024
Greentext edition
>Y
>>
>>2518024
I seriously doubt we aren't sanctioned
Way I see it there's two possibilities
1: Bannon is a fuck up and is assuming we aren't sanctioned because no-one warned him that the 20 minutes or less emergency response team was coming
2: EXALT hijacked the comms and the "Council Sanctioned forces" are gonna show up and start slav squatting everywhere with their office uniforms and orange scarves.
>>
>>2518040
>2: EXALT hijacked the comms and the "Council Sanctioned forces" are gonna show up and start slav squatting everywhere with their office uniforms and orange scarves.
That would explain why OP did the EXALT hacking stuff on Twitter. I like the idea
>>
>>2518065
I like the idea except that it would get us Code Blacked.
>>
>>2518078
EXALT tends to be behind XCOM in tech so they probably are still running around with bullet rifles. Our armor is pretty good against those.
>>
I wont be mad if bannon dies, cos we are at huge risk for no good reason bc of him
>>
>>2518159
I worry that our sniper would die. She is on 1 hp basically since she was brought back into a fight. This might cost us a character
>>
>>2518162
That would make me sad, as she is best grill in my opinion, but at the same time it would give me an excuse to be angry, which is also acceptable in it's own way.
>>
>>2517852
>y
>>
>>2517852
>N
>>
Reminder that we can be the combination of the greatest tacticians and strategists throughout all of history, but we can still get fucked over by the dice
>>
At least it wasn't three 1s
>>
>>2518187
>Three 1's
>We were never working for XCOM
>It was really Egg Salt this whole time
>>
>>2518183
So pretty much:
https://www.youtube.com/watch?v=1TCX90yALsI
>>
>>2518187
At least it wasn't three 1s with no crits in the bank.
>>
Delet
>>
So what are the odds of anyone in the team being Psionic and unlocking their powers now?
>>
>>2518299
>mind controls half of Bannon's forces by accident
>Bannon orders the rest of them to open fire
>>
>>2518311
I wouldn't be surprised if we end up being a Combat Cyborg by the end of this story.
>>
>>2518317
Why not everything at the same time? Psi powered gene modded battle cyborg
>>
Calling it here!
>>
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“Bannon! We don’t have the time to waste here! You can’t just leave us high and dry when we’re trying to get you all OUT. ” You stress, surely by just being direct about it will be enough to speak through to this guy?!

“It’s Captain Bannon, god dammit!” Bannon furiously.

You pause. Your jaw dropping in utter speechlessness. You feel something snap, the metaphorical straw breaking the camel’s back. Or more accurately to you, a Chrysalid bursting through the ground and disemboweling the camel with it’s razor sharp claws and breaking said back in the process. You tried so hard to be calm and reasonable with this moron but it’s clear it was a waste of everyone’s time. You start to see red, desperately trying to not just explode on Bannon.

“Listen to me for one goddamn second, Bannon!” You shout back. “This isn’t a fucking game, we are sitting ducks out here! We are going to get lit up like a christmas tree if you don’t let us in!”

“Boss! You need t--” Sweet tries to get your attention but is cut off by Bannon.

“Hey, fuck you!” Bannon shouts back, angrily. “I know this isn’t a game, everyone would be dead without my leadership! And if you think I’m going to let XCOM stomp around thinking they’re better than us-- the poor sods who died in droves to protect the VIP you have another thing coming! I demand respect!”

He’s… he’s not listening. He’s really not listening. You know these types exist in the world and up until now you’ve been extremely lucky to not have to deal with these types. Does he really think this is all about him and his ego? That you’re just going to swoop in and take his position!? Fuck. Maybe you should at this rate, if he’s not going to listen to words he’s going to listen by being put right in his pla-

A plasma weapon is fired. You look over to see a large green bolt hurtling toward you at high speeds.

“Dozer!” Sweet shoves you to the side as the plasma instead hits him directly in the chest, causing him to fly back and hit the ground like a sack of potatoes. He screams agony as he hits the ground hard.

You look down at him, a blackened burning shot of plasma, still scorching red from the burns. His eyes closed, body limp. You can’t tell if Sweet is dead. There’s no time. Everything is happening at once.

(Part 1 / 2)
>>
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You look up and see the Thin Man Sniper duck away, you barely get a chance to see the damn thing as it’s already repositioning to a new angle for another shot, it’s elastic legs and agile mobility making it the perfect marksman. It didn’t get you, but it got someone just as bad, you’re squad’s medic! Strike-1’s survivability has just fell dramatically in one shot.

“Incoming!” Burnout shouts pointing ahead of him, alerting you of even more problems.

Not even a second passes to come to terms of everything when you hear a chorus of roars. Battlecries that echo throughout the complex as four Mutons charge through from an alleyway, barreling straight towards you. They start opening fire as they charge, plasma whizzing all around you and the others.

