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File: MN_Civ.jpg (1.45 MB, 3508x4961)
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Since the dawn of civilization the men around the great ocean of Nahren have fought for power and wealth. There is one place there where the rivers of the south come flowing down into the sea of Amercilo - which through a strait leads to Nahren, there the south meets the north and riches flow. Through the ages only a few have managed to monopolize on this wealth and now, after the fall of The Ameri Union, the peoples of Amercilo muster to seize the chance. Will you conquer these lands or will you set of to venture the unknown?
>>
Which are the people that you will lead through these perilous times?
>>
>>3407846
>The Old Eureni
>>
>>3407840
>The Old Eureni
>>
>>3407840
>The Old Eureni
>>
The Old Eurení
Once your people spanned the entire coasts of the Amercilo sea, but that is but a memory for your kind. Through the years of different masters your lands have been teared apart and put together more times than you can remember. This has resulted in three distinct factions of Eurení.
>A. Lunarkia: The Islanders of the southern Amecilo, you find your strength in your ships and the ocean that carries them. An isolationist tribe you have set yourselves apart from your former brothers on the mainland in both culture and faith. Led by King Mithrades your people seek to dominate both sea and river.
>B. Pontera: The mountain men of the south, devolved from the more cultured Eurení your people were forced into the hills and woodlands many hundred years ago. Only coming to prominence under the emperors of Hekusa who made you his royal scouts. After his fall to the Amerí, and the latter’s fall to time, you have finally been united under King Heoras
>C. Eure: the swamplanders of the west. In the marshes of the Tyranno river’s delta lives the most ancient of Eurení tribes, primitive and unyielding you are the few of the old way who have escaped the ravages of time – and more advanced neighbors. Led by the grand priest Vergas your people are forced to carve out a living among the rocks and mud.
>>
>>3407913
>>A. Lunarkia: The Islanders of the southern Amecilo, you find your strength in your ships and the ocean that carries them. An isolationist tribe you have set yourselves apart from your former brothers on the mainland in both culture and faith. Led by King Mithrades your people seek to dominate both sea and river.
>>
>>3407913
>>C. Eure: the swamplanders of the west. In the marshes of the Tyranno river’s delta lives the most ancient of Eurení tribes, primitive and unyielding you are the few of the old way who have escaped the ravages of time – and more advanced neighbors. Led by the grand priest Vergas your people are forced to carve out a living among the rocks and mud.
OOGA BOOGA MUD MAGIC
>>
>>3407913
>B. Pontera: The mountain men of the south, devolved from the more cultured Eurení your people were forced into the hills and woodlands many hundred years ago. Only coming to prominence under the emperors of Hekusa who made you his royal scouts. After his fall to the Amerí, and the latter’s fall to time, you have finally been united under King Heoras
>>
>>3407913
>C. Eure: the swamplanders of the west. In the marshes of the Tyranno river’s delta lives the most ancient of Eurení tribes, primitive and unyielding you are the few of the old way who have escaped the ravages of time – and more advanced neighbors. Led by the grand priest Vergas your people are forced to carve out a living among the rocks and mud.
>>
>>3407913
>B. Pontera
>>
>>3407913
>A. Lunarkia: The Islanders of the southern Amecilo, you find your strength in your ships and the ocean that carries them. An isolationist tribe you have set yourselves apart from your former brothers on the mainland in both culture and faith. Led by King Mithrades your people seek to dominate both sea and river.
>>
>>3407913
>A. Lunarkia: The Islanders of the southern Amecilo, you find your strength in your ships and the ocean that carries them. An isolationist tribe you have set yourselves apart from your former brothers on the mainland in both culture and faith. Led by King Mithrades your people seek to dominate both sea and river.
>>
> A. Lunarkia: The Islanders of the southern Amecilo, you find your strength in your ships and the ocean that carries them. An isolationist tribe you have set yourselves apart from your former brothers on the mainland in both culture and faith. Led by King Mithrades your people seek to dominate both sea and river.
>>
>>3407913
>A. Lunarkia: The Islanders of the southern Amecilo, you find your strength in your ships and the ocean that carries them. An isolationist tribe you have set yourselves apart from your former brothers on the mainland in both culture and faith. Led by King Mithrades your people seek to dominate both sea and river.
>>
>>3407985
>>3408074
>>3408625
>>3408630
>All this Lunarkia love
Gentlemen of fine taste you are.
>>
>>3408639
Lunarkia sound interesting
>>
File: Lunarkia.jpg (38 KB, 967x593)
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You are the people of Lunarkia, led by king Mithrades II. Even though he is not much more than a chieftain he has taken the title of king to mark an end to the era of uncertainty under the former chiefs. Once, your capital city Calpurnos was a trade metropolis, now it is not much more than a village built among the columns and statues of old. Of all the crafts that once built this city not many remain with you. In the city stands two old stone building still fit for use, a partheon to your god Mychos the Ibex rider, and the Kings Hall. Although the kings hall is nothing but an old auction house for mules it is still more magnificent than anything you can build.

>>Population: around 30 000
>>Food: 5/10
>>Resources: 2/10
>>Manufacturing: 2/10
>>Trade: 1/10
>>Morale: 7/10


>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Technology: Bronze tools,
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos


>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3408868
G.Technology / H. Navy

We need better boats for more fishing and eventual exploration off our island. To make these we need more resources and better tools. We should first start by learning how to make bigger, stronger ships that can go further than before.
>>
>>3408868
>G.Technology

Better ships could help
>>
You may be primitive but you are not stupid. Some of the more resourceful of your shipbuilders have tried to copy the old unusable ships in the harbor, and with some improvisation managed to recreate the design. On the orders of King Mithrades these men are put in charge of constructing ten new ships.

>>Population: around 30 000
>>Food: 5/10
>>Resources: 2/10
>>Manufacturing: 2/10
>>Trade: 1/10
>>Morale: 7/10


>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Technology: Bronze tools,
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos


>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3408906
>>F.Exploration & colonization
New ships need resources. Let's try to find some stronger trees and heftier ores than bronze.
>>
>>3408906
>F.Exploration & colonization
Prospect the island in order to find gatherable resources.
>>
>>3408911
>>3408912
>hivemind
>>
Rolled 75 (1d100)

>>3408911
>>3408912
What do you find?
>>
>>3408916
I took the first one. I'll let him decide.
>>
File: 1280px-Beta_de_Cobre.jpg (330 KB, 1280x960)
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Some men are sent out into the hills and woodlands of Lunarkia, attempting to find anything of value.
The woodcutters report back that they have found some promising firs in the forest on the other side of the mountains. + A small logging camp
Moreover the prospectors in the mountains report back that they have struck a rich vein of copper, essential in the creation of your most advanced metall, bronze. +Rich malachite deposits
>>
>>Population: around 30 000
>>Food: 5/10
>>Resources: 4/10
>>Manufacturing: 2/10
>>Trade: 1/10
>>Morale: 7/10


>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Rich malachite deposits
>>Technology: Bronze tools,
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos


>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3408947
>G.Technology
Time to establish a proper production of bronze weapons. See if we can make swords, spears, axes, anything.
>>
>>3408947
>F.Exploration & colonization
Explore the island on the north
>>
>>3408947
B.Construction
Let's make a proper smithy. Then we'll be able to make better weapons, materials,etc.
>>
>>3408956

Supporting this. Once we've got this out of the way, then we can start properly advancing our tech.
>>
>>3408956
It's what I wanted but on construction, support.
>>
>>B.Construction
The smaller bronze casting workshops proved to small and scattered to make use of the abundance in copper that was discovered last year. To maximize proficiency the blacksmiths have organized themselves in workforces to build and operate larger smithies. +Two medium smithies

Year 504 of independence(4th in game)

>>Population: around 30 000
>>Food: 5/10
>>Resources: 4/10
>>Manufacturing: 2/10
>>Trade: 1/10
>>Morale: 7/10


>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Rich malachite deposits
>>Technology: Bronze tools,
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos


>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3408970

>G.Technology
Find out a military use for the copper.
>>
>>3408970

>G. Technology

Living in the ruins of old is all well and good, but we can surely do better than this. Attempt to rediscover the old arts of masonry!
>>
>>3408970
>F.Exploration & colonization
Let's check out that north island
>>
>>3408971
>>3408979
>G.Technology
What will we research?
>>
>>3408983
Weapons and armor that can be used by our soldiers. We need to be ready for raids
>>
>>3407840
>>
>>3408984
I'll go with this one. There's probably weapon designs painted in the old ruins we can use as reference. Like huge two-handed swords. Or a towering shield.
>>
>>3408984
We will need them, weapons would be useful especially in our situation
>>
Spears and arrows have been known to you for millennia, but the surplus of of bronze have now allowed you to start producing more costly weapons like swords, along with shields and lighter armor of bronze. +Bronze weaponry & armor

Year 505 since independence

>>Population: around 30 000
>>Food: 5/10
>>Resources: 4/10
>>Manufacturing: 4/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Rich malachite deposits, Two smithies
>>Technology: Bronze tools, weapons and armor
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos
>>Agriculture:Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3409030

>G. Technology

Living in the ruins of old is all well and good, but we can surely do better than this. Attempt to rediscover the old arts of masonry!

Seriously though, masonry is useful for a lot of things. Shelter, temples, fortifications, you name it. Definitely a good stepping stone towards future things.
>>
>>3409030
>>3409047
I like it, but let's go check out that northern island first.
>>
>>3409056
Supporting this, there might be structures we can use to base our masonry designs upon, lessons to be learned from the construction.
>>
>>3409056
Right-o let's do this
>>
>>3409030

>F.Exploration
>>
File: 1200px-Siberian_Ibex.jpg (350 KB, 1200x803)
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The people of Calpurnos gather at the docks to witness the maiden voyage of the new ships sailing to explore the northern Island of Rydikos.
The ships sail swiftly across the strait, although some trouble was had with the maneuvering. On Rydikos no structures of significance were found except the remains of some sort of tower in an otherwise crumbled town. Exploring further from the coast proved a success however, while no trace of living humans were found the wildlife was richer here than the sailors had ever seen. + Rich hunting grounds (Ibex, Seals, Birds, Donkeys)
Moreover the men noted that some cliff faces held white crystals in them.

