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File: Canon Cabin Fan-Art.jpg (1.62 MB, 3264x2448)
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Only months ago, you were a mere human farm-boy, but now, you are a wizard, a being of unmatched arcane potential. You've traveled to Trunik, a lawless mining town, to acquire fresh vegetables and reliable tools, and after negotiating mutual gain for secrecy with an elven antiquarian, you've gotten more than you'd bargained for. Already, you've enchanted six pick-axes, each of them worth as much, if not more than your cabin in gold, and received the gift of the Seer's Sight Obscurer, a mysterious stone which hides your arcane aura from prying eyes.

At the moment, you find yourself in the Jester's Fling, a relatively high-class establishment, for no other reason than to satisfy your curiosity. You're approaching a table to interject in an adventuring party's conversation with a visibly shaken peasant, and judging by the annoyed sighs, harsh glares, and calloused hands resting on handles, you get the impression your interference isn't welcome.

> Roll three 4d20 for the Adventuring Party's composition and temperament

Here's the character sheet, for reference. Let me know if anything's missing.

> The Wizard

> Magical Skills:
> Enchantment 3
> Geomancy 1

> Mundane Skills:
> Hunting 2

> Inventory:
> 2 day's meat rations
> Enchanted wood-cutting axe, (+1 Sharpness, +1 Durability)
> Enchanted short-sword, (+3 Sharpness, +1 Durability, +1 Lightness)
> Enchanted pick-axe, (+1 Sharpness, +1 Durability, +1 Lightness)
> Fortified coin-purse
> Mundane shovel
> Seer’s Sight Obscurer
> Homespun clothes
> Bound water sprite

> Treasure:
> 3 gold coins
> 28 silver coins
> 20 copper coins

> Holdings:
> One-room log cabin
>> Mysterious skull-belt
>>
Rolled 17, 5, 12, 12 = 46 (4d20)

>>2735006
>>
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>>2735006
Going alone will be boring. I want a cute owl familiar.
>>
Rolled 20, 1, 8, 10 = 39 (4d20)

>>2735006
>>
>>2735088
Is this good or bad
>>
Rolled 18, 2, 3, 8 = 31 (4d20)

>>2735006
I'm here
>>
Rolled 17, 13, 12, 16 = 58 (4d20)

>>2735006
>>
Rolled 18, 18, 1, 4 = 41 (4d20)

>>2735006
>>
>>2735006
>Let me know if anything's missing.
I don't know if we just haven't picked them up yet but we should also have veggies/anti-scurvy food items
>>
Rolled 7, 20, 10, 3 = 40 (4d20)

>>2735571
also roll
>>
File: wojak 3.png (210 KB, 522x747)
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Rolled 14, 11, 2, 4 = 31 (4d20)

>>2735006
>mfw OP uses my shitty cabin drawing
I don't know how to react
How was camp by the way?
>>
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>>2737093
>mfw OP uses my shitty cabin drawing
I'm the anon that suggested you make that shitty cabin.
The gang is all here
>>
>>2737106
oh snap
>>
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>>2735068
>>2735088
>>2735116
>>2735142

As you draw near to the adventurers, you stop in shocked awe at the party's racial composition. Three half-elves and the burliest gnome you've ever seen, hefting a gnarled club half his size, without so much as a whiff of man or dwarf to be found. Lone half-elves are uncommon, but to find three, armed to the teeth, traveling together? A strange sight indeed! And what's more, a gnome adventurer? Gnomes that care to leave their vaults to rummage through ruins are rare enough, but a gnome that relies on strength of limb, rather than the wave of a mystic wand's might? That's the stuff of legends! You stand, slack-jawed, overhearing a piece of their conversation, "-o you mean you can't pay us?" "I'm sayin' we cant pay ya's long as da damn worm's den's still there, no matter how many fangs ya bring back!"

before one of the half-elves, a man with a bizarre suit of plated scalemail, a green spiked buckler, and a hand-and-a-half broadsword notices you. He holds up a gauntleted fist to silence the peasant and glares at you with bone-chilling malice. "Human, we've been busy enough with one petty peasant's troublesome trifles, and I'm loathe to tolerate another week below the sun's light for no pay! Give me one good reason not to get up from this chair and knock you on your ass. You have five minutes, use them well."

You pause for a moment, examining the rest. Aside from the comically beefy gnome, you see one of the half-elves wears a guild mage's tattered robes, and another is clad in a splotchy grey cloak, a sure sign of a rogue, a thief tolerated for their choice in targets. The gnome is too focused on a platter of pork tenderloin to pay you heed, and judging by their eyes, neither of the remaining adventurers is anymore than slightly annoyed.

What should you say?

> [Write_In]
>>
>>2737093

It's a great drawing, don't sell yourself short. Camp wasn't so bad, there were a few autists but I got them to lighten up by the end of the week, so hopefully they won't end up here. At their insistence, I ate my fear of heights and went zip-lining, which was fun in its own heart-pounding, nerve-wracking sort of way, but not an experience I think I'll be repeating anytime soon.

>>2737106
>>2737210

Noice. You fags wouldn't believe how hard it is to find masculine half-elf art, let alone of a martial!
>>
>>2738096
I got a problem with some Harpies, where I live in the mountains. I'll be willing to pay for you lot to get rid of them. What is your going rate?

We don't get paid until tonight after getting the pickaxes done. But we should ask how much they charge first.
>>
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>>2738125
>fear of heights
I feel you
>You fags wouldn't believe how hard it is to find masculine half-elf art, let alone of a martial!
I could try...
Aye, you know what, roll 1d100 to see how much effort I'll put. Just like the cabin.
>>2738096
>bone-chilling malice
abort
>a thief
aBORT
>guild mage
ABORT ABORT ABORT ABORT

dude I don't trust em
>>
Rolled 27 (1d100)

>>2738249
>Roll 1d100 to see how much effort I'll put into this
>>
Rolled 21 (1d100)

>>2738249
>>
Rolled 70 (1d100)

>>2738249
Alright. Best of three?
>>
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>>2738258
yeet
>>2738352
no :^)

I'll draw something shitty tomorrow
>>
>>2738129
Are we actually going through with this?
Also: extermination or scaring them off? Or just some muscle for diplomacy without being ganged up on?
>>
>>2738531
>Are we actually going through with this?
I'm expecting them to be killed off by the Harpies, so we don't have to pay them the full amount and they will thin the herd out that if they ask for food again it's going to be less than 2 months worth.

I do want to know how much they will cost, if it's too rich for our blood we can always say no. I want to know our options before picking one, you know.
>>
>>2738096
"sorry 'bout that sir knight, I just never did see a party like yours before. I was looking for someone to deal with the rat problem in the cellar of my uncles inn. But i won't insult you by thinking the few measly coppers and roof an' meal would be enough for hiring the likes of you you. Good evening"
>>
>>2738533
I think hiring adventures to kill the harpys would be enchanting sevenleague boots only to find that you need shock absorption to land safely.
>>
>>2738578
>>2738533
https://www.youtube.com/watch?v=UEYy3osi8Gs
Illustrates my sentiment of trying to fix a problem just to make a worse problem.
>>
>>2738549
Fatty support
>>
>>2738129
+1
>>
>>2738096
>>2738258
Absolute chad
>>
>>2739120
I love you anon.
>>
>>2739120

If my laptop had enough data storage to download GIMP I'd make a Virgin vs Chad meme, but as is, all I can do is sit in awe of this magnificent art.

