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File: XCOM TROOPER QUEST OP 3.png (606 KB, 1600x900)
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UFO Landing Site, Spain.

“We arrived in the middle of the night, how wonderful.”

Loki glances about with a frown, scanning the forest and underbrush with her weapon as you and the rest of the squad disembark from the Skyranger. Boots clattering on metal and then the hitting soft earth. The evening is rather cool, and being born and raised in the deserts of Arizona, the forests would look rather pleasant if it wasn’t for the fact that there’s a UFO a small hike away.

“It’s a good thing XCOM provides us with NVGs.” Zhang says, flicking the device over his eyes.

A horrifying thought comes to mind of deploying in a night mission and having to use flares to light the darkness. Thank god modern combat has addressed that. XCOM’s night vision tech is rather exceptional, but the continuing issue of tunnel vision remains.

“Hey Burnout, do the goggles cover my glowing eyes?” Naru asks your scout, prodding him with her weapon.

“Mostly.” He comments.

“What are your orders, Dozer?” Harita asks you.

“We have a bit of ground to cover. Mission Control said the UFO landed in a clearing in the middle of a brook. We got some forest we have to move through. What visual they managed to acquire from aerial hasn’t shown any movement, but X-Ray probably had time to settle down.” You explain to the team, quickly.

“Lots of places for them to be hiding in the woods.” Loki points out.

“Burnout and myself can operate as a vanguard.” Harita says.

“Uhh, is splitting up in alien infested woods a good idea?” Naru points out, looking over to you. Even with her night vision over her face, you can still see faint orange just underneath the lenses. Not noticeable enough for her glowing eyes to be an issue unless she had to take them off.

You glance about the woods, noting you hear little to no wildlife in the area. You don’t blame all the forest critters from being spooked about the aliens...

>Harita and Burnout recon ahead.
>The squad sticks together.
>Other
>>
---

Twitter: https://twitter.com/BurningGray
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=XCOM%20Trooper%20Quest
Squad Info: https://pastebin.com/4KJN5HKK

---
>>
>>2887328
>Harita and Burnout recon ahead.
>>
>>2887328
>>Harita and Burnout recon ahead.
staying together in a building makes sense, but not on the ground in forests. a small number of people scouting in front is less noticeable to enemies than having the entire team moving together, and keeps the rest of the squad safer.
>>
>>2887328
>>Harita and Burnout recon ahead.
>>
>>2887328
>>Harita and Burnout recon ahead.
>>
>>2887328
Burnout vanguard, with Harita being secondary vanguard with focus on stealth but being close. Rest of the team follow them from a short distance
>>
>>2887328
>Harita and Burnout recon ahead.
>>
Calling the vote here, writing!
>>
“Sticking together makes sense in an urban environment, not out here.” You answer to Naru, turning to look a Burnout and Harita. “Move up and keep us posted.”

Upon confirmation, the pair move ahead and slip into the woods. You and the rest of the squad wait for a moment before Burnout gives you all the OK to proceed. The rest of Strike-1 enters the forest proper. One thing that immediately becomes a concern, especially with your funneled night vision, is how difficult it is to get clear sightlines around you. Blind spots are a plenty as you and the rest of the squad steadily advance through the trees.

“Eerie.” Naru murmurs, glancing about. “Can’t I just burn down the forest and clear out some line of sight?”

“No.” Loki answers for you promptly. Naru sighs.

“Vanguard. Status?” You ask Burnout and Harita over the comms.

“I’m not seeing anything around us yet.” Burnout adds over the comms.

“I have something.” Harita whispers into the comms. “Something died here.”

“It it alien? Human?” You ask, the squading coming to a halt and keeping overwatch.

“Possibly animal. Lots of blood and some gore strewn about but no body. Remnant plasma burns nearby. Blood trails towards the UFO.”

You consider this. Did the aliens get bored waiting around and tagged a deer or something? It could possibly be them trying to abduct local wildlife, which is a noted observation in rural areas that had alien activity. Could they be trying to nab wildlife for something? Maybe there’s something you or someone else in the squad could notice if you headed to where Harita is. Although, stopping to check the place out could delay your approach, giving more time for the aliens to stumble upon your team…

>Link up with Harita and search the point of interest.
>Keep moving towards the UFO
>Other
>>
>>2887461
>Link up with Harita and search the point of interest.
>>
>>2887461
>Link up with Harita and search the point of interest.
>>
>>2887461
>>Link up with Harita and search the point of interest.
>>
>>2887461
>>Link up with Harita and search the point of interest.
>>
Calling the vote here, writing!
>>
“Hold position, Harita. We’re moving up to you.” You say, motioning for the squad to move out as Harita relays her location.
It’s a bit off the beaten trail so to speak, veering off to the right towards the UFO’s position. Harita wanted to secure the forward flank. Your squad shifts to follow while Burnout keeps an eye out. You smell the point of interest before you even arrive, it’s fresh smell of death. Harita has taken cover behind a nearby tree. Splayed out on the ground is blood and some guts.

“Jeez…” Naru’s face scrunches up at the smell.

"Zhang and Loki, you're both on overwatch with Harita. Naru, look around and see if you can spot anything with me." You say.

"Special eyes coming right up." Naru answers flipping open her NVGs and revealing her glowing eyes underneath. With your own night vision on, her eyes looks like a pair of distant headlights.

The unlucky animal that had gotten got did not go down cleanly, that’s for sure. Though, despite the immediate of guts, you can smell a tinge of plasma lingering in the air. You kneel down beside the center of where the animal was slain, trying to find something of note among the scene…

"Let's see here.."

>Roll 1d100+15 TN ???
>>
Rolled 90 + 15 (1d100 + 15)

>>2887570
>>
Rolled 100 + 15 (1d100 + 15)

>>2887570
Dice
>>
Rolled 89 + 15 (1d100 + 15)

>>2887570
>>
File: That's XCOM Baby.png (308 KB, 558x649)
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>>2887582
Nice Crit! You may just have ruined the !FUN! I have up ahead a bit, but well done!
>>
File: de-De-DEAL WITH IT.gif (3.77 MB, 471x272)
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>>2887574
>>2887582
>>2887589
#1 Investigator Dozer!
>>
File: XCOM Squad.jpg (211 KB, 1600x900)
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You scan the ground and the immediate places around the puddle of blood, trying to gauge the situation around you. Noting the blood trail, the remnant plasma shots that impacted a nearby tree, and even the ground itself. Even with your night vision slightly impairing your vision to see in the dark, several things quickly start to come together in your mind. That side course in investigative work during FBI training very quickly pays off.

“Oh fuck.” Your eyes widen as the realization slowly comes to you. You reach down and pick up a bit of gore on the ground, inspecting it closely and confirming your fears. “Naru, take a look at this.”