Year 506

>>Population: around 30 000
>>Food: 5/10
>>Resources: 5/10
>>Manufacturing: 4/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Rich malachite deposits, Two smithies
>>Technology: Bronze tools,
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos
>>Agriculture:Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals, Birds, Donkeys

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3409101
>G.Technology

Alright let's get to work on that masonry
>>
>>3409101
>G. Technology

Living amongst the ruins of old is all well and good, but we can surely do better than this. Attempt to rediscover the old arts of masonry!
>>
>>3409111
Supporting
>>
Your builders have been attempting to rediscover the building techniques of old. The chisels you have fashioned are effective on the softer stone found in the lowlands but bend and break if used on the harder stones from the mountains. During the smelting of copper you have also discovered that the softer stones turn white and porous in the fire, these white stones can be mixed with water to create mortar. +Lime stone masonry, mortar

Year 507

>>Population: around 30 000
>>Food: 5/10
>>Resources: 5/10
>>Manufacturing: 4/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Rich malachite deposits, Two smithies
>>Technology: Bronze tools, weaponry & armor, Mortar, Basic masonry
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos
>>Agriculture:Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals, Birds, Donkeys

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
File: Sn_cassiterite.jpg (22 KB, 341x257)
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>>3409132
In other news, your extensive bronze production and experimentation have resulted in a shortage of tin, although only making up 8% of the alloy, it is essential in bronze creation.
>>
>>3409132
>>F.Exploration & colonization
Explore the coast to the south-east.
>>
>>3409132
>G.Technology
We need stronger tools! We should try to fashion a tool that can "pick" apart the mountain, "shove" out the unnecessary material, and then we can carve out a mine.
We should make a pickaxe and shovels using the stones of the mountain.
>>
>>3409132
>F.Exploration & colonization
The island north
>>
>>3409140
Supporting this, there might be tin.
>>
>>3409145

Supporting this. Let's get the most out of what we already have before moving elsewhere.
>>
>>3409168
We can't get most out of what we have without tin.
>>
2 G vs 2 F
>>
>>3409173

Aye, but with these new tools we may very well be able to find new tin deposits in our current area, without having to go through the hassle of exploring and colonising a whole other area.
>>
>>3409140
>>3409154
>>3409161
>F.Exploration & colonization
Where do we sail?
>>
Rolled 2 (1d2)

>>3409191
>>
>>3409199
To the south-east, we look for natives who may trade in tin.
>>
>>3409191

Maybe roll for it if enough time passes without a majority either way?
>>
>>3409199
The southeast.
>>
File: Lunarkia2.jpg (110 KB, 1935x1186)
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Your ships depart once again to explore the lands around you, this time southeast towards the realm of Afraeo. The journey goes well and you reach land after a pleasant journey, landing on the mountainous headland in northern Afraeo. Your scouts quickly find Tin in the rubble beneath the cliffs.
There are signs of people living here and some of your men are worried, only 20 out of your 100 sailors are armed.
What will you do?
>A. Stay and gather tin
>B. Keep exploring
>C. Other
>>
>>3209227

>B. Keep exploring

We can gather tin later. For now, what we need is actual knowledge of the area, lest there be something here we are unaware of.
>>
>>3409227
>>A. Stay and gather tin
We'll stay put and make a small settlement in order to supply tin to our capital. If someone wants to fuck with us, we'll fuck with them.
>>
>>3409227
>>C. Other
Greet the people.
>>
>>3409227
B
>>
You decide to explore further and return to your ships. This proved to be a wise choice when suddenly a large band of naked Sesceons come charging down the slopes, swinging axes and firing arrows, sounding war cries! They reached the shore to late however as you were already some way out. The men agree to be more watchful next time and raise their sails.
Will you sail on east or go southwest?
>>
>>3409293
Damn them. Let's head east.
>>
>>3409294

Supporting.
>>
File: image-630x350.jpg (73 KB, 630x350)
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By sunset you reach the eastern islands. Large plateaus of limestone which disappear just inches under the waves at the high tide, only to appear out of the sea again. The islands are dotted with strange rock formations at which your men both marvel and fear, believing them to be magical. Some larger heights remain over the sea at all times and are covered with small trees and fragrant herbs. There is of yet no signs of life here. The men decide to spend the night here.
The following day they decide to...
>A.Search the islands
>B.Sail on
>>
>>3409348
>A.Search the islands
There must be some sort of great power housed here. Let's search for it.
>>
>>340953

Supporting. These islands seem safe enough, and may yet yield interesting discoveries.
>>
>>3409348
A
>>
>>3409385
>D.Culture & religion
The Watchers of Stone must be a tool Mychos or his wives. We should properly worship them and learn from their song in order to avoid the fate of these wrecked ships.

The yellow crystals look like relics, they should be housed in a proper temple for our scholars to study them, always within the boundaries of respect for the gods.
>>
>>3409348
A
>>
File: s-l300.jpg (17 KB, 300x300)
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>>3409348
As your men are traversing the islands and their reefs you discover multiple shipwrecks. Among the cargo that could be salvaged you found a small amount of coin, some weapons and a few baskets of cassiterite.
While passing between the 'Watchers of Stone' some of your men thought they could hear the echoes of song. Not long afterwards some men found perfect spheres of yellow crystal, trying to pick them up the burned their hands on them. Looking closer they could see light emitting from within them. Gathering them up in a clay pot they brought them back to the ships.

Discord: https://discord.gg/Ag7BASJ

Year 509

>>Population: around 30 000
>>Food: 5/10
>>Resources: 5/10
>>Manufacturing: 4/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Rich malachite deposits, Two smithies
>>Technology: Bronze tools, weaponry & armor, Mortar, Basic masonry
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos
>>Agriculture:Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals, Birds, Donkeys

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3409440
+ Small amounts of coin and tin, glowing crystals
>>
>>3409440
>G.Technology
Study the glowing crystals
>>
>>3409440
>>B.Construction
>>
Your men prepare to depart, leaving offerings on one of the islands to the Watchers of Stone. When you push away from the shore some of the men become erratic and hysterical begging to stay on the islands. Most of them are held back or calmed down by the others - but a few sailors still managed to trow themselves overboard and swim back to the islands you now call Taxoss. The rest of your men sail back after some failed attempts to bring back the runaways.
Back home the crystals are handed over to The Priests of Mychos who will attempt to study them.

Year 510

>>Population: around 30 000
>>Food: 5/10
>>Resources: 5/10
>>Manufacturing: 4/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Rich malachite deposits, Two smithies
>>Technology: Bronze tools, weaponry & armor, Mortar, Basic masonry
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos
>>Agriculture:Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals, Birds, Donkeys
>>Misc: Glowing crystals

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3409506
Build warship, copper plated ship capable of ramming
>>
>>3409506
>>I.Diplomacy & war

Let s speak with the Kingdom of Afraeo about a marriages between our noble families, and perhaps establish trade between us.
>>
Rolled 1 (1d2)

>>3409538
>>3409597
>>
Construction is started on five warships, they will be able to carry 50 men each. At the front of the ship the keel shoots out into a ram, this new design will protect the hull in a head on collision with another ship, or a reef.

Year 511

>>Population: around 30 000
>>Food: 5/10
>>Resources: 5/10
>>Manufacturing: 4/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Rich malachite deposits, Two smithies
>>Technology: Bronze tools, weaponry & armor, Mortar, Basic masonry
>>Government: Chieftaindom, patriarchal family organizations
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos
>>Agriculture:Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals, Birds, Donkeys
>>Misc: Glowing crystals

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3409696
>B.Construction

Let us create a quarry in the mountains near our city for give us stone.
>>
>>3409696
>C. Military
Have 2 months of mandatory military every year for all males 16 and above
>>
>>3409718
change this
>>3409786
to this one
>>
>>3409696
D.
>>
King Mithrades wishes to expand on the military, however, no real laws could be passed as no governmental basis exist outside the city to enforce them. Mithrades' advisors give the following proposals:
>A. Train the able bodied men of the city
>B. Build commerce, to later be able to hire mercenaries or open training grounds around the island
>C. Write down a noble calendar, and feudal laws, based on the sitting chiefs around the island, giving them privileges in exchange for troops they train themselves.
>D. Other
>>
>>3410103

>C. Write down a noble calendar, and feudal laws, based on the sitting chiefs around the island, giving them privileges in exchange for troops they train themselves.

It has the potential to be somewhat unstable of course, but mercenaries can be unreliable, the city alone may not be able to provide enough, and on the whole any sort of system like this with some form of law is better than our old primitive chiefdoms.
>>
>>3410109
Supporting
>>
>>3410103
>>C. Write down a noble calendar, and feudal laws, based on the sitting chiefs around the island, giving them privileges in exchange for troops they train themselves.
>>
>>3410103
C
>>
A noble calendar is drafted, listing the lineage, ancestral lands, subjects and livestock of all Lunarkian chiefs. Laws are also passed to guarantee privileges to the nobles and assert their rule over the commoners, In return they have to supply the king with, small taxes, and troops in times of war. +Primitive feudalism
In other news the warships are now completed. +5 Warships
In late fall dussins of new nobles, or Stathosí, gather at the court of King Mithrades II to swear him loyalty.
Hop onto https://discord.gg/Ag7BASJ to create factions.

Year 512

>>Population: around 35 000
>>Food: 5/10
>>Resources: 4/10
>>Manufacturing: 4/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Rich malachite deposits, Two smithies
>>Technology: Bronze tools, weaponry & armor, Mortar, Basic masonry, Shipbuilding
>>Government: Primitive feudal kingdom
>>Military: some hundred warriors
>>Navy: Some fishing boats, 10 ships, 5 warships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals, Birds, Donkeys
>>Misc: Glowing crystals

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3410207
F.
Send out explorers in all directions seeking trade partners.
>>
>>3410215
Supporting this, but more specifically, send ships southward to explore.
>>
>>3410207

>G.Technology

Attempt to develop better mining technology, rather than simply using surface metal. A pickaxe of some sort for instance. After all, we need to use every bit of what resources we can already get before moving on to somewhere else.
>>
>>3410207
>>I.Diplomacy & war

Let s speak with the Kingdom of Afraeo about a marriages between our noble families, and perhaps establish trade between us.
>>
>>3410207
>G.Technology
Create currency
>>
>>3410236
Supporting this.
>>
>>3409203
Get back to making Orc Civ
>>
>>3410207
>>C.Military
You mentioned we found a source of Donkeys? Historically wild asses were used to draw war chariots. Could we try to establish a herd for our nobles to use? Or would we need to develop chariot tech first.
>>
>G.Technology
What will we research?
>>
>>3411842
Currency
>>
>>3411842
Stronger tools. Pickaxes, shovels, wheel/wheelbarrow
>>
>>3111853

As I said before, proper pickaxes and mining technology so we can make the best use of what resources we already have.
>>
>>3410670
>naval chariots

Wew lad

>>3410207

C. Military

Train archers. How is our bow technology?

