[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


For House & Dominion: Building Better Worlds (6)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine!

It is August 4040, and though the year is far from done it's proven to be one of the most punishing since the start of the war with the Neeran. Two massive enemy offensives first across the Crystal Sea and then into the heart of Shallan space has left a trail of destruction in their wake. They have also served to finally turn the tide of the war.
The Neeran Armada that threatened to reach the Shallan homeworlds has been turned back, their retreat turning into a near rout. With signs of infighting among the Empire's forces and most of their offensive power now spent, the Factions are gearing up for what could be the later stages of the war.

A recent summons by the Emperor called you to the old Ber'helum capital. Though you've retained no memory of events there a short coded message to yourself instructed you to ensure long hoarded shield piercing torpedo data find it's way into the hands of the Ruling House. In time this could lead to the Dominion acquiring SP weapons of its own.

Back home your companies are getting ready to swing into action of their own. The RSS Heavy salvage ship now being called The Crate has arrived at Rioja drawing crowds and plenty of publicity. With permission from the Navigator's Guild they're now headed out to begin their first large scale salvage operations. These will be in close proximity to the Run's many navigation hazards, areas of subspace damaged by Veckron Torpedo super weapons in the Faction Wars 4 centuries ago.

Give the number of those weapons used against the Neeran Armada you have to wonder how much of Shallan space will need to be evacuated in the coming decades.

With the rush of renewed interest in Reynard Salvage Systems the Guild has suggested documentary crews be sent along. They hope this might help to deter civilian ships from following the Crate if they could be told to just watch on TV where it's less dangerous.
You've partially agreed. Documentary teams will be allowed on other RSS ships while the crew of the Crate get used to real field operations. Once they're up to speed then film crews will be allowed aboard the big ship. That doesn't mean RSS won't be recording everything for posterity. With luck some of it will be useful as training guides.

Your long time friend and navigator Linda will be assisting during the ship's maiden voyage. Hopefully they'll be able to bring back plenty of toys to help build up the Dominion fleets for the war effort.
>>
>>2720374
FOR HOUSE AND DOMINION
>>
For House and Dominion! I am going to sleep now edition!
>>
File: Crate.gif (2 KB, 324x246)
2 KB
2 KB GIF
And a rough of the Crate since I must have deleted the better one.
>>
>>2720402
Crate a cute.
>>
Unrelated, in my Stellaris: Dominion game every 20 years or so another House researches AI, builds tons of robots then has a machine rebellion. Because none of the AI's running my vassals figure out how to outlaw robots after the first time.
>>
File: House Bonrah.jpg (89 KB, 1014x654)
89 KB
89 KB JPG
>>2720415
Also House Bonrah being themselves.
>>
>>2720415
Classic Dominion research effort.
>>
>>2720374

For House and Dominion!
>>
>>2720425
It actually saved my ass against the end game crisis because Vassals will only send their fleets to aid you when officially at war. Ber'helum decided to have an AI rebellion right then so I was able to steamroll the crisis faction with 350k in fleet points.
>>
File: 20140324-img_8928.jpg (77 KB, 800x358)
77 KB
77 KB JPG
In Terran space the gravity well generators have completed orbital corrections for two worlds and are part way through completing some for five more. The Terran civilian government have been wasting no time coordinating with the company and the Guild to plan out a schedule for optimal efficiency. Your people and the guild are frequently having to warn the Terrans about ensuring there is enough of a safety window should anything take longer than planned.

The money you've put into those worlds isn't going to waste. Sealed habitats and arcologies are already being placed on some of them and ships with more than a million refugees have arrived in orbit ofeach. This is not ideal for the terraforming surface crews to do work but they'll have to deal with it.

HTF has managed to secure a number of contracts in Terran space as well as in the Dominion thanks to your lowered costs associated with orbital correction company. At the rate things are going having a third gravity well generator couldn't hurt it any were for sale.

Weather control system demand is rapidly picking up. It's suggested you and your felow shareholders invest in expanding production. That part remains more expensive than usual due to the security safeguards to prevent data theft. They may be marketed and copy protected but that doesn't mean people have stopped trying to steal the secrets.

[ ] 15m meet current demands
[ ] 30m plan for future demands
[ ] 45m Because you can
>>
>>2720487
>[x] 30m plan for future demands
There's more than enough other stuff to spend money on.

>At the rate things are going having a third gravity well generator couldn't hurt it any were for sale.
Let's ask Ber'helum.

>Sealed habitats and arcologies are already being placed on
Maybe we can work in another deal with the former Erid arcology construction company as well?
>>
>>2720487
>[ ] 45m Because you can
>>
>>2720493
>Let's ask Ber'helum.
They tell you to ask again in 2 years.

>Maybe we can work in another deal with the former Erid arcology construction company as well?
Being the primary producer in J-D space I sort of figured they'd mainly be who you buy from. Aside from the bigger arcologies you've purchased from other J-D allies.
Your own infrastructure company isn't set up for deployment to Terran space.
>>
>>2720504
>Being the primary producer in J-D space I sort of figured they'd mainly be who you buy from. Aside from the bigger arcologies you've purchased from other J-D allies.
I meant a bundle deal for the Terrans if they use Sonia's planet moving company.

>They tell you to ask again in 2 years.
Rude.
>>
>>2720511
I'm sure B'H has all orders being filled and taken by the Alliance. Nothing against us. Just they have no opening for the next 2 years, probably.
>>
>>2720487
>[ ] 45m Because you can
>>
>>2720511
>I meant a bundle deal for the Terrans if they use Sonia's planet moving company.
Not sure the Erid guys would be up for that right now as it would mean someone might have to lower their overall prices. It's a good idea that they may be more interested in working on in the future.

>>2720512
This.
>>
>>2720487
>[ ] 45m Because you can
>>
>>2720535
>This.
I can understand that but I still consider it rude after everything Sonia has done and continues to do for that house. Oh, well.

Can we shill the Nexus class to the Norune as their new standard heavy cruiser? They don't have one, at least not on the wiki.
>>
>>2720549
You're right they dont. There is a kind of weird thing that has 3 of their mediums docked together but it's kind of garbage.

They do have a super that's basically a cross between an ACC and the Star Wars Quasar Fire. Armament is only a little bit stronger than the ACC. Haven't gotten to drawing that one up.

>Can we shill the Nexus class to the Norune
You can try. That will mean buying one of them and then getting it to Norune space to show off. Expect to take a hit in terms of profit on the first couple if you really want to get a sale.
>>
>>2720487
> [ ] 45m Because you can

Games Workshop levels of IP protection.
>>
File: GW Legal team.jpg (55 KB, 767x861)
55 KB
55 KB JPG
>>2720605
I mean, if you insist.
>>
File: ford#.jpg (58 KB, 1024x608)
58 KB
58 KB JPG
>>2720598
>Expect to take a hit in terms of profit on the first couple if you really want to get a sale.
As long as we get an exclusive contract to provide the spare parts, sure.
>>
The Alliance has released a new Battlecruiser design which they're referring to as a sector patrol craft. The production license is available for purchase by any Faction provided that at least half of the ships produced are sold back to the Alliance. This is apparently part of a longer term effort to prepare occupation forces to hold territory once the invasion into the Neeran Empire begins.

Knight Class light cruisers, specifically the customs patrol modification sold to the PCCG militia, are being looked at to help form the bulk of such an occupation fleet. There are now refit contracts available to modify older stocks of Knight Class ships for this purpose. Shipyards throughout J-D space have some experience at this and are expected to start taking on some of these immediately.

There are some Knights in the Dominion that are protesting this move. Knight Class ships have formed the backbone of the Dominion Light Cruiser forces for centuries. It's only been the last few decades that their lower mobility has started to erode their popularity.
Older Knights especially seem to be worried this will be a final blow to what prestige these ships once had. Many of them are too old to start over commanding the attack cruisers or smaller craft that have swept to prominence in the Dominion's fleets.

Your position on this issue?
>>
>>2720664
>Your position on this issue?
It's understandable but I can't really see how to avoid it. If they have any suggestions aside from just complaining, I'd be happy to hear them. Baron Dante figured out to bring his dream mech to popularity, maybe one of these knights can do the same for their light crusiers?

>Many of them are too old to start over commanding the attack cruisers or smaller craft that have swept to prominence in the Dominion's fleets.
Promote them to battleships or battlecruisers? Practically everybody is expanding their fleets, and these older knights can still provide valuable experience to the fleets. The Knight Class cruiser seems like a pretty big liability against the current neeran lineup, unless there's some super upgrade package floating around.
>>
>>2720664

I cant fault them for not wanting to turn their ships into patrol craft. It still has use as a combat vessel and it's understandable that some smaller houses cannot afford to upgrade or lose such valuable ships. But there will be a time when they need to replace them.

If they are so worried about the Knight class losing its prestige. We could suggest a joint research project to replace the old Knight class with a new fast attack cruiser.

Just wait for transforming battleships to take the stage.
>>
>>2720623
Yes this is exactly the plan.
>>
>>2720694
>>2720664
Progress is cruel.

Is it possible to upgrade their ships to usefulness?
>>
>>2720684
>Promote them to battleships or battlecruisers?
The current Fast Battleships are closest in comparison to the role the Dominion formerly used Knight Class ships for.

Part of the problem is that for the far more traditional Houses even into this century Knight Class ships were given specifically to people once they were Knighted and not before. So part of it is prestige but cost is a factor especially if a Knight doesn't have that much wealth themselves.

>>2720694
>We could suggest a joint research project to replace the old Knight class with a new fast attack cruiser.
The Dragoon and Chevalier were both produced as an intended replacement. The Chevalier and Knight look almost identical to those who are not very familiar with either.

I suppose the Knights could also be given the older Royal Guard cruisers since the Royal Drive Yards haven't produced a new model for the current dynasty. Apparently the Emperor has told them not to bother for now and to focus on more easily produced craft.

>>2720718
>Is it possible to upgrade their ships to usefulness?
They're too heavily armored and lack the engine power to make up for it. Upgrading one to a Chevalier would take longer than it does to build a new ship from scratch.

Support promotion to Fast Battleships? Royal Guard Cruisers? A bit of both?
>>
>>2720751

I say fast battleships. Also I take it the old Knight class suffers from the same issue as the Bittenfield? By the time you get it improved it would be easier to get a new ship right?
>>
>>2720751
Give the modified knight class a different name and designation. The Squire patrol cruiser or something like that. Then rename whichever fast battleship is chose as a replacement to a fancier variant of knight class. I'd suggest letting people pick which one they prefer, like Sonia could when she got to pick between the devourer and that other cruiser.
>>
>>2720751
Man. I don't know.

I guess we can fund uograding them but what do we do with the old ships?

Also I say we have a tournament for upgrading privileges. That way we don't have knights who aren't worth it getting new ships.
>>
File: labyrinth.jpg (22 KB, 293x300)
22 KB
22 KB JPG
>>2720763
>Also I take it the old Knight class suffers from the same issue as the Bittenfield? By the time you get it improved it would be easier to get a new ship right?
Yes.

>>2720782
>The Squire patrol cruiser or something like that.
This is also a good idea.

>Then rename whichever fast battleship is chose as a replacement to a fancier variant of knight class.
I have been considering naming it the Baron class. Occasional exceptions to the contrary I'm not that great at coming up with names for things.

>>2720783
>I guess we can fund uograding them but what do we do with the old ships?
Refit them into customs ships as planned for the Alliance?

>tournament for upgrading privileges. That way we don't have knights who aren't worth it getting new ships.
MFW
>>
>>2720814
All of this sounds good especially the tournament.

Yes I know I'm the one who suggested it.

We could act as the hosting sponser and offer free customization with a matching Power Armor and crew Powered Armor (or whatever the lower level is called, the one with batteries) set for the winner of the tournament.
>>
>>2720814
Make sure to have the older, more established knights who care so much about continuing that tradition contribute to the funds required for the new ships for people who can't afford them.
>>
>>2720814
>Baron class
Exemplar class?
>>
>>2720831
Battlecruisers and Battleships start at 50 million generally. Dominion Fast Battleships are 65m. I wouldn't recommend paying for all of this yourself.

>>2720847
>>2720864
Also good ideas.
>>
>>2720884
I said for *customizing* it, not paying for the ship itself.

Just a way to have the competition held at Rioja, and to take some of the credit.

Since we're a low-mid tier house as well, we can use that to have Nobles compete to give ships and prizes as such themselves.
>>
>>2720884
> The Kavos class.
>>
You submit a formal request to be relayed up the chain of command that the downgraded Knight Class ships be renamed the Squire class. This to avoid the ignominious fate of having so many Knight class ships acting in a customs capacity. Unsurprisingly this proposal gains traction quickly and is soon adopted by the other members of the Run Alliance. It's not long before other Houses are arguing for or against doing the same.

The idea for a tournament takes a bit longer to get rolling. There will have to be competitions that emphasize more than simple piloting and reaction speeds for the older Knights to stand a chance. Kim soon sends you a list of several Knights that have fallen into the down or out categories but are reluctant to part with their ships. Knights Dayton and Sylvan each know a few people and pass along invitations.

Winifred gets word of the tournament early enough before her fleet's departure from Shallan space that she decides to attend. She has some old Knights in the Surakeh fleet that have been stuck doing little more than garrison or convoy duty for some time now. With some prodding she manages to convince a few people to give up Royal Guard Cruisers captured from pirates over the years that they have no use for. Potential prizes for those who don't quite make it to larger vessels.

Baron Saputo is rumored to be scheduling a visit with a small number of ships to put up as prizes. He'll attempt to bring with him a number of additional Knights from the Home fleet that he feels could benefit.

A classified memo is sent to you from the Count, encouraging the Tournament but warning not to make a mockery of any older Knights who don't make the bar. That would be politically bad for everyone involved.
>>
>>2720992
We should have a tactics competitions as well with guranteed spots for the finalists.

Maybe some of those older knights would be better as Commanders and granted an honorary upgrade anyways as a political move.
>>
Searches by RSS salvage teams are initially slow going due to the need to avoid unnecessary jumps toward the hazard zone. Linda says that you'll probably have more luck in South Reach where sites are less likely to have been picked over. They do manage to recover debris from a few battle sites. A mix of light cruisers and attack ships, along with two Kavarian battlecruisers and a Rovinar Battleship. Not really impressive or woth sending out the Crate over.

Eventually they mange to locate a wrecked Mega class ship in a House Kadnil section of the Run. While normally salvage laws are quite clear about whoever finds a ship abandoned gets first dibs, you do have treaties among the Run Alliance. Alliance members have agreed to respect ownership of salvage in their zones. They get a cut, everybody gets paid. Normally that's how it works.

A Super heavy cruiser, even one that's been blown into six or seven pieces might result in parties playing things a little different. They may decide to have one of their in House companies conduct the operation. Not that they'd be able to get it done quickly compared to you.

You could make them a good offer, one that would be difficult to turn down, to ensure RSS gets the job.
With the new crew only a few people on the bridge of the Crate actually know whose territory they're in at present. They could salvage the wreck and sneak it out without informing Kadnil.

[ ] Follow the letter of the treaty, they get a cut of its value
[ ] Inform Kadnil of the find
[ ] Inform them, make a good offer for salvage services
[ ] Stealth salvage operation
>>
>>2721023
>>2720992
Maybe give the winner of the strategic competition a command mech if ships are too rare.
>>
>>2721061
> [ ] Inform them, make a good offer for salvage services

Set a precedent for future instances.
>>
>>2721061
>[ ] Inform them, make a good offer for salvage services
>>
>>2721061
>[ ] Inform Kadnil of the find
>>
>>2721061
>[x] Inform them, make a good offer for salvage services

We have been building good relations with the Run Alliance and keeping them strong is important.
>>
>>2721061
[X ] Inform them, make a good offer for salvage services
>>
Contacting Baron Ull'ek Kadnil you inform them that your salvage company has recently been cleared for searches much closer to the nav hazard zone following recent scans and updates. While checking the recently permitted systems they managed to locate a Mega class super that could potential be rebuilt it hauled to the Forbearance yards. Given the importance of this find you felt it best to let them know right away.

"A find of that magnitude could certainly have a profound impact on the status of our House." the Baron replies. "We've never been in a position to salvage one before. Scraps, and debris that had been picked over for decades certainly but not a whole ship. On this side of the Run it's only ever been enough to have new Kilo class medium built at the Avoubic yards every year or two.
Thank you for informing me of this Viscount."

You're not about to let an opportunity like this go to waste. Time to strike while the Iron's hot.
"My salvage company RSS has a new heavy salvage ship that could recover the ship and relocate the remains to a nearby shipyard relatively quickly. Faster than anyone else that's nearby. I want to see what the new ship is capable of so I'm prepared to offer better than average rates."

"I'll have to discuss it with my House first. We'll want to send a team to reconnoiter the wreck first."

"Probably a good idea." you admit. "We're always finding missiles, torpedoes and unexploded ordinance aboard these things. Oh before I forget! Your people should be cleared to go in there in about 3 months unless you want to hire my company's navigators."

Kadnil pauses. "Why would we need to do that?"
"It's really close to the edge of the hazard zone and I have a really experienced navigator working for me. She's one of the reasons we're allowed so close to the edge without the Guild getting upset. Well, more upset than usual, you know what they're like about the Run and FTL travel."

"Yes. Yes of course, that would make a difference. I'll need to talk to my House. I hope to be in contact soon Viscount."

Odds are you've probably got a sale there. Regardless the teams had better make a sweep for any SP warheads that might be left in the area.

Roll 1d100
>>
Rolled 28 (1d100)

>>2721261

SP Torp hidden cache?
>>
Rolled 4 (1d12)

>>2721270
More like lots of dead Dagger class corvettes.

And let's see how many Republic plasma cannons are found.
>>
>>2721261
Haha time for phone rolling!
>>
Rolled 74 (1d100)

>>2721322
Let's try this again. Fucking context sensitive functions..
>>
Where destroyed Kavarian supers are present there tend to be one of three things, signs of Veckron weapon usage, Terran ships carrying SP torpedoes, or Republic Centurions. If you find all three and an intact Super wreck then something is wrong. 74 SP torpedoes are pulled from the burned out shells of several Dagger class corvettes. It looks like their allies managed to fire off enough torps to break this ship's back.

A few Centurions were also present but none were intact enough that the salvage teams consider them worth rebuilding. Their main guns however, those are worth the effort.

With the recovery of 4 republic plasma cannons the trip has largely paid for itself. SP weapons are too valuable to sell right now but the cannons are another story. Though older weapons they're still better than the equivalent Dominion built versions. With modern parts it would take little effort to tune them to higher levels of capability.

What do you want done with the plasma cannons?

[ ] Sell for max profit
[ ] Sell to Rioja fleet
[ ] Refit them, equip to the Crate
>>
>>2721398
>[ ] Sell to Rioja fleet
>>
>>2721398
[ ] Sell to Home Fleet
max political gains
>>
File: Spoiler Image (26 KB, 1266x680)
26 KB
26 KB GIF
I should rename this file "indecipherable spiderweb" or something. Here's the first rough of the Neeran Empire. For the moment light green/grey are the upper relay network and dark green/grey the lower.
Orange are parts of the Empire's relay network that won't be directly targeted or used by the Alliance during the invasion. Largely because of uprisings among the Neeran Client states or other enemies.
Cyan are wormhole gate connections.
I'll probably change the colours to something else, like the dark blue I normally use. I needed colours that stood out more when figuring everything out.

Found out this morning that I put Shallan space too far away from the Pandora Cluster. That's screwed up the scale in relation to everything on my old maps. Not that they were terribly helpful anyways since all my maps of Neeran space predated the Nav Relay system.

Also I found old maps and will be expanding the Factions relay network appropriately.
>>
>>2720894
Wouldn't it have to come with a built in assistant that warned when you were doing something really stupid?

Working tomorrow AM so resuming tomorrow afternoon!
>>
>>2721398
>[ ] Refit them, equip to the Crate
Crate needs to be able to defend itself after all
>>
>>2721398
>[ ] Refit them, equip to the Crate
>>
>>2721398
>[ ] Refit them, equip to the Crate
>>
>>2720992
I would like to ask the fa if they would let us buy a single fast battleship of theirs as a special prize for the tournament. I know they're usually not supposed to be sold outside alliance service but Sonia isn't exactly a usual customer. Btw. did she get promoted for the sphere expedition?
>>
>>2721943
Isnt Alliance ranks för dominion straff dependant on fleet size? In which case i would be more intetested in higher security clearance. Right now we have ultraviolet i think.
>>
>>2721398
>[x] Refit them, equip to the Crate

Can always be sold at a later date if need be.
>>
>>2721398
>[ ] Sell to Rioja fleet
>>
>>2721943
>I would like to ask the fa if they would let us buy a single fast battleship of theirs as a special prize for the tournament.
The ones that requires parts and weapons produced by each of the Factions? Might be possible depending on the version model I guess but you'd need to get some of the equipment from the other Factions themselves. Certain things they're not allowed to resell.

>Btw. did she get promoted for the sphere expedition?
Not really? Dominion rank was already a Viscount so not much a special operation is going to do there.

Alliance active rank of (2 star?) General. Non-combat/reserve rank of Wing Commander.
You were not leading large scale fleets or in command of the overall intelligence operations the Suvorov was conducting. You couldn't be as you were acting as a field operative. A promotion wouldn't really apply.

>>2721953
>In which case i would be more intetested in higher security clearance. Right now we have ultraviolet i think.
Ultraviolet security clearance projects are all compartmentalized. Ideally someone with clearance on one project shouldn't have access to others. As you frequently act as a field operative you are blocked from acquiring X-ray level clearance.
>>
>>2722026
>Might be possible depending on the version model I guess but you'd need to get some of the equipment from the other Factions themselves.
We should definitely ask the various factions for permission. Worst case they'll just refuse.
>>
>>2722141
It's 70 million without weapons. You could sell the recently salvaged Rovinar Battleship to the Federation for credit with their store. That should get you the guns needed for the A model.
If you want the C model you'll need to figure out how to source the medium plasma cannon yourself. Probably the black market, but they're going to be in high demand right now because of the recent fighting. Probably will go down in price in a few months as wreckage is salvaged and hits the market.

There is a newer bow section (D model) that has LD plasma cannon turrets.
>>
File: Spoiler Image (171 KB, 830x621)
171 KB
171 KB JPG
>>2722424
Buy the baseline model and let the knight who wins it pick a setup?

>If you want the C model you'll need to figure out how to source the medium plasma cannon yourself.
We could try to trade it for some of their super expensive fighters we're building?

>>2720992
>A classified memo is sent to you from the Count, encouraging the Tournament but warning not to make a mockery of any older Knights who don't make the bar.
Awww, we could have made a killing by selling it to channels across the universe as Baron's Castle.
>>
>>2722424
[x]D model
>>
>>2722424
Then let's go with the D model I'd say. Dominion best stuff
>>
>>2722489
Wow. I have not seen that show in a very long time.

>We could try to trade it for some of their super expensive fighters we're building?
That would be like trying to trade F-35's to the United States for navy railguns.
You only bought a short run production license of 72 fighters so you won't have enough for such a trade to be considered. What would be more tempting would be high end stasis shields for those fighters, which is something the Republic itself are not producing in high enough numbers or quality to meet demand.

This would still be an expensive trade, but it's unlikely you'd be able to acquire top tier medium guns elsewhere.

>Buy the baseline model and let the knight who wins it pick a setup?
That could work too.

>>2722508
>>2722529
I don't know about best but if would certainly simplify things.
>>
>>2722536
>I don't know about best but if would certainly simplify things.
That's why I voted for it.

Presumably, the LD Cannons would have come from Rioja or some other Dominion world.
>>
>>2722536
Good thing we only bought a run of 72 in that case.

>This would still be an expensive trade, but it's unlikely you'd be able to acquire top tier medium guns elsewhere.
Did Sonia ever get the republic plasma guns she managed to organize during the civil war back from Winifred?
>>
File: DSFLEET-background.jpg (286 KB, 1498x994)
286 KB
286 KB JPG
Knight Commander Auan Harc'ec Nel'odym and his fleet arrive at Dreminth and are honored for their actions fighting the Neeran, as are the other two Knight Commanders. Nel'odym, Jehtot Kharbos and Fuuar Nilium have each proven themselves in the eyes of Count Jerik and are promoted to Baron. With the addition of 3 Barons to the House, Jerik-Dremine should soon approach the sort of strength that would usually be expected for a House of your standing and position.

Nel'odym will return to Rioja soon to relinquish command of the forces borrowed from you and Baron Avun. It's expected that some of the new Knights will compete in the upcoming tournament, even if only to ensure they share the wealth so to speak with the older Knights.

Salvage acquired during the fighting have ensured investments in the fleet are paid off. It should also assist in establishing the Magdalena fleet. You and Avun have each picked up 500 million from the new Baron.

One of the main guns from the Executioner that the fleet defeated was taken as salvage. Nel'odym wishes to discuss options for it with you once they get back.

You're rather surprised that Jehtot Kharbos is now a Baron. At one time the newest and most inexperienced pilot in your squadron, your people nicknamed him rookie. He's worked for years to help new members at the fleet club, better preparing them for the challenges of dealing with House nobility. Apparently that's paid off if he was able to rally enough political and financial support to lead a full fleet.
Good for him.

Nel'odym and his fleet arrive in the Relay only hours ahead of Winifred and her forces. Unable to resist the opportunity the older Baron jumps into orbit around Rioja with the Forbearance fleet. It's been awhile since the people here have seen both Forbearance and the Sam Bellamy in orbit at the same time. It certainly causes quite the stir.

>Big parade for the new Baron and the returning fleets?
>>
>>2722604
Helll yeah, just like the ones that used to receive us on Dreminth.
>>
>>2722604
Aww yeah. Time for some good ol fashion nationalism. Have all news channels and the like show it everywhere on Rioja. Time to welcome back the heroes who kicked the Neerans out of Faction space.
>>
>>2722604

>Big parade for the new Baron and the returning fleets?

Yes
>>
>>2722604
>>Big parade for the new Baron and the returning fleets?
Of course!
>>
>>2722604
>>Big parade for the new Baron and the returning fleets?
Definitly
>>
File: Parade.jpg (107 KB, 740x486)
107 KB
107 KB JPG
Returning alive with most of the fleet intact is generally in the good enough category for you. Getting a promotion to baron? That deserves going all out. Almost as big as your return to Rioja following the wedding. Hopefully the nobles on Magdalena don't see this as an attempt to one up them. You make sure Fadila ensures that isn't the case and they're of course invited for the festivities.

Baron Nel'odym along with the Knights and officers from the local fleets are the first to arrive. Winifred and a few of her Knights accompany the officers from the Forbearance fleet down shortly after the other groups. The populace is certainly glad so many made it back safe and sound this time. You are, and you make sure to say as much.

"A few more fights like that and maybe we'll get the Neeran to sue for peace." you tell him once they've arrived at the capital arcology.

The new Baron thanks you, the people of Rioja and Jerik-Dremine for their support.
"I hope that I and the people of Magdalena will be able to show our gratitude by repaying your support in kind."
People seem glad to hear that too.

The throngs of well-wishers begin to disperse once the crews are granted leave. Nel'odym of course needs to spend several hours talking to the many dignitaries present along with the other nobles from his homeworld that are here. It certainly leaves him quite busy.

"I have to say I liked Forbearance's performance." Winifred informs you. "All those years helping to supply its reconstruction and only now have I had a chance to properly command it."
"It's nice right?"
"Yes. The more powerful engines saved that ship more times than I can count. Internally it's still a bit of a wreck but it certainly shows the potential of the faster ships. I honestly wasn't certain I should support the Sovereign design."

That statement leaves you speechless.
"Oh do pick up your jaw, it shouldn't be a surprise that people might be reluctant about every wild new idea you came up with."

Can't fault her there really. Now that she's been able to command Forbearance in a full fleet action she'd be more willing to support acquiring a Sovereign class ship. It doesn't seem like that will happen soon, but it might happen eventually. Especially if options to replace Forbearance itself come up again.
"What about the fuel problems?"
"There are similarities with problems faced when automatic weapons were invented. Ammunition shortages. It's no different with the Sovereign in my opinion. Commanders just need to be trained to better ration their fuel and only use their greater acceleration and maneuverability sparingly."

That is one way to go about it.
>>
>>2722604
>One of the main guns from the Executioner that the fleet defeated was taken as salvage.
Would the Plasma Moon benefit from having another item to study?
>>
>>2722736
>Would the Plasma Moon benefit from having another item to study?
Potentially, though Helios would probably get more out of it than your local R&D on its own.
>>
A few days later once the partying has died down and Forbearance is back at the shipyards things start to resume to a semblance of normality. Not that it's going to last as the tournament is about to start!

As encouraged this is treated largely as a charity tournament by the more the more established and financially successful Knights. You doubt anyone is going to throw a match but they're certainly not taking it as seriously if they lose. Many are donating prizes and older ships. These may not always be ideal but some could be upgraded and others sold off to raise money to purchase battleships.

Always on the lookout for a potential sales venue, reps from various shipyards and manufacturers have turned out. Knight Kim is here promoting the South Reach Fast Battleships use by the House for most of its cloaked warship operations. More recently upgraded models have borrowed parts from the Kavarians newer battleships giving them more firepower and tougher shields. With the cloak removed they're a good match up against the newer Dominion designs.

Many of the older Knights that have been encouraged to attend are reluctant to give up their prized old Knight class ships. Fortunately enough old fogies are there for the chance to win a ship they won't have to pay for themselves. They help convince some of their less enthusiastic compatriots to at least try out the Battleships. If they can show up the yearling's that have only just been Knighted so much the better.

After the first two days some of the younger Knights have been very much surprised by just how competitive some of the older generations can be. Not everyone is faring so well of course but enough are to be encouraging. It seems that many of them could do quite well if promoted to the Battleship units.

With things now progressing well a few additional donations come in from Nobles throughout the House. Included among them are 8 Athena class battleships. Aries leading Battleship design, they remain quite powerful thanks to their upgrade options. Almost as powerful as the reminder they act as to Aries involvement in starting the Civil War.

