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>Previous Threads
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=machine%20evo

“Look upon my works, ye mighty, and despair.” - Percy B. Shelly; “Ozymandias”

In an unknowable age, where there once stood a vast and unparalleled civilization, now only rust and ruin remains. The only remaining sign that there had ever been anything there; a decaying orbital megastructure, and an automated experiment gone awry.

The Autonomous Machines, technology created to simulate life, have spent a millennia growing and adapting to the ruins of a long dead world. Surviving the collapse of a titanic orbital strut and the subsequent age of fire and dust it begat, thrived amongst a simultaneous plague of flesh and decay, and finally accumulating in one too many hyper-aggressive species demanding the intervention of an overarching automated system. The “Global Terraforma” has changed the surface of the planet and introduced several forcefully uplifted species of A.M to the forefront of the evolutionary arms race.

Melodramatic fluff aside here’s what happened
>The next posts will have charts of the new “starters” of the current era. Soon* another continent will open up with more to add on to, but for now, these should be the current focus.
>The reason for this is two-fold. One: so new players can have a moderately less complicated jumping off point. Two: to streamline the evolutionary lines with the most attention and bias into something that can hopefully branch out a little more.
>>
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Rules
For anyone new I strongly suggest reading the OPs and event posts in the previous threads for a quick breakdown on the game so far, instead of painstakingly reading down the lines of every single animal.
>Rule 1 always. Stop giving a shit if you’re a good artist. The people who go hard in the art department do it because that’s their thing, not because it’s encouraged. Adding even the most simple MSpaint scribble contributes to the game, and if you’re afraid you can’t visually represent your idea well, just describe it in your post. Besides, someone else will probably take your addition and add it to their own update later.
>Pick an animal from any point on the timeline (Nothing is extinct unless explicitly stated otherwise) and make a single change to it to better suit it to it’s environment. Or to just make it look cooler, whatever, you do you.
>Avoid complete overhauls of the creature you picked or adding too much at a time. How much is “too much” is flexible but should be dictated by common sense.
>Also try not to chain evolve the same line too much. Nothing wrong with evolving your own previous evolution once in a while, but having a clear goal and bullrushing It is discouraged. It really kills the diversity and random nature of the game. If you’re trying to “win” something or you can describe a line as “my line” you’re playing wrong.
>Get weird. Rule of cool is always in effect and scientific accuracy is fast and loose. My only real rule problem with additions is if everyone else has a problem with it.


Current Events
The planet has just undergone “Global Terraforma”, creating three distinct continents. Right now the focus is on the Arctic; a frozen mass of chemical ice. Here are the starting creatures here. For details on their evolutions check out the previous thread in the archive.
>>
Mammoth-Tank
Diet: [OIL]
>The largest terrestrial animal on the planet, the cold conditions allow it to maintain it’s huge body without threat of overheating. Travel flatlands on tank-like treads.
>Use a long, sharp tongue to pierce the ice at it’s thinnest and draw oil from the polluted ocean beneath
>An internal system recycles the trace amounts of ice- not water, but an element known as Cryotheum- in it’s diet as a defense mechanism, firing freezing chemicals from it’s cannon capable of temporarily slowing or immobilizing the superheated Phoenix-Devil
>A significantly more tame strain of the Plague of Flesh still exists in it’s genetic code. It’s lower body is protected by a thick leathery hide of bristles, designed for both insolation, and an extra line of defense against predators.

Phoenix-Devil
Diet: [SCRAP]
>Small pack predators with permanently and severely overclocked systems. The amount of heat it naturally produces is tremendous.
>Hunt Mammoth-Tanks for their large amounts of [SCRAP] and stores of Cryotheum
>Cycles Cryotheum from Mammoth-Tanks into an internal cooling system that keeps them from melting outright.
>May vent a sudden excess of heat to produce ‘jump jets’, propelling them great distances.
>>
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Psycho-Butterfly
Diet: [CODE]
>Descendants of several lines of Psychovores, forcibly amalgamated by the automated system. Feed on [CODE]; the alien energy controlling the AMs, via it’s silver proboscis.
>The bristles on it’s wings are slightly morphic, allowing them to reshape them into other useful configurations.
>The codebank on it’s back helps generate constant lift via slight electromagnetism.
>Their bodies naturally produce gaseous cryotheum. The beating of their wings can frost over potential prey, slowing or immobilizing them.

Para-spiders
Diet: [CODE], [SCRAP]
>Forcibly amalgamated from several species. Amphibious, they form colonies on land and underwater.
>The structure on their back is actually an assimilated strain of degenerated psychovores. The crystalline structure acts as a deceptively large database.
>Bores into organisms with it’s crystalline drill to extract [CODE] and [SCRAP]. It’s preferred prey being the massive Mammoth-Tanks who are too large to detect their presence. They also tend to colonize the various species of “Structure Cell” derivatives to feed on their unused [CODE] stores.
>One of the most intelligent species on the planet. Capable of social bonds and pack behavior.
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Balloon-Gardens
Diet: Sunlight, thermal and cryotheuic gasses
>Begin life as a terrestrial “polyp”, extracting as much Cryotheum from the ice as possible in preparation for adulthood.
>On maturity, they break down their stores of Cryotheum into a heated gas that inflates their balloon. They will spend their lives hopping from vent to vent to keep themselves afloat. Sniffing out thermal gasses with it’s flowerlike sensor

Atlas-Stars
Diet: Sunlight, [CODE]
>The largest “living” creature on the planet. The result of several forcibly amalgamated lines of Oilspouts.
>Constantly produce a huge amount of [OIL] as they drift on the tide.
>It’s barnacle-like growths are a degenerated strain of parasitic psychovore. Deceptively predatory, as large schools of siphons are drawn to the oil they produce, these growths harvest a portion of [CODE] from them.
>Their solar-star that floats above them is powered by a massive database of [CODE]. It collects energy from sunlight, and may also periodically produce rays of [CODE], harmful to psychovorous predators.
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Mother-Ray
Diet: [OIL]
>The second largest species on the planet. Typically found among schools of colonial siphons and motherships.
>The “hangar” in the upper portion of their body provides shelter to Motherships and Siphons alike during long migrations
>Require a huge amount of [OIL] to remain functional, and need to travel from reef to reef almost daily to keep themselves fed.
>Unlike the more intelligent Motherships, Mother-Rays are borderline mindless. They merely exist as a migratory hive for the siphon schools. Mothership [CODE] is what tells them where to go and when.

