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File: Trio Casuals.jpg (2.98 MB, 3840x2160)
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As you sit in the inn, surrounded by the now revelling soldiers whom you’re currently working with, you allow yourself time to relax, and consider yourself.

You (with help from Izumi) have to bring these people back from the brink of destruction, thanks to a power hungry Lord named Kolm, who’s been using crazy shadow magic to bring the land to its knees. He very nearly did it, too, were it not for yours and Izumi’s efforts.

Now you’ve taken the first step on the road towards taking back the country. Frankly, you hope the pay will be worth it.

Beyond that, however, something else tugs at you. You’ve been doing just fine with your skills for the better part of about 70 or so years. You’ve learned a couple of things in this time, but...well, you can probably blame those damn kids for wanting to suddenly up your game, as it were.

You just need to figure that out. But you need to get better. How?

Well, that’s the question, isn’t it? Although certainly not the only one...

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler
Ko-fi: https://ko-fi.com/Q5Q1MR92

>This is a special thread of MGFH, as I’ll be dedicating this thread to revising the technique learning mechanics, as well as doing Q&A type stuff in general. Thanks to >>3202914 for helping collate all the new theoretical abilities!

>In short, ask away!
>>
To start with, I've added some of the theoretical techniques to the Pastebin here:

https://pastebin.com/d1FAecB1

As the mechanics for it are still being decided on, I've only put a general estimate on how difficult they'll be to puzzle out.
>>
I'll open.

I remember that you stated that Dealmakers would VERY RARELY fail to pull their outgoers out before said outgoers kicked the buckets. What would happen then?
>>
>>3204916

Death, generally.

Actual answer, if it's something that can be continued by another Outgoer, then another is sent in their place, free of charge. (The client still has to pay, though.) If not, then the Deal-Maker will usually offer some sort of alternative deal, such as sparing a certain group from certain death, or otherwise basically partially getting them what they wanted. Deal-Makers are very adamant about closing deals somehow, so long as the end result benefits them.
>>
>>3204875
Could we torture people "painlessly" by encasing their head in mana then rapidly cycling the frequency? Can people breathe through mana even?

Can we exude raw mana without altering it, and if so can we exude enough to give someone mana-radiation poisoning like in those mana reactors back when we picked up Owlia?

does Miranda have a deadly sex, due to mana radiation?
>>
I wonder if we should sell some equipment that we dont use much of.
Speaking of, we rarely use those weapons we got, I guess we just dont dont get into a pinch or situation to use them over standard magiblasts.
Right, that reminds me, nightvision. Mental influence(mind control and the like) resistance. When should we aim to try and obtain this. NVG goggles? Some charm equipment from the intersection?
>>
>>3204875
Job clearance
At the start of this Quest Sal got a promotion, resulting in better job clearance and increased his salary. Later on he cashed out on our HQ and even gave us a big chunk of Lotes to spend on upgrades. And during the second crossover he promised to provide FutureSights for all current members.
Are there any known requirements for his next promotions and what would be expected for benefits? Wider variety of jobs, removing Izumi's problem with lack of 'good' clients? Clearance for developed worlds that have high-tech space travel or high-magic planewalking? Access for A-rank missions?

By the way you got the wrong post but it's not a big deal.
>>
>>3204875
Ok, let's see if I can frame the perceived issues with the current skills/learning system. I'll keep solution suggestions to a minimum here.

1.We rarely get a chance to attempt work on skills (generally less than once per mission), and when they are offered there's usually an opportunity cost (missing bonuses on-mission or SoL off-mission).

2.When we do decide to work on them, skills are hard to meet the DC for improvement/creation. Mitigated somewhat by the "failure boosts the next try", but magnified by #1.

3.Partially developed skills require a roll to use, disentivising their use, as most of the time Magiblasts or our existing fully developed skills are sufficient anyway.

I think that covers the major points.
>>
I have mostly questions about the intersection:
1)Is there a cemetery for people who died IN the intersection? Like for local born/non magical citizens. do they just toss the coffin into the void or just burn it?Are vampaires and supernatural beings in charge of the place?
2) Is there any "China town" like areas in the intersection? since it is a melting pot place there are bound to be some. ie the sci-fi or futuristic types are found near the learner's district or fantasy town near the crafters district or something like that?
3)What's the calendar of the intersection? What year is it on this quest?
4)Any scenic places like mountains or forests that are made for outdoorsy folks or is it just stuck to simulation and small parks?
5)are there major festivals/Holidays like Christmas? Do they have an equivalent for that?
6)How did Randa celebrate her birthdays? Alone, crying onto her cake? or celebration with Izumi and Lori?
>>
You've made mention of the Phoenix and that villain dude she brought back, but other then that, no mentions of other legendary Outgoers. Are there any others of particular note in the field, and will we possibly meet them?

What do you think would be your hard and soft limit on the number of characters we can employ?

Has there ever been any cases of a large amount of people who, either by themselves or with the help of an Outgoer, somehow made it to the Intersection, whether it was to escape from their dimention's destruction, or from an attempt to colonize a new universe, or some other reason?

Is there a process to improve our Outgoer Ranking, and how would one do so?

Which was your favorite non-hireable character you've written for this quest?

>>3204943
If we can use magic to enhance our hearing, I can't see why we couldn't improve our night vision with magic, either.
>>
>>3204936

1: Not sure, never tried it.
2: Mana, as I envision it, is a thick sort of miasma in its coalesced form. It'd be hard to breath through it if you're not a magical girl or otherwise magically attuned.
3: Yes, and technically theoretically but yes.
4: No because she can control it.

>>3204944
It's really honestly just 'Do a good enough job and you'll be recommended.' Generally, for Outgoers, position within a company/group and your Outgoer Rank are two different things. Raising your Outgoer Rank requires a recommendation from your immediate handler and approval from at least 2/3rds of the company in question's leadership. Then you can take a Ranking Test which will test you in a number of situations relative to whether you're a Courier or an Enforcer. You need to score past a certain threshold to move up a Rank.

-There's a number of benefits. Besides discounts at various stores and shops ala military, Outgoers are something along the lines of unofficial officiality. If there's any situation that could involve or is centered around an Outgoer or Outgoer business, an Outgoer can pull authority to get the resources needed to investigate that situation.

For example, if there's a business that's allegedly been shortchanging an Outgoer or otherwise causing them difficulty in doing or acquiring the supplies necessary to do their job, then a high enough ranking Outgoer can pull rank and class, and demand the records for that business to verify or disprove claims. It should be noted, however, that such usages of power must be confirmed by whoever the Outgoer is working under, so as to avoid any favoritism or abuse. If someone feels an Outgoer is abusing their privileges, they can Petition the overseeing Deal Maker to consider the issue. Even further, you can Petition a Council to determine whether or not it's worth acting on if the situation is dire enough, which is usually isn't. But the option is there.

Aside from that, you pretty much got the idea. Access to better paying and a higher number of jobs, clearance for 'high-risk' worlds, and the like, which are all usually facets of A-Rank missions.
>>
>>3204982
>approval from at least 2/3rds of the company
We work for Sal, but Sal works for someone else, right? If we decided to attempt a rank up, would we need their approval as well?
>>
>>3204875
Mission preparations
After confirming a job selection there's an undefined amount of time that can be spent on shopping and assembling a team. Could this time be spent on practicing a certain technique that could be relevant fof current mission? As a downside we would start day one of the job with less mana and require a rest to refill our mana levels.
>>
Personally i have issues with the pastebin's progress curve. It shouldn't be so hard to level up at the beginning, that way it encourages us to keep progressing because we see immediate results and in higher levels we can identify quite easily that our "effort" is actually being applied to something that is worth it. Otherwise you have a problem that is rather common in XCOM games and the like. The beginning is hard, but the endgame is so easy that you can literally curbstomp anything and the charm is lost.
I also don't like that we completely depend on the whims of the dice gods for the level up. I get it that in character we actually train, but most of the "upgrade" paths will boil down to "meditate then roll; if we didn't level up, return to the meditation room to reduce the roll number"

What if instead of rolling above certain threshold we have to accumulate enough points based on the rice roll and we gain extra temporal dice for any previous research and preparations we do?
For example, leveling an ability from E to F requires 30 points and we have 2D20s in this particular stage of the skill. But if we want to increase our point gains we can mediate which would give us an extra D10, or warm up in the training room which would also yield an extra D10, and so on and so forth. But if we level up from F to D, we would only have 2D15 and the required points would be 75 (but you are starting from 30; the bar wouldn't reset).
That way the progress feels meaningful because we are "filling a progress bar" and we can see said progress, it mimics real life in the aspect that things get harder and that preparing ourselves makes things easier, and if for some reason we roll low, it doesn't leave you with such a bitter aftertaste.

>>3204977
We could try to make a variant of the NVG with the mana, we'd just have to see everyone's mana signatures instead of heat.
>>
>>3205034
Another point that i forgot about this option is that you can reward the use of the experimental abilities in missions by giving an arbitrary number of points for every experimental spell we cast. That way we get an extra encouragement to use the experimental spells over the tried and used ones and avoids the problem that we have right now that we don't really progress because there is no reason to.
>>
>>3204955

1: Yes, but it's very small and for Very Very Influential People who for whatever reason weren't made immortal. If someone dies in the Intersection and it's confirmed they're Gone, cremation or some other form of utilizing the body for energy is the method of 'disposal'.

2: Yep. Since there's no real 'Residential District' (yet), a lot of individuals just get what and where they can. For example, a lot of reptilian and other cold-blooded creatures tend to live around the Crafter's District (due to all the smelting and other heat displacement) or the Festival District (ditto). The Districts aren't all encompassing on the 'island' however, and there are sections that are mostly areas like houses, apartments, smaller miscellaneous business, etc.

3: Intersection Time is essentially Metric; using Base 10. This is entirely because the Ingenious got to decide how long a 'unit' of time is since the area The Intersection is in is technically timeless. 1000 Days is a year. I imagine it to be something along the lines of Fall at the moment.

4: There is a small park that's basically the best you're going to get for now in terms of 'real' outdoorsiness. Remember, they're still building up The Intersection, and it's basically city sized. You want nature? Hey, sign up to be an Outgoer and you'll get all the nature you can handle!

5: Nnnot really. The Festival District has umpty million people wanting to put on umpty million festivals, and no one really has a reason to say no that's not money related. There's nothing specific to The Intersection, though.

6: The first few, the former. But around age 50 or so it swung into the latter. They usually just go drinking and have a small cake for her at the end of the night.

>>3204977

-Yes. You've met and talked to at least one.

-Not gonna lie, it's entirely about how many characters I feel comfortable writing for. You guys are already pressing up against my soft limit, which is 8. I figure 10 would be my absolute max, and even then I'd have to 'rotate' them in terms of relative importance.

-Nope!

-See above. In this case, you'd basically have to petition Sal.

-Hmmmm...I'd say either...Crystalline from the 'hero training' job, or the twins from the Wild West job.
>>
>>3205012
Yes. You'd Petition Sal, and if he approved, then he'd Petition his bosses on your behalf. If THEY approved, THEN you get the right to take a Rank Up test.

>>3205027
Yes, that's reasonable.

>>3204950
>>3205034
Duly noted, I'll be taking those into account.
>>
>>3205027
Not a terrible idea, but with how much we husband our mana as is, I don't know if starting a job with a partial tank is a good idea. We're trying to get away from heavy magiblast use, not encourage it.


If we wanted to completely turn the current system on it's head, we could take a page from Joker Quest. In short, you start with a minimal amount of "mana", but gain it by dealing and taking damage. This in turn opens more powerful abilities later in a fight/mission, giving things a natural progression.
Such a system wouldn't "drop in" to MGFHQ, but some sort of natural scaling of abilities throughout a mission, or a limited regen from dealing or taking damage might help here. Early on, JQ had a similar issues of over reliance on the free attack (gatlings), but as they got more abilities with more flexibility they shifted heavily into ability-focused combat. I can't believe it's still running after all this time.l
>>
>>3205054
We don't actually have to do much outside of scouting the situation on the first day. Besides, the amount of mana that we'll be lacking is for Handler to decide.
>>
>>3205050
>1000 Days is a year.
Wait, does that mean Randa has been in the Intersection closer to 200 years by our calendar?
>>
>>3204875
Last of questions that I've prepared. Though it is adressed for anons, I would like to know your thoughts on the matter.

Team management
I know that a number of anons have a distaste for this sort of stuff, but how about setting up some small plans to improve our outgoer outfit? If you don't want SES to become too big or influential, then at least let's try making it relevant and competetive. Can we set up 'group training' schedule in order to share known techniques, develop team techniques (you bet your ass that magi-girls miss their old teams) and serve as instructors for newbies so they would become more capable outgoers? How about a simple notice board with commissions to look out for certain stuff, like books for the library, gems for research, tech stuff for robots and weapons for our training rooms/armories?
>>
>>3205077
Maybe? Like I said, everything is base 10. Although maybe that should be base 100? Man, I don't know, I never intended for The Intersection to have a specific unit of 'time'. The place kinda just 'is'.

Let's just say 1000 days is a year, 20 hours is a day, 100 minutes is an hour, and 100 seconds is a minute. Whatever that equals out to, roll with it.

Only reason Miranda's age wasn't 100 is because I thought it was too typical, so I shaved off a couple of years.
>>
>>3205080

I don't have a problem with it- but it would need anon support to be done.
>>
>>3205093
Oh shit. With some quick and dirty math that places miranda in the 250-300 years zone. (Way too many years paying everything upfront without discounts if you ask me)
>>
>>3205093
The means by which we measure time is a deep rabbit hole if you go digging. Or current system may been arbitrary, but it's base 12 because it divides equally by more numbers (2,3,4,6) vs base 10 (2,5).


