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File: DarkElfQuest.png (210 KB, 651x796)
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You are a dark elf! This quest is written for anyone who wants to stay up late with me...

Every thing was fine until just a week ago, you were living out your little dark elf life as a slave to your matriarch's house. Pampered and taken care of, you had a pretty good life compared to ronin Delves and less race slaves. Until one of the rival houses attacked your home. No one was spared, the few that got away, yourself included, knew that you could never return to the city. As a branded house slave you would be put to death and buried with your mistress's corps... if lucky, in that order.

Eventually you managed to reach the surface, the furthest place you could think of to get from your murderous brethren and their allies. You have never seen the sun before, its hot rays scald your skin and sting your eyes. [elf sight] off in the distance you can see a town, as part of your education you can speak [common] but most other races dont care very much for dark elves.

what do?
>>
>>3037760
>Check inventory
>>
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>>3037768
your sword will only dissolve if drawn from its scabbard
>>
Wait until night time. Then go to the village. Try and steal some laundry so you don't have to wear slave clothes.
>>
>>3037760
>Wait until night time. Then go to the village. Try and steal some laundry so you don't have to wear slave clothes.
This. But try to hide up in a tree where is dark and away from prying eyes.
>>
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>>3037794
>>3037807
You hide up in a tree away from prying eyes and wait until night fall before scouting out the town. Luckily no one comes to bother you. While waiting you drink the last of your wine and eat the last of your bread, as a trained warrior you are sure these lesser beings will be an easy target to get some free food. sneaking towards the town you decide its a good idea to steal some cloths too, you dont feel uncomfortable in your slave clothing but something less conspicuous may be better. Unfortunately, on the way you find several human patrols, it looks liek they are move active at night. What do?

>try to listen in on the patrol
>sneak past the patrol
>ambush the patrol
>other

roll a d20 with actions
>>
Rolled 8 (1d20)

>>3037831
Just sneak past them. Humans have bad eye-sight and hearing. Violence might attract unwanted attention.
>>
Rolled 15 (1d20)

>>3037831
>ambush the patrol
>>
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>>3037836
>>3037836
You are a natural sneak, ever since the godess of spiders placed your people onto this earth dark elves have been creatures of the night and you are no exception. Natural indeed, but perhaps over confidant, after casually dodging through one patrol you almost walk right into another. A close call bud you make it through and into the town unnoticed anyway. You find almost no one on the streets, and no cloths to steal in view. You see clothing lines but no clothing has been left out over night...

looking around the town some more you dont find much of anything, you are going to have to pick a house at random to enter it if you want to steal some cloths, and now some food too. On the flip side you do find one house that seems open and active. In the center of town one house stands on a hill over looking the others, its door is open and light shines through. A single guard stands at the entrance.

>what do?
what ever you do roll a d20
>>
Rolled 19 (1d20)

>>3037864
Approach the party house from behind. Peek through a window.
>>
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With all the pride and confidence a dark elf can possess you walk right up to the window and take a look inside the window. You see a room with bookshelves and upholstery, there is a table with some food and wine on it. Your first instinct is to steal the grub but you quickly realize that it would be quite the task to steal soup. The wine bottle on the other hand is possible.

The room also contains two man speaking in common, you listen in on their conversation. its a little hard to keep up but you make out that apparently some of the village children have been going missing during the night, and the mayor is at his witts end. If he doesn't find the missing children soon he is going to be facing impeachment or worse. Eventually one of the two men take a look out t he window but your elven reflexes are much faster then he is and you disappear out of sight.

soon after the two men leave to go else where in the house.

You can climb in if you like, the big 19 carrys over if you want to be sneaky.
>>
Rolled 5 (1d20)

>>3037906

>Dat Dark Elf's butt...

Wait are moment before we sneak inside the room through window.
>>
Rolled 3 (1d20)

>>3037906
Climb in and feast ont eh food and wine
>>
>>3037906
bend over and make sure our shoes are tied.
>>
Rolled 15 (1d20)

>>3037906
Climb in, remove the light source, eat the food, don't take the precious wine yet. We can steal it as we leave if we aren't already holding something better.

but first do this
>>3037931
>>
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>>3037926
>>3037927
>>3037931
>>3037935
You are not wearing any shoes, currently you are running around bare foot. Also you didn't have to roll for this one.

With the two men gone you silently jump into the house and land gracefully like a butterfly disturbing nothing. Your first move is to dose the candle light just in case someone returns, you lick your fingers and snuff out the flame.

Since you cant take the food with you, the simplest answer is to eat it right here on the spot, you are pretty hungry after having nothing to eat but elf bread for a week. Placeing a spoon full into your mouth you lose your appetite instantly. its awful, god what do these peasants eat? The wine too, sour, terrible, nothing liek the finery you are used to. Truly humans are an inferior species. You stomach about as much as you can handle before giving up on it. Looking around the room there is nothing much to take, nothing worth carrying in your hands anyway.

you can hear people are still inside the house... maybe... three?
>what do?
this time you have to roll
>>
Rolled 2 (1d20)

>>3037952
Creep to another room away from the noise. Keep an eye out for clothes/edibles. Terminate any light sources.
>>
Rolled 19 (1d20)

>>3037952
Find the residents and kill them all
>>
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>>3037957
>>3037958
Thats a good cliff hanger, toon in tomorrow for the exciting follow up.

ty for staying up with me!
>>
>>3037958
+1
>>
>>3037963
Thanks for running
>>
Rolled 89 (1d100)

>>3037952
Scout out other houses in the hamlet, see if there's any easy pickings.
>>
Rolled 6 (1d20)

>>3038287
Wrong dice
>>
Rolled 1 (1d20)

>>3037958
This.
>>
>>3038487
Never roll ever again
>>
>>3037963
Leave the house and try to see if anyone left clothes to hang outside
We decently can't walk around with our cute butt in full view of everyone!
>>
>>3037958
I'm not saying we shouldn't, but why do we want to murder them? At least we should check if they are easy pickings.
>>
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>>3037957
With nothing left to find, and clearly nothing edible, in this room you decide to tip toe to another room. Moving away from the noise and extinguishing lights as you move, you are constantly watching over your shoulder in case you missed anything. Unfortunately you did miss something, the man standing in front of you! In fact you walk right into him! You accidentally bury your face into his chest; humans are natural taller then dark elves. Looking up, your eyes meet, a young looking unaccounted for fellow. He is a bit handsome (for a human) with a sturdy physique. His eyes go wide and you feel his chest inflate with air, a sure sign he is about to make a lot of noise.

>>3037958
Before he can do anything you cup his mouth with one hand, then draw your sword and run him through with the other. All the strength the man possesses seeps out of the hole in his chest as you wiggle it around to speed up his demise. You push him into a wall and slide him towards the ground, unfortunately his grunts still makes a great deal of noise. Killing someone without noise is a hard task, especially when you only have a half second to improvise. Withdrawing your sword you let the DarkIron drink in the mans blood, you don’t return it to its scabbard just yet. Surprisingly, the man is not dead yet however, he weakly grabs hold of your thigh as he struggles to say something to you; no words can leave his lips however. You are impressed by his vitality and perseverance, you kneel down and kiss him on the lips and let your natural poisons finish the job. A dark elf custom, one you grace this man with in his last moments of life. Soon he lets go and becomes nothing more then a pile of dead flesh.
>>
>>3039373
You hear sounds moving towards you, the man has made enough noise to attract unwanted attention it seams. Instantly you take action and run clockwise around the house, moving from room to room like a dark ballerina you leap from place to place on the tips of you toes extinguishing candles as you go. Your fingers are starting to feel the burn, but you press on swiftly. Before the other three men can find the body 20 feet away from them you have already circumnavigated the entire house and come up behind them. You cup the mouth of the 1st man and open his throat up to the elements before guiding him to the floor and letting him die on his own. You hear the man in the lead complaining about the darkness, they are not sure what has happened to all the lights. The second man hears the whistling sound coming from his dieing companion and turns around. He lets out a “wha-” before his head leaves his shoulders and starts to sail off in an arc. You catch his body in one hand and extend your leg outwards to catch the falling head like a soccer ball, cradling it with your foot before gently letting it all roll to the floor. The third man finally walks into the corpse, the full meaning he never gets to process as you throw your scimitar+3 through the air and impale him through the head. He wobbles for a bit before falling backwards into your waiting arms.

There isn’t anything of note on the four men, besides the necklace worn by the mayor. Other then the mayor, the identity of the other three men are a mystery. Lesser races all mostly look alike to you anyway. You place the mayors golden necklace around your neck before exploring the rest of the house. Nothing of value on the 1st floor, besides a bag that you pick up so you can store what ever you pillage, and a few rations in the kitchen. Begrudgingly you also take a bottle of awful human wine with you (+7 rations, +1 wine bottle). Upstairs you find a safe, its a combination lock so you are out of luck, the man who probably knew the sequence is dead down stairs. Looking through the mans clothing its all too damn big! Humans favor wearing long tunics with pants, mostly because they get cold very easily you imagine. Its all awful fashion, humans really don’t know how to dress! But you still take a blue tunic, that you could possibly wear as a dress, and a cloak that’s big enough to drag behind you.

>there are some books in he house, you can spend some time investigating that if you like (roll 2d100 if you do this)
>you also spotted a well while you were scouting the town, if you prefer water to the human drek

>what do?
>>
>>3038515
there are clothing lines, but no one has left their clothing out overnight
>>
>>3039380
Start a fire inside the house, then leave. Try to find a small human, one whose clothes would fit you.
>>
Rolled 66, 3 = 69 (2d100)

>>3039380
>>there are some books in he house, you can spend some time investigating that if you like (roll 2d100 if you do this)
>>
>>3039398
Supporting
>>
I guess we'll need to find some pants another day. Investigate the books and burn the evidence. Then we should probably skip town.
>>
>>3039380
Burn down the house. And no we don't need new clothes burn the tunic we took too
>>
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>>3039446
>>3039413
Before you leave you take a quick look through the library, the very first book you pick up looks to actually be pretty useful. Its a explorers guide, you assume its a guide to the region you are in but you cant actually know that for sure. So you simply stash the book for now and do the next obvious thing... Burn the place down to cover your escape.

Unfortunately you pinched all the candles while prancing around the house, so the only option left is to channel some of your energy into a small fire cantrap. Doing so exhausts you immensely, much more so then dispatching four men ever could. So you take a good long breather before stacking up all that awful wine together and lighting a fuse. At least now it will have some purpose.

You make your way to the same window you came in from and exit the house. soon after, the fire reaches the wine and explodes, but you are already halfway down the street. Not bothering to turn back and watch the destruction, instead you consider sticking around to find a smaller human. But the cantrap drained you heavily, so instead you exit the town.

Shimmying up a tree you watch as the roaring fire draws not only a huge crowed of peasant but the patrols in as well. Once they have passed you drop out of the tree and make good on your escape before spending a few hours putting distance between you and the town.

>>3039619
You dont have to wear it, but its good material you can always break it down and make a mask or something.

>what do?
>>
>default action [rest]
>>
Get a list of nearby points of interest from the explorers guide, maybe there's a more monstrous race living nearby that we can at least talk to
>>
>>3039667
Tear the tunic into a top and loincloth, pack up the old clothes then head into the forest
We can use our new book to camp out the night in there
>>
>>3039667
keep wearing our clothes, they are cool

then >>3039700
let's see if we can find a goal, a place where we can live without having to hide, and see if we can reach it
>>
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>>3039711
You head deeper into the woods and look for a place to settle down. After finding a nice valley with a sturdy tree to lean on you finally let yourself relax. Eventually you get bored enough to actually start reading through the explorers guide, but its not really possible to tell where you are exactly. Even though the book has some labeled maps you dont even know the name of the village you just raided was! But if this guide is correct it looks like you are in mostly dwarf territory, but there should be three other human villages here. Finding a high point to get a better look at your surrounding may help you better pinpoint where you are exactly. There is a mountain two days walk from here (by your estimate) that could prove useful in this endeavor.

