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OH SHIT NIGGER, you're Fester Winchester, the rootin' tootin' space cowboy, owner of the Marshal. A giant super robot that is also a rootin' tootin' space cowboy. You and your friends, a space pirate and crew, are on the run from strange aliens who attacked your space colony.

Currently on you're on a mission to recruit new members to the crew, and after hot dog related shenanigans, you met another mecha pilot and together you defeated giant robo monsters and shit. So now you're having a little chat.
>>
Rolled 84 (1d100)

>>3669591
Tell him that reds = fags
>>
Rolled 37 (1d100)

>>3669591
>>3669594
dont tell him that
>>
Rolled 23 (1d100)

>>3669591

Before continue with the little chat, punch on our face.
>>
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>>3669594
"You mean like...the color?"
>>
Rolled 99 (1d100)

>>3669591
Give me my keys bitch
>>
Rolled 83 (1d100)

>>3669604
Punch self in face
>>
Rolled 68 (1d100)

>>3669605
cant beat that... or can i?>>3669604
>>
>>3669609
His post doesn't get counted anyway, he replied to the wrong post
>>
>>3669611
well good!
>>
Rolled 93 (1d100)

>>3669604
>the reds are a bunch of slave drivers
>>
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>>3669606
>>
Rolled 36 (1d100)

>>3669620
Ask the guy's name
>>
>>3669620
Where did we leave off?
>>
>>3669620
my god is that the Paul Bunion Mech over there!?
>>
Rolled 86 (1d100)

>>3669620
>>
Rolled 93 (1d100)

Is the other guy some sort of knight or something?
>>
Rolled 82 (1d100)

>>3669630
>>3669620
>>
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>>3669632
>>3669625
Well you see,
Currently on you're on a mission to recruit new members to the crew, and after hot dog related shenanigans, you met another mecha pilot and together you defeated giant robo monsters and shit. So now you're having a little chat.
>>
Rolled 27 (1d100)

>>3669643
Ask his name and if he wants to join our crew
>>
Rolled 19 (1d100)

>>3669643
Let's start with names.
>>
Rolled 89 (1d100)

>>3669643

Ask his name in the most manly way.
>>
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>>3669659
"Oh, how rude of me. I am..."

[INSERT NAME HERE]
>>
Rolled 34 (1d100)

>>3669664
Tompkins
>>
Rolled 51 (1d100)

>>3669664
>sparkling newcastle
>>
Rolled 36 (1d100)

>>3669664
Lobson
>>
Rolled 10 (1d100)

>>3669664
>"Oh, how rude of me. I am..."
John Tompkins
>>
Rolled 39 (1d100)

>>3669670
I curse you and your lineage.
>>
>>3669678
Oh I thought I was naming the new guy, sorry.
>>
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>>3669670
Confirm this pilot name as Sparkling Newcastle?

Y/N
>>
Rolled 20 (1d100)

>>3669684
NO
>>
Rolled 75 (1d100)

>>3669684
Why not?
>>
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>>3669686
Alright so what's his name then
>>
Rolled 28 (1d100)

>>3669695
Lob
>>
Rolled 22 (1d100)

>>3669695
Morgan Newcastle.
>>
Rolled 25 (1d100)

>>3669695
jtompkins
>>
Rolled 86 (1d100)

>>3669695
Jester frenks
>>
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>>3669702
Confirm this pilot name as Jester Frenks?

Y/N
>>
Rolled 47 (1d100)

>>3669709
Y
>>
Rolled 3 (1d100)

>>3669709
Y
>>
Rolled 30 (1d100)

>>3669709
n
>>
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>>3669712
"....I'm Jester Frenks. What is your name, stranger?"
>>
Rolled 88 (1d100)

>>3669739
Fester Winchester. You want to join our crew?
>>
Rolled 65 (1d100)

>>3669739
Lobster Rock
>>
We only got a misdemeanor or two under our name so it should be fine.
>>
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>>3669745
"Your crew? Are you a part of a group of do-gooders dedicated to fighting villains and protecting the people?"
>>
Rolled 86 (1d100)

>>3669759
uhhhhhhhhhhhh.... sure we do these things but only if there's payment for it
>>
Rolled 59 (1d100)

>>3669759
Well we fight(presumably) bad guys and are currently trying to stop an invasion of black goo aliens. Does that count?
>>
Rolled 47 (1d100)

>>3669759
I think we do that
>>
Rolled 44 (1d100)

>>3669759

More like fighting against evil aliens, hostile space pirates and secret society who want to control the milk prices.
>>
>>3669763
Nice going, he'll probably think we're merca.
>>
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>>3669763
I mean, can't he see Edward's totally not evil and totally not a space pirate ship? It even has a happy face on it.

As long as the device matrix works anyway.
>>
Rolled 15 (1d100)

>>3669785

Point out we also hand out chainsword.
>>
Rolled 21 (1d100)

>>3669785
>>3669768
>>
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>>3669790
"Well that does sound like a noble cause. But you said you do it for money right? So you're mercenaries?"
>>
Rolled 54 (1d100)

>>3669812
Privateers
>>
Rolled 10 (1d10)

>>3669812
We're more like a nomads, since our planet got blown up, we'll probably settle down after the goo aliens are dealt with.
>>
Rolled 94 (1d100)

>>3669812
Well yeah, but Mercs aren’t always bad. We just wanna get paid while doing heroic things.
>>
>>3669821
>privateers
>implying we work for anybody
>let alone the gubmint
>>
Rolled 89 (1d100)

>>3669812

I lost my job to black alien goo after they destroyed my home and I forced to work odd jobs to earn for living.
>>
>>3669832
very privateers
>>
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>>3669831
BACK ON THE SHIP, THE CREW IS LISTENING IN TO YOUR CONVERSATION

"Really? That's what we've been doing?"

"Oh yeah, totally, we've super heroic, miss mechanic. Eeeeeyyyyy"

"....captain, what are you doing?"

"Winking with my right eye.. It's to denote that I am lying"
>>
>>3669859
WE ARE GOOD PEOPLE
WE HAVE A DOG TO INDICATE THAT
>>
Rolled 32 (1d100)

>>3669859
Well at least that's what I think we were doing as so far we've killed only bad dudes and haven't done anything too illegal, we just happened to be paid for doing those things and so far we have only a vague goal of stopping goo aliens that may or may not be connected to Space Milk co. and space goblins
>>
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>>3669871
"Well as long as it's doing good, I suppose. But unfortunately I can't join your crew and travel off-world. As long as this city is still being threatened. I have to stay and defend the peoples"
>>
Rolled 3 (1d100)

>>3669859
Yeah, what >>3669871 said.
>>
Rolled 86 (1d100)

>>3669879
Alright, well good luck with that Jester.
(let's look for ayy-)llies
>>
Rolled 17 (1d100)

>>3669879
>Goo creatures are probably threatening it right now. We have to go stop them.
>>
Rolled 3 (1d100)

>>3669879

Ok at least you can recommend somebody who we can hire?
>>
Rolled 21 (1d100)

>>3669879
Well pardner, maybe I can help ya with it, where do ya think them buggers come from?
>>
>>3669890
Oh yeah, the black goo aliens are a galactic threat.
>>
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>>3669883
"Alright. Nice meeting ya, Fester"
>>
Rolled 9 (1d100)

>>3669898
WAAAAIT, give him our number in case he will need something in the future
>>
Rolled 37 (1d100)

>>3669898

Put him as friend in FaceScroll.
>>
Rolled 54 (1d100)

>>3669898
>>3669907
The Black Goo is a major threat, who knows what they're doing right now? Or what they have done so far.
>>
>>3669912
I quoted to support.
>>
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>>3669912
"Galactic news say those black things been busy eating up planets and colonies. So good idea, Fester! When them blacks attack, he'll call us for help!"

