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Hello and welcome back to Synthetic Gods Quest.

Twitter: https://twitter.com/Hivemind_Chan
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Synthetic%20Gods%20Quest
Current inventory: https://pastebin.com/gyZLMiNG
Previously mentioned individuals: https://pastebin.com/LUJ5fyqA
Player suggested project tracker: https://pastebin.com/BzmXGRhq
_________________________________________________________
In the last session Rheia has expressed her wishes for Oisin’s crime to be judged in the court and not by only one person. We decided to reward her for bravery at a later date and honor her decision by performing an actual court session in accordance to Cenophilan law. After having to reveal small extent of our powers to calm down the mob you presented the case in such a way as to emphasize Oisin’s usefulness and ability to repay to the community. The people have overwhelmingly voted to restrict his freedom of movement and access to luxury goods while forcing him to use his predictive powers for the benefit of the village. You think that it is not a bad outcome.
>>
>>3124313
>https://pastebin.com/LUJ5fyqA
You don’t sleep often as your new body doesn’t need it any longer. However, sleep is still enjoyable for you. It is nice to be able to perfectly recall your dreams, you never get nightmares and you feel refreshed after you wake up. Your healing is also several times faster in that state. This time you didn’t have a dream about the little girl in the pod. Experience with Elpis and the battle with the Mad Goddess has taught you somewhat how to control your mental “firewalls” to completely phase out background psychic noise. You don’t know if you could phase out a directed mental attack but sometimes you would prefer your own dreams to the dreams of a little godling below no matter how cute they are.

In the morning you decide to check on the villagers. People seem to be way less likely to kill Oisin after the trial. That surprisingly includes the husband and child of that woman who was sacrificed first. You think that sleeping on the decision helped but maybe they understood that Oisin wasn’t single handedly responsible for the mess. Who knows, you can’t read minds. Oisin himself now has a bronze chain on his leg that gets attached to special hooks in his home or the temple limiting his movement. He seems to be okay with that and considers it fair. The people seem to glance at you a lot though. Did you go overboard yesterday?

The housing also starts to take shape. New villagers have chosen their new plots and are starting with the construction. Since you’ve prepared the bricks building with them ended up pretty cheap for an average villager. However, some have decided to combine the bricks with wattle and daub or wood construction on the first floor. You think that it adds some aesthetic variety to the village. After all it is not like you’re trying to assemble commieblocks and make everyone equal. You gave the way to start and what path the people take is up to them.

The wall would probably not get built for a while though. You estimate that it would take at least two months for all personal buildings to be completed. Until then the newcomers have to live either in the underground shelter or with other villagers. You note how a couple of unoccupied houses were fitted out with dozens of hay beds to house everyone. Eh, it is probably fine.
>>
>>3124320
As you prepare and eat your breakfast you remember that you haven’t planned anything for today. There is always something you could do but there is nothing that needs your immediate attention. You promised to gift something to Rheia… there is that sealed dwarven ruin in the Labyrinth… you would really like some steel production… so many things to choose from. Let’s take a look…

>Construction: a list of projects that require you to build something. Industries, defenses, outposts, infrastructures, personal facilities and so on. You shouldn’t neglect it completely but things seem fine for now.
>Research: a list of projects related to gaining and using knowledge. Personal weapons and gear, prototypes, psychic techniques, insights into the world and yourself.
>Adventure: a list of projects that require you to go out into the world. Exploring the Labyrinth, nearby wildlands or going into Cenophila proper. Brave new world awaits!
>Social: This world doesn’t have any quest givers with huge “!” marks above their heads. You can’t figure out if there is anything going on without asking people. Let’s spend some time helping out the villagers with chores and listening for rumors. Plus, there are people you want to meet.
>Other? Whatever you feel like. Write-in
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>>3124323
we can start with this, we've been away and mostly worked so it will be good to catch up and see how things are going, also, we can take the time to write that letter to invite Haven and Sig for some adventure, while we wait for them we can do other things
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>>3124332
agh

meant to vote for
>Social: This world doesn’t have any quest givers with huge “!” marks above their heads. You can’t figure out if there is anything going on without asking people. Let’s spend some time helping out the villagers with chores and listening for rumors. Plus, there are people you want to meet.
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>>3124323
>Social: This world doesn’t have any quest givers with huge “!” marks above their heads. You can’t figure out if there is anything going on without asking people. Let’s spend some time helping out the villagers with chores and listening for rumors. Plus, there are people you want to meet.
>>
>>3124323
>Adventure: a list of projects that require you to go out into the world. Exploring the Labyrinth, nearby wildlands or going into Cenophila proper. Brave new world awaits!
I want to start pumping out that iron but I think that we will find some useful things to help with that on the dwarven ruin
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>>3124334
>>3124347
>>3124357
Very well. Writing
>>
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>>3124392
You decide that it would be nice to mingle with the villagers for a bit. You haven’t been around for a while and when you came back all you’ve done was to assemble a bunch of buildings and a huge wall. It would be nice to see the people and hear to what bothers them. People are difficult to read. Not everyone would run to you to fix their problems. Some might consider it a weakness to ask someone for help even if they can’t deal with issues themselves or might not realize it.