Time to find some sweet and fattened merchant vessels. Were going privateer lads. Captured traders are also an excellent source of knowledge.
>>
The work in the mountains continue for your people. After your discovery of slaked lime you have been experimenting with burning the harder mountain stone. You have discovered that throwing cold water on the hot stone will cause it to crack. Using this new knowledge, large fires are built agains cliffs before water is thrown on them. The fractured stone can then easily be cracked further by hammering it with rocks, making you able to carve out small mines. Although this allows you to extract even more copper than before, the unpredictable fracturing of the stone will not allow you to create the smooth stone blocks used in olden days. Expanding further upon this practice have resulted in the perfecting of barrows, shovels, and stone hammers for this type of mining.
+Mining tools, Copper mines

Year 513

>>Population: around 36 000
>>Food: 5/10
>>Resources: 6/10
>>Manufacturing: 5/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: -
>>Culture: -
>>Production: Small logging camp, Copper mines, Two smithies
>>Technology: Bronze tools, weaponry & armor, Mortar, Basic masonry
>>Government: Primitive feudal kingdom
>>Military: Some hundred warriors
>>Navy: Some fishing boats, 10 ships, 5 warships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals, Birds, Donkeys
>>Misc: Glowing crystals

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3412089

>G. Technology

Develop some form of currency. While a barter economy is fine for smaller scale groups, we are now beginning to get to the size where a more standardised system is needed, one that will allow us to better organise ourselves and hopefully improve the economy in the process.
>>
>>3412089
>F.Exploration & colonization
Colonize that area our explorers found tin in, send a well armed group. Erect a small fort and do whatever is necessary to keep the savages at bay, while mining the tin.
>>
>>3412089
I really want to work on religion, however, it looks like people want currency. Let's make copper coins in the face of our dieties Mychos and the sister moons Seni & Selvi.
>>
>>3412104
>>3412107
Supporting
>>
File: kushan_coins.jpg (21 KB, 300x200)
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While barter economy is still the standard on the countryside, King Mithrades orders the minting of coins bearing the images of Mychos the Sun-Rider and his sister-wives. Despite being virtually worthless in themselves because of your extensive copper production, they will serve to standardize the economy. If any trade routes were to be established this could prove be an important economical development.

The five crystal spheres found in Taxoss, also called "The Mychos Beads", had yet to reveal any practical use, for the moment only being used as relics by your cult.

Year 514

>>Population: around 36 000
>>Food: 5/10
>>Resources: 6/10
>>Manufacturing: 5/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: Coinage
>>Culture: -
>>Production: Small logging camp, Copper mines, Two smithies
>>Technology: Bronze tools, weaponry & armor, Mortar, Basic masonry
>>Government: Primitive feudal kingdom
>>Military: Some hundred warriors
>>Navy: Some fishing boats, 10 ships, 5 warships
>>Religion: The sister-moons Seni & Selvi, and their husband Mychos
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals, Birds, Donkeys
>>Misc: Glowing crystals

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3412142
>D.Culture & religion
We should establish a marriage ceremony between a man and woman who have already undergone a coming of age cermony. This ceremony will cement their union and only between two people, because even though Mychos has two brides, we are not Mychos.

I suppose we should also establish a coming of age ceremony for men and women. Suggestions? Age? Go on a successful hunt/sail for men, learning all the wife methods for women?
>>
>>3412152
Women pledging their support to one sister moon?
>>
>>3412152
>coming of age ceremony
men: build or own a fully equipped ship
women: braid or own a fishing net

are we very rely on sea for living?
>>
>>3412142
>F.Exploration & colonization

The need for trading partners is more important now that we have coinage in circulation. Begin sailing southwards and exploring along the coast for signs of civilization.
>>
>>3412142
>D.Culture & religion
Mychos trials, a rite of passage for a young adult becoming a man. He will be tasked to hunt a creature down and tame a Ibex for himself.
>>
>>3412142
>>D.Culture & religion
We should adopt the Mychos Stones as the King's Jewels. A symbol that our right to rule comes from Mychos himself.
>>
>>D.Culture & religion
What would you like to do?
>>
>>3412326
Mychos trials; a rite of passage for a young adult becoming a man. He will be tasked to hunt a creature down and tame a Ibex for himself.
>>
>>3412326
Marriage and coming of age ceremonies
>>
>>3412326
>Use and adopt the Mychos Stones as a show that our right to rule is divine
>>
>>3412327

Marriage and coming of age ceremonies.

Coming of age ceremony for men would be that described in >>3412331 and for women would be braiding a fishing net, kept for the rest of her life as an heirloom.
>>
The union of man and woman among the nobles have in recent years started to be held in the Temple of Mychos. Commoners have adapted this in a way more accessible to them, having priests present for the ceremony. This new development has put a more religious emphasis on marriage amongst the Lunarkians. For the sacrifice at the end of the ceremony, many young grooms have started taking to the hills to personally hunt down an Ibex ram or cougar. This prestigious hunt, signaling the passage into adulthood through marriage, quickly spread through the populace. The outcome of the hunt was generally considered an omen for the prosperity of the marriage at hand.
Moreover, the fishing net - a vital item for the survival of your people has become a typical gift from the bride to the groom, each knot signifying their union under the eyes of Mychos.

Year 515

>>Population: around 36 000
>>Food: 5/10
>>Resources: 6/10
>>Manufacturing: 5/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos
>>Economy: Coinage
>>Culture: Marriage ceremony, Coming of age ceremony,
>>Production: Small logging camp, Copper mines, Two smithies
>>Technology: Fishing tools, Bronze tools, weaponry & armor, Mortar, Basic masonry
>>Government: Primitive feudal kingdom
>>Military: Some hundred warriors
>>Navy: Some fishing boats, 10 ships, 5 warships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens
>>Game: Ibex, Cougars, Seals, Birds, Donkeys

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3412400
Well, gents, should we find some trading partners, look into setting up shop near the tin coast, or increase our military prowess? Or something else entirely?
>>
>>3412400
It's close to an hour. I'll throw my hat in the ring. Let's shave the Ibex and make some clothes.
>>
>>3412517
We have clothes, mostly made out of wool.
>>
>>3412400
>A.Agrigulture
>>
>>3412400
>F.Exploration & colonization
Starting a heavily fortified mining colony where we found the tin.
>>
>>3412541
How much of our pop should we send over? We should send all of our warriors, in case the natives decide to attack again.
>>
>>3412541
Support
>>
>>3412549
Most of the warriors and as many commoners as we need for mining, some fishing and Agriculture, so that the colony can at least supply some of it's own food. So maybe 300 civilians in addition to the warriors.
>>
Let's prospect and settle on the islands on the north
>>
>>3412561
We have a large population. We could send over 1000 and have a new settlement on the coast?mainland?
>>
>>3412567
Yes! There's already a tower there. I'm still going with the mining town first though.
>>
>>3412569
Sure, I just don't want to overcommit in case it doesn't work out. Should the colony be successful and productive enough to employ more people it'll grow on its own.
>>
>>3412584
We'll have to spread eventually and having a foothold on the mainland besides an important resource is a necessary step in that endeavor.
>>
>>3412593
Do we have enough power to hold it long term against thos savages though? They came in force at us.
>>
>>3412597
Which would it then be perhaps prudent for us to improve our military capacity before attempting to invade an unknown territory with an unknown force for an obviously vital resource?
>>
>>3412610
We could work on some ass pulled chariots. That should give an advantage assuming the enemy has no cav
>>
>>3412617
We would all agree with that sentiment, seeing as our first encounter with them was them screaming at us from the shore and not giving chase in their own boats.
>>
>>3412617
Sure, let's research chariots
>>
>>3412640
I love chariot
>>
>>3412640
>C.Military
>H.Navy
Nice! Naval war chariots using the donkeys from the northern island
>>
File: ladda ned.jpg (58 KB, 521x328)
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Although your people do not have any horses, the concept of riding and horse dawn carts is not unheard of. Some of your commanders have even suggested trying to recreate the fabled chariots of the Amerí, your former conquerors.
To do this however you will need to tame the wild donkeys found on Rydikos.
Give me three rolls for domestication success
>>
Rolled 36 (1d100)

>>3412660
>>
Rolled 93 (1d100)

>>3412660

Rolling for domestication success.
>>
Rolled 25 (1d100)

>>3412660
>>
Rolled 10 (1d100)

>>3412660
Orc Civ QM with the save!
>>3412665
>>
File: 5296e0639ea86.jpg (51 KB, 720x540)
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You send some men over to Rydikos to attempt to catch and domesticate the donkeys there. No major success was had trying to capture them, your men only managing to catch 10.
Other than that the domestication is under way and tame donkeys will soon be able to be bought back home. Two small huts and an enclosed pasture is constructed next to the tower ruin where the donkey keepers will reside for now.
>>
For discussions, lore and questions join https://discord.gg/Ag7BASJ
>>
>>3412640
Yeh we have the source of animals. Might as well try
>>
>>3412687
Soon our Donkey Marines will storm the beaches of Normandy
>>
Bigo funni
>>
Within the end of the year the donkeys have been trained to pull carts and some will even let you ride them.
Your people will tame a few donkeys every year but special focus might increase the number.
+Domesticated Donkeys, Carts, Chariot technology
Moreover, The animals of Rydikos have been easier to catch since some scouts reported that the wildlife would
gather at the cliffs and lick the white crystals protruding there.

