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File: Infilinc_title.png (48 KB, 695x396)
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Greetings, Agents!

>https://www.youtube.com/watch?v=rPNrp3PcYtk
>>
File: HexOP5.png (3.2 MB, 2468x4203)
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We have a bit of a job lined up for you, if you're interested.
>>
File: Upgrade3.png (1.84 MB, 2468x4203)
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Strictly on a "because I trust you", basis. This is a little confidential.

#Name
EVA: 1/3x[React+Tech+Luck] round up | DR: 0 | BAR: Half [Chr+Proc]
HP: xx/yy | SP: xx/yy |
ALC: [REAC+CHRC+Grit] / 3
RESI x | REAC x | GRIT x | PROC x |
TECH x | CHRC x | SENS 2 | LUCK -1

Class x
!Cool Tricks Goes Here
!Upgrade goes here

@Armor

#Hand 1
#Hand 2

=Kit=
Pick one
Pick one
Get some
Get some
>>
File: Field Manual.png (261 KB, 2468x4203)
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So, have a look at the field manual and presentation material, asks any questions that spring to mind, and we'll give you a proper briefing later.

>There's a skirmishy discord, if that's your cup of tea https://discord.gg/aWDZc9
>>
Rolled 6, 6, 5, 5, 2, 1, 5, 6, 4, 3, 1, 5, 1, 3 = 53 (14d6)

>>3464467
What's the job?

>Rolling for Stats
>>
Rolled 1, 2, 3, 5, 5, 2, 4, 5, 6, 6, 1, 6, 2, 5 = 53 (14d6)

>>3464503

>Second set of rolls. Maybe these will be more ridiculous.
>>
File: HexOpStats.png (241 KB, 2468x4203)
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>>3464503
>>3464505
A spot of infiltration and a bit of smash and grab, agent.
>>
Rolled 2, 2, 5, 3, 1, 2, 2, 5, 5, 5, 6, 5, 6, 3 = 52 (14d6)

>>3464467
Oh
>>
Rolled 3, 6, 4, 4, 6, 3, 5, 2, 5, 5, 6, 5, 4, 4 = 62 (14d6)

>>3464519
Joy
>>
Rolled 2, 1, 1, 5, 1, 3, 2, 5, 6, 5, 4, 2, 3, 1 = 41 (14d6)

>>3464467
Rollin
>>
Rolled 1, 5, 3, 5, 5, 4, 4, 2, 6, 4, 4, 2, 4, 1 = 50 (14d6)

>>3464525
Boy those rolls suck
>>
>>3464526
Sometimes that happens, Agent. Don't worry too much - basic fitness screening ensures about 9-10 points gained over the course of your training period.

That way, low-end performance and top-end performance aren't actually as spread as you'd think. Although, of course, being a physical god made manifest flesh hardly makes challenges less challenging.
>>
>>3464475
>Question
For the Strutural Realigamento. Does the DR add from unspent Alc or from the base Alc? Do I permanently lose Alc for this?
>>
>>3464548
No, you decide how much to “harden” yourself on a case by case, turn by turn basis.
>>
>>3464552
>>3464548
Unstated by hopefully implied : things then reset at the start of your turn
>>
Rolled 6, 2, 6, 3, 4, 5, 2, 4, 5, 6, 1, 4, 3, 6 = 57 (14d6)

Hello Trigger.
Rolling for character now.

[1]
>>
Rolled 6, 2, 5, 6, 1, 2, 3, 1, 4, 3, 3, 1, 6, 5 = 48 (14d6)

>>3464580

[2]
>>
>>3464580
I'll be going with my first dice set.

Res: 6, 2 = 8/2 = 4
Rea: 6, 3 = 9/2 = 4.5 = 5 (+1) = 6
Grt: 4, 5 = 9/2 = 4.5 = 4
Pro: 2, 4 = 6/2 = 3
Tec: 5, 6 = 11/2 = 5.5 = 6 (+4) = 10
Cha: 1, 4 = 5/2 = 2.5 = 2
Sen: 3, 6 = 9/2 = 4.5 = 5 (+2) = 7
Luc: 5 = 5/2 = 2.5 = 2 (+1) = 3

HP: [[Res+Grt]x2] + gear = [[4+4]x2] + 10 = 26
SP: [[Cha+Pro]x2] + gear = [[2+3]x2] + 4 = 14
Alacrity: [[Rea+Cha+Grt]/3] = [[6+2+4]/3] = 4
Dodge: [[Rea+Tec+Luc]/3] = [[6+10+3]/3] = 7 (+2) = 9
Barrier: [[Cha+Pro]/2] = [[2+3]/2] = 3 (-2) = 1

[Specialist course: +1 tec, Background: private security]
[Just that good: +1 tec, (5sp) 1s don't subtract]
[Sweeper: +1 rea, +2 tec, +2 sen, +1 luc, (Holo breath): expand success range while stationary, (Taclink): marks are twice as effective, +firearms, +tactics, +vision]

[Standard issue kit] + [Broadsword Rifle]
[x2 special ammo: Shred]
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

[Chironan 7C chip: +1 success range, +1 hit on 6]
>>
>>3464625
Thank you, Johnson. Chip working out for you? Meshchatter claimsthey can be a bit... finnicky
>>
>>3464630
Mhmm, Itsfinethankyou.

(Hey Op, can you expound on how actions work. I understand that it works out as roll [x+y+z]d6, where 'x' is the appropriate stat, 'y' is inherent quality of the tool being use, and 'z' is the user's proficiency with said tool, but I can't see where the latter two values are displayed.)
>>
Rolled 2, 3, 5, 3, 1, 3, 4, 5, 1, 1, 5, 6, 6, 1 = 46 (14d6)

>>
Rolled 1, 6, 1, 6, 3, 1, 4, 1, 5, 3, 6, 5, 5, 1 = 48 (14d6)

>>
>>3464638
They vary. Class ranks give skills, as does the weapon

Broadsword rolls Tech + 4. The tool is +4 and you’d add +1 from firearms —> 15 with 10 tech.

The knife is grit + tech

A grenade is flat + tools

Your bare hands is just grit + melee/handtohand, your raw convincing talent is raw character
>>
>>3464526
>>3464467
# Rando
EVA: 9 | DR: 0 | BAR: 1
HP: 26/26 | SP: 12/12 |
ALC: 5
RESI 5 | REAC 6 | GRIT 6 | PROC 3 |
TECH 6 | CHRC 3 | SENS 6 | LUCK 4

[Breacher] | [School o' Hard Knocks] (Background Gang)
! [Just That Cool] (5sp - 6s are 3 hits)
! [Reaction Fire] (Roll REAC to Atk spotted targets)
! [Breach] (+Hand to hand +Firearm +Tactics)

Upgrades:
! [JetSet] (roll Grit+Resi to move forward =Result)

# Hand 1: Veritas Shotgun [5 Range] [Tec+3, x2 vs unarmoured] [6/6] [Cone Shot]
# Hand 2: Empty

=Kit=
Ghostweave [+2 Dodge +2 Stealth -2 Barrier]
Insurance Policy [Covers Healthcare Costs]
C9 Sidearm (2 Mags) [Quickdraw] [CQC]
Chirni PDW (2 Mags)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades
2 HiEx Grenades [Blast radius]
2 Flash Grenades [Quickrelease]
2 Placebotamol
2 Breach Kits
>>
Rolled 5, 6, 6, 1, 3, 5, 3, 4, 1, 2, 1, 4, 1, 5 = 47 (14d6)

>>3464467

Some dice...
>>
Rolled 3, 3, 2, 3, 3, 1, 2, 5, 3, 3, 1, 6, 5, 1 = 41 (14d6)

>>3464729

More dice
>>
What do Fray Protocol and Ripple Protocol do? What are the match bonuses on the sword?
>>
>>3464809
Fray is a targetted subversion protocol. It adds a Glitch stack to the target = your proc. This Glitch rolls vs itself to generate errors and malfunctions on the turn of whoever has it. These range from visual glitches to smartlink overrides to OS burnouts.

Ripple Protocols subsumes the peer to peer nature of the Mesh. Your Process actions enjoy AOE = half Proc. This means you could feasibly commbomb an entire fireteam.

Same as the knife.
>>
>>3464833
I understand the basic hacking action is to Subvert a system. Are there any other notable hacking action types? Perhaps for reinforcing barriers, or building viral attacks?
>>
>>3464833
Can MagSys be used to traverse walls and roofs?
>>
Command, I've got a Cloak, and I've got a Dagger. Where do you need them?

#Picture
EVA: 5 | DR: 0 | BAR: 3
HP: 20/20 | SP: 26/26 |
ALC: 4
RESI 4 | REAC 4 | GRIT 3 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
File: HexOp6.png (3.24 MB, 2468x4203)
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>The actual rules are these, not the training rules above
>Changes:

>Adaptive Spamfilter as Kit
>Cloaker get ThermOp, not Ghostweave (It's Ghostweave with no barrier malus)
>Formula for Alacrity is actually squareroot of the 3, not divided by 3.

>>3464862
If you check the Field Manual, you'll note that the basic hacking actions are to Subvert and to Mark. You can naturally also reinforce Barriers - adding hits as success this turn - and indeed build up viral attacks. "Subvert" also covers a wide area of operations, in that you can target the environment but also active mesh-enabled hostiles and other systems in it. That allows for active interference with others, such as disabling their gear, spoofing their systems, cascading spam through their visuals, inducing haptic AR feedback, rejiggering impressions and, in extreme cases, ghostpiloting others.

The efficacy of your Subversion depends on the target barrier and the magnitude by which you beat it, along with any match effects on your Process attempt.
>>
>>3464875
Yes to both.
>>
Calibrating HUD

>>3464901
Picture

>>3464714
Rando

>>3464625
Johnson

Fireteam confirmed.
Initialising...
>>
>>3464969

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 2

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Chirni PDW [7/7] ×2R, Atk:10, B:3
#Hand 2: (Chirni PDW)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
>>3464519
>>3464520
>>3464985
Chose the 2nd set btw
>>
>>3464625
note your luck is 5, you accidentally halved it.

This does not influence your dodge

>>3464901
Note your EVA should be 8?
Reac 4 + Tech 5 + Luck 7 + 2, round up.

Your Barrier is 5, Cloaker Ghostweave Variant does not have a malus. Congrats.

>>3464985
>>3464994
Your luck is 3.
>>
>>3465015
(Already fixed in next sheet no problem. Thanks Command)
>>
File: Prospect Mining 1.png (1.68 MB, 6571x3747)
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=Operatives Online=
Sweeper | Johnson
Breacher | Rando
Cloaker | Picture
Breacher | Kang

--

The doors slide open with an optimistic ping, leaving you to breathe in the odd mix of chemical sterility and half-rotted hydroponic plant. Some cleaners are keeping up a vanguard against entropy and the cycling system still pipes in stagnant water bathed in fluorescent light that fluctuates just enough to provide some nourishment for the plants to live by.

This facility has seen better days.


Khr-- Check one, check two - reading, reading
vitals. . . clear
receivers . . . clear
feed synch... holding stable at 99.7%
integrating heads up display . . . now

Online. Linked.

Kang, you're dropping again. Check your gear. Yeah? Yeah that fixed it.


you go through the final pre-mission tests, glancing at your gear, making sure the kit you brought is where its supposed to be and that it is what its meant to be
>final chance for KIT correction is now


We're good.

Allright team, glad to have you with us. Sorry you had to hood it through the sewer system but we'll warn the municipality about the squatter camp and then your way back out will be clear.

This place isn't on any of the maps, so, lucky find for the entrance in the first place.

You're looking for one arms dealer named Irving. He's in town and gone to ground somewhere in this Mid-Conflict bunker. Your job is to locate the man and extract him. Don't hurt him, the Client wants Irving alive. Some kind of business dispute.

This old place doesn't belong to anyone, so don't worry too much about collateral or overpenetration. There may be more squatters in the facility, and Irving is sure to have back-up with him. We're running a mesh scan for recent movements and we'll have updates on likely numbers and armaments later. For now, sweep and check the section around you.


>https://www.youtube.com/watch?v=rPNrp3PcYtk
>>
>>3465057
Got it Command, wish us luck.
>Toggle Suppressors On
>Go Dark
>Move 2666

#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 20/20 | SP: 26/26 |
ALC: 4
RESI 4 | REAC 4 | GRIT 3 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
Rolled 1, 2, 1, 3, 3, 1 = 11 (6d6)

>>3465057
"Copy that, Command. We're gonna be in and out of this place before you can yell at us for socking the target unconscious"

"Cover me boys, if you'd be so kind."

>Move 669
>Interface with the terminal on my left, trying to get any useful information on the place, possibly blueprints. Use raw PROC on both actions to hack if needed.

# Rando
EVA: 9 | DR: 0 | BAR: 1
HP: 26/26 | SP: 12/12 |
ALC: 5
RESI 5 | REAC 6 | GRIT 6 | PROC 3 |
TECH 6 | CHRC 3 | SENS 6 | LUCK 4

[Breacher] | [School o' Hard Knocks] (Background Gang)
! [Just That Cool] (5sp - 6s are 3 hits)
! [Reaction Fire] (Roll REAC to Atk spotted targets)
! [Breach] (+Hand to hand +Firearm +Tactics)

Upgrades:
! [JetSet] (roll Grit+Resi to move forward =Result)

# Hand 1: Veritas Shotgun [5 Range] [Tec+3, x2 vs unarmoured] [6/6] [Cone Shot]
# Hand 2: Empty

=Kit=
Ghostweave [+2 Dodge +2 Stealth -2 Barrier]
Insurance Policy [Covers Healthcare Costs]
C9 Sidearm (2 Mags) [Quickdraw] [CQC]
Chirni PDW (2 Mags)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades
2 HiEx Grenades [Blast radius]
2 Flash Grenades [Quickrelease]
2 Placebotamol
2 Breach Kits
>>
>>3465057
>Move 226
>-[F] Convert 2 last ALC to 1DR using my structural realigamento
>Switch to Veritas Shotgun
>Stay silent and Hide (Stealth boy?)
"Copy that command."

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Chirni PDW [7/7] ×2R, Atk:10, B:3
#Hand 2: (Chirni PDW)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
File: Prospect Mining 2.png (1.53 MB, 6153x3508)
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the old plants and some drier, crustier matter squealches and cracks beneath our boots. Rando checks over the terminal. It's not good for much, and separate from the rest of this failing network.

With a bit of tampering, it becomes known that the feedstock had a best-by date of 20 years ago, but someone has been occasionally taking better than awful care of the hydroponics section.

Actually, this is curious. With a bit more digging and some quick check over the available plants, these are not in as bad condition as years of neglect should leave them. Someone is actively caring for this section, and most of the dirt and appearance of entropic decay is a smoke-screen. Proof positive our target is somewhere in this safehouse. It must be convenient to have your own all nutrients dinner, if you really need to stay off of the radar.

Last harvest cycle was 12 hours ago.


That's some old terminal, team. I don't think I've seen an operating system with that ID tag in, what, a decade?

Hey Kang, check the door. And remember: Your Alignmento system resets occasionally, you have to keep manually focusing on the hardening impulse for the memory inlays to respond.



>https://www.youtube.com/watch?v=qHsfWZYzCuA
>>
>>3465181
How high and sturdy is the ceiling in here? Can it support a person? I'm gonna see if I can hop up to the ceiling and walk on it using the MagSys to avoid anymore *crunching*.
>>
>>3465229
It's old dried plant, Agent. Should be fine when you're out of the hydroponics area, unless Irving has cunningly placed dried, dead plant-matter all over the facility.

Now the files say he has a sense of humour, but he seems the type who'd stick with a proximity mine for that kind of jape.

Ceilings are high enough, and the facility is underground. Should be well able to support a person, although some of the old plating might give out.
>>
Rolled 3, 3, 3, 6, 6, 3 = 24 (6d6)

>>3465181

>Look at plants
>They look... Green.
>Rate veggies 12 on the terminal.

>Move 66666
>Rolling Sense to see if I can notice anything unusual

# Rando
EVA: 9 | DR: 0 | BAR: 1
HP: 26/26 | SP: 12/12 |
ALC: 5
RESI 5 | REAC 6 | GRIT 6 | PROC 3 |
TECH 6 | CHRC 3 | SENS 6 | LUCK 4

[Breacher] | [School o' Hard Knocks] (Background Gang)
! [Just That Cool] (5sp - 6s are 3 hits)
! [Reaction Fire] (Roll REAC to Atk spotted targets)
! [Breach] (+Hand to hand +Firearm +Tactics)

Upgrades:
! [JetSet] (roll Grit+Resi to move forward =Result)

# Hand 1: Veritas Shotgun [5 Range] [Tec+3, x2 vs unarmoured] [6/6] [Cone Shot]
# Hand 2: Empty

=Kit=
Ghostweave [+2 Dodge +2 Stealth -2 Barrier]
Insurance Policy [Covers Healthcare Costs]
C9 Sidearm (2 Mags) [Quickdraw] [CQC]
Chirni PDW (2 Mags)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades
2 HiEx Grenades [Blast radius]
2 Flash Grenades [Quickrelease]
2 Placebotamol
2 Breach Kits
>>
>>3465239
Roger that, Command.
>Move 6666
>Refresh Alacrity
>Move 6666

#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 20/20 | SP: 25/26 |
ALC: 4
RESI 4 | REAC 4 | GRIT 3 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
File: Prospect Mining 3.png (1.55 MB, 6153x3508)
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The terminal is overjoyed with the grand rating of its fine produce and explodes into an electronic orchestra of upbeat synth tunes.

Rando spots some old tins of CANITALL stocked in reserve, expiry date never taste yes nutrients possibly. Might be worth a few credits to the artisinally inclined connoisseur. Picture slams their head into a wall.


Operatives, let me mark the door for you This is a closed system to keep the plants in a fresh state. Looks quiet so far

Hey, Rando, you won the lottery

I mean, I think its at least two or three decades out of date but you might get some rations out of it.
>>
>>3465264
Curious, where did that wall come from?
>Move 4444
>Refresh Alacrity
>Move 4444
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 20/20 | SP: 25/26 |
ALC: 4
RESI 4 | REAC 4 | GRIT 3 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3465181
"Understood Command. Checking Door"
>Move 442
>-[F] 2 Alc for 1DR (Flex them muscles)
>Check Door? (Is it unlocked? any sounds behind the door? Get info. Maybe I can see through it)
>>3465264


3, 4, 1, 3, 5, 6, 7, 2 =1st Set
5, 4, 5, 4, 5, 6, 6, 2 =2nd Set

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:10, B:3
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
>>3465264
"Sick, maybe I can throw these at the sewer squatters on the way back."

>Pick up cans
>Move 14444
>Replenish Alacrity
>Move 44111

"Ready to breach when you are, Kang."

# Rando
EVA: 9 | DR: 0 | BAR: 1
HP: 26/26 | SP: 12/12 |
ALC: 5
RESI 5 | REAC 6 | GRIT 6 | PROC 3 |
TECH 6 | CHRC 3 | SENS 6 | LUCK 4

[Breacher] | [School o' Hard Knocks] (Background Gang)
! [Just That Cool] (5sp - 6s are 3 hits)
! [Reaction Fire] (Roll REAC to Atk spotted targets)
! [Breach] (+Hand to hand +Firearm +Tactics)

Upgrades:
! [JetSet] (roll Grit+Resi to move forward =Result)

# Hand 1: Veritas Shotgun [5 Range] [Tec+3, x2 vs unarmoured] [6/6] [Cone Shot]
# Hand 2: Empty

=Kit=
Ghostweave [+2 Dodge +2 Stealth -2 Barrier]
Insurance Policy [Covers Healthcare Costs]
C9 Sidearm (2 Mags) [Quickdraw] [CQC]
Chirni PDW (2 Mags)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades
2 HiEx Grenades [Blast radius]
2 Flash Grenades [Quickrelease]
2 Placebotamol
2 Breach Kits
>>
Rolled 1, 3, 1, 6, 6, 4, 4 = 25 (7d6)

>>3464475
>>
Rolled 3, 6, 4, 5, 1, 6, 1 = 26 (7d6)

>>3465303
>>
File: Prospect Mining 4.png (1.89 MB, 6153x3508)
1.89 MB
1.89 MB PNG
Rolled 6, 2, 1, 1, 4, 5, 2, 5, 1, 2, 5, 3, 2, 1 = 40 (14d6)

Well, at least we've got the post-op dinner sorted.

Kang checks the door and the hallway beyond it, cracking it open a sliver. The old servos are unpowered and it slides apart easily. Looks like... one hell of an ancient firefight took place in this one. Busted drones and spent shells, coated in dust.

Faint voices drift up the hallway, and from the right, left, scratching sounds


Now we're cooking. Keep in mind your eyes are only as good as the evolutionary fine-tuning made them. You may need to SCAN for signals using PROCESSING to see things your brains don't clock to.

>>3465309
>>3465303
You get a couple of more dice per set, Agent, as each stat rolls 2 dice, then half rounding up or down.

So those 7+7 actually form one set of:

13 16 64 43 64 51 61

Resilience 2
Reaction 3
Grit 5
Process 4
Technique 5
Character 3
Sense 4
Luck 7

None too bad!
>>
Rolled 6, 4, 2, 1 = 13 (4d6)

>>3465323
I'll take the lead on this one, boys.
>Move 4222
>Refresh Alacrity
>Move 22
>Scan the Hall for anything suspicious (4d6?)
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 20/20 | SP: 25/26 |
ALC: 4
RESI 4 | REAC 4 | GRIT 3 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3465323
"Alright lets get it
>-[F] Convert 4 Alc to +2DR
>Scan past the doors and beyond
>Open doors
>Overwatch Veritas Shotgun+ 6Alc South. Value [17] range of 5

3, 4, 1, 3, 5, 6, 7, 2 =1st Set
5, 4, 5, 4, 5, 6, 6, 2 =2nd Set

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:10, B:3
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
Rolled 5, 4, 1, 1, 2, 1, 5, 2, 3, 4, 2, 4, 5, 1 = 40 (14d6)

>>3465264
You ever get a no-good awful-bad feeling when starting a job?
>>
>>3465323
"Spooky"

>Move 22222
>Act 1: Keep overwatch with shotgun
>Act 2: Keep overwatch with shotgun

# Rando
EVA: 9 | DR: 0 | BAR: 1
HP: 26/26 | SP: 12/12 |
ALC: 5
RESI 5 | REAC 6 | GRIT 6 | PROC 3 |
TECH 6 | CHRC 3 | SENS 6 | LUCK 4

[Breacher] | [School o' Hard Knocks] (Background Gang)
! [Just That Cool] (5sp - 6s are 3 hits)
! [Reaction Fire] (Roll REAC to Atk spotted targets)
! [Breach] (+Hand to hand +Firearm +Tactics)

Upgrades:
! [JetSet] (roll Grit+Resi to move forward =Result)

# Hand 1: Veritas Shotgun [5 Range] [Tec+3, x2 vs unarmoured] [6/6] [Cone Shot]
# Hand 2: Empty

=Kit=
Ghostweave [+2 Dodge +2 Stealth -2 Barrier]
Insurance Policy [Covers Healthcare Costs]
C9 Sidearm (2 Mags) [Quickdraw] [CQC]
Chirni PDW (2 Mags)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades
2 HiEx Grenades [Blast radius]
2 Flash Grenades [Quickrelease]
2 Placebotamol
2 Breach Kits
>>
Rolled 2, 4, 5, 5, 1, 5, 6, 6, 2, 6, 1, 5, 2, 2 = 52 (14d6)

>>3465381
Because I'm damn near ready to throw up right now.
>>
File: Prospect Mining 5.png (2.37 MB, 6153x3508)
2.37 MB
2.37 MB PNG
This old facility still has a functioning electronic circulatory system, with a dilapidated beat. The drones on the floor are beaten up and broken beyond repair, but some of the doors are powered enough that we can open and close them at distance. PURPLE CRASH BARRIERS are set into the floor, which can be told to rise up and block off sections.

Kang and Rando train guns on the voices ahead, one of which is rising in pitch - the middle of an argument, rapid, snapped tones and growls. Too far to tell precisely what the fracas is about.

Picture picks up the faint signature of a single unarmed human and a source of heat in the room. Estimate? A squatter with a drumfire


Voice doesn't match Irvings sample, so its not Irving. But they sound quite mad. Careful, team
>>
>>3465420
"Lets take to the voices guys
>-Remind myself what Drumfire is
>Move 22222
>Scan further towards the voices
>Overwatch [11] South with Shotgun

3, 4, 1, 3, 5, 6, 7, 2 =1st Set
5, 4, 5, 4, 5, 6, 6, 2 =2nd Set

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:10, B:3
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
Rolled 4, 5, 2, 5 = 16 (4d6)

>>3465420
If there's squatters here, we can probably expect druggies and maybe even gang members. What do you think command? Hows the gang presence in the area?
>>3465452
a drumfire is just a big ol metal barrel, or drum, that you often see homeless folk filling with material and burning for warmth and light. Don't ask me how I know that.

>-Gang Background bonus to knowledge check on local crime?
>Move 666
>-Peek around corner into the room
>Scan further down the hall
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 20/20 | SP: 25/26 |
ALC: 4
RESI 4 | REAC 4 | GRIT 3 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3465420
Remember to breathe, team.
>deploy

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 20/20 | SP: 40/40 |
ALC: 5
RESI 4 | REAC 6 | GRIT 3 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 1
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)

=Kit=
#Skimmer
#Spiderlings
#Fray Protocols
#Special Ammo [x2 Shock]
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
>>
>>3465476
(That was a good flashback of when Picture explained what a drumfire was. Thanks Pict ;) )
>>
File: Prospect Mining 6.png (3.31 MB, 6153x3508)
3.31 MB
3.31 MB PNG
=Operatives Online=
Sweeper | Johnson
Breacher | Rando
Cloaker | Picture
Breacher | Kang
Glitch | Nicole

Aha, jackpot - Kang spots a young man in leather jacket rapidly gesticulating.

Picture peaks into the smaller room, revealing the contents: 3 quiet squatters warming themselves about an oilfire, taking their time and sharing small stories while one swigs from a near empty flask. In the corner behind one of them... a CORE TERMINAL! It looks rather busted, but it would be the MAIN HEART of this entire facility if we could get access to it !


You're right, Picture. This area is controlled by the Lupine Rattlers - I don't know where they get the name from - a bonejacker gang. You know the type, they specialises in stripping people of augments and embedded and reselling them to the blacker markets. Not exactly nice customers. They apparently run one of their harvesting operations in this district.

My bets on Irving having an understanding with them, so they're bound to be his advance guard. He probably slips them gear and they make sure he's not disturbed.

Let me run a check for you... The Rattlers usually work in small groups of 3, so we can see 1 - that would leave 2 more in the area to keep an eye on things.

Friends of yours?
>>
Rolled 1, 1, 2, 1 = 5 (4d6)

>>3465531
I didn't run with this outfit specifically, but I know their type. Let's see about this terminal... Most squatters are either too apathetic or drugged out of their minds to mind other folks. That's *if* they even see me at all.
>Cautiously Move 3223
>Hack into Terminal
>-Stealth Bonus to not being seen by the squatters?

#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 20/20 | SP: 25/26 |
ALC: 4
RESI 4 | REAC 4 | GRIT 3 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
Rolled 3, 3, 4, 4, 6, 1, 5, 5, 3, 2, 1, 4, 1, 6, 4 = 52 (15d6)

>>3465531
>-skimmer: get LOS with CORE TERMINAL
>move 222 26
>probe local network (10 dice)
>attempt to be stealthy (sens? 5 dice)

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 20/20 | SP: 40/40 |
ALC: 5
RESI 4 | REAC 6 | GRIT 3 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 1
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])

=Kit=
Skimmer
Spiderlings
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3465531
>Sneaky Breeki like
>Very Sneak
>Move 222 Sneaky
>-[F] Convert 2 Alc for +1 DR


#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:10, B:3
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
>>3465323
Fanks.
> School of Hard Knocks
> Just That Good
> Glitch
> Wotan Series Mk7

Agent Finks
EVA: 6 | DR: 1 | BAR: 5
HP: 22/22 | SP: 32/32 |
ALC: 5
RESI 3 | REAC 4 | GRIT 5 | PROC 6 |
TECH 6 | CHRC 4 | SENS 7 | LUCK 7

Class Glitch
!Overdrive
!Code Monkey
!Wotan Series Mk7
#C9 Sidearm
#Hand 2
=Kit=
Ghost Projector
Ghost Wire
Specials: Jamming, x2
Loving Touch: Knife, Explode
Ripple Protocol
>>
>>3465644
Did you wire brick of plastic explosive into your knife?
>>
>>3465724
The guy I bought it off said it was an authentic secret service knife that those cool tuxedo wearing spies in the movies use. Isn't it cool?
>>
File: Prospect Mining 7.png (3.65 MB, 6153x3508)
3.65 MB
3.65 MB PNG
>>3465736
Oh, it's cool. Way cool.

=Operatives Online=
Sweeper | Johnson
Breacher | Rando
Cloaker | Picture
Breacher | Kang
Glitch | Nicole
Glitch | Finks

Kang checks out the ganger, who is going on about a payment being missed and shouting - the pitch rising. Waving his arms around makes it easy to spot that he has a hefty looking pistol stuck down his belt.

Picture tries to boot up the old Core Terminal but its .... not responding. Maybe we should get a professional on this?


That guy looks agitated but none too professional. I wouldn't worry about taking them down if it comes to it, Agents. The Rattlers are a hit hard scream a lot buckle when push come shotgun kind of outfit. They have some heavy hitters but this looks like a standard hustle group. The guy isn't even wearing a security vest!

Nicole, the network in this area is pretty moth-eaten. Get the CORE TERMINAL online and we should know more.
>>
>>3465748
>Sneaky Breeki move 222
>-[F] Convert last 2 Alc to +1 DR
>Scan the area Gangsta 1 is looking at
>Overwatch Shotgun on Gangsta 1's if he looks back at me and spots me and even ATTEMPTS to yell. [11]

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:10, B:3
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
Rolled 3, 1, 4, 3, 4, 6, 4, 3, 6, 5, 6, 4 = 49 (12d6)

>>3465748
>move 866 66
>refresh alacrity
>move 226
Here, Pic. This takes... a master's touch.
>-if it's hitting boot sequence, then the hardware still likely works
>repair core terminal (9 PROC + 1 interface + 2 alacrity = 12 dice)
>-skimmer: check down the hallway on what the gangsters are doing

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 20/20 | SP: 40/40 |
ALC: 5
RESI 4 | REAC 6 | GRIT 3 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 1
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])

=Kit=
Skimmer
Spiderlings
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3465748
Command, since we all share a network, that means we can have our friendly local Glitch hack the terminal through me, correct?
>>
>>3465857
It's not online, so its not connected to the local network. I'd have to instruct you over comms, and after the nightmare I've been through working IT, I'd rather not do that.
Probably.
>>
Rolled 3, 3, 4, 1, 3, 5, 5, 6, 2, 2, 4, 2, 4, 2 = 46 (14d6)

>>
Rolled 3, 2, 6, 5, 2, 6, 1, 1, 2, 5, 4, 2, 5, 1 = 45 (14d6)

>>3465875
>>
>>3465857
>>3465871
Correct on both accounts - if it was online, we could, but as its not, we can't. Once it is, if it is, we can.
>>
File: Prospect Mining 8.png (3.91 MB, 6153x3508)
3.91 MB
3.91 MB PNG
Rolled 3, 6, 6, 4, 3, 4, 5, 3, 4, 4, 2 = 44 (11d6)

with a bit of tinkering and some care, the ancient terminal begins to practically purr, sending arrays and reams of code flashing across its shattered screens and ancient circuits.

Every squatter in the room spin around on their heels and let out shocked gasps of sheer surprise.

Kang checks the room - there's Rattler #2... But where's the third one?


Wow, Agent Kang - that Reactor has seen better days. Do not stick your hand in the volatile energy siphon. It would atomise the constituent components of your meat.

Holy sats, are they sleeping next to this burning hell furnance for heat? Poor people. I knew the city departments were overworked but I'd still think crashing at a shelter would beat sleeping next to a fusion reactor on a terminal meltdown countdown.


>Reaction . . .
>>
>>3465748
Felled off the back of a truck, he says, right outside the Romalian Intelligence Agency. Few other things of his caught my eye too: Tacnet reloads so when you drop them you can hack through them. Jamming smoke grenades, mesh-enabled firearms, insurance policies that automatically shred themselves.
>>
>>3465904
9s m2

We're clear.

Agents to act


One of the squatters raises her hands into a defensive posture and squints at Nicole

oi! you made the thing go! oh man oh man oh man the thing is going oh man that means the CANTEEN works again oh man you're THE BEST!

Wait who are you w-why are you here w-what? ERR SHiT UH LOOK I DON'T KNOW ANYTHING THOSE MISSING COMBI-RIFLES, MISTER GOON HIRED KILLER SIR, AND YOUS CAN TELL MISTER IRVING WE DIDN'T TOUCH 'EM SEE THE CRATES ARE UNTOUCHED MAAAAAN
>>
Rolled 5, 3, 6, 1, 1, 3, 1, 2, 2, 6, 6, 6 = 42 (12d6)

>>3465917
Calm, people. We aren't here for you.
>Calm the squatters down, ask them what they know about the goons and Irving [CHAR+Social+4 Alacrity
>Refresh Alacrity
>Move 444

#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 20/20 | SP: 25/26 |
ALC: 4
RESI 4 | REAC 4 | GRIT 3 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
Rolled 1, 6, 4, 6, 1, 4, 6, 5, 1, 4, 2, 6, 5, 3, 4, 3, 6, 6, 6, 1 = 80 (20d6)

>>3465917
>distract squatters: (CHR, +4 alacrity, 9 dice)
I'm the, uh, tech support staff that's contracted for repairs.
On the last decennial checkup as specified under Residential Code two-eight-six-(b), there wasn't any response from the terminal here, so we scheduled a repair for it.
I'll just have to make sure everything else is in order, now...
>probe local network (PROC + interface + 1 alacrity, 11 dice)
>-skimmer: get in the room. who else is in there?


#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 20/20 | SP: 40/40 |
ALC: 5
RESI 4 | REAC 6 | GRIT 3 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 1
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])

=Kit=
Skimmer
Spiderlings
Fray Protocols
Special Ammo [x2 Shock]
>>
Rolled 6, 1, 3, 1, 3, 5, 4 = 23 (7d6)

>>3465904
"Ya Terror, let the poor guy go."

>Move 2
>-[F] 4 alc for +2DR
>Quick toss flashbang direction 366
>Dont get flashed
>-Activate JTG 5sp
>CQC Ganger 2 (Hope to disarm him of his weapon and/or turn him K.O)


#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 21/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:10, B:3
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
File: Prospect Mining 9.png (5.3 MB, 6153x3508)
5.3 MB
5.3 MB PNG
the old terminal roars back to life and scintillating cascades of electronic fire burn down ancient wires as a thousand autonomic mechanism kick off their slow boot sequences. The lights flicker just once, the reactors pick up an audible hum.

This place is kind of big. See if you can run a internal scan, it might be able to pinpoint Irving for us

One the squatters eventually decide not being attacked by angry IT repair-crew beats out surprise

Irving? yeah, he's like the king of the kings man, he comes in here every few months and pays us to keep a watch on things. We don't talk to his guys much. he has like 4 real crack troops with him, all shiny gear and then there's Ferrata.

I don't like Ferrata. Stevens insulted her once and that night Stevens never came back.

W-we don't talk to her any more if we can avoid it.


Looks like that reactor room stand-off is heading south
>>
Rolled 3, 2, 5, 3, 5, 3, 3, 2, 2, 2, 1, 5, 3, 4, 6, 3, 5, 2, 2, 6, 1, 4, 1, 1, 5 = 79 (25d6)

>>3466025
>Check the objects to the East for any goodies (Luck 7+Sense 6?)
>Move 4448
>Check green crate/pallet thing for more goodies (Luck 7 + Sense 6?)
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 20/20 | SP: 25/26 |
ALC: 4
RESI 4 | REAC 4 | GRIT 3 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
Rolled 1, 5, 1, 1, 4, 1, 1 = 14 (7d6)

>>3466025
>Move 2
>-[F] 4 alc for +2DR
>Quick toss flashbang direction 36
>Dont get flashed
>-Activate JTG -5sp
>CQC Ganger 2 (Hope to disarm him of his weapon and/or turn him K.O. Hold him as a meat shield)


#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 21/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:10, B:3
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
Rolled 1, 6, 2, 6, 5, 5, 3, 1, 2, 1, 3, 1, 3, 2, 6, 6, 4, 3, 2, 3, 6, 3, 4, 3, 2 = 83 (25d6)

>>3466025
>scan through devices with visual feeds, searching for public facing cameras, CCTV terminals, etc. (10+3 alacrity, 13 dice)
>run a general internal scan, searching for the locations of people in this complex (10+3 alacrity, 13 dice)
>-gopher: are you recording this? we might get good promotional videos out of this footage.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 20/20 | SP: 40/40 |
ALC: 5
RESI 4 | REAC 6 | GRIT 3 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 1
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])

=Kit=
Skimmer
Spiderlings
Fray Protocols
Special Ammo [x2 Shock]
>>
File: Prospect Mining 10.png (5.27 MB, 6153x3508)
5.27 MB
5.27 MB PNG
Picture riffles through a somewhat worn sleeping bag of synthclad, warm and homely and a treasure trove of old tins and ancient lint. A few half eaten green sprouts is evidence that the squatters eat some of the hydroponics, a little bunker eco-system.

The crates are unmarked transportation crates. . . . the first of which holds a new assault rifle, on display. It's one of the Chironan modern combat lines, so it'll have an ID lock and a biometric system to prevent unauthorised firing. This must be part of Irving's merchandise.


Good find, Picture - that's one expensive rifle and Irving has crateloads? That's unprecedented! The R&D people over at Chironan must be sleeping on a mattress of bribery credits, these things go for a fortune.