[ ] Refuse to accept them as prizes in the tournament
[ ] Sell them to pay for other Battleships
[ ] Beggars can't be choosers
>>
>>2722842

>[ ] Sell them to pay for other Battleships

I say sell them. This is an opportunity to possibly foster unity between old and new knights. No need to remind people of the civil war. Or let others think that the owners might turn on the house. Use that money to get other Battleships.
>>
>>2722842
>Aries leading Battleship design, they remain quite powerful thanks to their upgrade options.
With the right module setup, these ships can outgun older medium cruisers such as the Eminence I, the Norune medium, and probably the Lance too.

>>2722842
>Almost as powerful as the reminder they act as to Aries involvement in starting the Civil War.
Eh, we're also using plenty of Kavarian designs and they did the whole Union thing.

>[ ] Beggars can't be choosers
It's the most expensive battleship on the market. If any of the winners are upset about getting one, we can generously offer to exchange it for a Deci.
>>
>>2722842
>[ ] Sell them to pay for other Battleships
>>
>>2722842
>[X] Beggars can't be choosers
If the option to sell them wins, I would like to suggest buying them directly for Rioja's fleet. Sonia had two of them in her command squad, and they performed very well.
>>
>>2722885
>Sonia had two of them in her command squad, and they performed very well.
Did they get destroyed in the Civil War? I can't recall.
>>
>>2722842
>[ ] Sell them to pay for other Battleships

What asshole did this? What a white elephant of a gift.
>>
>>2722911
The last time the command squad was mentioned was in post 1824726, with several of the battleships escorting the quattro and devourer being destroyed while fighting around the dominion home world. One fast battleship was cut in half, and one athena had its engine section destroyed. That's what I could find while skimming the archives.
>>
[ ] Beggars can't be choosers
No need to irritate the other nobles. We're doing this to build support, not earn enemies.
>>
>>2722860
>and they did the whole Union thing.
400 years ago. Not quite as recent a memory despite the frequent reminders from the Faction Wars. Aside from the Alliance Sleepers most people have grown up with things like nav hazards being there their entire lives. It's normal to them.
Just as many people blame the Terrans.

Given the potential political impact of handing out Aries ships you decide it might be best to sell them to pay for other Battleships. Maybe Rioja's fleet can pick up a couple of them? Who knows. Giving out ships to J-D Knights you'd prefer them to be those the House or Dominion produces.

Into the third and fourth days of the tournament the younger knights still competing are turning a bit more serious. Some to be losing their grip on the point of this competition. This is only reinforced when you get word a few of the more connected youngsters have called in help from friends of theirs.

"What sort of help?" you ask Vanderwal.
"A few professionals that deal in ship to ship duels. I believe you may have met one of them before."
"Oh no. Don't tell, me."

Windsor. The bastard was already on his way here along with a few friends. By the sounds of it they intend to try and upset the balance of the competition. You know Windsor to be a hell of a pilot but enough elements of the tournament are balanced to favour strategy and tactics over reflexes and skill that he might not do as well as he hopes. On the other hand he's going in with the intention to be unsporting.

[ ] Ban them
[ ] Allow them in
[ ] Allow them in but rig their events
[ ] Other?
>>
>>2722957
>[x] Allow them in
I'm almost enjoying the chaos this would cause. Let their opponents know, so they can prepare. People are treating this like a donation event, but if we held this every few years as a proper tournament and encourage healthy rivalry, it could become something really big.
>>
>>2722957
>[ ] Other?
Set up a separate prize pool for late comers.

>>2722957
>Giving out ships to J-D Knights you'd prefer them to be those the House or Dominion produces.
I think our house still has a shipyard that produces Athenas in Erid space.
>>
>>2722957
Can we change his matches to "protect your wingmate" competitions? Or does that just count as straight up rigging?
>>
>>2722986
That might count as rigging yes.
>>
>>2722957

Step 1. Leak the fact that Windsor and the other professionals are on the way (local new Rioja exclusive!).

Step 2. Announce a separate professionals only (must be ranked duelists) tournament with a much smaller, but much more lucrative prize pool. Clearly state that any pilots participating in the general duel are banned from participation in the professionals event.

Step 3. Get the pundits speculating on which of the now leaked professionals en route are most likely to be contenders for the exclusive (very prestigious) event, and which are simply not good enough to be competitive (much shade thrown at those expected to enter the general competition).

Step 4. Recruite whatever rivals Winsor has and hates to enter the professionals tournament, and announce them as he and his crew arrive.

Step 5. Retain the exclusive rights to broadcast the professionals tournament (this is a professional sporting event after all) across our house and the run alliance, sell the external rights to other allied houses.

Step 6. Contact the professionals and mention they will get a cut of the merchandizing for the event for the use of their images etc.

Step 7. Profit on presages.

Step 8. Hold event and profit on pay-per-view sales, tickets and merchandizing sales.

Step 9. Post event merchandice and event holo copy sales.

Step 10. Found legitimate professional ship dueling league, IF the event's success is sufficient and we can find interested partners to help with capital and distribution.

Step 11. Re-evaluate likelihood of the sports league's success and actually come up with a name.

.
.
.

Step 20. Send Windsor a thank you card?
>>
>>2723002

>presage

Step 7 should be "profit on pre-sales and media coverage frenzy."
>>
>>2722997
It would be funny though. More seriously, ban them or set up a separate prize pool for them.
>>
>>2723038
>>2723002
>>2722965
Looks like a separate prize or event for professional duelists will be held. This being a charity tournament it will of course have an entry fee to cover the final prize.

Any changes?
>>
>>2723058

Contact Windsor's crew and the younger pilots that contacted them, reminding them that this is a charity event meant to uplift the House. If they plan on bringing bad sportsmanship to the comptetition they will get their shit rocked for it. This is our planet - we don't have to tolerate instigators or troublemakers.

Any serious mishaps and they get the boot, no refund of their donated ships.

I kinda like Windsor but if he thinks he runs anything in this neck of the woods he's wrong.
>>
>>2723065
Any support for this? Closing in 15 min.
>>
>>2723058
Nah
>>
>>2723065
>>2723067
I will support this

Also, fuck Windsor, there's a reason he is in the position he is in and not leading J-D elements against the Neeran and the Dominions enemies. Those new knights need to learn this.
>>
>>2723067

I'd prefer a slightly more practical than belligerent/aggressive tone, but agree that they cannot think they have any leeway to skirt the rules with impunity.

On a side note, does Rioja have any local sports/sports entertainment leagues?
>>
>>2723067
Yeah.

But like friendly mob style warning that this is for the good of the House and if he wants to start throwing his weight around we'll throw right back.

He DOES know about our recent wedding and our massive private army, yes?
>>
>>2723067
Alternatively contact the people bringing him in and let them know that doing so will bump them to the bottom of every list out there for "deserving newer ships" later on.
>>
>>2723078
How reasonable would it be to spite over-bid on anything he tries to purchase ever again so he can't buy nice stuff ever.
>>
>>2723093

I think that would deplete our coffers faster then he is worth. But it's a nice thought to make all the nice things he wants, so absurdly overpriced he cannot afford shit. Until he shapes up into a proper knight and not the ass hole he has shown himself to be.
>>
File: Spoiler Image (78 KB, 595x860)
78 KB
78 KB JPG
>>2723081
>does Rioja have any local sports/sports entertainment leagues?
Probably? It has more people now than a lot of countries on earth. Not a tremendous sporting enthusiast so I haven't put in much time to developing such things. I mean soccer is okay and repulsor skating in the style of jet set radio future is most definitely a thing.
>>
>>2723088
This could be considered rigging. If they wren't already failing out of the tournament that is.

>>2723081
>slightly more practical than belligerent/aggressive tone
>>2723084
>friendly mob style warning
Writing.
>>
>>2723112
Remember when we were an assassin? Good times.
>>
>>2723119

Best of times
>>
>>2723105
I'd imagine that we've only had to arrest 3 heads of the local FIFA for blatant corruption.
>>
>>2723119
Just think, if we hadn't married Troy, we probably would have ended up just killing our political rivals.
>>
With professionals on the way you quickly get to work ensuring there is a separate venue for established duelists. Sure some of the already participating Knights might actually fall into that category, but they haven't been a problem. Windsor and people like him will be.

Once the separate event is established you do make a point of informing Saputo and Winifred. They'll look for a few people to act as legitimate competition for the incoming Knights and nobles. At least this way they can't say you're just restricting them to fight among themselves.


That now taken care of you contact Windsor yourself to let them know that they've been accepted into the duelist division of the tournament.

"Duelist division? This is the first we've heard of that."

"This is a charity event meant to uplift the House mister Windsor. We can't have professionals of your standing battling among the rank and file can we? That could result in negative publicity for the entire event. I trust you'll have your entry fee ready?"

"What entry fee?"
"The tournament entry fee? To contribute to some of the prizes to be awarded? There are conditions that allow the fee to be waved but I'm not sure they would apply to you."
"Alright Reynard, what are they?"
"That's Viscount Reynard to you mister Windsor. Unless you've suddenly been elevated in rank without my knowledge. I'm contacting you as a matter of official business of the House, not because of any familiarity in the past. Is that understood?"

To his credit Windsor doesn't respond with sarcasm, apparently having been drilled long enough not to outright disrespect the high nobility to their face.
"Very well Viscount Reynard. How do I get the fee waived?"
"It's made available to those with twenty five years service in House Jerik-Dremine."

"What kind of a rule is that?"
"As I said, this is a charity event. It's being held to benefit the House. I hope you'll show good sportsmanship out there. Now if you'll excuse me there are other Knights and nobles on the way that need to be informed."

The Count warned that making a mockery of the older Knights would be a bad idea, he didn't say anything about the nobles and pilots of the slightly newer generations. Media coverage of the main tournament is taking place but is very controlled to ensure the media doesn't turn it into a circus or treat any of those who fail out badly. It's also delayed coverage allowing plenty of time to edit things out if they do come up.

Allow live broadcasts of the duelists division?
>>
>>2723210

Continue with delayed, in case there is some how sabotage happening in the middle of the duels. We have time to stop the duel and prevent the populace from seeing any political infighting among the knights and nobles. Such as someone "accidentally" firing live ammunition and actually damaging their opponent.
>>
>>2723210
The same delay as in the main tournament.
>>
>>2723210

Same delay, but ask due lists if they would like to participate in a documentary series on the tournament. Try to get interviews and pull together background info on the participants, and maybe embed documentary teams to cover 3 or 4 willing crews.
>>
Deciding to play it safe you keep the general broadcast rules the same for the duelist tournament, though you discuss changing it it paid viewing only. For now the whole tournament thing hasn't picked up enough for the networks to consider it, but they might do so if there are future events.

"What do you mean it hasn't picked up? There are tons of Knights involved."
"That doesn't mean it's automatically going to bring in viewership. A substantial amount of the population don't want to see anything that could be construed as part of the war effort. They see it enough every day."

Oh. That you hadn't considered.

"Also many of the Terran community see it as reckless spending."

Mutinous no good seditionist bastards all of them!

"I'll have to give that proper consideration for future events. Perhaps they could be marketed to the ultra high paying viewership?"
"Wouldn't that be a really exclusive group?"
"Yes and they'll pay for it because of that."
You can see the light realisation turn on in their head as they catch on.
"Right! We'll have our people take a look at appropriate advertising campaigns."
"Good."

Predictably the duelist division tournament is a far more competitive event than the regular division. It's a good thing they're being kept separate because this is much harder fought. Initial engagements would seem to favour the younger commanders, going all out to finish things quickly. The older more experienced duelists, having spent days learning the ships and been given warning of their competition are far too cagey.

That doesn't mean Windsor and the others have their asses handed to them, far from it. They're too good and have encountered too much piloting corvettes and attack cruisers to simply be push overs. These aren't corvettes they're piloting. The opponents they're facing are hardly as one sided as they might have come in expecting but the best of them quickly begin to adapt. Half of the newly arrived professionals are forced to drop out within a day or two.

A further hit against Windsor and his kind are that most of them have never commanded units larger than a squadron. Even the most inexperienced of the old guard Knights have done at least that over the years. All of them are struggling to handle the larger problems they're faced with that they can usually avoid or punch through with more engine power or mobility. It must be terrible for them.

"What are you laughing about?" Troy asks.

[ ] Oh nothing
[ ] Teaching people to fight battles they can win
[ ] Deriving pleasure from someone else's misfortune
>>
>>2723355

"A bit of schadenfreude, but also the lesson being given."
>>
>>2723366
>>2723355
This.
>>
>>2723366
>>2723268
This. Also the local head of the young knights club should take the people who invited Windsor aside to explain to them how they fucked up. Stopping young knights from stepping in political minefields like that is why we founded the club after all.
>>
"You know what Schadenfreude is? A bit of that, but also a lesson being given."

"Wait, what word was that?"

"Schadenfreude? Deriving pleasure from someone else's misfortune?"
"Oh that. My family must use a slightly different word."
"What word is that?"

Troy seems to get very distant for a second before snapping out of it.
"You don't want to know. Have fun with the tournament. I need to finish a few things for the final additions to the manor before it's officially done."
"You're still not done?"
"No, your ideas just took a little bit longer to complete that's all."

Getting that escape tunnel and landing bay drilled without alerting everyone on the planet probably couldn't have been easy. You wish him well.

The next day you have to see to awarding prizes to the various Knights, though the other visiting Barons take turns as well with those from their fleets. A few of the younger Knights progressed farther in the tournament then you might have expected or really wanted. Some of them are genuinely stuck for cash so it's just as well they had this opportunity really.

Many of the older Knights manage to pick up battleships or the few Guard Cruisers that were made available. Not everyone among the intended recipients fared so well but overall the tournament is treated as a success.

Quite a few of the Knights who now have a Battleship are more willing to part with their old ships which are purchased for conversion. Some still hang onto theirs, intending to preserve them. It seems that the House will part with enough of the old Knight class ships to meet recently suggested guidelines.

The duelist division tournament remains on for another day or two before winding down. Windsor and most of the others that came with him have lost money on this venture. One of his people came in the top three however earning rights to a battleship and the genuine admiration of the older Knights. Although a member of the exclusive test pilots team, they're not a Knight. In recognition of their skill and dedication a Knight Lieutenant offers to take them on and ensure that they stand a chance at being Knighted themselves one day.

It seem the test pilots have lost one of their more promising members.
>>
Resuming tomorrow.
>>
>>2723473
We should make a show of honouring that one dude as exemplary of the meritocratic values of the Dominion, pointing out our own rise from the middle class, and offer them an honorary membership in our lodge with the up and coming knights.
>>
>>2723473
>The duelist division tournament remains on for another day or two before winding down. Windsor and most of the others that came with him have lost money on this venture. One of his people came in the top three however earning rights to a battleship and the genuine admiration of the older Knights. Although a member of the exclusive test pilots team, they're not a Knight. In recognition of their skill and dedication a Knight Lieutenant offers to take them on and ensure that they stand a chance at being Knighted themselves one day.

This sounds like a win for us and for House J-D. I will be impressed if this pilot ends up surpassing even Windsor. Actually, there is a very likely chance they WILL surpass Windsor, so long as they can prove they are a better leader than him. I wish them the best of luck, in proving himself worthy of knight hood. With hopes that he surpasses Windsor, proving that being a hot headed pilot can only get you so far.

Can we get their name please? As well as their sponsor. Just so we can have a name to the face of Windsor's possible future successor. At least, that is what I am hoping will become of them. Get the so called "professionals" an actual capable leader who can do what Windsor does, but is also capable of leading a wing of hot heads. Maybe there might be some hope of putting Windsor and his lot to use beyond training units and showing pilots what can potentially be done. I'm probably getting my hopes up to high, but I can dream.
>>
>>2723492
>>2723473
Yes, let's do this.

First of all it will alleviate concerns that we weren't impartial about Windsors group and make us look like we're impartial.

Second it will really twist the Terrans tits that someone is being rewarded for performance and not "inclusion".

Maybe we can even make a shout out to the Terrans and state that we'd love to see some immigrants try their hand participating because the Dominion always recognizes and rewards talent and hard work, two qualities that have come to be expected of our citizens to aspire to.
>>
File: 1529407282277.jpg (10 KB, 173x171)
10 KB
10 KB JPG
>>2723058
>Vote for low key solution that should handle the problem without upsetting anybody too much
>Receive this
>>
>>2723817
This was the best part and you know it.
>>
>>2723817
The problems of trying to stitch together the widely disparate wants of multiple anons.

Most Knights with lots of spare cash came to the tournament with the intention of losing some money knowing it would go to support less fortunate Knights. Windsor attended with the intention of winning money. He did not. His problem for having unrealistic expectations about the tournament.

Some of his companions are far more gracious in defeat, making statements to the media about it being for a good cause.

>>2723515
>Can we get their name please? As well as their sponsor.
Lieutenant A'raim Dynel [Dro'all Male] was taken on by the test team at Gesaur a few years ago and has steadily improved since then.

Knight Lt Gadisa Idowu [Human Male] is a 60 year old House Veteran who has long served with the Home fleet. While far from destitute he has stuck with his Knight Class ship until now out of familiarity and preference. Because of this he was frequently stuck on convoy escort during the civil war, or assigned to supporting the heavy cruisers and carriers.
Just because he preferred the Knight class doesn't mean he hasn't commanded other ships. He has war gamed in command of fast battleships in the past. At some point he took up ship duelling.

He was invited to the tournament by Baron Saputo.
>>
A'raim is sent a card inviting them to the fleet club encouraging them to become a member should they make it to the rank of Knight. They're free to stop by and talk to a few people for pointers.

>>2723492
>>2723638
You make sure that all of the winners from the tournament get their moment to shine, often with replays of some of their accomplishments. (Though in a few cases they require time lapse because they were not quick matches.) A'raim does get some praise for being one of the youngest and least experienced present. Certainly the youngest that hadn't previously been Knighted. Hopefully their career will take off from here.
>>
RSS has picked up a few refit jobs converting Knight class ships into Squire class customs vessels. While you were busy with the tournament the Crate also received a visit from a House Kadnil representative. They paid the Guild to transport an inspector to the site verify the state of the wreck since they were unable to get clearance for one of their own navigators to fly there. You did warn them.

While the inspector was by all reports a bit of an asshole they did verify all of the RSS claims. House Kadnil agrees to RSS beginning immediate salvage operations and apologizes if their inspector may have been a bit... overzealous?

RSS has used the down time while waiting to good effect. Their engineers have already scoured the worst of the wreckage for anything dangerous, clearing out warheads, starfighters and shuttles. A few stasis pods with Kavarians still in them are set to be transferred to the Kavarian Imperium. Hopefully that goes well.

Depsite reluctance among the crews a number of the structural frames that survived intact have to be cut in order to allow salvage of larger hull sections. A few people have see repair operations at the Forbearance yards and are worried it might impact long term repairs. Fortunately the technicians at the yards have learned a great deal since they initially rebuilt Forbearance. They can easily fix or replace the necessary parts now.

Thanks to the Crates greater capacity they're able to load and transport cut down sections much more easily than the old Anchorage. Ultimately they only need 3 trips to move all of the hull sections to the Yards, though the captain thinks it could have been done in 2. Three trips is more than sufficient and allows them time to salvage smaller craft that are on site without straining capacity.

There are still ship fragments left over but mostly minor things. A salvage tractor unit is dropped that should draw in small debris over time keeping them in a stable orbit. With so many of the old graveyards having been cleared out RSS has managed to pick up a few for their own use.

After completing their haul the Crate spends a week and a half undergoing a short refit at Rioja. This adds 4 plasma cannons they recovered in turrets and upgrades the guns as much as possible. In combination with her 8 built in torpedo batteries this should certainly make anyone think twice before menacing the ship.

Did you want to further upgrade their weapons or defensive systems?


Those bastards in eve online stole my idea for the mobile tractor unit! Didn't realise it until just now. I created those and featured them in the Smuggler's Run campaign predating the MTU by 2 years.
>>
>>2724199
Sue! Sue! Sue!

>Did you want to further upgrade their weapons or defensive systems?
Not at this time. The Crate is not going to the front any time soon so there is no real need to make it extra killy or anything. The armament it has right now should ensure that only those who are able to field Heavies of their own would try to take that. And if such is the case then the House would be at war.
>>
>>2724199
>Did you want to further upgrade their weapons or defensive systems?

Not unless we intend to send them to the front. Maybe if we send them to where the most recent fighting was during the last Neeran incursion. They might need it, but I don't think we're sending them out there just yet, are we?
>>
>>2724199
>Did you want to further upgrade their weapons or defensive systems?
Maybe when we're going to start using it in less than friendly territory? I'd still like to upgrade it's shields to the latest models if it doesn't already have them.
>>
>>2724320
It has good ships. As always there is room for improvement.

Following the refit the Crate returns to duty searching the Run for new salvage sites. You don't expect them to haul back a Super every time they go out, but it would be nice.

With refit programs underway for the Squire you go back to looking at the sector patrol craft. They're fine customs ships. Fast enough to overtake all by the quickest blockade runners, also allowing them to quickly retreat if an actual battleship shows up. While no match for dedicated warships it still has enough firepower to give a Marauder pause.

Did you want to get a production license and set up a shipyard to sell them to the Alliance? Possibly partner up with one of the Barons on such a project? Or not bother at this time?
>>
>>2724327
I could consider getting a dedicated shipyard if we could get a Alliance contract to ensure we can profit from it. Could also help to pad out the local JD fleets garrison and customs fleet in the Relay.
>>
>>2724327
Sure, see if any of the Barons want to go in with us on the project. Get paid and have another joint venture with any ally to ensure their continued support.
>>
>>2724348
The Alliance has asked that they be allowed to purchase half of what is produced with the PL. So definitely some sales there. The question is, will you be able to sell enough of the rest? It's fine if you plan to make use of some yourself for customs duties.
>>
>>2724327
Partner with Nel'odym? Just like all the recent Baron appointments I bet he needs some investment and source of cash.

Additionally I think it might be time to consider the post-war state. I can't see there being a massive demand for ships like what exists now, so we should probably be careful not to bankrupt ourself by trying to keep too many expensive shipyards running.
>>
>>2724363
Check in with our contacts and associates with in the House and with in the Relay. See what the mood is for potential sales of the craft among them.

That aside, we should probably avoid many more shipyards. Market is saturated enough as it is and we are more than enough covering our needs. Especially considering the Neeran war and it's potential ending.
>>
>>2724361
>>2724365
>Partner with Nel'odym?
The new Baron does want to establish more production at Magdalena. Constructing patrol craft there means it wouldn't be as great a loss if the planet were temporarily captured by an enemy House. Something he has to consider since the Run's defenses would be better expected to hold off most enemies. Mind you the big invasion by House Nasidum and its allies largely ignored Magdalena to focus on capturing the Run's more established yards.

>>2724392
There are some in the House that might want to purchase a few. They've only seen their capability on paper so most are reluctant.
>>
>>2724392

I figured we would sell the excess yards to larger allied houses like Ceres or B'H after the war. Maybe sell the heavy yard to Ceres and keep a few of the medium yards and the rest to be sold to allies in the run.
>>
>>2724406
>There are some in the House that might want to purchase a few
If we can only guarantee the sales of 50% of the produced goods I do not see it as being in our interested to make these ships. At lest not at this point in time. Perhaps if it should pick up in popularity should we consider investing in it.

>>2724409
I figured we could switch over to civilian production instead. Transports, mining ships, construction and station modules should be booming after the war is over Especially if we can get some more worlds up and running.
>>
>>2724409
>Maybe sell the heavy yard to Ceres
Or produce ships like the Crate yourself.
>>
Two for it and one against. Would prefer if there were additional votes one way or another to make things a bit less close.

At any rate Baron Nel'odym is moving ahead with plans to expand Magdalena's orbital industries. He hasn't specifically decided on producing Alliance patrol ships at this time.

The other Barons have returned to their respective worlds along with their fleets and Knights in tow. Count Jerik is glad that the tournament was a success and that the older generation of Knights have proven, to themselves at the very least, that they can still contribute.

Refits for the Squire turn out to be less of a downgrade than you thought they would be. The Alliance has taken production data from Assault Corvettes and the Terran Polaris class to allow the ships to operate with far less crew. Some Houses are looking at this data as part of a life extension upgrade for the Knight class ships that wont be sold to the Alliance.

The Helios-Veritas phase weapon research program is now officially in operation. The smaller House has the advanced weapon and system data they wanted while their cannon tech is now in the hands of House Helios and others included in the program. This should lead to an overall increase in phase weapon damage available in upgrades early next year. Phase weapon based siege cannons should also be brought closer into line with their competitors.

It seems a few of your bribes may have made it through to some of the Veritas politicians. At least one has suggested development of a superweapon to counter the latest Neeran designs. The Helios ambassador has quietly informed you that they're now looking for financial backers that might contribute to the project.

>Contribute money? Y/N?
You should have more than a billion left.
>>
>>2724406
If we make a version with Nel'odym can we include some of the HAG guns on it for orbital support/a place for HAG to dock?
>>
>>2724568
>Superweapon?
Yes, 250m.
>>
>>2724568
>>2724580
Supporting 250 millions
>>
>>2724574
HAGs can dock to most battlecruisers or battleships without problem. If you were to actually change the ship to mount their guns you'd have to make sure that particular adjustment was for models being kept in the Dominion. Otherwise the Alliance would refuse to buy them for no longer being a standardized design that would be very cheap for them to maintain.
>>
>>2724568
>>2724580

Agree and 250m sounds good.
>>
You make sure that 250 million is sent to the appropriate parties. You'd hoped to save quite a bit of money for whatever project the Emperor called you to the capital for but it looks like they didn't need money. Or not right away.

Helios and Veritas are not the only ones involved in the new project. Apparently Nasidum and Xygen have been approached about some of the weapons they developed in the civil war. You'll have to keep a close eye on developments.

Ceres has apparently signed a contract with Esh Prom'lia, a dro'all inventor from South Reach whose company you hired to produce ablative lunarcrete armor for asteroid and moon bases. After completing numerous contracts for your House and then members of the Run Alliance they've been seeing increasing popularity. Numerous Houses have bought production licenses to help up armor fixed fortifications on a low price tag.

The new contract with Ceres is to produce an improved variation of lunarcrete armor. This will be used to mass produce new asteroid forts to a common design. It should provide the Dominion with several additional forts, bulking up available Dominion super heavy assets. By the sounds of it Ceres may have already produced several such forts though their protection systems might be questionable.
>>
File: Regency_Class_Sil.gif (6 KB, 951x618)
6 KB
6 KB GIF
The first of the new Helios heavy cruisers has been accepted into service. They've officially been named the Regency class. Due to continuing concerns about the structural strength of the ship the four siege weapons it is intended to carry are restricted to phase weapon based guns. No plasma weapon based main guns will be permitted at this time. They hope to be able to allow them in the future.

Houses who purchase the ship may of course equip what weapons they choose but Helios will not be held responsible. Probably just as well. Most of the plasma based siege weapons are wanted for aboard the big supers anyways.

Predictably many are describing it as an overpriced disaster waiting to happen. Or wasteful spending when the Ascendancy Quad Siege Cannon upgrade exists. Where it proves the doubters wrong is it's mobility. It can easily outpace even the fastest Ascendancy upgrade and is one of the few Dominion heavies that can hope to keep pace with the Sovereign at full burn. That alone earns it some prestige.

You're a little nervous when people begin comparing its main armament. Despite the fact that these are spinal mount guns, and they may not be able to match its rate of fire, many have started asking why the Sovereign only has 4 siege cannon turrets. If the Dominion can produce fast moving heavies that mount as many big guns what use is there for an even more expensive Super?

Being one of if not the leading supporter of the Sovereign the Media is going to have questions for you sooner or later.

[ ] Both are capable ships that compliment each other
[ ] Support the Sovereign at the expense of the Regency class
[ ] People should wait and see how they perform in the field
[ ] No comment at this time
[ ] Other?
>>
>>2724905
[ ] People should wait and see how they perform in the field
[ ] Both are capable ships that compliment each other
They look nice on paper but we really have to wait and see how they will appear in a real fight. I am also sure we can probably upgrade the Sovereign with more cannons given time.
>>
>>2724905
There's a difference between a siege turret and a spinal mount siege weapon. Is that so hard to see? The turrets are huge and armored. In a battle the Regency will have to face down an enemy whereas the Sovereign can use its full mobility throughout the battle.
>>
>>2724905
>[ ] Both are capable ships that compliment each other
SHCs are better than heavy cruisers at supporting fleets in the field (supplies, repairs, etc.) if I'm ot mistaken
>>
>>2724074
Well, I guess the impact with the new knights isn't as bad as I feared.

>>2724327
What kind of shipyard does it need?

>>2724905
>[ ] People should wait and see how they perform in the field
>[ ] Both are capable ships that compliment each other
You can still theoretically mount one or even two huge guns on the Sovereign if you're willing to mess around with the hull, while it won't be possible on the heavy. Also, aren't heavies generally almost as expensive as supers because they're almost the same mass but better quality?
>>
>>2724954
>Is that so hard to see?
For some people? Yes.

>>2724975
The Regency also can't support HLV's like many Heavies and Supers can.

>>2725012
>What kind of shipyard does it need?
It's a heavy so a Heavy Cruiser shipyard.

>Also, aren't heavies generally almost as expensive as supers because they're almost the same mass but better quality?
It varies from ship to ship. Some versions of the Ascendancy mass about the same at the base Champion. That isn't the case of all Heavies and Supers have continued to increase in size and mass from what the Kavarians originally fielded.

Many heavies are built at a higher quality than old Supers and even some up upgraded ones. Mostly they tend to be better armored.
>>
>>2725078
>It's a heavy so a Heavy Cruiser shipyard.
Sorry, I quoted the wrong post. I meant for the patrol ships.

>Mostly they tend to be better armored
The design of ships like the Regency or Ascendancy should also be way more structurally resilient than faction supers by shape alone.
>>
>>2724905
>[ ] Both are capable ships that compliment each other
>[ ] People should wait and see how they perform in the field

Plus the Sovereign is the first Dominion born Super design in how many years/ centuries? That doesn't make use of asteroids? What are we Orks? Should we start painting our ships in red to make them go faster while shouting WAAAAGH!!! The entire time?

