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It has been a long journey, filled with hardships and foreign lands. The time to lay down your burdens, alas, has finally come.

You are the humble leader, nominated by your peers and the Duke of your homeland, of a small band of settlers of the Artrinian Empire. As a show of his good faith to the High Emperor, the Duke of your sleepy, rural homeland pledged a whole hundred souls to journey forth into foreign lands to seek riches and territory for the Emperor. While enthusiasm for the task varied from person to person, generally the band of wanderers took up the mantle and embraced the excitement of exploring new lands. This attitude did not last long.

For several months you have travelled across barren and wild lands toward the coast. Even on this relatively familiar stretch you saw casualties - sometimes to the weather and accidents, and once or twice to the feral inhabitants of the wilds. Once you reached the coast and regrouped with hired sailors (perhaps pirates or mercenaries, from the etiquette they so clearly lacked), morale was slightly replenished as your voyage began.

The storms struck without warning, ushering in a tumultuous week at sea. Days bled into nights, bodies were lost overboard, and the mighty roar of the Gods above you threatened to tear the ships asunder.

When it was all done, you and the survivors - a mere 60 of the original 100 who had left Artrinia - were washed ashore on a foreign beach of bright golden sand. Recovering all you could from the wreckage of the ships (including some supplies, animals, weapons and tools), you spent a few days tending to wounds and exploring this new land. Your journey had been a difficult one, yet your destination remained true - you were here to settle, after all, and as leader of this small band the responsibility to forge your new home rested on your shoulders.

Scoping out the local terrain, you found a suitable place to call home. With speed, you and your followers spent your first few months in this foreign place setting up homes…

>> by the beach, on the cusp of the thick jungle, with your back to a defensible ocean filled with fresh sea life.

>> deep in the jungle, in the shades of a thick canopy, nestled on a small freshwater stream.

>> beyond the jungle, where thick trees meet open plains, looking out on grazing herds of foreign beasts.

>> up the coast, nestled among the hilly outcrops that look down from the seaside cliffs.
>>
>>3160764
>> up the coast, nestled among the hilly outcrops that look down from the seaside cliffs.
>>
>>3160764
>> up the coast, nestled among the hilly outcrops that look down from the seaside cliffs.
>>
>>3160764
>>> by the beach, on the cusp of the thick jungle, with your back to a defensible ocean filled with fresh sea life.
>>
ill switch to back the samefag if that means the quest is starting
>>
>>3160764
Deep in the jungle.
>>
>>3160768
>>3160771
>>3160782

You chose to construct your new home up the coast from the ships’ wrecks, nestled atop the hilly outcrops that look down on the crashing waves from the seaside cliffs. Here, with all hands working through the sweltering days of The Heat, your lonely band constructed the frameworks for a home away from home - some shacks, some basic sanitation, and a large covered area for communal meals and leisure. It’s not much, but it’s home.

With a base established, plenty of food in your bellies, and a mostly friendly new habitat to call your own, you find yourself surrounded by smiling and enthusiastic faces. Maybe, just maybe, this brave new world will work.

Before proceeding, though, it’s worthwhile taking note of just who YOU are. You are the leader, after all, charged with not only the success of settling this new land, but with the wellbeing of all those who follow you. There must be some reason you were given such a role.

>> Write In - name, age and gender

Prioritise your attributes, from which your followers derive their own values, from best to worst:

>> Strategy (planning, research, development)
>> Tactics (combat, logistics)
>> Speechcraft (inspiration, negotiation, diplomacy)
>> Zeal (challenges, determination, crises)
>> Divinity (magic, spirits, dreams)
>>
>>3160794
Rory McDonald
29
>> Strategy (planning, research, development)
>>
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>>3160794
Forgot the starting map.
>>
>>3160794
What's the general level of technology OP? Will help me write the fluff
>>
>>3160794
>Julius Arcada, Male, 27 years of age
> Zeal (challenges, determination, crises)
> Tactics (combat, logistics)
> Strategy (planning, research, development)
>Speechcraft (inspiration, negotiation, diplomacy)
>Divinity (magic, spirits, dreams)
>>
>>3160797
Need to rank all 5, from best to worst, anon.

>>3160799
Fantasy will be giving me all the creative license I need, but as a rule let's say we're looking at 1600's.
>>
>>3160794
>Leona Coren, f, 25

>Strategy
>Speechcraft
>Tactics
>Zeal
>Divinity

A distant but poor relative of the Duke. She was nevertheless taken to court and educated there. Chosen by the Duke for her intelligence in planning and charisma.
>>
>>3160800
Supporting.
>>
>>3160800
This yo
>>
>>3160804
+1
>>
>>3160804
Backing
>>
Rolled 1 (1d6)

Tie breaker.

Odds
>>3160800

Even
>>3160804
>>
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>>3160800
>>3160806
>>3160812

>>3160818

Odds wins.

So it was - your name is Julius Arcada and you are the highly tactical, cool-headed leader of this small band of settlers.

With the foundations laid down, the time to forge your future has arrived. The weather is turning, cool winds blowing in off the ocean. Were you home, you think, now would be the time to help bring in the season’s harvest. As such, you’re sure that in only a few short months it’ll be time to sow the first crops of this new land, provided The Chill is not too harsh.

For the coming Season, we should focus on…

[Choose 2]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location)
>> Hunting (specify location)
>> Foraging (specify location)
>> Exploring (specify location / direction) [T]
>> Write In
>>
>>3160821
> Fishing (At the coasts alongside our home
>Constructing (A small but sturdy wall/fortification around our home, preferably with a small trench or something) [S]
>>
>>3160821
>Exploring to the west.
>Fishing. South of our settelment.
>>
>>3160831
+1
>>
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>>3160831
>>3160890

>Exploring to the west.
>Fishing. South of our settelment.

The Harvest comes and goes, the land here still vacant of crops (yet fertile). Instead of farming, Julius and his folk revert to an older lifestyle, one of leisure and the feral wilds. As they slowly become cooler, the days are spent fishing and exploring the rocky expanse and jungles to the west.

From their home, some of the settlers travel down from the cliffside and further explore the dense jungle that seems to inhabit a large chunk of this newfoundland. The overgrowth is thick, unnavigated, and the air within is thick and humid. There is much wildlife here, from exotic birds to small mammals that scutter away through the leaf litter as the newcomers approach.

There are no signs of any other human or otherwise civilised inhabitation here.

Finally, one night, a storm hits the coastline and leaves the small home of Arcada and his followers with a morning frost the following daybreak. The Chill had arrived.

For the coming Season, we should focus on…

[Choose 2]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location)
>> Hunting (specify location)
>> Foraging (specify location)
>> Exploring (specify location / direction) [T]
>> Write In
>>
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>>3160896
Map from the exploration this Turn.
>>
>>3160896
>> Constructing
lumber camp
>> Constructing
better fireplaces
>>
>>3160896
Construct wharf.
Upgrade mess tent to hall.
>>
>>3160896

I like your setup by he way mr OP. hope this thread goes somewhere.
is rolling to break a tie possible?
if not, ill back the other guy


>>3160924
could we agree on
>> Constructing
lumber camp
and
Upgrade mess tent to hall.
?
>>
>>3161002
Yes. Steady supply of lumber sounds good.
>>
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>>3161002
>>3161017

>> Construct Lumber Camp
>> Upgrade Mess Tent

The Chill feels long here - longer than in Julius’ homeland - and the small community hunkers down to see it through. Keeping close to their new community, for fear of the harsh conditions and winds, the season is spent improving the structures that already exist and constructing new ones.

By the time the harsh winds of the cliffside town begin to subside, the Mess Tent is no more - in its place stands a grand, timber hall with a warm fireplace and space for everyone. The children particularly enjoy having ‘camp outs’ within the great, sturdy hall on some of the Chill’s coldest nights.

Downhill from the small town, against the edge of the coarse jungle, some of the townsfolk have also finished work on a Lumber Camp. it’s still primitive, but it does the trick - saws and pulleys to help collect and cut up entire trees. The settler’s timber supply will be abundant for many seasons to come.

A new calf was born!
A new chicken has hatched!

For the coming Season, we should focus on…

[Choose 2 - Roll 2d100]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In


>>3161002
Thanks anon. I'm enjoying it, slow as it is! Timezones hurt, but I intend to keep it going as long as there's interest. I'm off to bed now, so will leave it for discussion and decision.
>>
>>3161034
is it spring now?
>>
>>3161043
Yep! The seasons:

Seed (now)
Heat (Julius' birthday)
Harvest
Chill
>>
>>3161034
I would propose building barn and plowing fields
>>
Rolled 92, 10 = 102 (2d100)

>>3161034
-Plant whatever seeds we have

-Construct food storage
>>
Rolled 84, 8 = 92 (2d100)

>>3161059
Support. Better rolls?
>>
>>3161034
>> Write In
Find some suitable farmland and till the land.
>>
>>3160901
Is the light green fertile land?

>>3161034
>>3161059
Supporting unless we have to find suitable farmland first.
>>
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>>3161457
I will generate a legend for the map next turn. The ‘brown’ is essentially hills and open plains, the greens are different density of trees and jungle.

>>3161059
>>3161061
>>3161457

>> Plant seeds (92)
>> Build food storage (10)

A fertile season of cool ocean breezes, sunny days and flourishing nature comes upon the small community in no time. The villages spend this time as they always would at home - tilling the fertile land and seeding their future harvest. With two large crop fields setup just downhill from the town-proper, Julius and his people are feeling quite accomplished by the time the first few scorching days of The Heat come upon them.

Despite their efforts, though, they are simply unable to master the wood-curving and construction techniques needed to have a barn ready by the end of the season. It stands idle, a half-structure skeleton, and still requires some work to complete.

A new child has been born!

For the coming Season, we should focus on…

[Choose 1 - Roll 1d100]

>> Finish the Barn [free]
>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In

Number of actions has decreased because more folk are invested in farming and tending the crops. They are freed up in The Chill, but otherwise stay allocated to the fields
>>
Rolled 16 (1d100)

>>3161840
Hunting to the west of town.
>>
>>3161840
Building a granary
>>
>>3161840
>> Finish the Barn [free]
>>
>>3160764
Alas has negative connotations. It doesn't fit in the second sentence, after talking about the difficulty of the journey and the heaviness of the burdens.
>>
>>3162109
I can change to this.
>>
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I'm back and will be questing for 4 or 5 hours for anyone who's around

>>3162109
>>3162147

>> Finish the Barn [free]


Through the Heat the small settlement endured, getting the Barn finally completed and spending much of their time tending crops. The coming of the Harvest (and the fresh vegetables and crops to come with it) is a welcome relief.

On a shady afternoon some of the children noticed a cow stumbling around the small enclosure designated for them, looking ill. By the time some of the adults could be summoned, the creature had fallen to the dirt with a frothing mouth. This sudden affliction, whatever its origin, was soon to kill a second animal.

As the season went by the villagers did what they could to keep the creatures healthy. The affliction - a foreign one, perhaps of this land - seemed to dehydrate and exhaust the animals, driving them into a stupor. Tied up by the town atop this dusty hill will simply not do, some of the locals have proclaimed - we need a true, lush pasture for these animals to thrive and keep healthy.

Regardless, only two of the beasts passed, and there is currently no sign of the affliction in the small herd.

A new chicken has hatched!
Two cows have died!

[ SPECIAL EVENT ]
With the passing of the dry, sweltering Heat months comes the celebration of Julius Arcada’s birthday. He is now 28 full cycles old, a man well in his prime, and a very humble celebration is held to honour his achievements to date. While there is little exotic food, nor any alcohol, the villagers still make do and enjoy an evening of revelry and dance.

During the affair Julius finds himself in lengthy conversation, jest and flirtation with an older woman within the village - an auburn haired, quite boisterous lady named Amelia. While the evening ends very innocently, there’s definitely a spark in the air and a longing attention from this woman that lingers for the days that follow. Several members of the village, in friendly jest, have already started to gossip.

Amelia is a farmer by trade. She is 33 years old and a widow. Her only child remained in your homeland under the care of her parents and brother. She is still of child birthing age, though the prospect does decrease by the season.

>> There is no time for romance in the frontier - politely end the courtship
>> Continue courting Amelia casually and discreetly, keeping your options open
>> Embrace the new relationship and openly invite Amelia into your life
>> Write in
>>
>>3163089
>Embrace the new relationship and openly invite Amelia into your life
Pop out those kids quick Julius!
>>
>>3163089
>Embrace the new relationship and openly invite Amelia into your life.
>>
>>3163096
>>3163132

Julius happily embraced this new relationship, bringing Amelia into his home, bed and life. The pair quickly became the rest of the villagers’ favourite viewing past time as an undeniable bond began to form before their eyes.

Then comes Harvest.

For the coming Season, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In
>>
Rolled 52 (1d100)

>>3163141
>Foraging along beach.
>>
Rolled 95 (1d100)

>>3163150
>>
>>3163141
>> Constructing (specify type / purpose) [S]
Lets start building a fence around the town
>>
Rolled 60 (1d100)

>>3163175
>>
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>>3163150
>>3163167

>> Foraging along the beach [S]

The second Harvest in this new land is not only bountiful, but signals the anniversary of landing on this beach. A full year has gone by and the people, thriving into a fully fledged community, could not be happier. The misery of the voyage here and the memory of those lost along the way is not forgotten, though, and Julius holds a dawn service on a cool Harvest morning to reflect and pay respects.

With the Barn complete and well stocked up with supplies, the Chill approaches.

A lamb was born!