>>3039701
you have no textile expertise, any juman clothing you start working on will look like minced shit compared to the nice clothing(Dark elf standards) you are wearing. You would need a good reason to change outfits in order to over come your elven pride.

Soon after you drift off to sleep, you didn't mean too but a week of running, raiding a village, and casting magic has filly caught up to you. When you awake you find a squidward looking motherfucker standing over you, he looks PISSED but the fact that he didn't mindfuck you in your sleep is a good sign. Your hands go to your sword handle as you size up the creature. He is the most jacked squidperson you have ever seen in your life and you have seen many back in your old city. You never thought they could get so big. If you were to fight here, he would defiantly try to mind break you, and if he overcomes your drow spell resistance (30% chance spells do nothing to you) you would have to battle him mentally (+1 to will save rolls (1d20 +will save vs DC 14)). IF you can overcome that you would probably decapitate him instantly. Now would be the time too, since in an hour this valley would be flooded with sunlight rendering your sword useless. He starts to make some squid noises, you know whats coming next and you HATE it. The squid starts to telepathically communicate with you, it feels like worms are crawling around in your brain. "What are you doing on my terf drow? what have you done to the village? it was YOU who set that fire wasnt it?" you wonder if you should lie but chances are he has already probed your mind.

>what do?
>>
>>3039818
I needed to run, I was made a slave, I will trouble you no further if you let me go

prepare to decapitate him if he doesn't let us go
>>
>>3039855
As you open your mouth the speak a look of confusion has already spread across his face. "Yes, house Durran, not my problem" you try to say something else but he interrupts you again "let you go? Thats not how this plays out" you prepair yourself to stick but he has already taken several steps back. "Im not here to fight dark elf, im here with an ultimatum. I have a quota of 20 fresh children and your little stunt has left me at 19, so let me tell you how this is going to work. A: you get me my 20th child, ALIVE and brain INTACT or B: I go home very UPSET and maybe I tell people about the run away slave I saw. Never knew house Umagi to leave loose ends". You consider your option

>try and fight(2d20)
>agree(lie)/(true)/(undecided)
>tell him to fuck off
>seduce(1d20)
>other
>>
>>3039897
>Agree
We can get a kid if try hard enough

Unless someone wants to take the easy way and seduce im
>>
Nah let's just do as he says and snatch some human brat for him
>>
>>3039897
>>tell him to fuck off

we are planning on leaving this area anyway, no need to get involved
>>
give one mo vote
>>
>>3040151
as much as it pains me to say I think it's 2x1 op
>>
>>3039897
>agree
Seduce if we fail
>>
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You agree of course, catching some twerp to get brain sucked is easier then dealing with this squidheads drama. As you come to this agreeable conclusion the squids mood seems to brighten. "good, im happy you see you have made the right choice. Get the kid and bring him here, ill be waiting". You gather your things and go about getting ready to complete your task, your new employer watches you intently. As you leave the squid gives you a fresh brain blast "oh by the way, you have 24 HOURS, any later and dont even bother."

Heading back towards the village you eat one of your rations and drink some of the wine. You have never seen most of the vegetables you have plundered, they all taste awful. Luckily some of the smoked meat is edible.

As you get closer to the town the sun comes up and starts burning you immediately. You are more uses to it today then yesterday but it still sucks. Climbing up a hill and looking down towards the village, you can see it very busy with activity. They are cleaning up after the fire that destroyed 1/3rd of the town.

>What do?
>default[sit around and wait]
>>
>>3040280
try to go in the homes of someone that went to work or to help with the reconstruction, their kids will be alone
>>
>>3040280
Scout the edges of the town, look for stray kids and easy preys
>>
>>3040297
this
>>
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you count about 21 buildings, if the squid already kidnapped 19 children there may not be to many kids left... How many children do humans have anyway? They are so weak and frail you are surprised their species can even procreate. You recall one of the human slaves dieing while being used as a sexual prop in one of your mistresses orgies.

You decide to scout the two buildings at the edge of town first.

two anons roll a 1d20, first is for stealth the other is for luck.

Buildings destroyed by fire, lost of citizen activity, low patrol activity
Heavy patrol area, little citizen activity
>>
Rolled 14 (1d20)

>>3040339
>>
Rolled 14 (1d20)

>>3040339
>>
Can you quote all responses next time op? Plz
Muh notifications
>>
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>>3040345
>>3040414
>>3040444
You sneak up on the first house with ease, probably because no one has occupied it for months. The second house is no more fruitful, I guess it was wishful thinking a child would fall right into your lap with little to no effort.

Scouting the house you see a single guardsmen watching the road, he can see a large stretch of area from his position. If you can take him out it would make getting into the blue zone easier.
NOTE: your sword disintegrates in direct sunlight.

>20 hours left / morning
>What do?
>>
>>3040485
try to sneak past him, he probably wont be looking at the exact same spot all the time like a video game guard
>>
>>3040485
Thanks c:

>>3040490
Supporting
>>
>>3040490
roll a 1d20, DC10 to enter the blue zone

>>3040495
Best of 2 c:
>>
Rolled 15 (1d20)

>>3040506
>>
Rolled 1 (1d20)

>>3040506
>>
Do ww have crits?
>>
>>3040520
Yeah, we're getting captured
>>
>>3040520
Yeah, if you over whelm the DC by 20, you crit fail the same way. You have sneak 17 sneak, 7(from dex)+5(racial)+5 from allocated points.

So a DC of 27 requires you to roll a 10 to pass(10+17). In this situation it would have been impossible to crit success or fail.

>>3040515
>>3040516
roll a d20 for luck, sorry I forgot to ask.
>>
Rolled 1 (1d20)

>>3040532
>>
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>>3040539
>>
>>3040539
We're definitely getting captured now welp
>>
>>3040546
>>3040543
You maneuver past the guard with ease, only to find more guards. They flood the roads like cockroaches, very on edge. They whisper among themselves in worried voices, they seem to think the village is cursed or haunted. No one can seem to explain the abductions! Children disappearing from beds as if they walked themselves out! And now the mayor, the treasurer, the guard caption, and the adventurer they hired have all been burned to death... The guard on duty swears he saw nothing! Unfortunately no one talks about any of the remaining children.

Moving through the houses you find them all empty but lived in, no sign of children again. This just isn't your day. You hope to find a child's room to hide in and wait but no luck again!

>18 hours left / late morning
>What do? Sneaking into the red zone is DC 14 but only role after we are decided!
>what do?
>>
>>3040566
But if we have 17 stealth and the DC is 14 doesn't that mean there's a 100% chance of succeeding?
>>
>>3040566
Find an empty room to sleep in
What's the punishment for an arsonist anyways? Burned at stake?
>>
>>3040571
Im factoring in the 17 stealth already to stream line your experience.
>>
At this rate I'd take seducing the mindflayer tbqh

>>3040566
Keep searching I guess?
>>
Rolled 12 (1d20)

>>3040579
>6/20 chance to succeed
ez, sneak into the red zone
>>
>>3040573
>What's the punishment for an arsonist anyways? Burned at stake?
in dark elf land its getting your arms and legs chopped off, then becoming the property of the victim (if you get caught, if you dont its fair play and commendable). This is of course assuming you dont belong to any of the major houses.

You have no idea about laws and regulations of the humans.
>>
>>3040573
Supporting this if we're tied
>>
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>>3040632
>>3040589
>>3040573
You worry that at this rate you are going to have to seduce the mindflayer after all. You have “entertained” mindflayers for your mistress before and know which tentacle to tug... But you leave that as a final option, prostrating yourself to a mind flayer can be dangerous when you have no house guards watching over you. Going into the populated area is also a no go, too risky, especially when you have nothing at all to work with. So instead you double back to one of the abandoned houses and wait. Eventually you find a quite corner and close your eyes, you may be at this all night... When you wake you find the sun starting to go down, taking a peak through your window you watch the patrol men fan out past you and into the forest. Leaving you, the wolf, trapped with all the hens. You may have much better luck this time, but with out a concise plan you have to rely on just that, luck. As the sun finally disappears behind the mountains you are able to safely use your sword again, expanding your options considerably.

The towns people seemed to have formed their own make shift patrols, you will have to get past them to search the homes you didn’t get a chance to search during the day. They arent trained liek the millita but they move in pack of five.

>what do?
>10 hours left / after dusk

>>3040589
Prerolls dont count! even if they are nat 20s. Other wise people just fish for the biggest number.
>>
>>3040659
Look into bigger buildings that would be able to house the children. They gotta be keeping them somewhere
>>
>>3040659
If I were a filthy human I'd hide the kids somewhere safe. Look for the most secure, heavily guarded, difficult-to-infiltrate, building
>>
>>3040666
>>3040672
two anon roll, 1 for stealth, the other for luck
>>
>>3040666
>>3040672
Supporting
>>
Rolled 11 (1d20)

>>3040684
>>
Rolled 12 (1d20)

>>3040684
>>
Rolled 7 (1d20)

>>3040684
>>
>>3040692
>>3040689
>>3040688
>>3040687
“hmmm... If I was a dirty, filthy, human where would I hide children?” you ponder to yourself. You recall the human slaves back at the old home, hoping for some insight. You remember how they scream and wail when you separate them form the children, heh, you could make them do just about anything if you threaten their children! You fondly remember when a practical joke went too far and your fellow kept slave tricked on of the human slaves into eating a handful of the mistresses spiders in exchange for information about his kid. Following this line of reasoning its probable that the humans value their children very much, strange, but there it is. “so if they value them... They will probably... want to... protect them?”. Yes, it all makes sense now, this actually explains everything. The patrols, the worry, everything. The most likely place for humans to hide something they value is the most obvious place of course. Humans are very simple strait forward creatures after all. Unfortunately, the biggest safest place was probably the mayors house, and you didn’t see any children. “Unless...” the gears in your brain start to turn.

Heading for the ruins of the mayors house you slip past the patrol with ease. You could probably take the pith forks out of their hands with out them noticing you bet. When you finally get to your destination your theory seems to pay off, in the centre of the ruins are two guards standing over what looks to be a floor hatch. Something of value must be down there, this also explains the fervour of the village people this morning to clean the debris.

>what do?
>>
>>3040730
can we use our blade yet? is it dark?

try to get their attention, circumvent and strike them from the back
>>
>>3040730
They're not going anywhere so fight them
>>
>>3040739
>As the sun finally disappears behind the mountains you are able to safely use your sword again, expanding your options considerably.
>>
>>3040730
We could sneak dispatch both of them with ease
>>
>>3040730
Masturbate to pass the time.
>>
>>3040753
>>3040742
>>3040739
roll for stealth
>>
Rolled 7 (1d20)

>>3040767
>>
Rolled 7 (1d20)

>>3040767
>>
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>>3040776
>>3040775
>>3040757
>>3040739
Time to do what you do best, masterb- no the other things! Sword your enemys! The first step is to draw out your opponents from their place of safety and disrupt them. You throw a rock high up into the air and immediately start striding around the ruins. Silently you glide through the rubble, your muscular thighs launch you through the air and support your weight as you silently feather the ground. When the rock you threw hits the floor you have already placed yourself on the other side. Immediately the guards swing around to look at it, alert and ready one of them slowly creeps towards the ominous sound. You take this opportunity to sprint towards the first guard. Making almost no sound you decapitate him, but before you can move onto the second guard, and before the first body falls your quarry turns around and spots you. You count 15 feet between you and him, as the deceased guards head twirls though the air time seems to stand still.

