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The land surrounding is covered in a thick layer of mist. Tall dark trees threaten to blot out all sunlight from above as shadows dance between the patches of darkness created by the dense foliage on the sides of the road.

Large dark colored birds peer at you and your company as you march to visit Miriam's family at their castle.

You are actually pretty impressed at how forboding their territory is. Between the grim weather the evil looking flora and the ever present ravens and crows, you would think that this is some place home to some dark wizard with a hard on for being too obvious.

That beign said the area is just heavily forested and possesses a large population of corvids coincedentally.

Miriam has already gone up ahead to greet her family while you and your closest companions are jst now getting within sight of the castle.

Exiting the grim looking woods you sight the castle atop of small hill surrounded by tall dark grasses. It's a fairly large castle with a town covered by a thick blackstone wall with bird decorations across it.

Guess the Ravenroost's can't resist expressing the family theme even with their defenses.

>cont.
>>
Quest Character sheets: pastebin.com/jH7bNHs8
Quest character bios: pastebin.com/6dWQY5NW
>>
Quest Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Slayer%2C+Hakon%2C+Collective+Game
>>
Make anime great again.
>>
time to get married, for the first time at least
>>
Once inside the castle town you are ushered to the keep by a small troop of guards. At the gate of the keep you see five figures in dark clothing. The first you notice is Miriam, standing tall and in a thick dress adorned wih her family's colors and sigil.

The remaining figures you can only guess are her family. To Miriam's right are an older looking man and woman and two youths somewhere between the ages of 16 and 18.

Walking up to the group of darkly clad nobles you extend your hand in greeting.

The older man is the first to clasp your hand. He is very tall for a greenlander probably something like 7'2" or 7'3" by your reckoning and built heavily. If you didn't know any better you might have thought him to be a kinsmen shrunken by age or by choice. His hair is a similar raven black to Miriam but he has slivers of grey at his temples. He sports an impressively bushy mustache and trimmed beard.

The woman looks a great deal like Miriam but she possesses slightly softer facial features an has green eyes rather than blue. She is ever so slightly shorter than her daugther and more slender built, whether that's due to her age or merely how she is built you don't know.

The youths are a boy and girl, of roughly equal height. For greenlanders they are both very tall especialy since they seem so young. Both are taller than their sister at nearly 6'10" and are both strongly built like their father and sister. They have a gleam of admiration and curiosity about them as they peer at you.

You exchange greetings with all of them and learn their names in short order.

Miriams parents are Paul and Ashlen which now that you think of it you heard their names during the planning phase before the final campaign.

The boy and girl are Miriam's younger brother and sister. They seem to be twins and are named Mors and Hilda respectively.

Properly introduced lord Paul urges you to follow him in for a welcoming feast. Dropping in behnd the large man you are surprised when he decides to speak as well as his...corlorful words.

"Alright you big northern bastard, have you gotten Miri with child yet? I've been waiting for her to find someone that can put a granchild in her fer years. You do yer manly duties yet or Am I gonna have ta throw ya both in a broom closet until you stop muckin about?"

Oh gods he's just like one of your kinsmen. He'll be riding your ass until he has at least four grandchildren and you have a roof fancier than his over Miriam's head. You don't need to his kind of pressure right now.

What do you say?
>write-in
>Uh. I put it in her?
>[audibly sweat]
>>
>>2822358
?
I think you're in the wrong thread. This isn't anime related by any means.
>>
>>2822387
>>[audibly sweat]
>>
>>282238
I imagine she'll want to fight with me some more before sitting on the sidelines with belly my friend, but aye (looks at her with that grim only we can give) that is in the plans.

But I must say, she caught my eye first because she was a fighter, I imagine I owe you for that
>>
>>2822408
let's
>[audibly sweat]
a little too

He reminds us too much of father, maybe they would get along
>>
>>2822387
>[audibly sweat]

But I wouldn't mind the broon closet
>>
Don't look at me, we sure are trying! kek
>>
>>2822398
>>2822408
>>2822412
>>2822423

You break into a cold sweat when Paul mentions children. Alice and Miriam you both know want to start having children but luckily they both have ambitions and ample time on their hands to keep family life in the background for a while. That being said the last thing you need is for Miriram's family to nag you about knocking her up. You already know your mother and father will be putting you through the wringer about not having a wife and babies when you visit home, you do not need he same pressure applied double time.

"I imagine she'll want to fight with me some more before sitting on the sidelines with a belly full of children my friend, but aye (you try to give Miri a lercherous grin) that is in the plans. But I must say she caught my eye first because she was a fighter, I imagine I owe you for that."

Good. Try to dodge the question and bring up something for Paul to talk about in order to impress you. Just like dad he'll ramble on about all the little stories about Miriam's training. If anything like dad he'll probably say something embarassing but you are willing to incur Miri's wrath to avoid the dreaded "when are you going to give us grandchildren" talk.

"Oh is that so? I don't blame you, Miri's been trained by the best arsmen including myself and Ashlen. Forced her to stand in place one time for hours until she could parry the blows of four opponents at once. Hehehehe. She nearly killed me after she finished but it was worth it."

Oh thank the Slayer you got him to ramble. But before you can relax you sense a chill run up your spine. Miriam glares at you with all your might, her face red as blood as her father continues to tell embarrasing stories about her, especially the stories of her inability to find a man she liked and her sexual trouble during puberty.

Tonight she's going to wrestle you in bed and it's not going to the fun kind of wrestling. You'll lucky if she doesn't bite off your ear.

>you take your seat with the family and feast with them.

The celebration is not as grand as some of the noble get togethers you've been to, but it's much more relaxed and entertaining.

Beyond the food and music there's an axe throwing competition and there's a pen where men and women are trying to wrestle a muzzled bear. That alone makes this better than anything Godhart or one of his peers could put together.

"Young man. You may have dodged my husband's question but I must ask what you are planning to do with our daughter. She is not the heir but she's dear to us. For her finding a suitable spouse has been particularly trying. As much as she eems to like you I will not stand for her to treated as some fleshly diversion." Lady Ashlen nails you to your seat with her cold eyes. it reminds you of the same death glare Miriam first sent at you during your first fight.

More so than her husband she's dead serious. There's no joke or folksy crude humor to soften her inquiry.

What say?
>write-in
>>
>>2822505
I imagine a cerimony is order to take her hand right?
I don't know how your southern customs dictate how we do it, but I want to take her home as my wife and build a keep on my homeland.

We'll do a celebration up north, and you are invited, but we can do your matrimonial ritual down here too, it's only right I imagine. That is, if she still wants to come with me
>>
>>2822505
Look her dead in the eyes.

I love your daughter( we said it before) I want her with me and if she still doesn't love me I think she at least wants to be with me too.

I won't bring your family dishonor, I'm prepared to take her hand if you'd give me.

Maybe too intense, but you get the gist, no bullshiting the mother in law. Tell her streight
>>
>>2822505
Just tell her we certainly intend for her to bear many sons and that we love her very much, something along those lines.
>>
>>2822505
I seem to make her happy, and I greatly respect her as a warrior and woman. She will be an important part of my future just as I am of hers. Although I'll admit her flesh is no small diversion.
>>
>>2822533
>>2822553
>>2822557
>>2822567

"I love your daughter. I seem to make her happy and I greatly respect her as a warrior and woman. I want her with me and if she still doesn't love me I still think she at least wants to be with me too. She will be an important part of my future just as I am hers. I won't bring your family dishonor, I'm prepared to take her hand if you'd give your blessing. I imagine a ceremony is order to take her hand right? I don't know how your southern customs dictate how we do it, but I want to take her home as my wife and build a keep on my homeland. We'll do a celebration up north, and you are invited, but we can do your matrimonial ritual down here too, it's only right I imagine. That is, if she still wants to come with me."

Ashlen beams at you and pats your hand with her own.

"That....I am glad to hear more than anything else right now. I was worried that I would not see any of my children again, that I and Paul would die in captivity before we could see our youngest grow or that our first daughter would not find a man worth her time. Thank you dear boy. You have helped allieviate this woman's worries."

Ashlen remains silent for some time but eventually her wistfulness fades and she helps set up the details of a quick ceremony. Miriam would not stand to be delayed for some empty spectacle or tolerate some banal gathering. By the end o the week you'll be officially married to Miriam at least by her family custom.

"Oh and by the way dear son, when DO you plan on having children? And by that I mean with my daughter not with one of your other women."

You start to sweat again, even more so this time because the other elephant in the room has been brought up.

"Yes. Uh. I haven't formed a concrete plan on when and Miri herself hasn't expressed plans for the near future either. I will say without any doubt we will have many though. Miri is too fine a woman to not have a big family with, her flesh is no small diversion by any means. And as for the other women....well. Oh gods there's no way for me to talk to you about this tactfully."

Ashlen slams the table and laughs. Her face is red from lack of air as she attempts to fill her lungs to balance out her raucous laughter.

"Oh gods look at you! Fretting so much over this. Oh dear son please forgive me, it's just so strange to see a northman so uncomfortable. I don't mean to put you in a spot. I am well aware of your people's customs. To be frank I am surprised you only have the one with you Alice I believe? She's a good woman from what Miri has said, she'll make a good sister I think."

You take a handkerchief and blot your beding brow. This family is getting too damn comfortable making you nervous.

>You have the family blessing to marry Miriam

Before you get hitched are there any questions you want to ask her family before I post the wedding ceremony and you return home to the north?
>Yeah I got one (write-in)
>Nah just get to the hitching and move on.
>>
>>2822609
>Nah just get to the hitching and move on.
>>
>>2822609

they live near the border, tell them about our Downland/Brightwal invitation and if they have any tips for dealing with Brightwall poofs

bully that bear and whoever tries to take us in wrestling during the night.

after this let's get hitched

>Nah just get to the hitching and move on.
>>
>>2822609
>Nah just get to the hitching and move on.
>>
>>2822609
Offer their young to train up north when we have our lands. Other than that

>Nah just get to the hitching and move on
>>
>>2822613
>>2822631
>>2822632
>>2822649

>You ask about the elves of Brightwall both of Miriam's parents tell you this
The elves of brightwall employ a citizen army made up of local auxillery troops made up of elf milita that are relatively soft and not especially dangerous (AR is 1 and DR may or may not be 0, 1 or 2)

But the elf legionary forces are hard bastards and they are very disciplined and competent (AR 2-3 DR 2-3 with some being higher) but they are not gathered in large numbers except around the border and need time to marshal to fight effectively. They also have battle wizards so magic is a present threat unless you deal with the wizards beforehand.

>you offer to allow their youngsters to train up north on the lands you intend to settle
They appreciate the offer and consider to send them there in the future

>Bully the bear and the other wrestlers
You get drunk after the tense familial negotiation and suplex the bear and knock out of couple of the party guests, Miriam has to put you you in a choke hold to get you to settle down (she's gotten a lot better at wrestling since she's been training with your kinswomen).

>writing the wedding
>>
You are the first to enter with your groomsmen. Tor despite his complaining is your second, holding then cloak bearing your clan's markings.

The chamber is a small chapel consencrated to Brag the god of law, order, and oaths. Brag is a rather stern god and although he is favored by the southerners he is a powerful god that your kin respects. Oaths of office and marriage are also made in shrines dedicated to Brag back home.

Despite the rather humble and stark design of the room in the center is a statue of Brag himself bearing his mace of punishment and his scales of justice. The dark stone honestly fits the grim faced deity as well as it can, you just wish that depictions of Brag didn't glare at you accusingly like the 20 foot statue is doing right now.

In the room with you right now are a priest of Brag in his stark unornamented clothing and soe of Miri's closest friends and extended family. Her father and mother aren't present but they are with your bride at the moment.

Standing before the altar your faces heats up as the sound of footsteps on stone grows louder. Your ears pick up very subtle sounds from beyond the doors leading in to the chapel. Sweat threatens to bead on your forehead as the doors open and you catch your first glimpse at Miri as she is escorted down the isle with her parents. Alice you see is behind her as well.

It is then that you realize that Miriam and Alice plotted to have a double wedding. Filtering in behind the brides are people you haven't seen before. Oh gods those are Alice's parents and family. You have to go through the last several days all over again only her merchant parents will be riding you anout not having any stable income beyond what Alice brings in.

The Slayer fuck you why didn't you learn smithing from your mother? You can hear it now. "Raiding isn't a bloody job when your hacked to bits and can't fight how are you going to suport your family?"

A shiver runs up your spine and..... You are calm.

Miri and Alice stand before you, their eyes positively glowing in mirth. They are in beautiful gowns one of black and adorned with Ravens and the other of emerald green adorned with golden wheels. Both of your women smile gently as they extend their hands for you to take.

They both feel so warm, so REAL when you take their hands. You feel whatever pressures and qualms you were experiencing fall away. Both of them are here for you, both are here to stand beside you.

You feel a warmth grow in your chest, one that gently caresses your innards and makes your heart beat just a little faster.

Alice and Miriam both have their long hair bound in plaites with gold thread adorning them. They have a small amount of blush and coloring placed on them for the occasion.

You don't think you can blink, they look more beautiful then you have ever seen them before.

>cont.
>>
>>2822775
Poor Hakon was nervous kek
>>
Your trance is broken when the priest speaks. He is a gnarled and exceptionally cantankerous looking elder but his voice is strong and solid in its bearing.

"Before men and women, and family and all the gods, in the name of Brag lord of the sworn oath I shall bind these together. Hakon Son of Angrim do you swear on your sacred honor and on the honor of your ancestors to care for these women? To honor them as your wives? To ensure their safety, and to the safety if their offspring? Do you swear to share with them your prosperity and your love for all the time that you may live? Before both your kin and your gods do you swear this?"

As though you would waffle on such a an easy request. You've come this far, there's no backing down now.

"I swear on my sacred honor to be a good husband and to hold to my responsibilities as a man and father. As my forefathers have so shall I."

The priest's eyes glow ever so slightly, some eldritch power that was not their before becomes manifest. A stong cold feeling is on your shoulder, as though a hand had gripped it as a sign of acknowledgement.

"Do you Alice Loral and Miriam of the house of Ravenroost swear on your sacred honor and on the honor of your ancestors to care for these man? To honor him as your husband? To ensure his safety, and to the safety of his offspring? Do you swear to share with him your prosperity and your love for all the time that you may live? Before both your kin and your gods do you swear this?"

"For this man we shall bind ourselves to him and become his family. On our honor and with our love as our foremothers before us did." Alice and Miriram speak in unison. The precision tells you that they have been planning this and practicing. Cheeky of them but heartfelt.

"If there are none who will gainsay this union nor make any complaint." The priest eyes the crowd very carefully and that glowing in his eyes increases slightly. Seeing nothing the priest continues.

"Then let this bond be sealed and may it be blessed."

At the priest's words you signal tor to give you the cloak. From the corner of your eye he grins and supplies two of them. Son of a bitch he was in on it!

Taking both cloaks you wrap them around both Alice and Miriam. Once swathed in your symbolic care both women supply an arm band, placing them on your right arm, a symbol of your status as a bonded man.

You exchange chaste kisses with both women and together you leave the chapel.

The wedding feast is comofrting and brilliant even if you don't participate in the brawling that Miriam's family engages in with your kin. Or the drinking that everyone engages in.

You are happy. Content. That evening you lay in bed with two women you can say you are fully ready to live with for the rest of your days.

>You're married now!
>Your have two wives now: Alice and Miriam
>Passive gained Spousal connection- when with a spouse you or your spouse gains a +1 when making rolls)
>>
>You are in Roaming mode
Meaning that you are not particpating in a urgent questline. You can pretty much go anywhere anywhen and just do as you please.

>You guys expressed interest in going north
You want to go home back to Breakfang where your family lives and bro it up with the northmen while you build you keep with your wealth?

Also
>It has been approximately 6 months since you came to Bronzehelm

>4.5 years before Downland gets krumped
>1.5 years before the Tusk tribes are mostly enslaved and beaten
>>
>>2822900
Let's at least go there and order the keep built while we go down south to deal with Downland/Brightwall and help Tusk indirectly
>>
>>2822900
Go back home and find a place to build our keep, also of course see our family and show them our new wives and so on. Also I'm interested in finding and slaying a beast in the meantime who's slaying we can dedicate to the Slayer, or something like that.
>>
>>2822915
>>2822909
I agree with both.