For the coming Season, we should focus on…

[Choose 2 - Roll 2d100]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In
>>
Rolled 15, 96 = 111 (2d100)

>>3163183
Explore the river.
Hunt near river.
>>
Rolled 24 (1d100)

>>3163183
Explore river
Build a wall
>>
>>3163199
Will need a second d100 for your Wall, and then a tie breaker between the two.
>>
Rolled 76 (1d100)

>>3163199
>>
>>3163199
Will back him.
>>
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>>3163199
>>3163202
>>3163208

>> Explore the river
>> Build a wall

The second icy Chill brings a lot of change to the small village. Most of the folk’s time is spent out exploring, mostly heading to the north-west where the delta of a small river had been spied from day one.

Exploration further along the river, unfortunately, did not yield much at all. Three attempts were made, and all three times the settler people were forced home by icy rain and winds. Their clothes and supplies simply aren’t designed for such a diverse environment. Despite the weather, though, the explorers did spy some hulking, grey, pig-like beasts floating in the river.

The town’s building efforts, on the other hand, were very successful and bountiful. A sturdy palisade has been erected around the town - though it is primitive and without any formal gateway, it is strong and formidable, fortifying the cliffside outcrop that is now the settlers’ home.

A calf was born!
A chicken hatched!
A child was born!
Three children have come of age!

For the coming Season, we should focus on…

[Choose 2 - Roll 2d100]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In

Population is now large enough to support 2 actions all year round, even with the Farmers preoccupied
>>
Rolled 12, 99 = 111 (2d100)

>>3163215
Build a medical facility
Explore the Jungle
>>
Rolled 94, 1 = 95 (2d100)

>>3163215
Can we keep some people on farming all the time?
Hunt in jungle.
Go fishing in the north.
>>
>>3163223
Farmers are free for other duties in the Chill only - there's nothing to harvest or plant then, at least in this climate. They are tied up with farm-related duties for the rest of the seasons.

Having some children come of age means even without those Farmers, you still have 2 points to distribute.

1 point = 20 able bodies
>>
>>3163222
+1
>>
Rolled 2, 39 = 41 (2d100)

>>3163222
Compromise?
I keep hunt in the jungle.
You have medical building?
>>
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>>3163222
>>3163227

As the land thaws and many return to tending their fields, most of the settlers set about finding a way to keep themselves healthy and fit. An infirmary or some kind of hospital, surely, is needed even on the fringe of civilisation. With limited know-how and resources, however, ideas soon turn into fantasies and the villagers are simply unable to find a meaningful way to set up some kind of medical facility. Some hold the knowledge, but this land and their current tools simply don’t reach so far through societal advancement.

Exploration continues into the jungle and makes some ground - here, the settlers discover much new wildlife and fresh fruits that grow within the cool confines of the undergrowth.

Most interestingly, though, is the discover of tracks through the trees - tracks, at least according to the explorers, which belong to other humanoids. No other evidence of habitation could be found, but the villagers are nonetheless excitedly hypothesising the possibility of neighbours.

A dampener on the new discovery, though, is news of how low the food supplies have gotten. New crops have just been sown, but Harvest is several seasons away. Hunger looms over the settlers.

Finally, Julius is joyous to announce to his neighbours that his new partner, Amelia, is pregnant with their first child!

- Amelia’s birthday has passed - she is now 34.
- Some farming tools have broken from use.
- Two chickens have hatched.
- Amelia is pregnant!
- Moods in the village have gotten worse!

For the coming Season, we should focus on…

[Choose 2 - Roll 2d100]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In
>>
>>3163244
Whoops.

The settlers also reached their point of no return - the point to which they can travel no further, at least on foot, and still make it home in one Season.

Adventuring beyond this line without some form of transportation will take longer than 1 Turn.
>>
Rolled 13, 89 = 102 (2d100)

>>3163244
Hunt and forage in the jungle.
>>
Rolled 69, 32 = 101 (2d100)

>>3163254
>>
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>>3163254
>>3163268

While some tend to their fields, the majority of the villagers spend these pleasant, warm months in the jungle to the west. Here they hunt and forage, sharing the undergrowth with small animals and plentiful wild fruits.

The game within the jungle is mostly small and fast - rabbits and boars and large birds. Our hunters, still adapting to this way of life and this foreign land, aren’t able to compete with the bounty our foragers bring home this season.

Julius is another year older, his unborn child grows, and the hotter months of the Heat pass without drama.

A lamb was born.

For the coming Season, we should focus on…

[Choose 2 - Roll 2d100]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In
>>
Rolled 12, 49 = 61 (2d100)

>>3163275
Build Forge
Fish along the coastline
>>
Rolled 26, 42 = 68 (2d100)

>>3163286
>>
Rolled 74, 62 = 136 (2d100)

>>3163286
Another roll.
>>
>>3163295
Nice, much better. Thanks!
>>
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>>3163286
>>3163292
>>3163295

>> Build forge
>> Fish along the coastline

The Harvest comes and goes, bringing with it a fresh crop of fresh vegetables. It is only enough to tide the small village over, though, and the locals face the coming Chill with far less food than is ideal. Many of the villagers are starting to show serious discontent with the arrangement, voicing concerns that their last livestock will need to be slaughtered soon just to survive. With them gone, what other domestication options will this wild land offer?

Much of this passing season is spent constructing, the villagers banding together to improve their lot in life with a new forge. It’s simple, but it serves it’s purpose - with the right ingredients, the settlers are on track to start producing heartier structures, new tools and sharper weapons.

The rest of the townsfolk use this season to fish down on the beach, bringing in nets full of small fish and crustaceans.

Two chickens have hatched.
One child has come of age.

For the coming Season, we should focus on…

[Choose 2 - Roll 2d100]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In
>>
Rolled 48, 100 = 148 (2d100)

>>3163309
>Fish East
>Hunt West

Save the livestock.
>>
Rolled 84, 18 = 102 (2d100)

>>3163309
Hunt along beach.
Explore river.
>>
>>3163313
>>3163314
Build a granary also
>>
>>3163315
Only 2 actions a Turn at the moment, anon.

Would you like to back one of the two, or choose a second action to accompany your Granary proposal?

If the latter, make sure to roll 2d100.
>>
>>3163317
That's okay. Backing previous two
>>
>>3163313
backing this
>>
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>>3163313
>>3163318
>>3163320

>> Fish East (48)
>> Hunt West (100)

As the third icy Chill set in on the small town, rations dwindled. Many villagers swore away from eating meat, though, and focused their efforts on producing more from the lands around their small village. Their sacrifice ensured some of the livestock could survive another season, perhaps long enough to deliver new young, but the current course of consumption was definitely unsustainable.

The majority of the days this Chill were spent trying to replenish the food stores of the village - men, women and children alike ventured out from their homes, hunting the plains and jungles to the west, as well as fishing along the coastline. While their efforts brought in some game, the cold weather has seemingly chased off much fo the large beasts who own this land.

While hunting across the muddy plains to the west, villagers once again came across some strange tracks that seemed quite fresh. They claim these tracks were much like humans, but smaller and scattered all about in erratic patterns.

A chicken hatched.
A calf was born.
A child was born.
The villages mood has decreased.

For the coming Season, we should focus on…

[Choose 2 - Roll 2d100]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In
>>
Rolled 3, 5 = 8 (2d100)

>>3163325
>Double the Space for Fields
then
>Plant Seeds

If we can't double the space for farming...

>Set a lookout to watch over the western plains

Nice Quest btw QM.
>>
>>3163330
Oh shit.
>>
>>3163330
>>3163331

A watch/lookout is a standard, kind of default action, so feel free to change your second action and reroll 1d100
>>
>>3163332
All good, I only wanted to set the lookout if we couldn't double the size of our fields, can we do that? Or do we need to clear some Jungle?
>>
Rolled 5, 45 = 50 (2d100)

>>3163330
Reroll.
Is the boat still down south?
>>
>>3163334
There is a lot of open space around the coast where the current fields exist. Fields can definitely be doubled in size. As a single action, too - once created, planting seeds and harvesting is automatically done with the seasons.
>>
>>3163337
Yes, though it's been over 2 years so what's left is mostly just driftwood and old hunks of rusted steel.
>>
Rolled 4 (1d100)

>>3163330
>>3163332
Rerollin'
>Explore West
Try and follow the tracks.
>>
>>3163330
>>3163337
>>3163343

>> Construct new Fields
>> Explore West (follow the tracks)

As the Chill sets in, the villagers make the most of the non-farming season to see to some new crops. The weather is rough, however, and most days are spent indoors trying to thaw and stay warm. A day of rain becomes an entire week, cold winds lashing at the small village atop the cliffs, and very little progress is made in getting new seeds in the ground.

Beyond this, a band of settlers set out across the plains and toward the jungle to seek out the tracks they found in the months gone by. It was clear at this point that they were not alone in this foreign land - discovering who their neighbours were (possibly allies, or potential threats?) was vital to their ongoing development here.

It did not take long to find answers.
>>
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[SPECIAL EVENT]

Contact has been made.

While a band of villagers was out searching the western plains, they stumbled across a group of small, wild looking humans. They were alien in design - far shorter than the average man, lean and muscular, their skin a yellowish colour - and both wore and held primitive looking rags and weapons. The creatures did not know how to communicate in the civilised tongue of the settlers, but were curious enough to hang around for a few moments.

How did the settlers respond?

>> They fled back to the village, to safety and to share the horrific news
>> They offered the small-men some of their rations, acting friendly
>> They stood their ground against these savages and tried to scare them away
>> They remained, neutral, and observed the small-men
>> Write in
>>
>>3163346
>They stood their ground against these savages and tried to scare them away
GENOCIDE TIME
>>
>>3163346
>> They remained, neutral, and observed the small-men
>>
>>3163346
Remain neutral.
>>3163339
So no point in a salvage operation.
>>
>>3163346
>>They stood their ground against these savages and tried to scare them away
>>
>>3163346
>> They remained, neutral, and observed the small-men
>>
>>3163346
>>> They offered the small-men some of their rations, acting friendly
>>
>>3163350
>>3163355
>>3163365

>> They remained, neutral, and observed the small-men

The group stood by, careful not to make any rash actions or suddenly movements, and simply remained quiet as they watched the small-men. The creatures were odd, moving in an animal-like fashion and muttering to one another in quiet, indistinct tongues. They were not hostile, though - indeed, they seemed as curious about this new discovery as the settlers were.

Once this odd introduction of analysis and inspection ended, a few minutes after it began, one of the small creatures gave out a shrill call and they began to withdraw. Tactfully, and with precision, the wild looking small-men covered one another with their primitive spears and clubs until all had disappeared into the dense jungle.

Back in the village...

[ SPECIAL EVENT ]

Amelia gave birth in the dead of Chill, with Julius by her side and the village’s local physician doing all he could to assist the process. After a strained evening, the early hours of a cold morning brought the new baby boy into the world.

Not only does the village grow, but a lightheartedness falls to most families as they watch their tireless leader embrace his first born. A moment of respite from the harshness of this foreign land, and a reminder of the joy society and civilisation can bring this place.

As leader to the settlers and this new village, Julius now has an heir. What will his name be?

>> Jonathon
>> Adam
>> Cyrus
>> Walter
>> Write in
>>
>>3163367
Augustus.
>>
>>3163367
>Walter
>>
>>3163367
>Cyrus
>>
>>3163367
Cyrus.
>>
>>3163367
>Alexander
>>
>>3163373
>>3163376

>> Cyrus

And so the Chill came to a close, with very few rations, new neighbours and a brand new heir to the small village of settlers. The people survive this season off food from previous hunts and fish from the ocean. Beyond these meagre offerings, the barn may as well be empty.

A child was born (Cyrus, to Julius and Amelia!)
Amelia’s birthday passed - she is now 35.

For the coming Season, we should focus on…

[Choose 2 - Roll 2d100]

>> Completing the new fields [NIL]
>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In
>>
Rolled 13, 95 = 108 (2d100)

>>3163379
>> Completing the new fields [NIL]
>> Constructing (specify type / purpose) [S]
- Docks and fishing boats, to improve our abilities to catch fish.
>>
>>3163379
what do the letters in brackets mean?
>>
Rolled 96, 45 = 141 (2d100)

>>3163385
Better roll please.
>>
>>3163386
There refer the the 5 Attributes Julius uses to lead the tribe. See the turn card (its a few posts back due to all the events that occurred)
>>
>>3163387
Thanks for the 96!
>>3163389
Yup.
S = Strategy (55)
T = Tactics (55)
SC = Speechcraft (45)
Z = Zeal (70)
D = Divinity (30)

Out of curiosity, QM, is there any way we can improve these attributes?
>>
Rolled 54, 48 = 102 (2d100)

>>3163385
Backing, food should be our priority, then guarding against those pygmies. Maybe a chicken coop in the next season. Does our lumber mill give a bonus to construction? Could we improve it or something else to get a few construction action each season, rather than using one of our two standard actions each turn?
>>
>>3163389
do they impact the rolls in any way?
could we starta harvest festival of sorts, to get the mood up?
would that take up an action slot in autumn?
>>
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>>3163385
>>3163387
>>3163394

>> Completing the new fields
>> Constructing a fishing dock

Last turn report for tonight anons - I better call it a day. I’ll most likely reboot the thread tomorrow around 0500 GMT - if not, same time the day after. If you’re enjoying, keep it alive - thanks for playing!

Seed brings new life to the town, though the stores of food and resources still dwindle. Not yet giving up, and driven by Julius’ unwavering leadership, the villagers set about two key projects - completion of the new fields, to hopefully double their yield in the coming Harvest, and construction of a fishing dock down on the coast.

The weather is good and easy, the construction goes well, and the fields are seeded once more. Alas, it all comes too late for the current season, and food dries up quickly.

Following previous decision not to let the livestock entirely dwindle, the town moves to emergency rations - most people don’t have breakfast, some also skip lunch.

By the time the Heat has arrived, 6 of the villages are unwell and no longer fit for work.