Back home the nobles have finished training some of the younger men on their lands. + ~2000 warriors

Year 516

>>Population: around 37 000
>>Food: 5/10
>>Resources: 6/10
>>Manufacturing: 5/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost
>>Economy: Coinage
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom
>>Military: ~2000 warriors
>>Navy: Some fishing boats, 10 ships, 5 warships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys
>>Game: Ibex, Cougars, Seals, Birds, Donkeys

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3415154

>F. Exploration and colonization

We explored to the east last time, now let's take a look and see if anything of worth lies to our southwest.
>>
>>3415154
>F.Exploration & colonization
Investigate the licking Crystals and begin mining them should they be useful.
I'm assuming they are salt, which through it's great conservation properties could greatly help our food storage capacities. Increasing both our population and allowing our sailors to travel further.
>>
>>3415179
Let's go with this.
>>
>>3415179

On second thoughts, changing my vote to this one instead.
>>
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During a recent shipment of donkeys from Rydikos, the foreman of the farm sent word to the miners requesting some prospectors to examine the white crystals. A crystal was cut out and examined, whereupon it proved to be salt. The small farmstead on Rydikos was immediately expanded on with three more houses and a mining operation was soon established to procure this valuable trading good, and conservative.
+Saltmine, Food conservation
>>
Faction creation: https://discord.gg/Ag7BASJ

Year 517

>>Population: around 37 000
>>Food: 7/10
>>Resources: 6/10
>>Manufacturing: 5/10
>>Trade: 1/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost
>>Economy: Coinage
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom
>>Military: ~2000 warriors
>>Navy: Some fishing boats, 10 ships, 5 warships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys
>>Game: Ibex, Cougars, Seals, Birds, Donkeys

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3415203
>F.Exploration & colonization
Trading partners or outpost lads?
>>
>>34415209

Neither, I'd say we go down to the southwest instead. Best to have an idea of all the available possibilities before we settle on any one thing.
>>
>>3415203
Explore and prospect the islands in the north
>>
>>3415215
Supporting
>>
>>3415215
>supporting.
Getting a full view of the surrounding situation is vital.
>>
>>3415203
Ooc QM, what are we an analogue of? Not!Mycenea? Not!Minoa?
>>
File: Lunarkia3.jpg (113 KB, 1935x1186)
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The Lunarkian people have grown very fond of their ships, indeed all things related to the sea is a passion for your people. Stoic by nature, even the most composed of your people looked upon the sea with a playful gaze. The rudders and steering mechanics were in recent years improved upon further and five new ships were build. The need for tin, and the eagerness of the more adventurous finally swayed the more careful among the nobles, and another expedition was mounted. This time the coasts to the southwest was the destination of the explorers.
After reaching the Cape of Tin, the ships sailed southwards, following the coastline. By afternoon they came to the town of Sarieus, the capital of the Sesceon invaders. Sarieus and your own capital of Calpurnos both share the same traits of Amerí architecture, although Sarieus is much smaller. At the docks you were well received and after hearing around on the markets, where both furs and tin are sold, it turnes out that both your salt and your copper are very sought after goods. From the other merchants in the city you also hear about the Sesceon city of Caspilya, located further southwest along the coast, between the lands of Afraeo and the Eurení tribes of Anteria.

Give me three rolls for setting up a trade route with Sarieus.

>>3415435
A combination of both I would say.
For OOC questions, etc. the discord is more practical to use.
>>
Rolled 69 (1d100)

>>3415469
>>
Rolled 41 (1d100)

>>3415469
>>
Rolled 44 (1d100)

>>3415469
>>
A trade route is established with the merchants of Sarieus. Although not the most lucrative trade deal, with tin being a much rarer resource than copper; you will have to supply them with eight pounds of copper for every one pound of tin. Nevertheless this is a good start for your merchants and will enable continued bronze production for your people.

Year 518

>>Population: around 37 000
>>Food: 7/10
>>Resources: 7/10
>>Manufacturing: 5/10
>>Trade: 3/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom
>>Military: ~2000 warriors
>>Navy: Some fishing boats, 10 ships, 5 warships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys
>>Game: Ibex, Cougars, Seals, Birds, Donkeys

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3415535
>agriculture (as I assume this is food)
With our new knowledge of boats let's build several fishing boats to increase food and population.
>>
>>3415545
This seems like a good idea
>>
>>3415545
Supporting
>>
>>3415545
Supporting
>>
>>3415545
Supporting
>>
Hungry mouths and our new shipbuilding techniques have driven us to expand on our fishing. Small boats, rafts and canoes now dot the shores and waters around Lunarkia. New casting molds have resulted in the mass production of copper fishing hooks, allowing our fishermen to catch larger fishes than our weak nets can contain. +Large amount of fishing boats, Mediterranean fish, Seafood
The surplus in food have also boosted our population somewhat. +1000 population
>>
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In other news, King Mithrades II has commissioned a large wheel of bronze to be made in the honor of Mychos, in this wheel shall be set the glowing crystals of Taxoss. This relic will serve as the main point of adoration in the city's temple, and as a symbol of our faith.

Year 519

>>Population: around 38 000
>>Food: 8/10
>>Resources: 7/10
>>Manufacturing: 5/10
>>Trade: 3/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom
>>Military: ~2000 warriors
>>Navy: Many fishing boats, 10 ships, 5 warships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3415654
Technology
>develop light houses to increase the safety of our boats and help traders find us
>>
>>3415654
I have some ideas.

B.Construction
We make a textile mill full of looms that we use to manufacture clothing to trade for more goods.

B.Construction
We make a quarry.

C. Military
We learn how to make bows and long-range weaponry

B.Construction
We mine the earth deeper to find better ores and minerals, maybe try to find iron, then we can make steel.

B.Construction
We use our masonry to make brick smokehouses for better food preservation.

G.Technology
We study the ruins to advance ourselves.
>>
>>3415660
Supporting. Build them around any ports.
>>
>>3415660
This
>>
>>3415660
this
>>
>>3415654
Next turn we should inquire in Sarieus about the savages at the Cape of Tin and how they would feel about us establishing a foothold there (don't tell them about the Tin if they are unaware of it). Should they be fine about it we can start a military campaign to secure that area and establish a mining colony.
>>
>>3415769
We should def do this
>>
>>3415469
Pushing a discord so much for such a nascent quest is offputting. Let it grow first.
>>
>>3415660
Support
>>
>>3415660
>>3415654
Backing
>>
>>3415769
we definitely need to take care of the natives at some point. That tin looks way too enticing to give up
>>
> Defeat the Natives, Enslave and sell them then take the Island and it's Tin!
>>
During their time in Sarieus some sailors have noticed the similarities between the old lighthouse of their harbor and the tower ruin you discovered on Rydikos.
To aid your ships in navigating the waters between your islands, filled with out-jutting capes and shallow reefs, the tower on Rydikos is ordered to be renovated and a similar lighthouse is to be build in Calpurnos. +Lighthouses(Rydikos, Calpurnos)

Year 520

>>Population: around 38 000
>>Food: 8/10
>>Resources: 7/10
>>Manufacturing: 5/10
>>Trade: 3/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom
>>Military: ~2000 warriors
>>Navy: Many fishing boats, 10 ships, 5 warships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3417349
>D.Culture & religion
The day of the Full Moon; a celebration every house hold begins to participate in respect of Seni and Selvi. Families, sometimes communities gather to celebrate the holiday, a holiday that starts off when the full moon is visible and begins with the crafting of a small bird made out of any material, socializing, then in the end a big feast to finish it off.
>>
>>3417349
>F.Exploration & colonization
We should inquire in Sarieus about the savages at the Cape of Tin and how they would feel about us establishing a foothold there (don't tell them about the Tin if they are unaware of it). Should they be fine about it we can start a military campaign to secure that area and establish a fortified mining colony. Should the Sariens be super opposed to it, we should first claim that the savages are threatening the trade between our nations and if that doesn't help we can propose a joined military operation and shared mining outpost. Hopefully it doesn't come to that.
>>
>>3417349
B.Construction
We mine the earth deeper to find better ores and minerals.
>>
>>3417383
You know, people keep calling them savages, but given the narrative, that's probably the Sesceon's actual armed forces. If we try to set up a mining outpost, they will be angry, seeing as we are trading our copper for their tin. The best recourse would then be to capture both the town of Sarieus and Caspilya and forcibly integrate them into our fledging empire.
>>
>>3417418
That's why I want to talk to them first, to avoid misunderstandings
>>
>>3417349
J. Diplomacy

Talk to our neighbors and see what they know about these savages and who lays claim to that land.
>>
>>3417447
Changing to this
>>
>>3417447
Supporting this
>>
Through your now regular contact with Sarieus you have gotten a better understanding of the history and stateof Afraeo. In the twentieth year of your independence, Afraeo, the last Amerí kingdom outside of their ancestral homeland fell to the invading Sesceons. The kingdom itself exists no longer as a political entity, having been split up by numerous chieftains and freemen. King Vittcar of Sarieus rules the lands southwest of the city, mostly inhabited by a mix of Amerí and Sesceon people, while the rest of the land is a mosaic of tribes. Every year the lords of these lands meet to settle disputes and honor their gods.
A few of our nobles are sent to Sarieus to more formally inquire as to the savages on the Cape of Tin. King Vittcar tells them how the chief of those lands, his kinsman Sneadh, has started taking to pirating - warning them of sailing to close to his coasts. You can tell that he is frustrated by this and you suspect this is taking a toll on his own trade in the region.
Your diplomats take this chance to offer military aid in exchange for rights to a colony.
>A. A joint subjugation of the pirates
>B. Offer to deal with them yourselves
>>
>>3417560
>offer to deal with the problem ourselves as long as they are accepting of us occupying the land afterwords.
>>
>>3417560
This>>3417565
If they are willing to help us and allow us to establish a small port + mining colony, that would be acceptable as well. Basically we want colony rights and are willing to put in as much effort as that requires and we won't refuse help.
>>
>>3417565
>>3417580
Supporting option B as well
>>
>>3417560
>>B. Offer to deal with them yourselves
>>
>>3417565
Support
>>
Give me three rolls for Vittcar's reaction
>>
Rolled 90 (1d100)

>>3417616
>>
Rolled 32 (1d100)

>>3417616
>>
Rolled 24 (1d100)

>>
Highest roll counted, as this is not a very hard choice for Vittcar.
>>3417619

Vittcar exchanges some murmurs with his interpreter and can hardly contain his delight. Sending foreigners of to kill his enemies, all for the price of some barren beaches and rocks that sheep don't even care to graze. All this without being branded a kinslayer.
Your diplomats return home to bring word to King Mithrades II, who orders the forces to gather at Calpurnos by mid summer.
>>
I'll be back either later tonight or tomorrow and we'll start with this war.

In the meantime post your faction applications here.
Include faction name, description, faction leader, assets and desired location.
Already approved factions can feel free to roll for their faction projects.
>>
Rolled 6 (1d100)

>>3417653
Faction Name: The Kinollva (Son's of Mychos)
Description: A clan renowned for their fighting skills and urge to travel the world seeking for riches and glory, but when they are not travelling they spend their time at home either farming or fidhing while taking care of their families. With an Ibex as their clan's symbol they wear it with honor knowing Mychos is guiding them towards victory.

Assets:
- Few fishing boats
- Few farmlands
- Experienced warriors
- A number of ships

Leader: Bunliarr Kinollva
Location: East of Calpurnos

FP: Bunliarr will gather his men to venture to Taxoss to explore the islands and take whatever they can find
>>
File: 1553638389192.jpg (64 KB, 494x494)
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>>3417660
Someone support my FP
>>
Rolled 11 (1d100)

>>3417653
Faction Name: The Nafpigós
Description: A loose, somewhat guild like, association of Shipwrights. A number of large family clans, connected by their profession, long standing friendship and cooperation. While they aren't the only ones building ships, they are certainly one of the biggest groups in that profession.
Assets:
-60 working men plus their families
-Small lumberyard
-A decently sized shipyard, with multiple workshops and the capacity to build two ships at once.

