[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: World49.png (436 KB, 1512x1450)
436 KB
436 KB PNG
After the latest conflict, all is set in order and the world continues to act once more.

New players may join but it is not recommended.

--------------------------

*Summary since last thread

>Eldritch Status:
The Eldritch cult manages to survive. Retreating to their core lands which have become utterly hostile to all non-Eldritch life and are mostly uninhabitable for normal people.

Cities would seem impossible to get to for most outsiders and the nation is in shock and immense grief having lost their god and experienced the cruel tang of death for the first time massively in history.

Many bodies lay within newly built underground tombs, preserving the undead over a quarter of which have suffered a comatose state. Lizzy is left struggling to hold an empire together of hundreds of thousands of undead and a sluggish depressing vibe has entered the nation.

The rebirther is worshiped as a fallen hero, who brought joy to their lives and the religion faintly spreads outside their core territory to more undead accepting or humanitarian nations.

Direct control of undead and the removal of free will is something that is impossible to do on a large scale with Elizabeth at the head

The sea and eldritch land remain forever changed. Though the ocean water thankfully is suitable for most all life.
With Elizabeth retaining control of some crabs while most are simply docile.
Life is sure to flourish from this.

-------------------

>East Calderia Status:
The Sorcerers remaining hurry to the Spire, most of the army perishing in the assault on Taipa'u. The extra-planar forces will be recuperated within a year, but for the mortals…

Idyllic corruption lays unharmed before Lord Gruesome, the details of the war that might have harmed it are fuzzy, though the letter from his Emperor seems to suggest a theological component. Hardly matters, trade will soon continue down the coast, and his personal wealth will grow…

Idyllic Mount stands above the world, sands to the east, fertility to the west. Here, Lady Viel overlooks her holdings. Not much has changed, even with the casualties of war, the mount will hold the line…

Idyllic Wastes prepares the festival. Lord Irritant will use this opportunity to win support. The end of the war will be met with joyous revels in the fortress port. Barrels of sin wine, large quantities of mudfish and charroot, and even great drums of dragon hide and dragon bone are all imported for the festival…

Dread Emperor Gray works in a capital in turmoil, the death of so many soldiers has failed Dread Claimants cropping up like weeds, maddened by horrors beyond their ability to cope. The good news is that it takes care of the most willing opponents to his rule nicely, if not the most clever…

-------------------
>>
>Uwuin'Taipa Status:

The Great Tower is activated as Eldrich tries to actively destroy it. It’s astral and physical body are merged and pierced with the Astral Spear. The Diety dies and the tower collapses leaving rubble spanning a great distance around the once capital.

The astral body is recovered by the Uwuin’taipan and the physical buried deep under the rubble as if spirited away. A big portion of the farmland and wall would be destroyed too. But with the now existing power vacuum the Uwuin’taipan would take a decent chunk of Southern Northlund as a puppet and West Calderia if possible would expand a tiny bit.

The exorcism succeeded but Elizabeth gained Godly nature thus immunity, all creatures except Elizabeth and Dread forget most things about Eldritch though Elizabeth can share her memories with the undead.

-------------------
>>
>Sun Elves Status:

With the end of the North War and his great battles, general Volden and the North Great Army were tasked by Cor to purge the tainted lands left behind by the foe, and any rogue undead bands and horrors seen roaming around in the North Lands (Sarinthia, Central Northlund and the Ratlands). Another great task would be given to Volden, reform the new Sarinthia : born from the ashes of the old state ruled by the inefficient and corrupt cattle barons, it would have become a proud military realm with an actual government able to rule and face the undead menace and restore the glory of the wood elves...

But even after the purges of the soldiers of Cor many feared and felt that it wasn't enough... shadows moved in the lands conquered by the pact and spirits of vengeance seem to roam the lands... mere illusions perhaps? The last breaths and dreams of the eldritch foe passing by the realm of mortals? Nobody knew in those days. Regardless it was a time of victory and reconstruction. But what if this victory was only a bitter morsel...

At the same time another new state would have begin a period of reconstruction and reform with the help of the sun elves, one that shared in the past the same faith of Sarinthia : to be under the eldritch yoke... now reforged to stand the foe and return to is old glory, the Jarldom of Meadton was born.

Both the states offered trade deals and some gifts, and both where accepted in particular the wood elves one a dozen of great hawks eggs.

After the purges and reconstruction the North Great Army would have return home, with them the weapons, armors and artifacts of the foe taken from the battlefield ... to understand how to stop this enemy had to be learned in every way even if the risk where great, on pain of an imaginable end.

The war and the foe of the north made the sun elves far more strict and cautious: new fortifications were built at the borders and cities, more patrols, sentinels and scouts groups where raise and send all over the realm, small watch towers were built for more safety, and far more controls of trade goods and anyone that entered in the realm.

Alongside this Cor wanted for the realm a deeper understanding of Magic and mages from Tythia and Tarn were invited from both states to arrive in the realm to give lessons to small chosen groups, and if possible serve in the borders and in protecting the realm. The Sun elves in exchange would have given some of their knowledge and new trade goods to these two human kingdoms.


*note: these updates are not the work of OP and were only read and given minor edits.
>>
>Dwarf Status:

The dwarves had experienced quite the odd chain of events during the war, eventually leading to them gaining elven lands and control over multiple canals and a much more efficient route to their colony as well as improved maps.

Curiously given these provinces for their part in the war, the dwarves can not do much but accept. Any elven subjects within the annexed lands are given control most of the original elven land while a quarter of the mustered army is given the task of policing the elves, but primarily they are sent to protect the canals.

Fortifications of the north canal is adapted to dwarven specifications and the Gorvak sees much use, providing resources to Dunzkat and the three north forts.

Plans for yet another canal are underway with dwarves eager to create a final channel to carve through the entirety of the continent.

The realm is content with the events given to them overall. Many heroes fallen during the war are given proper burials and statues in their honor.
A large monument is to be constructed atop the ruins beside the long mountain range which was felled during the war.
>>
File: images.png (7 KB, 275x183)
7 KB
7 KB PNG
The war had been the greatest tragedy of undead kind. Had been in their eyes a just defense of their home and allys ultimately and which upon they had fought for the side of justice.

So many laid dead, yet as one can say, on the precipice of death the people hang onto the barbed wire that is life.

That is their family's, that is the one armed prophet Elizabeth, Savior of a people who suffers so they may live and avenge the wrongs done upon them and upon their once elven allys, who all will never forget the injustices done upon them and why they brought up sword and axe.

>>Action 1.
Elizabeth makes sure that those who serve under hers memorys are fully restored as best as can be, alongside that vast books are written and personal accounts are taken. The world may have forgotten what happened, but the heroic people the Rebirther brought life to shall never forget this.

>>Action 2.
Fortifications are wrought and upgraded as much as possible within all citys and escape tunnels to the seas and underground caverns shall be made.

>>Diplo action.

A single letter arrives to grim, it is messy and hard to read.

>>The World is Cruel Grim. Our people will never forget what has happened, We hope you feel the same.

Elizabeth is quiet as she leans back, as her head taps agasint her god, her hero, a being devoted towards what it thought was right and lets herself weep, weep for all that has occurred and the pain she felt.

The sting of failure and death, was something crueler then can be, for beings who'd thought themselves free.
>>
>>3340660
Actions 1&2: All preparations for the festival in Idyllic Wastes are in full swing. Invitations are extended to the high and mighty of foreign nations. Transportation via flying tower can be provided if nessessary. All reagents at the Spire's disposal are reveiwed for this ritual. Sacrifices are transported, criminals of capital offense, aging slaves, the sick and malcontent. All whom accept their utility in this life to be at an end, or those for whom the choice is made by their betters. In brighter news, food and wine and games will be in great supply, if only because there are fewer to consume it.
>>
>>3340765
Name
>>
>>3340759
((By grim I mean my former ally who also raised undead.))
>>
>>3340810
Delax, a familiar undead who's memories yet contained something like a good friend, perhaps the beginnings of something more, in this twisted land to the north, wanders the corruption. He had received orders directly from the Emperor to carry a message. He needs no orders to know these patrols are not what he's looking for, to know that the roads that he helped to build would no longer lead to his… friend. So he walks the wilds, the unkept coast. Until at last he finds them.
>I brought tea.
>>
>>3340732
Action 1&2:
Found 2 cities: Elv'trn'rau and, New'taipan.

Elv'trn'rau will be created in the two empty provinces between me and Tarn and New'taipan at the Border with White Rattakia, Dorn and Northlund.
-----------------------------
Birth of a beast:
The son of Cian is finally born... named in honour of his uncle and the high priest of flame of old:
Gray Tluglin'fur I Nashet... his mother nearly dies at borth only kept alive trough the extremely strong Uwuin'healing magic... but for some reason she becomes human.

The child on the other hand... it's an Eldrich Fairy... a pure fairy as if it sucked it out of it's mother. Ashen skin and 6 tentacles insead of wings along with a 3rd eye...

>>3340810 the newborn feels a connection to the eldrich hivemind.
>>
>>3340868
....its a funny reunion to see the undead, spared from attack by the eldritch tendrils perhaps out of some recognition, perhaps they simply did not notice one person, whatever it may be.

His travels took him far, through caves and caverns till he found himself in the chamber of the Rebirther and found Elizabeth, found Lizzy staring at him with exhausted eyes, an eldritch being, an undead and one who lay agasint the corpse of their god behind them.

Her voice is hoarse, cracked and exhausted.

>>"It looks delightful, old friend."

>>3340889
It's a weird experience for the fairy, to feel someone staring at them, to feel thousands of others sorrow, their pain and their joy at being alive.

The fairy knows something, someone looks at them with...a cautious caring.

>>The Fairy gains Heightened Empathy and The Ability to sense undeads/eldritch beings emotional states. In time they may be able to use Eldritch magic if they are given guidance by a user in it's rules.
>>
>>3340908
Delax cracks the wax seal on the jar. Pulling out a kettle and the tea set, as well as another case of pastries from Calderia. The tea he brought is known to ease exaustion and anxiety, very popular among the nobility back home.
>"Delightful" is precisely why I chose it.
>>
http://suptg.thisisnotatrueending.com/qstarchive/3188317/

http://suptg.thisisnotatrueending.com/qstarchive/3220355

Here's archives of part one and two if anyone needs them.
>>
File: pic4324319.jpg (30 KB, 500x214)
30 KB
30 KB JPG
>>3340660
Oh shit, who running?

Actions from last time:

Deran and Northeastfort are being invaded
Nestiana is as well

BUGS ARE BACK BABY!
>>
>>3340991
Elizabeths hand clutched onto the teacup with a faint strength, bringing it to their lips and letting it run down a sore and pained throat. Invigorating, something that tasted good to a tongue stained by bitterness, a pained laugh coming from the woman.

>>"It..It is helpful, life..is painful as you can imagine...hard. But I..have kept a lot of it going...kept people going."
>>
File: 2 forts.png (46 KB, 398x322)
46 KB
46 KB PNG
>>3340660
The People of Tarn acquitted themselves magnificently during what was only the second battle of their young nation. Their cold iron swords and arrows weakened and distracted the great deity for the crucial moments that the Uwuin required to strike the final blow. While their names may fade from the annals of history, the Tarnish shall remember those who fell that day as legendary heroes, forever kneeling at the right hand of Tarn Himself. For their role in the war, the Tarnish were granted two fingers of land, encircling what they could only assume was the body of water known as The Ocean. Among those two parcels was a province most dear to the Tarnish--the place of their first and most deadly battle.. The magic infused quicksilver seeped into the soil had resulted in the death of many of the natural plants, leaving the ground mostly dead and bare. However, it also spurred the growth of a few new plants with flowers of crystal and glass fruits that glow in bright colors from within. The Tarnish believe that they are the blessings of Tarn himself, commemorating their great sacrifice against the forces of evil. The tile(in picture) becomes known as a [Magical Wasteland].
>>
>>3340996
Entomantic Actions:
1.To our far east, we establish a new city, named Blezna, in unoccupied lands to establish our control in the area. The hills seem like a good place to set up.
2. The people at Nestana killed our man. We shall invade in full. Ready transport bugs and their controllers.

Dorn Loyalist Actions:
1+2. Years it has been since the winds of magic took our people again. A king tried to claim our lands, but he did not last long against those loyal to the council. Those in the south now live under their own ways, but that is no matter as of now. We need to, no, we MUST cement our power in this area once again. Ships will once again patrol the islands.
>>
File: Battalmin.png (12 KB, 655x582)
12 KB
12 KB PNG
>>3341018
Action 1: The great Mages of Tarn gather, forming a great circle centered around the site of the first battle and encompassing a huge section of the province. Communing and amplifying each others magicks, they reach deep into the bosom of the earth to find the great slabs of stone that rest beneath the soil. Their mana touches the ancient bedrock, first in searching tendrils, then as an onrushing current, finding handholds in every pore and crack. Then, a great upwards suction draws the magic up to the surface. As the waves pull the shells beneath them into the depths of the ocean, so too the bedrock is forced up to the surface, the soil above it shifting and rushing into the gaps it created. It cracks in twain just as it reaches the surface, but the effect is still awesome. Two colossal slabs of grey rock, each big enough to host an entire army, are tilted at a slight slope opposed to one another. Together, they define a hollow large enough to fit a whole city, open to The Ocean on one side, and the rest of the continent on the other. At the center, miraculously untouched, is the battlefield. The hollow becomes the fortress-city of Battalmin. With huge, imposing gates of solid cold iron, and battlements seemingly carved from the rock of the earth itself, the city is designed with defense as its first priority.

Action 2: On the other side of the lake, a far less militaristic project is being built. While it has the nominal features of a fort, with a citadel and stocky walls, this city is clearly far more open and optimistic in design. The grand gates are adorned with delicate bronze filigree, indicative of a society that is rapidly improving its metalworking skills. Outside the walls, a small but rapidly growing market appears seemingly overnight, as Tarnish, dwarves, and other races mingle and trade goods, knowledge, and ideas. The market continues across land and water, through fields of tents and fleets of boats and canoes. This is the port city of Dwarwenmin, and it is like nothing the Tarnish have ever experienced before.
>>
>>3340660
The modernization of our military has been completed, we must finish training new recruits, along with reinforcing our defences, because now that the great war has ended, a new one may soon begin.

Close off contact with the outside world temporarily, we have something very important to complete, and we do not want meddler, this includes the dwarves, though we must promise lots of compensation to angry traders once we reopen our lands

Current Population trends by territory:

Hytza-Nohoch: 264,000~ 298,000 282,000 (Boronic)

Hytza-Chichan: 86,000~ (stabilized) (Potassic)

Bsieltol: 60,000~ (stabilized)

Konykol: 28,000~ (stabilized)

Cholmikol: 34,000~ (stabilized)

Nahuzan: 62,000~ (stabilized) (Potassic)

Tukaah: 38,000~ (stabilized) (minority Potassic)

Maikaah: 39,000~ 55,000 (stabilized) (minority Boronic) (majority male military base)

Other: 3,000 (stabilized) (Potassic)

Total: 627,000~ 671,000

Approximate growth: 5-10% (55-60%% modified by stabilized areas)

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

*stabilized regions decrease the increase of population
>>
Rolled 89 (1d100)

>>3341108
>>
>>3341016
Delax sips his own, decades of visits having slowly brought living functions back, including, evidently, tears.
>"We grieve, not publicly, we cannot risk it, but our hearts are with you."
>>
File: Battalmin 2.0.png (12 KB, 710x582)
12 KB
12 KB PNG
>>3341075

Better illustration of Battalmin
>>
>>3340660
The battle with the Cursed One is over but the war of corruption is still going
>1.The purifying magic shield research is going splendidly. The Gorgons start the ritual of reconciliation all over their land
>2. Taking inspiration from their One-eye friends, the Gorgons try to make these "eye-glasses " with black glass
>>
>>3341036
Infantry Forces of the Dorn Loyalists

Land Infantry: Standard Dornian infantry, though their equipment is being phased out in favor of lighter armors, remain a staple of the Dornian military. Given a kettle helmet, steel breastplate and boots, many now choose to utilize shortened, 3 foot long halberds as a primary weapon in place of the wide scale Repeating Crossbow.

Dornian Marines: Skilled fighters and veterans of many battles, their steel breastplate is replaced with a chitin one. Other then that, their equipment remains the same it always has. The teal colors of the Marines stay on their cloths, and they fight just as well as they always have.

Hand Gunners: One of the newer types of infantry on the field, the Hand Gunner is a veteran marine armed with a Hand Gun. A weapon devised just before the fall of the capital, and partially reverse engineered from stolen spelloques, the reloading and firing of the weapon is a precise art, mastered over countless drills. The weapons have pierced every armor tested on, and have the unintended bonus of frightening animals away, which was used against neo-royalists in the minor civil war to take back the islands.

New Model Infantry: More lightly armored then their predecessors, NM Infantry are armed with short-bills and shields. Such equipment allows for greater mobility on the battlefield. In addition, so called "Grenades" are standard issue, which are artificed weapons that, 5 seconds after a tab is pulled, explode. These are usually thrown ahead of a charge to weaken and confuse the enemy before the men move in for the kill.
>>
File: World50.png (445 KB, 1512x1450)
445 KB
445 KB PNG
The victory over the undead brought joy to many a dwarf as bonfires across elven land roared with flames leaving only ashen remains of the once undead abominations, now at last freed from eternal torment and allowed to seek peace in true death.
But with the annexed territory to the north, the dwarves are made aware of eldritch land prompting a warband to explore and find anything of interest.
>Journey into the Eldritch

For now, the final canal will be be set aside for works on new roads are deemed more important.
They will be cheaply and swiftly made as transport is vital to move goods and dwarves across the new lands.
>Roads


The Kingdom of Dorn rejoice in the splendors of their newly gained lands. Northmun are nearly unheard of in the city of Coldport which becomes home to retired soldiers who once fought to secure land in Northlund.
A new city is also to be founded in the colonized island to the northeast, focusing on providing the nation many luxuries from the sea from crab to whales.

The Theocratic Union of Dorn spends its time focusing on infrastructure.

In the southern nations, being home to many years of strife, they focus heavily on revitalizing their nations through population and industry.
Ółżź would focus mostly on their defenses while Ukuru their economy.
>Minor nations are busy at work
>>
>>3341238
>>3341213
>>3341210
>>3341155
>>3341111
>>3340889
>>3340765
>Invitations are extended to the high and mighty of foreign nations.
That means all of you, we're having a party to celebrate peace and try and keep it going.
>>
>>3341139
Lizzy's fingers dug into her cup and it cracked as she finished it. Her eye's having long overflowed, closing as they breath heavily, as they tremble. As they were before an old friend, a comrade.

Someone who could be considered a best friend.

>>"I'm glad your okay, I know you did. Now, friend do you..you have a message you would like to give or did you just come for support..I am happy with either, to...to not be abandonded helps.

>>3341238
The dwarves found the undead in large quanitys when they burned. At least those who were conscious struggled and their deaths were unpleasent and emotional to behold.

Not wanting the release of death, one could not walk away feeling most likely entirely good from the whole affair when undead mothers and fathers cried begging their children to be safe elsewhere.

>>As for the expedition, a man came back. Unsettled, his comrades corpses grasped as best as could be and he simply told of how the tendrils of the land struck at them instinctively.

How creatures growled at them from the edge, seemingly feral and angry. It was unlikely for anything to be able to survive in those lands, the undead perhaps included.
>>
>>3341329
>"I was chosen because I wished to come, but I do have a message, "The dark scribe remembers as well" some horrible magic from which gods are immune I suppose. Heh, I guess that means you are a god, or close enough."
>>
>>3341238
Entomantic actions:
1+2. EXPAND! MORE LAND FOR MORE BUGS! More tunnels and the like for defenses as well.

Loyalist actions:
1. Rebuild Coldport. Any undead left in the city are given a day to leave before they are incinerated. Some forces are sent to secure Northplace as well.

2. Islands to our west seem to be unclaimed. Take them, and displace any natives found.

>>3341262
The council reviews the proposal.
"No, we are in no means to be lax and partake in luxuries. Besides, the last time our people went to a party, the Gray Death ravaged our lands. We also hear the eldrich are finally destroyed. Good riddance."
>>
>>3341262
The ERS got an invitation from the Empereur Grï to a "celebration of peace" even though the sea rages green and life is stranged. They rather not go, but they also don't want to incur wrath. So they decided to send Marquez as an ambassador. He accepted the mission, made love to his wife, and went into the flying tower.
>>
>>3341390
"We assure you, we avoid the tolerance for failure by a very wide margin. There should be no interference whatsoever and we'll have you home safely as soon as the festival is completed.
>>
>>3341417
>>
>>3341238
(diplo) A messenger is sent to the dwarven king, the empire of the mesians requests for as much tungstun as can be acquired to be traded in lieu of normal metal shipments to the mighty empire of the Mesians, for every 10 shipments of tungsten 2 shipments worth of currency shall be gifted the personal treasury of the king of the dwarves to do what he pleases with, this shall be the only trading that shall be done until the end goal is revealed
>>
>>3341417
"Ummm, yes. We'll take your word. For now, let's see what you have in store."
>>
The People of Tarn squint as they consider the offer. A health and fertility ritual seemed quite benign, but on the other hand, these were the allies of the necromants were they not? Any number of foul magicks could be perpetrated by those evildoers. The People decide to send two minor diplomats to the festival, with strict instructions to report to Battalmin for debrief and purification after the event.

>We're going up to GreyLand gonna have ourselves a time
>Friendly mages everywhere, humble folks, no limititations
>>
>>3341482
Mesians are the blue people right? Don't I owe you something or other in exchange for light,strong tree saplings? If so, lets finish that transaction.

The Tarn's send (lumber, I think it was) over to the Mesians, and receive tree saplings in return. The saplings thrive in the Tarnish soil and grow especially quickly in the Magic Wastes surrounding Battalmin. The wood harvested is strong and light, perfect for boats and other watercraft.
>>
>>3340660
>>The Kamadani Cyclopes

>Expand the Roads (expansion in red)
>Clockwork Hauler Railroad (upgrade in purple)

While travel and communication were limited to the outside world, the Primes did not think their internal situation should be the same. The Primarch Polemistís desired a more influential reach over the rest of the Kamadani Island, and as such, bullied the councils of the logistics hubs to finish connecting all the various bits and pieces of cyclopean habitation. While the Proving Grounds was provided with a direct connection to the rest of the island, Polemistís purposefully neglected to connect the Seer Monastery.

The Primes were not the only ones who saw the importance of infrastructure. The Seers were the ones most often put in charge of handling the logistics of the island and overseeing everything. With the creation of the automated, clockwork haulers, the Seers sought to improve upon this technology. The haulers themselves were somewhat unreliable, not able to accommodate large changes in grade or soil. To fix these issues, the cyclopes began to construct raillines using the iron provided from the Narsics. This central railline would form the main artery of trade between the cyclopes' logistical hubs. Clockwork haulers would take the form of large, automated wagons and carriages, as they shipped materials, food, processed gods, and the occasional cyclops back and forth.

>>3341822
Narsics were the blue guys, the blue civ to the west of Loyalist Dorn's islands.
>>
Polemistís is less than happy about how she managed to convince the various councils to build roads to her Proving Grounds.
It went something along the lines of:

>Listen you little shits, I want a road to my place, and I want it now!
Oh.... okay, we were going to do something else, but if you really want it we could...
>What, there was something else you wanted to work on?
Well, yeah, we all were kind of done with all the big orders, so we were going to get back to our hobbies
>So you'd rather be doing your hobbies than helping out your fellow Primes?
S-sorry Primarch, we'll get right-
>Don't apologize! If you want to do your hobbies, grow some backbone and tell me so.
O-okay. Ms. Primarch, madam, we'd rather not work on the roads right now.
>Why the fuck not!? I'm telling you shits to get something done so you better do it!
We are very sorry, Primarch, we'll get to working on the roads immediately.
>NO! YOU ARE SUPPOSED TO STAND FIRM, DON'T LET UP
So we shouldn't build roads?
>I'LL BEAT YOU ALL INTO THE GROUND IF YOU DON'T
We're sorry-
>STOP SAYING SORRY YOU WORTHLESS MAGGOTS! You know what? Forget it, just build the roads eventually, I don't care anymore.

Not even the Seers and Primes are completely above the sheer autism that is Cyclopean communication.
>>
dang this thread was still alive? I haven't seen it in the catalogs for days
>>
>>3341808
>>3341509
The festival is rather chaotic, as if a market festival, half a dozen religious rituals, a bardic circle, a magic showcase and a drunken rave were superimposed over each other. One Calderian, a Lord named Irritant, is happy to explain.
>"In order to understand Calderia, it could be summed up in the words of house Gray, "we wed death" meaning if course that when we have an enemy, our response is to look for the monster they fear, and invite said monster to our bed. Then our children will be their better, and a true sorcerer will have won. Power, is in the blood, in magic. Those who deny it, end up like that Blu fellow, eaten inside out by time at the age of 70, poor fool.
A mixture of wine and blood is served, often spilled intentionally by the locals, but also drunken in fair quantities. Supposedly an important part of the ritual.
>>
>>3340889
The Fae child is confirmed to be of the autumn court. As terrible as their powers are, being of the equinox, autumn is a season of peace. An excellent sign for the decades to come.
>>
In the deep forests of west caldera, The Chosen have gathered their strength since the last time they struck out against the false peace. Now, many members call out for blood once again. Teams are sent out into the villages, and once again, the Ruin memorial is defaced. "DOWN WITH CALDERA! LONG LIVE THE CHOSEN! ALLAH AKBAR!"
>>
>>3342500
This festival was quite disorganized more so than the average party. Many religious events, splashing of blood wine, half-dead guests. Much like home's. Marquez generally avoided the most devious activities and socialize with prominent guests.
>>
File: World51.png (446 KB, 1512x1450)
446 KB
446 KB PNG
For ease of communication, the dwarves rename annexed lands.

>>3341329
The eastern lands were somewhat learned of from the survivor however, the dwarves seek more knowledge.
Miners are sent and begin striking the earth by Knulledeg.
Once they establish a good distance from the surface, they dig east until they are quite far into what they understand to be eldritch land, or until any other event occurs.
Spearmen specializing in mine warfare accompany them.
>Journey to the center of eldritch

Dwarves seek innovation.
Mountain lords dispatch criers to tell the realm that any new developments deemed worthy of the Lords are to be highly rewarded.
>Research

>>3341075
Keep in mind the huge effort it will be to control the new land the Tarn hold.

>>3341482
The dwarves hold many earthen resources, and while they may or may not have tungsten, Mesians would be allowed to inspect the minerals the dwarves have access to and determine this. Should they have the resource, they would part with it for the previously discussed amount.
>>
File: Dwarven Missive.png (324 KB, 440x440)
324 KB
324 KB PNG
>>3340765
A particularly ugly goat is found climbing up to Idyllic Mount with a copper scroll tube attached to a collar.
Engraved upon the tube would explain that this scroll is to be delivered to the person coordinating the party being held atop the mount.
>>
>>3342749
misread
*wastes, not mount
>>
>>3342749
>"Ooh, a note!"
The Dread Claimant tears open the scroll casing, figuring that even if it explodes, it couldn't possibly kill a Great.
>>
>>3342747
Stores of Tungsten are discovered in Wolframite, though this mineral was once just a useless decoration or chemist’s oddity this mineral, which does have some known deposits within old, mostly abandoned mines, the information pertaining to it has been acquired from old mining records, it shall be priced at three times the trading price of mithril in its weight, and the beforementioned bonus to the kings treasury shall still be instituted in the meantime, though after the secrecy has been lifted we will be buying this mineral at a cheaper price and without the treasury bonus
>>
>>3342747
1.The ritual was complete and now the purification fields are reverting their lands back its former beautiful self. The research delves further in on how to mobilize it.
2.The Gorgons survey their land again to find new resources.

ERS commissioned special blackglasses as a gift for the Cyclops. They sent the one-eye len blackglasses with fried snakes to them.
>>
>>3341350
Lizzy puts her drink down, puts it back with her teaset and she is quiet as her hand comes forth, to her friends face. Fingers moving to touch, green eye's quiet, before they respond.

"The Rebirther transferred parts of himself to me. His energy, he was not destroyed properly...I have hope he may return one day if I bide my time."
>>
>>3342747
Digging results in...a lot of things, getting to the center of the land and digging upwards results in clear sky and nothing else, but actual plains of gleaming purple grass and tendrils surronding the clearing.

It...it almost seems peaceful in this part here, their are rather terrifying birds flickering over, though they just squak and hiss and seem uncomfortable and unsettled at another beings presence, like a scittish animal.

In the distance their is a small village. It lays utterly empty, only the occasional eldritch looking dog walking about, or other small animals seemingly having made it their den.

One could surmise much of the Eldritches ones lands belonged to errant tendrils and the hordes of isolationist animals that rarely ranged over the border.

>>3342817
The Ritual is succesful to a small degree, a tile of occean is cleared, only for the coming rain and the vast sea around it to simply change it once again.

It furthermore does not convert any sea creatures back and it would require indepth knowledge to do so. This would overall be a very complicated, big ritual that would require vast resources and knowledge to pull off in a satisfactory way.

>>Action 1.

Elizabeth is spending some time focusing on casting a spell. It's a rather..arduous one, but with some prepartion, she should be succesful.

>>Name:Cloak of Sunlight.
>>Type:Eldritch
>>Purpose:Mass cloaking of an area by altering how particles of light hit it, thus rendering it invisable to the naked eye from outside observers.
>>Target:Avalon

>>Action 2.

We've got land down below Avalon, we shall breach, we shall look, we shall grasp at where the Rebirther came from and see what lore can be found.

We shall form the city of Truth! For the world has forgotten our god, but we build from whence he came and it shall be engraved for his memory.
>>
>>3342817
You find one resource of your choosing.

>>3340996
The invasion force is spotted passing through Dornish waters.
Being in the formation they are in as well as general appearance, they make the decision to intercept them while they are in their weak state.
>>
>>3342591
The woods go aflame. A ring, well outside the boundaries of suspected campsites. The summer Fae March forth in ordered lines, inward. Each swing of their front lines' swords and axes cleave through trees, leaving the gashes as red hot embers. Keeping the flames from spreading is considered punishment detail, with the understanding that they will die a humiliating death this cycle if they fail.
>>
>>3340908
>>3341262
>>3342500
>>3342747

... the Child's Fairy nature is kept afloat... but that e;drich beast dwelling within it it can't be left as it is. It's a cursed existance longing for death and rebirth.

The toddler while just a toddler displays abilities akin to Autumn Fae... but also those of an Eldrich abomination.

While still crawling only on his four the little one is seen decaying mice, frogs and bugs into compost just to recreate them as his playmates... wreched colourful tentacly abominations.

> Action 1:
A decission is made by Cian and approved by the queen.

The Eldrich power of the child needs to be sealed. Golden tattoos are embroiled into it's body closing it's 3rd eye and turning i's ashen skin into a soft autumn red... the process is pinful and requires multiple sessions to be finished

>>3342500 the intense pain and repression finally makes the little kid snap. The endless sorrow flowing into it's mind along with pain administered by his own parents make him awaken into a great... a Villain is born and 4 twirling black horns sprut from the kid's head along with a beastly tail.

Both the tail and horns are cut off... and the power of a Great along with the awakening itself hidden. Layers and layers of Gold embroilments cover the little one's body. Now he seems like nothing more than a weakened Autumn Fey kid happily playing.

> Diplo Action 1
The first playdate between the niece of Tyrant Cor and Little Gray is organised. Little Gray is much younger and a rather odd and shy child.

> Diplo Action 2
>>3342794
The Uwuin'taipan send a small delegation of low importance.
Cian is not currenty in West Calderia, his wife is still somewhat sick and Little Gray is out on his playdate to West Calderian High Nobility attends in their stead.
The White Rat does not bother comming, but sends some diplomats to parttake in the free food.
>>
>>3343757

> Diplo Action 3
>>3342136
New visitors. At the prooving grounds another Uwuin'taipan ship arrives holdings 3 champions.

1. Tauilim'kiu - an upstart who became a master if the new martial art of Cavalry introduced from the Etnomantic enclave. Wishing to introduce the beauty of mounted combat to the Cyclops.

2. Cian I Nashet King of West Calderia - a hero of many wars and only known Soulgranted Great. By many considered aking to a one-man army.

3. The High Priest of Flame an new high priest of flame who loves combustion magic.

The 3 have come to chellange the Primarch and keep improoving the martial arts skills of both species.

Tauilim'kiu would loose to the Primarch as mounted combat is heavily mismatched in individual fights, though it would be easy to see how it could be very useful in others.

The High Priest of Flame, has a ridiculous amount of raw power and could probably defeat the Primarch with long distance AoE attacks over a prolonged period of time, but he is arrogant and hot headed and seems to solely use his combustion magic to either cause hug explossions or to increse his physical capabilities. Imaginr a mix of MHA Todoroki bakugo and Konosuba Megumin. He might loose or win as he fights as recklessly as someone from the school of the shark, but has the raw power to render the Primarch unconscious with 1 or 2 hits.

Cian I Nashet is the strongest of the bunch as he has High Priest level sun Magic, a magic sword of a Great, the physical capabilities of a Great, a further boost in physical ability from being a soulgranted, decades of experience in war and has studies basics of Cyclops martial arts. IMO without his sword and magic he'd be able to defeat the Primarch the first few times and then they'd be matched, but with him using magic or his sword I think it'd be fair to assume her loss most of the time.

Diplo Action 4:
>>3343269
Yellow has survived the attack and his makeshift army. He has spent years scouring the eldrich wstes. Hiding his presence and hunting for eldrich abominations to eat. Like a hidden hunter he makes his way to the place where once his love Hero-chan resided... only to find Elizabeth there crying over the place where her master once resided. (she'd notice him)

> Action 2!
>>3343472
A letter is sent from the Uwuin'taipan to the Dwarves. They tell them of the Celestial corpse of the beast they obtained.

They propose a deal. To make weapons out of it. Forged by the mightiest Uwuin magic and Dwarven craftsmanship. Weapons for all their allies in their war against the Evil God which threatened the world. While each weapon extremely powerful only if all of them to be brought together can they slay a God.
> Proposal to open up a grand forge at the foot of the Taipa'u Mountain to create legendary super-weapons in case of emergency.
If Dorf agrees we'll talk over the details.
>>
>>3343792
The dwarves are interested in the material and weapons but suggest using the existing forge to craft the tools.
>>
>>3341262

"My Lord wishes for far more than a "celebration" of peace, and we still remember that the great calderians legions marched and fight alongside the
now defeated endless eldritch hordes. The convition and absudity of your decision in fighting with them was and still is unacceptable, negating the eternal rest and peace of the ancestors in the afterlife is something that shouldn t be said not even by a immature child. Let alone done by a ruler.

Our friends have tell us of their decisions, some of them resolute other undecided. A part of them think that it would be far better for us to avoid even coming here, other to join their feasts, some to be cautios, one to send an army and some to send a great pile of particulary old bear escrements to your western border. They have specify on great and old.

My Lord has think about this and has decided to be benevolent, remembering that with the end of the war the emperor has at least asked for peace and somewhat say that they where "misguided" or "influenced" by the undead. That last part wasn t fully understand by many of the rulers present that day, so alongside repeating it again and perhaps sign it, we would like to see the state of your near tombs.

For a matter of state and private reasons, my lord will send me in is name alongside a small delegation (10 diplomats, 5 bureacrats) and 150 guards. We are rather interested for our own sake and the sake of our friends realms, in discussing about the calderian portals. Many wishes to them to be fully sealed if any one is placed on their realms, other wish to know the true nature behind them. Since such things seems to be beyond any comprehension and if damaged by wars could release something we don t want to know It could existed, it will be the main reason for why we will arrive there and we will consider of speaking of trade and further diplomacy if we will be satisfied. Theree
are even voices and rumors of roaming undead in your lands and we would like to know if there is any truth in them.

Also consider to speak well or with at least decency of any uninvited guests, especially if they are our friends.
The great pile will wait at the border and it will be covered and sealed for avoid that the stentch will go anywhere.

If we will be offended, after have pass again the border we will deliver it with two Catapults that will be leave there with the pile and some guards."

Feleni Iderri, Lady Ambassador of the Cor Tyranny

------


Actions from the last thread. At the end.
>>
>>3343472
The Transports submerge, completely bypassing the Dornian fleet as the venture closer to their target.

1+2. Expand further south. The birthing hive in the underground cavern to our north that connects to the ocean is now a full on town as well, named Dezran.