The long term means of measuring time isn't really important to the quest, but time appears to be linear in the Intersection, external indicators or not, so they should have some system of keeping time, if only so they could keep records and plan future events.
>>
>>3205107
No, you're right, and this is partially the reason I wanted this Q&A in the first place.
>>
>>3205093
That means every year in the intersection is worth 6.33 years on earth
>>
>>3205114
in that case my estimations were super off. In earth time she is around 500 years old then.
>>
I'd like to have missions given to us by people and companies who are currently inside the Intersection. Think of the possibilities! We could be hired by a former Outgoer to return to his home plane to give them a memento to his parents or lover. A rich couple might want to go on holiday to a dangerous plane filled with beautiful landscapes and wondrous creatures for a unique honeymoon adventure. A group of temporary refugees who had escaped from their original plane needs a scout to clear a place for them on a promising new reality. Stuff like that.

Also, please update the character pastebin. We're missing Jago and Prima, and it would also be nice to see people we know outside of our company.

Finally, any chance we can get a job in a more cyberpunk related universe? I've been waiting for a while for that particular type of universe...
>>
>>3205125
Noted.

Also I'll try some concepts out.
>>
File: Trio Casuals 2 - Q&A.jpg (3.24 MB, 3840x2160)
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>>3204930
Wow, I thought it would be a little more serious than that, like the Deal-Maker at fault is "dishonored" for letting their employees die or something. Guess we're just another tiny cog in the machine
>>
>>3205125
I don't know if we could take a job purely from someone in the Intersection. A big part of the point of Outgoers is that they bring wealth into the Intersection from the multiverse. What I could see happening is someone in the Intersection offering a bounty on existing missions to their home plane to do the stuff you suggested, maybe in the form of a note added to the job.

>cyberpunk
That would be cool. I wonder if the right clothing would give us "augs". I've been kinda wanting to go to a modern day-type setting to help with a black ops job or something. I just love the idea of a bunch of hardcore military dudes in full combat gear room clearing with a magical girl in her outfit.
>>
>>3205147
>>3205125

I was also under the impression that outgoers and residents of the intersection didn't or couldn't visit their home planes as only the dealmakers can move people around and they would lose employees if they just allowed them to all "go home".
>>
>>3205147
I want to go to the high-tech hard SF and high-tech vs high magic worlds that Handler said Miranda has been to.

Worlds where she piloted a starfighter onto a space carrier to wipe out the pirates that had taken it over as part of a black op wetwork mission, or one where she saw a space fleet firing black hole cannons into a Host of Angels and Legion of Demons.
>>
>>3204875
Now I'd like some clarifications.
>>3204944
What are requirements for Sal's promotions and what are HIS benefits? Even though he's an asshole, he's still our boss and if his position in the company reflects on us then we should at least pay some mind to it.
>>3205027
I know you don't like freebies so I tried to compromise and wrote about starting with less mana. But with how anons treat mana levels as HP bar and how Miranda feels underthe weater at around 4000 mana, is she some sort of mana junkie? There are character with only a friction of our mana levels and they feel alright with it.
>>
>>3205147
Reason why I thought it could be done was because of the whole thing about how the Intersection seems to have a very capitalistic mindset. Basically, if you want something done and you have enough money, you can get it done. And since the people who are requesting the job must have a lot of motes to afford staying in the Intersection AND hiring someone for an Outgoer job, that would be okay in the minds of the higher-ups, since they're spending capitol in the Intersection instead of hording it.

>>3205170
>I was also under the impression that outgoers and residents of the intersection didn't or couldn't visit their home planes as only the dealmakers can move people around
Yeah, thus the reason why my example was about returning a memento, not about delivering the Outgoer themselves to them. But it's just an example job, anyway
>>
>>3205170
Yep, there is such a mechanic (see our recruitment pitches), though I don't think it's just the Dealmakers being stingy. It's not real clear, but my understanding was that something intrinsic to that first jump changed some thing about you; You can go anywhere you want, as long as it's not back home.
>>
>>3205189
I think it depends on a case by case basis, because for example, we could return Mono to her homeworld with no problem other than the legal formalities and red tape. Miranda and the OG crew however, were literally aborted from their respective universes and it seems that they cant really return trough any easy means.
>>
>>3205186
>There are character with only a friction of our mana levels and they feel alright with it.
Maybe it's more a matter of percentage of total mana pool that results in feeling fatigued, rather than the actual amount?
>>
>>3204875
I got another one: we know that Outgoers are vital to the Intersection as a whole (and to an extension their respective handlers/Deal-Makers), but what jobs/positions are the most important beside those to keep things going? I wager that logistics is a nightmare with all the loot from the multiverse rolling in.

Does Intersection have a deity? Or some sort of figure that is close to one and is worshiped? Doesn't have to be missing, a local legend, or dead.
>>
>>3205096
Not him, but maybe wecould get some advice from sal about this? Some pointers could be helpful from him.
>>
>>3205187
The biggest reason I can see for not allowing Outgoers jobs to come from purely Intersection-ers(need a better name) is that the Outgoer could instead be benefiting the Intersection via bringing new wealth instead of making the Intersection itself a net loss (jumps are implied to be expensive).

While it is my idea, I kinda like having Intersection-ers tacking on extras for their home plane. It would be a good source of side missions; maybe we'd finally complete one for once.

>>3205201
I think we're going to need an official ruling then. I'm moderately certain Mono can't go back, for instance.


>>3205186
>>3205208
First off, we are pretty powerful. Outgoers are some of the most powerful in the Intersection, and we're decently above an average Outgoer. More importantly, our specialty is raw power. We may have a massive pool, but we could blow the entire thing in a single fight without too much difficulty. I suspect Randa is pretty mana-inefficient. Someone with a much smaller pool would likely be much more efficient, and if given the same pool, could go much farther on it.
>>
>>3205186
Have you tried to sleep only 4 hours instead of 8? You feel super shitty after a few days like that (or even on that same day). Miranda's mana case is more or less the same. Its not that she is a mana junkie but that in order to function properly she needs to have her tank full otherwise she begins to.. "malfuction".
As for why other people are alright with less mana, they have different requirements and different thresholds; just like we have different animals that only need to sleep 2 hours in a day and we have others that sleep 20 hours a day, and you can't just change their requirements because their biology goes tits up and they die.
>>
>>3205221
I don't see a reason why she couldn't return. Her universe is intact, she left on her own will and not through exceptional ways and other than the aforementioned red tape and legal hassle, if she really wanted to(as in she has the money or has a favor from Sal) she could return rather easily.
>>
>>3205237
> It's not real clear, but my understanding was that something intrinsic to that first jump changed some thing about you; You can go anywhere you want, as long as it's not back home.

>>3205138
Can we get a clarification here?
>>
>>3205237
Didn't we make a big deal in our recruitment speeches about how this was a one way trip?
>>
>>3205216
Generally, people with business sense. Anyone who's good with organization and order. Logistics, like you said, is important. Teachers and educational sorts next, and then folks that keep that knowledge and record it.

>>3205217
He might be willing to help, sure.

>>3205221
>>3205242
>>3205237

Depending on the situation of your arrival, you either can't go back at all, or it'd take exceptional circumstances or a Favor with a capital C from a Deal-Maker to go back to your world of origin, and even then they wouldn't let you go permanently.

Miranda, Lorelei, and Izumi could not go back without a Favor, and even then it would be temporary. Mono, Cylica, and Owlia couldn't go back without a Favor OR a massively paying job, and again, it wouldn't be permanent whether they like it or not.

>>3205246
It for all intents and purposes is.
>>
>>3205221
>the Outgoer could instead be benefiting the Intersection via bringing new wealth instead of making the Intersection itself a net loss

That assumes that all of the motes somehow give power to the Intersection for it to exist, rather then the ones paid off for people’s rent. I don’t think that the amount sitting in an Intersection CEO’s private bank account, trust fund, or large pile of gold would do anything to benefit the Intersection itself unless it was being spent on goods and services inside of it.
>>
>>3205248
>>3205186
The reason why I asked about mana depletion is that even 4000 mana is enough to pack some serious heat but anons got impression that mana levels = health bar and too afraid to spend it at all. Can we adjust the mana depletion threshold?
>>
>>3205251
With the way taxes are set up here, I kinda doubt anyone in the intersection just has massive amounts of motes sitting around being useless.
Plus the dealmakers would still be paying out to send the Outgoer, and normal job rewards would be worth much more than the taxable income from an inter-intersection job. A net gain for the intersection, rather than a net loss, or at best, a much thinner margin.
>>
>>3205262
>but anons got impression that mana levels = health bar and too afraid to spend it at all
But it technically is. Remember Lori on the skyworld? She fell into a mana depletion comma when her reserves got too low.
>>
>>3205262
Using a lot all at once can be exhausting- it's like expending a lot of physical effort in one go. You're right in that different levels result in different thresholds of depletion, but also much like exhaustion, it won't kill you unless you push yourself to the very edge and beyond.

>>3205269
Has a point, but you should also remember that you got fairly low on that world as well, if I recall correctly.
>>
>>3205269
>>3205248
Maybe we can add 'lowering mana depletion threshold' to our training list.
>>
>>3205262
Not so much a health bar, but a life line. Our attacks are expensive, and can really make the difference in a tough fight. Plus, mana refills slowly relative to our usage. Blowing half our pool on a fight unnecessarily could really screw us over later, and none of our weapons/items would be useful for a backup; anything strong enough to need decent chunks of mana we don't have wouldn't be killable with our current gear. (no, the rocket launcher isn't more powerful than a Nebula blaster)
>>
>>3205287
I think the answer to that is to have a bigger mana pool instead of lowering the threshold.
>>
>>3205287
I don't know, as it is it serves as a useful warning system. If we run out of mana we die, and running low on mana means we're starting to lose options to force a situation to an end.
>>
>>3205283
This is the shit I'm talking about. I know that this depletion mechanic actually was intended to prevent spell abuse, but anons are scared shitless of using mana at all.
>>3205288
>>3205295
>>3205297
>>
>>3205321
what's the problem with more mana reserves compared to lowering the threshold? It won't get higher with the more mana we have.
>>
>>3205283
Can you create a dedicated pastebin for equiment we have (or at least update the list in the General Agent info pastebin). The current setup makes assembling outfits from stuff we have annoying

Thread #66 isn't archived yet
>>
>>3205283
What about items reasearch ideas? Do we need to come up with enough ideas to fill another pastebin or just keep them in our mind until we get back to the Intersection?
>>
>>3205080
Dude I would be all about this.

Miranda is all about doing her job, and that is literally her job.
>>
>>3205337
I think the best idea is to develop some skills between "pew pew pew" and "fuck everything in that general direction".

Miranda had no middle gears. It's either infinite mediocre mana blasts or world ending devastation.

But look how effective we are when we use things like our sticky mana, or light shields.

Everyone should go back and read the fight with the Cook for a great example of how creative mana use can be super effective.

Or we can just continue to take chump jobs forever and only do straight up "bulli nerds" quests with no sidequests or damage riders.

We could have bought so many more pretty dresses (let's be honest, a one are never going to upgrade the business when they can SoL their specific favorite character, unless Miranda does stuff on her own while the quest proceeds from another PoV) if we had been able to be more flexible, achieving side quests and looting villains.

Actually, that's not a bad idea. If anons are faggots about not wanting to upgrade, we can have it happen when Handler writes an Izumi thread, or a Lorelei thread, or a Mono thread, or a Prima and Jago hanging out with the kids and running around the intersection thread, or a SoL thread with Cylica and Owlia hitting up multiple worlds on their courier job.

We've got enough side characters to feasibly make that work.
>>
>>3205248
> Actually, that's not a bad idea. If anons are faggots about not wanting to upgrade, we can have it happen when Handler writes an Izumi thread, or a Lorelei thread, or a Mono thread, or a Prima and Jago hanging out with the kids and running around the intersection thread, or a SoL thread with Cylica and Owlia hitting up multiple worlds on their courier job.

What about this for training, since a lot of anond seem to be frustrated by wanting to spend thread time on other things?
>>
>>3205080
The team techniques mentioned here could actually be variants of ritual or chant magic - afaik many magical girl teams do dances and shout technique names and other cliche stuff in order to perform a team attack.
Since we're on a mission with both ritual and chant magic AND we have Handler to consult with in this thread, this is the perfect opportunity to come up with team techniques of our own! And maybe throw in concepts of synergetic techniques for our colleagues as well.
>>
>>3205807
I think 'conductivity' combos with 'tether', 'knuckles' and 'barrier manipulation' can be charged with extra mana to be more efficient than their component techniques by themselves.
>>
>>3205819
Like teaching 'conductive mana tether' technique to our colleagues during a group training so they could link to each other and create a shared mana pool that is used to fuel and super-charge techniques of a certain link member or to channel team attacks. I think something like that was done at the end of our side-contractors mission where we recruited Cylica and Owlia.
>>
>>3204875
Is there a way for robots and androids to use magic or mana? Are there any mana-electricity converters already present in the Intersection? If not, could Artificer Mana Reactor technology be considered revolutionary?
>>
>>3205809
I think that will bring the issue of only playing with other characters instead of using miranda.
>>
>>3205773
>>3205784

Right, that's something I've been putting off. I should do that.

>>3205869
Yes, there is. As for your second and third questions, I'm still deciding on that.
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>>3206592
Dropped your trip, boss...
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>>3206659
Thanks. But yeah, I'll do some Pastebin cleanup now. Adding the bots, making an equipment list...

Also, I believe I said this last thread, but my idea for learning and evolving skills would basically be to have 'hidden exp' that would increase depending on what you used- I'd be sure to try and indicate (subtly) when you got any exp in posts. Naturally, trying to improve/figure out the technique outright would be more exp. Eventually, you'd figure out the technique, or at least have a working experimental version of it.
>>
>>3206742
Can we improve Nebula Buster?
I don't really want to, but I'm curious if we could.
>>
>>3207187
Well, we could try to replicate the implosion effect as a sort of barrier removing magic grenade thing, like they had in Prey (2017), minus the recycling part. That might be fun to play around with.
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>>3207187
there was an "sidegrade" of sorts that was being thrown around in the first iteration of experimental powers. It consisted in basically compressing all the power of the nebula buster into a single beam. It would suck as an AOE, but basically nothing that stood in its way would be able to survive.
>>
>>3207228
I mean, we effectively did that just a day ago in the quest with magi-beam. Took 4000 mana and swept away an army
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>>3207234
...yeah, that's true. hadn't thought about it in those terms.
>>
>>3207234
>>3207187
what about something extremely close range, has the same proportional force of the Buster and is designed to only vaporize whatever is in front of our fists?
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>>3206742
Anons are very concerned about Miranda's downtime activities in the Intersection - no one wants to miss out on SoL, but the training can no longer be neglected. Don't know how to put it without sounding whiny, but could you consider dividing the Intersection downtime into three parts:
-SoL, team meetings in HQ and other character interactions
-Section dedicated to technique practice, not necessarily upgrades, just earning more exp and studying books on magic types and stuff (library donations event was a hook so we would visit it and search for technique inspirations, right?)
-Small tasks like choosing upgrades for HQ, work-unrelated purchases, leaving notes for our members, etc.
And only after all these three parts are finished we choose a job and go on the next adventure.
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>>3207205
>>3207187

> Shoot Nebular Buster INTO orbital ring

> Shoot second Nebular Buster AT orbital ring

> ?