We can spend some time there and wait while Brithwall spreads thinner and Downland gets more desperate(more money+princess)
>>
>>2822900
>>2822909
I'm thinking making a significant impact on the downlands will open up the potential Tusk action for us as you have said. Also the nearer to the tipping point for the Tusk the better we'll likely do reward wise, as a loose tribal confederation will be more amenable to our aid and advice as opposed to the moment. So I agree with that. I'm certain as well it won't take overlong to start the construction, recruit additional"residents" (Northmen and mercs to hold down the fort from Demon attack), and establish at least the perimeter and fundamental infrastructure of our settlement, maybe 3 months? Anyway, I'm liking that general option. Can we have that drunken bender before we head across the sea though, both for the luls and to introduce additional commanders/characters? It can be the wedding afterparty.
>>
>>2822930
Lets do it up north when we celebrate our return, i imagine some army leaders will go with us and we can get to know some family members
>>
>>2822909
>>2822915
>>2822920
>>2822930

>going up north and meeting up with the family
>maybe a drunken black out episode as you and some of your greenlander subordinates get trashes during a feast

>writing

Sorry for the wait I was making dinner.
>>
>>2823106
Am going to go sleep now, so if we have a vote where to go war. I call help downlands
>>
>>2823185
I think that's about the consensus.
>>
>You travel north with some of our most trusted officers and your kin and eventually reach Breakfang, your hometown

The way to your birthplace isn't too far from the coast. A broad roadway marked with sturdy milestones leads to it straight from Shatterclaw harbor. Marching with Tor and those of your kinsmen also from Breakfang as well as the few greenlander mercenaries willing to accompany you, the fortified town comes into view.

A place with high walls of dark grey, carved with runes and with thick crenulations atop the walls and towers. The gates are forged from steel rather than made from wood, with carvings of battle and war inlaid into the worn metal.

Tall armored figures stand on the ramparts above, their helmeted faces betraying no feeling but intense alertness. Standing before the open gate a massive white haired figure leans on the haft of a massive axe.

Ulf is taking his postion as gateguard for the week, his red eyes glowing lightly even from this distance. His face looks like it's been carved from granite but it is a cruel and blunt rather striking or handsome, some wrinkles come into focus once you get closer.

Ulf's eyes focus upon you once you reach the gate. Stoic and intense his flashing eyes bore into you searching. Have you grown stronger? Enough to present a challenge perhaps?

"Well. Looks like Angrim's boy has grow- wait a minute!" Ulf's serious mask drops and he grabs you by the breastplate. He's nearly 11 feet tall even without armor so he picks you up off the ground. He squints at your arm and sees the marriage bands you now possess.

"Harharhar! You dumb bastard you got married while you were gone! Bloody hell you weren't even gone a year! Hey! Horst, Azag! Get down here Angrim's boy got hitched!"

Oh gods no. You can already hear them.

"Dohohohoho!" The elders who spend all their time dicking about the walls looking for trouble on the horizon. They'll all be here now at this time of day. They'll all be asking about the wedding and intoducing themselves to Miri and Alice.

They're going to be giving you an earful once they hear tat you haven't gotten either of them pregnant or that you haven't gotten a home yet aside from your father's.

Looking to Miri for support she grins wickedly instead. She's getting revenge for what you put her through by getting her father to monologue. Alice just seems happy to meet your neighbors and relatives. Tor is already laughing his ass off, slapping his knee and poiting at you being manhandled like you were still a small child.

"Where's that idiot son o' mine!" You hear your mother yell over the quickly assembling crowd.

"Didn't you hear Ulf, he's gotten married!" You here old Ashka say.

Oh gods no.

"WHAT!" Then you hear a thundering.

>you are trapped in a hell of familial nosiness along with your mother screeching over not telling them in advance that you are bonded now so they couldn't have a ceremony in advance.
>You briefly contemplate suicide

>cont.
>>
>You are now in the town of breakfang

What do you do?
>Interact with family/kin
Here in town are Angrim (your father and a local farmer/harder), Signa (your mother and the town forge master), Bjorn (Your elder brother and farmer), Thrain (your chieftain), Ulf (town elder and all around badass), Einar (your younger brother and smithing apprentice)
You can also request to meet just a random character or request and archetype for me to work with.

>social interaction with party

>Shop and make purchases (pick category, Property, potions, mounts, weapons/armor, magic items, Misc.)

>Go into the wastes (hunt monsters/demons/abominations for fun/business)

>write-in
>>
>>2823309
We should break them the news that we want to maje a keep, maybe they will not be that hard on us kek
>>
>>2823333
>>Shop and make purchases (pick category, Property, potions, mounts, weapons/armor, magic items, Misc.)
Let's go see Property first since we want to build a keep, but I also want to stop by the other places just to have a price list of the shit this place has.
>>
>>2823333
Meet the chieftan and an engineer

Lets ask for his pernission to build our keep and discuss costs and projects with the engineer

If permission is not necessary, go streight to the engineer
>>
>>2823357
this is good

let's do it witrh Ma and Pa so we can interact with them too
>>
>>2823333
>social interaction with party
After a wedding comes the house/fortress hunting! Kek. We need o have an uncle who's an ultra scarred badass but yet has many opinions not on the layout of our settlement/base, but on the aesthetics, ahaha. Maybe this could be a side of Ulf we never got to see? (What with our lack of merc/northmen outerheaven/port-o-plunder building).
>>
>>2823333
>You can also request to meet just a random character or request and archetype for me to work with
Who's the most Slayer-y guy around? Like the equivalent of a Priest of the Slayer or someone like that. The most pious Slayer-ite.
>>
>>2823471
That's probably ulf, I doubt the slayer has priests as he wouldn't respect an ass kisses, he just has badass fighters, and the most badass is the most pios probably
>>
>first
You look for a location for a keep first and talk to your parents about it.

You also want a list of cool stuff you can get up here in the north.

> then talk to the most knowledgable person about the slayer
Ulf by far is the most favored by virture of being the biggest badass but there is a very old elder who can give you some pointers on how to best increase your relations with the Slayer. Not quite a priest but someone who is very knowledgable about the Slayer and the best way to make him pleased.

>writing
>>
>>2823576
How much wealth do we have?
>>
Sitting in your home you recline by the hearth as your father and mother both sit nearby. Your father looks a great deal like you but in comparison he has a rougher exterior and harsher features as well as many scars that cross the breadth of his head. Most notably he has one that reaches from ear to ear and over his nose which is crooked.

Your mother is darkheaded and not beautiful but she has dark eyes that gleam in the low light and soft lips much like Alice's. All things said you are better looking than either of your parents, which you know both your mother and father appreciate.

You idly grope at your marriage bands as your parents tell you of what has happened since you were gone. Nothing of note other than some minor happenings. Your brother's orc wife had another set of twins (that makes 14 children total for your brother) while you were gone, the chieftain had to scare off some adventurers who were snooping nearby on their way to one of the god corpses and mostly unremarkable news you'd expect to happen.

Once finished you look at both your parents and grunt to get their attention. At once they stop filling you in and glance at you meaningfully.

"Uh. I.....made a lot of money recently. And I got an army. A little over a thousand greenlander mercenaries. I also plan to go south again soon only in a few months time. I have a free invitation to see the king of Downland. He's fighting the elves of Brightwall and he's desperate for help, offering money in addition to any loot you can get your hands on."

Your mother snickers.

"King? Downland getting a little upjumped calling themselves a kingdom. Prince was the highest title I've ever heard their ruler called by." Your mother's expression softens.

"So you're just stopping by before you go on then? If you keep going south to fight you'll end up like Ulf. He's strongas the mountains but he's seen much, and weighed down by much. He hasn't had the time to rest until he grew old. Are you ready to bear that kind of burden?"

You wince a little. It's true even Ulf for all his accomplishments has burnt himself out before. Fighting and killing and wandering endlessly. He's sampled many women but he never found a family until his later years and even then his wife and him are on the rocks after he spent so much time away. His children didn't see him for more than days at a time until they were gown.

"I understand. But for me this isn't just aimless wandering. I have some plans, and even then I don't intend to leave my family behind. Miri, and Alice and whoever else that may come I intend to have them with me. If I can't bring them then I'll make time."

Your parents smile at your words, there is a...how can you say it? Gentle pride n their eyes. They aren't so much prideful of their own accomplishment of raising you, more like they are proud for you .

"So you'll be visiting in between your conquests then?" Your father chuckles and scratches his chin.

>cont.
>>
"Actually I was going to ask you something." You pull out a large piece of parchment from a sack you have near you.

Unfurling the long piece of parchment you show a mock up of a keep that some engineers from Bronzehelm made for free and a litle booze.

"I plan on building a keep for myself, to house my army and my growing family as well as to you know accommodate you all when you want to visit."

Your mother gets up and takes the parchment from your hands. Her eyes hungrily search the drawing.

"Not bad but this is defintely a greenlander design. It can serve but you'll need somthing sturdier if you want it to last even if you put it on the coast."

Your father visibly racks his brain, showing his teeth and running his tongue over them in thought.

"You could get some of the stonemasons to do it, there's plenty of coast land that's unclaimed on account of low anchorage or no fish, you could go get a quote from them. Your ktiher and I could get you started. But first. What are you looking for."

What keep are you looking for? You have a current wealth of 9115

>small keep and light stone wall. Cost: 2000 wealth
This minor keep can support your current army and shelter your family from the threats of the waste. You'll need to go get sea vessals to meet you at Shatterclaw port though because it won't have anchorage, and forget about lodging a larger force than maybe 1500

(army capacity: 1500, No port, no space for facilities, no space for settlers, bare minimum)

>Medium stone keep and curtain wall. Cost: 6000 wealth

A sizable keep with ample space for a small settlement and enough space to house a decently sized army. A port can be made adjacent to it for easy transport and setting up of sea trade. You can lodge an army of up to 5000 as well as townsfolk and facilities for an economic expansion.

(army capacity: 5000, small port nearby, room for settlers, room for facilities and castle upgrades)

I'm turning in for the night. As always ask questions if you feel like it and discuss. have a nice evening.
>>
>>2823859
>Medium stone keep and curtain wall. Cost: 6000 wealth
While it is a big investment I can't see much point in the smaller option for what we intend, especially as expansion for our main business, being overseas, is curtailed by the lack of the anchorage. That and besides our mercenary endeavors trading via the sea is how such a community, and what business Alice has a hand in, will be sustainable. The price tag sucks, but I think going into this we did intend to make our settlement our major spending item, and use the downlands opportunity to refresh our coffers. I dunno, does anyone think differently? I suppose a small settlement could have an appeal depending what upgrades it could get as well, but that would require seeing a big shopping list which isn't around. Oh and thanks for running Northern.
>>
>>2823859
>Medium stone keep and curtain wall. Cost: 6000 wealth

Good night QM
>>
>>2823859
>>Medium stone keep and curtain wall. Cost: 6000 wealth


night man
>>
>>2823859
>Medium Stone Keep
>>
>>2823859
>Medium stone keep and curtain wall. Cost: 6000 wealth
>>
>>2823859
>Medium stone keep and curtain wall. Cost: 6000 wealth
>>
>>2823921
>>2823926
>>2823984
>>2824723
>>2824962
>>2824996
>medium stone keep wins

Moving to the shopping and talking to Thorgrim (the oldest member of the clan bar none as well as one of the oldest of your kin anywhere)

>writing
>>
Shopping categorys

Property-

Smithy- A small smithy meant for the use of everyday metalworking projects. Can provide a 10% discount on metal tools and equipment if supplied to a capable smith. Cost: 500 wealth

Alchemy lab- A moderately sized lab with equipment for the mass production of potions. Makes potions and elixirs 10% cheaper as well as adding +200 wealth passively to your business. Cost: 1000 wealth.

Arcanists laboratory- A set of equipment for a wizard skilled in artifice as well as having equipment for training and experimentation in magic. provides 10% discount on creating magical items as well as the ability to create magical gear independently. Cost: 2000 wealth

Potions-

Potion of mending- Heals +20 wounds in battle. Cost= 10 wealth

Potion of armored flesh- adds +2 DR for the rest of a combat encounter. Cost= 20 wealth

Potion of savagery- adds +4AD for the rest of a combat encounter. Cost= 20 wealth

Potion of regeneration- regens wound +3 per turn for a combat encounter. Cost= 20 wealth

Potion of Berserker rage (+8 AD for combat, -1 to skill, +3 AR to army unit)- 50 wealth

Potion of Steely flesh (+4 DR for combat)- 50 wealth

Elixer of wounding (Weapon coating that automatically causes +1 bleeding damage on hit with stacking up to 3 for 3 turns)- 50 wealth

Flame storm munitions (+3 AR for catapults for 1 battle, causes Terror, can use flame torrent ability once in a battle that expends all fire ammunition) cost: 50 wealth

Potion of silent running:-+2 on stealth or sneaking checks- cost: 50 wealth

Searing death extract- A flask filled with explosive fiery liquid. Used like a primitive grenade. Deals 10 wounds of fire damage adss +2 stacks of fire damage unless put out. Cost: 30 wealth

Mounts/Warbeasts-

Drakeling- A small cousin to a dragon, a four-legged winged reptillian beast that breathe flames, fly and be ridden like a mount (inquire about it to see stats) Cost: 900 wealth

Gore-Tusk- a armored boar beast with jagged metal-like tusks, Moves very fast, very tanky, and very aggressive. (inquire about it to see stats) Cost: 900 wealth

Weapons/Armor

Hammer of howling thunder- (+6AD, 2 handed, +5 wounds on hit, deals lightning damage, can be thrown and return to hand, allows user to use thunder smash active ability) Cost: 800 wealth

Spear of unswaying killing- (+6AD, one handed, +5 wounds on hit, Can be thrown and return to hand, Causes bleeding damage per turn on hit up to +5 bleeding damage, +1 to attack rolls) Cost: 900 wealth

Armor of grisly defense- (DR: 4+2, for every wound deat to the wearer a quarter can be dealth back to the enemy that inflicts it on a roll.) cost: 900 wealth

Armor of shadow and smoke- (DR:2+2, Provides +2 on stealth checks) Cost: 300 wealth

Magic items

Amulet of the silver tongue- (+2 to speech rolls when being used) Cost: 500 wealth

Ring of storms- (Once per day strike a target with a small bolt of lighting, +20 wounds dealt on a failed enemy save) cost: 1000 wealth

Misc.

>cont.
>>
>>2825435
I want to comment put I should wait for the cont. before jumping in I suppose, very nice stuff though.
>>
Misc.

