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Last post here: >>2596331


On the last exciting episode of Caster Quest we finally established our very own Dungeon! An expansive, Icy Cavern located underneath our home and expanding out below the ruins we've been squatting in (that perhaps one day might become a bustling Dungeon Town if the right word gets out..) flushing our lair with resources: exotic herbs, a surplus of mana shards, and uniquely attuning us further to Frost!
Though, the main event was our debacle with our shackles, losing our magic temporary, getting kidnapped by Butcher, the escape and development of a maybe-rival-rogue-Skeletal-mage, with us running follow his trail but always coming up short. Finally it culminated in you returning to the Rotwood to find the Gardener's home being raided, people being detained, certain actions being taken..

Your information is here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your visuals (inventory & lair) can be viewed here: http://spaghettiart.tumblr.com/image/174249273237 & https://78.media.tumblr.com/209b71cbc416c50a9030614c8cf018b2/tumblr_p8wwwdc8C11v1ceouo1_1280.png
*No Bonus this week, I was sick for like 3 days and couldn't get anything done.

That brings us to where we are now: inside the little 'village' at the very bottom of the great Goth Tree. A truly unimaginably MASSIVE tree, this sky-scrapping plant is, itself, both a Dungeon of sorts and large enough to host it's own community of Flower Demons, Dryads, and a smattering of other forest creatures that have sought refugee from the oppressive corrupted environment of the Rotwood under the protection of the acursed Shrike. Demigod and degenerated spirit of this land.

Lets get back to it.
Accepting new actions. You're just kind of hanging out with your new Dryad friend and the Gardener. The two of you are both dirty and disorientated, but the Gardener seems to be taking his eviction quite poorly: frumpy, no make up, probably hungry, not used to 'roughing' it.
>>
>>2611509

Obligatory "you are here" post and map dump.

I got a new USB wifi adapter, so my internet should be in PEEK condition! Hopefully!
>>
>>2611519
Offer to let the Gardener stay with us or offer to escort him to Lady Cheval

Maybe he can help us plant our new Dark-Ice Mana Seed
>>
>>2611509
See what you have to do to explore the Goth tree dungeon.
>>
Rolled 14 (1d20)

>>2611509
Seduce the Gardener (or just flirt)
>>
>>2611509
How is the progress digging the deeper area for our tree?
>>
Hey to wisp anon I figured out how to make a Megawisp. What you will need is a very large amount of simplest lifeforms possible and sacrifice them when you cast the spell to form the wisp. Due to the excessive amount of 'fuel' available it should result in a evolved/larger wisp.

I would of posted this sooner but I been bit occupied the last few weeks.
>>
>>2611540
>Offer to let the Gardener stay with us or offer to escort him to Lady Cheval
>Maybe he can help us plant our new Dark-Ice Mana Seed
>Freebie.

Crawling back to that little cell you've been staying in while recovering (The Dryad baby sitting you there on your way)- you meet back up with the Gardener and catch up with him a little, ask him how he's doing n' so forth.
"I hate it. I'm dirty, I want to wash my hair, I'm cold, there's nothing good to eat, I don't have any clothes to wear, it smells awful, everyone is naked, my feet hurt, there's just enough sun to bother me, and any of the make up they have available is this awful shit that smears. I'm miserable, that's how I am."

You tell him if he'd be willing to plant that Ice-Crystal-Acorn you have now and grow your Crystal Forest you'd be more than happy to escort him to where Lady Cheval is in Pug. You're sure she'd welcome a new hiree.
>>2611586
"If you can set me up with even a fraction of the quality of life I've become acustomed to I'd be happy to help you plant anything, anywhere."
The two of you share a knowing look, but you both ultimately agree this isn't the time or place. The Dryad remains oblivious.

>>2611570
>See what you have to do to explore the Goth tree dungeon.
The Dryad has the answer to this.
"Well, right now we're in town.. well, the community at least and that's at the bottom of the tree. I know it might seem backwards, but the 'Dungeon' part of the Goth Tree is in the upper levels with the Shrike's nest being at the very top (though, y'know, don't steal from the Shrike). If you want to explore or look around you're welcome, but I don't think you'd find anything particularly useful?" The Dryad looks over to the Gardener "He might, but not you."
She also tells you you're welcome to leave whenever you're ready- she can escort you out the 'villager' entrance no problem.

>>2611587
>How is the progress digging the deeper area for our tree?

It'll probably be done by the time you head home if it isn't already.
You gave Eloy, your Dungeon Builder, permission to start work maybe 3-4 days ago? The Dungeon also expands just by itself.

Accepting new Actions.
>>
Rolled 15 (1d20)

>>2611612
Ok let's take the Gardener to Pug
>>
Rolled 17 (1d20)

>>2611509
Would he like some green mana shards if we still got a few of those? I'm rolling to stay positive and other junk. Then head we can head to pug to buy more armor, tools and weapons. Also to get the gardener set up Lady Cheval.

>>2611540
Our spare bedroom is currently occupied by the dungeon building friend. I think we'll need to do a little more renovationing to accommodate more people until they can go back home.
>>
>>2611623
>*Then we can head to pug to buy more armor, tools and weapons.
Woops. Well hey since the builder friend set us up with a shopping deal with Pug and the Commune, what if we offer to sell them Ice Cream as well once we have a more industrious set up?
https://www.youtube.com/watch?v=AIPGyKGuWeA
I know we've done some experimenting with milk from goats (what about cows or horses?) and some ingredients our dungeon, but what about dairy free sherbets for those who are lactose intolerant?
>>
Rolled 5 (1d20)

>>2611612
Wait I just had an idea. The skeleton mage might have the other phylactery pieces right? Even if we can't sense him well unless those are shielded they should shine like a beacon if we looked for them with our paranormal like how we found his trail near the other burial mounds. Might as well try to find those.
>>
So anons, were we planning on building up a small village or community above our Dungeon?

Like inviting Changelings and Bee Women to move in with the goblins and hobs. Maybe even some of the more "civilized" Orcs and Peons
>>
>>2611681
Before we do that I think we need to unanimate the Gnolls then create and chain up a bunch of Poe so we can make cold resistant clothes for our minions, then move onto people later. I don't want our minions to catch a cold.
>>
>>2611623
>Would he like some green mana shards if we still got a few of those?
>I'm rolling to stay positive and other junk.
>roll 17- Pretty lucky, pretty positive.

Packing up your things, you tell the Gardener to do the same and get ready to go. Rummaging through your reagents you remember you've got a handful of Green Mana shards sitting around collecting dust, you really can't fully utilize them, but Gardener probably can. You offer him a handful (-6 Mana Shards) and he practically takes your hand with them.

Gardener runs over to his little space (he had been kept in a room beside yours): immediately crushes one up and inhales the dust, the rest of them he grinds with his mortar and pestle, mixes with a few herbs, pours a bit of fluid into the mixture and then drinks it. His appearance doesn't change, but you swear he somehow looks far better looking. "It's just a druid craft glammer, don't do what I do- it's not healthy." He then places his hand on your shoulder. "Another thing: don't trust the Shrike. The Shrike isn't a God, he's just a literal magical talking animal. He holds no actual authority. He gets his power from the forest and it's made him weird like every other animal in this polluted environment."
The Dryad gives the Gardener a bit of an offended passing glare and mutters under her breath, "fucking atheist." You understand maybe a little more about why the Gardener isn't favored by the woods despite his domain being plants.

>>2611657
>The skeleton mage might have the other phylactery pieces right?
>Roll 5- Bad roll, but rolling with advantage as that's the kind of deductive, constructive, actions you should be taking.

Before you head out, though, you're going to Seance one more time to try and scout out where your rogue Skeleton could be. Specifically, you're not going to look for him, you're going to sense the presence of a far more powerful target: The Phylactery Pieces.
You tell the Gardener and Dryad what you're going to do and they both help you set up a little spot and keep the area quiet so you can deprive your physical senses enough to get a decent reception... You see...
The Commune.
You sense a tremendous supernatural presence leaking out of the Commune. You think you can barely make out the Architects voice trying to.. warn you? Caution you? It's unclear.

>>2611621
>Ok let's take the Gardener to Pug
>15- Above Average.

With all that out of the way it looks like you've got a few things to take care of:
-Get the Gardener to plant your Crystal Ice Nut.
-After that escort him back to Pug, maybe pick up some goodies and a creature or two for the Dungeon?
-See what the Commune is hiding.

Accepting new Actions.

>>2611681
Just a heads up, but it should go without saying that not all races/species get a long or will tolerate co-habitation. Something to keep in mind/ask them about.
>>
Rolled 17 (1d20)

>>2611696
>-Get the Gardener to plant your Crystal Ice Nut.
>-After that escort him back to Pug, maybe pick up some goodies and a creature or two for the Dungeon?
>-See what the Commune is hiding.
I would like to do all this in descending order. Maybe make some more golems to assist in construction and to take with us when we get home.
>>
Rolled 20 (1d20)

>>2611696
Lets go hom, gather the Snow Nymph, Eloy, and the Gardener, then select the best cave and plant that nut
>>
Rolled 6 (1d20)

>>2611696
Have the gardener plant our nut, than plant our nuts in the gardener.
>>
Rolled 9 (1d20)

>>2611696
Seance Lady Chavel and warn her about the Rogue skeleton mage and what we sensed from the Commune.
>>
>>2611715
Let's not alert Lady Cheval about the Phylactery Devices or that the Commune might have one just yet. She really wants them for herself and we didn't tell her how we had one ourselves. She's probably trying to gather them for herself to ascend to Lichdom
>>
>>2611726
>She's probably trying to gather them for herself to ascend to Lichdom
That seems rather unlikely. She isn't a caster herself and is already an immortal vampire. She's also shown a pension for being something of a collector of curiosities, which is probably all she considers the Phylactery device to be.
>>
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>>2611708
>20

>>2611712
Is it really the time?

>>2611740
Assuming. The Phylactery is no mere bauble to be collected.
>>
>>2611708
>>2611707
>Lets go hom, gather the Snow Nymph, Eloy, and the Gardener, then select the best cave and plant that nut
>20-Perfect. Flawless.

Taking the first cloud out of the woods your first stop is back home. You'd like to borrow the Gardener while you've got him and have him assist in the tree planting project you've got in mind. You summon the staff: Eloy the Dungeon Builder, Avarice Demon, and your Snow Nymph- he seems pleased and is cordial enough with all of them, but he seems to personally know Eloy. "Hello Hipster." "Hello Degenerate." They went to the same university apparently, small world.
You put on your thick straw coat because you're going to need it, Eloy's measured the temperature down in the Dungeon at -17 degrees celsius, "This'll be quite pleasant for your Chione, but this is most likely going to be a shock to someone like you. Please bundle up, sir." It's pretty damn cold. Your party takes the 'staff' entrance and descends to the lowest point of the Dungeon, from there: Eloy, Gardener, and your Snow Nymph survey the best spot to plant the Ice Crystal Seed in what will be a large, expansive, underground ice-crystal-forest. "Don't be mistake sir, this will become the epicenter of the Dungeon and as it grows will expand and create it's own space while creating a more diverse ecology and variety of resources." The Snow Nymph adds, "It will also look beautiful!"

>Dungeon's size increased to Medium
>Dungeon's crawl time increased to 5 and a half hours. (The time it takes to go from the entrance to the lowest floor, barring encounters or distractions.)

You've noticed vegetation growing underground in the snow and ice quite naturally and have wondered about that? Eloy responds, "When entirely deprived of natural uv light, plants will switch from being photoreceptive to ma-" Gardener interrupts "The Ice Crystals give off light and magic. The plants use the light to make food and the magic to mutate and adapt to whatever conditions are available. It's like a greenhouse only it'll husband the plants for you." Eloy doesn't appreciate being interrupted.

>>2611712
>Have the gardener plant our nut, than plant our nuts in the gardener.
>6- Not nessicarily good enough for bareback.

With the work done, the others clear out on their own time, but you stay down there with Gardener for a bit more. Just to talk and admire the little crystal sapling sprouting.
You apologize to him, you feel as though you maybe got him in trouble, "No, it's fine. I mean, it isn't fine, but I was expecting something like that to happen eventually. Catherine's rule has always been unstable, but this past year it seems the tipping point has finally arrived- you're just another straw on a camel's already breaking back." He gives you a little smooch on the cheek. "I appreciate you saving my parts guy, though."
Gardener decides he can do better though; tilting his head, leaning back in, he upgrades it to an open mouth kiss.
(inc 2nd post.)
>>
>>2611834

>>2611707
>I would like to do all this in descending order. Maybe make some more golems to assist in construction and to take with us when we get home.
>Roll 17- Luckyyyy

When you're done your business at home you shuffle back upstairs, pack a few things, kiss all the Goblins and Chemmy goodbye, tell Avarice he's doing a fantastic job, tell Eloy... His cheques in the mail and fly off with Gardener.
The process of getting Gardener a new job at Pug is surprisingly painless and swift: Cheval is delighted to have a new hand -especially a Botanomancer- on the pay roll and is even happier to know Catherine is fucking things up. Gardener gives you another little peck- just a little one on the lip, before heading off to claim his room, have a shower, get dressed, just clean up... 'then' get to work.

>>2611715
>>2611726
You ultimately decide NOT to tell Cheval about the Phylactery pieces. Pug's Orcs already harass the Homunculi community and you're unsure about the relationship between these various forces- enough to blab on something so important.

You'll be back. You want to see if you can get some new Animals form Pug later, but for now you have to head to the Commune and see whats up.
Accepting Commune rolls. Gotta figure out what their Architect is doing with the Phylactery, he's a cool guy and POWERFUL, so maybe it's good?
>>
Rolled 13 (1d20)

>>2611852
Do we have the time to make a few golems (if we have any shards) before we go?
Wait hold a moment. I just realized none of us tried to insert some of the dark miasma shards into our staff. Rolling rolling rolling to see what happens.
>>
Rolled 9 (1d20)

>>2611852
Seance our friends there before heading over to see what's up. The Architect seemed to want to communicate something to us. A warning?
>>
Rolled 5 (1d20)

>>2611852
Let's go chat with the Architect. He should know better than to use such a miasma heavy artifact near the Mana Tree

(We need to ask if they wouldn't mind growing us some of their super-durable skeletons just for our use)
>>
Rolled 17 (1d20)

>>2611852
Ok Architect senpai I will trade you like 5 homuc slaves that I will free in the future for that magic mojo machine
>>
>>2611878
>trade
that seems kind of fucked up if you put it like that.
>>
Rolled 12 (1d20)

>>2611877
Supporting getting homunculus skeletons. They're supposed to be super strong right?

But really I'm supporting the diplomacy roll
>>
>>2611887
We are not the best with words, canonically.
>>
>>2611911
That still seems like an excuse, but whatever. You rolled a 17 so it should be fine. Probably.
>>
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>>2611862
>I just realized none of us tried to insert some of the dark miasma shards into our staff. Rolling rolling rolling to see what happens.
>roll 13- Fortuitous supernatural results- rolling with advantage.

Not that you stop everything you're doing to do this, but such an idea comes to mind and you'd like to try it on your way to the Commune. You gather a few Miasma Shards you've got in your reagent pouch and pop them into your staff.
>You can immediately feel the difference it makes in terms of supernatural strength, but you get the impression that just like you: shoving unprotected shards in something will easily overwhelm and potentially damage the something in question.

>>2611866
>Seance our friends there before heading over to see what's up.
>roll 9- not 'too' bad.

Emotionally preparing yourself for what you're going to say to the Architect you think it might be best to maybe Seance #72 what's going on over there in case it's something weird, heinous or wacky.
"Oh, is that you? I'm a little busy at the moment-" you tell her you'll be coming over, you've important business with the Architect. "Ah, that makes sense. He's usually a pretty easy going boy, but this past week something has got him all fired up and he's had us on the clock for days now." You think about how you'd like to lay out #72's milfy body round the clock for a week "Hah. It'll have to wait honey, this second hand body belongs to my Architect."
That was a little embarrassing, but you don't have time to dwell on it as you're soon there and sure enough you've never seen the Commune so active: Homunculi Women passing back and forth, work getting done, an expansion being constructed, the military caste doing drills- something is up.

>>2611878
>Trade 'favors'.
>Roll 17- Good, but more importantly LUCKY.

Stepping into the Commune for the first time the Homunculi aren't interested you and if anything you have trouble getting their attention: all the girls are far too busy and it's 100% business for them. You make your way through their district and are allowed into the Arcanum. The Architect is pacing back and forth between his lab and library with a small cue of White Shapes following closely behind him as they tote parts, tools, and texts. You have to speak up to get him to notice you.
"Ah, yes, good, Caster. Excellent, what can I do for you? I'm frightfully busy." You ask about the spooky machine, trading favors, acquiring advanced skeleton materials.
"Oh, right, right- Yes. The Machine. " He drops everything, takes your hand, and the two of you head down to the basement. "Last week, what I believe to be a Wraith or some kind of Wight showed up offering a set of extremely powerful machine artifacts for 'sale'. Said they were cursed, said he'd know I could use it, said the enemy of my enemy and all that."

"Well I don't know about all that, but I've definitely got some ideas. Let me show you."
>>
Anyone else think that it might be worth experimenting with Haunted Skulls by putting miasma shards in their sockets similar to Skeleton Mages?