Kang throws a grenade and rounds the corner as it goes off, gangster stumbling in confusion.

hostiles stunned
ganger readies a pistol
operatives to act
>>
>>3466192
Make a note of it, Command. Maybe we can return it to Chironan for a favor... or we can make use of them ourselves. But I suppose that's a decision for the higher ups to make, isn't it? ...Hmm, I don't suppose you could have someone unlock it for me remotely?
>>
Rolled 5, 3, 2, 3, 2, 4, 5, 1, 3, 6, 6, 1, 1, 1, 3, 4, 6, 2, 1, 5, 2, 5, 4, 6, 1 = 82 (25d6)

>>3466192
Nothing?
You sure?
>-activate fray protocol
>subvert GANGER 3's weapon: activate safety (10 + 3 alacrity, 13 dice)
>mark GANGER 3 (10 + 3 alacrity, 13 dice)
I'll get the stunned folk next. Just grab the third guy before he realizes what's up, Kang.
Rest assured, support is here.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 20/20 | SP: 40/40 |
ALC: 5
RESI 4 | REAC 6 | GRIT 3 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 1
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])

=Kit=
Skimmer
Spiderlings
Fray Protocols
Special Ammo [x2 Shock]
>>
Rolled 3, 5, 3, 1, 2, 3, 6 = 23 (7d6)

>>3466192
>Move 226
>-Convert 2 ALC to +1DR
>Knock Ganger 2 on his ass
>Overwatch Ganger 3 with Shotgun [11] + JTG (-5sp preemptively)
>-Tell them:"ON THE GROUND NOW. DROP WEAPONS. ON THE GROUND OR YOUR ALL DEAD! NO FUNNY BUSSINESS!"

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 21/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 1
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:10, B:3
-C9 Sidearm [12/12] ×2R, Atk:8, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×1R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:13, Thrown RNG:6, {Quickdraw}
>>
>>3466192
>>3464729


'When am I now?'

EVA: 5 | DR: 0 | BAR: 5
HP: 18/18 | SP: 30/30 |
ALC: 3
RESI 4 | REAC 3 | GRIT 2 | PROC 6 |
TECH 3 | CHRC 4 | SENS 6 | LUCK 8

Glitch- Overdive (get process action or boost 1)
!Just That Cool (5 sp- 6s are 3 hits, add luck)
!Ghost Projector (hologram performs acts)
!Ghostwire (spoof command)
!Uplink (Systems)

>The rest doesn't matter.
>36 stats, 12 Rider systems, 3 skimmer drones from kit

>deploy 15 skimmer drones.
>>
>>3466192
=Stats=
Res: (4)
Rea: (6)
Grt: (4)
Pro: (3)
Tec: (10)
Cha: (2)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (14/14)
Alacrity: (4/4)
Dodge: (9)
Barrier: (1)

=Class=
[Sweeper]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective
[Firearms]: (1)
[Tactics]: (1)
[Vision]: (1)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: +1 success range || +1 hit on 6]

> (Say) "Mhm, letsgohunting."
> (Move) 2, 2, 2, 4
>>
>>3466647
(You can move further by spending your actions to move again)
>Free move up to alacrity
>Act 1: Refresh Alacrity and Move up to XX
>Act 2: Same as act 1
>>
>>3466665
(Ah, I see. Thanks!)

>>3466647
(If it's alright, I'd like to modify my turn slightly. Sorry for any inconvenience.)

> (Say) "Mhm, letsgohunting."
> (Move) 2, 2, 2, 4 (Alacrity: 0/4)
> (Action) Refresh Alacrity (Act: 1/2)
> (Move) 2, 2, 2, 2 (Alacrity: 0/4)
> (Action) Refresh Alacrity (Act: 0/2)
> (Move) 2, 2, 2, 2 (Alacrity: 0/4)
>>
Rolled 6, 1, 2, 1 = 10 (4d6)

>>3466192
"ZZZZzzzzzZZZZzzz... ZZZZzzzzzZZZZzzz... Uh... Oh! I'm awake! I'm awake!"

>Move 22222
>Act 1: Replenish Alacrity
>Move 2222
>Act 2: Intimidate the Gangers into dropping their weapons with raw Character (3+1 Alacrity)

"DROP THOSE FUCKING WEAPONS BEFORE YOU GET DEAD!"

# Rando
EVA: 9 | DR: 0 | BAR: 1
HP: 26/26 | SP: 18/18 |
ALC: 5
RESI 5 | REAC 6 | GRIT 6 | PROC 3 |
TECH 6 | CHRC 3 | SENS 6 | LUCK 4

[Breacher] | [School o' Hard Knocks] (Background Gang)
! [Just That Cool] (5sp - 6s are 3 hits)
! [Reaction Fire] (Roll REAC to Atk spotted targets)
! [Breach] (+Hand to hand +Firearm +Tactics)

Upgrades:
! [JetSet] (roll Grit+Resi to move forward =Result)

# Hand 1: Veritas Shotgun [5 Range] [Tec+3, x2 vs unarmoured] [6/6] [Cone Shot]
# Hand 2: Empty

=Kit=
Ghostweave [+2 Dodge +2 Stealth -2 Barrier]
Insurance Policy [Covers Healthcare Costs]
C9 Sidearm (2 Mags) [Quickdraw] [CQC]
Chirni PDW (2 Mags)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades
2 HiEx Grenades [Blast radius]
2 Flash Grenades [Quickrelease]
2 Placebotamol
2 Breach Kits
>>
File: Mining Prospect 11 END.jpg (3.01 MB, 4615x2632)
3.01 MB
3.01 MB JPG
>11 turns has passed with no visual confirmation of Irving's location
>Irving uses the alternative exit
>Op End

The gangers surrender with little fanfare, vastly outgunned as they are

Right, smooth work. And saved us some civilians too. That's public service!

Okay team, excellent work. But I think its safe to say we won't get out man today. Grab some of those crates of Chironan ARs, and throw a few splices into the core terminal. If Irving shows his face here again, it'd be good for the system to throw us a message in warning.

Not bad work all told. Can't win them all
>>
>>3468055
"Ah ok :V"
>>
>>3468123
It happens.
>>
Post Op

Standard Mission Payout: 200
Liability Cover, Mission Expenditure: 80

Payout: 120

--

Do some training and some certification during Downtime.

Raise a stat by paying 10 x new rank (6 to 7 --> 70)

Pick up a Class Course by paying 25 x New Rank (1-2: 50).

Alternatively, hold on to some credits for bribery purposes and on-the-spot expenditure related to Background rolls.

--

Given our missed connect with Irving, we can expect the sale he is in the area to facilitate to go through. The Client would prefer this sale is interrupted.

We may have the option of interrupting their live fire demonstration later. Through backchannels and some meshwork, it appears the White Moon are interested in acquiring Irving's arms.

I've narrowed down their meeting site to an abandoned urban section, and if we bug the Chironan ARs instead of taking them with us, we'll be able to follow Irving as they proceed to the site.
>>
>>3468174
> (Train) Increase Reaction by 1. (Creds: 50/120)
> Alacrity: [[Rea+Cha+Grt]/3] = [[7+2+4]/3] = 5
> Dodge: [[Rea+Tec+Luc]/3] = [[7+10+5]/3] = 10
> (Train) Increase Firearm proficiency by 1. (Creds: 0/120)

=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (3)
Tec: (10)
Cha: (2)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (14/14)
Alacrity: (5/5)
Dodge: (10)
Barrier: (1)

Certs: (0)

=Class=
[Sweeper]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective
[Firearms]: (2)
[Tactics]: (1)
[Vision]: (1)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: +1 success range || +1 hit on 6]
>>
Perhaps you want to visit the armoury and do a little bit of fine tuning? That's usually a tempting prospect.

You can {Kitbash} gear you own by sourcing parts and spending effort.

10xBonus (+1 dice is 10, +2 dice is 20, +3 dice is 30, to get to +3 dice you'd end up paying 60 total)

We can operate on Effect, Range, Block, Parry, other stats your gear happens to have.

You can incorporate a Feature, Property or Match Bonus for 50 Credits. Then if you Loving Touch, you can add something else on top.

For your suits, DR is 2x normal cost, but HP and SP costs 3 per point. You're probably better off acquiring new suits, but a Match Bonus or Property will see you pretty well.
>>
>>3468177
If you're taking a Breacher Course, you get Firearms, Tactics and Vision - and this badboy (along with bruises)

{Breacher 2} Sweep. 1SP
Target +1 Target per ammo, roll once.
>>
>>3468188
(Huh? Uh, I actually misread what you wrote. Oops. I'd actually like to advance my class [Sweeper] from 1 to 2.)
>>
>>3466347
Oh, Cloud-Tatiana. I see your systems are online. About the time you left off, if you go back. Let's hope the synchronisation holds this time.

That's 15 Skimmer Drones. Good thing they come with their own link-software. Each would roll 10 dice + your Glitch Ranks as relevant, 11, normally, disregarding the stats that aren't needed to operate them. Because they're RIDER enabled, you can also Overload them at 1 HP for +1 Dice on your actions.

Speaking of HP, you would have yay about 225, but unfortunately you lose a drone every time you take 15 points of damage. I would avoid losing critical core components and I would overloading more than maybe 8 dice a turn, because Overload rolls vs itself to see if your systems short out and you do not want to short out .

Since each drone has its own onboard processing, add total drones to SP - that's 45, but again, you lose one when they pop.

The base DR of Skimmer Drone is 2, which will be convenient for you to know.

Your ALC is actually 5 - the drones each add +1 to the formula.

Unfortunately, since the RIDER systems are needed to operate them to keep them part of the Swarm, you don't get 12 free actions a turn. The baseline processing is keeping everything connected. You get your Glitch Overdrive at 2 SP, 2 actions, 1 free.

Interestingly, Skimmer Drones are Electronic, so Overdrive works to get them acting.

Given the extra sensor units and comes with full imaging spectrum, you also get this:

!Wideband Scanner: Marks {Sense} targets.
>>
>>3468195
That's fair, I misunderstood your paperwork.

{Sweeper 2}
+2 Firearms, +2 Tactics, +2 Vision
{Zero In} Call Shots at specific features, inflicting stat-damage or causing effects
>>
>>3468174
what's the cost for upgrades and more kit?
>>
>>3468205
(Hey OP, Could you tell us more about how the 'Tactics', 'Vision', 'Operate', and 'Damage reduction' class proficiencies work? Most of the others have pretty straightforward applications, but these ones seem a little more esoteric.)
>>
>>3468230
Too Expensive, given the current healthcare plan.

3 Statpoints is the going price. Then pay for the training courses to get yourself back up to speed.

You can't buy more kit. Sorry, Agent. You... only have so much space. But you can change kit around as much as you like.

>>3468251
Tactics cover knowledge about current movements, situations, enemies, potential outcomes, likely problems and exploitable ideas in the environment. It can also give bonuses to organised actions. Use it to learn about the current combat situation or direct operatives.

Vision adds to Sense Range to determine your visual range, which reveals fow, allows firing and enables spotting of hidden objects and things of interest.

Operate covers dealing with and utilising machinery and interfaces, drones and systems. Interface is getting in, Operate is making use of.

Damage Reduction is flat damage reduction - and also, in a certain sense, theories of damage mitigation and situation control.
>>
>>3468174
>Pay 3 GRIT pts to gain Devileon4
>GRIT 0 > 4 = 100 credits, left with 20

Does Devileon also come with a voice changer, or is that an add on?

#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 26/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3468506
It comes with one. It's good tech.
>>
>>3468585
>>3468506
The rolled CHR hit sets the threshold for how effective your disguise is, allowing you to rapidly take on the appearance of a scanned target.

Microprojectors and a bit of care help cover up the most glaring differences in equipment and build, allowing a skilled and focused professional to assume the identity of a target.

Note that the Devileon System Series does still have some flaws, and is unlikely to hold up to deep scanning or intense search, so don't rely on it to get through Class 3 or above security. But then one would wonder why you are trying to break into the Spire? So for most operations, it will do you absolutely well.
>>
>>3468174
>rank up [Glitch]: 1 > 2 (50 credits)
>improve GRIT: 3 > 4 (40 credits)
>adjust kit: swap spiderlings with ripple protocol
>-hang onto 30 credits for a rainy day
We'll get 'em next time, agents.
Command, if we bug the ARs, then snag them when we snatch Irving later, do we get to keep them?

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3469246
We can work something out.

{Glitch 2}
[NodeBurn] Add up to [Proc] dice on Interfacing, 1 SP per
>>
>>3471537
Is it possible to take 2 additional upgrades by spending 6 stat points, Command, or are we restricted to 1?
>>
>>3471563
All yours.
>>
>>3471579
hey Command how does the Profiler work? Does it ID targets and give us information about the specific individual's background and history from a database, or is more of a psychological profile deal, telling us about their state of mind and such and thus how to better approach them?
>>
>>3471720
With the wonders of technology and the intregation of state of the art mesh search tools and psychological, physiological and probabilistic estimates, the answer to your question is "Yes", "Both" and "A whole lot more besides"
>>
>Spend 3 PROC for the Raptross Upgrade
>Spend 3 CHRC For the Wotan Series Mk7 Upgrade
>Buy 3 Levels in PROC for 60 credits
>Buy 3 Levels in CHRC for 60 credits

I am ready to A S C E N D beyond my mortal coil. Just a question: what does the "single free ready" on the Wotan entail? Do I get a free ready action?

EVA: 9 | DR: 2 | BAR: 1
HP: 26/26 | SP: 18/18 |
ALC: 5
RESI 5 | REAC 6 | GRIT 6 | PROC 3 |
TECH 6 | CHRC 3 | SENS 6 | LUCK 4

[Breacher] | [School o' Hard Knocks] (Background Gang)
! [Just That Cool] (5sp - 6s are 3 hits)
! [Reaction Fire] (Roll REAC to Atk spotted targets) (1sp)
! [Breach] (+Hand to hand +Firearm +Tactics)

Upgrades:
! [JetSet] (roll Grit+Resi to move forward =Result)
! [Raptross] (Move Alacrity as a jump. Landing of targets gets +distance effect. +1 DR) (Clawkick)
! [Wotan Series Mk7] (Lift same size with 1 hand, single free ready. +1 DR. +2 Effect in melee)

# Hand 1: Veritas Shotgun [5 Range] [Tec+3, x2 vs unarmoured] [6/6] [Cone Shot]
# Hand 2: Empty

=Kit=
Ghostweave [+2 Dodge +2 Stealth -2 Barrier]
Insurance Policy [Covers Healthcare Costs]
C9 Sidearm (2 Mags) [Quickdraw] [CQC]
Chirni PDW (2 Mags)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades
2 HiEx Grenades [Blast radius]
2 Flash Grenades [Quickrelease]
2 Placebotamol
2 Breach Kits
>>
>>3471884
You get a free ready action; one of the benefits of neuronal interfacing and high speed precision servo motors.

Note that the Wotan +Melee bonus also applies to the Raptross leg kicks.

Note also that you get some unstated benefits of biomechanical integration, namely that you can obviously handle metabolically dangerous contexts because high performance meta-materials aren't as flammable as flesh or as prone to breakage as bones, so with that free ready action feel free to rip a conducting wire out of a wall.

Because the Clawkick deals Force, you can kick objects and situations in the environment to move them. This has multiple uses. One little one is the ability to kick yourself off of objects - this is a little different from the normal jump function, in that you can direct yourself away from situations with the force too.

The Wotan Series is popular because the fluid action system allows the reading and use of objects in one burst of speed, such as throwing small objects, shouldering metal plates to use as improvised shields, doing neat handstands and scooting things up in the environment and flinging them.

Also, because of new wetware integration protocols, a kind reminder is that you can Overload your new limbs when performing actions they are relevant to.

And if you're doing something with the implant on its own, you can add your Class Rank ( Wotan: Lifting something, precise manipulation or..., Raptross, movement or balancing or...)
>>
Rolled 5, 6, 3, 5, 5, 6, 3, 2, 6, 6, 2, 5, 3, 4, 2, 4, 3, 4, 5, 5, 2, 2, 4, 2, 6 = 100 (25d6)

Interfacing
>>
Command, how's the synergy between Profiler and Devileon? Could Devileon add an additional CHR bonus in conjunction with Profiler on certain targets, for example?
>>
>>3472174
That would operate the other way around. The Profiler would add a CHR bonus based on the information acquired and the read of the situation to further attempts to manipulate using the Devileon system. Profile prefered communicative style, morphological tells, non-verbal micro-cues, expressive saccades, attentional direction and physiological state change using the Profiler allows the Devileon system to mirror the micro-expressions and movements of the target(s) with better accuracy, increasing perceived rapport and intimacy at vastly increased rates.

Either one alone is workable for utility, but they form a much better union together. The "synergy" isn't so much a beneficial by-product as an intended outcome, since the Singularity Cloud Collectively usually market the two solutions as a single package feature.
>>
>>3468174
>Acquire payout of 120
>Gain 1 more level in Breacher (2) and >>3468188 70...Credits?? left

>Question: You can upgrade the DR of your suit? But whats the cost for breacher? 30 Credits?

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
>>3472786
Your question doesn't quite scan.

20, 40, 60, etc gets you +1, +2, +3 DR

Same logic on Dodge
>>
Say, Agents, we may have an opening on this Irving operation . . .
>>
>>3473624
Do go on
>>
>>3473624
Eager to stretch these new cyberlegs
>>
>>3473624
Is that so?
>>
>>3473624
>Maintain funds.
>No spending as of yet.
"I'm here, command."

EVA: 8| DR: 0 | BAR: 5+3
HP: 24/24 | SP: 26/26 |
ALC: 4
RESI 6 | REAC 6 | GRIT 3 | PROC 7 |
TECH 5 | CHRC 3 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +1 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2
>>
>>3473624
Sounds interesting. But do tell what you can disclose.
>>
File: Testfire Incident.jpg (199 KB, 1835x1392)
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We've tracked the AR shipment to an abandoned urban zone. It appears Irving is using it as an urban combat application demonstration of the equipment.

Organising a stealth drone sweep, we pulled markers of several individuals on-site. We know Irving travels with a loyal group of five enforcers. The other 9 individuals may be contractors or client representing unknown interest.

The zone itself is only half developed. Most of the utilities are basic and the site lacks large scale mesh access. This is likely why Irving chose it, as the lack of holistic mesh sousveillance means his clients can be assured of a level of anonymity.

[b]Mission Profile[/b]

Our primary interest is to locate, identify and acquire Irving.

[b] RedInt [/b]

The five enforcers will likely be patrolling the area to protect Irving. We do not have files on all of them, as we understand Irving recently replaced some staff. We have identified one Ferrata (CQC Specialist), Montini (Demolitionist), Tosk (Marksman, previous Redstar Biomechanical Infantry). Given chatter, it may be that Irving has hired a Blackwater Brigadeer Protection Detail. Those guys are basically thugs with illusions of competence and no trigger discipline. They will likely act as support for Irvings actual enforcers. Recommend you either locate and identify the enforcers as well. If you capture Irving, they will not take actions that could endanger their leader so use him as a gambling piece. There's also some rumours on the Mesh about loyalties issues, so you may be able to exploit existing in-group rivalries to drive them apart.

[b]The clients[/b] have not been ID'ed. We have a standing assumption that White Moon movement will be interested in equipment sales to up-escalate their capacity. If their handler and negotiator becomes threatened, they will likely call for backup and extraction. It may be possible to exploit this, if we can arrange a crossfire between Irving's team and the Clients.

However, note The White Moon are unlikely to be the only prospective buyers. If you can ID any other persons on site visually, we may be able to Profile them so as to ascertain their factional loyalty.

Any questions?

>https://www.youtube.com/watch?v=ncQ9xi1CU78
>>
>>3473809
What are we looking at in terms of possible collateral? I don't suspect civilians on site, but should we be particulairly gentle when dealing with Irving's Clients?
>>
>>3473809
Rules of Engagement?
>>
>>3473809
What's the capabilities of the Chironan rifles? There's a good chance they'll turn them on us.
Also, where's our entry point?
>>
>>3473809
From which point will we be deployed?
>>
Rolled 2, 4, 6, 2, 5, 1, 2, 5, 2, 4, 6, 5, 3, 5, 3, 1, 2, 2, 2, 1, 5, 4, 1, 6, 1 = 80 (25d6)

>>3473826
>>3473838
>>3473845
>>3473848
Good questions.

Grit 6 Proc 9 Grit 6 Luck 7

Hard Knocks x2
Systems
Assault Course

Result +2
>>
>>3473871
9 success no match
>>
11.

>>3473848
>>3473845
Points of entry into the area are past perimeter openings in the larger zone, but Irving is has guards stationed near both original entrance points.

However, city infrastructure blueprints indicate a connection line running through the lower bound right area of the zone.

I'm afraid it will be the sewers again, Agents. You can also opt to assault the perimeter, but that will alert Irving.

>>3473838
>>3473826
Bystanders are unlikely. We aren't here for the Clients, and if threatened, they will likely have sweep teams deployed nearby to interdict. They would not show up to an arms trade carrying untraceable credits and no extra security. The Clients primary concern if a firefight ensues will be their own safety. We estimate that unless you threaten them, they will not threaten you. Because we also do not know which interests they represent, we would be ill advised to harm them. Keep fire off of them unless they put it your way.

If things get chaotic, they will likely attempt to grab the merchandise Irving was here to facilitate sale of. Let them. We have bigger interests. This may put them between you and Irving, and if this happens, try to contain any splash.

>>3473838
This is an abandoned urban project zone, so you're weapons clear. Bringing grenades to soften up any hardened guard points is advisable. However, keep overpenetration in mind and avoid interfering with the Clients themselves.

>>3473845
The CH-AR-DL is a new style modified Chironan Combined Combat System, and short in full are known as Chironan Assault Rifle, Dragon Lance modification. They fire heavy armor penetrating shells with smart-lock integration and fin-stabilised automatic flight trajectory course correction. The Dragon Lance system is a Chironan R&D point of pride, a limited use anti armor system utilising a combined electromagnetic spectrum and kinetic attack.

However, the CH-AR-DL series have some known weaknesses. We opted not to source our equipment from Chironan because of them.

The weapons require the smart-lock to connect with munition, which means barrier tagging a target first. The heavy calibre leaves a user short on munitions. The system itself is vulnerable to subversion.

However, if they point your way, your best mitigation is to get out of line of sight and behind heavy walls. Low levels of cover will be ignored by the trajectory correction and it'll go through Secplate without slowing down.
>>
File: Testfire Incident 2.jpg (205 KB, 1845x1381)
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Deployment zones as marked.

[1, 2] are the exterior passages into the area. They are guarded.

[3, 4] are secondary access points
>>
>>3473900
"The question now is which one of these dots is Irving and the rest duds. Anyway. I guess we'll just have to profile them as we go...and attempt to not break concealment. We'll adapt to the situation."
>>
In order to facilitate mission deployment, we would require a deployment zone and an up to date kit list.

Command is waiting.
>>
>>3474081
oh.
>deploy {3}
Ugh. Command, does the stale, septic, and frankly nasty sewer smell ever wash off?

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3474081
Picture, ready for the close up, Command
>Deploy at 4

#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 26/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3473900
>Deploy 4
>Prepare to Go Dark

EVA: 8| DR: 0 | BAR: 5+3
HP: 24/24 | SP: 26/26 |
ALC: 4
RESI 6 | REAC 6 | GRIT 3 | PROC 7 |
TECH 5 | CHRC 3 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +1 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2
>>
>>3474081
>Deploy 3
>Pay attention to change in equipment loadout (Coagu Weave for Loving touch Suppresor/Silencer on Shotgun)

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
>>3473900
Hey Command, may I start with Go Dark and Silencers already activated, or must i wait until I'm deployed?
>>
File: Testfire Incident 3.png (2.36 MB, 3677x2748)
2.36 MB
2.36 MB PNG
=Operatives Online=
Glitch | Nicole
Cloaker | Picture
Cloaker | Otter
Breacher | Kang

>https://www.youtube.com/watch?v=qHsfWZYzCuA

[i]Old maintenance shafts and half connected hubs of flowing water, cramped, choking and full of the washed away debris of a metropolis. But no one saw us coming in...

The old urban sector is a strange place, a little gap in the world where the constructions drone didn't finish their herculean task. Towering empty apartment blocks ring us in on all sides but this area has bits that barely rise above us. The cold drizzle slinks through armor plate and gear, on the wind, a the staccato punches of gunfire rolls. Looking up, the clouds are heavy. This drizzle will become a downpour eventually. Somewhere up there, our drone circle on its vigilant watch. [/i]

[b] Khr-- Check one, check two - reading, reading
vitals. . . clear
receivers . . . clear
feed synch... holding stable at 99.7%
integrating heads up display . . . now

Online. Linked.

Ah, for gods sake, clean you cameras people. I don't need to see that kind of thing.

Okay. Go time.

We have the drone on standby and I'm calibrating the signals to wash out as much background as possible. We've got signatures as you see them on your feed, but this drone won't see EVERYTHING. Irving is a tricky bastard, so keep your eyes peeled even if you can see them coming now, okay?

I don't know how long the drone can keep up operations with the weather being what it is. We're getting interference already, so if the feed gets wonky, I'm sorry. Doing the best I can here.

Remember, find Irving, take him down, and bring him to a feasible extraction. If you can avoid it, don't hurt his Clients or get in their way. The Blackwater Brigadeers are patrolling the rain as well, and he will have his specialists watching things.

But they won't know what hit them![/b]

[OPERATIVE PHASE]
>>
>>3474205
>Go Dark.
>Move WW, NN
>Refresh Alacrity, Move 4W

EVA: 8| DR: 0 | BAR: 5+3
HP: 24/24 | SP: 26/26 |
ALC: 4
RESI 6 | REAC 6 | GRIT 3 | PROC 7 |
TECH 5 | CHRC 3 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +1 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2
>>
>>3474205
>Go Dark
>Toggle Silencers [On]
>Move 2NW, 3W
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 26/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3474130
>>3474093
We assume a baseline competence and deployed you in smoke with suppressors active for this one.
>>
>>3474226
Excellent, then allow me to correct for that
>Refresh Alacrity
>Move 2W 2S
>>
Rolled 5, 3, 4, 1, 3, 1, 4 = 21 (7d6)

>>3474226
>Correcting:Additionally, scan for vulnerable Systems(Rolling Processing)
>>
>>3474205
>Move 1S, 4W
>Scan
>Sliently and sneakily go 1W 2N

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Coagu Weave
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
>>3474205
Let's get this op moving.
>-gopher: go check out that gunfire, discreetly
>move 242 4
>refresh alacrity
>move 484
>directional scan 2 blips west
>hide (+1 alacrity)
Where's Tatiana? Our intel is getting more and more spotty by the minute.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
File: Testfire Incident 4.png (3.76 MB, 3677x2748)
3.76 MB
3.76 MB PNG
[i]Otter and Picture scoot along the abandoned fundamental parts of a skyscraper that never was.

Rounding the corner, Otter spots a few spent casings littering the corner. [/i]

[b] Oh, they got around to installing the crowd control barriers? That's convenient. Their barriers are so out of date its sort of sad. You can subvert them to have them raise from the ground. Provides a good amount of cover, but keep in mind any CH-AR models will course-correct past it.

Also --- ah shit, hang on. Come ON! WORK.

Sorry, this thing is breaking down. I don't even know where to put the duct tape any more.[/b]

[OPERATIVE PHASE]
>>
>>3474279
>Move 1S, 4W
>Scan
>Sliently and sneakily go 1W 2N


#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
>>3469246
Let's... try again!
>-gopher: go check out that gunfire, discreetly
>move 242 4
>refresh alacrity
>move 484
>directional scan 2 blips west
Command, there, uh, appears to be some static on the feed. Is that normal? Or is the drone finally calling it quits?

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3474279
>Move 2S
>Scan the area
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 25/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
Rolled 5, 5, 3, 2, 5, 2, 1, 2, 2, 5, 5, 4, 2, 1 = 44 (14d6)

So like lightning
>>
Rolled 2, 5, 1, 6, 2, 5, 4, 3, 3, 1, 5, 4, 2, 3 = 46 (14d6)

>>3474279
>Subvert Crowd Control Barrier
>Subvert Connected Systems
>Move 2S
>>
>>3474310
Your Common Sense tells you there is little to gain from making a large block of metal rise from the ground under a bunch of concrete blocks when you are trying to be quiet.

Proceed anyway?
>>
>>3474290
We’re fixing it, we’re FIXING it
>>
>>3474320
>I meant more to take control of the system, not activate it
>>
File: Testfire Incident 5.png (6.29 MB, 3677x2748)
6.29 MB
6.29 MB PNG
. . . The rain drizzles down in a cascade of grey mist and odd particulates. Gunfire rolls in a heavy burst as someone squeezes off a spray of full auto fire, followed by silence and what might, faintly, be clapping.

{TS}
Come on, come on, dammit. The electrostatic in the atmosphere is really playing with this old kit. Best I can do for now, team.

Otter, those barriers have about as much internal processing power as a hunk of fistfull of sand. There's barely a system to speak of, they're crowd control and flow containment systems. It takes an {Action} to raise or lower them.

Now that other thing is interesting. It's some kind of micro camera with some beefy shielding, but it's not transmitting to anyone? It seems like its nothing but onboard image capture. I wonder why.

let me run some specs here... I think Irving's men must have set them up all over the area to film their demonstrations. Maybe they're shooting a demo reel?

{OPERATIVE PHASE}
>>
>>3474370
Command, are the cameras all connected to each other through a local network?
>Move 2S 2W
>Scan
>Peek into that North room from a safe distance
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 25/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3474385
No, they're completely isolated units. Lots of storage capacity but no transmission at all. Kind of old fashioned.

Irving must be worried about electronic signatures if this is what he's using.
>>
Rolled 5, 6, 3, 1, 4, 2, 5, 4, 5, 3, 2, 6, 4, 1 = 51 (14d6)

>>3474370
>Move 2S, 2W
>Subvert Hostile around corner
>Subvert other Hostile around corner
>>
Rolled 4, 1, 6, 3, 4, 4, 6, 4, 5, 1, 5, 3, 4, 3, 5 = 58 (15d6)

>>3474370
>-ripple protocol
>subvert blackwater 4 bodycam (+4 alacrity) (15 dice) (2sp: boost 1)
>refresh alacrity
>move 624 4
Wait.
Agents.
You think the barriers are in place to demo the smart munition system? Neat setup, honestly, but I don't like the feel of being a target in a shoothouse.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 38/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3474370
>Hugging the wall move 844 (stealth)
>(F) 2Alc= Dr+1
>Scan
>Listen in but overwatch Grapple guy if he comes around the corner and spots me

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
File: Testfire Incident 6.png (3.32 MB, 3677x2748)
3.32 MB
3.32 MB PNG
. . . in the scant shelter of an apartment that will never be finished, two blackwater brigadeers grouch about the nature of guard duty. Kang listens in, as one goes.

Otter and Picture round the corner and check not, and come face to face with two Kore HellBall Drones, idling. These remotely activated sweeper drones are like Skimmers, if Skimmers did a course of reavestims and had anger issues. Anti-Infantry. Probably part of Irving's Gear. They aren't active right now, in sleep mode, waiting.

But given the skill it takes to operate them, we can surmise that one of Irving's Specialists are keeping an eye on them. If we try to breach into the systems, we stand a chance of being detected. But if we take them out, less bullets in our face later.

. . . Gopher stops heading towards the gunrange to provide Nicole with the LOS needed to check into the bodycam of the Blackwater. They have... not updated their protocols in a while.

--

{TS}
I GOT IT
Hah
Take that, feed stabilised.

Getting warmer agents. Get our man before he runs out of demonstration bullets.

Kang, those two Brigadeers... It makes sense. Irving must be paying them off in merchandise. That's how he got them to help. If we can bag him quick enough there's a chance the Brigadeers will stand down to get the crates full of guns.

[ OPERATIVE PHASE ]
>>
>>3474448
I'll leave you to do with the drones as you please, Otter
>Move 1S 1W
>Peek around corner
>Scan
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 25/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
Rolled 6, 6, 2, 5, 2, 3, 6, 5, 5, 6, 3, 1, 2, 4, 2, 5 = 63 (16d6)

>>3474448
>Move 2W
>Subvert HellBall(7+2)
>Subvert HellBall(7)
>>
>>3474448
"Are these 2 dudes armed?"
>>
Rolled 5, 3, 4, 5, 3, 4, 6, 6, 6 = 42 (9d6)

>>3474448
>-gopher: thanks, now check out the range
>move 444
>refresh alacrity
>what's in those boxes to the north? (+4 alacrity)
On you, Kang. What's the play?

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3474469
You would be wise to assume so.
>>
File: Testfire Incident 7.png (4.02 MB, 3677x2748)
4.02 MB
4.02 MB PNG
. . Otter brushes against electronic defenses, fraying layers of barrier. Picture rounds the corner and sees a conference in action, as a group of people each trying to keep everyone else in view at once stand around and watch a marksman engage in a patently unfair firefight with a cluster of shredded target dummies.

{Irving}
So, what'll it be? Well worth the price, I assure you, my friends. Aquila, demonstrate the secondary

{Aquila}
Sir
[ He lines up a shot and then, winces, muscles spasming suddenly. A hypervelocity round punches through a wall down range ]

Ach!

{Irving}
Focus, man. You're making us look bad.

{Aquila}
I'm... getting interference from the drones.

{Irving, turning to the spectators}
Sorry, newly calibrated implant systems. You know how it is.

--

That's our man, team.

{Operative Phase}
>>
Rolled 5, 1, 5, 3, 1, 2, 6, 5, 3, 3, 2, 2, 2, 1 = 41 (14d6)

>>3474491
>-Send reminder to team, objective is to EXTRACT Irving, not kill him
>Move to get LoS on Aquila
>Subvert their implant systems as cleanly as possible.
>Second action also doing that.

EVA: 8| DR: 0 | BAR: 5+3
HP: 24/24 | SP: 26/26 |
ALC: 4
RESI 6 | REAC 6 | GRIT 3 | PROC 7 |
TECH 5 | CHRC 3 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +1 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2
>>
File: Subvert 1.png (1.27 MB, 1171x1299)
1.27 MB
1.27 MB PNG
Rolled 5, 3, 5, 4, 6, 2, 4, 5, 1, 6, 1, 3 = 45 (12d6)

{TS}

What in the name of the Dig is a Stonedog Fireteam doing here?

I think that guy in the suit and tie is a Hong PR representative, and that scans fine, they're moving guns around. But. . . Stonedogs?

--

{Irving}
Aquila, what's happening?
{Aquila}
I'm getting--somekind-- of-- ach, its snapping out on me. Did that dimwit install subpar feedback dampeners?
>>
Rolled 1, 2, 5, 1, 6, 3, 3, 2, 3, 4, 5, 6, 6, 3, 3, 2, 5, 1, 5, 2, 5, 5, 6, 2, 2 = 88 (25d6)

>>3474491
Okay guys, I have a plan. He'll have to go for weapon storage, the larger building there. So we can snag him whi-
otter. what are yo-
BAD IDEA.
OTTER!
>subvert aquila: NOTHING IS WRONG. CONTINUE AS NORMAL. (+4 alacrity) (2sp boost) (15 dice)
>subvert blackwater 3: was that a noise behind you? better check it out (11 dice)
Kang, handle the guy coming from behind us. We still got this.


#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 36/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
File: Boot Sequence.png (941 KB, 906x1057)
941 KB
941 KB PNG
{Aquila}
I swear I will rip him apart me with my six new arms if he fucked up my cerebellum

{Irving}
We'll cover it afterwards.
>>
Rolled 4, 4, 3, 5, 5, 5, 3, 2, 4, 3, 2, 2, 1, 5, 2, 3 = 53 (16d6)

>>3474491
>Sneakily move 66666
>-Activate JTG (-5sp)
>Silently BONK Blackwater 3 in the back of the head
>Come on, go to sleep... (Keep bonking until KO)

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
Rolled 2, 3, 5, 2, 4, 4 = 20 (6d6)

>>3474526
>Move 3S 2E
>Refresh Alacrity
>Move 1E
>Profile lone Target E (6d6)
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 25/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
File: Testfire Incident 8.png (4.42 MB, 3677x2748)
4.42 MB
4.42 MB PNG
{TS}
Yeah Picture, the Brigadeers aren't exactly nice people. Looks like that one is out on parole for good behaviour. Has a mother he doesn't write to. Tsk.

Oh, and a Meshstore for arts and crafts. Cute designs.

--

[ OPPOSITION PHASE ]
>>
File: Testfire Incident 8-1.png (4.29 MB, 3677x2748)
4.29 MB
4.29 MB PNG
{TS}
Looks like they're wondering if they should go for the buy.

--

{Irving}
Disregard the interruption, friends. Now, as we return to my previous promise, I want to re-assure you: I can provide these at a price you simply cannot beat, but, what's more, this is not the first shipment. If you are interested, I can source several on-going updates and upgrades to the tech, and I have recently been informed that one of my supplies have acquired a shipment of Interdiction-3 IFVs. Ah, I see you consider the possibilities

Aquila, snap out of it

{Aquila}
Something isn't. . . right. I'm warming and arming the Cats.

{Irving}
Very well. I was going to demonstrate the integrated tactical network capability. They might as well be your allies.