Julius’ birthday has passed - he is now 30.
A lamb was born.
Some tools (farming and building) were broken from use.

For the coming Season, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In
>>3163392 - Yes, they can be improved over time through events and decisions. Likewise, your actions will help mould your son's attributes for when old age arrives.

>>3163394 - Yes, all buildings can be expanded/improved for different benefits, though they need the right technology and resources to do so. Right now you're quite limited - the only resource coming in really is timber and food.

>>3163398 - Yes, your Attributes essentially set the difficulty of an action. Rolls are compared to that difficulty level and then classed as either a failure, a success or a great success. Failures usually mean you can finish the action next turn.
>>
Rolled 86 (1d100)

>>3163403
>Fishing
Near river mouth
>>
Rolled 54 (1d100)

>>3163405
Seconding.
>>
Rolled 39, 1 = 40 (2d100)

>>3163403
Fishing near river.
Forage in jungle
>>
>>3163408
luckily we only had 1 option this turn, so that critfail wont count fingers crossed
>>
Rolled 51 (1d100)

>>3163405
Backing
>>
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>>3163405
>>3163407
>>3163412

And so the quest continues...

>> Fishing the river mouth

The hot months are spent focusing on the food supply - the settlers have seen the worst of it now, and the valuable lesson of fore planning has been learned. They are determined to not let this wild, untamed land get the better of them again.

Those without jobs in the small village are dwindling - most are busy farming the fields or fishing at the dock, producing substantial amounts of food while doing so.

The rest, including some inquisitive children, take trips to the river mouth to the west, fishing with spears and nets and homemade rods. The river is brimming with life and the bounty is plentiful. For the first time since their arrival over 2 years prior, the villagers are starting to feel a state of abundance is just around the corner!

The small village progresses into the Harvest season with high hopes.

Fishing is now a permanent fixture of the tribe, and happens all year round (like farming, except fishing has an income every season. This season has seen significant income due to normal fishing + additional fishing by the rest of the tribe, with a Great Success roll.

- A lamb is born.
- Four villages are now fit for work.
- One child has come of age.
- The villages mood has significantly increased.
- Julius’ birthday has passed - he’s now 31.

For the coming Season, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In

[ DECISION NEEDED ]

The generic titles are starting to bother me - it’s time for this place to get a name! Julius Arcada, and now his partner Amelia, are the proud leaders of…

>> Falkrest
>> Havenstead
>> Hilltop
>> Ostoriam
>> Write in
>>
>>3165012
Whoops, sorry for those bold tags!

test
>>
>>3165012
Sankt Juliusberg for the name
>>
Rolled 12 (1d100)

>>3165012
Lumbridge.
Hunt near river.
>>
>>3165012
>>JULIUSBURG

Can we have a harvest festival next turn?

>> Constructing
Pastures, our animals are currently being treated as animals
>>
Rolled 100 (1d100)

>>3165045
>>
>>3165048
>>3165045
>>3165012

...
Rolled 100 (1d100)

soooo...
we getting that festival now?
or at least some happiness up in this motherfucker
>>
Rolled 70 (1d100)

>>3165012
Juliusburg
Amelia needs to have another baby to secure the our family future.
>>
>>3165012
>Falkrest
>>
It looks like Juliusburg is the way to go, but there is no Action consensus (pastures or hunting?)

>>3165045 - Yes, you can have a festival, but THIS turn is the Harvest. Sorry I think the report card is still confusing.
>>
>>3165045
Will support.
>>
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>>3165045
>>3165048
>>3165054
>>3165090

>> Juliusburg

Yes, their new home shall be called Juliusburg, after the great leader who has lead them so far.

>> Constructing pastures

Much of the harvest is spent in Juliusburg and down by the seas - fishermen and farmers have brought in plentiful supplies, at least enough to see through the coming cold months. The rest of the villagers set about building a more formal pasture for the livestock, few as they may be. Now the beasts have plentiful space and some shelter for the cold and rainy parts of the year.

- A chicken hatched.
- All villagers are now fit for work.

For the coming Season, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Write In
>>
>>3165095
Think it's time for granary now
>>
Rolled 22 (1d100)

>>3165095
Forage on beach.
>>
>>3165100

Roll 1d100
>>
Rolled 44 (1d100)

>>3165095
we need to stop eating livestock until their numbers are a bit up

>> Hunting
along freshwater sources and also look for animals which can be domesticated and bred
>>
>>3165107
What is the minimum you'd like to keep at one time? ie. 'now livestock can ever fall below 3 in qty'

This town needs some law...

>>3165103
put dice+1d100 in the Options field when you post.
>>
>>3165110
>>3165110
well, now we have 2 a piece, i would like to at least have 3 male and 3 female of each as a minimum. preferably 5. accidents and shit tends to happen
>>
>>3165103
pls roll
we need a not as shit roll
>>
Rolled 38 (1d100)

>>3165107
Re roll.
>>
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>>3165107
>>3165128

>> Hunting along fresh water sources

The cold months came upon Juliusburg once more and most of the villagers spent their days trying to stay warm and dry. The small dock was stilled manned, bringing in a humble catch, but the key to the season’s activity was the hunting party that ventured out toward the fresh water river.

Here, with quite simple weapons and farming instruments, the villagers were able to land a few pieces of game - some deer and rabbits - though the pickings were slim. This humble catch, though, should keep the town running for another couple of seasons to come.

- One child has come of age.
- A cow was born.
- A chicken hatched.
- Juliusburg has adopted a new Edict to prevent over-culling its livestock. Villagers will now automatically obey this law in seasons to come.

For the coming season, SEED, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
Rolled 83 (1d100)

>>3165103
>>3165110
Thanks
>>
Rolled 98 (1d100)

>>3165140
Forage in dense forest.
>>
>>3165142
If only that roll had been a few minutes quicker, anon!
>>
>>3165142
That was for building the granary
>>
Rolled 42 (1d100)

>>3165145
Ill back this


>>3165140

while we foraging could we also take with us some plants/bushes/trees with food to plant near the town?
>>
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>>3165145
>>3165156

>> Forage the dense forest (98)

Seed once again broke the cold of the Chill and left Juliusburg with much to do - the ocean is alive with fish, the fields are ready to sow, and the forest to the west is brimming with new life. Many of the villagers spend this season out on pleasant expeditions to said forest, foraging nuts and fruits and berries. There is plenty for all!

- Two children were born.
- Two sheep were born.
- Amelia’s birthday has passed - she is now 36
- Cyrus’ birthday has passed - he is now 1

For the coming season, HEAT, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
>>3165156 - Yes, you could plant the natives closer to town, like a grove. It might take some time for them to grow, depending on their nature (fruit trees for example) But yes, very much so, as an action.
>>
Rolled 21 (1d100)

>>3165165
>>> Removing / Changing / Creating an Edict (free) [SC]
-minimum # of livestock 3 of each gender(biological)
-only eat male animals
-only let the healthiest males breed with the females

>> Constructing
Orchard near town
>>
Rolled 99 (1d100)

>>3165165
Trying the granary again
>>
>>3165171
So...give me the f###ing granary now
>>
>>3165173
That was joke ;)
>>
>>3165173
is this an improvement on the barn, or a new building?
also, why is is so important at the moment? we have now food to put in it
>>
>>3165181
It will upgrade the barn - not much use in the bookkeeping of having a barn once granary exists
>>
Rolled 41 (1d100)

We consume 20 food a turn.
A good roll on food gathering produces 10 plus.
Research farming.
>>
Rolling for the tie.

>>3165170 = 1, 2
>>3165171 = 3, 4
>>3165193 = 5, 6
>>
Rolled 6 (1d6)

Roll.
>>
>>3165193

>> Research farming (41) I’m calling it Strategy

As the hot months roll in, the villagers focus more of their attention on perfecting their abilities. Having been here for so long, and having stuck to the old-ways all this time, some of the more seasoned farmers have decided there must be a better way to produce their crops.

By the end of the month, with much theory, discussion and experimentation, some of the older folk are sure they’re close to a breakthrough which should improve the Harvest. It’s all about how they furrow the fields, they say.

A little more time spent on the hypothesis should find the secret... at least Amelia reassures them so.

[ SPECIAL EVENT ]

As the Heat arrives, Juliusburg is due to celebrate 5 full cycles of the seasons since the citizens first landed on these foreign beaches. Over this time they have built the foundations of a new community, explored the wild surrounds, survived food shortages and run-ins with the locals, and observed their leader usher in a new heir. It only seems right, most of them have been saying, that some kind of celebration take place.

Is now the time to celebrate?

>> Yes, we will hold a feast and night of revelry to acknowledge all we’ve achieved [Costs Food] [!!!]

>> Julius and Amelia will hold a sombre evening of reflection and ceremony, marking the date with respect and dignity [No Cost]

>> Now is not the time to celebrate - we are still struggling to keep alive in this wild land [No Cost]

>> Write in
>>
>>3165217
>Yes, we will hold a feast and night of revelry to acknowledge all we’ve achieved [Costs Food] [!!!]
An all night party! I expect a baby boom in 9 months
>>
>>3165217
> Yes, we will hold a feast and night of revelry to acknowledge all we’ve achieved [Costs Food] [!!!]
>>
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>>3165222
>>3165225

>> Yes, we will hold a feast and night of revelry to acknowledge all we’ve achieved

Indeed, a party occurs, and the villagers of Juliusburg spend a summer evening reveling in their fortune and the bounties of this new land!

- The villages mood has significantly increased.

The evening is not to pass without incident, however...

[ SPECIAL EVENT ]

During the revelry a man name Jacobs, after a little too much gluttony at the feast, disappeared for a few moments off into the shadows to relieve himself by the pasture. To his shock, he quickly learned that he wasn’t alone.

Horrified by the sight of three hulking creatures lurking by the cattle, Jacobs turned to flee back to the rest of the village, his pants still hanging around his knees. His cries echoed through the night, just loud enough for a few neighbours to hear, though a crudely sharpened stone axe thrown into his back ensured he never made it back to the party!

When the first responders came running to investigate - Julius at their front - their torch lights illuminate the three great beasts who had used the darkness of the night to skulk into camp. The three stood tall, almost 8 feet, and snarled with vicious fangs that dripped with saliva and filth. They wore primitive looking rags, but their bodies seemed leathery and covered in odd patches of hair. Their eyes, almost cat-like, shined green in the flickering light.

One of the beasts turned to face the approaching mob, seemingly not intimidated by them, while the other two worked at tackling two of the cows and hoisting them, jerking around in horror, over the pasture fence.

Feeling his companions slink away or tremble in trepidation in the face of such beasts, Julius…

[Roll 1d100]

>> Leapt forward to engage the monsters, blunderbuss in one hand and a sword in the other [Z]

>> Commanded his people forward, guiding them each to their targets with rigour in his voice [SC]

>> Turned away from the incoming beast, leaving it to the rest of the mob, and instead focused his attention on the two creatures slaughtering the cattle [T]

>> Write in [TBD]
>>
>>3165230
>Leapt forward to engage the monsters, blunderbuss in one hand and a sword in the other [Z]
>>
Rolled 85 (1d100)

>>3165230
>> Leapt forward to engage the monsters, blunderbuss in one hand and a sword in the other [Z]
>>
Rolled 68 (1d100)

>>3165230
>> Leapt forward to engage the monsters, blunderbuss in one hand and a sword in the other [Z]
>>
>>3165232

>> Leapt forward to engage the monsters, blunderbuss in one hand and a sword in the other (68)

A vicious battle ensued, the rest of the small band of villagers spurred to action at the sight of their fearless leader charging headlong toward the beast. The huge creature roared - a sound none of the folk of Juliusburg had ever heard - and swiped with razor sharp claws toward Arcada.

The man was too fast, though, dodging the first blow and returning it in kind. Blood splashed across the dark grass as steel bit into flesh. Well then, if they bleed… Julius thought. He turned the small hand-cannon in his second hand toward the monster, which was reeling from the blow, and unloaded the weapon into the thing’s chest. The blast was deafening.

The rest of the battle subsided in moments - the other two beasts fled once their companion was dead, chased off down the hillside by other members of the village brandishing weapons. They were too agile, too fast to catch, and the pair quickly disappeared into the shadows of the night.
>>
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The rest of the month passed by uneventfully.

- One villager was killed by the Monster-Men.
- Two cows were killed by the Monster-Men.
- A calf was born.
- Julius’ birthday has passed - he is now 32

For the coming season, HEAT, we should focus on…

[Choose 1 - Roll 1d100]

>> Completing our Farming research [NIL]
>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
Rolled 42 (1d100)

>>3165239
>>> Completing our Farming research [NIL]
Teching up is always the right choice
>>
Rolled 36 (1d100)

>>3165239
>>> Completing our Farming research [NIL]
just caught up, enjoying the quest OP!
>>
Rolled 41 (1d100)

>>3165239
>>> Constructing
Watchtower
and implementing a guards routine
>>
Not gonna do an induction of the monster man?
>>
>>3165243
Obduction
>>
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>>3165240
>>3165241

>> Completing our Farming research

The folk of Juliusburg, rattled by the attack from the season before, decide to stay safe and warm for the Harvest. Stores of food are looking hopeful, at least for the icy months ahead, so the majority of the villagers return their attention to the new farming methods considered during the Heat.

With Amelia’s guidance, enthusiasm spreads quickly, and by the time Chill is approaching the people of Juliusburg are adamant their new methods will produce a far superior crop this coming year.

- A chicken hatched.