Mostly I'm expecting something like a semi-intelligent messenger and easy conduit for our remote viewing
>>
>>2611946
We sort of already have those, but I think that would be a waste of shards and potential to have them be used on exclusively Skulls. We might as well set up the whole Skeleton mage.
Well actually that might be a viable idea if the lack of the body will make them faster.
>>
>>2611944

The Architect leads you down some stairs and to a massive, sealed, door far larger than necessary. The seal seems to be made of pulsing, red, flesh and acts as a physical lock clenching down on the doors moving parts.
He exposes his chest, slipping down his robe, and the flesh slips out a feminine arm that feels and inspects him. The Architect motions to you, "He's a friend." The arm gives you a little grope and seems satisfied before it opens up and the two of you enter into a large, metallic-smelling, humid, environment.

The room is massive, flooded about ankle deep in a fluid resembling blood, and in the centre is a morbid, tangled, vaguely totemic-construction incorporating those two devices you immedietly spiritually recognize as Phylactery parts. The machine is twisted and grotesque, but beautiful in a macabre and almost organic fashion. You ask the Architect what exactly you're looking at here, "Those machine parts were part of a Phylactery: an extremely powerful device used to replicate extremely old and powerful forms of magic -both good and evil- now lost to contemporary times.. Now, I'm not a very spiritual person: I was born in a test tube, I'm a scientist, but I know good tech when I see it. " He kneels down and passes his hand through the fluid pooling in the room. "Still not thick enough. Hmn."
He turns to you, "Long story short: I've re-purposed this device to use in the construction of a Philosopher's stone. Once I have that: I'll spruce this place up, kill Catherine, then.. I dunno, retire?"

Huh.
Accepting new Actions.
>>
Rolled 5 (1d20)

>>2611972
Sounds neato. Need help? Can I have it when you're done?
>>
Rolled 5 (1d20)

>>2611972
Heeeeey. That's actually pretty cool. Wish I got the chance to mess around with one of those things. In layman's terms. How'd you get it working the way you wanted?
>>
Rolled 16 (1d20)

>>2611980
Supporting and also pointing out that the machine seems incomplete.
>>
Rolled 15 (1d20)

>>2611972
Hello Lilith

Ask what the purpose of the Philosopher's Stone is.

Try to convince him this is very dangerous and mention they're responsible for the mass graves
>>
>>2611972
What would retirement be like for you?
>>
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>>2611999
>What would retirement be like for you?
You ask him this and he gets rather contemplative. "I think I'd like to plane drift for a few decades. I vaguely remember the Architect before me immediately leaving for Mechanus, the elemental plane of machine, once I was created, so I'd like to find him and know him. I know I'm basically a 'ready made man', but I'd still like to meet my... 'Dad' I guess." You tell him fathers are overrated. "Hmn. "

>>2611987
>>2611980
>How can I help and can I have it when you're done?
>roll 16- Pretty good, above average.
Always eager to help, you mention the machine looks incomplete and ask him if there's anyway you might be of assistance. "Ahh, so you noticed it to, yes. The blood runs thin and I don't have as much flesh in this room as I'd like: I'm missing the final piece to really get this machine started. I've been trying to reverse engineer a replacement part with what I have available, and even thought I'm -exceptionally talented- " He nudges you playfully "It's an uphill battle out here in the boonies PLUS having to keep this all a secret from Catherine.. Especially with Tax Day coming up I've got my work cut out for me. "
A sigh of resolution slips out of him, "Don't tell the others but if push comes to shove: I can also just throw myself into the machine and complete the process if I run out of time. I'll most likely suffer identity death and cease to exist, but my desires will live on in a powerful weapon for my people."

>You're kind of dumb, though.
He turns to you, "Your friendship will suffice. It means a great deal to me to have someone that isn't genetically predisposed to obey me to have someone to confide in." You appreciate that, but at the same time that felt rather condescending.

>>2611993
>Try to convince him this is very dangerous and mention they're responsible for the mass graves
>15- Above Average, rolling at disadvantage.
You're a smart guy. Sort of. Maybe a little. "I'm serious. I don't even want you telepathically communicating with me when I'm too close to this- this is an extremely temperamental piece of equipment and you're right to fear it. I'm pretty sure it was machines like these used in the wrong hands that rotted, killed, and twisted the Rotwood and made the Undead in the first place. "
You're.. You can rot and twist Undead too... The Architect notices your rather dejected look.

'Come on, chin up. Keep working on your Dungeon- that's truly something only you can do. I couldn't make something like that. The treasure, reagents, and resources it'll make are truly exotic."
Hmn.

Accepting new actions.
>>
Rolled 12 (1d20)

>>2612046
>Always eager to help, you mention the machine looks incomplete and ask him if there's anyway you might be of assistance. "Ahh, so you noticed it to, yes. The blood runs thin and I don't have as much flesh in this room as I'd like: I'm missing the final piece to really get this machine started. I've been trying to reverse engineer a replacement part with what I have available, and even thought I'm -exceptionally talented- " He nudges you playfully "It's an uphill battle out here in the boonies PLUS having to keep this all a secret from Catherine.. Especially with Tax Day coming up I've got my work cut out for me. "
>A sigh of resolution slips out of him, "Don't tell the others but if push comes to shove: I can also just throw myself into the machine and complete the process if I run out of time. I'll most likely suffer identity death and cease to exist, but my desires will live on in a powerful weapon for my people."
I vote to inform him we actually have that last part. Locked safely away in a box enchanted to contain it's perverse energies because we are totally in-tune with what it is and noticed even our demon friend seemed freaked out about it. Also tell him we've talked to Shrike about it and he seemed to indicate this was the machine the messed up Rotwood and he tried to hide it by burying it. Not the best way to deal with it.
>>
Rolled 1 (1d20)

>>2612072
I can support this
>>
Rolled 9 (1d20)

>>2612046
Yeah I'll back bringing him the last piece.

Check my nat 1.
>>
>>2612081
Ha!
>>
Rolled 4 (1d20)

>>2612046
Talk to him about setting up an ambush to capture Lord Mimas and explain our situation with trying to depose Catherine

>>2612072
I think it's a bad idea mentioning we have the third piece. The Wight/Skeleton Mage probably did this on purpose knowing the Architect and, by extension, the Homunculus will cause them to attack us in order to retrieve the third piece

>>2612081
Though it looks like you pretty much ensure that.

Buckle up kids, we're about to get rolled I think
>>
>>2612095
>Buckle up kids, we're about to get rolled I think
I doubt he'd out right attack us, we are on pretty good terms. Especially since we are bringing it up in the context of having just offered to help him.
>>
Rolled 12 (1d20)

>>2612152
I'm kinda thinking we should've gone the route of explaining we're already gathering forces to dethrone/slay/imprison Catherine so he doesn't need the Phylactery Engine just yet allowing us time to convince him of the danger.

But it might be too late sadly
>>
>>2612158
He seems pretty fixated on trying to figure out how to make the machine that isn't whole work. If we take that pressure off by letting him have all the pieces it might be easier to convince him to devote time and resources to other options since this will make using the machine on short notice much easier.
>>
>>2612072
>Also tell him we've talked to Shrike about it and he seemed to indicate this was the machine the messed up Rotwood and he tried to hide it by burying it. Not the best way to deal with it.
>roll 12- Good, not great, but good.

While you can still think of it you mention that you talked to the Shrike and he told 'you' that he had buried the Phylactery pieces for safe keeping. You're not sure if that was the best idea or way to handle it, but it kept it out of the hand- "He BURIED them?" He lets out a single, loud, laugh that echoes in the room, "Wow, yeah, no, that makes sense. He's literally just a bird, you know? He's powerful. He's an extremely powerful bird, but a bird still."
The Architect just sort of stands back, hands on his hips, "He just buried them.. Damn.. Damn, all this time. What else could that idiot be hiding."
He turns back to you, "Wait, do you have the last piece?"

>>2612095
>>2612084
>>2612081
>1, 4, 9- Bad, but not in the way you're expecting.

Yes? Yes, you have the piece, you planned on giving it to him- The Architect grabs both your hands and starts hopping up and down, "PERFECT! Good! Great! Wait, no, no." He pulls on you, leading you out of the room, running. "No, no, you're an idiot. You're a sweet idiot, but you're an idiot. You've probably got it in a wooden crate in your shed at home, oh my god. " Y-you don't acknowledge that response.
The Architect, still holding your hand, directs you to his most powerful female.
She's about 6ft 2, black-purple hair, dull rose pink eyes, a sharp 'annoyed' resting face, wearing a black almost metallic looking skin-tight body suit that support her more 'conservative', perky, breasts. "This is Alpha. She's the one I send when I absolutely have to get something done." The Homunculi extends her hands, retracting back her long freakish nails, "Pleasure to meet you sir." The Architect places your hand in hers. "Alpha is going to 'supervise' to make sure that that part makes it back here in one piece."
You give the Architect a finger gun and he finger guns back, "Hah, nobody gets my jokes- but seriously. This is extremely important and you're a 16 year old human boy. You're getting a baby sitter."

Before you're rushed out the door, though, you tell him a few more things:
(inc 2nd post)
>>
>>2612185
>>2612158
>12- Above Average. Needed at least a 5.
Namely you express what's going on (you've been bad at this) but you tell him about Cheval, about the instability in Catherine's Court, how you (maybe we) need to save Mimas. Perhaps an ambush could be set up to kidnap him for his own good? He's being held against his will according to his Cousin.
The Architect listens and carefully thinks about what he's going to say.
"That complicates things to be honest. Mimas is most likely under some sort of curse- Catherina is an EXPERT in curses, I hear she cursed Cheval's old court most powerful priests into deformed withered beings, so it's most likely the same with Mimas." You tell him you've already saved them, if that makes any difference. "Oh, that's great! That's perfect! I mean, it Helps. "

The Architect thinks Mimas is most likely under some sort of possession or item-based curse. If you kill him it'll be no good, "He's a Dullahand, right? He'll probably just recuperate at Cheval Estate in another suit of armor or whatever Ghosts do. We'll need to capture him alive and decurse him." You correct the Architect, he's a Dullahand isn't strictly a Ghost- "Please, Caster," Right, right, not the time or point.

The Architect sees you out, "Go get that part. Now. Alpha."
Accepting new Actions, so long as they're "Go get that part.".
>>
Rolled 12 (1d20)

>>2612216
Cloud up with Alpha and Seance the crew back home to check how things are doing. Then Seance Cheval telling her we might have the assistance of the Commune in overthrowing Catherine, so be nice to them, maybe send any and all Homunculus slaves in Pug to them to get on good terms.
>>
Rolled 3 (1d20)

>>2612216
Alpha can escort us to our home. Maybe Avarice can help us with curses?
>>
>>2612216
Oh before we go, does he have any machines for ice cream making?
>>
Rolled 5 (1d20)

>>2612216
Seduce Alpha
>>
>>2612242
Looks like she's all business

If we conjured our ice weapon around our staff, what would happen?
>>
>>2612241
I doubt he'd take well to discussing icecream when he's rushing us out the door so we can go pick up our piece of THE ANCIENT ARTIFACT OF DOOM we have sitting in a wooden box at home.
>>
>>2612245
We can air lift it with our fluffy cloud of doom.
Let's make sure to bring our shackles in case things get dicey.

>>2612216
Wait can't the shackles work on Mima's?
>>
Rolled 10 (1d20)

>>2612216
Retrieve the part I guess. I still feel like we really should NOT be giving them this piece but we risk making an enemy of them if we don't.

>>2611944
Did we damage our staff with the experiment of just wedging shards into it?

If I'm reading right, similar to the Skeleton Mages, we could potentially create enchanted items using polished and cut mana gems correct?
>>
>>2612254
probably. By capturing him we can study how to dispel the curse potentially. Then once he's freed use them on Catherine once we defeat her
>>
>>2612242
>Seduce Alpha
>Roll 5- Not good enough, though, Charisma is your 2nd highest stat.

It's maybe an hour or so flight from the commune to your lair, so you have some time to kill and spend getting to know Alpha a little better.. And by getting to know Alpha you mean trying to seduce her. She is a tall, well-sculpted, picture of feminine beauty and muscle and you want her to grate your face with her abs. You tell her as much and she cracks a smile, but remains professional, "Please, focus on the task at hand, sir."
She lets you hold her hand at the very least. Homunculi ultimately only desire to be useful to others.

>>2612228
>Seance everybody important.
>12- Good, good.

You're maybe half way there, but there's still time: you sit in Alpha's lap and let her keep an eye on the cloud while you link up with a few minds to discuss some matters:
-First is Avarice, an easy target to pin point. You ask him how things are doing and to Make sure the Phylactery Device's crate is safe and ready to Delivery. "Ahh... You know I hate touching it." Get Chemmy or Eloy to help, but get it done. This is important.
-Second you send a quick message to Cheval, her Oracle responds on the other end, "Yes? Oh, hello little boy! How can I help you?" You tell her you've got super important news and you need to let Cheval know the Homunculi community is planning on betraying Catherine and if they want to help Cheval she needs to stop harassing them and free any of the Homunculi. "O-oh! I'll let the Mistress know right away, thank you!"

>>2612230
>Alpha can escort us to our home. Maybe Avarice can help us with curses?
>Roll 3

Avarice and Eloy meet outside with the Crate, everything seems fine, but Alpha takes offense. "Sir, Paranormal Creatures are stealing the object." She jumps down and with alarming speed spin heel kicks Avarice sending him flying back into the lair, land on her free hell, extends her claws, spins around, grabs Eloy's throat with her calf, and gets ready to snip his head off like a dandelion before you stop her.
"I'm so sorry for the misunderstanding and the harm I've caused to your staff. The completion of my objective takes absolute top priority, you must understand."
Avarice is flat fucking out on his back cold. Eloy is having one of those subdued, shamed, hissy fits, from having his ego bruised but is trying to hide it and failing because his ears are folding back and his eyes are dilated.

Alpha has the box. She must return to the commune with due haste.
Accepting new actions.
>>
>>2612254
>Wait can't the shackles work on Mima's?

That would work, yes.
>>
>>2612254
>fluffy cloud of doom
I love how this phrase seem to perfectly encapsulate our necromancer who is more interesting in making pies, booze, icecream and love than any sort of conquest. Hell the only reason we are plotting to over throw a local ruler is because they are an usurping demon that more or less tried to enslave us and then put a bounty on our head when we got away.
>>
Rolled 50 (1d100)

>>2612305
Experiment with making our own staff using ice magic and a miasma shard
>>
Rolled 7 (1d20)

>>2612305
Promise to make it up to Eloy and make sure Chemmy sees to Avarice while we cloud Alpha back to the Commune. Got to make sure she doesn't nearly murder anyone else on the way back.
>>
Rolled 16 (1d20)

>>2612305
Action? Let's get the thing, our cuffs and go with Alpha
>>
>>2612335
We gonna do some crazy dark souls shit.
Soul staff spear!
>>
Rolled 17 (1d20)

>>2612305
Escort Alpha back. See what trouble we're sealing our fate too
>>
Rolled 17 (1d20)

>>2612305
Make sure avarice is ok
drop some copper coins on him
just like sprinkle them over his body
pretty sure that'll work
>>
>>2612398
Don't forget to give him a kiss on the forehead
>>
>>2612358
>>2612343
>>2612338
>7, 16, 17- Lucky, Lucky,
>>2612398
>Luuuckyyyyyyyyy

Alpha needs to go right now, but you want to quickly make peace with the collateral damages done to your staff members. Eloy is fine, his only problem is he's too educated in a useless degree, but that's "his" problem. Avarice is layed out in the kitchen. You ask him if he's okay. He groans and gives you a poor thumbs up. You dump all the spare change you have in your pockets onto him and give him a little kissy kiss on the forehead in hopes he feels better. He gets a little half mast goin' on in his waist skirt, it'll have to do for now!

Your trip back to the Commune is expedient and without incident or tomfoolery: Alpha clenched grip onto the crate is like that of a bird of prey and she is unflinching in her dedication to see it's return to the Commune. All the same, when you arrive she doesn't give a second thought to off a near 20ft drop and making a mad uninterrupted dash to the Arcanum. She's insane. Alpha is has NO chill.
Eventually you waddle your way to the Arcanum; the Architect is far too busy with the new device and you can see many of his white-shape creatures.. Modron you think he called them? And a number of Homunculi assistance dressing and prepping for lab work before heading down to prepare the device. Alpha greets you, calm and unwinded, "The Architect and our community cannot thank you enough, sir. If there is anything you require of our community: technology, medical assistance, staff, or even the Arcane services of the Architect himself -when he is no longer preoccupied- we will be more than happy to assist."
She then bends and kneels down a bit on her heels to get eye level with your smaller frame. "I have also made the personal choice that given your competence I am also willing and would find it appropriate to reward you with an adult kis-"
You want that smooch right now. Right on the mouth.
Alpha clutches her hands gently to the sides of your little cheeks and plants perhaps the 4th best kiss you've ever had. The skill can't be denied, but it lacks the passion of someone with a natural occurring libido.


You make make 3 +treasure+ requests of the Homunculi Community. Perhaps an appliance? Something to help you with your Dungeon or an Enchanted Item of some kind?
>>
>>2612466
I vote we request something to help us make a better staff or robe
>>
>>2612466
Anyone else think homunculus skeletons would be worth asking for? They're probably much more durable than human, gnoll, or orc.