You were stealthy enough to get the 1st guard but not the second!
Problem: Now that he has seen you the guard is going to make lots and lots of noise even if you kill him.
>options 1: Make a break for it, by running away immediately the opportunity to find some children in time is lost forever but at least you will probably be able to keep ahead of the alarm and escape (very easy)
>option 2: Attempt to kill the guard so he cant tell the others what he saw before running away, finding children at this point will be very hard still. But at least the guard wont tell everyone he saw a dark elf and have this entire village blame you for their missing children, murder, and arson.
>option 3: hail marry, try to kill the guard before he can sound the alarm (hard)
>option 4: write in
>>
>>3040837
oh fuck we forgot to put our panties back on!

If we charge the guard he might run away. But If we go for the trap door he'll probably be baited into engaging us to protect the children.
>>
>>3040849
you are still wearing them! they just fluctuate in size and tightness depending on my artistic liberties!
>>
>>3040837
>Option 3
Throw that sword my dark elf nibba!

>>3040857
Kek
>>
>>3040837
Open the trap door and start kidnapping children.
Why wear a shirt of we aren't wearing panties? Might as well go full nude and use it as a distraction
>>
>>3040870
Lel
+1
>>
>>3040886
Yeah we wouldn't want our only shirt getting damaged if we're forced to fight. Better take it off to be safe.
>>
Bad anons! That's lewd!

Anyways I'm off to bed, good luck y'all

And seduce dat octopus if we don't steal any kids, k?
>>
>>3040837
>option 3: hail marry, try to kill the guard before he can sound the alarm (hard)
>>
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>>3040905
>>3040903
>>3040888
>>3040886
>>3040870
>>3040863

All i need is a d20 roll, the update will have to wait until tomorrow!
>>
and dont be shy, every one roll!
>>
Rolled 14 (1d20)

>>3040959
N-n-nude elf
>>
Rolled 6 (1d20)

>>3040959
LEWD ELF
>>
Rolled 2 (1d20)

n00d elf
>>
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Rolled 16 (1d20)

I like this quest

>>3040959
>>
Rolled 14 (1d20)

>>3040959
>>
Rolled 2 (1d20)

>>3040959
This quest is noice
If you're gonna make a lewd though, remember to put it on imgur or something like that.
You don't want to get banned for smut.
>>
Rolled 11 (1d20)

>>3040959
>>
Rolled 4 (1d20)

>>3040959
>>
Rolled 8 (1d20)

>>3040965
>>
Rolled 11 (1d20)

>>3040959
>>
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>All these new anons
>>
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There is only one play to make here if you want to steal some kids, and you ARE going to steal those damn kids; Dark elves don't fail. Youre going to complicate the situation! This pitiful human's brain is ALREADY overwhelmed by the sights he is seeing, all you have to do is overload his feeble processor and calling for help will never occur to him. Thats the plan anyway... The first thing you do is lul your head to the side and give him a confused look, a “did I do a bad thing officer?” kind of look. Then you throw your sword several feet to the ground in front of you, a dangerous move to disarm yourself but this is an “all in” kind of move. The guard looks confused indeed, he still deciding what exactly to do. Probably poorly train to top of his low breeding. Its one thing to know of monsters its another thing to have one standing before you in all its exotic glory. You take a step towards him but he takes a step back and points his spear at you. Bad move, looks like you are going to have to make him come to you.
>>
You hoped it would never come to this, you hoped you would never have to even consider it, but you are out of options. Your hand snakes slowly up from you thigh to your waist then it slips under your shirt. Men, women, and beasts used to come from all around the Underrealm to proposition your mistress for the honour to look upon your bare chest, your perfectly flat chest has even once brought two warring houses together after a thousand years of blood feud. In all the Underrelms there was never a dark elf as flat as you! And here and now this pathetic mulling creature will be graced with the privilege of resting his sights upon the linearness of your chest. As you start to lift your chest and reveal more of your smooth curvy body you call out to the human in [common][heavily accent] “Wan toh cee moh? Huu-moon <3” the sight of you mesmerized him but now your words enthral him. “caam to meeh huuu-moooon” he takes a nervous step forward and freezes as your shirt rises above your nipples. “caaaam, caaaam, caaam” you beckon to him but he is hesitant. You need to finish this quickly, the more time he has to think the less chance this is going to work. Your shirt soon goes over your head and hits the floor, and you keep calling out to him. He slowly takes another step towards you. Lowering yourself towards to the ground you start to open up the floor grate, “caaam falloh huu-mooon ~~<3”. This snaps him out of his stupor, letting out a “no!” he charges you. Perfect, [mobility] you dodge his attack easily, you don’t even have to move from the spot. Then you do something he could not have expected, you step into his personal space, grab a hold of his head with both hands, and kiss him deeply on the mouth effectively silencing him. Your tongue mingles with his and runs wild in his mouth. It take a single second to turn his legs into jelly, three to paralyse him. Letting him go you stare into his eyes, “gud boj, I weel take all dah man-childs now”. A horrified look crosses his face, he trys to hold on to you for support but soon he cant even do that and drops to the floor becoming a quivering twitching mess. You retrieve your sword before turning him into diced meat, as price for seeing the unattainable you send him to his god in pieces.

With your shirt back on your frame, its spotless compared to the rest of you, which is of course covered in a fine layer of man blood. Down the hatch is a small room guarded by one sleeping old hag in a rocking chair, connected to this room is a larger room with three beds. In these bads are the children, sleeping. one small girl, one small boy and one preeteen boy.

>what do?
>>
>>3042823
kill the sleeping hag silently and get the small boy, we will take him to the monster, he only needs one
>>
>>3042823
Yeah, one swift strike at the old woman to kill her silently, and another one to the kids that we don't need alive.
>>
>>3042823
Kill all except one
Bind and gag the last one
>>
>>3042846
better not to kill the remaining ones, the tentacle guys might give us shit for killing them to the last
>>
>>3042883
well, we only need one kid with their brain intact, but i suppose it will be for the best to take the other two in case one dies or whatever.
>>
>>3042903
not the pre-teen tho, too risky in my opinion
>>
>>3042904
we can kill him along with the hag
>>
>>3042910
I agree. Kill the preteen, the woman and take away the other two.
>>
>>3042915
Supporting
>>
>>3042881
>>3042846
>>3042834
The first thing you do of course is decapitate the old woman. Picking her head back up you place her head back on her neck and spend some time balancing it before turning her chair around. You hope whoever comes and finds the old woman will have a good laugh when her head rolls off her shoulders. Inspecting the children they look so peaceful. But The older boy is too big, so you chop him up and rearrange his arms and legs. You do fancy yourself a bit of a comedian and these villagers are going to need a pick me up when they find their property missing! At least no one can say you're not considerate.

As for the other two kids, you decide to take them both! That way if one dies you always have the other and if you bring two maybe the squid will give you a bonus or something. Placing two fingers into your mouth then into the mouths of the children you let the poison paralyze them for easy transport. You pick them both up, one under each arm, and head out. [STR 13]Boy are they heavy.

Give me two d20s for stealth.
>>
>>3042985
(you)
>>
Rolled 5 (1d20)

>>3043008
>>
Rolled 16 (1d20)

>>3043008
>>
Rolled 11 (1d20)

>>3043011
c:
>>3043008
>>
>>3043023
>>3043030
>>3043031
[DC:5]You pass through the town with the paralyzed children easily. They are a bit heavy so you need to stop and rest every now and again. But for the most part sneaking out of the town itself is a breeze. The hard part is running through the forest, the patrol men have stepped up their game. [DC:15] But even they cant stop you, they dont even see you!

A few hours later you arrive at the designated place, the children start to stir and shift. Hopefully the squid arrives soon giving the kids more poison could be fatal. You prop the two kids up against a tree and clean them up a bit, displaying them like some morbid merchant. Your arms are tired, carrying these two kids was quite the work out. If you have to fight the squid here, it would definitely hamper your abilitys.

Eventually he does arrive, you feel the worms in your brain long before you see him. He scans you up and down, apart from your shirt, which is spotless, you are covered in blood and sweat from head to delicate toes. "the are not in hot pursuit are they? No? good, good. So which one is for me?" He seems to be in a much better mood now then before.

>what do?
>>
>>3043137
>Give the girl.
>>
>>3043137
You can have both, if you are willing to give me a reward. Else just take one
>>
>>3043147
This, give them both, we have no use for them

Ask for directions of places where we can find more dark elves.
>>
>>3043147
>>3043168
Supporting
>>
>>3043147
>>3043168

agreed
>>
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>>3043145
>>3043147
>>3043168
>>3043180
>>3043184
"both for me? What the catch...?" Youre not sure if you should say anything, after all he should be able to read your mind. So you stand around awkwardly for a moment before opening your mouth only to have him immediately cut you off, he is doing it on purpose. "A reward?" this seems to irk him, tone doesn't travel through telekinesis but you can see it in his body language. The way he jerks his head back and shrugs his shoulders ever time he repeats the word "reward", and repeats it several times. Then he gets mad, "NO reward, you're lucky I didn't twist your brain so far up your ass that you spent the rest of your life thinking yourself a fish for all the trouble you have given me." Finally you are able to get a word in, his anger seems to be giving him trouble when attempting to read your mind. "well at least give me directions, where can i go to find some other dark elves?". He straitens back up and looks down at you, his anger seems to have left him already. If he had a nose, it would be pointing skyward. "you want to find more of your troublesome kin? You can find them where you left them. Now get lost"

It looks like he plans to take both kids and isn't going to give you anything in return. But the conversation is still on going
>what do?
>threaten him, demand a reward for the second kid
>let him have the damn kids, its not worth the fight
>charm some information out of him.
>write in [write ins always have easier DC!]
>>
>>3043269
>charm some information out of him.
>>
>>3043269
Bah, fine. Either way, there is not much we can do against someone that can read your next move.
>charm some information out of him.
>>
>>3043269
>charm some information out of him.
>>
>>3043184
Charm/seduce
Same thing really
>>
>>3043303
>>3043302
>>3043283
>>3043288
give 1d20 the DC is 13
>>
Rolled 2 (1d20)

>>3043308
>inb4 I nat 1 again
>>
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>>3043321
>>
Rolled 3 (1d20)

>>3043308
>>
Rolled 15 (1d20)

>>3043308
>>
Rolled 15 (1d20)

>>3043308
>>
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A change in approach may be wise here. "your right it was my fault! Please take the extra child too for your trouble master!" The squid gives you a curious look out of the corner of his eye but goes about dealing with the children. "im just a little out of my element on the surface world, but im so glad to have met a some one so knowledgeable and with such LARGE tentacles too..." you start moving towards him. The squid seems to be giving the children psychic orders but they have trouble obeying due to their paralysis. Eventually he sighs and picks up the children and throws them into a big sack. You lock your arms around one of his engorged biceps. "Please master before you go, can you just give me a little advice? You probably know soooo much..." His rebuttable is a hard backhand across your face causing you to fall flat on your butt. "Your tricks wont work on me harlot. I I always found it admirable how the dark elves always managed to have less of a spine then a race of invertebrates".

The backhand was hard and firm, it made you taste your own blood. It has been a long time since you have been hit, a century in fact. Its enough to keep you reeling for a minute even after the squid leaves the meeting place.

>what do?
>>
>>3043464
No use going after him
>Start gathering materials for a camp
>>
>>3043464
>Start gathering materials for a camp
>>
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>>3043471
>>3043522
Your pride is hurt, but no matter, this wont be the first time a squid has laughed at you only for you to get the last laugh. After all this time you are STILL standing and you will be standing when he is dead. As long as he keeps his word and doesn't tell anyone where to find you you are gucci, you can survive anything else. You head deeper into the woods and furthur away from the human village. The last thing you need is for them to catch you sleeping. Eventually you find a nice place to set up camp to have yourself a well deserved rest....

(-3 rations / 5/10 bottle of wine)

... a few days later you find yourself standing on a high mountain top ledge looking over the surrounding countryside, you sun doesnt upset your eyes as much anymore but it still burns your skin. From up here you plan your next move...