And update, I can do that...

>>2738549
>>2738797

> Roll one 1d100-10
>>
Rolled 48 + 10 (1d100 + 10)

>>2739202
>>
Rolled 70 + 10 (1d100 + 10)

>>2739144
I love you too
>>2739202
Anything is possible with microsoft paint
>>
>>2739248
I swear to god I added a minus what the hell
>>
test
>>
>>2737093
Frankly that looks better than any attempt I do with backgrounds. You're definitely selling yourself short there.
>>
Rolled 35 - 10 (1d100 - 10)

>>2739202
>>
>>2739325
Well, that doesn't look good...
>>2739305
Drawing trees is alright
>>
>>2739325

You pause in consideration, then speak with an exaggerated yokel's accent. "Sorry 'bout that sir knight, but I jus' never did see a party like yours before. Ye see, I's lookin' for someone to deal with da rat problem in da cellar'a me uncle's inn, but I won't insult ye by thinkin' da few measly coppers an' roof n' meal would be 'nough for hirin' da likes of ye." The half-elf sighs in exasperated disgust and waves his hand in a shooing gesture. "And you'd be right. We've been crawling through cramped tunnels for the better part of a month now, all for no pay. Leave us be, I've paid for a night of peace and quiet, and I'd like to get it."

The rogue and mage seem to agree even if they won't voice their assent, and the gnome's too busy picking pork from his teeth to listen. You shrug and say "Good evenin'." When you turn to leave a tipsy voice shouts, "Oi muttonhead! Come back when ye've got fifty-somethin' gold to spend n' ask tha barkeep for the one n' a half elf party!" You sigh, give a good-natured nod, and continue. At first impression they're rude, but then again, they've been cave-spelunking for no pay for weeks, and you might get frustrated with a commoner heckling you on your day off too.

What do you want to do now?

> Talk to someone else.
> Try to rent a room for the night.
> Leave the Jester's Fling and go elsewhere.
>>
>>2739980
>> Try to rent a room for the night.
50 gold for a month work, that's too rich for our blood. Let's just get the pickaxes done when it's nighttime so we can return home
>>
>>2739980
> Try to rent a room for the night.
>>
>>2739985
+1
>>
>>2739980
>Rent a room

What happened to the players for this quest? It had 100+ player count at one point, where did they all go?
>>
>>2740335
The week-long break ruined the quest's momentum. I'm sure most of them forgot that the quest is continuing.
We'll have to hope that they'll come back or new anons will be interested.
The thumbnail could also push people away; it's not very professional looking.
>>
>>2739980
Boss, could you remind me who's in the tavern?
>>
>>2739980
>> Try to rent a room for the night.
>>
>>2739980
Try to find a clown waifu
>>
>>2740818
That's very specific anon
>>
>>2739980
Talk to someone else and ren't a room. See if the innkeeper/barkeep knows anything about the adventurers.
>>
>>2739985
>>2740038
>>2740082
>>2740335
>>2740795

If all goes well you'll be headed home tomorrow, but today, there's no reason not to rent a room.
Politely nudging portly merchants and scantily clad wenches aside, you reach the countertop, and there, the barkeep cleans a glass. His head is bald with a wrinkly forehead, with a full beard and sideburns brown enough to be black.

He looks at you with skeptical eyes and says in a rich voice, "It isn't often our establishment receives the attentions of one such as yourself, but coin is coin, no matter who's purse it hails from. How can I be of service?" You reply, "I'd like to purchase a room for the night. How much will that cost me?" The barkeep nods at your many tools, "Ah, you must've hit a deposit. I commend you for your tastes, but I must inform you, to rent a room for the night would run you two gold, three for breakfast, and eight for company. Is that within your price range?"

You have three gold, twenty-eight silvers, and twenty coppers, though you're not sure how far that'll get you here.

> What do you want to spend?
>>
>>2742701
Spend 2 gold we can eat the veggies that the elf gave us.
I just want us to go back home after enchanting the pickaxes one last night
>>
>>2742830
Support
>>
>>2742830
2 gold is pretty fucking rich for our tastes, dude.

>>2742701
I think we should head back to that other Inn.
>>
>>2742830
Support
>>2742952
I'm not going to wait 2 more days IRL for us to just go to the other inn, over 2 gold
>>
>>2742969
I see, there is no in-game reason for the decision, just impatience.
>>
>>2742974
Also allow better night sleep
>>
>>2742701
I wonder just how fancy the place is for it to have these prices.
Just get a room, for breakfast we either eat something from the veggies or we get something from the market, no breakfast is worth 1 gold.
>>
I say our current accommodations are entirely sufficient and more importantly less likely to draw attention.
>>
>>2742701
Go back to the other inn, if we are going to spend money let's at least spend it wisely. Also please let's just get our business done and get out of here. With this rate of posting it could be weeks before we get back to the cabin and the really interesting stuff.
>>
>>2742701
Pretend to be a beggar and sleep on the pavement.
>>
>>2742830
>>2742949
>>2742969
>>2743019

> Roll 1d100
>>
Rolled 79 (1d100)

>>2743132
>>
Rolled 14 (1d100)

>>2743132
>>
Rolled 32 (1d100)

>>2743143
>>
>>2743143

Nice. You know, I wrote the price update past midnight where I'm at, and I've been doing some thinking since then. The price range doesn't make any economic sense, so I'm going to retcon and scale it back significantly. Four silvers a night, two for breakfast, one gold for a strumpet, and we'll proceed with the rental plan as if this had always been the case. Is that okay with the rest of you?
>>
>>2743191
Go for it
>>
>>2743191
Totally fine with me.
>>
We need to unbottle the water elemental next time we are alone, maybe we can learn a bit about making magical constructs from studying and playing with our water bro/pet. Creating a pick axe that mines by itself would be nice.
>>
>>2743373
FREE MY NIGGA WATERBOI
>>
>>2743539
Word up
>>
File: oh snap.png (39 KB, 1085x239)
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we excelente now bois
>>
>>2743143
>>2742830

You mull over the price for a moment, then sigh and hand the barkeeper two gold coins. He stares at you in slight shock and says, "It's four silver, not two gold!" He discretely slips the coins back into your hand, and you fork over the silver, very much relieved. "I'm sorry, I must've misheard." The barkeep knuckles the countertop and whispers, "No harm done. Take back your coin, and don't be laying it bare for all to see. This is a proper inn, but this town is anything but, and word's swift to spread. Your room's the second to the left on the third floor, keep care walking up the steps, the last thing we need is another drunken accident." An accident?

That's... somewhat concerning.

"Another accident?" He sighs. "It was messy, took the better part of a month for folks to forget. Nowadays, the ladies help drunks up and down the stairs, but still. Enjoy your night sir." "Y-you too."