Also in a fight war with the Neeran where they use space fuckery and super weapons and blow up planets without a care. The Regency has only a forward facing kill zone, while the Sovereign can use all its turrets no matter its facing, right? Maneuverability and capability to support a fleet matter a lot as well. Once the war with the Neeran is over with, I would not be surprised if the Sovereign design is retired and the Super yards churn out something different. But right now until the Regency and the Sovereign have both been tested in a major battle against the Neeran. Counting the Sovereign out before it can prove itself with or against the Regency. Is jumping the shark to soon.
>>
>>2725089
>Sorry, I quoted the wrong post. I meant for the patrol ships.
They're battlecruisers. Any Battlecruiser/Battleship grade yard could produce them.

>The design of ships like the Regency or Ascendancy should also be way more structurally resilient than faction supers by shape alone.
They should yes.

>>2725104
>Plus the Sovereign is the first Dominion born Super design in how many years/ centuries?
8-9 years? The Nasidum Mobile fortress, despite many people mistakenly calling it such, is not an asteroid fortress. It's an actual warship, albeit as very slow moving one.

>Mocking the proud and noble tradition of asteroid forts
I lack a suitable reaction image.

>while the Sovereign can use all its turrets no matter its facing, right?
Well at least half. It wouldn't take much to maneuver to bring all of them to bear.
>>
Some things have come up and I need to head out for most of the night. I'll be running through the day tomorrow until about 4:30PM EST, and later in the day on Sunday.
>>
File: 1528922913484.gif (297 KB, 271x208)
297 KB
297 KB GIF
>>2725162
>They're battlecruisers. Any Battlecruiser/Battleship grade yard could produce them.
Home territories
-24 million tier 1 BB shipyard for Jor'ron's dumpster fire
New Territories
-24 million tier 1 BB shipyard for Drake's dumpster fire
-24 million tier 1 BB shipyard for Tenni's dumpster fire
DRH1
-85 million tier 2 BB shipyard for Magdalena
South Reach
-85 million tier 2 BB shipyard for whichever world needs the economic boost the most in that area
--------
-242 million total with an output of 31.2 patrol ships per year, which could be changed to any of the battleship designs or the dominion's take on the cx transport if people aren't interested in the patrol ship.

The idea would be to provide a boost to structurally weak planets while keeping the investment limited for now. We can always expand these yards if demand takes off.
I would also like to check if we can get low interest loans from the FA for these yards if we agree to keep producing the design for a contractually set amount of time.
>>
>>2725422
Backing this idea. Maybe reserve the last tier 2 BB shipyard for Jehtot Kharbos? He's an old friend, and I don't think we know anything about his finances, but I'm sure some investment wouldn't hurt.
>>
File: fast_siege_medium.gif (7 KB, 772x740)
7 KB
7 KB GIF
TSTG, would this work as a fast siege medium? Cut off most non-vital bits the Eclipse has, remove internal magazines, weapons, and hangars, and replace the front of the ship with one of the various siege cannons.

I would look up why exactly the Monitor modification a few threads back didn't work but unfortunately archived.moe has problems with their search function again.

The kitbash picture should have the phase cannon assembley and hull in scale, I hope.
>>
File: Spoiler Image (297 KB, 1602x901)
297 KB
297 KB JPG
>>2725162

>Mocking the proud and noble tradition of asteroid forts
Don't get me wrong. Asteroid forts are a great stop gap and can in some cases depending on the make up of the rock itself. Prove to be even sturdier then a Super of equal or greater size. I just have a love for man made ships and vessels on the large side. If we could find a Sphere Builder facility that could build a mega sized ship that is pilot-able by one person. I'd be happiest person ever.
>>
>>2725693
That would be the dream. Get some living space so the people we're cool with can chill on the ship, then just cruise around the galaxies escorting our salvage fleet around and smashing anyone who fucks with us.
>>
>>2725590
Using that particular gun turret on any medium will generally render it not a fast medium. There are more efficient ways of building a faster medium with equal firepower. If you're insistent on using that particular gun just go with the newer model Helios mediums.

I will have to design a new ship for better use of the light siege cannons which would be distributed across its hull. What works for a Super's gun turret doesn't necessarily work for a medium cruiser.
>>
Day out with Troy and the children when?
>>
>>2726268

Support, see if we can get a somewhat normal day with our immediate family?
>>
>>2726310
imagine Sonia cooking a meal and demanding the amplifier crystal because the oven isn't working fast or hot enough.
>>
>>2724568
>re: patrol ship production license

Not sure if this is still an open question, but it occurs to me that the newly habitable worlds resulting from our orbital corrections will need home fleets, including some form of patrol craft. I believe we already have deals in place to sell a package containing the planetary orbital correction, terraforming services and initial arcologies (including installation). Would our customers be interested in purchasing and out of the box planetary guard class wing/fleet of patrol craft (at some appropriate discount) so they don't need to strain their existing fleet resources?

Just a thought as to how to cover the perceived lack of demand until the Dominion starts conquering more worlds.
>>
>>2725422
Well you do make a fair point and helping out the other Barons by establishing shipyards among their own orbital infrastructure would be good. I also do not remember Battleship yards being this cheap.

In any case, worst comes to worst we can always switch over to producing Fast Battleships or cloaked Battleships should the Patrol ships prove unreliable or unwanted. Perhaps we could even upgrade them in such a case during the next fiscal year. Mass Producing three Battleship squadrons a year makes me drool.

Gosh feels like I am swinging back and forth on this subject like a pendulum
>>
>>2726998
>I also do not remember Battleship yards being this cheap.
The basic ones, if I remember correctly, are little more than large scaffolds with some infrastructure to keep work crews comfortable and parts stored on-site, parked in space. They also require relatively large amounts of non-automated labor. This makes construction slower and more expensive but considering the new worlds will need jobs and time to either establish the various supplying industries for shipyard or transport parts from elsewhere it should be worth the loss in monetary profit.
>>
When questions from the media do finally reach you about the Sovereign class verses the Regency you're already prepared.

"In my opinion both are capable ships that compliment each other with their different engagement profiles. There are things one cant do that the other can which balance out. Ultimately people should wait and see how these ships perform in the field. That will be the biggest test of both designs."

That's about all you're willing to say on that matter, disappointing the media who obviously expected you to back one or the other. Or to place you in an awkward position. Too bad for them.


Looks like there is renewed interest in the Sector Patrol Craft.

As the Alliance wants these ships built they've put the cost of production licenses fairly low for a Battlecruiser. 40 million which is good for 1 yard for 20 years.

>>2725422
>I would also like to check if we can get low interest loans from the FA for these yards if we agree to keep producing the design for a contractually set amount of time.
Not really. Their design teams are sort of hoping to make a bit of money off of PL sales to fund other projects.

How many yards and production licenses do you want? Nel'odym would be willing to split the cost of a level 3 yard and PL for Magdanena.
>>
>>2727034
>Nel'odym would be willing to split the cost of a level 3 yard and PL for Magdanena.
Would Avun be interested in splitting Sonia's half? So basically 50% Nel'odym, 25% Avun, 25% Sonia.

>40 million which is good for 1 yard for 20 years
Could we get a license that's good for a certain number of ships for the smaller yards instead? A 20 year license just doesn't seem to be that cost effective for them compared to a tech level 3 yard.

Say, with all those improvements taken from assault corvettes, would it be possible to build them at tech level 4?
>>
File: Slipway.gif (12 KB, 952x538)
12 KB
12 KB GIF
>>2726998
>I also do not remember Battleship yards being this cheap.
Because they are not. A basic slipway might cost 24 million but requires far more manpower and secondary industrial support to function. 20-30 million worth of secondary production.

If going with slipways it's far cheaper to build a central industrial production center to build parts then have multiple slipways attached directly to it. This is how traditional Dominion corvette yards work, with 12 slipways built into a single module.
The downside of this is that with larger ships like battlecruisers that quickly takes up a lot of space at the station that you might want for other things like docking space. The manpower requirements also add up. Good if you're trying to find jobs for the masses but otherwise not.
>>
>>2727043
>Say, with all those improvements taken from assault corvettes, would it be possible to build them at tech level 4?
The Alliance is selling them to be optimized for level 3 yards since the newer tech going into them means they dont want a shoddy build. If you wanted to invest in a level 4 yard it should now be possible.

>Could we get a license that's good for a certain number of ships for the smaller yards instead?
You'll have to negotiate and sign a contract to that effect.
Obviously they don't want people making such a deal for multiple slipways then turning around and upgrading the yards after to produce more ships.
>>
>>2727080
I am down for a single level 4 Battleship yard around Magdalena, if Nel'odym is still willing. Mostly since see the potential for lots of Battleships once we switch away from Patrol Crafts.

Should help keep the price low for Production Licenses as well.
>>
>>2727080
>You'll have to negotiate and sign a contract to that effect.

>>2727082
>I am down for a single level 4 Battleship yard around Magdalena
That's an awful location for the most advanced battleship yard in the house.
>>
>>2727082
>>2727083
>That's an awful location for the most advanced battleship yard in the house.
From a long term security standpoint it is.
>>
>>2727083
>That's an awful location for the most advanced battleship yard in the house.

I was more thinking along the lines of economy and support our freshly minted Baron of Magdalena. I want Nel'odym to grow as strong as possible so we have someone else to rely upon in DRH1.

I also do not want to centralize to much around Rioja. But what did you have in mind? Surakhe? Or the Homeworlds?
>>
>>2727096
>But what did you have in mind?
Saputo's world. The SRL BB stealth mod. is one of the most unique ships our house has, and being able to mass produce that type would be incredible. Sonia would finance the shipyard, and Saputo would take care of the necessary industry to produce the required mid tier cloaking devices.

>>2727080
>You'll have to negotiate and sign a contract to that effect.
I would like to negotiate the following, if possible:
2 years of ships worth for each tier 1 shipyards.

>>2727060
>A basic slipway might cost 24 million but requires far more manpower and secondary industrial support to function. 20-30 million worth of secondary production.
We could offer to pay for the slipway, license, and one year of wages for the crews. The local barons take care of the support industyr.
>>
>>2727140
>Saputo's world
Fair enough I suppose. I can support a level 4 BB yard there.l
>>
>>2727140
I was typing up a conversation with an Alliance representative but now it looks like you want a level 4 yard and multiple lower level yards? Is that right?
>>
>>2727337
A good first step would probably be to see what a tier 4 shipyard would cost. I still think the original plan here >>2725422 seems solid, regardless of building a tier 4 yard or not. I wouldn't want to mass produce the patrol cruiser there anyway.
>>
>>2727337
We want all the yards. But mostly yards that benefit us and help us build up allied Barons within our house. Or at least that is what I am reading.
>>
>>2727034
>>2727140

Supporting the lv 4 stealth BB yard idea at Saputo's world.

Also supporting slitting the cost of a lv 3 yard and PT boat production license with Nel'odym.

If the proposal to invest in slipways on Drake's world and the other underdeveloped baronies is serious, I say we run a legit study to identify prime targets for investment and then try to get Winifred and the other big members of our power block involved.
>>
You decide to call in an Alliance rep to talk over the possibility of getting a distributed short run license for the sector patrol craft rather than a PL for a single yard. You'll probably split on the price of one with Saputo for a level 4 yard but you can deal with that separately.

"I'm thinking a Production license good for 25 battlecruisers. 5 ships each from 5 slipways in different systems over 2 years."

The diplomat does some work.
"You want to build 25 ships from lower tech yards over 2 years which would cost your House roughly 382 million total..."
You nod for them to keep going.
"Rather than getting a normal license with a single level 3 shipyard. Which would cost 380 million and produce 50 ships in the same time span. Is that correct?"

[ ] Yes
[ ] No
>>
>>2727391
The original idea was 3 tier 1 yards, and 2 tier 2 yards.
I think at this point it's three tier 1 yards, one tier 2 yard, and one tier 3 yard.
And possibly one tier 4 yard elsewhere but not for the patrol boats.

This got way more confusing than it should be.
>>
>>2727391

Can you please explain to me, an uneducated man, how teirs of shipyards work? Or is there a page in the H&D wiki about how various yards and their teirs works?

Because right now we would spend 2 million more apparently with our idea. When the Alliance rep is trying to make sure we know we're spending money when better options are available.
>>
>>2727477
Tier one, Slipway. A frame in which the ship is built with in and remains in from start to finish. Build it, move it, repeat. Requires extensive outside factory assistance but is cheap. Slow build time

Tier two, Assembly line. A long shipyard where the ship moves further along the line as it is built, ensuring you can get out a steady stream of ships and multiples ones are being worked at.

Tier three, Rapid Assembly line. Same as above, ship moves along the shipyard as it's being built. Except much faster.

Tier four, Experimental Assembly Line. No proper name for them yet but they are basically tier three yards except on steroids. Very fast build times and very resource expensive. Both in building the yard and in it's production run.

Each is progressively more expensive to build.

>>2727391
>>2727435
I just want the one level 4 yard. That thing is going to be expensive enough as it is but cover any and all production needs. Perhaps it will be able to produce as many as 100 ships a year.
>>
>>2727435
So you want to spend 539 million to produce 25 ships over 2 years?

>>2727477
Type__ Completion rate /Cost / +additional cost of support industry needed
Battlecruiser-L1___150 days /24m / +20m-30
Battlecruiser-L2___35 days* / 85m / +20 (<Needs adjustment)
Battlecruiser-L3___14 days* /340m
Battlecruiser-L4___?? days* /700m-750m?

+40 million production license
>>
>>2727521
>>2727531

Thank you, both of you.

So then, if I am understanding this right, we want the multiple teir 2's for multiple planets. So we can support our allied barons, if they want a yard over their world. But a single teir 3 will do the job of those multiple teir 2's, but in a single location at double the output. Am I right so far?

If that is the case. Then I'd honestly have to say lets go with the single teir 3. Yes, we'd be favoring one ally over another. But then we don't have to deal with an excess of yards producing similar ships. Unless we want to later on sell those yards to our allies and let them decide what they want to do with them.

With the teir 3 yard we can plant it above a world, does not have to be Rioja. Could be anybody's so long as they are cool with it. Start churning out ships with that yard and later on if we don't have need of the yard sell it to the owner of that world.
>>
>>2727531
It would be 539 million for
15 ships in tier 1 yards
21 ships in the tier 2 yard
52 ships in the tier 3 yard
----------
88 ships total in 2 years. Unless I'm making some dumb mistake. Don't blame me, I'm phone posting.
>>
>>2727140
>I would like to negotiate the following, if possible:
>2 years of ships worth for each tier 1 shipyards.
That works out to roughly 25 ships (technically less than that.)

>>2727614
Yes you would be able to build more ships than those 25, but in negotiations with the Alliance representative Sonia has asked them about building 25. His face when.
>>
>>2727610
If anything we could support the other Barons next year since expected fiscal income should be about 8-9 Billions. If previous income is anything to go by. I'd say build one now and more next year.
>>
>>2727628
2.4 ships per year for 3 newly built tier 1 yards yards. I have no idea where 25 ships or the 5 tier 1 yards you're calculating with come from. As I said, I'm on mobile, so I'm probably just missed a post.
>>
1) Do you want to help fund a level 3 or 4 yard at Torun with Baron Saputo? Cost would be split.
1A) Level 4
1B) Level 3
1C) No Yard

2) What production license for #1 should be bought?
2A) SRL Fast battleship (80m PL)
2B) Dominion Fast Battleship (80m PL)
2C) LRBS II (80m PL)
2D) Alliance SPC (40m PL)

3) Help fund a yard at Magdalena with Baron Nel'odym? Cost would be split.
3A) Level 4
3B) Level 3
3C) Level 2
3D) Multiple level 1 slipways
3E) No Yard

4) What production license for #3 should be bought?
4A) SRL Fast battleship (80m PL)
4B) Dominion Fast Battleship (80m PL)
4C) LRBS II (80m PL)
4D) Alliance SPC (40m PL)

5) Help fund a yard at Diroath with Baron Stanni Jor'ron
5A) Level 4
5B) Level 3
5C) Level 2
5D) Multiple level 1 slipways
5E) Level 1
5F) No Yard

6) What production license for #5 should be bought?
6A) SRL Fast battleship (80m PL)
6B) Dominion Fast Battleship (80m PL)
6C) LRBS II (80m PL)
6D) Alliance SPC (40m PL)
>>
>>2727651
1) [x] No yard
3) [x] No yard
5) [x] No yard
>>
SHIPYARD MADNESS SURVEY

surveymonkey com/r/ S8CW8BZ

Response editing is on in case anyone wants to change their mind 5 or 6 more times.
>>
>>2727651
1A) Level 4
2D) Alliance SPC (40m PL) (At lest for the moment)
3E) No Yard
5F) No Yard

Give it one year and we get the other two Barons some yards that are high quality.
>>
>>2727651
1 a
2 a
3 b
4 d
5 e
6 d
>>
>>2727651

>1 b
>2 d
>3 e
>5 f

I cannot recall us doing any joint ventures with Saputo in a while. The tournament was probably the most recent thing we've done in a while. Lets get in touch with him and get a yard started there. Nel'odym is just newly promoted to Baron and likely wants to prove he can run his own show without our help. So give him a year or so and then maybe approach him about building yards over his world. As for Stanni Jor'ron, I can't recall us doing anything for them, so lets wait until we have more money to possibly work with them on something next year.
>>
>>2727391
[ ] No
>>
>>2727651
1A
2B
3B
4D
5 - I'd like a legitimate study done as to whether the planet would benefit more from a low level ship yard or investment in building its supporting manufacturing infrastructure (parts workshops, planet based heavy industries etc.) first. Assuming I'm thinking of the right world here...
6 - Abstain
>>
https://www.youtube.com/watch?v=SWrL2KSQl-U

As you're contantly reminded by your staff in between working on projects or the fleet, it's important to take some down time. Doing just that you spend a couple days out at the manor house. The tough hardy terraforming grasses have been largely replaced by more natural growth within sight of the main building.

With no hostile wildlife to speak of it's more than safe enough to bring the kids outside and see them interact with things. They're not quite to crawling yet but both are getting there. Leon and Eleanor both try to copy the general sound of your voice when you say things to them. Still some time from forming words but they're certainly trying to mimic noises from people around them.

That can be a problem given the tendency you and Troy have to curse at problems. More so when suffering injuries. A string of expletives heralds Troy's return from the stables.

"The babies are outside, no swearing please!"
"Sorry! Horse stepped on my foot. I'll be back out after getting it mended."

With orders from the medical staff to stay away from the stables of a day or two Troy uses the opportunity to spend time with both you and the kids. They're certainly rambunctious. You're a bit worried what things will be like when they reach the supposed terrible twos.

"You really wanted to send one of the kids away to be raised in secret?" Troy asks.
"I did yes, but once they were actually born I couldn't really stand the thought of losing them."

Troy nods, thinking things over. "Rioja is safe. If we were living on Loran or Dreminth I would not have hesitated to send one of them away somewhere."
"If you did that without asking me I'd have killed you." is your emphatic response.
>>
Inside the mansion both the babies continue to make plenty of noise. It's preferable to another bout of crying so you're not about to complain. Troy helps Leon investigate a mirror and the boy is quick to start making faces and waving to see the response. Predictably it isn't long before Eleanor notices how entertained her brother seems to be and starts reaching in his direction.

"Okay fine, you get to see what's in the mirror too."

The twins spend a few minutes making faces at their reflections then at each other, not really grasping all of the differences. Getting an idea you duck behind the mirror then stuck your head out.
"Peek-a-boo!"
That certainly seems to leave them amazed, maybe more so than the mirror itself. Especially when you duck behind it again and they try to look at you through the mirror. That's one way to keep them occupied.

Within a few hours both the kids are tired out and need a nap giving the two of you a break.
"When they sleep they really sleep." you whisper seeing that both of them are soon out like a light.

"It would probably be a good idea for them to see and play with a few other kids their own age." Troy points out.
"You may be right. I'm sure security will have fun dealing with the nightmare involved in finding a safe place to do that."

Still considering what would be necessary to do that you're caught off guard when Troy suddenly kisses you.

"Woah, hey, what's that about?" you ask
"What I'm not allowed to kiss you?" Troy wonders.

"Well I- um." you sputter.

[ ] "Just uh don't surprise me like that, give me some warning."
[ ] "I suppose we should work on our relationship a bit."
[ ] "I've just never been into the lovey dovey stuff."
>>
>>2728170
>[ ] "I suppose we should work on our relationship a bit."
>>
>>2727987

I would hope our world is safe. We invested a lot of resources into making sure it is safe. Despite the hodgepodge of people inhabiting it, from Shallan's to Terrans and Dominion. Of course once Rioja's Baron-ship passes to the next person that may change. We can only hope that they don't take advantage of its people or the hard work we put into it.

>>2728170

>Surprise kiss, what do?

>[ ] "I suppose we should work on our relationship a bit."

If other anons are okay with a short detour to strengthen the relationship. I'd be down for a short detour, we don't have any issues that I know of. But I'd like to make sure Troy knows we care.
>>
>>2728170
>[ ] "I suppose we should work on our relationship a bit."

We never went for a honeymoon don't we?
>>
>>2728170
[X] [Confused shark noises]
I do not know how to respond to this. On one hand I am sure Sonia does not mind Troy but on the other she is not exactly in love with him or anything like that.

"I am confused. I do not like being confused"
>>
>>2728170
> Dunnn Dun

> Dunnn Dun

> Dun Dunn Dun Dunn Dunnn Dun

Agressive shark stalk circles around Troy before pouncing on him and banging him.

Don't start what you can't finish Troy.
>>
>>2728170
>[ ] "I suppose we should work on our relationship a bit."
>>
>>2728227
>>2728222
>>2728189
>>2728184

Respond competitively.
>>
>>2728227
When you had children with someone and are going to spend the rest of your life with him, might as well make it as loving as possible.
>>
File: Spoiler Image (53 KB, 1280x720)
53 KB
53 KB JPG
>>2728227
>it's not like i like you or anything
Right.

>>2728222
>We never went for a honeymoon don't we?
Well there was some time spent out on your property on Dremine and then the lengthy flight to Rioja followed by several days of partying on Rioja. Does that count?
>>
>"I suppose we should work on our relationship a bit."
This was intended more as increasing familiarity with Troy over time.

Not specifically intended as that:
>>2728276

Just in case people were thinking more along the lines of, get on with more sex.
>>
>>2728446
Yeah but in the moment now. Sonia has shall we say trouble with "middle gears", I feel her switching between no sex and "this pelvis has been salvaged, is mine now" is in character.

> We will never have a legion of sharkbots to infiltrate and terrorize ships.
>>
>>2728454
Hesitant as I am about this I am inclined to agree with this sentiment.
>>
>>2728446

That's what I thought, taking our time to improve relationship over time.
>>
Not done the next post yet but I need to head out for work. Will try to resume tomorrow at 3PM EST.
>>
>>2728624
No worries. Take your time.
>>
>>2728454

I don't know, given relatively recent events I think Sonia has a little voice in the back of her mind chanting "Don't be Bekka, don't be Bekka..." in situations like this. Whether she listens to that voice is probably debatable I admit.
>>
>>2729231
It's our Husband yo, and he initiated with kissing. You've never had playfulness escalate to sex before?

Sonia is rather repressed sexually, but everything she does is carried through to the extreme. I don't see her getting worked up and NOT boning.
>>
>>2729254
I dont think she's repressed, so much as uninterested in sex. But she could certainly be a little more approachable/ open to it when private time with her partner.

Not championing for lewds every new thread. And I don't think anyone else is either. Just occasional kiss or holding of hands when Troy and Sonia are together and not playing 'Nobles of the Dominion'. Stuff to signal they are happily in a relationship together. Or just doing random little shit like this every so often when they are with the kids. Which we were already doing I think and was hinted at with previois threads. But now they are almost able to crawl and repeat sounds.

How long before they start parroting everything we say and have to make sure we don't say stuff around them that might be sensitive information.
>>
>>2731003
TSTG ain't writing lewds.

But while Sonia isn't motivated by sex, dk you think she would back down from it?

> Alm those powered armor ballet classes to learn dueling
>>
>>2731074
No, I don't think she would back down from it.
>>
Back and trying to figure out how I was going to finish writing this next bit.
>>
File: Spoiler Image (13 KB, 502x348)
13 KB
13 KB JPG
"I suppose we should work on our relationship a bit." you have to admit.

"Wait, does that mean...?"
"Mean what?"
"Well, you know." he waggles his eyebrows suggestively causing you to scoff.

"Men. It doesn't have to mean just that."
"Oh, so you're admitting that it can though?" he jokingly points out.
"It can, but one thing at a time here."

You lead the way, heading downstairs and away from the kids rooms where you're less likely to disturb them. In the lounge you grab a weaker bottle of wine, something without much kick to it, and the two of you sit down to talk things over.
"I was serious about what I said upstairs. We've grown a little bit more familiar with each other since we got married, and we get along well enough."
"But?"
"But what happened up there just sort of points out to me that we could be a bit closer. Do you know what I mean? I didn't want to get married out of love or anything like that but maybe we could work on it? Try doing some more things? As a couple?"

Troy, who has turned more serious and has been listening intently, smiles faintly and nods. "I think that would be alright."

You're glad that's out of the way.
"Since you're not allowed near the horses for a few days perhaps we could go on a date?"

"Oh? Did you have anywhere in mind?"

"Why don't you surprise me." you answer.

Knowing a challenge when he hears it Troy makes arrangements for later that night. The two of you arrive at a high class restaurant that looks out from the top of one of the tallest spires in Strymon. Nearly the entire place looks like it's made of glass with nothing to obstruct the view. Twinkling city lights stretch out in every direction.

While the two of you draw plenty of attention on the way in from snap happy members of the media, the staff are clearly used to seeing to their well off patrons. There's plenty of privacy, with the media blocked from getting inside, and sound dampeners preventing noise and conversation from being overheard at the other tables. You have to admit Troy did a good job finding a place like this on short notice.

With the odd combination of public privacy it gives the two of you a chance to take time and relax. To talk things over. Quite differently than you would elsewhere. After dinner the two of you watch the spaceport launches from a relaxation level.

"We should do stuff like this more often. Once a week?" you suggest.

"Don't forget to make room for occasional spontaneity." Troy points out.
Right. For you doing things spontaneously normally is just deciding to go on a salvage run or chase down pirates.

You admit if it may not be easy for you but you're willing to give it a try. When the two of you leave the restaurant you belatedly notice you're holding hands.
>>
>>2733169
I don't have a horse in this race, but if things with Troy don't end up great we could have a talk about, not an open marriage necessarily, but one where a few mistresses and mistersses (dunno the male form of the word) are permitted if either spouse ever wants. There's already an heir and a backup, and birth control is good enough that we wouldn't need to worry about bastards or anything, and I can't imagine Dominion nobility culture really condemns fucking around outside of a marriage. Obviously both Sonia and Harmen would need to keep it a secret to avoid a scandal.

Again, I've never had strong feelings about who Sonia should end up with. My read of her is that she never had strong feelings about it either. If she ends up feeling attached to Troy, I don't think it would be uncharacteristic, but my sense of her up until now is that she's close to a very small group of people, friends with a few more, and mostly psychotically fixated on work (whether her business, her fleets, or her planet) to the point where love or leisure time is something that doesn't really interest her.
>>
>>2733169
>holding hands.
My god this is a blue board man.
>>
>>2733211
>and I can't imagine Dominion nobility culture really condemns fucking around outside of a marriage.
Can vary by House. That doesn't mean the family won't be pissed off. (Troy's mom is still angry with her brother.)

>to the point where love or leisure time is something that doesn't really interest her.
Or it's become so alien that she needs to become more accustomed to the idea.

But yes, I had previously considered a sort of "Not quite open marriage" like your idea if you guys wanted depending on how things went.
>>
>>2733169
>Don't forget to make room for occasional spontaneity.
"That usually involves a lot more explosions than you are used to"

>holding hands
Jesus Christ mate what the hell. This is a family friendly quest!

>>2733211
I was going to bring up getting Troy a mistress yesterday but the whole subjects has me kind of uncomfortable because it gets a wee bit to close to the matter of lewds.

I agree on the sentiment of Sonia and how she feels about certain matters. Love is not really a part of her goals or personality. She is a workaholic if anything. More married to her work than and her achievements than anything else. Not to say that she does not care the people in her life but her plans for her own life is focused on business.
>>
>>2733247
>That doesn't mean the family won't be pissed off.
Fair point, and the Harmen family is definitely one group of people we don't want to piss off.

>>2733252
And it would definitely be awkward to bring it up with Troy. "I'm off to the front for twelve months, honey. Try to keep the lawn mowed and the kids safe and if you ever want to get a mistress run them by Vanderwal first to make sure they're not a Terran spy. Or a Krath spy. Or a Neeran spy. Or a Nirium spy. See you in a year!"
>>
>>2733169
Let's just see how this is going to go. If Sonia can build a caring or even romantic relationship then all the better.
>>
You've decided to help out Barons Saputo and Nel'odym with funding construction of new shipyards for their respective worlds. Torun being a major House industrial center in the well protected homeworlds will get a level 4 Battlecruiser shipyard. Magdalena will gel a level 3 BC yard.

Half the cost will be split with either Baron which is an offer neither of them can afford to refuse right now. The same is true for the production licenses, though Saputo refuses to hear of you paying even more after spending so much on the shipyard. Both will start out producing Sector Patrol Craft, though either Baron expects to shift production to other designs in a few years.

The new yards are just large enough to produce newer Dominion utility and transport craft. In peace time they'll be able to switch to transports or even mining barges.
Due to time needed to construct the new yards you won't be making any money off them this year.

All of the crews from Forbearance, along with the reserves that served aboard Alliance Capital Ships, have completed their round of memory backups. The Ruling House is requesting that as many as possible approve their use for clone crews in order to help bulk up the Alliance fleets with Dominion crews. These sort of requests are being sent out across the Dominion to units that have survived the most recent battles against the Neeran.

Legally speaking Houses have to get permission from the person that would be cloned, or their family if they've been killed. The Emperor has pushed the boundaries of Dominion law with cloning in recent years but the only time it's ever been broken was as a result of the Kythera. Fully trained crews will be badly needed and soon but there are some laws even the Dominion wont break to get them.

Was there anything you wanted to do to help encourage crews from your fleet to allow clones of themselves to be made? You could also choose to leave it up to them or even discourage it if you wanted.
>>
>>2733470
Just go with an announcement that the Dominion needs them. All the factions need them. But ultimately it is their choice and if they do not want to we will not force this issue. Especially considering how paranoid we ourselves once where with brainscans and the like.
>>
>>2733470

>Dominion needs clone crews

tl;dr: Don't encourage it but don't discourage it. Just make it a known option available to all personnel that if they wish to help the Dominion and the Alliance more then they already do.
I fear a repeat of Lat'tham. With all these clones running around and I'm pretty sure there are other nobles in the Dominion who feel the same.