>>3343668
The camp sites attacked by the summer fae had been abandoned for months now. But the men who went back to investigate the fires witness the new fae, and report back. The men grab their weapons, all iron, and their special new equipment specially made to deal with Fae...
>>
Action 1: In Battalmin and Ladlemin, chambers designed to suck away magic are created. Bristling with spines of cold iron and quicksilver, these rooms sap away magical energies from caster and spell alike, leaving the inhabitant without even a shred of residual magic. The excess magic is diverted into large bronze disks embedded underneath the purification rooms.

Action 2: Given the size of Tarnish holdings at this point and the fact that the large standing army has very little to do at the moment, The People of Tarn decide to create patrols to guard the borders of the empire. Teams of unarmored swordsmen, led by an armored swordsman, traverse the frontiers, monitoring for invaders, helping out settlers, and clearing out remnant Skaven dwellings. Any attempt at invasion or changes at the frontier will result in fast warnings being sent to the capital.
>>
>>3343472
While surveying near Cielnas, the team discovers a type of flower that hasn't been corrupted. In fact, the land around it is pure. Manifique! Researchers/Botanists were sent to study the flowers.
>>
>>3342106
>>The Kamadani Cyclopes

>Anti-behemoth combat
>Advanced Telescopes

With the unofficial visitation of the Uwuin champions, and the introduction of creatures large enough to be ridden, the Primes quickly saw a new challenge worth facing. Not even trying to fight the rider themself, the cyclopes instead found a greater challenge in simply besting a beast as large as them. It took many tries and lots of trial and error, but eventually, the cyclopes learned ways to fight beasts the size of them. While all the schools had their own methods, the School of the Tree with its use of weapons and polearms, was the most effective at this anti-behemoth combat.

The cyclopes had been using optics made of glass and mirrors of gold for some time now. But never before had they tried to incorporate both of their light-bending properties together in one singular piece. With the invention of reflecting telescopes, cyclopes could see distances far greater than they had before, and with much better clarity. The night skies were bigger and brighter than ever before.
>>3342817
These devices were finished just in time for the first couple to be given to the gorgons as gifts.
>Trading advanced telescopes for solar-resistant eyewear.
>>
>>3344563
>>3343792
The primes greet the ship with mixed feeling. The island is officially closed, and all ships are to be sent to Companous. However, Polemistís is shrewd, and doesn't want to reveal the Uwuin to the rest of the Seers without her being involved. So she rounds up some of her lesser primarches and have them form a small arena at the shores far from any normal cyclopean village. There they accept the challenges issued from the Uwuin Champions.
The Primarch of course, lets her more eager and headstrong warriors dual first, largely so she could judge her opposition.

Tauilim'kiu is by far the most challenged individual. Less himself, and more the massive insect he rides into battle. Before, the largest animals the Cyclopes had faced were the Rhigers and sharks, though granted the sharks had grown far larger in the past few years. Cavalry fighting was new to the cyclopes, and not particularly easy to adjust to. In the end, they more often targeted the mount itself and tried to subdue it, rather than take out the rider. Polemistís was one of the few to take out the rider from range, using a long stick to spear him off his mount's back and onto the ground.

Far less tried to challenge The High Priest of Flame. After their last experience with magic dueling, few relished the idea of getting smacked around by forces outside of their control or comprehension. Even with their anti-caster methods, only Polemistís stood a chance against him and his overwhelming offense. It was a short and painful experience for the both of them. Polemistís was the only one fast enough to consistently dodge the explosions before they could be cast, letting her approach the High Priest far less scathed than her peers had been able to. She was experienced in dealing with the insane-offensive shark school, giving her an edge in dealing with the high priest in melee. It was far from one sided, however, as each magically-enhanced punch from the high priest shook Polemistís to her core. In a last ditch effort, the High Priest cast an explosion at his very feet. Not enough to permanently damage either of them, but only thanks to some quick thinking on her part (grappling the high priest and using his body as a shield) was Polemistís able to avoid complete defeat.
>>
>>3344590
Cian I was the dark horse of the make-shift tournament. Being the size of a normal human, the Primes didn't even realize he was suppose to be one of the challengers at first. Not until he single handily won a 3v1 tag team match. After that, practically every single Prime tried their damnedest to win against the tiny-man. Each and every single one of them was lain low. Polemistís kept a special eye on him throughout the tournament, and noticed something particularly worrying. The more one-sided the match seemed, the more handily Cian won. The closest he came to losing was when he faced against the greenest of the Prime acolytes, a young boy that was still tripping over his own two feet half the time. It wasn't until the boy was about to trip and accidentally body slam the man, did he suffer a sudden burst of strength and overwhelm the boy.

Polemistís realized something: she would not be able to win this fight. At least, not here, not now. So, in a move of underhanded brilliance mixed with some stretched truth, she defaulted the match. Claiming she was too weak after facing the High Priest, whom had been an incredibly worthy foe. It would not be a proper experience for her or Cain, something the Primes would all agree was most important.

So for the time being, the Uwuin and Primes dueled, shared stories, and learned new things.
And Polemistís the Primarch learned even more so just how dangerous the outside world really was.
>>
>>3343975
Any weapons at all, brought within 3 kilometers of the spire will be seen as an act of war. We will answer your questions without the need for threats. Including what we know about necromancy and the mortal spirit.
>>
>>3344024
>"They will run out of woods eventually, keep searching!"
The summer Fae keep at it, following up on reports of sightings with blade in hand.
>>
>>3344709
A group of fae approach the Chosen, who are hidden in the brush. The chosen roll small, fist sized Iron balls, with a small sizzling sound emitting from them. The Fae grow uneasy with the presence of Iron, but they finally have these pests! As they approach, the humans run, but before they can catch up, the grenades explode. The nearest fae are lucky, and die almost instantly, while others are riddled with iron shrapnel. They're screams alert the rest...
>>
>>3344845
The Red Prince puts the archer out of his misery. The flames rise up around the fae army. Arching over the underbrush to pierce wood with all the same ferocity of their swords. These cowardly mortals have revealed themselves. Now is the time for war. Sheilds are raised in preparation for these "explosives", and arrows fly with heat unnatural to this world. The prince will not fall for the same trick twice. The Fae are swifter, stronger, and madder than any mere human.
>>
>>3344853
From their sides, and now the rear, screams are heard, and at least 50 men run at them from all sides in a furious charge. Most throw in grenades, which shatter shields, bones and men in their explosions, some even catching their throwers in the blast. Several more tackle Fae to the ground, and detonate suicide vests, the Iron shavings inside creating a deadly shrapnel for all near. Some men, even though they are on fire and dying, claw and scratch at the fae. Then, a suicide rusher tackles the Red Prince...
>>
>>3344866
…And meets the princes hand. His chared corpse it tossed to the ground where the explosives go off, the shavings having no effect on his armor. How any of this beat Fae craft is beyond him, but hardly the point. The Red prince peirces the ground with his spear, and acres or land go up in flame.
>"If they choose to fight without honor, then they will not be allowed to fight the Fae at all. Come, we shall fetch devils to hold the front lines against these fools."
With that, the Fae retreat into Eternia, all the stronger ones who survived quite able to simply step into the land of the fae.
>>
>>3344896
The Men vanish into the forests. Camps move. More join. The Chosen prepare to fight a proper war. Attacks on the Calderians increase with entire towns being butchered and strung up by their innards. An attempt is even made against the Emperor.
>>
>>3344918
Brought up from hell are three men whom held the villainous title of Assassin. In life they could make a joke of the corpses of entire armies without ever making a sound, that was centuries of training in the pit ago. The chosen will not last long against even that. But lo, tis not all we send, every village shall have it's own Fae prince on gaurd, ready to bring in an army to fight off the chosen. West Calderia can deal with these terrorists on their own, but if they so much as cross the border, they shall face a nation of sorcerers and monsters. As for the camps, for every example found to be beneath the attentions of the Assassins, their position is marked by fae trackers and demon hordes surround them, 11 foot warriors with skin of stone and sweat of hellfire.
>"They had best pray they don't manage to make us desperate."
>>
>>3344991
In other news, the Gray Inquisitor is going about, allaying sympathy for these heathens. Digging out religious beliefs that the misguided might be corrected and saved from this disaster. Without actively attempting convertion from their god of course. (Though if the Inquisitor's manner impressed someone he'll gladly educate them.)
>>
>>3344991
But no camps are found. What are seen, are abandoned camp sites. For weeks after, no sign of the Chosen are seen. It is as if they just vanished. Of course, it's far more likely that they've just moved on. The camps however, were not left entirely empty, and more then a few massive craters dot the forests where an unfortunate Fae tripped a wire, and detonated a camps entire powder store, buried beneath the camps. But, other then that, they seem to have left. Maybe for good, seeing as they have drawn much attention to themselves.
>>
>>3345034
>"What do you mean, "they vanished"? Humans can't do that, can they? All records indicate they have no sorcerers and their far too clumsy and disorganized, even for mortals, go back out there and track them down, once and for all!"
>>
>>3345056
"Maybe... just maybe... they have found allies in unexpected places?"

> West Calderian general cooperating in the search heavily implies that one of the extradimenssional nations allied to Gray might be aiding them.
>>
>>3345056
A trail is found, and quickly followed. Instead of a camp however, the trail splits, with paths going into the lands of their neighbors. If the Fae dared to venture out of West Caldera, the inhabitants may not be so welcoming of the foreigners.
One path sends them back towards The Spire, but it seems to become a dead end once they reach about 10 miles out from the spire. Caches of abandoned weapons and supplies are found along these trails, and even some tunnels underneath the roads, but no people are discovered. In the tunnels are iconography of the True God, along with small shrines to him.
>>
>>3343757
>>3342718
>>3342500
Party on, again, Uwuin'taipan and their soulgranted are denied the blood wine, and other aspects of the ritual, for technical reasons. With these political entities all in, though their lack of power is disappointing, they are taken aside to speak with the Dread Emperor. On the table is a tome labled "the Ebonhawke Accords".
>>
> Diplo Action 1
>>3343968
The Uwuin representative sighs, but agrees saying that most likely the Dwarven forgest will need reajustment and it is simply cheaper to build a new forge maybe on Sun Elf Turf so it is on neutral land.

The Uwuin'taipan Craftsman points out that they can use fire magic to increse flames to heat so great that even gems can't withstand it... but so can't their furnaces. Pondering if work on weapons of such power might require furnaces made out of mythril to withstand the pure white flames of Uwuin magic.

Nonetheless shipment of resources for the construction of additional furnaces, expanssion of forges and for the production of the weapons is being carried out slowly.

>Transported resources:

1. Last Remaining Warpstone - White Rattakian merchants have spent the last years scraping together what remained of the fabled resource. 200kg of Warpstone are being transported by Soulgranted to the Dwarven Forges being probably the last Warpstone to still exist. (along with them obviously some Rattakian artisans who can somewhat work with it, they're slave captured by the White Pelt Clan)

2. Emian Gems - Gems from Emi, some see them as just pretty trinkets, others think their hardness and magic potency might come in handy.

3. Elizabeth's Severed Arm - seeing as the Narsics are being attacked and the Arm is needed elswhere the cooperation between the Narsics and Uwuin'taipan is ended and the arm is transported back to the mainland then to the Dwarves.

4. The Astral Body of Eldrich - it's the whole body of Eldrich, mysteriously with the face and brain missing.

5. Shagoth Corpses - corpses of Shagoth which died in Gray's attack on Uwuin'taipan.

6. Scrap from the Old Tower - the metal which lined the tower used to be bronze and silver, but trough having ridiculous amounts of magic flowing trough it has been altered and has become something completelly new a red shimmering metal which still boasts high amounts of magic.

The Uwuin'taipan request the Dwarves bring Gold and Mythrill and any other things they deem useful for creating the weapons on their end. Furthermore Dornian Enchanters and Tarn >>3341075 Quicksilver Worksmiths are also invited to participate in forging the weapons.
>>
>>3345320 >>3342749

Proposed Weapons:
> Uwuin'taipan
Sun Glave - an Uwuin-sized glave with the God-material blade and mythril handle made for amplifying sun magic. It let's the user cut with what essentially are laser-beams or create an extremely powerful explosive sun at the end or shine an inspiring light.
> West Calderia
Carion'dug - it is not a weapon, but the shell of one. Seemingly just a pile of rocks, but when a weapon is sunk into it they engulf it and increse it abilities dramatically. The weapon is designed to increse the effect of weapons of awakened Greats along with streangthening Uwuin'taipan magic. Neither of those aspects is required to merge it with a weapon, but if both conditions are met the weapon is at it's most powerful. It's unique attack is being able to detach the small rocks and use them as projectiles.
> Dorn 1 and Dorn 2
The Twincrossbows of Dorn - both are highly advanced crossbows able to fire pure magic energy or embue projectiles with it. The Crossbow of Mainland Dorn is embued with their frostmagic and is powerful enough to create icesheets for armies to station on in the middle of the ocean while the Theocratic one fires powerful explossive projectiles which merge Uwuin and Dorn enchantments. While it has less power they can be fired in rapid sucession. [OP can change, but I think it fits very well)
> Golden Republic of Emi
(for OP to decide, but I propose a Golden looking Trident or spear)
> White Rattakia
Claws of Berserk Ratogre - Ratogres are a dying breed with only ones from ancient times remaining when Warpstone was abundant. The Claws are made to be implanted into the subject and are forged partly out of warpstone. They mutate the user into an apex Ratogre and work like the claws of wolverine. The user gains unpararelled regenerative ability, but at the cost of Warpstone and Eldrich mutations slowly consuming them. (can't be used by soulgranted and can be used only with individuals with high warp-stone tollerance)
> Gorgons
>>3342817 what do you want mate?
> Dwarves
>>3342749 ... obviously the Dwarves decide
> Tarn
>>3341822 you also get to choose a weapon which fits your tastes
> Cor Tyrany
>>3343975 what type of weapon do you want?
>>
>>3343757
^^^^^ this is where I tried to diplo you

>>3343975 anyway just tell me the attitude of the little girl to Little Gray I guess.
>>
>>3343757
>>3345320
((Combined Reaction to Arm being moved+Child being tortured.))

Cian most likely if he was present for sessions, felt an aura of something disturbed, of something horrified surronding their child. Within just a little bit, after it was said and done the feeling still lingered.

A faint mortification and as Elizabeth's arm was shipped back into Uwuin'taipa land. It came forth with a voice, shimmering and etheral, pained and exhausted and clear.

>>"Bring this arm to Cian, I must speak with them."

>3343792
Elizabeth leaned back a bit seeing the old person, seeing someone who had fawned over her lord, her lip wobbeling as she had just mumbled something at her missing arm.

The corpse of Elizabeth's lover, unmoving was her headrest, The Rebirther looked...peaceful in death. A slight aura of bravery, of heroism might glimmer across their body.
>>
>>3345073
All the officials follow diligently and ask why they were denied the ritual wine.
>>
File: World52.png (448 KB, 1512x1450)
448 KB
448 KB PNG
>>3344024
The invasion force lands along the coast, and after overcoming the wall, take the abandoned coast with no resistance.

>>3345320
The dwarves already maintain a worthy forge that would very likely be capable of smithing any material, or at the very least would be capable with minor upgrades.
The outsiders are heavily monitored by the dwarves as they enter their capital and are granted access to the Voracious Kiln.
Mithril, gold, and whatever else is given by request to construct any needed modifications to the Kiln.

>>3345358
Gibs fat hammer to rend earth

Within the underworld, dwarves tirelessly experiment and design many things in order to meet the demand for new tools to be used by the realm.
An increase in accidents and injuries is a common trend during this time as most try their hand at inventing something new.
Eventually leading one dwarf to discover upon combining certain materials that a loud and fiery reaction is created. Further research is needed, and Mountain Lords take notice.
Another dwarf experiments with mithril, believing either a new alloy or special tempering to improve its qualities.
>Research

Upon orders by the Mountain King, veterans of the War of Eternal Rest are summoned to instruct young dwarves in the art of combat, as well as discussing new tactics amongst themselves to improve future efficiency in wars.
The military will be reworked to adapt to new knowledge.
>Training

---

While the Dorn maintain a decent enough navy which has been partially rebuilt since the destruction of their capital, many seek a fully rebuilt fleet to be matched by none.
Across the islands materials are harvested and orders are sent to begin constructing new and better ships.
>Naval Rearmament

With the demand for resources increasing, new lands are needed to supply the navy.
The newly discovered continent to the north seems to be ripe for the picking.
>Expansion
>>
>>3345580
>"You're immune to magical effects, it'd be wasted on you."
>>
>>3344706

"We will not arrive just for asking questions. In regard to the pile it will stay there at the border like we have said already, nothing to fear from it if the talks aren t ruined. We accept your request if this can help our talks, it will stay in an inner village alongside the catapults.

So can we arrive with our guards at least, or are they prohibited too ? We don t see any reason why we should leave their weapons. We shall accept if, we will be accompany by your troops too.

Farewell to the feast."


Feleni Iderri, Lady Ambassador of the Cor Tyranny
>>3343757

The royal delegation of West Calderia arrives in the capital of the Sun elves, staying with the royal child for see on the date.

The child of King Cian is initially leave in a garden, with Eide and two other childs of royalty.

Cor informed of is nature, decide to let the other childs play in another garden.


Eide finds the child strange at the start remaining a bit sad of is friends leaving and the arrive of an unknown human
..... but with the mention of him being the child of Chian, the "man-bear" king curiosity prevails and she can t stop questioning him on many things. The child is quickly overwhelmed by the enthusiasm of the elf, and after some moments of unexpected courage is chase for some minutes by "Eide the Terrible" with a small chariot pulled by two dwarven goats.

That until she is stopped and taken away from is small chariot leaving alone, the son of Ciar still disturbed by the encounter. Before being taken away, Eide makes is apologies telling that she will be more calm next time and will avoid to chase him. She also offer a fur beard and a bow, for avoid any sign of hostility.
>>
>>3344600
The Primarch after the battles sees the High Priest of Flame drawing and writing in the sand clearly analysing the previous fight as she wanders about he arena she spots Cian training. He seems to already have internalised the fighting techniques of the opponents he fought in the tournament and is seen practicing the martial arts they used against him.

This is not an existance which can be just caught up to by training, because he won't stop improoving to give you time to catch up.

>>3344600 >>3344024
The Uwuin'taipan propose creating a joined training ground between them, the Entomancers and the Cyclops (we still think they are a warrior race). .

Essentially Cyclops and Uwuin can improve their martial arts trough fighting each other and Etnomancer beasts and etnomancers can improove their beasts trough seeing them fight.
>>
>>3345603
Little Gray is really happy, he might have not shown it but he enjoyed his time playing with Eide. Because he is royality he has few kids to play with... and most of them are scarred of him.

He had his little ones to play with, but dad and the bugs told him that's bad. Even though he was scarred nd even a bit overwhealmed Eide was the first kid he truly had fun playing with even if he had a hard time expressing it.

He accepted the beard and was enlessly asking when they can come again before the carriage even left Cor Tyrany land.
>>
>>3345603
Come, and be educated.
>>
>>3345632
Gray arrives at the palace, apparently distracted, distant scenes play out in his eyes, and it is very clear this is him in truth.
>>
>>3345638
>>3345658
Little Gray sits down on his uncle's lap. Gray while trusted by Cian is not anymore by Miriam so she is also there inspite of her poor health.
>>
>>3345588
"Reasonable, but a bit insulting. Let's get to the issue though, what did you wish to talk to us about?"
>>
>>Action 1.
>>"Name, Environmental Regeneration.
>>"Type: Eldritch Alteration."
>>"Purpose? The creation of a new body made of nearby materials for an arm left astray."

Those words, the spell said out loud for the sake of clarity to the holders of the box, to allow them to drop it.

As the Bronze melded and shifted, as it shook and quivered and a body began to form. Nude in appearence, at first and beginning to gleam like circuits as each piece of Bronze was animated.

As hair grew wavy in the wind despite it's material and finally simple clothing of bronze, a robe appeared around the secondary body.

Mouth opening as they actually spoke.

"Now, I will repeat myself, would you mind walking me to someone of importance?"

The normal eldritch arm attached to an upper arm of bronze, a slight flashy grin being given towards the two holding them.
>>
>>3345707
>"I've brought you a present."
With a flourish, he summons a knife in it's sheath, he points to each bit as he explains.
>"I've had this made special, just for you. The handle is dragonbone, with Fae runes upon it, fear makes it stronger. The blade was forged in the Starless lands, further than you've ever dreamed, nothing in our world, nor Eternia, nor even the pit my leave so much as a scratch. I hope you never have to fight with it, but remember. Accept your fear, and it will never control you."
This last bit is words of story, a villain's words. In many ways, gray has chosen his successor.
>>3345710
>"This."
He pushes forward an empty tome, it's title "the Ebonhawke Accords" in gilded letters.
>"I want to introduce rules of war, that our people not face those horrors again."
>>
>>3345638
"Don t worry about it, we will be educated."

Feleni Iderri, Lady Ambassador of the Cor Tyranny


>>3345581

Actions from the last thread.


Action 1

Build a stone road that connects Leafania with Beania.

Action 2

At the center of this road a new city shall rise Teyania, between Leafania and Beania
>>
>>3345780
When they arrive, they are escorted into a meeting hall, where an undead wearing a gray circlet greets you.
>"Good afternoon, I'm sorry to inform you that the Emperor is away currently. Though I am equipped to deal in his stead. Is there anything we can do for you?"
>>
Action 1: When quicksilver was first discovered, it was noted that occasional flashes of faraway places could be seen in the liquid metal. Further research into this property allows for twin bowls of quicksilver to show each other's reflections, allowing for rudimentary two way communication.

Action 2: Shields, seen for the first time in the battle against the Eldritch, are experimented with by the Tarnish. Many styles are tried, but ultimately circular shields take prominence, allowing for interlocking lines of battle.

>Diplo stuff
The diplomat sent to the festival reports to Battalmin, where he is purified, every cell of his body stripped completely of magical essence. He can never become a caster, but any dormant hex or other magical imprint is also thoroughly erased.

>>3345358
The People of Tarn are flattered by such a gift. They humbly request that their own craftmen be allowed to help forge the grand weapon, so as to hone their own skills and ensure that certain requests are carried out properly. Plans are drawn up to create a sword fit for a king. The sword's specifications:
>Blade of eldritch metal
>Core of gold-quicksilver amalgam extending from the point to the pommel(to be acquired)
>Fuller of cold iron
>Largest diamond in the kingdom embedded in the hilt

Emissaries are sent to The Hive and to Dwarwenmin, searching for suppliers of gold.
>Request to all: Anybody want to trade for gold?
>>
>>3345863
Retcon: The Tarnish diplomat arrives excited for the festivities. He is greeted by a literal fuggen zombie. The Tarnish diplomat is no longer excited for the festivities. Now he is angry and might have pissed his pants a little. He sprints all the way back to Battalmin to get purified and report the news back to the capital. Why can't people stop messing with the undead?
>Relations with Grey are now: really, really Bad
>>
>>3345726
The armed transport looks in awe as the huge bronze box carried by two slaves starts twirling and twisting forming itself into a body.

Without a second thought spears and glaves are hurled at the abumination which soon softly asks to see Cian.

Fireballs, tiny suns, spears, bolts, glaves and skaven claws soon bring the creature to the ground a tiny bit of the obtained Warpstone is used to stuff it into the creatures mouth.
Lizzy fucking jumps as she sees all thaf magic and shit heading towards her
It grazes her and causes her bronze to actually steam and start to melt. Due to eldrich interferance the warpstone explodes tearing a whole in her body and making the mutilated corpse fall to the ground with the hand covered in warpstone burns.
>>
>>3345735
"The little kid looks with awe at the knife his eyes shimmer as the touches every bit of it.

Suddenly he cuts his finger, but the little kid does not cry instead he lets a few drops of the blood fall on the ground giving birth to a tiny eldrich abomination towards which he points his knife.

"Look Uncle, his fear works too!"
> effect of extreme empathy, fear-fueled knife works with fear emitted by enemy too.

The kid cheerfully smils at his uncle while Miriam starts panicking seeing as the kis has outgrown the power of the seals once again.
-------------------------------------------
"... Excuse me... the what Accords? I am sorry, but the only rule of war is not to wage it and I do not have the authority to sighn such documents either, so please excuse me." - the diplomats tries to leave hastily.
>>
>>3345940
That was...Elizabeth was happy that she had not added nerves to the bronze she was controlling, glad it was just a secondary body to puppet around and use.

Her body goes Limp, eye twitching down to stare at them so fast they probably could not notice. Her voice trembles forth, it shivers and shudders through many of their minds.

Each conversation invisible to Each other.

To the West Calderians.

>>Bring this bronze body or the arm to Cian, I wished to speak with him and I thank you if you honor this request or at the very least alert him, alert him that I can help someone important to him, it is very urgent.

>>To the others generally.

>>That was impressive, you were very coordinated, quick, swift. It was impressive to see despite it being directed at me. I cannot/will not move, do not strike me again please.
>>
>>3345932
Retconning the retcon, diplomat goes to festival and proceeds as normal.
>>
>>3345965
>"Find someone with said authority then, and remember to mention the accords by name, "Ebonhawke". I hope they recognize it."
>>
>>3345965
>"What a wonderful gift little one. A sign of a Great King to be."
Looks Miriam in the eye.
>"To be nurtured, and used for the good of your people. Even if they fear you for it."
>>
>>3345581
The Entomancers leading the spearhead against the undead menace arrive on the shores of the southern continent, a bit disappointed that there were no undead to fight, but pleased nonetheless that they now had a beachhead in which to get more forces if the need arises. Northeastfort is renamed to Fort Gelzen, and Deran keeps it's name.

Meanwhile, much closer to home, The second invasion force lands on the island chain of the Narsics. The transport bugs beach themselves, and open compartments which Warriors, Hoppers, Ripplers and Tankers stream out of. The Warriors and Tankers move to dig tunnels into the soft ground, while their airborne brethren fly towards Nestana.

Actions:
1. Expand our spearhead on the southern continent and secure more land by the fort and Deran.

2. Begin to dig out under Deran and create spawning chambers so that we may grow our own forces.
>>
>>3345996
>>3345965
>>3345993
>>3342718
>"We will continue this meeting later.
>>
>>3345581
OK, I'll do my actions!
> Action 1
Helf Dwarves with stuff, assist their research in any way and help remodeling the forge along with helping effectively utilise the streangth of every race which came to help.

> Action 2: Dealing with the Undead and a new Sacrament

A ton of Undead has been captured while raiding and the question remains... what to do with them? They are capable working hands, but their loyality is clearly defined.

The brain and face of the Eldrich astral body is to be used. A loyalist 12 yo girl is chosen to become the first Byaba'nekra. Her face is removed and eldriches face and brain conected in the stead and it is fixed using healing magic creating a creature with a very elongated head. The newly born being is immediately Soulgranted to ensure loyality.

The Byaba'nekra is a being akin to lizzy as in she can keep Undead alive and create them as well as over-ride their free will. ALong with using Uwuin magic to brainwash them and rewrite memmories. She lacks any offensive skills though.

Her thumbs are removed so the fingers on both hands are the holy 4 and the left hand is cut off and attached to the angle of the Awuydin'nothlun which is an undead. One whose mind is willing and is touched by the 4 fingers of the Byaba'nekra becomes marked by it. An undead switches loyality to the one true faith and a living person after death will be instantly reborn into an Undead loyal to her.

This becomes the new sacrament as only Soulless ones can be imprinted. An undead marked by her is to work tiressly to become worthy of soulranting. Once they are they will give birth to 4-6 Uwuin untill their whole soul is poured into the hatchlings being born by them and their body becomes impossible to revive which then gives them the right to be burried in the holy tomb underneeth the ruins of Taipa'u.

This becomes a sacrament which a lot of followers of the followers of the faith take in willingly the existance of it is not publicised. All the captured undead undergo it forcefully and the Northlundian puppet becomes an area for the undead to live in with closed borders to the outside. (Undead can still leave, but stay secretive about their association to the church.)

>>3345989
The undead Awuydin'nothlun is send into Eldrich lands to convert many to the one true faith.
----------------------------
>>3345989
The Zealots accept her proposal, but still chain the body up and render it unable to move with exorcism magic just in case.

They do an emergency Soulgranting to the heroic Skaven who offered his life to neutralise the threat so he may die with honours. (he of course wants it)

The West Calderians in their thoughts respond that they have no power to remove the body... but the message that the queen of the undead wishes to meet him will be relied to Cian.
> after the Cyclops training arc Cian will go meet Lizzy personally
>>
>>3345581
Actions 1&2: the ritual is brought to a close, the willing sacrifices are brought to a great stage, where they are asked, "if you have found something to live for, step down now." Many do, handing the sacrificial daggers back to festival organizers.
>>
>>3345996
>>3346031
"Indeed let's continue it later, we propose to change the rather random name of the accord though, to the "Taipa'u Accord", the destrouction of our capital, walls and hundrets of thousands of civilians truly was a tragedy that is to never happen again."
>>
>>3346020
The little one looks with shimmering eyes at his uncle, it's the first time someone had praised him for his powers.

Meanwhile desperation can be seen in Miriam's eyes, while barely abale to walk she gains streangth she didn't seem to ever have before and tears the kid away from Gray and tells him to leave. The knife is put into a locked box in the kid's room so he may use it when he grows older.

Miriam gives Little Gray to one of the servants and collapses unable to stand.
Gray sees her sobbing on the ground as he is being lead outside.
>>
>>3346037
With that taken care of, the volunteers hold the knives to their throats, waiting for a point in the ritual, then, as one, they slit their throats. Where the blood falls to the ground, grass grows, thick and healthy. It then spreads, rich soil sprouting in seconds all over the desert, spreading out to the horizon and beyond.
>>
>>3346061
A light glamour whispers in her ear.
>"It had to be done."
>>
>>3346074
>>3346061
Gray looks the Uwuin'taipan delegate in the eye as he calls out to the crowd.
>"THIS IS WHAT MY GODS CAN DO! LIFE AND PROSPERITY!"
>>
>>3346113
"This is not work of Gods, just a type of magic as any other. For one who speaks so much of peace you seems awfully eager to go to war. You do not need a god to do this, let me demonstrate."

The Uwuin delegate puts his hand on the ground and starts a bush-fire which like fires do starts spreading with it's spread being no different to that of the grass... and if unstopped would just turn what became grss into a desert of ash.

"This action was in my name not in the name of my state. I bear full responsibility for it."
>>
>>3345573
Yelov looks at elizabeth he remembers her, she's the one who ruined the date. The one who started the war... the one who prevented him from saving his love, the rebirther.

"Hello, I am Former Prison Guard Yelov and I loved Hero-chan more than anyone else I ever did... as for you I think I hate you more than anyone else I ever hated."

a single tear is seen flowing down his cheek... his words they are genuine
>>
>>3346033

The small girl, with the face of a god ventures forth into a land they've never been. They travel for days..before a singular being comes forth and gently grasps their hand.

Eldritch magic glimmers and the faint hint of elven ears pokes out. An eldritch mage, a
survivor stares at the young child and kneels.

"Who maimed you so child?"

>>With Elizabeth.

Their voice kinda awkwardly comes forth, strange and struggling at the feeling of the body she was controlling.

>>"Thank you, I apologize for the loss of the skaven. My intention was not to harm."
>>
>>3346168
"....I do not blame you. I.....I loved him as well. He cared for me, made me his prophet, yet..I was unable to save him. You may hate me...I cannot hold that againt you.

But..I keep his dream alive. As best as I can and the remainder of his being, his free being..resides within me. Allowing me to protect..save the people he loved."

Elizabeth is breathing hard right now. Her head closed up by Eldritch flesh, trying to hide emotions, discomforted by the beings presence.

Lizzys words were genuine, it was obvious to anyone that she missed her rebirther, that the queen of the Rebirther, his consort missed her king dearly.
>>
>>3346130
The flames are snuffed out immediately. Many Sorcerers present aiding the effort with little difficulties. The delegate is subdued with similar swiftness.
>"You will be interigated to confirm your claim. As for your "proof" any fool can reap destruction."
>>
>>3346179
((Remove the face of a god part.))
>>
>>3346192
"What was that grass if not destruction of the desert? Or do you claim grassland is inherently supperior. Do the critters living in the grass have a supperior right to existance above the foxes of the desert and the beatles in the sand?"

The Uwuin has a smug expression on his face.

"Your Gods are merely mages, just ones stronger than you. Your worship of them is just you aknowleging your infferiority towards them. Nothing more."
>>
File: World53.png (449 KB, 1512x1450)
449 KB
449 KB PNG
With some assistance from outsiders, research into mithril has been boosted but still requires time.
By now the recipe for a new explosive substance is refined. Using what appears to be a simple mineral, once ground to a powder would ignite with great strength when exposed to heat. Along with other substances which remain a closely guarded secret, this concoction holds great power when confined into a metal vessel allowing it to build pressure and release a highly destructive explosion.
Many uses are sure to come from this substance, and the creator is given a hefty sum of gold for his work.
>Magnirv (Dwarven Blasting Powder)

Magnirv becomes a highly sought after substance capable of various applications.
Work is put into harvesting resources and tests conducted to find out where it is best used.
>Research in Magnirv

--
Both actions used for navy
>Dorn continues naval upgrades
>>
>>3346214
The Emperor grins, like a student had finally learned his lesson.
>"Precisely, that is why Calderians can become the equal of gods, and you cannot."
>>
>>3346179
The Little Girl ventures to meet the Elf.
"Noone has maimed me, for I chose this fate myself. I have been sent here to spread the good word. Do you wish to hear it?"

She asks him looking him deeply into the eyes with the innocent glare of a child.
------------------------------------------------
The Uwuin only get more annoyed with this and pile up more and more seals and scrolls onto the creature which seems to show immense power.

As they arrive in Dwarven lands they >>3345581 request a box made out of mythril as to trap this magic creature and tell of the battle they fought and of the suspicion that the undead might not have been fully defeated. Mewnhile the west calderians sneak off to send off the message wih the request of the Queen of the Undead to meet him.
---------------------------------------
Yelov just sits down.
"I guess both of us just tried their best, huh?"

He bobbles arround thinking for a bit.

"Guess both of us did mistakes, thinking back I probably could have saved him if I just told him the whole truth. He deffinetly was a good man, but a man like any other who made mistakes and those killed him.'

He stares blankly at Elizabeth for a bit.

"... would it be okay if we talked for a little while?"
>>
>>3346244
"....Child, come we shall head to home. By a shrine of the fallen we may converse. The Rebirther is what the people believed in and if you come bearing other faiths speaking of afterlifes..know that it will be incredibly hard to convince any, when they have seen what comes after death."

Grasping at their remaining hand, the eldritch being shimmering and shaking, glimmering with a strange strength, with a power, with a bravery, with a zealotry.

"He was of the sun and he wished for all to be happy."

>>With Elizabeth

She's quiet, focusing on keeping control of her body, as she hears both Yelov and feels the Uwuin trapping the body they were controlling to complete stillness.

Her voice comes towards Yelov.

"I-I..he did, he was a good man and I think if people of other nations truly knew him. They would have..been sympathetic, would have understood more, even if he was still an enemy.

In..a way, I'm happy most outside the undead forgot, he cannot be forever labelled as a monster in storys, when he was anything..anything but.

Yalov, you may speak."
>>
>>3345358
A helm, expert sun elves smiths will be send too for craft it in their style, it will have the symbols of the Queden.

It will be resistant to magic and avoid
any kind of influence to the user.
>>3345799

Stares of confusion are made by the delegation. Some seconds pass.


"What ?"

"Is this a bad joke ?"


Feleni couldn t believe what was in front of them, the Calderians where madmen.
Did they even read the letters send ? Did they remember when they lost the war ?

The undead there was more than a proof, that the pile should have been bigger.


"First of all we expected to be at the feast not here with only one "diplomat", and in regard to your assignment in the letters send to your emperor there was already written what we wanted to discuss and decide. But this is irrilevant, your presence here confirm voices and rumors, that formed after the end of the war. From a diplomatic point we can t understand why you do so, you know for what we have fight for and the treatment and respect we give to our deads.

I didn t think the emperor wanted so much to offend us and to compromise even further the relations with us, especially since one of the reasons we accepted to speak was for confirm that the undead wheren t here. For us this diplomatic talk is already end, and we shall leave. Goodbye"
>>
>>3346306
>"Will you not listen to our reasons? Are you so bullheaded that you won't hear a defense? Declare war if you must, but have it known that that is not why I am here."
The undead stays in his seat, and no attempt is made to stop them.
>>
>>3346244
The mithril container is forged swiftly and provided for a small commission.

The dwarves would relay the information that eldritch lands appear to be barren of sentient life, but they could offer guidance into the land to see for themselves via tunnels should they request.
>>
>>3346220
>1.The Pegasi are the quickest creatures in the sky, but they are unarmored. Traditional armor would weigh too much for them. They need something light but yet strong as steel or better. Blacksmiths with help of the geomancers research a way to transmutate metals.
>2.These new species of flowers, called Nuge Blan, are a fascinating plant. Even after all this time, they remain incorruptible. The Mages/Botanists work tirelessly to discover its secrets. Maybe replicate the power.
>>
>>Action 2.