FP: While the Nafpigós have long indirectly profited from trade, by building and maintaining the ships used to ferry around goods, they have not actively partaken in such endeavors, until now. It is decided, that in order to profit more directly from the growing trade, we will construct and man two of the large 50 men ships for our own use. While fitted with rams they are mostly meant for transport and not primarily for combat.
>>
>>3417653
Faction Name: The Ble Kalokaíria

Description: The clan's history has stretched far back in the ages before the Ameri Union even began to dream of this island. The waves, sky, and mountains were already your family's home. With a crouching cougar in front of the Sun as your family's coat of arms, you begin to propel your peoples' future to greatness once more.

Faction Leader: Emeterio Ezio

Assets: Mines
Fishing ships
Goats & Sheep
Warriors

Desired location:West of Calpurnos, between the mountains and sea.

I don't know what a faction project is.
>>
Rolled 15 (1d100)

>>3417677
Faction project: Being forward thinkers, The Ble Kalokaíria believe a greater expansion into the mountains will benefit everyone in the long run. They begin to dig into the mountain, hoping to find more, better ore than copper as well as to expand the mines in their possession.
>>
Rolled 57 (1d100)

>>3417653
Faction Name: The Arelian family
Description: A family which can trace its roots into nobility of the kingdom. The family holds sway over smithies and herdsmen. Having inherited smithies from a marriage to another family which dissolved into the arelian clan after no heirs emerged and the new heir was the main daughter. The marriage was consolidated after investment and near merging of the smaller smithy run prior.

Assets
- Pastures and herds
- Smithy medium level and smaller
- Experienced smiths and herdsmen/farmers
- Wine farm

Faction Project:
- Build up a trade port for my wine and Bronze and attract migrants from the inner country to join and get work.
>>
>>3417660
The expedition to Taxoss was a failure. Bunliarr and his met set out hoping for spoils and glorious adventure, only to run aground on some reefs with their larger boats just outside the western shores, sinking one of them in the process. No men died, but many wished they had when they had to explain the affair back home.
>>3417676
The only place in your area suitable for launching and harboring larger ships is the marina in Calpurnos. The shipyards there, however, are owned by the wealthier nobles of the city and they see no reason to allow the construction of ships in their facilities that they would not own themselves.
>>3417684
The Ble Kalokaíria attempt to expand their mining efforts into the mountains. The further up they go, the harder it is to find any water to use for the fire-setting, making it hard to mine this area with your limited technology. Some ores were found but could not be extracted and examined.
>>3417709
In your land one beach in particular, is very suited as a natural harbor. Protected from the south by a reef, and the east by an island, this strait could give safe harbor to many ships. A small dock is constructed along with a magazine. Although you don’t own any ships of your own you hope that this inlet will prove useful for your trading efforts. (pic related)
+Small trading port
>>
The forces of Lunarkia have gathered at Calpurnos and prepare to set upon the pirates of Sneadh. King Mithrades II and the admiral of the fleet, Dardanus, will lead the army. With the ships gathered 500 men can be deployed in a first wave, and 800 more can be ferried across later if need be. The nobles, or Stathosí, of Lunarkia have gathered on the flagship to discuss strategy.
>A. Surprise the pirates, land all forces on the cape at once
>B. Send scouts to try to locate their ships
>C. Send scouts to try locate their main settlement
>D. Other
>>
>>3419874
>C. Send scouts to try locate their main settlement
>>
>>3419874
>>C. Send scouts to try locate their main settlement
>>
>>3419874
>C. Send scouts to try locate their main settlement
>>
>>3419874
>B. Send scouts to try to locate their ships
While sending raiding parties in the mainland to test their capabilities
>>
>>3419874
>>A. Surprise the pirates, land all forces on the cape at once
>>
A few scouts are sent south and east in an attempt to locate the main settlement of the pirate chieftain, all ordered to report back in two days.
The eastern scouts report back that a small port town was spotted on the eastern side of the cape, it's harbor empty. No word has yet to return from the southern scouts.
>A. The pirate ships must be located in the south, we need to destroy them there!
>B. The Pirate ships are away from home, now is the time to strike their town!
>C. We have no knowledge of where they are, send more scouts!
>D. Other
>>
>>3419928
>A. The pirate ships must be located in the south, we need to destroy them there
>>
>>3419928
>>C. We have no knowledge of where they are, send more scouts!
>>
>>3419928
>C. We have no knowledge of where they are, send more scouts!
Ferry the 800 men to the small port, capture whatever boats they have while the rest of the ships escort them
>>
>>3419928
B. Sack the town. Spare the valuables (fertile women, children, craftsmen)
>>
>>3419928
C, more scouts
>>
>>3419928
>>C. We have no knowledge of where they are, send more scouts!
>>
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With our fleet holding in the Arelian harbour, more scouts are sent out to discover the pirates' location. Two days later the scouts return, the pirates are sailing north and will pass just between our easternmost island and the mainland. One dozen ships, each bearing 30 men. A heated debate
>A. Now is the time to strike, surprise them in the strait!
>B. Let us wait for them to return home, attack them when they're land-bound!
>C. We should send men to attack them from the land while we gather more men and attack from the sea!
>D. Other
>>
>>3420061
>A. Now is the time to strike, surprise them in the strait!
Maybe we should send 100men on ships around the small island to flank their ships in the straight. If the flanking force is to slow, our main force will still outnumber them significantly. Should the flanking maneuver succeed, few of them will escape and we will hold a significant advantage.
>>
>>3420067
+ the men that can find no place on the ships should wait on land, if some of the pirates try to abandon their ships we can easily slaughter them this way.
>>
>>3420061
>B. Let us wait for them to return home, attack them when they're land-bound!

They have been at sea for who knows how many days. Once they return home, we can sack their city, take their ships unabated, and add their harbor to our growing empire.
>>
>>3420061
A, surprise them in the strait. We have the home turf advantage here, if we can take them out now then taking their land holdings will be significantly easier.
>>
>>3419928
>A. The pirate ships must be located in the south, we need to destroy them there!
50 ships vs a dozen easy, overwhelm them!
Add on: Use 15 out of the 50 ships to ferry as many warriors to sack pirate town.
>>
>>3420108
We only have 20 ships; 15 carrying 10 each, and 5 warships carrying 50 each, plus a variety of smaller boats. All in all our fleet carries 500 men.
>>
>>3420122
If we were to engage on the open seas, it's expected we would sink them. Would it be possible to board the ships and take them for our own?
>>
>>3420128
I'm assuming that we won't ram or torch all their ships, so I'm assuming there will be quite a bit of boarding going on, even without capturing ships as a priority
>>
>>3420148
Mayhaps it would be better to make capturing the ships a priority, as the town is expecting a return of the pirates, but instead of finding their chieftain Sneadh returning gallantly from days of pirating, they will find us ready to plunder their riches instead.
>>
>A. Now is the time to strike, surprise them in the strait!
Your men make haste to ready the ships and raise the sails, launching out of the protected strait you start to round the island, hopefully catching the pirates by surprise.
Give me three rolls for the initial assault
>>
>>3420154
Not to mention if we bring our chariots we will have a shock advantage
>>
Rolled 52 (1d100)

>>3420165
Carve em up lads
>>
Rolled 88 (1d100)

>>3420165
Death or glory!
>>
File: oh yeah.png (99 KB, 500x353)
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Rolled 36, 20, 12 = 68 (3d100)

>>3420169
Now here's a man thinking with his head.

>>3420165
>>
Rolled 53 (1d100)

>>3420165
Sorry about that. Do you want to use my twelve or my reroll here?
>>
Hi loving the quest so far, if I wanted to create a faction, so I wait until the next faction project turn?
>>
>>3420198
You can create it now, but I'm not sure if he'll let you make up the last FP
>>
>>3420198
Thank you! You can post it here in thread and I'll tell you if you need to change anything. FP will have to wait till next time though.
Thread will continue tonight, after dinner.
>>
>>3417653 >>3419832

1d100
Faction Name: The omdemăsline
Desrciption: The omdemăsline are cultivators and farmers. They particuarilly have an intrest in growing grapes and olives, seeing them as products of their pride. They are a group of families who tried going out beyond the city leading to some in the family to take up hunting. Through marriadges and farmwork; the omdemăsline have hoped to keep a hold of their pride, and hopefuly their land.

Location: south of calpurnos
Leader: Agamemnon Drăgan

Assets
-Olives
-grape farm
-low trained archers
-pelts

FP:get our children to train with bows so they become more skilled as we train the men to improve in their hunting techniques.
>>
Rolled 26 (1d100)

>>3420281
>>3420228
Okay great, thanks. I'll try to create a small faction, as I'm not certin how frequently I can lurk.

Faction: Pyrgos
Description: The dozen or so families tasked with keeping the Rydikos Light Tower operating. Thanks to the royal pension they recieve, they've found themselves with large amounts of free time when they're not stoking the fires of the Light Tower. With the small funds they've pooled together they've decided to work together in the interest of the loosly formed "clan" they now belong to.

Assets:
Rydikos Light Tower (crown property)
Low skill mason and lumber workers
small local farms

Location: Rydikos Light tower, eastern rydikos

Leader: 1st Watch Captian Saluda

Faction Project:
In their free time the Pyrgos workers start to build a small safe harbor, so that the local ships always have a place to dock. Perhaps even they could haggle for the fishermen's fresh catches!
>>
>>3420480
>>3420527
As stated, wait till next time for your FPs, you can bank these ones till then and get two rolls. I don't want to deal with random rolls throughout the quest however.
>>
>>3420172
>>3420175
>>3420176 (counting the 36)
Indeed, your attack caught the pirates by surprise! The sacrifices to Mychos seemed to have payed off as you had the winds in your favor, enabling you to swiftly and without the splashing of oars to set upon the unsuspecting Sesceons.
Admiral Dardanus led the assault from the prow of your flagship, as it rammed into the first of the pirate ships voices cried loudly "Mychos!". As throngs of arrows fell over the pirates, the ships met and your men prepared to board.
>>
>>3420598
Give me three battle rolls
>>
>>3420606
>>
Rolled 70 (1d100)

>>3420606
>>
Rolled 37 (1d100)

>>3420606
Sunrider guide us!
>>
Rolled 76 (1d100)

>>3420598
>>
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The main group of pirate ships are quickly boarded by your men, who hammer their way trough the lightly armored Sesceons like a bronze fist, Emeterio Ezio bashing two men overboard with his shield. After the initial boarding your men lose their momentum, suddenly more vulnerable by the long daggers and axes of the pirates. Although you take some casualties, the pirates are soon driven into the seas.
Six ships were captured, while the one that was rammed sunk - and three managed to escape towards their home. Out of your 500 only 70 men have died, meanwhile you estimate Sneadh's losses to be up to three times that number.
After gathering the commanders on the flagship new orders are quickly dealt out:
>A. Follow the pirates, try to catch up to them!
>B. Follow the pirates and attack their town!
>C. Return to Lunarkia and man the captured ships before attacking again.
>D. Other
>>
>>3420813
>C. Return to Lunarkia and man the captured ships before attacking again.