For the coming season, CHILL, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
Rolled 14 (1d100)

>>3165247
Hunt on the northern island.
>>
Rolled 66 (1d100)

>>3165247
> Constructing real houses
we cant keep living in shacks
>>
Rolled 53 (1d100)

>>3165247
>>> Constructing
Watchtower
and implementing a guards routine
>>
Rolled 76 (1d100)

>>3165254
Support
>>
Rolled 62 (1d100)

>>3165254
Support
>>
>>3165255
>>3165256
how should the routine go?
three 8 hr shift rotation in tower?
>>
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>>3165254
>>3165255
>>3165256

>> Constructing a watchtower (76)

The months of Chill go by quickly and pleasantly, with temperatures hardly dropping low enough for fires to be stoked. The idle villagers about town are joined by surplus Farmers and spend much of this time at work, building a new fortification that stands right on the edge of Juliusburg, facing downhill toward the jungle.

The watchtower is manned day and night by the usual patrols, giving a breathtaking view of the surrounding lands. The sight of such a towering monument puts man restless souls at ease.

Some of the locals have begun to complain about their homes - living conditions are becoming quite cramped, with some housesresting 6 or 7 people at night.

- A lamb was born.
- One child has come of age.

For the coming season, SEED, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
Rolled 74 (1d100)

>>3165261
Research housing so we can build more advanced with stone foundament and fireplaces
>>
Rolled 34 (1d100)

>>3165264
+1
>>
>>3165264 - The shacks have fireplaces now, but stone is very scarce. The town pretty much only has Timber and Food as supplies. More industry is needed.
>>
>>3165266
do we have tech high enough to build log houses? they are sturdy as fuck.
we have the lumber
>>
>>3165266
Okay can it be changed into just housing reasearch then?
>>
>>3165268 - Yes, definitely, in fact that's essentially where >>3165269 will take you.

I'll consider that the action unless we get opposition in the next few minutes.
>>
>>3165269
backing this goi
>>
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>>3165264
>>3165265
>>3165269
>>3165276

>> Researching housing (log cabins) (74)

The coming months are spent tediously upgrading the homes of Juliusburg, one by one. The shacks, and the meagre belongings within, and slowly torn down by the locals and replaced with painstakingly carved log cabins. The aesthetic has changed, as has the feeling of safety and comfort, though there is still a long way to go down the road of civilisation.

In the fields the farmers are busy sowing the new crop, eager to see the outcome of their advancements late last year.

- A chicken has hatched.
- Three babies were born (9 months after the celebrations…)
- Amelia’s birthday has passed - she is now 37
- Cyrus’ birthday has passed - he is now 2

For the coming season, HEAT, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
Rolled 14 (1d100)

>>3165280
Can we send someone to study the local fauna at the jungle. There might be some plants etc that can be of use?
>>
>>3165284 - Yes, you sure can. It will be an action though (Exploring), as there are so few abled, unoccupied bodies in town and it's too dangerous for someone to go alone.
>>
Rolled 30 (1d100)

>>3165280
> Constructinga place for our doctor/healer to work in [S]
>>
Rolled 29 (1d100)

>>3165280
>>> Constructing
Better sanitation, small canals with stone/wood lids that goes into the sea
>>
Rolled 3 (1d100)

>>3165286
Seconding.
>>
Rolled 12 (1d100)

>>3165288
Dropping the expedition and support this.
>>
Rolled 92 (1d100)

>>3165288
Another roll.
>>
>>3165284
>>3165286
>>3165288
>>3165290
>>3165291
>>3165291

>dicegods.gif
>>
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>>3165288
>>3165291
>>3165292

>> Constructing better sanitation (92)

The hot months saw the arrival of some early crops and plentiful harvests from the ocean. Content, and with full bellies, the rest of the village spent this season with the unfortunate task of preparing new latrines and places of cleaning.

The improvements are slim, but make a lot of difference from day to day, and ultimately the locals are please with the new additions to their home.

- A calf was born.
- A chicken hatched.
- A child was born.
- Julius’ birthday has passed - he is now 33.
- 7 of your Farming tools have broken from use.
- The villages mood has increased.

For the coming season, HARVEST, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
Rolled 76 (1d100)

>>3165299
>> Constructing (specify type / purpose) [S]
new farming and building tools farming if we need to choose
>>
Rolled 50 (1d100)

>>3165299
Since we no longer can explore due to proximity of village. Maybe build some carts (or research if we do not know) so we can carry food with us for larger distances, also it will help with the workload around
>>
>>3165300 - While you have a forge, you don't have any useful materials at your disposal to make new tools.

>>3165301 - You have not explored to the full extent you can by foot. Also, the line of no return is only based on 1 Season - you can send people beyond this by foot, they'll just take a Season (or more) to return and might need extra supplies. That all said, yes you can build very basic carts (due to only timber as a resource)
>>
>>3165301
>>3165303
i think
>> Exploring (specify location / direction) [T]
for iron or some sort of metal is priority
>>
Rolled 90 (1d100)

>>3165299
>> Exploring (specify location / direction) [T]
Go to the north, see what is there.
>>
Rolled 35 (1d100)

>>3165299
Research better fishing techniques.
>>
Rolled 37 (1d100)

>>3165299
>>> Constructing
boats

This will help with some exploring issues, transport and fishing
>>
>>3165306
>>3165307
>>3165308
>>3165310

4-way tie just won't cut it. I'll roll in another 10 minutes if nobody breaks it.
>>
>>3165318
>>3165307
flipping to back this guy
>>
>>3165318
ill switch to back this guy>>3165308
>>
>>3165319

we need to up our food prod, or we are fucked
>>
Rolled 6 (1d6)

Another tie. Rolling for the decision:

>>3165307 = odds
>>3165308 = evens
>>
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>>3165308
>>3165323

>> Researching better fishing techniques (35)

For the Harvest, while farmers see the fields and the usual workers see to the ocean, idle villagers work on new ways to improve their sealife bounty. There are few advancements they imagine without the use of large fishing vessels and huge nets, but there’s still some room for improvement - simpler and faster spears, stronger rods, thicker nets.

While development and experimentation is still ongoing by the end of the season, our researchers feel sure they only need a little longer to finalise some of these new ideas.

For the coming season, CHILL, we should focus on…

[Choose 1 - Roll 1d100]

>> Complete research into Fishing [NIL]
>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
Rolled 39 (1d100)

>>3165331
>>> Complete research into Fishing [NIL]
no point in having half assed research
>>
Rolled 76 (1d100)

>>3165331
Let's complete fishing research
>>
>>3165331
>> Complete research into Fishing [NIL]
>>
>>3165331
w should just move 10 farmers to fishing .
before this research is finished the 10 fishermen we have is outproducing the 20 farmers every year
>>
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>>3165337
Not quite, but almost. Both yields are generated randomly within a scale, but generally farming brings in more.

>>3165333
>>3165334
>>3165335


>> Complete research into Fishing [NIL]

As the cold season passes, most of the villagers settle in for a handful of more relaxing months. The fishermen continue to work the ocean, as best they can in this weather, and the rest of the idle hands about town use their time perfecting some of the hypothesised fishing tools and techniques from last season.

They are sure, moving forward, that the ocean’s harvest will be more bountiful than ever.

- 2 chickens hatched.

For the coming season, SEED, we should focus on…

[Choose 1 - Roll 1d100]


>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
>>3165340
>> Constructing (specify type / purpose) [S]
A place for our healer/doctor to work
>>
Rolled 61 (1d100)

>>3165340
>Not quite, but almost. Both yields are generated randomly within a scale, but generally farming brings in more.
not when you consider that there aer twice the number of farmers

>>3165340
>>> Exploring
rocky places for ore deposits
>>
Rolled 23 (1d100)

>>3165341
>>3165340
>>
>>3165340
Sorry. Did not understand. Did we invent new tools or techniques on fishing?
>>
>>3165342
True - I'll adjust

>>3165344 - You did. They will begin producing better yield this Turn.
>>
Rolled 65 (1d100)

>>3165341
Do the settlers eat chicken eggs?
Support
>>
>>3165346 - They do, but the quantity is not tracked due to the nuance of it. It's just part of their diet fluff.
>>
Rolled 60 (1d100)

>>3165341
Support this if it's treated more as a herbalist hut with a patch for herbs where local remedies can be created for ailments.
>>
Rolled 19 (1d100)

>>3165342
Seconding the ore deposits.
We encountered hostiles recently, we need better weapons and armor. And for that, we need metal.
>>
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>>3165341
>>3165346
>>3165349

>> Constructing a herbalist hut

While the fields are sown, some of the villagers gather together over these cooler months to assemble a new addition to Juliusburg - a place for the sick and ill to rest and be treated. The herbalist’s hut, much like all buildings in town, is still quite primitive and limited. It is stocked as best the villagers can, though, and is open for business for anyone with an ailment.

- 1 chicken hatched.
- 1 lamb was born.
- 2 children were born.
- 1 child came of age.
- Amelia’s birthday has passed - she is now 38.
- Cyrus’ birthday has passed - he is now 3.

For the coming season, HEAT, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
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>>3165353
Sorry, I didn't update consumptions!
>>
Rolled 88 (1d100)

>>3165353
>> Exploring (specify location / direction) [T]
Rocky areas for metal ores
>>
Rolled 4 (1d100)

>>3165353
Explore river.
>>
Rolled 6 (1d100)

>>3165353
>>> Exploring
mountainy places for ore/good stone to quarry
>>
Rolled 13 (1d100)

>>3165353
>>3165359
I'll support these ideas
>>
>>3165353
could we put five people more into fishing?
>>
Rolled 66 (1d100)

>>3165357
>>3165358
>>3165359
>>3165361
Exploring it is
>>
>>3165353
>>> Removing / Changing / Creating an Edict (free) [SC]
when a child turns 15, it should accompany a watchmen in the tower for a year as a way of transitioning into adulthood by accepting their responsibility to the town.
also helps to have an extra pair of eyes there
>>
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>>3165362 - Yes, by but it requires construction of a second (or bigger) dock. Like the fields - X building allows for Y workers.

Thanks for all who played - some great progress this session! I need to call it a day now, but will hopefully return for a third instalment tomorrow around 0500 - 0600 GMT.

>>3165357
>>3165359
>>3165361

>> Exploring for ore (88)

With a lucrative bounty coming in, both from the waves and the fields, many of the villagers spend this warm Season exploring further to the south. Their goal - to find some ore in which to grow their little civilisation with.

While the granary at home fills up, the explorers stumble upon a flush deposit of rock foothills not far from the beach to the south. They are some way away, though this place will most definitely be able to supply Juliusburg with the supplies it needs.

DISCOVERED - stone and iron ore!

Once a mine is operable in this location, miners can begin supplying iron ore and stone to the town.

New Edict - children spend their last year of childhood (at age 15) helping to man the Sentry Tower.

- 2 chickens hatched.
- 2 calves were born.
- Julius’ birthday has passed - he is now 34.

For the coming season, HARVEST, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose) [S]
>> Crafting (specify type of tool / item) [S]
>> Fishing (specify location) [T]
>> Hunting (specify location) [T]
>> Foraging (specify location) [S]
>> Exploring (specify location / direction) [T]
>> Removing / Changing / Creating an Edict (free) [SC]
>> Write In
>>
Rolled 78 (1d100)

>>3165370
>>> Constructing
MINE
should also have guards/watchtower imo
>>
>>3165372
and dock, for food and transport

fuck this is a big project this mine
>>
Rolled 79 (1d100)

>>3165374
>>3165372
How about we start constructing a fishing dock at the mine location? That way cpnstructing the mine and watchtower later will be easier since we will have proper transport methods


Also, Julius should take a break now that the stocks are full end enjoy Amelia's company more then ever, they are not getting any younger both of them.
>>
>>3165370

i agree with this anon
>>
Rolled 60 (1d100)

>>3165370

i agree with this anon >>3165570

also rolling for possible 100
>>
Rolled 48 (1d100)

>>3165570
+1
>>
Rolled 68 (1d100)

>>3165570
Supporting this
>>
Rolled 47 (1d100)

>>3165570
Support
>>
Rolled 59 (1d100)

>>3165570
support
----

The Duke could send other settlers here (if they find us, well we should have the imperial banner/flag from the ship no ?) ?
a small temple could help the moral of the village ?
>>
Rolled 76 (1d100)

>>3165570
Also I don’t think now is the right time for a temple, unless we know for a fact it can help fight off the IRC’s or whatever these creatures are. They’ve already killed one of our people. Getting the iron mines up and running so we can forge some armor for our people is vital now. Our blunderbusses are great but they are ineffective at long range, melee is inevitable.
>>
>>3166347
Agreed, no temple is needed right now, that is a luxury for the idle, I mean, religion gave us nothing, only the sweat and blood of determined human hands made us prevail here.

E should adopt a more friendly stance with the small men if we ever see them again tho, they probably have the same problems with the monster men.
>>
>>3165370
>> Write In
Make more children, with our wife.
>>
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Alas anons, I don’t have much time on my hands this afternoon. Life happens. I might fit in another Turn or two, but most likely I’ll be returning for a full session tomorrow ~0600 GMT.

Meantime I have made a few changes:

- Because of their nuance, I’ve removed Attributes. In future though, the village might instead develop special ‘social traits’ which boost (or encumber) certain actions. This means Julius no longer has impact on rolls, but is still your avatar in the world.

- I’ve redesigned the turn card due to space issues - I’m hoping to keep it nice and compact for many turns to come, but who knows what the future holds.

- Based on decisions from the last Turn, a new settlement has formed. It’s tiny, and comprises only a Fishing Dock, but it’ll need to grow over time and develop a safe trade route with Juliusburg.

- Due to Juliusburg’s ‘agricultural revolution’ I’ve removed foraging for now. Hunting is still viable and, in future, might yield more important resources than Food. I have also removed Fishing as it’s a constant action undertaken by Fishermen at this point.