If they're not comfortable with that, I'm more than willing to ask for help outfitting our minions with gear and weaponry
>>
>>2612466
Mention the electricity and hot and cold running water of the Gardener's mansion and greenhouse and ask about adding those to our home.
>>
Rolled 6 (1d20)

>>2612466
Something to pull heat out of the air, so we can make the cold part colder and vent that heat to keep ourselves warm.
>>
>>2612483
a MUCH better idea than your last one, I can support getting electricity in our Lair
>>
>>2612472
That seems like a waste of a treasure. We would need to somehow farm Poes.

>>2612477
Seems kind of rude but that's just my opinion.

>>2612483
Sounds like a plan.

>>2612493
That seems like a waste. We have a spell for thar already. Endothermic fires.
>>
>>2612493
Also we can just build a fire place or make a better poe jacket.
>>
>>2612512
>>2612516
Those don't make heat, they make cold. Until we become a lich, we need to survive.
>>
>>2612523
My bad. I didn't read the end of the post.
A fire place makes a place warm.
A set of poe clothes make you less cold.

Actually I have an idea. Just because we can make Poes doesn't mean we have to control them. If you can immobilize them and prevent them from using magic, we could farm as many poe jackets as we want from them. Heck we could even sell them for when winter comes. I'm sure all the Changelings would appreciate it.
>>
>>2612541
Pretty sure we already had the Yellow Poe we made by "heating" a Wisp with a miasma shard making Poe Coats for us so we could do it again
>>
>>2612523
While we aren't immune to it we are already pretty tolerant of cold. And this area doesn't naturally get cold enough to threaten us. The only place cold enough for that for perhaps thousands of miles around is the dungeon we made. We're also probably the only people around with a significant amount of cold magic too. So unless we get lost and stranded in our own dungeon cold is not a problem, ever.
>>
>>2612547
We still have that? I thought it went rampant after we got cuffed on accident.
>>
>>2612550
I hope all the cold stays underground so it doesn't kill the sunflowers ans pumpkins
>>
>>2612554
oh yeah that absconded. I meant it would be simple enough to make and dominate a new one
>>
>>2612541
>when winter comes
Heh, we are in the "winter". It's called the rainy season. Most of this world is tropical.
>>
>>2612466
Is Architect capable of Seances? I'd like to be there when he finishes the thing and gets it working. Because we'll be heading to Pug to grab some things.
>>
>>2612562
Oh I'm not talking about dominating it. I'm talking about keeping it in one place and figuring out how to prevent it from using magic and phasing through things. I want a good hundred of them to be harvested by a golem.

>>2612563
>is winter coming?
Now I want an undead frost dragon.
>>
>>2612579
>Now I want an undead frost dragon.
Anon, that's the sort of ambition where you accidentally the world into an iceage.
>>
For your services to the Homunculi Community you are awarded three great treasures.

The first:
>>2612472
>1/5 Piece found for making 'The Perfect Robe'.
>CryoClavis: "This strange steel-hard, eternally frozen, hunk of primordial ice is hanging from a line of chain that seems to have fused together slightly from the intense cold. Kept in a safe container."
The Architect said he was interested in replicating real Ice and not just the absence of heat, but such a thing was always outside of the grasp of his scientific arcane methods. He gives this rare material to you in good will.

The second:
>>2612477
>Homunculi Medical Text Book: "Technically a quick copy made from the Architect's Study, this text illustrates and dictates the highly advanced medical and doctoring procedures lost to time and kept secret by the Homunculi and the extravagant society that originally created them. It's filled with hundreds of footnotes, substitutions, and helpful tips inked in by the Architect. Because he thinks you're dumb."
While you're not strictly a Doctor: there is a great deal of obvious spill over between what you provide and do to the dead vs what you could potentially be doing for the living in terms of surgery and medical aid.

The third:
>>2612483
>+New Lair Feature+
>Basic Electricity & Running Water: "Very rare, very difficult to manage and poorly understood: electricity can be generated through feeding a small box lined with bismuth and other coiled precious metals mana shards. The mana is diffused, made inert, and instead of generating thematic mutations and disturbances is converted into safe energy. This can then be used to heat or cool water and power lights- which the Homunculi are happy to provide. "
Modern Technology has always intimidated and confused you, but you'd by lying if you said you weren't interested in such a lavish luxury typically reserved for nobles and the rich. The Architect says he'd have no problem hooking you up, but you, yourself, would have to keep feeding the box shards- "And for God's sake don't the filter with your bare hands. Bismuth is a highly paranormally inactive substance: it'll suck the magic out of you and give you mana burns."
You do have a habit of using things for unintended purposes.


Accepting new Actions. I'll update the pastebin in a moment.
>>
Rolled 13 (1d20)

>>2612609
Speak with the Architect and Lady Cheval about the plans to go against Catherine and rescue Mimas before we go home and see what's happened in our absence
>>
Rolled 1 (1d20)

>>2612588
It can't be that hard can it? If not a dragon then a Wyvern? I was trying to reference the Night King and Viserion from Game of Thrones
>>2612609
Let's head to Pug and get some junk goods for our dead and minions. Time for some elite heavy armor Gnolls! Or actually buys some weapons and armor here! Which ever works!
>>
Rolled 17 (1d20)

>>2612609
Ask the Architect if he is absolutely, positively, 100% sure he doesn't want us around while he's working on the Phylactery Machine. We might not know much but there one thing we almost intuitively understand and that's Necromancy. And that machine is a masterpiece of necromancy and messing with it with out some one attuned to it's sphere seems... idiotic.
>>
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536 KB
536 KB GIF
>>2612620
https://www.youtube.com/watch?v=gOg2HgKyfhg
https://www.youtube.com/watch?v=1ELeFgM1EOU
>>
Rolled 9 (1d20)

>>2612621
supporting. This should really be a joint effort

>>2612620
Uh oh, do a group of mercs or adventurers try to abduct us?
>>
>>2612620
>that roll
>that spoiler
Given our track record? Even if it isn't hard we'd find a way to botch it.
>>
>>2612626
I honestly can't think of an idea of what might happen and that scares me.
>>
>>2612629
>my spoilers
oh fuckaroni with a side of salad. Incoming monsters.
>>
Rolled 3 (1d20)

>>2612621
Yeah we can probably learn quite a bit about it if we help out.

Come on lucky 13
>>
>>2612609
Thank him, ask him how long it'll take to make the philo stone with all parts of the machine, and if you can borrow some resources and bring your undead army over to the commune to capture Mimas.
>>
>>2612639
Well you got one of the numbers right.
>>
>>2612645
3 is the holiest of numbers afterall
>>
>>2612648
Yeah... but we are an unholy practitioner of dark arts...
>>
>>2612609
Oh one more thing before we leave, I'd like to leave a notice at the commune that the undead that sold them the parts was likely one of ours that went rogue with the whole mana cuff incident and ended up attacking our home, killing a bunch of people and making nasty idol/pillar things at the mounds there were spewing out miasma. We'd like to get a handle on them again before they cause more harm.
>>
>>2612621
>Ask the Architect if he is absolutely, positively, 100% sure he doesn't want us around while he's working on the Phylactery Machine.
>Roll 17- Lucky and Advantage.
>+Quest Item: Talk Box.
The Architect tosses you a small artificial box with a series of little ant holes on the front. He then goes over to his desk and picks another one up, presses a button on it and speaks into it. "I'm not psychic, so if something weird happens let me know through the talk box." his voice coming out a little scratchy, but clear. Neat.

>>2612616
>Speak with the Architect and Lady Cheval about the plans to go against Catherine and rescue Mimas
>13- Fortuitous supernatural results.

Your first order of business (before you wander off to your lair to forget about the world) is to organize an immediate meeting between Cheval's and the Architects forces. Pug and Commune #9 have been hostile to one another from decades of misunderstanding, but you're about to change that. You hope. Maybe- they're both run by immortals, so really what's 70 or so years to these people?

Interestingly enough it isn't Cheval and Mimas that meet up, but Alpha & #72 and The Priests of The Pit & Rot- both of them looking quite well and garbed in a complimentary colour scheme that ascentuates their "darkness and growth" kind of motiff they've got going on. Priest of The Pit is esctatic to see you and can't help but break accord, pick you up, and hold you. "Ah! I can finally appreciate you in my fully fleshed out true self! How I've longe- oh, hmn." They put you down.. But everyone can't help but acknowledge their close personal relationship with you.
You're asked to stay still and keep quiet while the adults speak.

They work the following out:
-All hostilities will immediately cease between the two communities and any and all Homunculi Slaves freed.
-Commune #9 will ambush and detain Mimas, Cheval's Cousin, using the Elemental Bonds: these will seal any and all magic including the curse put upon Mimas.
-Mimas will be delivered to Pug with no further conditions or stipulations where his curse will hopefully be lifted.
This meeting is boring, uninteresting, and heavily litigated. The only thing that keeps you invested is Priest of The Pit sneaking out to give you head pats and pieces of salted, seasoned, meat she pulls out of her satchel.

>>2612620
>Buy useful things
>Roll 1- Do not buy useful things.

After heading out on a date with The Pit Priest after the meeting you wake up in their private quarters.
You have no money. You're TIRED and hung over as it seems much of the night was spent either drinking or penetrating Pit Priest's 'private quarters'. Not strictly in that order or individually.
The only good new is: seeing their uncursed healed body in black and white lingerie is the closest thing you've had to a religious experience.

New Actions. We're in Pug! Didn't we want Monsters? Animals?
>>
Rolled 15 (1d20)

>>2612704
Rolling to search for interesting monsters we can put in our Dungeons or turn into undead
>>
>>2612704
Wait are we broke again? Shit. We need to make up all the lost cash.
>>
>>2612714
either from the slave market, Lady Cheval, or the Pug Dungeon
>>
Rolled 16 (1d20)

>>2612714
Supporting
>>
Rolled 7 (1d20)

>>2612704
Ask Cheval and the Priests how the Pug dungeon is doing and mention the recent upgrade we added to our dungeon with the Ice Crystal Seed. Ask is enough one knows what species would be good for tracking our Rogue Undead.
>>
Rolled 2 (1d20)

>>2612714
monster support roll
>>
>>2612723
Oh damn, that would be a smart idea. Maybe we can find some beast that can Sense Undead.

Maybe ask Lady Cheval for help tracking the Skeleton Mage/Wight down
>>
Rolled 12 (1d20)

>>2612704
They put us at the kiddie table? We made all this possible!

Also barter sexual favors for dungeon monsters
>>
Rolled 1 (1d20)

>>2612704
Talk to Lady Cheval and tell her about the rogue skeleton mage and ask what a eight is and for advice or help tracking it down to capture or destroy

Also QM how close are to being able to reanimated and control a troll zombie?
>>
>>2612757
>Troll reanimates itself and eats all our goblins
>>
>>2612714
>>2612723
>>2612724
>>2612732
>Find an appropriate anti-undead, tracking, monster.
>Overwhelming and unanimous support

You get dressed and while having breakfast (which, originally was entirely composed of nothing but meat: Bacon, Sausages, rare Steaks with Eggs, and over three different dishes composed of little more than blood and some spices prepared in very different fashion... Until they apology and bring you some 'living' food: baked beans, sliced tomatoes, an omelette served with two kinds of cheese you don't immediately recognize, onions, canteloupe, and perhaps too many potato pancakes. ) in the courts private dining lounge (you at least get to EAT at the adults table) you make polite conversation about the state of Lady Cheval's Dungeon.
She says it's going quite well, better than expected: most Dungeon development is quite slow, you can't really attracted people on animal parts and mana shards alone, but once word got out there could be anachronistic items down there she's received a steady trickle of willing crawlers.

Once you've been fed, you excuse yourself, mentioning to them that you need to stock your Icy Cold Dungeon with some sort of Undead sniffing Monsters. Cheval motions to the Priest of Rot and they escort you, arm linked, Pit Priest visibly upset their twin is touching you and they aren't. "Come this way please, I have exactly what you're looking for." You're escorted down to the stables where the Orcs work: you see large, black, stern looking horses- Black Mares and several different variety of nearly horse-sized, red-furred, long-jowel hanging dogs with prominent teeth you recognize as Wargs.
The Rot Priest shows you several Hounds: They're shorter, stockier, black furred, with red, tough, hairless flesh covering their faces and paws. They look like 'gorey' Rotweilers. "These are Garms. They're a special breed of dog native to the Rotwood. They eat and hunt down Undead and are immune to miasma's sickness." They unlock the cage and you hide behind the Priest, but they're well tempered, friendly, Dogs. They all too eager to sniff, lick, "awoo" and bark like any other hunting dog you've known. "When we had the estate we would go on lavish hunts with these hounds. They handle the chill of the Rotwood very well, but outside of it they just cook. I'm sure they'd love your Dungeon."

>+New Dungeon Encounter: Garms
>A few pairs are sent back to the Dungeon in cages. They'll be a good 'vicious' addition to your Dungeon's Encounter Table and can be tamed and sicked on trouble Undead. While most animals fear supernatural beings like Undead, Garm couldn't be more comfortable with the Vampires that tamed them.
https://pastebin.com/azDS5QV5

Accepting a few more actions.
>>
>>2612757
>Also QM how close are to being able to reanimated and control a troll zombie?

Your control counter is at 10, so you can reanimate and control 1 Troll Zombie if you want to, but no other Undead.
>>
Rolled 8 (1d20)

>>2612795
Ask Lady Cheval what a Wight is and if she would provide assistance to go hunt our lost Skeleton Mage. Undead or Demon assistance would be appreciated although Demons can go out during daylight when the SkellyMage/Wight is snoozing

>>2612800
so it would take two Skeleton Mages by themselves to control a single Troll Zombie
>>
Rolled 14 (1d20)

>>2612795
Grab a tamed Garm and go on a skeleton mage hunt.
>>
Rolled 3 (1d20)

>>2612795
Let's hunt down the Skeleton Mage finally.
Maybe the Butcher will help and we can get some demons on loan from Lady Cheval
>>
Rolled 54 (1d100)

>>2612795
Figure out a way to protect our hunting Garms from the heat. Maybe a long duration ice armor or some such for them?
>>
Rolled 7 (1d20)

>>2612795
puppies! rolling to resist hhnnnnggggg
>>
>>2612819
They should be fine if we make some leather armor or some large collars for them and enchant it with ice like we did with our Rothides armor
>>
>>2612812
Hasn't she already provided assistance in the form of Garms?

>>2612812
Not exactly. Skeleton mages give us a +2 per mage. So two would still be not enough.

>>2612815
Speaking of Butcher, we should giver her a Poe sweater and offer her a chance to go dungeon diving after the acorn has been planted.

>>2612819
Ice Armor could actually be a bad thing.
>>
>>2612827
>puppies! rolling to resist hhnnnnggggg
>Roll 7- Luckyyyy

You ask if there are any Puppies. "Yes, I believe we have some Warg and Garm puppies, why?" You then ask The Rot Priest if you could perhaps play with all those puppies. "They're the size of a foal, so I don't think- " All of those puppies.
Playing with the giant puppies has healed all of your spiritual, emotional, and physical wounds.

>>2612819
>Figure out a way to protect our hunting Garms from the heat. Maybe a long duration ice armor or some such for them?
>54/100- Rolling at a disadvantage, but good enough sans lab conditions.

You're interested in heading out and hunting down that nefarious rogue skeleton, but the Garm you're saddling up will cook in this.. You ask The Rot Priest what the current forecast is? "Partially cloudy, high humidity, with a temperature of maybe 30 Celsius." Yeah, that's pretty rough.
Using what you know of about Frost from Ras' Treatise you delicately weave a 'lesser' coating of Frost Armor on the dog to keep it comfortably cool. The Dog is immediately responsive and perks up with a jubilant "OOF".

>>2612812
>Ask for help.
>Roll 8- Not 'that' good, but still productive.

Before you head out you ask the Priest of Rot if they or Cheval knows about any Wight's or otherwise Rogue Skeletal magic-guys running around in these here parts? You've been meaning to hunt one down for nearly two weeks now and he's eluded your grasp. "If I'm correct a Wight is typically a ghost or undead created by the negative linger emotions of a certain place? Maybe that's what's possessing that Skeletal Mage you're after?" It's something to consider at least.

All saddled up, you say your goodbyes and go off on the trail.
The Garm gives out an "BOOF" and points westward towards the Commune.. Or perhaps Hemlock Ruins? Maybe visit both, just to be sure.
Accepting new Actions.
>>
>>2612834
>Ice Armor could actually be a bad thing.
How so?
>>
Rolled 14 (1d20)

>>2612850
Follow our doggy. Not sure what they have a scent of but even if it's not the thing we're after it'll be good practice for hunting what we want. Also does our doggo have a name? If not is it male or female?
>>
Rolled 13 (1d20)

>>2612850
Visit the ruins then the commune

Watch, the Wight spirit is the creator of the phylactery device and is using the Architect as a pawn to finish repairing it. Hence why they gave two pieces freely to the Commune
>>
Rolled 16 (1d20)

>>2612850
Let's go to hemlock

>>2612853
I honestly thought the armor would give the dogs frostbite or something, but I missed the part about them having fur and had not considered giving them lesser frost armor.
>>
>>2612850
Is Mycea the Mushroom Mom still around?
>>
>>2612859
>>2612862
>>2612874
>Go to Hemlock.
>Roll 13- Supernatural fortuitous results.