Things are being written to paper, eldritch mages work together to share the memorys of themselves and the undead.

Images of their citys, of their lives. Of their morals and most of all the afterlife. These images gleam, magic that shows memorys to those who touch it.

Unaltered memorys, of sorrow, of undead being burned alive. Of the Rebirther crying out as elven children are firebombed.

Little is left out, as it is transcribed and transcribed, a picture book full of memorys, with songs and hymns, with loving poems and kind words.

It is a transcription of a mournful culture and the label is simple.

>>The Eldritch Truth.

Three rules are on the first page with an addendum at the bottom.

>>People are precious, never dehumanize any sentient being regardless of their state, being, race or other factors.
>>Love and protect thine family and friends with all thine power in thine soul.
>>A good afterlife may not exist, even if it does. Strive, work towards making one's own world comparable to such. Work on making the world better for everyone around you and if a being truly clashes with thine beliefs of a better world. Provide them the chance to explain themselves and attempt to through means other then death to make them fit in a utopian future.

>>If one does not believe, if a being is truly abominable towards you and is a sentient being and continues to harm other's, be merciful in how one executes thine plans and remember almost all beings feel pain.

>>These are distributed throughout the eldritch lands. A small cache may end up in Grey's lands. The Uwuin'taipa may be able to get ahold of them through converted undead and it is notable that even the brainwashed undead seem to resonate with the three rules.
>>
>>3346220
Mesian Military:

Standard Armies:
1st Hytzan Regiment: 10,000~

2nd Hytan Regiment: 10,000~

Sons of Nahuzan: 12,000~ (plains specialists)
*100% higher proportions of Nahuzan Camels

Caimenborn: 10,000 (swamp specialists)
*100% higher proportions of War Caimans

Grey Priests: 15,000 (urban specialists)
*100% higher proportions of siege works and pike shot ammunition and battle Priests, 50% smaller proportion of non-siege nahuzan camels and War Caimans

Maikaah:
Garrison: 5,000~
Militia: 5,000~

Hytza-Nohoch:
Garrison: 10,000~
Militia: 50,000~

Hytza-Chichan:
Garrison: 4,000~
Militia: 15,000~

Bsieltol:
Garrison: 3,000~
Militia: 15,000~

Konykol:
Garrison: 1,000~
Militia: 4,000~

Cholmikol:
Garrison: 2,000~
Militia: 10,000~
Nahuzan:
Garrison: 5,000~
Militia: 27,000~

Tukaah:
Garrison: 2,000
Militia: 10,000~
>>
>>3346461
Proportions
(animals not counted in standard numbers)

Standard Army: (per 1,000)
700 Infantry
100 Battle Priests
70 Stealth Troops
80 Support Personal
50 Caimanlords

10 Professional Quetzalkans
20 Mobile Artillery Nahuzan Camels
25 Priestly Nahuzan Camels
55 Firing Platform Nahuzan Camels
300 War Caimans

Garrison:
Garrisons are made up of mixed Infantry and Battle Priests

Militia: Militias are mixed arms forces, certain areas may have special militias to worry about
Infantry Weapons:
Blast Pike: Plast Pikes are mid ranged pike weapons, one side is a blade while the other is an armor piercing spike, between the two blades is a pipe shaped tube which holds a smaller paper tube, this smaller tube can then be ignited by an internal mechanism to produce a large volley of metal pellets, or a single armor piercing round. Most soldiers carry two extra shots, though most soldiers gain an extra shot off of fallen comrades.

Macuatl: The traditional blade of the Mesians, the Macuatl is a short blade which is incredibly adept at cutting through flesh and light armor, though it is incapable of piercing strikes.

Battle Priests ability:
War priests are able to capture the soul energy of fallen allies and enemies in order to cast powerful spells, they are armed with a self defence blast machete and a ceremonial knife.

Stealth Troops:
Sons of the Tolmigaans, these troops can make themselves and their items invisible, they are masters of espionage, able to scale walls and can usually also speak the tongue of those they are invading.
Double Blaster: Double Blasters are short ranged weapons which can fire two shots before reloading, and often also have bayonets on their ends, stealth double blasters are enchanted to be silent.
They also utilize daggers.

Caimenlords:
Caimenlords wield non-silenced double blasters and blaster machetes, each Caimenlord has command over up to 12 War Caimens, and start off with only 6, though some are able to control up to 32 at a time, they are usually also equipped with regeneration enchantments.
Blaster Machete: A machete with a blaster hold in it.

Quetzalkans: Quetzalkans are nearly impervious to non magical damage and can breath fire, they are capable of swooping down and killing entire formations of enemy troops, though they are limited in number.

Quetzalkan Bombs:
Quetzalkans are usually armed with at least 6 (though sometimes 12) bombs, these bombs are made of metal orbs filled with explosives, and during city bombings are filled with flammable liquids, these bombs explode when the membrane between their fluids breaks after being released.
>>
>>3346220
>>3346328
>>3346430
Petlin himself would like to give a personal thank you to the King of the Dwarves for his fair and effective extraction and trading of tungsten metal.


Recently the concept of teleportation and pre-cognition has sparked much interest within the confines of the Temple of Hytza, many tens of thousands of long dead souls alongside the will and brainpower of the mystical colleges alongside the power of Petlin himself have devised an ingenious way to keep the souls of our brave soldiers from being lost in the confusion of war.

The answer? 9 (ish) ton 6.1 m × 0.3 m tungsten cylinders impacting at terminal velocities teleported onto enemy cities from the furthest reaches where this world can pull from of the expanse of the above (space), using advanced pre-cognition techniques boosted by the soul wheels of the soul circuit alongside the usual human sacrifices of course, and with the 220+ tons of tungsten that we have gathered from the gracious trader Dwarves we now have exactly 24 of these babies, though at the cost of a good half of our royal treasury, a good 10th of which used to be in it now resides in the personal treasury of the King of the Dwarves.

These weapons, upon impact have a yield of 22 on the Y-scale (11.5 tons of TNT or 7.2 tons of dynamite irl, I made the Y-scale) and penetrate deep underground, because of their relative small yield compared to bigger versions envisioned they can be “safely” used against coastal targets without the threat of wrecking boats at sea or devastating our own coastal cities.

Action 1: I will drop 4 of these wieners on Idyllic Mount, because I honestly don’t care about that city, 2 on Idyllic Wastes, just incase one misses, 6 on avalon because fuck the undead, 2 on shangri-la because I need chaos up there, 2 on Idyllic Corruption and 1 on Idyllic by the Sea, because I am perfectly capable of taking that place over as it is. The Spire shall be spared from the flames, because I want those *Juicy* manuscripts and spell books, basic powerful magic plus soul and blood boosts? Yes Please. (each hit will be rolled for with a D6, it misses on a 1, does some damage on a 2-5 and destroys the administrative centres on a 6, also underground emplacements will be devastated on a 4-6)

Action 2: The armies and navy, which have been moved around during the fog, will now be mobilized, the first and second Hytzan regiments shall be sent to Idyllic Corruption and to Shangri-La respectively, the Sons of Nahuzan shall crush Idyllic Wastes while the Gray Priests shall swiftly capture Idyllic by Sea. The navy will be giving support to each coastal invasion while crushing what passes off for a navy among the Spirals. Then the remaining sea born shall crush whatever abominations lurk in the North.
>>
>>3346671
The entire nation is now in full war mode, decorations and unneeded luxury metal goods are being reforged into weapons of war, while the Colleges of Hytza are hard at work, using the power of foresight and skill to pump out new ideas and equipment.

Life sized Dwarven King’s rod replicas: 24 7
>>
Rolled 318 + 13 (1d1000 + 13)

>>3346677
Current Population trends by territory:

Hytza-Nohoch: 282,000 348,000~ 339,000~ (Boronic)

Hytza-Chichan: 86,000~ (stabilized) (Potassic)

Bsieltol: 60,000~ (stabilized)

Konykol: 28,000~ (stabilized)

Cholmikol: 34,000~ (stabilized)

Nahuzan: 62,000~ (stabilized) (Potassic)

Tukaah: 38,000~ (stabilized) (minority Potassic)

Maikaah: 55,000 65,000 10,000 (stabilized) (minority Boronic)

Military: 55,000

Other: 3,000 (stabilized) (Potassic)

Total: 627,000~ 712,000~

Approximate growth: 5-10% (85-90% modified by stabilized areas)

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise
>>
Rolled 2, 5, 5, 2, 2, 6, 3, 3, 3, 2, 2, 1 = 36 (12d6)

>>3346727
>>
>>3346671
Messian lands are filled with Fae and assorted extra planar beings overnight. Most of their armies being away, they tear through the countryside with impunity.
Meanwhile, all surviving forces move to Idyllic by Sea to help defend the first line of defense. A single letter is sent.
>"I am not yet desperate… pray that I never am."
>>
Rolled 3, 4, 4, 3, 4, 2 = 20 (6d4)

>>3346734
I.Mount suffered 2 decent hits, the underground was devastated and 2 minor hits, which caused much less harm but still many deaths, I.Wastes was devastated, and the administration of the city was destroyed, the other was relatively minor, Shangri-La was relatively unscathed but pissed off, both hit, I.Corruption was relatively unscathed, yet both hit, I.Sea was never hit, instead the bolt was accidentally destroyed by a rookie warlock during a routine magic check.
>>
Rolled 52 (1d100)

>>3346770
Avalon, the hidden city was shocked when three "sky needles" destroyed several areas of the city, not only that but two had struck the countryside. With the thought of another great war many cower, yet the trumpets of war still sound, and now with a new threat so soon after the last the cult has been reignited, this time. They will not lose, not again, never again.
>>
>>3344563
>>The Kamadani Cyclopes

>Olivite Research
>Basic ranged weapons

Olivite has been a long held secret of the cyclopes. Once their mysterious glow's origins were deduced, the Seers put a quick ban on olivite mining and refining. Though this didn't stop a dedicated collective of gem cutters and miners, it did mean that olivite became rather unknown outside of these few communities. The Seers, now more wise and educated, once again try to deduce the nature of these mystical gemstones. Experiements of all kinds are performed on the olivite in as many forms as can be found. This knowledge for now is kept under lock and key in the Seer monastery.

Similar to cyclopean melee weapons, their first foray into ranged weapons is more of a idealization of the concept rather than something resembling a practical weapon. These works of art are quite beautiful and complex, typically taking forms of clockwork crossbows and ballistae. However, like their melee counterparts, they are horribly ill-suited for proper war. Strong and sturdy make, but unbalanced, poorly ranged, and sometimes unnecessary flare and decals get in the way of proper operation.
>>
>>3346789
During research, it is discovered once a powdered sample of olivite was accidentally blown by a gust of air onto sheepskin that the powder easily entangles itself within the wool.
When further tested, they find it to easily be woven into most clothing as well, which gives it a pleasant appearance.
>>
>>3346757
In The swamp cities and in the marshy countryside the dormant War Caimens rip and tear through the fae, protecting farmland and alerting the formation of a protection ritual for the each city, thank petlin that the city stores are so vast and the recently introduced reinforcements so robust, for while the country side is in shambles the cities remain.

Sadly this isn't the story for the whole empire.

Ba'al Hooch was devastated, and only through the machinations of a powerful Priest were the Fae finally repelled, the city lost all but 100 citizens, who after contacting the capitol started collecting the metals and other useful items into boats, they swore revenge on the Fae and their devilish masters, and thus would form the Marines of Ba'al, a small elite team who would train hard for many months, enchanting themselves and training themselves into a tool that might just break the back of the Warlocks.

Hytza was caught off guard by the attack, though the pure power emanating from the grounds of the Temple of Hytza repelled the angelic demons from the main city, sparing three hundred thousand from anarchy and disorder, though in the country side thousands perished, after a week of fighting though, they too were repelled back into whatever dark pit they were birthed from.

The third Hytzan island was destroyed entirely, and a small warband of Fae now guard its shores.

Tumben-Hytza was not spared by Petlin's light, roughly a quarter of its population died in the chaos, and they still stalk some parts of the countryside as of now.

Nahuzan, oh Nahuzan, how thee has fallen, the city, like Hytza had managed to repel the horrifying Fae, but at the cost of 10,000. The mountains were lost, the mines now abandoned, they will no longer serve to fuel the fires of the great Mesian war machine, and many frontier settlements lie dead, causing further dead.

Tukaah still stands, though many have fallen, despite repelling them from their lands the Fae still stalk the frontier, stifling what can be mustered from the streets of Tukaah.
>>
File: images (16).jpg (3 KB, 251x201)
3 KB
3 KB JPG
The Eldritch elf and the Missionary undead little girl walked along the forest until they reached the outskirts of Avalon. Long fields of snow and glimmering mountains shimmering and shining, the city invisible, as they stepped forth and began to behold it's glory, stepped forth into the rural areas of Avalon just a few miles outside the city.

>>3346780
A tragedy happens, a rod slamming down, a whisteling in the elfs ears and they rise up their head to see it above them. A will called forth hasty and desperate in a moment.

A shield gleaming bright attempting to protect the youth as they push them to the floor.

"Get do-"

The rod slams into the shield and two others slam into the rural countryside with an explosive sound, the elf and the small missionary are disintegrated, utterly ahhnilated with a bonechilling scream.
>>
File: images (18).jpg (12 KB, 278x181)
12 KB
12 KB JPG
>>3347054
>>3346780
>>3346770
These cruel meaningless deaths were not the only deaths. In Shangri-La massive flooding occurs as the canals are broken open, as fires catch alight within the town and and screaming rushes through the area as people desperately work to fix whatever they can, just the blast, the heat from the hit had been devastating.

But, Avalon faired worse.

Fair Avalon, a place that had never been assaulted, never known an attack yet was fortified out of worry screamed in blessings for those fortifications and for the brave sacrifices of multiple eldritch mages.

The three stuck and whole sections of the city were turned into raging balls of fire, undead screamed and children grasped at parents trapped underneath rubble. People were dying, being melted and some had utterly been eviscerated by the rods themselves.

Yet, eldritch mages so few in number boldy rushed into the flames and fire. Into misery and death and saved thousands. Putting out fires, bringing children and the eviscerated into the catacombs and seeing those they loved die around them.

The Eldritch mages were heroes of Avalon, Eldritch Wood Elves who had fought in the War of Sorrow and they came forth from this with strengthened Will and vengeance for the fallen ruminating in their hearts.
>>
File: images (17).jpg (7 KB, 299x168)
7 KB
7 KB JPG
>>3347054
>>3347068
>>3346780
>>3346770
>>3346671
>>3346305

A chat had been had. A friendlyness between two people who loved the being behind them. Who loved the Rebirther and it had drifted into silence.

Elizabeth tightened as something rushed through her mind. As a force clear as day rushed through their mind powerful and with the intensity of a god and millions of other souls.

"W-What."

Rising up with a staggered gasp, only moments later the blows came down and Elizabeth? She fell to her knees screaming as the terror and pain of many of her people rushed through her mind, as they were directly assaulted and she sobbed on the floor, trembling, her mind creaking and her power screaming, the divine essence of the Rebirther roared within her soul, within her essence and from her very being.

>>Action 1. Along messian shorelines something begins, the water begins to draw back and back and back. A singular small crab comes forth with a sign.

It was merely a prelude to the Tsunami, to the Giant Crab that would arrive in three turns coming for the destruction of the Mesians, filled with the raw spite of a people.
>>
File: download (3).jpg (20 KB, 193x261)
20 KB
20 KB JPG
>>3347080
>>3347068
>>3347054
>>3346780
>>3346770
>>3346671
>>3346305

>>Action 2.

It was with spite that one of the worlds greatest inventions would be born. The Magical printing press, capable of copying books, books imprinted with memorys and magic, with the culture of a people and these books were sent one place to Northland, to Uwuin'taipan land.

>>Murder of a Bold Missionary.

Clear as day, that was the message to the people. A book filled with memorys of undead converting to the Uwin'taipa faith, with a brave child Missonary moving to save and bring salvation to the undead people!

Only to in a memory full of emotion, for them and for an elf bravely trying to save the child's life, a heralder of the Uwuin'taipa faith, only to die, a rod that could only feel directly targeted towards the missionary.

>>The Uwuin'Taipa in their righteous quest to enlighten and give souls to another peoples had been attacked, challenged.

The books told of the culprit, they told of an immense power that could only be a wicked god and they called for one thing.

>>Vengeance against this slight.

The first printing press, the potential start of an age of enlightenment had been made out of spite and burning hatred and vengeance.

The undead would make sure blood was spilled. An eye for an eye makes the whole world blind, suffering begets suffering.

An age of suffering, death and slaughter looked about to begin.
>>
One last thing of note.

>>A golden faced girl recieves a simple letter tucked into their pocket, it's adressed to her, by name, but it's obvious that it's meant to stretch further then her alone.

>>Uwuin'Taipa you've read the book. You know what is going on. You know what they have done and we agree it is wrong.

>>I Elizabeth am willing to provide your undead missionarys, your faith access to and a fair place in our society. Our swords clashed and blood was split and it has been spilt by another this time, in a crueler way and this time we both have suffered a blow.

>>The hive to the south of the lake, bring them in agasint the Messians. I am willing to offer them succor, delicious crab meet, jewelry and other accessorys and some land on the lake that is safe for them.

>>As well as share in the land that we may gain from the fight with the messians.

>>Thank you for taking the time to read this.
>>
>>3346231
"Your aspiration stops at the equals of your flawed Gods. At the end of times all the ones following the one true God will becomes his equals. Beings of perfection and infinite power.

Your mind is limited and your aspirations stop as your fake Gods. Creatures defined by strangth and nothing else. Your growth is limited by their flaws."
>>
>>3346305
The child explains that the lack of afterlife comes from the lack of souls in them. But the Uwuin have souls and can grant them, they can even grant them to undead like themselves.

Granting them true eternal life in perfection and happyness not a temporary state of endless decay in the mortal realm.
--------------------------------------
Yes, he was a good man... I tried to save him. If he converted to the faith... or at least did not call himself a God all would have been fine. The Uwuin would not have acted. Your people have as much of a right as we do to exist in this world... how will we convince the rest of the world of that though?
>>
>>3346306
If you can describe some special powers etc you want the helmet to have.
>>
>>3346356
The Uwuin'taipan decide to take the Dwarves up on their offer, but postpone the operation and instead focus on forging the magic weapons as King Cian I Nashet requested the weapon meant for Calderia to be finished quickly.
>>
>>3347054
>>3347114
The Uwuin'taipan themselves cannot fully coprehend books made with magic as their soul prevents them from that. But many lower converts are moved to tears reading the reports of such happenings.

The churches are soon overrun by faithful wishing to exact vengence on the wicked Mesians.

> sympathy towards undead is created within followers of the one true faith
> a Holy Crussade against the Mesians is called to avenge the murder of an important Church official
> the Crussade is largely kept a secret from other nations with the faithful from all nations being armed and transported first in secret trough old rattakian underground tunels and then trough Bee's land into Eldrich territory to there join the undead forces.

>>3347319
As Discussed on Discord the Hive and the uwuin'taipan join the war against the Mesians, though the Uwuin'taipan do so in secret. Treating the war as a proxy-war for now they send large forces, but do it in secret trough Old Rattakian underround networks and inform the Undead Queen, to also not spread them joining the war unnecessarily. (it is also kept secret from Gray)
>>
>>3346220
1. With the spawning areas complete, the first Warriors bred on the continent emerge. They will join the main force in advancing underground to the east towards Northplace and Knuladegg.

2. The first bugs reach Nestana. Ripplers and Hoppers swarm towards the town.
>>
File: Pilgrimage Paths.png (510 KB, 1512x1450)
510 KB
510 KB PNG
>Lorepost:

Paths of Pilgrims:
The One True Faith is somewhat widespread at this point and many holy sites established. The Grand Cathedral of Emi, the oldest foreign Church in Dorn, the Ruins where Cian Awakened and the Capital of West Calderia where East Calderian forcess were miracously defeated, the location of the bee Queens (bug Jesus) the battlefield of Del'Tarn where the heroic Tarn forces held their last stand against the undead spot and the holiest spot is the Holy Mount of Taipa'u the ruins of the once fabled tower which managed to put an end to the Rebirther who was to end the world.

Red - the most important path for pilgrims is is traveled very frequently
Blue - second most important
Green - not that important, but still a major path

What pilgrims do:
they come from many nations and pay tolls to pass trough. Where they go on the paths they essentially build roads and small churches, shrines etc on the way.

If they encounter locals they'd try proslethysing unless told otherwise, but it'd be nothing major way less than a church.

When visiting the 2 most major sites like Taipa'u and the Hive they'd leave a lot of trinkets and food.

> to Bees
The Pilgrims would bring trinkets and food. And would treat bees wasps and other giant insects as angels and cherubs of bug!Jesus.

The bugs would slowly learn that attacking the pilgrims means less come so they'd stop attacking them. Some of the insects would learn to humm church songs and to wear the thinkets as they would get more food and petting.
>>
>>3347348
>"If you god is so flawless, why is he afraid of me?"
>>
>>3347503
"... he isn't?"
> as that happens news of the attack by the Mesians would already be known.
>>
>>3346866
The lesser fae continue to open gates, all over messian lands. Out of these gates pour demons of dire and stone, 11 feet tall; angels of the light, ancient Heroes returned; Shades from the pit, Villians of similar background, shogoths from the Starlees lands; and the princes of the Fae themselves, each of whom hold unique powers that help tear through messian troops, and perhaps even fortifications.
>>
>>3347505
>"There is only one reason to kill something, fear. What threat do we post to an all powerful god?"
>>
>>3347515
''We do not kill you nor do we wish do do so. The false Gods pose a threat to us not our God. They lead you away from his light and prevent you from attaining afterlife. The One True God only wants to bring salvation to as many as possible."
>>
> Diplo Action 1
>>3346789
Cian gets a call from Miriam on his mirror communication device. War has broken out and in accoradance with the One-Calderia-Policy West Calderia is to help defend the East.

The Middle Aged King offers the Cyclops that they can accompany him into war and as payment may keep all spoils of war they make. And can also experience what warfare on the continent is like.

>>3346757
Miriam after seeing Grays endorcement of the child's abnormalities looses her faith in the Calderian Gods and converts to the one true faith. Doctors keep telling her that her legs are fine, but her mind is broken and she refuses to aknolage it... she also seems to get abussive with Little Gray at times.

>>3346306
Miriam and Little Gray seek refuge from the war in the Cor Tyrany. The woman seems distraught, but the little shy boy suddenly lights up when he meets Eide hugging the older girl very tightly and repeatedly saying how very happy he is to get to play with her again.

>>3346220
> Action 1: Activate Flying Castle
The only West Calderian flying fortress is activated for battle for the first time smaller than it's Eastern counterparts, but made sturdier and faster Using Uwuin and Dornian techniques.

It flies over to Dwarven lands and hovers above the forge where the New weapons are being forged ready to pick up Cian.

> Action 2(+ Diploaction): Carion'dug the first Grand Weapon
Cian I Nashet appears before the Dwarven King asking him to buy as many Dwarven mercenarries as possible and to complete Carion'dug as swiftly as possible.

Carion'dug the holy weapon of West Calderia is first to be forged it being many multiple parts means that a tiny error does not mean having to redo the whole thing, just a tiny part. 444 talismans which will coprise the whole are to be made. Each with a Mythrill-Quicksilver amalgamat at it's core and surrounded by an alloy made out of 10% Quicksilver, 35% Gold and 55% God-Bones.

As stated before the weapon will streangthen Cian's magic and Hero aspect as well as work like a projectile weapon now augmented with Tarninan quicksilver it is also capable of absorbing enemy magic and transforming it into stamina.

(after hoeverlong it takes to complete)

Cian sticks his sword into the pile of rocks which swirl arround his bound weapon transforming it into a huge sword which shines in a dim light. In addition to it Cian requests a round mythril Shield from the Dwarve for whch he will pay them handsomely.

>>3346190
You can add some sort of not extremely awful eldrich /bad effect to this weapon too.
>>
File: brf.jpg (52 KB, 634x356)
52 KB
52 KB JPG
>>3347497
Foreign construction is outlawed and most proselytizing is met by fist.
The dwarves do not take kindly to outsiders attempting to sully their land nor insult their afterlife.
Passage through the valley would be tolerated but often price increased would a grumpy dwarf be aware of who they are.

>>3347871
The Gnashed Flayers currently have a small portion being used in elven lands, but the rest are easily paid for a hefty sum.

As the smithing is being done in dwarven lands and with dwarven tools, they would seek to first forge their promised hammer, with the added bonus of it being used to forge the other artifacts. Naturally, Carion'dug would be next in the queue.

The mithril shield will be forged as well.
>>
File: Huthilaz Carving.png (291 KB, 339x479)
291 KB
291 KB PNG
The dwarven Mountain King Huthilaz Jortgundz of Heidegen had long thought over how the realm would proceed following his inevitable death, unlike others before him, he had discussed with fellow Lords and cohorts to decide who best to wield the throne.
Despite many grievances towards his choice, Thurgen Frzkrig of Tirgaz chosen to lead the dwarves.
The Great Mountain King Huthilaz Jortgundz of Heidegen known for his commitment to the security of the realm and many improvements to dwarfkind as well as the purification of the cursed undead to the north.
One fateful night he had been dining with his kin and suffered his sixteenth and final heart attack while wrestling a roasted goat leg out of the hands of his thrice great-grandson.
Mourning is brief and stocks of ale run low as his name is etched into the Hall of Kings and celebrations are held for the rising to power of the new Mountain King and next tablet of dwarven history to be chiseled.
>The King is dead long live the King

Mountain King Thurgen Frzkrig of Tirgaz is very much in contrast to the prior King, spending little time deliberating his choices, but it is this spark that led to him being chosen as the new leader of the realm.
As is common amongst the dwarves, the new leader would do well to start his legacy strong.
With the end of the War of Eternal Rest, peace was thought to be obtained however, the undead had been allied with the nation of Calderia to the east which were never given consequences for their actions.
It is decided by Frzkrig that the dwarves are to take up arms and march east.
But before this can be done, a Calderian tower is spotted above the capital.
Dwarves are shocked that the Calderians would already be attacking before anyone even knew of the King's plans. The realm is put on lockdown, trades halted and mountains sealed.
A small army is left outside to man ballistae which attempt to fire at the flying fortress.
>Lockdown and Defense of the Realm
>>
>>3347871
>>The Kamadani Cyclopes
Won't be able to formulate a proper response for another couple of hours, but decided to inform you that a sizable amount of cyclopes will hitch a ride to the mainland.

We can discuss more later on who all will be coming.
>>
>Diplo Shite
>>3347497
As the number of pilgrims gradually increases, Fort Elwenmin becomes a major border city. Here, Uwuin faith coexists with Tarnish beliefs as relics and idols for both are sold in neighborinng stalls. A hybrid faith even begins to emerge, though its particulars have yet to be established. Further inland, in the frontier villages that dot the countryside, the response is not quite so welcome. While pilgrim aren't persecuted, they certainly aren't welcomed either, and are viewed as heretics by most of the population. The roads they build are accepted, but most explicit gestures of faith such as shrines or churches are repurposed or destroyed after the pilgrims move on. Still, there are those who accept the pilgrims, and a small business forms supplying them on their trek from Elwenmin to Battalmin(the site of the Tarnish battle).
>Due to the efforts of the pilgrims, a road from Elwenmin to Battalmin forms.

The Tarnish commander tasked with patrolling the Uwuin/Tarn borderlands is the first to see the Uwuin army coming. While many of his greenhorns quake with fear or collapse seeing the giant creatures of the Uwuin army, the commander grins. He is a veteran of the Necro War, and has fought alongside these beasts in both training and in battle. As the group approaches Tarn, they slow, and eventually stop, just short of the formal border. The Tarnish commander strolls up to the Uwuin leader and introduces himself before offering refreshments to him and his men. After the pleasantries, he asks the leader what brought an army to the Tarnish doorsteps.
"Just passing through, eh? Shouldn't be a problem, but I'll have to check with the Capital, first."
He jots down a quick note, pressing it flat against what seems to be a mirror, before holding it up to the sun. After a short wait, he checks the mirror again and looks up. "Yep, should be good to go. Just the matter of the border fee, and we'll be off."
A chest of gold is provided by the Uwuin, and after checking to make sure it is authentic, the guard allows them through the border. The army is escorted rapidly to the border with the bees, aided in part by the roads created by the pilgrims.
>>
Action 1: A new innovation, placing mirrors side by side, allows for the images coming through the quicksilver to not be reversed, and allows any two people with quicksilver mirrors to communicate, without the need for magical pairing. With this, the mirrors explode in popularity, as people jump at the chance to see their loved ones even when they are away. The mirrors appear for sale in port cities around the world, and become globally popular.

For use by governments, a more secure from of mirror is created, allowing diplomats and commanders to communicate with their superiors even when far afield.

>Selling mirrors that allow for long distance communication
>They can't communicate speech, but can transmit visuals, so you can write stuff down and sending it.

Action 2: A huge routing center for quicksilver messages is constructed in Ladlemin, to deal with the sudden influx of messages.
>>
>>3348099
Cian I Nashet talks to Dwarven officials to inform him that he talked to the previous Dwarven king and that this is not a Flyinf Castle from East Calderia, but West Calderia.

It is merely here to pick him up for when the weapon is done.

He would appreciate if the Dwarves would stop shooting at it and in exchange as a gesture of good faith he will let 4 Dwarven artisans visit the flying castle and examine it.

> Cian proceeds to spend the rest of his time practicing maritial arts and helping out in the forge to speed up the process of producing the weapons

> (the Cyclops agreed to come with Cian so there is a few Cyclops hanging out with him and they also would have been present when he met the OG dwarven King, dunno the Dwarven reaction to that, but the Uwuin and Cian consider Cyclops a warrior race)
>>
>>3348157
They are not Uwuin, they are a crussader army without any Uwuin in them as we are treating the current war as a proxy-war for now.
>>
>>3348201
The dwarves demand the tower removed from dwarven borders at once if it to be truely West Calderian.
Once moved, they will reopen the cities and Cian may be picked up out of the borders, or at the very least out of sight of any dwarves.

Inspection of the castle is unneeded, instead, compensation for the halted trade would be acceptable.

(Retcon cyclops inside the city. Impossible)
>>
>>3346220

1 Action

A new military fleet is build in Corania.

They shall move North to Shellania since the strange vanishment of merchant ships from the Jarldom, is making many fear for what could have happen there.
Could the voices of a second coming of the undead be true ?
Soon ships will be send, still could anyone of their neighbours know what is happening ?

>letters will be send to other realms asking them if they know what is happening in the Jarldom.
2 Action

A road for connecting Rekatiania to Leafania is build.
>>3347353

The helm will give the user the ability of telekinesis, the creation of permanent magic barriers and through a slow ritual the possibility of infusing life to statues shaping their minds and make them loyal to the user.


The helm will be able to be used only by an alive member of the Queden bloodline.

Anything or anyone else that try to wear it will be simply repulsed.

The material used will be bronze, mithril and iron. Some of this "quicksilver" from the Tarnish and a small part of this god bones will be used too.

For is decorations and engravings both silver and gold will be used, some gems will be put as well.
Some of the Tythian and Tarnish mages in our service will arrive with our smiths helping them in their work and adding some of their magic too this creation.


---------

The western calderian royalty is given rooms in the Queden palace for the moment, and Cor would want to know why such decision has been made. In regard to the education of the child if he would stay longer, the Tyrant offers teachers and some military instructors for start shaping the child in both rulership and war.

Eide is happy too, and introduce him to is goats, since Cor as prohibited for the moment to let him know other childs.

He asks Miriam, if this could be resolved.

-------

>>3346328
The sun elves leave.

But not before telling to reveal the undead presence in Calderia to other realms, and deal with them if there is still any desire to create relations.

If that will not be done with haste, we will inform our friends immediatly.


The "diplomat" is informed that the pile will be delivered, through the carts that take it there, to the calderian guards at the border. But it will still be covered and sealed.

Even if the dwarf villagers would have prefer to see it being launch by the two catapults.


>>3347497

The Sun elves ask why they want to pass through our lands, since the naval route seems to be much safer and known by the pilgrims.

Instead before reaching our realm the pilgrims of the south would have too pass through wild lands, currently under no one safety. Being prey of beasts and maybe bandits.

After knowing why you offer us this, we will let you know if we accept the passage and our conditions.
>>
>>3348242
Cian parks the Castle just Outside the Dwarven bordersvery high so noone can see.

He agrees to recompensate the Dwarves once the Shield and Weapon are done.

----------
Cyclops can sleep in tents outside with the Uwuin.
>>
>>3347871
The finest Tarnish craftsmen of the land arrive at [wherever this is happening], with a team of laborers who carry a huge barrel of a silvery liquid. They work with the other craftsmen to imbue the materials with the necessary quicksilver, learning much about the crafting of magical weapons and the techniques of other nations in the process.
>>
>>3348261
Miriam does herself not understand that she is treating her child badly and reacts with anger towards the accusations.

As they are guests though Miriam accepts the young boy being educated in Sun Elf art of war and rulership.
--------------------------------
The Uwuin'taipan have a hard time explaining the topic with logic, but a priest proceeds:

"The point of the pilgrimage is not to reach the destination, but the way there itself. To get there on your own feet and face all the harships on the way. A journey by boat makes one skip this integral spiritual journey it also is something expenssive many peasants could not afford and such peasants also gladly attend pilgrimages."
>>
In the Free State of Ółżź, many years of growth has finally brought back the nation from Gray Death.
In addition, they have had quite some time to prepare their people for war.

Originally founded by splitting apart from the Republic, they now seek to reform themselves together and form a nation to be on par with those surrounding them. The first step would be to deal with Ukuru
The Free State is now led by the deeply nationalistic son of an Emi noble who intends to do great things.
Soldiers cross the hills to the south as a diplomat is sent to the Doge of Ukuru humbly requesting the nations become one.

Should the Soulgranted and few Uwuin attack, ballistae are prepared along the hills to both fell the giants and hold the line against any assaults.
>Ółżź seeks one State
>>
>>3347414
Northplace would be taken by surprise should the bugs attack from below.
Remnants of Northmun genocided, unable to put up much of a fight.

Digs further east are halted by the canal, which would flood the tunnels.
>>
The two bugs granted by the entomancers so long ago are put to work, helping to clear the Skaven tunnels within Tarnish lands. Still, most of the tunnels are unexplored, and clans of Skaven still exist. Attempting to travel through these tunnels to bypass Tarnish border controls would be risky but possible.
>>
>>3348347
The Uwuin'taipan agree that both states should become one.

And agree to peacefully reuite the nations as long as the One True Faith is treated with Equal status to the Church of Emi. They suggest that there is no need for bloodshed.

"The peaople of Emi have sought a unified state as much as you did. It merely was your resistance which held it back. If you agree to the simple term of treating them as equals (I assume the majority of Emi-citizens is followers of the one true faith by now) we will agree to the merging of your nations. Whether or not you want to then stay a Protectorate or to just keep friendly relations is up to you."
>>
>>3348160
The converted Emi would not be treated poorly besides those of the north who simply find them odd or simply biased against them.
United Emi would no longer need any outside help as they plan to protect themselves form now on. All foreigners are told to leave, and the Doge becomes the lord of Ukuru.
>>
>>3348551
The Uwuin agree to movet heir military presence out, as long as their right to visit the place as pilgrims is upheld. An Overseer Cardinal is appointed from the Emi'an Soulgranted clergy so he may spread the faith and oversee properties which directly belong to the church:
> a decent amount of farmlands
> a decent amount of realestate
> a decent amount of mines
> some random backeries and millers
> a tiny amount of banks

The City of Ukuru would be less poppulated but much richer because of the many won wars and spoils. Any migrants from the north would be greately encouraged to convert by job opportunities offered by the church while mercenaries would travel north.
>>
>>3348037
> My action from the previous turn which made cians blade is repurpoused to first create the Dwarven hammer

Dungovaz - Dungovaz is a large twohanded-hammer one side of the hammer is made out of gold-godflesh and the other from mythril-gold-quicksilver amalgamate (85%-5%,10%).

This unique make up makes it so that magic energy instead of being repelled by the Amalgamate side is absorbed along with any kinetic energy. The Goldmetal side can release the magic into exorcism spells which depending how much loaded they are can greak any spell. The other way of releasing the stored energy is as an explossion which makes the hammer hit so hard that the shockwave from the air (if sufficiently loaded) can deform mountains.