“What is it?” Naru raises an eyebrow and takes the piece of core. She looks down at it closely and she very quickly realizes it as well. “...Oh crap.”

“What did you both find out?” Zhang asks.

“First thing’s first, the thing that got the animal was a Chrysalid.” You say with disdain. Naru holds up the particular bit of ‘alien’ gore. More specifically, Chrysalid carapace. “The aliens clipped it with plasma to allow the bug to catch up to it to do it’s thing.”

“Splendid…” Loki shudders. “That’s likely why the forest is so silent then. Perhaps burning the forest is not a bad idea after all.”

“That’s the least of our worries.” You continue, pointing out footprints around you. “We have a lot of alien movement around the area. A lot. Way more than we thought.”

“Wait a sec, did the aliens literally clown car the UFO?” Naru’s eyes widen. “Son of a bitch, the fuckers laid a trap for us! I KNEW bringing the normal rocket was a good idea.”

“Who would the aliens even be waiting for? Local military?” Harita wonders.

“Us.” Zhang says grimly.

No wonder, the UFO just up and landed without warning. They were attempting to bait XCOM to wander in for an easy operation, and they pulled out all the stops that they could cram into the Scout-class.

“It looks like by the size of the footprints around us we definitely got mutons and… something else bigger.” You say, pointing out particular tracks that have stomped through the ground.

One set of tracks is much larger than the Muton tracks. It’s worrying.

“Should we call their bluff?” Loki asks you. “We have our own surprises as well. Now that we know what to expect we can approach accordingly but, we would be walking right to them…”

You look back down at the bloody puddle before you, the blood soaking into the earth. Despite the death of the poor animal, it may have just helped saved all of your lives. There’s at least one Chrysalid out in the wild and likely more, numerous Mutons, the sectoid crew, an Outsider, and something… else at the very least. How do you respond?

>Request an assessment from Command.
>Continue onwards, using Burnout’s recon equipment to better confirm enemy movements and number.
>Pull back towards the Skyranger and be prepared to retreat if need be.
>Other.
>>
Given the new intel that Crit gave, I'll wait a bit longer for this next update to give you guys time to consider things!
>>
>>2887695
>Request an assessment from Command.
>Let's start making our way slowly back to the Skyranger in case we need to pull out or wait for reinforcements. No point standing around.
>>
>>2887695
>Request an assessment from Command.
>Also request a containment squad, we're going to need one if chrysalids are running rampant.
>>
>>2887695
>Request an assessment from Command
>Also call Burnout and Harita back, it's better to stick close together
>>
>>2887695
>>Request an assessment from Command.

Do we need to call in an adhoc Close Air Support craft?

I bet that would be a thing to see the Engineering teams just trying to make a viable CAS design in less than a hour to support us.
>>
>>2887695
>Request an assessment from Command.
>Set up a perimeter.
>>
>>2887695
>Request an assessment from Command.
>>
>>2887706
this

also @Pixel can you throw a link to the previous thread in your OPs when making a new one? i always find myself going back and catching up
>>
>>2887695
>>Request an assessment from Command.
>>Let's start making our way slowly back to the Skyranger in case we need to pull out or wait for reinforcements. No point standing around.
>>
>>2887695
>>Request an assessment from Command.
>>
Calling the vote here, writing!
>>
>>2887867
I'll keep it in mind for next thread!
>>
“We're falling back and reassessing things with Command.” You say. “No way in hell were going to walk right into a mess like that until we're ready.”

Nobody complains at that, the reality of the situation settling in for the squad. Honestly, a part of you isn't even surprised that this wasn't the straightforward mission it was out the gate. Burnout links back up with you and no aliens accost your squad as you fall back towards the Skyranger.

“Ground to Command. We have a situation.” You start to call it in while you move.

“What's up Doz-- I mean -- Strike-1?” The rather plucky comms analyst Polis chimes in.

“The UFO is a trap, there’s a significantly larger alien presence in the area. Mutons, Chrysalids, and possible new contact in the AO. Requesting reassessment for the mission.”

“R-roger!” Your support replies back, surprised at the turn of events as well. “One moment, I'm going to pass you up the line!”

You don't have to wait long. Despite being a bit jarred by the update, your support is rather efficient at what she does. As you arrive to start securing a perimeter around the Skyranger, The Commander comes in over the comms.

“Anna told me the situation, Dozer.” The Commander says, concern in her voice. “Is your squad alright?”

“We have yet to engage with alien contact, but they’re not holding back this time around.” You answer back, pausing for a moment at possibly seeing movement in the treeline.

“I see.” The Commander answers. “You’re not in immediate danger then?”

“Yes ma’am. We’ve secured a perimeter around the Skyranger.”

“You’re the unit on the ground, Dozer. Even if the alien materials would be useful in salvage everyone coming home alive is more important in the long run.” The Commander explains. “Given the UFO is active, you can’t evac yet until we can refuel Ravens to provide the Skyranger escort. If you think it’s necessary and you are committed to securing the craft, I can deploy another squad to assist you. Either way, expect at most a two hour window before help can arrive.”

“We’ll hold, ma’am.” You confirm, looking out the squad as they begin to entrench themselves.

“Do you still want to secure the UFO?.” The Commander asks you once again for confirmation. “If so, I’ll get a second squad on deck. I’d rather not risk another Skyranger if you’re choosing to evac.”

Your thoughts come again to both the Chrysalids likely skittering about in the forest.. And whatever that new contact could possible be. At the same time, you think of all the resources XCOM always needs to continue the war effort. If there was MELD two of your troopers would gladly need it, for example...

>Strike-1 can secure the craft with the help.
>Strike-1 can handle it by themselves, but having evac on hand would be great to have.
>You don’t like how this’ll turn out, it’s better to evac the squad.
>Other.
>>
>>2887983
>Strike-1 can handle it by themselves, but having evac on hand would be great to have.

We should really ask Shen to rig up some motion sensors some time.
>>
>>2887983
>>Strike-1 can secure the craft with the help.
Send them in. This undamaged craft and it's components are too useful for the war to ignore, and having two squads springing a trap meant for one should increase chances of both success and survival significantly. The other squad can distract from afar while the our squad strikes from behind.
>>
>>2887983
>Strike-1 can secure the craft with the help.
>Get the rest of my people here Commander.
>>
>>2887983
>>Strike-1 can secure the craft with the help.
Prioritize the rest of strike 1, before stragglers from other squads.
>>
>>2887983
>Strike-1 can secure the craft with the help.
>>
I'm with Naru on this one, can we request a napalm drop?
>>
>>2887983
>Strike-1 can secure the craft with the help.
>Prioritize the rest of strike 1, before stragglers from other squads.
>We may need to crack something like a tank.
>>
>>2887983
>>Strike-1 can secure the craft with the help
>>
>>2887983
>Strike-1 can secure the craft with the help.
Also
>Ask if we could get a bird for possible close air support in case of emergency.
>>
Calling the vote here, writing!
>>
I didn't even consider the possibility of this UFO being a trap. This mission is turning out to be much better than I expected. Good job Pixel.
>>
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“We’d appreciate all the help we can get. I don’t think this UFO is a wash, trap or not.” You answer the Commander. “If you can get Rook and Rachel to be slotted in with the backup, it’d help.”