Letting your Garm follow his nose: he jogs at a steady, plodding, pace towards Hemlock ruins. With the sun high over your heads, but the frosty enchantment subsisting- he's happy to run as free as he wants on his way to Hemlock and your first destination.
With a chilling breeze following you undertow (or underpaw as it were) you're quick to notice that something is -gravely- amiss in the once quiet ruins of Hemlock: the area is thick with a cloud of miasma, so much so that it looks to be trying to snow, the grass has died, and the entire location is livid with.. Ghosts! You haven't seen a Ghost yet! You'll have to log it into your Undead watching book later, because after you dismount your Garm he's keen on bolting into the thick of things: rolling, jumping through, biting, trying to lick, the Ghosts- enjoying how cool their ethereal bodies feel on his body as he barks and boofs at every spirit.

Eventually, the Ghosts begin to notice that you can notice them and they begin to conglomerate into a small crowd, then a medium sized, then a large crowd- all Changelings. Changeling Ghosts. That's actually quite clever: animating Changelings is difficult because they have few bones, but a Ghost doesn't need a body.
They stand around- well, some of them hover- seemingly expectant.

They're not displaying any sign of aggression.
All these Ghosts weren't here the last time you were in Hemlock, maybe you can talk to them? Maybe the Garm knows whats up? What should you do?
>>
Rolled 19 (1d20)

>>2612904
Do we recognize the ghosts as residents of En?

Summon Butcher and hunt for the skelly mage
>>
Rolled 8 (1d20)

>>2612904
Let's talk. Ask what's happened to stir all of them up into existence. They weren't here previously when we took care of the creep problem in the chapel and recovered the late Father's remains.
>>
Rolled 13 (1d20)

>>2612904
Excuse me. I'm looking for a skeleton wizard or someone with magical abilities who have been fucking around with the dead. Probably whoever made this fog. They've probably killed some people and that is not cool.
Oh and sorry for what happened to your village.
>>
>>2612904
Btw did the Homuns and Priests say what our role in capturing Mimas will be?

With our dominate undead we can probably keep them stunned long enough for Alpha or us to attach the manacles
>>
So I want to name our doggo Ginger. A bit of a pun I admit because of the red head.
>>
>>2612934
Ginger Von Borkenstein
>>
I'm gonna take final actions for tonight, I completely lost track of time.

>>2612910
>Summon Butcher and hunt for the skelly mage
>roll 19- Near perfect results.

You're not sure if any of these Changlings lived at En or if they even were from Hemlock... Now you're actually starting to doubt if they're even 'Changling' Ghosts because Ghosts all kind of look the same when they start spookin' around and being ghosty.
You figure you're making this more difficult than it needs to be and decide to utter the three or so letters of the Butcher's "real" name- You don't have to wait long. Once you've enunciated the final letter she's practically grabbing onto you with both hands to pull herself out of who knows where with cleaver in tow. "Yes, I am here- Oh. Very spooky." She looks around, does a full circle. "Did you do this?" You tell her you're trying to FIX this. She nods, adjusting her skin-hide-sack. "Ah. Right. Okay. I will help fix this." She doesn't strictly know what to do, so you're going to have to direct her.

>>2612912
>Let's talk. Ask what's happened to stir all of them up into existence.
>roll 8- Not great, but rolling at advantage.

First and foremost you just ask them what happened? Who caused this? You give um the why, where, who, and how, and even try to Seance them, but there's too many voices, they're too 'old', and you frankly don't know any of these people. Communications get bogged down in mistranslation and quickly things escalate: you're picked up and carted away by the Ghosts. Butcher Demon is, understandable, concerned as she is an expert in kidnapping you and knows it when she sees it. She follows quickly behind.
Being carried by Ghosts isn't too bad. It's different than flying, but it's.. like.. you're passing through things as they 'were' as opposed to how they are sort to speak. Eventually they deposit you in the center of the town where a fountain once was.
The Fountain is spewing out a visible cloud of Miasma and you doubt this was an artistic decision on the part of whoever did this. It seems to be evenly distributing the miasma across the town, but why Ghosts and not anything else? The fountain is partially filled with.. Grave soil? And underneath that are numerous, rough, messily put together urns filled with ashes and wrapped in paper.
You smash one of them. There's teeth inside and the Changeling Ghost density seems to disburse a little. "Oh. Simple." Butcher Demon takes her big meaty boy squishing hands and starts emptying the fountain and smashing all the fucking urns. The Ghosts start poofing, popping, blowing away like dandelion fuzz.

2nd inc. one moment.
>>
>>2612934
>tfw Ginger is the name of your grandpa's vicious but loveable lapdog
>>
>>2612939
What happens to the corpses of the monster defeated in our dungeon? Do people take them? Leave them behind? We're a necromancer so it's important to know these things.
>>
>>2612926
>Excuse me. I'm looking for a skeleton wizard or someone with magical abilities who have been fucking around with the dead.
>Roll 13/20

You pull back on Butcher, telling her you need answers and she's destroying evidence. "Ok." With a couple Ghosts left you ask them if they've seen who did this and where they might be.
Their voice sounds out in your head, but it's muddled and obscured by various emotions, memories, and other static- you interestingly enough get a far clearer reception on the Talk Box the Architect gave you, did he know it could be used for this? How spooky. "Root. Cave. Tree. Root. Cave. Tree." You pick it out of your pack and talk into it, saying hello, asking for specifics.
"Oh my god, can you actually hear me?" Yep. "Fuck. Finally. Okay, look: some skinny boney man in a poncho came and did this: had an entire horde of skeletons, zombies, all sorts of creepy customers. He dug up the whole area, found our teeth of all things, and put together that little arts and crafts station you've been destroying." That's great, but you tell the ghost where, y'know, the skeleton went.
"Right, shit, sorry, it's just so great to be able to talk to someone alive. He's somewhere in Planter's Jungle, I think the old Troll Cave?" Perfect. You're about to give Butcher permission to smash more pots, but the Ghost insists. "WAIT, wait, wait, just hold on a minute."
The Ghost just wants to know whats going on: latest fashion, how is Copse doing, did they get they ever get that train track put in, how is the industrial park? "That industrial park was going to put Hemlock on the map: numerous Dungeons, resources, within a safe distance to the exotic Rotwood. What happened?" You tell the ghost everybody is dead, the place is a dump, Vampires are in charge, and Changelings are minorities, and tunics, sandals, and burkhas are still in vogue, you've seen a couple people wearing pants, but you don't think they'll catch on.

The Ghost isn't 'happy', but they're satisfied.
You tell Butcher to finish the job and the Ghosts and Miasma is quick to finally disperse.. Grass is still dead though and there's frost on the pumpkins- this place'll be lousy with Wisps for weeks.
>>
>>2612954
huh I was kinda hoping for a chance that we could keep that friendly ghosts urn around our lair
>>
>>2612954
>>2612939

Aaaaannndd.. That's it for tonight!
Went a little longer than I liked, but once I realized what time it was and where I was I knew I had to finish up in some way or another.
You know the drill by now:
Tumbles is over here: http://spaghettiart.tumblr.com/
Thread is Archived, so go vote: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=caster+quest

Like always I wana thank everybody who participated and if it seems like things are a little off- I've been sick for like 3 days and have only been functioning since thursday, so my sense of time and space is whack. I thought yesterday was Wednesday.

>>2612952
>What happens to the corpses of the monster defeated in our dungeon?

Most of them don't leave corpses that can be used for anything, but bigger animals and monsters are typically butchered and carved up for parts and reagents. Salamander Hide is a pretty valuable commodity.
>>
Rolled 3 (1d20)

>>2612954
Gather up all the teeth, find a nice spot, dig a hole with our Astral Projection wielding a big Frost Brand shovel, put grave soil and teeth in the hole all neatly and respectfully, fill hole and finally pile stones on top for a cairn.
>>
>>2612954
We're off to Planters Jungle!
>>
>>2612961
Thanks for the good time, see you tomorrow. Finally we are making progress on dealing with that boney bastard that been giving necromancy a bad name.... well I mean at least reinforcing negative stereotypes.
>>
>>2612968
>negative stereotypes.

Skeleotypes.
>>
>>2612969
Damn it, why didn't I think of that!
>>
>>2612969
>>
>>2612969
Question, on average how long does it take to create our wisp powered ice golems? I'd like to make a bunch of those. Specifically with big meaty ice mallet hands for bashing zombie heads and smashing skeletons.
>>
>>2612993
Aren't they powered by cold fire?
>>
>>2613003
Are they? I could have sworn it was a wisp but I could be wrong.
>>
>>2612993
>Question, on average how long does it take to create our wisp powered ice golems?

Stepped away to have some dinnerrr.
Takes about 20 minutes to make a small one, an hour to make a medium one, and maybe 3 hours to make a large one, provided you're not distracted and conditions are ideal.
>>
>>2613034
And could I get a frame of reference on those sizes? Charging in against a horde of undead with little to no back up sounds a bit foolish, I'm thinking we should spend a day building some golems to support us. Also do we know how resilient the golems are?
>>
>>2613043
Skeletons and zombies are of no issue so long as he hasn't made any with miasma shards. Spell casters are out main issue.
If there are no spell casters then we fan probably go to town of them with our [Stand].
>>
>>2613051
https://www.youtube.com/watch?v=McqlDCGXaUw
>The Necromancer and his Stand [Dead Man's Party]
>>
>>2613043
We still have our gnolls, and there's always that troll corpse we could theoretically empower, and maybe even give ice powers to.
>>
>>2613043
>>2613055
it's also possible we could make some back-up skeleton mages and equip them with Hush spells to help Dominate the rogue mage
>>
Rolled 35 (1d100)

>>2613059
Having extra skeleton mages with Hush as backup would be invaluable to fighting them.
>>
>>2612958
We could gather up their teeth and grave soil later if we wanted, all we did was scatter them around
>>
So as soon as we don't have Catherine hanging over our head I think we should more publicly advertise our dungeon and try to get Hemlock rebuilt. Maybe we could try to get some humans and centaurs to move in too. And possible have a nice house built there for our mom.
>>
>>2613225
Why humans and centaurs? Wouldn't it be more convinet to get Changelings?
I do agree with you about rebuilding Hemlock and building a home for mom though. If we get to claim any of the dank loot Catherine has been hoarding, what do you think we should do with it?
>>
>>2613414
>Why humans and centaurs? Wouldn't it be more convinet to get Changelings?
Just thought it might be refreshing to have some of our own kind around.
>If we get to claim any of the dank loot Catherine has been hoarding, what do you think we should do with it?
Depends on how much and what we get. Could be used to bankroll the Hemlock rebuilding efforts or help pay for the construction of our tower. Though given what we've heard of Catherine's rule I'm not sure there will be heaps of money laying around for us and what ever this is likely to be is probably state funds and taxes that the real Lady Cheval will need for cleaning up the mess Catherine made of her estate.
>>
>>2613447
Refreshing but would require a little elbow grease to convince humans and centaurs to immigrate here. It'd feel kind of bad- what if we fix Hemlock for the Changelings, throw in some protective ice or crow boys, the get to building those homes for potential immigrants after word of our dungeon spreads?

I think Lady Cheval will invest the money to not only unfucking Copse, but potentially funding the Homunculi to fix the industrial Park to some capacity. As far as we know Copse should have two to three well know dungeons. We can expect a slowly increasing trickle of people coming to Copse soon.

You know what else would help entise more visitors? Selling literal tons of ice cream.
>>
>>2613520
>It'd feel kind of bad- what if we fix Hemlock for the Changelings, throw in some protective ice or crow boys, the get to building those homes for potential immigrants after word of our dungeon spreads?
Sure I wasn't going to exclude the Changlings, they wording in my original post was meant to imply Humans and Centaurs in addition to Changlings since I don't believe there is too much racial tension between Lings and races of Men. At least not as much some other groups.
>>
>>2613547
We will make Copse great again.
I can't wat to get back to experimenting. I have been dying to improve the ice aspect of necromancy. Specifically improving our golems and making better ice cream.

What do you think would happen if we gave a golem miasma shards for eyes or place place one in a designated head and torso?
>>
>>2613576
>What do you think would happen if we gave a golem miasma shards for eyes or place place one in a designated head and torso?
Not sure, but we'll find out.
I want to crack open our text book and study them. Particularly the medical one we just got and the apothicary one we haven't done much with. Might actually be a good idea to do some prep-work and make some potions before we head off to confront the Rogue Skelly Mage.
>>
>>2613712
Speaking of prep work, we could use some cash to replenish all we lost from doing some get jobs, then maybe commission some bracers and gauntlets from the changelings and have some miasma shards grafted into them.
>>
Alrighty, hey, howdy, I'm up from my nap. Lets do this.

Last post here: >>2612954

Yesterday we really put our best armpit forward and contributed heavily to the Homunculi and their Architects shenanigans: donating our very valuable, very evil, piece of the Phylactery device and then making peaceful negotiations between Cheval in Pug and The Architect in Commune #9 possible (even if you had to sit at the kid's table) with a secret plan.. a covert op agreement.. to save Mimas!

Your information is right here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your visuals (inventory & lair) can be viewed here: http://spaghettiart.tumblr.com/image/174249273237 & https://78.media.tumblr.com/209b71cbc416c50a9030614c8cf018b2/tumblr_p8wwwdc8C11v1ceouo1_1280.png

More importantly though, right now, we're taking care of some personal business, namely we're on the hunt for that Skeletal Mage and his path of spooky shenanigans n' side projects has lead us to a very haunted Hemlock, which in turn points us towards Planter's Jungle. With the help of some friends: Butcher Demon and a Garm (we may or may not be calling Ginger) we'll hopefully finally get to the bottom of this skeletal mystery.

Lets get back to it. 'You are here' post.
Accepting new actions.
>>
Rolled 3 (1d20)

>>2614870
It's time we head back to the Old Troll's Cave.
>>
Rolled 1 (1d20)

>>2614870
I say let's go gather our troops (Rothides, Wisp-powered Ice Golems) with our big spooky cloud bus and then go to the Troll Cave.

I kind of want to take some time to make a skeleton mage (or two) with Hush prepared to help us out. Plus more undead means a boost to our Parade of the Dead in order to Dominate the Skeleton Mage and/or Wight.

I'm just not certain if we have the time to make back-up Mages
>>
Rolled 17 (1d20)

>>2614870
Rouse the troops and go dominate that pesky skeleton.
>>
>>2614889
oh shit
>>
Rolled 7 (1d20)

>>2614870
Properly bury those teeth before we head home to stock up to take on the skelly.
>>
Rolled 15 (1d20)

>>2614870
Let's Seance the Architect and ask if Alpha can come lend a hand.
>>
File: aw shucks.gif (2 MB, 369x206)
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>>2614889
fuck me

I guess I got cocky because of that earlier 20
>>
>>2614917
Pride goeth before destruction.
>>
At some point we should learn the play an actual instrument for Parade of the Dead. Maybe the violin?
https://www.youtube.com/watch?v=0dfZ9BXaNyE
>>
>>2615006
There are the classic flutes made out of femurs or drums using skin and bone drumsticks. Or a maraca filled with fingerbones
>>
Rolled 15 (1d20)

>>2614889
Is it too late to counteract with a roll?

Come on 20
>>
>>2615018
What if... what if we learned to conjure/summon a whole orchestra of ghost musicians with ghostly instruments. Ghost Sound on a whole new level.
>>
You've got a lot of things to do and little sunlight to do it in, but you're determined and spunky.

>>2614907
>Properly bury those teeth before we head home to stock up to take on the skelly.
>Roll 7- Luckyyyyy

The first thing you need to take care of is all these Changeling Teeth just.. just kind of strewn about. Butcher sits out for this one, but you have your Garm help you sniff them all out, before you gather and bury them properly.
You then let Butcher know we're heading out. "Where?" You tell her the two of you are going on.. An Adventure and any good adventure needs an Adventuring Party!

>>2614913
>Let's Seance the Architect and ask if Alpha can come lend a hand.
>Roll 15/20

While you hadn't considered it, loading up your cloud with your muscle girlfriend and giant red Rotweiler.. You seance Architect and ask him if maybe you could borrow Alpha to include on your team of professionals. He's extremely preoccupied, so this is a little more difficult than it usually is- Architect's mind is usually so clear and accessible.
"You want to borrow Alpha? Need someone killed?" You can sense her presence in the same room as Architect "Uhhh- yeah, sure, just have her back in 3 days."
>Alpha joins the party! It's not a problem swinging quickly back and picking her up. You wana call her the 'rogue', but she's a little too tacticool.

>>2614894
>Rouse the troops
>Roll 17- Luckyyyy! Bigger!

Finally, you head back to your lair and request EVERYONE'S presence. EVERYONE. Your whole staff shows up dutifully: The Hobs, The Gobs, Eloy, Avarice, Chemmy, your Zombies, and a couple of Golems (though, they may have just wandered in), even your Snow Nymph because why not. You tell everyone that you're going to be hunting a particularly dangerous enemy and that you're assembling a team of individuals to come help you, so to better flesh out your party you need...
>Avarice Demon joins the party! Avarice is actually shit at combat, but he's got an excellent eye for valuables, trinkets, artifacts, and could come in handy. Every party needs a money man.
"Wait, why aint I gettin' picked? I can stab a cunt same as anyone else." Chemmy chorts out. You tell Chemmy he is a Goblin. "Fair 'nuff."

>>2614889
You, though, ultimately decide not to bring any Undead on this mission.
You've been quietly rethinking and reevaluating if it's truly a good idea to rely on Undead servants as opposed to people and your own tangible abilities.