Bestiary of all beasts under the heavens- A book containing detailed information on magical beatss and monstous creatures all over the world. Cost: 100 wealth

The Abyssal manuel- A book detailing numerous demons and the infamous demon lords who prowl the abyss. Cost: 100 wealth

High Marshal's field manuel- a book on war and strategy with information on the militaries of many races and nations. Written in the last 100 years. Cost: 100 wealth
>>
>>2825435
>Smithy- A small smithy meant for the use of everyday metalworking projects. Can provide a 10% discount on metal tools and equipment if supplied to a capable smith. Cost: 500 wealth
>Alchemy lab- A moderately sized lab with equipment for the mass production of potions. Makes potions and elixirs 10% cheaper as well as adding +200 wealth passively to your business. Cost: 1000 wealth.
Spear of unswaying killing- (+6AD, one handed, +5 wounds on hit, Can be thrown and return to hand, Causes bleeding damage per turn on hit up to +5 bleeding damage, +1 to attack rolls) Cost: 900 wealth
Bestiary of all beasts under the heavens- A book containing detailed information on magical beatss and monstous creatures all over the world. Cost: 100 wealth
High Marshal's field manuel- a book on war and strategy with information on the militaries of many races and nations. Written in the last 100 years. Cost: 100 wealth

I think this is all our money

but the properties are very important to keep our settlement afloat and finalcially secure, the spear is just too damn good to pass up and we can even dual weild it. The books are just investments for our hunting and military career
>>
>>2825461
Wow, whats shocking is I was about to suggest the same things. Like except for the bestiary that was my exact list. Are you me? I would suggest filling up our health potions though (i think we have 2 now, so maybe 3 to be safe) and getting a potion of silent running. Combined with our cloak it'll give us some serious stealth points without buying that low DR stealth armor, and we will be wander so stealth is good. Plus an armored giant in red being sneaky is just too funny.
>>
>>2825473
I agree with the potions dear anon, let's spend our moneys
>>
>>2825473
>Red giant in huge armor beinf sneaky is funny
Nah mate just slap some purple on dere and you'll be a dead sneaky git. Maybe get a box to walk in.
>>
>>2825461
+1
>>
>>2825461
>>2825473
Agreed

How much money do we have left to take with us on the campaing?
>>
>>2825494
Rationally I know if we drape the cloak over our front as well, and are absolutely silent and magically hard to see, we are very stealthy. But I still have an image of a giant red warrior tiptoeing through a brightwall keep and the guards just not noticing. Dat sneaky git stuff, givin dem da silent choppa.
>>
>>2825498
Not much, not that it would matter much initially I think. I think we would wander downlands for a bit, get the lay of the land, and negotiate with the downlands for our participation before showing up with our army, and not need to much money before then.
>>
>>2825505
While you're in Downland you cn also go on some adventures in Brightwall. And by adventures I mean go assassinate key figures of the brightwall military before they even know what's going on and also plough some of their women.
>>
>>2825509
talking about women, we should leave Maude and her children with Ma and Pa, also, did I miss the lewdbin?
>>
>>2825498
9115-6000=3115 (buying your keep and hiring workers)

3115-(1000+900+100+500+100)=515

Current Wealth: 515

Lots of emone spent

>>2825514
>Whether to take maude/her kids or leave her with your parents
up to you

>missing lewdbin
Haven't had time to write it out I was tired last night and went to bed early and slept in. It will be fort coming though.
>>
>>2825522
What about the potions?
>>
>>2825522
welp, that much wealth should be enough to buy some ranger troops down south to help us navigate the land
>>
>>2825522
>Whether to take maude/her kids or leave her with your parents
The boy could do with some training so he stays. That said i have no idea about the abilities of maude and her daughter and whether we'd consider them tagging along. Like besides the choice to have them as thralls I know next to nothing about them.
>>
>>2825555
>>2825522

I'm more inclined to leave them here, at least for now, we just took them from Bronzehelm and I don't want to bring them back south so soon after their attempted coup.

after Downland we can spend some time getting to know them and see if they can go with us on our travels
>>
>>2825571
Our time in Downland it's going to take like half a year+. Good enough time for the Maude family to settle in as Thralls, and start to appreciate us after we saved their asses from death.
>>
>>2825522
>>2825537
Current wealth: 485
>3x mending potions added to inventory

>>2825555
>What can they do?
Well Matthias for all his youth and inexperience does have the makings of an able warrior and commander so you could mould him into a good lieutenant.

Maude and Elaine are royalty and Maude is fairly devent at subterfuge and cloak and dagger its just that Godhart was much better and Maude didn't have the raw cruelty to accomplish some of her goals. That being said she's good at plotting and manipulation and Elaine can and will learn from her mother.

>Matthias can be a battle companion/general
>Maude and Elaine can be spy/subterfuge companions as well as social companions
>Tor combat heavy companion/ Raider (useful for the raiding phase of a war quest)
>Miriam combat heavy companion/general (useful during the campaign phase of a war quest)
>Alice is social/economics companion (useful just about all the time with ensuring your coffers are not barren even when you aren't fighting and making money)
>Roger is magic companion/artificer keeps you flush with money from his products and ensures you have a cheap supply of magic supplies
>Valeria could be a magic/battle companion that uses battle magic and portects you from the predations of other battle wizards.

Their are other spaces that can be filled as of yet.
>>
Any other questions before you talk to Thorgrim.
>>
>>2825634
Nope I think that's it
>>
>>2825634
>Not really just one
What's our passive income monthly -costs of maintaining the Keep
>>
>>2825651
Well with your alchemy lab upgrade combined with your current incomce from seeling to bronzehelm

>450+200= 650 per month income (Potions II)
>-300 from castle upkeep (1/20 of original cost)
>you get 350 per month in passive wealth

Speaking of
You spent at least a month in bronzehelm after getting the potion deals so (+450 to wealth)

Current Wealth: 935
>>
Alright next up is your social encounter with old Thorgrim

>writing
>>
The mead hall is rather quiet but it's early and most of the clan is going about their morning routine. The drinking crowd won't show up at least until it gets dark.

But near one of the large hearth's nursing a large horn of fresh frothy ale is probably the oldest most gnarly looking man you'll ever see. White line indicating old scars crisscrossing his face, a missing ear and an eyepatch to cover a ruined right eye. In place of his left hand is a metal prosthetic that hums with a bit of magic. His head is shaved and his beard is long, white and stiff from old age.

Old Thorgrim, nearly 400 years old, a living ancestor. About a quarter of the town is related to him by blood including you and Tor. He's the only person in town who can chastise Ulf or Thrain on account of training them when they were mere striplings.

"Boy." The elder's voice is like gravel grinding. He sniffs the air while his milky remaining eye looks through you.

"You smell a little seasoned, the Slayer has cooked you in the fire, but your not nearly done yet. Still need to cook a little more in the fires of war." Thorgrim sniffs and takes a big gulp from his horn.

Wordlessly you take a seat by your ancestor and wait for him to speak before asking any questions. You have some sense of decorum after all.

"So lad I can guess that you want to know how to best increase the Slayer's favor hmmmm? You experienced the thrill of facing one of the great warriors residing in the halls of the slain and want more, correct?"

"Yes." Thorgrim nods in approval.

"First of all how many times has the Slayer casted his gaze upon you?" Thorgrim's milky eye searches you as he continues to drink.

"Twice. The first time I saw a vision and the second I was taken to his domain to fight."

"Hmmmmm. Good. You're on the right path. Who did you fight?"

"Hrothgar Elf-Killer, I got his sword for my troubles."

"Hmmmm. The Elf-Killer? A good match for an youngster. I imagine you fought him in his youth rather than his old age when he was at his peak. Wnat color was his hair?" You frown slightly. A little odd to ask that detail but okay.

"Reddish blonde if I remember correctly."

"Aye. You fought him in his youth. The spirit given flesh was not as strong as it coule be, but Hrothgar was probably looking for someone to take up his sword. You'll need to do some extra work to get Forge Fang back to its full power." You gape. Really! You nearly die and Hrothgar was fighting you handicapped! Ah fuck that definetly takes some of the wind out of your sails.

"So what should I do to get the sword back to full strength?" Thorgim smiles and reveals his crooked and gapped teeth.

"You'd need to kill a dragon and an elf king." He cackles as you palm your face. An elf king would be hard to find unless you were to face down and kill the king of Brightwall or one of the "kings" still living in Bragal or Saloth. The Dragon though will be a real pain in the ass. 100 feet of raw fire, anger and muscle that flies.

>cont.
>>
"Any other advice you can give elder?" You sigh.

"I don't bloody know what do you want to learn? I got wisdom comming out of my arse but it can't al be relevant to what you want pup."

What questions do you ask Thorgrim?
>write-in
>>
>>2825816
What's a good beast to hunt at this time Thorgrim?
>>
>>2825816
>"What are the mistakes I could make pursuing the slayers favor? Or just in general with my warring in the south, you have seen many walk the paths I tread."
>>
>>2825816
>"Is there any race or religion that particularly offends the Slayer that I can challenge?"
>"How do I bless/consecrate weapon, armour and material to the Slayer?"
>>
>>2825953
the religions that offend the slayer probably belong to those 5 dead gods on the wastes, kek. and if a race did it it would be an ex-race
>>
>>2825860
>>2825879
>>2825953


"What are the mistakes I could make pursuing the Slayer's favor? Or just in general with my warring in the south, you have seen many the walk the paths I tread."

Thorgrim nods and grumbles in approval.

"Good questions all. For the Slayer I will warn you to gain his favor you must offer worthy sacrifices, great beasts, great warriors, and maybe a town or city hard won and hard sacked. But do not assume the Slayer is pleased nor assume that you are due a challenge or blessing. The eyes of our god are on you whether you feel them or not, by appearing to you he has shown belief in you. When the time comes not sooner or later you will feel his gaze upon you, often before some battle or hunt, when you feel his gaze and once you are triumphant the Slayer will offer you another challenge or simply give you his blessing outright. Be VERY wary of trying his patience or too readily asking for a challenge out of turn, for he may send an enemy that you cannot overcome or kill you outright."

Thorgrim takes another big quaff from his cup and belches before wiping his mouth with his metallic hand.

"As for warring in the south. Never bite off more than you can chew, and I mean it. Always be aware of the odds and never think of yourself as so great a warrior or a general that noen can stop you. In war there are always invisible hands at work, a hundred-hundred hands that work in shadow. If you wish to win. Win before you take the field. Kill their great leaders before they can marshall their great armies, and destroy the things that make them strong. You plan to fight the elves in the south yes that colony called Brightwall?"

You nod not bothering to say anything, but rather committing the elder's warnings to memory.

"Uh, lad yes or no my eye is a bit foggy today."

"Oh sorry. Yes. I plan to help the Downland elves against the Brightwall elves."

Thorgrim nods sagely and strokes his beard.

"For the elves. Before they even come to you in battle, seach out their wizards and sorcerers before they can make for war and kill them, take out their greatest warriors as well. When their armies march and you have done that you need not worry of their foul magics or facing a grand host led by a grand leader. An army of lions led a lamb is doomed, make sure that they are led by a lamb."

You bring out your field manuel on warfare, similar advice is gicen although not in such poetic terms.

"Is there any race or god that particularly offense the Slayer that I can challenge?"

Thorgrim guffaws and holds his belly from laughter.

"Har! There's no god or abyssal lord with the stones to piss on the Slayer! And as for mortals the Slayer isn't a thin skinned pansy, he could give not single shit over what some lackbrain mortal thinks of him. But if your looking for targets he appreciates I can give you some. Demons are always good, kill a big one and he'll be happy."

>cont.
>>
>>2825977
Probably but I wanna know if we got a Slannesh or not
>>
"Big beasties like Dragons are always a good target, or one of the other great monsters that live in the Drake's Domain down south. As for mortals there are still great warriors, men and women of terrible strenght and heroic bearing. For them you'll need to keep your ears to the ground. I'd reccommend goijg to the wolf places though. The hottest flames make the best steel. The wild elves, barbarians, beatmen, and orcs will have some monster born to them for you to kill or if female rut. Espeically female. There was this ogre woman I met in my youth and she nearly milked me dry, har!" You grimace, you really don't want to hear about Thorgrim's sexual exploits, anymore than you do Ulf's or your father's Especially Ulf's, that man might as well have a kiln in his balls for all the fire he had in his youth.

"How would I bless weapons and armor or material to the Slayer?"

Thorgrim pauses and then closes his eyes in concentration. His brow furrows until he grunts and shrugs his massive shoulders.

"Fuck. I don't know. I mean the Slayer has those weapons and suits of armor he gives out and I know some of them were made by mortals. So...fuck if I know. My best guess is that you learn some magic and smithin' and do what the priests do for their gods. Connect with the Slayer an channel some energy into a weapon or what have ye. I'd ask for permisison though and only after I'd proven myself a couple more times."

>Theroretical Slayer weapons/armor- powerful divine weapons created by channeling the Slayer's divine essence into a piece of gear. You'll want to make more progress and learn some magic before attempting to make one of these.

What do you do?
>take you leave
>Ask another question
>>
>>2826040
>wolf places
*WILD places like the land of collapse or the desolation of the elves.
>>
>>2826040
>>take you leave
>>
>>2826040
>take you leave
>>
>>2826040
>>take you leave
Ask him if he wants anything from down south.
>>
>>2826045
>>2826087
>>2826089

"Thank you Thorgrim. Always good to hear the voice of experience. Uh just as a thank you, you want something from the south?"

Thorgrim clicks his teeth and closes his eye again in thought.

"Oh yeah. If you get yer hands on an elf king I'd like his ears, Like to hang em up here along with the others in the hall." Looking up you see pairs of elf ear among other battle trophies nailed to boards in the high sections of the walls. Lots of them are from the eastern lands from elf nobility that Ulf sorted out.

"We could use some new ones. Most of the lads these days are fighting west rather than east these days."

"If the opportunity comes along I'll be sure to keep the ears intact for you. Be well."

"Be well pup."

You leave Thorgrim to drink by the fire and leave. You'll need to join your father and brother in the fields before long. They said they needed.

"Oh lad before you go! There's some awful beast been lurking in the wastes, if you want a crack at it You'd better be quick before they send a hunting party! It's a big multi legged creature with pincer hand and breathes fire or something like that! Seems to be a good fit for ye!"

Ah well. Good to know.

>There's wasteland abomination to hunt if you're interested.

What do you do?

>Interact with family/kin
Here in town are Angrim (your father and a local farmer/herder), Signa (your mother and the town forge master), Bjorn (Your elder brother and farmer), Thrain (your chieftain), Ulf (town elder and all around badass), Einar (your younger brother and smithing apprentice)
You can also request to meet just a random character or request and archetype for me to work with.

>social interaction with party

>Shop and make purchases (pick category, Property, potions, mounts, weapons/armor, magic items, Misc.)

>Go into the wastes (hunt monsters/demons/abominations for fun/business)

>write-in
>>
>>2826150
>social interaction with party
Interact with all our army and thralls by throwing a party to celebrate the beginning of our new castle, even if its not built yet. Get up to shenanigans with our captains, oh and maybe we could fit some characterization for maude and her daughter in there at the beginning of the party before it gets out of hand.
>>
>>2826150
Also maybe some interaction with the family would be nice. Maybe we could even have a favourite nephew who looks up to us, by the sounds of it he'd be an orc/half orc? Actually, given how apparently the species comes from the mother but many traits (like being a magically infused xbox huge northman) come from the father I'm just going to call all half somethings, if they have a northmen father, a northern (insert race). Does that sounds sensible? So you'd say a northern orc instead of a half orc?
>>
>>2826160
Agreed
>>
>>2826194
You do have some Nephews. You have an older sister (Bryna) who has kids but she lives in another town with her husband and children.

Your older brother Bjorn has some rugrats runnng around and they are about five although they look older since they have an orc mother (orcs mature faster).

>How species/race works
You get you race from the same sex parent.

I'll give an example.

Lets say you're a human man and you marry an orc woman (like your brother did), and then you have sex with her and have some kids.

If you have a son, he'll be human the same as you but he will have some traits from his mother obviously (usually humans with an orc parent have red eyes and dark hair along with some orc facial features from their orc parent) and you daughter will be an orc like her mother but she'll have some human traits (orc children with a human parent usually have lighter hair or brown/blue eyes and some smoother human features).

In Hakon's case as well as his brother if he has kids with anyone his offspring will be huge. While his sons will look mostly like typically northmen his daughters will be very a large variation of their mothers race. A 8-9ft elf, dwarf or orc and so on.

The only races you could breed with and it wouldn't be a big change would be if you mated with an ogress, a minotaur beastwoman or one of your kinswomen.

>>2826160
>>2826231
>A party where you talk to Maude and Elaine for a little bit (get some character development going) and then maybe have the black out episode?
This sound right?
>>
>>2826256
Ah the 9ft tall dwarfs. They must have some truly wicked beards, what with all the extra height for them to drape. Assuming a dwarf was the father, I'm guessing dwarf women don't have beards.
>>
>>2826263
A northman with a dwarf mother would have ludicrous facial hair growing capabilities.
>>
>>2826256
>minotaur beastwoman
Yes, I almost want to post a picture, but yet something i find quaint about this quest is the lack of images and relying on literary description. It makes a much more vivid world in the imagination instead of just pasting characters from elsewhere here. Even if there are references they seem to get more variation without images.
>>
>>2826276
Making all the dwarves jealous when you stroll into the mountain home, kek. Ultra magnificent beard gives +3 to diplo with the dwarves!
>>
>>2826277
I have a picture of an oblivious and aloof elven princess that is burning a hole in my folder for some time, I like to imagine she will be the princess of Downland that we can get as payment for our help.