- I’ve added the Reallocate action, which is free, which moves villagers from the Fishermen profession. It does not allow movement of Farmers. This is because their job in producing massive yield is all-year round, and I can’t let it be abused by having Farmers added for Harvest, then removed again.


>>3165570
>>3165704
>>3165922
>>3166026
>>3166171

>> Construct Fishing Dock (to support a mine on the coast) (79)

And so the cooling months of Harvest were spent undertaking long expeditions up and down the coast, assembling a new fishing dock to the south where a future mining town can be erected. The foundations of other structures have been laid already and many of the locals are keen to see a mine operable - the prospects of finally living in more ‘civilised’ homes and replenishing their dwindling supplies are high!

All successes noted, though, the settlers are becoming thinly spread - most spend their days tending to fields or fishing from the ocean. Both supply incredible yield, of course, but leave very few hands for operations like this new town.

- A lamb was born.
- A chicken hatched.
- Some of our Farming Tools have broken from use.
- Some of our Building Tools have broken from use.

For the coming season, CHILL, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocate Professional (from X to X) [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
>>3166886
>>> Constructing
watchtower with barracks at new settlement.
will provide housing for both quarryworkers and guards
>>
Rolled 84 (1d100)

>>3166886
Build a watch tower at the new settlement.
>>
Rolled 74 (1d100)

>>3166886
Build some timber huts at the new location and a palisade
>>
Rolled 49 (1d100)

>>3166886
>>3166899
three guards minimum
transfer three fishermen
>>
>>3166927
>>3166886
>transfer three fishermen
you allocated new one s along with the completion of the new dock, ignore thr three i mentioned.

sorry for spam, just woke up
>>
Rolled 72 (1d100)

>>3166917
Will back.
>>
Rolled 100 (1d100)

>>3166886
>> Crafting
Farming tools
They keep braking
>>
Rolled 80 (1d100)

>>3166886

>>3166899
>>3166903
This!
The orcs will be back eventually.
>>
>>3167197
Exactly. We need to prioritize ore production, followed by the smithing of superior weapons and armor. Then we train our villagers in fighting and tactics until the Monster-Men come back.
>>
>>3167136
Well supporting this, as long as you include construction tools. Gotta support the 100 roll.
>>
>>3167136
>>3167320
True. It may or may not be the best decision in terms of tactics, but... a 100 is a 100.
>>
>>3167320
>Gotta support the 100 roll.
>>3167325
why?
there was a nat 100 earlier, didnt get us anything special
>>
>>3167325
We can chase the orcs away in our new combine harvester
>>
>>3167136
>>3167320
>>3167325
i think we dont have ore to forge anything yet, we need to build the mine first
>>
well im intrested in this quest but its never during a time im awake sooooo ima just watch it
>>
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I think this will be the last session for this thread; my weekend is too packed to allow questing, as is the start of next week. I will archive this thread tonight after this session ends, and leave you all with some direction on when Chapter 2 will begin. Hopefully I'll be questing for the next 4 or 5 hours.

>>3167136 - unfortunately, >>3167564 is correct. You do not have adequate resources to begin producing new tools.

>>3168820 - Sorry anon, I'm on Australian time and only get online for QST during the evenings.

>>3166899
>>3166927
>>3167197

>> Build a sentry tower at the new settlement (84)

The cold months are spent either fishing or travelling - every spare set of hands travels south, to the newly found quarry site, where a sentry tower and small guards quarters have been erected. While they are still only timber, the tower ensures a width field of vision around this new settlement.

The villagers are beginning to want more from this land, now the food struggles are a distant memory. Meet their needs to gain social traits and improve mood.

Further, our new mining village (as it develops further) requires a name.

- A calf was born.
- A lamb was born.
- 2 chickens hatched.
- A child came of age.

For the coming season, SEED, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
Rolled 61 (1d100)

>>3169330
Time to build that granary.
Name for mining settlement? Broken hill.
>>
Rolled 36 (1d100)

>>3169330
>>> Constructing (specify type / purpose)

now, the mine

bonus, get it on with Amelia, maybe we can try a second child
>>
Rolled 2 (1d2)

>>3169340
>>3169338
Can't decide. Rolling
>>
>>3169414
Add a 1d100 to whichever your pick is, too!
>>
Rolled 99 (1d100)

>>3169414
And now, rolling
>>
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>>3169340
>>3169423

>>3169414 - I just took '2' as the second post.

>> Constructing a mine (99)

It’s tiring work, and there are very few hands to contribute, and yet the coming months do see the long-awaited construction of a mine in the south. The location found several seasons ago, now watched over by a sentry tower and supported by its own fishing dock, is the perfect rocky outcrop of stone and slate and iron deposits.

The mine is now operational, however there are very few free citizens available to work it. Before it can truly begin to manufacture raw materials, a workforce will need to be assembled (10 people).

Atop it all, and perhaps most exciting for Julius to hear, is the announcement of Amelia’s second pregnancy. The couple had been skeptical such a thing could be done in their waning years, and yet it is true.

- Two chickens hatched.
- Amelia’s birthday has passed - she is now 39
- Cyrus’ birthday has passed - he is now 4
- Some of our ??? tools have broken from use.

For the coming season, HEAT, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
>>3169434
That's meant to be Constructing tools!!
>>
Rolled 3 (1d100)

>>3169434
Construct new tools.
>>
Rolled 83 (1d100)

>>3169434
>> Reallocating Professionals from X to Y [FREE]
move 5 farmers and 5 fishermen to mining

Construct new tools.
with the ore we get
>>
Rolled 72 (1d100)

>>3169466
+1
>>
We also need to get some culture going guys.

OP will we need to spend an action for this or is work capital and social capital separate?
>>
>>3169466
This
>>3169481
What do you have in mind? we seem to be pretty civilized.
>>
>>3169481
Good question. Our settlers.know how to write and read? They have a functional alphabet?
>>
>>3169481
>>3169487
>>3169488

You can focus on certain types of tech to research as an action, but cultural and social development will most likely happen through events - either those orchestrated by me, or events that you set in place. For example, religious events could be created by you guys if you saw fit for a holiday.
>>
>>3169330
>The villagers are beginning to want more from this land, now the food struggles are a distant memory. Meet their needs to gain social traits and improve mood.

>>3169487


>>3169488

-I would like a rite of passage into adulthood
children serve a year with the watch when they turn 15. showing their commitment to protecting our land and people
-maybe some kind of celebration courtesy of the tribe whenever children are born and people are getting married
-some special rite for burial

it is important with rites marking life events, gives existance a bit more meaning
>>
>>3169499
Can we designate the foundation day of Juliusburg as a holiday?
>>
>>3169502
with the quarry working we will probably meet one of their needs of improving their homes
>>
>>3169499
But so they know how to write and read?
>>
>>3169466
>>3169479
>>3169487

>> Reallocating 5 Farmers and 5 Fishermen to Mining
>> Crafting new tools (83)

Much of the hot months are spent preparing for the Harvest. As the season begins, Julius makes the executive decision to split labour between some of the more productive professions - this is the first time this has occurred and while there is not resistance, some folk are a little surprised by the daunting change of pace to their daily lives.

The mining at Broken Hill has begun!

With the first ore produced and carried up the coast to Juliusburg, a flaw in the newly created coastal trade route quickly appeared. The people need a more productive method of transporting goods between the two settlements than by foot.

Despite this, a few new tools (Constructing and Farmer) were crafted in the forge nonetheless - they are simple and nothing compared to those from the homeland, but they serve their purpose.

[ SPECIAL EVENT ]

As the days reach their hottest most of the villagers tasked with keeping the crops on rotation are taking to the fields. A few days into the labours, Amelia has become weak and exhausted by the most menial of tasks. She spends several days indoors, suffering cold sweats and aching muscles all over. Julius, while at her side to comfort her in the brief hours of lucidity, is beside himself.

Over the coming weeks her conditions improves, then deteriorates, only to improve once more. She is inactive, mostly bedridden, and very few others throughout the village have much contact with her other than Julius and their infant son, Cyrus.

- One villager has become Unfit.

How to we manage this calamity?

>> Pray to the gods above for their guidance and healing.

>> Leave Amelia in the care of the local herbalist, using newly discovered plants and ointments native to this land to treat her ailments.

>> Ensure Amelia is comfortable, her needs met, and leave her body and spirit to fight off this ailment.

>> Write in
>>
Rolled 30 (1d100)

>>3169466
Supporting
>>
>>3169510

>> Leave Amelia in the care of the local herbalist, using newly discovered plants and ointments native to this land to treat her ailments.

>> Ensure Amelia is comfortable, her needs met, and leave her body and spirit to fight off this ailment.

Both of these, be by her side at all times and bring the doctor in to help, she is pregnant and needs much rest and company
>>
>>3169510
>Leave Amelia in the care of the local herbalist, using newly discovered plants and ointments native to this land to treat her ailments.
>>
>>3169510
Leave her in the care of the herbalist.
>>
>>3169505 - You sure can, but will need to explain how it's celebrated (is there a resource burden, like a feast?) and then get the supporting votes.
>>
Rolled 41 (1d100)

>>3169510
>> Leave Amelia in the care of the local herbalist, using newly discovered plants and ointments native to this land to treat her ailments
Although maybe don’t LEAVE her. Have the herbalist visit her and try and make Amelia as comfortable as we can
>>
>>3169510
its a complicated pregnancy, plenty of water, rest and pampering, do not leave her side if we can
>>
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>>3169516
>>3169518
>>3169519
>>3169522
>>3169525

What sweethearts

With Julius spending every spare hour he can by her side, Amelia is left to the skill and care of the local herbalist. While the symptoms are confusing, many of the locally derive tonics and treatments do seem to help her get through the worst days. Only time will tell whether she is on the road to recovery.

Upon hearing the news, and eagerly awaiting to see some progress, many of the locals are ridden with worry and fear.

The rest of the month passes uneventfully.

- One child has come of age.
- Two lambs were born.
- One calf was born.

For the coming season, HARVEST, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
Rolled 18 (1d100)

>>3169528
>Creating an Edict [FREE]

-I would like a rite of passage into adulthood
children serve a year with the watch when they turn 15. showing their commitment to protecting our land and people

>> Constructing
smithy
for better tools and weapons
>>
Rolled 71 (1d100)

>>3169528
>> Constructing
Expand the barn to accommodate more stuff
>>
Rolled 99 (1d100)

>>3169528
Build the granary for food savings and upgrade the palisade to a stone wall if possible

Can our settlers.read.and write?
>>
>>3169537 - Literacy is very low, but not entirely missing. Education could be improved as right now all the parents are busy workers.
>>
>>3169537
Do Granary if we haven't already.
>>
Rolled 54 (1d100)

>>3169535
>>3169537
Upgrade.
Come on 100.
>>
Rolled 99 (1d100)

>>then I put forward an edict that those who can read use the afternoons to teach the kids how to read and write
>>
Rolled 54 (1d100)

>>3169528
>Broken Hill
Nice

>> Creating an Edict [FREE]
Create the village positions of Foreman and Master of the Watch in order to watch over our mine and burgeoning militia respectively.

Need some more characters in the village I reckon.

>> Crafting (specify type of tool / item)
Wagons to transport ore Broken Hill to Juliusberg. Help us move order faster and in greater numbers.
>>
>>3169546
>>3169535
I am on a roll :)
>>
Rolled 75 (1d100)

>>3169537
Granary
>>
>>3169547
>Wagons to transport ore
no roads
how about a bigger boat/barge instead?
>>
>>3169553
True
Switching to...
>>3169537
>>
>>3169528
just for clarification purposes OP
do we need to build and man a quarry to get stone, or do we get it from the mine?
>>
>>3169559 - I'm counting it one in the same; the mine produces both stone and iron ore.
>>
>>3169562
ok, thanks
are we able to transport stone to the main settlement as is, or do we need to build a barge?
>>
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>>3169563 - You can, but it's done by foot (this is such a long distance it involves camping, with people carrying ore in baskets - very old fashioned!)

>>3169537
>>3169541
>>3169543
>>3169546
>>3169552
>>3169555

>> Build a granary (99)

Just in time for the mighty Harvest, Juliusburg turns its attention to the need for safe food storage. And rightly so! By the end of the season the brand new granary - which stands where the old barn once did - is a towering symbol of the towns prosperity and security. Indeed, the land could go unsown for two years without the stores running dry.

Amelia has improved slightly, but has still spent this season indoors and mostly inactive.

- With so much worry on his wife, Julius forgot his birthday over the Heat. He is now 35.
- A child was born.

For the coming season, HARVEST, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
Good vibes going out to anon who has been wanting a granary since Year 3 - it's now Year 9
>>
Rolled 71 (1d100)

>>3169566
>>> Constructing
Smithy for better tools and weapons

Also i agree with the read and write anon let us teach the children
>>
Rolled 53 (1d100)

>>3169573
Support. Research bigger, better houses next?
>>
>>3169573 - Yep, the tutoring of children in reading was added as an Edict.
>>
Rolled 62 (1d100)

>>3169566
Built carts to transport ore and upgrade the road from the mine.
>>
Rolled 30 (1d100)

>>3169576
Supporting

Do we have any beasts of burden?
>>
>>3169574
sure

>>3169576
not sure about the road though, isnt the outpost like as far away as we can travel in a season or something?
the sea is our road, imo we do not have the manpower to build a road this long
>>
>>3169582
>the sea is our road
Not sure. OP mentioned people carrying baskets by hand, so I assume much of the work is done on foot
>>
>>3169566
>> Constructing (specify type / purpose)
Improve the wall by making some ringwork rammed earth on a elevation with a sheer face on the side pointing away from the village.