“That can be arranged.” The Commander reassures. “Sit tight, your new priority is ensuring that not only you stay alive but that the Skyranger doesn’t get heavily damaged if the aliens decide to attack. We’ll keep you informed of the status of reinforcements. Good luck.”

As the Commander signs off you quickly relay the situation to the rest of the squad and Blazing Sky, the pilot of Skyranger-4. He’s not particularly happy at the prospect of aliens scratching his bird’s paint but the situation has obviously changed. Even without the alien’s trap being sprung, you’re still all stuck. XCOM’s dropship is damn fast, but it can’t outrun a UFO and it’s plasma cannons.

The immediate concern is perimeter security of the Skyranger, it’s not exactly a hard target to miss. The aliens probably haven’t realized that you all are aware of their schemes. But it’s only a matter of time before they get suspicious that you aren’t engaging. The forests provide numerous attack opportunities for them to hit the dropship. Ironically, the landed UFO mission has flipped and you are the rest of strike one are defending. Loki links up with you to start prepping a game plan.

“What do we got to work with, Loki.” You ask her.

“We’ve scoped out the LZ.” Loki says, grabbing a stick and quickly drawing a map of the AO. “We can hunker down close to the Skyranger and be ready to respond as a unit together, but we won’t know if the aliens are moving in until right before they hit. Conversely, we can spread our net out a bit and have a better chance of spotting alien patrols, but naturally we’ll be spread out.”

“We could probably have a spotter in the trees, that way we can stick close and have an eye out.” You point out, looking up at the trees. “Though if fighting starts the moment the spotter shoots they’re an easy target. That’s not counting if the aliens have Floaters or discs in play.”

Loki hums neutrally as she hands you the stick to draw on. You kneel down and look at the hastily drawn map.

>Stick close.
>Spread out.
>Get spotter ontop of a tree.
>Other
>>
>>2888132
>Spotter
>Once we have contact they get the fuck down for on there or we swap em,
>>
>>2888132
>>Get spotter ontop of a tree.
Get Nanu up there. With her small frame, and her enhancements, she would be the best one
>>
>>2888132
>Get spotter ontop of a tree.
If it comes down to swapping, swap them with some object. Like the other anon said the spotter should try to come back down unnoticed when the fighting starts instead of opening fire.
>>
>>2888132
>Get spotter on top of a tree.
Naru, she has special eyes.
>>
>>2888132
>>Get spotter ontop of a tree.
>>
Calling the vote here, writing!
>>
File: Naru v3 Fatigues.png (108 KB, 611x1058)
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With who knows how many aliens in the area, you really would like to keep everyone close together. You want the squad to be on the ball if the aliens strike before your help arrives. Taking one last look at the clearing around you you spot a reasonably tall tree that will do just fine for the task ahead.

“We’re sticking close and someone’s going to be a lookout on that tree over there. Everyone else will park themselves here, here, and here.” You explain to Loki, pointing out places with suitable heavy cover.

“Very well. Who is going to be the spotter?”

Burnout steps forward, but you shake your head.

“Naru will.” You say, turning to the short Rocketeer.

“Wait what?” Naru blinks, her headlights for eyes winking out for a moment as she does so.

“You literally have the best pair of eyes out of all of us. Are… you going to have trouble climbing up the-- ”

“Psh, I’ll be fine!” Naru says a bit too quickly. “I just haven’t climbed a tree since I was a kid, s’all. It’ll be no problem!”

“I have an ability that could help you--”

“I’m good!”

She did manage to get onto the tree by herself, it just took a bit of effort from her part. It’s not exactly the way you’d climb a tree, but it works. Naru even managed to lug her rocket launcher and kit up there without any of the branches breaking on her. She might have an issue clambering down, but you can just Swap her without issue.

With your spotter in position, now came the real test. The waiting game. Somewhere in the treeline is a whole bunch of aliens ready to blast you with plasma or worse turn you into a zombie. Time to keep your head on a swivel…

The first signs of activity in the entire forest your squad points out isn’t movement or alien activity… but the very distinct sounds of animal dying. You can’t make out what animals they were, but their ends sound extremely grisly and echo throughout the quiet forest.

“The Chrysalids are feeding…” Loki mutters over the comms.

Fantastic.

Hopefully with Naru’s special eyes on the lookout plus your squads… you’ll spot something before it charges through the treeline...

>Roll 1d100+20 (TN ???)
>>
Rolled 54 + 20 (1d100 + 20)

>>2888250
>>
Rolled 74 + 20 (1d100 + 20)

>>2888250
>>
Rolled 76 + 20 (1d100 + 20)

>>2888250
>>
Rolled 27 + 20 (1d100 + 20)

>>2888250
>>
File: Muton.jpg (8 KB, 229x220)
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Nearly 45 minutes pass without so much of a peep of aliens, barring the rather uncomfortable sound of another unlucky animal meeting a swift end. Humans are large enough very a Chrysalid to impregnate and do it’s horrific reproduction of its kind. What about other animals? What’s their limit? The ranks could just be swelling as time goes on.

Do the aliens even realize XCOM’s in the area? They must. Their high tech UFO sensors must have picked something up. Skyrangers are fast and stealthy, but they’re large and still have to leave some sort of aerial footprint of some kind that the aliens could pick up. Then again, it’s not like the aliens have every attempted shooting down XCOM craft barring Interceptors… yet.

You’re focused but your mind can’t help but wander into worrying tangents like this. Your leg is bouncing like wild in anxious energy and it takes conscious effort to stay still. You are a man of action, moving to the next door or obstacle prepared to breach. Not sit and wait like this in the dark…

“Contact.” Naru whispers over the comms.

Finally! Your body tenses up, like a spring being pushed tight together. Ready to explode into action.

“Four Mutons. South to Southwest. 200 meters. Moving right to left.” Naru further elaborates. “They’re looking cautious… and pretty damn wound up.”

The Mutons are impatient too then, huh? You can relate.

Bastards must be wondering why XCOM isn’t knocking on their clown car of UFO yet. But, they might not know where you are specifically, judging by their movement… Ambushing and taking out four mutons is likely a decent chunk of dead aliens, but you’ll alert the rest of them. Though, leaving them alone might have them wander into a position behind you.Dealing with aliens on multiple flanks is not great.