It takes you only fifteen minutes of carefully walking up the remarkably sturdy slender steps to reach your room, and when you do, you're honestly impressed. A glass window, a lit oil lamp, clean hardwood flooring, and a soft cotton bed with a hefty oaken dresser, the difference between the Thirsty Troll and the Jester's Fling is night and day. You close the door behind you, pleasantly surprised to hear no creaking, and after a bit of fumbling, light the lamp. With the room illuminated and yourself alone, you withdraw the bottled water sprite, and after an instant's hesitation, pop the cork. For a few moments, nothing happens and you're beginning to worry that Djaylor cheated you when the contents of the container suddenly burst out, nearly scaring you into dropping the vial.

The puddle on the floor sits inert for several seconds, then begins to jiggle, bubble, and shake. Then, out of the tumultuous thrashing, a humanoid figure the length of your finger emerges emerges, with a vaguely feminine form and no facial features whatsoever. Its "face" scans around the room for almost a full minute before locking onto you, and it gives an adorable salute.

The water sprite's enchantment must've worked, which means...

> What is your first command?
>>
>>2743783

> *an unlit oil lamp

Note, I'm not trying to push a size difference fetish, the image was the best I could find.
>>
>>2743792
Are we fugging the feminine water elemental?
>>
>>2743792
>>2743836
Also, what exactly are the things it can do? It's so small.
>>
>>2743783
waterwaifu
How about a high five?
>>
>>2743783
ask it to keep guard over us and to wake us up if there is a intruder.
>>
>>2743872
shit that's a good idea
+1
>>
>>2743872
>>2743783
+1 To guard over us and wake us up if there is a intruder
>>
>>2743783
I want to make a water pick with it
>>
>>2743839
Make it into a water pick
>>
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>>2743851
>>2743872
>>2743900
>>2743914

There's so many possibilities, so many choices you can't possibly choose, so you'll go with the simplest. You get on your knees, crouch down the face the sprite, and gently extend your hand to face it. The sprite is completely passive and shows no sign of initiative until you say, "How about a high-five?" and wince as a sudden whiplash of water arcs across your palm.

Even though the wince was more in surprise than pain, it's still embarrassing and you're glad no-one but the sprite was around to see it. "Poor form, but nice for a first. We'll have to work on that, won't we?" The elemental's utter lack of response conveys no feeling one way or another, and you're a bit disappointed to realize that it won't make for good company, at least at its current level of intellect. "Uh, alright then. Could you watch the door, and wake me up if anyone tries to break in?"

Its only response is to turn to face the entrance, and after five minutes of watching it do nothing but sit in place, with the occasional shake or bubble, you decide you're secure to sleep. And oh, what a sleep it is.

> The Wizard is Well-Rested, and gains a +5 bonus to any magic rolls for the rest of the day!

A nobleman might find the room's accommodations the bare minimum necessary, but for someone that's spent months sleeping on the side of the road and cut logs, it is nothing short of paradise. It almost hurts to abandon such luxury, even moreso when you've only been in bed a mere four hours, but you reassure yourself that you'll have the rest of the night to wallow in it. As soon as you've enchanted that elf's pick-axes, that is. You pop open the vial, set it on the floor, and whistle. Immediately grasping your intent, the water sprite re-enters the container, then you cork it shut, and put it in your pocket for perfect portability. When you enter the attic, Djaylor is deep into an ancient book and does nothing when he sees you but gesture toward a pile of pick-axes neatly stacked knee-high on the floor.

The implication is clear, and your mind is clearer.

> Roll three 1d100+5
>>
Rolled 4 + 5 (1d100 + 5)

>>2744655
Here we go lads.
>>
>>2744655

>*crouch down next to the sprite

My apologies for the slow updates, but I've hit a bit writer's block and my wifi's cripplingly slow. Looking forward to getting back to the cabin, and to the mystic meat of the quest's bones.
>>
>>2744662
One of the worst rolls I've ever rolled.

>>2744664
So am I, wonder if the harpies are going to demand another 'deal.'
>>
>>2744664

>*a bit of writer's block

That, and as I've mentioned, I've been writing on a tablet.

>>2744670

I am truly honored anon, and that heavily depends on the result of a few background rolls. I'm not willing to delve into spoilers, so let's just say the sudden influx of fresh meat has had a tremendous impact on the harpies.
>>
Rolled 29 + 5 (1d100 + 5)

>>2744655
Let's go Nat 100
>>2744677
It's alright OP writer's block is a bitch to deal with
>>
Rolled 34 + 5 (1d100 + 5)

>>2744655
dice+1d100+5
>>
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>>2744655
>it tried to high five but it failed
We must protect waterbro until we properly fug it teach it how to make a good high five
>>2744662
C-can we get a second try
>>2744690
>pic related
>>2744664
>Looking forward to getting back to the cabin
Yeah why not. As soon as we're done with the pickaxes, we could leave.
>>2744677
>I'm not willing to delve into spoilers, so let's just say the sudden influx of fresh meat has had a tremendous impact on the harpies.
Time for a genocide.
>>
btw OP it's fine if you don't update often because of slow wifi and writer's block. Just don't drop the quality of the updates for the sake of updating the quest.
>>
Rolled 96 + 5 (1d100 + 5)

>>2744655
>>
>>2744734
shit can we take that roll
>>
>>2744734
Why is it always one post late? Every single time.
>>
>>2744732
I'm going to slightly disagree with this guy. If we're in a part you're not passionate about, or it's just not clicking, I think it's fine to do some handwaving to progress the plot along. This isn't your final draft of a novel going out for publishing. Get the important parts out, make progress. I think you said you were doing this quest partially to practice writing? maybe? I don't recall.
>>
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>>2744695

You sit cross-legged, grasp the first of the pick-axes, and enter a meditative trance. Close to three hours later, you've managed to fully enchant a pair of the tools as agreed upon, and imbue one with sharpness. A mundane mage would be delighted to have made as much headway in a mere five hours but as a wizard, you are annoyed by the lack of progress. At least this time, none were broken and Djaylor thinks much higher of the fruits of your labor than you. "Excellent work, human. At this rate, you'll be prepared to leave a mere five days from tonight!"

The migraine, everpresent when you overexert yourself has returned, and your response is more spiteful than either of you are accustomed to. "Damn it all, I'd planned to leave on the morrow! But nevermind that, I'm forced to attend to the whims of an antique of an antiquitarian!" The merchant raises an eyebrow. "Wizard, need I remind you you'll be receiving an equal share of the coin?" You wipe the film of sweat from your forehead, "You need not. My apologies for the lack of common courtesy, but I've been afflicted with a headache and I've found it's difficult to still my ire."

The merchant's remaining brow rises. "I see, and so long as the quality of your work continues, you have my sympathies... Come to think of it, that's an unusually advanced vocabulary for a peasant farmboy. Mayhap during times of duress your wizarding nature is made plain?" Your headache recedes ever so slightly and you reply, "Perhaps, that sounds likely." Djaylor sets his book aside. "Fascinating. If you're game, we'll have to look into this, but if not, it's no clipping in my ears." He rises from his seat, walks over to the pile, gives you a hand up and a pat on the back. "No worries my friend, we'll continue this tomorrow night, once you've some rest and cleared your head."