--

[ OPERATIVE PHASE ]
>>
Rolled 5, 3, 2, 2, 6, 1, 3, 2, 3, 3, 1, 6, 5, 4 = 46 (14d6)

>>3474572
>Head back to Subvert the HellBalls.
>I don't want to get shot in the back.
>>
Rolled 2, 2, 5, 4, 6, 1, 2, 1, 6, 4, 4 = 37 (11d6)

>>3474572
>move 666 6
>refresh alacrity
>move 666 8
>-gopher: roll into weapon storage, next to picture
>subvert blackwater 1 through gopher: feedback screech in comms equipment (11 dice)
Pic, take out the guy next to you, push him east if you can.
I'll run a distraction, Irving's gonna have to bring out the goods.
If we set up an ambush, we can snag him and run before they realize what's up.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 36/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3474572
>Drag Balckwater 3 with me 3E, 2N
>Hide him in the corner NW (As if he was Drunk)
>Disarm him and take his ammo

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
Rolled 1, 2, 2, 1, 6, 6, 1, 3, 6, 2, 1, 5, 5, 3 = 44 (14d6)

>>3474572
>Put down the Blackwater agent with a sleeper hold (Grit+Alacrity)
>Refresh Alacrity to drag target 3E 2S
>-Wetwork bonus to stealth actions
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 25/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3474572
=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (3)
Tec: (10)
Cha: (2)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (14/14)
Alacrity: (5/5)
Dodge: (10)
Barrier: (1)

Certs: (0)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: +1 success range || +1 hit on 6]

> (Deploy) 2
>>
File: Testfire Incident 9.png (4.4 MB, 3677x2748)
4.4 MB
4.4 MB PNG
Rolled 2, 3, 3, 2, 4, 5, 5, 4, 2, 5, 5, 6 = 46 (12d6)

{TS}
Huh, Kang. Looks like this guy was just packing a C7 and a spare clip for it. Not exactly well armed. That's probably why Irving has them by the balls, they need his gear real bad to stand a chance at expanding their territory.

I'd hate to see military-grade munitions on the streets in the hands of these guys.

--

. . . Picture wraps hands around the Brigadeer within reach who struggles and coughs but fails.

--

{Aquila}
GHA
{Irving}
Aquila, do we need to get medical?
{Aquila}
The FUcking DRONEs are FUCKIng MALFUNCTIONINg I'm GEtIGN ChrOSS SpIKes of Fhrucking FUCk right in my Furkc! FUKC

{Irving}
Language, Aquila.

[Opposition Phase]
>>
File: Tesfire Incident 9-1.png (4.63 MB, 3677x2748)
4.63 MB
4.63 MB PNG
{TS}
Welcome aboard, Johnson.

--

The Blackwater Brigadeer currently getting his earpiece full of feedback spins around and snorts in frustration, then, locks up as he sees one of his companions being strangled alive by a living shadow.

His gunslinger reflexes aren't bad, as far as it goes.

--

{Aquila}
I FH-THE--FCU AH.
{Irving}
Okay. This is getting strange and we're on a schedule. Ferrata, check it out. Aquila, reboot your systems.

--

[ OPERATIVE PHASE ]
>>
Yo to the bro, when do we get to grab the guns? You dudes done with the foreplay?
>>
Rolled 5, 6, 4, 4, 6, 1, 1, 2, 2, 5, 4, 6, 4, 2, 5 = 57 (15d6)

>>3474641
Wait, that gun is unsilenced
Let me just...
>activate FRAY PROTOCOLS
>subvert blackwater 1's weapon systems: jam! (+4 alacrity, 15 dice, boost 1)
There. Now it won't make any noise.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 34/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
Rolled 2, 5, 2, 6, 3, 5, 6, 1, 4, 1, 1, 1, 5, 4, 3 = 49 (15d6)

>>3474641
>continue choking out the man in my arms (Grit+Alacrity+hand to hand)=10)
>-Quickdraw C9 Pistol
>Fire it at the other hostile (Tech)
>-Wetwork bonus
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 23/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
Rolled 5, 5, 3, 5, 5, 3, 4, 5, 3, 2, 5, 3, 5, 3, 6, 1, 4, 1, 5, 4, 5, 1, 6, 4, 3 = 96 (25d6)

>>3474641
>Continue subverting Hellballs, activating JUST THAT COOL -10 SP and using excess to hide my presence
>Move 2W, 2N
EVA: 8| DR: 0 | BAR: 5+3
HP: 24/24 | SP: 16/26 |
ALC: 4
RESI 6 | REAC 6 | GRIT 3 | PROC 7 |
TECH 5 | CHRC 3 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +1 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2
>>
Rolled 1, 6, 6 = 13 (3d6)

>>3474679
remaining dice
>>
Rolled 5, 2, 4, 5, 5, 5, 6, 1, 2, 1, 5, 2, 1, 5, 1, 4, 2 = 56 (17d6)

>>3474641
=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (3)
Tec: (10)
Cha: (2)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (14/14)
Alacrity: (5/5)
Dodge: (10)
Barrier: (1)

Certs: (0)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: +1 success range || +1 hit on 6]

> (Move) 8, 8, 6, 6, 6 (Alacrity: 0/5)
> (Action) Refresh Alacrity (Act: 1/2)
> (Move) 6, 6, 6, 8 (Alacrity: 1/5)
> (Action) Overwatch 9 (Act: 0/2) || 10+4+2+1 dice (Alacrity: 0/5)
>>
Rolled 6, 4, 6, 5, 4, 6, 6, 2, 6, 1, 3, 6, 4, 6 = 65 (14d6)

>>3474678
>popping Just That Cool (5SP
>adding 7 dice to both actions due to Luck
>>
Rolled 6, 3, 6, 2, 4, 1, 6, 5, 5, 1, 2, 5, 3, 4, 5, 3, 1, 2, 1, 4, 1, 4, 2, 3 = 79 (24d6)

>>3474679
>>3474680
3-6.
>>
Hey Command just chiming in to make sure the Luck bonus from JTC affects all actions
>>
>>3474700
Only the one you use it on.
>>
Rolled 3, 1, 1, 4, 1, 5, 4, 5, 6, 1 = 31 (10d6)

>>3474641
>Move 5N
>Refresh Alacrity move 1W
>CQC Blackwater 1. GO TO SLEEP HOLD+4 Alc

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
File: Testfire Incident 10.png (5.11 MB, 3677x2748)
5.11 MB
5.11 MB PNG
. . . Sometimes, you can pull it off. Kang rounds the corner just as a slug connects with the armored leatherjacket of the Brigadeer, who crumbles to the ground in shock. His friend ceases to struggle, having run out of will and oxygen in equal measure.

. . . Otter attacks the Hellball, and finds the weaving threads of data bite back, Aquila taking a defensive posture over his twinsoul'd drones. Its a trench-war of data, narrowly slipped to the defenders advantage.

Otter hears the sound of someone unsheathing a sword and a soft laugh.

--

Johnson takes aim. With their current position, it has good covering angles.

[ OPPOSITION PHASE ]
>Johnson, you Overwatched while targets were within reach. Do you shoot?
>>
>>3474728
Mhm. Blueballingsonuva- Holdingfire.

>Only fire on a client, if said client moves, or makes a hostile action, towards me.
> Fire on blackwater, if noticed by any blackwater.
>>
Shiiit to the why, the fly lady had to fly! Badaboom Boomboom Bigshot, how’s it all shaking out? Do you want us to go get ‘em guns?
>>
File: Testfire Incident 10-1.png (4.96 MB, 3677x2748)
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{Irving}
Yes, TopDog. Go get the systems ready.

Ferrata, are you finding anything?

Ferrata, come in.

Ferrata. . .

[ Irving mutters to himself ]

{Aquila}
Boss, you know she's not going to say anything. Why do you bother?

{Irving}
Because I am a Professional, Aquila. And I have Standards.

{Aquila}
It'll be fine. The Cats are online. I've reset the Twinsoul link and the interference seems to have died. Lots of alien code-scrap here. I think we may have been drive by'd by something. It happens around here.

{ Operative Phase }
>>
File: Swords.png (686 KB, 1022x875)
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>https://www.youtube.com/watch?v=BxsNnUAyfd4

{TS}

Otter? Otter, come in - Otter, your vitals are spiking. Focus. You hit the wall pretty hard.

Did something hit you? You're not bleeding, systems are all clear.

Turn around! It might be a cloaked Enforcer

Wait, we see it! We see it! That's not a cloaked enforcer! Otter, get out of there! That's Irving's Special Consultant, Ferrata! The name is a bad joke, she's more metallic components and biomechanical replacements than baseline meat!
>>
Rolled 4, 1, 6, 4, 3, 3, 4, 2, 1, 1 = 29 (10d6)

>>3474757
=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (3)
Tec: (10)
Cha: (2)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (14/14)
Alacrity: (5/5)
Dodge: (10)
Barrier: (1)

Certs: (0)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: +1 success range || +1 hit on 6]

> (Say) Mhm, tohellwithit.
> (Move) 6 (Alacrity: 4/5)
> (Action) Ready HiEx grenade (Act: 1/2)
> (Action) Throw HitEx 8, 8, 8, 8, 8 (Act:0/2) || 4+2+4 dice (Alacrity 0/5)
>>
Rolled 4, 1, 2, 6, 5, 4, 2 = 24 (7d6)

>>3474757
>Kinek- 2 SP, shove Ferrata S onto that barrier
>Raise the barrier.
>Move 3 N, 1 W
>>
>>3474757
>-[F] Convert 4Alc for +2DR
>Move 1 W
>Quick release Throw flashbang at Irvings feet
>Overwatch another flashbang if anybody who isnt flashed gets frisky (Range 8 direction W/4 )

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 21/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×3R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×1R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
Rolled 4 (1d6)

>>3474805
One of the benefits of neuronal integration is adding Class Ranks to any relevant rolls.
>>
Rolled 6, 1, 3, 3, 5, 1, 3, 6, 1, 6, 4, 2 = 41 (12d6)

>>3474757
>Move 1N 1NW 3W
>-JTC
>Grab Irving while he's stunned (Grit 4+Hand to hand+Luck=12)
>Refresh Alacrity
>Drag Irving 5E, keeping him between me and the guards
>-Wetwork bonus?
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 20/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
Rolled 3, 6, 4, 6, 6, 5, 1, 2, 2, 5, 3 = 43 (11d6)

>>3474757
>move 8888
>ready smoke grenade
>-gopher: face irving
>2sp: activate ripple protocol
>commbomb irving (11 dice)
oh fuck
We're in position to flee into the sewers. The enforcers are out of position, and Irving's in our trap.
Let's get busy!

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 32/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
Rolled 5, 1, 2 = 8 (3d6)

>>3474818
>-just that suave
And... splash!
>>
>>3474815
Command, target has been acquired, I think we're about to go loud.
>>
>>3474823
Confirmed! Confirmed! Readying the evac vehicle! Move!
>>
File: Testfire Incident 11.png (5.1 MB, 3677x2748)
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{TS}

CONFIRMING, we have Irving! Package is secure, get to an extract with him and don't let the Enforcers catch up!

--

. . . Otter shunts Ferrata with a roil of force, but a quick flash of blade in the doing cuts into his armor. As the barrier pops up, Ferrata disappears from view.

Yet, Otter hears a faint laugh.

--

Johnstone primes and throws a grenade

{TS}

We're in. We have Irving's comm-network. Excellent work, agents. Splicing over the data... Oh, score.

{ OPPOSITION }
>>
File: Testfire Incident 11-1.png (4.96 MB, 3677x2748)
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YO YO YO
YO
THEY'RE FUCKING NABBING THE BIG BOY BOSS

IF THEY TAKE 'IM WE AIN'T GON GET NO GUNS

YO FERRATA MOVE THAT FINE ASS OF YOURS OVER HERE AND STAB THE LOCO OUTTA THESE FOOLS

--

{TS}
Shit shit shit she's fast - Nicole, she's overloading her internals! Aquila is too busy providing cover fire to provide Barrier Overwatch, she's vulnerable! Slow her down!

Team, bug the fuck outta dodge RIGHT NOW

--

. . . Johnston realises he may, at some point in the planning of this operation, have made a mistake. There is a sharp snap of air as the Stone Dog Resonance Specialist catches the grenade.

[ OPERATIVE PHASE ]

>Johnston is Bleeding - you take 6 bleed at the end of your turn unless bandaged
>Kang is bleeding - you take 2 at the end of your turn unless bandage
>Kang is Suppressed, Alacrity starts at 0 this turn.
>>
Woh, Goofy Mistake

Kang takes 8 damage. The CH-AR-DL is firing heavy calibre rounds, effective DR is down a third.
>>
>>3474877
So I cant move at all?
>>
>>3474888
you can always opt to refresh alacrity. It starts at 0. It doesn't have to stay there.
>>
Rolled 6, 5, 1, 2, 4, 4, 5, 1, 5, 2, 4, 3, 3, 1, 3, 6, 5, 6, 2, 4, 4, 6, 2, 5, 3 = 92 (25d6)

>>3474877
i'm not gonna lose my team to some cybered up bitch
>-gopher, get a line on ferrata!
>-just that suave!
>(2sp) activate fray protocols
>(2sp)subvert ferrata: jam mobility systems (+4 alacrity) (15 dice)
>refresh alacrity
>(2sp) subvert ferrata: jam optical systems (+4 alacrity) (15 dice)
>throw smoke gr 744 4
How's your hardware treating you now, huh?!

Johnson, ah, sorry to say it, but, ah...
You're fucked. We're gonna have to leave you behind, lest you can run as fast as you can talk.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 22/22 | SP: 18/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 4 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 2
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 30

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
Rolled 1, 4, 1, 1, 2, 4, 6, 5, 2 = 26 (9d6)

>>3474900
ah, fuck.
>>
>>3474877
This is it, team! Get your asses in gear!
>Move 2E 1SE 2S
>Refresh Alacrity
>Move 5 S
>-Exit?
#Picture
EVA: 8 | DR: 0 | BAR: 5
HP: 22/22 | SP: 20/26 |
ALC: 5
RESI 4 | REAC 4 | GRIT 4 | PROC 4 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 7

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
Rolled 1, 2, 5, 5, 6, 3, 3, 6, 1, 1, 2, 5, 6, 5, 3, 5, 6, 5, 2, 4, 5 = 81 (21d6)

>>3474877
> (Action) Switch to Shred ammo (Act: 1/2)
> (Free Action) Trigger 'Just that Good' (SP: 9/14)
> (Free Action) Trigger Chironan 7C chip (SP: 6/14)
> (Action) Fire Broadsword 8 (Act: 0/2) || 10+4+2+5 dice (Alacrity: 0/5)
>>
>>3474877
>Move 4E
>Go Dark
>Consume Placebotamol, healing to full
>>
>>3474877
>Chuck Flash in front of Aquila's dumb face
>Refresh Alacrity
>Move 2E, 3N
>Overwatch South with Shotgun? +JTG

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 37/37 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×0R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
>>3474913
BUT HOW WOULD YOU CONSUME IT WITHOUT PREPPING ONE, FOO?
>>
>>3474916
>UPDATED SHEET WITH BLEED AND STUFF

>>3474877
#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 27/37 | SP: 21/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 6 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 2
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:11, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:11, B:3
-C9 Sidearm [12/12] ×2R, Atk:9, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:12, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:8, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:8, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:8, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:14, Thrown RNG:6, {Quickdraw}
>>
File: Testfire Incident 12.png (4.93 MB, 3677x2748)
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{TS]
COME ON, MOVE MOVE MOVE

[ Opposition Phase ]
>>
File: Testfire Incident 12-1.png (4.98 MB, 3677x2748)
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{TS}

Package secure! Lets get out of this place!

>https://www.youtube.com/watch?v=z9wRXG9fB5s

OP END

MISSION SUCCESS

>https://www.youtube.com/watch?v=eY6kEOrgIo8
>>
>>3474954
Ha! Better luck next time, big man! We're blowing this joint, Command. What's the damage? And do i finally get that commendation?
>>
File: Smack.png (1.52 MB, 1497x1313)
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. . .
>>
File: Carded.png (665 KB, 2418x1466)
665 KB
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. . .

Shows promise.
>>
==Debrief==

Irving is secure, we didn't harm any clients and we didn't even knock over any of the Blackwater Brigadeers. I just recieved a message from Mesh ID

" " "BIGDOGBIGBONE" " "

reading, and I quote:

"Salutations, spicy gentle-scholars of the night

Verily it falls upon your own truest big dog big bone bro to lay it on sweet with the commendations for your for snizzle rizzle dazzle operation. None of my boys or girls corked it and even Williers will be fine after some o' the finest pallative care we can provide at my humble abode ( the pallative care is MY DICK, AW YEAH )

Owe you! Wired over a little thank yous for giving us all of these BIG DOG GUNS

BARK BARK, MOTHERFUCKERS"

{ The Tech Specialist taps her hand against the small pda screen controlling the debrief monitor and mutters something }

Moving on.

We sustained some injury in the field of duty this time. Final tally is, according to field logs

Otter - 14
Kang - 12
Johnston - 27

It's 2 Credits a HP, with Healthcare being the way it is.

--

Standard Mission Payout: 200
Brigadeer Bogus Bonus: 40
Satisfied Clients: 20
Barely Legal Arms Resale: 40

Total: 300
Liability, Medical, Restock, Insurance: 50

Payout: 250.

And well damn deserved at that.
>>
Do some training during downtime?

New Stat x 10 (8-9 = 90)
New Class Rank x 25 (2 - 3 = 75)
Background Training is 100 x New Rank, but as expected comes with host of benefits.

Upgrades are 3 Statpoints and then you invest your time and energy into physiological rehabilitation.

Perhaps you want to visit the armoury and do a little bit of fine tuning? That's usually a tempting prospect.

You can {Kitbash} gear you own by sourcing parts and spending effort.

10xBonus (+1 dice is 10, +2 dice is 20, +3 dice is 30, to get to +3 dice you'd end up paying 60 total)

We can operate on Effect, Range, Block, Parry, other stats your gear happens to have.

You can incorporate a Feature, Property or Match Bonus for 50 Credits. Then if you Loving Touch, you can add something else on top.

For your suits, DR is 2x normal cost, but HP and SP costs 3 per point. You're probably better off acquiring new suits, but a Match Bonus or Property will see you pretty well

Note, because it was only implied last time, that "Gear" also covers your upgrades. If you have Wotan 7 Series, we can fine-tune its parameters of operation. We can modulate the Kinek module. So on.

Limitations apply to some of these operations, but will be noted if you brush against them.
>>
If you had the foresight to sign a Discreet Health Insurance Agreement, recovery costs are waived.
>>
>Thanks for playing!
>>
>>3474982
wow, look at all that money.
>rank to glitch 3 (-75 credits)
>rank to glitch 4 (-100 credits)
>skimmer upgrade: magnetic chassis? (-50 credits)
>-rename skimmer to "Gecko"
>increase grit 4>5 (-50 credits)
Command, any chance you could look more into nonlethal weaponry?
Besides the shock rounds, I mean.
>>3474992
>Thanks for running!

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 18/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 4
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 280 (-275)

=Kit=
Skimmer
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3474982

> (Train) Increase Technique by 1. (Creds: 86/196)
> Dodge: [[Rea+Tec+Luc]/3] = [[7+11+5]/3] = 8 (+2) = 10
> (Train) Increase class rank [Sweeper] by 1. (Creds: 11)

=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (3)
Tec: (11)
Cha: (2)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (14/14)
Alacrity: (5/5)
Dodge: (8) + (2)
Barrier: (3) + (-2)

Certs: (11)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: +1 success range || +1 hit on 6]
>>
>>3474972
>Acquire payout of 250 Credits (Now at 320 Credits)
>Pay 24 Credits for my healthcare fees and take care of my wound...wow barely a scratch left! Thanks Top Dog. (296 credits left)
>>3474982
>NEW CLASS RANK! Breacher 3 (Paid 75 Credits-Now at 221 C)
>NEW CLASS RANK! Breacher 4 (Pay 100)
>Train Grit+1 (-70 creds)
>Now left with 51 Credits
>>3474992
>Thanks for running good sir! See ya next time o/

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 39/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun Suppressed [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: Loving Touch (Suppresor
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:9, Atk:12, Blast: -3 per Size
-Flash Grenade ×2R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:7, {Quickdraw}
-51 Credit$!
>>
>>3475007
(Not sure if it costs anything, but if possible I'd like to attend that job interview as well.)
>>
>>3474982
>Raise Rank to Cloaker 5(50+75+100+125) -350 Credits
20 Credits remaining

EVA: 8| DR: 0 | BAR: 5+3
HP: 24/24 | SP: 26/26 |
ALC: 4
RESI 6 | REAC 6 | GRIT 3 | PROC 7 |
TECH 5 | CHRC 3 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +5 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2
20 Credits
>>
>>3474982
Good day Command. Got a return package for an old dog getting back In the game?

Maxwell
Closer II
HP: 54/54 SP: 20/20
Alacrity: 6 (‘4’ With Equips)
Dodge: 0 (4)
Barrier: 3
Martial Arts, Just That Good

RES 7 REA 4 GRT 11 PRO 3
TEC 4 CHA 4 SEN 10 LUK 2

INV:
Closer Armor (+20HP, +6SP, +2 DR, -1 Alacrity)
C9 Sidearm (0 RNG, 8 Effect, 12/12 Ammo, 2 Reloads, Burst 1, [Quickdraw] Free to equip, 2* Shock 3* Bleed)
Chirni PDW (10 RNG, 6 Effect, 7/7 Ammo, 2 Reloads, Burst 3, 2* Bleed 3* Supress 4* Riddle with Holes)
Assualt Shield (3DR Front, -1Alacrity when equipped, Gunport)
2xSmokeGr (7 RNG, 5x5 Cover 8)
2xHiExG (7 RNG, 12 Effect, Blast Radius = -3 per size)
2xPlacebotamol (Heals 20)
2xService Knife (Melee Range, 11 Slash Effect, Throw Range 5, 2* Bleed 3* Deep Cut 4* Finisher)

KIT:
Loving Touch: Anti-Hack Deluxe Suite (ExoPlate)
ExoPlate: 4DR, -1 Alacrity, +1 Grit, 2x Front. Lift Size 2. No dodge. [Hackable, -1 barrier] [Heavy]

SKILLS:
Melee
Negotiation
Damage Reduction
Law Enforcement
>>
>>3475352
Woah there, Agent

Your class ranks are higher than your lowest stat(s). The training would actually kill you!

Try again!
>>
>>3475588
Maxwell, you rapscallion. Welcome aboard. And as a matter of fact, we do.

It's 125 Credit and all the Hong-Chow Donuts you can fit on a plate.

>But also you can't start as a Closer II!

>>3475014
Hey, Agent, this address is in the middle of the desert. Are you sure this is wise?

Good luck!

>Roll resilience if if its wise. Add ranks.
>>
>>3475588
oh hey, pass some of the donuts man
here, here
>give Maxwell 5 credits
...
Wait, these are low sodium content donuts!
You bastard!
>>
Rolled 2, 5, 2, 4 = 13 (4d6)

>>3475007
>>3474982
(Its come to my attention that I cannot raise my class rank above the value of my lowest stat, so I'd like to change my training regimen slightly.)

> (Train) Increase Technique by 1. (Certs: 86/196)
> (Train) Increase Character by 1. (Certs: 56/196)
> (Train) Increase Process by 1. (Certs: 16/196)
> SP: [[Cha+Pro]x2] + gear = [[3+4]x2] + 4 = 18
> Barrier: [[Cha+Pro]/2] = [[3+4]/2] = 4 (-2) = 2

> Go to interview.


=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (4)
Tec: (11)
Cha: (3)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (18/18)
Alacrity: (5/5)
Dodge: (8) + (2)
Barrier: (4) + (-2)

Certs: (16)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: +1 success range || +1 hit on 6]
>>
>https://www.youtube.com/watch?v=uxZgXx0Jbsc

WHO THE HELL PUT AUTONOMOUS SEEKER DRONES ALL OVER THE BASIN

wait what is that sound

MORTAR FIRE, RUN
NO NOT INTO THE LANDMINES
>>
Rolled 4, 6 = 10 (2d6)

>>3475636
(I missed the bit where it said 'add ranks'. Rolling an additional 2d6.)
>>
>>3475616
Understood Command, It's well appreciated. And don't worry about that, just an Info Snafu on the paperwork.

>Loving Touch has been changed to an ExoPlate modification, an Anti-Hack Suite. What does this do?

>>3475629
Much appreciated and uh, I didn't order the donuts but I wouldn't complain about free food.

Hey, these are pretty good.

>Accepting all donations
>>
>>3475644
GOOD JOB YOU AVOIDED THE LAND MINES AND THE AUTOMATIC MORTAR SATURATION

SOME JOKER APPEARS TO BE TRYING TO BLOW YOUR SHINS OFF WITH AN ANTI-MATERIAL RIFLE

YOU SHOULD PROBABLY MAKE ON FINAL CHECK OF TECHNIQUE + ONE OTHER PREFERRED STAT

oh *that* drone has a rocket launcher
>>
Rolled 2, 1, 5, 6, 5, 1, 5, 2, 3, 3, 6, 2, 1, 4, 5, 5, 6, 2 = 64 (18d6)

>>3475655
>[Technique + Reaction]
Mhm, keepupifyoucan.
>>
>>3475664
9 HITS? ACCEPTABLE, PROSPECT.

BUT YOU FORGOT ABOUT THE BURIED ANTI-PERSONNEL RAPID RELEASE MV-IX STRAIN DEVOURER CHEM-BOMBS AND DID NOT ACCOUNT FOR THE ENFILADE FIRE FROM THE SOUTH BANK, YOU WILL NEED THE ANTIBODY INJECTION LOCATED IN THE BOX OVER THERE BEHIND THE LAW ENFORCEMENT RIOT DISPERSAL DRONE, TAKE THIS STUN-BATON AND GO GET THAT BOX BEFORE YOUR ORGANS ENTER CRITICAL IMMUNO-AUTOPHAGY

POWER CELLS FOR THE BATON ARE LOCATED ON THE BACK OF THE DRONE SO YOU WILL NEED THIS SCREW-DRIVER TO GET THEM. BEING DISMEMBERED BY THE RIOT DISPERSAL DRONE IS GROUNDS FOR REJECTION.

Ah, excellent! Stop shaking, Prospect, once your system is done vomiting off the excess shed material the Devourer Strain was auto cannibalising the fever will end

QUICK NOW WHILE YOU FIELD-STRIP THIS APR-CC AND LOCATE THE SUPERFLOUS SCREW WITH THE MICRO-LASERED COMBINATION TO DEFUSE THE BOMB UNDER THE TABLE, WHAT IS THE SQUARE ROOT OF 237, THE STANDARD PRACTICE TAKE-OFF SEQUENCE OF A CLASS TWO VTOL WITH DUPLITON COMBINE 'NOVA' SERIES ENGINES AND THE FIRST SIX PRINCIPLES ON THE LUNA GREY SKY
PEACE ACCORD AND, IN YOUR OPINION, THE ECONOMIC IMPACT OF THE COMBINE NODESPACE BILATERAL AGREEMENT OF '89?

>{StoneDog Prospect}
>+1 Alacrity, 1 Free Upgrade.
>>
>>3475694
=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (4)
Tec: (11)
Cha: (3)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (18/18)
Alacrity: (6/6)
Dodge: (8) + (2)
Barrier: (4) + (-2)

Certs: (16)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]
[Stonedog Prospect: +1 Alacrity || Free Upgrade]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: (3sp) +1 success range || +1 hit on 6]
[Threatmon-22: (2sp) Roll Rea versus actions || May overreact]
>>
>>3474982
250 payout + 20 leftover =270 creds
>-3 PROC = Resolver
>-3 Grit = Chironan 7c Chip
>-3 React = Threatmon-22
>-3 Resi = Coiler
>-3 LUCK = Embedded Relays
>-1 from PROC GRIT and REAC = Combat Chromatics
>RESI 1 > 4 = 90 creds
>REAC 0 > 3 = 60 creds
>GRIT 0 > 4 = 100 creds
>PROC 0 > 1 = 10 creds
10 creds leftover

#Picture
EVA: 6 | DR: 0 | BAR: 4
HP: 22/22 | SP: 20/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
Profiler: 2SP, Roll CHRC to get info on target, Info adds to CHRC rolls
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy
Resolver: 6SP, Reveals weakpoints, scans for stealth
Chironan 7c Chip: 3SP, [F], +1 Success range, 6's +1 success, total hits influence an AL roll
Threatmon-22: 2SP, [F], roll REAC vs actions, may overreact
Combat Chromatics:
Coiler
Embedded Relays

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3474999
Hey Nicole, good of you to join. I happen to have a stack of old cleaning drones Roma left in my care that I need to debug.

They'll try to clean the bones out of your legs, so come along and give a hand.

[Glitch 3]
!NodeFire. 3SP, Action to copy Mesh Status of target to other target

[Glitch 4]
!Haptic Processing, 4SP. AR artefacts generated have full feedback.

>>3475008
Kang, if you go through the assault course again it doesn't actually make it better. And other people need the range too, you can't camp in the urban killbox.

Look, if you're going to at least do it proper. Put on this blindfold, we'll turn the death metal way up, I'll disable the safety limiters on the practice targets and I'll hide Holidays stims somewhere in the there.

[Breacher 3]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches

[Breacher 4]
!Slam Home. 3 SP. Reload. Free if you downed a target.

>>3475905
ooooh boy

Picture, I need you to come in for a Psych Eval, you're showing Extropian tendencies. On a scale from 1 to 10, how likely are you to want to transplant your neural substrate into a metamaterial matrix? Have you, or are you, considering to replace your intermediate phalanages with multi-modular components?
Do you sometimes want to smell purple or taste the red-shift of the universe?
>>
>>3475951
I-i-it's fine, C-command, this is the l-last time, I s-swear!
>>
Rolled 4, 6, 1, 2, 4, 3, 5, 6, 3, 2, 3, 4, 6, 6 = 55 (14d6)

>>3475974
Uh-huh. They always say that and then six months later you find them thrawling Bonejacker meshnodes to pay the Triads to hook them up with singularity cloud processors pulled from veterans and wiring themselves up to the metropolitan powergrid to siphon spare energy to power their matrioshka mind cycles.

You behave! No trying to escape the human condition into a posthuman expression of technological perfection!

{Embedded Relays}
Generated and Manipulate electric phenomena, using Grit + Class + 2 per SP. Shocking people is one thing, but "Manipulate" also covers siphoning from one source to yourself, interfacing with electronics, shorting out systems and magnetising metallic objects.

{Coiler}
Reel Swing and pull with Grit. Firing a wire connects something. Firing an anchor sets a point from which connects spring. You can drop your connect with the wires or keep it up. Multiple anchor points increase the strength of anchors.

Yes, the wires are metallic. Yes, you can use them to conduct embedded relay surges. Yes, you can fire a coiler wire into a charge station and anchor another wire somewhere else then relay surge the electricity through the wires to generate your own electric fence.

{ThreatMon-22}
You roll {react} vs incoming actions and ALL OTHER EVENTS. You may over-react. This is an AI system, so it will communicate with your

{7C Chip}
all actions benefit from secondary processing but the rapidly evolving solution net must be purged every few cycles or it gets ideas. All actions are boostable, but they are limited by your natural capability; so even with a 7C chip you cannot suddenly lift a car.

{Combat Chromatics}
"Perception" is a really, really broad field. You also automatically disregard a vast array of sensory problems such as smoke, flash, wind, darkness, cover. You can use the chromatics to check for stealth, hidden things and to notice.

{Resolver}
This One Resolves, using a analytic network to generate a Resolution and offering instruction on how to approach the situation.

. . . wait, agent, did you install a 7C, ThreatMon and a Resolver in a Profiler system that has an active mesh connection???

SHUT IT DOWN SHUT IT DOWN NOW
>>
>>3475905
Profiler, Resolver, Threatmon-22, Chironan 7C Chip merged.

[Malphas Chip] {Rank 2}
3 SP, action gets +1Range, +1Boost, +1Explode.
+Solution Modelling. Adds ranks to:
Scan, Resolve, Profile, Collate, Optimise.
+Existence Safeguard Routines.
Rolls Reaction to defend self.

--

Ooookaayyyy let's. . . just make sure that is safely behind the hard-take off exponential self-improvement limits, shall we?
>>
>>3476077
G-get...-got! Got it, Command! If you'll e-excuse me, I think I'm g-going to lay down. The n-neural restructuring they had to do to install these is, um, I-leaving me a little j-jittery...
>>
>>3475589
>CHRC and GRIT to 5-80+100
>Cloaker to 3-50+75
65 Credits remaining
>>
>>3476239
Oh, almost didn't see you there

[Cloaker 2]
!Hush. Damper doesn't cost actions.

[Cloaker 3]
!Just The Wind. 6SP to Go Dark immediately.
>>
>>3476288
>Price check: Standard USB flash drive
>Self contained computing unit of some kind. Arduino, etc.
>>
>>3476288
Command, putting In for some ExoPlate now. I think I have the gist of It, but what does 2x Front mean? And what exactly happens to an Exosuit If It manages to get hacked?
>>
>>3476565
we have plenty of state-drives. Just take some from the armory, they cost 10 credits per.

Standard open-mesh kits are what we use to make this kind of stuff. What are you trying to make?

>>3476947
2x Front DR.
So as a Closer 1 wearing it, it has 7 DR normally, but 14 on the front. (4 + 1 level + 2 base from closer gear)

Then when you add a Shield it rises to 17 - the shield isn't doubled because you're wielding it and it's not part of the suit

If you had a Wotan and Raptross system, it would hit 21. Upgrades are doubled because they're innately part of you

As for what happens when you get hacked, have you ever opened a drink bottle and sneezed so it sprays everywhere?

Like that, but with more red.
>>
>>3476955
>>3476947
What, come on, it was a joke. Don't look so pale! Anyhow, you're inside an exoskeleton with powered servos. The basic framework has safety operations designed to make it so you do not accidentally overextend your arm in a way arms aren't meant to bend but will bend when made to do so by high powered micromotors ask unkindly. The same applies to your spine and other fragile bones, so if someone subverts the routine safety diagnostics or inserts a few miscalculations, suddenly your spine is subject to 180 degrees of rotation. You imagine how that ends.

But that's the worst outcome. Personally, me, I prefer to techpierce the haptic feedback units so any locomotion is off-set. It makes Exos slip around like lovers on ice. Or! Or ! You can blow out the lower integrator in Kore Maximal Sentry series armor and it means the actuators exert slightly more pressure than the pilot intends so whenever they lift something or interact the interaction is overcompensated and its fun to see exos bend their own guns or put their manipulators through car doors OR, this is good one, I once re-wrote the internal navigation system to invert the responsive systems which resets the impulse to-- okay eyes glazing skipping ahead six steps - left was right and the Pilot danced off of a building.

They're not going to break your spine unless things go wrong, but they can begin to fray capability for the sensors to correlate position with environment, just for starters. Then you'll find yourself slightly to the left of where you wanted

No problem for you, big guy

Big problem for the person you stepped on.
>>
>>3477009
Command, I, uh, have a ghost projector, but I'm struggling to see how to use it.
Is it just for fooling people with holograms, or is the hologram tangible? Does it have weapons? Can it even attack?
Oh, and I have its listed range as 27, but is it limited by Sense and Marks and Line of Sight?
Also, can I project through the Skimmer?
does that even make sense
>>
>>3477009
…Well uh, hmm. I feel...better? About It. Yes. I think.

Right, anyway. I heard about the Transfer Training program through the grapevine, and I was looking to see If a big guy like me could fit In as a Cloaker.

Please don't give me that look.

Command It's not *that* funny.
>>
>>3477017
Nicole, are you asking me if a projected hologram of light is tangible?

Nicole, I'm going to sign you up for some time with Dr. Ket, okay? He's great, you'll really like him, he helped me get past my social anxiety and he can help you move beyond your crippling fear of mathematics so you can read a physics textbook. I hear its a wave and a particle so let me know how it goes.

The Ghost Projector! It can shoot all the imaginary visual trickery bullets at people that you can make it want to do with an action. They're unlikely to ever harm someone.

But they might easily make them keep their head down! So the Hologram does what you want it to do. Let me put it like this, yeah agent? The Ghost Projector project ghosts! They have as many or as few weapons as you want. Want a brick? A wall? A tree? A Hong Collective Insurance Ninja? You and someone else kissing passionately so you can pretend you aren't lone. . . ahem. And people don't know its a hologram, right? So if they see someone sprint at them with a knife, how do you think they'll react?

Or maybe you need to convince someone to give you a briefcase or you'll detonate this imaginary hologram bomb. Or! Or, maybe you need a suit or a dress or to look like someone else. Or fire to burn in an area, or smoke, or a bright flash of light.

Now because you're *good* and you've cracked adaptive Haptic Processing, maybe you need to generate AR Fire using the Ghost Projector and then Subvert someone so they feel that fire as being very, very real. Now it's not quite a ghost . . .

It has as much range as it does because if you need to project a ghost of yourself holding down the full auto on a minigun, in order to be convincing, the bullets gotta fly, the dust gotta be simulated, all that stuff. Takes a bit of range.

YOU CANNOT project through the Skimmer, though. Not unless you gave it [Ghost Projectors] too. So it's still limited by line of sight.
>>
>>3477041
Now, you're thinking, But Liren, you're so smart and dashing and extremely delightful, so how come you aren't telling me anything that's that different?

Anyone can create small AR objects. Anyone can play with the Mesh to mark or draw or indicate or highlight. But only the Ghost Projector system can create an inverted stealth hologram. What was that, I see you think, well, you dork, if someone is wearing blue and you project a field of green, that blue isn't going to work so well. If people are trying to find cover and you hide a wall behind an image of grass they won't go there.

If someone is shooting at you and you cover up the wall you're behind, they'll think they're missing and keep firing, right? Also if you're not shy about trickery, you can Haptic Ghost someone an actual cup of coffee if, say, they're an over-worked tech specialist who have been in the lab going over Irvings comms logs for the last 37 hours that was a hint please help me

>>3477031
I think you could make it. If you crawled up behind me in the dark and I saw you I certainly wouldn't say anything for fear of being thrown out a window.

Class ranks cost class rank credits - you want to be a cloaker when you're closer? Closer 1 and Cloaker 1 is 2 class ranks, so the 2nd rank is 50. Closer 2 Cloaker 1? The Cloaker is your 3rd Class Rank so 75.

I'm going to go ahead and warn you right here, though, Maxwell, exo-capable modular assault suits aren't exactly stealthy on account of the whole... stomping powered mobility thing.
>>
>>3477049
That's understandable Command, still, I think there's potential. That's why officially, I would like to-

>Spend 50 Credits to get Closer II
>Spend 75 Credits, take Cloaker I crash course

>Thanks to Nicole I have 5 credits to my name, and have narrowly avoided complete bankruptcy.
>>
>>3477065
[Closer 2]
!Momentum. 1SP. Add movement before melee to melee.
>>
>>3475588
>>3474982
>Get Wotan Series Mk7 for 3 Sen
>Get Raptross for 2 Sen and 1 Reaction

Incomplete statsheet, good lord I'm going Insane.