Also, you would like to know what villagers think of the current situation. Oisin’s words about original villagers being grateful to you but fearing you opened your eyes a bit. All in all, you are a force of nature for these people. You help them but you are incredibly strong and unpredictable. Imagine it like living with a superman but for real. There is nothing the villagers have that could even seriously scratch you. If you wanted you could almost effortlessly subjugate or exterminate them in minutes. As kind and caring as you are, the original villagers know it. You wonder how to fix this problem.

As you were thinking this over you’ve heard a knock on your door. A couple days ago you gave a letter to the trader and asked him to relay it to Haven and Sig asking them to come over and it seems that Haven managed to get here almost as soon as she received it. There is no Sig, unfortunately. You forgot that people don’t heal from deep wounds in weeks. Oh well, you guess you’ll send her a fruit basket so she gets better.

After a small chat with some mushroom tea Haven has decided that she would stay in the village for a while. She is interested in how quickly it has developed and she says she wants to “learn the people”, whatever that means. For some reason she appears even so slightly worried but doesn’t really acknowledge that. She has decided to take a walk around the place leaving you to it for now saying that she would like some extra time.

While Haven is catching up on her curiosity you decided to look into the common villagers. The people whose names you don’t even know yet. They are always busy with something so you might as well lend a hand, right?

Roll a 1d20 and pick:
>Farms: working the fields and caring for the animals is a laborious occupation (mixed strata)
>Construction: some hardy villagers are assembling their new houses for their families (newcomer and veteran strata)
>Mining: a small group of hardy villagers wants to reopen the copper mine (veteran male strata)
>Industry: new artisans have joined in along with the villagers. It seems that all production buildings are now operational (skilled strata)
>Other? Write-in
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>>3124467
>Industry: new artisans have joined in along with the villagers. It seems that all production buildings are now operational (skilled strata)
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>>3124474
Don't forget to roll
>>
Rolled 3 (1d20)

>>3124489
Oh yeah, sorry
>>
Rolled 19 (1d20)

>>3124474
Can't decide so I'll support

Also, ouch, forgot about the wound, the fruit basket seems nice and an invitation for when she is better.
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>>3124467
>Industry: new artisans have joined in along with the villagers. It seems that all production buildings are now operational (skilled strata)

Having the irreplaceable people on our side is a good idea. Plus the wealthy / influential are going to be in this case so they'll provide us with some passive support.
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>>3124507
roll for it anon
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>>3124474
>>3124493
>>3124496
>>3124507
Writing
>>
>>3124510
Seems kinda late for that.
>>
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>>3124535
The obvious choice would be to look at all of the craftsmen. You’ve created quite a few industrial buildings which were never active unless you came over and used them. Now village actually has enough people to man everything and some of them even know how to use it.

For example, there is the carpenter’s workshop and a sawmill. It allows to produce planks easier and make furniture. Unfortunately, it is not powered yet so the carpenter has to manually work the tools. His name is Philan, he has a wife and a son who works as his apprentice. Phil has returned from the war but didn’t see much combat. It was mainly just combat drills and building stuff. He seems to be slightly overwhelmed with the amount of furniture required for the newcomers. You help him a bit but it seems like you’ll need some kind of power source to run the saw. You can’t just use telekinesis and wind won’t cut it. Literally.

The smithy seems to be alright. Conrad has taught Pelagia how to correctly forge bronze and she has been a good village smith since then. The forge is working great for the village needs. It can process ore, make and reforge tools and with the recent spike in population everyone needs some random household item. The metals in this economy are relatively expensive even though not as prohibitively as in bronze age giving Pelagia a well paying and stable job. Well, as soon as the economy starts rolling better.

One of the main industries in the village is ceramics. Farsalos has a large clay deposit to the south- west right behind the outer wall. By some cosmic coincidence this is the correct clay for heat resistant bricks and there is a lot of it. Locals had no idea but there was a chance it could have turned into a problem worth a lifetime to solve. Without heat resistant brick you can’t do metallurgy well and it could take decades to find correct composition through trial and error.

A guy called Archippos had some experience with ceramics and a few other villagers joined him in to make clay objects for trade. It seems to be the most well selling product of the village so far. What is fascinating is that he knows how to glaze clay and how to make “shliker”. It is a method of ceramic production that was discovered less than 300 years before your time. Essentially clay is dissolved and poured into a special gypsum mold instead of shaping it. That allows for extra cheap creation of identical clay items. The guy has his head in the right place it seems.