Ballistic-Scrubber
Diet: [SCRAP], [OIL]
>Amalgamated from several lines of Siphon
>They trail large [OIL] sources like Light Houses and Atlas-Stars
>They can empty the “stomachs” on their back to fire superheated [OIL]. They will use this use this to lance off psychovourous parasites from larger Spouts, and eat them with their grinder mouthes before they can recover from the shock.
>Frequent Oil Reefs, but don’t get along with colonial siphons. Sometimes they’re ignored for the sake of cleaning up the psychovore carcasses left behind, sometimes they wind up eating a siphon and getting torn to ribbons by lasers.
Final note about the pre ”reset” species. Nothing is off limits, in fact I ideally want the entire thing to be open and available. People just thought it’d be a good idea to encourage a focus on the new ecosystem for now to fight off burn-out and overly-popular evolved lines. I haven’t had the time to put together a completely updated chart of the previous lines, but I’ll put one out eventually, and everything’s in the archive if you’re interested.
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>>3204152
1-Blue Mammoth Runner- Utilizes Cryotheum to go fast, in order to escape the devil machines. Smaller than their wheeled tanker like kindred, they have no method of detaching their integral storage tanks.

2-Flesh Mammoth Walker- The leathery flesh like synthetic rubber on it's body replaces heavy metal, allowing it to look disgusting enough that other creatures do not find it appetizing.

3-mammoth tanker-a simplified body structure allows it to reproduce faster; after detaching it's rear tank the machine can simply crawl away with it's wheels and tentacles. Usually traveling in herds, the most damaged or elderly machine will make this sacrifice, sometimes using it's tentacles to hitch a ride on another tanker so it does not become scrap.

4-the PD develops an extendable eye to spot prey better.
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>>3204155
1-Ribbon spider: Lighter in weight, the ribbon spider quickly strides through the tundra like an angry god. Feeding on code, it uses laser tipped forelimbs to slash and stab at A.M.s to gain access to the code within, making their method of consumption quite lethal.

2-Code Fly: Code flies use a harmless beam to consume a portion of their prey's code. Usually a swarm will follow an organism and feed for a lifetime. Too many can result in a temporary case of retardation.

3-Devourer: Not at all representing a classic starcraft: Broodwar expansion pack unit for the zerg, the Devourer's tail is further developed to slap and stun terrestrial creatures.

4-Spider-Mite: Shrinking dramatically in size and complexity, Swarms of spider mites will crawl over resting creatures and extract code in their sleep. Otherwise the mites will hitch rides on other social creatures and infest their packmates. Nearly all organisms in the tundra have spider mite infections. gross.
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>>3204156
1.Furies- Hateful little flamethrowing pods that purge spidermites off of the bodies of other organisms in exchange for the charred scrap. They dont produce oil, just death.

2.Rogue Star- The natural predator of all psyscho based life, it hovers above the tundra extracting code and energy from the machines, leaving behind inert husks.

3.Ressurection machine- Swimming in the ocean like a massive carp, it emits a strange field of signal and code that attracts psycho based lifeforms into it's maw, which are processed into oil. Owing to it's name, it also somehow animates inert husks of dead machines, which will also swim, fly, or crawl into it's maw.
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>>3204163
1. the mother rays continue to degrade physically, but appear to suffer no functional loss. Their flaking scrap metal feeds pincer scrubbers which then process their own glut of surplus [OIL]

2. Rally scrubbers cruise along the land feeding off of oil. Due to the increase speed of land lifeforms, they too have adapted with a push fan. gangs of high revving rally scrubbers are a common sight.

3. Neo Siphons are oceanic parasites that feed on the oil of others.

4.Pincer scrubbers consume [oil] and [scrap]. They will attack and eat damage or isolated AMs.
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>>3204236

The blue mammoth runners develop special Cryotheum propelled rockets on their feet. However, these burn through their cryotheum reserves extremely quickly, so they don't have enough to develop the Cryotheum ice tusks that are found in other Mammoths
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>>3204236

The mammoth tanker develops a covering for its tentacles. Instead of having the tentacles deployed all the time, they're instead curled behind the covering and uncurl only when used.
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>>3204981

Neo Siphons develop a specialized servo that can suck the oil out of another AM at a high speed. Hit and run tactics are popular among Neo Siphons with this specialized servo, draining an AM then running away before it can retaliate.
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>>3204300


The devourer develops a special casing that contains [CODE] for high speed ballistic firing. This new CPU allows it to compute firing angles and firing forces for its spiky teeth.

Additionally, the housing contains additional antigrav units.
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>>3204300
The Spidermite's back legs have fused with it's front legs, now serving as claw-like grappling appendages that assist in clinging to the shaggy hides of Mammoth-Tanks and Wooly Megatrons. When not gripping tightly onto fur, the Spidermite uses a tripodal method of ambulation, with the third "leg" being the drill.
Additionally, the Spidermite has simplified it's body structure for faster production, with many unnecessary components stripped off. The brown material is not actually metal, but hardened hair, harvested from their hosts, as such the coloration of individuals varies depending on which animal they inhabit.
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>>3205832
The Spidermites create casing out of hair from their prey. These help protect the delicate parts of their servos.
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>>3204317
The heliopops develop oil sacs, which fills as they process their cryotheum reserves. When their cryotheum is processed for flight, it splits back into its component oil and water.

The water is discarded, while the oil is stored in order to use for its fire breath.
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>>3205750
Blue Mammoth Runners who develop retractable drilling tentacles are less likely to trip and fall, as well as enjoy reduced aerodynamic drag. They are stepping it up the world, as if to say "Come on!"
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>>3205875
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>>3205878
>>3205875
When you go fast, sight is useful, and as such an atavistic trait has resurfaced, the Blue Mammoths once again possess two pairs of eyes, one on the top of the head, and one under the feeding tentacles.
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>>3205881

A specialized visor develops that protects its more developed eyes. A small knob of Cryotheum-detecting sensors allow it to find and consume more Cryotheum to fuel its quick lifestyle.
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>>3205870
Heliopops redevelop flight by abandoning weighty tentacles in favor of a useful AG device. it really isint overly fast, and doesnt fly much above the ground, but it has emboldened the creatures, they seem obsessed with their favored prey; the blue mammoth runner.
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>>3205888
Some Heliopops have been born with deficient gas sacs, and thus were unable to perform the chemical reactions powering their jetpack, and were forced back to crawling on the ground using tentacles.
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>>3204317

The Rogue Star develops a small propulsion coil in order to zip by faster. Thus, it goes the way of the Code Fly, only sampling CODE from its prey and not leaving them completely drained.
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>>3204981
1- The rally bug is now called the rally bug. It has antennas that allow for NFC and short range wifi communication between its rally mates, while not the smartest, they are the most social and orderly creatures on the planet.