Let's return home to have our dead taken care of, switch out the injured for fresh warriors, man the new captured ships, and sail back to the pirate's haven.
>>
>>3420813
>>C. Return to Lunarkia and man the captured ships before attacking again.
Let us remember to bring chariots. They will be prepared, but so will we
>>
>>3420813
>>C. Return to Lunarkia and man the captured ships before attacking again
>>
With the captured ships manned the fleet returns to Calpurnos to get the wounded cared for, cremate the fallen, and man the ships with fresh warriors.
One week later 31 ships bearing 580 fighting men, and 10 chariots, are ready to depart.

We'll continue tomorrow.
>>
On the first week of the 7th moon the fleet departed once again from Lunarkia's coasts. Although eager for battle, your men still hoped to be done with this affair by harvest time.
Some days later the Cape of Tin was rounded, looking as desolate as you had thought it to be your first time here. Among the gray cliffs and twisted dwarf pines the only life seen was that of crabs and seagulls.
As you reach the eastern coast of the cape the land levels out into rolling hills and bare stone, thick clusters of bushes dotting the landscape. The scouts that found the pirate town are brought to the prow to guide the ships right. When you reach a large cliff, behind which the coastline turns inwards and disappears, the scouts have you halt. This is it, they say, the Bay of Sneadh. This time their three ships can be seen, pulled up halfway on the beaches below the town.
>A. Assault the town from the sea with full force.
>B. Send men around the cliff to flank them.
>C. Other
>>
>>3422194
>B. Send men around the cliff to flank them.
Have the chariots with them, they probably won't be useful in a landing operation.
>>
>>3422194
>B. Send men around the cliff to flank them.


If they send men outside, we should be able to cut them with our chariots.
>>
>>3422194
>B. Send men around the cliff to flank them.
>>
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In the mild summer rain you unload some 100 footmen, 10 chariots and 100 archers on the northern side of the cliff. Led by Dardanus, the men quickly scale the steep slope and move down through the shrubbery towards the town.
The ships make ready, it's sailors piling their arms between the rowing benches.
The hour is nigh, the boats racing out from behind the cliff - making speed before they're spotted.
Give me tree rolls for the naval assault, and three for the flankers
>>
Rolled 60 (1d100)

>>3422328
Naval 1
>>
Rolled 73, 44 = 117 (2d100)

>>3422328
Rallin
>>
Rolled 74 (1d100)

>>3422328
>>
Rolled 78 (1d100)

>>3422330
>>3422328
And Flankers
>>
Rolled 68 (1d100)

>>3422328
>>
Rolled 21 (1d100)

>>3422328
>>
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Halfway between the cliff and the town our men can hear the alarm being sounded on the beaches, Sesceons rushing to man the earthworks. With high speed our ships plow into the sand, as our men pour out and begin charging up the hill. Arrows rain down on you and while your men are heavily armored, many succumb to the marksmen on the walls.
With divine rage you push on towards the palisade and as you reach the wall you hear familiar war cries from the north, "Sunrider, Mithrades!"
Dardanus and his men charge out of the low forests, their chariots paving bloody streets through the Sesceon skirmishers. When they reach the northern walls they're forced to slow down, however, and frenzied Sesceons trow themselves down upon them, inflicting heavy casualties on your troops. Dardanus forces pull back and rally once more, joining your other troops at the gate.
The gate falls, finally, and the first troops to push through now faces Sneadh and his last defenders.
Give me three rolls
>>
Rolled 67 (1d100)

>>3422377
"Sesceons ! it s time for you to see your blood run like rivers !"
>>
Rolled 53 (1d100)

>>3422377
>>
Rolled 51 (1d100)

>>3422377
Lucky ass pirates. REEEEEEE
>>
In the open area in front of the longhouse a fierce battle takes place. Sneadh has rallied his remaining men for a last stand and even though most of them are only clad in pants, and shieldless, they hammer down men all around them with their dull axes. Dardanus finally manages to drive his sword into Sneadh's gut, disemboweling the chieftain. With their leader killed, the remaining Sesceons soon tire and are all slaughtered.
After the battle you count that out of your 580 men 200 have died, including Dardanus who fell to the bodyguards of Sneadh, the enemy losing some 300.
This loss seemed monumental to your commanders until the pillaging was over, revealing a rich bounty. In the pirate hoard you found much plunder, everything from gold and silver, to textiles and spice. In the ships you captured you also found spice, foreign seeds and weapons. Over 200 women were captured, and many auctions were held between their new owners and those men who now regretted that they had pillaged the chief's chests instead of his fairer subjects.
When everything had been divided between the warriors, nobles, and the king, word was sent to Vittcar and some warriors were left behind to guard the town until civilian settling could begin.
The pirate town, renamed 'Dardapethos'-(Dardanus' charge) was left behind as the fleet returned home.
+Pirate's hoard, Spices, Foreign Seeds, Three ships, 200 concubines, Foreign weapons
>>
File: Lunarkia4.jpg (133 KB, 1935x1186)
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Year 521

>>Population: around 38 000
>>Food: 7/10
>>Resources: 8/10
>>Manufacturing: 5/10
>>Trade: 3/10
>>Morale: 8/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Cape of Tin
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom
>>Military: ~1800 warriors
>>Navy: Many fishing boats, 15 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Strange seeds
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3422459
Glory to Mychos and to the men who laid their lives for our foundation!

We have so much to do!
>A.Agrigulture
I ask that we first plant the foreign seeds to see what grows. It may even be these spices which we have now also acquired.
>>
>>3422459
>A.Agrigulture

After this victory, we shall see what fruits can give this strange seeds
>>
>>3422470
>>3422473
This
>>
The strange seeds are planted and most of them sprout. Some start growing into trees - which purpose will be clear next harvest, while others grow and yield garlic, sage, rosemary and beautiful flowers. One strange plant with distinct leaves and a sweet smell turns out to be very useful as its fibers can be woven into clothes, rope and sailcloth, although youths stealing its flowers is a problem.

Year 522

>>Population: around 38 000
>>Food: 8/10
>>Resources: 8/10
>>Manufacturing: 5/10
>>Trade: 3/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Cape of Tin, Hemp fields
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom
>>Military: ~1800 warriors
>>Navy: Many fishing boats, 15 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3422546
The strange plant, you call 'Hemp*
>>
>>3422546
>G.Technology
Writing system/create an alphabet
>>
>>3422546
>>3422550
Nice!

B. Construction
We should make a textile mill full of looms to better manufacture the plant's fibers, which we will then use to trade.
>>
>>3422546
>F.Exploration & colonization
Develop Cape of Tin
>>
>>3422546
>F make that colony a mining colony
>>
>>3422546

>F.Exploration & Colonization

Develop the mining colony.
>>
>>3422546
>G.Technology
>>
>>3422562
Backing this
>>
>>3422546
>>F.Exploration & colonization
>>
>F.Exploration & colonization
What shall we do?
>>
>>3422697
Go to Dardapethos with 3000 strong people to revive the town into our newest mining city.
>>
>>3422697

Develop and expand the tin mining colony.
>>
>>3422697
Explore the north
>>
>>3422706
>>3422704
This
>>
File: Dardapethos.jpg (91 KB, 564x547)
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The old Sesceon houses and palisades are burnt and razed to the ground. Lunarkian stone houses are constructed on the higher ground above the cliffs that Dardanus attacked from. The stone on the cape are the same as the one on your home island, being proficient in the masonry of limestone your people are soon done with the houses. An expansion of this colony, along with a low stone wall around it, is planned for next year. The town of Darapethos and it's surrounding lands will house 3000 of your people when it's completed. Until then the houses already build are only inhabited by builders, miners and a few farmers. +Tin production
You have noted that the savages of these lands are no match for your heavily armored soldiers. With the bronze production secured you have the upper hand in military technology in these regions.
Back home the trees planted last year have started bearing fruit. Lemons, almonds and nutmeg are now growing on Lunarkia and more will be planted across the island.

Year 523

>>Population: around 38 000
>>Food: 8/10
>>Resources: 8/10
>>Manufacturing: 5/10
>>Trade: 3/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom
>>Military: ~1800 warriors
>>Navy: Many fishing boats, 15 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3422787
>government and laws.
Create a system of goveners for this and future companies to assure loyalty to the state and a proper form of government.
>>
>>3422787
>G.Technology
Writing system/create an alphabet
>>
>B. Construction

Rebuild a part of the old port of Calpurnos
>>
>>3422803
This
>>
>>3422787
>J.Trade and Finances

I think we should start trading our lemons for resources with other towns on the coast that rely extensively on the sea, the fruit should be valued due to its scurvy preventing qualities
>>
>>3422823
Supporting
>>
Fantastic battle, so with tin and copper, none can stop us now

>>3422803
I'll support this
>>
>>3422823
This sounds like fun.
>>
>>3422787
>War/Agriculture
Not sure what this would go under.
>Spend more time refining our Donkey herds and chariot tech
They served us well in that battle. If we can try to perfect the design that would be nice.
>>
>>3422803
I support it
>>
>>3422459
Also I've been meaning to ask, QM. How do you make your maps? They look awesome
>>
>>3424187

This. Is it just photoshop and awesomeness or do you use some other tool?
>>
>>3422706
If you quit, lose the name, asshole.
>>
With the settling of Dardapethos underway, many Stathosí families suggest themselves as potential governors of the new lands. The King, however, does not want to start any conflicts between his nobles and so a new title is created, "The Dicastos". The holder of this office would serve as the local magistrate, military commander and collector of taxes. This title will be both grantable and revokable by the king, and typically bestowed on a noble family.
As the new Dicastos of Dardapethos the king appoints Pergamon, son of Dardanus.

