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Decades ago, the world was mundane and not so dissimilar to our own. Then in a mysterious burst of prismatic light, one percent of one percent of the population manifested superpowers, unnatural capabilities far beyond the means of ordinary men, and the world was forever changed.

In the wake of the Happening, society came close to collapse but through the efforts of heroes everywhere, both super and ordinary, some semblance of civilization survived and in time, adjusted to its new reality. Even years after the Happening, spontaneous manifestations of superpowers persisted and as supers settled down to start families, their children inherited their powers and carried on their legacy.

You are a super, a person endowed with inhuman abilities, and whether you'll strive to lift up the common man or abuse them to your own ends remains to be seen.

> Before we begin, what tone would you prefer?
> [Choose One]

> Gritty
> Gonzo
>>
>>2755120
>Gonzo

No more gritty grimderp. Gimme a campy romp.
>>
>>2755120
>gonzo
>>
>>2755120
>Gonzo
>>
>>2755125
>>2755152
>>2755155

The world's comic book logic might seem strange, illogical, and bizarre to a denizen of our own, but its inhabitants have long since come to terms with it.

> Which Era is our story set in?
> [Choose One]

> The Golden Age, (1980's)
> The Silver Age, (2010's)
> The Future Age, (2080's)
>>
>>2755180
>The Silver Age
>>
>>2755180
>> The Silver Age, (2010's)
>>
>>2755180
> The Silver Age, (2010's)
>>
>>2755188
>>2755204
>>2755221

The Silver Age is underway, an alternate timeline similar to the 2010's on our earth, with a few marked differences, superpowered individuals the first and foremost among them.

> Time to determine your superpowers.
> Roll one 1d4
>>
Rolled 2 (1d4)

>>2755248
>>
>>2755253

> Your superpowers fall under 2 categories
> Roll two 1d100's to determine which
>>
Rolled 12, 39 = 51 (2d100)

>>2755257
>>
Rolled 46, 70 = 116 (2d100)

>>2755257
Let's hope it's something good!
>>
>>2755266
>>2755267

> 12- Energy Control
> 46- Matter Control

> To determine your number of powers, you can choose to roll either 1d6+2, or 2d6-2. 1d6+2 statistically yields less powers than 2d6-2, but has slightly stronger powers.
> [Choose One]

> 1d6+2
> 2d6-2
>>
Rolled 5 + 2 (1d6 + 2)

>>2755281
>>
Rolled 6 + 2 (1d6 + 2)

>>2755281
I'm gonna pick the focused powers.
>>
Rolled 4 + 2 (1d6 + 2)

>>2755281
Wow. Great rolls so far.
>>
>>2755282
>>2755285

> So be it. You have seven 1d100's to roll for superpowers, and can divide them between either of your categories as you please.
> How do you want to divide the rolls between Energy Control and Matter Control?
>>
>>2755292
I'm thinking 4 in Matter Control and 3 in Energy control.
>>
>>2755292
>>2755296
Supporting this
>>
Rolled 23, 29, 55, 12, 18, 99, 28 = 264 (7d100)

>>2755296
This will work
>>
>>2755296
>>2755297

> Roll seven 1d100's
>>
Rolled 30, 27, 74, 65, 74, 89, 40 = 399 (7d100)

>>2755292
What's happening with wizard quest? :(
>>
Rolled 84, 64, 82, 71, 24, 11, 59 = 395 (7d100)

>>2755308
>>
Rolled 35, 33, 8, 15, 17, 35, 29 = 172 (7d100)

>>2755308
>>
Rolled 27, 71, 25, 30, 69, 91, 66 = 379 (7d100)

>>2755308
>>
Rolled 3 (1d4)

>>2755310

A Wizard's Quest is still active, this is just a side-quest and an excuse for me to test my homebrew superpower generator.

>>2755310
>>2755312
>>2755314
>>2755316

> Since each of you rolled 7d100, the only fair way to determine which results are used is for me to roll 1d4.
>>
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>>2755318
>the worst roll won
>>
>>2755332
I apologize FOR NOTHING.
>>
>>2755318
Are you going to add Waifu man? :^) That's right I rolled in /tg/
>>
>>2755314

> Matter Control
> 35- Disruption
> 33- Disruption
> 8- Bonding
> 15- Collection

> Energy Control
> 17- Ectoplasm Control
> 35- Energy Sponge
> 29- Energy Plasmoids

> Now comes the fun part. Before we can continue, I must explain a core concept of the setting. Superpowers are ranked on a tier system ranging from 1 to 20, and are assigned a tier based on their strength, a tier 1 superpower grants a slight edge over a common citizen, a tier 5 superpower is enough to confront a squad of trained professionals on equal footing, a tier 10 superpower could destroy a small town with little difficulty, a tier 15 superpower could destroy a large city, and a tier 20 superpower could pose a threat to human civilization.
> To determine which tier your powers fall under, you receive a stipend of power points which can be spent to upgrade powers, at the cost of 1 per tier between tiers 1-5, 2 per tier between tiers 6-10, 3 per tier between tiers 11-15, and 4 per tier between tiers 16-20. In addition, 2 power points can buy an additional superpower roll within a category you have, and 4 power points can buy an additional roll in a randomly determined category you lack. Power points can be gained by sacrificing unwanted superpowers and an unused category at a 1:1 ratio.
> Because you chose to roll 1d6+2, you have choice to determine how many power points you receive. Do you want to take a guaranteed 10 power points, or do you want to roll 2d6+2 and take the result?
>>
Rolled 3, 3 + 2 = 8 (2d6 + 2)

>>2755352
2d6+2 result
>>
Rolled 1 + 2 (1d6 + 2)

>>2755352
>>
>>2755352
I vote to take 10 points
>>
>>2755362
Agreed
>>
>>2755356
>>2755360
>>2755362
>>2755382

> Five minutes to choose before I roll 1d2
>>
>>2755389
Take the 10 points Boi
>>
>>2755352
10 points.
>>
>>2755403
>>2755404

> So be it.
> You receive 10 power points by default, and an automatic sacrifice of the extra Disruption grants 1, leaving you with 11 power points.
> How do you want to distribute them? Keep tier costs and sacrifices in mind.
>>
>>2755415
Can we have an explanation on what the powers do?
>>
>>2755415
Add a new random power
>>
>>2755420
That's over a third of our power points
>>
>>2755420

Don't be so hasty, this could be a strong powerset with clever use.

>>2755417

Of course.

> Matter Control
> Disruption- Allows the user to destabilize molecular bonds at will. The damage and range is dependent on the tier.
> Bonding- Allows the user to strengthen molecular bonds at will. The resiliency and range is dependent on the tier.
> Collection- Allows the user to attract nearby matter to themselves. The strength and range is dependent on the tier.

> Energy Control
> Ectoplasm Control- Allows the user to control and shape extradimensional spirit energy to achieve a variety of effects. The strength and versatility is dependent on the tier.
> Energy Sponge- Allows to absorb energy into themselves and release it, either harmlessly or as an attack. The strength, damage, and range are dependent on the tier.
> Energy Plasmoids- Allows the user to control and shape energy to form physical patterns which may then explode. The strength, versatility, damage, and range are dependent on the tier.
>>
>>2755440
> Disruption
Pull people by there atoms
> Bonding-
Make our skin as strong as steel or greater
> Collection
Magnet

>Ectoplasm Control-
Fuck with people's souls
>>
>>2755440
...we can go Scar ( full metal alchemist )

Only we also shoot ghosts, absorb energy and release it as energy or plasmids bioshock style?

Pretty nice
>>
>>2755440
Sponge and plasmoids seems fun. Then again disruption and bonding could become disgustingly OP. Create our own universe when?
>>
>>2755440
Sponge is really, really good. Synergises well with plasmoids, too.
Ectoplasm seems really situational. Either it's amazing or completely worthless.
Collection... is it strictly self-aligned? If we can only pull things to us, it's not great. If we can use it to pull things towards something other than us, it gets a lot more useful.
>>
>>2755336

Of course.

>>2755450

Unless you're extremely creative with it, disrupting the molecules holding someone together doesn't pull them toward you. Aside that, that's about the gist of it.

>>2755451

I've never played Bioshock, but that sounds correct. Of course, you'll need to tell me how you're going to be splitting up your points before the quest can go anywhere.

>>2755453

The best part about the generator is the amount of choice. Depending on how you distribute your power points, you can either be relatively threatening with each of your powers, or you can be dangerous with only a few. The choice is yours to make.

>>2755460

Ectoplasm can be used for physical attacks, i.e., ghostly tentacles, soul-fire, etc., but it's most effective against spiritual foes. Once you've progressed through the tiers and can effect souls directly, it gets horrific.

At first, collection is strictly self-aligned though there's plenty of creative uses for it and you can always stop mass before it reaches you. Once you've gained enough tiers, you can cause mass to attract other mass, which has a massive amount of offensive and defensive utility.

I need you to assign your points before the quest can begin.
>>
>>2755512
Pull people towards us with collection then blow up in their face with sponge letsgo
>>
>>2755534
I vote for sacrificing disruption and bonding. Then "evenly" distributing the 13 points across the 4 remaining powers with 1 extra in sponge. Alternatively sacrificing ectoplasm aswell to buff up the energy powers even more
>>
>>2755540
Agreed on the general idea, but skewed heavier towards sponge. Either 6 or 8 points to bring it to 6 or 7.
So, something like:
Burn Disruption+Bonding, 6 points into Energy Sponge, 3 points into Energy Plasmoids, 2 points into Matter Collection, 2 points into Ectoplasm Control?
>>
>>2755563
Yeah that sounds better
>>
>>2755512

Sacrifice ectoplasm control and spend the points like this.

> disruption (5)
> bonding (2)
> collection (2)
> energy sponge (4)
> energy plasmoids (4)
>>
>>2755512
We can delete abilities for more points?
>>
>>2755120

Doesn't superman fly pose have a closed fist in front? This one just looks like a Nazi salute.

Hail Hydra! Or whatever DC's 'hidden Nazi' equivalent is.
>>
>>2755721

Yes, at a 1:1 ratio.

>>2756333

I believe so, but if he were a Nazi, he'd be flying with his right arm outstretched.

Waiting for a consensus.
>>
You guys have one hour to decide, before I update with whatever's the majority.
>>
You guys have half an hour left.
>>
I vote to sacrifice ectoplasm control and disruption. Disruption is just a plain stupid damage dealer and ectoplasm control we might never use. Both are clearly bad, uninteresting choices.

>bonding 2
>collection 4
>energy plasmoids 3
>energy sponge 4

This way we can see these clearly more interesting powers get more use.
>>
>>2755540
>>2755563

This is the closest we have to a majority, so I'm updating.
>>
>>2755563

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3

Is this sufficient, or would you like to move some more points around?
>>
>>2756726
Seems good
>>
>>2756726
...I think I must have mathed wrong somewhere. By my count that array would cost 12 points, leaving one left over.
I've been looking at it for the past five minutes, but I keep getting the same answer.
>>
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Seems fine to me
>>
>>2756775
Yeah you're right. Put the extra point in plasmoids or ectoplasm control?
>>
>>2756775
>>2756726
Unless that's meant to be points spent, not power levels. In which case it's 14, which is one over.
>>
>>2756775

Wait a minute...

> five seconds of scrambling through notes later

Oh shit, you're right, I accidentally included Energy Sponge's first tier in the cost. Where do you want to put the thirteenth point?

>>2756804

No, that's power levels. Here's my *corrected* math, remember the first point is free.

> Collection (1+1= 1)
> Ectoplasm Control (1+1= 1)
> Energy Sponge (1+4+4= 8)
> Energy Plasmoids (1+2= 2)
> (1+1+8+3= 12)
>>
Ectoplasm Control

>Still in character gen
>>
>>2756841
Oh, good. I was strating to think I was too tired to do basic addition.
Put the extra into plasmoids. Gives us more we can do with what we sponge.

So, that'd be
Collection=lv2(pay 1 point)
Ectoplasm Control=lv2(pay 1 point)
Energy Sponge=lv7(pay 8 points)
Energy Plasmoids=lv4(pay 3 points)
>>
Rolled 1 (1d2)

>>2756798
>>2756890
>>2756890

> cue coin flip
> Ectoplasm Control- 1
> Energy Plasmoids- 2
>>
>>2756965

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3

> Power Description:
> Matter Control:
> Collection, Tier 2: You can cause twenty-five pounds of a nearby substance to gravitate toward you, but its speed is slow and you're only able to draw in one type of material at a time.
> Energy Control:
> Ectoplasm Control, Tier 3: You can sense spirit energy and by extent, living things within a thirty foot radius of yourself. With focus, you can bring a few handfuls of spirit energy into the material for a few moments, set it alight and throw it with the force of a mildly explosive revolver, or congeal it into a tentacle roughly twice as strong as your arm.
> Energy Sponge, Tier 7: You can passively or actively absorb an immense quantity of energy, be it heat, electricity, or friction, into your body and safely hold it indefinitely or until it dissipates after roughly four hours. You can also release your stored energy in a devastating attack, similar to a flamethrower or mortar, though you can only repeat this a few times before you need to refuel.
> Energy Plasmoids, Tier 3: You passively generate a small store of energy, capping out equivalent to a car battery after six hours. You can shape your stored energy into a variety of explosive shapes, which can then explode with the force of a pipe-bomb, or a fragmentation grenade if you use everything you've stored. You can also shoot a beam with the range of half a football field capable of melting a hole in steel, but you can only maintain this for a few moments at a time.
> Your Energy Sponge and Energy Plasmoid use the same source, and either reservoir can be used for either power at no additional cost.

> How did you gain your powers to begin with?

> Inheritance: One or both of your parents was a super, and they passed their powers onto you.
> + You have a supportive family with superpowers similar to your own, and have had years to train with them.
> - Your family will require your help from time to time and until you can prove yourself to society at large, you'll forever be in your parent's shadow.

> Spontaneous: Like millions of others, your superpowers awakened suddenly, without warning.
> + You have no obligations or responsibilities whatsoever, save those you take on yourself, and to begin, nobody else knows of your abilities.
> - You've only gotten your superpowers last week and you're unfamiliar with their use. This will change over time.

> Experiment: You were kidnapped and expermineted upon without your consent and the experiments were successful.
> + You'll mutate over time, gaining additional power points much faster, and you have an intuitive grasp of your powers.
> - You can't control your mutation, you have almost no knowledge of the secret society that kidnapped you, and they'll want to tie up loose ends.
>>
>>2757071
Spontaneous, cause inheritance and experiment don't really do it for me. It'll probably help with finding interesting ways of using our powers.
>>
>>2757071
>> Experiment: You were kidnapped and expermineted upon without your consent and the experiments were successful.
Going for this in large part because I want to know what the hell they were trying to do that would produce that powerset.
Also, I'm a sucker for the whole 'escaped experiment gone horribly right' schtick.
>>
>>2757071
> Experiment: You were kidnapped and expermineted upon without your consent and the experiments were successful.
>>
>>2757071

> Spontaneous: Like millions of others, your superpowers awakened suddenly, without warning.

Less baggage, more freedom.

>>2757124
>>2757196

Come on guys, DC quest's protag is already an experiment.
>>
>>2757220
Exactly. Thank you. Experiment just means that they have less room to develop in spontaneous and interesting ways.
>>
>>2757242
But more power points
>>
>>2757242
Fuck power points. Let's be free.
>>
>>2757071
>Experiment: You were kidnapped and expermineted upon without your consent and the experiments were successful.
I just joined in, but I'd like to point out out that metahuman quest is spontaneous so it's not like we're treading new ground either way. Plus it's a cool longterm drama to deal with, adds to the story and such.
>>
>>2757071
>> Spontaneous: Like millions of others, your superpowers awakened suddenly, without warning.
>>
>> Spontaneous: Like millions of others, your superpowers awakened suddenly, without warning.
>>
>>2757102
>>2757220
>>2757616
>>2757651

Like many others, your superpowers awakened spontaneously, either in a time of great turmoil or for seemingly no reason at all. This happened last week and you haven't quite gotten the hang of it. It's like learning to walk again, but with superpowers strong enough to level a cul de sac.

> With great power, comes great responsibility. How will you use your powers, and who will you be in the eyes of society?

> A Superhero: Either a genuine altruist or a seeker of fame, you wear a flashy costume, cooperate with the law, and do your best to keep collateral damage to a minimum.
> A Vigilante: Not trusting the police or "superheroes" to enforce justice, you've taken the law into your own hands and will see it be done, criminal casualties be damned.
> A Villain: Whether you're a selfish criminal, an ideological extremist, or a deranged lunatic, you're on the wrong side of the law, and opposed to society as a whole.
>>
>>2758015
Vigilante or villain, we could probably sell our skills as a mercenary.
>>
>>2758015
>A Villain: Whether you're a selfish criminal, an ideological extremist, or a deranged lunatic, you're on the wrong side of the law, and opposed to society as a whole.
I don't usually go villain route but I would be cool with it if went extremist route or lunatic route. Villain cape quests are rare, and the few that exist just go the same way with either just pragmatic or some kind of cringy vendetta against the world because being a teenager/20 year old sucks or whatever.
>>
>>2758015
>A Vigilante
>>
>>2758015
> A Villain: Whether you're a selfish criminal, an ideological extremist, or a deranged lunatic, you're on the wrong side of the law, and opposed to society as a whole.
>>
>>2758031
support
>>
>>2758015
>> A Villain: Whether you're a selfish criminal, an ideological extremist, or a deranged lunatic, you're on the wrong side of the law, and opposed to society as a whole.
WE LIVE IN A SOCIETY
>>
>>2758031
>>2758032
>>2758034
>>2758039
>>2758047

You are a Villain, and abuse your superpowers to serve your own ends, whether they be selfish, utopian, or insane in nature matters not to the common citizen, but their thoughts don't matter to you, because you've made up your mind.

> Almost no-one turns to a life of crime out of mere boredom. What is your motivation?

> Criminal: Your bottomless greed and heinous debauchery would've never let you be at peace.
> Ideological: Society is irredeemably flawed and corrupt, it must be destroyed, so that a new, better world can rise from the ashes.
> Insane: Most wouldn't believe you, but your mind is broken and you honestly can't help yourself.
>>
>>2758072
>Ideological: Society is irredeemably flawed and corrupt, it must be destroyed, so that a new, better world can rise from the ashes.
>>
>>2758072
>> Ideological: Society is irredeemably flawed and corrupt, it must be destroyed, so that a new, better world can rise from the ashes.
>>
>>2758072
> Insane: Most wouldn't believe you, but your mind is broken and you honestly can't help yourself.
>>
>>2758072
> Criminal: Your bottomless greed and heinous debauchery would've never let you be at peace.
Let's just steal money and beat up heroes and shit. No need to kill people just taking shit for the keks
>>
Rolled 3 (1d3)

>>2758072

I can't decide so I'll roll
>>
>>2758114

> Insane: Most wouldn't believe you, but your mind is broken and you honestly can't help yourself.
>>
>>2758072
> Ideological: Society is irredeemably flawed and corrupt, it must be destroyed, so that a new, better world can rise from the ashes.
>>
>>2758073
>>2758081
>>2758120

Despite the accusations of your detractors, your mind is perfectly sound and you could care less about money. No, you have a cause, a single idea you're willing to fight for and if need be, die for. Long have you strived to make a difference in the face of society's willful ignorance, but until last week, you've been powerless to make a change. Now that your powers have awakened, no longer will you sit idle.

> There are more ideologies that might drive someone to Villainy than can be listed in an entire afternoon, so I'll leave it to you to choose.

> What is your ideology?
> [Write In]

You're free to choose any fringe or mainstream political, religious, or philosophical sentiment to have taken too far, but keep in mind, this is a quest, not a /pol/, /lefty/pol, or r/politics fapfic. I'm willing to write anything, but keep in if you go full /pol/, /lefty/pol, or r/politics, it will be ironic.
>>
>>2758148
Anarcho-capitalism
>>
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>>2758148

HEIL HYRDRA
>>
>>2758148
fluffy tails
>>
>>2758148
>Anarcho-capitalism
>>
>>2758148
the ideology of not giving a fuck about society and people you dont in general
>>
>>2758148
Definitely Anarcho-capitalism. Playing an An-cap villain sounds hilarious.
>>
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>>2758150
>>2758160
>>2758166

You are a fanatical Anarcho-Capitalist. Taxation is theft, voluntary hierarchies built on mutual profit, i.e, corporations, are the only valid societal structure, and the invisible hand of the free market must not be chained! The government has to go, and if people can't understand that unregulated capitalism is the best system, you'll make them!

> Before we begin, what is your name? Not your street-name, your real, unironic, secret identity.
>>
>>2758183
Christoph Geldmacher.
>>
>>2758183
Kristoph and you have a deal
>>2758183
>>
>>2758183
Lincoln Evilian
>>
>>2758198
Deal.
>>
>>2758193
supporting Kristoph Geldmacher instead
>>
>>2758193
>>2758198
>>2758201
>>2758203

You are Kristoph Geldmacher, energetic anarcho-capitalist supervillain extraordinaire!

> But where do you find yourself on this fine Saturday evening?

> Working the night-shift at McDonald's, gaining superpowers is no excuse not to show up for work.
> Sitting at home in your apartment, indulging in your hobby after a hard day's work training your powers.
> Preparing to commit a heinous crime, by robbing one of the fiat banks indirectly responsible for inflation!
>>
>>2758214
>Working the night-shift at McDonald's, gaining superpowers is no excuse not to show up for work.
>>
>>2758214
> Working the night-shift at McDonald's, gaining superpowers is no excuse not to show up for work.
>>
>>2758214
>> Working the night-shift at McDonald's, gaining superpowers is no excuse not to show up for work.
of course we work at fucking mcodonalds, of course
>>
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>>2758222
>>2758232
>>2758233

That's right, it's 11:47 PM and you're working the fryer in a vibrant and diverse inner city McDonald's. You've been frying burgers here all-night for six long years without a single sick day or vacation, and soon you're going to get promoted to the day shift. Any day now. If you keep working, eventually the boss will notice you're a much better candidate than his nephew, after all you're a much harder worker, and that's the only factor in any gainful employment!

You've been frying eight patties to take to the front for almost fifteen minutes, and while the emptiness inside of you is aching to drain the electricity from the grill, you push the feeling to the back of your mind. The electricity in the grill is the restaruant's property, voluntarily purchased from power plant, and any attempt to take it for yourself would be a blatant violation of the Non-Aggression Principle! Still though, it'd be nice to- "GIMME DA FUCKIN' MONEY RIGH' NOW OR IMMA BUS'A CAP IN YO' ASS!"

The shouting came from the front, and activating your "ghost sense" you see five hazy green figures. One clearly belongs to Deshawn, your only co-worker, but you can't recognise the rest, and judging by their postures, they're brandishing weapons, which must mean... They're violating the NAP!

> What is your response?