"Or you know...offer to help him keep the city safe permanently or something. Like, take down the archnemesis, isn't that how these things work?"
>>
Rolled 16 (1d100)

>>3669936
Fine...hey buddy, I'am back! Do you have a factory or something where these robots come from?
>>
Rolled 19 (1d100)

>>3669936
Oh yeah, we could help him with that. I've been too busy with staying alive to remember tropes.
>>
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>>3669948
Ah shit that's right
>>
Let's help him with the Mechasaurs.
>>
>>3669955
We need to work on that backlog sometime but FIRST, let's help Jester clear this city out.
>>
Rolled 14 (1d100)

>>3669955

>>3669956
>>3669959
Fugging hell.
>>
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>>3669962
"Ah! You've decided to help clear out the villainous mecha beasts for good? Then we should plan our attack on their origin point....that bigass evil factory on top of the hill over there"
>>
Rolled 63 (1d100)

>>3669973
Why haven't you went there first time? Or called space police about that?
>>
Rolled 2 (1d100)

>>3669973
How haven't the authorities seen that?
>>
>>3669981
>inb4 everybody has
>>
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>>3669981

"Oh I did try. But the combined forces of all of them at once was too much for 1 lone mech to handle so I had to retreat. While the space police did come...with only 1 or 2 patrol mechs but were defeated for the same reason. They decided that since Dr Dickbag over there's only sending 1 out into the city at a time, they just have me take care of it. Since I don't demand payment"
>>
Rolled 28 (1d100)

>>3670001
I see, well its time fer some good ol' frontier justice
>>
>>3670001
>>3670018
Better get down here too, Edward.
>>
Rolled 25 (1d100)

>>3670001

Call in reinforcement to defeat the Dr Dickbag.
>>
Rolled 78 (1d100)

>>3670001
I could help out, but I'll need some payment
>>
Rolled 76 (1d100)

>>3670023
>>
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>>3670027
"Well. All I can offer if we succeed is my services, meaning I'll join your merc crew. Monetary wise, I have like uh....500 credits and a coupon for free drinks at the BBQ place down the road"
>>
Rolled 22 (1d100)

>>3670041
Keep tha credits, were going BBQ after this
>>
Rolled 100 (1d100)

>>3670041
>>3670049
>>
>>3670054
Yeez didn't know you wanted some BBQ that much
>>
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>>3670054
"Yeah Fester, you hungry?"
>>
Rolled 72 (1d100)

>>3670078
Mmmmm...Barbecue...[Homer Simpson saliva noises]...well, I'am convinced, lets go!
>>
Rolled 74 (1d100)

>>3670078
LET'S GO BBQ
>>
Rolled 1 (1d100)

>>3670078

I have sudden craving for BBQ... Come and help us out Edward, we need extra mechs for this fight.
>>
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>>3670091
"Of course!....Right after we deal with the mechanical monsters problem. Permanently"

And we will deal with that....in 20 HOURS! COMMUNIST OVERLORDS ARE-A CALLING, SHIEEEEEEEEEEEEEET
>>
>>3670121
ARGH just when I come in for the fun. Why are your communists so fucking timely
>>
>>3670124
Because....uh...reds
>>
>>3670121
YEEEE-OH GOD DAMMIT
Good luck with your communism.
>>
there better not be red skulls in this tv show
>>
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>>3672982

Well I mean, this aint a Marvel property so Red Skull probably wont show up
>>
Rolled 60 (1d100)

>>3673004
oh no a lawyer from disney
>>
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>>3673013
OH SHIT

[thread removed due to copyright]
>>
Rolled 95 (1d100)

>>3673021
don't worry it was just the idea for a new show
>>
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>>3673026
>>
Rolled 20 (1d100)

>>3673035
Aaaand back to your regularly scheduled show
>>
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>>3673040
bzzzzzzt. Signal has been returned
>>
Rolled 10 (1d100)

>>3673048
now lets go new friend to paul bunoin land where every ride is mech sized!
>>
Rolled 67 (1d100)

>>3673048
Does Doctor Dirtbag have a bounty
>>
>>3673050
i gotta say that would be sweet not gonna lie.
>>
Rolled 36 (1d100)

>>3673048
>Politely ask entrance to evil lair
>>
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>>3673051
"I just searched the current galactic bounty list. He does have a bounty, but because currently he's limited his activities to this planet his price isn't as high as our current targets"
>>
Rolled 20 (1d100)

>>3673072
Look at it this way, he might have treasures and disgrunted crew for us to take
>>
Rolled 100 (1d100)

>>3673072
Lets go deal with that evil lair
>>
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>>3673077

"Alright, good luck. You want me to help too?"
>>
Rolled 16 (1d100)

>>3673083
nah we good
>>
Rolled 32 (1d100)

>>3673083
Probably. Just get ready to charge in if I call for help, yeah?
>>
Rolled 49 (1d100)

>>3673083
As long as you can disguise yourself
>>
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>>3673094
"Got it. Call me when you need me"
>>
Rolled 67 (1d100)

>>3673099
Ring doorbell of evil factory
>>
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>>3673109
And to do that you must defeat....THE BELL BOT
>>
Rolled 7 (1d100)

>>3673120
He looks a little dumb.
>>
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>>3673126
>>
Rolled 30 (1d100)

>>3673132
Ignore him and knock the door
>>
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>>3673137
It doesn't let you for it is the door guardian
>>
Rolled 43 (1d100)

>>3673146
>Shake it
>>
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Rolled 13 (1d100)

>>3673148
Roll 2d100

You have +5 bonus
Bell Bot has +25
>>
Rolled 3, 17 = 20 (2d100)

>>3673161
>>
guys?
>>
Rolled 63, 87 = 150 (2d100)

>>3673161
on it
>>
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>>3673163

The Marhsal gets a punch to the face for its troubles
>>
Rolled 88 (1d100)

>>3673178
Shoot the bell bot's wheel
>>
Rolled 89 (1d100)

>>3673178
OH C'MON

FUCKING SHOOT IT IN THE NUTS.
>>
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Rolled 62 (1d100)

>>3673185

OH nO! IT DOESN'T HAVE ANY NUTS! IT IS INVINCIBLE!

ROLL 2D100

+5 For you
+20 bonus for it
>>
Rolled 35, 91 = 126 (2d100)

>>3673194
>>
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>>3673197
It missed!
>>
Rolled 83 (1d100)

>>3673214
>>3673183
>>
Rolled 77 (1d100)

>>3673214
If it doesn't have nuts, the bolts are probably loose. Let it rattle itself apart.
>>
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Rolled 7 (1d100)

>>3673217
Roll 2d100

+15 bonus you
+5 it
>>
Rolled 57, 2 = 59 (2d100)

>>3673236
It's high noon
>>
Rolled 35, 46 = 81 (2d100)

>>3673236
Pew pew
>>
>>3673236
I need to pay more attention to these threads.
>>
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>>3673239
>>
Rolled 76 (1d100)

>>3673258
DING-DONG, MUTHAFUCKA
>>
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Rolled 38 (1d100)

>>3673266
"Wait! Watch it! It's gonna use it's DESPERATION MOVE!" Jester yelled

Roll 2d100

+25 for it
+5 you
>>
Rolled 63, 6 = 69 (2d100)

>>3673276
>>
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>>3673289

Ah shit
>>
Rolled 49 (1d100)

>>3673300
EVERY TIME WHEN I LOOK AWAY
>>
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Rolled 49 (1d100)

>>3673313
THE BELL BOT IS GONNA COMBO INTO ITS FINISHING MOVE! THE DESPERATION KILLER DRILL!

ROLL 2D100
>>
Rolled 46, 25 = 71 (2d100)

>>3673326
Fuck You.
>>
Rolled 4, 55 = 59 (2d100)

>>3673326
Fuck You.
>>
Rolled 2, 52 = 54 (2d100)

>>3673326
>>
>>3673333
nice
>>
>>3673333
>>3673335
>they're both mine
Thanks, me.
>>
Rolled 79, 77 = 156 (2d100)

>>3673326
>>
>>3673351
Thank you
>>
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>>3673351
Jester punches the Bell Bot out of your body before it can spin!
>>
Rolled 52 (1d100)

>>3673373

Rip out the Bell Bot's drill, Doom Slayer.
>>
Rolled 13 (1d100)

>>3673373
Time to ring-a-ding-a-ling
>>
>>3673373
Take the drill and shove it into the empty cavity
>>
Rolled 57 (1d100)

>>3673398
Oh shit forgot
>>
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Rolled 52 (1d100)

>>3673383
Roll 2d100

+10 You
>>
Rolled 66, 16 = 82 (2d100)

>>3673431
nice
>>
Rolled 69, 77 = 146 (2d100)

>>3673431
>>
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Rolled 88, 69 = 157 (2d100)

>>3673431
Dang thats nice, good job NaP
>>
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>>3673440
>>
Rolled 76 (1d100)

>>3673451
Smash open the doors and enter the lair
>>
Rolled 53 (1d100)

>>3673451
Little baby bell bots look at you in shock
>>
Rolled 70 (1d100)

>>3673451
We gotta do something about that gaping hole.
>>
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>>3673455
You throw Bell Bot at the door, it explodes and clears a path!
>>
Rolled 93 (1d100)

>>3673472
Try to find something to patch you up real quick.
>>
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Rolled 25 (1d100)

>>3673475
Roll 2d100
>>
Rolled 68, 27 = 95 (2d100)

>>3673497
>>
Rolled 18, 38 = 56 (2d100)

>>3673497
>>
Rolled 1, 65 = 66 (2d100)

>>3673497
REPAIR THAT SHIT
YEEHAW
>>
Rolled 84, 91 = 175 (2d100)

>>3673497
>>
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>>3673501
Turns out Jester has the Repair skill
>>
Rolled 46 (1d100)

>>3673559

Equip with Bell Bot's drill.
>>
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>>3673561
You mean the top part of its head...that was wrecked usability when Jester punched it and you broke it off its head
>>
Rolled 4 (1d100)

>>3673576

Hmmm... good point... Give it back to dead Bell Bot.... but through robot butt.
>>
Rolled 32 (1d100)

>>3673576
>>3673585 but not through the butt, that's gay.
>>
Rolled 25 (1d100)

>>3673576
Through butt.
>>
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>>3673593
Sure. The wrecked remains of Bell Bot is given its head piece back
>>
>>3673600
So what does the map look like?
>>
Rolled 5 (1d100)

>>3673600
>>3673606
>>
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>>3673610
>>
Rolled 30 (1d100)

>>3673626
Okay, let's distribute any points we got then move on.
>>
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>>3673640
>>
Rolled 1 (1d100)

>>3673677
5 into dodge
>>
Rolled 94 (1d100)

>>3673677
Put 5 points into beard
>>
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>>3673684
There is no beard stat.