While many of the stathosí were disappointed, the king promised that in future conquest, any noble that proves himself valuable could be made this same honor.

Year 524

>>Population: around 40 000
>>Food: 8/10
>>Resources: 8/10
>>Manufacturing: 5/10
>>Trade: 3/10
>>Morale: 7/10

>>Buildings: Stone cottages, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom, System of governors
>>Military: ~1800 warriors
>>Navy: Many fishing boats, 15 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3424651

>B.Construction

Start rebuild and clean of debris the less damaged ruin of Calpurnos. While some buildings are certainly too complex, there are some that we could attempt to restore. ... plus should we really live such old destruction in our capital if some diplomats from other kingdoms arrive ?
>>
>>3424665

Supporting.
>>
>>3424665
Agreed
>>
File: Calpurnos3.jpg (50 KB, 564x430)
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50 KB JPG
The Kingdom of Lunarkia is rising in power. The city of Dardapetos, which in the olden days would be considered a town at most, is now one of the larger cities on the southern coast. An industrious city with clear purpose - it is a thriving place. Although it is smaller than Calpurnos, both in the size of its buildings and in area, its freshly paved streets and newly built houses almost outshines your capital.

In an effort to expand his city, and further push his ideas of a new era, King Mithrades orders a revival project in Calpurnos. Old houses are to be torn down and the rubble repurposed in the construction and restoration of other buildings. The more majestic ruins are to be left untouched as a reminder of our former greatness, and as a goal for future generations.

As of now Calpurnos is inhabited by 3000 people, and Dardapethos by 1000.

Year 525

>>Population: around 40 000
>>Food: 8/10
>>Resources: 7/10
>>Manufacturing: 5/10
>>Trade: 3/10
>>Morale: 8/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom, System of governors
>>Military: ~1800 warriors
>>Navy: Many fishing boats, 15 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3424721
>J.Trade & Finance
Start trading all our shiny new trade goods and establish a route with Caspilya
>>
>>3424721
>E.Government & laws
Bring in basic laws (no murder, thievery, littering, assualt) with the nobles and governors being the judges
>>
>>3424721
No doubt that soon people will envy our new wealth, we must protect ourselves first and foremost.
>C.Military
Create garrisons in our larger settlements of full time, professional soliders loyal to the governer/king.

Fuedel levies are nice, but slow. Professional soliders will be needed to react quickly to raiders/pirates after our wealth.
>>
>>3424737
Also, This is the Pyrgos guy. Just to show I'm still around
>>
>>3424737
Changing support to this
>>
>>3424737
Supporting
>>
>>3424737

Supporting.
>>
>>3424737
Support
Larger garrisons will discourage any pirates fleets.
>>3424730
>>3424734

Trade and more laws will help too.
>>
>>3424721
>D.Culture & religion
I’d say we should have a written language
>>
>>3424721

>D.Culture & religion
I’d say we should have a written language
>>
>>3424885
Support
>>
>>3424885
Changing to this
>>
>>3424885
I'll switch support to this too
>>
Rolled 2 (1d2)

>>3424737
or
>>3424885
>>
The expansion of trade, both among the your own and with the Sesceons, have made record keeping and receipts an important part of everyday life. Pictographs of goods soon evolve into phonetic symbols as the need for communication evolves among you. An unrefined alphabet in soon being used by your people, and you notice that it quickly spreads among your trading partners.

Year 526

>>Population: around 40 000
>>Food: 8/10
>>Resources: 7/10
>>Manufacturing: 5/10
>>Trade: 3/10
>>Morale: 8/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom, System of governors
>>Military: ~1800 warriors
>>Navy: Many fishing boats, 15 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3425448
B. Construction
We should make a textile mill full of looms to better manufacture the hemp plant's fibers, which we will then use to trade.
>>
>>3425463
Support
>>
>>3425463
Good idea support
>>
>>3425463
support
>>
>>3425463
Support
>>
>>3425463
support
>>
File: loom.jpg (86 KB, 661x581)
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86 KB JPG
The hemp grown on Lunarkia have yielded many good harvests, being able to grow all year around, and need arises to make the textile production more effective. Mills are built in the capital and in the villages of the richer Strathosí. Sail cloth, clothes and rope are now being produced in great quantities on Lunarkia, used in our blooming ship industry, and traded in large amounts to the Sesceons. +Hemp mills

Year 527

>>Population: around 40 000
>>Food: 8/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 3/10
>>Morale: 8/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts
>>Government: Primitive feudal kingdom, System of governors
>>Military: ~1800 warriors
>>Navy: Many fishing boats, 15 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3425840
>G.Technology

Have some bright scholars climb to the highest point in the island and study the stars. By understanding their movements we should improve our navigation skills, allowing us to explore more distant lands.
>>
>>3425883
We'll second this.
>>
>>3425840
>G.Technology
Did we ever figure out what those glowing crystals we found on Taxoss actually did? That island seemed too wierd to not have anything of signifigance.

Focus a more concentrated effort on studying the crystals.
>>
>>3426005
Support
>>
>>3425883
Astronomy for the win
>>
>>3426005
this
>>
>>3425883
This
Since we tried investigating the crystals before and I'm not sure we would get results.
>>
By studying the patterns and movements of the night skies some wise men among you are able to use this knowledge to navigate the sea more precisely then following the sun. A star calendar is made in the temple of Mychos, and copies of it can be drawn on hemp paper and brought on sea voyages, enabling your sailors to keep track of dates and direction.

Year 528

>>Population: around 40 000
>>Food: 8/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 3/10
>>Morale: 8/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar, Astronomy
>>Government: Primitive feudal kingdom, System of governors
>>Military: ~1800 warriors
>>Navy: Many fishing boats, 15 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3426738
>J.Trade & Finance
Expand our trade network, considering our new abundance of Tin and new trade goods, we should be to re-/negotiate very advantageous trade routes.
>>
>>3426738
F. Exploration

With our new navigation skills, explore further to look for other settlements and try to do this >>3426745
>>
>>3426738
>I.Diplomacy & war
Speak with King Vittcar in regards to other people in the region we could trade with. Ask for maps.
>>
>>3426783
This is pretty safe option, say we should do it
>>
>>3426783

Supporting.
>>
>>3426745
Supporting
>>
>>3426783
Support
>>
File: Lunarkia4.jpg (202 KB, 2362x1772)
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202 KB JPG
Messengers are sent to King Vittcar to inquire about the trade in his realm and the regions surrounding it. In both Afraeo and the western Kingdom of Pontera, which capital is Caspilya, Copper, spices, salt and fabric are very sought after goods. In return the Sesceons here can offer fur, cattle, tin, and timber.

King Vittcar also tells you of the Islands of Imani, beyond Taxoss, and the kingdom of Ithessali further east. Vittcar has spent many years trying to create trade deals there, but his easternmost subjects, who share their border, have managed to destroy all relations with the Amerí kingdoms through raiding and war.
A self fancied scholar and man of culture Vittcar could wish for nothing more than to be considered a true Amerí lord, most of his subjects, however, consider him a toga larping faggot. Mighty in arms he has quenched many rebellions, and while the Sesceons find him strange, he is still a respected and strong leader among them.

Year 529

>>Population: around 40 000
>>Food: 8/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 3/10
>>Morale: 8/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Copper trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar, Astronomy
>>Government: Primitive feudal kingdom, System of governors
>>Military: ~1800 warriors
>>Navy: Many fishing boats, 15 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3426865
>J.Trade & Finance
Send a delegation to Pontera to establish trade relations.
>>
>>3426865
>C.Military
We should study the foreign weapons we obtained in our last battle with the pirates, lest we come off as ignorant to our new neighbors.

Also, our clansmen have found a new type of ore, though, were unable to dig it out. We may wish to study new tools to extract the ore at a later time.
>>
>>3426899
I'll support this
>>
>>3426876
Support
>>
>>3426876
Support
>>
>>3426876
support
>>
>>3426876
supporting it
>>
>>3426876
If we are to establish trade relations, why not to all three at once?
>>
>>3429179
Sure, if we can
>>
A trade delegation was sent to Caspilya, arriving in late summer. This town is nothing like the ones you have seen before, comprised entirely of low wooden shacks and thatched barns. These were true Sesceons. The people of Afraeo, in contrast, were mostly made up of the hill folks of old - subjugated by the invading Sesceons. While considered barbaric, they were paragons of culture and fine manner, when compared to their less culturally enriched brethren in Pontera.

Ruled by High Chief Tochogg ’The Smiling’, the renowned raper of the south. Vittcar has told you some things about this man, none too flattering. In his youth Tochogg was driven into the forest of the south when his father chiefdom was usurped by his uncle. When he later tried to sneak back his uncle had flayed up his cheek and marred him for life, leaving him with a permanent smile.

Some years later he had returned north with a host of woodlanders, beaten into submission. After defeating and capturing his uncle and cousins, they were all stripped of their manhood by Tochogg who set his men upon them to "conquer them like women".
This was not a man to upset, King Vittcar had made clear.

Fortunately, Tochogg had no interest in trade and let your merchants freely barter in his port without so much as sparing them a gaze. A trade route was set up where spices and salt are traded for fur, timber and cattle. +Domesticated pigs, Small spice trade

At the end of the year King Mithrades II invites the stathosí of his lands to the great royal wedding of his son Damocles and Lady Vinea. After the august ceremony the wine flows, and nobles share tales of their homes and what feats they have done in the last decade.

Factions who did not post any project last round may post two now, or roll twice to support their one project.
>>
Rolled 81 (1d100)

>>3429480
Faction Name: The Ble Kalokaíria

Description: The clan's history has stretched far back in the ages before the Ameri Union even began to dream of this island. The waves, sky, and mountains were already your family's home. With a crouching cougar in front of the Sun as your family's coat of arms, you begin to propel your peoples' future to greatness once more.

Faction Leader: Emeterio Ezio

Assets: Mines : Unknown ore
Fishing ships
Goats & Sheep
Warriors

Desired location:West of Calpurnos, between the mountains and sea.

Faction project: Having found the ore, and not wishing to burden the rest of the nation, we will once again begin the process of trying to extract the ore by way of thinking new, stronger tools and opening a new mine.
>>
Rolled 60 (1d100)

>>3429480
Faction Name: The Nafpigós
Description: A loose, somewhat guild like, association of Shipwrights. A number of large family clans, connected by their profession, long standing friendship and cooperation. While they aren't the only ones building ships, they are certainly one of the biggest groups in that profession.
Assets:
-60 working men plus their families
-Small lumberyard
-A decently sized shipyard, with multiple workshops and the capacity to build two ships at once.