Rachel gets hit by more blasts of plasma, her MEC’s armor whittling away rapidly. She stumbles back, digging her MEC’s feet deep into the cement to not topple over from the sustained fire.

Zhang gets grazed by plasma before he can even start firing. Grunting in pain.

Peppermint scrambles for the two real pieces of cover there is, diving behind a large power box, heavy cover. It’s already getting slagged by repeated shots of plasma.
Burnout pulls you to the last remaining bit of open cover, only large enough for one person, then remains standing out in the open with Zhang and Rachel, attempting to return fire as best as they can.

“Holy shit!-- Wait-- what the fuck are those!?” Bannon gasps, as shouts of alarm are heard inside.

Gunfire and screams suddenly erupt inside the Observatory. You distinctly realize it’s not gunfire that’s being directed at the Mutons but something else within the building.

When it rains, it fucking pours.

This is it. Do or die. How the hell do you get everyone out of this clusterfuck? Strike-1 needs you right now!

>Write-In

(If you want any specific details I’ll be around to clarify things. I’m going to let you guys take as long as you need to try and salvage this clusterfuck. Good luck!)
>>
>>2518552
First off we need to drag Sweet's, hopefully still living, body inside and probably knee cap Bannon and throw him for the skitterbugs.
We should cover everyone's retreat into the observatory with Rachel.
>>
>>2518552
Do we have any flashbangs?
Aside from the possible flashbangs we have and Burnout's smoke, does the squad have any other grenades?
>>
>>2518552
Flashbang the mutons and possibly thin men. Then pick up sweet and drag him to cover. Have someonr pop a hole in the wall with a set charge or nade. Get everyone to cover.
>>
>>2518586
Oh also have burnout pop smoke for cover and to especially bloke the sniper’s line of sight.
>>
And tell Burnout to throw that smoke nade
>>
>>2518558
We cant cover shit with a shotgun though.

Might be chryssalids inside, so to salvage the inside i think we should get mc and Rachel inside. Also, burnout can try to pull aggro from mutons while peppermint and zhang get in heavy cover in the building to fire at the mutons.

But first things first, to get inside fast, KSM the door, bannon move er become breakage.

Also someone need to see if sweet is alive to be stabilized

Any thought on this?
>>
>>2518594
I'd say Zhang should go in with Dozer rather than Rachel but otherwise I agree.
>>
>>2518597
With little to no cover isnt it bad for an assault to stay outside though? What we really need here is a rocketeer outside, but we dont have that. I cant see us staying on the mutons do any good unless we roll well enough to repeat our first sectoid encounter
>>
>>2518612
No, I'm saying that Zhang and Dozer go in to check inside while Rachel covers the other outside.
>>
>>2518597
Ah my bad i misunderstood. Yeah zhang inside may work as well, i thought Rachel would be best for KSM on possible chryssalids.
>>
>>2518618
Rachels suit may be good to tank some shots, but it seems it is already rather worn from the plasma shots, and mechs cant properly utilize cover, so im not sure she would do well vs the mutons
>>
I imagine Rachel vs mutons will have her end up looking like Rei from nge first time shinji sees her ordered to pilot, if Rachel even survives. I think most of her mech hp is gone since qm said "whittling away rapidly", which means soon she will only have her actual hp left.. But yeah entire team is in bad shape atm.
It will take some insane rolls for no others to die..
>>
>>2518578
Dozer has two Flashbangs remaining, Both Burnout and Sweet have Smoke Grenades, and Zhang has HE grenades.

For more specifics on squad loadout, the pastebin has been updated!
>>
>>2518552
nades seems like a fine plan, especially to make it harder for snake sniper.
Have Zang HE grenade the Mutons if that works better than his gun.

Fastest way to make a hole in the wall seems best, do that. Rachel is prob also the fastest to drag Sweet inside due to her strength and speed.
>>
>>2518717
HE prolly wont do much to the mutons though
>>
>>2518733
And we're sorta out in the open, and we can't just make a building fall on top of them.
>>
>>2518752
>Fastest way to make a hole in the wall seems best, do that. Rachel is prob also the fastest to drag Sweet inside due to her strength and speed

Then Ill change to:
>Use as much nades as neccessary (which and how decided by more knowledgeable anons)

>Fastest way to make a entry, have Rachel carry Sweet inside.

>Once we're no longer under fire, have Rachel KSM punch Bannon for his fatal stupidity.
>>
>Smoke ourselves
>Single flash the mutons
>Have Rachel bust a hole through the wall
>Drag Sweet through and into cover
then we just gotta prepare for everything to get worse
>>
So after getting our asses into the building, what then?