Since yours is a goddamn lie
>>
Rolled 19 (1d100)

>>3673697

Ok we put 5 points on Manly stat.
>>
Rolled 26 (1d100)

>>3673697
5 into Dodge.
>>
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>>3673705
There is no Manliness stat

Since yours is a goddamn lie
>>
Rolled 11 (1d100)

>>3673725
Fuck, go back!
>>
Rolled 2 (1d100)

>>3673725
strength all in
>>
Rolled 82 (1d100)

>>3673725
Put 5 into the girlyness stat then
>>
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>>3673741
>>
Rolled 60 (1d100)

>>3673749
No, don't do that.
>>
Rolled 30 (1d100)

>>3673749

Shit man we real must stop eating those marijuana cookies....
>>
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>>3673754
Yes, none must know your secret
>>
Rolled 38 (1d100)

>>3673770

Any spend 5 points on Block.
>>
Rolled 35 (1d100)

>>3673770
>>3673778
>>
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>>3673778
Ghmmm?
>>
Rolled 16 (1d100)

>>3673787

Let check on our companions stats.
>>
Rolled 20 (1d100)

>>3673787
Alright we good. proceed to the next room
>>
Rolled 20 (1d100)

>>3673787
Lets not make Fester jack of all trades master of none.
5 into ranged
>>
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>>3673808
The mechanical monsters blocks your path!
>>
Rolled 23 (1d100)

>>3673831
Roll for diplomacy
>>
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Rolled 74 (1d100)

>>3673832
Roll 2d100

The enemy has +80 diplomacy resist
>>
Rolled 57, 86 = 143 (2d100)

>>3673835
>>
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>>3673837
>>
Rolled 12 (1d100)

>>3673843
Shoot their nuts. Or bolts, we don't discriminate.
>>
Rolled 33 (1d100)

>>3673843
I'll make scrap metal out of you, tin cans! PEW PEW RATATATATA
>>
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Rolled 24, 22 = 46 (2d100)

>>3673847
Jester rushes in and tackles the biggest one into a corner! You deal with the smaller ones!

Roll 2d100

You have +15
Snake Mech has +10
Spiky Horse Mech has +7
>>
Rolled 8, 81 = 89 (2d100)

>>3673869

Dakkadakka!
>>
>>3673875
They ded.
>>
>>3673948
Whoops. Wrong thread.
>>
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>>3673926
Just like OP
>>
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Yo, got my power fcut off for a bit. Thread's preety slow anyway so that's an excuse to suspend it
>>
>>3673725
>>3673749
>fester was actually a girly bishouen all along
just like every robot anime
>>
>>3675362

No we just ate too many marijuana cookies. Otherwise we will become Bob II with hemorrhoid.
>>
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>>3675873
>>
Rolled 18 (1d100)

>>3675917

Press Y for punching on our face.
>>
Rolled 91 (1d100)

>>3675917
press b to crouch
>>
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>>3675926
You crouch down under your control panel inside the cockpit of the Marshal. Damn, didn't know you were afraid of robo monsters
>>
Rolled 55 (1d100)

>>3675931
Just shoot the niggas
>>
Rolled 47 (1d100)

>>3675931
Engage mech autopilot and go for covert mission
>>
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>>3673875
>>3675932
Hmmmmmmmmm
>>
Rolled 42 (1d100)

>>3675937
PREVIOUS ROLL we rolled it fair and square
>>
Rolled 91 (1d100)

>>3675937
Fuck that new roll. We ain't scared
>>
>>3675941
To clarify that post meant, "Fuck that. We will roll again. We are fearless."
>>
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Rolled 52, 66 = 118 (2d100)

>>3675941
Yeah sure, if that's what ya want.

Jester rushes in and tackles the biggest one into a corner! You deal with the smaller ones!

Roll 2d100

You have +15
Snake Mech has +100000
Spiky Horse Mech has +70000
>>
Rolled 49, 60 = 109 (2d100)

>>3675945

*Sigh* roll again...
>>
>>3675945
Now hol' up for a moment there......
>>
Rolled 1, 69 = 70 (2d100)

>>3675945
here we go again
>>
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>>3675947
Do not worry, I was only kidding with the bonuses....mostly.

YOU HIT BOTH OF THEM WITH YOUR VOLLEY!
>>
Rolled 2 (1d100)

>>3675951
Toss a bomb at them
>>
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Rolled 88, 14 = 102 (2d100)

>>3675952

HAven't used the bombs in a while, let's see if the Marshal still got it

Roll 2d100

Jester rushes in and tackles the biggest one into a corner! You deal with the smaller ones!

Roll 2d100

Snake Mech has +10
Spiky Horse Mech has +7
>>
Rolled 35, 99 = 134 (2d100)

>>3675958
>>
Rolled 10, 50, 44, 89 = 193 (4d100)

>>3675958
>roll 2d100 twice
fuck
>>
Rolled 73, 6 = 79 (2d100)

>>3675958
chyaaaaaa
>>
>>3675962
ummm that doesnt count
>>
>>3675960
>>3675962
>insert sad face in image field
>>
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Rolled 75 (1d100)

>>3675962
OH SHIT IT MISSED BOTH OF EM! AND THE SNAKE ONE IS ON THE ATTACK!

ROLL 2d100

You have +10 bonus
Snake Mech has +18
>>
Rolled 77, 11 = 88 (2d100)

>>3675966
Let it bite you hand if you fail
>>
Rolled 84, 99 = 183 (2d100)

>>3675966
hachya
>>
>>3675969
this one does count
>>
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Rolled 89 (1d100)

>>3675969
You dodged the attack! But the second mech jumps in with the backup!

ROLL 2d100

You have +10
Spiky Horse Mech has +20
>>
Rolled 5, 41 = 46 (2d100)

>>3675972
>>
Rolled 62, 73 = 135 (2d100)

>>3675972

Reveal our rape face, we want that horse!!!
>>
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>>3675975
MEcha Horse stomps the fuck outta The Marshal's face in response
>>
>>3675976
grab the leg and throw it into the air. Time for some skeet shooting!
>>
Rolled 76 (1d100)

>>3675976
Just start shooting everything, it will fix our problems
>>
Rolled 52 (1d100)

>>3675976
Shoot him in the face
>>
Rolled 11 (1d100)

>>3675976
Nevermind. Focus and >>3675978, specifically hostiles.
>>
Rolled 38, 97 = 135 (2d100)

>>3675972
hachyacha
>>
>>3675981
oh I am way late
>>
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Rolled 18, 96, 14, 37 = 165 (4d100)

>>3675978
Pressing the Expend All Ammo button

Roll 2d100

Snake Mech has +10
Horse Mech has +8
Big Horned Mech has +6
Jester's mech has +10
>>
Rolled 62, 77 = 139 (2d100)

>>3675983
FUCK YOU HORSE
>>
Rolled 44, 88 = 132 (2d100)

>>3675983
Nice going, numbnuts. We're going to hit Jester too. Hope he has Guard up.
>>
Rolled 8, 65 = 73 (2d100)

>>3675983
>>
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>>3675984
Amazing! You managed to hit everyone except the thing currently stomping your face in
>>
Rolled 60 (1d100)

>>3675987
SHOOT MORE
>>
Rolled 47 (1d100)

>>3675987
SHOOT ITS ROBONUTS, YOU FUCK
>>
Rolled 6 (1d100)

>>3675987

Pull out our lasso for horsy!!!
>>
>>3675989
BE MORE SPECIFIC, YOU PRETEND RETARD.
>>
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>>3675989
>>
Rolled 37 (1d100)

>>3675994
NO TIME, SUPLEX IT LIKE THAT ANIME WITH THE DEER!
>>
Rolled 55 (1d100)

>>3675994
Push off the robot stomping us and reload
>>
Rolled 55, 52, 93, 89 = 289 (4d100)

>>3675983
hachaychachacha
>>
Rolled 38 (1d100)

>>3675994

Lasso time!!!!!
>>
>>3676000
Update. Before. You post.
>>
Rolled 54 (1d100)

>>3675994
ummm better break this horse
>>
>>3676002
:<
>>
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Rolled 87 (1d100)