The rest of the industries are not really impressive. There is the charcoal furnace which makes coal and tar for various uses, there is the tanner’s place which makes soap and leather but they don’t seem too skill related. Maybe you should get something else there? To occupy the villagers while they can’t farm in the winter. But that’s mainly thoughts for later.
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>>3124641
As you finish with the villagers you note that a few people are discussing something near the town hall. You’ve also noticed Haven hiding around the village listening in for some reason. There is also work going on in other places.

>Check out what these guys are discussing. Could be something important.
>Ok that is creepy, Haven. Intercept her and ask what does she think she’s doing.
>Farms: working the fields and caring for the animals is a laborious occupation (mixed strata)
>Construction: some hardy villagers are assembling their new houses for their families (newcomer and veteran strata)
>Mining: a small group of hardy villagers are preparing to leave to scout the mine (veteran male strata)
>Other?
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>>3124647
>>Ok that is creepy, Haven. Intercept her and ask what does she think she’s doing.

but do it quietly, don't attract attention to her, she may have a good reason for doing this and we wouldn't want to give her away
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>>3124661
+1
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>>3124647

>Check out what these guys are discussing. Could be something important.

We can ask her after it
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>>3124698
>>3124683
>>3124661
Ok, writing. Sorry to say but this would be the last post before the pause. We will pick up tomorrow roughly at the same time we started today.
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>>3124727
Sure thing, thanks for running
>>
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>>3124727
You decide to check up on the guys chatting near to the town hall. They are luckily too preoccupied to notice you right away. They seem to be talking about what the village needs now that it has grown. In particular, an inn. A place for people to unwind and for travelers to stay. They seem to argue about how to do it. The main proposition is to buy one of the buildings close to the main roads and turn it into an inn.

As soon as they notice you the discussion ceases though. Even though you try to talk to these people they seem to suddenly become self conscious and drop the idea before dispersing. Do they think you’d be against it? Or do they not like you? Is there something on your face?

You sigh and decide to just walk for a bit when you notice Haven. She is sneaking around the village near the places with groups of people. She hasn’t been noticed but you think that’s weird so you quietly approach her and let her know that you’d like to know what does she think she’s doing.

She asks you “Have you noticed that people look at you weird lately?”. To be fair, people do seem to glance at you a lot. Haven is not yet sure but she thinks that there must be rumors regarding you. She says that a part of newly arrived villagers has suddenly realized that you might actually be a goddess. It looks like when the crowd was forming yesterday the original villagers tried to talk it out of crossing a path with you and spilled about how you are incredibly powerful. No one believed, of course, but just displaying your powers in limited fashion made people think that maybe those rumors were true. They are not convinced that you are a goddess but they don’t drop the idea as absurd either.

Thus, new villagers are highly suspicious of you. They will probably watch you for superhuman feats to prove for themselves if you are indeed a goddess or not. Some might act “just in case” not to piss you off. Gods don’t have nice tempers in ancient religions and now there is an actual reason for them to be superpowered men-children in this world.

Haven says that she would need a bit more time stalking and mingling to give you the full picture so she asks you to just wait for her to report. While she knows that you are strong you can’t just punch this social issue in the face. You thank her for her help and she departs to hide somewhere once again.

-------------------------
This would be the last post for today. I’m sorry but I feel too tired. Posts continue tomorrow at 6 Moscow time with a vote. Please feel free to discuss how to approach this issue if you want. See you tomorrow.
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>>3124787
Thanks for running

yeah, that's kind of a delicate situation, we may need to be more active in getting to know them, even if they think we are super powerful they will still value us as someone on their side like the old villagers did.
>>
Thanks for running.

I wanted to say I just recently discovered that this quest was back and got caught up. The quest is great and built quite a following, and I bet more of them will be trickling back in so rest assured participation will keep a steady climb.

On a side note: the day where we may have to move on from our current role in this village is coming sooner or later. I propose that when that day comes we give all our stuff we leave behind like our house/lab to Reia, our protege. She seems like a smart cookie. Even if she doesn't want to take over as head scientist or whatever, she could probably be trusted to look after things. Obviously take all pod related stuff and any critical tools with us when we go, though.

Again, I get the distinct impression we are eventually going to have to choose between leaving town or dealing with some tough choices and awkward tension if we stay.
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>>3125859
Regarding your proposition, I think leaving is a viable way to solve the problem. However there are several tradeoffs to just up and leaving the area. Players need to be okay with them before committing to the plan.


First of all, where do you expect to go after that? Larger town would have the same problem of you being way too powerful while the middle of nowhere would have no people to talk to. Farsalos is essentially the middle ground between the two options. It is remote and at the same time has quite a few people. Unless you want to go bigger or smaller than now you don’t really have better options.