The weapon can be charged quickest by hitting and abosrbing spells, but also just trough kinetic fore of hitting stuff. It can be used for forging as it lets a Dwarf hit stuff incredibly hard.. so hard that anything besides the purest of Mythrill's just shatters uppon impact. It also needs to be "loaded" before use.

The weapon is bound to one user for a lietime by forcing him to cut off a lock of his beard and bind it into a small whole at the other end of the hilt. That hair becomes part of the hammer and only that dwarf can use the weapon untill he dies.
>>
>>3348775
> Action 1
Carion'dug the second Grand Weapon - Carion'dug the holy weapon of West Calderia is to be forged it being many multiple parts means that a tiny error does not mean having to redo the whole thing, just a tiny part. 444 talismans which will coprise the whole are to be made. Each with a Mythrill-Quicksilver amalgamat at it's core and surrounded by an alloy made out of 10% Quicksilver, 35% Gold and 54% God-Bones, 1% Warpstone.

As stated before the weapon will streangthen Cian's magic and Hero aspect as well as work like a projectile weapon now augmented with Tarninan quicksilver it is also capable of absorbing enemy magic and transforming it into stamina.

(after hoeverlong it takes to complete)

Cian sticks his sword into the pile of rocks which swirl arround his bound weapon transforming it into a huge sword which shines in a dim light.

The sword is able to reshape itself and can be controlled like a limb by the user it's main function is incresing the present atributes of the user as a Great and Mage of the one true faith as such it greately depends on the power of the user. With this weapon Cian should be on paar with the Rebirther at his strongest during the war. (he could not launch attacks as powerful as the God Lance, but could slice the lance itself and would otherwise be evenly matched with the Rebirther at that point in time).

Sadly the full potential of the weapon can only be used for short periods of time as it overwhealms the user's body, permanently mutating it with repeated use.
>>
>>3348775
Of note to the construction upon it's forging and melding with other things several gems line the shaft in it's entirety. Gleaming with Eldritch power, with godly energy, anything this thing hits, is likely to hold some rather unusual propertys, including commonly enough sentience, that will take after the materials used as well as eldritch property's.

Actually using this to destroy a mountain will render the surronding area eldritch most likely.
>>
>>3348800
Imbued with Elizabeth's flesh, this weapon has several unqiue ability's. Communication with the owner of this flesh is one. Another is an increased empathy and pain tolerance, especially during a heated fight that is likely to draw one to acts of mercy and non-lethal finishing blows and finally, Cian could perhaps utilize a singular spell of eldritch nature if they prepare it before hand, though swapping it during battle would be a dangerous task.

A ribbon of green is on the handel, it shimmers rather beautifully.
>>
>>3348800
> Action 2
(Cor didn't give it a name so the name here is temprorary)
Helm of Tyrant - a helmet forged for the ruler of the Sun Elves tied to the Quedan Bloodline. When put on it will slightly bite itself into the head of the user to check the blood and only become active if it is the blood of the Queden bloodline.

The Helmet is forged out of the Bronze which composed the body of Bronze Elizabaeth emalgamated with quicksilver and infused with the Godflesh. Emian Gems and Elizabet's fingerbones are used as decorations in it giving it an appearance more akin to a crown, though it is reinforced with mythrill from the outside for protection.

The crown allows the user to telekinetically communicate and make his subjects loyal to him by force. It allows for setting up of permanent magic barriers which will feed of the wild mana to sustain their power, whose need though be created with a leangthy ritual. Temporary very strong barriers can be created instantly, but vanish the same way.

The wearer of the helm is additionally able to awaken statues to life which become his loyal servants. The condition is that the statues need to be chizzled by the hand of the wearer of the crown and be lifelike enough to bem istaken for alive. Once activated the stone will become soft flesh without changing the colour. These "golems" can create weak verssion of the temporary barrier and are passed on with full loyality to each next user of the helm.
>>
>>3348844
This crown comes with a drawback, it may not be taken off until death. Furthermore using the bones of Elizabeth reaches into the very marrow, the core of the undead.

One who puts this crown on, will see the after life. Will see and be daunted by the afterlife that is a dark paralyzing place with little to be called a life. Forced to acknowledge at least that many suffer a tormented fate in death through not their own fault or at most that the after life for all is just that.

This crown is the crux of Elizabeth's hatred, the marrow, holds her deep hatred of death in it and on the kind side, form a great shield to protect it's users from a lethal blow and heal them from mortal injury.
>>
>>3348627
The Free State agrees.
The United Emi is created.
>>
>>3348099
(diplo) Before I begin I must give thanks to and honor the memories and the glorious rule of Mountain King Huthilaz Jortgundz of Heidegen, the greatest man of his time, he was a wise ruler and a skilled diplomat, he honoured and respected the most holy traditions of the Dwarven Civilization and lead his people through an age of glory. May his memory live on forever, and may his successor, you, Mountain King Thurgen Frzkrig of Tirgaz go down in history as a leader on par if not even greater than the great age of Mountain King Huthilaz Jortgundz of Heidegen.

But on to the current situation, now that we, the peoples and citizens of the Empire of the Mesians have no reason to close ourselves off to the civilized world we will should now open trade to each other, our civilizations are intrinsically linked, throughout the Land of the Mesians Dwarven mined metals are seen as of a higher quality and of a greater variety and availability in comparison to Mesian mined ores, from the modest farmer’s shed to the greatest of palaces, to our weapons of war to even our mightiest of achievements Dwarven metals persist, permeating and fueling our humble civilization.

But it should not be said that we have given nothing to you, we have provided a wide range of incredibly sharp and durable tools to you, turning what would have been turned into a decent pickaxe into a truly magnificent mining tool, increasing mining speeds by lower estimates of 20%, helping to fuel the glorious exploits of trade that your great empire has facilitated for so many years.

Not only that but the foods and spices which are turned into legendary Dwarven ales and other alcoholic drinks by your loyal and prestigious breweries (I tried some lower end Dwarven Ales and I will say that they are much preferable to all but the most ancient of Mesian Wines and Cocoa Ales, which of course promoted me to try out some higher end concoctions, words cannot describe my satisfaction with those hallowed brews, I will admit part of the reason I am writing this is to get my hands on more) have had most of their ingredients skillfully and expertly farmed in Mesian Soil, and I have heard some of our own high end drinks have made their way into the bellies of the infant heirs of Dwarven noble households, but that is beyond the point.
(cont)
>>
>>3349008
In all I beg of you, your coffers and our battlefields would see great gains if only we could reopen trade with eachother, I will say that I suspect your own nation seeks war with another, and some more Mesian Gold in your coffers would do well to fund any mercenaries you manage to come across. (perhaps some of those rats still live? They would probably make good canon fodder or battering rams against targets which you do not care about rightfully destroying) besides that my nation needs more Tungsten, your nation as far as I know has no real use for it besides as an exotic decoration, and I suspect those miners who went for the initial Tungsten rush would like their hard gotten gains to be doing something useful as opposed to collecting dust, though I will say that for now on we will only be buying Tungsten at an ever decreasing price overtime until it becomes on par with your wonderful baseprice Mitheril, which I suspect will be going towards any planned future war efforts on your part, that being thrice its weight in gold that is, though the 20% bonus to the royal treasury will subsist for this time.
(general diplo)
trade is now opened up with all traders on the western fringe, though a small portion of my navy will be patrolling that area, just incase.
>>
>>3348775
Mountain King Thurgen Frzkrig of Tirgaz is to be the one to bind himself with Dunvogaz.
He offers to forge the remaining items with the hammer.
>>
File: World54.png (449 KB, 1512x1450)
449 KB
449 KB PNG
>>3348160
The King himself orders a set of these mirrors.

>>3347511
Another goat makes its way into the hands of the Calderians.
Another ugly goat, and another engraved copper tube, this time to be delivered to the lord of the realm.

---

After the initial confusion as the new king ascended to the throne, the dwarves begin again their mobilization.
From their homes, fathers, mothers, brothers, and sons gather weapons and armor for war.
Tunnels flood with warriors which surface to make their way north. Once things are set in order, the King joins the warriors himself alongside the commanders.

>>3348132
As discussed long ago, the dwarves would return to the Kamadani.
Using the Vorgathzar, they bring many goods to trade, including dwarven metals (Iron, bronze, gold, mithril), ale (both standard and those safe for non-dwarves)

>>3349013
Dwarves take time to learn to identify tungsten so that they may better harvest the mineral, even going so far as to destroy lesser works of art containing the metal to sell.
>>
>>3349421
(Since dread decided to kneel over and die without telling us today I’m not gonna do pops this turn)
Action: All cities are hereby ordered to erase all restrictions on future population output until further notice, religious laws based around marriage shall be temporarily cut off as well, so unmarried women and widows can now output their own children, because of this city militias of over 5,000 are now ordered to split their numbers above 5,000 into new (though disorganized) armies and rapid breeding and capturing programs are to be enacted upon all beasts of Petlin in order to supply ample support beasts to the armies of this mighty empire in need.
>>
>>3349421
>1.Expand territory to build the city of Nan
>2.The research on Nuge Blan was coming along wonderfully. The Gorgons were able deduce these flowers originate from something not of this world. Something divine. Research way to plant these flowers in different biodomes.
>>
File: 2019-03-14 22.16.59.png (8 KB, 198x190)
8 KB
8 KB PNG
>>3349853
Forgot pic
>>
>>3346789
>>The Kamadani Cyclopes

>>Prototype Olivite Weaponry
>>Material-imbued weaving

While few if any know the exact properties of Olivite, the Primarch Polemistís hypothesizes that they can be used for less-than-benign purposes. She commissions a special set of weapons, using Olivite as the piercing or cutting edge. Specifically, uncharged Olivite. Crafting techniques where the Cyclopes don't have to be in direct contact with the Olivite are created, usually using extended hammers and the occasional clockwork contraption. These uncharged olivite weapons are then wrapped carefully, in multiple layers of hide and metal, and carried in carts when not in direct use. This is to ensure those meant to wield them don't accidentally charge them either. While more of a novelty at the moment, Polemistís makes sure each Cyclopes sent with the Uwuin are armed with these tools, and are meant to note the effects of their use.

Thanks to the discovery of crushed, charged olivite making clothing turn glow-in-the-dark, a new type of craft quickly erupts within the island. Weaved clothing is now a thing; rather than bolts of hide or leather simply tacked together, cyclopean clothes are now able to be much more intricate in their design and make. This is to facilitate the main innovation of working less intuitive materials into their clothes. Stuff like gemstone crystals/dust, metal strips/foil, turtle scales, or otherwise can all be woven evenly into clothing to instill some of the same material and (more importantly) aesthetic properties throughout the vestments.

>>3349421
The fluff-puffs finally make their return to the far off island of Kamadani. They are met in Companous with warm welcomes and free visitation to the town's amenities so long as they stay within its borders.

After many hours of debate and discussion, the Seer Filos and the Dwarven captain come to an agreement. Using the Tythian tongue-mage, now a semi-permanent feature of Companous' hot springs and amusement park, they can communicate without issue. While the dwarves brought raw materials, it comes to the Filos' attention that the dwarves do not want it worked like the Narsics did. Instead they come looking for workers. A stone worker in particular.
Filos gets in contact with a few of the other OverSeers of the island, and the Seer Monastery. Eventually, it is agreed the Cyclops Sculptor Agalma will be sent with the Dwarves back to their mountainhomes. The Dwarves are not-so-subtly warned not to mistreat the rather young sculptor, and are also informed of a cyclops' typical upkeep. (Food and water needs, dealing with their hobbies, ect.) Filos and the Seers demand a "safety fee" from the dwarves to ensure the journey is safe for Agalma.
>Dwarves receive one Cyclopean Sculptor in exchange for a sizable amount of Mythril.
>>
>>3347871
>>3348132
>>3349887
When Cain I received his summons, he wanted to bring some extra muscle back with him. Impressed with the Prime's physical prowess, he offered them a ride to the mainland to experience what war and combat was like for the rest of the world. 4 Primes immediately signed on, excited for the chance to fight whatever gave the tournament winner, Cain, trouble.
The Primarch was less moved. She was shrewd, and didn't trust empty promises of loot, especially if they'd be putting their lives on the line. Instead, she directed the Uwuin to visit the trade-port of Companous, to further hash out details.
While not there for long, the Uwuin were surprised to see that not every cyclopes was as ripped and meatheaded as the primes. There, they met with a small contingent of Seers and Primes, discussing further details on what they'd be doing and where they'd be going.
After several hours of bartering, the Cyclopes and Uwuin came to an agreement.
>10 Cyclopes will accompany the Uwuin and Cain back to the mainland.
>The mercenary company is composed of: 1 Primarch Polemistís, 4 Average Primes, 4 Seers (two Stoneborne, two alura), and 1 Kefalés (more just talked herself into hitching a ride than anything)
>They'll be properly outfitted with cyclopean gear before leaving, though the Uwuin will outfit the fighters with their own gear as well.
>In exchange: Uwuin deliver a set of training, enchanted weapons to the Proving Grounds; provide a few of their books to the Seers; agreed to research the Olivite while maintaining its secrecy and not keeping any after doing so; along with their original terms of loot and experience.

Finally, Kefalés was given a special job from the Head Seers, right before her departure. The young cyclopean girl had just turned of age, and had already navigated every nook and cranny on the island several times over. She was one of the few Cyclopes to enjoy walking and exploration. Because of this, she'd been one of the first candidates to be trained to work with Elsight Seers. To provide an extra eye on the island wherever she went. Now that she was leaving the island, she'd be instrumental to the Cyclopes' attempts to see the wider world.
>>
>>3350595
*Cian
>>
>>3349421
After getting his weapon Cian takes a loan from the Uwuin and a big chunk of the West Calderian tresury to buy the services of the Gnashed Flayers.

>>3349887 >>3349421

Those along with the Cyclops are brought into the flying castle. Cian has a small secret army at his disposal. The Cyclops, Dwarves, The High Priest of Flame and some West Calderian Elite troops.

All those forcess are relocated into the flying castle. (either they have to climb ropes to get up to it or if they are scarred of heights they are to close their eyes and be flown up by Roachidians)

Cian dawns his new weapon and shield. Before leaving he pays respects to the dead Dwarven king and to the new Dwarven King.

>>3348869
The flying Castle flies up into the sky high beyond anyone's eye's reach and makes it's way to where the Undead Capital is supposed to be.

The place is destroyd and in shambles. Suddnely a sound can be heard and the ground is shaking as if another Mesian missile hit. And in an empty are Cian stands with a crater surrounding him. He seems to be in a rush and request to meet Lizzy in person.
(he made sure to not hurt anyone)
>>
>>3350703
ERS has decided they would want a sword that could piece and constrict the heavens. They would call it, "Chute des Ciel".
>>
Action 1: The People of Tarn are not a traditionally seafaring people--in fact, their idea of an ocean is a medium sized lake. Still, their new acquisitions of land near said lake spurs the conception and creation of new, larger watercraft. These watercraft are short and squat, not terribly maneuverable or aesthetic. Still, they can carry large amounts of soldiers or cargo, and take a beating yet keep sailing. Ships of this sort are seen sailing out from both Battalmin and Dwarwenmin.

Action 2: Reports of books containing heresies are coming in from the frontier. They seem to be works of the Eldritch, trying to convince the Tarnish that the afterlife was a barren void of nothingness and that the undead were something other than abominations against nature. While those of true faith are unmoved by this propaganda, Tarnish with lesser wills are falling for this ruse. This is unacceptable. Special priests are ordained with the power to investigate and root out heresy, and the first Tarnish inquisition in living memory begins.

>Diplo: A diplomat is sent over to the Hive, both to establish formal relations and to trade for some copper and gold ore.
> A diplomat is sent to the Uwuin to trade for more bronze.
>>
>>3350841
A diplomat is sent to the dwarves formally informing them of a plan to purify the lake that they share.
>>
>>3350969
The Uwuin and Tarnish come to an agreement. In exchange for help in building a device capable of purifying the lake, 60 Tarnish armored swordsmen will be leased to the Uwuin for a period of 28 months[seven real life days].
>>
>>3351012
The uwuin get 28g of quicksilver for every 0.45 kg bronze.
----------------------------
The Swordsmen meet up with the Uwuin forcess back in their homeland where clearly an attack is being prepared.
>>
File: World55.png (451 KB, 1512x1450)
451 KB
451 KB PNG
Once the nation accustoms itself with the new government, all constructions are halted and a road is to be built connecting the cities.
>Road

Second order of the new nation is to expand eastward.
>Expansion

--

The dwarves now have many locations to explore and trade at sea, but only two ships worthy of trade.
Two new ships are to be made to increase trade.
Using a new design similar to the two original ships, it is small enough to fit through all occupied canals, and then lengthened to make room for more cargo.
The design is able to equip stabilizers with fold up to allow access through tight spaces such as the canals, and then drop down to prevent any risk of capsizing. Other than these changes, the overall design remains the same, simply being slightly more slender than the Gorvak, but much longer and taller.
(These can and will be used to transport goods to Dunzkat and transport Cyclopes)
>Maigtaz I & II
>>
>>3349015
The Uwuin of course agree.
>>
>>3351454
forgot to mention it was the emi doing the first thing
>>
>>3351454
Action 1:
The Uwuin'taipan build a road between their 2 Cities

Action 2:
Use our, west calderian and rattakian magos to unravel the secrets of the fancy stone brought over by the cyclops. We of course would respect all their safety procedures.

Meanwhile the hires mercenary forces would train and coordinate within the flying castle.
>>
After the scare of whatever passed through their waters, the rate at which the construction of their fleet nearly doubled.
Though it seems whatever it was may have been nothing, they still continue to rearm and rebuild.
>Dorn military improvements
>>
>>3351454
1 & 2 Action
Colonize the wildlands to our south (if i just need one action for this, build new mines in the hills)
----
>>3348844
The Helm of Void
*
For the moment the helm is received and remains secure.
--
when i say, i wield it i will say the character that does so.

>>3348294

Cor offers to Miriam, the revoking of the teachers & instructors and far more time with is Grey. As a parent he understands that the love she feels must be such that she never wants to let it child go, and he would prefer if they can stay some more time together.


And instead of time with Eide, why not invite is calderian tutors and perhaps noble childrens from other houses of the west calderian kingdom ? As another suggestion, perhaps it would be far better if the child goes north to the Uwin or in other realms. It s true that contacts with us would be less costant or cut out completly, but there is no need of having any kind of conflict in my home since you are guests.,In fact what about asking his husband if this decisions could be better of the current one ?

---------
"We will let your pilgrims pass at several conditions : they will not build anything, they will not consider our roads holy and claim for themself anything of our realm, they will not proslethyse or disturb us and if they do so it will be consider an attack on your realm and they will be send back to the frontier. The pay tolls will be based on the social class of the pilgrims, and the tax would be acceptable for any class. The selling of food and water will be give at build places on the road; they will have a similar prices of the pay tolls. They are allow to pray. The pilgrims will move in coordinated groups controlled by our soldiers and they will always stay on the road. Access to farms, villages, towns or cities is prohibited. Armed groups and normal pilgrims will take several oaths to apply to their armors or cloths of not attacking us or doing any kind of crime to us or our realm. Mages and armed groups especially will be controlled severely, and we would prefer if they not pass at all. The road of the pilgrims will be made so that they will not be able to go elsewhere, other than on their path and in areas where they can buy food and water at acceptable prices, do a pray and then return to their path. it will have a wooden wall with earthworks on the both sides, and near vegetation will be cut.

In regard to the passage of actual Uwuins we are not secure of letting you move in our realm, and we are afraid since your ancient claims of extermination of our kind for what we recall haven t never be fully claimed publically false neither written to be an unacceptable sin.

As a last part if the pilgrims are or will become increasingly violent and hateful to us, we will close definetly the road for their passage.

Since we are becoming rather preoccupied with the state of the world we can t accept anything less. If you prefer other terms remember our preoccupation and tell them."
>>
>>3352282
the helm
*it will have a simple modification. Nothing that removes old effects positive or negative.


------

A small fleet is send to northlund for know what is happening.

---

>>3348160

a small shipment of this mirrors is buy by Cor.


----

since the calderian empire isn t telling the undead presence in their realm to anyone, after the department of our delegation we inform the other realms of the undead presence in Calderia.
>>
>>3352312
The fleet would discover Northlund to be infested with giant insects seeming to have taken over the west coast.
>>
>>3351454
action: Research shall be focused on how to combat or even take advantage of Fae portals
(diplo) (Dwarves)
I would like to request from his most esteemed Mountain King Thurgen Frzkrig of Tirgaz that the most modern maps and civilizational information pertaining to every Kingdom or otherwise existing nation state known or heard of by the Great nation of the Dwarves for the gift of a favor to be used by you onto me once this war of mine has ended.
>>
>>3351454
Action/Diplomacy
>1.ERS was curious about these "trains" their one-eye friends invented. Apparently, they are horseless carts that go on a metal roads. What madness! The Gorgons must have them. ERS sends a envoy to talk negotiations with the Cyclops for trains. They met with the Primearchs on what they would want in exchange. The one-eyes have been worrying about outsiders with what the wars going on the main continent. They want ERS to patrol their waters and in exchange will build railroads and trains in ERS. Both parties agree to this:The Gorgons will sends three fleets of skirmishers/scouts. flocks of pegasi and four powerful ships called L'Mortes. One L'Morte, with a few other small ships and flck will patrol the waters of Companous (south area), Singulous (west area), Solitous (north area), and Seculous (east area). Nests for pegasi will be built in named cities but not so big that the nests bother will them.
(if the first one counts as two thrn ignore my second action)
2.Manifique! Crossbreeding the Nuge Blan with other flowers allows them to grow in even the driest and devoid of nutritions dirt. Now to plant them everywhere on their lands
>>
>>3350703
Cian hears Elizabeth in his mind before he ever sees her. Like a whisper that permeates and richochets in their head, almost seeming to emanate from the ribbon on their sword.

>>"Ah, that noise was you. Well then, I shall be out momentarily.

Cian is left waiting, as he is escorted through the city of Avalon to a small...coffe shop of some sort and provided a beverage. Several undead are of course staring at him, before Elizabeth appears, faintly floating off the ground, part of her lower arm missing and her head splitting open.

To reveal a human face, alive and vibrant, yet...holding a deep exhaustion, this agony, pain, tiredness swirling in their eyes.

Their voice is low.

"It is about your child, the one who possess's mine magic. Your hurting them in the manner that you restrain him and your methods are too blunt a tool.

I...I wish to help your child, I can restrain his powers more safetly, without causing him pain. I'd also wish to have them, when they are of a safe age learn how to wield this magic.

If only for safety, Eldritch magic is not a wicked magic as many say and is merely a precise and dangerous one and preventing them from being harmed if they ever use it is paramount correct?"

Elizabeth...seemed impressive for all intents and purposes, their voice kept steady, their intentions clear, their head clear even as their arm twitched alongside cian's sword.

A low mutter rushing forth.

>>"I'm never getting that arm back am I?"

>>Action 1.
Elizabeth is devoting a lot of, spare energy she may have, aka having undead who are willing, go to sleep to shield/protect allied armys wandering through her territory.
>>Action 2.
The City of Truth is being dug into fervently, Eldritch artifacts are hoped to be found along with potential species the further down we go past our own city

>>The Giant Crab will arrive with the Tsunami in the next turn.
>>
>>3349887
>>The Kamadani Cyclopes

>>3352721
>In accordance with our deal: both actions spent upgrading roads of the ERS to raillines, powered by clockwork automatons

>Tired as shit, so no fancy loreposts tonight
>>
File: Arachnid_Rush.png (445 KB, 699x393)
445 KB
445 KB PNG
The town of Nestana hears at first, a hum, then a buzz, then the horrid noise of a thousand buzzing wings. Guards on walls are suddenly killed when Hoppers carry them off, or simply slice off their heads. Ripplers spit their spines, corroding shields, parts of wall, and men.
Then, in the city street, paving stones buckle, and give way to massive tankers, who spew acid-fire at soldiers. Warriors spread through the town, mauling and dismembering any who attempt to strike at the bugs. Within the day, the civilians are kept in their homes, and warriors patrol the streets. The town is under Entomancer control...
>>
>Diplo shite
7.25 kg bronze is traded by the Tarnish in exchange for roughly half a kilogram of quicksilver.

No response is heard from the Hive. This is concerning.

The diplomat stationed in Dwarven lands has learned of a new group of people, the Mesians. Apparently, they are humans skilled in the art of magic, though they have no understanding of Tarn and his glory. These magicians could be useful in purifying Tarnish lands. Instructions are sent to the Dwarven diplomat to open negotiations with the Mesians about commissioning 20 biomancers.

Action 1: The power of gravity and a rotating stick are hanessed to create trebuchets. Capable of throwing heavy weights huge distances, these siege engines are massive and quite intimidating.

Action 2: Tarnish mages grow more accustomed to sensing and manipulating the earth. What was once accomplished through numbers and brute force, now is done with a modicum of tact and finesse. In addition, a deeper understanding of shifts and changes under the earth is achieved, providing better warnings against underground invasion.
>>
>Diplo shite
7.25 kg bronze is traded by the Tarnish in exchange for roughly half a kilogram of quicksilver.

>Bees
No response is heard from the Hive. This is concerning.

>Mesians
The diplomat stationed in Dwarven lands has learned of a new group of people, the Mesians. Apparently, they are humans skilled in the art of magic, though they have no understanding of Tarn and his glory. These magicians could be useful in purifying Tarnish lands. Instructions are sent to the Dwarven diplomat to open negotiations with the Mesians about commissioning 20 biomancers.

Action 1: The power of gravity and a rotating stick are hanessed to create trebuchets. Capable of throwing heavy weights huge distances, these siege engines are massive and quite intimidating.

Action 2: Tarnish mages grow more accustomed to sensing and manipulating the earth. What was once accomplished through numbers and brute force, now is done with a modicum of tact and finesse. In addition, a deeper understanding of shifts and changes under the earth is achieved, providing better warnings against underground invasion.
>>
>>3351454
Action: We must raise new armies to cleanse our lands properly of these Fae scum, and to make sure we have extra insurance in case any of our sieges go poorly, though these new armies will likely still be fairly inexperienced even after cleansing our lands of Fae scum, which means they won’t be as effective as our northerly trained troops.

Current Population trends by territory:

Hytza-Nohoch: 339,000~ 284,000~ 264,000~ (Boronic)

Hytza-Chichan: 86,000~ 64,000~ 54,000~ (Potassic)

Bsieltol: 60,000~ 55,000~ 45,000~

Konykol: 28,000~ 24,000~ 19,000~

Cholmikol: 34,000~ 28,000~ 23,000~

Nahuzan: 62,000~ 33,000~ 23,000~ (Potassic)

Tukaah: 38,000~ 28,000~ 23,000~ (minority Potassic)

Maikaah: 10,000~ 9,000~ (stabilized) (minority Boronic)

Military: 55,000~ 110,000~

Other: 3,000 0 (destroyed)

Total: 712,000~ 580,000~

Approximate growth: -25-30%

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

Local Military forces

Maikaah:
Garrison: 5,000~
Militia: 5,000~ 4,000

Hytza-Nohoch:
Garrison: 10,000~ 15,000~
Militia: 50,000~ 40,000~ 60,000~

Hytza-Chichan:
Garrison: 4,000~ 8,000~
Militia: 15,000~ 9,000~ 15,000~

Bsieltol:
Garrison: 3,000~ 5,000~
Militia: 15,000~ 13,000~ 20,000

Konykol:
Garrison: 1,000~ 4,000~
Militia: 4,000~ 3,000~ 8,000~

Cholmikol:
Garrison: 2,000~ 4,000~
Militia: 10,000~ 6,000~ 12,000~

Nahuzan:
Garrison: 5,000~ 4,000~ 5,000~
Militia: 27,000~ 9,000~ 12,000~

Tukaah:
Garrison: 2,000 5,000~
Militia: 10,000~ 6,000~ 10,000~
>>
>>3355932
National Military Forces:

1st Hytzan Regiment: 10,000~
Location: assaulting I.Corruption

2nd Hytan Regiment: 10,000~
Location: assaulting Shangri-La

(new) 3rd Hytzan Regiment:
Location: Hytza Chichan

(new) 4th Hytzan Regiment:
Location: Hytza Nohoch

(new) 5th Hytzan Regiment:
Location: Hytza Nohoch

1st Sons of Nahuzan: 12,000~ (plains specialists)
*100% higher proportions of Nahuzan Camels
Location: assaulting I.Wastes

(new) 2nd Sons of Nahuzan: 10,000~
Location: Nahuzan

1st Caimenborn: 10,000~ (swamp specialists)
*100% higher proportions of War Caimans
Location: raising lands around the Spire and especially the area between the Spire and I.Sea

(new) 2nd Caimenborn: 15,000~
Location: split between Bsielt and Konyk
(new) Western Regiment: 10,000~
*50% higher proportions of War Caimens
Location: split between Cholmigaah and Tukaah

Grey Priests: 15,000 (urban specialists)
*100% higher proportions of siege works and pike shot ammunition and battle Priests, 50% smaller proportion of non-siege nahuzan camels and War Caimans
Location: assaulting I.Sea
>>
The Battle for Mesia

“Because they could not bring the cities to the waters, they took the waters to the cities.”

Turn 1; Again, Fae gates open above the Mesian cities, but this time they do not disgorge mere units or living things, weak flesh that could be manipulated by biomancers. No, this time what is emitted is a flood of water, brought from lakes and streams across the bridge between thought and reality. The water, thundering from 4 stories up, hits with the force of a flash flood, erasing everything in its path.
Turn 1.5: 6 inches of water is all it takes to drown a man, a mere two to four feet all it takes to wash away a person or stone building. Marshy cities, being at or below the water table of their surroundings, drown almost immediately, nearly all of the water piling up on top of itself, unable to drain efficiently. These areas turn to lakes, staging grounds on which the Grey navy are already positioning themselves. Dragonsblood units and others takes to the water, both to erase survivors and to prevent an amphibious assault of the watercraft. In drier, more elevated cities, the streets channel water into ultrafast cataracts, toppling buildings, washing away thousands, and collapsing walls and fortifications on the water’s quest to the lowest possible point.
>>
>>3353131
The Mesian and Tarnish diplomats are introduced to each other. The Mesian Diplomat, after exchanging information with the Tarnish diplomat, leaves and then returns to and from Hytza, and after yet another exchange between the two the Mesian Explains that the biomancy of the Mesians must be fine tuned in Hytza as it will cost less for both parties if it is done in the great temple of Hytza, he then asks that the Tarnish Government search for examples of the biotica they want in the lake that are free from the taint of the Eldritch, he also states that if the Tarnish empire is unable to find any native tarnish creatures free from Eldritch taint that they could get the dwarves to search their mines and caves for examples of bioforms who were isolated underground and thus were not exposed to tainted materials throughout their lives and thus were not altered on a fundamental level by it
>>
>>3355961
The People of Tarn are intrigued by this new kind of magic, different in type and form from that they are used to. They give the biomancer a tour of the remaining plant life and fauna, making sure to emphasize the religious and cultural beauty of Tarn.
>>
Rolled 14, 36, 46, 37, 4, 5, 9, 39 = 190 (8d50)

>>3355942
Because of the Robustness of Mesian Architecture (everything is made of Kuxtal Wood at their core) building collapses are rare, and the basic draining systems of every Mesian city are enough to keep the water from pooling to an extent since every mesian city has to deal with torrential downpours from time to time, except for Maikaah, which will suffer the most in contrast to how much they were able to beat back the initial Fae attack.

Many cities were hit hard by the initial Fae invasion, and all have relatively large armies all with appropriate magically inclined groups, thankfully due to most congregating alongside the refugee population from the countryside they provided ample fuel for the construction of flood diverting barriers. They attempt to divert the waters towards central streets which are not usually populated, draining the water into the ocean and attempting to save high priority districts, the cities of Nahuz, Maikaah and Tukaah are hit hardest while the swamp cities and Hytza are spared due to robust flood minded architecture or the power emanating from the Temple of Hytza, Temben-Hytza is hit medianly due to its standardness.
>>
>>3352346
> Action 1: Crafting the Sun Glave
Sun Glave - an Uwuin-sized glave with the God-material blade and mythril handle made for amplifying sun magic. It let's the user cut with what essentially are laser-beams or create an extremely powerful explosive sun at the end or shine an inspiring light. In Addition it let's the user project a huge copy of itself made out of pure light. (like a JoJo Stand)

> Action 2: Crafting Claws of Berserk Ogre
Claws of Berserk Ogre - Ratogres are a dying breed with only ones from ancient times remaining when Warpstone was abundant. The Claws are made to be implanted into the subject and are forged partly out of warpstone. They mutate the user into an apex Ratogre and work like the claws of wolverine. The user gains unpararelled regenerative ability, but at the cost of Warpstone and Eldrich mutations slowly consuming them. (can't be used by soulgranted and can be used only with individuals with high warp-stone tollerance). If the individual looses himself in a Berserk rage the streangth and regeration are drastically incresed.

(I won't forge any more weapons untill Dorf makes some)
>>
>>3352282
Miriam wants to keep the kid at all costs away from Gray and is starting to like the Elves less and less.

She agrees to go to the Uwuin'taipan claiming to Cian that the Elves threw her out.
Cian would soon confirm that she was lying.

Little Gray would be rather sad to leave Eide bahind, but glad to avoid Elven classes as he considered them rather boring.

>>3352821
Playing with giant maggots (Uwuin'taipan kids) deffnetly ain't good for Cian's development. Uwuin'taipan childhood is only 5 years befre they become Teens ready for true education, but as maggots they only squirm arround, eat, sleep and listen to religious songs.

Miriam wanted to become a Soulgranted, but was denied that due to her unstable mind.

Elizabeth gets the offer to become a tutor for little Gray and heal Miriam under the condition that a Soulgranted or Uwuin is to be present at all times. She can send in a clone or something.

Cian points out that regrowing an arm ain't too hard for Uwuin Heresy mages if she really misses it that much.
-----------------------------
Uwuin'taipan wish to buy a few printing-presses for enchanted weapons.
>>
>>3357200
>>3352821
After that Cian would leave in the flying Castle.
To hang out very high above the Mesian Capital, too high to be seen.
>>
File: 5a9f1c0da3b1e.image.jpg (131 KB, 1200x1200)
131 KB
131 KB JPG
>>TSUNAMI

It comes, it'd been something that the coast having been exposed for miles back farther then it had ever been was inevitable.

The waves as they came forth were horrifying, taller then the tallest building they had seen. Roaring with the sound of a thousand floods, a monsterous crab gleaming and glistening at the very head of the waves.

With clacks of it's pincers that caused shockwaves.

>>A tsunami would hit that would go over the entire island, crashing through buildings, flooding entire villages and permeantly altering the landscale of the land into a waterlogged corpse filled mess, as a giant crab strikes at any soldiers it comes across.

>>Action 1 and 2.
Elizabeth leans back in the coffe shop, many across the city of Avalon go quiet, their energy repurposed so they may fall into sleep, while Elizabeth searches for the head being, the one who had bombarded Avalon.

The anger, the spite, the rage within her marrow, within her soul could be felt through "the warp." Elizabeth and her hivemind were on a search and destroy mission.

>>3357200

Elizabeth had been quiet, her brow trembling, glistening with sweat, her breathing labored, shaking and pained and she manages a small smile.

The corrospondence clear in Cians mind as he leaves.

>>"Acceptable, I shall make sure it all works out."
>>
Rolled 70 (1d100)

>>3357631
>>3356286
The West Calderian Castle filled with Cian, some West Calderian Soulgranted and the mercenarries is floating above the huge structure which while flat on the ground has the shape of a ravine.

Cian has once experienced the power of a castle being dropped. This one was made to be dropped. And so it stayed dormant above the clouds observing the City from too high up to be spotted so that they themselves could only identify the grandest buildings of this city.

Cian wants to keep on the lookout only to see a giant wave crash into some uncanilly symetrical pyramids and then flood the lower parts of the city. One thing stands out. What seems to be a giant dome of no water forms arround one of the two giant buildings.

Cian simply decides "this must be the more important one".

Seeing how the water acts though it is clear that they can't attack in the most opportune time which would be right now...

> Action 1: This seems like a magic field, calls for an exorcism!

Preparing a whole disspelling would take way to long as such after having the fileds nature over the next few hours all the present exorcists and the High priest of flame tireressly work to reroute the magic shield circuits to change kinetic energy into blunt force exorcism magic to get trough the field.

> Action 2: Drop that shit

It has been many hours and the confussion at least from the flood would have died down only for the Mesians to look into the Sky and essentially see a huge fucking Meteorite.

The High priests of the temple would look with despair in their eyes when it seemingly effortlessly passed trough the magic barrier.
The Flying castle crashes into the Temple at full force forming a crater within the building and sending a shockwave akin to a small earthquake trough the City.