>>3675999
Roll 2d100

Horse Mech has +8 bonus
You have +5
>>
Rolled 35, 84 = 119 (2d100)

>>3676006
Oh, fuck off.
>>
Rolled 21, 16 = 37 (2d100)

>>3676006
>>
Rolled 2, 41 = 43 (2d100)

>>3676006
Why?
>>
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>>3676008
Failing to push it off, the horse mech resumes its relentless stompage
>>
Rolled 90 (1d100)

>>3676013
Reverse it and tame it like a proper horse by riding it
>>
Rolled 55 (1d100)

>>3676013
RAAAAAAAAAA FUCK THIS SHIT.
>>
Rolled 29 (1d100)

>>3676014
Roll 2d100 to try and reverse the situation and climbing onto its back to ride it

Horse Mech has +8 bonus
You have +5
>>
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>>3676017
Whoops
>>
>>3676017
Shoot it in the head afterwards.
>>
Rolled 43, 31 = 74 (2d100)

>>3676017
>>3676019
STOP EATING MY DICE
>>
Rolled 93, 51 = 144 (2d100)

>>3676017
>>3676018
reverse situation and add some custom bgm while you are at it
>>
>>3676023
https://www.youtube.com/watch?v=J_moHXjH7pc
>>
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>>3676023
GASP

[insert custom BGM here]
>>
Rolled 42 (1d100)

>>3676028
Now lets tame this Bronco
>>
Rolled 24 (1d100)

>>3676028
Reload
>>
Rolled 84 (1d100)

>>3676028
We forgot to punch self in face. That should fix it.
>>
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>>3676031
YOu punched yourself in the face and knocked yourself off the horse
>>
Rolled 35 (1d100)

>>3676035
Reload and shoot everything again
>>
Rolled 48 (1d100)

>>3676035
But our face is fixed.
>>
Rolled 97 (1d100)

>>3676035
Get on again and try to tame it
>>
Rolled 96 (1d100)

>>3676040
Roll 2d100


Horse Mech has +8 bonus
You have +5
>>
Rolled 63, 41 = 104 (2d100)

>>3676044
Oh god dammit!
>>
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>>3676044
Aw dangit
>>
Rolled 55 (1d100)

>>3676044
What is Jester doing? Just fucking kill it.
>>
Rolled 96 (1d100)

>>3676046
one more time
if you fall off the space horse, dont breath in the fumes and get back on
>>
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>>3676045
At this point Jester throws the other 2 mechs at the horse, taking out all 3
>>
Rolled 33 (1d100)

>>3676050
fix face
>>
Rolled 33 (1d100)

>>3676050
>>3676051
>>
>>3676053
twinzies
>>
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>>3676051
Jester uses his Repair skill once again on yo ass
>>
Rolled 13 (1d100)

>>3676056
Get Edward in here so Jester has some SP for himself. Go to that Lab afterwards.
>>
Rolled 69 (1d100)

>>3676056
thanks jester
>>
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>>3676061
"No problem, but you sure you can continue?"
>>
Rolled 46 (1d100)

>>3676065
Sure, just have to call Edward down. and check out that Lab.
>>
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>>3676067
"Ah! Edward. He must be one of your fellow mercs and is definitely not a criminal, right?"
>>
>>3676067
There's sure to be something that could help us there, right?
>>
Rolled 3 (1d100)

>>3676065
Yeah, fire Marshal Beam at the weakest enemy to kill him off
>>
Rolled 52 (1d100)

>>3676068
most certainly not that i know of for sure youknowcuzheisadifferentguythanme
>>
Rolled 48 (1d100)

>>3676068
>>3676072
He's also LARPed as a pirate since we were kids.
>>
Rolled 83 (1d100)

>>3676068
Nope, he's definitely not a criminal. He just likes cosplay
>>
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>>3676075
"Oh? What kinda cosplay?"
>>
Rolled 93 (1d100)

>>3676078
He's LARPed as a pirate for as long as I've known him.
>>
Rolled 65 (1d100)

>>3676078
As a Space Pirate from that Captain Harlok anime. True romanticist.
He even has a skull on a ship, tho he hid it now cause it causes misunderstandings for people.
>>
>>3676079
>>3676080
Combine these two since they're so similar.
>>
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>>3676079
"Huh, strange man. But I'm sure he's an okay guy"
>>
Rolled 28 (1d100)

>>3676085
"I'm sure you both will go along nicely"
Proceed with calling Edward then
inb4 they know each other
>>
Rolled 11 (1d100)

>>3676085
He's a bit of a dick but he's fine otherwise. Oh, here he is now.
>>
>>3676086
>spoiler
No, don't do that.
>>
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>>3676086
>spoiler
Nah that can't happen, Edward didn't regconize him during the city fight last thread......

Anyway, Edward drops in with his mech, now with even more skulls adorning it

"So you must that Jester guy Fester's been talking about"

"Ah, and you must be Edward, the cosplaying merc"

"....sure"
>>
Rolled 40 (1d100)

>>3676100
>Nah that can't happen, Edward didn't regconize him during the city fight last thread......
oh yeah, that happened, nevermind

Proceed to the lab hen as newly formed group. Did we unlock any combo attacks?
>>
Rolled 100 (1d100)

>>3676100
>>3676103
>>
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>>3676103
Currently you and Edward has 2 combo attacks. One's a normal combo and the other's meant to be a finisher.

While to unlock combos with Jester, you'll have to fight alongside him for a bit. Same thing if you want Edward and Jester to have a combo
>>
Rolled 91 (1d100)

>>3676106
ENTER LAB
>>
Rolled 31 (1d100)

>>3676106
affinity system, makes sense.
Proceed with lab looting
>>
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>>3676107
Entering Lab no. 1. Where there will surely be some sort of prototype mech or weapon! Could be useful!

And noW.....I gotta go for about 1-2 hours. Family's visiting and I must partake in the most vile of rituals. Socializing. pls hold
>>
Rolled 21 (1d100)

>>3676111
don't forget to eat all their food
or dogs
>>
Rolled 37 (1d100)

>>3676111
I bet the skeletons from skeleton island did this
>>
>>3676114
long live Quattro
>>
Rolled 56 (1d100)

>>3676111
bandit adventure time
>>
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>>
Rolled 50 (1d100)

>>3676261
Go away. I'm pooping.
>>
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>>3676269
>>
Rolled 41 (1d100)

>>3676270
Okay. I finished.
There is no soap in here tho. Cheap bastards.
>>
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>>3676275
>>
Rolled 70 (1d100)

>>3676279
Barge into the lab on OP taking a dump
>>
Rolled 14 (1d100)

>>3676279
Time to find that weapon!
>>
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>>3676282
There's no OP here, you silly billy
>>
Rolled 18 (1d100)

>>3676289
Yup... just this big ol' shit.
This wasnt a bathroom was it?
>>
Rolled 6 (1d100)

>>3676289

Anyway let head in the lab 1.
>>
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>>3676290
"What the ass are you talking about"
>>
Rolled 78 (1d100)

>>3676304
NOTHING, LET'S JUST GO IN
>>
Rolled 56 (1d100)

>>3676304

Sorry it is my personal AI assistant that is saying weird thing. It was very cheap when I bought it.
>>
Rolled 39 (1d100)

>>3676304
Laboratory and Lavatory are too similar!!!
>>
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>>3676306
Alright. Now roll 2d100 to see what's inside

1st is for choosing. 2nd is for the result:

90-100: Unactivated prototype mecha
70-89: Prototype weapon just lying there
50-69: Prototype weapon guarded by mecha monsters
1-49: Hostile prototype mech
>>
Rolled 83, 26 = 109 (2d100)

>>3676318
>>
Rolled 100, 41 = 141 (2d100)

>>3676318
>>
>>3676325
well shit
>>
>>3676325
>>3676327

We will properly need a lot of toilet papers for this shitty situations..
>>
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>>3676325

Entering the Lab, you see a singular giant tube/coffin/container thing
>>
Rolled 81 (1d100)

>>3676360
BORING! Leave the lab and continue into the lair
>>
Rolled 81 (1d100)

>>3676360
let me guess, it will activate and then we can't escape
>>
Rolled 25 (1d100)

>>3676360
Better be a skeleton in there.
>>
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>>3676361
>>3676363
Right you are! The door slams shut
>>
Rolled 40 (1d100)

>>3676371
Shoot the container through the vision slit
>>
Rolled 40 (1d100)

>>3676371

Turn around slowly....
>>
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>>3676373
You shoot at it....then the whole thing fucking explodes
>>
Rolled 50 (1d100)

>>3676383
And whatever was inside exploded as well
>>
Rolled 18 (1d100)

>>3676383

Throw in the bomb to make it extra explosion.
>>
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>>3676384

".....This was a fridge. We blew up a sandwich"
>>
Rolled 7 (1d100)

>>3676399
ROLL FOR AMBUSH DODGE
>>
Rolled 33 (1d100)

>>3676399

NOOOOOOOOOOOOOO!!!! Not the sandwich!!!!! I'm a monster!!!!
>>
Rolled 40 (1d100)

>>3676399
Big deal! I don't fear the refridgerators' guild. Lets go on
>>
Rolled 57 (1d100)

>>3676399
Now we can go further into the factory
UNLESS
>>
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>>3676410
"Boy i sure hope nothing sneaks up on me"
>>
Rolled 92 (1d100)

>>3676428
it sneaks up on him
>>
Rolled 99 (1d100)

>>3676428

Behind you!!!!
>>
Rolled 44 (1d100)

>>3676428
And nobody actually ended up sneaking on you.
>>
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>>3676431
>>
Rolled 19 (1d100)

>>3676447
What was that?
>>
Rolled 41 (1d100)

>>3676447

Oh shit! Behind you again!!!
>>
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>>3676455
>>
Rolled 36 (1d100)

>>3676471
What the fuck is it?
>>
Rolled 71 (1d100)

>>3676471

Behind you again... oh shit behind you again..!
Oh come on, quit with repeating that!
>>
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>>3676472
Then, from the ground! Bursts forth multiple mechanical tentacles and a head with many eyes!