> Kristoph Germacher
> HP: [10/10]
> EP: [0/100]

> Traits:
> Hardcore AnCap

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> $18 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2758266

>*the power plant

Only one typo, whoo! We're off to a good start lads.
>>
>>2758266
>Ask Deshawn for 10$ if he wants your help, this would be fair market price for you using your powers
>(lower it to 5$ if he refuses)
>>
>>2758274
This seems reasonable.
>>
>>2758274
>>2758282

> Roll 1d20, best of three

Best of three!?! But Arbitrator! Yeah yeah, I know. You guys wanted Gonzo, so we'll be using this for out of combat rolls.
>>
Rolled 4 (1d20)

>>2758296
>>
Rolled 16 (1d20)

>>2758296
crit come on
>>
Rolled 4 (1d20)

>>2758296
>>
Rolled 18 (1d50)

>>2758338

> DC: 16
> PASS
>>
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>>2758367
noice
>>
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>>2758367

As much as it pains you to risk rabscallions rummaging through your proprietor's profits, you can't risk using your powers out in the open without compensation. You slip the spatula into your belt loop, breathe in to push your chest up, and walk out into the restaurant proper with what you hope is a confident stride. Three African American youths, and one white poser, are holding Deshawn at gunpoint and you quickly assess the situation.

The white boy and one of the youths are wielding bludgeons, an aluminum and wooden baseball bat, respectively, another youth is gripping a stainless steel machete, and most concerningly, the oldest youth has a 9mm pistol held sideways in Deshawn's face. Each of them is wearing some sort of mask and none of them is so much as skimming through the menu. Yup, this is a violation of the NAP in progress.

You call out, "DESHAWN!" The urban youths stop shouting to stare at you and Deshawn, voice trembling, speaks. "W-watcha n-need honkey?" Doing your best to ignore the bludgeons and oversized jungle knife leveled at you, you reply. "It appears to me, you're in the midst of a predicament. Fortunately for you, I am a superhuman, and am willing to use my powers to resolve the situation for a fair price." The well-armed urbanites stare at you in shock, and Deshawn takes a moment to respond. "H-how's 'bout t-ten dollars?" You stretch and nod, "That's more than enough."

The gnawing emptiness inside you yearns to be fed, and who are you to deny it? You activate your powers and wince as electricity pulses through your innards from the now flickering lights. Upon inspection, it isn't much, but unless these NAP-violating thieves are supers themselves, it should prove more than sufficient!

> Which youth do you target first?

> The one with the pistol
> The one with the aluminum bat
> The one with the wooden bat
> The one with the machete

> How do yoh attack them?

> Energy Beam [1d8 HP damage, -10 EP]
> Energy Burst [2d6 HP damage, -8 EP]
> Energy Blast [1d4 HP damage, -4 EP]
> Ghost Fire [1d6 HP damage]
> Ghost Tentacles [1d8 HP damage]

> Kristoph Germacher
> HP: [10/10]
> EP: [18/100]

> Traits:
> Hardcore AnCap

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> $18 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2758414

>*at a fair price
>*how do you attack them?
>>
>>2758414
>> The one with the pistol
> Ghost Tentacles [1d8 HP damage]
>>
>>2758414
> Ghost Tentacles [1d8 HP damage]
I’ve seen enough...
>>
>>2758433
>>2758442

> Roll 1d20 to focus, and 1d20 to strike!

Forgot to mention, you could also attempt to use your Collection power.
>>
Rolled 8, 12 = 20 (2d20)

>>2758455
i'll just roll two d20s
>>
>>2758463

> Roll 1d8 for damage!
>>
Rolled 4 (1d8)

>>2758481
>>
File: ghostly tentacle.png (3 KB, 225x225)
3 KB
3 KB PNG
>>2758463
>>2758492

The youth with the pistol is the greatest threat, and he must be the first to go. Closing your eyes, you focus on the ether, and from the spirit realm, a tentacle formed of solid soul-stuff emerges! Faster than anyone here can see, the tentacle lashes out, grips the thief by the right ankle, and rips it out from under him! He plummets to the ground and barely manages to get a single shot, which goes wide.

You estimate the ghostly tentacle will remain another four seconds, long enough to strike one of the still-standing youths that's getting ready to attack! The pistol-wielder is laying flat on his back and he's visibly injured but in a few seconds he'll be on his feet, pistol in hand! Deshawn is visibly panicking, and looks like he's about to sprint.

> Which inner city youth do you attack?

> The fleeing coward with the aluminum bat
> The one closest to you with the wooden bat
> The one closest to Deshawn with the machete
> The one with the pistol on the floor

> How do you attack them?

> Energy Beam [1d8 HP damage, -10 EP]
> Energy Burst [2d6 HP damage, -8 EP]
> Energy Blast [1d4 HP damage, -4 EP]
> Ghost Fire [1d6 HP damage]
> Ghost Tentacles [1d8 HP damage]
> Collection [1d20 to grab a weapon]

> Which inner city youth does your tentacle attack?

> The fleeing coward with the aluminum bat
> The one closest to you with the wooden bat
> The one closest to Deshawn with the machete
> The one with the pistol on the floor

> Kristoph Germacher
> HP: [10/10]
> EP: [18/100]

> Traits:
> Hardcore AnCap

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> $18 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2758529
>> The one closest to Deshawn with the machete
> The one with the pistol on the floor
>>
Rolled 5 (1d20)

> Collection [1d20 to grab a weapon] Pistol
>>
>>2758546
>>2758551

> Roll 1d20 for Collection!
> Roll 1d8 for damage!
>>
Rolled 10 (1d20)

>>2758556
>>
Rolled 10 - 4 (1d20 - 4)

>>2758558
>>
>>2758564

> 10 > 6
> Collection Success
>>
Rolled 4 (1d8)

>>2758556
>>
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>>2758571
>>2758605

You glare at the prone thief's pistol and channeling your inner will, tear it from his fingers! The gun flies across the room into your hand and in the same instant, the tentacle grips his skull and slams it onto the floor with a sickening crack, before dissipating into a wisp of smoke. The disarmed youth has fallen unconscious, the back of head is bleeding profusely, and everyone but you has paused to stare in horror. You take advantage of the momentary distraction to go on the offensive!

> [Choose Two Of Each]
> Who do you attack?

> The panicked coward with the aluminum bat
> The one closest to you with the wooden bat
> The one closest to Deshawn with the machete

> How do you attack them?

> Energy Beam [1d8 HP damage, -10 EP]
> Energy Burst [2d6 HP damage, -8 EP]
> Energy Blast [1d4 HP damage, -4 EP]
> Ghost Fire [1d6 HP damage]
> Ghost Tentacles [1d8 HP damage]
> Collection [1d20 to grab a weapon]
> 9mm Pistol [1d4 HP damage]

> Kristoph Germacher
> HP: [10/10]
> EP: [18/100]

> Traits:
> Hardcore AnCap

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> $18 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2758672
> 9mm Pistol [1d4 HP damage]
>>
>>2758672
>> The one closest to you with the wooden bat
> Ghost Fire [1d6 HP damage]
>>
>>2758672
>The one closest to Deshawn with the machete
>Ghost Fire [1d6 HP damage]
>>
>>2758718
>>2758727

+1
>>
>>2758718
>>2758727

> Roll 2d20 to hit, and 2d6 for damage!
>>
Rolled 2, 12 = 14 (2d20)

>>2758761
>>
Rolled 6, 6 = 12 (2d6)

>>2758761
>>
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Rolled 16 (1d20)

>>2758772
>>2758775

With a snap of your finger, vivid blue flame envelops your free hand and in a supreme effort of will, it submits to your demands and flies to scorch the wooden baseball bat-wielder, only to miss by three feet and set the fleeing thief's back on fire! He falls to the floor, rolling back and forth in an instinctive effort to put out the flames but little does he know, ghostfire burns the soul not the flesh. Such is the cost of breaking the NAP.

With a second snap and toss, ghostfire flings toward the one threatening Deshawn with the machete, wrapping around his wrist and burning it to ashes before he can blink! As he falls to his knees and screams, the last intact thief curses and bull-rushes you with his modern club!

> Roll 1d20 for Initiative!

> Kristoph Germacher
> HP: [10/10]
> EP: [18/100]

> Traits:
> Hardcore AnCap

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> $18 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
Rolled 10 (1d20)

>>2758815
>>
Rolled 17 (1d20)

>>2758829

> Roll 1d20 to dodge!
>>
Rolled 5 (1d20)

>>2758836
>>
Rolled 6 (1d6)

>>2758863
>>
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>>2758871

> -6 HP!
> HP: [4/10]

> yfw

> You've been hit, how do you retaliate?
>>
>>2758899

> Energy Burst [2d6 HP damage, -8 EP]
>>
>>2758990

> Roll 2d20 to hit, and 2d6 for damage!
>>
Rolled 19, 13 = 32 (2d20)

>>2758998
>>
> tfw self-bumping
>>
Rolled 15, 7 = 22 (2d20)

>>2758899
> Energy Burst
>>
Rolled 5, 2 = 7 (2d6)

indeed
>>
>>2759080
>>2759273

You know, I've been thinking. 10 HP would be fine if were running a gritty, realistic combat system but you specifically wanted a gonzo, comic-esque quest, and under that sort of framework, I think it's unrealistic for a thug getting a lucky hit with a baseball bat to knock out over half a Villain's health points, so for the sake of keeping thematic consistency, I'm going to double your HP to represent the plot armor named comic book characters tend to have.

And another thing, you think I've been too over-the-top writing the combat scenes? Memeballs aside, you are a Villain and will tend to default to lethal attacks, but is the quasi-realistic brutality tonally off-putting? Do you think I should ease up, or keep it as it is? Basically, where should I be on the Punisher vs Spider-Man scale? Let me know what you think of the qiest so far, so I can improve.
>>
>>2759322

Maybe have hp heal after each encounter?
Or have more HP whatever.

Siding with closer to spider-man but honestly I don't have a huge preference.

Hopefully this picks up a little, if only because I wanted to do something similar. But honestly I probably will never start writing it.
>>
>>2759322
>>2759360
same for me
>>
>>2759360
>>2759362

Good to know, back to the quest!
>>
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>>2759080
>>2759269
>>2759273

He closes in and swings his bat in the blink of an eye. You're completely exposed as it arcs full-force into your midsection, knocking the air from your lungs and the spit from your mouth. The thief's victory is short-lived and he rears back to strike again, a second swing never comes. Scalding steam drifts from your hand, and while no blood drains from the urban youth, his vomit tells it all. You step to the side, tripping him as he tumbles forward, and cracks his head on the floor.

Three perfectly cylindrical holes have burned through his back, the result of your energy burst, no doubt, and as you stare, you realize that he's stone dead. For a moment your stomach drops to the floor, then you wince at the sudden pain from your stomach, shrug, and carry on. He violated the NAP, thus, you are absolved of any wrongdoing. You turn to see Deshawn is cowering in the corner with a kitchen knife, "ST-STAY DA FUCK OVER DERE HONKEY! I DON' WANT SHIT TO DO WIT' ANY SUPERS, TAKE WHATCHU WAN' OUTTA DA REGISTER N' GO! JUS-JUS' DON' KILL ME MAN, DON' KILL ME!"

Hmm. You agreed upon exactly ten dollars, and while it would be more profitable to take the full contents of the register, this is your boss's property and as a loyal employee, you *did* voluntarily agree to respect his authority. Then again, Deshawn agreed to pay you, everything in the register is your boss's property, and by extension, McDonald's property, ergo, by taking the agreed upon amount from the register without his consent, you'd be violating the NAP.

> What should you do?

> Demand Deshawn give you $10 of fiat currency, out of his wallet, as mutually agreed upon by verbal contract.
> Take $10 of fiat currency from the register, in the boss's absence, Deshawn is your senior, and thus, technically in charge of the night-shift.
> Violate the NAP and steal the entirety of the register's contents. By preventing a violent theft, you've saved the company more money than they'd lose from your theft.

> [1/2]
>>
>>2759452

An agonized moan draws your attention back to the situation at hand. Two of the four NAP-violaters are still alive, if grievously injured, and you're not sure if you're comfortable letting them go. But it could also argued that they're no threat, and can be released with a clear conscience.

> What should you do?

> Execute them both via aluminum baseball bat to the base of the skull. Wasting bullets would be an inefficient waste of funds, and violation of the NAP is a crime worthy of death.
> Execute them both via 9mm shot to the temple. Wasting bullets may be an inefficient waste of funds and violation of the NAP may be a crime worthy of death, but you're not a monster.
> Execute one via 9mm shot to the temple, then let the other live. He may have violated the NAP, but rumors will spread, preventing the establishment from being robbed again in the future.
> Release them both. They may have violated the NAP, but they killed no-one, and it could be argued that with their disfiguring injuries, they've paid their debt to McDonald's.

> Kristoph Germacher
> HP: [16/20]
> EP: [10/100]

> Traits:
> Hardcore AnCap

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> $18 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3

> [2/2]
>>
>>2759452

>*though he rears back to strike again
>*only Deshawn agreed to pay you
>*they've paid their debt to McDonald's in full
>>
> Take $10 of fiat currency from the register

> Release them both.

Now how to dismantle the state and also be paid as a security service.
>>
>>2759486

After you've thought for a few moments, you deduce that it wouldn't be a violation of the NAP to take a reasonable reward for defusing a violent situation. Though the boss isn't present, as the senior employee, Deshawn is the next-best-thing, and if he says it's okay to take ten dollars from the register, who are you to tell him otherwise? You open the register, count out exactly ten ones, deposit them in your wallet, and sigh in capitalistic satisfaction.

And as for the injured urban youths, their severe burns and loss of a hand are more than sufficient compensation for the damages they've caused. Of course, they've attempted a violent robbery, and thus, have forfeited the possession of any valuables on their person, and as sole enforcer of the NAP on-site, you're entitled to their belongings. Five minutes later, both survivors have sprinted out the door and you're counting out a crisp, only slightly wrinkled $74 units of fiat currency, along with a partially scuffed 9mm pistol and eighteen corresponding rounds. Nice.

Wait, you almost forgot. You're still loaded with the company's energy! You go to the circuit breaker, press your finger on the center, and slowly circulate energy back into the system until there's nothing left to give. When you walk out of the kitchen and into the restaurant, Deshawn is nowhere to be seen and the glass door is hanging wide open. That's bizarre, his shift isn't finished yet and you took out the trash hours ago. You wonder where he went, maybe to double-check the trash? Eh, it's none of your business.

You glance at the wall-clock and frown. It's 12:03, which means you still have five hours and fifty-seven minutes left to go on your shift. You're really not in the mood to fill in for Deshawn, but another employee playing hookie is no reason not to slack off and it's only fair you work the agreed upon hours. Hmm... Come to think of it, there haven't been more than a handful of customers tonight, and with your impeccable record, you're sure your boss would understand if you took the rest of the night off.

> What should you do?

> Work the rest of your shift, as agreed upon, Deshawn or no Deshawn.
> Clean the floors and take the rest of the night off, you've earned it.

> Kristoph Germacher
> HP: [16/20]
> EP: [10/100]

> Traits:
> Hardcore AnCap

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2759607

>*EP [0/100]
>>
>>2759607
> Clean the floors and take the rest of the night off, you've earned it.
>>
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>>2759613

Oh come on. Six straight years of work, six days a week without so much as a single sick day? Most CEO's would kill for an employee with a work ethic like yours, nevermind one that prevented an illegitimate search and seizure of their financial assets! But, there's a massive mess and as a responsible employee, you can't just leave it there.

Wait, you've got it! You'll clean the blood and ashes off the floor, fold the corpses and put them in the kitchen cupboard where customers can't see, then take the rest of the night off and come back first thing tomorrow night. Who knows, maybe they'll even let you make up for lost hours by working overtime! Fantasies aside, first things first.

You get the mop, bucket, and a pair of disposable latex gloves out of the closet then get to work. Fifteen minutes later, the floor is clean, both bodies are hidden for the customer's convenience, and you are in the clear to head home and sleep in at least once in your life.

The six mile bicycle ride home, you ride a bicycle because it's fuel-efficient and immune to electronic monitoring, seems easier than usual, and before you know it, you're locking it out front, entering the tenements, and locking the door to your three-room apartment.

Walking through the front door, you smile and breathe in fresh air. Home sweet home, and only $300 fiat dollars in rent a month, no questions asked!

> How is your living room decorated?

> Every last inch is covered in firearms, only a few legally owned, vast stockpiles of ammunition, and a few explosive chemicals, along with a carefully pirated bomb manufacturing manual. This arsenal is your pride and joy, and you take the 2nd Amendment very seriously. Trait Gained: Gun Nut, [+4 to firearm accuracy, +2 to firearm damage, +extensive arsenal, +explosives knowledge]
> The default furniture has been removed and replaced with a sophisticated array of workout equipment, heavy weights, and cans of protein powder. You've always your physical fitness very seriously, and you take great pains to retain your gains. Trait Gained: /fit/izen, [+10 HP, +4 to melee damage, +2 to situational charisma]
> The room is almost completely bare, save for a colossal custom desktop PC that many third world laboratories would might kill to have. The vast majority of its processing power goes toward mining crypto-currency, but you've used it to conduct a wide range of research on a wide variety of subjects. Trait Gained: Autist [+4 to computer use, +4 to hacking, +8 to obscure trivia, +god-tier PC, +small fortune in crypto-currency]

> Kristoph Germacher
> HP: [16/20]
> EP: [0/100]

> Traits:
> Hardcore AnCap

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2759669

>*would, not might
>>
> The room is almost completely bare, save for a colossal custom desktop PC that many third world laboratories would might kill to have. The vast majority of its processing power goes toward mining crypto-currency, but you've used it to conduct a wide range of research on a wide variety of subjects. Trait Gained: Autist [+4 to computer use, +4 to hacking, +8 to obscure trivia, +god-tier PC, +small fortune in crypto-currency]
>>
>>2759669

> The default furniture has been removed and replaced with a sophisticated array of workout equipment, heavy weights, and cans of protein powder. You've always your physical fitness very seriously, and you take great pains to retain your gains. Trait Gained: /fit/izen, [+10 HP, +4 to melee damage, +2 to situational charisma]

Let's be super-chad.
>>
>>2759669
>The room is almost completely bare, save for a colossal custom desktop PC that many third world laboratories would might kill to have. The vast majority of its processing power goes toward mining crypto-currency, but you've used it to conduct a wide range of research on a wide variety of subjects. Trait Gained: Autist [+4 to computer use, +4 to hacking, +8 to obscure trivia, +god-tier PC, +small fortune in crypto-currency]
>>
>>2759669
I'm definitely gonna have to go with being an autist. It fits the capitalist ideology so much.

> The room is almost completely bare, save for a colossal custom desktop PC that many third world laboratories would kill to have. The vast majority of its processing power goes toward mining crypto-currency, but you've used it to conduct a wide range of research on a wide variety of subjects. Trait Gained: Autist [+4 to computer use, +4 to hacking, +8 to obscure trivia, +god-tier PC, +small fortune in crypto-currency]
>>
>>2759669]
> The room is almost completely bare, save for a colossal custom desktop PC that many third world laboratories would might kill to have. The vast majority of its processing power goes toward mining crypto-currency, but you've used it to conduct a wide range of research on a wide variety of subjects. Trait Gained: Autist [+4 to computer use, +4 to hacking, +8 to obscure trivia, +god-tier PC, +small fortune in crypto-currency]
>>
The only reason we work a job is because the idea of being unemployed terrifies us. And we aren't actually smart enough to figure out investment so we still live like an autist, working at McDonalds.
>>
>>2759669
I want to become the ancap bomber, because it seems like most of our powers are kinda meant for that
>Every inch covered in guns
Plus it fits with our Paranoid, revolutionary status
>>
>>2759680
>>2759850
>>2759855
>>2759889
>>2759939

> Roll three 1d100's to see how much crypto-currency we're dealing with.
>>
Rolled 66, 98, 49 = 213 (3d100)

>>2760157
Let's go with Petro cryptocurrency
>>
Rolled 16, 31, 2 = 49 (3d100)

>>2760157
inb4 100
>>
Rolled 34, 43, 74 = 151 (3d100)

>>2760157
>>
Rolled 60, 84, 69 = 213 (3d100)

>>2760157
>>
>>2760161
>>2760162
>>2760166

> 66+16+34
> +$116,000 in crypto-currency
>>
>>2760169
>16
>34
uh dude...
>>
>>2760171

When I ask for multiple rolls and anons individually roll multiple dice, I take the first roll of each post.
>>
>>2760175
Can you word it like differently? Since it sounds like roll 3d100,
Sounds better to roll 1d100 best of three
>>
File: i'M retarded.gif (2.09 MB, 240x180)
2.09 MB
2.09 MB GIF
>>2760175
sorry man I'm a fucking idiot
keep up the good work!
>>
>>2760177

If I'm asking for a single 3d100, I mean a single anon rolling 3d100, but if I'm asking for three 1d100, I mean three anons rolling 1d100. Generally I prefer to ask for however many 1d20/1d100 instead of one 3d20/3d100, so several anons can contribute to the end result. You each rolled 3d100, so I took the first roll of each post. I'm sorry if I've been unclear.

>>2760179

You're in good company, if we weren't both fucking idiots we wouldn't be shitposting on Thursday morning.
>>
>>2760182
OOF, I don't need it explained OP.

Here is a idea
>Roll 1d100, first three are counted
Works for what you want. Getting three rolls of 1d100.
>>
>>2760187
That’s how most quests do it.
>>
>>2759680
>>2759850
>>2759855
>>2759889
>>2759939

Once you've taken the five minutes it takes to lock each dead-bolt you've installed on the door, you look the center of the room like a cat lady lusting after Fabio. There, along with nine high-end processors, sits your pride and joy, an immense custom-built PC with 4.3 Terabytes of data space, a top-of-the-line modem, and no less than fourteen examples of the best encrypting software the internet has to offer. It's beautiful and the sight of it might drive a lesser man to tears, but you've long since grown used to the sight.

Not bothering to remove your uniform, you practically sprint over to the PC, collapse onto the swivel chair, and ever so gently apply the tip of your finger to the power button. Moments later, it activates, revealing a spastic wall of static. Ten minutes of entering passwords later, the static clears to reveal a series of icons. You mouse over the TempleOS, TrueCrypt, 0.8 Terabyte game library and come to rest on the Epic browser icon. It's not as anonymous as you'd like, but you haven't come across any less obvious honeypots, so it is what it is. You begin browsing, and minutes later, you verified that each and every one of the $116,000 fiat dollar's worth of crypto-coin you own, under several false identities, is wholly untouched, and that your PC's mining has gained $400 fiat dollar's worth tonight alone, handling this month's rent with $100 to spare.

If you wished to, you could quit your job at McDonald's and live the middle-class lifestyle indefinitely but the thought of willfull unemployment disgusts you. First you quit your job, then you're drawing welfare off of the tax payer's stolen tax money! You've always taken great pains to avoid paying taxes and the IRS has yet to come knocking, but if they ever do... Nevermind that. You're at home, and it's your night off.

> How do you want to spend it?