While I don't think we should push for it. We should leave it up to the people themselves if they want themselves cloned. At most, give a bonus for cloning? But that itself would end up being a big issue after the Neeran war. What are our advisors opinions or our admirals/ generals? Do they feel it would be wise to encourage troops to approve having clones of themselves serving in the Alliance?

I just don't want a repeat of Lat'tham, after this war with the Neeran is over. Where you got an entire house made up of clones. With their actual selves being held captive somewhere else. Or worse having the clones feel like their lives are worth nothing because they have no family of their own to come back to.
>>
>>2733539
I'm with this anon. Stay neutral on this one. I mean, what's going to happen to all the clones once the war is over? Shit's gonna get weird with desperate clones trying to get in touch with loved ones when their original is still alive.
>>
File: Operation Brass Tacks.gif (25 KB, 1310x1396)
25 KB
25 KB GIF
>>2733485
>>2733539

You make sure that an announcement is broadcast to all Fleet personnel that clones are needed by the Dominion. This isn't being demanded of them, just asked and it remains entirely voluntary.

A substantial number have volunteered. Never as many as would be liked but it's enough for a start. Other Houses have been sending some of their super heavy crews for training aboard Alliance ships, seeing what the differences are. Overall it looks like the Factions should be able to support the fleet that will be needed for the invasion when it happens but more would never hurt.

Leadership and representatives from the various Houses are called to the capital to discuss Alliance plans and the Dominion's contribution. It sounds like the Emperor wants enough control to assign certain House fleets to theaters of operation of his choosing at the last minute. That must be politics at work.

High level planning is also underway for the liberation of the remaining Shallan territories. Those were already planned to take place in the first half of next year. While many operations have been accelerated there's only so much that can be done without causing disruption to fleet staging.

Staging of fleets right now is primarily based around newly formed and training units that still require additional combat experience. It looks like most of the Faction fleets should be well set in that regard provided they don't suffer any serious losses clearing out the remaining enemy units. What's needed right now are for ground troops to get as much experience as possible.

Count Jerik wants each of the Barons to make arrangements for short deployments to Shallan space so that their ground forces can participate in at least one planetary assault operation against Neeran forces. This will be the last chance to carry out assault operations before the invasion. It's hoped that fleet superiority during this period will guarantee troops get experience without taking too many losses from interception.

By the time your House is scheduled to conduct operations the Alliance hopes that the situation in the remaining occupied regions will look like the following. Where do you want to deploy Rioja's Army and whatever fleet elements you choose to bring with you?

Of course I fully expect you guys to send a portion of your fleet when the Alliance liberates the Dyson Sphere around approximately the same time.
>>
>>2733834

>Where do you want to deploy Rioja's Army and whatever fleet elements you choose to bring with you?

Get with Tama and RNA, see how much of the fleet and army they want to deploy. While keeping in mind that we want to deploy fleet and troop assets to help the Alliance liberate the sphere. Also see how many troops/ fleet elements other nobles from the house are deploying. If they feel like divulging that. Contact Avun, Drake and Alex, see if they're willing to divulge numbers or percentages to us. So we have an idea how many troops our advisors want to send and how many our allies are willing to send.

We can either match or exceed suggested numbers/ percentages, provided by our advisors and friends.
>>
File: Kavarian IFV.jpg (37 KB, 472x251)
37 KB
37 KB JPG
>see how much of the fleet and army they want to deploy.
Tama wants to deploy as much of the starfighter forces as possible so they get experience covering a planetary assault. Fortunately quite a few now have ship to ship combat experience against the Neeran fleets thanks to deploying with Baron Nel'odym.

General Rna thinks that 60% of the army would be a good number. Enough to cover most eventualities and give the majority experience they can pass on to the others. It's still nearly a million troops though, and there are lingering concerns about the older ground vehicles used by the mechanized infantry.

"The next generation vehicles still haven't been cleared for mass production. I'm not sure they will be by the time we deploy, though they'll certainly be ready for the invasion of the Empire."

[ ] Our people will have to make do
[ ] Upgrade to current gen vehicles
[ ] Upgrade breakthrough forces to current gen
[ ] Other?
>>
Rioja's army currently numbers 1.6 million.

>Contact Avun, Drake and Alex, see if they're willing to divulge numbers or percentages to us. So we have an idea how many troops our advisors want to send and how many our allies are willing to send.

Avun: Kaptlyn
Army strength 2.6 million
Deploying with: 1.2 million

Drake: Kalino
Army strength *900k + *750k (2 planets)
Deploying with 250k (Max expeditionary force due to insurgency)

Alex: Alaior
Army strength 4.9 million
Deploying with 2 million

Drake and L'ak Tenni may not be able to deploy due to current threats. Both will still attempt to do so.
>>
File: 1315436533156.jpg (280 KB, 1288x700)
280 KB
280 KB JPG
And lastly give some thought to the sort of operation you'd like to take on.

Available operation types

>Paired operation
An assault in cooperation with units from another Faction your House is less familiar in operating with. Probably the Republic. Each of your respective forces would be responsible for their zones but could call on each other for assistance.

>House J-D multi-assault operation
Several Barons are planning to cooperate to stage assaults on different continents of the same planet. This should reduce complications as they won't be operating with many other Alliance units aside from observers.

>Large Scale Alliance operation
Some worlds are more heavily populated than others. The Alliance intends to hit some of them with with armies from multiple worlds and Factions. There will be heavy contact and cooperation with Alliance forces. There might not be as much territory to liberate and it might not take as long but the fighting could be heavy.

>Solo operation
Worlds with minimal population or that the Neeran settled during the lengthy occupation will have more territory to secure than battles to fight. Someone needs to do it and certain worlds in this state have strategic value. Minimal occupancy doesn't mean undefended. Your forces would operate with little outside support.

>Going Deep
There are systems considered to be at the very edges of the intended invasion zone for your deployment time. Neeran forces may not have had time to evacuate or secure valuable equipment on these worlds. It could be a chance to gain fame among the Shallans and valuable salvage. If you run into trouble it may take time for allied fleets to reach you.
>>
>>2733834
We need some sort of fast-track career for clones to regain their noble status.

After all, they SHOULD have the skills already.
>>
>>2734113
>>2734000
While I do intend to put these to survey overnight, if people had any other ideas it would be good to add them before that.
>>
>>2734000
>[ ] Upgrade to current gen vehicles
>>2734055
> Deploy 1 million. Send 250k to help with Kalino so that they can send 250k more.
>>2734113
>Going Deep

We have the most experience with this, and we can use some better relations with Shallans due to our position and involvement with the Exiles and refugees - especially getting their support to counter-balance the goddamn Terrans.

Also Salvage.
>>
>>2734000

>Vehicle concerns
We can deploy with what we have. Maybe pick up a few units of the new mechanized vehicles. It's a shit move, and army guys might hate us if those vehicles turn out to be shit. But it gives us and our army a preview into what to expect from the new tech.

>>2734055

Sounds like everyone is sending just a little under half their standing army. And we'd be sending more then half, well so long as we have our allies backing us up at home. I am fine with RNA's suggestion of sixty percent.

>>2734113

>Solo operation
>Going Deep

Either of these are cool with me.
>>
>>2734190
>>2734184
It's mostly going to be a ground operation, so I don't think going deep is a great choice. Our usual war philosophy of moving fast and hitting hard won't work very well here, because our ground forces will mostly be stuck on whatever planet we're fighting on so we'll need to protect them rather than raiding and evading.

>Large Scale Alliance operation
This is my vote because this is all just a warm up for the invasion of Neeran space. This isn't just practice for the grunts, this is the time to get used to coordinating units at all levels. It'll probably be a shitshow at first, but problems will come up and our ground units will be able to correct them now when the odds are stacked way more in our favor.
>>
>>2734313

A fair point. But if we're going to work with a group then either the Alliance operation or the J-D multi-assault to get us to work with other barons from J-D.
>>
Oh and upgrade packs for the older vehicles are also an option. They won't be quite as good and might burn through some cash but you'd be able to re-equip your vehicles with them more quickly.
>>
Any other ideas to add to the survey? The sooner they're added the less chance I'll screw things up trying to put them in.

surveymonkey com/r/ N8WQ9YR

Links are up on the wiki and I'll post on twitter soon.
>>
>>2734447
Question, what is this sudden thing about deployment to Drake's territory? Is this part of that deployment plan we worked out with them? Or are the people of their world trying to get rid of her?
>>
>>2734459
An anon wants to send more troops to Drake's planet so that she can send more of her own people.

See:
>>2734184
> Deploy 1 million. Send 250k to help with Kalino so that they can send 250k more.
>>
>>2734503
It will help her troops get combat experience and our troops will get policing experience.
>>
>>2734503
Also those troops would be able to be called back to Rioja if suddenly necessary.
>>
>>2734503
Will we be able to get the current gen equipment out before the planned invasion?

Also I have been wondering on the possibility of letting clones have the chance to earn ranks and nobility again for them. I mean it would at least give them the hope to regain there status or to become just low ranking nobles. Plus it would help reduce the possibility of another Lat'tham incident from happening.
>>
File: FPI701020305AR_b.jpg (110 KB, 400x286)
110 KB
110 KB JPG
You intend to have 60% of Rioja's army take part in the assault operations as General Rna suggested. By starting preparations now the General believes there should be enough time to equip some of the troops with new equipment if needed. Looking over readiness indicators it does seem to be needed.

"Upgrading all of our mechanized infantry to the current generation of vehicles is too impractical." you decide.
"Only upgrade 10% of them to the current ones. Just the breakthrough forces and leading elements that are more likely to take heavier fire. We'll outfit the older vehicles with the latest upgrade packs. That should be enough for this deployment."

Rna agrees it should be adequate. "I'm sure the troops could make do with the older gear in a pinch but this will help cut down on a few of the casualties."
>>
File deleted.
>>2735408
>Will we be able to get the current gen equipment out before the planned invasion?
You could probably equip close to half in time, so a majority of the forces that would be deploying. Provided there were no shortages that is. With everyone running ground operations demand is likely to be high.

>letting clones have the chance to earn ranks and nobility again for them.
They are allowed to earn officer ranks. It's not uncommon for them to become advisors. Allowing them to become nobles again remains a political minefield. You can lobby for it if you want though.
>>
For the type of operation you'd like to sign up for only two stand out:
>Going Deep
or
>House J-D multi-assault operation

If you're heading deeper into the enemy lines than other nearby Alliance units your fleet is going to need serious support. Fortunately the House has options.

Talos Heavy Carrier
Fast SHC Forbearance
Inexorable
Senate Heavy Carrier
Qlippoth H. Carrier
Compact Neeran Heavy
Hecaton
Nexus II

+Qlippoth H. Carrier
+Nexus III
+Eclipse II

+Additional ships are also available for immediate acquisition by the House if you so choose. (They can be paid off later if necessary.) You already have 2 newer Eclipse class Mediums. Acquiring another and using the trio in place of a heavy cruiser is certainly an option.

What heavy asset do you want to accompany your fleet?
>>
>>2735703
>You can lobby for it if you want though.
God no. I get where anon is coming from but that is forbidden for VERY good reasons.

>>2735776
Talos, for the Carrier support. Nexus ll, for firepower. Then besides the two of them we should have a pretty good amount of Mediums we can take from the Rioja fleet to supplement them. I do not want to take to many ships since the others will need Heavies and the Forbearance as well. Even if it is tempting to ask for the Forbearance as well. But alas, the extreme danger of Deep Striking with the Forberance has me nervous. Perhaps we can get the Nexus lll? Just for consistency. With two of them and the new Eclipse class we should have enough fire power to make up a Super if needs be.
>>
>>2735987
What heavy asset, singular, do you want?

If you think you'll need more than one Heavy it might be a good idea to ask another Baron along as backup.
>>
>>2735703
Just have a House of Clones. If they're all in one spot they can't do anything.

And since they'll all be from different houses, they'll fight amongst themselves.
>>
>>2736010
What's the best support heavy? The Qlippoth?

Also re >>2736035 if the clones are all in one place it'll be easier to keep an eye on them for Shenanigans.
>>
>>2736010
In such a case a Talon Heavy Carrier is what I would want. They are the best after all and we can mimic the firepower of heavies with smaller ships. Beside if we face off against something heavier then a Heavy Cruiser aint going to be all that much better.
>>
>>2735776
Does alliance intel have an estimate on the number of executioners stationed in the Shallan galaxy?

If it's low, Forbearance.
If it's a lot, Inexorable.
>>
>>2736044
>What's the best support heavy? The Qlippoth?
Senate (Majestic) has the most repair and support capacity for a variety of ships. It's firepower isn't the greatest and is among the slowest heavies use by the House.

Qlippoth is faster and more heavily armed than Senate but its repair capacity is lower. It can refit and repair Assault Corvettes much more quickly.

>>2736060
Talos is somewhere between the Senate and Qlippoth in capacity, but in terms of sublight performance and weapons its closer to the Qlippoth.

I should be checking the right threads but I cant seem to find the comparison I did of the 3 classes before your raiding in the Civil War.

>>2736065
>Does alliance intel have an estimate on the number of executioners stationed in the Shallan galaxy?
Very few. There are shipyards in the region that may be building new ones but most were constructed in the Empire and came in with the Armada. As a result not many reached the farther flung occupation regions.
Super Carriers, Scorchers and the occasional special model are all that are expected.
>>
>>2736081
>I should be checking the right threads but I cant seem to find the comparison I did of the 3 classes before your raiding in the Civil War.
That slow typing guy !!TkYrLPIOhL0 ID:q74RmFPC Tue 16 May 2017 06:19:13 No.1467084 ViewReport
I can't find it. Whatever.

J-D Heavy Carrier comparisons.

>Firepower
Qlippoth = Best
Talos = Good
Senate = A bit weak for a heavy

Qlippoth has the advantage of powerful Neeran plasma weaponry. Upgrades on the Talos can give it much better firepower than the Senate class, even light siege weaponry.

>Mobility
Qlippoth = Good
Talos = Moderate to Good (depends on upgrades)
Senate = Slow
Talos can be upgraded with a number of engine options. Qlippoth is the least massive of the 3 so its base mobility should be better.

>Repair Capacity
Qlippoth = Worst
Talos = Good
Senate = Best

The Senate has a much larger internal volume and with less weapon systems cluttering its exterior can carry more ships docked to the outside if needed. Some smaller Medium cruisers like the Lance class can actually be docked inside for repairs, though crews don't like doing it. This allows it to support a wider variety of ships and fleets.

The interior of the Talos is smaller being better suited to repairing attack ships. Its forward bay is still large enough to repair battleships in a protected environment. They can dock almost as much to the outer Hull as the Senate class but not quite.

Qlippoth is specialised for repairing assault corvettes so its internal bays are unable to take larger ships. This leaves the 4 external repair pads for attack cruisers and Battleships. Qlippoth is often limited in the number of ships that can be docked to its outer hull by the need to be able to use its plasma weaponry.

>>2735776
>What heavy asset do you want to accompany your fleet?
It's a bit hard to estimate how many ships we should bring. Assign each of them a point value and a total limit for heavy assets in our fleet?
>>
>>2736010
I'm going with Qlippoth then.

It's more important to be able to avoid fights instead of win every single one and die to attrition.
>>
>>2736146
>>2736081
Actually ignore >>2736149 seconding Talos.
>>
>>2736146
Thank you very much.

>It's a bit hard to estimate how many ships we should bring.
Yes, it's supposed to be hard since the Count just wanted the Barons to deploy to give their armies experience.

>Assign each of them a point value and a total limit for heavy assets in our fleet?
All heavies get a point value of 1. Forbearance gets a value of 2.
Each Baron is given a maximum of 1 point to spend on a heavy asset.

Viscounts get 2 points but are only allowed to take 1 ship from the roster so as not to deprive the Barons of ships.
You could take Forbearance if you want, or 2 Barons will cooperate to deploy with it.
>>
>>2736213
How limited is Stanni Jor'ron's army?
>>
>>2736065
>Forbearance

>>2736060
>>2736153
Talos

Deploying with the Talos would give you enough mobility to run away if your target turned out to be a bit hotter than expected.

>>2736240
He has a larger army than Rioja though they tend to have older ships for troop transport. HLV carriers and so on. Their ground forces managed to salvage quite a bit of equipment fighting Bonrah and Talos so they're actually a bit better off than your army overall. They don't have as many newer heavy tanks though.
>>
>>2736255
Thanks.

>>2736213
>>2735776
Barons: Sonia, Stanni Jor'ron
Ships: Inexorable, Talos, the 2 Eclipse class crusiers
>>
>>2736255
What about HAGs. I assume we're lavishly equipped on that front.
>>
>>2736359
Yes, Rioja has more HAG's per capita than any of the other armies.

As you work away at preparing Rioja's fleet and army for next year, you get word that Alex's shipyard has been approved for production. The prototype is currently being tested in repair operations, refitting a heavy cruiser that was damaged fighting the Neeran Armada.

The real test will be construction of ships from scratch. A number of designs have been selected for the prototype to produce, helping to build up production routine data for subsequent yards. Alex's greatest ambition is that it could be used to build the Sovereign class some day. For now the Houses involved plan to restrict operations to Heavy Cruisers.

A Talos and an Inexorable are slated to be constructed first. The Talos is in such high demand that even a partial success might be purchased by a desperate House. The Inexorable should actually be easier to construct of the two of them. House Kharbos is providing all of the data they can to ensure that it works. Helios is waiting to see the results of these tests before providing data on their own new Heavy.

There was talk of trying to build a Cardinal class Heavy but House Nirium backed out after it was decided the initial test builds would be done in J-D space.
>>
>>2735776
Senate and the two Eclipses
>>
>>2736261
Going to count this as a 3rd vote for the Talos.

Anyone else up for combining forces with Baron Jor'ron?
>>
>>2736369
>House Nirium backed out after it was decided the initial test builds would be done in J-D space
We should try to patch up relations with them, if possible. Or at least not let them deteriorate any further.
>>
>>2722489
Thanks to you have I watched more MXC this week than I did in college.

>>2736406
Fadila says that she'll see if there are any opportunities to do so. It may take some time to return relations to their previous levels. Years probably.
>>
>>2736401
Yeah I'm down for it.

Also about the clones thing earlier what I was planning was that letting them gain a nobility that is as high as possible without the ability of being able to form their own house as it were. Also this means that some of the more mean spirited nobles can just kill their rival, let them get back up to their rank or as close to it then kill them again in a cruel cycle of suffering for the poor guy that keeps on being killed.
>>
>>2736401
If people want to then I am not against it.
>>
You've put in an official request to make use of one of the Talos Heavy Carriers during the assault operations. This catches a few people by surprise who were expecting you to request Forbearance yet again.

Avun decides that it would be best for you to take her ship. That will give her a shot at commanding Forbearance with one of the other Barons. Enough of the crews from Rioja have spent time practicing with the Talos class ships that they'll be fine with it. Ecord informs you later that a few of Avun's Knights have protested but she was quick to prevent them from doing anything publicly. They shouldn't be a problem.

Baron Jor'ron is surprised by your request for support and more than a little concerned. He has to wonder if deploying so close to the front line fighting is such a good idea.

"My support ships and troop transports are not the fastest. If it becomes necessary to retreat I have concerns about out ability to screen them."

"Can they match the speed of a Talos class Heavy? As long as they can we should be able to cover them." you assume him. "But just in case it's also party why we need a supporting Heavy Cruiser with longer range guns. One of the Inexorable class ships fits the bill."

"Alright, I'll aid you. If the salvage is worth it this could really pay off. I'm going to be extremely cross if we're just leading our people into a disaster."

"You wont be the only one." you reply.

The newly acquired Inexorable class ship the House has just picked up is scheduled to undergo a refit to add sets of external repair berths for corvettes. This would bring it into line with the other one the House has. You could request it instead be fitted with additional LD plasma cannon turrets instead boosting its mid to close range firepower.
Alternatively the House has picked up some Neeran corvette turrets intended for a future Qlippoth rebuild. You could have them fit instead.

[ ] Stick with the planned refit
[ ] LD plasma cannons
[ ] Neeran corvette turrets
[ ] Other?
>>
>>2736565
>[ ] Stick with the planned refit
>>
>>2736565
>[ ] Stick with the planned refit
With these large scale fleet actions there will always be corvettes in need of repairs.
>>
>>2736565
>[ ] LD plasma cannons
Carriers carry and Cruiser are killy.
>>
It's not worth interrupting the planned refit. Besides it not like there's ever a shortage of smaller ships needing repairs. If Baron Jor'ron wants to make any changes and needs funding you ask him to let you know.

Keeping the upcoming invasion or at least the deployments to Shallan space a secret is going to be next to impossible with all of the extra training being called for. The civilians are aware that big operations are coming up in the near future. Morale has been bolstered thanks to the victories against the Neeran fleets at Crystal Sea and the defeat of the Armada. Many still worry what the next stage of the war will bring.
Optimistic but tempered by reality.

The crew from the Sofa Kings TV show have asked if you would be interested in another short appearance. It would involve the cast preventing an assassination attempt of sorts on your character during a war rally speech.

Do you approve? Refuse? Demand changes?
>>
>>2736669
Yes, as long as our medal rack is as wide as the stage we're presenting the speech on and has to be held up by two people on either side.
>>
>>2736669
>Do you approve? Refuse? Demand changes?
Have a sensible person look over the script and get their opinion before agreeing?
>>
>>2736678
There are limits as you'll need to walk up to the podium. I suppose some of the crew could carry up a few attachments.

>>2736679
>Have a sensible person look over the script and get their opinion before agreeing?
They do agree to having the script looked at provided it's kept secret.

When your PR assessment specialist has had a chance to look it over they have a number of concerns. For example the implication that your security would have to rely on a couple of bumbling fools to save the day. That can probably be overlooked.
The text of the speech will either need minor adjustment to prevent it being used against you in sound bites, have to be filtered so it's not made out clearly by the viewers, or a bit of both.
Other than that, and the fact that appearing in such a program could be seen as embarrassing by some, there are no serious problems.
>>
>>2736669
I don't like the idea of us being portrayed as an assassination target
>>
>>2736741
That is a concern and the main one the writers of the show were worried about.
>>
>>2736669

I don't like the feel of this one. A war mongerer that people want to kill is not a great look for us. I'd support an appearance IFF the circumstances are totally reworked.
>>
>>2736758
>I'd support an appearance IFF the circumstances are totally reworked.
Suggestions?
>>
File: shallanworkcrew.gif (2.58 MB, 540x300)
2.58 MB
2.58 MB GIF
Completely unrelated but how much of a moral boost does the presence of shallan work crews provide to a planet?
https://youtu.be/v7McZNEUeLM?t=23s

>>2736781
>Suggestions?
Holding a speech at the opening of a new scrapyard? It seems like something Sonia might be actually be willing to spend time on in reality.
>>
>>2736734
Also, how was our last appearance received? By JD nobility in particular, is what I'm concerned about. I don't want people thinking we're making a mockery of our position.
>>
File: powerloader3.png (317 KB, 412x554)
317 KB
317 KB PNG
>>2736809
>Completely unrelated but how much of a moral boost does the presence of shallan work crews provide to a planet?
This late in the war? The cuteness factor has probably worn off for a lot of people.

They'd probably show up with power loaders. So anywhere from "thanks for the assist" to "they took our jobs!"

>Holding a speech at the opening of a new scrapyard?
And the antagonist the Sofa Kings were trying to prevent from carrying out the "assassination" attempt? What are they doing?
>>
>>2736839
>They'd probably show up with power loaders
Cute power loaders, I hope?

>>2736839
>What are they doing?
Still trying to carry out an assassination? They want people to buy new stuff instead of recycling.
>>
>>2736820
Most nobles see the show as stupid and ridiculous.

Many don't realise that you actually appeared on it, and those that did mostly dismiss it as being a result of Sonia's eccentric nature. Only a small minority have actually protested your appearance.

Two nobles, who did not actually watch the show, tried to sue them and the actress playing the Baron on the grounds of impersonating a noble of high station. They withdrew their charges when they were informed that the person playing the Baron was an actual Viscount.
>>
So what will it be? Guest star again as they have planned? Change of venue? Or pass on this particular appearance?

[ ] War Rally
[ ] Salvage yard opening
[ ] Turn them down
>>
>>2736962
>[ ] Turn them down
Changed my mind on this.
>>
>>2736962
>[ ] Turn them down
For now at least. If we eventually decide to play politics as a woman of the people, salt of the earth, demagogue type person then the show might be useful, but for now there's no need.

Though if we ever did want to, we could use it to attack our enemies. With our political protection, we could have them do skits about how stupid, venal, corrupt and nepotistic our political rivals are. We could protect them from lawsuits and shit, and if nobles just try to ban it on other planets we could distribute the show through different companies or networks.
>>
>>2736962
>[ ] Turn them down
>>
File: Spoiler Image (2.47 MB, 480x360)
2.47 MB
2.47 MB GIF
With you turning down the appearance on the show the writers do a rethink of the episode, calling off any depiction of assassination attempt on a political figure. They do eventually invite Rob Ecord on the show for the end of their replacement episode.

The Sofa Kings manage to capture their target miscreant before they could do anything to the head of a charitable organisation. Even that they only barely manage to pull off, with the assailant trying "crush" the heads of nearby security officers.

Rob Ecord's character, a spooky shadowy Knight, thinks he might have a use for them resulting in the duo getting a new studio. This replaces the tiny container block they'd been seen to operate out of throughout the second season.
On some level you're glad you don't actually pay money for this.
>>
In other business new RSS continues to strike it rich finding more salvage as they search areas close to the nav hazards. Some salvage groups are annoyed the company has got the jump on these sites and are trying to hire suitably skilled navigators from the guild to perform similar operations. This isn't cheap on a good day and the guild has little interest in having lots of ships flying about near hazards where they could do damage. Because of this they're able to charge an arm and a leg for their navigators.

When your competition does find larger wrecks they soon find out that the number of jumps in and out of a region they're permitted are too few to make any real headway. Not without a bigger ship like the Crate.

RSS picks up two contracts from other companies that want to conduct joint salvage operations at particular sites in the Run. These won't be as profitable but could still bring in quite a bit of money. The local RSS operations chief wants to finish out their scans of the Run before taking on any of these contracts. This proves to be a good thing as most of another Super wreck is found in House Pantaq space.

1) Offer House Pantaq the same deal as Kadnil?


2) Prioritize the Super Wreck or clear out the joint operations first?
2a) Super
2b) joint ops

Back in an hour
>>
>>2737279

1. Same deal seems fair.

2a. Super first, grab those SPs.
>>
>>2737279
>1) Offer House Pantaq the same deal as Kadnil?
Allied customers, allied rates.

>2)
Super first, then joint ops.
>>
>>2737279
1. Same deal
2A

3 - Should we discuss ordering another Crate sized salvage ship? It's not the same situation, but I'm still kicking myself for not ordering a third gravity well generator through intermediaries before production got locked up with war orders.
>>
>>2737279

>1 Sure, and if they cant afford that we can always just reclaim it for ourselves.

>2a
>>
>>2737279
x 1) Offer House Pantaq the same deal as Kadnil
Yes

x 2a
>>
File: Archeron_Closeup.png (1.32 MB, 1366x683)
1.32 MB
1.32 MB PNG
Contacting House Pantaq you make sure to let them know they're being offered the same deal as Kadnil was a few weeks ago. Having seen the results of the last haul they're more than happy to agree, even with news that the ship is not so nearly intact. It may even be an Ultra that's been ripped apart, it's hard to tell.

Regardless it's still salvage from a Super and they're in high demand. If necessary they'll rebuild it to Forbearance's specifications. You give RSS the go ahead to focus on salvaging remains from that Super. Other customers will have to wait.

News of the second major salvage site being hit this year reaches the rest of the company within a few days. Thereafter people from across the company are clamoring for transfers to the Crate. Many of the crews working on the hellish world of Karakum are wondering if they wouldn't be better off in space.

For this second operation the captain of the Crate considers the crews to be ready enough to allow the documentary teams more access. Their footage will still need to be screened of course but they're much less likely to be disruptive this time around.

With RSS seemingly enjoying a resurgence your competition isn't about to take that lying down. One of your competitors in the Run have acquired a Kilo to help salvage larger sites. It won't haul anywhere near as much as the Crate but it's what you used for big wrecks when first starting out.

Competition in South Reach is potentially much more serious. The SRL operates a number of Supers geared specifically for salvage work as well as transporting frames for super heavy defense platforms. If they get the necessary intel and good enough navigators they might be able to target some of the battle sites you were hoping RSS could get to next.

>>2737389
>Should we discuss ordering another Crate sized salvage ship?
If you ordered one now you could potentially train enough crews aboard the Crate to man it, though it might impact some of your other operations. Personnel on Karakum will take any excuse for a transfer no matter what the pay is.

You do have the data and license necessary to build a ship like the Crate yourself, but you'll have to wait for the yard to complete the next Nexus III in production. Combined with the slower production speed of a new design will mean it won't be ready next year. That would give the company time to train more crews with less disruption.

It would interrupt the Heavy yard's profit margin but any change would do that.

[ ] Order second Crate from Ceres ASAP
[ ] Order Crate but schedule completion to allow training time
[ ] Build one from Surakeh yard
[ ] Not at this time
>>
>>2737608
>[ ] Order Crate but schedule completion to allow training time
>>
>>2737608
>[ ] Order Crate but schedule completion to allow training time
>>
>>2737608
>>2737625
>>2737670

Supportin'
>>
>>2737608
> [ ] Order Crate but schedule completion to allow training time

Can we start headhunting crews from other companies in order to slow down their expansion even more?
>>
File: long_ouyang_01.jpg (207 KB, 1240x562)
207 KB
207 KB JPG
Deciding that another ship like the Crate will be needed in the future you arrange contact with House Ceres. After suitably praising them for the success of their design you ask to reserve construction of a second ship to be delivered late next year. As you expect to have the money for it in the new year you put in a small down payment to ensure your place in line is reserved.