The Spider Octopus Bot!
>>
Rolled 86 (1d100)

>>3676477
>spider
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Rolled 3 (1d100)

>>3676477

Oh shit!!! Shoot it!
>>
Rolled 3 (1d100)

>>3676477
WHAT THE FUCK KILL IT
>>
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>>3676479

Hey watch it, your disguise's failing
>>
Rolled 90 (1d100)

>>3676508
NO ONE MUST KNOW YOU'RE A BISHOUEN ROBOT PROTAGONIST
>>
Rolled 60 (1d100)

>>3676508
KILL IT WITH FIRE

ALSO SHOOT THE ANON THAT ROLLED THAT 100/40
>>
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>>3676517
>>
Rolled 15 (1d100)

>>3676529
we're a cowboy. we wear no disguise and we're not a girl. prove it by manning up and shooting that damn spider
>>
Rolled 95 (1d100)

>>3676529

Shoot at spider octopus's nuts.
>>
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Rolled 35 (1d100)

>>3676533
Of course.

Roll 2d100

You ahve + 15
Spider Octobot has +50
>>
Rolled 51, 14 = 65 (2d100)

>>3676539
shoot that 100/40 anon, too.
>>
Rolled 9, 8 = 17 (2d100)

>>3676539
>>
WHERE'S THAT OTHER ANON
>>
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>>3676541
Its armor is too strong! Your bullets are bouncing off!
>>
Rolled 43 (1d100)

>>3676562

Aim at the mouth or eyes instad.
>>
Rolled 30 (1d100)

>>3676562
How are the others faring?
>>
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>>3676566
But before you could do that, the mechanical monster retaliates!

Roll 2d100 to avoid its cyber tentacle

Spider Octobot has +30
You have +10
>>
Rolled 72 (1d100)

>>3676588
Dropped my dice
>>
Rolled 28, 70 = 98 (2d100)

>>3676588
>>3676591
>>
Rolled 73, 34 = 107 (2d100)

>>3676588
Fuck your dice. Alert.
>>
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>>3676600
Now hol' on there, son. Are ya be thinkin this is one of dems new-fangled games that lets you use Spirit commands while you're also being attacked/after you already acted?
>>
Rolled 11 (1d100)

>>3676613
You never explained how Spirit Commands worked in the first place. I'm the only one who really knows about them.
>>
Rolled 90 (1d100)

>>3676613

Op you should change into diffirent hat. You are attracted scary men.
>>
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>>3676628
>>
Rolled 67 (1d100)

>>3676633
I liked the old one more
Proceed to counter the move tho without any bullshit bonuses
>>
>>3676637
Anon, being QM IS a bullshit bonus.
>>
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>>3676646
RIGHT YOU ARE!
>>3676637
And how are ya planning to do that?
>>
Rolled 78 (1d100)

>>3676650
Focus+Marshall Beam
>>
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Rolled 11 (1d100)

>>3676653
Roll 2d100
>>
Rolled 54, 19 = 73 (2d100)

>>3676664
>>
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>>3676666
HIT! You cut off the tentacle impaling ya!
>>
Rolled 14 (1d100)

>>3676687
Can we Alert too?
>>
Rolled 85 (1d100)

>>3676687

Go For The Eyes!
>>
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>>3676690
You now have 1 free auto win defend roll
>>
Rolled 75 (1d100)

>>3676711
>>3676702 and what are the others doing?
>>
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>>3676716

They're fighting the seeming limitless tentacles to get close to the head! Currently you're the only one who can attack it directly due to your Marshal having ranged attacks!
>>
Rolled 96 (1d100)

>>3676744
Then let's's do that. Focus a full volley into its eyes!
>>
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Rolled 3 (1d100)

>>3676748
Roll 2d100!
>>
Rolled 27, 87 = 114 (2d100)

>>3676754
>>
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>>3676756

HIT! Its sensors are out! ITs tentacle strikes are now less accurate! IT's swinging them around wildly !
>>
Rolled 43 (1d100)

>>3676769
Any other weak points we can hit for massive damage?
>>
Rolled 9 (1d100)

>>3676769

Put the FAG hat on it.
>>
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>>3676774
Currently no. Perhaps you should wait for another opening

Oh and its wild swings completely missed you thanks to Alert.
>>
Rolled 49 (1d100)

>>3676787

Hmmm... we could simple leave it alone because it is blind and acting in austic rage.
>>
Rolled 59 (1d100)

>>3676787
Where's that opening, QM?
>>
Rolled 38 (1d100)

>>3676787
Take shots at its less armored joints as it tries attacking our partners!
>>
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>>3676802

THE ENDING WILL BE FOUND....in 12 hours. Gotta scram, shit
>>
Rolled 19 (1d100)

>>3676872
Super Robot Adventure 3 will be back after these messages
>>
Rolled 75 (1d100)

>>3676872
>>3679234
toothpaste ad starts playing
>>
>>3676872
It's been 13 hours. Don't make me sit through any more barb toothpaste ads
>>
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>>3679256
BUT YOU GOTTA BUY THAT COLDGATE THO
>>
Rolled 31 (1d100)

>>3679270
Cut to crew of the ship booing the barb
>>
Rolled 64 (1d100)

>>3679270
Order now to get a free figurine with it
>>
Op posted on Twitter first again
>>
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>>3679275
YEAH! ORDER NOW AND YOU CAN GET THIS....Barbarian getting stomped figurine. Hol up this isn't the right one
>>
>>3679277
Whoops I'm braindead
>>
Rolled 95 (1d100)

>>3679280
It's by the same company which made those old fantasy shows, they often do cross promotions.
I wish we get that rumored Manlet Rider action figure
>>
Rolled 88 (1d100)

>>3679280
We interrupt this ad for an urgent message from...
>>
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>>3679282
Ah yes, the super ultra rare triple S rank secret figure. Rumored to have had only 5 made in the whole world.
>>
Rolled 19 (1d100)

>>3679289
Ask if Jester has one
>>
Rolled 91 (1d100)

>>3679289

This >>3679290
>>
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>>3679290

He's kinda busy right now
>>
Rolled 45 (1d100)

>>3679298
Enemies always so inconsiderate when it comes to hobby talk.
Murderize enemy with Marshal Kiiiiicku
>>
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Rolled 54 (1d100)

>>3679301
Roll 2d100
>>
Rolled 64, 95 = 159 (2d100)

>>3679307
shout NOW
>>
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>>3679308
Your kick sends the Spider Octobot head reeling back across the floor! Ruining the shit outta that ground. It aint dead yet tho, its armor and endurance's too high
>>
Rolled 41 (1d100)

>>3679316
Do we have anyone with Valor now? If not, combo attack for finisher with Edward
>>
Rolled 62 (1d100)

>>3679316

Even it have strong armor, if we keep hitting at same spot it will finally break through.

Marshal Kick again at SAME SPOT!
>>
Rolled 73 (1d100)

>>3679316
Can we chuck a grenade down its throat?
>>
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Rolled 10 (1d100)

>>3679323
Roll 2d100

TheSpiderOCtobot is anticipating another attack, it has a +10 bonus
>>
Rolled 84, 29 = 113 (2d100)

>>3679327
TOSS
>>
Rolled 41, 62 = 103 (2d100)

>>3679327

Supreme attack!!!!
>>
barb coldgate
>>
Rolled 6, 25 = 31 (2d100)

>>3679327
>>
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>>3679329
ANOTHER HIT! But you're still not hitting hard enough to pierce through that thick armor!
>>
Rolled 43 (1d100)

>>3679334
Search for a weak spot and dump all our bullets into it
>>
Rolled 27 (1d100)

>>3679334
Do a combo with Edward
>>
Rolled 27 (1d100)

>>3679334

This >>3679335 and this >>3679336
>>
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Rolled 98 (1d100)

>>3679335
Roll 2d100 to find that spot!