Like she doesn't fully understand what is happening, instead of being a sage and knowledgeable woman like the others we collected
>>
>>2826321
One mental image I had for a princess of a Downlands city state is a very magically gifted elf lady who is almost too laid back and relaxed, and takes a greater interest in the wider world, fine hard liquors and magic pipe tobacco than courtly politics. A wizardly type without being stuck-up.
>>
>>2826331
The lack of courtly intrigue being why she was up for offer in the first place.
>>
>>2826335
>>2826331

That would work too, we would have a mage and an elf no less
>>
>>2826277
I can give a quick lore dump about the beastmen and what they look like since I'm still working on the lore dump pastebin.

>The Beastmen
The exact origin of thes mortal race is foggy at best but it is widely believed that about 5000 years ago the elves enslaved other elves and used powerful magic to mutate them into a mish mash of races united in condition if not form.

>The beastmen are divided into distinguishable races that have animal features although they remain clearly humanoid with humanoid behavior.

>The birdmen/harpies
A race of short (4'-5'+), lithe humanoids with feathers instead of hair and clawed human feet that begin to share characteristics with birds of prey halfway below the knee.

They also have feathers on the outer edge of their forearms.

They possess the abiltiy to shapeshift, transforming their arms into powerful wings and feet into powerful talons.

The elves use them as messengers and scouts by keeping magic collars that prevent them from moving beyond pre approved routes through painful shocks that can paralyze them (and kill them if they fall while flying).

>Nymphs/saytrs
A race of moderately sized (5'-6'+) humanoids with horns/antlers and hooved feet that make them resemble either goat/sheep or deer. They have powerful legs for jumping and the elves use them as house servants field hands and day laborers

>Centaurs
A race of large (6'-7'+) humanoids with horse hooves for feet, and tails. They can shapeshift to transform their lower body into that of a horse for length of time.

They are used by elves as field hands and beasts of burden as well as coach drivers and sometimes mounts (although riding is mainly to humiliate the centaur)

>Minotaurs
A race of huge (7'-9'+) humanoids with horns, tails, and cow hooves for feet. They are immensely strong and are used by the elves as heavy lifters, miners, quarry workers, and gladiators. Sometime they are fed combat drugs until they go mad and are used as disposable shock troops.

>The vargmen
A rare breed of large (6'-7'+) humanoids with glowing yellow eyes, overlagre teeth and clawed hands and feet. While seemingly less bestial than the other beast men they are in fact capable of transforming into terrible wolf/man beasts that are used as assassins and shock troops. The varg are kept on metaphorical and literal tight leashes to prevent any form of rebellion. They are also bred very carefully to avoide too many being born (and therefore kept from being a threat.)

What do you think?

Also I'll get to writing on the social interaction.

Other than maude and Elaine anyone else you want to have a quick chat with like your brother and his kids or anyone else?
>>
>>2826357
Maybe a litttle chat with the folks too. Then blackout fun times with northmen companions and Greenland captains!
>>
>>2826357
when you say they are used you mean brightwall since downland doesn't practice slavery anymore, right? do these races still leave in downland or did they went away
>>
>>2826370
I'd imagine there would be a few, if only because they are so useful as workers (slave peoples don't magically relocate because slavery disappears), even if you have to pay them a wage. Probably a low wage with them most likely being non-citizens in a city state political structure, but the alternative is being a slave in brightwall or trying to make a go of it on your own.
>>
>>2826370
>Downland's Beastmen
There is a population of beastmen living there but the colony didn't have many slaves to begin with (which is one of the reason's why Downland gave up on slavery so easily).

Brightwall on the other hand has lots of slaves and therefore has the advantage a slaver state always has when facing non slavers (you just free the slaves and use the internal struggle to strike when you want and see their economy collapse as their slaver system explodes)

The beastmen that live with the elves of Downland have a sort of "don't fuck with me and I won't fuck with you" relationship.

Both don't want to be conquered by Brightwall since they will both get skullfucked so they work together.
>>
>>2826389
>has the advantage
*has The DISadvantage
>>
>At night after all the red tape for building your keep has gone through.

You enter with your father and brother once your watcher over the fields is finished and all of the herds have been brought in. The load of monstrosities from the wastes had been rather high but at least you could relax a little.

The hall is fully lit with powerful glowing stones placed in metal holders providing excellent illumination that banishes all shadows from the deep innards of the hall.

Already your kinsmen are assembled, both those from the fields but also from the the other sectors of Breakfang. Mother and Einar are both present along with all of the other forge workers. In fact just about everyone in town is packed in here. The great table is filled to capacity and Thrain and Ulf are already wrestling. Fuck it's not even the full moon, they usually wait until the end of the month before they make Osmund (the hall's caretaker) nearly have a stroke.

"If your wondering why everyone's making merry it's because that keep your building has gon through. Mother and father and Thrain finally got the okay from the work crews you were talking to. They're beginning the build by sun up tomorrow." You brother jabs you in the ribs.

"You got four women now and I can bet you'll get more. You'll need all that space. Trust me with all the spawn I gots now I got to start buildin' a second floor to my home. Grasha is already tanning my hide about it since she whelped again."

Oh yeah, since you came home it had slipped your mind that Maude and her children were still around. You have been checking up on them to see how they were settling in but you hadn't spent a great deal of time with them.

Scanning the hall's flooded floor for your royal charges you see Maude and Elaine on the margins, sitting uncomfortably as your kin celebrate your success.

Leaving your brother and father to join your new thralls you settle next to Maude who attempts to avert her eyes from you, Elaine follows her mother's example.

You don't blame her she's been acting this way since your fateful night together. Poor woman was overwhelmed and now she can hardly look at you.

"I know I've asked before but are you and yours settling in. epending on how my plans turn out you may be staying here until the keep is finished." Maude's expression of discomfort does not chnage but she lifts her head to speak to you.

"I am far from fine with all of this, but at least for Matthias and Elaine they are better equipped for this change. They fewer fond memories of home and they are content to remain elsewhere but....It will be difficult for me to adjust not to...this situation. To have escaped with my life even if I am bound to you is more than I could have expected. But all the same I will miss my home, and my family. With Edward gone all I have left are my children, but I had many friends and companions in Dreadhill, in Bronzehelm. I doubt I shall see them ever again."

>cont.
>>
You don't make any comment on that, but you can understand her feelings. Seperation from all of your friendly contacts and then being shoved into an entirely new place with no one to rely upon is deeply unsettling, your time in Bronzehelm could have been much lass pleasant if Tor and your kinsmen weren't present to support you.

"I can grasp you issue, but that being said how has been your time here amongst my people? I can suspect that it's a bit of a shock."

Maude rubs her hands together and looks around at the loud and energetic celebraion her mouth twitching a little.

"I am a ittle shocked yes. Despite being about as foreign as I can be they are remarkably kind. There are many other women here in my position and they seem rather happy, they have families here now with their husbands and the clan. I am a little overwhelmed at how casual you all are. I think you people are a little too open. It is not safe to go without guarding yourself, if this were any kingdom south I could have everyone fighting and killing each other with a few cunning lies and twisted bits of information." Elaine smacks her mother's knee.

"Don't say that! Especially after how well they've treated us."

The younger woman walks over to sit on your opposite side.

"Mother is being just a little melancholic. I really has been far better than we expected, we're not slaves or just breeding stock, it's like were guests or family in waiting. Like they're waiting for us to join in when we're ready."

Elaine smiles although it's a little forced, but her delicate hand grasps yours.

"It is really sweet of you to be checking on us so often. I wish we could be of more help, mother and I aren't used to chores and well in comparison to your people we aren't very useful physically."

Maude looks down and seems to express similar misgivings. But Maude's earlier statement about causing a fight gets your gears turning.

"Maude you are gifted with subterfuge experience correct?" Your queenly charge perks up and narrows her eyes at your statement.

"Yes. While Edward was the hard strength I was our only defence against Godhart's machinations and while I can hardly brag about my performance our conspiracy only survived as long as it did in part because of my work. Your point."

"How do you feel about helping me with Brightwall? Setting the elf lords against one another and turning their strengths agains them through rumor and subterfuge?"

Their is dangerous gleam in Maude's eye, a soft but suffocating feeling emenating from her. Lies and blades in the dark. Useful for war and decidedly not your strength.

"I would be glad to. Those pointy eared pigs could use a good thrashing, Brightwall was always the one things even Godhart agreed on."

"What was it?" You ask.

"That the only good one is a dead one preferably by the hands of his own wife after learning he was sleeping with her sister, or mother, or with a slave. It didn't really matter what. The elves are ruled by their passions."

Cont
>>
Maude leers at her daughter.

"You could use this as a learnign experience girl to use your mental gifts for something more substantial than reading." Elaine blanches slightly.

"I would be delighted to help, or at least do something productive, it will bring wealth and power to us yes to crush the elves?"

You share a malicious grin with Maude, and you feel her dainty hand cover yours.

>Maude and Elaine can help with cover operations, subterfuge and intelligence (they can provide misions to undermine the elf war effort and provide opportunities for foul play)

>Social interaction end
>you can still ask questions though

>moving on
You want to talk to your brother or your parents or maybe your chieftain?

Also it wasn't plainly said but by making a keep large enough to make a settlement and hold an army, you have unofficially started on the path to become a clan chieftain over your own clan.
>>
>>2826591
Hmm, I wonder about immigration to our settlement. On one hand our forces, greenlander and northerner alike, will bring business just by being there, and all the things to support them will come along ( I imagine there are already quite a few near permanent camp followers for our forces who would tag along to a secure settlement with the opportunity for long term work. Tradespeople, washerwomen, even barbers and such. Anyone who provides services to paying soldiers.) On the other hand will Northerners immigrate naturally anyway? Like people wanting a new start in a fresh settlement? I imagine with the fortifications required that older settlements are not expanded regularly, and some might move away to less saturated areas so to speak. Anyway, yes, I would like some family interaction.
>>
>>2826618
>immigration from other wasteland towns
Yes. With your army stationed there along with all the necessary support staff and also the gold coming in via your troops being paid and flushed with cash from fighting, kinsmen (especially younger folk) will come in search of work and a change in scenery as well as an opportunity for some fighting.

Expect some fresh unseasoned northmen to show up to form more warbands.
>>
>>2826618
ok, if you want family I can support, but after it, can we go hunting or get down south again?
>>
>>2826625
Would some greenlanders immigrate? Probably not in large numbers but mercs flush with cash do offer many mercantile opportunities, especially with traders for the potion coming through and seeing opportunity to sell/trade other things in a more locally based manner. Hmm, would adventurers show up? I suppose that would depend on how well we were known. I imagine there would be at least a small trickle, if only to replace losses in our greenlander units, likely coming in with the regular trade we have with bronzehelm. But would special units/characters possibly periodically show up, or even just mundane units offering their services?That could be a fun diversion, like a green unit of swordsmen from some unvisited country showing up and offering service, and we can accept/decline, or maybe an experienced healer from Matril or something, but they want alot of pay to sign up . A random encounter table so to speak for our settlement. This could include merchants as well with special equipment.
>>
>>2826638
I'm feeling heading down south, but after this weren't we doing the hangover northman style? To be honest the big thing is I just want some non-northmen characters introduced who aren't our thralls, considering how much of our forces they consist of. Also the funnies. Hey, I have an Idea! We can go drunk hunting! We start out waking up on the carcass of the beast, and trace back how we ended up there with our buds after the last thing we remember is a little northmen style tavern hopping. Kek.
>>
>>2826645
>A random encounter for greenlanders showing up to offer their services as your reputation grows and your exploits become more noticable.

Yeah I could work with that. That would provide a great deal of possible encounters when you visit your keep between campaigns and wandering.
>>
Anyone else want to weigh in?

So interact with family (maybe as a segue into a hangover type situation)

And then you want to grind and kill some big beasties in the wastes or get straight to the next quest where you bring your efforts in Downland?
>>
>>2826693
Sure. I'm kind of eager to get to the downlands before a hunt though, just so we can get some idea of the situation. I'd be eager after we potentially slay an elf "king" to try a dragon hunt though, get that sword upgrade!
>>
>>2826693
I wanna hang with Miri and our family. Drunken carousing with the girls and then hunt that abomination.
>>
>>2826693
Mosnter slaying is fine by me
>>
>>2826700
>>2826710
>>2826724
Alright then

>You talk to your family (your mom/dad, and your brothers) and learn a little a but about them

>Then you go hunt that wasteland abomination

>Then you visit Downland to get a lay of the land.

About 11 o clock I'm gonna sign off for the night. I'm trying to get used to sleeping on a more regular schedule since I'll be back to school soon.

>writing
>>
>later in the evening once the drinking and celebrating has calmed down a little

Sitting at the great table your brother has his eldest bouncing on his knee. Calder, his firstborn by Grasha, his first wife. He's a happy, ornery little cuss, he's five but he looks a few years older on account of his orc blood. All night he's been asking you about the south.

"And then what happened?" The child asks. Wriggling on his father's knee excitedly.

"Well I got up but not before I punched him so hard his helmet dented and blood shot out it. Then I took a big hunk out of him with my fire sword, I even saw his liver shoot out of him and explode. Then we both swang at each other until I hacked him into tiny little pieces, cut him through his hips, lopped off an arm and then I did this." You motion your arms in a cross cut.

"And took his head right off. Showed it to that big wolf you saw earlier and he heeled like a good beast." Calder excitedly bounces before he gets down and runs off probably to talk Grimnir's ears off. The massive wolf was sleeping by the fire and several young children were already curled up next to him.

Several attempts were made to do the same to Tempest but an awful fish fart sent the children running for cover.

"You're getting better with story telling brother. Tor is rubbing off on you." Bjorn slaps you back before taking a quaff from his tall cup.

"You going south again?" You belch and nod as you scratch your crotch.

"You looking to come brother? I need as many warriors as I can get. The elves ill be a hard nut to crack with Downland's forces being not quite up to snuff." Bjorn chuckles and shakes his head there is a sense of playfulness there like he finds it humorous that you offer.

"I'm a family man now, besides I've had my run. I'll admit I got tired quickly and now I just want to raise my brood. You have any young on the way? That you know of that is?"

You shake your head, there's a chance you could have impreganted Maude or Elaine but they don't seem pregnant and it's been long enough to tell. Alice and Miri have both been careful to avoid getting with child on account of your mutual plans. You explain as much to Bjorn.

"Is that so? Do you think you'll go the distance? If you really have the hunger you might match Ulf or Thrain one of these days, or end up so tough you'll be as old as Thorgrim."

The thought of achieving that kind of success, realizing that kind of legacy. That would mean becoming a legend, to have a saga told not just at home but everywhere.
"I want to say yes but I can't say it. I'm still just a pup like Thorgrim calls me. I haven't cut my teeth on something real hard, not yet."

Bjorn smiles and chuckles at your uncharacteristic humble attitude.

"Then I'll help you. We'll go hunting. There's some big nasty creature prowling around lately. Between the both of us It'd be a good challenge, to get you better prepared. What do you say?"

>cont.
>>
>>2826902
>awful fish fart
Chemical warfare
>>
"I'll take that offer. It's been too long since we went hunting. You need to show me some of those skills you honed in the wildlands." As you say this Bjorn grins cheekily.

"The type of skills I honed were the kind that got me Grasha and her sisters. I could show you but I think you would blush." You punch your brother and he just laughs harder.

Finishing your conversation with your brother you join the rest of your family near a hearth.

Your parents and younger brother are both just dozing near the fire place. When you sit down they rouse themselves to greet you.

"You did well son. Gave an excuse for us to get drunk. Now you just need to invite us to your fancy castle when it's built and I can forgive you for not telling us about your marriage." Your mother yawns and stretches, that dangerous gleam still in her eye.

"I didn't know that I was going to have a ceremony until it became clear that one was needed. I was just making sure Miri's parents were involved I was taking their daughter after all. It's not like we could bring them all up here without waiting forever or worry about some ill fortune." You mother scoffs and lays her head on your father's lap.