>>3169568
Bout time.
>>
>>3169582
Don't think we have the technology to build boat's against that goes againstthe stream
>>
>>3169588
More like a rampart or earthwork wall than a ringwork, sorry got my terms mixed up.
>>
>>3169576
Also. Let's use one of the cattles to pull the wagons
>>
>>3169590
How bout simple paddle boats?
>>
>>3169587
weird to carry building stone in a bag, while we have boats though
>>3169590
>againstthe stream
it is the sea?

OP
how far is it between the settlements?
>>
>>3169595
If it's a river one of the directions will be against the stream
>>
>>3169597
pls look at the map man
>>
>>3169582
>>3169587
>>3169590

You can definitely use the ocean as a thoroughfare. Right now, though, the only boats you have a tiny row boats used for fishing. You could create a wharf and a small 'navy' for transit, for sure - it'd be primitive, but you have the skills. At the moment it's done by land.

>>3169595 - It would be the sea, but along the shore. Pretty easy to navigate. As above, though, boats for transit just don't exist yet.

It's roughly 6 weeks walk between the two.

>>3169580 - only cows at the moment.

>>3169573
>>3169574

>> Constructing a Smithy (71)

The need for better tools is becoming more important now that the means to do so has been found. Tools and weapons are the safeguards of security, both physically but also in relation to the food and livelihood of the people of Juliusburg.

As such, the cold months are spent developing a new Smithy in town, to replace the old fashioned Forge. By the close of the colder months the town holds the means to craft grand new weapons and tools with the newly mined iron.

[ SPECIAL EVENT ]


These cold months bring with them juxtaposition only the Gods could invent. A baby boy, healthy by all accounts, is blessed into the Arcada family. A second son in the line.

What will this new boys name be?

>> Walter
>> Maximus
>> Jon
>> Write in

Then, months after the first signs of ailment revealed themselves, and even after our ongoing treatment by the herbalist, Amelia finally passed in the dead of night. A quiet, dignified death to the village’s oldest citizen, and mother to its future leader.

There is a small funerary procession in days to come. Julius speaks, only briefly, and young Cyrus is there to watch over his new baby brother with little true understanding of what has come to pass.

>> Amelia’s body is cleaned, dressed and buried with dignity just outside Juliusburg, overlooking the ocean.

>> Amelia’s body is cremated on a pyre, her life celebrated with a bittersweet evening of drinking and eating throughout town.

>> Write in
>>
Rolled 68 (1d100)

>>3169600
Six weeks are to long.
Let's build the boats then to cut the time.
My roll support naval route between mine and village.

Son's name maximus.

We came here from the sea.and to the sea we should return to. A dignified funeral
>>
Rolled 7 (1d100)

>>3169600
>Jon
> Amelia’s body is cleaned, dressed and buried with dignity just outside Juliusburg, overlooking the ocean.


Research/Build better houses
stone foundation and stone chimneys?

>It's roughly 6 weeks walk between the two.
that is pretty far to transport quantities of stone by land
imo we should eventually go the sea route, we cannot possibly have the manpower to do it over land
>>
>>3169607
This support the burial ground overlooking the ocean
>>
>>3169600
>> Jon

>> Amelia’s body is cremated on a pyre, her life celebrated with a bittersweet evening of drinking and eating throughout town.
Lets not use up valuable land....
>>
>>3169608
>>3169607
ok lets go with your build order
>>
>>3169607 - Do you mean the burial in my post, or a sea burial under the waves?
>>
>>3169616
On your post. It's important to have a grave to go to
>>
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>>3169607
>>3169610

Amelia is buried by the town - the beginnings of a small graveyard to honour the years gone by - as her family watches on. The newborn, Maximus, is surprisingly of perfect health.

The settlers mourn.

- A chicken hatched.
- A child was born (to Julius and Amelia).
- The citizens’ mood has decreased significantly.

For the coming season, SEED, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
Rolled 52 (1d100)

>>3169619
Build boat's and a dock (if nessecary)
that will shorten the time between mine and village.
>>
Rolled 90 (1d100)

>>3169619
>>3169623
+1
>>
Rolled 81 (1d100)

>>3169623
Supporting
>>
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>>3169623
>>3169627

>> Build boats and a dock (90)

To distract from the loss suffered last season, Julius leads the citizens of Juliusburg on a new endeavour during Seed. While many spend their time in the fields, sowing a new crop, all spare hands head to the ocean shore where they begin construction of a new wharf. From here they will be able to traverse the shallow waters of the coastline easily, making travel between Juliusburg and Broken Hill a much safer and luxurious task.

Further, with a small fleet of Knaffs already built at the Lumber camp, the new addition to town opens up new exploration opportunities all around this foreign land.

- A child was been born.
- A child was come of age.
- A calf war born.
- A lamb was born.
- A chicken hatched.
- Cyrus’ birthday has passed - he is now 5

For the coming season, HEAT, we should focus on…

[Choose 1 - Roll 1d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
Rolled 16 (1d100)

>>3169640
Let's upgrade our houses and palisade with the new stones.

Also, let's send someone to explore the island north of the settlement
>>
Rolled 6 (1d100)

>>3169640
>>3169642
>>3169642
+1
stone foundations and chimeys
>>
>>3169640
>Build / Construct
Stone Houses
>>
Rolled 49 (1d100)

>>3169652
Rollin’
>>
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>>3169642
>>3169650
>>3169653

>> Construct stone homes (49)

These hot months are spent working toward better homes - we have the tools, resources and ability to ship both where they need to be. Our days of living in glorified huts are coming to an end.

Alas, though it does bring in plentiful food, the Heat brings with it a particularly scorching few weeks this year. Enough to hinder our efforts, at least.

Should the effort be made, we expect to be able to finish fully converting our cabins into stone huts by the end of the Harvest.

- A child was born.
- Julius’ birthday has passed - he is now 36

For the coming season, HARVEST, we should focus on…

[Choose 1 - Roll 1d100]

>> Finish the construction of 12 Stone Huts
>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
Rolled 19 (1d100)

>>3169657
Finish the houses and uses some of the boats to explore the coastline around the settlement
>>
>>3169661 - I'm only going to accept your first action, anon. You only have 6 people to do all this work!
>>
>>3169667
Noted.
>>
Rolled 45 (1d100)

>>3169657
convert 5 farmers to workers
>>> Finish the construction of 12 Stone Huts
>>
>>3169661
>>3169671

>> Finish the construction of 12 Stone Huts (45)

Much of the Harvest is spent in the fields, and by the ocean, and the granary is quickly filling to capacity once more as Juliusburg and its people enjoy a bountiful crop.

Those without harvest duties continue to work on the new homes, essentially replacing the old cabins with stone laden huts, chimneys and all. By the coming of the Chill, Juliusburg is beginning to look a lot more civilised.

While celebrating this milestone, several locals are quick to criticise the ongoing lack of space itself - the new huts are great, but they’re still cramped when it comes to sleeping and living with privacy.

[ SPECIAL EVENT ]

As the days become cooler, some of the villagers of Juliusburg take to having their evening meals outdoors. A particular couple, with their two young children, were having such an affair at dusk one afternoon when they were alarmed to see the approach of several figures in the distance.

Small, humanoids figures were flowing toward the town from the jungle’s edge, slowly moving up hill. Several of them, according to the witness, were hindered in their approach as they struggled to drag what appeared to be a large sled behind them.

In total, according to the report, there appeared to be roughly 20 of the creatures.

Upon hearing the news, Julius…

>> Summoned a militia of armed citizens and marched forth from the town to meet the enemies in the field.

>> Awaited the creatures’ arrival by entrance to town with interest, armed but without malicious intent.

>> Raised the alarm and prepared a full defense of the small town, with every able-body equipped with a weapon or sharp stick to defend their homeland.

>> Write in
>>
>>3169673

>> Awaited the creatures’ arrival by entrance to town with interest, armed but without malicious intent.
>>
Rolled 27 (1d100)

>>3169657
>> Finish the construction of 12 Stone Huts
>>
>>3169673
>> Awaited the creatures’ arrival by entrance to town with interest, armed but without malicious intent.
>>
>>3169673
Prepare some trade goods.
>>
Rolled 47 (1d100)

>>3169677
Supporting
They might have useful knowledge regarding ORCS
>>
>>3169677
>>3169687
>>3169692

The creatures approaching were indeed the suitably named Small-Men - they approached in a group no more than 20 in number, and pulled along with them a large wooden sled seemingly covered with animal furs. The creatures were small, muscular and lean, their skin a yellowish colour. Most of them wore primitive clothes made from skins or bark, and brandish simple stone spears and axes. A select few appeared to have bows and arrows.

Julius, with several of his most trusted companions, stood waiting by the entrance to Juliusburg as the creatures arrived - blunderbuss tucked into his belt and sword on his hip. The rest of the settlers, none keeping their cool to the degree their leader was, were also armed and ready for the worst.

A minute or so passed once the Small-Men had arrived, pausing their approach about twenty feet from Julius and his people, the two parties appraising one another and speaking quietly amongst themselves in tongues unknown to those opposite. A tension of confusion hung in the air.

Finally one of the creatures, an older looking small-man from the front of the group, shook his head before turning toward the large sled and climbing atop it. The thing was covered with rough animal skins, held together with vines. The old small-man, with a skeletal helmet atop his head and three grubby rings through his nose, rummaged amongst the skins blanketing the large sled.

After a few moments he returned from the task, brandishing a few new items - with one hand he held out a rather well made (yet still primitive) stone axe, and with the other a chunk of raw stone with yellowish veins throughout it.

The small-man approached Julius, offering the two objects to the leader. With only a little hesitation, Julius took the two ‘gifts’ with interest. He was in astonishment with the stone axes sharpness - never had he seen such a well honed weapon, especially one made of such crude materials - and surprised by the pungent smell of the yellow stone.

When he looked back up, the small-man bowed his head ever so slightly, before gesturing across the open expanse that stood before Juliusburg, at the fields where the crops grew.

Julius had seen enough to understand…

>> Agree to trade with the Small-Men (specify resources, quantities and conditions - they need to be basic, lest they’re lost in translation).

>> Launch an attack on the Small-Men envoy, to slaughter them and take their goods.

>> Step aside to consult with the other members of the village.

>> Turn the creatures away - today is not the day for diplomacy.

>> Write in.
>>
>>3169695
Let's give them some of the surplus harvest, Eggs and fishes. Communicate that we can trade in the future
No lifestock. We have.more than enough food.
>>
>>3169695
Give them some gifts. Accept trade. How much furs did they give?
>>
>>3169696
Rolling for that one
>>
>>3169695
>Agree to trade with the Small-Men
-Give their chieftain an iron axe as a gift

Sell
-Whatever crops they would like
-Whatever fish they would like
Buy
-Furs
-Info on big strong'uns

Should be enough for 1. contact
>>
>>3169695
>the pungent smell of the yellow stone
is it sulphur?
do we know of it since we have firearms?
>>
>>3169695
Btw. The stones might be obsidian. Excellent for sharp weapons and tools
>>
>>3169704 - Nobody in the town has worked with it before, but it definitely does suit the description of sulphur that many of the settlers have heard.
>>
>>3169708
Still good. Perfect for ammunition
>>
>>3169696
>>3169699
>>3169700

For the first time in its 10 year history, Juliusburg begins to trade. The process is clumsy and awkward, neither parties understanding much of the other beyond pointing and held out fingers. Most of the interaction occurs between Julius and the old Small-Man, the one with three nose rings - he seems, by any account, to be the leader of this band.

The rest of the citizens standby warily, except when urged to run to gather some supplies. The Small-Men near the sled act in much the same way, watching curiously and with tension in their eyes as their leader trades.

When all is said and done

The Small-Men have been given:
- Fish (55)
- Vegetables (2)

In turn, Juliusburg has received:
- Sulphur (10)
- Exotic Furs (20)
- Small-Man Weapons (20)

When all is said and done, the transaction seems to make both parties happy - the Small-Men got what they were clearly in need of, and the settlers suddenly have numerous new resources to consider.

The small creatures then left, waving to the humans as they disappeared into the jungles, headed west. Julius did all he could to communicate the interest in a future trade, yet it’s impossible to know whether he was understood.

- A child came of age.

For the coming season, CHILL, we should focus on…

[Choose 1 - Roll 1d100]

>> Finish the construction of 12 Stone Huts
>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
>>3169717
>>> Exploring
west and north west from our mining outpost
>>
Rolled 24 (1d100)

>>3169717
Let's finish the houses. Is it.allowed to build six extra houses as part of the turn?
>>
>>3169722
didnt we finish them last turn OP?
special events confuse me
>>
Rolled 27 (1d100)

>>3169721
>> Reallocating Professionals from X to Y [FREE]

-5
-from fishermen to builders/workers
>>
>>3169722
>>3169723

Yes, they are complete. The housing crisis remains (space for 60, but you have 70), but the stone work is done.
>>
>>3169723
Nope. Still needs little bit more work
>>
>>3169726
>>3169725
So expand them to meet 20 new people?
>>
Rolled 55 (1d100)

>>3169722
Build more houses.
>>
Rolled 83 (1d100)

>>3169717
Build more houses
>>
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>>3169722
>>3169724
>>3169727
>>3169728
>>3169730

>> Constructing Stone Huts (83)
>> Reallocating Fisherman to Workers (5)

With the completion of stone homes and the recent trade with the Small-Men, moods are high.

Not stopping there, Julius leads his spare hands for the coming cold months building on the humble homes Juliusburg already boasts. With six more added to the small village, which is quickly growing into a fully fledged town, there is plenty of space for new families to branch out with privacy of their own

- Maximus’ birthday has passed - he is now 1
- A calf was born.
- A chicken hatched.
- The villages mood has increased.