Your fantastical adventuring party consist of so far: Yourself, Butcher Demon, Alpha, and Avarice. Support is also available in the form of your Garm and your Snow Nymph who you've warned ahead of time of potential shenanigans.
Accepting new actions.
>>
Rolled 7 (1d20)

>>2615054
Give Chemmy the chance to help out by helping us quickly whip up a few potions for the road.
>>
Rolled 10 (1d20)

>>2615054
Let's grab one or two of the bigger Golems and then put on over there with our cloud

>You've been quietly rethinking and reevaluating if it's truly a good idea to rely on Undead servants as opposed to people and your own tangible abilities.
Great, a single 1 makes us go the route I've been trying to warn people against by just giving up on using undead...
Awesome.
Great.
>>
Rolled 6 (1d20)

>>2615054
fuck no undead, nat 1 OP

We should definitely take Garm and Nymph at least.

Let's get this show on the road! Travel to the troll cave.
>>
Rolled 7 (1d20)

>>2615054
I heartily object to us no longer using undead completely. We'd just be an Entropy Mage then.

Rolling to take a Golem since I don't want the Skeleton Mage to dominate any of our precious Rothides and travel to the troll cave during the day
>>
Rolled 53 (1d100)

>>2615054
MORE SNOW GOLEMS!
LOTS OF SHARDS IN A SINGLE GOLEM!
>>
>>2615083
I don't think we are giving up on them completely, it's just this skelly we are going after might try to swipe our underneath us while we are fighting which could be bad. Not bring our own undead to the fight might free us up from that worry and let us do that to him.
>>
>>2615054
Also unanimate the Gnolls and put them on ice so they dont rot further and smell. We need that 0/10 domination space for any undead we come across.
>>
>>2615129
Actually this isn't a bad idea. Let's do this. Hopefully they can be reanimated afterward no problem
>>
>>2615109
Manabattery or control node golem? Neat. Reminds me of https://warmachineuniversity.com/mw/index.php/Squire
>>
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Before you head off to your (hopefully) climatic battle with your rival skele-rival and finally conclude this (small) grand quest: you take a few additional safety precautions.

>>2615074
>Give Chemmy the chance to help out by helping us quickly whip up a few potions for the road.
>Roll 7- Luckyyyyy

You have Chemmy whip you up a whole batch of potions for the whole crew to use in the event things get dodgy: herbal potions, troll's blood potions, maybe a little 'weak' witches brew for the road. Whatever you can provide to tip the scales in your own favor and deny that Skeleton any advantages. This will also be useful because as a party of living creatures: potions are a source of biotic healing that can be used strictly on yourself, but will provide no benefit to your Undead adversary in the event he steals them somehow.
Speaking of Undead:
>>2615129
>Also unanimate the Gnolls and put them on ice so they dont rot further and smell.

You clear out your domination list and put your Rothides on preserve and ice. You want to be able to dominate anything that might be thrown at you and the less you're already control the easier time you'll have dominating something potentially far powerful than normal It isn't that you want to swear off Undead forever, it's just that in this particular situation you reason Undead would be stupid to bring.
He's a Skeletal Mage with all your spells and he's been using them better than you.

>>2615109
>LOTS OF SHARDS IN A SINGLE GOLEM!
>Roll 53- Bad roll, but a SECRET TECHNIQUE and LUCKYYY- >>2615104

There's an old story from your home land that your mother would read to you: it was about a senile Centaur Knight who would joust into Windmills thinking they were Golems... This gives you an idea.
>New Summon: Tower Golem (Ice): "Create Construct, standing over 10ft tall and constructed in the shape of a small, old fashioned, tower-keep with arms and legs, this golem is a walking fortress capable of carrying 2-3 people. This golem is extremely energy hungry and requires at least 10 'cores' within it's body, but if attacked or hacked apart each individual core can animate into an individual golem."

This thing cost all the mana shards you had on you((I'll just keep track of mana shards from now on like money- you've got a Dungeon now, so scarcity is less important)) here's absolutely no way you can carry this thing with you on your cloud, but it can most likely follow behind and if it gets to the Troll Cave at a reasonable time: clobber most anything that could be thrown at you.

Accepting new actions. You're pretty sure you're ready.
>>
Rolled 20 (1d20)

>>2615258
Huh, get a couple of Rothide snipers riding them and those Tower Golems can be pretty dangerous

Let's go deal with our wayward Mage finally
>>
>>2615286
So far I've had three rolls today.
>1
>10
>20

Something is trying to tell me someone
>>
Rolled 5 (1d20)

>>2615258
Not even on our super big spoopy cloud? That's understandable. This thing is pure solid ice.

If we feed miasma or frost into the golem, will that make it faster and stronger?

>>2615286
Awe come on man. We got ride of our undead for a reason. Well you rolled a 20, so this should be good.
>>
>>2615308
fml
>>
Rolled 4 (1d20)

>>2615258
Time to march to war. Grab something to use as an instrument for Parade of the Dead before we leave.
>>
>>2615308
Oh I wasn't meaning reanimate them for this. I was just saying later on they could be useful for assaulting Catherine's forces if we had snipers riding their shoulders
>>
>>2615308
>Awe come on man. We got ride of our undead for a reason.
I think he was talking about hypothetical future stuff with the Rothides. The roll was probably for safe/fortuitous travels.
>>
>>2615327
exactly
>>
>>2615258
We're bringing Ginger right? In case the sneaky bastard tries to sneak off?
>>
>>2615356
Of course we're bringing him. We're going to feed the goodest boy some skeleton mages bones.
>>
Guys guys. Did you ever make parallel with our Necromancer and Mei?
They both weaponize ice.
They both have cold related constructs.
They both are proficient killers.
>>
>>2615286
>Let's go deal with our wayward Mage finally
>Roll 20- Complete and total unarguable success.

While the Icey Tower Golem is SUPER COOL, it's slow and you've got places to be and can't be waiting all day for it to plod along. Avarice and Alpha both tell you in unison, "Put wheels on it". You ask them what they mean by this. Alpha points to it's feet, "Have it sit down and sculpt some wheels underneath it like a tar roller to increase it's mobility." That's a good idea. You do that.
The Icey Tower Golem is now significantly faster and it's lack of speed is no longer an issue.
Your party and your siege engine roll out to the Ol' Troll's Hol- Cave and on the way get a few dazzled gazes when passing by the community of En: children and adults alike quite impressed and frightened by (from their perspective) the massive Ice Giant being followed by an angry, thick, black cloud, bringing cold winds and icy snow with it. You think it'd be neat if that was a rumor the normies would speak of.

>>2615308
>>2615318
>To the Troll Cave!
>Roll 4, 5- Bad! Bad Troll Cave!

Your party dismounts once you get closer to the Jungle and advance covertly- The Tower Golem staying low, slow, and hidden about, trying it's best to pretend it's merely just a large, sneaky, boulder. You can sense and see the thick miasma bellowing from the Troll Cave well before you finally see it: the jungle vegetation surrounding the area within about a 2km radius has died and rotted away, so the element of 'surprise' is quite frankly impossible. More importantly, though, is the massive Guard standing and watching the entrance.

There is a 17ft tall reanimated Troll guarding the cave.
The Troll is slightly bloated, bandaged up, has two heads, a necklace wreath of skulls adorns it's neck composed of dozens of species: goblin, orc, beastmen, and a few changelings (most likely a personal decoration from when it was alive). It's two mouths and a leaking wound in it's patched up stomach both drip a black ichor that taints it's veins and perhaps prevents it from burning up or turning to stone in the middle of the day such as it is.
The Troll carries several hooks, chains, but the main weapon it brandishes is an Elephant's Femur.
You're actually a little excited to see what he's been working on- if anything to steal his work. Mr.Skeleton's wild ride has insofar been extremely educational.

What do you think you should do? You brought a Goat Horn from Home- you could try to dominate it (need a roll higher than 50, failing to do so would catch it's attention) or you could send your Tower Golem to kill it (would 'consume' your golem it but most assuredly solve the problem). Any Ideas?
>>
>>2615419
I say save our Domination slots for the Skeleton Mage and have the Tower Golem handle the Troll.

Ideally by sitting on it and keeping it from escaping so we can potentially capture or salvage it ourselves

Also I love that my 20 gave the Golem rollerskates
>>
Rolled 64 (1d100)

>>2615419
Dominate. If if we fail Butcher will have a blast fighting it. Maybe Alpha too if shes into that.
>>
>>2615435
If anything we can cut the limbs and heads off the thing so the skeleton can't immediately reanimate it. Then we can unanimate it like the Gnolls.
>>
Rolled 85 (1d100)

>>2615419
Dominate. It can be thrown ahead of us on the way in to soak up damage and likely fall, freeing our slots back up. If not? Then it just steam rolled the dungeon for us.
>>
>>2615454
Send it in to soak up damage? Good idea. What if we throw in some frost armor?
>>
Rolled 68 (1d100)

>>2615419
Dominate it
>>
>>2615462
That and Unholy Frenzy.
>>
>>2615527
oh shit nigga. that's a tank on steroids.
>>
Rolled 30 (1d100)

>>2615419
We have 3 successful domination rolls, so the most reasonable thing to do is roll again and risk a nat 1
>>
Rolled 59 (1d100)

>>2615541
Almost
>>
>>2615439
>>2615454
>>2615463
>>2615541
>>2615553
we did it
>>
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>we're finally getting an undead troll
Reminder that we should totally frost-enchant our flawless mana shard and stick it in our troll later for a 17ft tall undead ice troll
>>
>>2615574
>frost-enchant our flawless mana shard
Are you talking about the beachball (probably slightly larger now) chunk in the dungeon that's surrounded by Ice Creep? Why not make a giant golem with it instead?
>>
>>2615574
I agree with wanting a powerful undead ice troll, our flawless mana shard was the 'seed' for the Dungeon. We could probably still make something good.

I'm thinking a build-up of ice growths on it's back and shoulders to act as both armor and home for Wisp/Haunted Skull colonies
>>
>>2615574
Hmm, not sure if elemental stones can have two themes.
http://spaghettiart.tumblr.com/post/173793501417/its-been-a-while-since-ive-just-farted-around
>>
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>Dominate.
>64, 68, 85. Unanimous, and not a single sub-par roll at that.

Pulling out your Goat Horn, you let everybody know you're going to try and Psychically Dominate it. Alpha tells you it's an unnecessary risk, but both of your Devilish companions want to see if you can do it because it would "look cool" and as a 16 year old boy (your birthday is coming up actually, you're gonna be 17 soon) you have a tendency to agree with them.

Getting out into the open, making direct eye contact with the Troll, it immediately acknowledges you as a threat despite how small you are. Making sure you're emotionally ready, you put the Goat horn to your lips and give it the ol' rooty, tooty, psychic, dominooty: https://www.youtube.com/watch?v=XXw3LgmGUI8 . You blow that horn as loud and you possibly can, you want that boney idiot in his cave to know you're coming and you've brought everything at your disposal with you.
The Troll stops. What's left of it's mind is yours, but even as dumb as it is- it's massive body is extremely taxing on your own mental abilities... You've got a plan though:
-Step 1. >>2615454 You premptively cast 'Death Pact' on the Troll with a mental trigger. You haven't done this before and you're pretty sure the spell doesn't work like that, but after 30 minutes this Troll is going to explode in a pile of gore and shit. You don't want the skeleton re-dominating it.
-Step 2. >>2615527 You're gonna cast Unholy Frenzy on him and get him good and riled up. Let it really soak and over-exert his body.
-Step 3. >>2615462 Point it into the Cave. Go clear everything out.

You let everyone sit back, but keep them on their toes. You're pretty sure there's only one entrance and exit into the Troll Cave, but keep an eye on Ginger (the Garm) just to make sure they don't sniff any funny business going on elsewhere. You hear a lot of screaming, yelling, splooging, gushing, gore and mayhem from inside. Butcher is distraught because she is not watching or participating in any of it.

The Troll's body falls apart a little short, >>2615541 20 minutes late you hear a deep, flabby, "KABOOM".
There is gore everywhere. Everywhere. It's a real mess in here: he had a small army of animated beastmen, goblins, orcs, animals, skeletons, but they've all mixed into a pool of gore staining most of the immediate interior. Your party advances, there's little time to admire the mess.
Further beyond, you enter into the main hollowed out chamber and natural 'stair well' lowering into the Troll's hollow cavern: the Troll's dens have been made into cells for experimenting and detaining creations, but at the very bottom where you had one found the Rot Monk and their little budding forest... Is now a ritual site guarded by a nesting Cockatrice.

This is genuinely one of the few animals you're actually afraid of. It's about 6ft tall, highly venomous, you think they can breath fire. What should you do?
>>
Rolled 13 (1d20)

>>2615608
I feel kind of bad for Butcher so I think we should ask her if she has any means to defend herself from a Cockatrice. Those are the ones that will turn you to stone right?
Cockatrice? If she doesn't then I have an idea. Do Poe's have eyes? I think we should create a crap ton of Wisps or Poe's, then have them fight the Cockatrices.

What did the potions do again?
>>
Rolled 1 (1d20)

>>2615608
Séance the Rot Priest for advice. Might even try to bridge the Rot Priest to this beast if it's possible they could do anything with it. Maybe contact Eloy too since he probably knows about these things if the Rot Priest doesn't.
>>
Rolled 12 (1d20)

>>2615608
I actually want to keep it mostly intact so we can reanimate it as a badass mount

I would like for Alpha and Butcher to distract them so we can trap it in a giant ice cube
>>
>>2615644
what is with the Caster and getting 1's to use psionics at the worst time?
>>
>>2615644
Ah there it is. I've been wonder where my 1s were.
>>
Rolled 14 (1d20)

>>2615646
I like that idea. Rolling to deep freeze it.

Wonder if it would keep it's firebreath and venom while a zombie.

>>2615644
Uh oh...
>>
>>2615644
I still want to know who was that person that contacted us every time we fucked up a psychic roll. Was it either of the monks? A god? Spirit?
>>
>>2615665
Our Mother maybe?
>>
>>2615680
n-no. would that mean she would have to be dead?
>>
>>2615686
Or a psychic too, that's looking out for her boy.
>>
Rolled 12 (1d20)

>>2615608
Don't the cocks have the paralyzing gaze? Turn you to stone or something? Same as medusas, except they only need to look at you, not make eye contact?

Anyway try to stay out of its sight.
>>
Hmm, you know fuck-ups with psi abilities seems to typically be bad but also unlock more psi abilities. Wonder if this will give us something related to what we are currently feeling, fear. Calling it for spooky psychic scream.
>>
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>>2615643
>What did the potions do again?
>Roll 13- Fortuitous Supernatural Results

You 'think' your Troll's Blood potions will actually work on petrification? Alpha also tells you that if anyone gets petrified they can be brought back to the Commune where their Architect can unpetrify them. "It's actually quite a simple process to unpetrify someon- " Butcher takes this as the go ahead and drops down to fight the thing. Brandishing her massive cleaver.

>>2615646
>I actually want to keep it mostly intact so we can reanimate it as a badass mount
>Roll 12- Good enough.

You run over to the ledge, shouting at Butcher to try and keep it's body in one piece- you want to try and animate it later and it could have been a pet or friend of the Rot Priest, so don't brutalize it too much. "Whatever." She shouts back, throwing her cleaver aside and bareknuckle brawling the giant, venomous- oh, hey, it does breath fire.
It Ba-caws and breaths a torrent of hot blaze of flame at Butcher who's pushed back, but relatively unharmed: putting the animal into a headlock and choking the chicken to death in her meaty biceps. It's all perhaps a little too easy and there's still no sign of the Skeleton.

Following down now that it's safe, you notice that the area has several small shrines carved into the walls with little shelving units built in and a series of connecting runes carved into the floor and painted in with dyes of crushed mana shards and powdered precious metals. Each individual shrine has a single skull: the skulls have mana gems in their eyes and were most likely used to dramatically extend the Skeletal Mages ability to control Undead without animating entire, competing, Skeletal Mages. That's clever.

Things seem safe for the time. Ginger is sniffing for the mage and your party is still fresh- You seance the Rot Priest to see if they know any secret rooms. He's got to be around here-
>>2615646
>Roll 1

You are Alpha.
Your charge attempt a telepathic link with one of his comrades, but something went awry: there was a large burst of psionic energy, an accompanying trumpeting noise, followed by several secret chambers behind the ritual area being blown out. When investigated further; the remains of the Skeletal Mage were found abruptly unanimated- still wearing their robes and clenching it's staff and an enchanted sword confiscated by the Avarice Devil who is currently appraising it's value.
Your charge, though, is unfortunately comatose.
He is in stable condition and in perfect physical health, but judging by eye dilation and pressure on his forehead he is most likely suffering some sort of psychic trauma or attack. He will be brought to the Commune for immediate medical attention.

I suppose you think you're quite clever. Ruining my lab. Hunting me down. Blowing me up.
I bet you didn't think I could dominate the Ghost inside you. Did you?
Lets have a little chat. While I've got you.
>>
>>2615778
Hmn. Messed up that italics a bit, but, right anyway in case it isn't clear:

Accepting new actions: pertaining to having a 'pleasant little chat' with Mr.Skeletal.
>>
Rolled 10 (1d20)

>>2615787
Oh fuck, we had a ghost inside us? I thought we only had a skeleton inside us? This is 2 spooky.

Tell him he's pure dag nasty evil, and he's gotta go. Or stay, as one of our minions.