> Kristoph Germacher
> HP: [16/20]
> EP: [0/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2760197
try googling villains/heroes that are in our town/city
>>
>>2760200
This, we need to know if any of the other supers are violating the NAP
>>
Agreed
>>
>>2760200
>>2760202
>>2760218

> Roll 1d20+4, best of three
>>
Rolled 6 + 4 (1d20 + 4)

>>2760220
>>
Rolled 18 + 4 (1d20 + 4)

>>2760220
>>
Rolled 11 + 4 (1d20 + 4)

>>2760220
>>
>>2760225

Impressive. Give me half an hour or so to generate a few capes.
>>
>>2760235

Kek, I just generated an absolute joke of a character. Look at this powerset, no bs, I actually rolled two ones on the 2d6+2. They have the power to walk on water, and walk on air, and that's it.

> Water Walking- 3
> Skywalk- 3
>>
>>2760240
Wouldn't it be great if they were tier 20 powers lol
>>
Be a threat to mankind because of your ability to walk on water
>>
>>2760240
And his name is... John Walker
>>
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>>2760240
I mean the abilty to walk on air isn't useless per say, can he run/sprint while doing it? can he go up and down? The water one though is pretty shit
>>
>>2760246
>>2760249
>>2760252
>>2760253

Meanwhile, Mirror Man here has the power to reflect attacks on him, nullify energy within a thirty foot radius, and levitate two feet in the air.

> Null-Field- 3
> Reflection- 6
> Levitation- 1

And then, this one's so bizzarre I'm handwaving his abilities as an inherent part of his alien physiology. Note, I've bumped him a few extra power points, nothing too special.

> Hyper-Charge- 6
> Immovability- 6
> Regeneration- 4
> Natural Weaponry- 3
> Digestive Adaption- 1
> Suspended Animation- 1
> Water Freedom- 2
> Retarded Aging- 2
>>
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>>2760264
>> Retarded Aging- 2
the fuck
>>
>>2760268

Retarded in the sense of retarding something's progress. They aren't immortal, but their body doesn't deteriorate with age.
>>
Are they hero's or villains?
>>
>>2760274

I'm rolling 1d10, and assigning roles as follows.

> 1-4: Hero
> 5-9: Villain
> 10: Vigilante

So far, there's eight Villains, six Heroes, and two Vigilantes, one terrifying, the other, not so much. From what I've gotten so far, I can tell you, you're a small fish in a big ocean. For example, one Villain lucked out with Hyper-Agility AND Invulnerability, both at Tier 6.
>>
>>2760281

Okay, I'm ready to update.
>>
>>2760281
Physical invulnerability?
>>
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>>2760281
>one Villain lucked out with Hyper-Agility AND Invulnerability
fuck me something tells me the power levels in this are gonna be a bit high
don't worry though, we'll only fight people if they violate the NAP
>>
>>2760286
did we find any active nap violations going on ?
>>
Apologies for the slow update, coming up with quality capeshit names on the fly is difficult.

>>2760287

Yes.

>>2760288

Also yes.

>>2760303

That depends.
>>
>>2760309
You could use a super hero/villain generator
>>
Alright, got it.

>>2760314

I have been, but most of the results are lackluster.
>>
>>2760200
>>2760202
>>2760218

Most plebieans can't understand that Anarcho-Capitalism is the best conceivable system, and in your valiant efforts to tear down the central banking system and uphold the NAP, they'll no doubt label you a Villain. They'll do everything they can to stop your noble crusade, but the Invisible Hand of the Free Market, and copious amounts of overwhelming force, will see you through! All the same, you'd better get a handle on the competition.

Using eight separate IP's through nine search engines, you spend close to five hours browsing the Internet, researching the supers in your city. The results are slightly surprising, apparently twelve sanctioned Superheroes, eighteen Supervillains, and two violent Vigilantes are active in this part of the state, not counting top-secret Federal agents or the hundreds of low power petty criminals and beat-cops. You figure you have enough time to research four individuals in particular before your scheduled bedtime.

> Who do you want to research in more depth?

> Heroes

> Paragon
> Two-Step
> John Walker
> DJ Fly Flame
> Mr. Minty Fresh
> Vacant
> The Saint
> Cannonball
> Aquarius
> Light Switch
> Chrome Dome
> Street Surfer

> Villains

> Mirror-Man
> King Hand Five
> Wrong-Think
> Mirage
> Labyrinth
> Jade God
> Blitzkrieg
> Prime Prole
> Slo-Mo Static
> Meathead
> Hands-Off
> Thicket
> Midas Prince
> Dr. Gas-Bag
> Kommando
> Walking WMD
> Crystal Grace
> Enigma

> Vigilantes

> Mongrel
> Thanatos

> Kristoph Germacher
> HP: [16/20]
> EP: [0/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2760324

>*The Invisible Hand of the Free Market is inevitable!
>>
>>2760324
mongrel
thanatos
blitzkrieg
wrong-think
mongrel
>>
>>2760324
Time to form the League of Villains

> Villains
> Blitzkrieg
Sounds like a Nazi, Anarcho-Capitalism greatest ally

And basically this
>>2760335
You give put mongrel in twice but that's still 4 names
>>
>>2760324
Two villians and two heroes won't hurt right? There might be a powerful Ancap that believes in the same as we do!

Heroes.
>The Saint
>Chrome Dome

Villians.
>Midas Prince
>Crystal Grace
>>
>>2760338
We need a telekinetic so we can call them "The Invisible Hand of the Free Market."
>>
>>2760335
support
>>
>>2760338
I’ll support this.
>>
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>>2760335
>>2760338
>>2760342
>>2760335

After you've had a minute to think on it, you decide to do some more in-depth research on Mongrel, Blitzkrieg, Thanatos, and Wrong-Think. Of the four, Blitzkrieg is the most well-known and you manage to find an extensive article dedicated to him and his powers, on www.superlist.com. No information on any secret identity though.

> Blitzkrieg, [Identity Unknown]
> Energy Control:
> Friction Manipulation- 8
> Gravity Manipulation- 2
> Physical Enhancement:
> Hyper-Reflexes- 4

He's an estimated three times quicker to react than the average human, possesses a weak form of gravity manipulation allowing him to walk on walls, and can manipulate friction to increase his own speed and durability manyfold, but he can only enhance either his speed or his durability, because his enhanced speed requires motion, whereas his enhanced durability requires a lack of motion. Little is known about him other than his white supremacist leanings, proclivity for razor-tipped steel knuckles, and his tendency to target minority-owned businesses.

Mongrel is a bit more difficult to research, but eventually you manage to find a furry porn website called www.dogwatch.com, dedicated stalking canine supers and archiving information of them and their whereabouts. Once you've sifted through the depraved fan-art, you manage to find a list of his known powers and a segment on his methods.

> Mongrel, [Identity Unknown]
> Physical Enhancement:
> Abnormal Physiology- 3
> Bodily Tension- 2
> Self-Alteration:
> Growth- 2

When you see an unshopped photo, you do a double-take. You'd assumed the animalistic fan-art was typical furry smut, but no, he really does look like a damned eight-foot tall werewolf. You don't believe it until you see a webm of a masked man in thrift store clothes straight-up transforming into an inhuman beast and violently dismembering a junkie trying to rob a gas station. He doesn't seem to have any supernatural powers beyond what an eight foot tall berserk wolfman would, but still, if he didn't limit himself to criminals, they'd classify him as a serial killer! Whew lad.

Apparently, he eats criminals on the scene of the crime and leaves the viscera behind for the police. No investigators have managed to match his hybrid DNA with any known humans, and he's too small-scale for anyone to bother dropping a million to find him.

> [1/2]
>>
>>2760439

Thanatos has his own unofficial fansite at, www.ashwalker.com that seems to be maintained by a handful of edge-lords. Normally you'd ignore a source like this, but their citations are air-right

> Thanatos, [Identity Unknown]
> Matter Control:
> Disruption- 12

Thanatos only has one superpower, but you have to admit, it's pretty terrifying. He can destabilize molecular bonds to render complex substances down to their base elements, which is in most cases, some form of dust, his use of the power is not limited to inorganic matter, and tje relative hardness of a substance has almost no effect on the speed it's dissolved. In effect, he can instantaneously turn a human being into ashes with the touch of his hand, armor be damned.

Additionally, he can make holes in walls or streets to evade and ambush his pursuers, and he's able to extend the effect to an aura within five feet of himself, making it nigh impossible to kill him with gunfire and suicidal to engage in melee combat. On top of that, he's visibly muscular, has been recorded performing several martial arts with a degree of competence, and carries several illegal firearms and explosives. The closest thing he has to a costume is a 50's era hockey mask, head to toe motorcycle leather, and a tendency to spray paint his call-sign on walls. Unlike most superheroes and vigilantes, he pre-emptively attacks criminal gangs and supervillains, and dissolves the evidence after the fact.

Wrong-Think has an article on www.superlist.com linked to Blitzkrieg's, but his is tiny in comparison, with almost no information on his abilities. He keeps a low-profile, you approve. There's not so much of a clear photo of him in costume, and there's some speculation that he doesn't wear one.

> Wrong-Think, [Identity Unknown]
> Mental Enhancements:
> Hyper-Intelligence- 6-8?
> ???Technopathy???
> ???Telepathy???

He's barely a blip on the radar, and the only reason he's even known is for internet vandalism, hacking a string of Jewish bank accounts and donating their funds to anti-immigration groups, and allegedly manufacturing a 600 pound bomb that was to be detonated in a crowded mosque on Ramadan before Paragon and three out-of-state supers foiled his plan. He's been at large for years, but they don't have enough information on him to put together a wanted poster.

You have only half an hour before bedtime, enough time to check the local news feeds.

> Roll 1d20+4, best of three

> Kristoph Germacher
> HP: [16/20]
> EP: [0/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3

[2/2]
>>
>>2760439

>*dedicated to stalking
>>
Rolled 3 + 4 (1d20 + 4)

>>2760440
Wrong Think and Blitzkrieg could be our best friends
News search
>>
>>2760440

>*the speed it's dissolved
>>
Rolled 16 + 4 (1d20 + 4)

>>2760440
we should try to buy some more ammo and mire weapons in general
>>
Rolled 16 + 4 (1d20 + 4)

>>2760440
>>
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>>2760440
question, is the Thanatos guy inspired by another dead vigilante quest? I remember he could turn stuff into dust and he was called Thanatos as well before it died
>>
Also guys can we agree that Mongrel is violating all the NAPs just by existing?
>>
>>2760458

Very much so.
>>
>>2760447
Agreed research them to try to form an alliance
>>
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>>2760449
>>2760451

You go through a dozen normie new sites and a few threads on the chans, gathering eight news stories over what's happened last week.

> After thousands of robberies, banks across the country have been stepping up security and PMC's from around the world are making a killing.
> Furious at yet another massacre on his cartel, King Hand Five has added $800,000 fiat dollars to the already massive $5,000,000 bounty on Thanatos' head. Experts aren't optimistic anyone will be calling it in any time soon.
> The Walking WMD has incinerated a convenience store with nuclear hellfire, killing nine and crippling five, allegedly over a box of Kit-Kats and fifteen fiat dollars.
> Light Switch was shot in the process of breaking up a demonic cult's human sacrifice ritual, but due to the efforts of other Heroes, the ritual was broken and he should make a full recovery. Citizens are advised to be wary of anyone with extra-eyes tattooed on their foreheads.
> Aquarius and Chrome Dome's heroic partnership has continued and the duo managed to arrest Jade God. Unfortunately, the Villain escaped the maximum security prison in a tunnel before he could undergo trial.
> Mirror-Man continued his Anarcho-Communist reign of terror in a gruesome bank robbery and has started an armed militant gang calling itself the Red Viper. Any citizens with information are urged to contact the police.
> The value of gold has tanked by eight cents across the nation due to mass-counterfeit transmutation. It is believed local supervillain Midas Prince has contributed, at least in part.
> Meathead, Hands-Off, and Thicket have been sighted robbing known drug dealers and police investigators are concerned they may be cooperating. If encountered, citizens are urged to cooperate with their demands and flee at the first opportunity.

> What is your opinion of the weekly news?

> Kristoph Germacher
> HP: [16/20]
> EP: [0/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2760519
>> Mirror-Man continued his Anarcho-Communist reign of terror in a gruesome bank robbery and has started an armed militant gang calling itself the Red Viper. Any citizens with information are urged to contact the police.
DIGUSTING, we should stop this filthy commie at once, imagine how many NAPs he's breaking!
>>
>>2760519
>> Mirror-Man
He's our arch nemesis
Doesn't he know that the best form of government or lack of is Anarcho-Capitalism. He is everything opposite to us
>>
>>2760519
> After thousands of robberies, banks across the country have been stepping up security and PMC's from around the world are making a killing.
Good for those PMC’s, making all that sweet cash.
> Furious at yet another massacre on his cartel, King Hand Five has added $800,000 fiat dollars to the already massive $5,000,000 bounty on Thanatos' head. Experts aren't optimistic anyone will be calling it in any time soon.
That could be useful...
> The Walking WMD has incinerated a convenience store with nuclear hellfire, killing nine and crippling five, allegedly over a box of Kit-Kats and fifteen fiat dollars.
NAP violation.
> Light Switch was shot in the process of breaking up a demonic cult's human sacrifice ritual, but due to the efforts of other Heroes, the ritual was broken and he should make a full recovery. Citizens are advised to be wary of anyone with extra-eyes tattooed on their foreheads.
Meh.
> Aquarius and Chrome Dome's heroic partnership has continued and the duo managed to arrest Jade God. Unfortunately, the Villain escaped the maximum security prison in a tunnel before he could undergo trial.
Meh.
> Mirror-Man continued his Anarcho-Communist reign of terror in a gruesome bank robbery and has started an armed militant gang calling itself the Red Viper. Any citizens with information are urged to contact the police.
FUCKING COMMIES REEEEEEEEEEE
> The value of gold has tanked by eight cents across the nation due to mass-counterfeit transmutation. It is believed local supervillain Midas Prince has contributed, at least in part.
Feelsgoodman
> Meathead, Hands-Off, and Thicket have been sighted robbing known drug dealers and police investigators are concerned they may be cooperating. If encountered, citizens are urged to cooperate with their demands and flee at the first opportunity.
Literally who?
>>
>>2760533
You understand well AnCap
>>
>>2760530
>>2760532
>>2760533
>>2760540

> Roll 1d20, best of three
>>
Rolled 18 (1d20)

>>2760546
disgusting communist should be dealt with
>>
Rolled 11 (1d20)

>>2760546
>>
Rolled 6 (1d20)

>>2760546
>>
Rolled 13 (1d20)

>>2760546
>>
>>2760548

You skim past the various news articles, utterrly indifferent, until you stumble upon Mirror-Man. The sheer scale of his blatantly anti-constitutional repeat NAP violations, it's indescribable. CEO muggings, corporate sabotage, and advocating for mandatory minimum wage while simultaneously denouncing the concept of currency... It's treasonous, it's unthinkable, and he, must, be-

"PHYSICALLY REMOVED!!!" You shouted at the top of your lungs without intending too, and a few seconds later your next-do-neighbor curses. "Shut the fuck up man, I'm tryna' sleep!" Oops. "M-my apologies, I had no intent to break the NAP-" He interrupts with incense. "I don' fuckin' give a fuck man jus' go to sleep!" Your response is cordial, if a bit terse. "Y-you too." With a "Good night asshole." his outburst ceases and you realize you're half a minute past bedtime.

Once you've finished adjusting the alarm clock to compensate, you strip down to your tightie-whities, fall on your cheap used mattress, and go to sleep. As always, you dream of free helicopter rides and wake up bright and beady-eyed, ready for another night at work! The bike ride to McDonald's goes by quickly and before you know it, you're locking your bike out front and stepping through the entrance. There aren't any customers yet, but that's nothing unusual, and Deshawn is behind the register as always.

The second he sees you his eyes go wider than a supersized cup lid and he sprints into the kitchen shouting something unintelligible. Moments later, your short grey-haired goateed boss walks out with a pump shotgun and a concerned face. Like always, you stand at immediate attention, per protocol and announce, "Frycook Germacher, at your service sir!" The boss doesn't smile at your antics like he usually does, and you feel a sudden sense of dread at his next words. "Kristy, I've got some bad news, and I want you take it easy, a'right?"

Oh no, it can't be! "You've decided on your nephew for the day job?!?" The boss's look of incredulous confusion is reassuring, but his next words make your blood run cold. "No, you're fired."

Fired? Fired!?! FIRED!?!??!!?!?!?!

> What is your response?

> Kristoph Germacher
> HP: [17/20]
> EP: [0/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> McDonald's Uniform (Worn)
> Spatula (Wielded)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2760546
I missed the roll...
>>
>>2760646

That's okay, there'll be more eventually.
>>
>>2760645
>firing such a hard working employee as you
It's obvious McDonald's has gone downhill, and it's a matter of time before the Invisible Hand of the Free Market destroys it, so now's the perfect time to start your own fast food franchise with cryptocurrency you have
>>
>By threatening our long term wellbeing, our boss has violated the NAP and must therefore be physically removed. Begin collection of the restaurants energy in a pure autistic meltdown.
>>
>>2760663
support this
try making our own fast food enterprise because FUCK them ours is gonna be so much better
>>
>>2760663
Support
>>2760665
Cringe
>>
>>2760663
Supporting.
>>
>>2760663
+1
>>
Go online to research
>>
>>2760663
>>2760691
>>2760696
>>2760701
>>2760706

In the depths of betrayal, time stops and as you descend into rage every light within a city block flickers, then you take a deep breath, hold in your tears, and pull back from the brink. You shove your finger in your boss's face and shout, "FUCK YOU! FUCK YOU! FUCK!!! YOU!!! IF MCDONALD'S IS WILLING TO FIRE AN EMPLOYEE AS HARD-WORKING AS ME, THEN MCDONALD'S ISN'T WORTH WORKING FOR! FUCK YOU! FUCK YOU! FUCK YOU!!!"

You get into his face, grab the shotgun barrel, and mentally attract it to your hand so he can't jerk it away no matter how hard he tries. You're violating the NAP but you're so furious you don't even care. You shout so loudly spit flies onto your ex-boss's face and he can only cower before the wrath of your voluntaristic rage. "FUCK!!! YOU HEAR ME YOU GREASY OLD FUCK!?! I'M GOING TO TAKE MY FUCKING SUPERPOWERS, AND I'M GOING TO TAKE MY FUCKING ONE HUNDRED SIXTEEN THOUSAND FIAT DOLLARS IN CRYPTO-CURRENCY, AND I'M GOING TO START MY OWN FUCKING FAST-FOOD CHAIN, AND IT'S GOING TO BE THE BEST FUCKING FAST FOOD CHAIN THERE EVER WAS AND EVER WILL BE!!! IT'LL BLOW MCDONALD'S THE FUCK OUT, JUST YOU FUCKING SEE! FUCK YOU, I'M OUT!"

You jab a finger into his cheek, spit on the floor, turn 360 degrees, and walk away, seething with capitalistic determination. You push open the manual door, and stop, you throw your uniform onto the pavement, and in full-view of at least three pedestrians, stomp it into the ground. Though tears stream down your face, your voice is the embodiment of cutting steel. "Don't bother to send a check, chump, I'm outta here." You slide onto your bike, and flip off the McDonald's as you ride shirtless into the night, looking totally badass.

You're about halfway home when it hits you. You're a skilled hand with a spatula, can talk Keynesian economics for hours on end, and stand shoulder-to-shoulder with the best of the best when it comes to avoiding government surveillance online, but you've never actually started a business.

> What's the plan to get your vengeful fast-food chain out of your dreams and onto the streets?

> Kristoph Germacher
> HP: [17/20]
> EP: [0/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Shirtless (Worn)
> Spatula (Wielded)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2760787
Go online and research the topic
>>
>>2760787
Well we should go home and began using our cyro to buy guns. We're going to be a gun dealer or something like that
>>
Hold on I have a idea that goes with our AnCap ideas.
We could look online buy some cheap land in backfuck nowhere and set up our own nation. We could go to Africa to become a Warlord, or go to Somali since it's AnCap land
>>
>>2760809
Agreed fast food is kinda lackluster for a villian
>>
>>2760814
The world is our oyster so as long as we think of something we can do it.
>>
>>2760809
We do this, as a means to overthrow McD’s.
>>
>>2760826
McD's with it's international size, and amount of workers, and also the money it was. It could possibly be called as a private nation. With it's own laws and etc.
A way to destroy them is military force or espionage
>>
>>2760809
>>2760821
>>2760826

M80, we barely have 100k and our superpowers aren't even close to max-strength. Let's start a grease trap burger stand, flip burgers and sell guns and drugs on the side to spite the ATF.

>>2760814

> he doesn't want hired thugs to break mirror-man's knees before we lower him into a giant vat of fry grease
>>
>>2760839
Well with 100k we can buy cheap land. But flipping burgers and selling guns and drugs will get us income but also exposes ourselves more
>>
>>2760809
That's a idea worth looking for
>>
>>2760851

And going full african warlord on a shoestring budget when we don't speak a word of pidgin won't?
>>
>>2760893
Nah, I'm throwing ideas out there, we could stay in America and form our own NAP in the city. Or form a base just outside the city, or look for a car to buy
>>
>>2760900

Yeah I see where you're coming from and think it's a good plan but we need to establish ourselves a bit before we go ahead with it, at least get a few million and some allies first
>>
>>2760910
Yeah, so we could short term, stay in our room. But out this night looking for rumors or clues.
Rumors or clues of local gangs or supers
After we get some street clothes at home
>>
>>2760913

I'm just thinking we need to go small before we go big. Ideas:

> use about eighty thousand to start a burger joint
> sell cheap drugs and guns, while we use the burger joint as a front to launder money
> get two or three hundred grand and start networking with local thugs and building our AnCap Armyâ„¢
> turn burger joint into fast food chain, and build a monopoly the city's legal and illegal economy
>>
>>2760929
>AnCap Armyâ„¢
I'm a fan of the Compensated FunForceâ„¢ myself, but we can workshop it later.
>>
>>2760929
We could form our own PMC since they are making a killing in money.
But for the burger joint, we're going to have to buy permits, wait until they are given, get a food truck since a building in the city is upwards to a million or more.
We could use our computer skills to hack ourselves the permits and other government things
>>
>>2760787
So OP what you doing?
>>
Question
can our Energy Sponge absorb kinetic energy?
>>
>>2760952

Eating watermelon, about to refuel my truck, waiting on you to reach a consensus.

>>2760970

See >>2757071, your Energy Sponge can absorb heat, electricity, and kinetic energy, though it takes excellent timing to shield yourself from gunfire and at the current tier, isn't strong enough to completely stop high caliber rounds or suppressive fire.
>>
>>2760979
thank you for clarification, just not strong enough yet i guess.

come back to wizard quest pls :3
>>
>>2760979
>waiting on you to reach a consensus.
Can you regroup the votes and we pick from the list? It helps find out what was done
>>
>>2760983

As soon as I've refueled, have faith anon.
>>
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>>2760988
praise the lord
>>
>>2760986

Sure.