The flying castle itself? Has a few cracks, but is standing with most people inside unharmed. Afterall it has been made for being dropped.
------------------------------
The first wave of attackers leaves the temple. With the excitement a minimal amount of defenders would have been left with 85% leaving the castle Soulgranted and Dwarves covered in sufficient amounts of Mythrill would be safe but the Cyclops and Other Dwarves less so.
(I'll assume 1/3rd of the Mercenaries is covered in enough mythrill)

I'll roll for how many fall under the Temple's Curse before they manage to retreat into the Castle. (castle is safe inside)
>>
Using the newly created Dunvogaz, the dwarven king assists in forging the other weapons and armor, giving them sentience before he must leave to lead his armies east.
>Artifact Smithing

As the king finishes working within the Kiln and additionally gaining some experience wielding Dunvogaz, he joins the soldiers along the road as they split off and enter the now transformed desert through the gap in the sierra where the cursed god struck.
Half the army journies through what seems an endless sea of sand, some dwarves die from heat exhaustion, being inexperienced in warm climates, until they reach grasslands.
Once in place, both armies attack Idyllic Mount from both east and west.
The eastern army relies heavily on goats as they can utilize the barren vegetation to live and provide for the dwarves, while the west has increased morale of their king and a steady rate of supplies.
>>
>>3358964
70% of the Unprotected Dwarves and Cyclops succomb to the effects of the temple before they retreat into the castle.

The Soulgranted and Dwarves in sufficient Mythrill decide the continue the attack. With the High Priest of Flame and Cian leading the Charge tearing their way in the direction of the most magic energy being located.

> Diplo-Action 1
>>3356210
Cian (trough mirrorphone) informs Gray of the Castle Slamming into the Temple trough a magic barrier previously protecting proposing using it to open up some fairy gates and letting their Fae, Uwuin'taipan, Rattakian and Eldrich help in the attack. He thinks it's the God-King's pallace though.

>>3352821
Cian trough the sword vaguely informs Elizabeth that he knows he can do 1 Eldrich spell and asks her "please do not hang up, I need to be able to reach you, please"
>>
>>3352346

With such discovery the admiral decide to divide is fleet : he would have continue to Northplace, but some ships would have been send back to Shellania for inform the realm, and one to Imreldys for see if the colony of the cousins was attacked.
>>3352282

Action 1

To our new south west border, we have found new mountains. Upon the most south-west one of them we shall build Fort Sero.


Action 2

During the years our sarinthian eagles have grow larger but they can t live or reproduce normally where we live. We shall build them proper nests in proper places for their broods.
>>3352312
the helm of void will start secretly loving is users with time, remembering each one of them dearly and desperatly as they die.

Afterall every second that pass is one less to their inevitable deaths.


Obsiouvly it would have still judged them and let see the afterlive know by the race of Avalon.


If not even a single alive Queden would remain in this world, the helm would have lose is purpuose, and it would start rust leaving nothing behind.

>>3357200

Cor and the Queden where offended by the behavior of the calderian queen after kind attempts to calm here, but they remember that they too have a close kin in such state and let her go normally.
Still the relations are compromised, and for other diplomats at palace to see the human queen behave in such way was embarrasing.


Eide while a bit sad too haven t seen Little Gray, was far more happy to play again with is friends . And with the notion of going in a new place for is education, accompany by Sotr the second son of Cor and one of the people he loved the most, she was rather excited.


the teachers and instructors couldn t help themself in trying to give the simple and short lessons/trainings they could but do to the mother, the age and barely any play time, the calderian child was distant and without interest. In understanding this they simply avoid to continue their efforts, and Cor revoked them from this task giving to Miriam is suggestions.
the sun elves are still waiting for the answer to their conditions to this "pilgrims route".
>>3348844
i will decide the name when i create them.
>>
>>3359009
Their conditions are accepted.
>>
Rolled 40 (1d50)

>>3357631
rollin for how many die in the tsunami, 33% base due to rural and unsavable pops
>>
>>3351454
Action: Within the inner temple, a giant of a man is toiling away, and because of his toil, he creates a suit of immense purity and weight, only suitable for a man such as himself.

(military commands) the divided new armies shall consolidate themselves, and the consolidated new armies shall move in to support the nearest battle.

Current Population trends by territory:

Hytza-Nohoch: 264,000~ 227,000~ 111,000~ (Boronic)

Hytza-Chichan: 54,000~ 44,000~(Potassic)

Bsieltol: 45,000~ 38,000~

Konykol: 19,000~ 15,000~

Cholmikol: 23,000~ 18,000~

Nahuzan: 23,000~ 16,000~ (Potassic)

Tukaah: 23,000~ 18,000~ (minority Potassic)

Maikaah: 9,000~ 4,000~ (stabilized) (minority Boronic)

Military: 110,000~ 100,000~

Total: 580,000~ 490,000~ 369,000~

Approximate growth: -15-20% -20-25%

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

Local Military forces

Maikaah:
Garrison: 5,000~
Militia: 4,000~

Hytza-Nohoch:
Garrison: 15,000~ 10,000~
Militia: 60,000~ 20,000~

Hytza-Chichan:
Garrison: 8,000~
Militia: 15,000~

Bsieltol:
Garrison: 5,000~
Militia: 20,000

Konykol:
Garrison: 4,000~
Militia: 8,000~

Cholmikol:
Garrison: 4,000~
Militia: 12,000~

Nahuzan:
Garrison: 5,000~
Militia: 12,000~

Tukaah:
Garrison: 5,000~
Militia: 10,000~
>>
>>3359305

National Military Forces:

1st Hytzan Regiment: 10,000~
Location: assaulting I.Corruption

2nd Hytan Regiment: 10,000~
Location: assaulting Shangri-La

(new) 3rd Hytzan Regiment: 10,000~
Location: Hytza Chichan

(new) 4th Hytzan Regiment: 10,000~ 0
Location: destroyed via rural tsunami

(new) 5th Hytzan Regiment: 10,000~ 8,000~ 14,000~
Location: Hytza (reinforced with 4th regiment survivors and garrisons)

1st Sons of Nahuzan: 12,000~ (plains specialists)
*100% higher proportions of Nahuzan Camels
Location: assaulting I.Wastes

(new) 2nd Sons of Nahuzan: 10,000~
Location: Nahuzan

1st Caimenborn: 10,000~ (swamp specialists)
*100% higher proportions of War Caimans
Location: raising lands around the Spire and especially the area between the Spire and I.Sea

(new) 2nd Caimenborn: 15,000~
Location: split between Bsielt and Konyk
(new) Western Regiment: 10,000~
*50% higher proportions of War Caimens
Location: split between Cholmigaah and Tukaah

Grey Priests: 15,000 (urban specialists)
*100% higher proportions of siege works and pike shot ammunition and battle Priests, 50% smaller proportion of non-siege nahuzan camels and War Caimans
Location: assaulting I.Sea

>>3356210
As The diplomat says his goodbyes to the tarnish he stumbles, his breath becomes sullied and sparse, as a tarnish guard helps him up he regains his composure and states
>a great tragedy has occurred, our capitol, Hytza, along with the island it rests upon has been decimated, I do not know how many had died to cause me this pain but I feel as though one hundred thousand are about to or have perished... I must stay a few more days, more may die soon and if that were to happen it feel I might be hit by a heart attack because of this psychic backlash.
>>
File: World56.png (453 KB, 1512x1450)
453 KB
453 KB PNG
The Emi continue their expansion eastward.
Construction remains halted as this is done and parades are held often displaying the might of the nation to its people.
>Expansion

Once a nation kicked and tossed around like a ragdoll, now seeks for its nation to be strong and prosperous. The first step in achieving this is to unify the people. As it is, the nation is close to this, but remains undivided in faith.
Long worshiping Emi, the Goddess of Justice from which their name is derived, has sadly fallen out of favor in the southern lands. Priests of the north preach to the southerners, reminding them of their history and goddess who watches over them.
>Unity

--

The Dorn have finally reached a point where they can be pround of their naval might once more, but a ship is nothing without its crew.
Men are called for across the land to train as soldiers for their kingdom.
>Military

The change of the sea has enabled rapid growth among the Dorn, allowing them large quantaties of fresh fish with little effort, allowing them to expand and focus on other things such as resources and production.
>Production Increase
>>
A fae gate opens in the middle of the People of Tarn's central room. As the swordsmen move to --you know what, fuck it. Pretend some awesome diplomacy happens here. Here's the end result:

>POT enter the battle
>As payment, if they win they are promised Zendarja or Ethanhaik, or if impossible a large sum of gold and other compensatory items as well as:
>DEG foolproof swears or signs a treaty that they may not take any hostile actions against Tarn for [2 RL weeks]


Actions 1: Great Balistas are constructed, designed for both siege and anti infantry actions. The ballistas can be armed with sticks of Narsic wood, with rods of bronze to carry a magical effect, or with rods of cold iron to neutralize magical enemies.

Action 2: A new innovation in the armors of the armored swordsmen--a bronze plating on the inside of the armor. This plating allows the swordsmen more magical capacity and given them the ability to use their innate magic to amplify their movements. When combined with the already superhuman physique of the armored swordsmen, this technology gives them the ability to move and attack with ludicrous speed and strength.

>Siege of Idyllic Mount
Turn 0: Squat boats containing roughly half the Tarnish garrison there (120 AS, 2400 UAs, 240 Casters) sets out under dark of night from Battalmin. Newly built ballistas are loaded with sharpened sticks, each with 5 bronze-tipped spears primed with unknown magics. The bulk of the army lands at Land-Below-Mountain on the far side of the lake, while a sixth of the Armored swordsmen and a few ballistas split off to reinforce the Dwarwenmin forces. No light are lit, and the army relies on the AS and caster's feeling of the land for navigation.

From Dwarwenmin a significantly smaller contingent (40 AS/800UAS/80 Casters) sets out for the intersection of the roads between Dwarwenmin and the Dwarven highways. As they march, the casters create an oppressive veil of silence and haze that muffles the footsteps and conceals the army. Ten armored swordmen, carrying casters on their backs, run forward to deal with the gateskeep and to open the gate for the others. The casters create glamours around the group, making it appear to all but close observers that the group is a caravan, stampeding at full speed. As the group approaches the gates, five of the armored swordmen/caster pairs slip away, to climb and get behind the walls and cut off any escape for the guardsmen dwarves.
>>
>>3359556
>1.With the Cyclopian railroads in place, the transportation of goods, materials, and information was increased ten fold. Villages became towns then cities. A road and railroad are built from Nan to connect it to the rest of ERS.
>2.In a mountain reservoir near Gerner, Nuge Blan planted to create a grove and bless it by priests.
>>
>>3352848
>>The Kamadani Cyclopes

>Pearl Harvesting
>Geothermal Understanding

The Primes, in their initial ocean exploration exercises, discovered the existence of pearl-laden clams along the coasts. After the time skip and eldritch influences, these clams have grown exceptionally big, and so too have their pearls. While some are still normal-sized, ranging around a couple inches; others have become massive, almost as big as a cyclops' eye. Different parts of the island have their own ways of harvesting these pearls. The Primes use brute force to wrench a clam's mouth open and snag the prize free. The Alura Seers instead encourage the clams to open and give them willingly, while also allowing the Seers to place new bits of sand in its place to form a new pearl. Traditional cyclopes also gather pearls, usually while gathering other resources such as turtle shells or sand.

Hotsprings were discovered on the various hills and mountain ranges of Kamdani Island, however, the reasons these springs of water were hot and soothing compared to the temperamental ocean water was, for a long time, a mystery. Recently research has gone into how these hotsprings form, and the underlying forces that power them.

>>3358964
>>Cyclopes Mercenaries
Unfortunately for the cyclopes that had joined the Uwuin and Cian, their expectations for what battles looked like on the mainland were highly underestimated. The last thing they expected was to be thrown around the world in a floating castle, then colony dropped onto an island that was being attacked by a giant enemy crab, AND deal with deadly magic in the air to prevent them from assaulting their target.

Based on the roll and their kit, I'd say:
>In castle: Polemistís, 1 Stoneborne Seer, 1 Alura Seer, 3 Primes
>Joining Cian's push: 1 Stoneborne Seer, 1 Alura Seer, 1 Prime
>Bailed halfway to their destination: Kefalés
The 3 outside of the castle are decently protected from the curse. The two Seers dressed in Charged-Olivite infused garments, while the Prime is dressed in mythril. Both Seers are equipped with Foci-helms, which both protect them from eye-trauma while also enhancing their eye-beam powers. The Alura probably blasts at various official looking people and spell casters, to both sow general confusion amongst the ranks as well as trying to disrupt the focus of the spell casters and make them fumble their spells. The stoneborne Seer tries to petrify wide swaths of people at once, before dipping back behind the other forces, opting for a sniping approach. The petrification, when deep enough, prevents the blood, flesh, and hearts of those hit to be used in any sacrifices used by the Mesians. The lone Prime hangs back for now, as he is less sure on attacking tiny-folk. More likely than not, he'll focus on defending the two Seers from stray bolts or attacks. Once giant monsters start showing up, however, he'll go to town trying to wrestle and take as many down as he can.
>>
>>3359704
>>Cyclopean Mercenaries
Those in the castle largely play defensive roles. The two seers will blast any who get near, largely focusing on crippling or debilitating multiple targets rather than going for single kills. The Primes will hold the doors valiantly, and help with moving the wounded back into safety.
Polemistís, however, will stand with the other officers and leaders of the invasion force, using a high-powered telescope to view the battlefield from a-far and offer tactical advice. This is as much of a help for the invasion, as a learning experience for her. While cunning and quick to notice weak points in the enemy forces, this is the Primarch's first experience with massed combat. She picks up a lot from the other officers, and while not the one making the shots like she's used to, does give invaluable information and input on the tactical and strategic situation.

And for the record, this only happens as Uwuin does it. I'm probably not going to be proactive in this battle, and rather just lend in my own tactical input of what my cyclopes do throughout the course of this battle. Uwuin and Mesian are steering, I'm just going for the ride.
>>
>>3359556
The ones who have been converted have little reason to go back to the old faith... also Emi was the Goddess of water right?
>>
>>3359704
... Kefas would not be allowed to bail as that would be breach of contract...
>>
Upon request by scrying mirror, a fae gate opens and a fae mage steps out. He bows, introducing himself and placing himself under the kings service.
"What do you need me to do"
>A portal opens between the flying castle and the Uwuin army
>Uwuin now has access to one portal which can be changed at will.
>>
>>3359556
1. Islands to our west look ripe for colonization. We should send some Entomancers and their swarms to set up a town or two.

2. Our swarms under Northplace are set. The Entomancers assigned to the assault are given the go ahead for the attack. The streets of the city burst open to the hisses and screeches of Warriors and Tankers. Any who attempt to fight will be subdued one way or another.
>>
Action 1: The People of Tarn begin recruiting anyone who will join. Te size of the standing army rapidly swells
>Will buy mercenaries from anyone wiling and able to provide them
Action 2: The new armies are trained in the creation of shield walls.

As the forward guard incapacitate and kidnap the dwarven gatekeeps, the rest of the army moves through the now open gates. To an outsider, it is as if a veil of fog has blown in,concealing the gatehouse from view.
>>
>>3360316
Retcon: There is no wall from where the Tarnish army is coming. The Tarn' encounter little resistance on the roads, and reach their target area faster than anticipated. Because of this, they are able to move north, towards more heavily forested and easily defensible terrain.

2nd Retcon: When I was writing the troop numbers, I forgot to break out archers from the total grunt soliers. There is 1 archer for every 5 grunts.
>>
File: World57.png (454 KB, 1512x1450)
454 KB
454 KB PNG
>>3359590
To the north, a small force invades. For them, luckily sneaking past trade or fishing vessels but would soon be spotted once they land by scouts or supply caravans either traveling to Central Sarinthia or to desert thanks to dwarven night sight.
Whatever the case for their discovery, the news would be soon delivered to the western sieging force, prompting a commander to take a portion of the army and intercept them. Cavalry will be in heavy numbers.

-----

The United nation of Emi, now being renamed the Golden Emi Union further expands its grasp as well as access to resources.
>Expansion

A great effort is made in the way of defenses.
With the newly acquired land and workers being focused on gaining new resources, the Chosen are able to construct many wooden and stone towers from both the large expanses of woodland and stone from its mining operations. They would be armed with many ballistae tipped with any metals they can come across in their mines. These will be placed in many strategic locations.
>Defenses
-
Dorn keep building up
>>
>>3360887


Action 1

To our south, our settlers have found a good place for create a city, Voldenania. It will be name to the great general of the north campaign, and it will face the small lake of the dwarfs.


Action 2

we invest in new agricultural developments.


>>3359068

Before their arrive, we would prefer if their numbers will be lowered, controlled and in smaller groups
>>3359326

To our south, there are no more wildlands, instead it seems another realm was here. A diplomatic delegation was send for speak with them.


>>3359009
The fleet returns, there isn t anything left. We can t find a single northmun. And the storms of the north make it difficult to sail further or approach the coasts.

Endless armys roam this coasts.


>Messangers are send to the near realms of the old pact for speak swiftly about this. Something needs to be done. A meeting of generals will be done outside Fort Neso.
>>
>>3360964
The Uwuin Clergy asks why suddnely new conditions are being added on top of the previously agreed uppon.

Unless they are somehow recompensated for the abrubt further tightening of regulations beyond what was agreed uppon they will ask to talk to the Tyrant about this.
>>
Rolled 5, 8, 10 = 23 (3d10)

>>3359721
>>
>>3361041 >>3359704 >>3359326

So yea my thingy glitched, but anyway:
1-3 means death
7-10 means lives numbers as listed order.

The Cyclops first set foot outside before knowing aboutt he curse tho... and how would you know to protect them against a thing you didn't know existed.

Anyway:
The Stoneborne Seeer falls over dead before the other 2 can return to the Castle.

Cian over his mirror would scold Polemist for not sending her troops out and thus disrespecting his command. But she is left of the hook as it luckily worked out for the cyclops.

>>3359721 >>3360305

The Cyclops are to large and inspite of ther intentions to stay back to defend the castle this is an invassion force not a picknick. As the Fae Gate Opens the remaining Dwarves and Cyclops are informed that after being secured against the curse they are to enter the battlefield. She is given command of the remaining Cyclops and Dwarves, but a West Calderian officier is to "assist" her. (he is to watch that she does not pull another trick where she just wishes to avoid conflict)

> Action 1: >>3360887
After the other 3 High Priests comming in the High priest of Exorcism with provided data has a safeguard against this whole Curse thing soon prepared.

All the non-soulgranted are tattoed with boiling Gold (instead of ink). Healed up using healing magic and sent out into battle alongside Uwuin infantry and mages. Cavalry was not taken as they were deemed unfit for comabt here.

>>3357631
The Crussader Force which was sent to Eldrich lands to support their attack soon walks trough the portal as well. While of course kept well, spending years camped out in that Eldrich hellwhole without actually ever even smelling the battlefield leaves them more than frustrated. Especially the Emi'an crussaders as they heard that their country reunited and some weird shit started happening while they are gone.

All the Armies make sure to stick to the highground.

> Action 2: Flood 3, but Acid edition
The Fae Gate mage is abused to being close to a collapse with all the spell chanting demanded of him. A ast fae gate is opened to deep into one of the Uwuin'taipan Acid lakes.

While not an extremely strong torrent acid that can easily eat trough steel is now flowing in mass into the Mesian place of worship.

-----------------
>>3359326
So far Cians soldiers have not encountered much resistance. As such the high priest of flame is taking the lead and with childish joy blowing everything which is wet up and everything dry being set on fire. Instead of using any preestablished roads or tunels as they might be trapped the army just blows their way trough all the buildings and infrastructure moving trough the destrouction they caused themselves.

.... thank God Cian does not have his sword currently activated, or that incresed empathy would sure kick in.
>>
>>3361091
>>3360584
The 60 rented Tarn'ians of course are also properly tattoed with protection shit and sent out into battle along with Uwuin mages and Infantrymen. (infantrymen are those which chose cylops martial arts of ever Entomantic Beasts.)
>>
>>3361037

The reason is fairly simple, and it stands in the numbers of the pilgrims in this path. The realm has never done something like this.

As you have show us their numbers are great, and we think that try something at least somewhat smaller first would be better for everyone involved.

At least for the first years, it would be a good proof if the original path could be actually be done and it would give us some experience in handle it.
>>
>>3360887
>1.Gorgons are masters of the earth, but not of the beings which live in and on it. The mages conduct research to expand their power over the ground to plant life.
>2.Every day Carlotta bathes in the holy grove and every time she does, she becomes purer. Unaffected by the corruption that plagues the world.
>>
>>3361145
The Uwuin try to explain to the Cor that they have very little influence over how many people decide to go on a pilgrimage on any given time if they wish to keep the trial from being crowded they could create some sort of tavern or camping spot at the border where they would have Pilgrims wait if the path is to crowded.

Because the church does not controll when and how many people wish to go on a pilgrimage.
>>
>>3361091
>>3361113
What each army does exactly:

> Combustion Mage Roachidian Soulgranted
They use combustion magic to speed up their flight acting as units which can quickly flip-flop between the other armies to support them if such need arrises or act as a strike-force against very small groups of enemies

> Heresy Mage Soulgranted Roachidians
They use Heresy magic to hide their pressence and spread trough the Skies arround the Castle hiding themselves magically and physically relaying tactical information trough the phone mirrors. Also useful for assasinations of individuals.

> Uwuin Heresy mages
They as usual mass-heal their hordes of battlethralls while debuffing the enemy.

> Uwuin Exorcists
They notice that the field here seems to be making some of the Mesian mages capable of doing more powerful attacks. As such if they notice Mesian mages they disspell the residual magic of this place in small bubbles arround the mages as they are about to release their spells making them sometimes impossible to chant or brutally misfire.

> Uwuin Fire mages
Throw fire and explosions at them

> Uwuin Sun Mages
Buff allies and throw suns at them

> Uwuin Infantry
Beat them up cut them with your glave and tear them to pieces.

> West Calderian Soldiers
Set up position inside buildings lay ambushes maybe dig trenches in places focus on ambushing the enemy and bombarding them with fireballs and tiny suns.

> Tarn Swordsmen
Are allowed to act autonomously as long as they ct with accordance with the mission's objective. Have been hinted at using their earth-magic to dig a way to the magic core of this temple-thing. (avoid the acid-flood though!)

> Cian and the Crew
Literally tearing a huge straight whole trough the city to get to the "God"-King. Though the Dwarven Mercenarries seem a bit terrified of the situation desu.

> Primarch and her Crew
Officially they are to slowly follow Cian's crew and deal with the aftermath to make sure that the "path" they made doesn't fill up with enemies. But as The Primarch was given command they have autonomy in their actions.

> The Crussader Army
They became like a ragtag band of brothers. Northlundian Zombies, Rattakians, Tanigaki, Calderians, Emian's, Dornians all of them became good comerades in the years in Eldrich lands and trained themselves from vicious peasants into a propper army.

They got distracted and are raping, murdering and looting their way trough the poorer districts of the city...

> High Priests
Still in the Castle planning shit

> Undead
>>3357631 I hope they finally do something ;.;
>>
>>3360887
1. Nestana has fully been taken. The remaining forces have either given up their fight and spared, or died fighting. Our eyes now lay upon Vandala, and after that Kratamer.
2. More effort is put into our western colonization.
>>
>>3360887
Unfortunately, the warning comes too late(unless you are honestly going to try and claim that the dwarves saw the army, got word back to the generals, and the generals managed to muster an interception force in the time it takes for a double march army to cross one tile with a road). The Tarnish army moves south, placing themselves in direct view and confrontation of the main Dwarven army. Since the Dwarves clearly already saw them coming, there is clearly no point in stealth, so the Tarns raise tents and prepare to overnight, a fifth of the army remaining on high alert at any given time. The commander heads down to the Dwarven encampment in hopes of mutually beneficial agreement being struck. Just in case, she takes 5 AS with her, and 5 others hold back, staying just within seeing distance.

The Southern army entrenches, hides, and waits for the time being. Any caravans that pass are detained and subdued, their contents and owners held for the time being. All captured dwarves are treated as well as possible, given the circumstances.
>>
>>3361214
Turn 3:
Ten of the AS begin helping in the way described, quite literally punching a hole into the side of temple. With each huge strike, their armor absorbs more and more of the wards and spells which protect the stone, draining of of its magical and physical strength simultaneously. The other ten fan out to help the other groups. Their speed and agility allow them to flank and corner enemies effectively and their anti magic specialization makes them extremely dangerous to magical spells, animals and people. As they move,they tactically break the hastily constructed dikes, unleashing torrents of water upon their enemies.
>Time to temple break: 8 turns.
>>
>>3360964
The dwarves meet at Neso.

>>3361515
The army sent north is halted by an approaching party.
The furious dwarven commander demands the men state their business as soldiers position themselves around them. While this is done, the cavalry moves ahead towards the camped army and attempts to surround them, hidden in the darkness from inferior human eyes. (If daytime, they just surround it and survey)

The siege forces remain put, all things are in order from their point of view, while miners begin to dig at the base of the mountain on the western side.
>>
>>3361598
>POT actions.
The commander sees the goats leaving the main party, passing past her, not even making an effort to be subtle about their intentions..Her righthand man jots down a note and presses it to a mirror, which glows briefly with light twice before fading. She states, curt, "I'd advise you to call your cavalry back if you want a real discussion."

The army is alerted to the cavalry threat. Meals are finished or left uneaten as soldiers scramble to ready their weapons. Soon the camp returns to ts previous calm. To the untrained eye, nothing has changed, but every man stands alert and ready for battle.

Three of the AS who stayed back split off to tail the cavalry, their cold iron suits blending into the night as thy lean on their passive magic to make them quieter. They stay a bit out of the way of the main cavalry forces, but if needed, can easily move in to sow chaos among the forces. The dwarves with their night sight see them moving amongst the shadows, but the intervening vegetation and lack of noise makes it difficult to pinpoint the location or number of enemies.
>>
>>3361711
The commander has no time for games, this is his land, and foreigners block his path.
He asks again to identify themselves.

The cavalry spot figures in the woodland following them. 20 goatriders split off to locate the source of the figures, they try their best to pinpoint and encircle them while the rest of the force approach the camp.
>>
>>3361736
"We're a peacekeeping force from the People of Tarn, dispatched to prevent the siege of Idyllic Mount. Neither the emperor nor the People have bad blood against your people, and would rather all of us walk away from this fight unharmed. He is already fighting a defensive war, one that he did not instigate and that was begun with a cowardly attack against women and children. Our allies, the Uwuin are already on his side, such is the injustice that he faced. Join us, brother, so we may fight for justice and not on the side of cowards.I apologize for the...distasteful means of our arrival. We had to act quickly, and perhaps rashly, to prevent bloodshed. I swear to you we mean your people no harm."

Trying to encircle multiple independent rapidly moving targets? Bold move, Cotton.
The twenty cavalry attempt to encircle the AS, and succeed to an extent. They determine there are multiple targets, but not a precise location or number. They do succeed most magnificently at tiring themselves out and making themselves and the army they accompany quite conspicuous to the observers at the army camp. Most of the caster conserve their magic, but a few send a couple battlefield spells their way. Pock s and hoe begin appearing out of the night, catching the occasional hoof and causing a rare stumble. Its not enough to slow the tempo of the chase, but these riders are gonna be sore tomorrow.
>>
>>3361598
As the miners dig, the stone, rather than getting harder an harder like expected, begins to get softer and stickier. It's clear that some sort of magic is afoot here as walls that should have been sturdy sag and collapse, erasing significant amounts of progress. Miners find themselves sinking knee deep into the soil, struggling to get out. Pickaxes bite into the mountain and come out dulled, sticky soil making them heavy and difficult. The work is tiring, cumbersome, and, without a change in tactics, unlikely to get anywhere.
>>
>>3361777
"Peacekeepers" sent to stop a siege by invading sovereign soil? Such a weak lie is easily seen through by the keen dwarf.
This is merely a distraction, surely.

The commander orders the party to relinquish their arms at once and submit themselves to become prisoners.
The army nearly surrounds the small group and is prepared to act should they do anything suicidal.

While the AS are occupied with the riders, the remaining cavalry surround the camp, some concealed more than others. Few particularly hide themselves in the shrubbery, dismounting as they stalk through the night, locating a position nearest to the campsite while remaining hidden to the best of their ability, the lights from the camp likely decreasing any vision the humans had in the night.
Once in position, the few dwarves set up equipment from their haversacks and swiftly striking flint and steel upon small kegs of dwarven blasting powder which make a loud sizzle from the fuse lit. They immediately vacate the area and on the outskirts of the camp, flashes of light and ear piercing bangs erupt in the night. Fire engulfs the trees around the edges of the camp. They would begin to spread in every direction while the cavalry retreats whence they came.

>>3361844
An odd set of events to be experiencing for sure, but no matter, there are other means for excavation.
Once more, blasting powder is used, placed in key points, the powder is placed along the walls and set with long fuses and set to ignite. This should help.
>>
>>3360887
>>3361091
Action: The college and Petlin use their resources to locate the flying fortress.

(military commands) The surprise acid attack kills almost a thousand, many of whom were the members of the Nobility who did not listen to the orders to retreat to the bunkers of the inner temple, at this point the surface temple is mostly deserted say for strategic holdouts of Guards. Due to this attack Militia forces have been raised, and most of the roughly 250 Quetzalkans of Hytza have been sent up to deal with the skyfortress, which has been pinpointed using sharp eyed Quetzalkans sent to survey the sky.
The Fae portal will be first to be targeted once the 500 members of the Royal Guard have been dropped off on the fortress.
The Hytzan 5th shall organize attacks on the pillagers, dormant war caimans (numbering 5,000) are called to Hytza from the destroyed rural areas, they are adept swimmers and the perfect ambush predators for the flooded and now sometimes even acidic streets of Hytza.
Other Regiments are on their way to the nearest battles, some still not knowing of the tragedy of Hytza.

The Hytzan

The Hytzan

Current Population trends by territory:

Hytza-Nohoch: 111,000~ 96,000~(Boronic)

Hytza-Chichan: 44,000~(Potassic)

Bsieltol: 38,000~

Konykol: 15,000~

Cholmikol: 18,000~

Nahuzan: 16,000~ (Potassic)

Tukaah: 18,000~ (minority Potassic)

Maikaah: 4,000~ (stabilized) (minority Boronic)

Military: 100,000~

Total: 369,000~ 354,000~

Approximate growth: -0-5%

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

Local Military forces

Maikaah:
Garrison: 5,000~
Militia: 4,000~

Hytza-Nohoch:
Garrison: 10,000~ 9,000~
Militia: 20,000~ 36,000~

Hytza-Chichan:
Garrison: 8,000~
Militia: 15,000~

Bsieltol:
Garrison: 5,000~
Militia: 20,000

Konykol:
Garrison: 4,000~
Militia: 8,000~

Cholmikol:
Garrison: 4,000~
Militia: 12,000~

Nahuzan:
Garrison: 5,000~
Militia: 12,000~

Tukaah:
Garrison: 5,000~
Militia: 10,000~
>>
>>3361877
>>3360964
The Cor Tyrannic band sent to investigate suffered heavy casualties after being assaulted by a band of Fae carrying around dark skinned slightly pregnant women, but thankfully they were saved when a band of civilian soldiers rescued them, slaying the Fae and taking back the heavily abused women.
The leader introduces himself as Zapat, priest of the massacred town of Tenocht, he claims that the vile Calderians have cursed the land with waves of horrid Fae, and that this was the 3rd group of a dozen raped and enslaved women they have saved today, he wants to bring the group to Nahuz by way of escorted refugee caravans, and to forgive any confusion started by how the abortion process for the raped Mesian women goes, as it is fairly bloody.
National Military Forces:

1st Hytzan Regiment: 10,000~
Location: assaulting I.Corruption

2nd Hytan Regiment: 10,000~
Location: assaulting Shangri-La

(new) 3rd Hytzan Regiment: 10,000~
Location: On route to Hytza

(new) 5th Hytzan Regiment: 14,000~
Location: Hytza (reinforced with 4th regiment survivors and garrisons)

1st Sons of Nahuzan: 12,000~ (plains specialists)
*100% higher proportions of Nahuzan Camels
Location: assaulting I.Wastes

(new) 2nd Sons of Nahuzan: 10,000~
Location: On route to I.Corruption

1st Caimenborn: 10,000~ (swamp specialists)
*100% higher proportions of War Caimans
Location: raising lands around the Spire and especially the area between the Spire and I.Sea

(new) 2nd Caimenborn: 15,000~
Location: split between Bsielt and Konyk
(new) Western Regiment: 10,000~
*50% higher proportions of War Caimens
Location: On route to I.Sea

Grey Priests: 15,000 (urban specialists)
*100% higher proportions of siege works and pike shot ammunition and battle Priests, 50% smaller proportion of non-siege nahuzan camels and War Caimans
Location: assaulting I.Sea
>>
>>3361844
I.Sea: The Grey Priests reach the walls of I.Sea, though magic and arrow attacks are common from the walls the robust armor of these Urban Fighters is strong enough to withstand thier onslaught, they reach the wall and as the Artillery Camels fire rocks and fireballs onto the wall a breach is made, a small portion of the 10th company of the 10th Squadron rush in, blaster guns ablaze the breach is filled with smoke, though this was only a cover for the real payload, 400 stealth troops who scaled the walls during the breakin, this head is then used as the catalyst for the city assault.

I.Corruption: The Harbors of the city are swarmed by superior Mesian vessels, many melle ships being able to get their amphibious troops on to the decks in order to subvert the rushed deployment of enemy troops. From the North, the standard army strikes, using a breach caused by the initial bombardment to pour into the poorer parts of the city, massacring civilians while the bulk of the defence force was pre-occupied with the amphibious assault.

I.Wastes: Another Standard amphibious assault later the harbor is under Mesian control, the 1st Sons of Nahuzan, again using the tactics used in I.Corruption by that Hytzan Regiment along with also taking advantage of the breach provided by the bombardment, Nahuzan Camels march through devastated streets, burning down those houses which lie in thier way, marching towards the little wizard spires which survived the bombardment.

Swamps outside of the Spire: The 1st Caimenborn cut a bloody swath through the countryside, though they focus on the roads which connect the two cities, not knowing that they are capable of magical communication with each other, though still massacring village after village in their wake.
>>
>>3361862
The commander's face twists. "To betray the sanctity of a parley? Such underhanded behavior does not suit such an esteemed people. Very well, if that's they sort of game we shall play, then so be it."
A red scarf is clamped around the mirror, alerting the camp and the AS that the terms had been broken. Unfortunately for the Dwarven cavalry, their plan had not taken quite a few things into account. The first? The fact that Tarnish mages are quite adept at sensing changes in the ground, such as the very noticeable ones created by pounding hooves. The cavalry, who had believed themselves well concealed, had had their exact location and numbers compromised as soon as they neared the camp.The galloping mounts were stopped in their tracks by sudden sink holes, throwing their riders as their legs were broken. Those dwarves not killed immediately by the explosion of the blasting powder they carried or the snapping of their necks as they hit the forest floor at gallop speed were executed mercilessly by the armored swordsmen who they had been followed by, reinforced by fresh faces from the camp. A few more dwarves fell to arrows and swords and night ambushes as they were spotted setting up the charges, leaving just a few actually left to complete their mission. And here is where the second, third, and fourth mistakes of the dwarves come in. Blasting powder does not burn hot enough for long enough to catch things on fire--if it did it would be useless as an explosive because it would burn too slowly. Furthermore,the design of the bombs fundamentally prevents such a fire, as the compressed air that is the explosion rapidly cools as it expands. But even if it could, fire requires dry kindling, and in a lush lakeside forest on the rainy side of the mountain, there is very little of the sort. The few pitiful fires that the dwarven "master plan" created are snuffed out easily by boot and mage(5th mistake btw, trying to start a fire in a camp full of earth mages). A few bleeding ears and blinded eyes are quickly repaired by the application of healing magic. On the brighter side for the Tarn, a few of the kegs are recovered from dead dwarves and sent back to Battalmin for analysis.