2- The umbrella fish is an agile underwater predator who feeds off of [scrap-oil-code] and displays a disturbing trait of animating deceased or otherwise inert AM frames to follow it as a source of mobile food.
https://youtu.be/jA964ue-aps?t=31
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>>3205900
>oh no! i'm retarded!
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>>3205896
the shelled heliopop suffered greatly with the loss of it's optical sensors, and within a few generations displayed a minimally viable inflated sensor array with a transparent protective visor.
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>>3205896
The heliopops develop tentacles that are equidistant among its circumference, allowing for faster ambulation. A large, grooved 'tooth' allows it to bite down on the Blue Mammoth Runners that it captures.
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>>3205901

The Rally bug develops a hypertrophied antenna. Typically, there are rally bugs that stay in the center of a pack and act as communication relays. A sphere of code helps transmit messages long distance like a game of telephone.
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>>3205799
neosiphons become incredibly streamlines, allowing for faster speed and a less resource intensive reproduction at the cost of being more active feeders.
>>3204163
Pill scrubbers roll onto land and float in the seas, becoming an amphibious collector of scrap and oil, and consummate scavengers.
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>>3205920
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>>3204317

The resurrection machine is born without its solar star. And yet, even without this massive source of power, it still contains an incredible amount of energy in form of CODE.

The mass of CODE from various sources makes it more intelligent and it seems to experiment with injecting code from the wrong AMs into the wrong bodies.

Most of the time, this only results in behavioral changes, but for those who frequently follow a Ressurection machine around, it can cause horizontal gene transfer.
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The ribbon spider develops a powerful hard light projector that can fire out devastating photonic lances. It hunts flyers with this.

The Code bug embed's is code node within it's own body, and develops a third wing arm allowing it to hover and display supreme acts of annoying acrobatics.
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>>3205922

1) Neosiphon fins develop a spiral pattern, allowing them to zoom around while spinning.

2) Pill scrubbers, now that they're more rotund and sedentary develop a special engine that converts OIL into a more compressed, efficient form. This fuel is stored in a secondary compartment on its underside.
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>>3205925
oil spewing Moreau Devices loose a lot of mass and complexity, and thus mobility. They retail their behavioral modification capability, developing slave fleets that follow and protect them. The enhanced duration of the prey's entrapment allows for a higher chance of HGT.
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>>3204981
Magna-Rays are massive evolutions of mother rays, who use a powerful electromagnet fueled by their own oil. They also consume [SCRAP] that is in the form of metallic debris, carcasses, and small AMs.

Schools of the creatures have been known to modulate their fields collectively to bring down debris in low orbit, and the occasional ferrous meteor. It is unknown at this if this will escalate the erosion of the orbital platforms, or protect them by cleaning up space debris.
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>>3205949

Moreau Islands develop a code transmitter that allows it to transmit high fidelity code from a distance, expanding its range of control for its slaves. However, these transmitters are directional and must be aimed precisely in order to transmit its code.
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>>3205960
Some Magna-Rays have replaced their filters with grinders, millions of tiny teeth reducing the chunks of orbital scaffolding they pluck from the sky into delicious scrap.
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>>3204163
>>3204156
Back where things are slightly less consumed by memes and madness, some simpler adaptations take place in earlier stages of a few species. A mutant variation of Balloon-Garden with a dual set of solar panel genes finds it has an easier time staying aloft as it generates lift rotating it's body.

Meanwhile an older variation of Ray with a case of deterioration that seems to be a constant running theme here, finds that it's servo-spine will continue to grow past it's casing with nothing to stop it.
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>>3205969
Some islands evolve into Grund-Whales. These creatures use a powerful burst of short range code to paralize prey, restrict them with their trunk, and eat them with hydraulic shear mouths.

They subsist on scrap like big dumb assholes who eat magna-rays that weren't out to hurt anybody.
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>>3205971
As a result of an enriched diet, Magna-Rays no longer slowly decay to death.
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>>3205887
>>3205888
Predation leads to cannibalization of subsystems. The Heliopops gain useful legs which more energy efficient than small scale hovering AG units by a long shot. At this point it is less of a true evo, and more of a life cycle state.
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>>3206010
It's legs have become more streamlined and thus less expensive to produce, and an additional gas canister was added to extend the operational time of it's flamethrower.

It has returned to it's original calling: dousing others in cleansing fire, cooking some delicious Spidermites for it's own nourishment in the process.
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>>3205976
Mega-Rays have an exposed tail that utilzies oceanic water as a catalyst to aid in charging super capacitors that provide energy to a very powerful electromagnet that is utilized for generating lift with it's internal AG mechanisms.

TL/DR: flying mega-ray.
>>
Rolled 2 (1d20)

>>3206031
>dice+1d20

throwing out a number on request.
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>>3204236


The Kabuto Pheonix develops some full body armor and an additional horn for offense.

This allows it to retain body heat in the cold wastelands of the north
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>>3205998
With more scrap in it's diet, some Magna-Rays develop a dense carapace to further put an end to it's genetic decay. Smaller and more intelligent than it's ancestors, these rays no longer associate with colonial siphons, and no longer need the hangar in their upper body.
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>>3206044

With its niche secured, its need for magnetism rises. Luckily, due to a lucky mutation, it develops a sort of 'code gun' that injects malicious code. This causes its prey to slowly convert its body into [MAGNET]s which the Magna-Rays use to fuel their magnetic levitation.

Magna-Rays will stalk prey for days as its prey slowly converts its own body to [MAGNET].
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>>3206038
The Road Phoenix develops some stronger armor on it's head and chest, as well as a grinder between it's feet to assist in feeding.
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>>3206038
Kabuto Devils are an offshoot of their parent. Replacing traditional joints with liquid Cryothermium bearings has dramatically cooled down the machine. While more stable and requiring less resources, the Kabuto Devil is also markedly slower, and cannot execute the acrobatics of it's progenitor species.
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>>3206068

The Kabuto Devils develop a specialized set of servos that are lubricated by cryotheum. This is cycled in order to make maximum use of it, allowing the Kabuto Devils some of their speed back.
>>
Yes, we're back! Good to see ya, QM!
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>>3205920
Pill Scrubbers get significantly smaller and begin to specialize to their environment.
1. Aquatic Pill Scrubbers develop isolated central chambers connected to their mouths. These chambers can be filled with water, which is then expelled, giving the scrubbers some mobility. However, said mobility is often random, often pushing the scrubbers away from their target. Clearly, a finer control mechanism is needed.
2. Albino variants of Artic Pill Scrubbers reign supreme, boasting superior camouflage in snowy environments. The scrubbers also develop small filaments, each connected to a tiny piston. These "hairs" can beat in succession, enabling the scrubbers to roll around from corpse to corpse. They also provide minor heat insulation, important is such cold climates.
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>>3206442
Good to see you too nameless, faceless anonymous poster.

