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Four legs good; two legs better.
All animals are equal, but some are more equal than others.

They say if you fail to learn from history you're doomed to repeat it. Someone once said that he who battles with monsters should be wary he does not become one himself. Old Major's vision of a haven -- no, a utopia -- for all animals won't come to pass. You realise that after what you saw; the pigs walking on two legs around the farm, before entering the human dwelling and playing cards with the very people who had enslaved you all.

But nothing compared to the stabbing realization that the pigs had become monsters than when you returned to the barn and found the old commandments crossed out, in their place a new one: 'ALL ANIMALS ARE EQUAL, BUT SOME ARE MORE EQUAL THAN OTHERS'.

That was the moment you knew that the pigs and their attack dogs were more human than animal. The other farm animals knew it too, even if they were too shaken to admit it. You'd spent a week tossing and turning on your hay bale, aroused from slumber every so often by the nightmare society that is to come should this continue. You were going to do something about it.

It was time for a revolution. This time, the path to salvation would be paved with blood and sinew, not tar and gravel.

. . .

A week after your decision to rebel, you gather your most trusted friends in a hidden corner of the barn. Most are rabbits, like you, but you do have a raccoon and even a honey badger in your circle. Everyone's resolve could be felt in the air, making it heavy with decisiveness.

Understandably, you're . . .

>Calm. You've had more than a fortnight to come to term with what must be done.
>Nervous. Your mind is made up, however you can't help the bubbling worry that rises in your stomach. This will be the bloodiest revolution yet, and your comrades will fall. This is a matter of life and death.
>Excited. The thrill of conflict had always moved you to do great things. With you among the leadership, the animals would know victory!
>>
>>3456667
>Calm. You've had more than a fortnight to come to term with what must be done.
>>
>>3456667
>Confused as to why a bunch of wild animals are on this farm.
>>
>>3456667
>Calm. You've had more than a fortnight to come to term with what must be done.
>>
>>3456667
>Nervous. Your mind is made up, however you can't help the bubbling worry that rises in your stomach. This will be the bloodiest revolution yet, and your comrades will fall. This is a matter of life and death.
>>
>>3456667
>Calm. You've had more than a fortnight to come to term with what must be done.
>>
>>3456673
>>3456676
>>3456681
You're calm. Why would you be anything else? You've had plenty of time to consider every option, every result, of a revolution. They have to go. For sullying Old Major's vision--his dying wish. For banishing Snowball under threat of murder. For selling Boxer to the humans as if he were some damn commodity to fill the stomachs of those who built wealth from your sweat, your labor.

"Brothers", you begin, eyeing every animal in the dimly lit hidden space, "You've seen what I've seen. You know what we must do."

"I want the porkers. Especially Squealer", says Badclaw, the badger.

"We all do", says Greyfoot, a grey and off-white rabbit you've known for years, "but to go for the leadership right out the gate is suicide"

"My vote? The humans. They started this mess. They could've sent the pigs to the butcher long before . . . this happened. If we kill them, the pigs have no allies. They're easier to take without their two-legged hairless pals." Carrot, an almost-red rabbit skillfully folds a blade of grass before letting it fall to the barnyard floor.

"I'm with Carrot", says Blackmask, the raccoon of the group. "Except I want to do it nice and slow. Sneak in when they sleep -- humans are diurnal aren't they? -- and cut their fat throats . . . one by one!"

"Commander", Greyfoot says, addressing you, "What of the mice and their sage? Should we continue to wait for him?" Their "sage" you've heard so much about is nothing more than a mythical nobody. You doubt he'll come. Why would he? Life amongst the humans in that metal box you've heard so much about should be grand. He is no Comrade--no, nor Comrade, Brother. Comrade never sounded right to you.

What is your plan? Tonight is the night you will make your first move!

>Attack the humans; cut off the source of what is likely the pigs' biggest ally. They will scramble, and they will make themselves open.
>>Stealth attack on the humans; this needs to be done quietly with the precision of a scalpel.
>>Assault on the humans; you only have one handgun and one shotgun, but with the cleverness of the animal mind you shall overcome them!