> Do some research on what it takes to legally start a restaurant
> Purchase a few firearms using crypto and covertly sell them on the street
> Attempt to start a burger shack from scratch, fuck the Feds
> Attempt to network with local thugs and start selling drugs on the streets
> Attempt to synthesize drugs and sell them on the streets
> Buy a few acres of land somewhere in Africa
>>
>>2761008
>> Do some research on what it takes to legally start a restaurant
>> Purchase a few firearms using crypto and covertly sell them on the street
>> Attempt to network with local thugs and start selling drugs on the streets

For the land, I just want to know the price for buying land around the world, but for now we can do these
It's take time for the guns to come, and time to get the permits for restaurants.
>>
>>2761024
+1
>>
>>2761024
>permits
Uh did we suddenly become a statist?
>>
>>2761055
Not getting permits will violate the current government NAP
>>
>>2761060
Surely it's every free man's right to open a restaurant, and if the government would interfere with that they would be violating the NAP?
>>
>>2761024
>>2761052
>>2761055

> Roll 1d20+4, best of three
> Roll 1d20, best of three
>>
Rolled 16 + 4 (1d20 + 4)

>>2761074
So we roll 1d20+4 after that 3 times we roll 1d20?
>>
Rolled 3, 12 + 4 = 19 (2d20 + 4)

>>2761074
>>
Rolled 8 + 4 (1d20 + 4)

>>
Rolled 13 (1d20)

>>2761074
>>
Rolled 12 (1d20)

>>2761074
>>
>>2761079

You can roll in either order.
>>
>>2761104
We're missing a roll
>>
>>2761140

It's fine to roll twice, as long as it's been fifteen or so minutes and you aren't double-posting.
>>
Rolled 11 (1d20)

>>2761159
Alrighto
Nat 20 let's go
>>
Joining, Anarcho-Capitalism is what this city truly needs!
>>
>>2761236
Same; this Quest for More Money is going places!
>>
>>2761079
>>2761087

If you're going to open a restaurant under your own name, you'll have to do it legally, and that means... purchasing a permit, abiding by regulations, and... paying your taxes. There isn't a single thing in this world you hate more than permits, regulations, and taxes, and so long as you've drawn breath, you've done everything in your power to avoid them, even to the point you'd ride a bike everywhere because you don't have a driver's license because you'd rather pay a dime to eat shit than spend a single penny to have the Feds acknowledge your sovereign right to the road, but there's no dodging this. Either you allow them to steal your hard-earned money for the privilege of exercising your rights, or you don't, and have everything you own taken by unjust force.

This system is sick, and it must be burned away in purifying flame, so that a new, better one based upon freedom of enterprise and the Non Aggression Principle can rise from the ashes! But until then, you have to pay the fee. Sigh. Hey, you're so distracted you almost missed the turn home! Little over twenty minutes later, you're sitting in your swivel-chair researching the finer details of restaurant licensing. Hmm, you'll need an employer identification number, food service license, food handler's permit, business license... Ten minutes later you've come up with a tally and it's atrocious. Thanks to the filthy statists in the government, you're going to be out on your ass $600 fiat dollars. $600 fiat dollars to operate a restaurant, on top of the requisite costs necessary to start one!

If you pay now, it'll take only two weeks for the licensing to come in, but fuck it, you're tired of bending over for the Feds. It's time to further the 2nd Amendment, protect the common citizen, and maybe make a few thousand fiat dollars on the side. Operating from your swivel-chair, you anonymously order little over $10,000 fiat dollars in gun parts and $16,000 in ammunition, which wouldn't cost so much if it wasn't so heavily regulated, but, you digress. Assuming there aren't any ATF-related issues, you'll probably double your money once it trickles in little by little over the next month, which is an obscene waiting time, but you suppose that's the price you have to pay for privacy. The worst part is, today your PC's barely managed to mine $400 in crypto-currency, not anywhere near close to breaking even!

> [1/2]
>>
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>>2761343

At this rate, you'll be in debt! You need money fast, and the best way to get rich quick is... No, not a loan shark... Drugs. More specifically, dealing drugs, and there's a number of illicit entrepreneurs that'd be ecstatic to have an employee with talents like yours. Hmm, but how can you find out who's selling drugs? Wait, duh. You'll just ask them! Five minutes of resetting electronic safeguards later, you're out the door and on the nighttime streets in search of drug dealers. It takes almost ten minutes for you to find an appropriately shifty inner city youth, and when you approach him, he goes on edge and reaches into his coat.

"Whatchu wan' honkey?" After you've checked over your shoulder to ensure no unconstitutional law enforcement is nearby, you whisper. "I'm looking for work, selling drugs on the streets. I'm discreet, and I'll work any hours, day or night for a fair cut." The young businessman's demeanor shifts and he gives a jovial grin. "Well dayum, you's talkin' to da right guy honkey! You gotsa problem workin' fo' da Maze?" You pause, "The Maze?" He nods. "Yuh-huh, I's talkin' 'bout da Labyrinth. Here's how shit works, you's come on down to da docks, next Saturday twelve PM sharp, n' he'll size you up." You can't help but ask, "Who?" The youth grins. "Da Maze. He thinks you's got da stones, you in, but he thinks yo' some pansy ass, you's gettin' thrown in da docks."

He points in your face and you lean back. "You wanna cut? Saturday night, twelve PM sharp. Got dat?" You nod, "Next Saturday, twelve PM sharp." He retracts his finger, gives a predatory smile, and walks away with a laugh. "Aight honkey, be there or be square."

D-did you just agree to a gang initiation?

> More importantly, do you have any intention of actually being there two days from now?

> Kristoph Germacher
> HP: [17/20]
> EP: [0/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Shirtless (Worn)
> Spatula (Wielded)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3

> [2/2]
>>
>>2761347
>Yes, but try not to be an official part of the gang, instead try to become a contractor, working when called upon for specified rates, with a contract signed in black ink of course!

Captcha needs to be Physically Removed for violating my NAP
>>
>>2761363
+1
>>
>>2761363
Seconding this. Just because we're working with a rougher sort of enterprise doesn't mean we should act like savages. Or, worse, for free.
>>
>>2761363
>>2761368
>>2761378

You'll be there, not as an initiate, but as a contractor, working at a reasonable agreed upon fair market rate. With the narcotics problem solved, or at least, arranged to be solved, you have unabridged freedom to spend the next two days as you see fit.

> What should you do?

> [Choose Four, One Choice Can Be Chosen More Than Once]

> Do some more research on the heroes, villains, and vigilantes operating in the city.
> Drop $600 fiat dollars, swallow your pride, and do the paperwork you'll need to run a legal restaurant.
> Find an isolated, quiet place to train your superpowers in preparation for the Labyrinth.
> Find a nearby firing range, buy a membership and train your marksmanship to an adequate standard.
> Find a nearby gymnasium, buy a membership and train your body to above average physical fitness.
> Go looking for violent situations to defuse, develop a reputation as a vigilante, and maybe make some money in the process.
> Go looking for filthy statists to separate from their fiat dollars, by rejecting rhe idea of unrestricted capitalism, they've broken the NAP.
> Go looking for a new job, at a different fast-food chain before you go stir crazy sitting in your apartment.
>>
>>2761457
> Do some more research on the heroes, villains, and vigilantes operating in the city.
> Drop $600 fiat dollars, swallow your pride, and do the paperwork you'll need to run a legal restaurant.
> Find an isolated, quiet place to train your superpowers in preparation for the Labyrinth.
> Find a nearby gymnasium, buy a membership and train your body to above average physical fitness.

The first two are to get a foundation set up. The last two are for self improvement, gotta get those /fit/ gains early.
>>
>>2761452
>Find a nearby gymnasium, buy a membership and train your body to above average physical fitness.
> Find an isolated, quiet place to train your superpowers in preparation for the Labyrinth.
>Find a nearby gymnasium, buy a membership and train your body to above average physical fitness.
>Find an isolated, quiet place to train your superpowers in preparation for the Labyrinth.
A healthy mind dwells in a healthy, superpower-enhanced body, especially for a mind of peerless acumen such as ours. Besides, if we want to market ourselves as a profitable contractor, we'd best be ready to make a good first impression.
>>
>>2761472
>One choice can be chosen more than once.
Guess I'll take >>2761465 foundation-laying advice and switch to the following, then.

> Drop $600 fiat dollars, swallow your pride, and do the paperwork you'll need to run a legal restaurant.
> Find an isolated, quiet place to train your superpowers in preparation for the Labyrinth.
> Find an isolated, quiet place to train your superpowers in preparation for the Labyrinth.
> Find a nearby gymnasium, buy a membership and train your body to above average physical fitness.
>>
>>2761478
This
>>
>>2761465
>>2761472
>>2761478
>>2761624
what kind of ancap are you that guets a "permit" from the state
>>2761472
i'm for training our body and mind for saturday
>>
>>2761678
It's not like we want to, but the damned government is forcing us too and by doing so, taking our right to business.
>>
>>2761478
This
>>
>>2761478
>>2761624
>>2761678
>>2761690
>>2761691

> Roll 1d20, Bo3, for willpower
> Roll 2d20, Bo3, to train your powers
> Roll 1d20, Bo3, to find a gym
>>
Rolled 3 (1d20)

>>2762388
Rolling individually, right?
>>
Rolled 20 (1d20)

>>2762388
>>
Rolled 17, 1 = 18 (2d20)

>>2762388
Powers
>>
Rolled 8, 3 = 11 (2d20)

>>2762388
>>
Rolled 13 (1d20)

>>2762388
>>
Rolled 13 (1d20)

>>2762388
>>
>>2762393

Right, you can roll more than once so long as you aren't double-posting and it's either been fifteen minutes or you're rolling for another roll.

>>2762400

Hmm...
>>
Rolled 12 (1d20)

>>2762428
Gym roll I guess
>>
>>2762428
can you clarify your dice system i'm kinda confused
>>
Rolled 16, 9 = 25 (2d20)

>>2762428
In that case, I'll roll for the power training.
>>
...We already got 4 d20 rolls
>>
>>2762452
We need six total, three for willpower, three for the gym. We have five now.
>>
>>2762456
Correct. We just need one more for since we already have powers and willpower covered
>>
Rolled 2 (1d20)

>>2762388
One to get /fit/
>>
Rolled 1 (1d20)

>>2761478
>>
>>2762466
Holy shit that was pretty close. We still critfail for power training but at least it wasn't a double critfail.
>>
>>2762437

Out of combat, standard Bo3. Unless an anon has specified what they're rolling for, I take the rolls in descending order. If you have any more questions, feel free to ask.

>>2762466

You fags are lucky this was the seventh roll.
>>
Rolled 12 (1d20)

>>2762400

Don't mind me, just rolling.
>>
>>2762483
alright i somehow missed the best of three lol my fault
>>
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>>2762396
>>2762400
>>2762421

You've been sitting on the swivel-chair, staring into your PC screen with a furrowed brow and gritted teeth. Regulation is anathema to everything you are, everything you stand for, and every fiber of your being. Your hatred for the federal government burns with the force of a thousand suns, but, it is what it is, and you must... comply. Their stifling socialist legislation be damned, you must comply. Your hand doesn't want to move but your will is steel and though it aches your head and pains your soul, you force it to. Two hours later, you're short $600 fiat dollars and the disgusted owner of a permit to open a restaurant.

"GAH!" It's all you can do not to flip over your computer, ruining years of work, but what's done is done. You're so furious the urge to murder each and every living thing in this building rises by the minute, but that would be a violation of the NAP, and you may be a statist in all but name, but damn it, you will not break the NAP. You're so angry the lights are flickering, you have to go vent before you short out your PC, but how? You want to destroy something, but there's nothing around here you could vandalize without exposing yourself or breaking the NAP, unless there's a dump nearby. A junkyard, that's it! If you show up, melt a few holes in a some trash mounds here and crush a few dysfunctional kitchen appliances there, no-one will notice, and seeing as you're only destroying the local government's property, the NAP remains intact!

> [1/2]
>>
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>>2762694

Before you go, you throw on a thrift store hoodie and hide your spatula in the kitchen cupboard, because the last thing you need is tetanus and a filthy spatula. It takes you a while to locate a dump within an hour's ride of a bicycle, but you manage to, and fifty minutes later, you've hidden your bike under a hill of garbage, climbed a chain link fence, and are standing in the middle of an abandoned public waste repository. You turn to a nearby street light, release your inner thirst, and cackle like a madman as an arc of electricity pierces into your body's core. You maintain the stream for little over five minutes, enough to fill two-thirds, and stop. With a loud bzzzt, the electric line ceases, and you focus on your inner self, grasping the lightning, bending it, breaking it, until it multiplies and there's more than you can take.

You raise your palm, and grin ear-to-ear as a white-top beam stabs out, bisecting a stack of used-tires like it were only so much warm butter. You raise another palm, and out shoot a dozen blasts, peppering what's left with holes. Noticing a hole-filled bucket, you mentally fling it toward yourself and an instant before it impacts, crush it with a ghostly tentacle and fling its ruins fifty feet away. While the Feds might be able force you to comply with their asinine laws and their tyrannical legislation, your right to your powers, "SHALL NOT BE INFRINGED!"

Six hours later, you're exhausted and it's past your bedtime but you don't care. Deep inside, something primal urges to be freed, released, and unleashed, and who are you to deny it? You let it go, and in that moment, you feel like a god.

> +1 Power Point!
> Which of your superpowers do you want to enhance?
> Collection- 2<3
> Ectoplasm Control- 2<3
> Energy Plasmoids- 3<4
> None, you'll save it

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Hoodie (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3

> [2/2]
>>
>>2762706
> None, you'll save it
>>
>>2762706
> Collection- 2<3
>>
>>2762706
>> None, you'll save it
>>
What's the point in saving it, anyway?
>>
>>2762750
New power?
>>
>>2762706
> None, you'll save it

>>2762750
Energy Sponge takes 2 points at tier 7.
>>
>>2762758
Energy sponge seems pretty good, since we can become a bullet sponge
>>
>>2762706
> None, you'll save it
once our energy sponge gets high enough we're basically invincible
>>
>>2762758
>>2762773
>>2762779
Fair enough.
+1
>>
The only logical choice for our store is for it to grow into the first Country size Megacorporation
>>
Also, we need to think a way to get back our 600 dollarydoos back from the government (it's not theft because the government already stole from us, thus violating the NAP)
>>
>>2762798
didn't we steal the work spatula, no one gave us permission to take it.
isn't that violating the NAP?
>>
>>2762807
When are we going to to buy some slaves?
>>
>>2762807
That spatula belongs to us now, by right of conquest
>>
>>2762836
the co worker did say take what ever we want in his panic, so i guess that includes the spatula
>>
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>>2762724
>>2762727
>>2762758
>>2762779
>>2762789

No, not yet. The force inside you yearns to be set free, but it isn't ready, not yet. Somehow, you're as sure of that you are the federal reserve must be abolished. It's a strange feeling, but you're not one to reject inner conviction, if you were, you'd have went libertarian years ago. But nevermind that, it's almost an hour past your bedtime! An hour later, you've ridden home, adjusted your alarm, and gone to sleep.

You awaken at 9 PM with an overwhelming urge to return to the dump. Since you don't have anything planned, you decide to indulge yourself and head back, subtly draining energy on the way there. You repeat last night's routine, hide your bike, climb over the chain link fence, and absorb a bit from the street light to top off what you gathered on the way here. The energy inside pulses and you're about to start your routine when you hear a scream from behind. When you spin to see no-one's there, you chalk it up to another hallucination before it repeats, and louder. This time, there's a muffled thwack and an angry shout. "YA SAID YA'D PAY ME BACK FUCKER, AND WHAT'D YA DO?" *thwack* "YA DIDN'T PAY ME BACK!" *thwack*

"I'M A REASONABLE MAN, BUT EVERYONE-" *thwack* "HAS THEIR LIMITS, AND YOU'VE-" *thwack* "JUST ABOUT-" *thwack* "CROSSED THE FUCKING LINE!" *thwack* *thwack* *thwack* "YA GOT ANYTHING TO FUCKING SAY FOR YERSELF BEFORE I BREAK YA GODDAMN SPINE?" A second, quieter voice, clearly in unimaginable pain response. "I-I'm so sorry, I didn't mean to-" *thwack* "WORTHLESS-" *thwack* "FUCKING-" *thwack* "JUNKIES!" *thwack* *thwack* *thwack*

In the midst of the commotion you've snuck around the trash pile to see a terrible sight. Two burly masked thugs are holding a weeping skinny man in his underpants by the arms as a fat man in a pinstripe suit violently beats him with a crowbar. He raises the crowbar to strike again when one of the thugs spots you. "Uh, boss." The fat man scowls. "WHAT, WHAT, WHAT!?! CAN'T YA SEE I'M BUSY?" The thug stares at you, "There's a guy in a hoodie over there."

"WHAT!?!" He turns to face you and swings the crowbar in a threatening gesture. "LISTEN HERE PUNK! IF YOU KNOW WHAT'S GOOD FOR YA, YER GONNA TURN AROUND, WALK AWAY, AND FORGET THIS EVER HAPPENED, CAPICHE?"

> How do you respond?

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Hoodie (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2762993
Offer to save the victim in exchange for being a worker in our future restaurant.

If he accepts, Energy Burst these fools.
If he rejects, Energy Burst them anyway for violating the NAP.
>>
>>2763051
that worker violated the NAP by not paying he's getting what he deserves
>>
>>2762993
I meant no intrusion sir, I only wanted to see what all the commotion was, carry about your business.
>>
>>2763056
We only have one side of the story. How about we ask for a clarification of the situation? Inform them about the possible NAP violation and assure them that we're professionals and will be able to correctly identify who is in the wrong.
>>
>>2762993
Wait just outside the dump while we're busy pondering whether violent coercion or failure to fulfill one's side of a purchase constitutes a greater violation of the NAP. Once it's over, sneak back into the dump, see if the poor sod is still alive. If both of us are lucky enough, offer him a lucrative job at our new joint with the added bonus of considerably increased personal security. With protection fees taken from out of his paycheck, of course, but we can smooth out the details later.
>>
>>2763095
perfect
change to this
>>
>>2762993
The issue is to discern a propper amount of autism, not much but not so little.

Ask the thugs if hitting the junkie with a crowbar was an agreed term in the contract that specifies that the collector will inflict physical injuries upon the debtor as a punishment for a delayed payment and if said punishment replaces the agreed sum to pay since the grievous blows the crowbar is inflicting will cost him pretty penny at a private clinic
>>
>>2763130
>>2763095

This
>>
>>2763095
>>2763117
>>2763130
>>2763182

> Roll 1d20, best of three
>>
Rolled 20 (1d20)

>>2763627
>>
>>2763629
Welp.
>>
>>2763629
Silver tongue
>>
>>2763629

Absolutely phenomenal, but I still need three rolls.
>>
Rolled 16 (1d20)

>>
Rolled 1 (1d20)

>>2763627
>>2763645
don't see why, it's best of 3 and he got the best roll first try but okay
>>
Rolled 15 (1d20)

>>
>>2763641
>>2763643
>>2763645
Everyone will soon see AnCap is the only true way
>>
>>2763652
Why did you do this to my 20
>>
>>2763658
i don't know, sometimes i wonder why i even post
>>
>>2763658
>>2763679

For what it's worth, I'm sorry.
>>
>>2763688
thanks, i take it critical rolls cancel each other out
>>
>>2763679
>>2763706
>>2763688
I'm not mad just disappointed
>>
>>2763650 #

You pause and ask, "What's going on here? I need to verify there isn't a violation of the NAP in progress." The man with the crowbar is dumbfounded. "N-A-P? WHAT THE EVER-LOVING FUCK ARE YA GOING ON ABOUT?" Ah, another apolitical moderate, ignorant of the wonders of Anarcho-Capitalism. "I'm referring to the Non-Aggression Principle, the idea that one has a sacred and inalienable right to the sanctity of one's self and one's property, that aggression, aggression being defined as the forcible infringement upon one's person or property, is inherently wrong, and that, by violating the Non-Aggression Principle, or NAP for short, an aggressor has forfeit their right to protection under the NAP, and may be retaliated against with any degree of force their victim deems necessary." His head tilts in visible confusion, before clarity sets in.

"Listen here, punk. Two weeks ago, I loaned this punk-ass eight-hundred dollars, and he said he'd pay me double my money once he'd hustled some dope. That's all well and good, see, but yesterday I come to find out, bastard spent every goddamn cent of it on meth, heroin, and pain pills, got fucked up for a week, and planned on skipping town so he wouldn't have to pay. Fucker owes me one thousand six hundred, and I ain't ever gonna get it 'cause he's a worthless fucking junkie. So I get pissed and I'm gonna kill him, then I think on it and I figure, I ain't have to kill him. Instead, I'll beat him within an inch of his goddamn junkie life, then let him loose so word gets around and no-one else tries to fuck me over. Look, I don't know jack-shit about any fucking NAP, but I'd say I'm in the fucking right. Got a problem with that? Fuck off or ya'll be in the gutter right 'side him."

You feel he's telling the truth.

> What should you do?

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Hoodie (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2764062
are you threatening me master jedi?
>>
>>2764062
There is no violation of the NAP here that i can see. There was a transaction that was infringed upon by the opposite party and now the NAP is being enforced by the party whom was to be repaid, by beating the infringing party to within an inch of their life. The party who was to be repaid is considering this rightful payment to the aforementioned transaction. In fact, the man who is being beaten to an inch of his life should be HAPPY that the other party was so forgiving to take an alternate payment method than the agreed upon $1,600. They should thank the man beating them.

Hope I got the mindset right.
>>
>>2764145
Crap that first sentence is dumb i forgot to reread the whole damn thing. Should say something to the effect that there was a NAP violation but it has been properly handled and you have no problems with it. After this you agree to walk away to a different part of the junkyard and continue with your business.
>>
>>2764145
>>2764149

This, apologize to the man for interfering in his business you only wanted to see what all the commotion was and to have a nice evening
>>
>>2764062
Offer to buy the man from him for half the price, surely a McSlaveâ„¢ will come in handy in the future!
>>
>>2764176
He has already proven he cant follow the NAP. Why would we see any value in him. If you are thinking about paying him in drugs we don't have the drugs yet. Finding a junkie will be easy. No reason to pick this one up and pay off his debts in the process.
>>
>>2764176
>>2764183

plus he's half dead already with probably multiple broken bones it'll take him at least 18 months to recover, he'll also be crippled for life in some way aswell and we only have $92 in cash
>>
you know what can't violate contracts and the NAP, robots. Wrong-Think has hyper-intelligence, telepathy and technopathy he could prove to be valuable ally to our megacorporation.
>>
>>2764207
He's violated the NAP before, though. Even if we discount that, his ideology makes him target not only potential customers but the ones with the biggest pockets. It won't be impossible but I think it will certainly be difficult to rein him in.
>>
I'm all for leaving the NAP-breaking junkie to his fate, but let's not get too hasty at leaving the scene. After all, these guys clearly have ties to the drug trade, and it looks like they're just about to be one dealer short.