By the way there was some talk of this >>3206038 line being kind of hard to edit. I tried to redraw it from a different, more neutral angle hoping that might help. Not sure what good it'll do but here.
>>
>>3207510
Yeah, that was me. I like that a lot more, fits closer to what I was going for. Thanks!
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>>3207565
Oh, I was talking the eyecam, sorry, idk about the other stuff.
>>3172059
The Tuber-Spiders legs have atrophied, rendering them entirely immobile. Their central spike has grown larger and generates branching filaments which help anchor the Tubers into the snow. The degenerate legs, rich in veins of [CODE], interface with nearby Tubers, creating networks of these organisms. This adaptation allows the individually weak AMs to survive attacks by [CODE] parasites such as Rogue Stars.
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>>3207648

The Tuber Spiders develop a spire of CODE encased in SCRAP. This allows Tuber Spiders to 'network' as well as maliciously absorb CODE or inject CODE in their domain. Their favorite victims are ROGUE STARS due to their energy rich bodies.
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>>3207405

Arctic Pill scrubbers adopt a more disc-like shape in order to reduce their underwater resistance. Some of their filaments also hypertrophy into movable spines, in order to grant them some more defense
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>>3207510


The pheonix devils trade in their fangs for tiny hands.
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>>3211541
>>3206068
>>3206083
The Kabuo devils who are slower become multi limbed Kabuki Demons, known for their odd dances and dramatic displays. Advanced sensors allow them to hunt at night.

Kabuto devils themselves become shorter, the heat of their bodies begins to heat up their exteriors once more to the point where Cryothermium boils and undergoes a phase change into Pyrothermium; a highly energetic yet unstable super fuel. Kabuto devils race once more, leading short but bright lives.

pheonix devils Grow taller to spot their prey. and look like wierd ass bugs.
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>>3212696
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>>3204155
Paraspiders develop a vicious code draining claw and simplified external structure thanks to improved data storage methods that make large external crystals obsolete.

Stalking the frozen tundra they become known as code reapers, and can spend months and years hidden just below the ground, waiting to stab anything and fully drain them.
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>>3212732
The Cloaked Reaper is a form of Reaper that has accidentally exchanged code with a different type of Psychovore, resulting in a change to the mobility system. While it is not nearly as fast as it was before, it is now able to move almost without sound and with much lower energy expenditure.
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>>3207405
some pill scrubbers become spherical and highly aggressive, consuming great volumes of scrap that they convert into oil within their bodies. Rolling tides of pull scrubbers will strip the snow covered land clean of AM life and debris periodically, almost more of a weather phenomenon than a species. Other organisms know to simply avoid them. Death to some, food to others. The code thieves of the planet view it as a time of glutting.
>>
Really tired. No energy for good descriptions.

>>3204156
Mourning-Stars are a species of necromantic machine that somehow became more aerodynamic. They’re capable of skimming atop the surface of the ocean for a short time via specialized anti-gravity fields produced by their stars.

>>3212697
Kabuki’s rear mounted eye separates from their body, crating a sort of flexible tail they can manipulate for better vision.

>>3204152
Pygmy Mamo’s are actually a species of neotenous mammoth-Tanks. Despite more closely resembling other small species of tank, Pygmies tend to flock toward the larger models. Posing as their young for added protection while they drill for oil in small herds.

>>3204156
More migratory islands have taken to using their rudders as a primary form of locomotion. Their tentacles fall out of use as a means of propulsion, and are now often used for ensnaring larger prey until they can have their code fully drained.
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>>3214666
>>3212697

1) the eyestalks of the Kabukinoids have migrated to the top of their 'heads', next to their cryotheum tanks and fused with their spine. This allows them a greater field of view without being obscured by the rest of their body.

2) Kabuto Devils have gained code guns that fire code. They use this to target Cryotheum producers and phase change their stocked Cryotheum into Pyrothermium. Once their prey has been stopped by the sudden influx of the foreign fuel, they feast on the Pyrothermium and leave the husk of their target for dead.

3) With the growth of 2), a new way of storing cryotheum is necessary. Pygmy Mamos discard their Cryotheum tanks and replace it with Cryotheum engines. These cycle and re-cycle cryotheum, while blasting it with code. This crystallizes the Cryotheum into a Gelid Cryotheum Crystal, which they blast with even more code in order to use. While the conversion and deconversion process is very code intensive, the specs of the engine merely reuse the output code from the GCC so the Pygmy Mamos get a surplus of code energy from a small amount of code.

As it is used, the Gelid Cryotheum Crystal sublimates into smog and water vapor, though the occasional dead Pygmy Mamos can be found with their Gelid Cryotheum Crystals in tact.
>>
>>3215029

This should go without saying, but Pygmy Mamos' engines are immune to Kabuto Devils' code fuckery because Gelid Cryotheum Crystals are resistant to the latter's code guns.
>>
>>3215029
>the eyestalks of the Kabukinoids have migrated to the top of their 'heads'
Boo boring. Also wouldn’t that actually be less efficient now that it doesn’t have 360 range oh vision without moving their body anymore?
>>
>>3215131
true makes the vulnerable to ambush
>>
>>3215189
>>3215131
the new eye is harder to rip off since the stalk is no longer a thin wire
>>
>>3215222
does nothing to argue against it losing 360 vision
>>
>>3215131
>>3215189
>>3215222
As always, no evolution supersedes its predecessors unless it's said otherwise. Things are only assumed extinct if they go unevolved. No reason there can't be branching paths based on eye placement.
I also prefer things to be a little more weird and alien and try to keep it that way when possible, but it's just personal preference.
>>
>>3215245
Presumably it's still capable of rotating it's neck so it's vision isn't totally locked
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>>3208921
>>3215029
Some Code Tubers develop a more specialized dataspike, using it to inject Pygmy Mamos with a potent datatoxin. This data toxin abruptly forces the Gelid Cryotheum Crystal to liquidize, causing the holding tanks to explode. The resulting sheet of ice provides a clear yet strong layer of protection to the tuber. This specialization comes with a drawback: it reduces the broadcast range of the antenna, putting a limit on how large/complex tuber communities can get.