Attempt to dominate the mr skeletal who is currently dominating the ghost which is currently inside you.
>>
Rolled 7 (1d20)

>>2615778
>I suppose you think you're quite clever. Ruining my lab. Hunting me down. Blowing me up.
Point out he started it when he attacked our lair first. The, uh, we blew him up? We were just trying to contact some one who could tell us if there were any secrect hidey-holes he could be hiding in.
>>
Rolled 11 (1d20)

>>2615778
rolling to ghost punch him.
>>
Rolled 3 (1d20)

>>2615778
>the skulls have mana gems in their eyes and were most likely used to dramatically extend the Skeletal Mages ability to control Undead without animating entire, competing, Skeletal Mages
Hah! I knew there was a point to putting mana gems into regular or haunted skulls

But let's try to talk to whoever this is before we Mind Blast our way out
>>
Rolled 8 (1d20)

>>2615778
Find out who they are and why they gave the Phylactery parts to the Architect
>>
Rolled 12 (1d20)

>>2615583
>>2615582
Oh shoot, our flawless dark mana crystal is what we used to seed our dungeon? I kept reading it in the pastebin inventory and thought we've had a rugby ball sized mana crystal just lying around this whole time.

>>2615827
Rolling to support
>>
>>2615778
Are we doing a Q&A?
>I bet you didn't think I could dominate the Ghost inside you. Did you?
I don't follow. is this some kind kind of Inception dream in a dream tier stuff? Like what the fuck?
Why is the undead dude such a dick?
Why do you do what you do?
What was your end goal?

I don't know if it's possible to break out of a domination. Can we make an attempt?
>>
>>2615795
Strictly speaking, everybody has a Ghost, a Skeleton, and a Zombie inside of them waiting to be taken advantage of. You wouldn't know anything about that, would you?

>Tell him he's pure dag nasty evil, and he's gotta go. Or stay, as one of our minions.

Ah, 'Evil' 'Good', you know what I've always hated more than your pedestrian, juvenile, moral compass? Your lack of conviction. You never want to get your hands dirty. Not like me. Not like 'we' should be doing.

>>2615806
>We were just trying to contact some one who could tell us if there were any secrect hidey-holes he could be hiding in.

Yes, of course. You're "friends". You think they're your friends, your allies, how convenient it all must be to depend on strange species and people you've barely known for a week. You ran from your problems at home and you're running from your problems here. You're too dependent. It's made you weak and it's why I was able to capture you.

>>2615810
>rolling to ghost punch him.
>Roll 11- Weird, but 'good' results.

You're tired of all this unnecessarily cliche, dramatic, shenanigans. You're just going to Ghost Punch him and be done with it. Under his domination, such a thing is a simple matter: he's a massive target for a paranormal attack when he doesn't have a physical body and stretching out your Ghost.. You... Hit yourself.
He's some sort of evil, psychic-echoe, spirit you, isn't he?

I am. It's why I'm so much more competent than you.

Accepting a couple more actions in this state. Your friends will have you healed soon enough.
>>
Rolled 11 (1d20)

>>2615869
>I am. It's why I'm so much more competent than you.
HAHAHAHAHAHAHA
I CAST FIST!
>>
>>2615881
Huh. two eleven's. Neat.
>>
Rolled 20 (1d20)

>>2615869
Seriously, what has you so upset?
>I am. It's why I'm so much more competent than you.
Sure... atleast we are enjoying ourself.
And those friends you keep insulting? Well things went wrong for both of us. Our friends are helping us right now, where are your friends to help you?
>>
>>2615869
Wait. We created it. Does that mean it's an ego inflated version of us, or an ego inflated version of whoever used to be the dead recipient of the skull, or is it entirely something new?

>>2615899
what were you rolling for? Making it feel bad? Because I think it worked.
>>
Rolled 15 (1d20)

>>2615899
I wonder if we'll be able to accept this side of ourself and absorb it, embrace it. Not go full Lich-aspirant but we could really use some of this focus and intelligence.

We can use this conviction to further our goals of finding new ways to use Necromancy benevolently
>>
>>2615869
Tell him that being cliche is gay.
>>
>>2615881
>I CAST FIST!
>Roll 11- Weirder, but Gooder.

You hitting yourself isn't going to stop you, you're going to keep on tussling, rough housing, you're going to forcefully eject this doofus from your psyche, you're going to snip it off at the tip, you're gonna forcefully evict him.
What ensues is a rather loud, seemingly unproductive, indiscreet psychic bout.

Stop, stop, STOP. You IDIOT. You're going to get us CAUGHT.

>>2615955
>Not go full Lich-aspirant but we could really use some of this focus and intelligence.
>roll 15- High Average.

You're willing to admit, to yourself, that while you find his focus, intelligence, and shrewd ability impressive- maybe even admirable. You can't abide by the methods and execution of his nefarious tactics. You also tell him being cliche is gay. >>2615969 Because you're 16.

YOU'RE a big GAY.

See, now, that was the most humanizing and relatable response you've gotten out of your evil self. Glad he isn't a total psycho.

>>2615899
>And those friends you keep insulting? Well things went wrong for both of us. Our friends are helping us right now, where are your friends to help you?
>roll 20- Feelings definitely hurt.

You also let yourself know that if friends are so fucking lame, why are they saving you? If you're so fucking smart why are you dead and you're alive? Hmn? How many tits has your evil self touched? I bet he has touched even one pair-
Your trivializing, petty, pursuits of physical and momentary happiness are reckless, self destructive, and a reflection of your inability to focus on what is truly important. Happiness will not satisfy you, if it could, it already wou- Oh no. We need to leave.
You hear the humming. https://www.youtube.com/watch?v=3CJaKgxqmzU We know her, she's nice, why is this a problem? She'll help us.
He grabs your hand, he's scared, the two of you run, but you're not entirely sure why. You're a nai- No.

He himself is gently picked up and carried away in her arms. The two of you are separated, but he shares his anxiety, fear and frustration with you briefly. Gone.

You're currently resting in a medical bed at Commune #9. Your room has a window with a view and some flowers. It's raining very heavily. You've been crying in your sleep.
>>
>>2616027
I now want to save Nega-us from whatever just happened. I don't know why but I got a hunch.
>>
Rolled 17 (1d20)

>>2616027
Try to figure out what happened and how long we've been out.
>>
Rolled 17 (1d20)

>>2616027
Seance "ourself" who was taken
>>
Rolled 13 (1d20)

>>2616027
Get our giant golem to give us a hug.
>>
>>2615810
>>2615881
>>2615899
>>2616055
>>2616083
>>2616097
Praise the dice gods!
>>
>>2616055
>Try to figure out what happened and how long we've been out.
>17- Luckyyy, but also a bit of a freebie.

With the heavy rain pit pattering outside, a Homunculi nurse pats n' dries your tears and tends to your little needs here and there 'till the Architect is made known that you're awake. He arrives in his work clothes, having come straight up from the lab. "Well hello there sleepy head, how goes the internal conflict?"
You ask "whahappen."
"Alpha and a few Demons brought you in, the, uhh.. I'm not good with supernatural creatures: the greedy one with the horns and hooves went back home? The big beefy one, though, he's been here since you were brought in 5 days and 10 hours ago. Good friend."

>>2616083
>Seance "ourself" who was taken
>Roll 17- Luckyyyyy, but not smart.

Neat, but you're worried a little about yourself. You.. You try to 'seance' yourself? All you feel is a little black speck. It's angry, tiny, small and scared, but it's in there living in your heart. You notice one another and it feels calmer, but annoyed.

>>2616097
>Get our giant golem to give us a hug.
>roll 13- Spooky goodness!

Your Ice Golem is too large to give you a hug! You ask where your Ice Golem is, "Oh, uh.. " Architect has to ask around before he returns, "The horny demon appearently rode it back home. I.. Could give you a hug?" You immedietly accept a hug from Architect- he's the perfect hugging size: your size.
"Aah!" Butcher Demon has finally found out you're up. She needs a hug right now and the Architect is caught in the collateral hug damage. "Safe. Good."

Gonna have a spot of lunch here. But accepting new actions. Expect a slight delay.
>>
Rolled 3 (1d20)

>>2616157
Ask Butcher what happened in the cave after we passed out
>>
Rolled 13 (1d20)

>>2616157
Ask the Architect how work with the Phylactery Machine is going, maybe ask if we can check to make sure it isn't leaking too much corruption?
>>
>>2616157
Did Avarice make sure to loot the entire place, including the corpses?
5 days? Was the royal cousin captured yet?
>>
>>2616157
Ask exactly what medical treatment they gave us in the past 5 days.

Maybe try to meditate deeply to feel for what or who we lost
>>
Rolled 10 (1d20)

>>2616274
Guess it'd help if I actually rolled
>>
>>2616185
>Ask Butcher what happened in the cave after we passed out
>3.

"The Bondage Lady brought you here and then I waited. Now you're better." She says, still holding onto you and the Architect. This makes the other Homunculi nervous, but he gestures to the nurses- assuring them that this is fine. Butcher at this point has climbed into the bed that is too small for her, with the two of you in her arms.

>>2616233
>Did Avarice make sure to loot the entire place, including the corpses?
"Yes." Anything.. Anything else to add to that? "No."

>5 days? Was the royal cousin captured yet?
The Architect, on the other side of Butcher's cleavage responds, "Oh, that- oof, is, happening next week. There's a couple of days, but I kind of don't want you to be around for it.. You'll- " He's briefly smooshed when Butcher gives him a little cuddle. "A-ahg, seeing you here will make them suspicious or worse just mess up the whole operation. Just leave it to us. It's a fool proof plan."

>>2616274
>Maybe try to meditate deeply to feel for what or who we lost
>Roll 10- You can manage.

Inbetween the Butcher's heavy petting you try to observe yourself and see what you might have lost. Lost doesn't 'feel' like the right word here, you get the impression that if anything a part of you has been returned and placated.... Speaking of placation.
>Ask exactly what medical treatment they gave us in the past 5 days.
"What is that supposed to mean?" The Architect takes it a little personally, you see his small hand pat Butcher's collar trying to get at you. "You were comatose for like a 120 hours! We made sure you didn't starve and weren't laying in your own filth, what do you mean "what exactly did we do" ??" Butcher squeezes you both. "No fighting."

>>2616221
>Ask the Architect how work with the Phylactery Machine is going, maybe ask if we can check to make sure it isn't leaking too much corruption?
>roll 13- Fortuitous supernatural results.

You may, but not until Butcher is done with the both of you. She wants a little more time to appreciate that you're okay- maybe smell your hair a bit.
When you're free: you're dressed, admitted out, and Architect shows you down to the labratory where you're escorted into the same room. It feels far more... Intense.
"The blood is running much thicker. It took a little finagling to get it cleaned and running properly, but it's functioning now. See for yourself." You turn on your Supernatural Senses and you don't know quite what you see.
The machine has an almost overwhelming, universal, embryonic presence to itself. It feels like a little bit of everything- Body temperature is how you'd describe it. You don't see any 'miasma', but it is producing something.

Accepting new actions.
>>
Rolled 7 (1d20)

>>2616425
Ask what exactly it's making? What is a philosopher's stone?
>>
Rolled 14 (1d20)

>>2616425
Thank him for the care.

Ask him how the machine works because we can't understand shit.

Ask him about the details of this foolproof plan, and if he's sure there's no way for us to help.
>>
>>2616425
Ask him if he mind if we tried to Seance it
>>
Rolled 4 (1d20)

>>2616425
Seance Avarice and see what our take home was
>>
>>2616425
Mention to him that the Talk Box allows for clear communication with ghosts and incorporeal entities
>>
Rolled 1 (1d20)

>>2616425
Seduce the Architect (with or without Butcher)
>>
>>2616027
>tfw that stupid skeleton beat me to all my ideas and did them better then me.

a-at least they were viable after all...but goddamn it. I don't know what magical principles necromancy works in this setting. I mean I still haven't figured out why the bone horror worked but the other corpse crafting didn't. Why certain ghostly bullshit works and other kind doesn't. The importance of herbs and alchemy in undead animation, that I got no idea how to even pursue because god forbid that one alchemy system should be similar to another.

Still haven't even so much as touched the subject that is summoning dead souls much less talking to them...and we are a fucking necromancer. Talking to dead people should be our jam. I mean just think of all the shit we could learn in exchange for handling some of their matters that remained unsettled.

I think I'm just gonna stick with upgrade paths from now on. Even the QM admitted that would actually work. Otherwise I'm just gonna drive myself crazy.
>>
>>2616508
Making excluding Butcher a possibility is why you failed.
>>
>>2616510
Turned out that skeleton was possessed... by us. Or atleast a part of us.
>>
>>2616508
haha oh wow
>>
>>2616510
Try checking the QM's tumblr and older threads. Maybe there was something you missed.
>>
>>2616453
>Ask what exactly it's making? What is a philosopher's stone?
>Roll 7- Luckyyyyyy

The Architect seems uncomfortable answering this question, but he ultimately doesn't see any harm in doing so and convides in you it's purpose. "A philosopher's stone is -"theoretically"- an artificial, universal, organic structure meant to combine and all the elements and organic magical phenomena into a usable, reproductive force. " He looks over at your vacant face. "It's uh.. It's a big womb, vagina, elemental that can give birth to anything." Okay, yeah, you understand that. You ask him if she will be 'nice', because you think of such things.
"God, I fucking hopes so."

>>2616461
>Ask him about the details of this foolproof plan, and if he's sure there's no way for us to help.
>Roll 14- Not lucky, but above average.

"Oh, right, well, we're basically just going to jump him. We've been looking at his little entourage and it's manned by maybe 3 actual 'people' not counting Mimas. The rest are just trivial necromatic servants most likely animated by Mimas himself in some way or another." Architect shrugs, "Easy peasy." What about those people? "We'll try to take them alive as well of course. Have them detained and sent to Cheval- see if she can use them or whatever." So what 'could' go wrong? "Well, again, if they know you're around they'll suspect something."
>>2616503
>Mention to him that the Talk Box allows for clear communication with ghosts and incorporeal entities

His interest is immediately perked. "Reeally? Is that so? That's.. Actually very interesting." You tell him exactly what happened at Hemlock and it seems to give him a lot of ideas. The Architect confides in you that he doesn't really humor a lot of the more 'supernatural' things, not really his expertise, but he has always had a passing casual fascination with Ghosts.
Especially Wisps. "I used to collect Wisps when I was younger. Kept them in Jars in my old lab and would just admire them. My Grandfather apparently kept a fish tank, so maybe I inherited that quality from him." You tell him your favorite Wisp colour is Yellow- He likes Pink. Predictable.

>>2616508
>Seduce the Architect (with or without Butcher)
"I've tried to let you off gently before, but I can't begin to express my complete and total disinterest in anything even remotely sexual."
You try not to take it personally, but it's the tone he carries those words in that makes it kind of hurt.
He puts his hands in his lab coat. Damn. Cold.


Accepting new actions. You've been deprived hand holding.
>>
Rolled 17 (1d20)

>>2616554
>"God, I fucking hopes so."
THAT MAKES ME FEEL BETTER HAHA! Well We've come this far. Would this technically make you a dad?

>He collects Wisps
Want me to whip you up a patch of wisps? You want any Poes?

Let's go home With Butcher. Would she like to try a dungeon crawl?
Rolling to make a few poes to make her a Poe Coat that fits her.
>>
>>2616520
That just makes it even worse anon. It was LITERALLY a better necromancer then we are...at least we aren't half bad at dungeon building. We are a shitty necromancer though all things considered. The skeleton was definitely right about that. I just can't wrap my head around necromancy in this setting so I call it quits. Any other setting and I would have figured out how to create a large undead army and many ways to upgrade them to a frightening degree.

Maybe if a war starts I'll show why I got banned from ever running a War Campaign in my gaming groups.

>>2616530
I have. Its the only reason why I know about the upgrade paths principle. I rather focus on that then try to figure out any other principles or or new ideas. Not worth it.

But I sure as shit ain't gonna touch necromancy anymore. I can't even get goddamn corpsecrafting to work despite the QM throwing it around everywhere...I'm just gonna stick with spells. Upgrading shit like ghost hand and ice magics is pretty straightforward.

Screw trying to create new undead or how to upgrade the damned things.
>>
Rolled 2 (1d20)

>>2616554
Go hold hands with the Butcher. Then let's go explore that other nearby ruin that we haven't touched yet.
>>
>>2616588
I kind of agree, we aren't much of a necromancer any more, this quest is more
"Cryomancer and Friends"

We should get back to focusing on our necromancy, that's our expertise, let's go Dr. Frankenstein on this shit
>>
>>2616588
That's cowardly quitter talk anon
>>
Rolled 23 (1d100)

>>2616554
Ok, if he doesn't want us around to spoil the Mimas capture, head home. Once there, research some necromancy spells to spite these quitter anons. I'm thinking Entropic Ray? Is that a thing in this setting?
>>
Taking actions in a bit, but you already have a spell like that:
>>2616626
>I'm thinking Entropic Ray?
https://pastebin.com/tJNzGa4e

>Ray of Infirmity: "Mancy/Transmutation, from your eyes; blast a wretched beam of negative energy that withers any living being caught in your gaze. "
>>
Rolled 13 (1d20)

>>2616608
Supporting. Time to go home and get sp00ky

When we get to our lair, let's check out that enchanted sword avarice picked up, replicate the ritual circle we found in the troll cave, and experiment with empowering zombies with mana crystals
>>
>>2616554
Let's go home and see what we looted from the Cave.