You nod your thanks, and undertake the short journey to your room at the inn. There, you release the water sprite, give it the same watch orders as earlier, and drift into a deep, deep sleep.

> Roll one 1d100+20
>>
Rolled 73 + 20 (1d100 + 20)

>>2745918
>Another night of enchanting
I want to go home
>>
>>2745963

> The Wizard is Exceedingly Well-Rested, and receives a +15 to any magic rolls for the rest of the day!

You awaken, feeling more refreshed than you ever have, and to your delight, it's already the late afternoon, leaving you a mere two hours to wait! To pass the time, you experiment with the water sprite, by giving it commands and observing as it undertake them. So far, you've confirmed that the water sprite can fetch, by engulfing incredibly small objects into its body and depositing them at your feet, can roll over, by spinning in a miniaturized sideways typhoon, and most amusingly, play dead, by splashing into an inert puddle and back again. It's quite adorable, in its own little way, and seems to get more and more responsive to your demands by the hour.

> [One short exposition later...]

You find yourself sitting cross-legged before a pile of pick-axes, but this time, instead of lingering worry, you feel invigorated!

> Roll three 1d100+15
>>
Rolled 13 + 15 (1d100 + 15)

>>2745991
>>
Rolled 74 + 15 (1d100 + 15)

>>2745991
Let's finished this
>>
Rolled 53 + 15 (1d100 + 15)

>>2745991
Let's go magic picks
>>
>>2746036

NICE. I've got to go pick up a pizza, and I'll update once I'm back.
>>
>>2746141
What type of pizza?
>>
>>2746141
kek, you're picking the best rolls to go back to the cabin. Fine by me
Also there better not be any pineapple on that pizza
>>2745991
is it getting any better at doing high fives?
>>
>>2746330
He normally does best of, depending on our skill.
You got to look how he words it like for sleeping.
>Roll one 1d100+20
While enchanting is
>Roll three 1d100+15

He explained this last thread since our hunting is skill at level 2, we're roll two 1d100. Hope this helps.
>>
>>2746345
Ah my bad, didn't see the >roll three 1d100
Still, if OP does take the best roll to advance the plot I'll laugh
>>
>>2746177

Pepperoni, I like the texture.
>>
>>2746036

Breathe in, breathe out. Breathe in, breathe out. Breathe in... Breathe out... Focus on the minute shifting on the arcane, seize the minutia, engrave the pick's blade, force the arcane inward, force the mundane outward. Set the pick aside, grab another. Wash, rinse, repeat. Breathe in, breathe out...

Sublime serenity... It seems to go on for an eternity, and you're so synchronized with the flow, you can comprehend all things... Nothing is beyond your third sight, nor your astral hands. You grasp the arcane, whisper your wishes, and it totally and utterly submits to your will. The rhythmic trance is a peace unlike any you have ever known, but like all things it too must come to an end.

You reach for another pick-axe, your fingers brush dust, and with the rythm broken, your eyes snap open. A wave of exhaustion crashes over you, but your body is spared, it is your mind that sleeps. What might've been moments or months later, your eyes open again, to the sight of a smooth stone wall. There's a wool blanket wrapped around you, and your clothes are gone! You scramble to your feet, only to see them folded beside the crumpled blanket, and to realize your breeches are undisturbed.

The voice from behind sets you on edge until you realize it's Djaylor, and his voice sounds ecstatic, nearly feverish. "By Athuhr, you're awake! That was nothing short of magnificent, easily one of the finest feats of magic I've ever seen! You enchanted no less than TEN, TEN pick-axes in a mere four hour sitting! A master of the art, a true elven smithsage couldn't have done better, and yet, your arcane endeavors have only begun! Amazing, simply amazing! Human, you are woven with the stuff legends are made of, and I can hardly wait to read the historical texts soon to be written!"

Turning to see the childlike glee on the antiquitarian's face, it almost hurts you to crush it. You gesture to your garments and say, "That's great and all, but could you turn around while I get dressed?" Djaylor's visibly confused for a moment, then turns away in a split-second. "My apologies, sometimes I forget about your kind's hang-ups on nudity." As you're pulling on your trousers, you pause. "Our hang-ups on nudity!? D-do elves not..?" The antiquitarian laughs, "If you live in the same villa as someone for two thousand years, you'd be surprised at what you see!" You're buttoning the trousers when you say, "But you're an antiquitarian! How could you forget something so, so simple???"

> [1/2]
>>
>>2746862

The elf only laughs harder. "Don't get high and mighty with me, human, fifteen generations ago, half your kind were prancing around naked!" As you're sliding on your shirt, you ask in alarm, "But why!?!?" To which Djaylor replies, "Why do you humans sexualize nudity?" As you're buttoning your shirt and stammering to answer, the elf spins around with a smirk and says. "And moreover, why do you believe everything I say? You're a wizard, you shouldn't be so gullible!"

Hang on, "What!?! You mean, you don't-" The elf interrupts, "Run around in the nude? Of course not! Unlike a few "ancient" cultures I could name, elfkind aren't savages! I'm messing with you, 'twas only a jest!" It takes a moment for the treachery to set in before you can form a response. "Hah hah, very funny." Djaylor chuckles. "I know, I've pulled the same joke on a dozen humans, you think they'd have learned by now."

"But in all seriousness, the break of dawn is imminent, and you shouldn't stay here too long. Leave, return in a month's time, and I'll have your piece of the gold. It was a pleasure working with you, take care on the mountain paths." The moment you pop the last button into place, you say, "I'll be sure to, thanks for the amulet." and as you climb down the ladder, you hear the elf. "Don't think of it as a gift, think of it as a mutual investment. As agreed upon, two sacks of produce are by the door, farewell." You return the gesture and the hatch closes above you.

Minutes later, you've left Djaylor's Bits and Baubles with a bound sprite in pocket, an ancient amulet around your throat, and most valuable of all, two bulging sacks of provendor over your shoulders. Finally, your stay in Trunik is over, and you can return home!

> Roll one 1d100

> [2/2]
>>
Rolled 63 (1d100)

>>2746864
Please give a decent roll for once.
>>
>>2746864
I’m finally here to play! I’ve spent the past few sessions catching up at the end, it’s gonna be a good night
>>
>>2746864
Oh baby, can't wait to return home and get back to expanding our home.
>>
>>2746600
>not pineapple
good

Now it's time to train waterbro, get a better house and maybe genocide the harpies.
>>
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>>2746875

It'll be at least another week before the prospectors you came in with leave, and given your shortsword and deal with the harpies, you don't have any real reason to wait. Everything you own, save the sinister skull belt, is on your person and your affairs are settled, so you leave the town immediately. After the rumors you've heard, the journey through the mountains is tense but thanks to the will of the gods or the whims of fate, uneventful. It's over within a week, and so deprived of vegetation you are, one of the sacks is merely half as full as when your hike began.