On Karakum progress is slowly being made. Salvage teams identify areas with valuable salvage, swoop down, ensure it's uninhabited, then cut it to pieces for transport into orbit. If there are people living there the local House who owns the planet is called in to clear them out. RSS isn't dealing with problems like that.

Sites that are cleared of useful salvage and industry are marked for HTF. They send in decontamination teams and equipment. If necessary they locate sources of heaviest radiation contaminents and work with RTS to remove them from the planet. Once a week a special transport is sent to another system with a fissionables reclamation and recycling plant. There are plans to build one on the surface but HTF is still looking for an ideal site.

Refugees that are being forced off the death world do invariably end up on the station though. This is a problem. The station commander insists that anyone pulled from the surface gets a full medical workup and decontamination. No reason to irradiate the salvage teams. Medical is costing enough money and resources as it is.

The amount of illicit activities being conducted on the station have greatly increased as a result of the surface refugees. While it's not in the local RSS budget the commander would like to do something about the overall problem. Either recruitment and training using some of the locals to allow them a source of honest income, shipping the refugees elsewhere since it's a private station, or more security enforcement.

Obviously any of these plans will require funding.
How would you like the situation dealt with?
>>
>>2737907

Can we afford to increase security and send the refugee's to safer worlds. After getting a clean bill of health of course. As for hiring them, I'm actually against hiring them in this situation. Unless another anon has a good reason for hiring them.
>>
>>2737907

A combination of training with increased security seems like an appropriate fix. Those who continue to create problems can be shipped away but I don't think that should be done for the average homie.

Maybe their knowledge of the area could be utilized. Anyone who comes forward with valuable salvage info should be publicly rewarded.
>>
>>2737991
>Can we afford to increase security and send the refugee's to safer worlds.
You can have RTS assign an additional security detachment from Surakeh. A couple of Frigates or another transport could be used to relocate refugees. That might add a few hundred K in expenses.

London is trying to keep a tight lid on expenses for the entire project as it would be very easy for minor things to quickly spiral out of control when salvaging an entire planet.
>>
>>2738021

>London is trying to keep a tight lid on expenses for the entire project as it would be very easy for minor things to quickly spiral out of control when salvaging an entire planet.

I say we let London know our plans, when we agree on them and see how he can best fit them in with what he has working there. So we don't have conflicting orders.
>>
Work tomorrow so I'll be resuming tomorrow evening. Maybe a few posts in the morning, we'll see.

>>2738028
As a lot of the company profits go to you, if you're paying for it he's not likely to mind.

>>2738015

[ ] Security and relocation
[ ] Recruitment, Security and partial relocation
>>
>>2738080

[X] Recruitment, Security and partial relocation
>>
>>2738080

Well then lets throw maybe another 10 mil at it to help?

And while we're at it get additional security and start relocating the refugee's. After making sure they are healthy and safe and I guess hire a few? So long as they don't start a criminal band within the company. That is what Vanderwall is for.
>>
>>2737907
> put them all on a Super then blow it up

Worked for us once before.
>>
>>2738080
>[ ] Security and relocation
>>
>>2738080
>[x] Recruitment, Security and partial relocation
Ask the House owning the planet if they'd be willing to assign property or or other rewards to locals who go through training and help with the cleanup operations?
>>
>>2738080
>[ ] Security and relocation

On a complete aside, what's going on with RHI (Reynard Heavy Industries)? He'd completely forgotten about it until I stumbled on a reference in the wiki. Did it fold while we were in the sphere? Is it still viable but in need of attention and investment while we tend to focus on RSS? Has RHI been a quiet success stry that I just haven't noticed?
>>
You contact London and inform him you're making additional funding available to help the company deal with the situation on Karakum. The crews need to be safe on the surface as well as when they go on leave aboard the station. If the station isn't a safe place to live there's no point in asking the crews to put up with those conditions.

The station commander is glad for the extra security and within a few days flights are begun to relocate some of the refugees to other locations. Attempts are being made to talk to the local House about permanent resettlement options. These might include giving them a place to stay once the planet is terraformed. For now it looks like it may take time for the House to decide what they want.

As a result of the increased security sweeps and relocation program a few riots do break out aboard the station. RSS and RLS personnel are temporarily restricted to the more secure station arms and their ships as a precaution. By the time riots are brought under control there have been plenty of injuries but no fatalities.

A few days later security take notice of a reporter being a bit too nosy for their own good. Probably thinking they'll get a big rights abuse story out of it. Security is worried that they might unintentionally stir up resentment among the people still on the station that are slated for later relocation. One concern is if they tell the reporter to take a hike it may just cause them to dig deeper.

[ ] Ignore them
[ ] Warn them off
[ ] The station is private property, kick them out
[ ] Buy them off
[ ] Other?
>>
>>2739937

The station is private property. Give them a warning to shove off, or be escorted off.
>>
>>2739937
>[ ] The station is private property, kick them out
>>
As you remind the Commander the station is private property. If people are there without good business perhaps they should be on a ship to somewhere else?

"If you really feel it necessary give them a warning. The people are there to work and reclaim a nearly destroyed world. That isn't easy in the best of circumstances."

The reporter does continue to be somewhat unreasonable and is eventually escorted off the station. Protesting their rude treatment treatment the RTS personnel remind them that in some other parts of South Reach people would be kicked off the station and onto the radiation blasted planet.

Hopefully that whole issue doesn't become a recurring annoyance.

Between Rioja's Top Gun program and enhancement programs improving the reaction times of pilots, your Aces are quickly becoming a formidable force. Not that they weren't before. You've always pushed for very good attack unit pilots and crews. Many of them ended up scattered to other parts of the House following the Civil War due to losses to the Home fleet. It's taken awhile to build back up to the levels you'd prefer.

With the success of Rioja's enhancement program other Barons are taking similar steps. A few have made arrangements to send pilots to Rioja paying for enhancements to be done at your facilities. This is temporary while intel works to make their own sites in the homeworlds available to top pilots. Not something they'd really planned to do given the relatively small numbers of Commandos produced each year.

Not wanting to be beat out by your House and others with similar programs, House Kharbos has begun selling enhancement medical facilities to the other major Houses. They're also rumored to be in negotiations with Count Jerik to sell your House such equipment for Dro'all.

Dueling leagues have already announced a ban on enhanced individuals. Whether by sword, gun, starfighter or ship, they won't recognise the legitimacy of those that are given an unnatural edge.

Shit, that means you can't legally duel anyone now. At least not unless they're enhanced as well.
>>
File: Concordia.gif (13 KB, 1256x746)
13 KB
13 KB GIF
Drew up a couple of the newer mobile forts. They do have docking bays for smaller craft which I haven't added yet.
>>
>>2740146
>>
>>2740094
>can't duel the unenhanced

Maybe we should recommend to the count the adoption of some formal social signifiers for duel restriction so that there is a social stigma attached to challenging someone inappropriately rather than on the party forced to decline. Such as enhanced nobles having a specified color or patern on their weapon sheaths/holsters in formal settings?

And speaking of enhancements, how much longer do we plan to hold off on administering the Terran anti Veckron serum? At this point I'd rather freeze a few eggs and use surrogates moving forward anyway.
>>
Bekka's friend Velsa Risan has been killed in Shallan Space. She died from wounds after teleporting out of her corvette. It's believed that she was injured by damaged flight controls. She was already dead by the time crewmates managed to pull her from her capsule.

Bekka is not taking it well but is holding together well enough to have realised that Risan's property is in danger of being repossessed by the House. She had little in the way of family, none considered eligible to receive her parcel of land.
Worse there was an incident a few years ago that involved a supposed assault on a noble from one of the Seven. After this incident she transferred to the Dominion Knights to avoid bringing unwanted negative attention to the House.

You're not entirely sure what it is Bekka wants you to do about all of this. Did you want to see if you could acquire Velsa's holdings? Tell her something reassuring?
>>
We should probably start by talking to Bekka and seeing what she thinks her friend would want and asking how she wants to honor Velsa. Depending on where her property is, we might want to recommend placing it, or a small part of it, in a land trust and building a memorial to honor the Dominion Knights and there sacrifices in this conflict.

Speaking of memorials, we have been working to install statues, monuments, parks, community gardens etc. honoring our veterans and fallen comrads as we continue Rioja's civic planning and construction, right?
>>
>>2740275
>we have been working to install statues, monuments, parks, community gardens etc. honoring our veterans and fallen comrads as we continue Rioja's civic planning and construction, right?
There is a small budget for that yes. Plenty of parks are built with planning ahead of time to add monuments later. Not very many statues have been added to the ones on Rioja. There are monuments for the Smuggler's Run campaign, the Civil War, and civil defense ones for the general anti-piracy, counter-terrorism stuff that goes on.

For the war against the Neeran there are various temporary memorials or ones that have been built with the expectation that they'll be expanded.

>We should probably start by talking to Bekka and seeing what she thinks her friend would want and asking how she wants to honor Velsa. Depending on where her property is, we might want to recommend placing it, or a small part of it, in a land trust and building a memorial to honor the Dominion Knights and there sacrifices in this conflict.
Her property is on Dremine, hence the House wishing to repossess it.
As for what she would have wanted done with it Bekka isn't really sure. Velsa has a cousin that she might have wanted to have the land but they're too young and she wouldn't have wanted them joining the military. At the very least they can be sent her money, what little she had.

I suppose it might be possible to ensure the cousin get's her pension. It would take a bit of legal wrangling. No problem for you but too expensive to attempt for many middle class families.

>memorial to honor the Dominion Knights and their sacrifices in this conflict
Could work. As pointed out it's unlikely the entire property would be accepted for it but a small part is reasonable.
>>
Resuming tomorrow!
>>
>>2740094
> legally

Meh. We don't duel for sport anyways.
>>
>>2740200
I'd rather not signal our enhancement randomly.
>>
>>2740322
> Loan Bekka the money to buy the land to hold in trust for the cousin

Later on we can buy it off her if she wants.

Yes I want to get land on Dremine.
>>
>>2740094
>They're also rumored to be in negotiations with Count Jerik to sell your House such equipment for Dro'all.
Do the Terrans have something equivalent for humans available?

>>2740146
Is the "ship" without weapons or special equipment cheaper or more expensive than a regular super?

>>2740216
>She died from wounds after teleporting out of her corvette. It's believed that she was injured by damaged flight controls. She was already dead by the time crewmates managed to pull her from her capsule.
Corvette pilots are strapped to their seats during combat, right? Maybe install a small stasis field generator in the bottom of the seats that activates briefly if nearby equipment is critically damaged or more permanently if the person in the chair is critically injured?

>Tell her something reassuring?
Get her a spot on the cemetery Kavos has been buried on? Sonia and Bekka could visit together, feel sad together, and then eat tubs of ice cream. Take some time out of Sonia's schedule to visit with her.

>>2740322
>I suppose it might be possible to ensure the cousin get's her pension. It would take a bit of legal wrangling.
I'd be okay with that.

>As for what she would have wanted done with it Bekka isn't really sure.
Check if she had an up to date will somewhere?
>>
>>2740557
I assume you mean hold the money in trust for the cousin since she's inelibigle to ever wn the land? As long as we're using Bekka as an intermediary I think that's fine, but we should try to run it by her in a way that doesn't seem like we're expecting to profit off her friend's death.

>>2740353
Is Velsa getting cloned? If so we should probably set aside some funds from the purchase of land or other assets to help Velsa II (and however many others get made) start her/their new existence.
>>
>>2740216
What a sad situation, no family to mourn her death. What usually happens in situations like this?

We should promote the importance of strong family units on Rioja.
>>
>>2740322
memorial on small part of land
>I suppose it might be possible to ensure the cousin get's her pension. It would take a bit of legal wrangling. No problem for you but too expensive to attempt for many middle class families.
do it

>>They're also rumored to be in negotiations with Count Jerik to sell your House such equipment for Dro'all.
>Do the Terrans have something equivalent for humans available?
if I'm not mistaken, we started enhancing our elite human pilots because the Terrans started doing it to their own
>>
>>2740791
> I assume you mean hold the money in trust for the cousin since she's inelibigle to ever wn the land?

Not if Bekka adopts her, since she's Nobility.
>>
>>2740200
>And speaking of enhancements, how much longer do we plan to hold off on administering the Terran anti Veckron serum? At this point I'd rather freeze a few eggs and use surrogates moving forward anyway.
Personally I’d rather conduct more research on it at a black site and observe the short / medium term effects taking the serum has on the people we know who have taken it
>>
>>2740322
>Not very many statues have been added to the ones on Rioja.
Perhaps we should change this?

I see a wave of Sonia statues being created in the near future - we want our people to look up to their wise Viscount after all.
>>
>>2740780
>Do the Terrans have something equivalent for humans available?
Yes. When it become widely known that they had started enhancing their pilots you arranged for 2 facilities to be set up on Rioja using the tech J-D was using to similarly enhance their commandos.

>Is the "ship" without weapons or special equipment cheaper or more expensive than a regular super?
Their materials costs are much lower as they don't require very much Tritanium. They are much more manpower intensive to produce.

>Maybe install a small stasis field generator in the bottom of the seats that activates briefly if nearby equipment is critically damaged or more permanently if the person in the chair is critically injured?
That brief moment could also mean their ship is out of control for precious seconds, and the pilot would also be unable to manually trigger their emergency teleport.

>>2740791
>Is Velsa getting cloned?
She was a top tier Alliance pilot even without enhancements. She'd even earned the elite black hull paint scheme from the Terrans which they don't just hand out. Odds are good someone would want her cloned.

>purchase of land or other assets to help Velsa II
I suppose you or Bekka could try to hold onto the land and help look after it with her clones input.

>>2740838
>What usually happens in situations like this?
She'd still get a grave marker at one of the House memorials. Her lands would be repossessed by the House so they could be awarded to another officer when promoted to Knighthood.

>>2740891
That could get complicated.
>>
>>2740973
>That could get complicated.
What if Bekka adopts the clone?
>>
>>2740780
>Check if she had an up to date will somewhere?
Unfortunately she did not. The last one made indicated she wanted a few things to go to Bekka and a few other friends but there wasn't anything in it about cloning or her pension.

>>2740997
>What if Bekka adopts the clone?
Adopt might not quite be the right word for it but she could certainly insist she was assigned to her unit as one of her officers.

>1) Get the cousin Velsa's pension
Y/N?
Already have two yes votes for this.

>2) Land acquisition
2a) Enough for a memorial to the Dominion Knights
2b) Acquire to hold in trust (For family/clone/ whoever)
2c) A+B
2d) Allow House to repossess it
2e) Acquire for you/Bekka
2f) A+E

>3) Clone
3a) Get alliance permission from family to have her cloned
3b) Get permission for House to have her cloned
3c) If she didn't mention it treat it as against her wishes
>>
>>2741046
>Unfortunately she did not. The last one made indicated she wanted a few things to go to Bekka and a few other friends but there wasn't anything in it about cloning or her pension.
Ask the other friends mentioned in the will if she ever mentioned anything about her opinion on getting cloned.
>>
>>2741052
>Ask the other friends mentioned in the will if she ever mentioned anything about her opinion on getting cloned.
It didn't really come up much as far as any of them remember. From what little they recall she didn't seem to care.
>>
>>2741046
>>2741110
Thanks.

>2a) Enough for a memorial to the Dominion Knights
We can't have people without the proper training, means or background to protect themselves from other nobles end up owning land. As long as the House pays her family for the land I'm okay with it being repossessed.

>3a) Get alliance permission from family to have her cloned
The alliance seems like a better deal for a clone compared to the Dominion. Maybe make sure there's always only 1 clone at a time unless the first clone agrees to a different deal?
>>
>>2741046
1 Y
2 B
3 C
>>
>>2741046
1) Y
2) 2c
3) 3a
>>
>>2741046
>1 Y (Alredy voted for this earlier)
>2 A (Alredy voted for this earlier)
>3 A
>>
>>2741046

1. Yes

2. C

3. C
>>
You tell Bekka that the least you can do is get the cousin Velsa's pension. That should help them out at least. The Alliance also needs all the pilots they can get right now so if possible either of you should try and get permission for her to be cloned.

As for the land, that's a complicated question. You do tell her a few of the ideas you had such as a memorial to the Dominion Knights, or acquiring the lend to hold in trust.

"Can you see about the memorial and then keep the rest of the land tied up while I figure some things out?" Bekka asks.

You promise to do what you can. The Count does agree to the memorial easily enough. J-D personnel that have been killed while fighting for the Dominion Knights number more than you might have expected. Count Jerik is adamant that Velsa is not to get a statue at this memorial.
"If she hadn't agreed to transfer out it would have caused our House a great deal of trouble politically. It took a good deal of effort to bury the entire affair."

You'll keep that in mind.

"There is a reason many Knights are not promoted to Knight Lieutenant or higher Reynard, and it is not due to a lack of military capability."
>>
File: Hypo.jpg (36 KB, 616x373)
36 KB
36 KB JPG
You and Troy continue to work on things, making sure to take time for a weekly outing to different places. It's nice. You're both trying to make this work in the long term.
The kids are growing, putting on a lot of weight and crawling around on their own. It's getting to the point where they can almost say mom or dad. Both of you are reluctant to go far from the nursery of late because of this, eager to see them saying their first words.

Leon eventually manages say "mama" to you beating out his sister by a day. Troy is a bit disappointed by this but takes it in stride.

With the kids healthy and strong with no health problems you're not in any rush to have more. With that in mind you're increasingly tempted to make use of the anti-veckron radiation drug. You know there are side effects. Sterility for one. Rob Ecord and his small band of Knights would know more.

Interest in using one of the injectors at this time?
>>
>>2741406
Talk to Ecord and the FA about the veckron injectors first. See what they've found out about it over the past decade.
>>
>>2741406
The interest is definitely there. I just want to see if we can avoid the sickness side effect of it in any way. I would rather not Sonia be weak at this point in time since we will very soon be going to the front.

But yes. I would very much like to use it regardless. The lack of sickness is just a bonus.
>>
>>2741406
ask Troy what he thinks about it and if he wants one
>>
According to Ecord and his people it's a bit of a trade off.
"It don't know if this is really supposed to provide eternal life but it certainly isn't eternal youth. Kicks your ass straight away. Baron Saputo and I noticed before long that we looked and felt a bit more older and worn out. Hair goes a bit grey, a few other minor signs of aging, but nothing like extreme age. It's you just if someone hit you with hair dye.
Exhaustion, or it feels like exhaustion, hits you very soon. It gets better but doesn't go away completely, you feel almost stretched out, like there's not enough of you there."

https://www.youtube.com/watch?v=fksu6FENojY

That's concerning if it never gets better.

"There are upsides. My strength, reflexes, all of them are the same as when I took the stuff all those years ago. No cognitive impairment. Also we can tank stun pistol shots without any armor. Still stings like hell, but it's as though when we're struck with a lot of extra electricity or energy we just get stronger. Scary as hell the first few times. We had to have a bit of an intervention to keep one of the others from trying to charge themselves up all the time. There's no way that can be healthy."

>Contact the Alliance about the injectors?
>>
>>2741477
>Contact the Alliance about the injectors?
You know what, we may as well. Not like they do not already know we got those and not like the Terrans would hound us over them.

I would like to see if it can be developed into a better serum. Then we getting real close to true super soldiers.
>>
>>2741477
Hmm, I hope we get the boys into some long term medical testing. I think we'd probably be better off going into stasis long-term. At least for a hundred years or so to see what the really long term effects of the serum are.

Or, shit, just die of old age. We've already lived a pretty good life. If we get JD in a good place, conclude the war against the Neeran, and it looks like the Alliance will be able to keep the peace, we could make ourselves a few more fortunes, go on a few more adventures, finish off a few bastards in the House, and then retire and grow old on Rioja. It would be a pretty good way to go, surrounded by fat little grandchildren and orchards and Troy's horses and shit.
>>
>>2741477
I'd like to contact them and ask about the full medical effects.

Might be better to wait until Sonia is 60 or so? I can't see the difference being too great when injecting then.
>>
>>2741477
Man fuck that.

> Contact BH about the injectors

Make it a present.
>>
>>2741606
>>2741477
Also if we do it sooper sneeky like then it the Terrans might think that's what the meeting was about.
>>
>>2741433
>ask Troy what he thinks about it and if he wants one

Troy runs a hand through his hair.
"I hate to think of myself as being vain but I do really like my hair the way it is."
"You can buy hair dye you know."
"Yeah, but it's not the same."

Thinking it over Troy decides that he's not ready to do that just yet. Not just because of the hair thing. He'd like to wait a few years.

Contacting the Alliance you eventually manage to get secure communications with the Veckron tech development people. They're expecting you to offer a deal regarding another loan of your amplifier artifact. Telling them about the injector you get the satisfaction of surprising them. Apparently they hadn't been informed you had any.

"I have older model injectors from the Vieona. I'm wondering if they can be developed into a better version. Perhaps one without as many side effects?"

They admit to having developed a newer version for use by V-Torp crews. It still has many of the same side effects but they've found a way to lessen them a bit. This has had the unintended consequence of making them quite addictive.

"Has there been any consideration given to combining them with other enhancements to create a super soldier serum?"

It turns out they've intentionally been keeping the injectors separate from any other enhancement programs. They have tested interactions to make sure they don't kill anyone that might have both. It seems ok on that front. But no, they don't want to have a one shot injection that will instantly turn anyone into an immortal super soldier. That could end badly for everyone.
>>
>>2741477
The effects are too much for me. I'm sure there are or will be less drastic measures to enhance our life. I'll be tempted to use it when we're much older though.
>>
>>2741641
>But no, they don't want to have a one shot injection that will instantly turn anyone into an immortal super soldier.

Well it does not need to be that. A serious of carefully monitored injections by a number of different serums should allow a creation process that is not as simple as a once injection super soldier.

But I digress. I want an improved version none the less if at all possible. Does not need to combined with other Serums, we got that covered already what with the increased bone density and reflex serums.

>This has had the unintended consequence of making them quite addictive.
Does the addiction wear off at some point? Cause if it does then just getting one does and then not getting to buy any more should help solve that problem.
>>
>>2741641
>They're expecting you to offer a deal regarding another loan of your amplifier artifact.
Well, if we're already talking - what did they have in mind?
>>
>>2741641
Does the serum have any effect on the use of the amplifier?
>>
>>2741660
Yes it wears off, though it can take some time and some people who have more addictive personalities are more susceptible. A few people have become violent in attempts to get more.

>>2741668
They'd be willing to rent it from you while they conduct more SCIENCE on it, with promises to be careful to not break it.
120 million per year unless you wanted to barter for other goods and equipment. Like an IOU for SP Torpedoes because they're not allowed to trade those right now due to shortages.

>>2741683
They've never tested that. To their knowledge nobody who has been trained in the use of Sphere artifact weapons has had one of the injections. (All of Rob's people stayed on Rioja during your expedition.)

You'd have to get a volunteer from the expedition or see if it's possible to train one of Rob's people with artifacts.
>>
So I can get an idea how the numbers are for or against.

[ ] Use now
[ ] Delay
[ ] Trade for Alliance version
[ ] Send yours to the Emperor
>>
>>2741708
[ ] Trade for Alliance version
[ ] Send yours to the Emperor
Want to trade some for the Alliance version. We then use both versions with the Emperor to see what can be developed from it.
>>
>>2741708
>[ ] Send yours to the Emperor
I'd rather do a long term stasis.
>>
>>2741708
>[ ] Delay
I would like to check in with the sphere guys about the injector before we use it.

>>2741705
>120 million per year unless you wanted to barter for other goods and equipment.
Equipment seems like the better deal.
>>
>>2741708
[x] Trade for Alliance version + Delay
[x] Send yours to the Emperor
>>
>>2741716
You want to trade Sonia's to the Alliance for a Dro'all specific version to give to the Emperor?

I don't know how many you guys have left total but most of the remainder were being reserved for possible use by family members. If Sonia gives away her injector then she'd have to take a family member's.
>>
>>2741708
>[ ] Delay
>[ ] Send some of yours to the Emperor

according to https://houseanddominion.wikia.com/wiki/Reynard_Holdings_and_Finances we have 15
>>
>>2741730
We got 15
>>
>>2741734
Damn, I didn't think it was that many.
>>
>>2741708
[ ] Send yours to the Emperor
Eternal life is boring and meaningless. The prospect of death life worth it. My dream ending has always been growing old and retiring peacefully in Rioja seeing all our hard work pay off.
>>
>>2741708
>[ ] Delay
>>
>>2741742
>The prospect of death life worth it.
Absolute nonsense that comes about life being limited and age being a thing. My dream is for Sonia to become immortal and when she is old enough that people start to question her being a immortal noble she leaves the nobility behind and form the Explorers Guild. With the might of her accumulated wealth and industrial power she would then spearhead a new age of discovery and adventure.
>>
>>2741742
Eternal life if you do absolutely nothing sure is boring, but this isn't true immortality. This is removing or at least highly delaying our natural expiration date. Getting blown the fuck up or stabbed in the back are still things we'll have to avoid.
>>
>>2741708
>Delay
>[ ] Trade one for Alliance version
>[ ] Send one to the Emperor
>Oragnize a black site lab to conduct more research into the Alliance version
>>
>>2741742
>>2741764
>>2741786
I believe Saputo mentioned that the Dominion test subjects did eventually die. Just not for a really long time.
>>
>>2741708
>Send yours to the Emperor
>>
>>2741708
> [ ] Send yours to the Emperor
>>
>>2741708
Didn't we already send one to the emperor quite a while back?
>>
>>2741735
Oh damn in that case >>2741641 change to >>2741794
>>
>immortality
Where did meme this come from? It double your life at maximum. This was mentioned when we raided the ship.
>>
>>2741708
[ ] Delay
[ ] Send yours to the Emperor
I'm not interested in taking the serum. But creating a milder version without side effects is worth researching.
>>
>>2741796
Considering the tech to replace every aging organ with a cloned one in top condition seems readily available as long as you can pay for it, I wouldn't be surprised if the potential human life expectancy under the best conditions is reaching some pretty silly numbers. Even without these injectors.
>>
At any rate we're definitely not taking one right now. At least one will be sent to the Emperor.

To save time you ask the Alliance project lead if the current Ruling House and the Emperor would be aware of this treatment.

"To my knowledge they are. Several crews for V-Torp ships have been provided from the Dominion, not all of them clones."

"I don't suppose you'd be permitted to trade one of my older model injectors for one intended for Dro'all physiology?"

"It might be possible to arrange it. You'll need to pay for the necessary security arrangements we'll need to make for the handover. Ten million. I can arrange for a trade of three."

[ ] Trade 3 for Dro'all version (-10m S)
[ ] 1 is fine (-10m S)
[ ] Just send a Terran one to the Emperor
>>
>>2741898
>[ ] Trade 3 for Dro'all version (-10m S)
>>
>>2741898
If the emperor knows about these things, wouldn't he already have on if he wanted one?
>>
>>2741898
>[ ] Trade 3 for Dro'all version (-10m S)
>>
>>2741909
Very possibly, though not a 100% certainty.
>>
>>2741898
>[ ] Trade 3 for Dro'all version (-10m S)
>>
The trade is arranged for and a contingent of your personal guard sent to conduct the exchange. Once you get the Alliance injectors one of them will be sent to the Emperor and the others held back in case there are any other Dro'all that need them. Even if the Emperor already has one it should still be considered a kingly gift.

Although curious to see if there are interactions between the injection and artifact weapons that can wait. You have time after all.


Before long it's the twins birthday. This calls for plenty of appearances for the media and a number of small events they're brought out to. There are few security problems and everyone manages to get through it all unscathed.

RSS continues to hit salvage sites and collect plenty of wreckage, some of which includes ships worth rebuilding. A few of the old designs are getting to the point where it's almost not worth it to upgrade them. Increasingly the salvaged old warships are falling into the category of those best sold to mercenaries and private fleets. RTS and RLS are picking up a few as they continues to expand.

The army and fleet elements are conducting regular drills. Every few weeks a mock planetary assault operation is carried out on a different planet in the Run to get them used to operating in different environments. As with any large operation there are occasional accidents for one reason or another. By the time the holidays roll around just over a dozen have been killed.

As Rufaro tells you that's not bad all things considered. Her division had about as many killed outside of combat in the Smuggler's Run campaign. That sort of thing happens when you're sending ships packed with troops hurtling through the atmosphere, then spreading out across the landscape in flimsy vehicles while other ships are still on approach.

"A designated LZ doesn't mean much when the HLV's start taking ground fire and losing engines."

Talking with General Rna there is a suggestion to put the Assault Transport crews through more rigorous landing training. Seeing what they can do in a worst case scenario to get their cargo down unharmed. Or with as little damage as possible. Simulations are all well and good but the general wants to rig one ship for live pilot training, the cargo bays filled with remote controlled vehicles.

"I would be more than happy to pay for it, I just need permission from your and Admiral Tama."

[ ] Approve
[ ] Simulations are enough
>>
>>2742045
>[ ] Approve
Outfit the training ship with additional emergency teleporters and medical equipment.

>>2741705
>120 million per year unless you wanted to barter for other goods and equipment
More injectors?
>>
>>2742045
>[ ] Approve
>>
>>2742045
>[ ] Approve
>>
>>2742045
>[ ] Approve

Volunteers only though.
>>
>>2742061
>More injectors?
Well you do already have the security clearance for them I suppose.
So 1 for every 2 years its on loan to the Alliance?
>>
Roll 6d20 for advanced transport crew training!
>>
Rolled 6, 13, 5, 4, 1, 11 = 40 (6d20)

>>2742102
rollin bones
>>
Rolled 17, 10, 20, 19, 15, 5 = 86 (6d20)

>>2742102
>>
Rolled 6, 11, 19, 13, 16, 4 = 69 (6d20)

>>2742102

HLV Demolish Derby!
>>
>>2742096

No. Two years for 1 injector? Too steep a price regardless of monetary value.

Maybe loan it for the right to buy research data or production licenses we otherwise wouldn't have access to? I'm not sure if they have anything we really want that we can both afford and that they would be willing to let us have though...
>>
The General arranges for the transport crews to land in some of the roughest terrain in the Southern wastes. To make things even more interesting ground crews have rigged the ship so that they can disable systems to simulate damage from ground fire. Assault Transports may have shields but they can be vulnerable before entering the atmosphere, or when they're coming in to land. It's often necessary to drop the ventral shields when maneuvering to land.