> EXPLOSIONS!
>>
>>3207259
I recall some kind of 'Shotgun Punch' or something now that you've reminded me.

>>3207259
That's not whiny at all. In fact, I think that's a decent idea.
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>>3207311
Thanks boss, glad to hear that. Could you look over this thread one more time and check if there are any unanswered questions left?
Also you linked the wrong post.
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>>3207311
>>>3207259
>I recall some kind of 'Shotgun Punch' or something now that you've reminded me.

That was putting layers of energy on our fist.

A layer of condensed mana first on the skin similar to the Orbital Ring, and then a layer of sticky mana on top of that, like a little Sticky Bomb so that it could explode when we punched people.

That way it would act like a shaped charge, directing and intensifying the blast.

I suppose we could use that to propel ourselves as well if we put it under our feet, or to push ourselves away from something to dodge. Like Team Fortress Rocket Jumps.
>>
>>3207337
This is a different one from what you are proposing; now that handler said it it's more or less coming back to my mind.
>I suppose we could use that to propel ourselves as well if we put it under our feet, or to push ourselves away from something to dodge. Like Team Fortress Rocket Jumps.
Since we can already jump like a champ, we'd only need to adapt the barriers (or our reflexes) to do that
>>
>>3207337
>A layer of condensed mana first on the skin similar to the Orbital Ring, and then a layer of sticky mana on top of that, like a little Sticky Bomb so that it could explode when we punched people.
I think this stuff is now a 'mana knuckle' combo aided by 'conductivity' mechanic.

>I suppose we could use that to propel ourselves as well if we put it under our feet, or to push ourselves away from something to dodge. Like Team Fortress Rocket Jumps.
Have you checked the updated pastebin? It's in Handlers post right after OP.
>>
>>3207357
I see it more as a combination of mana knuckles / barrier manipulation.

We're putting a barrier around our hands, and then layering Mana Knuckles on top of that and then overloading it for EXPLOSION
>>
>>3207337
Oh fuck, nevermind, I forgot to put it in 'legs channel' stuff when I was collecting ideas for pastebin. My bad.
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>>3207352
He's talking about a thing similar to double jump mechanic. Could be done with legs channel + mana gliding combo or something else.
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>>3207392
I know, that's why i said the thing about the barriers. We already have used them as floating platforms( i think), so the only thing we need to do to create a double jump would be to practice enough until it becomes muscle memory to place a barrier under our feet when we want to make a double jump.

A crude glider could also be done in a similar way. we create a mana barrier large enough to keep us afloat and we hold ourselves to it with sticky mana.
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>>3207410
I prefer some sort of magic combustion over barrier steps but that's just my taste.
As for barrier glider - mana gliding is a stepping stone for channeled levitation/mana wings, and I don't know if your barrier glider idea shares exp with it from Handler's perspective.
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>>3207429
>As for barrier glider - mana gliding is a stepping stone for channeled levitation/mana wings, and I don't know if your barrier glider idea shares exp with it from Handler's perspective.
Its not intended to be part of the same spell; its a different answer to the same problem, so to speak.
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>>3207324
Second damn time...
>>
Hey, Handler, I was kind of putzing around last thread and I tried to stat out some of the new weapons. I avoided the ones we got off of Carrang in case they were magic, as that would effect the stats on them. I was wondering if these were close to what you thought they were.

>>3202506

Along with some alternative stats for the death yo-yo from other anons.

>>3202520
>>3202527
>>
>>3207541
Looks about right.. I'd go with >>>>3202520

For the Shu-Rith, as I like the idea of weapons with unique properties.


Also, I've made a dedicated 'Equipment' pastebin:

https://pastebin.com/bQReS32N
>>
>>3207498
While making that idea list pastebin I thought about adding mana knuckles as an alternative requirement for unlocking 'mana conductivity' - at their basics, touch techniques use mana to conduct techniques in close range, and this obvious step is usually ignored as something that is a given. I had second thoughts about it though since casting spells through 'tether' is a more understandable concept that has more examples for inspiration, and having 'knuckles' as an easier technique to develop could lead to anons to ignore tether and it's combos that could be charged and serve as intermediate ranged techniques between cheap magiblasts and something pricey like nebula buster.
Cut to the point - what are your thoughts on allowing mana knuckles to be an alternative requirement for mana conductivity?
>>
>>3207498
>>3207573
Also would beam assisted conductivity be a reasonable concept, or is it too OP?
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>>3207569
Do we have any invisibility potions left? I'm fine with handwaving them as going bad, just want to be certain.
How many manastones do we have? I think they were in the old items pastebin, but they were listed by number of charges left, not actual amount of stones.
There was a sporty outfit that Miranda has bought while shopping with Lori in some early thread, does it have stats or is it for Intersection only?
>>
>>3207573

I think they'd be two variants of the same basic skill. It'd be like the difference between touch range spells in D&D and something with distance.

>>3207579

To an extent. If you could point out some examples or give one, that'd be better. I imagine it kind of like needing to make a mana 'rope' and then latching it onto someone.

>>3207601
-At this point, naaah.

-I'm pretty sure you've got two Pepper Stones (Fire), and one Shock Stone (Lightning), but that's it.

-It was largely just casual wear around the Intersection. Nothing special about it.
>>
>>3207641
>-I'm pretty sure you've got two Pepper Stones (Fire), and one Shock Stone (Lightning), but that's it.

Pretty sure we bought some more similar-ish fire stones at a shop before the Artificer crossover, about three of them.
>>
Also, anyone know which thread exactly we got the Red Sun Gauntlets in? I know it's the Starborn crossover threads, but I can't figure out which one it is.
>>
>>3207641
Mana tether is a mid range technique that is closer to your example with rope. It would probably start out at a 'lasso' range and extend to spiderman web string length after upgrading.
Beam assist is just a LASER with mana. Intended for long range, works kinda like beam spells from Magicka game series. The reason I think that it could be OP is that this utility technique is incredibly versatile, and what could be done by combining magibeams with effects of other spells could be considered as techniques of their own. But I'm just a sucker for streamlined concepts and versatility, and clattering the list of techniques with samey spells that work on the same principle with slight effect variations just doesn't sit well with me. I really enjoyed how magic system works in 'Tyranny', would recomend looking it up on that game's wikia.
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>>3207641
Huh, what happened to that one water stone we've bout at the start? Don't remember it being used at all. It would be a perfect toy for our gem enthusiasts to tinker with.
>>
Alright, I've continued to do stuff while waiting for Handler to post stuff. This time, I've written descriptions for some of Miranda's most beloved weapons so they could be more easily found in the equipment pastebin. Again, Handler takes priority, I just did this for my own amusement, so feel free to either ignore these, or to make me feel bad for being wrong and doing a bad job.

>Flamebringer (modified with gravity stone)
>Intimidation +2

>One of Miranda's first weapons, the Flamebringer is a sword gifted to magically powerful individuals of high repute in the dragon worshipping Empire of Horinth. This one was taken from the unconsious body of General Corbin, after he was found to be using an artifact to illegally influence soldiers under his command, putting the legitamacy of his title into question. It has served Miranda well, thanks to it's ability to set itself aflame with a little bit of mana.

>Lord's Rapier
>Otherworldly +1, Intimidation +1

>Miranda's second weapon gathered, this rapier was the prized weapon of Baron Voldin, an arrogant noble from Tenimbaum, city of mages. Taken as a prize from an unlucky adventurer when he had no way to pay back the loan he took from his father, using this rapier had unlocked Voldin's magical potential, which he squandered by slashing through townsfolk whenever they started to annoy him with their pleas. Imbued with the power to amplify magical attacks, including Miranda's magi-beam, magi-wave, and magi-blasts.

>Manastone Revolver

>A unique type of pistol common to the frontier world it hails from, the Manastone Revolver works by inserting a stone imbued with certain elements or spells into the ammo chamber, cocking the hammer, and pulling the trigger. It's single action only, requiring the user to pull the hammer back for each shot, but experienced users have been known to increase the fire rate by "fanning" the hammer. While otherwise unetched and unmarked, this revolver is well made enough to survive outside it's plane of orgin. Six shots per stone.

>Manastone Shotgun

>Similar to the Manastone Revolver, this gun works by inserting an imbued elemental or spell stone into the chamber, closing it up and firing it, similar to a break action bouble barreled shotgun. It's more powerful then it's pistol counterpart, but this comes at the cost of an extremely small ammo capacity. It is unmarked and unetched much like the revolver, and similarly, it is sturdy enough to be used off of it's original plane. Two shots per stone.

>Small caliber Ophila "Svelte" purse pistol (the pistol we got from the Mob Job)

>A relativly unremarkable semi-automatic pistol chambered in .32, the Svelte is a simple design for inexperienced users. Besides it's ease of use, it's small size allows it to be placed in purses, handbags, and even on the users person without it being noticed at a cursory glance or quick patdown. Other then that, there are better choices to use for self defense. Eight shots per magazine.
>>
>>3207785
>break action bouble barreled shotgun
Goddamnit.
>>
>>3207776
I wasn't sure if I was just imagining things about getting the Aqua Stone. I'll add it.

>>3207723
I understand what you mean, and IMO there's a place for that, but I also want to remind you that the intention was (and still is) for Miranda's skillset (and Izumi and Lorelei and everyone else's, really) to grow a bit more organically. Not a fan of pushing straight to the end of the logical road.
>>
>>3207569
You forgot to add our mana shoes...again.
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>>3207813
That gif is far creepier than it really should be. Anyway I fixed it.
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>>3207785
This. I like this.

This is mine now.
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>>3207808
Yeah, I know that it's too good and comes out of nowhere, just asking if that concept could be picked up once Miranda masters mechanics of 'conductivity' and gains more knowledge of application of mana.
>>
>>3207829
I shall endeavor to bring your next tribute soon.

Also, we're missing a missile launcher we got from the Artificer crossover. Or we were, anyways...
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>>3207850
we have an extra one?

On an unrelated note, could we hire mooks? people that could work under owlia and cylica and also could take care of the HQ. I'm calling them mooks because they wouldn't really exist other than for fluff and logistical reasons; there is so much that the scientific duo can do with their hands and time.
>>
>>3207785
>>3207829
Didn't stones hold a big amount of charges, like 30-50? Having 6 shots per stone is just a rip-off. Or do you intend to hand-wave it as stones losing power after being taken from their world of origin?
>>
>>3207879
I don't think it was that big of a clip. I think, now that I'm recalling it, it was somewhere around 10-20 or so.
>>
>>3207879
Didn't stones hold a big amount of charges, like 30-50?
Not at all, that's why we bought what amounts to a crate of them.
>>
>>3207879
That's what I got from the thread I found it in. I don't know what else to tell you. Maybe it was retconned or changed in later threads?

Here's the relevant posts.

>Pistol: 150 bills per gun. Holds six shots at a time. Quickest rate of fire.
>Shotgun: 200 bills per gun. Holds two shots at a time. Uses up stones faster for more power.
>>
>>3207898
Oh, huh. I might've legit forgotten my own design. The later style I had was that each stone was essentially a 'clip', and had a certain amount of charge that was depleted slower or faster depending on the gun.
>>
>>3207887

>Pistol: 150 bills per gun. Holds six shots at a time. Quickest rate of fire.
>Shotgun: 200 bills per gun. Holds two shots at a time. Uses up stones faster for more power.
>Rifle: 300 bills per gun. Single shot. Stone fire goes a long distance.

>Pepper Stone: 10 bills. Fire ammo. 50 charges.
>Water Stone: 10 bills. Water ammo. 50 charges.
>Shock Stone: 30 bills. Eletric ammo. 30 charges.

Huh, this description was confusing from the start. Wonder why anons didn't point that out back then. Maybe it could be worked around as manastone feeding the ammo chambers, which need to be filled up from the stone after running out of charges in the mag, decreasing rate of fire?
>>
>>3207907
To be fair, it was two years ago. I have problems trying to remember shit from last month.
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>>3207785
>semi-automatic pistol chambered in .32
That's just cruel. .32 is a maiming caliber on stock humans, never mind anyone tougher. At least make it .380.
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>>3207953
We are talking about magical ammo here. It might go faster than the normal counterpart or have some other advantage, or the west world people from where the gun comes from are way weaker than us.
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>>3207919
> which need to be filled up from the stone after running out of charges in the mag, decreasing rate of fire?
Sounds like a budget laser gun. The battery is so small you have to refill it every shot from an external source.
>>
>>3207953
My anon, it was meant to be something we disposed of when we murdered one of the lieutenants with it. I'm keeping it here for posterity, for it to be given to a temporary ally, and for the hell of it.

>>3207965
Naw, dude, that gun uses regular-degular ammo. Sorry.
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>>3207965
Not the revolver, the sub-compact semi-auto. The revolver is presumably roughly analogous to 45 Long Colt, which is reasonable for its use case.
>>
>>3207965
He's talking about hold-out pistol from Mafia job. Not a /k/ommando, but I'd suggest looking up a caliber for it that was used in american handguns of that time period, like 9mm or .45 cal.
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>>3207983
>>3207985
...from where we got that gun? the mafia world?