When you see your cabin undisturbed, exactly as you left it, the relief is palpable and already, you're itching to get to work! But what should you do first?

> Use your magic to study the harpy's feathers and talons in greater detail, to understand their properties.
> Use your magic to study the mysterious skull-belt in greater detail, to understand its properties.
> Use your magic to study the mysterious Seer's Sight Obscurer, to understand its properties.
> Use your magic to study the water sprite, to understand how it functions in defiance of physics.
> Try and learn a new form of magic, you're most drawn to enchantment and you've got a handle on geomancy, but another type could prove useful.
> Try and mediate on the nature of enchantment, the best way to practice is by enchanting, but perhaps a few hours of thought could yield dividends.
> Try and practice your geomancy, to hone and refine your paltry skills into something more professional.
> Try and explore the region surrounding your shelter, those harpies are from the only beast in these mountains and you don't want to be caught off-guard
> Try and make a more sophisticated bow, one that doesn't rely on your enchantments to function.
> Try to hunt some more game, there's no telling when the harpies will arrive, and the last thing you want to do is deplete your vegetables too soon.
> Try and improve on your log cabin by adding an expansion. [Write-In]
> Try and enchant the shovel you bought back in town. [Write-In]
>>
>>2748356
> Use your magic to study the mysterious Seer's Sight Obscurer, to understand its properties.

Maybe we can even understand how to hide ourselves without the thingy.
>>
>>2748356
> Use your magic to study the mysterious Seer's Sight Obscurer, to understand its properties.
>>
>>2748356
>> Use your magic to study the mysterious Seer's Sight Obscurer, to understand its properties.
Maybe we can make an even larger one able to cover a wider area in the future, such as our entire homestead?
>>
>>2748418
That's a great idea too, we need to obscure our headquarters if we don't want lizard wizards to knock on our door when we do big stuff.
>>
We really need to counter tha harpy threat, if we can study harpy feathers then maybe we can dispell their flying making them much easier to deal with. If harpies was made by a mad wizard then maybe he left in the harpys a magical kill switch, like maybe they need some type of magic to live and if that magic is dispelled/disturbed then they die, and maybe there even is a form of built inn control magic only a wizard can use to take cotroll of the harpys.
>>
>>2748703
I'm thinking we learn to obscure our presence, then we fiddle around with the elemental to turn him into a proper bodyguard and then we can think about the harpies. Honestly the harpies worry me less than the wizard FBI.
>>
>>2748398
>>2748403
>>2748418

Note, the Seer's Sight Obscurer is no mere trinket.

> Roll three 1d100
>>
Rolled 33 (1d100)

>>2748722
Gimme a high roll baby
>>
Rolled 21 (1d100)

>>2748722
Here we go
>>
Rolled 31 (1d100)

>>2748722
>>
>>2748727
>>2748739
>>2748744
Never ceases to amaze me how shit our rolls consistently are.
>>
Rolled 76 (1d100)

>>2748722
>>
>>2748754
Too much power, too little luck.
>>
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>>2748727

You're a wizard, and an enchantment specialist at that. If you don't want rumors ringing the dinner bell for every two-bit adventurer and mage guild's adept under the sun, you need to find a way to mask your arcane, and as you've learned, the best way to craft a new enchantment is to study one already present. There's only one aura-masking artifact in your possession, and therefore, only one avenue of research. The Seer's Sight Obscurer.

Paranoid of discovery, you almost can't bring yourself to slide it off, and without it, you feel naked. Once you've reassured yourself that there's no chance of a guild diviner finding you out here, you set the amulet on the stump and withour further ado, delve into the arcane. A simple miner's pick this is not, forged of a strange black alloy and inset with a clear diamond, its spirit is resolute, utterly refusing even the slightest of change, yet likewise, what change has been made cannot be unmade without a set of masterwork tools, a lifelong devotee of the art's deft touch, and a nigh-unshakeable will. The amulet cannot be changed, but perhaps, its effect can be replicated.

Unfortunately, even you are not immune to the enchantment, and at every turn its obscuring mist envelops your third sight. Worse still, the deeper beneath the spiritual surface you dig the thicker the mist becomes, yet you are not one to quit, and you continue. It is frustrating, if manageable until you feel you are on the cusp of reaching the core, and the mist condenses to a fog, thickening to such an extent the amulet itself is shrouded by the effect, so much so your physical eyes can see it! Intuitively grasping it would be unwise to continue, you withdraw, equal parts frustrated and impressed. Clearly, whoever first forged the artifact was a skilled artisan, a skilled artisan indeed to outmatch a wizard at his own game!

At this rate, you'll never make any headway. Perhaps it would be best to reapproach the subject later, when you've attained a measure of skill. Until then, it's the early afternoon and if there's once thing you've learned as a farmboy, there's always more work to be done.

What should you do for the rest of the day?

> [Write In]
>>
>>2749512
Okay then I suppose it's time to work on our elemental.

>Study the elemental, find his inner workings with the idea to build upon them.
>>
>>2749512
Figure out what the skull belt does.
>>
>>2749512
>> [Write In]
We should look into starting up a garden, start growing our own vegetables and get a more reliable source of food.
>>
>>2749543
+1
I wouldn't mind studying waterbro afterwards
The skull belt can wait until tomorrow
>>
>>2749543
+1
I want some tasty veggies

Vegetables that we have can be grown with what we have just plant them in the ground and watch them grow. Potatoes for days
>>
>>2749543
>>2749583
>>2749645

This reminds me, the wizard has years of experience working on a farm, anything less than Rank 3 in Farming would be unreasonable.

> Roll three 1d100
>>
Rolled 83 (1d100)

>>2749748
>>
Rolled 91 (1d100)

>>2749748
NAT 100 here we go
>>
Rolled 81 (1d100)

>>2748749
>>
Rolled 36 (1d100)

>>2749748
Look at these sexy rolls.
Please no nat 1.
>>
>>2749807
Farming crits, arcane fails, yep wizard quest allright.
>>
>>2749854
kek
Typical luck for this quest, we nail all the mundane rolls, then spectacularly fuck up the arcane.
>>
>>2749854
>>2749872
We should enchant the vegetables to grow bigger and faster.
Put together arcane and farming and we'll hit a 50 average .
>>
>>2749890
v e g g i e m a g e
I agree tho
>>
>>2750614
>>2749890
>>2749872
We can practice geomancy and hydromancy (I hope that's what it called) with our veggemancy. There's an opportunity to magic in everything.
>>
>>2751353
+1
>>
I think you people mean druidry.
>>
>>2753736
Thats for faggits.
>>
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>>2749807

Djaylor is helpful, but you shouldn't be dependent on an antiquarian to supply you with the same vegetables you've been farming all your life. If you want to set up a garden, you'll need a wide, flat, and empty patch of land to plant, and given this is a mountain, that sort of thing's in high demand. Nonetheless, you spend the rest of the day looking and mere hours before dark, you stumble upon a mountain pass, and out of curiosity, follow it to its end.