>Attack the pigs; they started this, so with them shall it end. The humans will beg us for an armistice.
>>Stealth attack on the pigs; they're clever and they might even be expecting this after their little two-legged parade last month. They need to be removed, as only they can convince other farms and other human clans that we're hostile and not to be trusted.
>>Assault on the pigs. They're clever, but not built for war (if their dogs are any indication). We can manipulate human tools better than they can. They won't stand a chance!
>>
>>3456732
>Attack the humans; cut off the source of what is likely the pigs' biggest ally. They will scramble, and they will make themselves open.
>>Stealth attack on the humans; this needs to be done quietly with the precision of a scalpel.
>>
>>3456732
>Attack the humans; cut off the source of what is likely the pigs' biggest ally. They will scramble, and they will make themselves open.
>Stealth attack on the humans; this needs to be done quietly with the precision of a scalpel.
>>
>>3456732
>Attack the humans; cut off the source of what is likely the pigs' biggest ally. They will scramble, and they will make themselves open.
>>Stealth attack on the humans; this needs to be done quietly with the precision of a scalpel.
>>
>>3456738
>>3456743
I guess you guys are going ninja. Writing.

I didn't mention it before (my bad) but this'll be a more action-focused quest. Something simple and "comfy".
>>
>>3456738
>>3456743
>>3456752
"Greyfoot, if this is about that bloody mouse again-"

"Commandant, his legend cannot be disregarded. If-"

"Legend", you answer scornfully. "He frolics amongst humans. If he cared, he'd be here. He had more than a fortnight. Now", you say changing the subject, "on to the matter of the plan. We attack tonight. A stealth mission on the humans." You notice Blackmask suppress a cheer at that. "The humans put these ideas in their heads--this whole "two legs good" thing they painted in place of our most sacred commandments. I know they're filling their heads with more ideas. My scouts report the pigs "have future plans for Animal Farm". But, we need to take them out carefully. No loud tools."

Your Brothers nod sternly. You, on the other hand, have to plan your loadout and your method.

>Because you have chosen the 'stealth' option, you may not use either of the guns confiscated from the humans. Knifes and other silent weapons are perfectly okay.

>Bring everyone along for the mission. These are your Brothers. You will fight together, and die together.
>Bring a few of your Brothers along (specify whom). This is too precious to lose everyone. Blackmask the raccoon will automatically be part of this operation.
>Bring only Blackmask and a small team of junior recruit rabbits. The rest of your Brothers can stay behind and manage the farm in the event of retaliation.
>>
>>3456667
what are we? A Cow?
>>Bring a few of your Brothers along (specify whom). This is too precious to lose everyone. Blackmask the raccoon will automatically be part of this operation.
Blackmask, Badclaw, and Carrot. Greyfoot we have known the longest so should remain behind in case this goes down the drain.
>>
>>3456822
Rabbit.

Internet acting a fool right now. Couldn't get it to cooperate long enough to not eat my update. I'll be back tomorrow. Since this is a chill/comfy quest, even one vote will earn an update. If people want it, I write it.
>>
Sorry for the late start! Fell asleep after breakfast. Writing.

>>3456822
NIGHTFALL . . .

You, Blackmask, Badclaw and Carrot press yourselves against the wall of the house, underneath the bottom of a windowsill. You're all armed with a single blade fastened to your bodies with string (being too big for you to carry and move freely, of course).

Badclaw, being the largest out of all of you sets himself in the dirt as the rest of you form a ladder, pulling each other up one by one, beginning with the lightest. With some effort, you all manage to get the badger on the ledge of the windowsill with you.

"Alright. In an out", you say, after pushing the window up just enough to allow your small bodies through it. You were surprised it was unlocked. They weren't expecting you? Perfect.

One by one, your Brothers slip through and land with soft thuds on the wooden floor. The moonlight gives just enough vision for you all to see. The humans don't see as well in dim light. You have the advantage.

"See you", Badclaw mutters as he slips off on his own. He wants one all to himself, and since he usually works best alone, you give that to him. Blackmask and Carrot go off on their own, scouting ahead and reporting as they go, leaving you solo.

Now, where are they?

>Search the bedrooms first. Humans are usually asleep at this hour.
>Search the kitchen first. They might be stuffing their fat faces and playing cards again.
>Search another room in the house (specify).


>ENEMY COUNT
>Hostiles: 3 human, 1 pig, 1 dog
>>
>>3457958
>Search the bedrooms first. Humans are usually asleep at this hour.
>>
>>3457958
>>Search the bedrooms first. Humans are usually asleep at this hour.
>>
>>3457978
>>3458023
You appear to be in a narrow hallway that isn't often used. A thin layer of dust coats the floor, and the few shelves and stands have dusty surfaces too. You make for the door at the end of the hall. Luckily, that turns out to be a bedroom, and wouldn't you know it--one of the humans are in the bed, slowly diving into alcohol-induced sleep!