“I can move into position for an ambush.” Harita whispers. “Lead near the Skyranger for an Ambush.”

>Let the Mutons pass.
>Move to ambush.
>Other.
>>
File: Muton.png (427 KB, 588x567)
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(Wow that's a small image, here have a bigger image for a big alien futball lover)
>>
>>2888321
>Let the Mutons pass.
>>
>>2888321
>>Move to ambush.
>>
>>2888321
>Let the Mutons pass.
They don't know exactly where we are, we should keep it that way for as long as we can.
>>
>>2888321
>Move to ambush.
Don't want them to be waiting inside the skyranger when we're about to go back to base
>>
>>2888321
>>Let the Mutons pass.

Still more than hour till reinforcements, we can't risk alerting everyone just yet. Observe their movements and if they come to close, then ambush them.
>>
>>2888321
Changing my vote >>2888343 to >>2888344
>ambush them if they come too close
>>
>>2888321
>Move to ambush.
>>
File: Sleepy Naru.png (133 KB, 985x809)
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>...So tonight seems a tad slow and I would keep running but I have plans in the morning. I think I'm going to let this vote run overnight but otherwise call it here for the evening. That 100% Crit completely threw off my devious alien plans, but that's a crit for you. They can be pretty game changing after all! I'll try and update a bit quicker than usual given it's combat so until next time...

Thanks for playing!
>>
>>2888321
>ambush
pssshhhhh.... nothing personnel
>>
Fucking ambush ship, hate those.. tough as nails. Wasnt sure you were gonna pull those you devious bastard
>>
>>2888321
>Other
>Still more than hour till reinforcements, we can't risk alerting everyone just yet. Observe their movements and if they come to close, then ambush them. Set up ambush positions now, just in case.

What weapons can Naru safely fire from her curret position ? (e.g. probably not the Rocket Launcher)
>>
>>2888344
>>2888348
I'm agreeing with these.
>>
>>2888321
>Let the Mutons pass.
They could be just sacrificial pawns to lure us out. That's why they're so wound up.
>>
>>2888321
>>2888435
>>2888348
>>2888344
these
>>
>>2888631
Same support this guy is giving.
>>
>>2888342
Changing to >>2888435
>>
Calling the vote here!
>>
“Let ‘em pass.” You say into the comms, even as you have to resist your own urge to run in there and turn them into Gauss riddled paste. “Naru, keep eyes on their movements, and we’ll hit them if they get too close. Move up to get ready.”

Murmured confirmations as you and the rest of the squad begin to slowly and silently take positions. It’s easier for some than others, Zhang has to take extremely carefully given his heavy equipment. But for yourself, Harita, and Burnout, it’s rather easy to slip into the forest and get into a position to strike at the Mutons at a moment’s notice. Naru’s precise guidance with her modified eyes helps minimize risks considerably.

You get close enough to hear their grunts and their heavy footfalls as they trundle through the woods. From what glimpses you risk yourself taking you can tell the Mutons either don’t want to be out here looking for you or they’re anxious for something else. One of the brutish aliens slows down to cross a fallen log, only for another to bump them in the back. This sets off a fierce argument between the two as they push and shove one another, huffing and grunting in frustration. Given how erratic and disorganized their patrol is, it's very likely they'll just suddenly veer towards the Skyranger without realizing.

“They’re very distracted.” Loki whispers.

They… are indeed. Hm…

A thought comes to mind. You don’t have a clear picture of the aliens and their gameplan. Your preemptive and keen eye probably through their plans of ambushing you and have likely switched things up. With your psionic power, you could infiltrate one of the Muton’s minds and garner more information. Hell, if their willpower is proper trash, you could even temporarily Mind Control one of them and maybe have it pull the ‘pin’ of it’s plasma grenade near a cluster of aliens. This might be your best opportunity to get the psionic drop on the aliens, as they will least expect it.

Of course, if you fuck up you’ll just alert the Mutons and the jig will be up… maybe just taking them out now that you’re in the optimum position. Hell, with everyone in perfect position you might be able to take them out completely silently with a bit of creativity in luring them away one at a time. They don’t seem very coordinated at the moment.

>Attempt to use psionics on one of the Mutons. (TN 45-65)
>Try and take them out one at a time. (TN 65)
>Leave them alone.
>Other (TN ???)
>>
>>2896867
>attempt to use psionics
try to atleast find out information ábout what kinda resistance we're dealing with
>>
>>2896867
>>Try and take them out one at a time. (TN 65)
Time to be sneaky.
>>
>>2896867
Have the squad
>Try and take them out one at a time. (TN 65)
While we
>Attempt to use psionics on one of the Mutons. (TN 45-65)
if possible.
>>
>>2896867
>>2896885
+1, if it's possible
>>
>>2896867
>Attempt to use psionics on one of the Mutons.
>>
>>2896867
>Attempt to use psionics on one of the Mutons. (TN 45-65)
Sneaky beaky mind stuff getting freaky.
>>
>>2896867
>>Attempt to use psionics on one of the Mutons. (TN 45-65)
Yes! taking them out only gives us potential for taking down one of them, but taking control would give us 1 and take away 1 from them, effectively creating advantage of 2. Not to mention the max difficulty for both actions are the same anyways. Thus it's more logical to use psionics for better potential results while taking the same amount of risk!
>>
>>2896867
>Attempt to use psionics on one of the Mutons. (TN 45-65)
>>
>>2896867
>>Attempt to use psionics on one of the Mutons. (TN 45-65)
>>
>>2896867
>Leave them alone
As long as it looks like they won't find the skyranger.
>>
>>2896867
>>Attempt to use psionics on one of the Mutons. (TN 45-65)
>>
Test
>>
Just from what you saw before, you’re going to need every edge and advantage that you can get. Since you can’t just ask the Mutons what their plans are, you decide to do the next best thing. Get right into their heads and pluck out the information yourself. Even better if you could hijack their brains and move around with them.

“I’m getting into one of their heads.” You inform the squad. “Be ready to open fire if things go lopsided.”

Bracing yourself, you decide to pick one of the Mutons not in the middle of a chest thumping shove off. Removing your NVGs you begin to pull in from your reserves of Focus to channel energy. You make a point to ‘dim’ as much of the energy from outright just glowing in your hands. The Mutons spotting something glowing purple would be pretty obvious.

Your eyes may have difficulty determining what’s around you in the darkness, but even just dipping your foot into psionics is enough to give you even a vague snapshot of the area around you. Focused and ready to go, you slowly lean out from your tree cover and spot your target. Like tossing an invisible ball, you extend your hand out and reach out for the mind of the alien.