And after almost two hours spent weaving between high rises and hiking through miniature ravines, you come across it. A massive field, easily thrice the size of your cabin's clearing bisected by a creek, sits nestled in a tiny valley. If it weren't for your luck, it would've taken days more to find by bird's eye, let alone by foot! Your carefully cultivated farming instinct yields valuable insight, that once tilled and meticulously tended, this field could burst with bountiful harvest! But sadly, it's too late for you to begin and you must return home.

You awaken the next day with a vengeance, how will you channel it?

> Use your magic to study the harpy's feathers and talons in greater detail, to understand their properties.
> Use your magic to study the mysterious skull-belt in greater detail, to understand its properties.
> Use your magic to study the water sprite, to understand how it functions in defiance of physics.
> Try and learn a new form of magic, you're most drawn to enchantment and you've got a handle on geomancy, but another type could prove useful.
> Try and mediate on the nature of enchantment, the best way to practice is by enchanting, but perhaps a few hours of thought could yield dividends.
> Try and practice your geomancy, to hone and refine your paltry skills into something more professional.
> Try and explore the region surrounding your shelter, those harpies are from the only beast in these mountains and you don't want to be caught off-guard
> Try and make a more sophisticated bow, one that doesn't rely on your enchantments to function.
> Try to hunt some more game, there's no telling when the harpies will arrive, and the last thing you want to do is deplete your vegetables too soon.
> Try and prepare the garden for the growing season, so you'll have a healthy supply of vegetables next year.
> Try and improve on your log cabin by adding an expansion. [Write-In]
> Try and enchant the shovel you bought back in town. [Write-In]
>>
>>2753936
> Try and prepare the garden for the growing season, so you'll have a healthy supply of vegetables next year.
v e g g i e s
>>
>>2753936
>Try and practice your geomancy, to hone and refine your paltry skills into something more professional.
We may be an enchanter, but we're still a wizard, and a wizard shouldnt have to rely on peasant weapons like bows.
This should also complement our enchanting since eventually we can (hopefully be able to) mold something out of stone then enchant it, and always be ready for anything, regardless of where we are, provided we aren't lost at sea.
>>
>>2753936
>try and hunt
We need to keep our hunting skills sharp not only for ourselves but in case our harpy problem persists and we need to keep them placated for a while longer before slaughtering the lot of them
>>
>>2753936
> Try and prepare the garden for the growing season, so you'll have a healthy supply of vegetables next year.

But with magic
>>
>>2753936
Voting for
>>2753979
Shit like geomancy will come in handy immensely when we want to start working on our own little farm, it'll make tilling and clearing humps and hills a cinch.
>>
>>2753992
I think we should go straight to using the geomancy to till, it's earth so it's not like we can ruin the soil, we get practice and even if we fail we can try again, not like we're gonna run out of it.
>>
>>2753936
>Try and practice your geomancy, to hone and refine your paltry skills into something more professional.
we can till the fields with geomancy
>>
ayo but how can we make a sick wizard staff
>>
>>2754086
With muh dicc
>>
>>2754086
We'll figure it out when we're not consistently rolling nat 1s on arcane rolls.
>>
Rolled 30 (1d100)

>>2754090
I got dis famsquad
>>
>>2753936
If there's time after the geomancy we should check out that leyline again and maybe meditate in it
>>
>>2754090
but the sick wizard staff might give us better rolls
>>2754097
>roblox death sound
>>
My apologies for the lack of updates anons, I got preoccupied posting my homebrew capeshit generator on /tg/. If you want to waste your time, you can look at it here, >>>/tg/61008329. It's gotten me in the mood to run a high-lethality crunchy street-level capeshit quest on the side, and if you guys are on board, I figure I'll go ahead with it.

>>2753951
>>2753979
>>2753990
>>2753992
>>2754005
>>2754010

> Roll one 1d100+10

Your expertise in Farming is responsible for the bonus, because it pertains to the task at hand to an extent.
>>
Rolled 52 + 10 (1d100 + 10)

>>2754349
good roll pls
>>
>>2754358
godfuckingdammit that's mediocre
>>
>>2754363
We actually fucking called it. We mix mundane skills that we always crit with magical that we always fail and we get a mediocre result.
>>
>>2754373
Funny how things work out.
>>
>>2754373
>>2754377
i hope the dice gods get canceraids
>>
>>2754429
That's a critfail right there.
>>
Rolled 93 + 10 (1d100 + 10)

>>2754349
Do you think he'll notice if we just try again?
>>
Rolled 5 + 10 (1d100 + 10)

>>2754349
>>
>>2754938
t-thanks
>>
Rolled 75 + 10 (1d100 + 10)

>>2754442
I will defy the gods however I damn well please
>>
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>>2755290
D E F I A N C E
S U C C E S S F U L
>>
Rolled 57 + 10 (1d100 + 10)

>>2754349
Critical Roll
>>
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Dedquest, superman killed it, rip.
>>
>>2756583
Well the thread died 12 hours ago. idk if there's a new superpower thread tho.
i think op will come back soon
>>
>>2756583

Not dead, update incoming.
>>
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>>2754358

Springtime won't last much longer, and the sooner you get your garden started, the better. You grab the full vegetable bag, and upon realizing you lack a hoe or even a rake, the shovel. On the walk there you find yourself dreading the hard labor necessary to till without proper tools but after magically shoving a particularly large clump of rubble off of the path, it hits you. You're a wizard, why would you get your hands dirty when you could simply magic away the dirt?

Suddenly much more excited at the prospect, the rest of the trip goes by in what seem like minutes and before long, your geomancy is hard at work ripping up spindly saplings, tossing grass aside, and carving thin lines into the soil. By the time the sun is passing under horizon, you've planted the entire bag, and still have two thirds of the field to spare! Once you've seeded the whole clearing, the harvest alone might not be enough to feed you year-round, but supplemented with a steady stream of fresh game, it should be sufficient to keep your physical form healthy.

Now, if only you could develop a spell of vegetable preservation like you did the meat. Before you know it, it's the crack of dawn and you have the entire day ahead of you.

How would you like to spend it?

> Use your magic to study the harpy's feathers and talons in greater detail, to understand their properties.
> Use your magic to study the mysterious skull-belt in greater detail, to understand its properties.
> Use your magic to study the water sprite, to understand how it functions in defiance of physics.
> Try and learn a new form of magic, you're most drawn to enchantment and you've got a handle on geomancy, but another type could prove useful.
> Try and research a spell of vegetable preservation, to ensure you'll have fresh produce year-round.
> Try and mediate on the nature of enchantment, the best way to practice is by enchanting, but perhaps a few hours of thought could yield dividends.
> Try and practice your geomancy, to hone and refine your paltry skills into something more professional.
> Try and explore the region surrounding your shelter, those harpies are from the only beast in these mountains and you don't want to be caught off-guard
> Try and make a more sophisticated bow, one that doesn't rely on your enchantments to function.
> Try to hunt some more game, there's no telling when the harpies will arrive, and the last thing you want to do is deplete your vegetables too soon.
> Try to gather a few bundles of the local wild herbs, to experiment with and eventually supplement your diet.
> Try and improve on your log cabin by adding an expansion. [Write-In]
> Try and enchant the shovel you bought back in town. [Write-In]
>>
>>2757160
>> Try and make a more sophisticated bow, one that doesn't rely on your enchantments to function.
I'll say make a better bow before hunting game, don't want to waste so much vegetables if we can eat meat
>>
>>2757160
>> Try and research a spell of vegetable preservation, to ensure you'll have fresh produce year-round.
>>
>>2757160
> Try and mediate on the nature of enchantment, the best way to practice is by enchanting, but perhaps a few hours of thought could yield dividends.
So we can learn how to make better enhancements for our veggies
>>
>>2757160
>> Try to gather a few bundles of the local wild herbs, to experiment with and eventually supplement your diet.
Basics are important.