It has a +20 to hidden..ness
>>
Rolled 49, 39 = 88 (2d100)

>>3679340
fuck
>>
Rolled 51, 41 = 92 (2d100)

>>3679340
it doesn't glows red
huh
>>
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>>3679345
Darn, couldn't find any
>>
Rolled 63 (1d100)

>>3679349
Combo with Edward then
>>
Rolled 43 (1d100)

>>3679349
>>3679351
Hit him and make a weakness!
>>
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>>3679351
NOw, which move will ya use
>>
Rolled 83 (1d100)

>>3679368
Cowboy and Pirate since we need maximum POW
just use Focus or better Strike beforehand. If we have Strike.
>>
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Rolled 8 (1d100)

>>3679369
The combo starts with an opening salvo from both mechs! Roll 2d100

You have +80 bonus. You can't mess this up
>>
Rolled 11, 16 = 27 (2d100)

>>3679375
Yeah, literally can't.
Dices can't go negative, yet.
>>
Rolled 79, 82 = 161 (2d100)

>>3679375
Continue
>>
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Rolled 6 (1d10)

>>3679377
>>3679383

The barrage of fire hits! The volley soften up the armor as Edward dashes in and slashes at the Spider Octobot repeatedly, gradually going through its layers, ending with him Stabbing his beam cutlass straight into the gaps created! Now it's time to finish it! With a Double Cowboy Pirate Kick!

Roll 2d100 to not fuck it up
>>
Rolled 81, 64 = 145 (2d100)

>>3679384
I hope we get an upgrade out of this mecha spooder
>>
Rolled 26, 9 = 35 (2d100)

>>3679384
I mean with 1d10 roll of yours fucking up becomes quite a challenge.
But I guess that was wrong roll.
>>
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>>3679386
Both mechs boosted straight at the Spider Octobot! Their kicks drove the sword straight through its armor and right into its core. Disabling it! Permanently.

>>3679387
No, that was deliberate. Because if you actually do manage to fuck up then I have no words.
>>
Rolled 73 (1d100)

>>3679392
>No, that was deliberate. Because if you actually do manage to fuck up then I have no words.
you know us
we can do that, but it'll probably happen at more important battle as usual

Did enemy drop any loot?
>>
Rolled 66 (1d100)

>>3679392
Call our crew to pick it up for out mechanic to disassemble it for goodies while we're crawling further through the factory
>>
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>>3679395
Well, its wreckage can be collected by the Black Horse's crew and then the Mechanic can work over it for anything useful. It also dropped credits and enough experience to level up the party
>>
Rolled 3 (1d100)

>>3679404
Now, let's continue to the next room. We made quite some noise here
>>
Rolled 77 (1d100)

>>3679404
Commence level up sequence
>>
Rolled 92 (1d100)

>>3679404
>>3679399
>>
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>>3679409
And the crew was called in. And now....I must suspend the thread again because my family decided to visit me again despite already doing so yesterday. Because fuck my life.

2-3 hours until thread resumes
>>
Rolled 6 (1d100)

>>3679413
I think they want something from you
tell us, did you ate their dog?
This is a safe place
>>
>>3679413
Family right. Everyone in gulag is one big family
>>
>>3679413
>family visits you
>get to see your loved ones
>have something to do besides wasting away at computer
Now, what is the problem with this
>>
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>>
Rolled 93 (1d100)

>>3679711
Back to leveling up that party
>>
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>>3679737
>>3679737
>>
Rolled 29 (1d100)

>>3679745
All into ranged. Cowboy god must be proud of our revolver skills
lock in
>>
Rolled 39 (1d100)

>>3679745
all in melee
confirm
>>
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>>3679763
Ya sure about that?
>>
>>3679763
you black man
>>
Rolled 84 (1d100)

>>3679745

Spend 5 on Hit and Dodge.
>>
Rolled 88 (1d100)

>>3679767
>>3679761
>>
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>>3679775
Yea?
>>
Rolled 45 (1d100)

>>3679788
Yeah lock in and confirm
>>
Rolled 13 (1d100)

>>3679788

It is ok, now we should leveling Edward too.
>>
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>>3679798
Boosh, now, it's Edward's turn
>>
Rolled 23 (1d100)

>>3679822
5 melee 5 dodge
>>
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>>3679823

Ya sure?
>>
Rolled 82 (1d100)

>>3679832

10 points on Pirate stats.
>>
Rolled 35 (1d100)

>>3679832
Me sure
>>
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>>3679839
>>3679839
>>
Rolled 55 (1d100)

>>3679867

Edward become even more fabulous pirate! Lock it.
>>
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>>3679875
You ahve leveled up!...Edward got a hat from somewhere, weird
>>
>>3679885
But what about Jester
>>
Rolled 63 (1d100)

>>3679891
>>3679885
>>
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>>3679894
He's not officially part of the crew yet. Complete the quest and he'll join. You'll get to apply all the built up points then
>>
Rolled 63 (1d100)

>>3679901
proceed to next room
>>
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Rolled 3 (1d100)

>>3679913
After completeing the Lab, you move to the next room.

Roll 2d100 fir seemingly no reason
>>
Rolled 65, 63 = 128 (2d100)

>>3679926
>>
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>>3679938
More mecha monsters appear! They tried to ambush you but they're too huge and loud
>>
Rolled 80 (1d100)

>>3679963
They get sad over it
>>
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>>3679968
Robo Sadness
>>
Rolled 29 (1d100)

>>3679977
Wow. How many times have you tried this and failed? Your boss must be so disappointed. He's probably looking to fire and replace you already
>>
Rolled 31 (1d100)

>>3679977

Laugh at their failed attempt at sneaking.
>>
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>>3680015
Oh no! Being mocked has enraged them! Giving them a huge biff!
>>
Rolled 59 (1d100)

>>3680033

Oh shit...! Ready for combat!
>>
Rolled 89 (1d100)

>>3679977
>huge biff
>biff
WHOOPS THEY JUST GOT HIT
>>
>>3680045
should have gone with my post, we could have convinced them to quit fugger
>>
>>3680045
you couldn't leave them well enough alone
>>
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Rolled 55, 92, 9 = 156 (3d100)

>>3680045
Huge Biff is watching.

Anyway roll 2d100

All of the monsters have a +30
>>
Rolled 43, 11 = 54 (2d100)

>>3680068
>>
Rolled 44, 15 = 59 (2d100)

>>3680068
>one autolose
>>
Rolled 66, 69 = 135 (2d100)

>>3680068

May Small Marty be with us....
>>
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>>3680079
You got fucked by a combo of two of the mecha beasts!
>>
Rolled 60 (1d100)

>>3680096
take the mechabeast that failed his roll hostage
>>
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Rolled 26 (1d100)

>>3680102
>Roll 2d100 to take it hostage!

+15 you
+30 it
>>
Rolled 95, 45 = 140 (2d100)

>>3680132
>>
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>>3680136
>>
Rolled 30 (1d100)

>>3680172
Now ye put your hands up or this fella right here is gonna git it
>>
Rolled 62 (1d100)

>>3680172
EITHER YOU TWO CUT IT AND YOU ALL SURRENDER OR WE BLOW HIS BRAINS OUT
>>
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>>3680181
The others do not react. Perhaps they have been programmed to not give a shit if one of their own is captured
>>
Rolled 85 (1d100)

>>3680199
Or maybe they're just dicks who want to be the best mech
>>
Rolled 28 (1d100)

>>3680199
>>3680205
>>
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>>3680205
>>
Rolled 68 (1d100)

>>3680229
Blast the mech's head while they laugh at him
>>
Rolled 49 (1d100)

>>3680229
Ask the hostage mech if he's gonna take that shit.
>>
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Rolled 92 (1d100)

>>3680237
Roll 2d100
>>
Rolled 14, 43 = 57 (2d100)

>>3680269
>>
Rolled 21, 92 = 113 (2d100)

>>3680269
>>
>>3680277
Right on the dot.
>>
>>3680277
>tied
what happens in case of ties
>>
>>3680290
I don't think DCs have ties.
>>
>>3680297
That's what I'm worried about.
>>
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>>3680277

A tie! That means....while you distracted the two mechabeast, Jester ripped off the head of one and Edward stabbed the other one through the skull
>>
Rolled 15 (1d100)

>>3680323
Congratulate our hostage on being its boss's best bot.
>>
Rolled 52 (1d100)

>>3680323
>hostage mechabeast says "fucking faggots"
Also >>3680329
>>
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Rolled 87 (1d100)

>>3680331
It gives out a mechanical whirring noise that you assume to be "fucking faggots" directed at its former comrades.