Is our overall plan to hold a last stand, set traps to blow the building on top of them, or use the roof for EVAC?
>>
>>2519218
hold the point, clear out bugs, find a good palce to run to evac , run to evac, gtfo.
>>
>>2519239
and at some point stab bannon in the dick
>>
>>2519247
we have no time try to stab a microscopic target.
>>
>>2519218
If we are desperate, here are some bottom of the barrel Try or Die plans.

>set explosives on the load bearing supports to tip the building to whatever direction we want either landing on top of X-rays, or to the evac point (we may need Rachel to help out with the landing)

>set explosives to blow the ceiling or floor from above or under the AYYS

>use the MEC suit as an IED
>>
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So be sure, the general consensus is to get inside of the Observatory as quickly as possible by having Rachel punch a hole in the wall. During which the squad will use a combination of smoke, flash, and HE grenades outside where applicable to increase the chance of survival. Finally, Sweet will be dragged inside during the process?

Given how precise you guys would want this to be, we can do further votes for specific aspects to fine tune the plan.

Is this what you guys want?

>Y/N
>>
>>2520249
>>Y
>>
>>2520249
>Y

Time to put on our Write-In caps because we're going for a bumpy ride.

Now one of our immediate problems afterwards is securing the building on the inside, and the X-rays trying to get in.

I'm roughly thinking we should try to barricade the entry ways (including the hole Rachel will make) with whatever we can find including desks, furniture, and maybe even knocking down non-essential supporting walls/pillars.

A team will be sent to secure Bannon and try to handle the Chryssalids while another team will hold the fort on the lower floors, and maybe setting up some boobytraps to slow the invaders down.
>>
>>2520249
Y
>>
>>2520249
>Y
>>
>>2520249
>Y
>>
>>2520249
>Y
>>
>>2520249
>Y
>>
>>2520310
I think zhang will be one if the best to slow the mutons with fire from heavy cover, but that wont hold for long given the numbers.
But yeah I Agree to this one
>>
>>2520249
>Y
>>
>>2520528
>>2520310
Our heavy supports will play a vital role in the ground team. Zhang can handily provide a barrage of suppressing fire along side Rachel, but since she has the MEC suit, she can also create cover and tactically destroy parts of the building to create a barricade or even a bottleneck. Peppermint may have to stick with the VIP team until she gets a nice vantage point with someone to watch her back. Sweets, unfortunately, will have to stay with the ground team until he gets proper treatment. If we're lucky, we can prop him up with a rifle.

However, if it all goes to shit, we may have to do a Crazy Ivan.
>>
>>2520249
Add >>2520558 and it's a >Y
>>
>>2520615
Fucking greentext I hate you
>Y
>>
>>2520249
>Y
>>
>>2520558
Assuming he is even alive. Bringing him may cost someone a wound and turn out to be a waste if time as he may already have bitten the bullet.
This sure turned out to be a fustercluck. I love it.
>>
>>2520906
Ok then do a quick heck to see if he's still breathing. Losing the medic who was keeping an eye on Rachel's mental health would be very bad and push Rook even further into Check-Out zone.

And also, at this point I don't even care if beating up Bannon will get us demoted post-mission
>>
>>2520921
Haha.. yeah he havent made a good first impression. No idea what to do about sweet, we need all hands on deck right now. Maybe the safest is to have mc haul him inside while others do other stuff. Dunno...
>>
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Alright! We're going to go with that plan then!

Now onto specifics, particularly how much grenades are you committing for this game plan? To give you a specific number the squad as a whole has a total stock of:

-2 Flashbangs.
-2 HE Grenades
-3 Smoke Grenades

To keep it from not getting too dragged down into minutiae, the more grenades are committed the better the chance of success for the whole plan. Each of the grenade types will contribute in a particular aspect for your guy's plan. The obvious cost is not having them for the rest of the mission.

So how nade crazy do you guys want to be?
Put in the number you want to commit for each!