If we can strike a deal with Kingpin here, we might just get a headstart on our Drug n' Burger business venture.
>>
>>276422
Don't think they've got connections to the drug trade necessarily, they're loan sharks. It would still be valuable to start networking with the businessmen of the city though, I agree.
>>
>>2764218
in exchange for his service we could pardon his NAP violation, it's not his fault he broke something he didn't know existed.
he also seems to hate Jews and Muslims from his previous actions, we could target the Jewish and Muslim states first for our Ancap revolution and that would definitely make him like us
>>
>>2764246
Nah, getting bogged down by some primitive ethnocentric ideology only gets in the way of a truly free market. And the only thing worse than getting bogged down by inherently statist ideologies is having a personification of that ideology breathing down our necks.
>>
>>2764253
race and religion means nothing to us but it does to others, we can use that to our advantage.
the only thing that means anything to us is the NAP and Ancap
>>
>>2764145
>>2764149
>>2764167

So be it. Would you like to say anything else before you leave the junkie to the loan shark?
>>
>>2764352
Inquire as to how we might locate his offices, mention our entrepreneurial spirit and how we might come to do business together. Apologize for taking his time and intruding on personal matters.

Make full use of all those years in customer service.
>>
>>2764352
nah, moonlights burning we gotta go train
>>
>>2764367
This
>>
>>2764367
This
>>
Ask him how he launder his funds ... advise him of the ease with which certain privacy-centric crypto could make this a seamless process
>>
>>2764367
>>2764434
>>2764437
>>2764439

> Roll 1d20, best of three
>>
Rolled 20 (1d20)

>>2764441
Nat 20
>>
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>>2764444
>20
Nat 20 and Quads Damn Son
>>
>>2764444
>>2764446

Niiice, hopefully we don't get another nat 1.
>>
Rolled 10 (1d20)

>>2764441
plz dont let me ruin this
>>
One more roll to either save us or ruin it
>>
Rolled 14 (1d20)

>>2764441
>>
Should I roll again?
>>
>>2764484
>>2764471
>>2764444
Three rolls without a Nat 1. We did it guys
>>
>>2764488
Finally able to use a crit
>>
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>>2764444
>>2764471
>>2764484

> tfw
>>
>>2764444
>>2764367

With the full-story, your perspective on the situation has changed completely. "No, not in the slightest. By reneging on the agreed upon payment, he's violated the terms of your mutual agreement, and therefore, the NAP. He's only getting what's coming to him, and it's no skin off my back. I'm sorry to have intruded on your affairs sir, enjoy the rest of the evening." You turn to leave, when his voice stops you.

"Hey, ya seem like the sort of business-minded man I want to work with. Ever want some easy money, hit up Marcus at 2975 Pine Drive, tell 'em Mr. Timms sent ya, capiche?" You nod, "Sure will. Say, if you don't mind my asking, how do you launder your funds?" He twirls the crowbar and shrugs. "I know a guy. Why ya ask?" You give a sly smile and say, "Look into crypto-currency." At that, you walk deeper into the dumps until the sounds of *thwacks,* shouted curses, and cries for mercy that go unanswered fade away. That was a welcome diversion, but it's time to train.

> Roll 1d20, best of three

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Hoodie (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
Rolled 10 (1d20)

>>2764665
watch this
>>
Rolled 19 (1d20)

>>2764665
Nat 20
>>
Rolled 9 (1d20)

>>2764665
>>
>>2764677
the government taxed 1 off the 20
>>
Rolled 11 (1d20)

>>2764665
>>
>>2764677
what form of diety are you
>>
>>2764913
He is the best kind of diety. The one that is on OUR side.
>>
This thread is amazing and you are a beautiful person.
>we are literally /biz/ wojack except we no longer work at mcdonald’s
>>
>>2764932
you just had to go and compliment OP and now look what you did
>>
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>>2764677

The energy surrounds you, you inhale, and it fills you. Garbage surrounds you, you exhale, and it is no more. A mere thought, even the heaviest of trash levitates, flies to you, and with a wave of your hand, crumbles. You vent your frustrations in pulsating rage, and bury your flaws in a tomb of molten steel. You may an unemployed fry cook, but in this moment, you are invincible.

A few hours pass before the nausea from non-stop channeling starts to set in, and you feel that while you've made tremendous progress, you need more practice before you'll see results. On the bike ride home, you start thinking. You can train your powers day in, day out, but if you don't train your body to its limits, you'll never make a good impression on potential employers. Physical fitness is a sign of discipline, and if you can't demonstrate that, you can't expect anyone to pay top rates. There's not much room in your apartment, so you'll have to find a gymnasium, buy a membership, and apply for /fit/izenship.

Once you're in your swivel-chair, it doesn't take a minute to find a nearby Planet Fitness, and it doesn't take thirty minutes to bike there. The gym itself isn't much, and it's equipment isn't anything too special, but it's enough and that's what counts. You happily hand the manager $40 fiat dollars to cover the start-up price, complementary costs, and monthly fees, then get to work. Given your strenuous way of getting from Point A to Point B, you're better off than the average American but that's not saying much, and you have years to go before you peak. There's hundreds of different ways to work out, but in your opinion, only three are worth your time.

> Which /fit/ archetype do you want to pursue?

> Chad: You're going to pump iron and sweat tears, violently and vigorously until you're a slab of solid, functional muscle.
> Natty: You're going to lunge, squat, and cut, until your figure is nothing less than the epitome of aesthetic.
> Cardiofag: You're going to run, run again, and keep running until your bodily endurance is nigh-limitless.

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Hoodie (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2765164
>Cardiofag: You're going to run, run again, and keep running until your bodily endurance is nigh-limitless.
>>
>>2765164
>> Cardiofag: You're going to run, run again, and keep running until your bodily endurance is nigh-limitless.
Can we do a mix of two? Since I also like to be Chad with Cardiofag
>>
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>>2765164
>Chad
i demand we start out with starting strength for that dere easy noob gainz
>>
>>2765164
also do we not get anything from our power training ?
>>
>>2765164
I'm going to change my vote to
>Chad
Because I just remember we're a bike fag. We do tons of cardio already
>>
>>2765176

You'll see improvements in every category, I'm asking if you want to focus on strength, endurance, or aesthetic.
>>
>>2765164
>Chad
>>
>>2765164
Chad
>>
Chad ... on another note I wonder if Thanatos it's a form of energy he uses to disintegrate his foes... if so he's gonna be our bitch we should capture h at some point and keep him as a fucking battery.
>>
>>2765164
Chad
>>
>>2765164
>Cardiofag
We need to find out a way to funnel our energy into our muscles and become the ultimate endurance god
>>
>>2765164
>Chad
>>
>>2764444
BOi
>>
>>2765164
>Natty
It’s the best body type.
>>
>>2765164
> Cardiofag: You're going to run, run again, and keep running until your bodily endurance is nigh-limitless.
>>
>>2765164
>Cardiofag: You're going to run, run again, and keep running until your bodily endurance is nigh-limitless.
True Chads know the value of Cardio.
>>
>>2765713
>>2765822
our main form of transport is a bike, we already do enough cardio so it's pointless to train it at a gym when we can just ride our bike around the block to train cardio
>>
>>2765164
>Chad
>>
>>2765164
>Chad
>>
>>2765246
there are probably many other powereds whose abilities release much more energy, but thats a neat thing to think about. I dont see us ever going that route.
>>2765164
>chad
>>
there's a villain called Walking WMD, now that sounds fucking dangerous.
we need to contact some of these villains see what they're up too and if they can be trusted to become our allies.
Easiest one to contact would be Wrong Think as he's probably at a computer 24/7 due to his
previous strings of hacking Jewish banks and hyper intellect.

>>2765246
>>2766248


Walking WMD seems to be able to create extreme amounts of energy and can release it in devastating ways, he seems best choice for a battery instead of thantos
>>
Super Quests just aren't the same without CrustyJones.
>>
>>2766446
Mutant Jesus will always hold a special place in my heart. Anyone ever figure out what happened to ol'Crusto?
>>
>>2766461
He's either in a coma or succumbed to ass cancer.
>>
>>2765246
Walking WMD would actually probably be better, as it's obvious his power is to emitte radiation
>>
>>2766461
I miss him too, that's why I'm excited for the new mutant criminal quest
>>
>>2766522
The one being run by fungi?
Reading the descriptions on suptg aren't very promising. Looks like it's moving way too fast.
>>
>>2766592
give me the tldr
>>
>>2766600
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20New%20Mutant%20Quest

First thread didn't get archived?
Second thread
We kill a crime boss, have some soul food and make Yellow T-shirt pay for it, get mindfucked by cosmic forces, and go to bed.
Third
We meet Death, torch our soiled pants, get in a high-speed pursuit with the police, and temporarily become /k/.
Fourth
We call a cab, listen to a fun radio news station, get a warning from an "unknown" mutant, and go to a club to meet with Silvermane.
Fifth
We make the old lion bow, have another run in with Spider-boy that pretty much outs us, and decide to go on a date.
Sixth
We go on that date with Ren, give a speech to Itsuki's recruits, and choose to go after Kingpin's lawyer.
>>
>>2766611
oof, desu that looks pretty bad fa m
>>
>>2766611
>>2766647
I followed that for the first few threads, kinda drifted away from it though.
>>
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>>2765182
>>2765186
>>2765221
>>2765235
>>2765246
>>2765368
>>2765613
>>2765860
>>2766056
>>2766248

You will pursue the Chad archetype, and in doing so, grow strong as ten men! Or so you tell yourself while you struggle to bench-press a fourty-five pound bar. Reclining in your swivel-chair for the better part of a decade may have given you Anarcho-Capitalistic enlightenment, an immense wealth of trivia knowledge and a quasi-stable upper-middle class income, but muscles it did not.

Hours later, you are drenched in sweat and every inch of your body aches, but it's a good ache. Wal-Mart wasn't a built in a day, and your body's no different. In the here and now it hurts, but if you come here four days a week, every week, and escalate each time, in two years you'll be muscular, and in five you'll be chiseled. All it takes is persistence, and if there's a single thing those countless sleepless nights lurking /biz/ have taught you, it's persistence.

When you leave the gym, your thighs are burning like a dumpster fire and cycling home takes an iron will. By the time you reach your apartment, every part of your mind, body, and soul is screaming for rest but in your determination, you silence them. Some things are more important. Over the last two days, your PC has mined $800 fiat dollars in crypto-coin.

You crash the instant you hit the mattress, sleep without dreams, and awaken two hours later than usual. It seems that in your exhaustion, you failed to set your alarm. That's a mistake you won't be making next time. Your routine is falling to shambles, but in Rand's name, you swear you won't let it fall apart.

You stare to the clock and any vestige of sleep is banished. It's 10:30, you agreed to endure the Maze at 12:00, and it's an hour's ride there. A sudden wave of panic hits when you realize you don't know anything about Labyrinth but his name, and you'll be walking into the docks blind. You have a choice to make, and fast.

> Do you want to research Labyrinth and get a handle on his gang, but risk being late, or do you want to make sure you'll be there on time with no info?

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Hoodie (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2766986
We could probably do a quick search and get a basic idea, right?
>>
My apologies for the post drought, took my nephews to an aquarium and saw some mud sharks.

>>2765185

Would you believe it if I told you this quest is running on a hidden experience points system?
>>
>>2766986
Quickly do research! What if he turns out to be a violator of the NAP?
>>
>>2766986
Do a quick search of this bloke, he's probably a reality warper that makes mazes
>>
>>2767028
do a quick one minute search

also, our collection ability lets us pul 25lbs of weight but if we try to pull more than 25 pounds will we be pulled toward it?
>>
>>2767110
>Using our power to spiderman around
Clever
>>
>>2767121
danke, senpai
>>
>>2767110
>>2767121
>>2767165

You could certainly try.

>>2767025
>>2767054
>>2767108
>>2767110

> Roll 1d20+4, best of three
>>
Rolled 11 + 4 (1d20 + 4)

>>2767202
Parallel search engine usage incoming
>>
>>2767202
Let’s hope I remember how the dice commands work
>>
Rolled 7 + 4 (1d20 + 4)

>>2767202
>>
Rolled 3 + 4 (1d20 + 4)

>>2767202
>>
Rolled 10 (1d20)

>>
>>2767202
Can you give a quick explanation of our powers, like how they work
>>
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>>2767207

Running late is a risk you can take, but going in blind could be suicide. You collapse in the swivel-chair, your fingers are a blur on the keyboard, and your eyes bulge as you skim a dozen articles. You haven't had enough time to fully research the Villain, but you've had enough to find the following.

> Labyrinth, [Identity Unknown]
> Energy Control:
> ???Darkforce Generation???
> ???Shadow Manipulation???
> Sonic Control- 2
> Matter Creation:
> ?Maze Formation?- 8-10?
> Mental Enhancement:
> ???Hallucinations???
> ???Empathy Sense???
> Physical Enhancement:
> ??Altered Physiology??- 2
> ??Elasticity??- 4?

You get the impression that even with a week to wade through the digital sewer of Villain fansites and forums you couldn't find any more. No-one seems to have the slightest idea what Labyrinth's powers are, or how they work, or even what they can do. The only aspect the experts can agree on is his maze theme, and even then, every eye-witness has a different story, any direct survivors of Labyrinth are assassinated within weeks of their encounter, and the only footage confirmed to be him is so grainy and pitch-black you can't determine his color scheme, let alone his ethnicity. The only rock-solid fact you can find is that the city's placed a $200,000 fiat dollar bounty on his head, and no would-be takers have survived to tell the tale.

His gang, the Midnight Marauders, are as ferocious as Labyrinth is mysterious, they've been connected to hundreds of murders, thousands of mutilations, and are said to keep trophies of their victims. They're relatively new to the scene, but their cutthroat tactics, forced assimilation of lesser gangs, and fearsome reputation have allowed to complete with the King Hand Five's cartel, and experts speculate they'll overtake it regionally, in a few year's time. Their illicit funds acquisition isn't anything unusually sophisticated for a street gang, but after a viscious gang war, they've managed to seize a soft stranglehold on the heroin trade, though the Five Hand King's cartel's operations continue to surpass them elsewhere. 'Tried and tested' members of the Midnight Marauders can be identified by an intricate mazelike tattoo inked onto their left chest.

Good to know, and it only took fifteen minutes to find.

> Are you sure you want to go through with this?

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Hoodie (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2767459

>*Five Hand King

Fuck.

>>2767448

That depends. What would you like to know?
>>
>>2767459
yes lets go through with it but not so far that we become one of their minions, but an employee
>>
>>2767459
>Nah, head over to the address given by Timms instead

Fuck screwing around with that dude. I have the feeling that if they learn about our powers we would end up conscripted. We have an in with that guy beating up the hobo as a source of revenue and potentially drugs/weapons. If it turns out he isn't the shit, we can always hit up Labyrinth at later date but lets cool it for now.
>>
>>2767459
>No
Too little information on the big guy and probably too many violations of the NAP to ever justify siding with the gang in general. The implied 'get fucked if you fail the initiation' deal doesn't sound too good either.
>>
>>2767516
>>2767514
Supporting this as well.
>>
>>2767479
Can we make things that are more complex than a tentacle and can we make armor with ectoplasm
>>2767514
Ditto
>>
well then whats our excuse? we dont want a drug lord mad atusfornot showing up showing up
>>
wait...i think i got my characters confused...disregard what i said and lets just do this >>2767514
>>
Guys, what's our villain name going to be, NAPster? Or something equally stupid
>>
>>2767459
>No
I think we might have to become a FunPowderâ„¢ entrepreneur ourselves. Perhaps some power of the free market will solve our money problem.

>>2767571
/biz/ness Man for /biz/ internet celebrity
>>
>>2767546

> Can we make things that are more complex than a tentacle and can we make armor with ectoplasm

You've had your powers for only a week, you've only practiced twice, and you've only fought once. Most things are possible with sufficient training and imagination, the only obstacle is that you have to train first. The primary difference between your Ectoplasm and Energy based powers is that, while Ectoplasm is fueled by nothing more than innate will, you have to mentally dominate the spiritual you're bringing into the material, whereas your Energy powers are fueled by energy you must absorb prior to using, but there's little to no risk of fizzling out or backfired unless you're overcharged.

>>2767514
>>2767516
>>2767521
>>2767546
>>2767550
>>2767582

> Roll 1d20, best of three
>>
Rolled 15 (1d20)

>>2767600
>>
Rolled 6 (1d20)

>>2767600
Channeling the invisible hand
>>
Rolled 12 (1d20)

>>2767600
>>
I am kinda lost. Why are we facing maze?/going to where he is/fighting him?
>>
>>2767622
We aren't
>>
>>2767622
We're not facing him. The reason why we were considering it before is because on our rage-filled stroll after getting fired, we asked a drug dealer if we could get a job from his employer.
>>
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>>2767514
>>2767603

What you've read so far is giving you bad vibes, like bad as a trap being sprung after a twenty minute fap on pornhub bad, bad. Fuck his maze, you're no rat. Labyrinth could pay his minions in gold bullion and chain-link codes for all you care, business is all about calculated risk, and this isn't worth it. Especially when you've already got an in with Mr. Timms, at 2975 Pine Drive. While you're at the PC, you do a bit of digging and can't find an arrest warrants on any Timms in your city, or anything but a rundown suburban house at the address. That's a good sign, if there's no police attention odds are there's no supers involved and it should be a piece of cake.

Ten minutes after you've checked on the munitions shipments, none are in yet, and crypto trends, nothing worth a wojack, you've shut off the PC, hopped on the bike, and begun to ride. The farther from the docks you go, the thinner the urban sprawl gets and it starts getting hard to tell where the city ends and the suburbs begin. It takes you three hours, during which you mercifully aren't assaulted, to exit the city proper and find where you're looking for. You aren't sure what you expected from a loan shark's contact, the house's lawn is unkempt, its windows are shuttered, and a thin crust of mold has begun to set in on the foundation. Compared to the optimally-efficient cleanliness of your apartment, this house is no better than the slums, but it's not your property and whoever owns it can neglect it and sell it to a gullible fool as they are fit.

You check your watch, it's almost 3:00 AM. Hmm, should you go back, or... No, you'll knock the door. While you recognize most don't share your nocturnal tendencies, you figure anyone living like this wouldn't have much of a sleep schedule, and you didn't ride out here for nothing. You approach the house, paranoid shoulder-checking at least three times, and give a hard knock. Almost a minute of silence passes before you knock again, and the unmistakable sound of a shotgun being pumped stops your heart. A dry, irritable voice can be heard. "I don't know who the fuck you are and I don't care what the fuck you're sellin'. Boy, you've got five seconds to get off my lawn a'fore I mulch your pasty-ass."

> [1/2]
>>
>>2767980

Driven by panic more than thought, you say the first thing that comes to mind. "Mr. Timms sent me, I'm looking for easy money and I'd like to talk to Marcus." A ten second eternity stretches by before the rickety door flies open and the voice replies, "You're lookin' at him." Marcus is a skinny man in overalls with no shirt and a shotgun. There are sores running up and down his arms, the few teeth that aren't missing are black, and he's holding a rusty shotgun with a trembling grip. The smell of frying drain cleaner and cigarette smoke wafts from the inside of the house, and it's all you can do to keep a friendly smile. Mr. Timms didn't tell you Marcus was a meth-head.

He glares at your cheap hoodie, thrift store pants, and worn sneakers, then spits a wad of chaw on the floor and waves the shotgun barrel in a broad gesture. "With clothes like those, I'd figure you's a nigger. Fuckin' city-slickers I swear... Eh, deal's a deal and I owe that fat fuck a favor. Te'me whatcha need n' I can fix you up. How 'bout it?"

> What do you say?

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Hoodie (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3

> [2/2]
>>
>>2767980

>*as they see fit
>>
>>2767988
What merchandise do you have?, How do you make your product? Have you heard of crypto-currency?
>>
>>2768040
dont spill all our crypto secrets, man
we dont waant every tom,dick, and harry knowing how we get our money
>>2767988
say were looking for work
>>
>>2767988
>What do you have in stock?
>>
>>2768073
Why wouldn't we? We're trying to undermine the Fiat currency?
>>
>>2767988
How does Collection work, power wise? Is it like collecting the loose dust that everything produces or is it like ripping pieces of the ground out?
>>
>>2768174
as long as its below 25 pounds we can do whichever we want
>>
>>2767988
>We're looking for work
>What do you have in stock?
>>
>>2768186
So it's telekinesis?
>>
>>2768492
n-no its matter collection b-baka!!
>>
>>2768492
>>2768174
> Collection, Tier 2: You can cause twenty-five pounds of a nearby substance to gravitate toward you, but its speed is slow and you're only able to draw in one type of material at a time.
read the thread you retard
>>
>>2768638
kek
>>
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>>2768073
>>2768113
>>2768321

"I'm looking for work and I'd like to know what you have in stock." His head bobs back and forth in a crude approximation of a nod and he says, "A'right, I got 'bout eight baggies of meth, nothin' 'fessional, jus' fry-pan shit, n' a few pounds of weed but I don' fuck with that. Baggies' thirty bucks a pop, weed's twenty a gram. Take it or leave it, I don't fuckin' care. Shit, kinda smells, kinda smells kinda like-" You interrupt.

"You said you could find me some work." Marcus shakes his head. "Fuck naw, I ain't got shit for you. My COUSIN, though, he's a, uh, he's a "farmer," been needin' a pair of hands to hustle some shit. Nothin' hard, jus' some Mary Jane, sell the shit, bring me the money, get a forty outta hundred cut. Fuck, I got the shit in here. Fuck. Ain't laced with nothin', don't think. Shouldn't have any prob'ems with it, 'course, if weed's not your speed, I can, uh, could hook you up with some, uh, some hard work. Been here 'bout, four, five, fuck, I don't know, a little while a'right? Been sellin' to every user in the neighborhood, right?"

He continues. "I's a good deal, yeah. So, some wannabe gangsta city-faggot's set-up a fuckin' lab three miles from here. They been stealin' customers but there's maybe four of 'em n' a mean-ass dog, n' I don' wanna get my ass shot. If you, uh, think you're hard enough to- hard enough to fuck 'em up, I can get you 'bout six hundred n' an in with an ass-oc-iate of mine. Ain't no college kiddie either, he's a fuckin' gun-runner, in with the Grease Burners. Them's the big leagues. Whatcha think?"

> Well... What DO you think?

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Hoodie (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $92 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2768781
Fuck it, little hand says it's time to rock and roll
>Let's take out some competition, after buying a balaclava and maybe gloves
>>
>>2768790
+1
Maybe we could buy some supplies while we buy the balaclava and gloves. Maybe some sunglasses or other shit depending on the store.
>>
>>2768793
and an adidas tracksuit, da?
>>
>>2768797
We could also lie about our identity and pretend to be a commie when doing the lab bust. So they go looking for that commie super. Could be a good idea if the boss of the gang were hitting is a super.
>>
>>2768793
>>2768790
>>2768797
We need something that represents our ancap views as a super in the long term, an iconic outfit. See if it was communism or facism it'd be a lot easier but ancap is a bit harder without just opting for a business suit like so many people do. Maybe a black suit with armored bits and yellow gloves and full mask with some sun glasses? Try to go for a more cartoony look, think riddler but the suit not the tight suit.
>>
>>2768790
>>2768793

This.