There’s a sensation of detachment as you feel a part of your mind is sent out to reach out and touch the Muton. It’s like stepping through from one room to another as you attempt to infiltrate it’s mind. The alien slows to a halt as you attempt to wrestle your control with it’s mind. You need to secure it fast before the other Mutons sense something is off with it’s teammate!

>Roll 1d100 (TN 45-65)
>>
Rolled 91 (1d100)

>>2897617
Inspector Dozer go, go, go.
>>
Rolled 2 (1d100)

>>2897617
>>
Rolled 50 (1d100)

>>2897617
>>
>>2897624
Wololo
>>
>>2897651
Detective Dozer on the job.
>>
>>2897628
Boy, am i glad that roll wasn't 1 lower. We still have critfails at nat 1's, don't we?

>>2897624
Noice
>>
About to post a large update. My 4chan Browser extension has been fucked lately so I have to use normal 4chan to post this update which really sucks. Please bear with me as I try and post this correctly!
>>
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There’s a moment of resistance as you slip into the mind of the Muton. You realize there is another psychic presence already active in the Muton. You prepare to try and combat the second mental presence, fearing it could be like the Intruder, until you realize how… ‘detached’’ the other mental presence is. Like it was ‘pre-programmed’. that’s the best way you can comprehend it. A dull and constant thrum of psychic energy giving pre-set instructions or directives to the Muton, with the ability to receive more from a much larger psionic... ‘network’ of some kind. This is all sorts of mentally invasive and fucked up to a degree you find difficult to comprehend. This isn’t just singular Mind Control but complete mental enslavement in huge scale.

What the hell is wrong with these aliens?

It’s very easy to remove this other psychic process with the Muton over your own, but you imagine it’s likely different for each alien host. But this one is as easy as overwriting a file on a computer. Once you access the alien’s mind, a new barrage of strange memories and senses assault you. All from the Muton. You allow it to happen, as you are trying to gather intel right now, of course.

The first thing you sense is a droning sensation. A psionic one at that. It consumes all of the memories and sensations you feel. A constant companion.

Much of the memories of the Mutons are long periods of darkness, pressed tight against other Mutons. It reminds you of being packed tight like sardines in a can. These long stretches aren’t completely empty as this is where you can sense faint memories of a prouder time, all hazy and like a dream. A time when this Muton was a warrior and not… and not…

More thoughts come to mind as you begin to subconsciously associate yourself with the Muton. One such memory of an experiment stands out. It’s a recent one. You and and a fellow pod brother, plucked out from the darkness by a red and gold armored ‘Elite’ Muton. The hatred the Muton feels for this Elite is immense. The orders being told by the droning psychic presence forces you to follow these Elites without question… and there’s nothing you can do about it.

It orders you to follow it and you and your pod brother obey.

You trudge through a large… alien craft you guess? The interior is just as massive or perhaps larger than the Alien Battleship XCOM took in Gangplank, so it could be a installation perhaps. Numerous alien species move about to do their duties, it’s a whole assortment of aliens. You try and take note of everything you see but your vision is rigid and remains dead ahead, like a horse wearing blinders. The Elite Muton takes the lead. It smacks a Sectoid in it’s way and it topples into a pile of boxes, whimpering. Nobody stops to help it.

You are eventually ushered into a large testing room of sorts.

(Part 1 / 3 )
>>
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There’s another alien species that is overseeing something. This new alien appears to be in a seemingly large and bulky environmental suit, their silhouette only barely noticeable through the tint of the yellow glass large ‘visor’. They are clearly important, like some sort’ve scientist and engineer for the aliens. A pair of drones hover around the suited alien at it’s beck and call. The Drones regards your entrance. The Elite, unphased, grunts back in intimidation. The new alien doesn’t even bother to greet it as it’s focus is more on working on… an alien MEC suit piloted by a Sectoid. The MEC suit seems to have been grafted onto the Sectoid. The Sectoid seems pretty gleeful to be much more powerful. It seems to be a direct copy or responce to humanity’s own MEC program. Maybe the aliens already had a program long before XCOM’s and just… haven’t thrown it at humanity yet? In the corner is a pile of dead Mutons being sent likely to be disposed of by other Mutons designated as menial labor instead of combat.

With a dismissive wave the environment suit wearing alien points to a spot in the center of the room as it manages final tune ups with the MEC Sectoid, a variety of tools being produced from the armored suit it is wearing at will. The Elite grunts and points to the spot, ordering you and your brother to stand there. You are to endure a barrage of plasma fire from the cannons in the MEC Sectoid’s arms.

Anger swells, at the order from the Elite -- only for it to be quelled by the droning noise again. Any attempts at rebelling are stopped near instantly. You try to resist your body from walking forward, but cannot. You stand there with your brother and prepare yourself take it as the environmental suited alien steps away to allow the MEC Sectoid to open fire at you and your brother. It screeches happily and levels it’s plasma cannon arms at you. Your brother doesn’t survive, but you do. Barely.

One thought overrides all of the memories and sensations. It’s something that looms and clouds the the memories. This thought, no, commandment is simple as it is decisive. It is the directive that seems to be etched into your very being from the other psychic entity. It is complete and and utter subservience to the Elders. That’s all that matters to the Muton, whether it wants it or not.

You reel for a moment, your mind starting to spin at the mere thought of whoever these ‘Elders’ are. You see a vague form too similar to the Intruder to not outright ignore. Is the Intruder an ‘Elder’? You quickly regain control, you need to focus. ALL of this new information is going to be vital to tell to Command, but you’re still in a mission right now…

(Part 2 / 3)
>>
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You scrub through the Muton’s memories up to just recently, and sure enough this mission is a ‘field test’ of these new MEC Sectoids as much as it’s a trap to XCOM. The UFO has been sent as a lure for XCOM, which the aliens have recognized enough as a threat. Though, you don’t know how big of one you are to the aliens yet. The Muton doesn’t know nor care. One of them is present and is on standby within the UFO, with a pod of Sectoids to assist it. This smaller pod of Sectoids seem to be an organized team. This Muton really doesn’t like them, for obvious reasons. It thinks it’s the same MEC Sectoid that used the Muton for target practice.

Besides the MEC Sectoid there’s also numerous Chrysalids, another pod of four Mutons, and the Outsider of course. The bug are likely present to help in overwhelming the defenders and to keep damage to the MEC Sectoid likely to a minimum. Mutons are a more direct escort and support, and the Outsider is still the ‘pilot’ of the UFO as expected. That’s a lot of aliens in one tiny UFO. It’s a good thing you managed to catch wind of the situation the aliens have in store as holy fuck your team probably would have been battered by the alien complement.

You realize as well the reason the Mutons are so frustrated is because of the MEC Sectoid more than just being used as disposable grunts. You could probably use that to your advantage. You’re still in control of the Muton, but you are still not well trained in this aspect of Psionics and every second spent is further strain to your Focus. You could take a more passive observer roll and gather as much extra info as possible, nudge it to your will with suggestions, completely mind control it, or just let it go.