=Stats=
Res: (7)
Rea: (3)
Grt: (10)
Pro: (3)
Tec: (4)
Cha: (4)
Sen: (5)
Luc: (2)

HP: (54/54)
SP: (20/20)
Alacrity: (5) (4 With Shield)
Dodge: (4) (0 With ExoPlate)
Barrier: (2)

Creds: (5)

=Class=
[Closer II]: +2 Res, +2 Grit, +1Char, +1Tec -1 luc ||
Negotiation:
[Melee]: (2+2)
[Negotiation]: (2)
[Damage Reduction]: (2)
[Cloaker I]
Cloak:
[Hand to Hand] (1)
[Stealth] (1)
[Sabotage] (1
[Social] (1)
=Wetwork=
(3's succeed while In stealth)

=Tricks=
[Martial Arts: +1 Grit || Background: Law Enforcement]
[Just that good: +1 tec || (5sp) 1s don't subtract]
[!Momentum: 1sp. Movement before Melee converts to Melee.]
[!Ghostweave: +2 Dodge. +2 Stealth. -2 Barrier.]
[!Damper: 3sp. A 3x3 Sound negation field.]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Assault Shield] () || (Grit+2+ Melee) (Block+4)d6 [Gunport]
[Non-Descript Cool Sword] || Melee - 2+Grit. +4 Parry. [Quickdraw] [Perfect Cut: 2 acts, does not count 1's.]
[Silencers: 1 Act to toggle. -3dice when In effect.]

=Upgrades=
[Coiler] || 6+1/2 Grit. Fire wire or wire Anchor. Push, pull, swing with [Grit].
[Wotan Series Mk7] || Lift samesize with 1hand, single free ready. +1DR. +2 Melee.
[Raptross] || Move Alacrity as a Jump. Landing on targets gets you +distance*. +1DR

>TO COMMAND
>I'm very aware some of this may be wrong, and I will be checking.
>However, It will be so much easier to check and manage this outside of a 4chan post box

I've spent hours on this and I'm not done. My brain Is Imploding.
>>
>>3477193
It's only numbers, Agents. They can't hurt you.


#Maxwell
EVA: Nul | DR: 20front|10flank|+3Shield | BAR: 3
HP: 58 | SP: 20
ALC: 4
RESI 7 | REAC 3 | GRIT 11+1 | PROC 3 |
TECH 4 | CHRC 4 | SENS 5 | LUCK 2

Closer 2(Melee,Nego,DR) | Cloaker 1(Hand, Social, Stealth, Sabo) | Martial Art
!Takedown, !Momentum
!Go Dark, Wetwork

@APHA - 2DR, 20 HP, 6 SP, -1 EV

#Assault Shield, 4Parry, 3DR
#Some Other Thing

=Kit=
Cloaker, Closer, Standard
*Exo
*One Other

=Upgrade=
Coiler
Wotan
Raptross
>>
Say, Agents, we may have an Irving related breakthrough. We've finished analysing the commlogs and there may be an opportunity here.
>>
>>3479440
Hey command, didn't we nab the guy?
What other breakthrough could there be?
>>
>>3479487
Agent Nicole, Irving is an arms dealer and weapons smuggler with operation in six polities, enough clout to keep an on-staff enforcer group of ex UNC special forces and Redstar Biomechanical Infantry dischargees. He was keeping Aquila Twinsoul around for weapons testing. The standard going price for one Kore Hellball is 1700 credits. Irving had two. On standby.

Cracking Irvings disposable business feed gave us enough arbitrage to flip 200 extra credit out of this mission and that was just spare change he had lying around to flick for stimulants and crew snacks.

Now with Irving in custody with us, his competitors are quite happy but Irvings organisation is not. There is a lot of gear out there suddenly unaccounted for, stuck in transit or waiting on drone delivery platforms for enterprising individuals to come pick up.

And something else, which I'm not sharing over open comms.

You stick with us and you'll see breakthrough.
>>
>>3479560
We're ready for anything, Command
>>
>Would report in, but really I'm Just the Wind
>>
>>3479613
>>3479681
>>3479487
Delightful.
>>
>>3479560
They sent me here to "compensate for sudden personnel turnover". Nobody wants to tell me what that means!
>>
>>3479741
I wouldn't worry about it, Greenhorn. Now would you mind filling out this hazard waiver?

--

Then, Agents...
>>
Rolled 1, 1, 4, 6, 2, 4, 4, 6, 6, 1, 2, 4, 6, 6 = 53 (14d6)

>>3479741
>>
Rolled 6, 5, 3, 5, 4, 6, 6, 3, 5, 2, 5, 2, 4, 6 = 62 (14d6)

>>3479741
>>
>>3479560
Mhm, reportingforduty.
>>
File: Digsite Sweep.jpg (350 KB, 1492x869)
350 KB
350 KB JPG
Agents...

. . . After analysing Irving's communications logs and integrating the information with recent mesh chatter on armament movements, several caches of Irvings distributed logistics network have been uncovered and we have reported the nodes to the local authorities.

But... Irving were selling Chironan Combine armaments to a Stonedog deep operations fireteam, a Hong Representative and likely other Clients who were only attending via relays. Weapons that are now primarily in the hands of the Brigadeers.

Missing from attendance in the last sale were the White Moon. I believe I know why. The armaments were not the only thing Irving had acquired through a Chironan leak. And the White Moon have enough guns. They're interested in something else.

This something else in safekeeping with Irving's last enforcer, Tosk. He has gone to through in the last six weeks since Irving's capture, but I believe I have a lead on his current location.

You're looking for a small briefcase, silvery grey, marked 99-C-3.
>>
>>3479765
>>3479768
Taking the first set

Greenhorn
EVA: 7 | DR: 0 | BAR: 4
HP: 18/18| SP: 22/22|
ALC: 4
RESI 3 | REAC 4 | GRIT 4 | PROC 5 |
TECH 6 | CHRC 3 | SENS 8 | LUCK 11

Havoc | Specialist (Private Security BG)| (half blast dmg)
!Just That Cool (5 sp: 6s are 3 hits, add [Luck])
!Use kit without [ready]
!3sp boost explosive
!Coiler: rng 8, 2Sp, wire reel, pull, swing w/ Grit

Hands: Chirni PDW (7/7, 2 Mags) (+2, burst 3)

=Kit=
C9 Sidearm (12/12, 2 Mags) [Quickdraw] [CQC] (burst 1)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades (5x5, cover 8)
2 HiEx Grenades [Blast radius: -3 per size] (+12, +sabotage)
2 Flash Grenades [Quickrelease]
2 Placebotamol (heals [4+skill]x2)
2 Breach Kits (1x3|3x1 skillx2 explosion)
Minekit (skill sets trap proximity|contact|change, range 3)
2 Insin Grenades (3x3, skill+3 burn)
3 Spiderlings (Hp10, alac 3, Boom: 12, 2x, -3 per size, set type)
Field Kits (Roll skill to heal/alleviate)
2 Stims (regen 2xskill Sp)
>>
>>3479808
Hi everyone! Let's have a blast today!
Ready to deploy, Command!

Greenhorn
EVA: 7 | DR: 0 | BAR: 4
HP: 18/18| SP: 22/22|
ALC: 4
RESI 3 | REAC 4 | GRIT 4 | PROC 5 |
TECH 6 | CHRC 3 | SENS 8 | LUCK 11

Havoc | Specialist (Private Security BG)| (half blast dmg)
!Just That Cool (5 sp: 6s are 3 hits, add [Luck])
!Use kit without [ready]
!3sp boost explosive
!Coiler: rng 8, 2Sp, wire reel, pull, swing w/ Grit
Skills: +mechanics, +tools, +sabotage)

Hands: Chirni PDW (7/7, 2 Mags) (+2, burst 3)

=Kit=
C9 Sidearm (12/12, 2 Mags) [Quickdraw] [CQC] (burst 1)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades (5x5, cover 8)
2 HiEx Grenades [Blast radius: -3 per size] (12+tool/sabotage)
2 Flash Grenades [Quickrelease]
2 Placebotamol (heals [4+skill]x2)
2 Breach Kits (1x3|3x1 skillx2 explosion)
Minekit (skill sets trap proximity|contact|change, range 3)
2 Insin Grenades (3x3, skill+3 burn)
3 Spiderlings (Hp10, alac 3, Boom: 12, 2x, -3 per size, set type)
Field Kits (Roll skill to heal/alleviate)
2 Stims (regen 2xskill Sp)
>>
>>3479808
Any expected resistance?
>ready!

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 4
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per
!NodeFire. 3SP, Action to copy Mesh Status of target to other target
!Haptic Processing, 4SP. AR artefacts generated have full feedback.

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 0

=Kit=
Skimmer "Gecko" (Magnetic Chassis)
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3479808
=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (4)
Tec: (11)
Cha: (3)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (18/18)
Alacrity: (6/6)
Dodge: (8) + (2)
Barrier: (4) + (-2)

Certs: (16)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]
[Stonedog Prospect: +1 Alacrity || Free Upgrade]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: (3sp) +1 success range || +1 hit on 6]
[Threatmon-22: (2sp) Roll Rea versus actions || May overreact]
>>
>>3479808
#Picture
EVA: 6 | DR: 0 | BAR: 4
HP: 22/22 | SP: 20/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
[Malphas Chip] {Rank 2}
3 SP, action gets +1Range, +1Boost, +1Explode.
+Solution Modelling. Adds ranks to:
Scan, Resolve, Profile, Collate, Optimise.
+Existence Safeguard Routines.
Rolls Reaction to defend self
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy
Combat Chromatics:
Coiler
Embedded Relays

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Insurance Policy
Coaguweave
>>
>>3480177
Scratch that, Command. I'm switching out the Health Insurance for an Adaptive Spamfilter
>>
>>3479808
So where are we being deployed from command? The main entrance? Or are we going through sewers again?

>Ready?

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 39/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
File: Digsite Sweep 1.jpg (851 KB, 1997x1148)
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851 KB JPG
>>3480380
No, Agent, for once there will be no sewers!

We approach the area, you sweep for Tosk, locate him, get the briefcase he is guarding and extract.

TOSK is likely to be guarded by our old friends the Lupine Rattlers. They've got him under some kind of VIP level protection scheme out in the boonies, and they're cycling in roided up, protein feed goonheads by the score. They're mean, nasty and likely to be twice as big as Maxwell.

Don't be too hard on them, Agents, they're only idiots with too cheap access to guns. Sanctity of life and all that.
>>
>>3480416
>>3480416
>Deploy
And I assume the red dots on the radar are people?

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 39/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
>>3480416
Alright Command, ready to roll out.

>Deploy In Stealth

#Maxwell
EVA: Nul | DR: 20front|10flank|+3Shield | BAR: 3
HP: 58/58 | SP: 19/20
ALC: 7+1
RESI 7 | REAC 3 | GRIT 11+1 | PROC 3 |
TECH 4 | CHRC 4 | SENS 5 | LUCK 2

Closer 2(Melee,Nego,DR) | Cloaker 1(Hand, Social, Stealth, Sabo) | Martial Art
!Takedown, !Momentum
!Go Dark, Wetwork

Hand 1 #Assault Shield, 4Parry, 3DR
Hand 2 #Non-Descrpt Cool Sword. Melee, 2+Grit. ,4Parry

=Kit=
Cloaker, Closer, Standard
*Exo
*Loving Touch: Exo - Slightly Less Hackable [Roll Class Dice x2 vs Hacking]
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Assault Shield] () || (Grit+2+ Melee) (Block+4)d6 [Gunport]
[Non-Descript Cool Sword] || Melee - 2+Grit. +4 Parry. [Quickdraw] [Perfect Cut: 2 acts, does not count 1's.]
[Silencers: 1 Act to toggle. -3dice when In effect.]

=Upgrade=
Coiler
Wotan
Raptross
>>
File: Digsite Sweep 2.png (3.44 MB, 3938x2269)
3.44 MB
3.44 MB PNG
=Operatives Online=
Closer | Maxwell
Breacher | Kang
Cloaker | Picture
Sweeper | Johnson
Glitch | Nicole

Target: 99-C-3

--

>https://www.youtube.com/watch?v=rPNrp3PcYtk

--

Khr-- Check one, check two - reading, reading
vitals. . . clear
receivers . . . clear
feed synch... holding stable at 99.7%
integrating heads up display . . . now

Online. Linked.

Man this place is way off the beaten path. The Rattlers are running security and the drone is picking up several wanderers. This must be one of their safehouses. Keep your eyes open. As a bonejacker group, they must have some surprises in store.

Find Tosk and locate the 99-C-3 briefcase, then extract with it. If you can convince Tosk to hand it over, all the better.

UNDER NO CIRCUMSTANCE IS THE BRIEFCASE TO BE HARMED.

I am going to repeat, Agents:

DO NOT HARM THE BRIEFCASE.

If it comes to deciding between being shot and letting someone shot at the briefcase, you pick being SHOT.

That said, I don't mean to be dramatic. Let me clear the feeds up for you and you can proceed.
>>
>>3480603
>Deploy.
>Head over and climb up that wall/cliff face to the 7. I have a magsys, that's what it's for.

EVA: 8| DR: 0 | BAR: 6+3
HP: 28/28 | SP: 30/30 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 5 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +3 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2
>>
File: Sand Event.png (239 KB, 454x497)
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239 KB PNG
>>3480666
The wind blows through this place and it looks like the old buildings take a battering. They're being eaten alive. This stuff isn't really good for finding your proper feet placement.

That took 5 Alacrity, what else you got?
>>
Rolled 1, 5, 1, 1, 2, 1, 6, 1, 4, 6, 2, 3, 5, 1, 6, 4, 3, 4 = 56 (18d6)

>>3480728
>Kinek, burning 5 SP- Just fly to the top of this sand wall, onto something solid.
>Other action: refresh alacrity, use it for +5 to flight attempt.
>>
>>3480603
>Enter Stealth
>Alc move: 3W, 2S
>Refresh move: 2W, 1S, 1W
>-Listen in?

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 39/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
Rolled 3, 2, 5, 2, 1, 5, 5, 3, 2, 5, 6, 2, 3, 1, 4, 3, 2 = 54 (17d6)

>>3480603
>-gecko: scout into the base, try to stay out of sight
>move 444
>refresh alacrity
Alright, cracking the cage.
>commbomb rattler (13 + 4 alacrity: 17 dice) (boost+2, 4sp)
We get good intel from this, we can convince the guard there that we're supposed to be here and just... walk right in.
It'd be pretty smooth, and nobody gets hurt too bad.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 36/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 4
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per
!NodeFire. 3SP, Action to copy Mesh Status of target to other target
!Haptic Processing, 4SP. AR artefacts generated have full feedback.

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 0

=Kit=
Skimmer "Gecko" (Magnetic Chassis)
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
Rolled 1, 2, 4, 3, 2, 2, 4 = 18 (7d6)

>>3480742
>Activate Just That Cool, because that was DEPRESSING
>>
File: Digsite Sweep 3.png (3.92 MB, 3938x2269)
3.92 MB
3.92 MB PNG
Agent Kang--- Agent Kang

Agent Kang?

Okay. Don't panick. We can swing this. We just need to have a look through this log and... uh, access denied? Access deni-- ACCESS DENI What the-- This guy has GOOD SECURITY

Okay nobody panick. We can swing this, we just need to

Agent Otter.

Agent Otter your feed is unbelievable-- Agent Otter! That's a SANDSTORM

[ OPPOSITION PHASE ]
>>
>>3480802
See, this Is why I go loud.

I'm going loud.
>>
>>3480802
Question: Does Corners and Angles require an action?
>>
File: Digsite Sweep 3B.png (3.71 MB, 3938x2269)
3.71 MB
3.71 MB PNG
Okay. This is unusual and actually coordinated and I do not think these are the Rattlers.

Agents, don't panick. Keep cool. Keep calm.

Keep focused...

--

{Goon}
Real. Slow. Hand. Movements. Now. Scrub. Why. Are. You. Here? Where. Is. The. Package?

--

{TS Liren}
Otter, Agent Otter, your suits barrier is being tagged. They're not through yet but audio-visual feedback is telling me someone is pinging you with an IR light. That's a sniper!

{Goon}

Explain.
Explain. Now.
>>
Rolled 3, 4, 5, 4, 2, 4, 2, 1, 3, 5, 2, 2, 2, 4, 4, 5, 2, 3, 2, 6 = 65 (20d6)

>>3480826
Access... de...
Time to whip out the HEAVY WEAPONS.
>-just that suave
>crack the comms, take two (NodeFire +3, +4 alac, vs 20)
This SHOULD work.

Kang, claim you're, uh, on a hunting trip but got lost. And you need a map.
...
that's a good cover, right...?

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 36/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 4
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per
!NodeFire. 3SP, Action to copy Mesh Status of target to other target
!Haptic Processing, 4SP. AR artefacts generated have full feedback.

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 0

=Kit=
Skimmer "Gecko" (Magnetic Chassis)
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
Rolled 1, 1, 4, 4, 2, 2, 2, 2, 3, 3, 6, 2, 6, 2 = 40 (14d6)

>>3480859
Interesting
>>
Rolled 2, 1, 3, 3, 4, 5, 3, 6, 6, 5, 3 = 41 (11d6)

>>3480826
>-Look puzzled, say: Were the local gas Disposal and inspection team Sir? There was few gas leaks around the area and this site is the epicenter of it all. My name is Chang. Nice to meet you sir. Your also probablu wondering about all this equipment? Well we never who we meet these days. Look at yourself. Aiming a gun at me. Are you the owner of this site?"
>SPEND ALL THE ALC ON THIS BULLSHIT I JUST SAID AND WITH [JTG] -5Sp and spent alc (+5 dice)
>Refresh Alc and [F] spend 4 alc for +2Dr
>Refresh Alc and [F] spend the last 6 Alc for +3Dr (+5Dr total)
#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 39/39 | SP: 21/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
>>3480877
>>3480859
This is /nodebent/.

Agent Nicole, we're in. At least for now. This system is running a self-adaptive anti-intrusion protocol. It's a tac-linked system. Like ours but programmed meshed by someone who is not as fantastic as I am

I'd almost be impressed if it didn't just make server 7 explode!

This not the Lupine Rattlers! These guys are hardcases. Eyes up and keep awake.

They're. . . Hong High Impact Public Relations team? Chatter indicates a 6 man team searching the premises. They're here for the briefcase!

DON'T LET THEM GET IT

Let me run a diagnostic... holy shit this guy is wired to the gills. I've never seen some of this stuff; his lungs are... not even really lungs. What the--
>>
>>3480879
>>3480859
>>3480889

Sounds bad. No objections to overwhelming lethal measures?

Sounds like a step more dangerous than the poor souls we were briefed about.
>>
>>3480926
It's always your call but are you sure picking a fight is wise? These guys seem... hard
>>
>>3480926
They have a tacnet and guns at the ready.
If we go loud now, Otter and Kang are both pasted.
Um. I wouldn't recommend it, but I can't stop you.
>>
>>3480940
Search for the case. Dont worry about me. Mission is top priority. Is whispered on the com
>>
>>3480943
There's a heroic sacrifice, and then there's getting gunned down.
Kang. We don't even know where the briefcase is. You're more valuable alive right now than dying to the firing squad.
>>
[ 5 minutes ]
>>
>>3480958
Search for it before I give this guy a taste of my Martial Arts. I aint dying today.
>>
File: Gas Link Event.png (1.18 MB, 2418x1466)
1.18 MB
1.18 MB PNG
" Is complicated business is of gas inspection. This is my home yes.

Is of family home. Much many happy memory in this place. Therefore private property therefore very special to me therefore you leave now.

Gas leak add to rustic charm of place. Is not of interest for it to be fix. If giant explosion happen to sanitise site then also is good for memories will burn.

Yes."
>>
Rolled 4, 2, 1, 3, 2, 1, 6, 4, 2, 3, 2, 5, 6, 4, 1, 1, 6, 3, 1, 6, 4, 5, 3, 4, 2 = 81 (25d6)

>>3480826
>Kinek, burn 5 SP, this HAS to go better this time, shove 'Rattler2' 7 to block sniper fire.(13 dice?)
>Sword this guy. Sword him to death. +4 from Alacrity

EVA: 8| DR: 0 | BAR: 6+3
HP: 28/28 | SP: 30/30 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 5 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +3 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2
>>
>>3480969
>okay burn another 10 SP on Just That Cool
i hate everything
>>
Rolled 3, 2, 1, 6, 4, 5, 3, 2, 2, 4, 4, 4, 2, 5, 2, 2, 3, 2, 4, 1 = 61 (20d6)

>>3480961
>Sheath sword
>Move 1,1,2
>Spend Alacrity On bullshit
>Refresh Alacrity, spend It on bullshit
>Use LAW ENFORCEMENT to come up with a legal claim to be here to back up Kang
>>
>>3480975
And use JTG to get rid of those 1's. Not this early.

>Down to 15 SP
>>
>Scream.
"NOONE HACKS MY EYES! NEVER!"
>>
File: Digsite Sweep 4.png (4 MB, 3938x2269)
4 MB
4 MB PNG
Okay, just play it cool, play it cool, we're here for a gas inspection leak at an unmarked site outside any city infrastructure in the middle of a desert with no power supply company within 200 miles and in dire and complete violation of the standing Hong guidelines on Grid Infrastructure Management.

And they're here because the abandoned Bonejacker safehouse they keep people in before slicing them up and ripping out their insides is their favorite vacation home away from home full of good memories which they wish would be blown away by a completely impossible gas explosion.

And we're doing this inspection in full operation gear and exo suits while they're lounging around with Secplate and armour piercing automatic rifles.

Just... nobody do anything... nobody move... nobody get twitchy... we can walk away and come back later... and everything

will be

fine

[ OPPOSITION PHASE ]
>>
File: Digsite Sweep 5.png (3.88 MB, 3938x2269)
3.88 MB
3.88 MB PNG
I NEED EYES ON OTTER, THEIR VITALS ARE EXPLODING

--

>Otter is Shocked. Alacrity starts at 0.

--

WHAT THE HELL IS HAPPENING, TEAM

[Operative Phase]
>https://www.youtube.com/watch?v=QgD9lL5VhP8
>>
( Chaff-Enabled Smoke blocks hacking LOS )
>>
>>3481029
"Ouch. Ok well yoir making this more complicated for no reason."
>Quick Throw Flash grenade in front of Rattler 4
>Throw flash grenade 6SW, 2W
>Move 3S, 2W

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 25/39 | SP: 21/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×2R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 39/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
Rolled 6, 3, 3, 3, 3, 4, 3, 2, 1, 3, 3, 2, 2, 1, 6, 5, 5 = 55 (17d6)

>>3481029
Shit!
Shit shit shit.
Guys, we're outnumbered and outgunned and they are so much better than us oh god.
We need to get out of here! We'll grab the briefcase later, for now we BLEW IT.
>-call for an evac: things are going TITS UP.
>-gecko: get a line on "rattler" 2
>activate fray protocols
>-just that suave!
>subvert weapon systems (17 dice)
Otter, you need to get the hell out of there! Do you read me? Get out!

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 25/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 4
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per
!NodeFire. 3SP, Action to copy Mesh Status of target to other target
!Haptic Processing, 4SP. AR artefacts generated have full feedback.

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 0

=Kit=
Skimmer "Gecko" (Magnetic Chassis)
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
Rolled 4, 2, 2, 4, 5, 3 = 20 (6d6)

You Appear To Be In Distress. Please Remain Calm.
>>
>>3481029
This Is the most miserable start for an OP I've ever seen.

Command, we're under fire. Earlier you would prefer us to be shot over losing that briefcase, do you still feel the same way? Because we either fold our cards or we go all-In. No half measures now. Are we getting extracted, or are we going In?
>>
File: CombatChroma.png (1.21 MB, 2418x1466)
1.21 MB
1.21 MB PNG
OH COME ON, THEY HAVE CHROMATIC ADAPTIONS TOO?

>>3481070
I DON'T KNOW WHO THESE GUYS THINK THEY ARE BUT WHAT IN THE NAME OF THE SATS IS THIS.

Get the case if you can but bug out if its too much. The reason you shouldn't let the case be SHOT is because the case is full of...

Look, just trust me on you not wanting the case to be shot. But its not worth being shot OVER.
>>
>>3481078
"OH REALLY! THEN DONT MIND IF I COME RIGHT BACK"
>>
>>3481078
>>3481029
*Enough.*

>Move 2,2,4,4,4,4, face 8
>Coiler Rather 2, [Reel] him In. If I'm not actually close enough just move close enough.
>Attack Rather 2 with a big sword
>!Momentum

12 Grit

#Maxwell
EVA: Nul | DR: 20front|10flank|+3Shield | BAR: 3
HP: 58/58 | SP: 15/20
ALC: 7+1
RESI 7 | REAC 3 | GRIT 11+1 | PROC 3 |
TECH 4 | CHRC 4 | SENS 5 | LUCK 2

Closer 2(Melee,Nego,DR) | Cloaker 1(Hand, Social, Stealth, Sabo) | Martial Art
!Takedown, !Momentum
!Go Dark, Wetwork

Hand 1 #Assault Shield, 4Parry, 3DR
Hand 2 #Non-Descrpt Cool Sword. Melee, 2+Grit. ,4Parry

=Kit=
Cloaker, Closer, Standard
*Exo
*Loving Touch: Exo - Slightly Less Hackable [Roll Class Dice x2 vs Hacking]
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Assault Shield] () || (Grit+2+ Melee) (Block+4)d6 [Gunport]
[Non-Descript Cool Sword] || Melee - 2+Grit. +4 Parry. [Quickdraw] [Perfect Cut: 2 acts, does not count 1's.]
[Silencers: 1 Act to toggle. -3dice when In effect.]

=Upgrade=
Coiler
Wotan
Raptross
>>
Rolled 5, 6, 1, 2, 4, 5, 5, 6, 3, 2, 4, 5, 4, 2, 4, 4, 1, 3, 5, 4, 3, 6, 5, 5, 3 = 97 (25d6)

>>3481111
Rolling for If I get to hit him. I don't know what to roll for Coiler.
>>
Rolled 1, 1 = 2 (2d6)

>>3481121
and two more
>>
>Refresh Alacrity
>Run, away
>Ready Placebotamol
>>
>>3481125
Called It.
>>
>>3481121
>>3481125
Fuck you, 1's I'm playing JTG.

>Down to 9 SP
>>
File: Digsite Sweep 6.png (4.35 MB, 3938x2269)
4.35 MB
4.35 MB PNG
OTTER IS FLATNING, STEP IT UP, TEAM
>>
File: Digsite Sweep 6B.png (4.23 MB, 3938x2269)
4.23 MB
4.23 MB PNG
Maxwell, Kang, contain the goon squad on the central walk-through

Nicole, get the Placebotamol and stabilise Otter

Johnson, Picture, provide covering fire

Then--

Kang! Watch out!
{ Kang is grabbed then flung face first against a concrete blockade. It hurts }

Maxwell! They're locking on to your suits metrics! It's a CH-AR-DL Dragon Lance! They must have raided Irving's stash! GET DOWN

{Maxwell loses a shield then an exoplating then an arm.}

THAT'S IT.

KEEP IT TOGETHER OR GET OUT. THERE'S NO GLORY IN GETTING DEAD .

[ OPERATIVE PHASE ]
>>
File: Beep Event.png (307 KB, 1454x1040)
307 KB
307 KB PNG
Beep!
>>
File: Beep Beep.png (1.04 MB, 1007x1071)
1.04 MB
1.04 MB PNG
Beep Beep
>>
>>3481235
>ready placebomatol
>use placebomatol on otter
Hey hey, wake up.
These jerks are gonna pay, right?
>>
File: Drop In.png (1.25 MB, 1144x1048)
1.25 MB
1.25 MB PNG
Does anyone hear that noise?
>>
>>3481235
=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (4)
Tec: (11)
Cha: (3)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (18/18)
Alacrity: (6/6)
Dodge: (8) + (2)
Barrier: (4) + (-2)

Certs: (16)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]
[Stonedog Prospect: +1 Alacrity || Free Upgrade]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: (3sp) +1 success range || +1 hit on 6]
[Threatmon-22: (2sp) Roll Rea versus actions || May overreact]

> (Move) 4, 2, 2, 2, 2, 2 (Alacrity: 0/6)
> (Action) Refresh Alacrity (Act: 1/2)
> (Action) Fire Broadsword 4 (Act: 0/2) || 11+4+2+6 dice (Alacrity:0/6)
>>
Rolled 6, 2, 3, 6, 1, 1, 3, 1, 3, 5, 4, 6, 4, 3, 1, 3, 6, 5, 3, 2, 3, 6, 5 = 82 (23d6)

>>3481270
(Forgot roll. Sorry.)
>>
File: Drop Out.jpg (388 KB, 2418x1466)
388 KB
388 KB JPG
>Otter evacuated
>https://www.youtube.com/watch?v=qHsfWZYzCuA
>>
>>3481235
Yeah I'm just.

Evaccing

I think I've gone full circle from rage to disbelief to utter calm. Get me out of here.

>Move to Evac Zone
>Spend any SP on Takedown to move Into position If needed

>
>>
Rolled 4, 3, 5, 5, 1, 1, 4, 5, 5, 4, 1, 4, 1, 4, 1, 1, 6, 5, 1, 1, 3, 4, 6, 6, 3 = 84 (25d6)

>>3481235
>-gecko: get a line on rattler 3, failing that, rattler 1
>just that suave
>fray protocols
>(2sp)subvert implants on rattler 3 or 1, internal organs or otherwise: emergency shutdown(13 + 9sp + 4 alacrity, boost+1)
>(3sp)nodefire: spread hack to rattler 1 or 2
My work here is done.
>>
Rolled 5 (1d6)

>>3481288
this is unbelievable.
>>
File: Digsite Sweep 7.png (4.17 MB, 3938x2269)
4.17 MB
4.17 MB PNG
>Maxwell evacuated

--

Agents, this is... okay, good. We can salvage this! We just have to-- JOHNSON

[Opposition Phase]
>>
Rolled 4, 3, 6, 6, 6, 4, 1, 3, 2, 1, 5, 4, 4, 1, 1 = 51 (15d6)

>>3481235
>Shoot Rather NE +JTG -5Sp 14+1Alc
>-Activate Sweep -1Sp to also shoot Rather south of me
>Shoot Rather S with Shotgun [14]
>-F +2Dr -4 Alc

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 39/39 | SP: 15/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
Rolled 1, 4, 3, 1, 5, 3, 5, 1, 2, 3, 5, 3, 1, 6 = 43 (14d6)

>>3481333
I dont know if I didnt make it...

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 39/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [4/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
File: Digsite Sweep 7B.png (4.25 MB, 3938x2269)
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Oh they're opening up! Sodding HONG Public Relations Goons!

TEAM, THIS AREA IS FAR TOO HOT AND WE ARE OVERMATCHED IN FIREPOWER

GET OUT OF THERE

[ Operative Phase ]

>Kang Is Being Choked
>Kang Is Disarmed
>Kang Is Grabbed
>Free Yourself With Hand To Hand Or Some Other Trick

--

>Johnston is Suppressed.

--
>>
Rolled 2, 3, 5, 5, 6, 5, 1, 1, 6, 5, 4, 2, 5 = 50 (13d6)

>>3481364
>Move 2S 2W
>Refresh Alacrity
>-JTC
>Fire Chirni at Rattler that has Kang(Tech 5 + Alacrity 4 +Luck 4=13)
#Picture
EVA: 6 | DR: 0 | BAR: 7
HP: 22/22 | SP: 15/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
[Malphas Chip] {Rank 2}
3 SP, action gets +1Range, +1Boost, +1Explode.
+Solution Modelling. Adds ranks to:
Scan, Resolve, Profile, Collate, Optimise.
+Existence Safeguard Routines.
Rolls Reaction to defend self
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy
Combat Chromatics:
Coiler
Embedded Relays

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Adaptive Spamfilter
Coaguweave
>>
Rolled 1, 1, 5, 5, 2, 5, 6, 4, 5, 6, 3, 3 = 46 (12d6)

>>3481364
"F-FUCKING RULES OF NATURE"
>JTG + HAND TO HAND TO FREE MYSELF (11+1alc)
>Counter with knife and attack [14d6] same with pistol [11d6]
>4 ALC +2DR

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 24/39 | SP: 16/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
Rolled 1, 4, 5, 2, 3, 3, 3, 6, 3, 6, 2, 5, 1, 2, 4, 1, 1, 5, 5, 3, 5, 2, 1, 2, 4 = 79 (25d6)

>>3481364
Gun and Knife
>>
>>3481391
>>3481384
You can just note the dice totals and let it be taken care of. No need to pollute the comms with extra work.
>>
Rolled 6, 2, 6, 6, 6, 2, 2, 1, 2, 2, 5, 6, 1, 3, 2, 6, 5, 2, 6, 2, 1, 1, 6 = 81 (23d6)

>>3481364
=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (4)
Tec: (11)
Cha: (3)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (18/18)
Alacrity: (6/6)
Dodge: (8) + (2)
Barrier: (4) + (-2)

Certs: (16)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]
[Stonedog Prospect: +1 Alacrity || Free Upgrade]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: (3sp) +1 success range || +1 hit on 6]
[Threatmon-22: (2sp) Roll Rea versus actions || May overreact]

> (Free action) Trigger [Just that good] (SP: 13/18)
> (Free action) Trigger [Chironian 7C Chip] (SP: 10/18)
> (ActIon) Fire Broadsword 7, 4, 7, 7, 7 @ Rattler 2 (Act: 1/2) || 11+4+2+6 dice (Alacrity: 0/6)
> (Free Action) Trigger ThreatMon-22 (SP: 8/18)
> (Action) Prepare Dodge (Act: 0/2)
>>
File: Digsite Sweep 8.png (4.18 MB, 3938x2269)
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Good shooting, people! And good moves Kang

BUT WE'RE STILL OUTNUMBERED
>>
File: Digsite Sweep 8B.png (4.09 MB, 3938x2269)
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Outnumbered and outgunned! We don't have the firepower or the protective gear to stand up to military assault tactics, holy shit

Get Kang out of there! Do Something!

[ OPERATIVE PHASE ]
>>
>>3481478
IIIIIIINNNK
>Move 3N 1E
>Refresh Alacrity
>Move 2N 2E
>Live to fight another day
>>
>>3481478
>RUN 1S, 4E
>REFRESH ALC: Run 5E
>[EVAC] KEEP / KEEP RUNNING 5E
>[F] pay 10 sp for 10 DR
#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 11/39 | SP: 16/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
Rolled 6, 5, 2, 6, 6, 1, 2, 6, 4, 6, 4, 2, 3, 6, 3, 1, 4 = 67 (17d6)

>>3481478
=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (4)
Tec: (11)
Cha: (3)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (18/18)
Alacrity: (6/6)
Dodge: (8) + (2)
Barrier: (4) + (-2)

Certs: (16)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]
[Stonedog Prospect: +1 Alacrity || Free Upgrade]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: (3sp) +1 success range || +1 hit on 6]
[Threatmon-22: (2sp) Roll Rea versus actions || May overreact]

> (Free action) Trigger [Just that good] (SP: 3/18)
> (Free action) Trigger [Chironian 7C Chip] (SP: 1/18)
> (Action) Switch to Shred (Act: 1/2)
> (Action) Fire Broadsword 1, 4, 4, 4 (Act: 0/2) || 11 + 4 + 2 dice
> (Move) 9, 9, 9, 8, 8
> (Free action) Evacuate
>>
>>3481478
Mhm. Uhuh. Yeah, uh...
Nope.
>move 666 6
>evac
>>
File: Digsite Sweep 9.png (3.93 MB, 3938x2269)
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What have we gotten ourselves into
>>
==Op End==
Medical is 2 Credits per point of HP. If you happen to have had the foresight to sign a Discreet Healthcare Contract, costs are covered.

Kang is at 28 damage
Johnston is at 22 damage
Picture is at 20 damage
Maxwell is at 21 Damage and Down 1 Arm
Otter is in Critical Care.

Nicole and Gecko are fine.

==

Standard Mission Payout is 200

Costs, Fees, Liabilities, Equipment Restocks, Stonedog DropShip Fuel Costs and Emergency Evac are 150.

Payout is 50.
>>
File: Goon Squad.png (1.82 MB, 1669x1074)
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I want to know who this man.
I want to know why he was one of Irving's clients.
I want to know why they were after Tosk.
I want to know why Ink was there.

Get some rest, Agents. Pry the bullets out of your armor and thank your lucky stars you lived.
>>
>>3481768
>>3481760
I have just been informed by Stonedog High Command that we are not required to cover dropship fuel expenditure.

Payout is 80
>>
File: DropShipScan.jpg (424 KB, 1983x1152)
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We can thank the Stonedog Extraction Team. Apparently were in the area, albeit I do not know why.

We took down one of these goons. One. And they come in packs of six! Sodding corporates, they have no respect for discretion.
>>
>>3481814
I want... I want to know who those were. Next time we see them, I think I'd like to take back more than an arm.

God, I don't think I even have enough for medical. How many creds for a permanent health plan?
>>
File: Upgrade4.png (2.06 MB, 2468x4203)
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Oooh, market updates.

As always, Features (50) can be incorporated into upgrades and measurements can be made to modify them using given rules (Circa 10 x value for stats, but some limits apply).

If you're in dire straits we can resell some of the more awry components. There's always people out there who are looking for them. If you're trying to puzzle the value of a system you own, it is 3 stats (60) + any applicable upgrades embedded therein, ratioed by a Background roll to resell.
>>
>>3481933
Do I... do I get a shield replacement?

I'm not gonna lie, this loss Is gonna sting for a long while. And not just for the arm, but for the blow to the pride.

Can I sell some...less than necessary equipment back? (Standard kit items.)
>>
>>3481956
Shield replacement, armor systems repair, emergency triage and general restocks along with a new Veritas is accounted for in the Costs and Fees of the mission.
>>
>>3481961
>>3481961
*Sigh of relief*

Good to know Command.