>>2757179
That shouldn't be an issue until much later, we have months.
>>
>>2757160
>> Try to gather a few bundles of the local wild herbs, to experiment with and eventually supplement your diet.
Changed my vote to this
>>
>>2757160
>Herbs
>>
>>2757160
>Try and practice your geomancy, to hone and refine your paltry skills into something more professional.
Or
>Use your magic to study the harpy's feathers and talons in greater detail, to understand their properties

Harpy encounter is imminent and geomancy is our only magic with combat applications. We keep almost dying and desperately need offensive capabilities with multiple rolls if things go south there. Understanding their magic by studying the feathers so we can cancel it out knocking them from the sky is the only alternative. We can worry about farming and other long term mundane things when possible death from above isn't looming.
>>
>>2757772
I support this.
>>
>>2757177
Support x2
>>
can i get a link to thread#2? i havent been on /qst/ since op had to go to summer camp or some shit and id like to catch up on comfy quest as long as its still running.
>>
>>2757317
>>2757326
>>2757431

> Roll one 1d100+10

>>2758397

> http://suptg.thisisnotatrueending.com/qstarchive/2684534/

Of course my friend.
>>
>>2758831
cool man, thanks
>>
>>2758843
>>2758397
ah shit looks like i didnt miss anything after all
>>
Rolled 12 + 10 (1d100 + 10)

>>2758831
BEEG ROLL
>>
>>2758862
FUCK.
Fuck these dice.
>>
okay im caught up with the quest. we had two days worth of meat rations and the trip back took five days plus whatever time we've spent messing around. we should pretty much be out of meat right? or do we still have some leftover in the cabin from our preservation spells?

we should probably be hunting in preparation for harpy layoff or studying hydromancy in order to buff waterbro. also i want an asexual water pet or a waterbro, not a waterwaifu.or are you guys thinking of it as a navi like character?
>>
>>2759013
layoff = payoff
>>
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>>2759013
NIGGA YOU TALKING SHIT ABOUT WATERWAIFU?
>>
>>2759013
Well, it's water sprite that automatically takes a very feminine form so we don't really get to decide.
>>
>>2759069
>>2759066
either way, i think hydromancy/hunting should be priority. geomancy/enchanting next in line.
>>
>>2758862

> Roll one 1d100

Aw shit, looks like an encounter...
>>
Rolled 74 (1d100)

>>2759252
oh snap, is it the harpies?
>>
>>2759312
yeet good roll
>>
Tattoo man here

Question
>by engulfing incredibly small objects into its body and depositing them at your feet
can he move objects inside him around and shoot them out, if so is there any limit to the items he can control inside him?
>>
>>2759432
this is all referring to the water element of course
>>
>>2759174
>hydromancy
I was thinking more along the lines of focusing on geomancy and enchanting, so we could eventually be an expert at golems as well as simply magically creating things to enchant.
Maybe sculpt our water spirit a tower shield and halberd/spear out of stone using geomancy and then enchant them, once it gets a bit larger than we are that is.
>>
>>2759432
*she
>>
>>2759447
they're elements, they don't have genders.
he said it "looked" feminine, probably cause the enchantment modeled the water to look like a sprite
>>
>>2759478
Then it would be more fitting to call it an 'it' wouldn't it?
>>
>>2759497
yeah but doesn't mean we cant label it as whatever we want, not like it would care it's not sentient.
call it whatever you want.
maybe it'll get sentience later on and choose it's own look and label
>>
>>2759497
>Gender studies
>>
>>2759516
I have a feeling it would choose female given its appearance.
>>
>>2759609
i cant wait till we can get a bucket for xir. we should have bought a bucket while we were in town, but im sure xe won't mind waiting until we go back or can make one of our own.
>>
>>2759734
Alright.
>>
>>2759767
you have a problem with non binary water sprites or something?
>>
>>2760045
Binary or non binary doesn't matter as long as we can put our dick in xir, they, he/she, their, them, etc...
>>
>>2760054
Water sprite enema when?
>>
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>>2760068
no
all kinds of no
>>
>>2760117
There is some uses to that idea.
>>
>>2760119
Unless summoning some kind of Slanneshi minor demon is your plan, I suggest anything otherwise.
>>
>>2760123
More like clean our colon :)
>>
But for real, can't the water sprite thing being able to purity our water? Just plop it down in some ground water and let it work it's magic like a magical lifestraw
>>
>can roll over, by spinning in a miniaturized sideways typhoon.
if the sprite had some kind of abrasive material inside it such as tiny shards of stone or metal, and it can hold this form we could use it like high pressure water jet.
maybe even later when we learn hydromancy we could use it like Yondus arrow out of guardians of the Galaxy
>>
>>2760208
Does water sprites grow by giving them more water to feed, or grow over time?
>>
>>2760214
iirc it grows over time
>>
>>2760214
Time, the water is like a physical vessel for the beings arcane essence and it passively absorbs more essence from the world around it (much like our enchantments) to grow and fuel itself so it gathers more water to store that essence
>>
>>2760266
>Water to store essence
Instead of feeding it water, were going to feed it daily dose of semen. For the name of magic we have to try it.
>>
>>2760297
i hope you die
>>
>>2760144
thats an awesome idea, in theory it should be able to! if we are n a survival situation can we imbibe him? and then he can reform as our body expels it?
>>
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>>2760569
I'm thinking something different, like it's at a body of water too much for him, he can just expel some water he already had into a bucket.

Like the image shows, maybe clean it then dump it into a bucket.
>>
>>2760585
>>2760569
>>2760144

this is what hydromancy and boiling is for.
the water elements a guardian not a peasant,
>>
>>2760664
Well it can train the water element, and works if we don't have a pot to boil the water. On the go
>>
>>2760678
id rather train it's combat skills then it's water purifying skills, we're basically a hermit so we aren't going any where that needs extreme survival measures, and once our hydromancy and geomancy is decent we can just rip water out of the ground and plants around us.
you going at this all wrong, anything mundane can be solved with magic in a fraction of the time it would normally take
>>
>>2760714
If my knowledge of Water elements is correct, it would take years for it to be useful in a fight.
But then again it depends on how fast they age and increase mass
>>
>>2760720
>it would take years for it to be useful in a fight.

you dumb as hell
it's literally living water, it's immune to mundane attacks.
the types of attacks and defensive moves it can do is endless, you just lack imagination
>>
>>2760847
Anon we could talk all day long about imagination, but in the end it's up to the QM.