>Roll 3 1d7s for a successful kill!
>>
Rolled 4 (1d7)

>>3458106
>>
Rolled 2 (1d7)

>>3458106
>>
Rolled 7 (1d7)

>>3458106
>>
>>3458114
>>3458115
>>3458122
Got reaaaaaaally lucky with that 7. Writing.

The human is mumbling to himself. No doubt a sign of the poison he drank taking hold of his senses. You can't make out a single word of his gibberish and his sentences seem to bleed together.

As you climb up the bed using the sheets as measurement, you flinch as he shoots straight up, mumble-yelling something about . . . you don't know, before slumping back onto his pillow. His gargantuan snores let you know he's out cold, but you're still worried he'll wake up.

Carefully, you stride atop the human's chest, gingerly removing your knife from its place on your back. It's heavy, but not as heavy as you first thought. Maybe it's the adrenaline, the thought of taking the first step on the path of revolution, making the sharpened metal feel strangely light in your tiny paws, but you grip its black handle, raise it above your head . . . and stab the slumbering drunk in his throat. The blade pierces through the sinew with no issue. The human yells, but the sound comes out as a gurgle; warm blood bubbles through the wound and pours down his neck into the sheets.

You stab a second time, and this causes him to jolt to an upright position, sending you back some feet. A bit of blood sprays you but you ignore the warm crimson fluid as you make to finish the job. Once his eyes settle on his assailant, his eyes grow wide. And with one hand on his throat, he reaches over to the nightstand and fumbles around in it while using his feet to keep you at bay. Eventually, he produces a small revolver--that'll have plenty of stopping power to deal with you! Time to think of something and FAST!

>Go for his neck again. Finish the job. You can move quicker than he can ready his aim and fire. (Roll 1d7)
>Dodge the shot and dive under the bed. Bide your time and let the wound take effect. Though this gives him time to get his bearings and get backup. (Roll 1d7)
>Attempt to dodge every shot from his revolver. Risky and stupid, but if you pull it off he'll be defenseless. He'll be yours! (Roll 5 1d7s)
>>
Rolled 2 (1d7)

>>3458163
>>Go for his neck again. Finish the job. You can move quicker than he can ready his aim and fire. (Roll 1d7)
We can't let him get the shot off.
The whole operation will be blown.
>>
Rolled 2 (1d7)

>>3458163
>Go for his neck again. Finish the job. You can move quicker than he can ready his aim and fire. (Roll 1d7)
>>
Rolled 7 (1d7)

>>3458163
>Go for his neck again. Finish the job. You can move quicker than he can ready his aim and fire. (Roll 1d7)
>>
>>3458315
based
>>
>>3458199
>>3458289
>>3458315
>>3458344
((Did you guys blow RNJesus?!))

You can't let him get a shot off. You won't. The barrel of his revolver spins when his thumb slides against its groves. You right yourself and dash for him, blade ready to finish the job you started. With a great leap, your knife strikes true--the metal blade once again introduced to his neck as you make a new hole, this one deeper than the first. You twist your body so that the wound can't be closed for good measure. Thankfully, he drops the gun and uses his other hand to hold the second wound. He tries to speak yet no words leave him, only soft wheezes. Like a vacuum without a bag to hold the dust. He couldn't scream no matter what he did. Shaken up, yet satisfied, you secure your blade to your back once again, and, leaving your victim to choke on his own fluid, make for another target. There isn't any hope for this one.

>Listen for signs of any intruders. Dogs have good hearing, and smell. You can't risk it with them.
>Dash straight to the other bedroom. Keep this momentum going.
>Go to another room in the house (specify).

>ENEMY COUNT
>Hostiles: 2 human, 1 dog, 1 pig
>Body Count: 1 human
>>
Rolled 5 (1d7)

>>3458367
>Listen for signs of any intruders. Dogs have good hearing, and smell. You can't risk it with them.
>>
Still having tech difficulties. Go figure. That's Windows 8 for you I guess. I'll be back tomorrow around 2pm Central Time.
>>
>>3458367
>Listen for signs of any intruders. Dogs have good hearing, and smell. You can't risk it with them.
>>
>>3458367
>Listen for signs of any intruders. Dogs have good hearing, and smell. You can't risk it with them.
Yes, we'll have to set a trap for them.
>((Did you guys blow RNJesus?!))
I hear small dice have weird curves.
>>
Huh, just read this book about a month ago. It was a good read.
I'll probably give it a read and possibly join in when the week calms down.