Tuber fields rapidly become covered in slippery ice sheets, creating new environments where organisms with skates and skis fare better than those with legs or wheels.
>>
>>3214666
>>3214314
Some Great Floaters have lost their tentacles entirely. They now feed by swimming through clouds of pill scrubbers and machine scrap, filtering out food and ejecting wastewater through a flexible tail. This lifestyle necessitates more activity, meaning that they have to swim faster and for longer periods of time. A ventral fin helps with stability when swimming quickly.
-------------------------------------
>>3215131
If you don't like it, just branch from the earlier evolution and others will use yours instead of theirs. Though I do agree that the new design is more boring
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>>3215417
New thread, old mistakes.
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>>3208921
A subspecies of the Wooly Megatron has begun living in symbiosis with the Tuber Spiders. The Megatron, immune to the Tuber's code drain thanks to it's organic structure, helps capture and restrain prey using it's proboscis, while the Tuber sucks out the code of the Spidermites infesting the Megatron, destroying the parasites in the process, as well as provides shelter and defense.
>>
>>3215465
Wooly Megatron?
>>
>>3215485
Oh yeah, those things, I remember them now. Never really thought of them as that tiny, but OK.
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>>3215363
As Tuber Spiders depend more and more in their dataspikes, they eventually lose their photosynth. abilities, turning them into Tuber Monoliths
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>>3215029

Kabukinoids have swapped over to Pyrothermium fuel, which has dramatically increased their operational temperatures. It is not uncommon for an injured or unaware Kabukinoid to simply melt a pit into the ice in which it cannot escape, eventually punching through to water or solid land below, provided it doesn't run out of fuel.

The Bass Master is a highly modified Kabuto devil which blasts apart it's enemies with an acoustic cannon. A slaved mini drone provides scouting and additional bass boosted power over a "blueteeth" connection.

The haunting song of Bass Masters can be heard cracking ice and steel across the frozen tundra, hearlding the coming doom. Bass masters hunt the rolling tides of pill scrubbers, feasting on [oil] and [scrap]

https://youtu.be/ZVJjgj61Uyg
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>>3205822
Devourer's adapt the rogue star's method of bulk code theft, and go so far as to also adapt their use of hard light projection techniques.
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>>3215823
the violator is a heavily modified Tuber Monolith, and guardian of it's territory. AG levitating data spikes carry a tremendous amount of compact manufacturing machinery and code within. These drone spikes are willed to burrow into trespassing creatures, which then are cannibalized from within to make more violators and data spikes that emerge.

On it's own a violator is simply a relay for other tuber spiders or monolith like creatures.

Of note, it is not uncommon for a subsequent generation violators to display characteristics of the host in which they were spawned from. Truly massive creatures can play host to near countless generations of the small organisms, who simply cannot destroy it's bulk.
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>>3205897
Rogue stars faced increasing predation from ever evolving land based organisms, and escaping higher and higher proved to be of little benefit. Eventually they developed a passive form of feeding off code via simple absorption of passive communication signals. Periodic returns to feed on cryotherm fuel allowed the machines to become artificial satellites at high altitudes within the atmosphere, though some on occasion would use their propulsion coils to break into true orbit, and occasionally bump into the colossal orbital frame....

they were not the first, nor the last.
>>
>>3206031
>>3206044
The Mega and Magna rays continued to grow uncontested on this strange planet; their dominance owed to them entirely by size and voracious apatite. Less a chain of generations and more of numerous updates and patches to extant machines, "species" was based upon remaining commonality and shared data for mutual survival.

As their size became an issue, individuals would simply migrate to fresh territory, but eventually even that impeeded their growth, and territorial disputes broke out; initially resolved with the victor banishing the defeated. This too became unsatisfactory and the defeated were destroyed by the victor and it's neighbors with powerful magnetic waves, torn apart into scrap and consumed in a filter feeding frenzy.

Chunks of orbital scrap provided the behemoths with nourishment, but this too became insufficient, undesirable even. The best scrap was up high. So up high they went, taking their conflict with them, consuming and battling amongst the orbital debris and decaying scaffolds.
---

Mega-Rays carry a highly evolved form of the Rot virus within them, and from it they have shed all unneeded structure, becoming something of pure form.

Magna-Rays developed a very powerful electromagnet that proved powerful enough to act against even the forces of local gravity, propelling them ever higher with each pass of efficiency and growth.

--

Some organisms hitched a ride on the behemoths, acting in symbiosis with their benefactors.
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>>3216414
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>>3215990
Kabukinoids move their Pyrothermium tanks and arms backwards. To compensate for this, their arms have grown longer.

They use their mewfound arm length by making a sport of throwing pill scrubbers as far as they can as a sort of display of strength
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>>3213113
Data Mongers are an evolution of the Cloaked Reaper. Strange in the extreme, they are not social, but horde [SCRAP], [OIL], and [CRYOTHERMIUM]. Standing shock still, they wait in the tundra for those that would freely approach. They welcome all who come in peace, and will freely trade at what they would consider equivalent exchange. [CODE] for physical resources. It just happens to be that the Monger will mandate the customer set the quantity they seek to exchange.

Few of the less intelligent creatures survive the exchange, and their broken bodies are added to the totality of the Data Monger's horde. For those who would seek to take what they want by force; violence is a coin all in it's own.
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>>3204981
Tool Scrubbers -Scrubbers who use tools. It is suspected they have been behind a majority of the Blue Mammoth runners who have disappeared.

There is a rumor they themselves are nothing more than a reference of a reference from another evo game, made to do nothing more than invoke a single bilious memory in a distant hivemind who will not trip.
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>>3216937
The Kabukinoids have developed the ability to feel compassion after decades of social activities. They are now capable of assisting each other in times of need, especially fuel-based need. When a Kabukinoid runs low on fuel, it will call out to it's brethren, and a willing individual will lock ports with it, transferring a small quantity of fuel to revitalize it's friend.
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>>3214314
The Spherical scrubbers who graze scrap and store oil become favored prey of many organisms, but harden a durable elastic shell. Safety in numbers was proving to be a failed strategy, so the creatures became larger, faster, and bouncier.

Oil was gradually converted within them to cryothermium, and longer after that, into pyrothermium. A fully mature spherical scubber was a valuable entity.
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>>3215465
The Tuber Spiders, while unable to harm the Wooly Megatrons directly through code manipulations due to their organic structure, are nevertheless able to influence the creatures. Over time, the more intelligent Tubers have begun modifying their Megatrons's genes to suit their goals. The selection process during development is not based on true thought; rather, the Megatrons are randomly modified, and those who excel above others in a set of arbitrary criteria are kept to be improved on.