>>3207990
oh from there. Either way my point still stands. Maybe the humans there are squishier than in other universes. Its also a defense weapon that is supposed to be concealed, for self defense and easy to handle(because its apparently aimed for women). Its a miracle that its not in .22 or something like that
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>>3207967
Yeah, I thought they could work similar to recharger-rifle from FNV - it holds only X charges, slowly refills them for free, stops shooting only if you break it.
>>
>>3207967
Besides, magitech spell-weapons are basically archaic energy guns in all but name. If we could reverse engineer Artificer Mana Reactor and create mana-electricity converter, then we could use energy weapons until they melt down from overheating.
>>
>>3208040
In that case why not bypass the electric stuff altogether and go for a magical laser gun? In theory it should be safer for everyone involved, and owlia should have experimented with those before.
>>
Alright, got more weapon descriptions for you folks. Hope you like it. Red Sun Gauntlets might take a while, need to find the relevant thread we got them in.

MP-96 "Kestral" Multi-Use Rocket Launcher (given to us in the Artificer crossover)

A multi purpose rocket launcher built by a long dead civilization, this is a single barreled explosive launcher typical of most advanced civilizations. Users load ammo by inserting the pre-loaded ammo tube into it's cradle and locking the launch tube into position. It can be upgraded into a multi-shot launcher relatively easily, although the explosives and ammo canisters will have to be custom made, thanks to the lack of manufacturer blueprints. Numerous aiming sights can also be installed, as well as a laser guidance system meant for tracking down flying enemies, with the use of the properly manufactured missile, of course...

Knight's Halberd
Intimidation +1, Plainness +1, Humor -1

A well made halberd typical of most medieval style civilizations, typically given to guardsmen and newly minted bush knights. Plain, yet intimidating, numerous halberds have slashed, hooked, battered and stabbed their way through enemies, enough to make them ordered by the dozens in wartime. This one has no particular accoutrements or embellishment to it, ensuring that it is up to Miranda to give it the wear and tear of battle that will distinguish it from its numerous iterations. This one has a spike on it's back, allowing Miranda to drag foes off of their mounts and feet to suffer more painful indignities.

Shu-Rith, aka bladed yo-yo
Otherworldly +1, Humor inverse with users skill

A unique weapon used by the Blackweb Weaver clan, this is a sharp three bladed disk with a hole in its center, similar to a triangular throwing star, with a six-to-eight foot length of wire connecting it to a leather glove. It works similar to a bladed yo-yo, and can be used for deadly, devious tricks. Typically, Shu-Rith cords are made from the webbing of the Weaver who uses them, so to see a metal wire being used on one means that it was a weapon taken by a human, the Weaver using it wishes not to lose effectiveness against flames, or the Weaver cannot make it's own web, a humiliating disability indeed.
>>
>>3208040
It also seems like the crystal duo knows how to convert mana into electricity. http://suptg.thisisnotatrueending.com/qstarchive/2442745/#p2449098
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>>3208080
Why just lasers? We could go ahead and just make something that does whatever the hell you want at a given time.
Laser? sure. Plasma gun? go for it. Flamethrower? why not. Tesla cannon? that'll be a shocking development. Freeze ray? Molecular disintegrator? Force/Gravity gun? You name it, magic has it easier than technology for the doing.
That said, technology is unaffected by anti-magic fields. So banes and boons abound.
>>
>>3208080
Probably because all energy weapons work on laws of nature and physics principles, thus it is easier to understand and copy them.
Magic weapons, on the other hand, work on principles that are different from world to world, need to be attuned to intersection's magic, and combining magic techniques in a weapon needs extensive research with knowledge of various fields and types of magic.
Energy weapons easier to obtain, don't use our mana and just more cost effective in general. Even though they seem boring in the context of this Quest.
>>
>>3208123
Okay, then no need to reverse engineer mana reactor, just creat converter prototypes for our robots, power armor, vehicles and energy weapons.
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>>3208123
We need to show Owlia the Grey Codex as well as the summoning Orb too.
>>
>>3207569
>Mines: 0
we should refill those next change we get

I see the condenser, so shouldn't the mana-generator-sphere thingy be there as well, even if we don't quite know how to make it useful yet?

>>3208150
>That said, technology is unaffected by anti-magic fields. So banes and boons abound.
That, or them filling a niche we don't' want to spent time learning how I think would be the biggest reasons to use it over magic.

>>3208158
>Magic weapons, on the other hand, work on principles that are different from world to world, need to be attuned to intersection's magic, and combining magic techniques in a weapon needs extensive research with knowledge of various fields and types of magic.
Or this. Magic is powerful, but inflexible. Tech is less powerful, but consistent.

>>3208123
That was during the crossover itself. Details like that might be less than accurate.
>>
>>3208166
Owlia was working on a adaptive power armour that is able to absorv the mana from the enviroment so it could become stronger.

She was having some problems with it though...
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>>3208150
I really dunno. the example cited lasers and i kept it with my example.

>>3208158
would they? For example, a common laser gun is divided in four pieces, the battery, a generator, the light source and the focusing lenses. Magic can supply the light source, the battery and the generator quite easily and without too much hassle and in some cases the lenses wouldn't be needed due to the nature of magic.

>>3208166
just a little caveat - The reactor would need some source of fuel.
If we want to have some sort of self sustaining system we would have to use the mana condensers. The magic output would definitely be lower, but we won't have to manage fuel and it would recharge on its own in the background.

>>3208181
well, they are talking about electricity itself and still believe that using AC/DC instead of pure mana is dumb. on the very least they definitely understand how to work with both.
>>
>>3208199
They are more cost effective from the perspective of someone with less mana. Some Joe Schmoe who used his staff to shoot magic missles would probably throw it in a garbage bin after getting a blaster - no incantations, rituals or soul contracts. Now he's got death rays and doesn't need to spend years studying magic that uses his life-force to be fuelled.
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>>3208199
>common laser gun is divided in four pieces, the battery, a generator, the light source and the focusing lenses.
The generator is optional, it could easily be external.
What you'd need for a basic lasgun is a battery, capacitor, emitter, focusing lenses, and housing (furniture and trigger and such).
Assuming the end goal is still a laser, the battery, capacitor, and emitter could be replaced with functional magic equivalents. The lenses could be replaced by a separate equivalent. I guess the housing could also could be replaced if you really wanted if magic.
This is fairly off topic, but what the hell.

>>3208199
well, they are talking about electricity itself and still believe that using AC/DC instead of pure mana is dumb. on the very least they definitely understand how to work with both.
I was mostly worried about a minor thing in a crossover revealing a major technology with radical implications. A mana/electric conversion could completely change how magic is used in quest, and that isn't necessarily a good thing.
>>
>>3208254
but we aren't Joe. Most of the crew benefits more from magical based weapons and if we go with what the other anons have said, they would have their own mana generation capabilities, either with the reactor or with the condenser and would work like a normal gun because fuck saying a spell in the middle of a firefight.
>>
>>3208254
Depends a lot on Joe's perspective on technology, magic, the ability of both to be industrialized, the source & ease of him gaining magic for his missiles, the flexibility and power of the missiles vs a blaster, the ease of use of the blaster, the ease of maintenance of the blaster, the ease of procuring ammo for the blaster, the list goes on and on. It's not so clear cut.
>>
>>3208199
Dude, when I talked about electricity-mana conversion I implied that it could go both ways. Robots using magic wands, vehicles armed with spell-weapons, using electric power generators to fuel our mana pool and all that stuff.
>>
>>3208263
Yeah, off topic, but whatever, this is fun.
My knowledge of 40k lore is spotty, but as far as i know, the lasguns do have like two or four ways to recharge: they have a hand crank, solar panels, can replace the battery for a fully charged one and can be plugged into a wall.

>>3208283
So you mean that the robot's own power supply will feed the magical weapons? That makes sense, but it tends to be more effective to have an independent power source so that if the vehicle fails, the weapons can be used.
>>
>>3208277
Industrialization for energy weapons and high tech tools is the same thing as Magic developement level in worlds that are more dependent on it. They have their own variant of these concepts, like magic research institutions, long history of developing magic techniques, following primordal rules that allow this magic to work, etc. This shit is all fluff, no need to flaunt your knowledge of logistics. Or maybe you hate fun and love to overcomplicate things?
>>
>>3208311
don't think they have a crank, but you can just leave the power packs out in the sun or even throw them in a campfire to recharge, besides just plugging them in.

>>3208342
>They have their own variant of these concepts,
That was my point. Joe is unlikely to swap magic missile for a blaster for any number of reasons, the simplest being it might not actually be better.
>This shit is all fluff, no need to flaunt your knowledge of logistics.
I was responding to exaggeration with exaggeration, no malicious intent.
>>
Fuck this discussion of energy weapons. They are like fixed natural-source damage in a game with autoleveling progression system.
Let's switch the topic
>>3205819
>>
>>3208113
Alright, here's the gauntlets. Let me know if you guys think they suck or not.

Red Sun Gauntlets
Hothead +2, Otherworldly +1

A well made pair of bronze gauntlets painted with a vivid red sun on the back of the palms. The knuckles are solid enough to batter the teeth out of the most beligerent monster, as well as the backs of them for powerful backhands. Taken from a bandit infamous for waylaying his victims with nothing but his gauntlets, until he was finally captured and brought in by a bounty hunter known for tracking his prey no matter the circumstances. They languished in the back of an armory for years before being picked up by Miranda on a pro-bono job, where they languished further until they were imbued with the power of restoration by a group of druidic bearkin on another job.
>>
>>3208369
>They are like fixed natural-source damage in a game with autoleveling progression system.
You could in theory upgrade a laser gun by swapping and tweaking parts, same as we can upgrade our magic, but I agree that it's not super relevant.

>topic switch
It sounds neat, but most missions are solo or with one other SES member. Even if we figure out something that works with, say Lori, how often wold it actually be useful?
Still, no harm in speculation. The most useful joint attacks would be some way to cut down mana costs, as we've got power to spare. Maybe some sort of "aura" effect?

>>3208372
looks fine, but I don't know if O+1 is right. I'd say another H+1, P+1, or O-1 based on the description.
>>
>>3208311
>That makes sense, but it tends to be more effective to have an independent power source so that if the vehicle fails, the weapons can be used.
Yeah, wouldn't it be a shame if anyone had such a big design flaw? Oh wait, all the magical meatbags do! Whoops!
>>
>>3208372
I'd say you remove the otherworldy bonus for an intimidation one because they don't look any different from their normal version.
>>
>>3208402
Oy >>3205854
>>
>>3208403
that is not limited to magical beings though; either way, there is no need to be an asshole about it.
>>
>>3208402
>>3208409
The Otherworldly +1 is for the brand new spell we've got on it, giving it thorny green knuckles and sharp green nails. I probably should have changed the description of them a bit, but I was describing the pre-blessed version.
>>
>>3208426
Damnit...

Here's the post of the blessing. >>3194458
>>
>>3208426
then i'd say you should move one point from hothead into intimidation, after all, they are spiked bronze gauntlets.
>>
>>3208415
Again, it sounds cool, but not super useful for randa. It would, however, be useful in niche cases like the dream-dive thing. It could be great for boosting Mono's singing, or Izumi's healing, for instance.

>>3208426
Oh yea, that would do it. O+1 is fine in that case. Changing that last line to include the physical changes would be fine, I think, as long as you mention the growth's slightly unnatural appearance.
By the way, I thought weapons and gear didn't get cosmetic stats until they "reverted" to clothing after enough transitions without being treated.
>>
>>3208456
I figure Handler would fix the stats to what he'd prefer once he checks up on this.

>>3208463
>(spoiler)

I'm kind of doing this by the seat of my pants, so expect me to be totally and completely wrong.
>>
>>3208463
Group techniques and mana sharing are not about Randa, but I get that teaching other members seems like a niche case. I personally think that it would help members of SES to come up with their own synergetic combos offscreen, make them more capable outgoers and should help greatly on an adventure where we play side-characters.
>>
>>3208475
This better?

>Red Sun Gauntlets
>Hothead +2, Otherworldly +1

>A well made pair of bronze gauntlets painted with a vivid red sun on the back of the palms. The knuckles are solid enough to batter the teeth out of the most beligerent monster, as well as the backs of them for powerful backhands. Taken from a bandit infamous for waylaying his victims with nothing but his gauntlets, until he was finally captured and brought in by a bounty hunter. They languished in the back of an armory for years before being picked up by Miranda on a pro-bono job, where they languished further until they were imbued with the power of restoration by a group of druidic bearkin on another job, giving it sharper nails and green glowing thorns on the knuckles and armguards.
>>
>>3208486
That wasn't an argument directly against it, it was more that we (randa) wouldn't see much benefit from it in-quest. Being able to supercharge stuff like Mono's reality bending would be really awesome though.
It would also leave the robots out.
I still really want to do a short milkrun with them like we did with mono so we can actually see them in action. Did they ever get officially registered as Outgoers?

>>3208492
I like it. Good job, anon.
>>
>>3208599
Thanks. What’s your opinion on the other three up here? >>3208113 Was looking for some feedback, but people were distracted talking about energy weapons.
>>
>>3208599
Ha, neat.

Stats seem fine.

As for Jago and Prima, I realized that they'd be delayed in terms of getting a position a bit too long, so I decided I'd give them their positions and ranks off-screen. Lorelei took them to get it done.

>>3208463
Technically correct. But seeing stats is fun anyway.
>>
>>3208681
You’re referring to the gauntlets description, right?

Anyway, one last question before I call it a night. What exactly is up with the fancy looking sword and the weird blades buckler gauntlet Carrang was carrying? Are they magical, or just really cool?
>>
>>3208669
>>3208113
>Kestral
While nice for flavor, I don't know how relevant the upgrade options are. Function description and ammo availability are good to see. A note of how much ammo would be useful, though I'm pretty sure we're at 0.
>Halberd
Solid all around. I like the bit about 'customization' in particular.
>yo-yo
Looks good, no issues

>>3208681
>Lorelei took them to get it done.
We should maybe double check the paperwork at some point; Lori is great, but meticulous tasks aren't really her thing.
I'd still like to take the robots out sooner rather than later. We still haven't seen them operate outside their home system.