The commander's situation is significantly more dire(perhaps because the dwarves actually stuck with a simpler plan for this one). Thankfully, they are only nearly surrounded and dwarves have stubby legs. 4 of the AS draw swords and gather together into an arc, while the commander jumps on the back of the fifth to return to camp while a gap in the dwarven ranks still remains. A cavalry dwarf could catch them, perhaps--oh wait, all of them are out on the gunpowder mission. Well, at least, judging by the sounds of explosions, that went well, right? The dwaven commander consoles himself with this at least.
>>
>>3362024
Ill deal with the mountain stuff and the Mesians tomorrow
>>
>>3359704
>>The Kamadani Cyclopes

>Cyclops-Gorgon Olympic Preparation
>Dwarven Masonry and Architecture

While the cyclopes of Companous and Overseer Filos have been the ones to interact with the Gorgons the most, recent times have shuffled the populations of the island. When the Primes came over to Companous to join the Uwuin invasion, some hung around after the castle had left. There, they met the Gorgons.
Cyclops-gorgon relations had been improving for ages, and now they were even allowed entry to help defend the borders of Kamadani Island. The Primes were curious as to why outsiders would be trusted to defending their island over themselves. They began talking and starting duels with the tougher looking gorgons. While it was done in good fun on their end, Filos quickly rushed to put a stop to it. This did not loosen tensions felt by either party; however, and out of a sense of both blueballs and rivalry, the Primes and Gorgons decided they would construct a proper Colosseum to house their new found fighting spirit. Cyclops masons, sculptors, and builders were rounded up and encouraged to help the ERS build a Colosseum, wherever they chose. Boats soon started shipping cyclopes and building materials southward.

Agalma had spent his time in the Dwarven lands doing much the same as what he did in his previous life. Working on stone, sleeping, and occasionally eating. To the layman, it would seem a dull existence. But to Agalma, he had never been more stimulated than ever before. Stonework had been his life, but now it seemed as if he had been living under a rock. Cyclopean methods of masonry were aesthetic, but the dwarven works he'd witnessed and worked were something else. Even more so than style, the purpose and intent of Dwarven architecture was of a completely different mind. Strength over everything; ambitious mega-structures; mind-bogling crazy structures meant to accomplish one task or another. While unable to understand the mechanics of some, or write them down, Agalma did take the dwarf's offer on writing a 'letter' to his kin back home. While Agalma wasn't nessessarily literate, he did know how to draft. His letter was essentially well drawn schematics and architectural notes on the dwarven methods. Along with a crudely drawn, smiling cyclopes face in the corner to let them know he was doing well.

Outside of that, Agalma was busy working on commissioned sculptures, statues, and other stonework for the dwarves. Most of the time he would do so in the cyclopean style, which was fresh and different, something nobles would possibly covet. But more and more often he felt comfortable attempting to make dwarven statues instead, often asking fellow dwarven sculptures for input on his attempts. One night, he even tried to blend the two styles together; that however would need to see some further revisions before even he would want to look at it.
>>
>>3362042
Noice
>>
>>3362042
>>3361214
>>Cyclopean Mercenaries
Polemistís is a little pissed that she was scolded on the battlefield, but now that there is some solid ground beneath their feet, the Cyclopes feel more at home and ready to help.

The Primarch agrees that maintaining a unified line between the main forces and Cian's push is important. Unfortunately, it appears as if Cian is pushing ahead much farther than the rest of the army can keep up with. Whether he is really that good, or fate simply draws him ahead of all those around him, there is no denying that he would risk over-extension. Polemistís and her band leap into action to try to lessen the problems this would cause.
The four Primes sprint back and forth down the line, prioritizing the giant beasts, monsters and dinosaurs that the Mesians throw. Their training against casters allows them to avoid the majority of magical attacks, even if they cannot actually counter or engage them. Their anti-behemoth training and general fitness lets them spear, wrestle, and take down creatures their size or bigger, to prevent them from bulldozing into the conventional forces.
The remaining Seers meanwhile focus on keeping enemy soldiers away from the line with their extended range of effect. Alura Seers suggest and charm soldiers into focusing on other fronts of battle, and generally disrupt enemy movements. The Stoneborne Seer meanwhile focuses on those that the Alura aren't able to steer away, turning them into stone and slowly creating a makeshift wall of petrified corpses between them and the enemy.

The Primarch herself is at the front of this second push, picking up and leading any stragglers left behind from Cian's manic push. Reinforcements are split between holding the flanks, and continuing the forward charge. Wielding a massive halberd-like weapon, she cleaves through anyone getting too close, while she continues to issue orders from her high vantage point.

While Kefalés had not been intended to fight, and the Primarch had attempted to keep her safe, she herself volunteered to help however she could. While not gifted with eye-beams nor superhuman physique, she was still a giant. A giant that had been given a mythril shield, an olivite cloak, and a cyclopean helmet one size too big. She was also a runner. Instead of running back and forth across the country side, Kefalés ran to grab the fallen soldiers from the frontlines and bring them back to the Heresy Mages to get patched up. She could cradle several tiny-min in her arms at once, with a few more draped over her shoulders; or she could drag back the occasional Uwuin that managed to be harmed my the Mesians. She'd then run ammo and gear back to the frontlines.
The young girl would've been scared stiff, if she wasn't practically exploding with excitement; surrounded by all manner of things she'd never experienced nor understood before in her life.
>>
>>3362187
TL:DR: Cyclopes and the other troops under Polemistís' command try to keep Cian's push from getting isolated from the main forces and surrounded.
Primes fight giant monsters and dodge magic. Seers keep conventional troops away from the line. Polemistís leads at the front of the second push. Kefalés runs field medic, body dragger, and ammo hauler.
>>
>>3360964
The Uwuin'taipan send a small delegation to Nasco.
>>
>>3361877
The Sky fortress is long on the ground though I don't think it was hidden to begin with I literally had it fall like a metheorite into the temple.

The Royal Guard will have to face off against the 3 remaining high priest of which 1 the high priest of the Sun is wielding a Holy Weapon. The battle would be pitched as soon the Fae Gate would be relocated to get more Battle Thrall reinforcements instead of torrents of acid.

>>3362187
Polemists Great Leadership is aknowlaged and the Unified Crussader army is soon redirected to assist her, being reminded that raping and pillaging is for later.

The Rag-tag group of soldiers covered in Mesian Jewelry comes to assist Polemist. They are competent, but unnecesarily brutal in their methods. As if taking anger out on something.
>>
After nearly dying twice and losing one to hidden caimen, the AS commander decides a better plan is needed. The AS switch tactics, helping to reinforce the cyclopes. They work at killing caiman trying to attack the cyclopes and at neutralizing larger defenses. that could pose a threat. In this way, the cyclopes manage to increase the pace at which they push through the city.

>Will deal with DEG cities later.
>>
>>Cian gets a response, it'd appear Elizabeth's mind is a bit strained right now.

>>Name:Unstable Sunlight Barrage
>>Type:Eldritch
>>Description:Spears of pure green eldritch energy, derived from small remnants in the sun hover around the user, up to a maximum of twenty
>>Purpose:Bombing, explosive and unstable in nature due to the sunlight spear having a tenuous grasp on existeance considering, what happened to the ********* and that it was their technique, which they invented

>>Action 1.
Elizabeth is still tearing through the fucking "warp" fucking up and in general using the power of a hivemind of energy to cause havoc to Messian mages who dare to cast or are sufficiently strong.

>>Action 2.
Crabs, they are assaulting messian ships at all opportunitys, assisting alongside Grey's and Ciels attacks and overall being a terrifying nuisance.

>>On the Giant Crab.

That horrific abomination is attacking all armys it sees, attacking anything that dosent surrender and is overall being a terrifying creature that seems to just barely be controlled by a rapidly straining Elizabeth.
>>
File: World58.png (456 KB, 1512x1450)
456 KB
456 KB PNG
>>3362024
As previously explained in the lore prior, the powder would, in fact, allow for a fire to arise.
All that is needed is one keg in order to begin the forest fire, although it may not travel far or last long, it would at the very least keep the campsite busy and signal to the army south with smoke and light that the plan hadn't gone quite right.

As the cowardly leader leaves, the abandoned men are quickly overwhelmed, first being pelted by bolt and javelin, then being attacked from all sides by the dwarves. The darkness clearly hindering the men as well.

>>3362042
The lifestyle of cylopes and dwarf seems to align very well, being nearly identical, though dwarves being more versatile and sociable.
Dwarves would happily assist in digging out and building a proper cave home for the cyclops and giving him mithril chisels to improve his work.
In addition, the dwarves also attempt to ask his opinion on new concoctions of ale they've been experimenting with to see what best suits the giant creatures so that they may start a new line of brew that they can sell to the island cyclopes.

--

The next step in improving the nation is wealth. One cannot have a force to defend itself without the power to feed and arm it.
Focus is set on mining and cutting Emian gems within its hills, diverting trade to its closest neighbors, the Tythians and Elves, surely improving its wealth.
>Trade

To further the wealth, the decide to impose taxes on the things unnecessary to the nation, including heretical churches and non-followers of Emi.
>Taxes
>>
>>3362638
Yeah, no. I'll grant you that the men down at the dwarven camp heard the explosion and saw smoke, but no more than that. And if the dwarves heard the explosion and saw smoke, then surely so did the fae. This along with the fact that they knew the Tarnish were to appear from that direction, gives the fae a boost in morale. A faegate is opened between the two camps and both sides swap tactics and coordinate battle strategies. A few fae magicians work on buffing the men and fixing up some magical countermeasures, while some casters head to idyllic mount to help with the siege there. Food and water for the hungry populace is also provided, and citizens moved north to aid the hungry populace. The army forms up and begins to march down the hill, casters and mages providing cover, silence, and increased stamina. Mae lights help show the way, and casters stay continuously alert to any changes in the earth that might indicate a dwarven attack. Armored swordsmen quietly scout ahead and to the sides of the army, so that any flanking maneuver would quickly be discovered. Using fae portals, mages step in and out of the world in various areas surrounding the Mount, attempting to pinpoint he exact location of the Dwarven camp. These make no attempt to hide themselves, but they only appear for a split second before moving on. In this way, the location of the Dwarven camp is rapidly ascertained, an the army begins heading in that direction.

The blasting powder works far better than the picks, and rapid progress is made. A tunnel begins to form between the Two turns till you blast through.
>>
>Mesian wars
A thick fog blankets the cities, enveloping the Mesians in a thick cloud of grey. The fae, being magically attuned to this precise sort of magic, can disperse this at will, but the biomancers must struggle to clear patches. From the fog, fey step in and out, just long enough to deliver a piercing blow or steal a weapon before melting back into the fog. Other fey evacuate civilians to the Spire or pop huge portals under groups of Mesians, teleporting them high into the air off the side of the mountain along with pieces of road and dirt. These attacks have varying effectiveness. Against individuals with normal senses they work quite well, but those with keen or magical senses tend to be able to detect the fae attacks before they occur. Some fae create glamours, identical copies of Mesians calling for aid or giving commands luring troops into preset ambushes. The result is confusion and hesitation among the ranks as the chain of command breaks down.

>I. Sea: Outer wall breached, but troops have trouble taking the city itself. See bottom of post
>I. Corruption: Troops take the harbor area, but rapidly fall into confusion and infighting due to mistrust and false orders. In the cover of fog, amphibious dragonborn sink the melle ships one by one, making it very clear that the window for an exit is rapidly shrinking (Basically, psychological warfare, sowing doubt among the troops and then making an immediate exit an urgent matter.)
>I. Wastes: Camels are turned around and sidetracked repeatedly, ending up going in circles and picked off one by one.

Outside the spire, a similar story occurs, Caimen find themselves hundreds of feet in the air, tumbling down on their own allies. Other caimen attack glamours that evaporate away to reveal their own allies.

I'm not sure how the stealth troops would work. Are they supposed to blend in? Because if so, the fae look nothing like the Mesians and so that wouldn't work. Even civilians would have called them out as invaders.
>>
Rolled 16 (1d20)

>>3362763
After the men are taken prisoner, the commander and his dwarves return to the siege camp. They inform the King of the situation. For now, they are to stay put and erect defenses.
Messengers are promptly sent south to the capital, likely to face resistance, quite a few are sent and should be capable of relaying the information.

Rolling to see how much the fire spreads
1-5, it goes out
6-10 it burns a bit but doesn't spread far
11-15 camp is damaged
16-20 fire spreads rapidly
>>
>>3362638
>>3362042
>1-2. Games
One-Eyes have been good allies to the ERS for generations. But lately, both peoples have been getting easily riled up and paranoid. With the corruption and bloody war, they both have missed pursuing the arts and enjoying life. Lately, Cyclop and Gorgon warriors have been dueling each other. For now, it has been just to release stress, but it might become more violent so they needed something to direct that fighting spirit and entertain the people at the same time. After talking with each other, ERS and the Cyclops agree to create a stadium to host sporting events in the holy ruins near Cielnas. They will restore the ruins with a fusion of Gorgon and Cyclopian style architecture. It will be the grandest of cities. ERS wish to give the honor to naming the city to the One-eyes.
>>
>>3362808
Alright bitches, step back…
Action 1: Aeromancy is woven into the openings of the towers, removing the sole limiter for flight altitude…
Action 2: His wives sense a coming conflict, not this war, but something other. Very well, others can lead his armies, Gray will spar with the best the 5 worlds have to offer. The spring court offers a unique opportunity to squeeze decades of training into a few months.
>Messian war
A few towers are diverted to the impact sites, dropping those same stone flichettes (one pound spikes with find to keep them falling point first) from heights hitherto undreampt of, if nessessary, to disperse Messian Invaders before they fetch their new ammunition.
>Dorf war
Demons are sent forth, digging with steel hard claws and stone melting heat, to enter the dwarven tunnels, dripping with stone and burning hellfire, garbed only in strength borne from the Pit that birthed them.
>>
Rolled 3 (1d20)

>>3362858
Retcon: One of the barrels is more effective than the others, but luckily for the Tarns, their mages are skilled in earth magic. The flames are quickly snuffed out by large quantities of dirt and boot. The camp is partially damaged, but the rest of the plan proceeds as before. A the army nears the camp, its pace slows. The ballistas move into an advantageous position overlooking the camp. guarded by casters who blanket them with night and armored swordmen who hide in the forest, searching for intruders.

Quite a few messengers were sent, but the army they face is large as well, and set up for an ambush besides. How do you want to decide this?
>>
>>3363082
Dice had already decided the fate of the fire. A full blown forest fire is in effect, boots wont stop it.


The riders would have been sent in a semi large number that follow the road and would break off at any site of foreigners (if in forest, they split up, or travel in smaller groups. this might coincidentally appear to be deer if the earth ear boys are listening), a hex wide wall of men would need to be formed to attempt to stop all of the dwarves.
>>
>>3362638
1 Action

Creation of the Pilgrim Guard

The Pilgrim Guard is a military order that will look on the passers of the god of the uwin. They will guard and control them, they will mostly stay at the two ends and along the road, or accompany the groups.

2 Action

the Pilgrim Road

the road for this passers is made like the it was proposed, additions are give too the areas for the pilgrims and the fortifications. At the border where this pilgrims should go, areas for waiting are made outside in case of too many people.

>>3361901

the small diplomatic group, wasn t expecting a war in this lands even if fires, death and devastation after a day of march where common sight. In the week that follow runes in calderian on the ground signed the presence of numerous ancient portals, in one of this finding a band of fae attacked our group.

We didn t know why but the calderians didn t stop at any signal, hurt pride ? an internal faction ? or just slaughter ?

The few guards stand the line like heroes of legend, but the Fae where simply too many killing several of the guards present, eliminating most of the auxiliaries and attacking even the defenseless diplomats and merchants.

In the moment where we could see the end of the fight a warband of this men of the south, that call themself Mesians, broke the ring of the Fae defeating them and make them retreat.

The leader of this force has introduce himself to us and briefly explain the current war of is empire against the Calderian one. My lord we can see once again that the ancient portals of the calderians are a great problem in the world.

letter of
Feleni Iderri, Lady Ambassador of the Cor Tyranny

--------
----------------
-----------

"We can t thank you enough priest Zapat, all of us could have perish if wasn t for your intervention."

"We are diplomats send from the realm of the sun elves .... this is probably not a proper place for speak, neither i could continue right now with many of my group dead or maim, my conditions and the fact that we are taking away time from your tasks. Accompany us for a place where we can properly speak, if there is any."

"If not we will make camp here, and if you have the authority for accept diplomatic requests we would like to speak of trade with you... and know more about this war."

the ambassador was sit on a trunk, waiting for a mage to heal her wounds, even if she order to attend to the severely maimed people first.

---------------------
>>
>>3363577

continue


>>3361598
>>3362223
Fort Neso

Outside
Volden sit on a a wood chair, as he waited for the other militarys to arrive. in front of him a large table with chairs of various types has sides, and with some food and few maps of the outside world on it.

Only the uwuin and dwarf arrived, for whatever reason the tarnish wheren t present, and Volden didn t smile in knowing this. He was angry that none of them arrived.

a general of sarinthia was there too, but he was mostly looking at is mount not still joining the table.


Regardless of his mood, it was time to start.
"Welcome members of the pact. I m here for speak with you of the 3 concerns that we think are a menance.

Let us begin.

First, there are no more informations about the Jarldom of the northmun. For quite some time, we didn t receive merchant ships, so we decided to set sail to see what happened. What we have find are great armys on the west coast, with great insectoid creatures similar to the "warriors" of the entomantic . they where marching further inside and they have probably take the coastal settlements.

Because of the storms of the north we wheren t able to see if they are indeed the Entomantics, but the similitudes are many and they did fend off the eldritch from a part of those lands during the war. We have the suspect that it could be another race, but we shall soon see.

Do you think the pact should intervene ?

If not it will only remain our affair."
"Now on the second, the calderian empire question. The fact that they did fight along the undead and the relationship they did have was already something that made peace difficult with them for many of us. But what is more problematic, is the possible presence of undead enclaves in their realm and the use of this "portals".


The undead enclaves for many are voices but for what we know they could do it without problems, making their realm with their indifference slowly being taken by the undead.

Instead the ancient portals of the calderian are a great problem, they are a threat for every realm that exist as they can be open almost everywhere. We think that their use violate the
sovereignty of every realm, and that if damage they could be a problem too.

We think most of them should be sealed, and a control should be made in the calderian lands for see if undead encalves are present.

what is your idea on this ? and is a problem of the pact ?"


"The third one regards the undead. Several rumors from the north say that they are not vanish at all, but most of them could just be ignored as voices. If it wasn t for the appearance of books from the north in tarnish lands that speak of a religious movement similar to beliefs already seen in undead books from their great hordes of the near past.

it could be a local new faith for what we know but we are not sure.


Should something be done about this ? an expedition of the pact ? or should we live it to the tarnish ?".
>>
>>3363684
The dwarves suggest the elves deal with the northlund situation, but they note that they may be available for help in the future, or very little now, as still need to focus on the current war they are facing.

They agree that the portal issue should be dealt with. It clearly is a threat to all the nations and can be easily exploited to cause harm unto others without repercussion.

To the north, the dwarves believe to be very likely void of undead, but they already plan to explore the land as soon as possible, but must still focus on the war.
>>
>>3363117
Whatever, the army's on the move. The base burns, that's fine then. I'll remind you though, that deciding to roll dice at all was a decision unilaterally made by you after thoroughly getting BTFOd by your lack of knowledge of high school physics and own stubbornness and downright idiocy. The only reason you got away with this is your ability to throw a temper tantrum and status as the OP.

No amount of dice or fires can change that.

Moving on, lets figure out the matter of the ambush. My men are well hidden, but hey they could always be spotted. My men also outnumber you, but we would need to catch all of you, a daunting task. It seem to me like our sides are evenly matched. Want to roll duelling 1d100s?
>>
>>3363684
"We agree with the questions of the Northern lands and of the troubling powers that the portals pose. The former is a matter of great importance to our nation, given that the North is quite near to us nautically speaking. However, the Entomantics were our allies in the last war, were they not? We should at least give them a chance to defend themselves. As for the latter question, given the fact that at least one of our current members are in an unprovoked war with the nation in question, I propose we table that discussion for now."

>Retcon, DEG never tells me about the Uwuin, and I never tell the dwarves.

The battle between the messengers and the interception army is prolonged, but ultimately the factors of surprise and mobility win out. The dwarves are well into the veil of haze and silence before they realize something is wrong. The armored swordsmen make quick work of them. seeming to strike out of nowhere, picking them off one by one. They are killed quickly, as are the other merchants. The armored swordsmen have been informed of the breaking of the parley agreement. No rules were set, and so none shall be followed. The merchant's goods travel back to Battalmin to be sold discreetly to fund the war effort. Their bodies are dumped into the lake and any blood or evidence of the turmoil is erased, blown away with the dirt that carried them. However, despite the precautions, it is possible that someone might have heard the noise of the scuffle. Their position is no longer tenable, so the army begins to move north, prioritizing stealth over fast progress.

The main army, meanwhile, have reached within range of the camp. They dig emplacements for their ranged weapons and place earthen pits and spikes in front of their position to deter physical assault. Passing them will be difficult and slow for any army, especially one with such stubby legs.
>>
>>3362638
Action: The weapon, though no longer usable on the flying fortress must be completed in order to deal with the crab.

(military commands) Now that the Hytzan 3rd has reached Hytza we can finally properly crush these vile invaders.
The Other armies remain on route.

Current Population trends by territory:

Hytza-Nohoch: 96,000~ 78,000~ (Boronic)

Hytza-Chichan: 44,000~(Potassic)

Bsieltol: 38,000~

Konykol: 15,000~

Cholmikol: 18,000~

Nahuzan: 16,000~ (Potassic)

Tukaah: 18,000~ (minority Potassic)

Maikaah: 4,000~ (stabilized) (minority Boronic)

Military: 100,000~ 94,000~

Total: 354,000~ 330,000~

Approximate growth: -0-5%

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

Local Military forces

Maikaah:
Garrison: 5,000~
Militia: 4,000~

Hytza-Nohoch:
Garrison: 10,000~ 9,000~
Militia: 20,000~ 36,000~

Hytza-Chichan:
Garrison: 8,000~
Militia: 15,000~

Bsieltol:
Garrison: 5,000~
Militia: 20,000

Konykol:
Garrison: 4,000~
Militia: 8,000~

Cholmikol:
Garrison: 4,000~
Militia: 12,000~

Nahuzan:
Garrison: 5,000~
Militia: 12,000~

Tukaah:
Garrison: 5,000~
Militia: 10,000~

National Military Forces:

1st Hytzan Regiment: 10,000~
Location: assaulting I.Corruption

2nd Hytan Regiment: 10,000~
Location: assaulting Shangri-La

(new) 3rd Hytzan Regiment: 10,000~
Location: On route to Hytza

(new) 5th Hytzan Regiment: 14,000~ 8,000~
Location: Hytza (reinforced with 4th regiment survivors and garrisons)

1st Sons of Nahuzan: 12,000~ (plains specialists)
*100% higher proportions of Nahuzan Camels
Location: assaulting I.Wastes

(new) 2nd Sons of Nahuzan: 10,000~
Location: On route to I.Corruption

1st Caimenborn: 10,000~ (swamp specialists)
*100% higher proportions of War Caimans
Location: raising lands around the Spire and especially the area between the Spire and I.Sea

(new) 2nd Caimenborn: 15,000~
Location: split between Bsielt and Konyk
(new) Western Regiment: 10,000~
*50% higher proportions of War Caimens
Location: On route to I.Sea

Grey Priests: 15,000 (urban specialists)
*100% higher proportions of siege works and pike shot ammunition and battle Priests, 50% smaller proportion of non-siege nahuzan camels and War Caimans
Location: assaulting I.Sea
>>
>>3362808
>>3363073
The stealth troops have multiple layers of invisibility, as it is a natural feature of their unique genetic makeup, combined with high level military training
>>
>>3364013
When one of the mages last visited, they were entrusted with a quicksilver mirror so that the commanders could stay in touch. The commander uses this mirror to request the use of portals for the duration of the battle.
>DEG, do you mind giving me portals?

Aciton 1: With the news that the dwarves intend total war, the entire Tarnish war machine is thrown into full gear.The huge bronze disks, full to the brim with the magical energy harvested during the inquisitions, are moved into a more active position. One is transported to Ladlemin to help the defense there. The full might of the Tarnish defense is now focused on the Western border, finding and suppressing weaknesses in the western border. Below ground, Skaven tunnels are charted, some filled with boiling oil and others mapped for offensive purposes.

Action 2: The kegs of explosive are received and analyzed. The exact crystal makeup of the powdeis impossible to replicate, but the basic ingredients of combustible powder plus sort of air forming compound are easy enough to separate. The explosiveness and ready firemaking ability of the compound are noted as being particularly useful for a variety of applications. Knowing the explosive strength of the barrels, the breastworks surrounding the major cities are rapidly plated with cold iron to buttress them against explosions
>>
>>3364051
The AS continue to pound the pyramid into submission.
>Time to temple break: 6 turns?
>>
>>3362042
>>The Kamadani Cyclopes

>Rhiger Domestication
>Pegasus Raising

Rhigers, along with sheep and turtles, are some of the most prolific animals to live on our island. While they had not been paid much heed in the past, the eldritch influences on them have made them more of a trouble than before. In order to deal with this, the Primes have wreslted them down to the ground when they get too close to villages, and Alura seers charm the beasts so that, so that they may be one day trained by the seasoned rancher cyclopes. A few even realize how much fun and exciting it is to raise and breed the beasts, sort of like dogs. Rhiger breeding becomes a new favorite hobby of ranchers.

Similarly, the Pegasus brought over by the Gorgons are soon sought out by the ranchers of the island. They get permission from the gorgons manning the air bases, and many ranchers migrate over to set up proper grazing pastures for the Pegasuses. The beasts are quite docile and kind when handled gently, which quickly endears them to the cyclopes as a whole. Soon the cyclopes help take a good deal of logistical struggles off of the Gorgon's backs, as they are more than happy to feed and tend for the pegasuses that are not on active duty.
>>
>>3363684
"The Calderians have lost the war, there is no more reason to beat down on them especially as they have been neutered.

Millions of civilians have died in unprovoked bombings of every Calderian city and a further invassion by the Mesians into their heartland. A Further invassion by the Dwarves (Uwuin gives dirty look to Dwarf) is also bringing that nation to the edge of collapse.

As for the issue in Northlund it deffinetly is the Entomancers as we are sure it is not the Hive Queen or us and no other major insect users exist in the world.

As for the undead in the north we do not know anything, but have been reassured by the Dwarves that there are none left.

A more pressing issue is Mesian. We know that the Mesian are using a form of necromancy where they use the souls of the damned and their suffering as fuel for their horrible magic. Our mages have detected arround 2 000 000 souls being turtured in their capital and it is very likely their bloodthirsty Godking will use the magic scrolls obtained from the capture of the Calderian Spire to ascend to godhood which poses a great dager to us."
>>
Rolled 34, 2 = 36 (2d50)

>>3364051
(I don't understand why you are not resisting at all)

Battle rapports:
The Uwuin Infantry and Crussader army have made massive progress as resistance keeps being minimal, hundrets of thousands of Mesians have been captured as slaves and transported back to Uwuin land
>>
>>3364051
>>3364235
The Roll says that 36 000 of how you count your numbers have been captured and brought over as slaves into Uwuin lands from your capital.

The Battle for the Castle has been won by the defenders because the High Priest of the SUn unexpectedly activated the holy Weapon for the first time. The 500 saw a huge glave as if made out of Sunlight appear behind them and tear dozens of them in one slash to pieces. The mad rush of Battle Thralls towards them forced them into retreat.

Meanwhile Cian after tearing trough the city as if it was butter has finally reached the Mesian God King. He and his army have been way less destructive than the others and so close to encountering the King Cian has Polemist join them as she is a powerful warrior.

The fight between Cian and Mesian King is to start soon.
>>
>>3364235
>>3364238
Forgot to say Action 1 is abducting the mesians.

Action 2 is further mass destruction of the Mesian Capital and getting to the Godking

>>3363073
>>3362629
Little Gray is growing up healthy and is happier than ever before. He spends his days learning with Soulgranted tutors and later with an Eldrich one. And the time afterward playing with the Uwuin Maggots... making hi mexhibit some weird traits, but not too bad.

His abilities have luckily not been acting up lately.

>>3363684
Being so close by the goes to visit his future wife regularly on weekends. As he got older he is now stronger than her and as such Eide might be frustrated to see her pranks and playful bullying not working anymore and their relationship developping from simple childhood friendship into a pree-teen romance.

Little Gray is much better and would like to meet some of the other friends of Eide on his visits.

>>3362629
>>3363073
Miriam is still going insane and the Eldrich psychological help seems not to be helping.
>>
>>3364071
An unknown fungus would be found in the powder.

The fire started at the invading campsite begins spreading south.

>>3364228
The dwarf is particularly curious how the Uwuin diplomat would know about the dwarven war.


While the western siege army awaits a response from the capital, the best they can do is stay put. Their hastily erected defenses aren't horrible, but they can be better.
Using stone from the mine and timber from the forest, the dwarves are able to construct fortifications. Skaven slaves would assist in digging a moat around the camp as they excel in this task.
>Defenses

Further into the mine beneath Idyllic Mount the dwarves would dig. Establishing rooms and constructing a stone door for the entrance.
Some supplies are moved within to a safe location. It would quickly turn into a proper base soon enough.
>Mining

--
Emi

Once the roads were finished, construction is focused solely on harvesting resources and construction on a new town to the east.
>Emiei

More men of fighting age are trained across the land, as the military enhances itself.
>Army Upgrades
>>
>>3358979
>>3345863
The Tarnish Holy weapon is crafted:
You gave no powers so just gonna make shit up.

The Grand Sword of Tarn:
The weapon is crafted out of Eldrich metal with small amounts of warpstone witha Gold-Quicksilver amalagam at it's center. One side of the blade is finished of with cold iron implaying it is perfected for slaying Fae.
The Giant Diamond at the center seems to be mostly decorative but is also used as a storage for magic energy.

This sword more rapidly than any other Tarnish blade can absorb magic energy as well as the lifeforce of anything it stabs transforming it into magic energy.

If the Weapon impales someone it can cause a powerful explossion essentially launching them. The Sword can choose to also absorb light, heat or sound making good for stealth, a forstblade and a blade of darkness. All which is absorbed is transformed into magic which can be used to unleash devestating physical attacks.>>3364085
>>
>>3363901

"Noted. It s understandable that you could have not forces for the north."

"Ah very well, you recognize like us that the portals are something fairly important that needs to end for any kind of peace to have."

"The voices are still a lot, it s not easy to find any kind of truth. We could send men to this expedition, but it needs to be planned. ..... you have mention a war ... is possible to know what foe are you facing ? ".

>>3364013

Volden and the others see the tarnish coming.

"Ah tarnish, why did you arrive late ? No matter. You arrived for hear our concerns."

"So you think that both of them are a problem. Yes the Entomantics did partecipate in the last war, but we have help the jarldom to make a new beginning."

"Since this is common knowledge and the undead where defeated, they didn t have a reason only that conquest even if they must be stretch tin, because their home is certainly not near. But like we said already we are not sure it s them, if it was them for example they should have seen no undead presence. Since their hate for them is know."

The general raise an eyebrow

"Unprovoked war ? What are you speaking of ? and why you shouldn t speak of this books ? Isn t it an important matter ?"

>>3364228

"We didn t offer to make a war with them, we said on sealing their portals and a control for possible undead enclaves. The last one could be voices, but the first is too relevant for let it be left unchecked."

"Neutered citys ? bombings ? Mesians ? And an invasion by dwarves ?."

"We are a bit skeptical on such event occuring, the calderian empire as several citys and an attack so great would been at least halted by their mages. If it can even be done that is."

"In regard to an invasion by dwarfes the emperor didn t seem to be friendly to any of us neither to fully leave is allegiance that has now no sense since the undead are defeated. If he has add offense to the already open wound of is diplomatic relations he could have expect it and being more humble to start. Provocations could also have been made, and if this provocations are particulary great they would have know to dishonour the dwarfs."

"So you say you are sure it s the Entomantics, did you have seen them ? and what would you do now ?"

"Still there are voices and an expedition for discover anything would be useful for be sure of this."

A messenger arrive giving a letter to Volden.

------
Continue
>>
>>3365441
"Uhm. .. It seems we have find the Mesians you speak of... and for what we know so far they don t seem to practice necromancy. One of their patrols has helped our diplomatic mission to the south, they where attacked by the fae, calderian vassals or weapons. They don t speak of any of this attacks on calderian citys, rather that the calderians cursed their lands with the Fae. They say that this flocks of creatures are butchering their population."

"It s this the war you are talking about ? Also how your mages know of them ?".

"Thaking out of context this made the calderian portals even more important to seal."


------------
>>
>>3365441
"We won't do anything we do not have any ties with Northlund and the Etnomantic Enclave is a nation friendly to us.

It was your nation which has abbandoned your responsibility of keeping them as a vassal and left them undefended. We would be willing to let your troops march trough our land to defend Northlund, but nothing more."
>>
>>3365441
The dwarf briefly explains they are fighting the Calderians currently, both because they are a threat to the realm, having sided with the undead, and because the King needs to establish his might to the realm.
>>
Rolled 6 (1d10)

>>3364565

Actions 1&2

Sotr has now become a great mage, and others as well have achieved such title.

But it would be better if they are more .

A city of mages, symbol of learning and knowledge needs to be build.

Between the road of Rekatiania and Leafania such city will born.

Sotrania raise with is magnificence.


>>3364246

Since the diplomatic relations was cut by Miriam, the first programmed visits simply didn t start. After some time it was decide to let them start again, but they would be less since Eide education and life was already taking a great part of time.

Also any idea of marriage is for now halted as other are consider.

In regard of friends introduction it would be consider.
For now the favourite free time of Eide, is having fun with is great hawk Ker Rek flying low on the plains of the central regions.

The two goats now both adult, try to stay with her when they are not occupied in eating, becoming depressed in not seing her too much time.
She still consider Little Gray a strange and weird boy, plus communicating is still harsh as usual .... but she is still happy to see him.

In regard to is strength, the frustation was some times visible and other not. So she simply decided to change tactic going for speed and agility rather than raw strength, like she was already doing with someone else. Not always succesfull with the "calderian frick", but might as well try it sometimes.


The frustation started to get higher especially when he keeps watching her with those eyes, turning away, asking for strength competitions or anything that requires the same muscles than him, having is face red, dodging questions, showing off muscules, being an idiot, becoming more weird .... the usual. Weirdo. Time to put it in is place again.
A particular day she decide to show him with Ker Rek , the many dangerous tricks she was able to made.

"Stay there and see what i can do ! I expect a shower of actual compliments when i return down calderian frick !"

the two goats stayed there with the calderian boy, looking at the figure going up for take speed....


>Rolling for the tricks success.


-----

A fleet and an army are prepared for going north.
>>
Action: The Weapon is now complete, it shall be used soon, though it may not need to be.
>>3363073
>>3363082
1/10 soldiers fall dead from stones in each siege, upward facing projectile shields meant for small objects are erected by battle priests, saving the armies from unspeakable attrition rates.

Stealth troops remain unseen due to their multiple layers of invisibility, they promptly sabotage certain enemy battlements, and attempt to reach the holds of the upper nobility and magic castes, attempting to assassinate important members of the defensive groups.

>>3364235
The Uwuin force on route to Uwu or whatever your homeland is called (assuming they are taking ships) is intercepted by a force of 10 Mesian Dragons, 50 melle ships and 30 of whatever my other ships are called.
>>3362808
Only under siege cities I'm guessing minus hytza? In the cities under siege magic used by some priests recruited from swamplands for use during heavy fogs is used to highlight important objects to allied soldiers and beasts, the Nahuzan Camels continue as usual once the temporary enchantment is passed around
>>3364238
>>3364085
The defenders of the temple flee, and a large entrance emerges from the ground where Cian and his cohorts are, a message is broadcast from every direction.
>if it is a fight you want, it is a fight you are going to get, face me oh creature of the Insects and of the Horrors, perhaps we can end this here and now. Come alone, your compatriots will not be fired upon until this duel is over, if you do then there will be no chance for the revelation of my motivation nor the chance of peace. Or even the chance of a fair fight.
>>
>>3366428
A little correction, will only face harsh concequenzes if you are to go with your party
>>
File: Located Target.png (15 KB, 406x337)
15 KB
15 KB PNG
>Civilization/Race Name: The Queendom of Cafoddwol (Fey)
>Capital Name: Breksos
>Brief Summary of Nation: The Queendom of Cafoddwol, which is basically a elective monarchy, came about mostly through the combination of the very few small and fractured 'nations' ruled by fey Kings and Queens in the area. To cut a long story short and simplify it, a fey queen named Liri managed to convince the other fey rulers in the area and the noble fey beneath them to agree to simply merge forces and to hold a vote to determine which of them would be the ruler. Either due to confidence of their victory, knowing that winning or not, being united would provide for them better, or simply wanting to have less things to manage, they agreed. In the end, fittingly enough, Liri won, mostly by appealing to the noble fey of the rulers who were allowed to vote, though the other fey rulers and nobles still hold a fair amount of power, for obvious reasons. It also should be noted that technically, should a fey King be elected once Liri is gone, it will become a Kingdom.