>Flashbangs: X
>HE: X
>Smoke: X
>>
>>2521186
>1 Flash
>1 HE
>2 Smoke
leave one of each for later on in the mission
>>
>>2521186
>>Flashbangs: 2
>>HE: 2
>>Smoke: 3
It's do or die.
>>
>>2521186
>Smoke 2
>Flashbang 2
>>
>>2521191
This.
ALL OF IT
>>
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>>2521186
EVERYTHING. USE EVERYTHING. THERE IS NO OTHER CHANCE FOR THIS TO AVOID A HORRIBLE MESSY DEATH FOR US ALL
>>
>>2521186
>Smoke: 2
>Flashbang: 2
>HE: 1
>>
>>2521190
this. the mission isn't over and we can't use them all unless it's for VIPs
>>
By the way do MECS get extra equipment slots as opposed to normal troopers ?
>>
>>2521243
At the moment, no. They currently have their own specialized equipment to carry along. In the future they perhaps could be specced to be a type of 'packmule' of sorts!
>>
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>>2521256
The new "Sherpa"-class MEC, lugging around grenades, extra medkits and boxed lunches for everyone !
>>
>>2521186
This >>2521191
>>
>>2521191
>>2521222
>>2521226
>>2521360
Why are you people trying to use everything just to save the team? The lives of the mission objectives are far more important than the life of any soldier, what part of that did you not get? Besides 4 grenades is more than enough as it is.
>>
>>2521186
>Flashbangs: 1
>HE: 1
>Smoke: 2
>>
>>2521186
>>2521190
>>2521410
this
>>
>>2521407
>what part of that did you not get?
The part that you did not get is that there are attakers IN the building, so we must get in ASAP to SAVE the VIP. And there arent multiple objectives. Saving the VIP's escort is not mandatory, just a bonus objective.

Strike-4 was also grinchy with their kit, and they ended up not being able to complete the mission. At all.

But prob you are just trolling, 1/10 for getting me to reply.
>>
>>2521186
>1 flash
>2 HE
>2 smoke
>>
>>2521453
I can't believe you still don't get it. Right now these grenades are only used to save ourselves by getting into the building.
>During which the squad will use a combination of smoke, flash, and HE grenades outside where applicable to increase the chance of survival.
>outside
Do you get it yet? currently the grenades allocated for this vote is all for a distraction on the outside to get in, not for the fight inside.

We're not even fighting the things that are inside yet, which are greater potential threats to the VIPs, and you want to blow them all now just to help the team get in instead of saving some of them for that fight to save the VIPs? What kind of reasoning is that? And no, I count this part of the fight different to the upcoming fight when we get inside, as in any further usage of grenades here is not helping the VIPs when they aren't even down here on this floor. This mission isn't going to be over in a few turns, and more fights will occur as they get rescued and then escorted back. That is why we need to save some grenades.

Also, I never mentioned saving any secondary objectives. I don't care for the people down by the door when the ones upstairs are the only ones critical to the mission. Don't put words into my mouth.
>>
>>2521495
>When the ones
>mission objectives
No ONE, UNO. 1 Objective.
Literally read the summary on suptg if too much words is yoo hard for you.

"Strike-1 begins a VIP Extraction mission to rescue an important scientist for the Commander".
>>
>>2521512
What the hell does that difference make? My main argument is only about how we need grenades for the inside fight, not the number of VIPs in this mission.
>>
>>2521512
We need more grenades to handle the chryssalids and any more enemy encounters. Spending them all fucks us in the ass when we need to move to evac.
>>
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>>2521407

The mission's gone to pot in typical XCOM fashion. While I wouldn't say that it has gone to pot bad enough to warrant extract, we're solving this problem in the only way that XCOM is truly proficient: excessive force and shaping the battlefield through prodigious use of deployables. Our main objective right now is survival, and for that it entails breaking LOS with the enemy, regrouping, and repositioning to get the drop on whatever is still out there.
>>
>>2521604
which leaves us nothing to actually kill the enemy with later and leaves us wide open for the chyssalids.
>>
>>2521607

One thing at a time, anon. Let's just make it through this engagement first then we can see just how far in the hole we've dug ourselves.
>>
>>2521615
>Use everything
>expect to make it out of a chrysslid feeding frenzy AND this cluster fuck a live
>>
>>2521621
>use nothing
>die before you get a better opportunity to use it
purposely gimping yourself in a situation now to be stronger in a theoretical situation later doesn't always work. if using our supplies now means more squadmates are combat ready moving forward, we get more combat turns and options available to us later
>>
>>2521627
>using most but not all of our stocks is using nothing.
Would you use 10 phoenix feathers when 3 would suffice?
>>
>>2521635
didn't check ID; we're both arguing for the same thing
>>
>>2521407
Imo the lives of competent xcom soldiers outweigh the lives of regular vips. At least in long war, you can afford ro lose a few missions, but you can not afford to keep losing your best soldiers. A squad of rookies simple cannot deal with a pod of muton elites, there's no two ways about that.
>>
>>2521607
Rachel, dozer and zhang all have high damage weapons which can do just fine vs chryssalids. On the other hand, if they arent enough, a couple of regular 'nades, used by people with no skills to up the damage, probably wont make a big difference.
Also, if you wanna do chryssalids in with grenades, use AP ones, otherwise you aint being serious about it. And we dont have any of those atm.
>>
>>2522399
Not to mention that both MEC suits and MEC pilots arent as replaceable as a candy wrapper.
>>
>>2521186
>Go all in
Losing a party member out here will be way worse than using an extra g'nade
Especially if the person we lose is one of the ones holding the grenades to begin with.
>>
>>2521186
>Flashbangs: 1
>HE: 1
>Smoke: 2
>>
Just a question out of the blue, since Strike-4 was wiped out, does Xcom now have a spare Skyranger ?
>>
>>2522520

I'd imagine a new strike team would be formed, if there was still a spare 'ranger to carry them.
>>
>>2522697
Wouldnt it be better to have 2 Skyrangers so we could take Loki/SHiv/Rook with us on that spare SKyranger ?