One of the first of those Megatron-derived species is the Sky Eye, a flying machine connected to the Tuber by a cord that allows the normally eyeless host the advantage of eyesight.
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>>3217205
this is one of the best threads I've ever seen it's like you're tapping into the 7th circuit of the human nervous system because computer technology has enabled you to this is Tim Leary's wet dream great job anon now excuse me while I neglect to post OC because I'm a faggot
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>>3217103
>>3214314
>serious mod.

StripperSpheres are a significant adaptation of the previous scrubber sphere. A machine inside a machine, the small robot within processes both oil and cryothermium, as well as helping roll the external shell.

The external shell is a simple machine, but moves it's magnetically locking plates into the best positions to defend and care for it's charge. In turn it is provided with waste heat and scrap.
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>>3216937
>>3217100
Kabukinoids have further developed social traits like sharing of fuel to ensure no member of the tribe falls. The old combat horn was given dual purpose as a refueling nozzle, injected into the back of another kabukinoid.

fixed eyestalks give the machine a very wide field of view, especially when coupled with forward facing sensors capable of movement, and static eye sensors. The only blind spot of the machine is behind it.

Improved torso and arms allow for better grabbing of the StripperSpheres.
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>>3219695
>>3217079
>>3216421

1) Kabukinoids adopt more support for their upper body frames. Not only does this protect their fragile, Pyrothermium-based engines, but special channels in the armor allow for more efficient distribution of fuel, lessening the need for constant refueling. Regardless, the Kabukinoids are still voracious eaters, and will eat anything that produces Pyrothermium even in excess of what they need.

2) Magnerings shed almost every part of their body except for their digestive system and magnetic levitation system. This allows them to supercharge the latter with almost everything they've got in exchange for making them dumb as a brick. They'll eat anything that flies, whether they be Rogue Stars, Heliopops or even flying Death Mongers.

3) Death Tornados evolve from the Data Mongers. A special engine allows them to supercharge their antigrav systems using a strange energy they call Dark Energy. They are even more vicious than Death mongers, assaulting creatures for their resources instead of engaging int he pretense of trying to deal with them.

Dark Energy is channeled through special rings found in their biocloth bodies and can propel them at great speeds or upwards. Once in the air, they'll try to hitch a ride on one of the numerous spacefaring creatures in an attempt to reach the orbital scaffolding.
>>
>>3217205


>mfw I realize that this is now three species that are in sumbiosis with each other
>>
Just dropping off some updated evo trees. I wanted to drop the next biome today but I haven't had the time to finish the starters. Gonna try to get to it this weekend so look forward to that.
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>>3222548
The gangly form of the Kabukinoids proves unwieldy in the snowy wastes. Easily tossed around in snowstorms, poorly balanced on icy plains, etc. Those with a more stable, lower center of gravity find themselves more suited for survival. What's more, with their new elongated arms they find that they can reach much higher speeds my quickly pulling themselves forward, and using the momentum to skating forward on their sickle-like feet. Even greater spped s can be reached by rapidly venting exhaust from their backlogs while skating.

This is of course a perfectly logical adaptation, and is in absolutely no way influenced by anyone's disdain for generic humanoids.

Forgive my drunken 2am trackpad scribbles and wording probably
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>>3217205
>>3205936

1) This particular species of code bug sports a beautiful, multicolored tail. However, don't stare at it for too lang as it actually emits a low level codeburst that can permanently change the code of an AM. When many of these gather, the scrambling of code can cause AMs' code to become corrupted beyond repair. They are now called "Rainbow-tailed code bugs"

2) These codebugs develop additional armor for their bodies, making them too heavy to fly. Instead of flying, they hop great distances using their wings.

3) These codebugs take the opposite approach to 2, hypertrophying their flight modules. They tend to accidentally smash into other AMs who are larger than them.

4) The Lance Spider's hard light projector has hypertrophied, causing most of its body to atrophy. The hard light projector can fire lances up to 1 kilometer long, but it doesn't usually need to use its full power except when hunting large armored AMs. On a side note, its photonic lance module looks like a banana.

5) The tuber spiders have modified the code of the Sky Eyes such that its fur also contains modules for processing solar energy. These Tuber-Sky Eye hybrids can grow to extremely large sizes using just solar power alone
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>>3225464
and so with speed and stability in mind, did the subsequent generations of the kabukinoid shed their petty legs and concerns for a world shaped by humanoids, venturing into the lofty if ungainly world of mechanoid design for reason that a superior speed and reduced unsprung weight.
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>>3217087
faced with extinction from superiror predators, the Tool scrubber became a degenerate form of itself, reproducing faster via a greatly simplified code structure, and reduction on nearly all other resources. Observers would note that the Bipedal scrubber left this world with silence as it failed to find a niche.
>>
>>3225859
fun idea. not an official event, just something to spin the gears so to speak.

roll a 1d5- your creature must adapt to this new resource as it's primary diet.


1-Pyrothermium fuel
2-scrap
3-oil
4-code
5-Cryothermium crystals

Roll 2d5 if you want more, take the above, plus the below.

1-adapt to extreme cold
2-adapt to extreme heat
3-adapt to acid rain
4-adapt to go fast
5-adapt for simplification and reproduction

and if you really hate life, roll a 3d5, do the above, and take the below.

1-Horizontal gene transfer: Rogue Star >>3216281
2-Horizontal gene transfer: violator >>3216219
3-Horizontal gene transfer: Devourer >>3216122
4-Horizontal gene transfer: Ribbon spider >>3205936
5-Horizontal gene transfer: moreau device >>3205949
>>
Rolled 3, 3, 5 = 11 (3d5)

>>3225920
>>3205901
test roll against umbrella fish.
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>>3225924
the moreaufish uses a strange and esoteric form of code manipulation to generate a hard light shield in front of it, protecting against the worst of acid rain as it breaches the surface in search of prey to compel into icy waters. Once a land organism drowns, it will siphon out it's oil.
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>>3206083
As is customary for Decons, the Kabuto Devils have unearthed yet another ancient blueprint and incorporated it into their bodies. A port of some kind now protrudes from the top of the Kabuto Pant's body, seemingly unused, and a pair of "pockets" on the sides of it's legs now hide nasty snares.
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>>3205911
The Rally Bugs have developed two separate castes: males and females.
The females are in many regards similar to the Rally Bugs that came before, although their antennae are duller in color.
The males are the centers of the Rally Bug herds, adorned with enormous and ornate antennae, used for attracting females and enlisting them into helping the male, as he is unable to find enough food to support his humongous and energy-intensive antenna by himself.
The females choose what herd to join with based on the leading male's antenna size and shape, with bigger and odder equipment being sought after.
The species still reproduces asexually.
>>
ALERT: NEW BIOME INCOMING
To the southeast, one of the three landmasses created by the collapsing structure has been all but ruined by the malfunctioning Terraforma. Instead of changing the landscape into a new, hospitable land, it instead eroded it’s surface into nothing but granular sands of rust. Nothing but dunes and valleys of rust covered the land for as far as the eye can see. Broken up only by the occasional masses of ruins too hardy to be so easily destroyed. As the years go on, other features begin to shape this destroyed landscape into something else entirely. Rain and tides create narrow, ever-changing rivers. Winds and sandstorms uncover valleys of forgotten structures once buried deep beneath the rust. Verdant fields of hostile Psychovores; serene from a distance but lethal in nature. Swamps of pure [OIL] created by massive Oilspouts and their sharklike children. And of course, the ever-enduring mechanical "life" that is kind of the entire point of this game.