I'm hoping those shrines will allow us to boost our undead count with less threat of backfire than the skeleton mages (which I haven't given up on just yet)

>>2616626
>>2616635
There's an idea we could steal from Death Among the Stars Quest.

The Necromancers in it have an ability called "Hex" which fire a mote of Necrotic energy that decomposes, decays, and corrodes things it hits causing things to misfire or fall apart
>>
>>2616645
>go home and get sp00ky
>13

sp00ky af boi
>>
Rolled 49 (1d100)

>>2616635
Damn, how come we never use that?

I guess I'll switch to researching how to create/animate higher class undead, like ghouls and ghasts.
>>
Rolled 99 (1d100)

>>2616635
this is my research roll
when we get back I want to see if we can get some bone/flesh molding testing down. Gonna sculpt A giant skeleton.
>>
>>2616655
Oh shit.
>>
You pack your things, say goodbye to the Homunculi: #16, #72, Alpha, Architect, and everybody else who isn't busy before farting out an evil little cloud for you and Butcher.
Before you go, though, you ask the Architect if he'd be interested in anything like this:
>Want me to whip you up a patch of wisps? You want any Poes?
"Oh, no, no, half the fun of the hobby was catching them in the first place."

>>2616580
>Rolling to make a few poes to make her a Poe Coat that fits her.
>Freebie, actually.
While you're on your way home you measure and size up Butcher's Bulk to fit her for a Poe Straw Coat so the two of you can go on a little Dungeon Crawl Date. She says she can handle the cold, but you're pretty sure she's never experience cold like this. She's right huge, but you're sure you'll be able to put a coat together for her at home.

>>2616598
>Go hold hands with the Butcher.
>2.

The trip back home is a little dull, Butcher isn't much of a talk, so you end up fiddling and crawling about.
You reach over to hold her hand, it's pretty hard to miss, but somehow you manage to, it slides off her smooth thigh and you palm an entire handful of her crotch. Turning that hand hold into a hand job.
You're more than okay with committing to what you've started, but it's.. It's a big job , you need both hands, and an it's an even bigger job to clean up.

>>2616645
>Time to go home and get sp00ky
>Roll 13- SUPER. SPOOK.

When you get home Butcher Demon conks out on your bed.. Not because she can't handle a teenage hand job, but because she wasn't sleeping very much while you were in the hospital and is understandably exhausted. She's very sweet. In the mean time you get Avarice Demon to show you that sword he looted from the You-possessing-that-skeleton. He fishes it out of storage, "Yeah, uh, I dunno boss. It's not cursed and it's definitely enchanted, but I can't see what the hell it's use- "
It's a Wraith sword. It can cut Ghosts. Use it to collect Ectoplasm Fabric. Make a Robe. You spaced out a moment there, Avarice looks visibly frightened and you seem to be casually pointing the sword at him. "Will, uh.. That be all, boss?"
>+Wraith Sword, "You've been told the blade itself composed of a mixture of silver, steel made from humanoid bones, and a very tiny mythril impurity for weight while the handle is polished, carved, ivory. This sword is practically weightless in your hand and feels fantastic to swing."

>>2616655
>when we get back I want to see if we can get some bone/flesh molding testing down.
>Roll 99- Complete "Success", but you got what you needed, not what you wanted.

You'd like to actually replicate this lovely Ivory hilt. You're interested to see if you can meld or mold bone and flesh together.
Such an ability is outside of your powers. You can't mold bones without destroying their spiritual identity. Your magic doesn't work like that.
He must have made this hilt by hand. Impressive.
>>
Reminder we should try replicating these materials:

>Stahlrim - Never-melting ice that can be forged or carved into armor and weaponry that boosts frost enchantments
http://elderscrolls.wikia.com/wiki/Stalhrim

>Bonemold - Bones ground up into dust and shaped into place using special resins
http://elderscrolls.wikia.com/wiki/Bonemold_Armor_(Dragonborn)

>>2616769
Can we roll to see what else Avarice looted from the Cave?
>>
>>2616769
Ran outta room.
Accepting new Actions though.

((Oh, uh, not to discourage you: >>2616655 I don't have to be vague about this, but if you're gonna get "weird" there's no magical short cuts. You can't just magic it and presto it's a new thing. You gotta do the lab work. This'll hopefully become more clear as we get into.. "specifics". ))
>>
Rolled 18 (1d100)

>>2616769
Apologize to Avarice. Let's put the sword away for now.

Try to merge a bone together regardless of the fact it may destroy the spiritual identity, then try imbuing it with frost.
>>
Rolled 20 (1d100)

>>2616787
Experiment to replicate those shrines to boost our undead control limit
>>
>>2616783
>Bonemold - Bones ground up into dust and shaped into place using special resins
There was something like this but with sawdust. Apparently lixing sawdust with water and freezing it makes it "tougher".
We should try this.

>>2616797
...or maybe you should of rolled for it. Oh well.
>>
Rolled 51 (1d100)

>>2616787
Sit down and start reading our Medical text book and apothecary manual. Get good at understanding how bodies work. For fixing them, dead or alive.
>>
Rolled 48 (1d100)

>>2616797
boosting
>>
Rolled 5 (1d100)

>>2616787
Ghoul research
>>
Rolled 70 (1d100)

>>2616797
Supporting
>>
Apologizing to Avarice, you dismiss him and go about getting to work on a few projects. You give Chemmy a big ol' gay smooch on your way down to the lab and just sit down at your desk. It feels forever since you've just sat down and just.. Could be by yourself and work.
The hate inside you is pleased.

>>2616832
>Sit down and start reading our Medical text book and apothecary manual. Get good at understanding how bodies work. For fixing them, dead or alive.
>Roll 51- Rolling with advantage.

Chemmy brings you tea, you bring a fat on his fat ass before he scoots off and you just sit down and study these texts you've got. The very dull hum of those lights the Homunculi installed are oddly relaxing and without having to worry about candles your eyes remain focused for far longer:
>It's difficult to exactly quantify what you're able to learn, but you'll have to suffice by saying that you now roll with advantage to all medical 'procedures' whether they be on the living or death. If you're at your lab there's nearly nothing you can't treat in some way.

>>2616844
>>2616797
>Experiment to replicate those shrines to boost our undead control limit
>Roll 20+48- By themselves weak, but together enough for one.
>>2616917 Oh, shit, nvm, that's worth two.

The next morning you wake up, scratch your ass, eat, and ask if there's any skulls. You want to replicate that ritual setup your evil psychic ghost had going on- that was a good fuckin' idea. Avarice goes and gets out your bones, preferably ones you can't find bodies for and some Mana shards and you begin setting it up.
>+New Paranormal Oddity+ Watcher's Skull: "A skull separated from it's body and not strictly reanimated: Mana shards are polished and placed in it's eyes and a is drawn line to connect it to a ritual circle below which allows your mana to empower through it. The entire thing is then traced in salt for safety. Extends Undead Domination by +5. Each."
>You make two. Undead Dom set to 20.

>>2616794
>Try to merge a bone together regardless of the fact it may destroy the spiritual identity, then try imbuing it with frost.
>roll 18- No chance.

Couple problems with this next experiment.
-One is you keep melting the bones. You're working with animal bones- pig, deer, but you keep melting them to black ash instead of 'merging'.
-Two is when you DO merge them you have even more difficult imbuing it with any magical properties. It no longer "reads" well and anything produced is brittle and flimsy- losing structural integrity.

Accepting new Actions.
>>
Rolled 62 (1d100)

>>2616953
Make bonemeal. Mix with water. Freeze. See if it can be imbued with necromany or entropy.
>>
Rolled 4 (1d20)

>>2616953
Take Butcher on that Dungeon Crawl date we promised her and make her that Poe coat

Would let us see the progress out Crystal Tree has made
>>
>>2616987
After a slice of pie, some tea and jerky.
>>
Rolled 98 (1d100)

>>2616953
Let's experiment with all that Mandrake we have in storage. Maybe find a way to safely grow it
>>
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>>2616996
>>
>>2616953
Oh yeah! What about the loot from the Cave?

Did we get the Cockatrice corpse and anything else?
>>
Rolled 71 (1d100)

>>2616953
Let's just sit, meditate, see what memories we can pull from "Evil(er) Us" about their research, particularly how they made the sword.
>>
>>2616983
Add in a bit of frost enchantment like we did with the armor to make it never-melting might help, would consume some miasma shards.
>>
>>2617005
Yeah there was probably some good shit in there.
>>
Rolled 55 (1d100)

>>2616953
Rolling to experiment with empowering a zombie with mana shards.

Maybe soon we should try to frost enchant our wraithblade?
>>
>>2616983
>Make bonemeal. Mix with water. Freeze. See if it can be imbued with necromany or entropy.
>62- He did the thing!

You ask Chemmy to get the bones, "Sure thing, love. Which on-" All the Bones. Both. All of them. He does what he's told, you give him a forehead kiss because you can't be havin' any further boners. You've got MAGIC to work on.
Four separate piles are ground up: one with animal, one with humanoid, one of an individual (controlled), and one mixed. And, in turn, are poured into water, stirred up, and frozen before you fiddle about with the-
You can animate this. It's EASY too. You can animate it ALL. It doesn't matter if animal is mixed in with the humanoid or it's strangers. They all work. Neat.

>>2616996
>Maybe find a way to safely grow it
>roll 98- PERFECT.

In hind sight it may have been good to ask Gardener while he was here how to grow Mandrake in the wild.. and then how to safely harvest it. It is, really, quite a valuable medical reagent. Butcher Demon stumbles out of bed (finally) and is sure to tell you it'll make your balls grow bigger. You tell her, yes, you know, so you've heard.
-You head outside with your lovely, dirty, assistant Chemmy and fiddling around with the foliage you're successfully able to 'grow' more Mandrakes from it's little hairy footie-rooties, but doing so is actually mildly dangerous.
-*epilogue. This is a bit of a "this happens later, but not right now" deal, but WHY it's dangerous is because Mandrakes are a monster and budding causes them to grow Vegimites whom in turn are also Monsters. They cause trouble. Small vegetable trouble- you can grow them, but lacking a proper environment can't grow them safely.

>>2616987
>Take Butcher on that Dungeon Crawl date we promised her and make her that Poe coat
>roll 4- Not good enough, but not necessarily bad in this situation.

When you're done with your work you get Butcher all bundled up, pack some treats n' fine eats, and take Butcher out on a date to into the Ice Caverns. They're larger than you remember, which is good.
https://www.youtube.com/watch?v=-LaZcee4804
-She's amazed and impressed by the whiteness, the cold, she's never seen snow or ice before and asks multiple times what everything "is".
-The two of you have a picnic and admire the gorgeous crystal formations, the stillness and quiet of the caverns, only broken up by the occasional muffled step of a pure-white deer or a jolly little round Ice Golem topped with snow. This is, truly, the most beautiful thing you've made so far in your short life.
-The last thing you get done is a spot of ice fishing. Butcher has no patience for it, but she likes walking on Ice.. Once you convince her she can.

By "last thing" you, of course, mean, before you have a really loud, (actually) steamy, imprompt, session of unprotected sex. The sharp cold and the intense body heat makes for an alarmingly erotic experience you weren't expecting from the great outdoors.
>>
>>2617090

Accepting one more set of actions before we do a loot roll.
>>
Rolled 9 (1d20)

>>2617098
Seance the Gardener about Mandrake care and husbandry
>>
>>2617098
Can I still use >>2617015 ?
>>
>>2617107

Sure, if that's what you want to use your action for.
>>
Rolled 4 (1d20)

>>2617098
Let's check out the tree. We're probably one of the few creatures the natives won't attack, but the same can't be said for Butcher. It's a 50/50? Something good/something bored on her part? Don't know.

Yeah check out the ice tree.
>>
Rolled 18 (1d20)

>>2617110
Hmm, I'd hate to see that decent roll wasted, could I have that held for after we get back from our trip in the caverns? I think while we are down here I'd actually like to look for materials we can use for crafting. Particularly any interesting minerals for forging.
>>
Rolled 50 (1d100)

>>2616608
Well in anons defense cyromancy is much more straightforward and easier to figure out then necromancy. I mean look at our attempts to develop it compared to necromancy. Compared to how little we actually invested into cyromancy for the amount of returns we got vs how much we invested in necromancy for so little returns.

So I really can't blame anons for sticking with the cyromancer route vs how little success we had with the necromancy. I mean at first I as miffed about it for awhile there until realizing that fuck me they had a point.

>>2616614
I just wanna make undead abominations, chat with dead geniuses, help a honorable death knight reach its peace, brew plagues with some dead alchemy on the side, and upgrade zombies/skeletons into deadly nightmares for funsies.

In other words necromancer shit. Instead we got a charismatic cyromancer who discovered he's a shitty necromancer who enjoys building dungeons and various crafts as his favorite hobbies.

And don't even get me started in our taste of minions and adventuring parties. We are a fucking necromancer who doesn't even bother using undead minions. I mean we had kickass rothide zombies and skeletal mages even Poes but did we ever actually USE them during our adventures?

Nope.

Even the golems got more action then our undead.

I wasn't even that upset when we lost them because we hardly ever used them so it didn't really matter that much.

>>2617090
mix bonemeal with ice and then attempt to animate it.
>>
>>2617136
>You can animate this. It's EASY too. You can animate it ALL. It doesn't matter if animal is mixed in with the humanoid or it's strangers. They all work
Undead frost giant sooooon
>>
Rolled 2 (1d20)

>>2617127
Supporting checking the tree
>>
>>2617156
Looks like we're in for a rough trip.
Time to add to our corpse pile and hopefully no one gets frost burns.
>>
Rolled 36 (1d100)

>>2617090
Reanimate our Rothides
(and one of the trolls maybe?)
>>
Rolled 93 (1d100)

>>2617164
It shouldn't be too hard to reanimate something we've previously reanimated right?
>>
>>2617136
>how little we actually invested into cyromancy for the amount of returns we got
I mean to be fair I almost froze our arms off, twice, to learn to enchant ice and it took six or seven rolls in all to get there. Granted along the we we learn Frost Brand and how to summon Chione.
>>
>>2617136
Then we should buckle down on reanimation and improving our undead. We've got the special bone-ice and can now safely expand our numbers for controlling undead.

I see us becoming like the Warcraft 3 and Dota 2 Liches that are heavily focused on both Cold and Undeath.

We've just got to shift our focus and with our Hate and it's focus regained that should help
>>
>>2617164
Didn't he steal our Troll, the same one we blew up?
>>
>>2617190
Our lawn ornament? Nah, it's still there. The one we blew up was a different one. Shame I knocked us out with the botched Seance, I was wanting to scrape up some of it's black goo to study before we left. But hey, we have the guy living in our head/heart right now so we could just try asking about how he/we did it.
>>
>>2617190
Nope, we've got two.

The first one we killed with Butcher that's been preserved in storage. Was 12ft tall if I remember right

Then the petrified one that tried to get into our garden and that Chemmy is harvesting for blood.

The two headed one was a wild specimen bigger than the other two at 17ft tall.
>>
Once you pry yourself off of her, clean up, and escort Butcher back to the lair.. You go back in to plunge a different sort of 'cavern'.. The.. The Ice Cavern.

>>2617131
>I think while we are down here I'd actually like to look for materials we can use for crafting. Particularly any interesting minerals for forging.
>roll 18/20

Searching around the Dungeon you encounter a wide variety of snowy creatures you're amazed by, but ultimately not interested in because you're looking for.. more.. stoney.. minerally.. crafting materials. Something for 'forging'. You find something rather impressive.
>+Quest Item+ Bivrost: "This frozen hunk of ectoplasmic residue has trapped the essence of Ice Wraiths & Wisps and other haunting winter spirits; permeating it with supernatural properties. It howls when struck, spooky. "

>>2617156
>>2617127
>Go check out the Tree.
>4. 2.

Satisfied with excavating the frozen ghost metal you go and check on the Crystal Tree you've got growing in the lower levels. You, uh.. You get lost. You actually get lost. You forget where the "staff" entrance is and aren't found until maybe 18 hours later thoroughly chilled and more of a cryomancer than a necromancer. The only good news is: hey, if YOU can get lost in it then you know the adventurers will be in for a good time.

>>2617164
>It shouldn't be too hard to reanimate something we've previously reanimated right?
>96- With that number you can do a whole lot more.

It isn't until the next, next, you're finally thawed, fed, and ready to get some actual work done. You ask Avarice where the Gnoll bodies are and he yells at the Goblins to bring up the "stiffs". An entire shallow grave of Gnolls is laid out before you. You ask Avarice what the deal is, last you knew: dead bodies can't reproduce.. In that way.
"It was part of the loot I looted from that Skeletal Mages Hideout: he had been poisoning the Gnolls in the jungle, stockpiling their bodies and prepping them for reanimation." Well, you guess that saves you some time. You reanimate them, easy peasy.
>16+ RotHide Gnolls /20 Animated.

That brings us to the last action: d100. Loot rolls. Lets see what Avarice manage to pilfer from your better (evil) half.
>>
Rolled 94 (1d100)

>>2617242
>>
Rolled 43 (1d100)

>>2617242
here we go!
>>
Rolled 34 (1d100)

>>2617242
Goodies?
>>
Rolled 39 (1d100)

>>2617242
Don't fuck up
>>
Rolled 95 (1d100)

>>2617242
>>
Rolled 90 (1d100)

>>2617242
>Bivrost: "This frozen hunk of ectoplasmic residue has trapped the essence of Ice Wraiths & Wisps and other haunting winter spirits; permeating it with supernatural properties. It howls when struck, spooky. "
>It howls when struck, spooky.
I know what we must make
https://www.youtube.com/watch?v=yYF415wnZ0w

Or some kind of other percussion instrument.
Maybe a flute, trumpet, or horn
>>
>>2617181
Yeah but look at how much we gained for the effort invested vs with necromancy. Our gains from cyromancy are significantly better.