Is Benjamin still around? He, like everything else, never changes.
>>
>>3458367
>Listen for signs of any intruders. Dogs have good hearing, and smell. You can't risk it with them.
Let's make sure the dog didn't smell the blood.

Anyway, QM, you might want to restricting rolling to AFTER people choose their options as otherwise you might have people stop replying because there was a good roll.
And, any reason for the d7?
>>
>>3459073
>I hear small dice have weird curves.
Oh. Is that what that is? Hmm.

>>3459259
>Is Benjamin still around? He, like everything else, never changes.
Yes. He's around just living at a different farm right now. The thing I'm going for is (SPOILERS BEYOND THIS POINT) the beginnings of something called the Animalian Revolutionary Front or ARF, taking place twenty minutes after the pigs were seen walking on two legs and the new commandant about "more equal" was found. Originally, I had plans to make this a multi-thread quest, with you eventually taking over the house, farm and beginning a Cue Guerra campaign to liberate all farms, and eventually declare full scale war on humanity for control of Earth, ushering in a new era of rulership.

>>3459304
>Anyway, QM, you might want to restricting rolling to AFTER people choose their options as otherwise you might have people stop replying because there was a good roll.
>And, any reason for the d7?
Rolling after. Got it.

d7 because I like the number 7, and in the general peeps were saying "we hate the d100 and d20". Why do you ask?

Also, running a little late. Having to talk to the girlfriend about something personal. But there WILL be a run today. That I can give you my word on.
>>
>>3458376
>>3458927
>>3459073
>>3459304

After a few moments of keeping still, the air around you betrays no sight nor smell of a canine. They didn't smell the blood, nor hear the bubbling protests of your victim. You're still in the clear as far as you're concerned.

Moments later, the badger, Badclaw, scurries up the bed and joins you atop it. He glances at the body of the human you'd killed and whistles. "Not bad, Commander." You give a slow nod in response. "You get your guy?" This ends up being a pointless question, once you notice the bloody streaks that dried on his blade. He grins widely, showing razor sharp teeth before answering. "Yeah".

Not one for small talk, the honey badger makes his leave, scurrying off to likely beat you to the last kill. You know he's in the living room, but the dog is still a problem, as is the pig.

You're right around the corner from the living room. Peering around said corner, you don't find anything out of the ordinary. Just one of the farmers idly watching TV. The room is dimmed to a glowing blue thanks to the screen, the flickering caused by the changing pictures that move about it. He's facing your direction perpendicularly--about 45 degrees. Maybe you can slide past him and get on his recliner to get the quick kill. You're so close--you can't fail now!

>Scamper around the corner and up the recliner to cut his neck.
>Try to make a distraction by tossing a small object in a certain direction away from the entryway into the living room.
>Whistle or make some kind of noise to set him up for an around-the-corner takedown.
>>
Why do I keep forgetting my damn name?! It's my second quest, guys. I'm still learning.
>>
>>3460162
>Scamper around the corner and up the recliner to cut his neck.

He'll hopefully be focused on the TV and not paying close attention to his peripheral vision.
>>
ARRRGGHH! Why does my internet keep dropping?! I don't freaking understand!!! I can't run a quest in peace.

Don't you dare say the C word either.
>>
. . . Sigh. Okay, so...I'm going to get to the bottom of whatever this is. I'll be around tomorrow at the same time (central time) to run. I WILL fix my damn internet by then.
>>
Rolled 16 (1d100)

passerby anon
rolling for your curse damage
>>
>>3460488
>>3461293
man you are lucky
cya tho
>>
>>3460162
>Scamper around the corner and up the recliner to cut his neck.
This should keep the dog from noticing anything before we kill him.
>>3460488
Good luck, Darwin...
>>
Okay, so what is our name? What kind of rabbit are we?
>>
>>3461327
Thanks.

>>3461334
You go by Commander/Commandant. No "official" given name. You're an Eastern Cottontail (common species).

>QM Question
For the two of you here, how are you liking the quest so far? I wanted to get some advice and critique before beginning my run in an hour.
>>
>>3460162
>Scamper around the corner and up the recliner to cut his neck.
>>
>>3460162
>Scamper around the corner and up the recliner to cut his neck.



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