>Far to much lore that requires a part 2: The Fey race is an immortal race that contains three main kinds of fey, normal fey, noble fey, and fey kings/queens. Normal fey make up about 80% of the total population and they along with nobles can be divided into a few categories as to how they generally act. Though they do have individual personalities, the lesser fey usually only seem to act cruelly on purpose when under severe stress or are corrupted by dark magics, as they basically feed and live off of magic near where they are. That's not to say they don't eat normal food though, but they do so purely for the taste and usually react poorly to not being able to eat normal food...its also not to say that they can't fight either, and will do so if their leaders tell them to or if they are attacked. Roughly 60% act like the typical childlike and playful type that tend to be as smart as children, 20% the bookish and studious type abet weak willed and outspoken, and 20% the martial oriented type who are orderly and not as childlike as typical fey but still not that much smarter. Noble fey make up likely very slightly more than 19% of the total fey population and tend to be 20% bookish, though more confident and willful, if a bit shy or loner like, 20% martial oriented, but smarter in military tactics and actually properly orderly, 30% intrigue oriented, and most similar to most of their lessers, being mischievous and playful, yet still smarter than their lesser's 20% diplomatic oriented, friendly and chatty, all too happy to socialize and having a way with words, and lastly 10% steward like, the rarest due to the required attention and boring work required. Unlike normal fey, they aren't inches tall and instead stand at around 3 feet tall, along with being slightly more mature.
>>
>Continuation of Fey Lore: King/Queen fey are much more rare and mature than both normal and noble fey, and stand taller than the average human at roughly 6 to 7 feet tall while making up at most 1% of the population. Some legends speak of emperors or empress fey, but none exist now at the very least. As one might expect, the noble fey are more powerful than the normal ones and the king/queen fey more powerful than the noble fey. Female fey, or fairies look like typical fairies with different kinds of wings, while male fey, or chauns, look more like gnomes or leprechauns. Despite their being male and female fey, the fey don't reproduce normally, instead they are created when enough magical energies are localized and a ritual is done. This ritual is quite a oddity as it turns the souls of anything that had died recently and nearby into fey, with barely, if any, memories, and any that do exist extremely vague. Additionally, no fey is born a noble or king/queen, obviously meaning a normal fey can become a noble fey and a noble a king/queen. This is done if they gather enough energy in one place, usually in the form of a resource imbued with magic, like ice, or gold. It is also important to mention fairies tend to exist on nature and natural forces like fire or water in terms of magic, while chauns tend to exist off of metal and rock based magics. Most importantly, unless pure iron is used or all magic in the area they were killed that is related to what they were made from or simply all of the magic in the area is removed, a slain fairy will come back, naturally taking longer or shorter depending on their type and how much magic is in the area. Lastly, their bodies dissipate when killed, both temporarily and permanently and fey who work with iron look older compared to the others, usually having white or grey hair and wrinkles instead of whatever color they originally had, which can be anything on the rainbow considering that their look is related to what kind of magic they were infused with when created.
>>
>>3364086
>>The Kamadani Cyclopes

>Volcanic Tapping - Preparation
>Rhiger-Pegasus crossbreed

With the knowledge of the underworld's thermal deposits known, the Cyclopes got to work on how to access them. For now, most of this was simply prospecting for a good location, digging holes, and constructing the buildings to later deal with the magma. Dwarven architecture was far more prominent in these structures and tunnels, as their practical and robust design philosophy was far better suited to the project than traditional cylopean architecture.

While few are sure how exactly it happened, some Seers predict the lingering 'eldritch' energies left in the world enabled it, the Rhigers and Pegasuses somehow managed to make a viable, crossbreed offspring. These beasts have the muscle density, thickened skin, and prominent dual-horns of the rhiger; combined with the strong hind legs, wings, and tail of a pegasus. While they retain some of the aggressive and bloodthirsty temperament Rhigers are known for, they are also far easier to train, and show great affection for a long-term companion. Still far too small for a Cyclops to mount (around dog size for a cyclops), they are soon added to the flocks. These crossbreeds continue to be grow and breed, until a small but sizable population roams and soars across the island.
Basically, think of a blend between a tiger, rhino, and pegasus.

>>3363025
The Cyclopes offer the name Cooperous, in honor of the joint effort it took to build the city.
The Cyclopes also present the Rhiger-Pegasus crossbreeds to the Gorgons, and offer to let them name the new fantastical beasts.

>>3366428
While the Primes are aggressive, and the Seers are cunning, all the cyclopes realize the importance of an honor-issued duel. None of them would want to interrupt, thought the Primes might request the ability to watch. Only the Primarch would willingly go with the Uwuin's champion to fight, if he requested. Though she too is rather honor-focused: A fight issued between kings should be settled between kings, in her eye.
>>
>>3366428
... they used the Fae gate. My people are for now only conzentrated on attacking your capital. Why would they use ships if they have a portal? The Portal for now is the only thing connecting us to your country.

> PvP starto

Cian has the High Priest of flame and Seeers use some of their magic to check is the entrance is not trapped if it is not he would start his journey into the weird entrance ready to face the Mesian God-King. He had the High Priest and soldiers do most of the fighting so he is rested, but observed intently so he understands the Mesian magic and way of fighting.

As agreed uppon all Uwuin forcess stop attacking if the Mesian ones truly do as well.
>>
>>3366710
>>3366428
>>3366746
Cian does not agree to them watching as this will be the type of battle where spectators might just die from being present.

The thanks the Cyclops for their cooperation as he disappears into the gate opened by the mesian king.
>>
>>3365527
>>3364565
> Action 1: The Golden Spear of the Crussaders
The weapon promised to the Crussaders of the once existing state of the Golden Republic of Emi has finally been finished.

It's a weapon made out of Gold-Godmetal-Quisilver amalgam with melted in pieces of Elizabeth's body and some shogoths. It is enchanted with Dorn magic so it may partly controll water the element most precious to the former Golden Republic.

The Weapon is one oft he ones forged by the Dwarven King making is sapient, but also the hardest of all weapons as it is the spear to pierce everything. It pierces Mythrill like butter and only the purest of mythrill forged by the Holy Hammer could withstand a hit from it... or some of the other holy weapons of course. In addition the wielder of the weapon can controll water like a waterbender. If soulgranted it also provides a Slight boost in power.

This weapon in all technicality belonging to the old republic and the Crussaders is given to the Emi with these rules: "The wielder of this weapon is to be chosen under full agreement between the Bishop of the Golden Republic and the Bürgermeister of Emi. Under those rules the first wielder of the weapon becomes a young man who grew up in the CHurch as his father went out Crussading as he was young and is currently fighting in the Mesian Capital.

The Church uses him to spread the faith and represent the might of the Church. The Church also makes sure to buy up most of the newly aquired farmlands so that farmers who join the true faith have it much easier and cheaper to get parcells to farm on.

> Action 2: Missionaries, Missionaries, Missionaries
We've got pilgrims and we've got a bunch of them now time to put them to good use. We decide to fund missionary expeditions arround the whole world.
>>3364565
>>3365441
>>3366606
>>3366710
>>3364085
>>3364051
>>3363073
>>3363025
>>3362629
>>3361436
The Missionaries are sent out into every corner of the world as private people. Mostly as just former peasants who learned the word. They do not care if the people and masses kill them for spreading the faith the missionaries travel to the most remote parts of the world to even try spreading the faith to wild tribes.
>>
>>3360315
You also get missionaries if you didn't quitfag
>>
>>3366606
A entire nation of Fae? I guess the chosen are coming back earlier then expected.
>>3362638
1. In the spawning areas underneath Deran, the first new Transport bugs are born. They are packed with warriors and Tankers and are sent to the areas beyond the canal. The entomancers can sense a strong necromantic presence in that direction, and we're here to destroy it once and for all.

2. Vandala's streets burst open in a tide of Warrior chitin and Tanker flame. Any who resist are put down in a most violent manner. Within 2 days, the city is under Entomancer control. Kratamer too is swarmed, but with hoppers and ripplers. It falls all the same.
>>
>>3366040
Little Gray would be greately upset with Eide wanting to break off the engagement and her not wanting to spend time with him. He would notice her love of her hawk Ker Rek and the impressive tricks she taught him.

The kid would spend all his free time hidden away scouring for bits and pieces of flesh and using his magic to try creating a bird as beautiful or even more so than her beloved pet. Seeing she likes goats he also gave the creature the horns of a goat and made it golden like the skin of sun elves.

The creature seemed fully alive and would allow the owner to merge it's mind with it to feel as if they were the ones soaring in the skies.

The bird named "Kalikimas" wold be given as a gift to Eide by the boy next time they met. She would be informed that it is an "Uwuin Creature and as such requires to drink acid instead of water."

----------------------------------
> Secret letter from the Uwuin
"Hello deer Tyrant,
We are sorry we did not mention this during the meeting, but frankly due to Dwarven presence we were unable to do so. We do belive an urgent intervention in Northlund is needed... especially as we suspect the Dwarves to be aiding the Entomancers.

We ourselves are unable to directly engage in war with the Enclave as our entire cavalry army is based off beasts they can take direct controll off at any time. While unable to give direct aid we would be extremely happy to share information, hire out mercenarries cheap and provide medical care for wounded Sun Elf troops.

For the duration of the conflict our land is for your armies to pass trough."
>>
1.Cooperous, the stadium in the sky was finally complete and it was good! A true masterpiece with Cyclopain help;it was a wonder to all. The ERS wish to start the games but their one-eye friends are busy with a war. So instead, they started to form and train teams and let their Cyclop allies to come and train here.
2.While the Nuge Blan was powerful, it needed more oomph to truly purify. Mages and botanists research ways to increase the flowers' power.
>>3366710
The Gorgons will call this new breed Chegioros.
>>3366766
Some strange people from the Hard Shell people came to ERS to spread their strange religion. Gorgons and Nagas saw them with amusement and curiosity and went on their daily lives.
>>
>>3367160
it actually would be mostly Humans.
>>
>>3366766
These missionaries are watched. Any sign that their work is centralised to the church in Uwuin'taipan, and they are removed, with force if nessessary. (Religious freedom as long as it's not organized religion.)
>>
>>3367453
To be fair, you have had to deal with fantasy ISIS for a while.
>>
File: World59.png (461 KB, 1512x1450)
461 KB
461 KB PNG
Rolled 5 (1d20)

>>3366766
The dwarves still react to the foreigners as they always have, though some begin to grow restless.

--
Using the taxed wealth, construction is paid to erect great statues resembling Emi, usually portraying some act of justice as would be expected, which are placed besides courthouses, libraries and even churches to the south. Bringing much pride to the people and revitalizing their love for the nation and goddess.
Additionally, a road is built to Emiei.
>Statues and Road
--
The dwarves continue mining.
Although unneeded, some timber is used in areas which would benefit from the extra security in case of structural damage.
Metal is currently not a material at hand, so multiple stone doors are built along the entrance to the tunnel.
Expansion goes well and more troops along with supplies are housed within.
>Mining

Can't think of second action, will post something later.

Update on forest fire: Rolling for how much it keeps going
1-10 it stops, having burnt about 30% of the northern forest
11-15 continues burning south
16-20 rapidly goes south, soon to spread to the next tile
>>
>>3367920

counted or not ?

>>3366040

here
>>
>>3366766

It was quite calm in Cafoddwol and by extension Breksos, the city was certainly out of the way, of most others, and it wasn't the most visible or obvious, yet it seemed some outsiders had managed to stumble upon the settlement. Most were curious about them, where they were from, and the strange stories they told. Likely counter intuitive to their goals, over time the few who managed to find them to spread their beliefs were seen as entertainers rather than prophets. Still, they weren't harmed by the local population, the worst done to them was finding their belongings misplaced in the middle of the nearby woods, or being 'borrowed' by a few particularly curious fey.


>Action One
With the local Northern Fey united, there was a lot that needed to be done, specifically properly constructing the new capital into a proper city rather than the mess of temporary and makeshift living that currently existed. Additionally, proper work would be done to make sure that the city had actual defences incase some not so friendly animals or people come by. This should not only make everyone happier and more productive, but also provide some defenses that will do well in protecting the Fay.

>Action Two
Speaking of defense, no proper system for the military was in place. That would be fixed now. By implementing a system of separating retinues of proper soldiers from levies of newly made militia along with having a few noble fey who actually could do some stewardship keep notes on how many proper soldiers and militia were available along with their equipment, a defense could be much easier to plan for along with an army more quickly assembled along with being able to get chaun smiths working on what we need so they are making razorswords when we need them instead of adding to the many thinspikes we have in stockpile.
>>
>>3366428
mesian continue here the diplo if you want
>>3363577
---

>>3365517
"We are still not sure it s them, and we too have some ties with the Entomantic people. In regarding to that, we never arrived as conquerors in those lands and we didn t expect a war to arrive so soon to their coasts."

>>3365527
"Is that so ? Understandable. Inform us if there are other problems."

>>3365446
>>3364013
"It seems there is a majority on closing the calderian portals and differences on the other concerns. The encounter ends here, you can return to your realms."

before the human diplomat go, Volden stops him.

"and if you like tarnish we will send a diplo to the Entomantics, so if you want to talk or like us understand if it s them, you can accompany
our diplo there."

>a diplomatic group will be send to the Entomantics for understand definetly if it s them, and stop the war against the Jarldom.
>tarnish want to join ? y or n ?

>>3366832
diplo
a small fleet approach....
----

>>3366766
The passers have broken a condition, alongside a oath taken. Even if the red and white cloaks of the order have explain the conditions, and outside there where wood cartels and paintings for explain to the ones without any idea of the meaning of our language. This priests attempts are offending and annoying, and their language is incomprensibile filled with words that can only be local dialects. they know the conditions, as members of their faith. As such for having disturbed and attempt to proslethyse the guard and merchants on the pilgrim road, they will be send back to the border. for us this an act of agression, and we will be severe next time.

>>3366945
---
If it wasn t understandable the first part there was more a diplomatic to a diplomatic answers, Eide wouldn t say that. Like it s direct to the crown not the prince it self. Right now she doesn t know that she could get married to little gray, but she has probably a very vague idea.
---

In see such creature the diplomats would like to know is species from the tutors since they don t remember to see any in the north, and it will be controlled by mages for is compability with our lands (that it could be really low). another question would be ask to the tutors where they buy it, such creature seems rather exotic. little gray will be ask why he chose that name.

------

Eide is a bit curios about this creature ... still hesitant to see something so pleasant and strange, for the moment she decide to put it in a small cage petting it with a stick with a glove on the other end. And give it some dried meat.
She requests for some kind of knowledge on Kal, for example if other like ... him ? her ? exist. she also gives a pat on the head to Little Gray as adequate compensation.

-------

"For the moment we still have hope that the entomantic haven t attack the norse. So as of now since the tarnish people have request to go with us we will speak with anyone there, we will think on what you have told to us."
>>
>>3367920
Action 1

Different types of projectiles for ballistas are created, making it far more formidable against anyone facing them.


Action 2

the Chamber of Stars in Sotrania is build, a perfect place for serenity and tranquility the mages give to it a secure and better feel.
>>
>>3366945
Serina, the Red Consort and Princess of the Pit, arrives bearing books for her sister in law and her son. Riding on a thin, hexapedal creature one might describe as canine, wearing a riding dress with enough rubies to purchase a mansion and her scarlet locks tied back with hellfire, her appearance is aggressively Calderian.
>>
>>3366710
>>3366746
Uwuin could you please tell me in what kind of vessels the slaves you raided were going in?

A great energy is felt from the temple as Cian, alone, disappears from the view of his cohorts, the mouth of the tunnel reforms into the ground that it once was.

A Mesian captain emerges from around a corner and orders the Cyclopes to stay put until further notice.

All around Hytza armies fall silent as orders to cease fire are passed around, along with the pacifying force of the pulse which emerged from the Temple of Hytza.

---------------------------------------------

Cian is swept under darkness for a small amount of time as he continues down, after one more turn and a brief flight of stairs he reaches an opening.

As he emerges he is blinded by a light more powerful and of an intensity higher and of greater quantity than the sun itself.

He had let his guard down and did not expect this, his vision quickly adjusts while massive stone and metal walls emerge from the ceiling and floor, covering the blinding light.

He spots two figures in the great room he has entered, one is draped in white robes, with a strange helmet covering his eyes, probably to resist against the light, and another figure, a massive figure, at least 2 and a half metres tall, but perhaps taller, he is clad in ornate armor with large baroque pauldrons both of which are carved into with the faces of jaguars.

His chest features an armor plate with the visage of a feathered serpent and at his side lies a massive club covered in dull spikes, he is in a sitting position, his legs tucked under his his body, he is lying by an oddly untropical pine tree with ghastly white needles and eerie green bark, surrounded by a garden of reddish white grass.

The figure notices Cian's entrance, and lifts himself off the ground, seemingly activating a pale yellow glow that did not exist around his unprotected head while he was sitting.

His face is of a reddish brown tone, his hair a deep black, his face seems ancient, as though he has lived a thousand years without falling into the decay of old age, his eyes open, revealing his dark green pupils.

The being speaks, with a voice of authority, yet still seemingly rife with care and perhaps a tinge of regret, though it has obviously been psychically amplified somehow.

"Greetings, son of the god of the Uwuin and of the mind of the Eldritch, you have made the right choice by coming alone, I am Petlin, God of the Mesian Peoples."

A brief silence entails, as though the ancient desired an answer.

"Before we begin I would like it if we could talk, I am a curious old fool, and it would be nice if I could know the motivations of the Eldritch, of the Uwuin and of what you believe my intentions are, among some other things, feel free to ask me what runs through your unreadable mind after you have told me what the things you know."

A door closes to Cian's left, the second figure is gone, the old King waits for an answer.
>>
>>3367975
soon
>>
>>3367920
Action: (after this lost action I will have paid my debt.)
The furnaces of the Temple of Hytza roar to life once more, though some of the lesser furnaces were destroyed when the sky castle fell the great furnace still stands, authorized to use up the prisoners in waiting as fuel the 2,000 members of the college get to work, attempting to make new forms of K'i'ik metal from the bi-products of Wolframite, namely Magnesium alongside authorized amounts of Tungsten.
>>
Rolled 9 (1d20)

Action 1: Further research is done on the dwarven blasting powder

Action 2: A suit of armor to match the Tarnish sword is commissioned.

War actions:

Do whatever the Uwuin want them to do
Southern army portals to Northern army

>Dwarven battle
1. The ballistas are loaded with wooden spikes, set on fire and launched towards the camp. Rolling a dice for outcome.
I'm sorry its not more, but I just don't have the energy.
>>
>>3368720
Not much more can be figured out from what is already known.
It is made up of various powdered and shaven substances along with an alien fungus.
>>
>>3366710
>>The Kamadani Cyclopes

>Volcanic Tapping
>Divin Seers

The cyclops finally begin tapping into the very life blood of the planet. Molten magma pours out into pre-constructed channels and aquaducts. Venting and fume regulation, as well as other various precautions all seem to be working. After initial tests are finished, the borehole is closed off again using large bolders. The Thermal Foundry is just about ready to begin, now the cyclopes just need the tools and equipment moved in to start using it.

It has been some time since the last classification of Seers was recorded. Divin Seers were once thought of a sort of off-set from Elsight Seers, but in reality Divin Seers are far more common and suffer less inconvenience from their powers in comparison to Elsight, enough so to distinguish them as a separate type. Divin Seers do not trigger their powers quite like the stoneborne or elsight; their power is more of a passive thing that can be increased in intensity to accomplish additional feats.
Normally, Divin Seers simply benefit from improved eyesight, depth perception, and slight projectile tracking. But when they begin to focus, they can start to see things in greater detail. Most of the time this takes the form of seeing through obstructions like fog and waterfalls, or the ability to 'zoom' their eyes to see things farther than even a hawk. The more powerful Divin seers are capable of almost magical feats, such as seeing in pure darkness, seeing through illusions, or predicting the path projectiles will take with uncanny precision.


>Diplo
>>3366766
Since the island is still under lockdown, the missionaries are only able to visit Companous. Quite a few different kinds of people end up here, including Cyclopes, Tythians, Gorgons, and the occasional dwarven vessel. But their proselytizing doesn't resonate with the Cyclopes much; it doesn't help that they can barely get them focused long enough to have a conversation with them that doesn't involve their hobbies. An occasional Seer might be interested in theological discussion, but animism is rather well rooted in Cyclopean belief. Otherwise, the missionaries are allowed to stay and enjoy the amenities of Companous like any other visitor.

>>3367160
Some Primes come down to the stadium to check it out. Word gets around to the rest, so they start prepping even harder for the games. They also bring some Chegioros down to show the mainland gorgons.

>>3368647
Polemistís nods to the Mesian captain, and begins ordering those under her to cease fire for the moment. She also has the Primes and Seers help maintain the order of the less... professional members of the Uwuin's proxy army.
>>
>>3368730
Interesting, this fungus must be the legendary strain of fugal infection known as “Dwarven foot fungus”, a disease which defies classification any more specific than the basic fungal classification and can only thrive in between the toes of hardy mining dwarves
>>
>>3368647
It was not a vessel they were simply bound up and thrown trough the Fairy gate directly into Uwuin lands after which they were hearded like cattle underground for brainwashing
---------------------------------------
Cian tilts his head "I've come here too..." he keeps talking as he walks towards the King.
With his sword sheethed.

In one swift motion he steps on the Kings foot and has a small knife appear in his hand (was hidden). As his foot it trapped trying to doge only exposes the abomen better as the small Calderian blade stabs right into it.
The Mesian King instinctively flinches forward and heard Cian say: "... kill the type of scum which thinks killing hundrets of thousands of civilians is a decent way to start a war."

He then Lodges his leg in the God-King's shoulder and throws him back with all force into a wall behind him causing a crater in the wall as cracks revibrate troughout the whole room.

"Getting to kill a false God is just a bonus." he says as he takes out his sword ready for continued battle.

With one feel swoop he activates the "Uwuin Egg" a device which creates a buble dissorting teleportation magic in a large area so that the Mesian King can't escape. The Egg does not make teleporation magic impossible, but anything which teleports in, out and around will be greately disorted with various parts teleporting next to each other in effect cutting the thing into pieces.

The poison: Was devised in ancient times by a Rogue-Hero as a McGuffin to kill the Emperor at the time thus making it the only type of poison known to Calderians as capable to kill a Great. It's main effect is incresingly strong nausea and a slow death of all bodily tissues.
>>
>>3368720
Action 1: Given the knowledge of the basic parts of the blasting powder, an attempt is made to create a similar product from Tarnish materials

Action 2: Work on the Tarnsuit continues. It is forged from the finest materials the Tarnish have on hand. 100 casters pour all of their magic into its molten metal, creating an armor that is extraordinarily light and strong. In addition, hundred of internal enchantments increase the users own innate strength, speed, and combat ability.
>>
>>3347561
"I will have an afterlife, and if I allow you to mock my gods it will not be pleasant. Your god may be good, but you are evil and foolish. Take him away."
>A Fae gate opens beneath the prisoner and his gaurds, transporting them swiftly to a prison in the spire.
>>
File: kory-hubbell-xeno-bug4.jpg (189 KB, 1920x1072)
189 KB
189 KB JPG
>>3367920
1. With Vandala now under complete Entomancer control, Kratamer is the final target of the Entomantic invasion of the Narsic. Hoppers and Ripplers descend upon the town, but many now choose to lay down their arms. Those that do are left alone by the bugs, and the town is quickly subdued. The people are allowed to live as they always have, but are now under Conclave occupation. Those with a talent for magic are asked to enroll into Conclave schools of magic to further hone their craft.

2. With the defeat of the Narsic, the great minds of the entomancers now turn to familiar pursuits. The Assassin Bug is a deadly, and surprisingly stealthy bug, which has been granted a comparatively advanced intelligence to it's warrior brethren. It's human arms and hands are able to manipulate doors and weapons, and their tail is razor sharp and diamond hard. The first batch are produced, and now guard Talza.
>>
>>3367920
>1.The power of plants is in their grasp. Now, able to accelerate plant growth, Gorgons research ways to strengthen them.
>2.The clockwork machinery was a great boon to the ERS. Cities and production of goods and weapons increase but now they needed to improve. While their archery was the best in the world, it could always need speed and accuracy. So why not combine it with machines and on a bigger scale? (Research crossbows and ballista)
>>
>>3368873
Ciana blade connects, but instead of blood he finds a mirror, he then instinctively punches the mirror, shattering it into fragments to far to see, the frame flies with immense speed, causing a dent in the metallic wall.

Behind Cian stands Petlin, a look of disappointment plastered on his face.

“Very well then, it would be best if we go somewhere a little more scenic.”

Cian rushes to activate the egg as the walls seem to melt and shatter, revealing or perhaps morphing into a totally different kind of arena.

The egg fully activates, and with it a thousand psychic screams emanate from around him, the room is gone, and in it’s place is a flat battleground surrounded by endless hordes of tortured souls and creatures strangely similar to the Demons of some mythologies, each demon and soul is either apart of or seemingly enslaved under their own banner and color scheme, paired along with horrifying quirks which are to numerous to be worth describing.

The armies weave and meld throughout every direction, including vertically, creating an incomprehensible chaos to behold, the armies all stop at a border, a golden light similar to that around the Kings head seeming to cause the horrors to ignore the two deulists.

After a second of contemplation the king strikes, his massive club sweeping horizontally at Cian, in an attempt to hit his torso.

Action 1: The collegers continue their foil in the furnaces, working hard to make something which could help the empire during this dark time.
Action 2: the uneasy peace in Hytza may not last long, and its 15 thousand plus strong army including the new Tumben-Hytzan reinforcements prepare for the ceasefire to end, helping convoy civilians to tumben-hytza in order to repopulate that city along with getting them out of the way of the slavers and murderers who are not attacking as of now.

UWUIN PlS RESPOND ABOUT THE NAVAL STUFF

DREAD PLS RESPOND TO THE SEIGES OF YOUR CITIES
>>
>>3370889
[Spoiler]Oh very well.[/spoiler]
>Dusk
Each beseiged city has held for however many hours were necessary. Many Sorcerers slitting their own throats in sacrifice just to buy time. Now, to the west of each city opens the Fae Gates. The autumn sun shines through, painting each battlefield with blood and shadows. The howl of wind, of wolves, and of things not entirely inhuman, echo across the landscape. Leaves stir, by wind or by some unseen things none may be sure. As an opening move, golden arrows fly out of the shadows with uncanny accuracy, targeting mages and punching through armor, magical and mundane alike. After that, the shogoths come, each as great in diameter as three men in height, they wield horrible blades of purest darkness, and hardly slow in their rolling to cut swathes of destruction as wide as ten men abreast.
>>
>>3371011
As for the invisible Marauders. The eyes of the Fae grow in strength under the right circumstances. Such as the autumn at dusk. Only one or two is needed to point out their location to the Maidens sent to hunt them down. Though those further from the sieges themselves will be more difficult to scry…
>>
>>3371011
Tighter formations are ordered, and better spells of good sight are cast, allowing magicians to spot the beasts of speed after the initial strikes on frontline formations.

Volleys of blast shot are fired upon charging beasts, though the armour of the more powerful beasts resist the pellets the lesser fae beasts such as the mostly unarmored wolves, Mesian dragons carry new supplies of shot in order to resuplly the undersupllied regiments, injured soldiers are sacrificed on the spot in order to counter the fae.
>>3371024
The more experienced troops and those in teams are able to use classical stealth and parkour tactics to out smart fae in order to sabotage defences and assasinate leaders, along with this many still elude the Fae through coincidentally more effective genetic invisibility.
>>
>>3371113
>Outdoing Autumn Fae in games of stealth and agility.
They fuck you think these are? They're eternally youthful and physically perfect constructs of pure wind. Wind and fear. No mortal can dream of outmaneuvering autumn at their own game.
>Shogoths
A single tear or a thousand, it makes no difference to the protoplasmic masses that are the Starless folk's bodies.
>>
>>3371159
Word reached the leaders of the Chosen camps in the deep woods of dwarven territory. Calderin cities besieged and attacked by heathens. Heathens they may be, but this was a perfect time to return to the lands and assail the Heretic Emperor and his infidel minions Allah Akbar!

Many men make their way to Calderin lands, and they hear of a Missionary of the True God who was captured by the Infidels and the Heretic Emperor himself. Sleeper agents are activated to find out more information as the Chosen make their way to cities under siege.

>>3371113
The Mesian soldiers besieging the Calderin cities find men with weapons and armor of iron, wielding strange metal spheres and wearing vests of some sort approaching, and stating their desire to assist in the assaults against "The Infidel cities".
>>
@Dorf

Well, that didn’t work. The commander watches as the ballista shots simply thud into the dirt, failing to do any damage whatsoever. Welp, time for Plan B. A fae gate opens, appearing directly through a flaming tree. The tree, now unsupported, falls through the gate, which exits directly above the dwarven camp. As the tree thunders to the ground, it crushes a tent and shatters, spreading embers and flame all over the camp. To further seal the deal, a few more trees are dropped and a company of casters focus on amplifying and spreading the resulting fire.
>>
Rolled 1 (1d6)

>>3371189
Rolling for casters killing themselve
>>
>>3371192
Rolling for how many casters killed
>>
Rolled 26 (1d29)

>>3371196
Gdammit
>>
>>3371202
Ok so18 out a 20 company died.
>>
File: World60.png (463 KB, 1512x1450)
463 KB
463 KB PNG
>>3369267
Attempts to replicate the powder do not yield any similar results more than simple kindling.

--
Emi do more culture stuff and production

Dorn expand more

>>3371184
there are no "chosen" within dwarven borders

>>3371189
The dwarves scatter as they are attacked by the bolts, going to defensive positions, with the flaming tree striking a tent dwarves are not likely to be around, but a few are killed or injured.
The dwarven campsite is composed primarily of dugout sections of earth covered by leather, so they are not so easily destroyed, however, the slave tents being above ground, using a combination of canvas and leather would be affected moreso.
The spreading embers would likely burn some leftover wagons or supplies left above ground.

With this attack, many dwarves rush to the tunnel, guards ready to block access to invaders while others form defensive positions along the defensive line they've established of wood and stone.
Slaves are used to transport undamaged supplies within the tunnel.
>>
>>3371184
The agents tell only that "they must have them in the spire, only they most unshakeable of heretics are allowed within it's deeper halls."
>>3371113
Endless glamour and even the perfect mimicry of shogoth voices continue to spread contradictory orders.
>>
>>3371231
Then replace Dwarven land with any other nearby nation that isn't eldritch.

>>3371234
The sleeper agents activated in the spire prepare a diversion to allow Chosen agents inside. During a change in guards, the agents leap upon the men, murdering them. They throw grenades at approaching soldiers, and the main force makes their move.
>>
>>3371231
>Fighting earthmancers and portalmancers
>Goes into a one-exit place surrounded by earth
All according to kekaiku
As soon as all of the dwarves and slaves are inside the tunnel, a portal is opened from a Tarnish tunnel of boiling oil to the opening of the tunnel. All the dwarves inside are cooked alive.
>>
>>3371268
The tunnel is collapsed entrance first for good measure
>>
>>3371255
…There wouldn't be any sleeper agents in the spire. There's too many paranoid sorcerers involved for your disorganized hooligans to work around. These people have there OWN minds checked for hypnotic influence.
>>3371268
Go ahead and throw some fire sweating heavy infantry composed of stone and sin for good measure. The heat coming off these monsters is like an open furnace, as terrible if not worse than molten steel if the drops of hellfire touch dwarves skin. What's more, though the demons come in many forms, one thing they have in common is that they hit like trebuchets and take hits like a fortress wall.
>>
>>3371282
Agents in general. Don't have to be from the Spire. They have the look of Calderins at least. Not to mention they'd be Self Imposed indoctrination, not magical influence. This is last post before sleep.
>>
>>3371255
Trained gaurds go up to defend the throne room, but the entrance to the dark library is mysteriously ungaurded…
>>
>>3368313

The city of Breksos was looking quite a bit more like an actual city with the work that was done, and it now had basic defenses in place as well, surely reason enough to celebrate. Of course, that isn't to say that work is never done, for it isn't, but its good to relax and enjoy life every once and a while. Regardless, one could arguably call Cafoddwol a proper city state now, though that was to change in time.

>Action One
Now that the city looks all nice and actually is, you know, a proper city instead of a hodgepodge of makeshift tents, houses, and mostly holes in the ground underneath varying sized rocks, some of the nobles have taken to starting up more official businesses and industry required for a city to function. Naturally, the most prominent, abet slow going work was on mines, while the easiest was on farms. Other industries started up were somewhere in between the two. The farms would certainly make many fey happy to have nice treats every once and a while, even if they don't really need to eat, and the mines? Well, those are self explanatory, and naturally, hematite would be something they would mine very carefully, the miners and smiths working with the material slowly having their hair turn snow white and their skin wrinkly and old, certainly making them stick out like a sore thumb on the streets. Needless to say, the city was really starting to take shape, so that was good.

>Action Two
Despite the grand work on the city, a few fey, lead by a fey queen named Caraway, have headed south of the main city to found their own on the peninsula to the south, naturally with Caraway taking a position of power in the new settlement they named Kansertsterne, but still vassal to Liri. Needless to say, Kasertsterne is fairly small as of late, but interestingly enough new fey seem to be coming around locally, likely due to a few rituals done by Caraway. Regardless, most fey don't think much of it at the moment, but its a first step to the expansion of the Queendom of Cafoddwol. Additionally, Caraway seems a bit fixated on imbuing things with the local magics along with trying to find out were to find more and replace the magic taken if possible, possibly she took to the south to experiment in peace? Time will tell certainly, but for now, things are going well for the budding new settlement with a long name.
>>
>>3371159
All armies except for the Grey priests falter, and now retreat perhaps ironically since I.sea was never bombarded.
Command lines are switched to the less efficient code words and emergency psychic communications.
Most stealthers are killed but some outsmart the Fae, only the most experienced and old are able to do so, they now hide in the cities, awaiting orders while they can no longer see the armies of the Mesians.
>>3371184
The supply troops of the Mesian backlines refuse, as they are not listed as allies in this war, they will have to wait until word gets back from Hytza before they can join, for now they must stay away from the backlines lest they be mistaken for saboteurs or enemy troops.
>>
>>3368807
>>The Kamadani Cyclopes

>Magma Forges
>Clockwork Machinery

After much preparation and several safety trials, the magma forges are finally complete. Located under the mountains, these forges provide extreme temperatures to help melt and forge any metal. This place also acts as a centralized crafting and smithing location for the cyclopes, where multiple tools and equipment are located.

For the most part, clockwork has been seen as an art to be worked on. But recently, some cyclopes have thought to use clockwork as an instrument to work with. Cyclopes well honed in their craft figure they can use the repeating nature of clockwork to help reduce time spent on repetitive processes, or to help speed along parts they care less for. The results are wild and varied pieces of machinery, often large and incorporating a bizarre combination of gears, cogs, coils, springs, and other parts that aren't all strictly necessary. Think stuff like cotton gins, basic sewing machines, automated hammers, rock tumblers, and other simple machines; which are all manually powered or wound at the moment.
>>
>>3371343
A few passing Chosen toss grenades into the entrance, and move on to their destination, the Prison.
>>3371507
They make camp, and start to drive in Iron poles into the ground. When asked, they merely reply, "Fae"
>>
>>3371762
The "prison" is only a few cells, mostly empty. One rather helpful prisoner gets out a "whatever you're searching for, it'd be deep in the library." Between ramblings. "They don't keep the pretty stones here, those are buried beneath words and curses and the… li-LIBRARIANS! Run! HIDE! Ancient and murderous!" He slams into the bars of his cell "only the greatest sorcerers are permitted to wander those halls for eternity! They are the godmakers chosen, Heretics!"
>>
> Naval Stuff
What Naval stuff, I never sent any ships?

>>3370889
"I fucking hate the trickstery type."

Cian looks arround at the tortured Souls, it seems clear that this won't be a duel for long, but the beasts which surround them look way to weak to even scratch him.

He easily deflects the massive club to the ground beside him with it hitting the ground producing a a powerful shockwave revibrating over the ground.
Seeminly trying to cut open his face trough his chin Cian would swiftly raise his sword only for that one to release a torrernt of small super-heated rocks flying out like the bullets of a machinegun into the God-King's face as he just narrowly doged having his head cut in half.
-----------------------------
The High Priests would have the Mesians cease importing more soldiers and removing civillians as that violates the ceasefire by putting them in a better possition once hostilities resume.

If the Mesians do not stop the invading armies will resume fighting and looting.
>>
>>3370058
The Uwuin plops on his chitin ass.