For the coming season, SEED, we should focus on…

[Choose 1 - Roll 1d100]

>> Finish the construction of 12 Stone Huts
>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
Rolled 2 (1d100)

>>3169731
Let's explore our coastline
>>
Rolled 18 (1d100)

>>3169731
>>> Exploring
W and NW of mining land

Also look for a new young wife
We are the bearer of our bloodline
>>
>>3169731
are there no houses at all in the mining outpost btw?
>>
Rolled 2 (1d100)

>>3169735
Reroll.
>>
>>3169736 - Not at this time. I just make assumptions all construction is at Juliusburg unless specified (the tower, mine and dock were specified to be at Broken Hill)
>>
Rolled 6 (1d100)

>>3169731
>> Exploring (specify location / direction)
The coast north

>>3169735
against new wife to be honest, Amelia was our love and the young should find the young, our time has passed for that, we are too old.
>>
>>3169740
ok. we need to remedy that then.

>>3169741
>36
>too old
are you 12?
>>
>>3169741
Maybe we could shack up with Jackob's widow so she can help us with the kids tho.
>>
>>3169743
For the game we are, Amelia was the elder at the village by 39, people don't live long it seems.
>>
>>3169745
you are an idiot
in this hostile world we should always try to have more children, diseases and violence are sure to claim some
>>
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>>3169743 Indeed >>3169745 is correct - life expectancy is around 40, with elders living to perhaps their early 50s. In fact, the first generation is likely to start going that way soon...

>>3169734
>>3169735
>>3169739
>>3169741

Those rolls...

>> Exploring (6)

As Seed comes, the fields glowing with new life, the villagers turn their attentions to foreign places - there is so much of this land still to discover.

Alas, if it’s not one thing it’s another. Small bands are prepared and launch on expeditions with numerous goals - inland, to the northern island, along the coast. All are met with calamity, disorganisation or simply poor navigation.

By the end of the season, many sheepish explorers have near-nothing to show for their efforts.

- A child is born.
- A calf is born.
- A lamb is born.
- Cyrus’ birthday has passed - he is now 6.

For the coming season, HEAT, we should focus on…

[Choose 1 - Roll 1d100]

>> Finish the construction of 12 Stone Huts
>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
>>3169747
Rude.
Still against it tho, we are too few to be hogging the young, a widow or some other lady to help with the children would be good in my opinion, just my vote
>>
>>3169749
>> Exploring (specify location / direction)

Along the coast south of broken hill
>>
Rolled 98 (1d100)

>>3169749
Support
>>
Rolled 20 (1d100)

>>3169753
The roll
>>
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>>3169753
>>3169754

>> Exploring along the coast south of Broken Hill (98)

As the hot months set in and the first crops begin to arrive, a band of settlers decide to make up for their misadventures last season and prepare to head south. Thye travel light - just with enough weapons to feel safe, and food to keep them alive, and follow the coastline as far as they can before the weather begins to cool.

Here they discover the estuary to a bountiful river where several large herds of undisturbed deer seem to graze. The area is lush, alive with foliage and wildlife, and the river runs along the border of a hilly forest to the south.

- A child has come of age.
- A lamb is born.
- Julius’ birthday has passed - he is now 37.

For the coming season, HARVEST, we should focus on…

[Choose 1 - Roll 1d100]

>> Finish the construction of 12 Stone Huts
>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
>>3169762
Let's built steam baths to increase mood and health of our citizens. Just warm rocks under a fire in a pit. And throw water on them. Built a stone house around the pit so the place does not burn down
>>
Rolled 91 (1d100)

>>3169762
Finish stone huts.
>>
Rolled 24 (1d100)

>>3169762
>>> Finish the construction of 12 Stone Huts
>>
>>3169767 - My bad anon, I forgot the option was there. They are complete. I'll let you reassign that roll though.
>>
Rolled 36 (1d100)

>>3169766
My.roll
>>
Rolled 11 (1d100)

>>3169762
Did we improve our walls with stone? Maybe its time to do that, add a gate too now that we can do hinges with the iron ore.
>>
>>3169769
Research road production or build them.
>>
>>3169768
>>3169769
I change to exploring the island
>>
That's:

1x exploring the island
1x road construction
1x improved palisade
1x steam baths
>>
>>3169780
Change mine then to improve palisades. Safety before comfort
>>
>>3169777
I go with this to break the tie

But we should improve the wall asap before the orcs come back.
>>
>>3169775
>>3169770
>>3169783

>> Reinforce our palisade with stone (36)

Much of the Harvest is spent preparing resources and working at the palisade which surrounds Juliusburg. It’s tall and sturdy, but it has gaps and could easily be burned or otherwise battered add. Reinforced with stone, though, and the wall will truly be a challenge to anyone who means harm against the settlement.

As the days get cooler, though, the work continues to run into obstacles - new stone is too slow at travelling to town, there are too few hands for the work, or rain simply holds everything up.

By the end of the season, the wall is only partially reinforced and still needs some work.

[ SPECIAL EVENT ]

On a cool morning, Julius is awakened by the sound of shouting and cries just outside the town. Quickly dressing, he makes his way out to investigate the commotion, sword in hand. He’s evidently surprised, then, when he doesn’t find a vicious beast or some other calamity. Instead, a handful of villagers just beyond the confines of the small town, by the cliff side, have gathered and are looking out to sea.

White sails.

A large vessel approaches, similar in size to those the settlers originally took to this land. While still distant, it’s clear that this humble ship is flying familiar colours - those of the Artrinian Empire.

Julius is quick to act, preparing for the arrival of potentially familiar faces…

>> Prepare a great feast and a friendly welcoming party to greet these newcomers - a familiar face is a welcome face!

>> Carry on as usual and let the approaching ship’s crew do as they please - we have chores to see to.

>> Prepare a small vanguard to stalk the newcomers on the beach and ambush them - after so many years, they cannot be trusted!

>> Prepare defenses around Juliusburg and await the likely invasion - nobody will take this paradise from us!

>> Write in
>>
>>3169789
Write in

pproach the newcomers and ask whats their business.

Only then we decide if its feast or fight time.
>>
>>3169789
Prepare a small feast. Get some men prepared for trouble.
>>
>>3169789
>>> Prepare a great feast and a friendly welcoming party to greet these newcomers - a familiar face is a welcome face!
>>
>>3169795
Change to this.
>>
>>3169795
>>3169801

>> Prepare a small feast. Prepare some men for trouble.

The great ship draws anchor off the coast and within the hour a dozen or small small vessels are rowing their way to shore, right on the doorstep of Juliusburg. Many throughout the village are busy preparing a feast, checking on the supplies, making sure there is space for more bodies to eat and rest. There is a buzz of excitement.

Julius himself, with a few trusted companions, takes to the beach and awaits for the new arrivals. He and his companions are surely outnumbered by the looks of the row boats, but are well armed nonetheless. Friendly faces or not, ten years is a long time.

When the vessels finally do land Julius is relieved to see the signs of settlement - children, some women, the dress of farmers and craftsmen. There are a few who wear dirty military uniforms and hold muskets, though they are by far the minority.

By the time all of the boats have landed there are over fifty people ashore. One of the soldiers approaches, introducing himself and presenting Julius with a parchment from the Duke. The letter is impersonal and brief, a formality of the times. At home, it seems, there has been much speculation of the settlers sent to the west. This band of newcomers, it would seem, were sent to one of two ends - two confirm that the settler fleet had been lost at sea; or, to join up with any who successfully made it ashore and settled.

While friendly, the soldiers definitely seem surprised that the latter turned out to be true.

What will it be, then?

>> We are doing just fine and don’t need these newcomers to come muddying our society - they can return home and report our success here.

>> The more the merrier - there is so much to be done, and so many new hands to do it!

>> We should be careful of revealing the true prosperity of this place, at risk of losing it - perhaps we are only able to sustain half of these people.

>> That ship looks full of useful supplies - we should drive these people off, or worse, and take the bounty for our own.

>> Write in.
>>
>>3169809
>> The more the merrier - there is so much to be done, and so many new hands to do it!


its either this or kill them all, and the killing is kinda drastic
>>
>>3169809

>> The more the merrier - there is so much to be done, and so many new hands to do it!


We need manpower. We have enough food to sustain them until we get them into production
>>
>>3169809
We got room for more.
>>3169811
Don't think we could take them anyway.
>>
>>3169809

>> The more the merrier - there is so much to be done, and so many new hands to do it!

Well then we'll need to build new howses asap and a new field for farming too, but that many hands we may be able to do it fast enough.
>>
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>>3169811
>>3169812
>>3169814

On the cusp of the 11th year in this new land, Juliusburg and its citizens welcomed a new wave of people into the fold. The population boom, almost doubling in a few short months, brought with it a new range of possibilities and challenges. This was truly the coming of a second age in Juliusburg and this wild, foreign land.

- A chicken hatched.
- The villages mood has increased.

With the coming of the new settlers, we have also grown:

- 60 settlers
- 10 tents (Broken Hill)
- 8 cows
- 10 sheep
- 60 food (crops and vegetables)
- 10 Blunderbuss
- 20 Simple Weapons
- 20 Constructing Tools
- 20 Farming Tools

For the coming season, HARVEST, we should focus on…

More people = more actions. You CAN double up on actions for extra chance of success or extra yield.

[Choose 3 - Roll 3d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
>>3169816
Establish a town council that records everyone. Where they live and what they do. Start systemice the houses also.

Second action is to finish the wall
>>
Rolled 90, 87, 7 = 184 (3d100)

>>3169816
1 finish the wall

2 build more houses

3 build and additional farm field
>>
Rolled 30, 8, 73 = 111 (3d100)

>>3169822
Support
>>
Rolled 29, 89, 19 = 137 (3d100)

>>3169816
>Constructing
Build a Barracks with a drill yard at Juliusberg as a base for our militia.

>Constructing
Finish Reinforcing the Palisade

>Constructing
Build a stone-paved road to Broken Hill in order to facilitate better transit.

>Edict (Free)
Establish a Council at Juliusberg in order to improve the governance of the colony.
>>
>>3169824
Support this.

Dice won't work
>>
We need to finish the new houses before winter guys.
>>
>>3169816
Also
>Allocating Pop.
10 Able-bodied to Miners (Broken Hill)
5 Able-bodied to Farmers (Fields @ Juliusburg)
5 Able-bodied to Fishing Dock (Juliusburg)
5 Able-bodied to Fishing Dock (Broken Hill)
>>
>>3169824
>>3169822
How about we merge the two?

The houses, the wall both voted and the barracks and training yard?
>>
Rolled 92, 100, 94 = 286 (3d100)

>>3169824
Support
>>
>>3169834
Now that is a roll
>>
Do we keep the ship or is it going back?
>>
what do you guys think about starting a second city by the southern rivermouth?
after we have scouted a bit more perhaps
>>
>>3169842
Second city can wait, don't want to overstretch ourselves can get attacks by those barbarians again. Juliusburg needs to continue to grow. Then I think we can build a city at the mouth of that river as our trading port back to the Empire.
>>
>>3169844
>don't want to overstretch ourselves
it is weird that you speak of overstretching while you want to build a paved road from nothing on a 6 week walking distance
we expanded our harbor and build bigger boats to not have to do that
>>
>>3169844
I agree with this, we should build tall for now, we don't really need a new city unless we discover a new resourse to gather
>>
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>>3169826 - make sure it's dice+3d100 in the Options field

>>3169840 - the ship and its sailors returned home, to report of the success in this new land.

>>3169824
>>3169826
>>3169828
>>3169834
>>3169834

>> Constructing a barracks in Juliusburg (92)
>> Finish reinforcing the Palisade (100)
>> Construct a paved road between Broken Hill and Juliusburg (94)
>> Edict - council oversight

The cold months with our new citizens are especially chilly, yet productive. There’s much to do and no time is wasted, though little can be done about the weather.

In this first season of the new era, storms lash the coast and cause havoc with nearly everything, including the fishing income. Despite it all, though, the citizens manage to get a lot done - a barracks is in place in Juliusburg, the palisade’s reinforcement is completed, and a stone-paved road has been laid out between the two settlements.

The miniature empire is growing rapidly.

- Two children were born.
- A calf was born.
- Maximus’ birthday has passed - he is now 2.
- The villages mood has increased significantly..

For the coming season, SEED, we should focus on…

[Choose 2 - Roll 2d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In
>>
>>3169846
Bigger ships make more sense, agreed, but the road couldn't hurt.
Something to research next turn
>>
Rolled 99, 39 = 138 (2d100)

>>3169850
1 build more houses.

2 research bigger ships
>>
Rolled 27, 66, 92 = 185 (3d100)

>>3169850
Build a sauna for the well being of the citizens.

Let's try to heard the deers south of the mine.

build more carts with iron wheels to use more of the land available around the road

Edict: establish a corps of scout that will explore by will the surroundings
>>
Rolled 72, 99 = 171 (2d100)

>>3169850
Explore the river near Broken Hill in search of clay

Expand the wharf to make bigger ships
>>
>>3169842
It should be a medium term goal but I support it
>>
>>3169858
>>3169860
>>3169861
We can in the future maybe domesticate the deers to ride them
>>
>>3169858
>>3169850
Sorry. Thought It was three things we needed to do. Remove the cart.suggestion
>>
>>3169863
If they are big enough it would bw awesome.

>>3169860
Change mine to this.

>>3169858
I loved the scout corps idea to idly explore, but I think we should move them from the other jobs, we should kkeep 40 able bodied free so we have 2 actions per turn
>>
>>3169846
Better to have the road now than when rival nations from back home start to try and disrupt the colony and its future shipping.

>>3169850
By the way QM, can you put a pop no. next to the names of the towns? We can tell how many people can live in the town by the no. of huts/tents there are, but not how many people actually are living in each of the settlements.