>>2768812

Black+gold iron man should be our goal. Only problem is the tech but when we're rich enough that won't matter.
>>
>>2768817
We could make something out of energy plasmoids
>>
>>2768823

Or the Ectoplasm, imagine, ghostly AnCap iron man.
>>
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>>2768817
Iron Man suit works. with the right color scheme
Maybe for now we can get sunglasses, black balaclava and yellow gloves. Just a preview of what's to come, and what we can offer at the moment
>>
>>2768781
>>2768790
No point slinging drugs for minimal profit, if we take out the rival cook we can at least start working up the ladder / making contacts.

Given that its 3AM, recon on the area / house.

Next morning we should look at hitting up an Army surplus store, getting shit like a combat/hunting knife, boots, dark clothes, rope, first aid kit etc.
>>
>>2768781
>Add +1 to Energy Sponge

Become invincible! Kinetic Energy, Plasmas, Thermals, NOTHING WILL STOP US!! WE'LL JUST EAT IT ALL!

>>2768790
>>2768797
Backing these too.
>>
WAIT WAIT
how big is our place cause once we take these punks out mayhaps can we hit a lick on their valuables
>>
>>2768844
I think the problem is we only have bike to use
>>
>>2768845
rent a van, remove the plates before the fuckening than put em back on
>>
>>2768790
>>2768793
>>2768812
Backing these; take the offer, then straight to the nearest dollar store to gear up.
>>
>>2768865
If you destroy your enemies for violating the NAP, is taking their stuff fair under ancap if it doesn't belong to anyone, at least under the rules of any authority we recognize?
>>
>>2768781
How much cryptocurrency do we have/what can we actually use it with
>>
>>2768895
We started with $116,000 Crypto. We get $400 a night, and we already spend $600 on permits, and unknown amount in guns. We do have to pay $300 a month.
>>
>>2768894
We took some stuff from the robbers in the beginning because they violated the NAP so yeah, it's fair as far as we're concerned.
>>
>>2768895
Hold on find the amount $10,000 fiat dollars in gun parts and $16,000 in ammunition
116k Start
We would have like 89.5k give or take a thousand
>>
>>2768909
Awesome, can we buy more servers to up how much crypto we can get?
>>
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>>2768912
brobably
>>
>>2769596
I've been looking for that for ages also
>>2768781
op is ded
>>
>>2769733
he dies for a while then comes back
>>
>>2769857
Anon, you're just describing sleeping.
>>
Note, if you haven't seen Mission Impossible: Fallout, I'd heavily recommend it. Easy 8/10 movie.

>>2768895
>>2768903
>>2768909

You have exactly $90,600 fiat dollars in crypto-currency, and your PC mines 1d6 hundred every day. As a rule of thumb, crypto can be used for most online transactions, and can turned into fiat currency, within a few days or weeks to preserve secrecy, at a 10:8 ratio.

>>2768912

You can, but servers that powerful are expensive, conspicuous, and might draw attention if you bought more than one in a week.

>>2768844

It's as large as the average inner city three-room apartment with $300 monthly rent. Your PC, servers, and mattress take up most of your living room, your bathroom isn't roomy whatsoever, and while your kitchen has space, it wouldn't take much to cramp.

>>2769733
>>2769857

I'm half-dead IRL, but I like to think I'm a plenty lively QM.

>>2768790
>>2768793
>>2768827
>>2768834

> Roll 1d20, best of three
>>
Rolled 19 (1d20)

>>2769873
>>
Rolled 17 (1d20)

>>2769873
>>
Rolled 2 (1d20)

>>2769873
>>
>>2769879
Nice
>>
>>2769869
o shit
>>2769873
why are you half-dead?
>>
>>2769873
So it's time for murder, right?
>>
>>2769879

Pot-peddling is too small-time to bother with, but gun-running could turn a serious profit. "They'll be gone by the end of the week. Do you know where I can find a Dollar General?" Marcus's smile is gruesome, but in your years on the chans, you've see far worse and you beam back. "Yeah, jus' le'me think a second. A'right, so you head down to..."

Forty minutes later, you've dropped $31 fiat dollars in exchange for a yellow balaclava, yellow work-gloves, and black sunglasses. The yellow should strike an entrepreneurial contrast on your black hoodie, making your economic leanings abundantly clear to anyone well-versed in fringe politics. You bought the sunglasses primarily for the aesthetic, but they'll help conceal your eye color and keep your own energy blasts from blinding you. Checking yourself out in the store's bathroom mirror, you'd say your outfit is much more badass than any double-digit price would warrant, and while an outside observer might find it a bit cringy, short of sophisticated equipment or extrasensory perception, there's no way they could conclusively determine your identity.

Your low-budget costume is complete, and the only thing left to worry about is the lab. If Marcus is to be trusted, there should be four unlicensed pharmacists, one mangy rottweiler, and at least enough shotguns to arm each. Contraband automatics are a possibility, but you don't need to worry about any anti-material rifles, tripod mounted machineguns, or any fortifications beyond a chain-link fence and boarded windows which is a relief. Setting the lab on fire would be trivial with your powers, but then there'd be no loot, and while you've got a good shot at attacking it head-on, it only takes one good shot getting past your energy field to end you. Not to mention the attention using your powers in a derelict suburb could draw...

> What's your plan to take on the lab?

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2769921

Writing a novel, waiting for next college semester, and juggling family, friends, and /qst/ takes a toll.

>>2769993

Most assuredly.

>>2770034

>*seen far worse

The typos are omnipresent, but in my defense, I do most of my typing on a tablet on the shitter.
>>
I vote blow the bitch up ... fuck loot it's a meth lab ... it'll all burn in .8 seconds toooooo easy... try to use our powers from a vantage point and snipe some equipment with our energy blast to cause an explosion
>>
>>2770034
We could use our powers to make a spike, and then just elongate it as needed
>>
>>2770044
You're writing a novel? What on?
>>
>>2770034
How many entrances are there into the place? Is that dog outside?
>>
>>2770092
this
we need deets
>>
>>2770092
That too, I'd like to avoid killing the dog but if it comes to that we shouldn't hesitate
>>
>>2770034
>Spend some time getting a long electric cable and (re)claiming government electricity so we can blast the facility.
>>
>>2770086

Post-apocalyptic slice of life. YA fiction.

>>2770092
>>2770108
>>2770135

There are two, a screen/plywood door combination facing the road, and a plywood door allowing entry into the fenced in and overgrown back yard. Each of the windows is boarded shut and unless you packed a crowbar or destroyed them, couldn't be used to enter or exit the building. The rottweiler is in the front yard, on a twenty chain attached to the brick foundation of the house.

You know all of this via Marcus, who rambled on it extensively.
>>
Perhaps we could start a fire at range with a blast, or maybe tip over some meth making equipment to make one.

Then when they're drawn out we blast em. Whaddya reckon lads?
>>
>>2770224
We've established that a fire means no loot and therefore no real gain here
>>
>>2770210
Wait for them to fall asleep, hop the back fence, kill them in their sleep
>>
>>2770224
I like the idea of drawing them out but it's after 3 AM by this point, so maybe >>2770235 has the right idea; if they're all asleep, we can try to stealth this up first. Let's sneak into the backyard and try to open the back door.
>>
I still vote to blow this bitch up from a distance ... the loot isn't the real gain the reputation we would gain is worth it ... this is a job interview essentially let's send a message
>>
>>2770229
We're not going to let it get properly alight, just enough to make them panic is the idea
>>
>>2770281
It's a meth lab, and a crappy one at that. If we cough too hard it'll blow up
>>
>>2770281
If we really want to draw them out, we could just use Collection on one of the boards on one of the backyard windows and making some noise. Make them think someone's trying to break in. Then hide and blast those motherfuckers the moment they open the door.
>>
>>2770302
we could also use our Collection on their eye's to rip them out, if they can't see they won't be able to shoot us.
>>
We could coat the whole house in a raging inferno of ghost fire since it burns the soul and not the physical realm, leaving anything that doesn't have a soul untouched
>>
>>2770618
Def this one ... and I think op died on the shitter
>>
>>2770618
Oh shit, I didn't even remember that. Yeah, definitely sounds like a good idea but I'm not sure it'll stick to the house - or if it will, I don't think it'll spread enough to the inside of the house.
>>
>>2770636
send a ghost fire covered dog through the window and that'll get em
>>
>>2770677
or crack open its head rorshach style
>>
>>2770677
Windows are boarded up unfortunately. By the time we open them up, we'll have probably made enough noise that they'd be alerted.
>>
There's no consensus on the plan of attack, so I'll provide a few options.

> Go in, guns blazing, energy blasting, consequences be damned
> Attempt to convince them you're a typical customer, then going all in once they're relaxed and distracted
> Attempt to sneak into the meth lab, using stealthy tactics to assassinate the gangsters without damaging the equipment
> Attempt to use Energy Sponge to mortar the meth lab from a distance, incinerating it and earning your reward at no risk to yourself
> Attempt to use Collection to rattle the window boards, then blast the gangsters when they check on it.
> Attempt to use Ectoplasm Control to fill the meth lab with ghost fire

>>2770632

Not quite.

>>2770618

At Tier 3 Ectoplasm Control, i.e, roughly as dangerous as a trained man with an assault rifle, setting a building alight with ghostly blaze would be highly difficult, but not neccessarily impossible.
>>
>>2770689
>Sneak in
At our current power levels we should emphasize caution and stealth
>>
For any wizardfags lurking, A Wizard's Quest isn't dead, I just got carried away capeshit worldbuilding and forgot about it until I reread the thread for typos and found >>2760999. My apologies, the thread has a lengthy update for you and if you'd like to discuss it, I'm there.
>>
>>2770689
> Attempt to sneak into the meth lab, using stealthy tactics to assassinate the gangsters without damaging the equipment
If ghost fire is that difficult, I'll stick with the safer plan.
>>
>>2770689
>Sneak in
>>
sneak into a meth lab with a guard dog whilst wearing bright yellow clothing, kinda dumb
>>
>>2770704
Hasn't thread three fallen off the board yet?
>>
>>2770734
The guard's dog out front and I'm sure is probably asleep or tired. We're going in the back. Or at least I hope we are.
>>
Mortar ... send a message
>>
>>2770754
veto
>>
>>2770737
oof.jpg
>>2770689
real sneeky beeky like
>>
>>2768894
>>2768905
>by violating the Non-Aggression Principle, or NAP for short, an aggressor has forfeit their right to protection under the NAP
>>
>>2770901
wait, are WE the aggressor?
>>
>>2770902
in this case I'd argue that we are, but I wasn't around when we voted on doing this.
>>
>>2770689
>Attempt to use Energy Sponge to mortar the meth lab from a distance, incinerating it and earning your reward at no risk to yourself
Their loot will be shit anyway.
>>
>>2770904
wait no, they drove the old guy out of buisness selling their product in an 'agressive' manner...yeah, that justifies things
>>
>>2770908
We're a third party getting paid to deal with a problem after the meth heads broke the NAP and started driving the old guy out of business.
So we're getting paid to provide a service, which also justifies things.
>>
>>2770910
>>2770908
but they didn't break the NAP to do it, their capitalistic enterprise was just more successful than. The worst thing he accuses them of is stealing costumers by setting up to close to him, but if being the nearest dealer was the only reason he had costumers in the first place, he is a bad businessman and deserves to be put out of business if he is unable to adapt and compete in the free market.
>>
>>2770914
But he is going to use us as third party contractor to adapt to the free market.
He wants us to get rid of his competition and us as a private party can choose whether or not the money is worth it.
If their business is deem worthy by the 'invisible hand of free market' then our paid attack of it will fail, if our attack is successful it's by the will of the invisible hand.
>>
Damn, I thought I'd posted this three hours ago.

>>2770737

No, not yet.

>>2770698
>>2770706
>>2770711
>>2770856

> Roll 1d20, Bo3
>>
Rolled 3 (1d20)

>>2771160
>>
Rolled 4 (1d20)

>>2771160
>>
Rolled 7 (1d20)

>>2771160
Nat 20
>>
>>2771162
>>2771163
>>2771165
Fuck.
>>
>>2771165

Hmm.

> Roll 1d20, Bo1
And,
> Roll 1d20, Bo1
>>
Rolled 20 (1d20)

>>2771261
>>
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>>2771267
>>
Rolled 18 (1d20)

>>2771261
>>
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1.69 MB
1.69 MB GIF
>>2771267
>20
>>
Rolled 7 (1d20)

>>2771261
>>
>>2771267
Nice
>>
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>>2771267
>>2771290

> tfw don't have to roll for shotgun trap damage

Give me an hour or so to vacuum, then expect a combat scene.
>>
>>2771437
>Shotgun trap
I didn't know the veitnamese made meth
>>
>>2771481
Heyo just means a free shotgun for us if we survive and don't blow up this place sky high.
>>
Question
with energy sponge is it possible that we could be able to absorb the energy that light produces, kinda like solar panels and plants but to such a large degree where no excess light is left to reflect of us and into the eyes of others making us invisible?
Would this even be possible, i'm no physicist so all of this is just an educated guess
>>
>>2771628
Good idea, since vision is a reflecting of light off objects that our eyes pick up.
Since light is a form of energy we could in theory work. But I'm guessing we're going to look more like a manshape blackness. Since we're going to be blocking the light behind us.

So think of a room with white walls, we see them as white since the light reflected back to our eyeballs. Now if we lean against the wall, you like a man leading against the white wall. We turn on our energy power and since we suck the light on us, we're become a shadow of pure darkness against the white wall, since the light at the back of us don't make it to the guy seeing us. Making us not invisible but appear like black man. But the good side is, noone can see who we are, only tell we're human shaped made of pure blackness.

tldr: We'll look like a black hole type of manshape in someone vision. Works well if we're sneaking somewhere dark.

But then again, I'm no physicist and just going off what I know.
>>
If we wanted to be invisible it works better if we can let light just go through us, and our body doesn't block it. Which would look like the sheath suit in metal gear solid.
>>
>>2771712
But that isn't how our power works
>>
>>2771746
I know that anon, just saying what we needed to do that.
>>
>>2771267
>>2771290

Attacking head-on is too risky, mortaring forfeits the profits, and that leaves you no choice but to break-in through the back door. Fortunately, there's no-one keeping watch on the backyard and the watch dog's chained in the front yard, which makes hopping the fence a simple task. Standing in knee high grass, you crouch and stealthily approach the meth-lab. As your bright yellow glove grips the door knob, you find yourself second-guessing your color scheme but you're relieved to find the door isn't locked.

Suddenly, you realize why but it's too late, the trap's already sprung! In a panic, you activate your energy sponge and dive to the side, landing face-down. An instant later, a deafening *BOOOOM* rings out. You scramble to your feet in time to see a dozen pellets on the porch before a wide-eyed urban youth gripping an assault rifle sprints out, shouting "COME ON OUT MO'FUCKA I KNOW YOU'S DERE!"

If there's one, there's bound to be more. By some miracle, he hasn't noticed the neon yellow balaclava inches from his face, and you realize you have only seconds to act.

> How do you attack?

> Energy Mortar [1d20 HP damage, AOE, -20 EP]
> Energy Blaze [1d10 HP damage, Burns, -20 EP]
> Energy Beam [1d8 HP damage, -10 EP]
> Energy Burst [2d6 HP damage, -8 EP]
> Energy Blast [1d4 HP damage, -4 EP]
> Ghost Tentacles [1d8 HP damage]
> Ghost Fire [1d6 HP damage]
> Collection [1d20 to grab a weapon]
> 9mm Pistol [1d4 HP damage, -1 9mm round]

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2771965
>Ghost Tentacles [1d8 HP damage]
Last time the tentacle we summoned was able to stay and act on its own so this'll give us an extra hand.
>>
>>2771965
> Ghost Tentacles [1d8 HP damage]
Since we have the element of surprise for the notice, we can get a quick hit in.
>>2771973
Where do you think we should aim the tentacle? I'm thinking his face since we're hidden at the moment
>>
>>2771965
> Energy Burst [2d6 HP damage, -8 EP]
>>
Rolled 1 (1d20)

>>2771979
wrap on around his gun and smack him with the other one
>>
>>2771987
oh wait he didnt say roll phew
>>
>>2771965
Use Ghost fire on him, peoples first instinct when they catch is ablaze is to panic and try and put the fire out. little does he know he can't put it out
>>
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>>2771987
>1
Hmmm
>>
>>2771965
>Ghost Tentacles
We can do ghost fire next turn after we bitch slap him
>>
>>2771979
We should definitely aim for the face. Pretty sure we insta-killed a robber by grabbing his head and smashing it through the floor before.
>>
>>2771708
>we're human shaped made of pure blackness.
that's gotta be fucking terrifying to witness, if we had a voice changer people would think we're some kind of inter dimensional being, maybe this should be our costume.
with our energy sponge we could also absorb all the ambient heat around us giving us a bone chilling aura.
>>
>>2772051
This anon is genius I totally agree perfect villian getup
>>
>>2771965
>Tentacool
>>
>>2772051
Light is given off in waves, so maybe if we learn how to control our powers enough. It would be possible to target different light waves, so we can try to absorb every color save for yellow, to match our color scheme of ancap.
>>
just realized we can grab people and drain them of their body heat causing total organ failure and almost instant death
>>
>>2772071
Awesome
>>
>>2772071
holy shit, we should try that
we can also obsorb the electric signals transmitted by the brain to paralyze someone as long as we are touching them. or maybe if we do it for long enough theyll go braindead and nobody will no why cause there are no symptoms
>>
>>2772084
I'm sure that eventually we could potentially stop time by sucking all the energy out of an area
>>
>>2772097
we can absorb peoples potential energy, freezing them in place
>>
>>2772084
>nobody will no why
HMMM detective, it seems there are bullet holes and several gunpowder traces from the discharging of a pistol and a shotgun, and this lad here didn't die from any firearm. HMMMM I wonder what supernatural causes made this death it's not like superheroes exist or something.
>>
We basically have the same power as Sebastian Shaw from X-men, so technically we are immortal and don't need to eat or sleep cause we get our energy from other means.
>>
absorb gravitational energy, giving us moon jumps

ABSORB SOLAR ENERGY
>>
Rolled 4 (1d20)

>>2771965
Grab him and energy sponge all electro impulses from his body instantly
>>
using surface energy to walk onwater
>>2772132
yes,lets do it
>>
We need a villain name, if this >>2772051 is our costume we should call our self "Death" since we basically have god like powers.
like we can absorb the rotational energy of earth or all the heat from it's core practically ending the world.
we really lucked out on our powers with energy and matter control, it basically gives us control of anything that exists
>>
>>2772190
The S U C C cause we can suck up all types of energy
>>
>>2772218
Blackhole
>>
>>2772222
S U C C H O L E
(actually, blackhole is pretty neat. If a little edgy)
>>
Hey, OP do you mind sharing your superhero generator with us? it seems neat
>>
>>2772236
even better, to go with our Ancap theme.
"CEO" keeps our powers a mystery and represents our true nature
>>
>>2772246
Hell, maybe we can call ourselves Crypto or Y2K since we can possibly make computers bug the fuck out. That's potential for making planes fall from the sky.
>>
>>2772265
or Omni to represent the variety of ways our powers can be used while still being vague enough not to give away our abilities
>>
>>2772265
Why not "Corps" sounds like Corpse, which fits with our ectoplasm and our beliefs
>>
>>2772297
>"Corps" sounds like Corpse
Where I come from Corps is pronounced Core.
>>
>>2772302
same
>>
>>2772302
yeah same here
>>
we can absorb elastic nrgy and b infinitely powered by rubberbands
>>
>>2772302
>>2772334
>>2772361
I think anon meant as an abbreviation of corp(oration)s. So that way it would be pronounced like corpse.
>>
>>2771987

> dat 1

Hmm......

>>2772241

Of course, after this post I'll dump it.

>>2771973
>>2771979
>>2772027
>>2772056

> Roll 1d20, Bo1
>>
Rolled 15 (1d20)

>>2772380
>>
>>2772385

Noice. Note, when you catch someone by surprise, you receive a damage bonus.

> Roll 1d8+2, Bo1
>>
>>2772368
Thank you fellow anon, that is what I meant
>>
Rolled 7 + 2 (1d8 + 2)

>>2772394
>>
Rolled 4 + 2 (1d8 + 2)

>>2772394
Lessgo
>>
>>2772241

> http://www.classicmarvelforever.com/cms/ultimate-powers-list.html

> Using the above link, roll 1d4 to determine the number of categories your powers fall under, then roll the resulting number of 1d100's to determine which categories your powers fall under.
> Next, roll 1d6+2 or 2d6-2 to determine your number of powers, then roll the resulting number of 1d100's in any of the previously rolled categories at your discretion, to determine the specifics of your powerset.
> Superpowers work on a tier system ranging from tier 1 to tier 20. A tier 1 power confers a slight edge over an ordinary citizen, a tier 5 power is enough to confront a squad of trained professionals on equal footing, a tier 10 power could destroy a small town with little difficulty, a tier 15 power could destroy a small country with little difficulty, and a tier 20 power could pose a threat to human civilization if the user were so inclined.
> The vast majority of superpowers are between tiers 1 and 5, with a few uncommon outliers ranging from 6 to 10. Powers at tiers 11 through 15 are extremely rare and widely feared. Powers between tier 16 and 20 fleetingly extraordinary, one in a million, if that, and spoken of only in hushed whispers.
> To determine which tier your superpowers fall under you receive a stipend of power points. Power points can be spent to upgrade a superpower's tier at the cost of 1 per tier between tiers 1-5, 2 per tier between tiers 6-10, 3 per tier between tiers 11-15, and 4 per tiers between tiers 16-20.

> [1/2]
>>
Rolled 2 + 2 (1d8 + 2)

>>2772399
oh i thought you meant like navy corpus
>>
>>2772403
>>2772405
>3 seconds apart
Wheew
>>
>>2772410

> To acquire additional points you can sacrifice an unwanted power or an unused category at a 1:1 ratio. There is no limit to the amount of sacrifices you can make, as long as you have at least one power and category remaining afterward.
> In contrast to sacrifices, you can spend power points to obtain additional superpower rolls, at the cost 2 for a category you already have, and 4 for a randomly generated category you lack.
> By default superpowers begin at tier 1 and can be further enhanced with power points. Generally, the more superpowers you have, the weaker they are, and vice versa.
> To represent this, if you have four or less powers you receive two power points, whereas if you have eight or more powers you lose 2 power points. This bonus or malus applies before any sacrifices or additional rolls have been made.
> To determine your power point total, if you chose to roll 1d6+2 you can choose to take a guaranteed 10 power points OR you can roll 2d6+2 and take the result. Likewise if you chose to roll 2d6-2 you can choose to take a guaranteed 8 power points, OR, you can roll 2d6 and take the result.

> [2/2]
>>
>>2772403

Yuuup, that's a fractured skull.

>>2772410
>>2772416

For the fun of it, any characters you anons roll, within reason, will be canon, just like Waifu-Man. They might not be part of the city, but they will exist somewhere out there.
>>
>>2772428

Be careful not to bite yourselves in the ass. If you don't have a preference for their alignment one way or another, you can roll 1d10 to determine.

> 1-4: Hero
> 5-9: Villain
> 10: Vigilante
>>
>>2772428
Nice
>>
>>2772416
Looks neat; I really enjoyed the Character Creation section for our lovable autist. Might give this a shot for fun in my own time.