Second of all, why should you leave it completely? If you are scared of leaving your stuff in your house you can just make a new base in a remote concealed area keeping your current house for nothing more than leisure. Your place will be there even if you leave it for a decade requiring only minor maintenance. If you’d like to change your position in the village you could do that without leaving it. Want to be a leader or a separate unrelated person villagers can hire to solve the issues? Just change your behavior and wait for a bit.


Thirdly, it is not the only option. The issue right now is that you are forced to balance the part where you are “relatable and human” and the part where you are “an unstoppable force of nature” as well as access to information and opinions of people on these things. Having a cake and eating it too.

You could embrace one of the options not to deal with it constantly at the cost of drawbacks. Embracing the “claim to be a goddess” or “claim to be an Outsider” option fully would allow you to exert more control over the villagers but the stuff like cults around your persona would start popping up(is it good or bad is up to you) at the cost of increasing the probability of being discovered by a pantheon(since there are several of those). “Being relatable human” option would force you to choose between doing things well, fast and with powers or maintaining the illusion of mortality. You could continue threading the needle though and keeping the middle ground. All options would require some clever ideas and balancing with displaying one or the other side of your persona in limited manner. However, “powerful but flawed” image has its downsides. See Elon Musk for a real life example.
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>>3126908
Fourth problem is... are you sure you want to throw away everything you’ve worked on for the last quarter of a year? Can you judge if the village can grow without you? Can it grow fast enough? Can it defend itself against monsters? Does it have the know- how to expand and maintain existing infrastructure like sewers, bunkers and clean running water? Does it have favorable trade routes for commerce? How do you even judge when it is enough? It can go from “really great” to “that genocide dragon seeing a new town and burning it with atomic fire” in a matter of months in the worst case. It is not foreshadowing and I’m not that evil to throw The Fallen at you so early but you get the point.


All in all, I recommend discussing and thinking over the options and their implications further before committing to them. Things are not that simple and there might be boons or drawbacks I didn’t mention. You guys are working with limited information. Risk or find ways to gain more info so the risk is lower.

I recommend to account for different groups of villagers as I included “strata” for a reason, if you want to make better decisions on the subject of course. The village is large enough to have its own proto-political groups with intersecting members and interests. Men and Women, Originals, Veterans and Newcomers, Skilled and Universalists, Farmers, Miners and Craftsmen, Children, Young and Elderly, Religious or not and so on. Some matter, some don’t. Welcome to the world of Keys to Power and good luck, you’ll need it. Haven’s report will have some information related to that.
>>
At no point was I intending to suggest our departure would be categorical, final and immediate or even soon. I was remarking on how that was the impression I was getting for the direction things are headed. The options and other things you pointed out are all things I basically suspected were the case, but thanks for clarifying.

To be clear: it seemed to me that if things keep going the way they are, moving away will become an increasingly attractive option.

And even then, I would imagine our options cover a spectrum more complex than just stay or go. Moving out of the village and simply staying nearby and having some way of staying informed while we focus on personal goals, just as one example.

Although trying to disappear and go completely off the grid and start fresh as a totally unknown person somewhere else would be a different challenge with interesting ups and downs of its own.

That said, going that far seems unlikely as things are. The most likely or perhaps fitting outcome currently would be to gradually distance ourselves from day to day life in town as it's population and self-reliance grows. Less problems likely to occur that way, but we can still be close enough ourselves or leave some contingencies in case of emergencies.
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>>3126912
I for one, have no intention of leaving Farsalos, we creted some good relations and even if we are ousted as a goddess we will need a base of operations or a demense or something and we built this from scratch, I would like to deal with the issues and stay, even if we travel and adventure to other places regularly
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>>3127061
This, at most I'd think about expanding our underground chambers so we can have workshops and shit we can use our powers in without scaring people.
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>>3124787
If what Haven says is true the situation is really delicate. Original villagers know that you are an Outsider. You’ve told them. And Outsiders are known to possess powers comparable to Cup Bearers if not gods. In fact, they are sometimes considered to be gods without pantheons and followers. The rest of the village wasn’t here when you displayed your full powers so they can’t know for sure that you are an Outsider. However, the originals probably told them to prevent the lynch mob from running into you and possibly pissing you off. Your display of powers didn’t prove this rumor but it reinforced the notion that it could be true. New villagers no longer dismiss it as pure impossibility.

Depending on how you look on it that might be good, bad or irrelevant. If people think that you are a goddess then they would try to be safe just in case and not bother you with stuff they can solve themselves. It might also be beneficial if they suspect it but don’t know for sure if you are a goddess. However, does that really matter? You could easily just ignore the problem and it would dial down on its own. If you don’t show your powers anymore people would eventually forget that what they saw was real and not just their imagination.