Form ice under enemy to make them slip.
>>
>>2760521
Fuck the water boi
>>
>>2760854
not really, the QM can't change how the natural physics of water work
>>
>>2760938
Well anon it's passed my bedtime, and my tiredness is starting to show. With the mistakes in my logic. Good night
>>
>>2760997
goodnight, hope you have sweet dreams of a water waifu
>>
>>2759312

A vegetable garden is well and good, but you'd be a fool not to supplement your garden with local herbs. You aren't familiar with Taltos mountain flora, but you have plenty of experience with plants and there's nothing keeping you from experimenting. While the sun's low in the sky, you set off with an empty bag in hand and herblore on your heart.

Five hours later your efforts have garnered an easy two stone's weight of herbs, most unknown, but a few familiar and you feel you have enough to return home. The journey back would've gone without a hitch, if it wasn't for a sudden chittering on the trail ahead. When you see the beast responsible for the sound, your heart stills and it's all you can do not to panic and bolt down the mountainside. A fiendish, yellow-bellied centipede the size of two dogs with corrosive venom dropping from its clacking mandibles. Its head swivels back and forth until it's caught your scent, then a screech like a thousand sharpened knucklebones scraping a chalkboard sends a chill down your spine. It really is high time you learned some combat magic.

What should you do?

> Flee up the mountainside, so it'll have to climb to reach you!
> Flee down the mountainside, so it'll have to scramble to reach you!
> Stand your ground and intimidate it with a screech of your own!
> Stand your ground, draw your short-sword, and ready to meet it in melee combat!
> Stand your ground, draw your longbow, and loose an arrow or three into its hide!
> Stand your ground, and use your geomancy to crush it where it lays!
> Stand your ground, and use your geomancy to fling it down the mountainside!
>>
>>2761100
> Stand your ground, and use your geomancy to crush it where it lays!

Centipedes are very fast and don't struggle with bad terrain. They are also very flexible so close range fighting is a mad idea. Magic seems like the logical solution.
>>
>>2761124
Second this, that chitin's gonna be quite thick so our best option is crushing it
>>
>>2761124
This
>>
>>2761124
Going with this. Don't fuck with giant centipedes, even the small ones are terrors.
>>
>>2761100
>It really is high time you learned some combat magic.
Fine...
>>2761124
support
>>
Rolled 86 + 0 (1d100 + 0)

>>2761124

> Roll one 1d100+20
> +20 for ideal conditions
>>
Rolled 67 + 20 (1d100 + 20)

>>2761356
>>
>>2761365
VERY NICE.
>>
File: Tfw when.jpg (11 KB, 480x360)
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>Come back to the thread
>Read about fucking the water elemental and xirposting

Please don't.
>>
>>2761593
well hopefully it's over
>>
>>2761100
> Stand your ground and intimidate it with a screech of your own!
>>
Caught up.
Ready to squish bug.
>>
>>2761621
>it's over
That's kind of the feeling I have about this while quest now. QM has been so busy it's kinda lost steam.
>>
>>2764503
feels that way
>>
>>2739249
you need to do "dice+1d100+-10"
>>
Rolled 78 - 10 (1d100 - 10)

>>2765032
thanks b
>>2764503
I think OP's inspiration quest also died in 3 threads.
This sucks man.
>>
>>2765084
More like he's running Superhero quest. Since he's not kill
>>
>>2765094
We've been forsaken and cucked by superman
>>
>>2765101
More like Ancap
>>
File: wojak 5.png (183 KB, 476x463)
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>>2765107
I won't look at the quest out of spite
I bet it's good because it's OP running it but still
>>
>>2765111
It's pretty good. I like it, but I will keep following both and hope OP didn't forget about our wizard friend.
We had large plans for our water sprite, some sexual but big plans none the less
>>
>>2765114
I don't really give a fuck about superheroes but I'm bummed that comfy wizard died.
>>
>>2769653
>tfw
>>
>>2769653
I'd say it's on life support or in a coma.
I hope OP comes back and continues the quest. If not, at least tell us that he was no wishes to continue on.
>>
File: 316884087-jpg.jpg (148 KB, 640x426)
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>>2761365

This centipede is larger than most cattle, and childhood memories of struggling to crush even the tiniest between your fingers suggests it would be unwise to face it in single combat, magic short-sword or no. A keening screech deafens your eardrums, signaling that the beast has sighted you, and nimbler than a jackrabbit in the field, it leaps and bounds to rend your meat, crack your bones, slurp your marrow. The centipede is a dire foe, any but most seasoned adventurers would cower before it, and you are no more than a mere farm-boy. You drop the vegetable bag, and ready yourself to accept your fate and flee...

But you find your legs refuse to move, and it takes a titanic effort to avert your eyes from the beast. You lift your soul in a silent prayer to the gods, asking them why they've abandoned you, why they sit in their heavenly thrones and idly witness your gruesome demise, rather than smite the beast where it scurries. Then, you realize.

The gods do not help you, because you have the strength to help yourself. You are no peasant, you are a wizard, knower of occult mysteries beyond mortal comprehension, wielder of mystic might beyond even the greatest of arch-mages, shaker of earth, breaker of heaven! How DARE this mere, measly, morsel of a scrawny, slithering, skittering insect, defy you!?!?!?!

Sublime serenity subsumes you as rampaging wrath consumes you, the whole of your power floods forth in furious frenzy, and for the shortest of seconds, that inkling of instants, that tick of time, you are equal to the gods. The centipede's mandibles brush the hairs on your cheek, and when you must have it most, awareness flees from you. When you come to, a wave of nausea returns that which you've lost, and in your clarity, you vomit off the mountainside.

Your stomach empty, your attention returns to your soul. The wizardly aura is gone. The faintest inkling of arcane has been torn from you, robbed from you, leaving you a mere mortal, a mere man, a mere farm-boy! You cry in defiant rage, take the amulet from your neck, and dash it against the stones before you fall to your knees and weep in relief. The aura remains, but such has it been drained, the Seer's Sight Obscurer masked it from even your third eye. Panicked, you look to the amulet, and find that it has wrapped itself around a branch, mere inches from a thousand foot fall. You replace it around your neck, lean your back against the stones, and laugh. The gods have a sick sense of humor.

> [1/2]
>>
>>2770660

As for the centipede, it appears that a sudden rock-slide, easily the most significant this hill has seen in a century's time, happens to have coincided with the beast's attack, it just so happens to have its edge in perfect position to crush the insect, it just so happens to have left much of its skull, legs, and chitin completely intact, and the rock-slide just so happens to have occurred at the same moment your arcane aura evaporated. It seems you haven't yet begun to reach your full potential, and as you ready the climb to reach the Ley Line conflux, you realize your story has quite a ways to go before it's founds its finish.

> You've gained a Rank in Geomancy!

> [END THREAD THREE]

> [2/2]
>>
>>2770665
>> You've gained a Rank in Geomancy!
AWW YISS




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