"So you say son, but remember if you bring some elf bride from the mainland make sure to have the ceremony here. I can't give the proper blessings to my new daughters if I'm not there." Your mother blinks before dozing to sleep. Your father runs his hands through her hair absent mindedly.

"That keep you re building is big, enough to form a town. That means you may become a chieftain." You father softly says, still gently caressing your mother head. He is somewhat drunk and drifting in and out of sleep but there is a light in his eye when he says 'chieftain' there's a lit of pride in his voice.

"You're too damn young to be moving up so quickly. You're making me feel like I didn't do enough when I was your age. I was still just faffing about in the fields making sure the abominations wouldn't trample our crops at 20 winters. Stop making your old father feel bad you little prick." You frown at the ruined moment while your father chuckles to himself.

"Thanks a lot dad." Your father's smile remains, there is till pride, the kind that only a father has when his children make something of themselves.

"Hey, brother. You bought a smithy for that keep right." From the floor your dozing younge rbrother stretches before getting up.

"Yes. I'll be needing it to hore some metal smiths to keep my army and whatever crafts upplied with weapons and tools." Einar eyes you, squatting down by the fire.

"Won't be long beofre my apprenticeship is over and I start my own path. I know giving family a job like that is frowned upon but I'd like a job." You bite the inside of one of your cheeks in thought.

"What would you work for?" You ask your hands burning since you can't rub them together right now as a gesture of greed.

>cont.
>>
"Alright I know what you're going to say. I'll ask for room and board only, but when things turn up I want the chance to make some gold or work with you when you go out on campaigns when I'm more seasoned."

You grin and rub your hands together. Einar is learning straight from mother and with her perfectionist standards he'll be perfect when he's finished training.

"Don't be disappointed dear brother. You'll be doing good work, and with all the soldiers I have plenty of gold will come your way. That's not including commissions and the like." Your brother sniffs in contempt but agrees nontheless.

Your father chuckles to himself at your exchange but he is happy as well.

Einar takes a seat by your father and falls asleep beside your parents.

Beyond you see Bjorn surrounded by his women and children. Grasha's huge frame embracing her children while her sister do the same with Bjorn trying his best to lay with his arms wide enough to encapsulate them all.

Soon enough your women join you and you share in the warmth before falling asleep.

It's good to be home.

>that's all for tonight
I'll be back tomorrow same time at noon EST

we're going monster hutning with our older brother.

also

>Your brother Einar can become a working blacksmith at your keep, allowing you to make money off of metalworks as well as hire him to make commissions for custom work.
>>
>>2827018
Thanks for running.
>>
>>2827018
Is there black people in this setting?
Night QM
>>
>>2827542
There are. Humans on the western continent toward the south are on or near the equater and are dark skinned.

Countries #17-20 have inhabitants with black or brown skin and the human barbarian tribes to the west and south have similar skin tones.

Elves from Saloth have brown skin and beastmen have skin colors ranging from fair to black.
>>
>hunting with your brother

The lands surrounding Breakfang are as mist swept and bleak as the rest of the wastes with harsh rocky soil and big barren spots of land that suddenly become occupied by malevolent black wood forests thick with underbrush and towering dark trees.

Crouched and hidden in the thick fog clinging to the ground you and your brother creep on the horrible beast that prowls nearby.

Its flesh is rough and spiked bearing numerous patches of skin that differs in form in texture. Around the long multi-joined legs it's flesh is armored chitin like some massive insect. Towards its warped and bulging body it's scaled like a reptile while its arms and head are stretched and leathery. I has pincer like claws with a serrated interior and it's head is a uneven round shape with thick square jaw that splits in four places, allowing the beast open its horrid mouth to an extreme degree. It has three black beady eyes and the hagard breathing noise it makes wears on your nerves.

This is what a wasteland abomination can look like. Emphasis on can, as these beasts are not uniform. These aren't species as they have little if any logic or consistency to them beyond being unearthly and repulsive in appearance.

This beast while awful and ugly as sin is far from being the worst thing you have layed eyes on. There are worse things that prowl the wastes, but for now it's just this one you need to worry about.

Huddled in the fog with you Bjon has his Axe and a set of hunting spears for just this occasion.

Your brother says nothing in order to preserve your element of surprise but he gestures for you to go first.

What do you have equipped?
>Armor
>weapons
>Accesories
What do you do?

>Try to sneak close and then open up on the creature

>Have Bjorn draw its attention so you can take it by surprise and jump on its back.

>Scream and show this ugly piece of shit whose boss all by yourself.
>>
>>2827775
What do you have equipped?
sneaky acessories
armor
fire blade and our new spear


>>Try to sneak close and then open up on the creature
>>
>>2827775
>Armor
Lets go with our full slayer armor, our cloak, and an amulet of regen. We can also lend an amulet to our brother I imagine.
>Weapons
For a hunt we obviously have our bow, I'd guess forge fang and our spear as well? Would we actually want things like meat or hide from this demonspawn? Cause then we might want to swap out forge fang for our non fiery sword.
>Try to sneak close and then open up on the creature
Sneaky cloak!
>>
>>2827797
Oh, and our wraith ring, wanna avoid maybe an opening of damage and getting knocked down or pinned.
>>
>>2827788
>>2827797
>>2827798
Okay then

>roll 3d20+6 for stealth beat the monster's perception
>>
Rolled 19, 1, 11 + 6 = 37 (3d20 + 6)

>>2827823
>>
Rolled 4, 2, 1 + 4 = 11 (3d20 + 4)

>>2827835
>>
>>2827835
>>2827841
>25,7,17 beats
>8,6,5
Perfect man

Passing throught the cloud of grey clining to the ground, silent as the grave you get as close as to the wheezing abomination as you can without touching it. Now comes the interesting part. At this range and while being concealed you can take some creative liberties.

What do you do?

>Use your opening attack to hack off one of its four legs (Beast takes -1 to rolls)

>Jump on its back and start whaling on it (+10 wounds automatically)

>Go for the head (If you get it down to 1/2 HP on your first attack you just fucking ice this bitch)
>>
>>2827852
>>Jump on its back and start whaling on it (+10 wounds automatically)

let's open up with a savage and keep mounting on its back
>>
>>2827852
>Go for the head (If you get it down to 1/2 HP on your first attack you just fucking ice this bitch)
Probably a high DC but if we have a stealth attack we may as well try for the most damage.
>>
>>2827852
>Go for the head (If you get it down to 1/2 HP on your first attack you just fucking ice this bitch)
>>
>>2827864
>>2827868

From beneath the creature's long spier like legs you flex your powerful leg muscles and leap. With a fleshy crumple you land on the creatures back, causing scales to snap and crack beneath your armored bulk.

As that ugly head twists around, those dead beady eyes bore into you, as the split jaw opens to show orange flames building in the creature's toothy throat.

You charge headlong across the creatures back, Forge Fang howls like an open furnace and your spear pulses in your hand eager to taste tainted blood.

>roll 5d20+5 (because of spear) Beat 16

>roll 10d20+5 and 11d20+5 for you attack rolls (10+5+6 AD)

Savage assault
>>
Rolled 7, 2, 1, 9, 12 + 5 = 36 (5d20 + 5)

>>2827908
>>
Rolled 16, 9, 2, 9, 17, 9, 20, 11, 14, 16 + 5 = 128 (10d20 + 5)

>>2827908
>>
Rolled 19, 7, 3, 4, 18, 8, 17, 12, 19, 4 + 4 = 115 (10d20 + 4)

>>2827941
>>2827930
>12,7,6,14,17 only 1 success you don't cut off the head you can only kill the beast if you exhaust all of its wounds normally.

>rolling for monster defense
>>
Rolled 4, 6, 1, 14, 19, 2, 6, 6, 20, 16, 19 + 5 = 118 (11d20 + 5)

>>2827943
>>
Rolled 8, 6, 9, 10, 13, 1, 5, 2, 10, 8, 8 + 4 = 84 (11d20 + 4)

>>2827945
>>
>You deal 63-10 wounds
>You recover all of your surge
>you recieve 4-7 wounds

>Wasteland abomination HP: 67/120

It's grotesque maw opened and seething fire, you elect to low and attempt to decpitate the creature in on fell swoop. Bearing down on it's leathery skin with sword and spear you open up with a scorching slash that both cuts and melts and then ram the keen tip of the spear deeply into the unarmored wound. The haggard breathing from before is replaced with unearthly wailing as the creature's mouth clacks its strange teeth and vomit flames ino the air.

Bearing into it's thick neck (which is honestly just it's upper torso since its lumpy head juts out more than anything else, sure makes its ability to turn its head around 180 degrees more disturbing) you create more deep cuts that send shreds of muscle and flesh to th e fog below. Dodging it long pincers as its arm joints reverse you continue the grim work of severing the head.

Just as a gout of flame is about to slam into you while the creature screeches and writhes you hear pounding footsteps and a battlecry.

>it's Bjorn's turn

He's using his Crusher ability

>roll 16d20+4 for his attack
>roll 5d20+4 for his attempt to slam the creature so hard it goes tumbling (don't worry you'll be fine)
>>
Rolled 17, 6, 20, 18, 5, 18, 17, 7, 20, 10, 10, 13, 16, 5, 4, 1 + 4 = 191 (16d20 + 4)

>>2827983
>>
Rolled 8, 2, 19, 13, 10, 20, 10, 8, 7, 14, 20, 13, 11, 9, 12, 10 + 4 = 190 (16d20 + 4)

>>2827997
>>
Rolled 18, 7, 8, 15, 14 + 4 = 66 (5d20 + 4)

>>2827983
>>
>>2827997
>>2828002
>>2828004
>22,11,12,19,18 3 successes (the beast goes flying)
>+10 wounds
>Bjorn deals 37-8 wounds to the beast
>He recieves 6-8 wounds from the beast

>Beast HP: 38/120
>Beast is crushed (-2 to rolls) and armor is sundered (-2 DR)

From your brother surges up out of the fog bearing his terrible sparking greataxe. With its glowing edge and immense heft he combines his momentum with both his weight and the weight of his axe. Twisting at the waist you see the tremendous force applied as one of the beasts legs snaps like a twig as lightning shoot up and sears the chitin into a blackened muck. Undaunted by the feeble resistance the leg gave the axehead travel at a angle before carving the creature's underbelly. Suddenly the beast beneath you is in the air and you tumble in the ether as well until you slam into the rocky earth below.

"Ah! You shit! Why did you do that?" You yell.

"Stop whining, you should have jumped off!" Bjorn laughs.

aving the banter for later you instead get back up and brace. The creates awkwardly lopes at you as fire pours from its maw and purple colored ichor seeps from its new stump.

The creature is attacking you

>roll 2 7d20+4 for defense
>roll 5d20+4 beat 12 to avoid being caught in the pincers before eating a fireball to the face (+15 wounds -3 because of fire resistance if you fail the check)
>>
Rolled 13, 3, 6, 5, 9, 3, 7 + 4 = 50 (7d20 + 4)

>>2828035
>>
Rolled 3, 15, 2, 2, 12, 10, 19 + 4 = 67 (7d20 + 4)

>>2828035
>>
Rolled 9, 16, 1, 2, 19 + 4 = 51 (5d20 + 4)

>>2828035
>>
Rolled 5, 1, 18, 5, 10, 16, 12, 16, 20, 17, 5, 7, 2, 10 + 2 = 146 (14d20 + 2)

>>2828039
>>2828047
>>
>>2828035
Actually would it be worth using the wraithform ring here? As we only are likely to get one more round of combat in after this?
>>
>>2828067
>>2828039
>>2828047
>>2828051

>You deal 14-8 wounds
>You recieve 21-7 wounds
>You avoid getting grabbed
>Hakon HP: 46/60

>Beast HP: 32/120

>>2828080
probably not woth it. If you were doing it alone maybe but with both you and your brother, no.

Despite losing a leg the creature's speed is remarkable. Gouts of flame lick at your armor while those dhiny pincers snap at you with such speed the metallic clanging sounds like a load of hammer smacking an anvil. You narrowly avoid lunges that rend your armor and tear your tough flesh. Blood squirts from a dozen wounds around your torso as skin and muscle is peeled of as the sheer liek claws attempt to grab you. The beast's segmented jaws flaps about as it drools and shrieks and breathes flame.

Such a disgusting beast. No life flares through it's eyes. There is no primal hate or hunger at play just an empty programming to destroy born of whatever malignant pool of churning chaos that spawned this abomination.

You shall kill it just to see if it will feel fear for it impending demise.

What do you do?
>what abiltiy do you use (surge is full)

As a side note I'm thinking of changing some of the abilities aound (mostly Savage assault to prevent its use back to back) so that you'll be more likely to switch it up a little.

what do you think?
>>
>>2828094
I think switching it up is fine, although keep in mind, as we will be getting better all the time, you can do this by making other abilities better as opposed to just nerfing. Also could shields add some AD as opposed to just DD? Not alot, but some would reflect them being used to bash. Or anything really mechanics wise, they just don't seem very prominent as opposed to the option of dual wielding constantly. Maybe have the shield no sell some enemy attack rolls outright, so they are good for duels but not so much when engaging blobs of enemy infantry with big dice pools? Or have a a roll that if passed outright neutralizes a set amount of damage? I dunno, these are just suggestions, I think things are good currently and appreciate the effort you put in.
>>
>>2828094
Yeah, that problem makes sense, to change it

Let's try to cut one more of its legs
>>
>>2828111
>rolling a flat Dc to negate damage
I really like that idea. I think we'll use that for DD on shields and what notl If can give bith you and enemies more suvivability while not making it static
>>
>>2828111
>>2828114

>Alright roll 10d20+4 and 11d20+4
>roll an additional 5d20+4 beat 14
>>
Rolled 6, 17, 19, 18, 12 + 4 = 76 (5d20 + 4)

>>2828128
>>
Rolled 17, 14, 6, 3, 5, 18, 7, 14, 18, 7 + 4 = 113 (10d20 + 4)

>>2828128
>>
Rolled 16, 5, 2, 13, 15, 4, 19, 8, 3, 1, 17 + 4 = 107 (11d20 + 4)

>>2828128
>>
Rolled 1, 19, 20, 2, 8, 19, 6, 3, 2, 11 + 4 = 95 (10d20 + 4)

>>2828188
>>
Rolled 15, 6, 19, 11, 18, 10, 19, 14, 9, 2, 14 + 4 = 141 (11d20 + 4)

>>2828211
>>
>You deal 46 wounds
>You kill the beast
>You recieve 9-7 wounds
>You regain 5 wounds

>Hakon HP: 49/60
>Beast HP: -6/120

You slam the pincers away and send the creature rocking back onto its back legs, nearly sending it backwards. Seizing your chance you rush between its elongated legs with both weapons outstretched. Passing by you skewer and hew both of the chitinous stalks, sending a fresh surge of ichor spilling onto the ground with both limbs twitching as they flop unsupported onto the ground.

Knocked onto its back without its back legs to balance on and with only one more desperately clawing the air the beast wails and spits fire.

With your opponent grounded you opt to start hacking at it's lumpy head again.Brutally cleaving its twisted face you cleave is jaw clean off leaving only its snapping throat-mouth to spit blood and flames at you.

Artlessly you alternate between huge hacking overhead strikes with Forge-Fang while relentlessly stabbing with your spear. Having stripped aeway any natural armor with your assault your spear impales itself deep, lodging itself within the beasts neck/chest. With titanic effort you lif the bests body and hack at the sinew and flesh connectioning its monstrous shoulders and head.

With one final cleave and a merciless ripping motion you withdraw your spear with the head attached.

Gazing deep into those beady dead eyes you relase all of your primal rage and hatred. To make that creature look into the abyss that is your contempt and disgust for its very existence.

A small spark lightss in those soulless orbs. A small pang of learned emotion.

Fear.

"You done dreamily looking into its eyes brother? You could have asked it to dinner by now." And your Brother ruins the moment.

"Piss on you. Your just mad I got the killing blow, fuck I did most of the work." Bjorn laughs.