You could also just collect them and tell them outright. There is a risk that villagers would spill it out through the traders but the risk is manageable, they would listen in to your words more carefully and they won’t object to any of your projects. Alternatively, you could ban or limit yourself from using powers except in the emergencies. That would increase the time requirements for almost all projects ten to twenty times and make some of them impossible without hiring some labor force.

The entire situation is mostly dependent on relatability, you think. People are more focused on your overwhelming power and less on your person. They can’t relate to you and don’t see you as one of them. Yes, so far you were really helpful and saved all them but it was only three and a half months ago and only for a small fraction of the village. From their point of view, they can’t anticipate your actions.
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>>3127120
However, you just realized that you don’t have enough knowledge to deal with this problem for the first time since you woke up. You have estimates of collective human behaviors but you don’t have up to date opinion polls or statistics. You have no idea how these people think and what they think about you. In addition, they started to avoid speaking with you. They act polite but they seem to want to end the talk as quickly as possible. They don’t ask you if they need anything, they don’t tell you their worries, they don’t start the conversations, they don’t ask you to come to birthdays and so on. It would be difficult to probe the population on what they think about you. Far from everyone would have the balls to tell you that they don’t like something about you.

>They want to know if you are a goddess? Of course you are! And you can even do a demonstration!
>Your secrecy is paramount to your plans and is more important than any project you might have. No more superpowers in the open unless lives are on the line.
>You need to think of how to participate more in villager life so they can see who you really are. Let’s look at some options…
>If you distance yourself from the village, they might forget the incident. Let’s start planning another base of operations.
>You don’t have enough data to perform a reasonable decision. Let’s wait for Haven’s report and do something else in the meantime.
>You don’t think that it is a problem that needs to be solved immediately. Ignore it and do something else.
>Other? You have some different thoughts on the matter. Write-in
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>>3127125
>You don’t have enough data to perform a reasonable decision. Let’s wait for Haven’s report and do something else in the meantime.
>You don’t think that it is a problem that needs to be solved immediately. Ignore it and do something else.
>>
>>3127125
>You don’t have enough data to perform a reasonable decision. Let’s wait for Haven’s report and do something else in the meantime.

Lets prepare some weaponsand splies for the dwarven ruin expedition, we can discuss things with Haven when we are on the way there
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>>3127129
Also, she probably knows more than us about hoe is the relationship of normal individuals with powerful ones like us, her imput will be very valuable, she is indeed a nice companion to have around, even better she doesn't treat us differently because of our powers, I like her a bunch
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>>3127125
>You don’t have enough data to perform a reasonable decision. Let’s wait for Haven’s report and do something else in the meantime.
>>
>>3127131
>>3127129
>>3127127
Writing
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>>3127159
You currently lack sufficient information to make a decision. Currently you can only guess what villagers think about you and thus your decisions would be too broad and risky. For example, you could attempt to organize and participate in some kind of celebration but there would be the risk of villagers getting offended due to the loss of food or if the celebration is not arranged with their own holidays. That could fix your situation or alienate you even further.

Thus, you decide to hold off with any radical solutions for now. Haven is collecting information and she probably knows what she’s doing. Even if she doesn’t collect everything you would have the basis to work off. You would get the basic stratification of the villagers and the probable opinions of different groups on different things. Let’s leave Haven in peace for a bit so that she finishes this project. We could do something else in the meantime.

Let’s see what you can do…

>Construction: a list of projects that require you to build something. Industries, defenses, outposts, infrastructures, personal facilities and so on. Access to new materials like steel, glass and chemicals is probably the tastiest option at the moment as it allows for even more projects.
>Research: a list of projects related to gaining and using knowledge. Personal weapons and gear, prototypes, psychic techniques, insights into the world and yourself. The battle with the Mad Goddess made you curious about your body but research promises to be… painful.
>Adventure: a list of projects that require you to go out into the world. Exploring the Labyrinth, nearby wildlands or going into Cenophila proper. Maybe it’s time to check out the abandoned dwarven settlement?
>Social: (locked)
>Other? Whatever you feel like. Write-in
>>
>>3127183
>Adventure: a list of projects that require you to go out into the world. Exploring the Labyrinth, nearby wildlands or going into Cenophila proper. Maybe it’s time to check out the abandoned dwarven settlement?
Maybe looking into the missing power source for that pod.
>>
>>3127184
You currently don't know of many ways to power the pod. You currently know only of two options. When you reach mass produced steel and precise machining you could create a steam turbine which would produce sufficient power for long enough to charge the pod. Any other lower tech solution won't cut it. Alternatively, you could ask the Cenophilan pantheon to lend you some power. First option takes a bunch of Construction projects while second option has obvious drawbacks. There might be other options but you currently don't know enough about them to directly set them up as goals.
>>
>>3127193
It's why I'm partial to Adventuring, maybe we'll find some way to get electricity, we've seen plenty of biosculpting but I'd be surprised if there wasn't actual 'magic' items somewhere. Though I guess that mean the labyrinth is the obvious choice.
>>
>>3127183
>Research: a list of projects related to gaining and using knowledge. Personal weapons and gear, prototypes, psychic techniques, insights into the world and yourself. The battle with the Mad Goddess made you curious about your body but research promises to be… painful.