That new squad will have a lot of Rookies
>>
So Rachel gets to pull bannons legs off right?
>>
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>>2521191
>>2521222
>>2521226
>>2521360
>>2521434
>>2522441

By a very close vote it looks like you guys are going ALL IN with the explosives!

Now there is one last thing I want you guys to decide on before we go back to our regularly scheduled fight for for survival. This is possibly the most important vote to determine the outcome, who's going to carry Sweet inside? Choose wisely!

>Rachel. She can sling Sweet over her shoulder and has the most defense given she's a MEC, but it will make busting open the wall difficult for her and make her an even larger target.
>Zhang. The third tankiest trooper in the squad. He could carry Sweet fairly safe inside, at the cost of not being able to suppress the aliens.
>Peppermint. The most 'efficient' choice, given Peppermint isn't useful in this engagement. She is however injured and this would be the slowest option.
>Burnout. The fastest person and only member besides yourself who is completely unharmed. The catch is you lose his lightning reflexes, firepower, and is a rather soft target with his light armor.
>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.
>>
>>2522939
>We carry him
Here's hoping nothing tries to murder fuck us.
>>
>>2522697
Thinking about it now, how about a Skyranger dedicated to hauling heavy cargo? That way we can have an armoured up MEC trooper hooked up on the underside via tow cables and provide heavy fire support. Though it would probably fail horrendously.
>>
>>2522939
>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.

I hope we're still good with a pistol.
>>
>>2522946
Gunship type skyranger. Integrate a 30mm canon in the nose, throw on some missile pods on the wings and you have a high-tech Mi-24. Where can I buy this
>>
>>2522965
Ask Papa Shen nicely enough and bribe him with some UFO's
>>
>>2522939
>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.
>>
>>2522939
>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.
Forgot to vote
>>
>>2522939
>>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.
>>
>>2522939
>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.
>>
>>2522939
>Yourself
>>
>>2522946
well...if this worked...
http://www.spokesman.com/stories/1995/jul/31/elephant-airlift-the-story-behind-dumbo-drop-is/
>>
>>2522939
>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.
>>
>>2522939
>>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.

Are we able to request fire support like artillery, airstrikes, or gunships from national militaries?
>>
>>2523122
You guys do have a Raven squadron in the area that's keeping on the lookout for the Raider-class UFO that dropped off the aliens. You CAN ask for CAS but they're equipped with weaponry designed to damage UFOs...

Expect danger CLOSE if you guys want to ask for their help.
>>
>>2523122
>>2522970

That or maybe even heavier SHIVs or even air dropped vehicle support.
>>
>>2522939
>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.
>>
>>2523137
We need to convince the Commander to make some ordinance for our birds. Just imagine the plasma bombs we could get later
>>
>>2522939
>>Yourself. You are the closest to Sweet and the second tankiest member in the squad. You can't really shotgun things while carrying someone, unfortunately.
>>
Calling it here!
>>
Regarding air support, I think we can often assume any ravens we have will be plenty busy themselves, and that command may not be willing to use them for such matters, given how expensive they are to maintain, and how much time they already spend in repair after splashing ufos.
>>
>>2524644
Maybe we should bring up the possibility of CAS aircraft with Mommander if we make it back to The Anthill
>>
>>2524648
>>2524644

The real hill I see with CAS craft for XCOM is the fact that they have to have enough fuel to make the trip to the mission location, stay around for as long as they are needed (if they're needed in the first place), and make the trip back to base.

Now that wouldn't really be an issue if there were at least an XCOM base or hangar located on each continent, but right now we're still expanding.