>>3205773
done
http://suptg.thisisnotatrueending.com/qstarchive/3176457
>>
>>3208725
>spolier
I suspect Handler may not have specced them out yet, if he wasn't expecting us to loot them.
>>
>>3208725
Yeah, the gauntlets.

You're pretty sure they've got something on them.

>>3208728
I won't lie, I'll be looking forward to when you do.
>>
>>3208728
>A note of how much ammo would be useful, though I'm pretty sure we're at 0.
Pretty much. I know we gave it to Owlia when we were fighting that Blight monster in the Artificer crossover, the one that took a Nebula Buster to the face to die. She might still have it, actually...

>”Hey Miranda, look at what I made!”
>”...oh no.”

>>3208738
(sighs, pulls out FutureSight for scanning)

Night boss! Glad you used the weapon descriptions, feel free not to credit me anytime!
>>
>>3208738
So, what's up with manastone weapons? How should the loading work and what to make out of ammo cap/stone charges mess?
>>3207919
>>
>>3208599
Miranda is the leader of SES and should pay some mind about keeping it relevant and competetive >>3205080
So it wouldn't be so much out of character for her as you put it.
As for robots - we have to figure out how mana-electricity conversion works. Handler said that he'll prepare some explanation later >>3205869>>3206592
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>>3208781
I see 3 major paths here:

1. Stones plug into the guns, functioning as magazines.
Not a great option, as western guns shouldn't have what amounts to full auto.

2. Stones plug into the guns, but function as an auxiliary power source, requiring cycling the actions (break open shotgun, swing out cylinder) to "reload" the chambers.
A compromise options of sorts.

3. Stones have to be touched to chambers to reload, requiring the actions to be cycled and the stone fished out to "reload".
Much slower, but could be balanced by making them more powerful.


>>3208817
>we have to figure out how mana-electricity conversion works.
If it does still work in the Intersection and the wider multiverse. I'm kinda leaning against it personally, as it opens too many cans of worms in terms of fundamental changes.
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>>3208847
>1. Stones plug into the guns, functioning as magazines.
>Not a great option, as western guns shouldn't have what amounts to full auto.
I don't see the problem with that. Yes, the stones have high charges, but the guns also consume high amounts of said charges in one go. You can also fluff it that the stones "heat up" or become unusable for a shot amount of time after being fired, thus preventing the full auto issue.

>2. Stones plug into the guns, but function as an auxiliary power source, requiring cycling the actions (break open shotgun, swing out cylinder) to "reload" the chambers.
Don't they already work like this?
>>
>>3208847
I thought that mana stone is placed in a separate compartment adjacent to ammo chamber. Chambers fill up with 'spell charges'. After running out of 'spell charges', ammo chambers refill from manastone.
That way stones keep their 30 charges, and weapons keep their authentic ammo capacity.
>>
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>>3208738
>>3208781
>>3208847

>>3208865 kinda like this. "Revolver's" multi-charge chamber designed in a way so it would start recharging either when chamber is empty or once you stop shooting after a small amout of time, you can't shoot while it recharges. This was made as a safety measure to prevent misfires and overcharging the chamber.
Fuck me, phone posting is such a chore.
>>
>>3207797
How many clips can a break action double barrelled shotgun fit in its magazine? Twice as many?
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>>3208599
> Miranda wouldn't see much benefit

A) we're already on that road with Harmonized Mana.

B) Escort missions, bro. Often we're going to have to keep alive our principals who are significantly squishier than us. If we can mana-share with them, then ideally we can use that to boost their abilities to be faster, or to protect them from attacks, etc.

I presume that the concentration required to do so, however, would prevent us from doing anything else with our mana so that we don't accidentally suck them dry.

Then there's offensive mana "sharing". What if we just overload dudes with mana? Mana poisoning! Maybe we could even eventually learn to puppet people with mana.

Or not, I see us growing our skills "as needed" so those are just some examples of where an ability like Mana Sharing could be used.
>>
>>3209068
>>Manastone Revolver

A unique type of pistol common to the frontier world it hails from, the Manastone Revolver works by inserting a stone imbued with certain elements or spells into the ammo chamber, cocking the hammer, and pulling the trigger. It's single action only, requiring the user to pull the hammer back for each shot, but experienced users have been known to increase the fire rate by "fanning" the hammer. While otherwise unetched and unmarked, this revolver is well made enough to survive outside it's plane of orgin. Six shots per stone.

> It's single action only, requiring the user to pull the hammer back for each shot, but experienced users have been known to increase the fire rate by "fanning" the hammer.

>>Manastone Shotgun

Similar to the Manastone Revolver, this gun works by inserting an imbued elemental or spell stone into the chamber, closing it up and firing it, similar to a break action bouble barreled shotgun. It's more powerful then it's pistol counterpart, but this comes at the cost of an extremely small ammo capacity. It is unmarked and unetched much like the revolver, and similarly, it is sturdy enough to be used off of it's original plane. Two shots per stone.

> So one shot/Barrel.

So I see it as you load the manastone and it charges the barrels up. But it charges all the barrels at the same time. The Shotgun puts 50% of the energy into each barrel, the Revolver puts 16.6% into each barrel.

Then you mechanically trigger the release of energy from each barrel by triggering the hammer, same as how normal guns work.

I see it as you can't recharge until all the barrels are "empty" because you would then be overcharging the remaining barrels and then you have a grenade not a gun.
>>
>>3208857
>Don't they already work like this?
I think the point was that with the inconsistency with stones vs charges, we might need to reconsider how they function to fix things.

>>3209466
I do like this, though if we'd taken a repeating rifle it wouldn't really work. A pistol carbine should be more powerful that a handgun.
In this case 1 charge would be 1 reload instead of 1 shot, yes?
>>
>>3209503
I just imagine it as Manastone being "speedloader" style. You can only charge from empty to full, no half charges possible.

Rapid charging would probably stress the barrel, or there's residual mana left behind that has to be cleared out, preventing just a single barrel rapid-charging.

I like to imagine that breaking the barrel/cylinder open is what allows the residual mana to disperse.

On the other hand? That means we could get Owlia to design a crystal that siphons off that residual mana, so we could maybe get her to do that and then find a gunsmith to build said rapid fire single barrel gun based off the current ones.

Then we would have incentive to switch to using the guns when we are low on mana. Or give them to the bots so that they could use the residual mana to boost themselves and such.

But that would all be stuff for the future.
>>
What if we treat the manastones like unitary ammo? we get rid of the charges mechanic, offset the difference by converting the stones charges as extra ammo and be done with it. This also has the advantage that we don't have to count the charges in a per stone bases and simplifies the whole system.
>>
>>3209720
That would simplify things to being functionally indistinguishable from normal firearms, but it would be a lot cleaner. We could reflavor charges as 'shards' or something that are purchased by the bundle in 'stones'.
>>
>>3210093
>That would simplify things to being functionally indistinguishable from normal firearms,
Well, that's the idea, because the actual model we have is hell for handler and for us. We would need to have several "slots"in which we put the stones that have 1/50 of the charge, then another that has 2/50 and so on and so forth. Or force ourselves to use ALL the charges in a given weapon before we reload(or destroy the extra unused charges) and i don't think that will be fine with the other anons.

>We could reflavor charges as 'shards' or something that are purchased by the bundle in 'stones'.
This is just a rename of the actual model and fundamentally nothing changes; the logistical problem is still there.
>>
>>3209720
Why count ammo at all? Just say it needs to reload and we have a bunch of ammo.

Too much crunch will just be annoying to track.
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>>3210123
because then you functionally have unlimited ammo and if that's the case, why worry with mechanics? just keep shooting the gun until it explodes because you have shitloads of ammo.
>>
>>3210121
>We would need to have several "slots"
If we could combine stones (maybe between missions), we could get around that.

>>3210123
>>3210136
More generally, maybe say a stone is a typical fight or two's worth of ammo. Not infinite, but fewer numbers to track. Easily flexible between short fights ("didn't even use 1 stone") and intense ones ("burned 3 stones in that fight")
For an example, see Mercenary 2030 Quest. Also a good quest in general; wish Guide would come back to it.
>>
I wish we didn't focus more on firearms. The more time we spend on it, the more tempted we are to use them, as if we aren't divided enough on simply choosing spells. I also have very little interest in the hows and whys laser, plasma and magical guns work. It's not as if we are going to be producing them, we only point and shoot.

As far as I'm aware, Joker Quest is alone in giving players nearly unlimited options where anons are actually able to utilize all tools at their disposal. Reading the equipment list is bad enough, trying to learn and memorize it gives you a migraine.

>>3209068
I'm getting flashbacks to the Reynard Rifle when I look at this, haha.

>>3206742
What are the odds of seeing some retroactive exp?
>>
>>3210158
This. Narrative ammo.

>>3210233
All I remember is that Bits were best girl.
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>>3210233
Eh. 40-50% I'd been considering it even before the thread formally started.
>>
>>3210250

Gah, dropped it again...
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>>3210233
>I wish we didn't focus more on firearms.
We're just chattering about them. We largely don't need them, but if we start running low on mana, or we want to give someone else a firepower boost, they could be useful.
>I also have very little interest in the hows and whys laser, plasma and magical guns work
I find such things quite interesting. Just ignore those posts if you don't care.

>Joker Quest
The abilities and items and such ballooned out of control a long time ago, but reigning that in you could pluck some elements out for use in other systems.
>>
>>3210247
Without a doubt, but I think there were only two fights were we used Bits to their full potential, and every other time we deployed them they did nothing or blew up before they managed to engage. Jesus Wept.

>>3210256
Firearm discussion started with a legitimate question and confusion that needed to be addressed. Worried we'd get another counter-sniper situation, or someone just taking that talk to mean we're going /k/ommando and then get upset when Owlia can't or won't build them a BFG3000 of their own design.

I won't ignore your posts. If you wanted them ignored you wouldn't post them and I'm within my rights to say that I don't care much for what you're talking about. I'm not going to interfere any more than that

>ballooned out of control a long time ago
Did you see the new equipment list from last thread? It's ballooned so much it would make the Hindenburg feel inadequate
>>
>>3210250
>>3210254
Hey, welcome back! How’re you doing?
>>
>>3210370
Pretty okay. Interesting discussion about the manastone guns. I'm liking the idea of general narrative use; although just for personal reasons I may set up 'conditions' to deplete charges so that needing to reload is consistent enough.
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>>3210396
Er, that is conditions behind the scenes.
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>>3210403
>>3210370

That's the best way to do it I feel. I don't want to always be counting shots, not on a chan quest. That would take forever, considering how low powered the guns are relatively.
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>>3210403
So what we would need to train to make Miranda able to use a elastic/bubblegum like mana?
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>>3210654
That's just mana lassoo/tether.
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>>3210654
It's basically refining your stick mana, and what >>3210681 said.
>>
>>3210351
>Did you see the new equipment list from last thread?
It gets even worse trying to re-read the archives. When they shifted to mainly pastebins for items and abilities, you can't check on them without risking spoilers. So all the sudden items and abilities you've never seen start being used on a regular basis. When I mentioned posting things in-thread for archive's sake, JQ is what I thinking of.
>>
>>3210730
Morning, boss. Do you have updates for this? >>3205869
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>>3210816
Someone said that they believed that such a converter would cause issues, and I've been trying to figure out for myself what that issue was before making my decision. If the person who said that is still here, mind elaborating?
>>
>>3210833
I think it was related to the second spoiler in here >>3208263, but i feel its more related to Artificer quest rather than the intersection.
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>>3210833
Think it's this one >>3208847
>I'm kinda leaning against it personally, as it opens too many cans of worms in terms of fundamental changes.
No elaboration on what he implied these fundamental changes to be.
I dunno, if you want to allow mana-electricity conversion but want it to be balanced you can just rule in that it that conversion speed is somewhat slow, maybe make conversion ratio not 100% efficient.
>>
>>3211026
>maybe make conversion ratio not 100% efficient.
To be fair, there is no energy conversion that is 100% efficient.
>>
>>3210833
What crystaltech devices use? It works with other magic items, and crystal infused circuitry is what made Artificer's mana reactor increase it's efficiency. Could it be some special kind of energy that is interchangable with mana and electricity, making it better alternative to direct convertion of mana-electricity?
>>
>>3210833
Sure.
Mana/electricity conversions would have far reaching implications. For starters, why bother with mana condensers when we can just plug into the electric grid? Why use mana crystals when we could use car batteries or that generator I think we still have? People (like us) that can naturally collect mana could be used to power cities (willing or otherwise). It seems very... exploitable, very ripe for loopholing.

I'm not real sure what the point of allowing such conversions is. Just let magic stuff run on magic, and electric stuff on electricity. It stops everything blending into generic magitech.

I'm kinda sucking at articulating this, I know.
>>
>>3211077
>why bother with mana condensers when we can just plug into the electric grid?
Conversion rates for starters. Converting from electricity into mana should be a slower and hotter process than obtaining said mana directly from the air.
>Why use mana crystals when we could use car batteries or that generator I think we still have?
Because the crystals aren't bulky at all and i don't think a car battery can fit into our bag of holding.
>People (like us) that can naturally collect mana could be used to power cities (willing or otherwise).
You can also kidnap people, put them on a static bicycle and make them generate electricity, but that doesn't mean its an efficient way to do so.
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>>3211066
I mean, Miranda can already generate an electrical field. You just need to manipulate it after that, convert and transfer it sort of deal.

I'd imagine the exchange of electricity to mana might not be efficient, or feasible.
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>>3211077
>For starters, why bother with mana condensers when we can just plug into the electric grid?
Because of being on a world that has low magic and no electricity yet.
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>>3210833
Still with us, boss?
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>>3211620
Went out and about for a bit. Since this is a Q&A thread, I figured I had time.

Way I figured it, magical energy is pound for pound more potent than electrical, which is why you wouldn't just convert absolutely everything to electricity at first blush. That, and the conversion rate thing as was said before.

Prima and Jago would not need converters, technically.
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>>3211632
Can you expand on that info? What kind of robots can use mana and which one can't? Are there any limitations for them to use magical items and techniques?
Crystals and crystaltech accessories - is their energy interchangable with mana and electric power or not?
Biotech and cybernetics - how prominent are they in the Intersection and to what degree? Are bio-mods present at all and if yes how popular are they?
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>>3211632
Because Lorelei gave them the magic touch in their computer brains?
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>>3211685
-Depends on where you come from. In this case, they're fine. Yes, they're simply not quite as effective with magical techniques or items.