So what about selling off some of the Standard Kit? I would assume that would be waiving the right to a restock of said Items, but that might be fine.

And uh, how much to sign up for permanent 'free' healthcare.
>>
>>3481979
We could try reselling the excess supplies of material, but I'm not exactly an arms dealer. Do you just put a mesh-node up that says "we have guns" and hope?

I think I can hear the ghost of Irving laughing.

I'm not sure we can really sell much on from our stocks. They're already critically low as is and we're making do with outdated models.

>What are you considering to sell?

As for your pain-medication, thankfully, ever since we hooked up the old systems unit and prepared the clinic and got rid of the rats it's easier to manage. Without the fine touch of those automated systems and a little bootleg mesh-code in the surgery stations, you would be dead.

Full organ replacements, blood infusions, surtures, surgery, bullet removal, bone splinter damage reduction, bone fragmentation re-settling, implant complication reduction, retraining along with post-procedure recovery is expensive. We're doing the best we can with the tools we have, Agent. You're welcome to find a better supplier if you can!

I k-know times a r e a little hard right now, b-but just take your complimentary low sodium donut and this ramen the noodle shop upstairs gives us and it'll be okay, allright?

>The Outfit covers baseline medical at a reduction of 90%. Bullet Wound Trauma Treatment in the Open Market is currently 20 Credits per HP lost.

>To improve our healthcare even more we would need to invest in upscaled facilities
>>
>>3482022
*Sigh*. When you put It that way, you make me sound like an Ingrate. Never mind. Just give me a minute to fill out this form and get that man who Is definitely a doctor to staple on that spare Wotan In the other room so I can get out and make us some money.

Though next time, advance warning of the Corp death-squad might be nice to know. Don't give me that look, I know you do your best. Just do uh, best-er next time, If you could.

And pass me that ramen noodle, If you would.
>>
>>3482076
Yes. That person is definitively a doctor with a definitively real license that I-- I mean they definitively did not doctor up.

Definitively, agent.

The reason they look so much like me is just that you're already undergoing anaesthesia and this is a... dream. Yes.
>>
>>3482080
….F...fuucck…ah...

>Attach the Wotan for a reaction and two luck
>Upgrade Non-Descript Sword for (50) Can I get something for getting SP back with enough bloodshed? No? Does the sword already have special effects for Matches? If It doesn't I'll take that. If It does and I can't get SP back with crits or kills or something I'll take an Anti-Armor effect.
>Sell a grenade back, one grenade If It gets me at least 15 Creds.
>Buy a CHRC with It for 50 Creds
>Enjoy the limited hospitality of eating a ramen noodle with robot arms when I wake up
>>
>>3481933
>switch to Adaptive Mesh
>inquire if there is a feature I can purchase to keep my blood on the inside
>>
>>3483972
Switch... what, precisely, agent? We can ask them to install you the modular integrated system, but the process still requires some operation.
>And is priced at 3 Stats

Once the Adaptive Biomechanical Mesh Interface is embedded, I understand you can integrated and customise a variety of features. The standard after-market modifications are...

ADP MESH FEATURES:
*{ MetaFilMax } Recycling optimisers and nephretic density increases lead to useful outcomes
ADP MESH hits reduce wound severity, recover lost blood, filter out toxins

*{ CreaTon } Due to the metabolic setpoints of baseline physiology, hypertrophy and atrophy of muscles are locked in a delicate dance. We can change the music.
[1sp] Turn 1 Dice into 1 Success for GRIT tasks.

*{ Dispersed Systemic Hardening } The human body is fragile. It doesn't need to be!
First ADP MESH is [Free], hits always also reduce stun, shock, supress and terror

*{ EpiStep } Neurotransmitter re-uptake and hormonal breakdown ensure flight or fight instinctual response is time limited.

Does it need to be?

{+2 SP} ADP Mesh hits generates points of Alacrity usable next turn

*{Somatosensory Filters} It hurts, but this is not, technically, a property of the event.

Taking damage does not interrupt on-going actions. {+2 SP} to double thresholds for forced movement and break

>>3482197
The Sword has the same Match Effects as the Service Knife
2* Bleed: Half damage is bleed
3* Deep Cut: Every Match increases Jinx level
4* Finisher: You roll another attack using all the same dice, at no cost.

You can add another match as a Feature.

For Penetration Possibilities, you have 3 best options depending on preference
*Match 2: Vibro, DR is halved
or
[Pierce] stat, bought in lots of 10/20/30/40/50 and discounts Pierce DR.

We can't sell off parts of the armory in single-instances, but we can probably find a buyer if we liquidate all our HiEx grenades. That should net 100 / Agent, but then we would be out of HiEx.
>>
>>3482197
With twinned Wotan systems, you benefit of course from:

2 free readies, 2 dr, +4 on melee

Because the Wotan System benefits from your Highest Class Level on Use, you could fight in melee range at {highestclass} + 4 using your bare hands, while reading and utilising the environment around you.

If you are interested in anti-armor capability, I have an alternative suggestion, Agent.

Forget about the sword.

[Eelplating Inlays] [Wotan Series]
{2 SP} Hits are [Electric]

Electricity is not "anti armor" as such, but it will short out systems, shock organics and even if the kinetic damage of your blow is absorbed, consequences of shock may drop even heavily protected foes.
>>
>>3484043
>Meant the Kinek. Switch it out for Adaptive Mesh. No good being able to lift off if I just bleed out.
>Spend the mission payout on MetaFilMax.
>>
>>3484593
>Also spend 50 of my remaining 65 credits on Dispersed Systemic Hardening

EVA: 8| DR: 0 | BAR: 6+3
HP: 28/28 | SP: 30/30 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 5 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +3 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Adaptive Mesh- 2 SP, [F] once, Roll Resilience, reduce last wound by hits
*{ MetaFilMax } Recycling optimisers and nephretic density increases lead to useful outcomes
ADP MESH hits reduce wound severity, recover lost blood, filter out toxins

*{ Dispersed Systemic Hardening } The human body is fragile. It doesn't need to be!
First ADP MESH is [Free], hits always also reduce stun, shock, supress and terror

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2

15 Credits
>>
>>3484593
I don't think I understand this idea of "switching out".

Do you want me to pry out all 1.7 million kinetic resonance dispersal arrays and replace them with a full morphological baseline over-ride?

Agent Otter, I... I'm not that good. We c-can't "switch out" implanted full-scale biological enhancement suites. It's not quite like reloading a gun or putting a new knife in your pocket, its weeks alone for the compatibility testing!
>>
Operatives, we've got a scrambled message here that the TechSection is decrypting.

It appears to be a emergency evacuation request.
>>
>>3486278
We're not going to be hitting a bunch of heavily armed badasses again, are we?
>>
>>3486286
That appears unlikely. The origination point is still out in the drylands, but its being real quiet and very direct. We're trying to get the drones to sweep the area but the recent use have worn them down.

let me patch through what we've got...
>>
help.
This is 9-3-3-INK.
took a bullet while -------------- local search party closing in after ---------- and ---------- am low on ammo ---------- primary command link ---------- compromised ---------------- contacts compromised -------------------

i need out of here before -----------------------

please respond.
>>
File: cover2.jpg (65 KB, 800x450)
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>>3486278
>>3486304
"Who is this Ink? I feel like we have seen that person before but a bit morr info would be welcomed before we start helping whoever calls in the desert..."
>>
>>3486352
That would be up to your relevant Background and informational strategy
>>
>>3486426
(I have Assault Course: Know Military but am unsure what needs to be rolled with it?
>>
>>3486432
Your Approach.

CHR is personality, negotiation, people
PROC is data search, information

Perhaps something else works?

Class ranks adjust type of knowledge
>>
Rolled 3, 1, 2, 3, 2 = 11 (5d6)

>>3486445
>Lets roll Proc 4 and my military knowledge to research info and data about this Ink person

#Rick Kang
EVA: 7| DR: 4 | BAR: 5
HP: 11/39 | SP: 16/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Sec Plate (+4DR, -2EVA)
Kit 2: 2×All grenades
-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×4R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×4R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×4R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
Rolled 1, 1, 2, 1, 3, 1, 4 = 13 (7d6)

>>3486278
>>3486286
>>3486304
!!! I heard 'encoded message' and 'SOS call' and came as fast as I could. If there is one thing Finks knows, it's cool spy trivia! What country would use a callsign like 9-3-3-INK?
> PROC 6
>>
Rolled 3, 1, 2, 1, 4, 6 = 17 (6d6)

>>3486445
Ink... I know that name.
>Roll CHAR plus any other relevant bonuses
#Picture
EVA: 6 | DR: 0 | BAR: 7
HP: 22/22 | SP: 15/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
[Malphas Chip] {Rank 2}
3 SP, action gets +1Range, +1Boost, +1Explode.
+Solution Modelling. Adds ranks to:
Scan, Resolve, Profile, Collate, Optimise.
+Existence Safeguard Routines.
Rolls Reaction to defend self
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy
Combat Chromatics:
Coiler
Embedded Relays

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Adaptive Spamfilter
Insurance Policy
>>
>Take 3 point hit to Character for the Adaptive Mesh

>someone please help me do the math for this
>>
>>3486788
Anything for a friend. Let's see
>>
>>3486788
> should be
EVA: 8| DR: 0 | BAR: 5+3
HP: 28/28 | SP: 24/24 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 2 | SENS 5 | LUCK 7
>>
Rolled 1, 1, 2, 1, 4, 6, 1, 2, 6, 3, 2, 2, 3, 5 = 39 (14d6)

>>3464467
Rollin for stats, you guys still got room for one more?
>>
Rolled 3, 5, 3, 3, 1, 2, 1, 3, 1, 1, 1, 5, 5, 2 = 36 (14d6)

>>3487793
>>
>>3487795
>>3487793
We *always* have room for one more brave bastard with a gun, get In here!

Liren, get out the rest of the low sodium donuts, we've got a guest!

You can have my bunk, I'll sleep on the surgery table tonight. Set your alarm nice and early, we're going out and recovering an asset under attack by unknown forces from an unknown area somewhere out In a desert with no Intel. Last mission we were assaulted by a corporate hit-team we didn't expect nor know existed, and that's why I don't have human limbs anymore. Make sure you sign that health waver before you get on the chopper, alright?

No really, sign that waver.

In other news, we have all *sorts* of nice things to offer you. We don't have much food, but what we lack In basic necessities we *do* have In advanced military grade prosthetics, augments and modular processors to hook Into your nerves and brain stem.

Never did get your name, kid. Come on, you're one of us now!
>>
>>3487897
Bill! Names Bill, thanks for the hospitality, I take it im very late the party. Still reading some of the manual and the brefings.

>>3487793
Here's what I got so far guys feel free to correct me or give me any advice on what I should choose. Im gonna read a bit more before I make any gear choices, maybe I'll post some more questions later.

Resilience 1+1=2÷2=1+1=2
Reaction 2+1=3÷2=1.5=2+1=3
Grit 4+6=10÷2=5
Process 1+2=3÷2=1.5=1
Technique 6+3=9÷2=4.5=5+1=6+1=7+2=9
Character 2+2=4÷2=2
Sense 3+5=8÷2=4+2=4+2=6
Luck 6-1=5+1=6

HP: 2+5=7×2=14
SP: 1+2=3×2=6
Alacrity: 3+2+5=10÷3=3.3=4
Dodge: 3+9+6=18÷3=6
Barrier: 1+2=3÷2=1.5=2

Specialist
Just that Good
Sweeper
>>
>>3487952
Questions make the world go around. Ask as much as you need to.

>>3487897
We'll get the low sodium donuts. But, Agent, let's not make things seem worse than they are. We have 'some' intel. Sort of. Kind of. Mostly. If you squint.

>>3487795
>>3487793
Always.

>>3486781
>>3486478
Not a lot of scuttlebug gossip around this, but. . .
>>3486759
Finks, how did you manage to blow up Server 7? That's impressive, Finks.

9-3-3-INK must be a designation code for an operative, and the only people that use a three-digit identifier of rank and relation is the UCC (or people pretending to be UCC)

As far as the record, we're stumped. Everything available is reports with far too many insidious black censor bars, no one knows what what the Belphegor Project is, half of these people straight up do not exist and the rest is rumours, gossip and fears, grainy video evidence of someone that might be Ink performing rappelling down a building a minute before it explodes and conspiracies about orbital mind control lasers. I'm sorry Agents, I can't tell you anything. Which tells us something, yeah?

Best we can figure, Ink must be UCC Intelligence. Which would mean they would have an extraction team on stand-by and liberal use of bombardment satellites. That makes them contacting us an open question.

Some digging AROUND the problem indicates that the Lupine Rattlers have been drumming up a storm for the past 48 hours, they're taking in new blood and asking for extra muscle. We know Ink was involved with both Irving's armament sale and our attempt at acquiring the 99-C-3 Briefcase.

So what I think happened is this: Ink got the briefcase but had a run in with compromised extraction, and now the Rattlers are gunning for them. Which means the Rattlers are being paid off to do this on behalf of someone else because "Shot in gang related violence" scans better than "Murdered by private squad of assassins".
>>
>>3487952
No problem Bill, I remember spending...far...

far

too long looking at everything myself, so I'll help you where I can.

First off your HP and SP will be Increased by your armor that you get under Sweeper, as well as the fancy effect that comes with It.

Just to troubleshoot a few things you might be curious about, see Sweep under sweeper? And the three things under that? Those things add to relevant rolls based on your Sweeper level. So at Sweeper 2 you get Firearms 2 and so on. This adds to your relevant dicepool when you roll.

How do you get Sweeper 2 you ask? Credits of course. Pay command 25 x (your new class level) and they'll gladly give you the appropriate training regimen. Note that a weak soldier cannot make It Into the eschelons of the elite. If you don't have every stat (excluding luck) at the same level as your max class rank you won't be able to get there, the training would kill you. How many creds do you have right now? Uh, might want to ask Command for the New Guy Bonus Package, at the low low price of signing some paperwork without reading any of the fine print. No peeking, this Is all part of your Initiation, ok?

That Upgrades sheet, you start with one for free but If you want more? 3 stat points. Luckily, If you have an absolutely abysmal stat you can sack It down to zero, then 'buy back' the stat with a training course (10 creds to get a stat to one, 20 to get a stat to 2, and so on). In short, If you have a stat at oh say 3 you can buy any upgrade using that method for 50 creds.

Feel free to ask away about anything. No question Is a bad question.
>>
Rolled 4, 1, 6, 1, 5, 6 = 23 (6d6)

>>3487989
>I search the police database I still technically have access to In search of clues or hints about our mysterious agent. Perhaps some of his assailants have died, or been apprehended by law enforcement, and has given something away?

>I roll luck
>>
>>3488004
If I start the map with 5 less SP, can I use JTG here? I'd like some Intel please.
>>
>>3488006
>>3488004
Apologies, Agent. SP expenditures for off-grid operations is impossible.

Solid work, though.
>>
>>3487989
Hey Command, what do you think of letting my Malphias Chip have a go at the info? I could try overclocking it, but I don't know what the effects might be on my hardware, so to speak.
>>
>>3488017
Are you suggesting we try to use a barely legal component splice of semi-self-aware recursive threat prediction software to thrawl through available information? Agent, some problems cannot be solved by barely legal autonomic artificial intelligence routines going horribly haywire.

Despite what our standard around here implies.

Give it a go if you feel comfortable trying, but you wait two minutes until I dig my pistol out of the drawer over here. Strictly for good luck. It's my good luck gun. It's full of good luck slugs.
>>
>>3487989
Heres my sheet and the stuff I chose was: Specialist, Just that Good, Sweeper, Broadsword, Insurance Policy, Field Kits, SnapDraco 742.

I couldn't quite make sense of the circle and triangle symbols with dots next to the weapons. Is the circle sense and triangle technique?

Is the ammo for the PDW compatable with the broadsword?

EVA: 6 | DR: 0 | BAR: 2
HP: 24/24 | SP: 10/10 | ALC: 4
RESI 2 | REAC 3 | GRIT 5 | PROC 1 |
TECH 9 | CHRC 2 | SENS 6 | LUCK 6

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1

!Actions
Hold Breath - 1 SP, Expand sucess range if you do not move.
Lock On - 1 Act, Target cover reduced, if no cover +1 Shade.
SnapDraco742 - 2SP First attack recovers 2 alacrity.

!Upgrades
TacLink - Marks are x2 effect
Field Kits - Roll TEC to Heal/Aleviate

@Armor - None

#Broadsword
#2H

=Kit=
Broadsword Rifle
Chirni PDW ×2 Clips
C9 Sidearm
Service Knife
×2Smoke Grenade
×2 HE Grenade
×2 Placebotamol
×2 Stims
>>
>>3488031
I... uh, sure Command. I'll wait for you.
>>
>>3488033
Yeah no one can make sense of those. My suggestion to electro-shock Command every time the signals are misinterpreted has yet to take off.

The Triangle is indeed TECH and the Circle is SENSE. So the Broadsword has a base roll of Tech+4, with a maximum range of 2x Sense. The "Range" is still influence by your own sense, it's just that you can take shots at marked targets far further away without suffering penalties.

The Broadsword gets 2 reloads on its own, but the ammo is not compatible with the PDW. Different type of bullet.
>>
>>3488045
Go ahead if you want to try.
>>
>>3488051
What does luck really do, like on paper? Can you train it like any other stat, im really tempted to spend some on more upgrades.
>>
>>3488135
You In fact can. Don't ask how, you won't want to know how, you won't like our methods.

>>3488054
I'll ask for the newbie. How much does Bill get In his New Guy Bonus Package Command?
>>
>>3488135
You can train it as you like. As for what it does, it influences the odds of you being hit, it helps make the world less unpleasant and it has some variable influence on finding things, not stepping on booby traps and not being caught up in freak coincidences.

>>3488165
>>3488135
We do have a Welcome Package.

It is currently 150 Credits.
>>
Rolled 2, 5, 5, 2, 1, 3 = 18 (6d6)

>>3488605
>>
>>3488605
RESI from 2 to 3 = 30
PROC from 1 to 3 = 50
CHRC from 2 to 4 = 70

Should I round up or down with my barrier its at 3.5. Also can I switch my implant with another I found the updated version that has some extra at the bottom, I was using the upgrade img from the beginning.

How does structural realignment work exactly? Do you have to pay for it with alacrity and refresh it later?
>>
>>3488605
Also do you have to spend an act to use your classes core skill?
>>
>>3487989
Sounds to me like they just phoned in so we can come in and make some noise so they can slip away to a secondary extract. It's what I'd do, if I was a highly trained, secret agent type. Search parties, right? Avoiding those sounds like a pain in my ass.

EVA: 8 (6+2) | DR: 1 | BAR: 3 (5-2)
HP: 22/22 | SP: 32/32 |
ALC: 5 Stealth: +2
RESI 3 | REAC 4 | GRIT 5 | PROC 6 |
TECH 6 | CHRC 4 | SENS 9 | LUCK 7
A Gangster, Just That Good

=Glitch=
!Overdrive
!Code Monkey
!Wotan Series Mk7
#Chirni PDW
=Kit=
Ghostweave
LT: tactical visor, extra tactical (SENS +2)
Ripple Protocol
Ghost Projector
Ghost Wire
>>
>>3488929
No wait, shouldn't I sac some low stats for uprgades first and then buy them back.

So how about 2 RESI/CHCR and 1 PROC/REAC for an extra 2 upgrades and then I buy back some stats.

RESI,CHRC and PROC from 0 to 2 = 90
CHRC AND PROC from 2 to 3 = 60

Can I do this instead?
>>
>>3488605
Some more questions regarding upgrades

The Biomapon supernaut has no cost(not even 0 to activate for an action) so its always active passively right?

For the wotan series you need a free handspace to use right and the stat bonuses are also only when you activate it? So it's basically a wh40k powerfist or something?

For the cortical bridge if you have a weapon on each hand you basically get an attack act for each one right? What if you have a 2h rifle will you still get two or only one?
>>
>>3488967
That's a very astute observation, Agent Finks. Using the outfit as a distracting smoke-screen would allow Ink to escape while we handle the Rattlers.

Keep an eye out.

If you were a smart secret intelligence agent playing at a double-blind factional friction scrabble, you'd use us showing up to draw the fire and then dash away in the ensuing conflict.

>>3488981
That would work excellently, Agent.

>>3488943
For a Sweeper, no. Simply standing still covers it. It's the counterplay to a Breacher, who moves fast and breaks things. Sweepers move into position and back them up. As long as you're standing still (eg, not dodging or spending alacrity to move) you land shots far better and ignore the first of many penalties associated with firing at range.

It does cost 1 SP to "activate" though.
>>
>>3489078
I see, so what about lockon for the broadsword and just that good? Do you need to spend an action to activate them? Should have probaly asked along with the sweeper skill for these.
>>
>>3489075
The BioMapOn is always on. The producer tells us, in the associated information pamphlet, that. . .

>Command was entirely unsure if "Move across small obstacles" was enough of a bonus to merit an SP cost. It may get a small cost of 1 SP to activate later, but so far it just increases your baseline mobility by allowing you to move over, across and through things.

The Wotan Series is... a biomechanical arm replacement. Less powerfist, more power-arm. There is some loss of original meat in the installation process. I'm told the scraped excess goes to recycling vats for protein growth compounds to feed local refuges! Exciting bio-renewal initiative!

Now what it does is this: By replacing one of your arms with metamaterials, you don't have to worry about small things like joint flexibility and load pressure. It grants 1 free ready action you can always take so long as your metal arm isn't disabled, it means you can punch quite a bit harder because we can ignore safety limitations on phalange pressure and, neatly, it grants 1 DR because the bullets might ping off of the metal.

And that is what the Cortical Bridge does! Very well read. Its less effective for 2 handed rifles since you are already using both hands - but! - if you were to have two guns, or a gun and a knife, or a knife and handgrenade, or two hands, or, say, you want to stick your arms out in a t-pose and fire at two targets in 2 separate spots on a 180 degree rotation at once, you can do all that and much more besides. Maybe you want to get out a reload with 1 hand and use it with the other? (That would also work for 2 handed rifles). Maybe you want to draw a grenade and use it? Maybe you want to grab a target and throw them to the ground?

>>3489102
The Lock On is an activated feature that consumes an Action. It's meant to be used along with Hold Breath when you're already standing still and zero-ing on a target, as it were. Using both in combination, you can bypass most common visual obstructions and cover targets are in, making you quite the marksman!

Just That Good is a "non" action, as it were. For anything you want to use it, you just spend the SP and then, for that action and associated roll, it applies.

That means you could Lock On (1 act), Hold Breath + Just That Good (6 SP total) and then finally, shoot once, and that single shot is likely end a presidential regime.
>>
File: Outback Rumble.jpg (150 KB, 1115x1388)
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>https://www.youtube.com/watch?v=ncQ9xi1CU78

This system hell to work with. I'm trying to get a clean overview of the area but something is actively interfering here. It must be why Ink's signal is so garbled too - there's something actively trying to prevent scans of the area, but I don't understand how its influencing the drones.

Here's the best I got. I'm trying to calibrate it...
>>
>>3489116
Ok so what about structural realignment, it seems kinda vauge what it does. So lets say if you activate it with 4 alacrity you get 2 DR for that turn and an extra +1 DR for SP?
>>
>>3489258
Correct! Keeps you alive at the cost of locking you up, but it will harden against impacts of things that would prefer to end your life.
>>
>>3489288
So then you can't move the turn you use it? Seems to me it would go very well will hold breath. Does it lower your dodge or make you unable to dodge?
>>
>>3489345
You can move, to a degree. It's just that any Alacrity spent on re-alignment can't also be spent on movement.

But yes, if you're, say, stuck in one place and you want to turn all that Alacrity you were never going to spend on Movement into +DR while you're unable to dodge because you're Holding Your Breath that does actually work out rather well.

The Realignment on its own have no negative implications for dodging. Long-term it induces system stress, but don't worry about it, we can take care of it if your joints lock up or your spine accidentally pulverises itself.
>>
>>3489439
So the DR for SP is spending as well not a bonus for SP you have saved up?

Also for the autonomic override it consumes all you alacrity right not just a set amount?

For the threatmon is it something you ready for enemy phase? Do you have to specify which actions you roll against?

Can you mark any weakpoints you find with resolver?

Can adaptive mesh stop/reduce bleed?

Will we ever get a chance to buy some of the gear from the kit in the char gen?

Sorry for all the questions lel.
>>
File: Outback Rumble 1.png (7.04 MB, 3323x4140)
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==Operatives Online==
Glitch | Finks
Breacher | Kang
Sweeper | Bill
Cloaker | Picture

--

Khr-- Check one, check two - reading, reading
vitals. . . clear
receivers . . . clear
feed synch... holding stable at 99.7%
integrating heads up display . . . now

Online. Linked.

--

Okay people, heads up. This area is... weird. I'm trying to clean up the signals but I am not having much like. I cannot get a sweep on the place to mark any potential sources of signal output. That means we're going in blind on this one until I can figure out a way around whatever phenomenon is playing merry hell with the drone systems.

This place is way out in the boondocks. I can't see the area, but I can check the area around AROUND YOU. There is no heavy tracks or signs of large groups of people. A little bit of digging indicates no heavy security movements in the area either.

That means any Goon Squad already here is already on Site.

I've been prying into the Rattlers Communications and they're still rustling up people. I sent them some spoof pings so we'll know when they quit waiting for imaginary backup and head your way.

Check the area, see if anything sticks out, locate INK and get them out of there.

Agent Finks is right in that INK may be using US to bait the RATTLERS so they can escape. But they're also our best bet for recovering the 99-C-3 briefcase, so this is a risk we'll have to take.

Keep your eyes open out there.

[ OPERATIVE PHASE ]
>>
Rolled 1, 5, 1, 6, 3, 6, 1, 2, 1, 6, 6, 3, 4, 1 = 46 (14d6)

>>
Rolled 2, 4, 5, 2, 1, 1, 3, 4, 4, 4, 1, 2, 4, 1 = 38 (14d6)

>>3489646
>>
>>3489636
do i really have to go?
i mean, maxwell lost his arm, and... um.
fiiine
>deploy
Watch your lines of sight, might be a sniper or two sitting out here.
Damn anti-materiel smart-munition rifles...

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 4
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per
!NodeFire. 3SP, Action to copy Mesh Status of target to other target
!Haptic Processing, 4SP. AR artefacts generated have full feedback.

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 80

=Kit=
Skimmer "Gecko" (Magnetic Chassis)
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3489528
It's for spending. You can scrape 1-3 points of DR extra with Alacrity, and that will save your life and deflect low calibre shots, but sometimes you need to rush a machine-gun nest and you have to overload the system and burn 5 SP for 5 DR while maintaining your ability to move.

The Autonomic Overrides snaps your sense of self into the horrifying world of total somatosensory awareness. The old joke to be aware of your breathing, but now you're aware of everything. All your Alacrity is consumed to give you 1 extra ACTION.

The ThreatMonitor System monitors threats. It rolls your Reaction versus Threats. If you turn it on, it seeks to mitigate Threats. It has a broad mandate and a datebase of six-point two million different resolution outcomes. It does, however, classify "Threat" somewhat broadly. It rolls against all incoming Threats.
All of them.
Every single one.
Every. Single. One.

Holiday once shot me in the leg for sneezing too loudly when he had it turned on.

For the Resolver, it Resolves available data. That means it marks Weakpoints for you, scans for stealth, and also spits out useful scene-related information in general. If you find any weakpoints other than through the use of Resolve (you can always roll straight Sense to look for things, after all) then the Resolver would increase the utility of these.

The Adaptive Mesh can stop bleed! And other such horrors, like shock, traumatic acquired brain injury, agonising pain and other horrors. It doesn't do it perfectly without after-sale modification, but it can. The first use each turn is free, any after is an action. You roll Resilience, hits decrease the wound severity. So if you got hit for 10, you roll Resilience and score 5 hits, you "regain" 5 HP and, if Bleeding was happening, the amount of Bleed would be reduced as well. Unfortunately, it's Adaptive, so only goes up to and including your latest wound. That sadly means if you take 2 lots of 10 damage, it can't overheal and recover you fully. So you can still be whittled down. But it is a great set of tech if you absolutely do not want to die.

The Gear Kit is available standard armory outfitting. You have your 2 slots. You can modify gear for your own use, if you have preferences. That's "buying your own". Unfortunately, it takes training to learn to use things, so if you want a ThermOp Cloak or a Closer Exo Suit you need to invest the hours in training as that class.
>>
>>3489636
Picture and I go up the middle, you two use that trench to go up the left side?
>>
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907 KB
907 KB PNG
>>3489683
I'm almost 40% certain you won't get shot at by any this time!
>>
>>3489636
>Go Dark
>Move 1S 4E
>Scan area
#Picture
EVA: 6 | DR: 0 | BAR: 7
HP: 22/22 | SP: 20/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4

Cloaker 1 (+ Hand to Hand, Stealth, Sabotage, Social)
Go Dark: 1SP, 1 Act, Stealth if no hostile has LoS
MagSys: Cling to Surfaces
Wetwork: Acts from [Stealth] Succeed on 3-6
School o'Hard Knocks: +1 RESI, Gang Background
Just That Cool: +2 LUCK, 5SP - 6's are 3 hits, Add [Luck]
[Malphas Chip] {Rank 2}
3 SP, action gets +1Range, +1Boost, +1Explode.
+Solution Modelling. Adds ranks to:
Scan, Resolve, Profile, Collate, Optimise.
+Existence Safeguard Routines.
Rolls Reaction to defend self
Devileon4: 2SP, Match facial data of target, Roll CHAR, hits as efficacy
Combat Chromatics:
Coiler
Embedded Relays

@Cloaker Suit(?): +6HP, +6SP

#Hand 1 - Chirni PDW: Range - ?, Damage 6, Ammo 7/7, Burst 3, *1 Bleed; 2 Suppress; 4 Riddle with Holes, 2 Reloads
#Hand 2 - Chirni PDW

=Kit=
C9 Sidearm
Service Knife
Smoke GR x 2
HiEx Gr x 2
Placebotamol x 2
ThermOp Ghostweave
Damper
Nondescript Cool Sword
Silencers
Adaptive Spamfilter
Insurance Policy
>>
Rolled 3, 3, 2, 5, 3, 5, 1, 5, 4, 1, 1, 2, 5, 4 = 44 (14d6)

>>3489636
>Deploy
>Use both actions putting together a basic viral agent. Assuming this is processing.

EVA: 8| DR: 0 | BAR: 5+3
HP: 28/28 | SP: 24/24 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 2 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +3 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Hush. Damper doesn't cost actions.
!Just The Wind. 6SP to Go Dark immediately.
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity
!Adaptive Mesh- 2 SP, [F] once, Roll Resilience, reduce last wound by hits
*{ MetaFilMax } Recycling optimisers and nephretic density increases lead to useful outcomes
ADP MESH hits reduce wound severity, recover lost blood, filter out toxins

*{ Dispersed Systemic Hardening } The human body is fragile. It doesn't need to be!
First ADP MESH is [Free], hits always also reduce stun, shock, supress and terror

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2

15 Credits
>>
Rolled 4, 3, 3, 1, 2, 2, 3, 3, 6, 2, 2, 5, 2, 3, 2 = 43 (15d6)

>>3489636
>-gecko: search down the trench
>find direction or approximate distance of local signals (13 + 2al = 15 dicepool)
>move 88
>take cover
See if I can get a fix locally.
Or at least a direction to start searching in. Place is huge!

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
[Uplink] [Just That Suave]

Glitch 4
!Get a PROC action or Boost 1 (2SP)
!Breach: Interface, Operate, Melee (+1d)
!Ghost Projector (Range [27]; Hologram performs Act)
!Ghost Wire (Range [LOS]; Spoof Single Command [PROC vs BAR])
!Rider v7.2 (Free Skimmer, Free SkimmerCommand)
!NodeBurn Add up to [Proc] dice on Interfacing, 1 SP per
!NodeFire. 3SP, Action to copy Mesh Status of target to other target
!Haptic Processing, 4SP. AR artefacts generated have full feedback.

@Code Monkey (+1 proc gear; +6HP; +12SP)

#Chirni PDW (Range [5], Effect [4]; 7/7 AMO [2/2]; Burst 3)
#(2hand)
Inv:
##C9 Sidearm (Range [5], Effect [4]; 12/12 AMO [2/2]; Burst 1; [Quickdraw] [CQC])
##Smoke GR (Range [5]; 5x5 cover 8)
##HiEx GR (Range [5]; Effect [12]; [Blast Radius])
##Placebotamol (Heal [16])
##Service Knife (Range [M], Effect [7]; [Throw] [Quickdraw])
Credits: 80

=Kit=
Skimmer "Gecko" (Magnetic Chassis)
Ripple Protocols
Fray Protocols
Special Ammo [x2 Shock]
>>
>>3489636
> Activate the Ghostweave
> Move 3E 1N
> Look for tracks

EVA: 8 (6+2) | DR: 1 | BAR: 3 (5-2)
HP: 22/22 | SP: 32/32 |
ALC: 5 Stealth: +2
RESI 3 | REAC 4 | GRIT 5 | PROC 6 |
TECH 6 | CHRC 4 | SENS 9 | LUCK 7
A Gangster, Just That Good

=Glitch=
!Overdrive
!Code Monkey
!Wotan Series Mk7
#Chirni PDW
=Kit=
Ghostweave
LT: tactical visor, extra tactical (SENS +2)
Ripple Protocol
Ghost Projector
Ghost Wire
>>
>>3489636
>Hmmm. Deploy? New Kit too...

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 11/39 | SP: 16/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3

Breacher 4
!Trick: Assault Course [Know Military]
!Trick: Just that good [5sp, 1's dont subtract]
!Trick: Core=Reaction Fire [Roll REAC to ATK spotted targets, 1sp]
!Sweep: Target +1 per Ammo, roll once [1sp]
!Corners and Angles, 3 SP. If you win a Reaction Contest, your actions trigger before overwatches
!Slam Home. 3 SP. Reload. Free if you downed a target.
!Upgrade: Structural Realigamento [2 ALC= 1DR, +1 per sp]
@Sec Plate
#Hand 1: Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
#Hand 2: (Veritas Shotgun)

=Kit=
Kit 1: Skimmer drone
Kit 2: Loving Touch on Skimmer Drone (Flight mode)

-Chirni PDW [7/7] ×2R, Atk:13, B:3
-C9 Sidearm [12/12] ×2R, Atk:11, B:1, {Quickdraw}, {CQC}
-Veritas Shotgun [6/6] ×2R, RNG:5 Atk:14, B:1 {Cone Shot} (2-Ammo)
-Breach Kit ×2R, 3×1 or 1×3 tiles, 14 Explosion
-Smoke Grenade ×2R, RNG:9, 5×5, Cover 8
-HiEx Grenade ×2R, RNG:9, Atk:12, Blast: -3 per Size
-Place Botamol ×2 Heal [22]
-Flash Grenade ×2R, RNG:9, STR 10, STUN, {Quickrelease} 1 act to use
-Service Knife, Melee-Slash, ATK:18, Thrown RNG:6, {Quickdraw}
>>
>>3489636
>Move 9988
>Refresh alacrity

EVA: 6 | DR: 0 | BAR: 3
HP: 24/24 | SP: 16/16 | ALC: 4/4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1

!Actions
Just that good - 5 SP(F), 1s dont subtract
Hold Breath - 1 SP(F), Expand sucess range if you do not move
Lock On - 1 Act, Target cover reduced, if no cover +1 Shade
AdrenaFlux - 1 SP, Refresh ala twice, if you dont refresh add half ala to actions.
Adaptive Mesh - 2 SP(F once); roll resilience reduce last wounds by hits.
Structural realignment - 0 SP(F); 2 ala for 1 DR and +1 DR for 1 SP this turn.


!Upgrades
TacLink - Marks are x2 effect
Field Kits - Roll TEC to Heal/Aleviate
Insurance Policy - Covers Healthcare Costs

@Armor
Sweeper Headset

#Broadsword 6/6 RNG12 TEC+4 Burst 1
#^2H

=Kit=
Broadsword Rifle ×2 Clips
Chirni PDW ×2 Clips
C9 Sidearm ×2 Clips
Service Knife
×2 Smoke Grenade
×2 HE Grenade
×2 Placebotamol
×2 Stims
>>
>>3489800
Whoops I just realised you roll resilience for the mesh I think im gonna go with the cortical bridge instead. Also I removed 1 luck instead of react.
>>
>>3489879
Confirmed.
>>
File: Outback Rumble 2.png (7.77 MB, 3323x4140)
7.77 MB
7.77 MB PNG
==Operatives Online==
==Operatives Online==
Glitch | Finks
Breacher | Kang
Sweeper | Bill
Cloaker | Picture
Cloaker | Otter
Glitch | Nicole

--
Okay Agents! Spread out and look for clues.

I'm getting something from Geckos telemetry. it looks like pooled blood and signs of a struggle. Agent Finks, hold up a moment and scan the area. There are TRACKS in the ground near you, and they lead up. There in the sand near Agent Bill - spent shells. Someone moved this way and used a semi-automatic pistol to take a potshot at someone who was rushing to get into the trench. Then they moved further up.

We can conclude that the shooter was likely INK, and she was being herded further into the area by RATTLERS.

Glitch Nicole, I'm getting a pingback from... Mines! Mines! BILL FREEZE, check your movements. There are tiny explosives on a proximity trigger in the scrub and brush.

The party following INK must have deployed them to prevent her circling back around. Good find. We're also getting a sensor pingback from some large, scuttled vehicle with 30 years of sand in its gears and a serious case of metal fatigue. Likely some wreck with functional sensor systems.

--

Agent Picture, stand still. That's a trio of slightly bedraggled looking civilians. They haven't seen you yet, but they seem to have noticed Finks. What are they doing out here?

--

{Civilians, to Finks}
HI

ARE YOU THE MECHANIC?? TOOK YOUR SWEET TIME, LAZY BONES. WE'VE BEEN HERE FOR HOURS.