Then there is the unexpected. Things go wrong and they need to be prepared. To prove that point the favourite accident for the ground crews to throw at the pilots is to activate one of the aft maneuvering drives and cut power to engines on the same side. This can very quickly kick the back end out sending the ship into a spin. If the pilot doesn't know what to do it isn't hard to end up crashing.

Fortunately the transports you bought for Rioja are fairly new, relatively speaking. They're tough enough to survive a crash, even if the inertial compensators fail. Of course that might kill the crew so those systems are being left alone.

Most of the command crews immediately cancle their approach and put power to repulsors to gain altitude while getting control of the ship. The downside is that it means more time in the air where they could take damage.

The worst any of them does is overshoot their LZ by a few kilometers and land in rough terrain. That doesn't mean there aren't a few hair raising moments where even you think maybe the test should be called off.
One pilot flubs their approach so badly after a failure you're quite certain they wee going to crash into a mountain. Instead they divert power to shields and repulsors, managing to surf down the slope until they can get proper control again. They do make a landing that the vehicles aboard survive and can still launch after.

That was nerve wracking to watch with no ability to do anything about it yourself. Is this what it's like for your mother? What's it going to be like for you when the kids grow up?

Despite the somewhat unorthodox methods the General's training program gives the transport crews an idea of what they might have to deal with. Everyone eventually manages to pass and the crews gain some appreciation of just how well they can cope with unexpected situations.
>>
The troops and the fleet are given leave time for the holidays since it may be necessary to begin fleet staging not far into the new year.

Did you want to make a trip to Dremine?
>>
>>2742216
>Did you want to make a trip to Dremine?

Well we are going to deploy with the Alliance again this year and that is coming soon. So maybe one more visit to Dremine just to get one last visit in with family and Loran II if Troy wants to visit his family. Also, see if the Count any suggestions or anything to do to patch up House relations to Nirrium. Also see how the count/ council feels about us having found two supers with the Crate. Only to turn them over to our Allies in the Run Alliance. Surely that aught to have put some more grey hairs on some of the old nobles back in the homeworlds when they learned about that.

Though us telling Kadnil about the Super in their space and salvaging it for them should help strengthen our ties somewhat to them. Same with Pantaq, both of them should be happy with us and JD for those surprise finds. And they are both in good standing with Nirium right? That should help get some small standing back with them right?
>>
>>2742216
Quick trip to meet up with family sounds delightful.
>>
>>2742241
Sounds good to me.
>>
You're increasingly glad for the existence of fast luxury liners these days. It makes these last minute trips back to the homeworlds in time for the holidays less stressful. No need to worry about fixing up one of the warships or finding room for the staff.

The days in fight allow you the chance to meet with a few other nobles and well off individuals from the House that have likewise moved to Rioja. Many of them are from the old Erid worlds with a good number of them also from Loran and Torun. You trade stories about fortunes made this year.
A few ask if or when Reynard Salvage Solutions will be going public. Given their history of success quite a few people would like to buy shares. You answer that you'll need to discuss it with your people. Like that will ever happen while you're still alive. You'll pack up the fleet and sail into the unknown before selling shares in RSS.

You spot Valeri talking to Troy a few times during the flight. It isn't until after arriving at Dreminth that you find out a few nobles among the passengers were engaged in some spy game rivalry bullshit that was going to endanger everyone aboard. Predictably your bodyguards had to help sort it out to prevent collateral damage.

Christmas day is spent at your parents place while the following day you visit Troy's parents. Apparently this is isn't a problem for the Harmen family. The various relatives wouldn't be there until boxing day regardless.

Your parents can hardly get over how much the twins have grown. Speaking of which your younger brother seems to have had a growth spurt this year.
"You're getting really tall!"
"It sucks, I keep bumping into things."

As your father points out if he doesn't stop being so clumsy he'll have to toughen up to deal with it. Fortunately he's not as bad as he thinks he is.

After gift giving and well wishing Dad talks to you a bit about the upcoming deployment. He knows most of the House armies are being readied but isn't looking too closely at the overall picture.
"I don't know what's going on but are you ready for it?"
"I think so. Don't worry this is just a training exercise. We're a long way from the big push."
"Not the way the Emperor and the media have been spinning things since the fighting earlier this year. Just make sure you're ready and don't pushing things too far. You wouldn't want to get in over your head now that we seem to be making progress in this war."

>What say?
>>
>>2742498

"I have my generals and my admirals and all of my advisors. Working together to make sure this upcoming deployment of Rioja's forces are as prepared as they can be." pause "That said, deploying my forces with that of another Barons. Is going to be an interesting development and a learning experience." I forget if we've deployed so many of Rioja's forces in tandem with another Barons. Outside of Alex/ Avun during the Civil War.
>>
>>2742577
The largest planetary assault operation Sonia commanded was retaking Rioja from House Nasidum and their allies.
>>
>>2742585

So it has been quite some time since we've deployed our forces in such numbers. I can only hope ours and Jor'ron's forces can work together enough to take enough salvage and get enough experience from this that we don't suffer when we do reach Neeran space.
>>
"I have my generals, my admirals and all of my advisors working together on this. We're going to make sure Rioja's forces are as prepared as they can be this upcoming deployment."
You shrug.
"That said, I've never really deployed my forces with that of another Baron. It's going to be an interesting development and a learning experience."


The day at the Harmen family residence is another terrifying experience. Too many nobles you've barely met and few if any you trust. Troy's parents and the Baron are about the only one you'd consider allies, though Troy thinks his youngest sister is alright. The older sister not a chance. She's pursuing a political marriage with... someone. He's not sure. Probably the head of a House if she had her way.

The Lord Harmen is of course happy to play the part of the proud grandfather and insists on getting a picture with both of the twins. Now that they're a bit older and there's less to potentially go wrong he's not afraid to take a minute or two to play with them a bit. Which apparently is a rare thing to see for the stuffy old noble, drawing a few stares from the other relatives.
Of course the moment he's done he goes right back to his dour self, clearing his throat as though to announce that everyone can stop staring.

Any time one of Troy's cousins, aunts or uncles are nearby to have a look at the kids your heart is in your throat. To say that the time spent there is stressful would be an understatement. You're more than glad when it's time to leave.

"Troy if one of your relatives harms our kids I don't think I'm going to be able to stop at one or two people."
"You'd have to get in line because I know where they live."
>>
Not sure what's going on tomorrow in terms of if I'm running. I have to do some running around in the morning and I don't know how long that's going to take.

Are we going to take time for new years investments or time skip straight to Shallan space?
>>
>>2742633
>"You'd have to get in line because I know where they live."

Oh good, so we are both on the same page and are in agreement to how we would go about exacting bloody revenge for harm caused to our kids. Also would be a heck of a way to start an inner house warfare.

>>2742643
>Are we going to take time for new years investments or time skip straight to Shallan space?

I'm going to assume other anons are going to want to. I'm passingly interested in getting money spent/ invested properly before heading out to war. Also make sure we've got a good kiddie school for our kids to go to figured out. Or if we want to be snobish start up a series of schools for nobles.
>>
>>2742643
>Are we going to take time for new years investments or time skip straight to Shallan space?
Unless there's something that requires Sonia's immediate, undivided attention, I think skipping ahead would be fine?
>>
>>2742643
I'm fine with skipping.

Also fine with getting some subtle tapestries hanging around of our past military victories that might also be *technically* not war crimes.

Alternating with pastoral views of family members houses.

Maybe we can have a Krath buddy pop over to say hello at 3am to the more concerning family members.

Just saying, the Dominion might lose a few planets if our kids got attacked.
>>
If RSS acquired a salvage Super for the really big jobs, would it be the first civilian Super Heavy?
>>
>>2742643
I don't exactly have big plans for buying stuff at this point in time. The only thing I would like is a third and final Gravity Well that we can take with us to the front. Then when we return we can use it to begin to move planets in JD space. More specifically the one in the Rioja system.
>>
>>2742096
>So 1 for every 2 years its on loan to the Alliance?
1 for every year and we get to choose for which race and which version the injector is.

>>2742643
We should probably invest some more into our fleet before we deploy but aside from that we can skip directly to fleet setup etc. if people want to.
Maybe expand SP torpedo decoy production?
>>
>>2743018
I can supoort this
>>
>>2743106
Plz, we already got a second Heavy for almost 4 Billions when there is no real need for it at all and I am still kind of iffed about that. ;..;
>>
>>2743018
I coukd get behind this.

We're gonna have to salvage city ships eventually too.>>2743023
>>
It isn't long into the new year before you assemble the fleet and head for Shallan space. The Barons from the home fleet have brought the Neeran heavy tanker to help ease overall logistics strains. J-D fleet assembles at the House owned shipyard in the PCCG. The local J-D base commander and RLS have ensured that there are plenty of supplies waiting. Within the day the the massed fleet departs. It takes another week to reach Shallan space.

The big tanker tops off everyone's fuel reserves then the different groups go their separate ways. Avun and Saputo with Forbearance while Winifred, Alex and Dremine head off escorting Majestic to link up with one of the larger Alliance operations. Everyone else splits up, though Daska and Xisoth with their Talos and Qlippoth inform you that they'll be ready to assist if you run into trouble.

You and Jor'ron with your heavies and supporting fleets wait until the Alliance has supplied SP torpedoes then head for the front lines.

What medium cruiser assets did you bring with you?

Mezan's mercenaries are ready for deployment. While she doesn't feel safe going back into Shallan space she's prepared to do so as long as she's under your direct command.

Rioja fleet
-Outer Heaven (Command ship)
-Nautilus Fast Medium
-Delta Fast Medium
-2x Eminence II
-2x Eclipse II
-Quattro+ (Command ship)
-Sledge
-Helios AM Torp
-Kilo Torpedo battery ship
-3x Shukhant/Crescent 7G
-3x Monitor Escort

Available for purchase
>NOTE: You can buy any Dominion produced medium you already have*
-1x Eclipse II
-Lance (RSS Refit type)
-Alliance Medium Escort Cruiser (Iratar)
-Wasp Medium Support Carrier (Terran)
-Alliance Medium Escort Carrier (Iratar)

*Only 1 Eclipse II is available
>>
>>2743357
>While she doesn't feel safe going back into Shallan space she's prepared to do so as long as she's under your direct command.
If there are mop-up operations happening in Norune space, I would try to find her a job there.

>What medium cruiser assets did you bring with you?
-Outer Heaven (Command ship)
-Delta Fast Medium
-2x Eminence II
-1x Eclipse II
-Kilo Torpedo battery ship
-2x Shukhant/Crescent 7G
-2x Monitor Escort

>Available for purchase
>4xLance (RSS Refit type)
Four of these as fly swatter escorts for the heavy assets. The monitor is great and all but focuses on medium to long range support against larger targets, iirc.

Ask our admiral and general if they think one or two of the carriers for sale would help with planetary assaults.
>>
>>2743357
TSTG, stop. My penis can only get so erect what with all these Mediums we can throw around.

-Outer Heaven (Command ship)
-Nautilus Fast Medium
-Delta Fast Medium
-2x Eclipse II
-3x Shukhant/Crescent 7G
-Helios AM Torp
Eclipse II (Mercenary)

Delta and Nautilus can run as a pair and be our rapid advance force.

The three Eclipses together with the Shukhant can make up the main battle line/support for the Talon. The three Eclipses together should have more than enough firepower to face down anything that they might run into and the Shukhants should be able to cut down swarms of Corvettes with their billion guns.

AM Torp ONLY if we run into something really big and dangerous like a enemy Super.
>>
>>2743380
>Ask our admiral and general if they think one or two of the carriers for sale would help with planetary assaults.
Yes. Starfighter platforms are very useful to provide support during planetary assaults. They can also carry additional LSTs and HAGs.
>>
>>2743395
Two of the superior models, and one of the inferior design as backup?
>>
>>2743357
>-Outer Heaven (Command ship)
>-Delta Fast Medium
>-2x Eminence II
>-2x Eclipse II
>-Helios AM Torp
>-Kilo Torpedo battery ship
>-3x Shukhant/Crescent 7G
>>
>>2743427
There is some debate as to which is superior. They're both intended to be fairly cheap, though the Wasp may be a bit tougher. The Iratar design shares the drive section and many parts with the Medium Escort Cruiser. This should simplify long term maintenance and upgrades.
>>
>>2743447
I'd go with two wasps and one iratar. The long term perspective is nice but for this deployment I prefer a tough vessel. We can probably sell the wasps to other people in the region if they survive and out house doesn't want to keep them.
>>
Who is willing to spend money on the following?

[ ] 4x Lance (RSS Refit type)
[ ] 2x Wasp Medium Support Carrier (Terran)
[ ] 1x Alliance Medium Escort Carrier (Iratar)
[ ] Mezan's Mercenaries
>>
>>2743476
>[ ] 4x Lance (RSS Refit type)
>[ ] 2x Wasp Medium Support Carrier (Terran)
>>
>>2743476
[ ] Mezan's Mercenaries
[ ] 2x Wasp Medium Support Carrier (Terran)

I do not like the Lance and it is notoriously not very good for front line duty.
>>
>>2743476
>[ ] 2x Wasp Medium Support Carrier (Terran)
>>
>>2743476
>[x] 4x Lance (RSS Refit type)
>[x] 2x Wasp Medium Support Carrier (Terran)
>[x] 1x Alliance Medium Escort Carrier (Iratar)
>[x] Mezan's Mercenaries
>>
Everyone agrees on the 2 carriers at least.
>>
>>2743526
The hivemind is not strong with us today.
>>
>>2743476
>[x] Mezan's Mercenaries
>[x] 2x Wasp Medium Support Carrier (Terran)
>>
Mezan feels her crews have greatly improved over the past year. Enough that they should be ready for combat. At least she hopes so. Adding a third Eclipse II to your fleet on the cheap is certainly preferable to buying another.

The pair of Wasp class carriers should provide the starfighter and planetary assault forces plenty of support. Despite being based off the Lance class they're not nearly as flimsy. You'd rather not test that. Admiral Tama will be using them in combination with some older battleships and carriers to support the Generals assault transports during the drop.

Any last minute changes?
>>
>>2743553
Nah. Is all good. Our fleet is so god damned big. I don't suppose we get a rundown of how many wings we bring besides this? This fleet is going to wreak any Neeran to stupid to get close! Ave Imperator!
>>
>>2743553
I really want to bring 2 monitors for escort duty.
>>
>>2743557
Because of the need to move so many troops this is all that you can support. About half the assault corvette and attack wings.

Most of the assault corvettes have been upgraded to the latest version which have more fuel efficient engines increasing length of combat operations. The Mark 7's also have teleport equipped torpedo magazines allowing them to conduct reloading operations without docking. The Alliance have provided a dozen ships with the matching torpedo reload systems.
Nearly all have been equipped with newer torpedo launchers with 3 round burst so being able to reload torpedoes in the field is most certainly going to be needed.

Enough pilots have received enhancements to field two wings.
>>
Oh shit! I forgot that one of Iratar's Kavarian rivals put the planetary occupation platform into production. The one that was a Pico class medium rigged to operate in a planet's atmosphere.
>>
>>2743637
>Torpedo reload via teleport
>3 torp burst launchers
Holy shit where can we buy more?
>>
>>2743668
All assault corvette units are slated for upgrades it just takes time and everyone is still catching up.
>>
Baron Jor'ron has managed to field a respectable force, similar in strength to your own but not quite as heavily upgraded. You're not sure how much of his fleet this is, though you'd have to guess a larger percentage then yours.

It seems he's also picked up a pair of Illustrious Class mediums. Where did he get those? At any rate you shouldn't have to worry too much about the other half of your fleet keeping up. They should do fine.

Approaching the front you start to see a lot more super heavies conducting operations. A mix of ACS and older vessels are operating in groups, often with a heavy carrier or two attached to help maintain their corvette forces. Plenty of them still show signs of battle damage but that doesn't seem to be slowing them down.

>>2733834
A few areas are running behind schedule while others are ahead. You note that the Apsis system hasn't been hit yet. It's close enough to the Sphere that it wouldn't take much to divert some of your forces to help the Alliance when it retakes that system. There aren't as many friendlies nearby if you need bailing out, but things should be quieter.

Farther along the right flank there are heavier concentrations of Alliance and Neeran fleets trying to quickly capture many systems at once. Fighting there is intense at times and you think Forbearance may be operation near that area. Not close enough that they'd end up fighting multiple supers, but one suddenly appearing in the same system isn't impossible.
If you run into trouble there you could withdraw to a nearby allies position or call for help. The chances you'd need to do so are higher.

On the distant left flank the Nai homeworld has been liberated as planned. Alliance forces are advancing rapidly on that front. It's far from the sphere but you might be able to overtake enemy units before they can stage a proper withdrawal.

[ ] Center / Apsis system (Near the sphere)
[ ] Right flank (Heavy activity)
[ ] Left flank (Rapid advance)
>>
>>2743650
Let's get one.
>>
>>2743691
>>[ ] Center / Apsis system (Near the sphere)
>>
>>2743691
Is there a specific reason why we should personally take part in retaking the sphere system? If not then
>[x] Left flank (Rapid advance)
>>
>>2743691
[ ] Left flank (Rapid advance)
Catching Neeran forces unprepared sounds like our kind of deal. More loot to be had. Doubt there is as much available fro Apsis and I doubt any last minute artifact convoys will be making their way from the sphere through Apsis.
>>
>>2743709
>Is there a specific reason why we should personally take part in retaking the sphere system?
No? A few people wanted to. Possibly in the hopes that it would result in more artifacts being given to you.
>>
>>2743691
>[ ] Left flank (Rapid advance)
>>
>>2743691
> [ ] Left flank (Rapid advance)

Kick them while they're down!
>>
>>2743691
>[ ] Left flank (Rapid advance)
SPEED
>>
File: 2 worlds.gif (67 KB, 416x424)
67 KB
67 KB GIF
After getting a look at how things are going this at the front you suggest the far left flank. The fleet are moving quickly there covering a lot of area. Odds are good they could use support and ground troops to secure area taken. Maybe you can even overtake enemy units before they can stage a proper withdrawal?

Getting navigation data the fleets are directed out and around the galaxy before proceeding back into the interior near the Nai homeworld. After this it takes a day and a half to push across a couple of the spiral arms and link up with the forward command elements.

Pausing for the logistics craft to refill the tanks, you and the Baron talk to the Alliance Admirals in the area to find a habitable system that will need boots on the ground. There are a few that could use some reinforcements to better hold them, but you're hoping more for a system you can hit by yourself and secure salvage in the process.

There are a couple systems that fit the bill.

>Gaeliv's Hold
Population: 130 million (pre-war)
Moon of a gas giant, this planet has only a few small continents which are frequently rocked by quakes. Most of the population lives in sub-surface ocean habitats built to withstand the frequent tsunamis that sweep the planet. These also also protect against from radiation from the gas giant.
Tectonic stresses ensure that plenty of valuable minerals are brought to the surface.
The Gas giant, despite its deadly radiation, is suitable for extraction of starship fuels.

>Piynus
Population: 405 million (pre-war)
A world known for its high deserts. It's small oceans proved adequate to irrigate surrounding regions with the use of desalination plants. Local industry produced a number of valuable minerals, salts and chemicals before the invasion.
It's believed that populations from the Neeran Empire may have been brought in that prefer the higher altitude regions of the planet.

Intel reports that the industries on both worlds have been operating at full capacity since shortly after the Neeran captured them. Either they've been making use of local labour or have brought in their own. Neither world had much time to conduct a thorough evacuation. 20 million at most might have escaped either world.

[ ] Gaeliv's Hold
[ ] Piynus
>>
>>2743852
>[ ] Piynus
>>
>>2743852
>[ ] Piynus
>>
>>2743852

[X] Piynus

Solely on the assumption that bigger population means bigger industry and salvage opportunity.
>>
>>2743852
> [ ] Gaeliv's Hold

Secure a fuel base first.
>>
>>2743852
>>2743882
Also we can hide the size of our forces for a while here.
>>
File: map_Battle_4041_01.gif (10 KB, 1290x870)
10 KB
10 KB GIF
"Let's go after Piynus. Larger population, maybe more salvage?"

"It could also mean more resistance on the ground." Jor'ron warns.

"Would you rather the troops fight inside enclosed underwater habitats? Do we even train for that?"
"Mine haven't, I'm guessing your people didn't either. Depending how big the cities are they might have room for vehicles inside for construction. Then again enemy troops might just flood us out."

You're not signing up for that. "Better out in the open. That way we can at least provide fire support. Prep your fleet for contact. Let's see what they have in orbit first."

When the fleet jumps to the Piynus system it doesn't take long to spot enemy forces present. Two Supers are in orbit, positioned just outside of the gravity well. Support ships are deployed but there are less than would normally be seen.

"Battleships and corvettes have formed a perimeter around the planet. Two heavy cruisers, one heavy carrier present."

"That's it?"
"Maybe they've lost everything else?" suggests Maybourne.

Once sensors get a better image of the two Supers you're starting to agree. One is a Super Carrier, no surprise there. The other is a Scorcher, but it's missing half the bow section along with two of the plasma arrays. It could still be dangerous but odds are good they'd prefer to run rather than fight.

"What are they doing?"
"Looks like they're either taking on supplies or evacuating the planet."
"Evacuating." Is Tama's vote.

HLV's and shuttles are making regular flights to planet's main plateau and some of the Shallan cities. The higher altitude regions of the planet are showing much more development. There may be shipyards, factories, or even new cities down there.

Jor'ron sends you information on the Trayan who are one of the Empire's member species. Their info would tend to indicate they'd prefer living in regions like this planet's high desert.

[ ] "If they've colonised it this could be a hard fight"
[ ] "If they've colonised it this could mean a lot of salvage"
>>
>>2743969
[X] "If they've colonised it this could be a hard fight. So Lets stack the deck."
>>
>>2743977
>[ ] "If they've colonised it this could be a hard fight"
>>
>>2743977
>[ ] "If they've colonised it this could be a hard fight"
>>
>>2743977
Okay, battleplan: Each of our fleets targets one of the corvette/battleship groups on the far side of the planet from the main fleet. The objective is to blitz them and wipe them out with overwhelming local superiority before continuing on to the main force.
>>
>>2743977
>Scorcher, but it's missing half the bow section along with two of the plasma arrays.
Do you think we could do it?

Infiltrate and capture the Scorcher?
>>
>>2744014

We could certainly attempt to board it. But they would likely detonate it if they figured we were close to capturing it.
>>
File: map_Battle_4041_02.gif (11 KB, 1290x870)
11 KB
11 KB GIF
"If they've colonised it this could be a hard fight."

On the plus side this certainly would give your people experience that could prove useful later. How the Trayan construct their cities perhaps? Along with how best to capture them?

>>2744006
>Each of our fleets targets one of the corvette/battleship groups on the far side of the planet from the main fleet. The objective is to blitz them and wipe them out with overwhelming local superiority before continuing on to the main force.
You run this plan past the others.

Your combined forces have just over 1200 warships of attack cruiser size and smaller. The enemy super carrier could field a force of 1500 corvettes just on it's own. From the looks of things they may not be operating at full strength. That plus your own pilots not exactly being pushovers mean you might stand a good chance of overwhelming them.

Hitting the Supers will be the hard part but you do have SP Torpedoes, albeit not a ton. Really about 1 magazine worth per ship. Most of the Wing Commanders have rearranged their stores so they're only carrying about a quarter of that at a time. GX torps are filling out the remainder.

As Tama reminds you, the fleet does have attack bombers.

>>2744014
>Infiltrate and capture the Scorcher?
To do that you'd need to prevent it from jumping. Its farther out of the gravity well so it would probably be able to jump before the carrier. Then again it is rather badly damaged. It might be easier to blast open its shields so the assault corvettes can go to work on it.

A) Strike from the far side of the planet, sweep towards the Supers overwhelming local units
B) Direct strike on the Supers, try to disable one of them before they can react
C) Call for reinforcements
D) Relocate to Gaeliv's Hold
>>
>>2744006

Why not hit all 4 battleship formations with the teams hitting the 2 closer to the main force regrouping with the rear teams quickly after an alpha strike?
>>
>>2744103
>A) Strike from the far side of the planet, sweep towards the Supers overwhelming local units
>>2744105
Risks defeat in detail for us. Crushing 312 ships in isolation is good enough for me.
>>
>>2744103
>A) Strike from the far side of the planet, sweep towards the Supers overwhelming local units

>prevent it jumping out

I wonder if we could hold back a small corvette force and aim them at its engines when their fleet tries to jump out?
>>
>>2744103

I have two maybe three plans.

Plan A
Break off enough ships to pose as a considerable but undersized threat. To side A, to pull in the battleships and corvette squadrons. Then have the heavy hitters jump in on B when the enemy reacts to that force. Catching the corvette's and battleships out of position from their heavies/ supers they are supposed to be protecting. We focus on disabling that Scorcher so it cannot escape, but do not stop the super carrier unless something in the battle happens that allows us the opportunity to stop it.

We hit to disable as many heavies as possible. But everything else is fair game to be destroyed. Plan is to capture that Scorcher, if not for any other reason then to turn it over as salvage to the FA or somehow turn it into the next super for JD.

Plan B
Similar to plan A only our primary target is disabling and capturing that Super Carrier. But this calls for more ships off the distraction unit since the rest of the ships will likely stay behind to protect that carrier if it is disabled and unable to escape.

Plan C
We split in half. One force shows up first on the A side and draws some fire and spooks the Neeran. They'll fight some but they'll be attempting to escape most likely or if they feel that fleet is sufficently weak enough they'll try to destroy it. Either way the second fleet jumps in a little later and either catches them with their backs turned or with the enemy engines burning to hot to slow down for emergency manuevers. We focus down all their heavies until they are either salvage or limping wrecks. Letting the Scorcher and carrier flee.

I'm for any plan that gets us a super. Be it the Scorcher or the Carrier.
>>
>>2744161
>I wonder if we could hold back a small corvette force and aim them at its engines when their fleet tries to jump out?
Could be done.

Jor'ron has a Helios Medium and you have a wing of Bombard class Frigates that could help with such an attack.
>>
>>2744163
>A2 Feint attack - Target Scorcher
Fairly straight forward

>B2 Feint attack - Target S.Carrier
>more ships off the distraction unit
A smaller distraction unit? Wouldn't that run the risk of pulling less ships away?

>C2 Twin Anvil attack
Not exactly a hammer and anvil. Pincer?
>>
>>2744186

For A that sounds right, for B that is a risk, and a very big risk if they think the threat is to small to worry about sending more units then what is already there. My reasoning is the carrier is at this point more valuable because it's more intact and capable of repairing their fleet now and in the future. So if it were stuck here they would fight harder so we would need more units present to make the other neeran think twice about sticking around. Present ourselves as a three pronged force. We have the teaser fleet then us and they hopefully buy into the idea a larger force is on its way so they decide it's better to flee and live then stay and fight. For C, pincer attack is better wording.
>>
>>2744204
>Present ourselves as a three pronged force. We have the teaser fleet then us and they hopefully buy into the idea a larger force is on its way
You'd need sensor decoys for a third fleet unless you wanted to risk passing off your supporting elements as a battle fleet.
>>
>>2744212

Ah, did not think that part out. And I'm sure the logistics core would hate us forever if we decided to use them as war decoys.
>>
>>2744220
I think annoying a couple million infantryman sitting on those transports would be worse.
>>
>>2744103
In continuation

1A) Strike from the far side of the planet, sweep towards the Supers overwhelming local units [2 votes]
1B) Direct strike on the Supers, try to disable one of them before they can react
1C) Feint attack - Target Scorcher
1D) Feint attack - Target S.Carrier
1E) Pincer attack or a Multi pronged attack
1F) Call for reinforcements
1G) Relocate to Gaeliv's Hold

2) Hold a force in reserve to strike at one of the Supers engines
Y/N?
>>
>>2744285
>1C) Feint attack - Target Scorcher

>2) Yes
>>
>>2744285
>1C) Feint attack - Target Scorcher

>2) yes
>>
Should I put this to survey and resume sunday?
>>
surveymonkey com/r/ QSBHB56

Link on the wiki and twitter
>>
Maybe we can take down the Scorcher the old 'stamina hunting' style by lightly damaging it and letting it escape, only to keep pursuing and slowly grind it down before it can get to friendly territory.
>>
>>2744285
This is our opening sallie, might as well commit and cause enough damage- with half out force, to draw their forces into an ambush.

Then quickly and immediately pushing forward to reave their logistical support.
>>
>>2744685
You're assuming that won't result in them massing forces to surround us.

Time is not your friend when you're reaving deep behind enemy lines.
>>
Looking like I'll be able to resume about 4PM tomorrow.
>>
You've decided that the simplest approach is probably the best one. The attack wings will strike from the far side of the planet, overwhelming the groups on that side and sweeping towards the Supers as quickly as they can.

The main enemy force will probably break off and attempt to jump once it becomes clear they can't hold you back. Just in case there's a good opportunity a bombardment group will position themselves to micro jump in to take out the engines of either Super. Baron Jor'ron will have his heavy cruiser and any suitable ships ready to assist that group.

How many of your medium cruisers will remain on escort duty protecting the Carrier? It's expected that the Medium Carriers will be held back.
>>
>>2751212
The crescents and the Kilo.
>>
>>2751212
Kilo, Helios, Crescents.
>>
>>2751212
The crescents and the Kilo.
>>
>>2751299
If people don't want to keep it on escort duty, I nevertheless want to keep the Helios from shitting up our salvage unless it's absolutely necessary.
>>
https://www.youtube.com/watch?v=vpj1DYK4fCs

You have the kilo and Shukhant class ships hang back to protect the Carriers while the rest of you prepare to head in. In the time it takes all the fleet elements to get into position Jor'ron transfers his flag to the Heavy Carrier. He should be better able to direct his forces from there and choose if or when to bring in the bombardment group. Or at least that what he says.

You'll be leading from very near the front. During the count down to micro jump you remind the wing commanders to stay clear of the Outer Heaven's storm cannons. The veterans are well aware of what they're capable of. A few even report to you that the Heron among the Baron's fleet is equipped with a pair of them.

Any of the cloaked battleships with the fleet are warned to equip with shield breakers or conventional heavy torps. You don't want them screwing over your salvage with antimatter weapons.

"Escort Carriers are standing by to deploy starfighters on the flanks once we've engaged." Tama informs you. "They'll micro jump into position approximately after we do."