Also roll 2d100
>>
Rolled 98, 69 = 167 (2d100)

>>3680361
>>
Rolled 75, 49 = 124 (2d100)

>>3680361
>>
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>>3680367
It self destructs and you\re caught in the blasto
>>
Rolled 1 (1d100)

>>3680426
Damage report
>>
Rolled 57 (1d100)

>>3680426
We shouldn't be hurt too bad.
>>
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>>3680442

o no yur ded
>>
Rolled 5 (1d100)

>>3680449
Stop being a fag, OP.
>>
>>3680449
Reload
>>
Rolled 15 (1d100)

>>3680449
Nah, we just lost our gun
>>
Rolled 83 (1d100)

>>3680456
>>
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>>3680463
Reloaded. The tombstone's textures have loaded properly this time
>>
Rolled 35 (1d100)

>>3680479
Stop sucking cocks, OP. Back to the story.
>>
Rolled 58 (1d100)

>>3680479
Load previous save file, or just use out get out of hell free card in form of Rasputin or sumfin
>>
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>>3680491
Yes, of course. The Marshal has suffered massive damage
>>
Rolled 82 (1d100)

>>3680507
Why is it always us?
>>
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>>3680510
Being the main character means you have a giant target on your very soul
>>
Rolled 72 (1d100)

>>3680537
Aight, lets keep going
>>
Rolled 77 (1d100)

>>3680537

Use parts from robot beasts to repair ourselves.
>>
Rolled 38 (1d100)

>>3680537
I hope Edward brought a repair kit or something, Jester might not have enough to heal us again.
>>
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>>3680561
Sadly you don't have any repairing or mechanics skill. So Jester had to use Repair on yo ass again.
>>
Rolled 8 (1d100)

>>3680610
Next Lab.
>>
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>>3680624
This lab door is currently just a texture. They'll probably add this area in later as DLC
>>
Rolled 56 (1d100)

>>3680667
Bust it open anyway.
>>
Rolled 18 (1d100)

>>3680667

Damn those lazy level designer! Go to the next room.
>>
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>>3680681

You idiot! The game's fucking out!
>>
Rolled 35 (1d100)

>>3680667
get early access version of that dlc
>>
Rolled 36 (1d100)

>>3680710
Continue on to the next room
>>
Rolled 83 (1d100)

>>3680710
Damn it, we can't go that way then
>>
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>>3680719

Das right. So turn around now
>>
Rolled 62 (1d100)

>>3680744
punch OP in the face so we get access to the DLC
>>
Rolled 29 (1d100)

>>3680744
>>3680747
>>
Rolled 32 (1d100)

>>3680716
>>3680744
>>
Rolled 45 (1d100)

>>3680744

Force OP to become temporary companion for single battle.
>>
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>>3680747
No. You DONT want to enter this doooor. leeeeaveeeee
>>
Rolled 55 (1d100)

>>3680793
go in anyway
>>
Rolled 25 (1d100)

>>3680793
Force OP to get the DLC.
>>
Rolled 82 (1d100)

>>3680793
I have skyrim
>>
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>>3680809
Indeed. And you should be playing it instead of going into this room! Or buy even more copies of skyrim!
>>
Rolled 11 (1d100)

>>3680833
Put them on OP's debit card and let me in.
>>
Rolled 11 (1d100)

>>3680833
I will if you let me in, hell, I will even buy fallout 76 again if you do
>>
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>>3680838
>>
Rolled 7 (1d100)

>>3680859
Now enter
>>
Rolled 1 (1d100)

>>3680859
>>3680861
>>
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>>3680861
>>3680861
Alright. Now roll 2d100 to see what's inside

1st is for choosing. 2nd is for the result:

90-100: Unactivated prototype mecha
70-89: Prototype weapon just lying there
50-69: Prototype weapon guarded by mecha monsters
1-49: Hostile prototype mech
>>
Rolled 80, 64 = 144 (2d100)

>>3680896
EASY UNACTIVATED PROTOTYPE MECH
LET'S FUCKING GO
URAAAAAAAAAH
>>
Rolled 6, 5 = 11 (2d100)

>>3680896
Cowboy god put a word for us with the Dice God please
>>
Rolled 66, 46 = 112 (2d100)

>>3680896
>>
>>3680905
Well fuck both of them, jeez
>>
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>>3680903
AHA! THAT ROLL WAS A LIE! INSIDE IS ANOTHER COPY OF SKYRIM
>>
Rolled 65 (1d100)

>>3680933
why you playing us for a fool, OP
show us that PROTOTYPE weapon
>>
Rolled 29 (1d100)

>>3680933
We still have your bank accounts, OP.
>>
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>>3680936
>>
Rolled 94 (1d100)

>>3680954
just go through the door
>>
Rolled 27 (1d100)

>>3680954
>>3680961
>>
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>>3680961

More robo enemies! And they're seem to be guarding a container of some kind!
>>
Rolled 57 (1d100)

>>3680999
BLAST EM and try to shoot the scorpion robot's tail off
>>
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Rolled 79, 96 = 175 (2d100)

>>3681004
Roll 2d100

You have +25 bonus
The enemies have +20
>>
Rolled 46, 48 = 94 (2d100)

>>3681035
ROLL NIGGA
>>
Rolled 92, 23 = 115 (2d100)

Fuck!!! Stop distracting me with copies of Skyrim Todd!!! I have freaking least 9999 copies of them!!!
>>
Rolled 15, 97 = 112 (2d100)

>>3681035
Whats the point of having high stats if all enemies have high stats as well? TODD TURN OFF AUTOLEVELING
>>
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>>3681054
>>3681044
>>3681039
Your pleas fall on deaf ears as Todd Howard keeps level scaling on and quietly slips in another copy of skyrim into your games library.

Oh and the scorpion mech shoots its tail minigun and interrupts your shots
>>
Rolled 13 (1d100)

>>3681061
FIND SOME COVER
>>
Rolled 48 (1d100)

>>3681061
>>3681067
>>
Rolled 15 (1d100)

>>3681061
Edward uses his spinning blade move and deflects all bullets
god, he's cool
>>
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>>3681107
>>3681067
>>
Rolled 89 (1d100)

>>3681113
Marshall Beam the tail off.
>>
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Rolled 26 (1d100)

>>3681121
Roll 2d100
>>
Rolled 20, 32 = 52 (2d100)

>>3681134
>>
>>3681143
Nice.
>>
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Rolled 72 (1d100)

>>3681143
You blew up the gun!

Now roll 2d100 because the other one's gonna attack now!

You have +15 bonus
It has....+15 bonus
>>
Rolled 93, 18 = 111 (2d100)

>>3681166
Ya really should do something with these stupid bonuses
>>
Rolled 94, 41 = 135 (2d100)

>>3681166
>>
Rolled 13, 59 = 72 (2d100)

>>3681166
>>
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>>3681183
>>
Rolled 97 (1d100)

>>3681213
Pick the Witch King's mace and swing it at the robot
>>
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>>3681233
tho who in the what now
>>
Rolled 100 (1d100)

>>3681274
Why are you even so close to them, you're damned ranged. Jump back or something and prepare for some shootan while your buddies take the heat
>>
>>3681280
dayum
>>
>>3681280
wew
>>
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>>3681280
Backing down---I mean, tactical repositioning
>>
Rolled 70 (1d100)

>>3681310
Shoot
>>
Rolled 97 (1d100)

>>3681310
>>3681314
But carefully, take aim
>>
Rolled 96 (1d100)

>>3681310
Methinks you've had to reset a few times for poor positioning.

>>3681314
>>
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Rolled 45 (1d100)

>>3681324
Roll 2d100 to carefully take aim at dem niggas. Carefully

You have +30 bonus

While you roll...I'll suspend the thread for now and continue later. Because I suddenly got a fuckhuge headache and it's hurting me brains.

update when thread resumes will be here, as always: https://twitter.com/notapaladin
>>
Rolled 54, 64 = 118 (2d100)

>>3681344
rollan for shootan and amount of pills op needs to take for his hurties
>>
Rolled 6 (1d10)

>>3681349
>>3681344
>>
Rolled 92, 88 = 180 (2d100)

>>3681344
hey take some pills, OP and continue the thread
>>
Can I get a think-king.png
>>
fuck shotasniffer and the reds for op being dead
>>
>>3685942
BASED fuck r*ds
>>
Rolled 66, 51 = 117 (2d100)

T-Throw the gun at them
>>
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>>3683487
>>
Rolled 76 (1d100)

>>3689159
but you're dead king
also
>>
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>>3689167
>>3689167
>>
Rolled 100 (1d100)

>>3689178
Back to >>3681364.
>>
>>3689202
sssh
>>
Rolled 44 (1d100)

>>3689230
No.
>>
>>3689240
Yes
>>
Rolled 65 (1d100)

>>3689245
>... we will use those rolls, anon.
>>
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>>3689254
>>
Rolled 77 (1d100)

>>3689289
Fire!
>>
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>>3689293
Ah shit, I can't belive OP is fucking dead
>>
Rolled 94 (1d100)