>default action [randomly explore(eats rations)]
>>
>>3043568
Head towards the empire.
Find more people, jobs maybe even dark elves
>>
>>3043568
I say we head for the forest kingdoms
The empire sounds too much to handle right now
>>
>>3043574
>>3043580
You dont have the rations to even make it to the border, and you are no hunter. Sorry to railroad you but you are going to have to do some exploring or raiding while traveling there unless you want to starve.
>>
>>3043609
Ah! I thought that was going to happen while we were on the move. It's alright, we can explore amd stuff first
>>
>>3043611
you can roll a d20 for luck if you want to explore around the area you are in or you can head to the same village again, the human village across the water or the dwarf hold in the mountains. south and west both go to the forest kingdoms.
>>
Rolled 14 (1d20)

>>3043621
Let's explore for now, maybe keep an eye out for food like fruits and whatnot

Probably my last post for the night
>>
Rolled 14 (1d20)

>>3043621
>>
You decide to visit the forest kingdoms, the book doesn't go into detail about what could be found there. It seems to already assume that you, as a surface dweller, would know what to expect. A better guide then this book would defiantly be helpful. But before you head over in that general direction you choose to spend the day exploring. Some more food for the journey hopefully or at least for some excess to pass the dullness of the day. Oh how you long for the days when all you had to do was lay about and watch the gladiators spill each other blood. How quickly those days become a forlorn memory. Up here on the mountain there is no much too see, lots of long cliffs and none existent game. At one point you see a bizarre family of furry horned creatures with the ability to walk up a flat vertical mountain wall. They must be magical creatures surely, capable of climbing the impossible without complex climbing equipment. Soon enough you get bored with climbing up and head back down towards the forest.
>it is now noon
[14-18: small event] while taking a small rest to relive your feet you finally spot something interesting, a group of travelers heading down a dirt road towards the human settlement that you so happily robbed of children. [elven sight] it looks like two humans and a dwarf, they seem pretty well armed.

>what do
>1.Ignore them.
>2.Stalk them.
>3.Intercept and greet them.
>4.write in
>>
>>3043740
>Stalk them
>>
>>3043740
>Stalk them.
>>
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Sorry friends but I have no time for drawings right now. I can pause the quest here or If you dont mind I can keep going as a write quest. Its up to you
>>
>>3043788
I don't mind write quests! Keep it going!
>>
>>3043790
ok, roll a d20 for stealth
>>
Rolled 3 (1d20)

>>3043808
>>
Rolled 8 (1d20)

>>3043808
>>
guys, we should go to the underhealm, that's where our other darkies live I think
>>
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You head down towards the group, “finally some game” you think as you lick your lips. Your feet are a bit sore from all the climbing so you aren’t as limber as your usual self but you are feeling confident from your success in the village. Already planning, you decide to wait until night so you can draw your sword. Maybe you wont even kill them you think, its probably best to stalk them for a while and see if they are interesting first. As you run through the forest dodging every twig on the ground you eventually drop elevation and lose sight of the party. Triangulating their coordinates in your head you set an intercept path and try to cut them off. Sure enough you eventually hear them and slow your movement. Shifting from tree to tree you get closer and closer until you can finally get a good look at them. The man in the lead is wearing heavy armour, he wears a long sword at his side and on his shield is an emblem of the sun. The man behind him wears a clock and leather armour with a bow slung over his shoulder, he has distant eyes and seems very aloof to his surroundings. Finally the dwarf... where is the dwarf? You could have sworn you saw a dwarf. [DC4: FAIL] you feel a heavy blow to the back of your head then nothing...

... you wake up to a night sky, the sounds of two men arguing, a headache, and a rough hand moving up your legs and slowly exploring the peripherals of your frame. You stay perfectly still, you can feel a rope around your writs binding them together and on your ankles as well. “Shes a bloody darkelf boy, what are yee talking about!!” “she is a living creature and she has a right to a fair trail, we don’t know anything about her or why she is even here!” “she's here to eat children lad, thats what dark elves do! My grandpappy Dolt told me all about it” you shift your gaze to see the dwarf and knight are the ones arguing, snuck up on by a dwarf. What a humbling experience... looking around the camp you see your sword resting at the base of a tree with the rest of your stuff, hopeful it has not been exposed to the sunlight by these, ugh, mongrels. The third man is probably the one so ecclesiastically getting to know you, he sits behind you so you cant get a good look at him without alerting him to you lucidness.

>what do?

>>3043864
Its not wise to return to the UnderRealm until you can remove the slave brands that mark you as a member of, the now destroyed, house Duran.
>the choke collar you wear[cursed] (also not pictured here because im a hack)
and
>the tattoo on the back of your neck.
>>
>>3043885
Time to use dat seduction to get them to release us
>>
>>3043892
Supporting
>>
>>3043892
try seducing that one that is "protecting us" we are so defenceless and hungry we need his help, if he untiel us to eat or something we can grab our sword and kill them or run
>>
>>3043903
>>3043899
>>3043892
roll me a 1d20
best of two!

going with this
>>3043903
>>
Rolled 13 (1d20)

>>3043910
>>
Rolled 18 (1d20)

>>3043910
>>
Rolled 3 (1d20)

>>3043910
>>
>>3043910
Nice quest mate.
It's also a welcome change to see a villainous MC.
>>
>>3043910
to really sell the point we say we just escaped from some mind flayers and they've done.....things with us
>>
>>3044046
"oh...oh gods, the children, they had so many children...."
>>
>>3043885
>try seducing that one that is "protecting us" we are so defenseless and hungry we need his help,
BUT I wouldn't kill the knight. We could use it to our advantage to have access to places that we as a dark elf cant.
>>
>>3044192
This
Having a party to cozy up to could be a good thing too
>>
>>3044247
If they're going towards the village, there's no way they won't put two & two together and realise we are involved in this mess.
And if they end up trackin the monster and they find the mindflayer, what will we do when he recognizes us?
>>
>>3044312
Kill them,duh. Also, is we manage to sucessfully charm the knight, he should be easy to sway away from his original goal
>>
>>3044317
Before killing the knight we can tell him our horrowing tale and how this cursed choker and mark( raising our short suggestively) represents all our suffering and humiliation and if he has any idea of someone who could rid us of them.

Getting these things out should be our first priority
>>
We need a poor soul to mindbreak so it becomes a loyal ally. We can't go at this alone
>>
>>3044339
this is good

>>3044481
naaah, they'll only slow us down
>>
>>3044492
Only a fool works a lone. This is a perfect chance to get out first servant
>>
>>3044501
we can't hypnotize people man, he will eventually realize we are bad to the bone, and he won't let us do whatever is necessary, if he has any information about how to get our cursed collar and mark out of us so we can return to the underrealm I could be persuaded to spare him long enough for him to tell us. whatever else we should just kill or run from them
>>
>>3044550
Do you really want to return there?
Sure it's home but it also looks like a pretty shitty place
>>
>>3044550
Look, if a good fuck is enough to start and end wars, we definitely are capable of keeping a knight under out thumb.
>>
>>3044648
of course, it's home, and everyone is inferior up here

>>3044693
ugh, you are considering fornicating with those animals? for darkness sake men, see a doctor.
>>
>>3044648
oh, and even if we don't get back there we should at least try get rid of these things that mark us as slaves
>>
>>3044696
I never said to fuck him, i just stated the things sex appeal and someone willing to get some is capable of doing.

>>3044706
We literally cant return because of the collar.
>>
>>3044733
yes, thats the point of getting it out of us, to open up the possibility to go back and to syop being branded as a slave
>>
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>>3043885
Accept your fate, Dark Elf.
>>
>>3044789
Thats why we need people we can control. That way we dont expose ourselves until the moment its needed
>>
>>3043885
Offer to fuck them
>>
>>3044017
I dont think of the MC as a villain so much as a byproduct of dark elf society. You have the capability for compassion but its buried under a life time of blood sport and your masters whip. You legitimately cant understand why humans love their children.

>>3044696
>>3044693
Fornication with lesser races is considered to be revolting and taboo, but thats also exactly why many dark elves do it! The fact that humans/dwarves have much larger dicks then elves also helps. Dark elves live LONG lives, so the stimulus they crave needs to be stronger and stronger as time goes on just to get the normal.

In your specific case, you are still la virgin. Its one of the things expected from a high value slave. Dark elf mages live chase lives and absolutely REFUSE to be in the presence of none virgin slaves. So you are not so keen to lose your V card to some random vagrant with 0 social status.

[update incoming]
>>
>>3044870
Okay, maybe not villainous in the classic sense of the word but you'll admit it's better than "goody two-shoes diplomancer" with too much love for the world
>>
[Hunter seduction DC 10: success]
[Knight seduction DC 16: success]
[Dwarf seduction DC 20: Fail]


You listen to the dwarf and knight argue for a few more minutes, the dwarf is right of course. You are a monster, but it would be wise to only confirm his suspicions AFTER your sword passes in and out of him a few times. The retard molesting you is the easy target of course, you could probably turn around right now and tell him to kill his friends. But the crown jewel is the knight, big, strong, well armed, and commanding. The perfect pawn, to be moved across the board then sacrificed in an exchange by his king. You hatch a plan, even here tied up and weaponless you feel in your element. Setting a trap for the hunter you gently shift your legs to reveal your inner thighs. As you move he freezes for a moment to see if you are waking up, but after seeing no more movement he takes the bait. As his hand slips down between your legs you shut the bear trap on his hand by clamping your tights together. Then you scream, but not a shrill wail no, what you release into the material plain is engineered. A designer soft lament, tailor made for the ears of men. Immediately the dwarf and knight turn to see you, the damsel in distress, in the clutches of their companion, the vile molester. You release your vice grip and the hunter pulls his hand back. “FIEND” bellows the knight “unhand her at once or by god ill have your head” As the knight comes to your aid you kick at the hunter and purposefully trip over your bindings into the waiting hands of the knight. As you bury your face in the knights arms you know he is putty in your hands already, as the coup de grâce you speak elven to him. “Der nalafuem duriorem mondoruma”, in elven it means “gullible idiot, do my bidding”. The knight holds you firmly and gives the hunter a stern talking down too. Peeking out you see the hunters is looking at the knight but his eyes are on you, the tell tale signs of longing and jealousy are written all over his face.
>>
After things settle down the knight immediately moves to cut your bindings, much to the dwarfs dismay. “settle down friend she is clearly no danger to us, or is the mighty Urst afraid of a little elf?”. This seems to work, the dwarf values his pride above security. “besides, after Amon's little stunt we need to show some good faith if we are going to get some trust going”. First he cuts the bindings on your hands, then as you rub your rope burned wrists, he cuts your leg bindings too. Your internal maniacal laughter almost seeps out to the real world, almost. “Can you speak? Where are you from? What are you doing here?”. Putting on your best injured puppy face he reply to him. “I-I esscape... slave” you tug on your collar causing the malevolent spirit inside it to instinctively bite down on your neck and bleed you. Even the dwarf come to get a closer look at the thing around your neck, Amon trys to move in closer to get a look, but a flinch from you causes the knight to ward him away. After fiddling around with your collar for a bit the dwarf declares it to be indeed cursed, attempting to remove it without a wizards assistance may kill you. After the dwarfs changes places with the knight who hands you a bowel of food and watches as you pretend to enjoy it, “so youre a slave? How did you escape?”. You relate some bullshit sob story that you come up with on the spot but mention the mindflayer and the children. This gets all their attention. “She knows about the children?” inquires the dwarf to the knight, who nods in return and cuts into your story “the children? You have seen the children? Where are they? Are they... alive?”. Uh oh, how to make this work to your advantage..? “Jes, the mastrrr take them back to the dark...” the knight seems visibly jubilant “can you show us? Please its very important!” you look down towards the ground “...” “please” the knight asks again, “I know you are afraid, but can you do it? For me?”. Sometimes the universe simply delivers . “O-okay” you look up into his eyes “for you, I help”. The knight stands up and looks over at the dwarf “see master dwarf? A little kindness goes a long way, we will have this adventure sorted out before we even reach the village!” With everyone attention turned you see an opportunity to get your stuff and run, if you act fast that is... but on the other hand you wonder how far you can ride these suckers for?