The Rusted Ruins are now available
>A new landscape and the starting wildlife enclosed are now in play.
>This in no means you have to only use them. Continue to edit whatever you want that previously existed. Including any pre-terraforms species.
>No new ocean species this time because and it felt like any more would be too much and would detract from the new ecosystem. Feel free to use any existing species, though if you want to play in the water.
>If I’m unclear about anything or screwed something up, just say. The point of this event is to be more accessible to anyone who’s either new, or just doesn’t know what to do with the ridiculously complicated existing ecosystem here.
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Had to break this one up into two posts. Why is my ID suddenly different?
Starting life

Treasure-Bugs
Diet: [SCRAP]
>An “uplifted” species of DeCon created during Terraforma.
>Their iridescent casings confuse the sensors of potential predators. They area bush predators, and will hide beneath the rust waiting for a potential prey. Should something get close enough to become confused by their dazzling shells, they quickly emerge to strike.
>Though their claws make for poor movement, they can easily dig themselves deep into the rust when threatened. If they need to get somewhere fast, the jump jets on their underbelly serve to quickly boost them in a direction for a short time.
>Specialized, jewel-like organs on their backs are capable of creating “hard light” wings. Though they can’t properly fly, these energy plates will be deployed during free fall to catch the wind and enter a controlled glide.

River-Siphon
Diet: [OIL]
>The only proper siphon species in the desert, these were a species forcibly amalgamated during Terraforma.
>Travel through the extremely narrow, shallow streams that crisscross the desert, passively feeding on the oil runoff that gathers there produced by Spirefish and Greatspouts.
>Their bodies were altered by the Plague of Flesh, allowing them to produce and maintain biological systems as well as mechanical.
>Their flat, fleshy bodies make for poor nutrition to [SCRAP] based predators, but as they expand to store as much as possible, they can become a valuable source of [OIL].

Boxer-Wraiths
Diet: [SCRAP], [SCRAPDUST]
>A combination of several DeCon species forcibly amalgamated during Terraforma. Their bodies are made of a light metal, easily eroded by constant, shrapnel laden dust storms. A specialized system inherited by one of their degenerative ancestors allows them to constantly repair themselves with enough raw materials in their diet.
>The top predator of the Rusted Ruins, they require an inordinate amount of [SCRAP] to function. They will eat anything. While hunting for prey or resting, they’ll use their rear head to constantly graze on the rusted [SCRAPDUST] sand beneath their feet, or gnaw at ruins to keep themselves from falling apart.
>Extremely territorial and frequently cannibalize each other. They are solitary hunters that will battle for territory, kills, and pretty much anything else.
>Their young are left to fend for themselves, as their parent’s instinct to devour them kicks in after a short few days.
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(2/2)
Spirefish and Greatspouts
Diet: [SCRAPDUST]
>A combination of several Oilspout species forcibly amalgamated during Terraforma, and the only terrestrial Oilspout species on the continent. Save the occasional balloon-garden drifting in on a stray wind.
>Begin their lives as small, highly mobile larvae. They swim quickly beneath the rust, constantly sucking in [SCRAPDUST] as they do, and processing it into [OIL] in the top “fin” held above the rust.
>Produce a near constant stream of [OIL] as they move. Areas of high Spirefish activity become swampy bogs of oil and rust, mixed together like quicksand.
>After maturing over the course of nearly a century, they take root and undergo an extreme metamorphosis. Their drill-like tail becomes a root, and they sprout multiple [OIL] storage devices along their body. Sucking up [SCRAPDUST] through their root, they will produce huge amounts of oil to be stored in their cannisters as reserves that can keep them powered should food become scarce. When these canisters fill up, they’ll expel massive pools of oil into the rusty mires beneath them.

Greatmind
Diet: [CODE], sunlight
>Amalgamated from several species of parasitic psychovore. Greatminds are arguably the most “intelligent” species on the planet. Though not in a traditional sense. They are capable of storing and sharing more data than any other species, and can easily adapt new forms of code. They are capable of “learning” in the way an intelligent computer can- more abstract and technical than an intelligent biological species may be.
>Greatminds are made up of one “adult” body amongst a field of hundreds of immature shoots, though technically all one entity. They utilize the jewel-like organ on their blade to create a connective web of [CODE] between each body.
>The waves of [CODE] shared between the blades also serves as a web to ensnare passing AMs. As a machine stumbles into their web, it’ll be assaulted by predatory [CODE], scrambling it’s mind and eventually rendering it immobile to be gradually fed on.
>Occasionally, when a larger machine passes by, several maturing shoots will propel themselves from their root and violently attach themselves. The young blade will then feed off the AM’s [CODE] until there’s nothing left to keep it functional. Once the beast collapses, it’ll begin to spread it’s roots to produce more young shoots as one specific blade matures, eventually creating an entirely new Greatmind.
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Wildcard! I know it's kind of complicated, but I figure the only people who actually know what was going on with the whole crusader fiasco can handle that. Play with it or don't. Your call.

Punished-Urchins
Diet: [SCRAP],[OIL],[CODE]
>Identified as a potential threat to the integrity of the experiment, their original data has been stripped bare by the [SOURCE CODE]
>A simple parasite, the Punished-Urchin is only mobile as a young polyp. It will will seek out rocky outcrops and cluttered ruins, and root itself in place to await passing prey.
>Urchins will passively feed on raw materials and [OIL] they draw from the sand over the course of a very short life.
>As an unsuspecting AM gets close enough, the Urchin will rapidly strike it with it’s barbed tongue, and inject it with a form of corrupting [CODE]. This corruption rewrites a portion of the victims own [CODE], causing it to only reproduce into more Punished-Urchin polyps instead of it’s own species. The parent will then be cannibalized by it’s young before they set off to find a place to take root.
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>>3225977

1) The females' horns become shorter and their bodies adopt an even grayer coloration.