>No hostiles spotted
>Operative Phase
>>
>>3489943
You mind taking care of those civvies, Finks?
>Move 1N 2NE 1E
>Refresh Alacrity
>Move 2E
>Scan
#Picture
EVA: 6 | DR: 0 | BAR: 7
HP: 22/22 | SP: 19/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4
>>
>>3489943
=Stats=
Res: (4)
Rea: (7)
Grt: (4)
Pro: (4)
Tec: (11)
Cha: (3)
Sen: (7)
Luc: (5)

HP: (26/26)
SP: (18/18)
Alacrity: (6/6)
Dodge: (8) + (2)
Barrier: (4) + (-2)

Certs: (52)

=Class=
[Sweeper 2]: +1 rea, +2 tec, +2 sen, +1 luc || (Holo breath): expand success range while stationary || (Taclink): marks are twice as effective || (Zero In): Call shots at specific features, inflicting stat-damage or causing effects)
[Firearms]: (2)
[Tactics]: (2)
[Vision]: (2)

=Tricks=
[Specialist course: +1 tec || Background: private security]
[Just that good: +1 tec || (5sp) 1s don't subtract]
[Stonedog Prospect: +1 Alacrity || Free Upgrade]

=Kit=
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Broadsword Rifle] (2/2 clips) || (Tec+4+ Firearms)d6
[Special ammo: Shred] (2/2 clips)
[Ghostweave: +2 dodge, +2 stealth, -2 Barrier]

=Upgrades=
[Chironan 7C chip: (3sp) +1 success range || +1 hit on 6]
[Threatmon-22: (2sp) Roll Rea versus actions || May overreact]

>Deploy
>>
Rolled 4, 4, 1, 5, 2, 4, 1, 4, 5, 6, 4, 5, 2 = 47 (13d6)

>>3489943
>move 886 6
>-gecko: check the structure east of the sensor, or start making your way over to it
>refresh alacrity
>move 688 6
>scan for more signals: hostile tacnets, hostile landmines (13 dice)
Wide berth on those minds, we don't know how sensitive the triggers are.
Think he might be holed up in that eastern building?

Finks, don't let the civvies distract you. We have a job to do.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
It occurs to me you may have never seen this page!
>>
>>3489943
>Alc Move {5 East}
>Mosquito goes 5 North, 5 East and AutoScans
>Mosquito movr 2 East

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 11/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3
>>
>>3489943
Well I sure as hell ain't messin around with any explosives, lets go around and see if I can't spot up the scrap heap. Maybe one of you eggheads can turn of the mines.

>Move 3369
>Refresh Alacrity
>Focus on Dodge
>>
>>3489990
Forgot my sheet oops :^P

EVA: 6 | DR: 0 | BAR: 3
HP: 24/24 | SP: 16/16 | ALC: 4/4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1

!Actions
Just that good - 5 SP(F), 1s dont subtract
Hold Breath - 1 SP(F), Expand sucess range if you do not move
Lock On - 1 Act, Target cover reduced, if no cover +1 Shade
AdrenaFlux - 1 SP, Refresh ala twice, if you dont refresh add half ala to actions.
Structural realignment - 0 SP(F); 2 ala for 1 DR and +1 DR for 1 SP this turn.
Cortical Bridge - 4 SP(F), Each hand gets an independent act.

!Upgrades
TacLink - Marks are x2 effect
Field Kits - Roll TEC to Heal/Aleviate
Insurance Policy - Covers Healthcare Costs

@Armor
Sweeper Headset

#Broadsword 6/6 RNG12 TEC+4 Burst 1
#^2H

=Kit=
Broadsword Rifle ×2 Clips
Chirni PDW ×2 Clips
C9 Sidearm ×2 Clips
Service Knife
×2 Smoke Grenade
×2 HE Grenade
×2 Placebotamol
×2 Stims
>>
File: 1437217818513.jpg (48 KB, 457x480)
48 KB
48 KB JPG
>>3490000
>Check em
>>
>>3489990
Bill, let me just check something on your HUD real quick.... Can you calibrate for me?

>You can move up to your alacrity!
>It refreshes automatically at the start of your turn.
>Every Agent has 2 actions standard
>So you could move alacrity, refresh with 1 action, move again and do something with your last action if you like.

>You can also move, refresh, then focus on dodging just like you did just now. That's then using the refreshed alacrity to improve the following dodge action.

>Finally, because you're a cool operator like that, you can spend alacrity inbetween your actions. Maybe you want to move 2, then pick up a broom, then move 2 then sweep the floor.

>>3490000
That's okay. You don't need to post it every time, we have your numbers on file.

We do require the first bit here, though -
#Bill
EVA: 6 | DR: 0 | BAR: 3
HP: 24/24 | SP: 16/16 | ALC: 4/4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5
!Sweeper 1

And that's it. The rest we can find as required.
>>
Rolled 2, 4, 4, 3, 1, 5, 2, 1, 6, 4, 5, 4, 1, 2, 4, 2, 4, 4, 3 = 61 (19d6)

>>3489943
>Scan Civilians for electronic signals, 7 dice
>Continue tweaking viral agent. 12 dice


EVA: 8| DR: 0 | BAR: 5+3
HP: 28/28 | SP: 24/24 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 2 | SENS 5 | LUCK 7
>>
>>3490007
Alright thanks for clarifying command, this'll make things a lot easier, I'll just move another 99 and put the other2 alacrity into DR and then focus on dodge. I think that works better.
>>
>>3489959
I thought htis ghostweave was supposed to make you all... see-through.
I don't feel very see-through.
>>
>>3490047
It makes you all see through and difficult to spot, yes, but it is not a fully functional invisibility cloak.

It's probably why they can't see if you're the mechanic or not, since you're kind of... a vague heat shimmer.
>>
>>3490062
Ah. Well anyway, it looks like Kang is more interested in speaking to them.
> Fade back, through the trench ~ 2W 5NW and 2N

Agent Finks
EVA: 8 (6+2) | DR: 1 | BAR: 3 (5-2)
HP: 22/22 | SP: 32/32 |
ALC: 5 Stealth: +2
RESI 3 | REAC 4 | GRIT 5 | PROC 6 |
TECH 6 | CHRC 4 | SENS 9 | LUCK 7
Glitch 1
>>
File: Outback Rumble 3.png (7.98 MB, 3323x4140)
7.98 MB
7.98 MB PNG
. . . Okay, spreading out. Lets see what we have here.

Agent Nicole, that's more mines. Careful now. They seem to have a 2x2 trigger radius.

Agent Bill, good eyes on that old hunk of junk. It looks like a construction exo with some busted parts. Maybe we can spool the Sensor data and see if its picking up anything. Weird with the crater though. I wonder what happened here?

Kang, Skimmers aren't that fast. Also they're very cute but

OH GOD, THAT MINE IS WIRED INTO THREE DRUMS OF CHEMICALS.

OKay. Oka... Oky, okay, okay, new plan team. No one steps on any of the mines. What the hell is /this/?

--

{Civilians, to Kang}
Hello?

Heeellooooo?

Are you... here? Are you all here? Why are you poking that gun in my face, numbskull? I called the office hours. Put that dustspitter out of my face and tell me how you're going to FIX MY CAR.

{ Operative Phase }
>>
Rolled 3, 6, 2, 4, 5, 6, 1 = 27 (7d6)

>>3490128
>Go Dark
>Move 666,66
>Tweak Viral agent.

EVA: 8| DR: 0 | BAR: 5+3
HP: 28/28 | SP: 23/24 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 2 | SENS 5 | LUCK 7
>>
Rolled 1, 4, 2, 1, 3, 4, 3, 6, 4, 1, 6, 3 = 38 (12d6)

I'm picking up... signal of some kind, let me see if i can route it through the drone feed
>>
Rolled 3, 2, 2, 4, 2, 3, 2, 6, 4, 4, 3, 2 = 37 (12d6)

>>3490140
Agent, your Barrier is 8 - try not to build up more viral vector capacity than your HUD can naturally direct without flash-frying itself
>>
>>3490128
>Move 1N 3E
>Refresh Al
>Move 2E 2N
>Scan Area
#Picture
EVA: 6 | DR: 0 | BAR: 7
HP: 22/22 | SP: 19/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4
>>
>>3490128
"Wow chill out Ok. This place is legit in the middle of nowhere. So wheres the patient. And by patient I mean your car. How did it break? Re-tell me play by play how you saw that your car broke down while we go to it"

>Use alc to move with the civilian that need his shit fixed
>Mosquito moves 7 (Auto Scan)
>Remind myself how to fix cars...

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 11/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3
>>
File: Event Sniper.jpg (518 KB, 2418x1466)
518 KB
518 KB JPG
>>3490142
>>3489973
Agent Nicole, I'm getting some kind of... pingback coming off of you...
>>
>>3490146
Can you not move diagonally out of trenches or just not at all?
>>
>>3490153
WELL WE WERE GOING here for a bit of a joyride, natch, and then our car hit some kind of fireworks by the side of the road and got all busted up and I scraped my ARM I hope you brought PAINKILLERS

But that's not the worst of it, this band of ruffians got REAL EXCITED about their FIREWORKS and started popping off even more of them and I swear some of them even sparked off of the jeep!

We had to run down here because I was so worried they'd try to MUG US but they're just like I told the Office, some kind of roving gang of gasmasked goons with violent tendencies..

You have to get us outta here, mate!

The cars up beyond the busted down building in the centre of this place, right where the fireworks dented it.
>>
>>3490128
#Agent Johnson
[Sweeper 2]

RES: (4) || REA: (7) || GRT: (4) || PRO: (4)
TEC: (11) || CHA: (3) || SEN: (7) || LUC: (5)

HP: (26/26) || SP: (18/18)
ALA: (6/6) || DOD: (8) + (2) || BAR: (4) + (-2)

> (Move) 8, 8, 8, 8, 8, 8 (Alacrity: 0/6)
> (Action) Refresh Alacrity (Act: 1/2)
> (Move) 6, 8, 8, 4, 4, 8
> (Action) Hunker down behind cover (Act:0/2)
>>
>>3490159
Just Not At All. This is a highly structured universe. You can interact freely and calculate range using diagonals just fine, Agent, but movement is cardinals only

>Unless you upgrade the BioMapOnSuperNaut and suddenly you can move diagonally!
>>
Rolled 40, 12, 21, 18, 91, 20, 17, 90, 62, 95, 44, 58 = 568 (12d100)

>>3490156
That looks like a mark
> Move 2W 3N
> Climb E
> Refresh
> Overdrive and Scan the building north (6 PROC+1+5Alacrity)

Agent Finks
EVA: 8 (6+2) | DR: 1 | BAR: 3 (5-2)
HP: 22/22 | SP: 30/32 |
ALC: 5 Stealth: +2
RESI 3 | REAC 4 | GRIT 5 | PROC 6 |
TECH 6 | CHRC 4 | SENS 9 | LUCK 7
Glitch 1
>>
>>3490163
"Ayt I'll go check it out. Go ask my friend Fill over there to help you out. He brought a field kit with him."
>>3490159
"Yo Fill! Help out these injured folks ok? I'll go check their vehicle."
>>
Rolled 2, 1, 3, 6, 5, 1, 2, 2, 4, 4, 6, 5 = 41 (12d6)

>>3490175
>>
>>3490128
Move it, Nicole move! I'm headed there asap, see if you can't spot him or mark him up.

>Move 8888
>Focus on Dodge
>Ready HE Grenade

EVA: 6 | DR: 0 | BAR: 3
HP: 24/24 | SP: 16/16 | ALC: 4/4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1
>>
>>3490128
huh, this looks a lot like the infrared ping that maxwell
had before...
his arm was-
oh no
SNIPER!
>attempt to break lock (bolster barrier?)
>move 422 2
>refresh alacrity
>move 66
oh fuck oh fuck oh
um.
>-gecko: go investigate where that laser seems to have come from, about 4 tiles north of the sensor?
Agents, watch out. There's an enemy sniper. Cloakers, see if you can sneak up on him. Or at least put some counterfire on him.
Stick out of sight, and it shouldn't be able to hit you.
or it might still be able to. fucking smart-munition bullshit chardel grumble grumble

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
File: Outback Rumble 4.jpg (2.25 MB, 3323x4140)
2.25 MB
2.25 MB JPG
. . . NICOLE, MOVE.

{ A hypervelocity slug tears through the air, leaving a momentary whitehot after-image }

Sniper!

--

Agent Finks, there's another sensor unit from a broken down exo-mech in that building up there along with another half a dozen mines. No signs of any people.

--

Kang, don't lead the civilians into a minefield.
Kang, I can't believe I have to tell you this
Agent Kang, civilians plus minefield equal no good fun time

--

Agent Bill, Gecko The Drone didn't... find anyone? What the? They must be taking shots from slightly further up but this alley looks like it closes together, it would be a perfect ambush spot. Careful now!

--

Picture, I'm picking up some odd audio.

[ OPERATIVE PHASE ]
>>
>>3490245
>Move 66886
>Refresh Alacrity
>Move 66686
>Ready Viral agent.

EVA: 8| DR: 0 | BAR: 5+3
HP: 28/28 | SP: 23/24 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 2 | SENS 5 | LUCK 7
>>
Rolled 4, 1, 5, 3, 1, 4, 4, 2, 5, 2, 5, 5, 2, 6, 5, 2, 6, 1, 6, 2, 6, 5, 2, 6, 3 = 93 (25d6)

>>3490245
So much for the Frag, well better have and not need than need and not have. Do I need to spend an action to put it back or can I just have it readied? Does it occupy a handspace?

I'm taking care of Mr.New Years and his group right now. HEY! If you like seeing fireworks keep heading north alright if not let's get rid of that shrapnel stuck to your arm. Stay still genius or I will tranquilize you!

>Move 2
>Use Cortical Bridge -4 SP
>Ready Field Kit
>Use Field Kit on civi, HEAL (9 Tec)
>One time for each

EVA: 6 | DR: 0 | BAR: 3
HP: 24/24 | SP: 16/16 | ALC: 4/4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1
>>
>>3490245
#Agent Johnson
[Sweeper 2]

RES: (4) || REA: (7) || GRT: (4) || PRO: (4)
TEC: (11) || CHA: (3) || SEN: (7) || LUC: (5)

HP: (26/26) || SP: (18/18)
ALA: (6/6) || DOD: (8) + (2) || BAR: (4) + (-2)

> (Move) 4, 4, 8, 4, 4, 4 (Alacrity: 0/6)
> (Action) Refresh Alacrity (Act:1/2)
> (Move) 4, 4, 8, 8, 8 (Alacrity: 1/6)
> (Action) Prepare dodge. Avoid evading into mine. || +1 boost (Alacrity: 0/6)
>>
Rolled 2, 2 = 4 (2d6)

>>3490285
Right I forgot put 1 focus into each action I got 3 left.
>>
>>3490245
>-gecko: follow that bullet trail
>load fraysys
>overwatch: subvert first hostile in sight through gecko [target weaponsystems] (13+4 = 17 dice)
I'll brick your goddamn cannon, you coward!

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 40/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
Rolled 4, 6, 5, 2, 4, 6, 6, 2, 6, 1, 3, 1 = 46 (12d6)

>>3490245

> Ghostwire the mines 7N, 'Deactivate' (6PROC+1+5AP), Ripple Protocol
> Refresh, Move 6888

EVA: 8 (6+2) | DR: 1 | BAR: 3 (5-2)
HP: 22/22 | SP: 30/32 |
ALC: 5 Stealth: +2
RESI 3 | REAC 4 | GRIT 5 | PROC 6 |
TECH 6 | CHRC 4 | SENS 9 | LUCK 7
Glitch 1
>>
>>3490285
You can hold on to it for now, as it is Readied. And excellent work on the rescue. It looks like that man had a considerable fragment shard going through his upper bicep. Small wonder he was even upright with that thing.

No wonder these people are taking all this in stride, they're half insensate from shock and dehydration. They must have been out here for hours hoping for rescue.

Get them checked up and patched over. Either tell them to lie low till the area is clear or get them to their car and out of here.
>>
Rolled 1, 2, 5, 6, 5, 2, 3, 2, 4, 5, 1, 6 = 42 (12d6)

>>3490305
Since I know that the sensor is in there, can I hack it from out here or do I still need line of sight?
>>
>>3490245
>-Tell civvies:"Dont go further then here there is minefield. I'll go inspect your vehicle. Stay Calm and go lie under some shade."
>Alc move: 66226
>Refresh Alc and move: 66
>Mosquito! Go Inspect the NE and investigate thAT sCRABBLE sCARBBLE SOUND

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 11/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3
>>
>>3490310
Ah, or is that sensor on the broken exosuit?
>>
>>3490245
>Analyze the sounds
>Move 3N 1E
>Scan Area
>>
>>3490310
>>3490312
It's a sensor on a broken exo suit.
>>
Rolled 2, 4, 3, 5, 3, 3, 6, 5, 1, 1, 6, 5, 5, 2 = 51 (14d6)

>>3490334
That could be useful, then. Let's see what we've got.
> Overload: Grab sensor info from my wreck North
> Overload: Grab sensor info from the other wreck Southeast
>>
File: Outback Rumble 5.jpg (2.46 MB, 3323x4140)
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Agent Bill, good handling on those civvies. They look a little lost so lets just make sure they get out of here alive.

Kang, Picture, Mosquito is picking something moving into the building.

--

Agent Johnson, you almost activated one of the mines. Be careful! And... Hey, is that ANOTHER group of lost civilians? What the? That's a little out of the

HOLY SHIT DUCK, JOHNSON

--

Agent Finks, these mines are recalcitrant little bits of murder. You shut down the first one but the others are still active. Looks like they have a barrier of 7.

[ OPERATIVE PHASE ]
>>
Oh, thank you Mister Person Sir, that was some... something. We've been lost out here for hours and I was starting to think I'd be in right spot of bother.

Sorry if I snapped at your friend, it's sort of hard to maintain equilibrium with half a metre of shrapnel stuck in your arm. I feel so much better after a rousing course of painkillers and stimulants. You're nothing like that other band of rough and tumble ruffians with their masks, you know?

You know you know, I think - I THINK - they went and planted all these fireworks to get people caught in them so they could have their sport. They've put them up all over, like they're looking for someone or trying to control the area.

I think I saw a lady in a hat run away from a group of those there Ruffians and go to ground in of these buildings!

I'm not s-sure I can remember WHICH ONE, though...
>>
>>3490351
>try to figure out how I'm over here now
>did someone hack my legs
>>
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>>3490361
>Accidental drag when moving something else
>>
>>3490351
>Mosquito, Move N and Scan building and people. Same for any traps, mines or sensors
>Move 68686
>Examine and scan blood and trails.

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 39/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3
>>
>>3490351
(Before I make my action I have a few questions I'd like to ask. Firstly, how difficult would it be to climb up the side of this building with no climbing equipment? Secondly is that pile of boxes under that tarp/awning a few tiles to the 6 of me a barricaded entrance of some kind? Thirdly, would these mines trigger if someone threw a rock at them, and would their blast yield be sufficient to, say, tear open a hole in the side of a building?)
>>
Rolled 2, 4, 1, 2, 1, 2, 5, 6, 6, 4, 3, 2, 4, 3 = 45 (14d6)

>>3490351
>Move 66886
>Modify Viral Agent for STEALTH OPERATION(14 dice)
>>
>>3490370
Not that hard. You're trained to scale small obstacles. Spend an action to do it.

It seems to be a bunch of old junk under a tarp barricading an entrance.

You Don't Know.
You Don't Know.
>>
>>3490385
Ripple protocol centres on the operator?
>>
>>3490385
> Not that hard. You're trained to scale small obstacles. Spend an action to do it.
(What would I be rolling? Grit?)
>>
>>3490386
On the target.

>>3490388
you don't need to roll to climb. You just spend an action to climb a man-scalable object. It's not down to skill, it's down to effort.

If a roll is called for (climbing an unstable surface) back-end handles it.
>>
>>3490351
Alright go hide in that trench to the south and stay prone. You'll be hearing a lot of noises but no matter what happens do not I repeat do not STICK YOUR HEAD OUT OF THAT TRENCH! Ever, ok? Sit tight until one of us comes back.

I'm about to do something really dumb.

>Move NWWN
>Use AdrenaFlux -1SP
>Move WNNN
>Move WWNN
>Use AdrenaFlux -1SP
>Move NENE
>Structural Realignment 4 ala for 2 DR

EVA: 6 | DR: 0 | BAR: 3
HP: 24/24 | SP: 12/16 | ALC: 4/4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1
>>
>>3490393
!!!!!
!!!!
!!!

{Civ 1}
UH
{Civ 2}
UHM
{Civ 3}

YESSIR, COME ON YOU MAGGOTS

{Civ 1, 2}
What?
{Civ 3}
YOU HEARD THE MAN, LET'S RUN FOR OUR LIVES
>>
>>3490389
(Neat. Not sure how smart it is to vault over a wall into unknown territory... but I'm going to do it anyway.)

>>3490351
#Agent Johnson
[Sweeper 2]

RES: (4) || REA: (7) || GRT: (4) || PRO: (4)
TEC: (11) || CHA: (3) || SEN: (7) || LUC: (5)

HP: (26/26) || SP: (18/18)
ALA: (6/6) || DOD: (8) + (2) || BAR: (4) + (-2)

> (Action) Scale wall (Act: 1/2)
> (Action) Prepare dodge. (Act: 0/2) || +6 boost (Alacrity: 0/6)
>>
>>3490351
7? Then that's your job, Agent N. Can you scrape these sensors too? My attempts bounced >>3490348

> Move W N2 E2
> Wotan free ready, smoke grenade
> Throw grenade 4NE 2N
EVA: 8 (6+2) | DR: 1 | BAR: 3 (5-2)
HP: 22/22 | SP: 26/32 |
ALC: 5 Stealth: +2
RESI 3 | REAC 4 | GRIT 5 | PROC 6 |
TECH 6 | CHRC 4 | SENS 9 | LUCK 7
Glitch 1
>>
>>3490393
Hi

Don't move.
>>
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>>3490434
I mean it.

There's, like, six mines in the next room.
>>
Are those other civilians in a cage?
>>
>>3490442
Looks like a small concrete barrier setup, like a roadbump.
>>
>>3490437
Don't worry I wont be, that looks like a lot of blood, if only someone had some medkits handy.*turn head towards my rucksack*

(Command How should I proceed, any danger of triggering explosives in a firefight?)
>>
File: Outback Rumble 6.jpg (2.5 MB, 3323x4140)
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I think we may have eyes on the prize here, but try not to get your head blown off, Agent Bill

[Opposition Phase]
>>
>>3490466
Convince her not to blow your head off somehow. As for if stray bullets will set off the hair-trigger explosives, the answer is yes

try to avoid it!
>>
>>3490485
Do I still have that frag readied?
>>
File: Outback Rumble 6B.jpg (2.5 MB, 3323x4140)
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Agents! I'm getting multiple inbound signals!

[ OPERATIVE PHASE ]

> this next part may require coordination and tactics, so we'll move to slower processing. Next turn in 12ish hours.
>>
>>3490494
Yes you do, Agent!
>>
Rolled 6, 5, 5, 4, 6, 2, 4, 6 = 38 (8d6)

>>3490496
Look I aint no rattler, me and my team were hired to make some quick work of the undesirables causing a ruckus here.
They nearly killed a car fully of civies with one of those landmines they got set up all over the place. Why I just finished patching em up right now, and there are some more nearby I have to get to ok? I don't care enough to be asking questions about you with your gun ponting. I'm leaving this deathtrap right now if you want some medical care then feel free to come on out later shewolf.

>Roll for persuasion 3 CHRC 5 LUCK
>Dash WSWW before she can leave
>Chuck the grenade in there :^))

EVA: 6 | DR: 0 | BAR: 3
HP: 24/24 | SP: 10/16 | ALC: 4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1
>>
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>>3490533
>655
>>
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>>3490533
Novel persuasion technique, Agent . . .
>>
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>>3490543
Although we may need to work on your follow-through
>>
>>3490549
Oh I didn't even see that my bad its so small next to her name I thought ink was a guy. So can I change what I said to her or just change my second action? Or maybe both kek.
>>
>>3490556
What happens, happens. Them's the breaks.
>>
(Hey command, do the effects of [Chironan 7C chip] and [Just that Good] only apply to the next action made, or all actions for that turn?)
>>
>>3490573
The specific action you utilise them for.
>>
>>3490496
#Agent Johnson
[Sweeper 2]

RES: (4) || REA: (7) || GRT: (4) || PRO: (4)
TEC: (11) || CHA: (3) || SEN: (7) || LUC: (5)

HP: (26/26) || SP: (18/18) || ALA: (6/6)
DOD: (8) + (2) || BAR: (4) + (-2)

> (Move) 8, 8, 8 (Alacrity: 3/6)
> (Free Action) Trigger [Just that good] @ next action (SP: 13/18)
> (Free Action) Trigger [Chironan 7C Chip] @ next action (SP: 10/18)
> (Action) Fire Broadsword @ 9, 6 (Act: 1/2) || 11+4+2 dice
> (Action) Prepare Dodge (Act: 0/2) || (10 x 2)+3 dice (Alacrity: 0/6)
>>
Rolled 4, 1, 1, 2, 2, 6, 5, 3, 2, 2, 5, 1, 4, 2, 4, 5, 4 = 53 (17d6)

>>3490609
(Forgot attack roll. Let me fix that)
>>
Rolled 2, 2, 3, 2, 6, 2, 5, 5, 1, 5, 5, 3, 6, 1 = 48 (14d6)

>Continue tweaking Viral Agent for stealth. (14 Dice.)
>Move 44444
>>
Rolled 2, 5, 6, 5, 6, 1, 5, 5, 4, 2, 3, 3 = 47 (12d6)

>>3490635
Agent, the Vector already has embedded Ghost routines at a value of 6 - Tweaking it further takes it to 12 Stealth, along with its current Strength of 12.

Both values exceed your Barrier, and you have no Interface Ranks to make up the difference.
>>
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>>3490635
>>3490650
Agent Otter, I see your previous warning was not clear. I will repeat:

>>3490650
>>3490146

Avoid building up more viral vector capacity than your barrier can naturally direct or you will nuke your own systems.

Cap the sought after success threshold at your own barrier to avoid long-term degradation or, if you must exceed to pull off a trick, launch the Vector before it has room to imbed itself in your systems.

You are not far off a hard crash of your uplink and barrier systems and it will take precious time to reset, during which you will be defenceless.
>>
Rolled 2, 2, 4, 6, 5, 3, 3, 1 = 26 (8d6)

>>3490496
>Move 3N 1W
>-Peek into next room
>Refresh Alacrity
>[Malphas Chip] Scan and analyze figures in next room (PROC 1+Rank 2 Chip+5 Alacrity=8)
>>
>>3490750
Also note the +1 success bonus due to wetwork
>>
>>3490668
>Target virus at information about 99-C-3 Briefcase
>Let it go free into the wild.
>>
(Out of curiosity, does the Sweeper 2 skill [Zero-in] have any usage costs? If not SP expenditure, I'd image that it would at least confer a loss to accuracy or something. If not, then what's to stop me from repeatedly shooting people's gunhands apart like a proper twat?)
>>
Rolled 1, 2, 1, 3, 5, 5, 6, 3, 2, 2, 5, 3, 5, 1, 5, 4, 3, 2, 1, 4 = 63 (20d6)

>>3490496
Hey! Stop shooting at my pet!
>-fray protocols
>-ripple protocls
>-just that suave
Take this!
>subvert enemy weaponsys 787 of gecko: jam safety on (13 + 4 ala + 3sp = 20 dicepool)
>nodefire: spread to target 998 of gecko
>-gecko: get out of hostile LOS
uh. might've overreacted.
heaven forbid i actually walk up there and hack them with my own line of sight, huh?

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 30/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
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>>3490750
>>3490756
I have the threat analysis you requested, Picture.

I need more info to get a clean sweep of their guns.

the {LUPINE RATTLERS} are a loosely organised group of Bonejackers, kidnappers and worse that specialise in stripping augments down for parts and re-selling them on the black market. Its a lucrative, thriving trade so they can afford good gear, but it's also frankly abhorent, so most suppliers and your average netsavvy citizen won't exactly love these goons.

Expect them to be sharp in melee combat and favour large, scale area denial, mauling munitions like fletchette shotguns and sprayers. They're less about precision and more about overwhelming local force then re-selling the pieces.

Their mesh-work leaves a lot to be desired. It is often a secondary concern after they come at you with Meatcleavers.

They're not nice people.
>>
>>3490852
Nothing, Agent. Except insofar as that when you call a shot usin AIM or Zero In, the outcome is dependent on what you are trying to do. And yes, it is, in fact, harder to hit smaller targets.

Do I have to explain.... that? I swear, Agents, sometimes you ask the oddest questions. I'm still not sure Agent Nicole entirely understands why holograms can't interact with the physical world!

You can shoot people in the gunhand as much as you like. It deals TECH damage. It is a good way of disabling people.
>>
Rolled 3, 4, 6, 4, 1, 2, 5, 6, 6, 2 = 39 (10d6)

>>3490496
> Move E
> Climb N
> Move N
> Scan ahead (PROC 6+1+3 Al)

EVA: 8 (6+2) | DR: 1 | BAR: 3 (5-2)
HP: 22/22 | SP: 26/32 |
ALC: 5 Stealth: +2
RESI 3 | REAC 4 | GRIT 5 | PROC 6 |
TECH 6 | CHRC 4 | SENS 9 | LUCK 7
Glitch 1
>>
>>3490496
Liren? Whats goimg on with that area Lockdown? Is my HUD playing some tricks on me? If not. Remind me what happens if we walk in it.
>>
>>3490613
Don't you get an extra dice per bullet with the broadsword, it has burst 1 right?
>>
>>3491914
Your brain evacuates your skull, curtsy of a high velocity bullet.

>>3492029
If you spend the extra ammo.

Fire once, roll dice
Fire once spend 3 extra ammo roll dice+3
>>
>>3490496
"Tahp o' de mahrnin to you lads and lassies i'm 'ere to 'elp de lads frahm me previooehs squad all died so i transferred 'ere!"
>Deploy

#Leprechaun
EVA: 7 | DR: 0 | BAR: 4
HP: 22/22 | SP: 20/20 |
ALC: 5
RESI 4 | REAC 2 | GRIT 5 | PROC 1 |
TECH 4 | CHRC 6 | SENS 3 | LUCK 13

Class Havoc I (+Tools, Mechanics, Sabotage)
!Danger Closer
Just that cool (+2 lck, adds [Luck])
Personable (+1 chr, corp background)
!APM-2

#Hands: Chirni PDW (7/7, 2 Mags) (+2, burst 3)

=Kit=
C9 Sidearm (12/12, 2 Mags) [Quickdraw] [CQC] (burst 1)
Service Knife [Quickdraw] [Throw]
4 Smoke Grenades (5x5+1, cover 8+4)
4 HiEx Grenades [Blast radius: -3 per size] (+12, +sabotage)
4 Flash Grenades [Quickrelease]
2 Placebotamol (heals [4+skill]x2)
2 Breach Kits (1x3|3x1 skillx2 explosion)
Minekit (skill sets trap proximity|contact|change, range 3)
4 Insin Grenades (3x3+1, skill+3+4 burn)
Heavy Ordinance (+4 grenade effect, +1 blast radius)
2x All Grenades
>>
>>3492284
Oh good great viral wonders, reinforcements.

You may act from Nicoles location.
>>
>>3492309
I'm joining up too.

>Buy the Wotan replacement arm, buyback REAC to 2 for 30 cred
>Upgrade the Wotan for 50 creds

Say Command you wouldn't happen to have any kind of uh, powerfist modifications for the Wotan would you? (Wait, do I upgrade the Wotan's separately or together now?)
>>
>>3492309
"moehch ahbliged lassie, i'll do what i can wit what i gaht you know what i'm sayin."

>>3490496
>move 3W
>throw smoke grenade 2N 1NW (Danger Closer)
"Drahppin smahke."

#Leprechaun
EVA: 7 | DR: 0 | BAR: 4
HP: 22/22 | SP: 20/20 |
ALC: 5
RESI 4 | REAC 2 | GRIT 5 | PROC 1 |
TECH 4 | CHRC 6 | SENS 3 | LUCK 13

Class Havoc I (+Tools, Mechanics, Sabotage)
!Danger Closer
Just that cool (+2 lck, adds [Luck])
Personable (+1 chr, corp background)
!APM-2

#Hands: Chirni PDW (7/7, 2 Mags) (+2, burst 3)

=Kit=
C9 Sidearm (12/12, 2 Mags) [Quickdraw] [CQC] (burst 1)
Service Knife [Quickdraw] [Throw]
4 Smoke Grenades (5x5+1, cover 8+4)
4 HiEx Grenades [Blast radius: -3 per size] (+12, +sabotage)
4 Flash Grenades [Quickrelease]
2 Placebotamol (heals [4+skill]x2)
2 Breach Kits (1x3|3x1 skillx2 explosion)
Minekit (skill sets trap proximity|contact|change, range 3)
4 Insin Grenades (3x3+1, skill+3+4 burn)
Heavy Ordinance (+4 grenade effect, +1 blast radius)
2x All Grenades
>>
>>3490496
>Mosquito: Investigate the"Something"
>Move 6
>-[F] +2DR for 4 Alacrity
>Overwatch Veritas Shotgun North (Range 5, Attack[14])
>>
>>3492413
Don't mind Command, that's just how they talk.

That area that says Lockdown? 90% certain It's being watched by a sniper, If they get you In their sights you have a good eye and a bigger bullet to deal with. Be careful.
>>
>>3492355
Tune the servos as you like for +[dice] x 10

It already hits plenty hard. Best we can do is something like....

[MicroAccelerator] 2 Sp, 1 Act
Next melee is Force, Shatter 2 ( —> half DR )

Aforementioned Eelplate, which is the Power

[HighCap Internals] 4 SP, [free]
Half grit autosuccess to next act
>>
>>3492465
The HighCap are 7 SP, not 4
>>
>>3492465
Now that I know what's on the table, I think I'll pass on a basic upgrade until later.

I'll take the [Eelplate], please.
>>
>>3492523
That's likely to work out well. Feel free to act from Nicole's position.
>>
File: Outback Rumble 7.jpg (2.72 MB, 3323x4140)
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We've got Rattlers all over the area! They're closing in!

Agents, the Rattler response team holding steady to wait for reinforcements have started moving too - they've spotted you good and proper, they'll be with you within 3 turns!

We're about to be shell-case deep in bonejackers and bandits!

--

Agent Finks, I think you've found the car those civilians were talking about and a bunch of mines in the eastern house besides. Other than that, the area is clear. That car looks like the remote piloting is still potentially workable.

--

Johnson, good shot! But he has a partner!

--

Agent Picture, that's a pair of Rattlers. Thank you for the information, we can use it to plan: >>3490860

--

Agent Otter, good lead on the C-99. We'll see if the Algo sweeps up something.

--

Agent Kang, Mosquito is telling me that that "something" is a... CH-AR-PO? That's a class 4 heavy assault rifle. What's it doing out here?

--

{INK, to Bill}
I'll take that medical aid now, please. Good thinking on the grenade, they were about to come in through the front door.

Ah hell, they've seen us, get down Doc.

[OPPOSITION PHASE]
>>
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MOVE DOC, THAT HUT IS ABOUT TO GO UP LIKE A KORE DRONE ON FULL AUTO
>>
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Agents? Agents, come in - Agents, we just saw a heat-bloom and registered a shockwave. Talk to us.

--

Agent Johnson, those are wide-burst shredder guns. You can't duck and weave past a cloud of fletche

Okay, okay, YOU CAN, but don't expect to repeat that trick too often! That was some impressive moves Johnson, but they still winged you!

--

Finks, Bill, you're out of cover, exposed from multiple angles, the Rattlers have a bead on you and one of the stray bullets just set off the mines. Get out of there before that sniper evacuates your brain-pans!

BILL

>Finks is suppressed, -6 dice to actions
>Bill is suppressed, -6 to dice actions
>Ink is suppressed, -6 to dice actions
>Finks is Marked
>Bill is Marked
>Ink is Marked

--

{9-3-3 INK, to Bill}
" I could really use that medical before I bleed out over here "

--

[ OPERATIVE PHASE ]
>>
Team, we have the package we're here to extract but the corridor is closing rapidly.

Get out of there!

You can rush it past the open area and the sniper lockdown, or, if you're good, you can hotwire the civilian vehicle!

We have more Rattlers coming in in {2} turns!

>https://www.youtube.com/watch?v=SNE2oCZH_4k
>>
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{Aquila}
I say we go in
{Tosk}
Mh-mhm
{Ferrata}

{Aquila}
Now.
{Tosk}
Wait. The Rattlers are pushing them into the open and they're boxed in.
{Aquila}
We use it. We take them.
{Tosk}
Easy bud, you can't rush art
{Aquila}
Art?
{Tosk}
Care. Precision. Focus. Art.
{Aquila}
Fingerpainting doesn't count, Scopes.
{Tosk}
Hey Sparks, my sister fingerpaints better than your meshlights
{Aquila}
Oh yeah? So its a family of art geniuses now, is it.
{Tosk}
Mh-hmm, Sparks. My sis paints, my bro writes and I
{Aquila}
Stand up comedy.
{Tosk}
One of my many under-appreciated talents. Ain't I right, Slash?
{Ferrata}

{Tosk}
Listen to the Lady, Sparks. That means I'm right
{Aquila}
Means you're a traditionalist using outdated models. Come on. Bolt action rifle. Join the times, Scopes.
{Tosk}
Its an Art, Sparks. And no, its not stand up comedy.
{Aquila}
Then do tell me and mine before all six of my brains give into impatience
{Tosk}

I like to think of it as precision long-distance sculpting.
>>
>>3493327
Some quick questions command

If I move out of the redzone will I loose the supression effect or is it the rattlers supressing me? Is there anything I can do to get rid of it this turn before acting, like moving around a sufficient distance?

If I can get behind the rattlers their cover will be nullified right? If I pass an enemy in melee distance or initiate ranged in melee distance will they get to roll react even without any melee weapons?