>what do?
>use these suckers to get revenge on the squid
>try to escape and never look back
>write in
>>
>>3045013
>use these suckers to get revenge on the squid
>>
>>3045013
>>use these suckers to get revenge on the squid
>>
>>3045013
>Revenge!!!

>but try not to let him see you in case it doesn't work out, he is swole as hell

>also hide your mind with a meditation technique so he can't sense you
>>
>>3045013
>Use the fools to get revenge on the squid.
also, under NO CIRCUMSTANCE enter the cave. We can craft a bullshit story about being too afraid of being a slave ourselves, but too many things can go wrong if we go with them.
>>
>>3045013
>>3045061
This
Just feign tremendous trauma and refuse to go inside.
>>
No we should go inside with them.
Squidward will definitely know we are guilty after reading their minds and if the adventurers lose he'll tattle on us.

If we help the adventurers we increase the chance of squid dying and we get to personally get revenge on the faggot. Maybe even flip him off with a smug expression as he dies while the adventurers aren't looking.
>>
some one roll for luck! 1d20
>>
Rolled 8 (1d20)

>>3045400
ok, i don't really know how mindflayers work, but what if he shows them the mental image of us willingly going to kidnap those kids?

>>3045406
JESUS TAKE THE WHEEL
>>
Rolled 2 (1d20)

>>3045406
Don't worry guys, I'm pretty lucky.
>>
Rolled 20 (1d20)

>>3045406
OP DIDN'T SPECIFY BEST OF
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>>3045421
All those 1s finally pay off!
>>
>>3045434
>>3045421
ok, but just this once

You spend the next two days in the company of this assorted troupe. Talking with the knight you learn that they are a small adventuring company based out of the nearby settlement of Brim. Word of children going missing from the town of Rockroot has reached their ears and now they are heading over to investigate and possibly earn a reward. The knight believes It to be divine providence that they bumped into you. He may be right, although he probably has the wrong god in mind. The knight teaches you much over the next few days, when your knowledge is zero its surprising just how much you can learn in a short breath of time (+1 to lore(Overworld)) and you are eager to learn things that can be used to your advantage. The dwarf never accepts you though, all your attempts to pierce his stubbornness are met with a steel wall. He refuses to return your things and holds onto your sword, worse yet is the mayors necklace and cloths in your backpack that could implicate you. Attempts to proposition the knight into getting your things back from him fail. “You will have to forgive him, he is stubborn but his heart is good. Im sure he will return your hings to you soon. Until then you will just have to rely on me for protection”. You begrudgingly accept this, manipulation is a tricky game and when forced it can cause the puppet's strings to snap. Apart from these few hiccups you spend the next two days seeping your poison deeper into the minds of the paladin and his hunter friend. The days are spend clinging to the knight as he tells you BORING storys of conquests that are eclipsed by the sights of the arena or worse yet... he talks to you about religion! The nights you spend spooning with the knight for “warmth”. All of this drives the hunter wild, you know he wants to talk with you but of course he is never, by design, given the chance. When his eyes are upon your frame you always kick up the flirting with the knight by several degrees, going as far as playfully rubbing your check against his. The relationship between the two man becomes stained and almost breaks several times as they argue about frivolous things as a proxy...
>>
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...you lead the men towards the entrance to the UnderRealm in hopes of intercepting the pray. Its been a few days now so chances of finding the creature are slim. [Luck-DC17: Success] You were starting to get worried when the hunter comes dashing back to camp, “tracks! Children's feet!”. With the morning sun at your backs you all take off running. The tracks are all over the place, apparently the squid head had some trouble controlling all the rowdy children and they slowed him down considerably. Eventually the trail becomes fresher and fresher. [elven sight] You spot the target before anyone else, a dozen or so children follow him obediently as he drags a large sack behind him. You fain fright and ask for your sword back one more time, if the fools die here with your sword the illithid may come to realize your betrayal. The knight simply places his hands on your shoulders, “I know you want to help, but you must stay here where its safe. Have faith in us”. Then three of them take off leaving you to watch from a semi distance...

>what do?
>default [Simply watch]
>>
>>3045592
c:
Wait and see what happens, if it looks like it's going bad for them run in and try to get our things to hopefully kill two birds with one stone
>>
>>3045592
>default [Simply watch]
>>
>>3045592
>Simply watch
>>
>>3045592
>default [Simply watch]
well, prepare to bail if shit gets dire.
>>
If things start going bad I'd rather try to sneak attack squid unarmed than risk him surviving and finding the incriminating sword
>>
>>3045592
>>default [Simply watch]
>>
You sit down on your butt and take a biiiig yawn before giving your tummy a scratch. You slowly lay back on the hill, nothing left to do now but watch and enjoy the festivitys. You hope that your new party doesnt die, not after all the work you put into them. You have been salivating at the thought of the knight and hunter slaying each other over you. Maybe the surface isent all so bad? So many sights to see and things to do, things that are unavailable in the UnderRealm, I guess only time can tell....

...an arrow sails over the ilithid's head alerting him to the charging heros. Tsk, you would have made that shot for sure. He doesn’t seem startled though, immediately the children start to fan out towards the heros and attempt to bog down the knight by grappling with him. The dwarf is sprinting trying to catch up but a second arrow from the hunter hits the dwarf in the arm. The ilithid seems to work quickly identifying the weakest mind to control. The knight pushes through the children, they hang on his legs, arms, and around his neck. But his strength is impressive, he manages to push on. The dwarf is not so lucky, with his short stature the children dog pile him. Another arrow flys towards the dwarf but hits a child in the back instead. For a moment you think the knight is going to catch up with the ilithid but the crafty creature starts reaching into his sack and, with his mighty physique, starts pulling out children and throwing them at the knight as he moves to put more space between them. Surprisingly it works, the knight stops his advance to catch the children and safely place them on the ground. At this point the illithides mental powers weaken and some of the children stars screaming and running in every direction. The hunter collapses and wails as he clutches his head attempting to wrestle with the alien presence controlling his mind...

...What a sight you think to yourself, if only an artist was around to draw this...
>>
... The dwarf looks to have had enough of the children and starts kicking the boys in the groin and punching the girls in the face. While the knight frees himself of the heavier children as he runs after his quarry. Unfortunately for them the ilithid doesnt just have mental powers but spell craft as well, he unleashes a fire ball on the knight incinerating some of the children and knocking the knight prone. This all buys time for the dwarf to catch up with the illithid himself. A arrow hits the dwarfs back but it doesn’t stop his charge, the illathid too points his finger at him and unleashes a sickening green ray. But this doesn’t stop the dwarf either, even as he starts to disintegrate he reaches the illathid and smashes the creature's knee with his hammer. The squid struggles with the disintegrating dwarf, iwhile the doomed dwarf takes ANOTHER arrow to the back. The smouldering knight appears behind them in time to decapitate the creature before falling to the ground. You’re not sure if he is dead or just incapacitated. Surveying the battle field you see children running each and every way, some dead, some unconscious, some just sitting and crying. The hunter wobbles over to his dwarf friend and falls to his knees, he tries to wake his dead friend and studys the arrows petruding from his back....

... up on the hill you bounce up and down clapping your hands, “encore” you shout, “encore”.

>what do?
>default [Sit and watch]
>>
>>3045804
>>what do?
>Go and "help" a.k.a. Loot the kids and appear as inoffensive as possible.
>>
>>3045804

Holy fuck.

>>3045829
This and check on the knight

Don't wanna be stuck with the creep
>>
>>3045804
>>default [Sit and watch]
o man they definitely did not disappoint
>>
>>3045804
>Enjoy yourself while you watch.
>Yes in "that" way
>Schlick yourself
>>
>>3045865
Supporting
>>
>>3045829
>>3045830
>>3045842
You wait a few moments before heading down to the battle field yourself...

...on the edge of the battle field you find all your stuff, the dwarf probably didn’t want to carry it into battle. You sling your sword over your back and pick up your bag too before continuing on. As you start walking past all the weeping children you try to put your mask back on, but you cant, your grin extends ear to ear. Reaching the hunter he is sobbing quietly and doesn’t notice you. He whispers to himself sullenly “I did this, I didn’t mean too, no, no this is my fault...” Kneeling down to check on your champion you find that he is indeed alive, you take his helmet off and study his face. The iron is hot and it has burned him somewhat but nothing drastic. In time, he will be back to 100%. Some of the children seem to gather around your small party, possibly looking to an adult for instruction. Examining a few of them, its clear to see that they have nothing of value for you to take.

>what do?
>>
>>3045911
kiss him with your poison lips
>>
>>3045919
Wait what. Is this a thing?
>>
anything but that, any other course of action
>>
>>3045923
>you kneel down and kiss him on the lips and let your natural poisons finish the job.
>>
>>3045930
Oh damn I missed it

>>3045919
I kinda wanna go with this, the hunter will be easy to manipulate
>>
>>3045927
?
>>3045923
read the thread! Your saliva is a poison, it will stun a grown able bodied man.
>>3045919
Youre really going to have to have to make out with him if you want him to diem he is pretty strong

acceptable?
>>
>>3045919
Bad idea man, unless you want to kill everyone right now. The hunter also seems to be more on the agressive horndog side rather than the chivalrous kinda shy way the knight is.

>>3045911
Just wait until everyone gets back up
>>
>>3045942
The dangerous ones are the most useful, a thirsty clingy man could be a powerful ally at best or a disposable loss at worst
>>
>>3045937
Do it
>>
>>3045951
or he can bumrush us and fuck us on the spot. The knight is more reserved, but also gives us breathing room to mold him to our wishes.
>>
>>3045955
>>3045930
>>3045927
>>3045919
are you the same person? Are you that guy who has his IP change constantly?
>>
>>3045964
No I'm this guy >>3043147 I'm at work and my ip changes constantly for some reason
>>
>>3045961
That's a win win situation Anon

WI what are we doing anons? I'm about to head to bed and am confused
>>
>>3045987
Oh no! My ID changed

I'm the LV0m anon
>>
from the looks of it the votes are to send the knight packing. 3-1, a little hard to tell
>>
>>3045927
I was responding to this>>3045919
And I am disappointed that knighty gona die.
>>
>>3045994
You can redo the vote.
>>
>>3045911
keep the knight alive. at he'd be gentle and wait for our consent. (aka never)
>>
I sleep now. G'night Anons and Qm
>>
Kill the knight imo. He's not the chivalrous type.
>>
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The votes are at 4 kill -3 dont kill. Ill be back tomorrow, and ill l eave the voting up until then!
>>
don't kill the knight
>>
>>3046051
do not kill the knight, if anything, kill the hunter before the knight wakes up, the hunter is too much of wild card, while the knight we know exactly what to do to control
>>
>>3046163
This sounds like the better choice
>>
>>3046051
Kill the hunter then kill the knight
>>
It's safer to kill the hunter while he's still in shock. After that it's easy to have the knight within our grasp.
>>
>>3046051
Don't kill the knight kill the hunter
>>
It's now 5 kill and 7 don't kill
>>
>>3046386
Everyone wants to kill, it's just a matter of who to kill
>>
>>3046387
Let me rephrase
5 anons want to kill knight 7 anons want to kill hunter and/or keep knight alive
>>
Kill the hunter, we can still make use of the knight.
>>
>>3046051
>don't kill the knight
>>
>>3046051
>Don't kill either one
>>
So, regardless of who dies, how are we going to cover the murder? Did our victim killed himself due to grief or something else?
>>
>>3046533
Anon we have a sword.
>>
>>3046539
So? It dissolves in daylight and there are shitloas of small witnesses not counting the knight we want to keep enthralled.
>>
>>3046051
>dont kill
Would be sad to see him die before he fights the hunter
>>
Don't kill. Why would you kill the only person that is actually helpful in the above world? That's just chaotic stupid.
>>
>>3046927
>Chaotic stupid
That sounds like a fun tho
>>
>>3046994
Its not, because reality tends to crash hard on you really soon.
>>
>>3046051
Kill them all. No survivors
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No update today, or tomorrow, or the day after

friday friday friday, I promises. Sorry but I must complete my 200 word essay!!!!!!!
>>
>>3047350
Aw shiiiiiet