Lets make some weapons to us and maybe some new armor too, or even test our powers further.
We have to wait for Haven to finish her report before going adventuring with her so we might as well prepare some new tricks before we go
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>>3127204
I mean, she came here for adventure i the first place, it would be rude to justleave her doing gossip and go out by ourselves to have riches and glory
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>>3127208
>>3127204
>>3127200
>>3127193
>>3127184
Well, I guess items then adventuring
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>>3127223
Come to think of it, you haven’t researched into things for a while. Last time you did it was back when you were trying to look into the samples from the four-dimensional creature. Now you have a few potions from the lamia village and some glowing stones you wanted to check out. Lamias claimed seemingly magical properties of these things.

At first you decided to look at paralysis poison. There is not much of it but just enough to see what it is and test it out on yourself. It was some kind of organic neurotoxin that strangely has no maximum lethal dose. It somehow targets only the non- essential muscles while still allowing for heart and lungs to operate. It also acts like powerful anesthetic causing numbness and lack of pain. On you it just caused your arm to feel a bit numb. It doesn’t affect your muscles at all for some reason.

The green healing solution was weird. Its composition fits the description but the chemical solution would not have more than minor antiseptic and regeneration enhancing properties. However once applied it somehow causes immediate cell regeneration in both animals, humans and your external layers. The effect applies faster than the potion has time to dissolve and travel through the blood stream making you think that it is somehow psi- enhanced. It is literally magic and only psi accounts for it.

The similar situation happens with antitoxin. It is much more potent at dealing with any form of toxins than it should be based on the composition. It can rapidly neutralize both organic venoms and inorganic toxins like heavy metals and prepare to expel them somehow ignoring usually associated liver and kidney damage.

The “dash powder” doesn’t seem to be “magical”, however. It is a potent mix of chemicals that heighten alertness, stamina and concentration. It also exhibits some addictive effects on humans but it seems that you don’t suffer from chemical addictions and it has almost no effect on you. It acts like an energy drink on steroids with just a little bit of “speed” making it relatively dangerous for normal people. Someone can easily catch a stroke or a heart attack or forget to eat and exhaust themselves to death. Careful with this one.

The glowing quarts doesn’t seem to be any special from normal quarts for some reason. It doesn’t emit any ionizing radiation and it doesn’t seem to run on any power source you can detect. It seemingly just violates the laws of physics to produce some beautiful glow. You adapt the infrared emitter as the heating unit for the hot water tank in your bath and the UV stone is used to make a UV lamp for the future. The rest are used to finally light up your lab. You can see in the dark but complete darkness is still annoying. You still have a couple of these things you could use in the future. Maybe cut one and insert it into a sword’s hilt?
>>
>>3127275
In any case, with all the minor research done you set your attention on some projects. Let’s see what you wanted to work on…

>Physical body research: During the fight with Mad Goddess you were somehow covered in strange scales that protected you from damage. If you knew how to summon them at will it would immensely help you with your natural defences. This experiment might end up… painful
>Mind shielding research: Due to running into three different psychic entities you’ve figured out more about your mental firewalls. You’d like to learn more without risking your mind too much…
>Sealant solution research: You’ve been wounded a couple of times and it seems that your body excretes several different kinds of solutions that help it to repair itself and defend against external threats. Maybe you could harness this somehow to produce powerful medication for your comrades?

>Telekinesis “throw” technique: During the fights with the parasites and their leader you managed to throw physical objects of large mass at high velocities and precision. Unfortunately, you can’t seem to use this ability without being in affect state. You need to figure out how to utilize that power yourself…
>Self- propelled flight: With telekinesis you’ve figured out how to hover and propel yourself at a relatively small altitude. You need to find the way to fly easier, at higher speeds and altitudes if you ever want to get competitive with some flying creatures like the Fallen or visit suspendium islands.
>Kinetic shielding: You’ve had an idea of using your power to prevent damage for a while now but your early concepts seem to require too much power or were unwieldly or weak in one way or another. Time for some revision…

>Mechanized tension weapons: With your experience around telekinetic motors you have recently got an idea of combining it with a self- reloading crossbow or ballistae. That way you will get a weapon with impressive rate of fire and power.
>Super heavy gear: The fight with Nike’ has shown you that your gear is not configured with your advanced physiology in mind. You could make an alternative set of weapons, armor and shields specifically designed to fit you. No one else would have enough strength to tug that much mass around.
>Tele- operated weaponry: Your precision with telekinesis has increased. Maybe it is time to design fuses to be remotely activated with your powers? Or maybe design projectiles specifically made to be aerodynamic and hold together when you fling them as hard as possible?