One possible solution is to modify a few Skyrangers to act as gunships, but then if they get shot down, we'll be out of luck for EVAC until HQ can send another one. Another alternative I see is to upgrade Skyrangers to have better carry capacity to carry either UAVs or UGVs so that someone at base can provide cover for us, but then we'd need to make modifications to the existing design or strap everything via tow cables.
>>
>>2524656
>UAVs or UGVs ?
I know the V is probably vehicle.
>>
>>2524755
Unmanned Aerial/Ground Vehicle
>>
>>2524755
Unmanned Air Vehicle and Unmanned Ground Vehicle

Think Predator Drones armed with missiles, and the standard XCOM SHIV.
>>
>>2524760
Nice, tiny flying drones like we Dutch have now or a SHIV would spare us Battlescanners, and make the squad roster chpices easier (Scout less vital)
>>
>>2524656
Idk, these things were never really a thing in xcom unless it was absolutely neccesary (fishing village). I always just assumed there was a good reason..
>>
>>2524889
Probably because it was outside the purview of the games, if there was any way to make it fit from a gameplay perspective then finding story reasons for XCOM having local CAS assistance would be pretty easy.
>>
>>2524898
True, but I think xcom was never meant to be easy, and giving more options for insta killing enemies would make it a lot easier.
I simply think the xcom force isnt portrayed to have military superiority, and that may be a reason why you use strike teams instead of tanks and raven planes
>>
>>2524908
I always assumed that it was that xcom strike teams were carrying out specific high value missions while the main armies engaged the general alien forces.
>>
>>2524908
>instead of tanks
Tanks arent very good in cities or when boarding alien ships. Ravens, well, you can bomb a downed ufo, but you destroy the good stuff inside.
>>
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>>2524864
We could always invest in weird legged Metal Gear-like combat drones.
>>
>>2525176
That is almost the most poorly designed mech I have ever seen.
>>
>>2525328
It's unmanned
>>
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>>2525176
No, what we need is a quadruped pack mule robot which we shall call, "BILL-E"!
>>
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You take a frantic look around the chaos unfolding and a plan quicky springs to mind. Staying outside in the open is suicide and you need everyone inside the observatory by any means necessary. The playing field needs to be evened out by any means necessary, and there’s one big way of doing it.

“Squad! Start throwing grenades!” You order.

“How many?” Zhang answers, already reaching for one of his frags.

“All of them! Everything you have!” You answer, already chucking one of your two flashes right at the center mass of the Mutons, causing them to slow down. The bright flash and booming pop screeches their charge to a halt.

You’re already chucking your last flash at them as they start to come out of their daze from the first and are promptly blinding them once again. The flashes keep them in place long enough for Zhang to start throwing his HE grenades, the first one destroys most of their cover and lightly damaging them. The second HE grenade however hits the jackpot, landing right between the legs of one of the dazed, confused, and concussed Mutons. The explosion sends it off it’s feet as it lets out one last cry of agony before landing dead. The aliens did not like that, one bit.

As they try and fire back however, all they can see in front of them are several large plumes of pink smoke. They shoot into the smoke clouds but hit nobody within, the massive cloud wall giving you the precious ‘cover’ your squad needs. At some point in the battle, you hear the blast of the Thin Man Sniper’s plasma weapon discharge and immediately hear Russian cursing. You freeze.

“Argh! Damn thing almost got me again!” Peppermint thankfully says, still alive, looking over you see the faint greenish smolder of the plasma bolt on the ground near the vague shape of your squad’s own sniper.

The squad needs to get out of here before the smoke clears, and you know the quickest way to address that. Judging by the sounds of an equally chaotic battle inside, the sooner you can get the VIP secured the better.

“Rachel! Get us inside!” You shout.

[On it.] Rachel replies. You watch her silhouette storm over the building. The rest of the squad is already moving, giving as much covering fire out of the smoke clouds as they can without risking their position to the aliens.

You’re already by Sweet’s side, having used his smoke grenades yourself. With a grunt, you hoist the medic over your shoulder as carefully and as quickly as you can. The weight bears down on you in more ways than one as you keep him steady. You push the thoughts to the side as you start moving with the squad, making sure to not drop, Sweet. With a crash, Rachel punches a giant hole in the wall large enough for everyone to storm inside, she enters first, breaching in with the others.

The squad enters the building.

(Part 1 / 3)
>>
It’s just as bad in here as it is on the outside, the aliens that somehow managed to break into the observatory have caused complete panic. To Bannon’s credit, the interior was set up to be well defended. With barricades set up all over the place and hallways turned into chokepoints. However all it didn’t mean shit once the aliens someone broke past, and all hell has broken loose.

Civilians, mostly scientists, are running about madly like chickens with their heads cut off. There’s a firefight in another room as the escort team attempts to kill the alien(s) that have breached their defenses. To your dismay, one of the soldiers is straight up thrown through a wall, crashing onto the other side and slumping down. Her body is still. Judging by that and the gunfire, the battle’s going on in the next room. You have no idea what the security team is fighting.

“Rachel. Burnout. Get eyes on the next room and watch your targets! Zhang watch the hole! Peppermint, you’re with me! We need to find the VIP and secure the building ASAP!” You bark to the squad. They move to follow your orders.