Maybourne brings a sensor report to your attention, warning that it looks like the Neeran have detected the fleet's micro jumps.
"Shorten the count down." you order.

"Outer Heaven to all units, count down revised to thirty seconds."

The officers responsible for coordinating with the rest of the fleet send updates and make sure that everyone has a clear line to jump in. All units report condition green.

"Jumping in five."

Your group jumps in, dragged out of FTL by the planet's gravity well. Turning towards the nearest group of enemy ships, space above the planet is very quickly filled with energy weapon and missile fire. The few Neeran ships that are present find themselves out numbered three to one. Those not wiped out in the span of a few seconds quickly turn and retreat.

Your fleet quickly pursue, doing everything to can to kill or cripple the remaining ships before they link up with the rest of their forces. The moment your medium cruisers round the planet you can see that the larger ships are already beginning to break orbit. HLV's and transport craft from the surface are still struggling to reach the quickly retreating carriers.

The remaining enemy heavy cruisers put out a withering barrage of cannon fire, battering the medium cruisers and fast battleships. After a few seconds begins to direct nearly all of its fire at the Outer Heaven, collapsing the bow shields and forcing your helmsman Eko to maneuver hard to bring stronger shields to bear. The OH and the fleet's Delta medium swing out wide, engaging from range while the other ships continue to close in.

"They've locked onto our communications networks and are trying to jam us." Maybourne reports. "We're alright as long as we're this close to our forces."

The problem is they've also figured out your ship is a command vessel and are going out of their way to target it.
>>
File: map_Battle_4041_04.gif (11 KB, 1290x870)
11 KB
11 KB GIF
[ ] Take cover behind the Eclipse II's
[ ] Pull back to the edge of effective com range
[ ] Maintain evasive maneuvers until allies wear them down
>>
>>2751478
>[X] Pull back to the edge of effective com range

No need to get our fancy ship all shot up in a battle we're going to win anyway. Play it safe, and make a note to talk to whoever is in charge of keeping our comms encrypted.
>>
>>2751478
>[ ] Take cover behind the Eclipse II's
We need to stay close enough to ensure they can't cut us off by simply increasing the output of their jammers.
>>
test
>>
>>2751540
My wifi is acting up a bit. Hopefully it doesn't fail entirely.

Tie breaker anyone?
>>
>>2751478
>[ ] Take cover behind the Eclipse II's
>>
>>2751478

I'd rather increase our evasive maneuvers. So for now I guess I'll run with.

>[ ] Take cover behind the Eclipse II's

Also are what is our plan for the supers?
>>
"Take cover behind the Eclipse II. They can take this kind of punishment, we can't."

The Delta helps provide some covering fire until your command ship reaches cover behind the much larger and tough Eclipse class ships.

Mezan doesn't both with much in the way of maneuvers, plowing through the few remaining enemy battleship nearby to cripple the enemy heavy. Her attack cruiser squadrons stick close, driving off any corvettes that might hope to harass them.

Display icons for the enemy Qlippoth soon change to disabled as Jor'ron's people overtake it. It doesn't look like you'll be able to get the remaining Heavy cruiser, it's too far away. The Supercarrier is launching some additional corvettes but in numbers too low to pose a serious threat.

Fast mediums, especially those equipped with afterburners are cutting through the remainder of the enemy escort forces along with the assault corvettes. Hera Boosalis and Phas Rah'ne seem to be their competitive selves, trying to see who get get in a clear position to torpedo the Carrier before it can jump.
That will have to be soon, some of the smaller ships have already jumped out of the system.

The leading wave of assault corvettes begin to fire SP Torpedoes. The newer model warheads issued to the fleet blast much large bubbles in the fluid like shields. From your position the detonations seem to turn the protective bubble around the aft of the ship white like foam.

As the shields begin to collapse and fire gets through Jor'ron jumps his group in from below the plane of the system. Siege cannon fire from his heavy and Helios hit hard enough, burning away much of the remaining shields around the engines. LD plasma and phase cannon fire from the Bombard Frigates tear into the exposed hull.

Ships with shield breaker torps continue to target areas where the shields are reforming. Corvettes empty their magazines of GX Torpedoes. Much faster than you would have thought possible the drive section of the Super Carrier is reduced to slag.

"Detecting secondary explosions." warns sensors

You hit the control for fleet wide broadcast. "Reynard to Corvettes, get clear of that carrier!"

"Do you think they're really going to blow up a ship with their own civilians aboard?" Maybourne wonders aloud.

Farther forward, at the very limits of what might be considered the drive section additional blasts are detected, looking less like secondary explosions and more like controlled detonations. Clouds of venting atmosphere plus the failing shields make it difficult to tell what's going on but according to scans the ships is getting... longer? No it's separating.
The few functional engines in the drive section switch to reverse thrust long enough for the forward section to drift clear. Not long after the rapidly self destructing drive section goes up in flames.
>>
On the other side of the big fireball it looks as through the Scorcher is trying to change course to tractor the remaining forward 2/3 of the Carrier. The other half of your fleet is sweeping around on that side though, so it isn't long before they give up and finish the burn needed to jump.

Once the explosion cools you have a clear line of sight to the crippled super carrier. It looks like they're jettisoning their remaining corvettes and munitions. Destroying them to prevent capture.

"Dammit, they're destroying my salvage! Order them to surrender immediately."

[ ] Begin boarding assault
[ ] Make sure this half of the ship isn't going to self destruct first
>>
>>2751796

>[ ] Begin boarding assault
>>
>>2751796
>[ ] Begin boarding assault
If they wanted to self-destruct, they woudn't have detached their exploding engine section
>>
>>2751796
>[ ] Begin boarding assault
>>
"Reynard to all ships; Begin boarding assault. Contact Righteous Intent and order them to prepare all marines for immediate deployment. Contact General Rna and let them know the planetary assault might be delayed because of this. We may even need to make use of some of the Army's special forces."

Everyone gets to work. Jor'ron brings his ships in a bit closer than you might have been willing to and begins to launch shuttles and LSTs. Those from your command do much the same. Heavier Starfighters are brought in to act as fire support craft so as not to risk the more valuable shuttles. Even with larger corridors more suited to Neeran these ships are still big enough that it's going to take a lot of marines to secure.

Fortunately those that went with Nel'odym and his fleet last year have some experience storming Neeran Supers but that was a different type of ship.

Inspecting the aft sections it looks like they manage to detach with suffering too much damage to the docking connections.

"I thought only the Executioners could unhook like that?" says Maybourne after the OH makes a second pass.

"I keep forgetting they could do that at all." you reply. "It's too bad that Scorcher got away. If it was the right kind we could maybe have attached its engines to this one."

Cone of the coms officers gets your attention. "Sir, the attack wings are reporting Corsairs launching from the surface. Most of them are unarmed and our corvettes are intercepting them but there are more that are still on the ground."

A second later General Rna contacts you requesting permission to begin planetary assault operations immediately. Probably wanting to secure those ships.

[ ] Begin drop operations
[ ] Wait until Super is secure
>>
Having some minor dyslexia. Every time I tried to type the words came out backwards.
>>
>>2752019

I guess Jor'ron is getting the majority salvage of the super. I vote we begin surface operations and secure those ships to prevent them from escaping and being used against us later.

>[ ] Begin drop operations
>>
>>2752019


>[X] Begin drop operations
>>
"General you have permission to drop." You turn to Tama. "Admiral, please coordinate our Carrier operations in support of the landings, I'll be focusing on the situation in orbit."

Soon most of the carrier group has jumped in system along with the troop transports. The older battleships begin probing the planetary shields for weak points. Or in this case it turns out they're looking for strong points because the shields were down through most of the attack allowing more ships to escape.

Drones and starfighters enter atmosphere first, followed by Frigates, LSTs and HAGs. Only once they're in position to screen for ground fire do any of the assault transports and Heavy Lift Vehicles begin their descent.

After contacting the Alliance to inform them of your situation Righteous Intent and the rest of the group are brought in system. Small enemy harasser units are being reported trying to damage or delay Alliance logistics so for now the fleet is safer by sticking together. There are other larger enemy fleets in the region but for now the Alliance main fleets have them on the run.
Corvettes begin rotating back to the support ships for repairs and a CAP is set up.

Planet side the initial drop is focused on securing the shipyards and Trayan population centers. Many of the slipways for constructing the attack cruisers are open air, allowing ground trops to drop in by shuttle and quickly secure them. The General orders Frigates landed on top of a few ships being readied for launch to ensure they never get airborne.

The Trayan have built up a substantial spaceport that would be ideal for supplying the ground forces if it can be taken intact. This is being complicated by the tens of thousands of civilians that had been trying to leave the planet. Fortunately the special forces that secured the control towers are able to convince the administrator to issue orders for as many people as possible to proceed to the shelters temporarily. It's a solution that will only help a little bit but should buy the army time to better get the spaceport under control.

With your troops focusing in the upper plateau Jor'ron's Generals work to capture older spaceports and landing zones for the advance into the Shallan cities. Two of the older spaceports have already been destroyed. Recently too, and with more radiation than if the Neeran had bombarded it from orbit.

Looking down on the night side of the planet you see a flash much brighter than you should have been able to from here.
"What was that flash?"
"Nuclear warhead, fairly low yield." reports sensors.

Two Generals report that unknown forces are destroying infrastructure that could be used in an assault on the Shallan cities. Probably the damn Shallans themselves. The question then is are they Neeran supporters or people that dont want the Shallan State taking control of the colony? Or a bit of both?

How do you want to deal with this situation?
>>
>>2752240
Counter their efforts with any special forces we have in reserve, supported by orbital mass driver and HAG assistance.
>>
>>2752240

My suggestion is to make a general statement broadcast to any Shallan forces present on the world. Whether they are agree with being absorbed into the Shallan Military state or not. Having the militia's acting in the same time as our troops endangers their lives and the lives of civilians. If they really want to help free their world from Neeran rule, if they really want to help their fellow Shallans. Go to the shelters, protect their friends and loved ones from those who would use them as hostages. And await further instructions from the Alliance.
>>
Mezan is available but she's worried if she interferes it will just needlessly complicate the situation.

>>2752258
Anti-nuke kill teams.

>>2752260
Broadcast asking militias to stand down to avoid their endangering the populace.
The Alliance is here to free the shit out of them.
>>
Resuming tomorrow. We'll see if there are any suggestions overnight, otherwise going with a combination of these two.
>>
>>2752240
If they are worried about ending up under the rule of the Shallan state, offer them to surrender directly to the FA. They probably have a decent claim to being citizens of the Empire at this point anyway. We just have to ensure they'll end up in a pow facility outside Shallan space. Once they're cleared of anything considered punishable under the factions treaty, they can be dropped off somewhere that's not the Shallan state.
>>
>>2752240
>>2752258
Counter them like anon said. They are enemy combatants as far as we are concerned.
>>
>>2752718
The problem is that the Alliance are supposed to hand over control to the defacto Shallan government at the first available opportunity as this is their territory.

That doesn't mean the handover can't be delayed. If you kept your troops and fleet here it might be possible to get the system flagged as a low priority for the State to repossess. Coincidentally that would also give you more time to salvage Neeran equipment in orbit and on the ground.

Did you want to mention the possibility of a delayed handover in the broadcast, or just keep it to yourselves?

[ ] Add to broadcast
[ ] Delay but keep quiet about it
[ ] No delay
>>
>>2752395

I'd support that combo
>>
>>2753213
I can go with it too
>>
>>2753201

I think keeping troops and ships here for an extended time while behind enemy lines is a bad idea. This mission is about training ground forces to take planets, so the quicker we can hand this place off the better because it lets us hit more targets.

[X] No Delay
>>
>>2753201
[] Add to broadcast
>>
Contacting General Rna you order a significant number of HAGs and special forces assigned to tracking down nuclear warhead equipped troops on the surface.

"Unless there are large numbers of civilians nearby they're to kill on sight."

A number of attack cruisers with improved sensors are deployed in orbit. This should give the spec ops teams pin point accurate readings on any radiation sources. Several HAGs open fire on targets within the first five minutes. Combat engineers are sent down shortly after to secure nuclear material from the destroyed warheads.

Next you get to work on organising a broadcast. If the militia or whoever is using nukes they need to stop before they put the rest of the populace in danger. Asking your staff you wonder if a delay might be advisable. It would give the local Shallan populace time to organise an evacuation before State forces arrive.
That it would provide time to grab more salvage is a happy coincidence.

"If Fadila were here she'd advise against it." is Tama's response.

The Baron is against it as well.
"Everything we could hope to salvage can be recovered in the time we'll have here. Don't drag us into the Shallans internal problems."

Your Wing Commanders having a number of Shallan officers in their commands would very much like to help. The Baron and Admiral are right though, you can't go getting the House involved. Not yet.

The broadcast goes out over the civil defense and emergency channels before switching to regular com channels.

In orbit the Super Carrier is largely secured. A number of the key officers and elite ground troops teleported off just before the remaining crew agrees to surrender. They've probably been picked up by a receiver ship in another system. Life support and backup power systems are still functional and most of the weapon mounts are intact. If another drive system could be captured and brought in it wouldn't be too difficult to get it operational again.

More problematic are the civilians. Upwards of a million Trayan civilians and workers are aboard. Your officers want to begin shipping them to the surface as soon as possible. Its unknown how long they'll be able to stay aboard with the ship systems in their current state. It's going to take time to get systems back online without help from the Neeran crew.

Speaking of the crew, the Marines want to begin shipping Neeran back to the fleet to be locked up in secure brigs. They don't trust the ones aboard the Carrier.

[ ] Prioritize civilian evac
[ ] Prioritize securing Neeran
>>
>>2753394
>[ ] Prioritize securing Neeran
Most likely to further sabotage the ship
>>
>>2753394
I agree with >>2753408 we need to prevent any sabotage on the ship. If we have captured any suitable vacuum suits on the planet, ship them into orbit. Also, put the lessons we learned when the refugee processing asteroid was sabotaged to use to prevent something similar from happening again.
>>
>>2753394
>[ ] Prioritize securing Neeran
>>
"The priority is getting those Neeran personnel off that ship. We can't afford any more sabotage. Contact the Alliance and tell them we may need repair teams that can fix systems aboard that Carrier."

"What about the civilians sir?"
"See if any teams on the ground can be spared to recover atmosphere scrubbers and pressure suits to be shipped up for the Trayans just in case. In the meantime I want any marines that took part in boarding the refugee station in the Run to help ensure the civies are looked after. We don't want any riots or other situations breaking out over there.
As soon as the Neeran are secure shift to transfer of civilians to the surface. Our people have that long to get the main spaceport sorted out."

With the order given everyone gets to work carrying it out. Aboard the fleet's ships engineering and damage control teams get to work ensuring the brigs are capable of holding the incoming prisoners. Larger ships refit cargo bays with temporary cells.

On the surface the General reports that the army has secure the two population centers nearest to the spaceport. An occupation garrison has been established in each of the cities and work has begun to move civilians out of the spaceport. The other Trayan cities are expected to be captured within 24 hours.

Checking displaying showing army units positioned on the surface it looks like those estimates might be a bit conservative. The remaining population centers are already nearly surrounded with troops redeploying with LSTs and assault transports. Armored columns are advancing over land checking that the transit infrastructure is intact.

There is resistance on the ground. Nothing out in the open of course. The few enemy ground vehicles that have been detected are positioned inside the larger cities preventing orbital or HAG strikes.

Only four super heavy tanks are encountered on the plateau. All of them use concealed positions, waiting with their main reactors offline to avoid detection until ground troops are near enough to strike at. Armor on your newer heavy tanks proves to be strong enough to survive fire that would have instantly destroyed most others. They're still knocked out of action, often with most of their weapons systems and turrets burned off.

Assault gun versions of your heavy tanks firing shield breaker rounds eventually render the enemy vehicles vulnerable. Without their shields the combined fire of a few dozen conventional tanks is enough to eventually bring them down. The HAGs are more prepared to assist against enemy vehicles after the first couple sneak attacks. With so many called off to help hunt for nukes they've had to get used to operating with fewer available.

>cont
>>
Spotting one super heavy tank hidden near the center of a city a HAG crew decide to get the drop on it before it can power up. Their volly of 8 projectiles cripple the tank leaving it helpless. Unfortunately the hypersonic shockwaves off said projectiles shatter windows in for several surrounding blocks. Partly why the army had been trying to avoid using the HAG inside the cities. That and the threat of over penetration with projectiles that could easily go through multiple buildings.

What did you want to tell the HAG crew?

[ ] Berate
[ ] Reprimand
[ ] Congratulate
[ ] Leave it to the General
>>
>>2753565
>[ ] Leave it to the General
While civilian casualties are to be expected in urban fighting it's not really smart to go ahead and go for it anyways. On the other hand they wanted to save military lives by taking out a vital enemy piece of equipment that otherwise would have cause a lot of death. None the less. The general leads the ground fighting. He knows his men the best and thus get to decide on the matter.
>>
>>2753570
As long as no civilians were killed by that, I'm okay with it.
>>
>>2753583
Hopefully they were all in the shelters. It might take a bit for the ground troops to get there and make sure.
>>
>>2753570
>[ ] Reprimand
>>
>>2753570

>[X] Leave it to the General
>>
>>2753590
I'd pay them a bonus for destroying the tank and deduct all medical costs for civilians incurred by their actions from it. But yeah, run it by the general first. They're his troops.
>>
It might be best to leave any punishment, or reward, to the General. Either way you inform Rna that you'd be prepared to provide money, for the crew as a bonus or for any civilians that might need compensation.

"You should expect to see more of this when we enter the Empire." General Rna warns. "We're seeing two types of construction being used in the newer cities. Near starship grade construction like in the Dominion are used for governmental buildings and those key personnel live in. Everything else is fairly cheap construction meant to be built quickly with little materials costs.
The cheaper construction won't survive near misses from larger repulsor based mass drivers. You saw what the fighting did in the Dominon's capital, and that was to hardened structures. We can only hope permanent habitations within the Empire are built to a higher standard."

Within 18 hours the troops finish clearing the cities on the plateau. A day later Rioja's army is relocating and sweeping through the lowlands, assisting the Diroath Army in preparing to assault the Shallan cities.

The kill teams have managed to wipe out twenty militia units equipped with nukes and traced some of them back to bunker complexes that have been raided. Traps and improvised explosives are a constant threat. It's costing lives but far less than if people started firing off nukes inside of a population center.

It's still not clear if the militia are insurgents that have been resisting the Neeran this entire time, or if they've been supplied by them before departing. Fleet intel forwards some of the data to Mezan to look over. She suspects a bit of both.

"This isn't a single insurgency group you're dealing with. Most of these are local cells. Some of them will have been turned by the Neeran since the State came to power. There were reports that after the military began to crack down on dissenters a number of Federation reestablishment supporters went over to the enemy.
As long as people dont start any trouble the Neeran actually treat surrendered populations better than the State does."

However people are going to respond you still have a job to do and that means capturing those remaining cities. Additional broadcasts go out along with leaflet drops before the advance.
>>
>>2753702
>As long as people dont start any trouble the Neeran actually treat surrendered populations better than the State does.
Let's hope the State does at least have the decency to not begin blowing up planets.
>>
>>2753702
>Near starship grade construction like in the Dominion are used for governmental buildings and those key personnel live in. Everything else is fairly cheap construction meant to be built quickly with little materials costs.
>The cheaper construction won't survive near misses from larger repulsor based mass drivers.
Does he think we should get a production license for e-beams to or at least ask the Rovinar to lend us some for the rest of our current deployment? They do cause very little colleteral damage, if I remember correctly.
>>
"We're launching a simultaneous advance on all fronts."

Frigate, LST and HAG units provide direct fire support, maintaining positions above the armored columns. A few of the newer assault transports based on Alliance design also assist, hanging back to provide further support or drop the Army's jump capable walkers.

Resistance is fairly light, most of the citizenry having been warned to evacuate to the shelters. That said local militias have managed to capture some of the smaller Neeran ground vehicles left behind. Tanks hidden in underground garages try to catch the middle of armored columns. Infantry with anti-tank weapons opening fire from the upper levels of buildings. The usual stuff that the army are all too familiar with.

Tank Commanders send out old Aries Infantry support Drones to flush out ground level threats. Higher up LSTs and shuttles drop snipers equipped with jet packs on top of buildings, allowing them to quickly relocate. In areas where there is more resistance the jump walkers do eventually deploy. Manned units aid the Snipers where necessary.

By far the hardest fight is a city in the Southern hemisphere where a Neeran unit is still present. A crippled HLV apparently stranded them on the surface. These give the Rioja and Diroath Army units an actual fight.
The Neeran regulars use bulky rifles as powerful as republic anti-tank guns. They prove difficult to engage due to their auxiliary troops drawing the attention of the drones and snipers. When the Neeran themselves do engage it's all at once. Their guns are good but even theirs have a hard time getting through armor on your newer vehicles. Because of this they frequently try to get in close and use their rifles to damage turret rings on the tanks.

Berserkers and close combat troops engage infantry with a mix of plasma pistols, armored shields and the larger melee weapons you've previously encountered. Always with covering fire from more auxiliaries, or ground vehicles.

This time the ground vehicles prove a problem due to the presence of mobile shield generators. Assault guns equipped with shield breakers cant operate inside the city, further complicating matters.

Worried about splash damage from the HAGs guns a Frigate is called in to cover a fighting retreat. It lays into the enemy forces with fire from a dozen particle beam turrets. Once allied forces have pulled back General Rna and his counterpart order enemy positions raked with HAG fire.

The enemy of course were quick to disengage once the Dominion troops began their own retreat, fleeing underground. Not that the streets would be able to stop repulsor mass driver fire. It takes four hours for the Neeran troops that survive the bombardment to surface elsewhere. This time they use hit and fade tactics, avoiding close combat. They're driven back a few more times before eventually signalling their surrender.

>Cont.
>>
>>2753800
"The Neeran division seems to have exhausted their supplies. The gunship crews believe they have their position locked in. Should we accept? I know troops from four battalions that would prefer we didn't."

>Accept surrender Y/N?
>>
>>2753803
>Accept surrender Y/N?
Yes. Gaining a reputation for not accepting a surrender will just cause trouble for our units in the future.
>>
>>2753803
>Accept surrender Y
>>
>>2753803
>Accept surrender Y/N?
N
Kill 'em all unless they have something to offer.
>>
>>2753808
>>2753821
"Accept their surrender. The last thing we need is for our army to get a reputation committing war crimes."

Things remain tense but the enemy troops do put down their weapons and surrender. Shallan personnel are confirmed as being among the supporting enemy troops. Will they be treated the same as any enemy combatant and sent to an Alliance POW facility?

For that matter what of the captured militia members?

[ ] Hand them all over to the State
[ ] Those with the Neeran are POW's, militia get handed over to the State
[ ] Treat all of them as Alliance POW's
>>
Lightning storm here. Stopping for a couple hours.
>>
>>2753857
>[ ] Treat all of them as Alliance POW's
>>
>>2753857
>[ ] Treat all of them as Alliance POW's
The FA did the fighting, so we get to loot the enemy. Even if it includes their personnel.
>>
>>2753857
>[ ] Treat all of them as Alliance POW's

Let the Alliance handle that mess. They already worked something out with the Shallan Military government I imagine. So they'll know how best to deal with Shallan POW's and militia.
>>
>>2753857
>[ ] Those with the Neeran are POW's, militia get handed over to the State
>>
>>2753857
>[ ] Hand them all over to the State
Weren't there Shallans that were long term subjects of the Neeran empire as well? We don't really have the resources to check where they came from, and we have more than enough Shallans of our own to justify being extremely reluctant to set any precedent that even implies that any Shallan that goes against the Shallan state is a traitor regardless of affiliation.
>>
>>2753857
>[x] Treat all of them as Alliance POW's

They did the crime, now they will do the time.
>>
>>2754068
>>2753857
>[x] Treat all of them as Alliance POW's
>>
File: 1426644339131.jpg (399 KB, 834x1200)
399 KB
399 KB JPG
"All Shallan prisoners who resisted the retaking of the planet will be treated as soldiers of the Neeran Empire. Towards that end they'll be handed over to the appropriate Alliance authority. They will not be remanded into the custody of the Shallan State."

You make sure that directive is copied down. If a State fleet shows up and demands them your people will just have to tell them to deal with it.

Occupation of the main cities go swiftly once the last of the Neeran troops have surrendered. Overall it looks like primary combat operations have been concluded. There are still problems. With the POW's from the super carrier now locked up transports are now being directed to transfer of civilians.

The people you placed in charge of the civilians have very quickly come to the conclusion that it will be necessary to use Neeran ships. Many that are docked inside still have passengers aboard them. The few people from special forces rated to pilot them are quickly transferred and within hours the Neeran HLV's are being carefully extricated from the interior.

Attack cruisers and scouts monitoring the surrounding systems report contact with enemy raiders forcing the deployment of interception units. It isn't long before they depart, replaced by Alliance fleets largely bypassing the system in pursuit of other enemies. Additional forces seeding com and sensor buoys are running a few days behind. They estimate it will be a week at best before any more Alliance forces are able to relieve you.

Down on the plateau the situation remains a mess but it's improving daily. Rapid transit is fully restored and moving civilians back to the cities. Those that have been stranded in port since the fleet's arrival are eating through army supplies, but that's better than having food riots. A few have broken out at distribution points but were quickly quelled.

In the lowlands priority has likewise been given to restoring distribution of basic supplies. More cooperative members of the former administration are pressed into work, effectively using the same system the Neeran used during their lengthy occupation. People here are already used to it and the curfew hours so why not?

Broadcasts are begun informing the populace of the need for people in critical industries to return to work when possible. Food, water and power primarily. Everything else is slowly returning to normal for the locals. Or as close to it as possible. It's hard to tell if things are more difficult for the Trayan or Shallan civilians.

In orbit salvage teams have organised everything into equipment that can be repaired vs scrapped. There are plenty of corvette weapons that can be rebuilt into turrets. Something the House will need if it salvages any more craft. The Heavy Cruiser could potentially be rebuilt, though you suspect the Heavy Carrier would be the better prize for a refit at Loran.
For the Super there is no way about it, you'll have to sell it to the Alliance.
>>
Once the lines are secured you could probably contract the RSS team that operates in Shallan space to haul back the smaller salvage items. Guns, corvettes, maybe some battleship or attack cruisers.

Before that though you'd like to get as many big ticket items as possible. Like those shipyards on the surface. They're not built for vacuum but that shouldn't be a huge problem as long as you're careful with them. A group of HLV's should be able to lift one of the attack cruiser production lines into orbit and secure them to the exterior of the Talos Carrier. Maybe one or two for the Heavy Carrier too if you wanted to go there.

Then again there wouldn't be much point doing that if you wanted to give more of your ground troops experience with another landing assault. In that case it would be best to not weigh down the fleet with salvage.
From discussions with the other Barons they were planning on only a single planetary assault for this deployment. More than that and it would deprive the armies of other Houses their shot at experience.

[ ] Salvage shipyards
[ ] Plan to hit another system
[ ] Salvage but send out raiding units
>>
>>2754229

Lets start salvage operations here, while having other units going out and scouring the galaxy for other places to salvage. Maybe even look for Barons of other houses who might need a well timed reinforcement to come save their ass or scare off harassers.

[ ] Salvage but send out raiding units
>>
>>2754229
>[ ] Salvage shipyards
And support the alliance units operating in the area. I'm sure even the limited repair capacities of our heavy cruiser will be welcome.
>>
>>2754229

>[ ] Salvage shipyards
I'll change to salvaging those shipyards and returning to a repair role while giving our troops some time to continue to gain experience before we rotate back.
>>
With an uncertain period of time left until reinforcements arrive to take over long term occupation you decide to get to work on salvaging the yards. Many of the HLV's and troop transports are still busy transferring civilians to the surface. Those unsuited to that sort of work, often due to layout of their vehicle bays, are retasked to salvage.

Engineering crews get to work installing support braces to improve the structure enough to survive relocation. Thorough scans have been done of all the yards and downloads taken of their surviving databases. That should make it easier to put them back together again if things do break.

The first to attempts to lift one of the yards results in increasing structural damage. The third attempt might have succeeded but by that point the previous damage had piled up enough that it began to collapse. Fortunately there were several such production lines. The next attempt gets one into orbit and up to Righteous Intent intact where crews waste little time in getting it secured.

Three of the next four lifts are successes, with one only failing due to damage the yard had taken during the invasion. Two more potential candidates remain on the surface while the logistics of recovering more are discussed. Inexorable Class Heavy and the Kilo are the only ships that could potentially carry more, but the Kilo wouldn't be ideal for transporting over longer distances. It also might be needed to act as a tug for one of the captured heavies.

The Baron is against loading down the Inexorable in case it should be needed to help defend the fleet. Its long range siege weapons do provide a serious boost to fleet's overall firepower.

At this point a Shallan Battlecruiser and pair of escorting Frigates arrive in system. The battlecruiser is a model you've heard of but never seen before. It replaces the plasma cannon along with some related systems and armor with a carrier bay. Probably easier for them just to build off the same common hull.
All three are broadcasting State IFF's. Must be here to check in on things.

The lead ship's captain opens a channel to you congratulating the fleet on recapturing the system for the Shallan people. Apparently they've brought inspection teams to look over the status of the colony and better prepare the occupation force that should be slated to arrive... eventually? They don't quite know when.

You don't have any reason or authority to stop them so you ask that they just wait an hour or two until teams on the ground have been notified. No reason to risk a friendly fire incident.

>Cont
>>
File: dock.jpg (103 KB, 655x343)
103 KB
103 KB JPG
The Captain, who introduces himself as Draz, does wonder what's going on with the shipyards loaded aboard the carrier.

"Salvaging enemy equipment to better prepare our forces for the invasion of Neeran space." is your direct answer.

"But they're shipyards, they normally stay attached to stations?"
"Yes they will be I'm sure, once we're done with them. That is the best way to go about it."

"Shouldn't they still be with a station right now? So they can produce ships for us? The Alliance you understand."

"Of course." you reply. "I've been operating shipyards for nearly sixteen years now. Don't worry I know how to optimise them for maximum output, they'll be just fine."

Clearly a bit bewildered Draz decides to drop the matter of the salvaged yards.
"Have the populace been causing you much trouble?"