>Other options: I’m always open for writein ideas
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>>3127279
>Sealant solution research: You’ve been wounded a couple of times and it seems that your body excretes several different kinds of solutions that help it to repair itself and defend against external threats. Maybe you could harness this somehow to produce powerful medication for your comrades?
>Kinetic shielding: You’ve had an idea of using your power to prevent damage for a while now but your early concepts seem to require too much power or were unwieldly or weak in one way or another. Time for some revision…
One of these for me
Improve survivability of others without crippling ourselves to test seems nice

All of them seem great I'm just thinking of which one will give us an immediate benefit on the underground in a short term
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>>3127279
>Tele- operated weaponry: Your precision with telekinesis has increased. Maybe it is time to design fuses to be remotely activated with your powers? Or maybe design projectiles specifically made to be aerodynamic and hold together when you fling them as hard as possible?

If we have magneto level's of control we could use this to surround ourselves with small projectiles we can swarm opponets with
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>>3127286
This is fine for me too
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>>3127279
>Telekinesis “throw” technique: During the fights with the parasites and their leader you managed to throw physical objects of large mass at high velocities and precision. Unfortunately, you can’t seem to use this ability without being in affect state. You need to figure out how to utilize that power yourself…
>Kinetic shielding: You’ve had an idea of using your power to prevent damage for a while now but your early concepts seem to require too much power or were unwieldly or weak in one way or another. Time for some revision…

Personally I want to maximise our TK stuff first. Nothing like walking into a fight looking unarmed but actually being the deadliest thing in the room. Also the fact that any gear we make takes resources and can be lost / damaged makes it a lower priority to me.
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>>3127293
But I still prefer the defense upgrades, speacially the shield to protect us and those around
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>>3127295
I can change to shielding and throw if we can research both of them, it would save us time of manufacturing and testing material.

If we have time for only one before Haven finishes her thing and we go exploring I say shielding.
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>>3127305
Agreed. Having shielding would be cool. Especially because we can probably develop it further to shield allies.
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>>3127309
>>3127305
>>3127296
>>3127295
>>3127293
>>3127286
>>3127284
Looks like people want shielding and throwing. Haven's research can take a couple of days so I guess you can have both. However, I will need a roll from you guys on how effective secondary research was before I write it.
>Gimme a 1d20
>>
Rolled 1 (1d20)

>>3127326
>>
Rolled 19 (1d20)

>>3127326
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>>3127330
Fuck me today just continues to disappoint.
>>
Rolled 20 (1d20)

>>3127326
>>
>>3127353
Now we are talking
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>>3127330
>>3127331
>>3127353
Writing
>>
>>3127387
You decided to try and tackle two projects at the same time. They are kind of related as they both use telekinesis so why not? You didn’t have much in terms of expectations but it seems that you were lucky and you had just enough inspiration and knowledge to make both of them work in just a couple of days.

Let’s look at the kinetic barriers first. An idea to use a repulsion field to push away projectiles is a no brainer. You’ve used a directed version of this power during your fight with the parasites to slow down the shots so that your shield could block them. That shield had a lot of issues. It was weak, unoptimized, effort hungry. You can’t just scale it up to be a bubble shield. It would drain your psi stamina in minutes.

Thus, you’ve started trying different approaches. The first issue was intensity. It is possible to create a thin field with high acceleration gradient. That shield would easily stop arrows and even some bullets on contact. Unfortunately, the higher the gradient the more energy it needs to work. Also applying a lot of energy further away is pretty taxing.

The first eureka moment was when you realized you don’t need to stop the projectile completely. Learning from modern armor designs you’ve figured out that angled armor is a game changer. By angling the “force plates” of high energy but thin repulsion fields they can cause higher energy projectiles to ricochet off of the shield. Unfortunately, this form of barrier is too power hungry to cover your entire body for now. It can only be used within half a meter from you and it can cover you from only one direction. You also can’t keep it up forever. You can hold it for several hours but you can’t keep it passively on. In any case, directed high intensity force field gained.
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>>3127519
The second version of the shield was a kind of “tele- cushion”. Shield’s intensity can be spread out over some distance lowering overall requirement for energy. You ended up with a large bubble of force almost two meters thick that was incredible at slowing down and stopping projectiles. Unfortunately, at your current understanding it also decreases the accuracy of the field making it impossible to angle. In addition, it gets worse as the mass or speed of projectiles reaches ridiculous levels. It can stop any amount of handgun bullets but it would be really inefficient at stopping railguns or giant boulders. However, it has a relatively low requirement for energy and attention allowing you to keep it online for tens of hours nonstop before exhaustion. Thus, you can just run it in the “background” for some passive protection. If you are okay with pushing everything away from you, that is.