Fortunately, the aliens outside are still shooting at the smoke, unaware of Strike-1 repositioning thanks to the metric fuckload of grenades that were tossed about. The squad has probably less than thirty seconds or so before the smoke clears out. That’s your window to solve the situation inside.

Zhang’s already set up. The Gunner propping his autolaser by one of the preset barricades, prepared to start opening fire outside once the smoke clears. Rachel and Burnout move up towards the wall where the soldier was thrown through, one of the scientists nearby fainting at the sight of Rachel in her giant MEC suit. It’s not Marazuki. The pair have some challenge moving up, trying not to trample or bump into any of the civvies along the way.

“This is not good...” Peppermint mutters, laser pistol in hand. After a shaky breath she starts to shout and redirect the scared civilians as best as she can. They’re completely disoriented from the firefight inside and busting through the wall has made things worse. The sniper still presses on, trying her best to shout the survivors into some sense of order.

As your squad handles things you need to decide where to set Sweet down. You can’t assess him yet until the situation inside is dealt with, much to your frustration. The best you can do is find somewhere safe to put him down. But where?

“H-hey! Are you the rescue team!?” One of the more composed (yet still terrified) scientist says, cowering with a few other men and women behind a desk. You feel a small wave of relief. They’ll do.

“Yes! And I need you to take care of this man!” You say rushing over beside them and setting Sweet down carefully on the ground. The survivors pale at the sight of him. “Watch over him and then we’ll--”

(Part 2 / 3)
>>
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Something bursts through the hole in the wall, swiping at Burnout and Rachel who barely manage to fall back as something steps through. It towers over Burnout and the civilians, and matches the height of Rachel’s MEC suit. It’s a bipedal mass of some kind oozing pink slime that’s held together somehow. It’s massive arms ending into large claws They way it sliced through the room it had shredding metal cabinets and more of the wall as if the material was tissue paper. Definitely razor sharp.

“Shoot it! Keep fucking shooting it!” Someone shouts in the other room.

It is then fired upon by the security team in the other room. No, the more appropriate word would be magdumping into it. To you dismay, the hulking amorphous beast is completely unphased and ignores the gunfire even as it’s riddled with many bullet holes. Whatever substance the thing is made of start’s to regenerate, the bullet holes it’s sustained forming back into a ‘solid’ form just as quickly as the security teams shoot at it. The new alien emits a groaning noise equivalent to a dying whale. Civilians scream in terror at the sight of it.

It then rushes for Rachel and Burnout with speeds that somehow rival even Thin Men and Chrysalids despite it’s height, aware they’re the bigger threat. It starts to wind up for another flurry of deadly swings.

Fuck! Out of the frying pan and into the fire!

>Get Burnout to pull aggro! Get that thing’s attention away from any civvies!
>Have Rachel duke it out with the thing! She’s probably the only one with raw firepower and armor to do anything substantial!
>Reposition Zhang to shoot it! His shredder ammo would help immensely here!
>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
>Other
>>
>>2526199
>>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
>>
>>2526199
>Reposition Zhang to shoot it! His shredder ammo would help immensely here!
>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
>>
Oh yeeeeah, it's Faceless time!
>>
>>2526199
>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
as an aside, do we have any sources of FIRE?
>>
>>2526214
On hand? Unfortunately no! Naru has her flame gauntlet back at base and Rachel is not using the Marauder-class MEC with the flamethrower.
>>
>>2526199
>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!

Maybe if we get enough salt, it'll dehydrate it enough to become solid? Unless there's liquid nitrogen containers laying around.
>>
>>2526208
GodDAMN you, pixel.

>>2526199
>>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
I seem to recall shotguns working a trick on these things.
>>
>>2526199
>>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
>>
>>2526199
>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
>>
>>2526199
>Jump in with the scatter las
>>
>>2526199
>>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
>>
>>2526199
>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
Let's hope Dozer knows rapid fire.
Also surprising to see X2 enemies here I was expecting seekers ans/or a bartender.
>>
>>2527170
>a bartender.
what ?
>>
>>2526214
I wonder what a KSM does to a Faceless
>>
>>2526199
>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!
>>
>>2527188
If it's made of goop it could very well just get stuck
>>
>>2526199
>Gank that thing together with Burnout and Rachel
>Ask the civvies for any liquid nitrogen
If they have IR telescopes here they have to cool them.
>>
>>2527183
Seeker
Ducking aoutocorrect
>>
>>2527247
Berzerker I also may be slightly sleep deprived.
>>
>>2526199
Goddamit Pixel, you sure do love giving us a good challenge.

>Get in the fray yourself! You have a scatterlaser and it’s time to put it to good use!

Rachel and the rest attack while we magdump the fucker, good time to unleash dozer rage.