"Yea fucking high and mighty you are when you are affraind of mean words because your Gods might deny you an afterlife faggot."

He screams trough the Fae gate before it closes.

> The door to his cell opens, through it steps something exceedingly luminant after the darkness of the cell. The glare only reveals a mass of wings and eyes. A feminine voice speaks, "Fear not, I have yet to make judgement."

"... oh you better know I'm affraid, if they are gonna put me trough the same type of meatgrinder they must have put you trough then I'm even mortified."

He just kinda sits brooding in his cell thinking that if he's going to get killed hem ight as well have some fun with it.
>>
>>3368319
Little Gray would claim "It has no species as it is one of it's kind."

Little Gray would be lashing out rather angrily at the mages wishing to use the creature for experimentation claiming "It's not for you! It's for Eide! Eide! Eide and Eide alone!"

Gray excitedly starts telling her that no other's like /him/her exist and that he made it especially for her. He would seem really excited and basically be glowing uppon recieving a pat on the head.
>>
Rolled 9 (1d10)

>>3368396
She pays a symbolic fee to cross the border and can then go meet the slywly going insane Miriam and Cian.

... with so much cash I'll roll a 1d10 for getting mugged 1 she ain't mugged 10 everything is stolen.
>>
>>3371840
Serina has the vast majority of the Rubies stolen by a young Skaven girl who clearly is a daughter to... wait Skaven? That ain't a Skaven... holy mother of God it's a half-Skaven half Human may the One True God all protect us.

*Little Gray instead of Cian
>>
>>3371818
The prisoner hears, and feels many explosions. It seems that all is not well in the spire...
>>3371769
3 men decide to move into the Library, while the others get out and prepare for the event that they don't make it back out. The rest slink out of the spire, hiding bags in various rooms. The 3 make their way in, the initial area scorched and pocked with shrapnel.
>>
> Of Missionaries and Pilgrims

>>3368319
> Sun Elf Land
The Missionaries soon dissapear because of the Elven threats and the Pilgrim route changes. While the pilgrims previously seemed friendly and happy now they seem very displeased. Where previously they helped the sick and have much to beggers now they are sometimes seen acting with agression towards the Elves... poppularity of "On the ELves and their lies starts Growing again.

>>3368396
> Imperial Calderia
Partly due to the activities of the CHosen converssions are few and any which convert either keep that a secret or soon escape to West Calderia... somefucking how it seems missionaries have somehow snuck into the lands of the Fae, Shoggoths and other interdimenssional reals allied with Imperial Calderia and are trying to spread the faith there too.

>>3368647
> Mesian
Mesian lands being as torn to shreds as they are and warry because of the war sees few missionaries as most of them are killed on the spot. The few which make it torugh though are a great asset due to very potent healing magic and thus in a few of the more remote villages there are some converts secretly practicing from their homes.

>>3368650
> Dorfs
The pilgrimage route soon becomes a trade route. The Pilgrims are gulliable and will buy basically anything especially any religious trinkets and will often overpay if the Dwarves drop a nice comment about their faith or 2.

Still Dorfs are a stubborn peoples... there is literally 1 convert. Durkznitz Vadurhofft a dwarven skulpturor has converted to the faith and built a small shrine to the One True God in his tiny rock home, but he hides hs faith, both from the Church and other Dwarves. He feels kinda lonely desu.

> Sarinthia
The followers of the One True Faith become known as Ornthians and seem to be mostly living as hill-billies in the land overgrown by giant Flowers. Their numbers are steadily growing, but the other Samrinthians dislike them.

> Emi
With the governamental programs opressing the church the faith was starting to loose ground a bit, but once the Church got the holy weapon and a champion the number of converts skyrocketed. Right now the number of believers has stabilised itself.

> Tythia
Missionaries could not get in, nobody knows what the fuck is going on with that country.

> Island Dorn
They don't let missionaries in... and those who make it in rot in Dornian Jails.

>>3368720
The pilgrimage route continues as it did with inns and temples slowly emerging on the sides. The missionaries target first those practicing the syncretic faith. Few of those following the original Tarn faith convert, but a lot of those which entertained syncretism before fully convert.

>>3368807
None of the Cyclops converted so far, but missionaries become a frequent sight there as they try to induce autism related to "The One True Faith" in some of the younger Cyclops who don't have a hobby yet.
>>
>>3370377
United by their love for insects and thinking they are cute small numbers of converts from the Enclave trickle in. It's not enough to be a major minority, but enough for every Entomancer to at least know someone practicing the faith.

>>3370380
Tiny amounts of members of the lower class convert thinking maybe following another God will bring them some more fortune. Other than that followers of the faith become part and parcell of the local landscape while few and inbetween you just see them all the time like Jehovah's Whitnesses.

>>3371432
The robbed missionaries are tired and thirsty and learn to survive of what nature has to offer, but they do not abbandon their mission.

Thinking the Fae resemble children they try to spread the faith by singing religious songs, telling some of the more entertaining religious stories and trying to convey conzepts from the faith trough games, trivia contests etc.
>>
>>3371851
Beyond, shelves hold tomes of power. Their mere presence threatens to drive them insane, they see some ethereal being glance over from where they were reading one of the grimmoires.
>>3371846
>"Damnit, those weren't for spending, now the economy is going to take a hit."
She shows up at the temporary place of residence. Reconjuring the rubies when she is in sight of her neifew's home.
>"I've brought some literature, figured the lad could use some higher education."
>>3371894
Because I need to be blunt, most people simply laugh them off, others have purely scholarly interest and in the Golden Fort, the angels ask questions like "Does your god know about the light" and "What sort of jealous monster can't share a people's boundless worship?"
>>
>>3362629
The Uwuin'taipan really want to make some of those emotion-conveying books. Seeing as the undead are unwilling to sell any of the printingpresses the Uwuin agree to pay for the right to use the ones present in Eldrich land. Near a salt-water reservoir a Monastary-Embassy is set up with a syncretic acid creator.

>>3367160
A boat with dozens of old Uwuin Monks arrives at the Gorgon's Shores. They get off the boat and clearly have brought tons of cash with them.

They go before the council and state their buisness "We wish to recieve classes in method acting from your best method actor. We are willing to pay as much as you wish."

>>3367920
> Action 1: Books are for the Soul
A fuckton of books created trough combining method acting and eldrich technology are created. Life is breathed into the old Uwuin religious texts and limited amounts of those works of art are distributed all over the continent.

> Action 2: Founding of the uwuin national theater
The Huge building in the capital is designated as the national theater where the greatest actors will be able to perform. For now the only plays being performed are retellings of Uwuin religious tales.

>>3368720
>>3368730
>>3368807
>>3368331
>>3367160
>>3366832
>>3362629
The higher classes of your countries recieve copies of the books. They tell Uwuin myths and religious tales, but as you read them you can feel the emotions of the characters and smell the smells of the surroundings. It's an experience like never before.
>>
>>3371935
>>3371851
The librarian asks
>"May I be of assistance, seekers of truth?"
>>
>>3371935
The little slave girl does not know herself that she ran off with a fortune... (I'll probably need to develop her plotline now ;.;)

----------------------
The missionaries do not feel discouraged and try keep doing what they are doing... to those who do not care they might seem annoying.

As for the angels:
> Yes he does! (know about the light)
> Our God does not desire nor need worship! It is us who want to spread his faith as it is only trough him one can be saved.
>>
>>3371935
The men ignore the man and pour pitch on the shelves, then lighting them. Grenades are thrown at the man, and the men duck for cover as the Iron shrapnel and explosive force pulp and rend the surrounding areas. The grenades were enhanced with Exorcism magics.
>>
In the meantime, more robed figures duck in and out of rooms. Guards tailing them find little changed, maybe a book lying open on a desk, a candle lit, but not much more. A man attempts to rush the throne room, and detonates himself at the door.
>>
>>3371963
Or, so they attempt, at the first sign of destructive intent, their ashes slam into the ceiling, flames are extinguished, through ice if necessary, and
>>3371967
All rooms thus visited are checked thouroughly. The remaining chosen are given similar treatment as those in the library, disintegrated.
>>3371956
>"Saved how?"
>>
>>3371976
Upon the deaths of those in the library, explosions are felt all around the spire. A large section of the structure itself is blasted off, which crushes many people below. Fires rage through the Spire. This seems to be the most horrific attack yet. The death toll numbers in the hundreds. The prisoners inside the spire are most likely all dead.
>>
>>3371976
The flames would be impossible to be extinguished with magic for a few minutes after deployment if the granades were exorcism-magic secured.
>>
>>3371976
"Trough getting a soul and eternal salvation. For all will move the the afterlife and as the world ends each and every one will ascend and become a God perfect and equal to the one of our world with their own universe to govern."
>>
>>3371995
The dark library is a god's domain, the spire an extension of the same, the damage is indeed terrible, but other than a hole in the outer wall, the damage doesn't extend far within the spire itself, still, this attack must not go unanswered. All citizens are encouraged to report on suspected chosen sympathy in their neighbors. The gray Inquisitor has alot of work to do, some of the agents were trusted members of society.
>>
>>3372024
Cover it with ice if necessary. I said that.
>>3372027
>Were do to think you are? Human souls, an afterlife, you're literally inside proof that that first two points are irrelevant. That third sounds like the goal of power hungry zealots, but whatever floats your boat.
>>
>>3372034
Bombings in villages increase, and false reports lead to many more Calderan deaths. Many villages find themselves depopulated as small groups of chosen enter in the night and execute any they find.
(Also, ooc, I'm fairly certain that Anti-god magic would do something)
>>
>>3372063
The Gray Inquisitor makes no mistakes, unless civilians are taking matters into their own hands the accusations get investigated properly. A supernatural respect for his process further decreases civilian casualties not directly caused by the chosen. Again, powerful Fae and other extra-planar are employed to protect the populous, easily defeating "small groups" before they can cause too much damage.
(Also, you literally don't have access to your God's power, OOC.)
>>
>>3372120
And the Fae would have done well, if they hadn't been the exact kind of foe that the Chosen trained to fight. Most fae disappear when they are sent to kill the chosen. The Inquisitor is the subject of bombings on several occasions.
>>
>>3372190
Fae are retracted from duty against the Chosen, even lives untaken are wasted in this place. Demons and ghosts, angels and Starless folk, they make greater threats to these zealots anyways. The Inquisitor gains burn scars on his face, a narrative mark of his ongoing war. Some sliver of Eternia causes it to twinge in the presence of whatever witchcraft these chosen practice.
>>
>>3372050
".... but humans don't have souls."
>>
Action 1: Driven by both the need for magic to fill the bronze disks and concerns about the spread of heretic faith, the inquisition broadens in both size and scope. Heretics are rooted out, whether Eldritch or Uwuin. If they cannot be converted, they are stripped of their magic , then executed or used as slaves. The climate in the areas around the trail becomes decidedly negative. While the missionaries are still allowed to pass through and given food and shelter, they are greeted with wariness and suspicion.

Action 2: The suit is completed. The Tarnsuit is the finest and strongest armor in the land, its enchantments synergizing with the Tarnsblade to make the two even stronger when used together.
>>
>>3371935
Serina finds Little Gray practicing martial arts with some young Uwuin. He's not a big martial arts fan so he happily excuses himself to instead go talk with his aunt.

He doesn't seem very keen on having to read books though.
>>
>>3372307
The Faithful escape into Uwuin bands others start practicing in secret forming small militias opposing being hunted down.

Uwuintaipan diplomats arrive in Tarnish lands demanding an explanation of the hunting down of their faithful.
>>
>>3372321
*lands
>>
>>3372321
"Your faithful? The people we have been dealing with are residents in our lands, practicing heretic religions. What we do with them should be no concern of yours. Unless, of course, you're implying that they were sent by your nation..."
>>
>>3372336
"The work of the missionaries is independant to ours, but they are still members of our faith. Our people has thus far shared a mutually benefficial relationship. We merely wish for people to not be hunted down like animals merely for worshipping a different God. Could you do us this favour?"
>>
>>3372292
>"Then how are we here? We lived, we died, and something other than our bodies came here. What is that other than a soul?"
>>3372313
>"Hello little one, I heard about your abilities, and decided to teach you magic."
>>
>>3371948
>1.The mastery of plant was finally perfected! Even novice could make salted ground grow the healthiest of crops. Now for a special project deep in the jungles.
>2.The Stadium has inspired ERS to revitalize the arts starting with theaters. Many smaller stadiums for acting were built.
>>3371948
The Hard Shell people visit again saying they want the best actor that ERS has to offer to teach them how to act in exchange for lots of treasure. A strange request for old bettles to learn. Their faces don't move much. They thought of declining until Ricardo Stella step up. He thinks he can teach old bugs how to properly emote with just their bodies. So much so, that even a cold-hearted killer will feel it. Ricardo takes them to a newly built stadium for the lessons.
>>3371948
The noble class received fantastical religion books that lets them experience stories with all five senses. What a great way to read! Now, if only there was a way to do this with their books.
>>
>>3372423
"We call that astral presence it's an organ like the heart. And this afterlife actually is not permanent it might last long, but it'll die once the Gods governing it die."

--------------------------------
Gray being a young teen is a bit annoyed about being called "little one", but cinsiders it just being how aunts are.

He is not happy about getting more classes, but his shy nature makes him just take it. All he wants is to still be able to meet Eide from time to time.
>>
>>3372465
The Monks seem weirdly conservative and most materials seem to make them barely able to act. But the teacher would soon notice thatt hey would turn eager to learn and quick on the uptake as soon as the material studied would bet heir own old myths and holy books.
>>
>>3372468
>"No god governs the golden fort. It simply exists. A gathering of heroes."
-----------------
His lessons in magic are practical, most Calderian youth find the rewarding event of a spell working out much more fascinating than political classes or weapons training.
>>
>>3372511
"It is not eternal though for only the afterlife granted by the One True God is truly eternal."

--------------------------
What type of magic is he learning though?
>>
>>3371762
Due to the necessity of the conflict the outsiders are tolerated to an extent, pilgrims who enter small towns are sniffed out by Bovine lizards due to their corruption.
>>3371805
Petlin tightens up his his left fist, sparks of lightning emanate from his grip, he lunges forward, at a rapidly accelerating speed.

Right towards Cian's face.
>>
>>3372548
>"If you've come here to mock us, we ask that you leave."
-----------------------------------
Spell crafting, he'll understand magical theory and will eventually be able to make spells for any occasion.
>>
>>3372706
Cian sees that the fist is to quick to doge. Instead he leans forward taking the head with the very tip of his forged.

The raw power of the combined attacks is astounding. As sunlight and thunder crash both are thrown back as a shockwave revirbiates troughout the arena. Cian being a trained martial artist regains his footing quicker and with full power he swings his blade at the King's abdomen superheating it to the point it distorts space itself.
>>
>>3372372
The People seem to soften slightly. "We understand your position, but you must consider ours as well. These heretics are a threat to our religion and our way of life. While we will tolerate those who move through our lands on pilgrimages, those who remain here will worship Tarn and those who attempt to convert others will face the wrath of our whole nation. Still, we have no desire for needless death. Take your followers back to your lands. Instruct your pilgrims to stop their attempts at conversion. This is the best path for both of our faiths."
>>
>>3372871
"I understand if that is what you wish we will relocate the converts to our nation, but that is obviously hard on them as they are still born Tarnians. Would you consider setting up border-towns where members of both faiths can coexist?"
>>
>>3372778
Petin jumps with lightning speed, as he reaches his highest point he boost with inane speed with his left thunder fist at the helm, barreling towards his adversary once more
>>
Act 1

The throne of peace is build in the chambers of stars, giving whoever sit some peace .

Act 2

New public training grounds are made for continue the military traditions in every settlement.
----

Diplo later.
>>
>>3372901
Cian raises his hand into the air and proclaims... "Cruel Sun". What appears to be a sun big enough to engulf the giant and then some appears on Cians hand. Ready to engulf the flying Giant unless he can maneuver in mid air.
>>
>>3372712
>>3372190
After many altrekations the Uwuin'taipan diplomat escapes with a tiny retinue of Chosen.
He promises to get them supplies as long as they promise to only bother East Calderia.
>>
>>3372998
A burst of energy is released from the God's grip, sending him flying back away from the sun like manifestation
>>
>>3373044
Cian shrinks the sun to a smaller size instead making it light up even brighter. The basketball-sized ball is way too bright to look at.

Cian uses the side of his sword to launch it at the king like baseball to try to throw him out of the makeshift arena.

Uppon impact it would dissolve into incredibly hot plasma. (impact does not matter if on King or ground)
>>
The Emperor vanishes, taking the imperial harem with him, none know where they went, and in their absence the high lords go to war with each other, all outside of the capital itself abandoned in favor of an internal war. Extra-planar forces go into similar chaos, and soon the portals are collapsed by force. All that remains in the end is a ruined city, a dark library, and a cruel shadow of an Emperor, an incompetent fool named Malicious. Content to work within his walls, the empire without collapses without a central command.
>>
>>3373235
Word reaches the Tarnish army camped outside the citadel that the rest of the empire is rapidly falling into chaos. The army commander “offers” to provide protection, under the small condition of being folded into the Tarnish empire of course. The inhabitants have little choice but to accept, and the city becomes Tarnish.
>>
>>3373235
As news from stealth troops reaches the retreating forces the armies of the Mesian Peoples once more assault newly undefended cities, as the Fay that do remain are in small numbers.

An agreement is dilivered to the leaders of each city lining out the terms of surrender, only I.Sea resists now that the threat of genocide has been lifted.

All newly captured cities will be reorganized this turn into Mesian cities, a large minority of each city shall be spread across the empire, and Mesians who have lost their homes to the Fey shall join these newly acquired holds.

Gifted decorative Spiral maps from the upper classes show that land north of the undead may exist, when cross checked with some aquired dwarven maps the idea of the northern continents becomes a reality In the Mesian Empire.
>>
Dwarves continue their defense of the western camp.

Emi and Dorn do what they've been doing.

--

To the east, the army strikes as they see the residents of the mount fighting each other.
Using the road to the city mainly, while others scale the rocky sides and infiltrate the walls to cause even more confusion amongst the people.
Rather than fighting the inhabitants, the dwarves more often are seen stopping the people fighting each other, then taking them prisoner until order is established.
The city is swiftly taken by the dwarves, celebration drinking had, but no sight of the western army leaves them concerned, so a small group of goatriders are sent down the cliffside to find them.
>>
>>3373853
Lower claderians didn't go insane or anything…
>>
>>3373887
Their presious fae and demonic defenders are now in short supply and the rival wizards no longer have to fear the emperor’s wrath if they want to become the rulers of the city, they have also probably found word of the surrendering coastal cities and this is each of their chances to become the recognized dwarven subject ruler or even independant ruler of I. mount
>>
>>3373235
The Chosen celebrate for days upon the news. The Infidel Emperor was gone from these lands, perhaps even dead! The Fae in the areas were hunted down, and all that didn't escape met the blade, bomb, or bolt of a Chosen. The Grey Inquisitor was ambushed and killed by chosen a day or so after they received the news. In time, they came to villages, not for wanton slaughter, but with offers of peace, protection, and brotherhood. Many villages accepted, partially out of fear for the men. Then they came for the Spire. An affront to their god, they laid siege to it. Sappers managed to breach it's defenses, and at the cost of many lives, the Spire erupted in a massive explosion. It was gone, perhaps for good this time. Now, the Chosen have mostly retired, their Jihad over. The land needs to rebuild, and it needs unity. The places they call home exist now in a myriad of different nations, but they do not care. Their work is over. Until the next war, or a Fae incursion into their world, they will live in peace.
>>
File: Untitled drawing (8).jpg (89 KB, 960x720)
89 KB
89 KB JPG
After sailing around for a bit in a fleet of steel ships near a new land. Sick of sea travel the start anew. The new capital is called shep

Factories are built once again to produce robot worker and guards, despite low population numbers the golems are able to do most manual labor around the new civilization.
>>
>>3374077
Could you make a map of areas with chosen settlements on the eastern part of the continent?
>>
>>3374140
Yeah, sure, give me a few minutes.
>>
>>3373466
1) What? Your eastern army is in the deserts to the northwest of the Mount. There’s no way they “saw” chaos at the top of the mountain, they’re too far away. You never moved them southwest, so they still have to travel to the city. And why would they even do such a thing
>inb4 pincer movement
If they were gonna pincer, they would have had to coordinate with the eastern army. And since you yourself said they hadn’t got any contact, there’s no reason for them to head Southwest
2) It was early morning when we had our battle, so if your army “saw” chaos appearing, the sun is rising from the east. Furthermore, my people are earth mages and can sense tremors in the ground. Your approaching army could not have done a surprise attack, they would have been obvious from a mile away.
3) I have an action preceding yours which places I Mount under control of the Tarnish. Not even acknowledging that is bad sportsmanship at the least and active headassery at worst.
4) People don’t stop being people when their player leaves. It’s severely unlikely that the fae would submit to the people besieging them, especially when there’s an easy alternative right nearby.
>>
File: Untitled.png (499 KB, 1512x1450)
499 KB
499 KB PNG
The new brighter diamonds.
>>
>>3374155
Ok you goober, I will now defend myself from your concentrated virgin rage.
1: how the hell did your army get to the besieged cities, I do not remember a single post where you said you had gotten a sizeable army to any city except exept I.mount, which I have not attacked, the dwarves did that.
2: we have invisible troops in every city, they can send limited messages to the leaders of their respective army
3: I never took over I.mount you goober, only I.mount and the spire have not surrendered yet, it is fair enough that I did not specify that
4: their defences were already desperate (dread said the fucking wizards were slitting their throats in order to get more fae in) and the chaos of losing their leader made many of them turn on their brethren, plus the fae in the cities weren’t big enough to mount a defence against my armies and the newly traitorous and anarchic wizard households.
5: it has been at least 5 turns since the OFFENSIVE sieges started and sieges of that kind don’t last long enough for reinforcements from across mountains to arrive in time
>>
>>3373853
See >>3374155
>>
>>3373853
War Gains, all captured cities will soon be renamed after the war has been ended
>>
>>3368319
Yes, the Tarnish would like to join.
>>
>>3373853
Latter half retconned.
The siege continues as normal.
>>
>>3374675
Scouts are sent down to gauge the size and exact nature of the enemy camp. All precautions to ensure stealth are taken.

>Scouting the camp
>Also, roughly what time is it?
>>
>>3374738
The army is roughly the same as the western.
Probably dawn now.
>>
>>3371432


So far, things had been going well for Cafoddwol, what with their peaceful expansion of their one and only city and the creation of a new settlement to the south. However, for the time being the south was ignored, mostly due to the simple fact it was more of a pet project by Caraway then an actual development supported by Liri and by extension the Queendom at large. That wasn't to say it wasn't receiving some trade from Breksos or anything, but it certainly wasn't a priority for development...yet.

>>3371900

The idea of trying to spread the faith by singing, telling more stories, and conveying the idea's through games only further solidifies the idea of the missionaries being entertainers rather than priests. Most of the things relating to the soul and death seem to fly completely over their head, and it seems almost as if they don't really understand those concepts much at all. A fey king named Snimdeck however, seems to understand what they are trying to convey to some extent, and seems to try and get a more through view of the faith without the little games they have done, genuinely seeming interested in what they have to say. They likely are a bit of a surprise to the missionaries, considering they stand seven feet tall unlike the other fey, and the magnificent beard that seemed well kept made them look quite...out of place compared to the other fey. Additionally, most thievery seems to be limited to any writing they had rather than food, though it seems to have died down significantly as of late, likely due to the fey getting use to them and enjoying their stories and games, some even giving them a bit of respect even.
>>
>Action One
The city, now bustling with activity and productivity, was now having a important part of it expanded, specifically its defensive structures. Seeing how there are reports of an odd people seemingly appearing to the east, and the idea that more people like the entertainers that arrived a while ago who might not be so friendly exist seemed to give Liri the idea to work more on defenses. Specifically playing to the lesser fey's strengths, many towers are made with no way to enter them from the floor, one having to go on the roof to actually get inside, these towers are specifically filled like a mini armory and also double as a barracks or a dorm. They are built around the city, seemingly at random but always not that far away from another tower, as to allow them to support each other, though all of them exist behind the newly constructed walls and ditches, said ditches filled in with water from the nearby lake and also used to further irrigation in the nearby farms when it can as a bonus.

>Action Two
The likely more impressive work done in the city is the start of construction on a large ornate looking manor crafted out of wood and stone and designed to be as eye catching and nice looking as possible, with functionality being prioritized significantly less. The manor is made to specifically be a place for Liri to live and a place for the other king and queen fey to meet and discuss varying things about the state of the Queendom among other things. Of course, its far from complete, and its the very foundation that has been laid down with little else, but it certainly is a start to a grand capitol building in a grand capitol city for a grand well developed if small nation...well...soon to be well developed anyway... At the very least, the building will serve as a grand symbol to show how far the Queendom has come from its humble beginnings...Though, to be honest, all the progress done would likely just be laughed at by any of the more venerable nations if they knew of Cafoddwol...Or at least some of them...
>>
>>3373853
Action 1: troops will be used to consolidate power in newly aquired territories, namely in crushing rebellious pockets and enforcing a median law between Calderian and Mesian Laws and regulations.
Action 2: The collegers finish their product, after the fight with the leader of the invaders is over we will be able to reveal it along with mass produce it, in the meantime they will work on furnace repairs and modernizations.
>>
>>3371518
>>The Kamadani Cyclopes

>Mythril-smithing
>Great Beacon (Cooperous)

With the creation of the Magma Forges, the cyclopes finally have the capacity to work almost any metal, including the sizable chunk of mythril provided by the dwarves. Which until now had been a rather shiny door-stopper. This shiny door-stopper was the first material processed by the magma forges, both as a maiden smithing job and a live test of its capabilities. The Mythril was able to be processed into sheets, plates, wires, and bars, and the same could be done with the other metals avaible to the cyclopes. While nothing had actually been made with the mythril yet, a bidding pool of sorts had started to see which craftsman would be able to work on it first.

Lighthouses had been a thing for a while. Tall towers to survey the land and provide a guiding light to those far away. In concept, this is what a great beacon was, just on a much larger and more intricate scale. Most modern lighthouses used a large fire that was continuously stocked at the top of a tower. These Beacons would use a wicked combination of optics, lenses, mirrors, and clockwork all in conjunction to shine light farther, brighter, and more beautifully than ever before. These massive spires that reached for the heavens were reconfigurable too, able to focus light out, up, down, or all around based on how the reflectors were set up. With the right clockwork, they could even put on a moving lightshow.
The first of these was created in Cooperous, as a way for the Colosseum to show when the games had begun, and as a guiding light to all who saw it. A great symbol of cooperation and friendship.

>Cyclopean Mercenaries
With the fighting at an unsteady lull, the Elsight Seers had managed to get some scouting done with Kefalés. While they could only see what she saw, and not hear, feel, or interact with what was around Kefalés, it definitely left an impression. They saw many new faces, races, locations, monsters, and only a glimpse at the horrors of war.
>>
>>3373235 >>3373466
West Caderian firces seeing the collapse soon extend help towards bordering East Calderian cities against the Mesian invaders.

"Calderian land won't be lost to those invadors!"
>>
>>3374381
You didn't gain shit yet. You are still at war with West Calderia and Tarn.
I don't know what gives you the right to say all cities authomatically surrender either in your previous post.
>>
>>3375130
The Missionaries thought the Fae were some sort of wild disjointed tribes up untill now. Meeting their nobility and finding out it is a country deffinetly is a surprise to them.

Most of them have aimed to be preeching to the lower classes, but are happy to share the secrets of the faith and explain how only due to the bravery of the holy people of the Church the Evil God could have been defeated and the world saved a mere few decades ago.

The Missionaries in addition propose picking up diplomatic relations with the nations actually following the faith:
> West Calderia
> White Rattakia
> Necrothlund
> Uwuin'taipan Theocracy
> The Hive
>>
>>3374156
Idyllic Wastes and Idyllic by Sea (+surrrounding Area) are incorporated into West Calderia as Protectorates to keep them save from Mesian invadors during the war.
>>
>>3373044
Answer to this: >>3373167
>>
Rolled 7 (1d10)

>>3375242
The Mesian did not stop disrespecting the terms of the ceasefire by continuing to import troops and evacuate civilians as such hostilities resume. Escape routes cor civilians are cut of and a curprise attack by the group of great warriors which were following Cian is launched on the main force with the rest of the gathered armies supporting them.

1d10 for amount of captured slaves
>>
>>3375529
7 000 civilians are captured and thrown trough the Fae Gate back into Uwuin lands.
>>
> Eldrich made this on Discord before his dissapearance, but didn't post

> Golden Spear
This has the nasty side effect of needing to roll a 1d20 whenever this ability is used.
1.You are....Lost...Very lost, roll each turn until you recieve at least two successive rolls above a ten. A natural twenty will free them as well, another natural one will result in some horrid unspeakable death trapped in a land they likely cannot understand.
4-9 Your body has been permanently altered, whether it be a tentacle, heightened empathy or other eldritch mutation either of Shoggoth or Rebirthen nature.
10-15 You make it through without mutation or problems.
16-19. Eldritch magic courses through your veins, you may cast an eldritch spell, get a singular artifact or potentially even an ally of sorts from your little trip!
20. You are An Eldritch Being, you teleport through effortlessly, learn magic of either Rebirthen Eldritch or Shoggoth Eldritch and you may pick between a motley band of eldritch friends, three artifacts or make something up of your own choosing.
This is for the golden spear.
>>
>>3375534
> Tarn-sword
Grand Sword.


This weapon is highly unstable due to a combination of Eldritch Metal and Warpstone combined with Quick silver, the sword almost seems to tremble with the frankly horrifying contradiction it is.

All of it's stated abilitys apply, but roll a 1d20 in any extended duel or battle.

1. The Sword breaks down, roll to see if you can stop it. If you roll above a 10 it is stopped. If you fail to stop it, I leave it to the Gm or if the Gm wishes myself to handel what happens. I personally reccomend horrific, horrific things!
2-5. This kinda hurts, it feels like it's drawing on you, burning you, like it almost is dangerous for you to even hold, it will be harder to keep focused or your arm true.
6-10. You manage to salvage and keep things cool, holding a trembling blade so deftly like a real badass. Mortel Men should fear your prowess~
11-16. Add some extra OOMPH to your attacks, feel your being trembling chaotically in tune with the strangeness of the blade.
17-19. Your next hit will cause a status effect of your choice on any being as long as it is not of eldritch nature. If it is, then your blade trembles less and your eldritch opponent will likely start to see their will to fight falter.
20....Well, your blade now has the ability to make someone into a horrific elemental of either pure Chaos, your spirit or pure Eldritch Energy. Roll a 1d3 or just pick what is closest to your foes nature, or make something up of your own.

They will likely be loyal to you to a degree if you halt your strikes, certain characters may be able to no sell this effect and instead will be most likely pacified or otherwise flee, unless in very specific circumstances.
> Sun-Glaive.

*You feel intune with a desire when wielding this Glaive. Your being is filled with a passion, with an altrusitic burning desire to make the world better for every being and everything.

The genuine motivation of the Rebirther gleams within you and the longer one wields it, the more moved to kindness, compassion, mercy and generosity one becomes.

One who holds the heart of a hero and wields this glaive with no hate for his opponent will be able to change the weapon at will and utilize the power of the sun near effortlessly and be a force for good to be reckoned with.

The stand will frequently be a manifestation of one's own inner person, appearing what one desires to look like ussualy or something that they find important.*

> Berserk Ogre Claws
These are pretty fucking weird weapons. That indeed cause much mutation, on the plus side...one is not nesscarily entirely doomed!

Constant mutation and probably death is likely, but through a determined user and a lucky one, one may be able to seize control of the Eldritch magic mutating them and utilize it to empower them and help keep more maddening chaos magic at bay.

Nonethless, your unlikely to be what you started out as for long no matter what you do.
>>
the government begins a repopulation program, from the 5678 survivors the population begins to boom. Magic is introduced to the children, having them grow with tremendous magical force and even more of them have the mental magic., The grow up faster and stronger than the previous generations. This only havens to a third of the new children, chosen at random due to concerns of negative side effects.

the mages being to use the mental magic to tap into elements feelings and emotions. While they can read thoughts off the ground and fire, it is uncertain whether it is always like this or the interaction with the mages gives the elements consciousness.
>>
>>3375486
The higherups fail to see the practical aspects of your religion, but a few lowerclass individuals convert
>>
>>3375576
Aaaaaaaaand they’ll all be products of incest within a few generations.
>>
>>3375585
Diplo: I make an offer to buy some messian slaves, having heard of their magical prowess.
>>
>>3375592
The Uwuin agree to sell 2000 Mesian females for 50 Golems and a permission to build a Cathedral in the Narsic Capital.

Mainly for the few converts and the 2000 slaves to attend.
>>
>>3375597
permission is granted for the capital but the golems will have to wait for a bit. We are still developing them.
>>
File: bez.png (499 KB, 1512x1450)
499 KB
499 KB PNG
Stagnant frontlines in the war.
>>
>>3374077
In the rubble of the spire, the only sign of the dark library is a pedestal. Upon this sits a black stone book, chained to the pedestal, it's cover reads, in silver letters, "I open for the scholar." The magic about it is meant to facilitate the opening of some sort of portal, it's complexity is beyond the few Calderians willing to approach it. Most making excuses along the lines of "It'd take centuries to unravel the secrets involved, especially without the library at our disposal."
>>
>>3375787
A few chosen decide to take matters into their own hands. No one should have that book, or what it would give them. Explosives enhanced with exorcism magics were placed on the pedestal. Within moments, the explosives went off. Whether it was the magics, the will of the True God himself, or just the explosives themselves, the Stone shattered to pieces. Those pieces were buried in separate, unmarked areas. Hopefully, for the sake of all on this world, the Chosen saved them from a terrible fate.
>>
>>3374747
Ok, good to know. The ballistas are entrenched at the top of the mountain, with a clear line of sight all the way to the base of the mountain. A full complement of 60 armored swordsmen is sent down with the Tarnish leader to attempt a parley. They are ready for any signs of resistance, and are ready to break at the first signs of violence.
>>
>>3376086
A diplomat is sent to the new Mesian states, offering Tarnish friendship. A deal of food for drugs is set up. A large quantity of bread, sporting a slight metallic taste, is sent to the Mesians in exchange for drugs. The drugs are kept for the benefit of the elites, for use as a combat drug.
>>
>>3376086
Provided the attacks cease before the swordsmen approach the dwarves, and do not have weapons at the ready, they would be met by a commander and his men.
A location vertically even on the mountainside would be chosen to speak.

As this is done, miners continue enlarging and reinforcing the tunnels.
Injured are tended to in the dwarven tents while some soldiers are sent from the tunnel to the fortifications.
>>
>>3375686
Why did you give me the spire? I don’t own that
>>
>>3373167
The Old King, already used to switching between normal and extremely high levels of light is able to near instantly alter his vision accordingly.

He hastily opens up two tears in unreality, each one facing the incoming projectile and leading to one another, the condensed “sun” enters one and comes out the other, the rest of its momentum now causing it to hurdle towards Cian.
>>
Rolled 6 (1d10)

>>3376397
Due to distortions caused by the Uwuin Egg the Portal to catch the sun opens normally but the opens to let out the energy are random.
Many Portals open and a part of the attack:
1-4 - it hits Cian
5 - it hits both
6 - it hits neither
7-10 - it hits the King
>>
>>3376423
The rays of plasma dissipate arround the arena hitting neither of the combatants.
Cian jumps with his sword at the King trying to slash him in the abdomen.
>>
>>3376431
The floor of the arena bellow Petlin warps and distorts, boosting the God at great speeds upwards away from the slash
1-2: the raised material causes Cian to fall
3-5: the blade hits the raised material
6-7: the blade scathes his leg
8-9: the blade cuts off one off one of his legs bellow the knee
10: the sword cuts off 2 of his legs bellow the knee
11: Cians weapon slices the kings abdomen
>>
Rolled 1 (1d11)

>>3376457
>>
>>3376461
>>3376457
Cian stabs his sword into the Pillar to not fall further.
1-4 Cian Stays Stuck in pillar for a bit before jumping onto solid ground
5-6 Cian sumps onto soild ground instantly
7-10 Cian jumps onto solid ground instantly and the pillar collapses under the Mesian King
>>
Rolled 4 (1d10)

>>3376471
>>
>>3376472
The King, expecting this outcome, jumps from the pillar, and using the energy in his fists rapidly accelerated down, in an attempt to hit Cian with the psychic might pent up in his armour.
1-3: Cian reacts in time to attempt a counter atttack
4-6: Cian manages to dodge the attack
7-8: Petlin hits one of Cians legs (this will need a Further roll)
9-11: Direct hit on Cians Torso (further roll required)



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.