The third option came to you as you were working on the telekinetic throw. A shield is a highly inefficient way to use telekinesis. 1% of the field at best blocks the shots while the rest of it is simply idle and eats psi stamina. Thus, if you could apply the energy of the entire shield and use it to stop a projectile you could save up on power. That’s how “point defense” was born. The most attention demanding psi power you have yet. You use your enhanced reaction and senses to track incoming projectile and divert it off course or stop it with your powers. It can be overwhelmed and you won’t be able to cast or effectively pay attention while using it but it has low power requirement and allows to impart the most energy making it helpful against too speedy or too massive projectiles.

With throwing the situation was more similar to your flight. By bracing yourself against something massive you’ve managed to throw the objects harder and lift heavier things. Then you thought of what would happen if you brace against yourself. The projectile is still easier to accelerate but now you get some recoil. It is nothing on the ground but you might have some issues when trying to use throw in space or in midair. Or you could find a way to use the recoil for something?

The throw benefitted from your shield research as well. You have managed to create a tunnel of force placed relative to you. It produces an acceleration force on the projectile speeding it up further. In total you manage to reach Mach 1,2 by combining all of your tricks with some bronze ball bearings before you called it a day.

In the end, you feel good about your new discoveries. It seems that sometimes just looking at it with a different perspective can be beneficial. Haven is wrapping up with her research so you decided to snooze for a little bit to get rid of a minor psi headache after the tests.

_________________________________________________
And that’s it for this week. Thank you for participating, guys. Feel free to discuss and see you next Friday.
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>>3127530
Thanks for running, have a nice christmas
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>>3127530
That's some awesone stuff we've got. Can the shield be applied to others? Can we make another person the point of reference?
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>>3127546
Point of reference is what the recoil gets applied to. Actions having opposite reactions thing. If we set someone as a point of reference and try to lift a couple ton car they would feel those couple tons pushing against themselves with obvious lethal implications.

However, regarding using these powers to defend companions, the further away they are the more energy it would take to protect them. Point defense can work at relatively high range to screen a wide area at the cost of more juice and cushion field can be applied to someone else at higher energy drain. You can’t use high energy shield beyond about half a meter away so unless your companion uses you as cover they won’t benefit from it.
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>>3127592
I imagine the point defence can be used in a melee situation too?
Not parry a sword(for exemple) but deflecting it enough that it misses its destination unless the weilder has sone serious control over it
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>>3127604
It is an interesting idea. However, the answer is both yes and no. The issue is that with projectiles PD works at longer ranges and with simpler ballistic calculations. While point defense in melee would work it would have a chance to miss the intercept. Might work reliably against a human but it won’t be as useful against anything more agile or stronger. Also, it would be obvious that you are using telekinesis.

However, remember the sparring with Nike’? Where we couldn’t land a hit on her even though she was barely dodging. You couldn’t feel her using telekinesis but as you know that she has the same power as you it is pretty easy to guess that she was using some advanced form of your proposition. Combining dodging and telekinesis to push the attack off course gently enough that the opponent won’t understand what is happening.

All in all, you’ll now be able to find melee equivalent of point defense in the Research section. You could also improvise it during the affect state for “free” as you did it before but it always carries risk and it is not guaranteed that this is exactly what you’d get.
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>>3129554
I guess we can try using it in battle against some not so dangerous opponents to at least get a feel of what would be necessary.

Like it was said before, could we create a buffer bubble, something were we repell anything from coming into the bubble perimeter, even oxigem? Effectivelly creating an isoleted bubble were we could defend against gases or transport someone with us under water
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>>3131292
The cushion shield is like a hollow bubble with 2-meter-thick walls that produces acceleration directed from the center of the bubble at any object currently inside the bubble’s walls leaving the insides of the bubble unaffected. That means that anything encountered by the bubble will be pushed away. Like air, debris, insects, people trying to whack you with a sword and so on. The heavier the object the less it would be affected.

Unfortunately, it is not enough to push the air away completely. Air molecules at room temperature move at supersonic speed and thus they would be able to overpower the field. However, it does produce a constant wind in every direction and any dust or aerosol-based hazards would presumably be blown away. It would also work as a nice mosquito net. You would unfortunately need to look into a different technique if you want to keep gasses and liquids separated. In the meantime, you have your high tech gas mask.
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>>3127530
We are live. >>3137825
Sorry about the delay. My pc crashed a few times while writing the post so it took longer
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>>3137840
Thread archived



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