"Aye you did. You've grown greatly little brother. Now let's get this beast carved up and bring the bits home." You sigh and begin carving.

Used to be he would get more competitive about this but you guess in the last couple years or so he's mellowed out. Having children has a way of teaching patience.

>You carve up the beast and return home
>Thrain gives you and your brother a reward of 100 wealth each for services rendered by killing the beast and saving the hunters the trouble of finding it and killing it.

There are other things in the wastes animals (monstrous though they are) as well as abominations and the occasional demon.

You can gather a hunting party or go solo to grind a little before going south if you wish.
>>
>Next up is going to Downland to get a lay of the land.

This okay?
>>
>>2828280
yes
>>
>>2828280
yup
>>
>>2828280
Yes please.
>>
>>2828285
>>2828286
>>2828331

>After spending 1 month at home you decide to go to Downland

>Your Keep is curently under construction it will take 3 1/2 months to complete (your contractor works fucking quick)

>You gain 300 wealth from potion sales

Current wealth: 1335

Standing on the docks of Shatterclaw harbor your ships are assembling. Fat dark hulled ships assembled by the Chieftain of Shatter claw on behalf of his kinsmen joining you for this endeavor.

In the time since you have spent at home word as spread of your success and your ambitions. To make war on Brightwall and to pile high their treasure and wealth. Whispers spread among the wastes that you hold the sword of the Elf-Killer and that you might very well realize Hrothgar's own legend.

Assembled is your army, having visted from the mainland and gathered from their homes in the wastes.

Alongside your hardened kin, more unblooded youths have came to test themselves.

>+8 northmen warbands added (200 soldiers)
> AR: 4 DR: 3 HP: 200

Army size (1660)
Army HP: 7510/7510
AR: 199
DR: 138

Your parents and brothers are present to say good bye as well as some of the other members of your clan. Ulf is there but he is silent and stern. His red eyes gleam and focus upon you. Just as he did at the gate he measures you.

In those crimson orbs you sense his eagerness. He wishes to fight you, when the time is right. Despite earning the honor of living to old age even after being called by the Slayer. He wishes for a warriors death, a death that he hopes that you may supply, if not now then in the future.

Giving your family your best you and your companions gather aboard the dark ships and cast off, bound for a distant land steeped in sorcery and the traditions of the elves.

>You travel across the sea avoiding any naval assets from Bright wall until you reach Downland through a port on its south easter side.

>wait a moment I gotta build a map for Downland.

discuss while I get underway.
>>
>Your ships land at Naman's wharf the only port Downland owns.

Crashing through the surf, your soldiers sing and trot around on deck. All are excited to once more work toward a glorious victory.

Your ships appearance makes the locals scatter for cover, rightfully so the sight of so many blackwood ships is usually the last thing many people see, but you already have an appointment which you were wise enough to arrange beforehand.

Docking and unloading your troops and equipment you are escorted outside the town. Green fields and orchards of olive trees dot the lands and a warm seabreeze rolls over the area, seasoning the air with fresh sea salt.

Your army stands ready and eager.

>You are in roaming mode

What do you do?
>explore the countryside (roll for encounters)

>Visit a town on the map

>Go to Kingsmount and get an audience with the king (begin war quest)

>Find something to do (I'll give you some options and you can write some of your own)
>write-in
>>
>>2828425
I'm feeling like checking out thunderhead on the way to kingsmount, but why are some of the territories green? Contested?
>>
>>2828484
Red represents land controlled by Downland (allied territory)

Blue represents land controlled by Brightwall (enemy territory)

Green is land occupied by Brightwall that belongs to Downland (or at least it is claimed by Downland and they lost it a while back).
>>
>>2828493
So probably a significant legion presence along the border south, with the forts and 3 cities, and a few to the west in Mockers den to watch bronzehelm (although maybe not so much with their civil war concluding and bronzehelm being weaker), and probably some more legion around brightwall and its ring of forts. Hmm, its a shame they have a competent navy, their northwestern shore would be primo raiding. Well, we'll find our when we get the lay of the land and learn of opportunities.
>>
>>2828484
Yeah why not check some town on the way to king
>>
>>2828507
>>2828484
>you decide to visit thunderhead as it supposedly has a conclave of wizards who specialize in weather magic.

>roll Bo3 1d20+2
>>
Rolled 19 + 2 (1d20 + 2)

>>2828537
>>
Rolled 20 + 2 (1d20 + 2)

>>2828537
>>
>>2828541
>>2828543
Noice, I hope we meet a elf wizard bro who is pretty witty without being too sneering elfish.
>>
>>2828549
Actually we already have a wizard compatriot lined up, maybe a spellblade instead?
>>
>>2828549
[Thinks this is a social encounter]
Nope. That roll was for you introduction to brightwalls military

>>2828543
>critical
A group of flying ships circle aobe the city and a commando force tries to attack the conlave built into a rocky hill and tower, they are only kept from dropping on top of it because of some wind wards batting the flying ships away.

>Berserk minotaurs
>Varg wolfmen commandos
>Elf grey hunters (assassins)
>led by an elf lord

>No army because you need to move quickly to counter them, just you and your party and some choice troops.

what troops do you bring wth you?
>pick 2 units
>>
>>2828574
two northmen I think, they have some heavy hitters
>>
>>2828574
Yeah, two of the seasoned northmen, they can fight well, and shoot at the enemy in the ships.
>>
>>2828581
>>2828586
>2 units of your seasoned kin

>writing
>>
"Huh. Looks like they got more of those flying ships. Wonder if those two nervous guys are nearby?" Tor scratches his beard absentmindedly as he looks up at the 6 or so flying machines.

Only they aren't the same size, they're bigger and by the lock of it they are headed for that rocky tower near the center of the town.

Before they can get close enough to drop any cargo or passengers a powerful shimmering wind blasts them. The ships rumbles and spin but soon come under control again. Dropping low you see ropes and large figures drop from the decks of the ship and into the town below. Fire begin to spark as fire rises in the distance.

"Those aren't friendly ships! Brightwall must have made their own. They're going after that tower to kill the wizards that live their!" You shout. Mounting Tempest you urge you kin together and set the signalmen to get the army moving double time.

"We won't make it at this rate, we'll need to move ahead without the army!" Miriam mounts a massive destrier as she wheels it and trots alongside you and Tor who is mounted on Grimnir.

"Brothers, sisters! With me! Those ships even at that size only have a handful or troops aboard! We make for the gates and don't stop until the town is secure! Those wizards must live!" Spurring your feline companion the ground between you and Thunder head burns up due to your blistering speed.

The gates already open as people flee, you and your vanguard strool in and take note of the situation.

The town is mostly made of brick buildings with the occasional stone building. The enmy has landed their forces near the center of town and are plowing through the city guard to ascend the hill leading to the wizards residence. Already fires burn and bystanders flee as all manner of threats prowl the streets all attempting to plow though in order to reach their objective.

What do you?

>Take the shortest route (heaviest fighting but least amount of time to the tower)

>Move around where the fighting is thin (much less combat but you take more time to get there)

You care about time because if you take too long the wizards will get merc'd but you'll need to deal with the elf lord when you get near the wizard's tower.
>>
>>2828664
>>Take the shortest route (heaviest fighting but least amount of time to the tower)
>>
>>2828664
>>Take the shortest route (heaviest fighting but least amount of time to the tower)
limit collateral and bring the aggro to us
>>
>>2828664
What's are we currently wearing, and what are Tor and Miriam wearing?

Since Armor of Warding seems better than the Slayer armor, giving us +6DR, and stops the stacking of bleeding, posion, and cold/fire. Since most likely all commanders we face will have some magic in there weapons.

Sword of Regal Command would be good with Forge Fang since it adds 4AD for all companions in party
>>
>>2828688
+1
>>
>>2828677
>>2828688

No time to cautious, you already know what's going on. Brightwall is pre-emptively killing off Downland's magical support to ensure their own battle wizards face no resistance when the next push comes. They've sent an entire execution force just to accomplish it.

You aren't sure that such a brazen show of force is due to the importance of the mission or if Brightwall simply has theexcess muscle to spare.

Moving through the main street you pick up on the trail of destruction until you see the first obstacles.

You face
>1x Minotaur Berserker squad (200/200HP)
>2x Varg commandos (2x80/80 HP)
>2x Grey hunter squads (2x150/150 HP)

This isn't an MS paint battle, this is a combat encounter like the ones we had earlier in the quest. Groups of enemies don't have AR and DR like they do in a proper battle, just look at them as tanky enemies due to having so much HP. They deal wounds normally and roll like a character.

>>2828711
Tor will be wearing the best armor he can by default, the same as Miriam as well as equipmen they nromally use or have previously used. Miri is using a regen amulet, Tor is using the Ice Claw and so on. But what you pick will decide what is available.

Also Tor is on Grimnir who will attack with Tor and add to his HP.

What do you use in battle
>Armor
>weapons
>Accessories

Who do you attack?
>one enemy (which one?)
>More than one (Which and how many?)

Give order to companions and units)
>Attack who?

>roll initiative for your side 3d20+4 (using your stats)
>>
Rolled 15, 2, 11 + 4 = 32 (3d20 + 4)

>>2828724
we attack the minos
mirian and thor can go for the Vergs while our nothman deal with the grey hunters

we use the fire fang and spear, best armor and we open up with.....wait for it.....
SAVAGE!
>>
Rolled 7, 6, 15 + 4 = 32 (3d20 + 4)

>>2828724
>Armor
Armor of Unyielding Iron (+3 DR, Adds additional +2 DR and makes the wearer immune to critical rolls and sundering.)
Would be our best armor since 5DR and protects against Sundering, and critical rolls.
1+ DR than slayer armor and adds that protection of crits

>weapons
fire fang and spear

>Accessories
Ward Amulet (+1DR)
Amulet of Mending
Ring of Wraithform
Am I correct to think this is one combet encounter and once we face the Elf Lord it's another combet encounter?

>Attack who?
We go after the Minotaurs
mirian and thor can go for the Vergs while our nothman deal with the grey hunters
Of course we open with Savage like we always do
>>
Rolled 18, 13, 15 + 3 = 49 (3d20 + 3)

>>2828739
Yes. You have this encounter and then you face the elf lord leading this punitive raid and some more troops. Long enough to regain your HP and set up for the next fight.

>>2828732
>>
Enemies get first round.

Tor is in the black plate and is using the Ice Claw to fight with

Miriam is using the armor of warding and the other amulet of mending. She is using the sword of regal command since your not using it and the shield of citadel to make her tankier.

>Minotaurs roll 15d20+2 for attacks and use their charge attack (they knock you back for a -2 to rolls if you fail a check)

>Both vargs roll 16d20+3 and use Maul (attack deal 2 wounds per success and they have character pinned for -2 to rolls)

>Grey hunters roll 14d20+3 for their attack (they have an active ability but it requires for them to attack from stealth)

>You northmen roll 14d20+3 by the way for attacks and they have their frenzy ability which doubles the wounds they deal and both have 300HP

I'll roll for enemies .

>You guys roll 15d20+4 for defense
>Then roll 3d20+4 to avoid being knocked over by teh charge
>>
Rolled 19, 11, 16, 13, 20, 19, 2, 13, 13, 6, 2, 18, 5, 18, 10 + 4 = 189 (15d20 + 4)

>>2828778
>>
Rolled 18, 15, 1, 12, 6, 11, 8, 14, 1, 9, 17, 7, 11, 8, 18 + 2 = 158 (15d20 + 2)

>>2828783
>>
Rolled 8, 13, 2 + 4 = 27 (3d20 + 4)

>>2828778
>>
Rolled 14, 12, 15 + 2 = 43 (3d20 + 2)

>>2828790
>>
>>2828783
>>2828787
>>2828790
>>2828797
>you deal 19-4 wounds to the minotaurs
>You recieve 11-8 wounds
>You are knocked over (you have -2 on your turn)

Hakon: 57/60
Minotaurs: 185/200

Rolling for both vargs at once

>roll 16d20+2 and +3 for Miriam and Tor's defense
>roll extra 5d20+3 for Miriam because her shield gives her +5DD and she gets over DC 13 she negates an attack and has the option to negate up to 5 automatically with the shield per combat.
>>
Rolled 5, 15, 1, 3, 19, 4, 3, 10, 9, 5, 6, 15, 3, 15, 3, 13 + 3 = 132 (16d20 + 3)

>>
Rolled 7, 19, 12, 6, 13, 17, 5, 1, 6, 9, 1, 12, 15, 3, 14, 6 + 2 = 148 (16d20 + 2)

>>2828825
>>
Rolled 4, 15, 2, 13, 13, 16, 16, 2, 15, 3, 11, 11, 10, 9, 1, 10 + 3 = 154 (16d20 + 3)

>>2828825
>>
Rolled 19, 9, 18, 9, 12 + 3 = 70 (5d20 + 3)

>Tor deals 12-6 wounds
>Tor recieves 12-9 wounds
>Miriam deals 12-6 wounds
>Miriam recieves 12-6 wounds

I'll roll to see If Miriam takes less damage due to her shield.
>>
Rolled 18, 13, 2, 13, 16 + 3 = 65 (5d20 + 3)

>>2828825
>>
>Miriam HP: 38/40
>Tor HP: 57/60

>Varg 1: 74/80
>Varg 2: 74/80

>>2828867
I'll use your roll instead

I think I'll turn in for tonight. We'll pick up with your northmen fighting the elf assassins at noon EST tomorrow.

This combat may drag a litle, but I actually think that the minotaurs will hold just long enough to do some damage. I'm more worries about Miriam she's a little squishier than any of your companions except matthias
>>
>>2828881
I'm worried about her too, but she can heal 10 per turn (hability+amulet) and she desperately needs a level up
>>
Rolled 10, 16, 17, 12, 10, 13, 9, 16, 12, 13, 8, 7, 9, 3 + 3 = 158 (14d20 + 3)

Okay I'm back.

You're northmen are going up against the lef grey hunters.

Roll 14d20+3 for defense (tis counts for both units)

Rolling of rthe elves
>>
Rolled 10, 19, 5, 2, 17, 17, 9, 1, 6, 5, 8, 1, 19, 3 + 3 = 125 (14d20 + 3)

>>2829426
>>
Rolled 14, 8, 15, 13, 9, 13, 13, 16, 14, 10 + 2 = 127 (10d20 + 2)

>>2829438
>>2829426
>Your forces deal 3-3 wounds
>Your dorces recieve 8-5 wounds

>Grey Hunters HP: 300/300

>Warband HP: 597/600

Okay just looking at that HP this is most defintely not going to work out without wasting an exorbitant amount of time. So units of troops will retain their AR if only to make sure battles aren't so damn long but I'm going to have the requirement that there's a difference between fighting a unit and a character and that AR coms in when two units are fighting or when you're fighting a unit with enough HP to warant it.

>Minotaurs have AR: 4
>Grey hunters have AR: 3
>Both Vargmen commandos have AR: 4

Starting on your turn that's how these fights wil progress.

>It's your turn
>You have a -2 for your turn right now

>you deal 21d20+2 when attacking (also tempest will help out)
with your damage output combined with your mount I'm handicapping you a little bit by not giving you your AR (which is 6 when atop Tempest) since you'd be able to one shot the minotaurs pretty easily (this is mainly so your companions can stick it out and get a chance to fight on their own)

Savage assault as the opener

>roll 10d20+2 and 11d20+2for both Hakon and Tempest.
>>
Rolled 13, 19, 2, 12, 1, 17, 4, 12, 20, 19, 11, 11, 8, 9, 6, 19, 17, 20, 19, 13, 1 + 2 = 255 (21d20 + 2)

>>2829479
>>
Rolled 18, 1, 11, 1, 11, 6, 14, 7, 19, 2 + 2 = 92 (10d20 + 2)

>>2829479
>>
Rolled 9, 15, 9, 16, 17, 5, 4, 1, 20, 11, 9 + 2 = 118 (11d20 + 2)

>>2829479
>>
Rolled 5, 10, 6, 19, 5, 8, 5, 14, 17, 5, 20 + 2 = 116 (11d20 + 2)

>>
>You deal 57-4 wounds
>you recover all of your surge points
>You recieve 20-14 wounds (with Tempest helping)

Hakon+Tempest HP: 53+50/60+50
Minotaurs HP: 132/200

>writing update
>>
Along the main street leading to the tower the sights of damage and death become increasingly evident until you come across what you must expect to be a good part of the enemy strike force.