Welp. I guess we'll see you then OP! Good luck with that essay

c:
>>
>>3047350
Oof, i feel ya
Gotta complete a ten page text before 15th
>>
>>3046051
Keep the knight as an orbiter, tease the hunter until he tries to rape us and gets killed by the knight or gives us a self-defense excuse to kill him ourself.
>>
>>3046051
rip and tear the knight
>>
Don't kill them. We could use them further to get rid of the slave choker and the brand. Now that the dwarf is out of the picture, it will be much easier to manipulate them.
>>
Murder the knight and the hunter
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>>3047350
I'm just here to voice my appreciation for dark elves and their butts. Take your time, based OP
>>
>>3047589
This man gets it. Freeing a qt slave from her cursed collar is exactly the kind of thing that white knights live (and die) for.
>>
I think people are confusing Delfs with murder hobos. They are not, because Delfs have almost no empathy while murderhobos kill just because.
>>
>>3048474
This!
>>
>>3047350
Kill, kill ,kill all of them
>>
you should probably hold another shorter vote when you start your next session. but if you take all these votes from between sessions, then mine goes to saving the knight and killing the hunter, and claiming that the hunter suicided or something out of shame
>>
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>>3048732
>and killing the hunter, and claiming that the hunter suicided or something out of shame

clever girl
>>
It's now 10 anons want to kill knight 14 anons want to kill hunter and/or keep knight alive
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>>3049561
But how many anons?
>>
Don't kill either.
The hunter is either gonna or himself killed trying to fuck us or protecting us so either is good.
And the Knight could have the key to our collar, maybe by uncursing it
>>
Hyyyyyyyype my dudes
c:
>>
>>3050405
Yeah, we've effectively enthralled them both
don't know why anons want to kill useful servants but w/e I guess
>>
>>3050662
Personally because the hunter seems to be more of a liablity than helpful right now. He seems to be more lustful and agressive than the knight and he might try to kill him at any given chance to get at us.
>>
>>3050692
After how he's broken down and crying right now? Naaah
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>>3050696
Dude, that grief can be turn very quickly into anger REALLY SOON.
>>
>>3050702
At his friend? Doubtful. Self hatred is more likely.
>>
>>3050705
Nor at the knight, but at us.
>Thanks to YOU, my friend is fucking dead!
(Yes, we didnt do shit, but griefing people are not reasonable)
>>
>>3050711
Knight can protect us in the chance he does. Hell, we have our stuff back and can defend ourselves. Either way I think it's worth the risk. He'll come to his senses.
>>
>>3049600
What do you mean? Elaborate
>>
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Taking a deep breath you transform from a figure of serenity and beauty into a snarling beast as you take a sudden vicious step towards the children. Turning your delicate hands into into claws you let out a angry hiss and contort your face into the sinister form of a demon that sends the children running. “Annoying rodents”, you think as you watch them scurry away and leave you with some privacy. Placing the knights head in your lap you start to run your fingers through his hair. The discontent you felt from having to look upon the childrens mewling faces fades as you admire your fine tool much like a dwarf admiring his mining pick. He really proved himself today, slaying your enemys as you watched on from a place of safety. As you gently sit brushing hair you start looking around for a big enough rock to cave his head in with. Upon finding nothing within reach you instead cup mouth and pinch his nose with your free hand as you continue gently petting him like a dog with the other. Soon the knight starts to convulse and his body desperately attempts to intake air. You lul your head side to side as you start to ponder if you have any further use for the knight. As you debate this reason and that reason you almost forget that you are already killing him, but on whim decide to let him live and allow his body to breath. His body inhales the air greedily as you continue to watch him. “A reward for your efforts instead then”, you bend down and place your lips on his. A small kiss for a loyal servant... You have always liked kissing, something about it has always turned you on. Perhaps it was the taboo of it, dark elves are not immune to each others natural poisons and kissing a slave too long usually leads to punishments for killing the mistresses property. But here and now, with the smell of crisp charred children in the air, the sweet sounds of lamentation from a broken men ringing in your ears, and the satisfaction gained from the death of TWO enemys by each others hands due to your subtle manipulation. You can help but feel a bit, a biiit... “Stimulated”. So you decide to kiss him again, and again, deeply, and passionately. Your own heart beat quickens as you taste the blood in his mouth, pulling back you take in many quick and short breaths. You don’t want to actually kill him right? You lick your lips and start kissing him again before finally being able to stop yourself. You’re feeling REALLY “stimulated” now and without the masters whip to reign you in there is really nothing to stop you. You decide there are only two ways out of this, A: you are going to fuck something, or B: you are going to gut something. Your first instinct is to servery around for the children, where did those little shits get off too you wonder? With them gone your eyes fall on the hunter.
>>
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Of course, he failed miserably today, couldn’t even land a shot on the squid. A worthless instrument that has failed to complete its purpose. You let the knights head drop hard to the ground between your legs as you stand. You look for a killing instrument. The knights sword? No, too easy, too clean. You don’t want clean, you want a mess, you want him to be everywhere. The rcok idea was good, a big rock, that will do, yeah. Unfortunately you cant find any rock big enough to meet your requirements. Luckily, you find something almost as good looking on the squids person. A long serrated red knife, you feel a wicked force emanating from the dagger as you hold it in your hands...

...You come up behind the hunter who seems to have moved on from crying to simply silently siting with his head in his hands next to the dwarf. Kneeling down behind him you place the knife on the ground and slide your arms under his armpits embracing him from behind. Upon feeling you touch him, Amon moves to stand up but you gently calm him with a few kind words “shhhhhhh, kalm dawn, you ar saef with me”. You continue whispering into his ear “there, there, huuman, you are not toh blaame”. “No” he disagrees, “this was me, I-I couldn’t do anything I-”. “shhhh” you cut him off as your hands start to unbutton his shirt, “you were soh brave”. You continue whispering the lies he wishes to hear as your hands start to feel him up. You rub your cheek against his like a cat and nibble on his ear, but when he turns his neck to try and kiss your lips, you dodge by gently biting down on his neck...

[not necessary to read, short] https://pastebin.com/xXhHpqHL
>>
...then you drive the knife into his side and start to carve towards his centre mass. He is absolutely shocked, and you just keep carving and laughing as the blood starts to spray. “stuupid male, so stuupid. You keeled the dwarf, itz your falt he is dead it was you!” He tries to grapple with you but both of your hands are on the knife hilt now as you drive the blade across his stomach. “Ever pathetic, ever weak, you are nothing, everione is deed because of you. Worthless worthless”. He struggles against you in an effort to throw you off but you hold firm, his hands find the blade and you can cut no further. But the damage is irreversible now, you let go of the blade with one hand and start pulling out his intestines instead. Your laughter reaches new highs, but you are not sure your taunting is having enough effect so you change tactics. “What deed you think waz going to happen hear? You think I like you? Oh... Hahaha”. Even through the gutting you know these words find their mark, “no owan love you, you are nothing, Who could ever love something as useless as you? You could never satisfy a woman, with a dick dat small”. His grip on the dagger falters as he goes into shock, you pull it out of his hands and cut his wrists on both arms, longways. As his life starts to pass from this world you change positions and sit in his lap, letting the blood and bile cover you. You start to bounce up and down as you imitate the act of having sex. You press the mortally wounded mans head into your chest as you start to moan.

>before we continue someone roll be a d20 to see if the knight died from the poison!
also!
>bonus: you found a suspicious looking gemstone around the illithides neck, did you take it?
>>
Rolled 10 (1d20)

>>3051033
>bonus: Yes.
>>
Rolled 14 (1d20)

>>3051033
take it
>>
Rolled 13 (1d20)

>>3051033
Hawt
>>
>>3051033
>>
Rolled 12 (1d20)

>>3051033
Pls no ded
>Bonus: No
>>
>>3051084
>>3051092
>>3051102
>>3051105
>>3051180
As the knight beings to stir and make noise you suddenly remember where you are. You look around to see if any of the children saw what you did but there are none around. This of course doesn’t mean you were absolutely safe from their gaze. Jumping off the dead hunter your mind turns faster then your conscious brain can analyze. Instinctively placing the knife into the hunters limp hands and shoving his guts back into his body, as best you can, you find the perfect place to stand. You line yourself up with the hunter, think for a moment before talking a step to the left, getting on your knees, and placing your head into your hands. Right on que the knight starts to sit up, you take a deep breath aaaaand “scene”...

... Your body burns and you head aches, everything turned into a mess. The hunter shot his arrow too early and you were forced to charge. After a great deal of effort you manage to stand up before almost falling down again. Your lips feel numb and your body is resisting your movement. You look first for the children, where are the children? All you see is the bodys of the four kids that were still on you when the fireball struck. Why did they attack you? Was the monster controlling them somehow? Then your mind turns to your friend Urst. You had known him for years, it was he who tutored you in the ways of an adventurer. Now he is nothing more then a semi disintegrated husk... You place your hand on the dwarfs dead shoulder and it crumples into dust in your hands. At this moment you notice the arrows still sticking out of your fiends back, but you are not sure how to interpret this. The monster lays dead next to him, at least he made the world safer in his last moments. Then your attention turns to the living, the dark elf is here. She seems shaken and upset, across from her is the hunter. On closer examination you find the hunter sitting in a pool of blood, he looks to have gutted himself with some dagger? You try to take it out of his hands but a jolt of energy flays your finger. A dark blade made for those with cruel hearts, you cannot wield it. You wonder how it made its way into his hands, you judged this man to be simple, not cruel... A whimper from the elf draws your attention, you kneel down to get eye level with her and she jumps into your arms. “I dried to stop him, he-he blaimed heemself foh the dwarf! Oooh im sooh sorri I couldn’t stohp him”. She is covered in blood, she must have struggled with him for the knife but obliviously she couldn’t stop him. Poor creature, you wish she had stayed on the hill like you asked. You hold her close, this is no time to lament your lost friend, you must be strong for her....
>>
>>3051033
>Yes.
Worst case scenario, we throw it away.
>>
... Close call, your cruel smile widens as the knight hugs you close and you look upon the mighty art you had wrought all over the hunters body. You need to reign in your blood lust but acting the innocent princess these last few days was hard on you, very hard. You guess it all just bottled up. After the knight works to gather up all the children from the woods and when they are all sitting in a big group he works to dig a grave for everyone involved. The process takes all day and you don’t have much to do but watch. You study the larg gemstone looted from the squids body, you can feel the energy inside but dont know how to use it. Eventually, it starts to get dark and the knights work is almost complete, suddenly you see the knight using a cloth to carry the red dagger towards the hunters grave, it looks like he plans on burying it with him...

>do you want to try and steal the dagger? DC6
>Pros: you get a cool new dagger. You gain a memento!
>Cons: if you fail he will catch you holding the dagger.

Also
>the knight plans on taking you back with him to the village, what do you want to do about that?
>>
>>3051199
>Dont steal
>Join him to village
>>
>>3051199
>Dont
>dont follow him to the village.
Not only we are a dark elf, but im sure that someone saw us in our murder spree
>>
>>3051203
This
>>
You’re not one to get sentimental, so you let the knight bury the evidence of your crime and forget the whole thing....