FP: Drastically expand our shipyard

There is a lot of bad blood after the nobles of Calpurnos refused to allow us to build our own ships. Eventually it is agreed that we cannot depend on their whims anymore and that we need to focus on our own shipyard, where no one can tell us how to do our job and where the fruits of our labor are ours to keep. And so the last ten years we have focused on greatly expanding this shipyard, in order for it to be able to produce more and larger ships. Luckily the time of our expansion coincided with a great boom in ship demand, new trade routes and cheaper hemp sail and rope making our day to day ship building activities rather profitable. This money is all reinvested into the ever expanding shipyard. With increasing size and demand, comes a need for more and more workers and so our ranks swell and the small cluster of houses around the yard grows with it, forming a small village of workers. The expansion of the yard itself is primarily an increase in area, with more ground being cleared and reinforced and more workshops being constructed, but we have also built ramps into the sea to easily water and drag out even large ships.
>>
Rolled 31 (1d100)

>>3429480
Faction Name: The Kinollva (Son's of Mychos)
Description: A clan renowned for their fighting skills and urge to travel the world seeking for riches and glory, but when they are not travelling they spend their time at home either farming or fidhing while taking care of their families. With an Ibex as their clan's symbol they wear it with honor knowing Mychos is guiding them towards victory.

Assets:
- Few fishing boats
- Few farmlands
- Experienced warriors
- A number of ships

Leader: Bunliarr Kinollva
Location: East of Calpurnos

FP: After the embarrassing return from the Taxcoss islands, Bunliarr Kinollva tasks himself with constructing a place for his men to train rigorously and efficient sort of a punishment too until they learn how to properly fight anyone who faces them. (The construction of training grounds, and training)
>>
Rolled 85 (1d100)

>>3429480
Faction Name: The Agriochortoss
Assets:
>Farms for crops
>Farms for hemp
>A single loom
>Trade of harvested hemp and hemp materials
>A collection of scribes, learned in the new alphabet

FP: Mill expansion. In order to keep up with their grand plans of knowledge archival, the Agriochortoss will purchase more looms and begin constructing Hemp mills for themselves in order to increase output of finished hemp products and bring in more revenue.
>>
Rolled 95, 41 = 136 (2d100)

>>3426865
Faction: Pyrgos
Description: The dozen or so families tasked with keeping the Rydikos Light Tower operating. Thanks to the royal pension they recieve, they've found themselves with large amounts of free time when they're not stoking the fires of the Light Tower. With the small funds they've pooled together they've decided to work together in the interest of the loosly formed "order of pyrgos" they now belong to.

Assets:
Rydikos Light Tower (crown property)
Low skill mason and lumber workers
small local farms

Location: Rydikos Light tower, eastern rydikos

Leader: 1st Watch Captian Saluda

Faction Project 1:
Attempt to create a small safe harbor in Rykos, so that ships can harbor during a storm, or rest before making for further ports

Faction project 2:
Petition the king to build a Lighthouse in Dardapethos, and have the order of pyrgos man it
>>
dice+2d100

>>3429480
Faction Name: The omdemăsline
Desrciption: The omdemăsline are cultivators and farmers. They particuarilly have an intrest in growing grapes and olives, seeing them as products of their pride. They are a group of families who tried going out beyond the city leading to some in the family to take up hunting. Through marriadges and farmwork; the omdemăsline have hoped to keep a hold of their pride, and hopefuly their land.

Location: south of calpurnos
Leader: Agamemnon Drăgan

Assets
-Olives
-grape farm
-low trained archers
-pelts

FP 1:get our children to train with bows so they become more skilled as we train the men to improve in their hunting techniques.
FP 2: try to get more land for olive production and see if we can try to get an oil extract of sorts to sell.
>>
>>3430238
/dice 2d100
sorry about this
>>
Rolled 62, 95 = 157 (2d100)

>>3430246
>>
Rolled 4 (1d100)

>>3429480

Faction Name : Bannilus Family

Description: Once only a group of warriors lead by 6 brothers, they where granted thanks to their partecipation in the wars of the kingdom, land and nobility. Land that they used and improved for further become an impressive military force and to make sure that no one else could badmouth them or ...have the guts to say that they where only filthy sellswords. They where nobles now, they where the Bannilus !

Assets:

-Farmlands
-Veteran Warriors
-Fishing Boats


Fp :

One of the most important part of an army and a kingdom, is the stomach without it the entire body will fall apart.


We will create new farms, if we wish to have more soldiers we need the bread to make them march.
>>
Rolled 44 (1d100)

>>3429480
Assets
- Pastures and herds
- Smithy medium level and smaller
- Experienced smiths and herdsmen/farmers
- Wine farm
- Small Trading Port

Faction Project

Enlarge the trading port and acquire ships for trade and defence. They can be purchased from the capital or from the Nafpigos Faction.
>>
>>3429489
While our chisels are to weak to effectively carve the harder stone, a new tool has been developed, the wrecking bar. As donkeys are getting more common, your people use them to bring water up in the hills. You have found that hammering the wrecking bar into the cracks will break up the rock i larger pieces whiteout having to use too much water. You have no name for the strange ore you have found but take to calling it ’galena’, when heated you recognize it, it’s lead. Useful as sinkers in fishing, plumbing, pottery, and more. +Lead deposits
>>3429508
The ingenuity of your people have enabled you to build larger ships without having to construct a deep harbor shipyard. By building ramps into the sea and using pulleys you can easily launch your ships from the shallower beaches. While you are too few to produce large quantities of ships, you can now construct ships of your own. +Shipyard
>>3429523
For many of your younger men the need to prove themselves has become a nuisance in your village, screaming younglings disturbing traders and men of thought, to solve this a designated area for them to compete and train on is set up. Most of your older men, however, would rather spend their days drinking in the small agora and blame each other for the failure of their last expedition. +Training grounds
>>3429681
The lands surrounding the village of Agriochortoss have proven very suited for the production of hemp. Socatos wishes to expand the production of not only raw material but finer produce. Looms are bought and weaving mills are built, by the time of Prince Damocles wedding many in the royal court are clad in Maraxian cloth.
>>
>>3429687
1) Exploring around the lighthouse, the men of Pyrgos have discovered an already existing harbor, albeit in disrepair. The marina is only preserved under the ocean, while ruined above. Once the pier is rebuilt and a few docks are constructed, a deep and well protected harbor is now in use on Rydikos. +Harbor
2) You petition to the king was received, however, being preoccupied with his restoration projects in Calpurnos he had no time to divert resources and thought to another lighthouse. For their good work on Rydikos, however, the Pyrgos are given full control of the nations lighthouses, including the one in the capital and if constructed - the one in Dardapetos. +Calpurnos lighthouse
>>3430238
1) The rigorous training of your young in archery have payed off and you can see a future marksman in many of the Omdemăsline children.
2) You expand your lands southwards and begin the planting of more olive trees. An olive press is also constructed in your village to produce olive oil. +Olive press
>>3430322
The Bannilus family tries to develop their farming further, to no avail. The lands on these mountainous slopes that are fit for farming are already in use.
>>3432917
Two smaller trading ships are acquired from the shipyard in the capital by trading wine and metalwork, some fishing boats are built by your locals as well. The harbor itself is not expanded on as much as you’d hoped, with only one more dock being built.
>>
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Year 531

>>Population: around 40 000
>>Food: 7/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 4/10
>>Morale: 7/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Sarieus trade, Caspilya trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar, Astronomy
>>Government: Primitive feudal kingdom, System of governors
>>Military: ~2000 warriors
>>Navy: Many fishing boats, 20 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg, Pigs
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3432940
>G.Technology
Research Biremes
>>
>>3432940
>J.Trade & Finance
Send an emmissary to Imani for trade route permission.
>>
>>3432950
Supporting
>>
>>3432950

Support.
>>
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Noting your prior issues transporting all your men by ship, and the increasing demand for the transportation of goods, bigger ships were needed. You most recent trading partner, Pontera, could finally enable your shipwrights to accomplish this by providing what you so sorely lack, the wood. With the import of the large southern pine trees your shipyards are able to build large 'biremes', two-story ships which can be manned by 120 rowers.
>>
Year 532

>>Population: around 40 000
>>Food: 7/10
>>Resources: 6/10
>>Manufacturing: 7/10
>>Trade: 4/10
>>Morale: 7/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Sarieus trade, Caspilya trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar/Astronomy, Biremes
>>Government: Primitive feudal kingdom, System of governors
>>Military: ~2000 warriors
>>Navy: Many fishing boats, 20 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg, Pigs
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3433406
>C.Military
Improve our military might by studying and implementing the foreign weapons.
>>
>>3433425
Support
>>
>>3433425

Supporting.
>>
>>3433425
Supporting
>>
>>3433425
Sorry, what foreign weapons?
>>
>>3433729
The foreign weapons we took hold of when we first sacked the old pirate town of Sneadh, now Dardapethos.
>>
>>3433729
Op stated the following in Discord:
>There were some mixed weapons and armors of foreign design which now gather dust in the kings armory. You have not actively examined them however
>>
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Studying the foreign weapons and armors you captured from the pirates it is clear that they were not made by Sesceon hands, no these were much to fine.
The armors were made of bronze, but not crude and heavy plates like yours. By fastening small plates together, artisans of some other lands had made light and agile suits of armor - equally, if not stronger than your own.
Among the weapons you found swords, axes and bows. The bows were of strange design, made with horn and sinew, curving outwards at both ends giving them a tremendous force when strung.
Blacksmiths and bow makers were delighted at the sight of these object and soon attempted to recreate them. +Composite bow, Lamellar armor

Year 533

>>Population: around 40 000
>>Food: 7/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 4/10
>>Morale: 7/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Sarieus trade, Caspilya trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar/Astronomy, Biremes, Composite bows, Lamellar armor
>>Government: Primitive feudal kingdom, System of governors
>>Military: ~2000 warriors
>>Navy: Many fishing boats, 20 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg, Pigs
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3436392
>G.Technology
Irrigation systems
>>
>>3436392
>E.Government & laws
Bring in basic laws (no murder, thievery, littering, assualt) with the nobles and governors being the judges written in stone and call it "Code of Mychos"
>>
>>3436444
Support
>>
>>3436484
I like this too and will vote for it next turn. Irrigation systems is an important step to sewers, aqueducts, general mechanics and drydocks, so I just kind of want to get it out the way.
>>
>>3436444
Supporting this
>>
>E.Government & laws

Next thread posted
>>3436604



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