>>2617187
For controlling undead the problem with the control nodes is they can easily get sabotaged. While relying upon skeletal mages they could at least fight back. What's most concerning though is how reliant they are all upon US. If something were to happen with us...again they would all go rogue.

Because we don't have any proper officers who can keep their heads or control nodes that can exist without us. What's interesting about the skeletal mages was that when they went rogue they acquired personality and undead instincts. Which due to our existence...is somehow 'suppressing' it. The rogue skeletal mage INSTINCTIVELY knew how to do a lot of interesting shit even before the necromancer soul took advantage of it.

Which brings up some very interesting facts about wild undead and the side effects of necromancer domination. The skeletal mages once freed had 0 desire to serve us again. Meaning our control isn't beneficial to them. Now this is important because it means we have to actively suppress our minions in order to control them and they don't like it.

As for reanimation and undead upgrades we are missing some very important information how that shit actually works.

Another interesting fact is the golems. When left to their own devices they INSTINCTIVELY knew how to stay safe and even grow in power...here's the most important thing. They did this WITHOUT us.

So what does this mean?
>>
>>2617270
I like that instrument, but what about a trumpet?
https://youtu.be/J-fXTRHApRc
Seriously I'd take that drum over the trumpet.
>>
>>2617270
>>2617265
Damn, hope we weren't too late for the rolls cause we did pretty damn well with >>2617247
>>
>>2617281
We can just keep the nodes in a secure areas protected by ice golems.
>>
>>2617242
Did we remember to cast the super preservation spell on the Gnolls?
>>
>>2617281
Maybe we just need to reach the point where we can create smarter, hopefully decently nice, undead that are capable of appreciating the (un)life we've given them.
>>
>>2617247
>>2617265
>>2617270
Just need to point out, we gettin' some good shit.
>>
>>2617281
You have a point. We have no loyal sentient undead officers to help share the burden of controlling the mindless undead.

I would certainly be willing to investigate in that direction so that in the (somewhat likely) chance of us being indisposed again we have a back-up.

We should perhaps check out the Rotwoods sometime, see if there are any undead that might be useful. Ghouls seem to be much smarter than the average zombie so they might be a good starting place.

Though I'm wondering if perhaps we should make our "Officer" Undead from scratch. With this mixture of Ice and Bone we can probably make a construct that is half-way between a Golem and Skeleton to serve as our proxy. Probably would take a shit-ton of high quality shards but I think it can work. Might work as a good vessel for Ghosts if we can befriend any, perhaps with the Talk Box.

I'm trying to stay optimistic. Just because Cryomancy so far is effective and "easier" than Necromancy, doesn't mean it's going to have all the best stuff.

We're still young, we're learning and growing up. Fucking up is a big part of that after all.
>>
>>2617311
I guess if you want to find all the good lewt you send an Avarice Demon lol
>>
>>2617313
I like the idea of creating an officer from scratch using the new bone ice. Did we ever name this new material?
>>
Now that he finally has your attention; Avarice has a few things he'd like to bring to your attention. With a slight tone of disgust he tells you, "Your weird, evil, ghost twin didn't keep any treasure, but I've managed to haul back a number of things I think you might find interesting."

>34, 39, 43 - Average, average, average, but it's a HIGH loot table to begin with.
Avarice has the Goblins drag out and show you've all the various corpses they managed to.. "confiscate" from your shadow-caster-self. He was, truly, far more comitted to the macabre side of this trade:
-The Cockatrice corpse is safe. It's a little damaged, but you think you cast preserve, dark ring, and do nothing more to it. "Butcher wanted to cut it up and feed it to you after you got better, but we think you could turn it into something useful."
Make a RotWyrm.
-Animal People. Over a dozen bodies and all preserved, Avarice said he had been poisoning all the indigenous races of Beast Men in the Jungle and even though he had been out there maybe a week there's: mostly Gnolls, at least two Hindtaur (Deer Minotaur), and a Gorilla. "Boss, I'm not sure a Gorilla is an Animal Person.." ..Is it not? They have hands? You're pretty sure Gorillas can speak? "Yeah, but, I don't think they're a product of a curse I think they just.. occurred?" Hmn.
-A complete Elephant Skeleton. "This was a bitch to bring back, so you'd better appreciate it." You.. You kind of want to set this up somewhere, as a display- oohh, maybe a trap? You've always liked how interesting Elephant Skeletons were- their heads are so STRANGE, they look like a deformed, massive, Monoclop's skull.

>94, 95- Perfect. Perfect, with rolls that high and so consistent it may as well be perfect.
The REAL Treasure is brought out now. BOOKS.

- +New Book+ Dr.Shelley's Compendium Vol 3: “The final chapter in Dr.Shelley's doctorate before she was burned alive at the stake. Focuses entirely on the creation and care of Flesh Golems. There's a smudged dedication, "Let my children walk this earth, bless them and bless you.""” Oh, oh that's sad. You're sad now.
Animate Flesh Golem: “Construct Undead, animate a small, medium, or large Flesh Golem. Flesh Golems are more resistant to sun, less feral, and can eat normal foods, and make excellent servants, but possess free will and can become independently driven if treated poorly."

You didn't earn it.
-+New book+ Dark Reflections: "A thick grimoire of notes written by your 'evil' psychic shadow. The writings are unsympathetic, inhumane, but as brilliant as they are frightening."
You didn't EARN IT IT. DON'T TOUCH IT YOU FILTH. THIEF. WRETCHED GOAT.
You zoned out again. The Book is in hands, your fingers digging deep into it's black binding, you've raised it over your head with the Avarice Demon cowering below you covering his face, "A-ah, I'm sorry. I thought you'd like it, Boss, I'm sorry. please."
>>
>>2617362
Well that's worrisome. I think our Darkself doesn't like Avarice. They also seem capable of influencing us. Worrisome indeed
>>
>>2617384
Very...
>>
Well, there ya go: >>2617362


I think we actually got QUITE a lot of stuff done in this weeks session. We've got a LOT of fancy resources, source material, we may have eaten our evil twin (I won't tell until you figure it out yourself), and ROLLS AND PUBLIC OPINION PERMITTING..
We could see ourselves getting pretty spooky.

Tumbles is over here: http://spaghettiart.tumblr.com/
Thread is Archived, so go vote: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=caster+quest

I'd like to thank everybody for sticking around and puttin' up with these shenanigans, I hope everybody is as excited with the 'treasures' as I am, and.. I guess I'll see you guys all next weekend!
Well, I mean, sans seeing you right now because I'll be hanging around and talking/discussing any non-spoilery things with you. I'm sure you must have plenty of questions and concerns.
>>
>>2617393
He's possessing us isn't he?

Oh shit's he's become our [Stand]
>>
>>2617362
Sorry Avarice. It's the dark side of me complaining. Technically I did deserve to keep all of his stuff since I sort of crested him.
I swear if the dark side of us doesn't stop we are going to visit the priest boy. He's gonna fuck you up m8 if you keep this shit up.
>>
>>2617400
What if we have two STANDS now?

>>2617393
...we ate him? That's metal.
>>
>>2617393
>PUBLIC OPINION PERMITTING
For a Necromancer he has zero chill. Like seriously, he needs to dial it back.
Any way good times. Was fun absolutely trashing his army with one of his own creations. Not sure if that's just a weakness in necromancer vs. necromancer conflicts or if we were just able to easily override his control because he was only a small fragment of our self.
>>
>>2617406
I think he was a weaker version of us
>>
>>2617393
If continued exposure to cold makes our golems scowling bigger, what's the rate of their biggeredness?
>>
>>2617410
Or we had a twin from wayback before we can remember and they died, but they've been haunting us ever since.
>>
>>2617416
>If continued exposure to cold makes our golems scowling bigger, what's the rate of their biggeredness?

Is that what I said? Let me rephrase that then: your golems don't get bigger just because it's cold, they get bigger because they waddle around piling on more snow, melting and re-freezing ice, and actively making themselves bigger whenever they have the time to 'groom' themselves.
Really, it's kind of misleading for me to be using the term 'golem' (for lack of a better term) with that you're making because they aren't 100% mindless constructs but closer to an actual elemental obeying you because you made it- in regards to them actually displaying simple instincts.
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>>2617401
We should definitely keep him, it'll surely be a bit of a monkey's paw, but hey, we chose Necromancer, not demonologist or wizard.
I'd like to get a little sp00ky, it'd definitely be interesting.
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>>2617449
It's more of a threat I hope he takes to heart, because if he hits Chemmy or Avarice then he's gonna get it. Gonna beat him with a silver cross.
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>>2617393
Alright, not expecting a response, just thinking out loud here. The more I think about it the more likely it seems that this guy is the ghost of our twin brother we don't remember. There is just too much substance too him to be a bundle of our negative emotions. We weren't particularly wound up when the cuff indecent happened and it didn't seem like we experienced any significant trauma that felt like part of our psyche breaking off when it happened. He seems to be too familiar with us and a bit too close to just be some random ghost that happened to be around and posses our Skeleton Mage when it happened. Also he seem to more or less register as 'us' but also seems to be an individual apart from us.
On a more meta level your hints about not having a body to distract us could cause and to be like that and the hints of maybe casting Resurrection on him would do something interesting makes a LOT of sense in that context.
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>>2617441
So we did break all those bones chilled them like the saw dust? How will we mold the bones?
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>>2617486
>could cause and to be like that
could cause anyone to be like that*
It's late, brain glitched out.
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>>2617487
>So we did break all those bones chilled them like the saw dust? How will we mold the bones?

Naw you've got more bones, don't worry. You just took a small sampling of bones for your experiment, you're not a DUMMY (despite what Architect thinks of you.)
There's a.. Couple of unique and interesting Undead you can only make through icey fun, but either way with all these new bodies I'm sure you guys will be up to your armpits in experiments.
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>>2617486
Now that's an interesting thought
We're Rusty Venture and the spirit is Jonas Venture Jr.

>>2617487
We could make casts of regular bones and make ourselves some build-a-skeletons

>>2617493
I'm excited to try making armor and weaponry out of it.

Also I have a question about enchanting weapons. Would enchanting a rifle with frost or entropic, would that cause the round to do that damage or would each round have to be individually enchanted?
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>>2617493
>I'm sure you guys will be up to your armpits in experiments
And now that we know there are people in strong positions actively working to bring Catherine down I feel safe enough to sit back and do a bit of experimenting instead of going around, making friends and hoping to find some way to not have to face her alone.
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>>2617493
We could make a baby sitter for when we get drunk. I would like to experiment with the flesh golems and frost bones.
I also want to see if we can surgically implant bones into Changelings.
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>>2617500
We have I think a week or two before it's fight time.

>>2617493
Has the volleyball sized dark chunk gotten bigger?
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>>2617498
>or would each round have to be individually enchanted?

This one.
Enchanting is already a very anal process and it become even more so when trying to enchant items with lots of moving parts. It's something even the Architect and his bloated genius has trouble with and something only ELVES are good at.

>>2617501
>We could make a baby sitter for when we get drunk.
I misread that as "baby maker when we get drunk" as if you've got the tip of an extremely horrifying, degenerate, evil, plan that involves impregnating someone to begin with.
>I also want to see if we can surgically implant bones into Changelings.
That doesn't help.

>>2617503
>Has the volleyball sized dark chunk gotten bigger?
The one you seeded the Dungeon with? S'pretty big now.
When the tree becomes mature you could probably put your parka on, head down, and start chiseling off big chunks of it.
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>>2617503
>We have I think a week or two before it's fight time.
Depends on how quickly after Mimas goes "missing" that Catherine comes spoiling for a fight. Or the Homunculi and Cheval take the fight to Catherine.
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>>2617505
>I misread that as "baby maker when we get drunk" as if you've got the tip of an extremely horrifying, degenerate, evil, plan that involves impregnating someone to begin with.
Hey, that makes me think...
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>>2617506
We should mention our new siege constructs the Tower Elementals as an asset to the assault
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>>2617505
What would happen if we drew a smiley face on in with white paint?
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>>2617505
Will the shard ever stop growing? Is there a point where it will stop growing?
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>>2617505
Now I'm thinking of taking the elephant skeleton and making it into an icy palanquin or warmount like Hannibals

Or using the new icebone substitute to change the stature and anatomy somewhat into a bipedal form so it ends up looking like a Cyclops from Dragons Dogma.

Maybe even make it a Hero Undead by making the Cyclops eye out of a large flawless mana crystal, making a mage. But that might be pushing it lol
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>>2617534
>undead elephant for our zombie troll to ride into battle like a gigantic warhorse with tusks
>empower our zombie troll with mana crystals, give him ray of infirmity for laser vision, and frost breath

Fucking radical. We need this
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>>2617505
1 miasma shard gives us round boys.
10 miasma shards gives us a +10ft big boys.
I wonder what kind of boy a whole volleyball sized chunk will give us. We'll probably need a lot of prepared ice.
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>>2617505
If mandrakes create vegimites, could we have a dungeon of nothing but vegimites? Can they be grown underground? If the can, can we start building a vegimite dungeon?

I kind of want to see what would happen if we put a green shard in a vegimite.
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>>2617598
Ever see Attack of the Killer Tomatoes?
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>>2617617
No?
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>>2617617
But I did just watch the trailer
https://youtu.be/XhhZhm8ey5E
Now I really want to make a vegimite dungeon

A vegimite dungeon might be safe enough for Changelings to try their hands in.
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>>2617505
Still lurking?
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>>2618832
>Still lurking?

I'll be poppin' in and out.
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>>2620631
Your thoughts on a vegimite dungeon?
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>>2620631
Do we know if there are giant turtles in the Jungle?
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>>2621730
Dice you say turtle?

Anyone else want to make a giant tortoise?
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>>2620723
>Your thoughts on a vegimite dungeon?

Be difficult to single out one species of monster for a Dungeon to solely produce. What's more: Vegimites are an agricultural pest and already pop up in fields n' so forth on their own, so I doubt there'd be significant desire.
Vegimites are the kind of creature you get kids to kill for pocket change unless they've been allowed to grow and spread en masse like you've seen a few times.

>>2621730
>Do we know if there are giant turtles in the Jungle?

You're unsure what's in the Jungle, you'd have to go out and look or get someone to look for you.
Your evil skeletal drone was kind of doing this while gathering bodies/parts in the process by poisoning and killing everything, so you know there's at least more animal people, trolls, and that cockatrice he was keeping.
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>>2621799
Well a vegimite dungeon might be decent for excercise and food.

On a fuckable scale of 1 to 10, what is a gnoll?
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Guys in the next thread right after we defeat Catherine I think we need to address another danger to our necromancers health.
His alcohol addiction.
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>>2621842
>On a fuckable scale of 1 to 10, what is a gnoll?

Bestiality/10.
They're basically upright hyenas with human hands. While all Animal People/Beastmen are the product of curses not all of them necessarily ended up breeding or culling out the same qualities and deformities. Gnolls were just never able to find a balance, so they still remain pretty savage, ugly, brutal, animals.
Still cunning though. They kept all the angry parts of a man's mind that are good at killin', stealin', and eatin'.

>>2622071
>another danger to our necromancers health.

It's only a danger when he doesn't have enough or has too little.
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>>2622793
that's the alcoholism talking. he needs an intervention.
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>>2622793
How easy would it be to introduce different creatures to the ice dungeon to create new subspecies?
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>>2622955
Well we've already added Garms, we'll have to wait and see if they experience any significant change from thematic contamination, though in their case it's not super likely since they are already pretty miasmic tolerant.
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>>2623271
You know I feel like there is a whole lot of applications we could have applied to the slime creature we used for the trap we haven't considered yet.
Alchemy ingredients, pollute it with our dungeon to make ice slimes, adjust basicity to make it more harmless (but potentially starve it)
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>>2622955
>How easy would it be to introduce different creatures to the ice dungeon to create new subspecies?

Good question. Short answer: not 'too' difficult, but I'll let you know which animals and monsters are interested beyond the ones already seeking it out.
Long answer: It largely depends on the species, but certain animals and monsters will just be naturally drawn to your Dungeon and in turn change and adapt themselves to it accordingly due to their preference or tolerance towards that Domain.
The Dungeon already has a few mundane animals wandering the area: deer, rats, bats, the waters have fish, and simple paranormal creatures have already begun to pioneer the space such as fairies.

I'm double checking the encounter table and the most fearsome creature you've got hiding down there (besides the Garm and Tower Golem) is the frightening Qalupalik. Quite a dangerous sort of polar fish thing that carves holes in the ice so it can grab small beings to pull down, drown, and eat.

>>2623335
>the slime creature

The slime is far more adaptable that you might think...Or maybe it's as adaptable as you'd think.
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>>2624162
I was just thinking today we should experiment with the Slime more.

Ice Slimes, weaponized Slimes, zombie slimes, Skeleton Jelly
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>>2611509
Got any archives? I've been looking through this one and it seems very interesting.
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>>2628653
>Got any archives? I've been looking through this one and it seems very interesting.

The Archive is reposted after every last post, so they're here: >>2617393

But a direct link can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=caster+quest
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>>2628882
Thanks.




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