The next few days are agony, the children, oh ye dark gods the CHILDREN. They clamour all over the knight and and are impossible to keep track of, you cant stand the little insects. So LOUD, and the way they SMELL, you almost lose composure several times. A thin wire holds back your facade as the children twork to bring out the worst of you. And this is just the first few hours! Soon enough you simply start to walk a great distance away from your slave, only showing yourself a few times to him so he knows he hasn’t lost you . The children are simply impossible for you to deal with. The slow nature of the childens movements makes the whole trip take a few days, you can see why the illithide preferred “the sack” method. On the third day the knight makes an effort to catch up to you. He trys to talk with you about about this and that, anything really, its clear he just wants to spend some time with you. You indulge him of course, moving the conversation towards the removing your collar. Unfortunately, this is outside of the realm of his expertise. He says that if you choose to do so, you can accompany him back to his hometown where a wizard may be able to help with your problem. He also warns you that the towns folk here may not be too happy seeing a dark elf. The rumours about your race being evil is very clearly misunderstood but even still worries about your safety and hopes you will stay by his side until he can vouch for you and explain the situation to the townsfolk. After some deliberation you agree, it may be “fun” to revisit the scene of your crimes and walk among the people you so happily slaughtered.

Eventually when you do reach the town, the children swarm like bees towards their homes and the whole town begins to rejoice. The knight was right, everyone at first assumed you stole the children and that you were his prisoner. It took a while for word to spread and the knight to explain to everyone that you led them to their children. The townsfolk don’t look to grateful though, instead they simply shower the knight with praise instead. They simply gawk at and point their fingers at you. or worse yet, try to touch you with their dirty, dirty, peasant hands.

Roll me a d20 for composure
also, any one feel like naming the Knight?
>default [Oliver]

gufjrsyyifdtrsy
>>
Rolled 1 (1d20)

>>3051531
>Masum
Apparently means naive in some other language
>>
>>3051548
well, ain't that great. The peasants trying to touch us broke the camel's back.
>>
Rolled 20 (1d20)

>>3051531
20 to cancel it out?

Or another 1 to make it worse
>>
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>>3051637
...holy fuck.
>>
Rolled 16 (1d20)

>>3051531
I mean, if the other rolls cancel each other out...
fine with Oliver, interested in seeing how he looks tho
>>
>>3051637
ok, I like that maybe it will become a thing.

>>3051548
But you dont get to name him for punishment

As you move about the town with Oliver the towns people become unbearable. You express your displeasure and want to leave but Oliver explains that the towns elders need a day to get the reward together and have prepared two rooms at the inn for an over night stay. Its simply not soon enough for you, so you decide to head to the room they had “prepared” and wait it out. This turns out to be a mistake as the tavern has become the epicentre of the celebration. The place is crowded, everyone wants to talk to Oliver, and too many of the man want to look at you. Its no surprise, the homely women of this outback town have nothing on your natural allure. Along with your small stature and exotic bearings its no surprise many of the patrons try to find excuses to touch your delicate skin. As you try to move through the crowd you can feel a hand brush against you every now and then. Mostly nothing invasive, a thankful press on your shoulders or a rub on the back but sometimes not so innocent touch on your lower back or thigh. Disgusting, filthy, ugly, humans dare to molest you? Your blood pressure rises, this isnt worth it, haha you’re going to kill them, your going to kill all of them, fuck the collar, fuck the knight, and fuck these people. A man places his hand around your waist and pulls you in “hey, so how about a dance?” a shiver starts at the base of your spine and moves up as your expression goes cold. You pick up a stake knife off the table, but before you can drive it into his stomach Oliver has already dislodged him from your person and pushed him into a support beam. Shoving his finger in the mans face “Don t touch her, she deserves respect just like everyone else”. You roll your eyes at your white knight, “what a nerd” you think as you drop the knife back onto the table, “I should have just caved his face in after all”. A thousand apologies later the crowed part for you and you head up to your room with Oliver in tow. “I wish they would stop judging a book by its cover, they are just curious you must forgive them”. You move your hand up to his cheek and give it a genital caress, he leans his face slightly into it. You know under all the airs he puts on, he would love nothing more then to tough you inappropriately as well. You then turn your caress into two light slaps before entering your room and closing the door on his face.
>>
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Thats it for today! im just so so so tired.

>>3051896
Ill draw him tomorrow, but you guys better not kill him right after!
>>
>>3052008
Thanks for running!
You can always use exploding dice. They are really fun
>>
>>3052012
Im all for using him, so i wont try killing him yet
>>
>>3052012
thanks for running
>>
I feel bad for euro bros, leaving them nothing to vote for!... why dont you guys decide what we do, if anything, while in our room / later at night.
>>
>>3052223
Correction

*if you guys are cool enough to think of something interesting*
>>
>>3052237
Schlick yourself or let the knight do it
>>
>>3052237
Eat a vegemite sandwich
>>
>>3052237
>>3052387
The schliking could be useful to relieve some of the stresd.
But not everything, we should try to find a homeless or a widow from some of the guards and create some art, but we'll need to sneak away and poison that person so people don't find it before we leave.

Pretendo to be getting weak due to the collar so the knight will be more expedient in trying to find ways to take it off, with the added bonus of him having to carry us around
>>
>>3052398
How bout nooooo

We don't need unnecessary risks and or attention

Just sleep off the lust or whatever
>>
>>3052237
>Look out the window, enjoy the change of scenery
>>
Alone in your room you take a seat on the bed and look around your humble room. Everything just looks so dull, 300 years as a carnivorous consumer have left you with a weak imagination and no creative hobbys. So you just sort of sit and stare at the floor for ten – maybe twenty minutes. For a change of scenery you head towards the window and look out. Outside are some drunks wobbling around, you consider murdering one of them and your demeanour improves slightly. You pick up a book from the desk and toss it at one of them, nailing one of the men in the back of the head. But he just sort of walks it off and pretends like nothing happened. You let out a sigh and your emotions return to baseline. “Whats the point?” you think, wheres the sport? You have already had your fun with this village, tripping up the mindless mud golems back home would be more fun. You start to wish the dwarf and illithide were still alive. You imagine the two of them joining forces to stop you, now that would be some fun! How would you wriggle out of that one you wonder? The enjoyable fantasy keeps you entertained for another several minutes before you become bored again. You can always masterbait? To what? Stimulating yourself has lost its fun 200 years ago. You crave for more always always MORE! With absolutely nothing to do, you look up at the nights sky. You will never admit it to yourself but you find them captivating. You never saw the stars living deep beneath the ground. Pulling out your travel guide book you open up to the section about local astronomy...
>>
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...You wake up to the sound of knocking on your door, you must have passed out at some point. Probably from boredom. “Its me, are you awake?” calls Oliver from the other side of the door. “cohm een” As the door starts to open you can help but lick your lips “im naaaked”. You hear the clatter of plates as the knight freezes in place and passes the momentum to the tray hes holding. “Ahh, sorry, please dress yourself first ill wait outside...” you roll your eyes and smile as torturing the knight give you the small boost you needed to start your day “Ok, yoh can cohm en” you call after waiting a few seconds. Oliver enters the room holding a tray with two plates and some water. He is still sporting some burns up and around his face but they don’t seem to bother him. “I brought you some breakfast, its eggs and hash. I waited for you to eat breakfast but its almost noon now...” You take the plate and look at it, they have eggs up here? Thats at least something you recognize. Oliver takes a seat on your bed and starts to talk to you about something, you don’t really listen. Instead you give the eggs a try and find them lacking to the owlbear eggs are used too,. These eggs may as well be water, but at least its palatable. You slide all of the disgusting diced yellow vegetable into Olivers plate and exchange it for his egg. He doesn’t seem to notice, as he is lost in thought. “... thats the weird part, all the kidnappings before were blood less, the kids seemed 'to whisk themselves away'. But on the last two nights the mayor was assassinated and several people were brutally murdered. And one of the kids, he wasn’t taken but mut- he wasn’t taken. Something about all these seems off don’t you think?”. Oh, he is talking about you! You start to actually give Oliver some attention. “I wish Urst was here...” he looks you right in the eyes “I didn’t want to bring it up before, and if you don’t want to talk about it I understand... But, when exactly did you escape?” You let the contents of your break fast slide to the floor and drop the plate before letting yourself slip halfway out the window. Oliver is instantly and catches you, “Are you alright? Whats wrong?” You fake delirium and tug on your collar, letting out a soft whisper “O-li-ver... help” before pretending to faint completely...

Oliver wastes no time getting your things and princess carrying you out of the room. He carrys you over to the stable and takes a horse, the horse is not too happy to have you sit on him. “But young master, what about your reward?” crys the stable master. “damn the reward, we need to get to Brim immediately!” replies Oliver, but your hand shoots up and grabs firm hold of his shirt “w-we need teh rewaard, g-get teh rewaard”. “uuh, ok..? We will ride past the elders house, it should be ready!” And just like that the two of you are on your way to Brim...

>roll a d20 if anything happens on the road
>>
Rolled 14 (1d20)

>>3053405
>>
Rolled 6 (1d20)

>>3053405
>>
Rolled 15 (1d20)

>>3053405
>>
Rolled 19 (1d20)

>>3053405
>>
Rolled 3 (1d20)

>>3053405
>>
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The trip to Brim is uneventful, you let your self “recover” slowly enough to let Olivers suspicions pass. But the look of discontent never truly leaves His face, he knows something is up but doesn’t seem to have the raw intellectual capacity to implicate you... yet.

... Before heading into Brim Oliver hands you a cloak and scarf. “I had the villagers prepare this for you last night, I saw you didn’t like the unwanted attention. I hope this doesn’t insult you, but there are more dwarves here in Brim...” You understand what Oliver is trying to imply and even agree that you should keep you identity hidden until you get your bearings. You equip your new [Shroud of totally not a dark elf] disguising your [race] but covering up your lewd body [-7 to persuasion]. I guess you are going to have to rely on your award winning personality to get what you want from people. The town itself is much bigger then the hillbilly hills you came from but it is still much much smaller then the metropolis you originally come from. Oliver wants to take you to the guild right away but you insist on resting 1st, making your way to a tavern your manservant rents a room for you. He still wants to go to the guild and check in urging you to come with him. He is very worried about your collar and he doesn’t want to leave you by yourself...

>ditch Oliver to “”””rest”””” and explore the city! (send you far)
>ditch Oliver to “”””rest”””” and meet some of the other tavern patrons! (keeps you close)
>change your mind and go with him to the guild!
>actually rest until night!

bonus
>give Oliver the key to your room so he can check in on you later tonight?
>Pros:
>-Oliver will feel better about leaving.
>-Oliver becomes more predictable for the next several hours.
>Cons:
>-You will have to come back before sundown


sorry slow updates, but I downloaded a new drawing program and want trying to learn it.
>>
>>3053790
>change your mind and go with him to the guild!
Lets see the kind of fools this place has to offer.
>give Oliver the key to your room so he can check in on you later tonight?

Is it krita?
>>
>>3053810
Supporting this
>>
>>3053810
+1
>>
Soo...what else can we do to have the knight more submitted to us?
>>
>>3053954
you tell me
>>
>>3053962
it was more like a general question to the other anons.
I was thinking in isolating him more and in an unrelated note check how to use the gemstone.
>>
>>3053954
maybe some silly thing about us feeling sore and maybe he would massage us to make us feel better.
Or tell him that our "d-down there" is sore and swollen too, and maybe he could massage it. with his mouth.

Just general teasing stuff to deepen his infatuation.
>>
>>3054035
I don't think he would fall for the spoiler. But the massage thing might work.... we could also see if there is someone that sells potions and stuff. we might make something that lulls the mind and makes him easier to comply.
>>
>>3054035
The first bit was believable but that spoiler is too hard too fast
>>
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“Ohk huuman, You knoh whats best” You reach out for his hand and give it a squeeze...