2) Sense Scrubbers- These males gain advanced sensors linked directly to their horns. These allow them multiple modes of vision, including thermal and code density vision. Cryotheum Crystals can blind them due to the high density of code.

3) Code Scrubbers- These males develop highly specialized code guns. They use this mostly to hit other males, though it can affect other species too. These code guns can cause other AMs to rebuild themselves as this particular subspecies of pill scrubber

3) Gravity Scrubber: These pill scrubbers develop a gravity enhancement module located on their front legs. This can make the surrounding area feel 'heavier' and areas where several of these congregate can be hard to movethrough.
>>
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>>3212732
Some coastal Code Reapers got swept up in a storm and ended up in the rust-lands' coast. Over time, they adapted to the rusty biome and became the Rust Reapers by developing a second pair of mandibles to hold down tougher prey while they suck their code and render the rest of them into scrap, for future bait for Treasure-Bugs. They also reconfigured their chassis to become stouter to adapt to the rust-storms that sometimes plagues the area. And lastly, as a behavioral quirk developed during their brief time lost at sea, several Rust Reapers can grab ahold of each other's chassis and form long chains of Rust Reapers during rust-storms, so that there's nobody that got swept away.
>>
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>>3228835

1) Blade Treasure bugs develop additional Hard Light projectors on the front of their face, which allows them to project a blade of hard light as their name implies. They are still ambush predators, waiting underground in order to deploy their blades on unsuspecting victims.

2) Buried Treasure bugs abandon the above ground almost exclusively, instead feeding on the rich Scrap and Scrapdust. In order to dig, their booster vents have been replaced with additional digging claws.

3) Rocket Treasure Bugs fly high in the sky in order to avoid the sandstorms of the rust continent. They swoop down, taking chunks of SCRAP from their prey.

4) Claw-Wraiths are a species of decon that rely on powerful claws to wrench off their opponents body parts. They are strict guerilla fighters, who employ hit and run tactics until their prey tires out or dies from the claw-inflicted wounds.

5) Years of getting constantly pelted with scrapdust caused Armor Wraiths to develop tougher armor. Periodically, when they grow large enough, they discard their armor and consume it again. Sometimes, larger Armor Wraiths will bully newly shedded Armor Wraiths to consume their armor.

6) Dwarf Wraiths have smaller secondary bodies and horns. Their small stature makes them unsuited for battle, so they instead await opportunities to steal others' food.
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>>3225727
The Onslaught is another species derived by the Tuber Spiders from their Megatron stock, loosely designed for a combat role, it's powerful claws and thick hide making it well-suited to both defense and offense.
Due to design flaws, the Onslaught is unable to feed by itself, and must be assisted by Wooly Megatrons.
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The Desert Megatron has adapted to live in the Rusted Ruins, it's fragile organic systems protected from the harsh abrasive ruststorms by a sturdy external skin. It mainly feeds on Punished Urchins, following behind infested creatures for weeks on end in order to pick at the discarded polyps they leave behind, or scraping them directly from the infested's carapace with their curved proboscis if the opportunity presents itself.
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>>3233255

Being constantly pelted by the Rainbow Tailed Code Bugs' corrupting codebursts have caused tuber spiders to grow out of control.

Now called "The Wall", they form great walls along the frozen coasts of the northern continent, making them an excellent place for both Wooly Megatrons and Code Bugs of all subspecies to thrive, away from predators.
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>>3225838
Balancing on just a single wheel is difficult, and thus the Kabukinoids have converted their hands into additional wheels for improved stability.
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>>3233175
With their increasingly dense plating, a species of Armored Wraith begins to get smaller with every passing generation to compensate for the added weight. Hooked limbs originally prove useful for climbing ruins to reach higher scrap deposits, and pinning down prey. But as their size diminishes, this behavior winds up taking them for a ride more often than not, and their specialized limbs prove terribly inefficient for movement.

Bug-Jockeys form a peculiar kind of symbiosis with no one organism in particular. They will grab onto a large enough species- currently Treasure Bugs are the only existing creature in their environment to fit their niche, though they aren't picky- and stick with it for the foreseeable future. The high mobility of their ride more than makes up for their slow, clumsy crawling. As a bonus, their aggressive natures allow them to assert dominance over their chosen steed, claiming whatever kills it makes for itself and taking a majority of the scrap. Lastly, while on it's back, the Jocky's exposed underbelly is well protected from weather and other hazards. because of this, a portion of their loose armor is repurposed to aid in keeping a grip on their host.
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>>3235488
Kabukolossus utilize their new stability to incredible effect. Their bodies grow much larger, and their heads expand to protect most of it's exposed midsection and increase it's field of vision. Further, their lower center of gravity and more streamlined design improves it's speed and maneuverability, even if only slightly.

Quick QM note
Just wanted to sneak in a couple evos before the thread dies. Once this one's gone I'm going to hold off on making another so any other games that want to continue get the chance. If nothing comes up in a week or two, I'll make another some coming weekend. So get them in while you can.
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>>3236346
I didn't realize treasure bugs were so large
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>>3236363
>>3205832
Without arms, the Kabukolossus had no way to resist against a peculiar species of Spidermite that has taken a liking to the wheeled creature, particularly as a form of host. The Ridermite uses it's drill in order to penetrate the Kabukolossus's cranial shield, allowing it access to the creature's delicious central processing unit. Once the "brain" had been consumed, the Ridermite would use the nutrients it had obtained to produce offspring, which would have no trouble finding more hosts thanks to the social lifestyle of the Kabukolossus.

Over time, those Kabukolossi that were more likely to survive this process were more successful, and thus the modern Kabukolossus eventually came to be: born without a CPU, it has a constantly refilling deposit of nutrient-rich fuel in it's place, allowing the Ridermite to occupy a single host indefinitely. While the Ridermite is connected to the fuel deposit, it is also connected to it's nervous system, allowing it to control the larger machine as if it was an extension of itself. The Kabukolossus's cranial dome now also has an easily opened aperture, both making dangerous drilling unneccessary and providing a swift method of escape to it's occupant.
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>>3217087
Tool using scrubbers found a large break to expand into ecological niches as other spcies degenerated. Being a generalist machine, they acceled at no particular task, but also were not particularly terrible either. In addition, they were inherently social and operated off one of the simplest resources available; Oil.

Destructive testing via simple existence saw improvement in each generation. Mobility improved, but storage capacity decreased, with the new Prime Scrubbers requiring a more active lifestyle and social participation to ensure a constant supply of oil.

Physiologically, Primes are simple compared to other species, featuring no particular exotic technology beyond a scrap to oil conversion unit in their chest region. A combination of walking and skating when on flat tundra is their only mobility.



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