You need to decide before you completely lose Focus.

>Passively observe and gather intel for a bit longer. (TN 55)
>Suggest an order for the Muton to follow. (TN 65)
>Temporarily Mind Control the Muton. (TN 75)
>Get out of there. You still have a mission to lead.
>Other (TN ???)
>>
>>2900162
>>Suggest an order for the Muton to follow. (TN 65)
>attack the mectoid before it attacks you, it is a traitor!
>>
>>2900162
>Suggest an order for the Muton to follow. (TN 65)
"He killed your pod brother. You know what to do."
>>
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>>2900162
>>Other (TN ???)
>Free it from the mind control.
>>
>>2900162
I'm feeling >>2900183 too
>>Other (TN ???)
>Free it from the mind control.
>>
>>2900162
Does Dozer think that if this Muton attempted to rally the 'disposable grunts' to attack the Mectoid would enough fervor override this mental block they have temporarily? Like using Blood Call?
>>
>>2900200
It would be very difficult, given the mind control Chip in their heads for the other Muton's to listen. But it is a very primal thing that could be possible!

The chip is the key.
>>
>>2900212
That was me, for some reason 4chan forgot my trip!

THANKS 4chan.
>>
>>2900162
>Suggest an order for the Muton to follow. (TN 65)
>>
>>2900212
How about setting a command for later? For instance 'When XCOM attacks, get you revenge on the Mectoid'?

Or would the mind control chip take over before that happened?
>>
>>2900162
>Suggest an order for the Muton to follow. (TN 65)
>>
>>2900162

>>2900183
>>2900196
I wanna do what these guys are saying. Just to see what happens.

Also:
>as soon as shit calms down a little, relay all this information directly to Commander.
The reinforcements should know exactly what they will be up against, and how many of each alien.

Also Dr. Vahlen should like to know about the permanent mind control thing on the muttons.
>>
>>2900162
>>Suggest an order for the Muton to follow. (TN 65)
Kill the mectoid

Also, Dozer is basically writing the Psionic combat manual right now, since what he is doing here should be standard operating procedure for any psi-soldier to do.
Step 1(?): Always start a mission with a mind read on one of the enemy to get intel whenever possible. Know your enemy.
>>
>>2900162
>>2900183
>Other (TN ???)
>Free it from the mind control.
Re-wire the chip to repel non-us psionic influences maybe? would that separate it from the network properly?
>>
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So in other words....we're gonna start a Mutony?
>>
>>2900667
CARLOS!

...but as badly as they've fucked up my teams in the games, I'm starting to feel sorry for these poor bastards. Not that that we can take it easy on them, of course.
>>
>>2900667
here's hoping, i'd love to start doing things on the "List of things x-com is no longer allowed to do." Muton squad is a go!
>>
>>2900162
Supporting >>2900183
>Other (TN ???)
>Free it from the mind control.
>>
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So do you guys have a plan with removing the mind control or are you just experimenting?

Cause the dude might just reveal our location just as likely as him going after the Mectoid.
>>
>>2900183
>>2900196
>>2900563
>>2901037
Why the hell are people voting for a write-in joke vote? The muton cannot resist being mind controlled because it's Will is tiny to non-existent, thus it's basically an organic combat unit that can be used by anyone with psi-control over it. Freeing the Muton does nothing useful and only lets their psy-units control it again immediately after they notice it, which then tells them someone else is using psionics. Even the option to not stay in it's head makes more sense to save time and Focus for other psi-abilities to be used later, while this is a complete waste of an option that reveals our presence with nothing gained.

Seriously, if you guys want to experiment with 'freedom' or other crap wait for the end of a mission where it can be done in a safely controlled environment like the lab, not in the fucking field where this mission can get people killed!
>>
>>2901067
ADVENT troopers were supposed to be weak willed puppets. We know how they turned out. It's entirely possible he just goes crazy and shoots somebody, which is basically a -2 for the aliens/
>>
>>2901073
I don't know or care about the Advent. The point of my argument is how the aliens can easily regain control, so letting it go free is completely worthless as an option. Besides, why would the mere chance of it attacking it allies be better than actually trying to order it to do so? It's much better to be in control than not.
>>
>>2901067
I don't get it either.

>>2901073
It's also entirely possible he just tells the other mutons that something was in his head and things go on higher alert.

And we lose an opportunity for him to 100% friendly fire when we want him too.

That -2 could be much bigger with suggestion to shoot people *during* a firefight with XCOM.

>>2900183
>>2900196
>>2900563
>>2901037
Just think for a minute please. Though by the time you all see this the vote will be call, etc.
>>
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>>2900162
>>2901067
>>2901091
fucking fine, kill mectoid instead
>Suggest an order for the Muton to follow. (TN 65)
>>
>>2901091
Moral high ground, and it's just the reflexive response to such a horror as not being allowed free will. If we force them to act, then free them later, we will be just like them, and they will not trust us.
>>
>>2901126
Oh hell no. You are not pulling 'moral high ground' when humanity's existence is at stake and more importantly our squad's well being. That is incredibly irresponsible and almost hypocritical when we are just going to keep killing Mutons by the dozen in this war.
>>
>>2900223
>>Suggest an order for the Muton to follow. (TN 65)

This one please.
>>
>>2900162
>>Suggest an order for the Muton to follow. (TN 65)
Go back to the UFO and throw your grenade at the mechtoid pod

Also this >>2901067 we can try removing a chip of that Muton in the lab, now is not the time or place to experiment! Focus on finishing the mission first.
>>
>>2901132
We didn't look into the head of an advent trooper for the same reasons, we have to be better. Because we have to live with our decisions, and what they will do to us. PTSD is bad enough from killing someone, but forcing them to kill themselves? Normal people drive themselves mad over less. And I picked the option that I felt fit Dozer, and who we have played him as.
I chose what protects OUR humanity.
>>
>>2900139
If you're getting the "Failed to load board index" message, press F12 and look if there's any errors related to Same Origin Policy in the console. If there are, go into your adblocker settings and set an exception rule for a.4cdn.org

>>2900162
>Other: try to get info on the mind control range from the Muton's mind.
That Muton in our containment - can it still be mind-controlled? Is it being used as an intelligence source by the aliens? Was its compliance, that we ostensibly caused by that little punch match, actually a trick ordered by the controlling entity to lower our guard?
>>
Xcom? more like dedcom.
>>
>>2900162
>>Suggest an order for the Muton to follow. (TN 65)
Can we burn up a little extra Focus to lower the difficulty ? (e.g. we Focus hard on this).