Arriving at the guild hall it looks like a large lodge. The halls are crowded with men and dwarves doing all manner of things. You follow Oliver through the crowed but cant help lagging behind to see all the sights. The hall is not only filled with adventurers of ranging calibrator but it is also full of many men and woman labourers and artisans. There are many tables all of which are occupied, on one table a group of dwarves seem to be sharing drinks from a large tankard of ale, on another a goblin seems to be trying desperately to have a group of adventurers read his map, and over on another a group of hardened looking mercenarys sit quietly listening to a larger even harder looking mercenary talk. On the walls are many post it boards full of fliers, job opportunists, and wanted posters. It seems anyone looking for work or looking to hire herp of any nature can come here to find exactly what he is looking for. As you follow behind Oliver you see him talk walk up to a table of dwarves, he places his hand on one of their shoulders. They talk for a bit before Oliver continues on past them, all of the dwarves remove their helmets and look down solemnly. You let Oliver walk even further away from you and simply watch him from a distance as he visits every dwarf table. Eventually he ends his travels at a table with a woman sitting alone, after talking to her for a bit she starts to cry. He tries to comfort her but she isn’t letting him, creating a scene in the process. “Uuuugh, your one weakness, real emotions” you consider intervening but dealing with a crying woman is a little out side of your range.

>intervene, you will eventually have to roll a WILL save to survive not backhanding the woman infront of Oliver.
>Explore the guild yourself! (Good)Chance of random event happening
>>
>>3054445
>>Explore the guild yourself! (Good)Chance of random event happening
>>
>>3054473
Supporting
>>
>>3054445
>Explore the guild yourself!
>>
>>3054473
>>3054496
>>3054529
roll a d20
>>
Rolled 3 (1d20)

>>3054531
>>
>>3054535
delete your post and roll again
>>
Rolled 15 (1d20)

>>3054551
>>
>3

You drift around the guild hall for a while but you don’t find anything of real interest. A person selling swords catches your eye but they are all far to heavy and unwieldy, your darkiron scimitar is far lighter then the heavy metals used by the surface peoples. You would be in some trouble if you were to ever lose your sword. But on another note, you realize this man wants money for his merchandise, of which you have none. Something that you need to alleviate sooner then later unless you want to be tied to Oliver forever...
>>
...Oliver eventually finds you in the crowd, “Ah, im happy to have found you. For a minute there I thought you lost”. He takes you back over to the table and introduces you to the woman who was crying her eyes out earlier. “This is Nathalie, she is one of the members of our adventuring troupe.” She looks up at you with blood shot eyes, “hello, and who might you be?”. As Oliver is about to speak for you “this is-”, your eyes look at his lips and time slows down. It is in your nature to assume the worst, and as your mind churns you tie the chain of events that would lead to your down fall together. Oliver is going to tell Nathalie, the truth, the horrible horrible truth, and once he does he will tell her what happened at the village, and she will help him put all the pieces together. Then you will be ousted and they will hang you, and burn you, then eat you probably. God damn savages! You wrap your arms around Oliver's arm and interject, “im his girl friend, we met and fell in love instantly”. Oliver is shocked, “what?”. But Nathalie is fuming already, “So Urst dies and you pick up a girl a day after? How could you?”. Oliver doesn’t seem to know what to say, he looks at you and its clear he doesn’t want to refute so he just takes the lashing instead. “And then you bring her here? Why? You brought your girlfriend to tell me Urst is dead? Fuck you Oliver, and just when I was starting to forgive you” she attempts to throw the contents of her cup into his face, but its empty. “Bah, forget you” she then stomps off. When she is gone he turns to you and sighs, “why- did you do that?”. You rub his firm bicep and give him a nonchalant response, “I don’t want anyone to know about me, your the only one I trust. Im really sorry it was the only thing I could think of... Who was she to you anyway?” “just a member of the troupe, listen I know you are scared but you can trust these people. Anyway, I talked to some of the dwarves about the wizard... It looks like its going to be two weeks before he can see us. I had hoped our company leader would be here, he could maybe expedite the process you see. But Nathalie said everyone is still gone and im not sure when they will get back.” Thats fine, your need for haste is fabricated anyway. “ooohhh, nooooooooo...” you cry

>what do you want to spend the rest of the day doing? What do you want to talk with Oliver about
>stick with Oliver at the guild
>go explore the town / take Oliver with you
>go explore the town / don’t take Oliver with you
>wrriiitteee iiiiinnnnnnnnnn~~~ pick meee~~~~
>>
>>3054690
>go explore the town / take Oliver with you
>>
>>3054690
>>go explore the town / don’t take Oliver with you
>>
>>3054690
Tell him our body aches all over due to the collar and ask for a massage, after he is really frustrated and with a giant boner he'll probably lock himself into his room, we can use that time to explore the town and see if we can find some money to steal, it seems to be important to get things we want
>>
>>3054695
This
>>
>>3054986
Supporting for keks
>>
>>3054986
this
>>
>>3054986
This
>>
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Ill back back on tuesday with a new thread, or I wont. Im not sure how I feel about 4channel. You can find me here as I am not finished with quests even if im no longer on 4chan: https://www.tumblr.com/blog/sojournerartblog
>>
>>3057098
>Im not sure how I feel about 4channel
Apparently something similar happened in the past and was quickly reverted, so i'm not that worried.
>>
>>3054690
>>go explore the town / don’t take Oliver with you
>>
>>3057098
:c
>>
Fuck. Again we're stuck with some shitty knight.
>>
>>3057098
>filename
>his
>>
>>3058672
>microdick
>>
Yolo got banned from 4chan on my pc for posting covered butt on v. I guess the elf butt I posted was lewder then the other butts see you boys Thursday.
>>
>>3059485
Welp. You can always reset your modem or use a temporal vpn in the meanwhile. alse there are almost no mods here
>>
>>3059502
To much work, don't know how it will effect everyone else in my network.

Also roll me a d20, I'm going with this >>3054986
>>
Rolled 3 (1d20)

>>3059522
>>
Rolled 17 (1d20)

>>3059522
>>
Rolled 12 (1d20)

>>3059522
>>
>>3057098
>that butt
are you the guy that wrote oekaki quest?
>>
>>3062738
Why yes I am, im currently running this lazy/fun quest for the people who seem to enjoy it. In what capacity may I assist you today?
>>
[Pic above was meant for this post!]

Oliver seems pretty down, he hasn’t been the same since the dwarf died. He has been poorly trying to hide it and you had hoped you wouldn’t have to deal with it. But his sulking is reaching unbearable levels. So you hold onto him tighter, Its time to drop this fool before he starts crying or somthing. “Thank yoh foh trying soh hard to helping me. So, where... where doh yoh live?”. You are willing to say anything at this point, anything is better then the awkward silence and Olivers melancholy. He is a bit surprised at your question but answers it all the same. Apparently he lives here at the guild, upstairs, most long term adventurers do. You ask to see his room, and perhaps not seeing where this is going he agrees. As Oliver leads you upstairs you see someone drinking from a wineskin, and unbeknownst to him, you take it for yourself as you pass him...
>>
...As Oliver starts to unlock the door to his room you take a swig of the cheap wine, you’re going to need it for whats to come. His room isn’t very big but its surprising full of books, overflowing in fact. You take another swig and step past him into the room putting the wineskin into his hands. You start listing through the books with your finger, some seem to be about swordplay and adventuring but other seem to be as far ranging as demonology. “I nevar tohk yoh foh a heavy reader”, the light insult goes over his head. “Yeah, I picked some up as a souvenirs from most trips, I don’t really read them. Eventually people assumed I read a lot and started giving them to me as gifts. And I guess, here we are.” He enquires about where you got the wine but you counter by bringing it up to his lips and making him drink. Pacing around his room like a cat you shift the topic of conversation to his life in the guild and eventually make your way to his single bed. Oliver continues sipping the wine and when he passes it back you only pretend to drink before passing it back. Eventually he gets noticeably tipsy, the perfect state for part two of your master plan. You take a seat on his bed and watch him move around his room. He starts removing some of the heavy parts of his armour as he enthusiasticly answers the questions you, so slyly, put forth in order to pass time and let the alcohol work on Oliver. Eventually he turns to look over at you, deciding he is ripe for the picking you unbutton your cloak and let it fall off your shoulders. “Oliveerr, cohm heree~” you pat a spot on the bed next to you, indicating where he should sit. He, of course, complies and makes his way over to you. “Dis collar has made me so sorree, could you, maybe help?”. “of course” he replys, “what can I do?”. You turn your back to him and place his hands on your shoulders “message pleeze”. Oliver seems reluctant at first but eventually does as asked. His hands are rough and he has no skill, especially when compared to, well... YOU. But you pretend to enjoy it, mostly in the form of exaggerated lusty sounds but you let your body loosen up too. Eventually, you pull off your shirt, you can feel Oliver freeze up. “pleeze continue” you, the master, gently command and he, the slave, obeys. As he starts to feel up your skin you increase the frequency of your counterfeit expirations and slowly start to back up closer and closer to him. Eventually, your entire back is pressed up against him as you find yourself siting on his lap. As you slowly start to grind against him you look up into his blue eyes “yohr reely gohd at dis you knoh?”.
>>
With your meek frame firmly pressed against him Oliver is not sure where to place his hands as he struggles to rub your shoulders from this position, “I uh, dont know what to do with my hands”. Odd, you were sure that this pure boy would have run to the hills by now? You take his hands and place one around your neck and the other on your abs. “well, maybe I can help yoh should find a place foh them” you crane your neck back and proposition him for a kiss. That should do it you think, but Oliver does what you didn’t expect, he softly squeezes down on your neck and his other hand starts to work its way down. Could you have misjudged the boy? But how, years of training cant be wrong! Knight, Check. Religious symbols adorning armour, Check. Dumb human stick swinger, Check. goody two shoes? Check. Perhaps you underestimated your appeal to these lesser race monkeys? Maybe this idiot is a bigger lightweight then you thought? [Charisma DC 16: FAIL, rolled 3] as your lips move closer and closer together you let out the final chance play to snap him out of his stupor “haaa, are you gohing... to take. Advantage. Ohf. Me. Mister Knight?”. That seems to do it as he starts to back away from you, he starts to mumble some kind of half apology half misunderstanding before getting off the bed completely. Safe, you almost had to either fuck Oliver or behead him. But if the diamond nature of Oliver's dick had anything to say about it, you may have had to do both. Oliver quickly and half drunkenly explains that there are things he has to still do, very important that he does them quickly and immediately. He also suggests that it would be best if you stayed in his room tonight and he will sleep at the inn instead. He mumbles out many more things, but nothing of value. You just watch him over your shoulder with a coy smile saying nothing. As he leaves the room and the door starts to close you cant help but finally saying something so lewd and subtle only a dark elf could ever think of it. No mortal human writer could ever find the right sequence of words to express the sex that came from your dark lips. As the door lingers open you wonder if you took it too far, maybe Oliver will come back into the room and attempt to rape you. You lick your lips in anticipation, pushing dangerous situations to the absolute edge is one of your specialitys. But instead the door finally closes and you hear Olivers footsteps take him away from the door. “a shame” you think, as you slide your sword back into his scabbard.

With Oliver gone you are free to explore the town on your own! You have time to do THREE things
>Explore olivers room! [Counts as thing]
>Fuck Oliver and his things, lets explore the town already!
>Other!

What ever we do I Need a D20! Story will be continued in the new thread.
>>
>>3063032
>>Fuck Oliver and his things, lets explore the town already!
>>
Rolled 13 (1d20)

>>3063032
>>Fuck Oliver and his things, lets explore the town already!
>>
Rolled 18 (1d20)

>>3063032
>Fuck Oliver and his things, lets explore the town already!
>>
Rolled 20 (1d20)

>>3063032
Steal some money around town.
>>
>>3063394
Supporting
>>
>>3063394
Lets also find someone that can tell us how to unlock the crystal's power. Maybe the guild has someone that can tell us.
>>
fresh bread >>3064832





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