Bound in masks that cover their mouths and with metal gauntlets that seem to be permanently bound to their hands, a group of minotaurs are tearing civilians apart, goring them with their horns or crushing flat with either hoof or fist.

killing stragglers with bows a company of grey clothed and armored elves in masks is behind them.

Two upright wolf creatures seem content to allow the killing to be done by the others but they turn to face and howl. Their chests seem mannish in structure but they have the crooked legs of canines and a overlarge wolf head on human shoulders. Fur unevenly covers them leaving ugly bald spots that reveal stretched warped skin.

The band of enemy troops about faces and charge. Battle is joined. Te big bruisers you elect to attack by yourself while the elves and the wolfmen can be dealt by your subordinates.

The wild mass of beastmen, yelling and gibbering from within their masks slam into you and Tempest. hacking away at some before you go flying they surround and begin to land bone breaking punches and headbutts while you still attempt to leave the ground.

Lashing out with your spear you catch one of the minotaurs in the eye and kill him, the metal tip of your spear exiting the other side of his head.

Forge Fang howls as it burns flesh and melts stee. You cleave apart the metal fist of one of the beastmen before he cant hit you leaving missing an arm and covered in molten metal.

Nothing seems to register to them and they fight in a uncontrolled manner that you think means they are dopped up to their necks in combat drugs.

Your comrades settle into teir own fights. Tor atop Grimnir hacks into warped flesh with the icy edge of Ice Claw while Miriam trades with the other, using the regal blade to bleed the beast as its arteries are exposed.

An elf goes flying overhead as a mace from one of your kinsmen sends the pointy eared fuck to his gods.

Just getting started.

>ally turn

>Miriam's blade gives +4AD to all allies

>Tor roll 19d20+2
>Miriam rolls 13d20+3
>Northmen roll 18d20+3

I'll roll for the enemy
>>
Rolled 17, 19, 20, 15, 15, 19, 18, 14, 18, 6, 8, 17, 15, 17, 15, 19, 8, 11, 19 + 2 = 292 (19d20 + 2)

>>2829586
>>
Rolled 14, 17, 19, 15, 4, 20, 5, 16, 5, 9, 10, 14, 2 + 3 = 153 (13d20 + 3)

>>2829586
>>
Rolled 16, 16, 11, 6, 15, 9, 18, 4, 19, 11, 3, 9, 17 + 3 = 157 (13d20 + 3)

>>2829586
>>
Rolled 9, 16, 18, 2, 10, 2, 8, 16, 6, 9, 13, 2, 15, 15, 11, 2, 19, 1 + 3 = 177 (18d20 + 3)

>>2829586
>>
Rolled 16, 14, 4, 7, 8, 12, 4, 9, 16, 11, 2, 1, 20, 7, 12, 2, 1, 11, 14 + 3 = 174 (19d20 + 3)

>>
Rolled 1, 6, 20, 12, 2, 13, 10, 12, 7, 12, 15, 2, 17 + 3 = 132 (13d20 + 3)

>>2829599
>>
Rolled 9, 15, 7, 12, 16, 16, 9, 19, 20, 8, 5, 17, 18, 17, 11, 11, 7, 3 + 3 = 223 (18d20 + 3)

>>2829602
>>
> Tor deal 41-2 wounds
>Tor recieves 1-8 wounds
>Miriam deals 11-4 wounds
>Miriam receives 6-6 wounds
>Miriam regains 5 wounds
>You forces deal 35-6 wounds
>Your forces recieve 21-10 wounds

>Tor HP: 57/60
>Miriam HP: 40/40
>Warband HP: 586/600

>Varg 1: 35/80
>Varg 2: 67/80

>Grey hunters: 271/300

>writing update
>>
>>2829650
kek, mirian is infuriatingly difficult to hurt

we should give her more bite though

is the +5 from flesh render active or is she using a different sword?
>>
>>2829650
Noice. Our warbands have their magic healing potion apiece right, since we subsidized that?
>>
Tor and Grimnir Take turns slamming into the Wolfman, a bite that tears off a hunk the creature's side or a axeblow that lops off an ear beofre carving a deep rent into the beast's muzzle.

Leaping at Tor to dismount him the beast lunges only to be met with a savage downward smash. Carving open the creatures back it falls heavily into the street, enough to make the brick to shatter.

Miriam whittles the wolfman she fights like a large chunk of wood. each stroke of her sword creates a nother bloody wound, one across the muzzle, across the chest, ancross the thigh and then the arm. The beast is quickly turning into a mass of red as blood drips from evey weeping wound. Miriam lacks the raw brutal strength you possess but her skill and immense stamina will carry her to victory in time.

In the background the elves prove themselves to be capable of holding against your kin but the elves are starting to look bloody as about a tenth of them have either been turned into a pile of limbs or bloody smear in need of being cleaned up. Like tireless engine your kin keep their giant weapons constantly moving and seeking to kill and maim. Another elf finds himself without limbs as an axe carves through his curved sword to rip both arms off of his body.

>Enemy turn
>You're back to +4 on rolls
>Varg 1 takes a -2 due to Tor's crusher attack

>roll 15d20+4 for defense
>Roll 16d20+2/+3 for Tor/Miriam defense (Miriam is using her parry move)
>Roll 14d20+3 for warband defense

>>2829660
She's using the regal sword but I forgot in previous threads or the current pastebin to give it a +5 to wounds inflicted, Flesh render does a +4

>>2829685
I do believe you payed for that so yes, I'll need to write down in the pastebin items that units may have for the next thread
>>
Rolled 15, 20, 16, 2, 2, 2, 17, 7, 13, 16, 16, 9, 1, 19, 2 + 4 = 161 (15d20 + 4)

>>2829691
>>
Rolled 7, 9, 2, 1, 7, 8, 19, 12, 18, 4, 14, 18, 20, 17, 11, 14 + 2 = 183 (16d20 + 2)

>>2829691
>>
Rolled 20, 1, 18, 15, 3, 15, 6, 14, 8, 2, 7, 10, 12, 14 + 3 = 148 (14d20 + 3)

>>2829691
>>
Rolled 17, 3, 20, 2, 7, 6, 12, 18, 7, 16, 2, 15, 3, 3, 9, 12 + 3 = 155 (16d20 + 3)

>>2829691
>>2829660
Maybe wr can gind her a monster mount here in elfland, to make her more deadly
>>
Rolled 4, 6, 19, 6, 16, 9, 16, 13, 20, 20, 1, 15, 3, 12, 20 + 2 = 182 (15d20 + 2)

>>2829692
>>
Rolled 12, 2, 3, 7, 20, 12, 2, 12, 9, 8, 2, 19, 15, 2, 1, 18 + 3 = 147 (16d20 + 3)

>>2829700
>>2829708
>>
Rolled 17, 20, 19, 10, 9, 19, 9, 3, 9, 8, 5, 7, 20, 7 + 3 = 165 (14d20 + 3)

>>2829708
>>
>You deal 19-4 wounds
>You recieve 52-14 wounds
>You regain +5 HP
>Tor deals 9-4 wounds
>Tor recieves15-8 wounds
>Miriam deals 13-4 wounds
>Miriam recieves 13-6 wounds
>roll 5d20+3 for defense to negate

>Your forces deal 35-6 wounds
>Your forces recieve 27-10 wounds

>Hakon HP: 20+50/60+50 (you regained 5 from your regen amulet)
>Tor HP: 50+50/60+50
>Miriam HP: 33/40 (+5 on her turn and defense is not resolved for her)

>Warband HP: 569/600

>MInotaurs HP: 117/200
>Varg 1 HP: 30/80
>Varg 2 HP: 58/80
>Grey hunters: 242/300

You can opt to negate the damage dealt this turn with the wraith ring since you took so much.

>Your turn

roll your attack 21d20+4 as normal
>>
Rolled 16, 18, 15, 5, 11, 20, 5, 13, 3, 20, 6, 3, 19, 6, 9, 12, 12, 2, 13, 4, 1 + 4 = 217 (21d20 + 4)

>>2829855
Since we have our surge, can't we Savage again?
>>
Rolled 7, 15, 8, 14, 16, 17, 17, 7, 4, 10, 15, 14, 15, 12, 8, 20, 9, 8, 9, 5, 13 + 4 = 247 (21d20 + 4)

>>2829855
Use ring
>>
>>2829855
Yeah, use our ring for this round,
>>
Rolled 12, 18, 12, 9, 20, 16, 9, 16, 17, 10, 10, 10, 16, 8, 10, 2, 5, 9, 13, 13, 15 + 2 = 252 (21d20 + 2)

>>2829859
>>
Rolled 9, 10, 14, 14, 12 + 3 = 62 (5d20 + 3)

>>2829855
>>
>>2829855
ring please.
>>
>you deal 63-4 wounds
>you recover all of your surge points'>you recieve no wounds
>you regain 5 HP

>Hakon HP: 58+50/60+50
>Minotaurs HP: 58/200

Tempest uses his roar to stun the Minotaurs and prevent them from attacking you again
>Roll 3d20+2 for tempest's roar

>writing update

Just to give a heads up there's some stuff I gotta do around 5 so I won't be updating for a while during the day. Also I'm gonna wrap up the thread tomorrow or when you finish the fight with the elf lord.

There's not going to be a new thread monday because I'll be starting school again and I'll try for the tuesday after this coming tuesday to start again.
>>
Rolled 15, 9, 18 + 2 = 44 (3d20 + 2)

>>2829912
>>
>>2829912
>>2829915
We appreciate whatever time you give us. Also nice rolls anon.
>>
>>2829947
This
Huehue i'm a lazy mofo

>>2829912
Thanks for your time man, whenever you can run is fine
>>
>>2829915
>>2829912
>Tempest succeeds and stuns the Minotaurs

>update

The mob of berserk beastmen finally loses whatever remaining sense they had. Liudly jabbering and audibly frothing at the mouth even if you can't see it they attempt to pile on top of you and Tempest, flailing their arms and horned heads like they are struck with simultaneous seizures.

Just as about a dozen armored fist crach into you a cool light energy flows across you transforming you into a ghostly wraith. Without care for any incoming attack you lash out with your blades as quickly as you can. Ripping the cluster of beastmen asunder as only a quarter of their number remains, bleeding and gasping for breath though they are. A solid blow from your spear spills the contents of one of the berserkers stomach and a stroke from Forge-Fang leaves another Minotaur with a fiery stump for a head.

Nearby your comrades handle themselves well. Miriam retains total control over her battle with the wolf beast, landing a solid hit that gouges out one eye before cutting off a clawed finger with a well timed block that places her blade into the gap between the beast's fingers.

Tor who could care less is just beating the wolf with reverse strikes that send a metal spike into the creatures ribs while Grimnir chews on the wolf man's leg.

More elves are being ground up by your kinsmen, although now you can hear scattered curses and insults from the elves who are bogged down and see little hope for victory.

Held aloft by one of your male kin is an elf soldier striped of their cloak and armor. It's a woman elf whose female nature is now brazenly revealed for all to see. Carried into the ranks of your kin to those in the back you chuckle inwardly as you stick another bull man in his heart.

Poor woman will be in for a rough night when this is done.

>enemy turn

>roll 15d20+4 for defense
>Roll 16d20+2/+3 for Tor/Miriam defense (Miriam is using her parry move)
>Roll 14d20+3 for warband defense
>>
Rolled 6, 20, 5, 14, 10, 3, 18, 19, 19, 12, 14, 17, 11, 1, 9 + 4 = 182 (15d20 + 4)

>>2829973
>>
Rolled 11, 11, 3, 13, 1, 12, 9, 15, 8, 8, 11, 16, 15, 11, 5, 4 + 2 = 155 (16d20 + 2)

>>2829973
>>
Rolled 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1 = 24 (14d2)

>>2829973
>>
Rolled 10, 15, 14, 20, 6, 13, 6, 9, 9, 15, 13, 2, 4, 11, 14, 1 + 3 = 165 (16d20 + 3)

>>2829973
>>
>>2830005
Anon you rolled d2, just add a 0.
>>
Rolled 2, 6, 17, 7, 3, 3, 8, 12, 14, 14, 11, 20, 17, 20 + 3 = 157 (14d20 + 3)

>>2829973
>>
Rolled 7, 5, 3, 20, 4, 1, 2, 19, 4, 5, 8, 3, 9, 11, 10 + 2 = 113 (15d20 + 2)

>>
Rolled 13, 6, 7, 7, 1, 4, 11, 7, 7, 1, 3, 15, 13, 20, 7, 13 + 3 = 138 (16d20 + 3)

>>2829983
>>2830007
>>
Rolled 20, 19, 11, 6, 9, 20, 3, 6, 4, 13, 7, 9, 12, 8 + 3 = 150 (14d20 + 3)

>>2830066
>>
>You deal 20-4 wounds
>You recieve 12-14 wounds
>Tor deals 12-4 wounds
>Tor recieves 15-8 wounds
>Miriam deals 16-4 wounds
>Your forces deal 168x2 (frenzy)-6 wounds
>Your forces recieve 18-10 wounds

>Hakon HP: 58+50/60+50
>Tor HP: 43+50/60+50
>Miriam HP: 37/40
>Warband HP: 561/600

>Minotaurs HP: 101/200
> Varg 1 HP: 22/80
> Varg 2 HP: 46/80
> Grey Hunters HP: dead/300

>your turn

>roll 21d20+5 savage assault (+1 due to spear I forgot that)

>roll 19d20+2 for Tor
>roll 13d20+3 for Miriam

>Your Warband is free to attack whoever and summarily skull fuck them.

If you get the minotaurs beneath 50 I'll write them off and the same goes for the wolves if they drop to 1.4 of their HP also Miriam is getting a level up for performing so well so far, pulling off a death of a thousand cuts without almost dying is difficult
>>
Rolled 1, 11, 11, 13, 9, 15, 7, 17, 17, 14, 14, 11, 20, 19, 6, 15, 1, 12, 5, 8, 18 + 5 = 249 (21d20 + 5)

>>2830597
>>
Rolled 14, 10, 13, 1, 8, 7, 11, 13, 17, 15, 16, 3, 17 + 3 = 148 (13d20 + 3)

>>2830597
>>
Rolled 8, 14, 1, 16, 20, 5, 2, 17, 14, 12, 19, 10, 19, 19, 6, 4, 18, 10, 9 + 2 = 225 (19d20 + 2)

>>
Rolled 19, 8, 4, 9, 2, 14, 8, 11, 6, 9, 20, 16, 11, 11, 16, 14, 15, 12, 16, 12, 16 + 2 = 251 (21d20 + 2)

>>2830599
>>
Rolled 20, 5, 5, 17, 8, 5, 3, 16, 20, 19, 15, 17, 15 + 3 = 168 (13d20 + 3)

>>2830603
>>
Rolled 2, 14, 8, 18, 10, 16, 1, 15, 16, 16, 20, 10, 7, 14, 2, 10, 1, 2, 12 + 2 = 196 (19d20 + 2)

>>2830674
>>
>You deal 65-4 wounds (kills the Minotaurs at 40/200 HP)
>Tor deals 25-4 (kills the varg at 1 HP)
>Miriam deals 11-4 (It gets Varg 2 to 39/80 and I'll count that. That werewolf isnt going to kill her before she kills it her HP simply won't drop and her defense is too strong)

>all enemies killed
Good work.

I'll update in at noon tomorrow and turn in for today.

>Miriam levels up!
>+10 HP (50)
>+1 skill (4)
>+2 surge (12)

>Gets passive Dire Blade (2x damages with weapon AD)
>Gets active ability great cleave

have a nice evening anons.
>>
>>2830738
Thanks for running! Smut pastebin when? JK. Looking really forward to this new chapter in the downlands.
>>
>>2830777
Pastebin will come out tomorrow either in the morning or when the thread wraps up.
>>
The battle progresses at steady pace. You whittle down the Minotaurs to about half their numbers while The wolves choke and cough on their breathes as Tor and Miriam beat them relentlessly. The wolfman facing Tor has a dent in its skull from a pommel blow it failed to dodge and now it wobbles and shakes in its attempt to fight.