-Okay, so basically I considered mana a 'power source' all its own that is fine and invisible in small amounts, but poisonous, visible, and touchable to normal people in larger ones. The more I think about it, the more I'm not certain that it WOULD be really interchangable with electric power without a lot of work to do so, and even then, if it were, you probably wouldn't get a lot of electric power out of a conversion. Crystals and Mana work better together than Mana and Electricity, and Crystals and Electricity work decently together, but there's still energy diffusion. I think I'll go with 'yes', overall, though.

-Biotech has a place in the Intersection, and cybernetics are commonplace for more normal individuals that have found their way here but might be missing a part or two. Biomods aren't necessarily not present, but they're uncommon simply because there's so far proven to not be much market there. The most you'll get easily is basic musculature adjustments and more 'fashion-oriented' things. (Like growing a tail or something when you don't naturally have one.)

>>3211700
Part of it.
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>>3211766
So in theory given that mana is toxic for non magical beings the "correct" way to convert mana into electricity would be to convert the mana into a ...lightning spell and then capture said lightning?
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>>3211766
Physical aging. Is it a priveledge or the lack of it? Or some kind of case to case thing?
If it has nothing to do with anything from above, could a person be aged by means of magic or visiting a biotech gene-clinic? How pricey it is: enough to buy a big mansion in the Intersection or a Favor?
>>
>>3211766
I just think of Mana as radioactive midichlorians. Sure, you could convert it to electricity. But to do so in a usable form would require like a nuclear plant style set-up. It's different for generating an electrical field as a person because magic, but that electricity has no regulation and just blows circuits.
>>
>>3211843
>>3211766
. . . . Can we get wings? They don't need to be functional per se, just something we could use in mana assisted flight.

Hooked on wings after Fate/shit night world.
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>>3211843
>But to do so in a usable form would require like a nuclear plant style set-up.
Yeah. We'd definitely need a setup like the one the helicarrier the other outgoer group has.
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>>3211849
...we have wings right now. I think they are part of the sandals that also give us extra mana. or do you mean to buy a gliding kit of sorts?
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>>3211857
The wings we have atm are the ribbon wings transformed I think.
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>>3211849
They are in the updated experimental techniques list pastebin, in the description of 'mana gliding'. Gotta train some mana control before we get to the point of learning how to conjure mana wings of our own.
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>>3211870
thanks, that was my point. we already kinda have wings as long as we don't fuck up too much the character selection and they transform into broken/charred ones the moment we arrive to a new universe..
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>>3211870
So, you want us to grow actual wings out of our back, or what?
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>>3211881
nah that would be too absurd I think. The motes should be spent on something else.
Also I'm not the anon you're referring too.
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>>3211890
now that you mention it, it shouldn't be that hard to buy a literal wingsuit. You know, maybe a jacket with wings or some sort of chest equipment that has a jetpack. Maybe the dudes we worked with on the skyworld have some spare that they can sell to us. Or we can get some decommissioned ones and take them to owlia and cylica so they can upgrade them.

also they need a research team. Poor owlia still hasn't finished the special upgrade for lorelei and neither has given us the modified glyphs
>>
>>3211831
Basically, physical aging is usually case by case, but is uncommon to have someone die of old age. Children grow up into their prime, usually around 20s-30s for humans/humanoid, and they're locked there. Magical Girls, people who accept deals, and the sort (essentially, anyone who shows up voluntarily) is physically locked at the age they took the deal unless they petition otherwise to the Deal-Maker that made the deal. And that usually gets a 'no' unless they can frame it in a way that'll make the Deal-Maker more motes.

-A mansion? Probably somewhere around 1800-2000 Lotes or the sort. At the moment there are no mansions, however, because there's no room for such.

You Cannot Buy A Favor. A Favor is quite literally a 'You Get One Free, No Recompense Required, Time-Unlimited Request Out of a Near-Omnipotent Eldritch Being' card.

Favors are given by Deal-Makers when an Outgoer goes far, far beyond the expected call of duty for them, and/or only at the Deal-Maker's whimsy. Cashing in a Favor temporarily supersedes any and all contracts that may affect that Favor. For example, if Izumi really really wanted to take a day trip back 'home', which under no circumstances she'd be able to do normally, she can cash in her Favor from waaaaay back and do so. Her contract prevents her from staying, but she could at least visit.
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>>3211919
Naw, I meant if aging procedure could be purchased and how expensive it would be. But thanks for more info.
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>>3211919
Handler, what is your stance on hiring a group of unnamed mooks for Owlia and cylica? Their only purpose would be to hasten their research and give results faster(and maybe for comedic scenes).
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>>3211986
You wouldn't be able to afford it at the moment.
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>>3211914
>>3211881
This would work.

I was thinking more of a ribbon-chute from MDK. We could get a bunch of wires implanted under our skin to burst out and then we just string a mana field between them, guiding the shape.

Or we could just have it on like a backpack thing.
>>
>>3212007
...I was being sarcastic.

...And we can simply get wings by wearing wing-like accessories to a job. Why should we get an implant that costs us money?

Hell, we could simply ask Cylica to teach us how to fly. Or learn that Mana Tether technique and Spiderman our way around.
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>>3212049
> Why should we get an implant that costs us money?

Aesthetics. To have useful and usable wings all the time. To have wings we can use in the Intersection.

It would be something purposefully designed to reduce the mana cost of flying and gliding, so we wouldn't have to hope for working wings.
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>>3212049
>ask Cylica to teach us how to fly.
That's an excellent idea. I had forgotten she could do that.
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>>3212058
That is a better idea, yes.
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>>3212070
Less expensive, too. And it'll probably let us be able to float in place as well.
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>>3212078

Still, a collapsible wire frame that lets us better control our mana/wings probably wouldn't hurt. I feel like flight might be pretty expensive, mana wise.
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>>3212205
Let's learn flight first before we look into wings. Counting chickens before they hatch and all that.
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>>3212244
Nah I'm all about wild speculation.

It's not like I'm going to be flooding threads demanding we get them right away or anything.

Just doing Aperture Science, throwing it at the walls and seeing what sticks.
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>>3212001
What happened to Izumi's dating partner? Did they break up or are they just taking it slowly?
What even was his name?
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>>3211766
Guess electricity-mana-electricity conversion could also be ruled out as case by case thing - in some worlds it is an everyday occurence, some make this conversion incredibly costly and inefficient, and some don't allow it at all.
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>>3212001
Where does money in HQ cash-pool come from? Do SES members donate it off-screen or did Sal set their contracts so that a small part of their mission reward is transfered to the HQ?
>>
>>3212049
The 'wings' from the clothing are really only pseudo-wings. If they manifest as functional at all, they only let us glide. Getting full flight would fall into the 'spend time training to get it, or spend Lotes to get it?' question, which will be heavily influenced by how the new upgrade mechanics work out.

>>3212415
That was a first date thing I think, and we scared him off a long while ago.

>>3212441
It's always been kinda nebulus deliberately, i think, but at least part of it comes from part of the money that doesn't go into our pocket from jobs (the cash we walk away with isn't the full cost to the client). Same for the rest of SES.
>>
>>3213625
I have the idea that the HQ funds come from the cut that sal takes from himself. Not exacly from his cut per se, but by the time we get our motes, the HQ cut has already been taken.

>If the wings manifest as functional, they only let us glide.
Didn't the fairy wings actually allow is to fly? Either way, having wings that allow us to glide are a huge advantage and a mana reduction cost because we'd only need a way to propel ourselves instead of also trying to stay afloat. I'm not saying that we should forego the mana wings, but it allows us to develope first some propulsion method and then focus on the wings; that is if we buy them from the intersection or we make them with mana. Personally i'd choose to buy them because that will save us a lot of mana that could be used for other things.
>>
You guys are talking so much about wings. Just ask Owlia to make us a flying crystal...
>>
>>3213845
And by this i mean a crystal that allow us do use flight. Like the ones she and Cylica have.
>>
>>3213850
>a crystal that allow us do use flight
As opposed to a crystal that flies? Like a cute pet on
>>
>>3204875
If Miranda refers to her subterfuge attempts and being more merciful as "taking a page from a playbook" of Lori and Izumi, then what would two of them call "doing a job 'Miranda Styles'-style"?
How would they adjust their attitude and work style in order to do so - by flaunting their powers and (Intimidating) people? Doing everything 'professional' way as much as possible?
For some reason I see Izumi playing a role of 'Aloof Rebelious Badboy'/'Jerk with Heart of Gold' type of character, wearing black leather jacket, driving on a chopper and saying stuff like 'I fight for Good and Justice, but I do it by My Own Rules'.
>>
>>3214142
>'I fight for Good and Justice, but I do it by My Own Rules'.
Then she accidentally steps on somebody's foot, immediately drops the act and goes on an apology speech.
>>
>>3214142
We should see if we can get a speeder bike or some other form of high-speed low-magic transport that we can with us on jobs that don't require much subtlety.
We know that we can take vehicles with us on jobs; Flash Point can do it, and it's the calling card of Dynamic Methods.
It's probably another thing that all Outgoers are allowed to do but that Sal decided not to tell Miranda to see how long it'll take her to figure out.
>>
>>3214169
we can, but they have an extra cost if i recall correctly(it was mentioned when we asked about bringing the fighter to a mission). Also, Miranda is REALLY fast, can jump really high and basically doesn't tire her. I don't think there is an offroad vehicle that can surpass her without costing a decent amount of Lotes.
>>
>>3214142

Lorelei would consider it 'being no-fun', acting 'boring'- being quiet and taciturn, and doing exactly what the job described, no-frills. Izumi would consider it being quiet, intimidating, unfettered, and cold-hearted.

In fewer words:

Lorelei: 'Job is a job, no room for fun'.
Izumi: 'Get the job done at all costs.'
>>
>>3214148
That's closer to what would likely actually happen, though, yes.
>>
>>3214169
The OG trio already have their personal hoverbikes. I think we need the Hangar upgrade to deploy them though.
>>
>>3214187
So what Izumi thinks of the entire interection in this job with Miranda? Is she still a cold hearted girl? Even if Randa is trying to spare as many enemies as possible? Or at least the ones with info.
>>
>>3214182
Could you please answer these questons?
>>3212415
>>3212441
>>
>>3214214
Guess it's the kind of question that is better to be asked IC, once the Q&A ends and the adventure resumes.
>>
>>3214215
>>3212415
They're still together, but taking it slow. Got all the time in the world, after all. His name is Julius.

>>3212441
Off-screen donations.
>>
>>3214214
>>3214217
Though if asked in that straightforward manner she would probably voice her suspicion that Miranda's current actions are just temporary adjustments and borderline pampering.
>>
>>3214223
Could you add what training facilities HQ upgrades are better suited for developing certain techniques of our members, improving their training rolls? Like 'Meditation Room' for Mental Protection Training, 'Obstacle Course' for Cylica's Flight, 'Hardened Targets' to develop charged basic ranged attacks for those members who can't do that yet, etc.
>>
So, just kind of wondering, but when do you think we can return to regular story updates? Don't get me wrong, I've gotten a lot of entertainment from reading the ideas and wishes, but they've seemed to have slowed down recently, and I don't have any more questions coming off the top of my head.

That, and I WANNA TRY OUT THE LOOT! WOOOO!!!
>>
>>3214225
I suspect the same, especially seeing as that's literally what we're doing.
>>
>>3214383
sure! Good idea.

>>3214581
Wednesday.
>>
Rolled 1 (1d10)

>>3214223
Does Miranda have her V-card?

Why don't we have any Husbando options? Maybe someone who knows about things like Outgoer discounts or can cook.

But like. Isn't a hyper spaz.

Rolling for Space Pirate love interest.
>>
>>3214715
>>3214833

Damn I guess that's why.
>>
>>3214833
-Are you sure you want to know that?

-Honest answer: I don't feel like I'm great at writing romance and have only the vaguest desire to improve upon that fact. In short, not interested in that aspect of writing. I'll occasionally dabble in it, though, as you've seen.

Even so, I think the majority of my players have made it very clear that romance is not something they're really interested in with this quest, and I'm perfectly okay with that.
>>
>>3214617
Eeehhh...
We haven't assisted her during fights, and weren't trying to be nice that much to call it pampering. More like 'being considerate'.
>>
>>3214841
Heh, gonna assume in my head-canon that she does not have it by now, but found out that she's frigid.
>>
Why do you care
>>
>>3214581
Gotta wait for pastebin updates. Then all that is left to do is to give our suggestions for these new additions.
>>
>>3215014
Me? Because what's a magical girl setting without love?

But if Handler isn't comfortable writing romance, that's fine.

/u/ boats tho
>>
>>3214841
Damn right I'm not interested in romance. Honestly the only thing that is compulsory for me. More than 66 threads worth of content with only tactical action and comfy SOL stuff with magical girl elements. I didn't know much back then but it just CLICKS to me some moment in the past. You just don't find a quest these days without some (badly-written and cheap) romance subplot thrown in, and nothing leaves a taste as bad as such.
>>3215025
Glad you're reasonable and not forcing it onto Handler and other players.
>>
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>>3215034
>spoiler
It's good to see someone else that's sick of romance subplots.
>>
>>3215150
What's it like being joyless?

Personally I dislike waifu wars and forced romantic subplots, but that doesn't mean they're all bad.


MSPQ, and FMMDMG quest both have amazing romantic sub plots. Not to mention Evil Sorceress quest. Even Joker Quest was awesome in a sadistic sort of fashion.

But it does need to have the writer interested and invested in characters separate from the role of Love Interest A - C
>>
>>3215166
MSPQ did a fucking fantastic job to juggle all the wives, but I disagree with FMD..... Main character is already happily married and all the scenes boil down to "they kiss AND THEN THEY FUUUUCK". Nothing bad with that but, there is no real challenge when everything is perfect.