>What say?
>>
Resuming tomorrow
>>
>>2754510

"There may have been well equipped Shallan units collaborating with the Neeran forces during the planetary assault. It shouldn't be ruled out that some insurgency forces remain despite our efforts to combat them."
>>
>>2754510
>What say?
"They put a relatively large strain on logistics when we had to transport a large number of them from the disabled super to the surface but aside from that they have give us relatively little trouble so far, all things considered. Some local resistance efforts by Neeran loyalists left behind during the evacuation but aside from that we haven't had any larger problems. "
>>
>>2754510
"Plenty of trouble from insurgents and militia units. Use of nukes on the surface has been used by them. Overall however most problems are manageable. The only problem right now is supplies."
>>
>>2754510
> No, not once we finished eliminating any Neeran resistance.

Don't say more than we have to.

> If you're offering to reimburse us for aid given though, we won't say no.

And that's how you get a government to stop talking about a specific topic.
>>
>>2754510
>"Have the populace been causing you much trouble?"
Only the standard amount to be expected after such a long occupation.
>>
A couple of threads back we bough a few Stalker class light cruisers for trials. Has our fleet finished their evaluation yet?

Also, for when the next round of investments comes up: One of our Barons has a world that's supposed to have pretty ideal conditions for Dro'all. I'd like to ask the large Houses if they'd be willing to sell us one of these expensive advanced Dro'all medical facilities and if they agree start a dedicated Dro'all clinic/spa on that world. Maybe even build a new town, the planet was supposed to be relatively underdeveloped if I remember correctly. Just putting the idea here before I forget it again.
>>
The standard amount to be expected after such a long occupation. There may have been well equipped Shallan units collaborating with the Neeran forces during the planetary assault. We've also confirmed the use of nukes on the surface by insurgents and militia units.
Overall however most problems with them have been manageable. Especially once we finished eliminating any Neeran resistance."

Draz grimaces.
"We supplied tactical nuclear warheads to resistance fighters behind enemy lines early in the war. It's unfortunate that those same weapons would be used against us, but not unheard of."

You continue your report on the situation.
"The civilians have put a relatively large strain on logistics when we had to transport a large number of them from the disabled super to the surface. We're still not finished moving all of them. Aside from that they've given us relatively little trouble so far, all things considered. The only problem right now is supplies."

"I'm sure logistics support will arrive soon. Thank you and your soldiers for the hard work they've done here General."

"You shouldn't rule out that some insurgency forces may remain despite our efforts to combat them." you warn.

"I'm sure the occupation forces will be able to clear them out. I wouldn't worry about it. We'll keep a close eye on the situation."

You too will be keeping a close eye on things. Within a day the inspection teams have begun looking over the Civilian and POW situation. Supposedly to save on supplies and other long term problems they've ordered the execution of any captured militia members that resisted the invasion. Of course your troops are all too aware of the directive you sent out a few days ago regarding prisoners.

It isn't long before Captain Draz asks, demands really, to know why your troops are preventing his people from carrying out their duties.
"Irregular and ununiformed troops are considered deserters from the Shallan military. My inspection teams have the authority of the State to order their execution. I'm asking for your cooperation in carrying out sentencing."

[ ] They're Alliance prisoners of war and will be treated as such
[ ] I'll need confirmation from the Alliance Admiralty
[ ] Surrender the prisoners to them
[ ] Throw the captain to the prisoners
>>
>>2755326
>A couple of threads back we bough a few Stalker class light cruisers for trials. Has our fleet finished their evaluation yet?
They're good all-rounders and can be outfitted quite easily for a number of roles. It quite often isn't as good as dedicated ship designs at different jobs but does provide plenty of options for resource strapped militaries.
Good value for their low cost.

Are they a ship that Rioja could make use it? Debatable. You already have a well established fleet. The only areas it might be useful to you are in boarding assaults and troop landing operations, though you are well equipped there already.

>dedicated Dro'all clinic/spa on that world.
Worth a shot.
>>
>>2755348

>[X] They're Alliance prisoners of war and will be treated as such unless explicit orders from the Alliance direct otherwise.
>>
>>2755348
>[ ] They're Alliance prisoners of war and will be treated as such
"Once my forces all leave this planet and hand this mess over to someone else I do not care overly much what happens to the prisoners. But at this point in time they are my responsibility and the Alliances as well and I will not break the rules of prisoners of war -regardles- how you feel about the situation."

"Don't like it? Take it up with the Alliance."
>>
>>2755348
>[ ] They're Alliance prisoners of war and will be treated as such
"Captain, while I understand you have your orders I must remind you that these are prisoners of war not only of the factions alliance, but also the forces of house jerik-dremine. These people surrendered to dominion forces and have been promised the protection granted to all prisoners of war of the faction alliance. Until I get word from the legal branch of the alliance, I must ask you to refrain from any executions. no matter how adorable your smol blue death squads are."
If he's worried about their strain on the supply lines, toss them in stasis or offer to reimburse the costs of their rations. It should be insignificant.
>>
>>2755370
>Are they a ship that Rioja could make use it? Debatable. You already have a well established fleet.
What if we use them as a mobile reserve to help out fleets in other parts of the house? The design would be adaptable enough to help out what whatever area support is needed in, and the ships would still not be powerful enough to worry the local baron or their neighbors that Sonia is trying some shenanigans if two or three dozen show up.
>>
>>2755348
>[ ] They're Alliance prisoners of war and will be treated as such
>>
>>2755418
Might be more useful for that post war, or possibly for the occupation fleets? Actually they would make sense and would augment the Squire class ships. Good idea.

>>2755408
>If he's worried about their strain on the supply lines, toss them in stasis or offer to reimburse the costs of their rations.
They're not worried, it's just an excuse.

>>2755348
"They're Alliance prisoners of war and will be treated as such." you state.

"General clearly deserters are an internal affair. They fall under our jurisdiction."

"They fought my troops, they're being treated as enemy combatants. As such they surrendered to Alliance forces and have been promised the protection granted to all prisoners of war of the factions alliance. They'll remain as such unless explicit orders from the Alliance direct me otherwise."

The Captain is clearly not happy with this.
"That may just happen General."

Looking for something else to complain about he directs his attention to your fleet. A fleet that happens to contain more than a few Shallan designed ships.
"Were these Eclipse class ships acquired through salvage? The Alliance has issued directives that any Shallan Medium cruisers salvaged in our space are to be transferred to the State. With adequate compensation you understand, so it can be considered a fair trade."

"No, I built them." you reply smugly. "They're Eclipse II's that my people helped design the upgrades for. Like I said I know a thing or two about shipyards."

"And the mercenaries?"

This guy sure is vindictive when he doesn't get his way. It's like you never even left Dominion space!

[ ] "Are in my employ."
[ ] "You do not want to go there."
[ ] "You are welcome to try."
>>
>>2755478
>[ ] "Are in my employ."
>>
>>2755478
[ ] "Are in my employ."
>>
>>2755478
>[ ] "Are in my employ."
>>
>>2755478
>[ ] "Are in my employ."
"Captain, I don't mean to antagonize you as a person, a soldier, or a representative of the shallan state. Aside from the issue with the prisoners, is there anything I can do to help shallan forces or planets in the area?"
>>
"Are in my employ." you're quick to reply.

That stops Draz in his tracks forcing him to pause and consider his next course of action. You decide to head things off before they get any worse.

"Look, aside from the issue with the prisoners, is there anything I can do to help shallan forces or planets in the area? My fleet is relatively untouched and the crews are and ready to go."

"Fine! Yes, there are units that could use assistance. Any of your ships with a longer fuel range would be of use clearing out any remaining raiding units in the region. They're disrupting logistics and making life more difficult for the other Alliance fleets. They may even be why occupation troops haven't arrived here yet."

That sounds like a job for Hera Boosalis and Phas Rah'ne. Do you want to send one of them out to search for raiders, or both so they can compete for kills and salvage?

[ ] Boosalis
[ ] Rah'ne
[ ] Both
>>
>>2755669
>[ ] Both
>>
>>2755669
[ ] Both
Time to see who can bring in the most salvage!
>>
>>2755669
>[ ] Both
>both so they can compete for kills and salvage?
I'd rather have them work together to bring us something bigger than each on their own. And maybe discretely contact other alliance commanders in the region about the slightly worrisome behavior of the shallan officials.
>>
>>2755669
>[ ] Both
have them quietly ask about the attitudes of Draz's equivalents in other places
>>
You call up both of your more experienced Knight Captains.
"Alright you two, you know the drill; Get out there and make some salvage. And if you decide to combine forces to take down an even bigger target? That would be cool too."

After assigning them a fast medium of their choice, each takes several attack cruiser and mixed squadrons before heading out.

In addition to dealing with the raiders there are various scientific and military outposts that were abandoned earlier in the war scattered throughout the region. These will need to be secured or at least verify that the Neeran have abandoned them as well. It's not a priority but you did ask if there was anything you could do to help.

A cloaked battleship an a few LSTs should be all that are needed to capture them. That should let them move around without much concern of being pursued.

Give the OK to send out of few of these ships?
>>
>>2755890
>Give the OK to send out of few of these ships?
Sure. Maybe they'll find something useful.
>>
>>2755890
>Give the OK to send out of few of these ships?
Yes
>>
>>2755890
OK sent. If we're lucky we might run into Neerans who have as of yet to evacuate their secret shit.
>>
>>2755890
Hell yeah let's cast a wide net if we can manage it.
>>
A few marine units that have taken the fewest casualties boarding the Super Carrier are assigned to Cloaked Battleships. They'll head out and help search and secure outposts in the region.

"If you see any sign of enemy activity beyond normal and call in support."

Once they've jumped out you get to work with the communications officers. Concerned with the behavior of this Shallan Captain you see if you can get hold of a few other Alliance commanders in the region. Coms are still a mess but you do eventually get through. After the usual pleasantries and status updates you ask your questions.

"It's a worrying trend." One Kavarian Admiral notes. "We've been seeing similar things. The common links is that if you're not see as with the Shallan Military then you're against it. It's very unfortunate. These developments have been reported to the other Factions. They have protested but they're not the ones with hundreds of occupied or destroyed worlds.

Ultimately there's little they can do while the Neeran control part of this cluster. Cutting aid and funding to the Shallan government would cause the situation here to collapse. The Alliance is the only one that could militarily secure all of the Shallan bases that would be needed to continue the war. Or the only ones who could do it fast enough. They're banned from those sort of actions as I'm sure you know."

Damned if you do damned if you dont it would seem.

"I think you humans say that cruelty is an unavoidable aspect of war. We get to go home after our six month rotations, they have to live here."

You ask about POW transport. You have captured Shallan prisoners that were supporting the enemy and you want them out of here before the State can bring in an occupation force willing to execute them all. If they can take out the Neeran crew of a crippled super at the same time that would be ideal.

"Encountered a few Supers did you?"

"I'm a bit used to operating without a lot of SP weapons. We might have over killed their drive section a bit. They detached though so its forward two thirds are definitely salvageable."

"The Light Neeran Fleet are helping with salvage operations near Nai space. I'll inform them that there is an easily salvaged Super Carrier and ask they bring prison transports."

"Thank you. Please make sure we get our cut of the loot. I have to pay my troops out of my own pocket for this operation."

The Admiral promises to make sure it happens.
>>
At long last after what was beginning to seem like an eternity to the fleet, the last of the refugees are offloaded from the super carrier. If it had been a faction ship it might have been completed in half the time. Despite the risks one of the Medium Carrier captains eventually agreed to dock his ship with the Super so that their shuttle bays could be used to speed things up. They'd only been able to use the launch facilities on half the ship because of how the docking connections hooked up but it did help.

The cities are once again full of people and life for these people is trying to return to normal. Checkpoints are still up but the troops have plenty of experience in getting them working to quickly quickly process vehicles.
Scanning crews make regular patrols looking for mines and IED's in case any insurgents are still present. There have been a few attacks with bombs but less than you'd worried might be the case. Most of the time scanning crews detect them long before they get near a checkpoint or crowded area.

Among the Trayan populace things are actually far easier. Several hundred have already asked to resume their duties with local security forces. It seems they don't really care who's in charge as long as they'll be allowed to stay.

The State inspection team are not entirely happy with having an alien colony on one of their worlds. Even less so about potentially allowing some to work as police forces. There isn't much to be done about it though. Moving this many people off planet isn't likely to happen any time soon especially when there are few good candidates for relocation. By the time the main occupation force arrives the Alliance has requested that the Shallan government allow Trayan civilians to remain on planet.

With the occupation fleet comes a welcome sight. A Neeran City Ship escorting another drive section for the Super carrier. One of Baldr's people are in command of this group. They'll refit the captured carrier for use by Alliance and Light Neeran forces. Some of their people also assist when the prison ships arrive. The Shallan POW's are safely put aboard without the State inspection team causing further problems.

Over the course of a week your ground troops are rotated back to the spaceports and then back into orbit. Damaged vehicles are stowed to be rebuilt back on Rioja or sold to the new arrivals.

Roll 3d100 for how well your other groups have been doing while raiding.
>>
Rolled 95, 51, 20 = 166 (3d100)

>>2756205

Finally back home, time to roll for salvage!
>>
Rolled 73, 100, 5 = 178 (3d100)

>>2756205

Gary needs a new pair o shoes
>>
Rolled 21, 44, 22 = 87 (3d100)

>>2756205
>Roll 3d100 for how well your other groups have been doing while raiding.
>>
>95, 100, 22
I guess the last one was our cloaked battleship? Seems like the outposts were hard work.
>>
>>2756205
>Among the Trayan populace things are actually far easier. Several hundred have already asked to resume their duties with local security forces. It seems they don't really care who's in charge as long as they'll be allowed to stay.
>The State inspection team are not entirely happy with having an alien colony on one of their worlds.
Would the shallans be interested in trading their trayans for terrans? Asking for a friend.
>>
>>2756257

From the sounds of things. If the Trayan's are this willing to just get to work with little fuss. I wouldn't be opposed to giving a few of them a chance to live on Rioja. Granted they would probably require some sort of security detail from the Alliance or approval from the Count before it would be approved. But these guys as in this bunch, sound fairly useful and less annoying then Terrans.
>>
It seems that the two competitive commanders ended up not combining forces to take down larger foes. Those they certainly damaged a few badly enough while they still have SP torpedoes to spare.

They managed to bring back a Medium cruiser each. A Scarecrow or Specter like the Outer Heaven, along with another Quattro. The latter of which is in pristine condition. Better than pristine really, it has phased plasma cannons for its main guns which hasn't previously been seen among the Neeran versions. A lot of people are going to want to look at those weapons.

"How did you manage that?"
"A long complicated operation." answers Rah'ne. "We had to capture an enemy evacuation transport undamaged and send it in to dock at a station for resupply."

Both have brought back the usual assortment of wreckage and weapons of course. Not much new there.

When the cloaked battleships return, some are sporting armor damaged and one is missing an LST. They managed to complete the capture of numerous outposts or bring the more heavily occupied ones to Alliance attention. By cooperating and using shield breaker torpedoes they managed to help an Alliance team capture a base, though it turned out to have little value. Not exactly great for morale.

With the fleet preparing to depart back to the Pandora cluster you're alerted to a problem on the surface. Apparently the special shield breaker rounds that were manufactured for use by the HAGs and mass driver artillery systems have had some side effects. The torpedoes aren't supposed to be manufactured or used in atmosphere due to concerns about toxicity.
The new 400mm rounds were produced with special coatings and a plasma charge at the base of the shell. It was hoped that when they impact a shield inside of an atmosphere most of the round would vaporize due to the energy reactions between shield and atmosphere. If anything was left over it would be burned off by the exploding plasma charge.

This assumption has proven to be wrong. Civilians that have entered areas where the weapons were used during the fighting are now being hospitalised due to exposure. These sites are now being quarantined but as many as 50,000 may have already been exposed.

Do you want to delay departure and take on these civilians for transport to better medical facilities? Send down as many medical stasis units as you have available? Or provide other assistance?
>>
>>2756403

>War crimes!

For those who are only lightly exposed and can be taken care of with our current supplies. Send the medics down now, to cure them, but for those who have a high exposure. Get those who are sick and willing to cooperate in to stasis chambers. Bring them back home to receive better medical attention, if the Shallan Government isn't going to be a pain in the ass over this.

It's going to likely cost a fortune to cure these civilians and cover up the mess.
>>
>>2756403
send the stasis units, undecided about other stuff
>>
>>2756403
Place the worst cases in stasis and transport all exposed civilians to a place with the necessary medical facilities. Also get some people with proper gear to the quarantined areas and begin studies how we can clean it up quickly.
>>
>>2756403
Do

> Do you want to delay departure and take on these civilians for transport to better medical facilities?

For the most critical cases, both in terms of severity and in terms of high ranking or key personnel such as doctors.

Pay Shallan officials to prioritize treatment of the rest. Bribe? Did I mean to say Bribe there? No, we're simply funding the treatment.

Can we make it a bit of a joint publicity statement with the dickass Shallans that we're working together to take care of the fallout from the war (haha fallout).

That should soothe them a little about the prisoner thing if we can make them look good here, while also glossing over our personal responsibility for the situation.
>>
You temporarily delay departure and order medics and hazmat teams deployed to the surface to assist. Hazmat focus on helping the quarantine effort while medics are sent just about everywhere else. Priority is given to getting those in the worst state into stasis as soon as possible so they can be transported to better facilities.

Medics initially think the effects of exposure are cumulative, requiring heavier or multiple exposures before the health of those afflicted worsens. While that does make things worse even those with minor exposure seem to worsen over time.

"We have to get the toxins out of their systems but none of the local equipment is suited to it. We may have to move all of them to a better equipped system, or have fast ships bring it here."

The Trayan that were exposed aren't in much better shape. Fortunately it seems some of the Neeran medical equipment left behind is capable of screening the toxins from their bodies. Unfortunately the systems there are only set to work for Trayan and Neeran physiology.

"Did the Neeran install any advanced medical equipment in the Shallan cities?"
It looks at though they took it with them when the left and searches of the salvaged vessels only turn up scrap.

Maybourne asks if the Super Carrier, or the Light Neeran still in orbit might have anything that could help.
"Right, what about the city ship? They must have medical facilities aboard."

They claim to only be equipped for Neeran and Hune.

[ ] Send the fastest ships to bring back equipment
[ ] We'll transport as many as we can to another medical facility
[ ] "So what? Hune and Shallans are related."
>>
>>2756626

>[X] Send the fastest ships to bring back equipment

For those who can survive that wait

>[X] We'll transport as many as we can to another medical facility

For critical conditions
>>
>>2756626
> We kind of sort of apprenticed to a Wizard, I bet we can tune those machines to Shallans

Then we do nothing and they work but people think we did something so it's okay.

Do this for the worst cases that would die anyways just in case.

Also send our fastest ships carrying the critical cases with them which will then return with equipment.
>>
>>2756626
>>2756688

This sounds like a good plan.
>>
Deciding not to get into the whole mess about Hune and Shallans being related, you send out the fastest ships to pick up medical equipment. Meanwhile those that you can transport are shuttled up to the fleet so you can bring them to better equipped facilities in other systems.

Those the medics think will survive the wait remain on the surface. Doctors there will continue to work on finding alternative treatment options.

Once the last of the sick and wounded are aboard the fleet departs for a stopover in the Nai homeworlds. It's quickly becoming the headquarters for this front with supply shipments and fleets from all over passing through on their way to or from the rapidly advancing lines.

Here you're able to find a medical platform and supporting fleet unit that are well enough equipped to treat the civilians. The station commander informs you that your faster ships departed with some of the needed gear about 18 hours before your arrival. They should be making good time back to the colony.

As it turns out yours were not the only forces to have used the new shield breakers. At least a dozen fleets and their armies have reported similar problems. The Alliance is calling for a complete atmospheric ban on the use of shield breakers until a solution is found. You suspect now that people have seen them in action some commanders may be tempted to continue using them regardless of the risks. Collateral damage is nothing new in warfare.

Requests are being sent out for terraforming companies to quickly develop a method of scrubbing the toxins from the munitions from a planets atmosphere. That should reduce the spread of the weapon fallout in more extreme cases. It probably won't be easy given all of the weird shit they must put in them to disrupt shields.

Other Barons from the House have finished their operations and are preparing to head home. Most did quite well and got a chance to have some of their people fight some difficult engagements against Neeran ground troops. It seems they were dead set on trying to delay the Alliance advance to buy time for others to escape.
A few advanced teleport receiver stations similar to those that Helios used in the civil war have been captured. Apparently they're trying to keep up with the Alliance's tech development.

Alex's ground forces were mauled quite badly in a few engagements. His main army will need some reconstruction work. The survivors will certainly have plenty of things to teach the new people.
Avun was the only other one that took what could be considered serious losses. Despite this her army did well overall.

The prisoners you arranged to have transported out are being sent to a holding facility in the PCCG. It seems the State aren't bothering to cause too many problems about them as long as they're removed from their territory.

>cont.
>>
File: Compact Heavy.gif (3 KB, 524x294)
3 KB
3 KB GIF
When the City ship arrives back in the area with the partially restored Super Carrier they also drop off what salvage your unit were unable to carry yourselves.

You'll be making a ton of money off the Super Carrier capture even without the engine block and the Alliances share for the SP Torpedoes. Jor'ron wants to take the Qlippoth for the House. Do you want to spend some of the salvage money to take the compact heavy cruiser? It's going to need repairs, but so is the Carrier.

Or would you rather save the money to potentially help purchase another heavy (or other ships) for the House?

[ ] Larger cash bonus
[ ] Compact heavy cruiser
>>
>>2756955

How does the Compact Heavy compaire against other Heavies currently in use in the Dominion?

Call me crazy, but maybe we could use it to do research in making faster Heavies.
>>
>>2756955

Also I'm leaning more towards saving the money.
>>
>>2756960
>The reduced mass resulted in a more mobile ship that lost none of its offensive capability.

It has just as many weapon mounts as the larger Neeran heavy cruiser. The equipment modules on the top and the bottom allow for it to be switched out for different roles. Sensor arrays, more powerful FTL, or the default additional corvette turrets.
Despite the reduction in size it still has two HLV bays.

They don't have any capacity to mount siege weapons which is certainly a point against them compared to modern Faction Heavies. The J-D fleet already has one of these so there is one available if you wanted to experiment on it.
>>
With the conclusion of the assault operations your fleet is cleared to return to Dominion space. Was there anything else you wanted to do in Shallan space before departure?
>>
>>2756955

>[X] Compact Heavy Cruiser

These rock let's get it. I like the idea of having more crews versed in Neeran ships before the push into Neeran space.
>>
>>2757147

Nothing comes to mind really. Maybe drop a business card off for our weather control towers to the Alliance or Shallan Military Government.

With an attached note to the Alliance that the towers can most likely be made into a weapon with a little more research. If they want to fund that study. I believe that was a thing, right?
>>
>>2756955
>[ ] Larger cash bonus
>>
>>2757147
Check on the Sphere status? We've got to be attacking that some time soon haven't we?
>>
>>2757147
Dont suppose there be time för hunting down stragglers like the neeran version of operation typhoon?
>>
>>2756994

Who owns the production licenses on Neeran ships? If we successfully reverse engineer one (or steal the plans) can we just start building them like that? Or does the Alliance somehow have a claim on those designs?

In general I like ships more than cash, but just how much of a hit would we take to pick up the compact heavy?
>>
>>2756955
> [ ] Larger cash bonus
>>
Yes I'm still awake, barely.

>>2757211
>Check on the Sphere status?

A small Alliance fleet group based around an ACC and an old modified Mega cleared out enemy forces in and around the sphere. Latest model Heron Mediums and assault corvettes did most of the real heavy lifting. Only a single enemy super carrier was there in addition to the forces inside.

There is some confusion as to a number of events that transpired. The Super Carrier seemed to have been receiving conflicting orders according to coms intercepts. One was ordering a retreat, the other that they hold off the Alliance forces as long as possible. In part because of this they failed to carry out either effectively.

The Alliance General ostensibly in charge of the operation lead forces into the interior. These were restricted in numbers due to supposed security clearance issues for the crews. Alliance intel may not have wanted to brief a large number on all of the particulars. That's the theory anyways. A number of smaller ships were lost clearing out the Heavy Cruisers present without damaging the interior. This included the General's command ship. Search and rescue are still trying to recover crews and root out remaining Neeran ground forces present.

Fortunately the enemy were so busy dealing with the assault corvettes and attack cruisers that Alliance starfighter units went largely unnoticed. They were able to take out most of the major concentrations of ground troops. Iratar MRF's carrying max loads of conventional munitions were more than enough to bomb or strafe anything on the ground smaller than a Heavy Lift Vehicle. They even killed a few of those.

You're unable to get full information on the retake from the Suvorov taskforce as they're still behind enemy lines. They may be able to tell you the whole story.

Intel is aware that some com frequencies have recently been cracked. You've been issued sets of new codes in addition to updates on which of the old ones should still be secure. Non-essential traffic is requested to stick to older codes when possible.
>>
>>2757147
Visit the Nai homeworld.

>>2756955
It depends on the price. The ship seems to be an oversized medium cruiser, so if the opportunity costs + repairs and refit to faction tech cost less than 1.5 billion I'd be willing to take the heavy. If it costs more than that, I don't see much reason to get it instead of the 6+ medium cruisers we could buy for the money.
>>
>>2756955
[X] Larger cash bonus
>>
>>2756626
>[ ] "So what? Hune and Shallans are related."
"We have functioning medical infrastructure and both Hune and Shallan refugee populations. We may be polite about it, but we aren't fools."
>>
Probably going with the Larger cash bonus looks like.

My head is kind of messed up today and not making a lot of progress at getting anything written. As we're getting near the bottom of the board I'll start a new thread either tomorrow or Friday.
>>
>>2757147
Acquire souvenirs for the kids and family.
>>
File: Spoiler Image (86 KB, 736x998)
86 KB
86 KB JPG
>>2758236
Sad. But don't push yourself on our account! I am sure we all want you fresh and ready for when we finally take the fight to the Neeran Empire and their lubricious 40 Relay! Don't forget to drink water, it's hot out there!

>>2758243
Does the skulls of our slain enemies count?
>>
And because I keep forgetting to say so, thanks again to everyone donating on the patreon.
>>
File: hospitalship.jpg (96 KB, 1300x954)
96 KB
96 KB JPG
Would people be interested in converting a few transports into dedicated hospital ships for the upcoming invasion?

>>2758236
>My head is kind of messed up today
That seems to be happening less frequently these days, I guess that's at least something.
>>
>>2759085

That is an interesting thought. Just how large do those medical ships get? Maybe get one of our yards to build a medium sized Medical ship for the upcoming deployment?
>>
>>2759148
I was thinking about either using a CX transporter hull or just buying a few of the new SRL medium cruiser sized transporters.
>>
File: Factions Frigate Tree.gif (7 KB, 740x510)
7 KB
7 KB GIF
Thread is still here I see.

>>2759085
>>2759148
Factions Frigates are primarily used because they can land on planets. (And because they're cheap and plentiful.) If necessary their reactors are used to power temporary facilities. Useful on worlds where the power grid might have been knocked out.

It's not unheard of to use larger ships. Converted assault transports or other craft are also used. Varies a bit by Faction. Larger hulled ships like mediums generally are not because most powers would tend to see them as being too valuable in war time. In peace time it's more likely.

>>2759166
>CX transporter hull
Good idea. Those with higher speed FTL would also be handy.

>new SRL medium cruiser sized transporters
If you're willing to put the resources into it.
>>
I will not be resuming tomorrow. In fact I'm no longer sure when I will be resuming. My hours at work have been cut to the point where there is little sense in continuing to work for them. For now I'll continue at my current job while searching for a new one or at least another part time to offset the current deficiency in hours.
Job searching as always means considerably less H&D.

I don't want to say I'm going on hiatus, but that very well could happen. Please post suggestions for stuff you'd like to get up to while in the down time preparing for the invasion of Neeran Space. I'll try to build off that to run a few short threads. Probably on the weekends.
>>
I'd been planning to spend August working on a H&D e-book but that's been temporarily shelved yet again.
>>
>>2759380

Take care of yourself and thanks for all you do for us. Good luck with job hunting, same boat right now.

As for invasion prep, I would really like to make sure we bolster our fleets as much as possible in terms of modernizing, new ships, extra crews, and weapons stockpiles. Even take out a few bil loan if possible, if it means several more mediums to cover our heavy assets and assist counter raid teams, that's worth it for me.
>>
>>2759380
Good luck on job hunting TSTG.

Invasion Prep

Get some solid research on the new generation of gear for our army.

See about improving enlistment rates to grow our army.

Talk with our fellow Barons, especially those who encountered client species of Neeran during their latest deployment. Get data and information sharing going with what we have all encountered. So we don't have a PR incident when we reach the Neeran worlds.

If it is not already done. See about maybe using similar training methods for corvette pilots. But apply that to our special forces. The memory imprinting, trying to pass on the knowledge our vets have gotten and share it with newer troops. See if that improves our troops combat ability, or at least our new troops combat ability.

See about setting up or buying use of factories to build new gear for our troops.

Contribute to the research of improving the Shield Breaker rounds, to reduce or get rid of the radioactive residue after their use in planetary situation. So that the Alliance lifts the ban on their use on planets eventually.

Purchase/ acquire a few medical ships of various sizes for our own use in the upcoming deployment. Them along with our larger ships abilities to tend to our fleets will help our deployment in keeping our troops and fleet in top shape.

Also I don't know if there is a ship in existence that can act as a mobile research facility. So whatever we find we can bring up to the ship and scan them and study them. To try and find a use for what we find or their purpose. I am sure there is a Terran ship that fits that purpose somewhere.
>>
>>2759380
Good luck TSTG! I hope everything goes well.
>>
>>2759380
>Please post suggestions for stuff you'd like to get up to while in the down time preparing for the invasion of Neeran Space.
Visit all those people along the way back home who we haven't seen in years. Firth, Versa - there are probably tons more.

Invest in things that will be required by occupation troops. Premade structures for occupied regions, Stalker cruiser/destroyer production facilities, police gear, a license for these kavarian planetary assault platforms, medical equipement for races found in the Neeran empire. Get more ships with siege cannons. Expand Sonia's heavy cruiser shipyard.

Visit House Medel, if the time can be spared.

>>2759380
Good luck!




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.