>>2772190
>>2772218
>>2772222
>>2772246
>>2772265
>The Invisible Hand
>Ad-Man Smith
>Big Boss Man
>Supporting "Crypto" for the money+ghost energy powers theme.
>The Burger Baron/Patty Patrician/Soda Sovereign
>â„¢an
Throwing a few more shitty AnCap villain names to the pile.
>>
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>>2771973
>>2771979
>>2772027
>>2772385
>>2772403

Clenching your eyes shut, psychically piercing the veil between the material and the spiritual, you bring forth a transparent tentacle as broad as your thigh. The faint ripple in the air alerts the youth, but when he sees your tentacle, he freezes in horror. Immediately after his fatal mistake, the ghostly appendage lashes out, cracking his forehead and slamming the back of his skull onto the concrete porch. He didn't have time to scream, let alone pull the trigger, and if he's not dead now, the hemorrhaging will see to it shortly.

You attacked him in preemptive self-defense and would do it again in a heartbeat, but even you have to admit your ghostly powers can be quite ghastly. A second urban youth sprints into the yard with a machete in hand and his headd on a swivel. When he doesn't see you toward the fence, he turns to the porch, seeing you, yellow balaclava, sunglasses and all, your deathly pale free-floating tentacle, and the twitching corpse on the corpse. To his credit, he doesn't freeze like his friene, and charges you screaming "NIGGA YO' KILL DEQUAN, IMMA KILL YO' SPOOKY ASS!"

You have only a moment to act.

> What do you do?


> Energy Mortar [1d20 HP damage, AOE, -20 EP]
> Energy Blaze [1d10 HP damage, Burns, -20 EP]
> Energy Beam [1d8 HP damage, -10 EP]
> Energy Burst [2d6 HP damage, -8 EP]
> Energy Blast [1d4 HP damage, -4 EP]
> Ghost Tentacles [1d8 HP damage]
> Ghost Fire [1d6 HP damage]
> Collection [1d20 to grab a weapon]
> 9mm Pistol [1d4 HP damage, -1 9mm round]

> Kristoph Germacher
> HP: [20/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
>>
>>2772488
>Second verse, same as the first
>>
>>2772488
>>2772488
What's the maximum value for our powers, or is it technically infinite with diminishing returns
>>
Rolled 1 (1d10)

>>2772488
Energy blaze
>>
>>2772488
Can our tentacle still attack? Thinking we can Collect the rifle and let the tentacle take care of this guy.
>>
>>2772488
>Ghost Tentacles, trip that nigga
>>
>>2772488
Energy Beam the bastard. Better not to risk blowing the whole place up with Energy Blaze or Mortar.
>>
>>2772499
Please God forgive this roll
>>
>>2772500
What's the deal exactly with our boy Ghost Tentacle, anyway? He's supposed to be less likely to hit, but we keep defaulting to him in combat anyway. If he's good to the point of being able to fight on his own without our input or needing any energy, why not just focus on upgrading that?
>>
>>2772488
collection his head from his body
>>
>>2772519
Sick mother fucker say what!?!?!?
>>
>>2772525
nani?
>>
>>2772498

Theoretically, there might be no limit, but practically, Tier 20 is the absolute ceiling.

>>2772500

Yep.

>>2772517

Ectoplasm Control doesn't cost any Energy, but every time you use it you're taking the risk it'll backfire. So far, you haven't failed to summon one, but when you do, there are consequences.

>>2772519

As weak as it is, your Collection can only collect one material at a time, and to call human flesh, bone, and sinew a complicated compound is a serious understatement.

>>2772495
>>2772503

> Roll 1d20, Bo1
And
> Roll 1d20, Bo1
>>
Rolled 16 (1d20)

>>2772536
>>
we can obsorb binding energy of atoms and turn everyone into a puff of hydrogen
>>
Rolled 13 (1d20)

>>2772536
>>
>>2772488
Engulf his weapon arm in ghost flame

>>2772519
won't work, his head is made up of more than one substance
>>
Rolled 4 (1d20)

>>2772536
fine then, ill take his eyes
>>
>>2772536
What if we collect all the oxygen from a human being?
>>
>>2772536
Is it possible to buy another power with some points
>>
>>2772536

Forgot, I'll need a third

> Roll 1d20, Bo1

Unless, you want me to take the 4?

>>2772538
>>2772540

> Roll two 1d8
>>
Rolled 6 (1d20)

>>2772556
>>
Rolled 1 (1d8)

>>2772556
>>
Rolled 2 (1d8)

>>2772550
holy shit, 25 pounds of oxygen is a lot, we can turn a huge radius into a vacuum
>>
>>2772562
And fuck
>>
>>2772562
were
>>2772563
fucked
>>
>>2772562
>>2772563
Well damn. Guess the hype train for our tentacle had to stop sometime.
>>
Rolled 5 (1d6)

>>2772547

I'm sorry, but eye jelly is also a compound.

>>2772550

You could try, but the atmosphere is a combination of several gasses, and it would be difficult, not to mention it's harder to grab gasses than solids, and you wouldn't be able to see the oxygen you're Collecting to focus.

>>2772555

Yes.

> You can spend power points to obtain additional superpower rolls, at the cost 2 for a category you already have, and 4 for a randomly generated category you lack.

>>2772561

> Dodge failed, rolling for damage
>>
>>2772569

Ouch. Might I recommend the Energy Burst?
>>
>>2772569
I'm thinking increasing our health from 10 was definitely a good idea.
>>
>>2772563
Shouldn't make a vacuum because that'd mean working against atmospheric pressure. Just replace the oxygen with another gas, really.
>>2772569
How about ripping the finger nails or hair off an attacker?
>>
>>2772572

Comic book plot armor's a bitch ain't it?

>>2772574

That wouldn't work, human fingernails and hair are also compounds. As a rule of thumb, if it's part of the human body, it's a compound.
>>
>>2772569
>Probability control is in the same category as ectoplasm control
MUST. GET.
>>
>>2772580
nails are just keratin, senpai
>>
>>2772580
So only pure elements like gold or diamond, right? How about one element out of a mixture too, and does that includes alloys?
>>
>>2772584
That's not a an element buddy
>>
>>2772591
oh, only elements! i thought it was only one type of material!
>>
File: ON6520n.jpg (1.21 MB, 4595x2155)
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>>2772561
>>2772562
>>2772563
>>2772569

As the incensed youth breaks into a sprint, you reach into the spirit realm, summoning a second ghostly tentacle in the same moment the first strikes! Both tendrils swing in a split-second... scoring a glancing blow on his off-hand's shoulder and an ineffectual slap to the stomach. You only have an instant to feel disappointed before your attacker is upon you, and cuts three inches into your midsection! If you hadn't turned ever-so-slightly an instant before his slash, your punctured liver would be spewing over the lawn!

The machete-wielder screams in primal rage and readies a ruinous slash against your spine! Fortunately for you, neither of the others are out of the house yet, and you're no ordinary man.

> How do you attack?

> Energy Mortar [1d20 HP damage, AOE, -20 EP]
> Energy Blaze [1d10 HP damage, Burns, -20 EP]
> Energy Beam [1d8 HP damage, -10 EP]
> Energy Burst [2d6 HP damage, -8 EP]
> Energy Blast [1d4 HP damage, -4 EP]
> Ghost Tentacles [1d8 HP damage]
> Ghost Fire [1d6 HP damage]
> Collection [1d20 to grab a weapon]
> 9mm Pistol [1d4 HP damage, -1 9mm round]

> Kristoph Germacher
> HP: [15/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
>>
>>2772618
> Ghost Fire [1d6 HP damage]
>>
>>2772618
> Energy Burst [2d6 HP damage, -8 EP]
We've gotta test and see how many of these tentacles we can keep out.
>>
>>2772582

If you want to take a 1-in-50 chance, go ahead, the category has plenty of interesting powers.

>>2772584
>>2772586
>>2772591
>>2772593

Pure elements are by far the easiest to attract and you can do so at full strength with ease. You can attempt to Collect elements within mixtures but at your current power level, it's difficult, and you can Collect alloys, but your strength is divided by two for each separate component, limiting your strength significantly. Most metals aren't so complicated you can't effect them, but organics are difficult to grasp, let alone attract. This will change once you've put a few points into Collection.
>>
Rolled 3 (1d10)

>>2772618
energy blaze
>>
>>2772618
>Collection
It's a machete, steel we can grab. If ungrabbable, at least just collect then leap away from the flying machete or slap it with the tentacle
>>
We have lvl7 energy sponge why aren't we using these powers people they do the most damage
>>
>>2772661
There is a flammable meth lab right beside us and they use significant amounts of energy. It also is far more flashy and thus liable to attract attention.
>>
>>2772618
do we have to be touching something to obsorbthe energy
>>2772674
energy sponge isnt a firebomb we should be fine
>>
>>2772618

> Energy Burst [2d6 HP damage, -8 EP]

Better than ghost fire.
>>
>>2772679

It depends. If the energy is free, i.e, a lightning bolt or bonfire, you can absorb it without physical contact from three hundred feet away, if the energy isn't free, but flowing through a good conductor, i.e., electric wiring or a flying bullet, you can absorb it without physical contact from one hundred and fifty feet away, and if the energy isn't free, and is flowing through a poor conductor, i.e., a few pounds of human flesh or sedimentary soil, you can absorb it from fifty feet away with a degree of difficulty, but it's much less difficult with touch contact.
>>
Rolled 6 (1d20)

>>2772700
Absorb all electricity from our attacker
>>
Rolled 1 (1d20)

>>2772700
this>>2772704
obsorb the bioelectric signals sent from his brain to the rest of his body then while hes down put a 9mm in his head
>>
>>2772713
FUCKING CUNT CYKA BLYAT DICE GODS I WILL SHOVE MY HAND
>>
>>2772715
SO FAR UP YOUR ASS YOULL TASTE THE SHIT UNDER Y FINGERNAILS AND DRAG YOUR TEETH THROUGH YOUR GU
>>
>>2772713
>>2772563
>>2772411
>>2771987
>>2772547
I CAN NEVER ROLL HIGH
>>
>>2772726
leuk on the brihgt sid, there's very little peopl in world with very very bad luck, so that maks you very uniqe! =^)
>>
>>2772743
wow, that actually made me feel worse, thanks
>>
>>2772626
>>2772680

> Roll two 1d20's
>>
Rolled 9 (1d20)

>>2772761
>>
Rolled 12 (1d20)

>>2772761
>>
>>2772769
thats better i guess
>>
>>2772768
>>2772769

> Roll two 1d6, Bo1
>>
Rolled 6 (1d6)

>>
Rolled 4 (1d6)

>>2772779
>>
Rolled 5 (1d6)

>>2772779
>>
>>2772781
ayyyyyyyyyy
>>
>>2772643
So it's a random chance of powers within the same category for two points, and four points for an entirely new catagory
>>
also, i scraped this up from wikipedia

Type of energy Description

Mechanical the sum of macroscopic translational and rotational kinetic and potential energies

Electric potential energy due to or stored in electric fields

Magnetic potential energy due to or stored in magnetic fields

Gravitational potential energy due to or stored in gravitational fields

Chemical potential energy due to chemical bonds

Ionization potential energy that binds an electron to its atom or molecule

Nuclear potential energy that binds nucleons to form the atomic nucleus (and nuclear reactions)

Chromodynamic potential energy that binds quarks to form hadrons

Elastic potential energy due to the deformation of a material (or its container) exhibiting a restorative force

Mechanical wave kinetic and potential energy in an elastic material due to a propagated deformational wave

Sound wave kinetic and potential energy in a fluid due to a sound propagated wave (a particular form of mechanical wave)

Radiant potential energy stored in the fields of propagated by electromagnetic radiation, including light

Rest potential energy due to an object's rest mass

Thermal kinetic energy of the microscopic motion of particles, a form of disordered equivalent of mechanical energy
History
>>
>>2772801
i guess the formatting didnnt translate well
>>
>>2772803
Whatever man, it's still cool. We really lucked out getting into this catagory
>>
It's 11:18 where I'm at, and I need to be awake by 6:30. Good night, I'll update tomorrow. Remember, anyone, within reason, you generate and fluff out via >>2772410 >>2772416 is canon.


>>2772793

Correct.

>>2772801

Energy's an extremely diverse concept, and the stronger your Energy Sponge becomes, the more types are unlocked for you.
>>
>>2772819
Night
>>
File: Screenshot (17).png (353 KB, 886x486)
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just poke some eye holes and we have a mask
>>
>>2772618
Hey Arbitrator, you are aware that Energy Burst is better than Beam in every way even though it costs less EP right? 2d6 has a higher minimum, average, and maximum than 1d8.
>>
>>2773218
SHHHHHHHH delet this also you said maximum twice
>>
>>2773218
>>2773224
wait nvm you said minimum
>>
>>2773218
Maybe it's only a close-range attack, whereas Beam's accuracy can be used even from great distances.
>>
>>2772618
>>2773273
That might be. Also, while I'm criticizing the dice, Energy Mortar's 1d20 damage is really swingy. I'd rather it be 4d6 or 3d8, or even just 2d10.
>>
>>2773300
Could be our powers are still new and we need to practice more with them to get out a higher certain damage rate. And for now our damage ranges from the low end to the high end like the morter.
>>
>>2773218

I forgot to mention this, the Energy Beam's damage is cumulative. As long as you continue emitting the Energy Beam at the same target and pay the energy cost, turn after turn, it will intensify and you can add a damage die to the attack. For example, at Turn 1, it does 1d8 HP damage, at Turn 2, it does 2d8 HP damage, at Turn 3, it does 3d8 HP damage and so and so on, until you reach Turn 5 and do 5d8 HP damage. To the contrast, the Energy Burst is a one and done deal.

Additionally, the Energy Beam has a small chance to penetrate an enemy and strike one standing behind them, doing reduced damage. The chance increases the more damage die are involved, until it reaches a 1 in 5 chance, which could be higher if you invested any Power Points into your Energy Plasmoids. At the moment, the Energy Beam is somewhat situational, but if you continue training and upgrading the power's tier, you'll find it's much more versatile.

>>2773273
>>2773300

That's correct, the Energy Beam's range extends to half a football field, whereas the Energy Burst's range only extends to a quarter. I'm aware of the Energy Mortar's unpredictable damage, and that's entirely intentional. It's an inaccurate attack and while it can't be dodged, there's a decent chance someone could only be grazed by it, and it's as likely someone could evaporate in 0.2 seconds. The Energy Mortar is the only AOE attack you have, aside from situational uses of Energy Blaze and Energy Beam, and is the most damaging to structures, fires started by Energy Blaze notwithstanding.

>>2773304

This is also correct. If you continue training, eventually you'll have the opportunity to upgrade individual attacks and gain entirely new ones.
>>
>>2773339
Nice quest OP. I like your explanations is just goes to show, we have a lot of training to do.
>>
>>2773339
Cool
>>
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>>2772626
>>2772680
>>2772768
>>2772769
>>2772781
>>2772784

The energy you've stored flings out in a pair of super-heated bursts, melting a hole in the urban youth's rib-cage and the front half of his skull before he had a second chance to swing. He collapses and you stare in shock before you hear a loud crash by the door. You turn to see a pair of men, one meth-head with a shotgun and one hooligan swinging a pistol sideways.

The druggie's eyes widen at the blatant evidence of the supernatural, but his reflexes are quick enough to blow the ghostly tentacle apart a second before it would've broken his neck. It's too much for the hooligan to handle, and he sprints back to the meth-lab screaming in horror. The meth-head pumps another shell into the shotgun and curses. "Fuckin' cape-shitters, le's see if you ain't bulletproof!"

> How do you fight?

> Energy Mortar [1d20 HP damage, AOE, -20 EP]
> Energy Blaze [1d10 HP damage, Burns, -20 EP]
> Energy Beam [1d8 HP damage, -10 EP]
> Energy Burst [2d6 HP damage, -8 EP]
> Energy Blast [1d4 HP damage, -4 EP]
> Energy Focus [+2 to Energy Sponge]
> Ghost Tentacles [1d8 HP damage]
> Ghost Fire [1d6 HP damage]
> Collection [1d20 to grab a weapon]
> 9mm Pistol [1d4 HP damage, -1 9mm round]

> Kristoph Germacher
> HP: [15/20]
> EP: [100/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
>>
>>2773391
>> Energy Burst [2d6 HP damage, -8 EP]
Let's not play when we're up against the boss of the methlab
>>
>>2773391
>Energy Burst [2d6 HP Damage, -8 EP]
>>
>>2773401
Ditto
>>
>>2773401
Seconding.
>>
>>2773401

> Roll 2d20, Bo1
> Roll 1d20, Bo1
And
> Roll 1d20, Bo1
>>
Rolled 13, 6 = 19 (2d20)

>>2773423
NAT TIME
>>
Rolled 3 (1d20)

>>2773423
>>
Rolled 12 (1d20)

>>2773423
>>
Rolled 2 (1d8)

>>2773424

> Roll 1d6, Bo1

> Rolling for damage
>>
>>2773423
What do the rolls means? So we can know how good or bad we messed up.
Since I'm guessing one is for our attack, the other for the enemy, and something else for reaction speed?
>>
Rolled 2 (1d6)

>>2773437
>>
I'll update as soon as I've finished sand-bagging my roof and taken a shower.

>>2773438

The 2d20 was for the Energy Burst's accuracy, the first 1d20 was for the Energy Sponge's kinetic absorbtion, and the second 1d20 was to dodge the shotgun blast.
>>
>>2773626
oof.png
I rolled so badly for something we really needed
>>
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66 KB
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>>2773401
>>2773408
>>2773424
>>2773426
>>2773432
>>2773437
>>2773443

In the blink of an eye he brings the barrel to bear and blasts. If you hadn't dived to the side it would've taken you center-mass, as is, you've been clipped and can't keep this up much longer. You grit your teeth, swallow the pain, and fire a pair of energy bursts at the meth-head. His brain may be riddled with holes, but he's a shrewd fighter and dodged, turning a death sentence into a second degree shoulder burn.

He spits onto the ground and chambers another shell into the shotgun as you focus, readying yourself to release an onslaught of energy or bend the spirit realm to your will. You both hear a loud clatter from inside, and what sounds like a very large, very angry dog barking. The meth-head laughs, "Once Bitch gets ahold of you's goin' be wishin' you was dead!"

The shotgun pumps at the same time you strike.

> How do you end it?

> Energy Mortar [1d20 HP damage, AOE, -20 EP]
> Energy Blaze [1d10 HP damage, Burns, -20 EP]
> Energy Beam [1d8 HP damage, -10 EP]
> Energy Burst [2d6 HP damage, -8 EP]
> Energy Blast [1d4 HP damage, -4 EP]
> Energy Focus [+2 to Energy Sponge]
> Ghost Tentacles [1d8 HP damage]
> Ghost Fire [1d6 HP damage]
> Collection [1d20 to grab a weapon]
> 9mm Pistol [1d4 HP damage, -1 9mm round]

> Kristoph Germacher
> HP: [13/20]
> EP: [84/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2773790
"BURN IN HELL"
> Ghost Fire [1d6 HP damage]
>>
>>2773790
> Energy Burst [2d6 HP damage, -8 EP]
Might as well stick to the move that has more damage potential.
>>
>>2773822
+1
>>
>>2773822
Ditto
>>
>>2773822
fair enough, ghost fires best used at the start, that way it has more turns to burn it's opponent
>>
>>2773822
>>2773845
>>2773875
>>2773887

> Roll 2d20, Bo1
>>
Rolled 13, 6 = 19 (2d20)

>>2773927
>>
Rolled 2, 15 = 17 (2d20)

>>2773927
>>
>>2773932
>>2773424
The fuck?
>>
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>>2773936
Dub Surprise
Dice gods are fucking with us
>>
>>2773936
Also doing the maths it's
1/400 chance of of getting the same combination

.25% or quarter of 1% chance
>>
>>2773932
>>2773934

> Roll 1d6, Bo1
> Roll 1d20, Bo1
And
> Roll 1d20, Bo1
>>
Rolled 2 (1d6)

>>2773979
>>
Rolled 17 (1d20)

>>2773979
No bonus for that 2d20 dub roll?
>>
>>2773997
Nice, if these rolls are for the same actions as before, Energy Sponge finally helped against a bullet.
>>
Rolled 5 (1d20)

>>2773979
>>
>>2774053
oof looks like we didn't Dodge the shotgun blast, but with my roll we could've tank it.
>>
Rolled 7 - 5 (1d8 - 5)

>>2773997
>>2774053

> Rolling for damage
>>
>>2774120
Holy shit. Energy Sponge is amazing.
>>
>>2773822
>>2773845
>>2773875
>>2773887
>>2773932
>>2773934
>>2773984
>>2773997
>>2774053

You activate your Energy Sponge the instant the shotgun jumps in the druggies' hands, and wince as a dozen tiny hammers slam into your chest. Before he can pump another shell, you release a pair of Energy Bursts, both of which dissipate, one almost before it leaves your hand, the other as soon as it burns his chest. You're mystified, is this another super, or..?

Fuck, you didn't turn off the Energy Sponge! What a joke, you want to run guns and overthrow the central banking institution, but you can't even stop tripping over your own feet! Seeing you've blocked both shotgun blasts, the meth-head throws his gun to the side, draws a rusty switch-blade, and rushes in to stab you!

You have a split-second to react.

> What do you do?

> Energy Mortar [1d20 HP damage, AOE, -20 EP]
> Energy Blaze [1d10 HP damage, Burns, -20 EP]
> Energy Beam [1d8 HP damage, -10 EP]
> Energy Burst [2d6 HP damage, -8 EP]
> Energy Blast [1d4 HP damage, -4 EP]
> Energy Focus [+2 to Energy Sponge]
> Ghost Tentacles [1d8 HP damage]
> Ghost Fire [1d6 HP damage]
> Collection [1d20 to grab a weapon]
> 9mm Pistol [1d4 HP damage, -1 9mm round]

> Kristoph Germacher
> HP: [11/20]
> EP: [86/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (15/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2774315
> Ghost Tentacles [1d8 HP damage]
Fuck, just die already. Energy Burst is clearly cursed. Let's switch back to what works.

Does this mean we can't use Energy attacks if Energy Sponge succeeds or was this just a failure of the Energy Burst dice roll?
>>
>>2774315
grab his knife arm and drain him of heat with energy sponge
>>
>>2774315
>Energy blaze
What does this do? A big fuck off fire ring that expends in all directions around us?

Do Ghost Tentacles

Can't try to drain someone when we didn't even try it once before. And trying it in the middle of life and death combat is not a good place to start. Or getting close to that knige
>>
>>2774357
true, should probably try it on mice or shit first.
we should use matter collection on the knife since he tossed his gun, he's gotta have no weapons left if we take his knife
>>
>>2774375
That seems dangerous since it could come to our hand, blade first into our hand.
>>
>>2774382
focus on the handle and not the blade, better our hand then our stomach in worst case scenario.