>>2901091
Read the board rules, especially rule 3.Others can vote how they want.
>>
>>2901067
>>2901091
Okay, I'll change my vote. I expected freeing it would basically be an advanced version of "order it to stuff a grenade down the mechtoid's throat" with extra combat benefits because the muton would be free to choose how to act rather than blindly following our orders.

>>2901379
From my point of view anons weren't ordering us to switch but trying to get us to understand why they think freeing the muton is a bad idea.

>>2900162
Switching from >>2901037 to
>Suggest an order for the Muton to follow. (TN 65)
The mechtoid must die
>>
>>2900139
If you're using 4chanX and UBlock Origin, something fucky is going on with the ad loading and you have to enable a filter for some 4chan thing.
https://github.com/ccd0/4chan-x/wiki/Frequently-Asked-Questions#why-am-i-getting-a-connection-error-message-and-a-blank-index-page
>>
>>2900162
>suggest an order
>>
Calling the vote here!

>>2901210
>>2901521
Yeah, it was adblock being screwy, thanks for the assistance!
>>
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While getting more intel on the aliens plans would help things in the long term and mind controlling the Muton directly as an alien on the inside to cause havoc is tempting, you decide to keep things rather straightforward. Planting a suggestion into its head to be a trump card to screw over the rest of the alien force would do just fine. This Muton seems to be accustomed to this type of psionic control anyways.

You decide to implant the desire to exact revenge on the Sectoid MEC at just the right moment, from either a command word that you or anyone in the squad could shout, or perhaps when the fighting starts in earnest. The thing already dislikes the alien heavy weapon, so it should be straightforward. If you’re lucky, maybe the confusion might spurn the other Mutons to exact revenge themselves, or hesitate when it sees the Muton start it’s revenge.

You are enacting the process on the spot, but it’s a mostly intuitive process of rearranging memories and sensations together in such a way to suit your needs. The thing already has the perfect trigger memory to springboard off of. You realize just from attempting this process alone that it’s going to take a bit of Focus to accomplish. It feels like you’re rewiring a bomb. More practice with diving into people’s minds will be a must going forward.

You just have to get this string of memories and ideas juuust right…

>Roll 1d100 (TN 65)
>>
Rolled 92 (1d100)

>>2902603
>>
Rolled 76 (1d100)

>>2902603
Time to start this muton mutiny.
>>
Rolled 58 (1d100)

>>2902603
>>
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>>2902609
>>
>>2902603
The codeword is "BANANA-BREAD"
>>
>>2902870
It should be "DOZER".
Because that's what we're going to yell when we uproot a massive tree and start playing golf with the aliens
>>
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There’s a distinct satisfaction as you slot in dissent within the Muton’s mind. Be it from de-emphasizing the concern for its own safety and amplifying it’s clear hatred to the Sectoid MEC. You take care in not pushing the hostilities too hard, adding in a bit of caution within the Muton so that it will strike at just the right ‘moment’. That moment being when it is advantageous to XCOM or at your command. It takes some Focus to accomplish, but you manage to do so just as the other Mutons start to get suspicious of how odd at your manipulated Muton.

You exit out of the Muton’s mind as silently as you had slipped in. It pauses, shakes its head for a moment… and promptly shoves the one of the other Mutons prodding it. It’s fine. The other Mutons huff in annoyance, grunting something it their language. The Muton complies but pauses to look back towards the landed UFO. You don’t need to have psionics to tell your idea has already wriggled it’s way deep within it’s mind.

The Muton will be a fantastic advantage when used just right. Hell, maybe you gave it the revenge it wants. It was an admittedly shitty deal that alien had to go through. Not that you’d lose any sleep if you gunned it down, of course.

The alien patrol begins to move forward, seemingly done with standing about and asserting dominance among each other. You’re just about to relax and just let the Mutons move on, until you hear a rustling in one of the trees above near them. It’s coming from Naru’s tree.

Shit!” Naru hisses over the comms as a small branch lands onto the ground just in front of the Mutons.

Of course this wouldn't go completely smoothly!

All of the heavy gear the Naru has been carrying is finally caught up. The tree must’ve started to slightly give way since she's been up there for a while. At the small commotion the Mutons get wary, approaching the tree with their plasma weapons drawn. One of them kneels down to pick up the branch and look up.Thankfully, it’s not winter yet and the leaves do well to obscure the top. That doesn’t drop their suspicion however. They all snap their heads up begin to circle around the tree, weapons aimed upwards.

Naru is likely trying to blend into the tree as best as she can. She can’t even fire her rocket down at them if she wanted too, too risky.

You catch a glint from Harita’s sword reflected off of a small patch of moonlight that had snuck through the treeline. You also catch a glimpse of Zhang setting his MAG Autorifle onto a fallen log for stability. Your squad is prepared to ambush the Mutons.

Need to decide something quick!

>Ambush them! This will easily eliminate them but alert the other aliens. (TN 25)
>Swap Naru! You don’t have a good bead on her position and this will really drain your Focus! (TN 50-70)
>Activate the Muton. Get it to start moving to attack the Sectoid MEC that could possibly confuse and lure away the others! (TN 40)
>Wait and see what happens. They might just lose interest!
>Other (TN ???)
>>
>>2903011
>>Ambush them! This will easily eliminate them but alert the other aliens. (TN 25)

I think a Swap is too risky considering the Swap Sickness the target experiences would take too long to go away. Not to mention finding a volunteer to go with it, ourselves included or risk using an inanimate object to swap with Naru.
>>
>>2903011
>>Activate the Muton. Get it to start moving to attack the Sectoid MEC that could possibly confuse and lure away the others! (TN 40)
Better to just this now rather than waste it by gunning it down.
>>
>>2903011
>Activate the Muton. Get it to start moving to attack the Sectoid MEC that could possibly confuse and lure away the others! (TN 40)
>>
>>2903011
>Wait and see what happens. They might just lose interest!
But just for a moment. If it looks like they don't give up and put Naru under threat then
>Activate the Muton. Get it to start moving to attack the Sectoid MEC that could possibly confuse and lure away the others! (TN 40)

I don't like using our trump card this early, but ambushing them would kill our mind controlled Muton and swapping might go wrong and take away option to juggernaut later.
>>
>>2903011
>Wait and see what happens. They might just lose interest!
"Naru stay absolutely still."