>>3689303
Now fire at the Mechabeasts with that 88 roll. Right after these messages.
>>
Rolled 12 (1d100)

>>3689289

Let use necromancy magic to revive OP to continue the battle..
>>
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>>3689306
HEY KIDS! FESTER WINCHESTER WILL BE BACK! BUT HE NEEDS YOUR HELP! All the aliens and enemy robots are coming in real hard! And to defeat all of them, Fester'll need the best of equipment! And to do that, he needs YOUR or YOUR PARENTS money! Quick! Go get your parents credit cards and send all of its information to Fester now! Or he'll die!
>>
Rolled 60 (1d100)

>>3689330
at least it's not barb toothpaste again
>>
Rolled 51 (1d100)

>>3689330
OKAY HERE'S ME CREDIT CARD OP
>>
Rolled 9 (1d100)

>>3689330
pan out to child pickpocketing parent(s)
>>
Rolled 79 (1d100)

>>3689330

Wait a minute... That is actually a jew who disguised as Fester!!!
>>
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>>3689331

IF YOU GIVE FESTER MONEY RIGHT NOW YOU ALSO WONT GET ANYMORE ADS!
>>
Rolled 31 (1d100)

>>3689359
Oy, >>3689350
>>
Rolled 27 (1d100)

>>3689359
>>3689366
yeah that guy has a big nose
>>
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>>3689366
>>
Rolled 78 (1d100)

>>3689384
tis a space barbarian scam
>>
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>>3689389
>>
>>3689396
fire the canons at the space barb
>>
Rolled 17 (1d100)

>>3689396
fire the canons at the space barb
>>
Rolled 62 (1d100)

>>3689396
We are experiencing technical difficulties. Back to your regularly scheduled program.
>>
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>>3689403
>>
Rolled 38 (1d100)

>>3689423
Bang.
>>
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>>3689427
>>
Rolled 48 (1d100)

>>3689446
How are the others doing?
>>
Rolled 31 (1d100)

>>3689446
bandit emerges with his own mech
>>
Rolled 74 (1d100)

>>3689446

Bang at the other eye!
>>
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>>3689450
The seem to be handling things well. Jester swings the scorpion mech and Edward and he cuts it in half with his beam cutlass
>>
Rolled 89 (1d100)

>>3689478
So we're done with them?
>>
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Rolled 1 (1d100)

>>3689482
Perhaps....Roll 2d100
>>
Rolled 87, 11 = 98 (2d100)

>>3689485
all praise be to dice god
>>
Rolled 22, 80 = 102 (2d100)

>>3689485
Thank you, Dice God.
>>
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>>3689487
>>
Rolled 50 (1d100)

>>3689492

Start looting!!!
>>
Rolled 31 (1d100)

>>3689492
look out space deat
>>
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>>3689513
>>3689513
>>
Rolled 44 (1d100)

>>3689528

Hmmm with those wrecks we can build an... Scorpion Frog mech!
>>
Rolled 17 (1d100)

>>3689528
Proceed to the next room. its the boos room is it
>>
Rolled 93 (1d100)

>>3689528
hey wasn't there a prototype weapon they were guarding?

>>3680896
>>3680903
>>
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>>3689549
Yea. At the end of the room there's a huge box. Perhaps it contains the prototype experimental weapon you seek?
>>
Rolled 76 (1d100)

>>3689573
Let's open the box then.
>>
Rolled 50 (1d100)

>>3689573

Check if it contain any secret traps before open it.
>>
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>>3689574

"So...what do you think is inside it?"

Well, it gotta be a...
A. Ranged Weapon
B. Melee Weapon
C. Shield
D. Ranged and Melee combo weapon
E. Bomb
>>
Rolled 72 (1d100)

>>3689615
>D. Ranged and Melee combo weapon
>>
Rolled 13 (1d100)

>>3689615

>D. Ranged and Melee combo weapon
>>
Rolled 71 (1d100)

>>3689615
>A. Ranged Weapon
>>
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>>3689618

INSIDE YOU FIND....a mech sized rifle with a beam bayonet
>>
Rolled 10 (1d100)

>>3689652
WIELD IT!
>>
Rolled 16 (1d100)

>>3689652

Attach a useless but cool tactical upgrade on it.
>>
Rolled 5 (1d100)

>>3689652
practice with it
>>
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>>3689654
>>
Rolled 70 (1d100)

>>3689681
Let's go take on the final boss of this place now
>>
Rolled 33 (1d100)

>>3689681
shoot random things to practice with it
>>
>>3689681
Now we can really live up to the name FESTER WINCHESTER
>>
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>>3689683
Of course!...After you take out the final robots guarding the boss room. COuld be a chance to practice taht new gun
>>
Rolled 79 (1d100)

>>3689725
Roll for taking advantageous position
Also wasn't there more labs on the map?
>>
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Rolled 16 (1d100)

>>3689734
Nah there were only 2. You're currently in the boss room but he won't spawn until you destroy the guards.

With that said, roll 2d100 for you to move into an advantageous shooting position while your dudes move into melee range
>>
Rolled 87 (1d100)

>>3689725

Start shooting at them like crazy redneck.
>>
Rolled 90, 97 = 187 (2d100)

>>3689742
>>
Rolled 50, 61 = 111 (2d100)

>>3689742
>>
Rolled 23, 54 = 77 (2d100)

>>3689742
>>
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>>3689749
Your companions charge in and grapple the enemy guards, while you climbed onto the conveniently located high ground
>>
>>3689800
it's high noon
>>
Rolled 65 (1d100)

>>3689800
Take Aim!
>>
Rolled 16 (1d100)

>>3689800
Start picking them off with our new rifle!
>>
Rolled 14 (1d100)

>>3689800

Aim at their nuts!!!
>>
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Rolled 90 (1d100)

>>3689807
Roll 2d100!

You ahve +30 bonus
>>
Rolled 71, 81 = 152 (2d100)

>>3689837
LET'S FUCKING ROLL
URAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Rolled 76, 98 = 174 (2d100)

>>3689837

Dakkadakka!!!
>>
>>3689842
>>3689843
Noice.
>>
>>3689842
>>3689843
finally some GOOD rolls
>>
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>>3689843
>>
Rolled 87 (1d100)

>>3689880
dive down and land our bayonet into the robocroc's head
>>
Rolled 36 (1d100)

>>3689880
Shoot the next one!
>>
Rolled 96 (1d100)

And the flyer too.
>>
Rolled 54 (1d100)

>>3689890
Roll 2d100!
>>
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>>3689933
Whoops
>>
Rolled 99, 93 = 192 (2d100)

>>3689933
>>
Rolled 48, 4 = 52 (2d100)

>>3689938
>>
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Rolled 76 (1d100)

>>3689941
Another one down!

Now roll 2d100 to defend against the last one

+10 For you
+15 for it
>>
Rolled 83, 4 = 87 (2d100)

>>3689958
>>
Rolled 81, 36 = 117 (2d100)

>>3689958
>>
Rolled 63, 38 = 101 (2d100)

>>3689958
>>
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>>3689963
Big Oof as the last one swoops down and slams The Marshal to the floor with its foot
>>
Rolled 41 (1d100)

>>3689989
EZ Marshall Beam shot.
>>
Rolled 23 (1d100)

>>3689989
Edward and Jester gangbang the bot while he's busy with you
>>
Rolled 31 (1d100)

>>3689989
Thankfully we have two friends with us and he has none now
>>
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Rolled 52 (1d100)

>>3689994
Roll 2d100

+20 You
+15 Batbot
>>
Rolled 18, 6 = 24 (2d100)

>>3690012
>>
Rolled 47, 53 = 100 (2d100)

>>3690012
Hug that fucker hard so he cant move and shoot the fuck out of him
>>
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>>3690016
>>3690020
MISSED!


Or not
>>
Rolled 13 (1d100)

>>3690026

Apply that method as our new team attack.
>>
Rolled 32 (1d100)

>>3690026
Where's the bossman?
>>
Rolled 24 (1d100)

>>3690026
WHERE'S THE BOSS
>>
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>>3690032
All his minions defeated, the boss had no choice but to appear! A secret hatch opens up and a beam of light shoots out as the boss rises up from his secret hangar!

Will the crew win?! Will Fester triumph! Will The City be saved?!

FIND OUT NEXT TIME ON SUPER ROBOT PILOT THING! YEEHAW! THREAD END

updates b here: https://twitter.com/notapaladin
>>
>>3690056
You blueballer
>>
Rolled 66 (1d100)

Rolling for OP's homo level
>>
>forgetting to use suptg again
>>
>>3694838
It's too late for suptg now, better start after this one ends
>>
>>3698742
You say this every time
>>
>>3698742
Foolish QM, it's never too late until it's out of the site archive.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=super%20robot%20pilot%20thing
>>
thread when
>>
>>3710959
soon ish



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