Let's fuck those alien bithes up
>>
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That thing is going to cause problems that need to be solved before they even start. The decision is simple. You’re getting in there and throwing your scatterlaser into the equation. Whatever this thing is, surely it’ll be brought down to it’s knees by a blast from your weapon. Pumping your scatterlaser, you dash towards the alien. Rachel and Burnout are already opening fire at the thing, the sheer firepower of both the autocannon and laser strike rifle coupled with the ballistic weapons in the other room iis enough to slow it’s advance slightly but given how close quarters the fighting is, it won’t matter much with how long it’s arms are.

It’s giving you the time to close in at the very least.

That thing needs to be hit hard all at once. Hopefully your scatterlaser will do just the job. As you’re Running and Gunning for it, the thing whips its gaze at you, it’s floppy tendrils of a ‘mouth’ wiggling in a disgustingly unpleasant way in the motion. As you get closer you distinctly observe that it’s eyes are literally glowing red. It groans in a a loud and low gurgling drone and prepares to redirect it’s claws right at you as attempt to get right into its face and turn into a puddle of goop.

>Roll 1d20+4
>>
Rolled 1 + 4 (1d20 + 4)

>>2527332
Mommander guide my dice
>>
>>2527333
Nice job commander
>>
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Rolled 16 + 4 (1d20 + 4)

>>2527332
>>2527333
>>
Rolled 13 + 1 (1d20 + 1)

>>2527332
>>2527333
Oh no...
>>
>>2527335
>>2527336
Well, we can wave goodbye to our last banked crit.
>>
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>>2527333
When it rains it seems it's a goddamn downpour! Do you guys want to use that last banked Crit you have?

>Y/N
>>
>>2527342
>Y
We're gonna see a Code Black at this rate,
Hope you have some cute new waifus lined up Pixel cause we're about to lose two best girls
>>
>>2527333
I just hope this is the last time we roll nat 1 on this mission. It feels like the dice are going to keep giving us 1s until we wipe

>>2527342
>Y
>>
>>2527342
>Y
>>
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>>2527344
Pic related: The Dice Gods witnessing an Anon hoping that no more nat 1's come their way.
>>
>>2527342
>Y
>>
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Right-o, I'm gonna call this vote in the morning and then use the outcome to set up the next thread later that day. I'll stay up a bit longer for more Q & A and all that other stuff here.

I'm still having issues with Twitter and it's getting pretty fishy!

Anyways, hopefully you guys didn't mind too much we spent most of the week trying to untangle those double 1's. If there's anything I've learned playing a stupid amount of XCOM it's that staring for 10 minutes at a horrible situation is like half of the 'FUN'!
>>
>>2527342
>Y

>>2527343
Next time we'll play as the waifu.
>>
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>>2527342
>Y

Oh dice Gods give us a twenty next roll
>>
>>2527342
>Y
>>
Fuck im glad we saved a crit for this
>>
>>2527443
This faceless might not be here if we hadn't saved the crit
>>
>>2527342
>Y
Someone's stolen our RNG
>>
>>2527445
Maybe nothing changed, maybe everything changed, only the qm may know.
>>
>>2527448
Indeed
>>
>>2527355
>Anyways, hopefully you guys didn't mind too much we spent most of the week trying to untangle those double 1's
Oh no not at all. If you remind us to take a Marauder on the next mission, that is.
>>
>>2527730
Or the rocket pod Mec.
Literally anything other than the KSM, it hasn't done anything a basic MEC shouldn't be able to do.
>>
>>2527734
Except breaching walls.
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>>2527760
Logically speaking, I really don't see why a 10 foot tall powered exoskeleton can't punch through a wall.
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>>2527762
Logically speaking, I really don't see why defending the whole of humanity is entrusted to a single organization with maybe a hundred troops.
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>>2527771
That's dumb story contrivances, I'm arguing about why a 10' mecha made out of alien super alloys and powered by an alien generator needs a rocket fist to punch through brick when a shoulder charge probably has the same effect as a wrecking ball made of super titanium.
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>>2527786
Dumb gameplay contrivances.
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>>2527800
Fair, but if anything the quest should free us of the worst of those so I more meant that, unless Pixel gives a damn good reason otherwise, I don't see why Rachel couldn't get through the wall without the KSM
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>>2527806
Dont know if the top of the cockpit is sufficiently protected/armored from falling debris.
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>>2527828
Alien alloy helmet should be more than enough to protect her from a couple short drop bricks.
Besides if she charges through fast enough, or kicks through from outside, she shouldn't get hit by bricks anyway.
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So how many 1s are we away from for someone (probably us) to get a full body replacement?
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>>2527734
Havent watched commander beagle, have you?
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>>2527855
One 1. The Faceless might even remove your arms and legs if you ask him nicely.
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>>2527342
Y
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Next thread soon!
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>>2529580

New thread's up!




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