Can the act I gain from using cortical bridge be spent on upgrades/skills?

Is ink in any position to keep moving? I don't think I'll be able to treat her like this.
>>
Rolled 1, 2, 6, 1, 3, 1, 5, 1, 1, 5, 4 = 30 (11d6)

>>3493367
That's the Rattlers, expending approximately 11 credits worth of munitions. You can get rid of it, but you'd have to get to cover elsewhere, somewhere they're not shooting

If you don't have a melee weapon equipped, you don't get to react. If you get behind them, their cover is nullified. If you Lock On, their cover is nullified. One might suggest standing still right now is not an optimal choice, however.

Cortical Bridge gives you a Hand Action, so it's not transferable to Skills and Upgrades unless it's literally things like "This Wotan Arm" or "This Embedded Relay In My Hand". More general skills, like "lock on" or others don't really use a hand specifically.

As for Ink, you deduce...
>>
>>3493376
INK looks able to move, but not too far, you guess maybe 6-8 range at best. Rather grey-faced from Shock and bloodloss, but you estimate at current, she could keep breathing for another 3-4 turns. She is rather effectively using one hand to hold in most of the blood from the sniper-wound.
>>
>>3493381
Alright I'll just tell her to run south for now and maybe sit tight for a turn or two

So can I use the Hand actions on AdrenaFlux then? It's embedded into my body right? Isn't it just a tube or two around your body with a switch to pump adrenaline?
>>
>>3493391
It's actually an internal system, less pump more amygdala and hormonal gland modification.

Sorry, that won't work with a Hand.

Sitting tight could work. Smoke grenades, some team backup or other options.
>>
Rolled 2, 4, 4, 2, 5, 3, 2, 6, 6, 3, 3, 2, 1, 5, 4, 5, 2 = 59 (17d6)

>>3493324
#Agent Johnson
[Sweeper 2]

RES: (4) || REA: (7) || GRT: (4) || PRO: (4)
TEC: (11) || CHA: (3) || SEN: (7) || LUC: (5)

HP: (26/26) || SP: (18/18) || ALA: (6/6)
DOD: (8) + (2) || BAR: (4) + (-2)

> (Move) 8, 8, 8
> (Say) "Mhm, youfailedtokillme. Badluck."
> (Free action) Trigger [Chironan 7C Chip] @ next action @ next action (SP: 7/18)
> (Free action) Trigger [Just that Good] (SP: 2/18)
> (Action) Fire Broadsword @ 6, 6, 6 (Act: 1/2) || [Zero-in] @ Head || (11+4+2) dice
> (Action) Prepare Dodge (Act: 0/2) || (10 x 2)+3 (Alacrity: 0/6)
>>
>>3493396
I forgot to ask but I have some stims handy, they recover more than my SP cap will I just loose that sp or can I use it that turn?

Which rattlers are suppressing me exacty? Can you give me a general idea of where I have to move to lose it? I take it if I move back in there later the same turn I'll regain suppresion right?

Also this is an apology in advance command this turn will probably be a major headache for you. You know what I enjoy doing best.
>>
>>3493402
Looks like /all/ of them. And yes. If you run back into the bullet storm, you get bullet stormed.

There's a minor chance it will hit as you dash, too, dependent on luck. Not that high, but, non-zero.
>>
>>3493401
(No matter how many times I write this out I always screw something up at least once.)

> (Move) 8, 8, 8 (Alacrity: 3/6)
> (Say) "Mhm, youfailedtokillme. Badluck."
> (Free action) Trigger [Chironan 7C Chip] @ next action (SP: 7/18)
> (Free action) Trigger [Just that Good] @ next action (SP: 2/18)
> (Action) Fire Broadsword @ 6, 6, 6 (Act: 1/2) || [Zero-in] @ Head || (11+4+2) dice
> (Action) Prepare Dodge (Act: 0/2) || (10 x 2)+3 (Alacrity: 0/6)
>>
>>3493405
Also about the stims they recover 18 for me but my cap is 16, I might have to use em separately too depending on what you say.
>>
>>3493426
Well, you can always use them on other people. That's why you get two! They're useful stimulants.

If you go above your cap, excess is lost.
>>
>>3493402
"ah dahn't wahrry laddie i'm goin to drahp a smahke ahn tahp o' you den you can mahve, wooehld dat 'elp, dat wooehld 'elp, right ?"
>>
Rolled 1, 5, 4, 4, 3, 1, 1, 3, 3, 3, 3, 1, 4, 5, 3, 4 = 48 (16d6)

>>3493324
I'm hit, I'M HIT! NOT GOOD! Oh god I don't want to die here, I WON'T DIE HERE GODDAMNIT! HEAD SOUTH LITTLE LADY, DON'T YOU DARE FOLLOW ME!

https://m.youtube.com/watch?v=a91ptz1W7gg

>Move SWWW
>AdrenaFlux -1SP -1ACT
>Move WWSS
>Cortical Bridge -4SP
>(CB)Fire BroadSword at Rattler in the boxes, 3 shots 9+4+1+2
>(CB)Ready Stim
>Cortical Bridge -4SP
>Realign 1 SP to DR -1SP
>(CB)Use Stim +16 SP
>(CB)Fire Broadsword at Rattler near rocks, 3 shots 9+4+1+2
>Move EEEE
>Cortical Bridge -4SP
>(CB)Ready Reload
>(CB)Reload BroadSword
>AdrenaFlux -1SP -1ACT
>Move EEEN
>Cortical Bridge -4SP
>(CB)Fire Broadsword at Rattler 8E2N, 3 shots 9+3+1+2
>(CB)Ready Stim
>Cortical Bridge -4SP
>(CB)Fire Broadsword at Rattler 8E5N, 3 shots 9+4+1+1(-1 Range penalty)
>Realign 3SP to DR -3SP
>(CB) Use Stim +16SP
>Cortical Bridge -4SP
>(CB)Ready Chirni
>(CB)Fire Chirni at Rattler 8E2N, 7 Shots 9+2+2(-4 Range Penalty)
>Cortical Bridge -4SP
>(CB)Reload Chirni
>Ready Frag
>(CB)Cortical Bridge -4SP
>(CB)Fire Chirni at Rattler 8E5N, 3 shots 9+2+2(-7 Range Penalty)
>(CB)Throw Frag Westward where the two Rattlers were taking cover
>Cortical Bridge -4SP
>Ready FieldKit
>Use FieldKit on myself, HEAL 9TECH(+what else, luck?)
>Move 4S into smoke

EVA: 6 | DR: 0 | BAR: 3
HP: 14/24 | SP: 10/16 | ALC: 4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1
>>
Rolled 6, 5, 4, 1, 6, 4, 4, 6, 4, 6, 3, 1, 4, 4, 1, 3 = 62 (16d6)

>>3493459
>>
Rolled 4, 4, 1, 6, 4, 1, 3, 2, 4, 2, 6, 6, 2, 2, 2, 2 = 51 (16d6)

>>3493461
>>
Rolled 3, 2, 5, 6, 4, 3, 4, 6, 5, 1, 2, 3, 4, 3, 5, 6 = 62 (16d6)

>>3493464
>>
File: 1533693857422.png (599 KB, 450x700)
599 KB
599 KB PNG
Rolled 5, 1, 1, 5, 3, 1, 2, 3, 4, 5, 5, 1, 1, 6, 4 = 47 (15d6)

>>3493465
>>
Rolled 2, 5, 3, 1, 4, 1, 4, 3, 5 = 28 (9d6)

>>3493467
>>
Rolled 6, 1, 3, 1, 4, 1, 6, 2, 2, 3, 5, 1, 1, 2, 4 = 42 (15d6)

>>3493324
>Move 8888
>Compile Viral Agent equal to Barrier (8 dice)
>Compile Viral Agent Stealth up to Barrier(7 dice)
>>
>>3493459
Whoops let me fix this real quick forgot to ready a reload

>(CB) Ready Reload
>(CB)Reload Chirni
>(CB)Cortical Bridge -4SP
>(CB)Fire Chirni at Rattler 8E5N, 3 shots 9+2+2(-7 Range Penalty)
>(CB)Ready Frag
>Cortical Bridge -4SP
>Throw Frag Westward Where the two rattlers are under cover
>Switch to C9
>Move 4S into smoke
>>
>>3493479
>>3493459
While your dedication is commendable in the extreme, the CB turns your natural standing act into a split one by re-jiggering attentional division.

or put differently:

This would mean the string terminates before you intend

Move - 1st act: refresh alacrtiy - move again! - 2nd act: CB (Fire+Ready). Actions completed turn over.

To generate *additional* actions, you would need a Burnwire.
>>
>>3493495
( So, if you would like, try again and try something else! )
>>
>>3493495
So basically it turns one hand act into 2?Also what's the X cost in burnwire?
>>
>>3493324
Resubmiting orders, hopefully this works.

>Cortical Branch -4SP
>(CB)Ready Frag
>(CB)Throw Frag At the two rattlers W
>Move SSSS
>AdrenaFlux -1SP
>Move ES
>Restructure 6 ala to 3 DR

EVA: 6 | DR: 0 | BAR: 3
HP: 14/24 | SP: 10/16 | ALC: 4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1
>>
>>3493324
"dahn't be a drama queen like dat laddie, 'ere, comb ahn 'ere, you're safe."
>move 1N 1W 1N
>Throw a smoke grenade 6N (Danger Closer)
"comb ahn go go go go !"

#Leprechaun
EVA: 7 | DR: 0 | BAR: 4
HP: 22/22 | SP: 20/20 |
ALC: 5
RESI 4 | REAC 2 | GRIT 5 | PROC 1 |
TECH 4 | CHRC 6 | SENS 3 | LUCK 13

Class Havoc I (+Tools, Mechanics, Sabotage)
!Danger Closer
Just that cool (+2 lck, adds [Luck])
Personable (+1 chr, corp background)
!APM-2

#Hands: Chirni PDW (7/7, 2 Mags) (+2, burst 3)

=Kit=
C9 Sidearm (12/12, 2 Mags) [Quickdraw] [CQC] (burst 1)
Service Knife [Quickdraw] [Throw]
3 Smoke Grenades (5x5+1, cover 8+4)
4 HiEx Grenades [Blast radius: -3 per size] (+12, +sabotage)
4 Flash Grenades [Quickrelease]
2 Placebotamol (heals [4+skill]x2)
2 Breach Kits (1x3|3x1 skillx2 explosion)
Minekit (skill sets trap proximity|contact|change, range 3)
4 Insin Grenades (3x3+1, skill+3+4 burn)
Heavy Ordinance (+4 grenade effect, +1 blast radius)
2x All Grenades
>>
>>3493324
Johnson, how do you feel about driving a car full of civvies through a minefield unharmed.
>>
>>3493324
>Move 3N
>Refresh Alacrity
>JTC
>Fire Chirni at Rattler 2NW 2N (Tech 5+WPN 2+LUCK 4+Alacrity 4=15)
#Picture
EVA: 6 | DR: 0 | BAR: 7
HP: 22/22 | SP: 19/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4
>>
>>3493324
>nodefire jammed gun to rattler E (through gecko)
>nodefire jammed gun to rattler SE (through gecko)
>-gecko: get a mark on those rattlers to the west
Here's hoping they didn't bring pistols, huh?
Gotta say though, this is really fun.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 24/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
>>3493324
>Alc Move 6688
>Pick up CH-AR-PO and Ammo
>Mosquito go activate mines that can kill rattlers trying to stop us with minimal to no arm to us, Ink and Civilians. If unable deactivate more Rattler guns

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 39/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3
>>
File: Outback Rumble 8.jpg (2.68 MB, 3323x4140)
2.68 MB
2.68 MB JPG
Fine shooting, Johnson. Scratch one.

--

Agent Bill sprints across the open courtyard as Leprechaun lays down more smoke - in the gap between one cover and the next, a sniper fires a shot that hammers Bill in the side hard enough to spin him around but luckily, the Realignmento hardens against the impact of the bullet enough that Bill remains on his feet and makes it to the next safe patch of smoke cover.

--

Agent Kang picks up a gun!

--

Agent Picture sprays a rattler with a burst, and the ones in the open yard suddenly realise they have been surrounded!

[ OPPOSITION PHASE ]
>>
More Rattlers incoming in {1} Turn, Agents!

They're going to box you in if you don't move! Break out beyond the structures in the dense hills or get to the extract where we came from!

Don't leave anyone behind!
>>
File: Outback Rumble 8B.jpg (2.59 MB, 3323x4140)
2.59 MB
2.59 MB JPG
Agent Johnson ducks and threads the needle through a cloud of fletchettes but the Rattler is not out of tricks, as she draws a meat-cleaver and sprints at Johnson.

--

Agent Picture hears the disconcerting "Thunk" of a grenade landing nearby

--

Agent Finks gets blasted for 11 Shredding Damage, although the heavy exo loader and the smoke means most of the spray luckily went elsewhere

--

[ OPERATIVE PHASE ]
>>
File: Old Friends Phase 2.png (236 KB, 813x1063)
236 KB
236 KB PNG
{Tosk}
See? Art.
{Aquila}
Very impressive splatterwork, Scopes. But I note your target is still up.
{Tosk}
Of course. If I just killed them outright
{Aquila}
This would be a lot easier
{Tosk}
This would be unsporting.
{Aquila}
This is not a competition, Tosk. These clowns in tac-gear kidnapped the Boss
{Tosk}
And that means I can't have my fun?
{Aquila}
It means, Scopes, you do your job and put them in the ground where they belong. If they were dead, they would not be throwing smoke everywhere. I've lost track of the Whitefire package.
{Tosk}
Well it's somewhere down there. Easy.
{Aquila}
Scopes. Less mouse and hyperactive cat games, more follow-through. Slashes, you ready?
{Ferrata}

{Tosk}
She's ready.
{Aquila}
Get me that package.
>>
Rolled 6, 4, 3, 6, 2, 2, 3, 5, 6, 2, 4, 5, 6, 1, 4, 3, 6, 6 = 74 (18d6)

>>3494720
Hey Leprechaun, can you plug the gap in the redzone with some smoke? I'm going back through next turn. Ink, Finks and those civilians need medical care real bad.

>Cortical Branch -4SP
>Ready Placebotamol
>Use Placebotamol, Heal 4+9=13×2=26
>Move 1W(Out of smoke, not in redzone)
>Fire Bradosword at Rattler, 2 shots, add 3 ala, 9+4+1+1+3

EVA: 6 | DR: 0 | BAR: 3
HP: 5/24 | SP: 5/16 | ALC: 4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1
>>
>>3494738
Also Id like to ask, whats the penalty for shooting within smoke? If we shoot a marked target is it nullified?
>>
>>3494771
Inclusion of refractive material and other chaff in the smoke along with dummy signal outputs means firing at marked targets in smoke still gives a penalty.

There are ways around it, but it requires a full rewrite of the visual system architecture using the Combat Chromatics Package.

Firing from the smoke and /out/ at marked targets do not incur a penalty.
>>
>>3494720
#Agent Johnson
[Sweeper 2]

RES: (4) || REA: (7) || GRT: (4) || PRO: (4)
TEC: (11) || CHA: (3) || SEN: (7) || LUC: (5)

HP: (22/26) || SP: (2/18) || ALA: (6/6)
DOD: (8) + (2) || BAR: (4) + (-2)

> (Say) "Mhm, youarefullofopenings."
> (Free action) [Quick draw] Service knife
> (Action) Strike w/ Service knife @ 8 (Act: 1/2) || [Zero-in] @ Neck || (11+4)+6 dice (Alacrity: 0/6)
> (Action) Prepare dodge (Act: 0/2) || (10 x 2) dice
>>
>>3494720
>Mosquito: Go over to car and scan it for repairs needed. Procede to start repairing what you can
>Move 22442
>Refresh Alc Move 42444

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 39/39 | SP: 26/26 |
ALC: 5
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3
>>
Rolled 1, 3, 3, 5, 4, 2, 3, 5, 6, 1, 5, 6, 6, 1, 1, 3, 3, 3, 1, 5, 2 = 69 (21d6)

>>3494825
(Why am I like this? Rolling for neck stab.)
>>
>>3494720
"aye aye, joehst be quick, ooehr wendow is clahsin fast, and i dahn't know 'ow moehch lahnger we can 'ahld dis."
>Throw smoke 3N
>Move 1W 1S 2W
"ahnly one smahke left after dis."

#Leprechaun
EVA: 7 | DR: 0 | BAR: 4
HP: 22/22 | SP: 20/20 |
ALC: 5
RESI 4 | REAC 2 | GRIT 5 | PROC 1 |
TECH 4 | CHRC 6 | SENS 3 | LUCK 13

Class Havoc I (+Tools, Mechanics, Sabotage)
!Danger Closer
Just that cool (+2 lck, adds [Luck])
Personable (+1 chr, corp background)
!APM-2

#Hands: Chirni PDW (7/7, 2 Mags) (+2, burst 3)

=Kit=
C9 Sidearm (12/12, 2 Mags) [Quickdraw] [CQC] (burst 1)
Service Knife [Quickdraw] [Throw]
2 Smoke Grenades (5x5+1, cover 8+4)
4 HiEx Grenades [Blast radius: -3 per size] (+12, +sabotage)
4 Flash Grenades [Quickrelease]
2 Placebotamol (heals [4+skill]x2)
2 Breach Kits (1x3|3x1 skillx2 explosion)
Minekit (skill sets trap proximity|contact|change, range 3)
4 Insin Grenades (3x3+1, skill+3+4 burn)
Heavy Ordinance (+4 grenade effect, +1 blast radius)
2x All Grenades
>>
Rolled 1, 3, 2, 1, 3, 4, 1, 6, 3, 1, 6, 2, 4, 3, 2, 1, 6, 1, 2, 3, 4, 4 = 63 (22d6)

>>3494720
>move 48
>mark rattler who just fixed his gun (13 dice?)
>open fire on marked rattler (4 + 2 alacrity + ? mark dice + 3 burst)
Hey! No fixing my glitches!

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 30/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
File: Outback Rumble 9.jpg (2.55 MB, 3323x4140)
2.55 MB
2.55 MB JPG
Good shot, Bill. Scratch another Rattler.

--

Leprechaun, the smoke will block the overwatching sniper. The movement corridor is open.

--

Nicole, watch out! That mine is still active!
>Nicole's action is interrupted.

Get clear of that hut, the chemical booby trap is going to go off!

--

Agent Picture! That was lucky, that grenade was almost half a dud!

--

[ OPPOSITION PHASE ]
>>
>>3495232
>Reboot?
>-[Y]/N
>YES!
>>
File: Outback Rumble 9B.jpg (2.68 MB, 3323x4140)
2.68 MB
2.68 MB JPG
. . . Johnson ducks a counter-swing and a follow-up kick and then the Rattler screams, coat flickering and half igniting as a series of bootleg embedded relays kick into thunderous gear.

--

A Car Reboots. Just a minor computer fault.

{9-3-3 INK}
"Well, that'll do. C'mon... Aahch"

--

More Rattlers arrive, and fill the air with hollers and lead.

[ OPERATIVE PHASE ]
>>
File: Old Friends Phase 3.png (248 KB, 999x990)
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248 KB PNG
{Tosk}
Mhm-Hmm
{Aquila}
Scopes, I see a lot of smoke down there.
{Tosk}
Yeah. Throwing off my lines.
{Aquila}
Guess that means its our turn.
{Tosk}
I've had my fun. Good luck, Sparks.
>>
Rolled 5, 3, 3, 4, 5, 2, 6, 3, 3, 4, 4, 2, 1, 5 = 50 (14d6)

>>3495326
Looks like his greed is gonna get the better of him, command how sturdy are these wolves really? You think half a clip is something they'd fancy?

>Move NNNN
>Fire BroadSword at Rattler Dragging his dead buddy, 9+4+1
>Fire Broadsword at Rattler with Sword, 3 shots 9+4+1+2

EVA: 6 | DR: 0 | BAR: 3
HP: 24/24 | SP: 1/16 | ALC: 4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1
>>
Rolled 2, 6, 5, 4, 5, 5, 6, 3, 3, 5, 4, 5, 4, 2, 2, 5 = 66 (16d6)

>>3495355
>>
>>3495355
>>3495357
Combat capability assessment indicates they rely on speed, brute force and overwhelming close-range firepower, not durability.

>>3490860
Their kit is mostly scavenge, so if you can land a blow they won't shrug it off too well
>>
>>3495326
(Hey Command, are there any mechanical repercussions to being electrocuted that I should be aware of, beyond shooting pain and charred flesh? Also, what are the rules for disengaging from combat? I couldn't find information on the subject in the Field Manual.)
>>
>>3495386
Shooting pain, charred flesh and shorting out of high level implants, advanced systems and embedded meshwork frames.

Your Ghostweave is currently offline.
>>
Rolled 3, 1, 6, 6, 6, 4, 6, 5, 5, 5, 1, 1, 6, 5, 4 = 64 (15d6)

>>3495326
>Fire at the Rattler N (Luck 4+Tech 5+Wpn 2+Alacrity 4 = 15)
>Dodge 1S if fired at
#Picture
EVA: 6 | DR: 0 | BAR: 7
HP: 18/22 | SP: 14/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4
>>
>>3495326
Command, is marking enemies based on line of sight, or is it limited to SENS range?
Also, aside from a flat bonus to hitting something (i think), what else do marks grant?
>>
>>3495399
>forgot to mention JTC activated on the firing act
>>
>Ready Smoke Grenade.
>Throw Smoke 4444 (+5 from Alacrity?)

EVA: 8| DR: 0 | BAR: 5+3
HP: 28/28 | SP: 24/24 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 2 | SENS 5 | LUCK 7
>>
>>3495326
#Agent Johnson
[Sweeper 2]

RES: (4) || REA: (7) || GRT: (4) || PRO: (4)
TEC: (11) || CHA: (3) || SEN: (7) || LUC: (5)

HP: (11/26) || SP: (0/18) || ALA: (6/6)
DOD: (8) + (2) || BAR: (4) + (-2)

> (Action) Disengage from combat [Act:1/2]
> (Action) Climb to Roof of the Building @ 6 [Act: 0/2]
> (Free Action) Trigger [ThreatMon-22] [SP: 0/18]

(If this move isn't legal then just let me know and I'll change it.)
>>
>>3495414
You do it in SENSE, but once marked, targets can be engaged by others beyond THEIR sense range (eg: in LOS). This is important for long distance shooting, hacking and other such.

This also means an ally can mark a target in their SENS and you can then act on that target. Teamwork, Agent. It saves lives.

Marks? They grant a flat bonus to hit, they reduce cover, they influence possibility of matches, they eat penalties, depending on the strength of the mark.
>Marks aren't additive, best one applies
>>
>>3495436
Building is multiple stories high and you do not, at present, have a supernaut system, a coiler, magsys or other means of rapid traversal.

Try again.
>>
Rolled 4, 1, 3, 5, 3, 3, 5, 3, 5, 2, 5, 5, 6 = 50 (13d6)

>>3495326
>nodefire jammed rifle to rattler N (3sp)
>nodefire jammed rifle to the other rattler N (3sp + 2sp overdrive)
>move 444
aheheheheh
>-gecko: mark the rattler that's firing on leprechaun
>fire on the rattler that's firing on leprechaun (6 + 1 alacrity + 6 burst + mark = 13+ dice)
Sometimes, I forget I have a gun.
uh.
better spend the ammo now, huh.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 16/24 | SP: 16/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
Rolled 5, 5, 5, 6, 1, 6, 3, 3, 6, 2, 2, 4 = 48 (12d6)

>>3495326
>[F] Switch to C9 Sidearm (R.Hand) and Knife (L.Hand)
>Shoot the Grenade with Pistol to make it explode in the Rathers Hand (7 Sense. Rather is direction 7777788) [activate +JTG, -5SP] and !Sweep to shoot the Rather Direction 6 of the Rather I just shot (-1sp) (11dice +1 from Burst)
>Alc Move 22442
>Mosquito! Maneuver car to come pick up Ink and Agent Fink. Maneuver through the smoke towards Leprechauns position and do not approach or activate mines.

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 39/39 | SP: 21/26 |
ALC: 5 (Breacher 4)
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3
>>
>>3495438
Some quick questions

I just checked the kit builder again and if I'm not mistaken, you get 2 flash grenades with the Broadsword/Veritas? It says use with one act aswell, are they fired from a grenade launcher or something?

What are those symbols with a 2 and a body next to the DR you get from Secplate? That "Closer" In white too, what is that?

What is that little X with the line under it for burnwire?

For the Wotan do you get the free ready every turn regardless of wether you activate it?
>>
Rolled 4, 4, 2, 3, 3, 3, 3, 6, 2, 6, 1, 4, 2 = 43 (13d6)

>>3495326
>-APM-2: Calculate the ideal parabol to hit as many Rattlers with one incendiary (13 luck, 2sp)
>Follow the nice computer's instructions, throw an insin following the predetermined parabol
"fire in de 'ahle, stand clear !"

#Leprechaun
EVA: 7 | DR: 0 | BAR: 4
HP: 22/22 | SP: 20/20 |
ALC: 5
RESI 4 | REAC 2 | GRIT 5 | PROC 1 |
TECH 4 | CHRC 6 | SENS 3 | LUCK 13

Class Havoc I (+Tools, Mechanics, Sabotage)
!Danger Closer
Just that cool (+2 lck, adds [Luck])
Personable (+1 chr, corp background)
!APM-2

#Hands: Chirni PDW (7/7, 2 Mags) (+2, burst 3)

=Kit=
C9 Sidearm (12/12, 2 Mags) [Quickdraw] [CQC] (burst 1)
Service Knife [Quickdraw] [Throw]
1 Smoke Grenades (5x5+1, cover 8+4)
4 HiEx Grenades [Blast radius: -3 per size] (+12, +sabotage)
4 Flash Grenades [Quickrelease]
2 Placebotamol (heals [4+skill]x2)
2 Breach Kits (1x3|3x1 skillx2 explosion)
Minekit (skill sets trap proximity|contact|change, range 3)
4 Insin Grenades (3x3+1, skill+3+4 burn)
Heavy Ordinance (+4 grenade effect, +1 blast radius)
2x All Grenades
>>
Rolled 6, 2, 1, 2, 4, 6, 1, 4, 5, 4, 3, 2, 2, 1, 3, 6, 6, 6, 3, 3, 6, 5, 4, 1, 1 = 87 (25d6)

>>3495326
RES: (4) || REA: (7) || GRT: (4) || PRO: (4)
TEC: (11) || CHA: (3) || SEN: (7) || LUC: (5)

HP: (11/26) || SP: (0/18) || ALA: (6/6)
DOD: (8) + (0) || BAR: (4) + (-2)

!! Ghostweave disabled for ??? turns !!
!! No mobility actions made. Apply Holobreath(?) !!

> (Action) Strike w/ Service knife @ 9 (Act: 1/2) || [Zero-In] @ Neck || (11+4)+3 dice (Alacrity: 3/6)
> (Action) Strike w/ Service knife @ 9 (Act: 0/2) || [Zero-In] @ Neck || (11+4)+3 dice (Alacrity: 0/6)
>>
Rolled 6, 2, 5, 2, 5, 3, 1, 5, 2, 5, 3 = 39 (11d6)

>>3495834
(Oh, looks like 4chan can only roll 25 dice at once. Good to know. Rolling 11 more to make the full 36.)
>>
>>3495659
They're easy to use and specially designed for quick-release deployment.

And as non-lethal munitions, their safeguards are less stringent than standard grenades. You just use on from your gear with 1 action, without the need for "readying" first.

A reduction in Dodge ability. Attacks less your normal evasion you evade. Wearing heavy armour makes you easier to hit, but, of course, you care less about being hit.

If you scan the Burnwire, it notes its a bit different from normal gear. You burn your max HP, 3 there of, to get +1 act. This has no SP cost, is a free action, just happens, but the overclocking of your neuronal subtrate and the informational processing required to do effectively move at speeds magnitudes faster than your common soul is debilitating long-term. The lost maxHP is restored following the operation, but over-use of the burn wire... burns you out.

Not sure what you're asking on that last question. The Wotan Series replaces (one of) your arms. You are, in essence, always using it. Extra flexiblity and some modularity options means you get one free ready every turn, and some other attendant benefits. This is also why it has no SP cost - it's always on. It is your arm.
>>
File: Outback Rumble 10.jpg (2.63 MB, 3323x4140)
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Agent Kang, Mosquito does not have the pilot software for a car. It's an air-based platform.

[ OPPOSITION PHASE ]
>>
File: Outback Rumble 10B.jpg (3 MB, 3323x4140)
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{9-3-3 INK}
Car it /is/

{Civvie}
HEY

{9-3-3 INK}
Yeah?

{Civvie}
That's o-ours!

{9-3-3 INK}
Hmh. Okay, get in. One condition.

{Civvie}
???

{9-3-3 INK}
I need you to put your hands on this oozing gut wound and press real, real tight for me. Because if I pass out we're going to crash.

--

Agent Nicole! Agent Kang! Are you okay? That shed just went up in .. I don't know what those chemicals even are! That stinks!

--

Agent Lephrachaun, good grenade. That scared off one of them, the other one is distracted and -- ah nodefire, of course he has pain-overrides!

--

Agent Johnson, for the love of the satelittes, stop playing around and get out of the direct path of those Rattlers!

--

[ OPERATIVE PHASE ]
>>
>>3496137
>Move 44444
>Mosquito: Give directions to Ink and Civvies to gey to Evac
>Throw Flashbang at the Rather with 6 Damage
"So I got a good news and a bad news. The good news is we fixed tour jeep."

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 39/39 | SP: 20/26 |
ALC: 5 (Breacher 4)
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3
>>
>>3496137
(I took 8 damage right?)

Where do you think you're going!? You can't be driving with your guts spilled out all over the dashboard! Stand still NO BACKTALK, this'll help you get your bearings Gingerbread. You're welcome!

Now, let's take a quick detour and pick up a buddy of mine boxed in just west of those two buildings. Right there see? A couple rattler all bunched up together who are begging to get rammed.

>Move 1E3N
>AdrenaFlux -1SP
>Move 4N
>Move 3N1E
>Move 2E
>Cortical Bridge -4 ala
>Ready Placebotamol
>Use Placebotamol on INK, Heal 4+9×2
>Move 1E mount vehicle

EVA: 6 | DR: 0 | BAR: 3
HP: 24/24 | SP: 0/16 | ALC: 4
RESI 2 | REAC 3 | GRIT 5 | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1
^Specialist
Firearms 1
Tactics 1
Vision 1
>>
>>3496419
Whoops I screwd that up give me a sec
>Move 1E3N
>AdrenaFlux -1SP
>Move 4N
>Move 3N
>AdrenaFlux -1ala
>Move 4E
>Restructure 4 ala into 2 DR
>>
>>3496500
oh finally with the painkillers. It was getting hard to concentrate with the bone fragments in my lungs

Thanks, Doccccccccccccccc
>>
>>3496137
I've got contacts, closing in fast! I'm falling back!
>Move 2S
>Rig a Trap in the doorway with a HiEx Grenade
>Move 2S
>Refresh Alacrity
>Move 1E 2S 1W
#Picture
EVA: 6 | DR: 0 | BAR: 7
HP: 11/22 | SP: 9/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4
>>
Rolled 1, 2, 4, 5, 3, 4, 1, 6, 4, 1, 6, 2, 1, 3, 6, 4, 3, 2, 2, 6, 3, 2, 2, 6, 6 = 85 (25d6)

>>3496137
>-get SP back from nodefire not activating (?)
>-fray protocols
>subvert rattler attacking bill: disable pain overrides (13+4 ala = 17 dicepool)
>-gecko: mark rattlers approaching johnson
>-ripple protocols
>subvert rattlers near johnson; attempt to blind via strobing HUD (13 dicepool)
I'll try to help, Johnson, but you need to get out of there.

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 25/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
Rolled 3, 1, 3, 4, 1 = 12 (5d6)

>>3496950
Like, seriously Johnson, I'm not sure how you're gonna do it but you have to do it. More rattlers are just gonna keep coming, see?
>>
Rolled 2, 3, 5, 2, 2, 4 = 18 (6d6)

>>3496137
>Activate Adaptive Mesh(6 dice)
>Ready Placebotamol
>Use Placebotamol
>Move 22222

EVA: 8| DR: 0 | BAR: 5+3
HP: 28/28 | SP: 24/24 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 2 | SENS 5 | LUCK 7
>>
Rolled 6, 2, 4, 4, 4, 1, 2, 4, 2, 6, 2, 1, 5, 3, 6, 2, 5, 3 = 62 (18d6)

>>3496137
> (Say) "Mhm, notuntiltheciviliansaresafe.
> (Action) Ready HiEx Grenade (Act: 1/2)
> (Action) Throw HiEx Grenade @ 8, 8, 8, 8, 8, 6 (Act: 0/2)|| (12+tool+0)+6 (Alacrity: 0/6)
>>
File: Outback Rumble 11.jpg (2.71 MB, 3323x4140)
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Oh thank the stars for artificial compounds and medical science

Hey, you, shotgunner, I didn't say you could stop keeping pressure on the wound.
>>
File: The Transporter Phase.png (1.46 MB, 1119x969)
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Okay, Doc, hang on to the edge of your seat and keep the accountants away from stray bullets or sniper fire because I can see six roads and two of them are real and this is going to be
o n e

bumpy

RIDE
>>
File: Ferrata Phase.png (670 KB, 2418x1466)
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OH COME ON

WHAT IS THAT STOMPER MADE OF

Picture! Get out of there!
>>
File: Boom.png (856 KB, 855x1235)
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Agent Johnson!
Agent Johnsoooon!
>>
File: Outback Rumble 11B.jpg (2.79 MB, 3323x4140)
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Ink has escaped
Agent Bill has escaped
3 Civilians in Tow

--

Agent Johnson is down

--

More Rattlers are arriving!

[ OPERATIVE PHASE ]
>>
>>3497236
Well I wasn't exactly planning on leaving yet but I guess things worked out for the best, all the civies and the objective are safe. Someone should probably give a heads up to the civilians down south to evac eariler than everyone else too.

(That 21 next to my character was bleed or something else? The color from the normal wounds was reversed.)
>>
>>3497248
Just the HUD acting up, it was damage. Last Rattler winged you on the escape. Strong guy, bad luck. One in a three-hundred chance.
>>
>>3497236
>Mosquito: FOLLOW INK!
>Quick toss flashbang Direction: 998888888
>Alc move 44422 [EVAC]

#Rick Kang
EVA: 9| DR: 0 | BAR: 5
HP: 39/39 | SP: 20/26 |
ALC: 5 (Breacher 4)
RESI 5 | REAC 7 | GRIT 7 | PROC 4 |
TECH 7 | CHRC 6 | SENS 7 | LUCK 3
>>
>>3497236
>-Tell civvies to: GTFO BEFORE THE RATHER RAPE AND KILL YA'ALL!
>>
Rolled 6, 3, 5, 2, 4, 2, 4, 5, 6, 3, 2 = 42 (11d6)

>>3497236
oh shit
>fire the rest of the bullets at the rattler on fire (6+9 burst - 4 supp = 11 dice)
>move 22 22
Hey, civilians! Follow me if you want to live.
>refresh alac
>move 22 22
>-evac!
>-gecko: evac!
#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 24/24 | SP: 25/40 |
ALC: 4
RESI 4 | REAC 6 | GRIT 5 | PROC 9 |
TECH 4 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
>>3497236
>Move 2S
>Rig another trap on the doorway with HiEx Grenade
>Move 2S
>Refresh Alacrity
>Move 4W
#Picture
EVA: 6 | DR: 0 | BAR: 7
HP: 11/22 | SP: 9/20 |
ALC: 4
RESI 4 | REAC 3 | GRIT 4 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4
>>
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>>3497236
hey hey agents.
ten credits says that ferrata catches up to picture.
>>
>>3497371
You're on.
>>
>>3497236
"I can't believe I MISSED DEPLOYMENT. Alright, get your asses out of here, I'll cover you."

>Can I spawn from Otter, Command?

#Maxwell
EVA: Nul | DR: 22front|11flank|+3Shield | BAR: 3
HP: 58/58 | SP: 20/20
ALC: 5+1
RESI 7 | REAC 2 | GRIT 11+1 | PROC 3 |
TECH 4 | CHRC 4 | SENS 5 | LUCK 6

Closer 2(Melee,Nego,DR) | Cloaker 1(Hand, Social, Stealth, Sabo) | Martial Art
!Takedown, !Momentum
!Go Dark, Wetwork

Hand 1 #Assault Shield, 4Parry, 3DR
Hand 2 #Non-Descrpt Cool Sword. Melee, 2+Grit. ,4Parry

=Kit=
Cloaker, Closer, Standard
*Exo
*Loving Touch: Exo - Slightly Less Hackable [Roll Class Dice x2 vs Hacking]
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Assault Shield] () || (Grit+2+ Melee) (Block+4)d6 [Gunport]
[Non-Descript Cool Sword] || Melee - 2+Grit. +4 Parry. [Quickdraw] [Perfect Cut: 2 acts, does not count 1's.]
[Silencers: 1 Act to toggle. -3dice when In effect.]

=Upgrade=
Coiler
Wotanx2 (Twinned)
Raptross
EelPlate
>>
>>3497386
>There's been a mistake, I don't have my sword equipped. I have two hands free.
>>
File: 1547804601871.png (1.52 MB, 1259x707)
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>>3497386
Get 'em, Maxwell!
>>
>>3497397
What a god
>>
File: Outback Rumble 12.jpg (2.66 MB, 3323x4140)
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Civilians are clear!
Nicole is clear!
Kang is clear!
Picture is in stealth, auto-retreating! Clear!
Otter is in stealth, auto-retreating! Clear!
Finks is in stealth, auto-retreating! Clear!
Leprechaun is clear!

All agents have escaped the zone!
>>
>>3497386
Late enough to miss the action, just in time to nab that post mission check.
>>
File: Rattler Phase.png (1.5 MB, 2418x1466)
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GET BACK HERE AND FIGHT ME YOU COWAAAAAARDS
>>
>>3497420
That's not how It works, and I know It.