I also wouldn't mind a romance subplot, but given that we literally have more importan things to do, have all the time of the world and more importantly, handler doesn't feel like writing one, its fine.
>>
>>3215187
> Main character is already happily married and all the scenes boil down to "they kiss AND THEN THEY FUUUUCK". Nothing bad with that but, there is no real challenge when everything is perfect.


The main challenge is avoiding Anons voting to fuck all the other pussy getting thrown at them.

Some of it with the wife pushing for it even. But Anons have so far had consensus of "NO. MC IS A FAMILY MAN."

That, plus having a good relationship with his wife at the start of the quest, and proactively protecting it has resulted in them being all sickeningly lovey dovey.

IDK, maybe because my parents are happily married like that I don't find it too unusual.
>>
>>3215187
I will agree that there's been too much time spent on it though.
>>
>>3215213
That's my point. They are happily married, with no real problem to face. Even if we fucked someone else, there would be no real problem because our wife would be super down for it and would immediately ask for a piece of the action.

>IDK, maybe because my parents are happily married like that I don't find it too unusual.
Don't humblebrag
>>
>>3215221
> Ooh, look at me with a functional family

It's really not that rare.

And there absolutely would be problems, which is why the MC won't get involved with that kind of drama.
>>
>>3215238
>It's really not that rare.
Exactly my point. Its like bragging you used your hands to shitpost. it doesn't add anything to the conversation and you are bragging about something that most people have.
>>
>>3215166
I didn't say they can't be done well, just that I'm tired of them. It's surprisingly difficult to find any media that isn't laden with romantic elements, be they quests, music, books, movies, games, or anything else.
Also
>Joker Quest
>good romantic plot
pick one.

>>3215213
>But Anons have so far had consensus of "NO. MC IS A FAMILY MAN."
Thankfully.
>>3215238
>It's really not that rare.
Remember where you are
>And there absolutely would be problems
Not with the wife apparently, but it sure would with everyone else.
>which is why the MC won't get involved with that kind of drama.
No thanks to Haiku. I swear he's been trying to push us into it for ages.
>>
Getting off the current romance stuff, what does the rest of the team think about Miranda’s students, and about her teaching them in the first place?
>>
>>3215291
I like it. We bypass the romance subplot and go straight for the kids arc. They'll probably be a nice challenge for miranda AND us because not only we'll have to complete the mission(which is relatively easy in the grand scheme of things), but also wrangle three kids that need to learn the ropes.
>>
>>3215291
I think it'll be interesting to check in on them from time to time, maybe give them some pointers here and there if they continue to show interest in Outgoer work, but not more than that. I'd really rather this not turn into Mentor Quest.
>>
>>3215291
I like them as another side dish for the SOL parts.
>>
>>3215291
Lorelei thinks it's both hilarious and absolutely adorable. Izumi is surprised, a tad concerned, but mostly hopeful.

At any rate!

Pastebin update for the techniques will be coming later today, and runs proper will resume tomorrow. So if there's anything I'm forgetting, let me know now.
>>
>>3215366
You forgot to add in the power armor we got in the Artificer crossover.

And I wish there was a way to not make this sound like I’m tooting my own horn, but you also forgot to put in the other weapon descriptions...

Moving on, how do the kids think of Miranda?
>>
>>3215366
Could you update Lori's itemlist pastebin?
>>
>>3215274
Nobody said that the romance in JQ was supposed to be happy, or emotionally gratifying.

It's pretty realistic and gives greater depth to the characters while advancing the plot though, anons just often aren't ready for a real pretend relationship with a waifu that has more than one dimension.

And for Family Man quest, a lot of it is anons choosing to resolve issues with their wife by banging them out and then talking about things. Pretty normal for people in high stress situations.

The other problem is being surrounded by hormonal PTSD teenagers and single moms and demonesses and being classic Dad material. We're even rational for the most part except for when we try to solo Greater Demons and shit.
>>
>>3215329
This is where I'm at yo.
>>
>>3215444
Added.

Tami thinks she's cool and wants to learn more. Harp is...surprised at how accommodating she is, and wants to earn her appreciation. Noran thinks little of it all left or right, but appreciates her taking her time out. And Mewla just think it's all great fun.

>>3215681
Where was the last one? I don't see it in the Pastebin.
>>
Okay, so. Last call before I put this up on the Pastebin:

You will need a certain amount of 'Inspirational EXP' to be confidant enough to make a Theoretical Technique work. With Theoretical Techniques, using existing techniques in certain scenarios, or with certain stipulations, will 'inspire' you narratively. This inspiration will be notified, and will be a signifier for the fact that you're getting closer to unlocking a move in particular. The closer you are, the more precise the description will be. Simply practicing the move outright in your downtime will be a major earner of EXP. Once a move is learned, it'll come with a set mana cost like all other techniques.

That sound reasonable to you lot? Any thoughts, questions, concerns?
>>
>>3216312
How do we 'create' a Theoretical Technique? Just ask for it?
Otherwise it looks fine.
>>
>>3216312
Sounds good. I take it that we're going to go into practice right after we finish the Q&A tomorrow?
>>
>>3216258
I think it was just an itemlist for her solo mission. Could look it up once my lunch break starts.
>>
>>3216312
what about upgrading an existing technique? will we also gain EXP for using it in combat? Will the use of the equipment we have on the HQ(or using external methods like making some research at the library) help us obtaining EXP easier?
>>
>>3216324
Ah, good question. Theoretical Techniques are just that...techniques that could, in theory, work. You haven't put any actual work into them, they're just concepts and ideas. However, to keep the list from being absolutely flooded, I'm going to say that they'll need to have some kind of connection to the base techniques you have already.

I mean, I'd have to consider them myself and see if they're ACTUALLY viable in-universe, but yeah. If it gets too much I might put a hard number limit on them.
>>
>>3216338
Similar process, but harder. As for the EXP with equipment/external methods thing, depends on the equipment- it has to be strongly related to the technique at hand if you mean something like a weapon. However, something like, say, using the Meditation Room before practicing will be a great boon.
>>
>>3216312
How would other SES members learn techniques and earn EXP?
Is this >>3205080 the most viable option or do you have some other ideas, like off-screen rolls each tax-cycle?
>>
>>3216357
A bit of both. Off-screen stuff and on-screen if you want to involve them.
>>
>>3216361
If we do some action that earns us more EXP than needed for technique developement/upgrade, does the excessive EXP become retroactive, turns into a roll boost for developing/upgrading related techniques or converts into something else?
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>>3216403
EXP is going to be behind the scenes from what's he's said, but I imagine they'd roll over into something else if needed.
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>>3216403
Way I see it, it carries over to the next possible technique that can be applied to it.

>>3216416
Yeah. You'll probably be able to figure out the rough estimates over time, however...
>>
>>3216424
Since manastones already contain spells and only need spell-guns to release them, could Miranda use manastone charges by herself, skipping the middleman? If she can, how severe would be the penalty in efficiency of such unorthodox application of manastones? Could they be used as an inspiration for elemental techniques?
>>
>>3216455
Theoretically. (Not in that way, or maybe....)

I'd imagine the penalty might be...well, I feel like you'd want to discover that yourself and decide if it's worth it or not, huh?
>>
>>3216455
If they work like bullets, chances are that they will only explode and in a somewhat weak fashion. After all, the idea of the gun barrel is to redirect all that energy towards one particular direction.
>>
Yes finally, we're getting some real new skills after more than 7 dozens of threads! I have to say, seeing things come together gives me some kind of giddy feelings.
>>
>>3216258
>>3216336
Time for archive diving
From first Lorelei's solo mission thread
Weapons:
---------
-Elemental Stone Pistol
-Shotgun
-Machine Pistol
-Tripwire
-Fiber Wire
-Dagger
-Surgical Needles (20)
-Cat Claws
-Tazer
-Dart Gun

---------

Other:
------
-Small 5-Crystal Pack (150 Mana * 5)
-Bag of Holding
-Murmur Stones
-Water Jar
-Poison Jars (x2, 10 refills per jar)
-Pepper Stone Ammo
-Smoke Bomb x 5
>>
>>3216478
>Your ‘Solar Warrior’ outfit- A combination of a sunny yellow jumpsuit, with matching arm bangles and helmet with visor. It’s...kinda superhero ish, but you suppose in the right vein and with the right attitude, it could be something a bit more threatening. It’d definitely get attention, though. And you get an excuse to do POSES!

>Adjusted Stats:
>Intimidation: C
>Humor: B
>Otherworldly: D
>Hothead: C-
>Plainness: E

>Your always lovely ‘Killer Spy’ outfit; it’s actually pretty basic as far as suits go, being a skin tight spy suit one piece, with no room for extra leggings or whatnot. It has a nice pair of wickedly cool thin black shades to go with it, though! No questioning who you are or what your intentions are with this one, and any boys better look out, ‘cause you’re gonna be smokin’ hot!

>Adjusted Stats:
>Intimidation: B+
>Humor: C-
>Otherworldly: D
>Hothead: D
>Plainness: D-

>Your Bell of the Ball, ‘Miss Masquerade’ outfit! this one is all about the creepy funny, and has you in a jester outfit and mask, complete with hat and pantaloons. Definitely something where the longer people hang around you, the more creeped out they get. On the other hand, anyone whose unsuspecting will probably be rolling at any jokes you say.

>Adjusted Stats:
>Intimidation: D
>Humor: A
>Otherworldly: B-
>Hothead: C+
>Plainness: E

>An old fashion ‘Mysterious Woman’ setup; yet another classic. this one's more for when you want to come off as someone who has high class, but a mysterious background. It's complete with a leather jacket, wide-brimmed hat, and even a feather boa alongside some really nice high heel shoes. You'll be able to blend in wherever with this one, and they may not even know you're coming!

>Stats:

>Intimidation: C+
>Humor: C-
>Otherworldly: E
>Hothead: D-
>Plainness: B+
>>
>>3216478
>>3216485

I literally JUST found it myself, but thanks! Making her Pastebin now.

Also Izumi's.
>>
>>3216478
>>3216485
Now it's time to search the rest of Lori's threads for her loot and robo-parts
>>
>>3216486

“Then that should be it- aside from my little equipment request,” you say breezily.

He lets out a low hum of curiosity, but nods. “I’ve acquired a number of tools for you- flares, as you asked, thermal paste, a tazer, cutting torch...some other odds and ends that the engineers insisted on. You’ll find it in the Repair Bay. I still HIGHLY suggest you don’t lose any of them,” he says ominously.
>>
https://pastebin.com/q7gZfDGi Lorelei!
>>
>>3216532
https://pastebin.com/hxr1zvtW

And Izumi!
>>
>>3216532
>but that's only because it fires uranium tipped .454 caliber rounds
>subgun
Holy nuts, that thing must kick like a mule. Heavier rounds take more energy to get up to speed, and they 'push back' a lot more than lighter rounds. See recoil from blank-launched grenades if you care about such things.
That sounds awesome, honestly, though I'm surprised Lori of all people kept it. Wouldda figured she'd have traded it in for something more controllable.

>>3216562
>NOT 'folded a thousand times', and in fact such a production method would make a sword exceedingly WEAK, such tales being annoyances of hers.
heh.


Unrelatedly, take a look at the hit counts of some of those pastes, visible here: https://pastebin.com/u/MGFHQHandler
>>
>>3216578
It SUPER does, even for her superhuman strength, which is part of why she doesn't like it. It was made initially for combat androids to utilize against armored targets. She can wrangle it, but it's more effort than she generally cares to expend.


Also, huh. That's pretty high.
>>
>>3216562
Mono is still "naked"in terms of clothing she has bought, right? Other than the ...sword and hourglass, i think.
>>
>>3216578
To be fair, she IS a magical girl. She does have physical augmentation from being one so I doubt she saw it as a problem.
>>
>>3216589
Huh. Really? Physical augmentation isn't as strengthening as I thought.
>>
>>3216598
It's not like she's weak outright (she's still very strong relative to normal human efforts, but weaker than both Miranda and Izumi), and as stated, she can control the gun, but it's more effort than she cares to put into weapon control. She's not really about that type of firearm, she mostly just kept it because she forgot she HAD it.
>>
>>3216598
a .454 is a fucking beast of a bullet. In pic related the bullet is the one on the right of the battery; now imagine that you are basically shooting this gun in auto mode.
https://www.youtube.com/watch?v=APv0U_XaK_E
>>
>>3216592
She's got some basic gear, and a wardrobe for casual day to day now, but nothing that particularly modifies her, no.
>>
>>3216532
Threads #50-51

>A stylish look called Prima Tsuki. This was a largely white look that had her torso dress resemble something of a kimono, with elongated fingers and her legs nearly covered entirely. On the back of it was a very stylish painting of a crane. Prima had insisted that the longer shell chassis didn’t elopement capabilities in any way whatsoever.

>The Shark Tooth, an Arm attachment to replace the Crunch Grip. It didn't cripple the opponent, but it was faster to come out and could be used in close quarters, since it was basically an arm surrounded by razor sharp teeth. (-5 to Engage, strong damage guaranteed)


...But the feeling continues long after you’ve made your decisions, and picked out a nice, pink/white blossom pattern parasol for Prima (that trip back and forth actually helped; this actually had a reinforced handle and base, apparently- the top DID come off for a blade that resembled a katana, even!)


Your purchases for Jago- a big pirate hat, fake pipe (although you're pretty sure you can make it real enough with some tweaking) and an extra plate of armor called ‘Raider Shield’ that was primed for his hook hand that you’re pretty sure he’d like one way or another- are stored alongside Prima’s in a large plastic bag, and you walk out whistling a tune to yourself.


Parts parts parts parts parts. There’s several different rooms, all split by part type- Offensive, Defensive, Mobility, Support.

Hmmm...decisions decisions! Of course, the more parts that you try to take, the more time that you use, so...bah, like it or not, you’ll have to at least be a BIT selective with what you take…

>Choose how many parts you want to take, UP TO 8, split amongst the types.

>Offensive
>Defensive
>Mobility
>Support

Oh hey what parts did Lori even pick up that time? Couldn't find any mention of them for some reason.
>>
>>3216592
Which sword are you referring to, the katana made out of a dragon, or the blood drinking sword?