If she does get spotted though
>Activate the Muton. Get it to start moving to attack the Sectoid MEC that could possibly confuse and lure away the others! (TN 40)
>>
>>2903011
>>Wait and see what happens. They might just lose interest!
Wait... just wait...
>>
>>2903011
>Activate the Muton. Get it to start moving to attack the Sectoid MEC that could possibly confuse and lure away the others! (TN 40)
>>
>>2903011
>>Other (TN ???)
Throw a rock at a tree away from Naru.
>>
>>2903011
>>Other (TN ???)
Activate the Muton, but in any case, give the order to attack immediately when any Muton seems to spot Naru.
>>
>>2903011
>>Wait and see what happens. They might just lose interest!
>>
>>2903011
>Activate the Muton. Get it to start moving to attack the Sectoid MEC that could possibly confuse and lure away the others! (TN 40)
>>
>>2903011
>Wait and see what happens. They might just lose interest!
While we do this:
>>2903072

It works in the movies!
>>
>>2903011
>>Activate the Muton. Get it to start moving to attack the Sectoid MEC that could possibly confuse and lure away the others! (TN 40)
>>
>>2903011
>>Wait and see what happens. They might just lose interest!
>>other: throw a rock as said by >>2903072
The Muton is our best chance of taking the thing down easily. Let's play our cards right.
>>
>>2903011
>>2903523
This
>>
>>2903523
This.
>>
>>2903523
>Wait and see what happens. They might just lose interest!
>other: throw a rock as said by >>2903072
I'm behind this. Distracting the Mutions might delay confrontation, and the controlled Mution might survive
>>
>>2903893
*as well as Naru
>>
>>2903011
>>2903893
Couldn't post for a while there, that was weird.
>>
Calling the vote here!
>>
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“Hold.” You whisper urgently. You don’t want to blow the squad’s cover if it can be helped, and you have something else in mind to help get the heat off of Naru.

An idea springs to mind. It works in movies, and Mutons seem not that smart in the alien hierarchy. While the Mutons nudge the tree and keep their gazes upwards, you take the moment to look about for a rock or something that will suit your needs. Thankfully, just beside you is a fist sized rock that will do perfectly. Idly bouncing the rock in your hand to feel the weight you look for a place to toss it.

If this works, you might just be able to lure the Mutons away.

There’s a downward slope off to the side, covered by some bushes. That will do. If you can toss that rock there with just enough force, the commotion might make the Mutons wander away. You really wish you chose baseball in highschool to help with your throwing arm right about now. Football was more your thing. You’re decent at throwing flashbangs, but generally you’re chucking them into rooms and not doing any fancy throws. Well, here goes nothing.

Winding up, you chuck let out a quiet grunt as you chuck the rock towards its destination.

C’mon you big dumb bastards… take the bait!

>Roll 1d100 (TN ???)
>>
Rolled 17 (1d100)

>>2904887
Going for the home run
>>
Rolled 68 (1d100)

>>2904887
Nat 1
>>
Rolled 48 (1d100)

>>2904887
>>
>>2904901
Alrighty. Next post will be the last update for this thread!
>>
Rolled 68 (1d100)

>>2904887
Rock on?
>>
Rolled 54 (1d100)

>>2904887
Dice, dice, dice
>>
Would've been interesting to see the result of a 100, but I'll take the 68.
>>
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The rock clatters behind the bushes as you had hoped, the impact causing a small rustle. The Mutons immediately perk up and swivel their weapons towards the bush. One of them, already anxious from the tree promptly opens fire at the bush. A streak of bright green shoots out, temporarily blinding your vision with your night vision. It sends you cringing for a moment. That’s going to be an issue in a firefight!

The bush however gets the worse end of the deal, promptly exploding into a green flame. The Mutons keep their weapons trained at the bush as they slowly begin to approach it, ready to finish the possible contact behind the bush. Two keep their weapons trained at the bush while
the remaining pair circle around and slide down the small incline to flank around. As expected, they find nothing but a burning bush.

In frustration one of the Mutons smacks the one who had pre-emptively fired hard in the back of the head. The two are about to flinging big meaty fists at each other until the Muton, the one you had psionically worked on, rallies the pod. It orders one of the mutons to stomp out the fire and to fall back, not wanting to be near the source of the noise they had made. They’re far too late, of course.

Annoyed, the Mutons begin to retreat after the bush is turned into stomped out ash. Their patrol wholly unsuccessful. The Muton you had mentally manipulated seems to have a more determined gait as it moves away. It's mind likely thinking through how it will enact it's revenge. You see it idly fidgeting with the alien grenade on it's holster...

“Well done everyone.” You say sighing as the coast finally becomes clear. “That was a close call.”

“...Fuck me.” Naru finally says as they trudge out of sight. “The last place I’d want to die is on top of a tree like some stuck cat!”

“And what’s wrong with a cat?” Loki asks, sounding disappointed. “I thought you liked cats.”

“I don’t want to die like one! I’d rather want to go out like -- like -- Vasquez from Aliens!”

“...Who?” Harita is completely confused.

You haven’t watched Aliens!?” Naru gapes, nearly exclaiming that a bit too loud.

You shake your head, letting your nerves calm down slightly. You’re already getting a bit winded with the accumulated usage of Focus, and you haven’t even fully engaged with the aliens yet.

“Did you see how they were acting?” Zhang says, approaching you. “They were aware enough to know XCOM is in the area, but not where.”

“Yeah, I noticed.” You frown. “They’re likely going to be overt the next time around in prodding at us. Hopefully we can hold out until reinforcements arrive.”

You check your mission timer. You still have another hour or so at the minimum. This is going to be a long wait. And with a whole manner of aliens lying anxiously for you all to walk into their trap, it’s only a matter of time before they realize they’ve been had. You hope that’s after help arrives.

...Why can’t Strike-1 ever have an easy mission anymore?
>>
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>...And with that I'm going to call the thread here. There's a high likelihood we'll get into an actual firefight next thread so until next time...

Thanks for playing!
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>>2905115
Thanks for running. I'm really enjoying this quest. It's really great.
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>>2905115
Beautiful.
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>>2905115
We are going to fill in what Dozer did to the squad right?
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>>2905178
Yeah, Zhang will love it (not)
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>>2905178
Yep! I'll just have it happen off screen and you'll get the squad/Command's reaction sometime when we start up again
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>>2905115
Shit, i just realized there's going to be people from other squads joining us with Rook and Rachel, which means we're going to have to decide on the next session whether we want to keep our psionics a secret or reveal it to people who weren't supposed to know it yet. We could tell them to keep their mouths shut until the official psionics announcement to all XCOM, which i assume is coming sometime soon.

Anyways, thanks for running Pizel!
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>>2905671
Alternatively, since we don't have much Focus left anyway, there might not be much need to use more psionics for the rest of the mission.
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>>2905671
If it is either Jimmy or Hornet we can convince them to order their squad to keep their mouths shut. The squad leaders might know if they heard about the france mission.
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So is Dozer the muton-whisperer going to free the mutons? Muton squaddie when?
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>>2906429
We will probably try it at some point on the muton prisoner we have waiting at XCOM base
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New thread soon!
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>>2887328
New thread is up!
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>>2907746

Wait shit, I relinked this thread, I meant this one whoops!





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