>You can cause twenty-five pounds of a nearby substance to gravitate toward you, but its speed is slow.

i don't think it would go fast enough and have enough weight behind it to do much damage anyway
>>
>>2774315
>Ghost Tentacle
Energy shit was a mistake.
>>
>>2774338
>>2774357
>>2774400

> Roll 1d20, Bo1
> Roll 1d20, Bo1
> Roll 1d8, Bo1
>>
Rolled 5 (1d20)

>>2774465
>>
Rolled 2 (1d20)

>>2774465
>>
>>2774468
>>2774476
Let's just make an honest living with our restaurant from now on.
>>
Rolled 3 (1d8)

>>2774465
>>
Rolled 14 (1d20)

>>2774465
Showed up too late to roll
>>
Rolled 2 (1d2)

>>2774465

> Rolling for damage
> Roll 1d4, Bo1
>>
Rolled 1 (1d4)

>>2774520
>>
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>>2774541
Just RIP my life with me getting the worst possible roll
>>
fuck me cunt, this junkie is made of steel
>>
>>2774567
Junkie is a super and doesn't know it
>>
>>2774338
>>2774357
>>2774400
>>2774468
>>2774476
>>2774491
>>2774511
>>2774520
>>2774541

Focusing, you reach into the spirit realm and bring a ghostly tentacle into the material, but your concentration slips and it emerges hostile! It floats behind you and swings to crush your spine, but you duck in the nick of time and it misses the junkie's throat by an inch instead! Assuming the worst, he slashes it open with his switch-blade, and the appendage forgets you in favor of breaking the meth-head's wrist and flinging him to the ground!

He curses, and as he moves to stand, you draw your pistol and shoot him! It would've been fatal, but your hands are trembling and you're unable to hit his vitals. Fatal or not, getting shot hurts like a bitch and he collapses, screaming. You stomp on his broken wrist's hand, forcing him to drop the switchblade and ready to finish him when a second shot rings out, missing your skull by mere inches. You leap to your feet and aim to see the hooligan's back, with a very nasty, very hungry dog.

It charges you while the traitorous tentacle reaches to snap its neck and the hooligan racks the pistol's slide to try again!

> Which do you attack, and how?

> Energy Blast [1d4 HP damage, -4 EP]
> Energy Focus [+2 to Energy Sponge]
> Ghost Tentacles [1d8 HP damage]
> Ghost Fire [1d6 HP damage]
> Collection [1d20 to grab a weapon]
> 9mm Pistol [1d4 HP damage, -1 9mm round]

> Kristoph Germacher
> HP: [11/20]
> EP: [86/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (14/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2774938

Use Ghost Fire [1d6 HP damage] on the new thug and while he's burning and we can focus on the dog, traitor tentacle and downed thug
>>
>>2774953
support is here to this guy
>>
>>2774938
>>2774953
Supporting.
>>
>>2774953
This nigga do this
>>
>>2774953
>>2774974
>>2774979
>>2774988

> Roll 1d20, Bo1
> Roll 1d20, Bo1
> Roll 1d6, Bo1
> Roll 1d20, Bo1
And
> Roll 1d4, Bo1
>>
Rolled 8 (1d20)

>>2774992
>>
Rolled 3 (1d20)

>>2774992
>>
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>>2775004
why do i bother
>>
Rolled 3 (1d20)

>>2774992
Here comes the shit roll.
>>
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4 KB
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>>2774999
>>2775007
>>2775014
>>
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>>2774999
>>2775004
>>2775014
>>
Rolled 1 (1d6)

>>2775004
>>2775014
>>
>>2775038
The bright side to this roll is that it's probably the amount of damage the flames will do to us after setting ourselves on fire.
>>
>>2775038
Yep, this quest is cursed right now.
>>
Here's to hoping the tentacle saves us
>>
Rolled 2 (1d4)

>>2774992
Let's just finish this up already.
>>
>>2774999
>>2775004
>>2775014
>>2775038
>>2775057
good to know its not just me
some other quest is using up all the good rolls, we have to find them
>>
Rolled 6 (1d20)

>>2774992
Late mother fucking again
>>
>>2774999
>>2775004
>>2775014
>>2775038
>>2775057

Hmm...

> Roll 1d20, Bo1
> Roll 1d20, Bo1
And
> Roll 1d20, Bo1
>>
Rolled 18 (1d20)

>>2775076
>>
Rolled 14 (1d20)

>>2775076
Redemption arc go
>>
Rolled 14 (1d20)

>>2775076
Watch me become kill
>>
>>2775079
>>2775082
>>2775083
Holy shit, finally. Above 10!
>>
>>2775086
And two dubs our luck has changed
>>
Rolled 2 (1d4)

>>2775079
>>2775082
>>2775083

Ohohohoho, looks like you won't be taking damage after all!

> Roll 1d8, Bo1
>>
Rolled 8 (1d8)

>>2775100
>>
>>2775111
>>2775100
>>2775079
>>2775082
>>2775083

News worthy event incoming
>>
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>>2775117
Christmas fucking miracle
>>
>>2774953
>>2774974
>>2774979
>>2774988
>>2774999
>>2775004
>>2775014
>>2775038
>>2775057
>>2775079
>>2775082
>>2775083

Your off-hand is wreathed in blue fire, and your pistol's aim is dead-on. The flame flies toward the hooligan of its own volition, and you each pull the trigger within a second of one another, who came first, you'll never know. The fire and shot both go wide, striking the door-sill to either side of his head, and you couldn't have picked a better moment to activate your Energy Sponge.

Even if your head hadn't weaved to the side, the bullet would've done no more than an airsoft round. The two of you lock eyes, and while he can't see your determination, the terror in his face is clearer than a blue sky. Are you seriously that intimidating, or-

> *CRACK* *CRUNCH* *SPLAT*

A moist, sticky liquid splashes over your hoodie, your balaclava, and your sunglasses, blinding you. You snatch them off in time to catch a noseful of copper, and for a moment, the look on your face matches the hooligan's. Unlike him though, you have a mask.

While you were preoccupied, the ghostly tentacle wrapped around the dog, and crushed it with so much force the lawn is coated with its intestines and aside from the powdered bones and loose fur, there's no evidence the 200+ pound dog was ever there. The bloody tattered tentacle reaches to rip your throat out before it vanishes as if a switch had been flipped. Your opponent curses, and you look up to see he's lowered the pistol. His tear-choked voice is terrified, and you honestly can't blame him.

"F-fuck man, don't kill me. Just, f-fuck. Oh God, oh God no! Please man I'm beggin' you just, j-just fuckin' don't! C-come man, you d-do-don', ain't have t-to kill me, I'll give you whatever the fuck you want, just, just d-don't, fuck!"

He throws the pistol into the lawn and sinks to his knees. "P-please, I'm beggin' you, don't fuckin' do it!"

> How do you respond to the hooligan's plea for mercy?

> Kristoph Germacher
> HP: [11/20]
> EP: [88/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (13/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3
>>
>>2775204
"Which execution do you want?
> 9mm Pistol, (13/15)
which will will cost you $1 for the bullet or
> Ghost Fire [1d6 HP damage]
for free."
>>
>>2775204
>Spare his life
>in exchange for a lifetime of service as our employee
We need to prepare for the restaurant. If he can actually produce drugs, even better.
>>
>>2775231
We need to actually blackmail him for that to work.
>>
>>2775250
he was drugrunning...simple
>>
>>2775204
Chanel every fiber of our being into absorbing all the light around and say

"failure to complete the contract will result in a violation of the NAP"

i wanna see him soil himself before we execute him, he had a chance to run
>>
>>2775204
>tell him to leave the city
I guess I'm not as hardcore as you guys because I'd rather not kill or blackmail a begging enemy.
>>
>>2775231
Kind of hard to do that. Since we risk him finding out our identity and he doesn't follow our ideology or have any knowledge of it. That he would fuck us over the first chance he got.

>>2775222
Instead of killing him we could let him live to tell the tale of Ancap but that's gay since he knows some of powers making it easier for others to find our weaknesses.

So yeah let's kill him, but quick.
>>
>>2775258
+1 do this. Light absolute will mind fuck this guy.
>>
>>2775261
I mean, people are going to find out eventually. Getting more renown would be cool.
>>
>>2775253
>Officers this idiot was a real drug dealer, hmm, oh he said that I- shit. You got me cops.
or
>Officers this idiot was a real drug dealer, hmm, how he died? Oh it was in self defense - oh huh you want to investigate why he - oh shit you're questioning me for drug dealing too.
or
>I'm a fucking retard so here's my first AncapDonald's employee who was dealing drugs
>>
>>2775258
We could also kill him by absorbing his heat to see if we can do that
>>
>>2775283
+1 to that. We become a black hole to light then suck his heat like a black hole sucks light.
>>
>>2775283
+1 to we're literally using him as a human experiment. That's an investment.
>>
>>2775250
I figured the threat of death would be enough for that, especially since he doesn't really know the full extent of our powers, could bluff some ghost shit but I can see the problems that can stem from that.

>>2775231
>>2775283
I'll switch to this. Try if it works. If not, just kill him with an Energy Burst to his head- no need to spend a bullet.
>>
>>2775283
Changing my vote to this, my compassion faded.
>>
>>2775300
Who would've thought compassion would fail in the face of sick ass superpowers?
>>
also maybe realized depending on our matter collection skill we can make a vortex/tornado if we matter collect the air or maybe just oxygen in our hand above us and we should be pretty safe when we use cause we in the center.
I'm no tornado expert but i think that's how they work
>>
we also need to strip, get changed or find fresh clothes cause we're covered in blood, if someone sees us on the way home they could get the cops on us. now that it's over we need to go back to stealth mode and cover our tracks
>>
>>2775315
Matter collection the blood off. Since we'll target only red blood cells, we'll have a red hand but most of the blood will get out.
But then again it can backfire horribly getting the blood currently in our body slowly but let's not do it.

So yeah we could just have a change of clothes this place should have some shit
>>
>>2775323
it's comic book quest, surely the old clothes line will appear and help us
>>
>>2775323
matter collection is only for 1 element,not 1 material and blood isnt an element
>>2775289
>>2775283
actually, i realized something. Who says we can control what types of energy we absorb anyways? once we turn our sponge on it could start absorbing ALL energy around us
>>
>>2775323
>red blood cells
It'll be hard to collect them since it's not a pure element and is mixed in with some other materials like sweat, especially since we can't see at a cellular level.
Let's just take a quick shower, matter collect the water for quicker cleaning, borrow their car and speed away, those dirty statists dare not understand a legal NAP-approved mercenary contract.
>>
>>2775372
we've never drove dude
>>
>>2775381
Did we bring our bike? We can probably absorb some energy and then apply rotational energy to make our bicycle run in the 90s.
>>
I actually rolled a character and for some stroke of luck went full sorcerer.
Will post later after I work out some fluff and decide how to manage power points.
>>
>>2775397
we can apply rotational energy by peddling but that's about it, we can only absorb, don't think we can emit energy in the way you're thinking
>>
>>2775408
Just try to keep the self insert to a minimum, that's gay to make a super and have the same mindset.
>>
>>2775408
Just rolled for powers and I'm fucking OP.
Got Power Absorbing so I can fucking absorb other supers up to that power rank and something called Avatar which basically says it's a goldy power. I have other powers but let me work out the last things
>>
>>2775428
Yah, I'll try. I had a simple backstory (Office worker has a freak accident, discovers powers he had since birth and had been using unconsciously all his life) and then was thinking to just leave him to gm.

>>2775470
Lucky
>>
what should i do if i roll unstoppability twice? just roll again?
>>
>>2775505
Drop the power, gain a point.
OP did it for chargen in this thread.
>>
>>2775505
sacrifice it for points
>>
>>2775513
>>2775514
k imma do dat
>>
>>2775517
im also gonna drop ectoplasmcasting (doesnt seem that good)
>>
>>2775499
Same Anon, I hope my ID didn't change. Anyway I have myself a custom personality trait list, and I rolled 1d4 to get 3 traits from the 100 trait list I have. Also rolled got Vigilante. So I got a very powerful Vigilante that is a gossip, buffoon, and a tree hugger.
So yeah, that's some crazy stuff for a Buffoon to get.
>>
>>2775408
>>2775499
https://pastebin.com/i9mYHEvm
The character, bland mcbland. Super serious on the job, secretly freaking out at his newfound knowledge. Has been thinking to adopt a supercringy name out of lack of creativity/being a closet chuuni.
>>2775537
Could have tried that, oh well.
>>
>>2775557
>>2775537
https://pastebin.com/4E1fUUhu

Young Joseph's troubled life started out fairly early on. Infact many people would call the very fact that he had a life 'trouble'.
You see, Joseph is what you would call a 'super'. you know what I am talking about, the cape wearing, tights sporting, building lifting people who have been born with superhuman powers.
those guys.
anyways, he was born a super and while most parents would be filled with joy to learn their little boy was special, his, on the other hand, weren't.

It all stemmed from two of his very unfortunate abilities: Cold, and Light generation. Why were they unfortunte you ask? because he couldnt control them. Even in the womb his powers were going off like crazy and the cold generation did his mother no good, when she wasn't wrapped in several layers of bedding her lips were tinged blue and she would constantly shiver while the light coming from her stomach (because of his light generation, of course) gave of an unearthly red glow, because it had to pass through many blood vessels and layers of tissue before meeting the outside world.

This was a problem for Young Joseph, because his parents were [i]agressively[i/] religious, and a chilling wife combined with a blood red glow made them fear the worst for the identity of their child, believing him to be an entity of pure evil.
His mother wanted to teach him the good in the world
His father wanted him buried.

And they bickered on and on like this until Joseph was born.
Why did they stop bickering? was it maybe they both saw the inherent beauty in raising a child and settling their differences? Of course not! it is because the stress from being born and being thrown into the world with little less than the skin off his back was too much for little Joseph and he released a powerful burst of energy, which shocked his frail mother's heart so much that it just quit right then and there.
You'd think this would be the end for him. His father would bury him, his body would decompose, and that would be the end of that.

Not so. His father, in a moment of sympathy decided to spare the boy, to honor his wife's wishes of teaching him the good in the world.

But that didn't mean he had to like it. whenever the boy came close he would lash out at him, screaming profanities and insulting him mercilessley, nearly every day he would come home with a bottle, and more debt. The official kind thathooks itself directly on to your bank account and start sucking like a leech.
The only thing that spared the boys life was his eyes. The same eyes that his mother had, the ones that looked at his father with such love, before growing dim. Every time his father looked at the boy and raised his hand to strike his he would see his beautiful wife in those eyes and instead cry.

In his teen years, once he was old enough to get a job, and start being independent, his father kicked him out of the house to live with the rats in the sewers. [1/2]
>>
>>2775580
luckily he didnt have to for long because he discovered the internet, and with a few simple lies about his age and many hours of vidya and porn he landed a gig as a micro-freelancer and a freelance transcriptionist. Not the most cushy of jobs, but it will have to do.

At least until someone throws a wrench in the works

(sorry for the short ending i just realized its 4am and i have to go to fucking sleep)
>>
>>2775557
>>2775580
I do it all in pastebin to not spam the board with walls of texts.
https://pastebin.com/1vCjARsG
>>
>>2775598
My personal view is since it's OP quest, I give him a major say of the super's story/current happening with them. Since we couldn't be making this supers without him. And also gives me reasons to write less.
>>
>>2775610
guess fluff is alright, saves OP doing it.
Probably got enough on his plate as is, it's a pretty big world shouldn't be that hard to plop any generated character into the world
>>
>>2775613
Fluff is alright, just maybe we should post our supers when OP is not running to not clog up the thread. Like right now it's alright. But I think I'm going to stuck with only one super since I don't want to spam supers left and right
>>
>>2775620
i think we only play as our ancap super and the ones we generate are NPCs that the OP can use instead of generating new ones himself
>>
>>2775624
I know that. Just that I don't want to spam the thread with every super I roll up. Kind of moved the focus away from the goal of the quest that is our Ancap hero to rollin up supers thread.

Night it's 3 in the morning here.
>>
>>2775631
ah i understand, best to do what you said and use a pastebin
>>
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Rolled 19 - 2 (1d20 - 2)

> tfw anons are using my generator

It's a good feel.

>>2775557
>>2775580
>>2775598
>>2775600

> Supernaturally lucky office worker that happens to be a closeted chuuni.
> Cold+Light controller that can speak to plants from a broken home.
> Mentally handicapped incarnation of the Greek God of stupidity.

Excellent fluff anons, consider it canon.

>>2775283
>>2775289
>>2775294
>>2775295
>>2775300

> Roll 1d20, Bo3

Beat my roll, -2 because the hooligan's been caught off-guard.
>>
>>2776179

> tfw fucked up greentext

Maybe I'm the mentally handicapped one. Good luck with that 17.
>>
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Rolled 5 (1d20)

>>2776179
Hmmm, this might be a tad difficult. Channeling the master plan.
>>
Rolled 1 (1d20)

>>2776179
>>
>>2776256
Fuck
>>
Rolled 9 (1d20)

>>2776179
Its Bo3 this time nerds
>>
Rolled 4 (1d20)

>>2776179
>>
>>2776256
>Critical failure, you absorb yourself into a black hole!
>Would you like to see your high score? [y][n]
>>
Rolled 8 (1d20)

>>2776179
>>
Rolled 2 (1d20)

>>2776256

Huh.

> Roll 1d20, Bo1

Beat my roll.
>>
Rolled 4 (1d20)

>>2776766
NAT 20
>>
>>2776768

Close enough.

> Roll 1d10, Bo3
>>
Rolled 9 (1d10)

>>2776790
>>
Rolled 9 (1d10)

>>2776790
>>
Rolled 17 (1d20)

>>2776790
I won again
>>
Rolled 8 (1d10)

>>2776790
>>
holy shit i slept or 16 hours what did i miss
>>
>>2776906
actually thats retardeded ill just go back and read
>>
>>2776907
I applaud you for realizing your error and correcting it yourself without undue shitposting. Good shit.
>>
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>>2776955
thanks
>>
Rolled 10 (1d20)

>>2776179
So, we roll untill a 20 shows up?
>>
Rolled 14 (1d20)

>>2777102
how do rappers just drink nyquil, that shit is nasty
>>
>>2776790
OP taking a full 24 hours to tell us if we SUCC the enemy heat away.
>>
>>2777394
yeah, seriously i was completely unconcious for over 16 hours and there was no update. this is kinda crazy
>>
>>2777394
We rolled pretty damn high on those d10s.
>>2777411
Anon are you okay? Sleeping 16 hours is what dying people do.
>>
>>2777705
i couldnt get to sleep so i tried staying up really late to do a full 180 but then i slept for too long so then i took some nyquil and look at me go its been 13 hours and im heading to the beach
>>
>>2777789
anyone wanna bet their GBP on when ill fall unconciou
>>
>>2777790
More like some random ass family member thought to invite themselves into OP home
>>
Rolled 2 (1d2)

I'm back, sorry for the delay but I ate a short ban for off-topic shitposting. Now then, back to Ghetto Brawl Quest.

>>2776794
>>2776799

Dubs, flipping a coin to see which counts.

> 1: 9
> 2: 9
>>
>>2778240
>Rolled 2 (1d2)
Fuck, just when our luck started to turn, we get ass raped by the coin flip.
>>
>>2778240

So be it, 9 it is. The hooligan is all but dead, and you have a choice to make.

> How do you finish the hooligan?
> Energy Pulse
> Energy Blaze
> Ghost Fire
> Ghost Tentacle
> 9mm Pistol
> Baseball Bat
> Switchblade
> You don't, and stay your hand
>>
>>2778253
Guessing Energy Sponge failed then. What's Energy Pulse?
>>
>>2778253
> Energy Pulse
Never heard of that before, let's try it
>>
>>2778253
>> Energy Pulse
>>
>>2778256

It didn't work *quite* as you intended, but the results left the hooligan at death's door and gave you a new attack. Not a very efficient one, but that will change with training, and it's highly useful in specific situations.

>>2778256
>>2778264
>>2778271

Wait a minute, that's a typo. You aren't supposed to learn of Energy Pulse until later, assume I'd typed Energy Burst amd we'll move on from there. If you want to know anymore, you'll have to put a few points into Energy Plasmoids.
>>
>>2778253
>>2778279
Alright, I'll go for a regular old
>Energy Burst
>>
>>2778279
RIP OP dead again
>>
>>2778284
Second
>>
>>2778279
>Energy Burst time
>>
>>2778279
>Energy Burst
>>
Rolled 12 (1d20)

>>2778279
OP come back
Stop getting banned for shitposting
>>
>>2778279
Goodnight sweet prince
>>
its been four fucking days you ingrate
>>
Why do we always pick the quests that die?
>>
Not really surprised desu, this is like the fifth time op started this quest and then gave up.
>>
>>2780370
>>2785025
>>2787920
>>2788005
>>2788051

A close friend joined the marines and he'll be shipping off to basic training today. I didn't know this was happening until he told me, and we've spent the last few days straightening our shit out. Forgot about the quest, and I'm writing an update now.
>>
>>2775283
>>2776794
>>2776799

You approach the hooligan, heedless of his cries, and grip him by the throat. You can sense energy inside of him, faintly pulsing through his veins, and an idea strikes you like lightning out of a blue sky. Taking the Energy Sponge, you attempt to siphon his body heat but something goes wrong. Instead of flowing into you, the energy flows out of you, from your palms and to his spine.

The hooligan twists in spastic agony as the equivalent of three bolts of lightning arc up and down his spine, before going limp and drooling on your hand. Not only is it disgusting, that's a violation of the NAP! You toss him onto the ground, evaporate his skull with an Energy Burst, and sigh. That was unfortunate, but he shot first and it was just business, nothing personal.

You stare down at your hands, softly glowing with electricity, and beneath your balaclava. You've thought about draining the energy from someone's body, but never flooding it! The next time you're in a fist fight, this new power could come in handy. You pause to laugh at your own joke, then stride into the meth-lab, careful not to trigger any more traps.

> New Attack Gained:
> Energy Grasp, [1d10 HP damage, -x2 damage EP, touch range]

> Kristoph Germacher
> HP: [11/20]
> EP: [64/100]

> Traits:
> Hardcore AnCap
> Autist

> Inventory:
> Black Sunglasses (Worn)
> Yellow Balaclava (Worn)
> Black Hoodie (Worn)
> Yellow Work-Gloves (Worn)
> 9mm Pistol, (14/15)
> 3 9mm rounds
> $61 fiat dollars

> Superpowers:
> Power Points: 1

> Matter Control:
> Collection- 2

> Energy Control:
> Ectoplasm Control- 2
> Energy Sponge- 7
> Energy Plasmoids- 3

> [End Thread One]
>>
>>2788604
>that's a violation of the NAP
>he shot first and it was just business, nothing personal
Pretty sure we violated the NAP as well since we were the ones to instigate the battle but I'm glad to know we're deluded enough to be able to justify it.
>>
>>2788604
Where is thread #2?
>>
>>2788646
Mercenaries don't violate the NAP, it's the employer who hired them who violates the NAP.
>>
>>2788604
>-x2 damage EP
What does this mean?
>>
>>2790264
The cost of using Energy Grasp is double whatever damage we roll.
>>
Quest dead?




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