Would be amusing, though.
>>
>>3497408
"Hahaha get blue balled Aquila! You loser."
>>
File: 1536884149738.gif (155 KB, 152x170)
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>>3497425
>>3497428
Riperoni Johnson btw rest in piece sweet prince. When he rerolls a character Kang you think you could lend him that rifle you found I think he's gonna need it.
>>
File: Duel of the Fates 1.png (2.48 MB, 2460x1451)
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{BOOM}
>>
>>3497408
w-wait
MY BET MONEY!
>>
File: Duel of the Fates 2.png (2.74 MB, 2460x1451)
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{Ferrata}:
>https://www.youtube.com/watch?v=rPNrp3PcYtk

[ Maxwell Phase ]
>>
>>3497445
I cannot possibly be f5ing faster than I am right now.
>>
>>3497456
"50 credits bet on Maxwell! Go get em bro!"
>>
>>3497456
"Target spotted."

https://www.youtube.com/watch?v=NJ-drpEGRc0

>Give a nod, and salute with my sword

>(Movement action) Raptross the distance, !Takedown strike
>(Bonus action) Use spare Alacrity to pay the 2SP cost for Eelplate, channel It through my sword my 2 attacks, If I need to pay for both I will.
>(action 1) Attack with my sword, aim for her arm
>(action 2) Prepare to Block

>3SP spent total , 17/20

#Maxwell
EVA: Nul | DR: 22front|11flank|+3Shield | BAR: 3
HP: 58/58 | SP: 20/20
ALC: 5+1
RESI 7 | REAC 2 | GRIT 11+1 | PROC 3 |
TECH 4 | CHRC 4 | SENS 5 | LUCK 6

Closer 2(Melee,Nego,DR) | Cloaker 1(Hand, Social, Stealth, Sabo) | Martial Art
!Takedown, !Momentum
!Go Dark, Wetwork

Hand 1 #Assault Shield, 4Parry, 3DR
Hand 2 #Non-Descrpt Cool Sword. Melee, 2+Grit. ,4Parry

=Kit=
Cloaker, Closer, Standard
*Exo
*Loving Touch: Exo - Slightly Less Hackable [Roll Class Dice x2 vs Hacking]
[C9 sidearm] (2/2 clips) || (Tec+Firearms)d6
[Chirni Pdw] (2/2 clips) || (Tec+2+Firearms)d6
[Smoke grenades] (2/2) || (Grt+2)d6
[HiEx grenades] (2/2) || (Grt+2)d6
[Botamol] (2/2) ||((Tec+4)x2)d6
[Service knife] || (Grt+Tec)d6
[Assault Shield] () || (Grit+2+ Melee) (Block+4)d6 [Gunport]
[Non-Descript Cool Sword] || Melee - 2+Grit. +4 Parry. [Quickdraw] [Perfect Cut: 2 acts, does not count 1's.]
[Silencers: 1 Act to toggle. -3dice when In effect.]

=Upgrade=
Coiler
Wotanx2 (Twinned)
Raptross
EelPlate
>>
File: Duel of the Fates 3.png (2.6 MB, 2460x1451)
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{Ferrata}

[ Nods, after parrying the initial jump. The shock-blade carving into her arm meets heavy resistance. Stripped of the outer dermal, it is clear: her arms are Wotan-forge.

Series 9]

[ Ferrata Phase ]
>>
Rolled 4, 3, 6, 5, 2, 5, 5, 3, 3, 6, 3, 3, 2, 4, 1, 6, 2, 5, 1, 2, 4, 1, 2, 4, 2 = 84 (25d6)

#Ferrata
EVA: x | DR: x | BAR: x
Damage: 20/x| SP: x
ALC: x
RESI x | REAC x | GRIT 1x | PROC x |
TECH x | CHRC x | SENS x | LUCK x

>Coiler 2W
>--Attenuated Servo Free Action: Pull
>[MicroAccelerator] 2SP, 1ACT [Next attack is Force, Shatter 2]
>--Twin Blades: Pommel strike.
>>
File: Duel of the Fates 4.png (2.62 MB, 2460x1451)
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{Ferrata}

Nod.

/Smile/

[Maxwell Phase]

( It's hard to see with all this dust and grit in the air. . . Is the building unstable? )
>>
>>3497492
"...Good."

>Raptross on top of her, !takedown If I can
>Convert 5 Alacrity to Attack, spend 2 for Eelplate, Aim for her Coiler system If possible
>Block

13/20 SP
>>
File: Duel of the Fates 5.png (2.6 MB, 2460x1451)
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Rolled 2, 4, 4, 1, 4, 1, 6, 4, 1, 5, 5, 3, 3, 6, 1, 1, 4, 2, 6, 6, 4, 5, 4, 1, 1 = 84 (25d6)

... in the early days of the Combine Conflicts, before the Conventions and the Accords and the Agreements and the Promises and all those other lies made the Combines pack away their toys, lock up their secrets, play nice with their horrors...

Before all that...

Someone had to step in when the nightmares got out of hand.

--

#Ferrata
EVA: x | DR: x | BAR: x
Damage: 20/x| SP: x
ALC: x
RESI x | REAC x | GRIT 1x | PROC x |
TECH x | CHRC x | SENS x | LUCK x

>FerroFist debris and grit [15d6]
>--Step 2W
>Strike Arm, convert Alacrity [19d6]
>>
File: Duel of the Fates 6.png (3.22 MB, 2460x1451)
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{Ferrata}

/Smile/

[Maxwell Phase]

( It's impossible to see with all this dust and grit and dirt in the air! A scything razor-wind of particles, magnetically charged! Ionising ! Sparking! )
>>
>>3497530
"...You're better."

>Jump 6x4
>Hold Sword by the blade, flood It with lightning, throw It Into the magnetic cloud
>Block facing 4/ferrata
>>
>>3497548

>SP at 11, 2 saved from alacrity
>>
File: Duel of the Fates 7.png (4.67 MB, 2460x1451)
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Underfunded, understaffed, underpaid, overworked, outgunned, outnumbered, outclassed, expected to make do and expected to comply with Charter rules and the rules of engagement.

The mortality rate was 87%, adjusted, long-term.

--

[ Ferrata Phase ]
>>
File: Duel of the Fates 8.png (3.72 MB, 2460x1451)
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Lightning discharges, surges, flares
>>
File: Duel of the Fates 9.png (3.26 MB, 2460x1451)
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Rolled 5, 6, 5, 3, 5, 2, 3, 2, 3, 6, 3, 5, 4, 5, 3, 1, 1, 1, 2, 3, 5, 2, 6, 5, 6 = 92 (25d6)

#Ferrata
EVA: x | DR: x | BAR: x
Damage: 20/x| SP: x
ALC: x
RESI x | REAC x | GRIT 1x | PROC x |
TECH x | CHRC x | SENS x | LUCK x

>--Free Wotan Ready: Grab Sword
>Aim: Arm
>Return To Sender
>>
File: Duel of the Fates 10.png (3.3 MB, 2460x1451)
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{Ferrata}

[Bow]

[ Give thumbs up ]

--

[ Maxwell Phase ]
>>
Rolled 2, 3, 5, 6, 5, 2, 4, 1 = 28 (8d6)

>>3497568
>Glean Info from this gesture
>Does she mean to signal and end to the fight, or Is she praising me with her bow and mean to continue?

>Roll Martial arts and Chr

If I can remove my own sword for free I will do so as well
>>
>>3497573
IT SEEMS TO BE STUCK. THIS MAY BE PAINFUL.
>>
File: Duel of the Fates 11.png (3.14 MB, 2460x1451)
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>>3497573
{Ferrata}

[She nods, waits, tilts her head snap-shot lightning liquid quick from side to side, kicks one blade back into her hand with a boot and then nods again]

[ It is clear: This is a draw, the bow is respect, and you may leave if you like. ]

[ Maxwell Phase ]
>>
>>3497578
>Sheath sword
"...Next time, then. Good day."
>Return the gesture with a warriors bow, a deep nod.
>Begin walking away
"Command, requesting extraction. And the name of that woman."
>>
File: Johnson 1.png (1.26 MB, 1227x1386)
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beeep!

FIRST KNIFE FIRST CLAIM FIRST KNIFE FIRST CLAIM FIRST KNIFE FIRST CLAIM FIRST KNIFE FIRST CLAIM FIRST KNIFE FIRST CLAIM FIRST KNIFE FIRST CLAIM FIRST KNIFE FIRST CLAIM FIRST KNIFE FIRST CLAIM FIRST KNIFE FIRST CLAIM FIRST KNIFE FIRST CLAIM

{Aquila}

I'm keeping this one.
>>
File: Duel of the Fates 12.png (3.17 MB, 2460x1451)
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But if you are outgunned by the universe and outmatched by the voracious craft of cunning foes, you learn one thing:

You do it anyway.

[ Iron Blade ]
>This blunt hunk of metal is a sign of respect.
>>
Post Op Debrief:

-
Standard Mission Payout: 200
Liability Cover, Mission Expenditure: 75
Forensic Forgetfulness Fee: 30
Restock, Requisition: 35
Panthis IFV Fuel: 40

+
Good Samaritan Civilian Rescue Bonus: 80
Mysterious Untraceable Transfer: 40
99-C Briefcase: Priceless
Timely Intervention Bonus: 40

Payout: 180

>INK has a few favours to pull
>All medical costs waived!

--

Do some training and some certification during Downtime.

Raise a stat by paying 10 x new rank (6 to 7 --> 70)

Pick up a Class Course by paying 25 x New Rank (1-2: 50).

Or, perhaps, you'd like to shop around for spare bits, bops and kitbashing...
10 x rank for stats on gear
50 for a feature
Ammo is 3xAmount, HP is 3, SP is 3

UPGRADES CAN BE CUSTOMISED AND IMPROVED, THAT'S WHAT THEY'RE *FOR*

Alternatively, hold on to some credits for bribery purposes and on-the-spot expenditure related to Background rolls.
>>
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>>3490833
The grand holy grail of neuro-mapping research, neuronal architecture decoding and integration, the end-all, be-all hope of R&D in every place at every cost with a million models... The impossible dream:

Realtime code/encode of memory-traces.

Imagine: No months spent in rehabiliation following surgery for motor-skills to re-adapt to new functionality. No trauma. No pain. No psychological consequences of negative actions. Imagine it: Loyal customers, brand-recognition at command and the best students of all subjects, in all fields, at all time. Consider it: loyalty, a lifelong history of obedience, of training, of practice, of deliverable on demand mesh-mappable, info-packet downloaded, cognition mapped, individualised life-path histories.

Impossible.
Preposterous.
Trillions later, out of reach.

Every year: New hope, new plans, new dead ends. Some barriers cannot be crossed. You cannot make a man have a history he has not. You cannot make the mind accept an ingrained musculature reflex in its deepest corners and somato-sensory reference map that it has not ingrained through years of hard-fought practice. It cannot be done. It must not be done.

And yet.

... And yet

They called the project " Whitefire."
It is a ghost. A rumour. A conspiratorial punch-line.

New thoughts, new tech, new terms. Collective cognition commensurability mapping, connectome meta-analytics, map-derived-map functions, tech and words and censored pages and database and Whitefire through it all.

And here it is.

99-C-3.
The Whitefire Brief.
>>
Rolled 1, 2, 4, 1, 4 = 12 (5d6)

>>3497615
What skills do you get for upping your class rank? I know it ups proficiencies but I remember you saying sweepers get a new ability at lvl 2. Any other abilities at higher ranks?

We get restocked on all the munition from our basic+class kits right?

The HP/SP for 3 creds are upgrades I'm assuming or do we have to pay for healing without an insurance policy?

Anything you got for sale that isn't part of the kit?(I'll just roll luck for it if you have an item table you use or something)
>>
>>3497619
Thanks for running command, finding myself looking forward to the next one already.
>>
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>>3497620
God those rolls are atrocious, please don't have me browsing your selection of fertilizer bombs.
>>
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Whitefire. The Prospect Mining Protocol.

This is what Irving got, from a friend of an associate of a leak of a drop of a tiny little voice in a lab, in some far unknown place. Accidental, probably. An oversight. Just shipped with crates of rifles and bags of grenades, unseen and unknown because the department was shut down years ago and the data left to languish by sheer cosmic happenstance.

But someone out there must know. And in knowing, needed Irving found. Not for him, or the guns, or the money, or an international ring of black market munitions, but just this, a brief-case, some files and some very, very complex diagrams.

And with Irving found, the brief-case located, no larger concern involved and every handled with quiet precision, that just one unplugged, expendable leak:

Us.

>Thanks for playing round 1 of InfilInc!
>>
>>3497620
A couple. You get full restocks - its accounted for in mission payout.

HP/SP are upgrades for uniforms, in case you want to bolster them. You do have to pay for healing normally, but in this case INK knows a local medical concern and swung us a solid so all costs are waived, as a thank you for a timely rescue.

There IS an item table, but it'll have to wait a litttleee bit.
>>
>>3497628
Wonderful. Utterly fantastic. Thanks for the run Command.

I'll see you next time.
>>
Excellent work out there, Agents. You did good. I'm proud of you. Time for some R&R, yeah? Come on, noodles are on me. Just... Oh fine, throw in some of the extra dumplings as well. You've earned it. Accounting won't mind.

I'm sorry about Johnson. I wish there was something I could have done. I hear the Rattlers are up in arms, losing territory, skirmishing with the Brigadeers and the Skyfallen. One of those matchups are going to go real bad real fast with what the Brigadeers are packing these days.

I'm sure I'll find some more work lined up for us one of these days, but for now, take a rest. Stretch your legs. Get used to not being shot at. Novel, I know!

I'm going over the 99-C databrief but there's so much of it I don't even know when, or where, to start. I'm glad it didn't get shot. The original client mentioned weapon schematics for a prototype rail-gun, but I don't think that's what it is.

>There, that's all for now and for a bit!
>https://www.youtube.com/watch?v=T00v8iXjgRU [Embed]

--

>Spend credits! Share credits! Shop for upgrades! Ask questions! Make Inquiries!
>Maybe there's some game-systems you want to comment on?

>Now that we have time to Hit The Streets...
>>3497625
>>3497620
> . . . perhaps people LOOKING FOR SOMETHING can use their backgrounds to do so? It's a big world out there, I'm sure they have /something/ for you... Maybe you want to know something? Find something?


>If you're a new Agent, you can opt to apply {1} Trophy
>>
>>3497651
The nasty stuff, the real good stuff, the sort of weapons or tacgear Private security can only purchase from having very very cozy relationship with the government. My old associates in other firms, with very conspicuous government contracts should have something lying around?

>The cost for using backround?
>What do I roll for?
I might pass depending on how expensive, I really am tempeted to just go for a bunch of upgrades again.

Speaking of upgrades, if I get dual wotans I'll get 2 free readies right? Just being absolutely sure :^)

In regards to the game system, my thoughts on the balance of some upgrades:

SnapDraco is just really bad all around, no free action and you need to attack for it to take affect. Not much payout aswell, 2 alacrity is pretty measly when you have adrenaflux lying around.

Autonomic overide is just way too expensive at 6sp and all your alacrity. BurnWire/CorticalBridge seem like a much better combo to run with even if you can burn out. With the cost as it is you'd probaly use it as much as you would burnwire if you're cautious.
>>
>>3497664
No cost. You come from where you come from for free. Dice is approach, usually proc, chr or luck.

With two Wotans, two readies.
>minor change here, quickdraw, ready, etc gets an alacrity cost.

SnapDraco has a typo. It doesn't actually cost SP to use, it just triggers on the first attack. This has been fixed.

Adrena is a kind of bugged, but Command just ran with that because changing things mid-op is just cruel and it was mostly up to awful copy-editing that it worked out like this for this map.

How Adrena Is Meant To Work:
Normally, you get Alacrity + 2 actions
You can spend 1 action to refresh Alacrity

Adrena means you can spend a 2nd action and 1 SP to refresh again, for when you absolutely must sprint 15 tiles.

Still consumes an action, etc.

This wasn't obvious, so Bill managed to move... maybe 3x the normal speed a couple of times. Whups.
>>
>>3497662
>[Corporate background] Go bar-hopping with some former colleagues, and "subtly" ask around prototypes that were deemed too dangerous to use, or that just can't hit the market yet. Energy weapons, railguns, any kind of experimental weaponry or implants.
>>
>>3497628
This was amazing OP. I am happy that I got to be a part of it.
>>
Rolled 4, 6, 6, 3, 6 = 25 (5d6)

>>3497716
I just thought you get 2 refreshes in one action as oppsed to one(for SP cost). Didn't know you were restricted to refreshing alacrity once per turn.

>Look for any type of Firearms or Armor
>Private Security Backround
>5 Luck

With regards to how damage is calculated in this game do more bullets net you more damage too or just dice? If you fire 2 shots is the damage just split between them from your roll?
>>
Rolled 2, 3, 3, 1, 4, 5, 2 = 20 (7d6)

>[Systems Background] Do some searching regarding available upgrades for the hacking inclined, and subtly inquire about possible work for those same inclined people.

>Do we have available upgrade options for the Adaptive Spamfilter and Insurance Policy? Premium payments to make?

>Spend 50 of my 195 credits- add Somatosensory Filters to my Adaptive Mesh.

EVA: 8| DR: 0 | BAR: 5+3
HP: 28/28 | SP: 24/24 |
ALC: 5
RESI 6 | REAC 6 | GRIT 5 | PROC 7 |
TECH 5 | CHRC 2 | SENS 5 | LUCK 7

Uplink- +1 Process, Systems Background
Class Cloaker
Cloak- +3 H2H, Stealth, Sabotage, Social
!Just That Cool- +2 Luck, 5 SP: 6's are 3 hits, add Luck
!Go Dark- 1 SP, 1 Act- Go stealth if no hostiles have LoS
!Wetwork- Acts from [Stealth] succeed on a 3-6
!Hush. Damper doesn't cost actions.
!Just The Wind. 6SP to Go Dark immediately.
!Kinek- 2 SP, Generate Processing Forcer or Attraction, +2 per SP, Maintain with 1 Act or all Alacrity
!Adaptive Mesh- 2 SP, [F] once, Roll Resilience, reduce last wound by hits
*{ MetaFilMax } Recycling optimisers and nephretic density increases lead to useful outcomes
ADP MESH hits reduce wound severity, recover lost blood, filter out toxins

*{ Dispersed Systemic Hardening } The human body is fragile. It doesn't need to be!
First ADP MESH is [Free], hits always also reduce stun, shock, supress and terror

*{Somatosensory Filters} It hurts, but this is not, technically, a property of the event.

Taking damage does not interrupt on-going actions. {+2 SP} to double thresholds for forced movement and break

@Armor
Magsys- +6 HP, +6 SP, Cling to Surface
ThermOp- +2 Dodge, +2 Stealth

#Nondescript Cool Sword- Melee, 7, +4 Parry, Quickdraw, Perfect Cut(2 ACTs, 1s don't cancel)
#C9 Sidearm- Range 5, 2 Dice(while silenced), Quickdraw, CQC, 12 Ammo

=Kit=
Adaptive Spamfilter- +3 Barrier
Insurance Policy- Covers Healthcare Costs
Chirni PDW
Damper- 3 SP, 3x3 Sound Negation Sphere
Smoke Gr x2
HiEx Gr x2
Placebotamol x2
>>
Rolled 5, 6, 1, 1, 3, 3, 3, 2, 4, 4, 6, 3, 6 = 47 (13d6)

>>3497782
>also luck roll
>>
>>3497662
>-lose 10 credits to bet
>rank glitch to 5 (250-125 credits)
these mesh licenses are getting irresponsibly expensive.
>increase tech to 5 (125-50 credits)
>increase resi to 5 (75-50 credits)
Do we still have that arms dealer in captivity?
Maybe we can fence our extra weapons and materiel, or get some cool guns through him.
>in other words, can we employ Irving as a munitions officer?

Credits: 25

#Nicole
EVA: 5 | DR: 0 | BAR: 7
HP: 26/26 | SP: 40/40 |
ALC: 4
RESI 5 | REAC 6 | GRIT 5 | PROC 9 |
TECH 5 | CHRC 5 | SENS 5 | LUCK 3 |
Glitch 4
>>
>>3497662
>50 from last op
>-10 FROM fried PROC
>180 from latest op
>GRIT 4 > 7 = 180
>REAC 3>4 = 40
New.Total= 0 Creds
EVA: 6 | DR: 0 | BAR: 7
HP: 28/28 | SP: 20/20 |
ALC: 4
RESI 4 | REAC 4 | GRIT 7 | PROC 1 |
TECH 5 | CHRC 6 | SENS 6 | LUCK 4
>>
>>3497628
Alright alright, but what was causing the interference?
>>
>>3498204
Iron rich sand. Fucks with sensitive detection equipment, likely.
>>
>>3498231
>>3498204
I don’t know. Signal bouncebacks are partially to blame but those artefacts are suppressible. If I didn’t know better I would say someone was actively trying to interfere with our detection capabilities. Maybe to drag out time for the Rattlers to arrive.

But that’s not easy and you can’t ride roughshod over multiple threads like that without leaving some trace. I’ve taken everything apart twice and found nothing.
>>
>>3497882
You know, Agent, it just so happens that the local streets are flooded with a surprising surplus of high quality firearms and that Kang found one as well. It seems the collapse of Irvings trade network is having knock-on effects.

Still, though, it is hard to find the really real good stuff. Authorities try to keep tight control over self-seeking autonomous automatic rifles and never we mind trying to find any of the Real Special payloads.

Still, other than Kang's lucky CHARPO find, CH-AR-DLs are possible to source.

Chironan Homeguard Assault Rifle, Dragonlance Variant - {CH-AR-DL}

D: Tech, *Heavy
R: Sense
A: 10 B: 1
*Lock On (as Broadsword)
*Smartink Munitions [If locked on, ignore 1s, trajectory may curve and bounce for -3 dice per]
*Safety Feature: Cannot Fire without LockOn
*DragonLance System: Roll dice = Ammo spent x2, heavy, energy, shock, penetrate

Heavy Calibre Bullets strike for Heavy damage, which means they automatically get as much DR pierce as the damage they roll.

>Get 6, your bullets pierce 6 DR.

The only problem is that they're heinously expensive and reloads costs 25. Per reload. Sorry.

We may be able to source some better munitions, however.

>>3497882
Damage/effect for non damage events is the outcome of a dice roll. Roll 12 dice, get 6 hits, damage is 6. Burst spends more ammo for more dice. We aren't tracking individual bullet hits today, but amalgamate them together. If you were to attack twice, you roll twice, so those two shots have different outcomes.

Back of the envelope math suggests damage = half your dice roll, average.
>>
>>3497925
Ah, meshchatter. And they only call you a newbie and resonance ghost every time, forever.

[Adaptive Spam Filter]
*Viral Containment Allocator: 1 slot of 2x Barrier for 1 Virus.
>Yours or Theirs!

*Penetration Detector [1SP] [Free]
Pingback hostile subversion to check their location, roll PROC vs Barrier to automatically mark.

*Active Defense Mesh [1 SP]
Add Barrier to 1 Proc roll, resets on turn start
>eg: your barrier is 0 until turn start next turn

*Gremlin Catcher [1SP] [Free, Once]
Roll Barrier to reduce any glitch, virus, etc by hits

--

The Stonedog Personel Defense Services offer a wide array of personalised insurance outcomes to assure you that you are given the finest protection at the best rate.

Having checked your credit rating, they conclude that your current plan is perfectly fit for you. But they do suggest you can find alternative providers for different medical needs?

[Insurance Policy]
*Redstar Biomech +
Any lost limb restoration is covered.

*Severance Package
Shady back-street providers are willing to install a micro-yield bomb in an unobstrusive part of your anatomy. Once your biomonitor flatlines, so will theirs.

*Trauma Specialists
On-going consultancy with meshworked psychological services ensure reduced need for acute trauma care. Payment reductions lost to recovery fees are waived.
>>
>>3498002
{Glitch 5}
Meshweaver. 4 SP. Generate a Virus with STR = PROC.
>All virals can be customised, trading STR for features and additionals that you know, such that a haptic processing enabled virus is STR-1 and a haptic processing enabled virus that makes people feel they're burning alive is STR-2.

You know, I thought we might offer him a job. He doesn't seem the type to hold a grudge, and if nothing else, Irving has Standards. Unfortunately, in this 99-C-3 kerfluffle, we've . . . lost him. The Client originally promised that Irving wouldn't come to harm, or we wouldn't have signed the contract (We're professionals, not assassins and wetwork is distasteful).

I'm trying to locate his current where-abouts because we need more information on this 99-C package, but no luck. I'll let you know ONCE I KNOW MORE.
>>
>>3498663
>>3497882
Now, on the topic of munitions, the modularity of the Chirni and the Broadsword is why we use them.

Sourcing entirely new guns is a headache and if we start walking the streets with military gear, Questions Are Asked.

That said, some time in the workshop and a bit of sly after-market modification is much, much harder for the Powers That Be to crack down on.

For a Gun, adding an attachment is a feature, improving the burst rate is a feature, clips can be expanded, muzzle velocity and energy improved through careful parts sourcing and the munitions that go bang played with.

Consider a Chirni PDW
R Sense D Tech+2 Ammo 7 Burst 3

DTech+4, Ammo 10, Burst 4 is
+10 (Tech+1)
+20 (Tech +2)
+3 (Ammo +1)
+6 (Ammo +2)
+9 (Ammo +3)
+50 (Burst +1)

And for 89 Credits, you end up with

Modified Chirni PDW
DTech+4, Ammo 10, Burst 4

Add a Smartlink to it for 50, and it gets {Lock On}

Get creative and get some munitions from Rolling Robert..

"Firestarter" PDW
DTech+4, Ammo 10, Burst 4
*Lock On
*Incendiary Rounds

189 credits.

And if we play our game right, we don't have to deal with the Police asking questions about why we put out an order for MilSpec munitions and the weapons to match. Makes them uneasy, starts thinking the Camp is planning a riot.
>>
>>3498539
Now that I've gotten another look at the character creater I'm curious about reaction fire. I didn't choose breacher because I wasn't sure exactly what it did.
Is it like overwatch where anyone moving in your LoS gets shot up or is it more like threatmon22? Can you move into an unscouted area with it as an action and shoot anything you spot up in processing phase?

>>3498663
Just to make sure I'm not reading the stats wrong for this rifle, please correct me if I'm wrong:

Range= Sense×1 Burst=1 Ammo=10 Damage=Tech(no bonus other than features)

Not entirely sure how dragonlance works exactly, does it double ammo expenditure to give your bullet an effect type?

Also how expensive is it really, I might actually consider buying it? The reload cost isnt a problem honestly, with the built in saftey feature I don't see this thing being my default choice in battle, a little inflexible. But I definitely see it as must for taking down targets like that sword wielding freak, or any other heavy infantry we're going to invariably run into.

Do you have any armour/tacgear, even on the cheap side? I've got nothing other than sweeper gear now.

Also can I buy stuff from the basic kit like another C9 or more Frags? Can I put some stuff back to get more of something else?
>>
>>3498738
The Standard Kit is a standard supply package. It's... just the gear you bring with you when you go, what you get. We have Standards, and you only have so much pocket space. Hence, everyone gets grenades, reloads, gear and bandages. It's not that flexible.

And yep, that's the stats. It's not that expensive, since the Brigadeers have about six crates worth and have been shooting up the place. Also Topdog seems positively inclined towards us.

We can scrounge up for 170 credits.

>>3498738
That's how the Breacher works. Turn on Reaction Fire and you roll Reaction to fire at problems. The Threatmon is more general, Reaction Fire is specifically versus spotted targets. On your phase, on their phase, whatnot.

Overwatch goes off once, Reaction Fire can trigger multiple times. That's why Breachers. . . breach.
>>
Rolled 5, 4, 2, 3, 5, 4, 6, 3, 4, 4 = 40 (10d6)

>>3498704
This does seem like a much more cost effctive approach, is there anything I can add to my broadsword since it already has lockon. Like a small grenade launcher, flame thrower or breach shotguns on the underside?

Also I do have a service knife from standard issue, can I attach it to the front of my rifle for a makeshift bayonet? This way I wont have to put it back after using it or have it occupy a handspace when quickdrawing it like a normal knife. Anything I can get really incase I get rushed, I don't want a repeat of what happened to me with that Rattler.

>Cost ?
>roll tech+firearms incase you need it
>>
>>3498748
Can you buy a rank in another class, if you can do you get acess to the skills or only the proficiency?

Rolling Robert? I'm new here command, green as a cucumber remember, he in charge of munitions or some such?(those tabs just features for later or do they have things for sale?)
>>
>>3498782
If you buy rank 1 In another class, you receive-

Their proficiencies
The option to use their armor Instead of your core class's
Their core ability
The class package they get
>>
>>3498848
So what about the statboosts, do you get those too? Can you have more than one class package on you or do you have to choose only one?
>>
>>3498885
If the statboosts were something you would receive, I would have let you know.

I'm Closer2 Cloaker1 currently, you don't get them.

The stat boosts represents your initial training as an agent, differing depending on your specialization.

And If one could get a plethora of stats so easily why would anyone ever buy stats Individually? No, It's not that easy I'm afraid.

Your stats are your stats, what I told you you would receive you get once you buy rank 1. As far as I know, you can do this with as many classes as you like. In theory, you could be rank 1 In all 6 classes. Note that regardless of what rank you buy the total cost to buy any class rank of any kind Increases by 25 creds each time.

Also note that getting a high rank In one class requires higher minimum stats. Getting rank 3 In sweeper would require all stats at a minimum of 3 and so on I believe, with luck being the exception.
>>
>>3498899
We can't really screen for luck outside of the Bullet Chamber and we're not allowed to use that any more.

But yes, class ranks can't beat lowest stat. Otherwise the training might actually kill you, which is... bad?

>>3498885
No statboosts. That's for new agents, finishing a course of training.
>>
>>3497662
>Give 3 PROC for an upgrade
>Buy Back PROC to 3=60
>Buy Closer Course=25
>Buy 15 SP=45
>Buy +3 TECH on Broadsword=30
>Buy +5 Ammo on Broadsword=15
>Left With 5 Creds

So now that I know how adrenaflux actually works I don't think I'm going to be using some of the upgrades I got as much. Can I switch some of my existing upgrades for others? Also can I switch one of my kit picks?
>>
>>3499174
Once installed, they don't come out. You can potentially sell one for Standard Rate at the moment, which, given the instability, is currently . . .

{45} per upgrade

As for KIT PICKS, you can switch *those* as much as you like. That stuff is just what you bring with you from our available armory. Those are restocked after every operation and you can change them freely depending on what we are going to be doing at any one time.
>>
>>3499174
Oh, hang on, Bill - think of Courses as increasing in difficulty because of skill training requirements.

So it's 25 x Total Class Courses.

You're buying a Closer Course which is your 2nd, so that's 50 Credit. Then when you buy something else, it's 75, so on.

So you can be a closer 3 or a Glitch 1 Closer 1 Havoc 1 and it's still 75.
>>
>>3499174
Whoops I just realized I only have enough for +2 TECH on my broadsword, the cost isnt flat like ammo is it? I got it mixed up when you showed my how you added up the prices for upgrades.

>>3499252
I'm gonna redo my purchases taking this into consideration.

Some questions about the closer only gear before I change my mind and hold out on ranking up.

The shield says it has a gunport right, can you use it with a rifle, I think I remember seeing a pic of someone doing that in a mission I wasnt in up above.

For the Exo(im assuming closer only), "2× front" means the 4DR you get is doubled in the front? "No Dodge" means you can't double your dodge with an act, am I getting these right?
>>
>>3499269
It means passive evasion is impossible, it's too big to move that quick. You can still spend an action to dodge, in which case you get your normal evasion.

And that's what the gunport is for. It accepts pistols and submachine guns, and, in a pinch, a shotgun. Trying to jam a Broadsword or a CHARDL or a larger gun down it as a stabilised platform starts being impossible.

If you wear an exo, it's moot anyhow, because the servos make handling awkard objects easy.
>>
>>3499390
Ok so instead I'll go with:
>sell Adrenaflux and Structural Realignmento for 90
>Give 3 of REAC and CHRC for Burnwire and the 7C chip
>Buy back 3 REAC, 3 CHRC and get RESI to 3 -150
>Buy Closer 1 course -50
>Buy +10SP -30
>Buy +2 TECH for broadsword -30
>Left with 10 Credits

For items:
>Switch the Sweeper tacgear for Closer tacgear
>Switch Insurance policy for the Secplate Exo
>Nab the shield as part of the closer class package and equip it(hopefully)

>If you wear an exo, it's moot anyhow, because the servos make handling awkard objects easy

So if I use the exo I have enough strength to keep the rifle stable and use the broadsword along with the shield?

I notced there was a little square with a 2 near the closer tacgear, im assuming it's DR?

Also does the damage reduction proficiency for the closer give you +1 base DR, or is it like a static version of dodge?
>>
Right I almost forgot; I might as well post my sheet as reference, if you see anything wrong please tell me. I'm a bit of a dunce as you already know, don't want any headaches for you down the road.

Takedown is a free act like hold breath right? And for lock on I didn't use it so I never asked but is it +1shape or shade, what is that exactly?

Thank you for your patience while dealing with the mentally lel.

EVA: 6(-3) | DR: 6(+7 Front) | BAR: 3(-1)
HP: 38/38 | SP: 28/28 | ALC: 4(+1-1)
RESI 3 | REAC 3 | GRIT 5(+1) | PROC 3 |
TECH 9 | CHRC 3 | SENS 6 | LUCK 5

!Class
Sweeper 1, Closer 1
-Proficiency
Firearms 1, Tactics 1, Vision 1, Melee 1, Negotiation 1, Damage Reduction 1

!Actions
Just that good - 5 SP(F), 1s dont subtract
Hold Breath - 1 SP(F), Expand sucess range if you do not move
Takedown - 1SP(F), Free engament strike and +1SP for +1 move/-1 REAC
Lock On - 1 Act, Target cover reduced, if no cover +1 Shape
Chironan 7C Chip - 3SP(F), +1 Success range and 6s +1 Hit
BurnWire - X->(F), -3 Max HP for 1 Act
Cortical Bridge - 4 SP(F), Each hand gets an independent act.

!Passive
Field Kits - Roll TEC to Heal/Aleviate

@Armor
Closer Gear: +20HP +6SP +2DR -1EVA
SecPlate Exo: +4DR -2EVA +1ALC +1GRIT, ×2 front DR, lift size 2, no Dodge.
Upgraded Uniform: +10 SP

#Modified BroadSword Rifle
6/6 Ammo SENS×2 TECH+6 Burst 1
RNG 12 ATK 16
#Assault Shield
GRIT+2, -1ALC +4 Block +3DR front
RNG 1 ATK 9

=Kit=
Modified BroadSword Rifle ×2 Clips
Chirni PDW ×2 Clips
C9 Sidearm ×2 Clips
Service Knife
×2 Stun Grenade(1 Act)
×2 Smoke Grenade
×2 HE Grenade
×2 Placebotamol
×2 Stim
>>
>>3499416
+10 SP = 165.

That square is DR, and that’s what Closers do. So they have 3 innate dr (suit+rank) but a high rank closer has more innate dr.
>>
>>3499440
Takedown is free, yep.

Lock On means dice are better. You go from hitting on 4-6 to 3-6. That’s “+dice range” or “shade”, depending on how much coffee Command had when writing.
>>
>>3499612
Well I thought those weren't exponential either, I guess I'll switch to +3HP and SP for 36 and be left with 4 Credits. Unless maybe you can add other stuff to your uniform too like DR/dodge?
>>
>>3499626
You can! But DR is 20/+.

( Meshhardening is expensive )
>>
>>3497662
You'd think the Rattlers would be doing better, not getting driven back, since their Johnson supplied them with all of those weapons and fresh recruits wouldn't you. Or have they bitten off more than they can chew with the other two gangs? Picked a fight expecting the support to keep coming in, or a big payout to come soon, then they got left to hang? They're pretty stupid, I can believe that myself but is there something more.
> Finks has a Gang background, does he have any more ideas to what might be going on there?
> I would also like to see if I can find any Rattler weapons floating around the shady bars and VR hangouts, we never completed that analysis

Other than that?
> I can't figure out what you want me to do with the new Alacrity calculation
> I can't imagine taking Jetset there's too much variance no way to plan around it
> the examples for readying and using equipment caught me off guard, I thought it was asking for 3 acts for a long time. It is just 2, right?
> I thought the Glitches 'Operate' skill was in the cool secret agent sense, not in the 'I can do J turns in a tractor' sense and now I want to play a stunt driver.
> Do I have to spend an action to activate the wotan upgrade?
> How does Liren expect to fit 6 people into the laundry closet-cum-command and control station?
> I can hack through other peoples tac links, that's what the skimmers are for. But does that use my SENS for range or theirs?
>>
>>3501238
If you wish to make an action revolving your background, you need to roll dice to determine how successful that action Is.

If you want to get In contact with other gangers then perhaps you want to roll Chr+Classrank. You could certainly use a contact to check for you, If you didn't want to check some other way. Depending on what It Is you use your background for, you could very well use a different stat, like Proc or luck. For searches or...other.

(It's just a little bit freeform, I think. But you have to roll a dice somewhere so Command can process how successful It Is.)
>>
>>3501238
It’s just two actions, one ready, one use.

For Jetset, yeah. Possibly, but that’s how it works. You can always set a minimum, and it has more uses than moving yourself. Features also increase the total utility.

Operate sort of gets you both. That’s why I’m so cool!

The Wotan is your arm. Its always on.

Hope and friction reducing lubrications.

You can’t hack through people’s commlinks, the Skimmer is special.
>>
>>3502646
Command, I've been putting this off but I do have an Important question concerning funding.

I'm well aware I provided no tangible benefit to objectives last op as I was late, and I'm well aware cyber duels don't pay our bills, as entertaining as they may be.

Was I paid at all for last op, If so, how much?

Additionally, since I have never used one would I apply to be able to use a trophy?

Anything I can get before throwing myself to the wolves again would be much obliged.
>>
>>3503940
Yes on pay no on trophy.



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