Also, don’t forget about the other stuff, like the mystery potion, the triple crossbow, her singing dress, and a single throwing knife.
>>
>>3216611
Here’s what Lorelei brought back with the bots:

>Shock Claw: A clawed weapon reminiscent of the basic types Thundercat uses. Has all the same attributes of being an electrified left hand that can shock and potentially scramble bots. It’s not sharp, however.

>Pinwheel: A basic two-handed, blunt circular weapon platinum less can serve as both an offensive and defensive weapon in a pinch, despite the stylized make of it.

>Heavy Bracers: A set of bracers intended for Bruiser-types (as far as you can guess) intended to protect their grabby bits from getting cut off at the cost of speed. They’re pretty heavy bludgeons as well.

>Heavy Kite Shield: a very well reinforced, yet fairly lightweight stylized kite shield that can take a good bit of punishment before it even dents.

>Basic Speedster Frame Legs: Just a frame a pair of legs it seems they used to test stuff with. Don’t seem to be any special bit to them.

>Basic Balanced Frame Torso: Basic torso frame piece, it seems. Kinda like what you took the Arhu Torso off of. Nothing major.

>Bot Scanner: Seems to be more for the owners than the bots. This apparently can scan a bot and give a quick overview of the base name, type, and weapon specialty.

>Experimental Nanofield: Now THIS...you’re unsure of. It seems to be a canister of some sort that has some sort of a radar dish on the top, but you're not entirely sure what it is, just that it has the label ‘Nanofield (v1)’ on it.
>>
>>3216612
huh. i only remembered we had one sword, which was the one we got on the labyrinth. Thanks for reminding me the rest of the items.

>>3216611
the list should be when she returns form the intersection. One arm ended up being a nanite tank, the other a pair of legs, and i think i'm forgetting one or two more pieces.
>>
>>3216589
It fits her, in a way. Using such an overpowered unicorn gun for last ditch spray and pray seems.. right for her. Until she runs it dry and sees how much ammo costs, at least.

>>3216605
It could be something lower powered than our .454, but it was intended for AP duties, so I doubt it.

>>3216592
If she does a couple more jobs, she could pick up some local wear on the cheap and let it convert. Cheap, but slow and unpredictable. Pretty reasonable for a new hire.
>>
>>3216532
Wait, hold on. At the start 'Wild Wild West' mission we bought a rifle and a shotgun, then looted revolvers from some unfortunate bandits. Did we mix up inventory list and Miranda has manastone rifle instead? I think Lori was the one who had the shotgun on that mission.
>>
>>3216616
The labyrinth was where we got most of the stuff, except for a 30mm grenade launcher we got from John in the Artificer crossover.

There was also that crazy clockwork crystal turret thing that could fit in a hyperspace bag, but that’s more of a company tool then something personal.
>>
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>>3216613
> MFW we spend more time upgrading side characters than the MC
>>
>>3216647
technically we just grabbed whatever we could fit on the bag from that warehouse and hoped for the best.
>>
>>3216532
>>3216640
Thread #12

MGHandler!!aGklz+NNDDf(ID:x6atmSzB)
11/02/16(Wed)01:57:57No.781044

That's alright. Writing, but who gets what? Miranda gets the rifle, Lorelei gets the shotgun?

MGHandler!!aGklz+NNDDf(ID:x6atmSzB)
11/02/16(Wed)02:32:16No.781135

>>780973
“I’ll take a rifle and a shotgun, then,” you decide. “Grace, you take the shotgun.”
>>
>>3216647
It was all with local currency, so it's not like it cost her anything.
I wonder if there's a loophole there, where if a piece of equipment is currently a part of the Outgoer it won't 'degrade' into clothing.
>>
>>3216676
Hm. All I had remembered was that Miranda didn't have a pistol at first and Lorelei had at least two pistols by the end of it. Guess it WAS mixed up.
>>
Okay, so I feel like I've done the major parts of my revision work. So tomorrow, as stated, will be the quest's continuation.

Before that, minor curiosity. Before, I asked what active quest would people be interested in crossing over with. This is somewhat related to that, but just for fun:

What other quest MC would you want to try and hunt down and kill for a contract? Don't know how many other quests you guys play, but I've been playing a few, and I'll admit the thought, though rude, has flitted through my head a few times.
>>
>>3216707
>What other quest MC would you want to try and hunt down and kill for a contract?
What kind of quest would allow that?
>>
>>3216707
Man, that's gonna open a whole bag of worms even if the result isn't fully lethal. I'm not really fond of it.
>>
>>3216711
Ha, probably none! (Unless the QM wanted the quest to die or something, Iunno.) It's just for funsies. Idle thoughts/convo to round out the night.
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>>3216717
I gueess we can do a newbie-only job and put some abandoned MC's out of their misery. 'Unnecessary Villain' comes to mind.
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>>3216711
>>3216713
It really doesn't matter as long as everything is done "this side" of the thread.

>>3216707
Maybe the other "Dark" MGs that have been popping up recently? Izumi in particular might have a blast with them(or not. probably not).

...I think i know one. Susan Roarke from MSPQ. The dude would eventually so powerful that the jupiter belt had to bring someone from another dimension to "kill" him.

>>3216728
That would be a decent challenge for her.
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>>3216717
[Spoiler]Not sure what others think, but croosovers always feels risky somehow. Like some anons from either quests not liking it and making a fuss. The second one went without a major tumble, sure, but I still remember how some anons reacted during the first one.[/spoiler]

>>3216735
How does sides matter for this? If some kind of plot happens it exists regardless of whether it was done on one thread or another one.
>>
(No, seriously, guys, don't overthink this too much. It really IS just idle curiosity.)
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>>3216741
because a murder attempt on somebody else's MC obviously wouldn't be a crossover and could only be possible if it gets played in our threads. that's what i meant as being on "this side"; there is nothing wrong if we killed them in a thread of MG for hire, because the other quest would be none the wiser and if they were, there is nothing to do because we aren't killing their "real"MC.

>>3216747
The dad from Fuck my daughter is a MG is a good target too. If anything just to see how everything would crumble down and how fast.
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>>3216747
Guess it wouldn't be so bad to do a short cross-over bounty hunt if we get to test the newbies.
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>>3216735
>Two half-backed homunculi and powerless succubi.
>Empty castle with no traps, mooks, or anything at all. Only room of arts&crafts supplies.
>Challenge for Izumi.
Guess someone was REALLY upset about that wedding cake.
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>>3216762
*baked
Fml
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>>3216707
Black Company Quest.

If only because of the clash between high and low fantasy. Miranda would be crazy overpowered - but fighting an entire company of mercenaries used to dealing with stupid magical bullshit.

And the mana runs out, oh does it run out.
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>>3216707
Oh, and pretty much everyone in Bioweapon Hunter Quest because I want to see Merc Command cry when his waifu harem dies one by one for being inferior Magical Girls.

It's thematically appropriate, and personally gratifying!

> Hey, cool, a new bioweapon quest. The last one was pretty awesome, too bad it got dropped for not having enough Waifu I guess. Maybe this one will be . . . FULL WAIFU TRASH where MC gets magical girl powers because Merc is a hack.

Merc's too good of a writer to write something this lazy, IMO. It's super frustrating because I enjoy reading it, but fuck if I give a shit about any vote at all so far.
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>>3216754
If we could get to Dad, it'd be a cake walk as long as we could beam out quick enough. Getting to him might be an issue, considering one of the 10(?) MGs with him can do Anti-orbital strikes from the ground.
If we did smoke him though, the totally-legit-enterprise would detonate immediately. The entire thing is being held together with force of his will and momentum. Harriet might prove an interesting challenge though.
Hey Handler, has Randa ever had to deal with time-travelers before? Seems like that could be screwy.

>>3216747
Actually, Anode from MHQ would be an interesting target.
Totemist Quest's PC generating world still, I guess. would be a challenge.
the Re:Monster Quest with the Drider maybe.
Very old Fall Guy Quest's PC could be interesing as long as he had support.
Joker Quest's anon-kun, presumably as the Red Joker. Now that would be a challenge.

>>3216792
That's because it's Merc. He's not a bad writer, but all his quests are shallow and full of waifu bait. He sometimes even openly copies character from his previous quests. I can't tell if he's just lazy, or what.
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>>3216798
Only twice, both were limited in how far back they could rewind, and she hates it because she doesn't have any real defense against it but try to catch them by surprise. Time Manipulation is one of the powers Miranda legit fears and will strongly hesitate to even take a job on if she knows in advance.
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>>3216747
We could poke fun at those 'civilization' quests that appear and die every few weeks or so. Blow their little villages to smithereens, Mr Burke style.
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>>3216792
You know, your post reminded me when i was on a webcomic forum. We had a particular thread where we had to draw our OCs battle each other in order to see who would be the winner. It would be fun to see something similar happen here; two QMs setting their MCs against each other with us as the main driving force between the choices said MCs take. The problem is that Both QMs would have to stay honest and pinky swear that they won't pull any Deus Ex machina from their asses.

>>3216798
In theory we might be able to blitz him if the only goal is to kill him. After all, he is just human and has a 9-5 job; we just recreate 9/11 on his building or literally crash trough his window, pop his head off and we are done. On that same note, Harriet shouldn't be a problem because her power only triggers when she dies and if she dies, it always takes her back to the same date and time.

>>3216806
Time manipulators are fucking scary.
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>>3216812
I also think it'd be fun, but it really would require a lot of gentleman's honor, from both the players and the QMs.
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>>3216812
>recreate 9/11 on his building or literally crash trough his window
I feel like Bernie would have some sort of defenses around the building, but ambush would definitely be the way to go.
Actually, I wonder if Lori would be a better choice as an infiltrator. They've been collecting MGs, I bet she could get in without too much trouble.
>harriet
depends on how her power interfaces with the multiverse thing. An Outoger obviously wouldn't know about her power, so if she got killed during the fight a reset /might/ give her the ability to prevent it next loop. Plus, it'd mean we'd get to add even more suffering to her in a new, creative way!

>>3216798
Randa is definitely stronger than Anode, but he's a tough bastard. I could see that being a close match.
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>>3216532
>-Grambol and Smythe 338 Bullpup Submachine Gun
>uranium tipped .454 caliber rounds
wich one is it? .338 or .454?
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>>3216830
The best thing that would come out of that would be
>Izumi + The Sword
It would be amazing.

>>3216832
Could just be a model number. 3rd gen Model 3 Variant 8 or something similar, or just random numbers.
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>>3216832
338 is just a model number, although I admittedly don't know a ton about guns. It can be changed.
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>>3216819
probably the best way to do it would be to create a list of powers that the characters can do and if someone deviates too much from that list, they lose. That and make opposing rolls to mostly everything the characters do. I'm pretty sure that the guys at QTG might be interested in it.

>>3216830
>depends on how her power interfaces with the multiverse thing.
Yeah. It totally depends if her powers literally resets her universe or instead creates an alternate timeline. If its the first one, it will only matter if she dies before we kill the dad then it becames a little game to see how many times she dies trying to stop us kill him. Roll a d200 for that! and if it is the second, it becomes irrelevant.
>>
Also, remind me what MHQ is? I immediately think Monster Hunter.
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>>3216854
Maverick hunter quest. Literally have no idea of what it is about other that it has the name Anode in it.
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>>3216853
>opposed roles
Might as well save yourself the trouble and flip a coin. It's the same odds either way.

>>3216854
from here?
>>3216798
Maverick Hunter Quest. Been around for ages. Hunter Command and Cain Labs are great guys, but it takes them months to plan missions and find time to run them.
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>>3216863
not really. in theory when you use opposed rolls you take the difference and use it as a measuring stick to see how much one party succeed or failed instead of just being a straight fail/pass threshold. It becomes particularly interesting if you can use buffs and debuffs because those can turn the tide of the fight towards the other if the difference between rolls is particularly low.
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>>3216698
So, does Miranda has a magistone rifle ATM instead of shotgun, or do we handwave it as an innocent item-swap prank by Lori that she pulled off when the girls went drinking with Amanda Kane?
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>>3216862
It's a Megaman quest, but I knew literally nothing about the franchise when I started it. Still don't know a ton about about it, but that hasn't hurt my ability to enjoy the quest.
In short, You are Anode of 4th Overland. Your job is to Hunt and 'retire' Mavericks. The first thread gives a pretty good feel for it: http://suptg.thisisnotatrueending.com/archive.html?tags=Maverick%20Hunter%20Quest

A really old quest that might prove interesting is Ssen of Lamia Daughter Quest. It is a rare finished quest though, so I don't know when in the timeline we'd come in.

>>3216874
Statiscally, yes it is the same. 50/50 odds. using the difference gives some narrative variance, but the number spread means systems that use them tend to be very... swingy, and inflexible. The QM should have control over how difficult an action is, typically by setting DCs. In opposed roll, everything is 50/50.
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>>3216887
Somewhere during the war in not!China that was mentioned in the epilogue? Cause of death of Lea?
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Handler, do Dealmakers fight, at all? If so how do they fight? And how do they square up against rank A/A+ outgoers?
How can Sal fight?
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>>3216984
Clearly, they warp reality so that their enemies merely end up punching themselves.
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>>3216984
If I recall the episode in which we meet the other dealmaker. The one were we went to a reunion to determine how much compesation we should get for the twin outgoers joke.

Dealmakers have some kind of status effect debuff and are also shapeshifters so i guess some kind of shapeshifting battle of eldritch beings.
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>>3216984
There has to be at least one Outgoer Dealmaker, right? If nothing else, they would have been needed to bootstrap the Outgoer program.

>>3216993
Considering they decided to build a city in the endless wasteland between universes for unknown reasons, I wouldn't be surprised if that wasn't too far off of what they could do.
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>>3217253
I guess you could consider the deal makers having a permanent S+ in otherworldly.
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What does Izumi call her katana when she thinks she’s alone by herself?
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>>3217459
Old friend
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>>3217459
Only friend
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>>3217459
Peace Maker
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>>3217459
Chunchunmaru
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>>3217459
instant boyfriend.
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New thread!

>>3218112
>>3218112
>>3218112

Also it's 'Fubuki' - 'Blizzard'. It is indeed named for one of her former best friends.



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