Also
>Allocate Pop.
Five Able-bodied to Militia


>>3169860
Support
>>
>>3169867
Hold that allocation or we will lose the two actions per turn anon, or we can move them from other jobs to the militia
>>
>>3169868
Do we get more actions from more able-bodied? If so definitely better to hold off.
>>
>>3169870
We get one action by every 20 able bodied we leave free
>>
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>>3169860
>>3169866
>>3169867

>> Explore the river near Broken Hill (72)
>> Expand the wharf to make bigger ships (99)

The Seed is always a busy time, with fields to be sown and the thawing of the land. We spend much of this coming season split between two vital tasks as most of the town begins preparing the land for another harvest.

First, many of our builders get to work on the wharf, expanding its capacity. A new pier is added, a storehouse to help keep our vessels supplied, and a few new boats to help with coastal transport.

The construction party are most proud of their new achievement - a cog! The vessel was originally a struggle as we were very low on any meaningful textiles. It was only after a suggestion from young Maximus of all people, as he’d been ‘supervising’ the adults as they worked, that the group began to process some of the furs we received from the Small-Men. Once worked and well manipulated, these actually did well to reinforce our existing sails.

We are seaworthy, at least a little!

The second major work was an exploration party in the south, exploring the river and forest further. We discovered much more of the south, though our adventurers were limited to just how far they could make it safely without running out of supplies. Most important of this newly discovered region, though, was the sighting of a large herd of wild horses wandering by the river’s side in the thinner parts of the forest.

- A child was born.
- Three children came of age.
- A chicken hatched.
- A calf was born.
- Cyrus’ birthday has passed - he is now 7.
- Some Farming tools have broken from use.
- Some Constructing tools have broken from use.

For the coming season, HEAT, we should focus on…

[Choose 2 - Roll 2d100]

>> Constructing (specify type / purpose)
>> Crafting (specify type of tool / item)
>> Hunting (specify location)
>> Exploring (specify location / direction)
>> Reallocating Professionals from X to Y [FREE]
>> Removing / Changing / Creating an Edict [FREE]
>> Write In

Only one more turn in me, gang
>>
Rolled 17, 47, 58 = 122 (3d100)

>>3169873
Domesticate and pasture the horses

Build sauna
>>
Rolled 92, 13 = 105 (2d100)

>>3169873
Try to heard and capture the horses

Build public baths and a sauna for relaxation and recreation at Juliusbur.


Don't you mean Cyrus? Maximus is barely 2
>>
>>3169879
Ignore highest roll
>>
Rolled 84, 41 = 125 (2d100)

>>3169879
>>3169880
+1
>>
Rolled 55, 94 = 149 (2d100)

>>3169880
>>3169879
Yup
>>
>>3169880
2 is almost an adult in this world anon
>>
>>3169880 - Sorry. I'm half asleep - yes, it was Maximus giving instructions.
>>
>>3169888
Lol

You mean Cyrus, again
>>
>>3169888
About our problems with textiles, do we have cotton or hemp seeds? I imagine our people will be walking around naked soon after all they are using 12 years old clothes.
>>
Rolled 74, 10 = 84 (2d100)

>>3169880
Rolling
>>
>>3169893 -there is no local production of textile materials yet. I'm gone off the assumptions the villagers are sustained off clothes they brought, which yes are become old and tattered and unsuitable for some of the seasons.

>>3169879
>>3169880
>>3169883
>>3169884
>>3169905

>> Domesticate/herd the horses (94)
>> Create a public bath and sauna (84)

The harvest is strong and plentiful, the villagers filled with enthusiasm and drive. The season passes quickly, with good weather and cool breezes off the ocean, as the citizens set about working on the horses in the south.

In Juliusburg, a public bathhouse and sauna is assembled. It’s primitive in appearance, but the design is sound - everyone has a chance to enjoy the relaxation and there’s no doubt the mood and mental wellness has improved since the place has been operational.

In the south a large band of villagers work on approaching the horse herds - they are rather friendly to the humans and surprisingly easy to catch. Breaking and domesticating them, though, is more of a challenge. While our folk feel adamant they can do the job over time, there simply isn’t space for it at the moment - more pastures are needed to keep such wild animals.

- Two children were born.
- Two calves were born.
- A lamb was born.
- Julius’ birthday has passed - he is now 38.

For the coming season…

No, wait…

There is a disturbance in the night. It’s warm, unseasonably so for these last few weeks of Harvest, and Julius retires early from the humble celebrations of his birthday. He’s sore, exhausted in body and mind, and his mind begins to wander through the intoxicated haze to memories of those many years gone by.

Eleven years in this place. Two sons. Amelia, the kindest woman he’d have ever met. A new life, a new home. A flourishing people, through good and bad. The wonders of a wild, untamed land. Mysterious neighbours, dangerous foes.

A new world.

Checking briefly on his two sons, both growing faster than Julius can comprehend, the old man finally retires for a night of restful sleep. He does not dream.

Come morning, there is an uproar in the town. Their leader of over a decade, the man who grew this new society from the dirt up, has passed. He did not go peacefully, though - Julius Aracada was found dead in his bunk, throat slit in a bloody mess, by his eldest son Cyrus.

Cont...
>>
The people mourn, are filled with injustice and anger, and a schism of paranoia and blame begins to tear at the seams of Juliusburg.

Cyrus, only 7 years of age, is not fit to take over the reigning seat of his father. Instead, much to dismay of some, a new leader is nominated through sheer luck and peer support. There is must unrest within the small clan, but nonetheless a new reigning name has taken place.

Some of the earlier supporters of Arcada, who are just about ready to be pushed to the brink of conflict over the crisis, eventually accept this new arrangement under one pretense - that Cyrus Arcada, as he comes of age at 15, will take back the rightful role of Overseer his father’s blood assures him.

But who is this new leader?

This is the last decision to be made for Chapter 1. It will have a significant impact on what follows.

>> Saara March, a huntress who is known for her warmonger attitude and almost extremist religious views.

>> Roderick Short, an upstanding member of the local militia who arrived last year, short of temper and known for his expansionist attitudes.

>> Fergus Simms of the new migrants, a bartender from back home who is almost the sole provider of liquor within Juliusburg, known for his debauchery and foul humour.

>> Genevieve Fest, a very young pacifist who preachers the value of knowledge and peace with the land and the natives.
>>
>>3169911

>> Genevieve Fest, a very young pacifist who preachers the value of knowledge and peace with the land and the natives.

She is the least likely to want to keep the seat when Maximus comes of age so I'll vote for her.

The warmonger will probably want it for herself, the new guy is a new guy and we should pick one from the first people and the deunkard will just run the town into ruin
>>
>>3169911
>>> Saara March, a huntress who is known for her warmonger attitude and almost extremist religious views.
>>
>>3169911
>Saara March, a huntress who is known for her warmonger attitude and almost extremist religious views.
Care to share their ages and family if they have one?
>>
>>3169911
>> Roderick Short, an upstanding member of the local militia who arrived last year, short of temper and known for his expansionist attitudes.
>>
>>3169911

>> Genevieve Fest, a very young pacifist who preachers the value of knowledge and peace with the land and the natives.
>>
>>3169908
>Julius Aracada was found dead in his bunk, throat slit in a bloody mess, by his eldest son Cyrus.
This is a pretty vague sentence. I thought Cyrus killed him at first.
>>
>>3169941
It was Cyrus, op has been mixing the names all night, I think he means to wait until Maximus is of age.
That's why I'm picking someone who will likely be ok with that
>>
>>3169911
>> Roderick Short, an upstanding member of the local militia who arrived last year, short of temper and known for his expansionist attitudes.
>>
>>3169911
>> Saara March, a huntress who is known for her warmonger attitude and almost extremist religious views.
>>
>>3169944
>>3169923
I'll change mine to


>> Roderick Short, an upstanding member of the local militia who arrived last year, short of temper and known for his expansionist attitudes.

Sarah will just ruin our relations with the small-men and we don't need more enemies than the orcs
>>
>>3169956

>> Roderick Short, an upstanding member of the local militia who arrived last year, short of temper and known for his expansionist attitudes.
>>
>>3169944
Wait what. Can op confirm?
>>
>>3169939
I change to Roderick too.
>>
>>3169963
I mean, I imagine we wouldn't give leadership to a literal kinslayer right?
It will go tobthe younger son or the elder OP?
>>
>>3169908
>Julius Aracada was found dead in his bunk, throat slit in a bloody mess, by his eldest son Cyrus.
Son didn't kill him, simply found him dead. The sentence is split by the commas. Think of it this way.

>Julius Arcada was found dead in his bunk by his eldest son Cyrus, throat slit in a bloody mess.
Commas simply change the order in which the information is delivered in the original sentence, making it slightly confusing.
>>
>>3169983
Oh good, I though Cyrus had killed him too.
>>
>>3169911
>> Genevieve Fest, a very young pacifist who preachers the value of knowledge and peace with the land and the natives.

On a side note, who killed Julius? How can we investigate this? Is there any way we can ensure that justice is done?
>>
>>3169990
arg anon, you are tempting me to jump back to Genevieve, if she get's more traction I'll go back to her
>>
>>3170006
In times of crisis the worst thing we could do is be a tree hugger.
>>
>>3170011
it actually isn't a time of crysis, we had a murder but that doesn't mean we should start killing our neighbors, I wanted her to focus more defensively when dealing with the Orcs and to focus on research and knowledge since she is the scholar of the group, not the tree hugger, getting to know the plants of the land will probably be what we need to do next to get some substitutes for textiles and taming the animals and the wild, while still maintaining a peaceful relation with the small-men while we defend against the orcs
>>
>>3170012
It is a time of crisis, this young colony's heart and soul just got murdered. That's why Shorty is the best of both worlds, well-respected, but willing to fight if need be. We can remain friendly to the short men to learn us much as we can about the orcs then destroy them. Then destroy the short-men too as needed.
>>
>>3169911
>>> Roderick Short, an upstanding member of the local militia who arrived last year, short of temper and known for his expansionist attitudes.
>>
>>3169908
> Roderick Short, an upstanding member of the local militia who arrived last year, short of temper and known for his expansionist attitudes.
>>
>>3170015
Why would we destroy the short-men? Of course if they get hostile we go after then but as long as we keep trading I see no reason to.
>>
>>3170027
As our dominion grows across the New World, conflict is inevitable, the halflings will have to choose between subjugation or destruction.
>>
>>3170035
...Oooooooor cooperation, there's no need to be black and white about this.
>>
>>3169911
>> Roderick Short, an upstanding member of the local militia who arrived last year, short of temper and known for his expansionist attitudes.

but we should make clear he's a regent for our sons.
>>
>>3169911
8 years before Cyrus .

Broken Hill as tents and a small population. We could give them a palisade and some houses.

I think that in the new future we should make a 3 village between Juliusburg and Broken Hill, there is a lot of land to use. And if we build a watchtower there, we could communicate from Juliusburg to Broken Hill ?
>> Roderick Short, an upstanding member of the local militia who arrived last year, short of temper and known for his expansionist attitudes.

We could put is desire of expansion in building and construncting, the short temper is something that we need to work on.

Now maybe we can do something for resolve this, is any of this characters married already ? If they are not i suggest, to marry Roderick to Genevieve. Even if the traits of Roderick will be dominant, she could help with is temper. And have decent relations with the small men.
-------

Possible future buildings :

stalls, temple, a graveyard with maybe tombs of stone, a inn, a stone fort (small or medium size could do) and a market.

It would preferable to be safer and increase our food,wood and stone production, before doing any of this.

For law, we could build something for hanging and give someone that role as a second job. It would be simple.
>>
>>3170273
*in the near future

not new
>>
>>3169911
>> Genevieve Fest, a very young pacifist who preachers the value of knowledge and peace with the land and the natives.
Shes probably best suited to investigating the murder.

I bet its Shorty.
>>
Another idea is to find out who would have been leader of the newly arrive settlers if they had not found or joined us.
>>
>>3170333
my money is on the huntress she is a warmongering zealot and probably is not happy because we are not actively hunting orcs or slaughtering small men, is bloodthirsty enough and as a huntress, can probably walk stealthy enough to get in and out of the house without being noticed
>>
>>3170359
Yeah she'd be suspect number two.
>>
And so it was that the mantle of Juliusburg and the Artrinian settlement of this new land was handed to Roderick Short, an upstanding member of the local militia who arrived with the new settlers last year, short of temper and known for his expansionist attitudes. With much support from his companions in the local militia, and many friends who know him for his bravery and leadership during their recent voyage, Roderick was always destined for great things.

Cyrus and Maximus Arcada quietly step away from the stage of rule, cared for by some neighbours who had known Julius and Amelia well, and spend their remaining childhood years as insulated as possible from the vying politics of the small society.

An investigation into Julius Arcada’s murder is undertaken, with Roderick Short himself leading the inquiries.

And so the 12th year of contact with this foreign land begins, and the path of Juliusburg and her people begins to twist and turn with the years to come.

------------

That’s the end of Chapter 1. Huge thanks to all who played - your enthusiasm has driven it along and I’m impressed it got this far.

I will pick up chapter 2 shortly, in a week or so. As you may guess, we will be resuming the story in ~8 years when Cyrus Arcada ascends back to rulership. Much will occur over this time, so I need a break to redevelop how the game runs.

I will archive this thread and ensure a prologue to Chapter 2 summarises all the key points, as well as anything that happens during that 8 year gap.

I’ll be using twitter to ensure people have notice of the Quests return. You can keep an eye on it here: https://twitter.com/thecomfyqm

Thanks again questers.
>>
>>3170519
Thread has been archived if anyone wants to save or vote it:

Where: http://suptg.thisisnotatrueending.com/qstarchive.html

Name: Settler QST - Chapter 1
>>
>>3170519
thanks for running

damn, I didn't know it was going to be a timeskip, we should have gone with Genevieve



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