Miriam's enemy is sluggish due to blood loss. Most of the sparse fur it once had is gone and replaced by hundreds of gashes trickiling blood. Its swipes and bites are so slow that Miri doesn't bother to dodge them but instead she lunges and buries her sword in the wolfman's open mouth, killing him.

Tor and Grimnir mutually kill the wolfman they face as the greater wolf beast tears off a legs with his teeth while a swift axe strike aimed at the skull dent spilts the wolfman's head like a melon, with blood and brain and skull shards scattering like glass from a broken window.

A terrible howl comes from your kin who finally lose themelves to the heat of battle and trample the helpless elves who are slaughtered. Slammed to the earth and trod upon by massive metal boots, all manner of weapons slam them over and over until all that remains are red stains and ruined armor.

About the time your kinsmen wrapped up you gutted the last bullman with your spear, twisting and pulling the large bundle of innards the beserker can only wave its arms helplessly in an attempt to kill you before death takes it.

Surveying the streets no other large force remains and the path to the tower is clear from your perspective.

Ordering your troops to follow you dash through the town until you begin to ascend the craggy hill path leading to the conclave's compound.

When you reach the tower proper 2 more squads of those grey cloaked elf soldiers are present along with a tall figure in silver armor.

Imperiously the silver warrior directs his gaze upon you, raising an eyebrow at your arrival. visible through his open faced helm. He's an elf with cold, dead, blue eyes and deep brown skin. A descendant of the elves of Saloth by the look of it, he probably has a shock of blonde hair under his helmet.

"Fotuitous that you kind appear. The town is in chaos, do as you do rape and burn, I'm just here to kill the eles that live here. Nothing good to loot. No women or treasure, just ole men and books nothing that would interest you."

The dead eyed elf waves you off uncaring that you're covered in blood and riding a monsterous creature.

You say anything to this elf before you try and kill him?
>write-in

Do you dismount to fight him?
>yes fight on your own
>no fight on top of Tempest

by the way
>Your wraith ring is charged again
>You surge is full
>You hp is full (because of regen amulet)

The fight with the grey hunters will be in the background, this is supposed to be a rival esque character you fight with a chance of him retreating to fight another day and hopefully build animosity toward.
>>
>>2831569
>no fight on top of Tempest
I'm more concerned about getting through him quickly given the mages are under assault. If he proves himself particularly worthy to us (i suspect he may) then we can fight dismounted next time.
" What a high self opinion, to assume fortune favors those who don't make their own. Case in point, you didn't hire me."
>>
>>2831569
I'm here for you. The raping can wait for when i reach your women
>>
>>2831613
Fight on foot

Instruct the rest to secure the mages
>>
Rolled 2 (1d2)

>>2831619
>>2831613
>>2831582
Roll off between
1= stay mounted
2= fight on foot

>writing
>>
You order your kin and companions to kill the elf soldiers as well as protect the gate. Stepping down from your mount your pat Tempest affectionately on the flank and send him off.

You sense that this elf is a warrior of high standing, maybe a lord or general of some kind.

"What a high self opinion, to assume fortune favors those who don't make their own. Case in point, you didn't hire me."

The elf raises an eyebrow before he draws his axe and shield.

"What are you babbling about northman?" The elf drones.

"I'm here for you. The raping can wait for when I reach your women."

"Ah. A mercenary working for Downland and its prince? Poor choice of employer, you'll find nothing much but your death even if I don't kill you here. Very well if you wish for blood I shall supply it, mine or yours." The elf lord advances, his cold deathly glare hardening as he focuses on you.

>roll 3d20+4 vs 3d20+5 for initiative
>>
Rolled 11, 2, 2 + 4 = 19 (3d20 + 4)

>>2831764
>>
Rolled 9, 20, 10 + 5 = 44 (3d20 + 5)

>>2831770
>>
Rolled 19, 19, 10 + 4 = 52 (3d20 + 4)

>>2831764
>>
>>2831770
>>2831776
>Elf Lord Gilam goes first

>You face Lord Gilam of Groa

wounds: 80/80
skill: +5
???

>Gilam attack you for 18d20+5
>Gilam uses shield slam (succesful check against you deals +5 damage and subtracts -5 damage from your attack)
>Roll 3d20+4 to pass the check Beat 15
>>
Rolled 4, 17, 7 + 4 = 32 (3d20 + 4)

>>2831787
>>
Rolled 5, 16, 8 + 4 = 33 (3d20 + 4)

>>2831787
>>
Rolled 3, 19, 20, 16, 19, 6, 19, 3, 13, 16, 19, 6, 4, 5, 14, 16, 5, 14 + 5 = 222 (18d20 + 5)

>>2831792
>you fail the check
>roll 18d20+4 for defense against Gilam's attack
>>
Rolled 15, 6, 15, 3, 17, 3, 19, 15, 13, 13, 12, 3, 9, 11, 14, 1, 4, 12 + 4 = 189 (18d20 + 4)

>>2831852
>>
>You 12-8 wounds
>You recieve 25-9 wounds
>You take a -5 penalty to your damage on your turn

>Hakon HP: 76/80
>Gilam HP: 44/60

>your turn

Do you think of a tactic?
>Try to trip him (-2 to Gilam's rolls)
>Punch him in the face since his helmet is open (+5 damage, -1 to Gilams rolls)
> Strike his shield as much as possible with Forge Fang to melt it (Roll to destroy Gilam's shield, it provides +2 DR and +5 DD)

>roll 10d20+4 and 11d20+4 for your attack
You're using your standard opener of savage assault.
>>
Rolled 18, 9, 2, 2, 20, 2, 14, 11, 20, 2 + 4 = 104 (10d20 + 4)

>>2831914
punching his face would be so much fun but alan

> Strike his shield as much as possible with Forge Fang to melt it (Roll to destroy Gilam's shield, it provides +2 DR and +5 DD)

that shield takes precedence

savaging the elf
>>
Rolled 13, 20, 9, 18, 19, 13, 8, 19, 7, 17, 19, 18, 8, 1, 18, 5, 4, 10, 10, 19, 13 + 5 = 273 (21d20 + 5)

If no one else is around to roll you can just post again.
>>
Rolled 4 + 4 (1d11 + 4)

>>2832072
>>
Rolled 17, 4, 11, 17, 13, 5, 20, 8, 19, 14, 8 + 4 = 140 (11d20 + 4)

>>2832092
aaaarrrggghhb
>>
Rolled 3, 14, 3, 18, 20, 19, 20, 17, 4, 11, 12 + 4 = 145 (11d20 + 4)

>>
>You deal 40-8 wounds
>You regain 13 surge points
>You recieve 12-9 wounds
>You regain 5 wounds

>Hakon HP: 46/60
>Gilam HP: 44/80

>roll 5d20+4 beat 15 to melt the shield
>>
Rolled 14, 2, 17, 13, 18 + 4 = 68 (5d20 + 4)

>>
>>2832160
good one anon
>>
>>2832160
>success
Gilam is denied his chance to deny damage and loses 2 DR

>Writing update
>>
Rolled 20, 8, 1, 14, 20 + 5 = 68 (5d20 + 5)

The elflord's movements are eerie in their precision. Elves stereotypically are known for being graceful in their movements, refined. But this warrior is not graceful, as the edge of his axe flashes before nearly biting a weakness in your joints you see his mechanical precision, no wasted or extravagent movement. Barely perceptable to the eye, whirling axe blows that hiss a litany of death as gashes form along your body. When steel bites your flesh you feel the strength behind this elf.

Steel wails in agony as the axe bites and tears it. Your shoulder takes a nasty wounds when the elflord slams you in the face with his heavy shield. Pushing your arm and blade aside he grinds the boss of his shield nto your helmet while his axe tears into your left shoulder, the pauldron and mail are cleaved entirely to release the flood of vital fluids when the axe leaves. In a flash the elf has wounded you significantly.

In retaliation you jab at him with your spear, with all the speed you can muster dozens of stabs rain upon the silver armor guarding the elf's vital organs. With Forge Fang you batter and slam his shield, scoring the silver surface with glowing marks until you marr the shield itself by impaling it with your sword. Molten metal sprays and drips until it breaks in two coating your enemy's arm in fiery silver and steel.

To match his molten arm, bleeding holes in his armor seep fom where your vicious spear thrusts passed through his tight guard.

A clam asserts itself as your opponent maintains his mechanical observation while you circle him like a hungry beast.

>Gilam's turn
>Gilam attacks 20d20+5 with his axe two handed
>Gilam uses great cleave +10 damage if he lands 6 wounds
>Gilam is going to jump slam you (5d20 check if he beats your DC he slams you for +10 damage your DC is 14)

>roll 2 10d20+4 for defense
>>
Rolled 12, 20, 15, 15, 2, 14, 5, 19, 13, 11 + 4 = 130 (10d20 + 4)

>>
Rolled 7, 12, 2, 7, 3 = 31 (5d20)

>>
Rolled 5, 3, 10, 4, 2, 10, 7, 6, 3, 4 + 4 = 58 (10d10 + 4)

>>2832256
>>
Rolled 2, 4, 15, 2, 8, 19, 9, 15, 14, 12, 5, 2, 7, 6, 3, 14, 11, 16, 15, 18 + 5 = 202 (20d20 + 5)

>>2832287
>>2832324
>>
Rolled 2, 14, 11, 12, 11, 19, 17, 10, 6, 7 + 4 = 113 (10d20 + 4)

>>
>You deal 15-6 wounds
>You regain all your surge points (16/16)
>You recieve 39-9 wounds

>Hakon HP: 16/60
>Gilam HP: 35/80

>your turn

Do you think of a tactic?
>Impale him upon your spear (-1 to Gilam's rolls +10 damage roll 5d20+4 beat 15)
>Prepare to bat away any potion he may use (5d20+4 beat 15)
>Try and Disarm him (roll 7d20+4 beat 15)

>roll 21d20+4 for your attack
Savage assault as always

>You want to use your wraith ring?
>Want to use a potion?
>>
Rolled 1, 17, 6, 12, 14, 4, 8, 4, 7, 5 + 4 = 82 (10d20 + 4)

>>2832256
>>
>>2832384
>>Impale him upon your spear (-1 to Gilam's rolls +10 damage roll 5d20+4 beat 15)

Yes to heling potion and the ring
>>
Rolled 19, 12, 19, 18, 6, 14, 12, 17, 5, 6, 1, 20, 3, 17, 16, 9, 11, 17, 6, 16, 13 + 4 = 261 (21d20 + 4)

>>2832384
>>
Rolled 3, 20, 18, 13, 1 + 4 = 59 (5d20 + 4)

>>2832384
>>You want to use your wraith ring?
ring to negate damage

don't use pot yet

>Impale him upon your spear (-1 to Gilam's rolls +10 damage roll 5d20+4 beat 15)
>>
>>2832384
Yes to ring and potion please!
>>
Rolled 4, 14, 8, 6, 20, 19, 11, 16, 19, 9, 13, 17, 13, 20, 16, 19, 13, 11, 16, 6, 3 + 4 = 277 (21d20 + 4)

>>2832395
>>2832425
Gilam takes -1 to his defense roll and an additional 10 damage

>Gilam downs a potion since he queued it up during his turn (that's why I gave an opon to swat away any potions)
>>
>you deal 46 wounds
>you recover 15 surge points
>You recieve no wounds
>you use potion
>Gilam uses potion

>Hakon HP: 36/60
>Gilam HP: 15/60

>Gilam percieves that the op is a bust and that his troops are dead.
>Tactical retreat is in order
>Gilam pushes himself off your spear and utters a spell
>Gilam takes flight and returns to his ship
>He bears an odd and slightly disturbing smile

>writing update
>>
>>2832454
Can we shot down the ship?
>>
>>2832461
It's out of range of any of your projectile weapons, and you don't have powerful spellcasters present to shoot them down with any spells. The elf weather wizards are present but they are not prepared and don't typically practice battle magic.
>>
>>2832461
Probably not, that said there were multiple ships, and many dead elves, I hope we can board one! If not, oh well.
>>
>>2832475
just flip him off then
>>
>>2832520
Hakon is somewhat cultured and sophisticated compared to many of his Kin, I wonder if he would know a famous line (those looted elven literary worksup north kek) from an Elven Drama piece or something to shout, just for the extra dig against him running, and the counter response not being able to be, "uncultured savage".
>>
>sorry for the wait. I was eating dinner

The elf shakes off the molten metal from his glowing armored arm before taking his axe in both hands.

While you circle your enemy explodes with action. Leaping at you with such speed that it's almost as though he flies at you. You cross your blades to catch the haft of his axe but your guard is smashed downward, allowing the bright edge of the axe to bite into your other shoulder.

Pressing his sudden advantage you are struck by several heavy blows that push you backwards. Horizontal strikes that cleave your armor and pound at your ribs rain upon you. Your breastplate seems to transform into a mess of twisted metal and gore under this elves assault.

You ram you spear with such force in retaliation the elf becomes lodged upon it, keeping him in place.You beat him with Forge Fang and twist your spear while it remains wedged within him. The dreadful heat sears his flesh and continues to melt the silver armor he wears.

Before another axeblow can bite your flesh you become a wraith, your ghostly shape completely unaffected by any counter attack the elf laucnhes as you continue to wag him back and forth upon the tip of your spear like a piece of meat on a rotisserie.

While in your ghostly state you prepare one of the mending potions you keep but seeing your diverted attention the elf grabs the tip of your spear and with one arm pushes himself off the tip, guts and viscera hanging.

Deftly he pops a potion of his own and his innards return to their proper place.

A low muttering escapes the elf's lips and before you can pursue hom he rises and takes flight. A unnerving smile graces his otherwise uncaring face, this cold dead eyes flash at you.

"(Shall I die here upon this tower to these savages? Or shall I make the earth run red with the blood of the songless tongueless dogs?)" The elf mocks you from his airborn position. He recites poetry written by the elves during the war.

"(What fortune is upon my house that my silver spire has been undone and the lifeblood of my sons lays upon the earth and that the lifeblood of my daughters is in human sons?)"

The lament of Galbera king of Tabrith. Whose sons were killed and was forced to watch as his daughters and wife were despoiled and impregnated by northmen.

The elf grimaces as you spit elven verse back in face. Smug bastard certainly didn't expect a comback like that.

Retreating though the air he fades into the distance somewhere near the retreating airships. Once out of sight you recognize that the elf soldiers are all dead and that the tower is at least not visibly breached.

Looking from your high perch you see that the damage to the town is limited to the area that leads to this rocky hill and tower. Most of it thinning toward the tower itself. Columns and mobs of guards scury around while whatever beastmen and greycloaked elves are either extracted by the airships or dead.

>you have saved the local wizard conclave from assassination

>cont.
>>
>Thread end

>you have beaten back lord Gilam of Groa one of the elf lords who specializes in raiding and leading kill teams to take out important targets.

>He will report your presence to his king and peers

Alright so the next thread should start up at noon on the tuesday after this coming tuesday. I can't promise that this quest will go on but I plan on making the last lewdbin and to post it tonight.

If my schedule prevents me from running I will say that considering my last two attempts died on arrival more or less, I really appreciate all the support and positive comments and I hope that this quest was an enjoyable experience.

Thanks for playing anons.

as always if you want some lore questions answered feel free to ask.
>>
>>2832613
thanks for running man, take your time, even if you run once a week it's still good on my book. see you
>>
>>2832613
Thanks for running. I'm curious, given these are weather mages, could we recruit one who can do mist and such? For stealth on the seas and thematic menacing ambiance if we raid the brightwall coast?
>>
>>2832667
Yup. You can even use them on land to disguise your troop movements with big fog banks that prevent the enemy army from seeing 5 feet in front of them.
>>
Here's the lewbin featuring Hakon and the royals

pastebin.com/xXVacBfA
>>
>>2833168
Nice, thank




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